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Diffstat (limited to 'src/mesa/swrast_setup/ss_context.c')
-rw-r--r--src/mesa/swrast_setup/ss_context.c126
1 files changed, 83 insertions, 43 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index e1b60d0e85..f8a1cadfa5 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -85,6 +85,10 @@ _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode )
_swrast_render_primitive( ctx, mode );
}
+
+/**
+ * Helper macros for setup_vertex_format()
+ */
#define SWZ ((SWvertex *)0)
#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
@@ -96,56 +100,59 @@ do { \
e++; \
} while (0)
-/*
- * We patch this function into tnl->Driver.Render.Start.
- * It's called when we start rendering a vertex buffer.
+
+/**
+ * Tell the tnl module how to build SWvertex objects for swrast.
+ * We'll build the map[] array with that info and pass it to
+ * _tnl_install_attrs().
*/
static void
-_swsetup_RenderStart( GLcontext *ctx )
+setup_vertex_format(GLcontext *ctx)
{
- SScontext *swsetup = SWSETUP_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint new_state = swsetup->NewState;
-
- if (new_state & _SWSETUP_NEW_RENDERINDEX) {
- _swsetup_choose_trifuncs( ctx );
- }
-
- swsetup->NewState = 0;
-
- _swrast_render_start( ctx );
-
- /* Important:
- */
- VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
-
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
- if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) {
+ if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
+ swsetup->last_index_bitset)) {
DECLARE_RENDERINPUTS(index_bitset);
struct tnl_attr_map map[_TNL_ATTRIB_MAX];
int i, e = 0;
RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win );
-
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 ))
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
+ swsetup->intColors = !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
+ && CHAN_TYPE == GL_UNSIGNED_BYTE;
+ if (swsetup->intColors)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ }
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular);
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ }
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX ))
- EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index );
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F,
+ attrib[FRAG_ATTRIB_CI][0] );
+ }
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, fog);
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
+ const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ }
- if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
+ if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
+ {
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
- EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, attrib[FRAG_ATTRIB_TEX0 + i] );
+ EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
+ attrib[FRAG_ATTRIB_TEX0 + i] );
}
}
}
@@ -172,6 +179,37 @@ _swsetup_RenderStart( GLcontext *ctx )
}
}
+
+/**
+ * Prepare to render a vertex buffer.
+ * Called via tnl->Driver.Render.Start.
+ */
+static void
+_swsetup_RenderStart( GLcontext *ctx )
+{
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
+ _swsetup_choose_trifuncs(ctx);
+ }
+
+ if (swsetup->NewState & _NEW_PROGRAM) {
+ RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+ }
+
+ swsetup->NewState = 0;
+
+ _swrast_render_start(ctx);
+
+ /* Important */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+
+ setup_vertex_format(ctx);
+}
+
+
/*
* We patch this function into tnl->Driver.Render.Finish.
* It's called when we finish rendering a vertex buffer.
@@ -235,12 +273,12 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
- dest->win[0] = m[0] * tmp[0] + m[12];
- dest->win[1] = m[5] * tmp[1] + m[13];
- dest->win[2] = m[10] * tmp[2] + m[14];
- dest->win[3] = tmp[3];
-
+ dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
+ /** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i,
dest->attrib[FRAG_ATTRIB_TEX0 + i] );
@@ -250,17 +288,19 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
dest->attrib[FRAG_ATTRIB_VAR0 + i] );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp );
+ /* XXX need float color FRAG_ATTRIB_COL0?? */
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
+ COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp);
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
- dest->fog = tmp[0];
+ dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
- dest->index = tmp[0];
+ dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0];
+ /* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
dest->pointSize = tmp[0];
}