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-rw-r--r--src/mesa/SConscript604
-rw-r--r--src/mesa/glapi/glthread.h48
-rw-r--r--src/mesa/main/api_arrayelt.c96
-rw-r--r--src/mesa/main/api_validate.c2
-rwxr-xr-xsrc/mesa/main/context.c2
-rw-r--r--src/mesa/main/dlist.c2
-rw-r--r--src/mesa/main/drawpix.c2
-rw-r--r--src/mesa/main/framebuffer.c2
-rw-r--r--src/mesa/main/get.c4
-rw-r--r--src/mesa/main/image.c6
-rw-r--r--src/mesa/main/light.c4
-rw-r--r--src/mesa/main/mipmap.c2
-rw-r--r--src/mesa/main/pixel.c4
-rw-r--r--src/mesa/main/queryobj.c4
-rw-r--r--src/mesa/main/rastpos.c2
-rw-r--r--src/mesa/main/texenvprogram.c10
-rw-r--r--src/mesa/shader/prog_execute.c6
-rw-r--r--src/mesa/shader/prog_statevars.c10
-rw-r--r--src/mesa/shader/prog_uniform.c2
-rw-r--r--src/mesa/shader/shader_api.c6
-rw-r--r--src/mesa/state_tracker/st_atom_pixeltransfer.c2
-rw-r--r--src/mesa/state_tracker/st_atom_scissor.c8
-rw-r--r--src/mesa/state_tracker/st_atom_viewport.c12
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c38
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c28
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
-rw-r--r--src/mesa/vbo/vbo_save_api.c3
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c2
28 files changed, 476 insertions, 437 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 6b99dacf2a..04b771a7e1 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -4,307 +4,309 @@
Import('*')
-env = env.Clone()
+if env['platform'] != 'winddk':
-# Includes
-env.Append(CPPPATH = [
- '#/src/mesa',
- '#/src/mesa/main',
-])
-
-if gcc:
- env.Append(CFLAGS = [
- '-std=c99',
- ])
-
-# x86 assembly
-if x86 and gcc:
- env.Append(CPPDEFINES = [
- 'USE_X86_ASM',
- 'USE_MMX_ASM',
- 'USE_3DNOW_ASM',
- 'USE_SSE_ASM',
+ env = env.Clone()
+
+ # Includes
+ env.Append(CPPPATH = [
+ '#/src/mesa',
+ '#/src/mesa/main',
])
-
-
-#######################################################################
-# Core sources
-
-MAIN_SOURCES = [
- 'main/api_arrayelt.c',
- 'main/api_loopback.c',
- 'main/api_noop.c',
- 'main/api_validate.c',
- 'main/accum.c',
- 'main/attrib.c',
- 'main/arrayobj.c',
- 'main/blend.c',
- 'main/bufferobj.c',
- 'main/buffers.c',
- 'main/clip.c',
- 'main/colortab.c',
- 'main/context.c',
- 'main/convolve.c',
- 'main/debug.c',
- 'main/depth.c',
- 'main/depthstencil.c',
- 'main/dlist.c',
- 'main/drawpix.c',
- 'main/enable.c',
- 'main/enums.c',
- 'main/eval.c',
- 'main/execmem.c',
- 'main/extensions.c',
- 'main/fbobject.c',
- 'main/feedback.c',
- 'main/ffvertex_prog.c',
- 'main/fog.c',
- 'main/framebuffer.c',
- 'main/get.c',
- 'main/getstring.c',
- 'main/hash.c',
- 'main/hint.c',
- 'main/histogram.c',
- 'main/image.c',
- 'main/imports.c',
- 'main/light.c',
- 'main/lines.c',
- 'main/matrix.c',
- 'main/mipmap.c',
- 'main/mm.c',
- 'main/pixel.c',
- 'main/points.c',
- 'main/polygon.c',
- 'main/queryobj.c',
- 'main/rastpos.c',
- 'main/rbadaptors.c',
- 'main/renderbuffer.c',
- 'main/shaders.c',
- 'main/state.c',
- 'main/stencil.c',
- 'main/texcompress.c',
- 'main/texcompress_s3tc.c',
- 'main/texcompress_fxt1.c',
- 'main/texenvprogram.c',
- 'main/texformat.c',
- 'main/teximage.c',
- 'main/texobj.c',
- 'main/texrender.c',
- 'main/texstate.c',
- 'main/texstore.c',
- 'main/varray.c',
- 'main/vtxfmt.c',
-]
-
-GLAPI_SOURCES = [
- 'main/dispatch.c',
- 'glapi/glapi.c',
- 'glapi/glthread.c',
-]
-
-MATH_SOURCES = [
- 'math/m_debug_clip.c',
- 'math/m_debug_norm.c',
- 'math/m_debug_xform.c',
- 'math/m_eval.c',
- 'math/m_matrix.c',
- 'math/m_translate.c',
- 'math/m_vector.c',
- 'math/m_xform.c',
-]
-
-VBO_SOURCES = [
- 'vbo/vbo_context.c',
- 'vbo/vbo_exec.c',
- 'vbo/vbo_exec_api.c',
- 'vbo/vbo_exec_array.c',
- 'vbo/vbo_exec_draw.c',
- 'vbo/vbo_exec_eval.c',
- 'vbo/vbo_rebase.c',
- 'vbo/vbo_split.c',
- 'vbo/vbo_split_copy.c',
- 'vbo/vbo_split_inplace.c',
- 'vbo/vbo_save.c',
- 'vbo/vbo_save_api.c',
- 'vbo/vbo_save_draw.c',
- 'vbo/vbo_save_loopback.c',
-]
-
-VF_SOURCES = [
- 'vf/vf.c',
- 'vf/vf_generic.c',
- 'vf/vf_sse.c',
-]
-
-STATETRACKER_SOURCES = [
- 'state_tracker/st_atom.c',
- 'state_tracker/st_atom_blend.c',
- 'state_tracker/st_atom_clip.c',
- 'state_tracker/st_atom_constbuf.c',
- 'state_tracker/st_atom_depth.c',
- 'state_tracker/st_atom_framebuffer.c',
- 'state_tracker/st_atom_pixeltransfer.c',
- 'state_tracker/st_atom_sampler.c',
- 'state_tracker/st_atom_scissor.c',
- 'state_tracker/st_atom_shader.c',
- 'state_tracker/st_atom_rasterizer.c',
- 'state_tracker/st_atom_stipple.c',
- 'state_tracker/st_atom_texture.c',
- 'state_tracker/st_atom_viewport.c',
- 'state_tracker/st_cb_accum.c',
- 'state_tracker/st_cb_bitmap.c',
- 'state_tracker/st_cb_blit.c',
- 'state_tracker/st_cb_bufferobjects.c',
- 'state_tracker/st_cb_clear.c',
- 'state_tracker/st_cb_flush.c',
- 'state_tracker/st_cb_drawpixels.c',
- 'state_tracker/st_cb_fbo.c',
- 'state_tracker/st_cb_feedback.c',
- 'state_tracker/st_cb_program.c',
- 'state_tracker/st_cb_queryobj.c',
- 'state_tracker/st_cb_rasterpos.c',
- 'state_tracker/st_cb_readpixels.c',
- 'state_tracker/st_cb_strings.c',
- 'state_tracker/st_cb_texture.c',
- 'state_tracker/st_context.c',
- 'state_tracker/st_debug.c',
- 'state_tracker/st_draw.c',
- 'state_tracker/st_extensions.c',
- 'state_tracker/st_format.c',
- 'state_tracker/st_framebuffer.c',
- 'state_tracker/st_gen_mipmap.c',
- 'state_tracker/st_mesa_to_tgsi.c',
- 'state_tracker/st_program.c',
- 'state_tracker/st_texture.c',
-]
-
-SHADER_SOURCES = [
- 'shader/arbprogparse.c',
- 'shader/arbprogram.c',
- 'shader/atifragshader.c',
- 'shader/grammar/grammar_mesa.c',
- 'shader/nvfragparse.c',
- 'shader/nvprogram.c',
- 'shader/nvvertparse.c',
- 'shader/program.c',
- 'shader/prog_cache.c',
- 'shader/prog_debug.c',
- 'shader/prog_execute.c',
- 'shader/prog_instruction.c',
- 'shader/prog_parameter.c',
- 'shader/prog_print.c',
- 'shader/prog_statevars.c',
- 'shader/prog_uniform.c',
- 'shader/programopt.c',
- 'shader/shader_api.c',
-]
-
-SLANG_SOURCES = [
- 'shader/slang/slang_builtin.c',
- 'shader/slang/slang_codegen.c',
- 'shader/slang/slang_compile.c',
- 'shader/slang/slang_compile_function.c',
- 'shader/slang/slang_compile_operation.c',
- 'shader/slang/slang_compile_struct.c',
- 'shader/slang/slang_compile_variable.c',
- 'shader/slang/slang_emit.c',
- 'shader/slang/slang_ir.c',
- 'shader/slang/slang_label.c',
- 'shader/slang/slang_library_noise.c',
- 'shader/slang/slang_link.c',
- 'shader/slang/slang_log.c',
- 'shader/slang/slang_mem.c',
- 'shader/slang/slang_preprocess.c',
- 'shader/slang/slang_print.c',
- 'shader/slang/slang_simplify.c',
- 'shader/slang/slang_storage.c',
- 'shader/slang/slang_typeinfo.c',
- 'shader/slang/slang_vartable.c',
- 'shader/slang/slang_utility.c',
-]
-
-
-#######################################################################
-# Assembly sources
-
-ASM_C_SOURCES = [
- 'x86/common_x86.c',
- 'x86/x86.c',
- 'x86/3dnow.c',
- 'x86/sse.c',
- 'sparc/sparc.c',
- 'ppc/common_ppc.c',
- 'x86-64/x86-64.c',
-]
-
-X86_SOURCES = [
- 'x86/common_x86_asm.S',
- 'x86/x86_xform2.S',
- 'x86/x86_xform3.S',
- 'x86/x86_xform4.S',
- 'x86/x86_cliptest.S',
- 'x86/mmx_blend.S',
- 'x86/3dnow_xform1.S',
- 'x86/3dnow_xform2.S',
- 'x86/3dnow_xform3.S',
- 'x86/3dnow_xform4.S',
- 'x86/3dnow_normal.S',
- 'x86/sse_xform1.S',
- 'x86/sse_xform2.S',
- 'x86/sse_xform3.S',
- 'x86/sse_xform4.S',
- 'x86/sse_normal.S',
- 'x86/read_rgba_span_x86.S',
-]
-
-X86_API = [
- 'x86/glapi_x86.S',
-]
-
-X86_64_SOURCES = [
- 'x86-64/xform4.S',
-]
-
-X86_64_API = [
- 'x86-64/glapi_x86-64.S',
-]
-
-SPARC_SOURCES = [
- 'sparc/clip.S',
- 'sparc/norm.S',
- 'sparc/xform.S',
-]
-
-SPARC_API = [
- 'sparc/glapi_sparc.S',
-]
-
-if x86 and gcc:
- ASM_SOURCES = ASM_C_SOURCES + X86_SOURCES
- API_SOURCES = X86_API
-else:
- ASM_SOURCES = []
- API_SOURCES = []
-
-SOLO_SOURCES = \
- MAIN_SOURCES + \
- MATH_SOURCES + \
- VBO_SOURCES + \
- VF_SOURCES + \
- STATETRACKER_SOURCES + \
- SHADER_SOURCES + \
- ASM_SOURCES + \
- SLANG_SOURCES
-
-mesa = env.ConvenienceLibrary(
- target = 'mesa',
- source = SOLO_SOURCES,
-)
-Export('mesa')
-
-if not dri:
- glapi = env.ConvenienceLibrary(
- target = 'glapi',
- source = GLAPI_SOURCES + API_SOURCES,
+
+ if gcc:
+ env.Append(CFLAGS = [
+ '-std=c99',
+ ])
+
+ # x86 assembly
+ if x86 and gcc:
+ env.Append(CPPDEFINES = [
+ 'USE_X86_ASM',
+ 'USE_MMX_ASM',
+ 'USE_3DNOW_ASM',
+ 'USE_SSE_ASM',
+ ])
+
+
+ #######################################################################
+ # Core sources
+
+ MAIN_SOURCES = [
+ 'main/api_arrayelt.c',
+ 'main/api_loopback.c',
+ 'main/api_noop.c',
+ 'main/api_validate.c',
+ 'main/accum.c',
+ 'main/attrib.c',
+ 'main/arrayobj.c',
+ 'main/blend.c',
+ 'main/bufferobj.c',
+ 'main/buffers.c',
+ 'main/clip.c',
+ 'main/colortab.c',
+ 'main/context.c',
+ 'main/convolve.c',
+ 'main/debug.c',
+ 'main/depth.c',
+ 'main/depthstencil.c',
+ 'main/dlist.c',
+ 'main/drawpix.c',
+ 'main/enable.c',
+ 'main/enums.c',
+ 'main/eval.c',
+ 'main/execmem.c',
+ 'main/extensions.c',
+ 'main/fbobject.c',
+ 'main/feedback.c',
+ 'main/ffvertex_prog.c',
+ 'main/fog.c',
+ 'main/framebuffer.c',
+ 'main/get.c',
+ 'main/getstring.c',
+ 'main/hash.c',
+ 'main/hint.c',
+ 'main/histogram.c',
+ 'main/image.c',
+ 'main/imports.c',
+ 'main/light.c',
+ 'main/lines.c',
+ 'main/matrix.c',
+ 'main/mipmap.c',
+ 'main/mm.c',
+ 'main/pixel.c',
+ 'main/points.c',
+ 'main/polygon.c',
+ 'main/queryobj.c',
+ 'main/rastpos.c',
+ 'main/rbadaptors.c',
+ 'main/renderbuffer.c',
+ 'main/shaders.c',
+ 'main/state.c',
+ 'main/stencil.c',
+ 'main/texcompress.c',
+ 'main/texcompress_s3tc.c',
+ 'main/texcompress_fxt1.c',
+ 'main/texenvprogram.c',
+ 'main/texformat.c',
+ 'main/teximage.c',
+ 'main/texobj.c',
+ 'main/texrender.c',
+ 'main/texstate.c',
+ 'main/texstore.c',
+ 'main/varray.c',
+ 'main/vtxfmt.c',
+ ]
+
+ GLAPI_SOURCES = [
+ 'main/dispatch.c',
+ 'glapi/glapi.c',
+ 'glapi/glthread.c',
+ ]
+
+ MATH_SOURCES = [
+ 'math/m_debug_clip.c',
+ 'math/m_debug_norm.c',
+ 'math/m_debug_xform.c',
+ 'math/m_eval.c',
+ 'math/m_matrix.c',
+ 'math/m_translate.c',
+ 'math/m_vector.c',
+ 'math/m_xform.c',
+ ]
+
+ VBO_SOURCES = [
+ 'vbo/vbo_context.c',
+ 'vbo/vbo_exec.c',
+ 'vbo/vbo_exec_api.c',
+ 'vbo/vbo_exec_array.c',
+ 'vbo/vbo_exec_draw.c',
+ 'vbo/vbo_exec_eval.c',
+ 'vbo/vbo_rebase.c',
+ 'vbo/vbo_split.c',
+ 'vbo/vbo_split_copy.c',
+ 'vbo/vbo_split_inplace.c',
+ 'vbo/vbo_save.c',
+ 'vbo/vbo_save_api.c',
+ 'vbo/vbo_save_draw.c',
+ 'vbo/vbo_save_loopback.c',
+ ]
+
+ VF_SOURCES = [
+ 'vf/vf.c',
+ 'vf/vf_generic.c',
+ 'vf/vf_sse.c',
+ ]
+
+ STATETRACKER_SOURCES = [
+ 'state_tracker/st_atom.c',
+ 'state_tracker/st_atom_blend.c',
+ 'state_tracker/st_atom_clip.c',
+ 'state_tracker/st_atom_constbuf.c',
+ 'state_tracker/st_atom_depth.c',
+ 'state_tracker/st_atom_framebuffer.c',
+ 'state_tracker/st_atom_pixeltransfer.c',
+ 'state_tracker/st_atom_sampler.c',
+ 'state_tracker/st_atom_scissor.c',
+ 'state_tracker/st_atom_shader.c',
+ 'state_tracker/st_atom_rasterizer.c',
+ 'state_tracker/st_atom_stipple.c',
+ 'state_tracker/st_atom_texture.c',
+ 'state_tracker/st_atom_viewport.c',
+ 'state_tracker/st_cb_accum.c',
+ 'state_tracker/st_cb_bitmap.c',
+ 'state_tracker/st_cb_blit.c',
+ 'state_tracker/st_cb_bufferobjects.c',
+ 'state_tracker/st_cb_clear.c',
+ 'state_tracker/st_cb_flush.c',
+ 'state_tracker/st_cb_drawpixels.c',
+ 'state_tracker/st_cb_fbo.c',
+ 'state_tracker/st_cb_feedback.c',
+ 'state_tracker/st_cb_program.c',
+ 'state_tracker/st_cb_queryobj.c',
+ 'state_tracker/st_cb_rasterpos.c',
+ 'state_tracker/st_cb_readpixels.c',
+ 'state_tracker/st_cb_strings.c',
+ 'state_tracker/st_cb_texture.c',
+ 'state_tracker/st_context.c',
+ 'state_tracker/st_debug.c',
+ 'state_tracker/st_draw.c',
+ 'state_tracker/st_extensions.c',
+ 'state_tracker/st_format.c',
+ 'state_tracker/st_framebuffer.c',
+ 'state_tracker/st_gen_mipmap.c',
+ 'state_tracker/st_mesa_to_tgsi.c',
+ 'state_tracker/st_program.c',
+ 'state_tracker/st_texture.c',
+ ]
+
+ SHADER_SOURCES = [
+ 'shader/arbprogparse.c',
+ 'shader/arbprogram.c',
+ 'shader/atifragshader.c',
+ 'shader/grammar/grammar_mesa.c',
+ 'shader/nvfragparse.c',
+ 'shader/nvprogram.c',
+ 'shader/nvvertparse.c',
+ 'shader/program.c',
+ 'shader/prog_cache.c',
+ 'shader/prog_debug.c',
+ 'shader/prog_execute.c',
+ 'shader/prog_instruction.c',
+ 'shader/prog_parameter.c',
+ 'shader/prog_print.c',
+ 'shader/prog_statevars.c',
+ 'shader/prog_uniform.c',
+ 'shader/programopt.c',
+ 'shader/shader_api.c',
+ ]
+
+ SLANG_SOURCES = [
+ 'shader/slang/slang_builtin.c',
+ 'shader/slang/slang_codegen.c',
+ 'shader/slang/slang_compile.c',
+ 'shader/slang/slang_compile_function.c',
+ 'shader/slang/slang_compile_operation.c',
+ 'shader/slang/slang_compile_struct.c',
+ 'shader/slang/slang_compile_variable.c',
+ 'shader/slang/slang_emit.c',
+ 'shader/slang/slang_ir.c',
+ 'shader/slang/slang_label.c',
+ 'shader/slang/slang_library_noise.c',
+ 'shader/slang/slang_link.c',
+ 'shader/slang/slang_log.c',
+ 'shader/slang/slang_mem.c',
+ 'shader/slang/slang_preprocess.c',
+ 'shader/slang/slang_print.c',
+ 'shader/slang/slang_simplify.c',
+ 'shader/slang/slang_storage.c',
+ 'shader/slang/slang_typeinfo.c',
+ 'shader/slang/slang_vartable.c',
+ 'shader/slang/slang_utility.c',
+ ]
+
+
+ #######################################################################
+ # Assembly sources
+
+ ASM_C_SOURCES = [
+ 'x86/common_x86.c',
+ 'x86/x86.c',
+ 'x86/3dnow.c',
+ 'x86/sse.c',
+ 'sparc/sparc.c',
+ 'ppc/common_ppc.c',
+ 'x86-64/x86-64.c',
+ ]
+
+ X86_SOURCES = [
+ 'x86/common_x86_asm.S',
+ 'x86/x86_xform2.S',
+ 'x86/x86_xform3.S',
+ 'x86/x86_xform4.S',
+ 'x86/x86_cliptest.S',
+ 'x86/mmx_blend.S',
+ 'x86/3dnow_xform1.S',
+ 'x86/3dnow_xform2.S',
+ 'x86/3dnow_xform3.S',
+ 'x86/3dnow_xform4.S',
+ 'x86/3dnow_normal.S',
+ 'x86/sse_xform1.S',
+ 'x86/sse_xform2.S',
+ 'x86/sse_xform3.S',
+ 'x86/sse_xform4.S',
+ 'x86/sse_normal.S',
+ 'x86/read_rgba_span_x86.S',
+ ]
+
+ X86_API = [
+ 'x86/glapi_x86.S',
+ ]
+
+ X86_64_SOURCES = [
+ 'x86-64/xform4.S',
+ ]
+
+ X86_64_API = [
+ 'x86-64/glapi_x86-64.S',
+ ]
+
+ SPARC_SOURCES = [
+ 'sparc/clip.S',
+ 'sparc/norm.S',
+ 'sparc/xform.S',
+ ]
+
+ SPARC_API = [
+ 'sparc/glapi_sparc.S',
+ ]
+
+ if x86 and gcc:
+ ASM_SOURCES = ASM_C_SOURCES + X86_SOURCES
+ API_SOURCES = X86_API
+ else:
+ ASM_SOURCES = []
+ API_SOURCES = []
+
+ SOLO_SOURCES = \
+ MAIN_SOURCES + \
+ MATH_SOURCES + \
+ VBO_SOURCES + \
+ VF_SOURCES + \
+ STATETRACKER_SOURCES + \
+ SHADER_SOURCES + \
+ ASM_SOURCES + \
+ SLANG_SOURCES
+
+ mesa = env.ConvenienceLibrary(
+ target = 'mesa',
+ source = SOLO_SOURCES,
)
- Export('glapi')
+ Export('mesa')
+
+ if not dri:
+ glapi = env.ConvenienceLibrary(
+ target = 'glapi',
+ source = GLAPI_SOURCES + API_SOURCES,
+ )
+ Export('glapi')
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
index afb04f7bf2..b8e9d5f59b 100644
--- a/src/mesa/glapi/glthread.h
+++ b/src/mesa/glapi/glthread.h
@@ -116,9 +116,49 @@ typedef pthread_mutex_t _glthread_Mutex;
#define _glthread_UNLOCK_MUTEX(name) \
(void) pthread_mutex_unlock(&(name))
-#endif /* PTHREADS */
+typedef pthread_cond_t _glthread_Cond;
+#define _glthread_DECLARE_STATIC_COND(name) \
+ static _glthread_Cond name = PTHREAD_COND_INITIALIZER
+#define _glthread_INIT_COND(cond) \
+ pthread_cond_init(&(cond), NULL)
+
+#define _glthread_DESTROY_COND(name) \
+ pthread_cond_destroy(&(name))
+
+#define _glthread_COND_WAIT(cond, mutex) \
+ pthread_cond_wait(&(cond), &(mutex))
+
+#define _glthread_COND_SIGNAL(cond) \
+ pthread_cond_signal(&(cond))
+
+#define _glthread_COND_BROADCAST(cond) \
+ pthread_cond_broadcast(&(cond))
+
+
+#else /* PTHREADS */
+
+typedef unsigned int _glthread_Cond;
+#define _glthread_DECLARE_STATIC_COND(name) \
+// #warning Condition variables not implemented.
+
+#define _glthread_INIT_COND(cond) \
+ abort();
+
+#define _glthread_DESTROY_COND(name) \
+ abort();
+
+#define _glthread_COND_WAIT(cond, mutex) \
+ abort();
+
+#define _glthread_COND_SIGNAL(cond) \
+ abort();
+
+#define _glthread_COND_BROADCAST(cond) \
+ abort();
+
+#endif
/*
@@ -259,11 +299,11 @@ typedef benaphore _glthread_Mutex;
* THREADS not defined
*/
-typedef unsigned _glthread_TSD;
+typedef GLuint _glthread_TSD;
-typedef unsigned _glthread_Thread;
+typedef GLuint _glthread_Thread;
-typedef unsigned _glthread_Mutex;
+typedef GLuint _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 72091b0789..d124c724c9 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -166,7 +166,7 @@ static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
@@ -176,7 +176,7 @@ static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
@@ -188,7 +188,7 @@ static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
@@ -201,7 +201,7 @@ static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
@@ -213,7 +213,7 @@ static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
@@ -224,7 +224,7 @@ static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
@@ -235,7 +235,7 @@ static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
}
static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
@@ -248,7 +248,7 @@ static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_SHORT attributes */
@@ -260,7 +260,7 @@ static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
@@ -271,7 +271,7 @@ static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
@@ -283,7 +283,7 @@ static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
@@ -296,7 +296,7 @@ static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
@@ -308,7 +308,7 @@ static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
@@ -319,7 +319,7 @@ static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
@@ -331,7 +331,7 @@ static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
@@ -344,7 +344,7 @@ static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_INT attributes */
@@ -356,7 +356,7 @@ static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
@@ -367,7 +367,7 @@ static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
@@ -379,7 +379,7 @@ static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
@@ -392,7 +392,7 @@ static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_INT attributes */
@@ -404,7 +404,7 @@ static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
@@ -415,7 +415,7 @@ static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
@@ -427,7 +427,7 @@ static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
@@ -440,7 +440,7 @@ static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_FLOAT attributes */
@@ -602,7 +602,7 @@ static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
@@ -612,7 +612,7 @@ static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
@@ -624,7 +624,7 @@ static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
@@ -637,7 +637,7 @@ static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
@@ -649,7 +649,7 @@ static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
@@ -660,7 +660,7 @@ static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
@@ -671,7 +671,7 @@ static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
}
static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
@@ -684,7 +684,7 @@ static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_SHORT attributes */
@@ -696,7 +696,7 @@ static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
@@ -707,7 +707,7 @@ static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
@@ -719,7 +719,7 @@ static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
@@ -732,7 +732,7 @@ static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
@@ -744,7 +744,7 @@ static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
@@ -755,7 +755,7 @@ static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
@@ -767,7 +767,7 @@ static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
@@ -780,7 +780,7 @@ static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_INT attributes */
@@ -792,7 +792,7 @@ static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
@@ -803,7 +803,7 @@ static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
@@ -815,7 +815,7 @@ static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
@@ -828,7 +828,7 @@ static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_INT attributes */
@@ -840,7 +840,7 @@ static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
@@ -851,7 +851,7 @@ static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
@@ -863,7 +863,7 @@ static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
@@ -876,7 +876,7 @@ static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_FLOAT attributes */
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 64ab324af2..9144b4bc66 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -87,7 +87,7 @@ _mesa_validate_DrawElements(GLcontext *ctx,
indexBytes = count * sizeof(GLushort);
}
- if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
+ if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2158eb6873..0053180000 100755
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1532,7 +1532,7 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* if the DRIdrawable changes, and everything relies on them.
* This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
*/
- int i;
+ unsigned int i;
GLenum buffers[MAX_DRAW_BUFFERS];
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 13ebd4dd0d..f933580b2d 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -5069,7 +5069,7 @@ save_Indexfv(const GLfloat * v)
static void GLAPIENTRY
save_EdgeFlag(GLboolean x)
{
- save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0);
+ save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
}
static void GLAPIENTRY
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index fa422bb3c7..016ddd0a81 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -377,7 +377,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- const GLfloat epsilon = 0.0001;
+ const GLfloat epsilon = (const GLfloat)0.0001;
GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index c9b30d3252..894d99afd2 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -67,7 +67,7 @@ compute_depth_max(struct gl_framebuffer *fb)
fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
/* Minimum resolvable depth value, for polygon offset */
- fb->_MRD = 1.0 / fb->_DepthMaxF;
+ fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
}
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index eb81ee4a52..ee48b78318 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -2124,7 +2124,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
break;
case GL_DEPTH_CLEAR_VALUE:
- params[0] = ctx->Depth.Clear;
+ params[0] = (GLfloat)ctx->Depth.Clear;
break;
case GL_DEPTH_FUNC:
params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
@@ -2914,7 +2914,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
ASSERT(n <= 100);
for (i = 0; i < n; i++)
- params[i] = ENUM_TO_INT(formats[i]);
+ params[i] = (GLfloat)(ENUM_TO_INT(formats[i]));
}
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 76e105e65e..285c8346a5 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1169,7 +1169,7 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n,
GLuint mask = ctx->PixelMaps.StoS.Size - 1;
GLuint i;
for (i = 0; i < n; i++) {
- stencil[i] = ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
+ stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ];
}
}
}
@@ -3680,7 +3680,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
GLuint i;
for (i = 0; i < n; i++) {
- indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
+ indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
}
}
@@ -4035,7 +4035,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
if (needClamp) {
GLuint i;
for (i = 0; i < n; i++) {
- depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0);
+ depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
}
}
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 0af647e13c..f37d1f216f 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1119,7 +1119,7 @@ compute_light_positions( GLcontext *ctx )
}
else {
/* positional light w/ homogeneous coordinate, divide by W */
- GLfloat wInv = 1.0 / light->_Position[3];
+ GLfloat wInv = (GLfloat)1.0 / light->_Position[3];
light->_Position[0] *= wInv;
light->_Position[1] *= wInv;
light->_Position[2] *= wInv;
@@ -1357,7 +1357,7 @@ _mesa_init_lighting( GLcontext *ctx )
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
- ctx->_ForceEyeCoords = GL_TRUE;
+ ctx->_ForceEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
}
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index d3d1958951..061378f3b7 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -292,7 +292,7 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth,
GLfloat *dst = (GLfloat *) dstRow;
for (i = j = 0, k = k0; i < (GLuint) dstWidth;
i++, j += colStride, k += colStride) {
- dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
+ dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4);
}
}
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 0e9915dd38..7eeae05dbd 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -304,7 +304,7 @@ store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize,
/* special case */
ctx->PixelMaps.StoS.Size = mapsize;
for (i = 0; i < mapsize; i++) {
- ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]);
+ ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]);
}
break;
case GL_PIXEL_MAP_I_TO_I:
@@ -1142,7 +1142,7 @@ _mesa_lookup_rgba_ubyte(const struct gl_color_table *table,
GLuint n, GLubyte rgba[][4])
{
const GLubyte *lut = table->TableUB;
- const GLfloat scale = (GLfloat) (table->Size - 1) / 255.0;
+ const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0;
GLuint i;
if (!table->TableUB || table->Size == 0)
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index e30f5480da..a1e32e70ba 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -382,7 +382,7 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
*params = 0x7fffffff;
}
else {
- *params = q->Result;
+ *params = (GLint)q->Result;
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
@@ -422,7 +422,7 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
*params = 0xffffffff;
}
else {
- *params = q->Result;
+ *params = (GLuint)q->Result;
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index ee163e0c71..f0500083ec 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -63,7 +63,7 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void GLAPIENTRY
_mesa_RasterPos2d(GLdouble x, GLdouble y)
{
- rasterpos(x, y, 0.0F, 1.0F);
+ rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
}
void GLAPIENTRY
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 644b1f39c7..6877ef96f2 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -904,14 +904,14 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
*/
if (alpha_shift || rgb_shift) {
if (rgb_shift == alpha_shift) {
- shift = register_scalar_const(p, 1<<rgb_shift);
+ shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
}
else {
shift = register_const4f(p,
- 1<<rgb_shift,
- 1<<rgb_shift,
- 1<<rgb_shift,
- 1<<alpha_shift);
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<rgb_shift),
+ (GLfloat)(1<<alpha_shift));
}
return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
saturate, out, shift, undef );
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 8ce2ca3964..abb143c4b9 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -92,7 +92,7 @@ get_register_pointer(const struct prog_src_register *source,
source->File == PROGRAM_CONSTANT ||
source->File == PROGRAM_STATE_VAR);
params = machine->CurProgram->Parameters;
- if (reg < 0 || reg >= params->NumParameters)
+ if (reg < 0 || reg >= (GLint)params->NumParameters)
return ZeroVec;
else
return params->ParameterValues[reg];
@@ -227,7 +227,7 @@ fetch_vector4_deriv(GLcontext * ctx,
const struct gl_program_machine *machine,
char xOrY, GLfloat result[4])
{
- if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) {
+ if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) {
const GLint col = machine->CurElement;
const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
const GLfloat invQ = 1.0f / w;
@@ -506,7 +506,7 @@ _mesa_execute_program(GLcontext * ctx,
{
const GLuint numInst = program->NumInstructions;
const GLuint maxExec = 10000;
- GLint pc, numExec = 0;
+ GLuint pc, numExec = 0;
machine->CurProgram = program;
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 44fbfdcd04..8f48155825 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -250,7 +250,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[1] = ctx->Fog.Start;
value[2] = ctx->Fog.End;
value[3] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ ? 1.0 : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
return;
case STATE_CLIPPLANE:
{
@@ -411,7 +411,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
if (texObj) {
struct gl_texture_image *texImage = texObj->Image[0][0];
ASSIGN_4V(value, 1.0 / texImage->Width,
- 1.0 / texImage->Height,
+ (GLfloat)(1.0 / texImage->Height),
0.0, 1.0);
}
}
@@ -426,10 +426,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
* exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
*/
value[0] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ ? 1.0 : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
- value[2] = ctx->Fog.Density * ONE_DIV_LN2;
- value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED: {
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 20e004b350..d96a916533 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -135,7 +135,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLuint i;
for (i = 0; i < list->NumUniforms; i++) {
GLuint len = _mesa_strlen(list->Uniforms[i].Name);
- if (len > max)
+ if (len > (GLuint)max)
max = len;
}
return max;
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 24ab7568d6..856179e1d5 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -719,7 +719,7 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
- GLint i;
+ GLuint i;
for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
obj[i] = shProg->Shaders[i]->Name;
}
@@ -893,7 +893,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
if (location < shProg->Uniforms->NumUniforms) {
- GLint progPos, i;
+ GLuint progPos, i;
const struct gl_program *prog = NULL;
progPos = shProg->Uniforms->Uniforms[location].VertPos;
@@ -1111,7 +1111,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
}
else {
/* ordinary uniform variable */
- GLint k, i;
+ GLuint k, i;
if (count * elems > program->Parameters->Parameters[location].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index e500ac8684..e4de875e8c 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -77,7 +77,7 @@ is_identity(const GLfloat m[16])
GLuint i;
for (i = 0; i < 16; i++) {
const int row = i % 4, col = i / 4;
- const float val = (row == col);
+ const float val = (GLfloat)(row == col);
if (m[i] != val)
return GL_FALSE;
}
diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c
index f5db492403..3fd59e1945 100644
--- a/src/mesa/state_tracker/st_atom_scissor.c
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -52,14 +52,14 @@ update_scissor( struct st_context *st )
scissor.maxy = fb->Height;
if (st->ctx->Scissor.Enabled) {
- if (st->ctx->Scissor.X > scissor.minx)
+ if ((GLuint)st->ctx->Scissor.X > scissor.minx)
scissor.minx = st->ctx->Scissor.X;
- if (st->ctx->Scissor.Y > scissor.miny)
+ if ((GLuint)st->ctx->Scissor.Y > scissor.miny)
scissor.miny = st->ctx->Scissor.Y;
- if (st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx)
+ if ((GLuint)st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx)
scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width;
- if (st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy)
+ if ((GLuint)st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy)
scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height;
/* check for null space */
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
index 4b51521470..b105909e96 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -49,7 +49,7 @@ update_viewport( struct st_context *st )
*/
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
yScale = -1;
- yBias = ctx->DrawBuffer->Height ;
+ yBias = (GLfloat)ctx->DrawBuffer->Height;
}
else {
yScale = 1.0;
@@ -59,12 +59,12 @@ update_viewport( struct st_context *st )
/* _NEW_VIEWPORT
*/
{
- GLfloat x = ctx->Viewport.X;
- GLfloat y = ctx->Viewport.Y;
+ GLfloat x = (GLfloat)ctx->Viewport.X;
+ GLfloat y = (GLfloat)ctx->Viewport.Y;
GLfloat z = ctx->Viewport.Near;
- GLfloat half_width = ctx->Viewport.Width / 2.0;
- GLfloat half_height = ctx->Viewport.Height / 2.0;
- GLfloat half_depth = (ctx->Viewport.Far - ctx->Viewport.Near) / 2.0;
+ GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0;
+ GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0;
+ GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0;
st->state.viewport.scale[0] = half_width;
st->state.viewport.scale[1] = half_height * yScale;
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 593938f8cf..9763eebe54 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -360,18 +360,18 @@ setup_bitmap_vertex_data(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = fb->Width;
- const GLfloat fb_height = fb->Height;
- const GLfloat x0 = x;
- const GLfloat x1 = x + width;
- const GLfloat y0 = y;
- const GLfloat y1 = y + height;
- const GLfloat sLeft = 0.0F, sRight = 1.0F;
- const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
- const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
- const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
- const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
- const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
GLuint i;
void *buf;
@@ -444,8 +444,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
* it up into chunks.
*/
maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= maxSize);
- assert(height <= maxSize);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
cso_save_rasterizer(cso);
cso_save_samplers(cso);
@@ -488,15 +488,15 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
{
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const float width = fb->Width;
- const float height = fb->Height;
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
struct pipe_viewport_state vp;
vp.scale[0] = 0.5 * width;
- vp.scale[1] = height * (invert ? -0.5 : 0.5);
+ vp.scale[1] = (GLfloat)(height * (invert ? -0.5 : 0.5));
vp.scale[2] = 1.0;
vp.scale[3] = 1.0;
- vp.translate[0] = 0.5 * width;
- vp.translate[1] = 0.5 * height;
+ vp.translate[0] = (GLfloat)(0.5 * width);
+ vp.translate[1] = (GLfloat)(0.5 * height);
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
cso_set_viewport(cso, &vp);
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index d2be450bdb..12979de523 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -550,18 +550,16 @@ make_input_decl(
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_INPUT;
- decl.Declaration.Declare = TGSI_DECLARE_RANGE;
decl.Declaration.UsageMask = usage_mask;
decl.Declaration.Semantic = semantic_info;
- decl.u.DeclarationRange.First = index;
- decl.u.DeclarationRange.Last = index;
+ decl.DeclarationRange.First = index;
+ decl.DeclarationRange.Last = index;
if (semantic_info) {
decl.Semantic.SemanticName = semantic_name;
decl.Semantic.SemanticIndex = semantic_index;
}
if (interpolate_info) {
- decl.Declaration.Interpolate = 1;
- decl.Interpolation.Interpolate = interpolate;
+ decl.Declaration.Interpolate = interpolate;
}
return decl;
@@ -583,11 +581,10 @@ make_output_decl(
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_OUTPUT;
- decl.Declaration.Declare = TGSI_DECLARE_RANGE;
decl.Declaration.UsageMask = usage_mask;
decl.Declaration.Semantic = 1;
- decl.u.DeclarationRange.First = index;
- decl.u.DeclarationRange.Last = index;
+ decl.DeclarationRange.First = index;
+ decl.DeclarationRange.Last = index;
decl.Semantic.SemanticName = semantic_name;
decl.Semantic.SemanticIndex = semantic_index;
@@ -603,9 +600,8 @@ make_temp_decl(
struct tgsi_full_declaration decl;
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.Declaration.Declare = TGSI_DECLARE_RANGE;
- decl.u.DeclarationRange.First = start_index;
- decl.u.DeclarationRange.Last = end_index;
+ decl.DeclarationRange.First = start_index;
+ decl.DeclarationRange.Last = end_index;
return decl;
}
@@ -616,9 +612,8 @@ make_sampler_decl(GLuint index)
struct tgsi_full_declaration decl;
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_SAMPLER;
- decl.Declaration.Declare = TGSI_DECLARE_RANGE;
- decl.u.DeclarationRange.First = index;
- decl.u.DeclarationRange.Last = index;
+ decl.DeclarationRange.First = index;
+ decl.DeclarationRange.Last = index;
return decl;
}
@@ -629,9 +624,8 @@ make_constant_decl(GLuint first, GLuint last)
struct tgsi_full_declaration decl;
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_CONSTANT;
- decl.Declaration.Declare = TGSI_DECLARE_RANGE;
- decl.u.DeclarationRange.First = first;
- decl.u.DeclarationRange.Last = last;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
return decl;
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index a52521db64..dbee2188ee 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -41,7 +41,7 @@ static void get_minmax_index( GLuint count, GLuint type,
GLuint *min_index,
GLuint *max_index)
{
- GLint i;
+ GLuint i;
switch(type) {
case GL_UNSIGNED_INT: {
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index aded738143..f62be5c14c 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -864,6 +864,9 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
+ if (ctx->Array.ElementArrayBufferObj->Name)
+ indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
switch (type) {
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
index 958afccd0c..fbc856e93b 100644
--- a/src/mesa/vbo/vbo_split_inplace.c
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -58,7 +58,7 @@ struct split_context {
static void flush_vertex( struct split_context *split )
{
- GLint min_index, max_index;
+ GLuint min_index, max_index;
if (!split->dstprim_nr)
return;