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path: root/src/mesa/tnl/t_draw.c
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Diffstat (limited to 'src/mesa/tnl/t_draw.c')
-rw-r--r--src/mesa/tnl/t_draw.c67
1 files changed, 52 insertions, 15 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index e2aac64ad7..b1967e6541 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -125,6 +125,43 @@ convert_half_to_float(const struct gl_client_array *input,
}
}
+/**
+ * \brief Convert fixed-point to floating-point.
+ *
+ * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
+ * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
+ *
+ * If the buffer has the \c normalized flag set, the formula
+ * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
+ * is used to map the fixed-point numbers into the range [-1, 1].
+ */
+static void
+convert_fixed_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count)
+{
+ GLuint i, j;
+ const GLint size = input->Size;
+
+ if (input->Normalized) {
+ for (i = 0; i < count; ++i) {
+ const GLfixed *in = (GLfixed *) ptr;
+ for (j = 0; j < size; ++j) {
+ *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
+ }
+ ptr += input->StrideB;
+ }
+ } else {
+ for (i = 0; i < count; ++i) {
+ const GLfixed *in = (GLfixed *) ptr;
+ for (j = 0; j < size; ++j) {
+ *fptr++ = in[j] / (GLfloat) (1 << 16);
+ }
+ ptr += input->StrideB;
+ }
+ }
+}
+
/* Adjust pointer to point at first requested element, convert to
* floating point, populate VB->AttribPtr[].
*/
@@ -175,14 +212,7 @@ static void _tnl_import_array( struct gl_context *ctx,
convert_half_to_float(input, ptr, fptr, count, sz);
break;
case GL_FIXED:
- {
- GLuint i, j;
- for (i = 0; i < count; i++) {
- const GLint *in = (GLint *) (ptr + i * input->StrideB);
- for (j = 0; j < sz; j++)
- *fptr++ = *in++ / 65536.0f;
- }
- }
+ convert_fixed_to_float(input, ptr, fptr, count);
break;
default:
assert(0);
@@ -463,6 +493,7 @@ void _tnl_draw_prims( struct gl_context *ctx,
*/
struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
GLuint nr_bo = 0;
+ GLuint inst;
for (i = 0; i < nr_prims;) {
GLuint this_nr_prims;
@@ -477,18 +508,24 @@ void _tnl_draw_prims( struct gl_context *ctx,
break;
}
+ assert(prim[i].num_instances > 0);
+
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
- bind_prims(ctx, &prim[i], this_nr_prims);
- bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
- bo, &nr_bo);
- bind_indices(ctx, ib, bo, &nr_bo);
+ for (inst = 0; inst < prim[i].num_instances; inst++) {
- TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+ bind_prims(ctx, &prim[i], this_nr_prims);
+ bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
+ bo, &nr_bo);
+ bind_indices(ctx, ib, bo, &nr_bo);
- unmap_vbos(ctx, bo, nr_bo);
- free_space(ctx);
+ tnl->CurInstance = inst;
+ TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+
+ unmap_vbos(ctx, bo, nr_bo);
+ free_space(ctx);
+ }
i += this_nr_prims;
}