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Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index a2e8433e27..0598052f50 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -35,6 +35,7 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/texformat.h"
+#include "shader/prog_instruction.h"
#include "s_aatriangle.h"
#include "s_context.h"
@@ -265,9 +266,6 @@ affine_span(GLcontext *ctx, SWspan *span,
GLchan sample[4]; /* the filtered texture sample */
const GLuint texEnableSave = ctx->Texture._EnabledUnits;
- /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
- ctx->Texture._EnabledUnits = 0x0;
-
/* Instead of defining a function for each mode, a test is done
* between the outer and inner loops. This is to reduce code size
* and complexity. Observe that an optimizing compiler kills
@@ -396,6 +394,9 @@ affine_span(GLcontext *ctx, SWspan *span,
GLuint i;
GLchan *dest = span->array->rgba[0];
+ /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
+ ctx->Texture._EnabledUnits = 0x0;
+
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
switch (info->filter) {
@@ -1063,6 +1064,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT
&& texObj2D->WrapT == GL_REPEAT
+ && texObj2D->_Swizzle == SWIZZLE_NOOP
&& texImg->_IsPowerOfTwo
&& texImg->Border == 0
&& texImg->Width == texImg->RowStride
@@ -1070,7 +1072,8 @@ _swrast_choose_triangle( GLcontext *ctx )
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
&& !swrast->_FogEnabled
- && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {
+ && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT
+ && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
if (minFilter == GL_NEAREST
&& format == MESA_FORMAT_RGB