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-rw-r--r--src/mesa/swrast/s_blend.c2
-rw-r--r--src/mesa/swrast/s_context.c2
-rw-r--r--src/mesa/swrast/s_span.c6
3 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 345df378ff..6d522ffd87 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -780,7 +780,7 @@ _swrast_blend_span( GLcontext *ctx, const struct sw_span *span,
ASSERT(span->end <= MAX_WIDTH);
ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(!ctx->Color.ColorLogicOpEnabled);
+ ASSERT(!ctx->Color._LogicOpEnabled);
/* Read span of current frame buffer pixels */
if (span->arrayMask & SPAN_XY) {
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 09eb614ac5..fb09eb3060 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -59,7 +59,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
if (ctx->Visual.rgbMode) {
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
- if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
+ if (ctx->Color._LogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
if (ctx->Texture._EnabledUnits) RasterMask |= TEXTURE_BIT;
}
else {
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index a3be9734c3..013114768d 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -716,7 +716,7 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
/* make copy of incoming colors */
MEMCPY( rgbaTmp, span->array->rgba, 4 * span->end * sizeof(GLchan) );
- if (ctx->Color.ColorLogicOpEnabled) {
+ if (ctx->Color._LogicOpEnabled) {
_swrast_logicop_rgba_span(ctx, span, rgbaTmp);
}
else if (ctx->Color.BlendEnabled) {
@@ -1100,7 +1100,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
}
else {
/* normal: write to exactly one buffer */
- if (ctx->Color.ColorLogicOpEnabled) {
+ if (ctx->Color._LogicOpEnabled) {
_swrast_logicop_rgba_span(ctx, span, span->array->rgba);
monoColor = GL_FALSE;
}
@@ -1373,7 +1373,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
else {
/* normal: write to exactly one buffer */
- if (ctx->Color.ColorLogicOpEnabled) {
+ if (ctx->Color._LogicOpEnabled) {
_swrast_logicop_rgba_span(ctx, span, span->array->rgba);
}
else if (ctx->Color.BlendEnabled) {