diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 20 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.c | 21 |
2 files changed, 20 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 5f2a473e22..cac9b7e565 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -505,7 +505,27 @@ intelFlush(GLcontext * ctx) static void intel_glFlush(GLcontext *ctx) { + struct intel_context *intel = intel_context(ctx); + intel_flush(ctx, GL_TRUE); + + /* We're using glFlush as an indicator that a frame is done, which is + * what DRI2 does before calling SwapBuffers (and means we should catch + * people doing front-buffer rendering, as well).. + * + * Wait for the swapbuffers before the one we just emitted, so we don't + * get too many swaps outstanding for apps that are GPU-heavy but not + * CPU-heavy. + * + * Unfortunately, we don't have a handle to the batch containing the swap, + * and getting our hands on that doesn't seem worth it, so we just us the + * first batch we emitted after the last swap. + */ + if (intel->first_post_swapbuffers_batch != NULL) { + drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); + drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); + intel->first_post_swapbuffers_batch = NULL; + } } void diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index fe50416642..a98600b575 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -126,29 +126,8 @@ intelDRI2Flush(__DRIdrawable *drawable) static void intelDRI2FlushInvalidate(__DRIdrawable *drawable) { - struct intel_context *intel = drawable->driContextPriv->driverPrivate; - intelDRI2Flush(drawable); drawable->validBuffers = GL_FALSE; - - /* We're using FlushInvalidate as an indicator that a frame is - * done. It's only called immediately after SwapBuffers, so it - * won't affect front-buffer rendering or applications explicitly - * managing swap regions using MESA_copy_buffer. - * - * Wait for the swapbuffers before the one we just emitted, so we don't - * get too many swaps outstanding for apps that are GPU-heavy but not - * CPU-heavy. - * - * Unfortunately, we don't have a handle to the batch containing the swap, - * and getting our hands on that doesn't seem worth it, so we just use the - * first batch we emitted after the last swap. - */ - if (intel->first_post_swapbuffers_batch != NULL) { - drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch); - drm_intel_bo_unreference(intel->first_post_swapbuffers_batch); - intel->first_post_swapbuffers_batch = NULL; - } } static const struct __DRI2flushExtensionRec intelFlushExtension = { |