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-rw-r--r--src/mesa/swrast/s_atifragshader.c4
-rw-r--r--src/mesa/swrast/s_clear.c (renamed from src/mesa/swrast/s_buffers.c)7
-rw-r--r--src/mesa/swrast/s_context.c4
-rw-r--r--src/mesa/swrast/s_context.h28
-rw-r--r--src/mesa/swrast/s_drawpix.c11
-rw-r--r--src/mesa/swrast/s_feedback.c8
-rw-r--r--src/mesa/swrast/s_fragprog.c16
-rw-r--r--src/mesa/swrast/s_span.c24
-rw-r--r--src/mesa/swrast/s_texcombine.c95
-rw-r--r--src/mesa/swrast/s_texfilter.c4
-rw-r--r--src/mesa/swrast/s_triangle.c29
-rw-r--r--src/mesa/swrast/swrast.h12
12 files changed, 184 insertions, 58 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 21cbd3cf37..458fe18163 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -591,8 +591,6 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
/* incoming colors should be floats */
ASSERT(span->array->ChanType == GL_FLOAT);
- ctx->_CurrentProgram = GL_FRAGMENT_SHADER_ATI;
-
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
init_machine(ctx, &machine, shader, span, i);
@@ -608,6 +606,4 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
}
}
}
-
- ctx->_CurrentProgram = 0;
}
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_clear.c
index af475ad8cb..35080fd394 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_clear.c
@@ -22,8 +22,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/** XXX This file should be named s_clear.c */
-
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/macros.h"
@@ -317,10 +315,7 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers)
BUFFER_BIT_DEPTH |
BUFFER_BIT_STENCIL |
BUFFER_BIT_ACCUM |
- BUFFER_BIT_AUX0 |
- BUFFER_BIT_AUX1 |
- BUFFER_BIT_AUX2 |
- BUFFER_BIT_AUX3;
+ BUFFER_BIT_AUX0;
assert((buffers & (~legalBits)) == 0);
}
#endif
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 297940adbd..4dbccbb2d5 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -61,7 +61,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
+ if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
if (ctx->Visual.rgbMode) {
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
@@ -206,7 +206,7 @@ _swrast_update_deferred_texture(GLcontext *ctx)
else {
const struct gl_fragment_program *fprog
= ctx->FragmentProgram._Current;
- if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR))) {
+ if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
/* Z comes from fragment program/shader */
swrast->_DeferredTexture = GL_FALSE;
}
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index cdd6fa5048..6e8d080704 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -289,6 +289,34 @@ swrast_render_finish(GLcontext *ctx)
/*
+ * Fixed point arithmetic macros
+ */
+#ifndef FIXED_FRAC_BITS
+#define FIXED_FRAC_BITS 11
+#endif
+
+#define FIXED_SHIFT FIXED_FRAC_BITS
+#define FIXED_ONE (1 << FIXED_SHIFT)
+#define FIXED_HALF (1 << (FIXED_SHIFT-1))
+#define FIXED_FRAC_MASK (FIXED_ONE - 1)
+#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
+#define FIXED_EPSILON 1
+#define FIXED_SCALE ((float) FIXED_ONE)
+#define FIXED_DBL_SCALE ((double) FIXED_ONE)
+#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
+#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
+#define IntToFixed(I) ((I) << FIXED_SHIFT)
+#define FixedToInt(X) ((X) >> FIXED_SHIFT)
+#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
+#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
+#define FixedFloor(X) ((X) & FIXED_INT_MASK)
+#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
+#define PosFloatToFixed(X) FloatToFixed(X)
+#define SignedFloatToFixed(X) FloatToFixed(X)
+
+
+
+/*
* XXX these macros are just bandages for now in order to make
* CHAN_BITS==32 compile cleanly.
* These should probably go elsewhere at some point.
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 700f76d4bc..a9ef8e685f 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -829,6 +829,15 @@ _swrast_DrawPixels( GLcontext *ctx,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean save_vp_override = ctx->VertexProgram._Overriden;
+
+ /* We are creating fragments directly, without going through vertex programs.
+ *
+ * This override flag tells the fragment processing code that its input comes
+ * from a non-standard source, and it may therefore not rely on optimizations
+ * that assume e.g. constant color if there is no color vertex array.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
swrast_render_start(ctx);
@@ -841,6 +850,7 @@ _swrast_DrawPixels( GLcontext *ctx,
pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
if (!pixels) {
swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
return;
}
@@ -880,6 +890,7 @@ _swrast_DrawPixels( GLcontext *ctx,
}
swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
_mesa_unmap_drawpix_pbo(ctx, unpack);
}
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index aa79531277..7bb914b658 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -59,8 +59,8 @@ _swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2)
{
if (_swrast_culltriangle(ctx, v0, v1, v2)) {
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
- FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
if (ctx->Light.ShadeModel == GL_SMOOTH) {
feedback_vertex(ctx, v0, v0);
@@ -86,7 +86,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
if (swrast->StippleCounter == 0)
token = GL_LINE_RESET_TOKEN;
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token);
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
if (ctx->Light.ShadeModel == GL_SMOOTH) {
feedback_vertex(ctx, v0, v0);
@@ -104,7 +104,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
void
_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
{
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
feedback_vertex(ctx, v, v);
}
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index c6601f5593..ae1dea16a0 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -202,9 +202,9 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
if (_mesa_execute_program(ctx, &program->Base, machine)) {
/* Store result color */
- if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
+ if (outputsWritten & (1 << FRAG_RESULT_COLOR)) {
COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
- machine->Outputs[FRAG_RESULT_COLR]);
+ machine->Outputs[FRAG_RESULT_COLOR]);
}
else {
/* Multiple drawbuffers / render targets
@@ -221,8 +221,8 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
}
/* Store result depth/z */
- if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
- const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
+ if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) {
+ const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
if (depth <= 0.0)
span->array->z[i] = 0;
else if (depth >= 1.0)
@@ -255,20 +255,16 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ASSERT(span->array->ChanType == GL_FLOAT);
}
- ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
-
run_program(ctx, span, 0, span->end);
- if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
+ if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;
}
- if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
+ if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH)) {
span->interpMask &= ~SPAN_Z;
span->arrayMask |= SPAN_Z;
}
-
- ctx->_CurrentProgram = 0;
}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index ab7b82b19d..15a783b236 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -442,11 +442,10 @@ _swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
* Compute mipmap LOD from partial derivatives.
* This the ideal solution, as given in the OpenGL spec.
*/
-#if 0
-static GLfloat
-compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
- GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
- GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
+GLfloat
+_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
+ GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
+ GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
{
GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ);
GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ);
@@ -458,13 +457,13 @@ compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat lambda = LOG2(rho);
return lambda;
}
-#endif
/**
* Compute mipmap LOD from partial derivatives.
* This is a faster approximation than above function.
*/
+#if 0
GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
@@ -485,6 +484,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
lambda = LOG2(rho);
return lambda;
}
+#endif
/**
@@ -846,11 +846,11 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
}
/* Stencil and Z testing */
- if (ctx->Depth.Test || ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
span->arrayMask = origArrayMask;
return;
@@ -1211,7 +1211,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
_swrast_exec_fragment_shader(ctx, span);
}
}
- else if (ctx->Texture._EnabledUnits) {
+ else if (ctx->Texture._EnabledCoordUnits) {
/* conventional texturing */
#if CHAN_BITS == 32
@@ -1250,7 +1250,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
void * const origRgba = span->array->rgba;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
- const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
+ const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits;
struct gl_framebuffer *fb = ctx->DrawBuffer;
/*
@@ -1317,11 +1317,11 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
}
/* Stencil and Z testing */
- if (ctx->Stencil.Enabled || ctx->Depth.Test) {
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
- if (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0) {
+ if (ctx->Stencil._Enabled) {
/* Combined Z/stencil tests */
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
/* all fragments failed test */
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 38b5633887..aa28311672 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -591,6 +591,25 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
break;
+ case GL_BUMP_ENVMAP_ATI:
+ {
+ /* this produces a fixed rgba color, and the coord calc is done elsewhere */
+ for (i = 0; i < n; i++) {
+ /* rgba result is 0,0,0,1 */
+#if CHAN_TYPE == GL_FLOAT
+ rgba[i][RCOMP] = 0.0;
+ rgba[i][GCOMP] = 0.0;
+ rgba[i][BCOMP] = 0.0;
+ rgba[i][ACOMP] = 1.0;
+#else
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = CHAN_MAX;
+#endif
+ }
+ }
+ return; /* no alpha processing */
default:
_mesa_problem(ctx, "invalid combine mode");
}
@@ -1218,12 +1237,86 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
if (swrast->_AnyTextureCombine)
MEMCPY(primary_rgba, span->array->rgba, 4 * span->end * sizeof(GLchan));
+ /* First must sample all bump maps */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled &&
+ ctx->Texture.Unit[unit]._CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4]
+ = (const GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ GLfloat (*targetcoords)[4]
+ = (GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 +
+ ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
+
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const struct gl_texture_object *curObj = texUnit->_Current;
+ GLfloat *lambda = span->array->lambda[unit];
+ GLchan (*texels)[4] = (GLchan (*)[4])
+ (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan)));
+ GLuint i;
+ GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0];
+ GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1];
+ GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2];
+ GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3];
+
+ /* adjust texture lod (lambda) */
+ if (span->arrayMask & SPAN_LAMBDA) {
+ if (texUnit->LodBias + curObj->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
+ -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ lambda[i] += bias;
+ }
+ }
+
+ if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
+ /* apply LOD clamping to lambda */
+ const GLfloat min = curObj->MinLod;
+ const GLfloat max = curObj->MaxLod;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLfloat l = lambda[i];
+ lambda[i] = CLAMP(l, min, max);
+ }
+ }
+ }
+
+ /* Sample the texture (span->end = number of fragments) */
+ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
+ texcoords, lambda, texels );
+
+ /* manipulate the span values of the bump target
+ not sure this can work correctly even ignoring
+ the problem that channel is unsigned */
+ for (i = 0; i < span->end; i++) {
+#if CHAN_TYPE == GL_FLOAT
+ targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] *
+ rotMatrix01) / targetcoords[i][3];
+ targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] *
+ rotMatrix11) / targetcoords[i][3];
+#else
+ targetcoords[i][0] += (CHAN_TO_FLOAT(texels[i][1]) * rotMatrix00 +
+ CHAN_TO_FLOAT(texels[i][1]) * rotMatrix01) /
+ targetcoords[i][3];
+ targetcoords[i][1] += (CHAN_TO_FLOAT(texels[i][0]) * rotMatrix10 +
+ CHAN_TO_FLOAT(texels[i][1]) * rotMatrix11) /
+ targetcoords[i][3];
+#endif
+ }
+ }
+ }
+
/*
* Must do all texture sampling before combining in order to
* accomodate GL_ARB_texture_env_crossbar.
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled &&
+ ctx->Texture.Unit[unit]._CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
const GLfloat (*texcoords)[4]
= (const GLfloat (*)[4])
span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 8d72018cf4..19317c393a 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -2830,7 +2830,9 @@ sample_depth_texture( GLcontext *ctx,
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
- function = tObj->_Function;
+ function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ?
+ tObj->CompareFunc : GL_NONE;
+
if (tObj->MagFilter == GL_NEAREST) {
GLuint i;
for (i = 0; i < n; i++) {
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 0598052f50..9260e35066 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -132,7 +132,8 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
@@ -183,7 +184,8 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
@@ -264,7 +266,7 @@ affine_span(GLcontext *ctx, SWspan *span,
struct affine_info *info)
{
GLchan sample[4]; /* the filtered texture sample */
- const GLuint texEnableSave = ctx->Texture._EnabledUnits;
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
/* Instead of defining a function for each mode, a test is done
* between the outer and inner loops. This is to reduce code size
@@ -395,7 +397,7 @@ affine_span(GLcontext *ctx, SWspan *span,
GLchan *dest = span->array->rgba[0];
/* Disable tex units so they're not re-applied in swrast_write_rgba_span */
- ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture._EnabledCoordUnits = 0x0;
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
@@ -502,7 +504,7 @@ affine_span(GLcontext *ctx, SWspan *span,
_swrast_write_rgba_span(ctx, span);
/* re-enable texture units */
- ctx->Texture._EnabledUnits = texEnableSave;
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
#undef SPAN_NEAREST
#undef SPAN_LINEAR
@@ -524,7 +526,8 @@ affine_span(GLcontext *ctx, SWspan *span,
#define SETUP_CODE \
struct affine_info info; \
struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- struct gl_texture_object *obj = unit->Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
@@ -661,8 +664,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
GLfloat tex_coord[3], tex_step[3];
GLchan *dest = span->array->rgba[0];
- const GLuint savedTexEnable = ctx->Texture._EnabledUnits;
- ctx->Texture._EnabledUnits = 0;
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
+ ctx->Texture._EnabledCoordUnits = 0;
tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
@@ -775,7 +778,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#undef SPAN_LINEAR
/* restore state */
- ctx->Texture._EnabledUnits = savedTexEnable;
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
}
@@ -794,7 +797,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#define SETUP_CODE \
struct persp_info info; \
const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- const struct gl_texture_object *obj = unit->Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
info.texture = (const GLchan *) obj->Image[0][b]->Data; \
info.twidth_log2 = obj->Image[0][b]->WidthLog2; \
@@ -1018,7 +1022,7 @@ _swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Test &&
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&
- !ctx->Stencil.Enabled) {
+ !ctx->Stencil._Enabled) {
if ((rgbmode &&
ctx->Color.ColorMask[0] == 0 &&
ctx->Color.ColorMask[1] == 0 &&
@@ -1050,7 +1054,8 @@ _swrast_choose_triangle( GLcontext *ctx )
const struct gl_texture_image *texImg;
GLenum minFilter, magFilter, envMode;
GLint format;
- texObj2D = ctx->Texture.Unit[0].Current2D;
+ texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
+
texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
format = texImg ? texImg->TexFormat->MesaFormat : -1;
minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 047f7991e6..c319ca62f9 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -75,6 +75,12 @@ typedef struct {
} SWvertex;
+/**
+ * Fixed point data type.
+ */
+typedef int GLfixed;
+
+
#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
@@ -260,12 +266,6 @@ extern void
_swrast_eject_texture_images(GLcontext *ctx);
-#if FEATURE_MESA_program_debug
-extern void
-_swrast_get_program_register(GLcontext *, enum register_file file,
- GLuint index, GLfloat val[4]);
-#endif /* FEATURE_MESA_program_debug */
-
/**
* The driver interface for the software rasterizer.