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-rw-r--r--src/mesa/swrast/s_zoom.h38
1 files changed, 23 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_zoom.h b/src/mesa/swrast/s_zoom.h
index aa9a891eb7..d10c270245 100644
--- a/src/mesa/swrast/s_zoom.h
+++ b/src/mesa/swrast/s_zoom.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,27 +28,35 @@
#include "mtypes.h"
#include "swrast.h"
+
extern void
-_swrast_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
- CONST GLchan rgb[][4], GLint y0,
- GLint skipPixels );
+_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
+ const struct sw_span *span,
+ CONST GLchan rgb[][4]);
extern void
-_swrast_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
- CONST GLchan rgb[][3], GLint y0,
- GLint skipPixels );
+_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
+ const struct sw_span *span,
+ CONST GLchan rgb[][3]);
extern void
-_swrast_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
- GLint y0, GLint skipPixels );
+_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
+ const struct sw_span *span);
extern void
-_swrast_write_zoomed_depth_span( GLcontext *ctx, const struct sw_span *span,
- GLint y0, GLint skipPixels );
+_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
+ const struct sw_span *span);
+
extern void
-_swrast_write_zoomed_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLstencil stencil[], GLint y0,
- GLint skipPixels );
+_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLstencil stencil[]);
+
+extern void
+_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
+ GLint width, GLint spanX, GLint spanY,
+ const GLvoid *z);
+
#endif