diff options
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 24 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 170 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 138 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 10 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_eval.c | 33 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_rebase.c | 5 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 29 |
7 files changed, 317 insertions, 92 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index e0f44892cf..98c1f363d9 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -103,7 +103,7 @@ struct vbo_exec_context GLubyte active_sz[VBO_ATTRIB_MAX]; GLfloat *attrptr[VBO_ATTRIB_MAX]; - struct gl_client_array arrays[VBO_ATTRIB_MAX]; + struct gl_client_array arrays[VERT_ATTRIB_MAX]; /* According to program mode, the values above plus current * values are squashed down to the 32 attributes passed to the @@ -138,6 +138,10 @@ struct vbo_exec_context */ const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; } array; + +#ifdef DEBUG + GLint flush_call_depth; +#endif }; @@ -161,8 +165,26 @@ void vbo_exec_array_destroy( struct vbo_exec_context *exec ); void vbo_exec_vtx_init( struct vbo_exec_context *exec ); void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); + +#if FEATURE_beginend + void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ); void vbo_exec_vtx_map( struct vbo_exec_context *exec ); + +#else /* FEATURE_beginend */ + +static INLINE void +vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) +{ +} + +static INLINE void +vbo_exec_vtx_map( struct vbo_exec_context *exec ) +{ +} + +#endif /* FEATURE_beginend */ + void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); void vbo_exec_eval_update( struct vbo_exec_context *exec ); diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 387d4ee3d4..f0a7eeadd0 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -35,9 +35,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/context.h" #include "main/macros.h" #include "main/vtxfmt.h" -#if FEATURE_dlist #include "main/dlist.h" -#endif +#include "main/eval.h" #include "main/state.h" #include "main/light.h" #include "main/api_arrayelt.h" @@ -58,7 +57,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. static void reset_attrfv( struct vbo_exec_context *exec ); -/* Close off the last primitive, execute the buffer, restart the +/** + * Close off the last primitive, execute the buffer, restart the * primitive. */ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) @@ -107,7 +107,8 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec ) } -/* Deal with buffer wrapping where provoked by the vertex buffer +/** + * Deal with buffer wrapping where provoked by the vertex buffer * filling up, as opposed to upgrade_vertex(). */ void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ) @@ -136,7 +137,7 @@ void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ) } -/* +/** * Copy the active vertex's values to the ctx->Current fields. */ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) @@ -209,7 +210,8 @@ static void vbo_exec_copy_from_current( struct vbo_exec_context *exec ) } -/* Flush existing data, set new attrib size, replay copied vertices. +/** + * Flush existing data, set new attrib size, replay copied vertices. */ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec, GLuint attr, @@ -349,7 +351,7 @@ static void vbo_exec_fixup_vertex( GLcontext *ctx, } - +#if FEATURE_beginend /* */ @@ -392,8 +394,8 @@ do { \ -/* Eval - */ +#if FEATURE_evaluators + static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u ) { GET_CURRENT_CONTEXT( ctx ); @@ -485,9 +487,15 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) vbo_exec_EvalCoord2f( u, v ); } +/* use noop eval mesh */ +#define vbo_exec_EvalMesh1 _mesa_noop_EvalMesh1 +#define vbo_exec_EvalMesh2 _mesa_noop_EvalMesh2 + +#endif /* FEATURE_evaluators */ -/* Build a list of primitives on the fly. Keep - * ctx->Driver.CurrentExecPrimitive uptodate as well. + +/** + * Called via glBegin. */ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) { @@ -531,6 +539,10 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) } + +/** + * Called via glEnd. + */ static void GLAPIENTRY vbo_exec_End( void ) { GET_CURRENT_CONTEXT( ctx ); @@ -557,24 +569,15 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) { GLvertexformat *vfmt = &exec->vtxfmt; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + vfmt->Begin = vbo_exec_Begin; -#if FEATURE_dlist - vfmt->CallList = _mesa_CallList; - vfmt->CallLists = _mesa_CallLists; -#endif vfmt->End = vbo_exec_End; - vfmt->EvalCoord1f = vbo_exec_EvalCoord1f; - vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv; - vfmt->EvalCoord2f = vbo_exec_EvalCoord2f; - vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv; - vfmt->EvalPoint1 = vbo_exec_EvalPoint1; - vfmt->EvalPoint2 = vbo_exec_EvalPoint2; - vfmt->Rectf = _mesa_noop_Rectf; - vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; - vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; + _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_); + _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_); + vfmt->Rectf = _mesa_noop_Rectf; /* from attrib_tmp.h: */ @@ -638,6 +641,98 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) } +#else /* FEATURE_beginend */ + + +#define ATTR( A, N, V0, V1, V2, V3 ) \ +do { \ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ + \ + /* FLUSH_UPDATE_CURRENT needs to be set manually */ \ + exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ + \ + if (exec->vtx.active_sz[A] != N) \ + vbo_exec_fixup_vertex(ctx, A, N); \ + \ + { \ + GLfloat *dest = exec->vtx.attrptr[A]; \ + if (N>0) dest[0] = V0; \ + if (N>1) dest[1] = V1; \ + if (N>2) dest[2] = V2; \ + if (N>3) dest[3] = V3; \ + } \ +} while (0) + +#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ ) +#define TAG(x) vbo_##x + +#include "vbo_attrib_tmp.h" + +static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) +{ + /* silence warnings */ + (void) vbo_Color3f; + (void) vbo_Color3fv; + (void) vbo_Color4f; + (void) vbo_Color4fv; + (void) vbo_FogCoordfEXT; + (void) vbo_FogCoordfvEXT; + (void) vbo_MultiTexCoord1f; + (void) vbo_MultiTexCoord1fv; + (void) vbo_MultiTexCoord2f; + (void) vbo_MultiTexCoord2fv; + (void) vbo_MultiTexCoord3f; + (void) vbo_MultiTexCoord3fv; + (void) vbo_MultiTexCoord4f; + (void) vbo_MultiTexCoord4fv; + (void) vbo_Normal3f; + (void) vbo_Normal3fv; + (void) vbo_SecondaryColor3fEXT; + (void) vbo_SecondaryColor3fvEXT; + (void) vbo_TexCoord1f; + (void) vbo_TexCoord1fv; + (void) vbo_TexCoord2f; + (void) vbo_TexCoord2fv; + (void) vbo_TexCoord3f; + (void) vbo_TexCoord3fv; + (void) vbo_TexCoord4f; + (void) vbo_TexCoord4fv; + (void) vbo_Vertex2f; + (void) vbo_Vertex2fv; + (void) vbo_Vertex3f; + (void) vbo_Vertex3fv; + (void) vbo_Vertex4f; + (void) vbo_Vertex4fv; + + (void) vbo_VertexAttrib1fARB; + (void) vbo_VertexAttrib1fvARB; + (void) vbo_VertexAttrib2fARB; + (void) vbo_VertexAttrib2fvARB; + (void) vbo_VertexAttrib3fARB; + (void) vbo_VertexAttrib3fvARB; + (void) vbo_VertexAttrib4fARB; + (void) vbo_VertexAttrib4fvARB; + + (void) vbo_VertexAttrib1fNV; + (void) vbo_VertexAttrib1fvNV; + (void) vbo_VertexAttrib2fNV; + (void) vbo_VertexAttrib2fvNV; + (void) vbo_VertexAttrib3fNV; + (void) vbo_VertexAttrib3fvNV; + (void) vbo_VertexAttrib4fNV; + (void) vbo_VertexAttrib4fvNV; + + (void) vbo_Materialfv; + + (void) vbo_EdgeFlag; + (void) vbo_Indexf; + (void) vbo_Indexfv; +} + + +#endif /* FEATURE_beginend */ + + /** * Tell the VBO module to use a real OpenGL vertex buffer object to * store accumulated immediate-mode vertex data. @@ -695,8 +790,14 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) _mesa_install_exec_vtxfmt( exec->ctx, &exec->vtxfmt ); for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { + ASSERT(i < Elements(exec->vtx.attrsz)); exec->vtx.attrsz[i] = 0; + ASSERT(i < Elements(exec->vtx.active_sz)); exec->vtx.active_sz[i] = 0; + } + for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { + ASSERT(i < Elements(exec->vtx.inputs)); + ASSERT(i < Elements(exec->vtx.arrays)); exec->vtx.inputs[i] = &exec->vtx.arrays[i]; } @@ -766,15 +867,27 @@ void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap ) } - +/** + * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT + */ void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; +#ifdef DEBUG + /* debug check: make sure we don't get called recursively */ + exec->flush_call_depth++; + assert(exec->flush_call_depth == 1); +#endif + if (0) _mesa_printf("%s\n", __FUNCTION__); if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { if (0) _mesa_printf("%s - inside begin/end\n", __FUNCTION__); +#ifdef DEBUG + exec->flush_call_depth--; + assert(exec->flush_call_depth == 0); +#endif return; } @@ -788,6 +901,11 @@ void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ) } exec->ctx->Driver.NeedFlush &= ~flags; + +#ifdef DEBUG + exec->flush_call_depth--; + assert(exec->flush_call_depth == 0); +#endif } diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index b9550d6106..6de8f059b7 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -33,6 +33,7 @@ #include "main/api_noop.h" #include "main/varray.h" #include "main/bufferobj.h" +#include "main/enums.h" #include "main/macros.h" #include "glapi/dispatch.h" @@ -53,10 +54,9 @@ vbo_get_minmax_index(GLcontext *ctx, const void *indices; if (_mesa_is_bufferobj(ib->obj)) { - const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ib->obj); + const GLvoid *map = + ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, ib->obj); indices = ADD_POINTERS(map, ib->ptr); } else { indices = ib->ptr; @@ -105,9 +105,7 @@ vbo_get_minmax_index(GLcontext *ctx, } if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - ib->obj); + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj); } } @@ -125,10 +123,9 @@ check_array_data(GLcontext *ctx, struct gl_client_array *array, if (_mesa_is_bufferobj(array->BufferObj)) { if (!array->BufferObj->Pointer) { /* need to map now */ - array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - array->BufferObj); + array->BufferObj->Pointer = + ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, + GL_READ_ONLY, array->BufferObj); } data = ADD_POINTERS(data, array->BufferObj->Pointer); } @@ -149,7 +146,7 @@ check_array_data(GLcontext *ctx, struct gl_client_array *array, array->Ptr, array->BufferObj->Name); f[k] = 1.0; /* XXX replace the bad value! */ } - //assert(!IS_INF_OR_NAN(f[k])); + /*assert(!IS_INF_OR_NAN(f[k]));*/ } } break; @@ -169,9 +166,7 @@ unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array) if (array->Enabled && _mesa_is_bufferobj(array->BufferObj) && _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - array->BufferObj); + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj); } } @@ -222,13 +217,13 @@ check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType, check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); } for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j); + check_array_data(ctx, &arrayObj->VertexAttrib[k], + VERT_ATTRIB_GENERIC0 + k, j); } } if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ctx->Array.ElementArrayBufferObj); } @@ -459,7 +454,6 @@ bind_arrays(GLcontext *ctx) } else if (exec->array.program_mode != get_program_mode(ctx) || exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) { - recalculate_input_bindings(ctx); } #else @@ -482,6 +476,10 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) struct vbo_exec_context *exec = &vbo->exec; struct _mesa_prim prim[1]; + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", + _mesa_lookup_enum_by_nr(mode), start, count); + if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) return; @@ -582,11 +580,11 @@ dump_element_buffer(GLcontext *ctx, GLenum type) ; } - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ctx->Array.ElementArrayBufferObj); } + /* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */ static void vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode, @@ -672,29 +670,75 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, const GLvoid *indices, GLint basevertex) { + static GLuint warnCount = 0; GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, + "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", + _mesa_lookup_enum_by_nr(mode), start, end, count, + _mesa_lookup_enum_by_nr(type), indices, basevertex); + if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices, basevertex )) return; + /* NOTE: It's important that 'end' is a reasonable value. + * in _tnl_draw_prims(), we use end to determine how many vertices + * to transform. If it's too large, we can unnecessarily split prims + * or we can read/write out of memory in several different places! + */ + if (end >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ - _mesa_warning(ctx, "glDraw[Range]Elements{,BaseVertex}(start %u, end %u, " - "count %d, type 0x%x, indices=%p, base=%d)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)", - start, end, count, type, indices, end, basevertex, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - ctx->Array.ElementArrayBufferObj->Size); + warnCount++; + + if (warnCount < 10) { + _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " + "type 0x%x, indices=%p)\n" + "\tend is out of bounds (max=%u) " + "Element Buffer %u (size %d)\n" + "\tThis should probably be fixed in the application.", + start, end, count, type, indices, + ctx->Array.ArrayObj->_MaxElement - 1, + ctx->Array.ElementArrayBufferObj->Name, + ctx->Array.ElementArrayBufferObj->Size); + } if (0) dump_element_buffer(ctx, type); if (0) _mesa_print_arrays(ctx); - return; + +#ifdef DEBUG + /* 'end' was out of bounds, but now let's check the actual array + * indexes to see if any of them are out of bounds. If so, warn + * and skip the draw to avoid potential segfault, etc. + */ + { + GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); + if (max >= ctx->Array.ArrayObj->_MaxElement) { + if (warnCount < 10) { + _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " + "count %d, type 0x%x, indices=%p)\n" + "\tindex=%u is out of bounds (max=%u) " + "Element Buffer %u (size %d)\n" + "\tSkipping the glDrawRangeElements() call", + start, end, count, type, indices, max, + ctx->Array.ArrayObj->_MaxElement - 1, + ctx->Array.ElementArrayBufferObj->Name, + ctx->Array.ElementArrayBufferObj->Size); + } + return; + } + /* XXX we could also find the min index and compare to 'start' + * to see if start is correct. But it's more likely to get the + * upper bound wrong. + */ + } +#endif } else if (0) { _mesa_printf("glDraw[Range]Elements{,BaseVertex}" @@ -715,12 +759,19 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, count, type, indices, basevertex); } + static void GLAPIENTRY -vbo_exec_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) +vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, const GLvoid *indices) { + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, + "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", + _mesa_lookup_enum_by_nr(mode), start, end, count, + _mesa_lookup_enum_by_nr(type), indices); + vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, 0); } @@ -732,6 +783,11 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, { GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", + _mesa_lookup_enum_by_nr(mode), count, + _mesa_lookup_enum_by_nr(type), indices); + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) return; @@ -739,12 +795,18 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, count, type, indices, 0); } + static void GLAPIENTRY vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", + _mesa_lookup_enum_by_nr(mode), count, + _mesa_lookup_enum_by_nr(type), indices, basevertex); + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, basevertex )) return; @@ -753,7 +815,8 @@ vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, count, type, indices, basevertex); } -/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */ + +/** Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */ static void vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode, const GLsizei *count, GLenum type, @@ -888,6 +951,7 @@ vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode, _mesa_free(prim); } + static void GLAPIENTRY vbo_exec_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, @@ -909,6 +973,7 @@ vbo_exec_MultiDrawElements(GLenum mode, NULL); } + static void GLAPIENTRY vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, @@ -998,6 +1063,7 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); } + void GLAPIENTRY _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, @@ -1007,6 +1073,7 @@ _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, indices, basevertex); } + /* GL_EXT_multi_draw_arrays */ void GLAPIENTRY _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, @@ -1015,6 +1082,7 @@ _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); } + void GLAPIENTRY _mesa_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 0c258c535e..4f43856016 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -35,6 +35,9 @@ #include "vbo_context.h" +#if FEATURE_beginend + + static void vbo_exec_debug_verts( struct vbo_exec_context *exec ) { @@ -172,6 +175,7 @@ vbo_exec_bind_arrays( GLcontext *ctx ) exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; } for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { + ASSERT(attr + 16 < Elements(exec->vtx.inputs)); exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr]; } map = vbo->map_vp_none; @@ -184,6 +188,7 @@ vbo_exec_bind_arrays( GLcontext *ctx ) */ for (attr = 0; attr < 16; attr++) { exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; + ASSERT(attr + 16 < Elements(exec->vtx.inputs)); exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; } map = vbo->map_vp_arb; @@ -212,6 +217,8 @@ vbo_exec_bind_arrays( GLcontext *ctx ) if (exec->vtx.attrsz[src]) { /* override the default array set above */ + ASSERT(attr < Elements(exec->vtx.inputs)); + ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */ exec->vtx.inputs[attr] = &arrays[attr]; if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { @@ -411,3 +418,6 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) exec->vtx.prim_count = 0; exec->vtx.vert_count = 0; } + + +#endif /* FEATURE_beginend */ diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c index 0c691b3a5c..a7846213d0 100644 --- a/src/mesa/vbo/vbo_exec_eval.c +++ b/src/mesa/vbo/vbo_exec_eval.c @@ -35,17 +35,20 @@ static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr ) { + assert(attr < Elements(exec->eval.map1)); exec->eval.map1[attr].map = NULL; } static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr ) { + assert(attr < Elements(exec->eval.map2)); exec->eval.map2[attr].map = NULL; } static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim, struct gl_1d_map *map ) { + assert(attr < Elements(exec->eval.map1)); if (!exec->eval.map1[attr].map) { exec->eval.map1[attr].map = map; exec->eval.map1[attr].sz = dim; @@ -55,6 +58,7 @@ static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim, struct gl_2d_map *map ) { + assert(attr < Elements(exec->eval.map2)); if (!exec->eval.map2[attr].map) { exec->eval.map2[attr].map = map; exec->eval.map2[attr].sz = dim; @@ -73,18 +77,6 @@ void vbo_exec_eval_update( struct vbo_exec_context *exec ) clear_active_eval2( exec, attr ); } - /* _NEW_PROGRAM */ - if (ctx->VertexProgram._Enabled) { - for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) { - /* _NEW_EVAL */ - if (ctx->Eval.Map1Attrib[attr]) - set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); - - if (ctx->Eval.Map2Attrib[attr]) - set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] ); - } - } - if (ctx->Eval.Map1Color4) set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); @@ -125,6 +117,23 @@ void vbo_exec_eval_update( struct vbo_exec_context *exec ) else if (ctx->Eval.Map2Vertex3) set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 ); + /* _NEW_PROGRAM */ + if (ctx->VertexProgram._Enabled) { + /* These are the 16 evaluators which GL_NV_vertex_program defines. + * They alias and override the conventional vertex attributs. + */ + for (attr = 0; attr < 16; attr++) { + /* _NEW_EVAL */ + assert(attr < Elements(ctx->Eval.Map1Attrib)); + if (ctx->Eval.Map1Attrib[attr]) + set_active_eval1( exec, attr, 4, &ctx->EvalMap.Map1Attrib[attr] ); + + assert(attr < Elements(ctx->Eval.Map2Attrib)); + if (ctx->Eval.Map2Attrib[attr]) + set_active_eval2( exec, attr, 4, &ctx->EvalMap.Map2Attrib[attr] ); + } + } + exec->eval.recalculate_maps = 0; } diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index 799a25fc1c..55a82ee369 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -127,7 +127,10 @@ void vbo_rebase_prims( GLcontext *ctx, _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); - if (ib && ctx->Extensions.ARB_draw_elements_base_vertex) { + /* XXX this path is disabled for now. + * There's rendering corruption in some apps when it's enabled. + */ + if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) { /* If we can just tell the hardware or the TNL to interpret our * indices with a different base, do so. */ diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 41cd21d04b..3f86c68b24 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -72,6 +72,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/context.h" #include "main/dlist.h" #include "main/enums.h" +#include "main/eval.h" #include "main/macros.h" #include "main/api_noop.h" #include "main/api_validate.h" @@ -269,7 +270,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) * being compiled. */ node = (struct vbo_save_vertex_list *) - _mesa_alloc_instruction(ctx, save->opcode_vertex_list, sizeof(*node)); + _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node)); if (!node) return; @@ -988,7 +989,8 @@ static void _save_vtxfmt_init( GLcontext *ctx ) struct vbo_save_context *save = &vbo_context(ctx)->save; GLvertexformat *vfmt = &save->vtxfmt; - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + vfmt->Begin = _save_Begin; vfmt->Color3f = _save_Color3f; vfmt->Color3fv = _save_Color3fv; @@ -1047,20 +1049,13 @@ static void _save_vtxfmt_init( GLcontext *ctx ) /* This will all require us to fallback to saving the list as opcodes: */ - vfmt->CallList = _save_CallList; /* inside begin/end */ - vfmt->CallLists = _save_CallLists; /* inside begin/end */ - vfmt->EvalCoord1f = _save_EvalCoord1f; - vfmt->EvalCoord1fv = _save_EvalCoord1fv; - vfmt->EvalCoord2f = _save_EvalCoord2f; - vfmt->EvalCoord2fv = _save_EvalCoord2fv; - vfmt->EvalPoint1 = _save_EvalPoint1; - vfmt->EvalPoint2 = _save_EvalPoint2; + _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */ + + _MESA_INIT_EVAL_VTXFMT(vfmt, _save_); /* These are all errors as we at least know we are in some sort of * begin/end pair: */ - vfmt->EvalMesh1 = _save_EvalMesh1; - vfmt->EvalMesh2 = _save_EvalMesh2; vfmt->Begin = _save_Begin; vfmt->Rectf = _save_Rectf; vfmt->DrawArrays = _save_DrawArrays; @@ -1238,11 +1233,11 @@ void vbo_save_api_init( struct vbo_save_context *save ) GLuint i; save->opcode_vertex_list = - _mesa_alloc_opcode( ctx, - sizeof(struct vbo_save_vertex_list), - vbo_save_playback_vertex_list, - vbo_destroy_vertex_list, - vbo_print_vertex_list ); + _mesa_dlist_alloc_opcode( ctx, + sizeof(struct vbo_save_vertex_list), + vbo_save_playback_vertex_list, + vbo_destroy_vertex_list, + vbo_print_vertex_list ); ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; |