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-rw-r--r--src/mesa/x86/3dnow.c82
-rw-r--r--src/mesa/x86/common_x86_macros.h107
-rw-r--r--src/mesa/x86/norm_args.h7
-rw-r--r--src/mesa/x86/sse.c104
-rw-r--r--src/mesa/x86/x86.c43
-rw-r--r--src/mesa/x86/xform_args.h10
6 files changed, 135 insertions, 218 deletions
diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
index 821a33d76c..37346a8b7b 100644
--- a/src/mesa/x86/3dnow.c
+++ b/src/mesa/x86/3dnow.c
@@ -1,4 +1,4 @@
-/* $Id: 3dnow.c,v 1.18 2001/03/29 06:46:15 gareth Exp $ */
+/* $Id: 3dnow.c,v 1.19 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,92 +31,18 @@
#include "glheader.h"
#include "context.h"
-#include "mtypes.h"
-#include "3dnow.h"
-
#include "math/m_vertices.h"
#include "math/m_xform.h"
-
#include "tnl/t_context.h"
+#include "3dnow.h"
+#include "common_x86_macros.h"
+
#ifdef DEBUG
#include "math/m_debug.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz ) \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, sz ) \
- _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
- _mesa_##pfx##_transform_points##sz##_general; \
- _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
- _mesa_##pfx##_transform_points##sz##_identity; \
- _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective; \
- _mesa_transform_tab[0][sz][MATRIX_2D] = \
- _mesa_##pfx##_transform_points##sz##_2d; \
- _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_3D] = \
- _mesa_##pfx##_transform_points##sz##_3d;
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx ) \
-extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx ) \
- _mesa_normal_tab[NORM_RESCALE][0] = \
- _mesa_##pfx##_rescale_normals; \
- _mesa_normal_tab[NORM_NORMALIZE][0] = \
- _mesa_##pfx##_normalize_normals; \
- _mesa_normal_tab[NORM_TRANSFORM][0] = \
- _mesa_##pfx##_transform_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \
- _mesa_##pfx##_transform_normals_no_rot; \
- _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \
- _mesa_##pfx##_transform_rescale_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \
- _mesa_##pfx##_transform_rescale_normals_no_rot; \
- _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \
- _mesa_##pfx##_transform_normalize_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \
- _mesa_##pfx##_transform_normalize_normals_no_rot;
-
-
#ifdef USE_3DNOW_ASM
DECLARE_XFORM_GROUP( 3dnow, 2 )
DECLARE_XFORM_GROUP( 3dnow, 3 )
diff --git a/src/mesa/x86/common_x86_macros.h b/src/mesa/x86/common_x86_macros.h
new file mode 100644
index 0000000000..34ef34d7dc
--- /dev/null
+++ b/src/mesa/x86/common_x86_macros.h
@@ -0,0 +1,107 @@
+/* $Id: common_x86_macros.h,v 1.1 2001/03/30 14:44:43 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ */
+
+#ifndef __COMMON_X86_MACROS_H__
+#define __COMMON_X86_MACROS_H__
+
+
+/* =============================================================
+ * Transformation function declarations:
+ */
+
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLfloat m[16], \
+ const GLvector4f *from_vec
+
+#define DECLARE_XFORM_GROUP( pfx, sz ) \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
+
+#define ASSIGN_XFORM_GROUP( pfx, sz ) \
+ _mesa_transform_tab[sz][MATRIX_GENERAL] = \
+ _mesa_##pfx##_transform_points##sz##_general; \
+ _mesa_transform_tab[sz][MATRIX_IDENTITY] = \
+ _mesa_##pfx##_transform_points##sz##_identity; \
+ _mesa_transform_tab[sz][MATRIX_3D_NO_ROT] = \
+ _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
+ _mesa_transform_tab[sz][MATRIX_PERSPECTIVE] = \
+ _mesa_##pfx##_transform_points##sz##_perspective; \
+ _mesa_transform_tab[sz][MATRIX_2D] = \
+ _mesa_##pfx##_transform_points##sz##_2d; \
+ _mesa_transform_tab[sz][MATRIX_2D_NO_ROT] = \
+ _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
+ _mesa_transform_tab[sz][MATRIX_3D] = \
+ _mesa_##pfx##_transform_points##sz##_3d;
+
+
+/* =============================================================
+ * Normal transformation function declarations:
+ */
+
+#define NORM_ARGS const GLmatrix *mat, \
+ GLfloat scale, \
+ const GLvector3f *in, \
+ const GLfloat *lengths, \
+ GLvector3f *dest
+
+#define DECLARE_NORM_GROUP( pfx ) \
+extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
+
+#define ASSIGN_NORM_GROUP( pfx ) \
+ _mesa_normal_tab[NORM_RESCALE] = \
+ _mesa_##pfx##_rescale_normals; \
+ _mesa_normal_tab[NORM_NORMALIZE] = \
+ _mesa_##pfx##_normalize_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM] = \
+ _mesa_##pfx##_transform_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = \
+ _mesa_##pfx##_transform_normals_no_rot; \
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = \
+ _mesa_##pfx##_transform_rescale_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = \
+ _mesa_##pfx##_transform_rescale_normals_no_rot; \
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = \
+ _mesa_##pfx##_transform_normalize_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = \
+ _mesa_##pfx##_transform_normalize_normals_no_rot;
+
+
+#endif
diff --git a/src/mesa/x86/norm_args.h b/src/mesa/x86/norm_args.h
index b3d592221f..d38b061965 100644
--- a/src/mesa/x86/norm_args.h
+++ b/src/mesa/x86/norm_args.h
@@ -1,4 +1,4 @@
-/* $Id: norm_args.h,v 1.1 2001/03/28 20:44:44 gareth Exp $ */
+/* $Id: norm_args.h,v 1.2 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -41,21 +41,18 @@
* GLfloat scale,
* CONST GLvector3f *in,
* CONST GLfloat lengths[],
- * CONST GLubyte mask[],
* GLvector3f *dest );
*/
#define OFFSET_MAT 4
#define OFFSET_SCALE 8
#define OFFSET_IN 12
#define OFFSET_LENGTHS 16
-#define OFFSET_MASK 20
-#define OFFSET_DEST 24
+#define OFFSET_DEST 20
#define ARG_MAT REGOFF(FRAME_OFFSET+OFFSET_MAT, ESP)
#define ARG_SCALE REGOFF(FRAME_OFFSET+OFFSET_SCALE, ESP)
#define ARG_IN REGOFF(FRAME_OFFSET+OFFSET_IN, ESP)
#define ARG_LENGTHS REGOFF(FRAME_OFFSET+OFFSET_LENGTHS, ESP)
-#define ARG_MASK REGOFF(FRAME_OFFSET+OFFSET_MASK, ESP)
#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
#endif
diff --git a/src/mesa/x86/sse.c b/src/mesa/x86/sse.c
index a986636edc..bcabf5ca1d 100644
--- a/src/mesa/x86/sse.c
+++ b/src/mesa/x86/sse.c
@@ -1,4 +1,4 @@
-/* $Id: sse.c,v 1.1 2001/03/29 06:46:16 gareth Exp $ */
+/* $Id: sse.c,v 1.2 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,92 +31,18 @@
#include "glheader.h"
#include "context.h"
-#include "mtypes.h"
-#include "sse.h"
-
#include "math/m_vertices.h"
#include "math/m_xform.h"
-
#include "tnl/t_context.h"
+#include "sse.h"
+#include "common_x86_macros.h"
+
#ifdef DEBUG
#include "math/m_debug.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz ) \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, sz ) \
- _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
- _mesa_##pfx##_transform_points##sz##_general; \
- _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
- _mesa_##pfx##_transform_points##sz##_identity; \
- _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective; \
- _mesa_transform_tab[0][sz][MATRIX_2D] = \
- _mesa_##pfx##_transform_points##sz##_2d; \
- _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_3D] = \
- _mesa_##pfx##_transform_points##sz##_3d;
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx ) \
-extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx ) \
- _mesa_normal_tab[NORM_RESCALE][0] = \
- _mesa_##pfx##_rescale_normals; \
- _mesa_normal_tab[NORM_NORMALIZE][0] = \
- _mesa_##pfx##_normalize_normals; \
- _mesa_normal_tab[NORM_TRANSFORM][0] = \
- _mesa_##pfx##_transform_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \
- _mesa_##pfx##_transform_normals_no_rot; \
- _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \
- _mesa_##pfx##_transform_rescale_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \
- _mesa_##pfx##_transform_rescale_normals_no_rot; \
- _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \
- _mesa_##pfx##_transform_normalize_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \
- _mesa_##pfx##_transform_normalize_normals_no_rot;
-
-
#ifdef USE_SSE_ASM
DECLARE_XFORM_GROUP( sse, 2 )
DECLARE_XFORM_GROUP( sse, 3 )
@@ -166,20 +92,22 @@ void _mesa_init_sse_transform_asm( void )
#if 1
/* TODO: Finish these off.
*/
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] =
- _mesa_sse_transform_normals_no_rot;
- _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] =
- _mesa_sse_transform_rescale_normals;
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] =
- _mesa_sse_transform_rescale_normals_no_rot;
-
- _mesa_transform_tab[0][4][MATRIX_GENERAL] =
+ _mesa_transform_tab[4][MATRIX_GENERAL] =
_mesa_sse_transform_points4_general;
- _mesa_transform_tab[0][4][MATRIX_3D] =
+ _mesa_transform_tab[4][MATRIX_3D] =
_mesa_sse_transform_points4_3d;
- _mesa_transform_tab[0][4][MATRIX_IDENTITY] =
+ _mesa_transform_tab[4][MATRIX_IDENTITY] =
_mesa_sse_transform_points4_identity;
+
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
+ _mesa_sse_transform_normals_no_rot;
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =
+ _mesa_sse_transform_rescale_normals;
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =
+ _mesa_sse_transform_rescale_normals_no_rot;
#else
+ ASSIGN_XFORM_GROUP( sse, 4 );
+
ASSIGN_NORM_GROUP( sse );
#endif
diff --git a/src/mesa/x86/x86.c b/src/mesa/x86/x86.c
index a51f181916..ddcfe86a75 100644
--- a/src/mesa/x86/x86.c
+++ b/src/mesa/x86/x86.c
@@ -1,4 +1,4 @@
-/* $Id: x86.c,v 1.20 2001/03/29 06:46:27 gareth Exp $ */
+/* $Id: x86.c,v 1.21 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -30,53 +30,18 @@
#include "glheader.h"
#include "context.h"
-#include "mtypes.h"
-#include "x86.h"
-
#include "math/m_vertices.h"
#include "math/m_xform.h"
-
#include "tnl/t_context.h"
+#include "x86.h"
+#include "common_x86_macros.h"
+
#ifdef DEBUG
#include "math/m_debug.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz ) \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, sz ) \
- _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
- _mesa_##pfx##_transform_points##sz##_general; \
- _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
- _mesa_##pfx##_transform_points##sz##_identity; \
- _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective; \
- _mesa_transform_tab[0][sz][MATRIX_2D] = \
- _mesa_##pfx##_transform_points##sz##_2d; \
- _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_3D] = \
- _mesa_##pfx##_transform_points##sz##_3d;
-
-
#ifdef USE_X86_ASM
DECLARE_XFORM_GROUP( x86, 2 )
DECLARE_XFORM_GROUP( x86, 3 )
diff --git a/src/mesa/x86/xform_args.h b/src/mesa/x86/xform_args.h
index de3ce6855f..c5060a23b9 100644
--- a/src/mesa/x86/xform_args.h
+++ b/src/mesa/x86/xform_args.h
@@ -1,4 +1,4 @@
-/* $Id: xform_args.h,v 1.3 2001/03/28 20:44:44 gareth Exp $ */
+/* $Id: xform_args.h,v 1.4 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -39,20 +39,14 @@
*
* typedef void (*transform_func)( GLvector4f *to_vec,
* const GLfloat m[16],
- * const GLvector4f *from_vec,
- * const GLubyte *clipmask,
- * const GLubyte flag );
+ * const GLvector4f *from_vec );
*/
#define OFFSET_DEST 4
#define OFFSET_MATRIX 8
#define OFFSET_SOURCE 12
-#define OFFSET_CLIP 16
-#define OFFSET_FLAG 20
#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
#define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP)
#define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
-#define ARG_CLIP REGOFF(FRAME_OFFSET+OFFSET_CLIP, ESP)
-#define ARG_FLAG REGOFF(FRAME_OFFSET+OFFSET_FLAG, ESP)
#endif