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-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h616
-rw-r--r--src/mesa/vbo/vbo_exec_api.c116
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c13
-rw-r--r--src/mesa/vbo/vbo_save_api.c34
4 files changed, 542 insertions, 237 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 7a889b8e2f..3c235accf3 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -25,6 +25,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+/* float */
#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
@@ -35,235 +36,307 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+/* int */
+#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
+
+/* uint */
+#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
+
#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
-static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
+
+
+static void GLAPIENTRY
+TAG(Vertex2f)(GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2F( VBO_ATTRIB_POS, x, y );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_POS, x, y);
}
-static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Vertex2fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( VBO_ATTRIB_POS, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_POS, v);
}
-static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_POS, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_POS, x, y, z);
}
-static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Vertex3fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_POS, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_POS, v);
}
-static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY
+TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_POS, x, y, z, w );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_POS, x, y, z, w);
}
-static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Vertex4fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_POS, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_POS, v);
}
-static void GLAPIENTRY TAG(TexCoord1f)( GLfloat x )
+
+
+static void GLAPIENTRY
+TAG(TexCoord1f)(GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_TEX0, x );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_TEX0, x);
}
-static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(TexCoord1fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_TEX0, v);
}
-static void GLAPIENTRY TAG(TexCoord2f)( GLfloat x, GLfloat y )
+static void GLAPIENTRY
+TAG(TexCoord2f)(GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2F( VBO_ATTRIB_TEX0, x, y );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2F(VBO_ATTRIB_TEX0, x, y);
}
-static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(TexCoord2fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR2FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR2FV(VBO_ATTRIB_TEX0, v);
}
-static void GLAPIENTRY TAG(TexCoord3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_TEX0, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_TEX0, x, y, z);
}
-static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(TexCoord3fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_TEX0, v);
}
-static void GLAPIENTRY TAG(TexCoord4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY
+TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_TEX0, x, y, z, w );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w);
}
-static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(TexCoord4fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_TEX0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_TEX0, v);
}
-static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
+
+
+static void GLAPIENTRY
+TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_NORMAL, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_NORMAL, x, y, z);
}
-static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Normal3fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_NORMAL, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_NORMAL, v);
}
-static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat x )
+
+
+static void GLAPIENTRY
+TAG(FogCoordfEXT)(GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_FOG, x );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_FOG, x);
}
-static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
+
+
+static void GLAPIENTRY
+TAG(FogCoordfvEXT)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_FOG, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_FOG, v);
}
-static void GLAPIENTRY TAG(Color3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_COLOR0, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR0, x, y, z);
}
-static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Color3fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_COLOR0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR0, v);
}
-static void GLAPIENTRY TAG(Color4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY
+TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4F( VBO_ATTRIB_COLOR0, x, y, z, w );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w);
}
-static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(Color4fv)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR4FV( VBO_ATTRIB_COLOR0, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR4FV(VBO_ATTRIB_COLOR0, v);
}
-static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat x, GLfloat y, GLfloat z )
+
+
+static void GLAPIENTRY
+TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3F( VBO_ATTRIB_COLOR1, x, y, z );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3F(VBO_ATTRIB_COLOR1, x, y, z);
}
-static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
+static void GLAPIENTRY
+TAG(SecondaryColor3fvEXT)(const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR3FV( VBO_ATTRIB_COLOR1, v );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR3FV(VBO_ATTRIB_COLOR1, v);
}
-static void GLAPIENTRY TAG(EdgeFlag)( GLboolean b )
+
+static void GLAPIENTRY
+TAG(EdgeFlag)(GLboolean b)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_EDGEFLAG, (GLfloat)b );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b);
}
-static void GLAPIENTRY TAG(Indexf)( GLfloat f )
+
+
+static void GLAPIENTRY
+TAG(Indexf)(GLfloat f)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1F( VBO_ATTRIB_INDEX, f );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1F(VBO_ATTRIB_INDEX, f);
}
-static void GLAPIENTRY TAG(Indexfv)( const GLfloat *f )
+static void GLAPIENTRY
+TAG(Indexfv)(const GLfloat * f)
{
- GET_CURRENT_CONTEXT( ctx );
- ATTR1FV( VBO_ATTRIB_INDEX, f );
+ GET_CURRENT_CONTEXT(ctx);
+ ATTR1FV(VBO_ATTRIB_INDEX, f);
}
-static void GLAPIENTRY TAG(MultiTexCoord1f)( GLenum target, GLfloat x )
+
+static void GLAPIENTRY
+TAG(MultiTexCoord1f)(GLenum target, GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1F( attr, x );
+ ATTR1F(attr, x);
}
-static void GLAPIENTRY TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR1FV( attr, v );
+ ATTR1FV(attr, v);
}
-static void GLAPIENTRY TAG(MultiTexCoord2f)( GLenum target, GLfloat x, GLfloat y )
+static void GLAPIENTRY
+TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2F( attr, x, y );
+ ATTR2F(attr, x, y);
}
-static void GLAPIENTRY TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR2FV( attr, v );
+ ATTR2FV(attr, v);
}
-static void GLAPIENTRY TAG(MultiTexCoord3f)( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
+static void GLAPIENTRY
+TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3F( attr, x, y, z );
+ ATTR3F(attr, x, y, z);
}
-static void GLAPIENTRY TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR3FV( attr, v );
+ ATTR3FV(attr, v);
}
-static void GLAPIENTRY TAG(MultiTexCoord4f)( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
+static void GLAPIENTRY
+TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4F( attr, x, y, z, w );
+ ATTR4F(attr, x, y, z, w);
}
-static void GLAPIENTRY TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *v )
+static void GLAPIENTRY
+TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0;
- ATTR4FV( attr, v );
+ ATTR4FV(attr, v);
}
-static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
+
+static void GLAPIENTRY
+TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
@@ -271,11 +344,11 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -283,11 +356,11 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index,
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
- GLfloat y )
+static void GLAPIENTRY
+TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -295,11 +368,11 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x,
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -307,11 +380,11 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index,
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -319,11 +392,11 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x,
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -331,12 +404,11 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index,
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
+static void GLAPIENTRY
+TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -344,11 +416,11 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x,
ERROR();
}
-static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index == 0)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -357,76 +429,257 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
}
+
+/* Integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1i)(GLuint index, GLint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1I(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2I(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3I(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4I(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4IV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+
+
+/* Unsigned integer-valued generic attributes.
+ * XXX: the integers just get converted to floats at this time
+ */
+static void GLAPIENTRY
+TAG(VertexAttribI1ui)(GLuint index, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR1UI(0, x);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UI(0, x, y);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UI(0, x, y, z);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UI(0, x, y, z, w);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR2UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR3UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+static void GLAPIENTRY
+TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index == 0)
+ ATTR4UIV(0, v);
+ else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
+ else
+ ERROR();
+}
+
+
+
/* In addition to supporting NV_vertex_program, these entrypoints are
* used by the display list and other code specifically because of
* their property of aliasing with other attributes. (See
* vbo_save_loopback.c)
*/
-static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
+static void GLAPIENTRY
+TAG(VertexAttrib1fNV)(GLuint index, GLfloat x)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
if (index < VBO_ATTRIB_MAX)
ATTR1F(index, x);
}
-static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR1FV(index, v);
}
-static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x,
- GLfloat y )
+static void GLAPIENTRY
+TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR2F(index, x, y);
}
-static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR2FV(index, v);
}
-static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
+static void GLAPIENTRY
+TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR3F(index, x, y, z);
}
-static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib3fvNV)(GLuint index,
+ const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR3FV(index, v);
}
-static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
+static void GLAPIENTRY
+TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR4F(index, x, y, z, w);
}
-static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index,
- const GLfloat *v )
+static void GLAPIENTRY
+TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
{
- GET_CURRENT_CONTEXT( ctx );
- if (index < VBO_ATTRIB_MAX)
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VBO_ATTRIB_MAX)
ATTR4FV(index, v);
}
+
#define MAT( ATTR, N, face, params ) \
do { \
if (face != GL_BACK) \
@@ -438,32 +691,33 @@ do { \
/* Colormaterial conflicts are dealt with later.
*/
-static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname,
- const GLfloat *params )
+static void GLAPIENTRY
+TAG(Materialfv)(GLenum face, GLenum pname,
+ const GLfloat * params)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
switch (pname) {
case GL_EMISSION:
- MAT( VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
break;
case GL_AMBIENT:
- MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
break;
case GL_DIFFUSE:
- MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
break;
case GL_SPECULAR:
- MAT( VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
break;
case GL_SHININESS:
- MAT( VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
break;
case GL_COLOR_INDEXES:
- MAT( VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
break;
case GL_AMBIENT_AND_DIFFUSE:
- MAT( VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
break;
default:
ERROR();
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 1ef4917419..9b2d59f9e4 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -220,8 +220,9 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
struct gl_context *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
GLint lastcount = exec->vtx.vert_count;
- GLfloat *tmp;
- GLuint oldsz;
+ GLfloat *old_attrptr[VBO_ATTRIB_MAX];
+ GLuint old_vtx_size = exec->vtx.vertex_size;
+ GLuint oldsz = exec->vtx.attrsz[attr];
GLuint i;
/* Run pipeline on current vertices, copy wrapped vertices
@@ -229,86 +230,103 @@ static void vbo_exec_wrap_upgrade_vertex( struct vbo_exec_context *exec,
*/
vbo_exec_wrap_buffers( exec );
+ if (unlikely(exec->vtx.copied.nr)) {
+ /* We're in the middle of a primitive, keep the old vertex
+ * format around to be able to translate the copied vertices to
+ * the new format.
+ */
+ memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
+ }
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- vbo_exec_copy_to_current( exec );
-
+ if (unlikely(oldsz)) {
+ /* Do a COPY_TO_CURRENT to ensure back-copying works for the
+ * case when the attribute already exists in the vertex and is
+ * having its size increased.
+ */
+ vbo_exec_copy_to_current( exec );
+ }
/* Heuristic: Attempt to isolate attributes received outside
* begin/end so that they don't bloat the vertices.
*/
if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- exec->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- exec->vtx.vertex_size) {
+ !oldsz && lastcount > 8 && exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
reset_attrfv( exec );
}
/* Fix up sizes:
*/
- oldsz = exec->vtx.attrsz[attr];
exec->vtx.attrsz[attr] = newsz;
-
exec->vtx.vertex_size += newsz - oldsz;
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
(exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.vert_count = 0;
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = exec->vtx.vertex ; i < VBO_ATTRIB_MAX ; i++) {
- if (exec->vtx.attrsz[i]) {
- exec->vtx.attrptr[i] = tmp;
- tmp += exec->vtx.attrsz[i];
+ if (unlikely(oldsz)) {
+ /* Size changed, recalculate all the attrptr[] values
+ */
+ GLfloat *tmp = exec->vtx.vertex;
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ if (exec->vtx.attrsz[i]) {
+ exec->vtx.attrptr[i] = tmp;
+ tmp += exec->vtx.attrsz[i];
+ }
+ else
+ exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
}
- else
- exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
- /* Copy from current to repopulate the vertex with correct values.
- */
- vbo_exec_copy_from_current( exec );
+ /* Copy from current to repopulate the vertex with correct
+ * values.
+ */
+ vbo_exec_copy_from_current( exec );
+
+ } else {
+ /* Just have to append the new attribute at the end */
+ exec->vtx.attrptr[attr] = exec->vtx.vertex +
+ exec->vtx.vertex_size - newsz;
+ }
/* Replay stored vertices to translate them
* to new format here.
*
* -- No need to replay - just copy piecewise
*/
- if (exec->vtx.copied.nr)
- {
+ if (unlikely(exec->vtx.copied.nr)) {
GLfloat *data = exec->vtx.copied.buffer;
GLfloat *dest = exec->vtx.buffer_ptr;
GLuint j;
assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
-
+
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
- if (exec->vtx.attrsz[j]) {
+ GLuint sz = exec->vtx.attrsz[j];
+
+ if (sz) {
+ GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+
if (j == attr) {
if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
+ GLfloat tmp[4];
+ COPY_CLEAN_4V(tmp, oldsz, data + old_offset);
+ COPY_SZ_4V(dest + new_offset, newsz, tmp);
} else {
- const GLfloat *current = (const GLfloat *)vbo->currval[j].Ptr;
- COPY_SZ_4V( dest, newsz, current );
- dest += newsz;
+ GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+ COPY_SZ_4V(dest + new_offset, sz, current);
}
}
else {
- GLuint sz = exec->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
+ COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
}
}
}
+
+ data += old_vtx_size;
+ dest += exec->vtx.vertex_size;
}
exec->vtx.buffer_ptr = dest;
@@ -658,6 +676,24 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
+ /* integer-valued */
+ vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
+ vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
+ vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
+ vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
+
vfmt->Materialfv = vbo_Materialfv;
vfmt->EdgeFlag = vbo_EdgeFlag;
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 71ac0066ca..94aa021ac9 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -160,7 +160,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *arrays = exec->vtx.arrays;
const GLuint count = exec->vtx.vert_count;
- const GLubyte *data = (GLubyte *) exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
GLbitfield varying_inputs = 0x0;
@@ -215,6 +214,9 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
const GLuint src = map[attr];
if (exec->vtx.attrsz[src]) {
+ GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
+ (GLbyte *)exec->vtx.vertex;
+
/* override the default array set above */
ASSERT(attr < Elements(exec->vtx.inputs));
ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
@@ -222,17 +224,13 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
/* a real buffer obj: Ptr is an offset, not a pointer*/
- GLsizeiptr offset;
assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
- offset = (GLbyte *) data -
- (GLbyte *) exec->vtx.bufferobj->Pointer +
- exec->vtx.bufferobj->Offset;
assert(offset >= 0);
- arrays[attr].Ptr = (void *) offset;
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
}
else {
/* Ptr into ordinary app memory */
- arrays[attr].Ptr = (void *) data;
+ arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
}
arrays[attr].Size = exec->vtx.attrsz[src];
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
@@ -245,7 +243,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
exec->vtx.bufferobj);
arrays[attr]._MaxElement = count; /* ??? */
- data += exec->vtx.attrsz[src] * sizeof(GLfloat);
varying_inputs |= 1 << attr;
}
}
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 19c4b15d5f..817d478e2a 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -705,56 +705,56 @@ static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->EvalCoord1f( u );
+ CALL_EvalCoord1f(ctx->Save, (u));
}
static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->EvalCoord1fv( v );
+ CALL_EvalCoord1fv(ctx->Save, (v));
}
static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->EvalCoord2f( u, v );
+ CALL_EvalCoord2f(ctx->Save, (u, v));
}
static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->EvalCoord2fv( v );
+ CALL_EvalCoord2fv(ctx->Save, (v));
}
static void GLAPIENTRY _save_EvalPoint1( GLint i )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->EvalPoint1( i );
+ CALL_EvalPoint1(ctx->Save, (i));
}
static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->EvalPoint2( i, j );
+ CALL_EvalPoint2(ctx->Save, (i, j));
}
static void GLAPIENTRY _save_CallList( GLuint l )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->CallList( l );
+ CALL_CallList(ctx->Save, (l));
}
static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
{
GET_CURRENT_CONTEXT(ctx);
DO_FALLBACK(ctx);
- ctx->Save->CallLists( n, type, v );
+ CALL_CallLists(ctx->Save, (n, type, v));
}
@@ -1065,6 +1065,24 @@ static void _save_vtxfmt_init( struct gl_context *ctx )
vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
+ /* integer-valued */
+ vfmt->VertexAttribI1i = _save_VertexAttribI1i;
+ vfmt->VertexAttribI2i = _save_VertexAttribI2i;
+ vfmt->VertexAttribI3i = _save_VertexAttribI3i;
+ vfmt->VertexAttribI4i = _save_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;
+
/* This will all require us to fallback to saving the list as opcodes:
*/
_MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */