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-rw-r--r--src/mesa/drivers/dri/common/depthtmp.h9
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_span.c6
-rw-r--r--src/mesa/drivers/dri/i810/i810span.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c16
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c14
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c9
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_span.c2
-rw-r--r--src/mesa/drivers/dri/mga/mgaspan.c6
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.c3
-rw-r--r--src/mesa/drivers/dri/r200/r200_span.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.c64
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c1
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h1
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.c37
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h4
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c15
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c48
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c2
-rw-r--r--src/mesa/drivers/dri/r300/r500_fragprog.c137
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program_pair.c16
-rw-r--r--src/mesa/drivers/dri/r300/radeon_span.c4
-rw-r--r--src/mesa/drivers/dri/r300/radeon_state.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c4
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_span.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.c8
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.c6
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c5
-rw-r--r--src/mesa/drivers/glide/fxddspan.c4
-rw-r--r--src/mesa/main/config.h1
-rw-r--r--src/mesa/main/context.c3
-rw-r--r--src/mesa/main/extensions.c4
-rw-r--r--src/mesa/main/fbobject.c17
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/main/texobj.c4
-rw-r--r--src/mesa/main/texstore.c126
-rw-r--r--src/mesa/main/varray.c5
-rw-r--r--src/mesa/shader/arbprogram.c202
-rw-r--r--src/mesa/shader/arbprogram.h10
-rw-r--r--src/mesa/shader/prog_execute.c2
-rw-r--r--src/mesa/shader/prog_parameter.c32
-rw-r--r--src/mesa/shader/prog_parameter.h2
-rw-r--r--src/mesa/shader/prog_print.c2
-rw-r--r--src/mesa/shader/prog_statevars.c38
-rw-r--r--src/mesa/shader/prog_statevars.h5
-rw-r--r--src/mesa/shader/program.c209
-rw-r--r--src/mesa/shader/program.h18
-rw-r--r--src/mesa/shader/shader_api.c242
-rw-r--r--src/mesa/shader/slang/library/slang_120_core.gc50
-rw-r--r--src/mesa/shader/slang/library/slang_120_core_gc.h22
-rw-r--r--src/mesa/shader/slang/library/slang_core.gc52
-rw-r--r--src/mesa/shader/slang/library/slang_core_gc.h1598
-rw-r--r--src/mesa/shader/slang/library/slang_shader.syn71
-rw-r--r--src/mesa/shader/slang/library/slang_shader_syn.h29
-rw-r--r--src/mesa/shader/slang/slang_builtin.c4
-rw-r--r--src/mesa/shader/slang/slang_codegen.c688
-rw-r--r--src/mesa/shader/slang/slang_compile.c211
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.c31
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.h5
-rw-r--r--src/mesa/shader/slang/slang_compile_struct.c4
-rw-r--r--src/mesa/shader/slang/slang_compile_struct.h13
-rw-r--r--src/mesa/shader/slang/slang_compile_variable.c22
-rw-r--r--src/mesa/shader/slang/slang_compile_variable.h1
-rw-r--r--src/mesa/shader/slang/slang_emit.c380
-rw-r--r--src/mesa/shader/slang/slang_emit.h4
-rw-r--r--src/mesa/shader/slang/slang_ir.c81
-rw-r--r--src/mesa/shader/slang/slang_ir.h20
-rw-r--r--src/mesa/shader/slang/slang_link.c51
-rw-r--r--src/mesa/shader/slang/slang_preprocess.c27
-rw-r--r--src/mesa/shader/slang/slang_print.c25
-rw-r--r--src/mesa/shader/slang/slang_simplify.c239
-rw-r--r--src/mesa/shader/slang/slang_simplify.h28
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c100
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.h3
-rw-r--r--src/mesa/shader/slang/slang_vartable.c33
76 files changed, 3286 insertions, 1871 deletions
diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h
index 55199abf6a..fd2dab3b42 100644
--- a/src/mesa/drivers/dri/common/depthtmp.h
+++ b/src/mesa/drivers/dri/common/depthtmp.h
@@ -29,7 +29,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
{
HW_WRITE_LOCK()
{
- const GLuint *depth = (const GLuint *) values;
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
GLint x1;
GLint n1;
LOCAL_DEPTH_VARS;
@@ -134,7 +134,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
{
HW_WRITE_LOCK()
{
- const GLuint *depth = (const GLuint *) values;
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
GLuint i;
LOCAL_DEPTH_VARS;
@@ -180,7 +180,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
{
HW_READ_LOCK()
{
- GLuint *depth = (GLuint *) values;
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
GLint x1, n1;
LOCAL_DEPTH_VARS;
@@ -215,7 +215,7 @@ static void TAG(ReadDepthPixels)( GLcontext *ctx,
{
HW_READ_LOCK()
{
- GLuint *depth = (GLuint *) values;
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
GLuint i;
LOCAL_DEPTH_VARS;
@@ -267,3 +267,4 @@ static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
#undef READ_DEPTH
#endif
#undef TAG
+#undef VALUE_TYPE
diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c
index f62bea9b66..933f62c96c 100644
--- a/src/mesa/drivers/dri/gamma/gamma_span.c
+++ b/src/mesa/drivers/dri/gamma/gamma_span.c
@@ -112,6 +112,8 @@ do { \
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
@@ -125,6 +127,8 @@ do { \
#if 0 /* Unused */
/* 32 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
@@ -138,6 +142,8 @@ do { \
/* 24/8 bit interleaved depth/stencil functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
tmp &= 0xff; \
diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c
index 2112800eeb..59511de973 100644
--- a/src/mesa/drivers/dri/i810/i810span.c
+++ b/src/mesa/drivers/dri/i810/i810span.c
@@ -67,6 +67,8 @@ do { \
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index ef90260e2a..bc933fe7e4 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -562,6 +562,7 @@ static void precalc_tex( struct brw_wm_compile *c,
{
struct prog_src_register coord;
struct prog_dst_register tmpcoord;
+ GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) {
struct prog_instruction *out;
@@ -618,7 +619,7 @@ static void precalc_tex( struct brw_wm_compile *c,
search_or_add_param5( c,
STATE_INTERNAL,
STATE_TEXRECT_SCALE,
- inst->TexSrcUnit,
+ unit,
0,0 );
tmpcoord = get_temp(c);
@@ -644,19 +645,19 @@ static void precalc_tex( struct brw_wm_compile *c,
* conversion requires allocating a temporary variable which we
* don't have the facility to do that late in the compilation.
*/
- if (!(c->key.yuvtex_mask & (1<<inst->TexSrcUnit))) {
+ if (!(c->key.yuvtex_mask & (1<<unit))) {
emit_op(c,
OPCODE_TEX,
inst->DstReg,
inst->SaturateMode,
- inst->TexSrcUnit,
+ unit,
inst->TexSrcTarget,
coord,
src_undef(),
src_undef());
}
else {
- GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<inst->TexSrcUnit);
+ GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit);
/*
CONST C0 = { -.5, -.0625, -.5, 1.164 }
@@ -682,7 +683,7 @@ static void precalc_tex( struct brw_wm_compile *c,
OPCODE_TEX,
tmp,
inst->SaturateMode,
- inst->TexSrcUnit,
+ unit,
inst->TexSrcTarget,
coord,
src_undef(),
@@ -1029,6 +1030,11 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
precalc_txp(c, inst);
break;
+ case OPCODE_TXB:
+ out = emit_insn(c, inst);
+ out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit];
+ break;
+
case OPCODE_XPD:
out = emit_insn(c, inst);
/* This should probably be done in the parser.
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index faa2837fa0..305100f883 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -998,6 +998,8 @@ static void emit_txb(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct brw_reg dst[4], src[4], payload_reg;
+ GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
+
GLuint i;
payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0);
for (i = 0; i < 4; i++)
@@ -1029,8 +1031,8 @@ static void emit_txb(struct brw_wm_compile *c,
retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW),
1,
retype(payload_reg, BRW_REGISTER_TYPE_UW),
- inst->TexSrcUnit + MAX_DRAW_BUFFERS, /* surface */
- inst->TexSrcUnit, /* sampler */
+ unit + MAX_DRAW_BUFFERS, /* surface */
+ unit, /* sampler */
inst->DstReg.WriteMask,
BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS,
4,
@@ -1043,10 +1045,12 @@ static void emit_tex(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct brw_reg dst[4], src[4], payload_reg;
+ GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
+
GLuint msg_len;
GLuint i, nr;
GLuint emit;
- GLboolean shadow = (c->key.shadowtex_mask & (1<<inst->TexSrcUnit)) ? 1 : 0;
+ GLboolean shadow = (c->key.shadowtex_mask & (1<<unit)) ? 1 : 0;
payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0);
@@ -1091,8 +1095,8 @@ static void emit_tex(struct brw_wm_compile *c,
retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW),
1,
retype(payload_reg, BRW_REGISTER_TYPE_UW),
- inst->TexSrcUnit + MAX_DRAW_BUFFERS, /* surface */
- inst->TexSrcUnit, /* sampler */
+ unit + MAX_DRAW_BUFFERS, /* surface */
+ unit, /* sampler */
inst->DstReg.WriteMask,
BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE,
4,
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 36dce171c6..9ed89906d5 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -55,7 +55,7 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
- DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC)
/* Options correspond to DRI_CONF_BO_REUSE_DISABLED,
* DRI_CONF_BO_REUSE_ALL
*/
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 079b9e6a9d..edede3a74b 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -404,6 +404,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/**
** 16-bit depthbuffer functions.
**/
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH(_x, _y, d) \
pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
#define READ_DEPTH(d, _x, _y) \
@@ -415,6 +416,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/**
** 16-bit x tile depthbuffer functions.
**/
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH(_x, _y, d) \
pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
#define READ_DEPTH(d, _x, _y) \
@@ -425,6 +427,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
/**
** 16-bit y tile depthbuffer functions.
**/
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH(_x, _y, d) \
pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
#define READ_DEPTH(d, _x, _y) \
@@ -439,6 +442,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** The wrappers in main/depthstencil.c are used to extract the depth
** and stencil values.
**/
+#define VALUE_TYPE GLuint
+
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
@@ -460,6 +465,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** The wrappers in main/depthstencil.c are used to extract the depth
** and stencil values.
**/
+#define VALUE_TYPE GLuint
+
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
@@ -480,6 +487,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
** The wrappers in main/depthstencil.c are used to extract the depth
** and stencil values.
**/
+#define VALUE_TYPE GLuint
+
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH(_x, _y, d) \
pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c
index 3830a28165..aa8c72513b 100644
--- a/src/mesa/drivers/dri/mach64/mach64_span.c
+++ b/src/mesa/drivers/dri/mach64/mach64_span.c
@@ -117,6 +117,8 @@
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2) = d;
diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c
index 05dcbb8526..7ac59661ac 100644
--- a/src/mesa/drivers/dri/mga/mgaspan.c
+++ b/src/mesa/drivers/dri/mga/mgaspan.c
@@ -107,6 +107,8 @@
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
@@ -121,6 +123,8 @@
/* 32 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
@@ -134,6 +138,8 @@
/* 24/8 bit interleaved depth/stencil functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
tmp &= 0xff; \
diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c
index 85798c1601..9b73886816 100644
--- a/src/mesa/drivers/dri/r128/r128_span.c
+++ b/src/mesa/drivers/dri/r128/r128_span.c
@@ -131,6 +131,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 16-bit depth buffer functions
*/
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH_SPAN() \
do { \
@@ -207,6 +208,8 @@ do { \
/* 24-bit depth, 8-bit stencil buffer functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH_SPAN() \
do { \
GLuint buf[n]; \
diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c
index ff2eb01122..3d7a000218 100644
--- a/src/mesa/drivers/dri/r200/r200_span.c
+++ b/src/mesa/drivers/dri/r200/r200_span.c
@@ -172,6 +172,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y )
/* 16-bit depth buffer functions
*/
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + r200_mba_z16( drb, _x + xo, _y + yo )) = d;
@@ -185,6 +186,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y )
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
+#define VALUE_TYPE GLuint
#define WRITE_DEPTH( _x, _y, d ) \
do { \
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index e7a37dd4c9..24b9b3b696 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -102,37 +102,39 @@ static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum
_mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
}
- switch ( twrap ) {
- case GL_REPEAT:
- t->pp_txfilter |= R200_CLAMP_T_WRAP;
- break;
- case GL_CLAMP:
- t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
- is_clamp = GL_TRUE;
- break;
- case GL_CLAMP_TO_EDGE:
- t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST;
- break;
- case GL_CLAMP_TO_BORDER:
- t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
- break;
- case GL_MIRRORED_REPEAT:
- t->pp_txfilter |= R200_CLAMP_T_MIRROR;
- break;
- case GL_MIRROR_CLAMP_EXT:
- t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
- is_clamp = GL_TRUE;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
- is_clamp_to_border = GL_TRUE;
- break;
- default:
- _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
+ if (t->base.tObj->Target != GL_TEXTURE_1D) {
+ switch ( twrap ) {
+ case GL_REPEAT:
+ t->pp_txfilter |= R200_CLAMP_T_WRAP;
+ break;
+ case GL_CLAMP:
+ t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR;
+ break;
+ case GL_MIRROR_CLAMP_EXT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp = GL_TRUE;
+ break;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
+ break;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
+ is_clamp_to_border = GL_TRUE;
+ break;
+ default:
+ _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
+ }
}
t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 4dc3161449..c069660eea 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -477,6 +477,8 @@ void r300InitCmdBuf(r300ContextPtr r300)
ALLOC_STATE(blend_color, always, 2, 0);
r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 1);
}
+ ALLOC_STATE(rop, always, 2, 0);
+ r300->hw.rop.cmd[0] = cmdpacket0(R300_RB3D_ROPCNTL, 1);
ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0);
r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1);
r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1);
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index a9c581b236..fcf571d206 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -101,6 +101,7 @@ const struct dri_extension card_extensions[] = {
{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_shadow", NULL},
+ {"GL_ARB_shadow_ambient", NULL},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 98af6d8f10..d2017f8afe 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -516,6 +516,7 @@ struct r300_hw_state {
struct r300_state_atom bld; /* blending (4E04) */
struct r300_state_atom cmk; /* colormask (4E0C) */
struct r300_state_atom blend_color; /* constant blend color */
+ struct r300_state_atom rop; /* ropcntl */
struct r300_state_atom cb; /* colorbuffer (4E28) */
struct r300_state_atom rb3d_dither_ctl; /* (4E50) */
struct r300_state_atom rb3d_aaresolve_ctl; /* (4E88) */
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index d390de54b8..453dda7431 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -58,6 +58,20 @@ static void reset_srcreg(struct prog_src_register* reg)
reg->Swizzle = SWIZZLE_NOOP;
}
+static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu)
+{
+ gl_state_index fail_value_tokens[STATE_LENGTH] = {
+ STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0
+ };
+ struct prog_src_register reg = { 0, };
+
+ fail_value_tokens[2] = tmu;
+ reg.File = PROGRAM_STATE_VAR;
+ reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens);
+ reg.Swizzle = SWIZZLE_WWWW;
+ return reg;
+}
+
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following way:
* - premultiply texture coordinates for RECT
@@ -92,8 +106,12 @@ static GLboolean transform_TEX(
tgt->Opcode = OPCODE_MOV;
tgt->DstReg = inst.DstReg;
- tgt->SrcReg[0].File = PROGRAM_BUILTIN;
- tgt->SrcReg[0].Swizzle = comparefunc == GL_ALWAYS ? SWIZZLE_1111 : SWIZZLE_0000;
+ if (comparefunc == GL_ALWAYS) {
+ tgt->SrcReg[0].File = PROGRAM_BUILTIN;
+ tgt->SrcReg[0].Swizzle = SWIZZLE_1111;
+ } else {
+ tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit);
+ }
return GL_TRUE;
}
@@ -153,6 +171,7 @@ static GLboolean transform_TEX(
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode;
int rcptemp = radeonFindFreeTemporary(t);
+ int pass, fail;
tgt = radeonAppendInstructions(t->Program, 3);
@@ -190,16 +209,18 @@ static GLboolean transform_TEX(
tgt[2].DstReg = orig_inst->DstReg;
tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY;
tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index;
- tgt[2].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[2].SrcReg[2].File = PROGRAM_BUILTIN;
if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000;
+ pass = 1;
+ fail = 2;
} else {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111;
+ pass = 2;
+ fail = 1;
}
+
+ tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN;
+ tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit);
} else if (destredirect) {
tgt = radeonAppendInstructions(t->Program, 1);
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index ec2b58377c..562cd6afdb 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -2249,7 +2249,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
#define R300_RB3D_ROPCNTL 0x4e18
-/* TODO: fill in content here */
+# define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004
+# define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8)
+# define R300_RB3D_ROPCNTL_ROP_SHIFT 8
/* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
#define R300_RB3D_CLRCMP_FLIPE 0x4e1c
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 69ff6d573e..0a199e6faa 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -269,13 +269,24 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
return;
if (vb->Elts) {
- r300EmitAOS(rmesa, rmesa->state.aos_count, start);
if (num_verts > 65535) {
/* not implemented yet */
WARN_ONCE("Too many elts\n");
return;
}
+ /* Note: The following is incorrect, but it's the best I can do
+ * without a major refactoring of how DMA memory is handled.
+ * The problem: Ensuring that both vertex arrays *and* index
+ * arrays are at the right position, and then ensuring that
+ * the LOAD_VBPNTR, DRAW_INDX and INDX_BUFFER packets are emitted
+ * at once.
+ *
+ * So why is the following incorrect? Well, it seems like
+ * allocating the index array might actually evict the vertex
+ * arrays. *sigh*
+ */
r300EmitElts(ctx, vb->Elts, num_verts);
+ r300EmitAOS(rmesa, rmesa->state.aos_count, start);
r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type);
} else {
r300EmitAOS(rmesa, rmesa->state.aos_count, start);
@@ -366,8 +377,6 @@ static int r300Fallback(GLcontext * ctx)
|| ctx->Stencil.WriteMask[0] !=
ctx->Stencil.WriteMask[1]));
- FALLBACK_IF(ctx->Color.ColorLogicOpEnabled);
-
if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
FALLBACK_IF(ctx->Point.PointSprite);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 6931de4421..cce07d338b 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -321,6 +321,44 @@ static void r300BlendFuncSeparate(GLcontext * ctx,
r300SetBlendState(ctx);
}
+/**
+ * Translate LogicOp enums into hardware representation.
+ * Both use a very logical bit-wise layout, but unfortunately the order
+ * of bits is reversed.
+ */
+static GLuint translate_logicop(GLenum logicop)
+{
+ GLuint bits = logicop - GL_CLEAR;
+ bits = ((bits & 1) << 3) | ((bits & 2) << 1) | ((bits & 4) >> 1) | ((bits & 8) >> 3);
+ return bits << R300_RB3D_ROPCNTL_ROP_SHIFT;
+}
+
+/**
+ * Used internally to update the r300->hw hardware state to match the
+ * current OpenGL state.
+ */
+static void r300SetLogicOpState(GLcontext *ctx)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+ R300_STATECHANGE(r300, rop);
+ if (RGBA_LOGICOP_ENABLED(ctx)) {
+ r300->hw.rop.cmd[1] = R300_RB3D_ROPCNTL_ROP_ENABLE |
+ translate_logicop(ctx->Color.LogicOp);
+ } else {
+ r300->hw.rop.cmd[1] = 0;
+ }
+}
+
+/**
+ * Called by Mesa when an application program changes the LogicOp state
+ * via glLogicOp.
+ */
+static void r300LogicOpcode(GLcontext *ctx, GLenum logicop)
+{
+ if (RGBA_LOGICOP_ENABLED(ctx))
+ r300SetLogicOpState(ctx);
+}
+
static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -843,12 +881,12 @@ static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa
case GL_POINT_SIZE_MIN:
R300_STATECHANGE(r300, ga_point_minmax);
r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MIN_MASK;
- r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 16.0);
+ r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 6.0);
break;
case GL_POINT_SIZE_MAX:
R300_STATECHANGE(r300, ga_point_minmax);
r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MAX_MASK;
- r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 16.0)
+ r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 6.0)
<< R300_GA_POINT_MINMAX_MAX_SHIFT;
break;
case GL_POINT_DISTANCE_ATTENUATION:
@@ -2117,8 +2155,10 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_ALPHA_TEST:
r300SetAlphaState(ctx);
break;
- case GL_BLEND:
case GL_COLOR_LOGIC_OP:
+ r300SetLogicOpState(ctx);
+ /* fall-through, because logic op overrides blending */
+ case GL_BLEND:
r300SetBlendState(ctx);
break;
case GL_CLIP_PLANE0:
@@ -2188,6 +2228,7 @@ static void r300ResetHwState(r300ContextPtr r300)
r300UpdateTextureState(ctx);
r300SetBlendState(ctx);
+ r300SetLogicOpState(ctx);
r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
@@ -2755,6 +2796,7 @@ void r300InitStateFuncs(struct dd_function_table *functions)
functions->Fogfv = r300Fogfv;
functions->FrontFace = r300FrontFace;
functions->ShadeModel = r300ShadeModel;
+ functions->LogicOpcode = r300LogicOpcode;
/* ARB_point_parameters */
functions->PointParameterfv = r300PointParameter;
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index c8f02c4ef5..f7f49729bc 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -944,6 +944,8 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
break;
case GL_DEPTH_TEXTURE_MODE:
+ if (!texObj->Image[0][texObj->BaseLevel])
+ return;
if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
== GL_DEPTH_COMPONENT) {
r300SetDepthTexMode(texObj);
diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c
index 7b18efa69d..a84ba13c12 100644
--- a/src/mesa/drivers/dri/r300/r500_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r500_fragprog.c
@@ -31,6 +31,20 @@
#include "radeon_program_alu.h"
+static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu)
+{
+ gl_state_index fail_value_tokens[STATE_LENGTH] = {
+ STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0
+ };
+ struct prog_src_register reg = { 0, };
+
+ fail_value_tokens[2] = tmu;
+ reg.File = PROGRAM_STATE_VAR;
+ reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens);
+ reg.Swizzle = SWIZZLE_WWWW;
+ return reg;
+}
+
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following way:
* - premultiply texture coordinates for RECT
@@ -63,17 +77,26 @@ static GLboolean transform_TEX(
tgt = radeonAppendInstructions(t->Program, 1);
tgt->Opcode = OPCODE_MOV;
- tgt->DstReg.File = inst.DstReg.File;
- tgt->DstReg.Index = inst.DstReg.Index;
- tgt->DstReg.WriteMask = inst.DstReg.WriteMask;
- tgt->SrcReg[0].File = PROGRAM_BUILTIN;
- tgt->SrcReg[0].Swizzle = comparefunc == GL_ALWAYS ? SWIZZLE_1111 : SWIZZLE_0000;
+ tgt->DstReg = inst.DstReg;
+ if (comparefunc == GL_ALWAYS) {
+ tgt->SrcReg[0].File = PROGRAM_BUILTIN;
+ tgt->SrcReg[0].Swizzle = SWIZZLE_1111;
+ } else {
+ tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit);
+ }
return GL_TRUE;
}
inst.DstReg.File = PROGRAM_TEMPORARY;
inst.DstReg.Index = radeonFindFreeTemporary(t);
inst.DstReg.WriteMask = WRITEMASK_XYZW;
+ } else if (inst.Opcode != OPCODE_KIL && inst.DstReg.File != PROGRAM_TEMPORARY) {
+ int tempreg = radeonFindFreeTemporary(t);
+
+ inst.DstReg.File = PROGRAM_TEMPORARY;
+ inst.DstReg.Index = tempreg;
+ inst.DstReg.WriteMask = WRITEMASK_XYZW;
+ destredirect = GL_TRUE;
}
tgt = radeonAppendInstructions(t->Program, 1);
@@ -84,6 +107,7 @@ static GLboolean transform_TEX(
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode;
int rcptemp = radeonFindFreeTemporary(t);
+ int pass, fail;
tgt = radeonAppendInstructions(t->Program, 3);
@@ -121,16 +145,18 @@ static GLboolean transform_TEX(
tgt[2].DstReg = orig_inst->DstReg;
tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY;
tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index;
- tgt[2].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[2].SrcReg[2].File = PROGRAM_BUILTIN;
if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000;
+ pass = 1;
+ fail = 2;
} else {
- tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000;
- tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111;
+ pass = 2;
+ fail = 1;
}
+
+ tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN;
+ tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit);
} else if (destredirect) {
tgt = radeonAppendInstructions(t->Program, 1);
@@ -262,44 +288,87 @@ static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg)
GLuint relevant;
int i;
- if (reg.Abs)
+ if (opcode == OPCODE_TEX ||
+ opcode == OPCODE_TXB ||
+ opcode == OPCODE_TXP ||
+ opcode == OPCODE_KIL) {
+ if (reg.Abs)
+ return GL_FALSE;
+
+ if (reg.NegateAbs)
+ reg.NegateBase ^= 15;
+
+ if (opcode == OPCODE_KIL) {
+ if (reg.Swizzle != SWIZZLE_NOOP)
+ return GL_FALSE;
+ } else {
+ for(i = 0; i < 4; ++i) {
+ GLuint swz = GET_SWZ(reg.Swizzle, i);
+ if (swz == SWIZZLE_NIL) {
+ reg.NegateBase &= ~(1 << i);
+ continue;
+ }
+ if (swz >= 4)
+ return GL_FALSE;
+ }
+ }
+
+ if (reg.NegateBase)
+ return GL_FALSE;
+
return GL_TRUE;
+ } else {
+ /* ALU instructions support almost everything */
+ if (reg.Abs)
+ return GL_TRUE;
- relevant = 0;
- for(i = 0; i < 3; ++i) {
- GLuint swz = GET_SWZ(reg.Swizzle, i);
- if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO)
- relevant |= 1 << i;
- }
- if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant))
- return GL_FALSE;
+ relevant = 0;
+ for(i = 0; i < 3; ++i) {
+ GLuint swz = GET_SWZ(reg.Swizzle, i);
+ if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO)
+ relevant |= 1 << i;
+ }
+ if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant))
+ return GL_FALSE;
- return GL_TRUE;
+ return GL_TRUE;
+ }
}
/**
- * Implement a non-native swizzle. This function assumes that
- * is_native_swizzle returned true.
+ * Implement a MOV with a potentially non-native swizzle.
+ *
+ * The only thing we *cannot* do in an ALU instruction is per-component
+ * negation. Therefore, we split the MOV into two instructions when necessary.
*/
static void nqssadce_build_swizzle(struct nqssadce_state *s,
struct prog_dst_register dst, struct prog_src_register src)
{
struct prog_instruction *inst;
+ GLuint negatebase[2] = { 0, 0 };
+ int i;
- _mesa_insert_instructions(s->Program, s->IP, 2);
- inst = s->Program->Instructions + s->IP;
+ for(i = 0; i < 4; ++i) {
+ GLuint swz = GET_SWZ(src.Swizzle, i);
+ if (swz == SWIZZLE_NIL)
+ continue;
+ negatebase[GET_BIT(src.NegateBase, i)] |= 1 << i;
+ }
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg = dst;
- inst[0].DstReg.WriteMask &= src.NegateBase;
- inst[0].SrcReg[0] = src;
+ _mesa_insert_instructions(s->Program, s->IP, (negatebase[0] ? 1 : 0) + (negatebase[1] ? 1 : 0));
+ inst = s->Program->Instructions + s->IP;
- inst[1].Opcode = OPCODE_MOV;
- inst[1].DstReg = dst;
- inst[1].DstReg.WriteMask &= ~src.NegateBase;
- inst[1].SrcReg[0] = src;
+ for(i = 0; i <= 1; ++i) {
+ if (!negatebase[i])
+ continue;
- s->IP += 2;
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg = dst;
+ inst->DstReg.WriteMask = negatebase[i];
+ inst->SrcReg[0] = src;
+ inst++;
+ s->IP++;
+ }
}
static GLuint build_dtm(GLuint depthmode)
diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c
index 8762422801..4307994d74 100644
--- a/src/mesa/drivers/dri/r300/radeon_program_pair.c
+++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c
@@ -265,11 +265,21 @@ static void final_rewrite(struct pair_state *s, struct prog_instruction *inst)
inst->SrcReg[0] = tmp;
break;
case OPCODE_MOV:
- inst->SrcReg[1] = inst->SrcReg[0];
+ /* AMD say we should use CMP.
+ * However, when we transform
+ * KIL -r0;
+ * into
+ * CMP tmp, -r0, -r0, 0;
+ * KIL tmp;
+ * we get incorrect behaviour on R500 when r0 == 0.0.
+ * It appears that the R500 KIL hardware treats -0.0 as less
+ * than zero.
+ */
+ inst->SrcReg[1].File = PROGRAM_BUILTIN;
+ inst->SrcReg[1].Swizzle = SWIZZLE_1111;
inst->SrcReg[2].File = PROGRAM_BUILTIN;
inst->SrcReg[2].Swizzle = SWIZZLE_0000;
- inst->Opcode = OPCODE_CMP;
- // TODO: disable output modifiers on R500
+ inst->Opcode = OPCODE_MAD;
break;
case OPCODE_MUL:
inst->SrcReg[2].File = PROGRAM_BUILTIN;
diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c
index f1bc56ea6a..3616d8b14d 100644
--- a/src/mesa/drivers/dri/r300/radeon_span.c
+++ b/src/mesa/drivers/dri/r300/radeon_span.c
@@ -172,6 +172,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
/* 16-bit depth buffer functions
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
@@ -186,6 +188,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
* Careful: It looks like the R300 uses ZZZS byte order while the R200
* uses SZZZ for 24 bit depth, 8 bit stencil mode.
*/
+#define VALUE_TYPE GLuint
+
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c
index af2c3bcacd..d81318ce20 100644
--- a/src/mesa/drivers/dri/r300/radeon_state.c
+++ b/src/mesa/drivers/dri/r300/radeon_state.c
@@ -125,8 +125,8 @@ void radeonUpdateScissor(GLcontext* ctx)
radeon->state.scissor.rect.x1 = x1;
radeon->state.scissor.rect.y1 = y1;
- radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width - 1;
- radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height - 1;
+ radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width;
+ radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height;
radeonRecalcScissorRects(radeon);
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 732a85ecf0..e7ab3677b3 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -173,6 +173,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
/* 16-bit depth buffer functions
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d;
@@ -187,6 +189,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y)
* Careful: It looks like the R300 uses ZZZS byte order while the R200
* uses SZZZ for 24 bit depth, 8 bit stencil mode.
*/
+#define VALUE_TYPE GLuint
+
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
diff --git a/src/mesa/drivers/dri/s3v/s3v_span.c b/src/mesa/drivers/dri/s3v/s3v_span.c
index de78f9f6b1..f9f7c0d1ee 100644
--- a/src/mesa/drivers/dri/s3v/s3v_span.c
+++ b/src/mesa/drivers/dri/s3v/s3v_span.c
@@ -128,6 +128,8 @@ do { \
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + _x*2 + _y*dPriv->w*2) = d
@@ -143,6 +145,8 @@ do { \
/* 32 bit depthbuffer functions.
*/
#if 0
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + _x*4 + _y*pitch) = d;
@@ -157,6 +161,8 @@ do { \
/* 24/8 bit interleaved depth/stencil functions
*/
#if 0
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
tmp &= 0xff; \
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c
index 61ab9e6d64..00fd1259fd 100644
--- a/src/mesa/drivers/dri/savage/savagespan.c
+++ b/src/mesa/drivers/dri/savage/savagespan.c
@@ -93,6 +93,8 @@
/* 16 bit integer depthbuffer functions
* Depth range is reversed. See also savageCalcViewport.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d
@@ -107,6 +109,8 @@
/* 16 bit float depthbuffer functions
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \
savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 )
@@ -125,6 +129,8 @@
/* 8-bit stencil /24-bit integer depth depthbuffer functions.
* Depth range is reversed. See also savageCalcViewport.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) do { \
GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \
tmp &= 0xFF000000; \
@@ -143,6 +149,8 @@
/* 24 bit float depthbuffer functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) do { \
GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \
tmp &= 0xFF000000; \
diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c
index ea6db6781d..7f205f3ca5 100644
--- a/src/mesa/drivers/dri/sis/sis_span.c
+++ b/src/mesa/drivers/dri/sis/sis_span.c
@@ -85,6 +85,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch) = d;
@@ -97,6 +99,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 32 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = d;
@@ -109,6 +113,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 8/24 bit interleaved depth/stencil functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch); \
tmp &= 0xff000000; \
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index 3a16dadd23..15e29c52cd 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -86,6 +86,7 @@
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH(_x, _y, d) \
*(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;
@@ -98,6 +99,8 @@
/* 32 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH(_x, _y, d) \
*(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;
@@ -111,6 +114,8 @@
/* 24/8 bit interleaved depth/stencil functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \
tmp &= 0x000000ff; \
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
index 3ea9f73dd2..d3a58a301c 100644
--- a/src/mesa/drivers/glide/fxddspan.c
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -275,6 +275,8 @@
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 2
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d
@@ -302,6 +304,8 @@
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 4
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d << 8
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 58a39d11d4..94e6055907 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -303,6 +303,7 @@
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
+#define FEATURE_es2_glsl 0
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3dec27b6bd..aa9d112999 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -683,7 +683,8 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
{
struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
rb->RefCount = 0; /* see comment for FBOs above */
- rb->Delete(rb);
+ if (rb->Delete)
+ rb->Delete(rb);
}
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 709499f730..3774d56369 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -204,7 +204,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
#endif
#if FEATURE_ARB_shading_language_120
- ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
#endif
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
@@ -419,7 +419,7 @@ _mesa_enable_2_1_extensions(GLcontext *ctx)
ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
#endif
#ifdef FEATURE_ARB_shading_language_120
- ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
#endif
}
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 84bcf653ae..680dc8eed0 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1513,10 +1513,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
if (att->Type == GL_TEXTURE) {
- if (att->Texture->Target == GL_TEXTURE_CUBE_MAP)
- *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
- else
- *params = 0;
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
+ *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
+ }
+ else {
+ *params = 0;
+ }
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1525,7 +1527,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
if (att->Type == GL_TEXTURE) {
- *params = att->Zoffset;
+ if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
+ *params = att->Zoffset;
+ }
+ else {
+ *params = 0;
+ }
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9339146e25..6f17e46d0e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2105,9 +2105,9 @@ struct gl_shader
const GLchar *Source; /**< Source code string */
GLboolean CompileStatus;
- GLuint NumPrograms; /**< size of Programs[] array */
- struct gl_program **Programs; /**< Post-compile assembly code */
+ struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
+ GLboolean Main; /**< shader defines main() */
};
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 24d8110b00..d21645913f 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -871,9 +871,9 @@ _mesa_BindTexture( GLenum target, GLuint texName )
if (newTexObj) {
/* error checking */
if (newTexObj->Target != 0 && newTexObj->Target != target) {
- /* the named texture object's dimensions don't match the target */
+ /* the named texture object's target doesn't match the given target */
_mesa_error( ctx, GL_INVALID_OPERATION,
- "glBindTexture(wrong dimensionality)" );
+ "glBindTexture(target mismatch)" );
return;
}
if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 89774291f2..25381e32dc 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -368,11 +368,13 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
dst += srcWidth * 4;
}
+ /* size after optional convolution */
+ convWidth = srcWidth;
+ convHeight = srcHeight;
+
/* do convolution */
{
GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
- convWidth = srcWidth;
- convHeight = srcHeight;
if (dims == 1) {
ASSERT(ctx->Pixel.Convolution1DEnabled);
_mesa_convolve_1d_image(ctx, &convWidth, src, convImage);
@@ -661,56 +663,116 @@ static void
swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
GLuint srcComponents, const GLubyte *map, GLuint count)
{
+#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
+ do { \
+ GLuint i; \
+ for (i = 0; i < count; i++) { \
+ GLuint j; \
+ if (srcComps == 4) { \
+ COPY_4UBV(tmp, src); \
+ } \
+ else { \
+ for (j = 0; j < srcComps; j++) { \
+ tmp[j] = src[j]; \
+ } \
+ } \
+ src += srcComps; \
+ for (j = 0; j < dstComps; j++) { \
+ dst[j] = tmp[map[j]]; \
+ } \
+ dst += dstComps; \
+ } \
+ } while (0)
+
GLubyte tmp[6];
- GLuint i;
tmp[ZERO] = 0x0;
tmp[ONE] = 0xff;
+ ASSERT(srcComponents <= 4);
+ ASSERT(dstComponents <= 4);
+
switch (dstComponents) {
case 4:
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst[1] = tmp[map[1]];
- dst[2] = tmp[map[2]];
- dst[3] = tmp[map[3]];
- dst += 4;
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 4, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 4, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 4, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 4, 1);
+ break;
+ default:
+ ;
}
break;
case 3:
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst[1] = tmp[map[1]];
- dst[2] = tmp[map[2]];
- dst += 3;
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 3, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 3, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 3, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 3, 1);
+ break;
+ default:
+ ;
}
break;
case 2:
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst[1] = tmp[map[1]];
- dst += 2;
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 2, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 2, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 2, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 2, 1);
+ break;
+ default:
+ ;
}
break;
case 1:
- /* XXX investigate valgrind invalid read when running demos/texenv.c */
- for (i = 0; i < count; i++) {
- COPY_4UBV(tmp, src);
- src += srcComponents;
- dst[0] = tmp[map[0]];
- dst += 1;
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 1, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 1, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 1, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 1, 1);
+ break;
+ default:
+ ;
}
break;
+ default:
+ ;
}
+#undef SWZ_CPY
}
+
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index f41ee73c88..22a55ac707 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -523,11 +523,6 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
return;
}
- if (type == GL_UNSIGNED_BYTE && size != 4) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)");
- return;
- }
-
/* check for valid 'type' and compute StrideB right away */
/* NOTE: more types are supported here than in the NV extension */
switch (type) {
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c
index 1656dc9450..81c20a0150 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/shader/arbprogram.c
@@ -33,12 +33,214 @@
#include "arbprogram.h"
#include "arbprogparse.h"
#include "context.h"
+#include "hash.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "program.h"
+
+/**
+ * Mixing ARB and NV vertex/fragment programs can be tricky.
+ * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV
+ * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV
+ * The two different fragment program targets are supposed to be compatible
+ * to some extent (see GL_ARB_fragment_program spec).
+ * This function does the compatibility check.
+ */
+static GLboolean
+compatible_program_targets(GLenum t1, GLenum t2)
+{
+ if (t1 == t2)
+ return GL_TRUE;
+ if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV)
+ return GL_TRUE;
+ if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB)
+ return GL_TRUE;
+ return GL_FALSE;
+}
+
+
+/**
+ * Bind a program (make it current)
+ * \note Called from the GL API dispatcher by both glBindProgramNV
+ * and glBindProgramARB.
+ */
+void GLAPIENTRY
+_mesa_BindProgram(GLenum target, GLuint id)
+{
+ struct gl_program *curProg, *newProg;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ /* Error-check target and get curProg */
+ if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
+ (ctx->Extensions.NV_vertex_program ||
+ ctx->Extensions.ARB_vertex_program)) {
+ curProg = &ctx->VertexProgram.Current->Base;
+ }
+ else if ((target == GL_FRAGMENT_PROGRAM_NV
+ && ctx->Extensions.NV_fragment_program) ||
+ (target == GL_FRAGMENT_PROGRAM_ARB
+ && ctx->Extensions.ARB_fragment_program)) {
+ curProg = &ctx->FragmentProgram.Current->Base;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
+ return;
+ }
+
+ /*
+ * Get pointer to new program to bind.
+ * NOTE: binding to a non-existant program is not an error.
+ * That's supposed to be caught in glBegin.
+ */
+ if (id == 0) {
+ /* Bind a default program */
+ newProg = NULL;
+ if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
+ newProg = &ctx->Shared->DefaultVertexProgram->Base;
+ else
+ newProg = &ctx->Shared->DefaultFragmentProgram->Base;
+ }
+ else {
+ /* Bind a user program */
+ newProg = _mesa_lookup_program(ctx, id);
+ if (!newProg || newProg == &_mesa_DummyProgram) {
+ /* allocate a new program now */
+ newProg = ctx->Driver.NewProgram(ctx, target, id);
+ if (!newProg) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
+ return;
+ }
+ _mesa_HashInsert(ctx->Shared->Programs, id, newProg);
+ }
+ else if (!compatible_program_targets(newProg->Target, target)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindProgramNV/ARB(target mismatch)");
+ return;
+ }
+ }
+
+ /** All error checking is complete now **/
+
+ if (curProg->Id == id) {
+ /* binding same program - no change */
+ return;
+ }
+
+ /* bind newProg */
+ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ (struct gl_vertex_program *) newProg);
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_NV ||
+ target == GL_FRAGMENT_PROGRAM_ARB) {
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ (struct gl_fragment_program *) newProg);
+ }
+
+ /* Never null pointers */
+ ASSERT(ctx->VertexProgram.Current);
+ ASSERT(ctx->FragmentProgram.Current);
+
+ if (ctx->Driver.BindProgram)
+ ctx->Driver.BindProgram(ctx, target, newProg);
+}
+
+
+/**
+ * Delete a list of programs.
+ * \note Not compiled into display lists.
+ * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
+ */
+void GLAPIENTRY
+_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (n < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (ids[i] != 0) {
+ struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
+ if (prog == &_mesa_DummyProgram) {
+ _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
+ }
+ else if (prog) {
+ /* Unbind program if necessary */
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
+ prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
+ if (ctx->VertexProgram.Current &&
+ ctx->VertexProgram.Current->Base.Id == ids[i]) {
+ /* unbind this currently bound program */
+ _mesa_BindProgram(prog->Target, 0);
+ }
+ }
+ else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
+ prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ if (ctx->FragmentProgram.Current &&
+ ctx->FragmentProgram.Current->Base.Id == ids[i]) {
+ /* unbind this currently bound program */
+ _mesa_BindProgram(prog->Target, 0);
+ }
+ }
+ else {
+ _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
+ return;
+ }
+ /* The ID is immediately available for re-use now */
+ _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
+ _mesa_reference_program(ctx, &prog, NULL);
+ }
+ }
+ }
+}
+
+
+/**
+ * Generate a list of new program identifiers.
+ * \note Not compiled into display lists.
+ * \note Called by both glGenProgramsNV and glGenProgramsARB.
+ */
+void GLAPIENTRY
+_mesa_GenPrograms(GLsizei n, GLuint *ids)
+{
+ GLuint first;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
+ return;
+ }
+
+ if (!ids)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
+
+ /* Insert pointer to dummy program as placeholder */
+ for (i = 0; i < (GLuint) n; i++) {
+ _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
+ }
+
+ /* Return the program names */
+ for (i = 0; i < (GLuint) n; i++) {
+ ids[i] = first + i;
+ }
+}
+
+
void GLAPIENTRY
_mesa_EnableVertexAttribArrayARB(GLuint index)
{
diff --git a/src/mesa/shader/arbprogram.h b/src/mesa/shader/arbprogram.h
index 233f662965..6fe76267be 100644
--- a/src/mesa/shader/arbprogram.h
+++ b/src/mesa/shader/arbprogram.h
@@ -28,6 +28,16 @@
extern void GLAPIENTRY
+_mesa_BindProgram(GLenum target, GLuint id);
+
+extern void GLAPIENTRY
+_mesa_DeletePrograms(GLsizei n, const GLuint *ids);
+
+extern void GLAPIENTRY
+_mesa_GenPrograms(GLsizei n, GLuint *ids);
+
+
+extern void GLAPIENTRY
_mesa_EnableVertexAttribArrayARB(GLuint index);
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 4575a069ea..b9b7712f3f 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -717,7 +717,7 @@ _mesa_execute_program(GLcontext * ctx,
* result.z = result.x * APPX(result.y)
* We do what the ARB extension says.
*/
- q[2] = pow(2.0, t[0]);
+ q[2] = (GLfloat) pow(2.0, t[0]);
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index afdd7e5489..d87e8f6e15 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -62,29 +62,6 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
}
-static GLint
-_mesa_fit_type_in_vec4(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- case GL_INT:
- return 4;
- break;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- return 2;
- break;
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- return 1;
- break;
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- default:
- return 1;
- }
-}
-
/**
* Add a new parameter to a parameter list.
* Note that parameter values are usually 4-element GLfloat vectors.
@@ -294,7 +271,7 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
}
else {
i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
- size * _mesa_fit_type_in_vec4(datatype), datatype, NULL, NULL);
+ size, datatype, NULL, NULL);
return i;
}
}
@@ -319,6 +296,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
return (GLint) paramList->ParameterValues[i][0];
}
else {
+ GLuint i;
const GLint size = 1; /* a sampler is basically a texture unit number */
GLfloat value;
GLint numSamplers = 0;
@@ -347,7 +325,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
return i;
}
else {
- assert(size == 4);
+ /*assert(size == 4);*/
i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
size, GL_NONE, NULL, NULL);
return i;
@@ -362,7 +340,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
*/
GLint
_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLint attrib)
+ const char *name, GLint size, GLenum datatype, GLint attrib)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0) {
@@ -378,7 +356,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, GL_NONE, NULL, state);
+ size, datatype, NULL, state);
}
return i;
}
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index 105f6f24de..dfb8c39ca4 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -122,7 +122,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
extern GLint
_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLint attrib);
+ const char *name, GLint size, GLenum datatype, GLint attrib);
extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 2c5e03acc2..7343b761a2 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -313,7 +313,7 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
{
- static const char swz[] = "xyzw01?!";
+ static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */
static char s[20];
GLuint i = 0;
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 539057b438..91392650a3 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -132,7 +132,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
ADD_3V(value, p, eye_z);
NORMALIZE_3FV(value);
value[3] = 1.0;
- }
+ }
return;
case STATE_POSITION_NORMALIZED:
COPY_4V(value, ctx->Light.Light[ln].EyePosition);
@@ -240,11 +240,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
}
case STATE_TEXENV_COLOR:
- {
+ {
/* state[1] is the texture unit */
const GLuint unit = (GLuint) state[1];
COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
- }
+ }
return;
case STATE_FOG_COLOR:
COPY_4V(value, ctx->Fog.Color);
@@ -254,7 +254,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[1] = ctx->Fog.Start;
value[2] = ctx->Fog.End;
value[3] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
return;
case STATE_CLIPPLANE:
{
@@ -374,7 +374,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
}
return;
-
+
case STATE_VERTEX_PROGRAM:
{
/* state[1] = {STATE_ENV, STATE_LOCAL} */
@@ -410,9 +410,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
= ctx->Texture.Unit[unit]._Current;
if (texObj) {
struct gl_texture_image *texImage = texObj->Image[0][0];
- ASSIGN_4V(value, 1.0 / texImage->Width,
- 1.0 / texImage->Height,
- 0.0, 1.0);
+ ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width),
+ (GLfloat)(1.0 / texImage->Height),
+ 0.0f, 1.0f);
}
}
return;
@@ -426,7 +426,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
* exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
*/
value[0] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
value[2] = ctx->Fog.Density * ONE_DIV_LN2;
value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
@@ -458,6 +458,20 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_PCM_BIAS:
COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
break;
+ case STATE_SHADOW_AMBIENT:
+ {
+ const int unit = (int) state[2];
+ const struct gl_texture_object *texObj
+ = ctx->Texture.Unit[unit]._Current;
+ if (texObj) {
+ value[0] = texObj->ShadowAmbient;
+ value[1] = texObj->ShadowAmbient;
+ value[2] = texObj->ShadowAmbient;
+ value[3] = texObj->ShadowAmbient;
+ }
+ }
+ return;
+
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -532,6 +546,7 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_INTERNAL:
switch (state[1]) {
case STATE_TEXRECT_SCALE:
+ case STATE_SHADOW_AMBIENT:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
@@ -711,6 +726,9 @@ append_token(char *dst, gl_state_index k)
case STATE_PCM_BIAS:
append(dst, "PCMbias");
break;
+ case STATE_SHADOW_AMBIENT:
+ append(dst, "ShadowAmbient");
+ break;
default:
;
}
@@ -861,7 +879,7 @@ _mesa_load_state_parameters(GLcontext *ctx,
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
- _mesa_fetch_state(ctx,
+ _mesa_fetch_state(ctx,
(gl_state_index *) paramList->Parameters[i].StateIndexes,
paramList->ParameterValues[i]);
}
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 64820a5b68..da75ca77a1 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -77,7 +77,7 @@ typedef enum gl_state_index_ {
STATE_SPECULAR,
STATE_EMISSION,
STATE_SHININESS,
- STATE_HALF_VECTOR,
+ STATE_HALF_VECTOR,
STATE_POSITION,
STATE_ATTENUATION,
@@ -94,7 +94,7 @@ typedef enum gl_state_index_ {
STATE_TEXGEN_OBJECT_Q,
STATE_TEXENV_COLOR,
-
+
STATE_DEPTH_RANGE,
STATE_VERTEX_PROGRAM,
@@ -113,6 +113,7 @@ typedef enum gl_state_index_ {
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_PCM_SCALE, /**< Post color matrix RGBA scale */
STATE_PCM_BIAS, /**< Post color matrix RGBA bias */
+ STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index a80e6e9154..693d73baa2 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -78,7 +78,7 @@ _mesa_init_program(GLcontext *ctx)
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
- ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
#endif
@@ -766,210 +766,3 @@ _mesa_find_free_register(const struct gl_program *prog, GLuint regFile)
return -1;
}
-
-
-
-/**
- * Mixing ARB and NV vertex/fragment programs can be tricky.
- * Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV
- * but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV
- * The two different fragment program targets are supposed to be compatible
- * to some extent (see GL_ARB_fragment_program spec).
- * This function does the compatibility check.
- */
-static GLboolean
-compatible_program_targets(GLenum t1, GLenum t2)
-{
- if (t1 == t2)
- return GL_TRUE;
- if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV)
- return GL_TRUE;
- if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB)
- return GL_TRUE;
- return GL_FALSE;
-}
-
-
-
-/**********************************************************************/
-/* API functions */
-/**********************************************************************/
-
-
-/**
- * Bind a program (make it current)
- * \note Called from the GL API dispatcher by both glBindProgramNV
- * and glBindProgramARB.
- */
-void GLAPIENTRY
-_mesa_BindProgram(GLenum target, GLuint id)
-{
- struct gl_program *curProg, *newProg;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- /* Error-check target and get curProg */
- if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
- (ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program)) {
- curProg = &ctx->VertexProgram.Current->Base;
- }
- else if ((target == GL_FRAGMENT_PROGRAM_NV
- && ctx->Extensions.NV_fragment_program) ||
- (target == GL_FRAGMENT_PROGRAM_ARB
- && ctx->Extensions.ARB_fragment_program)) {
- curProg = &ctx->FragmentProgram.Current->Base;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
- return;
- }
-
- /*
- * Get pointer to new program to bind.
- * NOTE: binding to a non-existant program is not an error.
- * That's supposed to be caught in glBegin.
- */
- if (id == 0) {
- /* Bind a default program */
- newProg = NULL;
- if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
- newProg = &ctx->Shared->DefaultVertexProgram->Base;
- else
- newProg = &ctx->Shared->DefaultFragmentProgram->Base;
- }
- else {
- /* Bind a user program */
- newProg = _mesa_lookup_program(ctx, id);
- if (!newProg || newProg == &_mesa_DummyProgram) {
- /* allocate a new program now */
- newProg = ctx->Driver.NewProgram(ctx, target, id);
- if (!newProg) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
- return;
- }
- _mesa_HashInsert(ctx->Shared->Programs, id, newProg);
- }
- else if (!compatible_program_targets(newProg->Target, target)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindProgramNV/ARB(target mismatch)");
- return;
- }
- }
-
- /** All error checking is complete now **/
-
- if (curProg->Id == id) {
- /* binding same program - no change */
- return;
- }
-
- /* bind newProg */
- if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- (struct gl_vertex_program *) newProg);
- }
- else if (target == GL_FRAGMENT_PROGRAM_NV ||
- target == GL_FRAGMENT_PROGRAM_ARB) {
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- (struct gl_fragment_program *) newProg);
- }
-
- /* Never null pointers */
- ASSERT(ctx->VertexProgram.Current);
- ASSERT(ctx->FragmentProgram.Current);
-
- if (ctx->Driver.BindProgram)
- ctx->Driver.BindProgram(ctx, target, newProg);
-}
-
-
-/**
- * Delete a list of programs.
- * \note Not compiled into display lists.
- * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
- */
-void GLAPIENTRY
-_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (n < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
- return;
- }
-
- for (i = 0; i < n; i++) {
- if (ids[i] != 0) {
- struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
- if (prog == &_mesa_DummyProgram) {
- _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
- }
- else if (prog) {
- /* Unbind program if necessary */
- if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
- prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
- if (ctx->VertexProgram.Current &&
- ctx->VertexProgram.Current->Base.Id == ids[i]) {
- /* unbind this currently bound program */
- _mesa_BindProgram(prog->Target, 0);
- }
- }
- else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
- prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- if (ctx->FragmentProgram.Current &&
- ctx->FragmentProgram.Current->Base.Id == ids[i]) {
- /* unbind this currently bound program */
- _mesa_BindProgram(prog->Target, 0);
- }
- }
- else {
- _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
- return;
- }
- /* The ID is immediately available for re-use now */
- _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
- _mesa_reference_program(ctx, &prog, NULL);
- }
- }
- }
-}
-
-
-/**
- * Generate a list of new program identifiers.
- * \note Not compiled into display lists.
- * \note Called by both glGenProgramsNV and glGenProgramsARB.
- */
-void GLAPIENTRY
-_mesa_GenPrograms(GLsizei n, GLuint *ids)
-{
- GLuint first;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
- return;
- }
-
- if (!ids)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
-
- /* Insert pointer to dummy program as placeholder */
- for (i = 0; i < (GLuint) n; i++) {
- _mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
- }
-
- /* Return the program names */
- for (i = 0; i < (GLuint) n; i++) {
- ids[i] = first + i;
- }
-}
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 48fe06ab7f..d227aaa1ca 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -46,10 +46,6 @@
extern struct gl_program _mesa_DummyProgram;
-/*
- * Internal functions
- */
-
extern void
_mesa_init_program(GLcontext *ctx);
@@ -127,19 +123,5 @@ extern GLint
_mesa_find_free_register(const struct gl_program *prog, GLuint regFile);
-/*
- * API functions common to ARB/NV_vertex/fragment_program
- */
-
-extern void GLAPIENTRY
-_mesa_BindProgram(GLenum target, GLuint id);
-
-extern void GLAPIENTRY
-_mesa_DeletePrograms(GLsizei n, const GLuint *ids);
-
-extern void GLAPIENTRY
-_mesa_GenPrograms(GLsizei n, GLuint *ids);
-
-
#endif /* PROGRAM_H */
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 105f76be28..92bf3ecb5c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -262,15 +262,11 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
void
_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
{
- GLuint i;
if (sh->Source)
_mesa_free((void *) sh->Source);
if (sh->InfoLog)
_mesa_free(sh->InfoLog);
- for (i = 0; i < sh->NumPrograms; i++)
- _mesa_reference_program(ctx, &sh->Programs[i], NULL);
- if (sh->Programs)
- _mesa_free(sh->Programs);
+ _mesa_reference_program(ctx, &sh->Program, NULL);
_mesa_free(sh);
}
@@ -513,6 +509,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
GLint i, oldIndex;
+ GLenum datatype = GL_FLOAT_VEC4;
shProg = _mesa_lookup_shader_program_err(ctx, program,
"glBindAttribLocation");
@@ -543,9 +540,10 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
}
/* this will replace the current value if it's already in the list */
- i = _mesa_add_attribute(shProg->Attributes, name, size, index);
+ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
if (i < 0) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
+ return;
}
if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) {
@@ -710,16 +708,51 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
+static GLint
+sizeof_glsl_type(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ return 1;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ return 2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ return 3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ return 4;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 8; /* two float[4] vectors */
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 12; /* three float[4] vectors */
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 16; /* four float[4] vectors */
+ default:
+ _mesa_problem(NULL, "Invalid type in sizeof_glsl_type()");
+ return 1;
+ }
+}
+
+
static void
_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *nameOut)
{
- static const GLenum vec_types[] = {
- GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
- };
struct gl_shader_program *shProg;
- GLint sz;
shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
if (!shProg)
@@ -732,11 +765,11 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
copy_string(nameOut, maxLength, length,
shProg->Attributes->Parameters[index].Name);
- sz = shProg->Attributes->Parameters[index].Size;
if (size)
- *size = sz;
+ *size = shProg->Attributes->Parameters[index].Size
+ / sizeof_glsl_type(shProg->Attributes->Parameters[index].DataType);
if (type)
- *type = vec_types[sz]; /* XXX this is a temporary hack */
+ *type = shProg->Attributes->Parameters[index].DataType;
}
@@ -779,8 +812,8 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
copy_string(nameOut, maxLength, length,
prog->Parameters->Parameters[progPos].Name);
if (size)
- *size = prog->Parameters->Parameters[progPos].Size;
-
+ *size = prog->Parameters->Parameters[progPos].Size
+ / sizeof_glsl_type(prog->Parameters->Parameters[progPos].DataType);
if (type)
*type = prog->Parameters->Parameters[progPos].DataType;
}
@@ -969,7 +1002,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
if (shProg->Uniforms &&
- location >= 0 && location < shProg->Uniforms->NumUniforms) {
+ location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
GLint progPos;
GLuint i;
const struct gl_program *prog = NULL;
@@ -1172,6 +1205,60 @@ update_textures_used(struct gl_program *prog)
}
+static GLboolean
+is_sampler_type(GLenum type)
+{
+ switch (type) {
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if the type given by userType is allowed to set a uniform of the
+ * target type. Generally, equivalence is required, but setting Boolean
+ * uniforms can be done with glUniformiv or glUniformfv.
+ */
+static GLboolean
+compatible_types(GLenum userType, GLenum targetType)
+{
+ if (userType == targetType)
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
+ userType == GL_INT_VEC2))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
+ userType == GL_INT_VEC3))
+ return GL_TRUE;
+
+ if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
+ userType == GL_INT_VEC4))
+ return GL_TRUE;
+
+ if (is_sampler_type(targetType) && userType == GL_INT)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+
/**
* Set the value of a program's uniform variable.
* \param program the program whose uniform to update
@@ -1185,6 +1272,12 @@ static void
set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
GLenum type, GLsizei count, GLint elems, const void *values)
{
+ if (!compatible_types(type,
+ program->Parameters->Parameters[location].DataType)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
+ return;
+ }
+
if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
/* This controls which texture unit which is used by a sampler */
GLuint texUnit, sampler;
@@ -1217,7 +1310,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
/* ordinary uniform variable */
GLsizei k, i;
- if (count * elems > program->Parameters->Parameters[location].Size) {
+ if (count * elems > (GLint) program->Parameters->Parameters[location].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
return;
}
@@ -1318,38 +1411,99 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
static void
+get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
+{
+ switch (type) {
+ case GL_FLOAT_MAT2:
+ *rows = *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x3:
+ *rows = 3;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT2x4:
+ *rows = 4;
+ *cols = 2;
+ break;
+ case GL_FLOAT_MAT3:
+ *rows = 3;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x2:
+ *rows = 2;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT3x4:
+ *rows = 4;
+ *cols = 3;
+ break;
+ case GL_FLOAT_MAT4:
+ *rows = 4;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x2:
+ *rows = 2;
+ *cols = 4;
+ break;
+ case GL_FLOAT_MAT4x3:
+ *rows = 3;
+ *cols = 4;
+ break;
+ default:
+ *rows = *cols = 0;
+ }
+}
+
+
+static void
set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
- GLuint location, GLuint rows, GLuint cols,
+ GLuint location, GLuint count,
+ GLuint rows, GLuint cols,
GLboolean transpose, const GLfloat *values)
{
+ GLuint mat, row, col;
+ GLuint dst = location, src = 0;
+ GLint nr, nc;
+
+ /* check that the number of rows, columns is correct */
+ get_matrix_dims(program->Parameters->Parameters[location].DataType, &nr, &nc);
+ if (rows != nr || cols != nc) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniformMatrix(matrix size mismatch");
+ return;
+ }
+
/*
* Note: the _columns_ of a matrix are stored in program registers, not
- * the rows.
+ * the rows. So, the loops below look a little funny.
+ * XXX could optimize this a bit...
*/
- /* XXXX need to test 3x3 and 2x2 matrices... */
- if (transpose) {
- GLuint row, col;
- for (col = 0; col < cols; col++) {
- GLfloat *v = program->Parameters->ParameterValues[location + col];
- for (row = 0; row < rows; row++) {
- v[row] = values[row * cols + col];
- }
- }
- }
- else {
- GLuint row, col;
+
+ /* loop over matrices */
+ for (mat = 0; mat < count; mat++) {
+
+ /* each matrix: */
for (col = 0; col < cols; col++) {
- GLfloat *v = program->Parameters->ParameterValues[location + col];
+ GLfloat *v = program->Parameters->ParameterValues[dst];
for (row = 0; row < rows; row++) {
- v[row] = values[col * rows + row];
+ if (transpose) {
+ v[row] = values[src + row * cols + col];
+ }
+ else {
+ v[row] = values[src + col * rows + row];
+ }
}
+ dst++;
}
+
+ src += rows * cols; /* next matrix */
}
}
/**
* Called by ctx->Driver.UniformMatrix().
+ * Note: cols=2, rows=4 ==> array[2] of vec4
*/
static void
_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
@@ -1367,7 +1521,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
if (location == -1)
return; /* The standard specifies this as a no-op */
- if (location < 0 || location >= shProg->Uniforms->NumUniforms) {
+ if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
return;
}
@@ -1382,7 +1536,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
if (loc >= 0) {
set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
- loc, rows, cols, transpose, values);
+ loc, count, rows, cols, transpose, values);
}
}
@@ -1390,7 +1544,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
if (loc >= 0) {
set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
- loc, rows, cols, transpose, values);
+ loc, count, rows, cols, transpose, values);
}
}
}
@@ -1400,15 +1554,19 @@ static void
_mesa_validate_program(GLcontext *ctx, GLuint program)
{
struct gl_shader_program *shProg;
- shProg = _mesa_lookup_shader_program(ctx, program);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glValidateProgram(program)");
return;
}
- /* XXX temporary */
- shProg->Validated = GL_TRUE;
- /* From the GL spec:
+ if (!shProg->LinkStatus) {
+ shProg->Validated = GL_FALSE;
+ return;
+ }
+
+ /* From the GL spec, a program is invalid if any of these are true:
+
any two active samplers in the current program object are of
different types, but refer to the same texture image unit,
@@ -1421,6 +1579,8 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
processing exceeds the combined limit on the total number of texture
image units allowed.
*/
+
+ shProg->Validated = GL_TRUE;
}
diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc
index 15ca3a81ad..04c5ec2ec5 100644
--- a/src/mesa/shader/slang/library/slang_120_core.gc
+++ b/src/mesa/shader/slang/library/slang_120_core.gc
@@ -1976,53 +1976,3 @@ void __operator ++ (inout mat4x3 m) {
++m[3];
}
-
-mat2x3 __operator -- (inout mat2x3 m, const int) {
- return mat2x3 (m[0]--, m[1]--);
-}
-
-mat2x4 __operator -- (inout mat2x4 m, const int) {
- return mat2x4 (m[0]--, m[1]--);
-}
-
-mat3x2 __operator -- (inout mat3x2 m, const int) {
- return mat3x2 (m[0]--, m[1]--, m[2]--);
-}
-
-mat3x4 __operator -- (inout mat3x4 m, const int) {
- return mat3x4 (m[0]--, m[1]--, m[2]--);
-}
-
-mat4x2 __operator -- (inout mat4x2 m, const int) {
- return mat4x2 (m[0]--, m[1]--, m[2]--, m[3]--);
-}
-
-mat4x3 __operator -- (inout mat4x3 m, const int) {
- return mat4x3 (m[0]--, m[1]--, m[2]--, m[3]--);
-}
-
-
-mat2x3 __operator ++ (inout mat2x3 m, const int) {
- return mat2x3 (m[0]++, m[1]++);
-}
-
-mat2x4 __operator ++ (inout mat2x4 m, const int) {
- return mat2x4 (m[0]++, m[1]++);
-}
-
-mat3x2 __operator ++ (inout mat3x2 m, const int) {
- return mat3x2 (m[0]++, m[1]++, m[2]++);
-}
-
-mat3x4 __operator ++ (inout mat3x4 m, const int) {
- return mat3x4 (m[0]++, m[1]++, m[2]++);
-}
-
-mat4x2 __operator ++ (inout mat4x2 m, const int) {
- return mat4x2 (m[0]++, m[1]++, m[2]++, m[3]++);
-}
-
-mat4x3 __operator ++ (inout mat4x3 m, const int) {
- return mat4x3 (m[0]++, m[1]++, m[2]++, m[3]++);
-}
-
diff --git a/src/mesa/shader/slang/library/slang_120_core_gc.h b/src/mesa/shader/slang/library/slang_120_core_gc.h
index b7ef5ed6c6..1bd781ffe5 100644
--- a/src/mesa/shader/slang/library/slang_120_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_120_core_gc.h
@@ -707,24 +707,4 @@
109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,0,1,0,0,2,24,1,0,2,29,109,0,0,0,1,9,18,109,
0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10,
51,0,57,51,0,0,1,0,0,2,24,1,0,2,31,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,
-57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10,51,0,57,51,0,0,1,0,26,2,25,1,0,2,26,109,0,0,
-1,1,0,5,0,0,0,1,8,58,109,97,116,50,120,51,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0,
-0,0,0,1,0,28,2,25,1,0,2,28,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,50,120,52,0,18,109,0,16,8,48,0,
-57,61,0,18,109,0,16,10,49,0,57,61,0,0,0,0,1,0,27,2,25,1,0,2,27,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,
-116,51,120,50,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0,18,109,0,16,10,50,0,57,61,0,
-0,0,0,1,0,30,2,25,1,0,2,30,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,120,52,0,18,109,0,16,8,48,0,
-57,61,0,18,109,0,16,10,49,0,57,61,0,18,109,0,16,10,50,0,57,61,0,0,0,0,1,0,29,2,25,1,0,2,29,109,0,0,
-1,1,0,5,0,0,0,1,8,58,109,97,116,52,120,50,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0,
-18,109,0,16,10,50,0,57,61,0,18,109,0,16,10,51,0,57,61,0,0,0,0,1,0,31,2,25,1,0,2,31,109,0,0,1,1,0,5,
-0,0,0,1,8,58,109,97,116,52,120,51,0,18,109,0,16,8,48,0,57,61,0,18,109,0,16,10,49,0,57,61,0,18,109,
-0,16,10,50,0,57,61,0,18,109,0,16,10,51,0,57,61,0,0,0,0,1,0,26,2,24,1,0,2,26,109,0,0,1,1,0,5,0,0,0,
-1,8,58,109,97,116,50,120,51,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,0,0,0,1,0,28,
-2,24,1,0,2,28,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,50,120,52,0,18,109,0,16,8,48,0,57,60,0,18,
-109,0,16,10,49,0,57,60,0,0,0,0,1,0,27,2,24,1,0,2,27,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,120,
-50,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0,16,10,50,0,57,60,0,0,0,0,1,0,
-30,2,24,1,0,2,30,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,120,52,0,18,109,0,16,8,48,0,57,60,0,18,
-109,0,16,10,49,0,57,60,0,18,109,0,16,10,50,0,57,60,0,0,0,0,1,0,29,2,24,1,0,2,29,109,0,0,1,1,0,5,0,
-0,0,1,8,58,109,97,116,52,120,50,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0,
-16,10,50,0,57,60,0,18,109,0,16,10,51,0,57,60,0,0,0,0,1,0,31,2,24,1,0,2,31,109,0,0,1,1,0,5,0,0,0,1,
-8,58,109,97,116,52,120,51,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0,16,10,
-50,0,57,60,0,18,109,0,16,10,51,0,57,60,0,0,0,0,0
+57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10,51,0,57,51,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index 0fd2b7e6b3..1f57997051 100644
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -110,6 +110,16 @@ int __constructor(const float f)
__asm float_to_int __retVal, f;
}
+int __constructor(const bool b)
+{
+ __retVal = b;
+}
+
+int __constructor(const int i)
+{
+ __retVal = i;
+}
+
bool __constructor(const int i)
{
const float zero = 0.0;
@@ -122,12 +132,7 @@ bool __constructor(const float f)
__asm vec4_sne __retVal, f, zero;
}
-int __constructor(const bool b)
-{
- __retVal = b;
-}
-
-float __constructor(const bool b)
+bool __constructor(const bool b)
{
__retVal = b;
}
@@ -137,16 +142,11 @@ float __constructor(const int i)
__asm int_to_float __retVal, i;
}
-bool __constructor(const bool b)
+float __constructor(const bool b)
{
__retVal = b;
}
-int __constructor(const int i)
-{
- __retVal = i;
-}
-
float __constructor(const float f)
{
__retVal = f;
@@ -176,6 +176,11 @@ vec2 __constructor(const bool b)
__retVal.xy = b.xx;
}
+vec2 __constructor(const bvec2 b)
+{
+ __retVal = b;
+}
+
vec2 __constructor(const vec3 v)
{
__retVal.xy = v.xy;
@@ -211,6 +216,11 @@ vec3 __constructor(const bool b)
__retVal.xyz = b.xxx;
}
+vec3 __constructor(const bvec3 b)
+{
+ __retVal = b;
+}
+
vec3 __constructor(const vec4 v)
{
__retVal.xyz = v.xyz;
@@ -242,6 +252,11 @@ vec4 __constructor(const bool b)
__retVal = b.xxxx;
}
+vec4 __constructor(const bvec4 b)
+{
+ __retVal = b;
+}
+
vec4 __constructor(const vec3 v3, const float f)
{
// XXX this constructor shouldn't be needed anymore
@@ -360,8 +375,7 @@ bvec2 __constructor(const int i)
bvec2 __constructor(const vec2 v)
{
- const vec2 zero = vec2(0.0, 0.0);
- __asm vec4_sne __retVal.xy, v, zero;
+ __asm vec4_sne __retVal.xy, v, 0.0;
}
bvec2 __constructor(const ivec2 v)
@@ -1226,7 +1240,7 @@ void __operator /= (inout int a, const int b)
float invB;
__asm float_rcp invB, b;
__asm vec4_multiply a, a, invB;
- __asm float_to_int __retVal, a;
+ __asm float_to_int a, a;
}
@@ -1253,7 +1267,7 @@ void __operator /= (inout ivec2 v, const ivec2 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm float_to_int v, z;
}
@@ -1280,7 +1294,7 @@ void __operator /= (inout ivec3 v, const ivec3 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm float_to_int v, z;
}
@@ -1307,7 +1321,7 @@ void __operator /= (inout ivec4 v, const ivec4 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm float_to_int v, z;
}
@@ -1315,7 +1329,7 @@ void __operator /= (inout ivec4 v, const ivec4 u)
void __operator += (inout float a, const float b)
{
- __asm vec4_add a.x, a.x, b;
+ __asm vec4_add a.x, a.x, b.x;
}
void __operator -= (inout float a, const float b)
diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h
index 09ceb69edd..44170946ce 100644
--- a/src/mesa/shader/slang/library/slang_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_core_gc.h
@@ -3,821 +3,821 @@
/* slang_core.gc */
3,1,0,5,1,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,
-116,86,97,108,0,0,18,102,0,0,0,0,1,0,1,1,1,1,0,5,105,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,
-48,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,
-101,114,111,0,0,0,0,1,0,1,1,1,1,0,9,102,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4,
-118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,102,0,0,18,122,101,114,111,0,
-0,0,0,1,0,5,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,1,
-98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,5,105,0,0,0,1,4,105,110,
-116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,0,0,1,0,1,1,1,
-1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,5,1,1,1,0,5,105,0,0,0,1,9,
-18,95,95,114,101,116,86,97,108,0,18,105,0,20,0,0,1,0,9,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,
+116,86,97,108,0,0,18,102,0,0,0,0,1,0,5,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,
+98,0,20,0,0,1,0,5,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,20,0,0,1,0,1,1,
+1,1,0,5,105,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4,118,101,99,52,95,115,110,
+101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,101,114,111,0,0,0,0,1,0,1,1,1,1,0,9,102,
+0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,
+114,101,116,86,97,108,0,0,18,102,0,0,18,122,101,114,111,0,0,0,0,1,0,1,1,1,1,0,1,98,0,0,0,1,9,18,95,
+95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,5,105,0,0,0,1,4,105,110,116,95,116,111,95,
+102,108,111,97,116,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,0,0,1,0,9,1,1,1,0,1,98,0,0,0,1,
+9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,
116,86,97,108,0,18,102,0,20,0,0,1,0,10,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,0,1,9,18,95,95,114,101,
116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,121,0,20,0,0,
1,0,10,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,102,0,59,120,120,0,
20,0,0,1,0,10,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59,
120,120,0,20,0,0,1,0,10,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,
-0,59,120,120,0,20,0,0,1,0,10,1,1,1,0,11,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,
-0,18,118,0,59,120,121,0,20,0,0,1,0,10,1,1,1,0,12,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,
-115,116,0,18,118,0,59,120,121,0,20,0,0,1,0,11,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,0,
-1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,
-121,0,18,121,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,122,0,20,0,0,1,0,11,1,1,1,0,9,
-102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,102,0,59,120,120,120,0,20,0,0,1,
-0,11,1,1,1,0,5,105,0,0,0,1,4,105,110,116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,
-86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120,0,0,0,0,1,0,11,1,1,1,0,1,98,0,0,0,1,9,18,95,
-95,114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,11,1,1,1,0,12,118,
-0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,118,0,59,120,121,122,0,20,0,0,1,0,
-12,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,1,1,0,9,119,0,0,0,1,9,18,95,95,114,101,116,86,
-97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,121,0,20,0,9,18,95,
-95,114,101,116,86,97,108,0,59,122,0,18,122,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,
-119,0,20,0,0,1,0,12,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,102,0,59,120,120,
-120,120,0,20,0,0,1,0,12,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,59,120,
-120,120,120,0,20,0,0,1,0,12,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,59,120,
-120,120,120,0,20,0,0,1,0,12,1,1,1,0,11,118,51,0,0,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,
-108,0,59,120,121,122,0,18,118,51,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,102,0,20,0,
-0,1,0,12,1,1,1,0,10,118,50,0,0,1,1,0,9,102,49,0,0,1,1,0,9,102,50,0,0,0,1,9,18,95,95,114,101,116,86,
-97,108,0,59,120,121,0,18,118,50,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,102,49,0,20,
-0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,102,50,0,20,0,0,1,0,6,1,1,1,0,5,105,0,0,1,1,0,5,
-106,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0,20,0,9,18,95,95,114,101,116,86,97,
-108,0,59,121,0,18,106,0,20,0,0,1,0,6,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,
-120,121,0,18,105,0,59,120,120,0,20,0,0,1,0,6,1,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,
-95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,102,0,59,120,120,0,0,0,0,1,0,6,
-1,1,1,0,1,98,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,
-108,0,59,120,121,0,0,18,98,0,59,120,120,0,0,0,0,1,0,7,1,1,1,0,5,105,0,0,1,1,0,5,106,0,0,1,1,0,5,
-107,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0,20,0,9,18,95,95,114,101,116,86,97,
-108,0,59,121,0,18,106,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,107,0,20,0,0,1,0,7,1,1,
-1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,105,0,59,120,120,120,0,20,
-0,0,1,0,7,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,102,0,59,
-120,120,120,0,20,0,0,1,0,7,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,
-0,18,98,0,59,120,120,120,0,20,0,0,1,0,8,1,1,1,0,5,120,0,0,1,1,0,5,121,0,0,1,1,0,5,122,0,0,1,1,0,5,
-119,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,
-108,0,59,121,0,18,121,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,122,0,20,0,9,18,95,95,
-114,101,116,86,97,108,0,59,119,0,18,119,0,20,0,0,1,0,8,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,
-116,86,97,108,0,18,105,0,59,120,120,120,120,0,20,0,0,1,0,8,1,1,1,0,9,102,0,0,0,1,4,102,108,111,97,
-116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,0,18,102,0,59,120,120,120,120,0,0,
-0,0,1,0,8,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,59,120,120,120,120,0,20,
-0,0,1,0,2,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,
-98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,0,20,0,0,1,0,2,1,1,1,0,1,98,0,0,
-0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,0,59,120,120,0,20,0,0,1,0,2,1,1,1,0,9,
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-97,108,0,59,120,121,0,0,18,118,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,1,98,49,0,0,1,1,0,1,98,
-50,0,0,1,1,0,1,98,51,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,
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-18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,102,0,59,120,120,120,0,0,18,122,101,114,111,
-0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7,1,122,101,114,111,0,2,58,105,118,101,99,51,0,16,8,48,0,
-0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,
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-0,0,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,
-18,118,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,7,118,0,0,0,1,3,2,1,7,1,122,101,114,111,0,2,58,
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-0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,1,1,0,1,98,52,0,0,0,1,9,18,95,95,114,101,116,86,
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-99,52,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,
-95,95,114,101,116,86,97,108,0,0,18,105,0,59,120,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,
-1,1,0,12,118,0,0,0,1,3,2,1,12,1,122,101,114,111,0,2,58,118,101,99,52,0,17,48,0,48,0,0,0,17,48,0,48,
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-101,114,111,0,2,58,105,118,101,99,52,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,
-101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,118,0,0,18,122,101,114,111,0,0,0,
-0,1,0,13,1,1,1,0,9,109,48,48,0,0,1,1,0,9,109,49,48,0,0,1,1,0,9,109,48,49,0,0,1,1,0,9,109,49,49,0,0,
-0,1,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,59,120,0,18,109,48,48,0,20,0,9,18,95,95,114,
-101,116,86,97,108,0,16,8,48,0,57,59,121,0,18,109,49,48,0,20,0,9,18,95,95,114,101,116,86,97,108,0,
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diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn
index 1764d1ae68..52a792ad17 100644
--- a/src/mesa/shader/slang/library/slang_shader.syn
+++ b/src/mesa/shader/slang/library/slang_shader.syn
@@ -51,10 +51,17 @@
/* revision number - increment after each change affecting emitted output */
.emtcode REVISION 3
-/* external declaration */
+/* external declaration (or precision or invariant stmt) */
.emtcode EXTERNAL_NULL 0
.emtcode EXTERNAL_FUNCTION_DEFINITION 1
.emtcode EXTERNAL_DECLARATION 2
+.emtcode DEFAULT_PRECISION 3
+.emtcode INVARIANT_STMT 4
+
+/* precision */
+.emtcode PRECISION_LOW 0
+.emtcode PRECISION_MEDIUM 1
+.emtcode PRECISION_HIGH 2
/* declaration */
.emtcode DECLARATION_FUNCTION_PROTOTYPE 1
@@ -240,6 +247,9 @@
.errtext LBRACE_EXPECTED "2003: '{' expected but '$err_token$' found."
.errtext LPAREN_EXPECTED "2004: '(' expected but '$err_token$' found."
.errtext RPAREN_EXPECTED "2005: ')' expected but '$err_token$' found."
+.errtext INVALID_PRECISION "2006: Invalid precision specifier '$err_token$'."
+.errtext INVALID_PRECISION_TYPE "2007: Invalid precision type '$err_token$'."
+
/* tells whether the shader that is being parsed is a built-in shader or not */
/* 0 - normal behaviour */
@@ -1226,23 +1236,70 @@ asm_argument
var_with_field
variable_identifier .and dot .and field_selection .emit OP_FIELD;
+
/*
- <translation_unit> ::= <external_declaration>
- | <translation_unit> <external_declaration>
-*/
+ * <translation_unit> ::= <external_declaration>
+ * | <translation_unit> <external_declaration>
+ */
translation_unit
optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and
.loop external_declaration .and optional_space .and
'\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;
+
/*
- <external_declaration> ::= <function_definition>
- | <declaration>
-*/
+ * <external_declaration> ::= <function_definition>
+ * | <declaration>
+ */
external_declaration
+ precision_stmt .emit DEFAULT_PRECISION .or
+ invariant_stmt .emit INVARIANT_STMT .or
function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or
declaration .emit EXTERNAL_DECLARATION;
+
+/*
+ * <precision_stmt> ::= "precision" <precision> <prectype>
+ */
+precision_stmt
+ "precision" .and space .and precision .error INVALID_PRECISION .and space .and prectype .error INVALID_PRECISION_TYPE .and semicolon;
+
+/*
+ * <precision> ::= "lowp"
+ * | "mediump"
+ * | "highp"
+ */
+precision
+ "lowp" .emit PRECISION_LOW .or
+ "mediump" .emit PRECISION_MEDIUM .or
+ "highp" .emit PRECISION_HIGH;
+
+/*
+ * <prectype> ::= "int"
+ * | "float"
+ * | "a sampler type"
+ */
+prectype
+ "int" .emit TYPE_SPECIFIER_INT .or
+ "float" .emit TYPE_SPECIFIER_FLOAT .or
+ "sampler1D" .emit TYPE_SPECIFIER_SAMPLER1D .or
+ "sampler2D" .emit TYPE_SPECIFIER_SAMPLER2D .or
+ "sampler3D" .emit TYPE_SPECIFIER_SAMPLER3D .or
+ "samplerCube" .emit TYPE_SPECIFIER_SAMPLERCUBE .or
+ "sampler1DShadow" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or
+ "sampler2DShadow" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or
+ "sampler2DRect" .emit TYPE_SPECIFIER_SAMPLER2DRECT .or
+ "sampler2DRectShadow" .emit TYPE_SPECIFIER_SAMPLER2DRECTSHADOW;
+
+
+/*
+ * <invariant_stmt> ::= "invariant" identifier;
+ */
+invariant_stmt
+ "invariant" .and space .and identifier .and semicolon;
+
+
+
/*
<function_definition> :: <function_prototype> <compound_statement_no_new_scope>
*/
diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h
index fe37adcac4..c0fef6e4e3 100644
--- a/src/mesa/shader/slang/library/slang_shader_syn.h
+++ b/src/mesa/shader/slang/library/slang_shader_syn.h
@@ -6,6 +6,11 @@
".emtcode EXTERNAL_NULL 0\n"
".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n"
".emtcode EXTERNAL_DECLARATION 2\n"
+".emtcode DEFAULT_PRECISION 3\n"
+".emtcode INVARIANT_STMT 4\n"
+".emtcode PRECISION_LOW 0\n"
+".emtcode PRECISION_MEDIUM 1\n"
+".emtcode PRECISION_HIGH 2\n"
".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n"
".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n"
".emtcode FUNCTION_ORDINARY 0\n"
@@ -41,6 +46,7 @@
".emtcode TYPE_QUALIFIER_UNIFORM 4\n"
".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n"
".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n"
+".emtcode TYPE_QUALIFIER_INVARIANT_VARYING 7\n"
".emtcode TYPE_SPECIFIER_VOID 0\n"
".emtcode TYPE_SPECIFIER_BOOL 1\n"
".emtcode TYPE_SPECIFIER_BVEC2 2\n"
@@ -137,6 +143,8 @@
".errtext LBRACE_EXPECTED \"2003: '{' expected but '$err_token$' found.\"\n"
".errtext LPAREN_EXPECTED \"2004: '(' expected but '$err_token$' found.\"\n"
".errtext RPAREN_EXPECTED \"2005: ')' expected but '$err_token$' found.\"\n"
+".errtext INVALID_PRECISION \"2006: Invalid precision specifier '$err_token$'.\"\n"
+".errtext INVALID_PRECISION_TYPE \"2007: Invalid precision type '$err_token$'.\"\n"
".regbyte parsing_builtin 0\n"
".regbyte shader_type 0\n"
"variable_identifier\n"
@@ -597,8 +605,29 @@
" .loop external_declaration .and optional_space .and\n"
" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n"
"external_declaration\n"
+" precision_stmt .emit DEFAULT_PRECISION .or\n"
+" invariant_stmt .emit INVARIANT_STMT .or\n"
" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n"
" declaration .emit EXTERNAL_DECLARATION;\n"
+"precision_stmt\n"
+" \"precision\" .and space .and precision .error INVALID_PRECISION .and space .and prectype .error INVALID_PRECISION_TYPE .and semicolon;\n"
+"precision\n"
+" \"lowp\" .emit PRECISION_LOW .or\n"
+" \"mediump\" .emit PRECISION_MEDIUM .or\n"
+" \"highp\" .emit PRECISION_HIGH;\n"
+"prectype\n"
+" \"int\" .emit TYPE_SPECIFIER_INT .or\n"
+" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n"
+" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n"
+" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n"
+" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n"
+" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n"
+" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n"
+" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n"
+" \"sampler2DRect\" .emit TYPE_SPECIFIER_SAMPLER2DRECT .or\n"
+" \"sampler2DRectShadow\" .emit TYPE_SPECIFIER_SAMPLER2DRECTSHADOW;\n"
+"invariant_stmt\n"
+" \"invariant\" .and space .and identifier .and semicolon;\n"
"function_definition\n"
" function_prototype .and compound_statement_no_new_scope;\n"
"digit_oct\n"
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index f0f59aa87a..ed6de40d4b 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -35,6 +35,7 @@
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "shader/slang/slang_ir.h"
+#include "shader/slang/slang_emit.h"
#include "shader/slang/slang_builtin.h"
@@ -438,8 +439,11 @@ _slang_alloc_statevar(slang_ir_node *n,
pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList);
assert(pos >= 0);
if (pos >= 0) {
+ /* newly resolved storage for the statevar/constant/uniform */
+ n0->Store->File = PROGRAM_STATE_VAR;
n0->Store->Index = pos;
n0->Store->Swizzle = swizzle;
+ n0->Store->Parent = NULL;
}
return pos;
}
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 14fa38c3cd..bde09fdf4a 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -43,6 +43,7 @@
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "slang_typeinfo.h"
#include "slang_codegen.h"
@@ -243,7 +244,12 @@ _slang_attach_storage(slang_ir_node *n, slang_variable *var)
}
else {
/* alloc new storage info */
- n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -5);
+ n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -7, -5);
+#if 0
+ printf("%s var=%s Store=%p Size=%d\n", __FUNCTION__,
+ (char*) var->a_name,
+ (void*) n->Store, n->Store->Size);
+#endif
if (n->Var)
n->Var->aux = n->Store;
assert(n->Var->aux);
@@ -651,11 +657,16 @@ new_var(slang_assemble_ctx *A, slang_operation *oper, slang_atom name)
if (!var)
return NULL;
+ assert(var->declared);
+
assert(!oper->var || oper->var == var);
n = new_node0(IR_VAR);
if (n) {
_slang_attach_storage(n, var);
+ /*
+ printf("new_var %s store=%p\n", (char*)name, (void*) n->Store);
+ */
}
return n;
}
@@ -924,7 +935,6 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper,
}
-
/**
* Produce inline code for a call to an assembly instruction.
* This is typically used to compile a call to a built-in function like this:
@@ -934,6 +944,18 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper,
* __asm vec4_lrp __retVal, a, y, x;
* }
*
+ *
+ * A call to
+ * r = mix(p1, p2, p3);
+ *
+ * Becomes:
+ *
+ * mov
+ * / \
+ * r vec4_lrp
+ * / | \
+ * p3 p2 p1
+ *
* We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM.
*/
static slang_operation *
@@ -973,10 +995,10 @@ slang_inline_asm_function(slang_assemble_ctx *A,
slang_operation_copy(inlined, &fun->body->children[0]);
if (haveRetValue) {
/* get rid of the __retVal child */
- for (i = 0; i < numArgs; i++) {
+ inlined->num_children--;
+ for (i = 0; i < inlined->num_children; i++) {
inlined->children[i] = inlined->children[i + 1];
}
- inlined->num_children--;
}
/* now do formal->actual substitutions */
@@ -985,6 +1007,13 @@ slang_inline_asm_function(slang_assemble_ctx *A,
_slang_free(substOld);
_slang_free(substNew);
+#if 0
+ printf("+++++++++++++ inlined asm function %s +++++++++++++\n",
+ (char *) fun->header.a_name);
+ slang_print_tree(inlined, 3);
+ printf("+++++++++++++++++++++++++++++++++++++++++++++++++++\n");
+#endif
+
return inlined;
}
@@ -1012,6 +1041,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
slang_operation **substNew;
GLuint substCount, numCopyIn, i;
slang_function *prevFunction;
+ slang_variable_scope *newScope = NULL;
/* save / push */
prevFunction = A->CurFunction;
@@ -1029,7 +1059,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
_slang_alloc(totalArgs * sizeof(slang_operation *));
#if 0
- printf("Inline call to %s (total vars=%d nparams=%d)\n",
+ printf("\nInline call to %s (total vars=%d nparams=%d)\n",
(char *) fun->header.a_name,
fun->parameters->num_variables, numArgs);
#endif
@@ -1148,7 +1178,8 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
slang_operation_copy(inlined, fun->body);
/*** XXX review this */
- assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE);
+ assert(inlined->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE ||
+ inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE);
inlined->type = SLANG_OPER_BLOCK_NEW_SCOPE;
#if 0
@@ -1179,9 +1210,7 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
slang_operation *decl = slang_operation_insert(&inlined->num_children,
&inlined->children,
numCopyIn);
- /*
- printf("COPY_IN %s from expr\n", (char*)p->a_name);
- */
+
decl->type = SLANG_OPER_VARIABLE_DECL;
assert(decl->locals);
decl->locals->outer_scope = inlined->locals;
@@ -1192,10 +1221,29 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
/* child[0] is the var's initializer */
slang_operation_copy(&decl->children[0], args + i);
+ /* add parameter 'p' to the local variable scope here */
+ {
+ slang_variable *pCopy = slang_variable_scope_grow(inlined->locals);
+ pCopy->type = p->type;
+ pCopy->a_name = p->a_name;
+ pCopy->array_len = p->array_len;
+ }
+
+ newScope = inlined->locals;
numCopyIn++;
}
}
+ /* Now add copies of the function's local vars to the new variable scope */
+ for (i = totalArgs; i < fun->parameters->num_variables; i++) {
+ slang_variable *p = fun->parameters->variables[i];
+ slang_variable *pCopy = slang_variable_scope_grow(inlined->locals);
+ pCopy->type = p->type;
+ pCopy->a_name = p->a_name;
+ pCopy->array_len = p->array_len;
+ }
+
+
/* New epilog statements:
* 1. Create end of function label to jump to from return statements.
* 2. Copy the 'out' parameter vars
@@ -1231,8 +1279,15 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun,
_slang_free(substOld);
_slang_free(substNew);
+ /* Update scoping to use the new local vars instead of the
+ * original function's vars. This is especially important
+ * for nested inlining.
+ */
+ if (newScope)
+ slang_replace_scope(inlined, fun->parameters, newScope);
+
#if 0
- printf("Done Inline call to %s (total vars=%d nparams=%d)\n",
+ printf("Done Inline call to %s (total vars=%d nparams=%d)\n\n",
(char *) fun->header.a_name,
fun->parameters->num_variables, numArgs);
slang_print_tree(top, 0);
@@ -1356,6 +1411,27 @@ slang_find_asm_info(const char *name)
/**
+ * Return the default swizzle mask for accessing a variable of the
+ * given size (in floats). If size = 1, comp is used to identify
+ * which component [0..3] of the register holds the variable.
+ */
+static GLuint
+_slang_var_swizzle(GLint size, GLint comp)
+{
+ switch (size) {
+ case 1:
+ return MAKE_SWIZZLE4(comp, comp, comp, comp);
+ case 2:
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL);
+ case 3:
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL);
+ default:
+ return SWIZZLE_XYZW;
+ }
+}
+
+
+/**
* Some write-masked assignments are simple, but others are hard.
* Simple example:
* vec3 v;
@@ -1560,13 +1636,13 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
if (info->NumParams == oper->num_children) {
/* Storage for result is not specified.
- * Children[0], [1] are the operands.
+ * Children[0], [1], [2] are the operands.
*/
firstOperand = 0;
}
else {
/* Storage for result (child[0]) is specified.
- * Children[1], [2] are the operands.
+ * Children[1], [2], [3] are the operands.
*/
firstOperand = 1;
}
@@ -1601,7 +1677,8 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
n->Store = get_store(n0);
n->Writemask = writemask;
- assert(n->Store->File != PROGRAM_UNDEFINED);
+ assert(n->Store->File != PROGRAM_UNDEFINED ||
+ n->Store->Parent);
_slang_free(n0);
}
@@ -1626,7 +1703,7 @@ print_funcs(struct slang_function_scope_ *scope, const char *name)
/**
- * Return first function in the scope that has the given name.
+ * Find a function of the given name, taking 'numArgs' arguments.
* This is the function we'll try to call when there is no exact match
* between function parameters and call arguments.
*
@@ -1634,21 +1711,239 @@ print_funcs(struct slang_function_scope_ *scope, const char *name)
* all of them...
*/
static slang_function *
-_slang_first_function(struct slang_function_scope_ *scope, const char *name)
+_slang_find_function_by_argc(slang_function_scope *scope,
+ const char *name, int numArgs)
+{
+ while (scope) {
+ GLuint i;
+ for (i = 0; i < scope->num_functions; i++) {
+ slang_function *f = &scope->functions[i];
+ if (strcmp(name, (char*) f->header.a_name) == 0) {
+ int haveRetValue = _slang_function_has_return_value(f);
+ if (numArgs == f->param_count - haveRetValue)
+ return f;
+ }
+ }
+ scope = scope->outer_scope;
+ }
+
+ return NULL;
+}
+
+
+static slang_function *
+_slang_find_function_by_max_argc(slang_function_scope *scope,
+ const char *name)
+{
+ slang_function *maxFunc = NULL;
+ GLuint maxArgs = 0;
+
+ while (scope) {
+ GLuint i;
+ for (i = 0; i < scope->num_functions; i++) {
+ slang_function *f = &scope->functions[i];
+ if (strcmp(name, (char*) f->header.a_name) == 0) {
+ if (f->param_count > maxArgs) {
+ maxArgs = f->param_count;
+ maxFunc = f;
+ }
+ }
+ }
+ scope = scope->outer_scope;
+ }
+
+ return maxFunc;
+}
+
+
+/**
+ * Generate a new slang_function which is a constructor for a user-defined
+ * struct type.
+ */
+static slang_function *
+_slang_make_constructor(slang_assemble_ctx *A, slang_struct *str)
{
- GLuint i;
- for (i = 0; i < scope->num_functions; i++) {
- slang_function *f = &scope->functions[i];
- if (strcmp(name, (char*) f->header.a_name) == 0)
- return f;
+ const GLint numFields = str->fields->num_variables;
+
+ slang_function *fun = (slang_function *) _mesa_malloc(sizeof(slang_function));
+ if (!fun)
+ return NULL;
+
+ slang_function_construct(fun);
+
+ /* function header (name, return type) */
+ fun->kind = SLANG_FUNC_CONSTRUCTOR;
+ fun->header.a_name = str->a_name;
+ fun->header.type.qualifier = SLANG_QUAL_NONE;
+ fun->header.type.specifier.type = SLANG_SPEC_STRUCT;
+ fun->header.type.specifier._struct = str;
+
+ /* function parameters (= struct's fields) */
+ {
+ GLint i;
+ for (i = 0; i < numFields; i++) {
+ /*
+ printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name);
+ */
+ slang_variable *p = slang_variable_scope_grow(fun->parameters);
+ *p = *str->fields->variables[i]; /* copy the type */
+ p->type.qualifier = SLANG_QUAL_CONST;
+ }
+ fun->param_count = fun->parameters->num_variables;
+ }
+
+ /* Add __retVal to params */
+ {
+ slang_variable *p = slang_variable_scope_grow(fun->parameters);
+ slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal");
+ assert(a_retVal);
+ p->a_name = a_retVal;
+ p->type = fun->header.type;
+ p->type.qualifier = SLANG_QUAL_OUT;
+ fun->param_count++;
+ }
+
+ /* function body is:
+ * block:
+ * declare T;
+ * T.f1 = p1;
+ * T.f2 = p2;
+ * ...
+ * T.fn = pn;
+ * return T;
+ */
+ {
+ slang_variable_scope *scope;
+ slang_variable *var;
+ GLint i;
+
+ fun->body = slang_operation_new(1);
+ fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE;
+ fun->body->num_children = numFields + 2;
+ fun->body->children = slang_operation_new(numFields + 2);
+
+ scope = fun->body->locals;
+ scope->outer_scope = fun->parameters;
+
+ /* create local var 't' */
+ var = slang_variable_scope_grow(scope);
+ var->a_name = slang_atom_pool_atom(A->atoms, "t");
+ var->type = fun->header.type;
+
+ /* declare t */
+ {
+ slang_operation *decl;
+
+ decl = &fun->body->children[0];
+ decl->type = SLANG_OPER_VARIABLE_DECL;
+ decl->locals = _slang_variable_scope_new(scope);
+ decl->a_id = var->a_name;
+ }
+
+ /* assign params to fields of t */
+ for (i = 0; i < numFields; i++) {
+ slang_operation *assign = &fun->body->children[1 + i];
+
+ assign->type = SLANG_OPER_ASSIGN;
+ assign->locals = _slang_variable_scope_new(scope);
+ assign->num_children = 2;
+ assign->children = slang_operation_new(2);
+
+ {
+ slang_operation *lhs = &assign->children[0];
+
+ lhs->type = SLANG_OPER_FIELD;
+ lhs->locals = _slang_variable_scope_new(scope);
+ lhs->num_children = 1;
+ lhs->children = slang_operation_new(1);
+ lhs->a_id = str->fields->variables[i]->a_name;
+
+ lhs->children[0].type = SLANG_OPER_IDENTIFIER;
+ lhs->children[0].a_id = var->a_name;
+ lhs->children[0].locals = _slang_variable_scope_new(scope);
+
+#if 0
+ lhs->children[1].num_children = 1;
+ lhs->children[1].children = slang_operation_new(1);
+ lhs->children[1].children[0].type = SLANG_OPER_IDENTIFIER;
+ lhs->children[1].children[0].a_id = str->fields->variables[i]->a_name;
+ lhs->children[1].children->locals = _slang_variable_scope_new(scope);
+#endif
+ }
+
+ {
+ slang_operation *rhs = &assign->children[1];
+
+ rhs->type = SLANG_OPER_IDENTIFIER;
+ rhs->locals = _slang_variable_scope_new(scope);
+ rhs->a_id = str->fields->variables[i]->a_name;
+ }
+ }
+
+ /* return t; */
+ {
+ slang_operation *ret = &fun->body->children[numFields + 1];
+
+ ret->type = SLANG_OPER_RETURN;
+ ret->locals = _slang_variable_scope_new(scope);
+ ret->num_children = 1;
+ ret->children = slang_operation_new(1);
+ ret->children[0].type = SLANG_OPER_IDENTIFIER;
+ ret->children[0].a_id = var->a_name;
+ ret->children[0].locals = _slang_variable_scope_new(scope);
+
+ }
+ }
+ /*
+ slang_print_function(fun, 1);
+ */
+ return fun;
+}
+
+
+/**
+ * Find/create a function (constructor) for the given structure name.
+ */
+static slang_function *
+_slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name)
+{
+ unsigned int i;
+ for (i = 0; i < A->space.structs->num_structs; i++) {
+ slang_struct *str = &A->space.structs->structs[i];
+ if (strcmp(name, (const char *) str->a_name) == 0) {
+ /* found a structure type that matches the function name */
+ if (!str->constructor) {
+ /* create the constructor function now */
+ str->constructor = _slang_make_constructor(A, str);
+ }
+ return str->constructor;
+ }
}
- if (scope->outer_scope)
- return _slang_first_function(scope->outer_scope, name);
return NULL;
}
+static GLboolean
+_slang_is_vec_mat_type(const char *name)
+{
+ static const char *vecmat_types[] = {
+ "float", "int", "bool",
+ "vec2", "vec3", "vec4",
+ "ivec2", "ivec3", "ivec4",
+ "bvec2", "bvec3", "bvec4",
+ "mat2", "mat3", "mat4",
+ "mat2x3", "mat2x4", "mat3x2", "mat3x4", "mat4x2", "mat4x3",
+ NULL
+ };
+ int i;
+ for (i = 0; vecmat_types[i]; i++)
+ if (_mesa_strcmp(name, vecmat_types[i]) == 0)
+ return GL_TRUE;
+ return GL_FALSE;
+}
+
+
/**
* Assemble a function call, given a particular function name.
* \param name the function's name (operators like '*' are possible).
@@ -1661,23 +1956,53 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
const GLuint param_count = oper->num_children;
slang_atom atom;
slang_function *fun;
+ GLboolean error;
atom = slang_atom_pool_atom(A->atoms, name);
if (atom == SLANG_ATOM_NULL)
return NULL;
/*
- * Use 'name' to find the function to call
+ * First, try to find function by name and exact argument type matching.
*/
fun = _slang_locate_function(A->space.funcs, atom, params, param_count,
- &A->space, A->atoms, A->log);
+ &A->space, A->atoms, A->log, &error);
+
+ if (error) {
+ slang_info_log_error(A->log,
+ "Function '%s' not found (check argument types)",
+ name);
+ return NULL;
+ }
+
if (!fun) {
- /* A function with exactly the right parameters/types was not found.
- * Try adapting the parameters.
+ /* Next, try locating a constructor function for a user-defined type */
+ fun = _slang_locate_struct_constructor(A, name);
+ }
+
+ if (!fun && _slang_is_vec_mat_type(name)) {
+ /* Next, if this call looks like a vec() or mat() constructor call,
+ * try "unwinding" the args to satisfy a constructor.
*/
- fun = _slang_first_function(A->space.funcs, name);
- if (!fun || !_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) {
- slang_info_log_error(A->log, "Function '%s' not found (check argument types)", name);
+ fun = _slang_find_function_by_max_argc(A->space.funcs, name);
+ if (fun) {
+ if (!_slang_adapt_call(oper, fun, &A->space, A->atoms, A->log)) {
+ slang_info_log_error(A->log,
+ "Function '%s' not found (check argument types)",
+ name);
+ return NULL;
+ }
+ }
+ }
+
+ if (!fun) {
+ /* Next, try casting args to the types of the formal parameters */
+ int numArgs = oper->num_children;
+ fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs);
+ if (!fun || !_slang_cast_func_params(oper, fun, &A->space, A->atoms, A->log)) {
+ slang_info_log_error(A->log,
+ "Function '%s' not found (check argument types)",
+ name);
return NULL;
}
assert(fun);
@@ -1951,22 +2276,16 @@ _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper)
cond = _slang_gen_operation(A, &oper->children[0]);
cond = new_cond(cond);
- if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK)) {
+ if (is_operation_type(&oper->children[1], SLANG_OPER_BREAK)
+ && !haveElseClause) {
/* Special case: generate a conditional break */
ifBody = new_break_if_true(A->CurLoop, cond);
- if (haveElseClause) {
- elseBody = _slang_gen_operation(A, &oper->children[2]);
- return new_seq(ifBody, elseBody);
- }
return ifBody;
}
- else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE)) {
+ else if (is_operation_type(&oper->children[1], SLANG_OPER_CONTINUE)
+ && !haveElseClause) {
/* Special case: generate a conditional break */
ifBody = new_cont_if_true(A->CurLoop, cond);
- if (haveElseClause) {
- elseBody = _slang_gen_operation(A, &oper->children[2]);
- return new_seq(ifBody, elseBody);
- }
return ifBody;
}
else {
@@ -2038,7 +2357,7 @@ _slang_gen_temporary(GLint size)
slang_ir_storage *store;
slang_ir_node *n = NULL;
- store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size);
+ store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -2, size);
if (store) {
n = new_node0(IR_VAR_DECL);
if (n) {
@@ -2059,11 +2378,15 @@ static slang_ir_node *
_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var)
{
slang_ir_node *n;
+
+ /*assert(!var->declared);*/
+ var->declared = GL_TRUE;
+
assert(!is_sampler_type(&var->type));
+
n = new_node0(IR_VAR_DECL);
if (n) {
_slang_attach_storage(n, var);
-
assert(var->aux);
assert(n->Store == var->aux);
assert(n->Store);
@@ -2071,6 +2394,18 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var)
n->Store->File = PROGRAM_TEMPORARY;
n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier);
+
+ if (n->Store->Size <= 0) {
+ slang_info_log_error(A->log, "invalid declaration for '%s'",
+ (char*) var->a_name);
+ return NULL;
+ }
+#if 0
+ printf("%s var %p %s store=%p index=%d size=%d\n",
+ __FUNCTION__, (void *) var, (char *) var->a_name,
+ (void *) n->Store, n->Store->Index, n->Store->Size);
+#endif
+
if (var->array_len > 0) {
/* this is an array */
/* round up element size to mult of 4 */
@@ -2079,8 +2414,25 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var)
sz *= var->array_len;
n->Store->Size = sz;
}
- A->program->NumTemporaries++;
+
assert(n->Store->Size > 0);
+
+ /* setup default swizzle for storing the variable */
+ switch (n->Store->Size) {
+ case 2:
+ n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_NIL, SWIZZLE_NIL);
+ break;
+ case 3:
+ n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_Z, SWIZZLE_NIL);
+ break;
+ default:
+ /* Note that float-sized vars may be allocated in any x/y/z/w
+ * slot, but that won't be determined until code emit time.
+ */
+ n->Store->Swizzle = SWIZZLE_NOOP;
+ }
}
return n;
}
@@ -2281,8 +2633,16 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
assert(oper->num_children == 0 || oper->num_children == 1);
v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE);
+ /*printf("Declare %s at %p\n", varName, v);*/
assert(v);
+#if 0
+ if (v->declared) {
+ slang_info_log_error(A->log, "variable '%s' redeclared", varName);
+ return NULL;
+ }
+#endif
+
varDecl = _slang_gen_var_decl(A, v);
if (oper->num_children > 0) {
@@ -2358,13 +2718,33 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper)
}
+
+/**
+ * Return the number of components actually named by the swizzle.
+ * Recall that swizzles may have undefined/don't-care values.
+ */
+static GLuint
+swizzle_size(GLuint swizzle)
+{
+ GLuint size = 0, i;
+ for (i = 0; i < 4; i++) {
+ GLuint swz = GET_SWZ(swizzle, i);
+ size += (swz >= 0 && swz <= 3);
+ }
+ return size;
+}
+
+
static slang_ir_node *
_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle)
{
slang_ir_node *n = new_node1(IR_SWIZZLE, child);
assert(child);
if (n) {
- n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -1);
+ assert(!n->Store);
+ n->Store = _slang_new_ir_storage_relative(0,
+ swizzle_size(swizzle),
+ child->Store);
n->Store->Swizzle = swizzle;
}
return n;
@@ -2419,6 +2799,11 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
lhs = _slang_gen_operation(A, &oper->children[0]);
if (lhs) {
+ if (!lhs->Store) {
+ slang_info_log_error(A->log,
+ "invalid left hand side for assignment");
+ return NULL;
+ }
if (!(lhs->Store->File == PROGRAM_OUTPUT ||
lhs->Store->File == PROGRAM_TEMPORARY ||
(lhs->Store->File == PROGRAM_VARYING &&
@@ -2456,7 +2841,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
* Generate IR tree for referencing a field in a struct (or basic vector type)
*/
static slang_ir_node *
-_slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
+_slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper)
{
slang_typeinfo ti;
@@ -2472,6 +2857,7 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
GLuint swizzle;
if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) {
slang_info_log_error(A->log, "Bad swizzle");
+ return NULL;
}
swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
swz.swizzle[1],
@@ -2509,7 +2895,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
/* oper->a_id is the field name */
slang_ir_node *base, *n;
slang_typeinfo field_ti;
- GLint fieldSize, fieldOffset = -1;
+ GLint fieldSize, fieldOffset = -1, swz;
+
/* type of field */
slang_typeinfo_construct(&field_ti);
_slang_typeof_operation(A, oper, &field_ti);
@@ -2519,10 +2906,14 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
fieldOffset = _slang_field_offset(&ti.spec, oper->a_id);
if (fieldSize == 0 || fieldOffset < 0) {
+ const char *structName;
+ if (ti.spec._struct)
+ structName = (char *) ti.spec._struct->a_name;
+ else
+ structName = "unknown";
slang_info_log_error(A->log,
"\"%s\" is not a member of struct \"%s\"",
- (char *) oper->a_id,
- (char *) ti.spec._struct->a_name);
+ (char *) oper->a_id, structName);
return NULL;
}
assert(fieldSize >= 0);
@@ -2534,20 +2925,27 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
}
n = new_node1(IR_FIELD, base);
- if (n) {
- n->Field = (char *) oper->a_id;
- n->FieldOffset = fieldOffset;
- assert(n->FieldOffset >= 0);
- n->Store = _slang_new_ir_storage(base->Store->File,
- base->Store->Index,
- fieldSize);
- }
- return n;
+ if (!n)
+ return NULL;
-#if 0
- _mesa_problem(NULL, "glsl structs/fields not supported yet");
- return NULL;
-#endif
+
+ /* setup the storage info for this node */
+ swz = fieldOffset % 4;
+
+ n->Field = (char *) oper->a_id;
+ n->Store = _slang_new_ir_storage_relative(fieldOffset / 4,
+ fieldSize,
+ base->Store);
+ if (fieldSize == 1)
+ n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz);
+ else if (fieldSize == 2)
+ n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_NIL, SWIZZLE_NIL);
+ else if (fieldSize == 3)
+ n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_Z, SWIZZLE_NIL);
+
+ return n;
}
}
@@ -2556,7 +2954,7 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
* Gen code for array indexing.
*/
static slang_ir_node *
-_slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper)
+_slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper)
{
slang_typeinfo array_ti;
@@ -2573,7 +2971,7 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper)
index = (GLint) oper->children[1].literal[0];
if (oper->children[1].type != SLANG_OPER_LITERAL_INT ||
- index >= max) {
+ index >= (GLint) max) {
slang_info_log_error(A->log, "Invalid array index for vector type");
return NULL;
}
@@ -2589,6 +2987,7 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper)
/*n->Store = _slang_clone_ir_storage_swz(n->Store, */
n->Writemask = WRITEMASK_X << index;
}
+ assert(n->Store);
return n;
}
else {
@@ -2620,21 +3019,30 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper)
index = _slang_gen_operation(A, &oper->children[1]);
if (array && index) {
/* bounds check */
- if (index->Opcode == IR_FLOAT &&
- ((int) index->Value[0] < 0 ||
- (int) index->Value[0] >= arrayLen)) {
- slang_info_log_error(A->log,
+ GLint constIndex = 0;
+ if (index->Opcode == IR_FLOAT) {
+ constIndex = (int) index->Value[0];
+ if (constIndex < 0 || constIndex >= arrayLen) {
+ slang_info_log_error(A->log,
"Array index out of bounds (index=%d size=%d)",
- (int) index->Value[0], arrayLen);
- _slang_free_ir_tree(array);
- _slang_free_ir_tree(index);
+ constIndex, arrayLen);
+ _slang_free_ir_tree(array);
+ _slang_free_ir_tree(index);
+ return NULL;
+ }
+ }
+
+ if (!array->Store) {
+ slang_info_log_error(A->log, "Invalid array");
return NULL;
}
elem = new_node2(IR_ELEMENT, array, index);
- elem->Store = _slang_new_ir_storage(array->Store->File,
- array->Store->Index,
- elemSize);
+ elem->Store = _slang_new_ir_storage_relative(constIndex,
+ elemSize,
+ array->Store);
+
+ assert(elem->Store->Parent);
/* XXX try to do some array bounds checking here */
return elem;
}
@@ -2647,6 +3055,39 @@ _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper)
}
+#if 0
+static void
+print_vars(slang_variable_scope *s)
+{
+ int i;
+ printf("vars: ");
+ for (i = 0; i < s->num_variables; i++) {
+ printf("%s %d, \n",
+ (char*) s->variables[i]->a_name,
+ s->variables[i]->declared);
+ }
+
+ printf("\n");
+}
+#endif
+
+
+#if 0
+static void
+_slang_undeclare_vars(slang_variable_scope *locals)
+{
+ if (locals->num_variables > 0) {
+ int i;
+ for (i = 0; i < locals->num_variables; i++) {
+ slang_variable *v = locals->variables[i];
+ printf("undeclare %s at %p\n", (char*) v->a_name, v);
+ v->declared = GL_FALSE;
+ }
+ }
+}
+#endif
+
+
/**
* Generate IR tree for a slang_operation (AST node)
*/
@@ -2666,6 +3107,9 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
_slang_pop_var_table(A->vartable);
+ /*_slang_undeclare_vars(oper->locals);*/
+ /*print_vars(oper->locals);*/
+
if (n)
n = new_node1(IR_SCOPE, n);
return n;
@@ -2688,26 +3132,6 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
tree = new_seq(tree, n);
}
-#if 00
- if (oper->locals->num_variables > 0) {
- int i;
- /*
- printf("\n****** Deallocate vars in scope!\n");
- */
- for (i = 0; i < oper->locals->num_variables; i++) {
- slang_variable *v = oper->locals->variables + i;
- if (v->aux) {
- slang_ir_storage *store = (slang_ir_storage *) v->aux;
- /*
- printf(" Deallocate var %s\n", (char*) v->a_name);
- */
- assert(store->File == PROGRAM_TEMPORARY);
- assert(store->Index >= 0);
- _slang_free_temp(A->vartable, store->Index, store->Size);
- }
- }
- }
-#endif
return tree;
}
else {
@@ -2808,14 +3232,14 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
{
slang_ir_node *n;
assert(oper->num_children == 2);
- n = _slang_gen_function_call_name(A, "+=", oper, &oper->children[0]);
+ n = _slang_gen_function_call_name(A, "+=", oper, NULL);
return n;
}
case SLANG_OPER_SUBASSIGN:
{
slang_ir_node *n;
assert(oper->num_children == 2);
- n = _slang_gen_function_call_name(A, "-=", oper, &oper->children[0]);
+ n = _slang_gen_function_call_name(A, "-=", oper, NULL);
return n;
}
break;
@@ -2823,14 +3247,14 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
{
slang_ir_node *n;
assert(oper->num_children == 2);
- n = _slang_gen_function_call_name(A, "*=", oper, &oper->children[0]);
+ n = _slang_gen_function_call_name(A, "*=", oper, NULL);
return n;
}
case SLANG_OPER_DIVASSIGN:
{
slang_ir_node *n;
assert(oper->num_children == 2);
- n = _slang_gen_function_call_name(A, "/=", oper, &oper->children[0]);
+ n = _slang_gen_function_call_name(A, "/=", oper, NULL);
return n;
}
case SLANG_OPER_LOGICALAND:
@@ -2873,9 +3297,9 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
case SLANG_OPER_IF:
return _slang_gen_if(A, oper);
case SLANG_OPER_FIELD:
- return _slang_gen_field(A, oper);
+ return _slang_gen_struct_field(A, oper);
case SLANG_OPER_SUBSCRIPT:
- return _slang_gen_subscript(A, oper);
+ return _slang_gen_array_element(A, oper);
case SLANG_OPER_LITERAL_FLOAT:
/* fall-through */
case SLANG_OPER_LITERAL_INT:
@@ -2942,6 +3366,23 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
}
+/**
+ * Compute total size of array give size of element, number of elements.
+ */
+static GLint
+array_size(GLint baseSize, GLint arrayLen)
+{
+ GLint total;
+ if (arrayLen > 1) {
+ /* round up base type to multiple of 4 */
+ total = ((baseSize + 3) & ~0x3) * MAX2(arrayLen, 1);
+ }
+ else {
+ total = baseSize;
+ }
+ return total;
+}
+
/**
* Called by compiler when a global variable has been parsed/compiled.
@@ -2967,6 +3408,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
int dbg = 0;
const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
const GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
+ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
if (texIndex != -1) {
/* This is a texture sampler variable...
@@ -2980,8 +3422,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
else if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
/* Uniform variable */
- const GLint size = _slang_sizeof_type_specifier(&var->type.specifier)
- * MAX2(var->array_len, 1);
+ const GLint totalSize = array_size(size, var->array_len);
+ const GLuint swizzle = _slang_var_swizzle(totalSize, 0);
if (prog) {
/* user-defined uniform */
if (datatype == GL_NONE) {
@@ -3010,8 +3452,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
else {
GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName,
- size, datatype);
- store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
+ totalSize, datatype);
+ store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc,
+ totalSize, swizzle);
}
}
else {
@@ -3019,34 +3462,40 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
/* We know it's a uniform, but don't allocate storage unless
* it's really used.
*/
- store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size);
+ store = _slang_new_ir_storage_swz(PROGRAM_STATE_VAR, -1,
+ totalSize, swizzle);
}
- if (dbg) printf("UNIFORM (sz %d) ", size);
+ if (dbg) printf("UNIFORM (sz %d) ", totalSize);
}
else if (var->type.qualifier == SLANG_QUAL_VARYING) {
- const GLint size = 4; /* XXX fix */
if (prog) {
/* user-defined varying */
GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size);
- store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size);
+ GLuint swizzle = _slang_var_swizzle(size, 0);
+ store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc,
+ size, swizzle);
}
else {
/* pre-defined varying, like gl_Color or gl_TexCoord */
if (type == SLANG_UNIT_FRAGMENT_BUILTIN) {
+ /* fragment program input */
GLuint swizzle;
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
&swizzle);
assert(index >= 0);
- store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
- store->Swizzle = swizzle;
assert(index < FRAG_ATTRIB_MAX);
+ store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index,
+ size, swizzle);
}
else {
+ /* vertex program output */
GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
+ GLuint swizzle = _slang_var_swizzle(size, 0);
assert(index >= 0);
- assert(type == SLANG_UNIT_VERTEX_BUILTIN);
- store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
assert(index < VERT_RESULT_MAX);
+ assert(type == SLANG_UNIT_VERTEX_BUILTIN);
+ store = _slang_new_ir_storage_swz(PROGRAM_OUTPUT, index,
+ size, swizzle);
}
if (dbg) printf("V/F ");
}
@@ -3055,10 +3504,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
else if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE) {
if (prog) {
/* user-defined vertex attribute */
- const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
const GLint attr = -1; /* unknown */
GLint index = _mesa_add_attribute(prog->Attributes, varName,
- size, attr);
+ size, datatype, attr);
assert(index >= 0);
store = _slang_new_ir_storage(PROGRAM_INPUT,
VERT_ATTRIB_GENERIC0 + index, size);
@@ -3068,10 +3516,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
GLuint swizzle;
GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB,
&swizzle);
- GLint size = 4; /* XXX? */
assert(index >= 0);
- store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
- store->Swizzle = swizzle;
+ store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
}
if (dbg) printf("ATTRIB ");
}
@@ -3079,28 +3525,24 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
&swizzle);
- GLint size = 4; /* XXX? */
- store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
- store->Swizzle = swizzle;
+ store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
if (dbg) printf("INPUT ");
}
else if (var->type.qualifier == SLANG_QUAL_FIXEDOUTPUT) {
if (type == SLANG_UNIT_VERTEX_BUILTIN) {
GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
- GLint size = 4; /* XXX? */
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
}
else {
GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB);
- GLint size = 4; /* XXX? */
+ GLint specialSize = 4; /* treat all fragment outputs as float[4] */
assert(type == SLANG_UNIT_FRAGMENT_BUILTIN);
- store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
+ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, specialSize);
}
if (dbg) printf("OUTPUT ");
}
else if (var->type.qualifier == SLANG_QUAL_CONST && !prog) {
/* pre-defined global constant, like gl_MaxLights */
- const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
if (dbg) printf("CONST ");
}
@@ -3140,6 +3582,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
if (store)
var->aux = store; /* save var's storage info */
+ var->declared = GL_TRUE;
+
return success;
}
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 20bca01c46..82df9b95d3 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -56,6 +56,9 @@
*/
+/** re-defined below, should be the same though */
+#define TYPE_SPECIFIER_COUNT 32
+
/**
* Allocate storage for a variable of 'size' bytes from given pool.
@@ -129,6 +132,7 @@ typedef struct slang_parse_ctx_
GLboolean global_scope; /**< Is object being declared a global? */
slang_atom_pool *atoms;
slang_unit_type type; /**< Vertex vs. Fragment */
+ GLuint version; /**< user-specified (or default) #version */
} slang_parse_ctx;
/* slang_output_ctx */
@@ -141,6 +145,7 @@ typedef struct slang_output_ctx_
slang_var_pool *global_pool;
struct gl_program *program;
slang_var_table *vartable;
+ GLuint default_precision[TYPE_SPECIFIER_COUNT];
} slang_output_ctx;
/* _slang_compile() */
@@ -332,9 +337,10 @@ convert_to_array(slang_parse_ctx * C, slang_variable * var,
static GLboolean
parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O,
- slang_variable * var, const slang_type_specifier * sp)
+ slang_variable * var, slang_atom a_name,
+ const slang_type_specifier * sp)
{
- var->a_name = parse_identifier(C);
+ var->a_name = a_name;
if (var->a_name == SLANG_ATOM_NULL)
return GL_FALSE;
@@ -367,12 +373,19 @@ parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
do {
+ slang_atom a_name;
slang_variable *var = slang_variable_scope_grow(st->fields);
if (!var) {
slang_info_log_memory(C->L);
return 0;
}
- if (!parse_struct_field_var(C, &o, var, sp))
+ a_name = parse_identifier(C);
+ if (_slang_locate_variable(st->fields, a_name, GL_FALSE)) {
+ slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name);
+ return 0;
+ }
+
+ if (!parse_struct_field_var(C, &o, var, a_name, sp))
return 0;
}
while (*C->I++ != FIELD_NONE);
@@ -525,7 +538,7 @@ parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual)
#define TYPE_SPECIFIER_MAT42 29
#define TYPE_SPECIFIER_MAT34 30
#define TYPE_SPECIFIER_MAT43 31
-
+#define TYPE_SPECIFIER_COUNT 32
static int
parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O,
@@ -1574,11 +1587,22 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
const slang_fully_specified_type * type)
{
slang_variable *var;
+ slang_atom a_name;
/* empty init declatator (without name, e.g. "float ;") */
if (*C->I++ == VARIABLE_NONE)
return 1;
+ a_name = parse_identifier(C);
+
+ /* check if name is already in this scope */
+ if (_slang_locate_variable(O->vars, a_name, GL_FALSE)) {
+ slang_info_log_error(C->L,
+ "declaration of '%s' conflicts with previous declaration",
+ (char *) a_name);
+ return 0;
+ }
+
/* make room for the new variable and initialize it */
var = slang_variable_scope_grow(O->vars);
if (!var) {
@@ -1588,7 +1612,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
/* copy the declarator qualifier type, parse the identifier */
var->type.qualifier = type->qualifier;
- var->a_name = parse_identifier(C);
+ var->a_name = a_name;
if (var->a_name == SLANG_ATOM_NULL)
return 0;
@@ -1652,6 +1676,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.space.vars = O->vars;
A.program = O->program;
A.vartable = O->vartable;
+ A.log = C->L;
A.curFuncEndLabel = NULL;
if (!_slang_codegen_global_variable(&A, var, C->type))
return 0;
@@ -1817,14 +1842,115 @@ parse_declaration(slang_parse_ctx * C, slang_output_ctx * O)
return 1;
}
-/* external declaration */
+
+#define PRECISION_LOW 0
+#define PRECISION_MEDIUM 1
+#define PRECISION_HIGH 2
+
+static int
+parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O)
+{
+#if FEATURE_es2_glsl
+ int precision, type;
+
+ precision = *C->I++;
+ switch (precision) {
+ case PRECISION_LOW:
+ case PRECISION_MEDIUM:
+ case PRECISION_HIGH:
+ /* OK */
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected precision %d at %s:%d\n",
+ precision, __FILE__, __LINE__);
+ return 0;
+ }
+
+ type = *C->I++;
+ switch (type) {
+ case TYPE_SPECIFIER_FLOAT:
+ case TYPE_SPECIFIER_INT:
+ case TYPE_SPECIFIER_SAMPLER1D:
+ case TYPE_SPECIFIER_SAMPLER2D:
+ case TYPE_SPECIFIER_SAMPLER3D:
+ case TYPE_SPECIFIER_SAMPLERCUBE:
+ case TYPE_SPECIFIER_SAMPLER1DSHADOW:
+ case TYPE_SPECIFIER_SAMPLER2DSHADOW:
+ case TYPE_SPECIFIER_SAMPLER2DRECT:
+ case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW:
+ /* OK */
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected type %d at %s:%d\n",
+ type, __FILE__, __LINE__);
+ return 0;
+ }
+
+ assert(type < TYPE_SPECIFIER_COUNT);
+ O->default_precision[type] = precision;
+
+ return 1;
+#else
+ slang_info_log_error(C->L, "syntax error at \"precision\"");
+ return 0;
+#endif
+}
+
+
+/**
+ * Initialize the default precision for all types.
+ * XXX this info isn't used yet.
+ */
+static void
+init_default_precision(slang_output_ctx *O, slang_unit_type type)
+{
+ GLuint i;
+ for (i = 0; i < TYPE_SPECIFIER_COUNT; i++) {
+#if FEATURE_es2_glsl
+ O->default_precision[i] = PRECISION_LOW;
+#else
+ O->default_precision[i] = PRECISION_HIGH;
+#endif
+ }
+#if FEATURE_es2_glsl
+ if (type == SLANG_UNIT_VERTEX_SHADER) {
+ O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH;
+ O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH;
+ }
+ else {
+ O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM;
+ }
+#endif
+}
+
+
+static int
+parse_invariant(slang_parse_ctx * C, slang_output_ctx * O)
+{
+ if (C->version >= 120 || FEATURE_es2_glsl) {
+ slang_atom *a = parse_identifier(C);
+ /* XXX not doing anything with this var yet */
+ /*printf("ID: %s\n", (char*) a);*/
+ return a ? 1 : 0;
+ }
+ else {
+ slang_info_log_error(C->L, "syntax error at \"invariant\"");
+ return 0;
+ }
+}
+
+
+/* external declaration or default precision specifier */
#define EXTERNAL_NULL 0
#define EXTERNAL_FUNCTION_DEFINITION 1
#define EXTERNAL_DECLARATION 2
+#define DEFAULT_PRECISION 3
+#define INVARIANT_STMT 4
+
static GLboolean
parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
- struct gl_program *program)
+ struct gl_shader *shader)
{
GET_CURRENT_CONTEXT(ctx);
slang_output_ctx o;
@@ -1843,11 +1969,12 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
}
/* setup output context */
+ init_default_precision(&o, unit->type);
o.funs = &unit->funs;
o.structs = &unit->structs;
o.vars = &unit->vars;
o.global_pool = &unit->object->varpool;
- o.program = program;
+ o.program = shader ? shader->Program : NULL;
o.vartable = _slang_new_var_table(maxRegs);
_slang_push_var_table(o.vartable);
@@ -1868,6 +1995,12 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
case EXTERNAL_DECLARATION:
success = parse_declaration(C, &o);
break;
+ case DEFAULT_PRECISION:
+ success = parse_default_precision(C, &o);
+ break;
+ case INVARIANT_STMT:
+ success = parse_invariant(C, &o);
+ break;
default:
success = GL_FALSE;
}
@@ -1894,6 +2027,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
_slang_codegen_function(&A, mainFunc);
+ shader->Main = GL_TRUE; /* this shader defines main() */
}
_slang_pop_var_table(o.vartable);
@@ -1904,9 +2038,10 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
static GLboolean
compile_binary(const byte * prod, slang_code_unit * unit,
+ GLuint version,
slang_unit_type type, slang_info_log * infolog,
slang_code_unit * builtin, slang_code_unit * downlink,
- struct gl_program *program)
+ struct gl_shader *shader)
{
slang_parse_ctx C;
@@ -1919,6 +2054,7 @@ compile_binary(const byte * prod, slang_code_unit * unit,
C.global_scope = GL_TRUE;
C.atoms = &unit->object->atompool;
C.type = type;
+ C.version = version;
if (!check_revision(&C))
return GL_FALSE;
@@ -1930,22 +2066,24 @@ compile_binary(const byte * prod, slang_code_unit * unit,
}
/* parse translation unit */
- return parse_code_unit(&C, unit, program);
+ return parse_code_unit(&C, unit, shader);
}
static GLboolean
compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
slang_unit_type type, slang_info_log * infolog,
slang_code_unit * builtin,
- struct gl_program *program)
+ struct gl_shader *shader)
{
byte *prod;
GLuint size, start, version;
slang_string preprocessed;
- int maxVersion;
+ GLuint maxVersion;
#if FEATURE_ARB_shading_language_120
maxVersion = 120;
+#elif FEATURE_es2_glsl
+ maxVersion = 100;
#else
maxVersion = 110;
#endif
@@ -1995,9 +2133,9 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
slang_string_free(&preprocessed);
/* Syntax is okay - translate it to internal representation. */
- if (!compile_binary(prod, unit, type, infolog, builtin,
+ if (!compile_binary(prod, unit, version, type, infolog, builtin,
&builtin[SLANG_BUILTIN_TOTAL - 1],
- program)) {
+ shader)) {
grammar_alloc_free(prod);
return GL_FALSE;
}
@@ -2036,9 +2174,10 @@ static const byte slang_vertex_builtin_gc[] = {
static GLboolean
compile_object(grammar * id, const char *source, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
- struct gl_program *program)
+ struct gl_shader *shader)
{
slang_code_unit *builtins = NULL;
+ GLuint base_version = 110;
/* load GLSL grammar */
*id = grammar_load_from_text((const byte *) (slang_shader_syn));
@@ -2066,6 +2205,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
/* compile core functionality first */
if (!compile_binary(slang_core_gc,
&object->builtin[SLANG_BUILTIN_CORE],
+ base_version,
SLANG_UNIT_FRAGMENT_BUILTIN, infolog,
NULL, NULL, NULL))
return GL_FALSE;
@@ -2073,6 +2213,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
#if FEATURE_ARB_shading_language_120
if (!compile_binary(slang_120_core_gc,
&object->builtin[SLANG_BUILTIN_120_CORE],
+ 120,
SLANG_UNIT_FRAGMENT_BUILTIN, infolog,
NULL, &object->builtin[SLANG_BUILTIN_CORE], NULL))
return GL_FALSE;
@@ -2081,6 +2222,11 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
/* compile common functions and variables, link to core */
if (!compile_binary(slang_common_builtin_gc,
&object->builtin[SLANG_BUILTIN_COMMON],
+#if FEATURE_ARB_shading_language_120
+ 120,
+#else
+ base_version,
+#endif
SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL,
#if FEATURE_ARB_shading_language_120
&object->builtin[SLANG_BUILTIN_120_CORE],
@@ -2094,12 +2240,14 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
if (type == SLANG_UNIT_FRAGMENT_SHADER) {
if (!compile_binary(slang_fragment_builtin_gc,
&object->builtin[SLANG_BUILTIN_TARGET],
+ base_version,
SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL,
&object->builtin[SLANG_BUILTIN_COMMON], NULL))
return GL_FALSE;
#if FEATURE_ARB_shading_language_120
if (!compile_binary(slang_120_fragment_gc,
&object->builtin[SLANG_BUILTIN_TARGET],
+ 120,
SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL,
&object->builtin[SLANG_BUILTIN_COMMON], NULL))
return GL_FALSE;
@@ -2108,6 +2256,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
else if (type == SLANG_UNIT_VERTEX_SHADER) {
if (!compile_binary(slang_vertex_builtin_gc,
&object->builtin[SLANG_BUILTIN_TARGET],
+ base_version,
SLANG_UNIT_VERTEX_BUILTIN, infolog, NULL,
&object->builtin[SLANG_BUILTIN_COMMON], NULL))
return GL_FALSE;
@@ -2124,7 +2273,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
/* compile the actual shader - pass-in built-in library for external shader */
return compile_with_grammar(*id, source, &object->unit, type, infolog,
- builtins, program);
+ builtins, shader);
}
@@ -2133,7 +2282,6 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
struct gl_shader *shader)
{
- struct gl_program *program = shader->Programs[0];
GLboolean success;
grammar id = 0;
@@ -2143,12 +2291,12 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
_mesa_printf("************************************\n");
#endif
- assert(program);
+ assert(shader->Program);
_slang_code_object_dtr(object);
_slang_code_object_ctr(object);
- success = compile_object(&id, shader->Source, object, type, infolog, program);
+ success = compile_object(&id, shader->Source, object, type, infolog, shader);
if (id != 0)
grammar_destroy(id);
if (!success)
@@ -2180,21 +2328,18 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
ctx->Shader.MemPool = _slang_new_mempool(1024*1024);
- /* XXX temporary hack */
- if (!shader->Programs) {
+ shader->Main = GL_FALSE;
+
+ if (!shader->Program) {
GLenum progTarget;
if (shader->Type == GL_VERTEX_SHADER)
progTarget = GL_VERTEX_PROGRAM_ARB;
else
progTarget = GL_FRAGMENT_PROGRAM_ARB;
- shader->Programs
- = (struct gl_program **) malloc(sizeof(struct gl_program*));
- shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1);
- shader->NumPrograms = 1;
-
- shader->Programs[0]->Parameters = _mesa_new_parameter_list();
- shader->Programs[0]->Varying = _mesa_new_parameter_list();
- shader->Programs[0]->Attributes = _mesa_new_parameter_list();
+ shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1);
+ shader->Program->Parameters = _mesa_new_parameter_list();
+ shader->Program->Varying = _mesa_new_parameter_list();
+ shader->Program->Attributes = _mesa_new_parameter_list();
}
slang_info_log_construct(&info_log);
@@ -2227,13 +2372,13 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
/* remove any reads of varying (output) registers */
#if 0
printf("Pre-remove output reads:\n");
- _mesa_print_program(shader->Programs[0]);
+ _mesa_print_program(shader->Programs);
#endif
- _mesa_remove_output_reads(shader->Programs[0], PROGRAM_VARYING);
- _mesa_remove_output_reads(shader->Programs[0], PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
+ _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
#if 0
printf("Post-remove output reads:\n");
- _mesa_print_program(shader->Programs[0]);
+ _mesa_print_program(shader->Programs);
#endif
}
diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c
index b18e08d2ae..4d2fd5b666 100644
--- a/src/mesa/shader/slang/slang_compile_operation.c
+++ b/src/mesa/shader/slang/slang_compile_operation.c
@@ -69,8 +69,31 @@ slang_operation_destruct(slang_operation * oper)
oper->locals = NULL;
}
+
+/**
+ * Recursively traverse 'oper', replacing occurances of 'oldScope' with
+ * 'newScope' in the oper->locals->outer_scope field.
+ */
+void
+slang_replace_scope(slang_operation *oper,
+ slang_variable_scope *oldScope,
+ slang_variable_scope *newScope)
+{
+ GLuint i;
+ if (oper->locals != newScope &&
+ oper->locals->outer_scope == oldScope) {
+ oper->locals->outer_scope = newScope;
+ }
+ for (i = 0; i < oper->num_children; i++) {
+ slang_replace_scope(&oper->children[i], oldScope, newScope);
+ }
+}
+
+
/**
* Recursively copy a slang_operation node.
+ * \param x copy target
+ * \param y copy source
* \return GL_TRUE for success, GL_FALSE if failure
*/
GLboolean
@@ -121,6 +144,14 @@ slang_operation_copy(slang_operation * x, const slang_operation * y)
#endif
slang_operation_destruct(x);
*x = z;
+
+ /* If this operation declares a new scope, we need to make sure
+ * all children point to it, not the original operation's scope!
+ */
+ if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE) {
+ slang_replace_scope(x, y->locals, x->locals);
+ }
+
return GL_TRUE;
}
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h
index d5cbe779a6..4f92aa9a08 100644
--- a/src/mesa/shader/slang/slang_compile_operation.h
+++ b/src/mesa/shader/slang/slang_compile_operation.h
@@ -128,6 +128,11 @@ slang_operation_construct(slang_operation *);
extern void
slang_operation_destruct(slang_operation *);
+extern void
+slang_replace_scope(slang_operation *oper,
+ slang_variable_scope *oldScope,
+ slang_variable_scope *newScope);
+
extern GLboolean
slang_operation_copy(slang_operation *, const slang_operation *);
diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c
index 97a34d24fe..063db37709 100644
--- a/src/mesa/shader/slang/slang_compile_struct.c
+++ b/src/mesa/shader/slang/slang_compile_struct.c
@@ -115,6 +115,7 @@ slang_struct_construct(slang_struct * stru)
return 0;
}
_slang_struct_scope_ctr(stru->structs);
+ stru->constructor = NULL;
return 1;
}
@@ -123,7 +124,8 @@ slang_struct_destruct(slang_struct * stru)
{
slang_variable_scope_destruct(stru->fields);
_slang_free(stru->fields);
- slang_struct_scope_destruct(stru->structs);
+ if (stru->structs)
+ slang_struct_scope_destruct(stru->structs);
_slang_free(stru->structs);
}
diff --git a/src/mesa/shader/slang/slang_compile_struct.h b/src/mesa/shader/slang/slang_compile_struct.h
index 79e6306616..90c5512f4d 100644
--- a/src/mesa/shader/slang/slang_compile_struct.h
+++ b/src/mesa/shader/slang/slang_compile_struct.h
@@ -29,11 +29,13 @@
extern "C" {
#endif
+struct slang_function_;
+
typedef struct slang_struct_scope_
{
- struct slang_struct_ *structs;
+ struct slang_struct_ *structs;
GLuint num_structs;
- struct slang_struct_scope_ *outer_scope;
+ struct slang_struct_scope_ *outer_scope;
} slang_struct_scope;
extern GLvoid
@@ -45,9 +47,10 @@ struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom,
typedef struct slang_struct_
{
- slang_atom a_name;
- struct slang_variable_scope_ *fields;
- slang_struct_scope *structs;
+ slang_atom a_name;
+ struct slang_variable_scope_ *fields;
+ slang_struct_scope *structs;
+ struct slang_function_ *constructor;
} slang_struct;
int slang_struct_construct (slang_struct *);
diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c
index d53255075f..09ad26f62f 100644
--- a/src/mesa/shader/slang/slang_compile_variable.c
+++ b/src/mesa/shader/slang/slang_compile_variable.c
@@ -267,6 +267,7 @@ slang_variable_construct(slang_variable * var)
var->size = 0;
var->isTemp = GL_FALSE;
var->aux = NULL;
+ var->declared = 0;
return 1;
}
@@ -325,16 +326,23 @@ slang_variable_copy(slang_variable * x, const slang_variable * y)
}
+/**
+ * Search for named variable in given scope.
+ * \param all if true, search parent scopes too.
+ */
slang_variable *
_slang_locate_variable(const slang_variable_scope * scope,
const slang_atom a_name, GLboolean all)
{
- GLuint i;
-
- for (i = 0; i < scope->num_variables; i++)
- if (a_name == scope->variables[i]->a_name)
- return scope->variables[i];
- if (all && scope->outer_scope != NULL)
- return _slang_locate_variable(scope->outer_scope, a_name, 1);
+ while (scope) {
+ GLuint i;
+ for (i = 0; i < scope->num_variables; i++)
+ if (a_name == scope->variables[i]->a_name)
+ return scope->variables[i];
+ if (all)
+ scope = scope->outer_scope;
+ else
+ scope = NULL;
+ }
return NULL;
}
diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h
index d3691f0f51..9b0f85859a 100644
--- a/src/mesa/shader/slang/slang_compile_variable.h
+++ b/src/mesa/shader/slang/slang_compile_variable.h
@@ -80,6 +80,7 @@ typedef struct slang_variable_
GLuint address; /**< Storage location */
GLuint size; /**< Variable's size in bytes */
GLboolean isTemp; /**< a named temporary (__resultTmp) */
+ GLboolean declared; /**< for debug */
void *aux; /**< Used during code gen */
} slang_variable;
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index c997c11a7d..9991a7caee 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -126,21 +126,6 @@ _slang_swizzle_swizzle(GLuint swz1, GLuint swz2)
}
-slang_ir_storage *
-_slang_new_ir_storage(enum register_file file, GLint index, GLint size)
-{
- slang_ir_storage *st;
- st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage));
- if (st) {
- st->File = file;
- st->Index = index;
- st->Size = size;
- st->Swizzle = SWIZZLE_NOOP;
- }
- return st;
-}
-
-
/**
* Allocate temporary storage for an intermediate result (such as for
* a multiply or add, etc.
@@ -176,14 +161,45 @@ free_temp_storage(slang_var_table *vt, slang_ir_node *n)
if (_slang_is_temp(vt, n->Store)) {
_slang_free_temp(vt, n->Store);
n->Store->Index = -1;
- n->Store->Size = -1;
- /*_mesa_free(n->Store);*/ /* XXX leak */
- n->Store = NULL;
+ n->Store = NULL; /* XXX this may not be needed */
}
}
}
+
+/**
+ * Remove any SWIZZLE_NIL terms from given swizzle mask.
+ * For a swizzle like .z??? generate .zzzz (replicate single component).
+ * Else, for .wx?? generate .wxzw (insert default component for the position).
+ */
+static GLuint
+fix_swizzle(GLuint swizzle)
+{
+ GLuint c0 = GET_SWZ(swizzle, 0),
+ c1 = GET_SWZ(swizzle, 1),
+ c2 = GET_SWZ(swizzle, 2),
+ c3 = GET_SWZ(swizzle, 3);
+ if (c1 == SWIZZLE_NIL && c2 == SWIZZLE_NIL && c3 == SWIZZLE_NIL) {
+ /* smear first component across all positions */
+ c1 = c2 = c3 = c0;
+ }
+ else {
+ /* insert default swizzle components */
+ if (c0 == SWIZZLE_NIL)
+ c0 = SWIZZLE_X;
+ if (c1 == SWIZZLE_NIL)
+ c1 = SWIZZLE_Y;
+ if (c2 == SWIZZLE_NIL)
+ c2 = SWIZZLE_Z;
+ if (c3 == SWIZZLE_NIL)
+ c3 = SWIZZLE_W;
+ }
+ return MAKE_SWIZZLE4(c0, c1, c2, c3);
+}
+
+
+
/**
* Convert IR storage to an instruction dst register.
*/
@@ -191,14 +207,28 @@ static void
storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st,
GLuint writemask)
{
- assert(st->Index >= 0);
- dst->File = st->File;
- dst->Index = st->Index;
+ const GLint size = st->Size;
+ GLint index = st->Index;
+ GLuint swizzle = st->Swizzle;
+
+ /* if this is storage relative to some parent storage, walk up the tree */
+ while (st->Parent) {
+ st = st->Parent;
+ index += st->Index;
+ swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle);
+ }
+
assert(st->File != PROGRAM_UNDEFINED);
- assert(st->Size >= 1);
- assert(st->Size <= 4);
- if (st->Size == 1) {
- GLuint comp = GET_SWZ(st->Swizzle, 0);
+ dst->File = st->File;
+
+ assert(index >= 0);
+ dst->Index = index;
+
+ assert(size >= 1);
+ assert(size <= 4);
+
+ if (size == 1) {
+ GLuint comp = GET_SWZ(swizzle, 0);
assert(comp < 4);
dst->WriteMask = WRITEMASK_X << comp;
}
@@ -214,28 +244,38 @@ storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st,
static void
storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st)
{
- static const GLuint defaultSwizzle[4] = {
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
- };
+ const GLboolean relAddr = st->RelAddr;
+ GLint index = st->Index;
+ GLuint swizzle = st->Swizzle;
+
+ /* if this is storage relative to some parent storage, walk up the tree */
+ while (st->Parent) {
+ st = st->Parent;
+ index += st->Index;
+ swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle);
+ }
+
assert(st->File >= 0);
+#if 1 /* XXX temporary */
+ if (st->File == PROGRAM_UNDEFINED) {
+ slang_ir_storage *st0 = (slang_ir_storage *) st;
+ st0->File = PROGRAM_TEMPORARY;
+ }
+#endif
assert(st->File < PROGRAM_UNDEFINED);
- assert(st->Size >= 1);
- assert(st->Size <= 4);
src->File = st->File;
- src->Index = st->Index;
- src->RelAddr = st->RelAddr;
- if (st->Swizzle != SWIZZLE_NOOP)
- src->Swizzle = st->Swizzle;
- else
- src->Swizzle = defaultSwizzle[st->Size - 1]; /*XXX really need this?*/
- assert(GET_SWZ(src->Swizzle, 0) <= 3);
- assert(GET_SWZ(src->Swizzle, 1) <= 3);
- assert(GET_SWZ(src->Swizzle, 2) <= 3);
- assert(GET_SWZ(src->Swizzle, 3) <= 3);
+ assert(index >= 0);
+ src->Index = index;
+
+ swizzle = fix_swizzle(swizzle);
+ assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W);
+ assert(GET_SWZ(swizzle, 1) <= SWIZZLE_W);
+ assert(GET_SWZ(swizzle, 2) <= SWIZZLE_W);
+ assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W);
+ src->Swizzle = swizzle;
+
+ src->RelAddr = relAddr;
}
@@ -545,10 +585,17 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n)
/* result storage */
if (!n->Store) {
- GLint size = n->Children[0]->Store
- ? n->Children[0]->Store->Size : info->ResultSize;
+ GLint size = info->ResultSize;
if (!alloc_temp_storage(emitInfo, n, size))
return NULL;
+#if 0000 /* this should work, but doesn't yet */
+ if (size == 2)
+ n->Writemask = WRITEMASK_XY;
+ else if (size == 3)
+ n->Writemask = WRITEMASK_XYZ;
+ else if (size == 1)
+ n->Writemask = WRITEMASK_X << GET_SWZ(n->Store->Swizzle,0);
+#endif
}
storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
@@ -584,7 +631,11 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
emit(emitInfo, n->Children[0]);
emit(emitInfo, n->Children[1]);
- assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);
+ if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) {
+ slang_info_log_error(emitInfo->log, "invalid operands to == or !=");
+ return NULL;
+ }
+
size = n->Children[0]->Store->Size;
if (size == 1) {
@@ -653,29 +704,72 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
}
}
else {
- /* size > 4, struct compare */
-#if 0
+ /* size > 4, struct or array compare.
+ * XXX this won't work reliably for structs with padding!!
+ */
GLint i, num = (n->Children[0]->Store->Size + 3) / 4;
- /*printf("BEGIN COMPARE size %d\n", num);*/
+ slang_ir_storage accTemp;
+
+ if (!n->Store) {
+ if (!alloc_temp_storage(emitInfo, n, 4))
+ return NULL;
+ }
+
+ accTemp.Size = 4;
+ accTemp.File = PROGRAM_TEMPORARY;
+ if (!_slang_alloc_temp(emitInfo->vt, &accTemp)) {
+ return NULL;
+ /* out of temps */
+ }
+
for (i = 0; i < num; i++) {
- inst = new_instruction(emitInfo, opcode);
- inst->SrcReg[0].File = n->Children[0]->Store->File;
- inst->SrcReg[0].Index = n->Children[0]->Store->Index + i;
- inst->SrcReg[1].File = n->Children[1]->Store->File;
- inst->SrcReg[1].Index = n->Children[1]->Store->Index + i;
- inst->DstReg.File = n->Store->File;
- inst->DstReg.Index = n->Store->Index;
-
- inst->CondUpdate = 1; /* update cond code */
+ /* SNE t0, left[i], right[i] */
+ inst = new_instruction(emitInfo, OPCODE_SNE);
+ storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store);
+ storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store);
+ inst->SrcReg[0].Index += i;
+ inst->SrcReg[1].Index += i;
+ if (i == 0) {
+ inst->DstReg.File = accTemp.File;
+ inst->DstReg.Index = accTemp.Index;
+ inst->Comment = _mesa_strdup("Begin struct/array comparison");
+ }
+ else {
+ inst->DstReg.File = n->Store->File;
+ inst->DstReg.Index = n->Store->Index;
+ }
if (i > 0) {
- inst->DstReg.CondMask = COND_NE; /* update if !=0 */
+ /* ADD accTemp, accTemp, temp; # like logical-OR */
+ inst = new_instruction(emitInfo, OPCODE_ADD);
+ inst->SrcReg[0].File = accTemp.File;
+ inst->SrcReg[0].Index = accTemp.Index;
+ inst->SrcReg[1].File = n->Store->File;
+ inst->SrcReg[1].Index = n->Store->Index;
+ inst->DstReg.File = accTemp.File;
+ inst->DstReg.Index = accTemp.Index;
}
- /*_mesa_print_instruction(inst);*/
}
- storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
-#endif
- _mesa_problem(NULL, "struct comparison not implemented yet");
- inst = NULL;
+
+ /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */
+ inst = new_instruction(emitInfo, OPCODE_DP4);
+ inst->SrcReg[0].File = accTemp.File;
+ inst->SrcReg[0].Index = accTemp.Index;
+ inst->SrcReg[1].File = accTemp.File;
+ inst->SrcReg[1].Index = accTemp.Index;
+ inst->DstReg.File = n->Store->File;
+ inst->DstReg.Index = n->Store->Index;
+ inst->Comment = _mesa_strdup("End struct/array comparison");
+
+ if (n->Opcode == IR_EQUAL) {
+ /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */
+ inst = new_instruction(emitInfo, OPCODE_SEQ);
+ storage_to_src_reg(&inst->SrcReg[0], n->Store);
+ constant_to_src_reg(&inst->SrcReg[1], 0.0, emitInfo);
+ storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
+ inst->Comment = _mesa_strdup("Invert true/false");
+ }
+
+ _slang_free_temp(emitInfo->vt, &accTemp);
}
/* free temps */
@@ -927,7 +1021,7 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
/* Child[1] is the coord */
- assert(n->Children[1]->Store->File != PROGRAM_UNDEFINED);
+ /*assert(n->Children[1]->Store->File != PROGRAM_UNDEFINED);*/
assert(n->Children[1]->Store->Index >= 0);
storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store);
@@ -957,6 +1051,8 @@ emit_move(slang_emit_info *emitInfo, slang_ir_node *n)
{
struct prog_instruction *inst;
+ assert(n->Opcode == IR_MOVE);
+
/* lhs */
emit(emitInfo, n->Children[0]);
if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) {
@@ -995,8 +1091,14 @@ emit_move(slang_emit_info *emitInfo, slang_ir_node *n)
if (n->Children[1]->Opcode != IR_SWIZZLE)
_slang_free_temp(emitInfo->vt, n->Children[1]->Store);
*n->Children[1]->Store = *n->Children[0]->Store;
+
/* fixup the previous instruction (which stored the RHS result) */
assert(n->Children[0]->Store->Index >= 0);
+
+ /* use tighter writemask when possible */
+ if (n->Writemask == WRITEMASK_XYZW)
+ n->Writemask = inst->DstReg.WriteMask;
+
storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store, n->Writemask);
return inst;
}
@@ -1174,6 +1276,9 @@ emit_if(slang_emit_info *emitInfo, slang_ir_node *n)
}
}
+ if (!n->Children[0]->Store)
+ return NULL;
+
#if 0
assert(n->Children[0]->Store->Size == 1); /* a bool! */
#endif
@@ -1408,75 +1513,18 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n)
}
-
-/**
- * Remove any SWIZZLE_NIL terms from given swizzle mask (smear prev term).
- * Ex: fix_swizzle("zyNN") -> "zyyy"
- */
-static GLuint
-fix_swizzle(GLuint swizzle)
-{
- GLuint swz[4], i;
- for (i = 0; i < 4; i++) {
- swz[i] = GET_SWZ(swizzle, i);
- if (swz[i] == SWIZZLE_NIL) {
- swz[i] = swz[i - 1];
- }
- }
- return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
-}
-
-
-/**
- * Return the number of components actually named by the swizzle.
- * Recall that swizzles may have undefined/don't-care values.
- */
-static GLuint
-swizzle_size(GLuint swizzle)
-{
- GLuint size = 0, i;
- for (i = 0; i < 4; i++) {
- GLuint swz = GET_SWZ(swizzle, i);
- size += (swz >= 0 && swz <= 3);
- }
- return size;
-}
-
-
static struct prog_instruction *
emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
{
- GLuint swizzle;
struct prog_instruction *inst;
inst = emit(emitInfo, n->Children[0]);
-#ifdef DEBUG
- {
- GLuint s = n->Children[0]->Store->Swizzle;
- assert(GET_SWZ(s, 0) != SWIZZLE_NIL);
- assert(GET_SWZ(s, 1) != SWIZZLE_NIL);
- assert(GET_SWZ(s, 2) != SWIZZLE_NIL);
- assert(GET_SWZ(s, 3) != SWIZZLE_NIL);
- }
-#endif
- /* For debug: n->Var = n->Children[0]->Var; */
-
- /* "pull-up" the child's storage info, applying our swizzle info */
- n->Store->File = n->Children[0]->Store->File;
- n->Store->Index = n->Children[0]->Store->Index;
- n->Store->Size = swizzle_size(n->Store->Swizzle);
-#if 0
- printf("Emit Swizzle %s reg %d chSize %d mySize %d\n",
- _mesa_swizzle_string(n->Store->Swizzle, 0, 0),
- n->Store->Index, n->Children[0]->Store->Size,
- n->Store->Size);
-#endif
+ /* setup storage info, if needed */
+ if (!n->Store->Parent)
+ n->Store->Parent = n->Children[0]->Store;
- /* apply this swizzle to child's swizzle to get composed swizzle */
- swizzle = fix_swizzle(n->Store->Swizzle); /* remove the don't care terms */
- n->Store->Swizzle = _slang_swizzle_swizzle(n->Children[0]->Store->Swizzle,
- swizzle);
+ assert(n->Store->Parent);
return inst;
}
@@ -1489,33 +1537,61 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
static struct prog_instruction *
emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n)
{
+ slang_ir_storage *root;
+
+ assert(n->Opcode == IR_ELEMENT);
assert(n->Store);
- assert(n->Store->File != PROGRAM_UNDEFINED);
+ assert(n->Store->File == PROGRAM_UNDEFINED);
+ assert(n->Store->Parent);
assert(n->Store->Size > 0);
- if (n->Store->File == PROGRAM_STATE_VAR) {
- n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
+ root = n->Store;
+ while (root->Parent)
+ root = root->Parent;
+
+ if (root->File == PROGRAM_STATE_VAR) {
+ GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
+ assert(n->Store->Index == index);
return NULL;
}
+ /* do codegen for array */
+ emit(emitInfo, n->Children[0]);
+
if (n->Children[1]->Opcode == IR_FLOAT) {
- /* Constant index */
- const GLint arrayAddr = n->Children[0]->Store->Index;
- const GLint index = (GLint) n->Children[1]->Value[0];
- n->Store->Index = arrayAddr + index;
+ /* Constant array index.
+ * Set Store's index to be the offset of the array element in
+ * the register file.
+ */
+ const GLint element = (GLint) n->Children[1]->Value[0];
+ const GLint sz = (n->Store->Size + 3) / 4; /* size in slots/registers */
+
+ n->Store->Index = sz * element;
+ assert(n->Store->Parent);
}
else {
- /* Variable index*/
+ /* Variable array index */
struct prog_instruction *inst;
+
+ /* do codegen for array index expression */
+ emit(emitInfo, n->Children[1]);
+
inst = new_instruction(emitInfo, OPCODE_ARL);
+
storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store);
+
inst->DstReg.File = PROGRAM_ADDRESS;
+ inst->DstReg.Index = 0; /* always address register [0] */
inst->Comment = _mesa_strdup("ARL ADDR");
+
n->Store->RelAddr = GL_TRUE;
- n->Store->Index = inst->DstReg.Index;/*index of the array*/
- inst->DstReg.Index = 0; /*addr index is always 0*/
}
+
+ /* if array element size is one, make sure we only access X */
+ if (n->Store->Size == 1)
+ n->Store->Swizzle = SWIZZLE_XXXX;
+
return NULL; /* no instruction */
}
@@ -1526,25 +1602,27 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n)
static struct prog_instruction *
emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n)
{
- if (n->Store->File == PROGRAM_STATE_VAR) {
- n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
- if (n->Store->Index < 0) {
+ slang_ir_storage *root = n->Store;
+
+ assert(n->Opcode == IR_FIELD);
+
+ while (root->Parent)
+ root = root->Parent;
+
+ /* If this is the field of a state var, allocate constant/uniform
+ * storage for it now if we haven't already.
+ * Note that we allocate storage (uniform/constant slots) for state
+ * variables here rather than at declaration time so we only allocate
+ * space for the ones that we actually use!
+ */
+ if (root->File == PROGRAM_STATE_VAR) {
+ root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
+ if (root->Index < 0) {
slang_info_log_error(emitInfo->log, "Error parsing state variable");
return NULL;
}
}
- else {
- GLint offset = n->FieldOffset / 4;
- assert(n->Children[0]->Store->Index >= 0);
- n->Store->Index = n->Children[0]->Store->Index + offset;
- if (n->Store->Size == 1) {
- GLint swz = n->FieldOffset % 4;
- n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz);
- }
- else {
- n->Store->Swizzle = SWIZZLE_XYZW;
- }
- }
+
return NULL; /* no instruction */
}
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h
index 7d70b3311b..153e872d74 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/shader/slang/slang_emit.h
@@ -40,10 +40,6 @@ extern GLuint
_slang_swizzle_swizzle(GLuint swz1, GLuint swz2);
-extern slang_ir_storage *
-_slang_new_ir_storage(enum register_file file, GLint index, GLint size);
-
-
extern GLboolean
_slang_emit_code(slang_ir_node *n, slang_var_table *vartable,
struct gl_program *prog, GLboolean withEnd,
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c
index 16c36aad0c..a414036a36 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/shader/slang/slang_ir.c
@@ -51,6 +51,8 @@ static const slang_ir_info IrInfo[] = {
{ IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 },
{ IR_POW, "IR_POW", OPCODE_POW, 1, 2 },
{ IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 },
+ { IR_NOTEQUAL, "IR_NOTEQUAL", OPCODE_NOP, 1, 2 },
+
/* unary ops */
{ IR_I_TO_F, "IR_I_TO_F", OPCODE_NOP, 1, 1 },
{ IR_F_TO_I, "IR_F_TO_I", OPCODE_INT, 4, 1 }, /* 4 floats to 4 ints */
@@ -109,6 +111,66 @@ _slang_ir_info(slang_ir_opcode opcode)
}
+/**
+ * Return a new slang_ir_storage object.
+ */
+slang_ir_storage *
+_slang_new_ir_storage(enum register_file file, GLint index, GLint size)
+{
+ slang_ir_storage *st;
+ st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage));
+ if (st) {
+ st->File = file;
+ st->Index = index;
+ st->Size = size;
+ st->Swizzle = SWIZZLE_NOOP;
+ st->Parent = NULL;
+ }
+ return st;
+}
+
+
+/**
+ * Return a new slang_ir_storage object.
+ */
+slang_ir_storage *
+_slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size,
+ GLuint swizzle)
+{
+ slang_ir_storage *st;
+ st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage));
+ if (st) {
+ st->File = file;
+ st->Index = index;
+ st->Size = size;
+ st->Swizzle = swizzle;
+ st->Parent = NULL;
+ }
+ return st;
+}
+
+
+/**
+ * Return a new slang_ir_storage object.
+ */
+slang_ir_storage *
+_slang_new_ir_storage_relative(GLint index, GLint size,
+ slang_ir_storage *parent)
+{
+ slang_ir_storage *st;
+ st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage));
+ if (st) {
+ st->File = PROGRAM_UNDEFINED;
+ st->Index = index;
+ st->Size = size;
+ st->Swizzle = SWIZZLE_NOOP;
+ st->Parent = parent;
+ }
+ return st;
+}
+
+
+
static const char *
_slang_ir_name(slang_ir_opcode opcode)
{
@@ -116,6 +178,7 @@ _slang_ir_name(slang_ir_opcode opcode)
}
+
#if 0 /* no longer needed with mempool */
/**
* Since many IR nodes might point to the same IR storage info, we need
@@ -177,20 +240,6 @@ _slang_free_ir_tree(slang_ir_node *n)
static const char *
-swizzle_string(GLuint swizzle)
-{
- static char s[6];
- GLuint i;
- s[0] = '.';
- for (i = 1; i < 5; i++) {
- s[i] = "xyzw"[GET_SWZ(swizzle, i-1)];
- }
- s[i] = 0;
- return s;
-}
-
-
-static const char *
writemask_string(GLuint writemask)
{
static char s[6];
@@ -347,7 +396,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent)
case IR_VAR:
printf("VAR %s%s at %s store %p\n",
(n->Var ? (char *) n->Var->a_name : "TEMP"),
- swizzle_string(n->Store->Swizzle),
+ _mesa_swizzle_string(n->Store->Swizzle, 0, 0),
storage_string(n->Store), (void*) n->Store);
break;
case IR_VAR_DECL:
@@ -374,7 +423,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent)
break;
case IR_SWIZZLE:
printf("SWIZZLE %s of (store %p) \n",
- swizzle_string(n->Store->Swizzle), (void*) n->Store);
+ _mesa_swizzle_string(n->Store->Swizzle, 0, 0), (void*) n->Store);
_slang_print_ir_tree(n->Children[0], indent + 3);
break;
default:
diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h
index ba0735d64d..61ff649e5c 100644
--- a/src/mesa/shader/slang/slang_ir.h
+++ b/src/mesa/shader/slang/slang_ir.h
@@ -147,6 +147,11 @@ struct _slang_ir_storage
GLuint Swizzle;
GLint RefCount; /**< Used during IR tree delete */
GLboolean RelAddr;
+
+ /** If Parent is non-null, Index is relative to parent.
+ * The other fields are ignored.
+ */
+ struct _slang_ir_storage *Parent;
};
typedef struct _slang_ir_storage slang_ir_storage;
@@ -165,7 +170,6 @@ typedef struct slang_ir_node_
/** special fields depending on Opcode: */
const char *Field; /**< If Opcode == IR_FIELD */
- int FieldOffset; /**< If Opcode == IR_FIELD */
GLuint Writemask; /**< If Opcode == IR_MOVE */
GLfloat Value[4]; /**< If Opcode == IR_FLOAT */
slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */
@@ -193,6 +197,20 @@ extern const slang_ir_info *
_slang_ir_info(slang_ir_opcode opcode);
+extern slang_ir_storage *
+_slang_new_ir_storage(enum register_file file, GLint index, GLint size);
+
+
+extern slang_ir_storage *
+_slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size,
+ GLuint swizzle);
+
+extern slang_ir_storage *
+_slang_new_ir_storage_relative(GLint index, GLint size,
+ slang_ir_storage *parent);
+
+
+
extern void
_slang_free_ir_tree(slang_ir_node *n);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index a69cad5942..c0be6fd692 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -211,7 +211,6 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
{
GLuint i, j;
GLbitfield usedAttributes;
- GLint size = 4; /* XXX fix */
assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
@@ -253,6 +252,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
+ GLint size = prog->Attributes->Parameters[k].Size;
+ GLenum datatype = prog->Attributes->Parameters[k].DataType;
for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
@@ -261,7 +262,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
/* too many! XXX record error log */
return GL_FALSE;
}
- _mesa_add_attribute(shProg->Attributes, name, size, attr);
+ _mesa_add_attribute(shProg->Attributes, name, size, datatype,attr);
/* set the attribute as used */
usedAttributes |= 1<<attr;
@@ -276,6 +277,36 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
/**
+ * Scan program instructions to update the program's NumTemporaries field.
+ * Note: this implemenation relies on the code generator allocating
+ * temps in increasing order (0, 1, 2, ... ).
+ */
+static void
+_slang_count_temporaries(struct gl_program *prog)
+{
+ GLuint i, j;
+ GLint maxIndex = -1;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
+ if (maxIndex < inst->SrcReg[j].Index)
+ maxIndex = inst->SrcReg[j].Index;
+ }
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ if (maxIndex < inst->DstReg.Index)
+ maxIndex = inst->DstReg.Index;
+ }
+ }
+ }
+
+ prog->NumTemporaries = (GLuint) (maxIndex + 1);
+}
+
+
+/**
* Scan program instructions to update the program's InputsRead and
* OutputsWritten fields.
*/
@@ -400,15 +431,16 @@ _slang_link(GLcontext *ctx,
shProg->Varying = _mesa_new_parameter_list();
/**
- * Find attached vertex shader, fragment shader
+ * Find attached vertex, fragment shaders defining main()
*/
vertProg = NULL;
fragProg = NULL;
for (i = 0; i < shProg->NumShaders; i++) {
- if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER)
- vertProg = vertex_program(shProg->Shaders[i]->Programs[0]);
- else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER)
- fragProg = fragment_program(shProg->Shaders[i]->Programs[0]);
+ struct gl_shader *shader = shProg->Shaders[i];
+ if (shader->Type == GL_VERTEX_SHADER && shader->Main)
+ vertProg = vertex_program(shader->Program);
+ else if (shader->Type == GL_FRAGMENT_SHADER && shader->Main)
+ fragProg = fragment_program(shader->Program);
else
_mesa_problem(ctx, "unexpected shader target in slang_link()");
}
@@ -457,6 +489,7 @@ _slang_link(GLcontext *ctx,
if (shProg->VertexProgram) {
_slang_update_inputs_outputs(&shProg->VertexProgram->Base);
+ _slang_count_temporaries(&shProg->VertexProgram->Base);
if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
/* the vertex program did not compute a vertex position */
link_error(shProg,
@@ -464,8 +497,10 @@ _slang_link(GLcontext *ctx,
return;
}
}
- if (shProg->FragmentProgram)
+ if (shProg->FragmentProgram) {
+ _slang_count_temporaries(&shProg->FragmentProgram->Base);
_slang_update_inputs_outputs(&shProg->FragmentProgram->Base);
+ }
/* Check that all the varying vars needed by the fragment shader are
* actually produced by the vertex shader.
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index 1645afcc18..d3f412c211 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -729,6 +729,14 @@ expand (expand_state *e, pp_symbols *symbols)
slang_string_pushi (e->output, e->state->version);
slang_string_pushc (e->output, ' ');
}
+#if FEATURE_es2_glsl
+ else if (_mesa_strcmp (id, "GL_ES") == 0 ||
+ _mesa_strcmp (id, "GL_FRAGMENT_PRECISION_HIGH") == 0) {
+ slang_string_pushc (e->output, ' ');
+ slang_string_pushi (e->output, '1');
+ slang_string_pushc (e->output, ' ');
+ }
+#endif
else {
pp_symbol *symbol;
@@ -829,6 +837,16 @@ static GLboolean
preprocess_source (slang_string *output, const char *source, grammar pid, grammar eid,
slang_info_log *elog)
{
+ static const char *predefined[] = {
+ "__FILE__",
+ "__LINE__",
+ "__VERSION__",
+#if FEATURE_es2_glsl
+ "GL_ES",
+ "GL_FRAGMENT_PRECISION_HIGH",
+#endif
+ NULL
+ };
byte *prod;
GLuint size, i;
pp_state state;
@@ -840,6 +858,15 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma
pp_state_init (&state, elog);
+ /* add the predefined symbols to the symbol table */
+ for (i = 0; predefined[i]; i++) {
+ pp_symbol *symbol = NULL;
+ symbol = pp_symbols_push(&state.symbols);
+ assert(symbol);
+ slang_string_pushs(&symbol->name,
+ predefined[i], _mesa_strlen(predefined[i]));
+ }
+
i = 0;
while (i < size) {
if (prod[i] != ESCAPE_TOKEN) {
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c
index ff9c62c929..f48762fb11 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/shader/slang/slang_print.c
@@ -156,7 +156,7 @@ print_variable(const slang_variable *v, int indent)
spaces(indent);
printf("VAR ");
print_type(&v->type);
- printf(" %s", (char *) v->a_name);
+ printf(" %s (at %p)", (char *) v->a_name, (void *) v);
if (v->initializer) {
printf(" :=\n");
slang_print_tree(v->initializer, indent + 3);
@@ -171,10 +171,12 @@ static void
print_binary(const slang_operation *op, const char *oper, int indent)
{
assert(op->num_children == 2);
+#if 0
printf("binary at %p locals=%p outer=%p\n",
(void *) op,
(void *) op->locals,
(void *) op->locals->outer_scope);
+#endif
slang_print_tree(&op->children[0], indent + 3);
spaces(indent);
printf("%s at %p locals=%p outer=%p\n",
@@ -241,7 +243,7 @@ find_var(const slang_variable_scope *s, slang_atom name)
void
slang_print_tree(const slang_operation *op, int indent)
{
- int i;
+ GLuint i;
switch (op->type) {
@@ -260,14 +262,13 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_BLOCK_NEW_SCOPE:
spaces(indent);
- printf("{{ // new scope locals=%p: ", (void*)op->locals);
- {
- int i;
- for (i = 0; i < op->locals->num_variables; i++) {
- printf("%s ", (char *) op->locals->variables[i]->a_name);
- }
- printf("\n");
+ printf("{{ // new scope locals=%p outer=%p: ",
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
+ for (i = 0; i < op->locals->num_variables; i++) {
+ printf("%s ", (char *) op->locals->variables[i]->a_name);
}
+ printf("\n");
print_generic(op, NULL, indent+3);
spaces(indent);
printf("}}\n");
@@ -665,15 +666,15 @@ slang_print_tree(const slang_operation *op, int indent)
void
slang_print_function(const slang_function *f, GLboolean body)
{
- int i;
+ GLuint i;
#if 0
if (_mesa_strcmp((char *) f->header.a_name, "main") != 0)
return;
#endif
- printf("FUNCTION %s (\n",
- (char *) f->header.a_name);
+ printf("FUNCTION %s ( scope=%p\n",
+ (char *) f->header.a_name, (void *) f->parameters);
for (i = 0; i < f->param_count; i++) {
print_variable(f->parameters->variables[i], 3);
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index 21d004db88..d45e71574c 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,14 +23,13 @@
*/
/**
- * \file slang_assemble_typeinfo.c
- * slang type info
- * \author Michal Krol
+ * Functions for constant folding, built-in constant lookup, and function
+ * call casting.
*/
-#include "imports.h"
-#include "macros.h"
-#include "get.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/get.h"
#include "slang_compile.h"
#include "slang_codegen.h"
#include "slang_simplify.h"
@@ -70,7 +69,7 @@ _slang_lookup_constant(const char *name)
for (i = 0; info[i].Name; i++) {
if (strcmp(info[i].Name, name) == 0) {
/* found */
- GLint value = -1.0;
+ GLint value = -1;
_mesa_GetIntegerv(info[i].Token, &value);
ASSERT(value >= 0); /* sanity check that glGetFloatv worked */
return value;
@@ -104,7 +103,7 @@ _slang_simplify(slang_operation *oper,
oper->literal[0] =
oper->literal[1] =
oper->literal[2] =
- oper->literal[3] = value;
+ oper->literal[3] = (GLfloat) value;
oper->type = SLANG_OPER_LITERAL_INT;
return;
}
@@ -300,112 +299,28 @@ _slang_simplify(slang_operation *oper,
/**
- * Adapt the arguments for a function call to match the parameters of
- * the given function.
- * This is for:
- * 1. converting/casting argument types to match parameters
- * 2. breaking up vector/matrix types into individual components to
- * satisfy constructors.
+ * Insert casts to try to adapt actual parameters to formal parameters for a
+ * function call when an exact match for the parameter types is not found.
+ * Example:
+ * void foo(int i, bool b) {}
+ * x = foo(3.15, 9);
+ * Gets translated into:
+ * x = foo(int(3.15), bool(9))
*/
GLboolean
-_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
- const slang_name_space * space,
- slang_atom_pool * atoms, slang_info_log *log)
+_slang_cast_func_params(slang_operation *callOper, const slang_function *fun,
+ const slang_name_space * space,
+ slang_atom_pool * atoms, slang_info_log *log)
{
const GLboolean haveRetValue = _slang_function_has_return_value(fun);
const int numParams = fun->param_count - haveRetValue;
int i;
int dbg = 0;
- if (dbg) printf("Adapt %d args to %d parameters\n",
- callOper->num_children, numParams);
-
- /* Only try adapting for constructors */
- if (fun->kind != SLANG_FUNC_CONSTRUCTOR)
- return GL_FALSE;
-
- if (callOper->num_children != numParams) {
- /* number of arguments doesn't match number of parameters */
-
- if (fun->kind == SLANG_FUNC_CONSTRUCTOR) {
- /* For constructor calls, we can try to unroll vector/matrix args
- * into individual floats/ints and try to match the function params.
- */
- for (i = 0; i < numParams; i++) {
- slang_typeinfo argType;
- GLint argSz, j;
-
- /* Get type of arg[i] */
- if (!slang_typeinfo_construct(&argType))
- return GL_FALSE;
- if (!_slang_typeof_operation_(&callOper->children[i], space,
- &argType, atoms, log)) {
- slang_typeinfo_destruct(&argType);
- return GL_FALSE;
- }
-
- /*
- paramSz = _slang_sizeof_type_specifier(&paramVar->type.specifier);
- assert(paramSz == 1);
- */
- argSz = _slang_sizeof_type_specifier(&argType.spec);
- if (argSz > 1) {
- slang_operation origArg;
- /* break up arg[i] into components */
- if (dbg)
- printf("Break up arg %d from 1 to %d elements\n", i, argSz);
-
- slang_operation_construct(&origArg);
- slang_operation_copy(&origArg,
- &callOper->children[i]);
-
- /* insert argSz-1 new children/args */
- for (j = 0; j < argSz - 1; j++) {
- (void) slang_operation_insert(&callOper->num_children,
- &callOper->children, i);
- }
-
- /* replace arg[i+j] with subscript/index oper */
- for (j = 0; j < argSz; j++) {
- callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT;
- callOper->children[i + j].num_children = 2;
- callOper->children[i + j].children = slang_operation_new(2);
- slang_operation_copy(&callOper->children[i + j].children[0],
- &origArg);
- callOper->children[i + j].children[1].type
- = SLANG_OPER_LITERAL_INT;
- callOper->children[i + j].children[1].literal[0] = j;
- }
-
- }
- } /* for i */
- }
- else {
- /* non-constructor function: number of args must match number
- * of function params.
- */
- return GL_FALSE; /* caller will record an error msg */
- }
- }
-
- if (callOper->num_children < numParams) {
- /* still not enough args for all params */
- return GL_FALSE;
- }
- else if (callOper->num_children > numParams) {
- /* now too many arguments */
- /* XXX this isn't always an error, see spec */
- return GL_FALSE;
- }
+ if (dbg)
+ printf("Adapt call of %d args to func %s (%d params)\n",
+ callOper->num_children, (char*) fun->header.a_name, numParams);
- /*
- * Second phase, argument casting.
- * Example:
- * void foo(int i, bool b) {}
- * x = foo(3.15, 9);
- * Gets translated into:
- * x = foo(int(3.15), bool(9))
- */
for (i = 0; i < numParams; i++) {
slang_typeinfo argType;
slang_variable *paramVar = fun->parameters->variables[i];
@@ -427,9 +342,18 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun,
slang_type_specifier_type_to_string(paramVar->type.specifier.type);
slang_operation *child = slang_operation_new(1);
+ if (dbg)
+ printf("Need to adapt types of arg %d\n", i);
+
slang_operation_copy(child, &callOper->children[i]);
child->locals->outer_scope = callOper->children[i].locals;
+#if 0
+ if (_slang_sizeof_type_specifier(&argType.spec) >
+ _slang_sizeof_type_specifier(&paramVar->type.specifier)) {
+ }
+#endif
+
callOper->children[i].type = SLANG_OPER_CALL;
callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName);
callOper->children[i].num_children = 1;
@@ -440,6 +364,107 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun,
}
if (dbg) {
+ printf("===== New call to %s with cast arguments ===============\n",
+ (char*) fun->header.a_name);
+ slang_print_tree(callOper, 5);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Adapt the arguments for a function call to match the parameters of
+ * the given function.
+ * This is for:
+ * 1. converting/casting argument types to match parameters
+ * 2. breaking up vector/matrix types into individual components to
+ * satisfy constructors.
+ */
+GLboolean
+_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
+ const slang_name_space * space,
+ slang_atom_pool * atoms, slang_info_log *log)
+{
+ const GLboolean haveRetValue = _slang_function_has_return_value(fun);
+ const int numParams = fun->param_count - haveRetValue;
+ int i;
+ int dbg = 0;
+
+ if (dbg)
+ printf("Adapt %d args to %d parameters for %s\n",
+ callOper->num_children, numParams, (char *) fun->header.a_name);
+
+ /* Only try adapting for constructors */
+ if (fun->kind != SLANG_FUNC_CONSTRUCTOR)
+ return GL_FALSE;
+
+ if (callOper->num_children != numParams) {
+ /* number of arguments doesn't match number of parameters */
+
+ /* For constructor calls, we can try to unroll vector/matrix args
+ * into individual floats/ints and try to match the function params.
+ */
+ for (i = 0; i < numParams; i++) {
+ slang_typeinfo argType;
+ GLint argSz, j;
+
+ /* Get type of arg[i] */
+ if (!slang_typeinfo_construct(&argType))
+ return GL_FALSE;
+ if (!_slang_typeof_operation_(&callOper->children[i], space,
+ &argType, atoms, log)) {
+ slang_typeinfo_destruct(&argType);
+ return GL_FALSE;
+ }
+
+ /*
+ paramSz = _slang_sizeof_type_specifier(&paramVar->type.specifier);
+ assert(paramSz == 1);
+ */
+ argSz = _slang_sizeof_type_specifier(&argType.spec);
+ if (argSz > 1) {
+ slang_operation origArg;
+ /* break up arg[i] into components */
+ if (dbg)
+ printf("Break up arg %d from 1 to %d elements\n", i, argSz);
+
+ slang_operation_construct(&origArg);
+ slang_operation_copy(&origArg, &callOper->children[i]);
+
+ /* insert argSz-1 new children/args */
+ for (j = 0; j < argSz - 1; j++) {
+ (void) slang_operation_insert(&callOper->num_children,
+ &callOper->children, i);
+ }
+
+ /* replace arg[i+j] with subscript/index oper */
+ for (j = 0; j < argSz; j++) {
+ callOper->children[i + j].type = SLANG_OPER_SUBSCRIPT;
+ callOper->children[i + j].locals = _slang_variable_scope_new(callOper->locals);
+ callOper->children[i + j].num_children = 2;
+ callOper->children[i + j].children = slang_operation_new(2);
+ slang_operation_copy(&callOper->children[i + j].children[0],
+ &origArg);
+ callOper->children[i + j].children[1].type
+ = SLANG_OPER_LITERAL_INT;
+ callOper->children[i + j].children[1].literal[0] = (GLfloat) j;
+ }
+ }
+ }
+ }
+
+ if (callOper->num_children < (GLuint) numParams) {
+ /* still not enough args for all params */
+ return GL_FALSE;
+ }
+ else if (callOper->num_children > (GLuint) numParams) {
+ /* now too many arguments */
+ /* just truncate */
+ callOper->num_children = (GLuint) numParams;
+ }
+
+ if (dbg) {
printf("===== New call to %s with adapted arguments ===============\n",
(char*) fun->header.a_name);
slang_print_tree(callOper, 5);
diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/shader/slang/slang_simplify.h
index b3840ee9df..8689c23b1a 100644
--- a/src/mesa/shader/slang/slang_simplify.h
+++ b/src/mesa/shader/slang/slang_simplify.h
@@ -1,3 +1,26 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
#ifndef SLANG_SIMPLIFY_H
#define SLANG_SIMPLIFY_H
@@ -14,6 +37,11 @@ _slang_simplify(slang_operation *oper,
extern GLboolean
+_slang_cast_func_params(slang_operation *callOper, const slang_function *fun,
+ const slang_name_space * space,
+ slang_atom_pool * atoms, slang_info_log *log);
+
+extern GLboolean
_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
const slang_name_space * space,
slang_atom_pool * atoms, slang_info_log *log);
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index 8a1c3abf48..26f9f6ca85 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -273,6 +273,7 @@ slang_type_specifier_compatible(const slang_type_specifier * x,
GLboolean
slang_typeinfo_construct(slang_typeinfo * ti)
{
+ /*_mesa_bzero(ti, sizeof(*ti));*/
slang_type_specifier_ctr(&ti->spec);
ti->array_len = 0;
return GL_TRUE;
@@ -304,10 +305,16 @@ _slang_typeof_function(slang_atom a_name,
slang_function **funFound,
slang_atom_pool *atoms, slang_info_log *log)
{
+ GLboolean error;
+
*funFound = _slang_locate_function(space->funcs, a_name, params,
- num_params, space, atoms, log);
+ num_params, space, atoms, log, &error);
+ if (error)
+ return GL_FALSE;
+
if (!*funFound)
return GL_TRUE; /* yes, not false */
+
return slang_type_specifier_copy(spec, &(*funFound)->header.type.specifier);
}
@@ -755,51 +762,66 @@ slang_function *
_slang_locate_function(const slang_function_scope * funcs, slang_atom a_name,
slang_operation * args, GLuint num_args,
const slang_name_space * space, slang_atom_pool * atoms,
- slang_info_log *log)
+ slang_info_log *log, GLboolean *error)
{
+ slang_typeinfo arg_ti[100];
GLuint i;
- for (i = 0; i < funcs->num_functions; i++) {
- slang_function *f = &funcs->functions[i];
- const GLuint haveRetValue = _slang_function_has_return_value(f);
- GLuint j;
-
- if (a_name != f->header.a_name)
- continue;
- if (f->param_count - haveRetValue != num_args)
- continue;
-
- /* compare parameter / argument types */
- for (j = 0; j < num_args; j++) {
- slang_typeinfo ti;
-
- if (!slang_typeinfo_construct(&ti))
- return NULL;
- if (!_slang_typeof_operation_(&args[j], space, &ti, atoms, log)) {
- slang_typeinfo_destruct(&ti);
- return NULL;
+ *error = GL_FALSE;
+
+ /* determine type of each argument */
+ assert(num_args < 100);
+ for (i = 0; i < num_args; i++) {
+ if (!slang_typeinfo_construct(&arg_ti[i]))
+ return NULL;
+ if (!_slang_typeof_operation_(&args[i], space, &arg_ti[i], atoms, log)) {
+ return NULL;
+ }
+ }
+
+ /* loop over function scopes */
+ while (funcs) {
+
+ /* look for function with matching name and argument/param types */
+ for (i = 0; i < funcs->num_functions; i++) {
+ slang_function *f = &funcs->functions[i];
+ const GLuint haveRetValue = _slang_function_has_return_value(f);
+ GLuint j;
+
+ if (a_name != f->header.a_name)
+ continue;
+ if (f->param_count - haveRetValue != num_args)
+ continue;
+
+ /* compare parameter / argument types */
+ for (j = 0; j < num_args; j++) {
+ if (!slang_type_specifier_compatible(&arg_ti[j].spec,
+ &f->parameters->variables[j]->type.specifier)) {
+ /* param/arg types don't match */
+ break;
+ }
+
+ /* "out" and "inout" formal parameter requires the actual
+ * argument to be an l-value.
+ */
+ if (!arg_ti[j].can_be_referenced &&
+ (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT ||
+ f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) {
+ /* param is not an lvalue! */
+ *error = GL_TRUE;
+ return NULL;
+ }
}
- if (!slang_type_specifier_compatible(&ti.spec,
- &f->parameters->variables[j]->type.specifier)) {
- slang_typeinfo_destruct(&ti);
- break;
+
+ if (j == num_args) {
+ /* name and args match! */
+ return f;
}
- slang_typeinfo_destruct(&ti);
-
- /* "out" and "inout" formal parameter requires the actual
- * parameter to be l-value.
- */
- if (!ti.can_be_referenced &&
- (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT ||
- f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT))
- break;
}
- if (j == num_args)
- return f;
+
+ funcs = funcs->outer_scope;
}
- if (funcs->outer_scope != NULL)
- return _slang_locate_function(funcs->outer_scope, a_name, args,
- num_args, space, atoms, log);
+
return NULL;
}
diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h
index 587331e8b1..fc89fd9345 100644
--- a/src/mesa/shader/slang/slang_typeinfo.h
+++ b/src/mesa/shader/slang/slang_typeinfo.h
@@ -73,7 +73,8 @@ _slang_locate_function(const struct slang_function_scope_ *funcs,
slang_atom name, struct slang_operation_ *params,
GLuint num_params,
const slang_name_space *space,
- slang_atom_pool *atoms, slang_info_log *log);
+ slang_atom_pool *atoms, slang_info_log *log,
+ GLboolean *error);
extern GLboolean
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index c4a2f784d4..aba47f9929 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -1,6 +1,7 @@
#include "main/imports.h"
-#include "shader/prog_instruction.h"
+#include "shader/program.h"
+#include "shader/prog_print.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
#include "slang_mem.h"
@@ -129,7 +130,7 @@ _slang_pop_var_table(slang_var_table *vt)
/* just verify that any remaining allocations in this scope
* were for temps
*/
- for (i = 0; i < vt->MaxRegisters * 4; i++) {
+ for (i = 0; i < (int) vt->MaxRegisters * 4; i++) {
if (t->Temps[i] != FREE && t->Parent->Temps[i] == FREE) {
if (dbg) printf(" Free reg %d\n", i/4);
assert(t->Temps[i] == TEMP);
@@ -206,7 +207,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
GLuint found = 0;
- for (j = 0; j < size; j++) {
+ for (j = 0; j < (GLuint) size; j++) {
if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
found++;
}
@@ -218,7 +219,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
/* found block of size free regs */
if (size > 1)
assert(i % 4 == 0);
- for (j = 0; j < size; j++)
+ for (j = 0; j < (GLuint) size; j++)
t->Temps[i + j] = isTemp ? TEMP : VAR;
assert(i < MAX_PROGRAM_TEMPS * 4);
t->ValSize[i] = size;
@@ -247,14 +248,25 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store)
if (store->Size == 1) {
const GLuint comp = i % 4;
store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- if (dbg) printf("Alloc var sz %d at %d.%c (level %d)\n",
- store->Size, store->Index, "xyzw"[comp], t->Level);
+ }
+ else if (store->Size == 2) {
+ store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_NIL, SWIZZLE_NIL);
+ }
+ else if (store->Size == 3) {
+ store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
+ SWIZZLE_Z, SWIZZLE_NIL);
}
else {
store->Swizzle = SWIZZLE_NOOP;
- if (dbg) printf("Alloc var sz %d at %d.xyzw (level %d)\n",
- store->Size, store->Index, t->Level);
}
+
+ if (dbg)
+ printf("Alloc var sz %d at %d.%s (level %d)\n",
+ store->Size, store->Index,
+ _mesa_swizzle_string(store->Swizzle, 0, 0),
+ t->Level);
+
return GL_TRUE;
}
@@ -279,6 +291,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store)
store->Size, store->Index, "xyzw"[comp], t->Level);
}
else {
+ /* XXX improve swizzled for size=2/3, use for writemask... */
store->Swizzle = SWIZZLE_NOOP;
if (dbg) printf("Alloc temp sz %d at %d.xyzw (level %d)\n",
store->Size, store->Index, t->Level);
@@ -308,7 +321,7 @@ _slang_free_temp(slang_var_table *vt, slang_ir_storage *store)
else {
/*assert(store->Swizzle == SWIZZLE_NOOP);*/
assert(t->ValSize[r*4] == store->Size);
- for (i = 0; i < store->Size; i++) {
+ for (i = 0; i < (GLuint) store->Size; i++) {
assert(t->Temps[r * 4 + i] == TEMP);
t->Temps[r * 4 + i] = FREE;
}
@@ -322,7 +335,7 @@ _slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store)
struct table *t = vt->Top;
GLuint comp;
assert(store->Index >= 0);
- assert(store->Index < vt->MaxRegisters);
+ assert(store->Index < (int) vt->MaxRegisters);
if (store->Swizzle == SWIZZLE_NOOP)
comp = 0;
else