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-rw-r--r--src/mesa/main/config.h6
-rw-r--r--src/mesa/main/context.c6
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/fbobject.c608
-rw-r--r--src/mesa/main/fbobject.h32
-rw-r--r--src/mesa/main/get.c49
-rw-r--r--src/mesa/main/get_gen.py14
-rw-r--r--src/mesa/main/glheader.h52
-rw-r--r--src/mesa/main/mtypes.h109
9 files changed, 615 insertions, 263 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 06554a254c..c29faebae7 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -208,6 +208,12 @@
/*@}*/
+/** For GL_EXT_framebuffer_object */
+/*@{*/
+#define MAX_COLOR_ATTACHMENTS 4
+/*@}*/
+
+
/**
* \name Mesa-specific parameters
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 1b4911ddc5..cb04a7bab9 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1158,9 +1158,15 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
+ /* GL_OES_read_format */
ctx->Const.ColorReadFormat = GL_RGBA;
ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
+#if FEATURE_EXT_framebuffer_object
+ ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
+ ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
+#endif
+
/* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
}
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f04ae7cd79..e172db37a1 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -90,6 +90,7 @@ static const struct {
{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
{ ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
+ { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
@@ -222,6 +223,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_convolution = GL_TRUE;
ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/
ctx->Extensions.EXT_histogram = GL_TRUE;
ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
ctx->Extensions.EXT_paletted_texture = GL_TRUE;
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 9902375953..f5ddb37d34 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -28,80 +28,16 @@
#include "hash.h"
-/* XXX these are temporary here! */
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX_EXT 0x8D45
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-
-
-struct gl_render_buffer_object
-{
- GLint RefCount;
- GLuint Name;
-
- GLuint width, height;
-};
-
-
-struct gl_frame_buffer_object
-{
- GLint RefCount;
- GLuint Name;
-
-};
-
+#define IS_CUBE_FACE(TARGET) \
+ ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
+ (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
/**
* Helper routine for getting a gl_render_buffer_object.
*/
static struct gl_render_buffer_object *
-LookupRenderbuffer(GLcontext *ctx, GLuint id)
+lookup_renderbuffer(GLcontext *ctx, GLuint id)
{
struct gl_render_buffer_object *rb;
@@ -118,7 +54,7 @@ LookupRenderbuffer(GLcontext *ctx, GLuint id)
* Helper routine for getting a gl_frame_buffer_object.
*/
static struct gl_frame_buffer_object *
-LookupFramebuffer(GLcontext *ctx, GLuint id)
+lookup_framebuffer(GLcontext *ctx, GLuint id)
{
struct gl_frame_buffer_object *rb;
@@ -136,12 +72,13 @@ LookupFramebuffer(GLcontext *ctx, GLuint id)
* XXX make this a device driver function.
*/
static struct gl_render_buffer_object *
-NewRenderBuffer(GLcontext *ctx, GLuint name)
+new_renderbuffer(GLcontext *ctx, GLuint name)
{
struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object);
if (rb) {
rb->Name = name;
rb->RefCount = 1;
+ /* other fields are zero */
}
return rb;
}
@@ -152,7 +89,7 @@ NewRenderBuffer(GLcontext *ctx, GLuint name)
* XXX make this a device driver function.
*/
static struct gl_frame_buffer_object *
-NewFrameBuffer(GLcontext *ctx, GLuint name)
+new_framebuffer(GLcontext *ctx, GLuint name)
{
struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object);
if (fb) {
@@ -163,6 +100,100 @@ NewFrameBuffer(GLcontext *ctx, GLuint name)
}
+static struct gl_render_buffer_attachment *
+get_attachment(GLcontext *ctx, GLenum attachment)
+{
+ GLuint i;
+
+ switch (attachment) {
+ case GL_COLOR_ATTACHMENT0_EXT:
+ case GL_COLOR_ATTACHMENT1_EXT:
+ case GL_COLOR_ATTACHMENT2_EXT:
+ case GL_COLOR_ATTACHMENT3_EXT:
+ case GL_COLOR_ATTACHMENT4_EXT:
+ case GL_COLOR_ATTACHMENT5_EXT:
+ case GL_COLOR_ATTACHMENT6_EXT:
+ case GL_COLOR_ATTACHMENT7_EXT:
+ case GL_COLOR_ATTACHMENT8_EXT:
+ case GL_COLOR_ATTACHMENT9_EXT:
+ case GL_COLOR_ATTACHMENT10_EXT:
+ case GL_COLOR_ATTACHMENT11_EXT:
+ case GL_COLOR_ATTACHMENT12_EXT:
+ case GL_COLOR_ATTACHMENT13_EXT:
+ case GL_COLOR_ATTACHMENT14_EXT:
+ case GL_COLOR_ATTACHMENT15_EXT:
+ i = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ if (i >= ctx->Const.MaxColorAttachments) {
+ return NULL;
+ }
+ return &ctx->CurrentFramebuffer->ColorAttachment[i];
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &ctx->CurrentFramebuffer->DepthAttachment;
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &ctx->CurrentFramebuffer->StencilAttachment;
+ default:
+ return NULL;
+ }
+}
+
+
+static void
+remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att)
+{
+ if (att->Type == GL_TEXTURE) {
+ ASSERT(att->Texture);
+ ASSERT(!att->Renderbuffer);
+ att->Texture->RefCount--;
+ if (att->Texture->RefCount == 0) {
+ ctx->Driver.DeleteTexture(ctx, att->Texture);
+ }
+ att->Texture = NULL;
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ ASSERT(att->Renderbuffer);
+ ASSERT(!att->Texture);
+ att->Renderbuffer->RefCount--;
+ if (att->Renderbuffer->RefCount == 0) {
+ _mesa_free(att->Renderbuffer); /* XXX driver free */
+ }
+ att->Renderbuffer = NULL;
+ }
+ att->Type = GL_NONE;
+}
+
+
+static void
+set_texture_attachment(GLcontext *ctx,
+ struct gl_render_buffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset)
+{
+ remove_attachment(ctx, att);
+ att->Type = GL_TEXTURE;
+ att->Texture = texObj;
+ att->TextureLevel = level;
+ if (IS_CUBE_FACE(texTarget)) {
+ att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ }
+ else {
+ att->CubeMapFace = 0;
+ }
+ att->Zoffset = zoffset;
+ texObj->RefCount++;
+}
+
+
+static void
+set_renderbuffer_attachment(GLcontext *ctx,
+ struct gl_render_buffer_attachment *att,
+ struct gl_render_buffer_object *rb)
+{
+ remove_attachment(ctx, att);
+ att->Type = GL_RENDERBUFFER_EXT;
+ att->Renderbuffer = rb;
+ rb->RefCount++;
+}
+
GLboolean
_mesa_IsRenderbufferEXT(GLuint renderbuffer)
@@ -172,7 +203,7 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- rb = LookupRenderbuffer(ctx, renderbuffer);
+ rb = lookup_renderbuffer(ctx, renderbuffer);
return rb ? GL_TRUE : GL_FALSE;
}
@@ -180,28 +211,39 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer)
void
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{
- struct gl_render_buffer_object *rb;
+ struct gl_render_buffer_object *newRb, *oldRb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- switch (target) {
- case GL_RENDERBUFFER_EXT:
- break;
- case GL_FRAMEBUFFER_EXT:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
+ if (target != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glBindRenderbufferEXT(target)");
return;
}
- rb = LookupRenderbuffer(ctx, renderbuffer);
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glIsRenderbufferEXT(renderbuffer)");
- return;
+ if (renderbuffer) {
+ newRb = lookup_renderbuffer(ctx, renderbuffer);
+ if (!newRb) {
+ /* create new renderbuffer object */
+ newRb = new_renderbuffer(ctx, renderbuffer);
+ if (!newRb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+ return;
+ }
+ }
+ newRb->RefCount++;
}
+ oldRb = ctx->CurrentRenderbuffer;
+ if (oldRb) {
+ oldRb->RefCount--;
+ if (oldRb->RefCount == 0) {
+ _mesa_free(oldRb); /* XXX device driver function */
+ }
+ }
+ ctx->CurrentRenderbuffer = newRb;
}
@@ -214,19 +256,21 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
ASSERT_OUTSIDE_BEGIN_END(ctx);
for (i = 0; i < n; i++) {
- struct gl_render_buffer_object *rb;
- rb = LookupRenderbuffer(ctx, renderbuffers[i]);
- if (rb) {
- /* remove from hash table immediately, to free the ID */
- _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
-
- /* But the object will not be freed until it's no longer bound in
- * any context.
- */
- rb->RefCount--;
- if (rb->RefCount == 0) {
- _mesa_free(rb); /* XXX call device driver function */
- }
+ if (renderbuffers[i]) {
+ struct gl_render_buffer_object *rb;
+ rb = lookup_renderbuffer(ctx, renderbuffers[i]);
+ if (rb) {
+ /* remove from hash table immediately, to free the ID */
+ _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+
+ /* But the object will not be freed until it's no longer bound in
+ * any context.
+ */
+ rb->RefCount--;
+ if (rb->RefCount == 0) {
+ _mesa_free(rb); /* XXX call device driver function */
+ }
+ }
}
}
}
@@ -254,7 +298,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
for (i = 0; i < n; i++) {
struct gl_render_buffer_object *rb;
GLuint name = first + i;
- rb = NewRenderBuffer(ctx, name);
+ rb = new_renderbuffer(ctx, name);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT");
return;
@@ -270,7 +314,6 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
}
-
void
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height)
@@ -300,7 +343,6 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
return;
}
-
if (width > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
return;
@@ -311,12 +353,9 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
return;
}
-
-
}
-
void
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
{
@@ -354,7 +393,6 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
}
-
GLboolean
_mesa_IsFramebufferEXT(GLuint framebuffer)
{
@@ -363,7 +401,7 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- fb = LookupFramebuffer(ctx, framebuffer);
+ fb = lookup_framebuffer(ctx, framebuffer);
return fb ? GL_TRUE : GL_FALSE;
}
@@ -371,20 +409,39 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
void
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
{
+ struct gl_frame_buffer_object *newFb, *oldFb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- switch (target) {
- case GL_FRAMEBUFFER_EXT:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
+ if (target != GL_FRAMEBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
"glBindFramebufferEXT(target)");
return;
}
+ if (framebuffer) {
+ newFb = lookup_framebuffer(ctx, framebuffer);
+ if (!newFb) {
+ /* create new framebuffer object */
+ newFb = new_framebuffer(ctx, framebuffer);
+ if (!newFb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+ return;
+ }
+ }
+ newFb->RefCount++;
+ }
+
+ oldFb = ctx->CurrentFramebuffer;
+ if (oldFb) {
+ oldFb->RefCount--;
+ if (oldFb->RefCount == 0) {
+ _mesa_free(oldFb); /* XXX device driver function */
+ }
+ }
+ ctx->CurrentFramebuffer = newFb;
}
@@ -397,19 +454,21 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
ASSERT_OUTSIDE_BEGIN_END(ctx);
for (i = 0; i < n; i++) {
- struct gl_frame_buffer_object *fb;
- fb = LookupFramebuffer(ctx, framebuffers[i]);
- if (fb) {
- /* remove from hash table immediately, to free the ID */
- _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
-
- /* But the object will not be freed until it's no longer bound in
- * any context.
- */
- fb->RefCount--;
- if (fb->RefCount == 0) {
- _mesa_free(fb); /* XXX call device driver function */
- }
+ if (framebuffers[i]) {
+ struct gl_frame_buffer_object *fb;
+ fb = lookup_framebuffer(ctx, framebuffers[i]);
+ if (fb) {
+ /* remove from hash table immediately, to free the ID */
+ _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+
+ /* But the object will not be freed until it's no longer bound in
+ * any context.
+ */
+ fb->RefCount--;
+ if (fb->RefCount == 0) {
+ _mesa_free(fb); /* XXX call device driver function */
+ }
+ }
}
}
}
@@ -437,7 +496,7 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
for (i = 0; i < n; i++) {
struct gl_frame_buffer_object *fb;
GLuint name = first + i;
- fb = NewFrameBuffer(ctx, name);
+ fb = new_framebuffer(ctx, name);
if (!fb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT");
return;
@@ -492,52 +551,51 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
* \return GL_TRUE if any error, GL_FALSE otherwise
*/
static GLboolean
-error_check_framebuffer_texture(GLcontext *ctx,
- GLuint dims, GLenum target, GLenum attachment,
- GLint level)
+error_check_framebuffer_texture(GLcontext *ctx, GLuint dims,
+ GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
{
+ ASSERT(dims >= 1 && dims <= 3);
+
if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%dDEXT(target)", dims);
return GL_TRUE;
}
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- case GL_DEPTH_ATTACHMENT_EXT:
- case GL_STENCIL_ATTACHMENT_EXT:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(level)", dims);
+ if (ctx->CurrentFramebuffer == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%dDEXT", dims);
return GL_TRUE;
}
- if (level < 0 /* || level too large */) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(level)", dims);
- return GL_TRUE;
- }
+ /* only check textarget, level if texture ID is non-zero*/
+ if (texture) {
+ if ((dims == 1 && textarget != GL_TEXTURE_1D) ||
+ (dims == 3 && textarget != GL_TEXTURE_3D) ||
+ (dims == 2 && textarget != GL_TEXTURE_2D &&
+ textarget != GL_TEXTURE_RECTANGLE_ARB &&
+ !IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%dDEXT(textarget)", dims);
+ return GL_TRUE;
+ }
- if (target == GL_TEXTURE_RECTANGLE_ARB && level != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(level)", dims);
- return GL_TRUE;
+ if ((level < 0)
+ || (textarget == GL_TEXTURE_1D
+ && level >= ctx->Const.MaxTextureLevels)
+ || (textarget == GL_TEXTURE_2D
+ && level >= ctx->Const.MaxTextureLevels)
+ || (textarget == GL_TEXTURE_3D
+ && level >= ctx->Const.Max3DTextureLevels)
+ || (textarget == GL_TEXTURE_RECTANGLE_ARB
+ && level != 0)
+ || (IS_CUBE_FACE(textarget)
+ && level >= ctx->Const.MaxCubeTextureLevels)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%dDEXT(level)", dims);
+ return GL_TRUE;
+ }
}
return GL_FALSE;
@@ -548,13 +606,44 @@ void
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
+ struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
+ if (error_check_framebuffer_texture(ctx, 1, target, attachment,
+ textarget, texture, level))
return;
+ ASSERT(textarget == GL_TEXTURE_1D);
+
+ att = get_attachment(ctx, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(attachment)");
+ return;
+ }
+
+ if (texture) {
+ struct gl_texture_object *texObj = (struct gl_texture_object *)
+ _mesa_HashLookup(ctx->Shared->TexObjects, texture);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture1DEXT(texture)");
+ return;
+ }
+ if (texObj->Target != textarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
+ "glFramebufferTexture1DEXT(texture target)");
+ return;
+ }
+ set_texture_attachment(ctx, att, texObj, textarget, level, 0);
+ }
+ else {
+ remove_attachment(ctx, att);
+ }
+
+ /* XXX call a driver function to signal new attachment? */
}
@@ -562,12 +651,49 @@ void
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
+ struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
+ if (error_check_framebuffer_texture(ctx, 2, target, attachment,
+ textarget, texture, level))
+ return;
+
+ ASSERT(textarget == GL_TEXTURE_2D ||
+ textarget == GL_TEXTURE_RECTANGLE_ARB ||
+ IS_CUBE_FACE(textarget));
+
+ att = get_attachment(ctx, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture2DEXT(attachment)");
return;
+ }
+
+ if (texture) {
+ struct gl_texture_object *texObj = (struct gl_texture_object *)
+ _mesa_HashLookup(ctx->Shared->TexObjects, texture);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture2DEXT(texture)");
+ return;
+ }
+ if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB
+ && textarget != GL_TEXTURE_RECTANGLE_ARB) ||
+ (texObj->Target == GL_TEXTURE_CUBE_MAP
+ && !IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
+ "glFramebufferTexture2DEXT(texture target)");
+ return;
+ }
+ set_texture_attachment(ctx, att, texObj, textarget, level, 0);
+ }
+ else {
+ remove_attachment(ctx, att);
+ }
+
}
@@ -576,14 +702,47 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
+ struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (error_check_framebuffer_texture(ctx, 1, target, attachment, level))
+ if (error_check_framebuffer_texture(ctx, 3, target, attachment,
+ textarget, texture, level))
return;
- /* check that zoffset isn't too large */
+ ASSERT(textarget == GL_TEXTURE_3D);
+
+ att = get_attachment(ctx, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(attachment)");
+ return;
+ }
+
+ if (texture) {
+ struct gl_texture_object *texObj = (struct gl_texture_object *)
+ _mesa_HashLookup(ctx->Shared->TexObjects, texture);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture3DEXT(texture)");
+ return;
+ }
+ if (texObj->Target != textarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
+ "glFramebufferTexture3DEXT(texture target)");
+ return;
+ }
+ if (zoffset >= texObj->Image[0][level]->Depth) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture3DEXT(zoffset)");
+ return;
+ }
+ set_texture_attachment(ctx, att, texObj, textarget, level, zoffset);
+ }
+ else {
+ remove_attachment(ctx, att);
+ }
}
@@ -593,6 +752,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbufferTarget,
GLuint renderbuffer)
{
+ struct gl_render_buffer_object *rb;
+ struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -603,39 +764,38 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
return;
}
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- case GL_DEPTH_ATTACHMENT_EXT:
- case GL_STENCIL_ATTACHMENT_EXT:
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(attachment)");
+ if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(renderbufferTarget)");
return;
}
- if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(renderbufferTarget)");
+ if (ctx->CurrentFramebuffer == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
return;
}
+ if (renderbuffer) {
+ rb = lookup_renderbuffer(ctx, renderbuffer);
+ if (!rb) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferRenderbufferEXT(renderbuffer)");
+ return;
+ }
+ }
+ else {
+ rb = NULL; /* default renderbuffer */
+ }
+
+ att = get_attachment(ctx, attachment);
+ if (att == NULL) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferRenderbufferEXT(attachment)");
+ return;
+ }
+ remove_attachment(ctx, att);
+ set_renderbuffer_attachment(ctx, att, rb);
}
@@ -644,6 +804,7 @@ void
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params)
{
+ const struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -654,27 +815,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- case GL_DEPTH_ATTACHMENT_EXT:
- case GL_STENCIL_ATTACHMENT_EXT:
- break;
- default:
+ if (ctx->CurrentFramebuffer == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameterivEXT");
+ return;
+ }
+
+ att = get_attachment(ctx, attachment);
+ if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");
return;
@@ -682,18 +830,52 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = att->Type;
+ return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ if (att->Type == GL_RENDERBUFFER_EXT) {
+ *params = att->Renderbuffer->Name;
+ }
+ else if (att->Type == GL_TEXTURE) {
+ *params = att->Texture->Name;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ if (att->Type == GL_TEXTURE) {
+ *params = att->TextureLevel;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ if (att->Type == GL_TEXTURE) {
+ *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
- break;
+ if (att->Type == GL_TEXTURE) {
+ *params = att->Zoffset;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
+ return;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
return;
}
-
- *params = 0;
}
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 7105935aa9..222c58d00a 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -27,6 +27,38 @@
#define FBOBJECT_H
+struct gl_render_buffer_object
+{
+ GLint RefCount;
+ GLuint Name;
+ GLuint Width, Height;
+};
+
+
+struct gl_render_buffer_attachment
+{
+ GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
+ /* IF Type == GL_RENDERBUFFER_EXT: */
+ struct gl_render_buffer_object *Renderbuffer;
+ /* IF Type == GL_TEXTURE: */
+ struct gl_texture_object *Texture;
+ GLuint TextureLevel;
+ GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
+ GLuint Zoffset; /* for 3D textures */
+};
+
+
+struct gl_frame_buffer_object
+{
+ GLint RefCount;
+ GLuint Name;
+
+ struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
+ struct gl_render_buffer_attachment DepthAttachment;
+ struct gl_render_buffer_attachment StencilAttachment;
+};
+
+
extern GLboolean
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index d9d6a568f1..af18de4ce3 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -7,6 +7,7 @@
#include "context.h"
#include "enable.h"
#include "extensions.h"
+#include "fbobject.h"
#include "get.h"
#include "macros.h"
#include "mtypes.h"
@@ -1873,6 +1874,22 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -3676,6 +3693,22 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -5479,6 +5512,22 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->Const.MaxColorAttachments;
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->Const.MaxRenderbufferSize;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 07c5fcccd9..1ca8121e89 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -951,6 +951,19 @@ StateVars = [
( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
+ # GL_EXT_framebuffer_object
+ ( "GL_FRAMEBUFFER_BINDING_EXT", GLint,
+ ["ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0"], "",
+ "EXT_framebuffer_object" ),
+ ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
+ ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
+ "EXT_framebuffer_object" ),
+ ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
+ ["ctx->Const.MaxColorAttachments"], "",
+ "EXT_framebuffer_object" ),
+ ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
+ ["ctx->Const.MaxRenderbufferSize"], "",
+ "EXT_framebuffer_object" )
]
@@ -1042,6 +1055,7 @@ def EmitHeader():
#include "context.h"
#include "enable.h"
#include "extensions.h"
+#include "fbobject.h"
#include "get.h"
#include "macros.h"
#include "mtypes.h"
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 7855fd63fa..50c7713962 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -271,6 +271,58 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#endif
+
+/* XXX these are temporary here! */
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_STENCIL_INDEX_EXT 0x8D45
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+
+
#include "config.h"
#endif /* GLHEADER_H */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2e7d1cc3cd..02924191d2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1751,11 +1751,11 @@ struct fragment_program
struct ati_fragment_shader
{
- struct program Base;
- struct atifs_instruction *Instructions;
- GLfloat Constants[8][4];
- GLint NumPasses;
- GLint cur_pass;
+ struct program Base;
+ struct atifs_instruction *Instructions;
+ GLfloat Constants[8][4];
+ GLint NumPasses;
+ GLint cur_pass;
};
/**
@@ -1823,11 +1823,11 @@ struct gl_fragment_program_state
*/
struct gl_ati_fragment_shader_state
{
- GLboolean Enabled;
- GLboolean _Enabled;
- GLboolean Compiling;
- struct atifs_machine Machine; /* machine state */
- struct ati_fragment_shader *Current;
+ GLboolean Enabled;
+ GLboolean _Enabled;
+ GLboolean Compiling;
+ struct atifs_machine Machine; /* machine state */
+ struct ati_fragment_shader *Current;
};
/*
@@ -1847,80 +1847,80 @@ struct gl_occlusion_state
*/
enum gl2_uiid
{
- UIID_UNKNOWN, /* supported by all objects */
- UIID_GENERIC, /* generic object */
- UIID_CONTAINER, /* contains generic objects */
- UIID_SHADER, /* shader object */
- UIID_FRAGMENT_SHADER, /* fragment shader */
- UIID_VERTEX_SHADER, /* vertex shader */
- UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
+ UIID_UNKNOWN, /* supported by all objects */
+ UIID_GENERIC, /* generic object */
+ UIID_CONTAINER, /* contains generic objects */
+ UIID_SHADER, /* shader object */
+ UIID_FRAGMENT_SHADER, /* fragment shader */
+ UIID_VERTEX_SHADER, /* vertex shader */
+ UIID_PROGRAM, /* program object */
+ UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
};
struct gl2_unknown_intf
{
- GLvoid (* AddRef) (struct gl2_unknown_intf **);
- GLvoid (* Release) (struct gl2_unknown_intf **);
- struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
+ GLvoid (* AddRef) (struct gl2_unknown_intf **);
+ GLvoid (* Release) (struct gl2_unknown_intf **);
+ struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
};
struct gl2_generic_intf
{
- struct gl2_unknown_intf _unknown;
- GLvoid (* Delete) (struct gl2_generic_intf **);
- GLenum (* GetType) (struct gl2_generic_intf **);
- GLhandleARB (* GetName) (struct gl2_generic_intf **);
- GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
+ struct gl2_unknown_intf _unknown;
+ GLvoid (* Delete) (struct gl2_generic_intf **);
+ GLenum (* GetType) (struct gl2_generic_intf **);
+ GLhandleARB (* GetName) (struct gl2_generic_intf **);
+ GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
+ const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
};
struct gl2_container_intf
{
- struct gl2_generic_intf _generic;
- GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
- struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
+ struct gl2_generic_intf _generic;
+ GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
+ GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
+ GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
+ struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
};
struct gl2_shader_intf
{
- struct gl2_generic_intf _generic;
- GLenum (* GetSubType) (struct gl2_shader_intf **);
- GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
- GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
- const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
- GLvoid (* Compile) (struct gl2_shader_intf **);
+ struct gl2_generic_intf _generic;
+ GLenum (* GetSubType) (struct gl2_shader_intf **);
+ GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
+ GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
+ const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
+ GLvoid (* Compile) (struct gl2_shader_intf **);
};
struct gl2_program_intf
{
- struct gl2_container_intf _container;
- GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
- GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
- GLvoid (* Link) (struct gl2_program_intf **);
- GLvoid (* Validate) (struct gl2_program_intf **);
+ struct gl2_container_intf _container;
+ GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
+ GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
+ GLvoid (* Link) (struct gl2_program_intf **);
+ GLvoid (* Validate) (struct gl2_program_intf **);
};
struct gl2_fragment_shader_intf
{
- struct gl2_shader_intf _shader;
+ struct gl2_shader_intf _shader;
};
struct gl2_vertex_shader_intf
{
- struct gl2_shader_intf _shader;
+ struct gl2_shader_intf _shader;
};
struct gl2_3dlabs_shhandle_intf
{
- struct gl2_unknown_intf _unknown;
- GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
+ struct gl2_unknown_intf _unknown;
+ GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
struct gl_shader_objects_state
{
- struct gl2_program_intf **current_program;
+ struct gl2_program_intf **current_program;
};
@@ -1946,7 +1946,7 @@ struct gl_shared_state
/*@}*/
/**
- * \name GL_NV_vertex/_program
+ * \name Vertex/fragment programs
*/
/*@{*/
struct _mesa_HashTable *Programs;
@@ -1961,7 +1961,7 @@ struct gl_shared_state
#endif
/*@}*/
-#if FEATURE_ARB_vertex_buffer_object
+#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
struct _mesa_HashTable *BufferObjects;
#endif
@@ -2095,6 +2095,9 @@ struct gl_constants
/* GL_OES_read_format */
GLenum ColorReadFormat;
GLenum ColorReadType;
+ /* GL_EXT_framebuffer_object */
+ GLuint MaxColorAttachments;
+ GLuint MaxRenderbufferSize;
};
@@ -2152,6 +2155,7 @@ struct gl_extensions
GLboolean EXT_copy_texture;
GLboolean EXT_depth_bounds_test;
GLboolean EXT_draw_range_elements;
+ GLboolean EXT_framebuffer_object;
GLboolean EXT_fog_coord;
GLboolean EXT_histogram;
GLboolean EXT_multi_draw_arrays;
@@ -2626,6 +2630,11 @@ struct __GLcontextRec
struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
/*@}*/
+#if FEATURE_EXT_framebuffer_object
+ struct gl_frame_buffer_object *CurrentFramebuffer;
+ struct gl_render_buffer_object *CurrentRenderbuffer;
+#endif
+
GLenum ErrorValue; /**< Last error code */
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLuint NewState; /**< bitwise-or of _NEW_* flags */