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Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 58609b0f40..fbacc7ddd4 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.16 2001/03/08 15:23:46 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.17 2001/03/08 17:33:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,6 +66,7 @@ GLboolean _mesa_cull_triangle( GLcontext *ctx,
}
+
/*
* Render a flat-shaded color index triangle.
*/
@@ -75,6 +76,7 @@ static void flat_ci_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -108,6 +110,7 @@ static void smooth_ci_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define INTERP_INDEX 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
@@ -145,6 +148,7 @@ static void flat_rgba_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INNER_LOOP( LEFT, RIGHT, Y ) \
@@ -184,6 +188,7 @@ static void smooth_rgba_triangle( GLcontext *ctx,
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -293,6 +298,7 @@ static void simple_z_textured_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_INT_TEX 1
#define S_SCALE twidth
@@ -360,6 +366,7 @@ static void affine_textured_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -689,6 +696,7 @@ static void near_persp_textured_triangle(GLcontext *ctx,
#define BIAS 4096.0F
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -1420,6 +1428,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -1595,6 +1604,7 @@ static void general_textured_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -1689,6 +1699,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
GLchan spec[MAX_WIDTH][4] )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_SPEC 1
@@ -1793,6 +1804,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
GLfloat u[MAX_WIDTH] )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -1896,6 +1908,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
GLfloat u[MAX_WIDTH] )
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_SPEC 1
@@ -2012,6 +2025,7 @@ lambda_multitextured_triangle1( GLcontext *ctx,
GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH])
{
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -2185,6 +2199,7 @@ static void occlusion_zless_triangle( GLcontext *ctx,
#define DO_OCCLUSION_TEST
#define INTERP_Z 1
+#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \