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-rw-r--r--src/mesa/swrast/s_accum.c15
-rw-r--r--src/mesa/swrast/s_drawpix.c4
-rw-r--r--src/mesa/swrast/s_texture.c46
3 files changed, 33 insertions, 32 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index d93396677f..f338886c9c 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.9 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_accum.c,v 1.10 2001/04/10 15:25:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -27,6 +27,7 @@
#include "context.h"
#include "macros.h"
+#include "mmath.h"
#include "mem.h"
#include "s_accum.h"
@@ -449,7 +450,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
GLint j;
if (mult != prevMult) {
for (j = 0; j < max; j++)
- multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
+ multTable[j] = IROUND((GLfloat) j * mult);
prevMult = mult;
}
@@ -490,11 +491,11 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
for (j=0;j<height;j++) {
const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
for (i=0;i<width;i++) {
- GLint r, g, b, a;
- r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
- g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
- b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
- a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
+ GLint r = IROUND( (GLfloat) (acc[0]) * rscale );
+ GLint g = IROUND( (GLfloat) (acc[1]) * gscale );
+ GLint b = IROUND( (GLfloat) (acc[2]) * bscale );
+ GLint a = IROUND( (GLfloat) (acc[3]) * ascale );
+ acc += 4;
rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index cfc1383a63..8432fe3275 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: s_drawpix.c,v 1.15 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_drawpix.c,v 1.16 2001/04/10 15:25:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -190,7 +190,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
zSpan[i] = z;
/* save Y value of first row */
- zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ zoomY0 = IROUND(ctx->Current.RasterPos[1]);
}
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 73e1b6718d..55c5277fd3 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.21 2001/03/28 20:40:52 gareth Exp $ */
+/* $Id: s_texture.c,v 1.22 2001/04/10 15:25:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -320,10 +320,10 @@ sample_1d_linear(GLcontext *ctx,
}
{
- const GLfloat a = FRAC(u);
+ const GLfloat a = FRAC(u + 1.0F);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- const GLint w0 = IROUND((1.0F-a) * WEIGHT_SCALE);
- const GLint w1 = IROUND( a * WEIGHT_SCALE);
+ const GLint w0 = IROUND_POS((1.0F-a) * WEIGHT_SCALE);
+ const GLint w1 = IROUND_POS( a * WEIGHT_SCALE);
GLchan t0[4], t1[4]; /* texels */
@@ -612,13 +612,13 @@ sample_2d_linear(GLcontext *ctx,
}
{
- const GLfloat a = FRAC(u);
- const GLfloat b = FRAC(v);
+ const GLfloat a = FRAC(u + 1.0F); /* add one in case u is just below 0 */
+ const GLfloat b = FRAC(v + 1.0F);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- const GLint w00 = IROUND((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
- const GLint w10 = IROUND( a * (1.0F-b) * WEIGHT_SCALE);
- const GLint w01 = IROUND((1.0F-a) * b * WEIGHT_SCALE);
- const GLint w11 = IROUND( a * b * WEIGHT_SCALE);
+ const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE);
+ const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE);
+ const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE);
+ const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE);
GLchan t00[4];
GLchan t10[4];
GLchan t01[4];
@@ -1032,18 +1032,18 @@ sample_3d_linear(GLcontext *ctx,
}
{
- const GLfloat a = FRAC(u);
- const GLfloat b = FRAC(v);
- const GLfloat c = FRAC(w);
+ const GLfloat a = FRAC(u + 1.0F);
+ const GLfloat b = FRAC(v + 1.0F);
+ const GLfloat c = FRAC(w + 1.0F);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- GLint w000 = IROUND((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
- GLint w100 = IROUND( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
- GLint w010 = IROUND((1.0F-a) * b * (1.0F-c) * WEIGHT_SCALE);
- GLint w110 = IROUND( a * b * (1.0F-c) * WEIGHT_SCALE);
- GLint w001 = IROUND((1.0F-a) * (1.0F-b) * c * WEIGHT_SCALE);
- GLint w101 = IROUND( a * (1.0F-b) * c * WEIGHT_SCALE);
- GLint w011 = IROUND((1.0F-a) * b * c * WEIGHT_SCALE);
- GLint w111 = IROUND( a * b * c * WEIGHT_SCALE);
+ GLint w000 = IROUND_POS((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
+ GLint w100 = IROUND_POS( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE);
+ GLint w010 = IROUND_POS((1.0F-a) * b * (1.0F-c) * WEIGHT_SCALE);
+ GLint w110 = IROUND_POS( a * b * (1.0F-c) * WEIGHT_SCALE);
+ GLint w001 = IROUND_POS((1.0F-a) * (1.0F-b) * c * WEIGHT_SCALE);
+ GLint w101 = IROUND_POS( a * (1.0F-b) * c * WEIGHT_SCALE);
+ GLint w011 = IROUND_POS((1.0F-a) * b * c * WEIGHT_SCALE);
+ GLint w111 = IROUND_POS( a * b * c * WEIGHT_SCALE);
GLchan t000[4], t010[4], t001[4], t011[4];
GLchan t100[4], t110[4], t101[4], t111[4];
@@ -2531,8 +2531,8 @@ sample_depth_texture(const GLcontext *ctx,
if (0) {
/* compute a single weighted depth sample and do one comparison */
- const GLfloat a = FRAC(u);
- const GLfloat b = FRAC(v);
+ const GLfloat a = FRAC(u + 1.0F);
+ const GLfloat b = FRAC(v + 1.0F);
const GLfloat w00 = (1.0F - a) * (1.0F - b);
const GLfloat w10 = ( a) * (1.0F - b);
const GLfloat w01 = (1.0F - a) * ( b);