diff options
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 00cff6635f..ab08b7325a 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -34,7 +34,8 @@ #include "main/colormac.h" #include "main/imports.h" #include "main/macros.h" -#include "texformat.h" +#include "main/texformat.h" +#include "shader/prog_instruction.h" #include "s_aatriangle.h" #include "s_context.h" @@ -58,7 +59,7 @@ _swrast_culltriangle( GLcontext *ctx, GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; GLfloat c = ex*fy-ey*fx; - if (c * SWRAST_CONTEXT(ctx)->_BackfaceSign > 0) + if (c * SWRAST_CONTEXT(ctx)->_BackfaceCullSign > 0) return 0; return 1; @@ -130,8 +131,9 @@ _swrast_culltriangle( GLcontext *ctx, #define T_SCALE theight #define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];\ - struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ + struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ @@ -139,8 +141,7 @@ _swrast_culltriangle( GLcontext *ctx, const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ const GLint smask = obj->Image[0][b]->Width - 1; \ const GLint tmask = obj->Image[0][b]->Height - 1; \ - if (!texture) { \ - /* this shouldn't happen */ \ + if (!rb || !texture) { \ return; \ } @@ -182,8 +183,9 @@ _swrast_culltriangle( GLcontext *ctx, #define T_SCALE theight #define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];\ - struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ + struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ @@ -191,8 +193,7 @@ _swrast_culltriangle( GLcontext *ctx, const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ const GLint smask = obj->Image[0][b]->Width - 1; \ const GLint tmask = obj->Image[0][b]->Height - 1; \ - if (!texture) { \ - /* this shouldn't happen */ \ + if (!rb || !texture) { \ return; \ } @@ -265,6 +266,7 @@ affine_span(GLcontext *ctx, SWspan *span, struct affine_info *info) { GLchan sample[4]; /* the filtered texture sample */ + const GLuint texEnableSave = ctx->Texture._EnabledUnits; /* Instead of defining a function for each mode, a test is done * between the outer and inner loops. This is to reduce code size @@ -394,6 +396,9 @@ affine_span(GLcontext *ctx, SWspan *span, GLuint i; GLchan *dest = span->array->rgba[0]; + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledUnits = 0x0; + span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->filter) { @@ -495,8 +500,12 @@ affine_span(GLcontext *ctx, SWspan *span, } span->interpMask &= ~SPAN_RGBA; ASSERT(span->arrayMask & SPAN_RGBA); + _swrast_write_rgba_span(ctx, span); + /* re-enable texture units */ + ctx->Texture._EnabledUnits = texEnableSave; + #undef SPAN_NEAREST #undef SPAN_LINEAR } @@ -517,7 +526,8 @@ affine_span(GLcontext *ctx, SWspan *span, #define SETUP_CODE \ struct affine_info info; \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = unit->Current2D; \ + struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ @@ -787,7 +797,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span, #define SETUP_CODE \ struct persp_info info; \ const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - const struct gl_texture_object *obj = unit->Current2D; \ + struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ const GLint b = obj->BaseLevel; \ info.texture = (const GLchan *) obj->Image[0][b]->Data; \ info.twidth_log2 = obj->Image[0][b]->WidthLog2; \ @@ -1043,7 +1054,8 @@ _swrast_choose_triangle( GLcontext *ctx ) const struct gl_texture_image *texImg; GLenum minFilter, magFilter, envMode; GLint format; - texObj2D = ctx->Texture.Unit[0].Current2D; + texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; format = texImg ? texImg->TexFormat->MesaFormat : -1; minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0; @@ -1057,6 +1069,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS == GL_REPEAT && texObj2D->WrapT == GL_REPEAT + && texObj2D->_Swizzle == SWIZZLE_NOOP && texImg->_IsPowerOfTwo && texImg->Border == 0 && texImg->Width == texImg->RowStride @@ -1064,7 +1077,8 @@ _swrast_choose_triangle( GLcontext *ctx ) && minFilter == magFilter && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR && !swrast->_FogEnabled - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) { + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { if (minFilter == GL_NEAREST && format == MESA_FORMAT_RGB |