diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_fog.c | 20 | ||||
-rw-r--r-- | src/mesa/swrast/s_fragprog.c | 57 | ||||
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 37 | ||||
-rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 16 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.h | 13 | ||||
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 80 | ||||
-rw-r--r-- | src/mesa/swrast/s_zoom.c | 5 |
8 files changed, 118 insertions, 115 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 93d2ab469f..a2bf4c620c 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -72,8 +72,8 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z) */ #define FOG_LOOP(TYPE, COMPUTE_F) \ do { \ - const GLfloat fogStep = span->fogStep; \ - GLfloat fogCoord = span->fog; \ + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \ + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \ const GLfloat wStep = haveW ? span->dwdx : 0.0F; \ GLfloat w = haveW ? span->w : 1.0F; \ GLuint i; \ @@ -293,8 +293,8 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) const GLfloat fogEnd = ctx->Fog.End; const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; const GLfloat wStep = haveW ? span->dwdx : 0.0F; GLfloat w = haveW ? span->w : 1.0F; GLuint i; @@ -310,8 +310,8 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) case GL_EXP: { const GLfloat density = -ctx->Fog.Density; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; const GLfloat wStep = haveW ? span->dwdx : 0.0F; GLfloat w = haveW ? span->w : 1.0F; GLuint i; @@ -327,8 +327,8 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) case GL_EXP2: { const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; const GLfloat wStep = haveW ? span->dwdx : 0.0F; GLfloat w = haveW ? span->w : 1.0F; GLuint i; @@ -368,8 +368,8 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) /* The span's fog start/step values are blend factors. * They were previously computed per-vertex. */ - const GLfloat fogStep = span->fogStep; - GLfloat fog = span->fog; + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; + GLfloat fog = span->attrStart[FRAG_ATTRIB_FOGC][0]; const GLfloat wStep = haveW ? span->dwdx : 0.0F; GLfloat w = haveW ? span->w : 1.0F; GLuint i; diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 9ae423dde9..22483c56a6 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -287,27 +287,27 @@ fetch_vector4_deriv( GLcontext *ctx, break; case FRAG_ATTRIB_COL1: if (xOrY == 'X') { - src[0] = span->dsrdx * (1.0F / CHAN_MAXF); - src[1] = span->dsgdx * (1.0F / CHAN_MAXF); - src[2] = span->dsbdx * (1.0F / CHAN_MAXF); - src[3] = 0.0; /* XXX need this */ + src[0] = span->attrStepX[FRAG_ATTRIB_COL1][0] * (1.0F / CHAN_MAXF); + src[1] = span->attrStepX[FRAG_ATTRIB_COL1][1] * (1.0F / CHAN_MAXF); + src[2] = span->attrStepX[FRAG_ATTRIB_COL1][2] * (1.0F / CHAN_MAXF); + src[3] = span->attrStepX[FRAG_ATTRIB_COL1][3] * (1.0F / CHAN_MAXF); } else { - src[0] = span->dsrdy * (1.0F / CHAN_MAXF); - src[1] = span->dsgdy * (1.0F / CHAN_MAXF); - src[2] = span->dsbdy * (1.0F / CHAN_MAXF); - src[3] = 0.0; /* XXX need this */ + src[0] = span->attrStepY[FRAG_ATTRIB_COL1][0] * (1.0F / CHAN_MAXF); + src[1] = span->attrStepY[FRAG_ATTRIB_COL1][1] * (1.0F / CHAN_MAXF); + src[2] = span->attrStepY[FRAG_ATTRIB_COL1][2] * (1.0F / CHAN_MAXF); + src[3] = span->attrStepY[FRAG_ATTRIB_COL1][3] * (1.0F / CHAN_MAXF); } break; case FRAG_ATTRIB_FOGC: if (xOrY == 'X') { - src[0] = span->dfogdx; + src[0] = span->attrStepX[FRAG_ATTRIB_FOGC][0] * (1.0F / CHAN_MAXF); src[1] = 0.0; src[2] = 0.0; src[3] = 0.0; } else { - src[0] = span->dfogdy; + src[0] = span->attrStepY[FRAG_ATTRIB_FOGC][0] * (1.0F / CHAN_MAXF); src[1] = 0.0; src[2] = 0.0; src[3] = 0.0; @@ -589,25 +589,25 @@ init_machine_deriv( GLcontext *ctx, if (program->Base.InputsRead & FRAG_BIT_COL1) { GLfloat *col1 = machine->Attribs[FRAG_ATTRIB_COL1][machine->CurFrag]; if (xOrY == 'X') { - col1[0] += span->dsrdx * (1.0F / CHAN_MAXF); - col1[1] += span->dsgdx * (1.0F / CHAN_MAXF); - col1[2] += span->dsbdx * (1.0F / CHAN_MAXF); - col1[3] += 0.0; /*XXX fix */ + col1[0] += span->attrStepX[FRAG_ATTRIB_COL1][0] * (1.0F / CHAN_MAXF); + col1[1] += span->attrStepX[FRAG_ATTRIB_COL1][1] * (1.0F / CHAN_MAXF); + col1[2] += span->attrStepX[FRAG_ATTRIB_COL1][2] * (1.0F / CHAN_MAXF); + col1[3] += span->attrStepX[FRAG_ATTRIB_COL1][3] * (1.0F / CHAN_MAXF); } else { - col1[0] += span->dsrdy * (1.0F / CHAN_MAXF); - col1[1] += span->dsgdy * (1.0F / CHAN_MAXF); - col1[2] += span->dsbdy * (1.0F / CHAN_MAXF); - col1[3] += 0.0; /*XXX fix */ + col1[0] += span->attrStepY[FRAG_ATTRIB_COL1][0] * (1.0F / CHAN_MAXF); + col1[1] += span->attrStepY[FRAG_ATTRIB_COL1][1] * (1.0F / CHAN_MAXF); + col1[2] += span->attrStepY[FRAG_ATTRIB_COL1][2] * (1.0F / CHAN_MAXF); + col1[3] += span->attrStepY[FRAG_ATTRIB_COL1][3] * (1.0F / CHAN_MAXF); } } if (program->Base.InputsRead & FRAG_BIT_FOGC) { GLfloat *fogc = machine->Attribs[FRAG_ATTRIB_FOGC][machine->CurFrag]; if (xOrY == 'X') { - fogc[0] += span->dfogdx; + fogc[0] += span->attrStepX[FRAG_ATTRIB_FOGC][0]; } else { - fogc[0] += span->dfogdy; + fogc[0] += span->attrStepY[FRAG_ATTRIB_FOGC][0]; } } for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { @@ -632,17 +632,18 @@ init_machine_deriv( GLcontext *ctx, for (v = 0; v < ctx->Const.MaxVarying; v++) { if (program->Base.InputsRead & FRAG_BIT_VAR(v)) { GLfloat *var = machine->Attribs[FRAG_ATTRIB_VAR0 + v][machine->CurFrag]; + GLuint attr = FRAG_ATTRIB_VAR0 + v; if (xOrY == 'X') { - var[0] += span->varStepX[v][0]; - var[1] += span->varStepX[v][1]; - var[2] += span->varStepX[v][2]; - var[3] += span->varStepX[v][3]; + var[0] += span->attrStepX[attr][0]; + var[1] += span->attrStepX[attr][1]; + var[2] += span->attrStepX[attr][2]; + var[3] += span->attrStepX[attr][3]; } else { - var[0] += span->varStepY[v][0]; - var[1] += span->varStepY[v][1]; - var[2] += span->varStepY[v][2]; - var[3] += span->varStepY[v][3]; + var[0] += span->attrStepY[attr][0]; + var[1] += span->attrStepY[attr][1]; + var[2] += span->attrStepY[attr][2]; + var[3] += span->attrStepY[attr][3]; } } } diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index b7b434771e..d68868ded9 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -276,8 +276,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #endif #ifdef INTERP_FOG interpFlags |= SPAN_FOG; - span.fog = vert0->fog; - span.fogStep = (vert1->fog - vert0->fog) / numPixels; + span.attrStart[FRAG_ATTRIB_FOGC][0] = vert0->fog; + span.attrStepX[FRAG_ATTRIB_FOGC][0] = (vert1->fog - vert0->fog) / numPixels; #endif #ifdef INTERP_TEX interpFlags |= SPAN_TEXTURE; @@ -345,23 +345,24 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) GLuint v; for (v = 0; v < MAX_VARYING; v++) { if (inputsUsed & FRAG_BIT_VAR(v)) { + GLuint attr = FRAG_ATTRIB_VAR0 + v; GLfloat ds, dt, dr, dq; - span.var[v][0] = invw0 * vert0->varying[v][0]; - span.var[v][1] = invw0 * vert0->varying[v][1]; - span.var[v][2] = invw0 * vert0->varying[v][2]; - span.var[v][3] = invw0 * vert0->varying[v][3]; - ds = (invw1 * vert1->varying[v][0]) - span.var[v][0]; - dt = (invw1 * vert1->varying[v][1]) - span.var[v][1]; - dr = (invw1 * vert1->varying[v][2]) - span.var[v][2]; - dq = (invw1 * vert1->varying[v][3]) - span.var[v][3]; - span.varStepX[v][0] = ds * invLen; - span.varStepX[v][1] = dt * invLen; - span.varStepX[v][2] = dr * invLen; - span.varStepX[v][3] = dq * invLen; - span.varStepY[v][0] = 0.0F; - span.varStepY[v][1] = 0.0F; - span.varStepY[v][2] = 0.0F; - span.varStepY[v][3] = 0.0F; + span.attrStart[attr][0] = invw0 * vert0->varying[v][0]; + span.attrStart[attr][1] = invw0 * vert0->varying[v][1]; + span.attrStart[attr][2] = invw0 * vert0->varying[v][2]; + span.attrStart[attr][3] = invw0 * vert0->varying[v][3]; + ds = (invw1 * vert1->varying[v][0]) - span.attrStart[attr][0]; + dt = (invw1 * vert1->varying[v][1]) - span.attrStart[attr][1]; + dr = (invw1 * vert1->varying[v][2]) - span.attrStart[attr][2]; + dq = (invw1 * vert1->varying[v][3]) - span.attrStart[attr][3]; + span.attrStepX[attr][0] = ds * invLen; + span.attrStepX[attr][1] = dt * invLen; + span.attrStepX[attr][2] = dr * invLen; + span.attrStepX[attr][3] = dq * invLen; + span.attrStepY[attr][0] = 0.0F; + span.attrStepY[attr][1] = 0.0F; + span.attrStepY[attr][2] = 0.0F; + span.attrStepY[attr][3] = 0.0F; } } } diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index f68630af93..f769f524a0 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -107,8 +107,9 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) */ span->interpMask = SPAN_FOG; span->arrayMask = SPAN_XY | SPAN_Z; - span->fog = vert->fog; - span->fogStep = 0.0; + span->attrStart[FRAG_ATTRIB_FOGC][0] = vert->fog; + span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; + span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; #if FLAGS & RGBA span->arrayMask |= SPAN_RGBA; #endif diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4a562752a8..52c7501df8 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -75,8 +75,9 @@ _swrast_span_default_z( GLcontext *ctx, SWspan *span ) void _swrast_span_default_fog( GLcontext *ctx, SWspan *span ) { - span->fog = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); - span->fogStep = span->dfogdx = span->dfogdy = 0.0F; + span->attrStart[FRAG_ATTRIB_FOGC][0] = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); + span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0; + span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0; span->interpMask |= SPAN_FOG; } @@ -431,8 +432,8 @@ static INLINE void interpolate_fog(const GLcontext *ctx, SWspan *span) { GLfloat (*fog)[4] = span->array->attribs[FRAG_ATTRIB_FOGC]; - const GLfloat fogStep = span->fogStep; - GLfloat fogCoord = span->fog; + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; const GLuint haveW = (span->interpMask & SPAN_W); const GLfloat wStep = haveW ? span->dwdx : 0.0F; GLfloat w = haveW ? span->w : 1.0F; @@ -834,16 +835,17 @@ interpolate_varying(GLcontext *ctx, SWspan *span) for (var = 0; var < MAX_VARYING; var++) { if (inputsUsed & FRAG_BIT_VAR(var)) { + const GLuint attr = FRAG_ATTRIB_VAR0 + var; GLuint j; for (j = 0; j < 4; j++) { - const GLfloat dvdx = span->varStepX[var][j]; - GLfloat v = span->var[var][j]; + const GLfloat dvdx = span->attrStepX[attr][j]; + GLfloat v = span->attrStart[attr][j]; const GLfloat dwdx = span->dwdx; GLfloat w = span->w; GLuint k; for (k = 0; k < span->end; k++) { GLfloat invW = 1.0f / w; - span->array->attribs[FRAG_ATTRIB_VAR0 + var][k][j] = v * invW; + span->array->attribs[attr][k][j] = v * invW; v += dvdx; w += dwdx; } diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index c5f79871f1..f60d4279e1 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -169,14 +169,15 @@ typedef struct sw_span #endif GLfixed index, indexStep; GLfixed z, zStep; /* XXX z should probably be GLuint */ - GLfloat fog, fogStep; GLfloat tex[MAX_TEXTURE_COORD_UNITS][4]; /* s, t, r, q */ GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4]; GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4]; GLfixed intTex[2], intTexStep[2]; /* s, t only */ - GLfloat var[MAX_VARYING][4]; - GLfloat varStepX[MAX_VARYING][4]; - GLfloat varStepY[MAX_VARYING][4]; + + /** Fragment attribute interpolants */ + GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */ + GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */ + GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */ /* partial derivatives wrt X and Y. */ GLfloat dzdx, dzdy; @@ -185,10 +186,6 @@ typedef struct sw_span GLfloat dgdx, dgdy; GLfloat dbdx, dbdy; GLfloat dadx, dady; - GLfloat dsrdx, dsrdy; - GLfloat dsgdx, dsgdy; - GLfloat dsbdx, dsbdy; - GLfloat dfogdx, dfogdy; /** * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 6ff52b5e4a..c8fe4b6e9e 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -150,6 +150,7 @@ GLuint iv, ic; \ for (iv = 0; iv < MAX_VARYING; iv++) { \ if (inputsUsed & FRAG_BIT_VAR(iv)) { \ + GLuint attr = FRAG_ATTRIB_VAR0 + iv; \ for (ic = 0; ic < 4; ic++) { \ CODE \ } \ @@ -507,9 +508,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, const GLfloat eMaj_dfog = vMax->fog - vMin->fog; const GLfloat eBot_dfog = vMid->fog - vMin->fog; # endif - span.dfogdx = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog); - span.dfogdy = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx); - span.fogStep = span.dfogdx; + span.attrStepX[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog); + span.attrStepY[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx); } #endif #ifdef INTERP_RGB @@ -584,26 +584,26 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat eBot_dsg = (GLfloat) ((ColorTemp) vMid->specular[GCOMP] - (ColorTemp) vMin->specular[GCOMP]); GLfloat eMaj_dsb = (GLfloat) ((ColorTemp) vMax->specular[BCOMP] - (ColorTemp) vMin->specular[BCOMP]); GLfloat eBot_dsb = (GLfloat) ((ColorTemp) vMid->specular[BCOMP] - (ColorTemp) vMin->specular[BCOMP]); - span.dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr); - span.dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx); - span.dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg); - span.dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx); - span.dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb); - span.dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL1][0] = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr); + span.attrStepY[FRAG_ATTRIB_COL1][0] = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL1][1] = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg); + span.attrStepY[FRAG_ATTRIB_COL1][1] = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx); + span.attrStepX[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb); + span.attrStepY[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx); # if CHAN_TYPE == GL_FLOAT - span.specRedStep = span.dsrdx; + span.specRedStep = span.attrStep[FRAG_ATTRIB_COL1][0]; span.specGreenStep = span.dsgdx; span.specBlueStep = span.dsbdx; # else - span.specRedStep = SignedFloatToFixed(span.dsrdx); - span.specGreenStep = SignedFloatToFixed(span.dsgdx); - span.specBlueStep = SignedFloatToFixed(span.dsbdx); + span.specRedStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][0]); + span.specGreenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][1]); + span.specBlueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][2]); # endif } else { - span.dsrdx = span.dsrdy = 0.0F; - span.dsgdx = span.dsgdy = 0.0F; - span.dsbdx = span.dsbdy = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL1][0] = span.attrStepY[FRAG_ATTRIB_COL1][0] = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL1][1] = span.attrStepY[FRAG_ATTRIB_COL1][1] = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL1][2] = span.attrStepY[FRAG_ATTRIB_COL1][2] = 0.0F; # if CHAN_TYPE == GL_FLOAT span.specRedStep = 0.0F; span.specGreenStep = 0.0F; @@ -678,8 +678,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, VARYING_LOOP( GLfloat eMaj_dvar = vMax->varying[iv][ic] * wMax - vMin->varying[iv][ic] * wMin; GLfloat eBot_dvar = vMid->varying[iv][ic] * wMid - vMin->varying[iv][ic] * wMin; - span.varStepX[iv][ic] = oneOverArea * (eMaj_dvar * eBot.dy - eMaj.dy * eBot_dvar); - span.varStepY[iv][ic] = oneOverArea * (eMaj.dx * eBot_dvar - eMaj_dvar * eBot.dx); + span.attrStepX[attr][ic] = oneOverArea * (eMaj_dvar * eBot.dy - eMaj.dy * eBot_dvar); + span.attrStepY[attr][ic] = oneOverArea * (eMaj.dx * eBot_dvar - eMaj_dvar * eBot.dx); ) } #endif @@ -928,11 +928,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif #ifdef INTERP_FOG # ifdef INTERP_W - fogLeft = vLower->fog * vLower->win[3] + (span.dfogdx * adjx + span.dfogdy * adjy) * (1.0F/FIXED_SCALE); + fogLeft = vLower->fog * vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE); # else - fogLeft = vLower->fog + (span.dfogdx * adjx + span.dfogdy * adjy) * (1.0F/FIXED_SCALE); + fogLeft = vLower->fog + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE); # endif - dfogOuter = span.dfogdy + dxOuter * span.dfogdx; + dfogOuter = span.attrStepY[FRAG_ATTRIB_FOGC][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_FOGC][0]; #endif #ifdef INTERP_RGB if (ctx->Light.ShadeModel == GL_SMOOTH) { @@ -990,19 +990,19 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_SPEC if (ctx->Light.ShadeModel == GL_SMOOTH) { # if CHAN_TYPE == GL_FLOAT - srLeft = vLower->specular[RCOMP] + (span.dsrdx * adjx + span.dsrdy * adjy) * (1.0F / FIXED_SCALE); - sgLeft = vLower->specular[GCOMP] + (span.dsgdx * adjx + span.dsgdy * adjy) * (1.0F / FIXED_SCALE); - sbLeft = vLower->specular[BCOMP] + (span.dsbdx * adjx + span.dsbdy * adjy) * (1.0F / FIXED_SCALE); - dsrOuter = span.dsrdy + dxOuter * span.dsrdx; - dsgOuter = span.dsgdy + dxOuter * span.dsgdx; - dsbOuter = span.dsbdy + dxOuter * span.dsbdx; + srLeft = vLower->specular[RCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][0] * adjy) * (1.0F / FIXED_SCALE); + sgLeft = vLower->specular[GCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][1] * adjy) * (1.0F / FIXED_SCALE); + sbLeft = vLower->specular[BCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][2] * adjy) * (1.0F / FIXED_SCALE); + dsrOuter = span.attrStepY[FRAG_ATTRIB_COL1][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][0]; + dsgOuter = span.attrStepY[FRAG_ATTRIB_COL1][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][1]; + dsbOuter = span.attrStepY[FRAG_ATTRIB_COL1][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][2]; # else - srLeft = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) + span.dsrdx * adjx + span.dsrdy * adjy) + FIXED_HALF; - sgLeft = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) + span.dsgdx * adjx + span.dsgdy * adjy) + FIXED_HALF; - sbLeft = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) + span.dsbdx * adjx + span.dsbdy * adjy) + FIXED_HALF; - dsrOuter = SignedFloatToFixed(span.dsrdy + dxOuter * span.dsrdx); - dsgOuter = SignedFloatToFixed(span.dsgdy + dxOuter * span.dsgdx); - dsbOuter = SignedFloatToFixed(span.dsbdy + dxOuter * span.dsbdx); + srLeft = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][0] * adjy) + FIXED_HALF; + sgLeft = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][1] * adjy) + FIXED_HALF; + sbLeft = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][2] * adjy) + FIXED_HALF; + dsrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][0]); + dsgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][1]); + dsbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][2]); # endif } else { @@ -1068,9 +1068,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, VARYING_LOOP( const GLfloat invW = vLower->win[3]; const GLfloat var0 = vLower->varying[iv][ic] * invW; - varLeft[iv][ic] = var0 + (span.varStepX[iv][ic] * adjx + - span.varStepY[iv][ic] * adjy) * (1.0f / FIXED_SCALE); - dvarOuter[iv][ic] = span.varStepY[iv][ic] + dxOuter * span.varStepX[iv][ic]; + varLeft[iv][ic] = var0 + (span.attrStepX[attr][ic] * adjx + + span.attrStepY[attr][ic] * adjy) * (1.0f / FIXED_SCALE); + dvarOuter[iv][ic] = span.attrStepY[attr][ic] + dxOuter * span.attrStepX[attr][ic]; ) #endif } /*if setupLeft*/ @@ -1105,7 +1105,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, dwInner = dwOuter + span.dwdx; #endif #ifdef INTERP_FOG - dfogInner = dfogOuter + span.dfogdx; + dfogInner = dfogOuter + span.attrStepX[FRAG_ATTRIB_FOGC][0]; #endif #ifdef INTERP_RGB fdrInner = fdrOuter + span.redStep; @@ -1137,7 +1137,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif #ifdef INTERP_VARYING VARYING_LOOP( - dvarInner[iv][ic] = dvarOuter[iv][ic] + span.varStepX[iv][ic]; + dvarInner[iv][ic] = dvarOuter[iv][ic] + span.attrStepX[attr][ic]; ) #endif @@ -1158,7 +1158,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, span.w = wLeft; #endif #ifdef INTERP_FOG - span.fog = fogLeft; + span.attrStart[FRAG_ATTRIB_FOGC][0] = fogLeft; #endif #ifdef INTERP_RGB span.red = rLeft; @@ -1191,7 +1191,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif #ifdef INTERP_VARYING VARYING_LOOP( - span.var[iv][ic] = varLeft[iv][ic]; + span.attrStart[attr][ic] = varLeft[iv][ic]; ) #endif diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 34732a67e6..a4e8d9a36f 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -159,8 +159,9 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, /* copy fog interp info */ - zoomed.fog = span->fog; - zoomed.fogStep = span->fogStep; + zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0]; + zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0]; + zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0]; /* XXX copy texcoord info? */ if (format == GL_RGBA || format == GL_RGB) { |