diff options
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 13 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_attrib_tmp.h | 46 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 14 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 212 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 81 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 27 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save.c | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 5 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 63 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_loopback.c | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_copy.c | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_inplace.c | 2 |
15 files changed, 305 insertions, 165 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index c1406b250a..26c3d4e0a7 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -32,15 +32,19 @@ #ifndef _VBO_H #define _VBO_H -#include "main/mtypes.h" +#include "main/glheader.h" + +struct gl_client_array; +struct gl_context; struct _mesa_prim { - GLuint mode:8; + GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ GLuint indexed:1; GLuint begin:1; GLuint end:1; GLuint weak:1; - GLuint pad:20; + GLuint no_current_update:1; + GLuint pad:19; GLuint start; GLuint count; @@ -123,9 +127,12 @@ vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, void vbo_use_buffer_objects(struct gl_context *ctx); +void vbo_always_unmap_buffers(struct gl_context *ctx); void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); +void vbo_check_buffers_are_unmapped(struct gl_context *ctx); + void GLAPIENTRY _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 3c235accf3..c793ce0dc3 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -341,7 +341,7 @@ TAG(VertexAttrib1fARB)(GLuint index, GLfloat x) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -353,7 +353,7 @@ TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -365,7 +365,7 @@ TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -377,7 +377,7 @@ TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -389,7 +389,7 @@ TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -401,7 +401,7 @@ TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -413,7 +413,7 @@ TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -425,7 +425,7 @@ TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } @@ -442,7 +442,7 @@ TAG(VertexAttribI1i)(GLuint index, GLint x) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1I(VBO_ATTRIB_GENERIC0 + index, x); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -454,7 +454,7 @@ TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -466,7 +466,7 @@ TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -478,7 +478,7 @@ TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -490,7 +490,7 @@ TAG(VertexAttribI2iv)(GLuint index, const GLint *v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -502,7 +502,7 @@ TAG(VertexAttribI3iv)(GLuint index, const GLint *v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -514,7 +514,7 @@ TAG(VertexAttribI4iv)(GLuint index, const GLint *v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } @@ -531,7 +531,7 @@ TAG(VertexAttribI1ui)(GLuint index, GLuint x) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -543,7 +543,7 @@ TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -555,7 +555,7 @@ TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -567,7 +567,7 @@ TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -579,7 +579,7 @@ TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -591,7 +591,7 @@ TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } static void GLAPIENTRY @@ -603,7 +603,7 @@ TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v) else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v); else - ERROR(); + ERROR(GL_INVALID_VALUE); } @@ -720,7 +720,7 @@ TAG(Materialfv)(GLenum face, GLenum pname, MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); break; default: - ERROR(); + ERROR(GL_INVALID_ENUM); return; } } diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index 9992cc3473..6656ed8981 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -209,7 +209,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx ) void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ) { - _ae_invalidate_state(ctx, new_state); vbo_exec_invalidate_state(ctx, new_state); } diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 8d6f2a7ce6..2ded6ccbff 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -51,6 +51,7 @@ #ifndef _VBO_CONTEXT_H #define _VBO_CONTEXT_H +#include "main/mfeatures.h" #include "vbo.h" #include "vbo_attrib.h" #include "vbo_exec.h" diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index 47e51f09c9..d52a557e03 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -34,18 +34,22 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __VBO_EXEC_H__ #define __VBO_EXEC_H__ +#include "main/mfeatures.h" #include "main/mtypes.h" #include "vbo.h" #include "vbo_attrib.h" +/** + * Max number of primitives (number of glBegin/End pairs) per VBO. + */ #define VBO_MAX_PRIM 64 -/* Wierd implementation stuff: + +/** + * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering. */ #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ -#define VBO_MAX_ATTR_CODEGEN 16 -#define ERROR_ATTRIB 16 /** Current vertex program mode */ @@ -139,6 +143,9 @@ struct vbo_exec_context const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; } array; + /* Which flags to set in vbo_exec_BeginVertices() */ + GLbitfield begin_vertices_flags; + #ifdef DEBUG GLint flush_call_depth; #endif @@ -151,7 +158,6 @@ struct vbo_exec_context void vbo_exec_init( struct gl_context *ctx ); void vbo_exec_destroy( struct gl_context *ctx ); void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); -void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap ); void vbo_exec_BeginVertices( struct gl_context *ctx ); void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index fb981ccc3b..fcd544de76 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -34,6 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/bufferobj.h" #include "main/context.h" #include "main/macros.h" +#include "main/mfeatures.h" #include "main/vtxfmt.h" #include "main/dlist.h" #include "main/eval.h" @@ -158,8 +159,7 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) exec->vtx.attrsz[i], exec->vtx.attrptr[i]); - if (memcmp(current, tmp, sizeof(tmp)) != 0) - { + if (memcmp(current, tmp, sizeof(tmp)) != 0) { memcpy(current, tmp, sizeof(tmp)); /* Given that we explicitly state size here, there is no need @@ -191,14 +191,18 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) } -static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) +/** + * Copy current vertex attribute values into the current vertex. + */ +static void +vbo_exec_copy_from_current(struct vbo_exec_context *exec) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); GLint i; - for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { - const GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; + for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { + const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr; switch (exec->vtx.attrsz[i]) { case 4: exec->vtx.attrptr[i][3] = current[3]; case 3: exec->vtx.attrptr[i][2] = current[2]; @@ -212,17 +216,21 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) /** * Flush existing data, set new attrib size, replay copied vertices. + * This is called when we transition from a small vertex attribute size + * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. + * We need to go back over the previous 2-component texcoords and insert + * zero and one values. */ -static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, - GLuint attr, - GLuint newsz ) +static void +vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, + GLuint attr, GLuint newSize ) { struct gl_context *ctx = exec->ctx; struct vbo_context *vbo = vbo_context(ctx); - GLint lastcount = exec->vtx.vert_count; + const GLint lastcount = exec->vtx.vert_count; GLfloat *old_attrptr[VBO_ATTRIB_MAX]; - GLuint old_vtx_size = exec->vtx.vertex_size; - GLuint oldsz = exec->vtx.attrsz[attr]; + const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ + const GLuint oldSize = exec->vtx.attrsz[attr]; GLuint i; /* Run pipeline on current vertices, copy wrapped vertices @@ -238,7 +246,7 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); } - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Do a COPY_TO_CURRENT to ensure back-copying works for the * case when the attribute already exists in the vertex and is * having its size increased. @@ -250,21 +258,21 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * begin/end so that they don't bloat the vertices. */ if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END && - !oldsz && lastcount > 8 && exec->vtx.vertex_size) { + !oldSize && lastcount > 8 && exec->vtx.vertex_size) { vbo_exec_copy_to_current( exec ); reset_attrfv( exec ); } /* Fix up sizes: */ - exec->vtx.attrsz[attr] = newsz; - exec->vtx.vertex_size += newsz - oldsz; + exec->vtx.attrsz[attr] = newSize; + exec->vtx.vertex_size += newSize - oldSize; exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / (exec->vtx.vertex_size * sizeof(GLfloat))); exec->vtx.vert_count = 0; exec->vtx.buffer_ptr = exec->vtx.buffer_map; - if (unlikely(oldsz)) { + if (unlikely(oldSize)) { /* Size changed, recalculate all the attrptr[] values */ GLfloat *tmp = exec->vtx.vertex; @@ -282,11 +290,11 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, * values. */ vbo_exec_copy_from_current( exec ); - - } else { + } + else { /* Just have to append the new attribute at the end */ exec->vtx.attrptr[attr] = exec->vtx.vertex + - exec->vtx.vertex_size - newsz; + exec->vtx.vertex_size - newSize; } /* Replay stored vertices to translate them @@ -310,10 +318,10 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; if (j == attr) { - if (oldsz) { + if (oldSize) { GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldsz, data + old_offset); - COPY_SZ_4V(dest + new_offset, newsz, tmp); + COPY_CLEAN_4V(tmp, oldSize, data + old_offset); + COPY_SZ_4V(dest + new_offset, newSize, tmp); } else { GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; COPY_SZ_4V(dest + new_offset, sz, current); @@ -336,74 +344,86 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, } -static void vbo_exec_fixup_vertex( struct gl_context *ctx, - GLuint attr, GLuint sz ) +/** + * This is when a vertex attribute transitions to a different size. + * For example, we saw a bunch of glTexCoord2f() calls and now we got a + * glTexCoord4f() call. We promote the array from size=2 to size=4. + */ +static void +vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - int i; - if (sz > exec->vtx.attrsz[attr]) { + if (newSize > exec->vtx.attrsz[attr]) { /* New size is larger. Need to flush existing vertices and get * an enlarged vertex format. */ - vbo_exec_wrap_upgrade_vertex( exec, attr, sz ); + vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); } - else if (sz < exec->vtx.active_sz[attr]) { + else if (newSize < exec->vtx.active_sz[attr]) { static const GLfloat id[4] = { 0, 0, 0, 1 }; + GLuint i; /* New size is smaller - just need to fill in some * zeros. Don't need to flush or wrap. */ - for (i = sz ; i <= exec->vtx.attrsz[attr] ; i++) + for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) exec->vtx.attrptr[attr][i-1] = id[i-1]; } - exec->vtx.active_sz[attr] = sz; + exec->vtx.active_sz[attr] = newSize; /* Does setting NeedFlush belong here? Necessitates resetting * vtxfmt on each flush (otherwise flags won't get reset * afterwards). */ if (attr == 0) - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; } -/* +/** + * This macro is used to implement all the glVertex, glColor, glTexCoord, + * glVertexAttrib, etc functions. */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ -do { \ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ +#define ATTR( A, N, V0, V1, V2, V3 ) \ +do { \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ - if (unlikely(!(exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ - ctx->Driver.BeginVertices( ctx ); \ + if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \ + ctx->Driver.BeginVertices( ctx ); \ + \ if (unlikely(exec->vtx.active_sz[A] != N)) \ vbo_exec_fixup_vertex(ctx, A, N); \ \ - { \ - GLfloat *dest = exec->vtx.attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - GLuint i; \ - \ - for (i = 0; i < exec->vtx.vertex_size; i++) \ - exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ - \ + { \ + GLfloat *dest = exec->vtx.attrptr[A]; \ + if (N>0) dest[0] = V0; \ + if (N>1) dest[1] = V1; \ + if (N>2) dest[2] = V2; \ + if (N>3) dest[3] = V3; \ + } \ + \ + if ((A) == 0) { \ + /* This is a glVertex call */ \ + GLuint i; \ + \ + for (i = 0; i < exec->vtx.vertex_size; i++) \ + exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ + \ exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - vbo_exec_vtx_wrap( exec ); \ - } \ + \ + /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ + /* something to draw (not just updating a color or texcoord).*/ \ + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ + \ + if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ + vbo_exec_vtx_wrap( exec ); \ + } \ } while (0) -#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ) +#define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ ) #define TAG(x) vbo_##x #include "vbo_attrib_tmp.h" @@ -513,6 +533,24 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) /** + * Flush (draw) vertices. + * \param unmap - leave VBO unmapped after flushing? + */ +static void +vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap) +{ + if (exec->vtx.vert_count || unmap) { + vbo_exec_vtx_flush( exec, unmap ); + } + + if (exec->vtx.vertex_size) { + vbo_exec_copy_to_current( exec ); + reset_attrfv( exec ); + } +} + + +/** * Called via glBegin. */ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) @@ -538,7 +576,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) - vbo_exec_FlushVertices_internal( ctx, GL_FALSE ); + vbo_exec_FlushVertices_internal(exec, GL_FALSE); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; @@ -801,6 +839,19 @@ void vbo_use_buffer_objects(struct gl_context *ctx) } +/** + * If this function is called, all VBO buffers will be unmapped when + * we flush. + * Otherwise, if a simple command like glColor3f() is called and we flush, + * the current VBO may be left mapped. + */ +void +vbo_always_unmap_buffers(struct gl_context *ctx) +{ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + exec->begin_vertices_flags |= FLUSH_STORED_VERTICES; +} + void vbo_exec_vtx_init( struct vbo_exec_context *exec ) { @@ -824,7 +875,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) /* Hook our functions into the dispatch table. */ - _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt ); + _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt ); for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { ASSERT(i < Elements(exec->vtx.attrsz)); @@ -856,6 +907,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) } exec->vtx.vertex_size = 0; + + exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT; } @@ -893,32 +946,25 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } + +/** + * Called upon first glVertex, glColor, glTexCoord, etc. + */ void vbo_exec_BeginVertices( struct gl_context *ctx ) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; - if (0) printf("%s\n", __FUNCTION__); - vbo_exec_vtx_map( exec ); - assert((exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); - exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; -} - -void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap ) -{ - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + vbo_exec_vtx_map( exec ); - if (exec->vtx.vert_count || unmap) { - vbo_exec_vtx_flush( exec, unmap ); - } + assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); + assert(exec->begin_vertices_flags); - if (exec->vtx.vertex_size) { - vbo_exec_copy_to_current( exec ); - reset_attrfv( exec ); - } + ctx->Driver.NeedFlush |= exec->begin_vertices_flags; } /** + * Called via ctx->Driver.FlushVertices() * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT */ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) @@ -931,10 +977,8 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) assert(exec->flush_call_depth == 1); #endif - if (0) printf("%s\n", __FUNCTION__); - - if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - if (0) printf("%s - inside begin/end\n", __FUNCTION__); + if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { + /* We've had glBegin but not glEnd! */ #ifdef DEBUG exec->flush_call_depth--; assert(exec->flush_call_depth == 0); @@ -942,14 +986,12 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ) return; } - vbo_exec_FlushVertices_internal( ctx, GL_TRUE ); + /* Flush (draw), and make sure VBO is left unmapped when done */ + vbo_exec_FlushVertices_internal(exec, GL_TRUE); /* Need to do this to ensure BeginVertices gets called again: */ - if (exec->ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) - exec->ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT; - - exec->ctx->Driver.NeedFlush &= ~flags; + ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); #ifdef DEBUG exec->flush_call_depth--; @@ -1020,7 +1062,7 @@ VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); else - ERROR(); + ERROR(GL_INVALID_VALUE); } void GLAPIENTRY diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index dd36cc32a7..98d6badc47 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -39,6 +39,44 @@ /** + * All vertex buffers should be in an unmapped state when we're about + * to draw. This debug function checks that. + */ +static void +check_buffers_are_unmapped(const struct gl_client_array **inputs) +{ +#ifdef DEBUG + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (inputs[i]) { + struct gl_buffer_object *obj = inputs[i]->BufferObj; + assert(!_mesa_bufferobj_mapped(obj)); + (void) obj; + } + } +#endif +} + + +/** + * A debug function that may be called from other parts of Mesa as + * needed during debugging. + */ +void +vbo_check_buffers_are_unmapped(struct gl_context *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + /* check the current vertex arrays */ + check_buffers_are_unmapped(exec->array.inputs); + /* check the current glBegin/glVertex/glEnd-style VBO */ + assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); +} + + + +/** * Compute min and max elements by scanning the index buffer for * glDraw[Range]Elements() calls. * If primitive restart is enabled, we need to ignore restart @@ -423,6 +461,14 @@ recalculate_input_bindings(struct gl_context *ctx) inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); } + + /* There is no need to make _NEW_ARRAY dirty here for the TnL program, + * because it already takes care of invalidating the state necessary + * to revalidate vertex arrays. Not marking the state as dirty also + * improves performance (quite significantly in some apps). + */ + if (!ctx->VertexProgram._MaintainTnlProgram) + ctx->NewState |= _NEW_ARRAY; break; case VP_NV: @@ -448,6 +494,8 @@ recalculate_input_bindings(struct gl_context *ctx) inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; const_inputs |= 1 << i; } + + ctx->NewState |= _NEW_ARRAY; break; case VP_ARB: @@ -483,8 +531,9 @@ recalculate_input_bindings(struct gl_context *ctx) inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); } - } + + ctx->NewState |= _NEW_ARRAY; break; } @@ -502,8 +551,13 @@ recalculate_input_bindings(struct gl_context *ctx) static void bind_arrays(struct gl_context *ctx) { + if (!ctx->Array.RebindArrays) { + return; + } + bind_array_obj(ctx); recalculate_input_bindings(ctx); + ctx->Array.RebindArrays = GL_FALSE; } @@ -576,6 +630,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, if (primCount > 0) { /* draw one or two prims */ + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, GL_TRUE, start, start + count - 1); } @@ -585,6 +640,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, prim[0].start = start; prim[0].count = count; + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, GL_TRUE, start, start + count - 1); } @@ -629,15 +685,15 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) */ static void GLAPIENTRY vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, - GLsizei primcount) + GLsizei numInstances) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_DRAW) _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count, primcount); + _mesa_lookup_enum_by_nr(mode), start, count, numInstances); - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, primcount)) + if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) return; FLUSH_CURRENT( ctx, 0 ); @@ -649,7 +705,7 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, if (0) check_draw_arrays_data(ctx, start, count); - vbo_draw_arrays(ctx, mode, start, count, primcount); + vbo_draw_arrays(ctx, mode, start, count, numInstances); if (0) print_draw_arrays(ctx, mode, start, count); @@ -724,7 +780,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, - GLint basevertex, GLint primcount) + GLint basevertex, GLint numInstances) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; @@ -757,7 +813,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, prim[0].count = count; prim[0].indexed = 1; prim[0].basevertex = basevertex; - prim[0].num_instances = primcount; + prim[0].num_instances = numInstances; /* Need to give special consideration to rendering a range of * indices starting somewhere above zero. Typically the @@ -790,6 +846,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, * for the latter case elsewhere. */ + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, index_bounds_valid, start, end ); } @@ -977,21 +1034,21 @@ vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, */ static void GLAPIENTRY vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei primcount) + const GLvoid *indices, GLsizei numInstances) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_DRAW) _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, primcount); + _mesa_lookup_enum_by_nr(type), indices, numInstances); if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, - primcount)) + numInstances)) return; vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, primcount); + count, type, indices, 0, numInstances); } @@ -1106,6 +1163,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, prim[i].basevertex = 0; } + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, GL_FALSE, ~0, ~0); } else { @@ -1130,6 +1188,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, else prim[0].basevertex = 0; + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, GL_FALSE, ~0, ~0); } diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 94aa021ac9..539658021e 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -29,6 +29,7 @@ #include "main/bufferobj.h" #include "main/compiler.h" #include "main/enums.h" +#include "main/mfeatures.h" #include "main/state.h" #include "vbo_context.h" @@ -244,6 +245,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) arrays[attr]._MaxElement = count; /* ??? */ varying_inputs |= 1 << attr; + ctx->NewState |= _NEW_ARRAY; } } @@ -251,6 +253,9 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) } +/** + * Unmap the VBO. This is called before drawing. + */ static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) { @@ -283,6 +288,9 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) } +/** + * Map the vertex buffer to begin storing glVertex, glColor, etc data. + */ void vbo_exec_vtx_map( struct vbo_exec_context *exec ) { @@ -299,14 +307,12 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) if (!_mesa_is_bufferobj(exec->vtx.bufferobj)) return; - if (exec->vtx.buffer_map != NULL) { - assert(0); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } + assert(!exec->vtx.buffer_map); + assert(!exec->vtx.buffer_ptr); if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && ctx->Driver.MapBufferRange) { + /* The VBO exists and there's room for more */ exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, @@ -319,6 +325,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) } if (!exec->vtx.buffer_map) { + /* Need to allocate a new VBO */ exec->vtx.buffer_used = 0; ctx->Driver.BufferData(ctx, target, @@ -347,9 +354,10 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) /** * Execute the buffer and save copied verts. + * \param keep_unmapped if true, leave the VBO unmapped when we're done. */ void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) +vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) { if (0) vbo_exec_debug_verts( exec ); @@ -389,7 +397,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) /* If using a real VBO, get new storage -- unless asked not to. */ - if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) { + if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) { vbo_exec_vtx_map( exec ); } } @@ -397,14 +405,13 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) /* May have to unmap explicitly if we didn't draw: */ - if (unmap && + if (keepUnmapped && _mesa_is_bufferobj(exec->vtx.bufferobj) && exec->vtx.buffer_map) { vbo_exec_vtx_unmap( exec ); } - - if (unmap || exec->vtx.vertex_size == 0) + if (keepUnmapped || exec->vtx.vertex_size == 0) exec->vtx.max_vert = 0; else exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c index 4e7bcddc97..4343b34818 100644 --- a/src/mesa/vbo/vbo_save.c +++ b/src/mesa/vbo/vbo_save.c @@ -29,6 +29,7 @@ #include "main/mtypes.h" #include "main/bufferobj.h" #include "main/imports.h" +#include "main/mfeatures.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index f5a407ced1..cd827ce6c0 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -34,6 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef VBO_SAVE_H #define VBO_SAVE_H +#include "main/mfeatures.h" #include "main/mtypes.h" #include "vbo.h" #include "vbo_attrib.h" @@ -96,7 +97,9 @@ struct vbo_save_vertex_list { */ #define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */ #define VBO_SAVE_PRIM_SIZE 128 -#define VBO_SAVE_PRIM_WEAK 0x40 +#define VBO_SAVE_PRIM_MODE_MASK 0x3f +#define VBO_SAVE_PRIM_WEAK 0x40 +#define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80 #define VBO_SAVE_FALLBACK 0x10000000 diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 817d478e2a..836c76fe83 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -74,6 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/enums.h" #include "main/eval.h" #include "main/macros.h" +#include "main/mfeatures.h" #include "main/api_noop.h" #include "main/api_validate.h" #include "main/api_arrayelt.h" @@ -294,26 +295,30 @@ static void _save_compile_vertex_list( struct gl_context *ctx ) node->vertex_store->refcount++; node->prim_store->refcount++; - - node->current_size = node->vertex_size - node->attrsz[0]; - node->current_data = NULL; - - if (node->current_size) { - /* If the malloc fails, we just pull the data out of the VBO - * later instead. - */ - node->current_data = MALLOC( node->current_size * sizeof(GLfloat) ); - if (node->current_data) { - const char *buffer = (const char *)save->vertex_store->buffer; - unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); - unsigned vertex_offset = 0; - - if (node->count) - vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat); - - memcpy( node->current_data, - buffer + node->buffer_offset + vertex_offset + attr_offset, - node->current_size * sizeof(GLfloat) ); + if (node->prim[0].no_current_update) { + node->current_size = 0; + node->current_data = NULL; + } else { + node->current_size = node->vertex_size - node->attrsz[0]; + node->current_data = NULL; + + if (node->current_size) { + /* If the malloc fails, we just pull the data out of the VBO + * later instead. + */ + node->current_data = MALLOC( node->current_size * sizeof(GLfloat) ); + if (node->current_data) { + const char *buffer = (const char *)save->vertex_store->buffer; + unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); + unsigned vertex_offset = 0; + + if (node->count) + vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat); + + memcpy( node->current_data, + buffer + node->buffer_offset + vertex_offset + attr_offset, + node->current_size * sizeof(GLfloat) ); + } } } @@ -397,6 +402,7 @@ static void _save_wrap_buffers( struct gl_context *ctx ) GLint i = save->prim_count - 1; GLenum mode; GLboolean weak; + GLboolean no_current_update; assert(i < (GLint) save->prim_max); assert(i >= 0); @@ -407,6 +413,7 @@ static void _save_wrap_buffers( struct gl_context *ctx ) save->prim[i].start); mode = save->prim[i].mode; weak = save->prim[i].weak; + no_current_update = save->prim[i].no_current_update; /* store the copied vertices, and allocate a new list. */ @@ -416,6 +423,7 @@ static void _save_wrap_buffers( struct gl_context *ctx ) */ save->prim[0].mode = mode; save->prim[0].weak = weak; + save->prim[0].no_current_update = no_current_update; save->prim[0].begin = 0; save->prim[0].end = 0; save->prim[0].pad = 0; @@ -625,7 +633,7 @@ static void _save_reset_vertex( struct gl_context *ctx ) -#define ERROR() _mesa_compile_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ); +#define ERROR(err) _mesa_compile_error( ctx, err, __FUNCTION__ ); /* Only one size for each attribute may be active at once. Eg. if @@ -638,11 +646,11 @@ static void _save_reset_vertex( struct gl_context *ctx ) do { \ struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ - if (save->active_sz[A] != N) \ + if (save->active_sz[A] != N) \ save_fixup_vertex(ctx, A, N); \ \ { \ - GLfloat *dest = save->attrptr[A]; \ + GLfloat *dest = save->attrptr[A]; \ if (N>0) dest[0] = V0; \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ @@ -655,7 +663,7 @@ do { \ for (i = 0; i < save->vertex_size; i++) \ save->buffer_ptr[i] = save->vertex[i]; \ \ - save->buffer_ptr += save->vertex_size; \ + save->buffer_ptr += save->vertex_size; \ \ if (++save->vert_count >= save->max_vert) \ _save_wrap_filled_vertex( ctx ); \ @@ -770,10 +778,11 @@ GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode ) GLuint i = save->prim_count++; assert(i < save->prim_max); - save->prim[i].mode = mode & ~VBO_SAVE_PRIM_WEAK; + save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK; save->prim[i].begin = 1; save->prim[i].end = 0; save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; + save->prim[i].no_current_update = (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0; save->prim[i].pad = 0; save->prim[i].start = save->vert_count; save->prim[i].count = 0; @@ -934,7 +943,7 @@ static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei co _ae_map_vbos( ctx ); - vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE); for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (start + i)); @@ -960,7 +969,7 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); - vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE ); switch (type) { case GL_UNSIGNED_BYTE: diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 533c150a91..634a6d3f84 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -30,6 +30,7 @@ #include "main/bufferobj.h" #include "main/context.h" #include "main/imports.h" +#include "main/mfeatures.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/light.h" @@ -201,6 +202,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, buffer_offset += node->attrsz[src] * sizeof(GLfloat); varying_inputs |= 1<<attr; + ctx->NewState |= _NEW_ARRAY; } } diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index b1cfa9c2a8..51e598e7e6 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -29,6 +29,7 @@ #include "main/glheader.h" #include "main/enums.h" #include "main/imports.h" +#include "main/mfeatures.h" #include "main/mtypes.h" #include "main/dispatch.h" #include "glapi/glapi.h" diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index 26d0046e83..8c981f93e5 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -222,6 +222,7 @@ begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) prim->mode = mode; prim->begin = begin_flag; + prim->num_instances = 1; } diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c index 789cf31364..f6aa576b6c 100644 --- a/src/mesa/vbo/vbo_split_inplace.c +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -178,6 +178,7 @@ static void split_prims( struct split_context *split) outprim->end = (nr == remaining && prim->end); outprim->start = prim->start + j; outprim->count = nr; + outprim->num_instances = prim->num_instances; update_index_bounds(split, outprim); @@ -221,6 +222,7 @@ static void split_prims( struct split_context *split) tmpprim.indexed = 1; tmpprim.start = 0; tmpprim.count = count; + tmpprim.num_instances = 1; flush_vertex(split); |