diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/arbfragparse.c | 8 | ||||
-rw-r--r-- | src/mesa/main/arbfragparse.h | 4 | ||||
-rw-r--r-- | src/mesa/main/enable.c | 25 | ||||
-rw-r--r-- | src/mesa/main/light.c | 8 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/program.c | 3 | ||||
-rw-r--r-- | src/mesa/main/state.c | 24 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 6 |
8 files changed, 30 insertions, 50 deletions
diff --git a/src/mesa/main/arbfragparse.c b/src/mesa/main/arbfragparse.c index 1723e6c5d9..9a986b4a83 100644 --- a/src/mesa/main/arbfragparse.c +++ b/src/mesa/main/arbfragparse.c @@ -38,8 +38,8 @@ #include "arbparse.h" #include "arbfragparse.h" -static void -debug_fp_inst(GLint num, struct fp_instruction *fp) +void +_mesa_debug_fp_inst(GLint num, struct fp_instruction *fp) { GLint a; @@ -228,9 +228,7 @@ _mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target, } #if DEBUG_FP - debug_fp_inst(ap.Base.NumInstructions, ap.FPInstructions); -#else - (void) debug_fp_inst; + _mesa_debug_fp_inst(ap.Base.NumInstructions, ap.FPInstructions); #endif program->Instructions = ap.FPInstructions; diff --git a/src/mesa/main/arbfragparse.h b/src/mesa/main/arbfragparse.h index 17e8dcf623..0d3e69fa8e 100644 --- a/src/mesa/main/arbfragparse.h +++ b/src/mesa/main/arbfragparse.h @@ -32,4 +32,8 @@ _mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target, const GLubyte * str, GLsizei len, struct fragment_program *program); +extern void +_mesa_debug_fp_inst(GLint num, struct fp_instruction *fp); + + #endif diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index a882cf4580..7f076867f9 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -353,13 +353,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) else ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; - break; case GL_LINE_SMOOTH: if (ctx->Line.SmoothFlag == state) @@ -791,14 +784,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) return; FLUSH_VERTICES(ctx, _NEW_FOG); ctx->Fog.ColorSumEnabled = state; - - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; - break; /* GL_ARB_multisample */ @@ -861,21 +846,21 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) CHECK_EXTENSION(NV_vertex_program, cap); if (ctx->VertexProgram.Enabled == state) return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_PROGRAM); /* XXX OK? */ + FLUSH_VERTICES(ctx, _NEW_PROGRAM); ctx->VertexProgram.Enabled = state; break; case GL_VERTEX_PROGRAM_POINT_SIZE_NV: CHECK_EXTENSION(NV_vertex_program, cap); if (ctx->VertexProgram.PointSizeEnabled == state) return; - FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); ctx->VertexProgram.PointSizeEnabled = state; break; case GL_VERTEX_PROGRAM_TWO_SIDE_NV: CHECK_EXTENSION(NV_vertex_program, cap); if (ctx->VertexProgram.TwoSideEnabled == state) return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); /* XXX OK? */ + FLUSH_VERTICES(ctx, _NEW_PROGRAM); ctx->VertexProgram.TwoSideEnabled = state; break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: @@ -931,7 +916,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) CHECK_EXTENSION(NV_fragment_program, cap); if (ctx->FragmentProgram.Enabled == state) return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); ctx->FragmentProgram.Enabled = state; break; #endif /* FEATURE_NV_fragment_program */ @@ -967,7 +952,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) CHECK_EXTENSION(ARB_fragment_program, cap); if (ctx->FragmentProgram.Enabled == state) return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); ctx->FragmentProgram.Enabled = state; break; #endif /* FEATURE_ARB_fragment_program */ diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 44feeb507e..94060592bb 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -409,14 +409,6 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Model.ColorControl = newenum; - - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; - break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glLightModel(pname=0x%x)", pname ); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a9c5f2ceca..9685dfc11c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1980,7 +1980,7 @@ struct matrix_stack */ /*@{*/ #define _DD_NEW_FLATSHADE _NEW_LIGHT -#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG) +#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON diff --git a/src/mesa/main/program.c b/src/mesa/main/program.c index aca9be979d..7294d6c7f7 100644 --- a/src/mesa/main/program.c +++ b/src/mesa/main/program.c @@ -798,8 +798,7 @@ _mesa_BindProgram(GLenum target, GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - /* texture state is dependent on current fragment and vertex programs */ - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_TEXTURE); + FLUSH_VERTICES(ctx, _NEW_PROGRAM); if ((target == GL_VERTEX_PROGRAM_NV && ctx->Extensions.NV_vertex_program) || diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 0ed7300c19..3e7554f44f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -740,16 +740,13 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) /*@{*/ -/* - * Update items which depend on vertex/fragment programs. - */ static void -update_program( GLcontext *ctx ) +update_separate_specular( GLcontext *ctx ) { - if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) { - if (ctx->FragmentProgram.Current->InputsRead & (1 << FRAG_ATTRIB_COL1)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - } + if (NEED_SECONDARY_COLOR(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; } @@ -872,7 +869,7 @@ update_arrays( GLcontext *ctx ) */ void _mesa_update_state( GLcontext *ctx ) { - const GLuint new_state = ctx->NewState; + GLuint new_state = ctx->NewState; if (MESA_VERBOSE & VERBOSE_STATE) _mesa_print_state("_mesa_update_state", new_state); @@ -880,7 +877,7 @@ void _mesa_update_state( GLcontext *ctx ) if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) _mesa_update_modelview_project( ctx, new_state ); - if (new_state & (_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) + if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) _mesa_update_texture( ctx, new_state ); if (new_state & (_NEW_SCISSOR|_NEW_BUFFERS)) @@ -895,10 +892,10 @@ void _mesa_update_state( GLcontext *ctx ) if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); - if (new_state & _NEW_PROGRAM) - update_program( ctx ); + if (new_state & _DD_NEW_SEPARATE_SPECULAR) + update_separate_specular( ctx ); - if (new_state & _NEW_ARRAY) + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) update_arrays( ctx ); /* ctx->_NeedEyeCoords is now up to date. @@ -922,6 +919,7 @@ void _mesa_update_state( GLcontext *ctx ) * Set ctx->NewState to zero to avoid recursion if * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) */ + new_state = ctx->NewState; ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); ctx->Array.NewState = 0; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index b1554ab3c8..e27c42e07b 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2703,6 +2703,10 @@ update_texture_state( GLcontext *ctx ) { GLuint unit; + ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are + * actual changes. + */ + ctx->Texture._EnabledUnits = 0; ctx->Texture._GenFlags = 0; ctx->Texture._TexMatEnabled = 0; @@ -2834,7 +2838,7 @@ void _mesa_update_texture( GLcontext *ctx, GLuint new_state ) if (new_state & _NEW_TEXTURE_MATRIX) update_texture_matrices( ctx ); - if (new_state & _NEW_TEXTURE) + if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) update_texture_state( ctx ); } |