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Diffstat (limited to 'src/mesa/vbo/vbo_rebase.c')
-rw-r--r--src/mesa/vbo/vbo_rebase.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index ff7c7a6b0d..e75253f862 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -85,6 +85,18 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
return GL_TRUE;
}
+GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
+{
+ GLuint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ if (arrays[i]->StrideB &&
+ arrays[i]->BufferObj->Name != 0)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
/* Adjust primitives, indices and vertex definitions so that min_index
* becomes zero. There are lots of reasons for wanting to do this, eg:
*