diff options
Diffstat (limited to 'src/mesa')
| -rw-r--r-- | src/mesa/main/formats.c | 16 | ||||
| -rw-r--r-- | src/mesa/main/formats.h | 3 | ||||
| -rw-r--r-- | src/mesa/main/framebuffer.c | 4 | 
3 files changed, 21 insertions, 2 deletions
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 90449cc04f..c5f3e0b21d 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -940,6 +940,22 @@ _mesa_is_format_compressed(gl_format format)  /** + * Determine if the given format represents a packed depth/stencil buffer. + */ +GLboolean +_mesa_is_format_packed_depth_stencil(gl_format format) +{ +   if (format == MESA_FORMAT_Z24_S8 +       || format == MESA_FORMAT_Z24_X8 +       || format == MESA_FORMAT_S8_Z24 +       || format == MESA_FORMAT_X8_Z24) +      return GL_TRUE; + +   return GL_FALSE; +} + + +/**   * Return color encoding for given format.   * \return GL_LINEAR or GL_SRGB   */ diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index ad176caaa0..e9467f486b 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -190,6 +190,9 @@ _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);  extern GLboolean  _mesa_is_format_compressed(gl_format format); +extern GLboolean +_mesa_is_format_packed_depth_stencil(gl_format format); +  extern GLenum  _mesa_get_format_color_encoding(gl_format format); diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index e0aac26f62..3099fc3e7f 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -611,7 +611,7 @@ _mesa_update_depth_buffer(GLcontext *ctx,     depthRb = fb->Attachment[attIndex].Renderbuffer; -   if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { +   if (depthRb && _mesa_format_is_packed_depth_stencil(depthRb->Format)) {        /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */        if (!fb->_DepthBuffer            || fb->_DepthBuffer->Wrapped != depthRb @@ -652,7 +652,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx,     stencilRb = fb->Attachment[attIndex].Renderbuffer; -   if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { +   if (stencilRb && _mesa_format_is_packed_depth_stencil(stencilRb->Format)) {        /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */        if (!fb->_StencilBuffer            || fb->_StencilBuffer->Wrapped != stencilRb  | 
