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-rw-r--r--src/mesa/tnl/t_array_import.c16
-rw-r--r--src/mesa/tnl/t_context.c2
-rw-r--r--src/mesa/tnl/t_context.h18
-rw-r--r--src/mesa/tnl/t_pipeline.c2
-rw-r--r--src/mesa/tnl/t_save_api.c21
-rw-r--r--src/mesa/tnl/t_save_loopback.c14
-rw-r--r--src/mesa/tnl/t_save_playback.c6
-rw-r--r--src/mesa/tnl/t_vb_light.c4
-rw-r--r--src/mesa/tnl/t_vp_build.c2
-rw-r--r--src/mesa/tnl/t_vtx_api.c48
-rw-r--r--src/mesa/tnl/t_vtx_eval.c4
-rw-r--r--src/mesa/tnl/t_vtx_exec.c6
-rw-r--r--src/mesa/tnl/t_vtx_generic.c12
13 files changed, 62 insertions, 93 deletions
diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c
index 7cc834ffa2..0fb3529b6b 100644
--- a/src/mesa/tnl/t_array_import.c
+++ b/src/mesa/tnl/t_array_import.c
@@ -267,6 +267,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
/* When vertex program mode is enabled, the generic vertex program
* attribute arrays have priority over the conventional attributes.
* Try to use them now.
+ * XXX that's true of NV_vertex_program, but ARB_vertex_program???
*/
for (index = 0; index < VERT_ATTRIB_MAX; index++) {
/* When vertex program mode is enabled, the generic vertex attribute
@@ -304,6 +305,11 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
tmp->FogCoord.count = VB->Count;
VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
}
+ else if (index == VERT_ATTRIB_COLOR_INDEX) {
+ _tnl_import_index( ctx, 0, 0 );
+ tmp->Index.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index;
+ }
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
i = index - VERT_ATTRIB_TEX0;
_tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
@@ -317,19 +323,13 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
/* odd-ball vertex attributes */
{
- _tnl_import_index( ctx, 0, 0 );
- tmp->Index.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
- }
-
- {
_tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
}
/* These are constant & could be precalculated:
*/
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
_tnl_constant_attrib(tnl, tmp, i);
}
@@ -340,7 +340,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
+ VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
VB->IndexPtr[1] = NULL;
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
VB->SecondaryColorPtr[1] = NULL;
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index ad972fa7b7..d13056f9f3 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -186,7 +186,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
}
else {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_INDEX );
+ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
}
if (ctx->Fog.Enabled ||
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 7a80e3477c..6c97fbb7c8 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -105,7 +105,7 @@ enum {
_TNL_ATTRIB_COLOR0 = 3,
_TNL_ATTRIB_COLOR1 = 4,
_TNL_ATTRIB_FOG = 5,
- _TNL_ATTRIB_SIX = 6,
+ _TNL_ATTRIB_COLOR_INDEX = 6,
_TNL_ATTRIB_SEVEN = 7,
_TNL_ATTRIB_TEX0 = 8,
_TNL_ATTRIB_TEX1 = 9,
@@ -143,10 +143,9 @@ enum {
_TNL_ATTRIB_MAT_BACK_SHININESS = 41,
_TNL_ATTRIB_MAT_FRONT_INDEXES = 42,
_TNL_ATTRIB_MAT_BACK_INDEXES = 43,
- _TNL_ATTRIB_INDEX = 44,
- _TNL_ATTRIB_EDGEFLAG = 45,
- _TNL_ATTRIB_POINTSIZE = 46,
- _TNL_ATTRIB_MAX = 47
+ _TNL_ATTRIB_EDGEFLAG = 44,
+ _TNL_ATTRIB_POINTSIZE = 45,
+ _TNL_ATTRIB_MAX = 46
} ;
#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
@@ -155,7 +154,8 @@ enum {
/* special index used for handing invalid glVertexAttribute() indices */
#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_ATTRIBUTE15 + 1)
-/* Define bit ranges instead of bit masks.
+/**
+ * Handy attribute ranges:
*/
#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
@@ -197,8 +197,8 @@ struct tnl_eval2_map {
struct tnl_eval {
GLuint new_state;
- struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1];
- struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1];
+ struct tnl_eval1_map map1[_TNL_ATTRIB_EDGEFLAG + 1];
+ struct tnl_eval2_map map2[_TNL_ATTRIB_EDGEFLAG + 1];
};
@@ -377,6 +377,7 @@ struct tnl_vertex_arrays
* The GL_NV_vertex_program extension defines 16 extra sets of vertex
* arrays which have precedent over the conventional arrays when enabled.
*/
+ /* XXX I think the array size is wronge (47 vs. 16) */
GLvector4f Attribs[_TNL_ATTRIB_MAX];
};
@@ -419,6 +420,7 @@ struct vertex_buffer
GLuint PrimitiveCount;
/* Inputs to the vertex program stage */
+ /* XXX This array may be too large (47 vs. 16) */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 0b579a7b24..a2d55b2f65 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -81,7 +81,7 @@ static GLuint check_input_changes( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++) {
+ for (i = 0; i <= _TNL_LAST_MAT; i++) {
if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 5765652b7e..8625142e16 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -371,7 +371,8 @@ static void _save_copy_to_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
+ /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */
+ for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
if (tnl->save.attrsz[i]) {
tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
COPY_CLEAN_4V(tnl->save.current[i],
@@ -399,7 +400,7 @@ static void _save_copy_from_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
+ for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
switch (tnl->save.attrsz[i]) {
case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3];
case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2];
@@ -1173,19 +1174,15 @@ static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b );
}
-static void GLAPIENTRY _save_EdgeFlagv( const GLboolean *v )
-{
- IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)(v[0]) );
-}
static void GLAPIENTRY _save_Indexf( GLfloat f )
{
- IDX_ATTR( _TNL_ATTRIB_INDEX, f );
+ IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f );
}
static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
{
- IDX_ATTR( _TNL_ATTRIB_INDEX, f[0] );
+ IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] );
}
@@ -1467,7 +1464,6 @@ static void _save_vtxfmt_init( GLcontext *ctx )
vfmt->Color4f = _save_Color4f;
vfmt->Color4fv = _save_Color4fv;
vfmt->EdgeFlag = _save_EdgeFlag;
- vfmt->EdgeFlagv = _save_EdgeFlagv;
vfmt->End = _save_End;
vfmt->FogCoordfEXT = _save_FogCoordfEXT;
vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
@@ -1652,16 +1648,13 @@ static void _save_current_init( GLcontext *ctx )
tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
}
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
- const GLuint j = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ const GLuint j = i - _TNL_FIRST_MAT;
ASSERT(j < MAT_ATTRIB_MAX);
tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
}
- tnl->save.currentsz[_TNL_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
- tnl->save.current[_TNL_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
-
tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
}
diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c
index 7b2e4a4320..9d87c20df8 100644
--- a/src/mesa/tnl/t_save_loopback.c
+++ b/src/mesa/tnl/t_save_loopback.c
@@ -297,7 +297,8 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
struct loopback_attr la[_TNL_ATTRIB_MAX];
GLuint i, nr = 0;
- for (i = 0 ; i <= _TNL_ATTRIB_TEX7 ; i++) {
+ /* conventional + generic attributes */
+ for (i = 0 ; i <= _TNL_ATTRIB_ATTRIBUTE15 ; i++) {
if (list->attrsz[i]) {
la[nr].target = i;
la[nr].sz = list->attrsz[i];
@@ -306,6 +307,7 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
}
}
+ /* material attributes */
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ;
i <= _TNL_ATTRIB_MAT_BACK_INDEXES ;
i++) {
@@ -317,6 +319,7 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
}
}
+ /* special-case: edgeflag */
if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
la[nr].target = _TNL_ATTRIB_EDGEFLAG;
la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG];
@@ -324,15 +327,6 @@ void _tnl_loopback_vertex_list( GLcontext *ctx,
nr++;
}
- if (list->attrsz[_TNL_ATTRIB_INDEX]) {
- la[nr].target = _TNL_ATTRIB_INDEX;
- la[nr].sz = list->attrsz[_TNL_ATTRIB_INDEX];
- la[nr].func = index_attr1fv;
- nr++;
- }
-
- /* XXX ARB vertex attribs */
-
for (i = 0 ; i < list->prim_count ; i++) {
if (list->prim[i].mode & PRIM_WEAK)
loopback_weak_prim( ctx, list, i, la, nr );
diff --git a/src/mesa/tnl/t_save_playback.c b/src/mesa/tnl/t_save_playback.c
index 995964c961..9504f0fe68 100644
--- a/src/mesa/tnl/t_save_playback.c
+++ b/src/mesa/tnl/t_save_playback.c
@@ -66,7 +66,7 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
VB->Elts = NULL;
VB->NormalLengthPtr = node->normal_lengths;
- for (attr = 0; attr <= _TNL_ATTRIB_INDEX; attr++) {
+ for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
if (node->attrsz[attr]) {
tmp->Attribs[attr].count = node->count;
tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
@@ -106,7 +106,7 @@ static void _tnl_bind_vertex_list( GLcontext *ctx,
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
+ VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
VB->IndexPtr[1] = NULL;
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
VB->SecondaryColorPtr[1] = NULL;
@@ -129,7 +129,7 @@ static void _playback_copy_to_current( GLcontext *ctx,
else
data = node->buffer;
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
+ for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
if (node->attrsz[i]) {
COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
data += node->attrsz[i];
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 4d360007a4..47c5b400aa 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -135,7 +135,7 @@ prepare_materials(GLcontext *ctx,
* update_materials(), above, that'll actually copy the vertex color to
* the material attribute(s).
*/
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++) {
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
if (VB->AttribPtr[i]->stride) {
const GLuint j = store->mat_count++;
const GLuint attr = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
@@ -251,7 +251,7 @@ static GLboolean run_lighting( GLcontext *ctx,
VB->AttribPtr[_TNL_ATTRIB_COLOR0] = VB->ColorPtr[0];
VB->AttribPtr[_TNL_ATTRIB_COLOR1] = VB->SecondaryColorPtr[0];
- VB->AttribPtr[_TNL_ATTRIB_INDEX] = VB->IndexPtr[0];
+ VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = VB->IndexPtr[0];
return GL_TRUE;
}
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 647c6a1f24..56800aafda 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -142,7 +142,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
}
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++)
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
if (VB->AttribPtr[i]->stride)
key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT);
diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c
index e8f63f23ae..ed0688965b 100644
--- a/src/mesa/tnl/t_vtx_api.c
+++ b/src/mesa/tnl/t_vtx_api.c
@@ -145,7 +145,7 @@ static void _tnl_copy_to_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_INDEX ; i++) {
+ for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) {
if (tnl->vtx.attrsz[i]) {
/* Note: the tnl->vtx.current[i] pointers points to
* the ctx->Current fields. The first 16 or so, anyway.
@@ -156,13 +156,6 @@ static void _tnl_copy_to_current( GLcontext *ctx )
}
}
- /* color index is special (it's not a float[4] so COPY_CLEAN_4V above
- * will trash adjacent memory!)
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_INDEX]) {
- ctx->Current.Index = tnl->vtx.attrptr[_TNL_ATTRIB_INDEX][0];
- }
-
/* Edgeflag requires additional treatment:
*/
if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
@@ -642,30 +635,6 @@ static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b )
OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
}
-static void GLAPIENTRY _tnl_EdgeFlagv( const GLboolean *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat f = (GLfloat)v[0];
-
- OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
-}
-
-static void GLAPIENTRY _tnl_Indexf( GLfloat f )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- OTHER_ATTR( _TNL_ATTRIB_INDEX, 1, &f );
-}
-
-static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- OTHER_ATTR( _TNL_ATTRIB_INDEX, 1, v );
-}
/* Eval
*/
@@ -680,7 +649,7 @@ static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
if (tnl->vtx.eval.new_state)
_tnl_update_eval( ctx );
- for (i = 0 ; i <= _TNL_ATTRIB_INDEX ; i++) {
+ for (i = 0 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
if (tnl->vtx.eval.map1[i].map)
if (tnl->vtx.attrsz[i] != tnl->vtx.eval.map1[i].sz)
_tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz );
@@ -708,7 +677,7 @@ static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
if (tnl->vtx.eval.new_state)
_tnl_update_eval( ctx );
- for (i = 0 ; i <= _TNL_ATTRIB_INDEX ; i++) {
+ for (i = 0 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
if (tnl->vtx.eval.map2[i].map)
if (tnl->vtx.attrsz[i] != tnl->vtx.eval.map2[i].sz)
_tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz );
@@ -859,6 +828,9 @@ static void GLAPIENTRY _tnl_End( void )
}
+/**
+ * XXX why aren't all members initialized here??
+ */
static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
{
GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
@@ -868,7 +840,6 @@ static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
vfmt->CallList = _mesa_CallList;
vfmt->CallLists = _mesa_CallLists;
vfmt->EdgeFlag = _tnl_EdgeFlag;
- vfmt->EdgeFlagv = _tnl_EdgeFlagv;
vfmt->End = _tnl_End;
vfmt->EvalCoord1f = _tnl_EvalCoord1f;
vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
@@ -876,8 +847,6 @@ static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
vfmt->EvalPoint1 = _tnl_EvalPoint1;
vfmt->EvalPoint2 = _tnl_EvalPoint2;
- vfmt->Indexf = _tnl_Indexf;
- vfmt->Indexfv = _tnl_Indexfv;
vfmt->Materialfv = _tnl_Materialfv;
vfmt->Rectf = _mesa_noop_Rectf;
@@ -935,8 +904,7 @@ static void _tnl_current_init( GLcontext *ctx )
tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
ctx->Light.Material.Attrib[i];
- /* special cases */
- tnl->vtx.current[_TNL_ATTRIB_INDEX] = &ctx->Current.Index;
+ /* special case */
tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
}
@@ -1006,7 +974,7 @@ void _tnl_vtx_init( GLcontext *ctx )
_tnl_generic_attr_table_init( generic_attr_func );
}
- for (i = 0; i < _TNL_ATTRIB_INDEX; i++)
+ for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++)
_mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
for (i = 0; i < 4; i++) {
diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c
index d948e700b0..e21cc7f00a 100644
--- a/src/mesa/tnl/t_vtx_eval.c
+++ b/src/mesa/tnl/t_vtx_eval.c
@@ -134,7 +134,7 @@ void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint attr;
- for (attr = 1; attr <= _TNL_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
@@ -179,7 +179,7 @@ void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint attr;
- for (attr = 1; attr <= _TNL_ATTRIB_INDEX; attr++) {
+ for (attr = 1; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map;
if (map) {
GLfloat uu = (u - map->u1) * map->du;
diff --git a/src/mesa/tnl/t_vtx_exec.c b/src/mesa/tnl/t_vtx_exec.c
index 3705a5c96a..57d842f05f 100644
--- a/src/mesa/tnl/t_vtx_exec.c
+++ b/src/mesa/tnl/t_vtx_exec.c
@@ -129,7 +129,7 @@ static void _tnl_vb_bind_vtx( GLcontext *ctx )
VB->Elts = NULL;
VB->NormalLengthPtr = NULL;
- for (attr = 0; attr <= _TNL_ATTRIB_INDEX ; attr++) {
+ for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) {
if (tnl->vtx.attrsz[attr]) {
tmp->Attribs[attr].count = count;
tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
@@ -171,10 +171,10 @@ static void _tnl_vb_bind_vtx( GLcontext *ctx )
VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
- VB->IndexPtr[1] = NULL;
VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
VB->SecondaryColorPtr[1] = NULL;
+ VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
+ VB->IndexPtr[1] = NULL;
VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c
index bfae296921..28de445ed4 100644
--- a/src/mesa/tnl/t_vtx_generic.c
+++ b/src/mesa/tnl/t_vtx_generic.c
@@ -333,6 +333,16 @@ static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v )
DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
}
+static void GLAPIENTRY _tnl_Indexf( GLfloat v )
+{
+ DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v );
+}
+
+static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
+{
+ DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v );
+}
+
static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y,
GLfloat z )
{
@@ -556,6 +566,8 @@ void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx )
vfmt->Color3fv = _tnl_Color3fv;
vfmt->Color4f = _tnl_Color4f;
vfmt->Color4fv = _tnl_Color4fv;
+ vfmt->Indexf = _tnl_Indexf;
+ vfmt->Indexfv = _tnl_Indexfv;
vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f;