diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/glapi/glapitemp.h | 176 |
1 files changed, 88 insertions, 88 deletions
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 03062e0a98..6f5f52b929 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -1,4 +1,4 @@ -/* $Id: glapitemp.h,v 1.31 2001/10/17 13:29:02 brianp Exp $ */ +/* $Id: glapitemp.h,v 1.32 2001/11/01 00:39:24 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -159,7 +159,7 @@ KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble *equation) { - DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(%p);", equation)); + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(%p);", (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) @@ -249,37 +249,37 @@ KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte *v) KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble *v) { - DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", v)); + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat *v) { - DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", v)); + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint *v) { - DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", v)); + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort *v) { - DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", v)); + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte *v) { - DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", v)); + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint *v) { - DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", v)); + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort *v) { - DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", v)); + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte *v) @@ -289,37 +289,37 @@ KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte *v) KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble *v) { - DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", v)); + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat *v) { - DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", v)); + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint *v) { - DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", v)); + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort *v) { - DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", v)); + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte *v) { - DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", v)); + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint *v) { - DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", v)); + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort *v) { - DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", v)); + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) @@ -469,7 +469,7 @@ KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) { - DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);", size, type, buffer)); + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);", size, type, (void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(Finish)(void) @@ -494,12 +494,12 @@ KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat *params) { - DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, params)); + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint *params) { - DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, params)); + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) @@ -524,12 +524,12 @@ KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean *params) KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble *equation) { - DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(x0%x, %p);", plane, equation)); + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(x0%x, %p);", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble *params) { - DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, params)); + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params)); } KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) @@ -539,62 +539,62 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat *params) { - DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, params)); + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint *params) { - DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, params)); + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat *params) { - DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, params)); + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint *params) { - DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, params)); + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble *v) { - DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, v)); + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat *v) { - DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, v)); + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint *v) { - DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, v)); + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { - DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p;", face, pname, params)); + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p;", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint *params) { - DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, params)); + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat *values) { - DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, values)); + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint *values) { - DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, values)); + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort *values) { - DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, values)); + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte *mask) @@ -609,27 +609,27 @@ KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) { - DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGettexEnvfv(0x%x, 0x%x, %p);", target, pname, params)); + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGettexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint *params) { - DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, params)); + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum target, GLenum pname, GLint *params) { - DISPATCH(GetTexGeniv, (target, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", target, pname, params)); + DISPATCH(GetTexGeniv, (target, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum target, GLenum pname, GLdouble *params) { - DISPATCH(GetTexGendv, (target, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p;", target, pname, params)); + DISPATCH(GetTexGendv, (target, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p;", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum target, GLenum pname, GLfloat *params) { - DISPATCH(GetTexGenfv, (target, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", target, pname, params)); + DISPATCH(GetTexGenfv, (target, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) @@ -639,22 +639,22 @@ KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum form KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) { - DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, params)); + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) { - DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, params)); + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { - DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, params)); + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { - DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, params)); + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) @@ -744,12 +744,12 @@ KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat *params) { - DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, params)); + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint *params) { - DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, params)); + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) @@ -764,12 +764,12 @@ KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat *params) { - DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, params)); + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint *params) { - DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, params)); + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) @@ -794,12 +794,12 @@ KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble *m) { - DISPATCH(LoadMatrixd, (m), (F, "glLoadMatirxd(%p);", m)); + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatirxd(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat *m) { - DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", m)); + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) @@ -879,12 +879,12 @@ KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble *m) { - DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", m)); + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat *m) { - DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", m)); + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) @@ -899,7 +899,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte *v) { - DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", v)); + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) @@ -909,7 +909,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble *v) { - DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", v)); + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) @@ -919,7 +919,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v) { - DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", v)); + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) @@ -929,7 +929,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint *v) { - DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", v)); + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) @@ -939,7 +939,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort *v) { - DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", v)); + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) @@ -1519,7 +1519,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble *v) { - DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", v)); + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) @@ -1529,7 +1529,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat *v) { - DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", v)); + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) @@ -1539,7 +1539,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint *v) { - DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", v)); + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) @@ -1549,7 +1549,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort *v) { - DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", v)); + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) @@ -1559,7 +1559,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble *v) { - DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", v)); + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) @@ -1569,7 +1569,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v) { - DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", v)); + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) @@ -1579,7 +1579,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint *v) { - DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", v)); + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) @@ -1589,7 +1589,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort *v) { - DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", v)); + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) @@ -1599,7 +1599,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdoub KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble *v) { - DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", v)); + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) @@ -1609,7 +1609,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat *v) { - DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", v)); + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) @@ -1619,7 +1619,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint *v) { - DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", v)); + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) @@ -1629,7 +1629,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort *v) { - DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", v)); + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v)); } @@ -1644,7 +1644,7 @@ KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei h KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) { - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, textures, residences)); + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) @@ -1684,7 +1684,7 @@ KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint *textures) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);", n, textures)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);", n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum cap) @@ -1699,7 +1699,7 @@ KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr) { - DISPATCH(EdgeFlagPointer, (stride, ptr), (F, "glEdgeFlagPointer(%d, %p);", stride, ptr)); + DISPATCH(EdgeFlagPointer, (stride, ptr), (F, "glEdgeFlagPointer(%d, %p);", stride, (void *) ptr)); } KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap) @@ -1709,12 +1709,12 @@ KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap) KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint *textures) { - DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);", n, textures)); + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);", n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid **params) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, params)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr) @@ -1734,7 +1734,7 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr) { - DISPATCH(NormalPointer, (type, stride, ptr), (F, "glNormalPointer(0x%x, %d, %p);", type, stride, ptr)); + DISPATCH(NormalPointer, (type, stride, ptr), (F, "glNormalPointer(0x%x, %d, %p);", type, stride, (void *) ptr)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) @@ -1749,7 +1749,7 @@ KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);", n, textures, priorities)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);", n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) @@ -2280,7 +2280,7 @@ KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint *text KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences) { - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, textures, residences)); + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, (void *) textures, (void *) residences)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) @@ -2703,7 +2703,7 @@ KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) /* 112. GL_EXT_draw_range_elements */ KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, indices)); + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, (void *) indices)); } /* 117. GL_EXT_light_texture */ @@ -2887,9 +2887,9 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%g);", coord)); } -KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat *coord) { - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", coord)); + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) @@ -2899,12 +2899,12 @@ KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) { - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", coord)); + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, pointer)); + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, (void *) pointer)); } /* 173. GL_EXT/INGR_blend_func_separate */ @@ -3332,22 +3332,22 @@ KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v /* ARB 3. GL_ARB_transpose_matrix */ KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16]) { - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m)); + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat m[16]) { - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m)); + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble m[16]) { - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", m)); + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16]) { - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m)); + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m)); } /* ARB 5. GL_ARB_multisample */ @@ -3610,22 +3610,22 @@ KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort *v) KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble m[16]) { - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m)); + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat m[16]) { - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m)); + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble m[16]) { - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", m)); + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat m[16]) { - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m)); + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) |