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-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/shader/slang/slang_codegen.c19
-rw-r--r--src/mesa/shader/slang/slang_codegen.h1
-rw-r--r--src/mesa/shader/slang/slang_compile.c2
-rw-r--r--src/mesa/shader/slang/slang_emit.c7
-rw-r--r--src/mesa/shader/slang/slang_link.c132
6 files changed, 139 insertions, 23 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a5d3be3543..e77dd1d226 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1974,6 +1974,7 @@ struct gl_shader
GLboolean DeletePending;
GLboolean CompileStatus;
GLboolean Main; /**< shader defines main() */
+ GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index a7cfc45e6f..6d693c9027 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2199,12 +2199,13 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
name);
return NULL;
}
+
if (!fun->body) {
- slang_info_log_error(A->log,
- "Function '%s' prototyped but not defined. "
- "Separate compilation units not supported.",
- name);
- return NULL;
+ /* The function body may be in another compilation unit.
+ * We'll try concatenating the shaders and recompile at link time.
+ */
+ A->UnresolvedRefs = GL_TRUE;
+ return new_node1(IR_NOP, NULL);
}
/* type checking to be sure function's return type matches 'dest' type */
@@ -4648,6 +4649,14 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
printf("************* End codegen function ************\n\n");
#endif
+ if (A->UnresolvedRefs) {
+ /* Can't codegen at this time.
+ * At link time we'll concatenate all the vertex shaders and/or all
+ * the fragment shaders and try recompiling.
+ */
+ return GL_TRUE;
+ }
+
/* Emit program instructions */
success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log);
_slang_free_ir_tree(n);
diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h
index e812c1f7ea..d80013ad34 100644
--- a/src/mesa/shader/slang/slang_codegen.h
+++ b/src/mesa/shader/slang/slang_codegen.h
@@ -43,6 +43,7 @@ typedef struct slang_assemble_ctx_
struct slang_ir_node_ *CurLoop;
struct slang_function_ *CurFunction;
GLuint UnrollLoop;
+ GLboolean UnresolvedRefs;
} slang_assemble_ctx;
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index fb7128841c..6348f799aa 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2435,6 +2435,8 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
_slang_codegen_function(&A, mainFunc);
shader->Main = GL_TRUE; /* this shader defines main() */
+
+ shader->UnresolvedRefs = A.UnresolvedRefs;
}
_slang_pop_var_table(o.vartable);
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 1b1edb4460..8493c490fb 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -62,6 +62,8 @@ typedef struct
GLuint MaxInstructions; /**< size of prog->Instructions[] buffer */
+ GLboolean UnresolvedFunctions;
+
/* code-gen options */
GLboolean EmitHighLevelInstructions;
GLboolean EmitCondCodes;
@@ -872,6 +874,7 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n)
emit(emitInfo, n->Children[1]);
if (n->Children[0]->Store->Size != n->Children[1]->Store->Size) {
+ /* XXX this error should have been caught in slang_codegen.c */
slang_info_log_error(emitInfo->log, "invalid operands to == or !=");
n->Store = NULL;
return NULL;
@@ -1356,7 +1359,8 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n)
inst = emit(emitInfo, n->Children[1]);
if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) {
- if (!emitInfo->log->text) {
+ if (!emitInfo->log->text && !emitInfo->UnresolvedFunctions) {
+ /* XXX this error should have been caught in slang_codegen.c */
slang_info_log_error(emitInfo->log, "invalid assignment");
}
return NULL;
@@ -2155,6 +2159,7 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
if (index < 0) {
/* error */
char s[100];
+ /* XXX isn't this really an out of memory/resources error? */
_mesa_snprintf(s, sizeof(s), "Undefined variable '%s'",
(char *) n->Var->a_name);
slang_info_log_error(emitInfo->log, s);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index f98434892b..e2daf72e7d 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -534,6 +534,106 @@ _slang_update_inputs_outputs(struct gl_program *prog)
}
+
+
+
+/**
+ * Return a new shader whose source code is the concatenation of
+ * all the shader sources of the given type.
+ */
+static struct gl_shader *
+concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
+{
+ struct gl_shader *newShader;
+ const struct gl_shader *firstShader = NULL;
+ GLuint shaderLengths[100];
+ GLchar *source;
+ GLuint totalLen = 0, len = 0;
+ GLuint i;
+
+ /* compute total size of new shader source code */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ const struct gl_shader *shader = shProg->Shaders[i];
+ if (shader->Type == shaderType) {
+ shaderLengths[i] = _mesa_strlen(shader->Source);
+ totalLen += shaderLengths[i];
+ if (!firstShader)
+ firstShader = shader;
+ }
+ }
+
+ source = (GLchar *) _mesa_malloc(totalLen + 1);
+ if (!source)
+ return NULL;
+
+ /* concatenate shaders */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ const struct gl_shader *shader = shProg->Shaders[i];
+ if (shader->Type == shaderType) {
+ _mesa_memcpy(source + len, shader->Source, shaderLengths[i]);
+ len += shaderLengths[i];
+ }
+ }
+ source[len] = '\0';
+ /*
+ _mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source);
+ */
+
+ newShader = CALLOC_STRUCT(gl_shader);
+ newShader->Type = shaderType;
+ newShader->Source = source;
+ newShader->Pragmas = firstShader->Pragmas;
+
+ return newShader;
+}
+
+
+/**
+ * Search the shader program's list of shaders to find the one that
+ * defines main().
+ * This will involve shader concatenation and recompilation if needed.
+ */
+static struct gl_shader *
+get_main_shader(GLcontext *ctx,
+ struct gl_shader_program *shProg, GLenum type)
+{
+ struct gl_shader *shader = NULL;
+ GLuint i;
+
+ /*
+ * Look for a shader that defines main() and has no unresolved references.
+ */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ shader = shProg->Shaders[i];
+ if (shader->Type == type &&
+ shader->Main &&
+ !shader->UnresolvedRefs) {
+ /* All set! */
+ return shader;
+ }
+ }
+
+ /*
+ * There must have been unresolved references during the original
+ * compilation. Try concatenating all the shaders of the given type
+ * and recompile that.
+ */
+ shader = concat_shaders(shProg, type);
+
+ _slang_compile(ctx, shader);
+
+ /* Finally, check if recompiling failed */
+ if (!shader->CompileStatus ||
+ !shader->Main ||
+ shader->UnresolvedRefs) {
+ link_error(shProg, "Unresolved symbols");
+ return NULL;
+ }
+
+ return shader;
+}
+
+
/**
* Shader linker. Currently:
*
@@ -557,6 +657,9 @@ _slang_link(GLcontext *ctx,
_mesa_clear_shader_program_data(ctx, shProg);
+ /* Initialize LinkStatus to "success". Will be cleared if error. */
+ shProg->LinkStatus = GL_TRUE;
+
/* check that all programs compiled successfully */
for (i = 0; i < shProg->NumShaders; i++) {
if (!shProg->Shaders[i]->CompileStatus) {
@@ -568,24 +671,19 @@ _slang_link(GLcontext *ctx,
shProg->Uniforms = _mesa_new_uniform_list();
shProg->Varying = _mesa_new_parameter_list();
- /**
- * Find attached vertex, fragment shaders defining main()
+ /*
+ * Find the vertex and fragment shaders which define main()
*/
- vertProg = NULL;
- fragProg = NULL;
- for (i = 0; i < shProg->NumShaders; i++) {
- struct gl_shader *shader = shProg->Shaders[i];
- if (shader->Type == GL_VERTEX_SHADER) {
- if (shader->Main)
- vertProg = vertex_program(shader->Program);
- }
- else if (shader->Type == GL_FRAGMENT_SHADER) {
- if (shader->Main)
- fragProg = fragment_program(shader->Program);
- }
- else {
- _mesa_problem(ctx, "unexpected shader target in slang_link()");
- }
+ {
+ struct gl_shader *vertShader, *fragShader;
+ vertShader = get_main_shader(ctx, shProg, GL_VERTEX_SHADER);
+ fragShader = get_main_shader(ctx, shProg, GL_FRAGMENT_SHADER);
+ if (vertShader)
+ vertProg = vertex_program(vertShader->Program);
+ if (fragShader)
+ fragProg = fragment_program(fragShader->Program);
+ if (!shProg->LinkStatus)
+ return;
}
#if FEATURE_es2_glsl