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-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 76852e315c..d28e96d9d9 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1578,13 +1578,6 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
* Window position and viewport transformation
*/
-/*
- * To correctly position primitives:
- */
-#define SUBPIXEL_X 0.125
-#define SUBPIXEL_Y 0.125
-
-
/**
* Called when window size or position changes or viewport or depth range
* state is changed. We update the hardware viewport state here.
@@ -1609,9 +1602,9 @@ void r200UpdateWindow( GLcontext *ctx )
}
float_ui32_type sx = { v[MAT_SX] };
- float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X };
+ float_ui32_type tx = { v[MAT_TX] + xoffset };
float_ui32_type sy = { v[MAT_SY] * y_scale };
- float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
+ float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias };
float_ui32_type sz = { v[MAT_SZ] * depthScale };
float_ui32_type tz = { v[MAT_TZ] * depthScale };
@@ -1680,8 +1673,8 @@ void r200UpdateViewportOffset( GLcontext *ctx )
float_ui32_type tx;
float_ui32_type ty;
- tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X;
- ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+ tx.f = v[MAT_TX] + xoffset;
+ ty.f = (- v[MAT_TY]) + yoffset;
if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 ||
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 )