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-rw-r--r--src/mesa/tnl/descrip.mms68
-rw-r--r--src/mesa/tnl/sources34
-rw-r--r--src/mesa/tnl/t_context.c53
-rw-r--r--src/mesa/tnl/t_draw.c40
-rw-r--r--src/mesa/tnl/t_pipeline.c2
-rw-r--r--src/mesa/tnl/t_rasterpos.c32
-rw-r--r--src/mesa/tnl/t_vb_fog.c26
-rw-r--r--src/mesa/tnl/t_vb_light.c4
-rw-r--r--src/mesa/tnl/t_vb_program.c324
-rw-r--r--src/mesa/tnl/t_vb_texgen.c24
-rw-r--r--src/mesa/tnl/t_vertex.c90
-rw-r--r--src/mesa/tnl/t_vertex.h12
-rw-r--r--src/mesa/tnl/t_vertex_generic.c84
-rw-r--r--src/mesa/tnl/t_vertex_sse.c30
-rw-r--r--src/mesa/tnl/t_vp_build.c4
-rw-r--r--src/mesa/tnl/tnl.h5
16 files changed, 537 insertions, 295 deletions
diff --git a/src/mesa/tnl/descrip.mms b/src/mesa/tnl/descrip.mms
new file mode 100644
index 0000000000..25dd1aecb1
--- /dev/null
+++ b/src/mesa/tnl/descrip.mms
@@ -0,0 +1,68 @@
+# Makefile for core library for VMS
+# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl
+# Last revision : 39 September 2008
+
+.first
+ define gl [---.include.gl]
+ define math [-.math]
+ define vbo [-.vbo]
+ define shader [-.shader]
+ define swrast [-.swrast]
+ define array_cache [-.array_cache]
+ define main [-.main]
+ define glapi [-.glapi]
+ define tnl [-.tnl]
+
+.include [---]mms-config.
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]
+LIBDIR = [---.lib]
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
+
+SOURCES = t_context.c t_draw.c \
+ t_pipeline.c t_vb_fog.c \
+ t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \
+ t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \
+ t_vertex.c t_rasterpos.c\
+ t_vertex_generic.c t_vp_build.c
+
+OBJECTS = t_context.obj,t_draw.obj,\
+ t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\
+ t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\
+ t_vb_texmat.obj,t_vb_vertex.obj,t_rasterpos.obj,\
+ t_vertex.obj,t_vertex_generic.obj,\
+ t_vp_build.obj
+
+##### RULES #####
+
+VERSION=Mesa V3.4
+
+##### TARGETS #####
+# Make the library
+$(LIBDIR)$(GL_LIB) : $(OBJECTS)
+ @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
+
+clean :
+ purge
+ delete *.obj;*
+
+t_context.obj : t_context.c
+t_draw.obj : t_draw.c
+t_pipeline.obj : t_pipeline.c
+t_vb_fog.obj : t_vb_fog.c
+t_vb_light.obj : t_vb_light.c
+t_vb_normals.obj : t_vb_normals.c
+t_vb_points.obj : t_vb_points.c
+t_vb_program.obj : t_vb_program.c
+t_vb_render.obj : t_vb_render.c
+t_vb_texgen.obj : t_vb_texgen.c
+t_vb_texmat.obj : t_vb_texmat.c
+t_vb_vertex.obj : t_vb_vertex.c
+t_vertex.obj : t_vertex.c
+t_vertex_generic.obj : t_vertex_generic.c
+t_vp_build.obj : t_vp_build.c
+t_rasterpos.obj : t_rasterpos.c
diff --git a/src/mesa/tnl/sources b/src/mesa/tnl/sources
deleted file mode 100644
index a0888be11d..0000000000
--- a/src/mesa/tnl/sources
+++ /dev/null
@@ -1,34 +0,0 @@
-# List of source files in this directory used for X.org xserver build
-MESA_TNL_SOURCES = \
-t_context.c \
-t_pipeline.c \
-t_vb_arbprogram.c \
-t_vb_arbprogram_sse.c \
-t_vb_arbshader.c \
-t_vb_cull.c \
-t_vb_fog.c \
-t_vb_light.c \
-t_vb_normals.c \
-t_vb_points.c \
-t_vb_program.c \
-t_vb_render.c \
-t_vb_texgen.c \
-t_vb_texmat.c \
-t_vb_vertex.c \
-t_vertex.c \
-t_vertex_generic.c \
-t_vertex_sse.c \
-t_vp_build.c
-
-MESA_TNL_HEADERS = \
-t_array_api.h \
-t_array_import.h \
-t_context.h \
-t_pipeline.h \
-t_vb_arbprogram.h \
-t_vb_cliptmp.h \
-t_vb_lighttmp.h \
-t_vb_rendertmp.h \
-t_vertex.h \
-t_vp_build.h \
-tnl.h
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 0ace5c2d6f..f0d31fdac3 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.2
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -32,6 +32,8 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/light.h"
+#include "math/m_translate.h"
+#include "math/m_xform.h"
#include "tnl.h"
#include "t_context.h"
@@ -81,6 +83,9 @@ _tnl_CreateContext( GLcontext *ctx )
/* plug in the VBO drawing function */
vbo_set_draw_func(ctx, _tnl_draw_prims);
+ _math_init_transformation();
+ _math_init_translate();
+
return GL_TRUE;
}
@@ -104,43 +109,55 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (new_state & (_NEW_HINT)) {
+ if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
- tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !fp;
}
tnl->pipeline.new_state |= new_state;
- /* Calculate tnl->render_inputs:
+ /* Calculate tnl->render_inputs. This bitmask indicates which vertex
+ * attributes need to be emitted to the rasterizer.
*/
if (ctx->Visual.rgbMode) {
GLuint i;
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+
if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
}
+
+ if (NEED_SECONDARY_COLOR(ctx))
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
+ (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
}
}
-
- if (NEED_SECONDARY_COLOR(ctx))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
}
else {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
}
- if (ctx->Fog.Enabled ||
- ((ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) &&
- (ctx->FragmentProgram._Current->FogOption != GL_NONE ||
- (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC))))
+ if (ctx->Fog.Enabled) {
+ /* fixed-function fog */
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+ }
+ else if (ctx->FragmentProgram._Current) {
+ struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ if (fp) {
+ if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
+ /* fragment program needs fog coord */
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+ }
+ }
+ }
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
@@ -201,8 +218,8 @@ _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->AllowVertexFog = value;
- tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
}
@@ -211,7 +228,7 @@ _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->AllowPixelFog = value;
- tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
- || !tnl->AllowPixelFog;
+ tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
+ || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
}
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index a1a46f6b82..2ec65d5323 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,7 +28,7 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
-#include "state.h"
+#include "main/state.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/enums.h"
@@ -89,6 +88,29 @@ static void free_space(GLcontext *ctx)
} while (0)
+/**
+ * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
+ * \param ptr input/ubyte array
+ * \param fptr output/float array
+ */
+static void
+convert_bgra_to_float(const struct gl_client_array *input,
+ const GLubyte *ptr, GLfloat *fptr,
+ GLuint count )
+{
+ GLuint i;
+ assert(input->Normalized);
+ assert(input->Size == 4);
+ for (i = 0; i < count; i++) {
+ const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */
+ *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */
+ *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */
+ *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */
+ *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */
+ ptr += input->StrideB;
+ }
+}
+
/* Adjust pointer to point at first requested element, convert to
* floating point, populate VB->AttribPtr[].
@@ -113,7 +135,13 @@ static void _tnl_import_array( GLcontext *ctx,
CONVERT(GLbyte, BYTE_TO_FLOAT);
break;
case GL_UNSIGNED_BYTE:
- CONVERT(GLubyte, UBYTE_TO_FLOAT);
+ if (input->Format == GL_BGRA) {
+ /* See GL_EXT_vertex_array_bgra */
+ convert_bgra_to_float(input, ptr, fptr, count);
+ }
+ else {
+ CONVERT(GLubyte, UBYTE_TO_FLOAT);
+ }
break;
case GL_SHORT:
CONVERT(GLshort, SHORT_TO_FLOAT);
@@ -368,7 +396,7 @@ void _tnl_draw_prims( GLcontext *ctx,
_tnl_draw_prims );
return;
}
- else if (max_index >= max) {
+ else if (max_index > max) {
/* The software TNL pipeline has a fixed amount of storage for
* vertices and it is necessary to split incoming drawing commands
* if they exceed that limit.
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 2a0ed8852a..357ef1e24b 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -199,11 +199,11 @@ const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
&_tnl_vertex_program_stage,
+ &_tnl_fog_coordinate_stage,
&_tnl_render_stage,
NULL
};
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index dfbe0f1806..04fb1d8f8c 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -26,11 +26,11 @@
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
-#include "feedback.h"
-#include "light.h"
+#include "main/feedback.h"
+#include "main/light.h"
#include "main/macros.h"
-#include "rastpos.h"
-#include "simple_list.h"
+#include "main/rastpos.h"
+#include "main/simple_list.h"
#include "main/mtypes.h"
#include "math/m_matrix.h"
@@ -301,12 +301,12 @@ compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
mInv = 0.0F;
if (texUnit->TexGenEnabled & S_BIT) {
- switch (texUnit->GenModeS) {
+ switch (texUnit->GenS.Mode) {
case GL_OBJECT_LINEAR:
- texcoord[0] = DOT4(vObj, texUnit->ObjectPlaneS);
+ texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
break;
case GL_EYE_LINEAR:
- texcoord[0] = DOT4(vEye, texUnit->EyePlaneS);
+ texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
break;
case GL_SPHERE_MAP:
texcoord[0] = rx * mInv + 0.5F;
@@ -324,12 +324,12 @@ compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
}
if (texUnit->TexGenEnabled & T_BIT) {
- switch (texUnit->GenModeT) {
+ switch (texUnit->GenT.Mode) {
case GL_OBJECT_LINEAR:
- texcoord[1] = DOT4(vObj, texUnit->ObjectPlaneT);
+ texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
break;
case GL_EYE_LINEAR:
- texcoord[1] = DOT4(vEye, texUnit->EyePlaneT);
+ texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
break;
case GL_SPHERE_MAP:
texcoord[1] = ry * mInv + 0.5F;
@@ -347,12 +347,12 @@ compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
}
if (texUnit->TexGenEnabled & R_BIT) {
- switch (texUnit->GenModeR) {
+ switch (texUnit->GenR.Mode) {
case GL_OBJECT_LINEAR:
- texcoord[2] = DOT4(vObj, texUnit->ObjectPlaneR);
+ texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
break;
case GL_EYE_LINEAR:
- texcoord[2] = DOT4(vEye, texUnit->EyePlaneR);
+ texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
break;
case GL_REFLECTION_MAP:
texcoord[2] = rz;
@@ -367,12 +367,12 @@ compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
}
if (texUnit->TexGenEnabled & Q_BIT) {
- switch (texUnit->GenModeQ) {
+ switch (texUnit->GenQ.Mode) {
case GL_OBJECT_LINEAR:
- texcoord[3] = DOT4(vObj, texUnit->ObjectPlaneQ);
+ texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
break;
case GL_EYE_LINEAR:
- texcoord[3] = DOT4(vEye, texUnit->EyePlaneQ);
+ texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);
break;
default:
_mesa_problem(ctx, "Bad Q texgen in compute_texgen()");
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 00c0979f3f..f3a7bd49f4 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -41,7 +41,6 @@
struct fog_stage_data {
GLvector4f fogcoord; /* has actual storage allocated */
- GLvector4f input; /* points into VB->EyePtr Z values */
};
#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
@@ -91,7 +90,8 @@ init_static_data( void )
* evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function.
* Fog coordinates are distances from the eye (typically between the
* near and far clip plane distances).
- * Note the fog (eye Z) coords may be negative so we use ABS(z) below.
+ * Note that fogcoords may be negative, if eye z is source absolute
+ * value must be taken earlier.
* Fog blend factors are in the range [0,1].
*/
static void
@@ -148,11 +148,11 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
GLvector4f *input;
- if (!ctx->Fog.Enabled || ctx->VertexProgram._Current)
- return GL_TRUE;
+ if (!ctx->Fog.Enabled)
+ return GL_TRUE;
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) {
GLuint i;
GLfloat *coord;
/* Fog is computed from vertex or fragment Z values */
@@ -169,13 +169,10 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
*/
input = &store->fogcoord;
- /* NOTE: negate plane here so we get positive fog coords! */
- /* NOTE2: this doesn't always work (tests/fog - all frag depth fog
- coords will be negative). */
- plane[0] = -m[2];
- plane[1] = -m[6];
- plane[2] = -m[10];
- plane[3] = -m[14];
+ plane[0] = m[2];
+ plane[1] = m[6];
+ plane[2] = m[10];
+ plane[3] = m[14];
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
@@ -189,12 +186,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
NOTE should avoid going through array twice */
coord = input->start;
for (i = 0; i < input->count; i++) {
- input->data[i][0] = FABSF(*coord);
+ *coord = FABSF(*coord);
STRIDE_F(coord, input->stride);
}
}
else {
- /* fog coordinates = eye Z coordinates (use ABS later) */
+ /* fog coordinates = eye Z coordinates - need to copy for ABS */
input = &store->fogcoord;
if (VB->EyePtr->size < 2)
@@ -249,7 +246,6 @@ alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
return GL_FALSE;
_mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
- _mesa_vector4f_init( &store->input, 0, NULL );
if (!inited)
init_static_data();
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index ebd3412d20..f47f99397c 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -26,10 +26,10 @@
#include "main/glheader.h"
#include "main/colormac.h"
-#include "light.h"
+#include "main/light.h"
#include "main/macros.h"
#include "main/imports.h"
-#include "simple_list.h"
+#include "main/simple_list.h"
#include "main/mtypes.h"
#include "math/m_translate.h"
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index c778f5d248..f99401ca6d 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -41,9 +41,129 @@
#include "swrast/s_context.h"
#include "swrast/s_texfilter.h"
-#include "tnl.h"
-#include "t_context.h"
-#include "t_pipeline.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+
+
+/*!
+ * Private storage for the vertex program pipeline stage.
+ */
+struct vp_stage_data {
+ /** The results of running the vertex program go into these arrays. */
+ GLvector4f results[VERT_RESULT_MAX];
+
+ GLvector4f ndcCoords; /**< normalized device coords */
+ GLubyte *clipmask; /**< clip flags */
+ GLubyte ormask, andmask; /**< for clipping */
+};
+
+
+#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
+
+
+static void
+userclip( GLcontext *ctx,
+ GLvector4f *clip,
+ GLubyte *clipmask,
+ GLubyte *clipormask,
+ GLubyte *clipandmask )
+{
+ GLuint p;
+
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ GLuint nr, i;
+ const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
+ const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
+ const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
+ const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
+ GLfloat *coord = (GLfloat *)clip->data;
+ GLuint stride = clip->stride;
+ GLuint count = clip->count;
+
+ for (nr = 0, i = 0 ; i < count ; i++) {
+ GLfloat dp = (coord[0] * a +
+ coord[1] * b +
+ coord[2] * c +
+ coord[3] * d);
+
+ if (dp < 0) {
+ nr++;
+ clipmask[i] |= CLIP_USER_BIT;
+ }
+
+ STRIDE_F(coord, stride);
+ }
+
+ if (nr > 0) {
+ *clipormask |= CLIP_USER_BIT;
+ if (nr == count) {
+ *clipandmask |= CLIP_USER_BIT;
+ return;
+ }
+ }
+ }
+ }
+}
+
+
+static GLboolean
+do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ /* Cliptest and perspective divide. Clip functions must clear
+ * the clipmask.
+ */
+ store->ormask = 0;
+ store->andmask = CLIP_FRUSTUM_BITS;
+
+ if (tnl->NeedNdcCoords) {
+ VB->NdcPtr =
+ _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ &store->ndcCoords,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+ }
+ else {
+ VB->NdcPtr = NULL;
+ _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
+ NULL,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+ }
+
+ if (store->andmask) {
+ /* All vertices are outside the frustum */
+ return GL_FALSE;
+ }
+
+ /* Test userclip planes. This contributes to VB->ClipMask.
+ */
+ /** XXX NEW_SLANG _Enabled ??? */
+ if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
+ ctx->VertexProgram.Current->IsPositionInvariant)) {
+ userclip( ctx,
+ VB->ClipPtr,
+ store->clipmask,
+ &store->ormask,
+ &store->andmask );
+
+ if (store->andmask) {
+ return GL_FALSE;
+ }
+ }
+
+ VB->ClipAndMask = store->andmask;
+ VB->ClipOrMask = store->ormask;
+ VB->ClipMask = store->clipmask;
+
+ return GL_TRUE;
+}
/**
@@ -52,7 +172,6 @@
* real dependencies on the rest of swrast. It should probably be
* moved into main/ someday.
*/
-
static void
vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4])
@@ -85,22 +204,6 @@ _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
}
-/*!
- * Private storage for the vertex program pipeline stage.
- */
-struct vp_stage_data {
- /** The results of running the vertex program go into these arrays. */
- GLvector4f results[VERT_RESULT_MAX];
-
- GLvector4f ndcCoords; /**< normalized device coords */
- GLubyte *clipmask; /**< clip flags */
- GLubyte ormask, andmask; /**< for clipping */
-};
-
-
-#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
-
-
/**
* Initialize virtual machine state prior to executing vertex program.
*/
@@ -139,96 +242,50 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
machine->FetchTexelLod = vp_fetch_texel;
machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
+
+ machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
}
/**
- * Copy the 16 elements of a matrix into four consecutive program
- * registers starting at 'pos'.
+ * Map the texture images which the vertex program will access (if any).
*/
static void
-load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
+map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
{
- GLuint i;
- for (i = 0; i < 4; i++) {
- registers[pos + i][0] = mat[0 + i];
- registers[pos + i][1] = mat[4 + i];
- registers[pos + i][2] = mat[8 + i];
- registers[pos + i][3] = mat[12 + i];
- }
-}
+ GLuint u;
+ if (!ctx->Driver.MapTexture)
+ return;
-/**
- * As above, but transpose the matrix.
- */
-static void
-load_transpose_matrix(GLfloat registers[][4], GLuint pos,
- const GLfloat mat[16])
-{
- MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
+ for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
+ if (vp->Base.TexturesUsed[u]) {
+ /* Note: _Current *should* correspond to the target indicated
+ * in TexturesUsed[u].
+ */
+ ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
+ }
+ }
}
/**
- * Load current vertex program's parameter registers with tracked
- * matrices (if NV program). This only needs to be done per
- * glBegin/glEnd, not per-vertex.
+ * Unmap the texture images which were used by the vertex program (if any).
*/
-void
-_mesa_load_tracked_matrices(GLcontext *ctx)
+static void
+unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
{
- GLuint i;
+ GLuint u;
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- /* point 'mat' at source matrix */
- GLmatrix *mat;
- if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
- mat = ctx->ModelviewMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
- mat = ctx->ProjectionMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
- mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
- mat = ctx->ColorMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
- /* XXX verify the combined matrix is up to date */
- mat = &ctx->_ModelProjectMatrix;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
- ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
- GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
- ASSERT(n < MAX_PROGRAM_MATRICES);
- mat = ctx->ProgramMatrixStack[n].Top;
- }
- else {
- /* no matrix is tracked, but we leave the register values as-is */
- assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
- continue;
- }
+ if (!ctx->Driver.MapTexture)
+ return;
- /* load the matrix values into sequential registers */
- if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else {
- assert(ctx->VertexProgram.TrackMatrixTransform[i]
- == GL_INVERSE_TRANSPOSE_NV);
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
+ if (vp->Base.TexturesUsed[u]) {
+ /* Note: _Current *should* correspond to the target indicated
+ * in TexturesUsed[u].
+ */
+ ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
}
}
}
@@ -259,6 +316,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
_mesa_load_state_parameters(ctx, program->Base.Parameters);
}
+ /* make list of outputs to save some time below */
numOutputs = 0;
for (i = 0; i < VERT_RESULT_MAX; i++) {
if (program->Base.OutputsWritten & (1 << i)) {
@@ -266,6 +324,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
}
}
+ map_textures(ctx, program);
+
for (i = 0; i < VB->Count; i++) {
GLuint attr;
@@ -317,6 +377,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
#endif
}
+ unmap_textures(ctx, program);
+
/* Fixup fog and point size results if needed */
if (program->IsNVProgram) {
if (ctx->Fog.Enabled &&
@@ -334,12 +396,39 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
}
}
- /* Setup the VB pointers so that the next pipeline stages get
- * their data from the right place (the program output arrays).
- */
- VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
- VB->ClipPtr->size = 4;
- VB->ClipPtr->count = VB->Count;
+ if (program->IsPositionInvariant) {
+ /* We need the exact same transform as in the fixed function path here
+ * to guarantee invariance, depending on compiler optimization flags
+ * results could be different otherwise.
+ */
+ VB->ClipPtr = TransformRaw( &store->results[0],
+ &ctx->_ModelProjectMatrix,
+ VB->AttribPtr[0] );
+
+ /* Drivers expect this to be clean to element 4...
+ */
+ switch (VB->ClipPtr->size) {
+ case 1:
+ /* impossible */
+ case 2:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
+ /* fall-through */
+ case 3:
+ _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
+ /* fall-through */
+ case 4:
+ break;
+ }
+ }
+ else {
+ /* Setup the VB pointers so that the next pipeline stages get
+ * their data from the right place (the program output arrays).
+ */
+ VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
+ VB->ClipPtr->size = 4;
+ VB->ClipPtr->count = VB->Count;
+ }
+
VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
@@ -365,41 +454,10 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
}
}
- /* Cliptest and perspective divide. Clip functions must clear
- * the clipmask.
- */
- store->ormask = 0;
- store->andmask = CLIP_FRUSTUM_BITS;
-
- if (tnl->NeedNdcCoords) {
- VB->NdcPtr =
- _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
- &store->ndcCoords,
- store->clipmask,
- &store->ormask,
- &store->andmask );
- }
- else {
- VB->NdcPtr = NULL;
- _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
- NULL,
- store->clipmask,
- &store->ormask,
- &store->andmask );
- }
-
- if (store->andmask) /* All vertices are outside the frustum */
- return GL_FALSE;
-
- /* This is where we'd do clip testing against the user-defined
- * clipping planes, but they're not supported by vertex programs.
+ /* Perform NDC and cliptest operations:
*/
-
- VB->ClipOrMask = store->ormask;
- VB->ClipMask = store->clipmask;
-
- return GL_TRUE;
+ return do_ndc_cliptest(ctx, store);
}
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 14d3876e54..7c1819b223 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -367,16 +367,16 @@ static void texgen( GLcontext *ctx,
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
- switch (texUnit->GenModeS) {
+ switch (texUnit->GenS.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneS );
+ texUnit->GenS.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
sizeof(out->data[0]), eye,
- texUnit->EyePlaneS );
+ texUnit->GenS.EyePlane );
break;
case GL_SPHERE_MAP:
for (i = 0; i < count; i++)
@@ -400,16 +400,16 @@ static void texgen( GLcontext *ctx,
if (texUnit->TexGenEnabled & T_BIT) {
GLuint i;
- switch (texUnit->GenModeT) {
+ switch (texUnit->GenT.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneT );
+ texUnit->GenT.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
sizeof(out->data[0]), eye,
- texUnit->EyePlaneT );
+ texUnit->GenT.EyePlane );
break;
case GL_SPHERE_MAP:
for (i = 0; i < count; i++)
@@ -433,16 +433,16 @@ static void texgen( GLcontext *ctx,
if (texUnit->TexGenEnabled & R_BIT) {
GLuint i;
- switch (texUnit->GenModeR) {
+ switch (texUnit->GenR.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneR );
+ texUnit->GenR.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
sizeof(out->data[0]), eye,
- texUnit->EyePlaneR );
+ texUnit->GenR.EyePlane );
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
@@ -461,16 +461,16 @@ static void texgen( GLcontext *ctx,
}
if (texUnit->TexGenEnabled & Q_BIT) {
- switch (texUnit->GenModeQ) {
+ switch (texUnit->GenQ.Mode) {
case GL_OBJECT_LINEAR:
_mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
sizeof(out->data[0]), obj,
- texUnit->ObjectPlaneQ );
+ texUnit->GenQ.ObjectPlane );
break;
case GL_EYE_LINEAR:
_mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
sizeof(out->data[0]), eye,
- texUnit->EyePlaneQ );
+ texUnit->GenQ.EyePlane );
break;
default:
_mesa_problem(ctx, "Bad Q texgen");
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
index b661524c87..fe4209ae57 100644
--- a/src/mesa/tnl/t_vertex.c
+++ b/src/mesa/tnl/t_vertex.c
@@ -376,6 +376,22 @@ void _tnl_notify_pipeline_output_change( GLcontext *ctx )
invalidate_funcs(vtx);
}
+
+static void adjust_input_ptrs( GLcontext *ctx, GLint diff)
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint count = vtx->attr_count;
+ int j;
+
+ diff -= 1;
+ for (j=0; j<count; ++j) {
+ register GLvector4f *vptr = VB->AttribPtr[a->attrib];
+ (a++)->inputptr += diff*vptr->stride;
+ }
+}
+
static void update_input_ptrs( GLcontext *ctx, GLuint start )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -431,13 +447,40 @@ void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
update_input_ptrs(ctx, start);
-
/* Note: dest should not be adjusted for non-zero 'start' values:
*/
vtx->emit( ctx, end - start, (GLubyte*) dest );
return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
}
+/* Emit indexed VB vertices start..end to dest. Note that VB vertex at
+ * postion start will be emitted to dest at position zero.
+ */
+
+void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint oldIndex;
+ GLubyte *cdest = dest;
+
+ update_input_ptrs(ctx, oldIndex = elts[start++]);
+ vtx->emit( ctx, 1, cdest );
+ cdest += vtx->vertex_size;
+
+ for (; start < end; ++start) {
+ adjust_input_ptrs(ctx, elts[start] - oldIndex);
+ oldIndex = elts[start];
+ vtx->emit( ctx, 1, cdest);
+ cdest += vtx->vertex_size;
+ }
+
+ return (void *) cdest;
+}
+
void _tnl_init_vertices( GLcontext *ctx,
GLuint vb_size,
@@ -492,27 +535,30 @@ void _tnl_init_vertices( GLcontext *ctx,
void _tnl_free_vertices( GLcontext *ctx )
{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_fastpath *fp, *tmp;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ if (tnl) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_fastpath *fp, *tmp;
- if (vtx->vertex_buf) {
- ALIGN_FREE(vtx->vertex_buf);
- vtx->vertex_buf = NULL;
- }
-
- for (fp = vtx->fastpath ; fp ; fp = tmp) {
- tmp = fp->next;
- FREE(fp->attr);
-
- /* KW: At the moment, fp->func is constrained to be allocated by
- * _mesa_exec_alloc(), as the hardwired fastpaths in
- * t_vertex_generic.c are handled specially. It would be nice
- * to unify them, but this probably won't change until this
- * module gets another overhaul.
- */
- _mesa_exec_free((void *) fp->func);
- FREE(fp);
+ if (vtx->vertex_buf) {
+ ALIGN_FREE(vtx->vertex_buf);
+ vtx->vertex_buf = NULL;
+ }
+
+ for (fp = vtx->fastpath ; fp ; fp = tmp) {
+ tmp = fp->next;
+ FREE(fp->attr);
+
+ /* KW: At the moment, fp->func is constrained to be allocated by
+ * _mesa_exec_alloc(), as the hardwired fastpaths in
+ * t_vertex_generic.c are handled specially. It would be nice
+ * to unify them, but this probably won't change until this
+ * module gets another overhaul.
+ */
+ _mesa_exec_free((void *) fp->func);
+ FREE(fp);
+ }
+
+ vtx->fastpath = NULL;
}
-
- vtx->fastpath = NULL;
}
diff --git a/src/mesa/tnl/t_vertex.h b/src/mesa/tnl/t_vertex.h
index 712311a146..2dfd7b57f0 100644
--- a/src/mesa/tnl/t_vertex.h
+++ b/src/mesa/tnl/t_vertex.h
@@ -119,6 +119,18 @@ extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
GLuint end,
void *dest );
+/* This function isn't optimal. Check out
+ * gallium/auxilary/translate for a more comprehensive implementation of
+ * the same functionality.
+ */
+
+extern void *_tnl_emit_indexed_vertices_to_buffer( GLcontext *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest );
+
+
extern void _tnl_build_vertices( GLcontext *ctx,
GLuint start,
GLuint end,
diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c
index c399423b9e..9812f8c808 100644
--- a/src/mesa/tnl/t_vertex_generic.c
+++ b/src/mesa/tnl/t_vertex_generic.c
@@ -29,11 +29,17 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
+#include "main/simple_list.h"
#include "t_context.h"
#include "t_vertex.h"
-#include "simple_list.h"
+#if 0
+#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#else
+#define DEBUG_INSERT
+#endif
+
/*
* These functions take the NDC coordinates pointed to by 'in', apply the
@@ -45,7 +51,7 @@ static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -57,7 +63,7 @@ static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -69,7 +75,7 @@ static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[14];
@@ -81,7 +87,7 @@ static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
@@ -93,7 +99,7 @@ static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -104,10 +110,10 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
+ out[2] = vp[14];
}
static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
@@ -115,7 +121,7 @@ static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
@@ -126,7 +132,7 @@ static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
}
@@ -136,7 +142,7 @@ static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
}
@@ -150,7 +156,7 @@ static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -161,7 +167,7 @@ static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -172,7 +178,7 @@ static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
@@ -183,7 +189,7 @@ static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
@@ -194,7 +200,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[3];
@@ -203,6 +209,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte
static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
+ DEBUG_INSERT;
_mesa_exit(1);
}
@@ -210,7 +217,7 @@ static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -220,7 +227,7 @@ static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
@@ -230,7 +237,7 @@ static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
@@ -241,7 +248,7 @@ static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
}
@@ -250,7 +257,7 @@ static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
}
@@ -259,12 +266,13 @@ static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
}
static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a; (void) v; (void) in;
}
@@ -272,6 +280,7 @@ static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -283,6 +292,7 @@ static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -294,6 +304,7 @@ static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -305,6 +316,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
c[1] = 0;
@@ -315,6 +327,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G
static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -325,6 +338,7 @@ static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -335,6 +349,7 @@ static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -345,6 +360,7 @@ static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
@@ -355,6 +371,7 @@ static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -365,6 +382,7 @@ static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -375,6 +393,7 @@ static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -385,6 +404,7 @@ static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
@@ -395,6 +415,7 @@ static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -405,6 +426,7 @@ static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -415,6 +437,7 @@ static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -425,6 +448,7 @@ static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
v[2] = 0x00;
@@ -435,6 +459,7 @@ static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -445,6 +470,7 @@ static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -455,6 +481,7 @@ static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -465,6 +492,7 @@ static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
v[2] = 0x00;
@@ -475,6 +503,7 @@ static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -484,6 +513,7 @@ static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -493,6 +523,7 @@ static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
@@ -502,6 +533,7 @@ static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -511,6 +543,7 @@ static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -520,6 +553,7 @@ static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
@@ -530,6 +564,7 @@ static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
}
@@ -551,6 +586,7 @@ static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
/* Although included for completeness, the position coordinate is
* usually handled differently during clipping.
*/
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
@@ -562,7 +598,7 @@ static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
{
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
@@ -575,7 +611,7 @@ static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
{
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = 0;
diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c
index 96def25206..7a255d680a 100644
--- a/src/mesa/tnl/t_vertex_sse.c
+++ b/src/mesa/tnl/t_vertex_sse.c
@@ -28,10 +28,10 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
#include "t_context.h"
#include "t_vertex.h"
-#include "simple_list.h"
-#include "main/enums.h"
#if defined(USE_SSE_ASM)
@@ -39,6 +39,12 @@
#include "x86/common_x86_asm.h"
+/**
+ * Number of bytes to allocate for generated SSE functions
+ */
+#define MAX_SSE_CODE_SIZE 1024
+
+
#define X 0
#define Y 1
#define Z 2
@@ -140,7 +146,8 @@ static void emit_load3f_1( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
- emit_load4f_1(p, dest, arg0);
+ /* Loading from memory erases the upper bits. */
+ sse_movss(&p->func, dest, arg0);
}
static void emit_load2f_2( struct x86_program *p,
@@ -154,7 +161,8 @@ static void emit_load2f_1( struct x86_program *p,
struct x86_reg dest,
struct x86_reg arg0 )
{
- emit_load4f_1(p, dest, arg0);
+ /* Loading from memory erases the upper bits. */
+ sse_movss(&p->func, dest, arg0);
}
static void emit_load1f_1( struct x86_program *p,
@@ -346,6 +354,7 @@ static GLboolean build_vertex_emit( struct x86_program *p )
struct x86_reg temp = x86_make_reg(file_XMM, 0);
struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
+ struct x86_reg temp2 = x86_make_reg(file_XMM, 3);
GLubyte *fixup, *label;
/* Push a few regs?
@@ -518,7 +527,8 @@ static GLboolean build_vertex_emit( struct x86_program *p )
sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
get_src_ptr(p, srcECX, vtxESI, &a[1]);
- emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize);
+ emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize);
+ sse_movss(&p->func, temp, temp2);
update_src_ptr(p, srcECX, vtxESI, &a[1]);
/* Rearrange and possibly do BGR conversion:
@@ -533,8 +543,8 @@ static GLboolean build_vertex_emit( struct x86_program *p )
}
else {
_mesa_printf("Can't emit 3ub\n");
+ return GL_FALSE; /* add this later */
}
- return GL_FALSE; /* add this later */
break;
case EMIT_4UB_4F_RGBA:
@@ -619,7 +629,10 @@ static GLboolean build_vertex_emit( struct x86_program *p )
x86_pop(&p->func, countEBP);
x86_ret(&p->func);
+ assert(!vtx->emit);
vtx->emit = (tnl_emit_func)x86_get_func(&p->func);
+
+ assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );
return GL_TRUE;
}
@@ -644,7 +657,10 @@ void _tnl_generate_sse_emit( GLcontext *ctx )
p.identity = x86_make_reg(file_XMM, 6);
p.chan0 = x86_make_reg(file_XMM, 7);
- x86_init_func(&p.func);
+ if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
+ vtx->emit = NULL;
+ return;
+ }
if (build_vertex_emit(&p)) {
_tnl_register_fastpath( vtx, GL_TRUE );
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index b3b63cd3e4..7be4d95af6 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 2006 Tungsten Graphics All Rights Reserved.
+ * Copyright (C) 2007 Tungsten Graphics All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index 4bdbed92df..4d628aa9a6 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),