diff options
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/shader/slang/slang_link.c | 27 | 
1 files changed, 27 insertions, 0 deletions
| diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f79af0508f..1c21924f48 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -87,6 +87,31 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)  /** + * Examine the outputs/varyings written by the vertex shader and + * append the names of those outputs onto the Varyings list. + * This will only capture the pre-defined/built-in varyings like + * gl_Position, not user-defined varyings.  The later should already + * be in the varying vars list. + */ +static void +update_varying_var_list(GLcontext *ctx, struct gl_shader_program *shProg) +{ +   if (shProg->VertexProgram) { +      GLbitfield64 written = shProg->VertexProgram->Base.OutputsWritten; +      GLuint i; +      for (i = 0; written && i < VERT_RESULT_MAX; i++) { +         if (written & BITFIELD64_BIT(i)) { +            const char *name = _slang_vertex_output_name(i);             +            if (name) +               _mesa_add_varying(shProg->Varying, name, 1, GL_FLOAT_VEC4, 0x0); +            written &= ~BITFIELD64_BIT(i); +         } +      } +   } +} + + +/**   * Linking varying vars involves rearranging varying vars so that the   * vertex program's output varyings matches the order of the fragment   * program's input varyings. @@ -866,6 +891,8 @@ _slang_link(GLcontext *ctx,        }              } +   /* Append built-in, used varyings to the varying var list */ +   update_varying_var_list(ctx, shProg);     if (fragProg && shProg->FragmentProgram) {        /* Compute initial program's TexturesUsed info */ | 
