diff options
Diffstat (limited to 'src/mesa')
25 files changed, 336 insertions, 301 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript index a10c34c8c5..80fbdb41f0 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -222,7 +222,6 @@ ASM_C_SOURCES = [ 'x86/x86.c', 'x86/3dnow.c', 'x86/sse.c', - 'x86/rtasm/x86sse.c', 'sparc/sparc.c', 'ppc/common_ppc.c', 'x86-64/x86-64.c', diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 6cc490bc77..45352d30b5 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -450,6 +450,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[2] = ctx->Pixel.BlueBias; value[3] = ctx->Pixel.AlphaBias; break; + case STATE_PCM_SCALE: + COPY_4V(value, ctx->Pixel.PostColorMatrixScale); + break; + case STATE_PCM_BIAS: + COPY_4V(value, ctx->Pixel.PostColorMatrixBias); + break; default: /* unknown state indexes are silently ignored * should be handled by the driver. @@ -697,6 +703,12 @@ append_token(char *dst, gl_state_index k) case STATE_PT_BIAS: append(dst, "PTbias"); break; + case STATE_PCM_SCALE: + append(dst, "PCMscale"); + break; + case STATE_PCM_BIAS: + append(dst, "PCMbias"); + break; default: ; } diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 9fedcfab8a..d12142055f 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -111,6 +111,8 @@ typedef enum gl_state_index_ { STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ + STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ + STATE_PCM_BIAS, /**< Post color matrix RGBA bias */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; diff --git a/src/mesa/sources b/src/mesa/sources index a4e2026e4b..5c7ff50cc6 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -245,7 +245,6 @@ ASM_C_SOURCES = \ x86/x86.c \ x86/3dnow.c \ x86/sse.c \ - x86/rtasm/x86sse.c \ sparc/sparc.c \ ppc/common_ppc.c \ x86-64/x86-64.c diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 6410e7cb24..76356bbad7 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -42,14 +42,22 @@ #include "shader/prog_print.h" #include "st_context.h" +#include "st_format.h" #include "st_program.h" +#include "st_texture.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_inlines.h" +#include "util/u_pack_color.h" struct state_key { GLuint scaleAndBias:1; GLuint colorMatrix:1; + GLuint colorMatrixPostScaleBias:1; + GLuint pixelMaps:1; #if 0 GLfloat Maps[3][256][4]; @@ -80,6 +88,9 @@ is_identity(const GLfloat m[16]) static void make_state_key(GLcontext *ctx, struct state_key *key) { + static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + memset(key, 0, sizeof(*key)); if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || @@ -92,9 +103,76 @@ make_state_key(GLcontext *ctx, struct state_key *key) if (!is_identity(ctx->ColorMatrixStack.Top->m)) { key->colorMatrix = 1; } + + if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) || + !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) { + key->colorMatrixPostScaleBias = 1; + } + + key->pixelMaps = ctx->Pixel.MapColorFlag; +} + + +static struct pipe_texture * +create_color_map_texture(GLcontext *ctx) +{ + struct pipe_context *pipe = ctx->st->pipe; + struct pipe_texture *pt; + enum pipe_format format; + const uint texSize = 256; /* simple, and usually perfect */ + + /* find an RGBA texture format */ + format = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE); + + /* create texture for color map/table */ + pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, + texSize, texSize, 1, 0); + return pt; } +/** + * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. + */ +static void +load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt) +{ + struct pipe_context *pipe = ctx->st->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_surface *surface; + const GLuint rSize = ctx->PixelMaps.RtoR.Size; + const GLuint gSize = ctx->PixelMaps.GtoG.Size; + const GLuint bSize = ctx->PixelMaps.BtoB.Size; + const GLuint aSize = ctx->PixelMaps.AtoA.Size; + const uint texSize = pt->width[0]; + uint *dest; + uint i, j; + + surface = screen->get_tex_surface(screen, pt, 0, 0, 0); + dest = (uint *) pipe_surface_map(surface); + + /* Pack four 1D maps into a 2D texture: + * R map is placed horizontally, indexed by S, in channel 0 + * G map is placed vertically, indexed by T, in channel 1 + * B map is placed horizontally, indexed by S, in channel 2 + * A map is placed vertically, indexed by T, in channel 3 + */ + for (i = 0; i < texSize; i++) { + for (j = 0; j < texSize; j++) { + int k = (i * texSize + j); + ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize]; + ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize]; + ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize]; + ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize]; + util_pack_color_ub(r, g, b, a, pt->format, dest + k); + } + } + + pipe_surface_unmap(surface); + pipe_surface_reference(&surface, NULL); + pipe->texture_update(pipe, pt, 0, 0x1); +} + #define MAX_INST 100 @@ -105,6 +183,7 @@ make_state_key(GLcontext *ctx, struct state_key *key) static struct gl_fragment_program * get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) { + struct st_context *st = ctx->st; struct prog_instruction inst[MAX_INST]; struct gl_program_parameter_list *params; struct gl_fragment_program *fp; @@ -118,7 +197,10 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) params = _mesa_new_parameter_list(); - /* TEX colorTemp, fragment.texcoord[0], texture[0], 2D; */ + /* + * Get initial pixel color from the texture. + * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; + */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_TEX; inst[ic].DstReg.File = PROGRAM_TEMPORARY; @@ -132,7 +214,6 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR); fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ - /* MAD colorTemp, colorTemp, scale, bias; */ if (key->scaleAndBias) { static const gl_state_index scale_state[STATE_LENGTH] = { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; @@ -153,6 +234,7 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) scale_p = _mesa_add_state_reference(params, scale_state); bias_p = _mesa_add_state_reference(params, bias_state); + /* MAD colorTemp, colorTemp, scale, bias; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_MAD; inst[ic].DstReg.File = PROGRAM_TEMPORARY; @@ -166,6 +248,56 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) ic++; } + if (key->pixelMaps) { + const GLuint temp = 1; + + /* create the colormap/texture now if not already done */ + if (!st->pixel_xfer.pixelmap_texture) { + st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx); + } + + /* with a little effort, we can do four pixel map look-ups with + * two TEX instructions: + */ + + /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_TEX; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = temp; + inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */ + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = colorTemp; + inst[ic].TexSrcUnit = 1; + inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + + /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_TEX; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = temp; + inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */ + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = colorTemp; + inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, + SWIZZLE_Z, SWIZZLE_W); + inst[ic].TexSrcUnit = 1; + inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + + /* MOV colorTemp, temp; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_MOV; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = colorTemp; + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = temp; + ic++; + + fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */ + } + if (key->colorMatrix) { static const gl_state_index row0_state[STATE_LENGTH] = { STATE_COLOR_MATRIX, 0, 0, 0, 0 }; @@ -182,64 +314,85 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) GLint row3_p = _mesa_add_state_reference(params, row3_state); const GLuint temp = 1; - /* MOV temp, colorTemp; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_MOV; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = temp; - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - ic++; - - /* XXX reimplement in terms of MUL/MAD (see t_vp_build.c) */ - - /* DP4 colorTemp.x, temp, matrow0; */ + /* DP4 temp.x, colorTemp, matrow0; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; + inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_X; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = temp; + inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row0_p; ic++; - /* DP4 colorTemp.y, temp, matrow1; */ + /* DP4 temp.y, colorTemp, matrow1; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; + inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_Y; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = temp; + inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row1_p; ic++; - /* DP4 colorTemp.z, temp, matrow2; */ + /* DP4 temp.z, colorTemp, matrow2; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; + inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_Z; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = temp; + inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row2_p; ic++; - /* DP4 colorTemp.w, temp, matrow3; */ + /* DP4 temp.w, colorTemp, matrow3; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index =colorTemp; + inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_W; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = temp; + inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row3_p; ic++; + + /* MOV colorTemp, temp; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_MOV; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = colorTemp; + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = temp; + ic++; + } + + if (key->colorMatrixPostScaleBias) { + static const gl_state_index scale_state[STATE_LENGTH] = + { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; + static const gl_state_index bias_state[STATE_LENGTH] = + { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; + GLint scale_param, bias_param; + + scale_param = _mesa_add_state_reference(params, scale_state); + bias_param = _mesa_add_state_reference(params, bias_state); + + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_MAD; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = colorTemp; + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = colorTemp; + inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; + inst[ic].SrcReg[1].Index = scale_param; + inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; + inst[ic].SrcReg[2].Index = bias_param; + ic++; } /* Modify last instruction's dst reg to write to result.color */ @@ -285,6 +438,7 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) static void update_pixel_transfer(struct st_context *st) { + GLcontext *ctx = st->ctx; struct state_key key; struct gl_fragment_program *fp; @@ -298,6 +452,11 @@ update_pixel_transfer(struct st_context *st) &key, sizeof(key), &fp->Base); } + if (ctx->Pixel.MapColorFlag) { + load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture); + } + st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag; + st->pixel_xfer.program = (struct st_fragment_program *) fp; } diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index ec39026eb3..3f5ec71112 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -273,8 +273,8 @@ update_linkage( struct st_context *st ) st->vp = stvp; st->fp = stfp; - st->pipe->bind_vs_state(st->pipe, stvp->driver_shader); - st->pipe->bind_fs_state(st->pipe, stfp->driver_shader); + cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader); + cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader); st->vertex_result_to_slot = xvp->output_to_slot; } diff --git a/src/mesa/state_tracker/st_cache.c b/src/mesa/state_tracker/st_cache.c deleted file mode 100644 index 7ee4fadc37..0000000000 --- a/src/mesa/state_tracker/st_cache.c +++ /dev/null @@ -1,181 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Zack Rusin <zack@tungstengraphics.com> - */ - -#include "st_cache.h" - -#include "st_context.h" - -#include "pipe/p_state.h" - -#include "cso_cache/cso_cache.h" -#include "cso_cache/cso_hash.h" - - -/* Those function will either find the state of the given template - * in the cache or they will create a new state from the given - * template, insert it in the cache and return it. - */ - -/* - * If the driver returns 0 from the create method then they will assign - * the data member of the cso to be the template itself. - */ - -const struct cso_blend * st_cached_blend_state(struct st_context *st, - const struct pipe_blend_state *templ) -{ - unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_blend_state)); - struct cso_hash_iter iter = cso_find_state_template(st->cache, - hash_key, CSO_BLEND, - (void*)templ); - if (cso_hash_iter_is_null(iter)) { - struct cso_blend *cso = malloc(sizeof(struct cso_blend)); - memcpy(&cso->state, templ, sizeof(struct pipe_blend_state)); - cso->data = st->pipe->create_blend_state(st->pipe, &cso->state); - if (!cso->data) - cso->data = &cso->state; - cso->delete_state = (cso_state_callback)st->pipe->delete_blend_state; - cso->context = st->pipe; - iter = cso_insert_state(st->cache, hash_key, CSO_BLEND, cso); - } - return ((struct cso_blend *)cso_hash_iter_data(iter)); -} - -const struct cso_sampler * -st_cached_sampler_state(struct st_context *st, - const struct pipe_sampler_state *templ) -{ - unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state)); - struct cso_hash_iter iter = cso_find_state_template(st->cache, - hash_key, CSO_SAMPLER, - (void*)templ); - if (cso_hash_iter_is_null(iter)) { - struct cso_sampler *cso = malloc(sizeof(struct cso_sampler)); - memcpy(&cso->state, templ, sizeof(struct pipe_sampler_state)); - cso->data = st->pipe->create_sampler_state(st->pipe, &cso->state); - if (!cso->data) - cso->data = &cso->state; - cso->delete_state = (cso_state_callback)st->pipe->delete_sampler_state; - cso->context = st->pipe; - iter = cso_insert_state(st->cache, hash_key, CSO_SAMPLER, cso); - } - return (struct cso_sampler*)(cso_hash_iter_data(iter)); -} - -const struct cso_depth_stencil_alpha * -st_cached_depth_stencil_alpha_state(struct st_context *st, - const struct pipe_depth_stencil_alpha_state *templ) -{ - unsigned hash_key = cso_construct_key((void*)templ, - sizeof(struct pipe_depth_stencil_alpha_state)); - struct cso_hash_iter iter = cso_find_state_template(st->cache, - hash_key, - CSO_DEPTH_STENCIL_ALPHA, - (void*)templ); - if (cso_hash_iter_is_null(iter)) { - struct cso_depth_stencil_alpha *cso = malloc(sizeof(struct cso_depth_stencil_alpha)); - memcpy(&cso->state, templ, sizeof(struct pipe_depth_stencil_alpha_state)); - cso->data = st->pipe->create_depth_stencil_alpha_state(st->pipe, &cso->state); - if (!cso->data) - cso->data = &cso->state; - cso->delete_state = (cso_state_callback)st->pipe->delete_depth_stencil_alpha_state; - cso->context = st->pipe; - iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL_ALPHA, cso); - } - return (struct cso_depth_stencil_alpha*)(cso_hash_iter_data(iter)); -} - -const struct cso_rasterizer* st_cached_rasterizer_state( - struct st_context *st, - const struct pipe_rasterizer_state *templ) -{ - unsigned hash_key = cso_construct_key((void*)templ, - sizeof(struct pipe_rasterizer_state)); - struct cso_hash_iter iter = cso_find_state_template(st->cache, - hash_key, CSO_RASTERIZER, - (void*)templ); - if (cso_hash_iter_is_null(iter)) { - struct cso_rasterizer *cso = malloc(sizeof(struct cso_rasterizer)); - memcpy(&cso->state, templ, sizeof(struct pipe_rasterizer_state)); - cso->data = st->pipe->create_rasterizer_state(st->pipe, &cso->state); - if (!cso->data) - cso->data = &cso->state; - cso->delete_state = (cso_state_callback)st->pipe->delete_rasterizer_state; - cso->context = st->pipe; - iter = cso_insert_state(st->cache, hash_key, CSO_RASTERIZER, cso); - } - return (struct cso_rasterizer*)(cso_hash_iter_data(iter)); -} - -const struct cso_fragment_shader * -st_cached_fs_state(struct st_context *st, - const struct pipe_shader_state *templ) -{ - unsigned hash_key = cso_construct_key((void*)templ, - sizeof(struct pipe_shader_state)); - struct cso_hash_iter iter = cso_find_state_template(st->cache, - hash_key, CSO_FRAGMENT_SHADER, - (void*)templ); - if (cso_hash_iter_is_null(iter)) { - struct cso_fragment_shader *cso = malloc(sizeof(struct cso_fragment_shader)); - memcpy(&cso->state, templ, sizeof(struct pipe_shader_state)); - cso->data = st->pipe->create_fs_state(st->pipe, &cso->state); - if (!cso->data) - cso->data = &cso->state; - cso->delete_state = (cso_state_callback)st->pipe->delete_fs_state; - cso->context = st->pipe; - iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, cso); - } - return (struct cso_fragment_shader*)(cso_hash_iter_data(iter)); -} - -const struct cso_vertex_shader * -st_cached_vs_state(struct st_context *st, - const struct pipe_shader_state *templ) -{ - unsigned hash_key = cso_construct_key((void*)templ, - sizeof(struct pipe_shader_state)); - struct cso_hash_iter iter = cso_find_state_template(st->cache, - hash_key, CSO_VERTEX_SHADER, - (void*)templ); - if (cso_hash_iter_is_null(iter)) { - struct cso_vertex_shader *cso = malloc(sizeof(struct cso_vertex_shader)); - memcpy(&cso->state, templ, sizeof(struct pipe_shader_state)); - cso->data = st->pipe->create_vs_state(st->pipe, &cso->state); - if (!cso->data) - cso->data = &cso->state; - cso->delete_state = (cso_state_callback)st->pipe->delete_vs_state; - cso->context = st->pipe; - iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, cso); - } - return (struct cso_vertex_shader*)(cso_hash_iter_data(iter)); -} diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 4f9a22161c..1636bed91a 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -173,6 +173,8 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, default: _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } + + pipe_surface_unmap(acc_ps); } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 505a13cc2b..7752b40e8b 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -105,7 +105,7 @@ struct bitmap_cache * This program will be combined with the user's fragment program. */ static struct st_fragment_program * -make_bitmap_fragment_program(GLcontext *ctx) +make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) { struct st_fragment_program *stfp; struct gl_program *p; @@ -130,7 +130,7 @@ make_bitmap_fragment_program(GLcontext *ctx) p->Instructions[ic].DstReg.Index = 0; p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - p->Instructions[ic].TexSrcUnit = 0; + p->Instructions[ic].TexSrcUnit = samplerIndex; p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; @@ -148,7 +148,7 @@ make_bitmap_fragment_program(GLcontext *ctx) p->InputsRead = FRAG_BIT_TEX0; p->OutputsWritten = 0x0; - p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ + p->SamplersUsed = (1 << samplerIndex); stfp = (struct st_fragment_program *) p; stfp->Base.UsesKill = GL_TRUE; @@ -158,6 +158,19 @@ make_bitmap_fragment_program(GLcontext *ctx) } +static int +find_free_bit(uint bitfield) +{ + int i; + for (i = 0; i < 32; i++) { + if ((bitfield & (1 << i)) == 0) { + return i; + } + } + return -1; +} + + /** * Combine basic bitmap fragment program with the user-defined program. */ @@ -165,28 +178,26 @@ static struct st_fragment_program * combined_bitmap_fragment_program(GLcontext *ctx) { struct st_context *st = ctx->st; - struct st_fragment_program *stfp; - - if (!st->bitmap.program) { - /* create the basic bitmap fragment program */ - st->bitmap.program = make_bitmap_fragment_program(ctx); - } + struct st_fragment_program *stfp = st->fp; - if (st->bitmap.user_prog_sn == st->fp->serialNo) { - /* re-use */ - stfp = st->bitmap.combined_prog; - } - else { - /* Concatenate the bitmap program with the current user-defined program. + if (!stfp->bitmap_program) { + /* + * Generate new program which is the user-defined program prefixed + * with the bitmap sampler/kill instructions. */ - stfp = (struct st_fragment_program *) - _mesa_combine_programs(ctx, - &st->bitmap.program->Base.Base, - &st->fp->Base.Base); + struct st_fragment_program *bitmap_prog; + uint sampler; + sampler = find_free_bit(st->fp->Base.Base.SamplersUsed); + bitmap_prog = make_bitmap_fragment_program(ctx, sampler); + + stfp->bitmap_program = (struct st_fragment_program *) + _mesa_combine_programs(ctx, + &bitmap_prog->Base.Base, &stfp->Base.Base); + stfp->bitmap_program->bitmap_sampler = sampler; #if 0 { - struct gl_program *p = &stfp->Base.Base; + struct gl_program *p = &stfp->bitmap_program->Base.Base; printf("Combined bitmap program:\n"); _mesa_print_program(p); printf("InputsRead: 0x%x\n", p->InputsRead); @@ -196,11 +207,7 @@ combined_bitmap_fragment_program(GLcontext *ctx) #endif /* translate to TGSI tokens */ - st_translate_fragment_program(st, stfp, NULL); - - /* save new program, update serial numbers */ - st->bitmap.user_prog_sn = st->fp->serialNo; - st->bitmap.combined_prog = stfp; + st_translate_fragment_program(st, stfp->bitmap_program, NULL); } /* Ideally we'd have updated the pipe constants during the normal @@ -208,7 +215,7 @@ combined_bitmap_fragment_program(GLcontext *ctx) */ st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); - return stfp; + return stfp->bitmap_program; } @@ -438,21 +445,38 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_samplers(cso); cso_save_sampler_textures(cso); cso_save_viewport(cso); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); /* rasterizer state: just scissor */ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled; cso_set_rasterizer(cso, &st->bitmap.rasterizer); /* fragment shader state: TEX lookup program */ - pipe->bind_fs_state(pipe, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, st->bitmap.vs); + cso_set_vertex_shader_handle(cso, st->bitmap.vs); + + /* user samplers, plus our bitmap sampler */ + { + struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers); + uint i; + for (i = 0; i < st->state.num_samplers; i++) { + samplers[i] = &st->state.samplers[i]; + } + samplers[stfp->bitmap_sampler] = &st->bitmap.sampler; + cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); } - /* sampler / texture state */ - cso_single_sampler(cso, 0, &st->bitmap.sampler); - cso_single_sampler_done(cso); - pipe->set_sampler_textures(pipe, 1, &pt); + /* user textures, plus the bitmap texture */ + { + struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; + uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures); + memcpy(textures, st->state.sampler_texture, sizeof(textures)); + textures[stfp->bitmap_sampler] = pt; + cso_set_sampler_textures(cso, num, textures); + } /* viewport state: viewport matching window dims */ { @@ -488,9 +512,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_samplers(cso); cso_restore_sampler_textures(cso); cso_restore_viewport(cso); - /* shaders don't go through cso yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); } @@ -770,6 +793,7 @@ st_destroy_bitmap(struct st_context *st) { struct pipe_context *pipe = st->pipe; +#if 0 if (st->bitmap.combined_prog) { st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base); } @@ -777,7 +801,7 @@ st_destroy_bitmap(struct st_context *st) if (st->bitmap.program) { st_delete_program(st->ctx, &st->bitmap.program->Base.Base); } - +#endif if (st->bitmap.vs) { pipe->delete_vs_state(pipe, st->bitmap.vs); st->bitmap.vs = NULL; diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index 63211d8b66..0533d9460f 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -71,7 +71,6 @@ st_BlitFramebuffer(GLcontext *ctx, GLbitfield mask, GLenum filter) { struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; const uint pFilter = ((filter == GL_NEAREST) ? PIPE_TEX_MIPFILTER_NEAREST @@ -100,10 +99,6 @@ st_BlitFramebuffer(GLcontext *ctx, 0.0, pFilter); } - - /* shaders don't go through CSO yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index fa9f986f11..dac346a06c 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -195,7 +195,6 @@ clear_with_quad(GLcontext *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; const GLfloat x0 = ctx->DrawBuffer->_Xmin; const GLfloat x1 = ctx->DrawBuffer->_Xmax; GLfloat y0, y1; @@ -222,6 +221,8 @@ clear_with_quad(GLcontext *ctx, cso_save_depth_stencil_alpha(st->cso_context); cso_save_rasterizer(st->cso_context); cso_save_viewport(st->cso_context); + cso_save_fragment_shader(st->cso_context); + cso_save_vertex_shader(st->cso_context); /* blend state: RGBA masking */ { @@ -273,8 +274,8 @@ clear_with_quad(GLcontext *ctx, cso_set_rasterizer(st->cso_context, &st->clear.raster); cso_set_viewport(st->cso_context, &st->clear.viewport); - pipe->bind_fs_state(pipe, st->clear.fs); - pipe->bind_vs_state(pipe, st->clear.vs); + cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); + cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); @@ -284,9 +285,8 @@ clear_with_quad(GLcontext *ctx, cso_restore_depth_stencil_alpha(st->cso_context); cso_restore_rasterizer(st->cso_context); cso_restore_viewport(st->cso_context); - /* these don't go through cso yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_restore_fragment_shader(st->cso_context); + cso_restore_vertex_shader(st->cso_context); } @@ -406,7 +406,7 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) /* clear whole buffer w/out masking */ struct st_renderbuffer *strb = st_renderbuffer(rb); uint clearValue; - util_pack_color(ctx->Color.ClearColor, strb->surface->format, &clearValue); + util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue); ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 5f8c90cbba..3921500659 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -532,6 +532,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_viewport(cso); cso_save_samplers(cso); cso_save_sampler_textures(cso); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); /* rasterizer state: just scissor */ { @@ -543,10 +545,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* fragment shader state: TEX lookup program */ - pipe->bind_fs_state(pipe, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, stvp->driver_shader); + cso_set_vertex_shader_handle(cso, stvp->driver_shader); /* texture sampling state: */ @@ -562,6 +564,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, sampler.normalized_coords = 1; cso_single_sampler(cso, 0, &sampler); + if (st->pixel_xfer.pixelmap_enabled) { + cso_single_sampler(cso, 1, &sampler); + } cso_single_sampler_done(cso); } @@ -582,7 +587,15 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* texture state: */ - pipe->set_sampler_textures(pipe, 1, &pt); + if (st->pixel_xfer.pixelmap_enabled) { + struct pipe_texture *textures[2]; + textures[0] = pt; + textures[1] = st->pixel_xfer.pixelmap_texture; + pipe->set_sampler_textures(pipe, 2, textures); + } + else { + pipe->set_sampler_textures(pipe, 1, &pt); + } /* Compute window coords (y=0=bottom) with pixel zoom. * Recall that these coords are transformed by the current @@ -604,10 +617,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_viewport(cso); cso_restore_samplers(cso); cso_restore_sampler_textures(cso); - - /* shaders don't go through cso yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); } @@ -871,7 +882,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); struct pipe_surface *psRead = rbRead->surface; struct pipe_surface *psDraw = rbDraw->surface; - ubyte *readMap, *drawMap; + ubyte *drawMap; ubyte *buffer; int i; @@ -881,14 +892,13 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, return; } - /* map the stencil buffers */ - readMap = pipe_surface_map(psRead); - drawMap = pipe_surface_map(psDraw); - /* this will do stencil pixel transfer ops */ st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE, &ctx->DefaultPacking, buffer); + /* map the stencil buffer */ + drawMap = pipe_surface_map(psDraw); + /* draw */ /* XXX PixelZoom not handled yet */ for (i = 0; i < height; i++) { @@ -926,8 +936,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, free(buffer); - /* unmap the stencil buffers */ - pipe_surface_unmap(psRead); + /* unmap the stencil buffer */ pipe_surface_unmap(psDraw); } diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c index 5315294c07..1b50792bd1 100644 --- a/src/mesa/state_tracker/st_cb_feedback.c +++ b/src/mesa/state_tracker/st_cb_feedback.c @@ -56,7 +56,7 @@ #include "cso_cache/cso_cache.h" #include "draw/draw_context.h" -#include "draw/draw_private.h" +#include "draw/draw_pipe.h" /** @@ -238,6 +238,12 @@ select_reset_stipple_counter( struct draw_stage *stage ) /* no-op */ } +static void +select_destroy( struct draw_stage *stage ) +{ + /* no-op */ +} + /** * Create GL selection mode drawing stage. @@ -254,6 +260,7 @@ draw_glselect_stage(GLcontext *ctx, struct draw_context *draw) fs->stage.tri = select_tri; fs->stage.flush = select_flush; fs->stage.reset_stipple_counter = select_reset_stipple_counter; + fs->stage.destroy = select_destroy; fs->ctx = ctx; return &fs->stage; diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 1b3402cee2..5e866b0d41 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -67,7 +67,9 @@ display_front_buffer(struct st_context *st) st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf, st->pipe->priv ); + /* st->frontbuffer_status = FRONT_STATUS_UNDEFINED; + */ } diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index 003ec0d2b7..67f8b1f8eb 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -159,6 +159,10 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog) stfp->state.tokens = NULL; } + if (stfp->bitmap_program) { + st_delete_program(ctx, &stfp->bitmap_program->Base.Base); + } + st_free_translated_vertex_programs(st, stfp->vertex_programs); } break; diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 2ed228778e..3cb7b68bea 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -46,7 +46,7 @@ #include "st_cb_rasterpos.h" #include "st_draw.h" #include "draw/draw_context.h" -#include "draw/draw_private.h" +#include "draw/draw_pipe.h" #include "shader/prog_instruction.h" #include "vbo/vbo.h" diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 154327239d..dadc524b51 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -170,10 +170,6 @@ static void st_destroy_context_priv( struct st_context *st ) _vbo_DestroyContext(st->ctx); - cso_destroy_context(st->cso_context); - - _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); - for (i = 0; i < Elements(st->state.constants); i++) { if (st->state.constants[i].buffer) { pipe_buffer_reference(ws, &st->state.constants[i].buffer, NULL); @@ -188,6 +184,12 @@ static void st_destroy_context_priv( struct st_context *st ) void st_destroy_context( struct st_context *st ) { GLcontext *ctx = st->ctx; + + /* need to unbind and destroy CSO objects before anything else */ + cso_destroy_context(st->cso_context); + + _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); + _mesa_free_context_data(ctx); st_destroy_context_priv(st); free(ctx); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index d89e54c43c..2851770d4c 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -138,13 +138,12 @@ struct st_context GLuint user_prog_sn; /**< user fragment program serial no. */ struct st_fragment_program *combined_prog; GLuint combined_prog_sn; + struct pipe_texture *pixelmap_texture; + boolean pixelmap_enabled; /**< use the pixelmap texture? */ } pixel_xfer; /** for glBitmap */ struct { - struct st_fragment_program *program; /**< bitmap tex/kil program */ - GLuint user_prog_sn; /**< user fragment program serial no. */ - struct st_fragment_program *combined_prog; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_shader_state vert_shader; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index f0f62246dd..befcb96bd8 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -611,10 +611,10 @@ st_feedback_draw_vbo(GLcontext *ctx, * unmap vertex/index buffers */ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (draw->vertex_buffer[i].buffer) { + if (draw->pt.vertex_buffer[i].buffer) { pipe->winsys->buffer_unmap(pipe->winsys, - draw->vertex_buffer[i].buffer); - pipe_buffer_reference(winsys, &draw->vertex_buffer[i].buffer, NULL); + draw->pt.vertex_buffer[i].buffer); + pipe_buffer_reference(winsys, &draw->pt.vertex_buffer[i].buffer, NULL); draw_set_mapped_vertex_buffer(draw, i, NULL); } } diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 2f7ac074da..f2d40e84b3 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -164,6 +164,7 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_texgen_reflection = GL_TRUE; + ctx->Extensions.SGI_color_matrix = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; /* XXX temp */ /* diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index cd41dc4684..3d15a03cab 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -354,8 +354,9 @@ default_depth_format(struct pipe_screen *screen, uint type) * Given an OpenGL internalFormat value for a texture or surface, return * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match. */ -static enum pipe_format -choose_format(struct pipe_context *pipe, GLint internalFormat, uint surfType) +enum pipe_format +st_choose_format(struct pipe_context *pipe, GLint internalFormat, + uint surfType) { struct pipe_screen *screen = pipe->screen; @@ -530,7 +531,7 @@ choose_format(struct pipe_context *pipe, GLint internalFormat, uint surfType) enum pipe_format st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat) { - return choose_format(pipe, internalFormat, PIPE_SURFACE); + return st_choose_format(pipe, internalFormat, PIPE_SURFACE); } @@ -594,7 +595,7 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, (void) format; (void) type; - pFormat = choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE); + pFormat = st_choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE); if (pFormat == PIPE_FORMAT_NONE) return NULL; diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index c9a11de504..ff0fd042db 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -64,6 +64,10 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat); extern enum pipe_format +st_choose_format(struct pipe_context *pipe, GLint internalFormat, + uint surfType); + +extern enum pipe_format st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat); diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index a931911227..da9ec12a4d 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -95,12 +95,6 @@ st_render_mipmap(struct st_context *st, util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel, PIPE_TEX_FILTER_LINEAR); - /* shaders don't go through CSO yet */ - if (st->fp) - pipe->bind_fs_state(pipe, st->fp->driver_shader); - if (st->vp) - pipe->bind_vs_state(pipe, st->vp->driver_shader); - return TRUE; } diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 4d1ef1bf3d..3648ded8a1 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -315,7 +315,7 @@ st_translate_vertex_program(struct st_context *st, * \param tokensOut destination for TGSI tokens * \return pointer to cached pipe_shader object. */ -const struct cso_fragment_shader * +void st_translate_fragment_program(struct st_context *st, struct st_fragment_program *stfp, const GLuint inputMapping[]) @@ -325,7 +325,6 @@ st_translate_fragment_program(struct st_context *st, GLuint outputMapping[FRAG_RESULT_MAX]; GLuint defaultInputMapping[FRAG_ATTRIB_MAX]; struct pipe_shader_state fs; - const struct cso_fragment_shader *cso; GLuint interpMode[16]; /* XXX size? */ GLuint attr; const GLbitfield inputsRead = stfp->Base.Base.InputsRead; @@ -475,7 +474,5 @@ st_translate_fragment_program(struct st_context *st, if (TGSI_DEBUG) tgsi_dump( fs.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); - - return cso; } diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 63d6590540..1a2062131d 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -61,7 +61,7 @@ struct st_fragment_program GLuint input_map[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state state; - struct pipe_shader_state *driver_shader; + void *driver_shader; GLuint param_state; @@ -69,6 +69,10 @@ struct st_fragment_program * outputs match this fragment program's inputs. */ struct translated_vertex_program *vertex_programs; + + /** Program prefixed with glBitmap prologue */ + struct st_fragment_program *bitmap_program; + uint bitmap_sampler; }; @@ -88,7 +92,7 @@ struct st_vertex_program GLuint num_inputs; struct pipe_shader_state state; - struct pipe_shader_state *driver_shader; + void *driver_shader; /** For using our private draw module (glRasterPos) */ struct draw_vertex_shader *draw_shader; @@ -111,7 +115,7 @@ st_vertex_program( struct gl_vertex_program *vp ) } -extern const struct cso_fragment_shader * +extern void st_translate_fragment_program(struct st_context *st, struct st_fragment_program *fp, const GLuint inputMapping[]); |