diff options
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/descrip.mms | 62 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 14 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 11 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 33 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 6 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 19 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_copy.c | 10 |
8 files changed, 132 insertions, 25 deletions
diff --git a/src/mesa/vbo/descrip.mms b/src/mesa/vbo/descrip.mms new file mode 100644 index 0000000000..c2a16a04f5 --- /dev/null +++ b/src/mesa/vbo/descrip.mms @@ -0,0 +1,62 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [---.include.gl] + define math [-.math] + define vbo [-.vbo] + define tnl [-.tnl] + define shader [-.shader] + define swrast [-.swrast] + define swrast_setup [-.swrast_setup] + define main [-.main] + define glapi [-.glapi] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES =vbo_context.c,vbo_exec.c,vbo_exec_api.c,vbo_exec_array.c,\ + vbo_exec_draw.c,vbo_exec_eval.c,vbo_rebase.c,vbo_save.c,\ + vbo_save_api.c,vbo_save_draw.c,vbo_save_loopback.c,\ + vbo_split.c,vbo_split_copy.c,vbo_split_inplace.c + +OBJECTS =vbo_context.obj,vbo_exec.obj,vbo_exec_api.obj,vbo_exec_array.obj,\ + vbo_exec_draw.obj,vbo_exec_eval.obj,vbo_rebase.obj,vbo_save.obj,\ + vbo_save_api.obj,vbo_save_draw.obj,vbo_save_loopback.obj,\ + vbo_split.obj,vbo_split_copy.obj,vbo_split_inplace.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +vbo_context.obj : vbo_context.c +vbo_exec.obj : vbo_exec.c +vbo_exec_api.obj : vbo_exec_api.c +vbo_exec_array.obj : vbo_exec_array.c +vbo_exec_draw.obj : vbo_exec_draw.c +vbo_exec_eval.obj : vbo_exec_eval.c +vbo_rebase.obj : vbo_rebase.c +vbo_save.obj : vbo_save.c +vbo_save_api.obj : vbo_save_api.c +vbo_save_draw.obj : vbo_save_draw.c +vbo_save_loopback.obj : vbo_save_loopback.c +vbo_split.obj : vbo_split.c +vbo_split_copy.obj : vbo_split_copy.c +vbo_split_inplace.obj : vbo_split_inplace.c diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index b452ac8a38..ca8190fd05 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -28,6 +28,7 @@ #include "main/imports.h" #include "main/mtypes.h" #include "main/api_arrayelt.h" +#include "math/m_eval.h" #include "vbo.h" #include "vbo_context.h" @@ -78,6 +79,7 @@ static void init_legacy_currval(GLcontext *ctx) cl->StrideB = 0; cl->Enabled = 1; cl->Type = GL_FLOAT; + cl->Format = GL_RGBA; cl->Ptr = (const void *)ctx->Current.Attrib[i]; cl->BufferObj = ctx->Array.NullBufferObj; } @@ -99,6 +101,7 @@ static void init_generic_currval(GLcontext *ctx) */ cl->Size = 1; cl->Type = GL_FLOAT; + cl->Format = GL_RGBA; cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; cl->Stride = 0; cl->StrideB = 0; @@ -114,6 +117,8 @@ static void init_mat_currval(GLcontext *ctx) struct gl_client_array *arrays = vbo->mat_currval; GLuint i; + ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); + memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); /* Set up a constant (StrideB == 0) array for each current @@ -139,12 +144,9 @@ static void init_mat_currval(GLcontext *ctx) break; } - if (i < MAT_ATTRIB_MAX) - cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; - else - cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; - + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; cl->Type = GL_FLOAT; + cl->Format = GL_RGBA; cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; @@ -229,6 +231,8 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) vbo_save_init( ctx ); #endif + _math_init_eval(); + return GL_TRUE; } diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 23f4f8331e..2743bf6b55 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -156,7 +156,6 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) if (memcmp(current, tmp, sizeof(tmp)) != 0) { memcpy(current, tmp, sizeof(tmp)); - /* Given that we explicitly state size here, there is no need * for the COPY_CLEAN above, could just copy 16 bytes and be @@ -708,8 +707,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) &exec->vtx.bufferobj, ctx->Array.NullBufferObj); + ASSERT(!exec->vtx.buffer_map); exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64); - vbo_exec_vtxfmt_init( exec ); /* Hook our functions into the dispatch table. @@ -734,13 +733,13 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) { - GLcontext *ctx = exec->ctx; if (exec->vtx.bufferobj->Name) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, exec->vtx.bufferobj); - ctx->Driver.DeleteBuffer(ctx, exec->vtx.bufferobj); - exec->vtx.bufferobj = NULL; + /* using a real VBO for vertex data */ + GLcontext *ctx = exec->ctx; + _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } else { + /* just using malloc'd space for vertex data */ if (exec->vtx.buffer_map) { ALIGN_FREE(exec->vtx.buffer_map); exec->vtx.buffer_map = NULL; diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index ae43857c8a..45133fa4f3 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -176,7 +176,20 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr]; } map = vbo->map_vp_arb; + + /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. + * In that case we effectively need to route the data from + * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. + */ + if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && + (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { + exec->vtx.inputs[16] = exec->vtx.inputs[0]; + exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; + exec->vtx.attrsz[0] = 0; + } break; + default: + assert(0); } /* Make all active attributes (including edgeflag) available as @@ -205,6 +218,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; + arrays[attr].Format = GL_RGBA; arrays[attr].Enabled = 1; _mesa_reference_buffer_object(ctx, &arrays[attr].BufferObj, @@ -249,9 +263,11 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec ) if (ctx->NewState) _mesa_update_state( ctx ); - - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); - exec->vtx.buffer_map = NULL; + /* if using a real VBO, unmap it before drawing */ + if (exec->vtx.bufferobj->Name) { + ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); + exec->vtx.buffer_map = NULL; + } vbo_context(ctx)->draw_prims( ctx, exec->vtx.inputs, @@ -261,11 +277,12 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec ) 0, exec->vtx.vert_count - 1); - /* Get new data: - */ - ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); - exec->vtx.buffer_map - = ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); + /* If using a real VBO, get new storage */ + if (exec->vtx.bufferobj->Name) { + ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); + exec->vtx.buffer_map = + ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); + } } } diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index b7e9baabf8..7dda54af48 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -166,7 +166,7 @@ void vbo_loopback_vertex_list( GLcontext *ctx, void vbo_save_EndList( GLcontext *ctx ); void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); void vbo_save_EndCallList( GLcontext *ctx ); -void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list ); +void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list ); void vbo_save_SaveFlushVertices( GLcontext *ctx ); GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ); diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index f69a33d817..ddfd276577 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -293,7 +293,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) node->count == 0); if (save->dangling_attr_ref) - ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; + ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; save->vertex_store->used += save->vertex_size * node->count; save->prim_store->used += node->prim_count; @@ -1076,10 +1076,10 @@ void vbo_save_EndList( GLcontext *ctx ) assert(save->vertex_size == 0); } -void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) +void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *dlist ) { struct vbo_save_context *save = &vbo_context(ctx)->save; - save->replay_flags |= dlist->flags; + save->replay_flags |= dlist->Flags; } void vbo_save_EndCallList( GLcontext *ctx ) diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 0488c5d718..617c5a77ba 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -118,8 +118,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx, GLuint data = node->buffer_offset; const GLuint *map; GLuint attr; + GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ GLbitfield varying_inputs = 0x0; + memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); + /* Install the default (ie Current) attributes first, then overlay * all active ones. */ @@ -144,13 +147,26 @@ static void vbo_bind_vertex_list( GLcontext *ctx, save->inputs[attr + 16] = &vbo->generic_currval[attr]; } map = vbo->map_vp_arb; + + /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read. + * In that case we effectively need to route the data from + * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. + */ + if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 && + (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { + save->inputs[16] = save->inputs[0]; + node_attrsz[16] = node_attrsz[0]; + node_attrsz[0] = 0; + } break; + default: + assert(0); } for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { GLuint src = map[attr]; - if (node->attrsz[src]) { + if (node_attrsz[src]) { /* override the default array set above */ save->inputs[attr] = &arrays[attr]; @@ -159,6 +175,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx, arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; + arrays[attr].Format = GL_RGBA; arrays[attr].Enabled = 1; _mesa_reference_buffer_object(ctx, &arrays[attr].BufferObj, diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index e5c4429350..5fb66d3318 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -129,6 +129,13 @@ static GLuint attr_size( const struct gl_client_array *array ) */ static GLboolean check_flush( struct copy_context *copy ) { + GLenum mode = copy->dstprim[copy->dstprim_nr].mode; + + if (GL_TRIANGLE_STRIP == mode && + copy->dstelt_nr & 1) { /* see bug9962 */ + return GL_FALSE; + } + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) return GL_TRUE; @@ -454,11 +461,12 @@ static void replay_init( struct copy_context *copy ) dst->Size = src->Size; dst->Type = src->Type; + dst->Format = GL_RGBA; dst->Stride = copy->vertex_size; dst->StrideB = copy->vertex_size; dst->Ptr = copy->dstbuf + offset; dst->Enabled = GL_TRUE; - dst->Normalized = GL_TRUE; + dst->Normalized = src->Normalized; dst->BufferObj = ctx->Array.NullBufferObj; dst->_MaxElement = copy->dstbuf_size; /* may be less! */ |