diff options
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/main/fbobject.c | 2 | ||||
| -rw-r--r-- | src/mesa/main/teximage.c | 12 | 
2 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index de1b524c0b..0e6f69f573 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -954,7 +954,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,        /* NumSamples == 0 indicates non-multisampling */        samples = 0;     } -   else if (samples > ctx->Const.MaxSamples) { +   else if (samples > (GLsizei) ctx->Const.MaxSamples) {        /* note: driver may choose to use more samples than what's requested */        _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);        return; diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 76273b0267..da3c6f9841 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3224,8 +3224,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,     }     if (((width == 1 || width == 2) && -        (GLuint) width != texImage->Width) || -       (width > texImage->Width)) { +        width != (GLsizei) texImage->Width) || +       (width > (GLsizei) texImage->Width)) {        _mesa_error(ctx, GL_INVALID_VALUE,                    "glCompressedTexSubImage%uD(width=%d)", dims, width);        return GL_TRUE; @@ -3233,8 +3233,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,     if (dims >= 2) {        if (((height == 1 || height == 2) && -           (GLuint) height != texImage->Height) || -          (height > texImage->Height)) { +           height != (GLsizei) texImage->Height) || +          (height > (GLsizei) texImage->Height)) {           _mesa_error(ctx, GL_INVALID_VALUE,                       "glCompressedTexSubImage%uD(height=%d)", dims, height);           return GL_TRUE; @@ -3243,8 +3243,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,     if (dims >= 3) {        if (((depth == 1 || depth == 2) && -           (GLuint) depth != texImage->Depth) || -          (depth > texImage->Depth)) { +           depth != (GLsizei) texImage->Depth) || +          (depth > (GLsizei) texImage->Depth)) {           _mesa_error(ctx, GL_INVALID_VALUE,                       "glCompressedTexSubImage%uD(depth=%d)", dims, depth);           return GL_TRUE;  | 
