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-rw-r--r--src/mesa/tnl/t_array_api.c50
-rw-r--r--src/mesa/tnl/t_array_api.h4
-rw-r--r--src/mesa/tnl/t_array_import.c142
-rw-r--r--src/mesa/tnl/t_array_import.h4
-rw-r--r--src/mesa/tnl/t_context.c6
-rw-r--r--src/mesa/tnl/t_context.h62
-rw-r--r--src/mesa/tnl/t_eval_api.c12
-rw-r--r--src/mesa/tnl/t_eval_api.h6
-rw-r--r--src/mesa/tnl/t_imm_alloc.c11
-rw-r--r--src/mesa/tnl/t_imm_alloc.h4
-rw-r--r--src/mesa/tnl/t_imm_api.c103
-rw-r--r--src/mesa/tnl/t_imm_api.h12
-rw-r--r--src/mesa/tnl/t_imm_debug.c29
-rw-r--r--src/mesa/tnl/t_imm_debug.h28
-rw-r--r--src/mesa/tnl/t_imm_dlist.c71
-rw-r--r--src/mesa/tnl/t_imm_dlist.h8
-rw-r--r--src/mesa/tnl/t_imm_elt.c44
-rw-r--r--src/mesa/tnl/t_imm_elt.h8
-rw-r--r--src/mesa/tnl/t_imm_eval.c71
-rw-r--r--src/mesa/tnl/t_imm_eval.h4
-rw-r--r--src/mesa/tnl/t_imm_exec.c82
-rw-r--r--src/mesa/tnl/t_imm_exec.h8
-rw-r--r--src/mesa/tnl/t_imm_fixup.c90
-rw-r--r--src/mesa/tnl/t_imm_fixup.h8
-rw-r--r--src/mesa/tnl/t_pipeline.c47
-rw-r--r--src/mesa/tnl/t_pipeline.h23
-rw-r--r--src/mesa/tnl/t_vb_cliptmp.h18
-rw-r--r--src/mesa/tnl/t_vb_fog.c24
-rw-r--r--src/mesa/tnl/t_vb_light.c41
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h188
-rw-r--r--src/mesa/tnl/t_vb_normals.c27
-rw-r--r--src/mesa/tnl/t_vb_points.c16
-rw-r--r--src/mesa/tnl/t_vb_render.c42
-rw-r--r--src/mesa/tnl/t_vb_rendertmp.h39
-rw-r--r--src/mesa/tnl/t_vb_texgen.c150
-rw-r--r--src/mesa/tnl/t_vb_texmat.c30
-rw-r--r--src/mesa/tnl/t_vb_vertex.c74
-rw-r--r--src/mesa/tnl/tnl.h4
38 files changed, 797 insertions, 793 deletions
diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c
index cfc5e5debe..f77fac1b2f 100644
--- a/src/mesa/tnl/t_array_api.c
+++ b/src/mesa/tnl/t_array_api.c
@@ -1,4 +1,4 @@
-/* $Id: t_array_api.c,v 1.9 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_array_api.c,v 1.10 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -78,7 +78,7 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
#else
/* Simple alternative to above code.
*/
- if (_tnl_hard_begin( ctx, mode ))
+ if (_tnl_hard_begin( ctx, mode ))
{
GLuint i;
for (i=start;i<count;i++) {
@@ -90,7 +90,7 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
}
-static void _tnl_draw_elements( GLcontext *ctx, GLenum mode, GLsizei count,
+static void _tnl_draw_elements( GLcontext *ctx, GLenum mode, GLsizei count,
const GLuint *indices)
{
#if 1
@@ -135,10 +135,10 @@ static void _tnl_draw_elements( GLcontext *ctx, GLenum mode, GLsizei count,
}
-static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
+static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
+ GLuint start, GLuint end,
GLsizei count, const GLuint *indices )
-
+
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
FLUSH_CURRENT( ctx, 0 );
@@ -150,7 +150,7 @@ static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
tnl->vb.PrimitiveLength[0] = count;
tnl->vb.Elts = (GLuint *)indices;
- if (ctx->Array.LockCount)
+ if (ctx->Array.LockCount)
_tnl_run_pipeline( ctx );
else {
/* Note that arrays may have changed before/after execution.
@@ -202,18 +202,18 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
/* The arrays are small enough to fit in a single VB; just bind
* them and go. Any untransformed data will be copied on
* clipping.
- *
+ *
* Invalidate any locked data dependent on these arrays.
*/
_tnl_vb_bind_arrays( ctx, start, count );
VB->FirstPrimitive = 0;
VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
- VB->PrimitiveLength[0] = count - start;
+ VB->PrimitiveLength[0] = count - start;
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
_tnl_run_pipeline( ctx );
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
}
- }
+ }
else if (!ctx->CompileFlag && mode == GL_TRIANGLE_STRIP) {
int bufsz = (ctx->Const.MaxArrayLockSize - 2) & ~1;
int j, nr;
@@ -226,8 +226,8 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
nr = MIN2( bufsz, count - j );
_tnl_vb_bind_arrays( ctx, j, j + nr );
VB->FirstPrimitive = 0;
- VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
- VB->PrimitiveLength[0] = nr;
+ VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
+ VB->PrimitiveLength[0] = nr;
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
_tnl_run_pipeline( ctx );
tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
@@ -249,30 +249,30 @@ _tnl_DrawRangeElements(GLenum mode,
/* Check arguments, etc.
*/
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
type, indices ))
return;
if (tnl->pipeline.build_state_changes)
_tnl_validate_pipeline( ctx );
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
+ ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
count, type, indices );
-
+
if (ctx->Array.LockCount) {
/* Are the arrays already locked? If so we currently have to look
* at the whole locked range.
*/
if (start >= ctx->Array.LockFirst && end <= ctx->Array.LockCount)
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockFirst,
+ _tnl_draw_range_elements( ctx, mode,
+ ctx->Array.LockFirst,
ctx->Array.LockCount,
count, ui_indices );
else {
/* The spec says referencing elements outside the locked
* range is undefined. I'm going to make it a noop this time
- * round, maybe come up with something beter before 3.6.
+ * round, maybe come up with something beter before 3.6.
*
* May be able to get away with just setting LockCount==0,
* though this raises the problems of dependent state. May
@@ -280,7 +280,7 @@ _tnl_DrawRangeElements(GLenum mode,
*
* Or scan the list and replace bad indices?
*/
- _mesa_problem( ctx,
+ _mesa_problem( ctx,
"DrawRangeElements references "
"elements outside locked range.");
}
@@ -300,7 +300,7 @@ _tnl_DrawRangeElements(GLenum mode,
void
-_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
+_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
@@ -315,22 +315,22 @@ _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
if (tnl->pipeline.build_state_changes)
_tnl_validate_pipeline( ctx );
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
+ ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
count, type, indices );
if (ctx->Array.LockCount) {
- _tnl_draw_range_elements( ctx, mode,
+ _tnl_draw_range_elements( ctx, mode,
ctx->Array.LockFirst,
ctx->Array.LockCount,
count, ui_indices );
- }
+ }
else {
/* Scan the index list and see if we can use the locked path anyway.
*/
GLuint max_elt = 0;
GLint i;
- for (i = 0 ; i < count ; i++)
+ for (i = 0 ; i < count ; i++)
if (ui_indices[i] > max_elt)
max_elt = ui_indices[i];
@@ -364,7 +364,7 @@ void _tnl_array_init( GLcontext *ctx )
_mesa_vector1ui_init( &tmp->Index, 0, 0 );
_mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
_mesa_vector4f_init( &tmp->TexCoord[i], 0, 0);
tnl->tmp_primitive = (GLuint *)MALLOC(sizeof(GLuint)*tnl->vb.Size);
diff --git a/src/mesa/tnl/t_array_api.h b/src/mesa/tnl/t_array_api.h
index ebb99e78d6..32a70443f5 100644
--- a/src/mesa/tnl/t_array_api.h
+++ b/src/mesa/tnl/t_array_api.h
@@ -1,10 +1,10 @@
-/* $Id: t_array_api.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_array_api.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c
index 90cc0e5384..ecde7b2943 100644
--- a/src/mesa/tnl/t_array_import.c
+++ b/src/mesa/tnl/t_array_import.c
@@ -1,10 +1,10 @@
-/* $Id: t_array_import.c,v 1.10 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_array_import.c,v 1.11 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,13 +50,13 @@ static void _tnl_import_vertex( GLcontext *ctx,
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- tmp = _ac_import_vertex(ctx,
+ tmp = _ac_import_vertex(ctx,
GL_FLOAT,
stride ? 4*sizeof(GLfloat) : 0,
0,
- writeable,
+ writeable,
&is_writeable);
-
+
inputs->Obj.data = (GLfloat (*)[4]) tmp->Ptr;
inputs->Obj.start = (GLfloat *) tmp->Ptr;
inputs->Obj.stride = tmp->StrideB;
@@ -76,10 +76,10 @@ static void _tnl_import_normal( GLcontext *ctx,
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- tmp = _ac_import_normal(ctx, GL_FLOAT,
- stride ? 3*sizeof(GLfloat) : 0, writeable,
+ tmp = _ac_import_normal(ctx, GL_FLOAT,
+ stride ? 3*sizeof(GLfloat) : 0, writeable,
&is_writeable);
-
+
inputs->Normal.data = (GLfloat (*)[3]) tmp->Ptr;
inputs->Normal.start = (GLfloat *) tmp->Ptr;
inputs->Normal.stride = tmp->StrideB;
@@ -99,13 +99,13 @@ static void _tnl_import_color( GLcontext *ctx,
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- tmp = _ac_import_color(ctx,
- GL_UNSIGNED_BYTE,
- stride ? 4*sizeof(GLubyte) : 0,
+ tmp = _ac_import_color(ctx,
+ GL_UNSIGNED_BYTE,
+ stride ? 4*sizeof(GLubyte) : 0,
4,
- writeable,
+ writeable,
&is_writeable);
-
+
inputs->Color.data = (GLchan (*)[4]) tmp->Ptr;
inputs->Color.start = (GLchan *) tmp->Ptr;
inputs->Color.stride = tmp->StrideB;
@@ -125,12 +125,12 @@ static void _tnl_import_secondarycolor( GLcontext *ctx,
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- tmp = _ac_import_secondarycolor(ctx, GL_UNSIGNED_BYTE,
- stride ? 4*sizeof(GLubyte) : 0,
+ tmp = _ac_import_secondarycolor(ctx, GL_UNSIGNED_BYTE,
+ stride ? 4*sizeof(GLubyte) : 0,
4,
- writeable,
+ writeable,
&is_writeable);
-
+
inputs->SecondaryColor.data = (GLchan (*)[4]) tmp->Ptr;
inputs->SecondaryColor.start = (GLchan *) tmp->Ptr;
inputs->SecondaryColor.stride = tmp->StrideB;
@@ -149,10 +149,10 @@ static void _tnl_import_fogcoord( GLcontext *ctx,
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
- tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writeable,
+ tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
+ stride ? sizeof(GLfloat) : 0, writeable,
&is_writeable);
-
+
inputs->FogCoord.data = (GLfloat *) tmp->Ptr;
inputs->FogCoord.start = (GLfloat *) tmp->Ptr;
inputs->FogCoord.stride = tmp->StrideB;
@@ -171,10 +171,10 @@ static void _tnl_import_index( GLcontext *ctx,
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
- tmp = _ac_import_index(ctx, GL_UNSIGNED_INT,
- stride ? sizeof(GLuint) : 0, writeable,
+ tmp = _ac_import_index(ctx, GL_UNSIGNED_INT,
+ stride ? sizeof(GLuint) : 0, writeable,
&is_writeable);
-
+
inputs->Index.data = (GLuint *) tmp->Ptr;
inputs->Index.start = (GLuint *) tmp->Ptr;
inputs->Index.stride = tmp->StrideB;
@@ -185,7 +185,7 @@ static void _tnl_import_index( GLcontext *ctx,
inputs->Index.flags |= VEC_NOT_WRITEABLE;
}
-
+
static void _tnl_import_texcoord( GLcontext *ctx,
GLuint i,
GLboolean writeable,
@@ -195,12 +195,12 @@ static void _tnl_import_texcoord( GLcontext *ctx,
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
- tmp = _ac_import_texcoord(ctx, i, GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
+ tmp = _ac_import_texcoord(ctx, i, GL_FLOAT,
+ stride ? 4*sizeof(GLfloat) : 0,
0,
- writeable,
+ writeable,
&is_writeable);
-
+
inputs->TexCoord[i].data = (GLfloat (*)[4]) tmp->Ptr;
inputs->TexCoord[i].start = (GLfloat *) tmp->Ptr;
inputs->TexCoord[i].stride = tmp->StrideB;
@@ -211,8 +211,8 @@ static void _tnl_import_texcoord( GLcontext *ctx,
if (!is_writeable)
inputs->TexCoord[i].flags |= VEC_NOT_WRITEABLE;
}
-
-
+
+
static void _tnl_import_edgeflag( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
@@ -221,11 +221,11 @@ static void _tnl_import_edgeflag( GLcontext *ctx,
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
- tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
- stride ? sizeof(GLubyte) : 0,
- 0,
+ tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
+ stride ? sizeof(GLubyte) : 0,
+ 0,
&is_writeable);
-
+
inputs->EdgeFlag.data = (GLubyte *) tmp->Ptr;
inputs->EdgeFlag.start = (GLubyte *) tmp->Ptr;
inputs->EdgeFlag.stride = tmp->StrideB;
@@ -253,7 +253,7 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
(void) inputs;
- if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
+ if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
required |= VERT_OBJ;
/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
@@ -295,13 +295,13 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
}
if (required & VERT_TEX_ANY)
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if ((required & VERT_TEX(i)) && (VB->TexCoordPtr[i]->flags & flags)) {
ASSERT(VB->TexCoordPtr[i] == &inputs->TexCoord[i]);
_tnl_import_texcoord( ctx, i, writeable, stride );
VB->importable_data &= ~VERT_TEX(i);
}
-
+
}
@@ -323,11 +323,11 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
ASSERT(start == (GLint) ctx->Array.LockFirst);
ASSERT(count == (GLint) ctx->Array.LockCount);
}
-
+
imports = tnl->pipeline.inputs;
_ac_import_range( ctx, start, count );
-
+
VB->Count = count - start;
VB->FirstClipped = VB->Count;
@@ -335,14 +335,14 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
VB->MaterialMask = 0;
VB->Material = 0;
VB->Flag = 0;
-
+
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: inputs", inputs); */
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: imports", imports); */
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: _Enabled", ctx->Array._Enabled); */
if (inputs & VERT_OBJ) {
if (imports & VERT_OBJ) {
- _tnl_import_vertex( ctx, 0, 0 );
+ _tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
}
VB->ObjPtr = &tmp->Obj;
@@ -350,7 +350,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
if (inputs & VERT_NORM) {
if (imports & VERT_NORM) {
- _tnl_import_normal( ctx, 0, 0 );
+ _tnl_import_normal( ctx, 0, 0 );
tmp->Normal.count = VB->Count;
}
VB->NormalPtr = &tmp->Normal;
@@ -358,7 +358,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
if (inputs & VERT_RGBA) {
if (imports & VERT_RGBA) {
- _tnl_import_color( ctx, 0, 0 );
+ _tnl_import_color( ctx, 0, 0 );
tmp->Color.count = VB->Count;
}
VB->ColorPtr[0] = &tmp->Color;
@@ -367,42 +367,42 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
if (inputs & VERT_INDEX) {
if (imports & VERT_INDEX) {
- _tnl_import_index( ctx, 0, 0 );
+ _tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
}
VB->IndexPtr[0] = &tmp->Index;
VB->IndexPtr[1] = 0;
- }
+ }
if (inputs & VERT_FOG_COORD) {
if (imports & VERT_FOG_COORD) {
- _tnl_import_fogcoord( ctx, 0, 0 );
+ _tnl_import_fogcoord( ctx, 0, 0 );
tmp->FogCoord.count = VB->Count;
}
VB->FogCoordPtr = &tmp->FogCoord;
}
-
+
if (inputs & VERT_EDGE) {
- _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
+ _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag.data;
}
-
+
if (inputs & VERT_SPEC_RGB) {
if (imports & VERT_SPEC_RGB) {
- _tnl_import_secondarycolor( ctx, 0, 0 );
+ _tnl_import_secondarycolor( ctx, 0, 0 );
tmp->SecondaryColor.count = VB->Count;
}
VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
VB->SecondaryColorPtr[1] = 0;
}
-
+
if (inputs & VERT_TEX_ANY) {
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureUnits ; i++)
if (inputs & VERT_TEX(i)) {
if (imports & VERT_TEX(i)) {
- _tnl_import_texcoord( ctx, i, 0, 0 );
+ _tnl_import_texcoord( ctx, i, 0, 0 );
tmp->TexCoord[i].count = VB->Count;
}
VB->TexCoordPtr[i] = &tmp->TexCoord[i];
@@ -414,7 +414,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
VB->import_data = _tnl_upgrade_client_data;
VB->importable_data = imports & VERT_FIXUP;
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: importable", VB->importable_data); */
-
+
}
@@ -424,7 +424,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
* consecutive calls to ArrayElement with consecutive indices.
*/
void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
- GLuint start, GLuint count )
+ GLuint start, GLuint count )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint required = ctx->Array._Enabled;
@@ -449,7 +449,7 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
else if (ctx->Array.Vertex.Size == 3)
required |= VERT_OBJ_23;
-
+
if (required & VERT_NORM) {
_math_trans_3f( IM->Normal + IM->Start,
ctx->Array.Normal.Ptr,
@@ -457,7 +457,7 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
ctx->Array.Normal.Type,
start, n );
}
-
+
if (required & VERT_EDGE) {
_math_trans_1ub( IM->EdgeFlag + IM->Start,
ctx->Array.EdgeFlag.Ptr,
@@ -465,10 +465,10 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
ctx->Array.EdgeFlag.Type,
start, n );
}
-
+
if (required & VERT_RGBA) {
_math_trans_4chan( IM->Color + IM->Start,
- ctx->Array.Color.Ptr,
+ ctx->Array.Color.Ptr,
ctx->Array.Color.StrideB,
ctx->Array.Color.Type,
ctx->Array.Color.Size,
@@ -478,28 +478,28 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
if (required & VERT_SPEC_RGB) {
_math_trans_4chan( IM->SecondaryColor + IM->Start,
ctx->Array.SecondaryColor.Ptr,
- ctx->Array.SecondaryColor.StrideB,
- ctx->Array.SecondaryColor.Type,
- ctx->Array.SecondaryColor.Size,
+ ctx->Array.SecondaryColor.StrideB,
+ ctx->Array.SecondaryColor.Type,
+ ctx->Array.SecondaryColor.Size,
start, n );
}
if (required & VERT_FOG_COORD) {
_math_trans_1f( IM->FogCoord + IM->Start,
- ctx->Array.FogCoord.Ptr,
+ ctx->Array.FogCoord.Ptr,
ctx->Array.FogCoord.StrideB,
ctx->Array.FogCoord.Type,
start, n );
}
-
+
if (required & VERT_INDEX) {
_math_trans_1ui( IM->Index + IM->Start,
- ctx->Array.Index.Ptr,
- ctx->Array.Index.StrideB,
- ctx->Array.Index.Type,
+ ctx->Array.Index.Ptr,
+ ctx->Array.Index.StrideB,
+ ctx->Array.Index.Type,
start, n );
}
-
+
if (required & VERT_TEX_ANY) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (required & VERT_TEX(i)) {
@@ -513,15 +513,13 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
if (ctx->Array.TexCoord[i].Size == 4)
IM->TexSize |= TEX_SIZE_4(i);
else if (ctx->Array.TexCoord[i].Size == 3)
- IM->TexSize |= TEX_SIZE_3(i);
+ IM->TexSize |= TEX_SIZE_3(i);
}
}
}
-
+
IM->Count = IM->Start + n;
IM->Flag[IM->Start] |= required;
- for (i = IM->Start+1 ; i < IM->Count ; i++)
+ for (i = IM->Start+1 ; i < IM->Count ; i++)
IM->Flag[i] = required;
}
-
-
diff --git a/src/mesa/tnl/t_array_import.h b/src/mesa/tnl/t_array_import.h
index c1b903e24a..1236850b91 100644
--- a/src/mesa/tnl/t_array_import.h
+++ b/src/mesa/tnl/t_array_import.h
@@ -1,10 +1,10 @@
-/* $Id: t_array_import.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_array_import.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index c533e8a7f4..916f14bc57 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -1,10 +1,10 @@
-/* $Id: t_context.c,v 1.14 2001/03/11 23:49:20 gareth Exp $ */
+/* $Id: t_context.c,v 1.15 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,7 +24,7 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
*/
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index de6e052c0e..22d0423d16 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -1,10 +1,10 @@
-/* $Id: t_context.h,v 1.16 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_context.h,v 1.17 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -48,7 +48,7 @@
#define IMM_SIZE (IMM_MAXDATA + MAX_CLIPPED_VERTICES)
-/* Values for IM->BeginState
+/* Values for IM->BeginState
*/
#define VERT_BEGIN_0 0x1 /* glBegin (if initially inside beg/end) */
#define VERT_BEGIN_1 0x2 /* glBegin (if initially outside beg/end) */
@@ -66,16 +66,16 @@
/* Flags that describe the inputs and outputs of pipeline stages, and
- * the contents of a vertex-cassette.
+ * the contents of a vertex-cassette.
*
* 5 spare flags, rearrangement of eval flags can secure at least 3
- * more.
+ * more.
*/
-#define VERT_OBJ _NEW_ARRAY_VERTEX
-#define VERT_RGBA _NEW_ARRAY_COLOR
-#define VERT_NORM _NEW_ARRAY_NORMAL
-#define VERT_INDEX _NEW_ARRAY_INDEX
-#define VERT_EDGE _NEW_ARRAY_EDGEFLAG
+#define VERT_OBJ _NEW_ARRAY_VERTEX
+#define VERT_RGBA _NEW_ARRAY_COLOR
+#define VERT_NORM _NEW_ARRAY_NORMAL
+#define VERT_INDEX _NEW_ARRAY_INDEX
+#define VERT_EDGE _NEW_ARRAY_EDGEFLAG
#define VERT_SPEC_RGB _NEW_ARRAY_SECONDARYCOLOR
#define VERT_FOG_COORD _NEW_ARRAY_FOGCOORD
#define VERT_TEX0 _NEW_ARRAY_TEXCOORD_0
@@ -161,7 +161,7 @@
*/
struct immediate
{
- struct __GLcontextRec *backref;
+ struct __GLcontextRec *backref;
GLuint id, ref_count;
/* This must be saved when immediates are shared in display lists.
@@ -171,7 +171,7 @@ struct immediate
GLuint AndFlag, OrFlag;
GLuint TexSize; /* keep track of texcoord sizes */
GLuint BeginState, SavedBeginState;
- GLuint LastPrimitive;
+ GLuint LastPrimitive;
GLuint ArrayEltFlags; /* precalc'ed for glArrayElt */
GLuint ArrayEltIncr;
@@ -180,7 +180,7 @@ struct immediate
GLuint MaxTextureUnits; /* precalc'ed for glMultiTexCoordARB */
- /* Temporary values created when vertices are copied into the
+ /* Temporary values created when vertices are copied into the
* first 3 slots of the struct:
*/
GLuint CopyOrFlag;
@@ -200,8 +200,8 @@ struct immediate
GLuint Primitive[IMM_SIZE]; /* BEGIN/END */
GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
GLuint Flag[IMM_SIZE]; /* VERT_* flags */
- GLchan Color[IMM_SIZE][4];
- GLfloat Obj[IMM_SIZE][4];
+ GLchan Color[IMM_SIZE][4];
+ GLfloat Obj[IMM_SIZE][4];
GLfloat Normal[IMM_SIZE][3];
GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */
GLuint Elt[IMM_SIZE];
@@ -265,27 +265,27 @@ typedef struct vertex_buffer
GLuint *Primitive; /* GL_(mode)|PRIM_* flags */
GLuint *PrimitiveLength; /* integers */
-
+
GLuint importable_data;
void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
/* Callback to the provider of the untransformed input for the
* render stage (or other stages) to call if they need to write into
* write-protected arrays, or fixup the stride on input arrays.
- *
+ *
* This is currently only necessary for client arrays that make it
* as far down the pipeline as the render stage.
*/
GLuint LastClipped;
/* Private data from _tnl_render_stage that has no business being
- * in this struct.
+ * in this struct.
*/
} TNLvertexbuffer;
-/* Describes an individual operation on the pipeline.
+/* Describes an individual operation on the pipeline.
*/
struct gl_pipeline_stage {
const char *name;
@@ -299,9 +299,9 @@ struct gl_pipeline_stage {
*/
GLuint run_state; /* All state referenced in run() --
* When is the cached output of the
- * stage invalidated?
+ * stage invalidated?
*/
-
+
GLboolean active; /* True if runnable in current state */
GLuint inputs; /* VERT_* inputs to the stage */
GLuint outputs; /* VERT_* outputs of the stage */
@@ -310,7 +310,7 @@ struct gl_pipeline_stage {
*/
GLuint changed_inputs; /* Generated value -- inputs to the
* stage that have changed since last
- * call to 'run'.
+ * call to 'run'.
*/
/* Private data for the pipeline stage:
@@ -322,14 +322,14 @@ struct gl_pipeline_stage {
void (*destroy)( struct gl_pipeline_stage * );
/* Called from _tnl_validate_pipeline(). Must update all fields in
- * the pipeline_stage struct for the current state.
+ * the pipeline_stage struct for the current state.
*/
void (*check)( GLcontext *ctx, struct gl_pipeline_stage * );
/* Called from _tnl_run_pipeline(). The stage.changed_inputs value
* encodes all inputs to thee struct which have changed. If
* non-zero, recompute all affected outputs of the stage, otherwise
- * execute any 'sideeffects' of the stage.
+ * execute any 'sideeffects' of the stage.
*
* Return value: GL_TRUE - keep going
* GL_FALSE - finished pipeline
@@ -354,17 +354,17 @@ struct tnl_eval_store {
GLuint EvalMap2Flags;
GLuint EvalNewState;
- GLfloat Coord[IMM_SIZE][4];
- GLfloat Obj[IMM_SIZE][4];
- GLfloat TexCoord[IMM_SIZE][4];
+ GLfloat Coord[IMM_SIZE][4];
+ GLfloat Obj[IMM_SIZE][4];
+ GLfloat TexCoord[IMM_SIZE][4];
GLfloat Normal[IMM_SIZE][3];
- GLchan Color[IMM_SIZE][4];
+ GLchan Color[IMM_SIZE][4];
GLuint Index[IMM_SIZE];
GLuint Flag[IMM_SIZE];
GLuint Elts[IMM_SIZE];
};
-typedef struct {
+typedef struct {
/* Track whether the module is active.
*/
@@ -388,14 +388,14 @@ typedef struct {
/* Set when executing an internally generated immediate.
*/
- GLboolean ReplayHardBeginEnd;
+ GLboolean ReplayHardBeginEnd;
GLenum CurrentPrimitive;
/* Note which vertices need copying over succesive immediates.
* Will add save versions to precompute vertex copying where
* possible.
*/
- struct immediate *ExecCopySource;
+ struct immediate *ExecCopySource;
GLuint ExecCopyCount;
GLuint ExecCopyElts[IMM_MAX_COPIED_VERTS];
GLuint ExecCopyTexSize;
diff --git a/src/mesa/tnl/t_eval_api.c b/src/mesa/tnl/t_eval_api.c
index 81a65451fe..10700e8329 100644
--- a/src/mesa/tnl/t_eval_api.c
+++ b/src/mesa/tnl/t_eval_api.c
@@ -1,10 +1,10 @@
-/* $Id: t_eval_api.c,v 1.3 2001/03/03 20:33:31 brianp Exp $ */
+/* $Id: t_eval_api.c,v 1.4 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,7 @@
* Thus we need to have a check in the display list code or
* elsewhere for eval(1,2) vertices in the case where
* map(1,2)_vertex is disabled, and to purge those vertices from
- * the vb.
+ * the vb.
*/
void
_tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
@@ -83,8 +83,8 @@ _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
/* Need to turn off compilation -- this is already saved, and the
* coordinates generated and the test above depend on state that
- * may change before the list is executed.
- *
+ * may change before the list is executed.
+ *
* TODO: Anaylse display lists to determine if this state is
* constant.
*/
@@ -137,7 +137,7 @@ _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
/* Need to turn off compilation -- this is already saved, and the
* coordinates generated and the test above depend on state that
- * may change before the list is executed.
+ * may change before the list is executed.
*/
{
GLboolean compiling = ctx->CompileFlag;
diff --git a/src/mesa/tnl/t_eval_api.h b/src/mesa/tnl/t_eval_api.h
index fab6108c8d..49a463b8f7 100644
--- a/src/mesa/tnl/t_eval_api.h
+++ b/src/mesa/tnl/t_eval_api.h
@@ -1,10 +1,10 @@
-/* $Id: t_eval_api.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_eval_api.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -36,7 +36,7 @@
*/
extern void _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
-extern void _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2,
+extern void _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 );
void _tnl_eval_init( GLcontext *ctx );
diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c
index 3aa0df72e3..b624026767 100644
--- a/src/mesa/tnl/t_imm_alloc.c
+++ b/src/mesa/tnl/t_imm_alloc.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_alloc.c,v 1.4 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_imm_alloc.c,v 1.5 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,7 @@ struct immediate *_tnl_alloc_immediate( GLcontext *ctx )
IM->FlushElt = 0;
IM->LastPrimitive = IMM_MAX_COPIED_VERTS;
IM->Count = IMM_MAX_COPIED_VERTS;
- IM->Start = IMM_MAX_COPIED_VERTS;
+ IM->Start = IMM_MAX_COPIED_VERTS;
IM->Material = 0;
IM->MaterialMask = 0;
IM->MaxTextureUnits = ctx->Const.MaxTextureUnits;
@@ -91,7 +91,7 @@ void _tnl_free_immediate( struct immediate *IM )
IM->MaterialMask = 0;
}
- for (j = 1; j < IM->MaxTextureUnits; j++)
+ for (j = 1; j < IM->MaxTextureUnits; j++)
ALIGN_FREE( IM->TexCoord[j] );
@@ -99,6 +99,3 @@ void _tnl_free_immediate( struct immediate *IM )
freed++;
/* printf("outstanding %d\n", id - freed); */
}
-
-
-
diff --git a/src/mesa/tnl/t_imm_alloc.h b/src/mesa/tnl/t_imm_alloc.h
index 5640f80cea..37512cc219 100644
--- a/src/mesa/tnl/t_imm_alloc.h
+++ b/src/mesa/tnl/t_imm_alloc.h
@@ -1,10 +1,10 @@
-/* $Id: t_imm_alloc.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_imm_alloc.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 64cf7b82f6..d6cc0ecb09 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,9 +1,10 @@
+/* $Id: t_imm_api.c,v 1.8 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,8 +23,8 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keith@precisioninsight.com>
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
*/
@@ -45,15 +46,15 @@
#include "t_imm_dlist.h"
-/* A cassette is full or flushed on a statechange.
+/* A cassette is full or flushed on a statechange.
*/
void _tnl_flush_immediate( struct immediate *IM )
{
GLcontext *ctx = IM->backref;
- if (ctx->CompileFlag)
+ if (ctx->CompileFlag)
_tnl_compile_cassette( ctx, IM );
- else
+ else
_tnl_execute_cassette( ctx, IM );
}
@@ -76,13 +77,13 @@ _tnl_begin( GLcontext *ctx, GLenum p )
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glBegin(IM %d) %s\n", IM->id, _mesa_lookup_enum_by_nr(p));
-
+
if (ctx->NewState)
_mesa_update_state(ctx);
-
+
/* if only a very few slots left, might as well flush now
*/
- if (IM->Count > IMM_MAXDATA-8) {
+ if (IM->Count > IMM_MAXDATA-8) {
_tnl_flush_immediate( IM );
IM = TNL_CURRENT_IM(ctx);
}
@@ -108,7 +109,7 @@ _tnl_begin( GLcontext *ctx, GLenum p )
ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
state |= (VERT_BEGIN_0|VERT_BEGIN_1);
- IM->Flag[count] |= VERT_BEGIN;
+ IM->Flag[count] |= VERT_BEGIN;
IM->Primitive[IM->LastPrimitive] &= ~PRIM_LAST;
IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive;
@@ -136,12 +137,12 @@ _tnl_Begin( GLenum mode )
if (mode > GL_POLYGON) {
_mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
- return;
+ return;
}
_tnl_begin(ctx, mode);
- /* If compiling update SavePrimitive now.
+ /* If compiling update SavePrimitive now.
*
* In compile_and_exec mode, exec_primitive will be updated when
* the cassette is finished.
@@ -149,10 +150,10 @@ _tnl_Begin( GLenum mode )
* If not compiling, update exec_primitive now.
*/
if (ctx->CompileFlag) {
- if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN)
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN)
ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
- ctx->Driver.CurrentSavePrimitive = mode;
+ ctx->Driver.CurrentSavePrimitive = mode;
}
else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
ctx->Driver.CurrentExecPrimitive = mode;
@@ -164,10 +165,10 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
{
struct immediate *IM = TNL_CURRENT_IM(ctx);
GLuint count, last;
-
+
if (ctx->NewState)
_mesa_update_state(ctx);
-
+
/* If not compiling, treat as a normal begin().
*/
if (!ctx->CompileFlag) {
@@ -178,53 +179,53 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
ctx->Driver.CurrentExecPrimitive = p;
return GL_TRUE;
}
-
- if (IM->Count > IMM_MAXDATA-8) {
+
+ if (IM->Count > IMM_MAXDATA-8) {
_tnl_flush_immediate( IM );
IM = TNL_CURRENT_IM(ctx);
}
-
+
switch (IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) {
case VERT_BEGIN_0|VERT_BEGIN_1:
/* This is an immediate known to be inside a begin/end object.
*/
IM->BeginState |= (VERT_ERROR_1|VERT_ERROR_0);
return GL_FALSE;
-
+
case VERT_BEGIN_0:
case VERT_BEGIN_1:
/* This is a display-list immediate in an unknown begin/end
- * state. Assert it is empty and conviert it to a 'hard' one.
+ * state. Assert it is empty and conviert it to a 'hard' one.
*/
ASSERT (IM->SavedBeginState == 0);
-
+
/* ASSERT (ctx->Driver.CurrentSavePrimitive >= GL_POLYGON+1); */
/* Push current beginstate, to be restored later. Don't worry
* about raising errors.
*/
IM->SavedBeginState = IM->BeginState;
-
+
/* FALLTHROUGH */
- case 0:
- /* Unless we have fallen through, this is an immediate known to
+ case 0:
+ /* Unless we have fallen through, this is an immediate known to
* be outside begin/end objects.
*/
-
+
IM->BeginState |= VERT_BEGIN_0|VERT_BEGIN_1;
-
+
count = IM->Count;
last = IM->LastPrimitive;
ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
- IM->Flag[count] |= VERT_BEGIN;
+ IM->Flag[count] |= VERT_BEGIN;
IM->Primitive[last] &= ~PRIM_LAST;
IM->Primitive[count] = p | PRIM_BEGIN | PRIM_LAST;
IM->PrimitiveLength[last] = count - last;
IM->LastPrimitive = count;
-
+
ASSERT (!IM->FlushElt);
/* This is necessary as this immediate will not be flushed in
@@ -234,10 +235,10 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
return GL_TRUE;
-
+
default:
ASSERT (0);
- return GL_TRUE;
+ return GL_TRUE;
}
}
@@ -245,16 +246,16 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
/* Need to do this to get the correct begin/end error behaviour from
* functions like ColorPointerEXT which are still active in
- * SAVE_AND_EXEC modes.
+ * SAVE_AND_EXEC modes.
*/
void
_tnl_save_Begin( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
-
+
if (mode > GL_POLYGON) {
_mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
- return;
+ return;
}
if (ctx->ExecuteFlag) {
@@ -329,11 +330,11 @@ _tnl_end( GLcontext *ctx )
_tnl_translate_array_elts( ctx, IM, last, count );
IM->FlushElt = 0;
}
-
+
/* ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; */
}
- IM->BeginState = state;
+ IM->BeginState = state;
if (!ctx->CompileFlag)
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
@@ -356,7 +357,7 @@ _tnl_End(void)
* COMPILE_AND_EXEC modes, need to keep exec primitive uptodate
* otherwise.
*/
- if (ctx->CompileFlag)
+ if (ctx->CompileFlag)
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
}
@@ -741,7 +742,7 @@ _tnl_TexCoord1f( GLfloat s )
static void
_tnl_TexCoord2f( GLfloat s, GLfloat t )
{
- TEXCOORD2F(s,t);
+ TEXCOORD2F(s,t);
}
@@ -884,7 +885,7 @@ static void
_tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
{
GET_IMMEDIATE;
- VERTEX3F( IM, x, y, z );
+ VERTEX3F( IM, x, y, z );
}
static void
_tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
@@ -1048,9 +1049,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
/* KW: Because the eval values don't become 'current', fixup will flow
* through these vertices, and then evaluation will write on top
- * of the fixup results.
+ * of the fixup results.
*
- * Note: using Obj to hold eval coord data.
+ * Note: using Obj to hold eval coord data.
*/
#define EVALCOORD1(IM, x) \
{ \
@@ -1078,7 +1079,7 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
if (count == IMM_MAXDATA-1) \
_tnl_flush_immediate( IM ); \
}
-
+
#define EVALPOINT2(IM, x, y) \
{ \
GLuint count = IM->Count++; \
@@ -1157,11 +1158,11 @@ _tnl_ArrayElement( GLint i )
}
-/* Internal functions. These are safe to use providing either:
- *
+/* Internal functions. These are safe to use providing either:
+ *
* - It is determined that a display list is not being compiled, or
* if so that these commands won't be compiled into the list (see
- * t_eval.c for an example).
+ * t_eval.c for an example).
*
* - _tnl_hard_begin() is used instead of _tnl_[bB]egin, and tested
* for a GL_TRUE return value. See _tnl_Rectf, below.
@@ -1233,10 +1234,10 @@ _tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
if (!IM->Material) {
IM->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
IMM_SIZE * 2 );
- IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
+ IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
}
else if (IM->MaterialOrMask & ~bitmask) {
- _mesa_copy_material_pairs( IM->Material[count],
+ _mesa_copy_material_pairs( IM->Material[count],
IM->Material[IM->LastMaterial],
IM->MaterialOrMask & ~bitmask );
}
@@ -1245,7 +1246,7 @@ _tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
IM->LastMaterial = count;
IM->MaterialMask[count] = 0;
}
-
+
IM->MaterialOrMask |= bitmask;
IM->MaterialMask[count] |= bitmask;
mat = IM->Material[count];
@@ -1353,13 +1354,13 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx )
vfmt->Vertex4f = _tnl_Vertex4f;
vfmt->Vertex4fv = _tnl_Vertex4fv;
- /* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
+ /* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
*/
vfmt->Rectf = _tnl_Rectf;
/* Just use the core function:
*/
- vfmt->CallList = _mesa_CallList;
+ vfmt->CallList = _mesa_CallList;
vfmt->prefer_float_colors = GL_FALSE;
}
diff --git a/src/mesa/tnl/t_imm_api.h b/src/mesa/tnl/t_imm_api.h
index 3c0686403d..ad1827f1f8 100644
--- a/src/mesa/tnl/t_imm_api.h
+++ b/src/mesa/tnl/t_imm_api.h
@@ -1,21 +1,21 @@
-/* $Id: t_imm_api.h,v 1.2 2001/01/08 21:56:00 keithw Exp $ */
+/* $Id: t_imm_api.h,v 1.3 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
diff --git a/src/mesa/tnl/t_imm_debug.c b/src/mesa/tnl/t_imm_debug.c
index 192259afcd..ded4ee4d0c 100644
--- a/src/mesa/tnl/t_imm_debug.c
+++ b/src/mesa/tnl/t_imm_debug.c
@@ -1,21 +1,21 @@
-/* $Id: t_imm_debug.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_imm_debug.c,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -28,7 +28,7 @@
#include "t_context.h"
#include "t_imm_debug.h"
-void _tnl_print_vert_flags( const char *name, GLuint flags )
+void _tnl_print_vert_flags( const char *name, GLuint flags )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
@@ -61,7 +61,7 @@ void _tnl_print_vert_flags( const char *name, GLuint flags )
);
}
-void _tnl_print_cassette( struct immediate *IM )
+void _tnl_print_cassette( struct immediate *IM )
{
GLuint i;
GLuint *flags = IM->Flag;
@@ -70,7 +70,7 @@ void _tnl_print_cassette( struct immediate *IM )
GLuint state = IM->BeginState;
GLuint req = ~0;
- fprintf(stderr, "Cassette id %d, %u rows.\n", IM->id,
+ fprintf(stderr, "Cassette id %d, %u rows.\n", IM->id,
IM->Count - IM->CopyStart);
_tnl_print_vert_flags("Contains at least one", orflag);
@@ -78,7 +78,7 @@ void _tnl_print_cassette( struct immediate *IM )
if (IM->Count != IM->CopyStart)
{
_tnl_print_vert_flags("Contains a full complement of", andflag);
-
+
fprintf(stderr, "Final begin/end state %s/%s, errors %s/%s\n",
(state & VERT_BEGIN_0) ? "in" : "out",
(state & VERT_BEGIN_1) ? "in" : "out",
@@ -115,7 +115,7 @@ void _tnl_print_cassette( struct immediate *IM )
GLuint j;
for (j = 0 ; j < MAX_TEXTURE_UNITS ; j++) {
if (req & flags[i] & VERT_TEX(j)) {
- fprintf(stderr,
+ fprintf(stderr,
"TC%d %f %f %f %f",
j,
IM->TexCoord[j][i][0], IM->TexCoord[j][i][1],
@@ -145,7 +145,7 @@ void _tnl_print_cassette( struct immediate *IM )
if (req & flags[i] & VERT_MATERIAL)
fprintf(stderr, " Material ");
-
+
/* The order of these two is not easily knowable, but this is
* the usually correct way to look at them.
@@ -154,7 +154,7 @@ void _tnl_print_cassette( struct immediate *IM )
fprintf(stderr, " END ");
if (req & flags[i] & VERT_BEGIN)
- fprintf(stderr, " BEGIN(%s) (%s%s%s%s)",
+ fprintf(stderr, " BEGIN(%s) (%s%s%s%s)",
_mesa_prim_name[IM->Primitive[i] & PRIM_MODE_MASK],
(IM->Primitive[i] & PRIM_LAST) ? "LAST," : "",
(IM->Primitive[i] & PRIM_BEGIN) ? "BEGIN," : "",
@@ -164,6 +164,3 @@ void _tnl_print_cassette( struct immediate *IM )
fprintf(stderr, "\n");
}
}
-
-
-
diff --git a/src/mesa/tnl/t_imm_debug.h b/src/mesa/tnl/t_imm_debug.h
index aaae5c11da..f735a9ca9f 100644
--- a/src/mesa/tnl/t_imm_debug.h
+++ b/src/mesa/tnl/t_imm_debug.h
@@ -1,3 +1,31 @@
+/* $Id: t_imm_debug.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
#ifndef _T_DEBUG_H
#define _T_DEBUG_H
diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c
index 33d3149ed0..0ce1909c9f 100644
--- a/src/mesa/tnl/t_imm_dlist.c
+++ b/src/mesa/tnl/t_imm_dlist.c
@@ -1,21 +1,21 @@
-/* $Id: t_imm_dlist.c,v 1.10 2001/03/03 20:33:31 brianp Exp $ */
+/* $Id: t_imm_dlist.c,v 1.11 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -23,8 +23,8 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
*/
@@ -67,7 +67,7 @@ static void execute_compiled_cassette( GLcontext *ctx, void *data );
/* Insert the active immediate struct onto the display list currently
* being built.
*/
-void
+void
_tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
{
struct immediate *im = TNL_CURRENT_IM(ctx);
@@ -84,7 +84,7 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
GLuint andflag = ~0;
GLuint i;
GLuint start = IM->FlushElt ? IM->LastPrimitive : IM->CopyStart;
- _tnl_translate_array_elts( ctx, IM, start, IM->Count );
+ _tnl_translate_array_elts( ctx, IM, start, IM->Count );
/* Need to recompute andflag.
*/
@@ -104,14 +104,14 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
ASSERT(IM->Primitive[IM->LastPrimitive] & PRIM_LAST);
-
- node = (TNLvertexcassette *)
- _mesa_alloc_instruction(ctx,
+
+ node = (TNLvertexcassette *)
+ _mesa_alloc_instruction(ctx,
tnl->opcode_vertex_cassette,
sizeof(TNLvertexcassette));
- if (!node)
+ if (!node)
return;
-
+
node->IM = im; im->ref_count++;
node->Start = im->Start;
node->Count = im->Count;
@@ -128,8 +128,8 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
if (ctx->ExecuteFlag) {
execute_compiled_cassette( ctx, (void *)node );
}
-
-
+
+
/* Discard any errors raised in the last cassette.
*/
new_beginstate = node->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1);
@@ -140,7 +140,7 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
if (im->Count > IMM_MAXDATA - 16) {
/* Call it full...
*/
- struct immediate *new_im = _tnl_alloc_immediate(ctx);
+ struct immediate *new_im = _tnl_alloc_immediate(ctx);
if (!new_im) return;
new_im->ref_count++;
im->ref_count--; /* remove CURRENT_IM reference */
@@ -153,11 +153,11 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
*/
_tnl_reset_input( ctx, im->Count+1+IMM_MAX_COPIED_VERTS,
new_beginstate, node->SavedBeginState);
- }
+ }
}
-static void
+static void
execute_compiled_cassette( GLcontext *ctx, void *data )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -169,14 +169,14 @@ execute_compiled_cassette( GLcontext *ctx, void *data )
if (tnl->pipeline.build_state_changes)
_tnl_validate_pipeline( ctx );
-
+
IM->Start = node->Start;
IM->CopyStart = node->Start;
IM->Count = node->Count;
IM->BeginState = node->BeginState;
- IM->SavedBeginState = node->SavedBeginState;
+ IM->SavedBeginState = node->SavedBeginState;
IM->OrFlag = node->OrFlag;
- IM->TexSize = node->TexSize;
+ IM->TexSize = node->TexSize;
IM->AndFlag = node->AndFlag;
IM->LastData = node->LastData;
IM->LastPrimitive = node->LastPrimitive;
@@ -215,7 +215,7 @@ execute_compiled_cassette( GLcontext *ctx, void *data )
_tnl_fixup_compiled_cassette( ctx, IM );
_tnl_get_exec_copy_verts( ctx, IM );
- _tnl_run_cassette( ctx, IM );
+ _tnl_run_cassette( ctx, IM );
_tnl_restore_compiled_cassette( ctx, IM );
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
@@ -232,13 +232,13 @@ destroy_compiled_cassette( GLcontext *ctx, void *data )
}
-static void
+static void
print_compiled_cassette( GLcontext *ctx, void *data )
{
TNLvertexcassette *node = (TNLvertexcassette *)data;
struct immediate *IM = node->IM;
- fprintf(stderr, "TNL-VERTEX-CASSETTE, id %u, rows %u..%u\n",
+ fprintf(stderr, "TNL-VERTEX-CASSETTE, id %u, rows %u..%u\n",
node->IM->id, node->Start, node->Count);
IM->Start = node->Start;
@@ -271,19 +271,19 @@ void
_tnl_EndCallList( GLcontext *ctx )
{
/* May have to copy vertices from a dangling begin/end inside the
- * list to the current immediate.
+ * list to the current immediate.
*/
if (ctx->CallDepth == 0) {
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct immediate *IM = TNL_CURRENT_IM(ctx);
- if (tnl->ExecCopySource != IM)
+ if (tnl->ExecCopySource != IM)
_tnl_copy_immediate_vertices( ctx, IM );
}
}
-void
+void
_tnl_EndList( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -312,16 +312,16 @@ _tnl_EndList( GLcontext *ctx )
SET_IMMEDIATE( ctx, IM );
IM->ref_count++;
- _tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS, 0, 0 );
+ _tnl_reset_input( ctx, IMM_MAX_COPIED_VERTS, 0, 0 );
- /* outside begin/end, even in COMPILE_AND_EXEC,
- * so no vertices to copy, right?
+ /* outside begin/end, even in COMPILE_AND_EXEC,
+ * so no vertices to copy, right?
*/
ASSERT(TNL_CONTEXT(ctx)->ExecCopyCount == 0);
}
-void
+void
_tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
{
struct immediate *IM = TNL_CURRENT_IM(ctx);
@@ -341,16 +341,15 @@ _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
}
-void
+void
_tnl_dlist_init( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->opcode_vertex_cassette =
+ tnl->opcode_vertex_cassette =
_mesa_alloc_opcode( ctx,
sizeof(TNLvertexcassette),
execute_compiled_cassette,
destroy_compiled_cassette,
print_compiled_cassette );
}
-
diff --git a/src/mesa/tnl/t_imm_dlist.h b/src/mesa/tnl/t_imm_dlist.h
index 69c7bdfdbc..e4080832ed 100644
--- a/src/mesa/tnl/t_imm_dlist.h
+++ b/src/mesa/tnl/t_imm_dlist.h
@@ -1,10 +1,10 @@
-/* $Id: t_imm_dlist.h,v 1.2 2001/01/08 21:56:00 keithw Exp $ */
+/* $Id: t_imm_dlist.h,v 1.3 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,8 +23,8 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
*/
#ifndef _T_DLIST_H
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c
index 6fe8f9aa14..1ef6a8c2f2 100644
--- a/src/mesa/tnl/t_imm_elt.c
+++ b/src/mesa/tnl/t_imm_elt.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_elt.c,v 1.5 2001/03/08 15:23:47 brianp Exp $ */
+/* $Id: t_imm_elt.c,v 1.6 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -597,7 +597,7 @@ static void _tnl_trans_elt_1f(GLfloat *to,
GLuint start,
GLuint n )
{
- _tnl_trans_elt_1f_tab[TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_1f_tab[TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -605,7 +605,7 @@ static void _tnl_trans_elt_1f(GLfloat *to,
match,
start,
n );
-
+
}
static void _tnl_trans_elt_1ui(GLuint *to,
@@ -616,7 +616,7 @@ static void _tnl_trans_elt_1ui(GLuint *to,
GLuint start,
GLuint n )
{
- _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -624,7 +624,7 @@ static void _tnl_trans_elt_1ui(GLuint *to,
match,
start,
n );
-
+
}
@@ -636,7 +636,7 @@ static void _tnl_trans_elt_1ub(GLubyte *to,
GLuint start,
GLuint n )
{
- _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -644,7 +644,7 @@ static void _tnl_trans_elt_1ub(GLubyte *to,
match,
start,
n );
-
+
}
@@ -656,7 +656,7 @@ static void _tnl_trans_elt_4ub(GLubyte (*to)[4],
GLuint start,
GLuint n )
{
- _tnl_trans_elt_4ub_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_4ub_tab[from->Size][TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -664,7 +664,7 @@ static void _tnl_trans_elt_4ub(GLubyte (*to)[4],
match,
start,
n );
-
+
}
static void _tnl_trans_elt_4us(GLushort (*to)[4],
@@ -675,7 +675,7 @@ static void _tnl_trans_elt_4us(GLushort (*to)[4],
GLuint start,
GLuint n )
{
- _tnl_trans_elt_4us_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_4us_tab[from->Size][TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -683,7 +683,7 @@ static void _tnl_trans_elt_4us(GLushort (*to)[4],
match,
start,
n );
-
+
}
static void _tnl_trans_elt_4f(GLfloat (*to)[4],
@@ -694,7 +694,7 @@ static void _tnl_trans_elt_4f(GLfloat (*to)[4],
GLuint start,
GLuint n )
{
- _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -702,7 +702,7 @@ static void _tnl_trans_elt_4f(GLfloat (*to)[4],
match,
start,
n );
-
+
}
static void _tnl_trans_elt_4chan(GLchan (*to)[4],
@@ -734,7 +734,7 @@ static void _tnl_trans_elt_3f(GLfloat (*to)[3],
GLuint start,
GLuint n )
{
- _tnl_trans_elt_3f_tab[TYPE_IDX(from->Type)]( to,
+ _tnl_trans_elt_3f_tab[TYPE_IDX(from->Type)]( to,
from->Ptr,
from->StrideB,
flags,
@@ -749,12 +749,12 @@ static void _tnl_trans_elt_3f(GLfloat (*to)[3],
/* Batch function to translate away all the array elements in the
* input buffer prior to transform. Done only the first time a vertex
- * buffer is executed or compiled.
+ * buffer is executed or compiled.
*
- * KW: Have to do this after each glEnd if arrays aren't locked.
+ * KW: Have to do this after each glEnd if arrays aren't locked.
*/
void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
- GLuint start, GLuint count )
+ GLuint start, GLuint count )
{
GLuint *flags = IM->Flag;
GLuint *elts = IM->Elt;
@@ -826,14 +826,12 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
if (ctx->Array.TexCoord[i].Size == 4)
IM->TexSize |= TEX_SIZE_4(i);
else if (ctx->Array.TexCoord[i].Size == 3)
- IM->TexSize |= TEX_SIZE_3(i);
+ IM->TexSize |= TEX_SIZE_3(i);
}
}
- for (i = start ; i < count ; i++)
+ for (i = start ; i < count ; i++)
if (flags[i] & VERT_ELT) flags[i] |= translate;
IM->CopyOrFlag |= translate;
}
-
-
diff --git a/src/mesa/tnl/t_imm_elt.h b/src/mesa/tnl/t_imm_elt.h
index 180b75fbee..d2d709d9c0 100644
--- a/src/mesa/tnl/t_imm_elt.h
+++ b/src/mesa/tnl/t_imm_elt.h
@@ -1,10 +1,10 @@
-/* $Id: t_imm_elt.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_imm_elt.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -37,7 +37,7 @@
extern void _tnl_imm_elt_init( void );
-extern void _tnl_translate_array_elts( GLcontext *ctx,
+extern void _tnl_translate_array_elts( GLcontext *ctx,
struct immediate *IM,
GLuint start,
GLuint end );
diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c
index 1207a9ab15..aa1d2f4810 100644
--- a/src/mesa/tnl/t_imm_eval.c
+++ b/src/mesa/tnl/t_imm_eval.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_eval.c,v 1.5 2001/02/20 18:28:52 keithw Exp $ */
+/* $Id: t_imm_eval.c,v 1.6 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -98,7 +98,7 @@ static void eval1_4f( GLvector4f *dest,
if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
GLfloat u = (coord[i][0] - u1) * du;
ASSIGN_4V(to[i], 0,0,0,1);
- _math_horner_bezier_curve(map->Points, to[i], u,
+ _math_horner_bezier_curve(map->Points, to[i], u,
dimension, map->Order);
}
@@ -129,7 +129,7 @@ static void eval1_1ui( GLvector1ui *dest,
static void eval1_norm( GLvector3f *dest,
GLfloat coord[][4],
- const GLuint *flags,
+ const GLuint *flags,
struct gl_1d_map *map )
{
const GLfloat u1 = map->u1;
@@ -304,22 +304,22 @@ static void eval2_color( GLvector4chan *dest,
static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count )
{
- MEMCPY( to, from, count * sizeof(to[0]));
+ MEMCPY( to, from, count * sizeof(to[0]));
}
static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
static void copy_4chan( GLchan to[][4], GLchan from[][4], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
static void copy_1ui( GLuint to[], GLuint from[], GLuint count )
{
- MEMCPY( to, from, (count) * sizeof(to[0]));
+ MEMCPY( to, from, (count) * sizeof(to[0]));
}
@@ -368,13 +368,13 @@ static void update_eval( GLcontext *ctx )
eval1 |= VERT_OBJ_23;
if (ctx->Eval.Map2Vertex4) {
- if (ctx->Eval.AutoNormal)
+ if (ctx->Eval.AutoNormal)
eval2 |= VERT_OBJ_234 | VERT_NORM;
else
eval2 |= VERT_OBJ_234;
}
else if (ctx->Eval.Map2Vertex3) {
- if (ctx->Eval.AutoNormal)
+ if (ctx->Eval.AutoNormal)
eval2 |= VERT_OBJ_23 | VERT_NORM;
else
eval2 |= VERT_OBJ_23;
@@ -388,14 +388,14 @@ static void update_eval( GLcontext *ctx )
/* This looks a lot like a pipeline stage, but for various reasons is
* better handled outside the pipeline, and considered the final stage
- * of fixing up an immediate struct for execution.
+ * of fixing up an immediate struct for execution.
*
* Really want to cache the results of this function in display lists,
- * at least for EvalMesh commands.
+ * at least for EvalMesh commands.
*/
-void _tnl_eval_vb( GLcontext *ctx,
+void _tnl_eval_vb( GLcontext *ctx,
GLfloat (*coord)[4],
- GLuint orflag,
+ GLuint orflag,
GLuint andflag )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -417,18 +417,18 @@ void _tnl_eval_vb( GLcontext *ctx,
if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
- if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
+ if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
purge_flags |= (VERT_EVAL_P1|VERT_EVAL_C1);
- if (any_eval1)
+ if (any_eval1)
req |= tnl->pipeline.inputs & tnl->eval.EvalMap1Flags;
- if (any_eval2)
+ if (any_eval2)
req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
-
+
/* Translate points into coords. Use store->Coord to hold the
- * new data.
+ * new data.
*/
if (any_eval1 && (orflag & VERT_EVAL_P1))
{
@@ -455,13 +455,13 @@ void _tnl_eval_vb( GLcontext *ctx,
*/
if (req & VERT_INDEX)
{
- if (!all_eval)
+ if (!all_eval)
copy_1ui( store->Index, tmp->Index.data, count );
tmp->Index.data = store->Index;
tmp->Index.start = store->Index;
- if (ctx->Eval.Map1Index && any_eval1)
+ if (ctx->Eval.Map1Index && any_eval1)
eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index );
if (ctx->Eval.Map2Index && any_eval2)
@@ -487,11 +487,11 @@ void _tnl_eval_vb( GLcontext *ctx,
if (req & VERT_TEX(0))
{
- if (!all_eval)
+ if (!all_eval)
copy_4f( store->TexCoord, tmp->TexCoord[0].data, count );
- else
+ else
tmp->TexCoord[0].size = 0;
-
+
tmp->TexCoord[0].data = store->TexCoord;
tmp->TexCoord[0].start = (GLfloat *)store->TexCoord;
@@ -507,7 +507,7 @@ void _tnl_eval_vb( GLcontext *ctx,
else if (ctx->Eval.Map1TextureCoord2) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 2,
&ctx->EvalMap.Map1Texture2 );
- }
+ }
else if (ctx->Eval.Map1TextureCoord1) {
eval1_4f( &tmp->TexCoord[0], coord, flags, 1,
&ctx->EvalMap.Map1Texture1 );
@@ -520,7 +520,7 @@ void _tnl_eval_vb( GLcontext *ctx,
&ctx->EvalMap.Map2Texture4 );
}
else if (ctx->Eval.Map2TextureCoord3) {
- eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
+ eval2_4f( &tmp->TexCoord[0], coord, flags, 3,
&ctx->EvalMap.Map2Texture3 );
}
else if (ctx->Eval.Map2TextureCoord2) {
@@ -569,7 +569,7 @@ void _tnl_eval_vb( GLcontext *ctx,
if (any_eval1) {
if (ctx->Eval.Map1Vertex4) {
- eval1_4f( &tmp->Obj, coord, flags, 4,
+ eval1_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map1Vertex4 );
}
else if (ctx->Eval.Map1Vertex3) {
@@ -581,16 +581,16 @@ void _tnl_eval_vb( GLcontext *ctx,
if (any_eval2) {
if (ctx->Eval.Map2Vertex4)
{
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
- eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
+ if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
else
- eval2_4f( &tmp->Obj, coord, flags, 4,
+ eval2_4f( &tmp->Obj, coord, flags, 4,
&ctx->EvalMap.Map2Vertex4 );
}
else if (ctx->Eval.Map2Vertex3)
{
- if (ctx->Eval.AutoNormal && (req & VERT_NORM))
+ if (ctx->Eval.AutoNormal && (req & VERT_NORM))
eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
&ctx->EvalMap.Map2Vertex3 );
else
@@ -605,7 +605,7 @@ void _tnl_eval_vb( GLcontext *ctx,
GLuint i;
copy_1ui( store->Flag, flags, count );
tnl->vb.Flag = store->Flag;
-
+
/* This is overkill, but correct as fixup will have copied the
* values to all vertices in the VB - we may be falsely stating
* that some repeated values are new, but doing so is fairly
@@ -615,10 +615,3 @@ void _tnl_eval_vb( GLcontext *ctx,
store->Flag[i] |= req;
}
}
-
-
-
-
-
-
-
diff --git a/src/mesa/tnl/t_imm_eval.h b/src/mesa/tnl/t_imm_eval.h
index 06a91e0cd5..951a93d896 100644
--- a/src/mesa/tnl/t_imm_eval.h
+++ b/src/mesa/tnl/t_imm_eval.h
@@ -1,10 +1,10 @@
-/* $Id: t_imm_eval.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_imm_eval.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c
index ff8cc00989..888d8c34c3 100644
--- a/src/mesa/tnl/t_imm_exec.c
+++ b/src/mesa/tnl/t_imm_exec.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_exec.c,v 1.15 2001/03/08 15:23:47 brianp Exp $ */
+/* $Id: t_imm_exec.c,v 1.16 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -24,7 +24,7 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
*/
@@ -59,9 +59,9 @@
/* Called to initialize new buffers, and to recycle old ones.
*/
-void _tnl_reset_input( GLcontext *ctx,
+void _tnl_reset_input( GLcontext *ctx,
GLuint start,
- GLuint beginstate,
+ GLuint beginstate,
GLuint savedbeginstate )
{
struct immediate *IM = TNL_CURRENT_IM(ctx);
@@ -74,7 +74,7 @@ void _tnl_reset_input( GLcontext *ctx,
IM->CopyStart = IM->Start = IM->Count = start;
IM->Primitive[IM->Start] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
IM->LastPrimitive = IM->Start;
- IM->BeginState = beginstate;
+ IM->BeginState = beginstate;
IM->SavedBeginState = savedbeginstate;
IM->TexSize = 0;
IM->LastMaterial = 0;
@@ -95,9 +95,9 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
_tnl_print_vert_flags("copy to current", flag);
- if (flag & VERT_NORM)
- COPY_3FV( ctx->Current.Normal, IM->Normal[count]);
-
+ if (flag & VERT_NORM)
+ COPY_3FV( ctx->Current.Normal, IM->Normal[count]);
+
if (flag & VERT_INDEX)
ctx->Current.Index = IM->Index[count];
@@ -128,10 +128,10 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
}
if (flag & VERT_MATERIAL) {
- _mesa_update_material( ctx,
- IM->Material[IM->LastMaterial],
+ _mesa_update_material( ctx,
+ IM->Material[IM->LastMaterial],
IM->MaterialOrMask );
-
+
_mesa_validate_all_lighting_tables( ctx );
}
}
@@ -159,7 +159,7 @@ void _tnl_compute_orflag( struct immediate *IM )
* calls like 'glNormal', 'glMaterial' that occur after the final
* glVertex, glEval, etc. Additionally, a buffer can consist of
* eg. a single glMaterial call, in which case IM->Start ==
- * IM->Count, but the buffer is definitely not empty.
+ * IM->Count, but the buffer is definitely not empty.
*/
if (IM->Flag[i] & VERT_DATA) {
IM->LastData++;
@@ -178,7 +178,7 @@ void _tnl_compute_orflag( struct immediate *IM )
/* Note: The 'start' member of the GLvector structs is now redundant
* because we always re-transform copied vertices, and the vectors
* below are set up so that the first copied vertex (if any) appears
- * at position zero.
+ * at position zero.
*/
static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
{
@@ -188,7 +188,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
GLuint inputs = tnl->pipeline.inputs; /* for copy-to-current */
GLuint start = IM->CopyStart;
GLuint count = IM->Count - start;
-
+
/* TODO: optimize the case where nothing has changed. (Just bind
* tmp to vb).
*/
@@ -233,10 +233,10 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
tmp->Obj.data = IM->Obj + start;
tmp->Obj.start = (GLfloat *)(IM->Obj + start);
tmp->Obj.count = count;
- VB->ObjPtr = &tmp->Obj;
- if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_234)
+ VB->ObjPtr = &tmp->Obj;
+ if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_234)
tmp->Obj.size = 4;
- else if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_23)
+ else if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_23)
tmp->Obj.size = 3;
else
tmp->Obj.size = 2;
@@ -292,7 +292,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
tmp->TexCoord[i].size = 2;
if (IM->TexSize & TEX_SIZE_3(i)) {
tmp->TexCoord[i].size = 3;
- if (IM->TexSize & TEX_SIZE_4(i))
+ if (IM->TexSize & TEX_SIZE_4(i))
tmp->TexCoord[i].size = 4;
}
VB->TexCoordPtr[i] = &tmp->TexCoord[i];
@@ -303,7 +303,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
if ((inputs & VERT_MATERIAL) && IM->Material) {
VB->MaterialMask = IM->MaterialMask + start;
VB->Material = IM->Material + start;
- }
+ }
}
@@ -317,27 +317,27 @@ void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM )
_tnl_vb_bind_immediate( ctx, IM );
- if (IM->CopyOrFlag & VERT_EVAL_ANY)
- _tnl_eval_vb( ctx,
- IM->Obj + IM->CopyStart,
- IM->CopyOrFlag,
+ if (IM->CopyOrFlag & VERT_EVAL_ANY)
+ _tnl_eval_vb( ctx,
+ IM->Obj + IM->CopyStart,
+ IM->CopyOrFlag,
IM->CopyAndFlag );
-
+
/* Invalidate all stored data before and after run:
*/
tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
- _tnl_run_pipeline( ctx );
+ _tnl_run_pipeline( ctx );
tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
- _tnl_copy_to_current( ctx, IM, IM->OrFlag );
+ _tnl_copy_to_current( ctx, IM, IM->OrFlag );
}
/* Called for pure, locked VERT_ELT cassettes instead of
- * _tnl_run_cassette.
+ * _tnl_run_cassette.
*/
static void exec_elt_cassette( GLcontext *ctx, struct immediate *IM )
{
@@ -359,14 +359,14 @@ static void exec_elt_cassette( GLcontext *ctx, struct immediate *IM )
* TODO: delay this until FlushVertices
*/
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
- _tnl_translate_array_elts( ctx, IM, IM->LastData, IM->LastData );
+ _tnl_translate_array_elts( ctx, IM, IM->LastData, IM->LastData );
_tnl_copy_to_current( ctx, IM, ctx->Array._Enabled );
}
}
-/* Called for regular vertex cassettes.
+/* Called for regular vertex cassettes.
*/
static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM )
{
@@ -374,7 +374,7 @@ static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM )
GLuint andflag = ~0;
GLuint i;
GLuint start = IM->FlushElt ? IM->LastPrimitive : IM->CopyStart;
- _tnl_translate_array_elts( ctx, IM, start, IM->Count );
+ _tnl_translate_array_elts( ctx, IM, start, IM->Count );
/* Need to recompute andflag.
*/
@@ -389,7 +389,7 @@ static void exec_vert_cassette( GLcontext *ctx, struct immediate *IM )
_tnl_fixup_input( ctx, IM );
/* _tnl_print_cassette( IM ); */
- _tnl_run_cassette( ctx, IM );
+ _tnl_run_cassette( ctx, IM );
}
@@ -414,14 +414,14 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
_tnl_validate_pipeline( ctx );
_tnl_get_exec_copy_verts( ctx, IM );
-
+
if (IM->CopyStart == IM->Count) {
- if (IM->OrFlag & VERT_ELT)
- _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->CopyStart );
+ if (IM->OrFlag & VERT_ELT)
+ _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->CopyStart );
_tnl_copy_to_current( ctx, IM, IM->OrFlag );
}
- else if ((IM->OrFlag & VERT_DATA) == VERT_ELT &&
+ else if ((IM->OrFlag & VERT_DATA) == VERT_ELT &&
ctx->Array.LockCount &&
ctx->Array.Vertex.Enabled) {
exec_elt_cassette( ctx, IM );
@@ -430,13 +430,13 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
exec_vert_cassette( ctx, IM );
}
- _tnl_reset_input( ctx,
+ _tnl_reset_input( ctx,
IMM_MAX_COPIED_VERTS,
- IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1),
- IM->SavedBeginState );
+ IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1),
+ IM->SavedBeginState );
/* Copy vertices and primitive information to immediate before it
- * can be overwritten.
+ * can be overwritten.
*/
_tnl_copy_immediate_vertices( ctx, IM );
@@ -479,7 +479,7 @@ void _tnl_imm_init( GLcontext *ctx )
_mesa_vector1ui_init( &tmp->Index, 0, 0 );
_mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
_mesa_vector4f_init( &tmp->TexCoord[i], 0, 0);
/* Install the first immediate. Intially outside begin/end.
@@ -493,7 +493,7 @@ void _tnl_imm_init( GLcontext *ctx )
void _tnl_imm_destroy( GLcontext *ctx )
{
- if (TNL_CURRENT_IM(ctx))
+ if (TNL_CURRENT_IM(ctx))
_tnl_free_immediate( TNL_CURRENT_IM(ctx) );
}
diff --git a/src/mesa/tnl/t_imm_exec.h b/src/mesa/tnl/t_imm_exec.h
index ab5fa292d7..8cdede46f0 100644
--- a/src/mesa/tnl/t_imm_exec.h
+++ b/src/mesa/tnl/t_imm_exec.h
@@ -1,10 +1,10 @@
-/* $Id: t_imm_exec.h,v 1.3 2001/02/15 01:33:52 keithw Exp $ */
+/* $Id: t_imm_exec.h,v 1.4 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -52,9 +52,9 @@ extern void _tnl_imm_init( GLcontext *ctx );
extern void _tnl_imm_destroy( GLcontext *ctx );
-extern void _tnl_reset_input( GLcontext *ctx,
+extern void _tnl_reset_input( GLcontext *ctx,
GLuint start,
- GLuint beginstate,
+ GLuint beginstate,
GLuint savedbeginstate );
extern void _tnl_compute_orflag( struct immediate *IM );
diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c
index 7827941d23..fd7f4b1231 100644
--- a/src/mesa/tnl/t_imm_fixup.c
+++ b/src/mesa/tnl/t_imm_fixup.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_fixup.c,v 1.8 2001/03/03 20:33:31 brianp Exp $ */
+/* $Id: t_imm_fixup.c,v 1.9 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -26,7 +26,7 @@
/*
* Authors:
- * Keith Whitwell <keithw@valinux.com>
+ * Keith Whitwell <keithw@valinux.com>
*/
@@ -226,7 +226,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
fixup = ~andflag & VERT_FIXUP;
- if (!ctx->CompileFlag)
+ if (!ctx->CompileFlag)
fixup &= tnl->pipeline.inputs;
if (!ctx->ExecuteFlag)
@@ -238,7 +238,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
if (fixup) {
GLuint copy = fixup & ~IM->Flag[start];
-
+
/* Equivalent to a lazy copy-from-current when setting up the
* immediate.
*/
@@ -261,7 +261,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
if (copy & VERT_INDEX)
IM->Index[start] = ctx->Current.Index;
-
+
if (copy & VERT_EDGE)
IM->EdgeFlag[start] = ctx->Current.EdgeFlag;
@@ -281,7 +281,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (fixup & VERT_TEX(i)) {
- if (orflag & VERT_TEX(i))
+ if (orflag & VERT_TEX(i))
fixup_4f( IM->TexCoord[i], IM->Flag, start, VERT_TEX(i) );
else
fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start,
@@ -356,7 +356,7 @@ static void copy_material( struct immediate *next,
IMM_SIZE * 2 );
next->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
}
-
+
next->MaterialMask[dst] = prev->MaterialMask[src];
MEMCPY(next->Material[dst], prev->Material[src], 2*sizeof(GLmaterial));
}
@@ -370,7 +370,7 @@ static void copy_material( struct immediate *next,
* primitives.
*
* Have to be careful with the transitions between display list
- * replay, compile and normal execute modes.
+ * replay, compile and normal execute modes.
*/
static void copy_vertices( GLcontext *ctx,
struct immediate *next,
@@ -382,7 +382,7 @@ static void copy_vertices( GLcontext *ctx,
GLuint offset = IMM_MAX_COPIED_VERTS - count;
GLuint i;
- next->CopyStart = next->Start - count;
+ next->CopyStart = next->Start - count;
/* Copy the vertices
*/
@@ -392,7 +392,7 @@ static void copy_vertices( GLcontext *ctx,
GLuint dst = next->CopyStart+i;
COPY_4FV( next->Obj[dst], prev->Obj[src] );
- COPY_3FV( next->Normal[dst], prev->Normal[src] );
+ COPY_3FV( next->Normal[dst], prev->Normal[src] );
COPY_CHAN4( next->Color[dst], prev->Color[src] );
if (prev->OrFlag & VERT_TEX_ANY) {
@@ -415,13 +415,13 @@ static void copy_vertices( GLcontext *ctx,
next->CopyOrFlag |= prev->Flag[src]; /* redundant for current_im */
next->CopyAndFlag &= prev->Flag[src]; /* redundant for current_im */
}
-
+
ASSERT(prev == tnl->ExecCopySource);
if (--tnl->ExecCopySource->ref_count == 0)
_tnl_free_immediate( tnl->ExecCopySource );
-
+
next->ref_count++;
tnl->ExecCopySource = next;
@@ -442,16 +442,16 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM )
/* Need to push this in now as it won't be computed anywhere else/
*/
IM->TexSize = tnl->ExecCopyTexSize;
-
+
/* A wrapped primitive. We may be copying into a revived
* display list immediate, or onto the front of a new execute-mode
* immediate.
*/
- copy_vertices( ctx, IM,
- tnl->ExecCopySource,
+ copy_vertices( ctx, IM,
+ tnl->ExecCopySource,
tnl->ExecCopyCount,
tnl->ExecCopyElts );
-
+
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
/* Immediates are built by default to be correct in this state,
* and copying to the first slots of an immediate doesn't remove
@@ -462,14 +462,14 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM )
ASSERT(IM->CopyStart == IM->Start);
}
- /* Copy the primitive information:
+ /* Copy the primitive information:
*/
IM->Primitive[IM->CopyStart] = (ctx->Driver.CurrentExecPrimitive | PRIM_LAST);
IM->LastPrimitive = IM->CopyStart;
if (tnl->ExecParity)
IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
}
-
+
/* Revive a compiled immediate struct - propogate new 'Current'
* values. Often this is redundant because the current values were
@@ -489,8 +489,8 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
IM->CopyAndFlag = IM->AndFlag; /* redundant for current_im */
IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;
- copy_vertices( ctx, IM,
- tnl->ExecCopySource,
+ copy_vertices( ctx, IM,
+ tnl->ExecCopySource,
tnl->ExecCopyCount,
tnl->ExecCopyElts );
@@ -540,7 +540,7 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
/* Can potentially overwrite primitive details - need to save the
- * first slot:
+ * first slot:
*/
tnl->DlistPrimitive = IM->Primitive[IM->Start];
tnl->DlistPrimitiveLength = IM->PrimitiveLength[IM->Start];
@@ -554,15 +554,15 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
GLuint i;
- if (IM->BeginState & VERT_ERROR_1)
+ if (IM->BeginState & VERT_ERROR_1)
_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin/glEnd");
for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
- if (IM->Flag[i] & (VERT_BEGIN|VERT_END_VB))
+ if (IM->Flag[i] & (VERT_BEGIN|VERT_END_VB))
break;
/* Would like to just ignore vertices upto this point. Can't
- * set copystart because it might skip materials?
+ * set copystart because it might skip materials?
*/
ASSERT(IM->Start == IM->CopyStart);
if (i > IM->CopyStart) {
@@ -578,25 +578,25 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
} else {
GLuint i;
- if (IM->BeginState & VERT_ERROR_0)
+ if (IM->BeginState & VERT_ERROR_0)
_mesa_error( ctx, GL_INVALID_OPERATION, "glBegin/glEnd");
-
+
if (IM->CopyStart == IM->Start &&
IM->Flag[IM->Start] & (VERT_END|VERT_END_VB))
{
}
- else
+ else
{
IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive;
- if (tnl->ExecParity)
- IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
-
-
+ if (tnl->ExecParity)
+ IM->Primitive[IM->CopyStart] |= PRIM_PARITY;
+
+
for (i = IM->Start ; i <= IM->Count ; i += IM->PrimitiveLength[i])
if (IM->Flag[i] & (VERT_END|VERT_END_VB)) {
IM->PrimitiveLength[IM->CopyStart] = i - IM->CopyStart;
if (IM->Flag[i] & VERT_END_VB) {
- IM->Primitive[IM->CopyStart] |= PRIM_LAST;
+ IM->Primitive[IM->CopyStart] |= PRIM_LAST;
IM->LastPrimitive = IM->CopyStart;
}
if (IM->Flag[i] & VERT_END) {
@@ -610,7 +610,7 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
if (IM->Primitive[IM->LastPrimitive] & PRIM_END)
ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
else
- ctx->Driver.CurrentExecPrimitive =
+ ctx->Driver.CurrentExecPrimitive =
IM->Primitive[IM->LastPrimitive] & PRIM_MODE_MASK;
}
@@ -626,9 +626,9 @@ void _tnl_restore_compiled_cassette( GLcontext *ctx, struct immediate *IM )
}
-
-
+
+
static void copy_none( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf)
{
@@ -694,7 +694,7 @@ static copy_func copy_tab[GL_POLYGON+2] =
-/* Figure out what vertices need to be copied next time.
+/* Figure out what vertices need to be copied next time.
*/
void
_tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
@@ -708,7 +708,7 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
GLuint pincr = increment[prim];
GLuint pintro = intro[prim];
GLuint ovf = 0;
-
+
if (tnl->ExecCopySource != IM) {
if (--tnl->ExecCopySource->ref_count == 0)
@@ -728,7 +728,7 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
if (pincr != 1 && (IM->Count - last - pintro))
ovf = (IM->Count - last - pintro) % pincr;
-
+
if (last < IM->Count)
copy_tab[prim]( tnl, last, IM->Count, ovf );
}
@@ -743,7 +743,7 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
* etc.
*
* Generate the index list that will be used to render this immediate
- * struct.
+ * struct.
*
* Finally, generate a new primitives list for rendering the indices.
*/
@@ -759,16 +759,16 @@ void _tnl_fixup_purged_eval( GLcontext *ctx,
GLuint good_index = (VERT_EVAL_ANY & ~purge)|VERT_OBJ;
GLuint prim_length = 0, lastprim = 0, nextprim = 0;
- if (fixup & VERT_TEX0)
+ if (fixup & VERT_TEX0)
fixup_4f( store->TexCoord, flags, 0, VERT_TEX0|fixup_fence );
- if (fixup & VERT_INDEX)
+ if (fixup & VERT_INDEX)
fixup_1ui( store->Index, flags, 0, VERT_INDEX|fixup_fence );
- if (fixup & VERT_RGBA)
+ if (fixup & VERT_RGBA)
fixup_4chan( store->Color, flags, 0, VERT_RGBA|fixup_fence );
- if (fixup & VERT_NORM)
+ if (fixup & VERT_NORM)
fixup_3f( store->Normal, flags, 0, VERT_NORM|fixup_fence );
for (i = 0, j = 0 ; i < tnl->vb.Count ; i++) {
@@ -784,7 +784,7 @@ void _tnl_fixup_purged_eval( GLcontext *ctx,
lastprimlen = VB->PrimitiveLength[i];
}
}
-
+
VB->Elts = store->Elts;
/* What about copying??? No immediate exists with the right
diff --git a/src/mesa/tnl/t_imm_fixup.h b/src/mesa/tnl/t_imm_fixup.h
index a6740a2a55..6cf1e3bfd1 100644
--- a/src/mesa/tnl/t_imm_fixup.h
+++ b/src/mesa/tnl/t_imm_fixup.h
@@ -1,10 +1,10 @@
-/* $Id: t_imm_fixup.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_imm_fixup.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -35,10 +35,10 @@
extern void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM );
-extern void _tnl_fixup_compiled_cassette( GLcontext *ctx,
+extern void _tnl_fixup_compiled_cassette( GLcontext *ctx,
struct immediate *IM );
-extern void _tnl_restore_compiled_cassette( GLcontext *ctx,
+extern void _tnl_restore_compiled_cassette( GLcontext *ctx,
struct immediate *IM );
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index f1c5a255a5..0d43a1fbca 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -1,10 +1,10 @@
-/* $Id: t_pipeline.c,v 1.13 2001/02/16 00:35:35 keithw Exp $ */
+/* $Id: t_pipeline.c,v 1.14 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,8 +23,8 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
- * Keith Whitwell <keithw@valinux.com>
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
*/
#include "glheader.h"
@@ -41,7 +41,7 @@
#include "t_pipeline.h"
-void _tnl_install_pipeline( GLcontext *ctx,
+void _tnl_install_pipeline( GLcontext *ctx,
const struct gl_pipeline_stage **stages )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -71,7 +71,7 @@ void _tnl_destroy_pipeline( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
+ for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] );
tnl->pipeline.nr_stages = 0;
@@ -95,22 +95,22 @@ void _tnl_validate_pipeline( GLcontext *ctx )
for (i = pipe->nr_stages+1 ; --i ; s++) {
s->changed_inputs |= s->inputs & changed_inputs;
-
- if (s->check_state & newstate) {
+
+ if (s->check_state & newstate) {
if (s->active) {
GLuint old_outputs = s->outputs;
s->check(ctx, s);
if (!s->active)
changed_inputs |= old_outputs;
}
- else
+ else
s->check(ctx, s);
}
if (s->active) {
pipe->inputs |= s->inputs & ~generated;
generated |= s->outputs;
- }
+ }
}
}
@@ -136,10 +136,10 @@ void _tnl_run_pipeline( GLcontext *ctx )
ctx->Driver.PipelineStart( ctx );
/* If something changes in the pipeline, tag all subsequent stages
- * using this value for recalculation.
+ * using this value for recalculation.
*
* Even inactive stages have their state and inputs examined to try
- * to keep cached data alive over state-changes.
+ * to keep cached data alive over state-changes.
*/
for (i = pipe->nr_stages+1 ; --i ; s++) {
s->changed_inputs |= s->inputs & changed_inputs;
@@ -151,7 +151,7 @@ void _tnl_run_pipeline( GLcontext *ctx )
if (s->active) {
if (running) {
- if (s->changed_inputs)
+ if (s->changed_inputs)
changed_inputs |= s->outputs;
/* fprintf(stderr, "run %s\n", s->name); */
@@ -174,9 +174,9 @@ void _tnl_run_pipeline( GLcontext *ctx )
* simple hardware rasterizers. For customization, I don't recommend
* tampering with the internals of these stages in the way that
* drivers did in Mesa 3.4. These stages are basically black boxes,
- * and should be left intact.
+ * and should be left intact.
*
- * To customize the pipeline, consider:
+ * To customize the pipeline, consider:
*
* - removing redundant stages (making sure that the software rasterizer
* can cope with this on fallback paths). An example is fog
@@ -199,17 +199,16 @@ void _tnl_run_pipeline( GLcontext *ctx )
* pipeline by returning GL_FALSE from run(), or do nothing).
*
* Some work can be done to lift some of the restrictions in the final
- * case, if it becomes necessary to do so.
+ * case, if it becomes necessary to do so.
*/
const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage,
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
&_tnl_render_stage,
0
};
-
diff --git a/src/mesa/tnl/t_pipeline.h b/src/mesa/tnl/t_pipeline.h
index 8c996da89e..60b349d0e0 100644
--- a/src/mesa/tnl/t_pipeline.h
+++ b/src/mesa/tnl/t_pipeline.h
@@ -1,10 +1,10 @@
-/* $Id: t_pipeline.h,v 1.6 2001/02/16 00:35:35 keithw Exp $ */
+/* $Id: t_pipeline.h,v 1.7 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,8 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- *
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -42,19 +41,19 @@ extern void _tnl_validate_pipeline( GLcontext *ctx );
extern void _tnl_destroy_pipeline( GLcontext *ctx );
-extern void _tnl_install_pipeline( GLcontext *ctx,
+extern void _tnl_install_pipeline( GLcontext *ctx,
const struct gl_pipeline_stage **stages );
/* These are implemented in the t_vb_*.c files:
*/
-extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
-extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
-extern const struct gl_pipeline_stage _tnl_lighting_stage;
-extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
-extern const struct gl_pipeline_stage _tnl_texgen_stage;
-extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
-extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
+extern const struct gl_pipeline_stage _tnl_vertex_transform_stage;
+extern const struct gl_pipeline_stage _tnl_normal_transform_stage;
+extern const struct gl_pipeline_stage _tnl_lighting_stage;
+extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage;
+extern const struct gl_pipeline_stage _tnl_texgen_stage;
+extern const struct gl_pipeline_stage _tnl_texture_transform_stage;
+extern const struct gl_pipeline_stage _tnl_point_attenuation_stage;
extern const struct gl_pipeline_stage _tnl_render_stage;
/* Shorthand to plug in the default pipeline:
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
index 59dc0b2fec..371563a6b0 100644
--- a/src/mesa/tnl/t_vb_cliptmp.h
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -1,21 +1,21 @@
-/* $Id: t_vb_cliptmp.h,v 1.8 2001/01/29 20:47:39 keithw Exp $ */
+/* $Id: t_vb_cliptmp.h,v 1.9 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -159,7 +159,7 @@ static __inline void TAG(clip_line)( GLcontext *ctx,
/* Clip a triangle against the viewport and user clip planes.
*/
-static __inline void TAG(clip_tri)( GLcontext *ctx,
+static __inline void TAG(clip_tri)( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLubyte mask )
{
@@ -211,7 +211,7 @@ static __inline void TAG(clip_tri)( GLcontext *ctx,
/* Clip a quad against the viewport and user clip planes.
*/
-static __inline void TAG(clip_quad)( GLcontext *ctx,
+static __inline void TAG(clip_quad)( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2, GLuint v3,
GLubyte mask )
{
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index c39806d6af..0cffbbb0d1 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_fog.c,v 1.7 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_fog.c,v 1.8 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -85,14 +85,14 @@ static void init_static_data( void )
}
-static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
+static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
const GLvector1f *in )
{
GLfloat end = ctx->Fog.End;
GLfloat *v = in->start;
GLuint stride = in->stride;
GLuint n = in->count;
- GLfloat *data = out->data;
+ GLfloat *data = out->data;
GLfloat d;
GLuint i;
@@ -111,7 +111,7 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
break;
case GL_EXP:
d = ctx->Fog.Density;
- for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
NEG_EXP( data[i], d*ABSF(*v) );
break;
case GL_EXP2:
@@ -128,7 +128,7 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
}
-static GLboolean run_fog_stage( GLcontext *ctx,
+static GLboolean run_fog_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -144,7 +144,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
if (!ctx->_NeedEyeCoords) {
GLfloat *m = ctx->ModelView.m;
GLfloat plane[4];
-
+
/* Use this to store calculated eye z values:
*/
input = &store->fogcoord;
@@ -194,7 +194,7 @@ static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_fog_data( GLcontext *ctx,
+static GLboolean alloc_fog_data( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -228,11 +228,11 @@ static void free_fog_data( struct gl_pipeline_stage *stage )
}
-const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
-{
+const struct gl_pipeline_stage _tnl_fog_coordinate_stage =
+{
"build fog coordinates",
_NEW_FOG,
- _NEW_FOG,
+ _NEW_FOG,
0, 0, VERT_FOG_COORD, /* active, inputs, outputs */
0, 0, /* changed_inputs, private_data */
free_fog_data, /* dtr */
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index d7d1d26ca4..4fbe52fe47 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_light.c,v 1.11 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_light.c,v 1.12 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -141,10 +141,10 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
_mesa_vector4f_clean_elem(input, VB->Count, 2);
}
}
-
+
if (VB->Flag)
ind = LIGHT_FLAGS;
- else
+ else
ind = 0;
/* The individual tabs know about replaying side-effects vs. full
@@ -158,19 +158,19 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* Called in place of do_lighting when the light table may have changed.
*/
-static GLboolean run_validate_lighting( GLcontext *ctx,
+static GLboolean run_validate_lighting( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
GLuint ind = 0;
- light_func *tab;
-
+ light_func *tab;
+
if (ctx->Visual.rgbMode) {
if (ctx->Light._NeedVertices) {
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
tab = _tnl_light_spec_tab;
else
- tab = _tnl_light_tab;
- }
+ tab = _tnl_light_tab;
+ }
else {
if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev)
tab = _tnl_light_fast_single_tab;
@@ -183,7 +183,7 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
if (ctx->Light.ColorMaterialEnabled)
ind |= LIGHT_COLORMATERIAL;
-
+
if (ctx->Light.Model.TwoSide)
ind |= LIGHT_TWOSIDE;
@@ -202,7 +202,7 @@ static GLboolean run_validate_lighting( GLcontext *ctx,
/* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
-static GLboolean run_init_lighting( GLcontext *ctx,
+static GLboolean run_init_lighting( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -244,9 +244,9 @@ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (stage->privatePtr)
stage->run = run_validate_lighting;
stage->inputs = VERT_NORM|VERT_MATERIAL;
- if (ctx->Light._NeedVertices)
+ if (ctx->Light._NeedVertices)
stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */
- if (ctx->Light.ColorMaterialEnabled)
+ if (ctx->Light.ColorMaterialEnabled)
stage->inputs |= VERT_RGBA;
stage->outputs = VERT_RGBA;
@@ -261,19 +261,19 @@ static void dtr( struct gl_pipeline_stage *stage )
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
if (store) {
- _mesa_vector4chan_free( &store->LitColor[0] );
- _mesa_vector4chan_free( &store->LitColor[1] );
- _mesa_vector4chan_free( &store->LitSecondary[0] );
- _mesa_vector4chan_free( &store->LitSecondary[1] );
- _mesa_vector1ui_free( &store->LitIndex[0] );
- _mesa_vector1ui_free( &store->LitIndex[1] );
+ _mesa_vector4chan_free( &store->LitColor[0] );
+ _mesa_vector4chan_free( &store->LitColor[1] );
+ _mesa_vector4chan_free( &store->LitSecondary[0] );
+ _mesa_vector4chan_free( &store->LitSecondary[1] );
+ _mesa_vector1ui_free( &store->LitIndex[0] );
+ _mesa_vector1ui_free( &store->LitIndex[1] );
FREE( store );
stage->privatePtr = 0;
}
}
-const struct gl_pipeline_stage _tnl_lighting_stage =
-{
+const struct gl_pipeline_stage _tnl_lighting_stage =
+{
"lighting",
_NEW_LIGHT, /* recheck */
_NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency
@@ -285,4 +285,3 @@ const struct gl_pipeline_stage _tnl_lighting_stage =
check_lighting, /* check */
run_init_lighting /* run -- initially set to ctr */
};
-
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index 370061512f..7b9a1ba404 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -1,21 +1,21 @@
-/* $Id: t_vb_lighttmp.h,v 1.9 2001/03/03 20:33:31 brianp Exp $ */
+/* $Id: t_vb_lighttmp.h,v 1.10 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -56,7 +56,7 @@
# define VSTRIDE vstride
# define NSTRIDE nstride
# define CHECK_MATERIAL(x) 0 /* no materials on array paths */
-# define CHECK_END_VB(XX) (XX >= nr)
+# define CHECK_END_VB(XX) (XX >= nr)
# if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_4CHAN(CMcolor, CMstride)
# define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */
@@ -81,7 +81,7 @@
-static void TAG(light_rgba_spec)( GLcontext *ctx,
+static void TAG(light_rgba_spec)( GLcontext *ctx,
struct vertex_buffer *VB,
struct gl_pipeline_stage *stage,
GLvector4f *input )
@@ -94,7 +94,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *)input->data;
- GLuint nstride = VB->NormalPtr->stride;
+ GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4];
@@ -111,7 +111,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
GLuint *new_material_mask = VB->MaterialMask;
(void) flags;
- (void) nstride;
+ (void) nstride;
(void) vstride;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
@@ -134,14 +134,14 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
- for ( j=0 ;
- j<nr ;
- j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal,NSTRIDE),CMSTRIDE)
+ for ( j=0 ;
+ j<nr ;
+ j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal,NSTRIDE),CMSTRIDE)
{
GLfloat sum[2][3], spec[2][3];
struct gl_light *light;
-
- if ( CHECK_COLOR_MATERIAL(j) )
+
+ if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, CMcolor[j] );
if ( CHECK_MATERIAL(j) )
@@ -157,12 +157,12 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
COPY_3V(sum[1], base[1]);
ZERO_3V(spec[1]);
}
-
+
/* Add contribution from each enabled light source */
foreach (light, &ctx->Light.EnabledList) {
GLfloat n_dot_h;
GLfloat correction;
- GLint side;
+ GLint side;
GLfloat contrib[3];
GLfloat attenuation;
GLfloat VP[3]; /* unit vector from vertex to light */
@@ -186,15 +186,15 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
GLfloat invd = 1.0F / d;
SELF_SCALE_SCALAR_3V(VP, invd);
}
-
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
+
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
light->QuadraticAttenuation));
/* spotlight attenuation */
if (light->_Flags & LIGHT_SPOT) {
GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
-
+
if (PV_dot_dir<light->_CosCutoff) {
continue; /* this light makes no contribution */
}
@@ -209,7 +209,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
}
- if (attenuation < 1e-3)
+ if (attenuation < 1e-3)
continue; /* this light makes no contribution */
/* Compute dot product or normal and vector from V to light pos */
@@ -228,10 +228,10 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
else {
if (IDX & LIGHT_TWOSIDE) {
ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
- }
+ }
side = 0;
correction = 1;
- }
+ }
/* diffuse term */
COPY_3V(contrib, light->_MatAmbient[side]);
@@ -255,7 +255,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
else {
h = light->_h_inf_norm;
}
-
+
n_dot_h = correction * DOT3(normal, h);
if (n_dot_h > 0.0F) {
@@ -274,17 +274,17 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] );
UNCLAMPED_FLOAT_TO_RGB_CHAN( Fspec[j], spec[0] );
Fcolor[j][3] = sumA[0];
-
+
if (IDX & LIGHT_TWOSIDE) {
UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] );
UNCLAMPED_FLOAT_TO_RGB_CHAN( Bspec[j], spec[1] );
Bcolor[j][3] = sumA[1];
}
- }
+ }
}
-static void TAG(light_rgba)( GLcontext *ctx,
+static void TAG(light_rgba)( GLcontext *ctx,
struct vertex_buffer *VB,
struct gl_pipeline_stage *stage,
GLvector4f *input )
@@ -297,7 +297,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *) input->data;
- GLuint nstride = VB->NormalPtr->stride;
+ GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4];
@@ -313,7 +313,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags;
- (void) nstride;
+ (void) nstride;
(void) vstride;
if (IDX & LIGHT_COLORMATERIAL) {
@@ -328,16 +328,16 @@ static void TAG(light_rgba)( GLcontext *ctx,
if (stage->changed_inputs == 0)
return;
- for ( j=0 ;
- j<nr ;
- j++,STRIDE_F(vertex,VSTRIDE), STRIDE_F(normal,NSTRIDE),CMSTRIDE)
+ for ( j=0 ;
+ j<nr ;
+ j++,STRIDE_F(vertex,VSTRIDE), STRIDE_F(normal,NSTRIDE),CMSTRIDE)
{
GLfloat sum[2][3];
struct gl_light *light;
- if ( CHECK_COLOR_MATERIAL(j) )
+ if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, (GLchan *)CMcolor[j] );
-
+
if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@@ -345,16 +345,16 @@ static void TAG(light_rgba)( GLcontext *ctx,
_mesa_validate_all_lighting_tables( ctx );
COPY_3V(sum[0], base[0]);
-
- if ( IDX & LIGHT_TWOSIDE )
+
+ if ( IDX & LIGHT_TWOSIDE )
COPY_3V(sum[1], base[1]);
-
+
/* Add contribution from each enabled light source */
foreach (light, &ctx->Light.EnabledList) {
GLfloat n_dot_h;
GLfloat correction;
- GLint side;
+ GLint side;
GLfloat contrib[3];
GLfloat attenuation = 1.0;
GLfloat VP[3]; /* unit vector from vertex to light */
@@ -380,8 +380,8 @@ static void TAG(light_rgba)( GLcontext *ctx,
SELF_SCALE_SCALAR_3V(VP, invd);
}
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
light->QuadraticAttenuation));
/* spotlight attenuation */
@@ -401,8 +401,8 @@ static void TAG(light_rgba)( GLcontext *ctx,
}
}
-
- if (attenuation < 1e-3)
+
+ if (attenuation < 1e-3)
continue; /* this light makes no contribution */
@@ -414,7 +414,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
if (!(IDX & LIGHT_TWOSIDE))
- continue;
+ continue;
side = 1;
correction = -1;
@@ -423,11 +423,11 @@ static void TAG(light_rgba)( GLcontext *ctx,
else {
if (IDX & LIGHT_TWOSIDE) {
ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
- }
+ }
side = 0;
correction = 1;
- }
-
+ }
+
COPY_3V(contrib, light->_MatAmbient[side]);
/* diffuse term */
@@ -451,14 +451,14 @@ static void TAG(light_rgba)( GLcontext *ctx,
else {
h = light->_h_inf_norm;
}
-
+
n_dot_h = correction * DOT3(normal, h);
- if (n_dot_h > 0.0F)
+ if (n_dot_h > 0.0F)
{
GLfloat spec_coef;
struct gl_shine_tab *tab = ctx->_ShineTable[side];
-
+
GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef );
ACC_SCALE_SCALAR_3V( contrib, spec_coef,
@@ -467,7 +467,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
}
ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib );
- }
+ }
UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] );
Fcolor[j][3] = sumA[0];
@@ -476,7 +476,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] );
Bcolor[j][3] = sumA[1];
}
- }
+ }
}
@@ -484,14 +484,14 @@ static void TAG(light_rgba)( GLcontext *ctx,
/* As below, but with just a single light.
*/
-static void TAG(light_fast_rgba_single)( GLcontext *ctx,
+static void TAG(light_fast_rgba_single)( GLcontext *ctx,
struct vertex_buffer *VB,
struct gl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
- GLuint nstride = VB->NormalPtr->stride;
+ GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4];
GLuint CMstride;
@@ -510,7 +510,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
(void) input; /* doesn't refer to Eye or Obj */
(void) flags;
(void) nr;
- (void) nstride;
+ (void) nstride;
if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data;
@@ -526,10 +526,10 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
do {
- if ( CHECK_COLOR_MATERIAL(j) )
+ if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, (GLchan *)CMcolor[j] );
-
- if ( CHECK_MATERIAL(j) )
+
+ if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
@@ -544,7 +544,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
COPY_3V(base[0], light->_MatAmbient[0]);
ACC_3V(base[0], ctx->Light._BaseColor[0] );
UNCLAMPED_FLOAT_TO_RGB_CHAN( baseubyte[0], base[0] );
-
+
if (IDX & LIGHT_TWOSIDE) {
COPY_3V(base[1], light->_MatAmbient[1]);
ACC_3V(base[1], ctx->Light._BaseColor[1]);
@@ -552,9 +552,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
}
}
- do {
+ do {
GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm);
-
+
COPY_CHAN4(Fcolor[j], baseubyte[0]);
if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], baseubyte[1]);
@@ -568,7 +568,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
GLfloat spec;
GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec );
ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
- }
+ }
UNCLAMPED_FLOAT_TO_RGB_CHAN(Bcolor[j], sum );
}
} else {
@@ -577,7 +577,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
COPY_3V(sum, base[0]);
ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
if (n_dot_h > 0.0F) {
- GLfloat spec;
+ GLfloat spec;
GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
@@ -589,28 +589,28 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
STRIDE_F(normal, NSTRIDE);
} while (DO_ANOTHER_NORMAL(j));
-
+
for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) {
COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
- if (IDX & LIGHT_TWOSIDE)
+ if (IDX & LIGHT_TWOSIDE)
COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
STRIDE_F(normal, NSTRIDE);
}
} while (!CHECK_END_VB(j));
-}
+}
/* Light infinite lights
*/
-static void TAG(light_fast_rgba)( GLcontext *ctx,
+static void TAG(light_fast_rgba)( GLcontext *ctx,
struct vertex_buffer *VB,
struct gl_pipeline_stage *stage,
GLvector4f *input )
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
const GLchan *sumA = ctx->Light._BaseAlpha;
- GLuint nstride = VB->NormalPtr->stride;
+ GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4];
GLuint CMstride;
@@ -627,7 +627,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
(void) flags;
(void) input;
(void) nr;
- (void) nstride;
+ (void) nstride;
if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data;
@@ -645,10 +645,10 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
do {
GLfloat sum[2][3];
- if ( CHECK_COLOR_MATERIAL(j) )
+ if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, CMcolor[j] );
- if ( CHECK_MATERIAL(j) )
+ if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
if ( CHECK_VALIDATE(j) )
@@ -656,14 +656,14 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
COPY_3V(sum[0], ctx->Light._BaseColor[0]);
- if (IDX & LIGHT_TWOSIDE)
+ if (IDX & LIGHT_TWOSIDE)
COPY_3V(sum[1], ctx->Light._BaseColor[1]);
foreach (light, &ctx->Light.EnabledList) {
GLfloat n_dot_h, n_dot_VP, spec;
ACC_3V(sum[0], light->_MatAmbient[0]);
- if (IDX & LIGHT_TWOSIDE)
+ if (IDX & LIGHT_TWOSIDE)
ACC_3V(sum[1], light->_MatAmbient[1]);
n_dot_VP = DOT3(normal, light->_VP_inf_norm);
@@ -674,9 +674,9 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
if (n_dot_h > 0.0F) {
struct gl_shine_tab *tab = ctx->_ShineTable[0];
GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum[0], spec,
+ ACC_SCALE_SCALAR_3V( sum[0], spec,
light->_MatSpecular[0]);
- }
+ }
}
else if (IDX & LIGHT_TWOSIDE) {
ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
@@ -684,15 +684,15 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
if (n_dot_h > 0.0F) {
struct gl_shine_tab *tab = ctx->_ShineTable[1];
GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum[1], spec,
+ ACC_SCALE_SCALAR_3V( sum[1], spec,
light->_MatSpecular[1]);
- }
+ }
}
}
UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] );
Fcolor[j][3] = sumA[0];
-
+
if (IDX & LIGHT_TWOSIDE) {
UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] );
Bcolor[j][3] = sumA[1];
@@ -713,7 +713,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
}
} while (!CHECK_END_VB(j));
-}
+}
@@ -728,7 +728,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
* normal - array of [n] surface normal vector
* Output: indexResult - resulting array of [n] color indexes
*/
-static void TAG(light_ci)( GLcontext *ctx,
+static void TAG(light_ci)( GLcontext *ctx,
struct vertex_buffer *VB,
struct gl_pipeline_stage *stage,
GLvector4f *input )
@@ -737,7 +737,7 @@ static void TAG(light_ci)( GLcontext *ctx,
GLuint j;
GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *) input->data;
- GLuint nstride = VB->NormalPtr->stride;
+ GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4];
GLuint CMstride;
@@ -749,7 +749,7 @@ static void TAG(light_ci)( GLcontext *ctx,
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags;
- (void) nstride;
+ (void) nstride;
(void) vstride;
VB->IndexPtr[0] = &store->LitIndex[0];
@@ -769,17 +769,17 @@ static void TAG(light_ci)( GLcontext *ctx,
}
/* loop over vertices */
- for ( j=0 ;
- j<nr ;
- j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal, NSTRIDE), CMSTRIDE)
+ for ( j=0 ;
+ j<nr ;
+ j++,STRIDE_F(vertex,VSTRIDE),STRIDE_F(normal, NSTRIDE), CMSTRIDE)
{
GLfloat diffuse[2], specular[2];
GLuint side = 0;
struct gl_light *light;
-
- if ( CHECK_COLOR_MATERIAL(j) )
+
+ if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, (GLchan *)CMcolor[j] );
-
+
if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@@ -807,7 +807,7 @@ static void TAG(light_ci)( GLcontext *ctx,
}
else {
GLfloat d; /* distance from vertex to light */
-
+
SUB_3V(VP, light->_Position, vertex);
d = LEN_3FV( VP );
@@ -816,8 +816,8 @@ static void TAG(light_ci)( GLcontext *ctx,
SELF_SCALE_SCALAR_3V(VP, invd);
}
- attenuation = 1.0F / (light->ConstantAttenuation + d *
- (light->LinearAttenuation + d *
+ attenuation = 1.0F / (light->ConstantAttenuation + d *
+ (light->LinearAttenuation + d *
light->QuadraticAttenuation));
/* spotlight attenuation */
@@ -836,14 +836,14 @@ static void TAG(light_ci)( GLcontext *ctx,
}
}
- if (attenuation < 1e-3)
+ if (attenuation < 1e-3)
continue; /* this light makes no contribution */
n_dot_VP = DOT3( normal, VP );
/* which side are we lighting? */
if (n_dot_VP < 0.0F) {
- if (!(IDX & LIGHT_TWOSIDE))
+ if (!(IDX & LIGHT_TWOSIDE))
continue;
side = 1;
correction = -1;
@@ -894,7 +894,7 @@ static void TAG(light_ci)( GLcontext *ctx,
else {
GLfloat d_a = mat->DiffuseIndex - mat->AmbientIndex;
GLfloat s_a = mat->SpecularIndex - mat->AmbientIndex;
-
+
index = mat->AmbientIndex
+ diffuse[side] * (1.0F-specular[side]) * d_a
+ specular[side] * s_a;
@@ -921,7 +921,7 @@ static void TAG(init_light_tab)( void )
#undef TAG
-#undef IDX
+#undef IDX
#undef NR_SIDES
#undef NSTRIDE
#undef VSTRIDE
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index 4f9503bed3..93e3908c80 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_normals.c,v 1.6 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_normals.c,v 1.7 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -44,7 +44,7 @@
struct normal_stage_data {
- normal_func *NormalTransform;
+ normal_func *NormalTransform;
GLvector3f normal;
};
@@ -53,7 +53,7 @@ struct normal_stage_data {
-static GLboolean run_normal_stage( GLcontext *ctx,
+static GLboolean run_normal_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
@@ -65,7 +65,7 @@ static GLboolean run_normal_stage( GLcontext *ctx,
(store->NormalTransform[0])(&ctx->ModelView,
ctx->_ModelViewInvScale,
VB->NormalPtr,
- 0,
+ 0,
0,
&store->normal);
@@ -74,7 +74,7 @@ static GLboolean run_normal_stage( GLcontext *ctx,
}
-static GLboolean run_validate_normal_stage( GLcontext *ctx,
+static GLboolean run_validate_normal_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
@@ -89,8 +89,8 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx,
MAT_FLAG_GENERAL_3D |
MAT_FLAG_PERSPECTIVE))
transform = NORM_TRANSFORM;
-
-
+
+
if (ctx->Transform.Normalize) {
store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
}
@@ -131,12 +131,12 @@ static void check_normal_transform( GLcontext *ctx,
stage->active = ctx->_NeedNormals;
/* Don't clobber the initialize function:
*/
- if (stage->privatePtr)
+ if (stage->privatePtr)
stage->run = run_validate_normal_stage;
}
-static GLboolean alloc_normal_data( GLcontext *ctx,
+static GLboolean alloc_normal_data( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -173,8 +173,8 @@ static void free_normal_data( struct gl_pipeline_stage *stage )
-const struct gl_pipeline_stage _tnl_normal_transform_stage =
-{
+const struct gl_pipeline_stage _tnl_normal_transform_stage =
+{
"normal transform",
_TNL_NEW_NORMAL_TRANSFORM, /* re-check */
_TNL_NEW_NORMAL_TRANSFORM, /* re-run */
@@ -184,4 +184,3 @@ const struct gl_pipeline_stage _tnl_normal_transform_stage =
check_normal_transform, /* check */
alloc_normal_data /* run -- initially set to alloc */
};
-
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index a27e00257c..2c35d43610 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_points.c,v 1.3 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_points.c,v 1.4 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Brian Paul <brian@valinux.com>
*/
@@ -34,7 +34,7 @@
struct point_stage_data {
- GLvector1f PointSize;
+ GLvector1f PointSize;
};
#define POINT_STAGE_DATA(stage) ((struct point_stage_data *)stage->privatePtr)
@@ -43,7 +43,7 @@ struct point_stage_data {
/*
* Compute attenuated point sizes
*/
-static GLboolean run_point_stage( GLcontext *ctx,
+static GLboolean run_point_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct point_stage_data *store = POINT_STAGE_DATA(stage);
@@ -66,7 +66,7 @@ static GLboolean run_point_stage( GLcontext *ctx,
}
VB->PointSizePtr = &store->PointSize;
-
+
return GL_TRUE;
}
@@ -108,8 +108,8 @@ static void free_point_data( struct gl_pipeline_stage *stage )
}
}
-const struct gl_pipeline_stage _tnl_point_attenuation_stage =
-{
+const struct gl_pipeline_stage _tnl_point_attenuation_stage =
+{
"point size attenuation", /* name */
_NEW_POINT, /* build_state_change */
_NEW_POINT, /* run_state_change */
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index 25e03a8c4e..03c8943de1 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -1,4 +1,4 @@
-/* $Id: t_vb_render.c,v 1.14 2001/02/16 18:14:42 keithw Exp $ */
+/* $Id: t_vb_render.c,v 1.15 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -40,9 +40,9 @@
* context->Driver.PointsFunc()
* context->Driver.LineFunc()
* context->Driver.TriangleFunc()
- * context->Driver.QuadFunc()
+ * context->Driver.QuadFunc()
*
- * context->Driver.RenderTabVerts[]
+ * context->Driver.RenderTabVerts[]
* context->Driver.RenderTabElts[]
*
* None of these may be null.
@@ -68,7 +68,7 @@
/**********************************************************************/
-#if defined(USE_IEEE)
+#if defined(USE_IEEE)
#define NEGATIVE(x) ((*(GLuint *)&x) & (1<<31))
#define DIFFERENT_SIGNS(x,y) (((*(GLuint *)&x)^(*(GLuint *)&y)) & (1<<31))
#else
@@ -200,7 +200,7 @@ static void clip_elt_triangles( GLcontext *ctx,
const GLuint * const elt = VB->Elts;
GLubyte *mask = VB->ClipMask;
(void) flags;
-
+
ctx->Driver.RenderPrimitive( ctx, GL_TRIANGLES );
for (j=start; j < last; j+=3 ) {
@@ -209,15 +209,15 @@ static void clip_elt_triangles( GLcontext *ctx,
GLubyte c3 = mask[elt[j+2]];
GLubyte ormask = c1|c2|c3;
if (ormask) {
- if (start < j)
+ if (start < j)
render_tris( ctx, start, j, 0 );
- if (!(c1&c2&c3&0x3f))
+ if (!(c1&c2&c3&0x3f))
clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
start = j+3;
}
}
- if (start < j)
+ if (start < j)
render_tris( ctx, start, j, 0 );
}
@@ -258,7 +258,7 @@ static void clip_elt_triangles( GLcontext *ctx,
#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x )
-#define RENDER_TAB_QUALIFIER
+#define RENDER_TAB_QUALIFIER
#define PRESERVE_VB_DEFS
#include "t_vb_rendertmp.h"
@@ -282,7 +282,7 @@ static GLboolean run_render( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
+ struct vertex_buffer *VB = &tnl->vb;
GLuint new_inputs = stage->changed_inputs;
render_func *tab;
GLint pass = 0;
@@ -314,7 +314,7 @@ static GLboolean run_render( GLcontext *ctx,
}
else {
tab = VB->Elts ? ctx->Driver.RenderTabElts : ctx->Driver.RenderTabVerts;
- }
+ }
do
{
@@ -322,7 +322,7 @@ static GLboolean run_render( GLcontext *ctx,
for (i = 0 ; !(flags & PRIM_LAST) ; i += length)
{
flags = VB->Primitive[i];
- length= VB->PrimitiveLength[i];
+ length= VB->PrimitiveLength[i];
ASSERT(length || (flags & PRIM_LAST));
ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
if (length)
@@ -344,7 +344,7 @@ static GLboolean run_render( GLcontext *ctx,
/* Quite a bit of work involved in finding out the inputs for the
- * render stage.
+ * render stage.
*/
static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
@@ -354,7 +354,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->Visual.rgbMode) {
inputs |= VERT_RGBA;
- if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)
+ if (ctx->_TriangleCaps & DD_SEPERATE_SPECULAR)
inputs |= VERT_SPEC_RGB;
if (ctx->Texture._ReallyEnabled) {
@@ -368,18 +368,18 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
inputs |= VERT_INDEX;
}
- if (ctx->Point._Attenuated)
+ if (ctx->Point._Attenuated)
inputs |= VERT_POINT_SIZE;
/* How do drivers turn this off?
*/
- if (ctx->Fog.Enabled)
+ if (ctx->Fog.Enabled)
inputs |= VERT_FOG_COORD;
- if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+ if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
inputs |= VERT_EDGE;
- if (ctx->RenderMode==GL_FEEDBACK)
+ if (ctx->RenderMode==GL_FEEDBACK)
inputs |= VERT_TEX_ANY;
stage->inputs = inputs;
@@ -393,8 +393,8 @@ static void dtr( struct gl_pipeline_stage *stage )
}
-const struct gl_pipeline_stage _tnl_render_stage =
-{
+const struct gl_pipeline_stage _tnl_render_stage =
+{
"render",
(_NEW_BUFFERS |
_DD_NEW_SEPERATE_SPECULAR |
diff --git a/src/mesa/tnl/t_vb_rendertmp.h b/src/mesa/tnl/t_vb_rendertmp.h
index b6c2933ae8..7e9f6842c7 100644
--- a/src/mesa/tnl/t_vb_rendertmp.h
+++ b/src/mesa/tnl/t_vb_rendertmp.h
@@ -1,21 +1,21 @@
-/* $Id: t_vb_rendertmp.h,v 1.7 2001/01/16 05:29:43 keithw Exp $ */
+/* $Id: t_vb_rendertmp.h,v 1.8 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -33,13 +33,13 @@
#endif
#ifndef INIT
-#define INIT(x)
+#define INIT(x)
#endif
#ifndef NEED_EDGEFLAG_SETUP
#define NEED_EDGEFLAG_SETUP 0
#define EDGEFLAG_GET(a) 0
-#define EDGEFLAG_SET(a,b) (void)b
+#define EDGEFLAG_SET(a,b) (void)b
#endif
#ifndef RESET_STIPPLE
@@ -109,7 +109,7 @@ static void TAG(render_line_strip)( GLcontext *ctx,
RESET_OCCLUSION;
INIT(GL_LINE_STRIP);
- for (j=start+1; j<count; j++ )
+ for (j=start+1; j<count; j++ )
RENDER_LINE( ELT(j-1), ELT(j) );
if (TEST_PRIM_END(flags))
@@ -124,7 +124,7 @@ static void TAG(render_line_loop)( GLcontext *ctx,
GLuint count,
GLuint flags )
{
- GLuint i;
+ GLuint i;
LOCAL_VARS;
(void) flags;
@@ -186,10 +186,10 @@ static void TAG(render_tri_strip)( GLcontext *ctx,
GLuint j;
GLuint parity = 0;
LOCAL_VARS;
-
+
if (TEST_PRIM_PARITY(flags))
parity = 1;
-
+
INIT(GL_TRIANGLE_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++,parity^=1) {
@@ -273,13 +273,13 @@ static void TAG(render_poly)( GLcontext *ctx,
/* If the primitive does not begin here, the first edge
* is non-boundary.
*/
- if (!TEST_PRIM_BEGIN(flags))
+ if (!TEST_PRIM_BEGIN(flags))
EDGEFLAG_SET( ELT(start), GL_FALSE );
/* If the primitive does not end here, the final edge is
* non-boundary.
*/
- if (!TEST_PRIM_END(flags))
+ if (!TEST_PRIM_END(flags))
EDGEFLAG_SET( ELT(count-1), GL_FALSE );
/* Draw the first triangles (possibly zero)
@@ -290,7 +290,7 @@ static void TAG(render_poly)( GLcontext *ctx,
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
EDGEFLAG_SET( ELT(j), ef );
j++;
-
+
/* Don't render the first edge again:
*/
EDGEFLAG_SET( ELT(start), GL_FALSE );
@@ -312,7 +312,7 @@ static void TAG(render_poly)( GLcontext *ctx,
*/
EDGEFLAG_SET( ELT(count-1), efcount );
EDGEFLAG_SET( ELT(start), efstart );
-
+
if (TEST_PRIM_END(flags)) {
RESET_STIPPLE;
}
@@ -348,7 +348,7 @@ static void TAG(render_quads)( GLcontext *ctx,
}
}
POSTFIX;
-}
+}
static void TAG(render_quad_strip)( GLcontext *ctx,
GLuint start,
@@ -399,7 +399,7 @@ static void TAG(render_noop)( GLcontext *ctx,
RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
- GLuint) =
+ GLuint) =
{
TAG(render_points),
TAG(render_lines),
@@ -436,4 +436,3 @@ RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
#undef PRESERVE_VB_DEFS
#undef PRESERVE_TAG
-
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index daded260d3..cbc7778ea9 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_texgen.c,v 1.5 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_texgen.c,v 1.6 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -89,10 +89,10 @@ static GLuint all_bits[5] = {
#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
-/*
+/*
*/
static void build_m3(GLfloat f[][3], GLfloat m[],
- const GLvector3f *normal,
+ const GLvector3f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
@@ -104,11 +104,11 @@ static void build_m3(GLfloat f[][3], GLfloat m[],
/* KW: Had to rearrange this loop to avoid a compiler bug with gcc
* 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce
- * also fixed the bug - is this generally necessary?
+ * also fixed the bug - is this generally necessary?
*/
for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
GLfloat u[3], two_nu, fx, fy, fz;
- COPY_3V( u, coord );
+ COPY_3V( u, coord );
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
fx = f[i][0] = u[0] - norm[0] * two_nu;
@@ -126,7 +126,7 @@ static void build_m3(GLfloat f[][3], GLfloat m[],
static void build_m2(GLfloat f[][3], GLfloat m[],
- const GLvector3f *normal,
+ const GLvector3f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
@@ -139,7 +139,7 @@ static void build_m2(GLfloat f[][3], GLfloat m[],
for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
GLfloat u[3], two_nu, fx, fy, fz;
- COPY_2V( u, coord );
+ COPY_2V( u, coord );
u[2] = 0;
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
@@ -175,9 +175,9 @@ static build_m_func build_m_tab[5] = {
/* This is unusual in that we respect the stride of the output vector
* (f). This allows us to pass in either a texcoord vector4f, or a
- * temporary vector3f.
+ * temporary vector3f.
*/
-static void build_f3( GLfloat *f,
+static void build_f3( GLfloat *f,
GLuint fstride,
const GLvector3f *normal,
const GLvector4f *eye )
@@ -191,20 +191,20 @@ static void build_f3( GLfloat *f,
for (i=0;i<count;i++) {
GLfloat u[3], two_nu;
- COPY_3V( u, coord );
+ COPY_3V( u, coord );
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
f[0] = u[0] - norm[0] * two_nu;
f[1] = u[1] - norm[1] * two_nu;
f[2] = u[2] - norm[2] * two_nu;
STRIDE_F(coord,stride);
- STRIDE_F(f,fstride);
+ STRIDE_F(f,fstride);
STRIDE_F(norm, normal->stride);
}
}
-static void build_f2( GLfloat *f,
+static void build_f2( GLfloat *f,
GLuint fstride,
const GLvector3f *normal,
const GLvector4f *eye )
@@ -218,7 +218,7 @@ static void build_f2( GLfloat *f,
for (i=0;i<count;i++) {
GLfloat u[3], two_nu;
- COPY_2V( u, coord );
+ COPY_2V( u, coord );
u[2] = 0;
NORMALIZE_3FV( u );
two_nu = 2.0F * DOT3(norm,u);
@@ -239,14 +239,14 @@ typedef void (*build_f_func)( GLfloat *f,
-/* Just treat 4-vectors as 3-vectors.
+/* Just treat 4-vectors as 3-vectors.
*/
static build_f_func build_f_tab[5] = {
0,
0,
build_f2,
build_f3,
- build_f3
+ build_f3
};
@@ -262,22 +262,22 @@ static void texgen_reflection_map_nv( GLcontext *ctx,
build_f_tab[VB->EyePtr->size]( out->start,
out->stride,
- VB->NormalPtr,
- VB->EyePtr );
-
+ VB->NormalPtr,
+ VB->EyePtr );
+
if (in) {
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = in->count;
out->size = MAX2(in->size, 3);
- if (in->size == 4)
+ if (in->size == 4)
_mesa_copy_tab[0][0x8](out, in, 0);
- }
+ }
else {
out->flags |= VEC_SIZE_3;
out->size = 3;
out->count = in->count;
}
-
+
}
@@ -289,7 +289,7 @@ static void texgen_normal_map_nv( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLvector4f *in = VB->TexCoordPtr[unit];
GLvector4f *out = &store->texcoord[unit];
- GLvector3f *normal = VB->NormalPtr;
+ GLvector3f *normal = VB->NormalPtr;
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
GLuint count = VB->Count;
GLuint i;
@@ -306,9 +306,9 @@ static void texgen_normal_map_nv( GLcontext *ctx,
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = in->count;
out->size = MAX2(in->size, 3);
- if (in->size == 4)
+ if (in->size == 4)
_mesa_copy_tab[0][0x8](out, in, 0);
- }
+ }
else {
out->flags |= VEC_SIZE_3;
out->size = 3;
@@ -330,10 +330,10 @@ static void texgen_sphere_map( GLcontext *ctx,
GLfloat (*f)[3] = store->tmp_f;
GLfloat *m = store->tmp_m;
- (build_m_tab[VB->EyePtr->size])( store->tmp_f,
- store->tmp_m,
- VB->NormalPtr,
- VB->EyePtr );
+ (build_m_tab[VB->EyePtr->size])( store->tmp_f,
+ store->tmp_m,
+ VB->NormalPtr,
+ VB->EyePtr );
for (i=0;i<count;i++) {
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
@@ -344,7 +344,7 @@ static void texgen_sphere_map( GLcontext *ctx,
out->size = MAX2(in->size,2);
out->count = in->count;
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
- if (in->size > 2)
+ if (in->size > 2)
_mesa_copy_tab[0][all_bits[in->size] & ~0x3](out, in, 0);
} else {
out->size = 2;
@@ -355,7 +355,7 @@ static void texgen_sphere_map( GLcontext *ctx,
-static void texgen( GLcontext *ctx,
+static void texgen( GLcontext *ctx,
struct texgen_stage_data *store,
GLuint unit )
{
@@ -376,9 +376,9 @@ static void texgen( GLcontext *ctx,
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
- build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
+ build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
} else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
- build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
+ build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
if (!in) {
@@ -399,7 +399,7 @@ static void texgen( GLcontext *ctx,
out->size = MAX2(in->size, store->TexgenSize[unit]);
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
out->count = in->count;
-
+
holes = ~all_bits[in->size] & store->TexgenHoles[unit];
}
@@ -414,20 +414,20 @@ static void texgen( GLcontext *ctx,
switch (texUnit->GenModeS) {
case GL_OBJECT_LINEAR:
(_mesa_dotprod_tab[0][obj->size])((GLfloat *)out->data,
- sizeof(out->data[0]), obj,
+ sizeof(out->data[0]), obj,
texUnit->ObjectPlaneS, 0);
break;
case GL_EYE_LINEAR:
- (_mesa_dotprod_tab[0][eye->size])((GLfloat *)out->data,
+ (_mesa_dotprod_tab[0][eye->size])((GLfloat *)out->data,
sizeof(out->data[0]), eye,
texUnit->EyePlaneS, 0);
break;
- case GL_SPHERE_MAP:
+ case GL_SPHERE_MAP:
for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
texcoord[i][0] = indata[0] * m[i] + 0.5F;
break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
texcoord[i][0] = f[i][0];
break;
case GL_NORMAL_MAP_NV: {
@@ -440,27 +440,27 @@ static void texgen( GLcontext *ctx,
default:
_mesa_problem(ctx, "Bad S texgen");
}
- }
+ }
if (texUnit->TexGenEnabled & T_BIT) {
GLuint i;
switch (texUnit->GenModeT) {
case GL_OBJECT_LINEAR:
- (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][1]),
- sizeof(out->data[0]), obj,
+ (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][1]),
+ sizeof(out->data[0]), obj,
texUnit->ObjectPlaneT, 0);
break;
case GL_EYE_LINEAR:
- (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][1]),
- sizeof(out->data[0]), eye,
+ (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][1]),
+ sizeof(out->data[0]), eye,
texUnit->EyePlaneT, 0);
- break;
- case GL_SPHERE_MAP:
- for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
+ break;
+ case GL_SPHERE_MAP:
+ for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
texcoord[i][1] = indata[1] * m[i] + 0.5F;
- break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
+ break;
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
texcoord[i][0] = f[i][0];
break;
case GL_NORMAL_MAP_NV: {
@@ -479,17 +479,17 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeR) {
case GL_OBJECT_LINEAR:
- (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][2]),
- sizeof(out->data[0]), obj,
+ (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][2]),
+ sizeof(out->data[0]), obj,
texUnit->ObjectPlaneR, 0);
break;
case GL_EYE_LINEAR:
- (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][2]),
+ (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][2]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneR, 0);
break;
- case GL_REFLECTION_MAP_NV:
- for (i=0;i<count;i++)
+ case GL_REFLECTION_MAP_NV:
+ for (i=0;i<count;i++)
texcoord[i][2] = f[i][2];
break;
case GL_NORMAL_MAP_NV: {
@@ -507,12 +507,12 @@ static void texgen( GLcontext *ctx,
if (texUnit->TexGenEnabled & Q_BIT) {
switch (texUnit->GenModeQ) {
case GL_OBJECT_LINEAR:
- (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][3]),
- sizeof(out->data[0]), obj,
+ (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][3]),
+ sizeof(out->data[0]), obj,
texUnit->ObjectPlaneQ, 0);
break;
case GL_EYE_LINEAR:
- (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][3]),
+ (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][3]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneQ, 0);
break;
@@ -524,14 +524,14 @@ static void texgen( GLcontext *ctx,
-static GLboolean run_texgen_stage( GLcontext *ctx,
+static GLboolean run_texgen_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
GLuint i;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->_Enabled & ENABLE_TEXGEN(i)) {
if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
store->TexgenFunc[i]( ctx, store, i );
@@ -545,7 +545,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
-static GLboolean run_validate_texgen_stage( GLcontext *ctx,
+static GLboolean run_validate_texgen_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
@@ -565,11 +565,11 @@ static GLboolean run_validate_texgen_stage( GLcontext *ctx,
sz = 2;
else
sz = 1;
-
+
store->TexgenSize[i] = sz;
store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
store->TexgenFunc[i] = texgen;
-
+
if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
store->TexgenFunc[i] = texgen_reflection_map_nv;
@@ -605,8 +605,8 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
inputs |= VERT_NORM;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXGEN(i))
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXGEN(i))
{
outputs |= VERT_TEX(i);
@@ -627,16 +627,16 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
stage->outputs = outputs;
}
}
-
+
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texgen_data( GLcontext *ctx,
+static GLboolean alloc_texgen_data( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texgen_stage_data *store;
GLuint i;
@@ -666,10 +666,10 @@ static void free_texgen_data( struct gl_pipeline_stage *stage )
if (store) {
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
- if (store->texcoord[i].data)
+ if (store->texcoord[i].data)
_mesa_vector4f_free( &store->texcoord[i] );
-
+
if (store->tmp_f) FREE( store->tmp_f );
if (store->tmp_m) FREE( store->tmp_m );
FREE( store );
@@ -678,9 +678,9 @@ static void free_texgen_data( struct gl_pipeline_stage *stage )
}
-
-const struct gl_pipeline_stage _tnl_texgen_stage =
-{
+
+const struct gl_pipeline_stage _tnl_texgen_stage =
+{
"texgen",
_NEW_TEXTURE, /* when to call check() */
_NEW_TEXTURE, /* when to invalidate stored data */
@@ -690,5 +690,3 @@ const struct gl_pipeline_stage _tnl_texgen_stage =
check_texgen, /* check */
alloc_texgen_data /* run -- initially set to alloc data */
};
-
-
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index 49fb2e1753..6fd08d480b 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_texmat.c,v 1.3 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_texmat.c,v 1.4 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -44,7 +44,7 @@
/* Is there any real benefit seperating texmat from texgen? It means
* we need two lots of intermediate storage. Any changes to
* _NEW_TEXTURE will invalidate both sets -- it's only on changes to
- * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
+ * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
*
* However, the seperation of this code from the complex texgen stuff
* is very appealing.
@@ -63,27 +63,27 @@ static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->_Enabled & ENABLE_TEXMAT_ANY) {
GLuint flags = 0;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXMAT(i))
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXMAT(i))
flags |= VERT_TEX(i);
-
+
stage->active = 1;
stage->inputs = flags;
stage->outputs = flags;
}
}
-static GLboolean run_texmat_stage( GLcontext *ctx,
+static GLboolean run_texmat_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
/* ENABLE_TEXMAT implies that the texture matrix is not the
* identity, so we don't have to check that here.
*/
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->_Enabled & ENABLE_TEXMAT(i)) {
if (stage->changed_inputs & VERT_TEX(i))
(void) TransformRaw( &store->texcoord[i], &ctx->TextureMatrix[i],
@@ -97,10 +97,10 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texmat_data( GLcontext *ctx,
+static GLboolean alloc_texmat_data( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texmat_stage_data *store;
GLuint i;
@@ -132,11 +132,11 @@ static void free_texmat_data( struct gl_pipeline_stage *stage )
stage->privatePtr = 0;
}
}
-
-const struct gl_pipeline_stage _tnl_texture_transform_stage =
-{
+
+const struct gl_pipeline_stage _tnl_texture_transform_stage =
+{
"texture transform",
_NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
_NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index ad8a2a21d6..ab08ac23c3 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_vertex.c,v 1.6 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_vertex.c,v 1.7 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -46,7 +46,7 @@
struct vertex_stage_data {
GLvector4f eye;
GLvector4f clip;
- GLvector4f proj;
+ GLvector4f proj;
GLubyte *clipmask;
GLubyte ormask;
GLubyte andmask;
@@ -67,7 +67,7 @@ struct vertex_stage_data {
/* This function implements cliptesting for user-defined clip planes.
* The clipping of primitives to these planes is implemented in
- * t_render_clip.h.
+ * t_render_clip.h.
*/
#define USER_CLIPTEST(NAME, SZ) \
static void NAME( GLcontext *ctx, \
@@ -113,13 +113,13 @@ static void NAME( GLcontext *ctx, \
}
-USER_CLIPTEST(userclip2, 2)
-USER_CLIPTEST(userclip3, 3)
-USER_CLIPTEST(userclip4, 4)
+USER_CLIPTEST(userclip2, 2)
+USER_CLIPTEST(userclip3, 3)
+USER_CLIPTEST(userclip4, 4)
static void (*(usercliptab[5]))( GLcontext *,
GLvector4f *, GLubyte *,
- GLubyte *, GLubyte * ) =
+ GLubyte *, GLubyte * ) =
{
0,
0,
@@ -130,14 +130,14 @@ static void (*(usercliptab[5]))( GLcontext *,
-static GLboolean run_vertex_stage( GLcontext *ctx,
+static GLboolean run_vertex_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
-
- if (stage->changed_inputs)
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+
+ if (stage->changed_inputs)
{
/* VB->ObjPtr->size = 4; */
@@ -147,20 +147,20 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (ctx->ModelView.type == MATRIX_IDENTITY)
VB->EyePtr = VB->ObjPtr;
else
- VB->EyePtr = TransformRaw( &store->eye, &ctx->ModelView,
+ VB->EyePtr = TransformRaw( &store->eye, &ctx->ModelView,
VB->ObjPtr);
if (ctx->ProjectionMatrix.type == MATRIX_IDENTITY)
VB->ClipPtr = VB->EyePtr;
else
- VB->ClipPtr = TransformRaw( &store->clip, &ctx->ProjectionMatrix,
+ VB->ClipPtr = TransformRaw( &store->clip, &ctx->ProjectionMatrix,
VB->EyePtr );
- }
- else
+ }
+ else
{
/* Combined modelviewproject transform:
*/
- if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
+ if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
VB->ClipPtr = VB->ObjPtr;
else
VB->ClipPtr = TransformRaw( &store->clip, &ctx->_ModelProjectMatrix,
@@ -175,19 +175,19 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE );
VB->ClipPtr = VB->ObjPtr;
}
- if (VB->ClipPtr->size == 2)
+ if (VB->ClipPtr->size == 2)
_mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
_mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
}
/* Cliptest and perspective divide. Clip functions must clear
- * the clipmask.
+ * the clipmask.
*/
store->ormask = 0;
store->andmask = CLIP_ALL_BITS;
if (tnl->NeedProjCoords) {
- VB->ProjectedClipPtr =
+ VB->ProjectedClipPtr =
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
&store->proj,
store->clipmask,
@@ -203,7 +203,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
&store->andmask );
}
- if (store->andmask)
+ if (store->andmask)
return GL_FALSE;
@@ -220,7 +220,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (store->andmask)
return GL_FALSE;
}
-
+
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
@@ -230,9 +230,9 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
store->save_eyeptr = VB->EyePtr;
store->save_clipptr = VB->ClipPtr;
store->save_projptr = VB->ProjectedClipPtr;
- }
+ }
else {
- /* Replay the sideeffects.
+ /* Replay the sideeffects.
*/
VB->EyePtr = store->save_eyeptr;
VB->ClipPtr = store->save_clipptr;
@@ -251,14 +251,14 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
- (void) ctx;
+ (void) ctx;
(void) stage;
}
-static GLboolean init_vertex_stage( GLcontext *ctx,
+static GLboolean init_vertex_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct vertex_stage_data *store;
GLuint size = VB->Size;
@@ -266,17 +266,17 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
store = VERTEX_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
-
+
_mesa_vector4f_alloc( &store->eye, 0, size, 32 );
_mesa_vector4f_alloc( &store->clip, 0, size, 32 );
- _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
+ _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
if (!store->clipmask ||
- !store->eye.data ||
- !store->clip.data ||
- !store->proj.data)
+ !store->eye.data ||
+ !store->clip.data ||
+ !store->proj.data)
return GL_FALSE;
/* Now run the stage.
@@ -301,8 +301,8 @@ static void dtr( struct gl_pipeline_stage *stage )
}
-const struct gl_pipeline_stage _tnl_vertex_transform_stage =
-{
+const struct gl_pipeline_stage _tnl_vertex_transform_stage =
+{
"modelview/project/cliptest/divide",
0, /* re-check -- always on */
_NEW_MODELVIEW|
@@ -316,5 +316,3 @@ const struct gl_pipeline_stage _tnl_vertex_transform_stage =
check_vertex, /* check */
init_vertex_stage /* run -- initially set to init */
};
-
-
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index eb8e9054a9..9ca530797e 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -1,8 +1,10 @@
+/* $Id: tnl.h,v 1.6 2001/03/12 00:48:44 gareth Exp $ */
+
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),