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Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_context.c14
-rw-r--r--src/mesa/swrast/s_span.c20
-rw-r--r--src/mesa/swrast/s_triangle.c4
3 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 94b57e4bbf..972de03b14 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -102,7 +102,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
}
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
RasterMask |= FRAGPROG_BIT;
}
@@ -145,7 +145,7 @@ _swrast_update_fog_hint( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- ctx->FragmentProgram.Enabled ||
+ ctx->FragmentProgram._Enabled ||
(ctx->Hint.Fog == GL_NICEST &&
swrast->AllowPixelFog));
}
@@ -189,7 +189,7 @@ _swrast_update_fog_state( GLcontext *ctx )
if (ctx->Fog.Enabled) {
swrast->_FogEnabled = GL_TRUE;
}
- else if (ctx->FragmentProgram.Enabled &&
+ else if (ctx->FragmentProgram._Enabled &&
ctx->FragmentProgram.Current->Base.Target == GL_FRAGMENT_PROGRAM_ARB) {
const struct fragment_program *p;
p = (struct fragment_program *) ctx->FragmentProgram.Current;
@@ -203,7 +203,7 @@ _swrast_update_fog_state( GLcontext *ctx )
static void
_swrast_update_fragment_program( GLcontext *ctx )
{
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
struct fragment_program *program = ctx->FragmentProgram.Current;
_mesa_load_state_parameters(ctx, program->Parameters);
}
@@ -271,7 +271,7 @@ _swrast_validate_triangle( GLcontext *ctx,
if (ctx->Texture._EnabledUnits == 0
&& NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram.Enabled) {
+ && !ctx->FragmentProgram._Enabled) {
/* separate specular color, but no texture */
swrast->SpecTriangle = swrast->Triangle;
swrast->Triangle = _swrast_add_spec_terms_triangle;
@@ -290,7 +290,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
if (ctx->Texture._EnabledUnits == 0
&& NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram.Enabled) {
+ && !ctx->FragmentProgram._Enabled) {
swrast->SpecLine = swrast->Line;
swrast->Line = _swrast_add_spec_terms_line;
}
@@ -309,7 +309,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
if (ctx->Texture._EnabledUnits == 0
&& NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram.Enabled) {
+ && !ctx->FragmentProgram._Enabled) {
swrast->SpecPoint = swrast->Point;
swrast->Point = _swrast_add_spec_terms_point;
}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 871e474005..41db42e2b8 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -379,7 +379,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
if (obj) {
const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
- || ctx->FragmentProgram.Enabled;
+ || ctx->FragmentProgram._Enabled;
texW = img->WidthScale;
texH = img->HeightScale;
}
@@ -404,7 +404,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[u][2];
GLfloat q = span->tex[u][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -455,7 +455,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[u][2];
GLfloat q = span->tex[u][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -513,7 +513,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
if (obj) {
const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
needLambda = (obj->MinFilter != obj->MagFilter)
- || ctx->FragmentProgram.Enabled;
+ || ctx->FragmentProgram._Enabled;
texW = (GLfloat) img->WidthScale;
texH = (GLfloat) img->HeightScale;
}
@@ -538,7 +538,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[0][2];
GLfloat q = span->tex[0][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -589,7 +589,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span)
GLfloat r = span->tex[0][2];
GLfloat q = span->tex[0][3];
GLuint i;
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->dwdx;
GLfloat w = span->w;
@@ -1104,7 +1104,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
}
/* Fragment program */
- if (ctx->FragmentProgram.Enabled) {
+ if (ctx->FragmentProgram._Enabled) {
/* Now we may need to interpolate the colors and texcoords */
if ((span->interpMask & SPAN_RGBA) &&
(span->arrayMask & SPAN_RGBA) == 0) {
@@ -1326,7 +1326,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT(span->end <= MAX_WIDTH);
ASSERT((span->interpMask & span->arrayMask) == 0);
- ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled);
+ ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled);
/*
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);
@@ -1386,7 +1386,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.
*/
- if (ctx->FragmentProgram.Enabled)
+ if (ctx->FragmentProgram._Enabled)
_swrast_exec_fragment_program( ctx, span );
else
_swrast_texture_span( ctx, span );
@@ -1453,7 +1453,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
interpolate_specular(ctx, span);
}
- if (ctx->FragmentProgram.Enabled)
+ if (ctx->FragmentProgram._Enabled)
_swrast_exec_fragment_program( ctx, span );
else
_swrast_texture_span( ctx, span );
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index ab262beabc..00c1a0ace2 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1057,7 +1057,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
- if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled) {
+ if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
@@ -1072,7 +1072,7 @@ _swrast_choose_triangle( GLcontext *ctx )
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledCoordUnits == 1
- && !ctx->FragmentProgram.Enabled
+ && !ctx->FragmentProgram._Enabled
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS==GL_REPEAT
&& texObj2D->WrapT==GL_REPEAT