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Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 7b8da8eb84..c1406b250a 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -128,42 +128,42 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x);
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
#endif