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-rw-r--r--src/mesa/swrast/s_fragprog_to_c.c51
1 files changed, 3 insertions, 48 deletions
diff --git a/src/mesa/swrast/s_fragprog_to_c.c b/src/mesa/swrast/s_fragprog_to_c.c
index dfd02dcd54..1fc3b61a07 100644
--- a/src/mesa/swrast/s_fragprog_to_c.c
+++ b/src/mesa/swrast/s_fragprog_to_c.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -537,51 +537,6 @@ static void assign4_replicate( struct fragment_program *p,
}
-/**
- * XXX This should go away.
- */
-static GLuint nr_args( GLuint opcode )
-{
- switch (opcode) {
- case OPCODE_ABS: return 1;
- case OPCODE_ADD: return 2;
- case OPCODE_CMP: return 3;
- case OPCODE_COS: return 1;
- case OPCODE_DP3: return 2;
- case OPCODE_DP4: return 2;
- case OPCODE_DPH: return 2;
- case OPCODE_DST: return 2;
- case OPCODE_EX2: return 1;
- case OPCODE_FLR: return 1;
- case OPCODE_FRC: return 1;
- case OPCODE_KIL: return 1;
- case OPCODE_LG2: return 1;
- case OPCODE_LIT: return 1;
- case OPCODE_LRP: return 3;
- case OPCODE_MAD: return 3;
- case OPCODE_MAX: return 2;
- case OPCODE_MIN: return 2;
- case OPCODE_MOV: return 1;
- case OPCODE_MUL: return 2;
- case OPCODE_POW: return 2;
- case OPCODE_RCP: return 1;
- case OPCODE_RSQ: return 1;
- case OPCODE_SCS: return 1;
- case OPCODE_SGE: return 2;
- case OPCODE_SIN: return 1;
- case OPCODE_SLT: return 2;
- case OPCODE_SUB: return 2;
- case OPCODE_SWZ: return 1;
- case OPCODE_TEX: return 1;
- case OPCODE_TXB: return 1;
- case OPCODE_TXP: return 1;
- case OPCODE_XPD: return 2;
- default: return 0;
- }
-}
-
-
-
static void translate_program( struct fragment_program *p )
{
const struct prog_instruction *inst = p->Instructions;
@@ -589,7 +544,7 @@ static void translate_program( struct fragment_program *p )
for (; inst->Opcode != OPCODE_END; inst++) {
GLuint src[3], i;
- GLuint nr = nr_args( inst->Opcode );
+ GLuint nr = _mesa_num_inst_src_regs( inst->Opcode );
for (i = 0; i < nr; i++)
src[i] = src_vector( &inst->SrcReg[i] );