summaryrefslogtreecommitdiff
path: root/src/mesa/tnl/t_save_api.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/tnl/t_save_api.c')
-rw-r--r--src/mesa/tnl/t_save_api.c20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 81b68f77be..6e737f400f 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -248,7 +248,6 @@ static void _save_compile_vertex_list( GLcontext *ctx )
node->prim_count = tnl->save.prim_count;
node->vertex_store = tnl->save.vertex_store;
node->prim_store = tnl->save.prim_store;
- node->dangling_attr_ref = tnl->save.dangling_attr_ref;
node->normal_lengths = 0;
node->vertex_store->refcount++;
@@ -257,13 +256,17 @@ static void _save_compile_vertex_list( GLcontext *ctx )
assert(node->attrsz[_TNL_ATTRIB_POS] != 0 ||
node->count == 0);
+ if (tnl->save.dangling_attr_ref)
+ ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
+
/* Maybe calculate normal lengths:
*/
if (tnl->CalcDListNormalLengths &&
node->attrsz[_TNL_ATTRIB_NORMAL] == 3 &&
- !node->dangling_attr_ref)
+ !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS))
build_normal_lengths( node );
+
tnl->save.vertex_store->used += tnl->save.vertex_size * node->count;
tnl->save.prim_store->used += node->prim_count;
@@ -1189,8 +1192,6 @@ static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
do { \
TNLcontext *tnl = TNL_CONTEXT(ctx); \
\
- /*fprintf(stderr, "fallback %s inside begin/end\n", __FUNCTION__);*/ \
- \
if (tnl->save.initial_counter != tnl->save.counter || \
tnl->save.prim_count) \
_save_compile_vertex_list( ctx ); \
@@ -1577,14 +1578,19 @@ void _tnl_EndList( GLcontext *ctx )
assert(TNL_CONTEXT(ctx)->save.vertex_size == 0);
}
-void _tnl_BeginCallList( GLcontext *ctx, GLuint list )
+void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
{
- (void) ctx; (void) list;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->save.replay_flags |= dlist->flags;
+ tnl->save.replay_flags |= tnl->LoopbackDListCassettes;
}
void _tnl_EndCallList( GLcontext *ctx )
{
- (void) ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ if (ctx->ListState.CallDepth == 1)
+ tnl->save.replay_flags = 0;
}