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-rw-r--r--src/mesa/swrast/s_aaline.c50
-rw-r--r--src/mesa/swrast/s_aalinetemp.h32
-rw-r--r--src/mesa/swrast/s_aatriangle.c20
-rw-r--r--src/mesa/swrast/s_aatritemp.h52
-rw-r--r--src/mesa/swrast/s_accum.c6
-rw-r--r--src/mesa/swrast/s_bitmap.c15
-rw-r--r--src/mesa/swrast/s_clear.c109
-rw-r--r--src/mesa/swrast/s_context.c51
-rw-r--r--src/mesa/swrast/s_copypix.c117
-rw-r--r--src/mesa/swrast/s_depth.c2
-rw-r--r--src/mesa/swrast/s_drawpix.c81
-rw-r--r--src/mesa/swrast/s_feedback.c2
-rw-r--r--src/mesa/swrast/s_fog.c85
-rw-r--r--src/mesa/swrast/s_fog.h4
-rw-r--r--src/mesa/swrast/s_lines.c48
-rw-r--r--src/mesa/swrast/s_linetemp.h19
-rw-r--r--src/mesa/swrast/s_logic.c27
-rw-r--r--src/mesa/swrast/s_logic.h6
-rw-r--r--src/mesa/swrast/s_masking.c31
-rw-r--r--src/mesa/swrast/s_masking.h5
-rw-r--r--src/mesa/swrast/s_points.c56
-rw-r--r--src/mesa/swrast/s_readpix.c85
-rw-r--r--src/mesa/swrast/s_span.c396
-rw-r--r--src/mesa/swrast/s_span.h20
-rw-r--r--src/mesa/swrast/s_spantemp.h16
-rw-r--r--src/mesa/swrast/s_texfilter.c29
-rw-r--r--src/mesa/swrast/s_triangle.c29
-rw-r--r--src/mesa/swrast/s_tritemp.h50
-rw-r--r--src/mesa/swrast/s_zoom.c48
-rw-r--r--src/mesa/swrast/s_zoom.h4
30 files changed, 134 insertions, 1361 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index 9bfa8f2e61..6ba4604e69 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -59,10 +59,8 @@ struct LineInfo
/* DO_Z */
GLfloat zPlane[4];
- /* DO_RGBA */
+ /* DO_RGBA - always enabled */
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
- /* DO_INDEX */
- GLfloat iPlane[4];
/* DO_ATTRIBS */
GLfloat wPlane[4];
GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
@@ -325,20 +323,6 @@ compute_coveragef(const struct LineInfo *info,
}
-/**
- * Compute coverage value for color index mode.
- * XXX this may not be quite correct.
- * \return coverage in [0,15].
- */
-static GLfloat
-compute_coveragei(const struct LineInfo *info,
- GLint winx, GLint winy)
-{
- return compute_coveragef(info, winx, winy) * 15.0F;
-}
-
-
-
typedef void (*plot_func)(GLcontext *ctx, struct LineInfo *line,
int ix, int iy);
@@ -475,22 +459,13 @@ segment(GLcontext *ctx,
}
-#define NAME(x) aa_ci_##x
-#define DO_Z
-#define DO_ATTRIBS /* for fog */
-#define DO_INDEX
-#include "s_aalinetemp.h"
-
-
#define NAME(x) aa_rgba_##x
#define DO_Z
-#define DO_RGBA
#include "s_aalinetemp.h"
#define NAME(x) aa_general_rgba_##x
#define DO_Z
-#define DO_RGBA
#define DO_ATTRIBS
#include "s_aalinetemp.h"
@@ -503,22 +478,15 @@ _swrast_choose_aa_line_function(GLcontext *ctx)
ASSERT(ctx->Line.SmoothFlag);
- if (ctx->Visual.rgbMode) {
- /* RGBA */
- if (ctx->Texture._EnabledCoordUnits != 0
- || ctx->FragmentProgram._Current
- || (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- || ctx->Fog.ColorSumEnabled
- || swrast->_FogEnabled) {
- swrast->Line = aa_general_rgba_line;
- }
- else {
- swrast->Line = aa_rgba_line;
- }
+ if (ctx->Texture._EnabledCoordUnits != 0
+ || ctx->FragmentProgram._Current
+ || (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ || ctx->Fog.ColorSumEnabled
+ || swrast->_FogEnabled) {
+ swrast->Line = aa_general_rgba_line;
}
else {
- /* Color Index */
- swrast->Line = aa_ci_line;
+ swrast->Line = aa_rgba_line;
}
}
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 42ffe9f20c..c28d47a671 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -39,11 +39,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLfloat fx = (GLfloat) ix;
const GLfloat fy = (GLfloat) iy;
-#ifdef DO_INDEX
- const GLfloat coverage = compute_coveragei(line, ix, iy);
-#else
const GLfloat coverage = compute_coveragef(line, ix, iy);
-#endif
const GLuint i = line->span.end;
(void) swrast;
@@ -63,15 +59,10 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
#ifdef DO_Z
line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
#endif
-#ifdef DO_RGBA
line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
-#endif
-#ifdef DO_INDEX
- line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane);
-#endif
#if defined(DO_ATTRIBS)
ATTRIB_LOOP_BEGIN
GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
@@ -101,11 +92,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
#endif
if (line->span.end == MAX_WIDTH) {
-#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &(line->span));
-#else
- _swrast_write_index_span(ctx, &(line->span));
-#endif
line->span.end = 0; /* reset counter */
}
}
@@ -150,7 +137,6 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
compute_plane(line.x0, line.y0, line.x1, line.y1,
v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
#endif
-#ifdef DO_RGBA
line.span.arrayMask |= SPAN_RGBA;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
compute_plane(line.x0, line.y0, line.x1, line.y1,
@@ -168,18 +154,6 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
constant_plane(v1->color[BCOMP], line.bPlane);
constant_plane(v1->color[ACOMP], line.aPlane);
}
-#endif
-#ifdef DO_INDEX
- line.span.arrayMask |= SPAN_INDEX;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->attrib[FRAG_ATTRIB_CI][0],
- v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane);
- }
- else {
- constant_plane(v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane);
- }
-#endif
#if defined(DO_ATTRIBS)
{
const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
@@ -257,18 +231,12 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
segment(ctx, &line, NAME(plot), 0.0, 1.0);
}
-#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &(line.span));
-#else
- _swrast_write_index_span(ctx, &(line.span));
-#endif
}
#undef DO_Z
-#undef DO_RGBA
-#undef DO_INDEX
#undef DO_ATTRIBS
#undef NAME
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index 078f16aea0..fe3338ecef 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -357,20 +357,6 @@ rgba_aa_tri(GLcontext *ctx,
const SWvertex *v2)
{
#define DO_Z
-#define DO_RGBA
-#include "s_aatritemp.h"
-}
-
-
-static void
-index_aa_tri(GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
-#define DO_Z
-#define DO_ATTRIBS
-#define DO_INDEX
#include "s_aatritemp.h"
}
@@ -382,7 +368,6 @@ general_aa_tri(GLcontext *ctx,
const SWvertex *v2)
{
#define DO_Z
-#define DO_RGBA
#define DO_ATTRIBS
#include "s_aatritemp.h"
}
@@ -406,11 +391,8 @@ _swrast_set_aa_triangle_function(GLcontext *ctx)
|| NEED_SECONDARY_COLOR(ctx)) {
SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
}
- else if (ctx->Visual.rgbMode) {
- SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
- }
else {
- SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri;
+ SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
}
ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 76d4005b8c..5c1c6d9044 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -33,8 +33,6 @@
* The following macros may be defined to indicate what auxillary information
* must be copmuted across the triangle:
* DO_Z - if defined, compute Z values
- * DO_RGBA - if defined, compute RGBA values
- * DO_INDEX - if defined, compute color index values
* DO_ATTRIBS - if defined, compute texcoords, varying, etc.
*/
@@ -55,12 +53,7 @@
#ifdef DO_Z
GLfloat zPlane[4];
#endif
-#ifdef DO_RGBA
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
-#endif
-#ifdef DO_INDEX
- GLfloat iPlane[4];
-#endif
#if defined(DO_ATTRIBS)
GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
GLfloat wPlane[4]; /* win[3] */
@@ -126,7 +119,6 @@
compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
span.arrayMask |= SPAN_Z;
#endif
-#ifdef DO_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane);
compute_plane(p0, p1, p2, v0->color[GCOMP], v1->color[GCOMP], v2->color[GCOMP], gPlane);
@@ -140,17 +132,6 @@
constant_plane(v2->color[ACOMP], aPlane);
}
span.arrayMask |= SPAN_RGBA;
-#endif
-#ifdef DO_INDEX
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(p0, p1, p2, (GLfloat) v0->attrib[FRAG_ATTRIB_CI][0],
- v1->attrib[FRAG_ATTRIB_CI][0], v2->attrib[FRAG_ATTRIB_CI][0], iPlane);
- }
- else {
- constant_plane(v2->attrib[FRAG_ATTRIB_CI][0], iPlane);
- }
- span.arrayMask |= SPAN_INDEX;
-#endif
#if defined(DO_ATTRIBS)
{
const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
@@ -234,23 +215,14 @@
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
SWspanarrays *array = span.array;
-#ifdef DO_INDEX
- array->coverage[count] = (GLfloat) compute_coveragei(pMin, pMid, pMax, ix, iy);
-#else
array->coverage[count] = coverage;
-#endif
#ifdef DO_Z
array->z[count] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
-#ifdef DO_RGBA
array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
array->rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
array->rgba[count][BCOMP] = solve_plane_chan(cx, cy, bPlane);
array->rgba[count][ACOMP] = solve_plane_chan(cx, cy, aPlane);
-#endif
-#ifdef DO_INDEX
- array->index[count] = (GLint) solve_plane(cx, cy, iPlane);
-#endif
ix++;
count++;
coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
@@ -262,11 +234,7 @@
span.x = startX;
span.y = iy;
span.end = (GLuint) ix - (GLuint) startX;
-#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &span);
-#else
- _swrast_write_index_span(ctx, &span);
-#endif
}
}
else {
@@ -304,23 +272,14 @@
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
SWspanarrays *array = span.array;
ASSERT(ix >= 0);
-#ifdef DO_INDEX
- array->coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy);
-#else
array->coverage[ix] = coverage;
-#endif
#ifdef DO_Z
array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
-#ifdef DO_RGBA
array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
array->rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
array->rgba[ix][BCOMP] = solve_plane_chan(cx, cy, bPlane);
array->rgba[ix][ACOMP] = solve_plane_chan(cx, cy, aPlane);
-#endif
-#ifdef DO_INDEX
- array->index[ix] = (GLint) solve_plane(cx, cy, iPlane);
-#endif
ix--;
count++;
coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
@@ -351,12 +310,7 @@
GLint j;
for (j = 0; j < (GLint) n; j++) {
array->coverage[j] = array->coverage[j + left];
-#ifdef DO_RGBA
COPY_CHAN4(array->rgba[j], array->rgba[j + left]);
-#endif
-#ifdef DO_INDEX
- array->index[j] = array->index[j + left];
-#endif
#ifdef DO_Z
array->z[j] = array->z[j + left];
#endif
@@ -366,18 +320,12 @@
span.x = left;
span.y = iy;
span.end = n;
-#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &span);
-#else
- _swrast_write_index_span(ctx, &span);
-#endif
}
}
}
#undef DO_Z
-#undef DO_RGBA
-#undef DO_INDEX
#undef DO_ATTRIBS
#undef DO_OCCLUSION_TEST
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 2dd9ca6348..854e106b7f 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -130,11 +130,7 @@ _swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint x, y, width, height;
- if (ctx->Visual.accumRedBits == 0) {
- /* No accumulation buffer! Not an error. */
- return;
- }
-
+ /* No accumulation buffer! Not an error. */
if (!rb || !rb->Data)
return;
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 59e26e9ea3..da730213ac 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -125,10 +125,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
if (count + width >= MAX_WIDTH || row + 1 == height) {
/* flush the span */
span.end = count;
- if (ctx->Visual.rgbMode)
- _swrast_write_rgba_span(ctx, &span);
- else
- _swrast_write_index_span(ctx, &span);
+ _swrast_write_rgba_span(ctx, &span);
span.end = 0;
count = 0;
}
@@ -192,10 +189,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
}
}
- if (ctx->Visual.rgbMode)
- _swrast_write_rgba_span(ctx, &span);
- else
- _swrast_write_index_span(ctx, &span);
+ _swrast_write_rgba_span(ctx, &span);
/* get ready for next row */
if (mask != 1)
@@ -215,10 +209,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
}
}
- if (ctx->Visual.rgbMode)
- _swrast_write_rgba_span(ctx, &span);
- else
- _swrast_write_index_span(ctx, &span);
+ _swrast_write_rgba_span(ctx, &span);
/* get ready for next row */
if (mask != 128)
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 820297f3ee..7b0a63391f 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -51,7 +51,6 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb,
SWspan span;
GLint i;
- ASSERT(ctx->Visual.rgbMode);
ASSERT(rb->PutRow);
/* Initialize color span with clear color */
@@ -105,45 +104,6 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb,
/**
- * Clear color index buffer with masking.
- */
-static void
-clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
-{
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- SWspan span;
- GLint i;
-
- ASSERT(!ctx->Visual.rgbMode);
- ASSERT(rb->PutRow);
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
-
- /* Initialize index span with clear index */
- INIT_SPAN(span, GL_BITMAP);
- span.end = width;
- span.arrayMask = SPAN_INDEX;
- for (i = 0; i < width;i++) {
- span.array->index[i] = ctx->Color.ClearIndex;
- }
-
- /* Note that masking will change the color indexes, but only the
- * bits for which the write mask is GL_FALSE. The bits
- * which are write-enabled won't get modified.
- */
- for (i = 0; i < height;i++) {
- span.x = x;
- span.y = y + i;
- _swrast_mask_ci_span(ctx, rb, &span);
- /* write masked row */
- rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL);
- }
-}
-
-
-/**
* Clear an rgba color buffer without channel masking.
*/
static void
@@ -158,8 +118,6 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf)
GLvoid *clearVal;
GLint i;
- ASSERT(ctx->Visual.rgbMode);
-
ASSERT(ctx->Color.ColorMask[buf][0] &&
ctx->Color.ColorMask[buf][1] &&
ctx->Color.ColorMask[buf][2] &&
@@ -197,50 +155,6 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf)
/**
- * Clear color index buffer without masking.
- */
-static void
-clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
-{
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
- GLubyte clear8;
- GLushort clear16;
- GLuint clear32;
- GLvoid *clearVal;
- GLint i;
-
- ASSERT(!ctx->Visual.rgbMode);
-
- ASSERT(rb->PutMonoRow);
-
- /* setup clear value */
- switch (rb->DataType) {
- case GL_UNSIGNED_BYTE:
- clear8 = (GLubyte) ctx->Color.ClearIndex;
- clearVal = &clear8;
- break;
- case GL_UNSIGNED_SHORT:
- clear16 = (GLushort) ctx->Color.ClearIndex;
- clearVal = &clear16;
- break;
- case GL_UNSIGNED_INT:
- clear32 = ctx->Color.ClearIndex;
- clearVal = &clear32;
- break;
- default:
- _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
- return;
- }
-
- for (i = 0; i < height; i++)
- rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
-}
-
-
-/**
* Clear the front/back/left/right/aux color buffers.
* This function is usually only called if the device driver can't
* clear its own color buffers for some reason (such as with masking).
@@ -252,25 +166,14 @@ clear_color_buffers(GLcontext *ctx)
for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
- if (ctx->Visual.rgbMode) {
- if (ctx->Color.ColorMask[buf][0] == 0 ||
- ctx->Color.ColorMask[buf][1] == 0 ||
- ctx->Color.ColorMask[buf][2] == 0 ||
- ctx->Color.ColorMask[buf][3] == 0) {
- clear_rgba_buffer_with_masking(ctx, rb, buf);
- }
- else {
- clear_rgba_buffer(ctx, rb, buf);
- }
+ if (ctx->Color.ColorMask[buf][0] == 0 ||
+ ctx->Color.ColorMask[buf][1] == 0 ||
+ ctx->Color.ColorMask[buf][2] == 0 ||
+ ctx->Color.ColorMask[buf][3] == 0) {
+ clear_rgba_buffer_with_masking(ctx, rb, buf);
}
else {
- const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1;
- if ((ctx->Color.IndexMask & indexMask) != indexMask) {
- clear_ci_buffer_with_masking(ctx, rb);
- }
- else {
- clear_ci_buffer(ctx, rb);
- }
+ clear_rgba_buffer(ctx, rb, buf);
}
}
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 0d4680db9f..751966348b 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -63,24 +63,17 @@ _swrast_update_rasterflags( GLcontext *ctx )
if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
- if (ctx->Visual.rgbMode) {
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (!ctx->Color.ColorMask[i][0] ||
- !ctx->Color.ColorMask[i][1] ||
- !ctx->Color.ColorMask[i][2] ||
- !ctx->Color.ColorMask[i][3]) {
- rasterMask |= MASKING_BIT;
- break;
- }
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!ctx->Color.ColorMask[i][0] ||
+ !ctx->Color.ColorMask[i][1] ||
+ !ctx->Color.ColorMask[i][2] ||
+ !ctx->Color.ColorMask[i][3]) {
+ rasterMask |= MASKING_BIT;
+ break;
}
- if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- }
- else {
- if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
- if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
}
-
+ if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
if ( ctx->Viewport.X < 0
|| ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
|| ctx->Viewport.Y < 0
@@ -100,19 +93,14 @@ _swrast_update_rasterflags( GLcontext *ctx )
/* more than one color buffer designated for writing (or zero buffers) */
rasterMask |= MULTI_DRAW_BIT;
}
- else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
- rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
- }
- if (ctx->Visual.rgbMode) {
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- if (ctx->Color.ColorMask[i][0] +
- ctx->Color.ColorMask[i][1] +
- ctx->Color.ColorMask[i][2] +
- ctx->Color.ColorMask[i][3] == 0) {
- rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
- break;
- }
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (ctx->Color.ColorMask[i][0] +
+ ctx->Color.ColorMask[i][1] +
+ ctx->Color.ColorMask[i][2] +
+ ctx->Color.ColorMask[i][3] == 0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
+ break;
}
}
@@ -892,12 +880,7 @@ _swrast_flush( GLcontext *ctx )
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* flush any pending fragments from rendering points */
if (swrast->PointSpan.end > 0) {
- if (ctx->Visual.rgbMode) {
- _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
- }
- else {
- _swrast_write_index_span(ctx, &(swrast->PointSpan));
- }
+ _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
swrast->PointSpan.end = 0;
}
}
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 3f37c027e4..f4f0c8a330 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -307,100 +307,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
-static void
-copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
- GLint width, GLint height,
- GLint destx, GLint desty )
-{
- GLuint *tmpImage,*p;
- GLint sy, dy, stepy;
- GLint j;
- const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
- GLint overlapping;
- SWspan span;
-
- if (!ctx->ReadBuffer->_ColorReadBuffer) {
- /* no readbuffer - OK */
- return;
- }
-
- INIT_SPAN(span, GL_BITMAP);
- _swrast_span_default_attribs(ctx, &span);
- span.arrayMask = SPAN_INDEX;
-
- if (ctx->DrawBuffer == ctx->ReadBuffer) {
- overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
- ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
- }
- else {
- overlapping = GL_FALSE;
- }
-
- /* Determine if copy should be bottom-to-top or top-to-bottom */
- if (!overlapping && srcy < desty) {
- /* top-down max-to-min */
- sy = srcy + height - 1;
- dy = desty + height - 1;
- stepy = -1;
- }
- else {
- /* bottom-up min-to-max */
- sy = srcy;
- dy = desty;
- stepy = 1;
- }
-
- if (overlapping) {
- GLint ssy = sy;
- tmpImage = (GLuint *) malloc(width * height * sizeof(GLuint));
- if (!tmpImage) {
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
- return;
- }
- /* read the image */
- p = tmpImage;
- for (j = 0; j < height; j++, ssy += stepy) {
- _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, ssy, p );
- p += width;
- }
- p = tmpImage;
- }
- else {
- tmpImage = NULL; /* silence compiler warning */
- p = NULL;
- }
-
- for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- /* Get color indexes */
- if (overlapping) {
- memcpy(span.array->index, p, width * sizeof(GLuint));
- p += width;
- }
- else {
- _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, sy, span.array->index );
- }
-
- if (ctx->_ImageTransferState)
- _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
- width, span.array->index);
-
- /* write color indexes */
- span.x = destx;
- span.y = dy;
- span.end = width;
- if (zoom)
- _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
- else
- _swrast_write_index_span(ctx, &span);
- }
-
- if (overlapping)
- free(tmpImage);
-}
-
-
/**
* Convert floating point Z values to integer Z values with pixel transfer's
* Z scale and bias.
@@ -522,18 +428,10 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
span.x = destx;
span.y = dy;
span.end = width;
- if (fb->Visual.rgbMode) {
- if (zoom)
- _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
- else
- _swrast_write_rgba_span(ctx, &span);
- }
- else {
- if (zoom)
- _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
- else
- _swrast_write_index_span(ctx, &span);
- }
+ if (zoom)
+ _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
+ else
+ _swrast_write_rgba_span(ctx, &span);
}
if (overlapping)
@@ -909,12 +807,7 @@ _swrast_CopyPixels( GLcontext *ctx,
if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
switch (type) {
case GL_COLOR:
- if (ctx->Visual.rgbMode) {
- copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
- }
- else {
- copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
- }
+ copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_DEPTH:
copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 3e36cf9a7e..ed637cac12 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -526,7 +526,7 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
/* Convert floating point values in [0,1] to device Z coordinates in
* [0, DepthMax].
- * ex: If the the Z buffer has 24 bits, DepthMax = 0xffffff.
+ * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
*
* XXX this all falls apart if we have 31 or more bits of Z because
* the triangle rasterization code produces unsigned Z values. Negative
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 7571d5b8c0..3cec3a7a2b 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -267,7 +267,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
const GLubyte *src = (const GLubyte *) pixels
+ unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
- if (ctx->Visual.rgbMode && rbType == GL_UNSIGNED_BYTE) {
+ if (rbType == GL_UNSIGNED_BYTE) {
/* convert ubyte/CI data to ubyte/RGBA */
if (simpleZoom) {
GLint row;
@@ -299,22 +299,6 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
}
return GL_TRUE;
}
- else if (!ctx->Visual.rgbMode && rbType == GL_UNSIGNED_INT) {
- /* write CI data to CI frame buffer */
- GLint row;
- if (simpleZoom) {
- for (row = 0; row < drawHeight; row++) {
- GLuint index32[MAX_WIDTH];
- GLint col;
- for (col = 0; col < drawWidth; col++)
- index32[col] = src[col];
- rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
- src += unpack.RowLength;
- destY += yStep;
- }
- return GL_TRUE;
- }
- }
}
/* can't handle this pixel format and/or data type */
@@ -324,57 +308,6 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
/*
- * Draw color index image.
- */
-static void
-draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- const GLint imgX = x, imgY = y;
- const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLint row, skipPixels;
- SWspan span;
-
- INIT_SPAN(span, GL_BITMAP);
- span.arrayMask = SPAN_INDEX;
- _swrast_span_default_attribs(ctx, &span);
-
- /*
- * General solution
- */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- ASSERT(spanWidth <= MAX_WIDTH);
- for (row = 0; row < height; row++) {
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_COLOR_INDEX, type,
- row, skipPixels);
- _mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
- span.array->index, type, source, unpack,
- ctx->_ImageTransferState);
-
- /* These may get changed during writing/clipping */
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
-
- if (zoom)
- _swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
- else
- _swrast_write_index_span(ctx, &span);
- }
- skipPixels += spanWidth;
- }
-}
-
-
-
-/*
* Draw stencil image.
*/
static void
@@ -441,7 +374,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
- && ctx->Visual.rgbMode
&& width <= MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: directly write 16-bit depth values */
@@ -462,7 +394,6 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
- && ctx->Visual.rgbMode
&& width <= MAX_WIDTH
&& !unpack->SwapBytes) {
/* Special case: shift 32-bit values down to Visual.depthBits */
@@ -515,11 +446,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
if (zoom) {
_swrast_write_zoomed_depth_span(ctx, x, y, &span);
}
- else if (ctx->Visual.rgbMode) {
- _swrast_write_rgba_span(ctx, &span);
- }
else {
- _swrast_write_index_span(ctx, &span);
+ _swrast_write_rgba_span(ctx, &span);
}
}
skipPixels += spanWidth;
@@ -867,11 +795,6 @@ _swrast_DrawPixels( GLcontext *ctx,
draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
break;
case GL_COLOR_INDEX:
- if (ctx->Visual.rgbMode)
- draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels);
- else
- draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels);
- break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index 2e6066983d..373b1416e2 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -46,7 +46,7 @@ feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
- _mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc);
+ _mesa_feedback_vertex(ctx, win, color, vtc);
}
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 0472bbf553..3fc8439213 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -122,38 +122,6 @@ else { \
} \
}
-/* As above, but CI mode (XXX try to merge someday) */
-#define FOG_LOOP_CI(FOG_FUNC) \
-if (span->arrayAttribs & FRAG_BIT_FOGC) { \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
- const GLfloat c = FABSF(fogCoord); \
- GLfloat f; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); \
- } \
-} \
-else { \
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
- const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- const GLfloat c = FABSF(fogCoord) / w; \
- GLfloat f; \
- FOG_FUNC(f, c); \
- f = CLAMP(f, 0.0F, 1.0F); \
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); \
- fogCoord += fogStep; \
- w += wStep; \
- } \
-}
-
-
-
/**
* Apply fog to a span of RGBA pixels.
* The fog value are either in the span->array->fog array or interpolated from
@@ -275,56 +243,3 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
}
}
}
-
-
-/**
- * As above, but color index mode.
- */
-void
-_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
-{
- const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
- const GLuint fogIndex = (GLuint) ctx->Fog.Index;
- GLuint *index = span->array->index;
-
- ASSERT(swrast->_FogEnabled);
- ASSERT(span->arrayMask & SPAN_INDEX);
-
- /* we need to compute fog blend factors */
- if (swrast->_PreferPixelFog) {
- /* The span's fog values are fog coordinates, now compute blend factors
- * and blend the fragment colors with the fog color.
- */
- switch (ctx->Fog.Mode) {
- case GL_LINEAR:
- {
- const GLfloat fogEnd = ctx->Fog.End;
- const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
- ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- FOG_LOOP_CI(LINEAR_FOG);
- }
- break;
- case GL_EXP:
- {
- const GLfloat density = -ctx->Fog.Density;
- FOG_LOOP_CI(EXP_FOG);
- }
- break;
- case GL_EXP2:
- {
- const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- FOG_LOOP_CI(EXP2_FOG);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad fog mode in _swrast_fog_ci_span");
- return;
- }
- }
- else {
- /* The span's fog start/step/array values are blend factors in [0,1].
- * They were previously computed per-vertex.
- */
- FOG_LOOP_CI(BLEND_FOG);
- }
-}
diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h
index 50760d88af..06107de3f9 100644
--- a/src/mesa/swrast/s_fog.h
+++ b/src/mesa/swrast/s_fog.h
@@ -37,8 +37,4 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z);
extern void
_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span );
-extern void
-_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span );
-
-
#endif
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index cff36042cb..7db5af4ae1 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -87,10 +87,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
for (i = 0; i < span->end; i++)
y[i]++;
}
- if (ctx->Visual.rgbMode)
- _swrast_write_rgba_span(ctx, span);
- else
- _swrast_write_index_span(ctx, span);
+ _swrast_write_rgba_span(ctx, span);
}
}
else {
@@ -106,10 +103,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
for (i = 0; i < span->end; i++)
x[i]++;
}
- if (ctx->Visual.rgbMode)
- _swrast_write_rgba_span(ctx, span);
- else
- _swrast_write_index_span(ctx, span);
+ _swrast_write_rgba_span(ctx, span);
}
}
}
@@ -120,12 +114,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
/***** Rasterization *****/
/**********************************************************************/
-/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/
-#define NAME simple_no_z_ci_line
-#define INTERP_INDEX
-#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span)
-#include "s_linetemp.h"
-
/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
#define NAME simple_no_z_rgba_line
#define INTERP_RGBA
@@ -133,25 +121,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
#include "s_linetemp.h"
-/* Z, fog, wide, stipple color index line */
-#define NAME ci_line
-#define INTERP_INDEX
-#define INTERP_Z
-#define INTERP_ATTRIBS /* for fog */
-#define RENDER_SPAN(span) \
- if (ctx->Line.StippleFlag) { \
- span.arrayMask |= SPAN_MASK; \
- compute_stipple_mask(ctx, span.end, span.array->mask); \
- } \
- if (ctx->Line.Width > 1.0) { \
- draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
- } \
- else { \
- _swrast_write_index_span(ctx, &span); \
- }
-#include "s_linetemp.h"
-
-
/* Z, fog, wide, stipple RGBA line */
#define NAME rgba_line
#define INTERP_RGBA
@@ -256,7 +225,6 @@ void
_swrast_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLboolean rgbmode = ctx->Visual.rgbMode;
GLboolean specular = (ctx->Fog.ColorSumEnabled ||
(ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
@@ -277,23 +245,17 @@ _swrast_choose_line( GLcontext *ctx )
|| ctx->Line.Width != 1.0
|| ctx->Line.StippleFlag) {
/* no texture, but Z, fog, width>1, stipple, etc. */
- if (rgbmode)
#if CHAN_BITS == 32
- USE(general_line);
+ USE(general_line);
#else
- USE(rgba_line);
+ USE(rgba_line);
#endif
- else
- USE(ci_line);
}
else {
ASSERT(!ctx->Depth.Test);
ASSERT(ctx->Line.Width == 1.0);
/* simple lines */
- if (rgbmode)
- USE(simple_no_z_rgba_line);
- else
- USE(simple_no_z_ci_line);
+ USE(simple_no_z_rgba_line);
}
}
else if (ctx->RenderMode == GL_FEEDBACK) {
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index 1abf8d6c7f..033431df23 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -31,8 +31,6 @@
* The following macros may be defined to indicate what auxillary information
* must be interplated along the line:
* INTERP_Z - if defined, interpolate Z values
- * INTERP_RGBA - if defined, interpolate RGBA values
- * INTERP_INDEX - if defined, interpolate color index values
* INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
*
* When one can directly address pixels in the color buffer the following
@@ -86,7 +84,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
DEPTH_TYPE *zPtr;
#elif defined(INTERP_Z)
const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
-/*ctx->Visual.depthBits;*/
#endif
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pixelPtr;
@@ -223,7 +220,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
* Span setup: compute start and step values for all interpolated values.
*/
-#ifdef INTERP_RGBA
interpFlags |= SPAN_RGBA;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
span.red = ChanToFixed(vert0->color[0]);
@@ -245,19 +241,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
span.blueStep = 0;
span.alphaStep = 0;
}
-#endif
-#ifdef INTERP_INDEX
- interpFlags |= SPAN_INDEX;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]);
- span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0]
- - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels;
- }
- else {
- span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]);
- span.indexStep = 0;
- }
-#endif
#if defined(INTERP_Z) || defined(DEPTH_TYPE)
interpFlags |= SPAN_Z;
{
@@ -407,9 +390,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
#undef NAME
#undef INTERP_Z
-#undef INTERP_RGBA
#undef INTERP_ATTRIBS
-#undef INTERP_INDEX
#undef PIXEL_ADDRESS
#undef PIXEL_TYPE
#undef DEPTH_TYPE
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c
index f0274b4c0b..c36a16e665 100644
--- a/src/mesa/swrast/s_logic.c
+++ b/src/mesa/swrast/s_logic.c
@@ -182,33 +182,6 @@ logicop_uint4(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
-/*
- * Apply the current logic operator to a span of CI pixels. This is only
- * used if the device driver can't do logic ops.
- */
-void
-_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span)
-{
- GLuint dest[MAX_WIDTH];
- GLuint *index = span->array->index;
-
- ASSERT(span->end < MAX_WIDTH);
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
-
- /* Read dest values from frame buffer */
- if (span->arrayMask & SPAN_XY) {
- _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
- dest, sizeof(GLuint));
- }
- else {
- rb->GetRow(ctx, rb, span->end, span->x, span->y, dest);
- }
-
- logicop_uint1(ctx, span->end, index, dest, span->array->mask);
-}
-
-
/**
* Apply the current logic operator to a span of RGBA pixels.
* We can handle horizontal runs of pixels (spans) or arrays of x/y
diff --git a/src/mesa/swrast/s_logic.h b/src/mesa/swrast/s_logic.h
index ba20cd7b32..e8cfae33f2 100644
--- a/src/mesa/swrast/s_logic.h
+++ b/src/mesa/swrast/s_logic.h
@@ -29,12 +29,6 @@
#include "swrast.h"
-
-extern void
-_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span);
-
-
extern void
_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
SWspan *span);
diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c
index 69c2feb6da..e38d90f199 100644
--- a/src/mesa/swrast/s_masking.c
+++ b/src/mesa/swrast/s_masking.c
@@ -101,34 +101,3 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
}
}
}
-
-
-/**
- * Apply the index mask to a span of color index values.
- */
-void
-_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span)
-{
- const GLuint srcMask = ctx->Color.IndexMask;
- const GLuint dstMask = ~srcMask;
- GLuint *index = span->array->index;
- GLuint dest[MAX_WIDTH];
- GLuint i;
-
- ASSERT(span->arrayMask & SPAN_INDEX);
- ASSERT(span->end <= MAX_WIDTH);
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
-
- if (span->arrayMask & SPAN_XY) {
- _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
- dest, sizeof(GLuint));
- }
- else {
- _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest);
- }
-
- for (i = 0; i < span->end; i++) {
- index[i] = (index[i] & srcMask) | (dest[i] & dstMask);
- }
-}
diff --git a/src/mesa/swrast/s_masking.h b/src/mesa/swrast/s_masking.h
index fed47f8cfb..3ba4f8356c 100644
--- a/src/mesa/swrast/s_masking.h
+++ b/src/mesa/swrast/s_masking.h
@@ -34,9 +34,4 @@ extern void
_swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
SWspan *span, GLuint buf);
-
-extern void
-_swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
- SWspan *span);
-
#endif
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index a9a704a16e..1663ece829 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -244,7 +244,6 @@ static void
smooth_point(GLcontext *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLboolean ciMode = !ctx->Visual.rgbMode;
SWspan span;
GLfloat size, alphaAtten;
@@ -335,10 +334,6 @@ smooth_point(GLcontext *ctx, const SWvertex *vert)
if (dist2 >= rmin2) {
/* compute partial coverage */
coverage = 1.0F - (dist2 - rmin2) * cscale;
- if (ciMode) {
- /* coverage in [0,15] */
- coverage *= 15.0;
- }
}
else {
/* full coverage */
@@ -369,7 +364,6 @@ static void
large_point(GLcontext *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLboolean ciMode = !ctx->Visual.rgbMode;
SWspan span;
GLfloat size;
@@ -389,22 +383,15 @@ large_point(GLcontext *ctx, const SWvertex *vert)
span.arrayMask = SPAN_XY;
span.facing = swrast->PointLineFacing;
- if (ciMode) {
- span.interpMask = SPAN_Z | SPAN_INDEX;
- span.index = FloatToFixed(vert->attrib[FRAG_ATTRIB_CI][0]);
- span.indexStep = 0;
- }
- else {
- span.interpMask = SPAN_Z | SPAN_RGBA;
- span.red = ChanToFixed(vert->color[0]);
- span.green = ChanToFixed(vert->color[1]);
- span.blue = ChanToFixed(vert->color[2]);
- span.alpha = ChanToFixed(vert->color[3]);
- span.redStep = 0;
- span.greenStep = 0;
- span.blueStep = 0;
- span.alphaStep = 0;
- }
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
/* need these for fragment programs */
span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
@@ -466,7 +453,6 @@ static void
pixel_point(GLcontext *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLboolean ciMode = !ctx->Visual.rgbMode;
/*
* Note that unlike the other functions, we put single-pixel points
* into a special span array in order to render as many points as
@@ -480,10 +466,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert)
/* Span init */
span->interpMask = 0;
span->arrayMask = SPAN_XY | SPAN_Z;
- if (ciMode)
- span->arrayMask |= SPAN_INDEX;
- else
- span->arrayMask |= SPAN_RGBA;
+ span->arrayMask |= SPAN_RGBA;
/*span->arrayMask |= SPAN_LAMBDA;*/
span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
@@ -497,10 +480,7 @@ pixel_point(GLcontext *ctx, const SWvertex *vert)
(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
span->facing != swrast->PointLineFacing) {
if (span->end > 0) {
- if (ciMode)
- _swrast_write_index_span(ctx, span);
- else
- _swrast_write_rgba_span(ctx, span);
+ _swrast_write_rgba_span(ctx, span);
span->end = 0;
}
}
@@ -510,15 +490,11 @@ pixel_point(GLcontext *ctx, const SWvertex *vert)
span->facing = swrast->PointLineFacing;
/* fragment attributes */
- if (ciMode) {
- span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0];
- }
- else {
- span->array->rgba[count][RCOMP] = vert->color[0];
- span->array->rgba[count][GCOMP] = vert->color[1];
- span->array->rgba[count][BCOMP] = vert->color[2];
- span->array->rgba[count][ACOMP] = vert->color[3];
- }
+ span->array->rgba[count][RCOMP] = vert->color[0];
+ span->array->rgba[count][GCOMP] = vert->color[1];
+ span->array->rgba[count][BCOMP] = vert->color[2];
+ span->array->rgba[count][ACOMP] = vert->color[3];
+
ATTRIB_LOOP_BEGIN
COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]);
ATTRIB_LOOP_END
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index 41911337b8..368311e14d 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -41,42 +41,6 @@
#include "s_stencil.h"
-/*
- * Read a block of color index pixels.
- */
-static void
-read_index_pixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type, GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
- GLint i;
-
- if (!rb)
- return;
-
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
-
- /* process image row by row */
- for (i = 0; i < height; i++) {
- GLuint index[MAX_WIDTH];
- GLvoid *dest;
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- rb->GetRow(ctx, rb, width, x, y + i, index);
-
- dest = _mesa_image_address2d(packing, pixels, width, height,
- GL_COLOR_INDEX, type, i, 0);
-
- _mesa_pack_index_span(ctx, width, type, dest, index,
- &ctx->Pack, ctx->_ImageTransferState);
- }
-}
-
-
-
/**
* Read pixels for format=GL_DEPTH_COMPONENT.
*/
@@ -289,21 +253,21 @@ fast_read_rgba_pixels( GLcontext *ctx,
/**
* When we're using a low-precision color buffer (like 16-bit 5/6/5)
* we have to adjust our color values a bit to pass conformance.
- * The problem is when a 5 or 6-bit color value is convert to an 8-bit
+ * The problem is when a 5 or 6-bit color value is converted to an 8-bit
* value and then a floating point value, the floating point values don't
* increment uniformly as the 5 or 6-bit value is incremented.
*
* This function adjusts floating point values to compensate.
*/
static void
-adjust_colors(GLcontext *ctx, GLuint n, GLfloat rgba[][4])
+adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
{
- const GLuint rShift = 8 - ctx->Visual.redBits;
- const GLuint gShift = 8 - ctx->Visual.greenBits;
- const GLuint bShift = 8 - ctx->Visual.blueBits;
- const GLfloat rScale = 1.0F / (GLfloat) ((1 << ctx->Visual.redBits ) - 1);
- const GLfloat gScale = 1.0F / (GLfloat) ((1 << ctx->Visual.greenBits) - 1);
- const GLfloat bScale = 1.0F / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1);
+ const GLuint rShift = 8 - fb->Visual.redBits;
+ const GLuint gShift = 8 - fb->Visual.greenBits;
+ const GLuint bShift = 8 - fb->Visual.blueBits;
+ const GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
+ const GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
+ const GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
GLuint i;
for (i = 0; i < n; i++) {
GLint r, g, b;
@@ -373,18 +337,7 @@ read_rgba_pixels( GLcontext *ctx,
/* read full RGBA, FLOAT image */
dest = tmpImage;
for (row = 0; row < height; row++, y++) {
- if (fb->Visual.rgbMode) {
- _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest);
- }
- else {
- GLuint index[MAX_WIDTH];
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- rb->GetRow(ctx, rb, width, x, y, index);
- _mesa_apply_ci_transfer_ops(ctx,
- transferOps & IMAGE_SHIFT_OFFSET_BIT,
- width, index);
- _mesa_map_ci_to_rgba(ctx, width, index, (GLfloat (*)[4]) dest);
- }
+ _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest);
_mesa_apply_rgba_transfer_ops(ctx,
transferOps & IMAGE_PRE_CONVOLUTION_BITS,
width, (GLfloat (*)[4]) dest);
@@ -431,25 +384,13 @@ read_rgba_pixels( GLcontext *ctx,
for (row = 0; row < height; row++, y++) {
/* Get float rgba pixels */
- if (fb->Visual.rgbMode) {
- _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
- }
- else {
- /* read CI and convert to RGBA */
- GLuint index[MAX_WIDTH];
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- rb->GetRow(ctx, rb, width, x, y, index);
- _mesa_apply_ci_transfer_ops(ctx,
- transferOps & IMAGE_SHIFT_OFFSET_BIT,
- width, index);
- _mesa_map_ci_to_rgba(ctx, width, index, rgba);
- }
+ _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
/* apply fudge factor for shallow color buffers */
if (fb->Visual.redBits < 8 ||
fb->Visual.greenBits < 8 ||
fb->Visual.blueBits < 8) {
- adjust_colors(ctx, width, rgba);
+ adjust_colors(fb, width, rgba);
}
/* pack the row of RGBA pixels into user's buffer */
@@ -592,10 +533,6 @@ _swrast_ReadPixels( GLcontext *ctx,
return;
switch (format) {
- case GL_COLOR_INDEX:
- read_index_pixels(ctx, x, y, width, height, type, pixels,
- &clippedPacking);
- break;
case GL_STENCIL_INDEX:
read_stencil_pixels(ctx, x, y, width, height, type, pixels,
&clippedPacking);
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index dada364360..687c8eb0bf 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -60,6 +60,7 @@
void
_swrast_span_default_attribs(GLcontext *ctx, SWspan *span)
{
+ GLchan r, g, b, a;
/* Z*/
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
@@ -80,41 +81,33 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span)
span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
/* primary color, or color index */
- if (ctx->Visual.rgbMode) {
- GLchan r, g, b, a;
- UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]);
+ UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterColor[3]);
#if CHAN_TYPE == GL_FLOAT
- span->red = r;
- span->green = g;
- span->blue = b;
- span->alpha = a;
+ span->red = r;
+ span->green = g;
+ span->blue = b;
+ span->alpha = a;
#else
- span->red = IntToFixed(r);
- span->green = IntToFixed(g);
- span->blue = IntToFixed(b);
- span->alpha = IntToFixed(a);
+ span->red = IntToFixed(r);
+ span->green = IntToFixed(g);
+ span->blue = IntToFixed(b);
+ span->alpha = IntToFixed(a);
#endif
- span->redStep = 0;
- span->greenStep = 0;
- span->blueStep = 0;
- span->alphaStep = 0;
- span->interpMask |= SPAN_RGBA;
-
- COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
- ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
- }
- else {
- span->index = FloatToFixed(ctx->Current.RasterIndex);
- span->indexStep = 0;
- span->interpMask |= SPAN_INDEX;
- }
+ span->redStep = 0;
+ span->greenStep = 0;
+ span->blueStep = 0;
+ span->alphaStep = 0;
+ span->interpMask |= SPAN_RGBA;
+
+ COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
+ ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
/* Secondary color */
- if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled))
+ if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)
{
COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor);
ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
@@ -374,38 +367,6 @@ interpolate_float_colors(SWspan *span)
-/* Fill in the span.color.index array from the interpolation values */
-static INLINE void
-interpolate_indexes(GLcontext *ctx, SWspan *span)
-{
- GLfixed index = span->index;
- const GLint indexStep = span->indexStep;
- const GLuint n = span->end;
- GLuint *indexes = span->array->index;
- GLuint i;
- (void) ctx;
-
- ASSERT(!(span->arrayMask & SPAN_INDEX));
-
- if ((span->interpMask & SPAN_FLAT) || (indexStep == 0)) {
- /* constant color */
- index = FixedToInt(index);
- for (i = 0; i < n; i++) {
- indexes[i] = index;
- }
- }
- else {
- /* interpolate */
- for (i = 0; i < n; i++) {
- indexes[i] = FixedToInt(index);
- index += indexStep;
- }
- }
- span->arrayMask |= SPAN_INDEX;
- span->interpMask &= ~SPAN_INDEX;
-}
-
-
/**
* Fill in the span.zArray array from the span->z, zStep values.
*/
@@ -842,249 +803,6 @@ clip_span( GLcontext *ctx, SWspan *span )
/**
- * Apply all the per-fragment opertions to a span of color index fragments
- * and write them to the enabled color drawbuffers.
- * The 'span' parameter can be considered to be const. Note that
- * span->interpMask and span->arrayMask may be changed but will be restored
- * to their original values before returning.
- */
-void
-_swrast_write_index_span( GLcontext *ctx, SWspan *span)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLbitfield origInterpMask = span->interpMask;
- const GLbitfield origArrayMask = span->arrayMask;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- ASSERT(span->end <= MAX_WIDTH);
- ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
- span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
- ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX);
- /*
- ASSERT((span->interpMask & span->arrayMask) == 0);
- */
-
- if (span->arrayMask & SPAN_MASK) {
- /* mask was initialized by caller, probably glBitmap */
- span->writeAll = GL_FALSE;
- }
- else {
- memset(span->array->mask, 1, span->end);
- span->writeAll = GL_TRUE;
- }
-
- /* Clipping */
- if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
- if (!clip_span(ctx, span)) {
- return;
- }
- }
-
- if (!(span->arrayMask & SPAN_MASK)) {
- /* post-clip sanity check */
- assert(span->x >= 0);
- assert(span->y >= 0);
- }
-
- /* Depth bounds test */
- if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
- if (!_swrast_depth_bounds_test(ctx, span)) {
- return;
- }
- }
-
-#ifdef DEBUG
- /* Make sure all fragments are within window bounds */
- if (span->arrayMask & SPAN_XY) {
- GLuint i;
- for (i = 0; i < span->end; i++) {
- if (span->array->mask[i]) {
- assert(span->array->x[i] >= fb->_Xmin);
- assert(span->array->x[i] < fb->_Xmax);
- assert(span->array->y[i] >= fb->_Ymin);
- assert(span->array->y[i] < fb->_Ymax);
- }
- }
- }
-#endif
-
- /* Polygon Stippling */
- if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
- stipple_polygon_span(ctx, span);
- }
-
- /* Stencil and Z testing */
- if (ctx->Stencil._Enabled || ctx->Depth.Test) {
- if (!(span->arrayMask & SPAN_Z))
- _swrast_span_interpolate_z(ctx, span);
-
- if (ctx->Transform.DepthClamp)
- _swrast_depth_clamp_span(ctx, span);
-
- if (ctx->Stencil._Enabled) {
- if (!_swrast_stencil_and_ztest_span(ctx, span)) {
- span->arrayMask = origArrayMask;
- return;
- }
- }
- else {
- ASSERT(ctx->Depth.Test);
- if (!_swrast_depth_test_span(ctx, span)) {
- span->interpMask = origInterpMask;
- span->arrayMask = origArrayMask;
- return;
- }
- }
- }
-
- if (ctx->Query.CurrentOcclusionObject) {
- /* update count of 'passed' fragments */
- struct gl_query_object *q = ctx->Query.CurrentOcclusionObject;
- GLuint i;
- for (i = 0; i < span->end; i++)
- q->Result += span->array->mask[i];
- }
-
- /* we have to wait until after occlusion to do this test */
- if (ctx->Color.IndexMask == 0) {
- /* write no pixels */
- span->arrayMask = origArrayMask;
- return;
- }
-
- /* Interpolate the color indexes if needed */
- if (swrast->_FogEnabled ||
- ctx->Color.IndexLogicOpEnabled ||
- ctx->Color.IndexMask != 0xffffffff ||
- (span->arrayMask & SPAN_COVERAGE)) {
- if (!(span->arrayMask & SPAN_INDEX) /*span->interpMask & SPAN_INDEX*/) {
- interpolate_indexes(ctx, span);
- }
- }
-
- /* Fog */
- if (swrast->_FogEnabled) {
- _swrast_fog_ci_span(ctx, span);
- }
-
- /* Antialias coverage application */
- if (span->arrayMask & SPAN_COVERAGE) {
- const GLfloat *coverage = span->array->coverage;
- GLuint *index = span->array->index;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- ASSERT(coverage[i] < 16);
- index[i] = (index[i] & ~0xf) | ((GLuint) coverage[i]);
- }
- }
-
- /*
- * Write to renderbuffers
- */
- {
- const GLuint numBuffers = fb->_NumColorDrawBuffers;
- GLuint buf;
-
- for (buf = 0; buf < numBuffers; buf++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
- GLuint indexSave[MAX_WIDTH];
-
- ASSERT(rb->_BaseFormat == GL_COLOR_INDEX);
-
- if (numBuffers > 1) {
- /* save indexes for second, third renderbuffer writes */
- memcpy(indexSave, span->array->index,
- span->end * sizeof(indexSave[0]));
- }
-
- if (ctx->Color.IndexLogicOpEnabled) {
- _swrast_logicop_ci_span(ctx, rb, span);
- }
-
- if (ctx->Color.IndexMask != 0xffffffff) {
- _swrast_mask_ci_span(ctx, rb, span);
- }
-
- if (!(span->arrayMask & SPAN_INDEX) && span->indexStep == 0) {
- /* all fragments have same color index */
- GLubyte index8;
- GLushort index16;
- GLuint index32;
- void *value;
-
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- index8 = FixedToInt(span->index);
- value = &index8;
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- index16 = FixedToInt(span->index);
- value = &index16;
- }
- else {
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- index32 = FixedToInt(span->index);
- value = &index32;
- }
-
- if (span->arrayMask & SPAN_XY) {
- rb->PutMonoValues(ctx, rb, span->end, span->array->x,
- span->array->y, value, span->array->mask);
- }
- else {
- rb->PutMonoRow(ctx, rb, span->end, span->x, span->y,
- value, span->array->mask);
- }
- }
- else {
- /* each fragment is a different color */
- GLubyte index8[MAX_WIDTH];
- GLushort index16[MAX_WIDTH];
- void *values;
-
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- GLuint k;
- for (k = 0; k < span->end; k++) {
- index8[k] = (GLubyte) span->array->index[k];
- }
- values = index8;
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLuint k;
- for (k = 0; k < span->end; k++) {
- index16[k] = (GLushort) span->array->index[k];
- }
- values = index16;
- }
- else {
- ASSERT(rb->DataType == GL_UNSIGNED_INT);
- values = span->array->index;
- }
-
- if (span->arrayMask & SPAN_XY) {
- rb->PutValues(ctx, rb, span->end,
- span->array->x, span->array->y,
- values, span->array->mask);
- }
- else {
- rb->PutRow(ctx, rb, span->end, span->x, span->y,
- values, span->array->mask);
- }
- }
-
- if (buf + 1 < numBuffers) {
- /* restore original span values */
- memcpy(span->array->index, indexSave,
- span->end * sizeof(indexSave[0]));
- }
- } /* for buf */
- }
-
- span->interpMask = origInterpMask;
- span->arrayMask = origArrayMask;
-}
-
-
-/**
* Add specular colors to primary colors.
* Only called during fixed-function operation.
* Result is float color array (FRAG_ATTRIB_COL0).
@@ -1630,74 +1348,6 @@ _swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
/**
- * Read CI pixels from a renderbuffer. Clipping will be done to prevent
- * reading ouside the buffer's boundaries.
- */
-void
-_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLuint index[] )
-{
- const GLint bufWidth = (GLint) rb->Width;
- const GLint bufHeight = (GLint) rb->Height;
-
- if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
- /* completely above, below, or right */
- memset(index, 0, n * sizeof(GLuint));
- }
- else {
- GLint skip, length;
- if (x < 0) {
- /* left edge clipping */
- skip = -x;
- length = (GLint) n - skip;
- if (length < 0) {
- /* completely left of window */
- return;
- }
- if (length > bufWidth) {
- length = bufWidth;
- }
- }
- else if ((GLint) (x + n) > bufWidth) {
- /* right edge clipping */
- skip = 0;
- length = bufWidth - x;
- if (length < 0) {
- /* completely to right of window */
- return;
- }
- }
- else {
- /* no clipping */
- skip = 0;
- length = (GLint) n;
- }
-
- ASSERT(rb->GetRow);
- ASSERT(rb->_BaseFormat == GL_COLOR_INDEX);
-
- if (rb->DataType == GL_UNSIGNED_BYTE) {
- GLubyte index8[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, length, x + skip, y, index8);
- for (i = 0; i < length; i++)
- index[skip + i] = index8[i];
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort index16[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, length, x + skip, y, index16);
- for (i = 0; i < length; i++)
- index[skip + i] = index16[i];
- }
- else if (rb->DataType == GL_UNSIGNED_INT) {
- rb->GetRow(ctx, rb, length, x + skip, y, index + skip);
- }
- }
-}
-
-
-/**
* Wrapper for gl_renderbuffer::GetValues() which does clipping to avoid
* reading values outside the buffer bounds.
* We can use this for reading any format/type of renderbuffer.
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index 0eabae20e0..aaf1fec2a8 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -41,13 +41,12 @@
*/
/*@{*/
#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
-#define SPAN_INDEX 0x02 /**< interpMask and arrayMask */
-#define SPAN_Z 0x04 /**< interpMask and arrayMask */
-#define SPAN_FLAT 0x08 /**< interpMask: flat shading? */
-#define SPAN_XY 0x10 /**< array.x[], y[] valid? */
-#define SPAN_MASK 0x20 /**< was array.mask[] filled in by caller? */
-#define SPAN_LAMBDA 0x40 /**< array.lambda[] valid? */
-#define SPAN_COVERAGE 0x80 /**< array.coverage[] valid? */
+#define SPAN_Z 0x02 /**< interpMask and arrayMask */
+#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
+#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
+#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
+#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
+#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
/*@}*/
@@ -187,9 +186,6 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
-extern void
-_swrast_write_index_span( GLcontext *ctx, SWspan *span);
-
extern void
_swrast_write_rgba_span( GLcontext *ctx, SWspan *span);
@@ -200,10 +196,6 @@ _swrast_read_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
extern void
-_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLuint indx[] );
-
-extern void
_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
void *values, GLuint valueSize);
diff --git a/src/mesa/swrast/s_spantemp.h b/src/mesa/swrast/s_spantemp.h
index bab2ca7378..2948a90f6b 100644
--- a/src/mesa/swrast/s_spantemp.h
+++ b/src/mesa/swrast/s_spantemp.h
@@ -31,7 +31,6 @@
* Define the following macros before including this file:
* NAME(BASE) to generate the function name (i.e. add prefix or suffix)
* RB_TYPE the renderbuffer DataType
- * CI_MODE if set, color index mode, else RGBA
* SPAN_VARS to declare any local variables
* INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel
* INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel
@@ -46,9 +45,7 @@
#include "main/macros.h"
-#ifdef CI_MODE
-#define RB_COMPONENTS 1
-#elif !defined(RB_COMPONENTS)
+#if !defined(RB_COMPONENTS)
#define RB_COMPONENTS 4
#endif
@@ -60,11 +57,7 @@ NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
#ifdef SPAN_VARS
SPAN_VARS
#endif
-#ifdef CI_MODE
- RB_TYPE *dest = (RB_TYPE *) values;
-#else
RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
-#endif
GLuint i;
INIT_PIXEL_PTR(pixel, x, y);
for (i = 0; i < count; i++) {
@@ -82,11 +75,7 @@ NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
#ifdef SPAN_VARS
SPAN_VARS
#endif
-#ifdef CI_MODE
- RB_TYPE *dest = (RB_TYPE *) values;
-#else
RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values;
-#endif
GLuint i;
for (i = 0; i < count; i++) {
INIT_PIXEL_PTR(pixel, x[i], y[i]);
@@ -125,7 +114,6 @@ NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb,
}
-#if !defined(CI_MODE)
static void
NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, GLint x, GLint y,
@@ -149,7 +137,6 @@ NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb,
}
(void) rb;
}
-#endif
static void
@@ -226,7 +213,6 @@ NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb,
#undef NAME
#undef RB_TYPE
#undef RB_COMPONENTS
-#undef CI_MODE
#undef SPAN_VARS
#undef INIT_PIXEL_PTR
#undef INC_PIXEL_PTR
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index ff7deecc39..997c2f4bb7 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -475,6 +475,18 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
/**
+ * Compute slice/image to use for 1D or 2D array texture.
+ */
+static INLINE GLint
+tex_array_slice(GLfloat coord, GLsizei size)
+{
+ GLint slice = IFLOOR(coord + 0.5f);
+ slice = CLAMP(slice, 0, size - 1);
+ return slice;
+}
+
+
+/**
* Compute nearest integer texcoords for given texobj and coordinate.
*/
static INLINE void
@@ -506,13 +518,13 @@ nearest_texcoord(const struct gl_texture_object *texObj,
break;
case GL_TEXTURE_1D_ARRAY_EXT:
*i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
- *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *j = tex_array_slice(texcoord[1], height);
*k = 0;
break;
case GL_TEXTURE_2D_ARRAY_EXT:
*i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
*j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
- *k = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth);
+ *k = tex_array_slice(texcoord[2], depth);
break;
default:
*i = *j = *k = 0;
@@ -556,7 +568,7 @@ linear_texcoord(const struct gl_texture_object *texObj,
case GL_TEXTURE_1D_ARRAY_EXT:
linear_texel_locations(texObj->WrapS, img, width,
texcoord[0], i0, i1, wi);
- *j0 = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *j0 = tex_array_slice(texcoord[1], height);
*j1 = *j0;
*slice = 0;
break;
@@ -566,7 +578,7 @@ linear_texcoord(const struct gl_texture_object *texObj,
texcoord[0], i0, i1, wi);
linear_texel_locations(texObj->WrapT, img, height,
texcoord[1], j0, j1, wj);
- *slice = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth);
+ *slice = tex_array_slice(texcoord[2], depth);
break;
default:
@@ -2269,7 +2281,6 @@ sample_lambda_rect(GLcontext *ctx,
}
-
/**********************************************************************/
/* 2D Texture Array Sampling Functions */
/**********************************************************************/
@@ -2293,7 +2304,7 @@ sample_2d_array_nearest(GLcontext *ctx,
i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]);
- array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
+ array = tex_array_slice(texcoord[2], depth);
if (i < 0 || i >= (GLint) img->Width ||
j < 0 || j >= (GLint) img->Height ||
@@ -2328,7 +2339,7 @@ sample_2d_array_linear(GLcontext *ctx,
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
- array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
+ array = tex_array_slice(texcoord[2], depth);
if (array < 0 || array >= depth) {
COPY_4V(rgba, tObj->BorderColor.f);
@@ -2601,7 +2612,7 @@ sample_1d_array_nearest(GLcontext *ctx,
(void) ctx;
i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]);
- array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
+ array = tex_array_slice(texcoord[1], height);
if (i < 0 || i >= (GLint) img->Width ||
array < 0 || array >= (GLint) img->Height) {
@@ -2633,7 +2644,7 @@ sample_1d_array_linear(GLcontext *ctx,
GLfloat t0[4], t1[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
- array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
+ array = tex_array_slice(texcoord[1], height);
if (img->Border) {
i0 += img->Border;
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 11184b72ce..812dddf15c 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -70,18 +70,6 @@ _swrast_culltriangle( GLcontext *ctx,
/*
- * Render a smooth or flat-shaded color index triangle.
- */
-#define NAME ci_triangle
-#define INTERP_Z 1
-#define INTERP_ATTRIBS 1 /* just for fog */
-#define INTERP_INDEX 1
-#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
-#include "s_tritemp.h"
-
-
-
-/*
* Render a flat-shaded RGBA triangle.
*/
#define NAME flat_rgba_triangle
@@ -1007,7 +995,6 @@ void
_swrast_choose_triangle( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLboolean rgbmode = ctx->Visual.rgbMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
@@ -1029,23 +1016,15 @@ _swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&
!ctx->Stencil._Enabled) {
- if ((rgbmode &&
- ctx->Color.ColorMask[0][0] == 0 &&
- ctx->Color.ColorMask[0][1] == 0 &&
- ctx->Color.ColorMask[0][2] == 0 &&
- ctx->Color.ColorMask[0][3] == 0)
- ||
- (!rgbmode && ctx->Color.IndexMask == 0)) {
+ if (ctx->Color.ColorMask[0][0] == 0 &&
+ ctx->Color.ColorMask[0][1] == 0 &&
+ ctx->Color.ColorMask[0][2] == 0 &&
+ ctx->Color.ColorMask[0][3] == 0) {
USE(occlusion_zless_triangle);
return;
}
}
- if (!rgbmode) {
- USE(ci_triangle);
- return;
- }
-
/*
* XXX should examine swrast->_ActiveAttribMask to determine what
* needs to be interpolated.
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 8e3c5b5eeb..0aa8739f4f 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -32,7 +32,6 @@
* INTERP_Z - if defined, interpolate integer Z values
* INTERP_RGB - if defined, interpolate integer RGB values
* INTERP_ALPHA - if defined, interpolate integer Alpha values
- * INTERP_INDEX - if defined, interpolate color index values
* INTERP_INT_TEX - if defined, interpolate integer ST texcoords
* (fast, simple 2-D texture mapping, without
* perspective correction)
@@ -319,9 +318,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
{
GLint scan_from_left_to_right; /* true if scanning left-to-right */
-#ifdef INTERP_INDEX
- GLfloat didx, didy;
-#endif
/*
* Execute user-supplied setup code
@@ -398,21 +394,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif
}
#endif /* INTERP_RGB */
-#ifdef INTERP_INDEX
- span.interpMask |= SPAN_INDEX;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- GLfloat eMaj_di = vMax->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
- GLfloat eBot_di = vMid->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
- didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
- didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
- span.indexStep = SignedFloatToFixed(didx);
- }
- else {
- span.interpMask |= SPAN_FLAT;
- didx = didy = 0.0F;
- span.indexStep = 0;
- }
-#endif
#ifdef INTERP_INT_TEX
{
GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
@@ -531,9 +512,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
GLint aLeft = 0, fdaOuter = 0, fdaInner;
#endif
-#ifdef INTERP_INDEX
- GLfixed iLeft=0, diOuter=0, diInner;
-#endif
#ifdef INTERP_INT_TEX
GLfixed sLeft=0, dsOuter=0, dsInner;
GLfixed tLeft=0, dtOuter=0, dtInner;
@@ -697,18 +675,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif /* INTERP_RGB */
-#ifdef INTERP_INDEX
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- iLeft = (GLfixed)(vLower->attrib[FRAG_ATTRIB_CI][0] * FIXED_SCALE
- + didx * adjx + didy * adjy) + FIXED_HALF;
- diOuter = SignedFloatToFixed(didy + dxOuter * didx);
- }
- else {
- ASSERT(ctx->Light.ShadeModel == GL_FLAT);
- iLeft = FloatToFixed(v2->attrib[FRAG_ATTRIB_CI][0]);
- diOuter = 0;
- }
-#endif
#ifdef INTERP_INT_TEX
{
GLfloat s0, t0;
@@ -784,9 +750,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
fdaInner = fdaOuter + span.alphaStep;
#endif
-#ifdef INTERP_INDEX
- diInner = diOuter + span.indexStep;
-#endif
#ifdef INTERP_INT_TEX
dsInner = dsOuter + span.intTexStep[0];
dtInner = dtOuter + span.intTexStep[1];
@@ -822,9 +785,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
span.alpha = aLeft;
#endif
-#ifdef INTERP_INDEX
- span.index = iLeft;
-#endif
#ifdef INTERP_INT_TEX
span.intTex[0] = sLeft;
span.intTex[1] = tLeft;
@@ -855,9 +815,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
CLAMP_INTERPOLANT(alpha, alphaStep, len);
#endif
-#ifdef INTERP_INDEX
- CLAMP_INTERPOLANT(index, indexStep, len);
-#endif
{
RENDER_SPAN( span );
}
@@ -896,9 +853,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
aLeft += fdaOuter;
#endif
-#ifdef INTERP_INDEX
- iLeft += diOuter;
-#endif
#ifdef INTERP_INT_TEX
sLeft += dsOuter;
tLeft += dtOuter;
@@ -931,9 +885,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
aLeft += fdaInner;
#endif
-#ifdef INTERP_INDEX
- iLeft += diInner;
-#endif
#ifdef INTERP_INT_TEX
sLeft += dsInner;
tLeft += dtInner;
@@ -967,7 +918,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#undef INTERP_Z
#undef INTERP_RGB
#undef INTERP_ALPHA
-#undef INTERP_INDEX
#undef INTERP_INT_TEX
#undef INTERP_ATTRIBS
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index bec16208e3..f224627d50 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -185,15 +185,6 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
ASSERT(span->arrayMask & SPAN_RGBA);
}
- else if (format == GL_COLOR_INDEX) {
- /* copy Z info */
- zoomed.z = span->z;
- zoomed.zStep = span->zStep;
- /* we'll generate an array of color indexes */
- zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
- zoomed.arrayMask |= SPAN_INDEX;
- ASSERT(span->arrayMask & SPAN_INDEX);
- }
else if (format == GL_DEPTH_COMPONENT) {
/* Copy color info */
zoomed.red = span->red;
@@ -288,16 +279,6 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
}
}
}
- else if (format == GL_COLOR_INDEX) {
- const GLuint *indexes = (const GLuint *) src;
- GLint i;
- for (i = 0; i < zoomedWidth; i++) {
- GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
- ASSERT(j >= 0);
- ASSERT(j < (GLint) span->end);
- zoomed.array->index[i] = indexes[j];
- }
- }
else if (format == GL_DEPTH_COMPONENT) {
const GLuint *zValues = (const GLuint *) src;
GLint i;
@@ -307,8 +288,8 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
ASSERT(j < (GLint) span->end);
zoomed.array->z[i] = zValues[j];
}
- /* Now, fall into either the RGB or COLOR_INDEX path below */
- format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX;
+ /* Now, fall into the RGB path below */
+ format = GL_RGBA;
}
/* write the span in rows [r0, r1) */
@@ -335,22 +316,6 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
}
}
}
- else if (format == GL_COLOR_INDEX) {
- /* use specular color array for temp storage */
- GLuint *indexSave = (GLuint *) zoomed.array->attribs[FRAG_ATTRIB_FOGC];
- const GLint end = zoomed.end; /* save */
- if (y1 - y0 > 1) {
- memcpy(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
- }
- for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
- _swrast_write_index_span(ctx, &zoomed);
- zoomed.end = end; /* restore */
- if (y1 - y0 > 1) {
- /* restore the colors */
- memcpy(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
- }
- }
- }
}
@@ -371,15 +336,6 @@ _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
void
-_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span)
-{
- zoom_span(ctx, imgX, imgY, span,
- (const GLvoid *) span->array->index, GL_COLOR_INDEX);
-}
-
-
-void
_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
const SWspan *span)
{
diff --git a/src/mesa/swrast/s_zoom.h b/src/mesa/swrast/s_zoom.h
index d2815b41a0..43917be65f 100644
--- a/src/mesa/swrast/s_zoom.h
+++ b/src/mesa/swrast/s_zoom.h
@@ -37,10 +37,6 @@ _swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
const SWspan *span, const GLvoid *rgb);
extern void
-_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
- const SWspan *span);
-
-extern void
_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
const SWspan *span);