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-rw-r--r--src/mesa/swrast/s_points.c2
-rw-r--r--src/mesa/swrast/s_pointtemp.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 1b5e502f41..096f8aa804 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -199,7 +199,7 @@ _swrast_choose_point( GLcontext *ctx )
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Point.PointSprite) {
- /* GL_NV_point_sprite */
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
/* XXX this might not be good enough */
if (ctx->Point._Attenuated)
USE(atten_sprite_point);
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index eda6cfe576..f21f4f634d 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -35,7 +35,7 @@
* SPECULAR = do separate specular color
* LARGE = do points with diameter > 1 pixel
* ATTENUATE = compute point size attenuation
- * SPRITE = GL_NV_point_sprite
+ * SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite
*
* Notes: LARGE and ATTENUATE are exclusive of each other.
* TEXTURE requires RGBA