diff options
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 162 |
1 files changed, 118 insertions, 44 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index f69a33d817..4da248e2b8 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -72,7 +72,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/context.h" #include "main/dlist.h" #include "main/enums.h" +#include "main/eval.h" #include "main/macros.h" +#include "main/api_noop.h" #include "main/api_validate.h" #include "main/api_arrayelt.h" #include "main/vtxfmt.h" @@ -241,7 +243,7 @@ static void _save_reset_counters( GLcontext *ctx ) save->buffer = (save->vertex_store->buffer + save->vertex_store->used); - assert(save->buffer == save->vbptr); + assert(save->buffer == save->buffer_ptr); if (save->vertex_size) save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / @@ -289,11 +291,36 @@ static void _save_compile_vertex_list( GLcontext *ctx ) node->vertex_store->refcount++; node->prim_store->refcount++; + + node->current_size = node->vertex_size - node->attrsz[0]; + node->current_data = NULL; + + if (node->current_size) { + /* If the malloc fails, we just pull the data out of the VBO + * later instead. + */ + node->current_data = MALLOC( node->current_size * sizeof(GLfloat) ); + if (node->current_data) { + const char *buffer = (const char *)save->vertex_store->buffer; + unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); + unsigned vertex_offset = 0; + + if (node->count) + vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat); + + memcpy( node->current_data, + buffer + node->buffer_offset + vertex_offset + attr_offset, + node->current_size * sizeof(GLfloat) ); + } + } + + + assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); if (save->dangling_attr_ref) - ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; + ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; save->vertex_store->used += save->vertex_size * node->count; save->prim_store->used += node->prim_count; @@ -343,7 +370,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) /* Allocate and map new store: */ save->vertex_store = alloc_vertex_store( ctx ); - save->vbptr = map_vertex_store( ctx, save->vertex_store ); + save->buffer_ptr = map_vertex_store( ctx, save->vertex_store ); } if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { @@ -414,9 +441,9 @@ static void _save_wrap_filled_vertex( GLcontext *ctx ) assert(save->max_vert - save->vert_count > save->copied.nr); for (i = 0 ; i < save->copied.nr ; i++) { - _mesa_memcpy( save->vbptr, data, save->vertex_size * sizeof(GLfloat)); + _mesa_memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat)); data += save->vertex_size; - save->vbptr += save->vertex_size; + save->buffer_ptr += save->vertex_size; save->vert_count++; } } @@ -550,7 +577,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, } } - save->vbptr = dest; + save->buffer_ptr = dest; save->vert_count += save->copied.nr; } } @@ -622,9 +649,9 @@ do { \ GLuint i; \ \ for (i = 0; i < save->vertex_size; i++) \ - save->vbptr[i] = save->vertex[i]; \ + save->buffer_ptr[i] = save->vertex[i]; \ \ - save->vbptr += save->vertex_size; \ + save->buffer_ptr += save->vertex_size; \ \ if (++save->vert_count >= save->max_vert) \ _save_wrap_filled_vertex( ctx ); \ @@ -642,19 +669,33 @@ do { \ * -- Flush current buffer * -- Fallback to opcodes for the rest of the begin/end object. */ -#define DO_FALLBACK(ctx) \ -do { \ - struct vbo_save_context *save = &vbo_context(ctx)->save; \ - \ - if (save->vert_count || save->prim_count) \ - _save_compile_vertex_list( ctx ); \ - \ - _save_copy_to_current( ctx ); \ - _save_reset_vertex( ctx ); \ - _save_reset_counters( ctx ); \ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \ - ctx->Driver.SaveNeedFlush = 0; \ -} while (0) +static void DO_FALLBACK( GLcontext *ctx ) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (save->vert_count || save->prim_count) { + GLint i = save->prim_count - 1; + + /* Close off in-progress primitive. + */ + save->prim[i].count = (save->vert_count - + save->prim[i].start); + + /* Need to replay this display list with loopback, + * unfortunately, otherwise this primitive won't be handled + * properly: + */ + save->dangling_attr_ref = 1; + + _save_compile_vertex_list( ctx ); + } + + _save_copy_to_current( ctx ); + _save_reset_vertex( ctx ); + _save_reset_counters( ctx ); + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); + ctx->Driver.SaveNeedFlush = 0; +} static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) { @@ -786,6 +827,33 @@ static void GLAPIENTRY _save_DrawRangeElements(GLenum mode, _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); } +static void GLAPIENTRY _save_DrawElementsBaseVertex(GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; (void) count; (void) type; (void) indices; (void)basevertex; + + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); +} + +static void GLAPIENTRY _save_DrawRangeElementsBaseVertex(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; (void) start; (void) end; (void) count; (void) type; + (void) indices; (void)basevertex; + + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); +} + static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count) { GET_CURRENT_CONTEXT(ctx); @@ -867,12 +935,12 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum GET_CURRENT_CONTEXT(ctx); GLint i; - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) return; _ae_map_vbos( ctx ); - if (ctx->Array.ElementArrayBufferObj->Name) + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); @@ -908,7 +976,7 @@ static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, GET_CURRENT_CONTEXT(ctx); if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, - count, type, indices )) + count, type, indices, 0 )) _save_OBE_DrawElements( mode, count, type, indices ); } @@ -921,7 +989,8 @@ static void _save_vtxfmt_init( GLcontext *ctx ) struct vbo_save_context *save = &vbo_context(ctx)->save; GLvertexformat *vfmt = &save->vtxfmt; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + vfmt->Begin = _save_Begin; vfmt->Color3f = _save_Color3f; vfmt->Color3fv = _save_Color3fv; @@ -980,26 +1049,23 @@ static void _save_vtxfmt_init( GLcontext *ctx ) /* This will all require us to fallback to saving the list as opcodes: */ - vfmt->CallList = _save_CallList; /* inside begin/end */ - vfmt->CallLists = _save_CallLists; /* inside begin/end */ - vfmt->EvalCoord1f = _save_EvalCoord1f; - vfmt->EvalCoord1fv = _save_EvalCoord1fv; - vfmt->EvalCoord2f = _save_EvalCoord2f; - vfmt->EvalCoord2fv = _save_EvalCoord2fv; - vfmt->EvalPoint1 = _save_EvalPoint1; - vfmt->EvalPoint2 = _save_EvalPoint2; + _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */ + + _MESA_INIT_EVAL_VTXFMT(vfmt, _save_); /* These are all errors as we at least know we are in some sort of * begin/end pair: */ - vfmt->EvalMesh1 = _save_EvalMesh1; - vfmt->EvalMesh2 = _save_EvalMesh2; vfmt->Begin = _save_Begin; vfmt->Rectf = _save_Rectf; vfmt->DrawArrays = _save_DrawArrays; vfmt->DrawElements = _save_DrawElements; vfmt->DrawRangeElements = _save_DrawRangeElements; - + vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex; + vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex; + /* Loops back into vfmt->DrawElements */ + vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; + vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; } @@ -1035,7 +1101,7 @@ void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) if (!save->vertex_store) save->vertex_store = alloc_vertex_store( ctx ); - save->vbptr = map_vertex_store( ctx, save->vertex_store ); + save->buffer_ptr = map_vertex_store( ctx, save->vertex_store ); _save_reset_vertex( ctx ); _save_reset_counters( ctx ); @@ -1076,10 +1142,10 @@ void vbo_save_EndList( GLcontext *ctx ) assert(save->vertex_size == 0); } -void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) +void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *dlist ) { struct vbo_save_context *save = &vbo_context(ctx)->save; - save->replay_flags |= dlist->flags; + save->replay_flags |= dlist->Flags; } void vbo_save_EndCallList( GLcontext *ctx ) @@ -1105,6 +1171,11 @@ static void vbo_destroy_vertex_list( GLcontext *ctx, void *data ) if ( --node->prim_store->refcount == 0 ) FREE( node->prim_store ); + + if (node->current_data) { + FREE(node->current_data); + node->current_data = NULL; + } } @@ -1114,16 +1185,16 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data ) GLuint i; (void) ctx; - _mesa_debug(NULL, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, - node->prim_count, - node->vertex_size); + _mesa_printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", + node->count, + node->prim_count, + node->vertex_size); for (i = 0 ; i < node->prim_count ; i++) { struct _mesa_prim *prim = &node->prim[i]; _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", i, - _mesa_lookup_enum_by_nr(prim->mode), + _mesa_lookup_prim_by_nr(prim->mode), prim->weak ? " (weak)" : "", prim->start, prim->start + prim->count, @@ -1184,6 +1255,9 @@ void vbo_save_api_init( struct vbo_save_context *save ) ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; + /* loops back into _save_OBE_DrawElements */ + ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; + ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); } |