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Diffstat (limited to 'src/mesa/x86/gen_matypes.c')
-rw-r--r--src/mesa/x86/gen_matypes.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c
index afb4b11529..d56b701aa8 100644
--- a/src/mesa/x86/gen_matypes.c
+++ b/src/mesa/x86/gen_matypes.c
@@ -61,7 +61,7 @@ do { \
printf( "\n" ); \
} while (0)
-#if defined(__BEOS__) || defined(_LP64)
+#if defined(__BEOS__) || defined(__HAIKU__) || defined(_LP64)
#define OFFSET( s, t, m ) \
printf( "#define %s\t%ld\n", s, offsetof( t, m ) );
#else
@@ -69,7 +69,7 @@ do { \
printf( "#define %s\t%d\n", s, offsetof( t, m ) );
#endif
-#if defined(__BEOS__) || defined(_LP64)
+#if defined(__BEOS__) || defined(__HAIKU__) || defined(_LP64)
#define SIZEOF( s, t ) \
printf( "#define %s\t%ld\n", s, sizeof(t) );
#else
@@ -197,7 +197,7 @@ int main( int argc, char **argv )
OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
- OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection );
+ OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
@@ -211,7 +211,7 @@ int main( int argc, char **argv )
OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
- OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection );
+ OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
printf( "\n" );
OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );