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-rw-r--r--src/mesa/tnl/t_vertex.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
index c666b38742..6aae602037 100644
--- a/src/mesa/tnl/t_vertex.c
+++ b/src/mesa/tnl/t_vertex.c
@@ -229,7 +229,15 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
/* Else return the value from ctx->Current.
*/
- _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ if (attr == _TNL_ATTRIB_POINTSIZE) {
+ /* If the hardware vertex doesn't have point size then use size from
+ * GLcontext. XXX this will be wrong if drawing attenuated points!
+ */
+ dest[0] = ctx->Point._Size;
+ }
+ else {
+ _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ }
}