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-rw-r--r--src/mesa/state_tracker/st_cb_accum.c4
-rw-r--r--src/mesa/state_tracker/st_cb_accum.h18
-rw-r--r--src/mesa/state_tracker/st_context.c2
3 files changed, 22 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index ded0ba9c6a..425e7987d3 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -45,6 +45,8 @@
#include "util/u_tile.h"
+#if FEATURE_accum
+
/**
* For hardware that supports deep color buffers, we could accelerate
* most/all the accum operations with blending/texturing.
@@ -333,3 +335,5 @@ void st_init_accum_functions(struct dd_function_table *functions)
{
functions->Accum = st_Accum;
}
+
+#endif /* FEATURE_accum */
diff --git a/src/mesa/state_tracker/st_cb_accum.h b/src/mesa/state_tracker/st_cb_accum.h
index ed9b7dab94..7d52481c82 100644
--- a/src/mesa/state_tracker/st_cb_accum.h
+++ b/src/mesa/state_tracker/st_cb_accum.h
@@ -30,10 +30,28 @@
#define ST_CB_ACCUM_H
+#include "main/mtypes.h"
+
+#if FEATURE_accum
+
extern void
st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb);
extern void st_init_accum_functions(struct dd_function_table *functions);
+#else
+
+static INLINE void
+st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+st_init_accum_functions(struct dd_function_table *functions)
+{
+}
+
+#endif /* FEATURE_accum */
#endif /* ST_CB_ACCUM_H */
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 806f8777f2..24360fa8bc 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -302,9 +302,7 @@ void st_init_driver_functions(struct dd_function_table *functions)
{
_mesa_init_glsl_driver_functions(functions);
-#if FEATURE_accum
st_init_accum_functions(functions);
-#endif
#if FEATURE_EXT_framebuffer_blit
st_init_blit_functions(functions);
#endif