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path: root/src/mesa/tnl/t_imm_dlist.c
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Diffstat (limited to 'src/mesa/tnl/t_imm_dlist.c')
-rw-r--r--src/mesa/tnl/t_imm_dlist.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c
index 6d6830a50d..4cff6b4f2e 100644
--- a/src/mesa/tnl/t_imm_dlist.c
+++ b/src/mesa/tnl/t_imm_dlist.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_dlist.c,v 1.28 2001/08/02 22:39:51 keithw Exp $ */
+/* $Id: t_imm_dlist.c,v 1.29 2001/09/14 21:30:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -82,13 +82,13 @@ static void build_normal_lengths( struct immediate *IM )
dest += IM->Start;
len = (GLfloat) LEN_3FV( data[0] );
- if (len > 0.0) len = 1.0/len;
+ if (len > 0.0F) len = 1.0F / len;
for (i = 0 ; i < count ; ) {
dest[i] = len;
if (flags[++i] & VERT_NORM) {
len = (GLfloat) LEN_3FV( data[i] );
- if (len > 0.0) len = 1.0/len;
+ if (len > 0.0F) len = 1.0F / len;
}
}
}
@@ -96,14 +96,14 @@ static void build_normal_lengths( struct immediate *IM )
static void fixup_normal_lengths( struct immediate *IM )
{
GLuint i;
- GLfloat len = 1.0; /* just to silence warnings */
+ GLfloat len = 1.0F; /* just to silence warnings */
GLfloat (*data)[3] = IM->Normal;
GLfloat *dest = IM->NormalLengthPtr;
GLuint *flags = IM->Flag;
for (i = IM->CopyStart ; i <= IM->Start ; i++) {
len = (GLfloat) LEN_3FV( data[i] );
- if (len > 0.0) len = 1.0/len;
+ if (len > 0.0F) len = 1.0F / len;
dest[i] = len;
}
@@ -638,13 +638,13 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
vertex( IM->Obj[i] );
}
else if (flags[i] & VERT_EVAL_C1)
- glEvalCoord1f(IM->Obj[i][0]);
+ glEvalCoord1f( IM->Obj[i][0] );
else if (flags[i] & VERT_EVAL_P1)
- glEvalPoint1(IM->Obj[i][0]);
+ glEvalPoint1( (GLint) IM->Obj[i][0] );
else if (flags[i] & VERT_EVAL_C2)
- glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1]);
+ glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1] );
else if (flags[i] & VERT_EVAL_P2)
- glEvalPoint2( IM->Obj[i][0], IM->Obj[i][1]);
+ glEvalPoint2( (GLint) IM->Obj[i][0], (GLint) IM->Obj[i][1] );
}
if (prim & PRIM_END) {