diff options
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/glapi/glapi.c | 35 | ||||
| -rw-r--r-- | src/mesa/x86/glapi_x86.S | 1980 | 
2 files changed, 1008 insertions, 1007 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index f9c754c7c1..cc15676816 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.24 2000/01/16 07:26:35 joshv Exp $ */ +/* $Id: glapi.c,v 1.25 2000/01/17 19:28:31 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -47,7 +47,7 @@  /* This is used when thread safety is disabled */ -struct _glapi_table *_mesa_Dispatch = &__glapi_noop_table; +struct _glapi_table *_glapi_Dispatch = &__glapi_noop_table;  /* Used when thread safety disabled */  void *_glapi_CurrentContext = NULL; @@ -126,7 +126,7 @@ _glapi_set_current_context(void *context)  #if defined(THREADS)     _glthread_SetTSD(&ContextTSD, context, context_thread_init);     if (ThreadSafe) -      _glapi_CurrentContext = NULL;  /* to help with debugging */ +      _glapi_CurrentContext = NULL;     else        _glapi_CurrentContext = context;  #else @@ -177,11 +177,11 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)  #if defined(THREADS)     _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);     if (ThreadSafe) -      _mesa_Dispatch = NULL;  /* to help with debugging */ +      _glapi_Dispatch = NULL;     else -      _mesa_Dispatch = dispatch; +      _glapi_Dispatch = dispatch;  #else -   _mesa_Dispatch = dispatch; +   _glapi_Dispatch = dispatch;  #endif  } @@ -198,11 +198,11 @@ _glapi_get_dispatch(void)        return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);     }     else { -      assert(_mesa_Dispatch); -      return _mesa_Dispatch; +      assert(_glapi_Dispatch); +      return _glapi_Dispatch;     }  #else -   return _mesa_Dispatch; +   return _glapi_Dispatch;  #endif  } @@ -498,7 +498,9 @@ _glapi_check_table(const struct _glapi_table *table)  #define KEYWORD1  #define KEYWORD2 GLAPIENTRY -#ifdef USE_MGL_NAMESPACE +#if defined(USE_X86_ASM) && !defined(__WIN32__) +#define NAME(func) _glapi_fallback_##func +#elif defined(USE_MGL_NAMESPACE)  #define NAME(func)  mgl##func  #else  #define NAME(func)  gl##func @@ -519,13 +521,13 @@ trace(void)  #define DISPATCH(FUNC, ARGS, MESSAGE)					\     const struct _glapi_table *dispatch;					\ -   dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch();	\ +   dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\     if (trace()) printf MESSAGE;						\     (dispatch->FUNC) ARGS  #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 				\     const struct _glapi_table *dispatch;					\ -   dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch();	\ +   dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\     if (trace()) printf MESSAGE;						\     return (dispatch->FUNC) ARGS @@ -533,12 +535,12 @@ trace(void)  #define DISPATCH(FUNC, ARGS, MESSAGE)					\     const struct _glapi_table *dispatch;					\ -   dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch();	\ +   dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\     (dispatch->FUNC) ARGS  #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE)				\     const struct _glapi_table *dispatch;					\ -   dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch();	\ +   dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\     return (dispatch->FUNC) ARGS  #endif @@ -548,11 +550,6 @@ trace(void)  #define GLAPIENTRY  #endif -#if defined(USE_X86_ASM) && !defined(__WIN32__) -#undef NAME -#define NAME(func) _mesa_fallback_##func -#endif -  #include "glapitemp.h" diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index b38036b8ea..e2bdd05959 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -1,4 +1,4 @@ -/* $Id: glapi_x86.S,v 1.2 2000/01/17 18:09:11 brianp Exp $ */ +/* $Id: glapi_x86.S,v 1.3 2000/01/17 19:29:08 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -31,11 +31,15 @@  #include "assyntax.h" -  #include "../glapioffsets.h"  #ifndef __WIN32__ + +#if defined(USE_MGL_NAMESPACE) +#define GL_PREFIX(n) GLNAME(mgl ## n) +#else  #define GL_PREFIX(n) GLNAME(gl ## n) +#endif  #define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) @@ -48,3970 +52,3970 @@  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Accum))  GL_PREFIX(Accum): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Accum)) +	JZ(GLNAME(_glapi_fallback_Accum))  	JMP(GL_OFFSET(_gloffset_Accum))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(AlphaFunc))  GL_PREFIX(AlphaFunc): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_AlphaFunc)) +	JZ(GLNAME(_glapi_fallback_AlphaFunc))  	JMP(GL_OFFSET(_gloffset_AlphaFunc))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Begin))  GL_PREFIX(Begin): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Begin)) +	JZ(GLNAME(_glapi_fallback_Begin))  	JMP(GL_OFFSET(_gloffset_Begin))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Bitmap))  GL_PREFIX(Bitmap): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Bitmap)) +	JZ(GLNAME(_glapi_fallback_Bitmap))  	JMP(GL_OFFSET(_gloffset_Bitmap))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BlendFunc))  GL_PREFIX(BlendFunc): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BlendFunc)) +	JZ(GLNAME(_glapi_fallback_BlendFunc))  	JMP(GL_OFFSET(_gloffset_BlendFunc))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CallList))  GL_PREFIX(CallList): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CallList)) +	JZ(GLNAME(_glapi_fallback_CallList))  	JMP(GL_OFFSET(_gloffset_CallList))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CallLists))  GL_PREFIX(CallLists): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CallLists)) +	JZ(GLNAME(_glapi_fallback_CallLists))  	JMP(GL_OFFSET(_gloffset_CallLists))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Clear))  GL_PREFIX(Clear): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Clear)) +	JZ(GLNAME(_glapi_fallback_Clear))  	JMP(GL_OFFSET(_gloffset_Clear))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClearAccum))  GL_PREFIX(ClearAccum): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClearAccum)) +	JZ(GLNAME(_glapi_fallback_ClearAccum))  	JMP(GL_OFFSET(_gloffset_ClearAccum))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClearColor))  GL_PREFIX(ClearColor): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClearColor)) +	JZ(GLNAME(_glapi_fallback_ClearColor))  	JMP(GL_OFFSET(_gloffset_ClearColor))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClearDepth))  GL_PREFIX(ClearDepth): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClearDepth)) +	JZ(GLNAME(_glapi_fallback_ClearDepth))  	JMP(GL_OFFSET(_gloffset_ClearDepth))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClearIndex))  GL_PREFIX(ClearIndex): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClearIndex)) +	JZ(GLNAME(_glapi_fallback_ClearIndex))  	JMP(GL_OFFSET(_gloffset_ClearIndex))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClearStencil))  GL_PREFIX(ClearStencil): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClearStencil)) +	JZ(GLNAME(_glapi_fallback_ClearStencil))  	JMP(GL_OFFSET(_gloffset_ClearStencil))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClipPlane))  GL_PREFIX(ClipPlane): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClipPlane)) +	JZ(GLNAME(_glapi_fallback_ClipPlane))  	JMP(GL_OFFSET(_gloffset_ClipPlane))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3b))  GL_PREFIX(Color3b): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3b)) +	JZ(GLNAME(_glapi_fallback_Color3b))  	JMP(GL_OFFSET(_gloffset_Color3b))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3d))  GL_PREFIX(Color3d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3d)) +	JZ(GLNAME(_glapi_fallback_Color3d))  	JMP(GL_OFFSET(_gloffset_Color3d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3f))  GL_PREFIX(Color3f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3f)) +	JZ(GLNAME(_glapi_fallback_Color3f))  	JMP(GL_OFFSET(_gloffset_Color3f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3i))  GL_PREFIX(Color3i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3i)) +	JZ(GLNAME(_glapi_fallback_Color3i))  	JMP(GL_OFFSET(_gloffset_Color3i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3s))  GL_PREFIX(Color3s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3s)) +	JZ(GLNAME(_glapi_fallback_Color3s))  	JMP(GL_OFFSET(_gloffset_Color3s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3ub))  GL_PREFIX(Color3ub): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3ub)) +	JZ(GLNAME(_glapi_fallback_Color3ub))  	JMP(GL_OFFSET(_gloffset_Color3ub))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3ui))  GL_PREFIX(Color3ui): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3ui)) +	JZ(GLNAME(_glapi_fallback_Color3ui))  	JMP(GL_OFFSET(_gloffset_Color3ui))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3us))  GL_PREFIX(Color3us): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3us)) +	JZ(GLNAME(_glapi_fallback_Color3us))  	JMP(GL_OFFSET(_gloffset_Color3us))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4b))  GL_PREFIX(Color4b): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4b)) +	JZ(GLNAME(_glapi_fallback_Color4b))  	JMP(GL_OFFSET(_gloffset_Color4b))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4d))  GL_PREFIX(Color4d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4d)) +	JZ(GLNAME(_glapi_fallback_Color4d))  	JMP(GL_OFFSET(_gloffset_Color4d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4f))  GL_PREFIX(Color4f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4f)) +	JZ(GLNAME(_glapi_fallback_Color4f))  	JMP(GL_OFFSET(_gloffset_Color4f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4i))  GL_PREFIX(Color4i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4i)) +	JZ(GLNAME(_glapi_fallback_Color4i))  	JMP(GL_OFFSET(_gloffset_Color4i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4s))  GL_PREFIX(Color4s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4s)) +	JZ(GLNAME(_glapi_fallback_Color4s))  	JMP(GL_OFFSET(_gloffset_Color4s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4ub))  GL_PREFIX(Color4ub): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4ub)) +	JZ(GLNAME(_glapi_fallback_Color4ub))  	JMP(GL_OFFSET(_gloffset_Color4ub))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4ui))  GL_PREFIX(Color4ui): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4ui)) +	JZ(GLNAME(_glapi_fallback_Color4ui))  	JMP(GL_OFFSET(_gloffset_Color4ui))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4us))  GL_PREFIX(Color4us): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4us)) +	JZ(GLNAME(_glapi_fallback_Color4us))  	JMP(GL_OFFSET(_gloffset_Color4us))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3bv))  GL_PREFIX(Color3bv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3bv)) +	JZ(GLNAME(_glapi_fallback_Color3bv))  	JMP(GL_OFFSET(_gloffset_Color3bv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3dv))  GL_PREFIX(Color3dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3dv)) +	JZ(GLNAME(_glapi_fallback_Color3dv))  	JMP(GL_OFFSET(_gloffset_Color3dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3fv))  GL_PREFIX(Color3fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3fv)) +	JZ(GLNAME(_glapi_fallback_Color3fv))  	JMP(GL_OFFSET(_gloffset_Color3fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3iv))  GL_PREFIX(Color3iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3iv)) +	JZ(GLNAME(_glapi_fallback_Color3iv))  	JMP(GL_OFFSET(_gloffset_Color3iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3sv))  GL_PREFIX(Color3sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3sv)) +	JZ(GLNAME(_glapi_fallback_Color3sv))  	JMP(GL_OFFSET(_gloffset_Color3sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3ubv))  GL_PREFIX(Color3ubv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3ubv)) +	JZ(GLNAME(_glapi_fallback_Color3ubv))  	JMP(GL_OFFSET(_gloffset_Color3ubv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3uiv))  GL_PREFIX(Color3uiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3uiv)) +	JZ(GLNAME(_glapi_fallback_Color3uiv))  	JMP(GL_OFFSET(_gloffset_Color3uiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color3usv))  GL_PREFIX(Color3usv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color3usv)) +	JZ(GLNAME(_glapi_fallback_Color3usv))  	JMP(GL_OFFSET(_gloffset_Color3usv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4bv))  GL_PREFIX(Color4bv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4bv)) +	JZ(GLNAME(_glapi_fallback_Color4bv))  	JMP(GL_OFFSET(_gloffset_Color4bv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4dv))  GL_PREFIX(Color4dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4dv)) +	JZ(GLNAME(_glapi_fallback_Color4dv))  	JMP(GL_OFFSET(_gloffset_Color4dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4fv))  GL_PREFIX(Color4fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4fv)) +	JZ(GLNAME(_glapi_fallback_Color4fv))  	JMP(GL_OFFSET(_gloffset_Color4fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4iv))  GL_PREFIX(Color4iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4iv)) +	JZ(GLNAME(_glapi_fallback_Color4iv))  	JMP(GL_OFFSET(_gloffset_Color4iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4sv))  GL_PREFIX(Color4sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4sv)) +	JZ(GLNAME(_glapi_fallback_Color4sv))  	JMP(GL_OFFSET(_gloffset_Color4sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4ubv))  GL_PREFIX(Color4ubv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4ubv)) +	JZ(GLNAME(_glapi_fallback_Color4ubv))  	JMP(GL_OFFSET(_gloffset_Color4ubv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4uiv))  GL_PREFIX(Color4uiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4uiv)) +	JZ(GLNAME(_glapi_fallback_Color4uiv))  	JMP(GL_OFFSET(_gloffset_Color4uiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Color4usv))  GL_PREFIX(Color4usv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Color4usv)) +	JZ(GLNAME(_glapi_fallback_Color4usv))  	JMP(GL_OFFSET(_gloffset_Color4usv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorMask))  GL_PREFIX(ColorMask): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorMask)) +	JZ(GLNAME(_glapi_fallback_ColorMask))  	JMP(GL_OFFSET(_gloffset_ColorMask))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorMaterial))  GL_PREFIX(ColorMaterial): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorMaterial)) +	JZ(GLNAME(_glapi_fallback_ColorMaterial))  	JMP(GL_OFFSET(_gloffset_ColorMaterial))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyPixels))  GL_PREFIX(CopyPixels): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyPixels)) +	JZ(GLNAME(_glapi_fallback_CopyPixels))  	JMP(GL_OFFSET(_gloffset_CopyPixels))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CullFace))  GL_PREFIX(CullFace): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CullFace)) +	JZ(GLNAME(_glapi_fallback_CullFace))  	JMP(GL_OFFSET(_gloffset_CullFace))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DepthFunc))  GL_PREFIX(DepthFunc): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DepthFunc)) +	JZ(GLNAME(_glapi_fallback_DepthFunc))  	JMP(GL_OFFSET(_gloffset_DepthFunc))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DepthMask))  GL_PREFIX(DepthMask): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DepthMask)) +	JZ(GLNAME(_glapi_fallback_DepthMask))  	JMP(GL_OFFSET(_gloffset_DepthMask))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DepthRange))  GL_PREFIX(DepthRange): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DepthRange)) +	JZ(GLNAME(_glapi_fallback_DepthRange))  	JMP(GL_OFFSET(_gloffset_DepthRange))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DeleteLists))  GL_PREFIX(DeleteLists): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DeleteLists)) +	JZ(GLNAME(_glapi_fallback_DeleteLists))  	JMP(GL_OFFSET(_gloffset_DeleteLists))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Disable))  GL_PREFIX(Disable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Disable)) +	JZ(GLNAME(_glapi_fallback_Disable))  	JMP(GL_OFFSET(_gloffset_Disable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DrawBuffer))  GL_PREFIX(DrawBuffer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DrawBuffer)) +	JZ(GLNAME(_glapi_fallback_DrawBuffer))  	JMP(GL_OFFSET(_gloffset_DrawBuffer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DrawElements))  GL_PREFIX(DrawElements): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DrawElements)) +	JZ(GLNAME(_glapi_fallback_DrawElements))  	JMP(GL_OFFSET(_gloffset_DrawElements))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DrawPixels))  GL_PREFIX(DrawPixels): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DrawPixels)) +	JZ(GLNAME(_glapi_fallback_DrawPixels))  	JMP(GL_OFFSET(_gloffset_DrawPixels))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Enable))  GL_PREFIX(Enable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Enable)) +	JZ(GLNAME(_glapi_fallback_Enable))  	JMP(GL_OFFSET(_gloffset_Enable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(End))  GL_PREFIX(End): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_End)) +	JZ(GLNAME(_glapi_fallback_End))  	JMP(GL_OFFSET(_gloffset_End))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EndList))  GL_PREFIX(EndList): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EndList)) +	JZ(GLNAME(_glapi_fallback_EndList))  	JMP(GL_OFFSET(_gloffset_EndList))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord1d))  GL_PREFIX(EvalCoord1d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord1d)) +	JZ(GLNAME(_glapi_fallback_EvalCoord1d))  	JMP(GL_OFFSET(_gloffset_EvalCoord1d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord1f))  GL_PREFIX(EvalCoord1f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord1f)) +	JZ(GLNAME(_glapi_fallback_EvalCoord1f))  	JMP(GL_OFFSET(_gloffset_EvalCoord1f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord1dv))  GL_PREFIX(EvalCoord1dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord1dv)) +	JZ(GLNAME(_glapi_fallback_EvalCoord1dv))  	JMP(GL_OFFSET(_gloffset_EvalCoord1dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord1fv))  GL_PREFIX(EvalCoord1fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord1fv)) +	JZ(GLNAME(_glapi_fallback_EvalCoord1fv))  	JMP(GL_OFFSET(_gloffset_EvalCoord1fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord2d))  GL_PREFIX(EvalCoord2d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord2d)) +	JZ(GLNAME(_glapi_fallback_EvalCoord2d))  	JMP(GL_OFFSET(_gloffset_EvalCoord2d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord2f))  GL_PREFIX(EvalCoord2f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord2f)) +	JZ(GLNAME(_glapi_fallback_EvalCoord2f))  	JMP(GL_OFFSET(_gloffset_EvalCoord2f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord2dv))  GL_PREFIX(EvalCoord2dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord2dv)) +	JZ(GLNAME(_glapi_fallback_EvalCoord2dv))  	JMP(GL_OFFSET(_gloffset_EvalCoord2dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalCoord2fv))  GL_PREFIX(EvalCoord2fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalCoord2fv)) +	JZ(GLNAME(_glapi_fallback_EvalCoord2fv))  	JMP(GL_OFFSET(_gloffset_EvalCoord2fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalPoint1))  GL_PREFIX(EvalPoint1): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalPoint1)) +	JZ(GLNAME(_glapi_fallback_EvalPoint1))  	JMP(GL_OFFSET(_gloffset_EvalPoint1))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalPoint2))  GL_PREFIX(EvalPoint2): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalPoint2)) +	JZ(GLNAME(_glapi_fallback_EvalPoint2))  	JMP(GL_OFFSET(_gloffset_EvalPoint2))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalMesh1))  GL_PREFIX(EvalMesh1): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalMesh1)) +	JZ(GLNAME(_glapi_fallback_EvalMesh1))  	JMP(GL_OFFSET(_gloffset_EvalMesh1))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EdgeFlag))  GL_PREFIX(EdgeFlag): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EdgeFlag)) +	JZ(GLNAME(_glapi_fallback_EdgeFlag))  	JMP(GL_OFFSET(_gloffset_EdgeFlag))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EdgeFlagv))  GL_PREFIX(EdgeFlagv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EdgeFlagv)) +	JZ(GLNAME(_glapi_fallback_EdgeFlagv))  	JMP(GL_OFFSET(_gloffset_EdgeFlagv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EvalMesh2))  GL_PREFIX(EvalMesh2): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EvalMesh2)) +	JZ(GLNAME(_glapi_fallback_EvalMesh2))  	JMP(GL_OFFSET(_gloffset_EvalMesh2))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(FeedbackBuffer))  GL_PREFIX(FeedbackBuffer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_FeedbackBuffer)) +	JZ(GLNAME(_glapi_fallback_FeedbackBuffer))  	JMP(GL_OFFSET(_gloffset_FeedbackBuffer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Finish))  GL_PREFIX(Finish): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Finish)) +	JZ(GLNAME(_glapi_fallback_Finish))  	JMP(GL_OFFSET(_gloffset_Finish))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Flush))  GL_PREFIX(Flush): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Flush)) +	JZ(GLNAME(_glapi_fallback_Flush))  	JMP(GL_OFFSET(_gloffset_Flush))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Fogf))  GL_PREFIX(Fogf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Fogf)) +	JZ(GLNAME(_glapi_fallback_Fogf))  	JMP(GL_OFFSET(_gloffset_Fogf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Fogi))  GL_PREFIX(Fogi): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Fogi)) +	JZ(GLNAME(_glapi_fallback_Fogi))  	JMP(GL_OFFSET(_gloffset_Fogi))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Fogfv))  GL_PREFIX(Fogfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Fogfv)) +	JZ(GLNAME(_glapi_fallback_Fogfv))  	JMP(GL_OFFSET(_gloffset_Fogfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Fogiv))  GL_PREFIX(Fogiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Fogiv)) +	JZ(GLNAME(_glapi_fallback_Fogiv))  	JMP(GL_OFFSET(_gloffset_Fogiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(FrontFace))  GL_PREFIX(FrontFace): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_FrontFace)) +	JZ(GLNAME(_glapi_fallback_FrontFace))  	JMP(GL_OFFSET(_gloffset_FrontFace))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Frustum))  GL_PREFIX(Frustum): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Frustum)) +	JZ(GLNAME(_glapi_fallback_Frustum))  	JMP(GL_OFFSET(_gloffset_Frustum))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GenLists))  GL_PREFIX(GenLists): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GenLists)) +	JZ(GLNAME(_glapi_fallback_GenLists))  	JMP(GL_OFFSET(_gloffset_GenLists))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetBooleanv))  GL_PREFIX(GetBooleanv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetBooleanv)) +	JZ(GLNAME(_glapi_fallback_GetBooleanv))  	JMP(GL_OFFSET(_gloffset_GetBooleanv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetClipPlane))  GL_PREFIX(GetClipPlane): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetClipPlane)) +	JZ(GLNAME(_glapi_fallback_GetClipPlane))  	JMP(GL_OFFSET(_gloffset_GetClipPlane))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetDoublev))  GL_PREFIX(GetDoublev): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetDoublev)) +	JZ(GLNAME(_glapi_fallback_GetDoublev))  	JMP(GL_OFFSET(_gloffset_GetDoublev))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetError))  GL_PREFIX(GetError): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetError)) +	JZ(GLNAME(_glapi_fallback_GetError))  	JMP(GL_OFFSET(_gloffset_GetError))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetFloatv))  GL_PREFIX(GetFloatv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetFloatv)) +	JZ(GLNAME(_glapi_fallback_GetFloatv))  	JMP(GL_OFFSET(_gloffset_GetFloatv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetIntegerv))  GL_PREFIX(GetIntegerv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetIntegerv)) +	JZ(GLNAME(_glapi_fallback_GetIntegerv))  	JMP(GL_OFFSET(_gloffset_GetIntegerv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetLightfv))  GL_PREFIX(GetLightfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetLightfv)) +	JZ(GLNAME(_glapi_fallback_GetLightfv))  	JMP(GL_OFFSET(_gloffset_GetLightfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetLightiv))  GL_PREFIX(GetLightiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetLightiv)) +	JZ(GLNAME(_glapi_fallback_GetLightiv))  	JMP(GL_OFFSET(_gloffset_GetLightiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMapdv))  GL_PREFIX(GetMapdv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMapdv)) +	JZ(GLNAME(_glapi_fallback_GetMapdv))  	JMP(GL_OFFSET(_gloffset_GetMapdv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMapfv))  GL_PREFIX(GetMapfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMapfv)) +	JZ(GLNAME(_glapi_fallback_GetMapfv))  	JMP(GL_OFFSET(_gloffset_GetMapfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMapiv))  GL_PREFIX(GetMapiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMapiv)) +	JZ(GLNAME(_glapi_fallback_GetMapiv))  	JMP(GL_OFFSET(_gloffset_GetMapiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMaterialfv))  GL_PREFIX(GetMaterialfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMaterialfv)) +	JZ(GLNAME(_glapi_fallback_GetMaterialfv))  	JMP(GL_OFFSET(_gloffset_GetMaterialfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMaterialiv))  GL_PREFIX(GetMaterialiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMaterialiv)) +	JZ(GLNAME(_glapi_fallback_GetMaterialiv))  	JMP(GL_OFFSET(_gloffset_GetMaterialiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetPixelMapfv))  GL_PREFIX(GetPixelMapfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetPixelMapfv)) +	JZ(GLNAME(_glapi_fallback_GetPixelMapfv))  	JMP(GL_OFFSET(_gloffset_GetPixelMapfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetPixelMapuiv))  GL_PREFIX(GetPixelMapuiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetPixelMapuiv)) +	JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))  	JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetPixelMapusv))  GL_PREFIX(GetPixelMapusv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetPixelMapusv)) +	JZ(GLNAME(_glapi_fallback_GetPixelMapusv))  	JMP(GL_OFFSET(_gloffset_GetPixelMapusv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetPolygonStipple))  GL_PREFIX(GetPolygonStipple): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetPolygonStipple)) +	JZ(GLNAME(_glapi_fallback_GetPolygonStipple))  	JMP(GL_OFFSET(_gloffset_GetPolygonStipple))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetString))  GL_PREFIX(GetString): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetString)) +	JZ(GLNAME(_glapi_fallback_GetString))  	JMP(GL_OFFSET(_gloffset_GetString))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexEnvfv))  GL_PREFIX(GetTexEnvfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexEnvfv)) +	JZ(GLNAME(_glapi_fallback_GetTexEnvfv))  	JMP(GL_OFFSET(_gloffset_GetTexEnvfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexEnviv))  GL_PREFIX(GetTexEnviv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexEnviv)) +	JZ(GLNAME(_glapi_fallback_GetTexEnviv))  	JMP(GL_OFFSET(_gloffset_GetTexEnviv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexGeniv))  GL_PREFIX(GetTexGeniv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexGeniv)) +	JZ(GLNAME(_glapi_fallback_GetTexGeniv))  	JMP(GL_OFFSET(_gloffset_GetTexGeniv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexGendv))  GL_PREFIX(GetTexGendv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexGendv)) +	JZ(GLNAME(_glapi_fallback_GetTexGendv))  	JMP(GL_OFFSET(_gloffset_GetTexGendv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexGenfv))  GL_PREFIX(GetTexGenfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexGenfv)) +	JZ(GLNAME(_glapi_fallback_GetTexGenfv))  	JMP(GL_OFFSET(_gloffset_GetTexGenfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexImage))  GL_PREFIX(GetTexImage): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexImage)) +	JZ(GLNAME(_glapi_fallback_GetTexImage))  	JMP(GL_OFFSET(_gloffset_GetTexImage))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))  GL_PREFIX(GetTexLevelParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexLevelParameterfv)) +	JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))  	JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))  GL_PREFIX(GetTexLevelParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexLevelParameteriv)) +	JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))  	JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexParameterfv))  GL_PREFIX(GetTexParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexParameterfv)) +	JZ(GLNAME(_glapi_fallback_GetTexParameterfv))  	JMP(GL_OFFSET(_gloffset_GetTexParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexParameteriv))  GL_PREFIX(GetTexParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexParameteriv)) +	JZ(GLNAME(_glapi_fallback_GetTexParameteriv))  	JMP(GL_OFFSET(_gloffset_GetTexParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Hint))  GL_PREFIX(Hint): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Hint)) +	JZ(GLNAME(_glapi_fallback_Hint))  	JMP(GL_OFFSET(_gloffset_Hint))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexd))  GL_PREFIX(Indexd): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexd)) +	JZ(GLNAME(_glapi_fallback_Indexd))  	JMP(GL_OFFSET(_gloffset_Indexd))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexdv))  GL_PREFIX(Indexdv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexdv)) +	JZ(GLNAME(_glapi_fallback_Indexdv))  	JMP(GL_OFFSET(_gloffset_Indexdv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexf))  GL_PREFIX(Indexf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexf)) +	JZ(GLNAME(_glapi_fallback_Indexf))  	JMP(GL_OFFSET(_gloffset_Indexf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexfv))  GL_PREFIX(Indexfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexfv)) +	JZ(GLNAME(_glapi_fallback_Indexfv))  	JMP(GL_OFFSET(_gloffset_Indexfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexi))  GL_PREFIX(Indexi): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexi)) +	JZ(GLNAME(_glapi_fallback_Indexi))  	JMP(GL_OFFSET(_gloffset_Indexi))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexiv))  GL_PREFIX(Indexiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexiv)) +	JZ(GLNAME(_glapi_fallback_Indexiv))  	JMP(GL_OFFSET(_gloffset_Indexiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexs))  GL_PREFIX(Indexs): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexs)) +	JZ(GLNAME(_glapi_fallback_Indexs))  	JMP(GL_OFFSET(_gloffset_Indexs))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexsv))  GL_PREFIX(Indexsv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexsv)) +	JZ(GLNAME(_glapi_fallback_Indexsv))  	JMP(GL_OFFSET(_gloffset_Indexsv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IndexMask))  GL_PREFIX(IndexMask): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_IndexMask)) +	JZ(GLNAME(_glapi_fallback_IndexMask))  	JMP(GL_OFFSET(_gloffset_IndexMask))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(InitNames))  GL_PREFIX(InitNames): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_InitNames)) +	JZ(GLNAME(_glapi_fallback_InitNames))  	JMP(GL_OFFSET(_gloffset_InitNames))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IsEnabled))  GL_PREFIX(IsEnabled): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_IsEnabled)) +	JZ(GLNAME(_glapi_fallback_IsEnabled))  	JMP(GL_OFFSET(_gloffset_IsEnabled))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IsList))  GL_PREFIX(IsList): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_IsList)) +	JZ(GLNAME(_glapi_fallback_IsList))  	JMP(GL_OFFSET(_gloffset_IsList))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Lightf))  GL_PREFIX(Lightf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Lightf)) +	JZ(GLNAME(_glapi_fallback_Lightf))  	JMP(GL_OFFSET(_gloffset_Lightf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Lighti))  GL_PREFIX(Lighti): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Lighti)) +	JZ(GLNAME(_glapi_fallback_Lighti))  	JMP(GL_OFFSET(_gloffset_Lighti))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Lightfv))  GL_PREFIX(Lightfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Lightfv)) +	JZ(GLNAME(_glapi_fallback_Lightfv))  	JMP(GL_OFFSET(_gloffset_Lightfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Lightiv))  GL_PREFIX(Lightiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Lightiv)) +	JZ(GLNAME(_glapi_fallback_Lightiv))  	JMP(GL_OFFSET(_gloffset_Lightiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LightModelf))  GL_PREFIX(LightModelf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LightModelf)) +	JZ(GLNAME(_glapi_fallback_LightModelf))  	JMP(GL_OFFSET(_gloffset_LightModelf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LightModeli))  GL_PREFIX(LightModeli): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LightModeli)) +	JZ(GLNAME(_glapi_fallback_LightModeli))  	JMP(GL_OFFSET(_gloffset_LightModeli))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LightModelfv))  GL_PREFIX(LightModelfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LightModelfv)) +	JZ(GLNAME(_glapi_fallback_LightModelfv))  	JMP(GL_OFFSET(_gloffset_LightModelfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LightModeliv))  GL_PREFIX(LightModeliv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LightModeliv)) +	JZ(GLNAME(_glapi_fallback_LightModeliv))  	JMP(GL_OFFSET(_gloffset_LightModeliv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LineWidth))  GL_PREFIX(LineWidth): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LineWidth)) +	JZ(GLNAME(_glapi_fallback_LineWidth))  	JMP(GL_OFFSET(_gloffset_LineWidth))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LineStipple))  GL_PREFIX(LineStipple): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LineStipple)) +	JZ(GLNAME(_glapi_fallback_LineStipple))  	JMP(GL_OFFSET(_gloffset_LineStipple))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ListBase))  GL_PREFIX(ListBase): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ListBase)) +	JZ(GLNAME(_glapi_fallback_ListBase))  	JMP(GL_OFFSET(_gloffset_ListBase))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LoadIdentity))  GL_PREFIX(LoadIdentity): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LoadIdentity)) +	JZ(GLNAME(_glapi_fallback_LoadIdentity))  	JMP(GL_OFFSET(_gloffset_LoadIdentity))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LoadMatrixd))  GL_PREFIX(LoadMatrixd): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LoadMatrixd)) +	JZ(GLNAME(_glapi_fallback_LoadMatrixd))  	JMP(GL_OFFSET(_gloffset_LoadMatrixd))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LoadMatrixf))  GL_PREFIX(LoadMatrixf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LoadMatrixf)) +	JZ(GLNAME(_glapi_fallback_LoadMatrixf))  	JMP(GL_OFFSET(_gloffset_LoadMatrixf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LoadName))  GL_PREFIX(LoadName): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LoadName)) +	JZ(GLNAME(_glapi_fallback_LoadName))  	JMP(GL_OFFSET(_gloffset_LoadName))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LogicOp))  GL_PREFIX(LogicOp): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LogicOp)) +	JZ(GLNAME(_glapi_fallback_LogicOp))  	JMP(GL_OFFSET(_gloffset_LogicOp))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Map1d))  GL_PREFIX(Map1d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Map1d)) +	JZ(GLNAME(_glapi_fallback_Map1d))  	JMP(GL_OFFSET(_gloffset_Map1d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Map1f))  GL_PREFIX(Map1f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Map1f)) +	JZ(GLNAME(_glapi_fallback_Map1f))  	JMP(GL_OFFSET(_gloffset_Map1f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Map2d))  GL_PREFIX(Map2d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Map2d)) +	JZ(GLNAME(_glapi_fallback_Map2d))  	JMP(GL_OFFSET(_gloffset_Map2d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Map2f))  GL_PREFIX(Map2f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Map2f)) +	JZ(GLNAME(_glapi_fallback_Map2f))  	JMP(GL_OFFSET(_gloffset_Map2f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MapGrid1d))  GL_PREFIX(MapGrid1d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MapGrid1d)) +	JZ(GLNAME(_glapi_fallback_MapGrid1d))  	JMP(GL_OFFSET(_gloffset_MapGrid1d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MapGrid1f))  GL_PREFIX(MapGrid1f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MapGrid1f)) +	JZ(GLNAME(_glapi_fallback_MapGrid1f))  	JMP(GL_OFFSET(_gloffset_MapGrid1f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MapGrid2d))  GL_PREFIX(MapGrid2d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MapGrid2d)) +	JZ(GLNAME(_glapi_fallback_MapGrid2d))  	JMP(GL_OFFSET(_gloffset_MapGrid2d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MapGrid2f))  GL_PREFIX(MapGrid2f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MapGrid2f)) +	JZ(GLNAME(_glapi_fallback_MapGrid2f))  	JMP(GL_OFFSET(_gloffset_MapGrid2f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Materialf))  GL_PREFIX(Materialf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Materialf)) +	JZ(GLNAME(_glapi_fallback_Materialf))  	JMP(GL_OFFSET(_gloffset_Materialf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Materiali))  GL_PREFIX(Materiali): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Materiali)) +	JZ(GLNAME(_glapi_fallback_Materiali))  	JMP(GL_OFFSET(_gloffset_Materiali))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Materialfv))  GL_PREFIX(Materialfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Materialfv)) +	JZ(GLNAME(_glapi_fallback_Materialfv))  	JMP(GL_OFFSET(_gloffset_Materialfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Materialiv))  GL_PREFIX(Materialiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Materialiv)) +	JZ(GLNAME(_glapi_fallback_Materialiv))  	JMP(GL_OFFSET(_gloffset_Materialiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MatrixMode))  GL_PREFIX(MatrixMode): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MatrixMode)) +	JZ(GLNAME(_glapi_fallback_MatrixMode))  	JMP(GL_OFFSET(_gloffset_MatrixMode))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultMatrixd))  GL_PREFIX(MultMatrixd): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultMatrixd)) +	JZ(GLNAME(_glapi_fallback_MultMatrixd))  	JMP(GL_OFFSET(_gloffset_MultMatrixd))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultMatrixf))  GL_PREFIX(MultMatrixf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultMatrixf)) +	JZ(GLNAME(_glapi_fallback_MultMatrixf))  	JMP(GL_OFFSET(_gloffset_MultMatrixf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(NewList))  GL_PREFIX(NewList): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_NewList)) +	JZ(GLNAME(_glapi_fallback_NewList))  	JMP(GL_OFFSET(_gloffset_NewList))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3b))  GL_PREFIX(Normal3b): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3b)) +	JZ(GLNAME(_glapi_fallback_Normal3b))  	JMP(GL_OFFSET(_gloffset_Normal3b))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3bv))  GL_PREFIX(Normal3bv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3bv)) +	JZ(GLNAME(_glapi_fallback_Normal3bv))  	JMP(GL_OFFSET(_gloffset_Normal3bv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3d))  GL_PREFIX(Normal3d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3d)) +	JZ(GLNAME(_glapi_fallback_Normal3d))  	JMP(GL_OFFSET(_gloffset_Normal3d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3dv))  GL_PREFIX(Normal3dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3dv)) +	JZ(GLNAME(_glapi_fallback_Normal3dv))  	JMP(GL_OFFSET(_gloffset_Normal3dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3f))  GL_PREFIX(Normal3f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3f)) +	JZ(GLNAME(_glapi_fallback_Normal3f))  	JMP(GL_OFFSET(_gloffset_Normal3f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3fv))  GL_PREFIX(Normal3fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3fv)) +	JZ(GLNAME(_glapi_fallback_Normal3fv))  	JMP(GL_OFFSET(_gloffset_Normal3fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3i))  GL_PREFIX(Normal3i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3i)) +	JZ(GLNAME(_glapi_fallback_Normal3i))  	JMP(GL_OFFSET(_gloffset_Normal3i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3iv))  GL_PREFIX(Normal3iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3iv)) +	JZ(GLNAME(_glapi_fallback_Normal3iv))  	JMP(GL_OFFSET(_gloffset_Normal3iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3s))  GL_PREFIX(Normal3s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3s)) +	JZ(GLNAME(_glapi_fallback_Normal3s))  	JMP(GL_OFFSET(_gloffset_Normal3s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Normal3sv))  GL_PREFIX(Normal3sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Normal3sv)) +	JZ(GLNAME(_glapi_fallback_Normal3sv))  	JMP(GL_OFFSET(_gloffset_Normal3sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Ortho))  GL_PREFIX(Ortho): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Ortho)) +	JZ(GLNAME(_glapi_fallback_Ortho))  	JMP(GL_OFFSET(_gloffset_Ortho))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PassThrough))  GL_PREFIX(PassThrough): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PassThrough)) +	JZ(GLNAME(_glapi_fallback_PassThrough))  	JMP(GL_OFFSET(_gloffset_PassThrough))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelMapfv))  GL_PREFIX(PixelMapfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelMapfv)) +	JZ(GLNAME(_glapi_fallback_PixelMapfv))  	JMP(GL_OFFSET(_gloffset_PixelMapfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelMapuiv))  GL_PREFIX(PixelMapuiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelMapuiv)) +	JZ(GLNAME(_glapi_fallback_PixelMapuiv))  	JMP(GL_OFFSET(_gloffset_PixelMapuiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelMapusv))  GL_PREFIX(PixelMapusv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelMapusv)) +	JZ(GLNAME(_glapi_fallback_PixelMapusv))  	JMP(GL_OFFSET(_gloffset_PixelMapusv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelStoref))  GL_PREFIX(PixelStoref): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelStoref)) +	JZ(GLNAME(_glapi_fallback_PixelStoref))  	JMP(GL_OFFSET(_gloffset_PixelStoref))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelStorei))  GL_PREFIX(PixelStorei): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelStorei)) +	JZ(GLNAME(_glapi_fallback_PixelStorei))  	JMP(GL_OFFSET(_gloffset_PixelStorei))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelTransferf))  GL_PREFIX(PixelTransferf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelTransferf)) +	JZ(GLNAME(_glapi_fallback_PixelTransferf))  	JMP(GL_OFFSET(_gloffset_PixelTransferf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelTransferi))  GL_PREFIX(PixelTransferi): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelTransferi)) +	JZ(GLNAME(_glapi_fallback_PixelTransferi))  	JMP(GL_OFFSET(_gloffset_PixelTransferi))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PixelZoom))  GL_PREFIX(PixelZoom): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PixelZoom)) +	JZ(GLNAME(_glapi_fallback_PixelZoom))  	JMP(GL_OFFSET(_gloffset_PixelZoom))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PointSize))  GL_PREFIX(PointSize): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PointSize)) +	JZ(GLNAME(_glapi_fallback_PointSize))  	JMP(GL_OFFSET(_gloffset_PointSize))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PolygonMode))  GL_PREFIX(PolygonMode): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PolygonMode)) +	JZ(GLNAME(_glapi_fallback_PolygonMode))  	JMP(GL_OFFSET(_gloffset_PolygonMode))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PolygonStipple))  GL_PREFIX(PolygonStipple): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PolygonStipple)) +	JZ(GLNAME(_glapi_fallback_PolygonStipple))  	JMP(GL_OFFSET(_gloffset_PolygonStipple))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PopAttrib))  GL_PREFIX(PopAttrib): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PopAttrib)) +	JZ(GLNAME(_glapi_fallback_PopAttrib))  	JMP(GL_OFFSET(_gloffset_PopAttrib))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PopMatrix))  GL_PREFIX(PopMatrix): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PopMatrix)) +	JZ(GLNAME(_glapi_fallback_PopMatrix))  	JMP(GL_OFFSET(_gloffset_PopMatrix))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PopName))  GL_PREFIX(PopName): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PopName)) +	JZ(GLNAME(_glapi_fallback_PopName))  	JMP(GL_OFFSET(_gloffset_PopName))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PushAttrib))  GL_PREFIX(PushAttrib): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PushAttrib)) +	JZ(GLNAME(_glapi_fallback_PushAttrib))  	JMP(GL_OFFSET(_gloffset_PushAttrib))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PushMatrix))  GL_PREFIX(PushMatrix): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PushMatrix)) +	JZ(GLNAME(_glapi_fallback_PushMatrix))  	JMP(GL_OFFSET(_gloffset_PushMatrix))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PushName))  GL_PREFIX(PushName): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PushName)) +	JZ(GLNAME(_glapi_fallback_PushName))  	JMP(GL_OFFSET(_gloffset_PushName))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2d))  GL_PREFIX(RasterPos2d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2d)) +	JZ(GLNAME(_glapi_fallback_RasterPos2d))  	JMP(GL_OFFSET(_gloffset_RasterPos2d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2f))  GL_PREFIX(RasterPos2f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2f)) +	JZ(GLNAME(_glapi_fallback_RasterPos2f))  	JMP(GL_OFFSET(_gloffset_RasterPos2f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2i))  GL_PREFIX(RasterPos2i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2i)) +	JZ(GLNAME(_glapi_fallback_RasterPos2i))  	JMP(GL_OFFSET(_gloffset_RasterPos2i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2s))  GL_PREFIX(RasterPos2s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2s)) +	JZ(GLNAME(_glapi_fallback_RasterPos2s))  	JMP(GL_OFFSET(_gloffset_RasterPos2s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3d))  GL_PREFIX(RasterPos3d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3d)) +	JZ(GLNAME(_glapi_fallback_RasterPos3d))  	JMP(GL_OFFSET(_gloffset_RasterPos3d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3f))  GL_PREFIX(RasterPos3f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3f)) +	JZ(GLNAME(_glapi_fallback_RasterPos3f))  	JMP(GL_OFFSET(_gloffset_RasterPos3f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3i))  GL_PREFIX(RasterPos3i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3i)) +	JZ(GLNAME(_glapi_fallback_RasterPos3i))  	JMP(GL_OFFSET(_gloffset_RasterPos3i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3s))  GL_PREFIX(RasterPos3s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3s)) +	JZ(GLNAME(_glapi_fallback_RasterPos3s))  	JMP(GL_OFFSET(_gloffset_RasterPos3s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4d))  GL_PREFIX(RasterPos4d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4d)) +	JZ(GLNAME(_glapi_fallback_RasterPos4d))  	JMP(GL_OFFSET(_gloffset_RasterPos4d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4f))  GL_PREFIX(RasterPos4f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4f)) +	JZ(GLNAME(_glapi_fallback_RasterPos4f))  	JMP(GL_OFFSET(_gloffset_RasterPos4f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4i))  GL_PREFIX(RasterPos4i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4i)) +	JZ(GLNAME(_glapi_fallback_RasterPos4i))  	JMP(GL_OFFSET(_gloffset_RasterPos4i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4s))  GL_PREFIX(RasterPos4s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4s)) +	JZ(GLNAME(_glapi_fallback_RasterPos4s))  	JMP(GL_OFFSET(_gloffset_RasterPos4s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2dv))  GL_PREFIX(RasterPos2dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2dv)) +	JZ(GLNAME(_glapi_fallback_RasterPos2dv))  	JMP(GL_OFFSET(_gloffset_RasterPos2dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2fv))  GL_PREFIX(RasterPos2fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2fv)) +	JZ(GLNAME(_glapi_fallback_RasterPos2fv))  	JMP(GL_OFFSET(_gloffset_RasterPos2fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2iv))  GL_PREFIX(RasterPos2iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2iv)) +	JZ(GLNAME(_glapi_fallback_RasterPos2iv))  	JMP(GL_OFFSET(_gloffset_RasterPos2iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos2sv))  GL_PREFIX(RasterPos2sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos2sv)) +	JZ(GLNAME(_glapi_fallback_RasterPos2sv))  	JMP(GL_OFFSET(_gloffset_RasterPos2sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3dv))  GL_PREFIX(RasterPos3dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3dv)) +	JZ(GLNAME(_glapi_fallback_RasterPos3dv))  	JMP(GL_OFFSET(_gloffset_RasterPos3dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3fv))  GL_PREFIX(RasterPos3fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3fv)) +	JZ(GLNAME(_glapi_fallback_RasterPos3fv))  	JMP(GL_OFFSET(_gloffset_RasterPos3fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3iv))  GL_PREFIX(RasterPos3iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3iv)) +	JZ(GLNAME(_glapi_fallback_RasterPos3iv))  	JMP(GL_OFFSET(_gloffset_RasterPos3iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos3sv))  GL_PREFIX(RasterPos3sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos3sv)) +	JZ(GLNAME(_glapi_fallback_RasterPos3sv))  	JMP(GL_OFFSET(_gloffset_RasterPos3sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4dv))  GL_PREFIX(RasterPos4dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4dv)) +	JZ(GLNAME(_glapi_fallback_RasterPos4dv))  	JMP(GL_OFFSET(_gloffset_RasterPos4dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4fv))  GL_PREFIX(RasterPos4fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4fv)) +	JZ(GLNAME(_glapi_fallback_RasterPos4fv))  	JMP(GL_OFFSET(_gloffset_RasterPos4fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4iv))  GL_PREFIX(RasterPos4iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4iv)) +	JZ(GLNAME(_glapi_fallback_RasterPos4iv))  	JMP(GL_OFFSET(_gloffset_RasterPos4iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RasterPos4sv))  GL_PREFIX(RasterPos4sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RasterPos4sv)) +	JZ(GLNAME(_glapi_fallback_RasterPos4sv))  	JMP(GL_OFFSET(_gloffset_RasterPos4sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ReadBuffer))  GL_PREFIX(ReadBuffer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ReadBuffer)) +	JZ(GLNAME(_glapi_fallback_ReadBuffer))  	JMP(GL_OFFSET(_gloffset_ReadBuffer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ReadPixels))  GL_PREFIX(ReadPixels): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ReadPixels)) +	JZ(GLNAME(_glapi_fallback_ReadPixels))  	JMP(GL_OFFSET(_gloffset_ReadPixels))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rectd))  GL_PREFIX(Rectd): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rectd)) +	JZ(GLNAME(_glapi_fallback_Rectd))  	JMP(GL_OFFSET(_gloffset_Rectd))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rectdv))  GL_PREFIX(Rectdv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rectdv)) +	JZ(GLNAME(_glapi_fallback_Rectdv))  	JMP(GL_OFFSET(_gloffset_Rectdv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rectf))  GL_PREFIX(Rectf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rectf)) +	JZ(GLNAME(_glapi_fallback_Rectf))  	JMP(GL_OFFSET(_gloffset_Rectf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rectfv))  GL_PREFIX(Rectfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rectfv)) +	JZ(GLNAME(_glapi_fallback_Rectfv))  	JMP(GL_OFFSET(_gloffset_Rectfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Recti))  GL_PREFIX(Recti): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Recti)) +	JZ(GLNAME(_glapi_fallback_Recti))  	JMP(GL_OFFSET(_gloffset_Recti))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rectiv))  GL_PREFIX(Rectiv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rectiv)) +	JZ(GLNAME(_glapi_fallback_Rectiv))  	JMP(GL_OFFSET(_gloffset_Rectiv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rects))  GL_PREFIX(Rects): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rects)) +	JZ(GLNAME(_glapi_fallback_Rects))  	JMP(GL_OFFSET(_gloffset_Rects))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rectsv))  GL_PREFIX(Rectsv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rectsv)) +	JZ(GLNAME(_glapi_fallback_Rectsv))  	JMP(GL_OFFSET(_gloffset_Rectsv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(RenderMode))  GL_PREFIX(RenderMode): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_RenderMode)) +	JZ(GLNAME(_glapi_fallback_RenderMode))  	JMP(GL_OFFSET(_gloffset_RenderMode))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rotated))  GL_PREFIX(Rotated): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rotated)) +	JZ(GLNAME(_glapi_fallback_Rotated))  	JMP(GL_OFFSET(_gloffset_Rotated))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Rotatef))  GL_PREFIX(Rotatef): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Rotatef)) +	JZ(GLNAME(_glapi_fallback_Rotatef))  	JMP(GL_OFFSET(_gloffset_Rotatef))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(SelectBuffer))  GL_PREFIX(SelectBuffer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_SelectBuffer)) +	JZ(GLNAME(_glapi_fallback_SelectBuffer))  	JMP(GL_OFFSET(_gloffset_SelectBuffer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Scaled))  GL_PREFIX(Scaled): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Scaled)) +	JZ(GLNAME(_glapi_fallback_Scaled))  	JMP(GL_OFFSET(_gloffset_Scaled))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Scalef))  GL_PREFIX(Scalef): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Scalef)) +	JZ(GLNAME(_glapi_fallback_Scalef))  	JMP(GL_OFFSET(_gloffset_Scalef))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Scissor))  GL_PREFIX(Scissor): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Scissor)) +	JZ(GLNAME(_glapi_fallback_Scissor))  	JMP(GL_OFFSET(_gloffset_Scissor))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ShadeModel))  GL_PREFIX(ShadeModel): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ShadeModel)) +	JZ(GLNAME(_glapi_fallback_ShadeModel))  	JMP(GL_OFFSET(_gloffset_ShadeModel))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(StencilFunc))  GL_PREFIX(StencilFunc): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_StencilFunc)) +	JZ(GLNAME(_glapi_fallback_StencilFunc))  	JMP(GL_OFFSET(_gloffset_StencilFunc))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(StencilMask))  GL_PREFIX(StencilMask): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_StencilMask)) +	JZ(GLNAME(_glapi_fallback_StencilMask))  	JMP(GL_OFFSET(_gloffset_StencilMask))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(StencilOp))  GL_PREFIX(StencilOp): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_StencilOp)) +	JZ(GLNAME(_glapi_fallback_StencilOp))  	JMP(GL_OFFSET(_gloffset_StencilOp))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1d))  GL_PREFIX(TexCoord1d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1d)) +	JZ(GLNAME(_glapi_fallback_TexCoord1d))  	JMP(GL_OFFSET(_gloffset_TexCoord1d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1f))  GL_PREFIX(TexCoord1f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1f)) +	JZ(GLNAME(_glapi_fallback_TexCoord1f))  	JMP(GL_OFFSET(_gloffset_TexCoord1f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1i))  GL_PREFIX(TexCoord1i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1i)) +	JZ(GLNAME(_glapi_fallback_TexCoord1i))  	JMP(GL_OFFSET(_gloffset_TexCoord1i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1s))  GL_PREFIX(TexCoord1s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1s)) +	JZ(GLNAME(_glapi_fallback_TexCoord1s))  	JMP(GL_OFFSET(_gloffset_TexCoord1s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2d))  GL_PREFIX(TexCoord2d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2d)) +	JZ(GLNAME(_glapi_fallback_TexCoord2d))  	JMP(GL_OFFSET(_gloffset_TexCoord2d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2f))  GL_PREFIX(TexCoord2f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2f)) +	JZ(GLNAME(_glapi_fallback_TexCoord2f))  	JMP(GL_OFFSET(_gloffset_TexCoord2f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2s))  GL_PREFIX(TexCoord2s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2s)) +	JZ(GLNAME(_glapi_fallback_TexCoord2s))  	JMP(GL_OFFSET(_gloffset_TexCoord2s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2i))  GL_PREFIX(TexCoord2i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2i)) +	JZ(GLNAME(_glapi_fallback_TexCoord2i))  	JMP(GL_OFFSET(_gloffset_TexCoord2i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3d))  GL_PREFIX(TexCoord3d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3d)) +	JZ(GLNAME(_glapi_fallback_TexCoord3d))  	JMP(GL_OFFSET(_gloffset_TexCoord3d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3f))  GL_PREFIX(TexCoord3f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3f)) +	JZ(GLNAME(_glapi_fallback_TexCoord3f))  	JMP(GL_OFFSET(_gloffset_TexCoord3f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3i))  GL_PREFIX(TexCoord3i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3i)) +	JZ(GLNAME(_glapi_fallback_TexCoord3i))  	JMP(GL_OFFSET(_gloffset_TexCoord3i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3s))  GL_PREFIX(TexCoord3s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3s)) +	JZ(GLNAME(_glapi_fallback_TexCoord3s))  	JMP(GL_OFFSET(_gloffset_TexCoord3s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4d))  GL_PREFIX(TexCoord4d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4d)) +	JZ(GLNAME(_glapi_fallback_TexCoord4d))  	JMP(GL_OFFSET(_gloffset_TexCoord4d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4f))  GL_PREFIX(TexCoord4f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4f)) +	JZ(GLNAME(_glapi_fallback_TexCoord4f))  	JMP(GL_OFFSET(_gloffset_TexCoord4f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4i))  GL_PREFIX(TexCoord4i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4i)) +	JZ(GLNAME(_glapi_fallback_TexCoord4i))  	JMP(GL_OFFSET(_gloffset_TexCoord4i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4s))  GL_PREFIX(TexCoord4s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4s)) +	JZ(GLNAME(_glapi_fallback_TexCoord4s))  	JMP(GL_OFFSET(_gloffset_TexCoord4s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1dv))  GL_PREFIX(TexCoord1dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1dv)) +	JZ(GLNAME(_glapi_fallback_TexCoord1dv))  	JMP(GL_OFFSET(_gloffset_TexCoord1dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1fv))  GL_PREFIX(TexCoord1fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1fv)) +	JZ(GLNAME(_glapi_fallback_TexCoord1fv))  	JMP(GL_OFFSET(_gloffset_TexCoord1fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1iv))  GL_PREFIX(TexCoord1iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1iv)) +	JZ(GLNAME(_glapi_fallback_TexCoord1iv))  	JMP(GL_OFFSET(_gloffset_TexCoord1iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord1sv))  GL_PREFIX(TexCoord1sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord1sv)) +	JZ(GLNAME(_glapi_fallback_TexCoord1sv))  	JMP(GL_OFFSET(_gloffset_TexCoord1sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2dv))  GL_PREFIX(TexCoord2dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2dv)) +	JZ(GLNAME(_glapi_fallback_TexCoord2dv))  	JMP(GL_OFFSET(_gloffset_TexCoord2dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2fv))  GL_PREFIX(TexCoord2fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2fv)) +	JZ(GLNAME(_glapi_fallback_TexCoord2fv))  	JMP(GL_OFFSET(_gloffset_TexCoord2fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2iv))  GL_PREFIX(TexCoord2iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2iv)) +	JZ(GLNAME(_glapi_fallback_TexCoord2iv))  	JMP(GL_OFFSET(_gloffset_TexCoord2iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord2sv))  GL_PREFIX(TexCoord2sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord2sv)) +	JZ(GLNAME(_glapi_fallback_TexCoord2sv))  	JMP(GL_OFFSET(_gloffset_TexCoord2sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3dv))  GL_PREFIX(TexCoord3dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3dv)) +	JZ(GLNAME(_glapi_fallback_TexCoord3dv))  	JMP(GL_OFFSET(_gloffset_TexCoord3dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3fv))  GL_PREFIX(TexCoord3fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3fv)) +	JZ(GLNAME(_glapi_fallback_TexCoord3fv))  	JMP(GL_OFFSET(_gloffset_TexCoord3fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3iv))  GL_PREFIX(TexCoord3iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3iv)) +	JZ(GLNAME(_glapi_fallback_TexCoord3iv))  	JMP(GL_OFFSET(_gloffset_TexCoord3iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord3sv))  GL_PREFIX(TexCoord3sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord3sv)) +	JZ(GLNAME(_glapi_fallback_TexCoord3sv))  	JMP(GL_OFFSET(_gloffset_TexCoord3sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4dv))  GL_PREFIX(TexCoord4dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4dv)) +	JZ(GLNAME(_glapi_fallback_TexCoord4dv))  	JMP(GL_OFFSET(_gloffset_TexCoord4dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4fv))  GL_PREFIX(TexCoord4fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4fv)) +	JZ(GLNAME(_glapi_fallback_TexCoord4fv))  	JMP(GL_OFFSET(_gloffset_TexCoord4fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4iv))  GL_PREFIX(TexCoord4iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4iv)) +	JZ(GLNAME(_glapi_fallback_TexCoord4iv))  	JMP(GL_OFFSET(_gloffset_TexCoord4iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoord4sv))  GL_PREFIX(TexCoord4sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoord4sv)) +	JZ(GLNAME(_glapi_fallback_TexCoord4sv))  	JMP(GL_OFFSET(_gloffset_TexCoord4sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexGend))  GL_PREFIX(TexGend): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexGend)) +	JZ(GLNAME(_glapi_fallback_TexGend))  	JMP(GL_OFFSET(_gloffset_TexGend))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexGendv))  GL_PREFIX(TexGendv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexGendv)) +	JZ(GLNAME(_glapi_fallback_TexGendv))  	JMP(GL_OFFSET(_gloffset_TexGendv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexGenf))  GL_PREFIX(TexGenf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexGenf)) +	JZ(GLNAME(_glapi_fallback_TexGenf))  	JMP(GL_OFFSET(_gloffset_TexGenf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexGenfv))  GL_PREFIX(TexGenfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexGenfv)) +	JZ(GLNAME(_glapi_fallback_TexGenfv))  	JMP(GL_OFFSET(_gloffset_TexGenfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexGeni))  GL_PREFIX(TexGeni): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexGeni)) +	JZ(GLNAME(_glapi_fallback_TexGeni))  	JMP(GL_OFFSET(_gloffset_TexGeni))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexGeniv))  GL_PREFIX(TexGeniv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexGeniv)) +	JZ(GLNAME(_glapi_fallback_TexGeniv))  	JMP(GL_OFFSET(_gloffset_TexGeniv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexEnvf))  GL_PREFIX(TexEnvf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexEnvf)) +	JZ(GLNAME(_glapi_fallback_TexEnvf))  	JMP(GL_OFFSET(_gloffset_TexEnvf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexEnvfv))  GL_PREFIX(TexEnvfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexEnvfv)) +	JZ(GLNAME(_glapi_fallback_TexEnvfv))  	JMP(GL_OFFSET(_gloffset_TexEnvfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexEnvi))  GL_PREFIX(TexEnvi): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexEnvi)) +	JZ(GLNAME(_glapi_fallback_TexEnvi))  	JMP(GL_OFFSET(_gloffset_TexEnvi))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexEnviv))  GL_PREFIX(TexEnviv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexEnviv)) +	JZ(GLNAME(_glapi_fallback_TexEnviv))  	JMP(GL_OFFSET(_gloffset_TexEnviv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexImage1D))  GL_PREFIX(TexImage1D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexImage1D)) +	JZ(GLNAME(_glapi_fallback_TexImage1D))  	JMP(GL_OFFSET(_gloffset_TexImage1D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexImage2D))  GL_PREFIX(TexImage2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexImage2D)) +	JZ(GLNAME(_glapi_fallback_TexImage2D))  	JMP(GL_OFFSET(_gloffset_TexImage2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexParameterf))  GL_PREFIX(TexParameterf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexParameterf)) +	JZ(GLNAME(_glapi_fallback_TexParameterf))  	JMP(GL_OFFSET(_gloffset_TexParameterf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexParameterfv))  GL_PREFIX(TexParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexParameterfv)) +	JZ(GLNAME(_glapi_fallback_TexParameterfv))  	JMP(GL_OFFSET(_gloffset_TexParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexParameteri))  GL_PREFIX(TexParameteri): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexParameteri)) +	JZ(GLNAME(_glapi_fallback_TexParameteri))  	JMP(GL_OFFSET(_gloffset_TexParameteri))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexParameteriv))  GL_PREFIX(TexParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexParameteriv)) +	JZ(GLNAME(_glapi_fallback_TexParameteriv))  	JMP(GL_OFFSET(_gloffset_TexParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Translated))  GL_PREFIX(Translated): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Translated)) +	JZ(GLNAME(_glapi_fallback_Translated))  	JMP(GL_OFFSET(_gloffset_Translated))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Translatef))  GL_PREFIX(Translatef): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Translatef)) +	JZ(GLNAME(_glapi_fallback_Translatef))  	JMP(GL_OFFSET(_gloffset_Translatef))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2d))  GL_PREFIX(Vertex2d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2d)) +	JZ(GLNAME(_glapi_fallback_Vertex2d))  	JMP(GL_OFFSET(_gloffset_Vertex2d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2dv))  GL_PREFIX(Vertex2dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2dv)) +	JZ(GLNAME(_glapi_fallback_Vertex2dv))  	JMP(GL_OFFSET(_gloffset_Vertex2dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2f))  GL_PREFIX(Vertex2f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2f)) +	JZ(GLNAME(_glapi_fallback_Vertex2f))  	JMP(GL_OFFSET(_gloffset_Vertex2f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2fv))  GL_PREFIX(Vertex2fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2fv)) +	JZ(GLNAME(_glapi_fallback_Vertex2fv))  	JMP(GL_OFFSET(_gloffset_Vertex2fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2i))  GL_PREFIX(Vertex2i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2i)) +	JZ(GLNAME(_glapi_fallback_Vertex2i))  	JMP(GL_OFFSET(_gloffset_Vertex2i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2iv))  GL_PREFIX(Vertex2iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2iv)) +	JZ(GLNAME(_glapi_fallback_Vertex2iv))  	JMP(GL_OFFSET(_gloffset_Vertex2iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2s))  GL_PREFIX(Vertex2s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2s)) +	JZ(GLNAME(_glapi_fallback_Vertex2s))  	JMP(GL_OFFSET(_gloffset_Vertex2s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex2sv))  GL_PREFIX(Vertex2sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex2sv)) +	JZ(GLNAME(_glapi_fallback_Vertex2sv))  	JMP(GL_OFFSET(_gloffset_Vertex2sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3d))  GL_PREFIX(Vertex3d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3d)) +	JZ(GLNAME(_glapi_fallback_Vertex3d))  	JMP(GL_OFFSET(_gloffset_Vertex3d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3dv))  GL_PREFIX(Vertex3dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3dv)) +	JZ(GLNAME(_glapi_fallback_Vertex3dv))  	JMP(GL_OFFSET(_gloffset_Vertex3dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3f))  GL_PREFIX(Vertex3f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3f)) +	JZ(GLNAME(_glapi_fallback_Vertex3f))  	JMP(GL_OFFSET(_gloffset_Vertex3f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3fv))  GL_PREFIX(Vertex3fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3fv)) +	JZ(GLNAME(_glapi_fallback_Vertex3fv))  	JMP(GL_OFFSET(_gloffset_Vertex3fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3i))  GL_PREFIX(Vertex3i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3i)) +	JZ(GLNAME(_glapi_fallback_Vertex3i))  	JMP(GL_OFFSET(_gloffset_Vertex3i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3iv))  GL_PREFIX(Vertex3iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3iv)) +	JZ(GLNAME(_glapi_fallback_Vertex3iv))  	JMP(GL_OFFSET(_gloffset_Vertex3iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3s))  GL_PREFIX(Vertex3s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3s)) +	JZ(GLNAME(_glapi_fallback_Vertex3s))  	JMP(GL_OFFSET(_gloffset_Vertex3s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex3sv))  GL_PREFIX(Vertex3sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex3sv)) +	JZ(GLNAME(_glapi_fallback_Vertex3sv))  	JMP(GL_OFFSET(_gloffset_Vertex3sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4d))  GL_PREFIX(Vertex4d): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4d)) +	JZ(GLNAME(_glapi_fallback_Vertex4d))  	JMP(GL_OFFSET(_gloffset_Vertex4d))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4dv))  GL_PREFIX(Vertex4dv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4dv)) +	JZ(GLNAME(_glapi_fallback_Vertex4dv))  	JMP(GL_OFFSET(_gloffset_Vertex4dv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4f))  GL_PREFIX(Vertex4f): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4f)) +	JZ(GLNAME(_glapi_fallback_Vertex4f))  	JMP(GL_OFFSET(_gloffset_Vertex4f))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4fv))  GL_PREFIX(Vertex4fv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4fv)) +	JZ(GLNAME(_glapi_fallback_Vertex4fv))  	JMP(GL_OFFSET(_gloffset_Vertex4fv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4i))  GL_PREFIX(Vertex4i): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4i)) +	JZ(GLNAME(_glapi_fallback_Vertex4i))  	JMP(GL_OFFSET(_gloffset_Vertex4i))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4iv))  GL_PREFIX(Vertex4iv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4iv)) +	JZ(GLNAME(_glapi_fallback_Vertex4iv))  	JMP(GL_OFFSET(_gloffset_Vertex4iv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4s))  GL_PREFIX(Vertex4s): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4s)) +	JZ(GLNAME(_glapi_fallback_Vertex4s))  	JMP(GL_OFFSET(_gloffset_Vertex4s))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Vertex4sv))  GL_PREFIX(Vertex4sv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Vertex4sv)) +	JZ(GLNAME(_glapi_fallback_Vertex4sv))  	JMP(GL_OFFSET(_gloffset_Vertex4sv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Viewport))  GL_PREFIX(Viewport): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Viewport)) +	JZ(GLNAME(_glapi_fallback_Viewport))  	JMP(GL_OFFSET(_gloffset_Viewport))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(AreTexturesResident))  GL_PREFIX(AreTexturesResident): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_AreTexturesResident)) +	JZ(GLNAME(_glapi_fallback_AreTexturesResident))  	JMP(GL_OFFSET(_gloffset_AreTexturesResident))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ArrayElement))  GL_PREFIX(ArrayElement): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ArrayElement)) +	JZ(GLNAME(_glapi_fallback_ArrayElement))  	JMP(GL_OFFSET(_gloffset_ArrayElement))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BindTexture))  GL_PREFIX(BindTexture): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BindTexture)) +	JZ(GLNAME(_glapi_fallback_BindTexture))  	JMP(GL_OFFSET(_gloffset_BindTexture))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorPointer))  GL_PREFIX(ColorPointer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorPointer)) +	JZ(GLNAME(_glapi_fallback_ColorPointer))  	JMP(GL_OFFSET(_gloffset_ColorPointer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexImage1D))  GL_PREFIX(CopyTexImage1D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexImage1D)) +	JZ(GLNAME(_glapi_fallback_CopyTexImage1D))  	JMP(GL_OFFSET(_gloffset_CopyTexImage1D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexImage2D))  GL_PREFIX(CopyTexImage2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexImage2D)) +	JZ(GLNAME(_glapi_fallback_CopyTexImage2D))  	JMP(GL_OFFSET(_gloffset_CopyTexImage2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexSubImage1D))  GL_PREFIX(CopyTexSubImage1D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexSubImage1D)) +	JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D))  	JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexSubImage2D))  GL_PREFIX(CopyTexSubImage2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexSubImage2D)) +	JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D))  	JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DeleteTextures))  GL_PREFIX(DeleteTextures): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DeleteTextures)) +	JZ(GLNAME(_glapi_fallback_DeleteTextures))  	JMP(GL_OFFSET(_gloffset_DeleteTextures))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DisableClientState))  GL_PREFIX(DisableClientState): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DisableClientState)) +	JZ(GLNAME(_glapi_fallback_DisableClientState))  	JMP(GL_OFFSET(_gloffset_DisableClientState))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DrawArrays))  GL_PREFIX(DrawArrays): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DrawArrays)) +	JZ(GLNAME(_glapi_fallback_DrawArrays))  	JMP(GL_OFFSET(_gloffset_DrawArrays))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EdgeFlagPointer))  GL_PREFIX(EdgeFlagPointer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EdgeFlagPointer)) +	JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))  	JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EnableClientState))  GL_PREFIX(EnableClientState): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_EnableClientState)) +	JZ(GLNAME(_glapi_fallback_EnableClientState))  	JMP(GL_OFFSET(_gloffset_EnableClientState))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GenTextures))  GL_PREFIX(GenTextures): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GenTextures)) +	JZ(GLNAME(_glapi_fallback_GenTextures))  	JMP(GL_OFFSET(_gloffset_GenTextures))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetPointerv))  GL_PREFIX(GetPointerv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetPointerv)) +	JZ(GLNAME(_glapi_fallback_GetPointerv))  	JMP(GL_OFFSET(_gloffset_GetPointerv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IndexPointer))  GL_PREFIX(IndexPointer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_IndexPointer)) +	JZ(GLNAME(_glapi_fallback_IndexPointer))  	JMP(GL_OFFSET(_gloffset_IndexPointer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexub))  GL_PREFIX(Indexub): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexub)) +	JZ(GLNAME(_glapi_fallback_Indexub))  	JMP(GL_OFFSET(_gloffset_Indexub))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Indexubv))  GL_PREFIX(Indexubv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Indexubv)) +	JZ(GLNAME(_glapi_fallback_Indexubv))  	JMP(GL_OFFSET(_gloffset_Indexubv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(InterleavedArrays))  GL_PREFIX(InterleavedArrays): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_InterleavedArrays)) +	JZ(GLNAME(_glapi_fallback_InterleavedArrays))  	JMP(GL_OFFSET(_gloffset_InterleavedArrays))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IsTexture))  GL_PREFIX(IsTexture): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_IsTexture)) +	JZ(GLNAME(_glapi_fallback_IsTexture))  	JMP(GL_OFFSET(_gloffset_IsTexture))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(NormalPointer))  GL_PREFIX(NormalPointer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_NormalPointer)) +	JZ(GLNAME(_glapi_fallback_NormalPointer))  	JMP(GL_OFFSET(_gloffset_NormalPointer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PolygonOffset))  GL_PREFIX(PolygonOffset): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PolygonOffset)) +	JZ(GLNAME(_glapi_fallback_PolygonOffset))  	JMP(GL_OFFSET(_gloffset_PolygonOffset))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PopClientAttrib))  GL_PREFIX(PopClientAttrib): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PopClientAttrib)) +	JZ(GLNAME(_glapi_fallback_PopClientAttrib))  	JMP(GL_OFFSET(_gloffset_PopClientAttrib))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PrioritizeTextures))  GL_PREFIX(PrioritizeTextures): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PrioritizeTextures)) +	JZ(GLNAME(_glapi_fallback_PrioritizeTextures))  	JMP(GL_OFFSET(_gloffset_PrioritizeTextures))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PushClientAttrib))  GL_PREFIX(PushClientAttrib): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PushClientAttrib)) +	JZ(GLNAME(_glapi_fallback_PushClientAttrib))  	JMP(GL_OFFSET(_gloffset_PushClientAttrib))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoordPointer))  GL_PREFIX(TexCoordPointer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexCoordPointer)) +	JZ(GLNAME(_glapi_fallback_TexCoordPointer))  	JMP(GL_OFFSET(_gloffset_TexCoordPointer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexSubImage1D))  GL_PREFIX(TexSubImage1D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexSubImage1D)) +	JZ(GLNAME(_glapi_fallback_TexSubImage1D))  	JMP(GL_OFFSET(_gloffset_TexSubImage1D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexSubImage2D))  GL_PREFIX(TexSubImage2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexSubImage2D)) +	JZ(GLNAME(_glapi_fallback_TexSubImage2D))  	JMP(GL_OFFSET(_gloffset_TexSubImage2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(VertexPointer))  GL_PREFIX(VertexPointer): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_VertexPointer)) +	JZ(GLNAME(_glapi_fallback_VertexPointer))  	JMP(GL_OFFSET(_gloffset_VertexPointer))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))  GL_PREFIX(CopyTexSubImage3D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexSubImage3D)) +	JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))  	JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DrawRangeElements))  GL_PREFIX(DrawRangeElements): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DrawRangeElements)) +	JZ(GLNAME(_glapi_fallback_DrawRangeElements))  	JMP(GL_OFFSET(_gloffset_DrawRangeElements))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexImage3D))  GL_PREFIX(TexImage3D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexImage3D)) +	JZ(GLNAME(_glapi_fallback_TexImage3D))  	JMP(GL_OFFSET(_gloffset_TexImage3D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexSubImage3D))  GL_PREFIX(TexSubImage3D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexSubImage3D)) +	JZ(GLNAME(_glapi_fallback_TexSubImage3D))  	JMP(GL_OFFSET(_gloffset_TexSubImage3D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BlendColor))  GL_PREFIX(BlendColor): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BlendColor)) +	JZ(GLNAME(_glapi_fallback_BlendColor))  	JMP(GL_OFFSET(_gloffset_BlendColor))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BlendEquation))  GL_PREFIX(BlendEquation): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BlendEquation)) +	JZ(GLNAME(_glapi_fallback_BlendEquation))  	JMP(GL_OFFSET(_gloffset_BlendEquation))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorSubTable))  GL_PREFIX(ColorSubTable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorSubTable)) +	JZ(GLNAME(_glapi_fallback_ColorSubTable))  	JMP(GL_OFFSET(_gloffset_ColorSubTable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTable))  GL_PREFIX(ColorTable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTable)) +	JZ(GLNAME(_glapi_fallback_ColorTable))  	JMP(GL_OFFSET(_gloffset_ColorTable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTableParameterfv))  GL_PREFIX(ColorTableParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTableParameterfv)) +	JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))  	JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTableParameteriv))  GL_PREFIX(ColorTableParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTableParameteriv)) +	JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))  	JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionFilter1D))  GL_PREFIX(ConvolutionFilter1D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionFilter1D)) +	JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D))  	JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionFilter2D))  GL_PREFIX(ConvolutionFilter2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionFilter2D)) +	JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D))  	JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameterf))  GL_PREFIX(ConvolutionParameterf): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameterf)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameterf))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameterfv))  GL_PREFIX(ConvolutionParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameterfv)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameteri))  GL_PREFIX(ConvolutionParameteri): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameteri)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameteri))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameteriv))  GL_PREFIX(ConvolutionParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameteriv)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyColorSubTable))  GL_PREFIX(CopyColorSubTable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyColorSubTable)) +	JZ(GLNAME(_glapi_fallback_CopyColorSubTable))  	JMP(GL_OFFSET(_gloffset_CopyColorSubTable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyColorTable))  GL_PREFIX(CopyColorTable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyColorTable)) +	JZ(GLNAME(_glapi_fallback_CopyColorTable))  	JMP(GL_OFFSET(_gloffset_CopyColorTable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D))  GL_PREFIX(CopyConvolutionFilter1D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1D)) +	JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D))  	JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D))  GL_PREFIX(CopyConvolutionFilter2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2D)) +	JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D))  	JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTable))  GL_PREFIX(GetColorTable): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTable)) +	JZ(GLNAME(_glapi_fallback_GetColorTable))  	JMP(GL_OFFSET(_gloffset_GetColorTable))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))  GL_PREFIX(GetColorTableParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableParameterfv)) +	JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))  	JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))  GL_PREFIX(GetColorTableParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableParameteriv)) +	JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))  	JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetConvolutionFilter))  GL_PREFIX(GetConvolutionFilter): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetConvolutionFilter)) +	JZ(GLNAME(_glapi_fallback_GetConvolutionFilter))  	JMP(GL_OFFSET(_gloffset_GetConvolutionFilter))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv))  GL_PREFIX(GetConvolutionParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfv)) +	JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfv))  	JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv))  GL_PREFIX(GetConvolutionParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetConvolutionParameteriv)) +	JZ(GLNAME(_glapi_fallback_GetConvolutionParameteriv))  	JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetHistogram))  GL_PREFIX(GetHistogram): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetHistogram)) +	JZ(GLNAME(_glapi_fallback_GetHistogram))  	JMP(GL_OFFSET(_gloffset_GetHistogram))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetHistogramParameterfv))  GL_PREFIX(GetHistogramParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetHistogramParameterfv)) +	JZ(GLNAME(_glapi_fallback_GetHistogramParameterfv))  	JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetHistogramParameteriv))  GL_PREFIX(GetHistogramParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetHistogramParameteriv)) +	JZ(GLNAME(_glapi_fallback_GetHistogramParameteriv))  	JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMinmax))  GL_PREFIX(GetMinmax): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMinmax)) +	JZ(GLNAME(_glapi_fallback_GetMinmax))  	JMP(GL_OFFSET(_gloffset_GetMinmax))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv))  GL_PREFIX(GetMinmaxParameterfv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfv)) +	JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfv))  	JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv))  GL_PREFIX(GetMinmaxParameteriv): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMinmaxParameteriv)) +	JZ(GLNAME(_glapi_fallback_GetMinmaxParameteriv))  	JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetSeparableFilter))  GL_PREFIX(GetSeparableFilter): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetSeparableFilter)) +	JZ(GLNAME(_glapi_fallback_GetSeparableFilter))  	JMP(GL_OFFSET(_gloffset_GetSeparableFilter))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Histogram))  GL_PREFIX(Histogram): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Histogram)) +	JZ(GLNAME(_glapi_fallback_Histogram))  	JMP(GL_OFFSET(_gloffset_Histogram))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(Minmax))  GL_PREFIX(Minmax): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_Minmax)) +	JZ(GLNAME(_glapi_fallback_Minmax))  	JMP(GL_OFFSET(_gloffset_Minmax))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ResetMinmax))  GL_PREFIX(ResetMinmax): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ResetMinmax)) +	JZ(GLNAME(_glapi_fallback_ResetMinmax))  	JMP(GL_OFFSET(_gloffset_ResetMinmax))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ResetHistogram))  GL_PREFIX(ResetHistogram): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ResetHistogram)) +	JZ(GLNAME(_glapi_fallback_ResetHistogram))  	JMP(GL_OFFSET(_gloffset_ResetHistogram))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(SeparableFilter2D))  GL_PREFIX(SeparableFilter2D): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_SeparableFilter2D)) +	JZ(GLNAME(_glapi_fallback_SeparableFilter2D))  	JMP(GL_OFFSET(_gloffset_SeparableFilter2D))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ActiveTextureARB))  GL_PREFIX(ActiveTextureARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ActiveTextureARB)) +	JZ(GLNAME(_glapi_fallback_ActiveTextureARB))  	JMP(GL_OFFSET(_gloffset_ActiveTextureARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))  GL_PREFIX(ClientActiveTextureARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ClientActiveTextureARB)) +	JZ(GLNAME(_glapi_fallback_ClientActiveTextureARB))  	JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))  GL_PREFIX(MultiTexCoord1dARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1dARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1dARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))  GL_PREFIX(MultiTexCoord1dvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1dvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1dvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))  GL_PREFIX(MultiTexCoord1fARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1fARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1fARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))  GL_PREFIX(MultiTexCoord1fvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1fvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1fvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))  GL_PREFIX(MultiTexCoord1iARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1iARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1iARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))  GL_PREFIX(MultiTexCoord1ivARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1ivARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1ivARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))  GL_PREFIX(MultiTexCoord1sARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1sARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1sARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))  GL_PREFIX(MultiTexCoord1svARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord1svARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord1svARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))  GL_PREFIX(MultiTexCoord2dARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2dARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2dARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))  GL_PREFIX(MultiTexCoord2dvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2dvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2dvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))  GL_PREFIX(MultiTexCoord2fARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2fARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2fARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))  GL_PREFIX(MultiTexCoord2fvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2fvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2fvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))  GL_PREFIX(MultiTexCoord2iARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2iARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2iARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))  GL_PREFIX(MultiTexCoord2ivARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2ivARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2ivARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))  GL_PREFIX(MultiTexCoord2sARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2sARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2sARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))  GL_PREFIX(MultiTexCoord2svARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord2svARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord2svARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))  GL_PREFIX(MultiTexCoord3dARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3dARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3dARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))  GL_PREFIX(MultiTexCoord3dvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3dvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3dvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))  GL_PREFIX(MultiTexCoord3fARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3fARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3fARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))  GL_PREFIX(MultiTexCoord3fvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3fvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3fvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))  GL_PREFIX(MultiTexCoord3iARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3iARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3iARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))  GL_PREFIX(MultiTexCoord3ivARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3ivARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3ivARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))  GL_PREFIX(MultiTexCoord3sARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3sARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3sARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))  GL_PREFIX(MultiTexCoord3svARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord3svARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord3svARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))  GL_PREFIX(MultiTexCoord4dARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4dARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4dARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))  GL_PREFIX(MultiTexCoord4dvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4dvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4dvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))  GL_PREFIX(MultiTexCoord4fARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4fARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4fARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))  GL_PREFIX(MultiTexCoord4fvARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4fvARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4fvARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))  GL_PREFIX(MultiTexCoord4iARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4iARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4iARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))  GL_PREFIX(MultiTexCoord4ivARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4ivARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4ivARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))  GL_PREFIX(MultiTexCoord4sARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4sARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4sARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))  GL_PREFIX(MultiTexCoord4svARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultiTexCoord4svARB)) +	JZ(GLNAME(_glapi_fallback_MultiTexCoord4svARB))  	JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BlendColorEXT))  GL_PREFIX(BlendColorEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BlendColorEXT)) +	JZ(GLNAME(_glapi_fallback_BlendColorEXT))  	JMP(GL_OFFSET(_gloffset_BlendColorEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PolygonOffsetEXT))  GL_PREFIX(PolygonOffsetEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PolygonOffsetEXT)) +	JZ(GLNAME(_glapi_fallback_PolygonOffsetEXT))  	JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexImage3DEXT))  GL_PREFIX(TexImage3DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexImage3DEXT)) +	JZ(GLNAME(_glapi_fallback_TexImage3DEXT))  	JMP(GL_OFFSET(_gloffset_TexImage3DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))  GL_PREFIX(TexSubImage3DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexSubImage3DEXT)) +	JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT))  	JMP(GL_OFFSET(_gloffset_TexSubImage3DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))  GL_PREFIX(CopyTexSubImage3DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexSubImage3DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT))  	JMP(GL_OFFSET(_gloffset_CopyTexSubImage3DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS))  GL_PREFIX(GetTexFilterFuncSGIS): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetTexFilterFuncSGIS)) +	JZ(GLNAME(_glapi_fallback_GetTexFilterFuncSGIS))  	JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS))  GL_PREFIX(TexFilterFuncSGIS): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexFilterFuncSGIS)) +	JZ(GLNAME(_glapi_fallback_TexFilterFuncSGIS))  	JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))  GL_PREFIX(CopyTexSubImage1DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexSubImage1DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT))  	JMP(GL_OFFSET(_gloffset_CopyTexSubImage1DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexSubImage1DEXT))  GL_PREFIX(TexSubImage1DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexSubImage1DEXT)) +	JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT))  	JMP(GL_OFFSET(_gloffset_TexSubImage1DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexSubImage2DEXT))  GL_PREFIX(TexSubImage2DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_TexSubImage2DEXT)) +	JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT))  	JMP(GL_OFFSET(_gloffset_TexSubImage2DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT))  GL_PREFIX(CopyTexImage1DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexImage1DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT))  	JMP(GL_OFFSET(_gloffset_CopyTexImage1DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT))  GL_PREFIX(CopyTexImage2DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexImage2DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT))  	JMP(GL_OFFSET(_gloffset_CopyTexImage2DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT))  GL_PREFIX(CopyTexSubImage2DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyTexSubImage2DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT))  	JMP(GL_OFFSET(_gloffset_CopyTexSubImage2DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetHistogramEXT))  GL_PREFIX(GetHistogramEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetHistogramEXT)) +	JZ(GLNAME(_glapi_fallback_GetHistogramEXT))  	JMP(GL_OFFSET(_gloffset_GetHistogramEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT))  GL_PREFIX(GetHistogramParameterfvEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetHistogramParameterfvEXT)) +	JZ(GLNAME(_glapi_fallback_GetHistogramParameterfvEXT))  	JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT))  GL_PREFIX(GetHistogramParameterivEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetHistogramParameterivEXT)) +	JZ(GLNAME(_glapi_fallback_GetHistogramParameterivEXT))  	JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMinmaxEXT))  GL_PREFIX(GetMinmaxEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMinmaxEXT)) +	JZ(GLNAME(_glapi_fallback_GetMinmaxEXT))  	JMP(GL_OFFSET(_gloffset_GetMinmaxEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT))  GL_PREFIX(GetMinmaxParameterfvEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfvEXT)) +	JZ(GLNAME(_glapi_fallback_GetMinmaxParameterfvEXT))  	JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT))  GL_PREFIX(GetMinmaxParameterivEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetMinmaxParameterivEXT)) +	JZ(GLNAME(_glapi_fallback_GetMinmaxParameterivEXT))  	JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(HistogramEXT))  GL_PREFIX(HistogramEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_HistogramEXT)) +	JZ(GLNAME(_glapi_fallback_HistogramEXT))  	JMP(GL_OFFSET(_gloffset_HistogramEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MinmaxEXT))  GL_PREFIX(MinmaxEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MinmaxEXT)) +	JZ(GLNAME(_glapi_fallback_MinmaxEXT))  	JMP(GL_OFFSET(_gloffset_MinmaxEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ResetHistogramEXT))  GL_PREFIX(ResetHistogramEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ResetHistogramEXT)) +	JZ(GLNAME(_glapi_fallback_ResetHistogramEXT))  	JMP(GL_OFFSET(_gloffset_ResetHistogramEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ResetMinmaxEXT))  GL_PREFIX(ResetMinmaxEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ResetMinmaxEXT)) +	JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT))  	JMP(GL_OFFSET(_gloffset_ResetMinmaxEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT))  GL_PREFIX(ConvolutionFilter1DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionFilter1DEXT)) +	JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT))  	JMP(GL_OFFSET(_gloffset_ConvolutionFilter1DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT))  GL_PREFIX(ConvolutionFilter2DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionFilter2DEXT)) +	JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT))  	JMP(GL_OFFSET(_gloffset_ConvolutionFilter2DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT))  GL_PREFIX(ConvolutionParameterfEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameterfEXT)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameterfEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT))  GL_PREFIX(ConvolutionParameterfvEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameterfvEXT)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameterfvEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT))  GL_PREFIX(ConvolutionParameteriEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameteriEXT)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameteriEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT))  GL_PREFIX(ConvolutionParameterivEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ConvolutionParameterivEXT)) +	JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT))  	JMP(GL_OFFSET(_gloffset_ConvolutionParameterivEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT))  GL_PREFIX(CopyConvolutionFilter1DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT))  	JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT))  GL_PREFIX(CopyConvolutionFilter2DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2DEXT)) +	JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT))  	JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT))  GL_PREFIX(GetConvolutionFilterEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetConvolutionFilterEXT)) +	JZ(GLNAME(_glapi_fallback_GetConvolutionFilterEXT))  	JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT))  GL_PREFIX(GetConvolutionParameterfvEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfvEXT)) +	JZ(GLNAME(_glapi_fallback_GetConvolutionParameterfvEXT))  	JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT))  GL_PREFIX(GetConvolutionParameterivEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetConvolutionParameterivEXT)) +	JZ(GLNAME(_glapi_fallback_GetConvolutionParameterivEXT))  	JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT))  GL_PREFIX(GetSeparableFilterEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetSeparableFilterEXT)) +	JZ(GLNAME(_glapi_fallback_GetSeparableFilterEXT))  	JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT))  GL_PREFIX(SeparableFilter2DEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_SeparableFilter2DEXT)) +	JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT))  	JMP(GL_OFFSET(_gloffset_SeparableFilter2DEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI))  GL_PREFIX(ColorTableParameterfvSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTableParameterfvSGI)) +	JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI))  	JMP(GL_OFFSET(_gloffset_ColorTableParameterfvSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI))  GL_PREFIX(ColorTableParameterivSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTableParameterivSGI)) +	JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI))  	JMP(GL_OFFSET(_gloffset_ColorTableParameterivSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTableSGI))  GL_PREFIX(ColorTableSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTableSGI)) +	JZ(GLNAME(_glapi_fallback_ColorTableSGI))  	JMP(GL_OFFSET(_gloffset_ColorTableSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(CopyColorTableSGI))  GL_PREFIX(CopyColorTableSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_CopyColorTableSGI)) +	JZ(GLNAME(_glapi_fallback_CopyColorTableSGI))  	JMP(GL_OFFSET(_gloffset_CopyColorTableSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableSGI))  GL_PREFIX(GetColorTableSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableSGI)) +	JZ(GLNAME(_glapi_fallback_GetColorTableSGI))  	JMP(GL_OFFSET(_gloffset_GetColorTableSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI))  GL_PREFIX(GetColorTableParameterfvSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvSGI)) +	JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvSGI))  	JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI))  GL_PREFIX(GetColorTableParameterivSGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableParameterivSGI)) +	JZ(GLNAME(_glapi_fallback_GetColorTableParameterivSGI))  	JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GenTexturesEXT))  GL_PREFIX(GenTexturesEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GenTexturesEXT)) +	JZ(GLNAME(_glapi_fallback_GenTexturesEXT))  	JMP(GL_OFFSET(_gloffset_GenTexturesEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))  GL_PREFIX(DeleteTexturesEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DeleteTexturesEXT)) +	JZ(GLNAME(_glapi_fallback_DeleteTexturesEXT))  	JMP(GL_OFFSET(_gloffset_DeleteTexturesEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BindTextureEXT))  GL_PREFIX(BindTextureEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BindTextureEXT)) +	JZ(GLNAME(_glapi_fallback_BindTextureEXT))  	JMP(GL_OFFSET(_gloffset_BindTextureEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))  GL_PREFIX(PrioritizeTexturesEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PrioritizeTexturesEXT)) +	JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT))  	JMP(GL_OFFSET(_gloffset_PrioritizeTexturesEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))  GL_PREFIX(AreTexturesResidentEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_AreTexturesResidentEXT)) +	JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))  	JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IsTextureEXT))  GL_PREFIX(IsTextureEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_IsTextureEXT)) +	JZ(GLNAME(_glapi_fallback_IsTextureEXT))  	JMP(GL_OFFSET(_gloffset_IsTextureEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BlendEquationEXT))  GL_PREFIX(BlendEquationEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BlendEquationEXT)) +	JZ(GLNAME(_glapi_fallback_BlendEquationEXT))  	JMP(GL_OFFSET(_gloffset_BlendEquationEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(VertexPointerEXT))  GL_PREFIX(VertexPointerEXT): -	JMP(GLNAME(_mesa_fallback_VertexPointerEXT)) +	JMP(GLNAME(_glapi_fallback_VertexPointerEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(NormalPointerEXT))  GL_PREFIX(NormalPointerEXT): -	JMP(GLNAME(_mesa_fallback_NormalPointerEXT)) +	JMP(GLNAME(_glapi_fallback_NormalPointerEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorPointerEXT))  GL_PREFIX(ColorPointerEXT): -	JMP(GLNAME(_mesa_fallback_ColorPointerEXT)) +	JMP(GLNAME(_glapi_fallback_ColorPointerEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(IndexPointerEXT))  GL_PREFIX(IndexPointerEXT): -	JMP(GLNAME(_mesa_fallback_IndexPointerEXT)) +	JMP(GLNAME(_glapi_fallback_IndexPointerEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))  GL_PREFIX(TexCoordPointerEXT): -	JMP(GLNAME(_mesa_fallback_TexCoordPointerEXT)) +	JMP(GLNAME(_glapi_fallback_TexCoordPointerEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))  GL_PREFIX(EdgeFlagPointerEXT): -	JMP(GLNAME(_mesa_fallback_EdgeFlagPointerEXT)) +	JMP(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetPointervEXT))  GL_PREFIX(GetPointervEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetPointervEXT)) +	JZ(GLNAME(_glapi_fallback_GetPointervEXT))  	JMP(GL_OFFSET(_gloffset_GetPointervEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ArrayElementEXT))  GL_PREFIX(ArrayElementEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ArrayElementEXT)) +	JZ(GLNAME(_glapi_fallback_ArrayElementEXT))  	JMP(GL_OFFSET(_gloffset_ArrayElementEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(DrawArraysEXT))  GL_PREFIX(DrawArraysEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_DrawArraysEXT)) +	JZ(GLNAME(_glapi_fallback_DrawArraysEXT))  	JMP(GL_OFFSET(_gloffset_DrawArraysEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PointParameterfEXT))  GL_PREFIX(PointParameterfEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PointParameterfEXT)) +	JZ(GLNAME(_glapi_fallback_PointParameterfEXT))  	JMP(GL_OFFSET(_gloffset_PointParameterfEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(PointParameterfvEXT))  GL_PREFIX(PointParameterfvEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_PointParameterfvEXT)) +	JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))  	JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(HintPGI))  GL_PREFIX(HintPGI): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_HintPGI)) +	JZ(GLNAME(_glapi_fallback_HintPGI))  	JMP(GL_OFFSET(_gloffset_HintPGI))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorTableEXT))  GL_PREFIX(ColorTableEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorTableEXT)) +	JZ(GLNAME(_glapi_fallback_ColorTableEXT))  	JMP(GL_OFFSET(_gloffset_ColorTableEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ColorSubTableEXT))  GL_PREFIX(ColorSubTableEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ColorSubTableEXT)) +	JZ(GLNAME(_glapi_fallback_ColorSubTableEXT))  	JMP(GL_OFFSET(_gloffset_ColorSubTableEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableEXT))  GL_PREFIX(GetColorTableEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableEXT)) +	JZ(GLNAME(_glapi_fallback_GetColorTableEXT))  	JMP(GL_OFFSET(_gloffset_GetColorTableEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))  GL_PREFIX(GetColorTableParameterfvEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvEXT)) +	JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))  	JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))  GL_PREFIX(GetColorTableParameterivEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_GetColorTableParameterivEXT)) +	JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))  	JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LockArraysEXT))  GL_PREFIX(LockArraysEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LockArraysEXT)) +	JZ(GLNAME(_glapi_fallback_LockArraysEXT))  	JMP(GL_OFFSET(_gloffset_LockArraysEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(UnlockArraysEXT))  GL_PREFIX(UnlockArraysEXT): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_UnlockArraysEXT)) +	JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))  	JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR))  GL_PREFIX(BlendFuncSeparateINGR): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_BlendFuncSeparateINGR)) +	JZ(GLNAME(_glapi_fallback_BlendFuncSeparateINGR))  	JMP(GL_OFFSET(_gloffset_BlendFuncSeparateINGR))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2iMESA))  GL_PREFIX(WindowPos2iMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2iMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2iMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2sMESA))  GL_PREFIX(WindowPos2sMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2sMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2sMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2fMESA))  GL_PREFIX(WindowPos2fMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2fMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2fMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2dMESA))  GL_PREFIX(WindowPos2dMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2dMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2dMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))  GL_PREFIX(WindowPos2ivMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2ivMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2ivMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2svMESA))  GL_PREFIX(WindowPos2svMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2svMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2svMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))  GL_PREFIX(WindowPos2fvMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2fvMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2fvMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))  GL_PREFIX(WindowPos2dvMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos2dvMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos2dvMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3iMESA))  GL_PREFIX(WindowPos3iMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3iMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3iMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3sMESA))  GL_PREFIX(WindowPos3sMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3sMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3sMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3fMESA))  GL_PREFIX(WindowPos3fMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3fMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3fMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3dMESA))  GL_PREFIX(WindowPos3dMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3dMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3dMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))  GL_PREFIX(WindowPos3ivMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3ivMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3ivMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3svMESA))  GL_PREFIX(WindowPos3svMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3svMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3svMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))  GL_PREFIX(WindowPos3fvMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3fvMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3fvMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))  GL_PREFIX(WindowPos3dvMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos3dvMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos3dvMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4iMESA))  GL_PREFIX(WindowPos4iMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4iMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4iMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4sMESA))  GL_PREFIX(WindowPos4sMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4sMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4sMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4fMESA))  GL_PREFIX(WindowPos4fMESA): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_WindowPos4fMESA)) +	JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))  	JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4dMESA))  GL_PREFIX(WindowPos4dMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4dMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4dMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))  GL_PREFIX(WindowPos4ivMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4ivMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4ivMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4svMESA))  GL_PREFIX(WindowPos4svMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4svMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4svMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))  GL_PREFIX(WindowPos4fvMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4fvMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4fvMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))  GL_PREFIX(WindowPos4dvMESA): -	JMP(GLNAME(_mesa_fallback_WindowPos4dvMESA)) +	JMP(GLNAME(_glapi_fallback_WindowPos4dvMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))  GL_PREFIX(ResizeBuffersMESA): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_ResizeBuffersMESA)) +	JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))  	JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))  GL_PREFIX(LoadTransposeMatrixdARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixdARB)) +	JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))  	JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))  GL_PREFIX(LoadTransposeMatrixfARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixfARB)) +	JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))  	JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))  GL_PREFIX(MultTransposeMatrixdARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultTransposeMatrixdARB)) +	JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))  	JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))  ALIGNTEXT16  GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))  GL_PREFIX(MultTransposeMatrixfARB): -	MOV_L(GLNAME(_mesa_Dispatch), EAX) +	MOV_L(GLNAME(_glapi_Dispatch), EAX)  	TEST_L(EAX, EAX) -	JZ(GLNAME(_mesa_fallback_MultTransposeMatrixfARB)) +	JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))  	JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) -#endif +#endif  /* __WIN32__ */  | 
