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-rw-r--r--src/mesa/program/ir_to_mesa.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 1cec4aa621..2fd07ca611 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2545,7 +2545,14 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
set_branchtargets(&v, mesa_instructions, num_instructions);
if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("Mesa %s program:\n", target_string);
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n");
+ printf("\n");
+ printf("Mesa IR for linked %s program %d:\n", target_string,
+ shader_program->Name);
print_program(mesa_instructions, mesa_instruction_annotation,
num_instructions);
}
@@ -2635,6 +2642,15 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
_mesa_write_shader_to_file(shader);
}
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ printf("GLSL source for shader %d:\n", shader->Name);
+ printf("%s\n", shader->Source);
+
+ printf("GLSL IR for shader %d:\n", shader->Name);
+ _mesa_print_ir(shader->ir, NULL);
+ printf("\n\n");
+ }
+
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);