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-rw-r--r--src/mesa/x86/x86.c154
1 files changed, 84 insertions, 70 deletions
diff --git a/src/mesa/x86/x86.c b/src/mesa/x86/x86.c
index 2db200df05..fcd097867c 100644
--- a/src/mesa/x86/x86.c
+++ b/src/mesa/x86/x86.c
@@ -1,21 +1,21 @@
-/* $Id: x86.c,v 1.8 2000/06/27 22:10:01 brianp Exp $ */
+/* $Id: x86.c,v 1.9 2000/10/23 00:16:28 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
+ * Version: 3.5
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -28,7 +28,6 @@
* Intel x86 assembly code by Josh Vanderhoof
*/
-
#include "glheader.h"
#include "context.h"
#include "types.h"
@@ -36,89 +35,104 @@
#include "xform.h"
#include "x86.h"
-#ifdef USE_X86_ASM
-extern void _ASMAPI gl_v16_x86_cliptest_points4( GLfloat *first_vert,
- GLfloat *last_vert,
- GLubyte *or_mask,
- GLubyte *and_mask,
- GLubyte *clip_mask );
-
-
-extern void _ASMAPI gl_v16_x86_general_xform( GLfloat *dest,
- const GLfloat *m,
- const GLfloat *src,
- GLuint src_stride,
- GLuint count );
+#ifdef DEBUG
+#include "debug_xform.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLfloat m[16], \
+ const GLvector4f *from_vec, \
+ const GLubyte *mask, \
const GLubyte flag
-#define DECLARE_XFORM_GROUP(pfx, vsize, masked) \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_general_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_identity_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_perspective_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_2d_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked(XFORM_ARGS); \
- extern void _ASMAPI gl_##pfx##_transform_points##vsize##_3d_##masked(XFORM_ARGS);
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
- gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
- = gl_##pfx##_transform_points##vsize##_general_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
- = gl_##pfx##_transform_points##vsize##_identity_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
- = gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
- = gl_##pfx##_transform_points##vsize##_perspective_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_2D] \
- = gl_##pfx##_transform_points##vsize##_2d_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
- = gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
- gl_transform_tab[cma][vsize][MATRIX_3D] \
- = gl_##pfx##_transform_points##vsize##_3d_##masked;
+
+#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
+ extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
+
+
+#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
+ gl_transform_tab[cma][sz][MATRIX_GENERAL] = \
+ gl_##pfx##_transform_points##sz##_general_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_IDENTITY] = \
+ gl_##pfx##_transform_points##sz##_identity_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
+ gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
+ gl_##pfx##_transform_points##sz##_perspective_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_2D] = \
+ gl_##pfx##_transform_points##sz##_2d_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
+ gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
+ gl_transform_tab[cma][sz][MATRIX_3D] = \
+ gl_##pfx##_transform_points##sz##_3d_##masked;
#ifdef USE_X86_ASM
- DECLARE_XFORM_GROUP( x86, 2, raw )
- DECLARE_XFORM_GROUP( x86, 3, raw )
- DECLARE_XFORM_GROUP( x86, 4, raw )
- DECLARE_XFORM_GROUP( x86, 2, masked )
- DECLARE_XFORM_GROUP( x86, 3, masked )
- DECLARE_XFORM_GROUP( x86, 4, masked )
-
- extern GLvector4f * _ASMAPI gl_x86_cliptest_points4( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask );
+DECLARE_XFORM_GROUP( x86, 2, raw )
+DECLARE_XFORM_GROUP( x86, 3, raw )
+DECLARE_XFORM_GROUP( x86, 4, raw )
+DECLARE_XFORM_GROUP( x86, 2, masked )
+DECLARE_XFORM_GROUP( x86, 3, masked )
+DECLARE_XFORM_GROUP( x86, 4, masked )
+
+
+extern GLvector4f * _ASMAPI gl_x86_cliptest_points4( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask );
+
+
+extern void _ASMAPI gl_v16_x86_cliptest_points4( GLfloat *first_vert,
+ GLfloat *last_vert,
+ GLubyte *or_mask,
+ GLubyte *and_mask,
+ GLubyte *clip_mask );
+
+
+extern void _ASMAPI gl_v16_x86_general_xform( GLfloat *dest,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
#endif
-void gl_init_x86_asm_transforms( void )
+void gl_init_x86_transform_asm( void )
{
#ifdef USE_X86_ASM
- ASSIGN_XFORM_GROUP( x86, 0, 2, raw )
- ASSIGN_XFORM_GROUP( x86, 0, 3, raw )
- ASSIGN_XFORM_GROUP( x86, 0, 4, raw )
+ ASSIGN_XFORM_GROUP( x86, 0, 2, raw );
+ ASSIGN_XFORM_GROUP( x86, 0, 3, raw );
+ ASSIGN_XFORM_GROUP( x86, 0, 4, raw );
- ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 2, masked )
- ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 3, masked )
- ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked )
+ ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 2, masked );
+ ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 3, masked );
+ ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked );
/* XXX this function has been found to cause FP overflow exceptions */
gl_clip_tab[4] = gl_x86_cliptest_points4;
#ifdef DEBUG
- gl_test_all_transform_functions("x86");
+ gl_test_all_transform_functions( "x86" );
+#endif
#endif
+}
- gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4;
- gl_xform_points3_v16_general = gl_v16_x86_general_xform;
+void gl_init_x86_vertex_asm( void )
+{
+#ifdef USE_X86_ASM
+ gl_xform_points3_v16_general = gl_v16_x86_general_xform;
+ gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4;
+
+#if 0
+ gl_test_all_vertex_functions( "x86" );
+#endif
#endif
}