diff options
Diffstat (limited to 'src/mesa')
907 files changed, 62986 insertions, 69943 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index cd42cd654b..2fba2e153b 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -5,7 +5,6 @@ include $(TOP)/configs/current include sources.mak - .SUFFIXES : .cpp .c.o: @@ -19,21 +18,25 @@ include sources.mak -GLAPI_LIB = libglapi.a +# Default: build dependencies, then asm_subdirs, then convenience +# libs (.a) and finally the device drivers: +default: depend asm_subdirs libmesa.a libglapi.a driver_subdirs # Default: build dependencies, then asm_subdirs, then convenience # libs (.a) and finally the device drivers: default: depend asm_subdirs libmesa.a $(GLAPI_LIB) driver_subdirs - - ###################################################################### # Helper libraries used by many drivers: # Make archive of core mesa object files libmesa.a: $(MESA_OBJECTS) - @ $(TOP)/bin/mklib -o mesa -static $(MESA_OBJECTS) + @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) + +# Make archive of gl* API dispatcher functions only +libglapi.a: $(GLAPI_OBJECTS) + @ $(MKLIB) -o glapi -static $(GLAPI_OBJECTS) # Make archive of gl* API dispatcher functions only $(GLAPI_LIB): $(GLAPI_OBJECTS) @@ -43,10 +46,9 @@ $(GLAPI_LIB): $(GLAPI_OBJECTS) $(TOP)/bin/mklib -o glapi -static $(GLAPI_OBJECTS) ; \ fi - ###################################################################### # Device drivers -driver_subdirs: libmesa.a $(GLAPI_LIB) +driver_subdirs: libmesa.a libglapi.a (cd drivers && $(MAKE)) @@ -97,28 +99,29 @@ install: default pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ - -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' gl.pc: gl.pc.in $(pcedit) $< > $@ install-headers: - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL $(INSTALL) -m 644 $(TOP)/include/GL/*.h \ - $(DESTDIR)$(INSTALL_DIR)/include/GL + $(DESTDIR)$(INSTALL_INC_DIR)/GL install-libgl: default gl.pc install-headers - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig - $(INSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)* \ - $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \ + $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig install-osmesa: default - $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME)* \ - $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \ + $(DESTDIR)$(INSTALL_LIB_DIR) install-dri: default cd drivers/dri && $(MAKE) install @@ -133,10 +136,10 @@ tags: clean: -rm -f */*.o -rm -f */*/*.o - -rm -f depend depend.bak libmesa.a $(GLAPI_LIB) + -rm -f depend depend.bak libmesa.a libglapi.a -rm -f drivers/*/*.o + -rm -f *.pc -@cd drivers/dri && $(MAKE) clean - -@cd drivers/xorg && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean -@cd x86 && $(MAKE) clean diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw new file mode 100644 index 0000000000..097c390a83 --- /dev/null +++ b/src/mesa/Makefile.mgw @@ -0,0 +1,235 @@ +# Mesa 3-D graphics library +# Version: 7.0 +# +# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +# MinGW core makefile v1.4 for Mesa +# +# Copyright (C) 2002 - Daniel Borca +# Email : dborca@users.sourceforge.net +# Web : http://www.geocities.com/dborca + +# MinGW core-gl makefile updated for Mesa 7.0 +# +# updated : by Heromyth, on 2007-7-21 +# Email : zxpmyth@yahoo.com.cn +# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. +# The others havn't been tested yet. +# 2) The generated DLLs are *not* compatible with the ones built +# with the other compilers like VC8, especially for GLUT. +# 3) Although more tests are needed, it can be used individually! + + +# +# Available options: +# +# Environment variables: +# CFLAGS +# +# GLIDE path to Glide3 SDK; used with FX. +# default = $(TOP)/glide3 +# FX=1 build for 3dfx Glide3. Note that this disables +# compilation of most WMesa code and requires fxMesa. +# As a consequence, you'll need the Win32 Glide3 +# library to build any application. +# default = no +# ICD=1 build the installable client driver interface +# (windows opengl driver interface) +# default = no +# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). +# default = no +# +# Targets: +# all: build GL +# clean: remove object files +# + + +.PHONY: all clean +.INTERMEDIATE: x86/gen_matypes.exe +.SUFFIXES: .rc .res + +# Set this to the prefix of your build tools, i.e. mingw32- +TOOLS_PREFIX = mingw32- + +ifeq ($(ICD),1) + LIB_NAME = mesa32 +else + LIB_NAME = opengl32 +endif + +DLL_EXT = .dll +IMP_EXT = .a +LIB_PRE = lib +STRIP = -s + +AR = ar +ARFLAGS = crus +DLLTOOL = dlltool + +TOP = ../.. +GLIDE ?= $(TOP)/glide3 +LIBDIR = $(TOP)/lib + +GL_DLL = $(LIB_NAME)$(DLL_EXT) +GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT) + +MESA_LIB = libmesa.a +CC = $(TOOLS_PREFIX)gcc + +LDLIBS = -lgdi32 -luser32 -liberty +LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at + +CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN +CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1 + +ifeq ($(FX),1) + CFLAGS += -I$(GLIDE)/include -DFX + LDLIBS += -L$(GLIDE)/lib -lglide3x + GL_DEF = drivers/windows/fx/fxopengl.def + GL_RES = drivers/windows/fx/fx.rc +else + ifeq ($(ICD),1) + CFLAGS += -DUSE_MGL_NAMESPACE + GL_DEF = drivers/windows/icd/mesa.def + else + GL_DEF = $(LIB_NAME).def + endif +endif + + + +UNLINK = del $(subst /,\,$(1)) +ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) +UNLINK = $(RM) $(1) +endif +ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) +UNLINK = $(RM) $(1) +endif + +include sources.mak + +CFLAGS += $(INCLUDE_DIRS) + +ifeq ($(X86),1) +CFLAGS += -DUSE_X86_ASM +CFLAGS += -DUSE_MMX_ASM +CFLAGS += -DUSE_SSE_ASM +CFLAGS += -DUSE_3DNOW_ASM +X86_SOURCES += $(X86_API) +else +X86_SOURCES = +endif + +ifeq ($(FX),1) +DRIVER_SOURCES = \ + $(GLIDE_DRIVER_SOURCES) \ + drivers/windows/fx/fxwgl.c +else +ifeq ($(ICD),1) +DRIVER_SOURCES = \ + drivers/windows/gdi/wmesa.c \ + drivers/windows/icd/icd.c +else +DRIVER_SOURCES = \ + drivers/windows/gdi/wmesa.c \ + drivers/windows/gdi/wgl.c +endif +endif + +SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES) + +OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) + +X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) + +RESOURCE = $(GL_RES:.rc=.res) + +.c.o: + $(CC) -o $@ $(CFLAGS) -c $< +.s.o: + $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< + +.rc.res: + windres -o $@ -Irc -Ocoff $< + + +all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) + +$(LIBDIR): + mkdir -p $(LIBDIR) + +$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) + $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS) + $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^ + $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF) + + +$(X86_OBJECTS): x86/matypes.h + +x86/matypes.h: x86/gen_matypes.exe + $(subst /,\,$< > $@) + +x86/gen_matypes.exe: x86/gen_matypes.c + $(CC) -o $@ $(CFLAGS) -s $< + +# [dBorca] +# glapi_x86.S needs some adjustments +# in order to generate correct entrypoints +# Trick: change the following condition to +# be always false if you need C entrypoints +# with USE_X86_ASM (useful for trace/debug) +ifeq (1,1) +x86/glapi_x86.o: x86/glapi_x86.S + $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< +else +main/dispatch.o: main/dispatch.c + $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< +glapi/glapi.o: glapi/glapi.c + $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< +endif + +# [dBorca] +# if we want codegen, we have to stdcall +tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S + $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< + +clean: + -$(call UNLINK,glapi/*.o) + -$(call UNLINK,main/*.o) + -$(call UNLINK,math/*.o) + -$(call UNLINK,vbo/*.o) + -$(call UNLINK,shader/*.o) + -$(call UNLINK,shader/slang/*.o) + -$(call UNLINK,shader/grammar/*.o) + -$(call UNLINK,sparc/*.o) + -$(call UNLINK,ppc/*.o) + -$(call UNLINK,swrast/*.o) + -$(call UNLINK,swrast_setup/*.o) + -$(call UNLINK,tnl/*.o) + -$(call UNLINK,x86/*.o) + -$(call UNLINK,x86/rtasm/*.o) + -$(call UNLINK,x86-64/*.o) + -$(call UNLINK,drivers/common/*.o) + -$(call UNLINK,drivers/glide/*.o) + -$(call UNLINK,drivers/windows/fx/*.o) + -$(call UNLINK,drivers/windows/fx/*.res) + -$(call UNLINK,drivers/windows/gdi/*.o) + -$(call UNLINK,drivers/windows/icd/*.o) diff --git a/src/mesa/SConscript b/src/mesa/SConscript index af8dfcb493..f4e138c8ab 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -283,6 +283,10 @@ if env['platform'] != 'winddk': 'x86-64/glapi_x86-64.S' ] elif gcc and env['machine'] == 'ppc': + env.Append(CPPDEFINES = [ + 'USE_PPC_ASM', + 'USE_VMX_ASM', + ]) mesa_sources += [ 'ppc/common_ppc.c', ] @@ -333,3 +337,6 @@ if env['platform'] != 'winddk': source = glapi_sources, ) Export('glapi') + + if platform == 'windows': + SConscript('state_tracker/wgl/SConscript') diff --git a/src/mesa/descrip.mms b/src/mesa/descrip.mms new file mode 100644 index 0000000000..dbfa336a91 --- /dev/null +++ b/src/mesa/descrip.mms @@ -0,0 +1,27 @@ +# Makefile for Mesa for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Date last revision : 7 March 2007 + +all : + set default [.main] + $(MMS)$(MMSQUALIFIERS) + set default [-.glapi] + $(MMS)$(MMSQUALIFIERS) + set default [-.shader] + $(MMS)$(MMSQUALIFIERS) + set default [-.drivers.common] + $(MMS)$(MMSQUALIFIERS) + set default [-.x11] + $(MMS)$(MMSQUALIFIERS) + set default [-.osmesa] + $(MMS)$(MMSQUALIFIERS) + set default [--.math] + $(MMS)$(MMSQUALIFIERS) + set default [-.tnl] + $(MMS)$(MMSQUALIFIERS) + set default [-.swrast] + $(MMS)$(MMSQUALIFIERS) + set default [-.swrast_setup] + $(MMS)$(MMSQUALIFIERS) + set default [-.vbo] + $(MMS)$(MMSQUALIFIERS) diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c index c12d42148b..ade6251848 100644 --- a/src/mesa/drivers/allegro/amesa.c +++ b/src/mesa/drivers/allegro/amesa.c @@ -21,11 +21,11 @@ #include <stdio.h> #include <stdlib.h> #include <allegro.h> -#include "buffers.h" -#include "context.h" -#include "imports.h" -#include "matrix.h" -#include "mtypes.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/mtypes.h" #include "GL/amesa.h" diff --git a/src/mesa/drivers/beos/Makefile b/src/mesa/drivers/beos/Makefile index 342d7ce024..c79dd24c39 100644 --- a/src/mesa/drivers/beos/Makefile +++ b/src/mesa/drivers/beos/Makefile @@ -181,9 +181,10 @@ $(TOP)/$(LIB_DIR): mkdir $(TOP)/$(LIB_DIR) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) - @$(TOP)/bin/mklib -o $(GL_LIB) -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ + @$(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(GL_LIB_DEPS) \ + $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) # $(GLU_OBJECTS): # cd $(GLU_DIR) && $(MAKE) $< ; diff --git a/src/mesa/drivers/common/descrip.mms b/src/mesa/drivers/common/descrip.mms new file mode 100644 index 0000000000..d5bbc69dfd --- /dev/null +++ b/src/mesa/drivers/common/descrip.mms @@ -0,0 +1,42 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 29 September 2008 + +.first + define gl [----.include.gl] + define math [--.math] + define tnl [--.tnl] + define swrast [--.swrast] + define glapi [--.glapi] + define shader [--.shader] + define main [--.main] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[--.shader] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)\ + /float=ieee/ieee=denorm/warn=disable=(PTRMISMATCH) + +SOURCES = driverfuncs.c + +OBJECTS =driverfuncs.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +driverfuncs.obj : driverfuncs.c diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index b5b383b4e4..986f751bdc 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -23,35 +23,36 @@ */ -#include "glheader.h" -#include "imports.h" -#include "buffers.h" -#include "context.h" -#include "framebuffer.h" -#include "mipmap.h" -#include "program.h" -#include "prog_execute.h" -#include "queryobj.h" -#include "renderbuffer.h" -#include "texcompress.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "texstore.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/arrayobj.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/mipmap.h" +#include "main/queryobj.h" +#include "main/renderbuffer.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" #if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" +#include "main/bufferobj.h" #endif #if FEATURE_EXT_framebuffer_object -#include "fbobject.h" -#include "texrender.h" +#include "main/fbobject.h" +#include "main/texrender.h" #endif -#include "shader_api.h" -#include "arrayobj.h" -#include "driverfuncs.h" +#include "shader/program.h" +#include "shader/prog_execute.h" +#include "shader/shader_api.h" #include "tnl/tnl.h" #include "swrast/swrast.h" +#include "driverfuncs.h" + /** @@ -115,6 +116,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->DeleteTexture = _mesa_delete_texture_object; driver->NewTextureImage = _mesa_new_texture_image; driver->FreeTexImageData = _mesa_free_texture_image_data; + driver->MapTexture = NULL; + driver->UnmapTexture = NULL; driver->TextureMemCpy = _mesa_memcpy; driver->IsTextureResident = NULL; driver->PrioritizeTexture = NULL; diff --git a/src/mesa/drivers/common/sources b/src/mesa/drivers/common/sources deleted file mode 100644 index 90e29d78d3..0000000000 --- a/src/mesa/drivers/common/sources +++ /dev/null @@ -1,2 +0,0 @@ -MESA_DRIVER_COMMON_SOURCES = \ -driverfuncs.c diff --git a/src/mesa/drivers/directfb/Makefile b/src/mesa/drivers/directfb/Makefile index ece0457cff..94c82a2c9c 100644 --- a/src/mesa/drivers/directfb/Makefile +++ b/src/mesa/drivers/directfb/Makefile @@ -37,7 +37,7 @@ default: directfb-libgl directfbgl_mesa # XXX this used to be in src/mesa/Makefile and is probably broken now directfb-libgl: $(LIBS) - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(LIBS) \ $(GL_LIB_DEPS) diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c index 694eeb054d..93593403c1 100644 --- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c +++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c @@ -36,16 +36,16 @@ #include <direct/interface.h> #undef CLAMP -#include "glheader.h" -#include "buffers.h" -#include "context.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "imports.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" +#include "main/glheader.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/imports.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texstore.h" #include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -102,7 +102,7 @@ typedef struct { static pthread_mutex_t global_lock = PTHREAD_MUTEX_INITIALIZER; static unsigned int global_ref = 0; -static inline int directfbgl_init( void ) +static INLINE int directfbgl_init( void ) { pthread_mutexattr_t attr; int ret; @@ -118,7 +118,7 @@ static inline int directfbgl_init( void ) return ret; } -static inline void directfbgl_finish( void ) +static INLINE void directfbgl_finish( void ) { if (--global_ref == 0) pthread_mutex_destroy( &global_lock ); @@ -503,10 +503,31 @@ dfbRenderbufferStorage( GLcontext *ctx, struct gl_renderbuffer *render, (((S[GCOMP]) & 0xf0) ) | \ (((S[BCOMP]) & 0xf0) >> 4) ) #define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x0f00) >> 4); \ - D[GCOMP] = ((*P & 0x00f0) ); \ - D[BCOMP] = ((*P & 0x000f) << 4); \ - D[ACOMP] = ((*P & 0xf000) >> 8) + D[RCOMP] = ((*P & 0x0f00) >> 4) | ((*P & 0x0f00) >> 8); \ + D[GCOMP] = ((*P & 0x00f0) ) | ((*P & 0x00f0) >> 4); \ + D[BCOMP] = ((*P & 0x000f) << 4) | ((*P & 0x000f) ); \ + D[ACOMP] = ((*P & 0xf000) >> 8) | ((*P & 0xf000) >> 12) + +#include "swrast/s_spantemp.h" + +/* RGB444 */ +#define NAME(PREFIX) PREFIX##_RGB444 +#define FORMAT GL_RGBA8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(P, X, Y, S) \ + *P = ( (((S[RCOMP]) & 0xf0) << 4) | \ + (((S[GCOMP]) & 0xf0) ) | \ + (((S[BCOMP]) & 0xf0) >> 4) ) +#define FETCH_PIXEL(D, P) \ + D[RCOMP] = ((*P & 0x0f00) >> 4) | ((*P & 0x0f00) >> 8); \ + D[GCOMP] = ((*P & 0x00f0) ) | ((*P & 0x00f0) >> 4); \ + D[BCOMP] = ((*P & 0x000f) << 4) | ((*P & 0x000f) ); \ + D[ACOMP] = 0xff #include "swrast/s_spantemp.h" @@ -557,13 +578,34 @@ dfbRenderbufferStorage( GLcontext *ctx, struct gl_renderbuffer *render, (((S[GCOMP]) & 0xf8) << 2) | \ (((S[BCOMP]) ) >> 3) ) #define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x7c00) >> 7); \ - D[GCOMP] = ((*P & 0x03e0) >> 2); \ - D[BCOMP] = ((*P & 0x001f) << 3); \ + D[RCOMP] = ((*P & 0x7c00) >> 7) | ((*P & 0x7c00) >> 12); \ + D[GCOMP] = ((*P & 0x03e0) >> 2) | ((*P & 0x03e0) >> 7); \ + D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) << 2); \ D[ACOMP] = ((*P & 0x8000) ? 0xff : 0) #include "swrast/s_spantemp.h" +/* RGB555 */ +#define NAME(PREFIX) PREFIX##_RGB555 +#define FORMAT GL_RGBA8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(P, X, Y, S) \ + *P = ( (((S[RCOMP]) & 0xf8) << 7) | \ + (((S[GCOMP]) & 0xf8) << 2) | \ + (((S[BCOMP]) ) >> 3) ) +#define FETCH_PIXEL(D, P) \ + D[RCOMP] = ((*P & 0x7c00) >> 7) | ((*P & 0x7c00) >> 12); \ + D[GCOMP] = ((*P & 0x03e0) >> 2) | ((*P & 0x03e0) >> 7); \ + D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) << 2); \ + D[ACOMP] = 0xff + +#include "swrast/s_spantemp.h" + /* RGB16 */ #define NAME(PREFIX) PREFIX##_RGB16 #define FORMAT GL_RGBA8 @@ -578,9 +620,9 @@ dfbRenderbufferStorage( GLcontext *ctx, struct gl_renderbuffer *render, (((S[GCOMP]) & 0xfc) << 3) | \ (((S[BCOMP]) ) >> 3) ) #define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0xf800) >> 8); \ - D[GCOMP] = ((*P & 0x07e0) >> 3); \ - D[BCOMP] = ((*P & 0x001f) << 3); \ + D[RCOMP] = ((*P & 0xf800) >> 8) | ((*P & 0xf800) >> 13); \ + D[GCOMP] = ((*P & 0x07e0) >> 3) | ((*P & 0x07e0) >> 9); \ + D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) >> 2); \ D[ACOMP] = 0xff #include "swrast/s_spantemp.h" @@ -706,22 +748,24 @@ directfbgl_init_visual( GLvisual *visual, blueBits = 2; break; case DSPF_ARGB4444: + alphaBits = 4; + case DSPF_RGB444: redBits = 4; greenBits = 4; blueBits = 4; - alphaBits = 4; break; case DSPF_ARGB2554: + alphaBits = 2; redBits = 5; greenBits = 5; blueBits = 4; - alphaBits = 2; break; case DSPF_ARGB1555: + alphaBits = 1; + case DSPF_RGB555: redBits = 5; greenBits = 5; blueBits = 5; - alphaBits = 1; break; case DSPF_RGB16: redBits = 5; @@ -818,6 +862,15 @@ directfbgl_create_context( GLcontext *context, data->render.PutValues = put_values_ARGB4444; data->render.PutMonoValues = put_mono_values_ARGB4444; break; + case DSPF_RGB444: + data->render.GetRow = get_row_RGB444; + data->render.GetValues = get_values_RGB444; + data->render.PutRow = put_row_RGB444; + data->render.PutRowRGB = put_row_rgb_RGB444; + data->render.PutMonoRow = put_mono_row_RGB444; + data->render.PutValues = put_values_RGB444; + data->render.PutMonoValues = put_mono_values_RGB444; + break; case DSPF_ARGB2554: data->render.GetRow = get_row_ARGB2554; data->render.GetValues = get_values_ARGB2554; @@ -836,6 +889,15 @@ directfbgl_create_context( GLcontext *context, data->render.PutValues = put_values_ARGB1555; data->render.PutMonoValues = put_mono_values_ARGB1555; break; + case DSPF_RGB555: + data->render.GetRow = get_row_RGB555; + data->render.GetValues = get_values_RGB555; + data->render.PutRow = put_row_RGB555; + data->render.PutRowRGB = put_row_rgb_RGB555; + data->render.PutMonoRow = put_mono_row_RGB555; + data->render.PutValues = put_values_RGB555; + data->render.PutMonoValues = put_mono_values_RGB555; + break; case DSPF_RGB16: data->render.GetRow = get_row_RGB16; data->render.GetValues = get_values_RGB16; diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index ee87e63852..003c06a8ff 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -31,9 +31,9 @@ */ -#include "context.h" -#include "imports.h" -#include "mtypes.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "video.h" diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile index f466ce6c3c..eef68825bc 100644 --- a/src/mesa/drivers/dri/Makefile +++ b/src/mesa/drivers/dri/Makefile @@ -20,19 +20,35 @@ subdirs: fi \ done +pcedit = sed \ + -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ + -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' -install: +dri.pc: dri.pc.in + $(pcedit) $< > $@ + + +install: dri.pc @for dir in $(DRI_DIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE) install) || exit 1 ; \ fi \ done + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal + $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h \ + $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(INSTALL) -m 0644 dri.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig clean: - @for dir in $(DRI_DIRS) ; do \ + -@for dir in $(DRI_DIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE) clean) ; \ fi \ done -rm -f common/*.o + -rm -f *.pc diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 3e7e527a98..2fa36bab3f 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -13,11 +13,6 @@ COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \ ../common/texmem.c \ ../common/drirenderbuffer.c -COMMON_BM_SOURCES = \ - ../common/dri_bufmgr.c \ - ../common/dri_drmpool.c - - ifeq ($(WINDOW_SYSTEM),dri) WINOBJ= WINLIB= @@ -47,15 +42,7 @@ SHARED_INCLUDES = \ -I$(TOP)/src/mesa/drivers/dri/common \ -Iserver \ -I$(TOP)/include \ - -I$(TOP)/include/GL/internal \ -I$(TOP)/src/mesa \ - -I$(TOP)/src/mesa/main \ - -I$(TOP)/src/mesa/glapi \ - -I$(TOP)/src/mesa/math \ - -I$(TOP)/src/mesa/transform \ - -I$(TOP)/src/mesa/shader \ - -I$(TOP)/src/mesa/swrast \ - -I$(TOP)/src/mesa/swrast_setup \ -I$(TOP)/src/egl/main \ -I$(TOP)/src/egl/drivers/dri \ $(LIBDRM_CFLAGS) @@ -72,12 +59,12 @@ SHARED_INCLUDES = \ ##### TARGETS ##### -default: depend symlinks $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) +default: symlinks depend $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) $(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(PIPE_DRIVERS) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template - $(TOP)/bin/mklib -noprefix -o $@ \ - $(OBJECTS) $(PIPE_DRIVERS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) + $(MKLIB) -o $@ -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(OBJECTS) $(PIPE_DRIVERS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) $(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME) @@ -88,7 +75,7 @@ depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS) rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \ - $(ASM_SOURCES) 2> /dev/null + $(ASM_SOURCES) # Emacs tags @@ -103,8 +90,8 @@ clean: install: $(LIBNAME) - $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR) - $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR) + $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) + $(INSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) -include depend +-include depend diff --git a/src/mesa/drivers/dri/common/depthtmp.h b/src/mesa/drivers/dri/common/depthtmp.h index 55199abf6a..fd2dab3b42 100644 --- a/src/mesa/drivers/dri/common/depthtmp.h +++ b/src/mesa/drivers/dri/common/depthtmp.h @@ -29,7 +29,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx, { HW_WRITE_LOCK() { - const GLuint *depth = (const GLuint *) values; + const VALUE_TYPE *depth = (const VALUE_TYPE *) values; GLint x1; GLint n1; LOCAL_DEPTH_VARS; @@ -134,7 +134,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx, { HW_WRITE_LOCK() { - const GLuint *depth = (const GLuint *) values; + const VALUE_TYPE *depth = (const VALUE_TYPE *) values; GLuint i; LOCAL_DEPTH_VARS; @@ -180,7 +180,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx, { HW_READ_LOCK() { - GLuint *depth = (GLuint *) values; + VALUE_TYPE *depth = (VALUE_TYPE *) values; GLint x1, n1; LOCAL_DEPTH_VARS; @@ -215,7 +215,7 @@ static void TAG(ReadDepthPixels)( GLcontext *ctx, { HW_READ_LOCK() { - GLuint *depth = (GLuint *) values; + VALUE_TYPE *depth = (VALUE_TYPE *) values; GLuint i; LOCAL_DEPTH_VARS; @@ -267,3 +267,4 @@ static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb) #undef READ_DEPTH #endif #undef TAG +#undef VALUE_TYPE diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.c b/src/mesa/drivers/dri/common/dri_bufmgr.c deleted file mode 100644 index 5747307f3b..0000000000 --- a/src/mesa/drivers/dri/common/dri_bufmgr.c +++ /dev/null @@ -1,535 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com> - * Keith Whitwell <keithw-at-tungstengraphics-dot-com> - */ - -#include <xf86drm.h> -#include <stdlib.h> -#include "glthread.h" -#include "errno.h" -#include "dri_bufmgr.h" -#include "string.h" -#include "imports.h" -#include "dri_bufpool.h" - -_glthread_DECLARE_STATIC_MUTEX(bmMutex); - -/* - * TODO: Introduce fence pools in the same way as - * buffer object pools. - */ - - - -typedef struct _DriFenceObject -{ - int fd; - _glthread_Mutex mutex; - int refCount; - const char *name; - drmFence fence; -} DriFenceObject; - -typedef struct _DriBufferObject -{ - DriBufferPool *pool; - _glthread_Mutex mutex; - int refCount; - const char *name; - unsigned flags; - unsigned hint; - unsigned alignment; - void *private; - /* user-space buffer: */ - unsigned userBuffer; - void *userData; - unsigned userSize; -} DriBufferObject; - - -void -bmError(int val, const char *file, const char *function, int line) -{ - _mesa_printf("Fatal video memory manager error \"%s\".\n" - "Check kernel logs or set the LIBGL_DEBUG\n" - "environment variable to \"verbose\" for more info.\n" - "Detected in file %s, line %d, function %s.\n", - strerror(-val), file, line, function); -#ifndef NDEBUG - abort(); -#else - abort(); -#endif -} - -DriFenceObject * -driFenceBuffers(int fd, char *name, unsigned flags) -{ - DriFenceObject *fence = (DriFenceObject *) malloc(sizeof(*fence)); - int ret; - - if (!fence) - BM_CKFATAL(-EINVAL); - - _glthread_LOCK_MUTEX(bmMutex); - fence->refCount = 1; - fence->name = name; - fence->fd = fd; - _glthread_INIT_MUTEX(fence->mutex); - ret = drmFenceBuffers(fd, flags, &fence->fence); - _glthread_UNLOCK_MUTEX(bmMutex); - if (ret) { - free(fence); - BM_CKFATAL(ret); - } - return fence; -} - - -unsigned -driFenceType(DriFenceObject * fence) -{ - unsigned ret; - - _glthread_LOCK_MUTEX(bmMutex); - ret = fence->fence.flags; - _glthread_UNLOCK_MUTEX(bmMutex); - - return ret; -} - - -DriFenceObject * -driFenceReference(DriFenceObject * fence) -{ - _glthread_LOCK_MUTEX(bmMutex); - ++fence->refCount; - _glthread_UNLOCK_MUTEX(bmMutex); - return fence; -} - -void -driFenceUnReference(DriFenceObject * fence) -{ - if (!fence) - return; - - _glthread_LOCK_MUTEX(bmMutex); - if (--fence->refCount == 0) { - drmFenceDestroy(fence->fd, &fence->fence); - free(fence); - } - _glthread_UNLOCK_MUTEX(bmMutex); -} - -void -driFenceFinish(DriFenceObject * fence, unsigned type, int lazy) -{ - int ret; - unsigned flags = (lazy) ? DRM_FENCE_FLAG_WAIT_LAZY : 0; - - _glthread_LOCK_MUTEX(fence->mutex); - ret = drmFenceWait(fence->fd, flags, &fence->fence, type); - _glthread_UNLOCK_MUTEX(fence->mutex); - BM_CKFATAL(ret); -} - -int -driFenceSignaled(DriFenceObject * fence, unsigned type) -{ - int signaled; - int ret; - - if (fence == NULL) - return GL_TRUE; - - _glthread_LOCK_MUTEX(fence->mutex); - ret = drmFenceSignaled(fence->fd, &fence->fence, type, &signaled); - _glthread_UNLOCK_MUTEX(fence->mutex); - BM_CKFATAL(ret); - return signaled; -} - - -extern drmBO * -driBOKernel(struct _DriBufferObject *buf) -{ - drmBO *ret; - - assert(buf->private != NULL); - ret = buf->pool->kernel(buf->pool, buf->private); - if (!ret) - BM_CKFATAL(-EINVAL); - - return ret; -} - -void -driBOWaitIdle(struct _DriBufferObject *buf, int lazy) -{ - struct _DriBufferPool *pool; - void *priv; - - _glthread_LOCK_MUTEX(buf->mutex); - pool = buf->pool; - priv = buf->private; - _glthread_UNLOCK_MUTEX(buf->mutex); - - assert(priv != NULL); - BM_CKFATAL(buf->pool->waitIdle(pool, priv, lazy)); -} - -void * -driBOMap(struct _DriBufferObject *buf, unsigned flags, unsigned hint) -{ - if (buf->userBuffer) { - return buf->userData; - } - else { - void *virtual; - - assert(buf->private != NULL); - - _glthread_LOCK_MUTEX(buf->mutex); - BM_CKFATAL(buf->pool->map(buf->pool, buf->private, flags, hint, &virtual)); - _glthread_UNLOCK_MUTEX(buf->mutex); - return virtual; - } -} - -void -driBOUnmap(struct _DriBufferObject *buf) -{ - if (!buf->userBuffer) { - assert(buf->private != NULL); - - buf->pool->unmap(buf->pool, buf->private); - } -} - -unsigned long -driBOOffset(struct _DriBufferObject *buf) -{ - unsigned long ret; - - assert(buf->private != NULL); - - _glthread_LOCK_MUTEX(buf->mutex); - ret = buf->pool->offset(buf->pool, buf->private); - _glthread_UNLOCK_MUTEX(buf->mutex); - return ret; -} - -unsigned -driBOFlags(struct _DriBufferObject *buf) -{ - unsigned ret; - - assert(buf->private != NULL); - - _glthread_LOCK_MUTEX(buf->mutex); - ret = buf->pool->flags(buf->pool, buf->private); - _glthread_UNLOCK_MUTEX(buf->mutex); - return ret; -} - -struct _DriBufferObject * -driBOReference(struct _DriBufferObject *buf) -{ - _glthread_LOCK_MUTEX(bmMutex); - if (++buf->refCount == 1) { - BM_CKFATAL(-EINVAL); - } - _glthread_UNLOCK_MUTEX(bmMutex); - return buf; -} - -void -driBOUnReference(struct _DriBufferObject *buf) -{ - int tmp; - - if (!buf) - return; - - _glthread_LOCK_MUTEX(bmMutex); - tmp = --buf->refCount; - _glthread_UNLOCK_MUTEX(bmMutex); - if (!tmp) { - if (buf->private) - buf->pool->destroy(buf->pool, buf->private); - free(buf); - } -} - -void -driBOData(struct _DriBufferObject *buf, - unsigned size, const void *data, unsigned flags) -{ - void *virtual; - int newBuffer; - struct _DriBufferPool *pool; - - assert(!buf->userBuffer); /* XXX just do a memcpy? */ - - _glthread_LOCK_MUTEX(buf->mutex); - pool = buf->pool; - if (!pool->create) { - _mesa_error(NULL, GL_INVALID_OPERATION, - "driBOData called on invalid buffer\n"); - BM_CKFATAL(-EINVAL); - } - newBuffer = !buf->private || (pool->size(pool, buf->private) < size) || - pool->map(pool, buf->private, DRM_BO_FLAG_WRITE, - DRM_BO_HINT_DONT_BLOCK, &virtual); - - if (newBuffer) { - if (buf->private) - pool->destroy(pool, buf->private); - if (!flags) - flags = buf->flags; - buf->private = pool->create(pool, size, flags, DRM_BO_HINT_DONT_FENCE, - buf->alignment); - if (!buf->private) - BM_CKFATAL(-ENOMEM); - BM_CKFATAL(pool->map(pool, buf->private, - DRM_BO_FLAG_WRITE, - DRM_BO_HINT_DONT_BLOCK, &virtual)); - } - - if (data != NULL) - memcpy(virtual, data, size); - - BM_CKFATAL(pool->unmap(pool, buf->private)); - _glthread_UNLOCK_MUTEX(buf->mutex); -} - -void -driBOSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, const void *data) -{ - void *virtual; - - assert(!buf->userBuffer); /* XXX just do a memcpy? */ - - _glthread_LOCK_MUTEX(buf->mutex); - if (size && data) { - BM_CKFATAL(buf->pool->map(buf->pool, buf->private, - DRM_BO_FLAG_WRITE, 0, &virtual)); - memcpy((unsigned char *) virtual + offset, data, size); - BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private)); - } - _glthread_UNLOCK_MUTEX(buf->mutex); -} - -void -driBOGetSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, void *data) -{ - void *virtual; - - assert(!buf->userBuffer); /* XXX just do a memcpy? */ - - _glthread_LOCK_MUTEX(buf->mutex); - if (size && data) { - BM_CKFATAL(buf->pool->map(buf->pool, buf->private, - DRM_BO_FLAG_READ, 0, &virtual)); - memcpy(data, (unsigned char *) virtual + offset, size); - BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private)); - } - _glthread_UNLOCK_MUTEX(buf->mutex); -} - -void -driBOSetStatic(struct _DriBufferObject *buf, - unsigned long offset, - unsigned long size, void *virtual, unsigned flags) -{ - assert(!buf->userBuffer); /* XXX what to do? */ - - _glthread_LOCK_MUTEX(buf->mutex); - if (buf->private != NULL) { - _mesa_error(NULL, GL_INVALID_OPERATION, - "Invalid buffer for setStatic\n"); - BM_CKFATAL(-EINVAL); - } - if (buf->pool->setstatic == NULL) { - _mesa_error(NULL, GL_INVALID_OPERATION, - "Invalid buffer pool for setStatic\n"); - BM_CKFATAL(-EINVAL); - } - - if (!flags) - flags = buf->flags; - - buf->private = buf->pool->setstatic(buf->pool, offset, size, - virtual, flags); - if (!buf->private) { - _mesa_error(NULL, GL_OUT_OF_MEMORY, - "Invalid buffer pool for setStatic\n"); - BM_CKFATAL(-ENOMEM); - } - _glthread_UNLOCK_MUTEX(buf->mutex); -} - - - -void -driGenBuffers(struct _DriBufferPool *pool, - const char *name, - unsigned n, - struct _DriBufferObject *buffers[], - unsigned alignment, unsigned flags, unsigned hint) -{ - struct _DriBufferObject *buf; - int i; - - flags = (flags) ? flags : DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_MEM_VRAM | - DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE; - - - for (i = 0; i < n; ++i) { - buf = (struct _DriBufferObject *) calloc(1, sizeof(*buf)); - if (!buf) - BM_CKFATAL(-ENOMEM); - - _glthread_INIT_MUTEX(buf->mutex); - _glthread_LOCK_MUTEX(buf->mutex); - _glthread_LOCK_MUTEX(bmMutex); - buf->refCount = 1; - _glthread_UNLOCK_MUTEX(bmMutex); - buf->flags = flags; - buf->hint = hint; - buf->name = name; - buf->alignment = alignment; - buf->pool = pool; - _glthread_UNLOCK_MUTEX(buf->mutex); - buffers[i] = buf; - } -} - -void -driGenUserBuffer(struct _DriBufferPool *pool, - const char *name, - struct _DriBufferObject **buffers, - void *ptr, unsigned bytes) -{ - const unsigned alignment = 1, flags = 0, hint = 0; - - driGenBuffers(pool, name, 1, buffers, alignment, flags, hint); - - (*buffers)->userBuffer = 1; - (*buffers)->userData = ptr; - (*buffers)->userSize = bytes; -} - - -void -driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[]) -{ - int i; - - for (i = 0; i < n; ++i) { - driBOUnReference(buffers[i]); - } -} - - -void -driInitBufMgr(int fd) -{ - ; -} - - -void -driBOCreateList(int target, drmBOList * list) -{ - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmBOCreateList(target, list)); - _glthread_UNLOCK_MUTEX(bmMutex); -} - -void -driBOResetList(drmBOList * list) -{ - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmBOResetList(list)); - _glthread_UNLOCK_MUTEX(bmMutex); -} - -void -driBOAddListItem(drmBOList * list, struct _DriBufferObject *buf, - unsigned flags, unsigned mask) -{ - int newItem; - - _glthread_LOCK_MUTEX(buf->mutex); - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmAddValidateItem(list, driBOKernel(buf), - flags, mask, &newItem)); - _glthread_UNLOCK_MUTEX(bmMutex); - - /* - * Tell userspace pools to validate the buffer. This should be a - * noop if the pool is already validated. - * FIXME: We should have a list for this as well. - */ - - if (buf->pool->validate) { - BM_CKFATAL(buf->pool->validate(buf->pool, buf->private)); - } - - _glthread_UNLOCK_MUTEX(buf->mutex); -} - -void -driBOFence(struct _DriBufferObject *buf, struct _DriFenceObject *fence) -{ - _glthread_LOCK_MUTEX(buf->mutex); - BM_CKFATAL(buf->pool->fence(buf->pool, buf->private, fence)); - _glthread_UNLOCK_MUTEX(buf->mutex); - -} - -void -driBOValidateList(int fd, drmBOList * list) -{ - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmBOValidateList(fd, list)); - _glthread_UNLOCK_MUTEX(bmMutex); -} - -void -driPoolTakeDown(struct _DriBufferPool *pool) -{ - pool->takeDown(pool); - -} diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.h b/src/mesa/drivers/dri/common/dri_bufmgr.h deleted file mode 100644 index ee4ce2cbde..0000000000 --- a/src/mesa/drivers/dri/common/dri_bufmgr.h +++ /dev/null @@ -1,103 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com> - * Keith Whitwell <keithw-at-tungstengraphics-dot-com> - */ - -#ifndef _DRI_BUFMGR_H_ -#define _DRI_BUFMGR_H_ -#include <xf86drm.h> - - -struct _DriFenceObject; -struct _DriBufferObject; -struct _DriBufferPool; - -extern struct _DriFenceObject *driFenceBuffers(int fd, char *name, - unsigned flags); - -extern struct _DriFenceObject *driFenceReference(struct _DriFenceObject *fence); - -extern void driFenceUnReference(struct _DriFenceObject *fence); - -extern void -driFenceFinish(struct _DriFenceObject *fence, unsigned type, int lazy); - -extern int driFenceSignaled(struct _DriFenceObject *fence, unsigned type); -extern unsigned driFenceType(struct _DriFenceObject *fence); - -/* - * Return a pointer to the libdrm buffer object this DriBufferObject - * uses. - */ - -extern drmBO *driBOKernel(struct _DriBufferObject *buf); -extern void *driBOMap(struct _DriBufferObject *buf, unsigned flags, - unsigned hint); -extern void driBOUnmap(struct _DriBufferObject *buf); -extern unsigned long driBOOffset(struct _DriBufferObject *buf); -extern unsigned driBOFlags(struct _DriBufferObject *buf); -extern struct _DriBufferObject *driBOReference(struct _DriBufferObject *buf); -extern void driBOUnReference(struct _DriBufferObject *buf); -extern void driBOData(struct _DriBufferObject *r_buf, - unsigned size, const void *data, unsigned flags); -extern void driBOSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, - const void *data); -extern void driBOGetSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, - void *data); -extern void driGenBuffers(struct _DriBufferPool *pool, - const char *name, - unsigned n, - struct _DriBufferObject *buffers[], - unsigned alignment, unsigned flags, unsigned hint); -extern void driGenUserBuffer(struct _DriBufferPool *pool, - const char *name, - struct _DriBufferObject *buffers[], - void *ptr, unsigned bytes); -extern void driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[]); -extern void driInitBufMgr(int fd); -extern void driBOCreateList(int target, drmBOList * list); -extern void driBOResetList(drmBOList * list); -extern void driBOAddListItem(drmBOList * list, struct _DriBufferObject *buf, - unsigned flags, unsigned mask); -extern void driBOValidateList(int fd, drmBOList * list); - -extern void driBOFence(struct _DriBufferObject *buf, - struct _DriFenceObject *fence); - -extern void driPoolTakeDown(struct _DriBufferPool *pool); -extern void driBOSetStatic(struct _DriBufferObject *buf, - unsigned long offset, - unsigned long size, void *virtual, unsigned flags); -extern void driBOWaitIdle(struct _DriBufferObject *buf, int lazy); -extern void driPoolTakeDown(struct _DriBufferPool *pool); - -#endif diff --git a/src/mesa/drivers/dri/common/dri_bufpool.h b/src/mesa/drivers/dri/common/dri_bufpool.h deleted file mode 100644 index c6fb2c3ce0..0000000000 --- a/src/mesa/drivers/dri/common/dri_bufpool.h +++ /dev/null @@ -1,86 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com> - */ - -#ifndef _DRI_BUFPOOL_H_ -#define _DRI_BUFPOOL_H_ - -#include <xf86drm.h> -struct _DriFenceObject; - -typedef struct _DriBufferPool -{ - int fd; - int (*map) (struct _DriBufferPool * pool, void *private, - unsigned flags, int hint, void **virtual); - int (*unmap) (struct _DriBufferPool * pool, void *private); - int (*destroy) (struct _DriBufferPool * pool, void *private); - unsigned long (*offset) (struct _DriBufferPool * pool, void *private); - unsigned (*flags) (struct _DriBufferPool * pool, void *private); - unsigned long (*size) (struct _DriBufferPool * pool, void *private); - void *(*create) (struct _DriBufferPool * pool, unsigned long size, - unsigned flags, unsigned hint, unsigned alignment); - int (*fence) (struct _DriBufferPool * pool, void *private, - struct _DriFenceObject * fence); - drmBO *(*kernel) (struct _DriBufferPool * pool, void *private); - int (*validate) (struct _DriBufferPool * pool, void *private); - void *(*setstatic) (struct _DriBufferPool * pool, unsigned long offset, - unsigned long size, void *virtual, unsigned flags); - int (*waitIdle) (struct _DriBufferPool *pool, void *private, - int lazy); - void (*takeDown) (struct _DriBufferPool * pool); - void *data; -} DriBufferPool; - -extern void bmError(int val, const char *file, const char *function, - int line); -#define BM_CKFATAL(val) \ - do{ \ - int tstVal = (val); \ - if (tstVal) \ - bmError(tstVal, __FILE__, __FUNCTION__, __LINE__); \ - } while(0); - - - - - -/* - * Builtin pools. - */ - -/* - * Kernel buffer objects. Size in multiples of page size. Page size aligned. - */ - -extern struct _DriBufferPool *driDRMPoolInit(int fd); -extern struct _DriBufferPool *driDRMStaticPoolInit(int fd); - -#endif diff --git a/src/mesa/drivers/dri/common/dri_drmpool.c b/src/mesa/drivers/dri/common/dri_drmpool.c deleted file mode 100644 index 878a148b39..0000000000 --- a/src/mesa/drivers/dri/common/dri_drmpool.c +++ /dev/null @@ -1,227 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com> - */ - -#include <xf86drm.h> -#include <stdlib.h> -#include <unistd.h> -#include "dri_bufpool.h" - -/* - * Buffer pool implementation using DRM buffer objects as DRI buffer objects. - */ - -static void * -pool_create(struct _DriBufferPool *pool, - unsigned long size, unsigned flags, unsigned hint, - unsigned alignment) -{ - drmBO *buf = (drmBO *) malloc(sizeof(*buf)); - int ret; - unsigned pageSize = getpagesize(); - - if (!buf) - return NULL; - - if ((alignment > pageSize) && (alignment % pageSize)) { - return NULL; - } - - ret = drmBOCreate(pool->fd, 0, size, alignment / pageSize, - NULL, drm_bo_type_dc, - flags, hint, buf); - if (ret) { - free(buf); - return NULL; - } - - return (void *) buf; -} - -static int -pool_destroy(struct _DriBufferPool *pool, void *private) -{ - int ret; - drmBO *buf = (drmBO *) private; - ret = drmBODestroy(pool->fd, buf); - free(buf); - return ret; -} - -static int -pool_map(struct _DriBufferPool *pool, void *private, unsigned flags, - int hint, void **virtual) -{ - drmBO *buf = (drmBO *) private; - - return drmBOMap(pool->fd, buf, flags, hint, virtual); -} - -static int -pool_unmap(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return drmBOUnmap(pool->fd, buf); -} - -static unsigned long -pool_offset(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return buf->offset; -} - -static unsigned -pool_flags(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return buf->flags; -} - - -static unsigned long -pool_size(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return buf->size; -} - -static int -pool_fence(struct _DriBufferPool *pool, void *private, - struct _DriFenceObject *fence) -{ - /* - * Noop. The kernel handles all fencing. - */ - - return 0; -} - -static drmBO * -pool_kernel(struct _DriBufferPool *pool, void *private) -{ - return (drmBO *) private; -} - -static int -pool_waitIdle(struct _DriBufferPool *pool, void *private, int lazy) -{ - drmBO *buf = (drmBO *) private; - return drmBOWaitIdle(pool->fd, buf, (lazy) ? DRM_BO_HINT_WAIT_LAZY:0); -} - - -static void -pool_takedown(struct _DriBufferPool *pool) -{ - free(pool); -} - - -struct _DriBufferPool * -driDRMPoolInit(int fd) -{ - struct _DriBufferPool *pool; - - pool = (struct _DriBufferPool *) malloc(sizeof(*pool)); - - if (!pool) - return NULL; - - pool->fd = fd; - pool->map = &pool_map; - pool->unmap = &pool_unmap; - pool->destroy = &pool_destroy; - pool->offset = &pool_offset; - pool->flags = &pool_flags; - pool->size = &pool_size; - pool->create = &pool_create; - pool->fence = &pool_fence; - pool->kernel = &pool_kernel; - pool->validate = NULL; - pool->setstatic = NULL; - pool->waitIdle = &pool_waitIdle; - pool->takeDown = &pool_takedown; - pool->data = NULL; - return pool; -} - - -static void * -pool_setstatic(struct _DriBufferPool *pool, unsigned long offset, - unsigned long size, void *virtual, unsigned flags) -{ - drmBO *buf = (drmBO *) malloc(sizeof(*buf)); - int ret; - - if (!buf) - return NULL; - - ret = drmBOCreate(pool->fd, offset, size, 0, NULL, drm_bo_type_fake, - flags, DRM_BO_HINT_DONT_FENCE, buf); - - if (ret) { - free(buf); - return NULL; - } - - buf->virtual = virtual; - - return (void *) buf; -} - - -struct _DriBufferPool * -driDRMStaticPoolInit(int fd) -{ - struct _DriBufferPool *pool; - - pool = (struct _DriBufferPool *) malloc(sizeof(*pool)); - - if (!pool) - return NULL; - - pool->fd = fd; - pool->map = &pool_map; - pool->unmap = &pool_unmap; - pool->destroy = &pool_destroy; - pool->offset = &pool_offset; - pool->flags = &pool_flags; - pool->size = &pool_size; - pool->create = NULL; - pool->fence = &pool_fence; - pool->kernel = &pool_kernel; - pool->validate = NULL; - pool->setstatic = &pool_setstatic; - pool->waitIdle = &pool_waitIdle; - pool->takeDown = &pool_takedown; - pool->data = NULL; - return pool; -} diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index ac6e3cdda8..a2316e2662 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -1,28 +1,4 @@ -/* - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - +/* $XFree86: xc/lib/GL/dri/dri_util.c,v 1.7 2003/04/28 17:01:25 dawes Exp $ */ /** * \file dri_util.c * DRI utility functions. @@ -50,44 +26,24 @@ #define MAP_FAILED ((void *)-1) #endif -#include "imports.h" +#include "main/imports.h" #define None 0 #include "dri_util.h" #include "drm_sarea.h" +#include "utils.h" #ifndef GLX_OML_sync_control -typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid drawable, int32_t *numerator, int32_t *denominator); +typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); #endif -/* This pointer *must* be set by the driver's __driCreateNewScreen funciton! - */ -const __DRIinterfaceMethods * dri_interface = NULL; - -/** - * This is used in a couple of places that call \c driCreateNewDrawable. - */ -static const int empty_attribute_list[1] = { None }; - - /** - * Cached copy of the internal API version used by libGL and the client-side - * DRI driver. + * This is just a token extension used to signal that the driver + * supports setting a read drawable. */ -static int api_ver = 0; - -/* forward declarations */ -static int driQueryFrameTracking( __DRInativeDisplay *dpy, void *priv, - int64_t *sbc, int64_t *missedFrames, - float *lastMissedUsage, float *usage ); - -static void *driCreateNewDrawable(__DRInativeDisplay *dpy, - const __GLcontextModes *modes, - __DRIid draw, __DRIdrawable *pdraw, - int renderType, const int *attrs); - -static void driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate); - +const __DRIextension driReadDrawableExtension = { + __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION +}; /** * Print message to \c stderr if the \c LIBGL_DEBUG environment variable @@ -111,64 +67,19 @@ __driUtilMessage(const char *f, ...) } } - -/*****************************************************************/ -/** \name Drawable list management */ -/*****************************************************************/ -/*@{*/ - -static GLboolean __driAddDrawable(void *drawHash, __DRIdrawable *pdraw) -{ - __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *)pdraw->private; - - if (drmHashInsert(drawHash, pdp->draw, pdraw)) - return GL_FALSE; - - return GL_TRUE; -} - -static __DRIdrawable *__driFindDrawable(void *drawHash, __DRIid draw) +GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) { - int retcode; - __DRIdrawable *pdraw; - - retcode = drmHashLookup(drawHash, draw, (void *)&pdraw); - if (retcode) - return NULL; - - return pdraw; -} - + if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; + if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; + if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; + if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; -/** - * Find drawables in the local hash that have been destroyed on the - * server. - * - * \param drawHash Hash-table containing all known drawables. - */ -static void __driGarbageCollectDrawables(void *drawHash) -{ - __DRIid draw; - __DRInativeDisplay *dpy; - __DRIdrawable *pdraw; + if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - if (drmHashFirst(drawHash, &draw, (void *)&pdraw) == 1) { - do { - __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *)pdraw->private; - dpy = pdp->driScreenPriv->display; - if (! (*dri_interface->windowExists)(dpy, draw)) { - /* Destroy the local drawable data, if the drawable no - longer exists in the Xserver */ - (*pdraw->destroyDrawable)(dpy, pdraw->private); - _mesa_free(pdraw); - } - } while (drmHashNext(drawHash, &draw, (void *)&pdraw) == 1); - } + return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); } -/*@}*/ - - /*****************************************************************/ /** \name Context (un)binding functions */ /*****************************************************************/ @@ -177,10 +88,7 @@ static void __driGarbageCollectDrawables(void *drawHash) /** * Unbind context. * - * \param dpy the display handle. - * \param scrn the screen number. - * \param draw drawable. - * \param read Current reading drawable. + * \param scrn the screen. * \param gc context. * * \return \c GL_TRUE on success, or \c GL_FALSE on failure. @@ -193,56 +101,27 @@ static void __driGarbageCollectDrawables(void *drawHash) * While casting the opaque private pointers associated with the parameters * into their respective real types it also assures they are not \c NULL. */ -static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, - __DRIid draw, __DRIid read, - __DRIcontext *ctx) +static int driUnbindContext(__DRIcontext *pcp) { - __DRIscreen *pDRIScreen; - __DRIdrawable *pdraw; - __DRIdrawable *pread; - __DRIcontextPrivate *pcp; - __DRIscreenPrivate *psp; - __DRIdrawablePrivate *pdp; - __DRIdrawablePrivate *prp; + __DRIscreen *psp; + __DRIdrawable *pdp; + __DRIdrawable *prp; /* ** Assume error checking is done properly in glXMakeCurrent before ** calling driUnbindContext. */ - if (ctx == NULL || draw == None || read == None) { - /* ERROR!!! */ - return GL_FALSE; - } - - pDRIScreen = (*dri_interface->getScreen)(dpy, scrn); - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - /* ERROR!!! */ - return GL_FALSE; - } - - psp = (__DRIscreenPrivate *)pDRIScreen->private; - pcp = (__DRIcontextPrivate *)ctx->private; - - pdraw = __driFindDrawable(psp->drawHash, draw); - if (!pdraw) { - /* ERROR!!! */ - return GL_FALSE; - } - pdp = (__DRIdrawablePrivate *)pdraw->private; - - pread = __driFindDrawable(psp->drawHash, read); - if (!pread) { - /* ERROR!!! */ - return GL_FALSE; - } - prp = (__DRIdrawablePrivate *)pread->private; + if (pcp == NULL) + return GL_FALSE; + psp = pcp->driScreenPriv; + pdp = pcp->driDrawablePriv; + prp = pcp->driReadablePriv; /* Let driver unbind drawable from context */ (*psp->DriverAPI.UnbindContext)(pcp); - if (pdp->refcount == 0) { /* ERROR!!! */ return GL_FALSE; @@ -259,12 +138,6 @@ static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, prp->refcount--; } - /* destroy the drawables if they no longer exist on the server */ - if ((pdp->refcount == 0) || (prp->refcount == 0)) { - /* probably shouldn't need the collector here, - as we know the affected drawables (or could there be others?) */ - __driGarbageCollectDrawables(pdp->driScreenPriv->drawHash); - } /* XXX this is disabled so that if we call SwapBuffers on an unbound * window we can determine the last context bound to the window and @@ -279,77 +152,24 @@ static GLboolean driUnbindContext(__DRInativeDisplay *dpy, int scrn, return GL_TRUE; } - /** * This function takes both a read buffer and a draw buffer. This is needed * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent * function. - * - * \bug This function calls \c driCreateNewDrawable in two places with the - * \c renderType hard-coded to \c GLX_WINDOW_BIT. Some checking might - * be needed in those places when support for pbuffers and / or pixmaps - * is added. Is it safe to assume that the drawable is a window? */ -static GLboolean DoBindContext(__DRInativeDisplay *dpy, - __DRIid draw, __DRIid read, - __DRIcontext *ctx, const __GLcontextModes * modes, - __DRIscreenPrivate *psp) +static int driBindContext(__DRIcontext *pcp, + __DRIdrawable *pdp, + __DRIdrawable *prp) { - __DRIdrawable *pdraw; - __DRIdrawablePrivate *pdp; - __DRIdrawable *pread; - __DRIdrawablePrivate *prp; - __DRIcontextPrivate * const pcp = ctx->private; - - - /* Find the _DRIdrawable which corresponds to the writing drawable. */ - pdraw = __driFindDrawable(psp->drawHash, draw); - if (!pdraw) { - /* Allocate a new drawable */ - pdraw = (__DRIdrawable *)_mesa_malloc(sizeof(__DRIdrawable)); - if (!pdraw) { - /* ERROR!!! */ - return GL_FALSE; - } - - /* Create a new drawable */ - driCreateNewDrawable(dpy, modes, draw, pdraw, GLX_WINDOW_BIT, - empty_attribute_list); - if (!pdraw->private) { - /* ERROR!!! */ - _mesa_free(pdraw); - return GL_FALSE; - } + __DRIscreenPrivate *psp = pcp->driScreenPriv; - } - pdp = (__DRIdrawablePrivate *) pdraw->private; + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driBindContext. + */ - /* Find the _DRIdrawable which corresponds to the reading drawable. */ - if (read == draw) { - /* read buffer == draw buffer */ - prp = pdp; - } - else { - pread = __driFindDrawable(psp->drawHash, read); - if (!pread) { - /* Allocate a new drawable */ - pread = (__DRIdrawable *)_mesa_malloc(sizeof(__DRIdrawable)); - if (!pread) { - /* ERROR!!! */ - return GL_FALSE; - } - - /* Create a new drawable */ - driCreateNewDrawable(dpy, modes, read, pread, GLX_WINDOW_BIT, - empty_attribute_list); - if (!pread->private) { - /* ERROR!!! */ - _mesa_free(pread); - return GL_FALSE; - } - } - prp = (__DRIdrawablePrivate *) pread->private; - } + if (pcp == NULL || pdp == None || prp == None) + return GL_FALSE; /* Bind the drawable to the context */ pcp->driDrawablePriv = pdp; @@ -364,16 +184,19 @@ static GLboolean DoBindContext(__DRInativeDisplay *dpy, ** Now that we have a context associated with this drawable, we can ** initialize the drawable information if has not been done before. */ - if (!pdp->pStamp || *pdp->pStamp != pdp->lastStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(pdp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - if ((pdp != prp) && (!prp->pStamp || *prp->pStamp != prp->lastStamp)) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(prp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + if (!psp->dri2.enabled) { + if (!pdp->pStamp || *pdp->pStamp != pdp->lastStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(pdp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } + + if ((pdp != prp) && (!prp->pStamp || *prp->pStamp != prp->lastStamp)) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(prp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } } /* Call device-specific MakeCurrent */ @@ -382,37 +205,6 @@ static GLboolean DoBindContext(__DRInativeDisplay *dpy, return GL_TRUE; } - -/** - * This function takes both a read buffer and a draw buffer. This is needed - * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent - * function. - */ -static GLboolean driBindContext(__DRInativeDisplay *dpy, int scrn, - __DRIid draw, __DRIid read, - __DRIcontext * ctx) -{ - __DRIscreen *pDRIScreen; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driBindContext. - */ - - if (ctx == NULL || draw == None || read == None) { - /* ERROR!!! */ - return GL_FALSE; - } - - pDRIScreen = (*dri_interface->getScreen)(dpy, scrn); - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - /* ERROR!!! */ - return GL_FALSE; - } - - return DoBindContext( dpy, draw, read, ctx, ctx->mode, - (__DRIscreenPrivate *)pDRIScreen->private ); -} /*@}*/ @@ -436,7 +228,7 @@ static GLboolean driBindContext(__DRInativeDisplay *dpy, int scrn, void __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) { - __DRIscreenPrivate *psp; + __DRIscreenPrivate *psp = pdp->driScreenPriv; __DRIcontextPrivate *pcp = pdp->driContextPriv; if (!pcp @@ -447,15 +239,6 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) */ } - psp = pdp->driScreenPriv; - if (!psp) { - /* ERROR!!! */ - _mesa_problem(NULL, "Warning! Possible infinite loop due to bug " - "in file %s, line %d\n", - __FILE__, __LINE__); - return; - } - if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); pdp->pClipRects = NULL; @@ -468,15 +251,15 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - if (!__driFindDrawable(psp->drawHash, pdp->draw) || - ! (*dri_interface->getDrawableInfo)(pdp->display, pdp->screen, pdp->draw, + if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, &pdp->index, &pdp->lastStamp, &pdp->x, &pdp->y, &pdp->w, &pdp->h, &pdp->numClipRects, &pdp->pClipRects, &pdp->backX, &pdp->backY, &pdp->numBackClipRects, - &pdp->pBackClipRects )) { + &pdp->pBackClipRects, + pdp->loaderPrivate)) { /* Error -- eg the window may have been destroyed. Keep going * with no cliprects. */ @@ -490,7 +273,6 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp); DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } /*@}*/ @@ -500,10 +282,28 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) /*****************************************************************/ /*@{*/ +static void driReportDamage(__DRIdrawable *pdp, + struct drm_clip_rect *pClipRects, int numClipRects) +{ + __DRIscreen *psp = pdp->driScreenPriv; + + /* Check that we actually have the new damage report method */ + if (psp->damage) { + /* Report the damage. Currently, all our drivers draw + * directly to the front buffer, so we report the damage there + * rather than to the backing storein (if any). + */ + (*psp->damage->reportDamage)(pdp, + pdp->x, pdp->y, + pClipRects, numClipRects, + GL_TRUE, pdp->loaderPrivate); + } +} + + /** * Swap buffers. * - * \param dpy the display handle. * \param drawablePrivate opaque pointer to the per-drawable private info. * * \internal @@ -511,78 +311,29 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) * * Is called directly from glXSwapBuffers(). */ -static void driSwapBuffers( __DRInativeDisplay *dpy, void *drawablePrivate ) +static void driSwapBuffers(__DRIdrawable *dPriv) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; - drm_clip_rect_t rect; + __DRIscreen *psp = dPriv->driScreenPriv; - dPriv->swapBuffers(dPriv); - - /* Check that we actually have the new damage report method */ - if (api_ver < 20070105 || dri_interface->reportDamage == NULL) - return; - - /* Assume it's affecting the whole drawable for now */ - rect.x1 = 0; - rect.y1 = 0; - rect.x2 = rect.x1 + dPriv->w; - rect.y2 = rect.y1 + dPriv->h; - - /* Report the damage. Currently, all our drivers draw directly to the - * front buffer, so we report the damage there rather than to the backing - * store (if any). - */ - (*dri_interface->reportDamage)(dpy, dPriv->screen, dPriv->draw, - dPriv->x, dPriv->y, - &rect, 1, GL_TRUE); -} - -/** - * Called directly from a number of higher-level GLX functions. - */ -static int driGetMSC( void *screenPrivate, int64_t *msc ) -{ - __DRIscreenPrivate *sPriv = (__DRIscreenPrivate *) screenPrivate; + psp->DriverAPI.SwapBuffers(dPriv); - return sPriv->DriverAPI.GetMSC( sPriv, msc ); + driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects); } -/** - * Called directly from a number of higher-level GLX functions. - */ -static int driGetSBC( __DRInativeDisplay *dpy, void *drawablePrivate, int64_t *sbc ) +static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, + int64_t *msc ) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; - __DRIswapInfo sInfo; - int status; - - - status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); - *sbc = sInfo.swap_count; - - return status; + return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); } -static int driWaitForSBC( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_sbc, - int64_t * msc, int64_t * sbc ) -{ - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; - - return dPriv->driScreenPriv->DriverAPI.WaitForSBC( dPriv, target_sbc, - msc, sbc ); -} -static int driWaitForMSC( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc ) +static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; __DRIswapInfo sInfo; int status; - status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc, divisor, remainder, msc ); @@ -600,63 +351,72 @@ static int driWaitForMSC( __DRInativeDisplay * dpy, void *drawablePriv, return status; } -static int64_t driSwapBuffersMSC( __DRInativeDisplay * dpy, void *drawablePriv, - int64_t target_msc, - int64_t divisor, int64_t remainder ) -{ - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePriv; - return dPriv->driScreenPriv->DriverAPI.SwapBuffersMSC( dPriv, target_msc, - divisor, - remainder ); -} +const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { + { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, + driWaitForMSC, + driDrawableGetMSC, +}; + -static void driCopySubBuffer( __DRInativeDisplay *dpy, void *drawablePrivate, +static void driCopySubBuffer(__DRIdrawable *dPriv, int x, int y, int w, int h) { - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; + drm_clip_rect_t rect; + + rect.x1 = x; + rect.y1 = dPriv->h - y - h; + rect.x2 = x + w; + rect.y2 = rect.y1 + h; + driReportDamage(dPriv, &rect, 1); + dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); - (void) dpy; } +const __DRIcopySubBufferExtension driCopySubBufferExtension = { + { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, + driCopySubBuffer +}; + +static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) +{ + dPriv->swap_interval = interval; +} + +static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) +{ + return dPriv->swap_interval; +} + +const __DRIswapControlExtension driSwapControlExtension = { + { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, + driSetSwapInterval, + driGetSwapInterval +}; + + /** * This is called via __DRIscreenRec's createNewDrawable pointer. */ -static void *driCreateNewDrawable(__DRInativeDisplay *dpy, - const __GLcontextModes *modes, - __DRIid draw, - __DRIdrawable *pdraw, - int renderType, - const int *attrs) +static __DRIdrawable * +driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, + drm_drawable_t hwDrawable, int renderType, + const int *attrs, void *data) { - __DRIscreen * const pDRIScreen = (*dri_interface->getScreen)(dpy, modes->screen); - __DRIscreenPrivate *psp; - __DRIdrawablePrivate *pdp; - - - pdraw->private = NULL; + __DRIdrawable *pdp; /* Since pbuffers are not yet supported, no drawable attributes are * supported either. */ (void) attrs; - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - return NULL; - } - - pdp = (__DRIdrawablePrivate *)_mesa_malloc(sizeof(__DRIdrawablePrivate)); + pdp = _mesa_malloc(sizeof *pdp); if (!pdp) { return NULL; } - if (!(*dri_interface->createDrawable)(dpy, modes->screen, draw, &pdp->hHWDrawable)) { - _mesa_free(pdp); - return NULL; - } - - pdp->draw = draw; - pdp->pdraw = pdraw; + pdp->loaderPrivate = data; + pdp->hHWDrawable = hwDrawable; pdp->refcount = 0; pdp->pStamp = NULL; pdp->lastStamp = 0; @@ -669,80 +429,56 @@ static void *driCreateNewDrawable(__DRInativeDisplay *dpy, pdp->numBackClipRects = 0; pdp->pClipRects = NULL; pdp->pBackClipRects = NULL; - pdp->display = dpy; - pdp->screen = modes->screen; + pdp->vblSeq = 0; + pdp->vblFlags = 0; - psp = (__DRIscreenPrivate *)pDRIScreen->private; pdp->driScreenPriv = psp; pdp->driContextPriv = &psp->dummyContextPriv; - if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, modes, + if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, renderType == GLX_PIXMAP_BIT)) { - (void)(*dri_interface->destroyDrawable)(dpy, modes->screen, pdp->draw); _mesa_free(pdp); return NULL; } - pdraw->private = pdp; - pdraw->destroyDrawable = driDestroyDrawable; - pdraw->swapBuffers = driSwapBuffers; /* called by glXSwapBuffers() */ - - pdraw->getSBC = driGetSBC; - pdraw->waitForSBC = driWaitForSBC; - pdraw->waitForMSC = driWaitForMSC; - pdraw->swapBuffersMSC = driSwapBuffersMSC; - pdraw->frameTracking = NULL; - pdraw->queryFrameTracking = driQueryFrameTracking; - - if (driCompareGLXAPIVersion (20060314) >= 0) - pdraw->copySubBuffer = driCopySubBuffer; + pdp->msc_base = 0; /* This special default value is replaced with the configured * default value when the drawable is first bound to a direct * rendering context. */ - pdraw->swap_interval = (unsigned)-1; - - pdp->swapBuffers = psp->DriverAPI.SwapBuffers; + pdp->swap_interval = (unsigned)-1; - /* Add pdraw to drawable list */ - if (!__driAddDrawable(psp->drawHash, pdraw)) { - /* ERROR!!! */ - (*pdraw->destroyDrawable)(dpy, pdp); - _mesa_free(pdp); - pdp = NULL; - pdraw->private = NULL; - } - - return (void *) pdp; + return pdp; } + static __DRIdrawable * -driGetDrawable(__DRInativeDisplay *dpy, __DRIid draw, void *screenPrivate) +dri2CreateNewDrawable(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate) { - __DRIscreenPrivate *psp = (__DRIscreenPrivate *) screenPrivate; + __DRIdrawable *pdraw; - /* - ** Make sure this routine returns NULL if the drawable is not bound - ** to a direct rendering context! - */ - return __driFindDrawable(psp->drawHash, draw); + pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate); + if (!pdraw) + return NULL; + + pdraw->pClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects); + pdraw->pBackClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects); + + return pdraw; } + static void -driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate) +driDestroyDrawable(__DRIdrawable *pdp) { - __DRIdrawablePrivate *pdp = (__DRIdrawablePrivate *) drawablePrivate; __DRIscreenPrivate *psp; - int scrn; if (pdp) { psp = pdp->driScreenPriv; - scrn = psp->myNum; (*psp->DriverAPI.DestroyBuffer)(pdp); - if ((*dri_interface->windowExists)(dpy, pdp->draw)) - (void)(*dri_interface->destroyDrawable)(dpy, scrn, pdp->draw); - drmHashDelete(psp->drawHash, pdp->draw); if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); pdp->pClipRects = NULL; @@ -766,23 +502,15 @@ driDestroyDrawable(__DRInativeDisplay *dpy, void *drawablePrivate) /** * Destroy the per-context private information. * - * \param dpy the display handle. - * \param scrn the screen number. - * \param contextPrivate opaque pointer to the per-drawable private info. - * * \internal * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls * drmDestroyContext(), and finally frees \p contextPrivate. */ static void -driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) +driDestroyContext(__DRIcontext *pcp) { - __DRIcontextPrivate *pcp = (__DRIcontextPrivate *) contextPrivate; - if (pcp) { (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); - __driGarbageCollectDrawables(pcp->driScreenPriv->drawHash); - (void) (*dri_interface->destroyContext)(dpy, scrn, pcp->contextID); _mesa_free(pcp); } } @@ -791,13 +519,9 @@ driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) /** * Create the per-drawable private driver information. * - * \param dpy The display handle. - * \param modes Mode used to create the new context. * \param render_type Type of rendering target. \c GLX_RGBA is the only * type likely to ever be supported for direct-rendering. - * \param sharedPrivate The shared context dependent methods or \c NULL if - * non-existent. - * \param pctx DRI context to receive the context dependent methods. + * \param shared Context with which to share textures, etc. or NULL * * \returns An opaque pointer to the per-context private information on * success, or \c NULL on failure. @@ -809,36 +533,18 @@ driDestroyContext(__DRInativeDisplay *dpy, int scrn, void *contextPrivate) * context. * */ -static void * -driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, - int render_type, void *sharedPrivate, __DRIcontext *pctx) +static __DRIcontext * +driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, + int render_type, __DRIcontext *shared, + drm_context_t hwContext, void *data) { - __DRIscreen *pDRIScreen; - __DRIcontextPrivate *pcp; - __DRIcontextPrivate *pshare = (__DRIcontextPrivate *) sharedPrivate; - __DRIscreenPrivate *psp; - void * const shareCtx = (pshare != NULL) ? pshare->driverPrivate : NULL; - - pDRIScreen = (*dri_interface->getScreen)(dpy, modes->screen); - if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) { - /* ERROR!!! */ - return NULL; - } - - psp = (__DRIscreenPrivate *)pDRIScreen->private; - - pcp = (__DRIcontextPrivate *)_mesa_malloc(sizeof(__DRIcontextPrivate)); - if (!pcp) { - return NULL; - } + __DRIcontext *pcp; + void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - if (! (*dri_interface->createContext)(dpy, modes->screen, modes->fbconfigID, - &pcp->contextID, &pcp->hHWContext)) { - _mesa_free(pcp); + pcp = _mesa_malloc(sizeof *pcp); + if (!pcp) return NULL; - } - pcp->display = dpy; pcp->driScreenPriv = psp; pcp->driDrawablePriv = NULL; @@ -846,8 +552,7 @@ driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, * context. */ - if (!psp->dummyContextPriv.driScreenPriv) { - psp->dummyContextPriv.contextID = 0; + if (!psp->dri2.enabled && !psp->dummyContextPriv.driScreenPriv) { psp->dummyContextPriv.hHWContext = psp->pSAREA->dummy_context; psp->dummyContextPriv.driScreenPriv = psp; psp->dummyContextPriv.driDrawablePriv = NULL; @@ -855,21 +560,31 @@ driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, /* No other fields should be used! */ } - pctx->destroyContext = driDestroyContext; - pctx->bindContext = driBindContext; - pctx->unbindContext = driUnbindContext; + pcp->hHWContext = hwContext; - if ( !(*psp->DriverAPI.CreateContext)(modes, pcp, shareCtx) ) { - (void) (*dri_interface->destroyContext)(dpy, modes->screen, - pcp->contextID); + if ( !(*psp->DriverAPI.CreateContext)(&config->modes, pcp, shareCtx) ) { _mesa_free(pcp); return NULL; } - __driGarbageCollectDrawables(pcp->driScreenPriv->drawHash); - return pcp; } + + +static __DRIcontext * +dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + return driCreateNewContext(screen, config, 0, shared, 0, data); +} + + +static int +driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) +{ + return GL_FALSE; +} + /*@}*/ @@ -881,18 +596,12 @@ driCreateNewContext(__DRInativeDisplay *dpy, const __GLcontextModes *modes, /** * Destroy the per-screen private information. * - * \param dpy the display handle. - * \param scrn the screen number. - * \param screenPrivate opaque pointer to the per-screen private information. - * * \internal * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls * drmClose(), and finally frees \p screenPrivate. */ -static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPrivate) +static void driDestroyScreen(__DRIscreen *psp) { - __DRIscreenPrivate *psp = (__DRIscreenPrivate *) screenPrivate; - if (psp) { /* No interaction with the X-server is possible at this point. This * routine is called after XCloseDisplay, so there is no protocol @@ -902,34 +611,44 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv if (psp->DriverAPI.DestroyScreen) (*psp->DriverAPI.DestroyScreen)(psp); - (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); - (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); - _mesa_free(psp->pDevPriv); - (void)drmCloseOnce(psp->fd); - if ( psp->modes != NULL ) { - (*dri_interface->destroyContextModes)( psp->modes ); + if (!psp->dri2.enabled) { + (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); + (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); + (void)drmCloseOnce(psp->fd); } - assert(psp->drawHash); - drmHashDestroy(psp->drawHash); - _mesa_free(psp); } } +static void +setupLoaderExtensions(__DRIscreen *psp, + const __DRIextension **extensions) +{ + int i; + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) + psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) + psp->damage = (__DRIdamageExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) + psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) + psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; + } +} /** - * Utility function used to create a new driver-private screen structure. + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c __GLcontextModes that the driver can support for windows or + * pbuffers. + * + * For legacy DRI. * - * \param dpy Display pointer * \param scrn Index of the screen - * \param psc DRI screen data (not driver private) - * \param modes Linked list of known display modes. This list is, at a - * minimum, a list of modes based on the current display mode. - * These roughly match the set of available X11 visuals, but it - * need not be limited to X11! The calling libGL should create - * a list that will inform the driver of the current display - * mode (i.e., color buffer depth, depth buffer depth, etc.). * \param ddx_version Version of the 2D DDX. This may not be meaningful for * all drivers. * \param dri_version Version of the "server-side" DRI. @@ -938,48 +657,33 @@ static void driDestroyScreen(__DRInativeDisplay *dpy, int scrn, void *screenPriv * framebuffer. * \param pSAREA Pointer the the SAREA. * \param fd Device handle for the DRM. - * \param internal_api_version Version of the internal interface between the - * driver and libGL. - * \param driverAPI Driver API functions used by other routines in dri_util.c. + * \param extensions ?? + * \param driver_modes Returns modes suppoted by the driver + * \param loaderPrivate ?? * - * \note - * There is no need to check the minimum API version in this function. Since - * the \c __driCreateNewScreen function is versioned, it is impossible for a - * loader that is too old to even load this driver. + * \note There is no need to check the minimum API version in this + * function. Since the name of this function is versioned, it is + * impossible for a loader that is too old to even load this driver. */ -__DRIscreenPrivate * -__driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drm_sarea_t *pSAREA, - int fd, - int internal_api_version, - const struct __DriverAPIRec *driverAPI) +static __DRIscreen * +driCreateNewScreen(int scrn, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + drmAddress pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_modes, + void *loaderPrivate) { - __DRIscreenPrivate *psp; - - - api_ver = internal_api_version; - - psp = (__DRIscreenPrivate *)_mesa_calloc(sizeof(__DRIscreenPrivate)); - if (!psp) { - return NULL; - } + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; - /* Create the hash table */ - psp->drawHash = drmHashCreate(); - if ( psp->drawHash == NULL ) { - _mesa_free( psp ); + psp = _mesa_calloc(sizeof *psp); + if (!psp) return NULL; - } - psp->display = dpy; - psp->myNum = scrn; - psp->psc = psc; - psp->modes = modes; + setupLoaderExtensions(psp, extensions); /* ** NOT_DONE: This is used by the X server to detect when the client @@ -988,20 +692,12 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, */ psp->drawLockID = 1; - psp->drmMajor = drm_version->major; - psp->drmMinor = drm_version->minor; - psp->drmPatch = drm_version->patch; - psp->ddxMajor = ddx_version->major; - psp->ddxMinor = ddx_version->minor; - psp->ddxPatch = ddx_version->patch; - psp->driMajor = dri_version->major; - psp->driMinor = dri_version->minor; - psp->driPatch = dri_version->patch; - - /* install driver's callback functions */ - memcpy( &psp->DriverAPI, driverAPI, sizeof(struct __DriverAPIRec) ); + psp->drm_version = *drm_version; + psp->ddx_version = *ddx_version; + psp->dri_version = *dri_version; psp->pSAREA = pSAREA; + psp->lock = (drmLock *) &psp->pSAREA->lock; psp->pFB = frame_buffer->base; psp->fbSize = frame_buffer->size; @@ -1012,7 +708,10 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, psp->pDevPriv = frame_buffer->dev_priv; psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; + psp->extensions = emptyExtensionList; psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_FALSE; /* ** Do not init dummy context here; actual initialization will be @@ -1021,63 +720,125 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, */ psp->dummyContextPriv.driScreenPriv = NULL; - psc->destroyScreen = driDestroyScreen; - psc->createNewDrawable = driCreateNewDrawable; - psc->getDrawable = driGetDrawable; - psc->getMSC = driGetMSC; - psc->createNewContext = driCreateNewContext; - - if (internal_api_version >= 20070121) - psc->setTexOffset = psp->DriverAPI.setTexOffset; + psp->DriverAPI = driDriverAPI; - if ( (psp->DriverAPI.InitDriver != NULL) - && !(*psp->DriverAPI.InitDriver)(psp) ) { - _mesa_free( psp ); + *driver_modes = driDriverAPI.InitScreen(psp); + if (*driver_modes == NULL) { + _mesa_free(psp); return NULL; } - return psp; } - /** - * Compare the current GLX API version with a driver supplied required version. - * - * The minimum required version is compared with the API version exported by - * the \c __glXGetInternalVersion function (in libGL.so). - * - * \param required_version Minimum required internal GLX API version. - * \return A tri-value return, as from strcmp is returned. A value less - * than, equal to, or greater than zero will be returned if the - * internal GLX API version is less than, equal to, or greater - * than \c required_version. - * - * \sa __glXGetInternalVersion(). + * DRI2 */ -int driCompareGLXAPIVersion( GLint required_version ) +static __DRIscreen * +dri2CreateNewScreen(int scrn, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, void *data) { - if ( api_ver > required_version ) { - return 1; - } - else if ( api_ver == required_version ) { - return 0; - } + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + drmVersionPtr version; + + if (driDriverAPI.InitScreen2 == NULL) + return NULL; + + psp = _mesa_malloc(sizeof(*psp)); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + version = drmGetVersion(fd); + if (version) { + psp->drm_version.major = version->version_major; + psp->drm_version.minor = version->version_minor; + psp->drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + + psp->extensions = emptyExtensionList; + psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_TRUE; - return -1; + psp->DriverAPI = driDriverAPI; + *driver_configs = driDriverAPI.InitScreen2(psp); + if (*driver_configs == NULL) { + _mesa_free(psp); + return NULL; + } + + psp->DriverAPI = driDriverAPI; + + return psp; } +static const __DRIextension **driGetExtensions(__DRIscreen *psp) +{ + return psp->extensions; +} + +/** Core interface */ +const __DRIcoreExtension driCoreExtension = { + { __DRI_CORE, __DRI_CORE_VERSION }, + NULL, + driDestroyScreen, + driGetExtensions, + driGetConfigAttrib, + driIndexConfigAttrib, + NULL, + driDestroyDrawable, + driSwapBuffers, + NULL, + driCopyContext, + driDestroyContext, + driBindContext, + driUnbindContext +}; + +/** Legacy DRI interface */ +const __DRIlegacyExtension driLegacyExtension = { + { __DRI_LEGACY, __DRI_LEGACY_VERSION }, + driCreateNewScreen, + driCreateNewDrawable, + driCreateNewContext, +}; + +/** Legacy DRI interface */ +const __DRIdri2Extension driDRI2Extension = { + { __DRI_DRI2, __DRI_DRI2_VERSION }, + dri2CreateNewScreen, + dri2CreateNewDrawable, + dri2CreateNewContext, +}; + +/* This is the table of extensions that the loader will dlsym() for. */ +PUBLIC const __DRIextension *__driDriverExtensions[] = { + &driCoreExtension.base, + &driLegacyExtension.base, + &driDRI2Extension.base, + NULL +}; static int -driQueryFrameTracking( __DRInativeDisplay * dpy, void * priv, - int64_t * sbc, int64_t * missedFrames, - float * lastMissedUsage, float * usage ) +driFrameTracking(__DRIdrawable *drawable, GLboolean enable) +{ + return GLX_BAD_CONTEXT; +} + +static int +driQueryFrameTracking(__DRIdrawable *dpriv, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage) { __DRIswapInfo sInfo; int status; int64_t ust; - __DRIdrawablePrivate * dpriv = (__DRIdrawablePrivate *) priv; - + __DRIscreenPrivate *psp = dpriv->driScreenPriv; status = dpriv->driScreenPriv->DriverAPI.GetSwapInfo( dpriv, & sInfo ); if ( status == 0 ) { @@ -1085,13 +846,18 @@ driQueryFrameTracking( __DRInativeDisplay * dpy, void * priv, *missedFrames = sInfo.swap_missed_count; *lastMissedUsage = sInfo.swap_missed_usage; - (*dri_interface->getUST)( & ust ); + (*psp->systemTime->getUST)( & ust ); *usage = driCalculateSwapUsage( dpriv, sInfo.swap_ust, ust ); } return status; } +const __DRIframeTrackingExtension driFrameTrackingExtension = { + { __DRI_FRAME_TRACKING, __DRI_FRAME_TRACKING_VERSION }, + driFrameTracking, + driQueryFrameTracking +}; /** * Calculate amount of swap interval used between GLX buffer swaps. @@ -1129,11 +895,10 @@ driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, int64_t last_swap_ust, int32_t d; int interval; float usage = 1.0; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; - - if ( (*dri_interface->getMSCRate)( dPriv->display, dPriv->draw, &n, &d ) ) { - interval = (dPriv->pdraw->swap_interval != 0) - ? dPriv->pdraw->swap_interval : 1; + if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { + interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; /* We want to calculate diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h index c0cda5d25f..0feb57b3c6 100644 --- a/src/mesa/drivers/dri/common/dri_util.h +++ b/src/mesa/drivers/dri/common/dri_util.h @@ -48,21 +48,32 @@ #define _DRI_UTIL_H_ #include <GL/gl.h> -#include "drm.h" -#include "drm_sarea.h" -#include "xf86drm.h" +#include <drm.h> +#include <drm_sarea.h> +#include <xf86drm.h> +#include "main/glheader.h" #include "GL/internal/glcore.h" #include "GL/internal/dri_interface.h" #define GLX_BAD_CONTEXT 5 -typedef struct __DRIdisplayPrivateRec __DRIdisplayPrivate; -typedef struct __DRIscreenPrivateRec __DRIscreenPrivate; -typedef struct __DRIcontextPrivateRec __DRIcontextPrivate; -typedef struct __DRIdrawablePrivateRec __DRIdrawablePrivate; typedef struct __DRIswapInfoRec __DRIswapInfo; -typedef struct __DRIutilversionRec2 __DRIutilversion2; +/* Typedefs to avoid rewriting the world. */ +typedef struct __DRIscreenRec __DRIscreenPrivate; +typedef struct __DRIdrawableRec __DRIdrawablePrivate; +typedef struct __DRIcontextRec __DRIcontextPrivate; + +/** + * Extensions. + */ +extern const __DRIlegacyExtension driLegacyExtension; +extern const __DRIcoreExtension driCoreExtension; +extern const __DRIextension driReadDrawableExtension; +extern const __DRIcopySubBufferExtension driCopySubBufferExtension; +extern const __DRIswapControlExtension driSwapControlExtension; +extern const __DRIframeTrackingExtension driFrameTrackingExtension; +extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; /** * Used by DRI_VALIDATE_DRAWABLE_INFO @@ -78,7 +89,7 @@ typedef struct __DRIutilversionRec2 __DRIutilversion2; /** * Utility macro to validate the drawable information. * - * See __DRIdrawablePrivate::pStamp and __DRIdrawablePrivate::lastStamp. + * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. */ #define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ do { \ @@ -107,94 +118,95 @@ do { \ * this structure. */ struct __DriverAPIRec { - /** - * Driver initialization callback - */ - GLboolean (*InitDriver)(__DRIscreenPrivate *driScrnPriv); - + const __DRIconfig **(*InitScreen) (__DRIscreen * priv); + /** * Screen destruction callback */ - void (*DestroyScreen)(__DRIscreenPrivate *driScrnPriv); + void (*DestroyScreen)(__DRIscreen *driScrnPriv); /** * Context creation callback */ GLboolean (*CreateContext)(const __GLcontextModes *glVis, - __DRIcontextPrivate *driContextPriv, + __DRIcontext *driContextPriv, void *sharedContextPrivate); /** * Context destruction callback */ - void (*DestroyContext)(__DRIcontextPrivate *driContextPriv); + void (*DestroyContext)(__DRIcontext *driContextPriv); /** * Buffer (drawable) creation callback */ - GLboolean (*CreateBuffer)(__DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, + GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, + __DRIdrawable *driDrawPriv, const __GLcontextModes *glVis, GLboolean pixmapBuffer); /** * Buffer (drawable) destruction callback */ - void (*DestroyBuffer)(__DRIdrawablePrivate *driDrawPriv); + void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); /** * Buffer swapping callback */ - void (*SwapBuffers)(__DRIdrawablePrivate *driDrawPriv); + void (*SwapBuffers)(__DRIdrawable *driDrawPriv); /** * Context activation callback */ - GLboolean (*MakeCurrent)(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv); + GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, + __DRIdrawable *driDrawPriv, + __DRIdrawable *driReadPriv); /** * Context unbinding callback */ - GLboolean (*UnbindContext)(__DRIcontextPrivate *driContextPriv); + GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); /** * Retrieves statistics about buffer swap operations. Required if * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. */ - int (*GetSwapInfo)( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ); - + int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); - /** - * Required if GLX_SGI_video_sync or GLX_OML_sync_control is - * supported. - */ - int (*GetMSC)( __DRIscreenPrivate * priv, int64_t * count ); /** * These are required if GLX_OML_sync_control is supported. */ /*@{*/ - int (*WaitForMSC)( __DRIdrawablePrivate *priv, int64_t target_msc, + int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc ); - int (*WaitForSBC)( __DRIdrawablePrivate *priv, int64_t target_sbc, + int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, int64_t * msc, int64_t * sbc ); - int64_t (*SwapBuffersMSC)( __DRIdrawablePrivate *priv, int64_t target_msc, + int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, int64_t divisor, int64_t remainder ); /*@}*/ - void (*CopySubBuffer)(__DRIdrawablePrivate *driDrawPriv, + void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, int x, int y, int w, int h); /** - * See corresponding field in \c __DRIscreenRec. + * New version of GetMSC so we can pass drawable data to the low + * level DRM driver (e.g. pipe info). Required if + * GLX_SGI_video_sync or GLX_OML_sync_control is supported. */ - void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, - unsigned long long offset, GLint depth, GLuint pitch); + int (*GetDrawableMSC) ( __DRIscreen * priv, + __DRIdrawable *drawablePrivate, + int64_t *count); + + + + /* DRI2 Entry point */ + const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); }; +extern const struct __DriverAPIRec driDriverAPI; + struct __DRIswapInfoRec { /** @@ -230,7 +242,7 @@ struct __DRIswapInfoRec { /** * Per-drawable private DRI driver information. */ -struct __DRIdrawablePrivateRec { +struct __DRIdrawableRec { /** * Kernel drawable handle */ @@ -244,10 +256,10 @@ struct __DRIdrawablePrivateRec { void *driverPrivate; /** - * X's drawable ID associated with this private drawable. + * Private data from the loader. We just hold on to it and pass + * it back when calling into loader provided functions. */ - __DRIid draw; - __DRIdrawable *pdraw; + void *loaderPrivate; /** * Reference count for number of context's currently bound to this @@ -272,7 +284,7 @@ struct __DRIdrawablePrivateRec { /** * Last value of the stamp. * - * If this differs from the value stored at __DRIdrawablePrivate::pStamp, + * If this differs from the value stored at __DRIdrawable::pStamp, * then the drawable information has been modified by the X server, and the * drawable information (below) should be retrieved from the X server. */ @@ -306,41 +318,52 @@ struct __DRIdrawablePrivateRec { /*@}*/ /** - * Pointer to context to which this drawable is currently bound. + * \name Vertical blank tracking information + * Used for waiting on vertical blank events. */ - __DRIcontextPrivate *driContextPriv; + /*@{*/ + unsigned int vblSeq; + unsigned int vblFlags; + /*@}*/ /** - * Pointer to screen on which this drawable was created. + * \name Monotonic MSC tracking + * + * Low level driver is responsible for updating msc_base and + * vblSeq values so that higher level code can calculate + * a new msc value or msc target for a WaitMSC call. The new value + * will be: + * msc = msc_base + get_vblank_count() - vblank_base; + * + * And for waiting on a value, core code will use: + * actual_target = target_msc - msc_base + vblank_base; */ - __DRIscreenPrivate *driScreenPriv; + /*@{*/ + int64_t vblank_base; + int64_t msc_base; + /*@}*/ /** - * \name Display and screen information. - * - * Basically just need these for when the locking code needs to call - * \c __driUtilUpdateDrawableInfo. + * Pointer to context to which this drawable is currently bound. */ - /*@{*/ - __DRInativeDisplay *display; - int screen; - /*@}*/ + __DRIcontext *driContextPriv; /** - * Called via glXSwapBuffers(). + * Pointer to screen on which this drawable was created. */ - void (*swapBuffers)( __DRIdrawablePrivate *dPriv ); + __DRIscreen *driScreenPriv; + + /** + * Controls swap interval as used by GLX_SGI_swap_control and + * GLX_MESA_swap_control. + */ + unsigned int swap_interval; }; /** * Per-context private driver information. */ -struct __DRIcontextPrivateRec { - /** - * Kernel context handle used to access the device lock. - */ - __DRIid contextID; - +struct __DRIcontextRec { /** * Kernel context handle used to access the device lock. */ @@ -352,35 +375,30 @@ struct __DRIcontextPrivateRec { void *driverPrivate; /** - * This context's display pointer. + * Pointer back to the \c __DRIcontext that contains this structure. */ - __DRInativeDisplay *display; + __DRIcontext *pctx; /** * Pointer to drawable currently bound to this context for drawing. */ - __DRIdrawablePrivate *driDrawablePriv; + __DRIdrawable *driDrawablePriv; /** * Pointer to drawable currently bound to this context for reading. */ - __DRIdrawablePrivate *driReadablePriv; + __DRIdrawable *driReadablePriv; /** * Pointer to screen on which this context was created. */ - __DRIscreenPrivate *driScreenPriv; + __DRIscreen *driScreenPriv; }; /** * Per-screen private driver information. */ -struct __DRIscreenPrivateRec { - /** - * Display for this screen - */ - __DRInativeDisplay *display; - +struct __DRIscreenRec { /** * Current screen's number */ @@ -391,38 +409,21 @@ struct __DRIscreenPrivateRec { */ struct __DriverAPIRec DriverAPI; + const __DRIextension **extensions; /** - * \name DDX version * DDX / 2D driver version information. - * \todo Replace these fields with a \c __DRIversionRec. */ - /*@{*/ - int ddxMajor; - int ddxMinor; - int ddxPatch; - /*@}*/ + __DRIversion ddx_version; /** - * \name DRI version * DRI X extension version information. - * \todo Replace these fields with a \c __DRIversionRec. */ - /*@{*/ - int driMajor; - int driMinor; - int driPatch; - /*@}*/ + __DRIversion dri_version; /** - * \name DRM version * DRM (kernel module) version information. - * \todo Replace these fields with a \c __DRIversionRec. */ - /*@{*/ - int drmMajor; - int drmMinor; - int drmPatch; - /*@}*/ + __DRIversion drm_version; /** * ID used when the client sets the drawable lock. @@ -485,12 +486,7 @@ struct __DRIscreenPrivateRec { * context is created when the first "real" context is created on this * screen. */ - __DRIcontextPrivate dummyContextPriv; - - /** - * Hash table to hold the drawable information for this screen. - */ - void *drawHash; + __DRIcontext dummyContextPriv; /** * Device-dependent private information (not stored in the SAREA). @@ -500,65 +496,38 @@ struct __DRIscreenPrivateRec { void *private; /** - * GLX visuals / FBConfigs for this screen. These are stored as a - * linked list. - * - * \note - * This field is \b only used in conjunction with the old interfaces. If - * the new interfaces are used, this field will be set to \c NULL and will - * not be dereferenced. - */ - __GLcontextModes *modes; - - /** * Pointer back to the \c __DRIscreen that contains this structure. */ - __DRIscreen *psc; -}; + /* Extensions provided by the loader. */ + const __DRIgetDrawableInfoExtension *getDrawableInfo; + const __DRIsystemTimeExtension *systemTime; + const __DRIdamageExtension *damage; -/** - * Used to store a version which includes a major range instead of a single - * major version number. - */ -struct __DRIutilversionRec2 { - int major_min; /** min allowed Major version number. */ - int major_max; /** max allowed Major version number. */ - int minor; /**< Minor version number. */ - int patch; /**< Patch-level. */ -}; + struct { + /* Flag to indicate that this is a DRI2 screen. Many of the above + * fields will not be valid or initializaed in that case. */ + int enabled; + __DRIdri2LoaderExtension *loader; + } dri2; + /* The lock actually in use, old sarea or DRI2 */ + drmLock *lock; +}; extern void __driUtilMessage(const char *f, ...); extern void -__driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp); - - -extern __DRIscreenPrivate * __driUtilCreateNewScreen( __DRInativeDisplay *dpy, - int scrn, __DRIscreen *psc, __GLcontextModes * modes, - const __DRIversion * ddx_version, const __DRIversion * dri_version, - const __DRIversion * drm_version, const __DRIframebuffer * frame_buffer, - drm_sarea_t *pSAREA, int fd, int internal_api_version, - const struct __DriverAPIRec *driverAPI ); - -/* Test the version of the internal GLX API. Returns a value like strcmp. */ -extern int -driCompareGLXAPIVersion( GLint required_version ); +__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); extern float -driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, +driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, int64_t current_ust ); -/** - * Pointer to the \c __DRIinterfaceMethods passed to the driver by the loader. - * - * This pointer is set in the driver's \c __driCreateNewScreen function and - * is defined in dri_util.c. - */ -extern const __DRIinterfaceMethods * dri_interface; +extern GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); #endif /* _DRI_UTIL_H_ */ diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index d34da53479..15af99136c 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -1,9 +1,9 @@ -#include "mtypes.h" +#include "main/mtypes.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/imports.h" #include "drirenderbuffer.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "imports.h" /** diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h index 747f92fcdb..cf55286b30 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.h +++ b/src/mesa/drivers/dri/common/drirenderbuffer.h @@ -10,7 +10,7 @@ #ifndef DRIRENDERBUFFER_H #define DRIRENDERBUFFER_H -#include "mtypes.h" +#include "main/mtypes.h" #include "dri_util.h" diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index 65e96657b8..b977ebf015 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -26,7 +26,7 @@ */ #include "utils.h" -#include "dispatch.h" +#include "glapi/dispatch.h" #ifndef NULL # define NULL 0 diff --git a/src/mesa/drivers/dri/common/memops.h b/src/mesa/drivers/dri/common/memops.h index 4952d788e8..9cd1d8ec3f 100644 --- a/src/mesa/drivers/dri/common/memops.h +++ b/src/mesa/drivers/dri/common/memops.h @@ -4,7 +4,7 @@ * memset an area in I/O space * We need to be careful about this on some archs */ -static __inline__ void drimemsetio(void* address, int c, int size) +static INLINE void drimemsetio(void* address, int c, int size) { #if defined(__powerpc__) || defined(__ia64__) int i; diff --git a/src/mesa/drivers/dri/common/mmio.h b/src/mesa/drivers/dri/common/mmio.h index 891056e170..ce95d8c907 100644 --- a/src/mesa/drivers/dri/common/mmio.h +++ b/src/mesa/drivers/dri/common/mmio.h @@ -33,11 +33,11 @@ #ifndef MMIO_H #define MMIO_H -#include "glheader.h" +#include "main/glheader.h" #if defined( __powerpc__ ) -static __inline__ uint32_t +static INLINE uint32_t read_MMIO_LE32( volatile void * base, unsigned long offset ) { uint32_t val; @@ -50,7 +50,7 @@ read_MMIO_LE32( volatile void * base, unsigned long offset ) #else -static __inline__ uint32_t +static INLINE uint32_t read_MMIO_LE32( volatile void * base, unsigned long offset ) { volatile uint32_t * p = (volatile uint32_t *) (((volatile char *) base) + offset); diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index 50f3cf5581..f2868cb58a 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -33,7 +33,7 @@ * \author Ian Romanick <idr@us.ibm.com> */ -#include "colormac.h" +#include "main/colormac.h" #include "spantmp_common.h" #ifndef DBG @@ -48,36 +48,34 @@ #define HW_WRITE_CLIPLOOP() HW_CLIPLOOP() #endif - #if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) /** ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5 **/ +#ifndef GET_VALUE #ifndef GET_PTR #define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) #endif +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + #define INIT_MONO_PIXEL(p, color) \ p = PACK_COLOR_565( color[0], color[1], color[2] ) #define WRITE_RGBA( _x, _y, r, g, b, a ) \ - do { \ - GLshort * _p = (GLshort *) GET_PTR(_x, _y); \ - _p[0] = ((((int)r & 0xf8) << 8) | (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)); \ - } while(0) + PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \ + (((int)g & 0xfc) << 3) | \ + (((int)b & 0xf8) >> 3))) \ -#define WRITE_PIXEL( _x, _y, p ) \ - do { \ - GLushort * _p = (GLushort *) GET_PTR(_x, _y); \ - _p[0] = p; \ - } while(0) +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) #define READ_RGBA( rgba, _x, _y ) \ do { \ - GLushort p = *(volatile GLshort *) GET_PTR(_x, _y); \ + GLushort p = GET_VALUE(_x, _y); \ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ @@ -90,31 +88,32 @@ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV **/ +#ifndef GET_VALUE #ifndef GET_PTR #define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) #endif +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + # define INIT_MONO_PIXEL(p, color) \ p = PACK_COLOR_8888(color[3], color[0], color[1], color[2]) # define WRITE_RGBA(_x, _y, r, g, b, a) \ - do { \ - GLuint * _p = (GLuint *) GET_PTR(_x, _y); \ - _p[0] = ((r << 16) | (g << 8) | (b << 0) | (a << 24)); \ - } while(0) + PUT_VALUE(_x, _y, ((r << 16) | \ + (g << 8) | \ + (b << 0) | \ + (a << 24))) -#define WRITE_PIXEL(_x, _y, p) \ - do { \ - GLuint * _p = (GLuint *) GET_PTR(_x, _y); \ - _p[0] = p; \ - } while(0) +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) # if defined( USE_X86_ASM ) # define READ_RGBA(rgba, _x, _y) \ do { \ - GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ + GLuint p = GET_VALUE(_x, _y); \ __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "r" (p) ); \ + : "=r" (p) : "0" (p) ); \ ((GLuint *)rgba)[0] = p; \ } while (0) # elif defined( MESA_BIG_ENDIAN ) @@ -123,14 +122,14 @@ */ # define READ_RGBA( rgba, _x, _y ) \ do { \ - GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ + GLuint p = GET_VALUE(_x, _y); \ GLuint t = p; \ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ } while (0) # else # define READ_RGBA( rgba, _x, _y ) \ do { \ - GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ + GLuint p = GET_VALUE(_x, _y); \ rgba[0] = (p >> 16) & 0xff; \ rgba[1] = (p >> 8) & 0xff; \ rgba[2] = (p >> 0) & 0xff; \ @@ -389,7 +388,8 @@ static void TAG(ReadRGBASpan)( GLcontext *ctx, } -#if defined(USE_MMX_ASM) && \ +#if defined(GET_PTR) && \ + defined(USE_MMX_ASM) && \ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ ((SPANTMP_PIXEL_FMT == GL_RGB) && \ @@ -440,7 +440,8 @@ static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx, #endif -#if defined(USE_SSE_ASM) && \ +#if defined(GET_PTR) && \ + defined(USE_SSE_ASM) && \ (SPANTMP_PIXEL_FMT == GL_BGRA) && \ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx, @@ -474,7 +475,8 @@ static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx, } #endif -#if defined(USE_SSE_ASM) && \ +#if defined(GET_PTR) && \ + defined(USE_SSE_ASM) && \ (SPANTMP_PIXEL_FMT == GL_BGRA) && \ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx, @@ -567,6 +569,7 @@ static void TAG(InitPointers)(struct gl_renderbuffer *rb) rb->PutMonoValues = TAG(WriteMonoRGBAPixels); rb->GetValues = TAG(ReadRGBAPixels); +#if defined(GET_PTR) #if defined(USE_SSE_ASM) && \ (SPANTMP_PIXEL_FMT == GL_BGRA) && \ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) @@ -596,6 +599,7 @@ static void TAG(InitPointers)(struct gl_renderbuffer *rb) } else #endif +#endif /* GET_PTR */ { if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" ); rb->GetRow = TAG(ReadRGBASpan); @@ -610,6 +614,8 @@ static void TAG(InitPointers)(struct gl_renderbuffer *rb) #undef READ_RGBA #undef TAG #undef TAG2 +#undef GET_VALUE +#undef PUT_VALUE #undef GET_PTR #undef SPANTMP_PIXEL_FMT #undef SPANTMP_PIXEL_TYPE diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index a81cc2413d..ff174a251d 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -43,10 +43,10 @@ */ #include "texmem.h" -#include "simple_list.h" -#include "imports.h" -#include "macros.h" -#include "texformat.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/texformat.h" #include <assert.h> @@ -1277,6 +1277,7 @@ driCalculateTextureFirstLastLevel( driTextureObject * t ) else { firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5); firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5); lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h index ffed7dd66e..9c065da8b4 100644 --- a/src/mesa/drivers/dri/common/texmem.h +++ b/src/mesa/drivers/dri/common/texmem.h @@ -38,8 +38,8 @@ #ifndef DRI_TEXMEM_H #define DRI_TEXMEM_H -#include "mtypes.h" -#include "mm.h" +#include "main/mtypes.h" +#include "main/mm.h" #include "xf86drm.h" struct dri_tex_heap; diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 67cffead00..2a1ded3871 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -31,10 +31,10 @@ #include <string.h> #include <stdlib.h> -#include "mtypes.h" -#include "extensions.h" +#include "main/mtypes.h" +#include "main/extensions.h" +#include "glapi/dispatch.h" #include "utils.h" -#include "dispatch.h" int driDispatchRemapTable[ driDispatchRemapTable_size ]; @@ -421,21 +421,6 @@ driCheckDriDdxDrmVersions2(const char * driver_name, drmActual, drmExpected); } - - -GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) -{ - if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; - if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; - if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; - if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; - - if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - - return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); -} - GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ) @@ -469,8 +454,6 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, return GL_TRUE; } - - /** * Creates a set of \c __GLcontextModes that a driver will expose. * @@ -541,85 +524,98 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. */ -GLboolean -driFillInModes( __GLcontextModes ** ptr_to_modes, - GLenum fb_format, GLenum fb_type, - const uint8_t * depth_bits, const uint8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes, - const u_int8_t * msaa_samples, unsigned num_msaa_modes, - int visType ) +__DRIconfig ** +driCreateConfigs(GLenum fb_format, GLenum fb_type, + const uint8_t * depth_bits, const uint8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, + const u_int8_t * msaa_samples, unsigned num_msaa_modes) { - static const uint8_t bits_table[3][4] = { + static const uint8_t bits_table[4][4] = { /* R G B A */ + { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ }; - /* The following arrays are all indexed by the fb_type masked with 0x07. - * Given the four supported fb_type values, this results in valid array - * indices of 3, 4, 5, and 7. - */ - static const uint32_t masks_table_rgb[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const uint32_t masks_table_rgb[6][4] = { + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ }; - static const uint32_t masks_table_rgba[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const uint32_t masks_table_rgba[6][4] = { + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ }; - static const uint32_t masks_table_bgr[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const uint32_t masks_table_bgr[6][4] = { + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ }; - static const uint32_t masks_table_bgra[8][4] = { - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, + static const uint32_t masks_table_bgra[6][4] = { + { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ + { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ - { 0x00000000, 0x00000000, 0x00000000, 0x00000000 }, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ }; - static const uint8_t bytes_per_pixel[8] = { - 0, 0, 0, 2, 2, 4, 0, 4 + static const uint8_t bytes_per_pixel[6] = { + 1, /* 3_3_2 */ + 1, /* 2_3_3_REV */ + 2, /* 5_6_5 */ + 2, /* 5_6_5_REV */ + 4, /* 8_8_8_8 */ + 4 /* 8_8_8_8_REV */ }; const uint8_t * bits; const uint32_t * masks; - const int index = fb_type & 0x07; - __GLcontextModes * modes = *ptr_to_modes; + int index; + __DRIconfig **configs, **c; + __GLcontextModes *modes; unsigned i, j, k, h; - - - if ( bytes_per_pixel[ index ] == 0 ) { - fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n", - __FUNCTION__, __LINE__, fb_type ); - return GL_FALSE; + unsigned num_modes; + unsigned num_accum_bits = 2; + + switch ( fb_type ) { + case GL_UNSIGNED_BYTE_3_3_2: + index = 0; + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + index = 1; + break; + case GL_UNSIGNED_SHORT_5_6_5: + index = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + index = 3; + break; + case GL_UNSIGNED_INT_8_8_8_8: + index = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + index = 5; + break; + default: + fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n", + __FUNCTION__, __LINE__, fb_type ); + return NULL; } @@ -631,41 +627,56 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, switch ( fb_format ) { case GL_RGB: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[1]; masks = masks_table_rgb[ index ]; break; case GL_RGBA: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[2]; masks = masks_table_rgba[ index ]; break; case GL_BGR: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[1]; masks = masks_table_bgr[ index ]; break; case GL_BGRA: - bits = (bytes_per_pixel[ index ] == 2) - ? bits_table[0] : bits_table[2]; masks = masks_table_bgra[ index ]; break; default: - fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n", - __FUNCTION__, __LINE__, fb_format ); - return GL_FALSE; + fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n", + __FUNCTION__, __LINE__, fb_format ); + return NULL; + } + + switch ( bytes_per_pixel[ index ] ) { + case 1: + bits = bits_table[0]; + break; + case 2: + bits = bits_table[1]; + break; + default: + bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR)) + ? bits_table[2] + : bits_table[3]; + break; } + num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes; + configs = _mesa_calloc((num_modes + 1) * sizeof *configs); + if (configs == NULL) + return NULL; + c = configs; for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { for ( i = 0 ; i < num_db_modes ; i++ ) { for ( h = 0 ; h < num_msaa_modes; h++ ) { - for ( j = 0 ; j < 2 ; j++ ) { + for ( j = 0 ; j < num_accum_bits ; j++ ) { + *c = _mesa_malloc (sizeof **c); + modes = &(*c)->modes; + c++; + memset(modes, 0, sizeof *modes); modes->redBits = bits[0]; modes->greenBits = bits[1]; modes->blueBits = bits[2]; @@ -675,7 +686,7 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, modes->blueMask = masks[2]; modes->alphaMask = masks[3]; modes->rgbBits = modes->redBits + modes->greenBits - + modes->blueBits + modes->alphaBits; + + modes->blueBits + modes->alphaBits; modes->accumRedBits = 16 * j; modes->accumGreenBits = 16 * j; @@ -686,35 +697,190 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, modes->stencilBits = stencil_bits[k]; modes->depthBits = depth_bits[k]; - modes->visualType = visType; + modes->transparentPixel = GLX_NONE; + modes->transparentRed = GLX_DONT_CARE; + modes->transparentGreen = GLX_DONT_CARE; + modes->transparentBlue = GLX_DONT_CARE; + modes->transparentAlpha = GLX_DONT_CARE; + modes->transparentIndex = GLX_DONT_CARE; + modes->visualType = GLX_DONT_CARE; modes->renderType = GLX_RGBA_BIT; modes->drawableType = GLX_WINDOW_BIT; modes->rgbMode = GL_TRUE; if ( db_modes[i] == GLX_NONE ) { - modes->doubleBufferMode = GL_FALSE; + modes->doubleBufferMode = GL_FALSE; } else { - modes->doubleBufferMode = GL_TRUE; - modes->swapMethod = db_modes[i]; + modes->doubleBufferMode = GL_TRUE; + modes->swapMethod = db_modes[i]; } modes->samples = msaa_samples[h]; modes->sampleBuffers = modes->samples ? 1 : 0; + modes->haveAccumBuffer = ((modes->accumRedBits + - modes->accumGreenBits + - modes->accumBlueBits + - modes->accumAlphaBits) > 0); + modes->accumGreenBits + + modes->accumBlueBits + + modes->accumAlphaBits) > 0); modes->haveDepthBuffer = (modes->depthBits > 0); modes->haveStencilBuffer = (modes->stencilBits > 0); - modes = modes->next; + modes->bindToTextureRgb = GL_TRUE; + modes->bindToTextureRgba = GL_TRUE; + modes->bindToMipmapTexture = GL_FALSE; + modes->bindToTextureTargets = modes->rgbMode ? + __DRI_ATTRIB_TEXTURE_1D_BIT | + __DRI_ATTRIB_TEXTURE_2D_BIT | + __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT : + 0; } } } } + *c = NULL; + + return configs; +} + +const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b) +{ + const __DRIconfig **all; + int i, j, index; + + i = 0; + while (a[i] != NULL) + i++; + j = 0; + while (b[j] != NULL) + j++; + + all = _mesa_malloc((i + j + 1) * sizeof *all); + index = 0; + for (i = 0; a[i] != NULL; i++) + all[index++] = a[i]; + for (j = 0; b[j] != NULL; j++) + all[index++] = b[j]; + all[index++] = NULL; + + _mesa_free(a); + _mesa_free(b); + + return all; +} + +#define __ATTRIB(attrib, field) \ + { attrib, offsetof(__GLcontextModes, field) } + +static const struct { unsigned int attrib, offset; } attribMap[] = { + __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), + __ATTRIB(__DRI_ATTRIB_LEVEL, level), + __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), + __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), + __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), + __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), + __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), + __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), + __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), + __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), + __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), + __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), + __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), + __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), + __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), + __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode), + __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), + __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), + __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), + __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), + __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), + __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), + __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), + __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), + __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), + __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), + __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), + + /* The struct field doesn't matter here, these are handled by the + * switch in driGetConfigAttribIndex. We need them in the array + * so the iterator includes them though.*/ + __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), + __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), + __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) +}; + +#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0])) + +static int +driGetConfigAttribIndex(const __DRIconfig *config, + unsigned int index, unsigned int *value) +{ + switch (attribMap[index].attrib) { + case __DRI_ATTRIB_RENDER_TYPE: + if (config->modes.rgbMode) + *value = __DRI_ATTRIB_RGBA_BIT; + else + *value = __DRI_ATTRIB_COLOR_INDEX_BIT; + break; + case __DRI_ATTRIB_CONFIG_CAVEAT: + if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) + *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; + else if (config->modes.visualRating == GLX_SLOW_CONFIG) + *value = __DRI_ATTRIB_SLOW_BIT; + else + *value = 0; + break; + case __DRI_ATTRIB_SWAP_METHOD: + break; + + case __DRI_ATTRIB_FLOAT_MODE: + *value = config->modes.floatMode; + break; + + default: + *value = *(unsigned int *) + ((char *) &config->modes + attribMap[index].offset); + + break; + } - *ptr_to_modes = modes; return GL_TRUE; } + +int +driGetConfigAttrib(const __DRIconfig *config, + unsigned int attrib, unsigned int *value) +{ + int i; + + for (i = 0; i < ARRAY_SIZE(attribMap); i++) + if (attribMap[i].attrib == attrib) + return driGetConfigAttribIndex(config, i, value); + + return GL_FALSE; +} + +int +driIndexConfigAttrib(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value) +{ + if (index >= 0 && index < ARRAY_SIZE(attribMap)) { + *attrib = attribMap[index].attrib; + return driGetConfigAttribIndex(config, index, value); + } + + return GL_FALSE; +} diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index 20940c21b4..4e27bd21a1 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -28,8 +28,11 @@ #ifndef DRI_DEBUG_H #define DRI_DEBUG_H -#include "context.h" -#include "dri_util.h" +#include <GL/gl.h> +#include <GL/internal/dri_interface.h> +#include "main/context.h" + +typedef struct __DRIutilversionRec2 __DRIutilversion2; struct dri_debug_control { const char * string; @@ -83,6 +86,17 @@ struct dri_extension { const struct dri_extension_function * functions; }; +/** + * Used to store a version which includes a major range instead of a single + * major version number. + */ +struct __DRIutilversionRec2 { + int major_min; /** min allowed Major version number. */ + int major_max; /** max allowed Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ +}; + extern unsigned driParseDebugString( const char * debug, const struct dri_debug_control * control ); @@ -105,17 +119,28 @@ extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name, const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected, const __DRIversion * drmActual, const __DRIversion * drmExpected); -extern GLint driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); - extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, GLint *x, GLint *y, GLsizei *width, GLsizei *height ); -extern GLboolean driFillInModes( __GLcontextModes ** modes, - GLenum fb_format, GLenum fb_type, - const uint8_t * depth_bits, const uint8_t * stencil_bits, - unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes, - const u_int8_t * msaa_samples, unsigned num_msaa_modes, int visType ); +struct __DRIconfigRec { + __GLcontextModes modes; +}; + +extern __DRIconfig ** +driCreateConfigs(GLenum fb_format, GLenum fb_type, + const uint8_t * depth_bits, const uint8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, + const uint8_t * msaa_samples, unsigned num_msaa_modes); + +const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b); + +int +driGetConfigAttrib(const __DRIconfig *config, + unsigned int attrib, unsigned int *value); +int +driIndexConfigAttrib(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value); #endif /* DRI_DEBUG_H */ diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index 094950d362..d610253fe6 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -26,14 +26,24 @@ * Ian Romanick <idr@us.ibm.com> */ -#include "glheader.h" +#include "main/glheader.h" #include "xf86drm.h" -#include "mtypes.h" -#include "macros.h" -#include "dd.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/dd.h" #include "vblank.h" #include "xmlpool.h" +static unsigned int msc_to_vblank(__DRIdrawablePrivate * dPriv, int64_t msc) +{ + return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base); +} + +static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank) +{ + return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base); +} + /****************************************************************************/ /** @@ -41,7 +51,7 @@ * * Stores the 64-bit count of vertical refreshes since some (arbitrary) * point in time in \c count. Unless the value wraps around, which it - * may, it will never decrease. + * may, it will never decrease for a given drawable. * * \warning This function is called from \c glXGetVideoSyncSGI, which expects * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which @@ -49,11 +59,14 @@ * currently always returns a \c sequence of type \c unsigned. * * \param priv Pointer to the DRI screen private struct. + * \param dPriv Pointer to the DRI drawable private struct * \param count Storage to hold MSC counter. * \return Zero is returned on success. A negative errno value * is returned on failure. */ -int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ) +int driDrawableGetMSC32( __DRIscreenPrivate * priv, + __DRIdrawablePrivate * dPriv, + int64_t * count) { drmVBlank vbl; int ret; @@ -62,14 +75,21 @@ int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ) vbl.request.type = DRM_VBLANK_RELATIVE; vbl.request.sequence = 0; + if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; ret = drmWaitVBlank( priv->fd, &vbl ); - *count = (int64_t)vbl.reply.sequence; + + if (dPriv) { + *count = vblank_to_msc(dPriv, vbl.reply.sequence); + } else { + /* Old driver (no knowledge of drawable MSC callback) */ + *count = vbl.reply.sequence; + } return ret; } - /****************************************************************************/ /** * Wait for a specified refresh count. This implements most of the @@ -122,7 +142,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, */ vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE : DRM_VBLANK_ABSOLUTE; - vbl.request.sequence = next; + vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0; + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) { /* FIXME: This doesn't seem like the right thing to return here. @@ -130,8 +152,10 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, return GLX_BAD_CONTEXT; } + *msc = vblank_to_msc(priv, vbl.reply.sequence); + dont_wait = 0; - if (target_msc != 0 && vbl.reply.sequence == target) + if (target_msc != 0 && *msc == target) break; /* Assuming the wait-done test fails, the next refresh to wait for @@ -141,9 +165,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, * If this refresh has already happened, we add divisor to obtain * the next refresh after the current one that will satisfy it. */ - r = (vbl.reply.sequence % (unsigned int)divisor); - next = (vbl.reply.sequence - r + (unsigned int)remainder); - if (next <= vbl.reply.sequence) next += (unsigned int)divisor; + r = (*msc % (unsigned int)divisor); + next = (*msc - r + (unsigned int)remainder); + if (next <= *msc) next += (unsigned int)divisor; } while ( r != (unsigned int)remainder ); } @@ -153,7 +177,10 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, */ vbl.request.type = DRM_VBLANK_ABSOLUTE; - vbl.request.sequence = target_msc; + vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0; + + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) { /* FIXME: This doesn't seem like the right thing to return here. @@ -162,8 +189,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, } } - *msc = (target_msc & 0xffffffff00000000LL); - *msc |= vbl.reply.sequence; + *msc = vblank_to_msc(priv, vbl.reply.sequence); + if ( *msc < target_msc ) { *msc += 0x0000000100000000LL; } @@ -232,8 +259,8 @@ static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ) if ( first_time ) { fprintf(stderr, "%s: drmWaitVBlank returned %d, IRQs don't seem to be" - " working correctly.\nTry running with LIBGL_THROTTLE_REFRESH" - " and LIBL_SYNC_REFRESH unset.\n", __FUNCTION__, ret); + " working correctly.\nTry adjusting the vblank_mode" + " configuration parameter.\n", __FUNCTION__, ret); first_time = GL_FALSE; } @@ -247,20 +274,42 @@ static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd ) /****************************************************************************/ /** + * Returns the default swap interval of the given drawable. + */ + +static unsigned +driGetDefaultVBlankInterval( const __DRIdrawablePrivate *priv ) +{ + if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) { + return 1; + } + else { + return 0; + } +} + + +/****************************************************************************/ +/** * Sets the default swap interval when the drawable is first bound to a * direct rendering context. */ -void driDrawableInitVBlank( __DRIdrawablePrivate *priv, GLuint flags, - GLuint *vbl_seq ) +void driDrawableInitVBlank( __DRIdrawablePrivate *priv ) { - if ( priv->pdraw->swap_interval == (unsigned)-1 ) { + if ( priv->swap_interval == (unsigned)-1 && + !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) { /* Get current vertical blank sequence */ - drmVBlank vbl = { .request={ .type = DRM_VBLANK_RELATIVE, .sequence = 0 } }; - do_wait( &vbl, vbl_seq, priv->driScreenPriv->fd ); - - priv->pdraw->swap_interval = (flags & (VBLANK_FLAG_THROTTLE | - VBLANK_FLAG_SYNC)) != 0 ? 1 : 0; + drmVBlank vbl; + + vbl.request.type = DRM_VBLANK_RELATIVE; + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) + vbl.request.type |= DRM_VBLANK_SECONDARY; + vbl.request.sequence = 0; + do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd ); + priv->vblank_base = priv->vblSeq; + + priv->swap_interval = driGetDefaultVBlankInterval( priv ); } } @@ -271,21 +320,17 @@ void driDrawableInitVBlank( __DRIdrawablePrivate *priv, GLuint flags, */ unsigned -driGetVBlankInterval( const __DRIdrawablePrivate *priv, GLuint flags ) +driGetVBlankInterval( const __DRIdrawablePrivate *priv ) { - if ( (flags & VBLANK_FLAG_INTERVAL) != 0 ) { + if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) { /* this must have been initialized when the drawable was first bound * to a direct rendering context. */ - assert ( priv->pdraw->swap_interval != (unsigned)-1 ); + assert ( priv->swap_interval != (unsigned)-1 ); - return priv->pdraw->swap_interval; - } - else if ( (flags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) { - return 1; - } - else { - return 0; + return priv->swap_interval; } + else + return driGetDefaultVBlankInterval( priv ); } @@ -295,18 +340,17 @@ driGetVBlankInterval( const __DRIdrawablePrivate *priv, GLuint flags ) */ void -driGetCurrentVBlank( const __DRIdrawablePrivate *priv, GLuint flags, - GLuint *vbl_seq ) +driGetCurrentVBlank( __DRIdrawablePrivate *priv ) { drmVBlank vbl; vbl.request.type = DRM_VBLANK_RELATIVE; - if ( flags & VBLANK_FLAG_SECONDARY ) { + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = 0; - (void) do_wait( &vbl, vbl_seq, priv->driScreenPriv->fd ); + (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd ); } @@ -314,19 +358,15 @@ driGetCurrentVBlank( const __DRIdrawablePrivate *priv, GLuint flags, /** * Waits for the vertical blank for use with glXSwapBuffers. * - * \param vbl_seq Vertical blank sequence number (MSC) after the last buffer - * swap. Updated after this wait. - * \param flags \c VBLANK_FLAG bits that control how long to wait. * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later - * than the "target" based on \c flags. The idea is that if - * \c missed_deadline is set, then the application is not - * achieving its desired framerate. + * than the "target" based on \c priv->vblFlags. The idea is + * that if \c missed_deadline is set, then the application is + * not achieving its desired framerate. * \return Zero on success, -1 on error. */ int -driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, - GLuint flags, GLboolean * missed_deadline ) +driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline ) { drmVBlank vbl; unsigned original_seq; @@ -335,10 +375,10 @@ driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, unsigned diff; *missed_deadline = GL_FALSE; - if ( (flags & (VBLANK_FLAG_INTERVAL | - VBLANK_FLAG_THROTTLE | - VBLANK_FLAG_SYNC)) == 0 || - (flags & VBLANK_FLAG_NO_IRQ) != 0 ) { + if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL | + VBLANK_FLAG_THROTTLE | + VBLANK_FLAG_SYNC)) == 0 || + (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) { return 0; } @@ -349,44 +389,45 @@ driWaitForVBlank( const __DRIdrawablePrivate *priv, GLuint * vbl_seq, * * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at * least one vertical blank since the last wait. Since do_wait modifies - * vbl_seq, we have to save the original value of vbl_seq for the + * priv->vblSeq, we have to save the original value of priv->vblSeq for the * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later. */ - original_seq = *vbl_seq; - interval = driGetVBlankInterval(priv, flags); + original_seq = priv->vblSeq; + interval = driGetVBlankInterval(priv); deadline = original_seq + interval; vbl.request.type = DRM_VBLANK_RELATIVE; - if ( flags & VBLANK_FLAG_SECONDARY ) { + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } - vbl.request.sequence = ((flags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0; + vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0; - if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) { + if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) { return -1; } - diff = *vbl_seq - deadline; + diff = priv->vblSeq - deadline; /* No need to wait again if we've already reached the target */ if (diff <= (1 << 23)) { - *missed_deadline = (flags & VBLANK_FLAG_SYNC) ? (diff > 0) : GL_TRUE; + *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) : + GL_TRUE; return 0; } /* Wait until the target vertical blank. */ vbl.request.type = DRM_VBLANK_ABSOLUTE; - if ( flags & VBLANK_FLAG_SECONDARY ) { + if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } vbl.request.sequence = deadline; - if ( do_wait( & vbl, vbl_seq, priv->driScreenPriv->fd ) != 0 ) { + if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) { return -1; } - diff = *vbl_seq - deadline; + diff = priv->vblSeq - deadline; *missed_deadline = diff > 0 && diff <= (1 << 23); return 0; diff --git a/src/mesa/drivers/dri/common/vblank.h b/src/mesa/drivers/dri/common/vblank.h index 52c1933ca5..8b2c761a11 100644 --- a/src/mesa/drivers/dri/common/vblank.h +++ b/src/mesa/drivers/dri/common/vblank.h @@ -29,7 +29,7 @@ #ifndef DRI_VBLANK_H #define DRI_VBLANK_H -#include "context.h" +#include "main/context.h" #include "dri_util.h" #include "xmlconfig.h" @@ -45,17 +45,17 @@ */ extern int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count ); +extern int driDrawableGetMSC32( __DRIscreenPrivate * priv, + __DRIdrawablePrivate * drawablePrivate, + int64_t * count); extern int driWaitForMSC32( __DRIdrawablePrivate *priv, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc ); extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache ); -extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv, GLuint flags, - GLuint *vbl_seq ); -extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv, - GLuint flags ); -extern void driGetCurrentVBlank( const __DRIdrawablePrivate *priv, - GLuint flags, GLuint *vbl_seq ); -extern int driWaitForVBlank( const __DRIdrawablePrivate *priv, - GLuint * vbl_seq, GLuint flags, GLboolean * missed_deadline ); +extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv ); +extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv ); +extern void driGetCurrentVBlank( __DRIdrawablePrivate *priv ); +extern int driWaitForVBlank( __DRIdrawablePrivate *priv, + GLboolean * missed_deadline ); #undef usleep #include <unistd.h> /* for usleep() */ diff --git a/src/mesa/drivers/dri/common/xmlconfig.c b/src/mesa/drivers/dri/common/xmlconfig.c index b635894fe5..46ba2ffbfe 100644 --- a/src/mesa/drivers/dri/common/xmlconfig.c +++ b/src/mesa/drivers/dri/common/xmlconfig.c @@ -27,7 +27,7 @@ * \author Felix Kuehling */ -#include "glheader.h" +#include "main/glheader.h" #include <string.h> #include <assert.h> @@ -35,7 +35,7 @@ #include <fcntl.h> #include <unistd.h> #include <errno.h> -#include "imports.h" +#include "main/imports.h" #include "dri_util.h" #include "xmlconfig.h" @@ -63,6 +63,12 @@ extern char *program_invocation_name, *program_invocation_short_name; #elif defined(__NetBSD__) && defined(__NetBSD_Version) && (__NetBSD_Version >= 106000100) # include <stdlib.h> # define GET_PROGRAM_NAME() getprogname() +#elif defined(__sun) +/* Solaris has getexecname() which returns the full path - return just + the basename to match BSD getprogname() */ +# include <stdlib.h> +# include <libgen.h> +# define GET_PROGRAM_NAME() basename(getexecname()) #endif #if !defined(GET_PROGRAM_NAME) @@ -279,7 +285,7 @@ static GLfloat strToF (const XML_Char *string, const XML_Char **tail) { /** \brief Parse a value of a given type. */ static GLboolean parseValue (driOptionValue *v, driOptionType type, const XML_Char *string) { - const XML_Char *tail; + const XML_Char *tail = NULL; /* skip leading white-space */ string += strspn (string, " \f\n\r\t\v"); switch (type) { @@ -403,40 +409,40 @@ static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) /** \brief Output a warning message. */ #define XML_WARNING1(msg) do {\ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser)); \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser)); \ } while (0) #define XML_WARNING(msg,args...) do { \ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser), \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser), \ args); \ } while (0) /** \brief Output an error message. */ #define XML_ERROR1(msg) do { \ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser)); \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser)); \ } while (0) #define XML_ERROR(msg,args...) do { \ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser), \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser), \ args); \ } while (0) /** \brief Output a fatal error message and abort. */ #define XML_FATAL1(msg) do { \ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \ data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser)); \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser)); \ abort();\ } while (0) #define XML_FATAL(msg,args...) do { \ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \ data->name, \ - XML_GetCurrentLineNumber(data->parser), \ - XML_GetCurrentColumnNumber(data->parser), \ + (int) XML_GetCurrentLineNumber(data->parser), \ + (int) XML_GetCurrentColumnNumber(data->parser), \ args); \ abort();\ } while (0) diff --git a/src/mesa/drivers/dri/common/xmlpool/Makefile b/src/mesa/drivers/dri/common/xmlpool/Makefile index b077809cd1..62ec919ea6 100644 --- a/src/mesa/drivers/dri/common/xmlpool/Makefile +++ b/src/mesa/drivers/dri/common/xmlpool/Makefile @@ -57,8 +57,8 @@ all: options.h # Only intermediate files are cleaned up. options.h is not deleted because # it's in CVS. clean: - rm -f $(POT) *~ - rm -rf $(LANGS) + -rm -f $(POT) *~ + -rm -rf $(LANGS) # Default target options.h options.h: t_options.h mo diff --git a/src/mesa/drivers/dri/dri.pc.in b/src/mesa/drivers/dri/dri.pc.in new file mode 100644 index 0000000000..c47ee9c7e7 --- /dev/null +++ b/src/mesa/drivers/dri/dri.pc.in @@ -0,0 +1,10 @@ +prefix=@INSTALL_DIR@ +exec_prefix=${prefix} +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ +dridriverdir=@DRI_DRIVER_DIR@ + +Name: dri +Description: Direct Rendering Infrastructure +Version: @VERSION@ +Cflags: -I${includedir} diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index 523a0c0380..f1194d7ce8 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -47,14 +47,14 @@ #include "drirenderbuffer.h" #include "buffers.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" #include "tnl/t_pipeline.h" #include "drivers/common/driverfuncs.h" @@ -657,8 +657,9 @@ struct DRIDriverRec __driDriver = { }; static __GLcontextModes * -fbFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) +fbFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) { __GLcontextModes * modes; __GLcontextModes * m; @@ -705,7 +706,7 @@ fbFillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); + modes = (*psp->contextModes->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); m = modes; if ( ! driFillInModes( & m, fb_format, fb_type, depth_bits_array, stencil_bits_array, depth_buffer_factor, @@ -776,7 +777,7 @@ void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc frame_buffer, pSAREA, fd, internal_api_version, &fbAPI); if ( psp != NULL ) { - *driver_modes = fbFillInModes( psp->fbBPP, + *driver_modes = fbFillInModes( psp, psp->fbBPP, (psp->fbBPP == 16) ? 16 : 24, (psp->fbBPP == 16) ? 0 : 8, 1); diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c index cc6a266df3..35c268441c 100644 --- a/src/mesa/drivers/dri/fb/fb_egl.c +++ b/src/mesa/drivers/dri/fb/fb_egl.c @@ -14,20 +14,20 @@ #include "utils.h" #include "buffers.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" #include "tnl/t_pipeline.h" #include "drivers/common/driverfuncs.h" #include "drirenderbuffer.h" #include "eglconfig.h" -#include "eglcontext.h" +#include "eglmain/context.h" #include "egldisplay.h" #include "egldriver.h" #include "eglglobals.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.c b/src/mesa/drivers/dri/ffb/ffb_bitmap.c index 1aa66859a6..f89c0412df 100644 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.c +++ b/src/mesa/drivers/dri/ffb/ffb_bitmap.c @@ -30,8 +30,8 @@ #include "ffb_lock.h" #include "ffb_bitmap.h" #include "swrast/swrast.h" -#include "image.h" -#include "macros.h" +#include "main/image.h" +#include "main/macros.h" /* Compute ceiling of integer quotient of A divided by B: */ #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c index 7de05b5cf0..776fb487f8 100644 --- a/src/mesa/drivers/dri/ffb/ffb_clear.c +++ b/src/mesa/drivers/dri/ffb/ffb_clear.c @@ -25,10 +25,10 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" -#include "extensions.h" +#include "main/mtypes.h" +#include "main/extensions.h" -#include "mm.h" +#include "main/mm.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_depth.h" @@ -79,7 +79,7 @@ struct ff_fixups { /* Compute fixups of non-page aligned areas after a page fill. * Return the number of fixups needed. */ -static __inline__ int +static INLINE int CreatorComputePageFillFixups(struct ff_fixups *fixups, int x, int y, int w, int h, int paligned_x, int paligned_y, diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h index 0ab75fce47..77f87d41c3 100644 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ b/src/mesa/drivers/dri/ffb/ffb_context.h @@ -5,7 +5,7 @@ #include "dri_util.h" #include "drm.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "ffb_xmesa.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.c b/src/mesa/drivers/dri/ffb/ffb_dd.c index f64a577d1f..cf83b91f0d 100644 --- a/src/mesa/drivers/dri/ffb/ffb_dd.c +++ b/src/mesa/drivers/dri/ffb/ffb_dd.c @@ -25,8 +25,9 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" -#include "mm.h" +#include "main/mtypes.h" +#include "main/mm.h" +#include "main/extensions.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_depth.h" @@ -35,7 +36,6 @@ #include "ffb_tris.h" #include "ffb_clear.h" #include "ffb_lock.h" -#include "extensions.h" #define FFB_DATE "20021125" diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.h b/src/mesa/drivers/dri/ffb/ffb_dd.h index e065ebbecd..1198cda30a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_dd.h +++ b/src/mesa/drivers/dri/ffb/ffb_dd.h @@ -28,7 +28,7 @@ #ifndef _FFB_DD_H #define _FFB_DD_H -#include "context.h" +#include "main/context.h" void ffbDDInitDriverFuncs(GLcontext *ctx); void ffbDDExtensionsInit(GLcontext *ctx); diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c index cca6212f50..71f204d21e 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ b/src/mesa/drivers/dri/ffb/ffb_depth.c @@ -25,7 +25,7 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #include "ffb_dd.h" #include "ffb_span.h" @@ -33,7 +33,6 @@ #include "ffb_depth.h" #include "ffb_lock.h" -#include "swrast/swrast.h" #undef DEPTH_TRACE diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c index 8294701464..19dff50935 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lines.c +++ b/src/mesa/drivers/dri/ffb/ffb_lines.c @@ -25,8 +25,9 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" -#include "mm.h" +#include "main/mtypes.h" +#include "main/mm.h" +#include "main/extensions.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_depth.h" @@ -35,7 +36,6 @@ #include "ffb_lines.h" #include "ffb_tris.h" #include "ffb_lock.h" -#include "extensions.h" #undef FFB_LINE_TRACE diff --git a/src/mesa/drivers/dri/ffb/ffb_linetmp.h b/src/mesa/drivers/dri/ffb/ffb_linetmp.h index e9d8260e1a..10e1375259 100644 --- a/src/mesa/drivers/dri/ffb/ffb_linetmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_linetmp.h @@ -1,5 +1,5 @@ -static __inline void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, +static INLINE void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 ) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/ffb/ffb_points.c b/src/mesa/drivers/dri/ffb/ffb_points.c index d00255ccee..9c37a47aeb 100644 --- a/src/mesa/drivers/dri/ffb/ffb_points.c +++ b/src/mesa/drivers/dri/ffb/ffb_points.c @@ -25,7 +25,7 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" +#include "main/mtypes.h" #include "ffb_dd.h" #include "ffb_context.h" #include "ffb_vb.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h index 2c91426b3a..3003de70c6 100644 --- a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h @@ -1,5 +1,5 @@ -static __inline void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) +static INLINE void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); ffb_fbcPtr ffb = fmesa->regs; diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c index 59ac414678..0d3d604095 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ b/src/mesa/drivers/dri/ffb/ffb_span.c @@ -25,7 +25,7 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" +#include "main/mtypes.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_context.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index 880ad8be0a..ee0fe4e0db 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -25,9 +25,18 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" -#include "colormac.h" -#include "mm.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/mm.h" +#include "main/extensions.h" +#include "main/enums.h" + +#include "vbo/vbo.h" +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" + #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_depth.h" @@ -36,15 +45,6 @@ #include "ffb_tris.h" #include "ffb_state.h" #include "ffb_lock.h" -#include "extensions.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "vbo/vbo.h" -#include "tnl/tnl.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/t_pipeline.h" #undef STATE_TRACE diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c index d535b1b778..921a83d274 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.c @@ -25,7 +25,7 @@ * David S. Miller <davem@redhat.com> */ -#include "mtypes.h" +#include "main/mtypes.h" #include "ffb_dd.h" #include "ffb_span.h" #include "ffb_context.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.c b/src/mesa/drivers/dri/ffb/ffb_tex.c index 6503b0f4e7..69d30aedba 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tex.c +++ b/src/mesa/drivers/dri/ffb/ffb_tex.c @@ -25,8 +25,8 @@ * David S. Miller <davem@redhat.com> */ -#include "glheader.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/mtypes.h" #include "ffb_tex.h" /* No texture unit, all software. */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c index c2857f61bd..d785c15718 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tris.c +++ b/src/mesa/drivers/dri/ffb/ffb_tris.c @@ -25,12 +25,12 @@ * David S. Miller <davem@redhat.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" +#include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.c b/src/mesa/drivers/dri/ffb/ffb_vb.c index edc9d79124..f9c6fd1f31 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vb.c +++ b/src/mesa/drivers/dri/ffb/ffb_vb.c @@ -28,7 +28,7 @@ #include "ffb_xmesa.h" #include "ffb_context.h" #include "ffb_vb.h" -#include "imports.h" +#include "main/imports.h" #include "tnl/t_context.h" #include "swrast_setup/swrast_setup.h" #include "math/m_translate.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.h b/src/mesa/drivers/dri/ffb/ffb_vb.h index af669bce30..238b9940bf 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vb.h +++ b/src/mesa/drivers/dri/ffb/ffb_vb.h @@ -2,8 +2,8 @@ #ifndef _FFB_VB_H #define _FFB_VB_H -#include "mtypes.h" -#include "macros.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "tnl/t_context.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c index 8b60f095c9..90f44b0e91 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c @@ -25,27 +25,23 @@ * David S. Miller <davem@redhat.com> */ -#include "glheader.h" +#include "main/glheader.h" #include "api_noop.h" -#include "context.h" +#include "main/context.h" #include "light.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "simple_list.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/simple_list.h" #include "vtxfmt.h" #include "ffb_xmesa.h" #include "ffb_context.h" #include "ffb_vb.h" #include "tnl/tnl.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" #include "ffb_vtxfmt.h" -#ifndef __GNUC__ -#define __inline /**/ -#endif - #define TNL_VERTEX ffbTnlVertex #define INTERP_RGBA(t, out, a, b) \ @@ -60,7 +56,7 @@ do { \ /* Color functions: */ -static __inline void ffb_recalc_base_color(GLcontext *ctx) +static INLINE void ffb_recalc_base_color(GLcontext *ctx) { ffbContextPtr fmesa = FFB_CONTEXT(ctx); struct gl_light *light; diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index a31cd57e88..679f8561d2 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -26,12 +26,12 @@ */ #include "ffb_xmesa.h" -#include "context.h" -#include "framebuffer.h" -#include "matrix.h" -#include "renderbuffer.h" -#include "simple_list.h" -#include "imports.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/matrix.h" +#include "main/renderbuffer.h" +#include "main/simple_list.h" +#include "main/imports.h" #include "utils.h" #include "swrast/swrast.h" @@ -226,7 +226,7 @@ ffbCreateContext(const __GLcontextModes *mesaVis, fmesa->driScreen = sPriv; fmesa->ffb_sarea = FFB_DRISHARE(sPriv->pSAREA); - /* Register and framebuffer hw pointers. */ + /* Register and framebuffer pointers. */ fmesa->regs = ffbScreen->regs; fmesa->sfb32 = ffbScreen->sfb32; @@ -604,35 +604,18 @@ void ffbXMesaUpdateState(ffbContextPtr fmesa) } } -static const struct __DriverAPIRec ffbAPI = { - .InitDriver = ffbInitDriver, - .DestroyScreen = ffbDestroyScreen, - .CreateContext = ffbCreateContext, - .DestroyContext = ffbDestroyContext, - .CreateBuffer = ffbCreateBuffer, - .DestroyBuffer = ffbDestroyBuffer, - .SwapBuffers = ffbSwapBuffers, - .MakeCurrent = ffbMakeCurrent, - .UnbindContext = ffbUnbindContext, - .GetSwapInfo = NULL, - .GetMSC = NULL, - .WaitForMSC = NULL, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - - -static __GLcontextModes * -ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) +static const __DRIconfig ** +ffbFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) { - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; + __DRIconfig **configs; + __GLcontextModes *m; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; + int i; /* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't * support pageflipping at all. @@ -644,7 +627,6 @@ ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, uint8_t depth_bits_array[3]; uint8_t stencil_bits_array[3]; - depth_bits_array[0] = 0; depth_bits_array[1] = depth_bits; depth_bits_array[2] = depth_bits; @@ -660,8 +642,6 @@ ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; back_buffer_factor = (have_back_buffer) ? 3 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -671,82 +651,68 @@ ffbFillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; } - /* Mark the visual as slow if there are "fake" stencil bits. */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; } } - return modes; + return (const __DRIconfig **) configs; } /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - +static const __DRIconfig ** +ffbInitScreen(__DRIscreen *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 0, 1, 1 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 0, 0, 1 }; - dri_interface = interface; - if ( ! driCheckDriDdxDrmVersions2( "ffb", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) return NULL; - } - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &ffbAPI); - if ( psp != NULL ) { - *driver_modes = ffbFillInModes( 32, 16, 0, GL_TRUE ); - } + if (!ffbInitDriver(psp)) + return NULL; - return (void *) psp; + return ffbFillInModes( psp, 32, 16, 0, GL_TRUE ); } + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = ffbInitScreen, + .DestroyScreen = ffbDestroyScreen, + .CreateContext = ffbCreateContext, + .DestroyContext = ffbDestroyContext, + .CreateBuffer = ffbCreateBuffer, + .DestroyBuffer = ffbDestroyBuffer, + .SwapBuffers = ffbSwapBuffers, + .MakeCurrent = ffbMakeCurrent, + .UnbindContext = ffbUnbindContext, + .GetSwapInfo = NULL, + .GetDrawableMSC = NULL, + .WaitForMSC = NULL, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL +}; diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.h b/src/mesa/drivers/dri/ffb/ffb_xmesa.h index bc8cfe9f21..255da4c5f8 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.h +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.h @@ -4,7 +4,7 @@ #include <sys/time.h> #include "dri_util.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "ffb_drishare.h" #include "ffb_regs.h" #include "ffb_dac.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c index b1dcbfcdcf..c91bedce3a 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.c +++ b/src/mesa/drivers/dri/gamma/gamma_context.c @@ -24,7 +24,7 @@ * 3DLabs Gamma driver. * */ -#include "gamma_context.h" +#include "gammacontext.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -35,16 +35,16 @@ #include "drivers/common/driverfuncs.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" #endif -#include "simple_list.h" -#include "mm.h" +#include "main/simple_list.h" +#include "main/mm.h" #include "gamma_vb.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h index 86af674ae7..a32ccb6007 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.h +++ b/src/mesa/drivers/dri/gamma/gamma_context.h @@ -31,12 +31,12 @@ #include "drm_sarea.h" #include "colormac.h" #include "gamma_regs.h" -#include "gamma_macros.h" +#include "gamma_main/macros.h" #include "gamma_screen.h" -#include "macros.h" -#include "mtypes.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "glint_dri.h" -#include "mm.h" +#include "main/mm.h" typedef union { unsigned int i; @@ -383,7 +383,7 @@ struct gamma_context { int TextureCount; }; -static __inline GLuint gammaPackColor( GLuint cpp, +static INLINE GLuint gammaPackColor( GLuint cpp, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { diff --git a/src/mesa/drivers/dri/gamma/gamma_dd.c b/src/mesa/drivers/dri/gamma/gamma_dd.c index 63e3ab8fa5..7a81ef5993 100644 --- a/src/mesa/drivers/dri/gamma/gamma_dd.c +++ b/src/mesa/drivers/dri/gamma/gamma_dd.c @@ -23,14 +23,14 @@ * */ -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_vb.h" #include "gamma_lock.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" #endif -#include "context.h" +#include "main/context.h" #include "swrast/swrast.h" #define GAMMA_DATE "20021125" diff --git a/src/mesa/drivers/dri/gamma/gamma_inithw.c b/src/mesa/drivers/dri/gamma/gamma_inithw.c index 79b54aacb5..525ad89354 100644 --- a/src/mesa/drivers/dri/gamma/gamma_inithw.c +++ b/src/mesa/drivers/dri/gamma/gamma_inithw.c @@ -24,7 +24,7 @@ * */ -#include "gamma_context.h" +#include "gammacontext.h" #include "glint_dri.h" void gammaInitHW( gammaContextPtr gmesa ) diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.c b/src/mesa/drivers/dri/gamma/gamma_lock.c index 97eea75541..8f2d01688c 100644 --- a/src/mesa/drivers/dri/gamma/gamma_lock.c +++ b/src/mesa/drivers/dri/gamma/gamma_lock.c @@ -1,5 +1,5 @@ -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_lock.h" #include "drirenderbuffer.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_render.c b/src/mesa/drivers/dri/gamma/gamma_render.c index 9180ef925d..1b9fd169f4 100644 --- a/src/mesa/drivers/dri/gamma/gamma_render.c +++ b/src/mesa/drivers/dri/gamma/gamma_render.c @@ -25,15 +25,15 @@ * */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_tris.h" #include "gamma_vb.h" @@ -129,13 +129,13 @@ static const GLuint hw_prim[GL_POLYGON+1] = { B_PrimType_Polygon }; -static __inline void gammaStartPrimitive( gammaContextPtr gmesa, GLenum prim ) +static INLINE void gammaStartPrimitive( gammaContextPtr gmesa, GLenum prim ) { CHECK_DMA_BUFFER(gmesa, 1); WRITE(gmesa->buf, Begin, gmesa->Begin | hw_prim[prim]); } -static __inline void gammaEndPrimitive( gammaContextPtr gmesa ) +static INLINE void gammaEndPrimitive( gammaContextPtr gmesa ) { GLcontext *ctx = gmesa->glCtx; @@ -193,7 +193,7 @@ static GLboolean gamma_run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.c b/src/mesa/drivers/dri/gamma/gamma_screen.c index 0b91d059e9..f899ebec96 100644 --- a/src/mesa/drivers/dri/gamma/gamma_screen.c +++ b/src/mesa/drivers/dri/gamma/gamma_screen.c @@ -23,11 +23,11 @@ * */ -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_vb.h" #include "glint_dri.h" -#include "imports.h" +#include "main/imports.h" gammaScreenPtr gammaCreateScreen( __DRIscreenPrivate *sPriv ) { diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c index ea9a20595c..cdaaac3f3a 100644 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ b/src/mesa/drivers/dri/gamma/gamma_span.c @@ -1,5 +1,5 @@ -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_lock.h" #include "colormac.h" @@ -111,6 +111,8 @@ do { \ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; @@ -124,6 +126,8 @@ do { \ #if 0 /* Unused */ /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d; @@ -137,6 +141,8 @@ do { \ /* 24/8 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ tmp &= 0xff; \ diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c index 9e7626a6fd..59272f9bc9 100644 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ b/src/mesa/drivers/dri/gamma/gamma_state.c @@ -24,10 +24,10 @@ * 3DLabs Gamma driver */ -#include "gamma_context.h" -#include "gamma_macros.h" +#include "gammacontext.h" +#include "gamma_main/macros.h" #include "buffers.h" -#include "macros.h" +#include "main/macros.h" #include "glint_dri.h" #include "colormac.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c index 3b4ee4e581..2ffb790f28 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tex.c +++ b/src/mesa/drivers/dri/gamma/gamma_tex.c @@ -2,19 +2,19 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "texstore.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/texstore.h" #include "teximage.h" -#include "texformat.h" +#include "main/texformat.h" #include "texobj.h" #include "swrast/swrast.h" -#include "mm.h" -#include "gamma_context.h" +#include "main/mm.h" +#include "gammacontext.h" #include "colormac.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_texmem.c b/src/mesa/drivers/dri/gamma/gamma_texmem.c index 94ecb5c2f6..4cb47e179e 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texmem.c +++ b/src/mesa/drivers/dri/gamma/gamma_texmem.c @@ -2,16 +2,16 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" +#include "main/glheader.h" #include "colormac.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" -#include "mm.h" +#include "main/mm.h" #include "glint_dri.h" -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_lock.h" void gammaDestroyTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c index b9bd6d4cee..b3a318d581 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texstate.c +++ b/src/mesa/drivers/dri/gamma/gamma_texstate.c @@ -2,14 +2,14 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" - -#include "mm.h" -#include "gamma_context.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" + +#include "main/mm.h" +#include "gammacontext.h" static void gammaSetTexImages( gammaContextPtr gmesa, struct gl_texture_object *tObj ) diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.c b/src/mesa/drivers/dri/gamma/gamma_tris.c index 83bf56a141..2903daf3f1 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tris.c +++ b/src/mesa/drivers/dri/gamma/gamma_tris.c @@ -25,19 +25,19 @@ * 3DLabs Gamma driver. */ -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_vb.h" #include "gamma_tris.h" -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" #include "tnl/t_pipeline.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c index f23f585fc0..23ca0714c5 100644 --- a/src/mesa/drivers/dri/gamma/gamma_vb.c +++ b/src/mesa/drivers/dri/gamma/gamma_vb.c @@ -25,17 +25,17 @@ * 3DLabs Gamma driver. */ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" #include "colormac.h" #include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" #include "tnl/tnl.h" -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_vb.h" #include "gamma_tris.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.h b/src/mesa/drivers/dri/gamma/gamma_vb.h index feda25c4c6..8701226f59 100644 --- a/src/mesa/drivers/dri/gamma/gamma_vb.h +++ b/src/mesa/drivers/dri/gamma/gamma_vb.h @@ -28,7 +28,7 @@ #ifndef GAMMAVB_INC #define GAMMAVB_INC -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #define _GAMMA_NEW_VERTEX (_NEW_TEXTURE | \ diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c index 4c0ebe1899..2a28902e1e 100644 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c @@ -24,10 +24,10 @@ * 3DLabs Gamma driver */ -#include "gamma_context.h" +#include "gammacontext.h" #include "gamma_vb.h" -#include "context.h" -#include "matrix.h" +#include "main/context.h" +#include "main/matrix.h" #include "glint_dri.h" #include "swrast/swrast.h" @@ -237,7 +237,7 @@ gammaUnbindContext( __DRIcontextPrivate *driContextPriv ) return GL_TRUE; } -static struct __DriverAPIRec gammaAPI = { +const struct __DriverAPIRec driDriverAPI = { gammaInitDriver, gammaDestroyScreen, gammaCreateContext, diff --git a/src/mesa/drivers/dri/glcore/glcore_driver.c b/src/mesa/drivers/dri/glcore/glcore_driver.c deleted file mode 100644 index 2577816041..0000000000 --- a/src/mesa/drivers/dri/glcore/glcore_driver.c +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright 2006 Red Hat, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * This implements a software-only "DRI" driver. It doesn't actually speak - * any DRI protocol or talk to the DRM, it just looks enough like a DRI driver - * that libglx in the server can load it for software rendering in the - * unaccelerated case. - */ - -static GLboolean -glcoreInitDriver(__DRIscreenPrivate *driScreenPriv) -{ -} - -static void -glcoreDestroyScreen(__DRIScreenPrivate *driScreenPriv) -{ -} - -static GLboolean -glcoreCreateContext(const __GLcontextModes *glVisual, - __DRIcontextPrivate *driContextPriv, - void *shared_context) -{ -} - -static void -glcoreDestroyContext(__DRIcontextPrivate *driContextPriv) -{ -} - -static GLboolean -glcoreCreateBuffer(__DRIscreenPrivate *driScreenPriv, - __DRIdrawablePrivate *driDrawablePriv, - const __GLcontextModes *mesaVisual, - GLboolean isPixmap) -{ -} - -static void -glcoreDestroyBuffer(__DRIdrawablePrivate *driDrawablePriv) -{ -} - -static void -glcoreSwapBuffers(__DRIdrawablePrivate *driDrawablePriv) -{ -} - -static GLboolean -glcoreMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawablePriv, - __DRIdrawablePrivate *driReadablePriv) -{ -} - -static GLboolean -glcoreUnbindContext(__DRIcontextPrivate *driContextPriv) -{ -} - -static struct __DriverAPIRec glcore_api = { - .InitDriver = glcoreInitDriver, - .DestroyScreen = glcoreDestroyScreen, - .CreateContext = glcoreCreateContext, - .DestroyContext = glcoreDestroyContext, - .CreateBuffer = glcoreCreateBuffer, - .DestroyBuffer = glcoreDestroyBuffer, - .SwapBuffers = glcoreSwapBuffers, - .MakeCurrent = glcoreMakeCurrent, - .UnbindContext = glcoreUnbindContext, -}; - -static __GLcontextModes * -glcoreFillInModes(unsigned pixel_bits) -{ -} - -PUBLIC void * -__driCreateNewScreen_20050727(__DRInativeDisplay *dpy, int scrn, - __DRIscreen *psc, const __GLcontextModes *modes, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *fb, drmAddress pSarea, - int fd, int internal_api_version, - const ___DRIinterfaceMethods *interface, - __GLcontextModes **driver_modes) -{ - __DRIscreenPrivate *driScreenPriv; - glcoreDriverPrivate *glcoreDriverPriv; - - /* would normally check ddx/dri/drm versions here */ - - driScreenPriv = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, ddx_version, - dri_version, drm_version, fb, - internal_api_version, &glcore_api); - if (!driScreenPriv) - return NULL; - - glcoreDriverPriv = driScreenPriv->pDrvPriv; - - *driver_modes = glcoreFillInModes(glcoreDriverPriv->bpp); - - driInitExtensions(NULL, NULL, GL_FALSE); - - return driScreenPriv; -} diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index f90b3682f8..c281a4990e 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -32,14 +32,14 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "context.h" -#include "matrix.h" -#include "simple_list.h" -#include "extensions.h" -#include "framebuffer.h" -#include "imports.h" -#include "points.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/matrix.h" +#include "main/simple_list.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/points.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -423,11 +423,11 @@ void i810XMesaSetBackClipRects( i810ContextPtr imesa ) static void i810XMesaWindowMoved( i810ContextPtr imesa ) { /* Determine current color drawing buffer */ - switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: + switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0]) { + case BUFFER_FRONT_LEFT: i810XMesaSetFrontClipRects( imesa ); break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: i810XMesaSetBackClipRects( imesa ); break; default: @@ -485,11 +485,11 @@ i810UpdatePageFlipping( i810ContextPtr imesa ) int front = 0; /* Determine current color drawing buffer */ - switch (ctx->DrawBuffer->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: + switch (ctx->DrawBuffer->_ColorDrawBufferIndexes[0]) { + case BUFFER_FRONT_LEFT: front = 1; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: front = 0; break; default: diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h index 4708042059..4b8c71d7c6 100644 --- a/src/mesa/drivers/dri/i810/i810context.h +++ b/src/mesa/drivers/dri/i810/i810context.h @@ -30,8 +30,8 @@ typedef struct i810_context_t *i810ContextPtr; typedef struct i810_texture_object_t *i810TextureObjectPtr; #include "drm.h" -#include "mtypes.h" -#include "mm.h" +#include "main/mtypes.h" +#include "main/mm.h" #include "i810screen.h" #include "i810tex.h" diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c index 95726fb252..3df9c2ac47 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.c +++ b/src/mesa/drivers/dri/i810/i810ioctl.c @@ -1,17 +1,17 @@ #include <unistd.h> /* for usleep() */ -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "dd.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/dd.h" #include "swrast/swrast.h" -#include "mm.h" +#include "main/mm.h" #include "i810screen.h" #include "i810_dri.h" -#include "i810context.h" +#include "main/context.h" #include "i810ioctl.h" #include "i810state.h" diff --git a/src/mesa/drivers/dri/i810/i810ioctl.h b/src/mesa/drivers/dri/i810/i810ioctl.h index 748d29ae36..dfd6e21088 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.h +++ b/src/mesa/drivers/dri/i810/i810ioctl.h @@ -33,7 +33,7 @@ do { \ } \ } while (0) -static __inline GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes ) +static INLINE GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes ) { if (imesa->vertex_low + bytes > imesa->vertex_high) i810FlushPrimsGetBuffer( imesa ); diff --git a/src/mesa/drivers/dri/i810/i810render.c b/src/mesa/drivers/dri/i810/i810render.c index a31d54236c..1d98e00688 100644 --- a/src/mesa/drivers/dri/i810/i810render.c +++ b/src/mesa/drivers/dri/i810/i810render.c @@ -31,11 +31,11 @@ * dma buffers. Use strip/fan hardware acceleration where possible. * */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "tnl/t_context.h" @@ -144,7 +144,7 @@ static GLboolean i810_run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index 733c97b2ad..48603f5d79 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -32,14 +32,14 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "framebuffer.h" -#include "fbobject.h" -#include "matrix.h" -#include "renderbuffer.h" -#include "simple_list.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/fbobject.h" +#include "main/matrix.h" +#include "main/renderbuffer.h" +#include "main/simple_list.h" #include "utils.h" #include "i810screen.h" @@ -55,77 +55,13 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. extern const struct dri_extension card_extensions[]; -static __GLcontextModes *fill_in_modes( __GLcontextModes *modes, - unsigned pixel_bits, - unsigned depth_bits, - unsigned stencil_bits, - const GLenum * db_modes, - unsigned num_db_modes, - int visType ) -{ - static const uint8_t bits[1][4] = { - { 5, 6, 5, 0 } - }; - - static const uint32_t masks[1][4] = { - { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 } - }; - - unsigned i; - unsigned j; - const unsigned index = 0; - - for ( i = 0 ; i < num_db_modes ; i++ ) { - for ( j = 0 ; j < 2 ; j++ ) { - - modes->redBits = bits[index][0]; - modes->greenBits = bits[index][1]; - modes->blueBits = bits[index][2]; - modes->alphaBits = bits[index][3]; - modes->redMask = masks[index][0]; - modes->greenMask = masks[index][1]; - modes->blueMask = masks[index][2]; - modes->alphaMask = masks[index][3]; - modes->rgbBits = modes->redBits + modes->greenBits - + modes->blueBits + modes->alphaBits; - - modes->accumRedBits = 16 * j; - modes->accumGreenBits = 16 * j; - modes->accumBlueBits = 16 * j; - modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0; - modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; - - modes->stencilBits = stencil_bits; - modes->depthBits = depth_bits; - - modes->visualType = visType; - modes->renderType = GLX_RGBA_BIT; - modes->drawableType = GLX_WINDOW_BIT; - modes->rgbMode = GL_TRUE; - - if ( db_modes[i] == GLX_NONE ) { - modes->doubleBufferMode = GL_FALSE; - } - else { - modes->doubleBufferMode = GL_TRUE; - modes->swapMethod = db_modes[i]; - } - - modes = modes->next; - } - } - - return modes; - -} - - -static __GLcontextModes * -i810FillInModes( unsigned pixel_bits, unsigned depth_bits, +static const __DRIconfig ** +i810FillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer ) -{ __GLcontextModes * modes; +{ + __DRIconfig **configs; __GLcontextModes * m; - unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; unsigned i; @@ -139,50 +75,42 @@ i810FillInModes( unsigned pixel_bits, unsigned depth_bits, GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ }; - int depth_buffer_modes[2][2]; + uint8_t depth_bits_array[2]; + uint8_t stencil_bits_array[2]; - - depth_buffer_modes[0][0] = depth_bits; - depth_buffer_modes[1][0] = depth_bits; + depth_bits_array[0] = depth_bits; + depth_bits_array[1] = depth_bits; /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. */ - depth_buffer_modes[0][1] = 0; - depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits; + stencil_bits_array[0] = 0; + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - for ( i = 0 ; i < depth_buffer_factor ; i++ ) { - m = fill_in_modes( m, pixel_bits, - depth_buffer_modes[i][0], depth_buffer_modes[i][1], - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ); - } - - for ( i = 0 ; i < depth_buffer_factor ; i++ ) { - m = fill_in_modes( m, pixel_bits, - depth_buffer_modes[i][0], depth_buffer_modes[i][1], - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ); + configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, + back_buffer_modes, back_buffer_factor); + if (configs == NULL) { + fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", + __func__, __LINE__ ); + return NULL; } /* Mark the visual as slow if there are "fake" stencil bits. */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { m->visualRating = GLX_SLOW_CONFIG; } } - return modes; - + return (const __DRIconfig **) configs; } @@ -218,12 +146,24 @@ static drmBufMapPtr i810_create_empty_buffers(void) } -static GLboolean -i810InitDriver(__DRIscreenPrivate *sPriv) +static const __DRIconfig ** +i810InitScreen(__DRIscreen *sPriv) { + static const __DRIversion ddx_expected = { 1, 0, 0 }; + static const __DRIversion dri_expected = { 4, 0, 0 }; + static const __DRIversion drm_expected = { 1, 2, 0 }; i810ScreenPrivate *i810Screen; I810DRIPtr gDRIPriv = (I810DRIPtr)sPriv->pDevPriv; + if ( ! driCheckDriDdxDrmVersions2( "i810", + &sPriv->dri_version, & dri_expected, + &sPriv->ddx_version, & ddx_expected, + &sPriv->drm_version, & drm_expected ) ) { + return NULL; + } + + driInitExtensions( NULL, card_extensions, GL_TRUE ); + if (sPriv->devPrivSize != sizeof(I810DRIRec)) { fprintf(stderr,"\nERROR! sizeof(I810DRIRec) does not match passed size from device driver\n"); return GL_FALSE; @@ -287,8 +227,8 @@ i810InitDriver(__DRIscreenPrivate *sPriv) i810Screen->depth.handle, i810Screen->depth.size, (drmAddress *)&i810Screen->depth.map) != 0) { - FREE(i810Screen); drmUnmap(i810Screen->back.map, i810Screen->back.size); + FREE(i810Screen); sPriv->private = NULL; __driUtilMessage("i810InitDriver: drmMap (2) failed"); return GL_FALSE; @@ -311,7 +251,7 @@ i810InitDriver(__DRIscreenPrivate *sPriv) i810Screen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - return GL_TRUE; + return i810FillInModes(sPriv, 16, 16, 0, 1); } static void @@ -400,9 +340,8 @@ i810DestroyBuffer(__DRIdrawablePrivate *driDrawPriv) _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); } - -static const struct __DriverAPIRec i810API = { - .InitDriver = i810InitDriver, +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = i810InitScreen, .DestroyScreen = i810DestroyScreen, .CreateContext = i810CreateContext, .DestroyContext = i810DestroyContext, @@ -412,60 +351,8 @@ static const struct __DriverAPIRec i810API = { .MakeCurrent = i810MakeCurrent, .UnbindContext = i810UnbindContext, .GetSwapInfo = NULL, - .GetMSC = NULL, + .GetDrawableMSC = NULL, .WaitForMSC = NULL, .WaitForSBC = NULL, .SwapBuffersMSC = NULL }; - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 0, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 2, 0 }; - - dri_interface = interface; - - if ( ! driCheckDriDdxDrmVersions2( "i810", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &i810API); - if ( psp != NULL ) { - *driver_modes = i810FillInModes( 16, - 16, 0, - 1); - driInitExtensions( NULL, card_extensions, GL_TRUE ); - } - - return (void *) psp; -} diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c index 2112800eeb..510723f445 100644 --- a/src/mesa/drivers/dri/i810/i810span.c +++ b/src/mesa/drivers/dri/i810/i810span.c @@ -1,14 +1,14 @@ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "swrast/swrast.h" #include "i810screen.h" #include "i810_dri.h" #include "i810span.h" #include "i810ioctl.h" -#include "swrast/swrast.h" #define DBG 0 @@ -67,6 +67,8 @@ do { \ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index e203c74f52..1e7a6cfe47 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -1,11 +1,16 @@ #include <stdio.h> -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "dd.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/dd.h" +#include "main/colormac.h" +#include "swrast/swrast.h" +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" +#include "vbo/vbo.h" +#include "swrast_setup/swrast_setup.h" #include "texmem.h" @@ -19,14 +24,8 @@ #include "i810tris.h" #include "i810ioctl.h" -#include "swrast/swrast.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/t_pipeline.h" -static __inline__ GLuint i810PackColor(GLuint format, +static INLINE GLuint i810PackColor(GLuint format, GLubyte r, GLubyte g, GLubyte b, GLubyte a) { @@ -291,18 +290,20 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode ) i810ContextPtr imesa = I810_CONTEXT(ctx); int front = 0; - /* - * _DrawDestMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ + FALLBACK( imesa, I810_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0]) { + case BUFFER_FRONT_LEFT: front = 1; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: front = 0; break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( imesa, I810_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index 730bc90eaf..ba4e6b5b0b 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -22,20 +22,21 @@ * */ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texmem.h" -#include "texobj.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/texstore.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/colormac.h" +#include "main/texobj.h" +#include "main/mm.h" #include "swrast/swrast.h" -#include "colormac.h" -#include "texobj.h" -#include "mm.h" + +#include "texmem.h" #include "i810screen.h" #include "i810_dri.h" diff --git a/src/mesa/drivers/dri/i810/i810tex.h b/src/mesa/drivers/dri/i810/i810tex.h index c6ab4c8e6d..d980927030 100644 --- a/src/mesa/drivers/dri/i810/i810tex.h +++ b/src/mesa/drivers/dri/i810/i810tex.h @@ -26,8 +26,8 @@ #ifndef I810TEX_INC #define I810TEX_INC -#include "mtypes.h" -#include "mm.h" +#include "main/mtypes.h" +#include "main/mm.h" #include "i810context.h" #include "i810_3d_reg.h" diff --git a/src/mesa/drivers/dri/i810/i810texmem.c b/src/mesa/drivers/dri/i810/i810texmem.c index 08900cc67d..5ad66dbf5c 100644 --- a/src/mesa/drivers/dri/i810/i810texmem.c +++ b/src/mesa/drivers/dri/i810/i810texmem.c @@ -23,18 +23,17 @@ * */ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "colormac.h" -#include "mm.h" -#include "texformat.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/mm.h" +#include "main/texformat.h" #include "i810screen.h" #include "i810_dri.h" - #include "i810context.h" #include "i810tex.h" #include "i810state.h" @@ -64,7 +63,7 @@ void i810DestroyTexObj(i810ContextPtr imesa, i810TextureObjectPtr t) /* From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: */ -static __inline__ void * __memcpy(void * to, const void * from, size_t n) +static INLINE void * __memcpy(void * to, const void * from, size_t n) { int d0, d1, d2; __asm__ __volatile__( diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c index 558aef9eee..0e09f54c41 100644 --- a/src/mesa/drivers/dri/i810/i810texstate.c +++ b/src/mesa/drivers/dri/i810/i810texstate.c @@ -22,14 +22,13 @@ * */ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "texformat.h" -#include "simple_list.h" -#include "enums.h" - -#include "mm.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/texformat.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/mm.h" #include "i810screen.h" #include "i810_dri.h" diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c index 40ab436b95..b508496fb6 100644 --- a/src/mesa/drivers/dri/i810/i810tris.c +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -30,11 +30,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "enums.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -74,7 +74,7 @@ do { \ } while (0) #endif -static __inline__ void i810_draw_triangle( i810ContextPtr imesa, +static INLINE void i810_draw_triangle( i810ContextPtr imesa, i810VertexPtr v0, i810VertexPtr v1, i810VertexPtr v2 ) @@ -89,7 +89,7 @@ static __inline__ void i810_draw_triangle( i810ContextPtr imesa, } -static __inline__ void i810_draw_quad( i810ContextPtr imesa, +static INLINE void i810_draw_quad( i810ContextPtr imesa, i810VertexPtr v0, i810VertexPtr v1, i810VertexPtr v2, @@ -108,7 +108,7 @@ static __inline__ void i810_draw_quad( i810ContextPtr imesa, } -static __inline__ void i810_draw_point( i810ContextPtr imesa, +static INLINE void i810_draw_point( i810ContextPtr imesa, i810VertexPtr tmp ) { GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, @@ -132,7 +132,7 @@ static __inline__ void i810_draw_point( i810ContextPtr imesa, } -static __inline__ void i810_draw_line( i810ContextPtr imesa, +static INLINE void i810_draw_line( i810ContextPtr imesa, i810VertexPtr v0, i810VertexPtr v1 ) { diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h index 3d0dd916ca..ab026be0a5 100644 --- a/src/mesa/drivers/dri/i810/i810tris.h +++ b/src/mesa/drivers/dri/i810/i810tris.h @@ -26,7 +26,7 @@ #ifndef I810TRIS_INC #define I810TRIS_INC -#include "mtypes.h" +#include "main/mtypes.h" extern void i810PrintRenderState( const char *msg, GLuint state ); extern void i810InitTriFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c index 3439192b0d..30890dc9b7 100644 --- a/src/mesa/drivers/dri/i810/i810vb.c +++ b/src/mesa/drivers/dri/i810/i810vb.c @@ -24,18 +24,17 @@ */ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" #include "i810screen.h" #include "i810_dri.h" - #include "i810context.h" #include "i810vb.h" #include "i810ioctl.h" diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h index 55d0d2409e..1f704e4569 100644 --- a/src/mesa/drivers/dri/i810/i810vb.h +++ b/src/mesa/drivers/dri/i810/i810vb.h @@ -26,7 +26,7 @@ #ifndef I810VB_INC #define I810VB_INC -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #define _I810_NEW_VERTEX (_NEW_TEXTURE | \ diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile index 805abf75e0..5858e0ee9f 100644 --- a/src/mesa/drivers/dri/i915/Makefile +++ b/src/mesa/drivers/dri/i915/Makefile @@ -7,16 +7,6 @@ LIBNAME = i915_dri.so MINIGLX_SOURCES = server/intel_dri.c DRIVER_SOURCES = \ - i915_context.c \ - i915_debug.c \ - i915_fragprog.c \ - i915_metaops.c \ - i915_program.c \ - i915_state.c \ - i915_tex.c \ - i915_texprog.c \ - i915_texstate.c \ - i915_vtbl.c \ i830_context.c \ i830_metaops.c \ i830_state.c \ @@ -24,18 +14,44 @@ DRIVER_SOURCES = \ i830_tex.c \ i830_texstate.c \ i830_vtbl.c \ + intel_render.c \ + intel_regions.c \ + intel_buffer_objects.c \ intel_batchbuffer.c \ - intel_context.c \ - intel_ioctl.c \ + intel_mipmap_tree.c \ + i915_tex_layout.c \ + intel_tex_layout.c \ + intel_tex_image.c \ + intel_tex_subimage.c \ + intel_tex_copy.c \ + intel_tex_validate.c \ + intel_tex_format.c \ + intel_tex.c \ intel_pixel.c \ - intel_render.c \ - intel_rotate.c \ + intel_pixel_bitmap.c \ + intel_pixel_copy.c \ + intel_pixel_draw.c \ + intel_pixel_read.c \ + intel_buffers.c \ + intel_blit.c \ + i915_tex.c \ + i915_texstate.c \ + i915_context.c \ + i915_debug.c \ + i915_debug_fp.c \ + i915_fragprog.c \ + i915_metaops.c \ + i915_program.c \ + i915_state.c \ + i915_vtbl.c \ + intel_context.c \ + intel_decode.c \ intel_screen.c \ intel_span.c \ intel_state.c \ - intel_tex.c \ - intel_texmem.c \ - intel_tris.c + intel_tris.c \ + intel_fbo.c \ + intel_depthstencil.c C_SOURCES = \ $(COMMON_SOURCES) \ @@ -43,8 +59,16 @@ C_SOURCES = \ ASM_SOURCES = +DRIVER_DEFINES = -I../intel -I../intel/server -DI915 \ + $(shell pkg-config libdrm --atleast-version=2.3.1 \ + && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP") +DRI_LIB_DEPS += -ldrm_intel include ../Makefile.template +intel_decode.o: ../intel/intel_decode.c + +intel_tex_layout.o: ../intel/intel_tex_layout.c + symlinks: diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c index 7ca601e1b5..09b1ec922f 100644 --- a/src/mesa/drivers/dri/i915/i830_context.c +++ b/src/mesa/drivers/dri/i915/i830_context.c @@ -26,99 +26,87 @@ **************************************************************************/ #include "i830_context.h" -#include "imports.h" +#include "main/imports.h" #include "texmem.h" #include "intel_tex.h" #include "tnl/tnl.h" #include "tnl/t_vertex.h" #include "tnl/t_context.h" +#include "tnl/t_pipeline.h" #include "utils.h" +#include "intel_span.h" +#include "intel_pixel.h" +#include "intel_tris.h" /*************************************** * Mesa's Driver Functions ***************************************/ -static const struct dri_extension i830_extensions[] = +static void +i830InitDriverFunctions(struct dd_function_table *functions) { - { "GL_ARB_texture_env_crossbar", NULL }, - { NULL, NULL } -}; - - -static void i830InitDriverFunctions( struct dd_function_table *functions ) -{ - intelInitDriverFunctions( functions ); - i830InitStateFuncs( functions ); - i830InitTextureFuncs( functions ); + intelInitDriverFunctions(functions); + i830InitStateFuncs(functions); + i830InitTextureFuncs(functions); } +extern const struct tnl_pipeline_stage *intel_pipeline[]; -GLboolean i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) +GLboolean +i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) { struct dd_function_table functions; - i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context); - intelContextPtr intel = &i830->intel; + struct i830_context *i830 = CALLOC_STRUCT(i830_context); + struct intel_context *intel = &i830->intel; GLcontext *ctx = &intel->ctx; - GLuint i; - if (!i830) return GL_FALSE; + if (!i830) + return GL_FALSE; - i830InitVtbl( i830 ); - i830InitDriverFunctions( &functions ); + i830InitVtbl(i830); + i830InitDriverFunctions(&functions); - if (!intelInitContext( intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions )) { + if (!intelInitContext(intel, mesaVis, driContextPriv, + sharedContextPrivate, &functions)) { FREE(i830); return GL_FALSE; } + /* Initialize swrast, tnl driver tables: */ + intelInitSpanFuncs(ctx); + intelInitTriFuncs(ctx); + + /* Install the customized pipeline: */ + _tnl_destroy_pipeline(ctx); + _tnl_install_pipeline(ctx, intel_pipeline); + + if (intel->no_rast) + FALLBACK(intel, INTEL_FALLBACK_USER, 1); + intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; - intel->nr_heaps = 1; - intel->texture_heaps[0] = - driCreateTextureHeap( 0, intel, - intel->intelScreen->tex.size, - 12, - I830_NR_TEX_REGIONS, - intel->sarea->texList, - (unsigned *) & intel->sarea->texAge, - & intel->swapped, - sizeof( struct i830_texture_object ), - (destroy_texture_object_t *)intelDestroyTexObj ); - - /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly - * FIXME: packed, but they're not in Intel graphics hardware. + /* Advertise the full hardware capabilities. The new memory + * manager should cope much better with overload situations: */ - intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; - i = driQueryOptioni( &intel->optionCache, "allow_large_textures"); - driCalculateMaxTextureLevels( intel->texture_heaps, - intel->nr_heaps, - &intel->ctx.Const, - 4, - 11, /* max 2D texture size is 2048x2048 */ - 8, /* max 3D texture size is 256^3 */ - 10, /* max CUBE texture size is 1024x1024 */ - 11, /* max RECT. supported */ - 12, - GL_FALSE, - i ); - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 18 * sizeof(GLfloat) ); - - intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; + ctx->Const.MaxTextureLevels = 12; + ctx->Const.Max3DTextureLevels = 9; + ctx->Const.MaxCubeTextureLevels = 11; + ctx->Const.MaxTextureRectSize = (1 << 11); + ctx->Const.MaxTextureUnits = I830_TEX_UNITS; - driInitExtensions( ctx, i830_extensions, GL_FALSE ); + _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, + 18 * sizeof(GLfloat)); - i830InitState( i830 ); + intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; + i830InitState(i830); + i830InitMetaFuncs(i830); - _tnl_allow_vertex_fog( ctx, 1 ); - _tnl_allow_pixel_fog( ctx, 0 ); + _tnl_allow_vertex_fog(ctx, 1); + _tnl_allow_pixel_fog(ctx, 0); return GL_TRUE; } - diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h index bae777dd5a..1bdb32049d 100644 --- a/src/mesa/drivers/dri/i915/i830_context.h +++ b/src/mesa/drivers/dri/i915/i830_context.h @@ -49,17 +49,21 @@ */ #define I830_DESTREG_CBUFADDR0 0 #define I830_DESTREG_CBUFADDR1 1 -#define I830_DESTREG_CBUFADDR2 2 -#define I830_DESTREG_DBUFADDR0 3 -#define I830_DESTREG_DBUFADDR1 4 -#define I830_DESTREG_DBUFADDR2 5 -#define I830_DESTREG_DV0 6 -#define I830_DESTREG_DV1 7 -#define I830_DESTREG_SENABLE 8 -#define I830_DESTREG_SR0 9 -#define I830_DESTREG_SR1 10 -#define I830_DESTREG_SR2 11 -#define I830_DEST_SETUP_SIZE 12 +#define I830_DESTREG_DBUFADDR0 2 +#define I830_DESTREG_DBUFADDR1 3 +#define I830_DESTREG_DV0 4 +#define I830_DESTREG_DV1 5 +#define I830_DESTREG_SENABLE 6 +#define I830_DESTREG_SR0 7 +#define I830_DESTREG_SR1 8 +#define I830_DESTREG_SR2 9 +#define I830_DESTREG_DRAWRECT0 10 +#define I830_DESTREG_DRAWRECT1 11 +#define I830_DESTREG_DRAWRECT2 12 +#define I830_DESTREG_DRAWRECT3 13 +#define I830_DESTREG_DRAWRECT4 14 +#define I830_DESTREG_DRAWRECT5 15 +#define I830_DEST_SETUP_SIZE 16 #define I830_CTXREG_STATE1 0 #define I830_CTXREG_STATE2 1 @@ -73,7 +77,7 @@ #define I830_CTXREG_AA 9 #define I830_CTXREG_FOGCOLOR 10 #define I830_CTXREG_BLENDCOLOR0 11 -#define I830_CTXREG_BLENDCOLOR1 12 +#define I830_CTXREG_BLENDCOLOR1 12 #define I830_CTXREG_VF 13 #define I830_CTXREG_VF2 14 #define I830_CTXREG_MCSB0 15 @@ -84,17 +88,16 @@ #define I830_STPREG_ST1 1 #define I830_STP_SETUP_SIZE 2 -#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ -#define I830_TEXREG_TM0S0 1 -#define I830_TEXREG_TM0S1 2 -#define I830_TEXREG_TM0S2 3 -#define I830_TEXREG_TM0S3 4 -#define I830_TEXREG_TM0S4 5 -#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */ -#define I830_TEXREG_CUBE 7 /* _3DSTATE_MAP_SUBE */ -#define I830_TEX_SETUP_SIZE 8 +#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ +#define I830_TEXREG_TM0S1 1 +#define I830_TEXREG_TM0S2 2 +#define I830_TEXREG_TM0S3 3 +#define I830_TEXREG_TM0S4 4 +#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ +#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ +#define I830_TEX_SETUP_SIZE 7 -#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ +#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ struct i830_texture_object { @@ -104,30 +107,39 @@ struct i830_texture_object #define I830_TEX_UNITS 4 -struct i830_hw_state { +struct i830_hw_state +{ GLuint Ctx[I830_CTX_SETUP_SIZE]; GLuint Buffer[I830_DEST_SETUP_SIZE]; GLuint Stipple[I830_STP_SETUP_SIZE]; GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; GLuint TexBlendWordsUsed[I830_TEX_UNITS]; - GLuint emitted; /* I810_UPLOAD_* */ + + struct intel_region *draw_region; + struct intel_region *depth_region; + + /* Regions aren't actually that appropriate here as the memory may + * be from a PBO or FBO. Will have to do this for draw and depth for + * FBO's... + */ + dri_bo *tex_buffer[I830_TEX_UNITS]; + GLuint tex_offset[I830_TEX_UNITS]; + + GLuint emitted; /* I810_UPLOAD_* */ GLuint active; }; -struct i830_context +struct i830_context { struct intel_context intel; - - DECLARE_RENDERINPUTS(last_index_bitset); + + GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; + DECLARE_RENDERINPUTS(last_index_bitset); struct i830_hw_state meta, initial, state, *current; }; -typedef struct i830_context *i830ContextPtr; -typedef struct i830_texture_object *i830TextureObjectPtr; - -#define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx)) @@ -148,71 +160,56 @@ do { \ /* i830_vtbl.c */ -extern void -i830InitVtbl( i830ContextPtr i830 ); +extern void i830InitVtbl(struct i830_context *i830); +extern void +i830_state_draw_region(struct intel_context *intel, + struct i830_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region); /* i830_context.c */ -extern GLboolean -i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); +extern GLboolean +i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); /* i830_tex.c, i830_texstate.c */ -extern void -i830UpdateTextureState( intelContextPtr intel ); - -extern void -i830InitTextureFuncs( struct dd_function_table *functions ); +extern void i830UpdateTextureState(struct intel_context *intel); -extern intelTextureObjectPtr -i830AllocTexObj( struct gl_texture_object *tObj ); +extern void i830InitTextureFuncs(struct dd_function_table *functions); /* i830_texblend.c */ -extern GLuint i830SetTexEnvCombine(i830ContextPtr i830, - const struct gl_tex_env_combine_state * combine, GLint blendUnit, - GLuint texel_op, GLuint *state, const GLfloat *factor ); +extern GLuint i830SetTexEnvCombine(struct i830_context *i830, + const struct gl_tex_env_combine_state + *combine, GLint blendUnit, GLuint texel_op, + GLuint * state, const GLfloat * factor); -extern void -i830EmitTextureBlend( i830ContextPtr i830 ); +extern void i830EmitTextureBlend(struct i830_context *i830); /* i830_state.c */ -extern void -i830InitStateFuncs( struct dd_function_table *functions ); +extern void i830InitStateFuncs(struct dd_function_table *functions); -extern void -i830EmitState( i830ContextPtr i830 ); +extern void i830EmitState(struct i830_context *i830); -extern void -i830InitState( i830ContextPtr i830 ); +extern void i830InitState(struct i830_context *i830); /* i830_metaops.c */ -extern GLboolean -i830TryTextureReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ); - -extern GLboolean -i830TryTextureDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - -extern void -i830ClearWithTris( intelContextPtr intel, GLbitfield mask, - GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch); +extern void i830InitMetaFuncs(struct i830_context *i830); -extern void -i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf); +/*====================================================================== + * Inline conversion functions. These are better-typed than the + * macros used previously: + */ +static INLINE struct i830_context * +i830_context(GLcontext * ctx) +{ + return (struct i830_context *) ctx; +} #endif - diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c index c1d7fe349c..2cce661c86 100644 --- a/src/mesa/drivers/dri/i915/i830_metaops.c +++ b/src/mesa/drivers/dri/i915/i830_metaops.c @@ -25,15 +25,15 @@ * **************************************************************************/ -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/enums.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "utils.h" #include "intel_screen.h" #include "intel_batchbuffer.h" -#include "intel_ioctl.h" +#include "intel_regions.h" #include "i830_context.h" #include "i830_reg.h" @@ -41,34 +41,26 @@ /* A large amount of state doesn't need to be uploaded. */ #define ACTIVE (I830_UPLOAD_INVARIENT | \ - I830_UPLOAD_TEXBLEND(0) | \ - I830_UPLOAD_STIPPLE | \ I830_UPLOAD_CTX | \ I830_UPLOAD_BUFFERS | \ - I830_UPLOAD_TEX(0)) + I830_UPLOAD_STIPPLE | \ + I830_UPLOAD_TEXBLEND(0) | \ + I830_UPLOAD_TEX(0)) #define SET_STATE( i830, STATE ) \ do { \ - i830->current->emitted = 0; \ + i830->current->emitted &= ~ACTIVE; \ i830->current = &i830->STATE; \ - i830->current->emitted = 0; \ + i830->current->emitted &= ~ACTIVE; \ } while (0) -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void set_initial_state( i830ContextPtr i830 ) -{ - memcpy(&i830->meta, &i830->initial, sizeof(i830->meta) ); - i830->meta.active = ACTIVE; - i830->meta.emitted = 0; -} - -static void set_no_depth_stencil_write( i830ContextPtr i830 ) +static void +set_no_stencil_write(struct intel_context *intel) { + struct i830_context *i830 = i830_context(&intel->ctx); + /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) */ i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; @@ -76,6 +68,13 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 ) i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; + i830->meta.emitted &= ~I830_UPLOAD_CTX; +} + +static void +set_no_depth_write(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) */ @@ -87,35 +86,56 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 ) i830->meta.emitted &= ~I830_UPLOAD_CTX; } -/* Set stencil unit to replace always with the reference value. +/* Set depth unit to replace. */ -static void set_stencil_replace( i830ContextPtr i830, - GLuint s_mask, - GLuint s_clear) +static void +set_depth_replace(struct intel_context *intel) { - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) - */ - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - + struct i830_context *i830 = i830_context(&intel->ctx); /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) + * ctx->Driver.DepthMask( ctx, GL_TRUE ) */ i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; + i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; + i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; + + /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) + */ + i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; + i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC + (COMPAREFUNC_ALWAYS)); + + i830->meta.emitted &= ~I830_UPLOAD_CTX; +} + + +/* Set stencil unit to replace always with the reference value. + */ +static void +set_stencil_replace(struct intel_context *intel, + GLuint s_mask, GLuint s_clear) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + + /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) + */ + i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; + i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; /* ctx->Driver.StencilMask( ctx, s_mask ) */ i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK((s_mask&0xff))); + STENCIL_WRITE_MASK((s_mask & + 0xff))); /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) */ i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); - i830->meta.Ctx[I830_CTXREG_STENCILTST] |= + i830->meta.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | STENCIL_FAIL_OP(STENCILOP_REPLACE) | STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) | @@ -125,14 +145,14 @@ static void set_stencil_replace( i830ContextPtr i830, */ i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); + STENCIL_TEST_MASK(0xff)); i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); - i830->meta.Ctx[I830_CTXREG_STENCILTST] |= + ENABLE_STENCIL_TEST_FUNC_MASK); + i830->meta.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE((s_clear&0xff)) | + STENCIL_REF_VALUE((s_clear & 0xff)) | STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS)); @@ -141,38 +161,43 @@ static void set_stencil_replace( i830ContextPtr i830, } -static void set_color_mask( i830ContextPtr i830, GLboolean state ) +static void +set_color_mask(struct intel_context *intel, GLboolean state) { + struct i830_context *i830 = i830_context(&intel->ctx); + const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) | - (1 << WRITEMASK_GREEN_SHIFT) | - (1 << WRITEMASK_BLUE_SHIFT) | - (1 << WRITEMASK_ALPHA_SHIFT)); + (1 << WRITEMASK_GREEN_SHIFT) | + (1 << WRITEMASK_BLUE_SHIFT) | + (1 << WRITEMASK_ALPHA_SHIFT)); i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask; if (state) { - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= - (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask); + i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= + (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask); } - + i830->meta.emitted &= ~I830_UPLOAD_CTX; } /* Installs a one-stage passthrough texture blend pipeline. Is there * more that can be done to turn off texturing? */ -static void set_no_texture( i830ContextPtr i830 ) +static void +set_no_texture(struct intel_context *intel) { + struct i830_context *i830 = i830_context(&intel->ctx); static const struct gl_tex_env_combine_state comb = { GL_NONE, GL_NONE, - { GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, }, - { GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 }, + {GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,}, + {GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0}, 0, 0, 0, 0 }; i830->meta.TexBlendWordsUsed[0] = - i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0, - i830->meta.TexBlend[0], NULL); + i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, + i830->meta.TexBlend[0], NULL); i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); @@ -181,18 +206,22 @@ static void set_no_texture( i830ContextPtr i830 ) /* Set up a single element blend stage for 'replace' texturing with no * funny ops. */ -static void enable_texture_blend_replace( i830ContextPtr i830 ) +static void +set_texture_blend_replace(struct intel_context *intel) { + struct i830_context *i830 = i830_context(&intel->ctx); static const struct gl_tex_env_combine_state comb = { GL_REPLACE, GL_REPLACE, - { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE }, { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, + {GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE, + GL_TEXTURE,}, + {GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA, + GL_SRC_ALPHA}, 0, 0, 1, 1 }; i830->meta.TexBlendWordsUsed[0] = - i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0, - i830->meta.TexBlend[0], NULL); + i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, + i830->meta.TexBlend[0], NULL); i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); @@ -206,717 +235,222 @@ static void enable_texture_blend_replace( i830ContextPtr i830 ) /* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */ -static void set_tex_rect_source( i830ContextPtr i830, - GLuint offset, - GLuint width, - GLuint height, - GLuint pitch, /* in bytes */ - GLuint textureFormat ) +static GLboolean +set_tex_rect_source(struct intel_context *intel, + dri_bo *buffer, + GLuint offset, + GLuint pitch, GLuint height, GLenum format, GLenum type) { - GLint numLevels = 1; + struct i830_context *i830 = i830_context(&intel->ctx); GLuint *setup = i830->meta.Tex[0]; + GLint numLevels = 1; + GLuint textureFormat; + GLuint cpp; -/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */ -/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */ + /* A full implementation of this would do the upload through + * glTexImage2d, and get all the conversion operations at that + * point. We are restricted, but still at least have access to the + * fragment program swizzle. + */ + switch (format) { + case GL_BGRA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_RGBA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_BGR: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5_REV: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; + case GL_RGB: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; - setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << 0) | 4); - setup[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | offset); + default: + return GL_FALSE; + } + + i830->meta.tex_buffer[0] = buffer; + i830->meta.tex_offset[0] = offset; + + setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | + (LOAD_TEXTURE_MAP0 << 0) | 4); setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) | - ((width - 1) << TM0S1_WIDTH_SHIFT) | - textureFormat); - setup[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT)); - setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK; - setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK; - setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT; + ((pitch - 1) << TM0S1_WIDTH_SHIFT) | + textureFormat); + setup[I830_TEXREG_TM0S2] = + (((((pitch * cpp) / 4) - + 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); + + setup[I830_TEXREG_TM0S3] = + ((((numLevels - + 1) * + 4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST << + TM0S3_MIN_FILTER_SHIFT) | + (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST << + TM0S3_MAG_FILTER_SHIFT)); + + setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0)); setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(0) | - ENABLE_TEXCOORD_PARAMS | - TEXCOORDS_ARE_IN_TEXELUNITS | - TEXCOORDTYPE_CARTESIAN | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); + MAP_UNIT(0) | + ENABLE_TEXCOORD_PARAMS | + TEXCOORDS_ARE_IN_TEXELUNITS | + TEXCOORDTYPE_CARTESIAN | + ENABLE_ADDR_V_CNTL | + TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | + ENABLE_ADDR_U_CNTL | + TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); i830->meta.emitted &= ~I830_UPLOAD_TEX(0); + return GL_TRUE; } -/* Select between front and back draw buffers. - */ -static void set_draw_region( i830ContextPtr i830, - const intelRegion *region ) -{ - i830->meta.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->meta.Buffer[I830_DESTREG_CBUFADDR2] = region->offset; - i830->meta.emitted &= ~I830_UPLOAD_BUFFERS; -} - -/* Setup an arbitary draw format, useful for targeting - * texture or agp memory. - */ -#if 0 -static void set_draw_format( i830ContextPtr i830, - GLuint format, - GLuint depth_format) -{ - i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - format | - DEPTH_IS_Z | - depth_format); -} -#endif - - -static void set_vertex_format( i830ContextPtr i830 ) +static void +set_vertex_format(struct intel_context *intel) { - i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD | - VFT0_TEX_COUNT(1) | - VFT0_DIFFUSE | - VFT0_SPEC | - VFT0_XYZW); + struct i830_context *i830 = i830_context(&intel->ctx); + i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD | + VFT0_TEX_COUNT(1) | + VFT0_DIFFUSE | VFT0_XYZ); i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD | - VFT1_TEX0_FMT(TEXCOORDFMT_2D) | - VFT1_TEX1_FMT(TEXCOORDFMT_2D) | - VFT1_TEX2_FMT(TEXCOORDFMT_2D) | - VFT1_TEX3_FMT(TEXCOORDFMT_2D)); + VFT1_TEX0_FMT(TEXCOORDFMT_2D) | + VFT1_TEX1_FMT(TEXCOORDFMT_2D) | + VFT1_TEX2_FMT(TEXCOORDFMT_2D) | + VFT1_TEX3_FMT(TEXCOORDFMT_2D)); i830->meta.emitted &= ~I830_UPLOAD_CTX; } -static void draw_quad(i830ContextPtr i830, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1 ) -{ - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel, - PRIM3D_TRIFAN, - 4*vertex_size, - vertex_size ); - intelVertex tmp; - int i; - - -/* fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", */ -/* __FUNCTION__, */ -/* x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); */ - - - /* initial vertex, left bottom */ - tmp.v.x = x0; - tmp.v.y = y0; - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - tmp.v.u0 = s0; - tmp.v.v0 = t0; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - - /* right bottom */ - vb += 8; - tmp.v.x = x1; - tmp.v.u0 = s1; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - - /* right top */ - vb += 8; - tmp.v.y = y1; - tmp.v.v0 = t1; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - - /* left top */ - vb += 8; - tmp.v.x = x0; - tmp.v.u0 = s0; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - -/* fprintf(stderr, "%s: DV1: %x\n", */ -/* __FUNCTION__, i830->meta.Buffer[I830_DESTREG_DV1]); */ -} - -static void draw_poly(i830ContextPtr i830, - GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha, - GLuint numVerts, - GLfloat verts[][2], - GLfloat texcoords[][2]) +static void +meta_import_pixel_state(struct intel_context *intel) { - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel, - PRIM3D_TRIFAN, - numVerts * vertex_size, - vertex_size ); - intelVertex tmp; - int i, k; - - /* initial constant vertex fields */ - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - - for (k = 0; k < numVerts; k++) { - tmp.v.x = verts[k][0]; - tmp.v.y = verts[k][1]; - tmp.v.u0 = texcoords[k][0]; - tmp.v.v0 = texcoords[k][1]; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - vb += vertex_size; - } -} - -void -i830ClearWithTris(intelContextPtr intel, GLbitfield mask, - GLboolean allFoo, - GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo) -{ - i830ContextPtr i830 = I830_CONTEXT( intel ); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelScreenPrivate *screen = intel->intelScreen; - int x0, y0, x1, y1; - GLint cx, cy, cw, ch; - GLboolean all; - - INTEL_FIREVERTICES(intel); - SET_STATE( i830, meta ); - set_initial_state( i830 ); -/* set_no_texture( i830 ); */ - set_vertex_format( i830 ); - - LOCK_HARDWARE(intel); - - /* get clear bounds after locking */ - cx = intel->ctx.DrawBuffer->_Xmin; - cy = intel->ctx.DrawBuffer->_Ymin; - cw = intel->ctx.DrawBuffer->_Xmax - cx; - ch = intel->ctx.DrawBuffer->_Ymax - cy; - all = (cw == intel->ctx.DrawBuffer->Width && - ch == intel->ctx.DrawBuffer->Height); - - if(!all) { - x0 = cx; - y0 = cy; - x1 = x0 + cw; - y1 = y0 + ch; - } else { - x0 = 0; - y0 = 0; - x1 = x0 + dPriv->w; - y1 = y0 + dPriv->h; - } - - /* Don't do any clipping to screen - these are window coordinates. - * The active cliprects will be applied as for any other geometry. - */ - - if(mask & BUFFER_BIT_FRONT_LEFT) { - set_no_depth_stencil_write( i830 ); - set_color_mask( i830, GL_TRUE ); - set_draw_region( i830, &screen->front ); - draw_quad(i830, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if(mask & BUFFER_BIT_BACK_LEFT) { - set_no_depth_stencil_write( i830 ); - set_color_mask( i830, GL_TRUE ); - set_draw_region( i830, &screen->back ); - - draw_quad(i830, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if(mask & BUFFER_BIT_STENCIL) { - set_stencil_replace( i830, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - - set_color_mask( i830, GL_FALSE ); - set_draw_region( i830, &screen->front ); - draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); - } + struct i830_context *i830 = i830_context(&intel->ctx); + + i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1]; + i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2]; + i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3]; + i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4]; + i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5]; + i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB]; + i830->meta.Ctx[I830_CTXREG_STENCILTST] = + i830->state.Ctx[I830_CTXREG_STENCILTST]; + i830->meta.Ctx[I830_CTXREG_ENABLES_1] = + i830->state.Ctx[I830_CTXREG_ENABLES_1]; + i830->meta.Ctx[I830_CTXREG_ENABLES_2] = + i830->state.Ctx[I830_CTXREG_ENABLES_2]; + i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA]; + i830->meta.Ctx[I830_CTXREG_FOGCOLOR] = + i830->state.Ctx[I830_CTXREG_FOGCOLOR]; + i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] = + i830->state.Ctx[I830_CTXREG_BLENDCOLOR0]; + i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] = + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1]; + i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0]; + i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1]; + + + i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; + i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + i830->meta.emitted &= ~I830_UPLOAD_CTX; - UNLOCK_HARDWARE(intel); - INTEL_FIREVERTICES(intel); - SET_STATE( i830, state ); + i830->meta.Buffer[I830_DESTREG_SENABLE] = + i830->state.Buffer[I830_DESTREG_SENABLE]; + i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1]; + i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2]; + i830->meta.emitted &= ~I830_UPLOAD_BUFFERS; } -#if 0 -GLboolean -i830TryTextureReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ) +/* Select between front and back draw buffers. + */ +static void +meta_draw_region(struct intel_context *intel, + struct intel_region *color_region, + struct intel_region *depth_region) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - intelContextPtr intel = INTEL_CONTEXT(ctx); - intelScreenPrivate *screen = i830->intel.intelScreen; - GLint pitch = pack->RowLength ? pack->RowLength : width; - __DRIdrawablePrivate *dPriv = i830->intel.driDrawable; - int textureFormat; - GLenum glTextureFormat; - int src_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2]; - int destOffset = intelAgpOffsetFromVirtual( &i830->intel, pixels); - int destFormat, depthFormat, destPitch; - drm_clip_rect_t tmp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - - if ( ctx->_ImageTransferState || - pack->SwapBytes || - pack->LsbFirst || - !pack->Invert) { - fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); - return GL_FALSE; - } - - switch (screen->fbFormat) { - case DV_PF_565: - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - glTextureFormat = GL_RGB; - break; - case DV_PF_555: - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - glTextureFormat = GL_RGBA; - break; - case DV_PF_8888: - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - glTextureFormat = GL_RGBA; - break; - default: - fprintf(stderr, "%s: textureFormat failed %x\n", __FUNCTION__, - screen->fbFormat); - return GL_FALSE; - } - - - switch (type) { - case GL_UNSIGNED_SHORT_5_6_5: - if (format != GL_RGB) return GL_FALSE; - destFormat = COLR_BUF_RGB565; - depthFormat = DEPTH_FRMT_16_FIXED; - destPitch = pitch * 2; - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - if (format != GL_BGRA) return GL_FALSE; - destFormat = COLR_BUF_ARGB8888; - depthFormat = DEPTH_FRMT_24_FIXED_8_OTHER; - destPitch = pitch * 4; - break; - default: - fprintf(stderr, "%s: destFormat failed %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(type)); - return GL_FALSE; - } - - destFormat |= (0x02<<24); - -/* fprintf(stderr, "type: %s destFormat: %x\n", */ -/* _mesa_lookup_enum_by_nr(type), */ -/* destFormat); */ - - intelFlush( ctx ); - - SET_STATE( i830, meta ); - set_initial_state( i830 ); - set_no_depth_stencil_write( i830 ); - - LOCK_HARDWARE( intel ); - { - intelWaitForIdle( intel ); /* required by GL */ - - if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - SET_STATE(i830, state); - fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); - return GL_TRUE; - } - -#if 0 - /* FIXME -- Just emit the correct state - */ - if (i830SetParam(i830->driFd, I830_SETPARAM_CBUFFER_PITCH, - destPitch) != 0) { - UNLOCK_HARDWARE( intel ); - SET_STATE(i830, state); - fprintf(stderr, "%s: setparam failed\n", __FUNCTION__); - return GL_FALSE; - } -#endif - - - y = dPriv->h - y - height; - x += dPriv->x; - y += dPriv->y; - - - /* Set the frontbuffer up as a large rectangular texture. - */ - set_tex_rect_source( i830, - src_offset, - screen->width, - screen->height, - screen->front.pitch, - textureFormat ); - - - enable_texture_blend_replace( i830 ); - - - /* Set the 3d engine to draw into the agp memory - */ + struct i830_context *i830 = i830_context(&intel->ctx); - set_draw_region( i830, destOffset ); - set_draw_format( i830, destFormat, depthFormat ); - - - /* Draw a single quad, no cliprects: - */ - i830->intel.numClipRects = 1; - i830->intel.pClipRects = &tmp; - i830->intel.pClipRects[0].x1 = 0; - i830->intel.pClipRects[0].y1 = 0; - i830->intel.pClipRects[0].x2 = width; - i830->intel.pClipRects[0].y2 = height; - - draw_quad( i830, - 0, width, 0, height, - 0, 255, 0, 0, - x, x+width, y, y+height ); - - intelWindowMoved( intel ); - } - UNLOCK_HARDWARE( intel ); - intelFinish( ctx ); /* required by GL */ - - SET_STATE( i830, state ); - return GL_TRUE; + i830_state_draw_region(intel, &i830->meta, color_region, depth_region); } -GLboolean -i830TryTextureDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) +/* Operations where the 3D engine is decoupled temporarily from the + * current GL state and used for other purposes than simply rendering + * incoming triangles. + */ +static void +install_meta_state(struct intel_context *intel) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLint pitch = unpack->RowLength ? unpack->RowLength : width; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int textureFormat; - GLenum glTextureFormat; - int dst_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2]; - int src_offset = intelAgpOffsetFromVirtual( intel, pixels ); - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Todo -- upload images that aren't in agp space, then texture - * from them. - */ + struct i830_context *i830 = i830_context(&intel->ctx); + memcpy(&i830->meta, &i830->initial, sizeof(i830->meta)); - if ( !intelIsAgpMemory( intel, pixels, pitch*height ) ) { - fprintf(stderr, "%s: intelIsAgpMemory failed\n", __FUNCTION__); - return GL_FALSE; - } - - /* Todo -- don't want to clobber all the drawing state like we do - * for readpixels -- most of this state can be handled just fine. - */ - if ( ctx->_ImageTransferState || - unpack->SwapBytes || - unpack->LsbFirst || - ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Scissor.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || - ctx->Color.ColorLogicOpEnabled || - ctx->Texture._EnabledUnits || - ctx->Depth.OcclusionTest) { - fprintf(stderr, "%s: other tests failed\n", __FUNCTION__); - return GL_FALSE; - } - - /* Todo -- remove these restrictions: - */ - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != -1.0F) - return GL_FALSE; - - - - switch (type) { - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - if (format != GL_BGRA) return GL_FALSE; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - glTextureFormat = GL_RGBA; - break; - case GL_UNSIGNED_SHORT_5_6_5: - if (format != GL_RGB) return GL_FALSE; - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - glTextureFormat = GL_RGB; - break; - case GL_UNSIGNED_SHORT_8_8_MESA: - if (format != GL_YCBCR_MESA) return GL_FALSE; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY -/* | TM0S1_COLORSPACE_CONVERSION */ - ); - glTextureFormat = GL_YCBCR_MESA; - break; - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - if (format != GL_YCBCR_MESA) return GL_FALSE; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL -/* | TM0S1_COLORSPACE_CONVERSION */ - ); - glTextureFormat = GL_YCBCR_MESA; - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - if (format != GL_BGRA) return GL_FALSE; - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - glTextureFormat = GL_RGBA; - break; - default: - fprintf(stderr, "%s: destFormat failed\n", __FUNCTION__); - return GL_FALSE; - } - - intelFlush( ctx ); - - SET_STATE( i830, meta ); - - LOCK_HARDWARE( intel ); - { - intelWaitForIdle( intel ); /* required by GL */ - - y -= height; /* cope with pixel zoom */ - - if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - SET_STATE(i830, state); - fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); - return GL_TRUE; - } - - - y = dPriv->h - y - height; - - set_initial_state( i830 ); - - /* Set the pixel image up as a rectangular texture. - */ - set_tex_rect_source( i830, - src_offset, - width, - height, - pitch, /* XXXX!!!! -- /2 sometimes */ - textureFormat ); - - - enable_texture_blend_replace( i830 ); - - - /* Draw to the current draw buffer: - */ - set_draw_offset( i830, dst_offset ); - - /* Draw a quad, use regular cliprects - */ -/* fprintf(stderr, "x: %d y: %d width %d height %d\n", x, y, width, height); */ + i830->meta.active = ACTIVE; + i830->meta.emitted = 0; - draw_quad( i830, - x, x+width, y, y+height, - 0, 255, 0, 0, - 0, width, 0, height ); + SET_STATE(i830, meta); + set_vertex_format(intel); + set_no_texture(intel); +} - intelWindowMoved( intel ); - } - UNLOCK_HARDWARE( intel ); - intelFinish( ctx ); /* required by GL */ - +static void +leave_meta_state(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + intel_region_release(&i830->meta.draw_region); + intel_region_release(&i830->meta.depth_region); +/* intel_region_release(intel, &i830->meta.tex_region[0]); */ SET_STATE(i830, state); - - return GL_TRUE; } -#endif -/** - * Copy the window contents named by dPriv to the rotated (or reflected) - * color buffer. - * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. - */ + void -i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf) +i830InitMetaFuncs(struct i830_context *i830) { - i830ContextPtr i830 = I830_CONTEXT( intel ); - intelScreenPrivate *screen = intel->intelScreen; - const GLuint cpp = screen->cpp; - drm_clip_rect_t fullRect; - GLuint textureFormat, srcOffset, srcPitch; - const drm_clip_rect_t *clipRects; - int numClipRects; - int i; - - int xOrig, yOrig; - int origNumClipRects; - drm_clip_rect_t *origRects; - - /* - * set up hardware state - */ - intelFlush( &intel->ctx ); - - SET_STATE( i830, meta ); - set_initial_state( i830 ); - set_no_texture( i830 ); - set_vertex_format( i830 ); - set_no_depth_stencil_write( i830 ); - set_color_mask( i830, GL_FALSE ); - - LOCK_HARDWARE(intel); - - /* save current drawing origin and cliprects (restored at end) */ - xOrig = intel->drawX; - yOrig = intel->drawY; - origNumClipRects = intel->numClipRects; - origRects = intel->pClipRects; - - if (!intel->numClipRects) - goto done; - - /* - * set drawing origin, cliprects for full-screen access to rotated screen - */ - fullRect.x1 = 0; - fullRect.y1 = 0; - fullRect.x2 = screen->rotatedWidth; - fullRect.y2 = screen->rotatedHeight; - intel->drawX = 0; - intel->drawY = 0; - intel->numClipRects = 1; - intel->pClipRects = &fullRect; - - set_draw_region( i830, &screen->rotated ); - - if (cpp == 4) - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - else - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - - if (srcBuf == BUFFER_BIT_FRONT_LEFT) { - srcPitch = screen->front.pitch; /* in bytes */ - srcOffset = screen->front.offset; /* bytes */ - clipRects = dPriv->pClipRects; - numClipRects = dPriv->numClipRects; - } - else { - srcPitch = screen->back.pitch; /* in bytes */ - srcOffset = screen->back.offset; /* bytes */ - clipRects = dPriv->pBackClipRects; - numClipRects = dPriv->numBackClipRects; - } - - /* set the whole screen up as a texture to avoid alignment issues */ - set_tex_rect_source(i830, - srcOffset, - screen->width, - screen->height, - srcPitch, - textureFormat); - - enable_texture_blend_replace(i830); - - /* - * loop over the source window's cliprects - */ - for (i = 0; i < numClipRects; i++) { - int srcX0 = clipRects[i].x1; - int srcY0 = clipRects[i].y1; - int srcX1 = clipRects[i].x2; - int srcY1 = clipRects[i].y2; - GLfloat verts[4][2], tex[4][2]; - int j; - - /* build vertices for four corners of clip rect */ - verts[0][0] = srcX0; verts[0][1] = srcY0; - verts[1][0] = srcX1; verts[1][1] = srcY0; - verts[2][0] = srcX1; verts[2][1] = srcY1; - verts[3][0] = srcX0; verts[3][1] = srcY1; - - /* .. and texcoords */ - tex[0][0] = srcX0; tex[0][1] = srcY0; - tex[1][0] = srcX1; tex[1][1] = srcY0; - tex[2][0] = srcX1; tex[2][1] = srcY1; - tex[3][0] = srcX0; tex[3][1] = srcY1; - - /* transform coords to rotated screen coords */ - - for (j = 0; j < 4; j++) { - matrix23TransformCoordf(&screen->rotMatrix, - &verts[j][0], &verts[j][1]); - } - - /* draw polygon to map source image to dest region */ - draw_poly(i830, 255, 255, 255, 255, 4, verts, tex); - - } /* cliprect loop */ - - intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE ); - - done: - /* restore original drawing origin and cliprects */ - intel->drawX = xOrig; - intel->drawY = yOrig; - intel->numClipRects = origNumClipRects; - intel->pClipRects = origRects; - - UNLOCK_HARDWARE(intel); - - SET_STATE( i830, state ); + i830->intel.vtbl.install_meta_state = install_meta_state; + i830->intel.vtbl.leave_meta_state = leave_meta_state; + i830->intel.vtbl.meta_no_depth_write = set_no_depth_write; + i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write; + i830->intel.vtbl.meta_stencil_replace = set_stencil_replace; + i830->intel.vtbl.meta_depth_replace = set_depth_replace; + i830->intel.vtbl.meta_color_mask = set_color_mask; + i830->intel.vtbl.meta_no_texture = set_no_texture; + i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace; + i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source; + i830->intel.vtbl.meta_draw_region = meta_draw_region; + i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; } - diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h index 98cee2f214..d210c2d08e 100644 --- a/src/mesa/drivers/dri/i915/i830_reg.h +++ b/src/mesa/drivers/dri/i915/i830_reg.h @@ -407,7 +407,7 @@ #define LOGICOP_SET 0xf #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) #define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) ((x)<<8) +#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) #define ENABLE_STENCIL_WRITE_MASK (1<<16) #define STENCIL_WRITE_MASK(x) ((x)&0xff) @@ -494,10 +494,6 @@ #define VFT1_TEX0_FMT(x) (x) #define VFT1_TEX0_MASK 3 #define VFT1_TEX1_SHIFT 2 -#define TEXCOORDFMT_2D 0 -#define TEXCOORDFMT_3D 1 -#define TEXCOORDFMT_4D 2 -#define TEXCOORDFMT_1D 3 /*New stuff picked up along the way */ @@ -554,8 +550,8 @@ #define MAPSURF_4BIT_INDEXED (7<<6) #define TM0S1_MT_FORMAT_MASK (0x7 << 3) #define TM0S1_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ #define MT_8BIT_IDX_ARGB1555 (1<<3) #define MT_8BIT_IDX_ARGB4444 (2<<3) #define MT_8BIT_IDX_AY88 (3<<3) @@ -563,9 +559,9 @@ #define MT_8BIT_IDX_BUMP_88DVDU (5<<3) #define MT_8BIT_IDX_BUMP_655LDVDU (6<<3) #define MT_8BIT_IDX_ARGB8888 (7<<3) -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ #define MT_8BIT_L8 (1<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ #define MT_16BIT_ARGB1555 (1<<3) #define MT_16BIT_ARGB4444 (2<<3) #define MT_16BIT_AY88 (3<<3) @@ -573,16 +569,17 @@ #define MT_16BIT_BUMP_88DVDU (5<<3) #define MT_16BIT_BUMP_655LDVDU (6<<3) #define MT_16BIT_DIB_RGB565_8888 (7<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ #define MT_32BIT_ABGR8888 (1<<3) +#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */ #define MT_32BIT_BUMP_XLDVDU_8888 (6<<3) #define MT_32BIT_DIB_8888 (7<<3) -#define MT_411_YUV411 (0<<3) /* SURFACE_411 */ -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_411_YUV411 (0<<3) /* SURFACE_411 */ +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ #define MT_422_YCRCB_NORMAL (1<<3) #define MT_422_YCRCB_SWAPUV (2<<3) #define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ #define MT_COMPRESS_DXT2_3 (1<<3) #define MT_COMPRESS_DXT4_5 (2<<3) #define MT_COMPRESS_FXT1 (3<<3) @@ -634,8 +631,4 @@ #define ENABLE_TEX_STREAM_MAP_IDX (1<<3) #define TEX_STREAM_MAP_IDX(x) (x) - -#define MI_FLUSH ((0<<29)|(4<<23)) -#define FLUSH_MAP_CACHE (1<<0) - #endif diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index f7980201f9..d9cad0c4bf 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -26,11 +26,11 @@ **************************************************************************/ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "dd.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/dd.h" #include "texmem.h" @@ -38,149 +38,151 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" +#include "intel_fbo.h" #include "i830_context.h" #include "i830_reg.h" +#define FILE_DEBUG_FLAG DEBUG_STATE + static void -i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref, +i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); mask = mask & 0xff; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); + DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(func), ref, mask); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); + STENCIL_TEST_MASK(mask)); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); + ENABLE_STENCIL_TEST_FUNC_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE(ref) | - STENCIL_TEST_FUNC(test)); + ENABLE_STENCIL_TEST_FUNC | + STENCIL_REF_VALUE(ref) | + STENCIL_TEST_FUNC(test)); } static void -i830StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask); + struct i830_context *i830 = i830_context(ctx); + DBG("%s : mask 0x%x\n", __FUNCTION__, mask); + mask = mask & 0xff; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); + STENCIL_WRITE_MASK(mask)); } static void -i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, +i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int fop, dfop, dpop; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), - _mesa_lookup_enum_by_nr(zpass)); + DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(fail), + _mesa_lookup_enum_by_nr(zfail), + _mesa_lookup_enum_by_nr(zpass)); - fop = 0; dfop = 0; dpop = 0; + fop = 0; + dfop = 0; + dpop = 0; - switch(fail) { - case GL_KEEP: - fop = STENCILOP_KEEP; + switch (fail) { + case GL_KEEP: + fop = STENCILOP_KEEP; break; - case GL_ZERO: - fop = STENCILOP_ZERO; + case GL_ZERO: + fop = STENCILOP_ZERO; break; - case GL_REPLACE: - fop = STENCILOP_REPLACE; + case GL_REPLACE: + fop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: fop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: fop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - fop = STENCILOP_INCR; + fop = STENCILOP_INCR; break; case GL_DECR_WRAP: - fop = STENCILOP_DECR; + fop = STENCILOP_DECR; break; - case GL_INVERT: - fop = STENCILOP_INVERT; + case GL_INVERT: + fop = STENCILOP_INVERT; break; - default: + default: break; } - switch(zfail) { - case GL_KEEP: - dfop = STENCILOP_KEEP; + switch (zfail) { + case GL_KEEP: + dfop = STENCILOP_KEEP; break; - case GL_ZERO: - dfop = STENCILOP_ZERO; + case GL_ZERO: + dfop = STENCILOP_ZERO; break; - case GL_REPLACE: - dfop = STENCILOP_REPLACE; + case GL_REPLACE: + dfop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: dfop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: dfop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - dfop = STENCILOP_INCR; + dfop = STENCILOP_INCR; break; case GL_DECR_WRAP: - dfop = STENCILOP_DECR; + dfop = STENCILOP_DECR; break; - case GL_INVERT: - dfop = STENCILOP_INVERT; + case GL_INVERT: + dfop = STENCILOP_INVERT; break; - default: + default: break; } - switch(zpass) { - case GL_KEEP: - dpop = STENCILOP_KEEP; + switch (zpass) { + case GL_KEEP: + dpop = STENCILOP_KEEP; break; - case GL_ZERO: - dpop = STENCILOP_ZERO; + case GL_ZERO: + dpop = STENCILOP_ZERO; break; - case GL_REPLACE: - dpop = STENCILOP_REPLACE; + case GL_REPLACE: + dpop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: dpop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: dpop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - dpop = STENCILOP_INCR; + dpop = STENCILOP_INCR; break; case GL_DECR_WRAP: - dpop = STENCILOP_DECR; + dpop = STENCILOP_DECR; break; - case GL_INVERT: - dpop = STENCILOP_INVERT; + case GL_INVERT: + dpop = STENCILOP_INVERT; break; - default: + default: break; } @@ -188,27 +190,30 @@ i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(fop) | - STENCIL_PASS_DEPTH_FAIL_OP(dfop) | - STENCIL_PASS_DEPTH_PASS_OP(dpop)); + STENCIL_FAIL_OP(fop) | + STENCIL_PASS_DEPTH_FAIL_OP + (dfop) | + STENCIL_PASS_DEPTH_PASS_OP + (dpop)); } -static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +static void +i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); GLubyte refByte; GLuint refInt; UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); - refInt = (GLuint)refByte; + refInt = (GLuint) refByte; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK; i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC | - ENABLE_ALPHA_REF_VALUE | - ALPHA_TEST_FUNC(test) | - ALPHA_REF_VALUE(refInt)); + ENABLE_ALPHA_REF_VALUE | + ALPHA_TEST_FUNC(test) | + ALPHA_REF_VALUE(refInt)); } /** @@ -221,45 +226,49 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) * This function is substantially different from the old i830-specific driver. * I'm not sure which is correct. */ -static void i830EvalLogicOpBlendState(GLcontext *ctx) +static void +i830EvalLogicOpBlendState(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); if (RGBA_LOGICOP_ENABLED(ctx)) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - ENABLE_LOGIC_OP); - } else if (ctx->Color.BlendEnabled) { + ENABLE_LOGIC_OP); + } + else if (ctx->Color.BlendEnabled) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); - } else { + DISABLE_LOGIC_OP); + } + else { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); + DISABLE_LOGIC_OP); } } -static void i830BlendColor(GLcontext *ctx, const GLfloat color[4]) +static void +i830BlendColor(GLcontext * ctx, const GLfloat color[4]) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); GLubyte r, g, b, a; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b; + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = + (a << 24) | (r << 16) | (g << 8) | b; } /** @@ -268,9 +277,10 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4]) * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) * change the interpretation of the blend function. */ -static void i830_set_blend_state( GLcontext * ctx ) +static void +i830_set_blend_state(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int funcA; int funcRGB; int eqnA; @@ -279,71 +289,72 @@ static void i830_set_blend_state( GLcontext * ctx ) int s1; - funcRGB = SRC_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcRGB ) ) - | DST_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstRGB ) ); + funcRGB = + SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB)) + | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB)); - switch(ctx->Color.BlendEquationRGB) { + switch (ctx->Color.BlendEquationRGB) { case GL_FUNC_ADD: - eqnRGB = BLENDFUNC_ADD; + eqnRGB = BLENDFUNC_ADD; break; case GL_MIN: eqnRGB = BLENDFUNC_MIN; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_MAX: + case GL_MAX: eqnRGB = BLENDFUNC_MAX; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_FUNC_SUBTRACT: - eqnRGB = BLENDFUNC_SUB; + case GL_FUNC_SUBTRACT: + eqnRGB = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: - eqnRGB = BLENDFUNC_RVRSE_SUB; + eqnRGB = BLENDFUNC_RVRSE_SUB; break; default: - fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB ); + fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); return; } - funcA = SRC_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcA ) ) - | DST_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstA ) ); + funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA)) + | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA)); - switch(ctx->Color.BlendEquationA) { + switch (ctx->Color.BlendEquationA) { case GL_FUNC_ADD: - eqnA = BLENDFUNC_ADD; + eqnA = BLENDFUNC_ADD; break; - case GL_MIN: + case GL_MIN: eqnA = BLENDFUNC_MIN; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_MAX: + case GL_MAX: eqnA = BLENDFUNC_MAX; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_FUNC_SUBTRACT: - eqnA = BLENDFUNC_SUB; + case GL_FUNC_SUBTRACT: + eqnA = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: - eqnA = BLENDFUNC_RVRSE_SUB; + eqnA = BLENDFUNC_RVRSE_SUB; break; default: - fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationA ); + fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); return; } iab = eqnA | funcA - | _3DSTATE_INDPT_ALPHA_BLEND_CMD - | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR - | ENABLE_ALPHA_BLENDFUNC; + | _3DSTATE_INDPT_ALPHA_BLEND_CMD + | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR + | ENABLE_ALPHA_BLENDFUNC; s1 = eqnRGB | funcRGB - | _3DSTATE_MODES_1_CMD - | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR - | ENABLE_COLR_BLND_FUNC; + | _3DSTATE_MODES_1_CMD + | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR + | ENABLE_COLR_BLND_FUNC; - if ( (eqnA | funcA) != (eqnRGB | funcRGB) ) + if ((eqnA | funcA) != (eqnRGB | funcRGB)) iab |= ENABLE_INDPT_ALPHA_BLEND; else iab |= DISABLE_INDPT_ALPHA_BLEND; @@ -363,70 +374,68 @@ static void i830_set_blend_state( GLcontext * ctx ) i830EvalLogicOpBlendState(ctx); if (0) { - fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", - __FUNCTION__, __LINE__, - i830->state.Ctx[I830_CTXREG_STATE1], - i830->state.Ctx[I830_CTXREG_IALPHAB], - (ctx->Color.BlendEnabled) ? "en" : "dis"); + fprintf(stderr, + "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", + __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1], + i830->state.Ctx[I830_CTXREG_IALPHAB], + (ctx->Color.BlendEnabled) ? "en" : "dis"); } } -static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, - GLenum modeA) +static void +i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); + DBG("%s -> %s, %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(modeRGB), + _mesa_lookup_enum_by_nr(modeA)); (void) modeRGB; (void) modeA; - i830_set_blend_state( ctx ); + i830_set_blend_state(ctx); } -static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA ) +static void +i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, + GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); + DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(sfactorRGB), + _mesa_lookup_enum_by_nr(dfactorRGB), + _mesa_lookup_enum_by_nr(sfactorA), + _mesa_lookup_enum_by_nr(dfactorA)); (void) sfactorRGB; (void) dfactorRGB; (void) sfactorA; (void) dfactorA; - i830_set_blend_state( ctx ); + i830_set_blend_state(ctx); } -static void i830DepthFunc(GLcontext *ctx, GLenum func) +static void +i830DepthFunc(GLcontext * ctx, GLenum func) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(test)); + DEPTH_TEST_FUNC(test)); } -static void i830DepthMask(GLcontext *ctx, GLboolean flag) +static void +i830DepthMask(GLcontext * ctx, GLboolean flag) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag); + struct i830_context *i830 = i830_context(ctx); + DBG("%s flag (%d)\n", __FUNCTION__, flag); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; @@ -443,14 +452,15 @@ static void i830DepthMask(GLcontext *ctx, GLboolean flag) * The i830 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ -static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void +i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); const GLubyte *m = mask; GLubyte p[4]; - int i,j,k; + int i, j, k; int active = (ctx->Polygon.StippleFlag && - i830->intel.reduced_primitive == GL_TRIANGLES); + i830->intel.reduced_primitive == GL_TRIANGLES); GLuint newMask; if (active) { @@ -458,23 +468,26 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; } - p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; p[3] |= p[3] << 4; - - for (k = 0 ; k < 8 ; k++) - for (j = 3 ; j >= 0; j--) - for (i = 0 ; i < 4 ; i++, m++) - if (*m != p[j]) { - i830->intel.hw_stipple = 0; - return; - } + p[0] = mask[12] & 0xf; + p[0] |= p[0] << 4; + p[1] = mask[8] & 0xf; + p[1] |= p[1] << 4; + p[2] = mask[4] & 0xf; + p[2] |= p[2] << 4; + p[3] = mask[0] & 0xf; + p[3] |= p[3] << 4; + + for (k = 0; k < 8; k++) + for (j = 3; j >= 0; j--) + for (i = 0; i < 4; i++, m++) + if (*m != p[j]) { + i830->intel.hw_stipple = 0; + return; + } newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | - ((p[3] & 0xf) << 12)); + ((p[1] & 0xf) << 4) | + ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); if (newMask == 0xffff || newMask == 0x0) { @@ -495,49 +508,54 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* ============================================================= * Hardware clipping */ -static void i830Scissor(GLcontext *ctx, GLint x, GLint y, - GLsizei w, GLsizei h) +static void +i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - intelScreenPrivate *screen = i830->intel.intelScreen; + struct i830_context *i830 = i830_context(ctx); int x1, y1, x2, y2; - if (!i830->intel.driDrawable) + if (!ctx->DrawBuffer) return; - x1 = x; - y1 = i830->intel.driDrawable->h - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__, - x, y, w, h); + DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; + if (ctx->DrawBuffer->Name == 0) { + x1 = x; + y1 = ctx->DrawBuffer->Height - (y + h); + x2 = x + w - 1; + y2 = y1 + h - 1; + DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + else { + /* FBO - not inverted + */ + x1 = x; + y1 = y; + x2 = x + w - 1; + y2 = y + h - 1; + DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); + y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); + x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); + y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); + + DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); } -static void i830LogicOp(GLcontext *ctx, GLenum opcode) +static void +i830LogicOp(GLcontext * ctx, GLenum opcode) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - int tmp = intel_translate_logic_op( opcode ); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); + int tmp = intel_translate_logic_op(opcode); + DBG("%s\n", __FUNCTION__); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); @@ -545,14 +563,14 @@ static void i830LogicOp(GLcontext *ctx, GLenum opcode) -static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void +i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); GLuint mode; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (!ctx->Polygon.CullFlag) { mode = CULLMODE_NONE; } @@ -560,9 +578,9 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) mode = CULLMODE_CW; if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); } else { mode = CULLMODE_BOTH; @@ -573,18 +591,18 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode; } -static void i830LineWidth( GLcontext *ctx, GLfloat widthf ) +static void +i830LineWidth(GLcontext * ctx, GLfloat widthf) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); int width; int state5; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - width = (int)(widthf * 2); - CLAMP_SELF(width, 1, 15); + DBG("%s\n", __FUNCTION__); + width = (int) (widthf * 2); + CLAMP_SELF(width, 1, 15); + state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); @@ -594,19 +612,19 @@ static void i830LineWidth( GLcontext *ctx, GLfloat widthf ) } } -static void i830PointSize(GLcontext *ctx, GLfloat size) +static void +i830PointSize(GLcontext * ctx, GLfloat size) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLint point_size = (int)size; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); + GLint point_size = (int) size; + DBG("%s\n", __FUNCTION__); + CLAMP_SELF(point_size, 1, 256); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(point_size)); + FIXED_POINT_WIDTH(point_size)); } @@ -614,23 +632,21 @@ static void i830PointSize(GLcontext *ctx, GLfloat size) * Color masks */ -static void i830ColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) +static void +i830ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); GLuint tmp = 0; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); + DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) | - ENABLE_COLOR_MASK | - ENABLE_COLOR_WRITE | - ((!r) << WRITEMASK_RED_SHIFT) | - ((!g) << WRITEMASK_GREEN_SHIFT) | - ((!b) << WRITEMASK_BLUE_SHIFT) | - ((!a) << WRITEMASK_ALPHA_SHIFT)); + ENABLE_COLOR_MASK | + ENABLE_COLOR_WRITE | + ((!r) << WRITEMASK_RED_SHIFT) | + ((!g) << WRITEMASK_GREEN_SHIFT) | + ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT)); if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -638,9 +654,10 @@ static void i830ColorMask(GLcontext *ctx, } } -static void update_specular( GLcontext *ctx ) +static void +update_specular(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; @@ -651,22 +668,22 @@ static void update_specular( GLcontext *ctx ) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; } -static void i830LightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) +static void +i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular( ctx ); + update_specular(ctx); } } /* In Mesa 3.5 we can reliably do native flatshading. */ -static void i830ShadeModel(GLcontext *ctx, GLenum mode) +static void +i830ShadeModel(GLcontext * ctx, GLenum mode) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -675,58 +692,62 @@ static void i830ShadeModel(GLcontext *ctx, GLenum mode) i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK; if (mode == GL_FLAT) { - i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | - FOG_SHADE_MODE(SHADE_MODE_FLAT) | - SPEC_SHADE_MODE(SHADE_MODE_FLAT) | - COLOR_SHADE_MODE(SHADE_MODE_FLAT)); - } else { - i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT) + | SPEC_SHADE_MODE(SHADE_MODE_FLAT) | + COLOR_SHADE_MODE(SHADE_MODE_FLAT)); + } + else { + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); } } /* ============================================================= * Fog */ -static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +static void +i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); - if (pname == GL_FOG_COLOR) { - GLuint color = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) | - ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) | - ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0)); + DBG("%s\n", __FUNCTION__); + + if (pname == GL_FOG_COLOR) { + GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | + ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | + ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | color); + i830->state.Ctx[I830_CTXREG_FOGCOLOR] = + (_3DSTATE_FOG_COLOR_CMD | color); } } /* ============================================================= */ -static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) +static void +i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); - switch(cap) { + switch (cap) { case GL_LIGHTING: case GL_COLOR_SUM: - update_specular( ctx ); + update_specular(ctx); break; case GL_ALPHA_TEST: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; break; @@ -739,18 +760,18 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) /* Logicop doesn't seem to work at 16bpp: */ - if (i830->intel.intelScreen->cpp == 2) - FALLBACK( &i830->intel, I830_FALLBACK_LOGICOP, state ); + if (i830->intel.ctx.Visual.rgbBits == 16) + FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); break; - + case GL_DITHER: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; else - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; break; case GL_DEPTH_TEST: @@ -758,46 +779,44 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; /* Also turn off depth writes when GL_DEPTH_TEST is disabled: */ - i830DepthMask( ctx, ctx->Depth.Mask ); + i830DepthMask(ctx, ctx->Depth.Mask); break; case GL_SCISSOR_TEST: I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); - + if (state) - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | - ENABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); else - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); break; case GL_LINE_SMOOTH: I830_STATECHANGE(i830, I830_UPLOAD_CTX); - + i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE; if (state) - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; else - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; break; case GL_FOG: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; break; case GL_CULL_FACE: @@ -808,20 +827,32 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; case GL_STENCIL_TEST: - if (i830->intel.hw_stencil) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - if (state) { - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - } else { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE; - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; - } - } else { - FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state ); + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (irbStencil && irbStencil->region); + } + if (hw_stencil) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + if (state) { + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; + } + else { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] &= + ~ENABLE_STENCIL_WRITE; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= + DISABLE_STENCIL_WRITE; + } + } + else { + FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); + } } break; @@ -830,13 +861,12 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) * I'll do more testing later to find out exactly which hardware * supports it. Disabled for now. */ - if (i830->intel.hw_stipple && - i830->intel.reduced_primitive == GL_TRIANGLES) - { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; - if (state) - i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; + if (i830->intel.hw_stipple && + i830->intel.reduced_primitive == GL_TRIANGLES) { + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + if (state) + i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; } break; @@ -846,206 +876,172 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) } -static void i830_init_packets( i830ContextPtr i830 ) +static void +i830_init_packets(struct i830_context *i830) { - intelScreenPrivate *screen = i830->intel.intelScreen; - /* Zero all state */ memset(&i830->state, 0, sizeof(i830->state)); /* Set default blend state */ i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXOP_LAST_STAGE | - TEXBLENDOP_ARG1); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | + TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); + TEXPIPE_COLOR | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); + TEXPIPE_ALPHA | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); i830->state.TexBlendWordsUsed[0] = 4; - i830->state.Ctx[I830_CTXREG_VF] = 0; + i830->state.Ctx[I830_CTXREG_VF] = 0; i830->state.Ctx[I830_CTXREG_VF2] = 0; i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | - AA_LINE_REGION_WIDTH_1_0 | - AA_LINE_DISABLE); + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | + AA_LINE_REGION_WIDTH_1_0 | + AA_LINE_DISABLE); i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD | - DISABLE_LOGIC_OP | - DISABLE_STENCIL_TEST | - DISABLE_DEPTH_BIAS | - DISABLE_SPEC_ADD | - DISABLE_FOG | - DISABLE_ALPHA_TEST | - DISABLE_COLOR_BLEND | - DISABLE_DEPTH_TEST); - + DISABLE_LOGIC_OP | + DISABLE_STENCIL_TEST | + DISABLE_DEPTH_BIAS | + DISABLE_SPEC_ADD | + DISABLE_FOG | + DISABLE_ALPHA_TEST | + DISABLE_COLOR_BLEND | + DISABLE_DEPTH_TEST); + +#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */ if (i830->intel.hw_stencil) { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - ENABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); - } else { + ENABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); + } + else +#endif + { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - DISABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); + DISABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); } i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD | - ENABLE_COLR_BLND_FUNC | - BLENDFUNC_ADD | - ENABLE_SRC_BLND_FACTOR | - SRC_BLND_FACT(BLENDFACT_ONE) | - ENABLE_DST_BLND_FACTOR | - DST_BLND_FACT(BLENDFACT_ZERO) ); + ENABLE_COLR_BLND_FUNC | + BLENDFUNC_ADD | + ENABLE_SRC_BLND_FACTOR | + SRC_BLND_FACT(BLENDFACT_ONE) | + ENABLE_DST_BLND_FACTOR | + DST_BLND_FACT(BLENDFACT_ZERO)); i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD | - ENABLE_GLOBAL_DEPTH_BIAS | - GLOBAL_DEPTH_BIAS(0) | - ENABLE_ALPHA_TEST_FUNC | - ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) | - ALPHA_REF_VALUE(0) ); + ENABLE_GLOBAL_DEPTH_BIAS | + GLOBAL_DEPTH_BIAS(0) | + ENABLE_ALPHA_TEST_FUNC | + ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) + | ALPHA_REF_VALUE(0)); i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD | - ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | - ENABLE_ALPHA_SHADE_MODE | - ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_FOG_SHADE_MODE | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_SPEC_SHADE_MODE | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_COLOR_SHADE_MODE | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_CULL_MODE | - CULLMODE_NONE); + ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | + ENABLE_ALPHA_SHADE_MODE | + ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_FOG_SHADE_MODE | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_SPEC_SHADE_MODE | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_COLOR_SHADE_MODE | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_CULL_MODE | CULLMODE_NONE); i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); + ENABLE_LOGIC_OP_FUNC | + LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(0xff) | + ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(0xff)); i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD | - ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_KEEP) | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS) | - ENABLE_STENCIL_REF_VALUE | - STENCIL_REF_VALUE(0) ); - - i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | - FLUSH_TEXTURE_CACHE | - ENABLE_SPRITE_POINT_TEX | - SPRITE_POINT_TEX_OFF | - ENABLE_FIXED_LINE_WIDTH | - FIXED_LINE_WIDTH(0x2) | /* 1.0 */ - ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(1) ); + ENABLE_STENCIL_PARMS | + STENCIL_FAIL_OP(STENCILOP_KEEP) + | + STENCIL_PASS_DEPTH_FAIL_OP + (STENCILOP_KEEP) | + STENCIL_PASS_DEPTH_PASS_OP + (STENCILOP_KEEP) | + ENABLE_STENCIL_TEST_FUNC | + STENCIL_TEST_FUNC + (COMPAREFUNC_ALWAYS) | + ENABLE_STENCIL_REF_VALUE | + STENCIL_REF_VALUE(0)); + + i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ + ENABLE_FIXED_POINT_WIDTH | + FIXED_POINT_WIDTH(1)); i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD | - DISABLE_INDPT_ALPHA_BLEND | - ENABLE_ALPHA_BLENDFUNC | - ABLENDFUNC_ADD); + DISABLE_INDPT_ALPHA_BLEND | + ENABLE_ALPHA_BLENDFUNC | + ABLENDFUNC_ADD); i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | - FOG_COLOR_RED(0) | - FOG_COLOR_GREEN(0) | - FOG_COLOR_BLUE(0)); + FOG_COLOR_RED(0) | + FOG_COLOR_GREEN(0) | + FOG_COLOR_BLUE(0)); i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0; i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD; i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | - TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | - TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | - TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); - - - i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; - - i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); + TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | + TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | + TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); - i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset; - + i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; - - switch (screen->fbFormat) { - case DV_PF_555: - case DV_PF_565: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_16_FIXED); - break; - case DV_PF_8888: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_24_FIXED_8_OTHER); - break; - } - i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + DISABLE_SCISSOR_RECT); i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; i830->state.Buffer[I830_DESTREG_SR1] = 0; i830->state.Buffer[I830_DESTREG_SR2] = 0; } -void i830InitStateFuncs( struct dd_function_table *functions ) +void +i830InitStateFuncs(struct dd_function_table *functions) { functions->AlphaFunc = i830AlphaFunc; functions->BlendColor = i830BlendColor; @@ -1070,20 +1066,21 @@ void i830InitStateFuncs( struct dd_function_table *functions ) functions->StencilOpSeparate = i830StencilOpSeparate; } -void i830InitState( i830ContextPtr i830 ) +void +i830InitState(struct i830_context *i830) { GLcontext *ctx = &i830->intel.ctx; - i830_init_packets( i830 ); + i830_init_packets(i830); _mesa_init_driver_state(ctx); - memcpy( &i830->initial, &i830->state, sizeof(i830->state) ); + memcpy(&i830->initial, &i830->state, sizeof(i830->state)); i830->current = &i830->state; i830->state.emitted = 0; - i830->state.active = (I830_UPLOAD_TEXBLEND(0) | - I830_UPLOAD_STIPPLE | - I830_UPLOAD_CTX | - I830_UPLOAD_BUFFERS); + i830->state.active = (I830_UPLOAD_INVARIENT | + I830_UPLOAD_TEXBLEND(0) | + I830_UPLOAD_STIPPLE | + I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); } diff --git a/src/mesa/drivers/dri/i915/i830_tex.c b/src/mesa/drivers/dri/i915/i830_tex.c index 3c4aedb35c..34ac42a78e 100644 --- a/src/mesa/drivers/dri/i915/i830_tex.c +++ b/src/mesa/drivers/dri/i915/i830_tex.c @@ -25,281 +25,31 @@ * **************************************************************************/ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "texmem.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/mm.h" +#include "main/texstore.h" +#include "main/texformat.h" #include "swrast/swrast.h" -#include "mm.h" - -#include "intel_ioctl.h" +#include "texmem.h" #include "i830_context.h" #include "i830_reg.h" - -/** - * Set the texture wrap modes. - * - * The i830M (and related graphics cores) do not support GL_CLAMP. The Intel - * drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - * - * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate - */ -static void i830SetTexWrapping(i830TextureObjectPtr tex, - GLenum swrap, - GLenum twrap) -{ - tex->Setup[I830_TEXREG_MCS] &= ~(TEXCOORD_ADDR_U_MASK|TEXCOORD_ADDR_V_MASK); - - switch( swrap ) { - case GL_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP); - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP); - break; - case GL_CLAMP_TO_BORDER: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER); - break; - case GL_MIRRORED_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_MIRROR); - break; - default: - break; - } - - switch( twrap ) { - case GL_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP); - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP); - break; - case GL_CLAMP_TO_BORDER: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER); - break; - case GL_MIRRORED_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_MIRROR); - break; - default: - break; - } -} - - -/** - * Set the texture magnification and minification modes. - * - * \param t Texture whose filter modes are to be set - * \param minf Texture minification mode - * \param magf Texture magnification mode - * \param bias LOD bias for this texture unit. - */ - -static void i830SetTexFilter( i830TextureObjectPtr t, GLenum minf, GLenum magf, - GLfloat maxanisotropy ) -{ - int minFilt = 0, mipFilt = 0, magFilt = 0; - - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - if ( maxanisotropy > 1.0 ) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (minf) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; - default: - break; - } - - switch (magf) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - break; - } - } - - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIP_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAG_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | - (mipFilt << TM0S3_MIP_FILTER_SHIFT) | - (magFilt << TM0S3_MAG_FILTER_SHIFT)); -} - -static void i830SetTexBorderColor(i830TextureObjectPtr t, GLubyte color[4]) +static void +i830TexEnv(GLcontext * ctx, GLenum target, + GLenum pname, const GLfloat * param) { - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - t->Setup[I830_TEXREG_TM0S4] = - INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]); -} - - -/** - * Allocate space for and load the mesa images into the texture memory block. - * This will happen before drawing with a new texture, or drawing with a - * texture after it was swapped out or teximaged again. - */ - -intelTextureObjectPtr i830AllocTexObj( struct gl_texture_object *texObj ) -{ - i830TextureObjectPtr t = CALLOC_STRUCT( i830_texture_object ); - if ( !t ) - return NULL; - - texObj->DriverData = t; - t->intel.base.tObj = texObj; - t->intel.dirty = I830_UPLOAD_TEX_ALL; - make_empty_list( &t->intel.base ); - - t->Setup[I830_TEXREG_TM0LI] = 0; /* not used */ - t->Setup[I830_TEXREG_TM0S0] = 0; - t->Setup[I830_TEXREG_TM0S1] = 0; - t->Setup[I830_TEXREG_TM0S2] = 0; - t->Setup[I830_TEXREG_TM0S3] = 0; - t->Setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(0) | - ENABLE_TEXCOORD_PARAMS | - TEXCOORDS_ARE_NORMAL | - TEXCOORDTYPE_CARTESIAN | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); - - - i830SetTexWrapping( t, texObj->WrapS, texObj->WrapT ); - i830SetTexFilter( t, texObj->MinFilter, texObj->MagFilter, - texObj->MaxAnisotropy ); - i830SetTexBorderColor( t, texObj->_BorderChan ); - - return &t->intel; -} - - -static void i830TexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData; - if (!t) - return; switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - i830SetTexFilter( t, tObj->MinFilter, tObj->MagFilter, - tObj->MaxAnisotropy); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - i830SetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - i830SetTexBorderColor( t, tObj->_BorderChan ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* The i830 and its successors can do a lot of this without - * reloading the textures. A project for someone? - */ - intelFlush( ctx ); - driSwapOutTextureObject( (driTextureObject *) t ); - break; - - default: - return; - } - - t->intel.dirty = I830_UPLOAD_TEX_ALL; -} - - -static void i830TexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - i830ContextPtr i830 = I830_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; - - switch (pname) { - case GL_TEXTURE_ENV_COLOR: -#if 0 - { - GLubyte r, g, b, a; - GLuint col; - - UNCLAMPED_FLOAT_TO_UBYTE(r, param[RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(g, param[GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(b, param[BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(a, param[ACOMP]); - - col = ((a << 24) | (r << 16) | (g << 8) | b); - - if (col != i830->state.TexEnv[unit][I830_TEXENVREG_COL1]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEXENV); - i830->state.TexEnv[unit][I830_TEXENVREG_COL1] = col; - } - - break; - } -#endif + case GL_TEXTURE_ENV_COLOR: case GL_TEXTURE_ENV_MODE: case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: @@ -319,38 +69,32 @@ static void i830TexEnv( GLcontext *ctx, GLenum target, case GL_ALPHA_SCALE: break; - case GL_TEXTURE_LOD_BIAS: { - int b = (int) ((*param) * 16.0); - if (b > 63) b = 63; - if (b < -64) b = -64; - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK; - i830->state.Tex[unit][I830_TEXREG_TM0S3] |= - ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); - break; - } + case GL_TEXTURE_LOD_BIAS:{ + struct i830_context *i830 = i830_context(ctx); + GLuint unit = ctx->Texture.CurrentUnit; + int b = (int) ((*param) * 16.0); + if (b > 63) + b = 63; + if (b < -64) + b = -64; + I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); + i830->lodbias_tm0s3[unit] = + ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); + break; + } default: break; } } -static void i830BindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj ) -{ - i830TextureObjectPtr tex; - - if (!texObj->DriverData) - i830AllocTexObj( texObj ); - - tex = (i830TextureObjectPtr)texObj->DriverData; -} -void i830InitTextureFuncs( struct dd_function_table *functions ) +void +i830InitTextureFuncs(struct dd_function_table *functions) { - functions->BindTexture = i830BindTexture; - functions->TexEnv = i830TexEnv; - functions->TexParameter = i830TexParameter; +/* + functions->TexEnv = i830TexEnv; +*/ } diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c index 49e0347643..09f7f37e76 100644 --- a/src/mesa/drivers/dri/i915/i830_texblend.c +++ b/src/mesa/drivers/dri/i915/i830_texblend.c @@ -25,18 +25,16 @@ * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "texformat.h" -#include "texstore.h" - -#include "mm.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/mm.h" #include "intel_screen.h" -#include "intel_ioctl.h" #include "intel_tex.h" #include "i830_context.h" @@ -46,46 +44,42 @@ /* ================================================================ * Texture combine functions */ -static GLuint pass_through( GLuint *state, GLuint blendUnit ) +static GLuint +pass_through(GLuint * state, GLuint blendUnit) { state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | + TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_CURRENT); + TEXPIPE_COLOR | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_CURRENT); + TEXPIPE_ALPHA | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); return 4; } -static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count, - const GLfloat *factor ) +static GLuint +emit_factor(GLuint blendUnit, GLuint * state, GLuint count, + const GLfloat * factor) { GLubyte r, g, b, a; GLuint col; - + if (0) fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n", - blendUnit, factor[0], factor[1], factor[2], factor[3]); + blendUnit, factor[0], factor[1], factor[2], factor[3]); UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]); UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]); @@ -94,21 +88,27 @@ static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count, col = ((a << 24) | (r << 16) | (g << 8) | b); - state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit); + state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit); state[count++] = col; return count; } -static __inline__ GLuint GetTexelOp(GLint unit) +static INLINE GLuint +GetTexelOp(GLint unit) { - switch(unit) { - case 0: return TEXBLENDARG_TEXEL0; - case 1: return TEXBLENDARG_TEXEL1; - case 2: return TEXBLENDARG_TEXEL2; - case 3: return TEXBLENDARG_TEXEL3; - default: return TEXBLENDARG_TEXEL0; + switch (unit) { + case 0: + return TEXBLENDARG_TEXEL0; + case 1: + return TEXBLENDARG_TEXEL1; + case 2: + return TEXBLENDARG_TEXEL2; + case 3: + return TEXBLENDARG_TEXEL3; + default: + return TEXBLENDARG_TEXEL0; } } @@ -132,12 +132,10 @@ static __inline__ GLuint GetTexelOp(GLint unit) * partial support for the extension? */ GLuint -i830SetTexEnvCombine(i830ContextPtr i830, - const struct gl_tex_env_combine_state * combine, - GLint blendUnit, - GLuint texel_op, - GLuint *state, - const GLfloat *factor ) +i830SetTexEnvCombine(struct i830_context * i830, + const struct gl_tex_env_combine_state * combine, + GLint blendUnit, + GLuint texel_op, GLuint * state, const GLfloat * factor) { const GLuint numColorArgs = combine->_NumArgsRGB; const GLuint numAlphaArgs = combine->_NumArgsA; @@ -162,7 +160,7 @@ i830SetTexEnvCombine(i830ContextPtr i830, TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS, }; - if(INTEL_DEBUG&DEBUG_TEXTURE) + if (INTEL_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s\n", __FUNCTION__); @@ -188,23 +186,23 @@ i830SetTexEnvCombine(i830ContextPtr i830, } - switch(combine->ModeRGB) { - case GL_REPLACE: + switch (combine->ModeRGB) { + case GL_REPLACE: blendop = TEXBLENDOP_ARG1; break; - case GL_MODULATE: + case GL_MODULATE: blendop = TEXBLENDOP_MODULATE; break; - case GL_ADD: + case GL_ADD: blendop = TEXBLENDOP_ADD; break; case GL_ADD_SIGNED: - blendop = TEXBLENDOP_ADDSIGNED; + blendop = TEXBLENDOP_ADDSIGNED; break; case GL_INTERPOLATE: - blendop = TEXBLENDOP_BLEND; + blendop = TEXBLENDOP_BLEND; break; - case GL_SUBTRACT: + case GL_SUBTRACT: blendop = TEXBLENDOP_SUBTRACT; break; case GL_DOT3_RGB_EXT: @@ -215,55 +213,54 @@ i830SetTexEnvCombine(i830ContextPtr i830, case GL_DOT3_RGBA: blendop = TEXBLENDOP_DOT3; break; - default: - return pass_through( state, blendUnit ); + default: + return pass_through(state, blendUnit); } blendop |= (rgb_shift << TEXOP_SCALE_SHIFT); /* Handle RGB args */ - for(i = 0; i < 3; i++) { - switch(combine->SourceRGB[i]) { - case GL_TEXTURE: - args_RGB[i] = texel_op; - break; + for (i = 0; i < 3; i++) { + switch (combine->SourceRGB[i]) { + case GL_TEXTURE: + args_RGB[i] = texel_op; + break; case GL_TEXTURE0: case GL_TEXTURE1: case GL_TEXTURE2: case GL_TEXTURE3: - args_RGB[i] = GetTexelOp( combine->SourceRGB[i] - GL_TEXTURE0 ); - break; + args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0); + break; case GL_CONSTANT: - args_RGB[i] = TEXBLENDARG_FACTOR_N; - need_factor = 1; - break; + args_RGB[i] = TEXBLENDARG_FACTOR_N; + need_factor = 1; + break; case GL_PRIMARY_COLOR: - args_RGB[i] = TEXBLENDARG_DIFFUSE; - break; + args_RGB[i] = TEXBLENDARG_DIFFUSE; + break; case GL_PREVIOUS: - args_RGB[i] = TEXBLENDARG_CURRENT; - break; - default: - return pass_through( state, blendUnit ); + args_RGB[i] = TEXBLENDARG_CURRENT; + break; + default: + return pass_through(state, blendUnit); } - switch(combine->OperandRGB[i]) { - case GL_SRC_COLOR: - args_RGB[i] |= 0; - break; - case GL_ONE_MINUS_SRC_COLOR: - args_RGB[i] |= TEXBLENDARG_INV_ARG; - break; - case GL_SRC_ALPHA: - args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA; - break; - case GL_ONE_MINUS_SRC_ALPHA: - args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | - TEXBLENDARG_INV_ARG); - break; - default: - return pass_through( state, blendUnit ); + switch (combine->OperandRGB[i]) { + case GL_SRC_COLOR: + args_RGB[i] |= 0; + break; + case GL_ONE_MINUS_SRC_COLOR: + args_RGB[i] |= TEXBLENDARG_INV_ARG; + break; + case GL_SRC_ALPHA: + args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA; + break; + case GL_ONE_MINUS_SRC_ALPHA: + args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG); + break; + default: + return pass_through(state, blendUnit); } } @@ -275,76 +272,76 @@ i830SetTexEnvCombine(i830ContextPtr i830, * Note - the global factor is set up with alpha == .5, so * the alpha part of the DOT4 calculation should be zero. */ - if ( combine->ModeRGB == GL_DOT3_RGBA_EXT || - combine->ModeRGB == GL_DOT3_RGBA ) { + if (combine->ModeRGB == GL_DOT3_RGBA_EXT || + combine->ModeRGB == GL_DOT3_RGBA) { ablendop = TEXBLENDOP_DOT4; - args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */ + args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */ args_A[1] = TEXBLENDARG_FACTOR; args_A[2] = TEXBLENDARG_FACTOR; } else { - switch(combine->ModeA) { - case GL_REPLACE: - ablendop = TEXBLENDOP_ARG1; - break; - case GL_MODULATE: - ablendop = TEXBLENDOP_MODULATE; - break; - case GL_ADD: - ablendop = TEXBLENDOP_ADD; - break; + switch (combine->ModeA) { + case GL_REPLACE: + ablendop = TEXBLENDOP_ARG1; + break; + case GL_MODULATE: + ablendop = TEXBLENDOP_MODULATE; + break; + case GL_ADD: + ablendop = TEXBLENDOP_ADD; + break; case GL_ADD_SIGNED: - ablendop = TEXBLENDOP_ADDSIGNED; - break; + ablendop = TEXBLENDOP_ADDSIGNED; + break; case GL_INTERPOLATE: - ablendop = TEXBLENDOP_BLEND; - break; - case GL_SUBTRACT: - ablendop = TEXBLENDOP_SUBTRACT; - break; + ablendop = TEXBLENDOP_BLEND; + break; + case GL_SUBTRACT: + ablendop = TEXBLENDOP_SUBTRACT; + break; default: - return pass_through( state, blendUnit ); + return pass_through(state, blendUnit); } ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT); /* Handle A args */ - for(i = 0; i < 3; i++) { - switch(combine->SourceA[i]) { - case GL_TEXTURE: - args_A[i] = texel_op; - break; - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - args_A[i] = GetTexelOp( combine->SourceA[i] - GL_TEXTURE0 ); - break; - case GL_CONSTANT: - args_A[i] = TEXBLENDARG_FACTOR_N; - need_factor = 1; - break; - case GL_PRIMARY_COLOR: - args_A[i] = TEXBLENDARG_DIFFUSE; - break; - case GL_PREVIOUS: - args_A[i] = TEXBLENDARG_CURRENT; - break; - default: - return pass_through( state, blendUnit ); - } - - switch(combine->OperandA[i]) { - case GL_SRC_ALPHA: - args_A[i] |= 0; - break; - case GL_ONE_MINUS_SRC_ALPHA: - args_A[i] |= TEXBLENDARG_INV_ARG; - break; - default: - return pass_through( state, blendUnit ); - } + for (i = 0; i < 3; i++) { + switch (combine->SourceA[i]) { + case GL_TEXTURE: + args_A[i] = texel_op; + break; + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0); + break; + case GL_CONSTANT: + args_A[i] = TEXBLENDARG_FACTOR_N; + need_factor = 1; + break; + case GL_PRIMARY_COLOR: + args_A[i] = TEXBLENDARG_DIFFUSE; + break; + case GL_PREVIOUS: + args_A[i] = TEXBLENDARG_CURRENT; + break; + default: + return pass_through(state, blendUnit); + } + + switch (combine->OperandA[i]) { + case GL_SRC_ALPHA: + args_A[i] |= 0; + break; + case GL_ONE_MINUS_SRC_ALPHA: + args_A[i] |= TEXBLENDARG_INV_ARG; + break; + default: + return pass_through(state, blendUnit); + } } } @@ -363,86 +360,86 @@ i830SetTexEnvCombine(i830ContextPtr i830, used = 0; state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_MODIFY_PARMS | - blendop); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop); state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_MODIFY_PARMS | - ablendop); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop); - for ( i = 0 ; i < numColorArgs ; i++ ) { + for (i = 0; i < numColorArgs; i++) { state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - tex_blend_rgb[i] | args_RGB[i]); + tex_blend_rgb[i] | args_RGB[i]); } - for ( i = 0 ; i < numAlphaArgs ; i++ ) { + for (i = 0; i < numAlphaArgs; i++) { state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - tex_blend_a[i] | args_A[i]); + tex_blend_a[i] | args_A[i]); } - if (need_factor) - return emit_factor( blendUnit, state, used, factor ); - else + if (need_factor) + return emit_factor(blendUnit, state, used, factor); + else return used; } -static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit, - GLboolean last_stage ) +static void +emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, + GLboolean last_stage) { struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; - if (0) fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit); + if (0) + fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit); /* Update i830->state.TexBlend - */ - tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, - GetTexelOp(unit), tmp, - texUnit->EnvColor ); + */ + tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, + GetTexelOp(unit), tmp, texUnit->EnvColor); - if (last_stage) + if (last_stage) tmp[0] |= TEXOP_LAST_STAGE; if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] || - memcmp( tmp, i830->state.TexBlend[blendUnit], tmp_sz * sizeof(GLuint))) { - - I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(blendUnit) ); - memcpy( i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint)); + memcmp(tmp, i830->state.TexBlend[blendUnit], + tmp_sz * sizeof(GLuint))) { + + I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit)); + memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint)); i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz; } I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE); } -static void emit_passthrough( i830ContextPtr i830 ) +static void +emit_passthrough(struct i830_context *i830) { GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; GLuint unit = 0; - tmp_sz = pass_through( tmp, unit ); + tmp_sz = pass_through(tmp, unit); tmp[0] |= TEXOP_LAST_STAGE; if (tmp_sz != i830->state.TexBlendWordsUsed[unit] || - memcmp( tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) { - - I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(unit) ); - memcpy( i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint)); + memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) { + + I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit)); + memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint)); i830->state.TexBlendWordsUsed[unit] = tmp_sz; } I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE); } -void i830EmitTextureBlend( i830ContextPtr i830 ) +void +i830EmitTextureBlend(struct i830_context *i830) { GLcontext *ctx = &i830->intel.ctx; GLuint unit, last_stage = 0, blendunit = 0; @@ -450,16 +447,15 @@ void i830EmitTextureBlend( i830ContextPtr i830 ) I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE); if (ctx->Texture._EnabledUnits) { - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) - last_stage = unit; + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + if (ctx->Texture.Unit[unit]._ReallyEnabled) + last_stage = unit; - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) - emit_texblend( i830, unit, blendunit++, last_stage == unit ); + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + if (ctx->Texture.Unit[unit]._ReallyEnabled) + emit_texblend(i830, unit, blendunit++, last_stage == unit); } else { - emit_passthrough( i830 ); + emit_passthrough(i830); } } - diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index ba972dac8f..c718bb0055 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -25,459 +25,326 @@ * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "texformat.h" -#include "texstore.h" - -#include "mm.h" - -#include "intel_screen.h" -#include "intel_ioctl.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/texformat.h" + +#include "intel_mipmap_tree.h" #include "intel_tex.h" #include "i830_context.h" #include "i830_reg.h" -static const GLint initial_offsets[6][2] = { {0,0}, - {0,2}, - {1,0}, - {1,2}, - {1,1}, - {1,3} }; - -static const GLint step_offsets[6][2] = { {0,2}, - {0,2}, - {-1,2}, - {-1,2}, - {-1,1}, - {-1,1} }; -#define I830_TEX_UNIT_ENABLED(unit) (1<<unit) -static GLboolean i830SetTexImages( i830ContextPtr i830, - struct gl_texture_object *tObj ) +static GLuint +translate_texture_format(GLuint mesa_format) { - GLuint total_height, pitch, i, textureFormat; - i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint firstLevel, lastLevel, numLevels; - - switch( baseImage->TexFormat->MesaFormat ) { + switch (mesa_format) { case MESA_FORMAT_L8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_L8; - break; - + return MAPSURF_8BIT | MT_8BIT_L8; case MESA_FORMAT_I8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_I8; - break; - + return MAPSURF_8BIT | MT_8BIT_I8; case MESA_FORMAT_A8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_I8; /* Kludge -- check with conform, glean */ - break; - + return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */ case MESA_FORMAT_AL88: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_AY88; - break; - + return MAPSURF_16BIT | MT_16BIT_AY88; case MESA_FORMAT_RGB565: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - break; - + return MAPSURF_16BIT | MT_16BIT_RGB565; case MESA_FORMAT_ARGB1555: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB1555; case MESA_FORMAT_ARGB4444: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB4444; case MESA_FORMAT_ARGB8888: - t->intel.texelBytes = 4; - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - break; - + return MAPSURF_32BIT | MT_32BIT_ARGB8888; case MESA_FORMAT_YCBCR_REV: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL | - TM0S1_COLORSPACE_CONVERSION); - break; - + return (MAPSURF_422 | MT_422_YCRCB_NORMAL); case MESA_FORMAT_YCBCR: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */ - TM0S1_COLORSPACE_CONVERSION); - break; - + return (MAPSURF_422 | MT_422_YCRCB_SWAPY); case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_COMPRESSED | MT_COMPRESS_FXT1; - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - /* - * DXTn pitches are Width/4 * blocksize in bytes - * for DXT1: blocksize=8 so Width/4*8 = Width * 2 - * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4 - */ - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - break; + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); case MESA_FORMAT_RGBA_DXT3: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - break; + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); case MESA_FORMAT_RGBA_DXT5: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); default: - fprintf(stderr, "%s: bad image format\n", __FUNCTION__); + fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); abort(); + return 0; } - - /* Compute which mipmap levels we really want to send to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - * Yes, this looks overly complicated, but it's all needed. - */ - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); +} - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - firstLevel = t->intel.base.firstLevel; - lastLevel = t->intel.base.lastLevel; - numLevels = lastLevel - firstLevel + 1; - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - switch (tObj->Target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = tObj->Image[0][firstLevel]->Width; - GLuint face; - - pitch = dim * t->intel.texelBytes; - pitch *= 2; /* double pitch for cube layouts */ - pitch = (pitch + 3) & ~3; - - total_height = dim * 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - t->intel.base.dirty_images[face] = ~0; - - assert(tObj->Image[face][firstLevel]->Width == dim); - assert(tObj->Image[face][firstLevel]->Height == dim); - - for (i = 0; i < numLevels; i++) { - t->intel.image[face][i].image = tObj->Image[face][firstLevel + i]; - if (!t->intel.image[face][i].image) { - fprintf(stderr, "no image %d %d\n", face, i); - break; /* can't happen */ - } - - t->intel.image[face][i].offset = - y * pitch + x * t->intel.texelBytes; - t->intel.image[face][i].internalFormat = baseImage->_BaseFormat; - - d >>= 1; - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - } - } - break; - } +/* The i915 (and related graphics cores) do not support GL_CLAMP. The + * Intel drivers for "other operating systems" implement GL_CLAMP as + * GL_CLAMP_TO_EDGE, so the same is done here. + */ +static GLuint +translate_wrap_mode(GLenum wrap) +{ + switch (wrap) { + case GL_REPEAT: + return TEXCOORDMODE_WRAP; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + return TEXCOORDMODE_CLAMP; /* not really correct */ + case GL_CLAMP_TO_BORDER: + return TEXCOORDMODE_CLAMP_BORDER; + case GL_MIRRORED_REPEAT: + return TEXCOORDMODE_MIRROR; default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - - for ( total_height = i = 0 ; i < numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - if (t->intel.image[0][i].image->IsCompressed) - { - if (t->intel.image[0][i].image->Height > 4) - total_height += t->intel.image[0][i].image->Height/4; - else - total_height += 1; - } - else - total_height += MAX2(2, t->intel.image[0][i].image->Height); - } - break; + return TEXCOORDMODE_WRAP; } - - t->intel.Pitch = pitch; - t->intel.base.totalSize = total_height*pitch; - t->intel.max_level = i-1; - t->Setup[I830_TEXREG_TM0S1] = - (((tObj->Image[0][firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) | - ((tObj->Image[0][firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) | - textureFormat); - t->Setup[I830_TEXREG_TM0S2] = - (((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | - TM0S2_CUBE_FACE_ENA_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK; - t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT; - t->intel.dirty = I830_UPLOAD_TEX_ALL; - - return intelUploadTexImages( &i830->intel, &t->intel, 0 ); } -static void i830_import_tex_unit( i830ContextPtr i830, - i830TextureObjectPtr t, - GLuint unit ) +/* Recalculate all state from scratch. Perhaps not the most + * efficient, but this has gotten complex enough that we need + * something which is understandable and reliable. + */ +static GLboolean +i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { - if(INTEL_DEBUG&DEBUG_TEXTURE) - fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit); - - if (i830->intel.CurrentTexObj[unit]) - i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit); - - i830->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t; - t->intel.base.bound |= (1 << unit); - - I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) ); - - i830->state.Tex[unit][I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << unit) | 4); - i830->state.Tex[unit][I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | - t->intel.TextureOffset); - - i830->state.Tex[unit][I830_TEXREG_TM0S1] = t->Setup[I830_TEXREG_TM0S1]; - i830->state.Tex[unit][I830_TEXREG_TM0S2] = t->Setup[I830_TEXREG_TM0S2]; - - i830->state.Tex[unit][I830_TEXREG_TM0S3] &= TM0S3_LOD_BIAS_MASK; - i830->state.Tex[unit][I830_TEXREG_TM0S3] |= (t->Setup[I830_TEXREG_TM0S3] & - ~TM0S3_LOD_BIAS_MASK); - - i830->state.Tex[unit][I830_TEXREG_TM0S4] = t->Setup[I830_TEXREG_TM0S4]; - i830->state.Tex[unit][I830_TEXREG_MCS] = (t->Setup[I830_TEXREG_MCS] & - ~MAP_UNIT_MASK); - i830->state.Tex[unit][I830_TEXREG_CUBE] = t->Setup[I830_TEXREG_CUBE]; - i830->state.Tex[unit][I830_TEXREG_MCS] |= MAP_UNIT(unit); - - t->intel.dirty &= ~I830_UPLOAD_TEX(unit); -} - + GLcontext *ctx = &intel->ctx; + struct i830_context *i830 = i830_context(ctx); + struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; + struct gl_texture_object *tObj = tUnit->_Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_texture_image *firstImage; + GLuint *state = i830->state.Tex[unit], format, pitch; + GLint lodbias; + memset(state, 0, sizeof(state)); -static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData; + /*We need to refcount these. */ - if (0) fprintf(stderr, "%s\n", __FUNCTION__); + if (i830->state.tex_buffer[unit] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[unit]); + i830->state.tex_buffer[unit] = NULL; + } - /* Fallback if there's a texture border */ - if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { - fprintf(stderr, "Texture border\n"); + if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) return GL_FALSE; - } - /* Upload teximages (not pipelined) + /* Get first image here, since intelObj->firstLevel will get set in + * the intel_finalize_mipmap_tree() call above. */ - if (t->intel.base.dirty_images[0]) { - if (!i830SetTexImages( i830, tObj )) { - return GL_FALSE; + firstImage = tObj->Image[0][intelObj->firstLevel]; + + if (intelObj->imageOverride) { + i830->state.tex_buffer[unit] = NULL; + i830->state.tex_offset[unit] = intelObj->textureOffset; + + switch (intelObj->depthOverride) { + case 32: + format = MAPSURF_32BIT | MT_32BIT_ARGB8888; + break; + case 24: + default: + format = MAPSURF_32BIT | MT_32BIT_XRGB8888; + break; + case 16: + format = MAPSURF_16BIT | MT_16BIT_RGB565; + break; } - } - - /* Update state if this is a different texture object to last - * time. - */ - if (i830->intel.CurrentTexObj[unit] != &t->intel || - (t->intel.dirty & I830_UPLOAD_TEX(unit))) { - i830_import_tex_unit( i830, t, unit); - } - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); - - return GL_TRUE; -} - -static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS]; - mcs &= ~TEXCOORDS_ARE_NORMAL; - mcs |= TEXCOORDS_ARE_IN_TEXELUNITS; + pitch = intelObj->pitchOverride; + } else { + dri_bo_reference(intelObj->mt->region->buffer); + i830->state.tex_buffer[unit] = intelObj->mt->region->buffer; + i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, + 0, intelObj-> + firstLevel); - if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) - || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_MCS] = mcs; - i830->state.Tex[unit][I830_TEXREG_CUBE] = 0; + format = translate_texture_format(firstImage->TexFormat->MesaFormat); + pitch = intelObj->mt->pitch * intelObj->mt->cpp; } - return GL_TRUE; -} + state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | + (LOAD_TEXTURE_MAP0 << unit) | 4); +/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ +/* t->intel.TextureOffset); */ -static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS]; - mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS; - mcs |= TEXCOORDS_ARE_NORMAL; + state[I830_TEXREG_TM0S1] = + (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | + ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); + + state[I830_TEXREG_TM0S2] = + ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); - if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) - || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_MCS] = mcs; - i830->state.Tex[unit][I830_TEXREG_CUBE] = 0; + { + if (tObj->Target == GL_TEXTURE_CUBE_MAP) + state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | + CUBE_NEGX_ENABLE | + CUBE_POSX_ENABLE | + CUBE_NEGY_ENABLE | + CUBE_POSY_ENABLE | + CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE); + else + state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); } - return GL_TRUE; -} - -static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData; - GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS]; - const GLuint cube = CUBE_NEGX_ENABLE | CUBE_POSX_ENABLE - | CUBE_NEGY_ENABLE | CUBE_POSY_ENABLE - | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE; - GLuint face; - - mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS; - mcs |= TEXCOORDS_ARE_NORMAL; - - if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) - || (cube != i830->state.Tex[unit][I830_TEXREG_CUBE])) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_MCS] = mcs; - i830->state.Tex[unit][I830_TEXREG_CUBE] = cube; - } - /* Upload teximages (not pipelined) - */ - if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] || - t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] || - t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) { - i830SetTexImages( i830, tObj ); - } - /* upload (per face) */ - for (face = 0; face < 6; face++) { - if (t->intel.base.dirty_images[face]) { - if (!intelUploadTexImages( &i830->intel, &t->intel, face )) { - return GL_FALSE; - } + { + GLuint minFilt, mipFilt, magFilt; + + switch (tObj->MinFilter) { + case GL_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NONE; + break; + case GL_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NONE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_LINEAR; + break; + default: + return GL_FALSE; } - } - - return GL_TRUE; -} + if (tObj->MaxAnisotropy > 1.0) { + minFilt = FILTER_ANISOTROPIC; + magFilt = FILTER_ANISOTROPIC; + } + else { + switch (tObj->MagFilter) { + case GL_NEAREST: + magFilt = FILTER_NEAREST; + break; + case GL_LINEAR: + magFilt = FILTER_LINEAR; + break; + default: + return GL_FALSE; + } + } + lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0); + if (lodbias < -64) + lodbias = -64; + if (lodbias > 63) + lodbias = 63; + + state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) & + TM0S3_LOD_BIAS_MASK); +#if 0 + /* YUV conversion: + */ + if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; +#endif + + state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - + intelObj->firstLevel) * + 4) << TM0S3_MIN_MIP_SHIFT; + + state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | + (mipFilt << TM0S3_MIP_FILTER_SHIFT) | + (magFilt << TM0S3_MAG_FILTER_SHIFT)); + } -static GLboolean disable_tex( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); + { + GLenum ws = tObj->WrapS; + GLenum wt = tObj->WrapT; - /* This is happening too often. I need to conditionally send diffuse - * state to the card. Perhaps a diffuse dirty flag of some kind. - * Will need to change this logic if more than 2 texture units are - * used. We need to only do this up to the last unit enabled, or unit - * one if nothing is enabled. - */ - if ( i830->intel.CurrentTexObj[unit] != NULL ) { - /* The old texture is no longer bound to this texture unit. - * Mark it as such. + /* 3D textures not available on i830 */ - - i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0); - i830->intel.CurrentTexObj[unit] = NULL; + if (tObj->Target == GL_TEXTURE_3D) + return GL_FALSE; + + state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | + MAP_UNIT(unit) | + ENABLE_TEXCOORD_PARAMS | + ss3 | + ENABLE_ADDR_V_CNTL | + TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) + | ENABLE_ADDR_U_CNTL | + TEXCOORD_ADDR_U_MODE(translate_wrap_mode + (ws))); } - return GL_TRUE; -} -static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); - if (texUnit->_ReallyEnabled && - INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024) - return GL_FALSE; - switch(texUnit->_ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - return (enable_tex_common( ctx, unit ) && - enable_tex_2d( ctx, unit )); - case TEXTURE_RECT_BIT: - return (enable_tex_common( ctx, unit ) && - enable_tex_rect( ctx, unit )); - case TEXTURE_CUBE_BIT: - return (enable_tex_common( ctx, unit ) && - enable_tex_cube( ctx, unit )); - case 0: - return disable_tex( ctx, unit ); - default: - return GL_FALSE; - } + I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); + /* memcmp was already disabled, but definitely won't work as the + * region might now change and that wouldn't be detected: + */ + I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); + return GL_TRUE; } -void i830UpdateTextureState( intelContextPtr intel ) -{ - i830ContextPtr i830 = I830_CONTEXT(intel); - GLcontext *ctx = &intel->ctx; - GLboolean ok; - - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX_ALL, GL_FALSE); - ok = (i830UpdateTexUnit( ctx, 0 ) && - i830UpdateTexUnit( ctx, 1 ) && - i830UpdateTexUnit( ctx, 2 ) && - i830UpdateTexUnit( ctx, 3 )); +void +i830UpdateTextureState(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + GLboolean ok = GL_TRUE; + GLuint i; + + for (i = 0; i < I830_TEX_UNITS && ok; i++) { + switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { + case TEXTURE_1D_BIT: + case TEXTURE_2D_BIT: + case TEXTURE_CUBE_BIT: + ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL); + break; + case TEXTURE_RECT_BIT: + ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS); + break; + case 0:{ + struct i830_context *i830 = i830_context(&intel->ctx); + if (i830->state.active & I830_UPLOAD_TEX(i)) + I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE); + + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + break; + } + case TEXTURE_3D_BIT: + default: + ok = GL_FALSE; + break; + } + } - FALLBACK( intel, I830_FALLBACK_TEXTURE, !ok ); + FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok); if (ok) - i830EmitTextureBlend( i830 ); + i830EmitTextureBlend(i830); } - - - diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index d40cf705a3..3b3ff2bced 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -25,17 +25,20 @@ * **************************************************************************/ +#include "glapi/glapi.h" #include "i830_context.h" #include "i830_reg.h" - #include "intel_batchbuffer.h" - +#include "intel_regions.h" +#include "intel_tris.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" -static GLboolean i830_check_vertex_size( intelContextPtr intel, - GLuint expected ); +#define FILE_DEBUG_FLAG DEBUG_STATE + +static GLboolean i830_check_vertex_size(struct intel_context *intel, + GLuint expected); #define SZ_TO_HW(sz) ((sz-2)&0x3) #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) @@ -59,10 +62,16 @@ do { \ #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) #define TEXBIND_SET(n, x) ((x)<<((n)*4)) -static void i830_render_start( intelContextPtr intel ) +static void +i830_render_prevalidate(struct intel_context *intel) +{ +} + +static void +i830_render_start(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; DECLARE_RENDERINPUTS(index_bitset); @@ -70,7 +79,7 @@ static void i830_render_start( intelContextPtr intel ) GLuint v2 = _3DSTATE_VFT1_CMD; GLuint mcsb1 = 0; - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); + RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset); /* Important: */ @@ -80,196 +89,215 @@ static void i830_render_start( intelContextPtr intel ) /* EMIT_ATTR's must be in order as they tell t_vertex.c how to * build up a hardware vertex. */ - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW ); + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW); intel->coloroffset = 4; } else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ); intel->coloroffset = 3; } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { - EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH ); + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) { + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH); } - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE ); - + EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE); + intel->specoffset = 0; - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || - RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) || + RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) { intel->specoffset = intel->coloroffset + 1; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC ); + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC); } else - EMIT_PAD( 3 ); + EMIT_PAD(3); - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC ); + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC); else - EMIT_PAD( 1 ); + EMIT_PAD(1); } - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { int i, count = 0; for (i = 0; i < I830_TEX_UNITS; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) { GLuint sz = VB->TexCoordPtr[i]->size; GLuint emit; - GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & + GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & ~TEXCOORDTYPE_MASK); - switch (sz) { - case 1: - case 2: - emit = EMIT_2F; - sz = 2; - mcs |= TEXCOORDTYPE_CARTESIAN; - break; - case 3: - emit = EMIT_3F; - sz = 3; - mcs |= TEXCOORDTYPE_VECTOR; - break; - case 4: - emit = EMIT_3F_XYW; - sz = 3; - mcs |= TEXCOORDTYPE_HOMOGENEOUS; - break; - default: - continue; - }; - - - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 ); - v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); - mcsb1 |= (count+8)<<(i*4); - - if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); - i830->state.Tex[i][I830_TEXREG_MCS] = mcs; - } - - count++; - } + switch (sz) { + case 1: + case 2: + emit = EMIT_2F; + sz = 2; + mcs |= TEXCOORDTYPE_CARTESIAN; + break; + case 3: + emit = EMIT_3F; + sz = 3; + mcs |= TEXCOORDTYPE_VECTOR; + break; + case 4: + emit = EMIT_3F_XYW; + sz = 3; + mcs |= TEXCOORDTYPE_HOMOGENEOUS; + break; + default: + continue; + }; + + + EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); + v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); + mcsb1 |= (count + 8) << (i * 4); + + if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { + I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); + i830->state.Tex[i][I830_TEXREG_MCS] = mcs; + } + + count++; + } } v0 |= VFT0_TEX_COUNT(count); } - + /* Only need to change the vertex emit code if there has been a * statechange to a new hardware vertex format: */ if (v0 != i830->state.Ctx[I830_CTXREG_VF] || v2 != i830->state.Ctx[I830_CTXREG_VF2] || mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || - !RENDERINPUTS_EQUAL( index_bitset, i830->last_index_bitset )) { - - I830_STATECHANGE( i830, I830_UPLOAD_CTX ); + !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) { + int k; + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ - intel->vertex_size = - _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + intel->vertex_size = + _tnl_install_attrs(ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->vertex_size >>= 2; i830->state.Ctx[I830_CTXREG_VF] = v0; i830->state.Ctx[I830_CTXREG_VF2] = v2; i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; - RENDERINPUTS_COPY( i830->last_index_bitset, index_bitset ); + RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset); - assert(i830_check_vertex_size( intel, intel->vertex_size )); + k = i830_check_vertex_size(intel, intel->vertex_size); + assert(k); } } -static void i830_reduced_primitive_state( intelContextPtr intel, - GLenum rprim ) +static void +i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim) { - i830ContextPtr i830 = I830_CONTEXT(intel); - GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && - intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i830->intel.reduced_primitive = rprim; - - if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] = st1; - } + struct i830_context *i830 = i830_context(&intel->ctx); + GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; + + st1 &= ~ST1_ENABLE; + + switch (rprim) { + case GL_TRIANGLES: + if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) + st1 |= ST1_ENABLE; + break; + case GL_LINES: + case GL_POINTS: + default: + break; + } + + i830->intel.reduced_primitive = rprim; + + if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { + INTEL_FIREVERTICES(intel); + + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] = st1; + } } /* Pull apart the vertex format registers and figure out how large a * vertex is supposed to be. */ -static GLboolean i830_check_vertex_size( intelContextPtr intel, - GLuint expected ) +static GLboolean +i830_check_vertex_size(struct intel_context *intel, GLuint expected) { - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(&intel->ctx); int vft0 = i830->current->Ctx[I830_CTXREG_VF]; int vft1 = i830->current->Ctx[I830_CTXREG_VF2]; int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; int i, sz = 0; switch (vft0 & VFT0_XYZW_MASK) { - case VFT0_XY: sz = 2; break; - case VFT0_XYZ: sz = 3; break; - case VFT0_XYW: sz = 3; break; - case VFT0_XYZW: sz = 4; break; - default: + case VFT0_XY: + sz = 2; + break; + case VFT0_XYZ: + sz = 3; + break; + case VFT0_XYW: + sz = 3; + break; + case VFT0_XYZW: + sz = 4; + break; + default: fprintf(stderr, "no xyzw specified\n"); return 0; } - if (vft0 & VFT0_SPEC) sz++; - if (vft0 & VFT0_DIFFUSE) sz++; - if (vft0 & VFT0_DEPTH_OFFSET) sz++; - if (vft0 & VFT0_POINT_WIDTH) sz++; - - for (i = 0 ; i < nrtex ; i++) { + if (vft0 & VFT0_SPEC) + sz++; + if (vft0 & VFT0_DIFFUSE) + sz++; + if (vft0 & VFT0_DEPTH_OFFSET) + sz++; + if (vft0 & VFT0_POINT_WIDTH) + sz++; + + for (i = 0; i < nrtex; i++) { switch (vft1 & VFT1_TEX0_MASK) { - case TEXCOORDFMT_2D: sz += 2; break; - case TEXCOORDFMT_3D: sz += 3; break; - case TEXCOORDFMT_4D: sz += 4; break; - case TEXCOORDFMT_1D: sz += 1; break; + case TEXCOORDFMT_2D: + sz += 2; + break; + case TEXCOORDFMT_3D: + sz += 3; + break; + case TEXCOORDFMT_4D: + sz += 4; + break; + case TEXCOORDFMT_1D: + sz += 1; + break; } vft1 >>= VFT1_TEX1_SHIFT; } - - if (sz != expected) + + if (sz != expected) fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - + return sz == expected; } -static void i830_emit_invarient_state( intelContextPtr intel ) +static void +i830_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH( 40 ); - - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3)); + BEGIN_BATCH(40, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -282,37 +310,35 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_FOG_MODE_CMD); OUT_BATCH(FOGFUNC_ENABLE | - FOG_LINEAR_CONST | - FOGSRC_INDEX_Z | - ENABLE_FOG_DENSITY); + FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(0) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(0) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); + MAP_UNIT(0) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(0) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(1) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(1) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); + MAP_UNIT(1) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(1) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(2) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(2) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); + MAP_UNIT(2) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(2) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(3) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(3) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); + MAP_UNIT(3) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(3) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); @@ -324,21 +350,13 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - ENABLE_TRI_STRIP_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | - TRI_STRIP_PROVOKE_VRTX(2)); - - OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); - - OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); - OUT_BATCH(0); - OUT_BATCH(0); + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + ENABLE_TRI_STRIP_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); @@ -349,45 +367,46 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); - OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ + OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ ADVANCE_BATCH(); } #define emit( intel, state, size ) \ -do { \ - int k; \ - BEGIN_BATCH( size / sizeof(GLuint)); \ - for (k = 0 ; k < size / sizeof(GLuint) ; k++) \ - OUT_BATCH(state[k]); \ - ADVANCE_BATCH(); \ -} while (0); - -static GLuint get_state_size( struct i830_hw_state *state ) + intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS ) + +static GLuint +get_dirty(struct i830_hw_state *state) +{ + return state->active & ~state->emitted; +} + +static GLuint +get_state_size(struct i830_hw_state *state) { - GLuint dirty = state->active & ~state->emitted; + GLuint dirty = get_dirty(state); GLuint sz = 0; GLuint i; if (dirty & I830_UPLOAD_INVARIENT) sz += 40 * sizeof(int); - if (dirty & I830_UPLOAD_CTX) + if (dirty & I830_UPLOAD_CTX) sz += sizeof(state->Ctx); - if (dirty & I830_UPLOAD_BUFFERS) + if (dirty & I830_UPLOAD_BUFFERS) sz += sizeof(state->Buffer); - if (dirty & I830_UPLOAD_STIPPLE) + if (dirty & I830_UPLOAD_STIPPLE) sz += sizeof(state->Stipple); for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) - sz += sizeof(state->Tex[i]); + if ((dirty & I830_UPLOAD_TEX(i))) + sz += sizeof(state->Tex[i]); - if (dirty & I830_UPLOAD_TEXBLEND(i)) - sz += state->TexBlendWordsUsed[i] * 4; + if (dirty & I830_UPLOAD_TEXBLEND(i)) + sz += state->TexBlendWordsUsed[i] * 4; } return sz; @@ -396,139 +415,349 @@ static GLuint get_state_size( struct i830_hw_state *state ) /* Push the state into the sarea and/or texture memory. */ -static void i830_emit_state( intelContextPtr intel ) +static void +i830_emit_state(struct intel_context *intel) { - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(&intel->ctx); struct i830_hw_state *state = i830->current; - int i; - GLuint dirty = state->active & ~state->emitted; - GLuint counter = intel->batch.counter; + int i, count; + GLuint dirty; + GET_CURRENT_CONTEXT(ctx); BATCH_LOCALS; + dri_bo *aper_array[3 + I830_TEX_UNITS]; + int aper_count; + + /* We don't hold the lock at this point, so want to make sure that + * there won't be a buffer wrap between the state emits and the primitive + * emit header. + * + * It might be better to talk about explicit places where + * scheduling is allowed, rather than assume that it is whenever a + * batchbuffer fills up. + * + * Set the space as LOOP_CLIPRECTS now, since that's what our primitives + * will be emitted under. + */ + intel_batchbuffer_require_space(intel->batch, + get_state_size(state) + INTEL_PRIM_EMIT_SIZE, + LOOP_CLIPRECTS); + count = 0; + again: + aper_count = 0; + dirty = get_dirty(state); + + aper_array[aper_count++] = intel->batch->buf; + if (dirty & I830_UPLOAD_BUFFERS) { + aper_array[aper_count++] = state->draw_region->buffer; + if (state->depth_region) + aper_array[aper_count++] = state->depth_region->buffer; + } - if (intel->batch.space < get_state_size(state)) { - intelFlushBatch(intel, GL_TRUE); - dirty = state->active & ~state->emitted; - counter = intel->batch.counter; + for (i = 0; i < I830_TEX_UNITS; i++) + if (dirty & I830_UPLOAD_TEX(i)) { + if (state->tex_buffer[i]) { + aper_array[aper_count++] = state->tex_buffer[i]; + } + } + + if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) { + if (count == 0) { + count++; + intel_batchbuffer_flush(intel->batch); + goto again; + } else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state"); + assert(0); + } } + + /* Do this here as we may have flushed the batchbuffer above, + * causing more state to be dirty! + */ + dirty = get_dirty(state); + state->emitted |= dirty; + assert(get_dirty(state) == 0); + if (dirty & I830_UPLOAD_INVARIENT) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_INVARIENT:\n"); - i830_emit_invarient_state( intel ); + DBG("I830_UPLOAD_INVARIENT:\n"); + i830_emit_invarient_state(intel); } if (dirty & I830_UPLOAD_CTX) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_CTX:\n"); - emit( i830, state->Ctx, sizeof(state->Ctx) ); + DBG("I830_UPLOAD_CTX:\n"); + emit(intel, state->Ctx, sizeof(state->Ctx)); + } if (dirty & I830_UPLOAD_BUFFERS) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_BUFFERS:\n"); - emit( i830, state->Buffer, sizeof(state->Buffer) ); - } + DBG("I830_UPLOAD_BUFFERS:\n"); + BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); + OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); + OUT_RELOC(state->draw_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + state->draw_region->draw_offset); + + if (state->depth_region) { + OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]); + OUT_RELOC(state->depth_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + state->depth_region->draw_offset); + } + OUT_BATCH(state->Buffer[I830_DESTREG_DV0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DV1]); + OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR1]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR2]); + + if (intel->constant_cliprect) { + assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]); + OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]); + } + ADVANCE_BATCH(); + } + if (dirty & I830_UPLOAD_STIPPLE) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_STIPPLE:\n"); - emit( i830, state->Stipple, sizeof(state->Stipple) ); + DBG("I830_UPLOAD_STIPPLE:\n"); + emit(intel, state->Stipple, sizeof(state->Stipple)); } for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i); - emit( i830, state->Tex[i], sizeof(state->Tex[i])); - } + if ((dirty & I830_UPLOAD_TEX(i))) { + DBG("I830_UPLOAD_TEX(%d):\n", i); + + BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); + + if (state->tex_buffer[i]) { + OUT_RELOC(state->tex_buffer[i], + I915_GEM_DOMAIN_SAMPLER, 0, + state->tex_offset[i] | TM0S0_USE_FENCE); + } + else if (state == &i830->meta) { + assert(i == 0); + OUT_BATCH(0); + } + else { + OUT_BATCH(state->tex_offset[i]); + } + + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); + OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); + OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); + } if (dirty & I830_UPLOAD_TEXBLEND(i)) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d):\n", i); - emit( i830, state->TexBlend[i], - state->TexBlendWordsUsed[i] * 4 ); + DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i, + state->TexBlendWordsUsed[i]); + emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4); } } - state->emitted |= dirty; - intel->batch.last_emit_state = counter; - assert(counter == intel->batch.counter); + intel->batch->dirty_state &= ~dirty; + assert(get_dirty(state) == 0); + assert((intel->batch->dirty_state & (1<<1)) == 0); } -static void i830_destroy_context( intelContextPtr intel ) +static void +i830_destroy_context(struct intel_context *intel) { + GLuint i; + struct i830_context *i830 = i830_context(&intel->ctx); + + intel_region_release(&i830->state.draw_region); + intel_region_release(&i830->state.depth_region); + intel_region_release(&i830->meta.draw_region); + intel_region_release(&i830->meta.depth_region); + intel_region_release(&i830->initial.draw_region); + intel_region_release(&i830->initial.depth_region); + + for (i = 0; i < I830_TEX_UNITS; i++) { + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } -static void -i830_set_color_region(intelContextPtr intel, const intelRegion *region) + +void +i830_state_draw_region(struct intel_context *intel, + struct i830_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region) { - i830ContextPtr i830 = I830_CONTEXT(intel); - I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = region->offset; + struct i830_context *i830 = i830_context(&intel->ctx); + GLcontext *ctx = &intel->ctx; + GLuint value; + + ASSERT(state == &i830->state || state == &i830->meta); + + if (state->draw_region != color_region) { + intel_region_release(&state->draw_region); + intel_region_reference(&state->draw_region, color_region); + } + if (state->depth_region != depth_region) { + intel_region_release(&state->depth_region); + intel_region_reference(&state->depth_region, depth_region); + } + + /* + * Set stride/cpp values + */ + if (color_region) { + state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I830_DESTREG_CBUFADDR1] = + (BUF_3D_ID_COLOR_BACK | + BUF_3D_PITCH(color_region->pitch * color_region->cpp) | + BUF_3D_USE_FENCE); + } + + if (depth_region) { + state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I830_DESTREG_DBUFADDR1] = + (BUF_3D_ID_DEPTH | + BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | + BUF_3D_USE_FENCE); + } + + /* + * Compute/set I830_DESTREG_DV1 value + */ + value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ + + if (color_region && color_region->cpp == 4) { + value |= DV_PF_8888; + } + else { + value |= DV_PF_565; + } + if (depth_region && depth_region->cpp == 4) { + value |= DEPTH_FRMT_24_FIXED_8_OTHER; + } + else { + value |= DEPTH_FRMT_16_FIXED; + } + state->Buffer[I830_DESTREG_DV1] = value; + + if (intel->constant_cliprect) { + state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO; + state->Buffer[I830_DESTREG_DRAWRECT1] = 0; + state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */ + state->Buffer[I830_DESTREG_DRAWRECT3] = + (ctx->DrawBuffer->Width & 0xffff) | + (ctx->DrawBuffer->Height << 16); + state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */ + state->Buffer[I830_DESTREG_DRAWRECT5] = 0; + } else { + state->Buffer[I830_DESTREG_DRAWRECT0] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT1] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT2] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT3] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT4] = MI_NOOP; + state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP; + } + + I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); + + } static void -i830_set_z_region(intelContextPtr intel, const intelRegion *region) +i830_set_draw_region(struct intel_context *intel, + struct intel_region *color_regions[], + struct intel_region *depth_region, + GLuint num_regions) { - i830ContextPtr i830 = I830_CONTEXT(intel); - I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = region->offset; + struct i830_context *i830 = i830_context(&intel->ctx); + i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); } - +#if 0 static void i830_update_color_z_regions(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion) + const intelRegion * colorRegion, + const intelRegion * depthRegion) { i830ContextPtr i830 = I830_CONTEXT(intel); i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE); + (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; } +#endif /* This isn't really handled at the moment. */ -static void i830_lost_hardware( intelContextPtr intel ) +static void +i830_new_batch(struct intel_context *intel) { - I830_CONTEXT(intel)->state.emitted = 0; + struct i830_context *i830 = i830_context(&intel->ctx); + i830->state.emitted = 0; + + /* Check that we didn't just wrap our batchbuffer at a bad time. */ + assert(!intel->no_batch_wrap); } -static void i830_emit_flush( intelContextPtr intel ) +static GLuint +i830_flush_cmd(void) { - BATCH_LOCALS; - - BEGIN_BATCH(2); - OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE ); - OUT_BATCH( 0 ); - ADVANCE_BATCH(); + return MI_FLUSH | FLUSH_MAP_CACHE; } +static void +i830_assert_not_dirty( struct intel_context *intel ) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + struct i830_hw_state *state = i830->current; + assert(!get_dirty(state)); +} +static void +i830_note_unlock( struct intel_context *intel ) +{ + /* nothing */ +} -void i830InitVtbl( i830ContextPtr i830 ) +void +i830InitVtbl(struct i830_context *i830) { - i830->intel.vtbl.alloc_tex_obj = i830AllocTexObj; i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; - i830->intel.vtbl.clear_with_tris = i830ClearWithTris; - i830->intel.vtbl.rotate_window = i830RotateWindow; i830->intel.vtbl.destroy = i830_destroy_context; i830->intel.vtbl.emit_state = i830_emit_state; - i830->intel.vtbl.lost_hardware = i830_lost_hardware; + i830->intel.vtbl.new_batch = i830_new_batch; i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; - i830->intel.vtbl.set_color_region = i830_set_color_region; - i830->intel.vtbl.set_z_region = i830_set_z_region; - i830->intel.vtbl.update_color_z_regions = i830_update_color_z_regions; + i830->intel.vtbl.set_draw_region = i830_set_draw_region; i830->intel.vtbl.update_texture_state = i830UpdateTextureState; - i830->intel.vtbl.emit_flush = i830_emit_flush; + i830->intel.vtbl.flush_cmd = i830_flush_cmd; i830->intel.vtbl.render_start = i830_render_start; + i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; + i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; + i830->intel.vtbl.note_unlock = i830_note_unlock; + i830->intel.vtbl.finish_batch = intel_finish_vb; } diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 2bc1cae9c3..e0ddc7fd61 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -26,7 +26,7 @@ **************************************************************************/ #include "i915_context.h" -#include "imports.h" +#include "main/imports.h" #include "intel_tex.h" #include "intel_tris.h" #include "tnl/t_context.h" @@ -36,151 +36,151 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "vbo/vbo.h" - #include "utils.h" #include "i915_reg.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "intel_tris.h" +#include "intel_span.h" +#include "intel_pixel.h" + /*************************************** * Mesa's Driver Functions ***************************************/ -static const struct dri_extension i915_extensions[] = -{ - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { NULL, NULL } +static const struct dri_extension i915_extensions[] = { + {"GL_ARB_depth_texture", NULL}, + {"GL_ARB_fragment_program", NULL}, + {"GL_ARB_shadow", NULL}, + {"GL_ARB_texture_non_power_of_two", NULL}, + {"GL_EXT_shadow_funcs", NULL}, + {NULL, NULL} }; /* Override intel default. */ -static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) +static void +i915InvalidateState(GLcontext * ctx, GLuint new_state) { - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _tnl_invalidate_vertex_state( ctx, new_state ); - INTEL_CONTEXT(ctx)->NewGLState |= new_state; + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _tnl_invalidate_vertex_state(ctx, new_state); + intel_context(ctx)->NewGLState |= new_state; /* Todo: gather state values under which tracked parameters become * invalidated, add callbacks for things like * ProgramLocalParameters, etc. */ { - struct i915_fragment_program *p = - (struct i915_fragment_program *)ctx->FragmentProgram._Current; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx->FragmentProgram._Current; if (p && p->nr_params) - p->params_uptodate = 0; + p->params_uptodate = 0; } - if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM)) + if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM)) i915_update_fog(ctx); } -static void i915InitDriverFunctions( struct dd_function_table *functions ) +static void +i915InitDriverFunctions(struct dd_function_table *functions) { - intelInitDriverFunctions( functions ); - i915InitStateFunctions( functions ); - i915InitTextureFuncs( functions ); - i915InitFragProgFuncs( functions ); + intelInitDriverFunctions(functions); + i915InitStateFunctions(functions); + i915InitTextureFuncs(functions); + i915InitFragProgFuncs(functions); functions->UpdateState = i915InvalidateState; } +extern const struct tnl_pipeline_stage *intel_pipeline[]; -GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) +GLboolean +i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) { struct dd_function_table functions; - i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context); - intelContextPtr intel = &i915->intel; + struct i915_context *i915 = + (struct i915_context *) CALLOC_STRUCT(i915_context); + struct intel_context *intel = &i915->intel; GLcontext *ctx = &intel->ctx; - GLuint i; - if (!i915) return GL_FALSE; + if (!i915) + return GL_FALSE; + + if (0) + _mesa_printf("\ntexmem-0-3 branch\n\n"); - i915InitVtbl( i915 ); + i915InitVtbl(i915); + i915InitMetaFuncs(i915); - i915InitDriverFunctions( &functions ); + i915InitDriverFunctions(&functions); - if (!intelInitContext( intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions )) { + if (!intelInitContext(intel, mesaVis, driContextPriv, + sharedContextPrivate, &functions)) { FREE(i915); return GL_FALSE; } + /* Initialize swrast, tnl driver tables: */ + intelInitSpanFuncs(ctx); + intelInitTriFuncs(ctx); + + /* Install the customized pipeline: */ + _tnl_destroy_pipeline(ctx); + _tnl_install_pipeline(ctx, intel_pipeline); + + if (intel->no_rast) + FALLBACK(intel, INTEL_FALLBACK_USER, 1); + ctx->Const.MaxTextureUnits = I915_TEX_UNITS; ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; - intel->nr_heaps = 1; - intel->texture_heaps[0] = - driCreateTextureHeap( 0, intel, - intel->intelScreen->tex.size, - 12, - I830_NR_TEX_REGIONS, - intel->sarea->texList, - (unsigned *) & intel->sarea->texAge, - & intel->swapped, - sizeof( struct i915_texture_object ), - (destroy_texture_object_t *)intelDestroyTexObj ); - - /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are - * tightly packed, but they're not in Intel graphics - * hardware. + + /* Advertise the full hardware capabilities. The new memory + * manager should cope much better with overload situations: */ + ctx->Const.MaxTextureLevels = 12; + ctx->Const.Max3DTextureLevels = 9; + ctx->Const.MaxCubeTextureLevels = 12; + ctx->Const.MaxTextureRectSize = (1 << 11); ctx->Const.MaxTextureUnits = I915_TEX_UNITS; - i = driQueryOptioni( &intel->optionCache, "allow_large_textures"); - driCalculateMaxTextureLevels( intel->texture_heaps, - intel->nr_heaps, - &intel->ctx.Const, - 4, - 11, /* max 2D texture size is 2048x2048 */ - 8, /* 3D texture */ - 11, /* cube texture. */ - 11, /* rect texture */ - 12, - GL_FALSE, - i ); /* GL_ARB_fragment_program limits - don't think Mesa actually * validates programs against these, and in any case one ARB * instruction can translate to more than one HW instruction, so * we'll still have to check and fallback each time. */ - ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; - ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ + ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; - ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + - I915_MAX_TEX_INSN); - ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; + ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + + I915_MAX_TEX_INSN); + ctx->Const.FragmentProgram.MaxNativeTexIndirections = + I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - - driInitExtensions( ctx, i915_extensions, GL_FALSE ); + driInitExtensions(ctx, i915_extensions, GL_FALSE); - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 36 * sizeof(GLfloat) ); + _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, + 36 * sizeof(GLfloat)); intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - i915InitState( i915 ); + i915InitState(i915); return GL_TRUE; } - diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index ec1550126a..87bbf5f927 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -29,6 +29,7 @@ #define I915CONTEXT_INC #include "intel_context.h" +#include "i915_reg.h" #define I915_FALLBACK_TEXTURE 0x1000 #define I915_FALLBACK_COLORMASK 0x2000 @@ -46,6 +47,7 @@ #define I915_UPLOAD_CONSTANTS 0x10 #define I915_UPLOAD_FOG 0x20 #define I915_UPLOAD_INVARIENT 0x40 +#define I915_UPLOAD_DEFAULTS 0x80 #define I915_UPLOAD_TEX(i) (0x00010000<<(i)) #define I915_UPLOAD_TEX_ALL (0x00ff0000) #define I915_UPLOAD_TEX_0_SHIFT 16 @@ -55,17 +57,21 @@ */ #define I915_DESTREG_CBUFADDR0 0 #define I915_DESTREG_CBUFADDR1 1 -#define I915_DESTREG_CBUFADDR2 2 #define I915_DESTREG_DBUFADDR0 3 #define I915_DESTREG_DBUFADDR1 4 -#define I915_DESTREG_DBUFADDR2 5 #define I915_DESTREG_DV0 6 #define I915_DESTREG_DV1 7 #define I915_DESTREG_SENABLE 8 #define I915_DESTREG_SR0 9 #define I915_DESTREG_SR1 10 #define I915_DESTREG_SR2 11 -#define I915_DEST_SETUP_SIZE 12 +#define I915_DESTREG_DRAWRECT0 12 +#define I915_DESTREG_DRAWRECT1 13 +#define I915_DESTREG_DRAWRECT2 14 +#define I915_DESTREG_DRAWRECT3 15 +#define I915_DESTREG_DRAWRECT4 16 +#define I915_DESTREG_DRAWRECT5 17 +#define I915_DEST_SETUP_SIZE 18 #define I915_CTXREG_STATE4 0 #define I915_CTXREG_LI 1 @@ -89,7 +95,6 @@ #define I915_STPREG_ST1 1 #define I915_STP_SETUP_SIZE 2 -#define I915_TEXREG_MS2 0 #define I915_TEXREG_MS3 1 #define I915_TEXREG_MS4 2 #define I915_TEXREG_SS2 3 @@ -97,24 +102,38 @@ #define I915_TEXREG_SS4 5 #define I915_TEX_SETUP_SIZE 6 +#define I915_DEFREG_C0 0 +#define I915_DEFREG_C1 1 +#define I915_DEFREG_S0 2 +#define I915_DEFREG_S1 3 +#define I915_DEFREG_Z0 4 +#define I915_DEFREG_Z1 5 +#define I915_DEF_SETUP_SIZE 6 + + #define I915_MAX_CONSTANT 32 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) #define I915_PROGRAM_SIZE 192 +#define I915_MAX_INSN (I915_MAX_TEX_INSN+I915_MAX_ALU_INSN) /* Hardware version of a parsed fragment program. "Derived" from the * mesa fragment_program struct. */ -struct i915_fragment_program { +struct i915_fragment_program +{ struct gl_fragment_program FragProg; GLboolean translated; GLboolean params_uptodate; GLboolean on_hardware; - GLboolean error; /* If program is malformed for any reason. */ + GLboolean error; /* If program is malformed for any reason. */ + /** Record of which phases R registers were last written in. */ + GLuint register_phases[16]; + GLuint indirections; GLuint nr_tex_indirect; GLuint nr_tex_insn; GLuint nr_alu_insn; @@ -135,52 +154,40 @@ struct i915_fragment_program { GLuint constant_flags[I915_MAX_CONSTANT]; GLuint nr_constants; - GLuint *csr; /* Cursor, points into program. - */ + GLuint *csr; /* Cursor, points into program. + */ - GLuint *decl; /* Cursor, points into declarations. - */ - - GLuint decl_s; /* flags for which s regs need to be decl'd */ - GLuint decl_t; /* flags for which t regs need to be decl'd */ + GLuint *decl; /* Cursor, points into declarations. + */ - GLuint temp_flag; /* Tracks temporary regs which are in - * use. - */ + GLuint decl_s; /* flags for which s regs need to be decl'd */ + GLuint decl_t; /* flags for which t regs need to be decl'd */ - GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in - * use. - */ + GLuint temp_flag; /* Tracks temporary regs which are in + * use. + */ + GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in + * use. + */ + /* Track which R registers are "live" for each instruction. + * A register is live between the time it's written to and the last time + * it's read. */ + GLuint usedRegs[I915_MAX_INSN]; + /* Helpers for i915_fragprog.c: */ GLuint wpos_tex; GLboolean depth_written; - struct { - GLuint reg; /* Hardware constant idx */ - const GLfloat *values; /* Pointer to tracked values */ + struct + { + GLuint reg; /* Hardware constant idx */ + const GLfloat *values; /* Pointer to tracked values */ } param[I915_MAX_CONSTANT]; GLuint nr_params; - - - - - /* Helpers for i915_texprog.c: - */ - GLuint src_texture; /* Reg containing sampled texture color, - * else UREG_BAD. - */ - - GLuint src_previous; /* Reg containing color from previous - * stage. May need to be decl'd. - */ - - GLuint last_tex_stage; /* Number of last enabled texture unit */ - - struct vertex_buffer *VB; }; @@ -188,67 +195,68 @@ struct i915_fragment_program { -struct i915_texture_object -{ - struct intel_texture_object intel; - GLenum lastTarget; - GLboolean refs_border_color; - GLuint Setup[I915_TEX_SETUP_SIZE]; -}; #define I915_TEX_UNITS 8 -struct i915_hw_state { +struct i915_hw_state +{ GLuint Ctx[I915_CTX_SETUP_SIZE]; GLuint Buffer[I915_DEST_SETUP_SIZE]; GLuint Stipple[I915_STP_SETUP_SIZE]; GLuint Fog[I915_FOG_SETUP_SIZE]; + GLuint Defaults[I915_DEF_SETUP_SIZE]; GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; GLuint Constant[I915_CONSTANT_SIZE]; GLuint ConstantSize; GLuint Program[I915_PROGRAM_SIZE]; GLuint ProgramSize; - GLuint active; /* I915_UPLOAD_* */ - GLuint emitted; /* I915_UPLOAD_* */ + + /* Region pointers for relocation: + */ + struct intel_region *draw_region; + struct intel_region *depth_region; +/* struct intel_region *tex_region[I915_TEX_UNITS]; */ + + /* Regions aren't actually that appropriate here as the memory may + * be from a PBO or FBO. Will have to do this for draw and depth for + * FBO's... + */ + dri_bo *tex_buffer[I915_TEX_UNITS]; + GLuint tex_offset[I915_TEX_UNITS]; + + + GLuint active; /* I915_UPLOAD_* */ + GLuint emitted; /* I915_UPLOAD_* */ }; #define I915_FOG_PIXEL 2 #define I915_FOG_VERTEX 1 #define I915_FOG_NONE 0 -struct i915_context +struct i915_context { struct intel_context intel; GLuint last_ReallyEnabled; GLuint vertex_fog; + GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; + - struct i915_fragment_program tex_program; struct i915_fragment_program *current_program; struct i915_hw_state meta, initial, state, *current; }; -typedef struct i915_context *i915ContextPtr; -typedef struct i915_texture_object *i915TextureObjectPtr; - -#define I915_CONTEXT(ctx) ((i915ContextPtr)(ctx)) - - - #define I915_STATECHANGE(i915, flag) \ do { \ - if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__); \ INTEL_FIREVERTICES( &(i915)->intel ); \ (i915)->state.emitted &= ~(flag); \ } while (0) #define I915_ACTIVESTATE(i915, flag, mode) \ do { \ - if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n", \ - flag, mode, __FUNCTION__); \ INTEL_FIREVERTICES( &(i915)->intel ); \ if (mode) \ (i915)->state.active |= (flag); \ @@ -260,7 +268,13 @@ do { \ /*====================================================================== * i915_vtbl.c */ -extern void i915InitVtbl( i915ContextPtr i915 ); +extern void i915InitVtbl(struct i915_context *i915); + +extern void +i915_state_draw_region(struct intel_context *intel, + struct i915_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region); @@ -289,70 +303,58 @@ do { \ /*====================================================================== * i915_context.c */ -extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - - -/*====================================================================== - * i915_texprog.c - */ -extern void i915ValidateTextureProgram( i915ContextPtr i915 ); +extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); /*====================================================================== * i915_debug.c */ -extern void i915_disassemble_program( const GLuint *program, GLuint sz ); -extern void i915_print_ureg( const char *msg, GLuint ureg ); +extern void i915_disassemble_program(const GLuint * program, GLuint sz); +extern void i915_print_ureg(const char *msg, GLuint ureg); /*====================================================================== * i915_state.c */ -extern void i915InitStateFunctions( struct dd_function_table *functions ); -extern void i915InitState( i915ContextPtr i915 ); -extern void i915_update_fog(GLcontext *ctxx); +extern void i915InitStateFunctions(struct dd_function_table *functions); +extern void i915InitState(struct i915_context *i915); +extern void i915_update_fog(GLcontext * ctx); /*====================================================================== * i915_tex.c */ -extern void i915UpdateTextureState( intelContextPtr intel ); -extern void i915InitTextureFuncs( struct dd_function_table *functions ); -extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj ); +extern void i915UpdateTextureState(struct intel_context *intel); +extern void i915InitTextureFuncs(struct dd_function_table *functions); /*====================================================================== * i915_metaops.c */ -extern GLboolean -i915TryTextureReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ); - -extern GLboolean -i915TryTextureDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); +void i915InitMetaFuncs(struct i915_context *i915); -extern void -i915ClearWithTris( intelContextPtr intel, GLbitfield mask, - GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch); - - -extern void -i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf); /*====================================================================== * i915_fragprog.c */ -extern void i915ValidateFragmentProgram( i915ContextPtr i915 ); -extern void i915InitFragProgFuncs( struct dd_function_table *functions ); - -#endif +extern void i915ValidateFragmentProgram(struct i915_context *i915); +extern void i915InitFragProgFuncs(struct dd_function_table *functions); + +/*====================================================================== + * Inline conversion functions. These are better-typed than the + * macros used previously: + */ +static INLINE struct i915_context * +i915_context(GLcontext * ctx) +{ + return (struct i915_context *) ctx; +} + + +#define I915_CONTEXT(ctx) i915_context(ctx) + + + +#endif diff --git a/src/mesa/drivers/dri/i915/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug.c index 054b561605..f7bb7ea44c 100644 --- a/src/mesa/drivers/dri/i915/i915_debug.c +++ b/src/mesa/drivers/dri/i915/i915_debug.c @@ -25,275 +25,824 @@ * **************************************************************************/ +#include "main/imports.h" + #include "i915_reg.h" #include "i915_context.h" -#include <stdio.h> - - -static const char *opcodes[0x20] = { - "NOP", - "ADD", - "MOV", - "MUL", - "MAD", - "DP2ADD", - "DP3", - "DP4", - "FRC", - "RCP", - "RSQ", - "EXP", - "LOG", - "CMP", - "MIN", - "MAX", - "FLR", - "MOD", - "TRC", - "SGE", - "SLT", - "TEXLD", - "TEXLDP", - "TEXLDB", - "TEXKILL", - "DCL", - "0x1a", - "0x1b", - "0x1c", - "0x1d", - "0x1e", - "0x1f", -}; - - -static const int args[0x20] = { - 0, /* 0 nop */ - 2, /* 1 add */ - 1, /* 2 mov */ - 2, /* 3 m ul */ - 3, /* 4 mad */ - 3, /* 5 dp2add */ - 2, /* 6 dp3 */ - 2, /* 7 dp4 */ - 1, /* 8 frc */ - 1, /* 9 rcp */ - 1, /* a rsq */ - 1, /* b exp */ - 1, /* c log */ - 3, /* d cmp */ - 2, /* e min */ - 2, /* f max */ - 1, /* 10 flr */ - 1, /* 11 mod */ - 1, /* 12 trc */ - 2, /* 13 sge */ - 2, /* 14 slt */ - 1, - 1, - 1, - 1, - 0, - 0, - 0, - 0, - 0, - 0, - 0, -}; - - -static const char *regname[0x8] = { - "R", - "T", - "CONST", - "S", - "OC", - "OD", - "U", - "UNKNOWN", -}; - -static void print_reg_type_nr( GLuint type, GLuint nr ) +#include "i915_debug.h" + +#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ ) + +static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len ) { - switch (type) { - case REG_TYPE_T: - switch (nr) { - case T_DIFFUSE: fprintf(stderr, "T_DIFFUSE"); return; - case T_SPECULAR: fprintf(stderr, "T_SPECULAR"); return; - case T_FOG_W: fprintf(stderr, "T_FOG_W"); return; - default: fprintf(stderr, "T_TEX%d", nr); return; - } - case REG_TYPE_OC: - if (nr == 0) { - fprintf(stderr, "oC"); - return; - } - break; - case REG_TYPE_OD: - if (nr == 0) { - fprintf(stderr, "oD"); - return; - } - break; - default: - break; + GLuint i; + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + + if (len == 0) { + PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); + assert(0); + return GL_FALSE; } - fprintf(stderr, "%s[%d]", regname[type], nr); -} + if (stream->print_addresses) + PRINTF("%08x: ", stream->offset); + -#define REG_SWIZZLE_MASK 0x7777 -#define REG_NEGATE_MASK 0x8888 + PRINTF("%s (%d dwords):\n", name, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + PRINTF("\n"); -#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ - (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ - (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ - (SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} -static void print_reg_neg_swizzle( GLuint reg ) +static const char *get_prim_name( GLuint val ) { - int i; - - if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW && - (reg & REG_NEGATE_MASK) == 0) - return; - - fprintf(stderr, "."); - - for (i = 3 ; i >= 0; i--) { - if (reg & (1<<((i*4)+3))) - fprintf(stderr, "-"); - - switch ((reg>>(i*4)) & 0x7) { - case 0: fprintf(stderr, "x"); break; - case 1: fprintf(stderr, "y"); break; - case 2: fprintf(stderr, "z"); break; - case 3: fprintf(stderr, "w"); break; - case 4: fprintf(stderr, "0"); break; - case 5: fprintf(stderr, "1"); break; - default: fprintf(stderr, "?"); break; - } + switch (val & PRIM3D_MASK) { + case PRIM3D_TRILIST: return "TRILIST"; break; + case PRIM3D_TRISTRIP: return "TRISTRIP"; break; + case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break; + case PRIM3D_TRIFAN: return "TRIFAN"; break; + case PRIM3D_POLY: return "POLY"; break; + case PRIM3D_LINELIST: return "LINELIST"; break; + case PRIM3D_LINESTRIP: return "LINESTRIP"; break; + case PRIM3D_RECTLIST: return "RECTLIST"; break; + case PRIM3D_POINTLIST: return "POINTLIST"; break; + case PRIM3D_DIB: return "DIB"; break; + case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break; + case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break; + default: return "????"; break; } } - -static void print_src_reg( GLuint dword ) +static GLboolean debug_prim( struct debug_stream *stream, const char *name, + GLboolean dump_floats, + GLuint len ) { - GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK; - GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK; - print_reg_type_nr( type, nr ); - print_reg_neg_swizzle( dword ); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + const char *prim = get_prim_name( ptr[0] ); + GLuint i; + + + + PRINTF("%s %s (%d dwords):\n", name, prim, len); + PRINTF("\t0x%08x\n", ptr[0]); + for (i = 1; i < len; i++) { + if (dump_floats) + PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]); + else + PRINTF("\t0x%08x\n", ptr[i]); + } + + + PRINTF("\n"); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; } + + -void i915_print_ureg( const char *msg, GLuint ureg ) + +static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len ) { - fprintf(stderr, "%s: ", msg); - print_src_reg( ureg >> 8 ); - fprintf(stderr, "\n"); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + + if (len == 0) { + PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); + assert(0); + return GL_FALSE; + } + + if (stream->print_addresses) + PRINTF("%08x: ", stream->offset); + + PRINTF("%s (%d dwords):\n", name, len); + i915_disassemble_program( ptr, len ); + + stream->offset += len * sizeof(GLuint); + return GL_TRUE; } -static void print_dest_reg( GLuint dword ) + +static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len ) { - GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK; - GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK; - print_reg_type_nr( type, nr ); - if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL) - return; - fprintf(stderr, "."); - if (dword & A0_DEST_CHANNEL_X) fprintf(stderr, "x"); - if (dword & A0_DEST_CHANNEL_Y) fprintf(stderr, "y"); - if (dword & A0_DEST_CHANNEL_Z) fprintf(stderr, "z"); - if (dword & A0_DEST_CHANNEL_W) fprintf(stderr, "w"); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint old_offset = stream->offset + len * sizeof(GLuint); + GLuint i; + + PRINTF("%s (%d dwords):\n", name, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + + stream->offset = ptr[1] & ~0x3; + + if (stream->offset < old_offset) + PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n", + old_offset, stream->offset ); + else + PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n", + old_offset, stream->offset ); + + + return GL_TRUE; } -#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT)) -#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT)) -#define GET_SRC2_REG(r) (r) +static GLboolean debug_variable_length_prim( struct debug_stream *stream ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + const char *prim = get_prim_name( ptr[0] ); + GLuint i, len; + + GLushort *idx = (GLushort *)(ptr+1); + for (i = 0; idx[i] != 0xffff; i++) + ; + + len = 1+(i+2)/2; + + PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + PRINTF("\n"); + + stream->offset += len * sizeof(GLuint); + return GL_TRUE; +} -static void print_arith_op( GLuint opcode, const GLuint *program ) +#define BITS( dw, hi, lo, ... ) \ +do { \ + unsigned himask = 0xffffffffU >> (31 - (hi)); \ + PRINTF("\t\t "); \ + PRINTF(__VA_ARGS__); \ + PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \ +} while (0) + +#define MBZ( dw, hi, lo) do { \ + unsigned x = (dw) >> (lo); \ + unsigned lomask = (1 << (lo)) - 1; \ + unsigned himask; \ + himask = (1UL << (hi)) - 1; \ + assert ((x & himask & ~lomask) == 0); \ +} while (0) + +#define FLAG( dw, bit, ... ) \ +do { \ + if (((dw) >> (bit)) & 1) { \ + PRINTF("\t\t "); \ + PRINTF(__VA_ARGS__); \ + PRINTF("\n"); \ + } \ +} while (0) + +static GLboolean debug_load_immediate( struct debug_stream *stream, + const char *name, + GLuint len ) { - if (opcode != A0_NOP) { - print_dest_reg(program[0]); - if (program[0] & A0_DEST_SATURATE) - fprintf(stderr, " = SATURATE "); - else - fprintf(stderr, " = "); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint bits = (ptr[0] >> 4) & 0xff; + GLuint j = 0; + + PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits); + PRINTF("\t0x%08x\n", ptr[j++]); + + if (bits & (1<<0)) { + PRINTF("\t LIS0: 0x%08x\n", ptr[j]); + PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3)); + BITS(ptr[j], 0, 0, "vb invalidate disable"); + j++; + } + if (bits & (1<<1)) { + PRINTF("\t LIS1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 29, 24, "vb dword width"); + BITS(ptr[j], 21, 16, "vb dword pitch"); + BITS(ptr[j], 15, 0, "vb max index"); + j++; } + if (bits & (1<<2)) { + int i; + PRINTF("\t LIS2: 0x%08x\n", ptr[j]); + for (i = 0; i < 8; i++) { + unsigned tc = (ptr[j] >> (i * 4)) & 0xf; + if (tc != 0xf) + BITS(tc, 3, 0, "tex coord %d", i); + } + j++; + } + if (bits & (1<<3)) { + PRINTF("\t LIS3: 0x%08x\n", ptr[j]); + j++; + } + if (bits & (1<<4)) { + PRINTF("\t LIS4: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 23, "point width"); + BITS(ptr[j], 22, 19, "line width"); + FLAG(ptr[j], 18, "alpha flatshade"); + FLAG(ptr[j], 17, "fog flatshade"); + FLAG(ptr[j], 16, "spec flatshade"); + FLAG(ptr[j], 15, "rgb flatshade"); + BITS(ptr[j], 14, 13, "cull mode"); + FLAG(ptr[j], 12, "vfmt: point width"); + FLAG(ptr[j], 11, "vfmt: specular/fog"); + FLAG(ptr[j], 10, "vfmt: rgba"); + FLAG(ptr[j], 9, "vfmt: depth offset"); + BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)"); + FLAG(ptr[j], 5, "force dflt diffuse"); + FLAG(ptr[j], 4, "force dflt specular"); + FLAG(ptr[j], 3, "local depth offset enable"); + FLAG(ptr[j], 2, "vfmt: fp32 fog coord"); + FLAG(ptr[j], 1, "sprite point"); + FLAG(ptr[j], 0, "antialiasing"); + j++; + } + if (bits & (1<<5)) { + PRINTF("\t LIS5: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 28, "rgba write disables"); + FLAG(ptr[j], 27, "force dflt point width"); + FLAG(ptr[j], 26, "last pixel enable"); + FLAG(ptr[j], 25, "global z offset enable"); + FLAG(ptr[j], 24, "fog enable"); + BITS(ptr[j], 23, 16, "stencil ref"); + BITS(ptr[j], 15, 13, "stencil test"); + BITS(ptr[j], 12, 10, "stencil fail op"); + BITS(ptr[j], 9, 7, "stencil pass z fail op"); + BITS(ptr[j], 6, 4, "stencil pass z pass op"); + FLAG(ptr[j], 3, "stencil write enable"); + FLAG(ptr[j], 2, "stencil test enable"); + FLAG(ptr[j], 1, "color dither enable"); + FLAG(ptr[j], 0, "logiop enable"); + j++; + } + if (bits & (1<<6)) { + PRINTF("\t LIS6: 0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "alpha test enable"); + BITS(ptr[j], 30, 28, "alpha func"); + BITS(ptr[j], 27, 20, "alpha ref"); + FLAG(ptr[j], 19, "depth test enable"); + BITS(ptr[j], 18, 16, "depth func"); + FLAG(ptr[j], 15, "blend enable"); + BITS(ptr[j], 14, 12, "blend func"); + BITS(ptr[j], 11, 8, "blend src factor"); + BITS(ptr[j], 7, 4, "blend dst factor"); + FLAG(ptr[j], 3, "depth write enable"); + FLAG(ptr[j], 2, "color write enable"); + BITS(ptr[j], 1, 0, "provoking vertex"); + j++; + } + - fprintf(stderr, "%s ", opcodes[opcode]); + PRINTF("\n"); - print_src_reg(GET_SRC0_REG(program[0], program[1])); - if (args[opcode] == 1) { - fprintf(stderr, "\n"); - return; + assert(j == len); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + + + +static GLboolean debug_load_indirect( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint bits = (ptr[0] >> 8) & 0x3f; + GLuint i, j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + for (i = 0; i < 6; i++) { + if (bits & (1<<i)) { + switch (1<<(8+i)) { + case LI0_STATE_STATIC_INDIRECT: + PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_DYNAMIC_INDIRECT: + PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + break; + case LI0_STATE_SAMPLER: + PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_MAP: + PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_PROGRAM: + PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_CONSTANTS: + PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + default: + assert(0); + break; + } + } } - fprintf(stderr, ", "); - print_src_reg(GET_SRC1_REG(program[1], program[2])); - if (args[opcode] == 2) { - fprintf(stderr, "\n"); - return; + if (bits == 0) { + PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]); } - fprintf(stderr, ", "); - print_src_reg(GET_SRC2_REG(program[2])); - fprintf(stderr, "\n"); - return; + PRINTF("\n"); + + + assert(j == len); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + +static void BR13( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + FLAG(val, 30, "clipping enable"); + BITS(val, 25, 24, "color depth (3==32bpp)"); + BITS(val, 23, 16, "raster op"); + BITS(val, 15, 0, "dest pitch"); } -static void print_tex_op( GLuint opcode, const GLuint *program ) +static void BR2223( struct debug_stream *stream, + GLuint val22, GLuint val23 ) { - print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, " = "); + union { GLuint val; short field[2]; } BR22, BR23; - fprintf(stderr, "%s ", opcodes[opcode]); + BR22.val = val22; + BR23.val = val23; - fprintf(stderr, "S[%d],", - program[0] & T0_SAMPLER_NR_MASK); + PRINTF("\t0x%08x\n", val22); + BITS(val22, 31, 16, "dest y1"); + BITS(val22, 15, 0, "dest x1"); - print_reg_type_nr( (program[1]>>T1_ADDRESS_REG_TYPE_SHIFT) & REG_TYPE_MASK, - (program[1]>>T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK ); - fprintf(stderr, "\n"); + PRINTF("\t0x%08x\n", val23); + BITS(val23, 31, 16, "dest y2"); + BITS(val23, 15, 0, "dest x2"); + + /* The blit engine may produce unexpected results when these aren't met */ + assert(BR22.field[0] < BR23.field[0]); + assert(BR22.field[1] < BR23.field[1]); } -static void print_dcl_op( GLuint opcode, const GLuint *program ) +static void BR09( struct debug_stream *stream, + GLuint val ) { - fprintf(stderr, "%s ", opcodes[opcode]); - print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, "\n"); + PRINTF("\t0x%08x -- dest address\n", val); } +static void BR26( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "src y1"); + BITS(val, 15, 0, "src x1"); +} + +static void BR11( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 15, 0, "src pitch"); +} -void i915_disassemble_program( const GLuint *program, GLuint sz ) +static void BR12( struct debug_stream *stream, + GLuint val ) { - GLuint size = program[0] & 0x1ff; - GLint i; + PRINTF("\t0x%08x -- src address\n", val); +} + +static void BR16( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x -- color\n", val); +} + +static GLboolean debug_copy_blit( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + BR13(stream, ptr[j++]); + BR2223(stream, ptr[j], ptr[j+1]); + j += 2; + BR09(stream, ptr[j++]); + BR26(stream, ptr[j++]); + BR11(stream, ptr[j++]); + BR12(stream, ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_color_blit( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + BR13(stream, ptr[j++]); + BR2223(stream, ptr[j], ptr[j+1]); + j += 2; + BR09(stream, ptr[j++]); + BR16(stream, ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_modes4( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 21, 18, "logicop func"); + FLAG(ptr[j], 17, "stencil test mask modify-enable"); + FLAG(ptr[j], 16, "stencil write mask modify-enable"); + BITS(ptr[j], 15, 8, "stencil test mask"); + BITS(ptr[j], 7, 0, "stencil write mask"); + j++; + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_map_state( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 15, 0, "map mask"); + j++; + } + + while (j < len) { + { + PRINTF("\t TMn.0: 0x%08x\n", ptr[j]); + PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3)); + FLAG(ptr[j], 1, "vertical line stride"); + FLAG(ptr[j], 0, "vertical line stride offset"); + j++; + } + + { + PRINTF("\t TMn.1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 21, "height"); + BITS(ptr[j], 20, 10, "width"); + BITS(ptr[j], 9, 7, "surface format"); + BITS(ptr[j], 6, 3, "texel format"); + FLAG(ptr[j], 2, "use fence regs"); + FLAG(ptr[j], 1, "tiled surface"); + FLAG(ptr[j], 0, "tile walk ymajor"); + j++; + } + { + PRINTF("\t TMn.2: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 21, "dword pitch"); + BITS(ptr[j], 20, 15, "cube face enables"); + BITS(ptr[j], 14, 9, "max lod"); + FLAG(ptr[j], 8, "mip layout right"); + BITS(ptr[j], 7, 0, "depth"); + j++; + } + } + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_sampler_state( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 15, 0, "sampler mask"); + j++; + } + + while (j < len) { + { + PRINTF("\t TSn.0: 0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "reverse gamma"); + FLAG(ptr[j], 30, "planar to packed"); + FLAG(ptr[j], 29, "yuv->rgb"); + BITS(ptr[j], 28, 27, "chromakey index"); + BITS(ptr[j], 26, 22, "base mip level"); + BITS(ptr[j], 21, 20, "mip mode filter"); + BITS(ptr[j], 19, 17, "mag mode filter"); + BITS(ptr[j], 16, 14, "min mode filter"); + BITS(ptr[j], 13, 5, "lod bias (s4.4)"); + FLAG(ptr[j], 4, "shadow enable"); + FLAG(ptr[j], 3, "max-aniso-4"); + BITS(ptr[j], 2, 0, "shadow func"); + j++; + } + + { + PRINTF("\t TSn.1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 24, "min lod"); + MBZ( ptr[j], 23, 18 ); + FLAG(ptr[j], 17, "kill pixel enable"); + FLAG(ptr[j], 16, "keyed tex filter mode"); + FLAG(ptr[j], 15, "chromakey enable"); + BITS(ptr[j], 14, 12, "tcx wrap mode"); + BITS(ptr[j], 11, 9, "tcy wrap mode"); + BITS(ptr[j], 8, 6, "tcz wrap mode"); + FLAG(ptr[j], 5, "normalized coords"); + BITS(ptr[j], 4, 1, "map (surface) index"); + FLAG(ptr[j], 0, "EAST deinterlacer enable"); + j++; + } + { + PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]); + j++; + } + } + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_dest_vars( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "early classic ztest"); + FLAG(ptr[j], 30, "opengl tex default color"); + FLAG(ptr[j], 29, "bypass iz"); + FLAG(ptr[j], 28, "lod preclamp"); + BITS(ptr[j], 27, 26, "dither pattern"); + FLAG(ptr[j], 25, "linear gamma blend"); + FLAG(ptr[j], 24, "debug dither"); + BITS(ptr[j], 23, 20, "dstorg x"); + BITS(ptr[j], 19, 16, "dstorg y"); + MBZ (ptr[j], 15, 15 ); + BITS(ptr[j], 14, 12, "422 write select"); + BITS(ptr[j], 11, 8, "cbuf format"); + BITS(ptr[j], 3, 2, "zbuf format"); + FLAG(ptr[j], 1, "vert line stride"); + FLAG(ptr[j], 1, "vert line stride offset"); + j++; + } - fprintf(stderr, "BEGIN\n"); + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} - if (size+2 != sz) { - fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__, - size+2, sz); - exit(1); +static GLboolean debug_buf_info( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 28, 28, "aux buffer id"); + BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)"); + FLAG(ptr[j], 23, "use fence regs"); + FLAG(ptr[j], 22, "tiled surface"); + FLAG(ptr[j], 21, "tile walk ymajor"); + MBZ (ptr[j], 20, 14); + BITS(ptr[j], 13, 2, "dword pitch"); + MBZ (ptr[j], 2, 0); + j++; } + + PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} - program ++; - for (i = 1 ; i < sz ; i+=3, program+=3) { - GLuint opcode = program[0] & (0x1f<<24); - - if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT) - print_arith_op(opcode >> 24, program); - else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL) - print_tex_op(opcode >> 24, program); - else if (opcode == D0_DCL) - print_dcl_op(opcode >> 24, program); - else - fprintf(stderr, "Unknown opcode 0x%x\n", opcode); +static GLboolean i915_debug_packet( struct debug_stream *stream ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint cmd = *ptr; + + switch (((cmd >> 29) & 0x7)) { + case 0x0: + switch ((cmd >> 23) & 0x3f) { + case 0x0: + return debug(stream, "MI_NOOP", 1); + case 0x3: + return debug(stream, "MI_WAIT_FOR_EVENT", 1); + case 0x4: + return debug(stream, "MI_FLUSH", 1); + case 0xA: + debug(stream, "MI_BATCH_BUFFER_END", 1); + return GL_FALSE; + case 0x22: + return debug(stream, "MI_LOAD_REGISTER_IMM", 3); + case 0x31: + return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); + default: + break; + } + break; + case 0x1: + break; + case 0x2: + switch ((cmd >> 22) & 0xff) { + case 0x50: + return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2); + case 0x53: + return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2); + default: + return debug(stream, "blit command", (cmd & 0xff) + 2); + } + break; + case 0x3: + switch ((cmd >> 24) & 0x1f) { + case 0x6: + return debug(stream, "3DSTATE_ANTI_ALIASING", 1); + case 0x7: + return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1); + case 0x8: + return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2); + case 0x9: + return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1); + case 0xb: + return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1); + case 0xc: + return debug(stream, "3DSTATE_MODES5", 1); + case 0xd: + return debug_modes4(stream, "3DSTATE_MODES4", 1); + case 0x15: + return debug(stream, "3DSTATE_FOG_COLOR", 1); + case 0x16: + return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1); + case 0x1c: + /* 3DState16NP */ + switch((cmd >> 19) & 0x1f) { + case 0x10: + return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1); + case 0x11: + return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); + default: + break; + } + break; + case 0x1d: + /* 3DStateMW */ + switch ((cmd >> 16) & 0xff) { + case 0x0: + return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2); + case 0x1: + return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2); + case 0x4: + return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2); + case 0x5: + return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2); + case 0x6: + return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2); + case 0x7: + return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2); + case 0x80: + return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2); + case 0x81: + return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2); + case 0x83: + return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2); + case 0x85: + return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2); + case 0x88: + return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2); + case 0x89: + return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2); + case 0x8e: + return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2); + case 0x97: + return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2); + case 0x98: + return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2); + case 0x99: + return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2); + case 0x9a: + return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2); + case 0x9c: + return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2); + default: + assert(0); + return 0; + } + break; + case 0x1e: + if (cmd & (1 << 23)) + return debug(stream, "???", (cmd & 0xffff) + 1); + else + return debug(stream, "", 1); + break; + case 0x1f: + if ((cmd & (1 << 23)) == 0) + return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2); + else if (cmd & (1 << 17)) + { + if ((cmd & 0xffff) == 0) + return debug_variable_length_prim(stream); + else + return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1); + } + else + return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2); + break; + default: + return debug(stream, "", 0); + } + default: + assert(0); + return 0; + } + + assert(0); + return 0; +} + + + +void +i915_dump_batchbuffer( GLuint *start, + GLuint *end ) +{ + struct debug_stream stream; + GLuint bytes = (end - start) * 4; + GLboolean done = GL_FALSE; + + PRINTF("\n\nBATCH: (%d)\n", bytes / 4); + + stream.offset = 0; + stream.ptr = (char *)start; + stream.print_addresses = 0; + + while (!done && + stream.offset < bytes && + stream.offset >= 0) + { + if (!i915_debug_packet( &stream )) + break; + + assert(stream.offset <= bytes && + stream.offset >= 0); } - fprintf(stderr, "END\n\n"); + PRINTF("END-BATCH\n\n\n"); } + + diff --git a/src/mesa/drivers/dri/i915/i915_debug.h b/src/mesa/drivers/dri/i915/i915_debug.h new file mode 100644 index 0000000000..0643a8c631 --- /dev/null +++ b/src/mesa/drivers/dri/i915/i915_debug.h @@ -0,0 +1,55 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <keith@tungstengraphics.com> + */ + +#ifndef I915_DEBUG_H +#define I915_DEBUG_H + +struct i915_context; + +struct debug_stream +{ + unsigned offset; /* current gtt offset */ + char *ptr; /* pointer to gtt offset zero */ + char *end; /* pointer to gtt offset zero */ + unsigned print_addresses; +}; + + + +extern void i915_disassemble_program(const unsigned *program, unsigned sz); +extern void i915_print_ureg(const char *msg, unsigned ureg); + + +void +i915_dump_batchbuffer( unsigned *start, + unsigned *end ); + + +#endif diff --git a/src/mesa/drivers/dri/i915/i915_debug_fp.c b/src/mesa/drivers/dri/i915/i915_debug_fp.c new file mode 100644 index 0000000000..84347a01ef --- /dev/null +++ b/src/mesa/drivers/dri/i915/i915_debug_fp.c @@ -0,0 +1,333 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <stdio.h> + +#include "i915_reg.h" +#include "i915_debug.h" +#include "main/imports.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" + +#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ ) + +static const char *opcodes[0x20] = { + "NOP", + "ADD", + "MOV", + "MUL", + "MAD", + "DP2ADD", + "DP3", + "DP4", + "FRC", + "RCP", + "RSQ", + "EXP", + "LOG", + "CMP", + "MIN", + "MAX", + "FLR", + "MOD", + "TRC", + "SGE", + "SLT", + "TEXLD", + "TEXLDP", + "TEXLDB", + "TEXKILL", + "DCL", + "0x1a", + "0x1b", + "0x1c", + "0x1d", + "0x1e", + "0x1f", +}; + + +static const int args[0x20] = { + 0, /* 0 nop */ + 2, /* 1 add */ + 1, /* 2 mov */ + 2, /* 3 m ul */ + 3, /* 4 mad */ + 3, /* 5 dp2add */ + 2, /* 6 dp3 */ + 2, /* 7 dp4 */ + 1, /* 8 frc */ + 1, /* 9 rcp */ + 1, /* a rsq */ + 1, /* b exp */ + 1, /* c log */ + 3, /* d cmp */ + 2, /* e min */ + 2, /* f max */ + 1, /* 10 flr */ + 1, /* 11 mod */ + 1, /* 12 trc */ + 2, /* 13 sge */ + 2, /* 14 slt */ + 1, + 1, + 1, + 1, + 0, + 0, + 0, + 0, + 0, + 0, + 0, +}; + + +static const char *regname[0x8] = { + "R", + "T", + "CONST", + "S", + "OC", + "OD", + "U", + "UNKNOWN", +}; + +static void +print_reg_type_nr(GLuint type, GLuint nr) +{ + switch (type) { + case REG_TYPE_T: + switch (nr) { + case T_DIFFUSE: + PRINTF("T_DIFFUSE"); + return; + case T_SPECULAR: + PRINTF("T_SPECULAR"); + return; + case T_FOG_W: + PRINTF("T_FOG_W"); + return; + default: + PRINTF("T_TEX%d", nr); + return; + } + case REG_TYPE_OC: + if (nr == 0) { + PRINTF("oC"); + return; + } + break; + case REG_TYPE_OD: + if (nr == 0) { + PRINTF("oD"); + return; + } + break; + default: + break; + } + + PRINTF("%s[%d]", regname[type], nr); +} + +#define REG_SWIZZLE_MASK 0x7777 +#define REG_NEGATE_MASK 0x8888 + +#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ + (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ + (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ + (SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) + + +static void +print_reg_neg_swizzle(GLuint reg) +{ + int i; + + if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW && + (reg & REG_NEGATE_MASK) == 0) + return; + + PRINTF("."); + + for (i = 3; i >= 0; i--) { + if (reg & (1 << ((i * 4) + 3))) + PRINTF("-"); + + switch ((reg >> (i * 4)) & 0x7) { + case 0: + PRINTF("x"); + break; + case 1: + PRINTF("y"); + break; + case 2: + PRINTF("z"); + break; + case 3: + PRINTF("w"); + break; + case 4: + PRINTF("0"); + break; + case 5: + PRINTF("1"); + break; + default: + PRINTF("?"); + break; + } + } +} + + +static void +print_src_reg(GLuint dword) +{ + GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK; + GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK; + print_reg_type_nr(type, nr); + print_reg_neg_swizzle(dword); +} + + +static void +print_dest_reg(GLuint dword) +{ + GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK; + GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK; + print_reg_type_nr(type, nr); + if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL) + return; + PRINTF("."); + if (dword & A0_DEST_CHANNEL_X) + PRINTF("x"); + if (dword & A0_DEST_CHANNEL_Y) + PRINTF("y"); + if (dword & A0_DEST_CHANNEL_Z) + PRINTF("z"); + if (dword & A0_DEST_CHANNEL_W) + PRINTF("w"); +} + + +#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT)) +#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT)) +#define GET_SRC2_REG(r) (r) + + +static void +print_arith_op(GLuint opcode, const GLuint * program) +{ + if (opcode != A0_NOP) { + print_dest_reg(program[0]); + if (program[0] & A0_DEST_SATURATE) + PRINTF(" = SATURATE "); + else + PRINTF(" = "); + } + + PRINTF("%s ", opcodes[opcode]); + + print_src_reg(GET_SRC0_REG(program[0], program[1])); + if (args[opcode] == 1) { + PRINTF("\n"); + return; + } + + PRINTF(", "); + print_src_reg(GET_SRC1_REG(program[1], program[2])); + if (args[opcode] == 2) { + PRINTF("\n"); + return; + } + + PRINTF(", "); + print_src_reg(GET_SRC2_REG(program[2])); + PRINTF("\n"); + return; +} + + +static void +print_tex_op(GLuint opcode, const GLuint * program) +{ + print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); + PRINTF(" = "); + + PRINTF("%s ", opcodes[opcode]); + + PRINTF("S[%d],", program[0] & T0_SAMPLER_NR_MASK); + + print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) & + REG_TYPE_MASK, + (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK); + PRINTF("\n"); +} + +static void +print_dcl_op(GLuint opcode, const GLuint * program) +{ + PRINTF("%s ", opcodes[opcode]); + print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); + PRINTF("\n"); +} + + +void +i915_disassemble_program(const GLuint * program, GLuint sz) +{ + GLuint size = program[0] & 0x1ff; + GLint i; + + PRINTF("\t\tBEGIN\n"); + + assert(size + 2 == sz); + + program++; + for (i = 1; i < sz; i += 3, program += 3) { + GLuint opcode = program[0] & (0x1f << 24); + + PRINTF("\t\t"); + + if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT) + print_arith_op(opcode >> 24, program); + else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL) + print_tex_op(opcode >> 24, program); + else if (opcode == D0_DCL) + print_dcl_op(opcode >> 24, program); + else + PRINTF("Unknown opcode 0x%x\n", opcode); + } + + PRINTF("\t\tEND\n\n"); +} + + diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 702b878828..8bd761ec6a 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -25,44 +25,60 @@ * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" + +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/program.h" +#include "shader/programopt.h" #include "tnl/tnl.h" #include "tnl/t_context.h" + #include "intel_batchbuffer.h" #include "i915_reg.h" #include "i915_context.h" #include "i915_program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "program.h" -#include "programopt.h" - - +static const GLfloat sin_quad_constants[2][4] = { + { + 2.0, + -1.0, + .5, + .75 + }, + { + 4.0, + -4.0, + 1.0 / (2.0 * M_PI), + .2225 + } +}; -/* 1, -1/3!, 1/5!, -1/7! */ -static const GLfloat sin_constants[4] = { 1.0, - -1.0/(3*2*1), - 1.0/(5*4*3*2*1), - -1.0/(7*6*5*4*3*2*1) }; +static const GLfloat sin_constants[4] = { 1.0, + -1.0 / (3 * 2 * 1), + 1.0 / (5 * 4 * 3 * 2 * 1), + -1.0 / (7 * 6 * 5 * 4 * 3 * 2 * 1) +}; /* 1, -1/2!, 1/4!, -1/6! */ -static const GLfloat cos_constants[4] = { 1.0, - -1.0/(2*1), - 1.0/(4*3*2*1), - -1.0/(6*5*4*3*2*1) }; +static const GLfloat cos_constants[4] = { 1.0, + -1.0 / (2 * 1), + 1.0 / (4 * 3 * 2 * 1), + -1.0 / (6 * 5 * 4 * 3 * 2 * 1) +}; /** * Retrieve a ureg for the given source register. Will emit * constants, apply swizzling and negation as needed. */ -static GLuint src_vector( struct i915_fragment_program *p, - const struct prog_src_register *source, - const struct gl_fragment_program *program ) +static GLuint +src_vector(struct i915_fragment_program *p, + const struct prog_src_register *source, + const struct gl_fragment_program *program) { GLuint src; @@ -70,136 +86,152 @@ static GLuint src_vector( struct i915_fragment_program *p, /* Registers: */ - case PROGRAM_TEMPORARY: - if (source->Index >= I915_MAX_TEMPORARY) { - i915_program_error( p, "Exceeded max temporary reg" ); - return 0; - } - src = UREG( REG_TYPE_R, source->Index ); + case PROGRAM_TEMPORARY: + if (source->Index >= I915_MAX_TEMPORARY) { + i915_program_error(p, "Exceeded max temporary reg"); + return 0; + } + src = UREG(REG_TYPE_R, source->Index); + break; + case PROGRAM_INPUT: + switch (source->Index) { + case FRAG_ATTRIB_WPOS: + src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL); break; - case PROGRAM_INPUT: - switch (source->Index) { - case FRAG_ATTRIB_WPOS: - src = i915_emit_decl( p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL ); - break; - case FRAG_ATTRIB_COL0: - src = i915_emit_decl( p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL ); - break; - case FRAG_ATTRIB_COL1: - src = i915_emit_decl( p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ ); - src = swizzle( src, X, Y, Z, ONE ); - break; - case FRAG_ATTRIB_FOGC: - src = i915_emit_decl( p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W ); - src = swizzle( src, W, W, W, W ); - break; - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - src = i915_emit_decl( p, REG_TYPE_T, - T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0), - D0_CHANNEL_ALL ); - break; - - default: - i915_program_error( p, "Bad source->Index" ); - return 0; - } + case FRAG_ATTRIB_COL0: + src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL); + break; + case FRAG_ATTRIB_COL1: + src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ); + src = swizzle(src, X, Y, Z, ONE); + break; + case FRAG_ATTRIB_FOGC: + src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W); + src = swizzle(src, W, ZERO, ZERO, ONE); + break; + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + src = i915_emit_decl(p, REG_TYPE_T, + T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0), + D0_CHANNEL_ALL); break; - - /* Various paramters and env values. All emitted to - * hardware as program constants. - */ - case PROGRAM_LOCAL_PARAM: - src = i915_emit_param4fv( - p, program->Base.LocalParams[source->Index]); - break; - - case PROGRAM_ENV_PARAM: - src = i915_emit_param4fv( - p, p->ctx->FragmentProgram.Parameters[source->Index]); - break; - - case PROGRAM_CONSTANT: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - src = i915_emit_param4fv( - p, program->Base.Parameters->ParameterValues[source->Index] ); - break; default: - i915_program_error( p, "Bad source->File" ); - return 0; + i915_program_error(p, "Bad source->Index"); + return 0; + } + break; + + /* Various paramters and env values. All emitted to + * hardware as program constants. + */ + case PROGRAM_LOCAL_PARAM: + src = i915_emit_param4fv(p, program->Base.LocalParams[source->Index]); + break; + + case PROGRAM_ENV_PARAM: + src = + i915_emit_param4fv(p, + p->ctx->FragmentProgram.Parameters[source-> + Index]); + break; + + case PROGRAM_CONSTANT: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + src = + i915_emit_param4fv(p, + program->Base.Parameters->ParameterValues[source-> + Index]); + break; + + default: + i915_program_error(p, "Bad source->File"); + return 0; } - src = swizzle(src, - GET_SWZ(source->Swizzle, 0), - GET_SWZ(source->Swizzle, 1), - GET_SWZ(source->Swizzle, 2), - GET_SWZ(source->Swizzle, 3)); + src = swizzle(src, + GET_SWZ(source->Swizzle, 0), + GET_SWZ(source->Swizzle, 1), + GET_SWZ(source->Swizzle, 2), GET_SWZ(source->Swizzle, 3)); if (source->NegateBase) - src = negate( src, - GET_BIT(source->NegateBase, 0), - GET_BIT(source->NegateBase, 1), - GET_BIT(source->NegateBase, 2), - GET_BIT(source->NegateBase, 3)); + src = negate(src, + GET_BIT(source->NegateBase, 0), + GET_BIT(source->NegateBase, 1), + GET_BIT(source->NegateBase, 2), + GET_BIT(source->NegateBase, 3)); return src; } -static GLuint get_result_vector( struct i915_fragment_program *p, - const struct prog_instruction *inst ) +static GLuint +get_result_vector(struct i915_fragment_program *p, + const struct prog_instruction *inst) { switch (inst->DstReg.File) { case PROGRAM_OUTPUT: switch (inst->DstReg.Index) { - case FRAG_RESULT_COLR: - return UREG(REG_TYPE_OC, 0); - case FRAG_RESULT_DEPR: - p->depth_written = 1; - return UREG(REG_TYPE_OD, 0); - default: - i915_program_error( p, "Bad inst->DstReg.Index" ); - return 0; + case FRAG_RESULT_COLR: + return UREG(REG_TYPE_OC, 0); + case FRAG_RESULT_DEPR: + p->depth_written = 1; + return UREG(REG_TYPE_OD, 0); + default: + i915_program_error(p, "Bad inst->DstReg.Index"); + return 0; } case PROGRAM_TEMPORARY: return UREG(REG_TYPE_R, inst->DstReg.Index); default: - i915_program_error( p, "Bad inst->DstReg.File" ); + i915_program_error(p, "Bad inst->DstReg.File"); return 0; } } - -static GLuint get_result_flags( const struct prog_instruction *inst ) + +static GLuint +get_result_flags(const struct prog_instruction *inst) { GLuint flags = 0; - if (inst->SaturateMode == SATURATE_ZERO_ONE) flags |= A0_DEST_SATURATE; - if (inst->DstReg.WriteMask & WRITEMASK_X) flags |= A0_DEST_CHANNEL_X; - if (inst->DstReg.WriteMask & WRITEMASK_Y) flags |= A0_DEST_CHANNEL_Y; - if (inst->DstReg.WriteMask & WRITEMASK_Z) flags |= A0_DEST_CHANNEL_Z; - if (inst->DstReg.WriteMask & WRITEMASK_W) flags |= A0_DEST_CHANNEL_W; + if (inst->SaturateMode == SATURATE_ZERO_ONE) + flags |= A0_DEST_SATURATE; + if (inst->DstReg.WriteMask & WRITEMASK_X) + flags |= A0_DEST_CHANNEL_X; + if (inst->DstReg.WriteMask & WRITEMASK_Y) + flags |= A0_DEST_CHANNEL_Y; + if (inst->DstReg.WriteMask & WRITEMASK_Z) + flags |= A0_DEST_CHANNEL_Z; + if (inst->DstReg.WriteMask & WRITEMASK_W) + flags |= A0_DEST_CHANNEL_W; return flags; } -static GLuint translate_tex_src_target( struct i915_fragment_program *p, - GLubyte bit ) +static GLuint +translate_tex_src_target(struct i915_fragment_program *p, GLubyte bit) { switch (bit) { - case TEXTURE_1D_INDEX: return D0_SAMPLE_TYPE_2D; - case TEXTURE_2D_INDEX: return D0_SAMPLE_TYPE_2D; - case TEXTURE_RECT_INDEX: return D0_SAMPLE_TYPE_2D; - case TEXTURE_3D_INDEX: return D0_SAMPLE_TYPE_VOLUME; - case TEXTURE_CUBE_INDEX: return D0_SAMPLE_TYPE_CUBE; - default: i915_program_error(p, "TexSrcBit"); return 0; + case TEXTURE_1D_INDEX: + return D0_SAMPLE_TYPE_2D; + case TEXTURE_2D_INDEX: + return D0_SAMPLE_TYPE_2D; + case TEXTURE_RECT_INDEX: + return D0_SAMPLE_TYPE_2D; + case TEXTURE_3D_INDEX: + return D0_SAMPLE_TYPE_VOLUME; + case TEXTURE_CUBE_INDEX: + return D0_SAMPLE_TYPE_CUBE; + default: + i915_program_error(p, "TexSrcBit"); + return 0; } } @@ -211,7 +243,7 @@ do { \ GLuint coord = src_vector( p, &inst->SrcReg[0], program); \ /* Texel lookup */ \ \ - i915_emit_texld( p, \ + i915_emit_texld( p, get_live_regs(p, inst), \ get_result_vector( p, inst ), \ get_result_flags( inst ), \ sampler, \ @@ -234,6 +266,43 @@ do { \ #define EMIT_2ARG_ARITH( OP ) EMIT_ARITH( OP, 2 ) #define EMIT_3ARG_ARITH( OP ) EMIT_ARITH( OP, 3 ) +/* + * TODO: consider moving this into core + */ +static void calc_live_regs( struct i915_fragment_program *p ) +{ + const struct gl_fragment_program *program = p->ctx->FragmentProgram._Current; + GLuint regsUsed = 0xffff0000; + GLint i; + + for (i = program->Base.NumInstructions - 1; i >= 0; i--) { + struct prog_instruction *inst = &program->Base.Instructions[i]; + int opArgs = _mesa_num_inst_src_regs(inst->Opcode); + int a; + + /* Register is written to: unmark as live for this and preceeding ops */ + if (inst->DstReg.File == PROGRAM_TEMPORARY) + regsUsed &= ~(1 << inst->DstReg.Index); + + for (a = 0; a < opArgs; a++) { + /* Register is read from: mark as live for this and preceeding ops */ + if (inst->SrcReg[a].File == PROGRAM_TEMPORARY) + regsUsed |= 1 << inst->SrcReg[a].Index; + } + + p->usedRegs[i] = regsUsed; + } +} + +static GLuint get_live_regs( struct i915_fragment_program *p, + const struct prog_instruction *inst ) +{ + const struct gl_fragment_program *program = p->ctx->FragmentProgram._Current; + GLuint nr = inst - program->Base.Instructions; + + return p->usedRegs[nr]; +} + /* Possible concerns: * @@ -246,9 +315,11 @@ do { \ * can lead to confusion -- hopefully we cope with it ok now. * */ -static void upload_program( struct i915_fragment_program *p ) +static void +upload_program(struct i915_fragment_program *p) { - const struct gl_fragment_program *program = p->ctx->FragmentProgram._Current; + const struct gl_fragment_program *program = + p->ctx->FragmentProgram._Current; const struct prog_instruction *inst = program->Base.Instructions; /* _mesa_debug_fp_inst(program->Base.NumInstructions, inst); */ @@ -258,510 +329,551 @@ static void upload_program( struct i915_fragment_program *p ) * this being uploaded to hardware. */ if (inst[0].Opcode == OPCODE_END) { - GLuint tmp = i915_get_utemp( p ); - i915_emit_arith( p, - A0_MOV, - UREG(REG_TYPE_OC, 0), - A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp,ONE,ZERO,ONE,ONE), 0, 0); + GLuint tmp = i915_get_utemp(p); + i915_emit_arith(p, + A0_MOV, + UREG(REG_TYPE_OC, 0), + A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, ONE, ZERO, ONE, ONE), 0, 0); return; } + if (program->Base.NumInstructions > I915_MAX_INSN) { + i915_program_error( p, "Exceeded max instructions" ); + return; + } + + /* Not always needed: + */ + calc_live_regs(p); + while (1) { GLuint src0, src1, src2, flags; - GLuint tmp = 0; + GLuint tmp = 0, consts0 = 0, consts1 = 0; switch (inst->Opcode) { - case OPCODE_ABS: - src0 = src_vector( p, &inst->SrcReg[0], program); - i915_emit_arith( p, - A0_MAX, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - src0, negate(src0, 1,1,1,1), 0); - break; - - case OPCODE_ADD: - EMIT_2ARG_ARITH( A0_ADD ); - break; - - case OPCODE_CMP: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - src2 = src_vector( p, &inst->SrcReg[2], program); - i915_emit_arith( p, - A0_CMP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - src0, src2, src1); /* NOTE: order of src2, src1 */ - break; + case OPCODE_ABS: + src0 = src_vector(p, &inst->SrcReg[0], program); + i915_emit_arith(p, + A0_MAX, + get_result_vector(p, inst), + get_result_flags(inst), 0, + src0, negate(src0, 1, 1, 1, 1), 0); + break; - case OPCODE_COS: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); + case OPCODE_ADD: + EMIT_2ARG_ARITH(A0_ADD); + break; - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - src0, - i915_emit_const1f(p, 1.0/(M_PI * 2)), - 0); + case OPCODE_CMP: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + src2 = src_vector(p, &inst->SrcReg[2], program); + i915_emit_arith(p, A0_CMP, get_result_vector(p, inst), get_result_flags(inst), 0, src0, src2, src1); /* NOTE: order of src2, src1 */ + break; - i915_emit_arith( p, - A0_MOD, + case OPCODE_COS: + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + consts0 = i915_emit_const4fv(p, sin_quad_constants[0]); + consts1 = i915_emit_const4fv(p, sin_quad_constants[1]); + + /* Reduce range from repeating about [-pi,pi] to [-1,1] */ + i915_emit_arith(p, + A0_MAD, + tmp, A0_DEST_CHANNEL_X, 0, + src0, + swizzle(consts1, Z, ZERO, ZERO, ZERO), /* 1/(2pi) */ + swizzle(consts0, W, ZERO, ZERO, ZERO)); /* .75 */ + + i915_emit_arith(p, A0_FRC, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); + + i915_emit_arith(p, + A0_MAD, tmp, A0_DEST_CHANNEL_X, 0, - tmp, - 0, 0 ); + tmp, + swizzle(consts0, X, ZERO, ZERO, ZERO), /* 2 */ + swizzle(consts0, Y, ZERO, ZERO, ZERO)); /* -1 */ - /* By choosing different taylor constants, could get rid of this mul: + /* Compute COS with the same calculation used for SIN, but a + * different source range has been mapped to [-1,1] this time. */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - i915_emit_const1f(p, (M_PI * 2)), + + /* tmp.y = abs(tmp.x); {x, abs(x), 0, 0} */ + i915_emit_arith(p, + A0_MAX, + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + negate(swizzle(tmp, ZERO, X, ZERO, ZERO), 0, 1, 0, 0), 0); - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1 - * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 - * result = DP4 t0, cos_constants - */ - i915_emit_arith( p, + /* tmp.y = tmp.y * tmp.x; {x, x * abs(x), 0, 0} */ + i915_emit_arith(p, A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(tmp, X,X,ONE,ONE), - swizzle(tmp, X,ONE,ONE,ONE), 0); + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + tmp, + 0); - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X,Y,X,ONE), - swizzle(tmp, X,X,ONE,ONE), 0); + /* tmp.x = tmp.xy DP sin_quad_constants[2].xy */ + i915_emit_arith(p, + A0_DP3, + tmp, A0_DEST_CHANNEL_X, 0, + tmp, + swizzle(consts1, X, Y, ZERO, ZERO), + 0); - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X,X,Z,ONE), - swizzle(tmp, Z,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(tmp, ONE,Z,Y,X), - i915_emit_const4fv( p, cos_constants ), 0); - - break; - - case OPCODE_DP3: - EMIT_2ARG_ARITH( A0_DP3 ); - break; - - case OPCODE_DP4: - EMIT_2ARG_ARITH( A0_DP4 ); - break; - - case OPCODE_DPH: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0, X,Y,Z,ONE), src1, 0); - break; - - case OPCODE_DST: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - - /* result[0] = 1 * 1; - * result[1] = a[1] * b[1]; - * result[2] = a[2] * 1; - * result[3] = 1 * b[3]; + /* tmp.x now contains a first approximation (y). Now, weight it + * against tmp.y**2 to get closer. */ - i915_emit_arith( p, - A0_MUL, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0, ONE, Y, Z, ONE), - swizzle(src1, ONE, Y, ONE, W ), + i915_emit_arith(p, + A0_MAX, + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + negate(swizzle(tmp, ZERO, X, ZERO, ZERO), 0, 1, 0, 0), 0); - break; - case OPCODE_EX2: - src0 = src_vector( p, &inst->SrcReg[0], program); + /* tmp.y = tmp.x * tmp.y - tmp.x; {y, y * abs(y) - y, 0, 0} */ + i915_emit_arith(p, + A0_MAD, + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + swizzle(tmp, ZERO, Y, ZERO, ZERO), + negate(swizzle(tmp, ZERO, X, ZERO, ZERO), 0, 1, 0, 0)); + + /* result = .2225 * tmp.y + tmp.x =.2225(y * abs(y) - y) + y= */ + i915_emit_arith(p, + A0_MAD, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(consts1, W, W, W, W), + swizzle(tmp, Y, Y, Y, Y), + swizzle(tmp, X, X, X, X)); + break; + + case OPCODE_DP3: + EMIT_2ARG_ARITH(A0_DP3); + break; + + case OPCODE_DP4: + EMIT_2ARG_ARITH(A0_DP4); + break; + + case OPCODE_DPH: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); - i915_emit_arith( p, - A0_EXP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, Y, Z, ONE), src1, 0); + break; + + case OPCODE_DST: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + + /* result[0] = 1 * 1; + * result[1] = a[1] * b[1]; + * result[2] = a[2] * 1; + * result[3] = 1 * b[3]; + */ + i915_emit_arith(p, + A0_MUL, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, ONE, Y, Z, ONE), + swizzle(src1, ONE, Y, ONE, W), 0); + break; - case OPCODE_FLR: - EMIT_1ARG_ARITH( A0_FLR ); - break; + case OPCODE_EX2: + src0 = src_vector(p, &inst->SrcReg[0], program); - case OPCODE_FRC: - EMIT_1ARG_ARITH( A0_FRC ); - break; + i915_emit_arith(p, + A0_EXP, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + + case OPCODE_FLR: + EMIT_1ARG_ARITH(A0_FLR); + break; + + case OPCODE_FRC: + EMIT_1ARG_ARITH(A0_FRC); + break; case OPCODE_KIL: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - i915_emit_texld( p, - tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */ - 0, - src0, - T0_TEXKILL ); - break; - - case OPCODE_LG2: - src0 = src_vector( p, &inst->SrcReg[0], program); - - i915_emit_arith( p, - A0_LOG, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; - - case OPCODE_LIT: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - /* tmp = max( a.xyzw, a.00zw ) - * XXX: Clamp tmp.w to -128..128 - * tmp.y = log(tmp.y) - * tmp.y = tmp.w * tmp.y - * tmp.y = exp(tmp.y) - * result = cmp (a.11-x1, a.1x01, a.1xy1 ) - */ - i915_emit_arith( p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0, - src0, swizzle(src0, ZERO, ZERO, Z, W), 0 ); - - i915_emit_arith( p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, Y, Y, Y, Y), 0, 0 ); - - i915_emit_arith( p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, ZERO, Y, ZERO, ZERO), - swizzle(tmp, ZERO, W, ZERO, ZERO), 0 ); - - i915_emit_arith( p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, Y, Y, Y, Y), 0, 0 ); - - i915_emit_arith( p, A0_CMP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - negate(swizzle(tmp, ONE, ONE, X, ONE),0,0,1,0), - swizzle(tmp, ONE, X, ZERO, ONE), - swizzle(tmp, ONE, X, Y, ONE)); - - break; - - case OPCODE_LRP: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - src2 = src_vector( p, &inst->SrcReg[2], program); - flags = get_result_flags( inst ); - tmp = i915_get_utemp( p ); - - /* b*a + c*(1-a) - * - * b*a + c - ca - * - * tmp = b*a + c, - * result = (-c)*a + tmp - */ - i915_emit_arith( p, A0_MAD, tmp, - flags & A0_DEST_CHANNEL_ALL, 0, - src1, src0, src2 ); + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + i915_emit_texld(p, get_live_regs(p, inst), + tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */ + 0, src0, T0_TEXKILL); + break; + + case OPCODE_LG2: + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_LOG, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + + case OPCODE_LIT: + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + /* tmp = max( a.xyzw, a.00zw ) + * XXX: Clamp tmp.w to -128..128 + * tmp.y = log(tmp.y) + * tmp.y = tmp.w * tmp.y + * tmp.y = exp(tmp.y) + * result = cmp (a.11-x1, a.1x01, a.1xy1 ) + */ + i915_emit_arith(p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0, + src0, swizzle(src0, ZERO, ZERO, Z, W), 0); + + i915_emit_arith(p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, Y, Y, Y, Y), 0, 0); + + i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, Y, ZERO, ZERO), + swizzle(tmp, ZERO, W, ZERO, ZERO), 0); + + i915_emit_arith(p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, Y, Y, Y, Y), 0, 0); + + i915_emit_arith(p, A0_CMP, + get_result_vector(p, inst), + get_result_flags(inst), 0, + negate(swizzle(tmp, ONE, ONE, X, ONE), 0, 0, 1, 0), + swizzle(tmp, ONE, X, ZERO, ONE), + swizzle(tmp, ONE, X, Y, ONE)); - i915_emit_arith( p, A0_MAD, - get_result_vector( p, inst ), - flags, 0, - negate(src2, 1,1,1,1), src0, tmp ); - break; + break; + + case OPCODE_LRP: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + src2 = src_vector(p, &inst->SrcReg[2], program); + flags = get_result_flags(inst); + tmp = i915_get_utemp(p); + + /* b*a + c*(1-a) + * + * b*a + c - ca + * + * tmp = b*a + c, + * result = (-c)*a + tmp + */ + i915_emit_arith(p, A0_MAD, tmp, + flags & A0_DEST_CHANNEL_ALL, 0, src1, src0, src2); + + i915_emit_arith(p, A0_MAD, + get_result_vector(p, inst), + flags, 0, negate(src2, 1, 1, 1, 1), src0, tmp); + break; case OPCODE_MAD: - EMIT_3ARG_ARITH( A0_MAD ); - break; + EMIT_3ARG_ARITH(A0_MAD); + break; case OPCODE_MAX: - EMIT_2ARG_ARITH( A0_MAX ); - break; - - case OPCODE_MIN: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - tmp = i915_get_utemp( p ); - flags = get_result_flags( inst ); - - i915_emit_arith( p, - A0_MAX, - tmp, flags & A0_DEST_CHANNEL_ALL, 0, - negate(src0,1,1,1,1), - negate(src1,1,1,1,1), 0); - - i915_emit_arith( p, - A0_MOV, - get_result_vector( p, inst ), - flags, 0, - negate(tmp, 1,1,1,1), 0, 0); - break; - - case OPCODE_MOV: - EMIT_1ARG_ARITH( A0_MOV ); - break; - - case OPCODE_MUL: - EMIT_2ARG_ARITH( A0_MUL ); - break; - - case OPCODE_POW: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - tmp = i915_get_utemp( p ); - flags = get_result_flags( inst ); - - /* XXX: masking on intermediate values, here and elsewhere. - */ - i915_emit_arith( p, - A0_LOG, - tmp, A0_DEST_CHANNEL_X, 0, - swizzle(src0,X,X,X,X), 0, 0); + EMIT_2ARG_ARITH(A0_MAX); + break; - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, src1, 0); + case OPCODE_MIN: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + tmp = i915_get_utemp(p); + flags = get_result_flags(inst); + + i915_emit_arith(p, + A0_MAX, + tmp, flags & A0_DEST_CHANNEL_ALL, 0, + negate(src0, 1, 1, 1, 1), + negate(src1, 1, 1, 1, 1), 0); + + i915_emit_arith(p, + A0_MOV, + get_result_vector(p, inst), + flags, 0, negate(tmp, 1, 1, 1, 1), 0, 0); + break; + case OPCODE_MOV: + EMIT_1ARG_ARITH(A0_MOV); + break; - i915_emit_arith( p, - A0_EXP, - get_result_vector( p, inst ), - flags, 0, - swizzle(tmp,X,X,X,X), 0, 0); + case OPCODE_MUL: + EMIT_2ARG_ARITH(A0_MUL); + break; - break; + case OPCODE_POW: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + tmp = i915_get_utemp(p); + flags = get_result_flags(inst); - case OPCODE_RCP: - src0 = src_vector( p, &inst->SrcReg[0], program); + /* XXX: masking on intermediate values, here and elsewhere. + */ + i915_emit_arith(p, + A0_LOG, + tmp, A0_DEST_CHANNEL_X, 0, + swizzle(src0, X, X, X, X), 0, 0); - i915_emit_arith( p, - A0_RCP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; + i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, src1, 0); - case OPCODE_RSQ: - src0 = src_vector( p, &inst->SrcReg[0], program); + i915_emit_arith(p, + A0_EXP, + get_result_vector(p, inst), + flags, 0, swizzle(tmp, X, X, X, X), 0, 0); + + break; + + case OPCODE_RCP: + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_RCP, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + + case OPCODE_RSQ: + + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_RSQ, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; - i915_emit_arith( p, - A0_RSQ, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; - case OPCODE_SCS: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x - * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x - * scs.x = DP4 t1, sin_constants - * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 - * scs.y = DP4 t1, cos_constants - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(src0, X,X,ONE,ONE), - swizzle(src0, X,ONE,ONE,ONE), 0); + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + /* + * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 + * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x + * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x + * scs.x = DP4 t1, sin_constants + * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 + * scs.y = DP4 t1, cos_constants + */ + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XY, 0, + swizzle(src0, X, X, ONE, ONE), + swizzle(src0, X, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, X, Y, X, Y), + swizzle(tmp, X, X, ONE, ONE), 0); + + if (inst->DstReg.WriteMask & WRITEMASK_Y) { + GLuint tmp1; + + if (inst->DstReg.WriteMask & WRITEMASK_X) + tmp1 = i915_get_utemp(p); + else + tmp1 = tmp; + + i915_emit_arith(p, + A0_MUL, + tmp1, A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, X, Y, Y, W), + swizzle(tmp, X, Z, ONE, ONE), 0); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + A0_DEST_CHANNEL_Y, 0, + swizzle(tmp1, W, Z, Y, X), + i915_emit_const4fv(p, sin_constants), 0); + } + + if (inst->DstReg.WriteMask & WRITEMASK_X) { + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XYZ, 0, + swizzle(tmp, X, X, Z, ONE), + swizzle(tmp, Z, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + A0_DEST_CHANNEL_X, 0, + swizzle(tmp, ONE, Z, Y, X), + i915_emit_const4fv(p, cos_constants), 0); + } + break; - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,X,Y), - swizzle(tmp, X,X,ONE,ONE), 0); - - if (inst->DstReg.WriteMask & WRITEMASK_Y) { - GLuint tmp1; - - if (inst->DstReg.WriteMask & WRITEMASK_X) - tmp1 = i915_get_utemp( p ); - else - tmp1 = tmp; - - i915_emit_arith( p, - A0_MUL, - tmp1, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,Y,W), - swizzle(tmp, X,Z,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - A0_DEST_CHANNEL_Y, 0, - swizzle(tmp1, W,Z,Y,X), - i915_emit_const4fv( p, sin_constants ), 0); - } - - if (inst->DstReg.WriteMask & WRITEMASK_X) { - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X,X,Z,ONE), - swizzle(tmp, Z,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - A0_DEST_CHANNEL_X, 0, - swizzle(tmp, ONE,Z,Y,X), - i915_emit_const4fv( p, cos_constants ), 0); - } - break; - - case OPCODE_SGE: - EMIT_2ARG_ARITH( A0_SGE ); - break; + case OPCODE_SGE: + EMIT_2ARG_ARITH(A0_SGE); + break; case OPCODE_SIN: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + consts0 = i915_emit_const4fv(p, sin_quad_constants[0]); + consts1 = i915_emit_const4fv(p, sin_quad_constants[1]); + + /* Reduce range from repeating about [-pi,pi] to [-1,1] */ + i915_emit_arith(p, + A0_MAD, + tmp, A0_DEST_CHANNEL_X, 0, + src0, + swizzle(consts1, Z, ZERO, ZERO, ZERO), /* 1/(2pi) */ + swizzle(consts0, Z, ZERO, ZERO, ZERO)); /* .5 */ + + i915_emit_arith(p, A0_FRC, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); + + i915_emit_arith(p, + A0_MAD, + tmp, A0_DEST_CHANNEL_X, 0, + tmp, + swizzle(consts0, X, ZERO, ZERO, ZERO), /* 2 */ + swizzle(consts0, Y, ZERO, ZERO, ZERO)); /* -1 */ - i915_emit_arith( p, + /* Compute sin using a quadratic and quartic. It gives continuity + * that repeating the Taylor series lacks every 2*pi, and has + * reduced error. + * + * The idea was described at: + * http://www.devmaster.net/forums/showthread.php?t=5784 + */ + + /* tmp.y = abs(tmp.x); {x, abs(x), 0, 0} */ + i915_emit_arith(p, + A0_MAX, + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + negate(swizzle(tmp, ZERO, X, ZERO, ZERO), 0, 1, 0, 0), + 0); + + /* tmp.y = tmp.y * tmp.x; {x, x * abs(x), 0, 0} */ + i915_emit_arith(p, A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - src0, - i915_emit_const1f(p, 1.0/(M_PI * 2)), + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + tmp, 0); - i915_emit_arith( p, - A0_MOD, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - 0, 0 ); + /* tmp.x = tmp.xy DP sin_quad_constants[2].xy */ + i915_emit_arith(p, + A0_DP3, + tmp, A0_DEST_CHANNEL_X, 0, + tmp, + swizzle(consts1, X, Y, ZERO, ZERO), + 0); - /* By choosing different taylor constants, could get rid of this mul: + /* tmp.x now contains a first approximation (y). Now, weight it + * against tmp.y**2 to get closer. */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - i915_emit_const1f(p, (M_PI * 2)), + i915_emit_arith(p, + A0_MAX, + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + negate(swizzle(tmp, ZERO, X, ZERO, ZERO), 0, 1, 0, 0), 0); - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x - * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x - * result = DP4 t1.wzyx, sin_constants - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(tmp, X,X,ONE,ONE), - swizzle(tmp, X,ONE,ONE,ONE), 0); + /* tmp.y = tmp.x * tmp.y - tmp.x; {y, y * abs(y) - y, 0, 0} */ + i915_emit_arith(p, + A0_MAD, + tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, X, ZERO, ZERO), + swizzle(tmp, ZERO, Y, ZERO, ZERO), + negate(swizzle(tmp, ZERO, X, ZERO, ZERO), 0, 1, 0, 0)); - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,X,Y), - swizzle(tmp, X,X,ONE,ONE), 0); + /* result = .2225 * tmp.y + tmp.x =.2225(y * abs(y) - y) + y= */ + i915_emit_arith(p, + A0_MAD, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(consts1, W, W, W, W), + swizzle(tmp, Y, Y, Y, Y), + swizzle(tmp, X, X, X, X)); - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,Y,W), - swizzle(tmp, X,Z,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(tmp, W, Z, Y, X ), - i915_emit_const4fv( p, sin_constants ), 0); - break; - - case OPCODE_SLT: - EMIT_2ARG_ARITH( A0_SLT ); - break; - - case OPCODE_SUB: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - - i915_emit_arith( p, - A0_ADD, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - src0, negate(src1, 1,1,1,1), 0); - break; - - case OPCODE_SWZ: - EMIT_1ARG_ARITH( A0_MOV ); /* extended swizzle handled natively */ - break; - - case OPCODE_TEX: - EMIT_TEX( T0_TEXLD ); - break; + break; + + case OPCODE_SLT: + EMIT_2ARG_ARITH(A0_SLT); + break; + + case OPCODE_SUB: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + + i915_emit_arith(p, + A0_ADD, + get_result_vector(p, inst), + get_result_flags(inst), 0, + src0, negate(src1, 1, 1, 1, 1), 0); + break; + + case OPCODE_SWZ: + EMIT_1ARG_ARITH(A0_MOV); /* extended swizzle handled natively */ + break; + + case OPCODE_TEX: + EMIT_TEX(T0_TEXLD); + break; case OPCODE_TXB: - EMIT_TEX( T0_TEXLDB ); - break; + EMIT_TEX(T0_TEXLDB); + break; case OPCODE_TXP: - EMIT_TEX( T0_TEXLDP ); - break; + EMIT_TEX(T0_TEXLDP); + break; case OPCODE_XPD: - /* Cross product: - * result.x = src0.y * src1.z - src0.z * src1.y; - * result.y = src0.z * src1.x - src0.x * src1.z; - * result.z = src0.x * src1.y - src0.y * src1.x; - * result.w = undef; - */ - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - tmp = i915_get_utemp( p ); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(src0,Z,X,Y,ONE), - swizzle(src1,Y,Z,X,ONE), 0); - - i915_emit_arith( p, - A0_MAD, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,Y,Z,X,ONE), - swizzle(src1,Z,X,Y,ONE), - negate(tmp,1,1,1,0)); - break; + /* Cross product: + * result.x = src0.y * src1.z - src0.z * src1.y; + * result.y = src0.z * src1.x - src0.x * src1.z; + * result.z = src0.x * src1.y - src0.y * src1.x; + * result.w = undef; + */ + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + tmp = i915_get_utemp(p); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_ALL, 0, + swizzle(src0, Z, X, Y, ONE), + swizzle(src1, Y, Z, X, ONE), 0); + + i915_emit_arith(p, + A0_MAD, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, Y, Z, X, ONE), + swizzle(src1, Z, X, Y, ONE), + negate(tmp, 1, 1, 1, 0)); + break; case OPCODE_END: - return; - + return; + default: - i915_program_error( p, "bad opcode" ); - return; + i915_program_error(p, "bad opcode"); + return; } inst++; - i915_release_utemps( p ); + i915_release_utemps(p); } } @@ -769,21 +881,22 @@ static void upload_program( struct i915_fragment_program *p ) * emit, just move the value into its correct position at the end of * the program: */ -static void fixup_depth_write( struct i915_fragment_program *p ) +static void +fixup_depth_write(struct i915_fragment_program *p) { if (p->depth_written) { GLuint depth = UREG(REG_TYPE_OD, 0); - i915_emit_arith( p, - A0_MOV, - depth, A0_DEST_CHANNEL_W, 0, - swizzle(depth,X,Y,Z,Z), - 0, 0); + i915_emit_arith(p, + A0_MOV, + depth, A0_DEST_CHANNEL_W, 0, + swizzle(depth, X, Y, Z, Z), 0, 0); } } -static void check_wpos( struct i915_fragment_program *p ) +static void +check_wpos(struct i915_fragment_program *p) { GLuint inputs = p->FragProg.Base.InputsRead; GLint i; @@ -791,12 +904,12 @@ static void check_wpos( struct i915_fragment_program *p ) p->wpos_tex = -1; for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { - if (inputs & FRAG_BIT_TEX(i)) - continue; + if (inputs & FRAG_BIT_TEX(i)) + continue; else if (inputs & FRAG_BIT_WPOS) { - p->wpos_tex = i; - inputs &= ~FRAG_BIT_WPOS; - } + p->wpos_tex = i; + inputs &= ~FRAG_BIT_WPOS; + } } if (inputs & FRAG_BIT_WPOS) { @@ -805,53 +918,54 @@ static void check_wpos( struct i915_fragment_program *p ) } -static void translate_program( struct i915_fragment_program *p ) +static void +translate_program(struct i915_fragment_program *p) { - i915ContextPtr i915 = I915_CONTEXT(p->ctx); - - i915_init_program( i915, p ); - check_wpos( p ); - upload_program( p ); - fixup_depth_write( p ); - i915_fini_program( p ); - + struct i915_context *i915 = I915_CONTEXT(p->ctx); + + i915_init_program(i915, p); + check_wpos(p); + upload_program(p); + fixup_depth_write(p); + i915_fini_program(p); + p->translated = 1; } -static void track_params( struct i915_fragment_program *p ) +static void +track_params(struct i915_fragment_program *p) { GLint i; if (p->nr_params) - _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters); + _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters); for (i = 0; i < p->nr_params; i++) { GLint reg = p->param[i].reg; - COPY_4V( p->constant[reg], p->param[i].values ); + COPY_4V(p->constant[reg], p->param[i].values); } - + p->params_uptodate = 1; - p->on_hardware = 0; /* overkill */ + p->on_hardware = 0; /* overkill */ } -static void i915BindProgram( GLcontext *ctx, - GLenum target, - struct gl_program *prog ) +static void +i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; + struct i915_context *i915 = I915_CONTEXT(ctx); + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; + + if (i915->current_program == p) + return; - if (i915->current_program == p) - return; - if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; + i915->current_program->on_hardware = 0; + i915->current_program->params_uptodate = 0; } - + i915->current_program = p; assert(p->on_hardware == 0); @@ -860,71 +974,70 @@ static void i915BindProgram( GLcontext *ctx, } } -static struct gl_program *i915NewProgram( GLcontext *ctx, - GLenum target, - GLuint id ) +static struct gl_program * +i915NewProgram(GLcontext * ctx, GLenum target, GLuint id) { switch (target) { case GL_VERTEX_PROGRAM_ARB: - return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(gl_vertex_program), - target, id ); - - case GL_FRAGMENT_PROGRAM_ARB: { - struct i915_fragment_program *prog = CALLOC_STRUCT(i915_fragment_program); - if (prog) { - i915_init_program( I915_CONTEXT(ctx), prog ); - - return _mesa_init_fragment_program( ctx, &prog->FragProg, - target, id ); + return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), + target, id); + + case GL_FRAGMENT_PROGRAM_ARB:{ + struct i915_fragment_program *prog = + CALLOC_STRUCT(i915_fragment_program); + if (prog) { + i915_init_program(I915_CONTEXT(ctx), prog); + + return _mesa_init_fragment_program(ctx, &prog->FragProg, + target, id); + } + else + return NULL; } - else - return NULL; - } default: /* Just fallback: */ - return _mesa_new_program( ctx, target, id ); + return _mesa_new_program(ctx, target, id); } } -static void i915DeleteProgram( GLcontext *ctx, - struct gl_program *prog ) +static void +i915DeleteProgram(GLcontext * ctx, struct gl_program *prog) { if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; - - if (i915->current_program == p) - i915->current_program = 0; + struct i915_context *i915 = I915_CONTEXT(ctx); + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; + + if (i915->current_program == p) + i915->current_program = 0; } - _mesa_delete_program( ctx, prog ); + _mesa_delete_program(ctx, prog); } -static GLboolean i915IsProgramNative( GLcontext *ctx, - GLenum target, - struct gl_program *prog ) +static GLboolean +i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; if (!p->translated) - translate_program( p ); - + translate_program(p); + return !p->error; } else return GL_TRUE; } -static void i915ProgramStringNotify( GLcontext *ctx, - GLenum target, - struct gl_program *prog ) +static void +i915ProgramStringNotify(GLcontext * ctx, + GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; p->translated = 0; /* Hack: make sure fog is correctly enabled according to this @@ -941,28 +1054,28 @@ static void i915ProgramStringNotify( GLcontext *ctx, } -void i915ValidateFragmentProgram( i915ContextPtr i915 ) +void +i915ValidateFragmentProgram(struct i915_context *i915) { GLcontext *ctx = &i915->intel.ctx; - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - struct i915_fragment_program *p = - (struct i915_fragment_program *)ctx->FragmentProgram._Current; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx->FragmentProgram._Current; const GLuint inputsRead = p->FragProg.Base.InputsRead; GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; GLuint s2 = S2_TEXCOORD_NONE; int i, offset = 0; - if (i915->current_program != p) - { + if (i915->current_program != p) { if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; + i915->current_program->on_hardware = 0; + i915->current_program->params_uptodate = 0; } - + i915->current_program = p; } @@ -971,8 +1084,8 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 ) */ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - if (!p->translated) - translate_program( p ); + if (!p->translated) + translate_program(p); intel->vertex_attr_count = 0; intel->wpos_offset = 0; @@ -981,31 +1094,31 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 ) intel->specoffset = 0; if (inputsRead & FRAG_BITS_TEX_ANY) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16); } else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); } if (inputsRead & FRAG_BIT_COL0) { intel->coloroffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 ); + EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); } - - if ((inputsRead & (FRAG_BIT_COL1|FRAG_BIT_FOGC)) || + + if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || i915->vertex_fog != I915_FOG_NONE) { if (inputsRead & FRAG_BIT_COL1) { - intel->specoffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 ); + intel->specoffset = offset / 4; + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); } else - EMIT_PAD(3); + EMIT_PAD(3); - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 ); + if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); else - EMIT_PAD( 1 ); + EMIT_PAD(1); } /* XXX this was disabled, but enabling this code helped fix the Glean @@ -1013,63 +1126,66 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 ) */ #if 1 if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4 ); + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); } #endif for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { if (inputsRead & FRAG_BIT_TEX(i)) { - int sz = VB->TexCoordPtr[i]->size; - - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); + int sz = VB->TexCoordPtr[i]->size; - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 ); + s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); + s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); + + EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, EMIT_SZ(sz), 0, sz * 4); } else if (i == p->wpos_tex) { - - /* If WPOS is required, duplicate the XYZ position data in an - * unused texture coordinate: - */ - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3)); - intel->wpos_offset = offset; - intel->wpos_size = 3 * sizeof(GLuint); + /* If WPOS is required, duplicate the XYZ position data in an + * unused texture coordinate: + */ + s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); + s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3)); + + intel->wpos_offset = offset; + intel->wpos_size = 3 * sizeof(GLuint); - EMIT_PAD( intel->wpos_size ); - } + EMIT_PAD(intel->wpos_size); + } } if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - - I915_STATECHANGE( i915, I915_UPLOAD_CTX ); + int k; + + I915_STATECHANGE(i915, I915_UPLOAD_CTX); /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ - intel->vertex_size = _tnl_install_attrs( &intel->ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + intel->vertex_size = _tnl_install_attrs(&intel->ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->vertex_size >>= 2; i915->state.Ctx[I915_CTXREG_LIS2] = s2; i915->state.Ctx[I915_CTXREG_LIS4] = s4; - assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size )); + k = intel->vtbl.check_vertex_size(intel, intel->vertex_size); + assert(k); } - if (!p->params_uptodate) - track_params( p ); + if (!p->params_uptodate) + track_params(p); - if (!p->on_hardware) - i915_upload_program( i915, p ); + if (!p->on_hardware) + i915_upload_program(i915, p); } -void i915InitFragProgFuncs( struct dd_function_table *functions ) +void +i915InitFragProgFuncs(struct dd_function_table *functions) { functions->BindProgram = i915BindProgram; functions->NewProgram = i915NewProgram; diff --git a/src/mesa/drivers/dri/i915/i915_metaops.c b/src/mesa/drivers/dri/i915/i915_metaops.c index 1be7ac4c48..90a78c6082 100644 --- a/src/mesa/drivers/dri/i915/i915_metaops.c +++ b/src/mesa/drivers/dri/i915/i915_metaops.c @@ -25,137 +25,177 @@ * **************************************************************************/ -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/enums.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "utils.h" #include "intel_screen.h" #include "intel_batchbuffer.h" -#include "intel_ioctl.h" -#include "intel_rotate.h" +#include "intel_regions.h" #include "i915_context.h" #include "i915_reg.h" -/* A large amount of state doesn't need to be uploaded. +/* We touch almost everything: */ -#define ACTIVE (I915_UPLOAD_INVARIENT | \ - I915_UPLOAD_PROGRAM | \ - I915_UPLOAD_STIPPLE | \ +#define ACTIVE (I915_UPLOAD_INVARIENT | \ I915_UPLOAD_CTX | \ I915_UPLOAD_BUFFERS | \ - I915_UPLOAD_TEX(0)) + I915_UPLOAD_STIPPLE | \ + I915_UPLOAD_PROGRAM | \ + I915_UPLOAD_FOG | \ + I915_UPLOAD_TEX(0)) -#define SET_STATE( i915, STATE ) \ +#define SET_STATE( i915, STATE ) \ do { \ i915->current->emitted &= ~ACTIVE; \ - i915->current = &i915->STATE; \ + i915->current = &i915->STATE; \ i915->current->emitted &= ~ACTIVE; \ } while (0) -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void set_initial_state( i915ContextPtr i915 ) -{ - memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) ); - i915->meta.active = ACTIVE; - i915->meta.emitted = 0; -} - -static void set_no_depth_stencil_write( i915ContextPtr i915 ) +static void +meta_no_stencil_write(struct intel_context *intel) { + struct i915_context *i915 = i915_context(&intel->ctx); + /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) */ - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); + i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); + + i915->meta.emitted &= ~I915_UPLOAD_CTX; +} + +static void +meta_no_depth_write(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) */ i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); + S6_DEPTH_WRITE_ENABLE); i915->meta.emitted &= ~I915_UPLOAD_CTX; } +static void +meta_depth_replace(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); + + /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE ) + * ctx->Driver.DepthMask( ctx, GL_TRUE ) + */ + i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE | + S6_DEPTH_WRITE_ENABLE); + + /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) + */ + i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; + i915->meta.Ctx[I915_CTXREG_LIS6] |= + COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT; + + i915->meta.emitted &= ~I915_UPLOAD_CTX; +} + + /* Set stencil unit to replace always with the reference value. */ -static void set_stencil_replace( i915ContextPtr i915, - GLuint s_mask, - GLuint s_clear) +static void +meta_stencil_replace(struct intel_context *intel, + GLuint s_mask, GLuint s_clear) { + struct i915_context *i915 = i915_context(&intel->ctx); GLuint op = STENCILOP_REPLACE; GLuint func = COMPAREFUNC_ALWAYS; /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) */ - i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); - + i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); /* ctx->Driver.StencilMask( ctx, s_mask ) */ i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(s_mask)); - + STENCIL_WRITE_MASK(s_mask)); /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) */ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); + S5_STENCIL_PASS_Z_FAIL_MASK | + S5_STENCIL_PASS_Z_PASS_MASK); i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_PASS_SHIFT)); + (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | + (op << S5_STENCIL_PASS_Z_PASS_SHIFT)); /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 ) */ i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); + STENCIL_TEST_MASK(0xff)); i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | - (func << S5_STENCIL_TEST_FUNC_SHIFT)); + S5_STENCIL_TEST_FUNC_MASK); + + i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | + (func << S5_STENCIL_TEST_FUNC_SHIFT)); i915->meta.emitted &= ~I915_UPLOAD_CTX; } -static void set_color_mask( i915ContextPtr i915, GLboolean state ) +static void +meta_color_mask(struct intel_context *intel, GLboolean state) { + struct i915_context *i915 = i915_context(&intel->ctx); const GLuint mask = (S5_WRITEDISABLE_RED | - S5_WRITEDISABLE_GREEN | - S5_WRITEDISABLE_BLUE | - S5_WRITEDISABLE_ALPHA); + S5_WRITEDISABLE_GREEN | + S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA); /* Copy colormask state from "regular" hw context. */ if (state) { i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask; - i915->meta.Ctx[I915_CTXREG_LIS5] |= - (i915->state.Ctx[I915_CTXREG_LIS5] & mask); + i915->meta.Ctx[I915_CTXREG_LIS5] |= + (i915->state.Ctx[I915_CTXREG_LIS5] & mask); } - else + else i915->meta.Ctx[I915_CTXREG_LIS5] |= mask; - + + i915->meta.emitted &= ~I915_UPLOAD_CTX; +} + + + +static void +meta_import_pixel_state(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); + memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4); + + i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5]; + i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6]; + i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4]; + i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] = + i915->state.Ctx[I915_CTXREG_BLENDCOLOR1]; + i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB]; + + i915->meta.Buffer[I915_DESTREG_SENABLE] = + i915->state.Buffer[I915_DESTREG_SENABLE]; + i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1]; + i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2]; + + i915->meta.emitted &= ~I915_UPLOAD_FOG; + i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; i915->meta.emitted &= ~I915_UPLOAD_CTX; } @@ -212,69 +252,64 @@ static void set_color_mask( i915ContextPtr i915, GLboolean state ) -static void set_no_texture( i915ContextPtr i915 ) +static void +meta_no_texture(struct intel_context *intel) { + struct i915_context *i915 = i915_context(&intel->ctx); + static const GLuint prog[] = { _3DSTATE_PIXEL_SHADER_PROGRAM, /* Declare incoming diffuse color: */ - (D0_DCL | - D0_DECL_REG( REG_T_DIFFUSE ) | - D0_CHANNEL_ALL), + (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL), D1_MBZ, D2_MBZ, /* output-color = mov(t_diffuse) */ (A0_MOV | - A0_DEST_REG( REG_OC ) | - A0_DEST_CHANNEL_ALL | - A0_SRC0_REG( REG_T_DIFFUSE )), + A0_DEST_REG(REG_OC) | + A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)), (A1_SRC0_XYZW), 0, }; - - memcpy( i915->meta.Program, prog, sizeof(prog) ); + + memcpy(i915->meta.Program, prog, sizeof(prog)); i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); i915->meta.Program[0] |= i915->meta.ProgramSize - 2; i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; } - -static void enable_texture_blend_replace( i915ContextPtr i915 ) +static void +meta_texture_blend_replace(struct intel_context *intel) { + struct i915_context *i915 = i915_context(&intel->ctx); + static const GLuint prog[] = { _3DSTATE_PIXEL_SHADER_PROGRAM, /* Declare the sampler: */ - (D0_DCL | - D0_DECL_REG( REG_S(0) ) | - D0_SAMPLE_TYPE_2D | - D0_CHANNEL_NONE), + (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE), D1_MBZ, D2_MBZ, /* Declare the interpolated texture coordinate: */ - (D0_DCL | - D0_DECL_REG( REG_T_TEX(0) ) | - D0_CHANNEL_ALL), + (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL), D1_MBZ, D2_MBZ, /* output-color = texld(sample0, texcoord0) */ - (T0_TEXLD | - T0_DEST_REG( REG_OC ) | - T0_SAMPLER( 0 )), + (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)), T1_ADDRESS_REG(REG_TYPE_T, 0), T2_MBZ }; - memcpy( i915->meta.Program, prog, sizeof(prog) ); + memcpy(i915->meta.Program, prog, sizeof(prog)); i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); i915->meta.Program[0] |= i915->meta.ProgramSize - 2; i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; @@ -287,425 +322,186 @@ static void enable_texture_blend_replace( i915ContextPtr i915 ) /* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */ -static void set_tex_rect_source( i915ContextPtr i915, - GLuint offset, - GLuint width, - GLuint height, - GLuint pitch, /* in bytes! */ - GLuint textureFormat ) +static GLboolean +meta_tex_rect_source(struct intel_context *intel, + dri_bo *buffer, + GLuint offset, + GLuint pitch, GLuint height, GLenum format, GLenum type) { + struct i915_context *i915 = i915_context(&intel->ctx); GLuint unit = 0; GLint numLevels = 1; GLuint *state = i915->meta.Tex[0]; + GLuint textureFormat; + GLuint cpp; -#if 0 - printf("TexRect source offset 0x%x pitch %d\n", offset, pitch); -#endif + /* A full implementation of this would do the upload through + * glTexImage2d, and get all the conversion operations at that + * point. We are restricted, but still at least have access to the + * fragment program swizzle. + */ + switch (format) { + case GL_BGRA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_RGBA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_BGR: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5_REV: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; + case GL_RGB: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; -/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */ -/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */ + default: + return GL_FALSE; + } + + + if ((pitch * cpp) & 3) { + _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__); + return GL_FALSE; + } + +/* intel_region_release(&i915->meta.tex_region[0]); */ +/* intel_region_reference(&i915->meta.tex_region[0], region); */ + i915->meta.tex_buffer[0] = buffer; + i915->meta.tex_offset[0] = offset; - state[I915_TEXREG_MS2] = offset; state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) | - ((width - 1) << MS3_WIDTH_SHIFT) | - textureFormat | - MS3_USE_FENCE_REGS); + ((pitch - 1) << MS3_WIDTH_SHIFT) | + textureFormat | MS3_USE_FENCE_REGS); - state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | - ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT)); + state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | + MS4_CUBE_FACE_ENA_MASK | + ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT)); state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) | - (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | - (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); + state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | - (unit<<SS3_TEXTUREMAP_INDEX_SHIFT)); + (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | + (unit << SS3_TEXTUREMAP_INDEX_SHIFT)); state[I915_TEXREG_SS4] = 0; i915->meta.emitted &= ~I915_UPLOAD_TEX(0); + return GL_TRUE; } -/* Select between front and back draw buffers. +/** + * Set the color and depth drawing region for meta ops. */ -static void set_draw_region( i915ContextPtr i915, const intelRegion *region ) +static void +meta_draw_region(struct intel_context *intel, + struct intel_region *color_region, + struct intel_region *depth_region) { -#if 0 - printf("Rotate into region: offset 0x%x pitch %d\n", - region->offset, region->pitch); -#endif - i915->meta.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = region->offset; - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; + struct i915_context *i915 = i915_context(&intel->ctx); + i915_state_draw_region(intel, &i915->meta, color_region, depth_region); } -#if 0 -/* Setup an arbitary draw format, useful for targeting texture or agp - * memory. - */ -static void set_draw_format( i915ContextPtr i915, - GLuint format, - GLuint depth_format) +static void +set_vertex_format(struct intel_context *intel) { - i915->meta.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - format | - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - depth_format); - - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; -/* fprintf(stderr, "%s: DV1: %x\n", */ -/* __FUNCTION__, i915->meta.Buffer[I915_DESTREG_DV1]); */ -} -#endif + struct i915_context *i915 = i915_context(&intel->ctx); -static void set_vertex_format( i915ContextPtr i915 ) -{ - i915->meta.Ctx[I915_CTXREG_LIS2] = + i915->meta.Ctx[I915_CTXREG_LIS2] = (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | - S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK; - i915->meta.Ctx[I915_CTXREG_LIS4] |= - (S4_VFMT_COLOR | - S4_VFMT_SPEC_FOG | - S4_VFMT_XYZW); + i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ); i915->meta.emitted &= ~I915_UPLOAD_CTX; - } -static void draw_quad(i915ContextPtr i915, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1 ) -{ - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel, - PRIM3D_TRIFAN, - 4 * vertex_size, - vertex_size ); - intelVertex tmp; - int i; - - if (0) - fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", - __FUNCTION__, - x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); - - - /* initial vertex, left bottom */ - tmp.v.x = x0; - tmp.v.y = y0; - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - tmp.v.u0 = s0; - tmp.v.v0 = t0; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* right bottom */ - vb += vertex_size; - tmp.v.x = x1; - tmp.v.u0 = s1; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* right top */ - vb += vertex_size; - tmp.v.y = y1; - tmp.v.v0 = t1; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* left top */ - vb += vertex_size; - tmp.v.x = x0; - tmp.v.u0 = s0; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; -} - -static void draw_poly(i915ContextPtr i915, - GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha, - GLuint numVerts, - /*const*/ GLfloat verts[][2], - /*const*/ GLfloat texcoords[][2]) +/* Operations where the 3D engine is decoupled temporarily from the + * current GL state and used for other purposes than simply rendering + * incoming triangles. + */ +static void +install_meta_state(struct intel_context *intel) { - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel, - PRIM3D_TRIFAN, - numVerts * vertex_size, - vertex_size ); - intelVertex tmp; - int i, k; - - /* initial constant vertex fields */ - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - - for (k = 0; k < numVerts; k++) { - tmp.v.x = verts[k][0]; - tmp.v.y = verts[k][1]; - tmp.v.u0 = texcoords[k][0]; - tmp.v.v0 = texcoords[k][1]; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - vb += vertex_size; - } -} + struct i915_context *i915 = i915_context(&intel->ctx); + memcpy(&i915->meta, &i915->initial, sizeof(i915->meta)); + i915->meta.active = ACTIVE; + i915->meta.emitted = 0; + SET_STATE(i915, meta); + set_vertex_format(intel); + meta_no_texture(intel); +} -void -i915ClearWithTris(intelContextPtr intel, GLbitfield buffers, - GLboolean allFoo, - GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo) +static void +leave_meta_state(struct intel_context *intel) { - i915ContextPtr i915 = I915_CONTEXT( intel ); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelScreenPrivate *screen = intel->intelScreen; - int x0, y0, x1, y1; - GLint cx, cy, cw, ch; - GLboolean all; - - SET_STATE( i915, meta ); - set_initial_state( i915 ); - set_no_texture( i915 ); - set_vertex_format( i915 ); - - LOCK_HARDWARE(intel); - - /* get clear bounds after locking */ - cx = intel->ctx.DrawBuffer->_Xmin; - cy = intel->ctx.DrawBuffer->_Ymin; - cw = intel->ctx.DrawBuffer->_Xmax - cx; - ch = intel->ctx.DrawBuffer->_Ymax - cy; - all = (cw == intel->ctx.DrawBuffer->Width && - ch == intel->ctx.DrawBuffer->Height); - - if (!all) { - x0 = cx; - y0 = cy; - x1 = x0 + cw; - y1 = y0 + ch; - } else { - x0 = 0; - y0 = 0; - x1 = x0 + dPriv->w; - y1 = y0 + dPriv->h; - } - - /* Don't do any clipping to screen - these are window coordinates. - * The active cliprects will be applied as for any other geometry. - */ - - if (buffers & BUFFER_BIT_FRONT_LEFT) { - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - set_draw_region( i915, &screen->front ); - - draw_quad(i915, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if (buffers & BUFFER_BIT_BACK_LEFT) { - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - set_draw_region( i915, &screen->back ); - - draw_quad(i915, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if (buffers & BUFFER_BIT_STENCIL) { - set_stencil_replace( i915, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - - set_color_mask( i915, GL_FALSE ); - set_draw_region( i915, &screen->front ); /* could be either? */ - - draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); - } - - UNLOCK_HARDWARE(intel); - - SET_STATE( i915, state ); + struct i915_context *i915 = i915_context(&intel->ctx); + intel_region_release(&i915->meta.draw_region); + intel_region_release(&i915->meta.depth_region); +/* intel_region_release(&i915->meta.tex_region[0]); */ + SET_STATE(i915, state); } -/** - * Copy the window contents named by dPriv to the rotated (or reflected) - * color buffer. - * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. - */ + void -i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf) +i915InitMetaFuncs(struct i915_context *i915) { - i915ContextPtr i915 = I915_CONTEXT( intel ); - intelScreenPrivate *screen = intel->intelScreen; - const GLuint cpp = screen->cpp; - drm_clip_rect_t fullRect; - GLuint textureFormat, srcOffset, srcPitch; - const drm_clip_rect_t *clipRects; - int numClipRects; - int i; - - int xOrig, yOrig; - int origNumClipRects; - drm_clip_rect_t *origRects; - - /* - * set up hardware state - */ - intelFlush( &intel->ctx ); - - SET_STATE( i915, meta ); - set_initial_state( i915 ); - set_no_texture( i915 ); - set_vertex_format( i915 ); - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - - LOCK_HARDWARE(intel); - - /* save current drawing origin and cliprects (restored at end) */ - xOrig = intel->drawX; - yOrig = intel->drawY; - origNumClipRects = intel->numClipRects; - origRects = intel->pClipRects; - - if (!intel->numClipRects) - goto done; - - /* - * set drawing origin, cliprects for full-screen access to rotated screen - */ - fullRect.x1 = 0; - fullRect.y1 = 0; - fullRect.x2 = screen->rotatedWidth; - fullRect.y2 = screen->rotatedHeight; - intel->drawX = 0; - intel->drawY = 0; - intel->numClipRects = 1; - intel->pClipRects = &fullRect; - - set_draw_region( i915, &screen->rotated ); - - if (cpp == 4) - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - else - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - - if (srcBuf == BUFFER_BIT_FRONT_LEFT) { - srcPitch = screen->front.pitch; /* in bytes */ - srcOffset = screen->front.offset; /* bytes */ - clipRects = dPriv->pClipRects; - numClipRects = dPriv->numClipRects; - } - else { - srcPitch = screen->back.pitch; /* in bytes */ - srcOffset = screen->back.offset; /* bytes */ - clipRects = dPriv->pBackClipRects; - numClipRects = dPriv->numBackClipRects; - } - - /* set the whole screen up as a texture to avoid alignment issues */ - set_tex_rect_source(i915, - srcOffset, - screen->width, - screen->height, - srcPitch, - textureFormat); - - enable_texture_blend_replace(i915); - - /* - * loop over the source window's cliprects - */ - for (i = 0; i < numClipRects; i++) { - int srcX0 = clipRects[i].x1; - int srcY0 = clipRects[i].y1; - int srcX1 = clipRects[i].x2; - int srcY1 = clipRects[i].y2; - GLfloat verts[4][2], tex[4][2]; - int j; - - /* build vertices for four corners of clip rect */ - verts[0][0] = srcX0; verts[0][1] = srcY0; - verts[1][0] = srcX1; verts[1][1] = srcY0; - verts[2][0] = srcX1; verts[2][1] = srcY1; - verts[3][0] = srcX0; verts[3][1] = srcY1; - - /* .. and texcoords */ - tex[0][0] = srcX0; tex[0][1] = srcY0; - tex[1][0] = srcX1; tex[1][1] = srcY0; - tex[2][0] = srcX1; tex[2][1] = srcY1; - tex[3][0] = srcX0; tex[3][1] = srcY1; - - /* transform coords to rotated screen coords */ - for (j = 0; j < 4; j++) { - matrix23TransformCoordf(&screen->rotMatrix, - &verts[j][0], &verts[j][1]); - } - - /* draw polygon to map source image to dest region */ - draw_poly(i915, 255, 255, 255, 255, 4, verts, tex); - - } /* cliprect loop */ - - intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE ); - - done: - /* restore original drawing origin and cliprects */ - intel->drawX = xOrig; - intel->drawY = yOrig; - intel->numClipRects = origNumClipRects; - intel->pClipRects = origRects; - - UNLOCK_HARDWARE(intel); - - SET_STATE( i915, state ); + i915->intel.vtbl.install_meta_state = install_meta_state; + i915->intel.vtbl.leave_meta_state = leave_meta_state; + i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write; + i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write; + i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace; + i915->intel.vtbl.meta_depth_replace = meta_depth_replace; + i915->intel.vtbl.meta_color_mask = meta_color_mask; + i915->intel.vtbl.meta_no_texture = meta_no_texture; + i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace; + i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; + i915->intel.vtbl.meta_draw_region = meta_draw_region; + i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; } - diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c index 6849112444..e87700f8e0 100644 --- a/src/mesa/drivers/dri/i915/i915_program.c +++ b/src/mesa/drivers/dri/i915/i915_program.c @@ -27,9 +27,9 @@ #include <strings.h> -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "tnl/t_context.h" #include "intel_batchbuffer.h" @@ -72,58 +72,62 @@ #define I915_CONSTFLAG_PARAM 0x1f -GLuint i915_get_temp( struct i915_fragment_program *p ) +GLuint +i915_get_temp(struct i915_fragment_program *p) { - int bit = ffs( ~p->temp_flag ); + int bit = ffs(~p->temp_flag); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } - p->temp_flag |= 1<<(bit-1); - return UREG(REG_TYPE_R, (bit-1)); + p->temp_flag |= 1 << (bit - 1); + return UREG(REG_TYPE_R, (bit - 1)); } -GLuint i915_get_utemp( struct i915_fragment_program *p ) +GLuint +i915_get_utemp(struct i915_fragment_program * p) { - int bit = ffs( ~p->utemp_flag ); + int bit = ffs(~p->utemp_flag); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } - p->utemp_flag |= 1<<(bit-1); - return UREG(REG_TYPE_U, (bit-1)); + p->utemp_flag |= 1 << (bit - 1); + return UREG(REG_TYPE_U, (bit - 1)); } -void i915_release_utemps( struct i915_fragment_program *p ) +void +i915_release_utemps(struct i915_fragment_program *p) { p->utemp_flag = ~0x7; } -GLuint i915_emit_decl( struct i915_fragment_program *p, - GLuint type, GLuint nr, GLuint d0_flags ) +GLuint +i915_emit_decl(struct i915_fragment_program *p, + GLuint type, GLuint nr, GLuint d0_flags) { GLuint reg = UREG(type, nr); if (type == REG_TYPE_T) { - if (p->decl_t & (1<<nr)) - return reg; + if (p->decl_t & (1 << nr)) + return reg; - p->decl_t |= (1<<nr); + p->decl_t |= (1 << nr); } else if (type == REG_TYPE_S) { - if (p->decl_s & (1<<nr)) - return reg; + if (p->decl_s & (1 << nr)) + return reg; - p->decl_s |= (1<<nr); + p->decl_s |= (1 << nr); } - else + else return reg; - *(p->decl++) = (D0_DCL | D0_DEST( reg ) | d0_flags); + *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags); *(p->decl++) = D1_MBZ; *(p->decl++) = D2_MBZ; @@ -131,24 +135,26 @@ GLuint i915_emit_decl( struct i915_fragment_program *p, return reg; } -GLuint i915_emit_arith( struct i915_fragment_program *p, - GLuint op, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint src0, - GLuint src1, - GLuint src2 ) +GLuint +i915_emit_arith(struct i915_fragment_program * p, + GLuint op, + GLuint dest, + GLuint mask, + GLuint saturate, GLuint src0, GLuint src1, GLuint src2) { GLuint c[3]; GLuint nr_const = 0; assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); - assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest))); + dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)); + assert(dest); - if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) c[nr_const++] = 0; - if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) c[nr_const++] = 1; - if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) c[nr_const++] = 2; + if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) + c[nr_const++] = 0; + if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) + c[nr_const++] = 1; + if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) + c[nr_const++] = 2; /* Recursively call this function to MOV additional const values * into temporary registers. Use utemp registers for this - @@ -164,67 +170,105 @@ GLuint i915_emit_arith( struct i915_fragment_program *p, old_utemp_flag = p->utemp_flag; first = GET_UREG_NR(s[c[0]]); - for (i = 1 ; i < nr_const ; i++) { - if (GET_UREG_NR(s[c[i]]) != first) { - GLuint tmp = i915_get_utemp(p); - - i915_emit_arith( p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0, - s[c[i]], 0, 0 ); - s[c[i]] = tmp; - } + for (i = 1; i < nr_const; i++) { + if (GET_UREG_NR(s[c[i]]) != first) { + GLuint tmp = i915_get_utemp(p); + + i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0, + s[c[i]], 0, 0); + s[c[i]] = tmp; + } } src0 = s[0]; src1 = s[1]; src2 = s[2]; - p->utemp_flag = old_utemp_flag; /* restore */ + p->utemp_flag = old_utemp_flag; /* restore */ } - *(p->csr++) = (op | - A0_DEST( dest ) | - mask | - saturate | - A0_SRC0( src0 )); - *(p->csr++) = (A1_SRC0( src0 ) | - A1_SRC1( src1 )); - *(p->csr++) = (A2_SRC1( src1 ) | - A2_SRC2( src2 )); + *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0)); + *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1)); + *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2)); + + if (GET_UREG_TYPE(dest) == REG_TYPE_R) + p->register_phases[GET_UREG_NR(dest)] = p->nr_tex_indirect; p->nr_alu_insn++; return dest; } +static GLuint get_free_rreg (struct i915_fragment_program *p, + GLuint live_regs) +{ + int bit = ffs(~live_regs); + if (!bit) { + i915_program_error(p, "Can't find free R reg"); + return UREG_BAD; + } + return UREG(REG_TYPE_R, bit - 1); +} + GLuint i915_emit_texld( struct i915_fragment_program *p, + GLuint live_regs, GLuint dest, GLuint destmask, GLuint sampler, GLuint coord, GLuint op ) { - if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) { - /* No real way to work around this in the general case - need to - * allocate and declare a new temporary register (a utemp won't - * do). Will fallback for now. - */ - i915_program_error(p, "Can't (yet) swizzle TEX arguments"); - return 0; - } - - /* Don't worry about saturate as we only support + if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) { + /* With the help of the "needed registers" table created earlier, pick + * a register we can MOV the swizzled TC to (since TEX doesn't support + * swizzled sources) */ + GLuint swizCoord = get_free_rreg(p, live_regs); + if (swizCoord == UREG_BAD) + return 0; + + i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 ); + coord = swizCoord; + } + + /* Don't worry about saturate as we only support texture formats + * that are always in the 0..1 range. */ if (destmask != A0_DEST_CHANNEL_ALL) { GLuint tmp = i915_get_utemp(p); - i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op ); + i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op ); i915_emit_arith( p, A0_MOV, dest, destmask, 0, tmp, 0, 0 ); return dest; } else { assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest))); + /* Can't use unsaved temps for coords, as the phase boundary would result + * in the contents becoming undefined. + */ + assert(GET_UREG_TYPE(coord) != REG_TYPE_U); + + if ((GET_UREG_TYPE(coord) != REG_TYPE_R) && + (GET_UREG_TYPE(coord) != REG_TYPE_OC) && + (GET_UREG_TYPE(coord) != REG_TYPE_OD) && + (GET_UREG_TYPE(coord) != REG_TYPE_T)) { + GLuint tmpCoord = get_free_rreg(p, live_regs); + + if (tmpCoord == UREG_BAD) + return 0; + + i915_emit_arith(p, A0_MOV, tmpCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0); + coord = tmpCoord; + } - if (GET_UREG_TYPE(coord) != REG_TYPE_T) { + /* Output register being oC or oD defines a phase boundary */ + if (GET_UREG_TYPE(dest) == REG_TYPE_OC || + GET_UREG_TYPE(dest) == REG_TYPE_OD) + p->nr_tex_indirect++; + + /* Reading from an r# register whose contents depend on output of the + * current phase defines a phase boundary. + */ + if (GET_UREG_TYPE(coord) == REG_TYPE_R && + p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect) p->nr_tex_indirect++; - } *(p->csr++) = (op | T0_DEST( dest ) | @@ -233,30 +277,37 @@ GLuint i915_emit_texld( struct i915_fragment_program *p, *(p->csr++) = T1_ADDRESS_REG( coord ); *(p->csr++) = T2_MBZ; + if (GET_UREG_TYPE(dest) == REG_TYPE_R) + p->register_phases[GET_UREG_NR(dest)] = p->nr_tex_indirect; + p->nr_tex_insn++; return dest; } } -GLuint i915_emit_const1f( struct i915_fragment_program *p, GLfloat c0 ) +GLuint +i915_emit_const1f(struct i915_fragment_program * p, GLfloat c0) { GLint reg, idx; - if (c0 == 0.0) return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO); - if (c0 == 1.0) return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE ); + if (c0 == 0.0) + return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO); + if (c0 == 1.0) + return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE); for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == I915_CONSTFLAG_PARAM) - continue; + continue; for (idx = 0; idx < 4; idx++) { - if (!(p->constant_flags[reg] & (1<<idx)) || - p->constant[reg][idx] == c0) { - p->constant[reg][idx] = c0; - p->constant_flags[reg] |= 1<<idx; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return swizzle(UREG(REG_TYPE_CONST, reg),idx,ZERO,ZERO,ONE); - } + if (!(p->constant_flags[reg] & (1 << idx)) || + p->constant[reg][idx] == c0) { + p->constant[reg][idx] = c0; + p->constant_flags[reg] |= 1 << idx; + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE); + } } } @@ -265,29 +316,35 @@ GLuint i915_emit_const1f( struct i915_fragment_program *p, GLfloat c0 ) return 0; } -GLuint i915_emit_const2f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1 ) +GLuint +i915_emit_const2f(struct i915_fragment_program * p, GLfloat c0, GLfloat c1) { GLint reg, idx; - if (c0 == 0.0) return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W); - if (c0 == 1.0) return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W); + if (c0 == 0.0) + return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W); + if (c0 == 1.0) + return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W); - if (c1 == 0.0) return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W); - if (c1 == 1.0) return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W); + if (c1 == 0.0) + return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W); + if (c1 == 1.0) + return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W); for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == 0xf || - p->constant_flags[reg] == I915_CONSTFLAG_PARAM) - continue; + p->constant_flags[reg] == I915_CONSTFLAG_PARAM) + continue; for (idx = 0; idx < 3; idx++) { - if (!(p->constant_flags[reg] & (3<<idx))) { - p->constant[reg][idx] = c0; - p->constant[reg][idx+1] = c1; - p->constant_flags[reg] |= 3<<idx; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return swizzle(UREG(REG_TYPE_CONST, reg),idx,idx+1,ZERO,ONE); - } + if (!(p->constant_flags[reg] & (3 << idx))) { + p->constant[reg][idx] = c0; + p->constant[reg][idx + 1] = c1; + p->constant_flags[reg] |= 3 << idx; + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO, + ONE); + } } } @@ -298,27 +355,28 @@ GLuint i915_emit_const2f( struct i915_fragment_program *p, -GLuint i915_emit_const4f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3 ) +GLuint +i915_emit_const4f(struct i915_fragment_program * p, + GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3) { GLint reg; for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == 0xf && - p->constant[reg][0] == c0 && - p->constant[reg][1] == c1 && - p->constant[reg][2] == c2 && - p->constant[reg][3] == c3) { - return UREG(REG_TYPE_CONST, reg); + p->constant[reg][0] == c0 && + p->constant[reg][1] == c1 && + p->constant[reg][2] == c2 && p->constant[reg][3] == c3) { + return UREG(REG_TYPE_CONST, reg); } else if (p->constant_flags[reg] == 0) { - p->constant[reg][0] = c0; - p->constant[reg][1] = c1; - p->constant[reg][2] = c2; - p->constant[reg][3] = c3; - p->constant_flags[reg] = 0xf; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return UREG(REG_TYPE_CONST, reg); + p->constant[reg][0] = c0; + p->constant[reg][1] = c1; + p->constant[reg][2] = c2; + p->constant[reg][3] = c3; + p->constant_flags[reg] = 0xf; + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return UREG(REG_TYPE_CONST, reg); } } @@ -328,34 +386,36 @@ GLuint i915_emit_const4f( struct i915_fragment_program *p, } -GLuint i915_emit_const4fv( struct i915_fragment_program *p, const GLfloat *c ) +GLuint +i915_emit_const4fv(struct i915_fragment_program * p, const GLfloat * c) { - return i915_emit_const4f( p, c[0], c[1], c[2], c[3] ); + return i915_emit_const4f(p, c[0], c[1], c[2], c[3]); } -GLuint i915_emit_param4fv( struct i915_fragment_program *p, - const GLfloat *values ) +GLuint +i915_emit_param4fv(struct i915_fragment_program * p, const GLfloat * values) { GLint reg, i; for (i = 0; i < p->nr_params; i++) { if (p->param[i].values == values) - return UREG(REG_TYPE_CONST, p->param[i].reg); + return UREG(REG_TYPE_CONST, p->param[i].reg); } for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == 0) { - p->constant_flags[reg] = I915_CONSTFLAG_PARAM; - i = p->nr_params++; + p->constant_flags[reg] = I915_CONSTFLAG_PARAM; + i = p->nr_params++; - p->param[i].values = values; - p->param[i].reg = reg; - p->params_uptodate = 0; + p->param[i].values = values; + p->param[i].reg = reg; + p->params_uptodate = 0; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return UREG(REG_TYPE_CONST, reg); + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return UREG(REG_TYPE_CONST, reg); } } @@ -366,30 +426,32 @@ GLuint i915_emit_param4fv( struct i915_fragment_program *p, - -void i915_program_error( struct i915_fragment_program *p, const char *msg ) +void +i915_program_error(struct i915_fragment_program *p, const char *msg) { _mesa_problem(NULL, "i915_program_error: %s", msg); p->error = 1; } -void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p ) + +void +i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) { GLcontext *ctx = &i915->intel.ctx; - TNLcontext *tnl = TNL_CONTEXT( ctx ); - + p->translated = 0; p->params_uptodate = 0; p->on_hardware = 0; p->error = 0; - p->nr_tex_indirect = 1; /* correct? */ + memset(&p->register_phases, 0, sizeof(p->register_phases)); + p->nr_tex_indirect = 1; p->nr_tex_insn = 0; p->nr_alu_insn = 0; p->nr_decl_insn = 0; - p->ctx = ctx; - memset( p->constant_flags, 0, sizeof(p->constant_flags) ); + p->ctx = ctx; + memset(p->constant_flags, 0, sizeof(p->constant_flags)); p->nr_constants = 0; p->csr = p->program; @@ -402,21 +464,17 @@ void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p ) p->depth_written = 0; p->nr_params = 0; - p->src_texture = UREG_BAD; - p->src_previous = UREG(REG_TYPE_T, T_DIFFUSE); - p->last_tex_stage = 0; - p->VB = &tnl->vb; - *(p->decl++) = _3DSTATE_PIXEL_SHADER_PROGRAM; } -void i915_fini_program( struct i915_fragment_program *p ) +void +i915_fini_program(struct i915_fragment_program *p) { GLuint program_size = p->csr - p->program; GLuint decl_size = p->decl - p->declarations; - - if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT) + + if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT) i915_program_error(p, "Exceeded max nr indirect texture lookups"); if (p->nr_tex_insn > I915_MAX_TEX_INSN) @@ -446,22 +504,24 @@ void i915_fini_program( struct i915_fragment_program *p ) p->declarations[0] |= program_size + decl_size - 2; } -void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p ) +void +i915_upload_program(struct i915_context *i915, + struct i915_fragment_program *p) { GLuint program_size = p->csr - p->program; GLuint decl_size = p->decl - p->declarations; - FALLBACK( &i915->intel, I915_FALLBACK_PROGRAM, p->error ); + FALLBACK(&i915->intel, I915_FALLBACK_PROGRAM, p->error); /* Could just go straight to the batchbuffer from here: */ if (i915->state.ProgramSize != (program_size + decl_size) || - memcmp(i915->state.Program + decl_size, p->program, - program_size*sizeof(int)) != 0) { - I915_STATECHANGE( i915, I915_UPLOAD_PROGRAM ); - memcpy(i915->state.Program, p->declarations, decl_size*sizeof(int)); + memcmp(i915->state.Program + decl_size, p->program, + program_size * sizeof(int)) != 0) { + I915_STATECHANGE(i915, I915_UPLOAD_PROGRAM); + memcpy(i915->state.Program, p->declarations, decl_size * sizeof(int)); memcpy(i915->state.Program + decl_size, p->program, - program_size*sizeof(int)); + program_size * sizeof(int)); i915->state.ProgramSize = decl_size + program_size; } @@ -470,30 +530,28 @@ void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p ) */ if (p->nr_constants) { GLuint nr = p->nr_constants; - - I915_ACTIVESTATE( i915, I915_UPLOAD_CONSTANTS, 1 ); - I915_STATECHANGE( i915, I915_UPLOAD_CONSTANTS ); + + I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 1); + I915_STATECHANGE(i915, I915_UPLOAD_CONSTANTS); i915->state.Constant[0] = _3DSTATE_PIXEL_SHADER_CONSTANTS | ((nr) * 4); - i915->state.Constant[1] = (1<<(nr-1)) | ((1<<(nr-1))-1); - - memcpy(&i915->state.Constant[2], p->constant, 4*sizeof(int)*(nr)); + i915->state.Constant[1] = (1 << (nr - 1)) | ((1 << (nr - 1)) - 1); + + memcpy(&i915->state.Constant[2], p->constant, 4 * sizeof(int) * (nr)); i915->state.ConstantSize = 2 + (nr) * 4; if (0) { - GLuint i; - for (i = 0; i < nr; i++) { - fprintf(stderr, "const[%d]: %f %f %f %f\n", i, - p->constant[i][0], - p->constant[i][1], - p->constant[i][2], - p->constant[i][3]); - } + GLuint i; + for (i = 0; i < nr; i++) { + fprintf(stderr, "const[%d]: %f %f %f %f\n", i, + p->constant[i][0], + p->constant[i][1], p->constant[i][2], p->constant[i][3]); + } } } else { - I915_ACTIVESTATE( i915, I915_UPLOAD_CONSTANTS, 0 ); - } + I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 0); + } p->on_hardware = 1; } diff --git a/src/mesa/drivers/dri/i915/i915_program.h b/src/mesa/drivers/dri/i915/i915_program.h index 8891a17785..14a3f08801 100644 --- a/src/mesa/drivers/dri/i915/i915_program.h +++ b/src/mesa/drivers/dri/i915/i915_program.h @@ -48,11 +48,11 @@ #define UREG_CHANNEL_W_NEGATE_SHIFT 11 #define UREG_CHANNEL_W_SHIFT 8 #define UREG_CHANNEL_ZERO_NEGATE_MBZ 5 -#define UREG_CHANNEL_ZERO_SHIFT 4 +#define UREG_CHANNEL_ZERO_SHIFT 4 #define UREG_CHANNEL_ONE_NEGATE_MBZ 1 -#define UREG_CHANNEL_ONE_SHIFT 0 +#define UREG_CHANNEL_ONE_SHIFT 0 -#define UREG_BAD 0xffffffff /* not a valid ureg */ +#define UREG_BAD 0xffffffff /* not a valid ureg */ #define X SRC_X #define Y SRC_Y @@ -84,78 +84,76 @@ /* One neat thing about the UREG representation: */ -static __inline int swizzle( int reg, int x, int y, int z, int w ) +static INLINE int +swizzle(int reg, int x, int y, int z, int w) { return ((reg & ~UREG_XYZW_CHANNEL_MASK) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, x ), 0 ) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, y ), 1 ) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, z ), 2 ) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, w ), 3 )); + CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) | + CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) | + CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) | + CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3)); } /* Another neat thing about the UREG representation: */ -static __inline int negate( int reg, int x, int y, int z, int w ) +static INLINE int +negate(int reg, int x, int y, int z, int w) { - return reg ^ (((x&1)<<UREG_CHANNEL_X_NEGATE_SHIFT)| - ((y&1)<<UREG_CHANNEL_Y_NEGATE_SHIFT)| - ((z&1)<<UREG_CHANNEL_Z_NEGATE_SHIFT)| - ((w&1)<<UREG_CHANNEL_W_NEGATE_SHIFT)); + return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) | + ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) | + ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) | + ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT)); } -extern GLuint i915_get_temp( struct i915_fragment_program *p ); -extern GLuint i915_get_utemp( struct i915_fragment_program *p ); -extern void i915_release_utemps( struct i915_fragment_program *p ); +extern GLuint i915_get_temp(struct i915_fragment_program *p); +extern GLuint i915_get_utemp(struct i915_fragment_program *p); +extern void i915_release_utemps(struct i915_fragment_program *p); -extern GLuint i915_emit_texld( struct i915_fragment_program *p, - GLuint dest, - GLuint destmask, - GLuint sampler, - GLuint coord, - GLuint op ); +extern GLuint i915_emit_texld(struct i915_fragment_program *p, + GLuint live_regs, + GLuint dest, + GLuint destmask, + GLuint sampler, GLuint coord, GLuint op); -extern GLuint i915_emit_arith( struct i915_fragment_program *p, - GLuint op, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint src0, - GLuint src1, - GLuint src2 ); +extern GLuint i915_emit_arith(struct i915_fragment_program *p, + GLuint op, + GLuint dest, + GLuint mask, + GLuint saturate, + GLuint src0, GLuint src1, GLuint src2); -extern GLuint i915_emit_decl( struct i915_fragment_program *p, - GLuint type, GLuint nr, GLuint d0_flags ); +extern GLuint i915_emit_decl(struct i915_fragment_program *p, + GLuint type, GLuint nr, GLuint d0_flags); -extern GLuint i915_emit_const1f( struct i915_fragment_program *p, - GLfloat c0 ); +extern GLuint i915_emit_const1f(struct i915_fragment_program *p, GLfloat c0); -extern GLuint i915_emit_const2f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1 ); +extern GLuint i915_emit_const2f(struct i915_fragment_program *p, + GLfloat c0, GLfloat c1); -extern GLuint i915_emit_const4fv( struct i915_fragment_program *p, - const GLfloat *c ); +extern GLuint i915_emit_const4fv(struct i915_fragment_program *p, + const GLfloat * c); -extern GLuint i915_emit_const4f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1, - GLfloat c2, GLfloat c3 ); +extern GLuint i915_emit_const4f(struct i915_fragment_program *p, + GLfloat c0, GLfloat c1, + GLfloat c2, GLfloat c3); -extern GLuint i915_emit_param4fv( struct i915_fragment_program *p, - const GLfloat *values ); +extern GLuint i915_emit_param4fv(struct i915_fragment_program *p, + const GLfloat * values); -extern void i915_program_error( struct i915_fragment_program *p, - const char *msg ); +extern void i915_program_error(struct i915_fragment_program *p, + const char *msg); -extern void i915_init_program( i915ContextPtr i915, - struct i915_fragment_program *p ); +extern void i915_init_program(struct i915_context *i915, + struct i915_fragment_program *p); -extern void i915_upload_program( i915ContextPtr i915, - struct i915_fragment_program *p ); +extern void i915_upload_program(struct i915_context *i915, + struct i915_fragment_program *p); -extern void i915_fini_program( struct i915_fragment_program *p ); +extern void i915_fini_program(struct i915_fragment_program *p); diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h index 694cd4c8c3..8891e11c6f 100644 --- a/src/mesa/drivers/dri/i915/i915_reg.h +++ b/src/mesa/drivers/dri/i915/i915_reg.h @@ -34,8 +34,6 @@ #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) -#define CMD_3D (0x3<<29) - #define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) #define PRIM3D_TRILIST (0x0<<18) #define PRIM3D_TRISTRIP (0x1<<18) @@ -112,6 +110,20 @@ /* 3DSTATE_CHROMA_KEY */ /* 3DSTATE_CLEAR_PARAMETERS, p150 */ +/* + * Sets the color, depth and stencil clear values used by the + * CLEAR_RECT and ZONE_INIT primitive types, respectively. These + * primitives set override most 3d state and only take a minimal x/y + * vertex. The color/z/stencil information is supplied here and + * therefore cannot vary per vertex. + */ +#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) +/* Dword 1 */ +#define CLEARPARAM_CLEAR_RECT (1 << 16) +#define CLEARPARAM_ZONE_INIT (0 << 16) +#define CLEARPARAM_WRITE_COLOR (1 << 2) +#define CLEARPARAM_WRITE_DEPTH (1 << 1) +#define CLEARPARAM_WRITE_STENCIL (1 << 0) /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) @@ -313,120 +325,21 @@ #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) #define SCISSOR_RECT_0_XMAX(x) (x) -/* p189 */ -#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) -#define I1_LOAD_S(n) (1<<(4+n)) - -#define S0_VB_OFFSET_MASK 0xffffffc -#define S0_AUTO_CACHE_INV_DISABLE (1<<0) - -#define S1_VERTEX_WIDTH_SHIFT 24 -#define S1_VERTEX_WIDTH_MASK (0x3f<<24) -#define S1_VERTEX_PITCH_SHIFT 16 -#define S1_VERTEX_PITCH_MASK (0x3f<<16) - -#define TEXCOORDFMT_2D 0x0 -#define TEXCOORDFMT_3D 0x1 -#define TEXCOORDFMT_4D 0x2 -#define TEXCOORDFMT_1D 0x3 -#define TEXCOORDFMT_2D_16 0x4 -#define TEXCOORDFMT_4D_16 0x5 -#define TEXCOORDFMT_NOT_PRESENT 0xf -#define S2_TEXCOORD_FMT0_MASK 0xf -#define S2_TEXCOORD_FMT1_SHIFT 4 -#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) -#define S2_TEXCOORD_NONE (~0) - -/* S3 not interesting */ - -#define S4_POINT_WIDTH_SHIFT 23 -#define S4_POINT_WIDTH_MASK (0x1ff<<23) -#define S4_LINE_WIDTH_SHIFT 19 -#define S4_LINE_WIDTH_ONE (0x2<<19) -#define S4_LINE_WIDTH_MASK (0xf<<19) -#define S4_FLATSHADE_ALPHA (1<<18) -#define S4_FLATSHADE_FOG (1<<17) -#define S4_FLATSHADE_SPECULAR (1<<16) -#define S4_FLATSHADE_COLOR (1<<15) -#define S4_CULLMODE_BOTH (0<<13) -#define S4_CULLMODE_NONE (1<<13) -#define S4_CULLMODE_CW (2<<13) -#define S4_CULLMODE_CCW (3<<13) -#define S4_CULLMODE_MASK (3<<13) -#define S4_VFMT_POINT_WIDTH (1<<12) -#define S4_VFMT_SPEC_FOG (1<<11) -#define S4_VFMT_COLOR (1<<10) -#define S4_VFMT_DEPTH_OFFSET (1<<9) -#define S4_VFMT_XYZ (1<<6) -#define S4_VFMT_XYZW (2<<6) -#define S4_VFMT_XY (3<<6) -#define S4_VFMT_XYW (4<<6) -#define S4_VFMT_XYZW_MASK (7<<6) -#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) -#define S4_FORCE_DEFAULT_SPECULAR (1<<4) -#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) -#define S4_VFMT_FOG_PARAM (1<<2) -#define S4_SPRITE_POINT_ENABLE (1<<1) -#define S4_LINE_ANTIALIAS_ENABLE (1<<0) - -#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ - S4_VFMT_SPEC_FOG | \ - S4_VFMT_COLOR | \ - S4_VFMT_DEPTH_OFFSET | \ - S4_VFMT_XYZW_MASK | \ - S4_VFMT_FOG_PARAM) - - -#define S5_WRITEDISABLE_ALPHA (1<<31) -#define S5_WRITEDISABLE_RED (1<<30) -#define S5_WRITEDISABLE_GREEN (1<<29) -#define S5_WRITEDISABLE_BLUE (1<<28) -#define S5_WRITEDISABLE_MASK (0xf<<28) -#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) -#define S5_LAST_PIXEL_ENABLE (1<<26) -#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) -#define S5_FOG_ENABLE (1<<24) -#define S5_STENCIL_REF_SHIFT 16 -#define S5_STENCIL_REF_MASK (0xff<<16) -#define S5_STENCIL_TEST_FUNC_SHIFT 13 -#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) -#define S5_STENCIL_FAIL_SHIFT 10 -#define S5_STENCIL_FAIL_MASK (0x7<<10) -#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 -#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) -#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 -#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) -#define S5_STENCIL_WRITE_ENABLE (1<<3) -#define S5_STENCIL_TEST_ENABLE (1<<2) -#define S5_COLOR_DITHER_ENABLE (1<<1) -#define S5_LOGICOP_ENABLE (1<<0) - - -#define S6_ALPHA_TEST_ENABLE (1<<31) -#define S6_ALPHA_TEST_FUNC_SHIFT 28 -#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) -#define S6_ALPHA_REF_SHIFT 20 -#define S6_ALPHA_REF_MASK (0xff<<20) -#define S6_DEPTH_TEST_ENABLE (1<<19) -#define S6_DEPTH_TEST_FUNC_SHIFT 16 -#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) -#define S6_CBUF_BLEND_ENABLE (1<<15) -#define S6_CBUF_BLEND_FUNC_SHIFT 12 -#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) -#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 -#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) -#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 -#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) -#define S6_DEPTH_WRITE_ENABLE (1<<3) -#define S6_COLOR_WRITE_ENABLE (1<<2) -#define S6_TRISTRIP_PV_SHIFT 0 -#define S6_TRISTRIP_PV_MASK (0x3<<0) - -#define S7_DEPTH_OFFSET_CONST_MASK ~0 +/* Helper macros for blend factors + */ +#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) +#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) +#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) +#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) + + + /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ -/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ +/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ +#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16)) +/* subsequent dwords up to length (max 16) are ARGB8888 color values */ /* _3DSTATE_MODES_4, p218 */ #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) @@ -435,7 +348,7 @@ #define LOGICOP_MASK (0xf<<18) #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) #define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) ((x)<<8) +#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) #define ENABLE_STENCIL_WRITE_MASK (1<<16) #define STENCIL_WRITE_MASK(x) ((x)&0xff) @@ -458,7 +371,7 @@ #define I915_MAX_TEX_INDIRECT 4 -#define I915_MAX_TEX_INSN 32 +#define I915_MAX_TEX_INSN 32 #define I915_MAX_ALU_INSN 64 #define I915_MAX_DECL_INSN 27 #define I915_MAX_TEMPORARY 16 @@ -470,33 +383,33 @@ */ #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) -#define REG_TYPE_R 0 /* temporary regs, no need to - * dcl, must be written before - * read -- Preserved between - * phases. - */ -#define REG_TYPE_T 1 /* Interpolated values, must be - * dcl'ed before use. - * - * 0..7: texture coord, - * 8: diffuse spec, - * 9: specular color, - * 10: fog parameter in w. - */ -#define REG_TYPE_CONST 2 /* Restriction: only one const - * can be referenced per - * instruction, though it may be - * selected for multiple inputs. - * Constants not initialized - * default to zero. - */ -#define REG_TYPE_S 3 /* sampler */ -#define REG_TYPE_OC 4 /* output color (rgba) */ -#define REG_TYPE_OD 5 /* output depth (w), xyz are - * temporaries. If not written, - * interpolated depth is used? - */ -#define REG_TYPE_U 6 /* unpreserved temporaries */ +#define REG_TYPE_R 0 /* temporary regs, no need to + * dcl, must be written before + * read -- Preserved between + * phases. + */ +#define REG_TYPE_T 1 /* Interpolated values, must be + * dcl'ed before use. + * + * 0..7: texture coord, + * 8: diffuse spec, + * 9: specular color, + * 10: fog parameter in w. + */ +#define REG_TYPE_CONST 2 /* Restriction: only one const + * can be referenced per + * instruction, though it may be + * selected for multiple inputs. + * Constants not initialized + * default to zero. + */ +#define REG_TYPE_S 3 /* sampler */ +#define REG_TYPE_OC 4 /* output color (rgba) */ +#define REG_TYPE_OD 5 /* output depth (w), xyz are + * temporaries. If not written, + * interpolated depth is used? + */ +#define REG_TYPE_U 6 /* unpreserved temporaries */ #define REG_TYPE_MASK 0x7 #define REG_NR_MASK 0xf @@ -513,34 +426,34 @@ #define T_TEX7 7 #define T_DIFFUSE 8 #define T_SPECULAR 9 -#define T_FOG_W 10 /* interpolated fog is in W coord */ +#define T_FOG_W 10 /* interpolated fog is in W coord */ /* Arithmetic instructions */ /* .replicate_swizzle == selection and replication of a particular * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww */ -#define A0_NOP (0x0<<24) /* no operation */ -#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ -#define A0_MOV (0x2<<24) /* dst = src0 */ -#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ -#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ -#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ -#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ -#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ -#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ -#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ -#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ -#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ -#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ -#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ -#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ -#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ -#define A0_FLR (0x10<<24) /* dst = floor(src0) */ -#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ -#define A0_TRC (0x12<<24) /* dst = int(src0) */ -#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ -#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ +#define A0_NOP (0x0<<24) /* no operation */ +#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ +#define A0_MOV (0x2<<24) /* dst = src0 */ +#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ +#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ +#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ +#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ +#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ +#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ +#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ +#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ +#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ +#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ +#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ +#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ +#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ +#define A0_FLR (0x10<<24) /* dst = floor(src0) */ +#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ +#define A0_TRC (0x12<<24) /* dst = int(src0) */ +#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ +#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ #define A0_DEST_SATURATE (1<<22) #define A0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ @@ -599,23 +512,23 @@ /* Texture instructions */ -#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared - * sampler and address, and output - * filtered texel data to destination - * register */ -#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a - * perspective divide of the texture - * coordinate .xyz values by .w before - * sampling. */ -#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the - * computed LOD by w. Only S4.6 two's - * comp is used. This implies that a - * float to fixed conversion is - * done. */ -#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling - * operation. Simply kills the pixel - * if any channel of the address - * register is < 0.0. */ +#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared + * sampler and address, and output + * filtered texel data to destination + * register */ +#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a + * perspective divide of the texture + * coordinate .xyz values by .w before + * sampling. */ +#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the + * computed LOD by w. Only S4.6 two's + * comp is used. This implies that a + * float to fixed conversion is + * done. */ +#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling + * operation. Simply kills the pixel + * if any channel of the address + * register is < 0.0. */ #define T0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ /* Note: U (unpreserved) regs do not retain their values between @@ -627,18 +540,18 @@ */ #define T0_DEST_NR_SHIFT 14 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ -#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ +#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ #define T0_SAMPLER_NR_MASK (0xf<<0) -#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ +#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ #define T1_ADDRESS_REG_NR_SHIFT 17 #define T2_MBZ 0 /* Declaration instructions */ -#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) - * register or an s (sampler) - * register. */ +#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) + * register or an s (sampler) + * register. */ #define D0_SAMPLE_TYPE_SHIFT 22 #define D0_SAMPLE_TYPE_2D (0x0<<22) #define D0_SAMPLE_TYPE_CUBE (0x1<<22) @@ -695,12 +608,12 @@ #define MAPSURF_4BIT_INDEXED (7<<7) #define MS3_MT_FORMAT_MASK (0x7 << 3) #define MS3_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ #define MT_8BIT_L8 (1<<3) #define MT_8BIT_A8 (4<<3) #define MT_8BIT_MONO8 (5<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ #define MT_16BIT_ARGB1555 (1<<3) #define MT_16BIT_ARGB4444 (2<<3) #define MT_16BIT_AY88 (3<<3) @@ -709,7 +622,7 @@ #define MT_16BIT_I16 (7<<3) #define MT_16BIT_L16 (8<<3) #define MT_16BIT_A16 (9<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ #define MT_32BIT_ABGR8888 (1<<3) #define MT_32BIT_XRGB8888 (2<<3) #define MT_32BIT_XBGR8888 (3<<3) @@ -725,11 +638,11 @@ #define MT_32BIT_xI824 (0xD<<3) #define MT_32BIT_xA824 (0xE<<3) #define MT_32BIT_xL824 (0xF<<3) -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ #define MT_422_YCRCB_NORMAL (1<<3) #define MT_422_YCRCB_SWAPUV (2<<3) #define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ #define MT_COMPRESS_DXT2_3 (1<<3) #define MT_COMPRESS_DXT4_5 (2<<3) #define MT_COMPRESS_FXT1 (3<<3) @@ -751,7 +664,7 @@ #define MS4_MIP_LAYOUT_LEGACY (0<<8) #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) -#define MS4_VOLUME_DEPTH_SHIFT 0 +#define MS4_VOLUME_DEPTH_SHIFT 0 #define MS4_VOLUME_DEPTH_MASK (0xff<<0) /* p244 */ @@ -779,7 +692,7 @@ #define FILTER_4X4_1 3 #define FILTER_4X4_2 4 #define FILTER_4X4_FLAT 5 -#define FILTER_6X5_MONO 6 /* XXX - check */ +#define FILTER_6X5_MONO 6 /* XXX - check */ #define SS2_MIN_FILTER_SHIFT 14 #define SS2_MIN_FILTER_MASK (0x7<<14) #define SS2_LOD_BIAS_SHIFT 5 @@ -826,10 +739,8 @@ #define ST1_ENABLE (1<<16) #define ST1_MASK (0xffff) - -#define MI_FLUSH ((0<<29)|(4<<23)) -#define FLUSH_MAP_CACHE (1<<0) -#define FLUSH_RENDER_CACHE (1<<1) - +#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16)) +#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16)) +#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16)) #endif diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 1c4ec74755..9d04358e4f 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -26,11 +26,11 @@ **************************************************************************/ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "dd.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/dd.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -38,97 +38,99 @@ #include "drivers/common/driverfuncs.h" +#include "intel_fbo.h" #include "intel_screen.h" #include "intel_batchbuffer.h" #include "i915_context.h" #include "i915_reg.h" - +#define FILE_DEBUG_FLAG DEBUG_STATE static void -i915StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref, +i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func( func ); + struct i915_context *i915 = I915_CONTEXT(ctx); + int test = intel_translate_compare_func(func); mask = mask & 0xff; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); + DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(func), ref, mask); I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); + STENCIL_TEST_MASK(mask)); i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) | - (test << S5_STENCIL_TEST_FUNC_SHIFT)); + S5_STENCIL_TEST_FUNC_MASK); + + i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) | + (test << + S5_STENCIL_TEST_FUNC_SHIFT)); } static void -i915StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask); + struct i915_context *i915 = I915_CONTEXT(ctx); + DBG("%s : mask 0x%x\n", __FUNCTION__, mask); + mask = mask & 0xff; I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); + STENCIL_WRITE_MASK(mask)); } static void -i915StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, +i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int fop = intel_translate_stencil_op(fail); - int dfop = intel_translate_stencil_op(zfail); + struct i915_context *i915 = I915_CONTEXT(ctx); + int fop = intel_translate_stencil_op(fail); + int dfop = intel_translate_stencil_op(zfail); int dpop = intel_translate_stencil_op(zpass); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), - _mesa_lookup_enum_by_nr(zpass)); + DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(fail), + _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass)); I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); + S5_STENCIL_PASS_Z_FAIL_MASK | + S5_STENCIL_PASS_Z_PASS_MASK); i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) | - (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT)); + (dfop << + S5_STENCIL_PASS_Z_FAIL_SHIFT) | + (dpop << + S5_STENCIL_PASS_Z_PASS_SHIFT)); } -static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +static void +i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func( func ); + struct i915_context *i915 = I915_CONTEXT(ctx); + int test = intel_translate_compare_func(func); GLubyte refByte; UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK | - S6_ALPHA_REF_MASK); + S6_ALPHA_REF_MASK); i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) | - (((GLuint)refByte) << S6_ALPHA_REF_SHIFT)); + (((GLuint) refByte) << + S6_ALPHA_REF_SHIFT)); } /* This function makes sure that the proper enables are @@ -137,41 +139,45 @@ static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) * could change the LogicOp or Independant Alpha Blend without subsequent * calls to glEnable. */ -static void i915EvalLogicOpBlendState(GLcontext *ctx) +static void +i915EvalLogicOpBlendState(GLcontext * ctx) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (RGBA_LOGICOP_ENABLED(ctx)) { i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE; i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; - } else { + } + else { i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE; if (ctx->Color.BlendEnabled) { - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE; - } else { - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE; + } + else { + i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; } } } -static void i915BlendColor(GLcontext *ctx, const GLfloat color[4]) +static void +i915BlendColor(GLcontext * ctx, const GLfloat color[4]) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); GLubyte r, g, b, a; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b; + i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = + (a << 24) | (r << 16) | (g << 8) | b; } @@ -182,31 +188,37 @@ static void i915BlendColor(GLcontext *ctx, const GLfloat color[4]) -static GLuint translate_blend_equation( GLenum mode ) +static GLuint +translate_blend_equation(GLenum mode) { switch (mode) { - case GL_FUNC_ADD: return BLENDFUNC_ADD; - case GL_MIN: return BLENDFUNC_MIN; - case GL_MAX: return BLENDFUNC_MAX; - case GL_FUNC_SUBTRACT: return BLENDFUNC_SUBTRACT; - case GL_FUNC_REVERSE_SUBTRACT: return BLENDFUNC_REVERSE_SUBTRACT; - default: return 0; + case GL_FUNC_ADD: + return BLENDFUNC_ADD; + case GL_MIN: + return BLENDFUNC_MIN; + case GL_MAX: + return BLENDFUNC_MAX; + case GL_FUNC_SUBTRACT: + return BLENDFUNC_SUBTRACT; + case GL_FUNC_REVERSE_SUBTRACT: + return BLENDFUNC_REVERSE_SUBTRACT; + default: + return 0; } } -static void i915UpdateBlendState( GLcontext *ctx ) +static void +i915UpdateBlendState(GLcontext * ctx) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & - ~(IAB_SRC_FACTOR_MASK | - IAB_DST_FACTOR_MASK | - (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | - IAB_ENABLE)); - - GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & - ~(S6_CBUF_SRC_BLEND_FACT_MASK | - S6_CBUF_DST_BLEND_FACT_MASK | - S6_CBUF_BLEND_FUNC_MASK)); + struct i915_context *i915 = I915_CONTEXT(ctx); + GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & + ~(IAB_SRC_FACTOR_MASK | + IAB_DST_FACTOR_MASK | + (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE)); + + GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & + ~(S6_CBUF_SRC_BLEND_FACT_MASK | + S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK)); GLuint eqRGB = ctx->Color.BlendEquationRGB; GLuint eqA = ctx->Color.BlendEquationA; @@ -223,15 +235,15 @@ static void i915UpdateBlendState( GLcontext *ctx ) srcA = dstA = GL_ONE; } - lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); - lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); - lis6 |= translate_blend_equation( eqRGB ) << S6_CBUF_BLEND_FUNC_SHIFT; + lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); + lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); + lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT; - iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); - iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); - iab |= translate_blend_equation( eqA ) << IAB_FUNC_SHIFT; + iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); + iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); + iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT; - if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) + if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) iab |= IAB_ENABLE; if (iab != i915->state.Ctx[I915_CTXREG_IAB] || @@ -246,41 +258,41 @@ static void i915UpdateBlendState( GLcontext *ctx ) } -static void i915BlendFuncSeparate(GLcontext *ctx, GLenum srcRGB, - GLenum dstRGB, GLenum srcA, - GLenum dstA ) -{ - i915UpdateBlendState( ctx ); +static void +i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB, + GLenum dstRGB, GLenum srcA, GLenum dstA) +{ + i915UpdateBlendState(ctx); } -static void i915BlendEquationSeparate(GLcontext *ctx, GLenum eqRGB, - GLenum eqA) +static void +i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA) { - i915UpdateBlendState( ctx ); + i915UpdateBlendState(ctx); } -static void i915DepthFunc(GLcontext *ctx, GLenum func) +static void +i915DepthFunc(GLcontext * ctx, GLenum func) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func( func ); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i915_context *i915 = I915_CONTEXT(ctx); + int test = intel_translate_compare_func(func); + DBG("%s\n", __FUNCTION__); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT; } -static void i915DepthMask(GLcontext *ctx, GLboolean flag) +static void +i915DepthMask(GLcontext * ctx, GLboolean flag) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag); + struct i915_context *i915 = I915_CONTEXT(ctx); + DBG("%s flag (%d)\n", __FUNCTION__, flag); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (flag && ctx->Depth.Test) @@ -295,14 +307,15 @@ static void i915DepthMask(GLcontext *ctx, GLboolean flag) * The i915 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ -static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void +i915PolygonStipple(GLcontext * ctx, const GLubyte * mask) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - const GLubyte *m = mask; + struct i915_context *i915 = I915_CONTEXT(ctx); + const GLubyte *m; GLubyte p[4]; - int i,j,k; + int i, j, k; int active = (ctx->Polygon.StippleFlag && - i915->intel.reduced_primitive == GL_TRIANGLES); + i915->intel.reduced_primitive == GL_TRIANGLES); GLuint newMask; if (active) { @@ -310,23 +323,32 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask ) i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; } - p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; p[3] |= p[3] << 4; - - for (k = 0 ; k < 8 ; k++) - for (j = 3 ; j >= 0; j--) - for (i = 0 ; i < 4 ; i++, m++) - if (*m != p[j]) { - i915->intel.hw_stipple = 0; - return; - } + /* Use the already unpacked stipple data from the context rather than the + * uninterpreted mask passed in. + */ + mask = (const GLubyte *)ctx->PolygonStipple; + m = mask; + + p[0] = mask[12] & 0xf; + p[0] |= p[0] << 4; + p[1] = mask[8] & 0xf; + p[1] |= p[1] << 4; + p[2] = mask[4] & 0xf; + p[2] |= p[2] << 4; + p[3] = mask[0] & 0xf; + p[3] |= p[3] << 4; + + for (k = 0; k < 8; k++) + for (j = 3; j >= 0; j--) + for (i = 0; i < 4; i++, m++) + if (*m != p[j]) { + i915->intel.hw_stipple = 0; + return; + } newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | - ((p[3] & 0xf) << 12)); + ((p[1] & 0xf) << 4) | + ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); if (newMask == 0xffff || newMask == 0x0) { @@ -347,49 +369,54 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* ============================================================= * Hardware clipping */ -static void i915Scissor(GLcontext *ctx, GLint x, GLint y, - GLsizei w, GLsizei h) +static void +i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - intelScreenPrivate *screen = i915->intel.intelScreen; + struct i915_context *i915 = I915_CONTEXT(ctx); int x1, y1, x2, y2; - if (!i915->intel.driDrawable) + if (!ctx->DrawBuffer) return; - x1 = x; - y1 = i915->intel.driDrawable->h - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__, - x, y, w, h); - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; + DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); + if (ctx->DrawBuffer->Name == 0) { + x1 = x; + y1 = ctx->DrawBuffer->Height - (y + h); + x2 = x + w - 1; + y2 = y1 + h - 1; + DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + else { + /* FBO - not inverted + */ + x1 = x; + y1 = y; + x2 = x + w - 1; + y2 = y + h - 1; + DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + + x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); + y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); + x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); + y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); + + DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); } -static void i915LogicOp(GLcontext *ctx, GLenum opcode) +static void +i915LogicOp(GLcontext * ctx, GLenum opcode) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); int tmp = intel_translate_logic_op(opcode); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK; i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); @@ -397,13 +424,14 @@ static void i915LogicOp(GLcontext *ctx, GLenum opcode) -static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void +i915CullFaceFrontFace(GLcontext * ctx, GLenum unused) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); GLuint mode; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + DBG("%s %d\n", __FUNCTION__, + ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0); if (!ctx->Polygon.CullFlag) { mode = S4_CULLMODE_NONE; @@ -411,10 +439,12 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused) else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { mode = S4_CULLMODE_CW; + if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) + mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); + mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); + mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); } else { mode = S4_CULLMODE_BOTH; @@ -425,16 +455,16 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused) i915->state.Ctx[I915_CTXREG_LIS4] |= mode; } -static void i915LineWidth( GLcontext *ctx, GLfloat widthf ) +static void +i915LineWidth(GLcontext * ctx, GLfloat widthf) { - i915ContextPtr i915 = I915_CONTEXT( ctx ); + struct i915_context *i915 = I915_CONTEXT(ctx); int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK; int width; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - width = (int)(widthf * 2); + DBG("%s\n", __FUNCTION__); + + width = (int) (widthf * 2); CLAMP_SELF(width, 1, 0xf); lis4 |= width << S4_LINE_WIDTH_SHIFT; @@ -444,15 +474,15 @@ static void i915LineWidth( GLcontext *ctx, GLfloat widthf ) } } -static void i915PointSize(GLcontext *ctx, GLfloat size) +static void +i915PointSize(GLcontext * ctx, GLfloat size) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK; - GLint point_size = (int)size; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + GLint point_size = (int) size; + DBG("%s\n", __FUNCTION__); + CLAMP_SELF(point_size, 1, 255); lis4 |= point_size << S4_POINT_WIDTH_SHIFT; @@ -467,20 +497,24 @@ static void i915PointSize(GLcontext *ctx, GLfloat size) * Color masks */ -static void i915ColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) +static void +i915ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - i915ContextPtr i915 = I915_CONTEXT( ctx ); + struct i915_context *i915 = I915_CONTEXT(ctx); GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); + DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, + a); - if (!r) tmp |= S5_WRITEDISABLE_RED; - if (!g) tmp |= S5_WRITEDISABLE_GREEN; - if (!b) tmp |= S5_WRITEDISABLE_BLUE; - if (!a) tmp |= S5_WRITEDISABLE_ALPHA; + if (!r) + tmp |= S5_WRITEDISABLE_RED; + if (!g) + tmp |= S5_WRITEDISABLE_GREEN; + if (!b) + tmp |= S5_WRITEDISABLE_BLUE; + if (!a) + tmp |= S5_WRITEDISABLE_ALPHA; if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) { I915_STATECHANGE(i915, I915_UPLOAD_CTX); @@ -488,54 +522,55 @@ static void i915ColorMask(GLcontext *ctx, } } -static void update_specular( GLcontext *ctx ) +static void +update_specular(GLcontext * ctx) { /* A hack to trigger the rebuild of the fragment program. */ - INTEL_CONTEXT(ctx)->NewGLState |= _NEW_TEXTURE; - I915_CONTEXT(ctx)->tex_program.translated = 0; + intel_context(ctx)->NewGLState |= _NEW_TEXTURE; } -static void i915LightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) +static void +i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular( ctx ); + update_specular(ctx); } } -static void i915ShadeModel(GLcontext *ctx, GLenum mode) +static void +i915ShadeModel(GLcontext * ctx, GLenum mode) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (mode == GL_SMOOTH) { - i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | - S4_FLATSHADE_COLOR | - S4_FLATSHADE_SPECULAR); - } else { - i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | - S4_FLATSHADE_COLOR | - S4_FLATSHADE_SPECULAR); + i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | + S4_FLATSHADE_COLOR | + S4_FLATSHADE_SPECULAR); + } + else { + i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | + S4_FLATSHADE_COLOR | + S4_FLATSHADE_SPECULAR); } } /* ============================================================= * Fog */ -void i915_update_fog( GLcontext *ctx ) +void +i915_update_fog(GLcontext * ctx) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); GLenum mode; GLboolean enabled; GLboolean try_pixel_fog; - + if (ctx->FragmentProgram._Active) { /* Pull in static fog state from program */ - mode = ctx->FragmentProgram._Current->FogOption; enabled = (mode != GL_NONE); try_pixel_fog = 0; @@ -546,7 +581,7 @@ void i915_update_fog( GLcontext *ctx ) #if 0 /* XXX - DISABLED -- Need ortho fallback */ try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT - &&ctx->Hint.Fog == GL_NICEST); + && ctx->Hint.Fog == GL_NICEST); #else try_pixel_fog = 0; #endif @@ -559,48 +594,49 @@ void i915_update_fog( GLcontext *ctx ) I915_STATECHANGE(i915, I915_UPLOAD_FOG); i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; i915->vertex_fog = I915_FOG_PIXEL; - + switch (mode) { case GL_LINEAR: - if (ctx->Fog.End <= ctx->Fog.Start) { - /* XXX - this won't work with fragment programs. Need to - * either fallback or append fog instructions to end of - * program in the case of linear fog. - */ - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; - i915->vertex_fog = I915_FOG_VERTEX; - } - else { + if (ctx->Fog.End <= ctx->Fog.Start) { + /* XXX - this won't work with fragment programs. Need to + * either fallback or append fog instructions to end of + * program in the case of linear fog. + */ + printf("vertex fog!\n"); + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; + i915->vertex_fog = I915_FOG_VERTEX; + } + else { GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start); GLfloat c1 = ctx->Fog.End * c2; - i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK; - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR; - i915->state.Fog[I915_FOGREG_MODE1] |= - ((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK; - - if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE2] - = (GLuint)(c2 * FMC2_C2_ONE); - } - else { - fi_type fi; - fi.f = c2; - i915->state.Fog[I915_FOGREG_MODE2] = fi.i; - } - } - break; + i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK; + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR; + i915->state.Fog[I915_FOGREG_MODE1] |= + ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK; + + if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { + i915->state.Fog[I915_FOGREG_MODE2] + = (GLuint) (c2 * FMC2_C2_ONE); + } + else { + fi_type fi; + fi.f = c2; + i915->state.Fog[I915_FOGREG_MODE2] = fi.i; + } + } + break; case GL_EXP: - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP; - break; + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP; + break; case GL_EXP2: - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2; - break; + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2; + break; default: - break; + break; } } - else /* if (i915->vertex_fog != I915_FOG_VERTEX) */ { + else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */ I915_STATECHANGE(i915, I915_UPLOAD_FOG); i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; @@ -622,38 +658,38 @@ void i915_update_fog( GLcontext *ctx ) } static void -i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); switch (pname) { - case GL_FOG_COORDINATE_SOURCE_EXT: + case GL_FOG_COORDINATE_SOURCE_EXT: case GL_FOG_MODE: case GL_FOG_START: - case GL_FOG_END: + case GL_FOG_END: break; case GL_FOG_DENSITY: I915_STATECHANGE(i915, I915_UPLOAD_FOG); if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE3] - = (GLuint)(ctx->Fog.Density * FMC3_D_ONE); + i915->state.Fog[I915_FOGREG_MODE3] = + (GLuint) (ctx->Fog.Density * FMC3_D_ONE); } else { - union { float f; int i; } fi; - fi.f = ctx->Fog.Density; - i915->state.Fog[I915_FOGREG_MODE3] = fi.i; + fi_type fi; + fi.f = ctx->Fog.Density; + i915->state.Fog[I915_FOGREG_MODE3] = fi.i; } break; - case GL_FOG_COLOR: + case GL_FOG_COLOR: I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_COLOR] = - (_3DSTATE_FOG_COLOR_CMD | - ((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) | - ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) | - ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0)); + i915->state.Fog[I915_FOGREG_COLOR] = + (_3DSTATE_FOG_COLOR_CMD | + ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | + ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | + ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); break; default: @@ -661,7 +697,8 @@ i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) } } -static void i915Hint(GLcontext *ctx, GLenum target, GLenum state) +static void +i915Hint(GLcontext * ctx, GLenum target, GLenum state) { switch (target) { case GL_FOG_HINT: @@ -674,25 +711,26 @@ static void i915Hint(GLcontext *ctx, GLenum target, GLenum state) /* ============================================================= */ -static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) +static void +i915Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); - switch(cap) { + switch (cap) { case GL_TEXTURE_2D: break; case GL_LIGHTING: case GL_COLOR_SUM: - update_specular( ctx ); + update_specular(ctx); break; case GL_ALPHA_TEST: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE; break; case GL_BLEND: @@ -704,8 +742,8 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) /* Logicop doesn't seem to work at 16bpp: */ - if (i915->intel.intelScreen->cpp == 2) - FALLBACK( &i915->intel, I915_FALLBACK_LOGICOP, state ); + if (ctx->Visual.rgbBits == 16) + FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); break; case GL_FRAGMENT_PROGRAM_ARB: @@ -714,37 +752,37 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_DITHER: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE; break; case GL_DEPTH_TEST: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE; - i915DepthMask( ctx, ctx->Depth.Mask ); + i915DepthMask(ctx, ctx->Depth.Mask); break; case GL_SCISSOR_TEST: I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); if (state) - i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - ENABLE_SCISSOR_RECT); + i915->state.Buffer[I915_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); else - i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i915->state.Buffer[I915_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); break; case GL_LINE_SMOOTH: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE; break; case GL_FOG: @@ -755,16 +793,25 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; case GL_STENCIL_TEST: - if (i915->intel.hw_stencil) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - } else { - FALLBACK( &i915->intel, I915_FALLBACK_STENCIL, state ); + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (irbStencil && irbStencil->region); + } + if (hw_stencil) { + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + if (state) + i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); + else + i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); + } + else { + FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state); + } } break; @@ -773,23 +820,20 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) * I'll do more testing later to find out exactly which hardware * supports it. Disabled for now. */ - if (i915->intel.hw_stipple && - i915->intel.reduced_primitive == GL_TRIANGLES) - { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - if (state) - i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; - else - i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; + if (i915->intel.hw_stipple && + i915->intel.reduced_primitive == GL_TRIANGLES) { + I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); + if (state) + i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; + else + i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; } break; case GL_POLYGON_SMOOTH: - FALLBACK( &i915->intel, I915_FALLBACK_POLYGON_SMOOTH, state ); break; case GL_POINT_SMOOTH: - FALLBACK( &i915->intel, I915_FALLBACK_POINT_SMOOTH, state ); break; default: @@ -798,10 +842,9 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) } -static void i915_init_packets( i915ContextPtr i915 ) +static void +i915_init_packets(struct i915_context *i915) { - intelScreenPrivate *screen = i915->intel.intelScreen; - /* Zero all state */ memset(&i915->state, 0, sizeof(i915->state)); @@ -811,39 +854,35 @@ static void i915_init_packets( i915ContextPtr i915 ) /* Probably don't want to upload all this stuff every time one * piece changes. */ - i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | - I1_LOAD_S(2) | - I1_LOAD_S(4) | - I1_LOAD_S(5) | - I1_LOAD_S(6) | - (3)); + i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(2) | + I1_LOAD_S(4) | + I1_LOAD_S(5) | I1_LOAD_S(6) | (3)); i915->state.Ctx[I915_CTXREG_LIS2] = 0; i915->state.Ctx[I915_CTXREG_LIS4] = 0; i915->state.Ctx[I915_CTXREG_LIS5] = 0; - if (screen->cpp == 2) - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; + if (i915->intel.ctx.Visual.rgbBits == 16) + i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE | - (2 << S6_TRISTRIP_PV_SHIFT)); + (2 << S6_TRISTRIP_PV_SHIFT)); i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); - - - i915->state.Ctx[I915_CTXREG_IAB] = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | - IAB_MODIFY_ENABLE | - IAB_MODIFY_FUNC | - IAB_MODIFY_SRC_FACTOR | - IAB_MODIFY_DST_FACTOR); - - i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; + ENABLE_LOGIC_OP_FUNC | + LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(0xff) | + ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(0xff)); + + i915->state.Ctx[I915_CTXREG_IAB] = + (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR); + + i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = + _3DSTATE_CONST_BLEND_COLOR_CMD; i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0; } @@ -858,79 +897,50 @@ static void i915_init_packets( i915ContextPtr i915 ) I915_STATECHANGE(i915, I915_UPLOAD_FOG); i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD; i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE | - FMC1_FOGFUNC_VERTEX | - FMC1_FOGINDEX_MODIFY_ENABLE | - FMC1_FOGINDEX_W | - FMC1_C1_C2_MODIFY_ENABLE | - FMC1_DENSITY_MODIFY_ENABLE); + FMC1_FOGFUNC_VERTEX | + FMC1_FOGINDEX_MODIFY_ENABLE | + FMC1_FOGINDEX_W | + FMC1_C1_C2_MODIFY_ENABLE | + FMC1_DENSITY_MODIFY_ENABLE); i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD; } - { - I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); - /* color buffer offset/stride */ - i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - /*i915->state.Buffer[I915_DESTREG_CBUFADDR2] is the offset */ - - - /* depth/Z buffer offset/stride */ - i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset; - - i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; - /* color/depth pixel format */ - switch (screen->fbFormat) { - case DV_PF_555: - case DV_PF_565: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - DITHER_FULL_ALWAYS | - screen->fbFormat | - DEPTH_FRMT_16_FIXED); - break; - case DV_PF_8888: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - screen->fbFormat | - DEPTH_FRMT_24_FIXED_8_OTHER); - break; - } - /* scissor */ - i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i915->state.Buffer[I915_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; i915->state.Buffer[I915_DESTREG_SR1] = 0; i915->state.Buffer[I915_DESTREG_SR2] = 0; } +#if 0 + { + I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS); + i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE; + i915->state.Default[I915_DEFREG_C1] = 0; + i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR; + i915->state.Default[I915_DEFREG_S1] = 0; + i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z; + i915->state.Default[I915_DEFREG_Z1] = 0; + } +#endif + + /* These will be emitted every at the head of every buffer, unless * we get hardware contexts working. */ - i915->state.active = (I915_UPLOAD_PROGRAM | - I915_UPLOAD_STIPPLE | - I915_UPLOAD_CTX | - I915_UPLOAD_BUFFERS | - I915_UPLOAD_INVARIENT); + i915->state.active = (I915_UPLOAD_PROGRAM | + I915_UPLOAD_STIPPLE | + I915_UPLOAD_CTX | + I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT); } -void i915InitStateFunctions( struct dd_function_table *functions ) +void +i915InitStateFunctions(struct dd_function_table *functions) { functions->AlphaFunc = i915AlphaFunc; functions->BlendColor = i915BlendColor; @@ -957,14 +967,15 @@ void i915InitStateFunctions( struct dd_function_table *functions ) } -void i915InitState( i915ContextPtr i915 ) +void +i915InitState(struct i915_context *i915) { GLcontext *ctx = &i915->intel.ctx; - i915_init_packets( i915 ); + i915_init_packets(i915); _mesa_init_driver_state(ctx); - memcpy( &i915->initial, &i915->state, sizeof(i915->state) ); + memcpy(&i915->initial, &i915->state, sizeof(i915->state)); i915->current = &i915->state; } diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c index d9609d3193..e38d8fe79d 100644 --- a/src/mesa/drivers/dri/i915/i915_tex.c +++ b/src/mesa/drivers/dri/i915/i915_tex.c @@ -25,129 +25,43 @@ * **************************************************************************/ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "texmem.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/mm.h" +#include "main/texstore.h" +#include "main/texformat.h" #include "swrast/swrast.h" -#include "mm.h" - -#include "intel_ioctl.h" +#include "texmem.h" #include "i915_context.h" #include "i915_reg.h" - - - -/** - * Allocate space for and load the mesa images into the texture memory block. - * This will happen before drawing with a new texture, or drawing with a - * texture after it was swapped out or teximaged again. - */ - -intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj ) -{ - i915TextureObjectPtr t = CALLOC_STRUCT( i915_texture_object ); - if ( !t ) - return NULL; - - texObj->DriverData = t; - t->intel.base.tObj = texObj; - t->intel.dirty = I915_UPLOAD_TEX_ALL; - make_empty_list( &t->intel.base ); - return &t->intel; -} - - -static void i915TexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BORDER_COLOR: - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - - case GL_TEXTURE_COMPARE_MODE: - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - case GL_TEXTURE_COMPARE_FUNC: - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* The i915 and its successors can do a lot of this without - * reloading the textures. A project for someone? - */ - intelFlush( ctx ); - driSwapOutTextureObject( (driTextureObject *) t ); - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - - default: - return; - } -} - - -static void i915TexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) +static void +i915TexEnv(GLcontext * ctx, GLenum target, + GLenum pname, const GLfloat * param) { - i915ContextPtr i915 = I915_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; + struct i915_context *i915 = I915_CONTEXT(ctx); switch (pname) { - case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */ - case GL_TEXTURE_ENV_MODE: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - i915->tex_program.translated = 0; - break; - - case GL_TEXTURE_LOD_BIAS: { - int b = (int) ((*param) * 16.0); - if (b > 255) b = 255; - if (b < -256) b = -256; - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS2] &= ~SS2_LOD_BIAS_MASK; - i915->state.Tex[unit][I915_TEXREG_SS2] |= - ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); - break; - } + case GL_TEXTURE_LOD_BIAS:{ + GLuint unit = ctx->Texture.CurrentUnit; + GLint b = (int) ((*param) * 16.0); + if (b > 255) + b = 255; + if (b < -256) + b = -256; + I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); + i915->lodbias_ss2[unit] = + ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); + break; + } default: break; @@ -155,33 +69,10 @@ static void i915TexEnv( GLcontext *ctx, GLenum target, } -static void i915BindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj ) -{ - i915TextureObjectPtr tex; - - if (!texObj->DriverData) - i915AllocTexObj( texObj ); - - tex = (i915TextureObjectPtr)texObj->DriverData; - - if (tex->lastTarget != texObj->Target) { - tex->intel.dirty = I915_UPLOAD_TEX_ALL; - tex->lastTarget = texObj->Target; - } - - /* Need this if image format changes between bound textures. - * Could try and shortcircuit by checking for differences in - * state between incoming and outgoing textures: - */ - I915_CONTEXT(ctx)->tex_program.translated = 0; -} - - - -void i915InitTextureFuncs( struct dd_function_table *functions ) +void +i915InitTextureFuncs(struct dd_function_table *functions) { - functions->BindTexture = i915BindTexture; +/* functions->TexEnv = i915TexEnv; - functions->TexParameter = i915TexParameter; +*/ } diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c new file mode 100644 index 0000000000..d44a2f47b3 --- /dev/null +++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c @@ -0,0 +1,477 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** @file i915_tex_layout.c + * Code to layout images in a mipmap tree for i830M-GM915 and G945 and beyond. + */ + +#include "intel_mipmap_tree.h" +#include "intel_tex_layout.h" +#include "main/macros.h" +#include "intel_context.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +static GLint initial_offsets[6][2] = { + [FACE_POS_X] = {0, 0}, + [FACE_POS_Y] = {1, 0}, + [FACE_POS_Z] = {1, 1}, + [FACE_NEG_X] = {0, 2}, + [FACE_NEG_Y] = {1, 2}, + [FACE_NEG_Z] = {1, 3}, +}; + + +static GLint step_offsets[6][2] = { + [FACE_POS_X] = {0, 2}, + [FACE_POS_Y] = {-1, 2}, + [FACE_POS_Z] = {-1, 1}, + [FACE_NEG_X] = {0, 2}, + [FACE_NEG_Y] = {-1, 2}, + [FACE_NEG_Z] = {-1, 1}, +}; + +/** + * Cube texture map layout for i830M-GM915. + * + * Hardware layout looks like: + * + * +-------+-------+ + * | | | + * | | | + * | | | + * | +x | +y | + * | | | + * | | | + * | | | + * | | | + * +---+---+-------+ + * | | | | + * | +x| +y| | + * | | | | + * | | | | + * +-+-+---+ +z | + * | | | | | + * +-+-+ +z| | + * | | | | + * +-+-+---+-------+ + * | | | + * | | | + * | | | + * | -x | -y | + * | | | + * | | | + * | | | + * | | | + * +---+---+-------+ + * | | | | + * | -x| -y| | + * | | | | + * | | | | + * +-+-+---+ -z | + * | | | | | + * +-+-+ -z| | + * | | | | + * +-+---+-------+ + * + */ +static void +i915_miptree_layout_cube(struct intel_context *intel, + struct intel_mipmap_tree * mt) +{ + const GLuint dim = mt->width0; + GLuint face; + GLuint lvlWidth = mt->width0, lvlHeight = mt->height0; + GLint level; + + assert(lvlWidth == lvlHeight); /* cubemap images are square */ + + /* double pitch for cube layouts */ + mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2); + mt->total_height = dim * 4; + + for (level = mt->first_level; level <= mt->last_level; level++) { + intel_miptree_set_level_info(mt, level, 6, + 0, 0, + /*OLD: mt->pitch, mt->total_height,*/ + lvlWidth, lvlHeight, + 1); + lvlWidth /= 2; + lvlHeight /= 2; + } + + for (face = 0; face < 6; face++) { + GLuint x = initial_offsets[face][0] * dim; + GLuint y = initial_offsets[face][1] * dim; + GLuint d = dim; + + for (level = mt->first_level; level <= mt->last_level; level++) { + intel_miptree_set_image_offset(mt, level, face, x, y); + + if (d == 0) + _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n", + face, level, mt->first_level, mt->last_level); + + d >>= 1; + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + } + } +} + +static void +i915_miptree_layout_3d(struct intel_context *intel, + struct intel_mipmap_tree * mt) +{ + GLuint width = mt->width0; + GLuint height = mt->height0; + GLuint depth = mt->depth0; + GLuint stack_height = 0; + GLint level; + + /* Calculate the size of a single slice. */ + mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + + /* XXX: hardware expects/requires 9 levels at minimum. */ + for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) { + intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height, + width, height, depth); + + stack_height += MAX2(2, height); + + width = minify(width); + height = minify(height); + depth = minify(depth); + } + + /* Fixup depth image_offsets: */ + depth = mt->depth0; + for (level = mt->first_level; level <= mt->last_level; level++) { + GLuint i; + for (i = 0; i < depth; i++) { + intel_miptree_set_image_offset(mt, level, i, + 0, i * stack_height); + } + + depth = minify(depth); + } + + /* Multiply slice size by texture depth for total size. It's + * remarkable how wasteful of memory the i915 texture layouts + * are. They are largely fixed in the i945. + */ + mt->total_height = stack_height * mt->depth0; +} + +static void +i915_miptree_layout_2d(struct intel_context *intel, + struct intel_mipmap_tree * mt) +{ + GLuint width = mt->width0; + GLuint height = mt->height0; + GLuint img_height; + GLint level; + + mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->total_height = 0; + + for (level = mt->first_level; level <= mt->last_level; level++) { + intel_miptree_set_level_info(mt, level, 1, + 0, mt->total_height, + width, height, 1); + + if (mt->compressed) + img_height = MAX2(1, height / 4); + else + img_height = (MAX2(2, height) + 1) & ~1; + + mt->total_height += img_height; + + width = minify(width); + height = minify(height); + } +} + +GLboolean +i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) +{ + switch (mt->target) { + case GL_TEXTURE_CUBE_MAP: + i915_miptree_layout_cube(intel, mt); + break; + case GL_TEXTURE_3D: + i915_miptree_layout_3d(intel, mt); + break; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE_ARB: + i915_miptree_layout_2d(intel, mt); + break; + default: + _mesa_problem(NULL, "Unexpected tex target in i915_miptree_layout()"); + break; + } + + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + mt->pitch, + mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp); + + return GL_TRUE; +} + + +/** + * Cube texture map layout for GM945 and later. + * + * The hardware layout looks like the 830-915 layout, except for the small + * sizes. A zoomed in view of the layout for 945 is: + * + * +-------+-------+ + * | 8x8 | 8x8 | + * | | | + * | | | + * | +x | +y | + * | | | + * | | | + * | | | + * | | | + * +---+---+-------+ + * |4x4| | 8x8 | + * | +x| | | + * | | | | + * | | | | + * +---+ | +z | + * |4x4| | | + * | +y| | | + * | | | | + * +---+ +-------+ + * + * ... + * + * +-------+-------+ + * | 8x8 | 8x8 | + * | | | + * | | | + * | -x | -y | + * | | | + * | | | + * | | | + * | | | + * +---+---+-------+ + * |4x4| | 8x8 | + * | -x| | | + * | | | | + * | | | | + * +---+ | -z | + * |4x4| | | + * | -y| | | + * | | | | + * +---+ +---+---+---+---+---+---+---+---+---+ + * |4x4| |4x4| |2x2| |2x2| |2x2| |2x2| + * | +z| | -z| | +x| | +y| | +z| | -x| ... + * | | | | | | | | | | | | + * +---+ +---+ +---+ +---+ +---+ +---+ + * + * The bottom row continues with the remaining 2x2 then the 1x1 mip contents + * in order, with each of them aligned to a 4x4 block boundary. Thus, for + * 32x32 cube maps and smaller, the bottom row layout is going to dictate the + * pitch of the tree. For a tree with 4x4 images, the pitch is at least + * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1 + * it is 6 * 8 texels. + */ + +static void +i945_miptree_layout_cube(struct intel_context *intel, + struct intel_mipmap_tree * mt) +{ + const GLuint dim = mt->width0; + GLuint face; + GLuint lvlWidth = mt->width0, lvlHeight = mt->height0; + GLint level; + + assert(lvlWidth == lvlHeight); /* cubemap images are square */ + + /* Depending on the size of the largest images, pitch can be + * determined either by the old-style packing of cubemap faces, + * or the final row of 4x4, 2x2 and 1x1 faces below this. + */ + if (dim > 32) + mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2); + else + mt->pitch = intel_miptree_pitch_align (intel, mt, 14 * 8); + + if (dim >= 4) + mt->total_height = dim * 4 + 4; + else + mt->total_height = 4; + + /* Set all the levels to effectively occupy the whole rectangular region. */ + for (level = mt->first_level; level <= mt->last_level; level++) { + intel_miptree_set_level_info(mt, level, 6, + 0, 0, + lvlWidth, lvlHeight, 1); + lvlWidth /= 2; + lvlHeight /= 2; + } + + for (face = 0; face < 6; face++) { + GLuint x = initial_offsets[face][0] * dim; + GLuint y = initial_offsets[face][1] * dim; + GLuint d = dim; + + if (dim == 4 && face >= 4) { + y = mt->total_height - 4; + x = (face - 4) * 8; + } else if (dim < 4 && (face > 0 || mt->first_level > 0)) { + y = mt->total_height - 4; + x = face * 8; + } + + for (level = mt->first_level; level <= mt->last_level; level++) { + intel_miptree_set_image_offset(mt, level, face, x, y); + + d >>= 1; + + switch (d) { + case 4: + switch (face) { + case FACE_POS_X: + case FACE_NEG_X: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + case FACE_POS_Y: + case FACE_NEG_Y: + y += 12; + x -= 8; + break; + case FACE_POS_Z: + case FACE_NEG_Z: + y = mt->total_height - 4; + x = (face - 4) * 8; + break; + } + + case 2: + y = mt->total_height - 4; + x = 16 + face * 8; + break; + + case 1: + x += 48; + break; + + default: + x += step_offsets[face][0] * d; + y += step_offsets[face][1] * d; + break; + } + } + } +} + +static void +i945_miptree_layout_3d(struct intel_context *intel, + struct intel_mipmap_tree * mt) +{ + GLuint width = mt->width0; + GLuint height = mt->height0; + GLuint depth = mt->depth0; + GLuint pack_x_pitch, pack_x_nr; + GLuint pack_y_pitch; + GLuint level; + + mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->total_height = 0; + + pack_y_pitch = MAX2(mt->height0, 2); + pack_x_pitch = mt->pitch; + pack_x_nr = 1; + + for (level = mt->first_level; level <= mt->last_level; level++) { + GLint x = 0; + GLint y = 0; + GLint q, j; + + intel_miptree_set_level_info(mt, level, depth, + 0, mt->total_height, + width, height, depth); + + for (q = 0; q < depth;) { + for (j = 0; j < pack_x_nr && q < depth; j++, q++) { + intel_miptree_set_image_offset(mt, level, q, x, y); + x += pack_x_pitch; + } + + x = 0; + y += pack_y_pitch; + } + + mt->total_height += y; + + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= mt->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + } + + width = minify(width); + height = minify(height); + depth = minify(depth); + } +} + +GLboolean +i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) +{ + switch (mt->target) { + case GL_TEXTURE_CUBE_MAP: + i945_miptree_layout_cube(intel, mt); + break; + case GL_TEXTURE_3D: + i945_miptree_layout_3d(intel, mt); + break; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE_ARB: + i945_miptree_layout_2d(intel, mt); + break; + default: + _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()"); + break; + } + + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + mt->pitch, + mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp); + + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/i915/i915_texprog.c b/src/mesa/drivers/dri/i915/i915_texprog.c deleted file mode 100644 index f6a8b0205a..0000000000 --- a/src/mesa/drivers/dri/i915/i915_texprog.c +++ /dev/null @@ -1,676 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <strings.h> - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "tnl/t_context.h" -#include "intel_batchbuffer.h" - -#include "i915_reg.h" -#include "i915_context.h" -#include "i915_program.h" - -static GLuint translate_tex_src_bit( struct i915_fragment_program *p, - GLubyte bit ) -{ - switch (bit) { - case TEXTURE_1D_BIT: return D0_SAMPLE_TYPE_2D; - case TEXTURE_2D_BIT: return D0_SAMPLE_TYPE_2D; - case TEXTURE_RECT_BIT: return D0_SAMPLE_TYPE_2D; - case TEXTURE_3D_BIT: return D0_SAMPLE_TYPE_VOLUME; - case TEXTURE_CUBE_BIT: return D0_SAMPLE_TYPE_CUBE; - default: i915_program_error(p, "TexSrcBit"); return 0; - } -} - -static GLuint get_source( struct i915_fragment_program *p, - GLenum src, GLuint unit ) -{ - switch (src) { - case GL_TEXTURE: - if (p->src_texture == UREG_BAD) { - - /* TODO: Use D0_CHANNEL_XY where possible. - */ - GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled); - GLuint sampler = i915_emit_decl(p, REG_TYPE_S, unit, dim); - GLuint texcoord = i915_emit_decl(p, REG_TYPE_T, unit, D0_CHANNEL_ALL); - GLuint tmp = i915_get_temp( p ); - GLuint op = T0_TEXLD; - - if (p->VB->TexCoordPtr[unit]->size == 4) - op = T0_TEXLDP; - - p->src_texture = i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, - sampler, texcoord, op ); - } - - return p->src_texture; - - /* Crossbar: */ - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - case GL_TEXTURE4: - case GL_TEXTURE5: - case GL_TEXTURE6: - case GL_TEXTURE7: { - return UREG_BAD; - } - - case GL_CONSTANT: - return i915_emit_const4fv( p, p->ctx->Texture.Unit[unit].EnvColor ); - case GL_PRIMARY_COLOR: - return i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL); - case GL_PREVIOUS: - default: - i915_emit_decl(p, - GET_UREG_TYPE(p->src_previous), - GET_UREG_NR(p->src_previous), D0_CHANNEL_ALL); - return p->src_previous; - } -} - - -static GLuint emit_combine_source( struct i915_fragment_program *p, - GLuint mask, - GLuint unit, - GLenum source, - GLenum operand ) -{ - GLuint arg, src; - - src = get_source(p, source, unit); - - switch (operand) { - case GL_ONE_MINUS_SRC_COLOR: - /* Get unused tmp, - * Emit tmp = 1.0 + arg.-x-y-z-w - */ - arg = i915_get_temp( p ); - return i915_emit_arith( p, A0_ADD, arg, mask, 0, - swizzle(src, ONE, ONE, ONE, ONE ), - negate(src, 1,1,1,1), 0); - - case GL_SRC_ALPHA: - if (mask == A0_DEST_CHANNEL_W) - return src; - else - return swizzle( src, W, W, W, W ); - case GL_ONE_MINUS_SRC_ALPHA: - /* Get unused tmp, - * Emit tmp = 1.0 + arg.-w-w-w-w - */ - arg = i915_get_temp( p ); - return i915_emit_arith( p, A0_ADD, arg, mask, 0, - swizzle(src, ONE, ONE, ONE, ONE ), - negate( swizzle(src,W,W,W,W), 1,1,1,1), 0); - case GL_SRC_COLOR: - default: - return src; - } -} - - - -static int nr_args( GLenum mode ) -{ - switch (mode) { - case GL_REPLACE: return 1; - case GL_MODULATE: return 2; - case GL_ADD: return 2; - case GL_ADD_SIGNED: return 2; - case GL_INTERPOLATE: return 3; - case GL_SUBTRACT: return 2; - case GL_DOT3_RGB_EXT: return 2; - case GL_DOT3_RGBA_EXT: return 2; - case GL_DOT3_RGB: return 2; - case GL_DOT3_RGBA: return 2; - default: return 0; - } -} - - -static GLboolean args_match( struct gl_texture_unit *texUnit ) -{ - int i, nr = nr_args(texUnit->Combine.ModeRGB); - - for (i = 0 ; i < nr ; i++) { - if (texUnit->Combine.SourceA[i] != texUnit->Combine.SourceRGB[i]) - return GL_FALSE; - - switch(texUnit->Combine.OperandA[i]) { - case GL_SRC_ALPHA: - switch(texUnit->Combine.OperandRGB[i]) { - case GL_SRC_COLOR: - case GL_SRC_ALPHA: - break; - default: - return GL_FALSE; - } - break; - case GL_ONE_MINUS_SRC_ALPHA: - switch(texUnit->Combine.OperandRGB[i]) { - case GL_ONE_MINUS_SRC_COLOR: - case GL_ONE_MINUS_SRC_ALPHA: - break; - default: - return GL_FALSE; - } - break; - default: - return GL_FALSE; /* impossible */ - } - } - - return GL_TRUE; -} - - -static GLuint emit_combine( struct i915_fragment_program *p, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint unit, - GLenum mode, - const GLenum *source, - const GLenum *operand) -{ - int tmp, src[3], nr = nr_args(mode); - int i; - - for (i = 0; i < nr; i++) - src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] ); - - switch (mode) { - case GL_REPLACE: - if (mask == A0_DEST_CHANNEL_ALL && !saturate) - return src[0]; - else - return i915_emit_arith( p, A0_MOV, dest, mask, saturate, src[0], 0, 0 ); - case GL_MODULATE: - return i915_emit_arith( p, A0_MUL, dest, mask, saturate, - src[0], src[1], 0 ); - case GL_ADD: - return i915_emit_arith( p, A0_ADD, dest, mask, saturate, - src[0], src[1], 0 ); - case GL_ADD_SIGNED: - /* tmp = arg0 + arg1 - * result = tmp + -.5 - */ - tmp = i915_emit_const1f(p, .5); - tmp = negate(swizzle(tmp,X,X,X,X),1,1,1,1); - i915_emit_arith( p, A0_ADD, dest, mask, 0, src[0], src[1], 0 ); - i915_emit_arith( p, A0_ADD, dest, mask, saturate, dest, tmp, 0 ); - return dest; - case GL_INTERPOLATE: /* TWO INSTRUCTIONS */ - /* Arg0 * (Arg2) + Arg1 * (1-Arg2) - * - * Arg0*Arg2 + Arg1 - Arg1Arg2 - * - * tmp = Arg0*Arg2 + Arg1, - * result = (-Arg1)Arg2 + tmp - */ - tmp = i915_get_temp( p ); - i915_emit_arith( p, A0_MAD, tmp, mask, 0, src[0], src[2], src[1] ); - i915_emit_arith( p, A0_MAD, dest, mask, saturate, - negate(src[1], 1,1,1,1), src[2], tmp ); - return dest; - case GL_SUBTRACT: - /* negate src[1] */ - return i915_emit_arith( p, A0_ADD, dest, mask, saturate, src[0], - negate(src[1],1,1,1,1), 0 ); - - case GL_DOT3_RGBA: - case GL_DOT3_RGBA_EXT: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGB: { - GLuint tmp0 = i915_get_temp( p ); - GLuint tmp1 = i915_get_temp( p ); - GLuint neg1 = negate(swizzle(i915_emit_const1f(p, 1),X,X,X,X), 1,1,1,1); - GLuint two = swizzle(i915_emit_const1f(p, 2),X,X,X,X); - i915_emit_arith( p, A0_MAD, tmp0, A0_DEST_CHANNEL_ALL, 0, - two, src[0], neg1); - if (src[0] == src[1]) - tmp1 = tmp0; - else - i915_emit_arith( p, A0_MAD, tmp1, A0_DEST_CHANNEL_ALL, 0, - two, src[1], neg1); - i915_emit_arith( p, A0_DP3, dest, mask, saturate, tmp0, tmp1, 0); - return dest; - } - - default: - return src[0]; - } -} - -static GLuint get_dest( struct i915_fragment_program *p, int unit ) -{ - if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) - return i915_get_temp( p ); - else if (unit != p->last_tex_stage) - return i915_get_temp( p ); - else - return UREG(REG_TYPE_OC, 0); -} - - - -static GLuint emit_texenv( struct i915_fragment_program *p, int unit ) -{ - struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit]; - GLenum envMode = texUnit->EnvMode; - struct gl_texture_object *tObj = texUnit->_Current; - GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; - GLuint saturate = unit < p->last_tex_stage ? A0_DEST_SATURATE : 0; - - switch(envMode) { - case GL_BLEND: { - const int cf = get_source(p, GL_PREVIOUS, unit); - const int cc = get_source(p, GL_CONSTANT, unit); - const int cs = get_source(p, GL_TEXTURE, unit); - const int out = get_dest(p, unit); - - if (format == GL_INTENSITY) { - /* cv = cf(1 - cs) + cc.cs - * cv = cf - cf.cs + cc.cs - */ - /* u[2] = MAD( -cf * cs + cf ) - * cv = MAD( cc * cs + u[2] ) - */ - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, - negate(cf,1,1,1,1), cs, cf ); - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - cc, cs, out ); - - return out; - } else { - /* cv = cf(1 - cs) + cc.cs - * cv = cf - cf.cs + cc.cs - * av = af.as - */ - /* u[2] = MAD( cf.-x-y-zw * cs.xyzw + cf.xyz0 ) - * oC = MAD( cc.xyz0 * cs.xyz0 + u[2].xyzw ) - */ - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, - negate(cf,1,1,1,0), - cs, - swizzle(cf,X,Y,Z,ZERO) ); - - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cc,X,Y,Z,ZERO), - swizzle(cs,X,Y,Z,ZERO), - out ); - - return out; - } - } - - case GL_DECAL: { - if (format == GL_RGB || - format == GL_RGBA) { - int cf = get_source( p, GL_PREVIOUS, unit ); - int cs = get_source( p, GL_TEXTURE, unit ); - int out = get_dest(p, unit); - - /* cv = cf(1-as) + cs.as - * cv = cf.(-as) + cf + cs.as - * av = af - */ - - /* u[2] = mad( cf.xyzw * cs.-w-w-w1 + cf.xyz0 ) - * oc = mad( cs.xyz0 * cs.www0 + u[2].xyzw ) - */ - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, - cf, - negate(swizzle(cs,W,W,W,ONE),1,1,1,0), - swizzle(cf,X,Y,Z,ZERO) ); - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cs,X,Y,Z,ZERO), - swizzle(cs,W,W,W,ZERO), - out ); - return out; - } - else { - return get_source( p, GL_PREVIOUS, unit ); - } - } - - case GL_REPLACE: { - const int cs = get_source( p, GL_TEXTURE, unit ); /* saturated */ - switch (format) { - case GL_ALPHA: { - const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */ - i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_XYZ, 0, cf, 0, 0 ); - return cs; - } - case GL_RGB: - case GL_LUMINANCE: { - const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */ - i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_W, 0, cf, 0, 0 ); - return cs; - } - default: - return cs; - } - } - - case GL_MODULATE: { - const int cf = get_source( p, GL_PREVIOUS, unit ); - const int cs = get_source( p, GL_TEXTURE, unit ); - const int out = get_dest(p, unit); - switch (format) { - case GL_ALPHA: - i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cs, ONE, ONE, ONE, W), cf, 0 ); - break; - default: - i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate, - cs, cf, 0 ); - break; - } - return out; - } - case GL_ADD: { - int cf = get_source( p, GL_PREVIOUS, unit ); - int cs = get_source( p, GL_TEXTURE, unit ); - const int out = get_dest( p, unit ); - - if (format == GL_INTENSITY) { - /* output-color.rgba = add( incoming, u[1] ) - */ - i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, saturate, - cs, cf, 0 ); - return out; - } - else { - /* cv.xyz = cf.xyz + cs.xyz - * cv.w = cf.w * cs.w - * - * cv.xyzw = MAD( cf.111w * cs.xyzw + cf.xyz0 ) - */ - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cf,ONE,ONE,ONE,W), - cs, - swizzle(cf,X,Y,Z,ZERO) ); - return out; - } - break; - } - case GL_COMBINE: { - GLuint rgb_shift, alpha_shift, out, shift; - GLuint dest = get_dest(p, unit); - - /* The EXT version of the DOT3 extension does not support the - * scale factor, but the ARB version (and the version in OpenGL - * 1.3) does. - */ - switch (texUnit->Combine.ModeRGB) { - case GL_DOT3_RGB_EXT: - alpha_shift = texUnit->Combine.ScaleShiftA; - rgb_shift = 0; - break; - - case GL_DOT3_RGBA_EXT: - alpha_shift = 0; - rgb_shift = 0; - break; - - default: - rgb_shift = texUnit->Combine.ScaleShiftRGB; - alpha_shift = texUnit->Combine.ScaleShiftA; - break; - } - - - /* Emit the RGB and A combine ops - */ - if (texUnit->Combine.ModeRGB == texUnit->Combine.ModeA && - args_match( texUnit )) { - out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate, - unit, - texUnit->Combine.ModeRGB, - texUnit->Combine.SourceRGB, - texUnit->Combine.OperandRGB ); - } - else if (texUnit->Combine.ModeRGB == GL_DOT3_RGBA_EXT || - texUnit->Combine.ModeRGB == GL_DOT3_RGBA) { - - out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate, - unit, - texUnit->Combine.ModeRGB, - texUnit->Combine.SourceRGB, - texUnit->Combine.OperandRGB ); - } - else { - /* Need to do something to stop from re-emitting identical - * argument calculations here: - */ - out = emit_combine( p, dest, A0_DEST_CHANNEL_XYZ, saturate, - unit, - texUnit->Combine.ModeRGB, - texUnit->Combine.SourceRGB, - texUnit->Combine.OperandRGB ); - out = emit_combine( p, dest, A0_DEST_CHANNEL_W, saturate, - unit, - texUnit->Combine.ModeA, - texUnit->Combine.SourceA, - texUnit->Combine.OperandA ); - } - - /* Deal with the final shift: - */ - if (alpha_shift || rgb_shift) { - if (rgb_shift == alpha_shift) { - shift = i915_emit_const1f(p, 1<<rgb_shift); - shift = swizzle(shift,X,X,X,X); - } - else { - shift = i915_emit_const2f(p, 1<<rgb_shift, 1<<alpha_shift); - shift = swizzle(shift,X,X,X,Y); - } - return i915_emit_arith( p, A0_MUL, dest, A0_DEST_CHANNEL_ALL, - saturate, out, shift, 0 ); - } - - return out; - } - - default: - return get_source(p, GL_PREVIOUS, 0); - } -} - -static void emit_program_fini( struct i915_fragment_program *p ) -{ - int cf = get_source( p, GL_PREVIOUS, 0 ); - int out = UREG( REG_TYPE_OC, 0 ); - - if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - /* Emit specular add. - */ - GLuint s = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_ALL); - i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, 0, cf, - swizzle(s, X,Y,Z,ZERO), 0 ); - } - else if (cf != out) { - /* Will wind up in here if no texture enabled or a couple of - * other scenarios (GL_REPLACE for instance). - */ - i915_emit_arith( p, A0_MOV, out, A0_DEST_CHANNEL_ALL, 0, cf, 0, 0 ); - } -} - - -static void i915EmitTextureProgram( i915ContextPtr i915 ) -{ - GLcontext *ctx = &i915->intel.ctx; - struct i915_fragment_program *p = &i915->tex_program; - GLuint unit; - - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - i915_init_program( i915, p ); - - if (ctx->Texture._EnabledUnits) { - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - p->last_tex_stage = unit; - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - p->src_previous = emit_texenv( p, unit ); - p->src_texture = UREG_BAD; - p->temp_flag = 0xffff000; - p->temp_flag |= 1 << GET_UREG_NR(p->src_previous); - } - } - - emit_program_fini( p ); - - i915_fini_program( p ); - i915_upload_program( i915, p ); - - p->translated = 1; -} - - -void i915ValidateTextureProgram( i915ContextPtr i915 ) -{ - intelContextPtr intel = &i915->intel; - GLcontext *ctx = &intel->ctx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - DECLARE_RENDERINPUTS(index_bitset); - int i, offset; - GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; - GLuint s2 = S2_TEXCOORD_NONE; - - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - - /* Important: - */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - intel->vertex_attr_count = 0; - intel->coloroffset = 0; - intel->specoffset = 0; - offset = 0; - - if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; - } - - if (i915->vertex_fog == I915_FOG_PIXEL) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); - RENDERINPUTS_CLEAR( index_bitset, _TNL_ATTRIB_FOG ); - } - else if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); - } - else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 ); - } - - /* How undefined is undefined? */ - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { - EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4 ); - } - - intel->coloroffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || - RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { - intel->specoffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 ); - } else - EMIT_PAD( 3 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 ); - else - EMIT_PAD( 1 ); - } - - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - for (i = 0; i < 8; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { - int sz = VB->TexCoordPtr[i]->size; - - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); - - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 ); - } - } - } - - /* Only need to change the vertex emit code if there has been a - * statechange to a new hardware vertex format: - */ - if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || - s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - - I915_STATECHANGE( i915, I915_UPLOAD_CTX ); - - i915->tex_program.translated = 0; - - /* Must do this *after* statechange, so as not to affect - * buffered vertices reliant on the old state: - */ - intel->vertex_size = _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); - - intel->vertex_size >>= 2; - - i915->state.Ctx[I915_CTXREG_LIS2] = s2; - i915->state.Ctx[I915_CTXREG_LIS4] = s4; - - assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size )); - } - - if (!i915->tex_program.translated || - i915->last_ReallyEnabled != ctx->Texture._EnabledUnits) { - i915EmitTextureProgram( i915 ); - i915->last_ReallyEnabled = ctx->Texture._EnabledUnits; - } -} diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index a19d4b6584..d1b0dcdf31 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -25,902 +25,361 @@ * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "texformat.h" -#include "texstore.h" - -#include "mm.h" - -#include "intel_screen.h" -#include "intel_ioctl.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/texformat.h" + +#include "intel_mipmap_tree.h" #include "intel_tex.h" #include "i915_context.h" #include "i915_reg.h" -static GLint initial_offsets[6][2] = { {0,0}, - {0,2}, - {1,0}, - {1,2}, - {1,1}, - {1,3} }; - - -static GLint step_offsets[6][2] = { {0,2}, - {0,2}, - {-1,2}, - {-1,2}, - {-1,1}, - {-1,1} }; - - -#define I915_TEX_UNIT_ENABLED(unit) (1<<unit) - -static void i915LayoutTextureImages( i915ContextPtr i915, - struct gl_texture_object *tObj ) -{ - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - GLint firstLevel, lastLevel, numLevels; - GLint i, total_height, pitch; - - /* Compute which mipmap levels we really want to send to the hardware. - */ - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - firstLevel = t->intel.base.firstLevel; - lastLevel = t->intel.base.lastLevel; - numLevels = lastLevel - firstLevel + 1; - - - - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - switch (tObj->Target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = tObj->Image[0][firstLevel]->Width; - GLuint face; - - pitch = dim * t->intel.texelBytes; - pitch *= 2; /* double pitch for cube layouts */ - pitch = (pitch + 3) & ~3; - - total_height = dim * 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - t->intel.base.dirty_images[face] = ~0; - - assert(tObj->Image[face][firstLevel]->Width == dim); - assert(tObj->Image[face][firstLevel]->Height == dim); - - for (i = 0; i < numLevels; i++) { - t->intel.image[face][i].image = tObj->Image[face][firstLevel + i]; - if (!t->intel.image[face][i].image) { - fprintf(stderr, "no image %d %d\n", face, i); - break; /* can't happen */ - } - - t->intel.image[face][i].offset = - y * pitch + x * t->intel.texelBytes; - t->intel.image[face][i].internalFormat = baseImage->_BaseFormat; - - d >>= 1; - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - } - } - break; - } - case GL_TEXTURE_3D: { - GLuint virtual_height; - GLuint tmp_numLevels = numLevels; - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - - /* Calculate the size of a single slice. Hardware demands a - * minimum of 8 mipmaps, some of which might ultimately not be - * used: - */ - if (tmp_numLevels < 9) - tmp_numLevels = 9; - - virtual_height = tObj->Image[0][firstLevel]->Height; - - for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (t->intel.image[0][i].image) { - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - } - - total_height += MAX2(2, virtual_height); - virtual_height >>= 1; - } - - t->intel.depth_pitch = total_height * pitch; - - /* Multiply slice size by texture depth for total size. It's - * remarkable how wasteful of memory all the i8x0 texture - * layouts are. - */ - total_height *= t->intel.image[0][0].image->Depth; - break; - } - default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - - for ( total_height = i = 0 ; i < numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - if (t->intel.image[0][i].image->IsCompressed) { - total_height += (t->intel.image[0][i].image->Height + 3) / 4; - } - else - total_height += MAX2(2, t->intel.image[0][i].image->Height); - } - break; - } - - t->intel.Pitch = pitch; - t->intel.base.totalSize = total_height*pitch; - t->intel.max_level = numLevels-1; -} - -static void i945LayoutTextureImages( i915ContextPtr i915, - struct gl_texture_object *tObj ) +static GLuint +translate_texture_format(GLuint mesa_format, GLenum DepthMode) { - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - GLint firstLevel, lastLevel, numLevels; - GLint i, total_height, pitch, sz, max_offset = 0, offset; - - - /* Compute which mipmap levels we really want to send to the hardware. - */ - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - firstLevel = t->intel.base.firstLevel; - lastLevel = t->intel.base.lastLevel; - numLevels = lastLevel - firstLevel + 1; - - - - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - switch (tObj->Target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = tObj->Image[0][firstLevel]->Width; - GLuint face; - - /* Depending on the size of the largest images, pitch can be - * determined either by the old-style packing of cubemap faces, - * or the final row of 4x4, 2x2 and 1x1 faces below this. - */ - if (dim > 32) { - pitch = dim * t->intel.texelBytes; - pitch *= 2; /* double pitch for cube layouts */ - pitch = (pitch + 3) & ~3; - } - else { - pitch = 14 * 8 * t->intel.texelBytes; /* determined by row of - * little maps at - * bottom */ - } - - total_height = dim * 4 + 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - if (dim == 4 && face >= 4) { - y = total_height - 4; - x = (face - 4) * 8; - } - else if (dim < 4) { - y = total_height - 4; - x = face * 8; - } - - t->intel.base.dirty_images[face] = ~0; - - assert(tObj->Image[face][firstLevel]->Width == dim); - assert(tObj->Image[face][firstLevel]->Height == dim); - - for (i = 0; i < numLevels; i++) { - - - t->intel.image[face][i].image = tObj->Image[face][firstLevel + i]; - assert(t->intel.image[face][i].image); - - t->intel.image[face][i].offset = - y * pitch + x * t->intel.texelBytes; - t->intel.image[face][i].internalFormat = baseImage->_BaseFormat; - - d >>= 1; - - switch (d) { - case 4: - switch (face) { - case FACE_POS_X: - case FACE_NEG_X: - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - break; - case FACE_POS_Y: - case FACE_NEG_Y: - y += 12; - x -= 8; - break; - case FACE_POS_Z: - case FACE_NEG_Z: - y = total_height - 4; - x = (face - 4) * 8; - break; - } - - case 2: - y = total_height - 4; - x = 16 + face * 8; - break; - - case 1: - x += 48; - break; - - default: - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - break; - } - } - } - max_offset = total_height * pitch; - break; - } - case GL_TEXTURE_3D: { - GLuint depth_packing = 0, depth_pack_pitch; - GLuint tmp_numLevels = numLevels; - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - depth_pack_pitch = pitch; - - t->intel.base.dirty_images[0] = ~0; - - - for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - - - - total_height += MAX2(2, t->intel.image[0][i].image->Height) * - MAX2((t->intel.image[0][i].image->Depth >> depth_packing), 1); - - /* When alignment dominates, can't increase depth packing? - * Or does pitch grow??? What are the alignment constraints, - * anyway? - */ - if (depth_pack_pitch > 4) { - depth_packing++; - depth_pack_pitch <<= 2; - } - } - - max_offset = total_height * pitch; - break; - } - default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - max_offset = 0; - - for ( offset = i = 0 ; i < numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - t->intel.image[0][i].offset = offset; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - - if (t->intel.image[0][i].image->IsCompressed) - sz = MAX2(1, t->intel.image[0][i].image->Height/4) * pitch; - else - sz = MAX2(2, t->intel.image[0][i].image->Height) * pitch; - - /* Because the images are packed better, the final offset - * might not be the maximal one: - */ - max_offset = MAX2(max_offset, offset + sz); - - /* LPT change: step right after second mipmap. - */ - if (i == 1) - offset += pitch / 2; - else - offset += sz; - - } - break; - } - - t->intel.Pitch = pitch; - t->intel.base.totalSize = max_offset; - t->intel.max_level = numLevels-1; -} - - - - -static void i915SetTexImages( i915ContextPtr i915, - struct gl_texture_object *tObj ) -{ - GLuint textureFormat; - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint ss2 = 0; - - switch( baseImage->TexFormat->MesaFormat ) { + switch (mesa_format) { case MESA_FORMAT_L8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_L8; - break; - + return MAPSURF_8BIT | MT_8BIT_L8; case MESA_FORMAT_I8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_I8; - break; - + return MAPSURF_8BIT | MT_8BIT_I8; case MESA_FORMAT_A8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_A8; - break; - + return MAPSURF_8BIT | MT_8BIT_A8; case MESA_FORMAT_AL88: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_AY88; - break; - + return MAPSURF_16BIT | MT_16BIT_AY88; case MESA_FORMAT_RGB565: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - break; - + return MAPSURF_16BIT | MT_16BIT_RGB565; case MESA_FORMAT_ARGB1555: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB1555; case MESA_FORMAT_ARGB4444: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB4444; case MESA_FORMAT_ARGB8888: - t->intel.texelBytes = 4; - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - break; - + return MAPSURF_32BIT | MT_32BIT_ARGB8888; case MESA_FORMAT_YCBCR_REV: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL); - ss2 |= SS2_COLORSPACE_CONVERSION; - break; - + return (MAPSURF_422 | MT_422_YCRCB_NORMAL); case MESA_FORMAT_YCBCR: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY); - ss2 |= SS2_COLORSPACE_CONVERSION; - break; - + return (MAPSURF_422 | MT_422_YCRCB_SWAPY); case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); case MESA_FORMAT_Z16: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_16BIT | MT_16BIT_L16); - break; - + if (DepthMode == GL_ALPHA) + return (MAPSURF_16BIT | MT_16BIT_A16); + else if (DepthMode == GL_INTENSITY) + return (MAPSURF_16BIT | MT_16BIT_I16); + else + return (MAPSURF_16BIT | MT_16BIT_L16); case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - /* - * DXTn pitches are Width/4 * blocksize in bytes - * for DXT1: blocksize=8 so Width/4*8 = Width * 2 - * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4 - */ - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); case MESA_FORMAT_RGBA_DXT3: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); case MESA_FORMAT_RGBA_DXT5: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - break; - -#if 0 - case MESA_FORMAT_Z24_S8: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_32BIT | MT_32BIT_xL824); - break; -#endif - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); + case MESA_FORMAT_S8_Z24: + return (MAPSURF_32BIT | MT_32BIT_xI824); default: - fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, - baseImage->TexFormat->MesaFormat); + fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); abort(); + return 0; } +} - switch (i915->intel.intelScreen->deviceID) { - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q33_G: - case PCI_CHIP_Q35_G: - i945LayoutTextureImages( i915, tObj ); - break; - default: - i915LayoutTextureImages( i915, tObj ); - break; - } - - t->Setup[I915_TEXREG_MS3] = - (((tObj->Image[0][t->intel.base.firstLevel]->Height - 1) << MS3_HEIGHT_SHIFT) | - ((tObj->Image[0][t->intel.base.firstLevel]->Width - 1) << MS3_WIDTH_SHIFT) | - textureFormat | - MS3_USE_FENCE_REGS); - - t->Setup[I915_TEXREG_MS4] = - ((((t->intel.Pitch / 4) - 1) << MS4_PITCH_SHIFT) | - MS4_CUBE_FACE_ENA_MASK | - (((t->intel.max_level * 4)) << MS4_MAX_LOD_SHIFT) | - ((tObj->Image[0][t->intel.base.firstLevel]->Depth - 1) << MS4_VOLUME_DEPTH_SHIFT)); - - t->Setup[I915_TEXREG_SS2] &= ~(SS2_COLORSPACE_CONVERSION); - t->Setup[I915_TEXREG_SS2] |= ss2; - - t->intel.dirty = I915_UPLOAD_TEX_ALL; -} /* The i915 (and related graphics cores) do not support GL_CLAMP. The * Intel drivers for "other operating systems" implement GL_CLAMP as * GL_CLAMP_TO_EDGE, so the same is done here. */ -static GLuint translate_wrap_mode( GLenum wrap ) +static GLuint +translate_wrap_mode(GLenum wrap) { - switch( wrap ) { - case GL_REPEAT: return TEXCOORDMODE_WRAP; - case GL_CLAMP: return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ - case GL_CLAMP_TO_EDGE: return TEXCOORDMODE_CLAMP_EDGE; - case GL_CLAMP_TO_BORDER: return TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: return TEXCOORDMODE_MIRROR; - default: return TEXCOORDMODE_WRAP; - } -} - - -/** - */ -static void i915ImportTexObjState( struct gl_texture_object *texObj ) -{ - i915TextureObjectPtr t = (i915TextureObjectPtr)texObj->DriverData; - int minFilt = 0, mipFilt = 0, magFilt = 0, shadow = 0; - - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - switch (texObj->MinFilter) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; + switch (wrap) { + case GL_REPEAT: + return TEXCOORDMODE_WRAP; + case GL_CLAMP: + return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ + case GL_CLAMP_TO_EDGE: + return TEXCOORDMODE_CLAMP_EDGE; + case GL_CLAMP_TO_BORDER: + return TEXCOORDMODE_CLAMP_BORDER; + case GL_MIRRORED_REPEAT: + return TEXCOORDMODE_MIRROR; default: - break; - } - - if ( texObj->MaxAnisotropy > 1.0 ) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (texObj->MagFilter) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - break; - } - } - - if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && - texObj->Target != GL_TEXTURE_3D) { - - shadow = SS2_SHADOW_ENABLE; - shadow |= intel_translate_compare_func( texObj->CompareFunc ); - - minFilt = FILTER_4X4_FLAT; - magFilt = FILTER_4X4_FLAT; - } - - - t->Setup[I915_TEXREG_SS2] &= ~(SS2_MIN_FILTER_MASK | - SS2_MIP_FILTER_MASK | - SS2_MAG_FILTER_MASK | - SS2_SHADOW_ENABLE | - SS2_SHADOW_FUNC_MASK); - t->Setup[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | - (mipFilt << SS2_MIP_FILTER_SHIFT) | - (magFilt << SS2_MAG_FILTER_SHIFT) | - shadow); - - { - GLuint ss3 = t->Setup[I915_TEXREG_SS3] & ~(SS3_TCX_ADDR_MODE_MASK | - SS3_TCY_ADDR_MODE_MASK | - SS3_TCZ_ADDR_MODE_MASK); - GLenum ws = texObj->WrapS; - GLenum wt = texObj->WrapT; - GLenum wr = texObj->WrapR; - - t->refs_border_color = 0; - - if (texObj->Target == GL_TEXTURE_3D && - (texObj->MinFilter != GL_NEAREST || - texObj->MagFilter != GL_NEAREST)) { - - /* Try to mimic GL_CLAMP functionality a little better - - * switch to CLAMP_TO_BORDER whenever a non-NEAREST filter is - * in use. Only do this for 3D textures at the moment -- - * doing it universally would fix the conform texbc.c - * failure, though. - */ - if (ws == GL_CLAMP) ws = GL_CLAMP_TO_BORDER; - if (wt == GL_CLAMP) wt = GL_CLAMP_TO_BORDER; - if (wr == GL_CLAMP) wr = GL_CLAMP_TO_BORDER; - - /* 3D textures don't seem to respect the border color. - * Fallback if there's ever a danger that they might refer to - * it. - */ - if (ws == GL_CLAMP_TO_BORDER) t->refs_border_color = 1; - if (wt == GL_CLAMP_TO_BORDER) t->refs_border_color = 1; - if (wr == GL_CLAMP_TO_BORDER) t->refs_border_color = 1; - } - - ss3 |= translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT; - ss3 |= translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT; - ss3 |= translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT; - - if (ss3 != t->Setup[I915_TEXREG_SS3]) { - t->intel.dirty = I915_UPLOAD_TEX_ALL; - t->Setup[I915_TEXREG_SS3] = ss3; - } - } - - { - const GLubyte *color = texObj->_BorderChan; - - t->Setup[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(color[0],color[1], - color[2],color[3]); + return TEXCOORDMODE_WRAP; } } -static void i915_import_tex_unit( i915ContextPtr i915, - i915TextureObjectPtr t, - GLuint unit ) +/* Recalculate all state from scratch. Perhaps not the most + * efficient, but this has gotten complex enough that we need + * something which is understandable and reliable. + */ +static GLboolean +i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { - GLuint state[I915_TEX_SETUP_SIZE]; + GLcontext *ctx = &intel->ctx; + struct i915_context *i915 = i915_context(ctx); + struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; + struct gl_texture_object *tObj = tUnit->_Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_texture_image *firstImage; + GLuint *state = i915->state.Tex[unit], format, pitch; + GLint lodbias; - if(INTEL_DEBUG&DEBUG_TEXTURE) - fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit); - - if (i915->intel.CurrentTexObj[unit]) - i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit); + memset(state, 0, sizeof(state)); - i915->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t; - t->intel.base.bound |= (1 << unit); + /*We need to refcount these. */ - if (t->intel.dirty & I915_UPLOAD_TEX(unit)) { - i915ImportTexObjState( t->intel.base.tObj ); - t->intel.dirty &= ~I915_UPLOAD_TEX(unit); + if (i915->state.tex_buffer[unit] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[unit]); + i915->state.tex_buffer[unit] = NULL; } - state[I915_TEXREG_MS2] = t->intel.TextureOffset; - state[I915_TEXREG_MS3] = t->Setup[I915_TEXREG_MS3]; - state[I915_TEXREG_MS4] = t->Setup[I915_TEXREG_MS4]; - - state[I915_TEXREG_SS2] = (i915->state.Tex[unit][I915_TEXREG_SS2] & - SS2_LOD_BIAS_MASK); - state[I915_TEXREG_SS2] |= (t->Setup[I915_TEXREG_SS2] & ~SS2_LOD_BIAS_MASK); - - state[I915_TEXREG_SS3] = (i915->state.Tex[unit][I915_TEXREG_SS3] & - SS3_NORMALIZED_COORDS); - state[I915_TEXREG_SS3] |= (t->Setup[I915_TEXREG_SS3] & - ~(SS3_NORMALIZED_COORDS| - SS3_TEXTUREMAP_INDEX_MASK)); + if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) + return GL_FALSE; - state[I915_TEXREG_SS3] |= (unit<<SS3_TEXTUREMAP_INDEX_SHIFT); + /* Get first image here, since intelObj->firstLevel will get set in + * the intel_finalize_mipmap_tree() call above. + */ + firstImage = tObj->Image[0][intelObj->firstLevel]; - state[I915_TEXREG_SS4] = t->Setup[I915_TEXREG_SS4]; + if (intelObj->imageOverride) { + i915->state.tex_buffer[unit] = NULL; + i915->state.tex_offset[unit] = intelObj->textureOffset; + switch (intelObj->depthOverride) { + case 32: + format = MAPSURF_32BIT | MT_32BIT_ARGB8888; + break; + case 24: + default: + format = MAPSURF_32BIT | MT_32BIT_XRGB8888; + break; + case 16: + format = MAPSURF_16BIT | MT_16BIT_RGB565; + break; + } - if (memcmp(state, i915->state.Tex[unit], sizeof(state)) != 0) { - I915_STATECHANGE( i915, I915_UPLOAD_TEX(unit) ); - memcpy(i915->state.Tex[unit], state, sizeof(state)); + pitch = intelObj->pitchOverride; + } else { + dri_bo_reference(intelObj->mt->region->buffer); + i915->state.tex_buffer[unit] = intelObj->mt->region->buffer; + i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, + 0, intelObj-> + firstLevel); + + format = translate_texture_format(firstImage->TexFormat->MesaFormat, + tObj->DepthMode); + pitch = intelObj->mt->pitch * intelObj->mt->cpp; } -} - - -static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; + state[I915_TEXREG_MS3] = + (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) | + ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format | + MS3_USE_FENCE_REGS); - if (0) fprintf(stderr, "%s %d\n", __FUNCTION__, unit); + state[I915_TEXREG_MS4] = + ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | + ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) << + MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) << + MS4_VOLUME_DEPTH_SHIFT)); - if (!(i915->state.active & I915_UPLOAD_TEX(unit))) { - I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); - } - /* Fallback if there's a texture border */ - if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { - return GL_FALSE; - } + { + GLuint minFilt, mipFilt, magFilt; + switch (tObj->MinFilter) { + case GL_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NONE; + break; + case GL_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NONE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_LINEAR; + break; + default: + return GL_FALSE; + } - /* Update state if this is a different texture object to last - * time. - */ - if (i915->intel.CurrentTexObj[unit] != &t->intel || - (t->intel.dirty & I915_UPLOAD_TEX(unit))) { - i915_import_tex_unit( i915, t, unit); - i915->tex_program.translated = 0; - } + if (tObj->MaxAnisotropy > 1.0) { + minFilt = FILTER_ANISOTROPIC; + magFilt = FILTER_ANISOTROPIC; + } + else { + switch (tObj->MagFilter) { + case GL_NEAREST: + magFilt = FILTER_NEAREST; + break; + case GL_LINEAR: + magFilt = FILTER_LINEAR; + break; + default: + return GL_FALSE; + } + } - return GL_TRUE; -} + lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0); + if (lodbias < -256) + lodbias = -256; + if (lodbias > 255) + lodbias = 255; + state[I915_TEXREG_SS2] = ((lodbias << SS2_LOD_BIAS_SHIFT) & + SS2_LOD_BIAS_MASK); -static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3]; + /* YUV conversion: + */ + if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION; - ss3 &= ~SS3_NORMALIZED_COORDS; + /* Shadow: + */ + if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && + tObj->Target != GL_TEXTURE_3D) { + if (tObj->Target == GL_TEXTURE_1D) + return GL_FALSE; - if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) { - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS3] = ss3; - } + state[I915_TEXREG_SS2] |= + (SS2_SHADOW_ENABLE | + intel_translate_shadow_compare_func(tObj->CompareFunc)); - /* Upload teximages (not pipelined) - */ - if (t->intel.base.dirty_images[0]) { - i915SetTexImages( i915, tObj ); - if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) { - return GL_FALSE; + minFilt = FILTER_4X4_FLAT; + magFilt = FILTER_4X4_FLAT; } + + state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | + (mipFilt << SS2_MIP_FILTER_SHIFT) | + (magFilt << SS2_MAG_FILTER_SHIFT)); } - return GL_TRUE; -} + { + GLenum ws = tObj->WrapS; + GLenum wt = tObj->WrapT; + GLenum wr = tObj->WrapR; -static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3]; + /* 3D textures don't seem to respect the border color. + * Fallback if there's ever a danger that they might refer to + * it. + * + * Effectively this means fallback on 3D clamp or + * clamp_to_border. + */ + if (tObj->Target == GL_TEXTURE_3D && + (tObj->MinFilter != GL_NEAREST || + tObj->MagFilter != GL_NEAREST) && + (ws == GL_CLAMP || + wt == GL_CLAMP || + wr == GL_CLAMP || + ws == GL_CLAMP_TO_BORDER || + wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER)) + return GL_FALSE; - ss3 |= SS3_NORMALIZED_COORDS; - if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) { - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS3] = ss3; - } + state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */ - /* Upload teximages (not pipelined) - */ - if (t->intel.base.dirty_images[0]) { - i915SetTexImages( i915, tObj ); - if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) { - return GL_FALSE; - } - } - - return GL_TRUE; -} + state[I915_TEXREG_SS3] |= + ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | + (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | + (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT)); -static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3]; - GLuint face; - - ss3 |= SS3_NORMALIZED_COORDS; - - if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) { - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS3] = ss3; + state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); } - /* Upload teximages (not pipelined) - */ - if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] || - t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] || - t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) { - i915SetTexImages( i915, tObj ); - } - /* upload (per face) */ - for (face = 0; face < 6; face++) { - if (t->intel.base.dirty_images[face]) { - if (!intelUploadTexImages( &i915->intel, &t->intel, face )) { - return GL_FALSE; - } - } + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + /* GL specs that border color for depth textures is taken from the + * R channel, while the hardware uses A. Spam R into all the channels + * for safety. + */ + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[0], + tObj->_BorderChan[0], + tObj->_BorderChan[0]); + } else { + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); } - return GL_TRUE; -} - -static GLboolean enable_tex_3d( GLcontext *ctx, GLuint unit ) -{ - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - - /* 3D textures on I915 seem to get bogus border colors, hence this - * fallback: + I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); + /* memcmp was already disabled, but definitely won't work as the + * region might now change and that wouldn't be detected: */ - if (t->refs_border_color) - return GL_FALSE; + I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - return GL_TRUE; -} - - - -static GLboolean disable_tex( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - - if (i915->state.active & I915_UPLOAD_TEX(unit)) { - I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_FALSE); - } - - /* The old texture is no longer bound to this texture unit. - * Mark it as such. - */ - if ( i915->intel.CurrentTexObj[unit] != NULL ) { - i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0); - i915->intel.CurrentTexObj[unit] = NULL; - } +#if 0 + DBG(TEXTURE, "state[I915_TEXREG_SS2] = 0x%x\n", state[I915_TEXREG_SS2]); + DBG(TEXTURE, "state[I915_TEXREG_SS3] = 0x%x\n", state[I915_TEXREG_SS3]); + DBG(TEXTURE, "state[I915_TEXREG_SS4] = 0x%x\n", state[I915_TEXREG_SS4]); + DBG(TEXTURE, "state[I915_TEXREG_MS2] = 0x%x\n", state[I915_TEXREG_MS2]); + DBG(TEXTURE, "state[I915_TEXREG_MS3] = 0x%x\n", state[I915_TEXREG_MS3]); + DBG(TEXTURE, "state[I915_TEXREG_MS4] = 0x%x\n", state[I915_TEXREG_MS4]); +#endif return GL_TRUE; } -static GLboolean i915UpdateTexUnit( GLcontext *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && - INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024) - return GL_FALSE; - switch (texUnit->_ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - return (enable_tex_2d( ctx, unit ) && - enable_tex_common( ctx, unit )); - case TEXTURE_RECT_BIT: - return (enable_tex_rect( ctx, unit ) && - enable_tex_common( ctx, unit )); - case TEXTURE_CUBE_BIT: - return (enable_tex_cube( ctx, unit ) && - enable_tex_common( ctx, unit )); - case TEXTURE_3D_BIT: - return (enable_tex_2d( ctx, unit ) && - enable_tex_common( ctx, unit ) && - enable_tex_3d( ctx, unit)); - case 0: - return disable_tex( ctx, unit ); - default: - return GL_FALSE; - } -} - -void i915UpdateTextureState( intelContextPtr intel ) +void +i915UpdateTextureState(struct intel_context *intel) { - GLcontext *ctx = &intel->ctx; GLboolean ok = GL_TRUE; GLuint i; - for (i = 0 ; i < I915_TEX_UNITS && ok ; i++) { - ok = i915UpdateTexUnit( ctx, i ); + for (i = 0; i < I915_TEX_UNITS && ok; i++) { + switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { + case TEXTURE_1D_BIT: + case TEXTURE_2D_BIT: + case TEXTURE_CUBE_BIT: + case TEXTURE_3D_BIT: + ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS); + break; + case TEXTURE_RECT_BIT: + ok = i915_update_tex_unit(intel, i, 0); + break; + case 0:{ + struct i915_context *i915 = i915_context(&intel->ctx); + if (i915->state.active & I915_UPLOAD_TEX(i)) + I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE); + + if (i915->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[i]); + i915->state.tex_buffer[i] = NULL; + } + + break; + } + default: + ok = GL_FALSE; + break; + } } - FALLBACK( intel, I915_FALLBACK_TEXTURE, !ok ); + FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok); } - - - diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index cc8a605e50..e79c955d64 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -27,125 +27,158 @@ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" #include "intel_batchbuffer.h" +#include "intel_tex.h" +#include "intel_regions.h" +#include "intel_tris.h" #include "i915_reg.h" #include "i915_context.h" -static void i915_render_start( intelContextPtr intel ) +#include "glapi/glapi.h" + +static void +i915_render_prevalidate(struct intel_context *intel) { - GLcontext *ctx = &intel->ctx; - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); - if (ctx->FragmentProgram._Active) - i915ValidateFragmentProgram( i915 ); - else { - assert(!ctx->FragmentProgram._MaintainTexEnvProgram); - i915ValidateTextureProgram( i915 ); - } + if (!intel->Fallback) + i915ValidateFragmentProgram(i915); +} + +static void +i915_render_start(struct intel_context *intel) +{ } -static void i915_reduced_primitive_state( intelContextPtr intel, - GLenum rprim ) +static void +i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) { - i915ContextPtr i915 = I915_CONTEXT(intel); - GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && - intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i915->intel.reduced_primitive = rprim; - - if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - i915->state.Stipple[I915_STPREG_ST1] = st1; - } + struct i915_context *i915 = i915_context(&intel->ctx); + GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; + + st1 &= ~ST1_ENABLE; + + switch (rprim) { + case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ + case GL_TRIANGLES: + if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) + st1 |= ST1_ENABLE; + break; + case GL_LINES: + case GL_POINTS: + default: + break; + } + + i915->intel.reduced_primitive = rprim; + + if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { + INTEL_FIREVERTICES(intel); + + I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); + i915->state.Stipple[I915_STPREG_ST1] = st1; + } } /* Pull apart the vertex format registers and figure out how large a * vertex is supposed to be. */ -static GLboolean i915_check_vertex_size( intelContextPtr intel, - GLuint expected ) +static GLboolean +i915_check_vertex_size(struct intel_context *intel, GLuint expected) { - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); int lis2 = i915->current->Ctx[I915_CTXREG_LIS2]; int lis4 = i915->current->Ctx[I915_CTXREG_LIS4]; int i, sz = 0; switch (lis4 & S4_VFMT_XYZW_MASK) { - case S4_VFMT_XY: sz = 2; break; - case S4_VFMT_XYZ: sz = 3; break; - case S4_VFMT_XYW: sz = 3; break; - case S4_VFMT_XYZW: sz = 4; break; - default: + case S4_VFMT_XY: + sz = 2; + break; + case S4_VFMT_XYZ: + sz = 3; + break; + case S4_VFMT_XYW: + sz = 3; + break; + case S4_VFMT_XYZW: + sz = 4; + break; + default: fprintf(stderr, "no xyzw specified\n"); return 0; } - if (lis4 & S4_VFMT_SPEC_FOG) sz++; - if (lis4 & S4_VFMT_COLOR) sz++; - if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++; - if (lis4 & S4_VFMT_POINT_WIDTH) sz++; - if (lis4 & S4_VFMT_FOG_PARAM) sz++; - - for (i = 0 ; i < 8 ; i++) { + if (lis4 & S4_VFMT_SPEC_FOG) + sz++; + if (lis4 & S4_VFMT_COLOR) + sz++; + if (lis4 & S4_VFMT_DEPTH_OFFSET) + sz++; + if (lis4 & S4_VFMT_POINT_WIDTH) + sz++; + if (lis4 & S4_VFMT_FOG_PARAM) + sz++; + + for (i = 0; i < 8; i++) { switch (lis2 & S2_TEXCOORD_FMT0_MASK) { - case TEXCOORDFMT_2D: sz += 2; break; - case TEXCOORDFMT_3D: sz += 3; break; - case TEXCOORDFMT_4D: sz += 4; break; - case TEXCOORDFMT_1D: sz += 1; break; - case TEXCOORDFMT_2D_16: sz += 1; break; - case TEXCOORDFMT_4D_16: sz += 2; break; - case TEXCOORDFMT_NOT_PRESENT: break; + case TEXCOORDFMT_2D: + sz += 2; + break; + case TEXCOORDFMT_3D: + sz += 3; + break; + case TEXCOORDFMT_4D: + sz += 4; + break; + case TEXCOORDFMT_1D: + sz += 1; + break; + case TEXCOORDFMT_2D_16: + sz += 1; + break; + case TEXCOORDFMT_4D_16: + sz += 2; + break; + case TEXCOORDFMT_NOT_PRESENT: + break; default: - fprintf(stderr, "bad texcoord fmt %d\n", i); - return GL_FALSE; + fprintf(stderr, "bad texcoord fmt %d\n", i); + return GL_FALSE; } lis2 >>= S2_TEXCOORD_FMT1_SHIFT; } - - if (sz != expected) + + if (sz != expected) fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - + return sz == expected; } -static void i915_emit_invarient_state( intelContextPtr intel ) +static void +i915_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH( 20 ); + BEGIN_BATCH(200, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | - AA_LINE_REGION_WIDTH_1_0); + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -158,35 +191,27 @@ static void i915_emit_invarient_state( intelContextPtr intel ) /* Don't support texture crossbar yet */ OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | - CSB_TCB(0, 0) | - CSB_TCB(1, 1) | - CSB_TCB(2, 2) | - CSB_TCB(3, 3) | - CSB_TCB(4, 4) | - CSB_TCB(5, 5) | - CSB_TCB(6, 6) | - CSB_TCB(7, 7)); + CSB_TCB(0, 0) | + CSB_TCB(1, 1) | + CSB_TCB(2, 2) | + CSB_TCB(3, 3) | + CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | - ENABLE_TEXKILL_3D_4D | - TEXKILL_4D); + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); /* Need to initialize this to zero. */ - OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | - I1_LOAD_S(3) | - (0)); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); OUT_BATCH(0); - + /* XXX: Use this */ - OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); OUT_BATCH(0); @@ -194,29 +219,23 @@ static void i915_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); - OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ + OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ OUT_BATCH(0); /* Don't support twosided stencil yet */ - OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | - BFO_ENABLE_STENCIL_TWO_SIDE | - 0 ); - + OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); + OUT_BATCH(0); + ADVANCE_BATCH(); } -#define emit( intel, state, size ) \ -do { \ - int k; \ - BEGIN_BATCH( (size) / sizeof(GLuint)); \ - for (k = 0 ; k < (size) / sizeof(GLuint) ; k++) \ - OUT_BATCH((state)[k]); \ - ADVANCE_BATCH(); \ -} while (0); +#define emit(intel, state, size ) \ + intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS ) -static GLuint get_dirty( struct i915_hw_state *state ) +static GLuint +get_dirty(struct i915_hw_state *state) { GLuint dirty; @@ -227,94 +246,183 @@ static GLuint get_dirty( struct i915_hw_state *state ) if (dirty & I915_UPLOAD_TEX_ALL) state->emitted &= ~I915_UPLOAD_TEX_ALL; dirty = state->active & ~state->emitted; - return dirty; } -static GLuint get_state_size( struct i915_hw_state *state ) +static GLuint +get_state_size(struct i915_hw_state *state) { GLuint dirty = get_dirty(state); GLuint i; GLuint sz = 0; if (dirty & I915_UPLOAD_INVARIENT) - sz += 20 * sizeof(int); + sz += 30 * 4; if (dirty & I915_UPLOAD_CTX) sz += sizeof(state->Ctx); - if (dirty & I915_UPLOAD_BUFFERS) + if (dirty & I915_UPLOAD_BUFFERS) sz += sizeof(state->Buffer); if (dirty & I915_UPLOAD_STIPPLE) sz += sizeof(state->Stipple); - if (dirty & I915_UPLOAD_FOG) + if (dirty & I915_UPLOAD_FOG) sz += sizeof(state->Fog); if (dirty & I915_UPLOAD_TEX_ALL) { int nr = 0; - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) - nr++; + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) + nr++; - sz += (2+nr*3) * sizeof(GLuint) * 2; + sz += (2 + nr * 3) * sizeof(GLuint) * 2; } - if (dirty & I915_UPLOAD_CONSTANTS) + if (dirty & I915_UPLOAD_CONSTANTS) sz += state->ConstantSize * sizeof(GLuint); - if (dirty & I915_UPLOAD_PROGRAM) + if (dirty & I915_UPLOAD_PROGRAM) sz += state->ProgramSize * sizeof(GLuint); return sz; } - /* Push the state into the sarea and/or texture memory. */ -static void i915_emit_state( intelContextPtr intel ) +static void +i915_emit_state(struct intel_context *intel) { - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); struct i915_hw_state *state = i915->current; - int i; - GLuint dirty = get_dirty(state); - GLuint counter = intel->batch.counter; + int i, count, aper_count; + GLuint dirty; + dri_bo *aper_array[3 + I915_TEX_UNITS]; + GET_CURRENT_CONTEXT(ctx); BATCH_LOCALS; - if (intel->batch.space < get_state_size(state)) { - intelFlushBatch(intel, GL_TRUE); - dirty = get_dirty(state); - counter = intel->batch.counter; + /* We don't hold the lock at this point, so want to make sure that + * there won't be a buffer wrap between the state emits and the primitive + * emit header. + * + * It might be better to talk about explicit places where + * scheduling is allowed, rather than assume that it is whenever a + * batchbuffer fills up. + * + * Set the space as LOOP_CLIPRECTS now, since that's what our primitives + * will be emitted under. + */ + intel_batchbuffer_require_space(intel->batch, + get_state_size(state) + INTEL_PRIM_EMIT_SIZE, + LOOP_CLIPRECTS); + count = 0; + again: + aper_count = 0; + dirty = get_dirty(state); + + aper_array[aper_count++] = intel->batch->buf; + if (dirty & I915_UPLOAD_BUFFERS) { + aper_array[aper_count++] = state->draw_region->buffer; + if (state->depth_region) + aper_array[aper_count++] = state->depth_region->buffer; + } + + if (dirty & I915_UPLOAD_TEX_ALL) { + for (i = 0; i < I915_TEX_UNITS; i++) { + if (dirty & I915_UPLOAD_TEX(i)) { + if (state->tex_buffer[i]) { + aper_array[aper_count++] = state->tex_buffer[i]; + } + } + } + } + + if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) { + if (count == 0) { + count++; + intel_batchbuffer_flush(intel->batch); + goto again; + } else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state"); + assert(0); + } } - if (VERBOSE) + /* work out list of buffers to emit */ + + /* Do this here as we may have flushed the batchbuffer above, + * causing more state to be dirty! + */ + dirty = get_dirty(state); + state->emitted |= dirty; + assert(get_dirty(state) == 0); + + if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); if (dirty & I915_UPLOAD_INVARIENT) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); - i915_emit_invarient_state( intel ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); + i915_emit_invarient_state(intel); } if (dirty & I915_UPLOAD_CTX) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); - emit( i915, state->Ctx, sizeof(state->Ctx) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_CTX:\n"); + + emit(intel, state->Ctx, sizeof(state->Ctx)); } if (dirty & I915_UPLOAD_BUFFERS) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); - emit( i915, state->Buffer, sizeof(state->Buffer) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); + BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); + OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); + OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); + OUT_RELOC(state->draw_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + state->draw_region->draw_offset); + + if (state->depth_region) { + OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]); + OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]); + OUT_RELOC(state->depth_region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + state->depth_region->draw_offset); + } + + OUT_BATCH(state->Buffer[I915_DESTREG_DV0]); + OUT_BATCH(state->Buffer[I915_DESTREG_DV1]); + OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]); + OUT_BATCH(state->Buffer[I915_DESTREG_SR0]); + OUT_BATCH(state->Buffer[I915_DESTREG_SR1]); + OUT_BATCH(state->Buffer[I915_DESTREG_SR2]); + + if (intel->constant_cliprect) { + assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP); + OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]); + OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]); + OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]); + OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]); + OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]); + OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]); + } + + ADVANCE_BATCH(); } if (dirty & I915_UPLOAD_STIPPLE) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); - emit( i915, state->Stipple, sizeof(state->Stipple) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); + emit(intel, state->Stipple, sizeof(state->Stipple)); } if (dirty & I915_UPLOAD_FOG) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n"); - emit( i915, state->Fog, sizeof(state->Fog) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_FOG:\n"); + emit(intel, state->Fog, sizeof(state->Fog)); } /* Combine all the dirty texture state into a single command to @@ -323,141 +431,245 @@ static void i915_emit_state( intelContextPtr intel ) if (dirty & I915_UPLOAD_TEX_ALL) { int nr = 0; - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) - nr++; + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) + nr++; - BEGIN_BATCH(2+nr*3); - OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr)); + BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); - for (i = 0 ; i < I915_TEX_UNITS ; i++) - if (dirty & I915_UPLOAD_TEX(i)) { - OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]); - OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); - OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); - } + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) { + + if (state->tex_buffer[i]) { + OUT_RELOC(state->tex_buffer[i], + I915_GEM_DOMAIN_SAMPLER, 0, + state->tex_offset[i]); + } + else if (state == &i915->meta) { + assert(i == 0); + OUT_BATCH(0); + } + else { + OUT_BATCH(state->tex_offset[i]); + } + + OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); + OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); + } ADVANCE_BATCH(); - BEGIN_BATCH(2+nr*3); - OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr)); + BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr)); OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); - for (i = 0 ; i < I915_TEX_UNITS ; i++) - if (dirty & I915_UPLOAD_TEX(i)) { - OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); - OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); - OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); - } + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) { + OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); + OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); + OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); + } ADVANCE_BATCH(); } if (dirty & I915_UPLOAD_CONSTANTS) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); - emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); + emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint)); } if (dirty & I915_UPLOAD_PROGRAM) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); + if (state->ProgramSize) { + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); + + assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize); - assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize); - - emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) ); - if (VERBOSE) - i915_disassemble_program( state->Program, state->ProgramSize ); + emit(intel, state->Program, state->ProgramSize * sizeof(GLuint)); + if (INTEL_DEBUG & DEBUG_STATE) + i915_disassemble_program(state->Program, state->ProgramSize); + } } - state->emitted |= dirty; - intel->batch.last_emit_state = counter; - assert(counter == intel->batch.counter); + intel->batch->dirty_state &= ~dirty; + assert(get_dirty(state) == 0); + assert((intel->batch->dirty_state & (1<<1)) == 0); } -static void i915_destroy_context( intelContextPtr intel ) +static void +i915_destroy_context(struct intel_context *intel) { + GLuint i; + struct i915_context *i915 = i915_context(&intel->ctx); + + intel_region_release(&i915->state.draw_region); + intel_region_release(&i915->state.depth_region); + intel_region_release(&i915->meta.draw_region); + intel_region_release(&i915->meta.depth_region); + intel_region_release(&i915->initial.draw_region); + intel_region_release(&i915->initial.depth_region); + + for (i = 0; i < I915_TEX_UNITS; i++) { + if (i915->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[i]); + i915->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } /** - * Set the color buffer drawing region. + * Set the drawing regions for the color and depth/stencil buffers. + * This involves setting the pitch, cpp and buffer ID/location. + * Also set pixel format for color and Z rendering + * Used for setting both regular and meta state. */ -static void -i915_set_color_region( intelContextPtr intel, const intelRegion *region) +void +i915_state_draw_region(struct intel_context *intel, + struct i915_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region) { - i915ContextPtr i915 = I915_CONTEXT(intel); - I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS ); - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_CBUFADDR2] = region->offset; + struct i915_context *i915 = i915_context(&intel->ctx); + GLcontext *ctx = &intel->ctx; + GLuint value; + + ASSERT(state == &i915->state || state == &i915->meta); + + if (state->draw_region != color_region) { + intel_region_release(&state->draw_region); + intel_region_reference(&state->draw_region, color_region); + } + if (state->depth_region != depth_region) { + intel_region_release(&state->depth_region); + intel_region_reference(&state->depth_region, depth_region); + } + + /* + * Set stride/cpp values + */ + if (color_region) { + state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I915_DESTREG_CBUFADDR1] = + (BUF_3D_ID_COLOR_BACK | + BUF_3D_PITCH(color_region->pitch * color_region->cpp) | + BUF_3D_USE_FENCE); + } + + if (depth_region) { + state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I915_DESTREG_DBUFADDR1] = + (BUF_3D_ID_DEPTH | + BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | + BUF_3D_USE_FENCE); + } + + /* + * Compute/set I915_DESTREG_DV1 value + */ + value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); + if (color_region && color_region->cpp == 4) { + value |= DV_PF_8888; + } + else { + value |= (DITHER_FULL_ALWAYS | DV_PF_565); + } + if (depth_region && depth_region->cpp == 4) { + value |= DEPTH_FRMT_24_FIXED_8_OTHER; + } + else { + value |= DEPTH_FRMT_16_FIXED; + } + state->Buffer[I915_DESTREG_DV1] = value; + + if (intel->constant_cliprect) { + state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO; + state->Buffer[I915_DESTREG_DRAWRECT1] = 0; + state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */ + state->Buffer[I915_DESTREG_DRAWRECT3] = + (ctx->DrawBuffer->Width & 0xffff) | + (ctx->DrawBuffer->Height << 16); + state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */ + state->Buffer[I915_DESTREG_DRAWRECT5] = 0; + } else { + state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP; + state->Buffer[I915_DESTREG_DRAWRECT1] = MI_NOOP; + state->Buffer[I915_DESTREG_DRAWRECT2] = MI_NOOP; + state->Buffer[I915_DESTREG_DRAWRECT3] = MI_NOOP; + state->Buffer[I915_DESTREG_DRAWRECT4] = MI_NOOP; + state->Buffer[I915_DESTREG_DRAWRECT5] = MI_NOOP; + } + + I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); } -/** - * specify the z-buffer/stencil region - */ static void -i915_set_z_region( intelContextPtr intel, const intelRegion *region) +i915_set_draw_region(struct intel_context *intel, + struct intel_region *color_regions[], + struct intel_region *depth_region, + GLuint num_regions) { - i915ContextPtr i915 = I915_CONTEXT(intel); - I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS ); - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_DBUFADDR2] = region->offset; + struct i915_context *i915 = i915_context(&intel->ctx); + i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region); } -/** - * Set both the color and Z/stencil drawing regions. - * Similar to two previous functions, but don't use I915_STATECHANGE() - */ + static void -i915_update_color_z_regions(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion) +i915_new_batch(struct intel_context *intel) { - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_CBUFADDR2] = colorRegion->offset; + /* Mark all state as needing to be emitted when starting a new batchbuffer. + * Using hardware contexts would be an alternative, but they have some + * difficulties associated with them (physical address requirements). + */ + i915->state.emitted = 0; - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depthRegion->pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_DBUFADDR2] = depthRegion->offset; + /* Check that we didn't just wrap our batchbuffer at a bad time. */ + assert(!intel->no_batch_wrap); } - -static void i915_lost_hardware( intelContextPtr intel ) +static GLuint +i915_flush_cmd(void) { - I915_CONTEXT(intel)->state.emitted = 0; + return MI_FLUSH | FLUSH_MAP_CACHE; } -static void i915_emit_flush( intelContextPtr intel ) +static void +i915_assert_not_dirty( struct intel_context *intel ) { - BATCH_LOCALS; + struct i915_context *i915 = i915_context(&intel->ctx); + struct i915_hw_state *state = i915->current; + GLuint dirty = get_dirty(state); + assert(!dirty); +} - BEGIN_BATCH(2); - OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE ); - OUT_BATCH( 0 ); - ADVANCE_BATCH(); +static void +i915_note_unlock( struct intel_context *intel ) +{ + /* nothing */ } -void i915InitVtbl( i915ContextPtr i915 ) +void +i915InitVtbl(struct i915_context *i915) { - i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj; i915->intel.vtbl.check_vertex_size = i915_check_vertex_size; - i915->intel.vtbl.clear_with_tris = i915ClearWithTris; - i915->intel.vtbl.rotate_window = i915RotateWindow; i915->intel.vtbl.destroy = i915_destroy_context; i915->intel.vtbl.emit_state = i915_emit_state; - i915->intel.vtbl.lost_hardware = i915_lost_hardware; + i915->intel.vtbl.new_batch = i915_new_batch; i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; - i915->intel.vtbl.set_color_region = i915_set_color_region; - i915->intel.vtbl.set_z_region = i915_set_z_region; - i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions; + i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; + i915->intel.vtbl.set_draw_region = i915_set_draw_region; i915->intel.vtbl.update_texture_state = i915UpdateTextureState; - i915->intel.vtbl.emit_flush = i915_emit_flush; + i915->intel.vtbl.flush_cmd = i915_flush_cmd; + i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; + i915->intel.vtbl.note_unlock = i915_note_unlock; + i915->intel.vtbl.finish_batch = intel_finish_vb; } - diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.c b/src/mesa/drivers/dri/i915/intel_batchbuffer.c index 803b41b256..d38cdf31cc 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.c @@ -1,829 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include <stdio.h> -#include <errno.h> - -#include "mtypes.h" -#include "context.h" -#include "enums.h" -#include "vblank.h" - -#include "intel_reg.h" -#include "intel_batchbuffer.h" -#include "intel_context.h" - - - - -/* ================================================================ - * Performance monitoring functions - */ - -static void intel_fill_box( intelContextPtr intel, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLubyte r, GLubyte g, GLubyte b ) -{ - x += intel->drawX; - y += intel->drawY; - - if (x >= 0 && y >= 0 && - x+w < intel->intelScreen->width && - y+h < intel->intelScreen->height) - intelEmitFillBlitLocked( intel, - intel->intelScreen->cpp, - intel->intelScreen->back.pitch, - intel->intelScreen->back.offset, - x, y, w, h, - INTEL_PACKCOLOR(intel->intelScreen->fbFormat, - r,g,b,0xff)); -} - -static void intel_draw_performance_boxes( intelContextPtr intel ) -{ - /* Purple box for page flipping - */ - if ( intel->perf_boxes & I830_BOX_FLIP ) - intel_fill_box( intel, 4, 4, 8, 8, 255, 0, 255 ); - - /* Red box if we have to wait for idle at any point - */ - if ( intel->perf_boxes & I830_BOX_WAIT ) - intel_fill_box( intel, 16, 4, 8, 8, 255, 0, 0 ); - - /* Blue box: lost context? - */ - if ( intel->perf_boxes & I830_BOX_LOST_CONTEXT ) - intel_fill_box( intel, 28, 4, 8, 8, 0, 0, 255 ); - - /* Yellow box for texture swaps - */ - if ( intel->perf_boxes & I830_BOX_TEXTURE_LOAD ) - intel_fill_box( intel, 40, 4, 8, 8, 255, 255, 0 ); - - /* Green box if hardware never idles (as far as we can tell) - */ - if ( !(intel->perf_boxes & I830_BOX_RING_EMPTY) ) - intel_fill_box( intel, 64, 4, 8, 8, 0, 255, 0 ); - - - /* Draw bars indicating number of buffers allocated - * (not a great measure, easily confused) - */ -#if 0 - if (intel->dma_used) { - int bar = intel->dma_used / 10240; - if (bar > 100) bar = 100; - if (bar < 1) bar = 1; - intel_fill_box( intel, 4, 16, bar, 4, 196, 128, 128 ); - intel->dma_used = 0; - } -#endif - - intel->perf_boxes = 0; -} - - - - - - -static int bad_prim_vertex_nr( int primitive, int nr ) -{ - switch (primitive & PRIM3D_MASK) { - case PRIM3D_POINTLIST: - return nr < 1; - case PRIM3D_LINELIST: - return (nr & 1) || nr == 0; - case PRIM3D_LINESTRIP: - return nr < 2; - case PRIM3D_TRILIST: - case PRIM3D_RECTLIST: - return nr % 3 || nr == 0; - case PRIM3D_POLY: - case PRIM3D_TRIFAN: - case PRIM3D_TRISTRIP: - case PRIM3D_TRISTRIP_RVRSE: - return nr < 3; - default: - return 1; - } -} - -static void intel_flush_inline_primitive( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - GLuint used = intel->batch.ptr - intel->prim.start_ptr; - GLuint vertcount; - - assert(intel->prim.primitive != ~0); - - if (1) { - /* Check vertex size against the vertex we're specifying to - * hardware. If it's wrong, ditch the primitive. - */ - if (!intel->vtbl.check_vertex_size( intel, intel->vertex_size )) - goto do_discard; - - vertcount = (used - 4)/ (intel->vertex_size * 4); - - if (!vertcount) - goto do_discard; - - if (vertcount * intel->vertex_size * 4 != used - 4) { - fprintf(stderr, "vertex size confusion %d %d\n", used, - intel->vertex_size * vertcount * 4); - goto do_discard; - } - - if (bad_prim_vertex_nr( intel->prim.primitive, vertcount )) { - fprintf(stderr, "bad_prim_vertex_nr %x %d\n", intel->prim.primitive, - vertcount); - goto do_discard; - } - } - - if (used < 8) - goto do_discard; - - *(int *)intel->prim.start_ptr = (_3DPRIMITIVE | - intel->prim.primitive | - (used/4-2)); - - goto finished; - - do_discard: - intel->batch.ptr -= used; - intel->batch.space += used; - assert(intel->batch.space >= 0); - - finished: - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; -} - - -/* Emit a primitive referencing vertices in a vertex buffer. - */ -void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim ) -{ - BATCH_LOCALS; - - if (0) - fprintf(stderr, "%s %x\n", __FUNCTION__, prim); - - - /* Finish any in-progress primitive: - */ - INTEL_FIREVERTICES( intel ); - - /* Emit outstanding state: - */ - intel->vtbl.emit_state( intel ); - - /* Make sure there is some space in this buffer: - */ - if (intel->vertex_size * 10 * sizeof(GLuint) >= intel->batch.space) { - intelFlushBatch(intel, GL_TRUE); - intel->vtbl.emit_state( intel ); - } - -#if 1 - if (((unsigned long)intel->batch.ptr) & 0x4) { - BEGIN_BATCH(1); - OUT_BATCH(0); - ADVANCE_BATCH(); - } -#endif - - /* Emit a slot which will be filled with the inline primitive - * command later. - */ - BEGIN_BATCH(2); - OUT_BATCH( 0 ); - - intel->prim.start_ptr = batch_ptr; - intel->prim.primitive = prim; - intel->prim.flush = intel_flush_inline_primitive; - intel->batch.contains_geometry = 1; - - OUT_BATCH( 0 ); - ADVANCE_BATCH(); -} - - -void intelRestartInlinePrimitive( intelContextPtr intel ) -{ - GLuint prim = intel->prim.primitive; - - intel_flush_inline_primitive( &intel->ctx ); - if (1) intelFlushBatch(intel, GL_TRUE); /* GL_TRUE - is critical */ - intelStartInlinePrimitive( intel, prim ); -} - - - -void intelWrapInlinePrimitive( intelContextPtr intel ) -{ - GLuint prim = intel->prim.primitive; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - intel_flush_inline_primitive( &intel->ctx ); - intelFlushBatch(intel, GL_TRUE); - intelStartInlinePrimitive( intel, prim ); -} - - -/* Emit a primitive with space for inline vertices. - */ -GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel, - int primitive, - int dwords, - int vertex_size ) -{ - GLuint *tmp = 0; - BATCH_LOCALS; - - if (0) - fprintf(stderr, "%s 0x%x %d\n", __FUNCTION__, primitive, dwords); - - /* Emit outstanding state: - */ - intel->vtbl.emit_state( intel ); - - if ((1+dwords)*4 >= intel->batch.space) { - intelFlushBatch(intel, GL_TRUE); - intel->vtbl.emit_state( intel ); - } - - - if (1) { - int used = dwords * 4; - int vertcount; - - /* Check vertex size against the vertex we're specifying to - * hardware. If it's wrong, ditch the primitive. - */ - if (!intel->vtbl.check_vertex_size( intel, vertex_size )) - goto do_discard; - - vertcount = dwords / vertex_size; - - if (dwords % vertex_size) { - fprintf(stderr, "did not request a whole number of vertices\n"); - goto do_discard; - } - - if (bad_prim_vertex_nr( primitive, vertcount )) { - fprintf(stderr, "bad_prim_vertex_nr %x %d\n", primitive, vertcount); - goto do_discard; - } - - if (used < 8) - goto do_discard; - } - - /* Emit 3D_PRIMITIVE commands: - */ - BEGIN_BATCH(1 + dwords); - OUT_BATCH( _3DPRIMITIVE | - primitive | - (dwords-1) ); - - tmp = (GLuint *)batch_ptr; - batch_ptr += dwords * 4; - - ADVANCE_BATCH(); - - intel->batch.contains_geometry = 1; - - do_discard: - return tmp; -} - - -static void intelWaitForFrameCompletion( intelContextPtr intel ) -{ - drm_i915_sarea_t *sarea = (drm_i915_sarea_t *)intel->sarea; - - if (intel->do_irqs) { - if (intelGetLastFrame(intel) < sarea->last_dispatch) { - if (!intel->irqsEmitted) { - while (intelGetLastFrame (intel) < sarea->last_dispatch) - ; - } - else { - intelWaitIrq( intel, intel->alloc.irq_emitted ); - } - intel->irqsEmitted = 10; - } - - if (intel->irqsEmitted) { - LOCK_HARDWARE( intel ); - intelEmitIrqLocked( intel ); - intel->irqsEmitted--; - UNLOCK_HARDWARE( intel ); - } - } - else { - while (intelGetLastFrame (intel) < sarea->last_dispatch) { - if (intel->do_usleeps) - DO_USLEEP( 1 ); - } - } -} - -/* - * Copy the back buffer to the front buffer. - */ -void intelCopyBuffer( const __DRIdrawablePrivate *dPriv, - const drm_clip_rect_t *rect) -{ - intelContextPtr intel; - const intelScreenPrivate *intelScreen; - GLboolean missed_target; - int64_t ust; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - - intelFlush( &intel->ctx ); - - intelScreen = intel->intelScreen; - - if (!rect && !intel->swap_scheduled && intelScreen->drmMinor >= 6 && - !(intel->vblank_flags & VBLANK_FLAG_NO_IRQ) && - intelScreen->current_rotation == 0) { - unsigned int interval = driGetVBlankInterval(dPriv, intel->vblank_flags); - unsigned int target; - drm_i915_vblank_swap_t swap; - - swap.drawable = dPriv->hHWDrawable; - swap.seqtype = DRM_VBLANK_ABSOLUTE; - target = swap.sequence = intel->vbl_seq + interval; - - if (intel->vblank_flags & VBLANK_FLAG_SYNC) { - swap.seqtype |= DRM_VBLANK_NEXTONMISS; - } else if (interval == 0) { - goto noschedule; - } - - if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) { - swap.seqtype |= DRM_VBLANK_SECONDARY; - } - - if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap, - sizeof(swap))) { - intel->swap_scheduled = 1; - intel->vbl_seq = swap.sequence; - swap.sequence -= target; - missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23); - } - } else { - intel->swap_scheduled = 0; - } -noschedule: - - if (!intel->swap_scheduled) { - intelWaitForFrameCompletion( intel ); - LOCK_HARDWARE( intel ); - - if (!rect) - { - UNLOCK_HARDWARE( intel ); - driWaitForVBlank( dPriv, &intel->vbl_seq, intel->vblank_flags, & missed_target ); - LOCK_HARDWARE( intel ); - } - { - const intelScreenPrivate *intelScreen = intel->intelScreen; - const __DRIdrawablePrivate *dPriv = intel->driDrawable; - const int nbox = dPriv->numClipRects; - const drm_clip_rect_t *pbox = dPriv->pClipRects; - drm_clip_rect_t box; - const int cpp = intelScreen->cpp; - const int pitch = intelScreen->front.pitch; /* in bytes */ - int i; - GLuint CMD, BR13; - BATCH_LOCALS; - - switch(cpp) { - case 2: - BR13 = (pitch) | (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - case 4: - BR13 = (pitch) | (0xCC << 16) | (1<<24) | (1<<25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | - XY_SRC_COPY_BLT_WRITE_RGB); - break; - default: - BR13 = (pitch) | (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - } - - if (0) - intel_draw_performance_boxes( intel ); - - for (i = 0 ; i < nbox; i++, pbox++) - { - if (pbox->x1 > pbox->x2 || - pbox->y1 > pbox->y2 || - pbox->x2 > intelScreen->width || - pbox->y2 > intelScreen->height) { - _mesa_warning(&intel->ctx, "Bad cliprect in intelCopyBuffer()"); - continue; - } - - box = *pbox; - - if (rect) - { - if (rect->x1 > box.x1) - box.x1 = rect->x1; - if (rect->y1 > box.y1) - box.y1 = rect->y1; - if (rect->x2 < box.x2) - box.x2 = rect->x2; - if (rect->y2 < box.y2) - box.y2 = rect->y2; - - if (box.x1 > box.x2 || box.y1 > box.y2) - continue; - } - - BEGIN_BATCH( 8); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (box.y1 << 16) | box.x1 ); - OUT_BATCH( (box.y2 << 16) | box.x2 ); - - if (intel->sarea->pf_current_page == 0) - OUT_BATCH( intelScreen->front.offset ); - else - OUT_BATCH( intelScreen->back.offset ); - - OUT_BATCH( (box.y1 << 16) | box.x1 ); - OUT_BATCH( BR13 & 0xffff ); - - if (intel->sarea->pf_current_page == 0) - OUT_BATCH( intelScreen->back.offset ); - else - OUT_BATCH( intelScreen->front.offset ); - - ADVANCE_BATCH(); - } - } - intelFlushBatchLocked( intel, GL_TRUE, GL_TRUE, GL_TRUE ); - UNLOCK_HARDWARE( intel ); - } - - if (!rect) - { - intel->swap_count++; - (*dri_interface->getUST)(&ust); - if (missed_target) { - intel->swap_missed_count++; - intel->swap_missed_ust = ust - intel->swap_ust; - } - - intel->swap_ust = ust; - } -} - - - - -void intelEmitFillBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort dst_pitch, /* in bytes */ - GLuint dst_offset, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLuint color ) -{ - GLuint BR13, CMD; - BATCH_LOCALS; - - switch(cpp) { - case 1: - case 2: - case 3: - BR13 = dst_pitch | (0xF0 << 16) | (1<<24); - CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = dst_pitch | (0xF0 << 16) | (1<<24) | (1<<25); - CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA | - XY_COLOR_BLT_WRITE_RGB); - break; - default: - return; - } - - BEGIN_BATCH( 6); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (y << 16) | x ); - OUT_BATCH( ((y+h) << 16) | (x+w) ); - OUT_BATCH( dst_offset ); - OUT_BATCH( color ); - ADVANCE_BATCH(); -} - - -/* Copy BitBlt - */ -void intelEmitCopyBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort src_pitch, - GLuint src_offset, - GLshort dst_pitch, - GLuint dst_offset, - GLshort src_x, GLshort src_y, - GLshort dst_x, GLshort dst_y, - GLshort w, GLshort h ) -{ - GLuint CMD, BR13; - int dst_y2 = dst_y + h; - int dst_x2 = dst_x + w; - BATCH_LOCALS; - - src_pitch *= cpp; - dst_pitch *= cpp; - - switch(cpp) { - case 1: - case 2: - case 3: - BR13 = dst_pitch | (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - case 4: - BR13 = dst_pitch | (0xCC << 16) | (1<<24) | (1<<25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | - XY_SRC_COPY_BLT_WRITE_RGB); - break; - default: - return; - } - - if (dst_y2 < dst_y || - dst_x2 < dst_x) { - return; - } - - BEGIN_BATCH( 12); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (dst_y << 16) | dst_x ); - OUT_BATCH( (dst_y2 << 16) | dst_x2 ); - OUT_BATCH( dst_offset ); - OUT_BATCH( (src_y << 16) | src_x ); - OUT_BATCH( src_pitch ); - OUT_BATCH( src_offset ); - ADVANCE_BATCH(); -} - - - -void intelClearWithBlit(GLcontext *ctx, GLbitfield buffers, GLboolean allFoo, - GLint cx1Foo, GLint cy1Foo, GLint cwFoo, GLint chFoo) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - intelScreenPrivate *intelScreen = intel->intelScreen; - GLuint clear_depth, clear_color; - GLint cx, cy, cw, ch; - GLboolean all; - GLint pitch; - GLint cpp = intelScreen->cpp; - GLint i; - GLuint BR13, CMD, D_CMD; - BATCH_LOCALS; - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - - /* get clear bounds after locking */ - cx = intel->ctx.DrawBuffer->_Xmin; - cy = intel->ctx.DrawBuffer->_Ymin; - cw = intel->ctx.DrawBuffer->_Xmax - cx; - ch = intel->ctx.DrawBuffer->_Ymax - cy; - all = (cw == intel->ctx.DrawBuffer->Width && - ch == intel->ctx.DrawBuffer->Height); - - pitch = intelScreen->front.pitch; - - clear_color = intel->ClearColor; - clear_depth = 0; - - if (buffers & BUFFER_BIT_DEPTH) { - clear_depth = (GLuint)(ctx->Depth.Clear * intel->ClearDepth); - } - - if (buffers & BUFFER_BIT_STENCIL) { - clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; - } - - switch(cpp) { - case 2: - BR13 = (0xF0 << 16) | (pitch) | (1<<24); - D_CMD = CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = (0xF0 << 16) | (pitch) | (1<<24) | (1<<25); - CMD = (XY_COLOR_BLT_CMD | - XY_COLOR_BLT_WRITE_ALPHA | - XY_COLOR_BLT_WRITE_RGB); - D_CMD = XY_COLOR_BLT_CMD; - if (buffers & BUFFER_BIT_DEPTH) D_CMD |= XY_COLOR_BLT_WRITE_RGB; - if (buffers & BUFFER_BIT_STENCIL) D_CMD |= XY_COLOR_BLT_WRITE_ALPHA; - break; - default: - BR13 = (0xF0 << 16) | (pitch) | (1<<24); - D_CMD = CMD = XY_COLOR_BLT_CMD; - break; - } - - { - /* flip top to bottom */ - cy = intel->driDrawable->h - cy - ch; - cx = cx + intel->drawX; - cy += intel->drawY; - - /* adjust for page flipping */ - if ( intel->sarea->pf_current_page == 1 ) { - GLuint tmp = buffers; - - buffers &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); - if ( tmp & BUFFER_BIT_FRONT_LEFT ) buffers |= BUFFER_BIT_BACK_LEFT; - if ( tmp & BUFFER_BIT_BACK_LEFT ) buffers |= BUFFER_BIT_FRONT_LEFT; - } - - for (i = 0 ; i < intel->numClipRects ; i++) - { - drm_clip_rect_t *box = &intel->pClipRects[i]; - drm_clip_rect_t b; - - if (!all) { - GLint x = box->x1; - GLint y = box->y1; - GLint w = box->x2 - x; - GLint h = box->y2 - y; - - if (x < cx) w -= cx - x, x = cx; - if (y < cy) h -= cy - y, y = cy; - if (x + w > cx + cw) w = cx + cw - x; - if (y + h > cy + ch) h = cy + ch - y; - if (w <= 0) continue; - if (h <= 0) continue; - - b.x1 = x; - b.y1 = y; - b.x2 = x + w; - b.y2 = y + h; - } else { - b = *box; - } - - - if (b.x1 > b.x2 || - b.y1 > b.y2 || - b.x2 > intelScreen->width || - b.y2 > intelScreen->height) - continue; - - if ( buffers & BUFFER_BIT_FRONT_LEFT ) { - BEGIN_BATCH( 6); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( intelScreen->front.offset ); - OUT_BATCH( clear_color ); - ADVANCE_BATCH(); - } - - if ( buffers & BUFFER_BIT_BACK_LEFT ) { - BEGIN_BATCH( 6); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( intelScreen->back.offset ); - OUT_BATCH( clear_color ); - ADVANCE_BATCH(); - } - - if ( buffers & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH) ) { - BEGIN_BATCH( 6); - OUT_BATCH( D_CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( intelScreen->depth.offset ); - OUT_BATCH( clear_depth ); - ADVANCE_BATCH(); - } - } - } - intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE ); - UNLOCK_HARDWARE( intel ); -} - - - - -void intelDestroyBatchBuffer( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - - if (intel->alloc.offset) { - intelFreeAGP( intel, intel->alloc.ptr ); - intel->alloc.ptr = NULL; - intel->alloc.offset = 0; - } - else if (intel->alloc.ptr) { - free(intel->alloc.ptr); - intel->alloc.ptr = NULL; - } - - memset(&intel->batch, 0, sizeof(intel->batch)); -} - - -void intelInitBatchBuffer( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - - /* This path isn't really safe with rotate: - */ - if (getenv("INTEL_BATCH") && intel->intelScreen->allow_batchbuffer) { - switch (intel->intelScreen->deviceID) { - case PCI_CHIP_I865_G: - /* HW bug? Seems to crash if batchbuffer crosses 4k boundary. - */ - intel->alloc.size = 8 * 1024; - break; - default: - /* This is the smallest amount of memory the kernel deals with. - * We'd ideally like to make this smaller. - */ - intel->alloc.size = 1 << intel->intelScreen->logTextureGranularity; - break; - } - - intel->alloc.ptr = intelAllocateAGP( intel, intel->alloc.size ); - if (intel->alloc.ptr) - intel->alloc.offset = - intelAgpOffsetFromVirtual( intel, intel->alloc.ptr ); - else - intel->alloc.offset = 0; /* OK? */ - } - - /* The default is now to use a local buffer and pass that to the - * kernel. This is also a fallback if allocation fails on the - * above path: - */ - if (!intel->alloc.ptr) { - intel->alloc.size = 8 * 1024; - intel->alloc.ptr = malloc( intel->alloc.size ); - intel->alloc.offset = 0; - } - - assert(intel->alloc.ptr); -} +../intel/intel_batchbuffer.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.h b/src/mesa/drivers/dri/i915/intel_batchbuffer.h deleted file mode 100644 index 577d07137f..0000000000 --- a/src/mesa/drivers/dri/i915/intel_batchbuffer.h +++ /dev/null @@ -1,126 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_BATCHBUFFER_H -#define INTEL_BATCHBUFFER_H - -#include "intel_context.h" -#include "intel_ioctl.h" - - -#define BATCH_LOCALS GLubyte *batch_ptr; - -/* #define VERBOSE 0 */ -#ifndef VERBOSE -extern int VERBOSE; -#endif - - -#define BEGIN_BATCH(n) \ -do { \ - if (VERBOSE) fprintf(stderr, \ - "BEGIN_BATCH(%ld) in %s, %d dwords free\n", \ - ((unsigned long)n), __FUNCTION__, \ - intel->batch.space/4); \ - if (intel->batch.space < (n)*4) \ - intelFlushBatch(intel, GL_TRUE); \ - if (intel->batch.space == intel->batch.size) intel->batch.func = __FUNCTION__; \ - batch_ptr = intel->batch.ptr; \ -} while (0) - -#define OUT_BATCH(n) \ -do { \ - *(GLuint *)batch_ptr = (n); \ - if (VERBOSE) fprintf(stderr, " -- %08x at %s/%d\n", (n), __FILE__, __LINE__); \ - batch_ptr += 4; \ -} while (0) - -#define ADVANCE_BATCH() \ -do { \ - if (VERBOSE) fprintf(stderr, "ADVANCE_BATCH()\n"); \ - intel->batch.space -= (batch_ptr - intel->batch.ptr); \ - intel->batch.ptr = batch_ptr; \ - assert(intel->batch.space >= 0); \ -} while(0) - -extern void intelInitBatchBuffer( GLcontext *ctx ); -extern void intelDestroyBatchBuffer( GLcontext *ctx ); - -extern void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim ); -extern void intelWrapInlinePrimitive( intelContextPtr intel ); -extern void intelRestartInlinePrimitive( intelContextPtr intel ); -extern GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel, - int primitive, int dwords, - int vertex_size); -extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv, - const drm_clip_rect_t *rect); -extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint cx1, GLint cy1, GLint cw, GLint ch); - -extern void intelEmitCopyBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort src_pitch, - GLuint src_offset, - GLshort dst_pitch, - GLuint dst_offset, - GLshort srcx, GLshort srcy, - GLshort dstx, GLshort dsty, - GLshort w, GLshort h ); - -extern void intelEmitFillBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort dst_pitch, - GLuint dst_offset, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLuint color ); - - - - -static __inline GLuint *intelExtendInlinePrimitive( intelContextPtr intel, - GLuint dwords ) -{ - GLuint sz = dwords * sizeof(GLuint); - GLuint *ptr; - - if (intel->batch.space < sz) { - intelWrapInlinePrimitive( intel ); -/* assert(intel->batch.space >= sz); */ - } - -/* assert(intel->prim.primitive != ~0); */ - ptr = (GLuint *)intel->batch.ptr; - intel->batch.ptr += sz; - intel->batch.space -= sz; - - return ptr; -} - - - -#endif diff --git a/src/mesa/drivers/dri/i915/intel_blit.c b/src/mesa/drivers/dri/i915/intel_blit.c new file mode 120000 index 0000000000..dd6c8d17c2 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_blit.c @@ -0,0 +1 @@ +../intel/intel_blit.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_buffer_objects.c b/src/mesa/drivers/dri/i915/intel_buffer_objects.c new file mode 120000 index 0000000000..e06dd3c8d3 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_buffer_objects.c @@ -0,0 +1 @@ +../intel/intel_buffer_objects.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_buffers.c b/src/mesa/drivers/dri/i915/intel_buffers.c new file mode 120000 index 0000000000..c86daa49f4 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_buffers.c @@ -0,0 +1 @@ +../intel/intel_buffers.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index 11c23f24a1..27a1cbb255 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -1,776 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "glheader.h" -#include "context.h" -#include "matrix.h" -#include "simple_list.h" -#include "extensions.h" -#include "framebuffer.h" -#include "imports.h" -#include "points.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" - -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" - -#include "drivers/common/driverfuncs.h" - -#include "intel_screen.h" - -#include "i830_dri.h" -#include "i830_common.h" - -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_tris.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" - -#include "vblank.h" -#include "utils.h" -#include "xmlpool.h" /* for symbolic values of enum-type options */ -#ifndef INTEL_DEBUG -int INTEL_DEBUG = (0); -#endif - -#define need_GL_ARB_multisample -#define need_GL_ARB_point_parameters -#define need_GL_ARB_texture_compression -#define need_GL_ARB_vertex_buffer_object -#define need_GL_ARB_vertex_program -#define need_GL_ARB_window_pos -#define need_GL_EXT_blend_color -#define need_GL_EXT_blend_equation_separate -#define need_GL_EXT_blend_func_separate -#define need_GL_EXT_blend_minmax -#define need_GL_EXT_cull_vertex -#define need_GL_EXT_fog_coord -#define need_GL_EXT_multi_draw_arrays -#define need_GL_EXT_secondary_color -#define need_GL_NV_vertex_program -#include "extension_helper.h" - -#ifndef VERBOSE -int VERBOSE = 0; -#endif - -#if DEBUG_LOCKING -char *prevLockFile; -int prevLockLine; -#endif - -/*************************************** - * Mesa's Driver Functions - ***************************************/ - -#define DRIVER_DATE "20061017" - -const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) -{ - const char * chipset; - static char buffer[128]; - - switch (name) { - case GL_VENDOR: - return (GLubyte *)"Tungsten Graphics, Inc"; - break; - - case GL_RENDERER: - switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) { - case PCI_CHIP_845_G: - chipset = "Intel(R) 845G"; break; - case PCI_CHIP_I830_M: - chipset = "Intel(R) 830M"; break; - case PCI_CHIP_I855_GM: - chipset = "Intel(R) 852GM/855GM"; break; - case PCI_CHIP_I865_G: - chipset = "Intel(R) 865G"; break; - case PCI_CHIP_I915_G: - chipset = "Intel(R) 915G"; break; - case PCI_CHIP_I915_GM: - chipset = "Intel(R) 915GM"; break; - case PCI_CHIP_I945_G: - chipset = "Intel(R) 945G"; break; - case PCI_CHIP_I945_GM: - chipset = "Intel(R) 945GM"; break; - case PCI_CHIP_I945_GME: - chipset = "Intel(R) 945GME"; break; - case PCI_CHIP_G33_G: - chipset = "Intel(R) G33"; break; - case PCI_CHIP_Q35_G: - chipset = "Intel(R) Q35"; break; - case PCI_CHIP_Q33_G: - chipset = "Intel(R) Q33"; break; - default: - chipset = "Unknown Intel Chipset"; break; - } - - (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 ); - return (GLubyte *) buffer; - - default: - return NULL; - } -} - - -/** - * Extension strings exported by the intel driver. - * - * \note - * It appears that ARB_texture_env_crossbar has "disappeared" compared to the - * old i830-specific driver. - */ -const struct dri_extension card_extensions[] = -{ - { "GL_ARB_multisample", GL_ARB_multisample_functions }, - { "GL_ARB_multitexture", NULL }, - { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, - { "GL_ARB_texture_border_clamp", NULL }, - { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, - { "GL_ARB_texture_cube_map", NULL }, - { "GL_ARB_texture_env_add", NULL }, - { "GL_ARB_texture_env_combine", NULL }, - { "GL_ARB_texture_env_dot3", NULL }, - { "GL_ARB_texture_mirrored_repeat", NULL }, - { "GL_ARB_texture_rectangle", NULL }, - { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, - { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, - { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, - { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, - { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, - { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, - { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, - { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, - { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, - { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, - { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, - { "GL_EXT_stencil_wrap", NULL }, - { "GL_EXT_texture_edge_clamp", NULL }, - { "GL_EXT_texture_env_combine", NULL }, - { "GL_EXT_texture_env_dot3", NULL }, - { "GL_EXT_texture_filter_anisotropic", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_3DFX_texture_compression_FXT1", NULL }, - { "GL_APPLE_client_storage", NULL }, - { "GL_MESA_pack_invert", NULL }, - { "GL_MESA_ycbcr_texture", NULL }, - { "GL_NV_blend_square", NULL }, - { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, - { "GL_NV_vertex_program1_1", NULL }, - { "GL_SGIS_generate_mipmap", NULL }, - { NULL, NULL } -}; - -extern const struct tnl_pipeline_stage _intel_render_stage; - -static const struct tnl_pipeline_stage *intel_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_vertex_cull_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, - &_tnl_vertex_program_stage, -#if 1 - &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ -#endif - &_tnl_render_stage, - 0, -}; - - -static const struct dri_debug_control debug_control[] = -{ - { "fall", DEBUG_FALLBACKS }, - { "tex", DEBUG_TEXTURE }, - { "ioctl", DEBUG_IOCTL }, - { "prim", DEBUG_PRIMS }, - { "vert", DEBUG_VERTS }, - { "state", DEBUG_STATE }, - { "verb", DEBUG_VERBOSE }, - { "dri", DEBUG_DRI }, - { "dma", DEBUG_DMA }, - { "san", DEBUG_SANITY }, - { "sync", DEBUG_SYNC }, - { "sleep", DEBUG_SLEEP }, - { "pix", DEBUG_PIXEL }, - { NULL, 0 } -}; - - -static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _tnl_invalidate_vertex_state( ctx, new_state ); - INTEL_CONTEXT(ctx)->NewGLState |= new_state; -} - - -void intelInitDriverFunctions( struct dd_function_table *functions ) -{ - _mesa_init_driver_functions( functions ); - - functions->Clear = intelClear; - functions->Flush = intelglFlush; - functions->Finish = intelFinish; - functions->GetString = intelGetString; - functions->UpdateState = intelInvalidateState; - - intelInitTextureFuncs( functions ); - intelInitPixelFuncs( functions ); - intelInitStateFuncs( functions ); -} - -static void intel_emit_invarient_state( GLcontext *ctx ) -{ -} - - - -GLboolean intelInitContext( intelContextPtr intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ) -{ - GLcontext *ctx = &intel->ctx; - GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - drmI830Sarea *saPriv = (drmI830Sarea *) - (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); - int fthrottle_mode; - - if (!_mesa_initialize_context(&intel->ctx, - mesaVis, shareCtx, - functions, - (void*) intel)) - return GL_FALSE; - - driContextPriv->driverPrivate = intel; - intel->intelScreen = intelScreen; - intel->driScreen = sPriv; - intel->sarea = saPriv; - - - (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) ); - make_empty_list( & intel->swapped ); - - driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache, - intel->driScreen->myNum, "i915"); - - ctx->Const.MaxTextureMaxAnisotropy = 2.0; - - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 3.0; - ctx->Const.MaxLineWidthAA = 3.0; - ctx->Const.LineWidthGranularity = 1.0; - - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = 255.0; - ctx->Const.MaxPointSizeAA = 3.0; - ctx->Const.PointSizeGranularity = 1.0; - - /* reinitialize the context point state. - * It depend on constants in __GLcontextRec::Const - */ - _mesa_init_point(ctx); - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - /* Install the customized pipeline: */ - _tnl_destroy_pipeline( ctx ); - _tnl_install_pipeline( ctx, intel_pipeline ); - - /* Configure swrast to match hardware characteristics: */ - _swrast_allow_pixel_fog( ctx, GL_FALSE ); - _swrast_allow_vertex_fog( ctx, GL_TRUE ); - - /* Dri stuff */ - intel->hHWContext = driContextPriv->hHWContext; - intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock; - - intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; - intel->hw_stipple = 1; - - switch(mesaVis->depthBits) { - case 0: /* what to do in this case? */ - case 16: - intel->depth_scale = 1.0/0xffff; - intel->polygon_offset_scale = 1.0/0xffff; - intel->depth_clear_mask = ~0; - intel->ClearDepth = 0xffff; - break; - case 24: - intel->depth_scale = 1.0/0xffffff; - intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */ - intel->depth_clear_mask = 0x00ffffff; - intel->stencil_clear_mask = 0xff000000; - intel->ClearDepth = 0x00ffffff; - break; - default: - assert(0); - break; - } - - /* Initialize swrast, tnl driver tables: */ - intelInitSpanFuncs( ctx ); - intelInitTriFuncs( ctx ); - - - intel->RenderIndex = ~0; - - fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); - intel->iw.irq_seq = -1; - intel->irqsEmitted = 0; - - intel->do_irqs = (intel->intelScreen->irq_active && - fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); - - intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); - - intel->vblank_flags = (intel->intelScreen->irq_active != 0) - ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ; - - (*dri_interface->getUST)(&intel->swap_ust); - _math_matrix_ctr (&intel->ViewportMatrix); - - driInitExtensions( ctx, card_extensions, GL_TRUE ); - - if (intel->ctx.Mesa_DXTn) { - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - _mesa_enable_extension( ctx, "GL_S3_s3tc" ); - } - else if (driQueryOptionb (&intel->optionCache, "force_s3tc_enable")) { - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - } - -/* driInitTextureObjects( ctx, & intel->swapped, */ -/* DRI_TEXMGR_DO_TEXTURE_1D | */ -/* DRI_TEXMGR_DO_TEXTURE_2D | */ -/* DRI_TEXMGR_DO_TEXTURE_RECT ); */ - - - intelInitBatchBuffer(&intel->ctx); - intel->prim.flush = intel_emit_invarient_state; - intel->prim.primitive = ~0; - - -#if DO_DEBUG - INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ), - debug_control ); - INTEL_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ), - debug_control ); -#endif - -#ifndef VERBOSE - if (getenv("INTEL_VERBOSE")) - VERBOSE=1; -#endif - - if (getenv("INTEL_NO_RAST") || - getenv("INTEL_NO_RAST")) { - fprintf(stderr, "disabling 3D rasterization\n"); - FALLBACK(intel, INTEL_FALLBACK_USER, 1); - } - - return GL_TRUE; -} - -void intelDestroyContext(__DRIcontextPrivate *driContextPriv) -{ - intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate; - - assert(intel); /* should never be null */ - if (intel) { - GLboolean release_texture_heaps; - - INTEL_FIREVERTICES( intel ); - - intel->vtbl.destroy( intel ); - - release_texture_heaps = (intel->ctx.Shared->RefCount == 1); - _swsetup_DestroyContext (&intel->ctx); - _tnl_DestroyContext (&intel->ctx); - _vbo_DestroyContext (&intel->ctx); - - _swrast_DestroyContext (&intel->ctx); - intel->Fallback = 0; /* don't call _swrast_Flush later */ - - intelDestroyBatchBuffer(&intel->ctx); - - - if ( release_texture_heaps ) { - /* This share group is about to go away, free our private - * texture object data. - */ - int i; - - for ( i = 0 ; i < intel->nr_heaps ; i++ ) { - driDestroyTextureHeap( intel->texture_heaps[ i ] ); - intel->texture_heaps[ i ] = NULL; - } - - assert( is_empty_list( & intel->swapped ) ); - } - - /* free the Mesa context */ - _mesa_destroy_context(&intel->ctx); - } -} - -void intelSetFrontClipRects( intelContextPtr intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) return; - - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; -} - - -void intelSetBackClipRects( intelContextPtr intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) return; - - if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) { - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; - } else { - intel->numClipRects = dPriv->numBackClipRects; - intel->pClipRects = dPriv->pBackClipRects; - intel->drawX = dPriv->backX; - intel->drawY = dPriv->backY; - - if (dPriv->numBackClipRects == 1 && - dPriv->x == dPriv->backX && - dPriv->y == dPriv->backY) { - - /* Repeat the calculation of the back cliprect dimensions here - * as early versions of dri.a in the Xserver are incorrect. Try - * very hard not to restrict future versions of dri.a which - * might eg. allocate truly private back buffers. - */ - int x1, y1; - int x2, y2; - - x1 = dPriv->x; - y1 = dPriv->y; - x2 = dPriv->x + dPriv->w; - y2 = dPriv->y + dPriv->h; - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width; - if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height; - - if (x1 == dPriv->pBackClipRects[0].x1 && - y1 == dPriv->pBackClipRects[0].y1) { - - dPriv->pBackClipRects[0].x2 = x2; - dPriv->pBackClipRects[0].y2 = y2; - } - } - } -} - - -void intelWindowMoved( intelContextPtr intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - GLframebuffer *drawFb = (GLframebuffer *) dPriv->driverPrivate; - - if (!intel->ctx.DrawBuffer) { - intelSetFrontClipRects( intel ); - } - else { - driUpdateFramebufferSize(&intel->ctx, dPriv); - switch (drawFb->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: - intelSetFrontClipRects( intel ); - break; - case BUFFER_BIT_BACK_LEFT: - intelSetBackClipRects( intel ); - break; - default: - /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ - intelSetFrontClipRects( intel ); - } - } - - if (drawFb->Width != dPriv->w || drawFb->Height != dPriv->h) { - /* update Mesa's notion of framebuffer/window size */ - _mesa_resize_framebuffer(&intel->ctx, drawFb, dPriv->w, dPriv->h); - drawFb->Initialized = GL_TRUE; /* XXX remove someday */ - } - - /* Set state we know depends on drawable parameters: - */ - { - GLcontext *ctx = &intel->ctx; - - if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) { - drmI830Sarea *sarea = intel->sarea; - drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, - .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, - .x2 = sarea->pipeA_x + sarea->pipeA_w, - .y1 = sarea->pipeA_y, - .y2 = sarea->pipeA_y + sarea->pipeA_h }; - drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, - .x2 = sarea->pipeB_x + sarea->pipeB_w, - .y1 = sarea->pipeB_y, - .y2 = sarea->pipeB_y + sarea->pipeB_h }; - GLint areaA = driIntersectArea( drw_rect, pipeA_rect ); - GLint areaB = driIntersectArea( drw_rect, pipeB_rect ); - GLuint flags = intel->vblank_flags; - - if (areaB > areaA || (areaA == areaB && areaB > 0)) { - flags = intel->vblank_flags | VBLANK_FLAG_SECONDARY; - } else { - flags = intel->vblank_flags & ~VBLANK_FLAG_SECONDARY; - } - - if (flags != intel->vblank_flags) { - intel->vblank_flags = flags; - driGetCurrentVBlank(dPriv, intel->vblank_flags, &intel->vbl_seq); - } - } else { - intel->vblank_flags &= ~VBLANK_FLAG_SECONDARY; - } - - ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height ); - - ctx->Driver.DepthRange( ctx, - ctx->Viewport.Near, - ctx->Viewport.Far ); - } -} - -GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv) -{ - return GL_TRUE; -} - -GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv) -{ - - if (driContextPriv) { - intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate; - - if ( intel->driDrawable != driDrawPriv ) { - /* Shouldn't the readbuffer be stored also? */ - driDrawableInitVBlank( driDrawPriv, intel->vblank_flags, - &intel->vbl_seq ); - - intel->driDrawable = driDrawPriv; - intelWindowMoved( intel ); - } - - _mesa_make_current(&intel->ctx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); - - intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] ); - } else { - _mesa_make_current(NULL, NULL, NULL); - } - - return GL_TRUE; -} - -/** - * Use the information in the sarea to update the screen parameters - * related to screen rotation. - */ -static void -intelUpdateScreenRotation(intelContextPtr intel, - __DRIscreenPrivate *sPriv, - drmI830Sarea *sarea) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - intelRegion *colorBuf; - - intelUnmapScreenRegions(intelScreen); - - intelUpdateScreenFromSAREA(intelScreen, sarea); - - /* update the current hw offsets for the color and depth buffers */ - if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) - colorBuf = &intelScreen->back; - else - colorBuf = &intelScreen->front; - intel->vtbl.update_color_z_regions(intel, colorBuf, &intelScreen->depth); - - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr, "ERROR Remapping screen regions!!!\n"); - } -} - -void intelGetLock( intelContextPtr intel, GLuint flags ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - __DRIscreenPrivate *sPriv = intel->driScreen; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - drmI830Sarea * sarea = intel->sarea; - unsigned i; - - drmGetLock(intel->driFd, intel->hHWContext, flags); - - /* If the window moved, may need to set a new cliprect now. - * - * NOTE: This releases and regains the hw lock, so all state - * checking must be done *after* this call: - */ - if (dPriv) - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - - if (dPriv && intel->lastStamp != dPriv->lastStamp) { - intelWindowMoved( intel ); - intel->lastStamp = dPriv->lastStamp; - } - - /* If we lost context, need to dump all registers to hardware. - * Note that we don't care about 2d contexts, even if they perform - * accelerated commands, so the DRI locking in the X server is even - * more broken than usual. - */ - - if (sarea->width != intelScreen->width || - sarea->height != intelScreen->height || - sarea->rotation != intelScreen->current_rotation) { - intelUpdateScreenRotation(intel, sPriv, sarea); - - /* This will drop the outstanding batchbuffer on the floor */ - intel->batch.ptr -= (intel->batch.size - intel->batch.space); - intel->batch.space = intel->batch.size; - /* lose all primitives */ - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; - intel->vtbl.lost_hardware( intel ); - - intel->lastStamp = 0; /* force window update */ - - /* Release batch buffer - */ - intelDestroyBatchBuffer(&intel->ctx); - intelInitBatchBuffer(&intel->ctx); - intel->prim.flush = intel_emit_invarient_state; - - /* Still need to reset the global LRU? - */ - intel_driReinitTextureHeap( intel->texture_heaps[0], intel->intelScreen->tex.size ); - } - - /* Shared texture managment - if another client has played with - * texture space, figure out which if any of our textures have been - * ejected, and update our global LRU. - */ - for ( i = 0 ; i < intel->nr_heaps ; i++ ) { - DRI_AGE_TEXTURES( intel->texture_heaps[ i ] ); - } -} - - -void intelSwapBuffers( __DRIdrawablePrivate *dPriv ) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - intelContextPtr intel; - GLcontext *ctx; - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - ctx = &intel->ctx; - if (ctx->Visual.doubleBufferMode) { - intelScreenPrivate *screen = intel->intelScreen; - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */ - intelPageFlip( dPriv ); - } else { - intelCopyBuffer( dPriv, NULL ); - } - if (screen->current_rotation != 0) { - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - } - } else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} - -void intelCopySubBuffer( __DRIdrawablePrivate *dPriv, - int x, int y, int w, int h ) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - intelContextPtr intel; - GLcontext *ctx; - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - ctx = &intel->ctx; - if (ctx->Visual.doubleBufferMode) { - drm_clip_rect_t rect; - rect.x1 = x + dPriv->x; - rect.y1 = (dPriv->h - y - h) + dPriv->y; - rect.x2 = rect.x1 + w; - rect.y2 = rect.y1 + h; - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - intelCopyBuffer( dPriv, &rect ); - } - } else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} +../intel/intel_context.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h deleted file mode 100644 index 3b50107d73..0000000000 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ /dev/null @@ -1,563 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTELCONTEXT_INC -#define INTELCONTEXT_INC - - - -#include "mtypes.h" -#include "drm.h" -#include "mm.h" -#include "texmem.h" -#include "vblank.h" - -#include "intel_screen.h" -#include "i915_drm.h" -#include "i830_common.h" -#include "tnl/t_vertex.h" - -#define TAG(x) intel##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -#define DV_PF_555 (1<<8) -#define DV_PF_565 (2<<8) -#define DV_PF_8888 (3<<8) - -#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx)) - -typedef struct intel_context intelContext; -typedef struct intel_context *intelContextPtr; -typedef struct intel_texture_object *intelTextureObjectPtr; - -typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *, - intelVertex *); -typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *); -typedef void (*intel_point_func)(intelContextPtr, intelVertex *); - -#define INTEL_FALLBACK_DRAW_BUFFER 0x1 -#define INTEL_FALLBACK_READ_BUFFER 0x2 -#define INTEL_FALLBACK_USER 0x4 -#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8 -#define INTEL_FALLBACK_NO_TEXMEM 0x10 -#define INTEL_FALLBACK_RENDERMODE 0x20 - -extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ); -#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) - - -#define INTEL_TEX_MAXLEVELS 10 - - -struct intel_texture_object -{ - driTextureObject base; /* the parent class */ - - GLuint texelBytes; - GLuint age; - GLuint Pitch; - GLuint Height; - GLuint TextureOffset; - GLubyte *BufAddr; - - GLuint min_level; - GLuint max_level; - GLuint depth_pitch; - - struct { - const struct gl_texture_image *image; - GLuint offset; /* into BufAddr */ - GLuint height; - GLuint internalFormat; - } image[6][INTEL_TEX_MAXLEVELS]; - - GLuint dirty; - GLuint firstLevel,lastLevel; -}; - - -struct intel_context -{ - GLcontext ctx; /* the parent class */ - - struct { - void (*destroy)( intelContextPtr intel ); - void (*emit_state)( intelContextPtr intel ); - void (*lost_hardware)( intelContextPtr intel ); - void (*update_texture_state)( intelContextPtr intel ); - - void (*render_start)( intelContextPtr intel ); - void (*set_color_region)( intelContextPtr intel, const intelRegion *reg ); - void (*set_z_region)( intelContextPtr intel, const intelRegion *reg ); - void (*update_color_z_regions)(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion); - void (*emit_flush)( intelContextPtr intel ); - void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim ); - - GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected ); - - void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask, - GLboolean all, - GLint cx, GLint cy, GLint cw, GLint ch); - - void (*rotate_window)( intelContextPtr intel, - __DRIdrawablePrivate *dPriv, GLuint srcBuf); - - intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj ); - - } vtbl; - - GLint refcount; - GLuint Fallback; - GLuint NewGLState; - - struct { - GLuint start_offset; - GLint size; - GLint space; - GLubyte *ptr; - GLuint counter; - GLuint last_emit_state; - GLboolean contains_geometry; - const char *func; - GLuint last_swap; - } batch; - - struct { - void *ptr; - GLint size; - GLuint offset; - GLuint active_buf; - GLuint irq_emitted; - } alloc; - - struct { - GLuint primitive; - GLubyte *start_ptr; - void (*flush)( GLcontext * ); - } prim; - - GLboolean locked; - - GLubyte clear_red; - GLubyte clear_green; - GLubyte clear_blue; - GLubyte clear_alpha; - GLuint ClearColor; - GLuint ClearDepth; - - GLuint coloroffset; - GLuint specoffset; - - /* Support for duplicating XYZW as WPOS parameter (crutch for I915). - */ - GLuint wpos_offset; - GLuint wpos_size; - - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; - - GLfloat depth_scale; - GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLuint depth_clear_mask; - GLuint stencil_clear_mask; - - GLboolean hw_stencil; - GLboolean hw_stipple; - - /* Texture object bookkeeping - */ - GLuint nr_heaps; - driTexHeap * texture_heaps[1]; - driTextureObject swapped; - GLuint lastStamp; - - struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS]; - - /* State for intelvb.c and inteltris.c. - */ - GLuint RenderIndex; - GLmatrix ViewportMatrix; - GLenum render_primitive; - GLenum reduced_primitive; - GLuint vertex_size; - unsigned char *verts; /* points to tnl->clipspace.vertex_buf */ - - - /* Fallback rasterization functions - */ - intel_point_func draw_point; - intel_line_func draw_line; - intel_tri_func draw_tri; - - /* Drawing buffer state - */ - intelRegion *drawRegion; /* current drawing buffer */ - intelRegion *readRegion; /* current reading buffer */ - - int drawX; /* origin of drawable in draw buffer */ - int drawY; - GLuint numClipRects; /* cliprects for that buffer */ - drm_clip_rect_t *pClipRects; - - int dirtyAge; - int perf_boxes; - - GLuint do_usleeps; - int do_irqs; - GLuint irqsEmitted; - drm_i915_irq_wait_t iw; - - GLboolean scissor; - drm_clip_rect_t draw_rect; - drm_clip_rect_t scissor_rect; - - drm_context_t hHWContext; - drmLock *driHwLock; - int driFd; - - __DRIdrawablePrivate *driDrawable; - __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - drmI830Sarea *sarea; - - /** - * Configuration cache - */ - driOptionCache optionCache; - - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; - - GLuint swap_scheduled; -}; - - -#define DEBUG_LOCKING 1 - -#if DEBUG_LOCKING -extern char *prevLockFile; -extern int prevLockLine; - -#define DEBUG_LOCK() \ - do { \ - prevLockFile = (__FILE__); \ - prevLockLine = (__LINE__); \ - } while (0) - -#define DEBUG_RESET() \ - do { \ - prevLockFile = 0; \ - prevLockLine = 0; \ - } while (0) - -/* Slightly less broken way of detecting recursive locking in a - * threaded environment. The right way to do this would be to make - * prevLockFile, prevLockLine thread-local. - * - * This technique instead checks to see if the same context is - * requesting the lock twice -- this will not catch application - * breakages where the same context is active in two different threads - * at once, but it will catch driver breakages (recursive locking) in - * threaded apps. - */ -#define DEBUG_CHECK_LOCK() \ - do { \ - if ( *((volatile int *)intel->driHwLock) == \ - (DRM_LOCK_HELD | intel->hHWContext) ) { \ - fprintf( stderr, \ - "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ - prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ - abort(); \ - } \ - } while (0) - -#else - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - -#endif - - - - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( intel ) \ -do { \ - char __ret=0; \ - DEBUG_CHECK_LOCK(); \ - assert(!(intel)->locked); \ - if ((intel)->swap_scheduled) { \ - drmVBlank vbl; \ - vbl.request.type = DRM_VBLANK_ABSOLUTE; \ - if ((intel)->vblank_flags & \ - VBLANK_FLAG_SECONDARY) { \ - vbl.request.type |= DRM_VBLANK_SECONDARY; \ - } \ - vbl.request.sequence = (intel)->vbl_seq; \ - drmWaitVBlank((intel)->driFd, &vbl); \ - (intel)->swap_scheduled = 0; \ - } \ - DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \ - (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \ - if (__ret) \ - intelGetLock( (intel), 0 ); \ - DEBUG_LOCK(); \ - (intel)->locked = 1; \ -}while (0) - - - /* Unlock the hardware using the global current context - */ -#define UNLOCK_HARDWARE(intel) \ -do { \ - intel->locked = 0; \ - if (0) { \ - intel->perf_boxes |= intel->sarea->perf_boxes; \ - intel->sarea->perf_boxes = 0; \ - } \ - DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \ - DEBUG_RESET(); \ -} while (0) - - -#define SUBPIXEL_X 0.125 -#define SUBPIXEL_Y 0.125 - -#define INTEL_FIREVERTICES(intel) \ -do { \ - if ((intel)->prim.flush) \ - (intel)->prim.flush(&(intel)->ctx); \ -} while (0) - -/* ================================================================ - * Color packing: - */ - -#define INTEL_PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define INTEL_PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define INTEL_PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define INTEL_PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - -#define INTEL_PACKCOLOR(format, r, g, b, a) \ -(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ - (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ - (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ - 0))) - - - -/* ================================================================ - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - */ -#if defined(i386) || defined(__i386__) -static __inline__ void * __memcpy(void * to, const void * from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__( - "rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" - "2:" - : "=&c" (d0), "=&D" (d1), "=&S" (d2) - :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) - : "memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - - -/* ================================================================ - * Debugging: - */ -#define DO_DEBUG 1 -#if DO_DEBUG -extern int INTEL_DEBUG; -#else -#define INTEL_DEBUG 0 -#endif - -#define DEBUG_TEXTURE 0x1 -#define DEBUG_STATE 0x2 -#define DEBUG_IOCTL 0x4 -#define DEBUG_PRIMS 0x8 -#define DEBUG_VERTS 0x10 -#define DEBUG_FALLBACKS 0x20 -#define DEBUG_VERBOSE 0x40 -#define DEBUG_DRI 0x80 -#define DEBUG_DMA 0x100 -#define DEBUG_SANITY 0x200 -#define DEBUG_SYNC 0x400 -#define DEBUG_SLEEP 0x800 -#define DEBUG_PIXEL 0x1000 - - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_GM 0x27A2 -#define PCI_CHIP_I945_GME 0x27AE -#define PCI_CHIP_G33_G 0x29C2 -#define PCI_CHIP_Q35_G 0x29B2 -#define PCI_CHIP_Q33_G 0x29D2 - - -/* ================================================================ - * intel_context.c: - */ - -extern void intelInitDriverFunctions( struct dd_function_table *functions ); - -extern GLboolean intelInitContext( intelContextPtr intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ); - -extern void intelGetLock(intelContextPtr intel, GLuint flags); -extern void intelSetBackClipRects(intelContextPtr intel); -extern void intelSetFrontClipRects(intelContextPtr intel); -extern void intelWindowMoved( intelContextPtr intel ); - -extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name ); - - -/* ================================================================ - * intel_state.c: - */ -extern void intelInitStateFuncs( struct dd_function_table *functions ); - -#define COMPAREFUNC_ALWAYS 0 -#define COMPAREFUNC_NEVER 0x1 -#define COMPAREFUNC_LESS 0x2 -#define COMPAREFUNC_EQUAL 0x3 -#define COMPAREFUNC_LEQUAL 0x4 -#define COMPAREFUNC_GREATER 0x5 -#define COMPAREFUNC_NOTEQUAL 0x6 -#define COMPAREFUNC_GEQUAL 0x7 - -#define STENCILOP_KEEP 0 -#define STENCILOP_ZERO 0x1 -#define STENCILOP_REPLACE 0x2 -#define STENCILOP_INCRSAT 0x3 -#define STENCILOP_DECRSAT 0x4 -#define STENCILOP_INCR 0x5 -#define STENCILOP_DECR 0x6 -#define STENCILOP_INVERT 0x7 - -#define LOGICOP_CLEAR 0 -#define LOGICOP_NOR 0x1 -#define LOGICOP_AND_INV 0x2 -#define LOGICOP_COPY_INV 0x3 -#define LOGICOP_AND_RVRSE 0x4 -#define LOGICOP_INV 0x5 -#define LOGICOP_XOR 0x6 -#define LOGICOP_NAND 0x7 -#define LOGICOP_AND 0x8 -#define LOGICOP_EQUIV 0x9 -#define LOGICOP_NOOP 0xa -#define LOGICOP_OR_INV 0xb -#define LOGICOP_COPY 0xc -#define LOGICOP_OR_RVRSE 0xd -#define LOGICOP_OR 0xe -#define LOGICOP_SET 0xf - -#define BLENDFACT_ZERO 0x01 -#define BLENDFACT_ONE 0x02 -#define BLENDFACT_SRC_COLR 0x03 -#define BLENDFACT_INV_SRC_COLR 0x04 -#define BLENDFACT_SRC_ALPHA 0x05 -#define BLENDFACT_INV_SRC_ALPHA 0x06 -#define BLENDFACT_DST_ALPHA 0x07 -#define BLENDFACT_INV_DST_ALPHA 0x08 -#define BLENDFACT_DST_COLR 0x09 -#define BLENDFACT_INV_DST_COLR 0x0a -#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b -#define BLENDFACT_CONST_COLOR 0x0c -#define BLENDFACT_INV_CONST_COLOR 0x0d -#define BLENDFACT_CONST_ALPHA 0x0e -#define BLENDFACT_INV_CONST_ALPHA 0x0f -#define BLENDFACT_MASK 0x0f - - -extern int intel_translate_compare_func( GLenum func ); -extern int intel_translate_stencil_op( GLenum op ); -extern int intel_translate_blend_factor( GLenum factor ); -extern int intel_translate_logic_op( GLenum opcode ); - - -/* ================================================================ - * intel_ioctl.c: - */ -extern void intel_dump_batchbuffer( long offset, - int *ptr, - int count ); - - -/* ================================================================ - * intel_pixel.c: - */ -extern void intelInitPixelFuncs( struct dd_function_table *functions ); - - - -#endif - diff --git a/src/mesa/drivers/dri/i915/intel_decode.c b/src/mesa/drivers/dri/i915/intel_decode.c new file mode 120000 index 0000000000..f671b6cbb1 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_decode.c @@ -0,0 +1 @@ +../intel/intel_decode.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_depthstencil.c b/src/mesa/drivers/dri/i915/intel_depthstencil.c new file mode 120000 index 0000000000..4ac4ae690a --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_depthstencil.c @@ -0,0 +1 @@ +../intel/intel_depthstencil.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_fbo.c b/src/mesa/drivers/dri/i915/intel_fbo.c new file mode 120000 index 0000000000..a19f86dcc5 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_fbo.c @@ -0,0 +1 @@ +../intel/intel_fbo.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c deleted file mode 100644 index aa7c6d106c..0000000000 --- a/src/mesa/drivers/dri/i915/intel_ioctl.c +++ /dev/null @@ -1,659 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include <stdio.h> -#include <unistd.h> -#include <errno.h> -#include <sched.h> - -#include "mtypes.h" -#include "context.h" -#include "swrast/swrast.h" - -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "drm.h" - -uint32_t intelGetLastFrame (intelContextPtr intel) -{ - int ret; - uint32_t frame; - drm_i915_getparam_t gp; - - gp.param = I915_PARAM_LAST_DISPATCH; - gp.value = (int *)&frame; - ret = drmCommandWriteRead( intel->driFd, DRM_I915_GETPARAM, - &gp, sizeof(gp) ); - return frame; -} - -int intelEmitIrqLocked( intelContextPtr intel ) -{ - drmI830IrqEmit ie; - int ret, seq; - - assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) == - (DRM_LOCK_HELD|intel->hHWContext)); - - ie.irq_seq = &seq; - - ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT, - &ie, sizeof(ie) ); - if ( ret ) { - fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret ); - exit(1); - } - - if (0) - fprintf(stderr, "%s --> %d\n", __FUNCTION__, seq ); - - return seq; -} - -void intelWaitIrq( intelContextPtr intel, int seq ) -{ - int ret; - - if (0) - fprintf(stderr, "%s %d\n", __FUNCTION__, seq ); - - intel->iw.irq_seq = seq; - - do { - ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &intel->iw, sizeof(intel->iw) ); - } while (ret == -EAGAIN || ret == -EINTR); - - if ( ret ) { - fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret ); - if (0) - intel_dump_batchbuffer( intel->alloc.offset, - intel->alloc.ptr, - intel->alloc.size ); - exit(1); - } -} - - - -static void age_intel( intelContextPtr intel, int age ) -{ - GLuint i; - - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) - if (intel->CurrentTexObj[i]) - intel->CurrentTexObj[i]->age = age; -} - -void intel_dump_batchbuffer( long offset, - int *ptr, - int count ) -{ - int i; - fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count); - for (i = 0; i < count/4; i += 4) - fprintf(stderr, "\t0x%x: 0x%08x 0x%08x 0x%08x 0x%08x\n", - (unsigned int)offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]); - fprintf(stderr, "END BATCH\n\n\n"); -} - -void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock ) -{ - GLuint last_irq = intel->alloc.irq_emitted; - GLuint half = intel->alloc.size / 2; - GLuint buf = (intel->alloc.active_buf ^= 1); - - intel->alloc.irq_emitted = intelEmitIrqLocked( intel ); - - if (last_irq) { - if (allow_unlock) UNLOCK_HARDWARE( intel ); - intelWaitIrq( intel, last_irq ); - if (allow_unlock) LOCK_HARDWARE( intel ); - } - - if (0) - fprintf(stderr, "%s: now using half %d\n", __FUNCTION__, buf); - - intel->batch.start_offset = intel->alloc.offset + buf * half; - intel->batch.ptr = (unsigned char *)intel->alloc.ptr + buf * half; - intel->batch.size = half - 8; - intel->batch.space = half - 8; - assert(intel->batch.space >= 0); -} - -#define MI_BATCH_BUFFER_END (0xA<<23) - - -void intelFlushBatchLocked( intelContextPtr intel, - GLboolean ignore_cliprects, - GLboolean refill, - GLboolean allow_unlock) -{ - drmI830BatchBuffer batch; - - assert(intel->locked); - - if (0) - fprintf(stderr, "%s used %d of %d offset %x..%x refill %d (started in %s)\n", - __FUNCTION__, - (intel->batch.size - intel->batch.space), - intel->batch.size, - intel->batch.start_offset, - intel->batch.start_offset + - (intel->batch.size - intel->batch.space), - refill, - intel->batch.func); - - /* Throw away non-effective packets. Won't work once we have - * hardware contexts which would preserve statechanges beyond a - * single buffer. - */ - if (intel->numClipRects == 0 && !ignore_cliprects) { - - /* Without this yeild, an application with no cliprects can hog - * the hardware. Without unlocking, the effect is much worse - - * effectively a lock-out of other contexts. - */ - if (allow_unlock) { - UNLOCK_HARDWARE( intel ); - sched_yield(); - LOCK_HARDWARE( intel ); - } - - /* Note that any state thought to have been emitted actually - * hasn't: - */ - intel->batch.ptr -= (intel->batch.size - intel->batch.space); - intel->batch.space = intel->batch.size; - intel->vtbl.lost_hardware( intel ); - } - - if (intel->batch.space != intel->batch.size) { - - if (intel->sarea->ctxOwner != intel->hHWContext) { - intel->perf_boxes |= I830_BOX_LOST_CONTEXT; - intel->sarea->ctxOwner = intel->hHWContext; - } - - batch.start = intel->batch.start_offset; - batch.used = intel->batch.size - intel->batch.space; - batch.cliprects = intel->pClipRects; - batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects; - batch.DR1 = 0; - batch.DR4 = ((((GLuint)intel->drawX) & 0xffff) | - (((GLuint)intel->drawY) << 16)); - - if (intel->alloc.offset) { - if ((batch.used & 0x4) == 0) { - ((int *)intel->batch.ptr)[0] = 0; - ((int *)intel->batch.ptr)[1] = MI_BATCH_BUFFER_END; - batch.used += 0x8; - intel->batch.ptr += 0x8; - } - else { - ((int *)intel->batch.ptr)[0] = MI_BATCH_BUFFER_END; - batch.used += 0x4; - intel->batch.ptr += 0x4; - } - } - - if (0) - intel_dump_batchbuffer( batch.start, - (int *)(intel->batch.ptr - batch.used), - batch.used ); - - intel->batch.start_offset += batch.used; - intel->batch.size -= batch.used; - - if (intel->batch.size < 8) { - refill = GL_TRUE; - intel->batch.space = intel->batch.size = 0; - } - else { - intel->batch.size -= 8; - intel->batch.space = intel->batch.size; - } - - - assert(intel->batch.space >= 0); - assert(batch.start >= intel->alloc.offset); - assert(batch.start < intel->alloc.offset + intel->alloc.size); - assert(batch.start + batch.used > intel->alloc.offset); - assert(batch.start + batch.used <= - intel->alloc.offset + intel->alloc.size); - - - if (intel->alloc.offset) { - if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch, - sizeof(batch))) { - fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - } else { - drmI830CmdBuffer cmd; - cmd.buf = (char *)intel->alloc.ptr + batch.start; - cmd.sz = batch.used; - cmd.DR1 = batch.DR1; - cmd.DR4 = batch.DR4; - cmd.num_cliprects = batch.num_cliprects; - cmd.cliprects = batch.cliprects; - - if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd, - sizeof(cmd))) { - fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - } - - - age_intel(intel, intel->sarea->last_enqueue); - - /* FIXME: use hardware contexts to avoid 'losing' hardware after - * each buffer flush. - */ - if (intel->batch.contains_geometry) - assert(intel->batch.last_emit_state == intel->batch.counter); - - intel->batch.counter++; - intel->batch.contains_geometry = 0; - intel->batch.func = 0; - intel->vtbl.lost_hardware( intel ); - } - - if (refill) - intelRefillBatchLocked( intel, allow_unlock ); -} - -void intelFlushBatch( intelContextPtr intel, GLboolean refill ) -{ - if (intel->locked) { - intelFlushBatchLocked( intel, GL_FALSE, refill, GL_FALSE ); - } - else { - LOCK_HARDWARE(intel); - intelFlushBatchLocked( intel, GL_FALSE, refill, GL_TRUE ); - UNLOCK_HARDWARE(intel); - } -} - - -void intelWaitForIdle( intelContextPtr intel ) -{ - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - intel->vtbl.emit_flush( intel ); - intelFlushBatch( intel, GL_TRUE ); - - /* Use an irq to wait for dma idle -- Need to track lost contexts - * to shortcircuit consecutive calls to this function: - */ - intelWaitIrq( intel, intel->alloc.irq_emitted ); - intel->alloc.irq_emitted = 0; -} - - -/** - * Check if we need to rotate/warp the front color buffer to the - * rotated screen. We generally need to do this when we get a glFlush - * or glFinish after drawing to the front color buffer. - */ -static void -intelCheckFrontRotate(GLcontext *ctx) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { - intelScreenPrivate *screen = intel->intelScreen; - if (screen->current_rotation != 0) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - } -} - - -/** - * NOT directly called via glFlush. - */ -void intelFlush( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - - if (intel->Fallback) - _swrast_flush( ctx ); - - INTEL_FIREVERTICES( intel ); - - if (intel->batch.size != intel->batch.space) - intelFlushBatch( intel, GL_FALSE ); -} - - -/** - * Called via glFlush. - */ -void intelglFlush( GLcontext *ctx ) -{ - intelFlush(ctx); - intelCheckFrontRotate(ctx); -} - - -void intelFinish( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - intelFlush( ctx ); - intelWaitForIdle( intel ); - intelCheckFrontRotate(ctx); -} - - -void intelClear(GLcontext *ctx, GLbitfield mask) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - GLbitfield tri_mask = 0; - GLbitfield blit_mask = 0; - GLbitfield swrast_mask = 0; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Take care of cliprects, which are handled differently for - * clears, etc. - */ - intelFlush( &intel->ctx ); - - if (mask & BUFFER_BIT_FRONT_LEFT) { - if (colorMask == ~0) { - blit_mask |= BUFFER_BIT_FRONT_LEFT; - } - else { - tri_mask |= BUFFER_BIT_FRONT_LEFT; - } - } - - if (mask & BUFFER_BIT_BACK_LEFT) { - if (colorMask == ~0) { - blit_mask |= BUFFER_BIT_BACK_LEFT; - } - else { - tri_mask |= BUFFER_BIT_BACK_LEFT; - } - } - - if (mask & BUFFER_BIT_DEPTH) { - blit_mask |= BUFFER_BIT_DEPTH; - } - - if (mask & BUFFER_BIT_STENCIL) { - if (!intel->hw_stencil) { - swrast_mask |= BUFFER_BIT_STENCIL; - } - else if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { - tri_mask |= BUFFER_BIT_STENCIL; - } - else { - blit_mask |= BUFFER_BIT_STENCIL; - } - } - - swrast_mask |= (mask & BUFFER_BIT_ACCUM); - - if (blit_mask) - intelClearWithBlit( ctx, blit_mask, 0, 0, 0, 0, 0); - - if (tri_mask) - intel->vtbl.clear_with_tris( intel, tri_mask, 0, 0, 0, 0, 0); - - if (swrast_mask) - _swrast_Clear( ctx, swrast_mask ); -} - - -void -intelRotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuffer) -{ - if (intel->vtbl.rotate_window) { - intel->vtbl.rotate_window(intel, dPriv, srcBuffer); - } -} - - -void *intelAllocateAGP( intelContextPtr intel, GLsizei size ) -{ - int region_offset; - drmI830MemAlloc alloc; - int ret; - - if (0) - fprintf(stderr, "%s: %d bytes\n", __FUNCTION__, size); - - alloc.region = I830_MEM_REGION_AGP; - alloc.alignment = 0; - alloc.size = size; - alloc.region_offset = ®ion_offset; - - LOCK_HARDWARE(intel); - - /* Make sure the global heap is initialized - */ - if (intel->texture_heaps[0]) - driAgeTextures( intel->texture_heaps[0] ); - - - ret = drmCommandWriteRead( intel->driFd, - DRM_I830_ALLOC, - &alloc, sizeof(alloc)); - - if (ret) { - fprintf(stderr, "%s: DRM_I830_ALLOC ret %d\n", __FUNCTION__, ret); - UNLOCK_HARDWARE(intel); - return NULL; - } - - if (0) - fprintf(stderr, "%s: allocated %d bytes\n", __FUNCTION__, size); - - /* Need to propogate this information (agp memory in use) to our - * local texture lru. The kernel has already updated the global - * lru. An alternative would have been to allocate memory the - * usual way and then notify the kernel to pin the allocation. - */ - if (intel->texture_heaps[0]) - driAgeTextures( intel->texture_heaps[0] ); - - UNLOCK_HARDWARE(intel); - - return (void *)((char *)intel->intelScreen->tex.map + region_offset); -} - -void intelFreeAGP( intelContextPtr intel, void *pointer ) -{ - int region_offset; - drmI830MemFree memfree; - int ret; - - region_offset = (char *)pointer - (char *)intel->intelScreen->tex.map; - - if (region_offset < 0 || - region_offset > intel->intelScreen->tex.size) { - fprintf(stderr, "offset %d outside range 0..%d\n", region_offset, - intel->intelScreen->tex.size); - return; - } - - memfree.region = I830_MEM_REGION_AGP; - memfree.region_offset = region_offset; - - ret = drmCommandWrite( intel->driFd, - DRM_I830_FREE, - &memfree, sizeof(memfree)); - - if (ret) - fprintf(stderr, "%s: DRM_I830_FREE ret %d\n", __FUNCTION__, ret); -} - -/* This version of AllocateMemoryMESA allocates only agp memory, and - * only does so after the point at which the driver has been - * initialized. - * - * Theoretically a valid context isn't required. However, in this - * implementation, it is, as I'm using the hardware lock to protect - * the kernel data structures, and the current context to get the - * device fd. - */ -void *intelAllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn, - GLsizei size, GLfloat readfreq, - GLfloat writefreq, GLfloat priority) -{ - GET_CURRENT_CONTEXT(ctx); - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq, - writefreq, priority); - - if (getenv("INTEL_NO_ALLOC")) - return NULL; - - if (!ctx || INTEL_CONTEXT(ctx) == 0) - return NULL; - - return intelAllocateAGP( INTEL_CONTEXT(ctx), size ); -} - - -/* Called via glXFreeMemoryMESA() */ -void intelFreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer) -{ - GET_CURRENT_CONTEXT(ctx); - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s %p\n", __FUNCTION__, pointer); - - if (!ctx || INTEL_CONTEXT(ctx) == 0) { - fprintf(stderr, "%s: no context\n", __FUNCTION__); - return; - } - - intelFreeAGP( INTEL_CONTEXT(ctx), pointer ); -} - -/* Called via glXGetMemoryOffsetMESA() - * - * Returns offset of pointer from the start of agp aperture. - */ -GLuint intelGetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn, - const GLvoid *pointer) -{ - GET_CURRENT_CONTEXT(ctx); - intelContextPtr intel; - - if (!ctx || !(intel = INTEL_CONTEXT(ctx)) ) { - fprintf(stderr, "%s: no context\n", __FUNCTION__); - return ~0; - } - - if (!intelIsAgpMemory( intel, pointer, 0 )) - return ~0; - - return intelAgpOffsetFromVirtual( intel, pointer ); -} - - -GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer, - GLint size ) -{ - int offset = (char *)pointer - (char *)intel->intelScreen->tex.map; - int valid = (size >= 0 && - offset >= 0 && - offset + size < intel->intelScreen->tex.size); - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "intelIsAgpMemory( %p ) : %d\n", pointer, valid ); - - return valid; -} - - -GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *pointer ) -{ - int offset = (char *)pointer - (char *)intel->intelScreen->tex.map; - - if (offset < 0 || offset > intel->intelScreen->tex.size) - return ~0; - else - return intel->intelScreen->tex.offset + offset; -} - - - - - -/* Flip the front & back buffes - */ -void intelPageFlip( const __DRIdrawablePrivate *dPriv ) -{ -#if 0 - intelContextPtr intel; - int tmp, ret; - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - - if (dPriv->pClipRects) { - *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0]; - intel->sarea->nbox = 1; - } - - ret = drmCommandNone(intel->driFd, DRM_I830_FLIP); - if (ret) { - fprintf(stderr, "%s: %d\n", __FUNCTION__, ret); - UNLOCK_HARDWARE( intel ); - exit(1); - } - - tmp = intel->sarea->last_enqueue; - intelRefillBatchLocked( intel ); - UNLOCK_HARDWARE( intel ); - - - intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer ); -#endif -} diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.h b/src/mesa/drivers/dri/i915/intel_ioctl.h deleted file mode 100644 index 8d79e9d73b..0000000000 --- a/src/mesa/drivers/dri/i915/intel_ioctl.h +++ /dev/null @@ -1,72 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_IOCTL_H -#define INTEL_IOCTL_H - -#include "intel_context.h" - -extern void intelWaitAgeLocked( intelContextPtr intel, int age, GLboolean unlock ); - -extern void intelClear(GLcontext *ctx, GLbitfield mask); - -extern void intelPageFlip( const __DRIdrawablePrivate *dpriv ); - -extern void intelRotateWindow(intelContextPtr intel, - __DRIdrawablePrivate *dPriv, GLuint srcBuffer); - -extern void intelWaitForIdle( intelContextPtr intel ); -extern void intelFlushBatch( intelContextPtr intel, GLboolean refill ); -extern void intelFlushBatchLocked( intelContextPtr intel, - GLboolean ignore_cliprects, - GLboolean refill, - GLboolean allow_unlock); -extern void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock ); -extern void intelFinish( GLcontext *ctx ); -extern void intelFlush( GLcontext *ctx ); -extern void intelglFlush( GLcontext *ctx ); - -extern void *intelAllocateAGP( intelContextPtr intel, GLsizei size ); -extern void intelFreeAGP( intelContextPtr intel, void *pointer ); - -extern void *intelAllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn, - GLsizei size, GLfloat readfreq, - GLfloat writefreq, GLfloat priority ); - -extern void intelFreeMemoryMESA( __DRInativeDisplay *dpy, int scrn, - GLvoid *pointer ); - -extern GLuint intelGetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer ); -extern GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer, - GLint size ); - -extern GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *p ); - -extern void intelWaitIrq( intelContextPtr intel, int seq ); -extern uint32_t intelGetLastFrame (intelContextPtr intel); -extern int intelEmitIrqLocked( intelContextPtr intel ); -#endif diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c new file mode 120000 index 0000000000..242fed0b6a --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c @@ -0,0 +1 @@ +../intel/intel_mipmap_tree.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c index c3030d42b0..d733c5e874 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_pixel.c +++ b/src/mesa/drivers/dri/i915/intel_pixel.c @@ -1,524 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" -#include "swrast/swrast.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" - - - -static GLboolean -check_color( const GLcontext *ctx, GLenum type, GLenum format, - const struct gl_pixelstore_attrib *packing, - const void *pixels, GLint sz, GLint pitch ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - GLuint cpp = intel->intelScreen->cpp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if ( (pitch & 63) || - ctx->_ImageTransferState || - packing->SwapBytes || - packing->LsbFirst) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: failed 1\n", __FUNCTION__); - return GL_FALSE; - } - - if ( type == GL_UNSIGNED_INT_8_8_8_8_REV && - cpp == 4 && - format == GL_BGRA ) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: passed 2\n", __FUNCTION__); - return GL_TRUE; - } - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: failed\n", __FUNCTION__); - - return GL_FALSE; -} - -static GLboolean -check_color_per_fragment_ops( const GLcontext *ctx ) -{ - int result; - result = (!( ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Scissor.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || - ctx->Color.ColorLogicOpEnabled || - ctx->Texture._EnabledUnits - ) && - ctx->Current.RasterPosValid); - - return result; -} - - -/** - * Clip the given rectangle against the buffer's bounds (including scissor). - * \param size returns the - * \return GL_TRUE if any pixels remain, GL_FALSE if totally clipped. - * - * XXX Replace this with _mesa_clip_drawpixels() and _mesa_clip_readpixels() - * from Mesa 6.4. We shouldn't apply scissor for ReadPixels. - */ -static GLboolean -clip_pixelrect( const GLcontext *ctx, - const GLframebuffer *buffer, - GLint *x, GLint *y, - GLsizei *width, GLsizei *height) -{ - /* left clipping */ - if (*x < buffer->_Xmin) { - *width -= (buffer->_Xmin - *x); - *x = buffer->_Xmin; - } - - /* right clipping */ - if (*x + *width > buffer->_Xmax) - *width -= (*x + *width - buffer->_Xmax - 1); - - if (*width <= 0) - return GL_FALSE; - - /* bottom clipping */ - if (*y < buffer->_Ymin) { - *height -= (buffer->_Ymin - *y); - *y = buffer->_Ymin; - } - - /* top clipping */ - if (*y + *height > buffer->_Ymax) - *height -= (*y + *height - buffer->_Ymax - 1); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Compute intersection of a clipping rectangle and pixel rectangle, - * returning results in x/y/w/hOut vars. - * \return GL_TRUE if there's intersection, GL_FALSE if disjoint. - */ -static INLINE GLboolean -intersect_region(const drm_clip_rect_t *box, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint *xOut, GLint *yOut, GLint *wOut, GLint *hOut) -{ - GLint bx = box->x1; - GLint by = box->y1; - GLint bw = box->x2 - bx; - GLint bh = box->y2 - by; - - if (bx < x) bw -= x - bx, bx = x; - if (by < y) bh -= y - by, by = y; - if (bx + bw > x + width) bw = x + width - bx; - if (by + bh > y + height) bh = y + height - by; - - *xOut = bx; - *yOut = by; - *wOut = bw; - *hOut = bh; - - if (bw <= 0) return GL_FALSE; - if (bh <= 0) return GL_FALSE; - - return GL_TRUE; -} - - - -static GLboolean -intelTryReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - GLint size = 0; /* not really used */ - GLint pitch = pack->RowLength ? pack->RowLength : width; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Only accelerate reading to agp buffers. - */ - if ( !intelIsAgpMemory(intel, pixels, - pitch * height * intel->intelScreen->cpp ) ) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: dest not agp\n", __FUNCTION__); - return GL_FALSE; - } - - /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from - * blitter: - */ - if (!pack->Invert) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__); - return GL_FALSE; - } - - if (!check_color(ctx, type, format, pack, pixels, size, pitch)) - return GL_FALSE; - - switch ( intel->intelScreen->cpp ) { - case 4: - break; - default: - return GL_FALSE; - } - - - /* Although the blits go on the command buffer, need to do this and - * fire with lock held to guarentee cliprects and drawing offset are - * correct. - * - * This is an unusual situation however, as the code which flushes - * a full command buffer expects to be called unlocked. As a - * workaround, immediately flush the buffer on aquiring the lock. - */ - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - int src_offset = intel->readRegion->offset; - int src_pitch = intel->intelScreen->front.pitch; - int dst_offset = intelAgpOffsetFromVirtual( intel, pixels); - drm_clip_rect_t *box = dPriv->pClipRects; - int i; - - assert(dst_offset != ~0); /* should have been caught above */ - - if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s totally clipped -- nothing to do\n", - __FUNCTION__); - return GL_TRUE; - } - - /* convert to screen coords (y=0=top) */ - y = dPriv->h - y - height; - x += dPriv->x; - y += dPriv->y; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n", - src_pitch, pitch); - - /* We don't really have to do window clipping for readpixels. - * The OpenGL spec says that pixels read from outside the - * visible window region (pixel ownership) have undefined value. - */ - for (i = 0 ; i < nbox ; i++) - { - GLint bx, by, bw, bh; - if (intersect_region(box+i, x, y, width, height, - &bx, &by, &bw, &bh)) { - intelEmitCopyBlitLocked( intel, - intel->intelScreen->cpp, - src_pitch, src_offset, - pitch, dst_offset, - bx, by, - bx - x, by - y, - bw, bh ); - } - } - } - UNLOCK_HARDWARE( intel ); - intelFinish( &intel->ctx ); - - return GL_TRUE; -} - -static void -intelReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ) -{ - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (!intelTryReadPixels( ctx, x, y, width, height, format, type, pack, - pixels)) - _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack, - pixels); -} - - - - -static void do_draw_pix( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint pitch, - const void *pixels, - GLuint dest ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; - int nbox = dPriv->numClipRects; - int i; - int src_offset = intelAgpOffsetFromVirtual( intel, pixels); - int src_pitch = pitch; - - assert(src_offset != ~0); /* should be caught earlier */ - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - if (ctx->DrawBuffer) - { - y -= height; /* cope with pixel zoom */ - - if (!clip_pixelrect(ctx, ctx->DrawBuffer, - &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - return; - } - - y = dPriv->h - y - height; /* convert from gl to hardware coords */ - x += dPriv->x; - y += dPriv->y; - - for (i = 0 ; i < nbox ; i++ ) - { - GLint bx, by, bw, bh; - if (intersect_region(box + i, x, y, width, height, - &bx, &by, &bw, &bh)) { - intelEmitCopyBlitLocked( intel, - intel->intelScreen->cpp, - src_pitch, src_offset, - intel->intelScreen->front.pitch, - intel->drawRegion->offset, - bx - x, by - y, - bx, by, - bw, bh ); - } - } - } - UNLOCK_HARDWARE( intel ); - intelFinish( &intel->ctx ); -} - - - -static GLboolean -intelTryDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - GLint pitch = unpack->RowLength ? unpack->RowLength : width; - GLuint dest; - GLuint cpp = intel->intelScreen->cpp; - GLint size = width * pitch * cpp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - switch (format) { - case GL_RGB: - case GL_RGBA: - case GL_BGRA: - dest = intel->drawRegion->offset; - - /* Planemask doesn't have full support in blits. - */ - if (!ctx->Color.ColorMask[RCOMP] || - !ctx->Color.ColorMask[GCOMP] || - !ctx->Color.ColorMask[BCOMP] || - !ctx->Color.ColorMask[ACOMP]) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: planemask\n", __FUNCTION__); - return GL_FALSE; - } - - /* Can't do conversions on agp reads/draws. - */ - if ( !intelIsAgpMemory( intel, pixels, size ) ) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: not agp memory\n", __FUNCTION__); - return GL_FALSE; - } - - if (!check_color(ctx, type, format, unpack, pixels, size, pitch)) { - return GL_FALSE; - } - if (!check_color_per_fragment_ops(ctx)) { - return GL_FALSE; - } - - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != -1.0F) - return GL_FALSE; - break; - - default: - return GL_FALSE; - } - - if ( intelIsAgpMemory(intel, pixels, size) ) - { - do_draw_pix( ctx, x, y, width, height, pitch, pixels, dest ); - return GL_TRUE; - } - else if (0) - { - /* Pixels is in regular memory -- get dma buffers and perform - * upload through them. No point doing this for regular uploads - * but once we remove some of the restrictions above (colormask, - * pixelformat conversion, zoom?, etc), this could be a win. - */ - } - else - return GL_FALSE; - - return GL_FALSE; -} - -static void -intelDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (intelTryDrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels )) - return; - - if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { - /* - * We don't want the i915 texenv program to be applied to DrawPixels. - * This is really just a performance optimization (mesa will other- - * wise happily run the fragment program on each pixel in the image). - */ - struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; - /* can't just set current frag prog to 0 here as on buffer resize - we'll get new state checks which will segfault. Remains a hack. */ - ctx->FragmentProgram._Current = NULL; - ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; - ctx->FragmentProgram._Active = GL_FALSE; - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - ctx->FragmentProgram._Current = fpSave; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._Active = GL_TRUE; - } - else { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - } -} - - - - -/** - * Implement glCopyPixels for the front color buffer (or back buffer Pixmap) - * for the color buffer. Don't support zooming, pixel transfer, etc. - * We do support copying from one window to another, ala glXMakeCurrentRead. - */ -static void -intelCopyPixels( GLcontext *ctx, - GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLint destx, GLint desty, GLenum type ) -{ -#if 0 - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - const SWcontext *swrast = SWRAST_CONTEXT( ctx ); - XMesaDisplay *dpy = xmesa->xm_visual->display; - const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer; - const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer; - const XMesaGC gc = xmesa->xm_draw_buffer->gc; - - ASSERT(dpy); - ASSERT(gc); - - if (drawBuffer && /* buffer != 0 means it's a Window or Pixmap */ - readBuffer && - type == GL_COLOR && - (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ - ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ - ctx->Pixel.ZoomX == 1.0 && /* no zooming */ - ctx->Pixel.ZoomY == 1.0) { - /* Note: we don't do any special clipping work here. We could, - * but X will do it for us. - */ - srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1; - desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1; - XCopyArea(dpy, readBuffer, drawBuffer, gc, - srcx, srcy, width, height, destx, desty); - } -#else - _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type ); -#endif -} - - - - -void intelInitPixelFuncs( struct dd_function_table *functions ) -{ - functions->CopyPixels = intelCopyPixels; - if (!getenv("INTEL_NO_BLITS")) { - functions->ReadPixels = intelReadPixels; - functions->DrawPixels = intelDrawPixels; - } -} +../intel/intel_pixel.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c new file mode 120000 index 0000000000..9085c7b039 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c @@ -0,0 +1 @@ +../intel/intel_pixel_bitmap.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_pixel_copy.c b/src/mesa/drivers/dri/i915/intel_pixel_copy.c new file mode 120000 index 0000000000..ee43360590 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_pixel_copy.c @@ -0,0 +1 @@ +../intel/intel_pixel_copy.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_pixel_draw.c b/src/mesa/drivers/dri/i915/intel_pixel_draw.c new file mode 120000 index 0000000000..8431a24edf --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_pixel_draw.c @@ -0,0 +1 @@ +../intel/intel_pixel_draw.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_pixel_read.c b/src/mesa/drivers/dri/i915/intel_pixel_read.c new file mode 100644 index 0000000000..56087aacd4 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_pixel_read.c @@ -0,0 +1,306 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/image.h" +#include "main/bufferobj.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_regions.h" +#include "intel_pixel.h" +#include "intel_buffer_objects.h" + +/* For many applications, the new ability to pull the source buffers + * back out of the GTT and then do the packing/conversion operations + * in software will be as much of an improvement as trying to get the + * blitter and/or texture engine to do the work. + * + * This step is gated on private backbuffers. + * + * Obviously the frontbuffer can't be pulled back, so that is either + * an argument for blit/texture readpixels, or for blitting to a + * temporary and then pulling that back. + * + * When the destination is a pbo, however, it's not clear if it is + * ever going to be pulled to main memory (though the access param + * will be a good hint). So it sounds like we do want to be able to + * choose between blit/texture implementation on the gpu and pullback + * and cpu-based copying. + * + * Unless you can magically turn client memory into a PBO for the + * duration of this call, there will be a cpu-based copying step in + * any case. + */ + + +static GLboolean +do_texture_readpixels(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, + struct intel_region *dest_region) +{ +#if 0 + struct intel_context *intel = intel_context(ctx); + intelScreenPrivate *screen = intel->intelScreen; + GLint pitch = pack->RowLength ? pack->RowLength : width; + __DRIdrawablePrivate *dPriv = intel->driDrawable; + int textureFormat; + GLenum glTextureFormat; + int destFormat, depthFormat, destPitch; + drm_clip_rect_t tmp; + + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s\n", __FUNCTION__); + + + if (ctx->_ImageTransferState || + pack->SwapBytes || pack->LsbFirst || !pack->Invert) { + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); + return GL_FALSE; + } + + intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel)); + + if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) { + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s: couldn't set dest %s/%s\n", + __FUNCTION__, + _mesa_lookup_enum_by_nr(type), + _mesa_lookup_enum_by_nr(format)); + return GL_FALSE; + } + + LOCK_HARDWARE(intel); + + if (intel->driDrawable->numClipRects) { + intel->vtbl.install_meta_state(intel); + intel->vtbl.meta_no_depth_write(intel); + intel->vtbl.meta_no_stencil_write(intel); + + if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { + UNLOCK_HARDWARE(intel); + SET_STATE(i830, state); + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); + return GL_TRUE; + } + + y = dPriv->h - y - height; + x += dPriv->x; + y += dPriv->y; + + + /* Set the frontbuffer up as a large rectangular texture. + */ + intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat); + + + intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat); + + + /* Set the 3d engine to draw into the destination region: + */ + + intel->vtbl.meta_draw_region(intel, dest_region); + intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */ + + + /* Draw a single quad, no cliprects: + */ + intel->vtbl.meta_disable_cliprects(intel); + + intel->vtbl.draw_quad(intel, + 0, width, 0, height, + 0x00ff00ff, x, x + width, y, y + height); + + intel->vtbl.leave_meta_state(intel); + } + UNLOCK_HARDWARE(intel); + + intel_region_wait_fence(ctx, dest_region); /* required by GL */ + return GL_TRUE; +#endif + + return GL_FALSE; +} + + + + +static GLboolean +do_blit_readpixels(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, GLvoid * pixels) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_region *src = intel_readbuf_region(intel); + struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj); + GLuint dst_offset; + GLuint rowLength; + + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s\n", __FUNCTION__); + + if (!src) + return GL_FALSE; + + if (dst) { + /* XXX This validation should be done by core mesa: + */ + if (!_mesa_validate_pbo_access(2, pack, width, height, 1, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels"); + return GL_TRUE; + } + } + else { + /* PBO only for now: + */ + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s - not PBO\n", __FUNCTION__); + return GL_FALSE; + } + + + if (ctx->_ImageTransferState || + !intel_check_blit_format(src, format, type)) { + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s - bad format for blit\n", __FUNCTION__); + return GL_FALSE; + } + + if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) { + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: bad packing params\n", __FUNCTION__); + return GL_FALSE; + } + + if (pack->RowLength > 0) + rowLength = pack->RowLength; + else + rowLength = width; + + if (pack->Invert) { + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__); + return GL_FALSE; + } + else { + rowLength = -rowLength; + } + + /* XXX 64-bit cast? */ + dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height, + format, type, 0, 0, 0); + + + /* Although the blits go on the command buffer, need to do this and + * fire with lock held to guarentee cliprects are correct. + */ + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + + if (intel->driDrawable->numClipRects) { + GLboolean all = (width * height * src->cpp == dst->Base.Size && + x == 0 && dst_offset == 0); + + dri_bo *dst_buffer = intel_bufferobj_buffer(intel, dst, + all ? INTEL_WRITE_FULL : + INTEL_WRITE_PART); + __DRIdrawablePrivate *dPriv = intel->driDrawable; + int nbox = dPriv->numClipRects; + drm_clip_rect_t *box = dPriv->pClipRects; + drm_clip_rect_t rect; + drm_clip_rect_t src_rect; + int i; + + src_rect.x1 = dPriv->x + x; + src_rect.y1 = dPriv->y + dPriv->h - (y + height); + src_rect.x2 = src_rect.x1 + width; + src_rect.y2 = src_rect.y1 + height; + + + + for (i = 0; i < nbox; i++) { + if (!intel_intersect_cliprects(&rect, &src_rect, &box[i])) + continue; + + intelEmitCopyBlit(intel, + src->cpp, + src->pitch, src->buffer, 0, src->tiling, + rowLength, dst_buffer, dst_offset, GL_FALSE, + rect.x1, + rect.y1, + rect.x1 - src_rect.x1, + rect.y2 - src_rect.y2, + rect.x2 - rect.x1, rect.y2 - rect.y1, + GL_COPY); + } + } + UNLOCK_HARDWARE(intel); + + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s - DONE\n", __FUNCTION__); + + return GL_TRUE; +} + +void +intelReadPixels(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, GLvoid * pixels) +{ + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s\n", __FUNCTION__); + + intelFlush(ctx); + + if (do_blit_readpixels + (ctx, x, y, width, height, format, type, pack, pixels)) + return; + + if (do_texture_readpixels + (ctx, x, y, width, height, format, type, pack, pixels)) + return; + + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); + + _swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels); +} diff --git a/src/mesa/drivers/dri/i915/intel_reg.h b/src/mesa/drivers/dri/i915/intel_reg.h deleted file mode 100644 index 1ec153266c..0000000000 --- a/src/mesa/drivers/dri/i915/intel_reg.h +++ /dev/null @@ -1,84 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef _INTEL_REG_H_ -#define _INTEL_REG_H_ - - - -#define CMD_3D (0x3<<29) - - -#define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24)) -#define PRIM_INDIRECT (1<<23) -#define PRIM_INLINE (0<<23) -#define PRIM_INDIRECT_SEQUENTIAL (0<<17) -#define PRIM_INDIRECT_ELTS (1<<17) - -#define PRIM3D_TRILIST (0x0<<18) -#define PRIM3D_TRISTRIP (0x1<<18) -#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) -#define PRIM3D_TRIFAN (0x3<<18) -#define PRIM3D_POLY (0x4<<18) -#define PRIM3D_LINELIST (0x5<<18) -#define PRIM3D_LINESTRIP (0x6<<18) -#define PRIM3D_RECTLIST (0x7<<18) -#define PRIM3D_POINTLIST (0x8<<18) -#define PRIM3D_DIB (0x9<<18) -#define PRIM3D_MASK (0x1f<<18) - -#define I915PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define I915PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define I915PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define I915PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - - - -#define BR00_BITBLT_CLIENT 0x40000000 -#define BR00_OP_COLOR_BLT 0x10000000 -#define BR00_OP_SRC_COPY_BLT 0x10C00000 -#define BR13_SOLID_PATTERN 0x80000000 - -#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4) -#define XY_COLOR_BLT_WRITE_ALPHA (1<<21) -#define XY_COLOR_BLT_WRITE_RGB (1<<20) - -#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6) -#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) -#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) - -#endif diff --git a/src/mesa/drivers/dri/i915/intel_regions.c b/src/mesa/drivers/dri/i915/intel_regions.c new file mode 120000 index 0000000000..89b2f15c10 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_regions.c @@ -0,0 +1 @@ +../intel/intel_regions.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index d9438ba0fd..410052b3c2 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -30,15 +30,16 @@ * dma buffers. Use strip/fan hardware acceleration where possible. * */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/enums.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" +#include "tnl/t_pipeline.h" #include "intel_screen.h" #include "intel_context.h" @@ -51,14 +52,14 @@ * dma buffers. Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */ -#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to - * be adjusted for points on the INTEL/I845G - */ +#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to + * be adjusted for points on the INTEL/I845G + */ #define HAVE_LINES 1 #define HAVE_LINE_STRIPS 1 #define HAVE_TRIANGLES 1 #define HAVE_TRI_STRIPS 1 -#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */ +#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */ #define HAVE_TRI_FANS 1 #define HAVE_POLYGONS 1 #define HAVE_QUADS 0 @@ -66,7 +67,7 @@ #define HAVE_ELTS 0 -static GLuint hw_prim[GL_POLYGON+1] = { +static uint32_t hw_prim[GL_POLYGON + 1] = { 0, PRIM3D_LINELIST, PRIM3D_LINESTRIP, @@ -79,7 +80,7 @@ static GLuint hw_prim[GL_POLYGON+1] = { PRIM3D_POLY }; -static const GLenum reduced_prim[GL_POLYGON+1] = { +static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_POINTS, GL_LINES, GL_LINES, @@ -92,58 +93,79 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { GL_TRIANGLES }; -static const int scale_prim[GL_POLYGON+1] = { - 0, /* fallback case */ +static const int scale_prim[GL_POLYGON + 1] = { + 0, /* fallback case */ 1, 2, 2, 1, 3, 3, - 0, /* fallback case */ - 0, /* fallback case */ + 0, /* fallback case */ + 0, /* fallback case */ 3 }; -static void intelDmaPrimitive( intelContextPtr intel, GLenum prim ) +static void +intelDmaPrimitive(struct intel_context *intel, GLenum prim) { - if (0) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); + if (0) + fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); INTEL_FIREVERTICES(intel); - intel->vtbl.reduced_primitive_state( intel, reduced_prim[prim] ); - intelStartInlinePrimitive( intel, hw_prim[prim] ); + intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]); + intel_set_prim(intel, hw_prim[prim]); +} + +static inline GLuint intel_get_vb_max(struct intel_context *intel) +{ + GLuint ret; + + if (intel->intelScreen->no_vbo) + ret = intel->batch->size - 1500; + else + ret = INTEL_VB_SIZE; + ret /= (intel->vertex_size * 4); + return ret; } +static inline GLuint intel_get_current_max(struct intel_context *intel) +{ -#define LOCAL_VARS intelContextPtr intel = INTEL_CONTEXT(ctx) + if (intel->intelScreen->no_vbo) + return intel_get_vb_max(intel); + else + return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4); +} + +#define LOCAL_VARS struct intel_context *intel = intel_context(ctx) #define INIT( prim ) \ do { \ intelDmaPrimitive( intel, prim ); \ } while (0) -#define FLUSH() INTEL_FIREVERTICES( intel ) -#define GET_SUBSEQUENT_VB_MAX_VERTS() \ - (((intel->alloc.size / 2) - 1500) / (intel->vertex_size*4)) -#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS() +#define FLUSH() INTEL_FIREVERTICES(intel) + +#define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel) +#define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel) + +#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr) -#define ALLOC_VERTS( nr ) \ - intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size ) - #define EMIT_VERTS( ctx, j, nr, buf ) \ - _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) + _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) #define TAG(x) intel_##x #include "tnl_dd/t_dd_dmatmp.h" - - + + /**********************************************************************/ /* Render pipeline stage */ /**********************************************************************/ /* Heuristic to choose between the two render paths: */ -static GLboolean choose_render( intelContextPtr intel, - struct vertex_buffer *VB ) +static GLboolean +choose_render(struct intel_context *intel, struct vertex_buffer *VB) { int vertsz = intel->vertex_size; int cost_render = 0; @@ -153,20 +175,20 @@ static GLboolean choose_render( intelContextPtr intel, int nr_rverts = 0; int rprim = intel->reduced_primitive; int i = 0; - - for (i = 0 ; i < VB->PrimitiveCount ; i++) { + + for (i = 0; i < VB->PrimitiveCount; i++) { GLuint prim = VB->Primitive[i].mode; GLuint length = VB->Primitive[i].count; if (!length) - continue; + continue; nr_prims++; nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK]; if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) { - nr_rprims++; - rprim = reduced_prim[prim & PRIM_MODE_MASK]; + nr_rprims++; + rprim = reduced_prim[prim & PRIM_MODE_MASK]; } } @@ -177,64 +199,82 @@ static GLboolean choose_render( intelContextPtr intel, /* One point for every 1024 dwords (4k) of dma: */ - cost_render += (vertsz * i) / 1024; - cost_fallback += (vertsz * nr_rverts) / 1024; + cost_render += (vertsz * i) / 1024; + cost_fallback += (vertsz * nr_rverts) / 1024; if (0) fprintf(stderr, "cost render: %d fallback: %d\n", - cost_render, cost_fallback); + cost_render, cost_fallback); - if (cost_render > cost_fallback) + if (cost_render > cost_fallback) return GL_FALSE; return GL_TRUE; } -static GLboolean intel_run_render( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) +static GLboolean +intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; + intel->vtbl.render_prevalidate( intel ); + /* Don't handle clipping or indexed vertices. */ - if (intel->RenderIndex != 0 || - !intel_validate_render( ctx, VB ) || - !choose_render( intel, VB )) { + if (intel->RenderIndex != 0 || + !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) { return GL_TRUE; } tnl->clipspace.new_inputs |= VERT_BIT_POS; - tnl->Driver.Render.Start( ctx ); - - for (i = 0 ; i < VB->PrimitiveCount ; i++) - { - GLuint prim = VB->Primitive[i].mode; + tnl->Driver.Render.Start(ctx); + + for (i = 0; i < VB->PrimitiveCount; i++) { + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (!length) - continue; + continue; - intel_render_tab_verts[prim & PRIM_MODE_MASK]( ctx, start, start + length, - prim ); + intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start, + start + length, prim); } - - tnl->Driver.Render.Finish( ctx ); - return GL_FALSE; /* finished the pipe */ + tnl->Driver.Render.Finish(ctx); + + INTEL_FIREVERTICES(intel); + + return GL_FALSE; /* finished the pipe */ } -const struct tnl_pipeline_stage _intel_render_stage = -{ +static const struct tnl_pipeline_stage _intel_render_stage = { "intel render", NULL, NULL, NULL, NULL, - intel_run_render /* run */ + intel_run_render /* run */ +}; + +const struct tnl_pipeline_stage *intel_pipeline[] = { + &_tnl_vertex_transform_stage, + &_tnl_vertex_cull_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, + &_tnl_fog_coordinate_stage, + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_tnl_point_attenuation_stage, + &_tnl_vertex_program_stage, +#if 1 + &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ +#endif + &_tnl_render_stage, + 0, }; diff --git a/src/mesa/drivers/dri/i915/intel_rotate.c b/src/mesa/drivers/dri/i915/intel_rotate.c deleted file mode 100644 index a77640ee54..0000000000 --- a/src/mesa/drivers/dri/i915/intel_rotate.c +++ /dev/null @@ -1,221 +0,0 @@ - -/** - * Routines for simple 2D->2D transformations for rotated, flipped screens. - * - * XXX This code is not intel-specific. Move it into a common/utility - * someday. - */ - -#include "intel_rotate.h" - -#define MIN2(A, B) ( ((A) < (B)) ? (A) : (B) ) - -#define ABS(A) ( ((A) < 0) ? -(A) : (A) ) - - -void -matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, - int m10, int m11, int m12) -{ - m->m00 = m00; m->m01 = m01; m->m02 = m02; - m->m10 = m10; m->m11 = m11; m->m12 = m12; -} - - -/* - * Transform (x,y) coordinate by the given matrix. - */ -void -matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y) -{ - const float x0 = *x; - const float y0 = *y; - - *x = m->m00 * x0 + m->m01 * y0 + m->m02; - *y = m->m10 * x0 + m->m11 * y0 + m->m12; -} - - -void -matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y) -{ - const int x0 = *x; - const int y0 = *y; - - *x = m->m00 * x0 + m->m01 * y0 + m->m02; - *y = m->m10 * x0 + m->m11 * y0 + m->m12; -} - - -/* - * Transform a width and height by the given matrix. - * XXX this could be optimized quite a bit. - */ -void -matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist) -{ - int x0 = 0, y0 = 0; - int x1 = *xDist, y1 = 0; - int x2 = 0, y2 = *yDist; - matrix23TransformCoordi(m, &x0, &y0); - matrix23TransformCoordi(m, &x1, &y1); - matrix23TransformCoordi(m, &x2, &y2); - - *xDist = (x1 - x0) + (x2 - x0); - *yDist = (y1 - y0) + (y2 - y0); - - if (*xDist < 0) - *xDist = -*xDist; - if (*yDist < 0) - *yDist = -*yDist; -} - - -/** - * Transform the rect defined by (x, y, w, h) by m. - */ -void -matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w, int *h) -{ - int x0 = *x, y0 = *y; - int x1 = *x + *w, y1 = *y; - int x2 = *x + *w, y2 = *y + *h; - int x3 = *x, y3 = *y + *h; - matrix23TransformCoordi(m, &x0, &y0); - matrix23TransformCoordi(m, &x1, &y1); - matrix23TransformCoordi(m, &x2, &y2); - matrix23TransformCoordi(m, &x3, &y3); - *w = ABS(x1 - x0) + ABS(x2 - x1); - /**w = ABS(*w);*/ - *h = ABS(y1 - y0) + ABS(y2 - y1); - /**h = ABS(*h);*/ - *x = MIN2(x0, x1); - *x = MIN2(*x, x2); - *y = MIN2(y0, y1); - *y = MIN2(*y, y2); -} - - -/* - * Make rotation matrix for width X height screen. - */ -void -matrix23Rotate(struct matrix23 *m, int width, int height, int angle) -{ - switch (angle) { - case 0: - matrix23Set(m, 1, 0, 0, 0, 1, 0); - break; - case 90: - matrix23Set(m, 0, 1, 0, -1, 0, width); - break; - case 180: - matrix23Set(m, -1, 0, width, 0, -1, height); - break; - case 270: - matrix23Set(m, 0, -1, height, 1, 0, 0); - break; - default: - /*abort()*/; - } -} - - -/* - * Make flip/reflection matrix for width X height screen. - */ -void -matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip) -{ - if (xflip) { - m->m00 = -1; m->m01 = 0; m->m02 = width - 1; - } - else { - m->m00 = 1; m->m01 = 0; m->m02 = 0; - } - if (yflip) { - m->m10 = 0; m->m11 = -1; m->m12 = height - 1; - } - else { - m->m10 = 0; m->m11 = 1; m->m12 = 0; - } -} - - -/* - * result = a * b - */ -void -matrix23Multiply(struct matrix23 *result, - const struct matrix23 *a, const struct matrix23 *b) -{ - result->m00 = a->m00 * b->m00 + a->m01 * b->m10; - result->m01 = a->m00 * b->m01 + a->m01 * b->m11; - result->m02 = a->m00 * b->m02 + a->m01 * b->m12 + a->m02; - - result->m10 = a->m10 * b->m00 + a->m11 * b->m10; - result->m11 = a->m10 * b->m01 + a->m11 * b->m11; - result->m12 = a->m10 * b->m02 + a->m11 * b->m12 + a->m12; -} - - -#if 000 - -#include <stdio.h> - -int -main(int argc, char *argv[]) -{ - int width = 500, height = 400; - int rot; - int fx = 0, fy = 0; /* flip x and/or y ? */ - int coords[4][2]; - - /* four corner coords to test with */ - coords[0][0] = 0; coords[0][1] = 0; - coords[1][0] = width-1; coords[1][1] = 0; - coords[2][0] = width-1; coords[2][1] = height-1; - coords[3][0] = 0; coords[3][1] = height-1; - - - for (rot = 0; rot < 360; rot += 90) { - struct matrix23 rotate, flip, m; - int i; - - printf("Rot %d, xFlip %d, yFlip %d:\n", rot, fx, fy); - - /* make transformation matrix 'm' */ - matrix23Rotate(&rotate, width, height, rot); - matrix23Flip(&flip, width, height, fx, fy); - matrix23Multiply(&m, &rotate, &flip); - - /* xform four coords */ - for (i = 0; i < 4; i++) { - int x = coords[i][0]; - int y = coords[i][1]; - matrix23TransformCoordi(&m, &x, &y); - printf(" %d, %d -> %d %d\n", coords[i][0], coords[i][1], x, y); - } - - /* xform width, height */ - { - int x = width; - int y = height; - matrix23TransformDistance(&m, &x, &y); - printf(" %d x %d -> %d x %d\n", width, height, x, y); - } - - /* xform rect */ - { - int x = 50, y = 10, w = 200, h = 100; - matrix23TransformRect(&m, &x, &y, &w, &h); - printf(" %d,%d %d x %d -> %d, %d %d x %d\n", 50, 10, 200, 100, - x, y, w, h); - } - - } - - return 0; -} -#endif diff --git a/src/mesa/drivers/dri/i915/intel_rotate.h b/src/mesa/drivers/dri/i915/intel_rotate.h deleted file mode 100644 index 0da45d20ce..0000000000 --- a/src/mesa/drivers/dri/i915/intel_rotate.h +++ /dev/null @@ -1,41 +0,0 @@ -#ifndef INTEL_ROTATE_H -#define INTEL_ROTATE_H 1 - -struct matrix23 -{ - int m00, m01, m02; - int m10, m11, m12; -}; - - - -extern void -matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, - int m10, int m11, int m12); - -extern void -matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y); - -extern void -matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y); - -extern void -matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist); - -extern void -matrix23TransformRect(const struct matrix23 *m, - int *x, int *y, int *w, int *h); - -extern void -matrix23Rotate(struct matrix23 *m, int width, int height, int angle); - -extern void -matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip); - -extern void -matrix23Multiply(struct matrix23 *result, - const struct matrix23 *a, const struct matrix23 *b); - - -#endif /* INTEL_ROTATE_H */ diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c index 7e7935510a..f2db48272b 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_screen.c +++ b/src/mesa/drivers/dri/i915/intel_screen.c @@ -1,690 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "framebuffer.h" -#include "matrix.h" -#include "renderbuffer.h" -#include "simple_list.h" -#include "utils.h" -#include "vblank.h" -#include "xmlpool.h" - - -#include "intel_screen.h" - -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_tris.h" -#include "intel_ioctl.h" - -#include "i830_dri.h" - -PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) - DRI_CONF_SECTION_END - DRI_CONF_SECTION_QUALITY - DRI_CONF_FORCE_S3TC_ENABLE(false) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) - DRI_CONF_SECTION_END -DRI_CONF_END; -const GLuint __driNConfigOptions = 4; - -#ifdef USE_NEW_INTERFACE -static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; -#endif /*USE_NEW_INTERFACE*/ - -extern const struct dri_extension card_extensions[]; - -/** - * Map all the memory regions described by the screen. - * \return GL_TRUE if success, GL_FALSE if error. - */ -GLboolean -intelMapScreenRegions(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - - if (intelScreen->front.handle) { - if (drmMap(sPriv->fd, - intelScreen->front.handle, - intelScreen->front.size, - (drmAddress *)&intelScreen->front.map) != 0) { - _mesa_problem(NULL, "drmMap(frontbuffer) failed!"); - return GL_FALSE; - } - } - else { - _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); - } - - if (drmMap(sPriv->fd, - intelScreen->back.handle, - intelScreen->back.size, - (drmAddress *)&intelScreen->back.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (drmMap(sPriv->fd, - intelScreen->depth.handle, - intelScreen->depth.size, - (drmAddress *)&intelScreen->depth.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *)&intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (0) - printf("Mappings: front: %p back: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, - intelScreen->depth.map, - intelScreen->tex.map); - return GL_TRUE; -} - - -void -intelUnmapScreenRegions(intelScreenPrivate *intelScreen) -{ -#define REALLY_UNMAP 1 - if (intelScreen->front.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0) - printf("drmUnmap front failed!\n"); -#endif - intelScreen->front.map = NULL; - } - if (intelScreen->back.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) - printf("drmUnmap back failed!\n"); -#endif - intelScreen->back.map = NULL; - } - if (intelScreen->depth.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->depth.map, intelScreen->depth.size); - intelScreen->depth.map = NULL; -#endif - } - if (intelScreen->tex.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->tex.map, intelScreen->tex.size); - intelScreen->tex.map = NULL; -#endif - } -} - - -static void -intelPrintDRIInfo(intelScreenPrivate *intelScreen, - __DRIscreenPrivate *sPriv, - I830DRIPtr gDRIPriv) -{ - fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->front.size, intelScreen->front.offset, - intelScreen->front.pitch); - fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->back.size, intelScreen->back.offset, - intelScreen->back.pitch); - fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->depth.size, intelScreen->depth.offset, - intelScreen->depth.pitch); - fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->rotated.size, intelScreen->rotated.offset, - intelScreen->rotated.pitch); - fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", - intelScreen->tex.size, intelScreen->tex.offset); - fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); -} - - -static void -intelPrintSAREA(const drmI830Sarea *sarea) -{ - fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, sarea->height); - fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); - fprintf(stderr, - "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->front_offset, sarea->front_size, - (unsigned) sarea->front_handle); - fprintf(stderr, - "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->back_offset, sarea->back_size, - (unsigned) sarea->back_handle); - fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->depth_offset, sarea->depth_size, - (unsigned) sarea->depth_handle); - fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->tex_offset, sarea->tex_size, - (unsigned) sarea->tex_handle); - fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation); - fprintf(stderr, - "SAREA: rotated offset: 0x%08x size: 0x%x\n", - sarea->rotated_offset, sarea->rotated_size); - fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch); -} - - -/** - * A number of the screen parameters are obtained/computed from - * information in the SAREA. This function updates those parameters. - */ -void -intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, - drmI830Sarea *sarea) -{ - intelScreen->width = sarea->width; - intelScreen->height = sarea->height; - - intelScreen->front.offset = sarea->front_offset; - intelScreen->front.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->front.handle = sarea->front_handle; - intelScreen->front.size = sarea->front_size; - - intelScreen->back.offset = sarea->back_offset; - intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->back.handle = sarea->back_handle; - intelScreen->back.size = sarea->back_size; - - intelScreen->depth.offset = sarea->depth_offset; - intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->depth.handle = sarea->depth_handle; - intelScreen->depth.size = sarea->depth_size; - - intelScreen->tex.offset = sarea->tex_offset; - intelScreen->logTextureGranularity = sarea->log_tex_granularity; - intelScreen->tex.handle = sarea->tex_handle; - intelScreen->tex.size = sarea->tex_size; - - intelScreen->rotated.offset = sarea->rotated_offset; - intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; - intelScreen->rotated.size = sarea->rotated_size; - intelScreen->current_rotation = sarea->rotation; - matrix23Rotate(&intelScreen->rotMatrix, - sarea->width, sarea->height, sarea->rotation); - intelScreen->rotatedWidth = sarea->virtualX; - intelScreen->rotatedHeight = sarea->virtualY; - - if (0) - intelPrintSAREA(sarea); -} - - -static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen; - I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv; - drmI830Sarea *sarea; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; - - if (sPriv->devPrivSize != sizeof(I830DRIRec)) { - fprintf(stderr,"\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area */ - intelScreen = (intelScreenPrivate *)CALLOC(sizeof(intelScreenPrivate)); - if (!intelScreen) { - fprintf(stderr,"\nERROR! Allocating private area failed\n"); - return GL_FALSE; - } - /* parse information in __driConfigOptions */ - driParseOptionInfo (&intelScreen->optionCache, - __driConfigOptions, __driNConfigOptions); - - intelScreen->driScrnPriv = sPriv; - sPriv->private = (void *)intelScreen; - intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - sarea = (drmI830Sarea *) - (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); - - intelScreen->deviceID = gDRIPriv->deviceID; - intelScreen->mem = gDRIPriv->mem; - intelScreen->cpp = gDRIPriv->cpp; - - switch (gDRIPriv->bitsPerPixel) { - case 15: intelScreen->fbFormat = DV_PF_555; break; - case 16: intelScreen->fbFormat = DV_PF_565; break; - case 32: intelScreen->fbFormat = DV_PF_8888; break; - } - - intelUpdateScreenFromSAREA(intelScreen, sarea); - - if (0) - intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); - - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr,"\nERROR! mapping regions\n"); - _mesa_free(intelScreen); - sPriv->private = NULL; - return GL_FALSE; - } - - intelScreen->drmMinor = sPriv->drmMinor; - - /* Determine if IRQs are active? */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_IRQ_ACTIVE; - gp.value = &intelScreen->irq_active; - - ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: %d\n", ret); - return GL_FALSE; - } - } - - /* Determine if batchbuffers are allowed */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_ALLOW_BATCHBUFFER; - gp.value = &intelScreen->allow_batchbuffer; - - ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); - return GL_FALSE; - } - } - - if (glx_enable_extension != NULL) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); - (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" ); - (*glx_enable_extension)( psc, "GLX_MESA_allocate_memory" ); - (*glx_enable_extension)( psc, "GLX_MESA_copy_sub_buffer" ); - } - - sPriv->psc->allocateMemory = (void *) intelAllocateMemoryMESA; - sPriv->psc->freeMemory = (void *) intelFreeMemoryMESA; - sPriv->psc->memoryOffset = (void *) intelGetMemoryOffsetMESA; - - return GL_TRUE; -} - - -static void intelDestroyScreen(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - - intelUnmapScreenRegions(intelScreen); - - driDestroyOptionInfo (&intelScreen->optionCache); - - FREE(intelScreen); - sPriv->private = NULL; -} - - -static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, - screen->front.map, - screen->cpp, - screen->front.offset, screen->front.pitch, - driDrawPriv); - intelSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, - screen->back.map, - screen->cpp, - screen->back.offset, screen->back.pitch, - driDrawPriv); - intelSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - else if (mesaVis->depthBits == 24) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - -static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - - -/** - * Get information about previous buffer swaps. - */ -static int -intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) -{ - intelContextPtr intel; - - if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL) - || (dPriv->driContextPriv->driverPrivate == NULL) - || (sInfo == NULL) ) { - return -1; - } - - intel = dPriv->driContextPriv->driverPrivate; - sInfo->swap_count = intel->swap_count; - sInfo->swap_ust = intel->swap_ust; - sInfo->swap_missed_count = intel->swap_missed_count; - - sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) - ? driCalculateSwapUsage( dPriv, 0, intel->swap_missed_ust ) - : 0.0; - - return 0; -} - - -/* There are probably better ways to do this, such as an - * init-designated function to register chipids and createcontext - * functions. - */ -extern GLboolean i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - -extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - - - - -static GLboolean intelCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) -{ - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - - switch (intelScreen->deviceID) { - case PCI_CHIP_845_G: - case PCI_CHIP_I830_M: - case PCI_CHIP_I855_GM: - case PCI_CHIP_I865_G: - return i830CreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); - - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q35_G: - case PCI_CHIP_Q33_G: - return i915CreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); - - default: - fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); - return GL_FALSE; - } -} - - -static const struct __DriverAPIRec intelAPI = { - .InitDriver = intelInitDriver, - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = intelCopySubBuffer -}; - - -static __GLcontextModes * -intelFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - uint8_t depth_bits_array[3]; - uint8_t stencil_bits_array[3]; - - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return modes; -} - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 5, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 4, 0 }; - - dri_interface = interface; - - if ( ! driCheckDriDdxDrmVersions2( "i915", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &intelAPI); - if ( psp != NULL ) { - I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; - *driver_modes = intelFillInModes( dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, - 1 ); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - } - - return (void *) psp; -} +../intel/intel_screen.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_screen.h b/src/mesa/drivers/dri/i915/intel_screen.h deleted file mode 100644 index 24cfd9bf8b..0000000000 --- a/src/mesa/drivers/dri/i915/intel_screen.h +++ /dev/null @@ -1,112 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef _INTEL_INIT_H_ -#define _INTEL_INIT_H_ - -#include <sys/time.h> -#include "xmlconfig.h" -#include "dri_util.h" -#include "intel_rotate.h" -#include "i830_common.h" - - -/* This roughly corresponds to a gl_renderbuffer (Mesa 6.4) */ -typedef struct { - drm_handle_t handle; - drmSize size; /* region size in bytes */ - char *map; /* memory map */ - int offset; /* from start of video mem, in bytes */ - int pitch; /* row stride, in bytes */ -} intelRegion; - -typedef struct -{ - intelRegion front; - intelRegion back; - intelRegion rotated; - intelRegion depth; - intelRegion tex; - - int deviceID; - int width; - int height; - int mem; /* unused */ - - int cpp; /* for front and back buffers */ - int fbFormat; - - int logTextureGranularity; - - __DRIscreenPrivate *driScrnPriv; - unsigned int sarea_priv_offset; - - int drmMinor; - - int irq_active; - int allow_batchbuffer; - - struct matrix23 rotMatrix; - - int current_rotation; /* 0, 90, 180 or 270 */ - int rotatedWidth, rotatedHeight; - - /** - * Configuration cache with default values for all contexts - */ - driOptionCache optionCache; -} intelScreenPrivate; - - -extern GLboolean -intelMapScreenRegions(__DRIscreenPrivate *sPriv); - -extern void -intelUnmapScreenRegions(intelScreenPrivate *intelScreen); - -extern void -intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, - drmI830Sarea *sarea); - -extern void -intelDestroyContext(__DRIcontextPrivate *driContextPriv); - -extern GLboolean -intelUnbindContext(__DRIcontextPrivate *driContextPriv); - -extern GLboolean -intelMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv); - -extern void -intelSwapBuffers(__DRIdrawablePrivate *dPriv); - -extern void -intelCopySubBuffer( __DRIdrawablePrivate *dPriv, int x, int y, int w, int h ); - -#endif diff --git a/src/mesa/drivers/dri/i915/intel_span.c b/src/mesa/drivers/dri/i915/intel_span.c index c3ffc4b2ac..05e5e8e583 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_span.c +++ b/src/mesa/drivers/dri/i915/intel_span.c @@ -1,258 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" - -#include "intel_screen.h" - -#include "intel_span.h" -#include "intel_ioctl.h" -#include "swrast/swrast.h" - - -#define DBG 0 - -#define LOCAL_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *) drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch; \ - GLushort p; \ - (void) buf; (void) p - -#define LOCAL_DEPTH_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *) drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define INIT_MONO_PIXEL(p,color)\ - p = INTEL_PACKCOLOR565(color[0],color[1],color[2]) - -#define Y_FLIP(_y) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - -/* 16 bit, 565 rgb color spanline and pixel functions - */ -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)) -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \ - rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \ - rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \ - rgba[3] = 255; \ -} while(0) - -#define TAG(x) intel##x##_565 -#include "spantmp.h" - -/* 15 bit, 555 rgb color spanline and pixel functions - */ -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \ - ((g & 0xf8) << 3) | \ - ((b & 0xf8) >> 3)) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (p >> 7) & 0xf8; \ - rgba[1] = (p >> 3) & 0xf8; \ - rgba[2] = (p << 3) & 0xf8; \ - rgba[3] = 255; \ -} while(0) - -#define TAG(x) intel##x##_555 -#include "spantmp.h" - -/* 16 bit depthbuffer functions. - */ -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); - - -#define TAG(x) intel##x##_z16 -#include "depthtmp.h" - - -#undef LOCAL_VARS -#define LOCAL_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *)drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch; \ - GLuint p; \ - (void) buf; (void) p - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p,color)\ - p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]) - -/* 32 bit, 8888 argb color spanline and pixel functions - */ -#define WRITE_RGBA(_x, _y, r, g, b, a) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \ - (g << 8) | \ - (b << 0) | \ - (a << 24) ) - -#define WRITE_PIXEL(_x, _y, p) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p - - -#define READ_RGBA(rgba, _x, _y) \ - do { \ - GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ - } while (0) - -#define TAG(x) intel##x##_8888 -#include "spantmp.h" - - -/* 24/8 bit interleaved depth/stencil functions - */ -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xff000000; \ - tmp |= (d) & 0xffffff; \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ -} - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff; - - -#define TAG(x) intel##x##_z24_s8 -#include "depthtmp.h" - -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xffffff; \ - tmp |= ((d)<<24); \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24; - -#define TAG(x) intel##x##_z24_s8 -#include "stenciltmp.h" - - -/* Move locking out to get reasonable span performance. - */ -void intelSpanRenderStart( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - - intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - intelWaitForIdle(intel); -} - -void intelSpanRenderFinish( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - _swrast_flush( ctx ); - UNLOCK_HARDWARE( intel ); -} - -void intelInitSpanFuncs( GLcontext *ctx ) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = intelSpanRenderStart; - swdd->SpanRenderFinish = intelSpanRenderFinish; -} - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) { - intelInitPointers_555(&drb->Base); - } - else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - intelInitPointers_565(&drb->Base); - } - else { - assert(vis->redBits == 8); - assert(vis->greenBits == 8); - assert(vis->blueBits == 8); - intelInitPointers_8888(&drb->Base); - } - } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { - intelInitDepthPointers_z16(&drb->Base); - } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { - intelInitDepthPointers_z24_s8(&drb->Base); - } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { - intelInitStencilPointers_z24_s8(&drb->Base); - } -} +../intel/intel_span.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c index e5988a5ed6..4aa43e5f3a 100644 --- a/src/mesa/drivers/dri/i915/intel_state.c +++ b/src/mesa/drivers/dri/i915/intel_state.c @@ -26,256 +26,272 @@ **************************************************************************/ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "dd.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/dd.h" #include "intel_screen.h" #include "intel_context.h" +#include "intel_fbo.h" +#include "intel_regions.h" #include "swrast/swrast.h" -int intel_translate_compare_func( GLenum func ) +int +intel_translate_shadow_compare_func( GLenum func ) { switch(func) { case GL_NEVER: - return COMPAREFUNC_NEVER; + return COMPAREFUNC_ALWAYS; case GL_LESS: - return COMPAREFUNC_LESS; + return COMPAREFUNC_LEQUAL; case GL_LEQUAL: - return COMPAREFUNC_LEQUAL; + return COMPAREFUNC_LESS; case GL_GREATER: - return COMPAREFUNC_GREATER; + return COMPAREFUNC_GEQUAL; case GL_GEQUAL: - return COMPAREFUNC_GEQUAL; + return COMPAREFUNC_GREATER; case GL_NOTEQUAL: - return COMPAREFUNC_NOTEQUAL; - case GL_EQUAL: return COMPAREFUNC_EQUAL; + case GL_EQUAL: + return COMPAREFUNC_NOTEQUAL; case GL_ALWAYS: - return COMPAREFUNC_ALWAYS; + return COMPAREFUNC_NEVER; + } + + fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); + return COMPAREFUNC_NEVER; +} + +int +intel_translate_compare_func(GLenum func) +{ + switch (func) { + case GL_NEVER: + return COMPAREFUNC_NEVER; + case GL_LESS: + return COMPAREFUNC_LESS; + case GL_LEQUAL: + return COMPAREFUNC_LEQUAL; + case GL_GREATER: + return COMPAREFUNC_GREATER; + case GL_GEQUAL: + return COMPAREFUNC_GEQUAL; + case GL_NOTEQUAL: + return COMPAREFUNC_NOTEQUAL; + case GL_EQUAL: + return COMPAREFUNC_EQUAL; + case GL_ALWAYS: + return COMPAREFUNC_ALWAYS; } fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); - return COMPAREFUNC_ALWAYS; + return COMPAREFUNC_ALWAYS; } -int intel_translate_stencil_op( GLenum op ) +int +intel_translate_stencil_op(GLenum op) { - switch(op) { - case GL_KEEP: - return STENCILOP_KEEP; - case GL_ZERO: - return STENCILOP_ZERO; - case GL_REPLACE: - return STENCILOP_REPLACE; - case GL_INCR: + switch (op) { + case GL_KEEP: + return STENCILOP_KEEP; + case GL_ZERO: + return STENCILOP_ZERO; + case GL_REPLACE: + return STENCILOP_REPLACE; + case GL_INCR: return STENCILOP_INCRSAT; - case GL_DECR: + case GL_DECR: return STENCILOP_DECRSAT; case GL_INCR_WRAP: - return STENCILOP_INCR; + return STENCILOP_INCR; case GL_DECR_WRAP: - return STENCILOP_DECR; - case GL_INVERT: - return STENCILOP_INVERT; - default: + return STENCILOP_DECR; + case GL_INVERT: + return STENCILOP_INVERT; + default: return STENCILOP_ZERO; } } -int intel_translate_blend_factor( GLenum factor ) +int +intel_translate_blend_factor(GLenum factor) { - switch(factor) { - case GL_ZERO: - return BLENDFACT_ZERO; - case GL_SRC_ALPHA: - return BLENDFACT_SRC_ALPHA; - case GL_ONE: - return BLENDFACT_ONE; - case GL_SRC_COLOR: - return BLENDFACT_SRC_COLR; - case GL_ONE_MINUS_SRC_COLOR: - return BLENDFACT_INV_SRC_COLR; - case GL_DST_COLOR: - return BLENDFACT_DST_COLR; - case GL_ONE_MINUS_DST_COLOR: - return BLENDFACT_INV_DST_COLR; + switch (factor) { + case GL_ZERO: + return BLENDFACT_ZERO; + case GL_SRC_ALPHA: + return BLENDFACT_SRC_ALPHA; + case GL_ONE: + return BLENDFACT_ONE; + case GL_SRC_COLOR: + return BLENDFACT_SRC_COLR; + case GL_ONE_MINUS_SRC_COLOR: + return BLENDFACT_INV_SRC_COLR; + case GL_DST_COLOR: + return BLENDFACT_DST_COLR; + case GL_ONE_MINUS_DST_COLOR: + return BLENDFACT_INV_DST_COLR; case GL_ONE_MINUS_SRC_ALPHA: - return BLENDFACT_INV_SRC_ALPHA; - case GL_DST_ALPHA: - return BLENDFACT_DST_ALPHA; + return BLENDFACT_INV_SRC_ALPHA; + case GL_DST_ALPHA: + return BLENDFACT_DST_ALPHA; case GL_ONE_MINUS_DST_ALPHA: - return BLENDFACT_INV_DST_ALPHA; - case GL_SRC_ALPHA_SATURATE: + return BLENDFACT_INV_DST_ALPHA; + case GL_SRC_ALPHA_SATURATE: return BLENDFACT_SRC_ALPHA_SATURATE; case GL_CONSTANT_COLOR: - return BLENDFACT_CONST_COLOR; + return BLENDFACT_CONST_COLOR; case GL_ONE_MINUS_CONSTANT_COLOR: return BLENDFACT_INV_CONST_COLOR; case GL_CONSTANT_ALPHA: - return BLENDFACT_CONST_ALPHA; + return BLENDFACT_CONST_ALPHA; case GL_ONE_MINUS_CONSTANT_ALPHA: return BLENDFACT_INV_CONST_ALPHA; } - + fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor); return BLENDFACT_ZERO; } -int intel_translate_logic_op( GLenum opcode ) +int +intel_translate_logic_op(GLenum opcode) { - switch(opcode) { - case GL_CLEAR: - return LOGICOP_CLEAR; - case GL_AND: - return LOGICOP_AND; - case GL_AND_REVERSE: - return LOGICOP_AND_RVRSE; - case GL_COPY: - return LOGICOP_COPY; - case GL_COPY_INVERTED: - return LOGICOP_COPY_INV; - case GL_AND_INVERTED: - return LOGICOP_AND_INV; - case GL_NOOP: - return LOGICOP_NOOP; - case GL_XOR: - return LOGICOP_XOR; - case GL_OR: - return LOGICOP_OR; - case GL_OR_INVERTED: - return LOGICOP_OR_INV; - case GL_NOR: - return LOGICOP_NOR; - case GL_EQUIV: - return LOGICOP_EQUIV; - case GL_INVERT: - return LOGICOP_INV; - case GL_OR_REVERSE: - return LOGICOP_OR_RVRSE; - case GL_NAND: - return LOGICOP_NAND; - case GL_SET: - return LOGICOP_SET; - default: + switch (opcode) { + case GL_CLEAR: + return LOGICOP_CLEAR; + case GL_AND: + return LOGICOP_AND; + case GL_AND_REVERSE: + return LOGICOP_AND_RVRSE; + case GL_COPY: + return LOGICOP_COPY; + case GL_COPY_INVERTED: + return LOGICOP_COPY_INV; + case GL_AND_INVERTED: + return LOGICOP_AND_INV; + case GL_NOOP: + return LOGICOP_NOOP; + case GL_XOR: + return LOGICOP_XOR; + case GL_OR: + return LOGICOP_OR; + case GL_OR_INVERTED: + return LOGICOP_OR_INV; + case GL_NOR: + return LOGICOP_NOR; + case GL_EQUIV: + return LOGICOP_EQUIV; + case GL_INVERT: + return LOGICOP_INV; + case GL_OR_REVERSE: + return LOGICOP_OR_RVRSE; + case GL_NAND: + return LOGICOP_NAND; + case GL_SET: return LOGICOP_SET; - } -} - -static void intelDrawBuffer(GLcontext *ctx, GLenum mode ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - int front = 0; - - if (!ctx->DrawBuffer) - return; - - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - front = 1; - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; - case BUFFER_BIT_BACK_LEFT: - front = 0; - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; default: - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE ); - return; - } - - if ( intel->sarea->pf_current_page == 1 ) - front ^= 1; - - intelSetFrontClipRects( intel ); - - if (front) { - intel->drawRegion = &intel->intelScreen->front; - intel->readRegion = &intel->intelScreen->front; - } else { - intel->drawRegion = &intel->intelScreen->back; - intel->readRegion = &intel->intelScreen->back; + return LOGICOP_SET; } - - intel->vtbl.set_color_region( intel, intel->drawRegion ); -} - -static void intelReadBuffer( GLcontext *ctx, GLenum mode ) -{ - /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ } -static void intelClearColor(GLcontext *ctx, const GLfloat color[4]) +static void +intelClearColor(GLcontext * ctx, const GLfloat color[4]) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - intelScreenPrivate *screen = intel->intelScreen; + struct intel_context *intel = intel_context(ctx); + GLubyte clear[4]; - CLAMPED_FLOAT_TO_UBYTE(intel->clear_red, color[0]); - CLAMPED_FLOAT_TO_UBYTE(intel->clear_green, color[1]); - CLAMPED_FLOAT_TO_UBYTE(intel->clear_blue, color[2]); - CLAMPED_FLOAT_TO_UBYTE(intel->clear_alpha, color[3]); + CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat, - intel->clear_red, - intel->clear_green, - intel->clear_blue, - intel->clear_alpha); + /* compute both 32 and 16-bit clear values */ + intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1], + clear[2], clear[3]); + intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]); } -static void intelCalcViewport( GLcontext *ctx ) +/** + * Update the viewport transformation matrix. Depends on: + * - viewport pos/size + * - depthrange + * - window pos/size or FBO size + */ +static void +intelCalcViewport(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat *m = intel->ViewportMatrix.m; - GLint h = 0; + GLfloat yScale, yBias; - if (intel->driDrawable) - h = intel->driDrawable->h + SUBPIXEL_Y; + if (ctx->DrawBuffer->Name) { + /* User created FBO */ + struct intel_renderbuffer *irb + = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + if (irb && !irb->RenderToTexture) { + /* y=0=top */ + yScale = -1.0; + yBias = irb->Base.Height; + } + else { + /* y=0=bottom */ + yScale = 1.0; + yBias = 0.0; + } + } + else { + /* window buffer, y=0=top */ + yScale = -1.0; + yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F; + } - /* See also intel_translate_vertex. SUBPIXEL adjustments can be done - * via state vars, too. - */ - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + h; - m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale; + m[MAT_SX] = v[MAT_SX]; + m[MAT_TX] = v[MAT_TX]; + + m[MAT_SY] = v[MAT_SY] * yScale; + m[MAT_TY] = v[MAT_TY] * yScale + yBias; + + m[MAT_SZ] = v[MAT_SZ] * depthScale; + m[MAT_TZ] = v[MAT_TZ] * depthScale; } -static void intelViewport( GLcontext *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height ) +static void +intelViewport(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height) { - intelCalcViewport( ctx ); + intelCalcViewport(ctx); + + intel_viewport(ctx, x, y, width, height); } -static void intelDepthRange( GLcontext *ctx, - GLclampd nearval, GLclampd farval ) +static void +intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) { - intelCalcViewport( ctx ); + intelCalcViewport(ctx); } /* Fallback to swrast for select and feedback. */ -static void intelRenderMode( GLcontext *ctx, GLenum mode ) +static void +intelRenderMode(GLcontext * ctx, GLenum mode) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); + struct intel_context *intel = intel_context(ctx); + FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); } -void intelInitStateFuncs( struct dd_function_table *functions ) +void +intelInitStateFuncs(struct dd_function_table *functions) { - functions->DrawBuffer = intelDrawBuffer; - functions->ReadBuffer = intelReadBuffer; functions->RenderMode = intelRenderMode; functions->Viewport = intelViewport; functions->DepthRange = intelDepthRange; functions->ClearColor = intelClearColor; } - diff --git a/src/mesa/drivers/dri/i915/intel_structs.h b/src/mesa/drivers/dri/i915/intel_structs.h new file mode 100644 index 0000000000..522e3bd92c --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_structs.h @@ -0,0 +1,132 @@ +#ifndef INTEL_STRUCTS_H +#define INTEL_STRUCTS_H + +struct br0 { + GLuint length:8; + GLuint pad0:3; + GLuint dst_tiled:1; + GLuint pad1:8; + GLuint write_rgb:1; + GLuint write_alpha:1; + GLuint opcode:7; + GLuint client:3; +}; + + +struct br13 { + GLint dest_pitch:16; + GLuint rop:8; + GLuint color_depth:2; + GLuint pad1:3; + GLuint mono_source_transparency:1; + GLuint clipping_enable:1; + GLuint pad0:1; +}; + + + +/* This is an attempt to move some of the 2D interaction in this + * driver to using structs for packets rather than a bunch of #defines + * and dwords. + */ +struct xy_color_blit { + struct br0 br0; + struct br13 br13; + + struct { + GLuint dest_x1:16; + GLuint dest_y1:16; + } dw2; + + struct { + GLuint dest_x2:16; + GLuint dest_y2:16; + } dw3; + + GLuint dest_base_addr; + GLuint color; +}; + +struct xy_src_copy_blit { + struct br0 br0; + struct br13 br13; + + struct { + GLuint dest_x1:16; + GLuint dest_y1:16; + } dw2; + + struct { + GLuint dest_x2:16; + GLuint dest_y2:16; + } dw3; + + GLuint dest_base_addr; + + struct { + GLuint src_x1:16; + GLuint src_y1:16; + } dw5; + + struct { + GLint src_pitch:16; + GLuint pad:16; + } dw6; + + GLuint src_base_addr; +}; + +struct xy_setup_blit { + struct br0 br0; + struct br13 br13; + + struct { + GLuint clip_x1:16; + GLuint clip_y1:16; + } dw2; + + struct { + GLuint clip_x2:16; + GLuint clip_y2:16; + } dw3; + + GLuint dest_base_addr; + GLuint background_color; + GLuint foreground_color; + GLuint pattern_base_addr; +}; + + +struct xy_text_immediate_blit { + struct { + GLuint length:8; + GLuint pad2:3; + GLuint dst_tiled:1; + GLuint pad1:4; + GLuint byte_packed:1; + GLuint pad0:5; + GLuint opcode:7; + GLuint client:3; + } dw0; + + struct { + GLuint dest_x1:16; + GLuint dest_y1:16; + } dw1; + + struct { + GLuint dest_x2:16; + GLuint dest_y2:16; + } dw2; + + /* Src bitmap data follows as inline dwords. + */ +}; + + +#define CLIENT_2D 0x2 +#define OPCODE_XY_SETUP_BLT 0x1 +#define OPCODE_XY_COLOR_BLT 0x50 +#define OPCODE_XY_TEXT_IMMEDIATE_BLT 0x31 + +#endif diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c index 5bd280652a..d77ce749a3 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex.c +++ b/src/mesa/drivers/dri/i915/intel_tex.c @@ -1,877 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texmem.h" -#include "texobj.h" -#include "swrast/swrast.h" - -#include "mm.h" - -#include "intel_screen.h" -#include "intel_batchbuffer.h" -#include "intel_context.h" -#include "intel_tex.h" -#include "intel_ioctl.h" - - - -static GLboolean -intelValidateClientStorage( intelContextPtr intel, GLenum target, - GLint internalFormat, - GLint srcWidth, GLint srcHeight, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) - -{ - GLcontext *ctx = &intel->ctx; - int texelBytes; - - if (0) - fprintf(stderr, "intformat %s format %s type %s\n", - _mesa_lookup_enum_by_nr( internalFormat ), - _mesa_lookup_enum_by_nr( format ), - _mesa_lookup_enum_by_nr( type )); - - if (!ctx->Unpack.ClientStorage) - return 0; - - if (ctx->_ImageTransferState || - texImage->IsCompressed || - texObj->GenerateMipmap) - return 0; - - - /* This list is incomplete - */ - switch ( internalFormat ) { - case GL_RGBA: - if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) { - texImage->TexFormat = &_mesa_texformat_argb8888; - texelBytes = 4; - } - else - return 0; - break; - - case GL_RGB: - if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - texImage->TexFormat = &_mesa_texformat_rgb565; - texelBytes = 2; - } - else - return 0; - break; - - case GL_YCBCR_MESA: - if ( format == GL_YCBCR_MESA && - type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) { - texImage->TexFormat = &_mesa_texformat_ycbcr_rev; - texelBytes = 2; - } - else if ( format == GL_YCBCR_MESA && - (type == GL_UNSIGNED_SHORT_8_8_APPLE || - type == GL_UNSIGNED_BYTE)) { - texImage->TexFormat = &_mesa_texformat_ycbcr; - texelBytes = 2; - } - else - return 0; - break; - - - default: - return 0; - } - - /* Could deal with these packing issues, but currently don't: - */ - if (packing->SkipPixels || - packing->SkipRows || - packing->SwapBytes || - packing->LsbFirst) { - return 0; - } - - { - GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, - format, type); - - - if (0) - fprintf(stderr, "%s: srcRowStride %d/%x\n", - __FUNCTION__, srcRowStride, srcRowStride); - - /* Could check this later in upload, pitch restrictions could be - * relaxed, but would need to store the image pitch somewhere, - * as packing details might change before image is uploaded: - */ - if (!intelIsAgpMemory( intel, pixels, srcHeight * srcRowStride ) || - (srcRowStride & 63)) - return 0; - - - /* Have validated that _mesa_transfer_teximage would be a straight - * memcpy at this point. NOTE: future calls to TexSubImage will - * overwrite the client data. This is explicitly mentioned in the - * extension spec. - */ - texImage->Data = (void *)pixels; - texImage->IsClientData = GL_TRUE; - texImage->RowStride = srcRowStride / texelBytes; - return 1; - } -} - - - -static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert(t); - intelFlush( ctx ); - driSwapOutTextureObject( t ); - - texImage->IsClientData = GL_FALSE; - - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, packing, texObj, texImage ); - - t->dirty_images[0] |= (1 << level); -} - -static void intelTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert(t); - intelFlush( ctx ); - driSwapOutTextureObject( t ); - - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); -} - - -/* Handles 2D, CUBE, RECT: - */ -static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - assert(t); - intelFlush( ctx ); - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - if (intelValidateClientStorage( INTEL_CONTEXT(ctx), target, - internalFormat, - width, height, - format, type, pixels, - packing, texObj, texImage)) { - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); - } - else { - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); - - t->dirty_images[face] |= (1 << level); - } -} - -static void intelTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - if (texImage->IsClientData && - (char *)pixels == (char *)texImage->Data + - ((xoffset + yoffset * texImage->RowStride) * - texImage->TexFormat->TexelBytes)) { - - /* Notification only - no upload required */ - } - else { - assert( t ); /* this _should_ be true */ - intelFlush( ctx ); - driSwapOutTextureObject( t ); - - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); - - t->dirty_images[face] |= (1 << level); - } -} - -static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - assert(t); - intelFlush( ctx ); - - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); - - _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, - height, border, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); -} - - -static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - assert( t ); /* this _should_ be true */ - intelFlush( ctx ); - driSwapOutTextureObject( t ); - - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); -} - - -static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert(t); - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - _mesa_store_teximage3d(ctx, target, level, internalFormat, - width, height, depth, border, - format, type, pixels, - &ctx->Unpack, texObj, texImage); - - t->dirty_images[0] |= (1 << level); -} - - -static void -intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert( t ); /* this _should_ be true */ - driSwapOutTextureObject( t ); - - _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); - - t->dirty_images[0] |= (1 << level); -} - - - - -static void intelDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) -{ - driTextureObject * t = (driTextureObject *) tObj->DriverData; - - if ( t != NULL ) { - intelFlush( ctx ); - driDestroyTextureObject( t ); - } - - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); -} - - -static const struct gl_texture_format * -intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - const GLboolean do32bpt = ( intel->intelScreen->cpp == 4 && - intel->intelScreen->tex.size > 4*1024*1024); - - switch ( internalFormat ) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - if ( format == GL_BGRA ) { - if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return &_mesa_texformat_argb8888; - } - else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; - } - else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; - } - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case 3: - case GL_RGB: - case GL_COMPRESSED_RGB: - if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; - - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - - case GL_RGB5: - case GL_RGB4: - case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; - - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA || - type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; - - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; - - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z16; - - default: - fprintf(stderr, "unexpected texture format %s in %s\n", - _mesa_lookup_enum_by_nr(internalFormat), - __FUNCTION__); - return NULL; - } - - return NULL; /* never get here */ -} - - - -void intelDestroyTexObj(intelContextPtr intel, intelTextureObjectPtr t) -{ - unsigned i; - - if ( intel == NULL ) - return; - - if ( t->age > intel->dirtyAge ) - intel->dirtyAge = t->age; - - for ( i = 0 ; i < MAX_TEXTURE_UNITS ; i++ ) { - if ( t == intel->CurrentTexObj[ i ] ) - intel->CurrentTexObj[ i ] = NULL; - } -} - - - -/* Upload an image from mesa's internal copy. Image may be 1D, 2D or - * 3D. Cubemaps are expanded elsewhere. - */ -static void intelUploadTexImage( intelContextPtr intel, - intelTextureObjectPtr t, - const struct gl_texture_image *image, - const GLuint offset ) -{ - - if (!image || !image->Data) - return; - - if (image->Depth == 1 && image->IsClientData) { - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Blit uploading\n"); - - /* Do it with a blit. - */ - intelEmitCopyBlitLocked( intel, - image->TexFormat->TexelBytes, - image->RowStride, /* ? */ - intelGetMemoryOffsetMESA( NULL, 0, image->Data ), - t->Pitch / image->TexFormat->TexelBytes, - intelGetMemoryOffsetMESA( NULL, 0, t->BufAddr + offset ), - 0, 0, - 0, 0, - image->Width, - image->Height); - } - else if (image->IsCompressed) { - GLuint row_len = 0; - GLubyte *dst = (GLubyte *)(t->BufAddr + offset); - GLubyte *src = (GLubyte *)image->Data; - GLuint j; - - /* must always copy whole blocks (8/16 bytes) */ - switch (image->InternalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - row_len = (image->Width * 2 + 7) & ~7; - break; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - row_len = (image->Width * 4 + 15) & ~15; - break; - default: - fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat); - break; - } - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "Upload image %dx%dx%d offset %xm row_len %x " - "pitch %x depth_pitch %x\n", - image->Width, image->Height, image->Depth, offset, - row_len, t->Pitch, t->depth_pitch); - - if (row_len) { - for (j = 0 ; j < (image->Height + 3)/4 ; j++, dst += (t->Pitch)) { - __memcpy(dst, src, row_len ); - src += row_len; - } - } - } - /* Time for another vtbl entry: - */ - else if (intel->intelScreen->deviceID == PCI_CHIP_I945_G || - intel->intelScreen->deviceID == PCI_CHIP_I945_GM || - intel->intelScreen->deviceID == PCI_CHIP_I945_GME || - intel->intelScreen->deviceID == PCI_CHIP_G33_G || - intel->intelScreen->deviceID == PCI_CHIP_Q33_G || - intel->intelScreen->deviceID == PCI_CHIP_Q35_G) { - GLuint row_len = image->Width * image->TexFormat->TexelBytes; - GLubyte *dst = (GLubyte *)(t->BufAddr + offset); - GLubyte *src = (GLubyte *)image->Data; - GLuint d, j; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "Upload image %dx%dx%d offset %xm row_len %x " - "pitch %x depth_pitch %x\n", - image->Width, image->Height, image->Depth, offset, - row_len, t->Pitch, t->depth_pitch); - - if (row_len == t->Pitch) { - memcpy( dst, src, row_len * image->Height * image->Depth ); - } - else { - GLuint x = 0, y = 0; - - for (d = 0 ; d < image->Depth ; d++) { - GLubyte *dst0 = dst + x + y * t->Pitch; - - for (j = 0 ; j < image->Height ; j++) { - __memcpy(dst0, src, row_len ); - src += row_len; - dst0 += t->Pitch; - } - - x += MIN2(4, row_len); /* Guess: 4 byte minimum alignment */ - if (x > t->Pitch) { - x = 0; - y += image->Height; - } - } - } - - } - else { - GLuint row_len = image->Width * image->TexFormat->TexelBytes; - GLubyte *dst = (GLubyte *)(t->BufAddr + offset); - GLubyte *src = (GLubyte *)image->Data; - GLuint d, j; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "Upload image %dx%dx%d offset %xm row_len %x " - "pitch %x depth_pitch %x\n", - image->Width, image->Height, image->Depth, offset, - row_len, t->Pitch, t->depth_pitch); - - if (row_len == t->Pitch) { - for (d = 0; d < image->Depth; d++) { - memcpy( dst, src, t->Pitch * image->Height ); - dst += t->depth_pitch; - src += row_len * image->Height; - } - } - else { - for (d = 0 ; d < image->Depth ; d++) { - for (j = 0 ; j < image->Height ; j++) { - __memcpy(dst, src, row_len ); - src += row_len; - dst += t->Pitch; - } - - dst += t->depth_pitch - (t->Pitch * image->Height); - } - } - } -} - - - -int intelUploadTexImages( intelContextPtr intel, - intelTextureObjectPtr t, - GLuint face) -{ - const int numLevels = t->base.lastLevel - t->base.firstLevel + 1; - const struct gl_texture_image *firstImage = t->image[face][t->base.firstLevel].image; - int pitch = firstImage->RowStride * firstImage->TexFormat->TexelBytes; - - /* Can we texture out of the existing client data? */ - if ( numLevels == 1 && - firstImage->IsClientData && - (pitch & 3) == 0) { - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "AGP texturing from client memory\n"); - - t->TextureOffset = intelAgpOffsetFromVirtual( intel, firstImage->Data ); - t->BufAddr = 0; - t->dirty = ~0; - return GL_TRUE; - } - else { - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Uploading client data to agp\n"); - - INTEL_FIREVERTICES( intel ); - LOCK_HARDWARE( intel ); - - if ( t->base.memBlock == NULL ) { - int heap; - - heap = driAllocateTexture( intel->texture_heaps, intel->nr_heaps, - (driTextureObject *) t ); - if ( heap == -1 ) { - UNLOCK_HARDWARE( intel ); - return GL_FALSE; - } - - /* Set the base offset of the texture image */ - t->BufAddr = (GLubyte *) (intel->intelScreen->tex.map + - t->base.memBlock->ofs); - t->TextureOffset = intel->intelScreen->tex.offset + t->base.memBlock->ofs; - t->dirty = ~0; - } - - - /* Let the world know we've used this memory recently. - */ - driUpdateTextureLRU( (driTextureObject *) t ); - - - /* Upload any images that are new */ - if (t->base.dirty_images[face]) { - int i; - - intelWaitForIdle( intel ); - - for (i = 0 ; i < numLevels ; i++) { - int level = i + t->base.firstLevel; - - if (t->base.dirty_images[face] & (1<<level)) { - - const struct gl_texture_image *image = t->image[face][i].image; - GLuint offset = t->image[face][i].offset; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "upload level %d, offset %x\n", - level, offset); - - intelUploadTexImage( intel, t, image, offset ); - } - } - t->base.dirty_images[face] = 0; - intel->perf_boxes |= I830_BOX_TEXTURE_LOAD; - } - - UNLOCK_HARDWARE( intel ); - return GL_TRUE; - } -} - -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - * Note: we could use containment here to 'derive' the driver-specific - * texture object from the core mesa gl_texture_object. Not done at this time. - */ -static struct gl_texture_object * -intelNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj = _mesa_new_texture_object(ctx, name, target); - INTEL_CONTEXT(ctx)->vtbl.alloc_tex_obj( obj ); - return obj; -} - - -void intelInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->NewTextureObject = intelNewTextureObject; - functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = _swrast_copy_teximage1d; - functions->CopyTexImage2D = _swrast_copy_teximage2d; - functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; - functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; - functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d; - functions->DeleteTexture = intelDeleteTexture; - functions->UpdateTexturePalette = NULL; - functions->IsTextureResident = driIsTextureResident; - functions->TestProxyTexImage = _mesa_test_proxy_teximage; - functions->DeleteTexture = intelDeleteTexture; - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; -} +../intel/intel_tex.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_copy.c b/src/mesa/drivers/dri/i915/intel_tex_copy.c new file mode 120000 index 0000000000..87196c5d1e --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_copy.c @@ -0,0 +1 @@ +../intel/intel_tex_copy.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_format.c b/src/mesa/drivers/dri/i915/intel_tex_format.c new file mode 120000 index 0000000000..3415f75470 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_format.c @@ -0,0 +1 @@ +../intel/intel_tex_format.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_image.c b/src/mesa/drivers/dri/i915/intel_tex_image.c new file mode 120000 index 0000000000..567abe4974 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_image.c @@ -0,0 +1 @@ +../intel/intel_tex_image.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_layout.c b/src/mesa/drivers/dri/i915/intel_tex_layout.c new file mode 120000 index 0000000000..fe61b44194 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_layout.c @@ -0,0 +1 @@ +../intel/intel_tex_layout.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_subimage.c b/src/mesa/drivers/dri/i915/intel_tex_subimage.c new file mode 120000 index 0000000000..b3a8a3d7ca --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_subimage.c @@ -0,0 +1 @@ +../intel/intel_tex_subimage.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_validate.c b/src/mesa/drivers/dri/i915/intel_tex_validate.c new file mode 120000 index 0000000000..41a75674c2 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_tex_validate.c @@ -0,0 +1 @@ +../intel/intel_tex_validate.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_texmem.c b/src/mesa/drivers/dri/i915/intel_texmem.c deleted file mode 100644 index 09beec95b8..0000000000 --- a/src/mesa/drivers/dri/i915/intel_texmem.c +++ /dev/null @@ -1,72 +0,0 @@ -#include "texmem.h" -#include "simple_list.h" -#include "imports.h" -#include "macros.h" - -#include "intel_tex.h" - -static GLuint -driLog2( GLuint n ) -{ - GLuint log2; - - for ( log2 = 1 ; n > 1 ; log2++ ) { - n >>= 1; - } - - return log2; -} - -static void calculate_heap_size( driTexHeap * heap, unsigned size, - unsigned nr_regions, unsigned alignmentShift ) -{ - unsigned l; - - l = driLog2( (size - 1) / nr_regions ); - if ( l < alignmentShift ) - { - l = alignmentShift; - } - - heap->logGranularity = l; - heap->size = size & ~((1L << l) - 1); -} - - -GLboolean -intel_driReinitTextureHeap( driTexHeap *heap, - unsigned size ) -{ - driTextureObject *t, *tmp; - - /* Kick out everything: - */ - foreach_s ( t, tmp, & heap->texture_objects ) { - if ( t->tObj != NULL ) { - driSwapOutTextureObject( t ); - } - else { - driDestroyTextureObject( t ); - } - } - - /* Destroy the memory manager: - */ - mmDestroy( heap->memory_heap ); - - /* Recreate the memory manager: - */ - calculate_heap_size(heap, size, heap->nrRegions, heap->alignmentShift); - heap->memory_heap = mmInit( 0, heap->size ); - if ( heap->memory_heap == NULL ) { - fprintf(stderr, "driReinitTextureHeap: couldn't recreate memory heap\n"); - FREE( heap ); - return GL_FALSE; - } - - make_empty_list( & heap->texture_objects ); - - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index b2787ee60a..c4708dc7ab 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -25,11 +25,19 @@ * **************************************************************************/ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "dd.h" +/** @file intel_tris.c + * + * This file contains functions for managing the vertex buffer and emitting + * primitives into it. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/texobj.h" +#include "main/state.h" +#include "main/dd.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -38,19 +46,288 @@ #include "tnl/t_vertex.h" #include "intel_screen.h" +#include "intel_context.h" #include "intel_tris.h" #include "intel_batchbuffer.h" +#include "intel_buffers.h" #include "intel_reg.h" #include "intel_span.h" +#include "intel_tex.h" +#include "intel_chipset.h" +#include "i830_context.h" +#include "i830_reg.h" + +static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); +static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, + GLuint hwprim); + +static void +intel_flush_inline_primitive(struct intel_context *intel) +{ + GLuint used = intel->batch->ptr - intel->prim.start_ptr; + + assert(intel->prim.primitive != ~0); + +/* _mesa_printf("/\n"); */ + + if (used < 8) + goto do_discard; + + *(int *) intel->prim.start_ptr = (_3DPRIMITIVE | + intel->prim.primitive | (used / 4 - 2)); + + goto finished; + + do_discard: + intel->batch->ptr -= used; + + finished: + intel->prim.primitive = ~0; + intel->prim.start_ptr = 0; + intel->prim.flush = 0; +} + +static void intel_start_inline(struct intel_context *intel, uint32_t prim) +{ + BATCH_LOCALS; + uint32_t batch_flags = LOOP_CLIPRECTS; + + intel_wait_flips(intel); + intel->vtbl.emit_state(intel); + + intel->no_batch_wrap = GL_TRUE; + + /*_mesa_printf("%s *", __progname);*/ + + /* Emit a slot which will be filled with the inline primitive + * command later. + */ + BEGIN_BATCH(2, batch_flags); + OUT_BATCH(0); + + assert((intel->batch->dirty_state & (1<<1)) == 0); + + intel->prim.start_ptr = intel->batch->ptr; + intel->prim.primitive = prim; + intel->prim.flush = intel_flush_inline_primitive; + + OUT_BATCH(0); + ADVANCE_BATCH(); + + intel->no_batch_wrap = GL_FALSE; +/* _mesa_printf(">"); */ +} + +static void intel_wrap_inline(struct intel_context *intel) +{ + GLuint prim = intel->prim.primitive; + + intel_flush_inline_primitive(intel); + intel_batchbuffer_flush(intel->batch); + intel_start_inline(intel, prim); /* ??? */ +} + +static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords) +{ + GLuint sz = dwords * sizeof(GLuint); + GLuint *ptr; + + assert(intel->prim.flush == intel_flush_inline_primitive); + + if (intel_batchbuffer_space(intel->batch) < sz) + intel_wrap_inline(intel); + +/* _mesa_printf("."); */ + + intel->vtbl.assert_not_dirty(intel); + + ptr = (GLuint *) intel->batch->ptr; + intel->batch->ptr += sz; + + return ptr; +} + +/** Sets the primitive type for a primitive sequence, flushing as needed. */ +void intel_set_prim(struct intel_context *intel, uint32_t prim) +{ + /* if we have no VBOs */ -/* XXX we shouldn't include these headers in this file, but we need them - * for fallbackStrings, below. + if (intel->intelScreen->no_vbo) { + intel_start_inline(intel, prim); + return; + } + if (prim != intel->prim.primitive) { + INTEL_FIREVERTICES(intel); + intel->prim.primitive = prim; + } +} + +/** Returns mapped VB space for the given number of vertices */ +uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count) +{ + uint32_t *addr; + + if (intel->intelScreen->no_vbo) { + return intel_extend_inline(intel, count * intel->vertex_size); + } + + /* Check for space in the existing VB */ + if (intel->prim.vb_bo == NULL || + (intel->prim.current_offset + + count * intel->vertex_size * 4) > INTEL_VB_SIZE || + (intel->prim.count + count) >= (1 << 16)) { + /* Flush existing prim if any */ + INTEL_FIREVERTICES(intel); + + intel_finish_vb(intel); + + /* Start a new VB */ + if (intel->prim.vb == NULL) + intel->prim.vb = malloc(INTEL_VB_SIZE); + intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb", + INTEL_VB_SIZE, 4); + intel->prim.start_offset = 0; + intel->prim.current_offset = 0; + } + + intel->prim.flush = intel_flush_prim; + + addr = (uint32_t *)(intel->prim.vb + intel->prim.current_offset); + intel->prim.current_offset += intel->vertex_size * 4 * count; + intel->prim.count += count; + + return addr; +} + +/** Dispatches the accumulated primitive to the batchbuffer. */ +void intel_flush_prim(struct intel_context *intel) +{ + BATCH_LOCALS; + dri_bo *aper_array[2]; + dri_bo *vb_bo; + unsigned int offset, count; + + /* Must be called after an intel_start_prim. */ + assert(intel->prim.primitive != ~0); + + if (intel->prim.count == 0) + return; + + /* Clear the current prims out of the context state so that a batch flush + * flush triggered by wait_flips or emit_state doesn't loop back to + * flush_prim again. + */ + vb_bo = intel->prim.vb_bo; + dri_bo_reference(vb_bo); + count = intel->prim.count; + intel->prim.count = 0; + offset = intel->prim.start_offset; + intel->prim.start_offset = intel->prim.current_offset; + if (!IS_9XX(intel->intelScreen->deviceID)) + intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128); + intel->prim.flush = NULL; + + intel_wait_flips(intel); + + intel->vtbl.emit_state(intel); + + aper_array[0] = intel->batch->buf; + aper_array[1] = vb_bo; + if (dri_bufmgr_check_aperture_space(aper_array, 2)) { + intel_batchbuffer_flush(intel->batch); + intel->vtbl.emit_state(intel); + } + + /* Ensure that we don't start a new batch for the following emit, which + * depends on the state just emitted. emit_state should be making sure we + * have the space for this. + */ + intel->no_batch_wrap = GL_TRUE; + + /* Check that we actually emitted the state into this batch, using the + * UPLOAD_CTX bit as the signal. + */ + assert((intel->batch->dirty_state & (1<<1)) == 0); + +#if 0 + printf("emitting %d..%d=%d vertices size %d\n", offset, + intel->prim.current_offset, count, + intel->vertex_size * 4); +#endif + + if (IS_9XX(intel->intelScreen->deviceID)) { + BEGIN_BATCH(5, LOOP_CLIPRECTS); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(0) | I1_LOAD_S(1) | 1); + assert((offset & !S0_VB_OFFSET_MASK) == 0); + OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, offset); + OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) | + (intel->vertex_size << S1_VERTEX_PITCH_SHIFT)); + + OUT_BATCH(_3DPRIMITIVE | + PRIM_INDIRECT | + PRIM_INDIRECT_SEQUENTIAL | + intel->prim.primitive | + count); + OUT_BATCH(0); /* Beginning vertex index */ + ADVANCE_BATCH(); + } else { + struct i830_context *i830 = i830_context(&intel->ctx); + + BEGIN_BATCH(5, LOOP_CLIPRECTS); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(0) | I1_LOAD_S(2) | 1); + /* S0 */ + assert((offset & !S0_VB_OFFSET_MASK_830) == 0); + OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, + offset | (intel->vertex_size << S0_VB_PITCH_SHIFT_830) | + S0_VB_ENABLE_830); + /* S2 + * This is somewhat unfortunate -- VB width is tied up with + * vertex format data that we've already uploaded through + * _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with + * STATE_IMMEDIATE_1 like this to avoid duplication. + */ + OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >> + VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 | + (i830->state.Ctx[I830_CTXREG_VF2] << 16) | + intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830); + + OUT_BATCH(_3DPRIMITIVE | + PRIM_INDIRECT | + PRIM_INDIRECT_SEQUENTIAL | + intel->prim.primitive | + count); + OUT_BATCH(0); /* Beginning vertex index */ + ADVANCE_BATCH(); + } + + intel->no_batch_wrap = GL_FALSE; + + dri_bo_unreference(vb_bo); +} + +/** + * Uploads the locally-accumulated VB into the buffer object. + * + * This avoids us thrashing the cachelines in and out as the buffer gets + * filled, dispatched, then reused as the hardware completes rendering from it, + * and also lets us clflush less if we dispatch with a partially-filled VB. + * + * This is called normally from get_space when we're finishing a BO, but also + * at batch flush time so that we don't try accessing the contents of a + * just-dispatched buffer. */ -#include "i830_context.h" -#include "i915_context.h" +void intel_finish_vb(struct intel_context *intel) +{ + if (intel->prim.vb_bo == NULL) + return; -static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ); -static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); + dri_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset, + intel->prim.vb); + dri_bo_unreference(intel->prim.vb_bo); + intel->prim.vb_bo = NULL; +} /*********************************************************************** * Emit primitives as inline vertices * @@ -69,75 +346,81 @@ do { \ #else #define COPY_DWORDS( j, vb, vertsize, v ) \ do { \ - if (0) fprintf(stderr, "\n"); \ for ( j = 0 ; j < vertsize ; j++ ) { \ - if (0) fprintf(stderr, " -- v(%d): %x/%f\n",j, \ - ((GLuint *)v)[j], \ - ((GLfloat *)v)[j]); \ vb[j] = ((GLuint *)v)[j]; \ } \ vb += vertsize; \ } while (0) #endif -static void __inline__ intel_draw_quad( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1, - intelVertexPtr v2, - intelVertexPtr v3 ) +static void +intel_draw_quad(struct intel_context *intel, + intelVertexPtr v0, + intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, 6 * vertsize ); + GLuint *vb = intel_get_prim_space(intel, 6); int j; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v3 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); - COPY_DWORDS( j, vb, vertsize, v3 ); + COPY_DWORDS(j, vb, vertsize, v0); + COPY_DWORDS(j, vb, vertsize, v1); + + /* If smooth shading, draw like a trifan which gives better + * rasterization. Otherwise draw as two triangles with provoking + * vertex in third position as required for flat shading. + */ + if (intel->ctx.Light.ShadeModel == GL_FLAT) { + COPY_DWORDS(j, vb, vertsize, v3); + COPY_DWORDS(j, vb, vertsize, v1); + } + else { + COPY_DWORDS(j, vb, vertsize, v2); + COPY_DWORDS(j, vb, vertsize, v0); + } + + COPY_DWORDS(j, vb, vertsize, v2); + COPY_DWORDS(j, vb, vertsize, v3); } -static void __inline__ intel_draw_triangle( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1, - intelVertexPtr v2 ) +static void +intel_draw_triangle(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, 3 * vertsize ); + GLuint *vb = intel_get_prim_space(intel, 3); int j; - - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); + + COPY_DWORDS(j, vb, vertsize, v0); + COPY_DWORDS(j, vb, vertsize, v1); + COPY_DWORDS(j, vb, vertsize, v2); } -static __inline__ void intel_draw_line( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1 ) +static void +intel_draw_line(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, 2 * vertsize ); + GLuint *vb = intel_get_prim_space(intel, 2); int j; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); + COPY_DWORDS(j, vb, vertsize, v0); + COPY_DWORDS(j, vb, vertsize, v1); } -static __inline__ void intel_draw_point( intelContextPtr intel, - intelVertexPtr v0 ) +static void +intel_draw_point(struct intel_context *intel, intelVertexPtr v0) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, vertsize ); + GLuint *vb = intel_get_prim_space(intel, 1); int j; /* Adjust for sub pixel position -- still required for conform. */ - *(float *)&vb[0] = v0->v.x - 0.125; - *(float *)&vb[1] = v0->v.y - 0.125; - for (j = 2 ; j < vertsize ; j++) - vb[j] = v0->ui[j]; + *(float *) &vb[0] = v0->v.x; + *(float *) &vb[1] = v0->v.y; + for (j = 2; j < vertsize; j++) + vb[j] = v0->ui[j]; } @@ -146,13 +429,17 @@ static __inline__ void intel_draw_point( intelContextPtr intel, * Fixup for ARB_point_parameters * ***********************************************************************/ -static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) +/* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly + * represented in the fragment program InputsRead field. + */ +static void +intel_atten_point(struct intel_context *intel, intelVertexPtr v0) { GLcontext *ctx = &intel->ctx; GLfloat psz[4], col[4], restore_psz, restore_alpha; - _tnl_get_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz ); - _tnl_get_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col ); + _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); + _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); restore_psz = psz[0]; restore_alpha = col[3]; @@ -170,19 +457,19 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) psz[0] = 1.0; if (restore_psz != psz[0] || restore_alpha != col[3]) { - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col); - - intel_draw_point( intel, v0 ); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); + + intel_draw_point(intel, v0); psz[0] = restore_psz; col[3] = restore_alpha; - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); } else - intel_draw_point( intel, v0 ); + intel_draw_point(intel, v0); } @@ -195,45 +482,59 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) -static void intel_wpos_triangle( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1, - intelVertexPtr v2 ) +static void +intel_wpos_triangle(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) { GLuint offset = intel->wpos_offset; GLuint size = intel->wpos_size; - - __memcpy( ((char *)v0) + offset, v0, size ); - __memcpy( ((char *)v1) + offset, v1, size ); - __memcpy( ((char *)v2) + offset, v2, size ); + GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset); + GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset); + GLfloat *v2_wpos = (GLfloat *)((char *)v2 + offset); - intel_draw_triangle( intel, v0, v1, v2 ); + __memcpy(v0_wpos, v0, size); + __memcpy(v1_wpos, v1, size); + __memcpy(v2_wpos, v2, size); + + v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h; + v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h; + v2_wpos[1] = -v2_wpos[1] + intel->driDrawable->h; + + + intel_draw_triangle(intel, v0, v1, v2); } -static void intel_wpos_line( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1 ) +static void +intel_wpos_line(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1) { GLuint offset = intel->wpos_offset; GLuint size = intel->wpos_size; + GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset); + GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset); + + __memcpy(v0_wpos, v0, size); + __memcpy(v1_wpos, v1, size); - __memcpy( ((char *)v0) + offset, v0, size ); - __memcpy( ((char *)v1) + offset, v1, size ); + v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h; + v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h; - intel_draw_line( intel, v0, v1 ); + intel_draw_line(intel, v0, v1); } -static void intel_wpos_point( intelContextPtr intel, - intelVertexPtr v0 ) +static void +intel_wpos_point(struct intel_context *intel, intelVertexPtr v0) { GLuint offset = intel->wpos_offset; GLuint size = intel->wpos_size; + GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset); - __memcpy( ((char *)v0) + offset, v0, size ); + __memcpy(v0_wpos, v0, size); + v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h; - intel_draw_point( intel, v0 ); + intel_draw_point(intel, v0); } @@ -290,11 +591,12 @@ do { \ #define INTEL_MAX_TRIFUNC 0x10 -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; +static struct +{ + tnl_points_func points; + tnl_line_func line; + tnl_triangle_func triangle; + tnl_quad_func quad; } rast_tab[INTEL_MAX_TRIFUNC]; @@ -355,10 +657,10 @@ do { \ #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx] #define LOCAL_VARS(n) \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - GLuint color[n], spec[n]; \ - GLuint coloroffset = intel->coloroffset; \ - GLboolean specoffset = intel->specoffset; \ + struct intel_context *intel = intel_context(ctx); \ + GLuint color[n] = { 0, }, spec[n] = { 0, }; \ + GLuint coloroffset = intel->coloroffset; \ + GLboolean specoffset = intel->specoffset; \ (void) color; (void) spec; (void) coloroffset; (void) specoffset; @@ -366,7 +668,7 @@ do { \ * Helpers for rendering unfilled primitives * ***********************************************************************/ -static const GLuint hw_prim[GL_POLYGON+1] = { +static const GLuint hw_prim[GL_POLYGON + 1] = { PRIM3D_POINTLIST, PRIM3D_LINELIST, PRIM3D_LINELIST, @@ -456,7 +758,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = { #include "tnl_dd/t_dd_tritmp.h" -static void init_rast_tab( void ) +static void +init_rast_tab(void) { init(); init_offset(); @@ -487,10 +790,8 @@ static void init_rast_tab( void ) * primitives. */ static void -intel_fallback_tri( intelContextPtr intel, - intelVertex *v0, - intelVertex *v1, - intelVertex *v2 ) +intel_fallback_tri(struct intel_context *intel, + intelVertex * v0, intelVertex * v1, intelVertex * v2) { GLcontext *ctx = &intel->ctx; SWvertex v[3]; @@ -498,19 +799,20 @@ intel_fallback_tri( intelContextPtr intel, if (0) fprintf(stderr, "\n%s\n", __FUNCTION__); - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - _swsetup_Translate( ctx, v2, &v[2] ); - intelSpanRenderStart( ctx ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); - intelSpanRenderFinish( ctx ); + INTEL_FIREVERTICES(intel); + + _swsetup_Translate(ctx, v0, &v[0]); + _swsetup_Translate(ctx, v1, &v[1]); + _swsetup_Translate(ctx, v2, &v[2]); + intelSpanRenderStart(ctx); + _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); + intelSpanRenderFinish(ctx); } static void -intel_fallback_line( intelContextPtr intel, - intelVertex *v0, - intelVertex *v1 ) +intel_fallback_line(struct intel_context *intel, + intelVertex * v0, intelVertex * v1) { GLcontext *ctx = &intel->ctx; SWvertex v[2]; @@ -518,17 +820,18 @@ intel_fallback_line( intelContextPtr intel, if (0) fprintf(stderr, "\n%s\n", __FUNCTION__); - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - intelSpanRenderStart( ctx ); - _swrast_Line( ctx, &v[0], &v[1] ); - intelSpanRenderFinish( ctx ); -} + INTEL_FIREVERTICES(intel); + _swsetup_Translate(ctx, v0, &v[0]); + _swsetup_Translate(ctx, v1, &v[1]); + intelSpanRenderStart(ctx); + _swrast_Line(ctx, &v[0], &v[1]); + intelSpanRenderFinish(ctx); +} static void -intel_fallback_point( intelContextPtr intel, - intelVertex *v0 ) +intel_fallback_point(struct intel_context *intel, + intelVertex * v0) { GLcontext *ctx = &intel->ctx; SWvertex v[1]; @@ -536,12 +839,13 @@ intel_fallback_point( intelContextPtr intel, if (0) fprintf(stderr, "\n%s\n", __FUNCTION__); - _swsetup_Translate( ctx, v0, &v[0] ); - intelSpanRenderStart( ctx ); - _swrast_Point( ctx, &v[0] ); - intelSpanRenderFinish( ctx ); -} + INTEL_FIREVERTICES(intel); + _swsetup_Translate(ctx, v0, &v[0]); + intelSpanRenderStart(ctx); + _swrast_Point(ctx, &v[0]); + intelSpanRenderFinish(ctx); +} /**********************************************************************/ @@ -558,7 +862,7 @@ intel_fallback_point( intelContextPtr intel, #define INIT(x) intelRenderPrimitive( ctx, x ) #undef LOCAL_VARS #define LOCAL_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ + struct intel_context *intel = intel_context(ctx); \ GLubyte *vertptr = (GLubyte *)intel->verts; \ const GLuint vertsize = intel->vertex_size; \ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ @@ -581,10 +885,10 @@ intel_fallback_point( intelContextPtr intel, -static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) +static void +intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint prim = intel->render_primitive; @@ -593,39 +897,40 @@ static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts, */ { GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, - PRIM_BEGIN|PRIM_END ); + VB->Elts = (GLuint *) elts; + tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n, + PRIM_BEGIN | PRIM_END); VB->Elts = tmp; } /* Restore the render primitive */ if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); + tnl->Driver.Render.PrimitiveNotify(ctx, prim); } -static void intelRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +static void +intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) { TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); + tnl->Driver.Render.Line(ctx, ii, jj); } -static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) +static void +intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) { - intelContextPtr intel = INTEL_CONTEXT( ctx ); + struct intel_context *intel = intel_context(ctx); const GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, (n-2) * 3 * vertsize ); - GLubyte *vertptr = (GLubyte *)intel->verts; - const GLuint *start = (const GLuint *)V(elts[0]); - int i,j; - - for (i = 2 ; i < n ; i++) { - COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) ); - COPY_DWORDS( j, vb, vertsize, V(elts[i]) ); - COPY_DWORDS( j, vb, vertsize, start ); + GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3); + GLubyte *vertptr = (GLubyte *) intel->verts; + const GLuint *start = (const GLuint *) V(elts[0]); + int i, j; + + for (i = 2; i < n; i++) { + COPY_DWORDS(j, vb, vertsize, V(elts[i - 1])); + COPY_DWORDS(j, vb, vertsize, V(elts[i])); + COPY_DWORDS(j, vb, vertsize, start); } } @@ -636,68 +941,75 @@ static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, -#define POINT_FALLBACK (0) -#define LINE_FALLBACK (DD_LINE_STIPPLE) -#define TRI_FALLBACK (0) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\ - DD_TRI_STIPPLE|DD_POINT_ATTEN) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) +#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH) +#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED) -void intelChooseRenderState(GLcontext *ctx) +void +intelChooseRenderState(GLcontext * ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); GLuint flags = ctx->_TriangleCaps; const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS)); GLuint index = 0; if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr,"\n%s\n",__FUNCTION__); + fprintf(stderr, "\n%s\n", __FUNCTION__); - if ((flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) || have_wpos) { + if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) { if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= INTEL_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= INTEL_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= INTEL_UNFILLED_BIT; + if (flags & DD_TRI_LIGHT_TWOSIDE) + index |= INTEL_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) + index |= INTEL_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) + index |= INTEL_UNFILLED_BIT; } if (have_wpos) { - intel->draw_point = intel_wpos_point; - intel->draw_line = intel_wpos_line; - intel->draw_tri = intel_wpos_triangle; + intel->draw_point = intel_wpos_point; + intel->draw_line = intel_wpos_line; + intel->draw_tri = intel_wpos_triangle; - /* Make sure these get called: - */ - index |= INTEL_FALLBACK_BIT; + /* Make sure these get called: + */ + index |= INTEL_FALLBACK_BIT; } else { - intel->draw_point = intel_draw_point; - intel->draw_line = intel_draw_line; - intel->draw_tri = intel_draw_triangle; + intel->draw_point = intel_draw_point; + intel->draw_line = intel_draw_line; + intel->draw_tri = intel_draw_triangle; } /* Hook in fallbacks for specific primitives. */ - if (flags & ANY_FALLBACK_FLAGS) - { - if (flags & POINT_FALLBACK) - intel->draw_point = intel_fallback_point; - - if (flags & LINE_FALLBACK) - intel->draw_line = intel_fallback_line; - - if (flags & TRI_FALLBACK) - intel->draw_tri = intel_fallback_tri; - - if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) - intel->draw_tri = intel_fallback_tri; - - if (flags & DD_POINT_ATTEN) - intel->draw_point = intel_atten_point; - - index |= INTEL_FALLBACK_BIT; + if (flags & ANY_FALLBACK_FLAGS) { + if (flags & DD_LINE_STIPPLE) + intel->draw_line = intel_fallback_line; + + if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) + intel->draw_tri = intel_fallback_tri; + + if (flags & DD_TRI_SMOOTH) { + if (intel->strict_conformance) + intel->draw_tri = intel_fallback_tri; + } + + if (flags & DD_POINT_ATTEN) { + if (0) + intel->draw_point = intel_atten_point; + else + intel->draw_point = intel_fallback_point; + } + + if (flags & DD_POINT_SMOOTH) { + if (intel->strict_conformance) + intel->draw_point = intel_fallback_point; + } + + index |= INTEL_FALLBACK_BIT; } } @@ -710,20 +1022,21 @@ void intelChooseRenderState(GLcontext *ctx) tnl->Driver.Render.Quad = rast_tab[index].quad; if (index == 0) { - tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; - tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; - tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ - tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; - } else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = intelRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; + tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; + tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; + tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ + tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; + } + else { + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedLine = intelRenderClippedLine; + tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; } } } -static const GLenum reduced_prim[GL_POLYGON+1] = { +static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_POINTS, GL_LINES, GL_LINES, @@ -744,35 +1057,52 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { -static void intelRunPipeline( GLcontext *ctx ) +static void +intelRunPipeline(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); + + _mesa_lock_context_textures(ctx); + + if (ctx->NewState) + _mesa_update_state_locked(ctx); if (intel->NewGLState) { if (intel->NewGLState & _NEW_TEXTURE) { - intel->vtbl.update_texture_state( intel ); + intel->vtbl.update_texture_state(intel); } if (!intel->Fallback) { - if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) - intelChooseRenderState( ctx ); + if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) + intelChooseRenderState(ctx); } intel->NewGLState = 0; } - _tnl_run_pipeline( ctx ); + _tnl_run_pipeline(ctx); + + _mesa_unlock_context_textures(ctx); } -static void intelRenderStart( GLcontext *ctx ) +static void +intelRenderStart(GLcontext * ctx) { - INTEL_CONTEXT(ctx)->vtbl.render_start( INTEL_CONTEXT(ctx) ); + struct intel_context *intel = intel_context(ctx); + + intel->vtbl.render_start(intel_context(ctx)); + intel->vtbl.emit_state(intel); } -static void intelRenderFinish( GLcontext *ctx ) +static void +intelRenderFinish(GLcontext * ctx) { - if (INTEL_CONTEXT(ctx)->RenderIndex & INTEL_FALLBACK_BIT) - _swrast_flush( ctx ); + struct intel_context *intel = intel_context(ctx); + + if (intel->RenderIndex & INTEL_FALLBACK_BIT) + _swrast_flush(ctx); + + INTEL_FIREVERTICES(intel); } @@ -781,28 +1111,33 @@ static void intelRenderFinish( GLcontext *ctx ) /* System to flush dma and emit state changes based on the rasterized * primitive. */ -static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ) +static void +intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); if (0) - fprintf(stderr, "%s %s %x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(rprim), hwprim); + fprintf(stderr, "%s %s %x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(rprim), hwprim); + + intel->vtbl.reduced_primitive_state(intel, rprim); - intel->vtbl.reduced_primitive_state( intel, rprim ); - /* Start a new primitive. Arrange to have it flushed later on. */ - if (hwprim != intel->prim.primitive) - intelStartInlinePrimitive( intel, hwprim ); + if (hwprim != intel->prim.primitive) { + INTEL_FIREVERTICES(intel); + + intel_set_prim(intel, hwprim); + } } -/* - */ -static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ) + /* + */ +static void +intelRenderPrimitive(GLcontext * ctx, GLenum prim) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); if (0) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); @@ -817,63 +1152,54 @@ static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ) * lower level functions in that case, potentially pingponging the * state: */ - if (reduced_prim[prim] == GL_TRIANGLES && + if (reduced_prim[prim] == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) return; /* Set some primitive-dependent state and Start? a new primitive. */ - intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] ); + intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]); } -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static struct { - GLuint bit; - const char *str; -} fallbackStrings[] = { - { INTEL_FALLBACK_DRAW_BUFFER, "Draw buffer" }, - { INTEL_FALLBACK_READ_BUFFER, "Read buffer" }, - { INTEL_FALLBACK_USER, "User" }, - { INTEL_FALLBACK_NO_BATCHBUFFER, "No Batchbuffer" }, - { INTEL_FALLBACK_NO_TEXMEM, "No Texmem" }, - { INTEL_FALLBACK_RENDERMODE, "Rendermode" }, - - { I830_FALLBACK_TEXTURE, "i830 texture" }, - { I830_FALLBACK_COLORMASK, "i830 colormask" }, - { I830_FALLBACK_STENCIL, "i830 stencil" }, - { I830_FALLBACK_STIPPLE, "i830 stipple" }, - { I830_FALLBACK_LOGICOP, "i830 logicop" }, - - { I915_FALLBACK_TEXTURE, "i915 texture" }, - { I915_FALLBACK_COLORMASK, "i915 colormask" }, - { I915_FALLBACK_STENCIL, "i915 stencil" }, - { I915_FALLBACK_STIPPLE, "i915 stipple" }, - { I915_FALLBACK_PROGRAM, "i915 program" }, - { I915_FALLBACK_LOGICOP, "i915 logicop" }, - { I915_FALLBACK_POLYGON_SMOOTH, "i915 polygon smooth" }, - { I915_FALLBACK_POINT_SMOOTH, "i915 point smooth" }, - - { 0, NULL } + /**********************************************************************/ + /* Transition to/from hardware rasterization. */ + /**********************************************************************/ + +static char *fallbackStrings[] = { + [0] = "Draw buffer", + [1] = "Read buffer", + [2] = "Depth buffer", + [3] = "Stencil buffer", + [4] = "User disable", + [5] = "Render mode", + + [12] = "Texture", + [13] = "Color mask", + [14] = "Stencil", + [15] = "Stipple", + [16] = "Program", + [17] = "Logic op", + [18] = "Smooth polygon", + [19] = "Smooth point", }; -static const char * +static char * getFallbackString(GLuint bit) { - int i; - for (i = 0; fallbackStrings[i].bit; i++) { - if (fallbackStrings[i].bit == bit) - return fallbackStrings[i].str; + int i = 0; + while (bit > 1) { + i++; + bit >>= 1; } - return "unknown fallback bit"; + return fallbackStrings[i]; } -void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) + +void +intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode) { GLcontext *ctx = &intel->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -883,20 +1209,19 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) intel->Fallback |= bit; if (oldfallback == 0) { intelFlush(ctx); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "ENTER FALLBACK 0x%x: %s\n", + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "ENTER FALLBACK %x: %s\n", bit, getFallbackString(bit)); - _swsetup_Wakeup( ctx ); + _swsetup_Wakeup(ctx); intel->RenderIndex = ~0; } } else { intel->Fallback &= ~bit; if (oldfallback == bit) { - _swrast_flush( ctx ); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "LEAVE FALLBACK 0x%x: %s\n", - bit, getFallbackString(bit)); + _swrast_flush(ctx); + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit)); tnl->Driver.Render.Start = intelRenderStart; tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; tnl->Driver.Render.Finish = intelRenderFinish; @@ -904,18 +1229,99 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.Interp = _tnl_interp; - _tnl_invalidate_vertex_state( ctx, ~0 ); - _tnl_invalidate_vertices( ctx, ~0 ); - _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + _tnl_invalidate_vertex_state(ctx, ~0); + _tnl_invalidate_vertices(ctx, ~0); + _tnl_install_attrs(ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->NewGLState |= _INTEL_NEW_RENDERSTATE; } } } +union fi +{ + GLfloat f; + GLint i; +}; + + +/**********************************************************************/ +/* Used only with the metaops callbacks. */ +/**********************************************************************/ +static void +intel_meta_draw_poly(struct intel_context *intel, + GLuint n, + GLfloat xy[][2], + GLfloat z, GLuint color, GLfloat tex[][2]) +{ + union fi *vb; + GLint i; + GLboolean was_locked = intel->locked; + unsigned int saved_vertex_size = intel->vertex_size; + + if (!was_locked) + LOCK_HARDWARE(intel); + + intel->vertex_size = 6; + + /* All 3d primitives should be emitted with LOOP_CLIPRECTS, + * otherwise the drawing origin (DR4) might not be set correctly. + */ + intel_set_prim(intel, PRIM3D_TRIFAN); + vb = (union fi *) intel_get_prim_space(intel, n); + + for (i = 0; i < n; i++) { + vb[0].f = xy[i][0]; + vb[1].f = xy[i][1]; + vb[2].f = z; + vb[3].i = color; + vb[4].f = tex[i][0]; + vb[5].f = tex[i][1]; + vb += 6; + } + + INTEL_FIREVERTICES(intel); + + intel->vertex_size = saved_vertex_size; + + if (!was_locked) + UNLOCK_HARDWARE(intel); +} + +static void +intel_meta_draw_quad(struct intel_context *intel, + GLfloat x0, GLfloat x1, + GLfloat y0, GLfloat y1, + GLfloat z, + GLuint color, + GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1) +{ + GLfloat xy[4][2]; + GLfloat tex[4][2]; + + xy[0][0] = x0; + xy[0][1] = y0; + xy[1][0] = x1; + xy[1][1] = y0; + xy[2][0] = x1; + xy[2][1] = y1; + xy[3][0] = x0; + xy[3][1] = y1; + + tex[0][0] = s0; + tex[0][1] = t0; + tex[1][0] = s1; + tex[1][1] = t0; + tex[2][0] = s1; + tex[2][1] = t1; + tex[3][0] = s0; + tex[3][1] = t1; + + intel_meta_draw_poly(intel, 4, xy, z, color, tex); +} @@ -924,8 +1330,10 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) /**********************************************************************/ -void intelInitTriFuncs( GLcontext *ctx ) +void +intelInitTriFuncs(GLcontext * ctx) { + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); static int firsttime = 1; @@ -942,4 +1350,6 @@ void intelInitTriFuncs( GLcontext *ctx ) tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.Interp = _tnl_interp; + + intel->vtbl.meta_draw_quad = intel_meta_draw_quad; } diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h index d7e382fdb3..55b60a47f9 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.h +++ b/src/mesa/drivers/dri/i915/intel_tris.h @@ -28,7 +28,11 @@ #ifndef INTELTRIS_INC #define INTELTRIS_INC -#include "mtypes.h" +#include "main/mtypes.h" + +#define INTEL_VB_SIZE (32 * 1024) +/** 3 dwords of state_immediate and 2 of 3dprim, in intel_flush_prim */ +#define INTEL_PRIM_EMIT_SIZE (5 * 4) #define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \ _DD_NEW_TRI_UNFILLED | \ @@ -38,9 +42,13 @@ _NEW_PROGRAM | \ _NEW_POLYGONSTIPPLE) -extern void intelInitTriFuncs( GLcontext *ctx ); +extern void intelInitTriFuncs(GLcontext * ctx); + +extern void intelChooseRenderState(GLcontext * ctx); -extern void intelPrintRenderState( const char *msg, GLuint state ); -extern void intelChooseRenderState( GLcontext *ctx ); +void intel_set_prim(struct intel_context *intel, uint32_t prim); +GLuint *intel_get_prim_space(struct intel_context *intel, unsigned int count); +void intel_flush_prim(struct intel_context *intel); +void intel_finish_vb(struct intel_context *intel); #endif diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h deleted file mode 100644 index 2b0fee82a8..0000000000 --- a/src/mesa/drivers/dri/i915/server/i830_common.h +++ /dev/null @@ -1,211 +0,0 @@ -/************************************************************************** - -Copyright 2001 VA Linux Systems Inc., Fremont, California. -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef _I830_COMMON_H_ -#define _I830_COMMON_H_ - - -#define I830_NR_TEX_REGIONS 255 /* maximum due to use of chars for next/prev */ -#define I830_LOG_MIN_TEX_REGION_SIZE 14 - - -/* Driver specific DRM command indices - * NOTE: these are not OS specific, but they are driver specific - */ -#define DRM_I830_INIT 0x00 -#define DRM_I830_FLUSH 0x01 -#define DRM_I830_FLIP 0x02 -#define DRM_I830_BATCHBUFFER 0x03 -#define DRM_I830_IRQ_EMIT 0x04 -#define DRM_I830_IRQ_WAIT 0x05 -#define DRM_I830_GETPARAM 0x06 -#define DRM_I830_SETPARAM 0x07 -#define DRM_I830_ALLOC 0x08 -#define DRM_I830_FREE 0x09 -#define DRM_I830_INIT_HEAP 0x0a -#define DRM_I830_CMDBUFFER 0x0b -#define DRM_I830_DESTROY_HEAP 0x0c - -typedef struct { - enum { - I830_INIT_DMA = 0x01, - I830_CLEANUP_DMA = 0x02, - I830_RESUME_DMA = 0x03 - } func; - unsigned int mmio_offset; - int sarea_priv_offset; - unsigned int ring_start; - unsigned int ring_end; - unsigned int ring_size; - unsigned int front_offset; - unsigned int back_offset; - unsigned int depth_offset; - unsigned int w; - unsigned int h; - unsigned int pitch; - unsigned int pitch_bits; - unsigned int back_pitch; - unsigned int depth_pitch; - unsigned int cpp; - unsigned int chipset; -} drmI830Init; - -typedef struct { - drmTextureRegion texList[I830_NR_TEX_REGIONS+1]; - int last_upload; /* last time texture was uploaded */ - int last_enqueue; /* last time a buffer was enqueued */ - int last_dispatch; /* age of the most recently dispatched buffer */ - int ctxOwner; /* last context to upload state */ - int texAge; - int pf_enabled; /* is pageflipping allowed? */ - int pf_active; - int pf_current_page; /* which buffer is being displayed? */ - int perf_boxes; /* performance boxes to be displayed */ - int width, height; /* screen size in pixels */ - - drm_handle_t front_handle; - int front_offset; - int front_size; - - drm_handle_t back_handle; - int back_offset; - int back_size; - - drm_handle_t depth_handle; - int depth_offset; - int depth_size; - - drm_handle_t tex_handle; - int tex_offset; - int tex_size; - int log_tex_granularity; - int pitch; - int rotation; /* 0, 90, 180 or 270 */ - int rotated_offset; - int rotated_size; - int rotated_pitch; - int virtualX, virtualY; - - unsigned int front_tiled; - unsigned int back_tiled; - unsigned int depth_tiled; - unsigned int rotated_tiled; - unsigned int rotated2_tiled; - - int pipeA_x; - int pipeA_y; - int pipeA_w; - int pipeA_h; - int pipeB_x; - int pipeB_y; - int pipeB_w; - int pipeB_h; -} drmI830Sarea; - -/* Flags for perf_boxes - */ -#define I830_BOX_RING_EMPTY 0x1 /* populated by kernel */ -#define I830_BOX_FLIP 0x2 /* populated by kernel */ -#define I830_BOX_WAIT 0x4 /* populated by kernel & client */ -#define I830_BOX_TEXTURE_LOAD 0x8 /* populated by kernel */ -#define I830_BOX_LOST_CONTEXT 0x10 /* populated by client */ - - -typedef struct { - int start; /* agp offset */ - int used; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830BatchBuffer; - -typedef struct { - char *buf; /* agp offset */ - int sz; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830CmdBuffer; - -typedef struct { - int *irq_seq; -} drmI830IrqEmit; - -typedef struct { - int irq_seq; -} drmI830IrqWait; - -typedef struct { - int param; - int *value; -} drmI830GetParam; - -#define I830_PARAM_IRQ_ACTIVE 1 -#define I830_PARAM_ALLOW_BATCHBUFFER 2 - -typedef struct { - int param; - int value; -} drmI830SetParam; - -#define I830_SETPARAM_USE_MI_BATCHBUFFER_START 1 -#define I830_SETPARAM_TEX_LRU_LOG_GRANULARITY 2 -#define I830_SETPARAM_ALLOW_BATCHBUFFER 3 - - -/* A memory manager for regions of shared memory: - */ -#define I830_MEM_REGION_AGP 1 - -typedef struct { - int region; - int alignment; - int size; - int *region_offset; /* offset from start of fb or agp */ -} drmI830MemAlloc; - -typedef struct { - int region; - int region_offset; -} drmI830MemFree; - -typedef struct { - int region; - int size; - int start; -} drmI830MemInitHeap; - -typedef struct { - int region; -} drmI830MemDestroyHeap; - - -#endif /* _I830_DRM_H_ */ diff --git a/src/mesa/drivers/dri/i915/server/i830_dri.h b/src/mesa/drivers/dri/i915/server/i830_dri.h deleted file mode 100644 index 313eb759b0..0000000000 --- a/src/mesa/drivers/dri/i915/server/i830_dri.h +++ /dev/null @@ -1,72 +0,0 @@ - -#ifndef _I830_DRI_H -#define _I830_DRI_H - -#include "xf86drm.h" -#include "i830_common.h" - -#define I830_MAX_DRAWABLES 256 - -#define I830_MAJOR_VERSION 1 -#define I830_MINOR_VERSION 3 -#define I830_PATCHLEVEL 0 - -#define I830_REG_SIZE 0x80000 - -typedef struct _I830DRIRec { - drm_handle_t regs; - drmSize regsSize; - - drmSize backbufferSize; - drm_handle_t backbuffer; - - drmSize depthbufferSize; - drm_handle_t depthbuffer; - - drmSize rotatedSize; - drm_handle_t rotatedbuffer; - - drm_handle_t textures; - int textureSize; - - drm_handle_t agp_buffers; - drmSize agp_buf_size; - - int deviceID; - int width; - int height; - int mem; - int cpp; - int bitsPerPixel; - - int fbOffset; - int fbStride; - - int backOffset; - int backPitch; - - int depthOffset; - int depthPitch; - - int rotatedOffset; - int rotatedPitch; - - int logTextureGranularity; - int textureOffset; - - int irq; - int sarea_priv_offset; -} I830DRIRec, *I830DRIPtr; - -typedef struct { - /* Nothing here yet */ - int dummy; -} I830ConfigPrivRec, *I830ConfigPrivPtr; - -typedef struct { - /* Nothing here yet */ - int dummy; -} I830DRIContextRec, *I830DRIContextPtr; - - -#endif diff --git a/src/mesa/drivers/dri/i915/server/intel_dri.c b/src/mesa/drivers/dri/i915/server/intel_dri.c index b6946b75d2..effdd26448 100644..120000 --- a/src/mesa/drivers/dri/i915/server/intel_dri.c +++ b/src/mesa/drivers/dri/i915/server/intel_dri.c @@ -1,1283 +1 @@ -/** - * \file server/intel_dri.c - * \brief File to perform the device-specific initialization tasks typically - * done in the X server. - * - * Here they are converted to run in the client (or perhaps a standalone - * process), and to work with the frame buffer device rather than the X - * server infrastructure. - * - * Copyright (C) 2006 Dave Airlie (airlied@linux.ie) - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sub license, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial portions - of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR - ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <errno.h> -#include <unistd.h> - -#include "driver.h" -#include "drm.h" - -#include "intel.h" -#include "i830_dri.h" - -#include "memops.h" -#include "pciaccess.h" - -static size_t drm_page_size; -static int nextTile = 0; -#define xf86DrvMsg(...) do {} while(0) - -static const int pitches[] = { - 128 * 8, - 128 * 16, - 128 * 32, - 128 * 64, - 0 -}; - -static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea); - -static unsigned long -GetBestTileAlignment(unsigned long size) -{ - unsigned long i; - - for (i = KB(512); i < size; i <<= 1) - ; - - if (i > MB(64)) - i = MB(64); - - return i; -} - -static void SetFenceRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - unsigned char *MMIO = ctx->MMIOAddress; - - for (i = 0; i < 8; i++) { - OUTREG(FENCE + i * 4, pI830->Fence[i]); - // if (I810_DEBUG & DEBUG_VERBOSE_VGA) - fprintf(stderr,"Fence Register : %x\n", pI830->Fence[i]); - } -} - -/* Tiled memory is good... really, really good... - * - * Need to make it less likely that we miss out on this - probably - * need to move the frontbuffer away from the 'guarenteed' alignment - * of the first memory segment, or perhaps allocate a discontigous - * framebuffer to get more alignment 'sweet spots'. - */ -static void -SetFence(const DRIDriverContext *ctx, I830Rec *pI830, - int nr, unsigned int start, unsigned int pitch, - unsigned int size) -{ - unsigned int val; - unsigned int fence_mask = 0; - unsigned int fence_pitch; - - if (nr < 0 || nr > 7) { - fprintf(stderr, - "SetFence: fence %d out of range\n",nr); - return; - } - - pI830->Fence[nr] = 0; - - if (IS_I9XX(pI830)) - fence_mask = ~I915G_FENCE_START_MASK; - else - fence_mask = ~I830_FENCE_START_MASK; - - if (start & fence_mask) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not %s aligned\n", - nr, start, (IS_I9XX(pI830)) ? "1MB" : "512k"); - return; - } - - if (start % size) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not size (%dk) aligned\n", - nr, start, size / 1024); - return; - } - - if (pitch & 127) { - fprintf(stderr, - "SetFence: %d: pitch (%d) not a multiple of 128 bytes\n", - nr, pitch); - return; - } - - val = (start | FENCE_X_MAJOR | FENCE_VALID); - - if (IS_I9XX(pI830)) { - switch (size) { - case MB(1): - val |= I915G_FENCE_SIZE_1M; - break; - case MB(2): - val |= I915G_FENCE_SIZE_2M; - break; - case MB(4): - val |= I915G_FENCE_SIZE_4M; - break; - case MB(8): - val |= I915G_FENCE_SIZE_8M; - break; - case MB(16): - val |= I915G_FENCE_SIZE_16M; - break; - case MB(32): - val |= I915G_FENCE_SIZE_32M; - break; - case MB(64): - val |= I915G_FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } else { - switch (size) { - case KB(512): - val |= FENCE_SIZE_512K; - break; - case MB(1): - val |= FENCE_SIZE_1M; - break; - case MB(2): - val |= FENCE_SIZE_2M; - break; - case MB(4): - val |= FENCE_SIZE_4M; - break; - case MB(8): - val |= FENCE_SIZE_8M; - break; - case MB(16): - val |= FENCE_SIZE_16M; - break; - case MB(32): - val |= FENCE_SIZE_32M; - break; - case MB(64): - val |= FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } - - if (IS_I9XX(pI830)) - fence_pitch = pitch / 512; - else - fence_pitch = pitch / 128; - - switch (fence_pitch) { - case 1: - val |= FENCE_PITCH_1; - break; - case 2: - val |= FENCE_PITCH_2; - break; - case 4: - val |= FENCE_PITCH_4; - break; - case 8: - val |= FENCE_PITCH_8; - break; - case 16: - val |= FENCE_PITCH_16; - break; - case 32: - val |= FENCE_PITCH_32; - break; - case 64: - val |= FENCE_PITCH_64; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal pitch (%d)\n", nr, pitch); - return; - } - - pI830->Fence[nr] = val; -} - -static Bool -MakeTiles(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *pMem) -{ - int pitch, ntiles, i; - - pitch = pMem->Pitch * ctx->cpp; - /* - * Simply try to break the region up into at most four pieces of size - * equal to the alignment. - */ - ntiles = ROUND_TO(pMem->Size, pMem->Alignment) / pMem->Alignment; - if (ntiles >= 4) { - return FALSE; - } - - for (i = 0; i < ntiles; i++, nextTile++) { - SetFence(ctx, pI830, nextTile, pMem->Start + i * pMem->Alignment, - pitch, pMem->Alignment); - } - return TRUE; -} - -static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - - /* Clear out */ - for (i = 0; i < 8; i++) - pI830->Fence[i] = 0; - - nextTile = 0; - - if (pI830->BackBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->BackBuffer))) { - fprintf(stderr, - "Activating tiled memory for the back buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the back buffer.\n"); - pI830->allowPageFlip = FALSE; - } - } - - if (pI830->DepthBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->DepthBuffer))) { - fprintf(stderr, - "Activating tiled memory for the depth buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the depth buffer.\n"); - } - } - - return; -} - -static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - struct pci_device host_bridge; - uint32_t gmch_ctrl; - int memsize = 0; - int range; - - memset(&host_bridge, 0, sizeof(host_bridge)); - - pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL); - - /* We need to reduce the stolen size, by the GTT and the popup. - * The GTT varying according the the FbMapSize and the popup is 4KB */ - range = (ctx->shared.fbSize / (1024*1024)) + 4; - - if (IS_I85X(pI830) || IS_I865G(pI830) || IS_I9XX(pI830)) { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I855_GMCH_GMS_STOLEN_1M: - memsize = MB(1) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_4M: - memsize = MB(4) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_8M: - memsize = MB(8) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_16M: - memsize = MB(16) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_32M: - memsize = MB(32) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_48M: - if (IS_I9XX(pI830)) - memsize = MB(48) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_64M: - if (IS_I9XX(pI830)) - memsize = MB(64) - KB(range); - break; - } - } else { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I830_GMCH_GMS_STOLEN_512: - memsize = KB(512) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_1024: - memsize = MB(1) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_8192: - memsize = MB(8) - KB(range); - break; - case I830_GMCH_GMS_LOCAL: - memsize = 0; - xf86DrvMsg(pScrn->scrnIndex, X_WARNING, - "Local memory found, but won't be used.\n"); - break; - } - } - if (memsize > 0) { - fprintf(stderr, - "detected %d kB stolen memory.\n", memsize / 1024); - } else { - fprintf(stderr, - "no video memory detected.\n"); - } - return memsize; -} - -static int AgpInit(const DRIDriverContext *ctx, I830Rec *info) -{ - unsigned long mode = 0x4; - - if (drmAgpAcquire(ctx->drmFD) < 0) { - fprintf(stderr, "[gart] AGP not available\n"); - return 0; - } - - if (drmAgpEnable(ctx->drmFD, mode) < 0) { - fprintf(stderr, "[gart] AGP not enabled\n"); - drmAgpRelease(ctx->drmFD); - return 0; - } - else - fprintf(stderr, "[gart] AGP enabled at %dx\n", ctx->agpmode); - - return 1; -} - -/* - * Allocate memory from the given pool. Grow the pool if needed and if - * possible. - */ -static unsigned long -AllocFromPool(const DRIDriverContext *ctx, I830Rec *pI830, - I830MemRange *result, I830MemPool *pool, - long size, unsigned long alignment, int flags) -{ - long needed, start, end; - - if (!result || !pool || !size) - return 0; - - /* Calculate how much space is needed. */ - if (alignment <= GTT_PAGE_SIZE) - needed = size; - else { - start = ROUND_TO(pool->Free.Start, alignment); - end = ROUND_TO(start + size, alignment); - needed = end - pool->Free.Start; - } - if (needed > pool->Free.Size) { - return 0; - } - - result->Start = ROUND_TO(pool->Free.Start, alignment); - pool->Free.Start += needed; - result->End = pool->Free.Start; - - pool->Free.Size = pool->Free.End - pool->Free.Start; - result->Size = result->End - result->Start; - result->Pool = pool; - result->Alignment = alignment; - return needed; -} - -static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, long size, unsigned long alignment, I830MemRange *result) -{ - unsigned long start, end; - unsigned long newApStart, newApEnd; - int ret; - if (!result || !size) - return 0; - - if (!alignment) - alignment = 4; - - start = ROUND_TO(pI830->MemoryAperture.Start, alignment); - end = ROUND_TO(start + size, alignment); - newApStart = end; - newApEnd = pI830->MemoryAperture.End; - - ret=drmAgpAlloc(ctx->drmFD, size, 0, &(result->Physical), (drm_handle_t *)&(result->Key)); - - if (ret) - { - fprintf(stderr,"drmAgpAlloc failed %d\n", ret); - return 0; - } - pI830->allocatedMemory += size; - pI830->MemoryAperture.Start = newApStart; - pI830->MemoryAperture.End = newApEnd; - pI830->MemoryAperture.Size = newApEnd - newApStart; - // pI830->FreeMemory -= size; - result->Start = start; - result->End = start + size; - result->Size = size; - result->Offset = start; - result->Alignment = alignment; - result->Pool = NULL; - - return size; -} - -unsigned long -I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, - I830MemRange *result, I830MemPool *pool, long size, - unsigned long alignment, int flags) -{ - unsigned long ret; - - if (!result) - return 0; - - /* Make sure these are initialised. */ - result->Size = 0; - result->Key = -1; - - if (!size) { - return 0; - } - - if (pool->Free.Size < size) { - ret = AllocFromAGP(ctx, pI830, size, alignment, result); - } - else { - ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags); - if (ret == 0) - ret = AllocFromAGP(ctx, pI830, size, alignment, result); - } - return ret; -} - -static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem) -{ - if (!mem) - return FALSE; - - if (mem->Key == -1) - return TRUE; - - return !drmAgpBind(ctx->drmFD, mem->Key, mem->Offset); -} - -/* simple memory allocation routines needed */ -/* put ring buffer in low memory */ -/* need to allocate front, back, depth buffers aligned correctly, - allocate ring buffer, -*/ - -/* */ -static Bool -I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned long size, ret; - unsigned long lines, lineSize, align; - - /* allocate ring buffer */ - memset(pI830->LpRing, 0, sizeof(I830RingBuffer)); - pI830->LpRing->mem.Key = -1; - - size = PRIMARY_RINGBUFFER_SIZE; - - ret = I830AllocVidMem(ctx, pI830, &pI830->LpRing->mem, &pI830->StolenPool, size, 0x1000, 0); - - if (ret != size) - { - fprintf(stderr,"unable to allocate ring buffer %ld\n", ret); - return FALSE; - } - - pI830->LpRing->tail_mask = pI830->LpRing->mem.Size - 1; - - - /* allocate front buffer */ - memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer)); - pI830->FrontBuffer.Key = -1; - pI830->FrontBuffer.Pitch = ctx->shared.virtualWidth; - - align = KB(512); - - lineSize = ctx->shared.virtualWidth * ctx->cpp; - lines = (ctx->shared.virtualHeight + 15) / 16 * 16; - size = lineSize * lines; - size = ROUND_TO_PAGE(size); - - align = GetBestTileAlignment(size); - - ret = I830AllocVidMem(ctx, pI830, &pI830->FrontBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate front buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->BackBuffer), 0, sizeof(pI830->BackBuffer)); - pI830->BackBuffer.Key = -1; - pI830->BackBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->BackBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate back buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->DepthBuffer), 0, sizeof(pI830->DepthBuffer)); - pI830->DepthBuffer.Key = -1; - pI830->DepthBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->DepthBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate depth buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->ContextMem), 0, sizeof(pI830->ContextMem)); - pI830->ContextMem.Key = -1; - size = KB(32); - - ret = I830AllocVidMem(ctx, pI830, &pI830->ContextMem, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate context buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem)); - pI830->TexMem.Key = -1; - - size = 32768 * 1024; - ret = AllocFromAGP(ctx, pI830, size, align, &pI830->TexMem); - if (ret < size) - { - fprintf(stderr,"unable to allocate texture memory %ld\n", ret); - return FALSE; - } - - return TRUE; -} - -static Bool -I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - if (!BindAgpRange(ctx, &pI830->LpRing->mem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->FrontBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->BackBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->DepthBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->ContextMem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->TexMem)) - return FALSE; - - return TRUE; -} - -static Bool -I830CleanupDma(const DRIDriverContext *ctx) -{ - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_CLEANUP_DMA; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, "I830 Dma Cleanup Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830InitDma(const DRIDriverContext *ctx, I830Rec *pI830) -{ - I830RingBuffer *ring = pI830->LpRing; - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_INIT_DMA; - - info.ring_start = ring->mem.Start + pI830->LinearAddr; - info.ring_end = ring->mem.End + pI830->LinearAddr; - info.ring_size = ring->mem.Size; - - info.mmio_offset = (unsigned int)ctx->MMIOStart; - - info.sarea_priv_offset = sizeof(drm_sarea_t); - - info.front_offset = pI830->FrontBuffer.Start; - info.back_offset = pI830->BackBuffer.Start; - info.depth_offset = pI830->DepthBuffer.Start; - info.w = ctx->shared.virtualWidth; - info.h = ctx->shared.virtualHeight; - info.pitch = ctx->shared.virtualWidth; - info.back_pitch = pI830->BackBuffer.Pitch; - info.depth_pitch = pI830->DepthBuffer.Pitch; - info.cpp = ctx->cpp; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, - "I830 Dma Initialization Failed\n"); - return FALSE; - } - - return TRUE; -} - -static int I830CheckDRMVersion( const DRIDriverContext *ctx, - I830Rec *pI830 ) -{ - drmVersionPtr version; - - version = drmGetVersion(ctx->drmFD); - - if (version) { - int req_minor, req_patch; - - req_minor = 4; - req_patch = 0; - - if (version->version_major != 1 || - version->version_minor < req_minor || - (version->version_minor == req_minor && - version->version_patchlevel < req_patch)) { - /* Incompatible drm version */ - fprintf(stderr, - "[dri] I830DRIScreenInit failed because of a version " - "mismatch.\n" - "[dri] i915.o kernel module version is %d.%d.%d " - "but version 1.%d.%d or newer is needed.\n" - "[dri] Disabling DRI.\n", - version->version_major, - version->version_minor, - version->version_patchlevel, - req_minor, - req_patch); - drmFreeVersion(version); - return 0; - } - - pI830->drmMinor = version->version_minor; - drmFreeVersion(version); - } - return 1; -} - -static void -I830SetRingRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned int itemp; - unsigned char *MMIO = ctx->MMIOAddress; - - OUTREG(LP_RING + RING_LEN, 0); - OUTREG(LP_RING + RING_TAIL, 0); - OUTREG(LP_RING + RING_HEAD, 0); - - if ((long)(pI830->LpRing->mem.Start & I830_RING_START_MASK) != - pI830->LpRing->mem.Start) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer start (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Start, I830_RING_START_MASK); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = pI830->LpRing->mem.Start & I830_RING_START_MASK; - OUTREG(LP_RING + RING_START, itemp); - - if (((pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES) != - pI830->LpRing->mem.Size - 4096) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer size - 4096 (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Size - 4096, - I830_RING_NR_PAGES); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = (pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES; - itemp |= (RING_NO_REPORT | RING_VALID); - OUTREG(LP_RING + RING_LEN, itemp); - - pI830->LpRing->head = INREG(LP_RING + RING_HEAD) & I830_HEAD_MASK; - pI830->LpRing->tail = INREG(LP_RING + RING_TAIL); - pI830->LpRing->space = pI830->LpRing->head - (pI830->LpRing->tail + 8); - if (pI830->LpRing->space < 0) - pI830->LpRing->space += pI830->LpRing->mem.Size; - - SetFenceRegs(ctx, pI830); - - /* RESET THE DISPLAY PIPE TO POINT TO THE FRONTBUFFER - hacky - hacky hacky */ - OUTREG(DSPABASE, pI830->FrontBuffer.Start + pI830->LinearAddr); - -} - -static Bool -I830SetParam(const DRIDriverContext *ctx, int param, int value) -{ - drmI830SetParam sp; - - memset(&sp, 0, sizeof(sp)); - sp.param = param; - sp.value = value; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_SETPARAM, &sp, sizeof(sp))) { - fprintf(stderr, "I830 SetParam Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - fprintf(stderr, - "[drm] Mapping front buffer\n"); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->front_offset + pI830->LinearAddr), - sarea->front_size, - DRM_FRAME_BUFFER, /*DRM_AGP,*/ - 0, - &sarea->front_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(front_handle) failed. Disabling DRI\n"); - return FALSE; - } - ctx->shared.hFrameBuffer = sarea->front_handle; - ctx->shared.fbSize = sarea->front_size; - fprintf(stderr, "[drm] Front Buffer = 0x%08x\n", - sarea->front_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->back_offset), - sarea->back_size, DRM_AGP, 0, - &sarea->back_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(back_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Back Buffer = 0x%08x\n", - sarea->back_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->depth_offset, - sarea->depth_size, DRM_AGP, 0, - &sarea->depth_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(depth_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n", - sarea->depth_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->tex_offset, - sarea->tex_size, DRM_AGP, 0, - &sarea->tex_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(tex_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] textures = 0x%08x\n", - sarea->tex_handle); - - return TRUE; -} - - -static void -I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ -#if 1 - if (sarea->front_handle) { - drmRmMap(ctx->drmFD, sarea->front_handle); - sarea->front_handle = 0; - } -#endif - if (sarea->back_handle) { - drmRmMap(ctx->drmFD, sarea->back_handle); - sarea->back_handle = 0; - } - if (sarea->depth_handle) { - drmRmMap(ctx->drmFD, sarea->depth_handle); - sarea->depth_handle = 0; - } - if (sarea->tex_handle) { - drmRmMap(ctx->drmFD, sarea->tex_handle); - sarea->tex_handle = 0; - } -} - -static void -I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* Start up the simple memory manager for agp space */ - drmI830MemInitHeap drmHeap; - drmHeap.region = I830_MEM_REGION_AGP; - drmHeap.start = 0; - drmHeap.size = sarea->tex_size; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP, - &drmHeap, sizeof(drmHeap))) { - fprintf(stderr, - "[drm] Failed to initialized agp heap manager\n"); - } else { - fprintf(stderr, - "[drm] Initialized kernel agp heap manager, %d\n", - sarea->tex_size); - - I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY, - sarea->log_tex_granularity); - } -} - -static Bool -I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - if (drmAddMap(ctx->drmFD, - (drm_handle_t)pI830->LpRing->mem.Start, - pI830->LpRing->mem.Size, DRM_AGP, 0, - &pI830->ring_map) < 0) { - fprintf(stderr, - "[drm] drmAddMap(ring_map) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] ring buffer = 0x%08x\n", - pI830->ring_map); - - if (I830InitDma(ctx, pI830) == FALSE) { - return FALSE; - } - - /* init to zero to be safe */ - - I830DRIMapScreenRegions(ctx, pI830, sarea); - I830InitTextureHeap(ctx, pI830, sarea); - - if (ctx->pciDevice != PCI_CHIP_845_G && - ctx->pciDevice != PCI_CHIP_I830_M) { - I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 ); - } - - /* Okay now initialize the dma engine */ - { - pI830->irq = drmGetInterruptFromBusID(ctx->drmFD, - ctx->pciBus, - ctx->pciDevice, - ctx->pciFunc); - - if (drmCtlInstHandler(ctx->drmFD, pI830->irq)) { - fprintf(stderr, - "[drm] failure adding irq handler\n"); - pI830->irq = 0; - return FALSE; - } - else - fprintf(stderr, - "[drm] dma control initialized, using IRQ %d\n", - pI830->irq); - } - - fprintf(stderr, "[dri] visual configs initialized\n"); - - return TRUE; -} - -static Bool -I830ClearScreen(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* need to drmMap front and back buffers and zero them */ - drmAddress map_addr; - int ret; - - ret = drmMap(ctx->drmFD, - sarea->front_handle, - sarea->front_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map front buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->front_size); - drmUnmap(map_addr, sarea->front_size); - - - ret = drmMap(ctx->drmFD, - sarea->back_handle, - sarea->back_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map back buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->back_size); - drmUnmap(map_addr, sarea->back_size); - - return TRUE; -} - -static Bool -I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) - -{ - I830DRIPtr pI830DRI; - drmI830Sarea *pSAREAPriv; - int err; - - drm_page_size = getpagesize(); - - pI830->registerSize = ctx->MMIOSize; - /* This is a hack for now. We have to have more than a 4k page here - * because of the size of the state. However, the state should be - * in a per-context mapping. This will be added in the Mesa 3.5 port - * of the I830 driver. - */ - ctx->shared.SAREASize = SAREA_MAX; - - /* Note that drmOpen will try to load the kernel module, if needed. */ - ctx->drmFD = drmOpen("i915", NULL ); - if (ctx->drmFD < 0) { - fprintf(stderr, "[drm] drmOpen failed\n"); - return 0; - } - - if ((err = drmSetBusid(ctx->drmFD, ctx->pciBusID)) < 0) { - fprintf(stderr, "[drm] drmSetBusid failed (%d, %s), %s\n", - ctx->drmFD, ctx->pciBusID, strerror(-err)); - return 0; - } - - if (drmAddMap( ctx->drmFD, - 0, - ctx->shared.SAREASize, - DRM_SHM, - DRM_CONTAINS_LOCK, - &ctx->shared.hSAREA) < 0) - { - fprintf(stderr, "[drm] drmAddMap failed\n"); - return 0; - } - - fprintf(stderr, "[drm] added %d byte SAREA at 0x%08x\n", - ctx->shared.SAREASize, ctx->shared.hSAREA); - - if (drmMap( ctx->drmFD, - ctx->shared.hSAREA, - ctx->shared.SAREASize, - (drmAddressPtr)(&ctx->pSAREA)) < 0) - { - fprintf(stderr, "[drm] drmMap failed\n"); - return 0; - - } - - memset(ctx->pSAREA, 0, ctx->shared.SAREASize); - fprintf(stderr, "[drm] mapped SAREA 0x%08x to %p, size %d\n", - ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize); - - - if (drmAddMap(ctx->drmFD, - ctx->MMIOStart, - ctx->MMIOSize, - DRM_REGISTERS, - DRM_READ_ONLY, - &pI830->registerHandle) < 0) { - fprintf(stderr, "[drm] drmAddMap mmio failed\n"); - return 0; - } - fprintf(stderr, - "[drm] register handle = 0x%08x\n", pI830->registerHandle); - - - if (!I830CheckDRMVersion(ctx, pI830)) { - return FALSE; - } - - /* Create a 'server' context so we can grab the lock for - * initialization ioctls. - */ - if ((err = drmCreateContext(ctx->drmFD, &ctx->serverContext)) != 0) { - fprintf(stderr, "%s: drmCreateContext failed %d\n", __FUNCTION__, err); - return 0; - } - - DRM_LOCK(ctx->drmFD, ctx->pSAREA, ctx->serverContext, 0); - - /* Initialize the SAREA private data structure */ - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - memset(pSAREAPriv, 0, sizeof(*pSAREAPriv)); - - pI830->StolenMemory.Size = I830DetectMemory(ctx, pI830); - pI830->StolenMemory.Start = 0; - pI830->StolenMemory.End = pI830->StolenMemory.Size; - - pI830->MemoryAperture.Start = pI830->StolenMemory.End; - pI830->MemoryAperture.End = KB(40000); - pI830->MemoryAperture.Size = pI830->MemoryAperture.End - pI830->MemoryAperture.Start; - - pI830->StolenPool.Fixed = pI830->StolenMemory; - pI830->StolenPool.Total = pI830->StolenMemory; - pI830->StolenPool.Free = pI830->StolenPool.Total; - pI830->FreeMemory = pI830->StolenPool.Total.Size; - - if (!AgpInit(ctx, pI830)) - return FALSE; - - if (I830AllocateMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - if (I830BindMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - pSAREAPriv->front_offset = pI830->FrontBuffer.Start; - pSAREAPriv->front_size = pI830->FrontBuffer.Size; - pSAREAPriv->width = ctx->shared.virtualWidth; - pSAREAPriv->height = ctx->shared.virtualHeight; - pSAREAPriv->pitch = ctx->shared.virtualWidth; - pSAREAPriv->virtualX = ctx->shared.virtualWidth; - pSAREAPriv->virtualY = ctx->shared.virtualHeight; - pSAREAPriv->back_offset = pI830->BackBuffer.Start; - pSAREAPriv->back_size = pI830->BackBuffer.Size; - pSAREAPriv->depth_offset = pI830->DepthBuffer.Start; - pSAREAPriv->depth_size = pI830->DepthBuffer.Size; - pSAREAPriv->tex_offset = pI830->TexMem.Start; - pSAREAPriv->tex_size = pI830->TexMem.Size; - pSAREAPriv->log_tex_granularity = pI830->TexGranularity; - - ctx->driverClientMsg = malloc(sizeof(I830DRIRec)); - ctx->driverClientMsgSize = sizeof(I830DRIRec); - pI830DRI = (I830DRIPtr)ctx->driverClientMsg; - pI830DRI->deviceID = pI830->Chipset; - pI830DRI->regsSize = I830_REG_SIZE; - pI830DRI->width = ctx->shared.virtualWidth; - pI830DRI->height = ctx->shared.virtualHeight; - pI830DRI->mem = ctx->shared.fbSize; - pI830DRI->cpp = ctx->cpp; - pI830DRI->backOffset = pI830->BackBuffer.Start; - pI830DRI->backPitch = pI830->BackBuffer.Pitch; - - pI830DRI->depthOffset = pI830->DepthBuffer.Start; - pI830DRI->depthPitch = pI830->DepthBuffer.Pitch; - - pI830DRI->fbOffset = pI830->FrontBuffer.Start; - pI830DRI->fbStride = pI830->FrontBuffer.Pitch; - - pI830DRI->bitsPerPixel = ctx->bpp; - pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t); - - err = I830DRIDoMappings(ctx, pI830, pSAREAPriv); - if (err == FALSE) - return FALSE; - - I830SetupMemoryTiling(ctx, pI830); - - /* Quick hack to clear the front & back buffers. Could also use - * the clear ioctl to do this, but would need to setup hw state - * first. - */ - I830ClearScreen(ctx, pI830, pSAREAPriv); - - I830SetRingRegs(ctx, pI830); - - return TRUE; -} - - -/** - * \brief Validate the fbdev mode. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Saves some registers and returns 1. - * - * \sa radeonValidateMode(). - */ -static int i830ValidateMode( const DRIDriverContext *ctx ) -{ - return 1; -} - -/** - * \brief Examine mode returned by fbdev. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Restores registers that fbdev has clobbered and returns 1. - * - * \sa i810ValidateMode(). - */ -static int i830PostValidateMode( const DRIDriverContext *ctx ) -{ - I830Rec *pI830 = ctx->driverPrivate; - - I830SetRingRegs(ctx, pI830); - return 1; -} - - -/** - * \brief Initialize the framebuffer device mode - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Fills in \p info with some default values and some information from \p ctx - * and then calls I810ScreenInit() for the screen initialization. - * - * Before exiting clears the framebuffer memory accessing it directly. - */ -static int i830InitFBDev( DRIDriverContext *ctx ) -{ - I830Rec *pI830 = calloc(1, sizeof(I830Rec)); - int i; - - { - int dummy = ctx->shared.virtualWidth; - - switch (ctx->bpp / 8) { - case 1: dummy = (ctx->shared.virtualWidth + 127) & ~127; break; - case 2: dummy = (ctx->shared.virtualWidth + 31) & ~31; break; - case 3: - case 4: dummy = (ctx->shared.virtualWidth + 15) & ~15; break; - } - - ctx->shared.virtualWidth = dummy; - ctx->shared.Width = ctx->shared.virtualWidth; - } - - - for (i = 0; pitches[i] != 0; i++) { - if (pitches[i] >= ctx->shared.virtualWidth) { - ctx->shared.virtualWidth = pitches[i]; - break; - } - } - - ctx->driverPrivate = (void *)pI830; - - pI830->LpRing = calloc(1, sizeof(I830RingBuffer)); - pI830->Chipset = ctx->chipset; - pI830->LinearAddr = ctx->FBStart; - - if (!I830ScreenInit( ctx, pI830 )) - return 0; - - - return 1; -} - - -/** - * \brief The screen is being closed, so clean up any state and free any - * resources used by the DRI. - * - * \param ctx display handle. - * - * Unmaps the SAREA, closes the DRM device file descriptor and frees the driver - * private data. - */ -static void i830HaltFBDev( DRIDriverContext *ctx ) -{ - drmI830Sarea *pSAREAPriv; - I830Rec *pI830 = ctx->driverPrivate; - - if (pI830->irq) { - drmCtlUninstHandler(ctx->drmFD); - pI830->irq = 0; } - - I830CleanupDma(ctx); - - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - - I830DRIUnmapScreenRegions(ctx, pI830, pSAREAPriv); - drmUnmap( ctx->pSAREA, ctx->shared.SAREASize ); - drmClose(ctx->drmFD); - - if (ctx->driverPrivate) { - free(ctx->driverPrivate); - ctx->driverPrivate = 0; - } -} - - -extern void i810NotifyFocus( int ); - -/** - * \brief Exported driver interface for Mini GLX. - * - * \sa DRIDriverRec. - */ -const struct DRIDriverRec __driDriver = { - i830ValidateMode, - i830PostValidateMode, - i830InitFBDev, - i830HaltFBDev, - NULL,//I830EngineShutdown, - NULL, //I830EngineRestore, -#ifndef _EMBEDDED - 0, -#else - i810NotifyFocus, -#endif -}; +../../intel/server/intel_dri.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index 9e4ff112dc..005460f354 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -5,25 +5,30 @@ include $(TOP)/configs/current LIBNAME = i965_dri.so DRIVER_SOURCES = \ - bufmgr_fake.c \ intel_batchbuffer.c \ intel_blit.c \ intel_buffer_objects.c \ intel_buffers.c \ intel_context.c \ - intel_ioctl.c \ + intel_decode.c \ + intel_depthstencil.c \ + intel_fbo.c \ intel_mipmap_tree.c \ intel_regions.c \ intel_screen.c \ intel_span.c \ - intel_pixel_copy.c \ + intel_pixel.c \ intel_pixel_bitmap.c \ + intel_pixel_copy.c \ + intel_pixel_draw.c \ intel_state.c \ intel_tex.c \ + intel_tex_copy.c \ + intel_tex_format.c \ + intel_tex_image.c \ intel_tex_layout.c \ + intel_tex_subimage.c \ intel_tex_validate.c \ - brw_aub.c \ - brw_aub_playback.c \ brw_cc.c \ brw_clip.c \ brw_clip_line.c \ @@ -44,16 +49,16 @@ DRIVER_SOURCES = \ brw_gs.c \ brw_gs_emit.c \ brw_gs_state.c \ - brw_hal.c \ brw_metaops.c \ brw_misc_state.c \ brw_program.c \ + brw_queryobj.c \ brw_sf.c \ brw_sf_emit.c \ brw_sf_state.c \ brw_state_batch.c \ brw_state_cache.c \ - brw_state_pool.c \ + brw_state_dump.c \ brw_state_upload.c \ brw_tex.c \ brw_tex_layout.c \ @@ -70,6 +75,7 @@ DRIVER_SOURCES = \ brw_wm_emit.c \ brw_wm_fp.c \ brw_wm_iz.c \ + brw_wm_glsl.c \ brw_wm_pass0.c \ brw_wm_pass1.c \ brw_wm_pass2.c \ @@ -84,10 +90,12 @@ C_SOURCES = \ ASM_SOURCES = -DRIVER_DEFINES = -I../intel +DRIVER_DEFINES = -I../intel -I../intel/server -include ../Makefile.template +DRI_LIB_DEPS += -ldrm_intel -intel_tex_layout.o: ../intel/intel_tex_layout.c +include ../Makefile.template symlinks: +intel_decode.o: ../intel/intel_decode.c +intel_tex_layout.o: ../intel/intel_tex_layout.c diff --git a/src/mesa/drivers/dri/i965/brw_aub.c b/src/mesa/drivers/dri/i965/brw_aub.c deleted file mode 100644 index f851a5b795..0000000000 --- a/src/mesa/drivers/dri/i965/brw_aub.c +++ /dev/null @@ -1,353 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "brw_context.h" -#include "brw_aub.h" -#include "intel_regions.h" -#include <stdio.h> - -extern char *__progname; - - -/* Registers to control page table - */ -#define PGETBL_CTL 0x2020 -#define PGETBL_ENABLED 0x1 - -#define NR_GTT_ENTRIES 65536 /* 256 mb */ - -#define FAIL \ -do { \ - fprintf(stderr, "failed to write aub data at %s/%d\n", __FUNCTION__, __LINE__); \ - exit(1); \ -} while (0) - - -/* Emit the headers at the top of each aubfile. Initialize the GTT. - */ -static void init_aubfile( FILE *aub_file ) -{ - struct aub_file_header fh; - struct aub_block_header bh; - unsigned int data; - - static int nr; - - nr++; - - /* Emit the aub header: - */ - memset(&fh, 0, sizeof(fh)); - - fh.instruction_type = AUB_FILE_HEADER; - fh.minor = 0x0; - fh.major = 0x7; - memcpy(fh.application, __progname, sizeof(fh.application)); - fh.day = (nr>>24) & 0xff; - fh.month = 0x0; - fh.year = 0x0; - fh.timezone = 0x0; - fh.second = nr & 0xff; - fh.minute = (nr>>8) & 0xff; - fh.hour = (nr>>16) & 0xff; - fh.comment_length = 0x0; - - if (fwrite(&fh, sizeof(fh), 1, aub_file) < 0) - FAIL; - - /* Setup the GTT starting at main memory address zero (!): - */ - memset(&bh, 0, sizeof(bh)); - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_MMI0_WRITE32; - bh.type = 0x0; - bh.address_space = ADDR_GTT; /* ??? */ - bh.general_state_type = 0x0; - bh.surface_state_type = 0x0; - bh.address = PGETBL_CTL; - bh.length = 0x4; - - if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0) - FAIL; - - data = 0x0 | PGETBL_ENABLED; - - if (fwrite(&data, sizeof(data), 1, aub_file) < 0) - FAIL; -} - - -static void init_aub_gtt( struct brw_context *brw, - GLuint start_offset, - GLuint size ) -{ - FILE *aub_file = brw->intel.aub_file; - struct aub_block_header bh; - unsigned int i; - - assert(start_offset + size < NR_GTT_ENTRIES * 4096); - - - memset(&bh, 0, sizeof(bh)); - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_DATA_WRITE; - bh.type = 0x0; - bh.address_space = ADDR_MAIN; - bh.general_state_type = 0x0; - bh.surface_state_type = 0x0; - bh.address = start_offset / 4096 * 4; - bh.length = size / 4096 * 4; - - if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0) - FAIL; - - for (i = 0; i < size / 4096; i++) { - GLuint data = brw->next_free_page | 1; - - brw->next_free_page += 4096; - - if (fwrite(&data, sizeof(data), 1, aub_file) < 0) - FAIL; - } - -} - -static void write_block_header( FILE *aub_file, - struct aub_block_header *bh, - const GLuint *data, - GLuint sz ) -{ - sz = (sz + 3) & ~3; - - if (fwrite(bh, sizeof(*bh), 1, aub_file) < 0) - FAIL; - - if (fwrite(data, sz, 1, aub_file) < 0) - FAIL; - - fflush(aub_file); -} - - -static void write_dump_bmp( FILE *aub_file, - struct aub_dump_bmp *db ) -{ - if (fwrite(db, sizeof(*db), 1, aub_file) < 0) - FAIL; - - fflush(aub_file); -} - - - -static void brw_aub_gtt_data( struct intel_context *intel, - GLuint offset, - const void *data, - GLuint sz, - GLuint type, - GLuint state_type ) -{ - struct aub_block_header bh; - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_DATA_WRITE; - bh.type = type; - bh.address_space = ADDR_GTT; - bh.pad0 = 0; - - if (type == DW_GENERAL_STATE) { - bh.general_state_type = state_type; - bh.surface_state_type = 0; - } - else { - bh.general_state_type = 0; - bh.surface_state_type = state_type; - } - - bh.pad1 = 0; - bh.address = offset; - bh.length = sz; - - write_block_header(intel->aub_file, &bh, data, sz); -} - - - -static void brw_aub_gtt_cmds( struct intel_context *intel, - GLuint offset, - const void *data, - GLuint sz ) -{ - struct brw_context *brw = brw_context(&intel->ctx); - struct aub_block_header bh; - GLuint type = CW_PRIMARY_RING_A; - - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_COMMAND_WRITE; - bh.type = type; - bh.address_space = ADDR_GTT; - bh.pad0 = 0; - bh.general_state_type = 0; - bh.surface_state_type = 0; - bh.pad1 = 0; - bh.address = offset; - bh.length = sz; - - write_block_header(brw->intel.aub_file, &bh, data, sz); -} - -static void brw_aub_dump_bmp( struct intel_context *intel, - GLuint buffer ) -{ - struct brw_context *brw = brw_context(&intel->ctx); - intelScreenPrivate *intelScreen = brw->intel.intelScreen; - struct aub_dump_bmp db; - GLuint format; - - if (intelScreen->cpp == 4) - format = 0x7; - else - format = 0x3; - - - if (buffer == 0) { - db.instruction_type = AUB_DUMP_BMP; - db.xmin = 0; - db.ymin = 0; - db.format = format; - db.bpp = intelScreen->cpp * 8; - db.pitch = intelScreen->front.pitch / intelScreen->cpp; - db.xsize = intelScreen->width; - db.ysize = intelScreen->height; - db.addr = intelScreen->front.offset; - db.unknown = 0x0; /* 4: xmajor tiled, 0: not tiled */ - - write_dump_bmp(brw->intel.aub_file, &db); - } - else { - db.instruction_type = AUB_DUMP_BMP; - db.xmin = 0; - db.ymin = 0; - db.format = format; - db.bpp = intel->back_region->cpp * 8; - db.pitch = intel->back_region->pitch; - db.xsize = intel->back_region->pitch; - db.ysize = intel->back_region->height; - db.addr = intelScreen->back.offset; - db.unknown = intel->back_region->tiled ? 0x4 : 0x0; - - write_dump_bmp(brw->intel.aub_file, &db); - } -} - -/* Attempt to prevent monster aubfiles by closing and reopening when - * the state pools wrap. - */ -static void brw_aub_wrap( struct intel_context *intel ) -{ - struct brw_context *brw = brw_context(&intel->ctx); - if (intel->aub_file) { - brw_aub_destroy(brw); - brw_aub_init(brw); - } - brw->wrap = 1; /* ??? */ -} - - -int brw_aub_init( struct brw_context *brw ) -{ - struct intel_context *intel = &brw->intel; - intelScreenPrivate *intelScreen = intel->intelScreen; - char filename[80]; - int val; - static int i = 0; - - i++; - - if (_mesa_getenv("INTEL_REPLAY")) - return 0; - - if (_mesa_getenv("INTEL_AUBFILE")) { - val = snprintf(filename, sizeof(filename), "%s%d.aub", _mesa_getenv("INTEL_AUBFILE"), i%4); - _mesa_printf("--> Aub file: %s\n", filename); - brw->intel.aub_file = fopen(filename, "w"); - } - else if (_mesa_getenv("INTEL_AUB")) { - val = snprintf(filename, sizeof(filename), "%s.aub", __progname); - if (val < 0 || val > sizeof(filename)) - strcpy(filename, "default.aub"); - - _mesa_printf("--> Aub file: %s\n", filename); - brw->intel.aub_file = fopen(filename, "w"); - } - else { - return 0; - } - - if (!brw->intel.aub_file) { - _mesa_printf("couldn't open aubfile\n"); - exit(1); - } - - brw->intel.vtbl.aub_commands = brw_aub_gtt_cmds; - brw->intel.vtbl.aub_dump_bmp = brw_aub_dump_bmp; - brw->intel.vtbl.aub_gtt_data = brw_aub_gtt_data; - brw->intel.vtbl.aub_wrap = brw_aub_wrap; - - init_aubfile(brw->intel.aub_file); - - /* The GTT is located starting address zero in main memory. Pages - * to populate the gtt start after this point. - */ - brw->next_free_page = (NR_GTT_ENTRIES * 4 + 4095) & ~4095; - - /* More or less correspond with all the agp regions mapped by the - * driver: - */ - init_aub_gtt(brw, 0, 4096*4); /* so new fulsim doesn't crash */ - init_aub_gtt(brw, intelScreen->front.offset, intelScreen->back.size); - init_aub_gtt(brw, intelScreen->back.offset, intelScreen->back.size); - init_aub_gtt(brw, intelScreen->depth.offset, intelScreen->back.size); - init_aub_gtt(brw, intelScreen->tex.offset, intelScreen->tex.size); - - return 0; -} - -void brw_aub_destroy( struct brw_context *brw ) -{ - if (brw->intel.aub_file) { - fclose(brw->intel.aub_file); - brw->intel.aub_file = NULL; - } -} diff --git a/src/mesa/drivers/dri/i965/brw_aub.h b/src/mesa/drivers/dri/i965/brw_aub.h deleted file mode 100644 index 198e36dc3c..0000000000 --- a/src/mesa/drivers/dri/i965/brw_aub.h +++ /dev/null @@ -1,172 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#ifndef BRW_AUB_H -#define BRW_AUB_H - -struct aub_file_header { - unsigned int instruction_type; - unsigned int pad0:16; - unsigned int minor:8; - unsigned int major:8; - unsigned char application[8*4]; - unsigned int day:8; - unsigned int month:8; - unsigned int year:16; - unsigned int timezone:8; - unsigned int second:8; - unsigned int minute:8; - unsigned int hour:8; - unsigned int comment_length:16; - unsigned int pad1:16; -}; - -struct aub_block_header { - unsigned int instruction_type; - unsigned int operation:8; - unsigned int type:8; - unsigned int address_space:8; - unsigned int pad0:8; - unsigned int general_state_type:8; - unsigned int surface_state_type:8; - unsigned int pad1:16; - unsigned int address; - unsigned int length; -}; - -struct aub_dump_bmp { - unsigned int instruction_type; - unsigned int xmin:16; - unsigned int ymin:16; - unsigned int pitch:16; - unsigned int bpp:8; - unsigned int format:8; - unsigned int xsize:16; - unsigned int ysize:16; - unsigned int addr; - unsigned int unknown; -}; - -enum bh_operation { - BH_COMMENT, - BH_DATA_WRITE, - BH_COMMAND_WRITE, - BH_MMI0_WRITE32, - BH_END_SCENE, - BH_CONFIG_MEMORY_MAP, - BH_MAX_OPERATION -}; - -enum command_write_type { - CW_HWB_RING = 1, - CW_PRIMARY_RING_A, - CW_PRIMARY_RING_B, /* XXX - disagreement with listaub! */ - CW_PRIMARY_RING_C, - CW_MAX_TYPE -}; - -enum data_write_type { - DW_NOTYPE, - DW_BATCH_BUFFER, - DW_BIN_BUFFER, - DW_BIN_POINTER_LIST, - DW_SLOW_STATE_BUFFER, - DW_VERTEX_BUFFER, - DW_2D_MAP, - DW_CUBE_MAP, - DW_INDIRECT_STATE_BUFFER, - DW_VOLUME_MAP, - DW_1D_MAP, - DW_CONSTANT_BUFFER, - DW_CONSTANT_URB_ENTRY, - DW_INDEX_BUFFER, - DW_GENERAL_STATE, - DW_SURFACE_STATE, - DW_MEDIA_OBJECT_INDIRECT_DATA, - DW_MAX_TYPE -}; - -enum data_write_general_state_type { - DWGS_NOTYPE, - DWGS_VERTEX_SHADER_STATE, - DWGS_GEOMETRY_SHADER_STATE , - DWGS_CLIPPER_STATE, - DWGS_STRIPS_FANS_STATE, - DWGS_WINDOWER_IZ_STATE, - DWGS_COLOR_CALC_STATE, - DWGS_CLIPPER_VIEWPORT_STATE, /* was 0x7 */ - DWGS_STRIPS_FANS_VIEWPORT_STATE, - DWGS_COLOR_CALC_VIEWPORT_STATE, /* was 0x9 */ - DWGS_SAMPLER_STATE, - DWGS_KERNEL_INSTRUCTIONS, - DWGS_SCRATCH_SPACE, - DWGS_SAMPLER_DEFAULT_COLOR, - DWGS_INTERFACE_DESCRIPTOR, - DWGS_VLD_STATE, - DWGS_VFE_STATE, - DWGS_MAX_TYPE -}; - -enum data_write_surface_state_type { - DWSS_NOTYPE, - DWSS_BINDING_TABLE_STATE, - DWSS_SURFACE_STATE, - DWSS_MAX_TYPE -}; - -enum memory_map_type { - MM_DEFAULT, - MM_DYNAMIC, - MM_MAX_TYPE -}; - -enum address_space { - ADDR_GTT, - ADDR_LOCAL, - ADDR_MAIN, - ADDR_MAX -}; - - -#define AUB_FILE_HEADER 0xe085000b -#define AUB_BLOCK_HEADER 0xe0c10003 -#define AUB_DUMP_BMP 0xe09e0004 - -struct brw_context; -struct intel_context; - -int brw_aub_init( struct brw_context *brw ); -void brw_aub_destroy( struct brw_context *brw ); - -int brw_playback_aubfile(struct brw_context *brw, - const char *filename); - -#endif diff --git a/src/mesa/drivers/dri/i965/brw_aub_playback.c b/src/mesa/drivers/dri/i965/brw_aub_playback.c deleted file mode 100644 index 2433d50c11..0000000000 --- a/src/mesa/drivers/dri/i965/brw_aub_playback.c +++ /dev/null @@ -1,443 +0,0 @@ - -#include <stdio.h> -#include <sys/mman.h> -#include <sys/types.h> -#include <sys/stat.h> -#include <unistd.h> -#include <fcntl.h> - -#include "brw_aub.h" -#include "brw_defines.h" -#include "brw_context.h" -#include "intel_ioctl.h" -#include "bufmgr.h" - -struct aub_state { - struct intel_context *intel; - const char *map; - unsigned int csr; - unsigned int sz; -}; - - -static int gobble( struct aub_state *s, int size ) -{ - if (s->csr + size > s->sz) { - _mesa_printf("EOF in %s\n", __FUNCTION__); - return 1; - } - - s->csr += size; - return 0; -} - -static void flush_and_fence( struct aub_state *s ) -{ - struct intel_context *intel = s->intel; - GLuint buf[2]; - - buf[0] = intel->vtbl.flush_cmd(); - buf[1] = 0; - - intel_cmd_ioctl(intel, (char *)&buf, sizeof(buf)); - - intelWaitIrq( intel, intelEmitIrqLocked( intel )); -} - -static void flush_cmds( struct aub_state *s, - const void *data, - int len ) -{ - DBG("%s %d\n", __FUNCTION__, len); - - if (len & 0x4) { - unsigned int *tmp = malloc(len + 4); - DBG("padding to octword\n"); - memcpy(tmp, data, len); - tmp[len/4] = MI_NOOP; - flush_cmds(s, tmp, len+4); - free(tmp); - return; - } - - /* For ring data, just send off immediately via an ioctl. - * This differs slightly from how the stream was executed - * initially as this would have been a batchbuffer. - */ - intel_cmd_ioctl(s->intel, (void *)data, len); - - if (1) - flush_and_fence(s); -} - -static const char *pstrings[] = { - "none", - "POINTLIST", - "LINELIST", - "LINESTRIP", - "TRILIST", - "TRISTRIP", - "TRIFAN", - "QUADLIST", - "QUADSTRIP", - "LINELIST_ADJ", - "LINESTRIP_ADJ", - "TRILIST_ADJ", - "TRISTRIP_ADJ", - "TRISTRIP_REVERSE", - "POLYGON", - "RECTLIST", - "LINELOOP", - "POINTLIST_BF", - "LINESTRIP_CONT", - "LINESTRIP_BF", - "LINESTRIP_CONT_BF", - "TRIFAN_NOSTIPPLE", -}; - -static void do_3d_prim( struct aub_state *s, - const void *data, - int len ) -{ - struct brw_3d_primitive prim; - const struct brw_3d_primitive *orig = data; - int i; - - assert(len == sizeof(prim)); - memcpy(&prim, data, sizeof(prim)); - -#define START 0 -#define BLOCK (12*28) - - if (orig->verts_per_instance < BLOCK) - flush_cmds(s, &prim, sizeof(prim)); - else { - for (i = START; i + BLOCK < orig->verts_per_instance; i += BLOCK/2) { - prim.start_vert_location = i; - prim.verts_per_instance = BLOCK; - _mesa_printf("%sprim %d/%s verts %d..%d (of %d)\n", - prim.header.indexed ? "INDEXED " : "", - prim.header.topology, pstrings[prim.header.topology%16], - prim.start_vert_location, - prim.start_vert_location + prim.verts_per_instance, - orig->verts_per_instance); - flush_cmds(s, &prim, sizeof(prim)); - } - } -} - - - -static struct { - int cmd; - const char *name; - int has_length; -} cmd_info[] = { - { 0, "NOOP", 0 }, - { 0x5410, "XY_COLOR_BLT_RGB", 1 }, - { 0x5430, "XY_COLOR_BLT_RGBA", 1 }, - { 0x54d0, "XY_SRC_COPY_BLT_RGB", 1 }, - { 0x54f0, "XY_SRC_COPY_BLT_RGBA", 1 }, - { CMD_URB_FENCE, "URB_FENCE", 1 }, - { CMD_CONST_BUFFER_STATE, "CONST_BUFFER_STATE", 1 }, - { CMD_CONST_BUFFER, "CONST_BUFFER", 1 }, - { CMD_STATE_BASE_ADDRESS, "STATE_BASE_ADDRESS", 1 }, - { CMD_STATE_INSN_POINTER, "STATE_INSN_POINTER", 1 }, - { CMD_PIPELINE_SELECT, "PIPELINE_SELECT", 0, }, - { CMD_PIPELINED_STATE_POINTERS, "PIPELINED_STATE_POINTERS", 1 }, - { CMD_BINDING_TABLE_PTRS, "BINDING_TABLE_PTRS", 1 }, - { CMD_VERTEX_BUFFER, "VERTEX_BUFFER", 1 }, - { CMD_VERTEX_ELEMENT, "VERTEX_ELEMENT", 1 }, - { CMD_INDEX_BUFFER, "INDEX_BUFFER", 1 }, - { CMD_VF_STATISTICS, "VF_STATISTICS", 0 }, - { CMD_DRAW_RECT, "DRAW_RECT", 1 }, - { CMD_BLEND_CONSTANT_COLOR, "BLEND_CONSTANT_COLOR", 1 }, - { CMD_CHROMA_KEY, "CHROMA_KEY", 1 }, - { CMD_DEPTH_BUFFER, "DEPTH_BUFFER", 1 }, - { CMD_POLY_STIPPLE_OFFSET, "POLY_STIPPLE_OFFSET", 1 }, - { CMD_POLY_STIPPLE_PATTERN, "POLY_STIPPLE_PATTERN", 1 }, - { CMD_LINE_STIPPLE_PATTERN, "LINE_STIPPLE_PATTERN", 1 }, - { CMD_GLOBAL_DEPTH_OFFSET_CLAMP, "GLOBAL_DEPTH_OFFSET_CLAMP", 1 }, - { CMD_PIPE_CONTROL, "PIPE_CONTROL", 1 }, - { CMD_MI_FLUSH, "MI_FLUSH", 0 }, - { CMD_3D_PRIM, "3D_PRIM", 1 }, -}; - -#define NR_CMDS (sizeof(cmd_info)/sizeof(cmd_info[0])) - - -static int find_command( unsigned int cmd ) -{ - int i; - - for (i = 0; i < NR_CMDS; i++) - if (cmd == cmd_info[i].cmd) - return i; - - return -1; -} - - - -static int parse_commands( struct aub_state *s, - const unsigned int *data, - int len ) -{ - while (len) { - int cmd = data[0] >> 16; - int dwords; - int i; - - i = find_command(cmd); - - if (i < 0) { - _mesa_printf("couldn't find info for cmd %x\n", cmd); - return 1; - } - - if (cmd_info[i].has_length) - dwords = (data[0] & 0xff) + 2; - else - dwords = 1; - - _mesa_printf("%s (%d dwords) 0x%x\n", cmd_info[i].name, dwords, data[0]); - - if (len < dwords * 4) { - _mesa_printf("EOF in %s (%d bytes)\n", __FUNCTION__, len); - return 1; - } - - - if (0 && cmd == CMD_3D_PRIM) - do_3d_prim(s, data, dwords * 4); - else - flush_cmds(s, data, dwords * 4); - - data += dwords; - len -= dwords * 4; - } - - return 0; -} - - - -static void parse_data_write( struct aub_state *s, - const struct aub_block_header *bh, - void *dest, - const unsigned int *data, - int len ) -{ - switch (bh->type) { - case DW_GENERAL_STATE: - switch (bh->general_state_type) { - case DWGS_VERTEX_SHADER_STATE: { - struct brw_vs_unit_state vs; - assert(len == sizeof(vs)); - - _mesa_printf("DWGS_VERTEX_SHADER_STATE\n"); - memcpy(&vs, data, sizeof(vs)); - -/* vs.vs6.vert_cache_disable = 1; */ -/* vs.thread4.max_threads = 4; */ - - memcpy(dest, &vs, sizeof(vs)); - return; - } - case DWGS_CLIPPER_STATE: { - struct brw_clip_unit_state clip; - assert(len == sizeof(clip)); - - _mesa_printf("DWGS_CLIPPER_STATE\n"); - memcpy(&clip, data, sizeof(clip)); - -/* clip.thread4.max_threads = 0; */ -/* clip.clip5.clip_mode = BRW_CLIPMODE_REJECT_ALL; */ - - memcpy(dest, &clip, sizeof(clip)); - return; - } - - case DWGS_NOTYPE: - case DWGS_GEOMETRY_SHADER_STATE: - case DWGS_STRIPS_FANS_STATE: - break; - - case DWGS_WINDOWER_IZ_STATE: { - struct brw_wm_unit_state wm; - assert(len == sizeof(wm)); - - _mesa_printf("DWGS_WINDOWER_IZ_STATE\n"); - memcpy(&wm, data, sizeof(wm)); - -/* wm.wm5.max_threads = 10; */ - - memcpy(dest, &wm, sizeof(wm)); - return; - } - - case DWGS_COLOR_CALC_STATE: - case DWGS_CLIPPER_VIEWPORT_STATE: - case DWGS_STRIPS_FANS_VIEWPORT_STATE: - case DWGS_COLOR_CALC_VIEWPORT_STATE: - case DWGS_SAMPLER_STATE: - case DWGS_KERNEL_INSTRUCTIONS: - case DWGS_SCRATCH_SPACE: - case DWGS_SAMPLER_DEFAULT_COLOR: - case DWGS_INTERFACE_DESCRIPTOR: - case DWGS_VLD_STATE: - case DWGS_VFE_STATE: - default: - break; - } - break; - case DW_SURFACE_STATE: - break; - case DW_1D_MAP: - case DW_2D_MAP: - case DW_CUBE_MAP: - case DW_VOLUME_MAP: - case DW_CONSTANT_BUFFER: - case DW_CONSTANT_URB_ENTRY: - case DW_VERTEX_BUFFER: - case DW_INDEX_BUFFER: - default: - break; - } - - memcpy(dest, data, len); -} - - -/* In order to work, the memory layout has to be the same as the X - * server which created the aubfile. - */ -static int parse_block_header( struct aub_state *s ) -{ - struct aub_block_header *bh = (struct aub_block_header *)(s->map + s->csr); - void *data = (void *)(bh + 1); - unsigned int len = (bh->length + 3) & ~3; - - _mesa_printf("block header at 0x%x\n", s->csr); - - if (s->csr + len + sizeof(*bh) > s->sz) { - _mesa_printf("EOF in data in %s\n", __FUNCTION__); - return 1; - } - - if (bh->address_space == ADDR_GTT) { - - switch (bh->operation) - { - case BH_DATA_WRITE: { - void *dest = bmFindVirtual( s->intel, bh->address, len ); - if (dest == NULL) { - _mesa_printf("Couldn't find virtual address for offset %x\n", bh->address); - return 1; - } - -#if 1 - parse_data_write(s, bh, dest, data, len); -#else - memcpy(dest, data, len); -#endif - break; - } - case BH_COMMAND_WRITE: -#if 0 - intel_cmd_ioctl(s->intel, (void *)data, len); -#else - if (parse_commands(s, data, len) != 0) - _mesa_printf("parse_commands failed\n"); -#endif - break; - default: - break; - } - } - - s->csr += sizeof(*bh) + len; - return 0; -} - - -#define AUB_FILE_HEADER 0xe085000b -#define AUB_BLOCK_HEADER 0xe0c10003 -#define AUB_DUMP_BMP 0xe09e0004 - -int brw_playback_aubfile(struct brw_context *brw, - const char *filename) -{ - struct intel_context *intel = &brw->intel; - struct aub_state state; - struct stat sb; - int fd; - int retval = 0; - - state.intel = intel; - - fd = open(filename, O_RDONLY, 0); - if (fd < 0) { - _mesa_printf("couldn't open aubfile: %s\n", filename); - return 1; - } - - if (fstat(fd, &sb) != 0) { - _mesa_printf("couldn't open %s\n", filename); - return 1; - } - - state.csr = 0; - state.sz = sb.st_size; - state.map = mmap(NULL, sb.st_size, PROT_READ, MAP_PRIVATE, fd, 0); - - if (state.map == NULL) { - _mesa_printf("couldn't mmap %s\n", filename); - return 1; - } - - LOCK_HARDWARE(intel); - { - /* Make sure we don't confuse anything that might happen to be - * going on with the hardware: - */ -/* bmEvictAll(intel); */ -/* intel->vtbl.lost_hardware(intel); */ - - - /* Replay the aubfile item by item: - */ - while (retval == 0 && - state.csr != state.sz) { - unsigned int insn = *(unsigned int *)(state.map + state.csr); - - switch (insn) { - case AUB_FILE_HEADER: - retval = gobble(&state, sizeof(struct aub_file_header)); - break; - - case AUB_BLOCK_HEADER: - retval = parse_block_header(&state); - break; - - case AUB_DUMP_BMP: - retval = gobble(&state, sizeof(struct aub_dump_bmp)); - break; - - default: - _mesa_printf("unknown instruction %x\n", insn); - retval = 1; - break; - } - } - } - UNLOCK_HARDWARE(intel); - return retval; -} - - - - - - - diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c index 8a1d1527db..fa8121e02d 100644 --- a/src/mesa/drivers/dri/i965/brw_cc.c +++ b/src/mesa/drivers/dri/i965/brw_cc.c @@ -34,10 +34,10 @@ #include "brw_state.h" #include "brw_defines.h" #include "brw_util.h" -#include "macros.h" -#include "enums.h" +#include "main/macros.h" +#include "main/enums.h" -static void upload_cc_vp( struct brw_context *brw ) +static void prepare_cc_vp( struct brw_context *brw ) { struct brw_cc_viewport ccv; @@ -46,7 +46,8 @@ static void upload_cc_vp( struct brw_context *brw ) ccv.min_depth = 0.0; ccv.max_depth = 1.0; - brw->cc.vp_gs_offset = brw_cache_data( &brw->cache[BRW_CC_VP], &ccv ); + dri_bo_unreference(brw->cc.vp_bo); + brw->cc.vp_bo = brw_cache_data( &brw->cache, BRW_CC_VP, &ccv, NULL, 0 ); } const struct brw_tracked_state brw_cc_vp = { @@ -55,57 +56,148 @@ const struct brw_tracked_state brw_cc_vp = { .brw = BRW_NEW_CONTEXT, .cache = 0 }, - .update = upload_cc_vp + .prepare = prepare_cc_vp }; +struct brw_cc_unit_key { + GLboolean stencil, stencil_two_side, color_blend, alpha_enabled; -static void upload_cc_unit( struct brw_context *brw ) + GLenum stencil_func[2], stencil_fail_op[2]; + GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2]; + GLubyte stencil_ref[2], stencil_write_mask[2], stencil_test_mask[2]; + GLenum logic_op; + + GLenum blend_eq_rgb, blend_eq_a; + GLenum blend_src_rgb, blend_src_a; + GLenum blend_dst_rgb, blend_dst_a; + + GLenum alpha_func; + GLclampf alpha_ref; + + GLboolean dither; + + GLboolean depth_test, depth_write; + GLenum depth_func; +}; + +static void +cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key) +{ + struct gl_stencil_attrib *stencil = brw->attribs.Stencil; + + memset(key, 0, sizeof(*key)); + + key->stencil = stencil->Enabled; + key->stencil_two_side = stencil->_TestTwoSide; + + if (key->stencil) { + key->stencil_func[0] = stencil->Function[0]; + key->stencil_fail_op[0] = stencil->FailFunc[0]; + key->stencil_pass_depth_fail_op[0] = stencil->ZFailFunc[0]; + key->stencil_pass_depth_pass_op[0] = stencil->ZPassFunc[0]; + key->stencil_ref[0] = stencil->Ref[0]; + key->stencil_write_mask[0] = stencil->WriteMask[0]; + key->stencil_test_mask[0] = stencil->ValueMask[0]; + } + if (key->stencil_two_side) { + key->stencil_func[1] = stencil->Function[1]; + key->stencil_fail_op[1] = stencil->FailFunc[1]; + key->stencil_pass_depth_fail_op[1] = stencil->ZFailFunc[1]; + key->stencil_pass_depth_pass_op[1] = stencil->ZPassFunc[1]; + key->stencil_ref[1] = stencil->Ref[1]; + key->stencil_write_mask[1] = stencil->WriteMask[1]; + key->stencil_test_mask[1] = stencil->ValueMask[1]; + } + + if (brw->attribs.Color->_LogicOpEnabled) + key->logic_op = brw->attribs.Color->LogicOp; + else + key->logic_op = GL_COPY; + + key->color_blend = brw->attribs.Color->BlendEnabled; + if (key->color_blend) { + key->blend_eq_rgb = brw->attribs.Color->BlendEquationRGB; + key->blend_eq_a = brw->attribs.Color->BlendEquationA; + key->blend_src_rgb = brw->attribs.Color->BlendSrcRGB; + key->blend_dst_rgb = brw->attribs.Color->BlendDstRGB; + key->blend_src_a = brw->attribs.Color->BlendSrcA; + key->blend_dst_a = brw->attribs.Color->BlendDstA; + } + + key->alpha_enabled = brw->attribs.Color->AlphaEnabled; + if (key->alpha_enabled) { + key->alpha_func = brw->attribs.Color->AlphaFunc; + key->alpha_ref = brw->attribs.Color->AlphaRef; + } + + key->dither = brw->attribs.Color->DitherFlag; + + key->depth_test = brw->attribs.Depth->Test; + if (key->depth_test) { + key->depth_func = brw->attribs.Depth->Func; + key->depth_write = brw->attribs.Depth->Mask; + } +} + +/** + * Creates the state cache entry for the given CC unit key. + */ +static dri_bo * +cc_unit_create_from_key(struct brw_context *brw, struct brw_cc_unit_key *key) { struct brw_cc_unit_state cc; - + dri_bo *bo; + memset(&cc, 0, sizeof(cc)); /* _NEW_STENCIL */ - if (brw->attribs.Stencil->Enabled) { - cc.cc0.stencil_enable = brw->attribs.Stencil->Enabled; - cc.cc0.stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[0]); - cc.cc0.stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[0]); - cc.cc0.stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[0]); - cc.cc0.stencil_pass_depth_pass_op = intel_translate_stencil_op(brw->attribs.Stencil->ZPassFunc[0]); - cc.cc1.stencil_ref = brw->attribs.Stencil->Ref[0]; - cc.cc1.stencil_write_mask = brw->attribs.Stencil->WriteMask[0]; - cc.cc1.stencil_test_mask = brw->attribs.Stencil->ValueMask[0]; - - if (brw->attribs.Stencil->TestTwoSide) { - cc.cc0.bf_stencil_enable = brw->attribs.Stencil->TestTwoSide; - cc.cc0.bf_stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[1]); - cc.cc0.bf_stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[1]); - cc.cc0.bf_stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[1]); - cc.cc0.bf_stencil_pass_depth_pass_op = intel_translate_stencil_op(brw->attribs.Stencil->ZPassFunc[1]); - cc.cc1.bf_stencil_ref = brw->attribs.Stencil->Ref[1]; - cc.cc2.bf_stencil_write_mask = brw->attribs.Stencil->WriteMask[1]; - cc.cc2.bf_stencil_test_mask = brw->attribs.Stencil->ValueMask[1]; + if (key->stencil) { + cc.cc0.stencil_enable = 1; + cc.cc0.stencil_func = + intel_translate_compare_func(key->stencil_func[0]); + cc.cc0.stencil_fail_op = + intel_translate_stencil_op(key->stencil_fail_op[0]); + cc.cc0.stencil_pass_depth_fail_op = + intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]); + cc.cc0.stencil_pass_depth_pass_op = + intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]); + cc.cc1.stencil_ref = key->stencil_ref[0]; + cc.cc1.stencil_write_mask = key->stencil_write_mask[0]; + cc.cc1.stencil_test_mask = key->stencil_test_mask[0]; + + if (key->stencil_two_side) { + cc.cc0.bf_stencil_enable = 1; + cc.cc0.bf_stencil_func = + intel_translate_compare_func(key->stencil_func[1]); + cc.cc0.bf_stencil_fail_op = + intel_translate_stencil_op(key->stencil_fail_op[1]); + cc.cc0.bf_stencil_pass_depth_fail_op = + intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]); + cc.cc0.bf_stencil_pass_depth_pass_op = + intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]); + cc.cc1.bf_stencil_ref = key->stencil_ref[1]; + cc.cc2.bf_stencil_write_mask = key->stencil_write_mask[1]; + cc.cc2.bf_stencil_test_mask = key->stencil_test_mask[1]; } /* Not really sure about this: */ - if (brw->attribs.Stencil->WriteMask[0] || - (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1])) + if (key->stencil_write_mask[0] || + (key->stencil_two_side && key->stencil_write_mask[1])) cc.cc0.stencil_write_enable = 1; } /* _NEW_COLOR */ - if (brw->attribs.Color->_LogicOpEnabled) { + if (key->logic_op != GL_COPY) { cc.cc2.logicop_enable = 1; - cc.cc5.logicop_func = intel_translate_logic_op( brw->attribs.Color->LogicOp ); - } - else if (brw->attribs.Color->BlendEnabled) { - GLenum eqRGB = brw->attribs.Color->BlendEquationRGB; - GLenum eqA = brw->attribs.Color->BlendEquationA; - GLenum srcRGB = brw->attribs.Color->BlendSrcRGB; - GLenum dstRGB = brw->attribs.Color->BlendDstRGB; - GLenum srcA = brw->attribs.Color->BlendSrcA; - GLenum dstA = brw->attribs.Color->BlendDstA; + cc.cc5.logicop_func = intel_translate_logic_op(key->logic_op); + } else if (key->color_blend) { + GLenum eqRGB = key->blend_eq_rgb; + GLenum eqA = key->blend_eq_a; + GLenum srcRGB = key->blend_src_rgb; + GLenum dstRGB = key->blend_dst_rgb; + GLenum srcA = key->blend_src_a; + GLenum dstA = key->blend_dst_a; if (eqRGB == GL_MIN || eqRGB == GL_MAX) { srcRGB = dstRGB = GL_ONE; @@ -115,49 +207,78 @@ static void upload_cc_unit( struct brw_context *brw ) srcA = dstA = GL_ONE; } - cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB); - cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB); - cc.cc6.blend_function = brw_translate_blend_equation( eqRGB ); + cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB); + cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB); + cc.cc6.blend_function = brw_translate_blend_equation(eqRGB); - cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA); - cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA); - cc.cc5.ia_blend_function = brw_translate_blend_equation( eqA ); + cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA); + cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA); + cc.cc5.ia_blend_function = brw_translate_blend_equation(eqA); cc.cc3.blend_enable = 1; - cc.cc3.ia_blend_enable = (srcA != srcRGB || - dstA != dstRGB || + cc.cc3.ia_blend_enable = (srcA != srcRGB || + dstA != dstRGB || eqA != eqRGB); } - if (brw->attribs.Color->AlphaEnabled) { + if (key->alpha_enabled) { cc.cc3.alpha_test = 1; - cc.cc3.alpha_test_func = intel_translate_compare_func(brw->attribs.Color->AlphaFunc); - - UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], brw->attribs.Color->AlphaRef); - + cc.cc3.alpha_test_func = intel_translate_compare_func(key->alpha_func); cc.cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8; + + UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], key->alpha_ref); } - if (brw->attribs.Color->DitherFlag) { + if (key->dither) { cc.cc5.dither_enable = 1; - cc.cc6.y_dither_offset = 0; - cc.cc6.x_dither_offset = 0; + cc.cc6.y_dither_offset = 0; + cc.cc6.x_dither_offset = 0; } /* _NEW_DEPTH */ - if (brw->attribs.Depth->Test) { - cc.cc2.depth_test = brw->attribs.Depth->Test; - cc.cc2.depth_test_function = intel_translate_compare_func(brw->attribs.Depth->Func); - cc.cc2.depth_write_enable = brw->attribs.Depth->Mask; + if (key->depth_test) { + cc.cc2.depth_test = 1; + cc.cc2.depth_test_function = intel_translate_compare_func(key->depth_func); + cc.cc2.depth_write_enable = key->depth_write; } - + /* CACHE_NEW_CC_VP */ - cc.cc4.cc_viewport_state_offset = brw->cc.vp_gs_offset >> 5; - + cc.cc4.cc_viewport_state_offset = brw->cc.vp_bo->offset >> 5; /* reloc */ + if (INTEL_DEBUG & DEBUG_STATS) - cc.cc5.statistics_enable = 1; + cc.cc5.statistics_enable = 1; + + bo = brw_upload_cache(&brw->cache, BRW_CC_UNIT, + key, sizeof(*key), + &brw->cc.vp_bo, 1, + &cc, sizeof(cc), + NULL, NULL); + + /* Emit CC viewport relocation */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, + 0, + 0, + offsetof(struct brw_cc_unit_state, cc4), + brw->cc.vp_bo); + + return bo; +} + +static void prepare_cc_unit( struct brw_context *brw ) +{ + struct brw_cc_unit_key key; + + cc_unit_populate_key(brw, &key); + + dri_bo_unreference(brw->cc.state_bo); + brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_CC_UNIT, + &key, sizeof(key), + &brw->cc.vp_bo, 1, + NULL); - brw->cc.state_gs_offset = brw_cache_data( &brw->cache[BRW_CC_UNIT], &cc ); + if (brw->cc.state_bo == NULL) + brw->cc.state_bo = cc_unit_create_from_key(brw, &key); } const struct brw_tracked_state brw_cc_unit = { @@ -166,7 +287,7 @@ const struct brw_tracked_state brw_cc_unit = { .brw = 0, .cache = CACHE_NEW_CC_VP }, - .update = upload_cc_unit + .prepare = prepare_cc_unit, }; diff --git a/src/mesa/drivers/dri/i965/brw_clip.c b/src/mesa/drivers/dri/i965/brw_clip.c index 3bec153075..38d8b704d7 100644 --- a/src/mesa/drivers/dri/i965/brw_clip.c +++ b/src/mesa/drivers/dri/i965/brw_clip.c @@ -29,9 +29,9 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "intel_batchbuffer.h" @@ -60,7 +60,7 @@ static void compile_clip_prog( struct brw_context *brw, /* Begin the compilation: */ - brw_init_compile(&c.func); + brw_init_compile(brw, &c.func); c.func.single_program_flow = 1; @@ -119,31 +119,19 @@ static void compile_clip_prog( struct brw_context *brw, /* Upload */ - brw->clip.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_CLIP_PROG], - &c.key, - sizeof(c.key), - program, - program_size, - &c.prog_data, - &brw->clip.prog_data ); + dri_bo_unreference(brw->clip.prog_bo); + brw->clip.prog_bo = brw_upload_cache( &brw->cache, + BRW_CLIP_PROG, + &c.key, sizeof(c.key), + NULL, 0, + program, program_size, + &c.prog_data, + &brw->clip.prog_data ); } - -static GLboolean search_cache( struct brw_context *brw, - struct brw_clip_prog_key *key ) -{ - return brw_search_cache(&brw->cache[BRW_CLIP_PROG], - key, sizeof(*key), - &brw->clip.prog_data, - &brw->clip.prog_gs_offset); -} - - - - /* Calculate interpolants for triangle and line rasterization. */ -static void upload_clip_prog( struct brw_context *brw ) +static void upload_clip_prog(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; struct brw_clip_prog_key key; @@ -180,12 +168,10 @@ static void upload_clip_prog( struct brw_context *brw ) offset_front = 0; break; case GL_LINE: - key.do_unfilled = 1; fill_front = CLIP_LINE; offset_front = brw->attribs.Polygon->OffsetLine; break; case GL_POINT: - key.do_unfilled = 1; fill_front = CLIP_POINT; offset_front = brw->attribs.Polygon->OffsetPoint; break; @@ -200,22 +186,23 @@ static void upload_clip_prog( struct brw_context *brw ) offset_back = 0; break; case GL_LINE: - key.do_unfilled = 1; fill_back = CLIP_LINE; offset_back = brw->attribs.Polygon->OffsetLine; break; case GL_POINT: - key.do_unfilled = 1; fill_back = CLIP_POINT; offset_back = brw->attribs.Polygon->OffsetPoint; break; } } - /* Most cases the fixed function units will handle. Cases where - * one or more polygon faces are unfilled will require help: - */ - if (key.do_unfilled) { + if (brw->attribs.Polygon->BackMode != GL_FILL || + brw->attribs.Polygon->FrontMode != GL_FILL) { + key.do_unfilled = 1; + + /* Most cases the fixed function units will handle. Cases where + * one or more polygon faces are unfilled will require help: + */ key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED; if (offset_back || offset_front) { @@ -248,7 +235,12 @@ static void upload_clip_prog( struct brw_context *brw ) } } - if (!search_cache(brw, &key)) + dri_bo_unreference(brw->clip.prog_bo); + brw->clip.prog_bo = brw_search_cache(&brw->cache, BRW_CLIP_PROG, + &key, sizeof(key), + NULL, 0, + &brw->clip.prog_data); + if (brw->clip.prog_bo == NULL) compile_clip_prog( brw, &key ); } @@ -262,5 +254,5 @@ const struct brw_tracked_state brw_clip_prog = { .brw = (BRW_NEW_REDUCED_PRIMITIVE), .cache = CACHE_NEW_VS_PROG }, - .update = upload_clip_prog + .prepare = upload_clip_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_clip.h b/src/mesa/drivers/dri/i965/brw_clip.h index 49b2770a51..e06747864b 100644 --- a/src/mesa/drivers/dri/i965/brw_clip.h +++ b/src/mesa/drivers/dri/i965/brw_clip.h @@ -42,7 +42,7 @@ * up polygon offset and flatshading at this point: */ struct brw_clip_prog_key { - GLuint attrs:16; + GLuint attrs:32; GLuint primitive:4; GLuint nr_userclip:3; GLuint do_flat_shading:1; @@ -51,7 +51,7 @@ struct brw_clip_prog_key { GLuint fill_ccw:2; /* includes cull information */ GLuint offset_cw:1; GLuint offset_ccw:1; - GLuint pad0:1; + GLuint pad0:17; GLuint copy_bfc_cw:1; GLuint copy_bfc_ccw:1; @@ -167,4 +167,9 @@ void brw_clip_copy_colors( struct brw_clip_compile *c, void brw_clip_init_clipmask( struct brw_clip_compile *c ); +struct brw_reg get_tmp( struct brw_clip_compile *c ); + +void brw_clip_project_position(struct brw_clip_compile *c, + struct brw_reg pos ); + #endif diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c index 83182270ea..c45d48dff8 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_line.c +++ b/src/mesa/drivers/dri/i965/brw_clip_line.c @@ -29,11 +29,11 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" + #include "intel_batchbuffer.h" #include "brw_defines.h" @@ -130,6 +130,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) struct brw_instruction *plane_loop; struct brw_instruction *plane_active; struct brw_instruction *is_negative; + struct brw_instruction *is_neg2; struct brw_instruction *not_culled; struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD); @@ -146,6 +147,16 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) brw_clip_init_planes(c); brw_clip_init_clipmask(c); + /* -ve rhw workaround */ + if (!BRW_IS_G4X(p->brw)) { + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), + brw_imm_ud(1<<20)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f)); + } + + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + plane_loop = brw_DO(p, BRW_EXECUTE_1); { /* if (planemask & 1) @@ -183,13 +194,20 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) /* Coming back in. We know that both cannot be negative * because the line would have been culled in that case. */ - brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); - brw_math_invert(p, c->reg.t, c->reg.t); - brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); - brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); - brw_MOV(p, c->reg.t0, c->reg.t); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); + /* If both are positive, do nothing */ + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0)); + is_neg2 = brw_IF(p, BRW_EXECUTE_1); + { + brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); + brw_math_invert(p, c->reg.t, c->reg.t); + brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); + + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); + brw_MOV(p, c->reg.t0, c->reg.t); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + } + brw_ENDIF(p, is_neg2); } brw_ENDIF(p, is_negative); } diff --git a/src/mesa/drivers/dri/i965/brw_clip_point.c b/src/mesa/drivers/dri/i965/brw_clip_point.c index 2346980a56..d17b199b89 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_point.c +++ b/src/mesa/drivers/dri/i965/brw_clip_point.c @@ -29,11 +29,11 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" + #include "intel_batchbuffer.h" #include "brw_defines.h" diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c index 1e6d6fa176..9b0d7eab7b 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_state.c +++ b/src/mesa/drivers/dri/i965/brw_clip_state.c @@ -32,55 +32,132 @@ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" -#include "macros.h" +#include "main/macros.h" +struct brw_clip_unit_key { + unsigned int total_grf; + unsigned int urb_entry_read_length; + unsigned int curb_entry_read_length; + unsigned int clip_mode; + unsigned int curbe_offset; -static void upload_clip_unit( struct brw_context *brw ) -{ - struct brw_clip_unit_state clip; + unsigned int nr_urb_entries, urb_size; +}; - memset(&clip, 0, sizeof(clip)); +static void +clip_unit_populate_key(struct brw_context *brw, struct brw_clip_unit_key *key) +{ + memset(key, 0, sizeof(*key)); /* CACHE_NEW_CLIP_PROG */ - clip.thread0.grf_reg_count = ((brw->clip.prog_data->total_grf-1) & ~15) / 16; - clip.thread0.kernel_start_pointer = brw->clip.prog_gs_offset >> 6; - clip.thread3.urb_entry_read_length = brw->clip.prog_data->urb_read_length; - clip.thread3.const_urb_entry_read_length = brw->clip.prog_data->curb_read_length; - clip.clip5.clip_mode = brw->clip.prog_data->clip_mode; + key->total_grf = brw->clip.prog_data->total_grf; + key->urb_entry_read_length = brw->clip.prog_data->urb_read_length; + key->curb_entry_read_length = brw->clip.prog_data->curb_read_length; + key->clip_mode = brw->clip.prog_data->clip_mode; /* BRW_NEW_CURBE_OFFSETS */ - clip.thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2; + key->curbe_offset = brw->curbe.clip_start; /* BRW_NEW_URB_FENCE */ - clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries; - clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1; - clip.thread4.max_threads = 0; /* Hmm, maybe the max is 1 or 2 threads */ + key->nr_urb_entries = brw->urb.nr_clip_entries; + key->urb_size = brw->urb.vsize; +} - if (INTEL_DEBUG & DEBUG_STATS) - clip.thread4.stats_enable = 1; +static dri_bo * +clip_unit_create_from_key(struct brw_context *brw, + struct brw_clip_unit_key *key) +{ + struct brw_clip_unit_state clip; + dri_bo *bo; + + memset(&clip, 0, sizeof(clip)); + + clip.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; + /* reloc */ + clip.thread0.kernel_start_pointer = brw->clip.prog_bo->offset >> 6; - /* CONSTANT */ clip.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; clip.thread1.single_program_flow = 1; + + clip.thread3.urb_entry_read_length = key->urb_entry_read_length; + clip.thread3.const_urb_entry_read_length = key->curb_entry_read_length; + clip.thread3.const_urb_entry_read_offset = key->curbe_offset * 2; clip.thread3.dispatch_grf_start_reg = 1; clip.thread3.urb_entry_read_offset = 0; + + clip.thread4.nr_urb_entries = key->nr_urb_entries; + clip.thread4.urb_entry_allocation_size = key->urb_size - 1; + /* If we have enough clip URB entries to run two threads, do so. + */ + if (key->nr_urb_entries >= 10) { + /* Half of the URB entries go to each thread, and it has to be an + * even number. + */ + assert(key->nr_urb_entries % 2 == 0); + clip.thread4.max_threads = 2 - 1; + } else { + assert(key->nr_urb_entries >= 5); + clip.thread4.max_threads = 1 - 1; + } + + if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) + clip.thread4.max_threads = 0; + + if (INTEL_DEBUG & DEBUG_STATS) + clip.thread4.stats_enable = 1; + clip.clip5.userclip_enable_flags = 0x7f; clip.clip5.userclip_must_clip = 1; clip.clip5.guard_band_enable = 0; clip.clip5.viewport_z_clip_enable = 1; clip.clip5.viewport_xy_clip_enable = 1; clip.clip5.vertex_position_space = BRW_CLIP_NDCSPACE; - clip.clip5.api_mode = BRW_CLIP_API_OGL; + clip.clip5.api_mode = BRW_CLIP_API_OGL; + clip.clip5.clip_mode = key->clip_mode; + + if (BRW_IS_G4X(brw)) + clip.clip5.negative_w_clip_test = 1; + clip.clip6.clipper_viewport_state_ptr = 0; clip.viewport_xmin = -1; clip.viewport_xmax = 1; clip.viewport_ymin = -1; clip.viewport_ymax = 1; - brw->clip.state_gs_offset = brw_cache_data( &brw->cache[BRW_CLIP_UNIT], &clip ); + bo = brw_upload_cache(&brw->cache, BRW_CLIP_UNIT, + key, sizeof(*key), + &brw->clip.prog_bo, 1, + &clip, sizeof(clip), + NULL, NULL); + + /* Emit clip program relocation */ + assert(brw->clip.prog_bo); + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, + 0, + clip.thread0.grf_reg_count << 1, + offsetof(struct brw_clip_unit_state, thread0), + brw->clip.prog_bo); + + return bo; } +static void upload_clip_unit( struct brw_context *brw ) +{ + struct brw_clip_unit_key key; + + clip_unit_populate_key(brw, &key); + + dri_bo_unreference(brw->clip.state_bo); + brw->clip.state_bo = brw_search_cache(&brw->cache, BRW_CLIP_UNIT, + &key, sizeof(key), + &brw->clip.prog_bo, 1, + NULL); + if (brw->clip.state_bo == NULL) { + brw->clip.state_bo = clip_unit_create_from_key(brw, &key); + } +} const struct brw_tracked_state brw_clip_unit = { .dirty = { @@ -89,5 +166,5 @@ const struct brw_tracked_state brw_clip_unit = { BRW_NEW_URB_FENCE), .cache = CACHE_NEW_CLIP_PROG }, - .update = upload_clip_unit + .prepare = upload_clip_unit, }; diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c index f62b02cedf..1dbba37fe7 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_tri.c +++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c @@ -29,11 +29,11 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" + #include "intel_batchbuffer.h" #include "brw_defines.h" @@ -42,6 +42,10 @@ #include "brw_util.h" #include "brw_clip.h" +static void release_tmps( struct brw_clip_compile *c ) +{ + c->last_tmp = c->first_tmp; +} void brw_clip_tri_alloc_regs( struct brw_clip_compile *c, @@ -78,7 +82,7 @@ void brw_clip_tri_alloc_regs( struct brw_clip_compile *c, } c->reg.t = brw_vec1_grf(i, 0); - c->reg.loopcount = retype(brw_vec1_grf(i, 1), BRW_REGISTER_TYPE_UD); + c->reg.loopcount = retype(brw_vec1_grf(i, 1), BRW_REGISTER_TYPE_D); c->reg.nr_verts = retype(brw_vec1_grf(i, 2), BRW_REGISTER_TYPE_UD); c->reg.planemask = retype(brw_vec1_grf(i, 3), BRW_REGISTER_TYPE_UD); c->reg.plane_equation = brw_vec4_grf(i, 4); @@ -435,15 +439,103 @@ static void maybe_do_clip_tri( struct brw_clip_compile *c ) brw_ENDIF(p, do_clip); } - +static void brw_clip_test( struct brw_clip_compile *c ) +{ + struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + + struct brw_reg v0 = get_tmp(c); + struct brw_reg v1 = get_tmp(c); + struct brw_reg v2 = get_tmp(c); + + struct brw_indirect vt0 = brw_indirect(0, 0); + struct brw_indirect vt1 = brw_indirect(1, 0); + struct brw_indirect vt2 = brw_indirect(2, 0); + + struct brw_compile *p = &c->func; + + brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0])); + brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1])); + brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2])); + brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS])); + brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS])); + brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS])); + + /* test nearz, xmin, ymin plane */ + brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_XOR(p, t, t1, t2); + brw_XOR(p, t1, t2, t3); + brw_OR(p, t, t, t1); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + /* test farz, xmax, ymax plane */ + brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + brw_XOR(p, t, t1, t2); + brw_XOR(p, t1, t2, t3); + brw_OR(p, t, t, t1); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + release_tmps(c); +} void brw_emit_tri_clip( struct brw_clip_compile *c ) { + struct brw_instruction *neg_rhw; + struct brw_compile *p = &c->func; brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6); brw_clip_tri_init_vertices(c); brw_clip_init_clipmask(c); + /* if -ve rhw workaround bit is set, + do cliptest */ + if (!BRW_IS_G4X(p->brw)) { + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), + brw_imm_ud(1<<20)); + neg_rhw = brw_IF(p, BRW_EXECUTE_1); + { + brw_clip_test(c); + } + brw_ENDIF(p, neg_rhw); + } /* Can't push into do_clip_tri because with polygon (or quad) * flatshading, need to apply the flatshade here because we don't * respect the PV when converting to trifan for emit: @@ -462,6 +554,3 @@ void brw_emit_tri_clip( struct brw_clip_compile *c ) */ brw_clip_kill_thread(c); } - - - diff --git a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c index 918e000187..d7ca517927 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c +++ b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c @@ -29,11 +29,11 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" + #include "intel_batchbuffer.h" #include "brw_defines.h" @@ -58,10 +58,30 @@ static void compute_tri_direction( struct brw_clip_compile *c ) struct brw_reg v2 = byte_offset(c->reg.vertex[2], c->offset[VERT_RESULT_HPOS]); + struct brw_reg v0n = get_tmp(c); + struct brw_reg v1n = get_tmp(c); + struct brw_reg v2n = get_tmp(c); + + /* Convert to NDC. + * NOTE: We can't modify the original vertex coordinates, + * as it may impact further operations. + * So, we have to keep normalized coordinates in temp registers. + * + * TBD-KC + * Try to optimize unnecessary MOV's. + */ + brw_MOV(p, v0n, v0); + brw_MOV(p, v1n, v1); + brw_MOV(p, v2n, v2); + + brw_clip_project_position(c, v0n); + brw_clip_project_position(c, v1n); + brw_clip_project_position(c, v2n); + /* Calculate the vectors of two edges of the triangle: */ - brw_ADD(p, e, v0, negate(v2)); - brw_ADD(p, f, v1, negate(v2)); + brw_ADD(p, e, v0n, negate(v2n)); + brw_ADD(p, f, v1n, negate(v2n)); /* Take their crossproduct: */ @@ -220,8 +240,8 @@ static void apply_one_offset( struct brw_clip_compile *c, struct brw_indirect vert ) { struct brw_compile *p = &c->func; - struct brw_reg pos = deref_4f(vert, c->offset[VERT_RESULT_HPOS]); - struct brw_reg z = get_element(pos, 2); + struct brw_reg z = deref_1f(vert, c->header_position_offset + + 2 * type_sz(BRW_REGISTER_TYPE_F)); brw_ADD(p, z, z, vec1(c->reg.offset)); } diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c index 19bef19801..9d3b0be694 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_util.c +++ b/src/mesa/drivers/dri/i965/brw_clip_util.c @@ -30,11 +30,11 @@ */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" + #include "intel_batchbuffer.h" #include "brw_defines.h" @@ -46,8 +46,7 @@ - -static struct brw_reg get_tmp( struct brw_clip_compile *c ) +struct brw_reg get_tmp( struct brw_clip_compile *c ) { struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0); @@ -90,7 +89,7 @@ void brw_clip_init_planes( struct brw_clip_compile *c ) /* Project 'pos' to screen space (or back again), overwrite with results: */ -static void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos ) +void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos ) { struct brw_compile *p = &c->func; @@ -262,7 +261,7 @@ void brw_clip_kill_thread(struct brw_clip_compile *c) c->reg.R0, 0, /* allocate */ 0, /* used */ - 0, /* msg len */ + 1, /* msg len */ 0, /* response len */ 1, /* eot */ 1, /* writes complete */ @@ -272,6 +271,7 @@ void brw_clip_kill_thread(struct brw_clip_compile *c) + struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c ) { return brw_address(c->reg.fixed_planes); @@ -327,8 +327,7 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) /* Shift so that lowest outcode bit is rightmost: */ - brw_MOV(p, c->reg.planemask, incoming); - brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(26)); + brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26)); if (c->key.nr_userclip) { struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD); @@ -342,13 +341,5 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) release_tmp(c, tmp); } - - /* Test for -ve rhw workaround - */ - brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); - brw_AND(p, vec1(brw_null_reg()), incoming, brw_imm_ud(1<<20)); - brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f)); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); - } diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 397a9bd3f5..1d6ac2cea6 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -30,42 +30,49 @@ */ +#include "main/imports.h" +#include "main/api_noop.h" +#include "main/vtxfmt.h" +#include "main/simple_list.h" +#include "shader/shader_api.h" + #include "brw_context.h" -#include "brw_aub.h" #include "brw_defines.h" #include "brw_draw.h" +#include "brw_state.h" #include "brw_vs.h" -#include "imports.h" #include "intel_tex.h" #include "intel_blit.h" #include "intel_batchbuffer.h" +#include "intel_pixel.h" +#include "intel_span.h" +#include "tnl/t_pipeline.h" #include "utils.h" -#include "api_noop.h" -#include "vtxfmt.h" + /*************************************** * Mesa's Driver Functions ***************************************/ -static const struct dri_extension brw_extensions[] = +static void brwUseProgram(GLcontext *ctx, GLuint program) { - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { NULL, NULL } -}; - + _mesa_use_program(ctx, program); +} +static void brwInitProgFuncs( struct dd_function_table *functions ) +{ + functions->UseProgram = brwUseProgram; +} static void brwInitDriverFunctions( struct dd_function_table *functions ) { intelInitDriverFunctions( functions ); - brwInitTextureFuncs( functions ); + brwInitFragProgFuncs( functions ); + brwInitProgFuncs( functions ); + brw_init_queryobj_functions(functions); + + functions->Viewport = intel_viewport; } @@ -116,10 +123,15 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, return GL_FALSE; } + /* Initialize swrast, tnl driver tables: */ + intelInitSpanFuncs(ctx); + + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; - + ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ /* Advertise the full hardware capabilities. The new memory * manager should cope much better with overload situations: @@ -128,15 +140,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.Max3DTextureLevels = 9; ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = (1<<11); - ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; /* ctx->Const.MaxNativeVertexProgramTemps = 32; */ - - driInitExtensions( ctx, brw_extensions, GL_FALSE ); - - brw_aub_init( brw ); - brw_init_attribs( brw ); brw_init_metaops( brw ); brw_init_state( brw ); @@ -144,25 +150,14 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw->state.dirty.mesa = ~0; brw->state.dirty.brw = ~0; - memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind)); - brw->emit_state_always = 0; - ctx->FragmentProgram._MaintainTexEnvProgram = 1; + ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - brw_draw_init( brw ); - - brw_ProgramCacheInit( ctx ); - - brw_FrameBufferTexInit( brw ); + make_empty_list(&brw->query.active_head); - { - const char *filename = getenv("INTEL_REPLAY"); - if (filename) { - brw_playback_aubfile(brw, filename); - exit(0); - } - } + brw_draw_init( brw ); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 08fdc54520..77980109cd 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -35,7 +35,7 @@ #include "intel_context.h" #include "brw_structs.h" -#include "imports.h" +#include "main/imports.h" /* Glossary: @@ -130,24 +130,34 @@ struct brw_context; #define BRW_NEW_CONTEXT 0x80 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100 #define BRW_NEW_INPUT_VARYING 0x200 -#define BRW_NEW_TNL_PROGRAM 0x400 #define BRW_NEW_PSP 0x800 #define BRW_NEW_METAOPS 0x1000 #define BRW_NEW_FENCE 0x2000 -#define BRW_NEW_LOCK 0x4000 - - +#define BRW_NEW_INDICES 0x4000 +#define BRW_NEW_VERTICES 0x8000 +/** + * Used for any batch entry with a relocated pointer that will be used + * by any 3D rendering. + */ +#define BRW_NEW_BATCH 0x10000 +/** brw->depth_region updated */ +#define BRW_NEW_DEPTH_BUFFER 0x20000 +#define BRW_NEW_NR_SURFACES 0x40000 struct brw_state_flags { + /** State update flags signalled by mesa internals */ GLuint mesa; - GLuint cache; + /** + * State update flags signalled as the result of brw_tracked_state updates + */ GLuint brw; + /** State update flags signalled by brw_state_cache.c searches */ + GLuint cache; }; struct brw_vertex_program { struct gl_vertex_program program; GLuint id; - GLuint param_state; /* flags indicating state tracked by params */ }; @@ -155,7 +165,6 @@ struct brw_vertex_program { struct brw_fragment_program { struct gl_fragment_program program; GLuint id; - GLuint param_state; /* flags indicating state tracked by params */ }; @@ -230,32 +239,46 @@ struct brw_vs_ouput_sizes { #define BRW_MAX_TEX_UNIT 8 -#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + 1 +#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS -/* Create a fixed sized struct for caching binding tables: - */ -struct brw_surface_binding_table { - GLuint surf_ss_offset[BRW_WM_MAX_SURF]; -}; - - -struct brw_cache; - -struct brw_mem_pool { - struct buffer *buffer; - - GLuint size; - GLuint offset; /* offset of first free byte */ +enum brw_cache_id { + BRW_CC_VP, + BRW_CC_UNIT, + BRW_WM_PROG, + BRW_SAMPLER_DEFAULT_COLOR, + BRW_SAMPLER, + BRW_WM_UNIT, + BRW_SF_PROG, + BRW_SF_VP, + BRW_SF_UNIT, + BRW_VS_UNIT, + BRW_VS_PROG, + BRW_GS_UNIT, + BRW_GS_PROG, + BRW_CLIP_VP, + BRW_CLIP_UNIT, + BRW_CLIP_PROG, + BRW_SS_SURFACE, + BRW_SS_SURF_BIND, - struct brw_context *brw; + BRW_MAX_CACHE }; struct brw_cache_item { + /** + * Effectively part of the key, cache_id identifies what kind of state + * buffer is involved, and also which brw->state.dirty.cache flag should + * be set when this cache item is chosen. + */ + enum brw_cache_id cache_id; + /** 32-bit hash of the key data */ GLuint hash; GLuint key_size; /* for variable-sized keys */ const void *key; + dri_bo **reloc_bufs; + GLuint nr_reloc_bufs; - GLuint offset; /* offset within pool's buffer */ + dri_bo *bo; GLuint data_size; struct brw_cache_item *next; @@ -264,23 +287,19 @@ struct brw_cache_item { struct brw_cache { - GLuint id; - - const char *name; - struct brw_context *brw; - struct brw_mem_pool *pool; struct brw_cache_item **items; GLuint size, n_items; - - GLuint key_size; /* for fixed-size keys */ - GLuint aux_size; - GLuint aub_type; - GLuint aub_sub_type; - - GLuint last_addr; /* offset of active item */ + GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */ + GLuint aux_size[BRW_MAX_CACHE]; + char *name[BRW_MAX_CACHE]; + + /* Record of the last BOs chosen for each cache_id. Used to set + * brw->state.dirty.cache when a new cache item is chosen. + */ + dri_bo *last_bo[BRW_MAX_CACHE]; }; @@ -312,34 +331,8 @@ struct brw_state_pointers { */ struct brw_tracked_state { struct brw_state_flags dirty; - void (*update)( struct brw_context *brw ); -}; - - -enum brw_cache_id { - BRW_CC_VP, - BRW_CC_UNIT, - BRW_WM_PROG, - BRW_SAMPLER_DEFAULT_COLOR, - BRW_SAMPLER, - BRW_WM_UNIT, - BRW_SF_PROG, - BRW_SF_VP, - BRW_SF_UNIT, - BRW_VS_UNIT, - BRW_VS_PROG, - BRW_GS_UNIT, - BRW_GS_PROG, - BRW_CLIP_VP, - BRW_CLIP_UNIT, - BRW_CLIP_PROG, - - /* These two are in the SS pool: - */ - BRW_SS_SURFACE, - BRW_SS_SURF_BIND, - - BRW_MAX_CACHE + void (*prepare)( struct brw_context *brw ); + void (*emit)( struct brw_context *brw ); }; /* Flags for brw->state.cache. @@ -363,16 +356,6 @@ enum brw_cache_id { #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE) #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND) - - - -enum brw_mempool_id { - BRW_GS_POOL, - BRW_SS_POOL, - BRW_MAX_POOL -}; - - struct brw_cached_batch_item { struct header *header; GLuint sz; @@ -389,12 +372,16 @@ struct brw_cached_batch_item { struct brw_vertex_element { const struct gl_client_array *glarray; - struct brw_vertex_element_state *vep; - - GLuint index; + /** Size of a complete element */ GLuint element_size; + /** Number of uploaded elements for this input. */ GLuint count; - GLuint vbo_rebase_offset; + /** Byte stride between elements in the uploaded array */ + GLuint stride; + /** Offset of the first element within the buffer object */ + unsigned int offset; + /** Buffer object containing the uploaded vertex data */ + dri_bo *bo; }; @@ -421,7 +408,22 @@ struct brw_tnl_cache { GLuint size, n_items; }; +struct brw_query_object { + struct gl_query_object Base; + + /** Doubly linked list of active query objects in the context. */ + struct brw_query_object *prev, *next; + + /** Last query BO associated with this query. */ + dri_bo *bo; + /** First index in bo with query data for this object. */ + int first_index; + /** Last index in bo with query data for this object. */ + int last_index; + /* Total count of pixels from previous BOs */ + unsigned int count; +}; struct brw_context { @@ -429,51 +431,67 @@ struct brw_context GLuint primitive; GLboolean emit_state_always; - GLboolean wrap; GLboolean tmp_fallback; + GLboolean no_batch_wrap; struct { struct brw_state_flags dirty; struct brw_tracked_state **atoms; GLuint nr_atoms; - - struct intel_region *draw_region; + GLuint nr_draw_regions; + struct intel_region *draw_regions[MAX_DRAW_BUFFERS]; struct intel_region *depth_region; + + /** + * List of buffers accumulated in brw_validate_state to receive + * dri_bo_check_aperture treatment before exec, so we can know if we + * should flush the batch and try again before emitting primitives. + * + * This can be a fixed number as we only have a limited number of + * objects referenced from the batchbuffer in a primitive emit, + * consisting of the vertex buffers, pipelined state pointers, + * the CURBE, the depth buffer, and a query BO. + */ + dri_bo *validated_bos[VERT_ATTRIB_MAX + 16]; + int validated_bo_count; } state; struct brw_state_pointers attribs; - struct brw_mem_pool pool[BRW_MAX_POOL]; - struct brw_cache cache[BRW_MAX_CACHE]; + struct brw_cache cache; struct brw_cached_batch_item *cached_batch_items; struct { - - /* Arrays with buffer objects to copy non-bufferobj arrays into - * for upload: - */ - struct gl_client_array vbo_array[VERT_ATTRIB_MAX]; - struct brw_vertex_element inputs[VERT_ATTRIB_MAX]; #define BRW_NR_UPLOAD_BUFS 17 #define BRW_UPLOAD_INIT_SIZE (128*1024) struct { - struct gl_buffer_object *vbo[BRW_NR_UPLOAD_BUFS]; - GLuint buf; + dri_bo *bo; GLuint offset; - GLuint size; - GLuint wrap; } upload; /* Summary of size and varying of active arrays, so we can check * for changes to this state: */ struct brw_vertex_info info; + unsigned int min_index, max_index; } vb; struct { + /** + * Index buffer for this draw_prims call. + * + * Updates are signaled by BRW_NEW_INDICES. + */ + const struct _mesa_index_buffer *ib; + + dri_bo *bo; + unsigned int offset; + } ib; + + struct { /* Will be allocated on demand if needed. */ struct brw_state_pointers attribs; @@ -483,18 +501,17 @@ struct brw_context struct gl_buffer_object *vbo; struct intel_region *saved_draw_region; + GLuint saved_nr_draw_regions; struct intel_region *saved_depth_region; - GLuint restore_draw_mask; + GLuint restore_draw_buffers[MAX_DRAW_BUFFERS]; + GLuint restore_num_draw_buffers; + struct gl_fragment_program *restore_fp; GLboolean active; } metaops; - /* Track fixed function t&l in a vertex program: - */ - struct gl_vertex_program *tnl_program; - struct brw_tnl_cache tnl_program_cache; /* Active vertex program: */ @@ -552,42 +569,51 @@ struct brw_context */ struct brw_tracked_state tracked_state; - GLuint gs_offset; + dri_bo *curbe_bo; + /** Offset within curbe_bo of space for current curbe entry */ + GLuint curbe_offset; + /** Offset within curbe_bo of space for next curbe entry */ + GLuint curbe_next_offset; GLfloat *last_buf; GLuint last_bufsz; + /** + * Whether we should create a new bo instead of reusing the old one + * (if we just dispatch the batch pointing at the old one. + */ + GLboolean need_new_bo; } curbe; struct { struct brw_vs_prog_data *prog_data; - GLuint prog_gs_offset; - GLuint state_gs_offset; + dri_bo *prog_bo; + dri_bo *state_bo; } vs; struct { struct brw_gs_prog_data *prog_data; GLboolean prog_active; - GLuint prog_gs_offset; - GLuint state_gs_offset; + dri_bo *prog_bo; + dri_bo *state_bo; } gs; struct { struct brw_clip_prog_data *prog_data; - GLuint prog_gs_offset; - GLuint vp_gs_offset; - GLuint state_gs_offset; + dri_bo *prog_bo; + dri_bo *state_bo; + dri_bo *vp_bo; } clip; struct { struct brw_sf_prog_data *prog_data; - GLuint prog_gs_offset; - GLuint vp_gs_offset; - GLuint state_gs_offset; + dri_bo *prog_bo; + dri_bo *state_bo; + dri_bo *vp_bo; } sf; struct { @@ -598,36 +624,39 @@ struct brw_context */ GLuint input_size_masks[4]; - - /* State structs - */ - struct brw_sampler_default_color sdc[BRW_MAX_TEX_UNIT]; - struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT]; + /** Array of surface default colors (texture border color) */ + dri_bo *sdc_bo[BRW_MAX_TEX_UNIT]; GLuint render_surf; GLuint nr_surfaces; GLuint max_threads; - struct buffer *scratch_buffer; - GLuint scratch_buffer_size; + dri_bo *scratch_buffer; GLuint sampler_count; - GLuint sampler_gs_offset; + dri_bo *sampler_bo; - struct brw_surface_binding_table bind; - GLuint bind_ss_offset; + /** Binding table of pointers to surf_bo entries */ + dri_bo *bind_bo; + dri_bo *surf_bo[BRW_WM_MAX_SURF]; - GLuint prog_gs_offset; - GLuint state_gs_offset; + dri_bo *prog_bo; + dri_bo *state_bo; } wm; struct { - GLuint vp_gs_offset; - GLuint state_gs_offset; + dri_bo *prog_bo; + dri_bo *state_bo; + dri_bo *vp_bo; } cc; - + struct { + struct brw_query_object active_head; + dri_bo *bo; + int index; + GLboolean active; + } query; /* Used to give every program string a unique id */ GLuint program_id; @@ -652,24 +681,27 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate); - - /*====================================================================== - * brw_state.c + * brw_queryobj.c */ -void brw_validate_state( struct brw_context *brw ); -void brw_init_state( struct brw_context *brw ); -void brw_destroy_state( struct brw_context *brw ); - +void brw_init_queryobj_functions(struct dd_function_table *functions); +void brw_prepare_query_begin(struct brw_context *brw); +void brw_emit_query_begin(struct brw_context *brw); +void brw_emit_query_end(struct brw_context *brw); +/*====================================================================== + * brw_state_dump.c + */ +void brw_debug_batch(struct intel_context *intel); /*====================================================================== * brw_tex.c */ void brwUpdateTextureState( struct intel_context *intel ); -void brwInitTextureFuncs( struct dd_function_table *functions ); -void brw_FrameBufferTexInit( struct brw_context *brw ); +void brw_FrameBufferTexInit( struct brw_context *brw, + struct intel_region *region ); void brw_FrameBufferTexDestroy( struct brw_context *brw ); +void brw_validate_textures( struct brw_context *brw ); /*====================================================================== * brw_metaops.c @@ -696,11 +728,13 @@ void brw_upload_constant_buffer_state(struct brw_context *brw); * Inline conversion functions. These are better-typed than the * macros used previously: */ -static inline struct brw_context * +static INLINE struct brw_context * brw_context( GLcontext *ctx ) { return (struct brw_context *)ctx; } +#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1) + #endif diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index 3f0aaa1f86..fbf473abf6 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -31,10 +31,10 @@ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" #include "intel_batchbuffer.h" @@ -42,7 +42,6 @@ #include "brw_defines.h" #include "brw_state.h" #include "brw_util.h" -#include "brw_aub.h" /* Partition the CURBE between the various users of constant values: @@ -90,7 +89,7 @@ static void calculate_curbe_offsets( struct brw_context *brw ) */ if (nr_fp_regs > brw->curbe.wm_size || nr_vp_regs > brw->curbe.vs_size || - nr_clip_regs > brw->curbe.clip_size || + nr_clip_regs != brw->curbe.clip_size || (total_regs < brw->curbe.total_size / 4 && brw->curbe.total_size > 16)) { @@ -127,7 +126,7 @@ const struct brw_tracked_state brw_curbe_offsets = { .brw = BRW_NEW_VERTEX_PROGRAM, .cache = CACHE_NEW_WM_PROG }, - .update = calculate_curbe_offsets + .prepare = calculate_curbe_offsets }; @@ -156,19 +155,7 @@ void brw_upload_constant_buffer_state(struct brw_context *brw) assert(brw->urb.nr_cs_entries); BRW_CACHED_BATCH_STRUCT(brw, &cbs); -} - -#if 0 -const struct brw_tracked_state brw_constant_buffer_state = { - .dirty = { - .mesa = 0, - .brw = BRW_NEW_URB_FENCE, - .cache = 0 - }, - .update = brw_upload_constant_buffer_state -}; -#endif - +} static GLfloat fixed_plane[6][4] = { { 0, 0, -1, 1 }, @@ -183,12 +170,11 @@ static GLfloat fixed_plane[6][4] = { * cache mechanism, but maybe would benefit from a comparison against * the current uploaded set of constants. */ -static void upload_constant_buffer(struct brw_context *brw) +static void prepare_constant_buffer(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program; struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program; - struct brw_mem_pool *pool = &brw->pool[BRW_GS_POOL]; GLuint sz = brw->curbe.total_size; GLuint bufsz = sz * 16 * sizeof(GLfloat); GLfloat *buf; @@ -198,24 +184,17 @@ static void upload_constant_buffer(struct brw_context *brw) * function will also be called whenever fp or vp changes. */ brw->curbe.tracked_state.dirty.mesa = (_NEW_TRANSFORM|_NEW_PROJECTION); - brw->curbe.tracked_state.dirty.mesa |= vp->param_state; - brw->curbe.tracked_state.dirty.mesa |= fp->param_state; + brw->curbe.tracked_state.dirty.mesa |= vp->program.Base.Parameters->StateFlags; + brw->curbe.tracked_state.dirty.mesa |= fp->program.Base.Parameters->StateFlags; if (sz == 0) { - struct brw_constant_buffer cb; - cb.header.opcode = CMD_CONST_BUFFER; - cb.header.length = sizeof(cb)/4 - 2; - cb.header.valid = 0; - cb.bits0.buffer_length = 0; - cb.bits0.buffer_address = 0; - BRW_BATCH_STRUCT(brw, &cb); if (brw->curbe.last_buf) { free(brw->curbe.last_buf); brw->curbe.last_buf = NULL; brw->curbe.last_bufsz = 0; } - + return; } @@ -290,11 +269,11 @@ static void upload_constant_buffer(struct brw_context *brw) brw->curbe.last_buf ? memcmp(buf, brw->curbe.last_buf, bufsz) : -1); } - if (brw->curbe.last_buf && + if (brw->curbe.curbe_bo != NULL && + brw->curbe.last_buf && bufsz == brw->curbe.last_bufsz && memcmp(buf, brw->curbe.last_buf, bufsz) == 0) { free(buf); -/* return; */ } else { if (brw->curbe.last_buf) @@ -302,61 +281,66 @@ static void upload_constant_buffer(struct brw_context *brw) brw->curbe.last_buf = buf; brw->curbe.last_bufsz = bufsz; - - if (!brw_pool_alloc(pool, - bufsz, - 6, - &brw->curbe.gs_offset)) { - _mesa_printf("out of GS memory for curbe\n"); - assert(0); - return; + if (brw->curbe.curbe_bo != NULL && + (brw->curbe.need_new_bo || + brw->curbe.curbe_next_offset + bufsz > brw->curbe.curbe_bo->size)) + { + dri_bo_unreference(brw->curbe.curbe_bo); + brw->curbe.curbe_bo = NULL; + } + + if (brw->curbe.curbe_bo == NULL) { + /* Allocate a single page for CURBE entries for this batchbuffer. + * They're generally around 64b. + */ + brw->curbe.curbe_bo = dri_bo_alloc(brw->intel.bufmgr, "CURBE", + 4096, 1 << 6); + brw->curbe.curbe_next_offset = 0; } - + + brw->curbe.curbe_offset = brw->curbe.curbe_next_offset; + brw->curbe.curbe_next_offset += bufsz; + brw->curbe.curbe_next_offset = ALIGN(brw->curbe.curbe_next_offset, 64); /* Copy data to the buffer: */ - bmBufferSubDataAUB(&brw->intel, - pool->buffer, - brw->curbe.gs_offset, - bufsz, - buf, - DW_CONSTANT_BUFFER, - 0); + dri_bo_subdata(brw->curbe.curbe_bo, brw->curbe.curbe_offset, bufsz, buf); } - /* TODO: only emit the constant_buffer packet when necessary, ie: - - contents have changed - - offset has changed - - hw requirements due to other packets emitted. - */ - { - struct brw_constant_buffer cb; - - memset(&cb, 0, sizeof(cb)); - - cb.header.opcode = CMD_CONST_BUFFER; - cb.header.length = sizeof(cb)/4 - 2; - cb.header.valid = 1; - cb.bits0.buffer_length = sz - 1; - cb.bits0.buffer_address = brw->curbe.gs_offset >> 6; - - /* Because this provokes an action (ie copy the constants into the - * URB), it shouldn't be shortcircuited if identical to the - * previous time - because eg. the urb destination may have - * changed, or the urb contents different to last time. - * - * Note that the data referred to is actually copied internally, - * not just used in place according to passed pointer. - * - * It appears that the CS unit takes care of using each available - * URB entry (Const URB Entry == CURBE) in turn, and issuing - * flushes as necessary when doublebuffering of CURBEs isn't - * possible. - */ -/* intel_batchbuffer_align(brw->intel.batch, 64, sizeof(cb)); */ - BRW_BATCH_STRUCT(brw, &cb); -/* intel_batchbuffer_align(brw->intel.batch, 64, 0); */ + brw_add_validated_bo(brw, brw->curbe.curbe_bo); + + /* Because this provokes an action (ie copy the constants into the + * URB), it shouldn't be shortcircuited if identical to the + * previous time - because eg. the urb destination may have + * changed, or the urb contents different to last time. + * + * Note that the data referred to is actually copied internally, + * not just used in place according to passed pointer. + * + * It appears that the CS unit takes care of using each available + * URB entry (Const URB Entry == CURBE) in turn, and issuing + * flushes as necessary when doublebuffering of CURBEs isn't + * possible. + */ +} + + +static void emit_constant_buffer(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + GLuint sz = brw->curbe.total_size; + + BEGIN_BATCH(2, IGNORE_CLIPRECTS); + if (sz == 0) { + OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2)); + OUT_BATCH(0); + } else { + OUT_BATCH((CMD_CONST_BUFFER << 16) | (1 << 8) | (2 - 2)); + OUT_RELOC(brw->curbe.curbe_bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + (sz - 1) + brw->curbe.curbe_offset); } + ADVANCE_BATCH(); } /* This tracked state is unique in that the state it monitors varies @@ -372,9 +356,11 @@ const struct brw_tracked_state brw_constant_buffer = { BRW_NEW_VERTEX_PROGRAM | BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */ BRW_NEW_PSP | /* Implicit - hardware requires this, not used above */ - BRW_NEW_CURBE_OFFSETS), + BRW_NEW_CURBE_OFFSETS | + BRW_NEW_BATCH), .cache = (CACHE_NEW_WM_PROG) }, - .update = upload_constant_buffer + .prepare = prepare_constant_buffer, + .emit = emit_constant_buffer, }; diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index e8f878a701..39c32255f8 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -33,69 +33,6 @@ #ifndef BRW_DEFINES_H #define BRW_DEFINES_H -/* - */ -#define MI_NOOP 0x00 -#define MI_USER_INTERRUPT 0x02 -#define MI_WAIT_FOR_EVENT 0x03 -#define MI_FLUSH 0x04 -#define MI_REPORT_HEAD 0x07 -#define MI_ARB_ON_OFF 0x08 -#define MI_BATCH_BUFFER_END 0x0A -#define MI_OVERLAY_FLIP 0x11 -#define MI_LOAD_SCAN_LINES_INCL 0x12 -#define MI_LOAD_SCAN_LINES_EXCL 0x13 -#define MI_DISPLAY_BUFFER_INFO 0x14 -#define MI_SET_CONTEXT 0x18 -#define MI_STORE_DATA_IMM 0x20 -#define MI_STORE_DATA_INDEX 0x21 -#define MI_LOAD_REGISTER_IMM 0x22 -#define MI_STORE_REGISTER_MEM 0x24 -#define MI_BATCH_BUFFER_START 0x31 - -#define MI_SYNCHRONOUS_FLIP 0x0 -#define MI_ASYNCHRONOUS_FLIP 0x1 - -#define MI_BUFFER_SECURE 0x0 -#define MI_BUFFER_NONSECURE 0x1 - -#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0 -#define MI_ARBITRATE_BETWEEN_INSTS 0x1 -#define MI_NO_ARBITRATION 0x3 - -#define MI_CONDITION_CODE_WAIT_DISABLED 0x0 -#define MI_CONDITION_CODE_WAIT_0 0x1 -#define MI_CONDITION_CODE_WAIT_1 0x2 -#define MI_CONDITION_CODE_WAIT_2 0x3 -#define MI_CONDITION_CODE_WAIT_3 0x4 -#define MI_CONDITION_CODE_WAIT_4 0x5 - -#define MI_DISPLAY_PIPE_A 0x0 -#define MI_DISPLAY_PIPE_B 0x1 - -#define MI_DISPLAY_PLANE_A 0x0 -#define MI_DISPLAY_PLANE_B 0x1 -#define MI_DISPLAY_PLANE_C 0x2 - -#define MI_STANDARD_FLIP 0x0 -#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1 -#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2 -#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3 - -#define MI_PHYSICAL_ADDRESS 0x0 -#define MI_VIRTUAL_ADDRESS 0x1 - -#define MI_BUFFER_MEMORY_MAIN 0x0 -#define MI_BUFFER_MEMORY_GTT 0x2 -#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3 - -#define MI_FLIP_CONTINUE 0x0 -#define MI_FLIP_ON 0x1 -#define MI_FLIP_OFF 0x2 - -#define MI_UNTRUSTED_REGISTER_SPACE 0x0 -#define MI_TRUSTED_REGISTER_SPACE 0x1 - /* 3D state: */ #define _3DOP_3DSTATE_PIPELINED 0x0 @@ -119,7 +56,6 @@ #define _3DSTATE_LINE_STIPPLE 0x08 #define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09 #define _3DCONTROL 0x00 -#define _3DPRIMITIVE 0x00 #define PIPE_CONTROL_NOWRITE 0x00 #define PIPE_CONTROL_WRITEIMMEDIATE 0x01 @@ -240,6 +176,8 @@ #define BRW_FRONTWINDING_CW 0 #define BRW_FRONTWINDING_CCW 1 +#define BRW_SPRITE_POINT_ENABLE 16 + #define BRW_INDEX_BYTE 0 #define BRW_INDEX_WORD 1 #define BRW_INDEX_DWORD 2 @@ -485,20 +423,6 @@ #define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0 #define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1 -#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0 -#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1 - -#define BRW_VFCOMPONENT_NOSTORE 0 -#define BRW_VFCOMPONENT_STORE_SRC 1 -#define BRW_VFCOMPONENT_STORE_0 2 -#define BRW_VFCOMPONENT_STORE_1_FLT 3 -#define BRW_VFCOMPONENT_STORE_1_INT 4 -#define BRW_VFCOMPONENT_STORE_VID 5 -#define BRW_VFCOMPONENT_STORE_IID 6 -#define BRW_VFCOMPONENT_STORE_PID 7 - - - /* Execution Unit (EU) defines */ @@ -815,14 +739,40 @@ #define CMD_STATE_BASE_ADDRESS 0x6101 #define CMD_STATE_INSN_POINTER 0x6102 -#define CMD_PIPELINE_SELECT 0x6104 +#define CMD_PIPELINE_SELECT_965 0x6104 +#define CMD_PIPELINE_SELECT_GM45 0x6904 #define CMD_PIPELINED_STATE_POINTERS 0x7800 #define CMD_BINDING_TABLE_PTRS 0x7801 + #define CMD_VERTEX_BUFFER 0x7808 +# define BRW_VB0_INDEX_SHIFT 27 +# define BRW_VB0_ACCESS_VERTEXDATA (0 << 26) +# define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26) +# define BRW_VB0_PITCH_SHIFT 0 + #define CMD_VERTEX_ELEMENT 0x7809 +# define BRW_VE0_INDEX_SHIFT 27 +# define BRW_VE0_FORMAT_SHIFT 16 +# define BRW_VE0_VALID (1 << 26) +# define BRW_VE0_SRC_OFFSET_SHIFT 0 +# define BRW_VE1_COMPONENT_NOSTORE 0 +# define BRW_VE1_COMPONENT_STORE_SRC 1 +# define BRW_VE1_COMPONENT_STORE_0 2 +# define BRW_VE1_COMPONENT_STORE_1_FLT 3 +# define BRW_VE1_COMPONENT_STORE_1_INT 4 +# define BRW_VE1_COMPONENT_STORE_VID 5 +# define BRW_VE1_COMPONENT_STORE_IID 6 +# define BRW_VE1_COMPONENT_STORE_PID 7 +# define BRW_VE1_COMPONENT_0_SHIFT 28 +# define BRW_VE1_COMPONENT_1_SHIFT 24 +# define BRW_VE1_COMPONENT_2_SHIFT 20 +# define BRW_VE1_COMPONENT_3_SHIFT 16 +# define BRW_VE1_DST_OFFSET_SHIFT 0 + #define CMD_INDEX_BUFFER 0x780a -#define CMD_VF_STATISTICS 0x780b +#define CMD_VF_STATISTICS_965 0x780b +#define CMD_VF_STATISTICS_GM45 0x680b #define CMD_DRAW_RECT 0x7900 #define CMD_BLEND_CONSTANT_COLOR 0x7901 @@ -832,6 +782,7 @@ #define CMD_POLY_STIPPLE_PATTERN 0x7907 #define CMD_LINE_STIPPLE_PATTERN 0x7908 #define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909 +#define CMD_AA_LINE_PARAMETERS 0x790a #define CMD_PIPE_CONTROL 0x7a00 @@ -845,6 +796,11 @@ #define R02_PRIM_END 0x1 #define R02_PRIM_START 0x2 +#include "intel_chipset.h" +#define BRW_IS_G4X(brw) (IS_G4X((brw)->intel.intelScreen->deviceID)) +#define CMD_PIPELINE_SELECT(brw) (BRW_IS_G4X(brw) ? CMD_PIPELINE_SELECT_GM45 : CMD_PIPELINE_SELECT_965) +#define CMD_VF_STATISTICS(brw) (BRW_IS_G4X(brw) ? CMD_VF_STATISTICS_GM45 : CMD_VF_STATISTICS_965) +#define URB_SIZES(brw) (BRW_IS_G4X(brw) ? 384 : 256) /* 512 bit units */ #endif diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 0c64d7e756..c3a26fc82e 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -27,20 +27,18 @@ #include <stdlib.h> -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/state.h" +#include "main/api_validate.h" +#include "main/enums.h" #include "brw_draw.h" #include "brw_defines.h" #include "brw_context.h" -#include "brw_aub.h" #include "brw_state.h" #include "brw_fallback.h" -#include "intel_ioctl.h" #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" @@ -49,9 +47,9 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" +#define FILE_DEBUG_FLAG DEBUG_BATCH - -static GLuint hw_prim[GL_POLYGON+1] = { +static GLuint prim_to_hw_prim[GL_POLYGON+1] = { _3DPRIM_POINTLIST, _3DPRIM_LINELIST, _3DPRIM_LINELOOP, @@ -105,11 +103,9 @@ static GLuint brw_set_prim(struct brw_context *brw, GLenum prim) brw->intel.reduced_primitive = reduced_prim[prim]; brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE; } - - brw_validate_state(brw); } - return hw_prim[prim]; + return prim_to_hw_prim[prim]; } @@ -124,28 +120,9 @@ static GLuint trim(GLenum prim, GLuint length) } -static void brw_emit_cliprect( struct brw_context *brw, - const drm_clip_rect_t *rect ) -{ - struct brw_drawrect bdr; - - bdr.header.opcode = CMD_DRAW_RECT; - bdr.header.length = sizeof(bdr)/4 - 2; - bdr.xmin = rect->x1; - bdr.xmax = rect->x2 - 1; - bdr.ymin = rect->y1; - bdr.ymax = rect->y2 - 1; - bdr.xorg = brw->intel.drawX; - bdr.yorg = brw->intel.drawY; - - intel_batchbuffer_data( brw->intel.batch, &bdr, sizeof(bdr), - INTEL_BATCH_NO_CLIPRECTS); -} - - -static void brw_emit_prim( struct brw_context *brw, - const struct _mesa_prim *prim ) - +static void brw_emit_prim(struct brw_context *brw, + const struct _mesa_prim *prim, + uint32_t hw_prim) { struct brw_3d_primitive prim_packet; @@ -156,7 +133,7 @@ static void brw_emit_prim( struct brw_context *brw, prim_packet.header.opcode = CMD_3D_PRIM; prim_packet.header.length = sizeof(prim_packet)/4 - 2; prim_packet.header.pad = 0; - prim_packet.header.topology = brw_set_prim(brw, prim->mode); + prim_packet.header.topology = hw_prim; prim_packet.header.indexed = prim->indexed; prim_packet.verts_per_instance = trim(prim->mode, prim->count); @@ -165,20 +142,25 @@ static void brw_emit_prim( struct brw_context *brw, prim_packet.start_instance_location = 0; prim_packet.base_vert_location = 0; + /* Can't wrap here, since we rely on the validated state. */ + brw->no_batch_wrap = GL_TRUE; if (prim_packet.verts_per_instance) { - intel_batchbuffer_data( brw->intel.batch, &prim_packet, sizeof(prim_packet), - INTEL_BATCH_NO_CLIPRECTS); + intel_batchbuffer_data( brw->intel.batch, &prim_packet, + sizeof(prim_packet), LOOP_CLIPRECTS); } + brw->no_batch_wrap = GL_FALSE; } static void brw_merge_inputs( struct brw_context *brw, const struct gl_client_array *arrays[]) { - struct brw_vertex_element *inputs = brw->vb.inputs; struct brw_vertex_info old = brw->vb.info; GLuint i; - memset(inputs, 0, sizeof(*inputs)); + for (i = 0; i < VERT_ATTRIB_MAX; i++) + dri_bo_unreference(brw->vb.inputs[i].bo); + + memset(&brw->vb.inputs, 0, sizeof(brw->vb.inputs)); memset(&brw->vb.info, 0, sizeof(brw->vb.info)); for (i = 0; i < VERT_ATTRIB_MAX; i++) { @@ -189,7 +171,8 @@ static void brw_merge_inputs( struct brw_context *brw, if (arrays[i]->StrideB != 0) brw->vb.info.varying |= 1 << i; - brw->vb.info.sizes[i/16] |= (inputs[i].glarray->Size - 1) << ((i%16) * 2); + brw->vb.info.sizes[i/16] |= (brw->vb.inputs[i].glarray->Size - 1) << + ((i%16) * 2); } } @@ -271,15 +254,29 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, struct intel_context *intel = intel_context(ctx); struct brw_context *brw = brw_context(ctx); GLboolean retval = GL_FALSE; - GLuint i, j; + GLboolean warn = GL_FALSE; + GLboolean first_time = GL_TRUE; + GLuint i; if (ctx->NewState) _mesa_update_state( ctx ); + if (check_fallbacks(brw, prim, nr_prims)) + return GL_FALSE; + + brw_validate_textures( brw ); + /* Bind all inputs, derive varying and size information: */ brw_merge_inputs( brw, arrays ); - + + brw->ib.ib = ib; + brw->state.dirty.brw |= BRW_NEW_INDICES; + + brw->vb.min_index = min_index; + brw->vb.max_index = max_index; + brw->state.dirty.brw |= BRW_NEW_VERTICES; + /* Have to validate state quite late. Will rebuild tnl_program, * which depends on varying information. * @@ -289,95 +286,73 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, LOCK_HARDWARE(intel); - if (brw->intel.numClipRects == 0) { - assert(intel->batch->ptr == intel->batch->map + intel->batch->offset); + if (!intel->constant_cliprect && intel->driDrawable->numClipRects == 0) { UNLOCK_HARDWARE(intel); return GL_TRUE; } - { - /* Set the first primitive early, ahead of validate_state: - */ - brw_set_prim(brw, prim[0].mode); + for (i = 0; i < nr_prims; i++) { + uint32_t hw_prim; - /* XXX: Need to separate validate and upload of state. + /* Flush the batch if it's approaching full, so that we don't wrap while + * we've got validated state that needs to be in the same batch as the + * primitives. This fraction is just a guess (minimal full state plus + * a primitive is around 512 bytes), and would be better if we had + * an upper bound of how much we might emit in a single + * brw_try_draw_prims(). */ - brw_validate_state( brw ); + intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4, + LOOP_CLIPRECTS); - /* Various fallback checks: - */ - if (brw->intel.Fallback) - goto out; + hw_prim = brw_set_prim(brw, prim[i].mode); - if (check_fallbacks( brw, prim, nr_prims )) - goto out; - - /* Upload index, vertex data: - */ - if (ib) - brw_upload_indices( brw, ib ); + if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) { + first_time = GL_FALSE; - if (!brw_upload_vertices( brw, min_index, max_index)) { - goto out; - } + /* Various fallback checks: */ + if (brw->intel.Fallback) + goto out; - /* For single cliprect, state is already emitted: - */ - if (brw->intel.numClipRects == 1) { - for (i = 0; i < nr_prims; i++) { - brw_emit_prim(brw, &prim[i]); - } - } - else { - /* Otherwise, explicitly do the cliprects at this point: - */ - for (j = 0; j < brw->intel.numClipRects; j++) { - brw_emit_cliprect(brw, &brw->intel.pClipRects[j]); + brw_validate_state(brw); - /* Emit prims to batchbuffer: + /* Check that we can fit our state in with our existing batchbuffer, or + * flush otherwise. + */ + if (dri_bufmgr_check_aperture_space(brw->state.validated_bos, + brw->state.validated_bo_count)) { + static GLboolean warned; + intel_batchbuffer_flush(intel->batch); + + /* Validate the state after we flushed the batch (which would have + * changed the set of dirty state). If we still fail to + * check_aperture, warn of what's happening, but attempt to continue + * on since it may succeed anyway, and the user would probably rather + * see a failure and a warning than a fallback. */ - for (i = 0; i < nr_prims; i++) { - brw_emit_prim(brw, &prim[i]); + brw_validate_state(brw); + if (!warned && + dri_bufmgr_check_aperture_space(brw->state.validated_bos, + brw->state.validated_bo_count)) { + warn = GL_TRUE; + warned = GL_TRUE; } } - } - - intel->need_flush = GL_TRUE; - retval = GL_TRUE; - } - - out: - /* Currently have to do this to synchronize with the map/unmap of - * the vertex buffer in brw_exec_api.c. Not sure if there is any - * way around this, as not every flush is due to a buffer filling - * up. - */ - if (!intel_batchbuffer_flush( brw->intel.batch )) { - DBG("%s intel_batchbuffer_flush failed\n", __FUNCTION__); - retval = GL_FALSE; - } + brw_upload_state(brw); + } - if (retval && intel->thrashing) { - bmSetFence(intel); - } + brw_emit_prim(brw, &prim[i], hw_prim); - /* Free any old data so it doesn't clog up texture memory - we - * won't be referencing it again. - */ - while (brw->vb.upload.wrap != brw->vb.upload.buf) { - ctx->Driver.BufferData(ctx, - GL_ARRAY_BUFFER_ARB, - BRW_UPLOAD_INIT_SIZE, - NULL, - GL_DYNAMIC_DRAW_ARB, - brw->vb.upload.vbo[brw->vb.upload.wrap]); - brw->vb.upload.wrap++; - brw->vb.upload.wrap %= BRW_NR_UPLOAD_BUFS; + retval = GL_TRUE; } + out: UNLOCK_HARDWARE(intel); + if (warn) + fprintf(stderr, "i965: Single primitive emit potentially exceeded " + "available aperture space\n"); + if (!retval) DBG("%s failed\n", __FUNCTION__); @@ -420,7 +395,6 @@ void brw_draw_prims( GLcontext *ctx, GLuint min_index, GLuint max_index ) { - struct intel_context *intel = intel_context(ctx); GLboolean retval; /* Decide if we want to rebase. If so we end up recursing once @@ -435,25 +409,10 @@ void brw_draw_prims( GLcontext *ctx, return; } - /* Make a first attempt at drawing: */ retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); - - /* This looks like out-of-memory but potentially we have - * situation where there is enough memory but it has become - * fragmented. Clear out all heaps and start from scratch by - * faking a contended lock event: (done elsewhere) - */ - if (!retval && !intel->Fallback && bmError(intel)) { - DBG("retrying\n"); - /* Then try a second time only to upload textures and draw the - * primitives: - */ - retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); - } - /* Otherwise, we really are out of memory. Pass the drawing * command to the software tnl module and which will in turn call * swrast to do the drawing. @@ -463,56 +422,32 @@ void brw_draw_prims( GLcontext *ctx, _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } - if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) { - intelFinish( &intel->ctx ); - intel->aub_wrap = 1; - } -} - - -static void brw_invalidate_vbo_cb( struct intel_context *intel, void *ptr ) -{ - /* nothing to do, we don't rely on the contents being preserved */ } - void brw_draw_init( struct brw_context *brw ) { GLcontext *ctx = &brw->intel.ctx; struct vbo_context *vbo = vbo_context(ctx); - GLuint i; - + /* Register our drawing function: */ vbo->draw_prims = brw_draw_prims; +} - brw->vb.upload.size = BRW_UPLOAD_INIT_SIZE; +void brw_draw_destroy( struct brw_context *brw ) +{ + int i; - for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) { - brw->vb.upload.vbo[i] = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); - - /* NOTE: These are set to no-backing-store. - */ - bmBufferSetInvalidateCB(&brw->intel, - intel_bufferobj_buffer(intel_buffer_object(brw->vb.upload.vbo[i])), - brw_invalidate_vbo_cb, - &brw->intel, - GL_TRUE); + if (brw->vb.upload.bo != NULL) { + dri_bo_unreference(brw->vb.upload.bo); + brw->vb.upload.bo = NULL; } - ctx->Driver.BufferData( ctx, - GL_ARRAY_BUFFER_ARB, - BRW_UPLOAD_INIT_SIZE, - NULL, - GL_DYNAMIC_DRAW_ARB, - brw->vb.upload.vbo[0] ); -} + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + dri_bo_unreference(brw->vb.inputs[i].bo); + brw->vb.inputs[i].bo = NULL; + } -void brw_draw_destroy( struct brw_context *brw ) -{ - GLcontext *ctx = &brw->intel.ctx; - GLuint i; - - for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) - ctx->Driver.DeleteBuffer(ctx, brw->vb.upload.vbo[i]); + dri_bo_unreference(brw->ib.bo); + brw->ib.bo = NULL; } diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h index 0f7b738310..9aebbdb1b8 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.h +++ b/src/mesa/drivers/dri/i965/brw_draw.h @@ -28,7 +28,7 @@ #ifndef BRW_DRAW_H #define BRW_DRAW_H -#include "mtypes.h" /* for GLcontext... */ +#include "main/mtypes.h" /* for GLcontext... */ #include "vbo/vbo.h" struct brw_context; @@ -50,16 +50,4 @@ void brw_draw_destroy( struct brw_context *brw ); void brw_init_current_values(GLcontext *ctx, struct gl_client_array *arrays); - -/* brw_draw_upload.c - */ -void brw_upload_indices( struct brw_context *brw, - const struct _mesa_index_buffer *index_buffer); - -GLboolean brw_upload_vertices( struct brw_context *brw, - GLuint min_index, - GLuint max_index ); - - - #endif diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 6150cac4aa..73d6dea01e 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -27,52 +27,21 @@ #include <stdlib.h> -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/state.h" +#include "main/api_validate.h" +#include "main/enums.h" #include "brw_draw.h" #include "brw_defines.h" #include "brw_context.h" -#include "brw_aub.h" #include "brw_state.h" #include "brw_fallback.h" -#include "intel_ioctl.h" #include "intel_batchbuffer.h" #include "intel_buffer_objects.h" - - -struct brw_array_state { - union header_union header; - - struct { - union { - struct { - GLuint pitch:11; - GLuint pad:15; - GLuint access_type:1; - GLuint vb_index:5; - } bits; - GLuint dword; - } vb0; - - struct buffer *buffer; - GLuint offset; - - GLuint max_index; - GLuint instance_data_step_rate; - - } vb[BRW_VBP_MAX]; -}; - - -static struct buffer *array_buffer( const struct gl_client_array *array ) -{ - return intel_bufferobj_buffer(intel_buffer_object(array->BufferObj)); -} +#include "intel_tex.h" static GLuint double_types[5] = { 0, @@ -247,194 +216,176 @@ static GLuint get_index_type(GLenum type) } } -static void copy_strided_array( GLubyte *dest, - const GLubyte *src, - GLuint size, - GLuint stride, - GLuint count ) -{ - if (size == stride) - do_memcpy(dest, src, count * size); - else { - GLuint i,j; - - for (i = 0; i < count; i++) { - for (j = 0; j < size; j++) - *dest++ = *src++; - src += (stride - size); - } - } -} - static void wrap_buffers( struct brw_context *brw, GLuint size ) { - GLcontext *ctx = &brw->intel.ctx; - if (size < BRW_UPLOAD_INIT_SIZE) size = BRW_UPLOAD_INIT_SIZE; - brw->vb.upload.buf++; - brw->vb.upload.buf %= BRW_NR_UPLOAD_BUFS; brw->vb.upload.offset = 0; - ctx->Driver.BufferData(ctx, - GL_ARRAY_BUFFER_ARB, - size, - NULL, - GL_DYNAMIC_DRAW_ARB, - brw->vb.upload.vbo[brw->vb.upload.buf]); + if (brw->vb.upload.bo != NULL) + dri_bo_unreference(brw->vb.upload.bo); + brw->vb.upload.bo = dri_bo_alloc(brw->intel.bufmgr, "temporary VBO", + size, 1); + + /* Set the internal VBO\ to no-backing-store. We only use them as a + * temporary within a brw_try_draw_prims while the lock is held. + */ + /* DON'T DO THIS AS IF WE HAVE TO RE-ORG MEMORY WE NEED SOMEWHERE WITH + FAKE TO PUSH THIS STUFF */ +// if (!brw->intel.ttm) +// dri_bo_fake_disable_backing_store(brw->vb.upload.bo, NULL, NULL); } static void get_space( struct brw_context *brw, GLuint size, - struct gl_buffer_object **vbo_return, + dri_bo **bo_return, GLuint *offset_return ) { - size = (size + 63) & ~63; - - if (brw->vb.upload.offset + size > BRW_UPLOAD_INIT_SIZE) + size = ALIGN(size, 64); + + if (brw->vb.upload.bo == NULL || + brw->vb.upload.offset + size > brw->vb.upload.bo->size) { wrap_buffers(brw, size); + } - *vbo_return = brw->vb.upload.vbo[brw->vb.upload.buf]; + assert(*bo_return == NULL); + dri_bo_reference(brw->vb.upload.bo); + *bo_return = brw->vb.upload.bo; *offset_return = brw->vb.upload.offset; - brw->vb.upload.offset += size; } - - -static struct gl_client_array * +static void copy_array_to_vbo_array( struct brw_context *brw, - GLuint i, - const struct gl_client_array *array, - GLuint element_size, - GLuint count) + struct brw_vertex_element *element, + GLuint dst_stride) { - GLcontext *ctx = &brw->intel.ctx; - struct gl_client_array *vbo_array = &brw->vb.vbo_array[i]; - GLuint size = count * element_size; - struct gl_buffer_object *vbo; - GLuint offset; - GLuint new_stride; + GLuint size = element->count * dst_stride; - get_space(brw, size, &vbo, &offset); + get_space(brw, size, &element->bo, &element->offset); - if (array->StrideB == 0) { - assert(count == 1); - new_stride = 0; + if (element->glarray->StrideB == 0) { + assert(element->count == 1); + element->stride = 0; + } else { + element->stride = dst_stride; } - else - new_stride = element_size; - - vbo_array->Size = array->Size; - vbo_array->Type = array->Type; - vbo_array->Stride = new_stride; - vbo_array->StrideB = new_stride; - vbo_array->Ptr = (const void *)offset; - vbo_array->Enabled = 1; - vbo_array->Normalized = array->Normalized; - vbo_array->_MaxElement = array->_MaxElement; /* ? */ - vbo_array->BufferObj = vbo; - - { - GLubyte *map = ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_DYNAMIC_DRAW_ARB, - vbo); - - map += offset; - copy_strided_array( map, - array->Ptr, - element_size, - array->StrideB, - count); + if (dst_stride == element->glarray->StrideB) { + dri_bo_subdata(element->bo, + element->offset, + size, + element->glarray->Ptr); + } else { + void *data; + char *dest; + const char *src = element->glarray->Ptr; + int i; + + data = _mesa_malloc(dst_stride * element->count); + dest = data; + for (i = 0; i < element->count; i++) { + memcpy(dest, src, dst_stride); + src += element->glarray->StrideB; + dest += dst_stride; + } - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo_array->BufferObj); + dri_bo_subdata(element->bo, + element->offset, + size, + data); + _mesa_free(data); } - - return vbo_array; -} - - - -static struct gl_client_array * -interleaved_vbo_array( struct brw_context *brw, - GLuint i, - const struct gl_client_array *uploaded_array, - const struct gl_client_array *array, - const char *ptr) -{ - struct gl_client_array *vbo_array = &brw->vb.vbo_array[i]; - - vbo_array->Size = array->Size; - vbo_array->Type = array->Type; - vbo_array->Stride = array->Stride; - vbo_array->StrideB = array->StrideB; - vbo_array->Ptr = (const void *)((const char *)uploaded_array->Ptr + - ((const char *)array->Ptr - ptr)); - vbo_array->Enabled = 1; - vbo_array->Normalized = array->Normalized; - vbo_array->_MaxElement = array->_MaxElement; - vbo_array->BufferObj = uploaded_array->BufferObj; - - return vbo_array; } - -GLboolean brw_upload_vertices( struct brw_context *brw, - GLuint min_index, - GLuint max_index ) +static void brw_prepare_vertices(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; struct intel_context *intel = intel_context(ctx); GLuint tmp = brw->vs.prog_data->inputs_read; - struct brw_vertex_element_packet vep; - struct brw_array_state vbp; GLuint i; - const void *ptr = NULL; + const unsigned char *ptr = NULL; GLuint interleave = 0; + unsigned int min_index = brw->vb.min_index; + unsigned int max_index = brw->vb.max_index; struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; GLuint nr_enabled = 0; struct brw_vertex_element *upload[VERT_ATTRIB_MAX]; GLuint nr_uploads = 0; - - - memset(&vbp, 0, sizeof(vbp)); - memset(&vep, 0, sizeof(vep)); /* First build an array of pointers to ve's in vb.inputs_read */ if (0) _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); - + + /* Accumulate the list of enabled arrays. */ while (tmp) { GLuint i = _mesa_ffsll(tmp)-1; struct brw_vertex_element *input = &brw->vb.inputs[i]; tmp &= ~(1<<i); enabled[nr_enabled++] = input; + } + + /* XXX: In the rare cases where this happens we fallback all + * the way to software rasterization, although a tnl fallback + * would be sufficient. I don't know of *any* real world + * cases with > 17 vertex attributes enabled, so it probably + * isn't an issue at this point. + */ + if (nr_enabled >= BRW_VEP_MAX) { + intel->Fallback = 1; + return; + } + + for (i = 0; i < nr_enabled; i++) { + struct brw_vertex_element *input = enabled[i]; - input->index = i; input->element_size = get_size(input->glarray->Type) * input->glarray->Size; input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1; - if (!input->glarray->BufferObj->Name) { + if (input->glarray->BufferObj->Name != 0) { + struct intel_buffer_object *intel_buffer = + intel_buffer_object(input->glarray->BufferObj); + + /* Named buffer object: Just reference its contents directly. */ + dri_bo_unreference(input->bo); + input->bo = intel_bufferobj_buffer(intel, intel_buffer, + INTEL_READ); + dri_bo_reference(input->bo); + input->offset = (unsigned long)input->glarray->Ptr; + input->stride = input->glarray->StrideB; + } else { + if (input->bo != NULL) { + /* Already-uploaded vertex data is present from a previous + * prepare_vertices, but we had to re-validate state due to + * check_aperture failing and a new batch being produced. + */ + continue; + } + + /* Queue the buffer object up to be uploaded in the next pass, + * when we've decided if we're doing interleaved or not. + */ if (i == 0) { /* Position array not properly enabled: */ - if (input->glarray->StrideB == 0) - return GL_FALSE; + if (input->glarray->StrideB == 0) { + intel->Fallback = 1; + return; + } interleave = input->glarray->StrideB; ptr = input->glarray->Ptr; } else if (interleave != input->glarray->StrideB || - (const char *)input->glarray->Ptr - (const char *)ptr < 0 || - (const char *)input->glarray->Ptr - (const char *)ptr > interleave) { + (const unsigned char *)input->glarray->Ptr - ptr < 0 || + (const unsigned char *)input->glarray->Ptr - ptr > interleave) + { interleave = 0; } @@ -451,131 +402,140 @@ GLboolean brw_upload_vertices( struct brw_context *brw, } } - /* Upload interleaved arrays if all uploads are interleaved - */ - if (nr_uploads > 1 && - interleave && - interleave <= 256) { - struct brw_vertex_element *input0 = upload[0]; - - input0->glarray = copy_array_to_vbo_array(brw, 0, - input0->glarray, - interleave, - input0->count); + /* Handle any arrays to be uploaded. */ + if (nr_uploads > 1 && interleave && interleave <= 256) { + /* All uploads are interleaved, so upload the arrays together as + * interleaved. First, upload the contents and set up upload[0]. + */ + copy_array_to_vbo_array(brw, upload[0], interleave); for (i = 1; i < nr_uploads; i++) { - upload[i]->glarray = interleaved_vbo_array(brw, - i, - input0->glarray, - upload[i]->glarray, - ptr); + /* Then, just point upload[i] at upload[0]'s buffer. */ + upload[i]->stride = interleave; + upload[i]->offset = upload[0]->offset + + ((const unsigned char *)upload[i]->glarray->Ptr - ptr); + upload[i]->bo = upload[0]->bo; + dri_bo_reference(upload[i]->bo); } } else { + /* Upload non-interleaved arrays */ for (i = 0; i < nr_uploads; i++) { - struct brw_vertex_element *input = upload[i]; - - input->glarray = copy_array_to_vbo_array(brw, i, - input->glarray, - input->element_size, - input->count); - + copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size); } } - /* XXX: In the rare cases where this happens we fallback all - * the way to software rasterization, although a tnl fallback - * would be sufficient. I don't know of *any* real world - * cases with > 17 vertex attributes enabled, so it probably - * isn't an issue at this point. - */ - if (nr_enabled >= BRW_VEP_MAX) - return GL_FALSE; + brw_prepare_query_begin(brw); - /* This still defines a hardware VB for each input, even if they - * are interleaved or from the same VBO. TBD if this makes a - * performance difference. - */ for (i = 0; i < nr_enabled; i++) { struct brw_vertex_element *input = enabled[i]; - input->vep = &vep.ve[i]; - input->vep->ve0.src_format = get_surface_type(input->glarray->Type, - input->glarray->Size, - input->glarray->Normalized); - input->vep->ve0.valid = 1; - input->vep->ve1.dst_offset = (i) * 4; - input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC; - input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC; - input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC; - input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC; + brw_add_validated_bo(brw, input->bo); + } +} - switch (input->glarray->Size) { - case 0: input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_0; - case 1: input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0; - case 2: input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0; - case 3: input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT; - break; - } +static void brw_emit_vertices(struct brw_context *brw) +{ + GLcontext *ctx = &brw->intel.ctx; + struct intel_context *intel = intel_context(ctx); + GLuint tmp = brw->vs.prog_data->inputs_read; + struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; + GLuint i; + GLuint nr_enabled = 0; - input->vep->ve0.vertex_buffer_index = i; - input->vep->ve0.src_offset = 0; + /* Accumulate the list of enabled arrays. */ + while (tmp) { + i = _mesa_ffsll(tmp)-1; + struct brw_vertex_element *input = &brw->vb.inputs[i]; - vbp.vb[i].vb0.bits.pitch = input->glarray->StrideB; - vbp.vb[i].vb0.bits.pad = 0; - vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA; - vbp.vb[i].vb0.bits.vb_index = i; - vbp.vb[i].offset = (GLuint)input->glarray->Ptr; - vbp.vb[i].buffer = array_buffer(input->glarray); - vbp.vb[i].max_index = max_index; + tmp &= ~(1<<i); + enabled[nr_enabled++] = input; } + brw_emit_query_begin(brw); - - /* Now emit VB and VEP state packets: + /* Now emit VB and VEP state packets. + * + * This still defines a hardware VB for each input, even if they + * are interleaved or from the same VBO. TBD if this makes a + * performance difference. */ - vbp.header.bits.length = (1 + nr_enabled * 4) - 2; - vbp.header.bits.opcode = CMD_VERTEX_BUFFER; + BEGIN_BATCH(1 + nr_enabled * 4, IGNORE_CLIPRECTS); + OUT_BATCH((CMD_VERTEX_BUFFER << 16) | + ((1 + nr_enabled * 4) - 2)); - BEGIN_BATCH(vbp.header.bits.length+2, 0); - OUT_BATCH( vbp.header.dword ); - for (i = 0; i < nr_enabled; i++) { - OUT_BATCH( vbp.vb[i].vb0.dword ); - OUT_BATCH( bmBufferOffset(&brw->intel, vbp.vb[i].buffer) + vbp.vb[i].offset); - OUT_BATCH( vbp.vb[i].max_index ); - OUT_BATCH( vbp.vb[i].instance_data_step_rate ); + struct brw_vertex_element *input = enabled[i]; + + OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) | + BRW_VB0_ACCESS_VERTEXDATA | + (input->stride << BRW_VB0_PITCH_SHIFT)); + OUT_RELOC(input->bo, + I915_GEM_DOMAIN_VERTEX, 0, + input->offset); + OUT_BATCH(brw->vb.max_index); + OUT_BATCH(0); /* Instance data step rate */ } ADVANCE_BATCH(); - vep.header.length = (1 + nr_enabled * sizeof(vep.ve[0])/4) - 2; - vep.header.opcode = CMD_VERTEX_ELEMENT; - brw_cached_batch_struct(brw, &vep, 4 + nr_enabled * sizeof(vep.ve[0])); - - return GL_TRUE; -} + BEGIN_BATCH(1 + nr_enabled * 2, IGNORE_CLIPRECTS); + OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + nr_enabled * 2) - 2)); + for (i = 0; i < nr_enabled; i++) { + struct brw_vertex_element *input = enabled[i]; + uint32_t format = get_surface_type(input->glarray->Type, + input->glarray->Size, + input->glarray->Normalized); + uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC; + uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC; + uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC; + uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC; + switch (input->glarray->Size) { + case 0: comp0 = BRW_VE1_COMPONENT_STORE_0; + case 1: comp1 = BRW_VE1_COMPONENT_STORE_0; + case 2: comp2 = BRW_VE1_COMPONENT_STORE_0; + case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT; + break; + } -static GLuint element_size( GLenum type ) -{ - switch(type) { - case GL_UNSIGNED_INT: return 4; - case GL_UNSIGNED_SHORT: return 2; - case GL_UNSIGNED_BYTE: return 1; - default: assert(0); return 0; + OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) | + BRW_VE0_VALID | + (format << BRW_VE0_FORMAT_SHIFT) | + (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) | + (comp1 << BRW_VE1_COMPONENT_1_SHIFT) | + (comp2 << BRW_VE1_COMPONENT_2_SHIFT) | + (comp3 << BRW_VE1_COMPONENT_3_SHIFT) | + ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT)); } + ADVANCE_BATCH(); } +const struct brw_tracked_state brw_vertices = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES, + .cache = 0, + }, + .prepare = brw_prepare_vertices, + .emit = brw_emit_vertices, +}; - -void brw_upload_indices( struct brw_context *brw, - const struct _mesa_index_buffer *index_buffer ) +static void brw_prepare_indices(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; struct intel_context *intel = &brw->intel; - GLuint ib_size = get_size(index_buffer->type) * index_buffer->count; - struct gl_buffer_object *bufferobj = index_buffer->obj; - GLuint offset = (GLuint)index_buffer->ptr; + const struct _mesa_index_buffer *index_buffer = brw->ib.ib; + GLuint ib_size; + dri_bo *bo = NULL; + struct gl_buffer_object *bufferobj; + GLuint offset; + + if (index_buffer == NULL) + return; + + ib_size = get_size(index_buffer->type) * index_buffer->count; + bufferobj = index_buffer->obj;; /* Turn into a proper VBO: */ @@ -583,23 +543,58 @@ void brw_upload_indices( struct brw_context *brw, /* Get new bufferobj, offset: */ - get_space(brw, ib_size, &bufferobj, &offset); + get_space(brw, ib_size, &bo, &offset); /* Straight upload */ - ctx->Driver.BufferSubData( ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - offset, - ib_size, - index_buffer->ptr, - bufferobj); + dri_bo_subdata(bo, offset, ib_size, index_buffer->ptr); + } else { + offset = (GLuint)index_buffer->ptr; + + /* If the index buffer isn't aligned to its element size, we have to + * rebase it into a temporary. + */ + if ((get_size(index_buffer->type) - 1) & offset) { + GLubyte *map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_DYNAMIC_DRAW_ARB, + bufferobj); + map += offset; + + get_space(brw, ib_size, &bo, &offset); + + dri_bo_subdata(bo, offset, ib_size, map); + + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj); + } else { + bo = intel_bufferobj_buffer(intel, intel_buffer_object(bufferobj), + INTEL_READ); + dri_bo_reference(bo); + } } + dri_bo_unreference(brw->ib.bo); + brw->ib.bo = bo; + brw->ib.offset = offset; + + brw_add_validated_bo(brw, brw->ib.bo); +} + +static void brw_emit_indices(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + const struct _mesa_index_buffer *index_buffer = brw->ib.ib; + GLuint ib_size; + + if (index_buffer == NULL) + return; + + ib_size = get_size(index_buffer->type) * index_buffer->count; + /* Emit the indexbuffer packet: */ { struct brw_indexbuffer ib; - struct buffer *buffer = intel_bufferobj_buffer(intel_buffer_object(bufferobj)); memset(&ib, 0, sizeof(ib)); @@ -609,11 +604,25 @@ void brw_upload_indices( struct brw_context *brw, ib.header.bits.cut_index_enable = 0; - BEGIN_BATCH(4, 0); + BEGIN_BATCH(4, IGNORE_CLIPRECTS); OUT_BATCH( ib.header.dword ); - OUT_BATCH( bmBufferOffset(intel, buffer) + offset ); - OUT_BATCH( bmBufferOffset(intel, buffer) + offset + ib_size ); + OUT_RELOC(brw->ib.bo, + I915_GEM_DOMAIN_VERTEX, 0, + brw->ib.offset); + OUT_RELOC(brw->ib.bo, + I915_GEM_DOMAIN_VERTEX, 0, + brw->ib.offset + ib_size); OUT_BATCH( 0 ); ADVANCE_BATCH(); } } + +const struct brw_tracked_state brw_indices = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH | BRW_NEW_INDICES, + .cache = 0, + }, + .prepare = brw_prepare_indices, + .emit = brw_emit_indices, +}; diff --git a/src/mesa/drivers/dri/i965/brw_eu.c b/src/mesa/drivers/dri/i965/brw_eu.c index d1244befd7..b3ae4eef33 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.c +++ b/src/mesa/drivers/dri/i965/brw_eu.c @@ -101,8 +101,9 @@ void brw_pop_insn_state( struct brw_compile *p ) /*********************************************************************** */ -void brw_init_compile( struct brw_compile *p ) +void brw_init_compile( struct brw_context *brw, struct brw_compile *p ) { + p->brw = brw; p->nr_insn = 0; p->current = p->stack; memset(p->current, 0, sizeof(p->current[0])); diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h index 52f89d577c..49b422ee2f 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.h +++ b/src/mesa/drivers/dri/i965/brw_eu.h @@ -65,7 +65,7 @@ struct brw_reg GLuint abs:1; /* source only */ GLuint vstride:4; /* source only */ GLuint width:3; /* src only, align1 only */ - GLuint hstride:2; /* src only, align1 only */ + GLuint hstride:2; /* align1 only */ GLuint address_mode:1; /* relative addressing, hopefully! */ GLuint pad0:1; @@ -105,11 +105,12 @@ struct brw_compile { GLuint flag_value; GLboolean single_program_flow; + struct brw_context *brw; }; -static __inline int type_sz( GLuint type ) +static INLINE int type_sz( GLuint type ) { switch( type ) { case BRW_REGISTER_TYPE_UD: @@ -128,7 +129,7 @@ static __inline int type_sz( GLuint type ) } } -static __inline struct brw_reg brw_reg( GLuint file, +static INLINE struct brw_reg brw_reg( GLuint file, GLuint nr, GLuint subnr, GLuint type, @@ -165,7 +166,7 @@ static __inline struct brw_reg brw_reg( GLuint file, return reg; } -static __inline struct brw_reg brw_vec16_reg( GLuint file, +static INLINE struct brw_reg brw_vec16_reg( GLuint file, GLuint nr, GLuint subnr ) { @@ -180,7 +181,7 @@ static __inline struct brw_reg brw_vec16_reg( GLuint file, WRITEMASK_XYZW); } -static __inline struct brw_reg brw_vec8_reg( GLuint file, +static INLINE struct brw_reg brw_vec8_reg( GLuint file, GLuint nr, GLuint subnr ) { @@ -196,7 +197,7 @@ static __inline struct brw_reg brw_vec8_reg( GLuint file, } -static __inline struct brw_reg brw_vec4_reg( GLuint file, +static INLINE struct brw_reg brw_vec4_reg( GLuint file, GLuint nr, GLuint subnr ) { @@ -212,7 +213,7 @@ static __inline struct brw_reg brw_vec4_reg( GLuint file, } -static __inline struct brw_reg brw_vec2_reg( GLuint file, +static INLINE struct brw_reg brw_vec2_reg( GLuint file, GLuint nr, GLuint subnr ) { @@ -227,7 +228,7 @@ static __inline struct brw_reg brw_vec2_reg( GLuint file, WRITEMASK_XY); } -static __inline struct brw_reg brw_vec1_reg( GLuint file, +static INLINE struct brw_reg brw_vec1_reg( GLuint file, GLuint nr, GLuint subnr ) { @@ -243,14 +244,14 @@ static __inline struct brw_reg brw_vec1_reg( GLuint file, } -static __inline struct brw_reg retype( struct brw_reg reg, +static INLINE struct brw_reg retype( struct brw_reg reg, GLuint type ) { reg.type = type; return reg; } -static __inline struct brw_reg suboffset( struct brw_reg reg, +static INLINE struct brw_reg suboffset( struct brw_reg reg, GLuint delta ) { reg.subnr += delta * type_sz(reg.type); @@ -258,7 +259,7 @@ static __inline struct brw_reg suboffset( struct brw_reg reg, } -static __inline struct brw_reg offset( struct brw_reg reg, +static INLINE struct brw_reg offset( struct brw_reg reg, GLuint delta ) { reg.nr += delta; @@ -266,7 +267,7 @@ static __inline struct brw_reg offset( struct brw_reg reg, } -static __inline struct brw_reg byte_offset( struct brw_reg reg, +static INLINE struct brw_reg byte_offset( struct brw_reg reg, GLuint bytes ) { GLuint newoffset = reg.nr * REG_SIZE + reg.subnr + bytes; @@ -276,28 +277,28 @@ static __inline struct brw_reg byte_offset( struct brw_reg reg, } -static __inline struct brw_reg brw_uw16_reg( GLuint file, +static INLINE struct brw_reg brw_uw16_reg( GLuint file, GLuint nr, GLuint subnr ) { return suboffset(retype(brw_vec16_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } -static __inline struct brw_reg brw_uw8_reg( GLuint file, +static INLINE struct brw_reg brw_uw8_reg( GLuint file, GLuint nr, GLuint subnr ) { return suboffset(retype(brw_vec8_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } -static __inline struct brw_reg brw_uw1_reg( GLuint file, +static INLINE struct brw_reg brw_uw1_reg( GLuint file, GLuint nr, GLuint subnr ) { return suboffset(retype(brw_vec1_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } -static __inline struct brw_reg brw_imm_reg( GLuint type ) +static INLINE struct brw_reg brw_imm_reg( GLuint type ) { return brw_reg( BRW_IMMEDIATE_VALUE, 0, @@ -310,38 +311,38 @@ static __inline struct brw_reg brw_imm_reg( GLuint type ) 0); } -static __inline struct brw_reg brw_imm_f( GLfloat f ) +static INLINE struct brw_reg brw_imm_f( GLfloat f ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_F); imm.dw1.f = f; return imm; } -static __inline struct brw_reg brw_imm_d( GLint d ) +static INLINE struct brw_reg brw_imm_d( GLint d ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_D); imm.dw1.d = d; return imm; } -static __inline struct brw_reg brw_imm_ud( GLuint ud ) +static INLINE struct brw_reg brw_imm_ud( GLuint ud ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UD); imm.dw1.ud = ud; return imm; } -static __inline struct brw_reg brw_imm_uw( GLushort uw ) +static INLINE struct brw_reg brw_imm_uw( GLushort uw ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UW); - imm.dw1.ud = uw; + imm.dw1.ud = uw | (uw << 16); return imm; } -static __inline struct brw_reg brw_imm_w( GLshort w ) +static INLINE struct brw_reg brw_imm_w( GLshort w ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_W); - imm.dw1.d = w; + imm.dw1.d = w | (w << 16); return imm; } @@ -351,7 +352,7 @@ static __inline struct brw_reg brw_imm_w( GLshort w ) /* Vector of eight signed half-byte values: */ -static __inline struct brw_reg brw_imm_v( GLuint v ) +static INLINE struct brw_reg brw_imm_v( GLuint v ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_V); imm.vstride = BRW_VERTICAL_STRIDE_0; @@ -363,7 +364,7 @@ static __inline struct brw_reg brw_imm_v( GLuint v ) /* Vector of four 8-bit float values: */ -static __inline struct brw_reg brw_imm_vf( GLuint v ) +static INLINE struct brw_reg brw_imm_vf( GLuint v ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF); imm.vstride = BRW_VERTICAL_STRIDE_0; @@ -377,7 +378,7 @@ static __inline struct brw_reg brw_imm_vf( GLuint v ) #define VF_ONE 0x30 #define VF_NEG (1<<7) -static __inline struct brw_reg brw_imm_vf4( GLuint v0, +static INLINE struct brw_reg brw_imm_vf4( GLuint v0, GLuint v1, GLuint v2, GLuint v3) @@ -394,51 +395,57 @@ static __inline struct brw_reg brw_imm_vf4( GLuint v0, } -static __inline struct brw_reg brw_address( struct brw_reg reg ) +static INLINE struct brw_reg brw_address( struct brw_reg reg ) { return brw_imm_uw(reg.nr * REG_SIZE + reg.subnr); } -static __inline struct brw_reg brw_vec1_grf( GLuint nr, +static INLINE struct brw_reg brw_vec1_grf( GLuint nr, GLuint subnr ) { return brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static __inline struct brw_reg brw_vec8_grf( GLuint nr, +static INLINE struct brw_reg brw_vec8_grf( GLuint nr, GLuint subnr ) { return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static __inline struct brw_reg brw_vec4_grf( GLuint nr, +static INLINE struct brw_reg brw_vec4_grf( GLuint nr, GLuint subnr ) { return brw_vec4_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static __inline struct brw_reg brw_vec2_grf( GLuint nr, +static INLINE struct brw_reg brw_vec2_grf( GLuint nr, GLuint subnr ) { return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static __inline struct brw_reg brw_uw8_grf( GLuint nr, +static INLINE struct brw_reg brw_uw8_grf( GLuint nr, GLuint subnr ) { return brw_uw8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static __inline struct brw_reg brw_null_reg( void ) +static INLINE struct brw_reg brw_uw16_grf( GLuint nr, + GLuint subnr ) +{ + return brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); +} + +static INLINE struct brw_reg brw_null_reg( void ) { return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_NULL, 0); } -static __inline struct brw_reg brw_address_reg( GLuint subnr ) +static INLINE struct brw_reg brw_address_reg( GLuint subnr ) { return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_ADDRESS, @@ -449,7 +456,7 @@ static __inline struct brw_reg brw_address_reg( GLuint subnr ) * aren't xyzw. This goes against the convention for other scalar * regs: */ -static __inline struct brw_reg brw_ip_reg( void ) +static INLINE struct brw_reg brw_ip_reg( void ) { return brw_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_IP, @@ -462,7 +469,7 @@ static __inline struct brw_reg brw_ip_reg( void ) WRITEMASK_XYZW); /* NOTE! */ } -static __inline struct brw_reg brw_acc_reg( void ) +static INLINE struct brw_reg brw_acc_reg( void ) { return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_ACCUMULATOR, @@ -470,7 +477,7 @@ static __inline struct brw_reg brw_acc_reg( void ) } -static __inline struct brw_reg brw_flag_reg( void ) +static INLINE struct brw_reg brw_flag_reg( void ) { return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_FLAG, @@ -478,14 +485,14 @@ static __inline struct brw_reg brw_flag_reg( void ) } -static __inline struct brw_reg brw_mask_reg( GLuint subnr ) +static INLINE struct brw_reg brw_mask_reg( GLuint subnr ) { return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE, BRW_ARF_MASK, subnr); } -static __inline struct brw_reg brw_message_reg( GLuint nr ) +static INLINE struct brw_reg brw_message_reg( GLuint nr ) { return brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, nr, @@ -498,7 +505,7 @@ static __inline struct brw_reg brw_message_reg( GLuint nr ) /* This is almost always called with a numeric constant argument, so * make things easy to evaluate at compile time: */ -static __inline GLuint cvt( GLuint val ) +static INLINE GLuint cvt( GLuint val ) { switch (val) { case 0: return 0; @@ -512,7 +519,7 @@ static __inline GLuint cvt( GLuint val ) return 0; } -static __inline struct brw_reg stride( struct brw_reg reg, +static INLINE struct brw_reg stride( struct brw_reg reg, GLuint vstride, GLuint width, GLuint hstride ) @@ -524,43 +531,43 @@ static __inline struct brw_reg stride( struct brw_reg reg, return reg; } -static __inline struct brw_reg vec16( struct brw_reg reg ) +static INLINE struct brw_reg vec16( struct brw_reg reg ) { return stride(reg, 16,16,1); } -static __inline struct brw_reg vec8( struct brw_reg reg ) +static INLINE struct brw_reg vec8( struct brw_reg reg ) { return stride(reg, 8,8,1); } -static __inline struct brw_reg vec4( struct brw_reg reg ) +static INLINE struct brw_reg vec4( struct brw_reg reg ) { return stride(reg, 4,4,1); } -static __inline struct brw_reg vec2( struct brw_reg reg ) +static INLINE struct brw_reg vec2( struct brw_reg reg ) { return stride(reg, 2,2,1); } -static __inline struct brw_reg vec1( struct brw_reg reg ) +static INLINE struct brw_reg vec1( struct brw_reg reg ) { return stride(reg, 0,1,0); } -static __inline struct brw_reg get_element( struct brw_reg reg, GLuint elt ) +static INLINE struct brw_reg get_element( struct brw_reg reg, GLuint elt ) { return vec1(suboffset(reg, elt)); } -static __inline struct brw_reg get_element_ud( struct brw_reg reg, GLuint elt ) +static INLINE struct brw_reg get_element_ud( struct brw_reg reg, GLuint elt ) { return vec1(suboffset(retype(reg, BRW_REGISTER_TYPE_UD), elt)); } -static __inline struct brw_reg brw_swizzle( struct brw_reg reg, +static INLINE struct brw_reg brw_swizzle( struct brw_reg reg, GLuint x, GLuint y, GLuint z, @@ -574,33 +581,33 @@ static __inline struct brw_reg brw_swizzle( struct brw_reg reg, } -static __inline struct brw_reg brw_swizzle1( struct brw_reg reg, +static INLINE struct brw_reg brw_swizzle1( struct brw_reg reg, GLuint x ) { return brw_swizzle(reg, x, x, x, x); } -static __inline struct brw_reg brw_writemask( struct brw_reg reg, +static INLINE struct brw_reg brw_writemask( struct brw_reg reg, GLuint mask ) { reg.dw1.bits.writemask &= mask; return reg; } -static __inline struct brw_reg brw_set_writemask( struct brw_reg reg, +static INLINE struct brw_reg brw_set_writemask( struct brw_reg reg, GLuint mask ) { reg.dw1.bits.writemask = mask; return reg; } -static __inline struct brw_reg negate( struct brw_reg reg ) +static INLINE struct brw_reg negate( struct brw_reg reg ) { reg.negate ^= 1; return reg; } -static __inline struct brw_reg brw_abs( struct brw_reg reg ) +static INLINE struct brw_reg brw_abs( struct brw_reg reg ) { reg.abs = 1; return reg; @@ -608,7 +615,7 @@ static __inline struct brw_reg brw_abs( struct brw_reg reg ) /*********************************************************************** */ -static __inline struct brw_reg brw_vec4_indirect( GLuint subnr, +static INLINE struct brw_reg brw_vec4_indirect( GLuint subnr, GLint offset ) { struct brw_reg reg = brw_vec4_grf(0, 0); @@ -618,7 +625,7 @@ static __inline struct brw_reg brw_vec4_indirect( GLuint subnr, return reg; } -static __inline struct brw_reg brw_vec1_indirect( GLuint subnr, +static INLINE struct brw_reg brw_vec1_indirect( GLuint subnr, GLint offset ) { struct brw_reg reg = brw_vec1_grf(0, 0); @@ -628,38 +635,48 @@ static __inline struct brw_reg brw_vec1_indirect( GLuint subnr, return reg; } -static __inline struct brw_reg deref_4f(struct brw_indirect ptr, GLint offset) +static INLINE struct brw_reg deref_4f(struct brw_indirect ptr, GLint offset) { return brw_vec4_indirect(ptr.addr_subnr, ptr.addr_offset + offset); } -static __inline struct brw_reg deref_1f(struct brw_indirect ptr, GLint offset) +static INLINE struct brw_reg deref_1f(struct brw_indirect ptr, GLint offset) { return brw_vec1_indirect(ptr.addr_subnr, ptr.addr_offset + offset); } -static __inline struct brw_reg deref_4b(struct brw_indirect ptr, GLint offset) +static INLINE struct brw_reg deref_4b(struct brw_indirect ptr, GLint offset) { return retype(deref_4f(ptr, offset), BRW_REGISTER_TYPE_B); } -static __inline struct brw_reg deref_1uw(struct brw_indirect ptr, GLint offset) +static INLINE struct brw_reg deref_1uw(struct brw_indirect ptr, GLint offset) { return retype(deref_1f(ptr, offset), BRW_REGISTER_TYPE_UW); } -static __inline struct brw_reg get_addr_reg(struct brw_indirect ptr) +static INLINE struct brw_reg deref_1d(struct brw_indirect ptr, GLint offset) +{ + return retype(deref_1f(ptr, offset), BRW_REGISTER_TYPE_D); +} + +static INLINE struct brw_reg deref_1ud(struct brw_indirect ptr, GLint offset) +{ + return retype(deref_1f(ptr, offset), BRW_REGISTER_TYPE_UD); +} + +static INLINE struct brw_reg get_addr_reg(struct brw_indirect ptr) { return brw_address_reg(ptr.addr_subnr); } -static __inline struct brw_indirect brw_indirect_offset( struct brw_indirect ptr, GLint offset ) +static INLINE struct brw_indirect brw_indirect_offset( struct brw_indirect ptr, GLint offset ) { ptr.addr_offset += offset; return ptr; } -static __inline struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offset ) +static INLINE struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offset ) { struct brw_indirect ptr; ptr.addr_subnr = addr_subnr; @@ -668,7 +685,10 @@ static __inline struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offse return ptr; } - +static INLINE struct brw_instruction *current_insn( struct brw_compile *p) +{ + return &p->store[p->nr_insn]; +} void brw_pop_insn_state( struct brw_compile *p ); void brw_push_insn_state( struct brw_compile *p ); @@ -680,7 +700,7 @@ void brw_set_predicate_control_flag_value( struct brw_compile *p, GLuint value ) void brw_set_predicate_control( struct brw_compile *p, GLuint pc ); void brw_set_conditionalmod( struct brw_compile *p, GLuint conditional ); -void brw_init_compile( struct brw_compile *p ); +void brw_init_compile( struct brw_context *, struct brw_compile *p ); const GLuint *brw_get_program( struct brw_compile *p, GLuint *sz ); @@ -808,9 +828,11 @@ void brw_ENDIF(struct brw_compile *p, struct brw_instruction *brw_DO(struct brw_compile *p, GLuint execute_size); -void brw_WHILE(struct brw_compile *p, +struct brw_instruction *brw_WHILE(struct brw_compile *p, struct brw_instruction *patch_insn); +struct brw_instruction *brw_BREAK(struct brw_compile *p); +struct brw_instruction *brw_CONT(struct brw_compile *p); /* Forward jumps: */ void brw_land_fwd_jump(struct brw_compile *p, @@ -860,5 +882,6 @@ void brw_math_invert( struct brw_compile *p, struct brw_reg dst, struct brw_reg src); - +void brw_set_src1( struct brw_instruction *insn, + struct brw_reg reg ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_eu_debug.c b/src/mesa/drivers/dri/i965/brw_eu_debug.c index 2dff1ad224..91dbbd5af6 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_debug.c +++ b/src/mesa/drivers/dri/i965/brw_eu_debug.c @@ -30,9 +30,9 @@ */ -#include "mtypes.h" +#include "main/mtypes.h" +#include "main/imports.h" #include "brw_eu.h" -#include "imports.h" void brw_print_reg( struct brw_reg hwreg ) { diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index 9992b47d8a..ce4cf46cfa 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -64,7 +64,9 @@ static void brw_set_dest( struct brw_instruction *insn, if (insn->header.access_mode == BRW_ALIGN_1) { insn->bits1.da1.dest_subreg_nr = dest.subnr; - insn->bits1.da1.dest_horiz_stride = BRW_HORIZONTAL_STRIDE_1; + if (dest.hstride == BRW_HORIZONTAL_STRIDE_0) + dest.hstride = BRW_HORIZONTAL_STRIDE_1; + insn->bits1.da1.dest_horiz_stride = dest.hstride; } else { insn->bits1.da16.dest_subreg_nr = dest.subnr / 16; @@ -78,7 +80,9 @@ static void brw_set_dest( struct brw_instruction *insn, */ if (insn->header.access_mode == BRW_ALIGN_1) { insn->bits1.ia1.dest_indirect_offset = dest.dw1.bits.indirect_offset; - insn->bits1.ia1.dest_horiz_stride = BRW_HORIZONTAL_STRIDE_1; + if (dest.hstride == BRW_HORIZONTAL_STRIDE_0) + dest.hstride = BRW_HORIZONTAL_STRIDE_1; + insn->bits1.ia1.dest_horiz_stride = dest.hstride; } else { insn->bits1.ia16.dest_indirect_offset = dest.dw1.bits.indirect_offset; @@ -164,7 +168,7 @@ static void brw_set_src0( struct brw_instruction *insn, } -static void brw_set_src1( struct brw_instruction *insn, +void brw_set_src1( struct brw_instruction *insn, struct brw_reg reg ) { assert(reg.file != BRW_MESSAGE_REGISTER_FILE); @@ -186,7 +190,7 @@ static void brw_set_src1( struct brw_instruction *insn, * in the future: */ assert (reg.address_mode == BRW_ADDRESS_DIRECT); - assert (reg.file == BRW_GENERAL_REGISTER_FILE); + //assert (reg.file == BRW_GENERAL_REGISTER_FILE); if (insn->header.access_mode == BRW_ALIGN_1) { insn->bits3.da1.src1_subreg_nr = reg.subnr; @@ -318,7 +322,8 @@ static void brw_set_dp_read_message( struct brw_instruction *insn, insn->bits3.dp_read.end_of_thread = end_of_thread; } -static void brw_set_sampler_message( struct brw_instruction *insn, +static void brw_set_sampler_message(struct brw_context *brw, + struct brw_instruction *insn, GLuint binding_table_index, GLuint sampler, GLuint msg_type, @@ -328,14 +333,24 @@ static void brw_set_sampler_message( struct brw_instruction *insn, { brw_set_src1(insn, brw_imm_d(0)); - insn->bits3.sampler.binding_table_index = binding_table_index; - insn->bits3.sampler.sampler = sampler; - insn->bits3.sampler.msg_type = msg_type; - insn->bits3.sampler.return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32; - insn->bits3.sampler.response_length = response_length; - insn->bits3.sampler.msg_length = msg_length; - insn->bits3.sampler.end_of_thread = eot; - insn->bits3.sampler.msg_target = BRW_MESSAGE_TARGET_SAMPLER; + if (BRW_IS_G4X(brw)) { + insn->bits3.sampler_g4x.binding_table_index = binding_table_index; + insn->bits3.sampler_g4x.sampler = sampler; + insn->bits3.sampler_g4x.msg_type = msg_type; + insn->bits3.sampler_g4x.response_length = response_length; + insn->bits3.sampler_g4x.msg_length = msg_length; + insn->bits3.sampler_g4x.end_of_thread = eot; + insn->bits3.sampler_g4x.msg_target = BRW_MESSAGE_TARGET_SAMPLER; + } else { + insn->bits3.sampler.binding_table_index = binding_table_index; + insn->bits3.sampler.sampler = sampler; + insn->bits3.sampler.msg_type = msg_type; + insn->bits3.sampler.return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32; + insn->bits3.sampler.response_length = response_length; + insn->bits3.sampler.msg_length = msg_length; + insn->bits3.sampler.end_of_thread = eot; + insn->bits3.sampler.msg_target = BRW_MESSAGE_TARGET_SAMPLER; + } } @@ -502,6 +517,8 @@ struct brw_instruction *brw_IF(struct brw_compile *p, GLuint execute_size) insn->header.compression_control = BRW_COMPRESSION_NONE; insn->header.predicate_control = BRW_PREDICATE_NORMAL; insn->header.mask_control = BRW_MASK_ENABLE; + if (!p->single_program_flow) + insn->header.thread_control = BRW_THREAD_SWITCH; p->current->header.predicate_control = BRW_PREDICATE_NONE; @@ -527,6 +544,8 @@ struct brw_instruction *brw_ELSE(struct brw_compile *p, insn->header.compression_control = BRW_COMPRESSION_NONE; insn->header.execution_size = if_insn->header.execution_size; insn->header.mask_control = BRW_MASK_ENABLE; + if (!p->single_program_flow) + insn->header.thread_control = BRW_THREAD_SWITCH; /* Patch the if instruction to point at this instruction. */ @@ -568,6 +587,7 @@ void brw_ENDIF(struct brw_compile *p, insn->header.compression_control = BRW_COMPRESSION_NONE; insn->header.execution_size = patch_insn->header.execution_size; insn->header.mask_control = BRW_MASK_ENABLE; + insn->header.thread_control = BRW_THREAD_SWITCH; assert(patch_insn->bits3.if_else.jump_count == 0); @@ -597,6 +617,34 @@ void brw_ENDIF(struct brw_compile *p, } } +struct brw_instruction *brw_BREAK(struct brw_compile *p) +{ + struct brw_instruction *insn; + insn = next_insn(p, BRW_OPCODE_BREAK); + brw_set_dest(insn, brw_ip_reg()); + brw_set_src0(insn, brw_ip_reg()); + brw_set_src1(insn, brw_imm_d(0x0)); + insn->header.compression_control = BRW_COMPRESSION_NONE; + insn->header.execution_size = BRW_EXECUTE_8; + /* insn->header.mask_control = BRW_MASK_DISABLE; */ + insn->bits3.if_else.pad0 = 0; + return insn; +} + +struct brw_instruction *brw_CONT(struct brw_compile *p) +{ + struct brw_instruction *insn; + insn = next_insn(p, BRW_OPCODE_CONTINUE); + brw_set_dest(insn, brw_ip_reg()); + brw_set_src0(insn, brw_ip_reg()); + brw_set_src1(insn, brw_imm_d(0x0)); + insn->header.compression_control = BRW_COMPRESSION_NONE; + insn->header.execution_size = BRW_EXECUTE_8; + /* insn->header.mask_control = BRW_MASK_DISABLE; */ + insn->bits3.if_else.pad0 = 0; + return insn; +} + /* DO/WHILE loop: */ struct brw_instruction *brw_DO(struct brw_compile *p, GLuint execute_size) @@ -608,13 +656,15 @@ struct brw_instruction *brw_DO(struct brw_compile *p, GLuint execute_size) /* Override the defaults for this instruction: */ - brw_set_dest(insn, retype(brw_vec1_grf(0,0), BRW_REGISTER_TYPE_UD)); - brw_set_src0(insn, retype(brw_vec1_grf(0,0), BRW_REGISTER_TYPE_UD)); - brw_set_src1(insn, retype(brw_vec1_grf(0,0), BRW_REGISTER_TYPE_UD)); + brw_set_dest(insn, brw_null_reg()); + brw_set_src0(insn, brw_null_reg()); + brw_set_src1(insn, brw_null_reg()); insn->header.compression_control = BRW_COMPRESSION_NONE; insn->header.execution_size = execute_size; + insn->header.predicate_control = BRW_PREDICATE_NONE; /* insn->header.mask_control = BRW_MASK_ENABLE; */ + /* insn->header.mask_control = BRW_MASK_DISABLE; */ return insn; } @@ -622,7 +672,7 @@ struct brw_instruction *brw_DO(struct brw_compile *p, GLuint execute_size) -void brw_WHILE(struct brw_compile *p, +struct brw_instruction *brw_WHILE(struct brw_compile *p, struct brw_instruction *do_insn) { struct brw_instruction *insn; @@ -646,14 +696,16 @@ void brw_WHILE(struct brw_compile *p, insn->header.execution_size = do_insn->header.execution_size; assert(do_insn->header.opcode == BRW_OPCODE_DO); - insn->bits3.if_else.jump_count = do_insn - insn; + insn->bits3.if_else.jump_count = do_insn - insn + 1; insn->bits3.if_else.pop_count = 0; insn->bits3.if_else.pad0 = 0; } /* insn->header.mask_control = BRW_MASK_ENABLE; */ + /* insn->header.mask_control = BRW_MASK_DISABLE; */ p->current->header.predicate_control = BRW_PREDICATE_NONE; + return insn; } @@ -985,7 +1037,7 @@ void brw_SAMPLE(struct brw_compile *p, brw_set_dest(insn, dest); brw_set_src0(insn, src0); - brw_set_sampler_message(insn, + brw_set_sampler_message(p->brw, insn, binding_table_index, sampler, msg_type, diff --git a/src/mesa/drivers/dri/i965/brw_exec_generic.c b/src/mesa/drivers/dri/i965/brw_exec_generic.c deleted file mode 100644 index 11d1ef76f5..0000000000 --- a/src/mesa/drivers/dri/i965/brw_exec_generic.c +++ /dev/null @@ -1,530 +0,0 @@ -/************************************************************************** - -Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" - -#include "brw_exec.h" - - -/* Versions of all the entrypoints for situations where codegen isn't - * available. - * - * Note: Only one size for each attribute may be active at once. - * Eg. if Color3f is installed/active, then Color4f may not be, even - * if the vertex actually contains 4 color coordinates. This is - * because the 3f version won't otherwise set color[3] to 1.0 -- this - * is the job of the chooser function when switching between Color4f - * and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) exec->vtx.vbptr[0] = v[0]; \ - if (N>1) exec->vtx.vbptr[1] = v[1]; \ - if (N>2) exec->vtx.vbptr[2] = v[2]; \ - if (N>3) exec->vtx.vbptr[3] = v[3]; \ - \ - for (i = N; i < exec->vtx.vertex_size; i++) \ - exec->vtx.vbptr[i] = exec->vtx.vertex[i]; \ - \ - exec->vtx.vbptr += exec->vtx.vertex_size; \ - exec->ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ - \ - if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ - brw_exec_vtx_wrap( exec ); \ - } \ - else { \ - GLfloat *dest = exec->vtx.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define INIT(TAB, ATTR) \ - TAB[ATTR][0] = attrib_##ATTR##_1; \ - TAB[ATTR][1] = attrib_##ATTR##_2; \ - TAB[ATTR][2] = attrib_##ATTR##_3; \ - TAB[ATTR][3] = attrib_##ATTR##_4; - - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) - -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - -void brw_exec_generic_attr_table_init( brw_attrfv_func (*tab)[4] ) -{ - INIT( tab, 0 ); - INIT( tab, 1 ); - INIT( tab, 2 ); - INIT( tab, 3 ); - INIT( tab, 4 ); - INIT( tab, 5 ); - INIT( tab, 6 ); - INIT( tab, 7 ); - INIT( tab, 8 ); - INIT( tab, 9 ); - INIT( tab, 10 ); - INIT( tab, 11 ); - INIT( tab, 12 ); - INIT( tab, 13 ); - INIT( tab, 14 ); - INIT( tab, 15 ); -} - -/* These can be made efficient with codegen. Further, by adding more - * logic to do_choose(), the double-dispatch for legacy entrypoints - * like glVertex3f() can be removed. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - struct brw_exec_context *exec = IMM_CONTEXT(ctx)->exec; \ - exec->vtx.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) - - -static void GLAPIENTRY brw_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( BRW_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY brw_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( BRW_ATTRIB_POS, v ); -} - -static void GLAPIENTRY brw_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY brw_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_POS, v ); -} - -static void GLAPIENTRY brw_Vertex4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( BRW_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY brw_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( BRW_ATTRIB_POS, v ); -} - -static void GLAPIENTRY brw_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( BRW_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY brw_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( BRW_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY brw_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY brw_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( BRW_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY brw_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( BRW_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY brw_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY brw_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY brw_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( BRW_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY brw_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( BRW_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY brw_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY brw_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY brw_Color4f( GLfloat x, GLfloat y, GLfloat z, - GLfloat w ) -{ - DISPATCH_ATTR4F( BRW_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY brw_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( BRW_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY brw_SecondaryColor3fEXT( GLfloat x, GLfloat y, - GLfloat z ) -{ - DISPATCH_ATTR3F( BRW_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY brw_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( BRW_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY brw_MultiTexCoord1fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord2f( GLenum target, GLfloat x, - GLfloat y ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY brw_MultiTexCoord2fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord3f( GLenum target, GLfloat x, - GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY brw_MultiTexCoord3fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY brw_MultiTexCoord4f( GLenum target, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY brw_MultiTexCoord4fv( GLenum target, - const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + BRW_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - - -static void GLAPIENTRY brw_VertexAttrib1fNV( GLuint index, GLfloat x ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY brw_VertexAttrib1fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib2fNV( GLuint index, GLfloat x, - GLfloat y ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY brw_VertexAttrib2fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib3fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY brw_VertexAttrib3fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib4fNV( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY brw_VertexAttrib4fvNV( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4FV( index, v ); -} - - -/* - * XXX adjust index - */ - -static void GLAPIENTRY brw_VertexAttrib1fARB( GLuint index, GLfloat x ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1F( index, x ); -} - -static void GLAPIENTRY brw_VertexAttrib1fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR1FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib2fARB( GLuint index, GLfloat x, - GLfloat y ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2F( index, x, y ); -} - -static void GLAPIENTRY brw_VertexAttrib2fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR2FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib3fARB( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3F( index, x, y, z ); -} - -static void GLAPIENTRY brw_VertexAttrib3fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR3FV( index, v ); -} - -static void GLAPIENTRY brw_VertexAttrib4fARB( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4F( index, x, y, z, w ); -} - -static void GLAPIENTRY brw_VertexAttrib4fvARB( GLuint index, - const GLfloat *v ) -{ - if (index >= BRW_ATTRIB_FIRST_MATERIAL) index = ERROR_ATTRIB; - DISPATCH_ATTR4FV( index, v ); -} - - -/* Install the generic versions of the 2nd level dispatch - * functions. Some of these have a codegen alternative. - */ -void brw_exec_vtx_generic_init( struct brw_exec_context *exec ) -{ - GLvertexformat *vfmt = &exec->vtxfmt; - - vfmt->Color3f = brw_Color3f; - vfmt->Color3fv = brw_Color3fv; - vfmt->Color4f = brw_Color4f; - vfmt->Color4fv = brw_Color4fv; - vfmt->FogCoordfEXT = brw_FogCoordfEXT; - vfmt->FogCoordfvEXT = brw_FogCoordfvEXT; - vfmt->MultiTexCoord1fARB = brw_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = brw_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = brw_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = brw_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = brw_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = brw_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = brw_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = brw_MultiTexCoord4fv; - vfmt->Normal3f = brw_Normal3f; - vfmt->Normal3fv = brw_Normal3fv; - vfmt->SecondaryColor3fEXT = brw_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = brw_SecondaryColor3fvEXT; - vfmt->TexCoord1f = brw_TexCoord1f; - vfmt->TexCoord1fv = brw_TexCoord1fv; - vfmt->TexCoord2f = brw_TexCoord2f; - vfmt->TexCoord2fv = brw_TexCoord2fv; - vfmt->TexCoord3f = brw_TexCoord3f; - vfmt->TexCoord3fv = brw_TexCoord3fv; - vfmt->TexCoord4f = brw_TexCoord4f; - vfmt->TexCoord4fv = brw_TexCoord4fv; - vfmt->Vertex2f = brw_Vertex2f; - vfmt->Vertex2fv = brw_Vertex2fv; - vfmt->Vertex3f = brw_Vertex3f; - vfmt->Vertex3fv = brw_Vertex3fv; - vfmt->Vertex4f = brw_Vertex4f; - vfmt->Vertex4fv = brw_Vertex4fv; - vfmt->VertexAttrib1fNV = brw_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = brw_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = brw_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = brw_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = brw_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = brw_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = brw_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = brw_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = brw_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = brw_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = brw_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = brw_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = brw_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = brw_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = brw_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = brw_VertexAttrib4fvARB; -} diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c index 86464b2ec5..4ea660a51a 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.c +++ b/src/mesa/drivers/dri/i965/brw_fallback.c @@ -25,52 +25,47 @@ * **************************************************************************/ +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" + #include "swrast_setup/swrast_setup.h" #include "swrast/swrast.h" #include "tnl/tnl.h" -#include "context.h" #include "brw_context.h" #include "brw_fallback.h" -#include "glheader.h" -#include "enums.h" -#include "glapi.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" - - - - - +#include "glapi/glapi.h" +#define FILE_DEBUG_FLAG DEBUG_FALLBACKS static GLboolean do_check_fallback(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; GLuint i; - + /* BRW_NEW_METAOPS */ if (brw->metaops.active) return GL_FALSE; - if (brw->intel.no_rast) - return GL_TRUE; - - /* _NEW_BUFFERS - */ - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_FRONT_LEFT && - ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_BACK_LEFT) + if (brw->intel.no_rast) { + DBG("FALLBACK: rasterization disabled\n"); return GL_TRUE; + } /* _NEW_RENDERMODE * * XXX: need to save/restore RenderMode in metaops state, or * somehow move to a new attribs pointer: */ - if (ctx->RenderMode != GL_RENDER) + if (ctx->RenderMode != GL_RENDER) { + DBG("FALLBACK: render mode\n"); return GL_TRUE; + } /* _NEW_TEXTURE: */ @@ -79,8 +74,10 @@ static GLboolean do_check_fallback(struct brw_context *brw) if (texUnit->_ReallyEnabled) { struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current); struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel]; - if (texImage->Border) + if (texImage->Border) { + DBG("FALLBACK: texture border\n"); return GL_TRUE; + } } } @@ -88,6 +85,7 @@ static GLboolean do_check_fallback(struct brw_context *brw) */ if (brw->attribs.Stencil->Enabled && !brw->intel.hw_stencil) { + DBG("FALLBACK: stencil\n"); return GL_TRUE; } @@ -106,7 +104,7 @@ const struct brw_tracked_state brw_check_fallback = { .brw = BRW_NEW_METAOPS, .cache = 0 }, - .update = check_fallback + .prepare = check_fallback }; diff --git a/src/mesa/drivers/dri/i965/brw_fallback.h b/src/mesa/drivers/dri/i965/brw_fallback.h index 684a46cd17..50dcdacd17 100644 --- a/src/mesa/drivers/dri/i965/brw_fallback.h +++ b/src/mesa/drivers/dri/i965/brw_fallback.h @@ -28,7 +28,7 @@ #ifndef BRW_FALLBACK_H #define BRW_FALLBACK_H -#include "mtypes.h" /* for GLcontext... */ +#include "main/mtypes.h" /* for GLcontext... */ struct brw_context; struct vbo_prim; diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 73263a5fff..a8b74a0afe 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -29,9 +29,9 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "intel_batchbuffer.h" @@ -65,7 +65,7 @@ static void compile_gs_prog( struct brw_context *brw, /* Begin the compilation: */ - brw_init_compile(&c.func); + brw_init_compile(brw, &c.func); c.func.single_program_flow = 1; @@ -119,26 +119,15 @@ static void compile_gs_prog( struct brw_context *brw, /* Upload */ - brw->gs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_GS_PROG], - &c.key, - sizeof(c.key), - program, - program_size, - &c.prog_data, - &brw->gs.prog_data ); + dri_bo_unreference(brw->gs.prog_bo); + brw->gs.prog_bo = brw_upload_cache( &brw->cache, BRW_GS_PROG, + &c.key, sizeof(c.key), + NULL, 0, + program, program_size, + &c.prog_data, + &brw->gs.prog_data ); } - -static GLboolean search_cache( struct brw_context *brw, - struct brw_gs_prog_key *key ) -{ - return brw_search_cache(&brw->cache[BRW_GS_PROG], - key, sizeof(*key), - &brw->gs.prog_data, - &brw->gs.prog_gs_offset); -} - - static const GLenum gs_prim[GL_POLYGON+1] = { GL_POINTS, GL_LINES, @@ -173,10 +162,9 @@ static void populate_key( struct brw_context *brw, /* Calculate interpolants for triangle and line rasterization. */ -static void upload_gs_prog( struct brw_context *brw ) +static void prepare_gs_prog(struct brw_context *brw) { struct brw_gs_prog_key key; - /* Populate the key: */ populate_key(brw, &key); @@ -187,7 +175,12 @@ static void upload_gs_prog( struct brw_context *brw ) } if (brw->gs.prog_active) { - if (!search_cache(brw, &key)) + dri_bo_unreference(brw->gs.prog_bo); + brw->gs.prog_bo = brw_search_cache(&brw->cache, BRW_GS_PROG, + &key, sizeof(key), + NULL, 0, + &brw->gs.prog_data); + if (brw->gs.prog_bo == NULL) compile_gs_prog( brw, &key ); } } @@ -199,5 +192,5 @@ const struct brw_tracked_state brw_gs_prog = { .brw = BRW_NEW_PRIMITIVE, .cache = CACHE_NEW_VS_PROG }, - .update = upload_gs_prog + .prepare = prepare_gs_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h index 29a4e80ce1..18a4537c32 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.h +++ b/src/mesa/drivers/dri/i965/brw_gs.h @@ -40,11 +40,11 @@ #define MAX_GS_VERTS (4) struct brw_gs_prog_key { + GLuint attrs:32; GLuint primitive:4; - GLuint attrs:16; GLuint hint_gs_always:1; GLuint need_gs_prog:1; - GLuint pad:10; + GLuint pad:26; }; struct brw_gs_compile { diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c index 9abb94d82e..22e0d25c2e 100644 --- a/src/mesa/drivers/dri/i965/brw_gs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c @@ -30,9 +30,9 @@ */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" #include "intel_batchbuffer.h" diff --git a/src/mesa/drivers/dri/i965/brw_gs_state.c b/src/mesa/drivers/dri/i965/brw_gs_state.c index 5826c01d4f..27023cf034 100644 --- a/src/mesa/drivers/dri/i965/brw_gs_state.c +++ b/src/mesa/drivers/dri/i965/brw_gs_state.c @@ -34,49 +34,103 @@ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" -#include "macros.h" +#include "main/macros.h" +struct brw_gs_unit_key { + unsigned int total_grf; + unsigned int urb_entry_read_length; + unsigned int curbe_offset; -static void upload_gs_unit( struct brw_context *brw ) -{ - struct brw_gs_unit_state gs; + unsigned int nr_urb_entries, urb_size; + GLboolean prog_active; +}; - memset(&gs, 0, sizeof(gs)); +static void +gs_unit_populate_key(struct brw_context *brw, struct brw_gs_unit_key *key) +{ + memset(key, 0, sizeof(*key)); /* CACHE_NEW_GS_PROG */ - if (brw->gs.prog_active) { - gs.thread0.grf_reg_count = ((brw->gs.prog_data->total_grf-1) & ~15) / 16; - gs.thread0.kernel_start_pointer = brw->gs.prog_gs_offset >> 6; - gs.thread3.urb_entry_read_length = brw->gs.prog_data->urb_read_length; - } - else { - gs.thread0.grf_reg_count = 0; - gs.thread0.kernel_start_pointer = 0; - gs.thread3.urb_entry_read_length = 1; + key->prog_active = brw->gs.prog_active; + if (key->prog_active) { + key->total_grf = brw->gs.prog_data->total_grf; + key->urb_entry_read_length = brw->gs.prog_data->urb_read_length; + } else { + key->total_grf = 1; + key->urb_entry_read_length = 1; } + /* BRW_NEW_CURBE_OFFSETS */ + key->curbe_offset = brw->curbe.clip_start; + /* BRW_NEW_URB_FENCE */ - gs.thread4.nr_urb_entries = brw->urb.nr_gs_entries; - gs.thread4.urb_entry_allocation_size = brw->urb.vsize - 1; + key->nr_urb_entries = brw->urb.nr_gs_entries; + key->urb_size = brw->urb.vsize; +} - gs.thread4.max_threads = 0; /* Hardware requirement */ +static dri_bo * +gs_unit_create_from_key(struct brw_context *brw, struct brw_gs_unit_key *key) +{ + struct brw_gs_unit_state gs; + dri_bo *bo; - if (INTEL_DEBUG & DEBUG_STATS) - gs.thread4.stats_enable = 1; + memset(&gs, 0, sizeof(gs)); + + gs.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; + if (key->prog_active) /* reloc */ + gs.thread0.kernel_start_pointer = brw->gs.prog_bo->offset >> 6; - /* CONSTANT */ gs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; gs.thread1.single_program_flow = 1; + gs.thread3.dispatch_grf_start_reg = 1; gs.thread3.const_urb_entry_read_offset = 0; gs.thread3.const_urb_entry_read_length = 0; gs.thread3.urb_entry_read_offset = 0; - + gs.thread3.urb_entry_read_length = key->urb_entry_read_length; + + gs.thread4.nr_urb_entries = key->nr_urb_entries; + gs.thread4.urb_entry_allocation_size = key->urb_size - 1; + + gs.thread4.max_threads = 0; /* Hardware requirement */ + + if (INTEL_DEBUG & DEBUG_STATS) + gs.thread4.stats_enable = 1; + + bo = brw_upload_cache(&brw->cache, BRW_GS_UNIT, + key, sizeof(*key), + &brw->gs.prog_bo, 1, + &gs, sizeof(gs), + NULL, NULL); - brw->gs.state_gs_offset = brw_cache_data( &brw->cache[BRW_GS_UNIT], &gs ); + if (key->prog_active) { + /* Emit GS program relocation */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + gs.thread0.grf_reg_count << 1, + offsetof(struct brw_gs_unit_state, thread0), + brw->gs.prog_bo); + } + + return bo; } +static void prepare_gs_unit(struct brw_context *brw) +{ + struct brw_gs_unit_key key; + + gs_unit_populate_key(brw, &key); + + dri_bo_unreference(brw->gs.state_bo); + brw->gs.state_bo = brw_search_cache(&brw->cache, BRW_GS_UNIT, + &key, sizeof(key), + &brw->gs.prog_bo, 1, + NULL); + if (brw->gs.state_bo == NULL) { + brw->gs.state_bo = gs_unit_create_from_key(brw, &key); + } +} const struct brw_tracked_state brw_gs_unit = { .dirty = { @@ -85,5 +139,5 @@ const struct brw_tracked_state brw_gs_unit = { BRW_NEW_URB_FENCE), .cache = CACHE_NEW_GS_PROG }, - .update = upload_gs_unit + .prepare = prepare_gs_unit, }; diff --git a/src/mesa/drivers/dri/i965/brw_hal.c b/src/mesa/drivers/dri/i965/brw_hal.c deleted file mode 100644 index 3126102749..0000000000 --- a/src/mesa/drivers/dri/i965/brw_hal.c +++ /dev/null @@ -1,52 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - -#include "intel_batchbuffer.h" -#include "brw_context.h" -#include "brw_state.h" -#include "brw_defines.h" -#include "brw_hal.h" -#include <dlfcn.h> - -static void *brw_hal_lib; -static GLboolean brw_hal_tried; - -void * -brw_hal_find_symbol (char *symbol) -{ - if (!brw_hal_tried) - { - char *brw_hal_name = getenv ("INTEL_HAL"); - - if (!brw_hal_name) - brw_hal_name = "/usr/lib/xorg/modules/drivers/intel_hal.so"; - - brw_hal_lib = dlopen (brw_hal_name, RTLD_LAZY|RTLD_LOCAL); - brw_hal_tried = 1; - } - if (!brw_hal_lib) - return NULL; - return dlsym (brw_hal_lib, symbol); -} diff --git a/src/mesa/drivers/dri/i965/brw_hal.h b/src/mesa/drivers/dri/i965/brw_hal.h deleted file mode 100644 index cd86e395b5..0000000000 --- a/src/mesa/drivers/dri/i965/brw_hal.h +++ /dev/null @@ -1,27 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - -void * -brw_hal_find_symbol (char *symbol); diff --git a/src/mesa/drivers/dri/i965/brw_metaops.c b/src/mesa/drivers/dri/i965/brw_metaops.c index 6e030f191e..41bfa2e256 100644 --- a/src/mesa/drivers/dri/i965/brw_metaops.c +++ b/src/mesa/drivers/dri/i965/brw_metaops.c @@ -32,15 +32,16 @@ -#include "glheader.h" -#include "context.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" #include "shader/arbprogparse.h" #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_regions.h" +#include "intel_buffers.h" #include "brw_context.h" #include "brw_defines.h" @@ -156,7 +157,7 @@ static const char *fp_tex_prog = * FragmentProgram->_Current * VertexProgram->_Enabled * brw->vertex_program - * DrawBuffer->_ColorDrawBufferMask[0] + * DrawBuffer->_ColorDrawBufferIndexes[0] * * * More if drawpixels-through-texture is added. @@ -195,7 +196,7 @@ static void init_metaops_state( struct brw_context *brw ) vp_prog, strlen(vp_prog), brw->metaops.vp); - brw->metaops.attribs.VertexProgram->Current = brw->metaops.vp; + brw->metaops.attribs.VertexProgram->_Current = brw->metaops.vp; brw->metaops.attribs.VertexProgram->_Enabled = GL_TRUE; brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp; @@ -361,13 +362,21 @@ static void meta_draw_region( struct intel_context *intel, struct brw_context *brw = brw_context(&intel->ctx); if (!brw->metaops.saved_draw_region) { - brw->metaops.saved_draw_region = brw->state.draw_region; + brw->metaops.saved_draw_region = brw->state.draw_regions[0]; + brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions; brw->metaops.saved_depth_region = brw->state.depth_region; } - brw->state.draw_region = draw_region; + brw->state.draw_regions[0] = draw_region; + brw->state.nr_draw_regions = 1; brw->state.depth_region = depth_region; + if (intel->frame_buffer_texobj != NULL) + brw_FrameBufferTexDestroy(brw); + + if (draw_region) + brw_FrameBufferTexInit(brw, draw_region); + brw->state.dirty.mesa |= _NEW_BUFFERS; } @@ -376,8 +385,7 @@ static void meta_draw_quad(struct intel_context *intel, GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1, GLfloat z, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, + GLuint color, GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1) { @@ -388,7 +396,6 @@ static void meta_draw_quad(struct intel_context *intel, struct gl_client_array *attribs[VERT_ATTRIB_MAX]; struct _mesa_prim prim[1]; GLfloat pos[4][3]; - GLubyte color[4]; ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, @@ -413,7 +420,6 @@ static void meta_draw_quad(struct intel_context *intel, pos[3][1] = y1; pos[3][2] = z; - ctx->Driver.BufferSubData(ctx, GL_ARRAY_BUFFER_ARB, 0, @@ -421,16 +427,15 @@ static void meta_draw_quad(struct intel_context *intel, pos, brw->metaops.vbo); - color[0] = red; - color[1] = green; - color[2] = blue; - color[3] = alpha; + /* Convert incoming ARGB to required RGBA */ + /* Note this color is stored as GL_UNSIGNED_BYTE */ + color = (color & 0xff00ff00) | (((color >> 16) | (color << 16)) & 0xff00ff); ctx->Driver.BufferSubData(ctx, GL_ARRAY_BUFFER_ARB, sizeof(pos), sizeof(color), - color, + &color, brw->metaops.vbo); /* Ignoring texture coords. @@ -486,6 +491,7 @@ static void install_meta_state( struct intel_context *intel ) { GLcontext *ctx = &intel->ctx; struct brw_context *brw = brw_context(ctx); + GLuint i; if (!brw->metaops.vbo) { init_metaops_state(brw); @@ -495,12 +501,18 @@ static void install_meta_state( struct intel_context *intel ) meta_no_texture(&brw->intel); meta_flat_shade(&brw->intel); - brw->metaops.restore_draw_mask = ctx->DrawBuffer->_ColorDrawBufferMask[0]; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + brw->metaops.restore_draw_buffers[i] + = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; + } + brw->metaops.restore_num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + brw->metaops.restore_fp = ctx->FragmentProgram.Current; /* This works without adjusting refcounts. Fix later? */ - brw->metaops.saved_draw_region = brw->state.draw_region; + brw->metaops.saved_draw_region = brw->state.draw_regions[0]; + brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions; brw->metaops.saved_depth_region = brw->state.depth_region; brw->metaops.active = 1; @@ -511,13 +523,20 @@ static void leave_meta_state( struct intel_context *intel ) { GLcontext *ctx = &intel->ctx; struct brw_context *brw = brw_context(ctx); + GLuint i; restore_attribs(brw); - ctx->DrawBuffer->_ColorDrawBufferMask[0] = brw->metaops.restore_draw_mask; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + ctx->DrawBuffer->_ColorDrawBufferIndexes[i] + = brw->metaops.restore_draw_buffers[i]; + } + ctx->DrawBuffer->_NumColorDrawBuffers = brw->metaops.restore_num_draw_buffers; + ctx->FragmentProgram.Current = brw->metaops.restore_fp; - brw->state.draw_region = brw->metaops.saved_draw_region; + brw->state.draw_regions[0] = brw->metaops.saved_draw_region; + brw->state.nr_draw_regions = brw->metaops.saved_nr_draw_regions; brw->state.depth_region = brw->metaops.saved_depth_region; brw->metaops.saved_draw_region = NULL; brw->metaops.saved_depth_region = NULL; diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index d5779680ff..627705fa9b 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -68,148 +68,114 @@ const struct brw_tracked_state brw_blend_constant_color = { .brw = 0, .cache = 0 }, - .update = upload_blend_constant_color + .emit = upload_blend_constant_color }; -/*********************************************************************** - * Drawing rectangle -- Need for AUB file only. - */ +/* Constant single cliprect for framebuffer object or DRI2 drawing */ static void upload_drawing_rect(struct brw_context *brw) { struct intel_context *intel = &brw->intel; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - struct brw_drawrect bdr; - int x1, y1; - int x2, y2; + GLcontext *ctx = &intel->ctx; - /* If there is a single cliprect, set it here. Otherwise iterate - * over them in brw_draw_prim(). - */ - if (brw->intel.numClipRects > 1) - return; - - x1 = brw->intel.pClipRects[0].x1; - y1 = brw->intel.pClipRects[0].y1; - x2 = brw->intel.pClipRects[0].x2; - y2 = brw->intel.pClipRects[0].y2; - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width; - if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height; - - memset(&bdr, 0, sizeof(bdr)); - bdr.header.opcode = CMD_DRAW_RECT; - bdr.header.length = sizeof(bdr)/4 - 2; - bdr.xmin = x1; - bdr.ymin = y1; - bdr.xmax = x2; - bdr.ymax = y2; - bdr.xorg = dPriv->x; - bdr.yorg = dPriv->y; - - /* Can't use BRW_CACHED_BATCH_STRUCT because this is also emitted - * uncached in brw_draw.c: - */ - BRW_BATCH_STRUCT(brw, &bdr); + if (!intel->constant_cliprect) + return; + + BEGIN_BATCH(4, NO_LOOP_CLIPRECTS); + OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965); + OUT_BATCH(0); /* xmin, ymin */ + OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) | + ((ctx->DrawBuffer->Height - 1) << 16)); + OUT_BATCH(0); + ADVANCE_BATCH(); } const struct brw_tracked_state brw_drawing_rect = { .dirty = { - .mesa = _NEW_WINDOW_POS, + .mesa = _NEW_BUFFERS, .brw = 0, .cache = 0 }, - .update = upload_drawing_rect + .emit = upload_drawing_rect }; -/*********************************************************************** - * Binding table pointers - */ +static void prepare_binding_table_pointers(struct brw_context *brw) +{ + brw_add_validated_bo(brw, brw->wm.bind_bo); +} +/** + * Upload the binding table pointers, which point each stage's array of surface + * state pointers. + * + * The binding table pointers are relative to the surface state base address, + * which is 0. + */ static void upload_binding_table_pointers(struct brw_context *brw) { - struct brw_binding_table_pointers btp; - memset(&btp, 0, sizeof(btp)); - - /* The binding table has been emitted to the SS pool already, so we - * know what its offset is. When the batch buffer is fired, the - * binding table and surface structs will get fixed up to point to - * where the textures actually landed, but that won't change the - * value of the offsets here: - */ - btp.header.opcode = CMD_BINDING_TABLE_PTRS; - btp.header.length = sizeof(btp)/4 - 2; - btp.vs = 0; - btp.gs = 0; - btp.clp = 0; - btp.sf = 0; - btp.wm = brw->wm.bind_ss_offset; - - BRW_CACHED_BATCH_STRUCT(brw, &btp); + struct intel_context *intel = &brw->intel; + + BEGIN_BATCH(6, IGNORE_CLIPRECTS); + OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2)); + OUT_BATCH(0); /* vs */ + OUT_BATCH(0); /* gs */ + OUT_BATCH(0); /* clip */ + OUT_BATCH(0); /* sf */ + OUT_RELOC(brw->wm.bind_bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0); + ADVANCE_BATCH(); } const struct brw_tracked_state brw_binding_table_pointers = { .dirty = { .mesa = 0, - .brw = 0, - .cache = CACHE_NEW_SURF_BIND + .brw = BRW_NEW_BATCH, + .cache = CACHE_NEW_SURF_BIND, }, - .update = upload_binding_table_pointers + .prepare = prepare_binding_table_pointers, + .emit = upload_binding_table_pointers, }; -/*********************************************************************** - * Pipelined state pointers. This is the key state packet from which - * the hardware chases pointers to all the uploaded state in VRAM. +/** + * Upload pointers to the per-stage state. + * + * The state pointers in this packet are all relative to the general state + * base address set by CMD_STATE_BASE_ADDRESS, which is 0. */ - static void upload_pipelined_state_pointers(struct brw_context *brw ) { - struct brw_pipelined_state_pointers psp; - memset(&psp, 0, sizeof(psp)); - - psp.header.opcode = CMD_PIPELINED_STATE_POINTERS; - psp.header.length = sizeof(psp)/4 - 2; - - psp.vs.offset = brw->vs.state_gs_offset >> 5; - psp.sf.offset = brw->sf.state_gs_offset >> 5; - psp.wm.offset = brw->wm.state_gs_offset >> 5; - psp.cc.offset = brw->cc.state_gs_offset >> 5; - - /* GS gets turned on and off regularly. Need to re-emit URB fence - * after this occurs. - */ - if (brw->gs.prog_active) { - psp.gs.offset = brw->gs.state_gs_offset >> 5; - psp.gs.enable = 1; - } + struct intel_context *intel = &brw->intel; - if (!brw->metaops.active) { - psp.clp.offset = brw->clip.state_gs_offset >> 5; - psp.clp.enable = 1; - } + BEGIN_BATCH(7, IGNORE_CLIPRECTS); + OUT_BATCH(CMD_PIPELINED_STATE_POINTERS << 16 | (7 - 2)); + OUT_RELOC(brw->vs.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + if (brw->gs.prog_active) + OUT_RELOC(brw->gs.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1); + else + OUT_BATCH(0); + if (!brw->metaops.active) + OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1); + else + OUT_BATCH(0); + OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_RELOC(brw->wm.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + ADVANCE_BATCH(); + + brw->state.dirty.brw |= BRW_NEW_PSP; +} - if (BRW_CACHED_BATCH_STRUCT(brw, &psp)) - brw->state.dirty.brw |= BRW_NEW_PSP; +static void prepare_psp_urb_cbs(struct brw_context *brw) +{ + brw_add_validated_bo(brw, brw->vs.state_bo); + brw_add_validated_bo(brw, brw->gs.state_bo); + brw_add_validated_bo(brw, brw->clip.state_bo); + brw_add_validated_bo(brw, brw->wm.state_bo); + brw_add_validated_bo(brw, brw->cc.state_bo); } -const struct brw_tracked_state brw_pipelined_state_pointers = { - .dirty = { - .mesa = 0, - .brw = BRW_NEW_METAOPS, - .cache = (CACHE_NEW_VS_UNIT | - CACHE_NEW_GS_UNIT | - CACHE_NEW_GS_PROG | - CACHE_NEW_CLIP_UNIT | - CACHE_NEW_SF_UNIT | - CACHE_NEW_WM_UNIT | - CACHE_NEW_CC_UNIT) - }, - .update = upload_pipelined_state_pointers -}; - static void upload_psp_urb_cbs(struct brw_context *brw ) { upload_pipelined_state_pointers(brw); @@ -217,11 +183,10 @@ static void upload_psp_urb_cbs(struct brw_context *brw ) brw_upload_constant_buffer_state(brw); } - const struct brw_tracked_state brw_psp_urb_cbs = { .dirty = { .mesa = 0, - .brw = BRW_NEW_URB_FENCE | BRW_NEW_METAOPS, + .brw = BRW_NEW_URB_FENCE | BRW_NEW_METAOPS | BRW_NEW_BATCH, .cache = (CACHE_NEW_VS_UNIT | CACHE_NEW_GS_UNIT | CACHE_NEW_GS_PROG | @@ -230,74 +195,85 @@ const struct brw_tracked_state brw_psp_urb_cbs = { CACHE_NEW_WM_UNIT | CACHE_NEW_CC_UNIT) }, - .update = upload_psp_urb_cbs + .prepare = prepare_psp_urb_cbs, + .emit = upload_psp_urb_cbs, }; +static void prepare_depthbuffer(struct brw_context *brw) +{ + struct intel_region *region = brw->state.depth_region; + if (region != NULL) + brw_add_validated_bo(brw, region->buffer); +} - -/*********************************************************************** - * Depthbuffer - currently constant, but rotation would change that. - */ - -static void upload_depthbuffer(struct brw_context *brw) +static void emit_depthbuffer(struct brw_context *brw) { - /* 0x79050003 Depth Buffer */ struct intel_context *intel = &brw->intel; struct intel_region *region = brw->state.depth_region; - struct brw_depthbuffer bd; - memset(&bd, 0, sizeof(bd)); - - bd.header.bits.opcode = CMD_DEPTH_BUFFER; - bd.header.bits.length = sizeof(bd)/4-2; - bd.dword1.bits.pitch = (region->pitch * region->cpp) - 1; - - switch (region->cpp) { - case 2: - bd.dword1.bits.format = BRW_DEPTHFORMAT_D16_UNORM; - break; - case 4: - if (intel->depth_buffer_is_float) - bd.dword1.bits.format = BRW_DEPTHFORMAT_D32_FLOAT; - else - bd.dword1.bits.format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; - break; - default: - assert(0); - return; + unsigned int len = BRW_IS_G4X(brw) ? 6 : 5; + + if (region == NULL) { + BEGIN_BATCH(len, IGNORE_CLIPRECTS); + OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2)); + OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | + (BRW_SURFACE_NULL << 29)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + + if (BRW_IS_G4X(brw)) + OUT_BATCH(0); + + ADVANCE_BATCH(); + } else { + unsigned int format; + + switch (region->cpp) { + case 2: + format = BRW_DEPTHFORMAT_D16_UNORM; + break; + case 4: + if (intel->depth_buffer_is_float) + format = BRW_DEPTHFORMAT_D32_FLOAT; + else + format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT; + break; + default: + assert(0); + return; + } + + BEGIN_BATCH(len, IGNORE_CLIPRECTS); + OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2)); + OUT_BATCH(((region->pitch * region->cpp) - 1) | + (format << 18) | + (BRW_TILEWALK_YMAJOR << 26) | + ((region->tiling != I915_TILING_NONE) << 27) | + (BRW_SURFACE_2D << 29)); + OUT_RELOC(region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) | + ((region->pitch - 1) << 6) | + ((region->height - 1) << 19)); + OUT_BATCH(0); + + if (BRW_IS_G4X(brw)) + OUT_BATCH(0); + + ADVANCE_BATCH(); } - - bd.dword1.bits.depth_offset_disable = 0; /* coordinate offset */ - - /* The depthbuffer can only use YMAJOR tiling... This is a bit of - * a shame as it clashes with the 2d blitter which only supports - * XMAJOR tiling... - */ - bd.dword1.bits.tile_walk = BRW_TILEWALK_YMAJOR; - bd.dword1.bits.tiled_surface = intel->depth_region->tiled; - bd.dword1.bits.surface_type = BRW_SURFACE_2D; - - /* BRW_NEW_LOCK */ - bd.dword2_base_addr = bmBufferOffset(intel, region->buffer); - - bd.dword3.bits.mipmap_layout = BRW_SURFACE_MIPMAPLAYOUT_BELOW; - bd.dword3.bits.lod = 0; - bd.dword3.bits.width = region->pitch - 1; /* XXX: width ? */ - bd.dword3.bits.height = region->height - 1; - - bd.dword4.bits.min_array_element = 0; - bd.dword4.bits.depth = 0; - - BRW_CACHED_BATCH_STRUCT(brw, &bd); } const struct brw_tracked_state brw_depthbuffer = { .dirty = { .mesa = 0, - .brw = BRW_NEW_CONTEXT | BRW_NEW_LOCK, - .cache = 0 + .brw = BRW_NEW_DEPTH_BUFFER | BRW_NEW_BATCH, + .cache = 0, }, - .update = upload_depthbuffer + .prepare = prepare_depthbuffer, + .emit = emit_depthbuffer, }; @@ -327,7 +303,7 @@ const struct brw_tracked_state brw_polygon_stipple = { .brw = 0, .cache = 0 }, - .update = upload_polygon_stipple + .emit = upload_polygon_stipple }; @@ -350,13 +326,42 @@ static void upload_polygon_stipple_offset(struct brw_context *brw) BRW_CACHED_BATCH_STRUCT(brw, &bpso); } +#define _NEW_WINDOW_POS 0x40000000 + const struct brw_tracked_state brw_polygon_stipple_offset = { .dirty = { .mesa = _NEW_WINDOW_POS, .brw = 0, .cache = 0 }, - .update = upload_polygon_stipple_offset + .emit = upload_polygon_stipple_offset +}; + +/********************************************************************** + * AA Line parameters + */ +static void upload_aa_line_parameters(struct brw_context *brw) +{ + struct brw_aa_line_parameters balp; + + if (!BRW_IS_G4X(brw)) + return; + + /* use legacy aa line coverage computation */ + memset(&balp, 0, sizeof(balp)); + balp.header.opcode = CMD_AA_LINE_PARAMETERS; + balp.header.length = sizeof(balp) / 4 - 2; + + BRW_CACHED_BATCH_STRUCT(brw, &balp); +} + +const struct brw_tracked_state brw_aa_line_parameters = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_CONTEXT, + .cache = 0 + }, + .emit = upload_aa_line_parameters }; /*********************************************************************** @@ -391,41 +396,7 @@ const struct brw_tracked_state brw_line_stipple = { .brw = 0, .cache = 0 }, - .update = upload_line_stipple -}; - - - -/*********************************************************************** - * Misc constant state packets - */ - -static void upload_pipe_control(struct brw_context *brw) -{ - struct brw_pipe_control pc; - - return; - - memset(&pc, 0, sizeof(pc)); - - pc.header.opcode = CMD_PIPE_CONTROL; - pc.header.length = sizeof(pc)/4 - 2; - pc.header.post_sync_operation = PIPE_CONTROL_NOWRITE; - - pc.header.instruction_state_cache_flush_enable = 1; - - pc.bits1.dest_addr_type = PIPE_CONTROL_GTTWRITE_GLOBAL; - - BRW_BATCH_STRUCT(brw, &pc); -} - -const struct brw_tracked_state brw_pipe_control = { - .dirty = { - .mesa = 0, - .brw = BRW_NEW_CONTEXT, - .cache = 0 - }, - .update = upload_pipe_control + .emit = upload_line_stipple }; @@ -441,7 +412,7 @@ static void upload_invarient_state( struct brw_context *brw ) struct brw_pipeline_select ps; memset(&ps, 0, sizeof(ps)); - ps.header.opcode = CMD_PIPELINE_SELECT; + ps.header.opcode = CMD_PIPELINE_SELECT(brw); ps.header.pipeline_select = 0; BRW_BATCH_STRUCT(brw, &ps); } @@ -477,7 +448,7 @@ static void upload_invarient_state( struct brw_context *brw ) struct brw_vf_statistics vfs; memset(&vfs, 0, sizeof(vfs)); - vfs.opcode = CMD_VF_STATISTICS; + vfs.opcode = CMD_VF_STATISTICS(brw); if (INTEL_DEBUG & DEBUG_STATS) vfs.statistics_enable = 1; @@ -491,43 +462,39 @@ const struct brw_tracked_state brw_invarient_state = { .brw = BRW_NEW_CONTEXT, .cache = 0 }, - .update = upload_invarient_state + .emit = upload_invarient_state }; - -/* State pool addresses: +/** + * Define the base addresses which some state is referenced from. + * + * This allows us to avoid having to emit relocations in many places for + * cached state, and instead emit pointers inside of large, mostly-static + * state pools. This comes at the expense of memory, and more expensive cache + * misses. */ static void upload_state_base_address( struct brw_context *brw ) { struct intel_context *intel = &brw->intel; - struct brw_state_base_address sba; - - memset(&sba, 0, sizeof(sba)); - - sba.header.opcode = CMD_STATE_BASE_ADDRESS; - sba.header.length = 0x4; - - /* BRW_NEW_LOCK */ - sba.bits0.general_state_address = bmBufferOffset(intel, brw->pool[BRW_GS_POOL].buffer) >> 5; - sba.bits0.modify_enable = 1; - /* BRW_NEW_LOCK */ - sba.bits1.surface_state_address = bmBufferOffset(intel, brw->pool[BRW_SS_POOL].buffer) >> 5; - sba.bits1.modify_enable = 1; - - sba.bits2.modify_enable = 1; - sba.bits3.modify_enable = 1; - sba.bits4.modify_enable = 1; - - BRW_CACHED_BATCH_STRUCT(brw, &sba); + /* Output the structure (brw_state_base_address) directly to the + * batchbuffer, so we can emit relocations inline. + */ + BEGIN_BATCH(6, IGNORE_CLIPRECTS); + OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2)); + OUT_BATCH(1); /* General state base address */ + OUT_BATCH(1); /* Surface state base address */ + OUT_BATCH(1); /* Indirect object base address */ + OUT_BATCH(1); /* General state upper bound */ + OUT_BATCH(1); /* Indirect object upper bound */ + ADVANCE_BATCH(); } - const struct brw_tracked_state brw_state_base_address = { .dirty = { .mesa = 0, - .brw = BRW_NEW_CONTEXT | BRW_NEW_LOCK, - .cache = 0 + .brw = BRW_NEW_CONTEXT, + .cache = 0, }, - .update = upload_state_base_address + .emit = upload_state_base_address }; diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 752fe49bcb..a18dee85e8 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -29,15 +29,15 @@ * Keith Whitwell <keith@tungstengraphics.com> */ +#include "main/imports.h" +#include "main/enums.h" #include "shader/prog_parameter.h" -#include "brw_context.h" -#include "brw_aub.h" -#include "brw_util.h" -#include "program.h" -#include "imports.h" -#include "enums.h" +#include "shader/program.h" +#include "shader/programopt.h" #include "tnl/tnl.h" +#include "brw_context.h" +#include "brw_util.h" static void brwBindProgram( GLcontext *ctx, GLenum target, @@ -117,7 +117,6 @@ static void brwProgramStringNotify( GLcontext *ctx, if (p == fp) brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; p->id = brw->program_id++; - p->param_state = p->program.Base.Parameters->StateFlags; } else if (target == GL_VERTEX_PROGRAM_ARB) { struct brw_context *brw = brw_context(ctx); @@ -125,8 +124,10 @@ static void brwProgramStringNotify( GLcontext *ctx, struct brw_vertex_program *vp = (struct brw_vertex_program *)brw->vertex_program; if (p == vp) brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; + if (p->program.IsPositionInvariant) { + _mesa_insert_mvp_code(ctx, &p->program); + } p->id = brw->program_id++; - p->param_state = p->program.Base.Parameters->StateFlags; /* Also tell tnl about it: */ diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c new file mode 100644 index 0000000000..cb9169e2ee --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_queryobj.c @@ -0,0 +1,259 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file support for ARB_query_object + * + * ARB_query_object is implemented by using the PIPE_CONTROL command to stall + * execution on the completion of previous depth tests, and write the + * current PS_DEPTH_COUNT to a buffer object. + * + * We use before and after counts when drawing during a query so that + * we don't pick up other clients' query data in ours. To reduce overhead, + * a single BO is used to record the query data for all active queries at + * once. This also gives us a simple bound on how much batchbuffer space is + * required for handling queries, so that we can be sure that we won't + * have to emit a batchbuffer without getting the ending PS_DEPTH_COUNT. + */ +#include "main/simple_list.h" +#include "main/imports.h" + +#include "brw_context.h" +#include "brw_state.h" +#include "intel_batchbuffer.h" +#include "intel_reg.h" + +/** Waits on the query object's BO and totals the results for this query */ +static void +brw_queryobj_get_results(struct brw_query_object *query) +{ + int i; + uint64_t *results; + + if (query->bo == NULL) + return; + + /* Map and count the pixels from the current query BO */ + dri_bo_map(query->bo, GL_FALSE); + results = query->bo->virtual; + for (i = query->first_index; i <= query->last_index; i++) { + query->Base.Result += results[i * 2 + 1] - results[i * 2]; + } + dri_bo_unmap(query->bo); + + dri_bo_unreference(query->bo); + query->bo = NULL; +} + +static struct gl_query_object * +brw_new_query_object(GLcontext *ctx, GLuint id) +{ + struct brw_query_object *query; + + query = _mesa_calloc(sizeof(struct brw_query_object)); + + query->Base.Id = id; + query->Base.Result = 0; + query->Base.Active = GL_FALSE; + query->Base.Ready = GL_TRUE; + + return &query->Base; +} + +static void +brw_delete_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_query_object *query = (struct brw_query_object *)q; + + dri_bo_unreference(query->bo); + _mesa_free(query); +} + +static void +brw_begin_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_context *intel = intel_context(ctx); + struct brw_query_object *query = (struct brw_query_object *)q; + + /* Reset our driver's tracking of query state. */ + dri_bo_unreference(query->bo); + query->bo = NULL; + query->first_index = -1; + query->last_index = -1; + + insert_at_head(&brw->query.active_head, query); + intel->stats_wm++; +} + +/** + * Begin the ARB_occlusion_query query on a query object. + */ +static void +brw_end_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_context *intel = intel_context(ctx); + struct brw_query_object *query = (struct brw_query_object *)q; + + /* Flush the batchbuffer in case it has writes to our query BO. + * Have later queries write to a new query BO so that further rendering + * doesn't delay the collection of our results. + */ + if (query->bo) { + brw_emit_query_end(brw); + intel_batchbuffer_flush(intel->batch); + + dri_bo_unreference(brw->query.bo); + brw->query.bo = NULL; + } + + remove_from_list(query); + + intel->stats_wm--; +} + +static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q) +{ + struct brw_query_object *query = (struct brw_query_object *)q; + + brw_queryobj_get_results(query); + query->Base.Ready = GL_TRUE; +} + +static void brw_check_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* XXX: Need to expose dri_bo_is_idle from bufmgr. */ +#if 0 + struct brw_query_object *query = (struct brw_query_object *)q; + + if (dri_bo_is_idle(query->bo)) { + brw_queryobj_get_results(query); + query->Base.Ready = GL_TRUE; + } +#else + brw_wait_query(ctx, q); +#endif +} + +/** Called to set up the query BO and account for its aperture space */ +void +brw_prepare_query_begin(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + /* Skip if we're not doing any queries. */ + if (is_empty_list(&brw->query.active_head)) + return; + + /* Get a new query BO if we're going to need it. */ + if (brw->query.bo == NULL || + brw->query.index * 2 + 1 >= 4096 / sizeof(uint64_t)) { + dri_bo_unreference(brw->query.bo); + brw->query.bo = NULL; + + brw->query.bo = dri_bo_alloc(intel->bufmgr, "query", 4096, 1); + brw->query.index = 0; + } + + brw_add_validated_bo(brw, brw->query.bo); +} + +/** Called just before primitive drawing to get a beginning PS_DEPTH_COUNT. */ +void +brw_emit_query_begin(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + struct brw_query_object *query; + + /* Skip if we're not doing any queries, or we've emitted the start. */ + if (brw->query.active || is_empty_list(&brw->query.active_head)) + return; + + BEGIN_BATCH(4, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_PIPE_CONTROL | + PIPE_CONTROL_DEPTH_STALL | + PIPE_CONTROL_WRITE_DEPTH_COUNT); + /* This object could be mapped cacheable, but we don't have an exposed + * mechanism to support that. Since it's going uncached, tell GEM that + * we're writing to it. The usual clflush should be all that's required + * to pick up the results. + */ + OUT_RELOC(brw->query.bo, + I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, + PIPE_CONTROL_GLOBAL_GTT_WRITE | + ((brw->query.index * 2) * sizeof(uint64_t))); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + foreach(query, &brw->query.active_head) { + if (query->bo != brw->query.bo) { + if (query->bo != NULL) + brw_queryobj_get_results(query); + dri_bo_reference(brw->query.bo); + query->bo = brw->query.bo; + query->first_index = brw->query.index; + } + query->last_index = brw->query.index; + } + brw->query.active = GL_TRUE; +} + +/** Called at batchbuffer flush to get an ending PS_DEPTH_COUNT */ +void +brw_emit_query_end(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + if (!brw->query.active) + return; + + BEGIN_BATCH(4, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_PIPE_CONTROL | + PIPE_CONTROL_DEPTH_STALL | + PIPE_CONTROL_WRITE_DEPTH_COUNT); + OUT_RELOC(brw->query.bo, + I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, + PIPE_CONTROL_GLOBAL_GTT_WRITE | + ((brw->query.index * 2 + 1) * sizeof(uint64_t))); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + brw->query.active = GL_FALSE; + brw->query.index++; +} + +void brw_init_queryobj_functions(struct dd_function_table *functions) +{ + functions->NewQueryObject = brw_new_query_object; + functions->DeleteQuery = brw_delete_query; + functions->BeginQuery = brw_begin_query; + functions->EndQuery = brw_end_query; + functions->CheckQuery = brw_check_query; + functions->WaitQuery = brw_wait_query; +} diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index d5175399d6..9dce6cd8e6 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -30,9 +30,9 @@ */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "intel_batchbuffer.h" @@ -43,8 +43,6 @@ #include "brw_sf.h" #include "brw_state.h" -#define DO_SETUP_BITS ((1<<FRAG_ATTRIB_MAX)-1) - static void compile_sf_prog( struct brw_context *brw, struct brw_sf_prog_key *key ) { @@ -57,7 +55,7 @@ static void compile_sf_prog( struct brw_context *brw, /* Begin the compilation: */ - brw_init_compile(&c.func); + brw_init_compile(brw, &c.func); c.key = *key; c.nr_attrs = brw_count_bits(c.key.attrs); @@ -74,6 +72,11 @@ static void compile_sf_prog( struct brw_context *brw, if (c.key.attrs & (1<<i)) { c.attr_to_idx[i] = idx; c.idx_to_attr[idx] = i; + if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) { + c.point_attrs[i].CoordReplace = + brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0]; + } else + c.point_attrs[i].CoordReplace = GL_FALSE; idx++; } @@ -82,15 +85,18 @@ static void compile_sf_prog( struct brw_context *brw, switch (key->primitive) { case SF_TRIANGLES: c.nr_verts = 3; - brw_emit_tri_setup( &c ); + brw_emit_tri_setup( &c, GL_TRUE ); break; case SF_LINES: c.nr_verts = 2; - brw_emit_line_setup( &c ); + brw_emit_line_setup( &c, GL_TRUE ); break; case SF_POINTS: c.nr_verts = 1; - brw_emit_point_setup( &c ); + if (key->do_point_sprite) + brw_emit_point_sprite_setup( &c, GL_TRUE ); + else + brw_emit_point_setup( &c, GL_TRUE ); break; case SF_UNFILLED_TRIS: c.nr_verts = 3; @@ -108,29 +114,18 @@ static void compile_sf_prog( struct brw_context *brw, /* Upload */ - brw->sf.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_SF_PROG], - &c.key, - sizeof(c.key), - program, - program_size, - &c.prog_data, - &brw->sf.prog_data ); + dri_bo_unreference(brw->sf.prog_bo); + brw->sf.prog_bo = brw_upload_cache( &brw->cache, BRW_SF_PROG, + &c.key, sizeof(c.key), + NULL, 0, + program, program_size, + &c.prog_data, + &brw->sf.prog_data ); } - -static GLboolean search_cache( struct brw_context *brw, - struct brw_sf_prog_key *key ) -{ - return brw_search_cache(&brw->cache[BRW_SF_PROG], - key, sizeof(*key), - &brw->sf.prog_data, - &brw->sf.prog_gs_offset); -} - - /* Calculate interpolants for triangle and line rasterization. */ -static void upload_sf_prog( struct brw_context *brw ) +static void upload_sf_prog(struct brw_context *brw) { struct brw_sf_prog_key key; @@ -162,7 +157,8 @@ static void upload_sf_prog( struct brw_context *brw ) break; } - + key.do_point_sprite = brw->attribs.Point->PointSprite; + key.SpriteOrigin = brw->attribs.Point->SpriteOrigin; /* _NEW_LIGHT */ key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT); key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide); @@ -171,18 +167,22 @@ static void upload_sf_prog( struct brw_context *brw ) if (key.do_twoside_color) key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW); - - if (!search_cache(brw, &key)) + dri_bo_unreference(brw->sf.prog_bo); + brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG, + &key, sizeof(key), + NULL, 0, + &brw->sf.prog_data); + if (brw->sf.prog_bo == NULL) compile_sf_prog( brw, &key ); } const struct brw_tracked_state brw_sf_prog = { .dirty = { - .mesa = (_NEW_LIGHT|_NEW_POLYGON), + .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT), .brw = (BRW_NEW_REDUCED_PRIMITIVE), .cache = CACHE_NEW_VS_PROG }, - .update = upload_sf_prog + .prepare = upload_sf_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h index fb72b84ba8..1c0fb70fe0 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.h +++ b/src/mesa/drivers/dri/i965/brw_sf.h @@ -34,9 +34,9 @@ #define BRW_SF_H +#include "shader/program.h" #include "brw_context.h" #include "brw_eu.h" -#include "program.h" #define SF_POINTS 0 @@ -45,14 +45,19 @@ #define SF_UNFILLED_TRIS 3 struct brw_sf_prog_key { + GLuint attrs:32; GLuint primitive:2; GLuint do_twoside_color:1; GLuint do_flat_shading:1; - GLuint attrs:16; GLuint frontface_ccw:1; - GLuint pad:11; + GLuint do_point_sprite:1; + GLuint pad:10; + GLenum SpriteOrigin; }; +struct brw_sf_point_tex { + GLboolean CoordReplace; +}; struct brw_sf_compile { struct brw_compile func; @@ -94,12 +99,14 @@ struct brw_sf_compile { GLubyte attr_to_idx[VERT_RESULT_MAX]; GLubyte idx_to_attr[VERT_RESULT_MAX]; + struct brw_sf_point_tex point_attrs[VERT_RESULT_MAX]; }; -void brw_emit_tri_setup( struct brw_sf_compile *c ); -void brw_emit_line_setup( struct brw_sf_compile *c ); -void brw_emit_point_setup( struct brw_sf_compile *c ); +void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate ); +void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate ); +void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate ); +void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate ); void brw_emit_anyprim_setup( struct brw_sf_compile *c ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c index cbaf018c44..ffdb0ae6df 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_emit.c +++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c @@ -30,9 +30,9 @@ */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "intel_batchbuffer.h" @@ -59,6 +59,35 @@ static GLboolean have_attr(struct brw_sf_compile *c, return (c->key.attrs & (1<<attr)) ? 1 : 0; } +/** + * Sets VERT_RESULT_FOGC.Y for gl_FrontFacing + * + * This is currently executed if the fragment program uses VERT_RESULT_FOGC + * at all, but this could be eliminated with a scan of the FP contents. + */ +static void +do_front_facing( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + int i; + + if (!have_attr(c, VERT_RESULT_FOGC)) + return; + + brw_push_insn_state(p); + brw_CMP(p, brw_null_reg(), + c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L, + c->det, brw_imm_f(0)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + for (i = 0; i < 3; i++) { + struct brw_reg fogc = get_vert_attr(c, c->vert[i],FRAG_ATTRIB_FOGC); + brw_MOV(p, get_element(fogc, 1), brw_imm_f(0)); + brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); + brw_MOV(p, get_element(fogc, 1), brw_imm_f(1)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + } + brw_pop_insn_state(p); +} /*********************************************************************** @@ -343,15 +372,19 @@ static GLboolean calculate_masks( struct brw_sf_compile *c, -void brw_emit_tri_setup( struct brw_sf_compile *c ) +void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate) { struct brw_compile *p = &c->func; GLuint i; c->nr_verts = 3; - alloc_regs(c); + + if (allocate) + alloc_regs(c); + invert_det(c); copy_z_inv_w(c); + do_front_facing(c); if (c->key.do_twoside_color) do_twoside_color(c); @@ -428,14 +461,17 @@ void brw_emit_tri_setup( struct brw_sf_compile *c ) -void brw_emit_line_setup( struct brw_sf_compile *c ) +void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate) { struct brw_compile *p = &c->func; GLuint i; c->nr_verts = 2; - alloc_regs(c); + + if (allocate) + alloc_regs(c); + invert_det(c); copy_z_inv_w(c); @@ -497,17 +533,103 @@ void brw_emit_line_setup( struct brw_sf_compile *c ) } } +void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate) +{ + struct brw_compile *p = &c->func; + GLuint i; + + c->nr_verts = 1; + + if (allocate) + alloc_regs(c); + + copy_z_inv_w(c); + for (i = 0; i < c->nr_setup_regs; i++) + { + struct brw_sf_point_tex *tex = &c->point_attrs[c->idx_to_attr[2*i]]; + struct brw_reg a0 = offset(c->vert[0], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + if (!tex->CoordReplace) { + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + } + } + + if (tex->CoordReplace) { + /* Caculate 1.0/PointWidth */ + brw_math(&c->func, + c->tmp, + BRW_MATH_FUNCTION_INV, + BRW_MATH_SATURATE_NONE, + 0, + c->dx0, + BRW_MATH_DATA_SCALAR, + BRW_MATH_PRECISION_FULL); + + if (c->key.SpriteOrigin == GL_LOWER_LEFT) { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0])); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } else { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } + } else { + brw_MOV(p, c->m1Cx, brw_imm_ud(0)); + brw_MOV(p, c->m2Cy, brw_imm_ud(0)); + } + + { + brw_set_predicate_control_flag_value(p, pc); + if (tex->CoordReplace) { + if (c->key.SpriteOrigin == GL_LOWER_LEFT) { + brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0)); + brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0)); + } + else + brw_MOV(p, c->m3C0, brw_imm_f(0.0)); + } else { + brw_MOV(p, c->m3C0, a0); /* constant value */ + } + + /* Copy m0..m3 to URB. + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* urb destination offset */ + BRW_URB_SWIZZLE_TRANSPOSE); + } + } +} /* Points setup - several simplifications as all attributes are * constant across the face of the point (point sprites excluded!) */ -void brw_emit_point_setup( struct brw_sf_compile *c ) +void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate) { struct brw_compile *p = &c->func; GLuint i; c->nr_verts = 1; - alloc_regs(c); + + if (allocate) + alloc_regs(c); + copy_z_inv_w(c); brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */ @@ -561,10 +683,14 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) struct brw_compile *p = &c->func; struct brw_reg ip = brw_ip_reg(); struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0); + struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0); struct brw_reg primmask; struct brw_instruction *jmp; struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); + + GLuint saveflag; + c->nr_verts = 3; alloc_regs(c); primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD); @@ -582,8 +708,15 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) (1<<_3DPRIM_TRIFAN_NOSTIPPLE))); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { - brw_emit_tri_setup( c ); - /* note - thread killed in subroutine */ + saveflag = p->flag_value; + brw_push_insn_state(p); + brw_emit_tri_setup( c, GL_FALSE ); + brw_pop_insn_state(p); + p->flag_value = saveflag; + /* note - thread killed in subroutine, so must + * restore the flag which is changed when building + * the subroutine. fix #13240 + */ } brw_land_fwd_jump(p, jmp); @@ -596,12 +729,28 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) (1<<_3DPRIM_LINESTRIP_CONT_BF))); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { - brw_emit_line_setup( c ); + saveflag = p->flag_value; + brw_push_insn_state(p); + brw_emit_line_setup( c, GL_FALSE ); + brw_pop_insn_state(p); + p->flag_value = saveflag; /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); - brw_emit_point_setup( c ); + brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); + brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE)); + jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); + { + saveflag = p->flag_value; + brw_push_insn_state(p); + brw_emit_point_sprite_setup( c, GL_FALSE ); + brw_pop_insn_state(p); + p->flag_value = saveflag; + } + brw_land_fwd_jump(p, jmp); + + brw_emit_point_setup( c, GL_FALSE ); } diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index 9a6e5f5f19..506126fcfb 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -34,70 +34,70 @@ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" -#include "macros.h" +#include "main/macros.h" +#include "intel_fbo.h" static void upload_sf_vp(struct brw_context *brw) { + GLcontext *ctx = &brw->intel.ctx; + const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; struct brw_sf_viewport sfv; + struct intel_renderbuffer *irb = + intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + GLfloat y_scale, y_bias; memset(&sfv, 0, sizeof(sfv)); - - if (brw->intel.driDrawable) - { - /* _NEW_VIEWPORT, BRW_NEW_METAOPS */ - - if (!brw->metaops.active) { - const GLfloat *v = brw->intel.ctx.Viewport._WindowMap.m; - - sfv.viewport.m00 = v[MAT_SX]; - sfv.viewport.m11 = - v[MAT_SY]; - sfv.viewport.m22 = v[MAT_SZ] * brw->intel.depth_scale; - sfv.viewport.m30 = v[MAT_TX]; - sfv.viewport.m31 = - v[MAT_TY] + brw->intel.driDrawable->h; - sfv.viewport.m32 = v[MAT_TZ] * brw->intel.depth_scale; - } - else { - sfv.viewport.m00 = 1; - sfv.viewport.m11 = - 1; - sfv.viewport.m22 = 1; - sfv.viewport.m30 = 0; - sfv.viewport.m31 = brw->intel.driDrawable->h; - sfv.viewport.m32 = 0; + + if (ctx->DrawBuffer->Name) { + /* User-created FBO */ + if (irb && !irb->RenderToTexture) { + y_scale = -1.0; + y_bias = ctx->DrawBuffer->Height; + } else { + y_scale = 1.0; + y_bias = 0; } + } else { + y_scale = -1.0; + y_bias = ctx->DrawBuffer->Height; } - /* XXX: what state for this? */ - if (brw->intel.driDrawable) - { - intelScreenPrivate *screen = brw->intel.intelScreen; - /* _NEW_SCISSOR */ - GLint x = brw->attribs.Scissor->X; - GLint y = brw->attribs.Scissor->Y; - GLuint w = brw->attribs.Scissor->Width; - GLuint h = brw->attribs.Scissor->Height; - - GLint x1 = x; - GLint y1 = brw->intel.driDrawable->h - (y + h); - GLint x2 = x + w - 1; - GLint y2 = y1 + h - 1; - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; - - sfv.scissor.xmin = x1; - sfv.scissor.xmax = x2; - sfv.scissor.ymin = y1; - sfv.scissor.ymax = y2; + /* _NEW_VIEWPORT, BRW_NEW_METAOPS */ + + if (!brw->metaops.active) { + const GLfloat *v = ctx->Viewport._WindowMap.m; + + sfv.viewport.m00 = v[MAT_SX]; + sfv.viewport.m11 = v[MAT_SY] * y_scale; + sfv.viewport.m22 = v[MAT_SZ] * depth_scale; + sfv.viewport.m30 = v[MAT_TX]; + sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias; + sfv.viewport.m32 = v[MAT_TZ] * depth_scale; + } else { + sfv.viewport.m00 = 1; + sfv.viewport.m11 = - 1; + sfv.viewport.m22 = 1; + sfv.viewport.m30 = 0; + sfv.viewport.m31 = ctx->DrawBuffer->Height; + sfv.viewport.m32 = 0; } - brw->sf.vp_gs_offset = brw_cache_data( &brw->cache[BRW_SF_VP], &sfv ); + /* _NEW_SCISSOR */ + + /* The scissor only needs to handle the intersection of drawable and + * scissor rect. Clipping to the boundaries of static shared buffers + * for front/back/depth is covered by looping over cliprects in brw_draw.c. + * + * Note that the hardware's coordinates are inclusive, while Mesa's min is + * inclusive but max is exclusive. + */ + sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; + sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; + sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; + + dri_bo_unreference(brw->sf.vp_bo); + brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 ); } const struct brw_tracked_state brw_sf_vp = { @@ -107,87 +107,132 @@ const struct brw_tracked_state brw_sf_vp = { .brw = BRW_NEW_METAOPS, .cache = 0 }, - .update = upload_sf_vp + .prepare = upload_sf_vp }; +struct brw_sf_unit_key { + unsigned int total_grf; + unsigned int urb_entry_read_length; + unsigned int nr_urb_entries, urb_size, sfsize; -static void upload_sf_unit( struct brw_context *brw ) + GLenum front_face, cull_face; + GLboolean scissor, line_smooth, point_sprite, point_attenuated; + float line_width; + float point_size; +}; + +static void +sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key) +{ + memset(key, 0, sizeof(*key)); + + /* CACHE_NEW_SF_PROG */ + key->total_grf = brw->sf.prog_data->total_grf; + key->urb_entry_read_length = brw->sf.prog_data->urb_read_length; + + /* BRW_NEW_URB_FENCE */ + key->nr_urb_entries = brw->urb.nr_sf_entries; + key->urb_size = brw->urb.vsize; + key->sfsize = brw->urb.sfsize; + + key->scissor = brw->attribs.Scissor->Enabled; + key->front_face = brw->attribs.Polygon->FrontFace; + + if (brw->attribs.Polygon->CullFlag) + key->cull_face = brw->attribs.Polygon->CullFaceMode; + else + key->cull_face = GL_NONE; + + key->line_width = brw->attribs.Line->Width; + key->line_smooth = brw->attribs.Line->SmoothFlag; + + key->point_sprite = brw->attribs.Point->PointSprite; + key->point_size = brw->attribs.Point->Size; + key->point_attenuated = brw->attribs.Point->_Attenuated; +} + +static dri_bo * +sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, + dri_bo **reloc_bufs) { struct brw_sf_unit_state sf; + dri_bo *bo; + memset(&sf, 0, sizeof(sf)); - /* CACHE_NEW_SF_PROG */ - sf.thread0.grf_reg_count = ((brw->sf.prog_data->total_grf-1) & ~15) / 16; - sf.thread0.kernel_start_pointer = brw->sf.prog_gs_offset >> 6; - sf.thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length; + sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; + sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; + sf.thread3.dispatch_grf_start_reg = 3; sf.thread3.urb_entry_read_offset = 1; + sf.thread3.urb_entry_read_length = key->urb_entry_read_length; - /* BRW_NEW_URB_FENCE */ - sf.thread4.nr_urb_entries = brw->urb.nr_sf_entries; - sf.thread4.urb_entry_allocation_size = brw->urb.sfsize - 1; - sf.thread4.max_threads = MIN2(12, brw->urb.nr_sf_entries / 2) - 1; + sf.thread4.nr_urb_entries = key->nr_urb_entries; + sf.thread4.urb_entry_allocation_size = key->sfsize - 1; + /* Each SF thread produces 1 PUE, and there can be up to 24 threads */ + sf.thread4.max_threads = MIN2(24, key->nr_urb_entries) - 1; if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) - sf.thread4.max_threads = 0; + sf.thread4.max_threads = 0; if (INTEL_DEBUG & DEBUG_STATS) - sf.thread4.stats_enable = 1; + sf.thread4.stats_enable = 1; /* CACHE_NEW_SF_VP */ - sf.sf5.sf_viewport_state_offset = brw->sf.vp_gs_offset >> 5; - + sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */ + sf.sf5.viewport_transform = 1; - + /* _NEW_SCISSOR */ - if (brw->attribs.Scissor->Enabled) - sf.sf6.scissor = 1; + if (key->scissor) + sf.sf6.scissor = 1; /* _NEW_POLYGON */ - if (brw->attribs.Polygon->FrontFace == GL_CCW) + if (key->front_face == GL_CCW) sf.sf5.front_winding = BRW_FRONTWINDING_CCW; else sf.sf5.front_winding = BRW_FRONTWINDING_CW; - if (brw->attribs.Polygon->CullFlag) { - switch (brw->attribs.Polygon->CullFaceMode) { - case GL_FRONT: - sf.sf6.cull_mode = BRW_CULLMODE_FRONT; - break; - case GL_BACK: - sf.sf6.cull_mode = BRW_CULLMODE_BACK; - break; - case GL_FRONT_AND_BACK: - sf.sf6.cull_mode = BRW_CULLMODE_BOTH; - break; - default: - assert(0); - break; - } - } - else + switch (key->cull_face) { + case GL_FRONT: + sf.sf6.cull_mode = BRW_CULLMODE_FRONT; + break; + case GL_BACK: + sf.sf6.cull_mode = BRW_CULLMODE_BACK; + break; + case GL_FRONT_AND_BACK: + sf.sf6.cull_mode = BRW_CULLMODE_BOTH; + break; + case GL_NONE: sf.sf6.cull_mode = BRW_CULLMODE_NONE; - + break; + default: + assert(0); + break; + } /* _NEW_LINE */ /* XXX use ctx->Const.Min/MaxLineWidth here */ - sf.sf6.line_width = CLAMP(brw->attribs.Line->Width, 1.0, 5.0) * (1<<1); + sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1); sf.sf6.line_endcap_aa_region_width = 1; - if (brw->attribs.Line->SmoothFlag) + if (key->line_smooth) sf.sf6.aa_enable = 1; - else if (sf.sf6.line_width <= 0x2) - sf.sf6.line_width = 0; + else if (sf.sf6.line_width <= 0x2) + sf.sf6.line_width = 0; /* _NEW_POINT */ - sf.sf6.point_rast_rule = 1; /* opengl conventions */ + sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; /* opengl conventions */ /* XXX clamp max depends on AA vs. non-AA */ - sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 3.0) * (1<<3); - sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated; - + + sf.sf7.sprite_point = key->point_sprite; + sf.sf7.point_size = CLAMP(nearbyint(key->point_size), 1, 255) * (1<<3); + sf.sf7.use_point_size_state = !key->point_attenuated; + sf.sf7.aa_line_distance_mode = 0; + /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: */ sf.sf7.trifan_pv = 2; @@ -200,9 +245,48 @@ static void upload_sf_unit( struct brw_context *brw ) sf.sf6.dest_org_vbias = 0x8; sf.sf6.dest_org_hbias = 0x8; - brw->sf.state_gs_offset = brw_cache_data( &brw->cache[BRW_SF_UNIT], &sf ); + bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT, + key, sizeof(*key), + reloc_bufs, 2, + &sf, sizeof(sf), + NULL, NULL); + + /* Emit SF program relocation */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + sf.thread0.grf_reg_count << 1, + offsetof(struct brw_sf_unit_state, thread0), + brw->sf.prog_bo); + + /* Emit SF viewport relocation */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + sf.sf5.front_winding | (sf.sf5.viewport_transform << 1), + offsetof(struct brw_sf_unit_state, sf5), + brw->sf.vp_bo); + + return bo; } +static void upload_sf_unit( struct brw_context *brw ) +{ + struct brw_sf_unit_key key; + dri_bo *reloc_bufs[2]; + + sf_unit_populate_key(brw, &key); + + reloc_bufs[0] = brw->sf.prog_bo; + reloc_bufs[1] = brw->sf.vp_bo; + + dri_bo_unreference(brw->sf.state_bo); + brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT, + &key, sizeof(key), + reloc_bufs, 2, + NULL); + if (brw->sf.state_bo == NULL) { + brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs); + } +} const struct brw_tracked_state brw_sf_unit = { .dirty = { @@ -215,7 +299,5 @@ const struct brw_tracked_state brw_sf_unit = { .cache = (CACHE_NEW_SF_VP | CACHE_NEW_SF_PROG) }, - .update = upload_sf_unit + .prepare = upload_sf_unit, }; - - diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index b4cbdd7a38..bb22c03eeb 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -35,6 +35,16 @@ #include "brw_context.h" +static inline void +brw_add_validated_bo(struct brw_context *brw, dri_bo *bo) +{ + assert(brw->state.validated_bo_count < ARRAY_SIZE(brw->state.validated_bos)); + + if (bo != NULL) { + dri_bo_reference(bo); + brw->state.validated_bos[brw->state.validated_bo_count++] = bo; + } +}; const struct brw_tracked_state brw_blend_constant_color; const struct brw_tracked_state brw_cc_unit; @@ -48,8 +58,8 @@ const struct brw_tracked_state brw_curbe_offsets; const struct brw_tracked_state brw_invarient_state; const struct brw_tracked_state brw_gs_prog; const struct brw_tracked_state brw_gs_unit; -const struct brw_tracked_state brw_drawing_rect; const struct brw_tracked_state brw_line_stipple; +const struct brw_tracked_state brw_aa_line_parameters; const struct brw_tracked_state brw_pipelined_state_pointers; const struct brw_tracked_state brw_binding_table_pointers; const struct brw_tracked_state brw_depthbuffer; @@ -74,73 +84,72 @@ const struct brw_tracked_state brw_wm_unit; const struct brw_tracked_state brw_psp_urb_cbs; const struct brw_tracked_state brw_active_vertprog; -const struct brw_tracked_state brw_tnl_vertprog; const struct brw_tracked_state brw_pipe_control; const struct brw_tracked_state brw_clear_surface_cache; const struct brw_tracked_state brw_clear_batch_cache; +const struct brw_tracked_state brw_drawing_rect; +const struct brw_tracked_state brw_indices; +const struct brw_tracked_state brw_vertices; + +/*********************************************************************** + * brw_state.c + */ +void brw_validate_state(struct brw_context *brw); +void brw_upload_state(struct brw_context *brw); +void brw_init_state(struct brw_context *brw); +void brw_destroy_state(struct brw_context *brw); + /*********************************************************************** * brw_state_cache.c */ -GLuint brw_cache_data(struct brw_cache *cache, - const void *data ); - -GLuint brw_cache_data_sz(struct brw_cache *cache, - const void *data, - GLuint data_sz); - -GLuint brw_upload_cache( struct brw_cache *cache, - const void *key, - GLuint key_sz, - const void *data, - GLuint data_sz, - const void *aux, - void *aux_return ); - -GLboolean brw_search_cache( struct brw_cache *cache, - const void *key, - GLuint key_size, - void *aux_return, - GLuint *offset_return); - -void brw_init_caches( struct brw_context *brw ); -void brw_destroy_caches( struct brw_context *brw ); +dri_bo *brw_cache_data(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *data, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs); + +dri_bo *brw_cache_data_sz(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *data, + GLuint data_size, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs); + +dri_bo *brw_upload_cache( struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_sz, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs, + const void *data, + GLuint data_sz, + const void *aux, + void *aux_return ); + +dri_bo *brw_search_cache( struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_size, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs, + void *aux_return); +void brw_state_cache_check_size( struct brw_context *brw ); + +void brw_init_cache( struct brw_context *brw ); +void brw_destroy_cache( struct brw_context *brw ); /*********************************************************************** * brw_state_batch.c */ -#define BRW_BATCH_STRUCT(brw, s) intel_batchbuffer_data( brw->intel.batch, (s), sizeof(*(s)), 0) +#define BRW_BATCH_STRUCT(brw, s) intel_batchbuffer_data( brw->intel.batch, (s), sizeof(*(s)), IGNORE_CLIPRECTS) #define BRW_CACHED_BATCH_STRUCT(brw, s) brw_cached_batch_struct( brw, (s), sizeof(*(s)) ) GLboolean brw_cached_batch_struct( struct brw_context *brw, const void *data, GLuint sz ); - void brw_destroy_batch_cache( struct brw_context *brw ); - - -/*********************************************************************** - * brw_state_pool.c - */ -void brw_init_pools( struct brw_context *brw ); -void brw_destroy_pools( struct brw_context *brw ); - -GLboolean brw_pool_alloc( struct brw_mem_pool *pool, - GLuint size, - GLuint alignment, - GLuint *offset_return); - -void brw_pool_fence( struct brw_context *brw, - struct brw_mem_pool *pool, - GLuint fence ); - - -void brw_pool_check_wrap( struct brw_context *brw, - struct brw_mem_pool *pool ); - -void brw_clear_all_caches( struct brw_context *brw ); -void brw_invalidate_pools( struct brw_context *brw ); void brw_clear_batch_cache_flush( struct brw_context *brw ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_state_batch.c b/src/mesa/drivers/dri/i965/brw_state_batch.c index 909b0acd12..dc87859f3f 100644 --- a/src/mesa/drivers/dri/i965/brw_state_batch.c +++ b/src/mesa/drivers/dri/i965/brw_state_batch.c @@ -32,9 +32,8 @@ #include "brw_state.h" -#include "brw_aub.h" #include "intel_batchbuffer.h" -#include "imports.h" +#include "main/imports.h" @@ -49,7 +48,7 @@ GLboolean brw_cached_batch_struct( struct brw_context *brw, struct header *newheader = (struct header *)data; if (brw->emit_state_always) { - intel_batchbuffer_data(brw->intel.batch, data, sz, 0); + intel_batchbuffer_data(brw->intel.batch, data, sz, IGNORE_CLIPRECTS); return GL_TRUE; } @@ -76,7 +75,7 @@ GLboolean brw_cached_batch_struct( struct brw_context *brw, emit: memcpy(item->header, newheader, sz); - intel_batchbuffer_data(brw->intel.batch, data, sz, 0); + intel_batchbuffer_data(brw->intel.batch, data, sz, IGNORE_CLIPRECTS); return GL_TRUE; } @@ -92,21 +91,12 @@ static void clear_batch_cache( struct brw_context *brw ) } brw->cached_batch_items = NULL; - - - brw_clear_all_caches(brw); - - bmReleaseBuffers(&brw->intel); - - brw_invalidate_pools(brw); } void brw_clear_batch_cache_flush( struct brw_context *brw ) { clear_batch_cache(brw); - brw->wrap = 0; - /* brw_do_flush(brw, BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE); */ brw->state.dirty.mesa |= ~0; diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index 71c6938f9a..d5b5166406 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -28,12 +28,37 @@ * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ - + +/** @file brw_state_cache.c + * + * This file implements a simple static state cache for 965. The consumers + * can query the hash table of state using a cache_id, opaque key data, + * and list of buffers that will be used in relocations, and receive the + * corresponding state buffer object of state (plus associated auxiliary + * data) in return. + * + * The inner workings are a simple hash table based on a CRC of the key data. + * The cache_id and relocation target buffers associated with the state + * buffer are included as auxiliary key data, but are not part of the hash + * value (this should be fixed, but will likely be fixed instead by making + * consumers use structured keys). + * + * Replacement is not implemented. Instead, when the cache gets too big, at + * a safe point (unlock) we throw out all of the cache data and let it + * regenerate for the next rendering operation. + * + * The reloc_buf pointers need to be included as key data, otherwise the + * non-unique values stuffed in the offset in key data through + * brw_cache_data() may result in successful probe for state buffers + * even when the buffer being referenced doesn't match. The result would be + * that the same state cache entry is used twice for different buffers, + * only one of the two buffers referenced gets put into the offset, and the + * incorrect program is run for the other instance. + */ #include "brw_state.h" -#include "brw_aub.h" #include "intel_batchbuffer.h" -#include "imports.h" +#include "main/imports.h" /* XXX: Fixme - have to include these to get the sizes of the prog_key * structs: @@ -44,16 +69,8 @@ #include "brw_sf.h" #include "brw_gs.h" - -/*********************************************************************** - * Check cache for uploaded version of struct, else upload new one. - * Fail when memory is exhausted. - * - * XXX: FIXME: Currently search is so slow it would be quicker to - * regenerate the data every time... - */ - -static GLuint hash_key( const void *key, GLuint key_size ) +static GLuint hash_key( const void *key, GLuint key_size, + dri_bo **reloc_bufs, GLuint nr_reloc_bufs) { GLuint *ikey = (GLuint *)key; GLuint hash = 0, i; @@ -62,23 +79,63 @@ static GLuint hash_key( const void *key, GLuint key_size ) /* I'm sure this can be improved on: */ - for (i = 0; i < key_size/4; i++) + for (i = 0; i < key_size/4; i++) { hash ^= ikey[i]; + hash = (hash << 5) | (hash >> 27); + } + + /* Include the BO pointers as key data as well */ + ikey = (GLuint *)reloc_bufs; + key_size = nr_reloc_bufs * sizeof(dri_bo *); + for (i = 0; i < key_size/4; i++) { + hash ^= ikey[i]; + hash = (hash << 5) | (hash >> 27); + } return hash; } -static struct brw_cache_item *search_cache( struct brw_cache *cache, - GLuint hash, - const void *key, - GLuint key_size) +/** + * Marks a new buffer as being chosen for the given cache id. + */ +static void +update_cache_last(struct brw_cache *cache, enum brw_cache_id cache_id, + dri_bo *bo) +{ + if (bo == cache->last_bo[cache_id]) + return; /* no change */ + + dri_bo_unreference(cache->last_bo[cache_id]); + cache->last_bo[cache_id] = bo; + dri_bo_reference(cache->last_bo[cache_id]); + cache->brw->state.dirty.cache |= 1 << cache_id; +} + +static struct brw_cache_item * +search_cache(struct brw_cache *cache, enum brw_cache_id cache_id, + GLuint hash, const void *key, GLuint key_size, + dri_bo **reloc_bufs, GLuint nr_reloc_bufs) { struct brw_cache_item *c; +#if 0 + int bucketcount = 0; + + for (c = cache->items[hash % cache->size]; c; c = c->next) + bucketcount++; + + fprintf(stderr, "bucket %d/%d = %d/%d items\n", hash % cache->size, + cache->size, bucketcount, cache->n_items); +#endif + for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && + if (c->cache_id == cache_id && + c->hash == hash && c->key_size == key_size && - memcmp(c->key, key, key_size) == 0) + memcmp(c->key, key, key_size) == 0 && + c->nr_reloc_bufs == nr_reloc_bufs && + memcmp(c->reloc_bufs, reloc_bufs, + nr_reloc_bufs * sizeof(dri_bo *)) == 0) return c; } @@ -93,8 +150,7 @@ static void rehash( struct brw_cache *cache ) GLuint size, i; size = cache->size * 3; - items = (struct brw_cache_item**) _mesa_malloc(size * sizeof(*items)); - _mesa_memset(items, 0, size * sizeof(*items)); + items = (struct brw_cache_item**) _mesa_calloc(size * sizeof(*items)); for (i = 0; i < cache->size; i++) for (c = cache->items[i]; c; c = next) { @@ -108,142 +164,180 @@ static void rehash( struct brw_cache *cache ) cache->size = size; } - -GLboolean brw_search_cache( struct brw_cache *cache, - const void *key, - GLuint key_size, - void *aux_return, - GLuint *offset_return) +/** + * Returns the buffer object matching cache_id and key, or NULL. + */ +dri_bo *brw_search_cache( struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_size, + dri_bo **reloc_bufs, GLuint nr_reloc_bufs, + void *aux_return ) { struct brw_cache_item *item; - GLuint addr = 0; - GLuint hash = hash_key(key, key_size); + GLuint hash = hash_key(key, key_size, reloc_bufs, nr_reloc_bufs); - item = search_cache(cache, hash, key, key_size); + item = search_cache(cache, cache_id, hash, key, key_size, + reloc_bufs, nr_reloc_bufs); - if (item) { - if (aux_return) - *(void **)aux_return = (void *)((char *)item->key + item->key_size); - - *offset_return = addr = item->offset; - } - - if (item == NULL || addr != cache->last_addr) { - cache->brw->state.dirty.cache |= 1<<cache->id; - cache->last_addr = addr; - } - - return item != NULL; + if (item == NULL) + return NULL; + + if (aux_return) + *(void **)aux_return = (void *)((char *)item->key + item->key_size); + + update_cache_last(cache, cache_id, item->bo); + + dri_bo_reference(item->bo); + return item->bo; } -GLuint brw_upload_cache( struct brw_cache *cache, - const void *key, - GLuint key_size, - const void *data, - GLuint data_size, - const void *aux, - void *aux_return ) -{ - GLuint offset; +dri_bo * +brw_upload_cache( struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_size, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs, + const void *data, + GLuint data_size, + const void *aux, + void *aux_return ) +{ struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item); - GLuint hash = hash_key(key, key_size); - void *tmp = _mesa_malloc(key_size + cache->aux_size); - - if (!brw_pool_alloc(cache->pool, data_size, 6, &offset)) { - /* Should not be possible: - */ - _mesa_printf("brw_pool_alloc failed\n"); - exit(1); - } + GLuint hash = hash_key(key, key_size, reloc_bufs, nr_reloc_bufs); + GLuint relocs_size = nr_reloc_bufs * sizeof(dri_bo *); + GLuint aux_size = cache->aux_size[cache_id]; + void *tmp; + dri_bo *bo; + int i; + + /* Create the buffer object to contain the data */ + bo = dri_bo_alloc(cache->brw->intel.bufmgr, + cache->name[cache_id], data_size, 1 << 6); + + + /* Set up the memory containing the key, aux_data, and reloc_bufs */ + tmp = _mesa_malloc(key_size + aux_size + relocs_size); memcpy(tmp, key, key_size); + memcpy(tmp + key_size, aux, cache->aux_size[cache_id]); + memcpy(tmp + key_size + aux_size, reloc_bufs, relocs_size); + for (i = 0; i < nr_reloc_bufs; i++) { + if (reloc_bufs[i] != NULL) + dri_bo_reference(reloc_bufs[i]); + } - if (cache->aux_size) - memcpy(tmp+key_size, aux, cache->aux_size); - + item->cache_id = cache_id; item->key = tmp; item->hash = hash; item->key_size = key_size; - item->offset = offset; + item->reloc_bufs = tmp + key_size + aux_size; + item->nr_reloc_bufs = nr_reloc_bufs; + + item->bo = bo; + dri_bo_reference(bo); item->data_size = data_size; - if (++cache->n_items > cache->size * 1.5) + if (cache->n_items > cache->size * 1.5) rehash(cache); - + hash %= cache->size; item->next = cache->items[hash]; cache->items[hash] = item; - + cache->n_items++; + if (aux_return) { - assert(cache->aux_size); + assert(cache->aux_size[cache_id]); *(void **)aux_return = (void *)((char *)item->key + item->key_size); } if (INTEL_DEBUG & DEBUG_STATE) - _mesa_printf("upload %s: %d bytes to pool buffer %d offset %x\n", - cache->name, - data_size, - cache->pool->buffer, - offset); + _mesa_printf("upload %s: %d bytes to cache id %d\n", + cache->name[cache_id], + data_size, cache_id); - /* Copy data to the buffer: - */ - bmBufferSubDataAUB(&cache->brw->intel, - cache->pool->buffer, - offset, - data_size, - data, - cache->aub_type, - cache->aub_sub_type); - - - cache->brw->state.dirty.cache |= 1<<cache->id; - cache->last_addr = offset; - - return offset; + /* Copy data to the buffer */ + dri_bo_subdata(bo, 0, data_size, data); + + update_cache_last(cache, cache_id, bo); + + return bo; } /* This doesn't really work with aux data. Use search/upload instead */ -GLuint brw_cache_data_sz(struct brw_cache *cache, - const void *data, - GLuint data_size) +dri_bo * +brw_cache_data_sz(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *data, + GLuint data_size, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs) { - GLuint addr; + dri_bo *bo; + struct brw_cache_item *item; + GLuint hash = hash_key(data, data_size, reloc_bufs, nr_reloc_bufs); - if (!brw_search_cache(cache, data, data_size, NULL, &addr)) { - addr = brw_upload_cache(cache, - data, data_size, - data, data_size, - NULL, NULL); + item = search_cache(cache, cache_id, hash, data, data_size, + reloc_bufs, nr_reloc_bufs); + if (item) { + update_cache_last(cache, cache_id, item->bo); + dri_bo_reference(item->bo); + return item->bo; } - return addr; + bo = brw_upload_cache(cache, cache_id, + data, data_size, + reloc_bufs, nr_reloc_bufs, + data, data_size, + NULL, NULL); + + return bo; } -GLuint brw_cache_data(struct brw_cache *cache, - const void *data) +/** + * Wrapper around brw_cache_data_sz using the cache_id's canonical key size. + * + * If nr_reloc_bufs is nonzero, brw_search_cache()/brw_upload_cache() would be + * better to use, as the potentially changing offsets in the data-used-as-key + * will result in excessive cache misses. + */ +dri_bo * +brw_cache_data(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *data, + dri_bo **reloc_bufs, + GLuint nr_reloc_bufs) { - return brw_cache_data_sz(cache, data, cache->key_size); + return brw_cache_data_sz(cache, cache_id, data, cache->key_size[cache_id], + reloc_bufs, nr_reloc_bufs); } +enum pool_type { + DW_SURFACE_STATE, + DW_GENERAL_STATE +}; + +static void +brw_init_cache_id( struct brw_context *brw, + const char *name, + enum brw_cache_id id, + GLuint key_size, + GLuint aux_size) +{ + struct brw_cache *cache = &brw->cache; + cache->name[id] = strdup(name); + cache->key_size[id] = key_size; + cache->aux_size[id] = aux_size; +} - - -static void brw_init_cache( struct brw_context *brw, - const char *name, - GLuint id, - GLuint key_size, - GLuint aux_size, - GLuint aub_type, - GLuint aub_sub_type ) +void brw_init_cache( struct brw_context *brw ) { - struct brw_cache *cache = &brw->cache[id]; + struct brw_cache *cache = &brw->cache; + cache->brw = brw; - cache->id = id; - cache->name = name; - cache->items = NULL; cache->size = 7; cache->n_items = 0; @@ -251,200 +345,133 @@ static void brw_init_cache( struct brw_context *brw, _mesa_calloc(cache->size * sizeof(struct brw_cache_item)); - - cache->key_size = key_size; - cache->aux_size = aux_size; - cache->aub_type = aub_type; - cache->aub_sub_type = aub_sub_type; - switch (aub_type) { - case DW_GENERAL_STATE: cache->pool = &brw->pool[BRW_GS_POOL]; break; - case DW_SURFACE_STATE: cache->pool = &brw->pool[BRW_SS_POOL]; break; - default: assert(0); break; - } -} - -void brw_init_caches( struct brw_context *brw ) -{ - - brw_init_cache(brw, - "CC_VP", - BRW_CC_VP, - sizeof(struct brw_cc_viewport), - 0, - DW_GENERAL_STATE, - DWGS_COLOR_CALC_VIEWPORT_STATE); - - brw_init_cache(brw, - "CC_UNIT", - BRW_CC_UNIT, - sizeof(struct brw_cc_unit_state), - 0, - DW_GENERAL_STATE, - DWGS_COLOR_CALC_STATE); - - brw_init_cache(brw, - "WM_PROG", - BRW_WM_PROG, - sizeof(struct brw_wm_prog_key), - sizeof(struct brw_wm_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); - - brw_init_cache(brw, - "SAMPLER_DEFAULT_COLOR", - BRW_SAMPLER_DEFAULT_COLOR, - sizeof(struct brw_sampler_default_color), - 0, - DW_GENERAL_STATE, - DWGS_SAMPLER_DEFAULT_COLOR); - - brw_init_cache(brw, - "SAMPLER", - BRW_SAMPLER, - 0, /* variable key/data size */ - 0, - DW_GENERAL_STATE, - DWGS_SAMPLER_STATE); - - brw_init_cache(brw, - "WM_UNIT", - BRW_WM_UNIT, - sizeof(struct brw_wm_unit_state), - 0, - DW_GENERAL_STATE, - DWGS_WINDOWER_IZ_STATE); - - brw_init_cache(brw, - "SF_PROG", - BRW_SF_PROG, - sizeof(struct brw_sf_prog_key), - sizeof(struct brw_sf_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); - - brw_init_cache(brw, - "SF_VP", - BRW_SF_VP, - sizeof(struct brw_sf_viewport), - 0, - DW_GENERAL_STATE, - DWGS_STRIPS_FANS_VIEWPORT_STATE); - - brw_init_cache(brw, - "SF_UNIT", - BRW_SF_UNIT, - sizeof(struct brw_sf_unit_state), - 0, - DW_GENERAL_STATE, - DWGS_STRIPS_FANS_STATE); - - brw_init_cache(brw, - "VS_UNIT", - BRW_VS_UNIT, - sizeof(struct brw_vs_unit_state), - 0, - DW_GENERAL_STATE, - DWGS_VERTEX_SHADER_STATE); - - brw_init_cache(brw, - "VS_PROG", - BRW_VS_PROG, - sizeof(struct brw_vs_prog_key), - sizeof(struct brw_vs_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); - - brw_init_cache(brw, - "CLIP_UNIT", - BRW_CLIP_UNIT, - sizeof(struct brw_clip_unit_state), - 0, - DW_GENERAL_STATE, - DWGS_CLIPPER_STATE); - - brw_init_cache(brw, - "CLIP_PROG", - BRW_CLIP_PROG, - sizeof(struct brw_clip_prog_key), - sizeof(struct brw_clip_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); - - brw_init_cache(brw, - "GS_UNIT", - BRW_GS_UNIT, - sizeof(struct brw_gs_unit_state), - 0, - DW_GENERAL_STATE, - DWGS_GEOMETRY_SHADER_STATE); - - brw_init_cache(brw, - "GS_PROG", - BRW_GS_PROG, - sizeof(struct brw_gs_prog_key), - sizeof(struct brw_gs_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); - - brw_init_cache(brw, - "SS_SURFACE", - BRW_SS_SURFACE, - sizeof(struct brw_surface_state), - 0, - DW_SURFACE_STATE, - DWSS_SURFACE_STATE); - - brw_init_cache(brw, - "SS_SURF_BIND", - BRW_SS_SURF_BIND, - sizeof(struct brw_surface_binding_table), - 0, - DW_SURFACE_STATE, - DWSS_BINDING_TABLE_STATE); + brw_init_cache_id(brw, + "CC_VP", + BRW_CC_VP, + sizeof(struct brw_cc_viewport), + 0); + + brw_init_cache_id(brw, + "CC_UNIT", + BRW_CC_UNIT, + sizeof(struct brw_cc_unit_state), + 0); + + brw_init_cache_id(brw, + "WM_PROG", + BRW_WM_PROG, + sizeof(struct brw_wm_prog_key), + sizeof(struct brw_wm_prog_data)); + + brw_init_cache_id(brw, + "SAMPLER_DEFAULT_COLOR", + BRW_SAMPLER_DEFAULT_COLOR, + sizeof(struct brw_sampler_default_color), + 0); + + brw_init_cache_id(brw, + "SAMPLER", + BRW_SAMPLER, + 0, /* variable key/data size */ + 0); + + brw_init_cache_id(brw, + "WM_UNIT", + BRW_WM_UNIT, + sizeof(struct brw_wm_unit_state), + 0); + + brw_init_cache_id(brw, + "SF_PROG", + BRW_SF_PROG, + sizeof(struct brw_sf_prog_key), + sizeof(struct brw_sf_prog_data)); + + brw_init_cache_id(brw, + "SF_VP", + BRW_SF_VP, + sizeof(struct brw_sf_viewport), + 0); + + brw_init_cache_id(brw, + "SF_UNIT", + BRW_SF_UNIT, + sizeof(struct brw_sf_unit_state), + 0); + + brw_init_cache_id(brw, + "VS_UNIT", + BRW_VS_UNIT, + sizeof(struct brw_vs_unit_state), + 0); + + brw_init_cache_id(brw, + "VS_PROG", + BRW_VS_PROG, + sizeof(struct brw_vs_prog_key), + sizeof(struct brw_vs_prog_data)); + + brw_init_cache_id(brw, + "CLIP_UNIT", + BRW_CLIP_UNIT, + sizeof(struct brw_clip_unit_state), + 0); + + brw_init_cache_id(brw, + "CLIP_PROG", + BRW_CLIP_PROG, + sizeof(struct brw_clip_prog_key), + sizeof(struct brw_clip_prog_data)); + + brw_init_cache_id(brw, + "GS_UNIT", + BRW_GS_UNIT, + sizeof(struct brw_gs_unit_state), + 0); + + brw_init_cache_id(brw, + "GS_PROG", + BRW_GS_PROG, + sizeof(struct brw_gs_prog_key), + sizeof(struct brw_gs_prog_data)); + + brw_init_cache_id(brw, + "SS_SURFACE", + BRW_SS_SURFACE, + sizeof(struct brw_surface_state), + 0); + + brw_init_cache_id(brw, + "SS_SURF_BIND", + BRW_SS_SURF_BIND, + 0, + 0); } - -/* When we lose hardware context, need to invalidate the surface cache - * as these structs must be explicitly re-uploaded. They are subject - * to fixup by the memory manager as they contain absolute agp - * offsets, so we need to ensure there is a fresh version of the - * struct available to receive the fixup. - * - * XXX: Need to ensure that there aren't two versions of a surface or - * bufferobj with different backing data active in the same buffer at - * once? Otherwise the cache could confuse them. Maybe better not to - * cache at all? - * - * --> Isn't this the same as saying need to ensure batch is flushed - * before new data is uploaded to an existing buffer? We - * already try to make sure of that. - */ -static void clear_cache( struct brw_cache *cache ) +static void +brw_clear_cache( struct brw_context *brw ) { struct brw_cache_item *c, *next; GLuint i; - for (i = 0; i < cache->size; i++) { - for (c = cache->items[i]; c; c = next) { + if (INTEL_DEBUG & DEBUG_STATE) + _mesa_printf("%s\n", __FUNCTION__); + + for (i = 0; i < brw->cache.size; i++) { + for (c = brw->cache.items[i]; c; c = next) { + int j; + next = c->next; + for (j = 0; j < c->nr_reloc_bufs; j++) + dri_bo_unreference(c->reloc_bufs[j]); + dri_bo_unreference(c->bo); free((void *)c->key); free(c); } - cache->items[i] = NULL; + brw->cache.items[i] = NULL; } - cache->n_items = 0; -} - -void brw_clear_all_caches( struct brw_context *brw ) -{ - GLint i; - - if (INTEL_DEBUG & DEBUG_STATE) - _mesa_printf("%s\n", __FUNCTION__); - - for (i = 0; i < BRW_MAX_CACHE; i++) - clear_cache(&brw->cache[i]); + brw->cache.n_items = 0; if (brw->curbe.last_buf) { _mesa_free(brw->curbe.last_buf); @@ -456,14 +483,25 @@ void brw_clear_all_caches( struct brw_context *brw ) brw->state.dirty.cache |= ~0; } +void brw_state_cache_check_size( struct brw_context *brw ) +{ + /* un-tuned guess. We've got around 20 state objects for a total of around + * 32k, so 1000 of them is around 1.5MB. + */ + if (brw->cache.n_items > 1000) + brw_clear_cache(brw); +} - - - -void brw_destroy_caches( struct brw_context *brw ) +void brw_destroy_cache( struct brw_context *brw ) { GLuint i; - for (i = 0; i < BRW_MAX_CACHE; i++) - clear_cache(&brw->cache[i]); + brw_clear_cache(brw); + for (i = 0; i < BRW_MAX_CACHE; i++) { + dri_bo_unreference(brw->cache.last_bo[i]); + free(brw->cache.name[i]); + } + free(brw->cache.items); + brw->cache.items = NULL; + brw->cache.size = 0; } diff --git a/src/mesa/drivers/dri/i965/brw_state_dump.c b/src/mesa/drivers/dri/i965/brw_state_dump.c new file mode 100644 index 0000000000..b28c57c2bc --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_state_dump.c @@ -0,0 +1,200 @@ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +#include "main/mtypes.h" + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" + +/** + * Prints out a header, the contents, and the message associated with + * the hardware state data given. + * + * \param name Name of the state object + * \param data Pointer to the base of the state object + * \param hw_offset Hardware offset of the base of the state data. + * \param index Index of the DWORD being output. + */ +static void +state_out(const char *name, void *data, uint32_t hw_offset, int index, + char *fmt, ...) +{ + va_list va; + + fprintf(stderr, "%8s: 0x%08x: 0x%08x: ", + name, hw_offset + index * 4, ((uint32_t *)data)[index]); + va_start(va, fmt); + vfprintf(stderr, fmt, va); + va_end(va); +} + +/** Generic, undecoded state buffer debug printout */ +static void +state_struct_out(const char *name, dri_bo *buffer, unsigned int state_size) +{ + int i; + + if (buffer == NULL) + return; + + dri_bo_map(buffer, GL_FALSE); + for (i = 0; i < state_size / 4; i++) { + state_out(name, buffer->virtual, buffer->offset, i, + "dword %d\n", i); + } + dri_bo_unmap(buffer); +} + +static const char * +get_965_surfacetype(unsigned int surfacetype) +{ + switch (surfacetype) { + case 0: return "1D"; + case 1: return "2D"; + case 2: return "3D"; + case 3: return "CUBE"; + case 4: return "BUFFER"; + case 7: return "NULL"; + default: return "unknown"; + } +} + +static void dump_wm_surface_state(struct brw_context *brw) +{ + int i; + + for (i = 0; i < brw->wm.nr_surfaces; i++) { + dri_bo *surf_bo = brw->wm.surf_bo[i]; + unsigned int surfoff; + struct brw_surface_state *surf; + char name[20]; + + if (surf_bo == NULL) { + fprintf(stderr, "WM SS%d: NULL\n", i); + continue; + } + dri_bo_map(surf_bo, GL_FALSE); + surfoff = surf_bo->offset; + surf = (struct brw_surface_state *)(surf_bo->virtual); + + sprintf(name, "WM SS%d", i); + state_out(name, surf, surfoff, 0, "%s\n", + get_965_surfacetype(surf->ss0.surface_type)); + state_out(name, surf, surfoff, 1, "offset\n"); + state_out(name, surf, surfoff, 2, "%dx%d size, %d mips\n", + surf->ss2.width + 1, surf->ss2.height + 1, surf->ss2.mip_count); + state_out(name, surf, surfoff, 3, "pitch %d, %stiled\n", + surf->ss3.pitch + 1, surf->ss3.tiled_surface ? "" : "not "); + state_out(name, surf, surfoff, 4, "mip base %d\n", + surf->ss4.min_lod); + + dri_bo_unmap(surf_bo); + } +} + +static void dump_sf_viewport_state(struct brw_context *brw) +{ + const char *name = "SF VP"; + struct brw_sf_viewport *vp; + uint32_t vp_off; + + if (brw->sf.vp_bo == NULL) + return; + + dri_bo_map(brw->sf.vp_bo, GL_FALSE); + + vp = brw->sf.vp_bo->virtual; + vp_off = brw->sf.vp_bo->offset; + + state_out(name, vp, vp_off, 0, "m00 = %f\n", vp->viewport.m00); + state_out(name, vp, vp_off, 1, "m11 = %f\n", vp->viewport.m11); + state_out(name, vp, vp_off, 2, "m22 = %f\n", vp->viewport.m22); + state_out(name, vp, vp_off, 3, "m30 = %f\n", vp->viewport.m30); + state_out(name, vp, vp_off, 4, "m31 = %f\n", vp->viewport.m31); + state_out(name, vp, vp_off, 5, "m32 = %f\n", vp->viewport.m32); + + state_out(name, vp, vp_off, 6, "top left = %d,%d\n", + vp->scissor.xmin, vp->scissor.ymin); + state_out(name, vp, vp_off, 7, "bottom right = %d,%d\n", + vp->scissor.xmax, vp->scissor.ymax); + + dri_bo_unmap(brw->sf.vp_bo); +} + +static void brw_debug_prog(const char *name, dri_bo *prog) +{ + unsigned int i; + uint32_t *data; + + if (prog == NULL) + return; + + dri_bo_map(prog, GL_FALSE); + + data = prog->virtual; + + for (i = 0; i < prog->size / 4 / 4; i++) { + fprintf(stderr, "%8s: 0x%08x: 0x%08x 0x%08x 0x%08x 0x%08x\n", + name, (unsigned int)prog->offset + i * 4 * 4, + data[i * 4], data[i * 4 + 1], data[i * 4 + 2], data[i * 4 + 3]); + } + + dri_bo_unmap(prog); +} + + +/** + * Print additional debug information associated with the batchbuffer + * when DEBUG_BATCH is set. + * + * For 965, this means mapping the state buffers that would have been referenced + * by the batchbuffer and dumping them. + * + * The buffer offsets printed rely on the buffer containing the last offset + * it was validated at. + */ +void brw_debug_batch(struct intel_context *intel) +{ + struct brw_context *brw = brw_context(&intel->ctx); + + state_struct_out("WM bind", brw->wm.bind_bo, 4 * brw->wm.nr_surfaces); + dump_wm_surface_state(brw); + + state_struct_out("VS", brw->vs.state_bo, sizeof(struct brw_vs_unit_state)); + brw_debug_prog("VS prog", brw->vs.prog_bo); + + state_struct_out("GS", brw->gs.state_bo, sizeof(struct brw_gs_unit_state)); + brw_debug_prog("GS prog", brw->gs.prog_bo); + + state_struct_out("SF", brw->sf.state_bo, sizeof(struct brw_sf_unit_state)); + dump_sf_viewport_state(brw); + brw_debug_prog("SF prog", brw->sf.prog_bo); + + state_struct_out("WM", brw->wm.state_bo, sizeof(struct brw_wm_unit_state)); + brw_debug_prog("WM prog", brw->wm.prog_bo); +} diff --git a/src/mesa/drivers/dri/i965/brw_state_pool.c b/src/mesa/drivers/dri/i965/brw_state_pool.c deleted file mode 100644 index b9926f2a5d..0000000000 --- a/src/mesa/drivers/dri/i965/brw_state_pool.c +++ /dev/null @@ -1,154 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - - -#include "brw_state.h" -#include "imports.h" - -#include "intel_ioctl.h" -#include "bufmgr.h" - -GLboolean brw_pool_alloc( struct brw_mem_pool *pool, - GLuint size, - GLuint align, - GLuint *offset_return) -{ - GLuint align_mask = (1<<align)-1; - GLuint fixup = ((pool->offset + align_mask) & ~align_mask) - pool->offset; - - size = (size + 3) & ~3; - - if (pool->offset + fixup + size >= pool->size) { - _mesa_printf("%s failed\n", __FUNCTION__); - assert(0); - exit(0); - } - - pool->offset += fixup; - *offset_return = pool->offset; - pool->offset += size; - - return GL_TRUE; -} - -static -void brw_invalidate_pool( struct intel_context *intel, - struct brw_mem_pool *pool ) -{ - if (INTEL_DEBUG & DEBUG_STATE) - _mesa_printf("\n\n\n %s \n\n\n", __FUNCTION__); - - bmBufferData(intel, - pool->buffer, - pool->size, - NULL, - 0); - - pool->offset = 0; - - brw_clear_all_caches(pool->brw); -} - -static void brw_invalidate_pool_cb( struct intel_context *intel, void *ptr ) -{ - struct brw_mem_pool *pool = (struct brw_mem_pool *) ptr; - - pool->offset = 0; - brw_clear_all_caches(pool->brw); -} - - - -static void brw_init_pool( struct brw_context *brw, - GLuint pool_id, - GLuint size ) -{ - struct brw_mem_pool *pool = &brw->pool[pool_id]; - - pool->size = size; - pool->brw = brw; - - bmGenBuffers(&brw->intel, "pool", 1, &pool->buffer, 12); - - /* Also want to say not to wait on fences when data is presented - */ - bmBufferSetInvalidateCB(&brw->intel, pool->buffer, - brw_invalidate_pool_cb, - pool, - GL_TRUE); - - bmBufferData(&brw->intel, - pool->buffer, - pool->size, - NULL, - 0); - -} - -static void brw_destroy_pool( struct brw_context *brw, - GLuint pool_id ) -{ - struct brw_mem_pool *pool = &brw->pool[pool_id]; - - bmDeleteBuffers(&brw->intel, 1, &pool->buffer); -} - - -void brw_pool_check_wrap( struct brw_context *brw, - struct brw_mem_pool *pool ) -{ - if (pool->offset > (pool->size * 3) / 4) { - if (brw->intel.aub_file) - brw->intel.aub_wrap = 1; - else - brw->state.dirty.brw |= BRW_NEW_CONTEXT; - } - -} - -void brw_init_pools( struct brw_context *brw ) -{ - brw_init_pool(brw, BRW_GS_POOL, 0x80000); - brw_init_pool(brw, BRW_SS_POOL, 0x80000); -} - -void brw_destroy_pools( struct brw_context *brw ) -{ - brw_destroy_pool(brw, BRW_GS_POOL); - brw_destroy_pool(brw, BRW_SS_POOL); -} - - -void brw_invalidate_pools( struct brw_context *brw ) -{ - brw_invalidate_pool(&brw->intel, &brw->pool[BRW_GS_POOL]); - brw_invalidate_pool(&brw->intel, &brw->pool[BRW_SS_POOL]); -} diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 92c07c2962..5124535f2a 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -33,7 +33,6 @@ #include "brw_context.h" #include "brw_state.h" -#include "bufmgr.h" #include "intel_batchbuffer.h" /* This is used to initialize brw->state.atoms[]. We could use this @@ -46,8 +45,6 @@ const struct brw_tracked_state *atoms[] = { &brw_check_fallback, - &brw_tnl_vertprog, - &brw_active_vertprog, &brw_wm_input_sizes, &brw_vs_prog, &brw_gs_prog, @@ -80,19 +77,17 @@ const struct brw_tracked_state *atoms[] = */ &brw_invarient_state, &brw_state_base_address, - &brw_pipe_control, &brw_binding_table_pointers, &brw_blend_constant_color, - &brw_drawing_rect, &brw_depthbuffer, &brw_polygon_stipple, &brw_polygon_stipple_offset, &brw_line_stipple, - + &brw_aa_line_parameters, /* Ordering of the commands below is documented as fixed. */ #if 0 @@ -103,6 +98,9 @@ const struct brw_tracked_state *atoms[] = &brw_psp_urb_cbs, #endif + &brw_drawing_rect, + &brw_indices, + &brw_vertices, NULL, /* brw_constant_buffer */ }; @@ -112,8 +110,7 @@ void brw_init_state( struct brw_context *brw ) { GLuint i; - brw_init_pools(brw); - brw_init_caches(brw); + brw_init_cache(brw); brw->state.atoms = _mesa_malloc(sizeof(atoms)); brw->state.nr_atoms = sizeof(atoms)/sizeof(*atoms); @@ -138,9 +135,8 @@ void brw_destroy_state( struct brw_context *brw ) brw->state.atoms = NULL; } - brw_destroy_caches(brw); + brw_destroy_cache(brw); brw_destroy_batch_cache(brw); - brw_destroy_pools(brw); } /*********************************************************************** @@ -172,20 +168,146 @@ static void xor_states( struct brw_state_flags *result, result->cache = a->cache ^ b->cache; } +static void +brw_clear_validated_bos(struct brw_context *brw) +{ + int i; + + /* Clear the last round of validated bos */ + for (i = 0; i < brw->state.validated_bo_count; i++) { + dri_bo_unreference(brw->state.validated_bos[i]); + brw->state.validated_bos[i] = NULL; + } + brw->state.validated_bo_count = 0; +} + +struct dirty_bit_map { + uint32_t bit; + char *name; + uint32_t count; +}; + +#define DEFINE_BIT(name) {name, #name, 0} + +static struct dirty_bit_map mesa_bits[] = { + DEFINE_BIT(_NEW_MODELVIEW), + DEFINE_BIT(_NEW_PROJECTION), + DEFINE_BIT(_NEW_TEXTURE_MATRIX), + DEFINE_BIT(_NEW_COLOR_MATRIX), + DEFINE_BIT(_NEW_ACCUM), + DEFINE_BIT(_NEW_COLOR), + DEFINE_BIT(_NEW_DEPTH), + DEFINE_BIT(_NEW_EVAL), + DEFINE_BIT(_NEW_FOG), + DEFINE_BIT(_NEW_HINT), + DEFINE_BIT(_NEW_LIGHT), + DEFINE_BIT(_NEW_LINE), + DEFINE_BIT(_NEW_PIXEL), + DEFINE_BIT(_NEW_POINT), + DEFINE_BIT(_NEW_POLYGON), + DEFINE_BIT(_NEW_POLYGONSTIPPLE), + DEFINE_BIT(_NEW_SCISSOR), + DEFINE_BIT(_NEW_STENCIL), + DEFINE_BIT(_NEW_TEXTURE), + DEFINE_BIT(_NEW_TRANSFORM), + DEFINE_BIT(_NEW_VIEWPORT), + DEFINE_BIT(_NEW_PACKUNPACK), + DEFINE_BIT(_NEW_ARRAY), + DEFINE_BIT(_NEW_RENDERMODE), + DEFINE_BIT(_NEW_BUFFERS), + DEFINE_BIT(_NEW_MULTISAMPLE), + DEFINE_BIT(_NEW_TRACK_MATRIX), + DEFINE_BIT(_NEW_PROGRAM), + {0, 0, 0} +}; + +static struct dirty_bit_map brw_bits[] = { + DEFINE_BIT(BRW_NEW_URB_FENCE), + DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM), + DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM), + DEFINE_BIT(BRW_NEW_INPUT_DIMENSIONS), + DEFINE_BIT(BRW_NEW_CURBE_OFFSETS), + DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE), + DEFINE_BIT(BRW_NEW_PRIMITIVE), + DEFINE_BIT(BRW_NEW_CONTEXT), + DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS), + DEFINE_BIT(BRW_NEW_INPUT_VARYING), + DEFINE_BIT(BRW_NEW_PSP), + DEFINE_BIT(BRW_NEW_METAOPS), + DEFINE_BIT(BRW_NEW_FENCE), + DEFINE_BIT(BRW_NEW_INDICES), + DEFINE_BIT(BRW_NEW_VERTICES), + DEFINE_BIT(BRW_NEW_BATCH), + DEFINE_BIT(BRW_NEW_DEPTH_BUFFER), + {0, 0, 0} +}; + +static struct dirty_bit_map cache_bits[] = { + DEFINE_BIT(CACHE_NEW_CC_VP), + DEFINE_BIT(CACHE_NEW_CC_UNIT), + DEFINE_BIT(CACHE_NEW_WM_PROG), + DEFINE_BIT(CACHE_NEW_SAMPLER_DEFAULT_COLOR), + DEFINE_BIT(CACHE_NEW_SAMPLER), + DEFINE_BIT(CACHE_NEW_WM_UNIT), + DEFINE_BIT(CACHE_NEW_SF_PROG), + DEFINE_BIT(CACHE_NEW_SF_VP), + DEFINE_BIT(CACHE_NEW_SF_UNIT), + DEFINE_BIT(CACHE_NEW_VS_UNIT), + DEFINE_BIT(CACHE_NEW_VS_PROG), + DEFINE_BIT(CACHE_NEW_GS_UNIT), + DEFINE_BIT(CACHE_NEW_GS_PROG), + DEFINE_BIT(CACHE_NEW_CLIP_VP), + DEFINE_BIT(CACHE_NEW_CLIP_UNIT), + DEFINE_BIT(CACHE_NEW_CLIP_PROG), + DEFINE_BIT(CACHE_NEW_SURFACE), + DEFINE_BIT(CACHE_NEW_SURF_BIND), + {0, 0, 0} +}; + + +static void +brw_update_dirty_count(struct dirty_bit_map *bit_map, int32_t bits) +{ + int i; + + for (i = 0; i < 32; i++) { + if (bit_map[i].bit == 0) + return; + + if (bit_map[i].bit & bits) + bit_map[i].count++; + } +} + +static void +brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits) +{ + int i; + + for (i = 0; i < 32; i++) { + if (bit_map[i].bit == 0) + return; + + fprintf(stderr, "0x%08x: %12d (%s)\n", + bit_map[i].bit, bit_map[i].count, bit_map[i].name); + } +} /*********************************************************************** * Emit all state: */ void brw_validate_state( struct brw_context *brw ) { + struct intel_context *intel = &brw->intel; struct brw_state_flags *state = &brw->state.dirty; GLuint i; + brw_clear_validated_bos(brw); + state->mesa |= brw->intel.NewGLState; brw->intel.NewGLState = 0; - if (brw->wrap) - state->brw |= BRW_NEW_CONTEXT; + brw_add_validated_bo(brw, intel->batch->buf); if (brw->emit_state_always) { state->mesa |= ~0; @@ -201,6 +323,10 @@ void brw_validate_state( struct brw_context *brw ) brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; } + if (brw->vertex_program != brw->attribs.VertexProgram->_Current) { + brw->vertex_program = brw->attribs.VertexProgram->_Current; + brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; + } if (state->mesa == 0 && state->cache == 0 && @@ -210,13 +336,31 @@ void brw_validate_state( struct brw_context *brw ) if (brw->state.dirty.brw & BRW_NEW_CONTEXT) brw_clear_batch_cache_flush(brw); + brw->intel.Fallback = 0; - /* Make an early reference to the state pools, as we don't cope - * well with them being evicted from here down. - */ - (void)bmBufferOffset(&brw->intel, brw->pool[BRW_GS_POOL].buffer); - (void)bmBufferOffset(&brw->intel, brw->pool[BRW_SS_POOL].buffer); - (void)bmBufferOffset(&brw->intel, brw->intel.batch->buffer); + /* do prepare stage for all atoms */ + for (i = 0; i < Elements(atoms); i++) { + const struct brw_tracked_state *atom = brw->state.atoms[i]; + + if (brw->intel.Fallback) + break; + + if (check_state(state, &atom->dirty)) { + if (atom->prepare) { + atom->prepare(brw); + } + } + } +} + + +void brw_upload_state(struct brw_context *brw) +{ + struct brw_state_flags *state = &brw->state.dirty; + int i; + static int dirty_count = 0; + + brw_clear_validated_bos(brw); if (INTEL_DEBUG) { /* Debug version which enforces various sanity checks on the @@ -234,12 +378,14 @@ void brw_validate_state( struct brw_context *brw ) assert(atom->dirty.mesa || atom->dirty.brw || atom->dirty.cache); - assert(atom->update); + + if (brw->intel.Fallback) + break; if (check_state(state, &atom->dirty)) { - brw->state.atoms[i]->update( brw ); - -/* emit_foo(brw); */ + if (atom->emit) { + atom->emit( brw ); + } } accumulate_state(&examined, &atom->dirty); @@ -255,10 +401,31 @@ void brw_validate_state( struct brw_context *brw ) } else { for (i = 0; i < Elements(atoms); i++) { - if (check_state(state, &brw->state.atoms[i]->dirty)) - brw->state.atoms[i]->update( brw ); + const struct brw_tracked_state *atom = brw->state.atoms[i]; + + if (brw->intel.Fallback) + break; + + if (check_state(state, &atom->dirty)) { + if (atom->emit) { + atom->emit( brw ); + } + } + } + } + + if (INTEL_DEBUG & DEBUG_STATE) { + brw_update_dirty_count(mesa_bits, state->mesa); + brw_update_dirty_count(brw_bits, state->brw); + brw_update_dirty_count(cache_bits, state->cache); + if (dirty_count++ % 1000 == 0) { + brw_print_dirty_count(mesa_bits, state->mesa); + brw_print_dirty_count(brw_bits, state->brw); + brw_print_dirty_count(cache_bits, state->cache); + fprintf(stderr, "\n"); } } - memset(state, 0, sizeof(*state)); + if (!brw->intel.Fallback) + memset(state, 0, sizeof(*state)); } diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index 10fee944e8..4e577d0f6a 100644 --- a/src/mesa/drivers/dri/i965/brw_structs.h +++ b/src/mesa/drivers/dri/i965/brw_structs.h @@ -141,7 +141,8 @@ struct brw_depthbuffer struct { GLuint pitch:18; GLuint format:3; - GLuint pad:4; + GLuint pad:2; + GLuint software_tiled_rendering_mode:2; GLuint depth_offset_disable:1; GLuint tile_walk:1; GLuint tiled_surface:1; @@ -166,14 +167,64 @@ struct brw_depthbuffer union { struct { - GLuint pad:12; - GLuint min_array_element:9; + GLuint pad:10; + GLuint min_array_element:11; GLuint depth:11; } bits; GLuint dword; } dword4; }; +struct brw_depthbuffer_g4x +{ + union header_union header; + + union { + struct { + GLuint pitch:18; + GLuint format:3; + GLuint pad:2; + GLuint software_tiled_rendering_mode:2; + GLuint depth_offset_disable:1; + GLuint tile_walk:1; + GLuint tiled_surface:1; + GLuint pad2:1; + GLuint surface_type:3; + } bits; + GLuint dword; + } dword1; + + GLuint dword2_base_addr; + + union { + struct { + GLuint pad:1; + GLuint mipmap_layout:1; + GLuint lod:4; + GLuint width:13; + GLuint height:13; + } bits; + GLuint dword; + } dword3; + + union { + struct { + GLuint pad:10; + GLuint min_array_element:11; + GLuint depth:11; + } bits; + GLuint dword; + } dword4; + + union { + struct { + GLuint xoffset:16; + GLuint yoffset:16; + } bits; + GLuint dword; + } dword5; /* NEW in Integrated Graphics Device */ +}; + struct brw_drawrect { struct header header; @@ -213,6 +264,25 @@ struct brw_indexbuffer GLuint buffer_end; }; +/* NEW in Integrated Graphics Device */ +struct brw_aa_line_parameters +{ + struct header header; + + struct { + GLuint aa_coverage_scope:8; + GLuint pad0:8; + GLuint aa_coverage_bias:8; + GLuint pad1:8; + } bits0; + + struct { + GLuint aa_coverage_endcap_slope:8; + GLuint pad0:8; + GLuint aa_coverage_endcap_bias:8; + GLuint pad1:8; + } bits1; +}; struct brw_line_stipple { @@ -239,39 +309,39 @@ struct brw_pipelined_state_pointers struct { GLuint pad:5; - GLuint offset:27; + GLuint offset:27; /* Offset from GENERAL_STATE_BASE */ } vs; struct { GLuint enable:1; GLuint pad:4; - GLuint offset:27; + GLuint offset:27; /* Offset from GENERAL_STATE_BASE */ } gs; struct { GLuint enable:1; GLuint pad:4; - GLuint offset:27; + GLuint offset:27; /* Offset from GENERAL_STATE_BASE */ } clp; struct { GLuint pad:5; - GLuint offset:27; + GLuint offset:27; /* Offset from GENERAL_STATE_BASE */ } sf; struct { GLuint pad:5; - GLuint offset:27; + GLuint offset:27; /* Offset from GENERAL_STATE_BASE */ } wm; struct { GLuint pad:5; - GLuint offset:27; /* KW: check me! */ + GLuint offset:27; /* Offset from GENERAL_STATE_BASE. KW: check me! */ } cc; }; @@ -315,7 +385,8 @@ struct brw_pipe_control { GLuint length:8; GLuint notify_enable:1; - GLuint pad:2; + GLuint texture_cache_flush_enable:1; + GLuint indirect_state_pointers_disable:1; GLuint instruction_state_cache_flush_enable:1; GLuint write_cache_flush_enable:1; GLuint depth_stall_enable:1; @@ -473,7 +544,7 @@ struct thread0 GLuint pad0:1; GLuint grf_reg_count:3; GLuint pad1:2; - GLuint kernel_start_pointer:26; + GLuint kernel_start_pointer:26; /* Offset from GENERAL_STATE_BASE */ }; struct thread1 @@ -547,8 +618,8 @@ struct brw_clip_unit_state GLuint pad1:1; GLuint urb_entry_allocation_size:5; GLuint pad2:1; - GLuint max_threads:1; /* may be less */ - GLuint pad3:6; + GLuint max_threads:5; /* may be less */ + GLuint pad3:2; } thread4; struct @@ -557,7 +628,7 @@ struct brw_clip_unit_state GLuint clip_mode:3; GLuint userclip_enable_flags:8; GLuint userclip_must_clip:1; - GLuint pad1:1; + GLuint negative_w_clip_test:1; GLuint guard_band_enable:1; GLuint viewport_z_clip_enable:1; GLuint viewport_xy_clip_enable:1; @@ -637,7 +708,7 @@ struct brw_cc_unit_state struct { GLuint pad0:5; - GLuint cc_viewport_state_offset:27; + GLuint cc_viewport_state_offset:27; /* Offset from GENERAL_STATE_BASE */ } cc4; struct @@ -699,7 +770,7 @@ struct brw_sf_unit_state GLuint front_winding:1; GLuint viewport_transform:1; GLuint pad0:3; - GLuint sf_viewport_state_offset:27; + GLuint sf_viewport_state_offset:27; /* Offset from GENERAL_STATE_BASE */ } sf5; struct @@ -724,7 +795,8 @@ struct brw_sf_unit_state GLuint use_point_size_state:1; GLuint subpixel_precision:1; GLuint sprite_point:1; - GLuint pad0:11; + GLuint pad0:10; + GLuint aa_line_distance_mode:1; GLuint trifan_pv:2; GLuint linestrip_pv:2; GLuint tristrip_pv:2; @@ -749,8 +821,8 @@ struct brw_gs_unit_state GLuint pad1:1; GLuint urb_entry_allocation_size:5; GLuint pad2:1; - GLuint max_threads:1; - GLuint pad3:6; + GLuint max_threads:5; + GLuint pad3:2; } thread4; struct @@ -764,9 +836,14 @@ struct brw_gs_unit_state struct { GLuint max_vp_index:4; - GLuint pad0:26; - GLuint reorder_enable:1; + GLuint pad0:12; + GLuint svbi_post_inc_value:10; GLuint pad1:1; + GLuint svbi_post_inc_enable:1; + GLuint svbi_payload:1; + GLuint discard_adjaceny:1; + GLuint reorder_enable:1; + GLuint pad2:1; } gs6; }; @@ -786,8 +863,8 @@ struct brw_vs_unit_state GLuint pad1:1; GLuint urb_entry_allocation_size:5; GLuint pad2:1; - GLuint max_threads:4; - GLuint pad3:3; + GLuint max_threads:6; + GLuint pad3:1; } thread4; struct @@ -815,7 +892,7 @@ struct brw_wm_unit_state struct { GLuint stats_enable:1; - GLuint pad0:1; + GLuint depth_buffer_clear:1; GLuint sampler_count:3; GLuint sampler_state_pointer:27; } wm4; @@ -825,7 +902,9 @@ struct brw_wm_unit_state GLuint enable_8_pix:1; GLuint enable_16_pix:1; GLuint enable_32_pix:1; - GLuint pad0:7; + GLuint enable_con_32_pix:1; + GLuint enable_con_64_pix:1; + GLuint pad0:5; GLuint legacy_global_depth_bias:1; GLuint line_stipple:1; GLuint depth_offset:1; @@ -838,9 +917,8 @@ struct brw_wm_unit_state GLuint program_computes_depth:1; GLuint program_uses_killpixel:1; GLuint legacy_line_rast: 1; - GLuint pad1:1; - GLuint max_threads:6; - GLuint pad2:1; + GLuint transposed_urb_read_enable:1; + GLuint max_threads:7; } wm5; GLfloat global_depth_offset_constant; @@ -924,6 +1002,7 @@ struct brw_sf_viewport GLfloat m32; } viewport; + /* scissor coordinates are inclusive */ struct { GLshort xmin; GLshort ymin; @@ -978,10 +1057,26 @@ struct brw_surface_state } ss3; struct { - GLuint pad:19; - GLuint min_array_elt:9; + GLuint multisample_position_palette_index:3; + GLuint pad1:1; + GLuint num_multisamples:3; + GLuint pad0:1; + GLuint render_target_view_extent:9; + GLuint min_array_elt:11; GLuint min_lod:4; } ss4; + + struct { + GLuint pad1:16; + GLuint llc_mapping:1; + GLuint mlc_mapping:1; + GLuint gfdt:1; + GLuint gfdt_src:1; + GLuint y_offset:4; + GLuint pad0:1; + GLuint x_offset:7; + } ss5; /* NEW in Integrated Graphics Device */ + }; @@ -1301,6 +1396,17 @@ struct brw_instruction GLuint end_of_thread:1; } sampler; + struct { + GLuint binding_table_index:8; + GLuint sampler:4; + GLuint msg_type:4; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; + } sampler_g4x; + struct brw_urb_immediate urb; struct { diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c index 9d4b9867d2..0bb6f176a0 100644 --- a/src/mesa/drivers/dri/i965/brw_tex.c +++ b/src/mesa/drivers/dri/i965/brw_tex.c @@ -30,165 +30,30 @@ */ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "teximage.h" -#include "texstore.h" -#include "texformat.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/teximage.h" +#include "main/texstore.h" +#include "main/texformat.h" + #include "texmem.h" #include "intel_context.h" -#include "intel_ioctl.h" #include "intel_regions.h" +#include "intel_tex.h" #include "brw_context.h" #include "brw_defines.h" - - -static const struct gl_texture_format * -brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ) -{ - switch ( internalFormat ) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - if (srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) - return &_mesa_texformat_argb4444; - else if (srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) - return &_mesa_texformat_argb1555; - else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE) || - (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8)) - return &_mesa_texformat_rgba8888_rev; - else - return &_mesa_texformat_argb8888; - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return &_mesa_texformat_argb8888; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - /* Broadwater doesn't support RGB888 textures, so these must be - * stored as ARGB. - */ - return &_mesa_texformat_argb8888; - - case 3: - case GL_COMPRESSED_RGB: - case GL_RGB: - if (srcFormat == GL_RGB && - srcType == GL_UNSIGNED_SHORT_5_6_5) - return &_mesa_texformat_rgb565; - else - return &_mesa_texformat_argb8888; - - - case GL_RGB5: - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - - case GL_R3_G3_B2: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB4: - return &_mesa_texformat_argb4444; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; - - case GL_YCBCR_MESA: - if (srcType == GL_UNSIGNED_SHORT_8_8_MESA || - srcType == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */ - - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z16; - - default: - fprintf(stderr, "unexpected texture format %s in %s\n", - _mesa_lookup_enum_by_nr(internalFormat), - __FUNCTION__); - return NULL; - } - - return NULL; /* never get here */ -} - - -void brwInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->ChooseTextureFormat = brwChooseTextureFormat; -} - -void brw_FrameBufferTexInit( struct brw_context *brw ) +void brw_FrameBufferTexInit( struct brw_context *brw, + struct intel_region *region ) { struct intel_context *intel = &brw->intel; GLcontext *ctx = &intel->ctx; - struct intel_region *region = intel->front_region; struct gl_texture_object *obj; struct gl_texture_image *img; @@ -209,6 +74,26 @@ void brw_FrameBufferTexInit( struct brw_context *brw ) void brw_FrameBufferTexDestroy( struct brw_context *brw ) { - brw->intel.ctx.Driver.DeleteTexture( &brw->intel.ctx, - brw->intel.frame_buffer_texobj ); + if (brw->intel.frame_buffer_texobj != NULL) + brw->intel.ctx.Driver.DeleteTexture( &brw->intel.ctx, + brw->intel.frame_buffer_texobj ); + brw->intel.frame_buffer_texobj = NULL; +} + +/** + * Finalizes all textures, completing any rendering that needs to be done + * to prepare them. + */ +void brw_validate_textures( struct brw_context *brw ) +{ + struct intel_context *intel = &brw->intel; + int i; + + for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { + struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i]; + + if (texUnit->_ReallyEnabled) { + intel_finalize_mipmap_tree(intel, i); + } + } } diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index af1ad0f1ef..51a617fcb4 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -35,10 +35,12 @@ #include "intel_mipmap_tree.h" #include "intel_tex_layout.h" -#include "macros.h" +#include "intel_context.h" +#include "main/macros.h" +#define FILE_DEBUG_FLAG DEBUG_MIPTREE -GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) +GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_tree *mt ) { /* XXX: these vary depending on image format: */ @@ -53,11 +55,20 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) GLuint pack_x_pitch, pack_x_nr; GLuint pack_y_pitch; GLuint level; + GLuint align_h = 2; + GLuint align_w = 4; - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; mt->total_height = 0; + + if (mt->compressed) { + align_w = intel_compressed_alignment(mt->internal_format); + mt->pitch = ALIGN(width, align_w); + pack_y_pitch = (height + 3) / 4; + } else { + mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + pack_y_pitch = ALIGN(mt->height0, align_h); + } - pack_y_pitch = MAX2(mt->height0, 2); pack_x_pitch = mt->pitch; pack_x_nr = 1; @@ -83,26 +94,36 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) mt->total_height += y; - - if (pack_x_pitch > 4) { - pack_x_pitch >>= 1; - pack_x_nr <<= 1; - assert(pack_x_pitch * pack_x_nr <= mt->pitch); - } - - if (pack_y_pitch > 2) { - pack_y_pitch >>= 1; - } - width = minify(width); height = minify(height); depth = minify(depth); + + if (mt->compressed) { + pack_y_pitch = (height + 3) / 4; + + if (pack_x_pitch > ALIGN(width, align_w)) { + pack_x_pitch = ALIGN(width, align_w); + pack_x_nr <<= 1; + } + } else { + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= mt->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + pack_y_pitch = ALIGN(pack_y_pitch, align_h); + } + } + } break; } default: - i945_miptree_layout_2d(mt); + i945_miptree_layout_2d(intel, mt); break; } DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, diff --git a/src/mesa/drivers/dri/i965/brw_urb.c b/src/mesa/drivers/dri/i965/brw_urb.c index 64f5904ac6..7673dd36eb 100644 --- a/src/mesa/drivers/dri/i965/brw_urb.c +++ b/src/mesa/drivers/dri/i965/brw_urb.c @@ -35,7 +35,6 @@ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" -#include "brw_hal.h" #define VS 0 #define GS 1 @@ -43,7 +42,44 @@ #define SF 3 #define CS 4 -/* XXX: Are the min_entry_size numbers useful? +/** @file brw_urb.c + * + * Manages the division of the URB space between the various fixed-function + * units. + * + * See the Thread Initiation Management section of the GEN4 B-Spec, and + * the individual *_STATE structures for restrictions on numbers of + * entries and threads. + */ + +/* + * Generally, a unit requires a min_nr_entries based on how many entries + * it produces before the downstream unit gets unblocked and can use and + * dereference some of its handles. + * + * The SF unit preallocates a PUE at the start of thread dispatch, and only + * uses that one. So it requires one entry per thread. + * + * For CLIP, the SF unit will hold the previous primitive while the + * next is getting assembled, meaning that linestrips require 3 CLIP VUEs + * (vertices) to ensure continued processing, trifans require 4, and tristrips + * require 5. There can be 1 or 2 threads, and each has the same requirement. + * + * GS has the same requirement as CLIP, but it never handles tristrips, + * so we can lower the minimum to 4 for the POLYGONs (trifans) it produces. + * We only run it single-threaded. + * + * For VS, the number of entries may be 8, 12, 16, or 32 (or 64 on G4X). + * Each thread processes 2 preallocated VUEs (vertices) at a time, and they + * get streamed down as soon as threads processing earlier vertices get + * theirs accepted. + * + * Each unit will take the number of URB entries we give it (based on the + * entry size calculated in brw_vs_emit.c for VUEs, brw_sf_emit.c for PUEs, + * and brw_curbe.c for the CURBEs) and decide its maximum number of + * threads it can support based on that. in brw_*_state.c. + * + * XXX: Are the min_entry_size numbers useful? * XXX: Verify min_nr_entries, esp for VS. * XXX: Verify SF min_entry_size. */ @@ -53,9 +89,9 @@ static const struct { GLuint min_entry_size; GLuint max_entry_size; } limits[CS+1] = { - { 8, 32, 1, 5 }, /* vs */ + { 16, 32, 1, 5 }, /* vs */ { 4, 8, 1, 5 }, /* gs */ - { 6, 8, 1, 5 }, /* clp */ + { 5, 10, 1, 5 }, /* clp */ { 1, 8, 1, 12 }, /* sf */ { 1, 4, 1, 32 } /* cs */ }; @@ -69,7 +105,7 @@ static GLboolean check_urb_layout( struct brw_context *brw ) brw->urb.sf_start = brw->urb.clip_start + brw->urb.nr_clip_entries * brw->urb.vsize; brw->urb.cs_start = brw->urb.sf_start + brw->urb.nr_sf_entries * brw->urb.sfsize; - return brw->urb.cs_start + brw->urb.nr_cs_entries * brw->urb.csize <= 256; + return brw->urb.cs_start + brw->urb.nr_cs_entries * brw->urb.csize <= URB_SIZES(brw); } /* Most minimal update, forces re-emit of URB fence packet after GS @@ -81,20 +117,6 @@ static void recalculate_urb_fence( struct brw_context *brw ) GLuint vsize = brw->vs.prog_data->urb_entry_size; GLuint sfsize = brw->sf.prog_data->urb_entry_size; - static GLboolean (*hal_recalculate_urb_fence) (struct brw_context *brw); - static GLboolean hal_tried; - - if (!hal_tried) - { - hal_recalculate_urb_fence = brw_hal_find_symbol ("intel_hal_recalculate_urb_fence"); - hal_tried = 1; - } - if (hal_recalculate_urb_fence) - { - if ((*hal_recalculate_urb_fence) (brw)) - return; - } - if (csize < limits[CS].min_entry_size) csize = limits[CS].min_entry_size; @@ -107,9 +129,9 @@ static void recalculate_urb_fence( struct brw_context *brw ) if (brw->urb.vsize < vsize || brw->urb.sfsize < sfsize || brw->urb.csize < csize || - (brw->urb.constrained && (brw->urb.vsize > brw->urb.vsize || - brw->urb.sfsize > brw->urb.sfsize || - brw->urb.csize > brw->urb.csize))) { + (brw->urb.constrained && (brw->urb.vsize > vsize || + brw->urb.sfsize > sfsize || + brw->urb.csize > csize))) { brw->urb.csize = csize; @@ -129,6 +151,10 @@ static void recalculate_urb_fence( struct brw_context *brw ) brw->urb.nr_sf_entries = limits[SF].min_nr_entries; brw->urb.nr_cs_entries = limits[CS].min_nr_entries; + /* Mark us as operating with constrained nr_entries, so that next + * time we recalculate we'll resize the fences in the hope of + * escaping constrained mode and getting back to normal performance. + */ brw->urb.constrained = 1; if (!check_urb_layout(brw)) { @@ -153,7 +179,7 @@ static void recalculate_urb_fence( struct brw_context *brw ) brw->urb.clip_start, brw->urb.sf_start, brw->urb.cs_start, - 256); + URB_SIZES(brw)); brw->state.dirty.brw |= BRW_NEW_URB_FENCE; } @@ -167,7 +193,7 @@ const struct brw_tracked_state brw_recalculate_urb_fence = { .cache = (CACHE_NEW_VS_PROG | CACHE_NEW_SF_PROG) }, - .update = recalculate_urb_fence + .prepare = recalculate_urb_fence }; @@ -191,25 +217,13 @@ void brw_upload_urb_fence(struct brw_context *brw) /* The ordering below is correct, not the layout in the * instruction. * - * There are 256 urb reg pairs in total. + * There are 256/384 urb reg pairs in total. */ uf.bits0.vs_fence = brw->urb.gs_start; uf.bits0.gs_fence = brw->urb.clip_start; uf.bits0.clp_fence = brw->urb.sf_start; uf.bits1.sf_fence = brw->urb.cs_start; - uf.bits1.cs_fence = 256; + uf.bits1.cs_fence = URB_SIZES(brw); BRW_BATCH_STRUCT(brw, &uf); } - - -#if 0 -const struct brw_tracked_state brw_urb_fence = { - .dirty = { - .mesa = 0, - .brw = BRW_NEW_URB_FENCE | BRW_NEW_PSP, - .cache = 0 - }, - .update = brw_upload_urb_fence -}; -#endif diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c index b6deee2376..ce21aa4869 100644 --- a/src/mesa/drivers/dri/i965/brw_util.c +++ b/src/mesa/drivers/dri/i965/brw_util.c @@ -30,7 +30,7 @@ */ -#include "mtypes.h" +#include "main/mtypes.h" #include "shader/prog_parameter.h" #include "brw_util.h" #include "brw_defines.h" @@ -45,86 +45,6 @@ GLuint brw_count_bits( GLuint val ) } -static GLuint brw_parameter_state_flags(const gl_state_index state[]) -{ - switch (state[0]) { - case STATE_MATERIAL: - case STATE_LIGHT: - case STATE_LIGHTMODEL_AMBIENT: - case STATE_LIGHTMODEL_SCENECOLOR: - case STATE_LIGHTPROD: - return _NEW_LIGHT; - - case STATE_TEXGEN: - case STATE_TEXENV_COLOR: - return _NEW_TEXTURE; - - case STATE_FOG_COLOR: - case STATE_FOG_PARAMS: - return _NEW_FOG; - - case STATE_CLIPPLANE: - return _NEW_TRANSFORM; - - case STATE_POINT_SIZE: - case STATE_POINT_ATTENUATION: - return _NEW_POINT; - - case STATE_MODELVIEW_MATRIX: - return _NEW_MODELVIEW; - case STATE_PROJECTION_MATRIX: - return _NEW_PROJECTION; - case STATE_MVP_MATRIX: - return _NEW_MODELVIEW | _NEW_PROJECTION; - case STATE_TEXTURE_MATRIX: - return _NEW_TEXTURE_MATRIX; - case STATE_PROGRAM_MATRIX: - return _NEW_TRACK_MATRIX; - - case STATE_DEPTH_RANGE: - return _NEW_VIEWPORT; - - case STATE_FRAGMENT_PROGRAM: - case STATE_VERTEX_PROGRAM: - return _NEW_PROGRAM; - - case STATE_INTERNAL: - switch (state[1]) { - case STATE_NORMAL_SCALE: - return _NEW_MODELVIEW; - case STATE_TEXRECT_SCALE: - return _NEW_TEXTURE; - default: - assert(0); - return 0; - } - - default: - assert(0); - return 0; - } -} - - -GLuint -brw_parameter_list_state_flags(struct gl_program_parameter_list *paramList) -{ - GLuint i; - GLuint result = 0; - - if (!paramList) - return 0; - - for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { - result |= brw_parameter_state_flags(paramList->Parameters[i].StateIndexes); - } - } - - return result; -} - - GLuint brw_translate_blend_equation( GLenum mode ) { switch (mode) { diff --git a/src/mesa/drivers/dri/i965/brw_util.h b/src/mesa/drivers/dri/i965/brw_util.h index bd6cc0a268..33e7cd87e4 100644 --- a/src/mesa/drivers/dri/i965/brw_util.h +++ b/src/mesa/drivers/dri/i965/brw_util.h @@ -33,7 +33,7 @@ #ifndef BRW_UTIL_H #define BRW_UTIL_H -#include "mtypes.h" +#include "main/mtypes.h" extern GLuint brw_count_bits( GLuint val ); extern GLuint brw_parameter_list_state_flags(struct gl_program_parameter_list *paramList); diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index e173f6fce3..1db7ceebcf 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -49,7 +49,7 @@ static void do_vs_prog( struct brw_context *brw, memset(&c, 0, sizeof(c)); memcpy(&c.key, key, sizeof(*key)); - brw_init_compile(&c.func); + brw_init_compile(brw, &c.func); c.vp = vp; c.prog_data.outputs_written = vp->program.Base.OutputsWritten; @@ -73,19 +73,17 @@ static void do_vs_prog( struct brw_context *brw, */ program = brw_get_program(&c.func, &program_size); - /* - */ - brw->vs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_VS_PROG], - &c.key, - sizeof(c.key), - program, - program_size, - &c.prog_data, - &brw->vs.prog_data); + dri_bo_unreference(brw->vs.prog_bo); + brw->vs.prog_bo = brw_upload_cache( &brw->cache, BRW_VS_PROG, + &c.key, sizeof(c.key), + NULL, 0, + program, program_size, + &c.prog_data, + &brw->vs.prog_data ); } -static void brw_upload_vs_prog( struct brw_context *brw ) +static void brw_upload_vs_prog(struct brw_context *brw) { struct brw_vs_prog_key key; struct brw_vertex_program *vp = @@ -110,13 +108,13 @@ static void brw_upload_vs_prog( struct brw_context *brw ) /* Make an early check for the key. */ - if (brw_search_cache(&brw->cache[BRW_VS_PROG], - &key, sizeof(key), - &brw->vs.prog_data, - &brw->vs.prog_gs_offset)) - return; - - do_vs_prog(brw, vp, &key); + dri_bo_unreference(brw->vs.prog_bo); + brw->vs.prog_bo = brw_search_cache(&brw->cache, BRW_VS_PROG, + &key, sizeof(key), + NULL, 0, + &brw->vs.prog_data); + if (brw->vs.prog_bo == NULL) + do_vs_prog(brw, vp, &key); } @@ -128,5 +126,5 @@ const struct brw_tracked_state brw_vs_prog = { .brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_METAOPS, .cache = 0 }, - .update = brw_upload_vs_prog + .prepare = brw_upload_vs_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index fdb5785d67..22388ec99d 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -36,7 +36,7 @@ #include "brw_context.h" #include "brw_eu.h" -#include "program.h" +#include "shader/program.h" struct brw_vs_prog_key { @@ -67,6 +67,12 @@ struct brw_vs_compile { struct brw_reg r1; struct brw_reg regs[PROGRAM_ADDRESS+1][128]; struct brw_reg tmp; + struct brw_reg stack; + + struct { + GLboolean used_in_src; + struct brw_reg reg; + } output_regs[128]; struct brw_reg userplane[6]; @@ -74,8 +80,4 @@ struct brw_vs_compile { void brw_vs_emit( struct brw_vs_compile *c ); - -void brw_ProgramCacheDestroy( GLcontext *ctx ); -void brw_ProgramCacheInit( GLcontext *ctx ); - #endif diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index caef042f1c..6fbac02de6 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -30,7 +30,7 @@ */ -#include "macros.h" +#include "main/macros.h" #include "brw_context.h" #include "brw_vs.h" @@ -218,6 +218,6 @@ const struct brw_tracked_state brw_wm_input_sizes = { .brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_INPUT_DIMENSIONS, .cache = 0 }, - .update = calc_wm_input_sizes + .prepare = calc_wm_input_sizes }; diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 6eb11b19ad..25b4ee85cb 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -30,8 +30,8 @@ */ -#include "program.h" -#include "macros.h" +#include "main/macros.h" +#include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "brw_context.h" @@ -134,6 +134,16 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) WRITEMASK_X); reg++; } + + for (i = 0; i < 128; i++) { + if (c->output_regs[i].used_in_src) { + c->output_regs[i].reg = brw_vec8_grf(reg, 0); + reg++; + } + } + + c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, reg, 0); + reg += 2; /* Some opcodes need an internal temporary: @@ -201,7 +211,7 @@ static void unalias2( struct brw_vs_compile *c, struct brw_reg, struct brw_reg )) { - if ((dst.file == arg0.file && dst.nr == arg0.nr) && + if ((dst.file == arg0.file && dst.nr == arg0.nr) || (dst.file == arg1.file && dst.nr == arg1.nr)) { struct brw_compile *p = &c->func; struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask); @@ -213,57 +223,65 @@ static void unalias2( struct brw_vs_compile *c, } } +static void emit_sop( struct brw_compile *p, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1, + GLuint cond) +{ + brw_MOV(p, dst, brw_imm_f(0.0f)); + brw_CMP(p, brw_null_reg(), cond, arg0, arg1); + brw_MOV(p, dst, brw_imm_f(1.0f)); + brw_set_predicate_control_flag_value(p, 0xff); +} +static void emit_seq( struct brw_compile *p, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1 ) +{ + emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_EQ); +} - +static void emit_sne( struct brw_compile *p, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1 ) +{ + emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_NEQ); +} static void emit_slt( struct brw_compile *p, struct brw_reg dst, struct brw_reg arg0, struct brw_reg arg1 ) { - /* Could be done with an if/else/endif, but this method uses half - * the instructions. Note that we are careful to reference the - * arguments before writing the dest. That means we emit the - * instructions in an odd order and have to play with the flag - * values. - */ - brw_push_insn_state(p); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0, arg1); - - /* Write all values to 1: - */ - brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_MOV(p, dst, brw_imm_f(1.0)); + emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_L); +} - /* Where the test succeeded, overwite with zero: - */ - brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); - brw_MOV(p, dst, brw_imm_f(0.0)); - brw_pop_insn_state(p); +static void emit_sle( struct brw_compile *p, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1 ) +{ + emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_LE); } +static void emit_sgt( struct brw_compile *p, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1 ) +{ + emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_G); +} static void emit_sge( struct brw_compile *p, struct brw_reg dst, struct brw_reg arg0, struct brw_reg arg1 ) { - brw_push_insn_state(p); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0, arg1); - - /* Write all values to zero: - */ - brw_set_predicate_control(p, BRW_PREDICATE_NONE); - brw_MOV(p, dst, brw_imm_f(0)); - - /* Where the test succeeded, overwite with 1: - */ - brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); - brw_MOV(p, dst, brw_imm_f(1.0)); - brw_pop_insn_state(p); + emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_GE); } - static void emit_max( struct brw_compile *p, struct brw_reg dst, struct brw_reg arg0, @@ -592,9 +610,13 @@ static struct brw_reg get_reg( struct brw_vs_compile *c, case PROGRAM_TEMPORARY: case PROGRAM_INPUT: case PROGRAM_OUTPUT: - case PROGRAM_STATE_VAR: assert(c->regs[file][index].nr != 0); return c->regs[file][index]; + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: + case PROGRAM_UNIFORM: + assert(c->regs[PROGRAM_STATE_VAR][index].nr != 0); + return c->regs[PROGRAM_STATE_VAR][index]; case PROGRAM_ADDRESS: assert(index == 0); return c->regs[file][index]; @@ -668,28 +690,28 @@ static void emit_arl( struct brw_vs_compile *c, * account. */ static struct brw_reg get_arg( struct brw_vs_compile *c, - struct prog_src_register src ) + struct prog_src_register *src ) { struct brw_reg reg; - if (src.File == PROGRAM_UNDEFINED) + if (src->File == PROGRAM_UNDEFINED) return brw_null_reg(); - if (src.RelAddr) - reg = deref(c, c->regs[PROGRAM_STATE_VAR][0], src.Index); + if (src->RelAddr) + reg = deref(c, c->regs[PROGRAM_STATE_VAR][0], src->Index); else - reg = get_reg(c, src.File, src.Index); + reg = get_reg(c, src->File, src->Index); /* Convert 3-bit swizzle to 2-bit. */ - reg.dw1.bits.swizzle = BRW_SWIZZLE4(GET_SWZ(src.Swizzle, 0), - GET_SWZ(src.Swizzle, 1), - GET_SWZ(src.Swizzle, 2), - GET_SWZ(src.Swizzle, 3)); + reg.dw1.bits.swizzle = BRW_SWIZZLE4(GET_SWZ(src->Swizzle, 0), + GET_SWZ(src->Swizzle, 1), + GET_SWZ(src->Swizzle, 2), + GET_SWZ(src->Swizzle, 3)); /* Note this is ok for non-swizzle instructions: */ - reg.negate = src.NegateBase ? 1 : 0; + reg.negate = src->NegateBase ? 1 : 0; return reg; } @@ -796,8 +818,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) } - /* Build ndc coords? TODO: Shortcircuit when w is known to be one. - */ + /* Build ndc coords */ if (!c->key.know_w_is_one) { ndc = get_tmp(c); emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL); @@ -807,12 +828,12 @@ static void emit_vertex_write( struct brw_vs_compile *c) ndc = pos; } - /* This includes the workaround for -ve rhw, so is no longer an - * optional step: + /* Update the header for point size, user clipping flags, and -ve rhw + * workaround. */ if ((c->prog_data.outputs_written & (1<<VERT_RESULT_PSIZ)) || c->key.nr_userclip || - !c->key.know_w_is_one) + (!BRW_IS_G4X(p->brw) && !c->key.know_w_is_one)) { struct brw_reg header1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); GLuint i; @@ -845,7 +866,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) * Later, clipping will detect ucp[6] and ensure the primitive is * clipped against all fixed planes. */ - if (!c->key.know_w_is_one) { + if (!BRW_IS_G4X(p->brw) && !c->key.know_w_is_one) { brw_CMP(p, vec8(brw_null_reg()), BRW_CONDITIONAL_L, @@ -891,17 +912,50 @@ static void emit_vertex_write( struct brw_vs_compile *c) } - - +static void +post_vs_emit( struct brw_vs_compile *c, struct brw_instruction *end_inst ) +{ + GLuint nr_insns = c->vp->program.Base.NumInstructions; + GLuint insn, target_insn; + struct prog_instruction *inst1, *inst2; + struct brw_instruction *brw_inst1, *brw_inst2; + int offset; + for (insn = 0; insn < nr_insns; insn++) { + inst1 = &c->vp->program.Base.Instructions[insn]; + brw_inst1 = inst1->Data; + switch (inst1->Opcode) { + case OPCODE_CAL: + case OPCODE_BRA: + target_insn = inst1->BranchTarget; + inst2 = &c->vp->program.Base.Instructions[target_insn]; + brw_inst2 = inst2->Data; + offset = brw_inst2 - brw_inst1; + brw_set_src1(brw_inst1, brw_imm_d(offset*16)); + break; + case OPCODE_END: + offset = end_inst - brw_inst1; + brw_set_src1(brw_inst1, brw_imm_d(offset*16)); + break; + default: + break; + } + } +} /* Emit the fragment program instructions here. */ -void brw_vs_emit( struct brw_vs_compile *c ) +void brw_vs_emit(struct brw_vs_compile *c ) { +#define MAX_IFSN 32 struct brw_compile *p = &c->func; GLuint nr_insns = c->vp->program.Base.NumInstructions; - GLuint insn; + GLuint insn, if_insn = 0; + struct brw_instruction *end_inst; + struct brw_instruction *if_inst[MAX_IFSN]; + struct brw_indirect stack_index = brw_indirect(0, 0); + GLuint index; + GLuint file; if (INTEL_DEBUG & DEBUG_VS) { _mesa_printf("\n\n\nvs-emit:\n"); @@ -912,9 +966,24 @@ void brw_vs_emit( struct brw_vs_compile *c ) brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_set_access_mode(p, BRW_ALIGN_16); + /* Message registers can't be read, so copy the output into GRF register + if they are used in source registers */ + for (insn = 0; insn < nr_insns; insn++) { + GLuint i; + struct prog_instruction *inst = &c->vp->program.Base.Instructions[insn]; + for (i = 0; i < 3; i++) { + struct prog_src_register *src = &inst->SrcReg[i]; + GLuint index = src->Index; + GLuint file = src->File; + if (file == PROGRAM_OUTPUT && index != VERT_RESULT_HPOS) + c->output_regs[index].used_in_src = GL_TRUE; + } + } + /* Static register allocation */ brw_vs_alloc_regs(c); + brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack)); for (insn = 0; insn < nr_insns; insn++) { @@ -924,17 +993,29 @@ void brw_vs_emit( struct brw_vs_compile *c ) /* Get argument regs. SWZ is special and does this itself. */ + inst->Data = &p->store[p->nr_insn]; if (inst->Opcode != OPCODE_SWZ) - for (i = 0; i < 3; i++) - args[i] = get_arg(c, inst->SrcReg[i]); + for (i = 0; i < 3; i++) { + struct prog_src_register *src = &inst->SrcReg[i]; + index = src->Index; + file = src->File; + if (file == PROGRAM_OUTPUT&&c->output_regs[index].used_in_src) + args[i] = c->output_regs[index].reg; + else + args[i] = get_arg(c, src); + } /* Get dest regs. Note that it is possible for a reg to be both * dst and arg, given the static allocation of registers. So * care needs to be taken emitting multi-operation instructions. - */ - dst = get_dst(c, inst->DstReg); + */ + index = inst->DstReg.Index; + file = inst->DstReg.File; + if (file == PROGRAM_OUTPUT && c->output_regs[index].used_in_src) + dst = c->output_regs[index].reg; + else + dst = get_dst(c, inst->DstReg); - switch (inst->Opcode) { case OPCODE_ABS: brw_MOV(p, dst, brw_abs(args[0])); @@ -942,6 +1023,9 @@ void brw_vs_emit( struct brw_vs_compile *c ) case OPCODE_ADD: brw_ADD(p, dst, args[0], args[1]); break; + case OPCODE_COS: + emit_math1(c, BRW_MATH_FUNCTION_COS, dst, args[0], BRW_MATH_PRECISION_FULL); + break; case OPCODE_DP3: brw_DP3(p, dst, args[0], args[1]); break; @@ -1003,12 +1087,28 @@ void brw_vs_emit( struct brw_vs_compile *c ) case OPCODE_RSQ: emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, args[0], BRW_MATH_PRECISION_FULL); break; + + case OPCODE_SEQ: + emit_seq(p, dst, args[0], args[1]); + break; + case OPCODE_SIN: + emit_math1(c, BRW_MATH_FUNCTION_SIN, dst, args[0], BRW_MATH_PRECISION_FULL); + break; + case OPCODE_SNE: + emit_sne(p, dst, args[0], args[1]); + break; case OPCODE_SGE: emit_sge(p, dst, args[0], args[1]); break; + case OPCODE_SGT: + emit_sgt(p, dst, args[0], args[1]); + break; case OPCODE_SLT: emit_slt(p, dst, args[0], args[1]); break; + case OPCODE_SLE: + emit_sle(p, dst, args[0], args[1]); + break; case OPCODE_SUB: brw_ADD(p, dst, args[0], negate(args[1])); break; @@ -1021,21 +1121,85 @@ void brw_vs_emit( struct brw_vs_compile *c ) case OPCODE_XPD: emit_xpd(p, dst, args[0], args[1]); break; + case OPCODE_IF: + assert(if_insn < MAX_IFSN); + if_inst[if_insn++] = brw_IF(p, BRW_EXECUTE_8); + break; + case OPCODE_ELSE: + if_inst[if_insn-1] = brw_ELSE(p, if_inst[if_insn-1]); + break; + case OPCODE_ENDIF: + assert(if_insn > 0); + brw_ENDIF(p, if_inst[--if_insn]); + break; + case OPCODE_BRA: + brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); + brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); + brw_set_predicate_control_flag_value(p, 0xff); + break; + case OPCODE_CAL: + brw_set_access_mode(p, BRW_ALIGN_1); + brw_ADD(p, deref_1d(stack_index, 0), brw_ip_reg(), brw_imm_d(3*16)); + brw_set_access_mode(p, BRW_ALIGN_16); + brw_ADD(p, get_addr_reg(stack_index), + get_addr_reg(stack_index), brw_imm_d(4)); + inst->Data = &p->store[p->nr_insn]; + brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); + break; + case OPCODE_RET: + brw_ADD(p, get_addr_reg(stack_index), + get_addr_reg(stack_index), brw_imm_d(-4)); + brw_set_access_mode(p, BRW_ALIGN_1); + brw_MOV(p, brw_ip_reg(), deref_1d(stack_index, 0)); + brw_set_access_mode(p, BRW_ALIGN_16); case OPCODE_END: + brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); + break; case OPCODE_PRINT: + case OPCODE_BGNSUB: + case OPCODE_ENDSUB: break; default: + _mesa_printf("Unsupported opcode %i (%s) in vertex shader\n", + inst->Opcode, inst->Opcode < MAX_OPCODE ? + _mesa_opcode_string(inst->Opcode) : + "unknown"); break; } + if ((inst->DstReg.File == PROGRAM_OUTPUT) + && (inst->DstReg.Index != VERT_RESULT_HPOS) + && c->output_regs[inst->DstReg.Index].used_in_src) { + brw_MOV(p, get_dst(c, inst->DstReg), dst); + } + + /* Result color clamping. + * + * When destination register is an output register and + * it's primary/secondary front/back color, we have to clamp + * the result to [0,1]. This is done by enabling the + * saturation bit for the last instruction. + * + * We don't use brw_set_saturate() as it modifies + * p->current->header.saturate, which affects all the subsequent + * instructions. Instead, we directly modify the header + * of the last (already stored) instruction. + */ + if (inst->DstReg.File == PROGRAM_OUTPUT) { + if ((inst->DstReg.Index == VERT_RESULT_COL0) + || (inst->DstReg.Index == VERT_RESULT_COL1) + || (inst->DstReg.Index == VERT_RESULT_BFC0) + || (inst->DstReg.Index == VERT_RESULT_BFC1)) { + p->store[p->nr_insn-1].header.saturate = 1; + } + } + release_tmps(c); } + end_inst = &p->store[p->nr_insn]; emit_vertex_write(c); - + post_vs_emit(c, end_inst); + for (insn = 0; insn < nr_insns; insn++) + c->vp->program.Base.Instructions[insn].Data = NULL; } - - - - - diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c index c225bf8f5c..942581696d 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_state.c @@ -34,62 +34,123 @@ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" -#include "macros.h" +#include "main/macros.h" -static void upload_vs_unit( struct brw_context *brw ) -{ - struct brw_vs_unit_state vs; - - memset(&vs, 0, sizeof(vs)); +struct brw_vs_unit_key { + unsigned int total_grf; + unsigned int urb_entry_read_length; + unsigned int curb_entry_read_length; - /* CACHE_NEW_VS_PROG */ - vs.thread0.kernel_start_pointer = brw->vs.prog_gs_offset >> 6; - vs.thread0.grf_reg_count = ((brw->vs.prog_data->total_grf-1) & ~15) / 16; - vs.thread3.urb_entry_read_length = brw->vs.prog_data->urb_read_length; - vs.thread3.const_urb_entry_read_length = brw->vs.prog_data->curb_read_length; - vs.thread3.dispatch_grf_start_reg = 1; + unsigned int curbe_offset; + unsigned int nr_urb_entries, urb_size; +}; - /* BRW_NEW_URB_FENCE */ - vs.thread4.nr_urb_entries = brw->urb.nr_vs_entries; - vs.thread4.urb_entry_allocation_size = brw->urb.vsize - 1; - vs.thread4.max_threads = MIN2( - MAX2(0, (brw->urb.nr_vs_entries - 6) / 2 - 1), - 15); - +static void +vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key) +{ + memset(key, 0, sizeof(*key)); + /* CACHE_NEW_VS_PROG */ + key->total_grf = brw->vs.prog_data->total_grf; + key->urb_entry_read_length = brw->vs.prog_data->urb_read_length; + key->curb_entry_read_length = brw->vs.prog_data->curb_read_length; - if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) - vs.thread4.max_threads = 0; + /* BRW_NEW_URB_FENCE */ + key->nr_urb_entries = brw->urb.nr_vs_entries; + key->urb_size = brw->urb.vsize; /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */ if (brw->attribs.Transform->ClipPlanesEnabled) { /* Note that we read in the userclip planes as well, hence * clip_start: */ - vs.thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2; + key->curbe_offset = brw->curbe.clip_start; } else { - vs.thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2; + key->curbe_offset = brw->curbe.vs_start; } +} + +static dri_bo * +vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key) +{ + struct brw_vs_unit_state vs; + dri_bo *bo; + int chipset_max_threads; + memset(&vs, 0, sizeof(vs)); + + vs.thread0.kernel_start_pointer = brw->vs.prog_bo->offset >> 6; /* reloc */ + vs.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; vs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; + /* Choosing multiple program flow means that we may get 2-vertex threads, + * which will have the channel mask for dwords 4-7 enabled in the thread, + * and those dwords will be written to the second URB handle when we + * brw_urb_WRITE() results. + */ + vs.thread1.single_program_flow = 0; + vs.thread3.urb_entry_read_length = key->urb_entry_read_length; + vs.thread3.const_urb_entry_read_length = key->curb_entry_read_length; + vs.thread3.dispatch_grf_start_reg = 1; vs.thread3.urb_entry_read_offset = 0; + vs.thread3.const_urb_entry_read_offset = key->curbe_offset * 2; + + vs.thread4.nr_urb_entries = key->nr_urb_entries; + vs.thread4.urb_entry_allocation_size = key->urb_size - 1; + + if (BRW_IS_G4X(brw)) + chipset_max_threads = 32; + else + chipset_max_threads = 16; + vs.thread4.max_threads = CLAMP(key->nr_urb_entries / 2, + 1, chipset_max_threads) - 1; + + if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) + vs.thread4.max_threads = 0; /* No samplers for ARB_vp programs: */ vs.vs5.sampler_count = 0; if (INTEL_DEBUG & DEBUG_STATS) - vs.thread4.stats_enable = 1; + vs.thread4.stats_enable = 1; - /* Vertex program always enabled: + /* Vertex program always enabled: */ vs.vs6.vs_enable = 1; - brw->vs.state_gs_offset = brw_cache_data( &brw->cache[BRW_VS_UNIT], &vs ); + bo = brw_upload_cache(&brw->cache, BRW_VS_UNIT, + key, sizeof(*key), + &brw->vs.prog_bo, 1, + &vs, sizeof(vs), + NULL, NULL); + + /* Emit VS program relocation */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + vs.thread0.grf_reg_count << 1, + offsetof(struct brw_vs_unit_state, thread0), + brw->vs.prog_bo); + + return bo; } +static void prepare_vs_unit(struct brw_context *brw) +{ + struct brw_vs_unit_key key; + + vs_unit_populate_key(brw, &key); + + dri_bo_unreference(brw->vs.state_bo); + brw->vs.state_bo = brw_search_cache(&brw->cache, BRW_VS_UNIT, + &key, sizeof(key), + &brw->vs.prog_bo, 1, + NULL); + if (brw->vs.state_bo == NULL) { + brw->vs.state_bo = vs_unit_create_from_key(brw, &key); + } +} const struct brw_tracked_state brw_vs_unit = { .dirty = { @@ -98,5 +159,5 @@ const struct brw_tracked_state brw_vs_unit = { BRW_NEW_URB_FENCE), .cache = CACHE_NEW_VS_PROG }, - .update = upload_vs_unit + .prepare = prepare_vs_unit, }; diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index b69be350a9..eacc289f1f 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -30,1620 +30,18 @@ */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "brw_vs.h" #include "brw_state.h" -struct state_key { - unsigned light_global_enabled:1; - unsigned light_local_viewer:1; - unsigned light_twoside:1; - unsigned light_color_material:1; - unsigned light_color_material_mask:12; - unsigned light_material_mask:12; - unsigned normalize:1; - unsigned rescale_normals:1; - unsigned fog_source_is_depth:1; - unsigned tnl_do_vertex_fog:1; - unsigned separate_specular:1; - unsigned fog_option:2; - unsigned point_attenuated:1; - unsigned texture_enabled_global:1; - unsigned fragprog_inputs_read:12; - - struct { - unsigned light_enabled:1; - unsigned light_eyepos3_is_zero:1; - unsigned light_spotcutoff_is_180:1; - unsigned light_attenuated:1; - unsigned texunit_really_enabled:1; - unsigned texmat_enabled:1; - unsigned texgen_enabled:4; - unsigned texgen_mode0:4; - unsigned texgen_mode1:4; - unsigned texgen_mode2:4; - unsigned texgen_mode3:4; - } unit[8]; -}; - - - -#define FOG_NONE 0 -#define FOG_LINEAR 1 -#define FOG_EXP 2 -#define FOG_EXP2 3 - -static GLuint translate_fog_mode( GLenum mode ) -{ - switch (mode) { - case GL_LINEAR: return FOG_LINEAR; - case GL_EXP: return FOG_EXP; - case GL_EXP2: return FOG_EXP2; - default: return FOG_NONE; - } -} - -#define TXG_NONE 0 -#define TXG_OBJ_LINEAR 1 -#define TXG_EYE_LINEAR 2 -#define TXG_SPHERE_MAP 3 -#define TXG_REFLECTION_MAP 4 -#define TXG_NORMAL_MAP 5 - -static GLuint translate_texgen( GLboolean enabled, GLenum mode ) -{ - if (!enabled) - return TXG_NONE; - - switch (mode) { - case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR; - case GL_EYE_LINEAR: return TXG_EYE_LINEAR; - case GL_SPHERE_MAP: return TXG_SPHERE_MAP; - case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP; - case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP; - default: return TXG_NONE; - } -} - -static void make_state_key( GLcontext *ctx, struct state_key *key ) -{ - struct brw_context *brw = brw_context(ctx); - const struct gl_fragment_program *fp = brw->fragment_program; - GLuint i; - - /* This now relies on texenvprogram.c being active: - */ - assert(fp); - - memset(key, 0, sizeof(*key)); - - /* BRW_NEW_FRAGMENT_PROGRAM */ - key->fragprog_inputs_read = fp->Base.InputsRead; - - /* _NEW_LIGHT */ - key->separate_specular = (brw->attribs.Light->Model.ColorControl == - GL_SEPARATE_SPECULAR_COLOR); - - /* _NEW_LIGHT */ - if (brw->attribs.Light->Enabled) { - key->light_global_enabled = 1; - - if (brw->attribs.Light->Model.LocalViewer) - key->light_local_viewer = 1; - - if (brw->attribs.Light->Model.TwoSide) - key->light_twoside = 1; - - if (brw->attribs.Light->ColorMaterialEnabled) { - key->light_color_material = 1; - key->light_color_material_mask = brw->attribs.Light->ColorMaterialBitmask; - } - - /* BRW_NEW_INPUT_VARYING */ - - /* For these programs, material values are stuffed into the - * generic slots: - */ - for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) - if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i))) - key->light_material_mask |= 1<<i; - - for (i = 0; i < MAX_LIGHTS; i++) { - struct gl_light *light = &brw->attribs.Light->Light[i]; - - if (light->Enabled) { - key->unit[i].light_enabled = 1; - - if (light->EyePosition[3] == 0.0) - key->unit[i].light_eyepos3_is_zero = 1; - - if (light->SpotCutoff == 180.0) - key->unit[i].light_spotcutoff_is_180 = 1; - - if (light->ConstantAttenuation != 1.0 || - light->LinearAttenuation != 0.0 || - light->QuadraticAttenuation != 0.0) - key->unit[i].light_attenuated = 1; - } - } - } - - /* _NEW_TRANSFORM */ - if (brw->attribs.Transform->Normalize) - key->normalize = 1; - - if (brw->attribs.Transform->RescaleNormals) - key->rescale_normals = 1; - - /* BRW_NEW_FRAGMENT_PROGRAM */ - key->fog_option = translate_fog_mode(fp->FogOption); - if (key->fog_option) - key->fragprog_inputs_read |= FRAG_BIT_FOGC; - - /* _NEW_FOG */ - if (brw->attribs.Fog->FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) - key->fog_source_is_depth = 1; - - /* _NEW_HINT, ??? */ - if (1) - key->tnl_do_vertex_fog = 1; - - /* _NEW_POINT */ - if (brw->attribs.Point->_Attenuated) - key->point_attenuated = 1; - - /* _NEW_TEXTURE */ - if (brw->attribs.Texture->_TexGenEnabled || - brw->attribs.Texture->_TexMatEnabled || - brw->attribs.Texture->_EnabledUnits) - key->texture_enabled_global = 1; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i]; - - if (texUnit->_ReallyEnabled) - key->unit[i].texunit_really_enabled = 1; - - if (brw->attribs.Texture->_TexMatEnabled & ENABLE_TEXMAT(i)) - key->unit[i].texmat_enabled = 1; - - if (texUnit->TexGenEnabled) { - key->unit[i].texgen_enabled = 1; - - key->unit[i].texgen_mode0 = - translate_texgen( texUnit->TexGenEnabled & (1<<0), - texUnit->GenModeS ); - key->unit[i].texgen_mode1 = - translate_texgen( texUnit->TexGenEnabled & (1<<1), - texUnit->GenModeT ); - key->unit[i].texgen_mode2 = - translate_texgen( texUnit->TexGenEnabled & (1<<2), - texUnit->GenModeR ); - key->unit[i].texgen_mode3 = - translate_texgen( texUnit->TexGenEnabled & (1<<3), - texUnit->GenModeQ ); - } - } -} - - - -/* Very useful debugging tool - produces annotated listing of - * generated program with line/function references for each - * instruction back into this file: - */ -#define DISASSEM 0 - -/* Should be tunable by the driver - do we want to do matrix - * multiplications with DP4's or with MUL/MAD's? SSE works better - * with the latter, drivers may differ. - */ -#define PREFER_DP4 1 - - -/* Use uregs to represent registers internally, translate to Mesa's - * expected formats on emit. - * - * NOTE: These are passed by value extensively in this file rather - * than as usual by pointer reference. If this disturbs you, try - * remembering they are just 32bits in size. - * - * GCC is smart enough to deal with these dword-sized structures in - * much the same way as if I had defined them as dwords and was using - * macros to access and set the fields. This is much nicer and easier - * to evolve. - */ -struct ureg { - GLuint file:4; - GLint idx:8; /* relative addressing may be negative */ - GLuint negate:1; - GLuint swz:12; - GLuint pad:7; -}; - - -struct tnl_program { - const struct state_key *state; - struct gl_vertex_program *program; - - GLuint nr_instructions; - GLuint temp_in_use; - GLuint temp_reserved; - - struct ureg eye_position; - struct ureg eye_position_normalized; - struct ureg eye_normal; - struct ureg identity; - - GLuint materials; - GLuint color_materials; -}; - - -const static struct ureg undef = { - PROGRAM_UNDEFINED, - ~0, - 0, - 0, - 0 -}; - -/* Local shorthand: - */ -#define X SWIZZLE_X -#define Y SWIZZLE_Y -#define Z SWIZZLE_Z -#define W SWIZZLE_W - - -/* Construct a ureg: - */ -static struct ureg make_ureg(GLuint file, GLint idx) -{ - struct ureg reg; - reg.file = file; - reg.idx = idx; - reg.negate = 0; - reg.swz = SWIZZLE_NOOP; - reg.pad = 0; - return reg; -} - - - -static struct ureg ureg_negate( struct ureg reg ) -{ - reg.negate ^= 1; - return reg; -} - - -static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) -{ - reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), - GET_SWZ(reg.swz, y), - GET_SWZ(reg.swz, z), - GET_SWZ(reg.swz, w)); - - return reg; -} - -static struct ureg swizzle1( struct ureg reg, int x ) -{ - return swizzle(reg, x, x, x, x); -} - -static struct ureg get_temp( struct tnl_program *p ) -{ - int bit = ffs( ~p->temp_in_use ); - if (!bit) { - fprintf(stderr, "%s: out of temporaries\n", __FILE__); - assert(0); - } - - if (bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, bit-1); -} - -static struct ureg reserve_temp( struct tnl_program *p ) -{ - struct ureg temp = get_temp( p ); - p->temp_reserved |= 1<<temp.idx; - return temp; -} - -static void release_temp( struct tnl_program *p, struct ureg reg ) -{ - if (reg.file == PROGRAM_TEMPORARY) { - p->temp_in_use &= ~(1<<reg.idx); - p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */ - } -} - -static void release_temps( struct tnl_program *p ) -{ - p->temp_in_use = p->temp_reserved; -} - - - -static struct ureg register_input( struct tnl_program *p, GLuint input ) -{ - assert(input < 32); - - p->program->Base.InputsRead |= (1<<input); - return make_ureg(PROGRAM_INPUT, input); -} - -static struct ureg register_output( struct tnl_program *p, GLuint output ) -{ - p->program->Base.OutputsWritten |= (1<<output); - return make_ureg(PROGRAM_OUTPUT, output); -} - -static struct ureg register_const4f( struct tnl_program *p, - GLfloat s0, - GLfloat s1, - GLfloat s2, - GLfloat s3) -{ - GLfloat values[4]; - GLint idx; - GLuint swizzle; - values[0] = s0; - values[1] = s1; - values[2] = s2; - values[3] = s3; - idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, - &swizzle); - /* XXX what about swizzle? */ - return make_ureg(PROGRAM_STATE_VAR, idx); -} - -#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) -#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) -#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) -#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) - -static GLboolean is_undef( struct ureg reg ) -{ - return reg.file == PROGRAM_UNDEFINED; -} - -static struct ureg get_identity_param( struct tnl_program *p ) -{ - if (is_undef(p->identity)) - p->identity = register_const4f(p, 0,0,0,1); - - return p->identity; -} - -static struct ureg register_param5( struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - gl_state_index tokens[STATE_LENGTH]; - GLint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - - -static void register_matrix_param5( struct tnl_program *p, - GLint s0, /* matrix name */ - GLint s1, /* texture matrix number */ - GLint s2, /* first row */ - GLint s3, /* last row */ - GLint s4, /* modifier */ - struct ureg *matrix ) -{ - GLint i; - - /* This is a bit sad as the support is there to pull the whole - * matrix out in one go: - */ - for (i = 0; i <= s3 - s2; i++) - matrix[i] = register_param5( p, s0, s1, i, i, s4 ); -} - - -static void emit_arg( struct prog_src_register *src, - struct ureg reg ) -{ - src->File = reg.file; - src->Index = reg.idx; - src->Swizzle = reg.swz; - src->RelAddr = 0; - src->NegateBase = reg.negate; - src->Abs = 0; - src->NegateAbs = 0; -} - -static void emit_dst( struct prog_dst_register *dst, - struct ureg reg, GLuint mask ) -{ - dst->File = reg.file; - dst->Index = reg.idx; - /* allow zero as a shorthand for xyzw */ - dst->WriteMask = mask ? mask : WRITEMASK_XYZW; - dst->CondMask = 0; - dst->CondSwizzle = 0; - dst->CondSrc = 0; - dst->pad = 0; -} - -static void debug_insn( struct prog_instruction *inst, const char *fn, - GLuint line ) -{ - if (DISASSEM) { - static const char *last_fn; - - if (fn != last_fn) { - last_fn = fn; - _mesa_printf("%s:\n", fn); - } - - _mesa_printf("%d:\t", line); - _mesa_print_instruction(inst); - } -} - - -static void emit_op3fn(struct tnl_program *p, - GLuint op, - struct ureg dest, - GLuint mask, - struct ureg src0, - struct ureg src1, - struct ureg src2, - const char *fn, - GLuint line) -{ - GLuint nr = p->program->Base.NumInstructions++; - - if (nr >= p->nr_instructions) { - p->program->Base.Instructions = - _mesa_realloc(p->program->Base.Instructions, - sizeof(struct prog_instruction) * p->nr_instructions, - sizeof(struct prog_instruction) * (p->nr_instructions *= 2)); - } - - { - struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - memset(inst, 0, sizeof(*inst)); - inst->Opcode = op; - inst->StringPos = 0; - inst->Data = 0; - - emit_arg( &inst->SrcReg[0], src0 ); - emit_arg( &inst->SrcReg[1], src1 ); - emit_arg( &inst->SrcReg[2], src2 ); - - emit_dst( &inst->DstReg, dest, mask ); - - debug_insn(inst, fn, line); - } -} - - - -#define emit_op3(p, op, dst, mask, src0, src1, src2) \ - emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) - -#define emit_op2(p, op, dst, mask, src0, src1) \ - emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) - -#define emit_op1(p, op, dst, mask, src0) \ - emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) - - -static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) -{ - if (reg.file == PROGRAM_TEMPORARY && - !(p->temp_reserved & (1<<reg.idx))) - return reg; - else { - struct ureg temp = get_temp(p); - emit_op1(p, OPCODE_MOV, temp, 0, reg); - return temp; - } -} - - -/* Currently no tracking performed of input/output/register size or - * active elements. Could be used to reduce these operations, as - * could the matrix type. - */ -static void emit_matrix_transform_vec4( struct tnl_program *p, - struct ureg dest, - const struct ureg *mat, - struct ureg src) -{ - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); - emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); -} - -/* This version is much easier to implement if writemasks are not - * supported natively on the target or (like SSE), the target doesn't - * have a clean/obvious dotproduct implementation. - */ -static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, - struct ureg dest, - const struct ureg *mat, - struct ureg src) -{ - struct ureg tmp; - - if (dest.file != PROGRAM_TEMPORARY) - tmp = get_temp(p); - else - tmp = dest; - - emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); - emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); - emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); - emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); - - if (dest.file != PROGRAM_TEMPORARY) - release_temp(p, tmp); -} - -static void emit_matrix_transform_vec3( struct tnl_program *p, - struct ureg dest, - const struct ureg *mat, - struct ureg src) -{ - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); -} - - -static void emit_normalize_vec3( struct tnl_program *p, - struct ureg dest, - struct ureg src ) -{ - emit_op2(p, OPCODE_DP3, dest, WRITEMASK_W, src, src); - emit_op1(p, OPCODE_RSQ, dest, WRITEMASK_W, swizzle1(dest,W)); - emit_op2(p, OPCODE_MUL, dest, WRITEMASK_XYZ, src, swizzle1(dest,W)); -} - -static void emit_passthrough( struct tnl_program *p, - GLuint input, - GLuint output ) -{ - struct ureg out = register_output(p, output); - emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); -} - -static struct ureg get_eye_position( struct tnl_program *p ) -{ - if (is_undef(p->eye_position)) { - struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg modelview[4]; - - p->eye_position = reserve_temp(p); - - if (PREFER_DP4) { - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - 0, modelview ); - - emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); - } - else { - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, modelview ); - - emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); - } - } - - return p->eye_position; -} - - -#if 0 -static struct ureg get_eye_z( struct tnl_program *p ) -{ - if (!is_undef(p->eye_position)) { - return swizzle1(p->eye_position, Z); - } - else if (!is_undef(p->eye_z)) { - struct ureg pos = register_input( p, BRW_ATTRIB_POS ); - struct ureg modelview2; - - p->eye_z = reserve_temp(p); - - register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 2, 1, - STATE_MATRIX, &modelview2 ); - - emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); - emit_op2(p, OPCODE_DP4, p->eye_z, WRITEMASK_Z, pos, modelview2); - } - - return swizzle1(p->eye_z, Z) -} -#endif - - - -static struct ureg get_eye_position_normalized( struct tnl_program *p ) -{ - if (is_undef(p->eye_position_normalized)) { - struct ureg eye = get_eye_position(p); - p->eye_position_normalized = reserve_temp(p); - emit_normalize_vec3(p, p->eye_position_normalized, eye); - } - - return p->eye_position_normalized; -} - - -static struct ureg get_eye_normal( struct tnl_program *p ) -{ - if (is_undef(p->eye_normal)) { - struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); - struct ureg mvinv[3]; - - register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, - STATE_MATRIX_INVTRANS, mvinv ); - - p->eye_normal = reserve_temp(p); - - /* Transform to eye space: - */ - emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal ); - - /* Normalize/Rescale: - */ - if (p->state->normalize) { - emit_normalize_vec3( p, p->eye_normal, p->eye_normal ); - } - else if (p->state->rescale_normals) { - struct ureg rescale = register_param2(p, STATE_INTERNAL, - STATE_NORMAL_SCALE); - - emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal, - swizzle1(rescale, X)); - } - } - - return p->eye_normal; -} - - - -static void build_hpos( struct tnl_program *p ) -{ - struct ureg pos = register_input( p, VERT_ATTRIB_POS ); - struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); - struct ureg mvp[4]; - - if (PREFER_DP4) { - register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, - 0, mvp ); - emit_matrix_transform_vec4( p, hpos, mvp, pos ); - } - else { - register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, - STATE_MATRIX_TRANSPOSE, mvp ); - emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); - } -} - - -static GLuint material_attrib( GLuint side, GLuint property ) -{ - return (property - STATE_AMBIENT) * 2 + side; -} - -/* Get a bitmask of which material values vary on a per-vertex basis. - */ -static void set_material_flags( struct tnl_program *p ) -{ - p->color_materials = 0; - p->materials = 0; - - if (p->state->light_color_material) { - p->materials = - p->color_materials = p->state->light_color_material_mask; - } - - p->materials |= p->state->light_material_mask; -} - - -static struct ureg get_material( struct tnl_program *p, GLuint side, - GLuint property ) -{ - GLuint attrib = material_attrib(side, property); - - if (p->color_materials & (1<<attrib)) - return register_input(p, VERT_ATTRIB_COLOR0); - else if (p->materials & (1<<attrib)) - return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); - else - return register_param3( p, STATE_MATERIAL, side, property ); -} - -#define SCENE_COLOR_BITS(side) ((MAT_BIT_FRONT_EMISSION | \ - MAT_BIT_FRONT_AMBIENT | \ - MAT_BIT_FRONT_DIFFUSE) << (side)) - -/* Either return a precalculated constant value or emit code to - * calculate these values dynamically in the case where material calls - * are present between begin/end pairs. - * - * Probably want to shift this to the program compilation phase - if - * we always emitted the calculation here, a smart compiler could - * detect that it was constant (given a certain set of inputs), and - * lift it out of the main loop. That way the programs created here - * would be independent of the vertex_buffer details. - */ -static struct ureg get_scenecolor( struct tnl_program *p, GLuint side ) -{ - if (p->materials & SCENE_COLOR_BITS(side)) { - struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT); - struct ureg material_emission = get_material(p, side, STATE_EMISSION); - struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); - struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); - struct ureg tmp = make_temp(p, material_diffuse); - emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, - material_ambient, material_emission); - return tmp; - } - else - return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side ); -} - - -static struct ureg get_lightprod( struct tnl_program *p, GLuint light, - GLuint side, GLuint property ) -{ - GLuint attrib = material_attrib(side, property); - if (p->materials & (1<<attrib)) { - struct ureg light_value = - register_param3(p, STATE_LIGHT, light, property); - struct ureg material_value = get_material(p, side, property); - struct ureg tmp = get_temp(p); - emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value); - return tmp; - } - else - return register_param4(p, STATE_LIGHTPROD, light, side, property); -} - -static struct ureg calculate_light_attenuation( struct tnl_program *p, - GLuint i, - struct ureg VPpli, - struct ureg dist ) -{ - struct ureg attenuation = register_param3(p, STATE_LIGHT, i, - STATE_ATTENUATION); - struct ureg att = get_temp(p); - - /* Calculate spot attenuation: - */ - if (!p->state->unit[i].light_spotcutoff_is_180) { - struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, - STATE_SPOT_DIR_NORMALIZED, i); - struct ureg spot = get_temp(p); - struct ureg slt = get_temp(p); - - emit_op2(p, OPCODE_DP3, spot, 0, ureg_negate(VPpli), spot_dir_norm); - emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); - emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); - emit_op2(p, OPCODE_MUL, att, 0, slt, spot); - - release_temp(p, spot); - release_temp(p, slt); - } - - /* Calculate distance attenuation: - */ - if (p->state->unit[i].light_attenuated) { - - /* 1/d,d,d,1/d */ - emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist); - /* 1,d,d*d,1/d */ - emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y)); - /* 1/dist-atten */ - emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); - - if (!p->state->unit[i].light_spotcutoff_is_180) { - /* dist-atten */ - emit_op1(p, OPCODE_RCP, dist, 0, dist); - /* spot-atten * dist-atten */ - emit_op2(p, OPCODE_MUL, att, 0, dist, att); - } else { - /* dist-atten */ - emit_op1(p, OPCODE_RCP, att, 0, dist); - } - } - - return att; -} - - - - - -/* Need to add some addtional parameters to allow lighting in object - * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye - * space lighting. - */ -static void build_lighting( struct tnl_program *p ) -{ - const GLboolean twoside = p->state->light_twoside; - const GLboolean separate = p->state->separate_specular; - GLuint nr_lights = 0, count = 0; - struct ureg normal = get_eye_normal(p); - struct ureg lit = get_temp(p); - struct ureg dots = get_temp(p); - struct ureg _col0 = undef, _col1 = undef; - struct ureg _bfc0 = undef, _bfc1 = undef; - GLuint i; - - for (i = 0; i < MAX_LIGHTS; i++) - if (p->state->unit[i].light_enabled) - nr_lights++; - - set_material_flags(p); - - { - struct ureg shininess = get_material(p, 0, STATE_SHININESS); - emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X)); - release_temp(p, shininess); - - _col0 = make_temp(p, get_scenecolor(p, 0)); - if (separate) - _col1 = make_temp(p, get_identity_param(p)); - else - _col1 = _col0; - - } - - if (twoside) { - struct ureg shininess = get_material(p, 1, STATE_SHININESS); - emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, - ureg_negate(swizzle1(shininess,X))); - release_temp(p, shininess); - - _bfc0 = make_temp(p, get_scenecolor(p, 1)); - if (separate) - _bfc1 = make_temp(p, get_identity_param(p)); - else - _bfc1 = _bfc0; - } - - - /* If no lights, still need to emit the scenecolor. - */ - /* KW: changed to do this always - v1.17 "Fix lighting alpha result"? - */ - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - { - struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _col0); - - if (twoside) { - struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); - emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); - } - } - - if (separate && (p->state->fragprog_inputs_read & FRAG_BIT_COL1)) { - - struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _col1); - - if (twoside) { - struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); - emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); - } - } - - if (nr_lights == 0) { - release_temps(p); - return; - } - - - for (i = 0; i < MAX_LIGHTS; i++) { - if (p->state->unit[i].light_enabled) { - struct ureg half = undef; - struct ureg att = undef, VPpli = undef; - - count++; - - if (p->state->unit[i].light_eyepos3_is_zero) { - /* Can used precomputed constants in this case. - * Attenuation never applies to infinite lights. - */ - VPpli = register_param3(p, STATE_LIGHT, i, - STATE_POSITION_NORMALIZED); - if (p->state->light_local_viewer) { - struct ureg eye_hat = get_eye_position_normalized(p); - half = get_temp(p); - emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); - emit_normalize_vec3(p, half, half); - } else { - half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR); - } - } - else { - struct ureg Ppli = register_param3(p, STATE_LIGHT, i, - STATE_POSITION); - struct ureg V = get_eye_position(p); - struct ureg dist = get_temp(p); - - VPpli = get_temp(p); - half = get_temp(p); - - /* Calulate VPpli vector - */ - emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); - - /* Normalize VPpli. The dist value also used in - * attenuation below. - */ - emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); - emit_op1(p, OPCODE_RSQ, dist, 0, dist); - emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); - - - /* Calculate attenuation: - */ - if (!p->state->unit[i].light_spotcutoff_is_180 || - p->state->unit[i].light_attenuated) { - att = calculate_light_attenuation(p, i, VPpli, dist); - } - - - /* Calculate viewer direction, or use infinite viewer: - */ - if (p->state->light_local_viewer) { - struct ureg eye_hat = get_eye_position_normalized(p); - emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); - } - else { - struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z); - emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir); - } - - emit_normalize_vec3(p, half, half); - - release_temp(p, dist); - } - - /* Calculate dot products: - */ - emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); - emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); - - - /* Front face lighting: - */ - { - struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); - struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); - struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); - struct ureg res0, res1; - GLuint mask0, mask1; - - emit_op1(p, OPCODE_LIT, lit, 0, dots); - - if (!is_undef(att)) - emit_op2(p, OPCODE_MUL, lit, 0, lit, att); - - - mask0 = 0; - mask1 = 0; - res0 = _col0; - res1 = _col1; - - if (count == nr_lights) { - if (separate) { - mask0 = WRITEMASK_XYZ; - mask1 = WRITEMASK_XYZ; - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res0 = register_output( p, VERT_RESULT_COL0 ); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - res1 = register_output( p, VERT_RESULT_COL1 ); - } - else { - mask1 = WRITEMASK_XYZ; - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res1 = register_output( p, VERT_RESULT_COL0 ); - } - } - - emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); - emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); - emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); - - release_temp(p, ambient); - release_temp(p, diffuse); - release_temp(p, specular); - } - - /* Back face lighting: - */ - if (twoside) { - struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); - struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); - struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); - struct ureg res0, res1; - GLuint mask0, mask1; - - emit_op1(p, OPCODE_LIT, lit, 0, ureg_negate(swizzle(dots,X,Y,W,Z))); - - if (!is_undef(att)) - emit_op2(p, OPCODE_MUL, lit, 0, lit, att); - - mask0 = 0; - mask1 = 0; - res0 = _bfc0; - res1 = _bfc1; - - if (count == nr_lights) { - if (separate) { - mask0 = WRITEMASK_XYZ; - mask1 = WRITEMASK_XYZ; - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res0 = register_output( p, VERT_RESULT_BFC0 ); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - res1 = register_output( p, VERT_RESULT_BFC1 ); - } - else { - mask1 = WRITEMASK_XYZ; - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - res1 = register_output( p, VERT_RESULT_BFC0 ); - } - } - - emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); - emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); - emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); - - release_temp(p, ambient); - release_temp(p, diffuse); - release_temp(p, specular); - } - - release_temp(p, half); - release_temp(p, VPpli); - release_temp(p, att); - } - } - - release_temps( p ); -} - - -static void build_fog( struct tnl_program *p ) -{ - struct ureg fog = register_output(p, VERT_RESULT_FOGC); - struct ureg input; - GLuint useabs = p->state->fog_source_is_depth && p->state->fog_option && - (p->state->fog_option != FOG_EXP2); - - if (p->state->fog_source_is_depth) { - input = swizzle1(get_eye_position(p), Z); - } - else { - input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); - } - - if (p->state->fog_option && - p->state->tnl_do_vertex_fog) { - struct ureg params = register_param2(p, STATE_INTERNAL, - STATE_FOG_PARAMS_OPTIMIZED); - struct ureg tmp = get_temp(p); - struct ureg id = get_identity_param(p); - - emit_op1(p, OPCODE_MOV, fog, 0, id); - - if (useabs) { - emit_op1(p, OPCODE_ABS, tmp, 0, input); - } - - switch (p->state->fog_option) { - case FOG_LINEAR: { - emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input, - swizzle1(params,X), swizzle1(params,Y)); - emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */ - emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W)); - break; - } - case FOG_EXP: - emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input, - swizzle1(params,Z)); - emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp)); - break; - case FOG_EXP2: - emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W)); - emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp); - emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp)); - break; - } - - release_temp(p, tmp); - } - else { - /* results = incoming fog coords (compute fog per-fragment later) - * - * KW: Is it really necessary to do anything in this case? - */ - emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, 0, input); - } -} - -static void build_reflect_texgen( struct tnl_program *p, - struct ureg dest, - GLuint writemask ) -{ - struct ureg normal = get_eye_normal(p); - struct ureg eye_hat = get_eye_position_normalized(p); - struct ureg tmp = get_temp(p); - - /* n.u */ - emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); - /* 2n.u */ - emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); - /* (-2n.u)n + u */ - emit_op3(p, OPCODE_MAD, dest, writemask, ureg_negate(tmp), normal, eye_hat); - - release_temp(p, tmp); -} - -static void build_sphere_texgen( struct tnl_program *p, - struct ureg dest, - GLuint writemask ) -{ - struct ureg normal = get_eye_normal(p); - struct ureg eye_hat = get_eye_position_normalized(p); - struct ureg tmp = get_temp(p); - struct ureg half = register_scalar_const(p, .5); - struct ureg r = get_temp(p); - struct ureg inv_m = get_temp(p); - struct ureg id = get_identity_param(p); - - /* Could share the above calculations, but it would be - * a fairly odd state for someone to set (both sphere and - * reflection active for different texture coordinate - * components. Of course - if two texture units enable - * reflect and/or sphere, things start to tilt in favour - * of seperating this out: - */ - - /* n.u */ - emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); - /* 2n.u */ - emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); - /* (-2n.u)n + u */ - emit_op3(p, OPCODE_MAD, r, 0, ureg_negate(tmp), normal, eye_hat); - /* r + 0,0,1 */ - emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z)); - /* rx^2 + ry^2 + (rz+1)^2 */ - emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); - /* 2/m */ - emit_op1(p, OPCODE_RSQ, tmp, 0, tmp); - /* 1/m */ - emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half); - /* r/m + 1/2 */ - emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); - - release_temp(p, tmp); - release_temp(p, r); - release_temp(p, inv_m); -} - - -static void build_texture_transform( struct tnl_program *p ) -{ - GLuint i, j; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - - if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i))) - continue; - - if (p->state->unit[i].texgen_enabled || - p->state->unit[i].texmat_enabled) { - - GLuint texmat_enabled = p->state->unit[i].texmat_enabled; - struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); - struct ureg out_texgen = undef; - - if (p->state->unit[i].texgen_enabled) { - GLuint copy_mask = 0; - GLuint sphere_mask = 0; - GLuint reflect_mask = 0; - GLuint normal_mask = 0; - GLuint modes[4]; - - if (texmat_enabled) - out_texgen = get_temp(p); - else - out_texgen = out; - - modes[0] = p->state->unit[i].texgen_mode0; - modes[1] = p->state->unit[i].texgen_mode1; - modes[2] = p->state->unit[i].texgen_mode2; - modes[3] = p->state->unit[i].texgen_mode3; - - for (j = 0; j < 4; j++) { - switch (modes[j]) { - case TXG_OBJ_LINEAR: { - struct ureg obj = register_input(p, VERT_ATTRIB_POS); - struct ureg plane = - register_param3(p, STATE_TEXGEN, i, - STATE_TEXGEN_OBJECT_S + j); - - emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, - obj, plane ); - break; - } - case TXG_EYE_LINEAR: { - struct ureg eye = get_eye_position(p); - struct ureg plane = - register_param3(p, STATE_TEXGEN, i, - STATE_TEXGEN_EYE_S + j); - - emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, - eye, plane ); - break; - } - case TXG_SPHERE_MAP: - sphere_mask |= WRITEMASK_X << j; - break; - case TXG_REFLECTION_MAP: - reflect_mask |= WRITEMASK_X << j; - break; - case TXG_NORMAL_MAP: - normal_mask |= WRITEMASK_X << j; - break; - case TXG_NONE: - copy_mask |= WRITEMASK_X << j; - } - - } - - - if (sphere_mask) { - build_sphere_texgen(p, out_texgen, sphere_mask); - } - - if (reflect_mask) { - build_reflect_texgen(p, out_texgen, reflect_mask); - } - - if (normal_mask) { - struct ureg normal = get_eye_normal(p); - emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); - } - - if (copy_mask) { - struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); - emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); - } - } - - if (texmat_enabled) { - struct ureg texmat[4]; - struct ureg in = (!is_undef(out_texgen) ? - out_texgen : - register_input(p, VERT_ATTRIB_TEX0+i)); - if (PREFER_DP4) { - register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, - 0, texmat ); - emit_matrix_transform_vec4( p, out, texmat, in ); - } - else { - register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, - STATE_MATRIX_TRANSPOSE, texmat ); - emit_transpose_matrix_transform_vec4( p, out, texmat, in ); - } - } - - release_temps(p); - } - else { - emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); - } - } -} - - -/* Seems like it could be tighter: - */ -static void build_pointsize( struct tnl_program *p ) -{ - struct ureg eye = get_eye_position(p); - struct ureg state_size = register_param1(p, STATE_POINT_SIZE); - struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); - struct ureg out = register_output(p, VERT_RESULT_PSIZ); - struct ureg ut = get_temp(p); - - /* 1, Z, Z * Z, 1 */ - emit_op1(p, OPCODE_MOV, ut, WRITEMASK_XW, swizzle1(get_identity_param(p), W)); - emit_op1(p, OPCODE_ABS, ut, WRITEMASK_YZ, swizzle1(eye, Z)); - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, ut); - - - /* p1 + p2 * dist + p3 * dist * dist, 0 */ - emit_op2(p, OPCODE_DP3, ut, WRITEMASK_X, ut, state_attenuation); - - /* 1 / sqrt(factor) */ - emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut ); - - /* ut = pointSize / factor */ - emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size); - - /* Clamp to min/max - state_size.[yz] - */ - emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y)); - emit_op2(p, OPCODE_MIN, out, 0, swizzle1(ut, X), swizzle1(state_size, Z)); - - release_temp(p, ut); -} - -static void build_tnl_program( struct tnl_program *p ) -{ - /* Emit the program, starting with modelviewproject: - */ - build_hpos(p); - - /* Lighting calculations: - */ - if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { - if (p->state->light_global_enabled) - build_lighting(p); - else { - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) - emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); - - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) - emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); - } - } - - if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) || - p->state->fog_option != FOG_NONE) - build_fog(p); - - if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) - build_texture_transform(p); - - if (p->state->point_attenuated) - build_pointsize(p); - - /* Finish up: - */ - emit_op1(p, OPCODE_END, undef, 0, undef); - - /* Disassemble: - */ - if (DISASSEM) { - _mesa_printf ("\n"); - } -} - - -static void build_new_tnl_program( const struct state_key *key, - struct gl_vertex_program *program, - GLuint max_temps) -{ - struct tnl_program p; - - _mesa_memset(&p, 0, sizeof(p)); - p.state = key; - p.program = program; - p.eye_position = undef; - p.eye_position_normalized = undef; - p.eye_normal = undef; - p.identity = undef; - p.temp_in_use = 0; - p.nr_instructions = 16; - - if (max_temps >= sizeof(int) * 8) - p.temp_reserved = 0; - else - p.temp_reserved = ~((1<<max_temps)-1); - - p.program->Base.Instructions = - _mesa_malloc(sizeof(struct prog_instruction) * p.nr_instructions); - p.program->Base.String = 0; - p.program->Base.NumInstructions = - p.program->Base.NumTemporaries = - p.program->Base.NumParameters = - p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; - p.program->Base.Parameters = _mesa_new_parameter_list(); - p.program->Base.InputsRead = 0; - p.program->Base.OutputsWritten = 0; - - build_tnl_program( &p ); -} - -static void *search_cache( struct brw_tnl_cache *cache, - GLuint hash, - const void *key, - GLuint keysize) -{ - struct brw_tnl_cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) - return c->data; - } - - return NULL; -} - -static void rehash( struct brw_tnl_cache *cache ) -{ - struct brw_tnl_cache_item **items; - struct brw_tnl_cache_item *c, *next; - GLuint size, i; - - size = cache->size * 3; - items = (struct brw_tnl_cache_item**) _mesa_malloc(size * sizeof(*items)); - _mesa_memset(items, 0, size * sizeof(*items)); - - for (i = 0; i < cache->size; i++) - for (c = cache->items[i]; c; c = next) { - next = c->next; - c->next = items[c->hash % size]; - items[c->hash % size] = c; - } - - FREE(cache->items); - cache->items = items; - cache->size = size; -} - -static void cache_item( struct brw_tnl_cache *cache, - GLuint hash, - const struct state_key *key, - void *data ) -{ - struct brw_tnl_cache_item *c = MALLOC(sizeof(*c)); - c->hash = hash; - - c->key = malloc(sizeof(*key)); - memcpy(c->key, key, sizeof(*key)); - - c->data = data; - - if (++cache->n_items > cache->size * 1.5) - rehash(cache); - - c->next = cache->items[hash % cache->size]; - cache->items[hash % cache->size] = c; -} - - -static GLuint hash_key( struct state_key *key ) -{ - GLuint *ikey = (GLuint *)key; - GLuint hash = 0, i; - - /* I'm sure this can be improved on, but speed is important: - */ - for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++) - hash += ikey[i]; - - return hash; -} - -static void update_tnl_program( struct brw_context *brw ) -{ - GLcontext *ctx = &brw->intel.ctx; - struct state_key key; - GLuint hash; - struct gl_vertex_program *old = brw->tnl_program; - - /* _NEW_PROGRAM */ - if (brw->attribs.VertexProgram->_Enabled) - return; - - /* Grab all the relevent state and put it in a single structure: - */ - make_state_key(ctx, &key); - hash = hash_key(&key); - - /* Look for an already-prepared program for this state: - */ - brw->tnl_program = (struct gl_vertex_program *) - search_cache( &brw->tnl_program_cache, hash, &key, sizeof(key) ); - - /* OK, we'll have to build a new one: - */ - if (!brw->tnl_program) { - brw->tnl_program = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - - build_new_tnl_program( &key, brw->tnl_program, -/* ctx->Const.MaxVertexProgramTemps */ - 32 - ); - - if (ctx->Driver.ProgramStringNotify) - ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB, - &brw->tnl_program->Base ); - - cache_item( &brw->tnl_program_cache, - hash, &key, brw->tnl_program ); - } - - if (old != brw->tnl_program) - brw->state.dirty.brw |= BRW_NEW_TNL_PROGRAM; -} - -/* Note: See brw_draw.c - the vertex program must not rely on - * brw->primitive or brw->reduced_prim. - */ -const struct brw_tracked_state brw_tnl_vertprog = { - .dirty = { - .mesa = (_NEW_PROGRAM | - _NEW_LIGHT | - _NEW_TRANSFORM | - _NEW_FOG | - _NEW_HINT | - _NEW_POINT | - _NEW_TEXTURE), - .brw = (BRW_NEW_FRAGMENT_PROGRAM | - BRW_NEW_INPUT_VARYING), - .cache = 0 - }, - .update = update_tnl_program -}; - - - - -static void update_active_vertprog( struct brw_context *brw ) +static void prepare_active_vertprog( struct brw_context *brw ) { const struct gl_vertex_program *prev = brw->vertex_program; - /* NEW_PROGRAM */ - if (brw->attribs.VertexProgram->_Enabled) { - brw->vertex_program = brw->attribs.VertexProgram->Current; - } - else { - /* BRW_NEW_TNL_PROGRAM */ - brw->vertex_program = brw->tnl_program; - } + brw->vertex_program = brw->attribs.VertexProgram->_Current; if (brw->vertex_program != prev) brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; @@ -1654,37 +52,8 @@ static void update_active_vertprog( struct brw_context *brw ) const struct brw_tracked_state brw_active_vertprog = { .dirty = { .mesa = _NEW_PROGRAM, - .brw = BRW_NEW_TNL_PROGRAM, + .brw = 0, .cache = 0 }, - .update = update_active_vertprog + .prepare = prepare_active_vertprog }; - - -void brw_ProgramCacheInit( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - - brw->tnl_program_cache.size = 17; - brw->tnl_program_cache.n_items = 0; - brw->tnl_program_cache.items = (struct brw_tnl_cache_item **) - _mesa_calloc(brw->tnl_program_cache.size * - sizeof(struct brw_tnl_cache_item)); -} - -void brw_ProgramCacheDestroy( GLcontext *ctx ) -{ - struct brw_context *brw = brw_context(ctx); - struct brw_tnl_cache_item *c, *next; - GLuint i; - - for (i = 0; i < brw->tnl_program_cache.size; i++) - for (c = brw->tnl_program_cache.items[i]; c; c = next) { - next = c->next; - FREE(c->key); - FREE(c->data); - FREE(c); - } - - FREE(brw->tnl_program_cache.items); -} diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 786f30e641..f7293ef423 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -32,11 +32,11 @@ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "intel_batchbuffer.h" #include "intel_regions.h" @@ -47,64 +47,117 @@ #include "brw_draw.h" #include "brw_state.h" -#include "brw_aub.h" #include "brw_fallback.h" #include "brw_vs.h" +#include <stdarg.h> - +static void +dri_bo_release(dri_bo **bo) +{ + dri_bo_unreference(*bo); + *bo = NULL; +} /* called from intelDestroyContext() */ static void brw_destroy_context( struct intel_context *intel ) { - GLcontext *ctx = &intel->ctx; struct brw_context *brw = brw_context(&intel->ctx); - - brw_aub_destroy(brw); + int i; brw_destroy_metaops(brw); brw_destroy_state(brw); brw_draw_destroy( brw ); - brw_ProgramCacheDestroy( ctx ); brw_FrameBufferTexDestroy( brw ); + + for (i = 0; i < brw->state.nr_draw_regions; i++) + intel_region_release(&brw->state.draw_regions[i]); + brw->state.nr_draw_regions = 0; + intel_region_release(&brw->state.depth_region); + + dri_bo_release(&brw->curbe.curbe_bo); + dri_bo_release(&brw->vs.prog_bo); + dri_bo_release(&brw->vs.state_bo); + dri_bo_release(&brw->gs.prog_bo); + dri_bo_release(&brw->gs.state_bo); + dri_bo_release(&brw->clip.prog_bo); + dri_bo_release(&brw->clip.state_bo); + dri_bo_release(&brw->clip.vp_bo); + dri_bo_release(&brw->sf.prog_bo); + dri_bo_release(&brw->sf.state_bo); + dri_bo_release(&brw->sf.vp_bo); + for (i = 0; i < BRW_MAX_TEX_UNIT; i++) + dri_bo_release(&brw->wm.sdc_bo[i]); + dri_bo_release(&brw->wm.bind_bo); + for (i = 0; i < BRW_WM_MAX_SURF; i++) + dri_bo_release(&brw->wm.surf_bo[i]); + dri_bo_release(&brw->wm.prog_bo); + dri_bo_release(&brw->wm.state_bo); + dri_bo_release(&brw->cc.prog_bo); + dri_bo_release(&brw->cc.state_bo); + dri_bo_release(&brw->cc.vp_bo); } /* called from intelDrawBuffer() */ static void brw_set_draw_region( struct intel_context *intel, - struct intel_region *draw_region, - struct intel_region *depth_region) + struct intel_region *draw_regions[], + struct intel_region *depth_region, + GLuint num_regions) { struct brw_context *brw = brw_context(&intel->ctx); - - intel_region_release(intel, &brw->state.draw_region); - intel_region_release(intel, &brw->state.depth_region); - intel_region_reference(&brw->state.draw_region, draw_region); + int i; + if (brw->state.depth_region != depth_region) + brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER; + for (i = 0; i < brw->state.nr_draw_regions; i++) + intel_region_release(&brw->state.draw_regions[i]); + intel_region_release(&brw->state.depth_region); + for (i = 0; i < num_regions; i++) + intel_region_reference(&brw->state.draw_regions[i], draw_regions[i]); intel_region_reference(&brw->state.depth_region, depth_region); + brw->state.nr_draw_regions = num_regions; } +/* called from intel_batchbuffer_flush and children before sending a + * batchbuffer off. + */ +static void brw_finish_batch(struct intel_context *intel) +{ + struct brw_context *brw = brw_context(&intel->ctx); + + brw_emit_query_end(brw); +} /* called from intelFlushBatchLocked */ -static void brw_lost_hardware( struct intel_context *intel ) +static void brw_new_batch( struct intel_context *intel ) { struct brw_context *brw = brw_context(&intel->ctx); - /* Note that we effectively lose the context after this. - * - * Setting this flag provokes a state buffer wrap and also flushes - * the hardware caches. - */ - brw->state.dirty.brw |= BRW_NEW_CONTEXT; + /* Check that we didn't just wrap our batchbuffer at a bad time. */ + assert(!brw->no_batch_wrap); + + brw->curbe.need_new_bo = GL_TRUE; - /* Which means there shouldn't be any commands already queued: + /* Mark all context state as needing to be re-emitted. + * This is probably not as severe as on 915, since almost all of our state + * is just in referenced buffers. */ - assert(intel->batch->ptr == intel->batch->map + intel->batch->offset); + brw->state.dirty.brw |= BRW_NEW_CONTEXT; brw->state.dirty.mesa |= ~0; brw->state.dirty.brw |= ~0; brw->state.dirty.cache |= ~0; + + /* Move to the end of the current upload buffer so that we'll force choosing + * a new buffer next time. + */ + if (brw->vb.upload.bo != NULL) { + dri_bo_unreference(brw->vb.upload.bo); + brw->vb.upload.bo = NULL; + brw->vb.upload.offset = 0; + } } static void brw_note_fence( struct intel_context *intel, @@ -115,12 +168,9 @@ static void brw_note_fence( struct intel_context *intel, static void brw_note_unlock( struct intel_context *intel ) { - struct brw_context *brw = brw_context(&intel->ctx); - - brw_pool_check_wrap(brw, &brw->pool[BRW_GS_POOL]); - brw_pool_check_wrap(brw, &brw->pool[BRW_SS_POOL]); + struct brw_context *brw = brw_context(&intel->ctx); - brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_LOCK; + brw_state_cache_check_size(brw); } @@ -156,9 +206,6 @@ static GLuint brw_flush_cmd( void ) return *(GLuint *)&flush; } - - - static void brw_invalidate_state( struct intel_context *intel, GLuint new_state ) { /* nothing */ @@ -176,10 +223,12 @@ void brwInitVtbl( struct brw_context *brw ) brw->intel.vtbl.invalidate_state = brw_invalidate_state; brw->intel.vtbl.note_fence = brw_note_fence; brw->intel.vtbl.note_unlock = brw_note_unlock; - brw->intel.vtbl.lost_hardware = brw_lost_hardware; + brw->intel.vtbl.new_batch = brw_new_batch; + brw->intel.vtbl.finish_batch = brw_finish_batch; brw->intel.vtbl.destroy = brw_destroy_context; brw->intel.vtbl.set_draw_region = brw_set_draw_region; brw->intel.vtbl.flush_cmd = brw_flush_cmd; brw->intel.vtbl.emit_flush = brw_emit_flush; + brw->intel.vtbl.debug_batch = brw_debug_batch; } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 1497dc7968..bad76793af 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -29,12 +29,11 @@ * Keith Whitwell <keith@tungstengraphics.com> */ - +#include "main/texformat.h" #include "brw_context.h" #include "brw_util.h" #include "brw_wm.h" #include "brw_state.h" -#include "brw_hal.h" GLuint brw_wm_nr_args( GLuint opcode ) @@ -66,7 +65,11 @@ GLuint brw_wm_nr_args( GLuint opcode ) case OPCODE_POW: case OPCODE_SUB: case OPCODE_SGE: + case OPCODE_SGT: + case OPCODE_SLE: case OPCODE_SLT: + case OPCODE_SEQ: + case OPCODE_SNE: case OPCODE_ADD: case OPCODE_MAX: case OPCODE_MIN: @@ -116,20 +119,6 @@ GLuint brw_wm_is_scalar_result( GLuint opcode ) } -static void brw_wm_pass_hal (struct brw_wm_compile *c) -{ - static void (*hal_wm_pass) (struct brw_wm_compile *c); - static GLboolean hal_tried; - - if (!hal_tried) - { - hal_wm_pass = brw_hal_find_symbol ("intel_hal_wm_pass"); - hal_tried = 1; - } - if (hal_wm_pass) - (*hal_wm_pass) (c); -} - static void do_wm_prog( struct brw_context *brw, struct brw_fragment_program *fp, struct brw_wm_prog_key *key) @@ -150,60 +139,53 @@ static void do_wm_prog( struct brw_context *brw, c->fp = fp; c->env_param = brw->intel.ctx.FragmentProgram.Parameters; - - /* Augment fragment program. Add instructions for pre- and - * post-fragment-program tasks such as interpolation and fogging. - */ - brw_wm_pass_fp(c); - - /* Translate to intermediate representation. Build register usage - * chains. - */ - brw_wm_pass0(c); - - /* Dead code removal. - */ - brw_wm_pass1(c); - - /* Hal optimization - */ - brw_wm_pass_hal (c); - - /* Register allocation. - */ - c->grf_limit = BRW_WM_MAX_GRF/2; - - /* This is where we start emitting gen4 code: - */ - brw_init_compile(&c->func); - - brw_wm_pass2(c); - - c->prog_data.total_grf = c->max_wm_grf; - if (c->last_scratch) { - c->prog_data.total_scratch = - c->last_scratch + 0x40; + brw_init_compile(brw, &c->func); + if (brw_wm_is_glsl(&c->fp->program)) { + brw_wm_glsl_emit(brw, c); } else { - c->prog_data.total_scratch = 0; + /* Augment fragment program. Add instructions for pre- and + * post-fragment-program tasks such as interpolation and fogging. + */ + brw_wm_pass_fp(c); + + /* Translate to intermediate representation. Build register usage + * chains. + */ + brw_wm_pass0(c); + + /* Dead code removal. + */ + brw_wm_pass1(c); + + /* Register allocation. + */ + c->grf_limit = BRW_WM_MAX_GRF/2; + + brw_wm_pass2(c); + + c->prog_data.total_grf = c->max_wm_grf; + if (c->last_scratch) { + c->prog_data.total_scratch = + c->last_scratch + 0x40; + } else { + c->prog_data.total_scratch = 0; + } + + /* Emit GEN4 code. + */ + brw_wm_emit(c); } - - /* Emit GEN4 code. - */ - brw_wm_emit(c); - /* get the program */ program = brw_get_program(&c->func, &program_size); - /* - */ - brw->wm.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_WM_PROG], - &c->key, - sizeof(c->key), - program, - program_size, - &c->prog_data, - &brw->wm.prog_data ); + dri_bo_unreference(brw->wm.prog_bo); + brw->wm.prog_bo = brw_upload_cache( &brw->cache, BRW_WM_PROG, + &c->key, sizeof(c->key), + NULL, 0, + program, program_size, + &c->prog_data, + &brw->wm.prog_data ); } @@ -243,16 +225,11 @@ static void brw_wm_populate_key( struct brw_context *brw, lookup |= IZ_STENCIL_TEST_ENABLE_BIT; if (brw->attribs.Stencil->WriteMask[0] || - (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1])) + (brw->attribs.Stencil->_TestTwoSide && + brw->attribs.Stencil->WriteMask[1])) lookup |= IZ_STENCIL_WRITE_ENABLE_BIT; } - /* XXX: when should this be disabled? - */ - if (1) - lookup |= IZ_EARLY_DEPTH_TEST_BIT; - - line_aa = AA_NEVER; /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */ @@ -285,7 +262,7 @@ static void brw_wm_populate_key( struct brw_context *brw, /* BRW_NEW_WM_INPUT_DIMENSIONS */ - key->projtex_mask = brw->wm.input_size_masks[4-1]; + key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS); /* _NEW_LIGHT */ key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT); @@ -296,17 +273,41 @@ static void brw_wm_populate_key( struct brw_context *brw, const struct gl_texture_object *t = unit->_Current; if (unit->_ReallyEnabled) { - - if (t->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && - t->Image[0][t->BaseLevel]->_BaseFormat == GL_DEPTH_COMPONENT) { - key->shadowtex_mask |= 1<<i; - } - - if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA) + if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA) { key->yuvtex_mask |= 1<<i; + if (t->Image[0][t->BaseLevel]->TexFormat->MesaFormat == + MESA_FORMAT_YCBCR) + key->yuvtex_swap_mask |= 1<< i; + } } } - + + /* Shadow */ + key->shadowtex_mask = fp->program.Base.ShadowSamplers; + + /* _NEW_BUFFERS */ + /* + * Include the draw buffer origin and height so that we can calculate + * fragment position values relative to the bottom left of the drawable, + * from the incoming screen origin relative position we get as part of our + * payload. + * + * We could avoid recompiling by including this as a constant referenced by + * our program, but if we were to do that it would also be nice to handle + * getting that constant updated at batchbuffer submit time (when we + * hold the lock and know where the buffer really is) rather than at emit + * time when we don't hold the lock and are just guessing. We could also + * just avoid using this as key data if the program doesn't use + * fragment.position. + * + * This pretty much becomes moot with DRI2 and redirected buffers anyway, + * as our origins will always be zero then. + */ + if (brw->intel.driDrawable != NULL) { + key->origin_x = brw->intel.driDrawable->x; + key->origin_y = brw->intel.driDrawable->y; + key->drawable_height = brw->intel.driDrawable->h; + } /* Extra info: */ @@ -315,7 +316,7 @@ static void brw_wm_populate_key( struct brw_context *brw, } -static void brw_upload_wm_prog( struct brw_context *brw ) +static void brw_prepare_wm_prog(struct brw_context *brw) { struct brw_wm_prog_key key; struct brw_fragment_program *fp = (struct brw_fragment_program *) @@ -325,13 +326,13 @@ static void brw_upload_wm_prog( struct brw_context *brw ) /* Make an early check for the key. */ - if (brw_search_cache(&brw->cache[BRW_WM_PROG], - &key, sizeof(key), - &brw->wm.prog_data, - &brw->wm.prog_gs_offset)) - return; - - do_wm_prog(brw, fp, &key); + dri_bo_unreference(brw->wm.prog_bo); + brw->wm.prog_bo = brw_search_cache(&brw->cache, BRW_WM_PROG, + &key, sizeof(key), + NULL, 0, + &brw->wm.prog_data); + if (brw->wm.prog_bo == NULL) + do_wm_prog(brw, fp, &key); } @@ -345,12 +346,13 @@ const struct brw_tracked_state brw_wm_prog = { _NEW_POLYGON | _NEW_LINE | _NEW_LIGHT | + _NEW_BUFFERS | _NEW_TEXTURE), .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_WM_INPUT_DIMENSIONS | BRW_NEW_REDUCED_PRIMITIVE), .cache = 0 }, - .update = brw_upload_wm_prog + .prepare = brw_prepare_wm_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index f5fddfdb68..ded079695e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -34,9 +34,9 @@ #define BRW_WM_H +#include "shader/prog_instruction.h" #include "brw_context.h" #include "brw_eu.h" -#include "prog_instruction.h" /* A big lookup table is used to figure out which and how many * additional regs will inserted before the main payload in the WM @@ -49,8 +49,7 @@ #define IZ_DEPTH_TEST_ENABLE_BIT 0x8 #define IZ_STENCIL_WRITE_ENABLE_BIT 0x10 #define IZ_STENCIL_TEST_ENABLE_BIT 0x20 -#define IZ_EARLY_DEPTH_TEST_BIT 0x40 -#define IZ_BIT_MAX 0x80 +#define IZ_BIT_MAX 0x40 #define AA_NEVER 0 #define AA_SOMETIMES 1 @@ -69,9 +68,12 @@ struct brw_wm_prog_key { GLuint runtime_check_aads_emit:1; GLuint yuvtex_mask:8; - GLuint pad1:24; + GLuint yuvtex_swap_mask:8; /* UV swaped */ + GLuint pad1:16; GLuint program_string_id:32; + GLuint origin_x, origin_y; + GLuint drawable_height; }; @@ -140,6 +142,8 @@ struct brw_wm_instruction { GLuint writemask:4; GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */ GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */ + GLuint eot:1; /* End of thread indicator for FB_WRITE*/ + GLuint target:10; /* target binding table index for FB_WRITE*/ }; @@ -152,6 +156,7 @@ struct brw_wm_instruction { #define BRW_WM_MAX_PARAM 256 #define BRW_WM_MAX_CONST 256 #define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS +#define BRW_WM_MAX_SUBROUTINE 16 @@ -194,6 +199,8 @@ struct brw_wm_compile { GLuint nr_fp_insns; GLuint fp_temp; GLuint fp_interp_emitted; + GLuint fp_fragcolor_emitted; + GLuint fp_deriv_emitted; struct prog_src_register pixel_xy; struct prog_src_register delta_xy; @@ -231,6 +238,18 @@ struct brw_wm_compile { GLuint grf_limit; GLuint max_wm_grf; GLuint last_scratch; + + struct { + GLboolean inited; + struct brw_reg reg; + } wm_regs[PROGRAM_PAYLOAD+1][256][4]; + struct brw_reg stack; + struct brw_reg emit_mask_reg; + GLuint reg_index; + GLuint tmp_regs[BRW_WM_MAX_GRF]; + GLuint tmp_index; + GLuint tmp_max; + GLuint subroutines[BRW_WM_MAX_SUBROUTINE]; }; @@ -259,4 +278,6 @@ void brw_wm_lookup_iz( GLuint line_aa, GLuint lookup, struct brw_wm_prog_key *key ); +GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp); +void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c); #endif diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index fd60515972..58c78c4b2c 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -30,7 +30,7 @@ */ -#include "macros.h" +#include "main/macros.h" #include "brw_context.h" #include "brw_wm.h" @@ -39,7 +39,7 @@ /* Not quite sure how correct this is - need to understand horiz * vs. vertical strides a little better. */ -static __inline struct brw_reg sechalf( struct brw_reg reg ) +static INLINE struct brw_reg sechalf( struct brw_reg reg ) { if (reg.vstride) reg.nr++; @@ -122,26 +122,30 @@ static void emit_delta_xy(struct brw_compile *p, } } -static void emit_wpos_xy(struct brw_compile *p, - const struct brw_reg *dst, - GLuint mask, - const struct brw_reg *arg0) +static void emit_wpos_xy(struct brw_wm_compile *c, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0) { - /* Calc delta X,Y by subtracting origin in r1 from the pixel - * centers. + struct brw_compile *p = &c->func; + + /* Calculate the pixel offset from window bottom left into destination + * X and Y channels. */ if (mask & WRITEMASK_X) { - brw_MOV(p, + /* X' = X - origin */ + brw_ADD(p, dst[0], - retype(arg0[0], BRW_REGISTER_TYPE_UW)); + retype(arg0[0], BRW_REGISTER_TYPE_W), + brw_imm_d(0 - c->key.origin_x)); } if (mask & WRITEMASK_Y) { - /* TODO -- window_height - Y */ - brw_MOV(p, + /* Y' = height - (Y - origin_y) = height + origin_y - Y */ + brw_ADD(p, dst[1], - negate(retype(arg0[1], BRW_REGISTER_TYPE_UW))); - + negate(retype(arg0[1], BRW_REGISTER_TYPE_W)), + brw_imm_d(c->key.origin_y + c->key.drawable_height - 1)); } } @@ -219,6 +223,10 @@ static void emit_pinterp( struct brw_compile *p, if (mask & (1<<i)) { brw_LINE(p, brw_null_reg(), interp[i], deltas[0]); brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]); + } + } + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { brw_MUL(p, dst[i], dst[i], w[3]); } } @@ -229,20 +237,20 @@ static void emit_cinterp( struct brw_compile *p, GLuint mask, const struct brw_reg *arg0 ) { - struct brw_reg interp[4]; - GLuint nr = arg0[0].nr; - GLuint i; - - interp[0] = brw_vec1_grf(nr, 0); - interp[1] = brw_vec1_grf(nr, 4); - interp[2] = brw_vec1_grf(nr+1, 0); - interp[3] = brw_vec1_grf(nr+1, 4); - - for(i = 0; i < 4; i++ ) { - if (mask & (1<<i)) { - brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */ - } - } + struct brw_reg interp[4]; + GLuint nr = arg0[0].nr; + GLuint i; + + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { + brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */ + } + } } @@ -343,11 +351,10 @@ static void emit_lrp( struct brw_compile *p, } } } - - -static void emit_slt( struct brw_compile *p, +static void emit_sop( struct brw_compile *p, const struct brw_reg *dst, GLuint mask, + GLuint cond, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { @@ -356,34 +363,66 @@ static void emit_slt( struct brw_compile *p, for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_MOV(p, dst[i], brw_imm_f(0)); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]); + brw_CMP(p, brw_null_reg(), cond, arg0[i], arg1[i]); brw_MOV(p, dst[i], brw_imm_f(1.0)); brw_set_predicate_control_flag_value(p, 0xff); } } } -/* Isn't this just the same as the above with the args swapped? - */ -static void emit_sge( struct brw_compile *p, +static void emit_slt( struct brw_compile *p, const struct brw_reg *dst, GLuint mask, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - GLuint i; + emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1); +} - for (i = 0; i < 4; i++) { - if (mask & (1<<i)) { - brw_MOV(p, dst[i], brw_imm_f(0)); - brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], arg1[i]); - brw_MOV(p, dst[i], brw_imm_f(1.0)); - brw_set_predicate_control_flag_value(p, 0xff); - } - } +static void emit_sle( struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0, + const struct brw_reg *arg1 ) +{ + emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1); } +static void emit_sgt( struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0, + const struct brw_reg *arg1 ) +{ + emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1); +} +static void emit_sge( struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0, + const struct brw_reg *arg1 ) +{ + emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1); +} + +static void emit_seq( struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0, + const struct brw_reg *arg1 ) +{ + emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1); +} + +static void emit_sne( struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0, + const struct brw_reg *arg1 ) +{ + emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1); +} static void emit_cmp( struct brw_compile *p, const struct brw_reg *dst, @@ -465,6 +504,9 @@ static void emit_dp3( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { + if (!(mask & WRITEMASK_XYZW)) + return; /* Do not emit dead code*/ + assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]); @@ -482,6 +524,9 @@ static void emit_dp4( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { + if (!(mask & WRITEMASK_XYZW)) + return; /* Do not emit dead code*/ + assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]); @@ -500,6 +545,9 @@ static void emit_dph( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { + if (!(mask & WRITEMASK_XYZW)) + return; /* Do not emit dead code*/ + assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]); @@ -543,8 +591,11 @@ static void emit_math1( struct brw_compile *p, GLuint mask, const struct brw_reg *arg0 ) { - assert((mask & WRITEMASK_XYZW) == WRITEMASK_X || - function == BRW_MATH_FUNCTION_SINCOS); + if (!(mask & WRITEMASK_XYZW)) + return; /* Do not emit dead code*/ + + //assert((mask & WRITEMASK_XYZW) == WRITEMASK_X || + // function == BRW_MATH_FUNCTION_SINCOS); brw_MOV(p, brw_message_reg(2), arg0[0]); @@ -567,6 +618,9 @@ static void emit_math2( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1) { + if (!(mask & WRITEMASK_XYZW)) + return; /* Do not emit dead code*/ + assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); brw_push_insn_state(p); @@ -661,7 +715,7 @@ static void emit_tex( struct brw_wm_compile *c, retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW), 1, retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW), - inst->tex_unit + 1, /* surface */ + inst->tex_unit + MAX_DRAW_BUFFERS, /* surface */ inst->tex_unit, /* sampler */ inst->writemask, (shadow ? @@ -670,7 +724,6 @@ static void emit_tex( struct brw_wm_compile *c, responseLength, msgLength, 0); - } @@ -712,7 +765,7 @@ static void emit_txb( struct brw_wm_compile *c, retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW), 1, retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW), - inst->tex_unit + 1, /* surface */ + inst->tex_unit + MAX_DRAW_BUFFERS, /* surface */ inst->tex_unit, /* sampler */ inst->writemask, BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS, @@ -777,6 +830,7 @@ static void emit_kil( struct brw_wm_compile *c, brw_push_insn_state(p); brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0)); brw_set_predicate_control_flag_value(p, 0xff); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_AND(p, r0uw, brw_flag_reg(), r0uw); brw_pop_insn_state(p); } @@ -784,7 +838,9 @@ static void emit_kil( struct brw_wm_compile *c, static void fire_fb_write( struct brw_wm_compile *c, GLuint base_reg, - GLuint nr ) + GLuint nr, + GLuint target, + GLuint eot ) { struct brw_compile *p = &c->func; @@ -807,10 +863,10 @@ static void fire_fb_write( struct brw_wm_compile *c, retype(vec16(brw_null_reg()), BRW_REGISTER_TYPE_UW), base_reg, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW), - 0, /* render surface always 0 */ + target, nr, 0, - 1); + eot); } static void emit_aa( struct brw_wm_compile *c, @@ -835,7 +891,9 @@ static void emit_aa( struct brw_wm_compile *c, static void emit_fb_write( struct brw_wm_compile *c, struct brw_reg *arg0, struct brw_reg *arg1, - struct brw_reg *arg2) + struct brw_reg *arg2, + GLuint target, + GLuint eot) { struct brw_compile *p = &c->func; GLuint nr = 2; @@ -890,15 +948,16 @@ static void emit_fb_write( struct brw_wm_compile *c, GLuint off = c->key.dest_depth_reg % 2; if (off != 0) { - brw_push_insn_state(p); - brw_set_compression_control(p, BRW_COMPRESSION_NONE); - brw_MOV(p, brw_message_reg(nr), arg1[comp]); - /* 2nd half? */ - brw_MOV(p, brw_message_reg(nr+1), offset(arg1[comp],1)); - brw_pop_insn_state(p); + brw_push_insn_state(p); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); + + brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1)); + /* 2nd half? */ + brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]); + brw_pop_insn_state(p); } else { - brw_MOV(p, brw_message_reg(nr), arg1[comp]); + brw_MOV(p, brw_message_reg(nr), arg1[comp]); } nr += 2; } @@ -908,7 +967,7 @@ static void emit_fb_write( struct brw_wm_compile *c, if (c->key.aa_dest_stencil_reg) emit_aa(c, arg1, 2); - fire_fb_write(c, 0, nr); + fire_fb_write(c, 0, nr, target, eot); } else { struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); @@ -925,14 +984,14 @@ static void emit_fb_write( struct brw_wm_compile *c, jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { emit_aa(c, arg1, 2); - fire_fb_write(c, 0, nr); + fire_fb_write(c, 0, nr, target, eot); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); /* ELSE: Shuffle up one register to fill in the hole left for AA: */ - fire_fb_write(c, 1, nr-1); + fire_fb_write(c, 1, nr-1, target, eot); } } @@ -1080,7 +1139,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) break; case WM_WPOSXY: - emit_wpos_xy(p, dst, dst_flags, args[0]); + emit_wpos_xy(c, dst, dst_flags, args[0]); break; case WM_PIXELW: @@ -1100,7 +1159,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) break; case WM_FB_WRITE: - emit_fb_write(c, args[0], args[1], args[2]); + emit_fb_write(c, args[0], args[1], args[2], inst->target, inst->eot); break; /* Straightforward arithmetic: @@ -1208,9 +1267,21 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_slt(p, dst, dst_flags, args[0], args[1]); break; + case OPCODE_SLE: + emit_sle(p, dst, dst_flags, args[0], args[1]); + break; + case OPCODE_SGT: + emit_sgt(p, dst, dst_flags, args[0], args[1]); + break; case OPCODE_SGE: emit_sge(p, dst, dst_flags, args[0], args[1]); break; + case OPCODE_SEQ: + emit_seq(p, dst, dst_flags, args[0], args[1]); + break; + case OPCODE_SNE: + emit_sne(p, dst, dst_flags, args[0], args[1]); + break; case OPCODE_LIT: emit_lit(p, dst, dst_flags, args[0]); @@ -1231,7 +1302,10 @@ void brw_wm_emit( struct brw_wm_compile *c ) break; default: - assert(0); + _mesa_printf("Unsupported opcode %i (%s) in fragment shader\n", + inst->opcode, inst->opcode < MAX_OPCODE ? + _mesa_opcode_string(inst->opcode) : + "unknown"); } for (i = 0; i < 4; i++) diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index ff97d87dc4..7f7b957cbe 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -30,9 +30,9 @@ */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "brw_context.h" #include "brw_wm.h" #include "brw_util.h" @@ -144,7 +144,7 @@ static struct prog_dst_register dst_undef( void ) static struct prog_dst_register get_temp( struct brw_wm_compile *c ) { - int bit = ffs( ~c->fp_temp ); + int bit = _mesa_ffs( ~c->fp_temp ); if (!bit) { _mesa_printf("%s: out of temporaries\n", __FILE__); @@ -158,7 +158,7 @@ static struct prog_dst_register get_temp( struct brw_wm_compile *c ) static void release_temp( struct brw_wm_compile *c, struct prog_dst_register temp ) { - c->fp_temp &= ~1<<(temp.Index + 1 - FIRST_INTERNAL_TEMP); + c->fp_temp &= ~(1 << (temp.Index - FIRST_INTERNAL_TEMP)); } @@ -176,6 +176,7 @@ static struct prog_instruction *emit_insn(struct brw_wm_compile *c, { struct prog_instruction *inst = get_fp_inst(c); *inst = *inst0; + inst->Data = (void *)inst0; return inst; } @@ -201,7 +202,6 @@ static struct prog_instruction * emit_op(struct brw_wm_compile *c, inst->SrcReg[0] = src0; inst->SrcReg[1] = src1; inst->SrcReg[2] = src2; - return inst; } @@ -361,6 +361,37 @@ static void emit_interp( struct brw_wm_compile *c, c->fp_interp_emitted |= 1<<idx; } +static void emit_ddx( struct brw_wm_compile *c, + const struct prog_instruction *inst ) +{ + GLuint idx = inst->SrcReg[0].Index; + struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); + + c->fp_deriv_emitted |= 1<<idx; + emit_op(c, + OPCODE_DDX, + inst->DstReg, + 0, 0, 0, + interp, + get_pixel_w(c), + src_undef()); +} + +static void emit_ddy( struct brw_wm_compile *c, + const struct prog_instruction *inst ) +{ + GLuint idx = inst->SrcReg[0].Index; + struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx); + + c->fp_deriv_emitted |= 1<<idx; + emit_op(c, + OPCODE_DDY, + inst->DstReg, + 0, 0, 0, + interp, + get_pixel_w(c), + src_undef()); +} /*********************************************************************** * Hacks to extend the program parameter and constant lists. @@ -395,10 +426,6 @@ static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c, idx = _mesa_add_state_reference( paramList, tokens ); - /* Recalculate state dependency: - */ - c->fp->param_state = paramList->StateFlags; - return src_reg(PROGRAM_STATE_VAR, idx); } @@ -433,7 +460,7 @@ static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c, } idx = _mesa_add_unnamed_constant( paramList, values, 4, &swizzle ); - /* XXX what about swizzle? */ + assert(swizzle == SWIZZLE_NOOP); /* Need to handle swizzle in reg setup */ return src_reg(PROGRAM_STATE_VAR, idx); } @@ -463,17 +490,20 @@ static void precalc_dst( struct brw_wm_compile *c, if (dst.WriteMask & WRITEMASK_XZ) { + struct prog_instruction *swz; GLuint z = GET_SWZ(src0.Swizzle, Z); /* dst.xz = swz src0.1zzz */ - emit_op(c, - OPCODE_SWZ, - dst_mask(dst, WRITEMASK_XZ), - inst->SaturateMode, 0, 0, - src_swizzle(src0, SWIZZLE_ONE, z, z, z), - src_undef(), - src_undef()); + swz = emit_op(c, + OPCODE_SWZ, + dst_mask(dst, WRITEMASK_XZ), + inst->SaturateMode, 0, 0, + src_swizzle(src0, SWIZZLE_ONE, z, z, z), + src_undef(), + src_undef()); + /* Avoid letting negation flag of src0 affect our 1 constant. */ + swz->SrcReg[0].NegateBase &= ~NEGATE_X; } if (dst.WriteMask & WRITEMASK_W) { /* dst.w = mov src1.w @@ -496,15 +526,19 @@ static void precalc_lit( struct brw_wm_compile *c, struct prog_dst_register dst = inst->DstReg; if (dst.WriteMask & WRITEMASK_XW) { + struct prog_instruction *swz; + /* dst.xw = swz src0.1111 */ - emit_op(c, - OPCODE_SWZ, - dst_mask(dst, WRITEMASK_XW), - 0, 0, 0, - src_swizzle1(src0, SWIZZLE_ONE), - src_undef(), - src_undef()); + swz = emit_op(c, + OPCODE_SWZ, + dst_mask(dst, WRITEMASK_XW), + 0, 0, 0, + src_swizzle1(src0, SWIZZLE_ONE), + src_undef(), + src_undef()); + /* Avoid letting the negation flag of src0 affect our 1 constant. */ + swz->SrcReg[0].NegateBase = 0; } @@ -524,13 +558,64 @@ static void precalc_tex( struct brw_wm_compile *c, { struct prog_src_register coord; struct prog_dst_register tmpcoord; - - if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { + GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + + if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) { + struct prog_instruction *out; + struct prog_dst_register tmp0 = get_temp(c); + struct prog_src_register tmp0src = src_reg_from_dst(tmp0); + struct prog_dst_register tmp1 = get_temp(c); + struct prog_src_register tmp1src = src_reg_from_dst(tmp1); + struct prog_src_register src0 = inst->SrcReg[0]; + + tmpcoord = get_temp(c); + coord = src_reg_from_dst(tmpcoord); + + out = emit_op(c, OPCODE_MOV, + tmpcoord, + 0, 0, 0, + src0, + src_undef(), + src_undef()); + out->SrcReg[0].NegateBase = 0; + out->SrcReg[0].Abs = 1; + + emit_op(c, OPCODE_MAX, + tmp0, + 0, 0, 0, + src_swizzle1(coord, X), + src_swizzle1(coord, Y), + src_undef()); + + emit_op(c, OPCODE_MAX, + tmp1, + 0, 0, 0, + tmp0src, + src_swizzle1(coord, Z), + src_undef()); + + emit_op(c, OPCODE_RCP, + tmp0, + 0, 0, 0, + tmp1src, + src_undef(), + src_undef()); + + emit_op(c, OPCODE_MUL, + tmpcoord, + 0, 0, 0, + src0, + tmp0src, + src_undef()); + + release_temp(c, tmp0); + release_temp(c, tmp1); + } else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { struct prog_src_register scale = search_or_add_param5( c, STATE_INTERNAL, STATE_TEXRECT_SCALE, - inst->TexSrcUnit, + unit, 0,0 ); tmpcoord = get_temp(c); @@ -556,29 +641,33 @@ static void precalc_tex( struct brw_wm_compile *c, * conversion requires allocating a temporary variable which we * don't have the facility to do that late in the compilation. */ - if (!(c->key.yuvtex_mask & (1<<inst->TexSrcUnit))) { + if (!(c->key.yuvtex_mask & (1<<unit))) { emit_op(c, OPCODE_TEX, inst->DstReg, inst->SaturateMode, - inst->TexSrcUnit, + unit, inst->TexSrcTarget, coord, src_undef(), src_undef()); } else { + GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit); + /* CONST C0 = { -.5, -.0625, -.5, 1.164 } CONST C1 = { 1.596, -0.813, 2.018, -.391 } UYV = TEX ... UYV.xyz = ADD UYV, C0 UYV.y = MUL UYV.y, C0.w - RGB.xyz = MAD UYV.xxz, C1, UYV.y + if (UV swaped) + RGB.xyz = MAD UYV.zzx, C1, UYV.y + else + RGB.xyz = MAD UYV.xxz, C1, UYV.y RGB.y = MAD UYV.z, C1.w, RGB.y */ struct prog_dst_register dst = inst->DstReg; - struct prog_src_register src0 = inst->SrcReg[0]; struct prog_dst_register tmp = get_temp(c); struct prog_src_register tmpsrc = src_reg_from_dst(tmp); struct prog_src_register C0 = search_or_add_const4f( c, -.5, -.0625, -.5, 1.164 ); @@ -590,9 +679,9 @@ static void precalc_tex( struct brw_wm_compile *c, OPCODE_TEX, tmp, inst->SaturateMode, - inst->TexSrcUnit, + unit, inst->TexSrcTarget, - src0, + coord, src_undef(), src_undef()); @@ -608,6 +697,7 @@ static void precalc_tex( struct brw_wm_compile *c, /* YUV.y = MUL YUV.y, C0.w */ + emit_op(c, OPCODE_MUL, dst_mask(tmp, WRITEMASK_Y), @@ -616,13 +706,18 @@ static void precalc_tex( struct brw_wm_compile *c, src_swizzle1(C0, W), src_undef()); - /* RGB.xyz = MAD YUV.xxz, C1, YUV.y + /* + * if (UV swaped) + * RGB.xyz = MAD YUV.zzx, C1, YUV.y + * else + * RGB.xyz = MAD YUV.xxz, C1, YUV.y */ + emit_op(c, OPCODE_MAD, dst_mask(dst, WRITEMASK_XYZ), 0, 0, 0, - src_swizzle(tmpsrc, X,X,Z,Z), + swap_uv?src_swizzle(tmpsrc, Z,Z,X,X):src_swizzle(tmpsrc, X,X,Z,Z), C1, src_swizzle1(tmpsrc, Y)); @@ -639,7 +734,8 @@ static void precalc_tex( struct brw_wm_compile *c, release_temp(c, tmp); } - if (inst->TexSrcTarget == GL_TEXTURE_RECTANGLE_NV) + if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) || + (inst->TexSrcTarget == TEXTURE_CUBE_INDEX)) release_temp(c, tmpcoord); } @@ -660,7 +756,7 @@ static GLboolean projtex( struct brw_wm_compile *c, return 0; /* ut2004 gun rendering !?! */ else if (src.File == PROGRAM_INPUT && GET_SWZ(src.Swizzle, W) == W && - (c->key.projtex_mask & (1<<src.Index)) == 0) + (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0) return 0; else return 1; @@ -770,14 +866,34 @@ static void emit_fb_write( struct brw_wm_compile *c ) struct prog_src_register outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPR); + GLuint i; - emit_op(c, - WM_FB_WRITE, - dst_mask(dst_undef(),0), - 0, 0, 0, - outcolor, - payload_r0_depth, - outdepth); + struct prog_instruction *inst, *last_inst; + struct brw_context *brw = c->func.brw; + + /* inst->Sampler is not used by backend, + use it for fb write target and eot */ + + if (brw->state.nr_draw_regions > 1) { + for (i = 0 ; i < brw->state.nr_draw_regions; i++) { + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); + last_inst = inst = emit_op(c, + WM_FB_WRITE, dst_mask(dst_undef(),0), 0, 0, 0, + outcolor, payload_r0_depth, outdepth); + inst->Sampler = (i<<1); + if (c->fp_fragcolor_emitted) { + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); + last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), + 0, 0, 0, outcolor, payload_r0_depth, outdepth); + inst->Sampler = (i<<1); + } + } + last_inst->Sampler |= 1; //eot + }else { + inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), + 0, 0, 0, outcolor, payload_r0_depth, outdepth); + inst->Sampler = 1|(0<<1); + } } @@ -803,7 +919,15 @@ static void validate_src_regs( struct brw_wm_compile *c, } } - +static void validate_dst_regs( struct brw_wm_compile *c, + const struct prog_instruction *inst ) +{ + if (inst->DstReg.File == PROGRAM_OUTPUT) { + GLuint idx = inst->DstReg.Index; + if (idx == FRAG_RESULT_COLR) + c->fp_fragcolor_emitted = 1; + } +} static void print_insns( const struct prog_instruction *insn, GLuint nr ) @@ -848,12 +972,16 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; + validate_src_regs(c, inst); + validate_dst_regs(c, inst); + } + for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) { + const struct prog_instruction *inst = &fp->program.Base.Instructions[insn]; struct prog_instruction *out; /* Check for INPUT values, emit INTERP instructions where * necessary: */ - validate_src_regs(c, inst); switch (inst->Opcode) { @@ -889,11 +1017,20 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) case OPCODE_LIT: precalc_lit(c, inst); break; - + + case OPCODE_TEX: + precalc_tex(c, inst); + break; + case OPCODE_TXP: precalc_txp(c, inst); break; + case OPCODE_TXB: + out = emit_insn(c, inst); + out->TexSrcUnit = fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + break; + case OPCODE_XPD: out = emit_insn(c, inst); /* This should probably be done in the parser. @@ -907,8 +1044,16 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) */ out->DstReg.WriteMask = 0; break; - + case OPCODE_DDX: + emit_ddx(c, inst); + break; + case OPCODE_DDY: + emit_ddy(c, inst); + break; case OPCODE_END: + emit_fog(c); + emit_fb_write(c); + break; case OPCODE_PRINT: break; @@ -917,15 +1062,11 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) break; } } - - emit_fog(c); - emit_fb_write(c); - if (INTEL_DEBUG & DEBUG_WM) { - _mesa_printf("\n\n\npass_fp:\n"); - print_insns( c->prog_instructions, c->nr_fp_insns ); - _mesa_printf("\n"); + _mesa_printf("\n\n\npass_fp:\n"); + print_insns( c->prog_instructions, c->nr_fp_insns ); + _mesa_printf("\n"); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c new file mode 100644 index 0000000000..cb728190f5 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -0,0 +1,2096 @@ +#include "main/macros.h" +#include "shader/prog_parameter.h" +#include "brw_context.h" +#include "brw_eu.h" +#include "brw_wm.h" + +enum _subroutine { + SUB_NOISE1, SUB_NOISE2, SUB_NOISE3, SUB_NOISE4 +}; + +/* Only guess, need a flag in gl_fragment_program later */ +GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp) +{ + int i; + for (i = 0; i < fp->Base.NumInstructions; i++) { + struct prog_instruction *inst = &fp->Base.Instructions[i]; + switch (inst->Opcode) { + case OPCODE_IF: + case OPCODE_TRUNC: + case OPCODE_ENDIF: + case OPCODE_CAL: + case OPCODE_BRK: + case OPCODE_RET: + case OPCODE_DDX: + case OPCODE_DDY: + case OPCODE_NOISE1: + case OPCODE_NOISE2: + case OPCODE_NOISE3: + case OPCODE_NOISE4: + case OPCODE_BGNLOOP: + return GL_TRUE; + default: + break; + } + } + return GL_FALSE; +} + +static void set_reg(struct brw_wm_compile *c, int file, int index, + int component, struct brw_reg reg) +{ + c->wm_regs[file][index][component].reg = reg; + c->wm_regs[file][index][component].inited = GL_TRUE; +} + +static int get_scalar_dst_index(struct prog_instruction *inst) +{ + int i; + for (i = 0; i < 4; i++) + if (inst->DstReg.WriteMask & (1<<i)) + break; + return i; +} + +static struct brw_reg alloc_tmp(struct brw_wm_compile *c) +{ + struct brw_reg reg; + if(c->tmp_index == c->tmp_max) + c->tmp_regs[ c->tmp_max++ ] = c->reg_index++; + + reg = brw_vec8_grf(c->tmp_regs[ c->tmp_index++ ], 0); + return reg; +} + +static int mark_tmps(struct brw_wm_compile *c) +{ + return c->tmp_index; +} + +static struct brw_reg lookup_tmp( struct brw_wm_compile *c, int index ) +{ + return brw_vec8_grf( c->tmp_regs[ index ], 0 ); +} + +static void release_tmps(struct brw_wm_compile *c, int mark) +{ + c->tmp_index = mark; +} + +static struct brw_reg +get_reg(struct brw_wm_compile *c, int file, int index, int component, int nr, GLuint neg, GLuint abs) +{ + struct brw_reg reg; + switch (file) { + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: + case PROGRAM_UNIFORM: + file = PROGRAM_STATE_VAR; + break; + case PROGRAM_UNDEFINED: + return brw_null_reg(); + default: + break; + } + + if(c->wm_regs[file][index][component].inited) + reg = c->wm_regs[file][index][component].reg; + else + reg = brw_vec8_grf(c->reg_index, 0); + + if(!c->wm_regs[file][index][component].inited) { + set_reg(c, file, index, component, reg); + c->reg_index++; + } + + if (neg & (1<< component)) { + reg = negate(reg); + } + if (abs) + reg = brw_abs(reg); + return reg; +} + +static void prealloc_reg(struct brw_wm_compile *c) +{ + int i, j; + struct brw_reg reg; + int nr_interp_regs = 0; + GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted | c->fp_deriv_emitted; + + for (i = 0; i < 4; i++) { + reg = (i < c->key.nr_depth_regs) + ? brw_vec8_grf(i*2, 0) : brw_vec8_grf(0, 0); + set_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i, reg); + } + c->reg_index += 2*c->key.nr_depth_regs; + { + int nr_params = c->fp->program.Base.Parameters->NumParameters; + struct gl_program_parameter_list *plist = + c->fp->program.Base.Parameters; + int index = 0; + c->prog_data.nr_params = 4*nr_params; + for (i = 0; i < nr_params; i++) { + for (j = 0; j < 4; j++, index++) { + reg = brw_vec1_grf(c->reg_index + index/8, + index%8); + c->prog_data.param[index] = + &plist->ParameterValues[i][j]; + set_reg(c, PROGRAM_STATE_VAR, i, j, reg); + } + } + c->nr_creg = 2*((4*nr_params+15)/16); + c->reg_index += c->nr_creg; + } + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (inputs & (1<<i)) { + nr_interp_regs++; + reg = brw_vec8_grf(c->reg_index, 0); + for (j = 0; j < 4; j++) + set_reg(c, PROGRAM_PAYLOAD, i, j, reg); + c->reg_index += 2; + + } + } + c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2; + c->prog_data.urb_read_length = nr_interp_regs * 2; + c->prog_data.curb_read_length = c->nr_creg; + c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0); + c->reg_index++; + c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0); + c->reg_index += 2; +} + +static struct brw_reg get_dst_reg(struct brw_wm_compile *c, + struct prog_instruction *inst, int component, int nr) +{ + return get_reg(c, inst->DstReg.File, inst->DstReg.Index, component, nr, + 0, 0); +} + +static struct brw_reg get_src_reg(struct brw_wm_compile *c, + struct prog_src_register *src, int index, int nr) +{ + int component = GET_SWZ(src->Swizzle, index); + return get_reg(c, src->File, src->Index, component, nr, + src->NegateBase, src->Abs); +} + +/* Subroutines are minimal support for resusable instruction sequences. + They are implemented as simply as possible to minimise overhead: there + is no explicit support for communication between the caller and callee + other than saving the return address in a temporary register, nor is + there any automatic local storage. This implies that great care is + required before attempting reentrancy or any kind of nested + subroutine invocations. */ +static void invoke_subroutine( struct brw_wm_compile *c, + enum _subroutine subroutine, + void (*emit)( struct brw_wm_compile * ) ) +{ + struct brw_compile *p = &c->func; + + assert( subroutine < BRW_WM_MAX_SUBROUTINE ); + + if( c->subroutines[ subroutine ] ) { + /* subroutine previously emitted: reuse existing instructions */ + + int mark = mark_tmps( c ); + struct brw_reg return_address = retype( alloc_tmp( c ), + BRW_REGISTER_TYPE_UD ); + int here = p->nr_insn; + + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_ADD( p, return_address, brw_ip_reg(), brw_imm_ud( 2 << 4 ) ); + + brw_ADD( p, brw_ip_reg(), brw_ip_reg(), + brw_imm_d( ( c->subroutines[ subroutine ] - + here - 1 ) << 4 ) ); + brw_pop_insn_state(p); + + release_tmps( c, mark ); + } else { + /* previously unused subroutine: emit, and mark for later reuse */ + + int mark = mark_tmps( c ); + struct brw_reg return_address = retype( alloc_tmp( c ), + BRW_REGISTER_TYPE_UD ); + struct brw_instruction *calc; + int base = p->nr_insn; + + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + calc = brw_ADD( p, return_address, brw_ip_reg(), brw_imm_ud( 0 ) ); + brw_pop_insn_state(p); + + c->subroutines[ subroutine ] = p->nr_insn; + + emit( c ); + + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_MOV( p, brw_ip_reg(), return_address ); + brw_pop_insn_state(p); + + brw_set_src1( calc, brw_imm_ud( ( p->nr_insn - base ) << 4 ) ); + + release_tmps( c, mark ); + } +} + +static void emit_abs( struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + int i; + struct brw_compile *p = &c->func; + brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF); + for (i = 0; i < 4; i++) { + if (inst->DstReg.WriteMask & (1<<i)) { + struct brw_reg src, dst; + dst = get_dst_reg(c, inst, i, 1); + src = get_src_reg(c, &inst->SrcReg[0], i, 1); + brw_MOV(p, dst, brw_abs(src)); + } + } + brw_set_saturate(p, 0); +} + +static void emit_trunc( struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + int i; + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + struct brw_reg src, dst; + dst = get_dst_reg(c, inst, i, 1) ; + src = get_src_reg(c, &inst->SrcReg[0], i, 1); + brw_RNDD(p, dst, src); + } + } + brw_set_saturate(p, 0); +} + +static void emit_mov( struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + int i; + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + struct brw_reg src, dst; + dst = get_dst_reg(c, inst, i, 1); + src = get_src_reg(c, &inst->SrcReg[0], i, 1); + brw_MOV(p, dst, src); + } + } + brw_set_saturate(p, 0); +} + +static void emit_pixel_xy(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_reg r1 = brw_vec1_grf(1, 0); + struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW); + + struct brw_reg dst0, dst1; + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + + dst0 = get_dst_reg(c, inst, 0, 1); + dst1 = get_dst_reg(c, inst, 1, 1); + /* Calculate pixel centers by adding 1 or 0 to each of the + * micro-tile coordinates passed in r1. + */ + if (mask & WRITEMASK_X) { + brw_ADD(p, + vec8(retype(dst0, BRW_REGISTER_TYPE_UW)), + stride(suboffset(r1_uw, 4), 2, 4, 0), + brw_imm_v(0x10101010)); + } + + if (mask & WRITEMASK_Y) { + brw_ADD(p, + vec8(retype(dst1, BRW_REGISTER_TYPE_UW)), + stride(suboffset(r1_uw, 5), 2, 4, 0), + brw_imm_v(0x11001100)); + } + +} + +static void emit_delta_xy(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_reg r1 = brw_vec1_grf(1, 0); + struct brw_reg dst0, dst1, src0, src1; + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + + dst0 = get_dst_reg(c, inst, 0, 1); + dst1 = get_dst_reg(c, inst, 1, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + src1 = get_src_reg(c, &inst->SrcReg[0], 1, 1); + /* Calc delta X,Y by subtracting origin in r1 from the pixel + * centers. + */ + if (mask & WRITEMASK_X) { + brw_ADD(p, + dst0, + retype(src0, BRW_REGISTER_TYPE_UW), + negate(r1)); + } + + if (mask & WRITEMASK_Y) { + brw_ADD(p, + dst1, + retype(src1, BRW_REGISTER_TYPE_UW), + negate(suboffset(r1,1))); + + } + +} + + +static void fire_fb_write( struct brw_wm_compile *c, + GLuint base_reg, + GLuint nr, + GLuint target, + GLuint eot) +{ + struct brw_compile *p = &c->func; + /* Pass through control information: + */ + /* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */ + { + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */ + brw_MOV(p, + brw_message_reg(base_reg + 1), + brw_vec8_grf(1, 0)); + brw_pop_insn_state(p); + } + /* Send framebuffer write message: */ + brw_fb_WRITE(p, + retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW), + base_reg, + retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW), + target, + nr, + 0, + eot); +} + +static void emit_fb_write(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + int nr = 2; + int channel; + GLuint target, eot; + struct brw_reg src0; + + /* Reserve a space for AA - may not be needed: + */ + if (c->key.aa_dest_stencil_reg) + nr += 1; + { + brw_push_insn_state(p); + for (channel = 0; channel < 4; channel++) { + src0 = get_src_reg(c, &inst->SrcReg[0], channel, 1); + /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */ + /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */ + brw_MOV(p, brw_message_reg(nr + channel), src0); + } + /* skip over the regs populated above: */ + nr += 8; + brw_pop_insn_state(p); + } + + if (c->key.source_depth_to_render_target) + { + if (c->key.computes_depth) { + src0 = get_src_reg(c, &inst->SrcReg[2], 2, 1); + brw_MOV(p, brw_message_reg(nr), src0); + } else { + src0 = get_src_reg(c, &inst->SrcReg[1], 1, 1); + brw_MOV(p, brw_message_reg(nr), src0); + } + + nr += 2; + } + target = inst->Sampler >> 1; + eot = inst->Sampler & 1; + fire_fb_write(c, 0, nr, target, eot); +} + +static void emit_pixel_w( struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + if (mask & WRITEMASK_W) { + struct brw_reg dst, src0, delta0, delta1; + struct brw_reg interp3; + + dst = get_dst_reg(c, inst, 3, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + delta0 = get_src_reg(c, &inst->SrcReg[1], 0, 1); + delta1 = get_src_reg(c, &inst->SrcReg[1], 1, 1); + + interp3 = brw_vec1_grf(src0.nr+1, 4); + /* Calc 1/w - just linterp wpos[3] optimized by putting the + * result straight into a message reg. + */ + brw_LINE(p, brw_null_reg(), interp3, delta0); + brw_MAC(p, brw_message_reg(2), suboffset(interp3, 1), delta1); + + /* Calc w */ + brw_math_16( p, dst, + BRW_MATH_FUNCTION_INV, + BRW_MATH_SATURATE_NONE, + 2, brw_null_reg(), + BRW_MATH_PRECISION_FULL); + } +} + +static void emit_linterp(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg interp[4]; + struct brw_reg dst, delta0, delta1; + struct brw_reg src0; + + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + delta0 = get_src_reg(c, &inst->SrcReg[1], 0, 1); + delta1 = get_src_reg(c, &inst->SrcReg[1], 1, 1); + GLuint nr = src0.nr; + int i; + + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_LINE(p, brw_null_reg(), interp[i], delta0); + brw_MAC(p, dst, suboffset(interp[i],1), delta1); + } + } +} + +static void emit_cinterp(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + + struct brw_reg interp[4]; + struct brw_reg dst, src0; + + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + GLuint nr = src0.nr; + int i; + + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV(p, dst, suboffset(interp[i],3)); + } + } +} + +static void emit_pinterp(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + + struct brw_reg interp[4]; + struct brw_reg dst, delta0, delta1; + struct brw_reg src0, w; + + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + delta0 = get_src_reg(c, &inst->SrcReg[1], 0, 1); + delta1 = get_src_reg(c, &inst->SrcReg[1], 1, 1); + w = get_src_reg(c, &inst->SrcReg[2], 3, 1); + GLuint nr = src0.nr; + int i; + + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_LINE(p, brw_null_reg(), interp[i], delta0); + brw_MAC(p, dst, suboffset(interp[i],1), + delta1); + brw_MUL(p, dst, dst, w); + } + } +} + +static void emit_xpd(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + int i; + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + for (i = 0; i < 4; i++) { + GLuint i2 = (i+2)%3; + GLuint i1 = (i+1)%3; + if (mask & (1<<i)) { + struct brw_reg src0, src1, dst; + dst = get_dst_reg(c, inst, i, 1); + src0 = negate(get_src_reg(c, &inst->SrcReg[0], i2, 1)); + src1 = get_src_reg(c, &inst->SrcReg[1], i1, 1); + brw_MUL(p, brw_null_reg(), src0, src1); + src0 = get_src_reg(c, &inst->SrcReg[0], i1, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i2, 1); + brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF); + brw_MAC(p, dst, src0, src1); + brw_set_saturate(p, 0); + } + } + brw_set_saturate(p, 0); +} + +static void emit_dp3(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_reg src0[3], src1[3], dst; + int i; + struct brw_compile *p = &c->func; + for (i = 0; i < 3; i++) { + src0[i] = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1[i] = get_src_reg(c, &inst->SrcReg[1], i, 1); + } + + dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1); + brw_MUL(p, brw_null_reg(), src0[0], src1[0]); + brw_MAC(p, brw_null_reg(), src0[1], src1[1]); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_MAC(p, dst, src0[2], src1[2]); + brw_set_saturate(p, 0); +} + +static void emit_dp4(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_reg src0[4], src1[4], dst; + int i; + struct brw_compile *p = &c->func; + for (i = 0; i < 4; i++) { + src0[i] = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1[i] = get_src_reg(c, &inst->SrcReg[1], i, 1); + } + dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1); + brw_MUL(p, brw_null_reg(), src0[0], src1[0]); + brw_MAC(p, brw_null_reg(), src0[1], src1[1]); + brw_MAC(p, brw_null_reg(), src0[2], src1[2]); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_MAC(p, dst, src0[3], src1[3]); + brw_set_saturate(p, 0); +} + +static void emit_dph(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_reg src0[4], src1[4], dst; + int i; + struct brw_compile *p = &c->func; + for (i = 0; i < 4; i++) { + src0[i] = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1[i] = get_src_reg(c, &inst->SrcReg[1], i, 1); + } + dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1); + brw_MUL(p, brw_null_reg(), src0[0], src1[0]); + brw_MAC(p, brw_null_reg(), src0[1], src1[1]); + brw_MAC(p, dst, src0[2], src1[2]); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_ADD(p, dst, src0[3], src1[3]); + brw_set_saturate(p, 0); +} + +static void emit_math1(struct brw_wm_compile *c, + struct prog_instruction *inst, GLuint func) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, dst; + + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1); + brw_MOV(p, brw_message_reg(2), src0); + brw_math(p, + dst, + func, + (inst->SaturateMode != SATURATE_OFF) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE, + 2, + brw_null_reg(), + BRW_MATH_DATA_VECTOR, + BRW_MATH_PRECISION_FULL); +} + +static void emit_rcp(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_math1(c, inst, BRW_MATH_FUNCTION_INV); +} + +static void emit_rsq(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_math1(c, inst, BRW_MATH_FUNCTION_RSQ); +} + +static void emit_sin(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_math1(c, inst, BRW_MATH_FUNCTION_SIN); +} + +static void emit_cos(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_math1(c, inst, BRW_MATH_FUNCTION_COS); +} + +static void emit_ex2(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_math1(c, inst, BRW_MATH_FUNCTION_EXP); +} + +static void emit_lg2(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_math1(c, inst, BRW_MATH_FUNCTION_LOG); +} + +static void emit_add(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, src1, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + brw_ADD(p, dst, src0, src1); + } + } + brw_set_saturate(p, 0); +} + +static void emit_sub(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, src1, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + brw_ADD(p, dst, src0, negate(src1)); + } + } + brw_set_saturate(p, 0); +} + +static void emit_mul(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, src1, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + brw_MUL(p, dst, src0, src1); + } + } + brw_set_saturate(p, 0); +} + +static void emit_frc(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + brw_FRC(p, dst, src0); + } + } + if (inst->SaturateMode != SATURATE_OFF) + brw_set_saturate(p, 0); +} + +static void emit_flr(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + brw_RNDD(p, dst, src0); + } + } + brw_set_saturate(p, 0); +} + +static void emit_max(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg src0, src1, dst; + int i; + brw_push_insn_state(p); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_MOV(p, dst, src0); + brw_set_saturate(p, 0); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src0, src1); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); + brw_MOV(p, dst, src1); + brw_set_saturate(p, 0); + brw_set_predicate_control_flag_value(p, 0xff); + } + } + brw_pop_insn_state(p); +} + +static void emit_min(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg src0, src1, dst; + int i; + brw_push_insn_state(p); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_MOV(p, dst, src0); + brw_set_saturate(p, 0); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src1, src0); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); + brw_MOV(p, dst, src1); + brw_set_saturate(p, 0); + brw_set_predicate_control_flag_value(p, 0xff); + } + } + brw_pop_insn_state(p); +} + +static void emit_pow(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg dst, src0, src1; + dst = get_dst_reg(c, inst, get_scalar_dst_index(inst), 1); + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], 0, 1); + + brw_MOV(p, brw_message_reg(2), src0); + brw_MOV(p, brw_message_reg(3), src1); + + brw_math(p, + dst, + BRW_MATH_FUNCTION_POW, + (inst->SaturateMode != SATURATE_OFF) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE, + 2, + brw_null_reg(), + BRW_MATH_DATA_VECTOR, + BRW_MATH_PRECISION_FULL); +} + +static void emit_lrp(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg dst, tmp1, tmp2, src0, src1, src2; + int i; + int mark = mark_tmps(c); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + + if (src1.nr == dst.nr) { + tmp1 = alloc_tmp(c); + brw_MOV(p, tmp1, src1); + } else + tmp1 = src1; + + src2 = get_src_reg(c, &inst->SrcReg[2], i, 1); + if (src2.nr == dst.nr) { + tmp2 = alloc_tmp(c); + brw_MOV(p, tmp2, src2); + } else + tmp2 = src2; + + brw_ADD(p, dst, negate(src0), brw_imm_f(1.0)); + brw_MUL(p, brw_null_reg(), dst, tmp2); + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_MAC(p, dst, src0, tmp1); + brw_set_saturate(p, 0); + } + release_tmps(c, mark); + } +} + +static void emit_kil(struct brw_wm_compile *c) +{ + struct brw_compile *p = &c->func; + struct brw_reg depth = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW); + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); //IMASK + brw_AND(p, depth, c->emit_mask_reg, depth); + brw_pop_insn_state(p); +} + +static void emit_mad(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg dst, src0, src1, src2; + int i; + + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + src2 = get_src_reg(c, &inst->SrcReg[2], i, 1); + brw_MUL(p, dst, src0, src1); + + brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); + brw_ADD(p, dst, dst, src2); + brw_set_saturate(p, 0); + } + } +} + +static void emit_sop(struct brw_wm_compile *c, + struct prog_instruction *inst, GLuint cond) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg dst, src0, src1; + int i; + + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + src0 = get_src_reg(c, &inst->SrcReg[0], i, 1); + src1 = get_src_reg(c, &inst->SrcReg[1], i, 1); + brw_push_insn_state(p); + brw_CMP(p, brw_null_reg(), cond, src0, src1); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_MOV(p, dst, brw_imm_f(0.0)); + brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); + brw_MOV(p, dst, brw_imm_f(1.0)); + brw_pop_insn_state(p); + } + } +} + +static void emit_slt(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_sop(c, inst, BRW_CONDITIONAL_L); +} + +static void emit_sle(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_sop(c, inst, BRW_CONDITIONAL_LE); +} + +static void emit_sgt(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_sop(c, inst, BRW_CONDITIONAL_G); +} + +static void emit_sge(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_sop(c, inst, BRW_CONDITIONAL_GE); +} + +static void emit_seq(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_sop(c, inst, BRW_CONDITIONAL_EQ); +} + +static void emit_sne(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + emit_sop(c, inst, BRW_CONDITIONAL_NEQ); +} + +static void emit_ddx(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg interp[4]; + struct brw_reg dst; + struct brw_reg src0, w; + GLuint nr, i; + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + w = get_src_reg(c, &inst->SrcReg[1], 3, 1); + nr = src0.nr; + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF); + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV(p, dst, interp[i]); + brw_MUL(p, dst, dst, w); + } + } + brw_set_saturate(p, 0); +} + +static void emit_ddy(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg interp[4]; + struct brw_reg dst; + struct brw_reg src0, w; + GLuint nr, i; + + src0 = get_src_reg(c, &inst->SrcReg[0], 0, 1); + nr = src0.nr; + w = get_src_reg(c, &inst->SrcReg[1], 3, 1); + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF); + for(i = 0; i < 4; i++ ) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV(p, dst, suboffset(interp[i], 1)); + brw_MUL(p, dst, dst, w); + } + } + brw_set_saturate(p, 0); +} + +static __inline struct brw_reg high_words( struct brw_reg reg ) +{ + return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_W ), 1 ), + 0, 8, 2 ); +} + +static __inline struct brw_reg low_words( struct brw_reg reg ) +{ + return stride( retype( reg, BRW_REGISTER_TYPE_W ), 0, 8, 2 ); +} + +static __inline struct brw_reg even_bytes( struct brw_reg reg ) +{ + return stride( retype( reg, BRW_REGISTER_TYPE_B ), 0, 16, 2 ); +} + +static __inline struct brw_reg odd_bytes( struct brw_reg reg ) +{ + return stride( suboffset( retype( reg, BRW_REGISTER_TYPE_B ), 1 ), + 0, 16, 2 ); +} + +/* One-, two- and three-dimensional Perlin noise, similar to the description + in _Improving Noise_, Ken Perlin, Computer Graphics vol. 35 no. 3. */ +static void noise1_sub( struct brw_wm_compile *c ) { + + struct brw_compile *p = &c->func; + struct brw_reg param, + x0, x1, /* gradients at each end */ + t, tmp[ 2 ], /* float temporaries */ + itmp[ 5 ]; /* unsigned integer temporaries (aliases of floats above) */ + int i; + int mark = mark_tmps( c ); + + x0 = alloc_tmp( c ); + x1 = alloc_tmp( c ); + t = alloc_tmp( c ); + tmp[ 0 ] = alloc_tmp( c ); + tmp[ 1 ] = alloc_tmp( c ); + itmp[ 0 ] = retype( tmp[ 0 ], BRW_REGISTER_TYPE_UD ); + itmp[ 1 ] = retype( tmp[ 1 ], BRW_REGISTER_TYPE_UD ); + itmp[ 2 ] = retype( x0, BRW_REGISTER_TYPE_UD ); + itmp[ 3 ] = retype( x1, BRW_REGISTER_TYPE_UD ); + itmp[ 4 ] = retype( t, BRW_REGISTER_TYPE_UD ); + + param = lookup_tmp( c, mark - 2 ); + + brw_set_access_mode( p, BRW_ALIGN_1 ); + + brw_MOV( p, itmp[ 2 ], brw_imm_ud( 0xBA97 ) ); /* constant used later */ + + /* Arrange the two end coordinates into scalars (itmp0/itmp1) to + be hashed. Also compute the remainder (offset within the unit + length), interleaved to reduce register dependency penalties. */ + brw_RNDD( p, itmp[ 0 ], param ); + brw_FRC( p, param, param ); + brw_ADD( p, itmp[ 1 ], itmp[ 0 ], brw_imm_ud( 1 ) ); + brw_MOV( p, itmp[ 3 ], brw_imm_ud( 0x79D9 ) ); /* constant used later */ + brw_MOV( p, itmp[ 4 ], brw_imm_ud( 0xD5B1 ) ); /* constant used later */ + + /* We're now ready to perform the hashing. The two hashes are + interleaved for performance. The hash function used is + designed to rapidly achieve avalanche and require only 32x16 + bit multiplication, and 16-bit swizzles (which we get for + free). We can't use immediate operands in the multiplies, + because immediates are permitted only in src1 and the 16-bit + factor is permitted only in src0. */ + for( i = 0; i < 2; i++ ) + brw_MUL( p, itmp[ i ], itmp[ 2 ], itmp[ i ] ); + for( i = 0; i < 2; i++ ) + brw_XOR( p, low_words( itmp[ i ] ), low_words( itmp[ i ] ), + high_words( itmp[ i ] ) ); + for( i = 0; i < 2; i++ ) + brw_MUL( p, itmp[ i ], itmp[ 3 ], itmp[ i ] ); + for( i = 0; i < 2; i++ ) + brw_XOR( p, low_words( itmp[ i ] ), low_words( itmp[ i ] ), + high_words( itmp[ i ] ) ); + for( i = 0; i < 2; i++ ) + brw_MUL( p, itmp[ i ], itmp[ 4 ], itmp[ i ] ); + for( i = 0; i < 2; i++ ) + brw_XOR( p, low_words( itmp[ i ] ), low_words( itmp[ i ] ), + high_words( itmp[ i ] ) ); + + /* Now we want to initialise the two gradients based on the + hashes. Format conversion from signed integer to float leaves + everything scaled too high by a factor of pow( 2, 31 ), but + we correct for that right at the end. */ + brw_ADD( p, t, param, brw_imm_f( -1.0 ) ); + brw_MOV( p, x0, retype( tmp[ 0 ], BRW_REGISTER_TYPE_D ) ); + brw_MOV( p, x1, retype( tmp[ 1 ], BRW_REGISTER_TYPE_D ) ); + + brw_MUL( p, x0, x0, param ); + brw_MUL( p, x1, x1, t ); + + /* We interpolate between the gradients using the polynomial + 6t^5 - 15t^4 + 10t^3 (Perlin). */ + brw_MUL( p, tmp[ 0 ], param, brw_imm_f( 6.0 ) ); + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], brw_imm_f( -15.0 ) ); + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param ); + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], brw_imm_f( 10.0 ) ); + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param ); + brw_ADD( p, x1, x1, negate( x0 ) ); /* unrelated work to fill the + pipeline */ + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param ); + brw_MUL( p, param, tmp[ 0 ], param ); + brw_MUL( p, x1, x1, param ); + brw_ADD( p, x0, x0, x1 ); + /* scale by pow( 2, -30 ), to compensate for the format conversion + above and an extra factor of 2 so that a single gradient covers + the [-1,1] range */ + brw_MUL( p, param, x0, brw_imm_f( 0.000000000931322574615478515625 ) ); + + release_tmps( c, mark ); +} + +static void emit_noise1( struct brw_wm_compile *c, + struct prog_instruction *inst ) +{ + struct brw_compile *p = &c->func; + struct brw_reg src, param, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + int mark = mark_tmps( c ); + + assert( mark == 0 ); + + src = get_src_reg( c, inst->SrcReg, 0, 1 ); + + param = alloc_tmp( c ); + + brw_MOV( p, param, src ); + + invoke_subroutine( c, SUB_NOISE1, noise1_sub ); + + /* Fill in the result: */ + brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE ); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV( p, dst, param ); + } + } + if( inst->SaturateMode == SATURATE_ZERO_ONE ) + brw_set_saturate( p, 0 ); + + release_tmps( c, mark ); +} + +static void noise2_sub( struct brw_wm_compile *c ) { + + struct brw_compile *p = &c->func; + struct brw_reg param0, param1, + x0y0, x0y1, x1y0, x1y1, /* gradients at each corner */ + t, tmp[ 4 ], /* float temporaries */ + itmp[ 7 ]; /* unsigned integer temporaries (aliases of floats above) */ + int i; + int mark = mark_tmps( c ); + + x0y0 = alloc_tmp( c ); + x0y1 = alloc_tmp( c ); + x1y0 = alloc_tmp( c ); + x1y1 = alloc_tmp( c ); + t = alloc_tmp( c ); + for( i = 0; i < 4; i++ ) { + tmp[ i ] = alloc_tmp( c ); + itmp[ i ] = retype( tmp[ i ], BRW_REGISTER_TYPE_UD ); + } + itmp[ 4 ] = retype( x0y0, BRW_REGISTER_TYPE_UD ); + itmp[ 5 ] = retype( x0y1, BRW_REGISTER_TYPE_UD ); + itmp[ 6 ] = retype( x1y0, BRW_REGISTER_TYPE_UD ); + + param0 = lookup_tmp( c, mark - 3 ); + param1 = lookup_tmp( c, mark - 2 ); + + brw_set_access_mode( p, BRW_ALIGN_1 ); + + /* Arrange the four corner coordinates into scalars (itmp0..itmp3) to + be hashed. Also compute the remainders (offsets within the unit + square), interleaved to reduce register dependency penalties. */ + brw_RNDD( p, itmp[ 0 ], param0 ); + brw_RNDD( p, itmp[ 1 ], param1 ); + brw_FRC( p, param0, param0 ); + brw_FRC( p, param1, param1 ); + brw_MOV( p, itmp[ 4 ], brw_imm_ud( 0xBA97 ) ); /* constant used later */ + brw_ADD( p, high_words( itmp[ 0 ] ), high_words( itmp[ 0 ] ), + low_words( itmp[ 1 ] ) ); + brw_MOV( p, itmp[ 5 ], brw_imm_ud( 0x79D9 ) ); /* constant used later */ + brw_MOV( p, itmp[ 6 ], brw_imm_ud( 0xD5B1 ) ); /* constant used later */ + brw_ADD( p, itmp[ 1 ], itmp[ 0 ], brw_imm_ud( 0x10000 ) ); + brw_ADD( p, itmp[ 2 ], itmp[ 0 ], brw_imm_ud( 0x1 ) ); + brw_ADD( p, itmp[ 3 ], itmp[ 0 ], brw_imm_ud( 0x10001 ) ); + + /* We're now ready to perform the hashing. The four hashes are + interleaved for performance. The hash function used is + designed to rapidly achieve avalanche and require only 32x16 + bit multiplication, and 16-bit swizzles (which we get for + free). We can't use immediate operands in the multiplies, + because immediates are permitted only in src1 and the 16-bit + factor is permitted only in src0. */ + for( i = 0; i < 4; i++ ) + brw_MUL( p, itmp[ i ], itmp[ 4 ], itmp[ i ] ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, low_words( itmp[ i ] ), low_words( itmp[ i ] ), + high_words( itmp[ i ] ) ); + for( i = 0; i < 4; i++ ) + brw_MUL( p, itmp[ i ], itmp[ 5 ], itmp[ i ] ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, low_words( itmp[ i ] ), low_words( itmp[ i ] ), + high_words( itmp[ i ] ) ); + for( i = 0; i < 4; i++ ) + brw_MUL( p, itmp[ i ], itmp[ 6 ], itmp[ i ] ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, low_words( itmp[ i ] ), low_words( itmp[ i ] ), + high_words( itmp[ i ] ) ); + + /* Now we want to initialise the four gradients based on the + hashes. Format conversion from signed integer to float leaves + everything scaled too high by a factor of pow( 2, 15 ), but + we correct for that right at the end. */ + brw_ADD( p, t, param0, brw_imm_f( -1.0 ) ); + brw_MOV( p, x0y0, low_words( tmp[ 0 ] ) ); + brw_MOV( p, x0y1, low_words( tmp[ 1 ] ) ); + brw_MOV( p, x1y0, low_words( tmp[ 2 ] ) ); + brw_MOV( p, x1y1, low_words( tmp[ 3 ] ) ); + + brw_MOV( p, tmp[ 0 ], high_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 1 ], high_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 2 ], high_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 3 ], high_words( tmp[ 3 ] ) ); + + brw_MUL( p, x1y0, x1y0, t ); + brw_MUL( p, x1y1, x1y1, t ); + brw_ADD( p, t, param1, brw_imm_f( -1.0 ) ); + brw_MUL( p, x0y0, x0y0, param0 ); + brw_MUL( p, x0y1, x0y1, param0 ); + + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param1 ); + brw_MUL( p, tmp[ 2 ], tmp[ 2 ], param1 ); + brw_MUL( p, tmp[ 1 ], tmp[ 1 ], t ); + brw_MUL( p, tmp[ 3 ], tmp[ 3 ], t ); + + brw_ADD( p, x0y0, x0y0, tmp[ 0 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 2 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 1 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 3 ] ); + + /* We interpolate between the gradients using the polynomial + 6t^5 - 15t^4 + 10t^3 (Perlin). */ + brw_MUL( p, tmp[ 0 ], param0, brw_imm_f( 6.0 ) ); + brw_MUL( p, tmp[ 1 ], param1, brw_imm_f( 6.0 ) ); + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], brw_imm_f( -15.0 ) ); + brw_ADD( p, tmp[ 1 ], tmp[ 1 ], brw_imm_f( -15.0 ) ); + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param0 ); + brw_MUL( p, tmp[ 1 ], tmp[ 1 ], param1 ); + brw_ADD( p, x0y1, x0y1, negate( x0y0 ) ); /* unrelated work to fill the + pipeline */ + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], brw_imm_f( 10.0 ) ); + brw_ADD( p, tmp[ 1 ], tmp[ 1 ], brw_imm_f( 10.0 ) ); + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param0 ); + brw_MUL( p, tmp[ 1 ], tmp[ 1 ], param1 ); + brw_ADD( p, x1y1, x1y1, negate( x1y0 ) ); /* unrelated work to fill the + pipeline */ + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], param0 ); + brw_MUL( p, tmp[ 1 ], tmp[ 1 ], param1 ); + brw_MUL( p, param0, tmp[ 0 ], param0 ); + brw_MUL( p, param1, tmp[ 1 ], param1 ); + + /* Here we interpolate in the y dimension... */ + brw_MUL( p, x0y1, x0y1, param1 ); + brw_MUL( p, x1y1, x1y1, param1 ); + brw_ADD( p, x0y0, x0y0, x0y1 ); + brw_ADD( p, x1y0, x1y0, x1y1 ); + + /* And now in x. There are horrible register dependencies here, + but we have nothing else to do. */ + brw_ADD( p, x1y0, x1y0, negate( x0y0 ) ); + brw_MUL( p, x1y0, x1y0, param0 ); + brw_ADD( p, x0y0, x0y0, x1y0 ); + + /* scale by pow( 2, -15 ), as described above */ + brw_MUL( p, param0, x0y0, brw_imm_f( 0.000030517578125 ) ); + + release_tmps( c, mark ); +} + +static void emit_noise2( struct brw_wm_compile *c, + struct prog_instruction *inst ) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, src1, param0, param1, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + int mark = mark_tmps( c ); + + assert( mark == 0 ); + + src0 = get_src_reg( c, inst->SrcReg, 0, 1 ); + src1 = get_src_reg( c, inst->SrcReg, 1, 1 ); + + param0 = alloc_tmp( c ); + param1 = alloc_tmp( c ); + + brw_MOV( p, param0, src0 ); + brw_MOV( p, param1, src1 ); + + invoke_subroutine( c, SUB_NOISE2, noise2_sub ); + + /* Fill in the result: */ + brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE ); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV( p, dst, param0 ); + } + } + if( inst->SaturateMode == SATURATE_ZERO_ONE ) + brw_set_saturate( p, 0 ); + + release_tmps( c, mark ); +} + +/* The three-dimensional case is much like the one- and two- versions above, + but since the number of corners is rapidly growing we now pack 16 16-bit + hashes into each register to extract more parallelism from the EUs. */ +static void noise3_sub( struct brw_wm_compile *c ) { + + struct brw_compile *p = &c->func; + struct brw_reg param0, param1, param2, + x0y0, x0y1, x1y0, x1y1, /* gradients at four of the corners */ + xi, yi, zi, /* interpolation coefficients */ + t, tmp[ 8 ], /* float temporaries */ + itmp[ 8 ], /* unsigned integer temporaries (aliases of floats above) */ + wtmp[ 8 ]; /* 16-way unsigned word temporaries (aliases of above) */ + int i; + int mark = mark_tmps( c ); + + x0y0 = alloc_tmp( c ); + x0y1 = alloc_tmp( c ); + x1y0 = alloc_tmp( c ); + x1y1 = alloc_tmp( c ); + xi = alloc_tmp( c ); + yi = alloc_tmp( c ); + zi = alloc_tmp( c ); + t = alloc_tmp( c ); + for( i = 0; i < 8; i++ ) { + tmp[ i ] = alloc_tmp( c ); + itmp[ i ] = retype( tmp[ i ], BRW_REGISTER_TYPE_UD ); + wtmp[ i ] = brw_uw16_grf( tmp[ i ].nr, 0 ); + } + + param0 = lookup_tmp( c, mark - 4 ); + param1 = lookup_tmp( c, mark - 3 ); + param2 = lookup_tmp( c, mark - 2 ); + + brw_set_access_mode( p, BRW_ALIGN_1 ); + + /* Arrange the eight corner coordinates into scalars (itmp0..itmp3) to + be hashed. Also compute the remainders (offsets within the unit + cube), interleaved to reduce register dependency penalties. */ + brw_RNDD( p, itmp[ 0 ], param0 ); + brw_RNDD( p, itmp[ 1 ], param1 ); + brw_RNDD( p, itmp[ 2 ], param2 ); + brw_MOV( p, itmp[ 4 ], brw_imm_ud( 0xBC8F ) ); /* constant used later */ + brw_MOV( p, itmp[ 5 ], brw_imm_ud( 0xD0BD ) ); /* constant used later */ + brw_MOV( p, itmp[ 6 ], brw_imm_ud( 0x9B93 ) ); /* constant used later */ + brw_FRC( p, param0, param0 ); + brw_FRC( p, param1, param1 ); + brw_FRC( p, param2, param2 ); + /* Since we now have only 16 bits of precision in the hash, we must + be more careful about thorough mixing to maintain entropy as we + squash the input vector into a small scalar. */ + brw_MUL( p, brw_acc_reg(), itmp[ 4 ], itmp[ 0 ] ); + brw_MAC( p, brw_acc_reg(), itmp[ 5 ], itmp[ 1 ] ); + brw_MAC( p, itmp[ 0 ], itmp[ 6 ], itmp[ 2 ] ); + brw_ADD( p, high_words( itmp[ 0 ] ), low_words( itmp[ 0 ] ), + brw_imm_uw( 0xBC8F ) ); + + /* Temporarily disable the execution mask while we work with ExecSize=16 + channels (the mask is set for ExecSize=8 and is probably incorrect). + Although this might cause execution of unwanted channels, the code + writes only to temporary registers and has no side effects, so + disabling the mask is harmless. */ + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_ADD( p, wtmp[ 1 ], wtmp[ 0 ], brw_imm_uw( 0xD0BD ) ); + brw_ADD( p, wtmp[ 2 ], wtmp[ 0 ], brw_imm_uw( 0x9B93 ) ); + brw_ADD( p, wtmp[ 3 ], wtmp[ 1 ], brw_imm_uw( 0x9B93 ) ); + + /* We're now ready to perform the hashing. The eight hashes are + interleaved for performance. The hash function used is + designed to rapidly achieve avalanche and require only 16x16 + bit multiplication, and 8-bit swizzles (which we get for + free). */ + for( i = 0; i < 4; i++ ) + brw_MUL( p, wtmp[ i ], wtmp[ i ], brw_imm_uw( 0x28D9 ) ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, even_bytes( wtmp[ i ] ), even_bytes( wtmp[ i ] ), + odd_bytes( wtmp[ i ] ) ); + for( i = 0; i < 4; i++ ) + brw_MUL( p, wtmp[ i ], wtmp[ i ], brw_imm_uw( 0xC6D5 ) ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, even_bytes( wtmp[ i ] ), even_bytes( wtmp[ i ] ), + odd_bytes( wtmp[ i ] ) ); + brw_pop_insn_state( p ); + + /* Now we want to initialise the four rear gradients based on the + hashes. Format conversion from signed integer to float leaves + everything scaled too high by a factor of pow( 2, 15 ), but + we correct for that right at the end. */ + /* x component */ + brw_ADD( p, t, param0, brw_imm_f( -1.0 ) ); + brw_MOV( p, x0y0, low_words( tmp[ 0 ] ) ); + brw_MOV( p, x0y1, low_words( tmp[ 1 ] ) ); + brw_MOV( p, x1y0, high_words( tmp[ 0 ] ) ); + brw_MOV( p, x1y1, high_words( tmp[ 1 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 0 ], wtmp[ 0 ], brw_imm_uw( 5 ) ); + brw_SHL( p, wtmp[ 1 ], wtmp[ 1 ], brw_imm_uw( 5 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, x1y0, x1y0, t ); + brw_MUL( p, x1y1, x1y1, t ); + brw_ADD( p, t, param1, brw_imm_f( -1.0 ) ); + brw_MUL( p, x0y0, x0y0, param0 ); + brw_MUL( p, x0y1, x0y1, param0 ); + + /* y component */ + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 0 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 0 ], wtmp[ 0 ], brw_imm_uw( 5 ) ); + brw_SHL( p, wtmp[ 1 ], wtmp[ 1 ], brw_imm_uw( 5 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + brw_ADD( p, t, param0, brw_imm_f( -1.0 ) ); + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], param1 ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], param1 ); + + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + + /* z component */ + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 1 ] ) ); + + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], param2 ); + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], param2 ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], param2 ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], param2 ); + + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + + /* We interpolate between the gradients using the polynomial + 6t^5 - 15t^4 + 10t^3 (Perlin). */ + brw_MUL( p, xi, param0, brw_imm_f( 6.0 ) ); + brw_MUL( p, yi, param1, brw_imm_f( 6.0 ) ); + brw_MUL( p, zi, param2, brw_imm_f( 6.0 ) ); + brw_ADD( p, xi, xi, brw_imm_f( -15.0 ) ); + brw_ADD( p, yi, yi, brw_imm_f( -15.0 ) ); + brw_ADD( p, zi, zi, brw_imm_f( -15.0 ) ); + brw_MUL( p, xi, xi, param0 ); + brw_MUL( p, yi, yi, param1 ); + brw_MUL( p, zi, zi, param2 ); + brw_ADD( p, xi, xi, brw_imm_f( 10.0 ) ); + brw_ADD( p, yi, yi, brw_imm_f( 10.0 ) ); + brw_ADD( p, zi, zi, brw_imm_f( 10.0 ) ); + brw_ADD( p, x0y1, x0y1, negate( x0y0 ) ); /* unrelated work */ + brw_ADD( p, x1y1, x1y1, negate( x1y0 ) ); /* unrelated work */ + brw_MUL( p, xi, xi, param0 ); + brw_MUL( p, yi, yi, param1 ); + brw_MUL( p, zi, zi, param2 ); + brw_MUL( p, xi, xi, param0 ); + brw_MUL( p, yi, yi, param1 ); + brw_MUL( p, zi, zi, param2 ); + brw_MUL( p, xi, xi, param0 ); + brw_MUL( p, yi, yi, param1 ); + brw_MUL( p, zi, zi, param2 ); + + /* Here we interpolate in the y dimension... */ + brw_MUL( p, x0y1, x0y1, yi ); + brw_MUL( p, x1y1, x1y1, yi ); + brw_ADD( p, x0y0, x0y0, x0y1 ); + brw_ADD( p, x1y0, x1y0, x1y1 ); + + /* And now in x. Leave the result in tmp[ 0 ] (see below)... */ + brw_ADD( p, x1y0, x1y0, negate( x0y0 ) ); + brw_MUL( p, x1y0, x1y0, xi ); + brw_ADD( p, tmp[ 0 ], x0y0, x1y0 ); + + /* Now do the same thing for the front four gradients... */ + /* x component */ + brw_MOV( p, x0y0, low_words( tmp[ 2 ] ) ); + brw_MOV( p, x0y1, low_words( tmp[ 3 ] ) ); + brw_MOV( p, x1y0, high_words( tmp[ 2 ] ) ); + brw_MOV( p, x1y1, high_words( tmp[ 3 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 2 ], wtmp[ 2 ], brw_imm_uw( 5 ) ); + brw_SHL( p, wtmp[ 3 ], wtmp[ 3 ], brw_imm_uw( 5 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, x1y0, x1y0, t ); + brw_MUL( p, x1y1, x1y1, t ); + brw_ADD( p, t, param1, brw_imm_f( -1.0 ) ); + brw_MUL( p, x0y0, x0y0, param0 ); + brw_MUL( p, x0y1, x0y1, param0 ); + + /* y component */ + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 2 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 2 ], wtmp[ 2 ], brw_imm_uw( 5 ) ); + brw_SHL( p, wtmp[ 3 ], wtmp[ 3 ], brw_imm_uw( 5 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + brw_ADD( p, t, param2, brw_imm_f( -1.0 ) ); + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], param1 ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], param1 ); + + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + + /* z component */ + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 3 ] ) ); + + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], t ); + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + + /* The interpolation coefficients are still around from last time, so + again interpolate in the y dimension... */ + brw_ADD( p, x0y1, x0y1, negate( x0y0 ) ); + brw_ADD( p, x1y1, x1y1, negate( x1y0 ) ); + brw_MUL( p, x0y1, x0y1, yi ); + brw_MUL( p, x1y1, x1y1, yi ); + brw_ADD( p, x0y0, x0y0, x0y1 ); + brw_ADD( p, x1y0, x1y0, x1y1 ); + + /* And now in x. The rear face is in tmp[ 0 ] (see above), so this + time put the front face in tmp[ 1 ] and we're nearly there... */ + brw_ADD( p, x1y0, x1y0, negate( x0y0 ) ); + brw_MUL( p, x1y0, x1y0, xi ); + brw_ADD( p, tmp[ 1 ], x0y0, x1y0 ); + + /* The final interpolation, in the z dimension: */ + brw_ADD( p, tmp[ 1 ], tmp[ 1 ], negate( tmp[ 0 ] ) ); + brw_MUL( p, tmp[ 1 ], tmp[ 1 ], zi ); + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], tmp[ 1 ] ); + + /* scale by pow( 2, -15 ), as described above */ + brw_MUL( p, param0, tmp[ 0 ], brw_imm_f( 0.000030517578125 ) ); + + release_tmps( c, mark ); +} + +static void emit_noise3( struct brw_wm_compile *c, + struct prog_instruction *inst ) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, src1, src2, param0, param1, param2, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + int mark = mark_tmps( c ); + + assert( mark == 0 ); + + src0 = get_src_reg( c, inst->SrcReg, 0, 1 ); + src1 = get_src_reg( c, inst->SrcReg, 1, 1 ); + src2 = get_src_reg( c, inst->SrcReg, 2, 1 ); + + param0 = alloc_tmp( c ); + param1 = alloc_tmp( c ); + param2 = alloc_tmp( c ); + + brw_MOV( p, param0, src0 ); + brw_MOV( p, param1, src1 ); + brw_MOV( p, param2, src2 ); + + invoke_subroutine( c, SUB_NOISE3, noise3_sub ); + + /* Fill in the result: */ + brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE ); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV( p, dst, param0 ); + } + } + if( inst->SaturateMode == SATURATE_ZERO_ONE ) + brw_set_saturate( p, 0 ); + + release_tmps( c, mark ); +} + +static void emit_wpos_xy(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + GLuint mask = inst->DstReg.WriteMask; + struct brw_reg src0[2], dst[2]; + + dst[0] = get_dst_reg(c, inst, 0, 1); + dst[1] = get_dst_reg(c, inst, 1, 1); + + src0[0] = get_src_reg(c, &inst->SrcReg[0], 0, 1); + src0[1] = get_src_reg(c, &inst->SrcReg[0], 1, 1); + + /* Calculate the pixel offset from window bottom left into destination + * X and Y channels. + */ + if (mask & WRITEMASK_X) { + /* X' = X - origin_x */ + brw_ADD(p, + dst[0], + retype(src0[0], BRW_REGISTER_TYPE_W), + brw_imm_d(0 - c->key.origin_x)); + } + + if (mask & WRITEMASK_Y) { + /* Y' = height - (Y - origin_y) = height + origin_y - Y */ + brw_ADD(p, + dst[1], + negate(retype(src0[1], BRW_REGISTER_TYPE_W)), + brw_imm_d(c->key.origin_y + c->key.drawable_height - 1)); + } +} + +/* TODO + BIAS on SIMD8 not workind yet... + */ +static void emit_txb(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg dst[4], src[4], payload_reg; + GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + + GLuint i; + payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0); + for (i = 0; i < 4; i++) + dst[i] = get_dst_reg(c, inst, i, 1); + for (i = 0; i < 4; i++) + src[i] = get_src_reg(c, &inst->SrcReg[0], i, 1); + + switch (inst->TexSrcTarget) { + case TEXTURE_1D_INDEX: + brw_MOV(p, brw_message_reg(2), src[0]); + brw_MOV(p, brw_message_reg(3), brw_imm_f(0)); + brw_MOV(p, brw_message_reg(4), brw_imm_f(0)); + break; + case TEXTURE_2D_INDEX: + case TEXTURE_RECT_INDEX: + brw_MOV(p, brw_message_reg(2), src[0]); + brw_MOV(p, brw_message_reg(3), src[1]); + brw_MOV(p, brw_message_reg(4), brw_imm_f(0)); + break; + default: + brw_MOV(p, brw_message_reg(2), src[0]); + brw_MOV(p, brw_message_reg(3), src[1]); + brw_MOV(p, brw_message_reg(4), src[2]); + break; + } + brw_MOV(p, brw_message_reg(5), src[3]); + brw_MOV(p, brw_message_reg(6), brw_imm_f(0)); + brw_SAMPLE(p, + retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), + 1, + retype(payload_reg, BRW_REGISTER_TYPE_UW), + unit + MAX_DRAW_BUFFERS, /* surface */ + unit, /* sampler */ + inst->DstReg.WriteMask, + BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS, + 4, + 4, + 0); +} + +static void emit_tex(struct brw_wm_compile *c, + struct prog_instruction *inst) +{ + struct brw_compile *p = &c->func; + struct brw_reg dst[4], src[4], payload_reg; + GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit]; + + GLuint msg_len; + GLuint i, nr; + GLuint emit; + GLboolean shadow = (c->key.shadowtex_mask & (1<<unit)) ? 1 : 0; + + payload_reg = get_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, 0, 1, 0, 0); + + for (i = 0; i < 4; i++) + dst[i] = get_dst_reg(c, inst, i, 1); + for (i = 0; i < 4; i++) + src[i] = get_src_reg(c, &inst->SrcReg[0], i, 1); + + + switch (inst->TexSrcTarget) { + case TEXTURE_1D_INDEX: + emit = WRITEMASK_X; + nr = 1; + break; + case TEXTURE_2D_INDEX: + case TEXTURE_RECT_INDEX: + emit = WRITEMASK_XY; + nr = 2; + break; + default: + emit = WRITEMASK_XYZ; + nr = 3; + break; + } + msg_len = 1; + + for (i = 0; i < nr; i++) { + static const GLuint swz[4] = {0,1,2,2}; + if (emit & (1<<i)) + brw_MOV(p, brw_message_reg(msg_len+1), src[swz[i]]); + else + brw_MOV(p, brw_message_reg(msg_len+1), brw_imm_f(0)); + msg_len += 1; + } + + if (shadow) { + brw_MOV(p, brw_message_reg(5), brw_imm_f(0)); + brw_MOV(p, brw_message_reg(6), src[2]); + } + + brw_SAMPLE(p, + retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), + 1, + retype(payload_reg, BRW_REGISTER_TYPE_UW), + unit + MAX_DRAW_BUFFERS, /* surface */ + unit, /* sampler */ + inst->DstReg.WriteMask, + BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE, + 4, + shadow ? 6 : 4, + 0); + + if (shadow) + brw_MOV(p, dst[3], brw_imm_f(1.0)); +} + +static void post_wm_emit( struct brw_wm_compile *c ) +{ + GLuint nr_insns = c->fp->program.Base.NumInstructions; + GLuint insn, target_insn; + struct prog_instruction *inst1, *inst2; + struct brw_instruction *brw_inst1, *brw_inst2; + int offset; + for (insn = 0; insn < nr_insns; insn++) { + inst1 = &c->fp->program.Base.Instructions[insn]; + brw_inst1 = inst1->Data; + switch (inst1->Opcode) { + case OPCODE_CAL: + target_insn = inst1->BranchTarget; + inst2 = &c->fp->program.Base.Instructions[target_insn]; + brw_inst2 = inst2->Data; + offset = brw_inst2 - brw_inst1; + brw_set_src1(brw_inst1, brw_imm_d(offset*16)); + break; + default: + break; + } + } +} + +static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) +{ +#define MAX_IFSN 32 +#define MAX_LOOP_DEPTH 32 + struct brw_instruction *if_inst[MAX_IFSN], *loop_inst[MAX_LOOP_DEPTH]; + struct brw_instruction *inst0, *inst1; + int i, if_insn = 0, loop_insn = 0; + struct brw_compile *p = &c->func; + struct brw_indirect stack_index = brw_indirect(0, 0); + + c->reg_index = 0; + prealloc_reg(c); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); + brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack)); + + for (i = 0; i < c->nr_fp_insns; i++) { + struct prog_instruction *inst = &c->prog_instructions[i]; + struct prog_instruction *orig_inst; + + if ((orig_inst = inst->Data) != 0) + orig_inst->Data = current_insn(p); + + if (inst->CondUpdate) + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + else + brw_set_conditionalmod(p, BRW_CONDITIONAL_NONE); + + switch (inst->Opcode) { + case WM_PIXELXY: + emit_pixel_xy(c, inst); + break; + case WM_DELTAXY: + emit_delta_xy(c, inst); + break; + case WM_PIXELW: + emit_pixel_w(c, inst); + break; + case WM_LINTERP: + emit_linterp(c, inst); + break; + case WM_PINTERP: + emit_pinterp(c, inst); + break; + case WM_CINTERP: + emit_cinterp(c, inst); + break; + case WM_WPOSXY: + emit_wpos_xy(c, inst); + break; + case WM_FB_WRITE: + emit_fb_write(c, inst); + break; + case OPCODE_ABS: + emit_abs(c, inst); + break; + case OPCODE_ADD: + emit_add(c, inst); + break; + case OPCODE_SUB: + emit_sub(c, inst); + break; + case OPCODE_FRC: + emit_frc(c, inst); + break; + case OPCODE_FLR: + emit_flr(c, inst); + break; + case OPCODE_LRP: + emit_lrp(c, inst); + break; + case OPCODE_TRUNC: + emit_trunc(c, inst); + break; + case OPCODE_MOV: + emit_mov(c, inst); + break; + case OPCODE_DP3: + emit_dp3(c, inst); + break; + case OPCODE_DP4: + emit_dp4(c, inst); + break; + case OPCODE_XPD: + emit_xpd(c, inst); + break; + case OPCODE_DPH: + emit_dph(c, inst); + break; + case OPCODE_RCP: + emit_rcp(c, inst); + break; + case OPCODE_RSQ: + emit_rsq(c, inst); + break; + case OPCODE_SIN: + emit_sin(c, inst); + break; + case OPCODE_COS: + emit_cos(c, inst); + break; + case OPCODE_EX2: + emit_ex2(c, inst); + break; + case OPCODE_LG2: + emit_lg2(c, inst); + break; + case OPCODE_MAX: + emit_max(c, inst); + break; + case OPCODE_MIN: + emit_min(c, inst); + break; + case OPCODE_DDX: + emit_ddx(c, inst); + break; + case OPCODE_DDY: + emit_ddy(c, inst); + break; + case OPCODE_SLT: + emit_slt(c, inst); + break; + case OPCODE_SLE: + emit_sle(c, inst); + break; + case OPCODE_SGT: + emit_sgt(c, inst); + break; + case OPCODE_SGE: + emit_sge(c, inst); + break; + case OPCODE_SEQ: + emit_seq(c, inst); + break; + case OPCODE_SNE: + emit_sne(c, inst); + break; + case OPCODE_MUL: + emit_mul(c, inst); + break; + case OPCODE_POW: + emit_pow(c, inst); + break; + case OPCODE_MAD: + emit_mad(c, inst); + break; + case OPCODE_NOISE1: + emit_noise1(c, inst); + break; + case OPCODE_NOISE2: + emit_noise2(c, inst); + break; + case OPCODE_NOISE3: + emit_noise3(c, inst); + break; + /* case OPCODE_NOISE4: */ + /* not yet implemented */ + case OPCODE_TEX: + emit_tex(c, inst); + break; + case OPCODE_TXB: + emit_txb(c, inst); + break; + case OPCODE_KIL_NV: + emit_kil(c); + break; + case OPCODE_IF: + assert(if_insn < MAX_IFSN); + if_inst[if_insn++] = brw_IF(p, BRW_EXECUTE_8); + break; + case OPCODE_ELSE: + if_inst[if_insn-1] = brw_ELSE(p, if_inst[if_insn-1]); + break; + case OPCODE_ENDIF: + assert(if_insn > 0); + brw_ENDIF(p, if_inst[--if_insn]); + break; + case OPCODE_BGNSUB: + case OPCODE_ENDSUB: + break; + case OPCODE_CAL: + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_set_access_mode(p, BRW_ALIGN_1); + brw_ADD(p, deref_1ud(stack_index, 0), brw_ip_reg(), brw_imm_d(3*16)); + brw_set_access_mode(p, BRW_ALIGN_16); + brw_ADD(p, get_addr_reg(stack_index), + get_addr_reg(stack_index), brw_imm_d(4)); + orig_inst = inst->Data; + orig_inst->Data = &p->store[p->nr_insn]; + brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); + brw_pop_insn_state(p); + break; + + case OPCODE_RET: + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_ADD(p, get_addr_reg(stack_index), + get_addr_reg(stack_index), brw_imm_d(-4)); + brw_set_access_mode(p, BRW_ALIGN_1); + brw_MOV(p, brw_ip_reg(), deref_1ud(stack_index, 0)); + brw_set_access_mode(p, BRW_ALIGN_16); + brw_pop_insn_state(p); + + break; + case OPCODE_BGNLOOP: + loop_inst[loop_insn++] = brw_DO(p, BRW_EXECUTE_8); + break; + case OPCODE_BRK: + brw_BREAK(p); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + break; + case OPCODE_CONT: + brw_CONT(p); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + break; + case OPCODE_ENDLOOP: + loop_insn--; + inst0 = inst1 = brw_WHILE(p, loop_inst[loop_insn]); + /* patch all the BREAK instructions from + last BEGINLOOP */ + while (inst0 > loop_inst[loop_insn]) { + inst0--; + if (inst0->header.opcode == BRW_OPCODE_BREAK) { + inst0->bits3.if_else.jump_count = inst1 - inst0 + 1; + inst0->bits3.if_else.pop_count = 0; + } else if (inst0->header.opcode == BRW_OPCODE_CONTINUE) { + inst0->bits3.if_else.jump_count = inst1 - inst0; + inst0->bits3.if_else.pop_count = 0; + } + } + break; + default: + _mesa_printf("unsupported IR in fragment shader %d\n", + inst->Opcode); + } + if (inst->CondUpdate) + brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); + else + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + } + post_wm_emit(c); + for (i = 0; i < c->fp->program.Base.NumInstructions; i++) + c->fp->program.Base.Instructions[i].Data = NULL; +} + +void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) +{ + brw_wm_pass_fp(c); + brw_wm_emit_glsl(brw, c); + c->prog_data.total_grf = c->reg_index; + c->prog_data.total_scratch = 0; +} diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.c b/src/mesa/drivers/dri/i965/brw_wm_iz.c index ec2b976faa..bd60ac9b31 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_iz.c +++ b/src/mesa/drivers/dri/i965/brw_wm_iz.c @@ -30,7 +30,7 @@ */ -#include "mtypes.h" +#include "main/mtypes.h" #include "brw_wm.h" @@ -52,70 +52,6 @@ const struct { { { P, 0, 0, 0, 0 }, { P, 0, 0, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 1, 1, 0, 0 }, - { C, 1, 1, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 1, 1, 1, 0 }, - { C, 1, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 1, 1, 1, 0 }, - { C, 1, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { P, 0, 0, 0, 0 }, - { P, 0, 0, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 1, 1, 0, 0 }, - { C, 1, 1, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 0, 1, 0, 0 }, - { C, 1, 1, 1, 0 }, - { C, 1, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 1, 1, 1, 0 }, - { C, 1, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 0, 1, 1, 0 }, - { C, 0, 0, 0, 1 }, - { C, 0, 0, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 1, 1, 0, 1 }, - { C, 1, 1, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 1, 1, 1, 1 }, - { C, 1, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 1, 1, 1, 1 }, - { C, 1, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 0, 0, 0, 1 }, - { C, 0, 0, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 1, 1, 0, 1 }, - { C, 1, 1, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 0, 1, 0, 1 }, - { C, 1, 1, 1, 1 }, - { C, 1, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 1, 1, 1, 1 }, - { C, 1, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { C, 0, 1, 1, 1 }, - { P, 0, 0, 0, 0 }, - { P, 0, 0, 0, 0 }, { P, 0, 0, 0, 0 }, { P, 0, 0, 0, 0 }, { P, 0, 0, 0, 0 }, diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c index 00f6f6b9a4..205a7160d3 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c @@ -168,6 +168,7 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c, case PROGRAM_PAYLOAD: case PROGRAM_TEMPORARY: case PROGRAM_OUTPUT: + case PROGRAM_VARYING: break; case PROGRAM_LOCAL_PARAM: @@ -179,6 +180,8 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c, break; case PROGRAM_STATE_VAR: + case PROGRAM_UNIFORM: + case PROGRAM_CONSTANT: case PROGRAM_NAMED_PARAM: { struct gl_program_parameter_list *plist = c->fp->program.Base.Parameters; @@ -197,6 +200,7 @@ static const struct brw_wm_ref *pass0_get_reg( struct brw_wm_compile *c, break; case PROGRAM_STATE_VAR: + case PROGRAM_UNIFORM: /* These may change from run to run: */ ref = get_param_ref(c, &plist->ParameterValues[idx][component] ); @@ -344,6 +348,8 @@ static struct brw_wm_instruction *translate_insn( struct brw_wm_compile *c, out->saturate = (inst->SaturateMode != SATURATE_OFF); out->tex_unit = inst->TexSrcUnit; out->tex_idx = inst->TexSrcTarget; + out->eot = inst->Sampler & 1; + out->target = inst->Sampler>>1; /* Args: */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass1.c b/src/mesa/drivers/dri/i965/brw_wm_pass1.c index d668def700..f6f3a38e9e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass1.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass1.c @@ -150,12 +150,17 @@ void brw_wm_pass1( struct brw_wm_compile *c ) case OPCODE_FLR: case OPCODE_FRC: case OPCODE_MOV: + case OPCODE_SWZ: read0 = writemask; break; case OPCODE_SUB: case OPCODE_SLT: + case OPCODE_SLE: case OPCODE_SGE: + case OPCODE_SGT: + case OPCODE_SEQ: + case OPCODE_SNE: case OPCODE_ADD: case OPCODE_MAX: case OPCODE_MIN: @@ -253,11 +258,9 @@ void brw_wm_pass1( struct brw_wm_compile *c ) read0 = WRITEMASK_XYW; break; - case OPCODE_SWZ: case OPCODE_DST: case OPCODE_TXP: default: - assert(0); break; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c index a1edbd6168..6fca9ad220 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass2.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c @@ -69,7 +69,8 @@ static void prealloc_reg(struct brw_wm_compile *c, */ static void init_registers( struct brw_wm_compile *c ) { - GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted; + struct brw_context *brw = c->func.brw; + GLuint inputs = (brw->vs.prog_data->outputs_written & DO_SETUP_BITS); GLuint nr_interp_regs = 0; GLuint i = 0; GLuint j; @@ -85,8 +86,15 @@ static void init_registers( struct brw_wm_compile *c ) for (j = 0; j < FRAG_ATTRIB_MAX; j++) if (inputs & (1<<j)) { + /* index for vs output and ps input are not the same + in shader varying */ + GLuint index; + if (j > FRAG_ATTRIB_VAR0) + index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0); + else + index = j; nr_interp_regs++; - prealloc_reg(c, &c->payload.input_interp[j], i++); + prealloc_reg(c, &c->payload.input_interp[index], i++); } assert(nr_interp_regs >= 1); @@ -328,7 +336,7 @@ void brw_wm_pass2( struct brw_wm_compile *c ) c->state = PASS2_DONE; if (INTEL_DEBUG & DEBUG_WM) { - brw_wm_print_program(c, "pass2/done"); + brw_wm_print_program(c, "pass2/done"); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 93d4cfc3a5..f12ef47a7d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -34,7 +34,7 @@ #include "brw_state.h" #include "brw_defines.h" -#include "macros.h" +#include "main/macros.h" @@ -54,7 +54,7 @@ static GLuint translate_wrap_mode( GLenum wrap ) case GL_REPEAT: return BRW_TEXCOORDMODE_WRAP; case GL_CLAMP: - return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */ + return BRW_TEXCOORDMODE_CLAMP; case GL_CLAMP_TO_EDGE: return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */ case GL_CLAMP_TO_BORDER: @@ -79,27 +79,43 @@ static GLint S_FIXED(GLfloat value, GLuint frac_bits) } -static GLuint upload_default_color( struct brw_context *brw, - const GLfloat *color ) +static dri_bo *upload_default_color( struct brw_context *brw, + const GLfloat *color ) { struct brw_sampler_default_color sdc; COPY_4V(sdc.color, color); - return brw_cache_data( &brw->cache[BRW_SAMPLER_DEFAULT_COLOR], &sdc ); + return brw_cache_data( &brw->cache, BRW_SAMPLER_DEFAULT_COLOR, &sdc, + NULL, 0 ); } -/* +struct wm_sampler_key { + int sampler_count; + + struct wm_sampler_entry { + GLenum wrap_r, wrap_s, wrap_t; + float maxlod, minlod; + float lod_bias; + float max_aniso; + GLenum minfilter, magfilter; + GLenum comparemode, comparefunc; + dri_bo *sdc_bo; + } sampler[BRW_MAX_TEX_UNIT]; +}; + +/** + * Sets the sampler state for a single unit based off of the sampler key + * entry. */ -static void brw_update_sampler_state( struct gl_texture_unit *texUnit, - struct gl_texture_object *texObj, - GLuint sdc_gs_offset, - struct brw_sampler_state *sampler) -{ +static void brw_update_sampler_state(struct wm_sampler_entry *key, + dri_bo *sdc_bo, + struct brw_sampler_state *sampler) +{ _mesa_memset(sampler, 0, sizeof(*sampler)); - switch (texObj->MinFilter) { + switch (key->minfilter) { case GL_NEAREST: sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; @@ -130,17 +146,17 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, /* Set Anisotropy: */ - if ( texObj->MaxAnisotropy > 1.0 ) { + if (key->max_aniso > 1.0) { sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC; sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC; - if (texObj->MaxAnisotropy > 2.0) { - sampler->ss3.max_aniso = MAX2((texObj->MaxAnisotropy - 2) / 2, + if (key->max_aniso > 2.0) { + sampler->ss3.max_aniso = MAX2((key->max_aniso - 2) / 2, BRW_ANISORATIO_16); } } else { - switch (texObj->MagFilter) { + switch (key->magfilter) { case GL_NEAREST: sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST; break; @@ -152,9 +168,9 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, } } - sampler->ss1.r_wrap_mode = translate_wrap_mode(texObj->WrapR); - sampler->ss1.s_wrap_mode = translate_wrap_mode(texObj->WrapS); - sampler->ss1.t_wrap_mode = translate_wrap_mode(texObj->WrapT); + sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); + sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); + sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t); /* Fulsim complains if I don't do this. Hardware doesn't mind: */ @@ -168,17 +184,18 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, /* Set shadow function: */ - if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { + if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) { /* Shadowing is "enabled" by emitting a particular sampler * message (sample_c). So need to recompile WM program when * shadow comparison is enabled on each/any texture unit. */ - sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc); + sampler->ss0.shadow_function = + intel_translate_shadow_compare_func(key->comparefunc); } /* Set LOD bias: */ - sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6); + sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6); sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ @@ -192,13 +209,64 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, */ sampler->ss0.base_level = U_FIXED(0, 1); - sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6); - sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6); + sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6); + sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6); - sampler->ss2.default_color_pointer = sdc_gs_offset >> 5; + sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */ } +/** Sets up the cache key for sampler state for all texture units */ +static void +brw_wm_sampler_populate_key(struct brw_context *brw, + struct wm_sampler_key *key) +{ + int unit; + memset(key, 0, sizeof(*key)); + + for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) { + if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) { + struct wm_sampler_entry *entry = &key->sampler[unit]; + struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit]; + struct gl_texture_object *texObj = texUnit->_Current; + struct intel_texture_object *intelObj = intel_texture_object(texObj); + struct gl_texture_image *firstImage = + texObj->Image[0][intelObj->firstLevel]; + + entry->wrap_r = texObj->WrapR; + entry->wrap_s = texObj->WrapS; + entry->wrap_t = texObj->WrapT; + + entry->maxlod = texObj->MaxLod; + entry->minlod = texObj->MinLod; + entry->lod_bias = texUnit->LodBias + texObj->LodBias; + entry->max_aniso = texObj->MaxAnisotropy; + entry->minfilter = texObj->MinFilter; + entry->magfilter = texObj->MagFilter; + entry->comparemode = texObj->CompareMode; + entry->comparefunc = texObj->CompareFunc; + + dri_bo_unreference(brw->wm.sdc_bo[unit]); + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + float bordercolor[4] = { + texObj->BorderColor[0], + texObj->BorderColor[0], + texObj->BorderColor[0], + texObj->BorderColor[0] + }; + /* GL specs that border color for depth textures is taken from the + * R channel, while the hardware uses A. Spam R into all the + * channels for safety. + */ + brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor); + } else { + brw->wm.sdc_bo[unit] = upload_default_color(brw, + texObj->BorderColor); + } + key->sampler_count = unit + 1; + } + } +} /* All samplers must be uploaded in a single contiguous array, which * complicates various things. However, this is still too confusing - @@ -206,40 +274,61 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, */ static void upload_wm_samplers( struct brw_context *brw ) { - GLuint unit; - GLuint sampler_count = 0; - - /* _NEW_TEXTURE */ - for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) { - if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) { - struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit]; - struct gl_texture_object *texObj = texUnit->_Current; + struct wm_sampler_key key; + int i; - GLuint sdc_gs_offset = upload_default_color(brw, texObj->BorderColor); + brw_wm_sampler_populate_key(brw, &key); - brw_update_sampler_state(texUnit, - texObj, - sdc_gs_offset, - &brw->wm.sampler[unit]); - - sampler_count = unit + 1; - } - } - - if (brw->wm.sampler_count != sampler_count) { - brw->wm.sampler_count = sampler_count; + if (brw->wm.sampler_count != key.sampler_count) { + brw->wm.sampler_count = key.sampler_count; brw->state.dirty.cache |= CACHE_NEW_SAMPLER; } - brw->wm.sampler_gs_offset = 0; + dri_bo_unreference(brw->wm.sampler_bo); + brw->wm.sampler_bo = NULL; + if (brw->wm.sampler_count == 0) + return; - if (brw->wm.sampler_count) - brw->wm.sampler_gs_offset = - brw_cache_data_sz(&brw->cache[BRW_SAMPLER], - brw->wm.sampler, - sizeof(struct brw_sampler_state) * brw->wm.sampler_count); -} + brw->wm.sampler_bo = brw_search_cache(&brw->cache, BRW_SAMPLER, + &key, sizeof(key), + brw->wm.sdc_bo, key.sampler_count, + NULL); + /* If we didnt find it in the cache, compute the state and put it in the + * cache. + */ + if (brw->wm.sampler_bo == NULL) { + struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT]; + + memset(sampler, 0, sizeof(sampler)); + for (i = 0; i < key.sampler_count; i++) { + if (brw->wm.sdc_bo[i] == NULL) + continue; + + brw_update_sampler_state(&key.sampler[i], brw->wm.sdc_bo[i], + &sampler[i]); + } + + brw->wm.sampler_bo = brw_upload_cache(&brw->cache, BRW_SAMPLER, + &key, sizeof(key), + brw->wm.sdc_bo, key.sampler_count, + &sampler, sizeof(sampler), + NULL, NULL); + + /* Emit SDC relocations */ + for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { + if (!brw->attribs.Texture->Unit[i]._ReallyEnabled) + continue; + + dri_bo_emit_reloc(brw->wm.sampler_bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0, + i * sizeof(struct brw_sampler_state) + + offsetof(struct brw_sampler_state, ss2), + brw->wm.sdc_bo[i]); + } + } +} const struct brw_tracked_state brw_wm_samplers = { .dirty = { @@ -247,7 +336,7 @@ const struct brw_tracked_state brw_wm_samplers = { .brw = 0, .cache = 0 }, - .update = upload_wm_samplers + .prepare = upload_wm_samplers, }; diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index ff5cb31bdd..5302405eda 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -34,109 +34,140 @@ #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" -#include "bufmgr.h" +#include "brw_wm.h" /*********************************************************************** * WM unit - fragment programs and rasterization */ -static void invalidate_scratch_cb( struct intel_context *intel, - void *unused ) -{ - /* nothing */ -} +struct brw_wm_unit_key { + unsigned int total_grf, total_scratch; + unsigned int urb_entry_read_length; + unsigned int curb_entry_read_length; + unsigned int dispatch_grf_start_reg; + + unsigned int curbe_offset; + unsigned int urb_size; + + unsigned int max_threads; + unsigned int nr_surfaces, sampler_count; + GLboolean uses_depth, computes_depth, uses_kill, is_glsl; + GLboolean polygon_stipple, stats_wm, line_stipple, offset_enable; + GLfloat offset_units, offset_factor; +}; -static void upload_wm_unit(struct brw_context *brw ) +static void +wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key) { + const struct gl_fragment_program *fp = brw->fragment_program; struct intel_context *intel = &brw->intel; - struct brw_wm_unit_state wm; - GLuint max_threads; + + memset(key, 0, sizeof(*key)); if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) - max_threads = 0; - else - max_threads = 31; + key->max_threads = 1; + else { + /* WM maximum threads is number of EUs times number of threads per EU. */ + if (BRW_IS_G4X(brw)) + key->max_threads = 10 * 5; + else + key->max_threads = 8 * 4; + } + /* CACHE_NEW_WM_PROG */ + key->total_grf = brw->wm.prog_data->total_grf; + key->urb_entry_read_length = brw->wm.prog_data->urb_read_length; + key->curb_entry_read_length = brw->wm.prog_data->curb_read_length; + key->dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf; + key->total_scratch = ALIGN(brw->wm.prog_data->total_scratch, 1024); - memset(&wm, 0, sizeof(wm)); + /* BRW_NEW_URB_FENCE */ + key->urb_size = brw->urb.vsize; - /* CACHE_NEW_WM_PROG */ - wm.thread0.grf_reg_count = ((brw->wm.prog_data->total_grf-1) & ~15) / 16; - wm.thread0.kernel_start_pointer = brw->wm.prog_gs_offset >> 6; - wm.thread3.dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf; - wm.thread3.urb_entry_read_length = brw->wm.prog_data->urb_read_length; - wm.thread3.const_urb_entry_read_length = brw->wm.prog_data->curb_read_length; - - wm.wm5.max_threads = max_threads; - - if (brw->wm.prog_data->total_scratch) { - GLuint per_thread = (brw->wm.prog_data->total_scratch + 1023) / 1024; - GLuint total = per_thread * (max_threads + 1); - - /* Scratch space -- just have to make sure there is sufficient - * allocated for the active program and current number of threads. - */ - - if (!brw->wm.scratch_buffer) { - bmGenBuffers(intel, "wm scratch", 1, &brw->wm.scratch_buffer, 12); - bmBufferSetInvalidateCB(intel, - brw->wm.scratch_buffer, - invalidate_scratch_cb, - NULL, - GL_FALSE); - } + /* BRW_NEW_CURBE_OFFSETS */ + key->curbe_offset = brw->curbe.wm_start; - if (total > brw->wm.scratch_buffer_size) { - brw->wm.scratch_buffer_size = total; - bmBufferData(intel, - brw->wm.scratch_buffer, - brw->wm.scratch_buffer_size, - NULL, - 0); - } - - assert(per_thread <= 12 * 1024); - wm.thread2.per_thread_scratch_space = (per_thread / 1024) - 1; + /* BRW_NEW_NR_SURFACEs */ + key->nr_surfaces = brw->wm.nr_surfaces; - /* XXX: could make this dynamic as this is so rarely active: - */ - /* BRW_NEW_LOCK */ - wm.thread2.scratch_space_base_pointer = - bmBufferOffset(intel, brw->wm.scratch_buffer) >> 10; - } + /* CACHE_NEW_SAMPLER */ + key->sampler_count = brw->wm.sampler_count; + + /* _NEW_POLYGONSTIPPLE */ + key->polygon_stipple = brw->attribs.Polygon->StippleFlag; - /* CACHE_NEW_SURFACE */ - wm.thread1.binding_table_entry_count = brw->wm.nr_surfaces; + /* BRW_NEW_FRAGMENT_PROGRAM */ + key->uses_depth = (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0; - /* BRW_NEW_CURBE_OFFSETS */ - wm.thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2; + /* as far as we can tell */ + key->computes_depth = + (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) != 0; - wm.thread3.urb_entry_read_offset = 0; + /* _NEW_COLOR */ + key->uses_kill = fp->UsesKill || brw->attribs.Color->AlphaEnabled; + key->is_glsl = brw_wm_is_glsl(fp); + + /* XXX: This needs a flag to indicate when it changes. */ + key->stats_wm = intel->stats_wm; + + /* _NEW_LINE */ + key->line_stipple = brw->attribs.Line->StippleFlag; + + /* _NEW_POLYGON */ + key->offset_enable = brw->attribs.Polygon->OffsetFill; + key->offset_units = brw->attribs.Polygon->OffsetUnits; + key->offset_factor = brw->attribs.Polygon->OffsetFactor; +} + +static dri_bo * +wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, + dri_bo **reloc_bufs) +{ + struct brw_wm_unit_state wm; + dri_bo *bo; + + memset(&wm, 0, sizeof(wm)); + + wm.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; + wm.thread0.kernel_start_pointer = brw->wm.prog_bo->offset >> 6; /* reloc */ wm.thread1.depth_coef_urb_read_offset = 1; wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; + wm.thread1.binding_table_entry_count = key->nr_surfaces; + + if (key->total_scratch != 0) { + wm.thread2.scratch_space_base_pointer = + brw->wm.scratch_buffer->offset >> 10; /* reloc */ + wm.thread2.per_thread_scratch_space = key->total_scratch / 1024 - 1; + } else { + wm.thread2.scratch_space_base_pointer = 0; + wm.thread2.per_thread_scratch_space = 0; + } - /* CACHE_NEW_SAMPLER */ - wm.wm4.sampler_count = brw->wm.sampler_count; - wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5; + wm.thread3.dispatch_grf_start_reg = key->dispatch_grf_start_reg; + wm.thread3.urb_entry_read_length = key->urb_entry_read_length; + wm.thread3.const_urb_entry_read_length = key->curb_entry_read_length; + wm.thread3.const_urb_entry_read_offset = key->curbe_offset * 2; + wm.thread3.urb_entry_read_offset = 0; - /* BRW_NEW_FRAGMENT_PROGRAM */ - { - const struct gl_fragment_program *fp = brw->fragment_program; - - if (fp->Base.InputsRead & (1<<FRAG_ATTRIB_WPOS)) - wm.wm5.program_uses_depth = 1; /* as far as we can tell */ - - if (fp->Base.OutputsWritten & (1<<FRAG_RESULT_DEPR)) - wm.wm5.program_computes_depth = 1; - - /* _NEW_COLOR */ - if (fp->UsesKill || - brw->attribs.Color->AlphaEnabled) - wm.wm5.program_uses_killpixel = 1; + wm.wm4.sampler_count = (key->sampler_count + 1) / 4; + if (brw->wm.sampler_bo != NULL) { + /* reloc */ + wm.wm4.sampler_state_pointer = brw->wm.sampler_bo->offset >> 5; + } else { + wm.wm4.sampler_state_pointer = 0; } - wm.wm5.enable_16_pix = 1; + wm.wm5.program_uses_depth = key->uses_depth; + wm.wm5.program_computes_depth = key->computes_depth; + wm.wm5.program_uses_killpixel = key->uses_kill; + + if (key->is_glsl) + wm.wm5.enable_8_pix = 1; + else + wm.wm5.enable_16_pix = 1; + + wm.wm5.max_threads = key->max_threads - 1; wm.wm5.thread_dispatch_enable = 1; /* AKA: color_write */ wm.wm5.legacy_line_rast = 0; wm.wm5.legacy_global_depth_bias = 0; @@ -144,34 +175,101 @@ static void upload_wm_unit(struct brw_context *brw ) wm.wm5.line_aa_region_width = 0; wm.wm5.line_endcap_aa_region_width = 1; - /* _NEW_POLYGONSTIPPLE */ - if (brw->attribs.Polygon->StippleFlag) - wm.wm5.polygon_stipple = 1; + wm.wm5.polygon_stipple = key->polygon_stipple; - /* _NEW_POLYGON */ - if (brw->attribs.Polygon->OffsetFill) { + if (key->offset_enable) { wm.wm5.depth_offset = 1; /* Something wierd going on with legacy_global_depth_bias, * offset_constant, scaling and MRD. This value passes glean * but gives some odd results elsewere (eg. the * quad-offset-units test). */ - wm.global_depth_offset_constant = brw->attribs.Polygon->OffsetUnits * 2; + wm.global_depth_offset_constant = key->offset_units * 2; /* This is the only value that passes glean: */ - wm.global_depth_offset_scale = brw->attribs.Polygon->OffsetFactor; + wm.global_depth_offset_scale = key->offset_factor; } - /* _NEW_LINE */ - if (brw->attribs.Line->StippleFlag) { - wm.wm5.line_stipple = 1; - } + wm.wm5.line_stipple = key->line_stipple; - if (INTEL_DEBUG & DEBUG_STATS || intel->stats_wm) + if (INTEL_DEBUG & DEBUG_STATS || key->stats_wm) wm.wm4.stats_enable = 1; - brw->wm.state_gs_offset = brw_cache_data( &brw->cache[BRW_WM_UNIT], &wm ); + bo = brw_upload_cache(&brw->cache, BRW_WM_UNIT, + key, sizeof(*key), + reloc_bufs, 3, + &wm, sizeof(wm), + NULL, NULL); + + /* Emit WM program relocation */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + wm.thread0.grf_reg_count << 1, + offsetof(struct brw_wm_unit_state, thread0), + brw->wm.prog_bo); + + /* Emit scratch space relocation */ + if (key->total_scratch != 0) { + dri_bo_emit_reloc(bo, + 0, 0, + wm.thread2.per_thread_scratch_space, + offsetof(struct brw_wm_unit_state, thread2), + brw->wm.scratch_buffer); + } + + /* Emit sampler state relocation */ + if (key->sampler_count != 0) { + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + wm.wm4.stats_enable | (wm.wm4.sampler_count << 2), + offsetof(struct brw_wm_unit_state, wm4), + brw->wm.sampler_bo); + } + + return bo; +} + + +static void upload_wm_unit( struct brw_context *brw ) +{ + struct intel_context *intel = &brw->intel; + struct brw_wm_unit_key key; + dri_bo *reloc_bufs[3]; + wm_unit_populate_key(brw, &key); + + /* Allocate the necessary scratch space if we haven't already. Don't + * bother reducing the allocation later, since we use scratch so + * rarely. + */ + assert(key.total_scratch <= 12 * 1024); + if (key.total_scratch) { + GLuint total = key.total_scratch * key.max_threads; + + if (brw->wm.scratch_buffer && total > brw->wm.scratch_buffer->size) { + dri_bo_unreference(brw->wm.scratch_buffer); + brw->wm.scratch_buffer = NULL; + } + if (brw->wm.scratch_buffer == NULL) { + brw->wm.scratch_buffer = dri_bo_alloc(intel->bufmgr, + "wm scratch", + total, + 4096); + } + } + + reloc_bufs[0] = brw->wm.prog_bo; + reloc_bufs[1] = brw->wm.scratch_buffer; + reloc_bufs[2] = brw->wm.sampler_bo; + + dri_bo_unreference(brw->wm.state_bo); + brw->wm.state_bo = brw_search_cache(&brw->cache, BRW_WM_UNIT, + &key, sizeof(key), + reloc_bufs, 3, + NULL); + if (brw->wm.state_bo == NULL) { + brw->wm.state_bo = wm_unit_create_from_key(brw, &key, reloc_bufs); + } } const struct brw_tracked_state brw_wm_unit = { @@ -183,12 +281,11 @@ const struct brw_tracked_state brw_wm_unit = { .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_CURBE_OFFSETS | - BRW_NEW_LOCK), + BRW_NEW_NR_SURFACES), - .cache = (CACHE_NEW_SURFACE | - CACHE_NEW_WM_PROG | + .cache = (CACHE_NEW_WM_PROG | CACHE_NEW_SAMPLER) }, - .update = upload_wm_unit + .prepare = upload_wm_unit, }; diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d24c618a66..63e14cc390 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -30,9 +30,9 @@ */ -#include "mtypes.h" -#include "texformat.h" -#include "texstore.h" +#include "main/mtypes.h" +#include "main/texformat.h" +#include "main/texstore.h" #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" @@ -69,7 +69,7 @@ static GLuint translate_tex_target( GLenum target ) } -static GLuint translate_tex_format( GLuint mesa_format ) +static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode ) { switch( mesa_format ) { case MESA_FORMAT_L8: @@ -114,11 +114,32 @@ static GLuint translate_tex_format( GLuint mesa_format ) return BRW_SURFACEFORMAT_FXT1; case MESA_FORMAT_Z16: - return BRW_SURFACEFORMAT_L16_UNORM; + if (depth_mode == GL_INTENSITY) + return BRW_SURFACEFORMAT_I16_UNORM; + else if (depth_mode == GL_ALPHA) + return BRW_SURFACEFORMAT_A16_UNORM; + else + return BRW_SURFACEFORMAT_L16_UNORM; - case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - return BRW_SURFACEFORMAT_DXT1_RGB; + return BRW_SURFACEFORMAT_DXT1_RGB; + + case MESA_FORMAT_RGBA_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM; + + case MESA_FORMAT_RGBA_DXT3: + return BRW_SURFACEFORMAT_BC2_UNORM; + + case MESA_FORMAT_RGBA_DXT5: + return BRW_SURFACEFORMAT_BC3_UNORM; + + case MESA_FORMAT_SRGBA8: + return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB; + case MESA_FORMAT_SRGB_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM_SRGB; + + case MESA_FORMAT_S8_Z24: + return BRW_SURFACEFORMAT_I24X8_UNORM; default: assert(0); @@ -126,142 +147,347 @@ static GLuint translate_tex_format( GLuint mesa_format ) } } -static -void brw_update_texture_surface( GLcontext *ctx, - GLuint unit, - struct brw_surface_state *surf ) -{ - struct intel_context *intel = intel_context(ctx); - struct brw_context *brw = brw_context(ctx); - struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current; - struct intel_texture_object *intelObj = intel_texture_object(tObj); - struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel]; +struct brw_wm_surface_key { + GLenum target, depthmode; + dri_bo *bo; + GLint format; + GLint first_level, last_level; + GLint width, height, depth; + GLint pitch, cpp; + uint32_t tiling; + GLuint offset; +}; - memset(surf, 0, sizeof(*surf)); +static void +brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling) +{ + switch (tiling) { + case I915_TILING_NONE: + surf->ss3.tiled_surface = 0; + surf->ss3.tile_walk = 0; + break; + case I915_TILING_X: + surf->ss3.tiled_surface = 1; + surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR; + break; + case I915_TILING_Y: + surf->ss3.tiled_surface = 1; + surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR; + break; + } +} - surf->ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; - surf->ss0.surface_type = translate_tex_target(tObj->Target); - surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat->MesaFormat); +static dri_bo * +brw_create_texture_surface( struct brw_context *brw, + struct brw_wm_surface_key *key ) +{ + struct brw_surface_state surf; + dri_bo *bo; + + memset(&surf, 0, sizeof(surf)); + + surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; + surf.ss0.surface_type = translate_tex_target(key->target); + + if (key->bo) + surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode); + else { + switch(key->depth) { + case 32: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; + default: + case 24: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM; break; + case 16: surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; break; + } + } /* This is ok for all textures with channel width 8bit or less: */ -/* surf->ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */ - - /* BRW_NEW_LOCK */ - surf->ss1.base_addr = bmBufferOffset(intel, - intelObj->mt->region->buffer); - - surf->ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel; - surf->ss2.width = firstImage->Width - 1; - surf->ss2.height = firstImage->Height - 1; - - surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR; - surf->ss3.tiled_surface = intelObj->mt->region->tiled; /* always zero */ - surf->ss3.pitch = (intelObj->mt->pitch * intelObj->mt->cpp) - 1; - surf->ss3.depth = firstImage->Depth - 1; - - surf->ss4.min_lod = 0; +/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */ + if (key->bo) + surf.ss1.base_addr = key->bo->offset; /* reloc */ + else + surf.ss1.base_addr = key->offset; + + surf.ss2.mip_count = key->last_level - key->first_level; + surf.ss2.width = key->width - 1; + surf.ss2.height = key->height - 1; + brw_set_surface_tiling(&surf, key->tiling); + surf.ss3.pitch = (key->pitch * key->cpp) - 1; + surf.ss3.depth = key->depth - 1; + + surf.ss4.min_lod = 0; - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - surf->ss0.cube_pos_x = 1; - surf->ss0.cube_pos_y = 1; - surf->ss0.cube_pos_z = 1; - surf->ss0.cube_neg_x = 1; - surf->ss0.cube_neg_y = 1; - surf->ss0.cube_neg_z = 1; + if (key->target == GL_TEXTURE_CUBE_MAP) { + surf.ss0.cube_pos_x = 1; + surf.ss0.cube_pos_y = 1; + surf.ss0.cube_pos_z = 1; + surf.ss0.cube_neg_x = 1; + surf.ss0.cube_neg_y = 1; + surf.ss0.cube_neg_z = 1; } -} - + bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, + key, sizeof(*key), + &key->bo, key->bo ? 1 : 0, + &surf, sizeof(surf), + NULL, NULL); + + if (key->bo) { + /* Emit relocation to surface contents */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0, + offsetof(struct brw_surface_state, ss1), + key->bo); + } + return bo; +} -#define OFFSET(TYPE, FIELD) ( (GLuint)&(((TYPE *)0)->FIELD) ) +static void +brw_update_texture_surface( GLcontext *ctx, GLuint unit ) +{ + struct brw_context *brw = brw_context(ctx); + struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel]; + struct brw_wm_surface_key key; + + memset(&key, 0, sizeof(key)); + + if (intelObj->imageOverride) { + key.pitch = intelObj->pitchOverride / intelObj->mt->cpp; + key.depth = intelObj->depthOverride; + key.bo = NULL; + key.offset = intelObj->textureOffset; + } else { + key.format = firstImage->TexFormat->MesaFormat; + key.pitch = intelObj->mt->pitch; + key.depth = firstImage->Depth; + key.bo = intelObj->mt->region->buffer; + key.offset = 0; + } + key.target = tObj->Target; + key.depthmode = tObj->DepthMode; + key.first_level = intelObj->firstLevel; + key.last_level = intelObj->lastLevel; + key.width = firstImage->Width; + key.height = firstImage->Height; + key.cpp = intelObj->mt->cpp; + key.tiling = intelObj->mt->region->tiling; + + dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]); + brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) { + brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key); + } +} -static void upload_wm_surfaces(struct brw_context *brw ) +/** + * Sets up a surface state structure to point at the given region. + * While it is only used for the front/back buffer currently, it should be + * usable for further buffers when doing ARB_draw_buffer support. + */ +static void +brw_update_region_surface(struct brw_context *brw, struct intel_region *region, + unsigned int unit, GLboolean cached) { - GLcontext *ctx = &brw->intel.ctx; - struct intel_context *intel = &brw->intel; - struct brw_surface_binding_table bind; - GLuint i; - - memcpy(&bind, &brw->wm.bind, sizeof(bind)); - - { + dri_bo *region_bo = NULL; + struct { + unsigned int surface_type; + unsigned int surface_format; + unsigned int width, height, cpp; + GLubyte color_mask[4]; + GLboolean color_blend; + uint32_t tiling; + } key; + + memset(&key, 0, sizeof(key)); + + if (region != NULL) { + region_bo = region->buffer; + + key.surface_type = BRW_SURFACE_2D; + if (region->cpp == 4) + key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + else + key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + key.tiling = region->tiling; + key.width = region->pitch; /* XXX: not really! */ + key.height = region->height; + key.cpp = region->cpp; + } else { + key.surface_type = BRW_SURFACE_NULL; + key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + key.tiling = 0; + key.width = 1; + key.height = 1; + key.cpp = 4; + } + memcpy(key.color_mask, brw->attribs.Color->ColorMask, + sizeof(key.color_mask)); + key.color_blend = (!brw->attribs.Color->_LogicOpEnabled && + brw->attribs.Color->BlendEnabled); + + dri_bo_unreference(brw->wm.surf_bo[unit]); + brw->wm.surf_bo[unit] = NULL; + if (cached) + brw->wm.surf_bo[unit] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, + &key, sizeof(key), + ®ion_bo, 1, + NULL); + + if (brw->wm.surf_bo[unit] == NULL) { struct brw_surface_state surf; - struct intel_region *region = brw->state.draw_region; memset(&surf, 0, sizeof(surf)); - if (region->cpp == 4) - surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; - else - surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + surf.ss0.surface_format = key.surface_format; + surf.ss0.surface_type = key.surface_type; + if (region_bo != NULL) + surf.ss1.base_addr = region_bo->offset; /* reloc */ - surf.ss0.surface_type = BRW_SURFACE_2D; + surf.ss2.width = key.width - 1; + surf.ss2.height = key.height - 1; + brw_set_surface_tiling(&surf, key.tiling); + surf.ss3.pitch = (key.width * key.cpp) - 1; /* _NEW_COLOR */ - surf.ss0.color_blend = (!brw->attribs.Color->_LogicOpEnabled && - brw->attribs.Color->BlendEnabled); + surf.ss0.color_blend = key.color_blend; + surf.ss0.writedisable_red = !key.color_mask[0]; + surf.ss0.writedisable_green = !key.color_mask[1]; + surf.ss0.writedisable_blue = !key.color_mask[2]; + surf.ss0.writedisable_alpha = !key.color_mask[3]; + + /* Key size will never match key size for textures, so we're safe. */ + brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, + &key, sizeof(key), + ®ion_bo, 1, + &surf, sizeof(surf), + NULL, NULL); + if (region_bo != NULL) { + /* We might sample from it, and we might render to it, so flag + * them both. We might be able to figure out from other state + * a more restrictive relocation to emit. + */ + dri_bo_emit_reloc(brw->wm.surf_bo[unit], + I915_GEM_DOMAIN_RENDER | + I915_GEM_DOMAIN_SAMPLER, + I915_GEM_DOMAIN_RENDER, + 0, + offsetof(struct brw_surface_state, ss1), + region_bo); + } + } +} - surf.ss0.writedisable_red = !brw->attribs.Color->ColorMask[0]; - surf.ss0.writedisable_green = !brw->attribs.Color->ColorMask[1]; - surf.ss0.writedisable_blue = !brw->attribs.Color->ColorMask[2]; - surf.ss0.writedisable_alpha = !brw->attribs.Color->ColorMask[3]; +/** + * Constructs the binding table for the WM surface state, which maps unit + * numbers to surface state objects. + */ +static dri_bo * +brw_wm_get_binding_table(struct brw_context *brw) +{ + dri_bo *bind_bo; + + bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND, + NULL, 0, + brw->wm.surf_bo, brw->wm.nr_surfaces, + NULL); + + if (bind_bo == NULL) { + GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint); + uint32_t *data = malloc(data_size); + int i; + + for (i = 0; i < brw->wm.nr_surfaces; i++) + if (brw->wm.surf_bo[i]) + data[i] = brw->wm.surf_bo[i]->offset; + else + data[i] = 0; + + bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND, + NULL, 0, + brw->wm.surf_bo, brw->wm.nr_surfaces, + data, data_size, + NULL, NULL); + + /* Emit binding table relocations to surface state */ + for (i = 0; i < BRW_WM_MAX_SURF; i++) { + if (brw->wm.surf_bo[i] != NULL) { + dri_bo_emit_reloc(bind_bo, + I915_GEM_DOMAIN_INSTRUCTION, 0, + 0, + i * sizeof(GLuint), + brw->wm.surf_bo[i]); + } + } - /* BRW_NEW_LOCK */ - surf.ss1.base_addr = bmBufferOffset(&brw->intel, region->buffer); + free(data); + } + return bind_bo; +} - surf.ss2.width = region->pitch - 1; /* XXX: not really! */ - surf.ss2.height = region->height - 1; - surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR; - surf.ss3.tiled_surface = region->tiled; - surf.ss3.pitch = (region->pitch * region->cpp) - 1; +static void prepare_wm_surfaces(struct brw_context *brw ) +{ + GLcontext *ctx = &brw->intel.ctx; + struct intel_context *intel = &brw->intel; + GLuint i; + int old_nr_surfaces; - brw->wm.bind.surf_ss_offset[0] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf ); - brw->wm.nr_surfaces = 1; + if (brw->state.nr_draw_regions > 1) { + for (i = 0; i < brw->state.nr_draw_regions; i++) { + brw_update_region_surface(brw, brw->state.draw_regions[i], i, + GL_FALSE); + } + }else { + brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE); } + old_nr_surfaces = brw->wm.nr_surfaces; + brw->wm.nr_surfaces = MAX_DRAW_BUFFERS; for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i]; - /* _NEW_TEXTURE, BRW_NEW_TEXDATA - */ - if (texUnit->_ReallyEnabled && - intel_finalize_mipmap_tree(intel,texUnit->_Current)) { - - struct brw_surface_state surf; - - brw_update_texture_surface(ctx, i, &surf); - - brw->wm.bind.surf_ss_offset[i+1] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf ); - brw->wm.nr_surfaces = i+2; - } - else if( texUnit->_ReallyEnabled && - texUnit->_Current == intel->frame_buffer_texobj ) - { - brw->wm.bind.surf_ss_offset[i+1] = brw->wm.bind.surf_ss_offset[0]; - brw->wm.nr_surfaces = i+2; - } - else { - brw->wm.bind.surf_ss_offset[i+1] = 0; + /* _NEW_TEXTURE, BRW_NEW_TEXDATA */ + if(texUnit->_ReallyEnabled) { + if (texUnit->_Current == intel->frame_buffer_texobj) { + dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]); + brw->wm.surf_bo[i+MAX_DRAW_BUFFERS] = brw->wm.surf_bo[0]; + dri_bo_reference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]); + brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1; + } else { + brw_update_texture_surface(ctx, i); + brw->wm.nr_surfaces = i + MAX_DRAW_BUFFERS + 1; + } + } else { + dri_bo_unreference(brw->wm.surf_bo[i+MAX_DRAW_BUFFERS]); + brw->wm.surf_bo[i+MAX_DRAW_BUFFERS] = NULL; } + } - brw->wm.bind_ss_offset = brw_cache_data( &brw->cache[BRW_SS_SURF_BIND], - &brw->wm.bind ); + dri_bo_unreference(brw->wm.bind_bo); + brw->wm.bind_bo = brw_wm_get_binding_table(brw); + + if (brw->wm.nr_surfaces != old_nr_surfaces) + brw->state.dirty.brw |= BRW_NEW_NR_SURFACES; } + const struct brw_tracked_state brw_wm_surfaces = { .dirty = { .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS, - .brw = (BRW_NEW_CONTEXT | - BRW_NEW_LOCK), /* required for bmBufferOffset */ + .brw = BRW_NEW_CONTEXT, .cache = 0 }, - .update = upload_wm_surfaces + .prepare = prepare_wm_surfaces, }; diff --git a/src/mesa/drivers/dri/i965/bufmgr.h b/src/mesa/drivers/dri/i965/bufmgr.h deleted file mode 100644 index e748c0d6d0..0000000000 --- a/src/mesa/drivers/dri/i965/bufmgr.h +++ /dev/null @@ -1,215 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef BUFMGR_H -#define BUFMGR_H - -#include "intel_context.h" - - -/* The buffer manager context. Opaque. - */ -struct bufmgr; -struct buffer; - - -struct bufmgr *bm_fake_intel_Attach( struct intel_context *intel ); - -/* Flags for validate and other calls. If both NO_UPLOAD and NO_EVICT - * are specified, ValidateBuffers is essentially a query. - */ -#define BM_MEM_LOCAL 0x1 -#define BM_MEM_AGP 0x2 -#define BM_MEM_VRAM 0x4 /* not yet used */ -#define BM_WRITE 0x8 /* not yet used */ -#define BM_READ 0x10 /* not yet used */ -#define BM_NO_UPLOAD 0x20 -#define BM_NO_EVICT 0x40 -#define BM_NO_MOVE 0x80 /* not yet used */ -#define BM_NO_ALLOC 0x100 /* legacy "fixed" buffers only */ -#define BM_CLIENT 0x200 /* for map - pointer will be accessed - * without dri lock */ - -#define BM_MEM_MASK (BM_MEM_LOCAL|BM_MEM_AGP|BM_MEM_VRAM) - - - - -/* Create a pool of a given memory type, from a certain offset and a - * certain size. - * - * Also passed in is a virtual pointer to the start of the pool. This - * is useful in the faked-out version in i915 so that MapBuffer can - * return a pointer to a buffer residing in AGP space. - * - * Flags passed into a pool are inherited by all buffers allocated in - * that pool. So pools representing the static front,back,depth - * buffer allocations should have MEM_AGP|NO_UPLOAD|NO_EVICT|NO_MOVE to match - * the behaviour of the legacy allocations. - * - * Returns -1 for failure, pool number for success. - */ -int bmInitPool( struct intel_context *, - unsigned long low_offset, - void *low_virtual, - unsigned long size, - unsigned flags); - - -/* Stick closely to ARB_vbo semantics - they're well defined and - * understood, and drivers can just pass the calls through without too - * much thunking. - */ -void bmGenBuffers(struct intel_context *, const char *, unsigned n, struct buffer **buffers, - int align ); -void bmDeleteBuffers(struct intel_context *, unsigned n, struct buffer **buffers); - - -/* Hook to inform faked buffer manager about fixed-position - * front,depth,back buffers. These may move to a fully memory-managed - * scheme, or they may continue to be managed as is. - */ -struct buffer *bmGenBufferStatic(struct intel_context *, - unsigned pool); - -/* On evict, buffer manager will call invalidate_cb() to note that the - * buffer needs to be reloaded. - * - * Buffer is uploaded by calling bmMapBuffer() and copying data into - * the returned pointer. - * - * This is basically a big hack to get some more performance by - * turning off backing store for buffers where we either have it - * already (textures) or don't need it (batch buffers, temporary - * vbo's). - */ -void bmBufferSetInvalidateCB(struct intel_context *, - struct buffer *buf, - void (*invalidate_cb)( struct intel_context *, void *ptr ), - void *ptr, - GLboolean dont_fence_subdata); - - -/* The driver has more intimate knowledge of the hardare than a GL - * client would, so flags here is more proscriptive than the usage - * values in the ARB_vbo interface: - */ -int bmBufferData(struct intel_context *, - struct buffer *buf, - unsigned size, - const void *data, - unsigned flags ); - -int bmBufferSubData(struct intel_context *, - struct buffer *buf, - unsigned offset, - unsigned size, - const void *data ); - - -int bmBufferDataAUB(struct intel_context *, - struct buffer *buf, - unsigned size, - const void *data, - unsigned flags, - unsigned aubtype, - unsigned aubsubtype ); - -int bmBufferSubDataAUB(struct intel_context *, - struct buffer *buf, - unsigned offset, - unsigned size, - const void *data, - unsigned aubtype, - unsigned aubsubtype ); - - -/* In this version, taking the offset will provoke an upload on - * buffers not already resident in AGP: - */ -unsigned bmBufferOffset(struct intel_context *, - struct buffer *buf); - - -/* Extract data from the buffer: - */ -void bmBufferGetSubData(struct intel_context *, - struct buffer *buf, - unsigned offset, - unsigned size, - void *data ); - -void *bmMapBuffer( struct intel_context *, - struct buffer *buf, - unsigned access ); - -void bmUnmapBuffer( struct intel_context *, - struct buffer *buf ); - -void bmUnmapBufferAUB( struct intel_context *, - struct buffer *buf, - unsigned aubtype, - unsigned aubsubtype ); - - -/* Pertains to all buffers who's offset has been taken since the last - * fence or release. - */ -int bmValidateBuffers( struct intel_context * ); -void bmReleaseBuffers( struct intel_context * ); - -GLuint bmCtxId( struct intel_context *intel ); - - -GLboolean bmError( struct intel_context * ); -void bmEvictAll( struct intel_context * ); - -void *bmFindVirtual( struct intel_context *intel, - unsigned int offset, - size_t sz ); - -/* This functionality is used by the buffer manager, not really sure - * if we need to be exposing it in this way, probably libdrm will - * offer equivalent calls. - * - * For now they can stay, but will likely change/move before final: - */ -unsigned bmSetFence( struct intel_context * ); -unsigned bmSetFenceLock( struct intel_context * ); -unsigned bmLockAndFence( struct intel_context *intel ); -int bmTestFence( struct intel_context *, unsigned fence ); -void bmFinishFence( struct intel_context *, unsigned fence ); -void bmFinishFenceLock( struct intel_context *, unsigned fence ); - -void bm_fake_NotifyContendedLockTake( struct intel_context * ); - -extern int INTEL_DEBUG; -#define DEBUG_BUFMGR 0x10000000 - -#define DBG(...) do { if (INTEL_DEBUG & DEBUG_BUFMGR) _mesa_printf(__VA_ARGS__); } while(0) - -#endif diff --git a/src/mesa/drivers/dri/i965/bufmgr_fake.c b/src/mesa/drivers/dri/i965/bufmgr_fake.c deleted file mode 100644 index 24ee11edd8..0000000000 --- a/src/mesa/drivers/dri/i965/bufmgr_fake.c +++ /dev/null @@ -1,1460 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Originally a fake version of the buffer manager so that we can - * prototype the changes in a driver fairly quickly, has been fleshed - * out to a fully functional interim solution. - * - * Basically wraps the old style memory management in the new - * programming interface, but is more expressive and avoids many of - * the bugs in the old texture manager. - */ -#include "bufmgr.h" - -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" - -#include "simple_list.h" -#include "mm.h" -#include "imports.h" - -#define BM_POOL_MAX 8 - -/* Internal flags: - */ -#define BM_NO_BACKING_STORE 0x2000 -#define BM_NO_FENCE_SUBDATA 0x4000 - - -static int check_fenced( struct intel_context *intel ); - -static int nr_attach = 0; - -/* Wrapper around mm.c's mem_block, which understands that you must - * wait for fences to expire before memory can be freed. This is - * specific to our use of memcpy for uploads - an upload that was - * processed through the command queue wouldn't need to care about - * fences. - */ -struct block { - struct block *next, *prev; - struct pool *pool; /* BM_MEM_AGP */ - struct mem_block *mem; /* BM_MEM_AGP */ - - unsigned referenced:1; - unsigned on_hardware:1; - unsigned fenced:1; - - - unsigned fence; /* BM_MEM_AGP, Split to read_fence, write_fence */ - - struct buffer *buf; - void *virtual; -}; - - -struct buffer { - unsigned id; /* debug only */ - const char *name; - unsigned size; - - unsigned mapped:1; - unsigned dirty:1; - unsigned aub_dirty:1; - unsigned alignment:13; - unsigned flags:16; - - struct block *block; - void *backing_store; - void (*invalidate_cb)( struct intel_context *, void * ); - void *invalidate_ptr; -}; - -struct pool { - unsigned size; - unsigned low_offset; - struct buffer *static_buffer; - unsigned flags; - struct mem_block *heap; - void *virtual; - struct block lru; /* only allocated, non-fence-pending blocks here */ -}; - -struct bufmgr { - _glthread_Mutex mutex; /**< for thread safety */ - struct pool pool[BM_POOL_MAX]; - unsigned nr_pools; - - unsigned buf_nr; /* for generating ids */ - - struct block referenced; /* after bmBufferOffset */ - struct block on_hardware; /* after bmValidateBuffers */ - struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */ - /* then to pool->lru or free() */ - - unsigned ctxId; - unsigned last_fence; - unsigned free_on_hardware; - - unsigned fail:1; - unsigned need_fence:1; -}; - -#define MAXFENCE 0x7fffffff - -static GLboolean FENCE_LTE( unsigned a, unsigned b ) -{ - if (a == b) - return GL_TRUE; - - if (a < b && b - a < (1<<24)) - return GL_TRUE; - - if (a > b && MAXFENCE - a + b < (1<<24)) - return GL_TRUE; - - return GL_FALSE; -} - -int bmTestFence( struct intel_context *intel, unsigned fence ) -{ - /* Slight problem with wrap-around: - */ - return fence == 0 || FENCE_LTE(fence, intel->sarea->last_dispatch); -} - -#define LOCK(bm) \ - int dolock = nr_attach > 1; \ - if (dolock) _glthread_LOCK_MUTEX(bm->mutex) - -#define UNLOCK(bm) \ - if (dolock) _glthread_UNLOCK_MUTEX(bm->mutex) - - - -static GLboolean alloc_from_pool( struct intel_context *intel, - unsigned pool_nr, - struct buffer *buf ) -{ - struct bufmgr *bm = intel->bm; - struct pool *pool = &bm->pool[pool_nr]; - struct block *block = (struct block *)calloc(sizeof *block, 1); - GLuint sz, align = (1<<buf->alignment); - - if (!block) - return GL_FALSE; - - sz = (buf->size + align-1) & ~(align-1); - - block->mem = mmAllocMem(pool->heap, - sz, - buf->alignment, 0); - if (!block->mem) { - free(block); - return GL_FALSE; - } - - make_empty_list(block); - - /* Insert at head or at tail??? - */ - insert_at_tail(&pool->lru, block); - - block->pool = pool; - block->virtual = pool->virtual + block->mem->ofs; - block->buf = buf; - - buf->block = block; - - return GL_TRUE; -} - - - - - - - - -/* Release the card storage associated with buf: - */ -static void free_block( struct intel_context *intel, struct block *block ) -{ - DBG("free block %p\n", block); - - if (!block) - return; - - check_fenced(intel); - - if (block->referenced) { - _mesa_printf("tried to free block on referenced list\n"); - assert(0); - } - else if (block->on_hardware) { - block->buf = NULL; - intel->bm->free_on_hardware += block->mem->size; - } - else if (block->fenced) { - block->buf = NULL; - } - else { - DBG(" - free immediately\n"); - remove_from_list(block); - - mmFreeMem(block->mem); - free(block); - } -} - - -static void alloc_backing_store( struct intel_context *intel, struct buffer *buf ) -{ - assert(!buf->backing_store); - assert(!(buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE))); - - buf->backing_store = ALIGN_MALLOC(buf->size, 64); -} - -static void free_backing_store( struct intel_context *intel, struct buffer *buf ) -{ - assert(!(buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE))); - - if (buf->backing_store) { - ALIGN_FREE(buf->backing_store); - buf->backing_store = NULL; - } -} - - - - - - -static void set_dirty( struct intel_context *intel, - struct buffer *buf ) -{ - if (buf->flags & BM_NO_BACKING_STORE) - buf->invalidate_cb(intel, buf->invalidate_ptr); - - assert(!(buf->flags & BM_NO_EVICT)); - - DBG("set_dirty - buf %d\n", buf->id); - buf->dirty = 1; -} - - -static int evict_lru( struct intel_context *intel, GLuint max_fence, GLuint *pool ) -{ - struct bufmgr *bm = intel->bm; - struct block *block, *tmp; - int i; - - DBG("%s\n", __FUNCTION__); - - for (i = 0; i < bm->nr_pools; i++) { - if (!(bm->pool[i].flags & BM_NO_EVICT)) { - foreach_s(block, tmp, &bm->pool[i].lru) { - - if (block->buf && - (block->buf->flags & BM_NO_FENCE_SUBDATA)) - continue; - - if (block->fence && max_fence && - !FENCE_LTE(block->fence, max_fence)) - return 0; - - set_dirty(intel, block->buf); - block->buf->block = NULL; - - free_block(intel, block); - *pool = i; - return 1; - } - } - } - - - return 0; -} - - -#define foreach_s_rev(ptr, t, list) \ - for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev) - -static int evict_mru( struct intel_context *intel, GLuint *pool ) -{ - struct bufmgr *bm = intel->bm; - struct block *block, *tmp; - int i; - - DBG("%s\n", __FUNCTION__); - - for (i = 0; i < bm->nr_pools; i++) { - if (!(bm->pool[i].flags & BM_NO_EVICT)) { - foreach_s_rev(block, tmp, &bm->pool[i].lru) { - - if (block->buf && - (block->buf->flags & BM_NO_FENCE_SUBDATA)) - continue; - - set_dirty(intel, block->buf); - block->buf->block = NULL; - - free_block(intel, block); - *pool = i; - return 1; - } - } - } - - - return 0; -} - - -static int check_fenced( struct intel_context *intel ) -{ - struct bufmgr *bm = intel->bm; - struct block *block, *tmp; - int ret = 0; - - foreach_s(block, tmp, &bm->fenced ) { - assert(block->fenced); - - if (bmTestFence(intel, block->fence)) { - - block->fenced = 0; - - if (!block->buf) { - DBG("delayed free: offset %x sz %x\n", block->mem->ofs, block->mem->size); - remove_from_list(block); - mmFreeMem(block->mem); - free(block); - } - else { - DBG("return to lru: offset %x sz %x\n", block->mem->ofs, block->mem->size); - move_to_tail(&block->pool->lru, block); - } - - ret = 1; - } - else { - /* Blocks are ordered by fence, so if one fails, all from - * here will fail also: - */ - break; - } - } - - /* Also check the referenced list: - */ - foreach_s(block, tmp, &bm->referenced ) { - if (block->fenced && - bmTestFence(intel, block->fence)) { - block->fenced = 0; - } - } - - - DBG("%s: %d\n", __FUNCTION__, ret); - return ret; -} - - - -static void fence_blocks( struct intel_context *intel, - unsigned fence ) -{ - struct bufmgr *bm = intel->bm; - struct block *block, *tmp; - - foreach_s (block, tmp, &bm->on_hardware) { - DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block, - block->mem->size, block->buf, fence); - block->fence = fence; - - block->on_hardware = 0; - block->fenced = 1; - - /* Move to tail of pending list here - */ - move_to_tail(&bm->fenced, block); - } - - /* Also check the referenced list: - */ - foreach_s (block, tmp, &bm->referenced) { - if (block->on_hardware) { - DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block, - block->mem->size, block->buf, fence); - - block->fence = fence; - block->on_hardware = 0; - block->fenced = 1; - } - } - - - bm->last_fence = fence; - assert(is_empty_list(&bm->on_hardware)); -} - - - - -static GLboolean alloc_block( struct intel_context *intel, - struct buffer *buf ) -{ - struct bufmgr *bm = intel->bm; - int i; - - assert(intel->locked); - - DBG("%s 0x%x bytes (%s)\n", __FUNCTION__, buf->size, buf->name); - - for (i = 0; i < bm->nr_pools; i++) { - if (!(bm->pool[i].flags & BM_NO_ALLOC) && - alloc_from_pool(intel, i, buf)) { - - DBG("%s --> 0x%x (sz %x)\n", __FUNCTION__, - buf->block->mem->ofs, buf->block->mem->size); - - return GL_TRUE; - } - } - - DBG("%s --> fail\n", __FUNCTION__); - return GL_FALSE; -} - - -static GLboolean evict_and_alloc_block( struct intel_context *intel, - struct buffer *buf ) -{ - GLuint pool; - struct bufmgr *bm = intel->bm; - - assert(buf->block == NULL); - - /* Put a cap on the amount of free memory we'll allow to accumulate - * before emitting a fence. - */ - if (bm->free_on_hardware > 1 * 1024 * 1024) { - DBG("fence for free space: %x\n", bm->free_on_hardware); - bmSetFence(intel); - } - - /* Search for already free memory: - */ - if (alloc_block(intel, buf)) - return GL_TRUE; - - /* Look for memory that may have become free: - */ - if (check_fenced(intel) && - alloc_block(intel, buf)) - return GL_TRUE; - - /* Look for memory blocks not used for >1 frame: - */ - while (evict_lru(intel, intel->second_last_swap_fence, &pool)) - if (alloc_from_pool(intel, pool, buf)) - return GL_TRUE; - - /* If we're not thrashing, allow lru eviction to dig deeper into - * recently used textures. We'll probably be thrashing soon: - */ - if (!intel->thrashing) { - while (evict_lru(intel, 0, &pool)) - if (alloc_from_pool(intel, pool, buf)) - return GL_TRUE; - } - - /* Keep thrashing counter alive? - */ - if (intel->thrashing) - intel->thrashing = 20; - - /* Wait on any already pending fences - here we are waiting for any - * freed memory that has been submitted to hardware and fenced to - * become available: - */ - while (!is_empty_list(&bm->fenced)) { - GLuint fence = bm->fenced.next->fence; - bmFinishFence(intel, fence); - - if (alloc_block(intel, buf)) - return GL_TRUE; - } - - - /* - */ - if (!is_empty_list(&bm->on_hardware)) { - bmSetFence(intel); - - while (!is_empty_list(&bm->fenced)) { - GLuint fence = bm->fenced.next->fence; - bmFinishFence(intel, fence); - } - - if (!intel->thrashing) { - DBG("thrashing\n"); - } - intel->thrashing = 20; - - if (alloc_block(intel, buf)) - return GL_TRUE; - } - - while (evict_mru(intel, &pool)) - if (alloc_from_pool(intel, pool, buf)) - return GL_TRUE; - - DBG("%s 0x%x bytes failed\n", __FUNCTION__, buf->size); - - assert(is_empty_list(&bm->on_hardware)); - assert(is_empty_list(&bm->fenced)); - - return GL_FALSE; -} - - - - - - - - - - -/*********************************************************************** - * Public functions - */ - - -/* The initialization functions are skewed in the fake implementation. - * This call would be to attach to an existing manager, rather than to - * create a local one. - */ -struct bufmgr *bm_fake_intel_Attach( struct intel_context *intel ) -{ - _glthread_DECLARE_STATIC_MUTEX(initMutex); - static struct bufmgr bm; - - /* This function needs a mutex of its own... - */ - _glthread_LOCK_MUTEX(initMutex); - - if (nr_attach == 0) { - _glthread_INIT_MUTEX(bm.mutex); - - make_empty_list(&bm.referenced); - make_empty_list(&bm.fenced); - make_empty_list(&bm.on_hardware); - - /* The context id of any of the share group. This won't be used - * in communication with the kernel, so it doesn't matter if - * this context is eventually deleted. - */ - bm.ctxId = intel->hHWContext; - } - - nr_attach++; - - _glthread_UNLOCK_MUTEX(initMutex); - - return &bm; -} - - - -/* The virtual pointer would go away in a true implementation. - */ -int bmInitPool( struct intel_context *intel, - unsigned long low_offset, - void *low_virtual, - unsigned long size, - unsigned flags) -{ - struct bufmgr *bm = intel->bm; - int retval = 0; - - LOCK(bm); - { - GLuint i; - - for (i = 0; i < bm->nr_pools; i++) { - if (bm->pool[i].low_offset == low_offset && - bm->pool[i].size == size) { - retval = i; - goto out; - } - } - - - if (bm->nr_pools >= BM_POOL_MAX) - retval = -1; - else { - i = bm->nr_pools++; - - DBG("bmInitPool %d low_offset %x sz %x\n", - i, low_offset, size); - - bm->pool[i].low_offset = low_offset; - bm->pool[i].size = size; - bm->pool[i].heap = mmInit( low_offset, size ); - bm->pool[i].virtual = low_virtual - low_offset; - bm->pool[i].flags = flags; - - make_empty_list(&bm->pool[i].lru); - - retval = i; - } - } - out: - UNLOCK(bm); - return retval; -} - -static struct buffer *do_GenBuffer(struct intel_context *intel, const char *name, int align) -{ - struct bufmgr *bm = intel->bm; - struct buffer *buf = calloc(sizeof(*buf), 1); - - buf->id = ++bm->buf_nr; - buf->name = name; - buf->alignment = align; - buf->flags = BM_MEM_AGP|BM_MEM_VRAM|BM_MEM_LOCAL; - - return buf; -} - - -void *bmFindVirtual( struct intel_context *intel, - unsigned int offset, - size_t sz ) -{ - struct bufmgr *bm = intel->bm; - int i; - - for (i = 0; i < bm->nr_pools; i++) - if (offset >= bm->pool[i].low_offset && - offset + sz <= bm->pool[i].low_offset + bm->pool[i].size) - return bm->pool[i].virtual + offset; - - return NULL; -} - - -void bmGenBuffers(struct intel_context *intel, - const char *name, unsigned n, - struct buffer **buffers, - int align ) -{ - struct bufmgr *bm = intel->bm; - LOCK(bm); - { - int i; - - for (i = 0; i < n; i++) - buffers[i] = do_GenBuffer(intel, name, align); - } - UNLOCK(bm); -} - - -void bmDeleteBuffers(struct intel_context *intel, unsigned n, struct buffer **buffers) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - unsigned i; - - for (i = 0; i < n; i++) { - struct buffer *buf = buffers[i]; - - if (buf && buf->block) - free_block(intel, buf->block); - - if (buf) - free(buf); - } - } - UNLOCK(bm); -} - - - - -/* Hook to inform faked buffer manager about fixed-position - * front,depth,back buffers. These may move to a fully memory-managed - * scheme, or they may continue to be managed as is. It will probably - * be useful to pass a fixed offset here one day. - */ -struct buffer *bmGenBufferStatic(struct intel_context *intel, - unsigned pool ) -{ - struct bufmgr *bm = intel->bm; - struct buffer *buf; - LOCK(bm); - { - assert(bm->pool[pool].flags & BM_NO_EVICT); - assert(bm->pool[pool].flags & BM_NO_MOVE); - - if (bm->pool[pool].static_buffer) - buf = bm->pool[pool].static_buffer; - else { - buf = do_GenBuffer(intel, "static", 12); - - bm->pool[pool].static_buffer = buf; - assert(!buf->block); - - buf->size = bm->pool[pool].size; - buf->flags = bm->pool[pool].flags; - buf->alignment = 12; - - if (!alloc_from_pool(intel, pool, buf)) - assert(0); - } - } - UNLOCK(bm); - return buf; -} - - -static void wait_quiescent(struct intel_context *intel, - struct block *block) -{ - if (block->on_hardware) { - assert(intel->bm->need_fence); - bmSetFence(intel); - assert(!block->on_hardware); - } - - - if (block->fenced) { - bmFinishFence(intel, block->fence); - } - - assert(!block->on_hardware); - assert(!block->fenced); -} - - - -/* If buffer size changes, free and reallocate. Otherwise update in - * place. - */ -int bmBufferData(struct intel_context *intel, - struct buffer *buf, - unsigned size, - const void *data, - unsigned flags ) -{ - struct bufmgr *bm = intel->bm; - int retval = 0; - - LOCK(bm); - { - DBG("bmBufferData %d sz 0x%x data: %p\n", buf->id, size, data); - - assert(!buf->mapped); - - if (buf->block) { - struct block *block = buf->block; - - /* Optimistic check to see if we can reuse the block -- not - * required for correctness: - */ - if (block->fenced) - check_fenced(intel); - - if (block->on_hardware || - block->fenced || - (buf->size && buf->size != size) || - (data == NULL)) { - - assert(!block->referenced); - - free_block(intel, block); - buf->block = NULL; - buf->dirty = 1; - } - } - - buf->size = size; - if (buf->block) { - assert (buf->block->mem->size >= size); - } - - if (buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)) { - - assert(intel->locked || data == NULL); - - if (data != NULL) { - if (!buf->block && !evict_and_alloc_block(intel, buf)) { - bm->fail = 1; - retval = -1; - goto out; - } - - wait_quiescent(intel, buf->block); - - DBG("bmBufferData %d offset 0x%x sz 0x%x\n", - buf->id, buf->block->mem->ofs, size); - - assert(buf->block->virtual == buf->block->pool->virtual + buf->block->mem->ofs); - - do_memcpy(buf->block->virtual, data, size); - } - buf->dirty = 0; - } - else { - DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id); - set_dirty(intel, buf); - free_backing_store(intel, buf); - - if (data != NULL) { - alloc_backing_store(intel, buf); - do_memcpy(buf->backing_store, data, size); - } - } - } - out: - UNLOCK(bm); - return retval; -} - - -/* Update the buffer in place, in whatever space it is currently resident: - */ -int bmBufferSubData(struct intel_context *intel, - struct buffer *buf, - unsigned offset, - unsigned size, - const void *data ) -{ - struct bufmgr *bm = intel->bm; - int retval = 0; - - if (size == 0) - return 0; - - LOCK(bm); - { - DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buf->id, offset, size); - - assert(offset+size <= buf->size); - - if (buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)) { - - assert(intel->locked); - - if (!buf->block && !evict_and_alloc_block(intel, buf)) { - bm->fail = 1; - retval = -1; - goto out; - } - - if (!(buf->flags & BM_NO_FENCE_SUBDATA)) - wait_quiescent(intel, buf->block); - - buf->dirty = 0; - - do_memcpy(buf->block->virtual + offset, data, size); - } - else { - DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id); - set_dirty(intel, buf); - - if (buf->backing_store == NULL) - alloc_backing_store(intel, buf); - - do_memcpy(buf->backing_store + offset, data, size); - } - } - out: - UNLOCK(bm); - return retval; -} - - - -int bmBufferDataAUB(struct intel_context *intel, - struct buffer *buf, - unsigned size, - const void *data, - unsigned flags, - unsigned aubtype, - unsigned aubsubtype ) -{ - int retval = bmBufferData(intel, buf, size, data, flags); - - - /* This only works because in this version of the buffer manager we - * allocate all buffers statically in agp space and so can emit the - * uploads to the aub file with the correct offsets as they happen. - */ - if (retval == 0 && data && intel->aub_file) { - - if (buf->block && !buf->dirty) { - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs, - buf->block->virtual, - size, - aubtype, - aubsubtype); - buf->aub_dirty = 0; - } - } - - return retval; -} - - -int bmBufferSubDataAUB(struct intel_context *intel, - struct buffer *buf, - unsigned offset, - unsigned size, - const void *data, - unsigned aubtype, - unsigned aubsubtype ) -{ - int retval = bmBufferSubData(intel, buf, offset, size, data); - - - /* This only works because in this version of the buffer manager we - * allocate all buffers statically in agp space and so can emit the - * uploads to the aub file with the correct offsets as they happen. - */ - if (intel->aub_file) { - if (retval == 0 && buf->block && !buf->dirty) - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs + offset, - ((const char *)buf->block->virtual) + offset, - size, - aubtype, - aubsubtype); - } - - return retval; -} - -void bmUnmapBufferAUB( struct intel_context *intel, - struct buffer *buf, - unsigned aubtype, - unsigned aubsubtype ) -{ - bmUnmapBuffer(intel, buf); - - if (intel->aub_file) { - /* Hack - exclude the framebuffer mappings. If you removed - * this, you'd get very big aubfiles, but you *would* be able to - * see fallback rendering. - */ - if (buf->block && !buf->dirty && buf->block->pool == &intel->bm->pool[0]) { - buf->aub_dirty = 1; - } - } -} - -unsigned bmBufferOffset(struct intel_context *intel, - struct buffer *buf) -{ - struct bufmgr *bm = intel->bm; - unsigned retval = 0; - - LOCK(bm); - { - assert(intel->locked); - - if (!buf->block && - !evict_and_alloc_block(intel, buf)) { - bm->fail = 1; - retval = ~0; - } - else { - assert(buf->block); - assert(buf->block->buf == buf); - - DBG("Add buf %d (block %p, dirty %d) to referenced list\n", buf->id, buf->block, - buf->dirty); - - move_to_tail(&bm->referenced, buf->block); - buf->block->referenced = 1; - - retval = buf->block->mem->ofs; - } - } - UNLOCK(bm); - - return retval; -} - - - -/* Extract data from the buffer: - */ -void bmBufferGetSubData(struct intel_context *intel, - struct buffer *buf, - unsigned offset, - unsigned size, - void *data ) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buf->id, offset, size); - - if (buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)) { - if (buf->block && size) { - wait_quiescent(intel, buf->block); - do_memcpy(data, buf->block->virtual + offset, size); - } - } - else { - if (buf->backing_store && size) { - do_memcpy(data, buf->backing_store + offset, size); - } - } - } - UNLOCK(bm); -} - - -/* Return a pointer to whatever space the buffer is currently resident in: - */ -void *bmMapBuffer( struct intel_context *intel, - struct buffer *buf, - unsigned flags ) -{ - struct bufmgr *bm = intel->bm; - void *retval = NULL; - - LOCK(bm); - { - DBG("bmMapBuffer %d\n", buf->id); - - if (buf->mapped) { - _mesa_printf("%s: already mapped\n", __FUNCTION__); - retval = NULL; - } - else if (buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)) { - - assert(intel->locked); - - if (!buf->block && !evict_and_alloc_block(intel, buf)) { - DBG("%s: alloc failed\n", __FUNCTION__); - bm->fail = 1; - retval = NULL; - } - else { - assert(buf->block); - buf->dirty = 0; - - if (!(buf->flags & BM_NO_FENCE_SUBDATA)) - wait_quiescent(intel, buf->block); - - buf->mapped = 1; - retval = buf->block->virtual; - } - } - else { - DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id); - set_dirty(intel, buf); - - if (buf->backing_store == 0) - alloc_backing_store(intel, buf); - - buf->mapped = 1; - retval = buf->backing_store; - } - } - UNLOCK(bm); - return retval; -} - -void bmUnmapBuffer( struct intel_context *intel, struct buffer *buf ) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - DBG("bmUnmapBuffer %d\n", buf->id); - buf->mapped = 0; - } - UNLOCK(bm); -} - - - - -/* This is the big hack that turns on BM_NO_BACKING_STORE. Basically - * says that an external party will maintain the backing store, eg - * Mesa's local copy of texture data. - */ -void bmBufferSetInvalidateCB(struct intel_context *intel, - struct buffer *buf, - void (*invalidate_cb)( struct intel_context *, void *ptr ), - void *ptr, - GLboolean dont_fence_subdata) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - if (buf->backing_store) - free_backing_store(intel, buf); - - buf->flags |= BM_NO_BACKING_STORE; - - if (dont_fence_subdata) - buf->flags |= BM_NO_FENCE_SUBDATA; - - DBG("bmBufferSetInvalidateCB set buf %d dirty\n", buf->id); - buf->dirty = 1; - buf->invalidate_cb = invalidate_cb; - buf->invalidate_ptr = ptr; - - /* Note that it is invalid right from the start. Also note - * invalidate_cb is called with the bufmgr locked, so cannot - * itself make bufmgr calls. - */ - invalidate_cb( intel, ptr ); - } - UNLOCK(bm); -} - - - - - - - -/* This is only protected against thread interactions by the DRI lock - * and the policy of ensuring that all dma is flushed prior to - * releasing that lock. Otherwise you might have two threads building - * up a list of buffers to validate at once. - */ -int bmValidateBuffers( struct intel_context *intel ) -{ - struct bufmgr *bm = intel->bm; - int retval = 0; - - LOCK(bm); - { - DBG("%s fail %d\n", __FUNCTION__, bm->fail); - assert(intel->locked); - - if (!bm->fail) { - struct block *block, *tmp; - - foreach_s(block, tmp, &bm->referenced) { - struct buffer *buf = block->buf; - - DBG("Validate buf %d / block %p / dirty %d\n", buf->id, block, buf->dirty); - - /* Upload the buffer contents if necessary: - */ - if (buf->dirty) { - DBG("Upload dirty buf %d (%s) sz %d offset 0x%x\n", buf->id, - buf->name, buf->size, block->mem->ofs); - - assert(!(buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT))); - - wait_quiescent(intel, buf->block); - - do_memcpy(buf->block->virtual, - buf->backing_store, - buf->size); - - if (intel->aub_file) { - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs, - buf->backing_store, - buf->size, - 0, - 0); - } - - buf->dirty = 0; - buf->aub_dirty = 0; - } - else if (buf->aub_dirty) { - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs, - buf->block->virtual, - buf->size, - 0, - 0); - buf->aub_dirty = 0; - } - - block->referenced = 0; - block->on_hardware = 1; - move_to_tail(&bm->on_hardware, block); - } - - bm->need_fence = 1; - } - - retval = bm->fail ? -1 : 0; - } - UNLOCK(bm); - - - if (retval != 0) - DBG("%s failed\n", __FUNCTION__); - - return retval; -} - - - - -void bmReleaseBuffers( struct intel_context *intel ) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - struct block *block, *tmp; - - foreach_s (block, tmp, &bm->referenced) { - - DBG("remove block %p from referenced list\n", block); - - if (block->on_hardware) { - /* Return to the on-hardware list. - */ - move_to_tail(&bm->on_hardware, block); - } - else if (block->fenced) { - struct block *s; - - /* Hmm - have to scan the fenced list to insert the - * buffers in order. This is O(nm), but rare and the - * numbers are low. - */ - foreach (s, &bm->fenced) { - if (FENCE_LTE(block->fence, s->fence)) - break; - } - - move_to_tail(s, block); - } - else { - /* Return to the lru list: - */ - move_to_tail(&block->pool->lru, block); - } - - block->referenced = 0; - } - } - UNLOCK(bm); -} - - -/* This functionality is used by the buffer manager, not really sure - * if we need to be exposing it in this way, probably libdrm will - * offer equivalent calls. - * - * For now they can stay, but will likely change/move before final: - */ -unsigned bmSetFence( struct intel_context *intel ) -{ - assert(intel->locked); - - /* Emit MI_FLUSH here: - */ - if (intel->bm->need_fence) { - - /* Emit a flush without using a batchbuffer. Can't rely on the - * batchbuffer at this level really. Would really prefer that - * the IRQ ioctly emitted the flush at the same time. - */ - GLuint dword[2]; - dword[0] = intel->vtbl.flush_cmd(); - dword[1] = 0; - intel_cmd_ioctl(intel, (char *)&dword, sizeof(dword)); - - intel->bm->last_fence = intelEmitIrqLocked( intel ); - - fence_blocks(intel, intel->bm->last_fence); - - intel->vtbl.note_fence(intel, intel->bm->last_fence); - intel->bm->need_fence = 0; - - if (intel->thrashing) { - intel->thrashing--; - if (!intel->thrashing) - DBG("not thrashing\n"); - } - - intel->bm->free_on_hardware = 0; - } - - return intel->bm->last_fence; -} - -unsigned bmSetFenceLock( struct intel_context *intel ) -{ - unsigned last; - LOCK(intel->bm); - last = bmSetFence(intel); - UNLOCK(intel->bm); - return last; -} -unsigned bmLockAndFence( struct intel_context *intel ) -{ - if (intel->bm->need_fence) { - LOCK_HARDWARE(intel); - LOCK(intel->bm); - bmSetFence(intel); - UNLOCK(intel->bm); - UNLOCK_HARDWARE(intel); - } - - return intel->bm->last_fence; -} - - -void bmFinishFence( struct intel_context *intel, unsigned fence ) -{ - if (!bmTestFence(intel, fence)) { - DBG("...wait on fence %d\n", fence); - intelWaitIrq( intel, fence ); - } - assert(bmTestFence(intel, fence)); - check_fenced(intel); -} - -void bmFinishFenceLock( struct intel_context *intel, unsigned fence ) -{ - LOCK(intel->bm); - bmFinishFence(intel, fence); - UNLOCK(intel->bm); -} - - -/* Specifically ignore texture memory sharing. - * -- just evict everything - * -- and wait for idle - */ -void bm_fake_NotifyContendedLockTake( struct intel_context *intel ) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - struct block *block, *tmp; - GLuint i; - - assert(is_empty_list(&bm->referenced)); - - bm->need_fence = 1; - bm->fail = 0; - bmFinishFence(intel, bmSetFence(intel)); - - assert(is_empty_list(&bm->fenced)); - assert(is_empty_list(&bm->on_hardware)); - - for (i = 0; i < bm->nr_pools; i++) { - if (!(bm->pool[i].flags & BM_NO_EVICT)) { - foreach_s(block, tmp, &bm->pool[i].lru) { - assert(bmTestFence(intel, block->fence)); - set_dirty(intel, block->buf); - } - } - } - } - UNLOCK(bm); -} - - - -void bmEvictAll( struct intel_context *intel ) -{ - struct bufmgr *bm = intel->bm; - - LOCK(bm); - { - struct block *block, *tmp; - GLuint i; - - DBG("%s\n", __FUNCTION__); - - assert(is_empty_list(&bm->referenced)); - - bm->need_fence = 1; - bm->fail = 0; - bmFinishFence(intel, bmSetFence(intel)); - - assert(is_empty_list(&bm->fenced)); - assert(is_empty_list(&bm->on_hardware)); - - for (i = 0; i < bm->nr_pools; i++) { - if (!(bm->pool[i].flags & BM_NO_EVICT)) { - foreach_s(block, tmp, &bm->pool[i].lru) { - assert(bmTestFence(intel, block->fence)); - set_dirty(intel, block->buf); - block->buf->block = NULL; - - free_block(intel, block); - } - } - } - } - UNLOCK(bm); -} - - -GLboolean bmError( struct intel_context *intel ) -{ - struct bufmgr *bm = intel->bm; - GLboolean retval; - - LOCK(bm); - { - retval = bm->fail; - } - UNLOCK(bm); - - return retval; -} - - -GLuint bmCtxId( struct intel_context *intel ) -{ - return intel->bm->ctxId; -} diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c index 64885ed9b4..d38cdf31cc 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c @@ -1,243 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "imports.h" -#include "intel_batchbuffer.h" -#include "intel_ioctl.h" -#include "bufmgr.h" - - -static void intel_batchbuffer_reset( struct intel_batchbuffer *batch ) -{ - assert(batch->map == NULL); - - batch->offset = (unsigned long)batch->ptr; - batch->offset = (batch->offset + 63) & ~63; - batch->ptr = (unsigned char *) batch->offset; - - if (BATCH_SZ - batch->offset < BATCH_REFILL) { - bmBufferData(batch->intel, - batch->buffer, - BATCH_SZ, - NULL, - 0); - batch->offset = 0; - batch->ptr = NULL; - } - - batch->flags = 0; -} - -static void intel_batchbuffer_reset_cb( struct intel_context *intel, - void *ptr ) -{ - struct intel_batchbuffer *batch = (struct intel_batchbuffer *)ptr; - assert(batch->map == NULL); - batch->flags = 0; - batch->offset = 0; - batch->ptr = NULL; -} - -GLubyte *intel_batchbuffer_map( struct intel_batchbuffer *batch ) -{ - if (!batch->map) { - batch->map = bmMapBuffer(batch->intel, batch->buffer, - BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT|BM_WRITE); - batch->ptr += (unsigned long)batch->map; - } - - return batch->map; -} - -void intel_batchbuffer_unmap( struct intel_batchbuffer *batch ) -{ - if (batch->map) { - batch->ptr -= (unsigned long)batch->map; - batch->map = NULL; - bmUnmapBuffer(batch->intel, batch->buffer); - } -} - - - -/*====================================================================== - * Public functions - */ -struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel ) -{ - struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); - - batch->intel = intel; - - bmGenBuffers(intel, "batch", 1, &batch->buffer, 12); - - bmBufferSetInvalidateCB(intel, batch->buffer, - intel_batchbuffer_reset_cb, - batch, - GL_TRUE); - - bmBufferData(batch->intel, - batch->buffer, - BATCH_SZ, - NULL, - 0); - - - return batch; -} - -void intel_batchbuffer_free( struct intel_batchbuffer *batch ) -{ - if (batch->map) - bmUnmapBuffer(batch->intel, batch->buffer); - - bmDeleteBuffers(batch->intel, 1, &batch->buffer); - free(batch); -} - - -#define MI_BATCH_BUFFER_END (0xA<<23) - - -GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch ) -{ - struct intel_context *intel = batch->intel; - GLuint used = batch->ptr - (batch->map + batch->offset); - GLuint offset; - GLint retval = GL_TRUE; - - assert(intel->locked); - - if (used == 0) { - bmReleaseBuffers( batch->intel ); - return GL_TRUE; - } - - /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a - * performance drain that we would like to avoid. - */ - if (used & 4) { - ((int *)batch->ptr)[0] = MI_BATCH_BUFFER_END; - batch->ptr += 4; - used += 4; - } - else { - ((int *)batch->ptr)[0] = 0; - ((int *)batch->ptr)[1] = MI_BATCH_BUFFER_END; - - batch->ptr += 8; - used += 8; - } - - intel_batchbuffer_unmap(batch); - - /* Get the batch buffer offset: Must call bmBufferOffset() before - * bmValidateBuffers(), otherwise the buffer won't be on the inuse - * list. - */ - offset = bmBufferOffset(batch->intel, batch->buffer); - - if (bmValidateBuffers( batch->intel ) != 0) { - assert(intel->locked); - bmReleaseBuffers( batch->intel ); - retval = GL_FALSE; - goto out; - } - - - if (intel->aub_file) { - /* Send buffered commands to aubfile as a single packet. - */ - intel_batchbuffer_map(batch); - ((int *)batch->ptr)[-1] = intel->vtbl.flush_cmd(); - intel->vtbl.aub_commands(intel, - offset, /* Fulsim wierdness - don't adjust */ - batch->map + batch->offset, - used); - ((int *)batch->ptr)[-1] = MI_BATCH_BUFFER_END; - intel_batchbuffer_unmap(batch); - } - - - /* Fire the batch buffer, which was uploaded above: - */ - intel_batch_ioctl(batch->intel, - offset + batch->offset, - used); - - if (intel->aub_file && - intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) - intel->vtbl.aub_dump_bmp( intel, 0 ); - - /* Reset the buffer: - */ - out: - intel_batchbuffer_reset( batch ); - intel_batchbuffer_map( batch ); - - if (!retval) - DBG("%s failed\n", __FUNCTION__); - - return retval; -} - - - - - - - -void intel_batchbuffer_align( struct intel_batchbuffer *batch, - GLuint align, - GLuint sz ) -{ - unsigned long ptr = (unsigned long) batch->ptr; - unsigned long aptr = (ptr + align) & ~((unsigned long)align-1); - GLuint fixup = aptr - ptr; - - if (intel_batchbuffer_space(batch) < fixup + sz) - intel_batchbuffer_flush(batch); - else { - memset(batch->ptr, 0, fixup); - batch->ptr += fixup; - } -} - - - - -void intel_batchbuffer_data(struct intel_batchbuffer *batch, - const void *data, - GLuint bytes, - GLuint flags) -{ - assert((bytes & 3) == 0); - intel_batchbuffer_require_space(batch, bytes, flags); - __memcpy(batch->ptr, data, bytes); - batch->ptr += bytes; -} - +../intel/intel_batchbuffer.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.h b/src/mesa/drivers/dri/i965/intel_batchbuffer.h deleted file mode 100644 index 25e0a65e99..0000000000 --- a/src/mesa/drivers/dri/i965/intel_batchbuffer.h +++ /dev/null @@ -1,127 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_BATCHBUFFER_H -#define INTEL_BATCHBUFFER_H - -#include "mtypes.h" -#include "bufmgr.h" - -struct intel_context; - -#define BATCH_SZ (16 * 1024) -#define BATCH_REFILL 4096 -#define BATCH_RESERVED 16 - -#define INTEL_BATCH_NO_CLIPRECTS 0x1 -#define INTEL_BATCH_CLIPRECTS 0x2 - -struct intel_batchbuffer { - struct intel_context *intel; - - struct buffer *buffer; - - GLuint flags; - unsigned long offset; - - GLubyte *map; - GLubyte *ptr; -}; - -struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel ); - -void intel_batchbuffer_free( struct intel_batchbuffer *batch ); - - -GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch ); - -void intel_batchbuffer_unmap( struct intel_batchbuffer *batch ); -GLubyte *intel_batchbuffer_map( struct intel_batchbuffer *batch ); - - -/* Unlike bmBufferData, this currently requires the buffer be mapped. - * Consider it a convenience function wrapping multple - * intel_buffer_dword() calls. - */ -void intel_batchbuffer_data(struct intel_batchbuffer *batch, - const void *data, - GLuint bytes, - GLuint flags); - -void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, - GLuint bytes); - - -/* Inline functions - might actually be better off with these - * non-inlined. Certainly better off switching all command packets to - * be passed as structs rather than dwords, but that's a little bit of - * work... - */ -static inline GLuint -intel_batchbuffer_space( struct intel_batchbuffer *batch ) -{ - return (BATCH_SZ - BATCH_RESERVED) - (batch->ptr - (batch->map + batch->offset)); -} - - -static inline void -intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, - GLuint dword) -{ - assert(batch->map); - assert(intel_batchbuffer_space(batch) >= 4); - *(GLuint *)(batch->ptr) = dword; - batch->ptr += 4; -} - -static inline void -intel_batchbuffer_require_space(struct intel_batchbuffer *batch, - GLuint sz, - GLuint flags) -{ - assert(sz < BATCH_SZ - 8); - if (intel_batchbuffer_space(batch) < sz || - (batch->flags != 0 && flags != 0 && batch->flags != flags)) - intel_batchbuffer_flush(batch); - - batch->flags |= flags; -} - -void intel_batchbuffer_align( struct intel_batchbuffer *batch, - GLuint align, - GLuint sz ); - - -/* Here are the crusty old macros, to be removed: - */ -#define BATCH_LOCALS -#define BEGIN_BATCH(n, flags) intel_batchbuffer_require_space(intel->batch, n*4, flags) -#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) -#define ADVANCE_BATCH() do { } while(0) - - -#endif diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c index f88cbb2328..dd6c8d17c2 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_blit.c +++ b/src/mesa/drivers/dri/i965/intel_blit.c @@ -1,617 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include <stdio.h> -#include <errno.h> - -#include "mtypes.h" -#include "context.h" -#include "enums.h" -#include "vblank.h" - -#include "intel_reg.h" -#include "intel_batchbuffer.h" -#include "intel_context.h" -#include "intel_blit.h" -#include "intel_regions.h" -#include "intel_structs.h" - -#include "bufmgr.h" - - - - -/* - * Copy the back buffer to the front buffer. - */ -void intelCopyBuffer( const __DRIdrawablePrivate *dPriv, - const drm_clip_rect_t *rect ) -{ - struct intel_context *intel; - GLboolean missed_target; - int64_t ust; - - DBG("%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate; - intelFlush( &intel->ctx ); - - - bmFinishFenceLock(intel, intel->last_swap_fence); - - /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets - * should work regardless. - */ - LOCK_HARDWARE( intel ); - - if (!rect) - { - UNLOCK_HARDWARE( intel ); - driWaitForVBlank( dPriv, &intel->vbl_seq, intel->vblank_flags, & missed_target ); - LOCK_HARDWARE( intel ); - } - - { - intelScreenPrivate *intelScreen = intel->intelScreen; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - drm_clip_rect_t *pbox = dPriv->pClipRects; - int cpp = intelScreen->cpp; - struct intel_region *src, *dst; - int BR13, CMD; - int i; - int src_pitch, dst_pitch; - - if (intel->sarea->pf_current_page == 0) { - dst = intel->front_region; - src = intel->back_region; - } - else { - assert(0); - src = intel->front_region; - dst = intel->back_region; - } - - src_pitch = src->pitch * src->cpp; - dst_pitch = dst->pitch * dst->cpp; - - if (cpp == 2) { - BR13 = (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - } - else { - BR13 = (0xCC << 16) | (1<<24) | (1<<25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | - XY_SRC_COPY_BLT_WRITE_RGB); - } - - if (src->tiled) { - CMD |= XY_SRC_TILED; - src_pitch /= 4; - } - - if (dst->tiled) { - CMD |= XY_DST_TILED; - dst_pitch /= 4; - } - - for (i = 0 ; i < nbox; i++, pbox++) - { - drm_clip_rect_t tmp = *pbox; - - if (rect) { - if (!intel_intersect_cliprects(&tmp, &tmp, rect)) - continue; - } - - - if (tmp.x1 > tmp.x2 || - tmp.y1 > tmp.y2 || - tmp.x2 > intelScreen->width || - tmp.y2 > intelScreen->height) - continue; - - BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( CMD ); - OUT_BATCH( dst_pitch | BR13 ); - OUT_BATCH( (tmp.y1 << 16) | tmp.x1 ); - OUT_BATCH( (tmp.y2 << 16) | tmp.x2 ); - OUT_BATCH( bmBufferOffset(intel, dst->buffer) ); - OUT_BATCH( (tmp.y1 << 16) | tmp.x1 ); - OUT_BATCH( src_pitch ); - OUT_BATCH( bmBufferOffset(intel, src->buffer) ); - ADVANCE_BATCH(); - } - } - - intel_batchbuffer_flush( intel->batch ); - intel->second_last_swap_fence = intel->last_swap_fence; - intel->last_swap_fence = bmSetFenceLock( intel ); - UNLOCK_HARDWARE( intel ); - - if (!rect) - { - intel->swap_count++; - (*dri_interface->getUST)(&ust); - if (missed_target) { - intel->swap_missed_count++; - intel->swap_missed_ust = ust - intel->swap_ust; - } - - intel->swap_ust = ust; - } - -} - - - - -void intelEmitFillBlit( struct intel_context *intel, - GLuint cpp, - GLshort dst_pitch, - struct buffer *dst_buffer, - GLuint dst_offset, - GLboolean dst_tiled, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLuint color ) -{ - GLuint BR13, CMD; - BATCH_LOCALS; - - dst_pitch *= cpp; - - switch(cpp) { - case 1: - case 2: - case 3: - BR13 = (0xF0 << 16) | (1<<24); - CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = (0xF0 << 16) | (1<<24) | (1<<25); - CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA | - XY_COLOR_BLT_WRITE_RGB); - break; - default: - return; - } - - if (dst_tiled) { - CMD |= XY_DST_TILED; - dst_pitch /= 4; - } - - BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( CMD ); - OUT_BATCH( dst_pitch | BR13 ); - OUT_BATCH( (y << 16) | x ); - OUT_BATCH( ((y+h) << 16) | (x+w) ); - OUT_BATCH( bmBufferOffset(intel, dst_buffer) + dst_offset ); - OUT_BATCH( color ); - ADVANCE_BATCH(); -} - -static GLuint translate_raster_op(GLenum logicop) -{ - switch(logicop) { - case GL_CLEAR: return 0x00; - case GL_AND: return 0x88; - case GL_AND_REVERSE: return 0x44; - case GL_COPY: return 0xCC; - case GL_AND_INVERTED: return 0x22; - case GL_NOOP: return 0xAA; - case GL_XOR: return 0x66; - case GL_OR: return 0xEE; - case GL_NOR: return 0x11; - case GL_EQUIV: return 0x99; - case GL_INVERT: return 0x55; - case GL_OR_REVERSE: return 0xDD; - case GL_COPY_INVERTED: return 0x33; - case GL_OR_INVERTED: return 0xBB; - case GL_NAND: return 0x77; - case GL_SET: return 0xFF; - default: return 0; - } -} - - -/* Copy BitBlt - */ -void intelEmitCopyBlit( struct intel_context *intel, - GLuint cpp, - GLshort src_pitch, - struct buffer *src_buffer, - GLuint src_offset, - GLboolean src_tiled, - GLshort dst_pitch, - struct buffer *dst_buffer, - GLuint dst_offset, - GLboolean dst_tiled, - GLshort src_x, GLshort src_y, - GLshort dst_x, GLshort dst_y, - GLshort w, GLshort h, - GLenum logic_op ) -{ - GLuint CMD, BR13; - int dst_y2 = dst_y + h; - int dst_x2 = dst_x + w; - BATCH_LOCALS; - - - DBG("%s src:buf(%d)/%d %d,%d dst:buf(%d)/%d %d,%d sz:%dx%d op:%d\n", - __FUNCTION__, - src_buffer, src_pitch, src_x, src_y, - dst_buffer, dst_pitch, dst_x, dst_y, - w,h,logic_op); - - assert( logic_op - GL_CLEAR >= 0 ); - assert( logic_op - GL_CLEAR < 0x10 ); - - src_pitch *= cpp; - dst_pitch *= cpp; - - switch(cpp) { - case 1: - case 2: - case 3: - BR13 = (translate_raster_op(logic_op) << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - case 4: - BR13 = (translate_raster_op(logic_op) << 16) | (1<<24) | - (1<<25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | - XY_SRC_COPY_BLT_WRITE_RGB); - break; - default: - return; - } - - if (src_tiled) { - CMD |= XY_SRC_TILED; - src_pitch /= 4; - } - - if (dst_tiled) { - CMD |= XY_DST_TILED; - dst_pitch /= 4; - } - - if (dst_y2 < dst_y || - dst_x2 < dst_x) { - return; - } - - dst_pitch &= 0xffff; - src_pitch &= 0xffff; - - /* Initial y values don't seem to work with negative pitches. If - * we adjust the offsets manually (below), it seems to work fine. - * - * On the other hand, if we always adjust, the hardware doesn't - * know which blit directions to use, so overlapping copypixels get - * the wrong result. - */ - if (dst_pitch > 0 && src_pitch > 0) { - BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( CMD ); - OUT_BATCH( dst_pitch | BR13 ); - OUT_BATCH( (dst_y << 16) | dst_x ); - OUT_BATCH( (dst_y2 << 16) | dst_x2 ); - OUT_BATCH( bmBufferOffset(intel, dst_buffer) + dst_offset ); - OUT_BATCH( (src_y << 16) | src_x ); - OUT_BATCH( src_pitch ); - OUT_BATCH( bmBufferOffset(intel, src_buffer) + src_offset ); - ADVANCE_BATCH(); - } - else { - BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( CMD ); - OUT_BATCH( (dst_pitch & 0xffff) | BR13 ); - OUT_BATCH( (0 << 16) | dst_x ); - OUT_BATCH( (h << 16) | dst_x2 ); - OUT_BATCH( bmBufferOffset(intel, dst_buffer) + dst_offset + dst_y * dst_pitch ); - OUT_BATCH( (0 << 16) | src_x ); - OUT_BATCH( (src_pitch & 0xffff) ); - OUT_BATCH( bmBufferOffset(intel, src_buffer) + src_offset + src_y * src_pitch ); - ADVANCE_BATCH(); - } -} - - - -void intelClearWithBlit(GLcontext *ctx, GLbitfield flags) -{ - struct intel_context *intel = intel_context( ctx ); - intelScreenPrivate *intelScreen = intel->intelScreen; - GLuint clear_depth, clear_color; - GLint cx, cy, cw, ch; - GLint cpp = intelScreen->cpp; - GLboolean all; - GLint i; - struct intel_region *front = intel->front_region; - struct intel_region *back = intel->back_region; - struct intel_region *depth = intel->depth_region; - GLuint BR13, FRONT_CMD, BACK_CMD, DEPTH_CMD; - GLuint front_pitch; - GLuint back_pitch; - GLuint depth_pitch; - BATCH_LOCALS; - - - clear_color = intel->ClearColor; - clear_depth = 0; - - if (flags & BUFFER_BIT_DEPTH) { - clear_depth = (GLuint)(ctx->Depth.Clear * intel->ClearDepth); - } - - if (flags & BUFFER_BIT_STENCIL) { - clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; - } - - switch(cpp) { - case 2: - BR13 = (0xF0 << 16) | (1<<24); - BACK_CMD = FRONT_CMD = XY_COLOR_BLT_CMD; - DEPTH_CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = (0xF0 << 16) | (1<<24) | (1<<25); - BACK_CMD = FRONT_CMD = (XY_COLOR_BLT_CMD | - XY_COLOR_BLT_WRITE_ALPHA | - XY_COLOR_BLT_WRITE_RGB); - DEPTH_CMD = XY_COLOR_BLT_CMD; - if (flags & BUFFER_BIT_DEPTH) DEPTH_CMD |= XY_COLOR_BLT_WRITE_RGB; - if (flags & BUFFER_BIT_STENCIL) DEPTH_CMD |= XY_COLOR_BLT_WRITE_ALPHA; - break; - default: - return; - } - - - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - { - /* get clear bounds after locking */ - cx = ctx->DrawBuffer->_Xmin; - cy = ctx->DrawBuffer->_Ymin; - ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - all = (cw == ctx->DrawBuffer->Width && ch == ctx->DrawBuffer->Height); - - /* flip top to bottom */ - cy = intel->driDrawable->h - cy - ch; - cx = cx + intel->drawX; - cy += intel->drawY; - - /* adjust for page flipping */ - if ( intel->sarea->pf_current_page == 0 ) { - front = intel->front_region; - back = intel->back_region; - } - else { - back = intel->front_region; - front = intel->back_region; - } - - front_pitch = front->pitch * front->cpp; - back_pitch = back->pitch * back->cpp; - depth_pitch = depth->pitch * depth->cpp; - - if (front->tiled) { - FRONT_CMD |= XY_DST_TILED; - front_pitch /= 4; - } - - if (back->tiled) { - BACK_CMD |= XY_DST_TILED; - back_pitch /= 4; - } - - if (depth->tiled) { - DEPTH_CMD |= XY_DST_TILED; - depth_pitch /= 4; - } - - for (i = 0 ; i < intel->numClipRects ; i++) - { - drm_clip_rect_t *box = &intel->pClipRects[i]; - drm_clip_rect_t b; - - if (!all) { - GLint x = box->x1; - GLint y = box->y1; - GLint w = box->x2 - x; - GLint h = box->y2 - y; - - if (x < cx) w -= cx - x, x = cx; - if (y < cy) h -= cy - y, y = cy; - if (x + w > cx + cw) w = cx + cw - x; - if (y + h > cy + ch) h = cy + ch - y; - if (w <= 0) continue; - if (h <= 0) continue; - - b.x1 = x; - b.y1 = y; - b.x2 = x + w; - b.y2 = y + h; - } else { - b = *box; - } - - - if (b.x1 > b.x2 || - b.y1 > b.y2 || - b.x2 > intelScreen->width || - b.y2 > intelScreen->height) - continue; - - if ( flags & BUFFER_BIT_FRONT_LEFT ) { - BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( FRONT_CMD ); - OUT_BATCH( front_pitch | BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( bmBufferOffset(intel, front->buffer) ); - OUT_BATCH( clear_color ); - ADVANCE_BATCH(); - } - - if ( flags & BUFFER_BIT_BACK_LEFT ) { - BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( BACK_CMD ); - OUT_BATCH( back_pitch | BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( bmBufferOffset(intel, back->buffer) ); - OUT_BATCH( clear_color ); - ADVANCE_BATCH(); - } - - if ( flags & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH) ) { - BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH( DEPTH_CMD ); - OUT_BATCH( depth_pitch | BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( bmBufferOffset(intel, depth->buffer) ); - OUT_BATCH( clear_depth ); - ADVANCE_BATCH(); - } - } - } - intel_batchbuffer_flush( intel->batch ); - UNLOCK_HARDWARE( intel ); -} - - - -#define BR13_565 0x1 -#define BR13_8888 0x3 - - -void -intelEmitImmediateColorExpandBlit(struct intel_context *intel, - GLuint cpp, - GLubyte *src_bits, GLuint src_size, - GLuint fg_color, - GLshort dst_pitch, - struct buffer *dst_buffer, - GLuint dst_offset, - GLboolean dst_tiled, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLenum logic_op) -{ - struct xy_setup_blit setup; - struct xy_text_immediate_blit text; - int dwords = ((src_size + 7) & ~7) / 4; - - assert( logic_op - GL_CLEAR >= 0 ); - assert( logic_op - GL_CLEAR < 0x10 ); - - if (w < 0 || h < 0) - return; - - dst_pitch *= cpp; - - if (dst_tiled) - dst_pitch /= 4; - - DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n", - __FUNCTION__, - dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords); - - memset(&setup, 0, sizeof(setup)); - - setup.br0.client = CLIENT_2D; - setup.br0.opcode = OPCODE_XY_SETUP_BLT; - setup.br0.write_alpha = (cpp == 4); - setup.br0.write_rgb = (cpp == 4); - setup.br0.dst_tiled = dst_tiled; - setup.br0.length = (sizeof(setup) / sizeof(int)) - 2; - - setup.br13.dest_pitch = dst_pitch; - setup.br13.rop = translate_raster_op(logic_op); - setup.br13.color_depth = (cpp == 4) ? BR13_8888 : BR13_565; - setup.br13.clipping_enable = 0; - setup.br13.mono_source_transparency = 1; - - setup.dw2.clip_y1 = 0; - setup.dw2.clip_x1 = 0; - setup.dw3.clip_y2 = 100; - setup.dw3.clip_x2 = 100; - - setup.dest_base_addr = bmBufferOffset(intel, dst_buffer) + dst_offset; - setup.background_color = 0; - setup.foreground_color = fg_color; - setup.pattern_base_addr = 0; - - memset(&text, 0, sizeof(text)); - text.dw0.client = CLIENT_2D; - text.dw0.opcode = OPCODE_XY_TEXT_IMMEDIATE_BLT; - text.dw0.pad0 = 0; - text.dw0.byte_packed = 1; /* ?maybe? */ - text.dw0.pad1 = 0; - text.dw0.dst_tiled = dst_tiled; - text.dw0.pad2 = 0; - text.dw0.length = (sizeof(text)/sizeof(int)) - 2 + dwords; - text.dw1.dest_y1 = y; /* duplicates info in setup blit */ - text.dw1.dest_x1 = x; - text.dw2.dest_y2 = y + h; - text.dw2.dest_x2 = x + w; - - intel_batchbuffer_require_space( intel->batch, - sizeof(setup) + - sizeof(text) + - dwords, - INTEL_BATCH_NO_CLIPRECTS ); - - intel_batchbuffer_data( intel->batch, - &setup, - sizeof(setup), - INTEL_BATCH_NO_CLIPRECTS ); - - intel_batchbuffer_data( intel->batch, - &text, - sizeof(text), - INTEL_BATCH_NO_CLIPRECTS ); - - intel_batchbuffer_data( intel->batch, - src_bits, - dwords * 4, - INTEL_BATCH_NO_CLIPRECTS ); -} - +../intel/intel_blit.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c index 015e433fd7..e06dd3c8d3 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c @@ -1,207 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "imports.h" -#include "mtypes.h" -#include "bufferobj.h" - -#include "intel_context.h" -#include "intel_buffer_objects.h" -#include "bufmgr.h" - - -/** - * There is some duplication between mesa's bufferobjects and our - * bufmgr buffers. Both have an integer handle and a hashtable to - * lookup an opaque structure. It would be nice if the handles and - * internal structure where somehow shared. - */ -static struct gl_buffer_object *intel_bufferobj_alloc( GLcontext *ctx, - GLuint name, - GLenum target ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object); - - _mesa_initialize_buffer_object(&obj->Base, name, target); - - /* XXX: We generate our own handle, which is different to 'name' above. - */ - bmGenBuffers(intel, "bufferobj", 1, &obj->buffer, 6); - assert(obj->buffer); - - return &obj->Base; -} - - -/** - * Deallocate/free a vertex/pixel buffer object. - * Called via glDeleteBuffersARB(). - */ -static void intel_bufferobj_free( GLcontext *ctx, - struct gl_buffer_object *obj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - - if (intel_obj->buffer) - bmDeleteBuffers( intel, 1, &intel_obj->buffer ); - - _mesa_free(intel_obj); -} - - - -/** - * Allocate space for and store data in a buffer object. Any data that was - * previously stored in the buffer object is lost. If data is NULL, - * memory will be allocated, but no copy will occur. - * Called via glBufferDataARB(). - */ -static void intel_bufferobj_data( GLcontext *ctx, - GLenum target, - GLsizeiptrARB size, - const GLvoid *data, - GLenum usage, - struct gl_buffer_object *obj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - /* XXX: do something useful with 'usage' (eg. populate flags - * argument below) - */ - assert(intel_obj); - - obj->Size = size; - obj->Usage = usage; - - bmBufferDataAUB(intel, intel_obj->buffer, size, data, 0, - 0, 0); -} - - -/** - * Replace data in a subrange of buffer object. If the data range - * specified by size + offset extends beyond the end of the buffer or - * if data is NULL, no copy is performed. - * Called via glBufferSubDataARB(). - */ -static void intel_bufferobj_subdata( GLcontext *ctx, - GLenum target, - GLintptrARB offset, - GLsizeiptrARB size, - const GLvoid * data, - struct gl_buffer_object * obj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - bmBufferSubDataAUB(intel, intel_obj->buffer, offset, size, data, 0, 0); -} - - -/** - * Called via glGetBufferSubDataARB(). - */ -static void intel_bufferobj_get_subdata( GLcontext *ctx, - GLenum target, - GLintptrARB offset, - GLsizeiptrARB size, - GLvoid * data, - struct gl_buffer_object * obj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - bmBufferGetSubData(intel, intel_obj->buffer, offset, size, data); -} - - - -/** - * Called via glMapBufferARB(). - */ -static void *intel_bufferobj_map( GLcontext *ctx, - GLenum target, - GLenum access, - struct gl_buffer_object *obj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - /* XXX: Translate access to flags arg below: - */ - assert(intel_obj); - assert(intel_obj->buffer); - obj->Pointer = bmMapBuffer(intel, intel_obj->buffer, 0); - return obj->Pointer; -} - - -/** - * Called via glMapBufferARB(). - */ -static GLboolean intel_bufferobj_unmap( GLcontext *ctx, - GLenum target, - struct gl_buffer_object *obj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - assert(intel_obj->buffer); - assert(obj->Pointer); - bmUnmapBufferAUB(intel, intel_obj->buffer, 0, 0); - obj->Pointer = NULL; - return GL_TRUE; -} - -struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj ) -{ - assert(intel_obj->Base.Name); - assert(intel_obj->buffer); - return intel_obj->buffer; -} - -void intel_bufferobj_init( struct intel_context *intel ) -{ - GLcontext *ctx = &intel->ctx; - - ctx->Driver.NewBufferObject = intel_bufferobj_alloc; - ctx->Driver.DeleteBuffer = intel_bufferobj_free; - ctx->Driver.BufferData = intel_bufferobj_data; - ctx->Driver.BufferSubData = intel_bufferobj_subdata; - ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata; - ctx->Driver.MapBuffer = intel_bufferobj_map; - ctx->Driver.UnmapBuffer = intel_bufferobj_unmap; -} +../intel/intel_buffer_objects.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_buffers.c b/src/mesa/drivers/dri/i965/intel_buffers.c index d155c039d7..c86daa49f4 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_buffers.c +++ b/src/mesa/drivers/dri/i965/intel_buffers.c @@ -1,547 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_blit.h" -#include "intel_regions.h" -#include "intel_batchbuffer.h" -#include "context.h" -#include "framebuffer.h" -#include "macros.h" -#include "swrast/swrast.h" - -GLboolean intel_intersect_cliprects( drm_clip_rect_t *dst, - const drm_clip_rect_t *a, - const drm_clip_rect_t *b ) -{ - dst->x1 = MAX2(a->x1, b->x1); - dst->x2 = MIN2(a->x2, b->x2); - dst->y1 = MAX2(a->y1, b->y1); - dst->y2 = MIN2(a->y2, b->y2); - - return (dst->x1 <= dst->x2 && - dst->y1 <= dst->y2); -} - -struct intel_region *intel_drawbuf_region( struct intel_context *intel ) -{ - switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: - return intel->front_region; - case BUFFER_BIT_BACK_LEFT: - return intel->back_region; - default: - /* Not necessary to fallback - could handle either NONE or - * FRONT_AND_BACK cases below. - */ - return NULL; - } -} - -struct intel_region *intel_readbuf_region( struct intel_context *intel ) -{ - GLcontext *ctx = &intel->ctx; - - /* This will have to change to support EXT_fbo's, but is correct - * for now: - */ - switch (ctx->ReadBuffer->_ColorReadBufferIndex) { - case BUFFER_FRONT_LEFT: - return intel->front_region; - case BUFFER_BACK_LEFT: - return intel->back_region; - default: - assert(0); - return NULL; - } -} - - - -static void intelBufferSize(GLframebuffer *buffer, - GLuint *width, - GLuint *height) -{ - GET_CURRENT_CONTEXT(ctx); - struct intel_context *intel = intel_context(ctx); - /* Need to lock to make sure the driDrawable is uptodate. This - * information is used to resize Mesa's software buffers, so it has - * to be correct. - */ - LOCK_HARDWARE(intel); - if (intel->driDrawable) { - *width = intel->driDrawable->w; - *height = intel->driDrawable->h; - } - else { - *width = 0; - *height = 0; - } - UNLOCK_HARDWARE(intel); -} - - -static void intelSetFrontClipRects( struct intel_context *intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) return; - - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; -} - - -static void intelSetBackClipRects( struct intel_context *intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) return; - - if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) { - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; - } else { - intel->numClipRects = dPriv->numBackClipRects; - intel->pClipRects = dPriv->pBackClipRects; - intel->drawX = dPriv->backX; - intel->drawY = dPriv->backY; - - if (dPriv->numBackClipRects == 1 && - dPriv->x == dPriv->backX && - dPriv->y == dPriv->backY) { - - /* Repeat the calculation of the back cliprect dimensions here - * as early versions of dri.a in the Xserver are incorrect. Try - * very hard not to restrict future versions of dri.a which - * might eg. allocate truly private back buffers. - */ - int x1, y1; - int x2, y2; - - x1 = dPriv->x; - y1 = dPriv->y; - x2 = dPriv->x + dPriv->w; - y2 = dPriv->y + dPriv->h; - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width; - if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height; - - if (x1 == dPriv->pBackClipRects[0].x1 && - y1 == dPriv->pBackClipRects[0].y1) { - - dPriv->pBackClipRects[0].x2 = x2; - dPriv->pBackClipRects[0].y2 = y2; - } - } - } -} - - -void intelWindowMoved( struct intel_context *intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!intel->ctx.DrawBuffer) { - intelSetFrontClipRects( intel ); - } - else { - switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: - intelSetFrontClipRects( intel ); - break; - case BUFFER_BIT_BACK_LEFT: - intelSetBackClipRects( intel ); - break; - default: - /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ - intelSetFrontClipRects( intel ); - } - } - - _mesa_resize_framebuffer(&intel->ctx, - (GLframebuffer*)dPriv->driverPrivate, - dPriv->w, dPriv->h); - - /* Set state we know depends on drawable parameters: - */ - { - GLcontext *ctx = &intel->ctx; - - if (ctx->Driver.Scissor) - ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height ); - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange( ctx, - ctx->Viewport.Near, - ctx->Viewport.Far ); - - intel->NewGLState |= _NEW_SCISSOR; - } - - /* This works because the lock is always grabbed before emitting - * commands and commands are always flushed prior to releasing - * the lock. - */ - intel->NewGLState |= _NEW_WINDOW_POS; -} - - - -/* A true meta version of this would be very simple and additionally - * machine independent. Maybe we'll get there one day. - */ -static void intelClearWithTris(struct intel_context *intel, - GLbitfield mask) -{ - GLcontext *ctx = &intel->ctx; - drm_clip_rect_t clear; - GLint cx, cy, cw, ch; - - if (INTEL_DEBUG & DEBUG_DRI) - _mesa_printf("%s %x\n", __FUNCTION__, mask); - - { - - intel->vtbl.install_meta_state(intel); - - /* Get clear bounds after locking */ - cx = ctx->DrawBuffer->_Xmin; - cy = ctx->DrawBuffer->_Ymin; - cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - - clear.x1 = cx; - clear.y1 = cy; - clear.x2 = cx + cw; - clear.y2 = cy + ch; - - /* Back and stencil cliprects are the same. Try and do both - * buffers at once: - */ - if (mask & (BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH)) { - intel->vtbl.meta_draw_region(intel, - intel->back_region, - intel->depth_region ); - - if (mask & BUFFER_BIT_BACK_LEFT) - intel->vtbl.meta_color_mask(intel, GL_TRUE ); - else - intel->vtbl.meta_color_mask(intel, GL_FALSE ); - - if (mask & BUFFER_BIT_STENCIL) - intel->vtbl.meta_stencil_replace( intel, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - else - intel->vtbl.meta_no_stencil_write(intel); - - if (mask & BUFFER_BIT_DEPTH) - intel->vtbl.meta_depth_replace( intel ); - else - intel->vtbl.meta_no_depth_write(intel); - - /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the - * drawing origin may not be correctly emitted. - */ - intel->vtbl.meta_draw_quad(intel, - clear.x1, clear.x2, - clear.y1, clear.y2, - intel->ctx.Depth.Clear, - intel->clear_chan[0], - intel->clear_chan[1], - intel->clear_chan[2], - intel->clear_chan[3], - 0, 0, 0, 0); - } - - /* Front may have different cliprects: - */ - if (mask & BUFFER_BIT_FRONT_LEFT) { - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); - intel->vtbl.meta_color_mask(intel, GL_TRUE ); - intel->vtbl.meta_draw_region(intel, - intel->front_region, - intel->depth_region); - - /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the - * drawing origin may not be correctly emitted. - */ - intel->vtbl.meta_draw_quad(intel, - clear.x1, clear.x2, - clear.y1, clear.y2, - 0, - intel->clear_chan[0], - intel->clear_chan[1], - intel->clear_chan[2], - intel->clear_chan[3], - 0, 0, 0, 0); - } - - intel->vtbl.leave_meta_state( intel ); - } -} - - - - - -static void intelClear(GLcontext *ctx, GLbitfield mask) -{ - struct intel_context *intel = intel_context( ctx ); - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - GLbitfield tri_mask = 0; - GLbitfield blit_mask = 0; - GLbitfield swrast_mask = 0; - - if (INTEL_DEBUG & DEBUG_DRI) - fprintf(stderr, "%s %x\n", __FUNCTION__, mask); - - - if (mask & BUFFER_BIT_FRONT_LEFT) { - if (colorMask == ~0) { - blit_mask |= BUFFER_BIT_FRONT_LEFT; - } - else { - tri_mask |= BUFFER_BIT_FRONT_LEFT; - } - } - - if (mask & BUFFER_BIT_BACK_LEFT) { - if (colorMask == ~0) { - blit_mask |= BUFFER_BIT_BACK_LEFT; - } - else { - tri_mask |= BUFFER_BIT_BACK_LEFT; - } - } - - - if (mask & BUFFER_BIT_STENCIL) { - if (!intel->hw_stencil) { - swrast_mask |= BUFFER_BIT_STENCIL; - } - else if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff || - intel->depth_region->tiled) { - tri_mask |= BUFFER_BIT_STENCIL; - } - else { - blit_mask |= BUFFER_BIT_STENCIL; - } - } - - /* Do depth with stencil if possible to avoid 2nd pass over the - * same buffer. - */ - if (mask & BUFFER_BIT_DEPTH) { - if ((tri_mask & BUFFER_BIT_STENCIL) || - intel->depth_region->tiled) - tri_mask |= BUFFER_BIT_DEPTH; - else - blit_mask |= BUFFER_BIT_DEPTH; - } - - swrast_mask |= (mask & BUFFER_BIT_ACCUM); - - intelFlush( ctx ); - - if (blit_mask) - intelClearWithBlit( ctx, blit_mask ); - - if (tri_mask) - intelClearWithTris( intel, tri_mask ); - - if (swrast_mask) - _swrast_Clear( ctx, swrast_mask ); -} - - - - - - - -/* Flip the front & back buffers - */ -static void intelPageFlip( const __DRIdrawablePrivate *dPriv ) -{ -#if 0 - struct intel_context *intel; - int tmp, ret; - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate; - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - - if (dPriv->pClipRects) { - *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0]; - intel->sarea->nbox = 1; - } - - ret = drmCommandNone(intel->driFd, DRM_I830_FLIP); - if (ret) { - fprintf(stderr, "%s: %d\n", __FUNCTION__, ret); - UNLOCK_HARDWARE( intel ); - exit(1); - } - - tmp = intel->sarea->last_enqueue; - intelRefillBatchLocked( intel ); - UNLOCK_HARDWARE( intel ); - - - intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer ); -#endif -} - - -void intelSwapBuffers( __DRIdrawablePrivate *dPriv ) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - struct intel_context *intel; - GLcontext *ctx; - intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate; - ctx = &intel->ctx; - if (ctx->Visual.doubleBufferMode) { - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */ - intelPageFlip( dPriv ); - } else { - intelCopyBuffer( dPriv, NULL ); - } - if (intel->aub_file) { - intelFlush(ctx); - intel->vtbl.aub_dump_bmp( intel, 1 ); - - intel->aub_wrap = 1; - } - } - } else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} - -void intelCopySubBuffer( __DRIdrawablePrivate *dPriv, - int x, int y, int w, int h ) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - struct intel_context *intel = dPriv->driContextPriv->driverPrivate; - GLcontext *ctx = &intel->ctx; - - if (ctx->Visual.doubleBufferMode) { - drm_clip_rect_t rect; - rect.x1 = x + dPriv->x; - rect.y1 = (dPriv->h - y - h) + dPriv->y; - rect.x2 = rect.x1 + w; - rect.y2 = rect.y1 + h; - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - intelCopyBuffer( dPriv, &rect ); - } - } else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} - - -static void intelDrawBuffer(GLcontext *ctx, GLenum mode ) -{ - struct intel_context *intel = intel_context(ctx); - int front = 0; - - if (!ctx->DrawBuffer) - return; - - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - front = 1; - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; - case BUFFER_BIT_BACK_LEFT: - front = 0; - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; - default: - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE ); - return; - } - - if ( intel->sarea->pf_current_page == 1 ) - front ^= 1; - - intelSetFrontClipRects( intel ); - - - if (front) { - if (intel->draw_region != intel->front_region) { - intel_region_release(intel, &intel->draw_region); - intel_region_reference(&intel->draw_region, intel->front_region); - } - } else { - if (intel->draw_region != intel->back_region) { - intel_region_release(intel, &intel->draw_region); - intel_region_reference(&intel->draw_region, intel->back_region); - } - } - - intel->vtbl.set_draw_region( intel, - intel->draw_region, - intel->depth_region); -} - -static void intelReadBuffer( GLcontext *ctx, GLenum mode ) -{ - /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ -} - - - -void intelInitBufferFuncs( struct dd_function_table *functions ) -{ - functions->Clear = intelClear; - functions->GetBufferSize = intelBufferSize; - functions->DrawBuffer = intelDrawBuffer; - functions->ReadBuffer = intelReadBuffer; -} +../intel/intel_buffers.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 4f51fefe0f..27a1cbb255 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -1,712 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "glheader.h" -#include "context.h" -#include "matrix.h" -#include "simple_list.h" -#include "extensions.h" -#include "framebuffer.h" -#include "imports.h" -#include "points.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" - -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" - -#include "drivers/common/driverfuncs.h" - -#include "intel_screen.h" - -#include "i830_dri.h" -#include "i830_common.h" - -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_regions.h" -#include "intel_buffer_objects.h" - -#include "bufmgr.h" - -#include "utils.h" -#include "vblank.h" -#ifndef INTEL_DEBUG -int INTEL_DEBUG = (0); -#endif - -#define need_GL_ARB_multisample -#define need_GL_ARB_point_parameters -#define need_GL_ARB_texture_compression -#define need_GL_ARB_vertex_buffer_object -#define need_GL_ARB_vertex_program -#define need_GL_ARB_window_pos -#define need_GL_ARB_occlusion_query -#define need_GL_EXT_blend_color -#define need_GL_EXT_blend_equation_separate -#define need_GL_EXT_blend_func_separate -#define need_GL_EXT_blend_minmax -#define need_GL_EXT_cull_vertex -#define need_GL_EXT_fog_coord -#define need_GL_EXT_multi_draw_arrays -#define need_GL_EXT_secondary_color -#include "extension_helper.h" - -#ifndef VERBOSE -int VERBOSE = 0; -#endif - -/*************************************** - * Mesa's Driver Functions - ***************************************/ - -#define DRIVER_VERSION "4.1.3002" - -static const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) -{ - const char * chipset; - static char buffer[128]; - - switch (name) { - case GL_VENDOR: - return (GLubyte *)"Tungsten Graphics, Inc"; - break; - - case GL_RENDERER: - switch (intel_context(ctx)->intelScreen->deviceID) { - case PCI_CHIP_I965_Q: - chipset = "Intel(R) 965Q"; - break; - case PCI_CHIP_I965_G: - case PCI_CHIP_I965_G_1: - chipset = "Intel(R) 965G"; - break; - case PCI_CHIP_I946_GZ: - chipset = "Intel(R) 946GZ"; - break; - case PCI_CHIP_I965_GM: - chipset = "Intel(R) 965GM"; - break; - case PCI_CHIP_I965_GME: - chipset = "Intel(R) 965GME/GLE"; - break; - default: - chipset = "Unknown Intel Chipset"; - } - - (void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 ); - return (GLubyte *) buffer; - - default: - return NULL; - } -} - - -/** - * Extension strings exported by the intel driver. - * - * \note - * It appears that ARB_texture_env_crossbar has "disappeared" compared to the - * old i830-specific driver. - */ -const struct dri_extension card_extensions[] = -{ - { "GL_ARB_multisample", GL_ARB_multisample_functions }, - { "GL_ARB_multitexture", NULL }, - { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, - { "GL_ARB_texture_border_clamp", NULL }, - { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, - { "GL_ARB_texture_cube_map", NULL }, - { "GL_ARB_texture_env_add", NULL }, - { "GL_ARB_texture_env_combine", NULL }, - { "GL_ARB_texture_env_dot3", NULL }, - { "GL_ARB_texture_mirrored_repeat", NULL }, - { "GL_ARB_texture_non_power_of_two", NULL }, - { "GL_ARB_texture_rectangle", NULL }, - { "GL_NV_texture_rectangle", NULL }, - { "GL_EXT_texture_rectangle", NULL }, - { "GL_ARB_texture_rectangle", NULL }, - { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, - { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, - { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, - { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, - { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, - { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, - { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, - { "GL_EXT_blend_logic_op", NULL }, - { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, - { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, - { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, - { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, - { "GL_EXT_stencil_wrap", NULL }, - { "GL_EXT_texture_edge_clamp", NULL }, - { "GL_EXT_texture_env_combine", NULL }, - { "GL_EXT_texture_env_dot3", NULL }, - { "GL_EXT_texture_filter_anisotropic", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_3DFX_texture_compression_FXT1", NULL }, - { "GL_APPLE_client_storage", NULL }, - { "GL_MESA_pack_invert", NULL }, - { "GL_MESA_ycbcr_texture", NULL }, - { "GL_NV_blend_square", NULL }, - { "GL_SGIS_generate_mipmap", NULL }, - { NULL, NULL } -}; - -const struct dri_extension arb_oc_extension = - { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}; - -void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) -{ - struct intel_context *intel = ctx?intel_context(ctx):NULL; - driInitExtensions(ctx, card_extensions, enable_imaging); - if (!ctx || intel->intelScreen->drmMinor >= 8) - driInitSingleExtension (ctx, &arb_oc_extension); -} - -static const struct dri_debug_control debug_control[] = -{ - { "fall", DEBUG_FALLBACKS }, - { "tex", DEBUG_TEXTURE }, - { "ioctl", DEBUG_IOCTL }, - { "prim", DEBUG_PRIMS }, - { "vert", DEBUG_VERTS }, - { "state", DEBUG_STATE }, - { "verb", DEBUG_VERBOSE }, - { "dri", DEBUG_DRI }, - { "dma", DEBUG_DMA }, - { "san", DEBUG_SANITY }, - { "sync", DEBUG_SYNC }, - { "sleep", DEBUG_SLEEP }, - { "pix", DEBUG_PIXEL }, - { "buf", DEBUG_BUFMGR }, - { "stats", DEBUG_STATS }, - { "tile", DEBUG_TILE }, - { "sing", DEBUG_SINGLE_THREAD }, - { "thre", DEBUG_SINGLE_THREAD }, - { "wm", DEBUG_WM }, - { "vs", DEBUG_VS }, - { NULL, 0 } -}; - - -static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) -{ - struct intel_context *intel = intel_context(ctx); - - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _tnl_invalidate_vertex_state( ctx, new_state ); - - intel->NewGLState |= new_state; - - if (intel->vtbl.invalidate_state) - intel->vtbl.invalidate_state( intel, new_state ); -} - - -void intelFlush( GLcontext *ctx ) -{ - struct intel_context *intel = intel_context( ctx ); - - bmLockAndFence(intel); -} - -void intelFinish( GLcontext *ctx ) -{ - struct intel_context *intel = intel_context( ctx ); - - bmFinishFence(intel, bmLockAndFence(intel)); -} - -static void -intelBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - struct intel_context *intel = intel_context( ctx ); - drmI830MMIO io = { - .read_write = MMIO_READ, - .reg = MMIO_REGS_PS_DEPTH_COUNT, - .data = &q->Result - }; - intel->stats_wm++; - intelFinish(&intel->ctx); - drmCommandRead(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); -} - -static void -intelEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - struct intel_context *intel = intel_context( ctx ); - GLuint64EXT tmp; - drmI830MMIO io = { - .read_write = MMIO_READ, - .reg = MMIO_REGS_PS_DEPTH_COUNT, - .data = &tmp - }; - intelFinish(&intel->ctx); - drmCommandRead(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); - q->Result = tmp - q->Result; - q->Ready = GL_TRUE; - intel->stats_wm--; -} - - -void intelInitDriverFunctions( struct dd_function_table *functions ) -{ - _mesa_init_driver_functions( functions ); - - functions->Flush = intelFlush; - functions->Finish = intelFinish; - functions->GetString = intelGetString; - functions->UpdateState = intelInvalidateState; - functions->BeginQuery = intelBeginQuery; - functions->EndQuery = intelEndQuery; - - /* CopyPixels can be accelerated even with the current memory - * manager: - */ - if (!getenv("INTEL_NO_BLIT")) { - functions->CopyPixels = intelCopyPixels; - functions->Bitmap = intelBitmap; - } - - intelInitTextureFuncs( functions ); - intelInitStateFuncs( functions ); - intelInitBufferFuncs( functions ); -} - - - -GLboolean intelInitContext( struct intel_context *intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ) -{ - GLcontext *ctx = &intel->ctx; - GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - volatile drmI830Sarea *saPriv = (volatile drmI830Sarea *) - (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); - - if (!_mesa_initialize_context(&intel->ctx, - mesaVis, shareCtx, - functions, - (void*) intel)) { - _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); - return GL_FALSE; - } - - driContextPriv->driverPrivate = intel; - intel->intelScreen = intelScreen; - intel->driScreen = sPriv; - intel->sarea = saPriv; - - driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache, - intel->driScreen->myNum, "i965"); - - intel->vblank_flags = (intel->intelScreen->irq_active != 0) - ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ; - - ctx->Const.MaxTextureMaxAnisotropy = 2.0; - - if (getenv("INTEL_STRICT_CONFORMANCE")) { - intel->strict_conformance = 1; - } - - if (intel->strict_conformance) { - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 1.0; - ctx->Const.MaxLineWidthAA = 1.0; - ctx->Const.LineWidthGranularity = 1.0; - } - else { - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 5.0; - ctx->Const.MaxLineWidthAA = 5.0; - ctx->Const.LineWidthGranularity = 0.5; - } - - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = 255.0; - ctx->Const.MaxPointSizeAA = 3.0; - ctx->Const.PointSizeGranularity = 1.0; - - /* reinitialize the context point state. - * It depend on constants in __GLcontextRec::Const - */ - _mesa_init_point(ctx); - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - - /* Configure swrast to match hardware characteristics: */ - _swrast_allow_pixel_fog( ctx, GL_FALSE ); - _swrast_allow_vertex_fog( ctx, GL_TRUE ); - - /* Dri stuff */ - intel->hHWContext = driContextPriv->hHWContext; - intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock; - - intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; - intel->hw_stipple = 1; - - switch(mesaVis->depthBits) { - case 0: /* what to do in this case? */ - case 16: - intel->depth_scale = 1.0/0xffff; - intel->polygon_offset_scale = 1.0/0xffff; - intel->depth_clear_mask = ~0; - intel->ClearDepth = 0xffff; - break; - case 24: - intel->depth_scale = 1.0/0xffffff; - intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */ - intel->depth_clear_mask = 0x00ffffff; - intel->stencil_clear_mask = 0xff000000; - intel->ClearDepth = 0x00ffffff; - break; - default: - assert(0); - break; - } - - /* Initialize swrast, tnl driver tables: */ - intelInitSpanFuncs( ctx ); - - intel->no_hw = getenv("INTEL_NO_HW") != NULL; - - if (!intel->intelScreen->irq_active) { - _mesa_printf("IRQs not active. Exiting\n"); - exit(1); - } - intelInitExtensions(ctx, GL_TRUE); - - INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ), - debug_control ); - - - /* Buffer manager: - */ - intel->bm = bm_fake_intel_Attach( intel ); - - - bmInitPool(intel, - intel->intelScreen->tex.offset, /* low offset */ - intel->intelScreen->tex.map, /* low virtual */ - intel->intelScreen->tex.size, - BM_MEM_AGP); - - /* These are still static, but create regions for them. - */ - intel->front_region = - intel_region_create_static(intel, - BM_MEM_AGP, - intelScreen->front.offset, - intelScreen->front.map, - intelScreen->cpp, - intelScreen->front.pitch / intelScreen->cpp, - intelScreen->height, - intelScreen->front.size, - intelScreen->front.tiled != 0); - - intel->back_region = - intel_region_create_static(intel, - BM_MEM_AGP, - intelScreen->back.offset, - intelScreen->back.map, - intelScreen->cpp, - intelScreen->back.pitch / intelScreen->cpp, - intelScreen->height, - intelScreen->back.size, - intelScreen->back.tiled != 0); - - /* Still assuming front.cpp == depth.cpp - * - * XXX: Setting tiling to false because Depth tiling only supports - * YMAJOR but the blitter only supports XMAJOR tiling. Have to - * resolve later. - */ - intel->depth_region = - intel_region_create_static(intel, - BM_MEM_AGP, - intelScreen->depth.offset, - intelScreen->depth.map, - intelScreen->cpp, - intelScreen->depth.pitch / intelScreen->cpp, - intelScreen->height, - intelScreen->depth.size, - intelScreen->depth.tiled != 0); - - intel_bufferobj_init( intel ); - intel->batch = intel_batchbuffer_alloc( intel ); - - if (intel->ctx.Mesa_DXTn) { - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - _mesa_enable_extension( ctx, "GL_S3_s3tc" ); - } - else if (driQueryOptionb (&intelScreen->optionCache, "force_s3tc_enable")) { - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - } - -/* driInitTextureObjects( ctx, & intel->swapped, */ -/* DRI_TEXMGR_DO_TEXTURE_1D | */ -/* DRI_TEXMGR_DO_TEXTURE_2D | */ -/* DRI_TEXMGR_DO_TEXTURE_RECT ); */ - - - if (getenv("INTEL_NO_RAST")) { - fprintf(stderr, "disabling 3D rasterization\n"); - intel->no_rast = 1; - } - - - return GL_TRUE; -} - -void intelDestroyContext(__DRIcontextPrivate *driContextPriv) -{ - struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; - - assert(intel); /* should never be null */ - if (intel) { - GLboolean release_texture_heaps; - - - intel->vtbl.destroy( intel ); - - release_texture_heaps = (intel->ctx.Shared->RefCount == 1); - _swsetup_DestroyContext (&intel->ctx); - _tnl_DestroyContext (&intel->ctx); - _vbo_DestroyContext (&intel->ctx); - - _swrast_DestroyContext (&intel->ctx); - intel->Fallback = 0; /* don't call _swrast_Flush later */ - intel_batchbuffer_free(intel->batch); - intel->batch = NULL; - - - if ( release_texture_heaps ) { - /* This share group is about to go away, free our private - * texture object data. - */ - - /* XXX: destroy the shared bufmgr struct here? - */ - } - - /* Free the regions created to describe front/back/depth - * buffers: - */ -#if 0 - intel_region_release(intel, &intel->front_region); - intel_region_release(intel, &intel->back_region); - intel_region_release(intel, &intel->depth_region); - intel_region_release(intel, &intel->draw_region); -#endif - - /* free the Mesa context */ - _mesa_destroy_context(&intel->ctx); - } - - driContextPriv->driverPrivate = NULL; -} - -GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv) -{ - return GL_TRUE; -} - -GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv) -{ - - if (driContextPriv) { - struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; - - if ( intel->driDrawable != driDrawPriv ) { - /* Shouldn't the readbuffer be stored also? */ - driDrawableInitVBlank( driDrawPriv, intel->vblank_flags, - &intel->vbl_seq ); - - intel->driDrawable = driDrawPriv; - intelWindowMoved( intel ); - } - - _mesa_make_current(&intel->ctx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); - - intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] ); - } else { - _mesa_make_current(NULL, NULL, NULL); - } - - return GL_TRUE; -} - - -static void intelContendedLock( struct intel_context *intel, GLuint flags ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - __DRIscreenPrivate *sPriv = intel->driScreen; - volatile drmI830Sarea * sarea = intel->sarea; - int me = intel->hHWContext; - int my_bufmgr = bmCtxId(intel); - - drmGetLock(intel->driFd, intel->hHWContext, flags); - - /* If the window moved, may need to set a new cliprect now. - * - * NOTE: This releases and regains the hw lock, so all state - * checking must be done *after* this call: - */ - if (dPriv) - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - - - intel->locked = 1; - intel->need_flush = 1; - - /* Lost context? - */ - if (sarea->ctxOwner != me) { - DBG("Lost Context: sarea->ctxOwner %x me %x\n", sarea->ctxOwner, me); - sarea->ctxOwner = me; - intel->vtbl.lost_hardware( intel ); - } - - /* As above, but don't evict the texture data on transitions - * between contexts which all share a local buffer manager. - */ - if (sarea->texAge != my_bufmgr) { - DBG("Lost Textures: sarea->texAge %x my_bufmgr %x\n", sarea->ctxOwner, my_bufmgr); - sarea->texAge = my_bufmgr; - bm_fake_NotifyContendedLockTake( intel ); - } - - /* Drawable changed? - */ - if (dPriv && intel->lastStamp != dPriv->lastStamp) { - intelWindowMoved( intel ); - intel->lastStamp = dPriv->lastStamp; - } -} - -_glthread_DECLARE_STATIC_MUTEX(lockMutex); - -/* Lock the hardware and validate our state. - */ -void LOCK_HARDWARE( struct intel_context *intel ) -{ - char __ret=0; - - _glthread_LOCK_MUTEX(lockMutex); - assert(!intel->locked); - - - DRM_CAS(intel->driHwLock, intel->hHWContext, - (DRM_LOCK_HELD|intel->hHWContext), __ret); - if (__ret) - intelContendedLock( intel, 0 ); - - intel->locked = 1; - - if (intel->aub_wrap) { - bm_fake_NotifyContendedLockTake( intel ); - intel->vtbl.lost_hardware( intel ); - intel->vtbl.aub_wrap(intel); - intel->aub_wrap = 0; - } - - if (bmError(intel)) { - bmEvictAll(intel); - intel->vtbl.lost_hardware( intel ); - } - - /* Make sure nothing has been emitted prior to getting the lock: - */ - assert(intel->batch->map == 0); - - /* XXX: postpone, may not be needed: - */ - if (!intel_batchbuffer_map(intel->batch)) { - bmEvictAll(intel); - intel->vtbl.lost_hardware( intel ); - - /* This could only fail if the batchbuffer was greater in size - * than the available texture memory: - */ - if (!intel_batchbuffer_map(intel->batch)) { - _mesa_printf("double failure to map batchbuffer\n"); - assert(0); - } - } -} - - -/* Unlock the hardware using the global current context - */ -void UNLOCK_HARDWARE( struct intel_context *intel ) -{ - /* Make sure everything has been released: - */ - assert(intel->batch->ptr == intel->batch->map + intel->batch->offset); - - intel_batchbuffer_unmap(intel->batch); - intel->vtbl.note_unlock( intel ); - intel->locked = 0; - - - - DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); - _glthread_UNLOCK_MUTEX(lockMutex); -} - - +../intel/intel_context.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h deleted file mode 100644 index 406f8483dc..0000000000 --- a/src/mesa/drivers/dri/i965/intel_context.h +++ /dev/null @@ -1,528 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTELCONTEXT_INC -#define INTELCONTEXT_INC - - - -#include "mtypes.h" -#include "drm.h" -#include "texmem.h" - -#include "intel_screen.h" -#include "i830_common.h" -#include "tnl/t_vertex.h" - -#define TAG(x) intel##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -#define DV_PF_555 (1<<8) -#define DV_PF_565 (2<<8) -#define DV_PF_8888 (3<<8) - -struct intel_region; -struct intel_context; - -typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *, - intelVertex *); -typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *); -typedef void (*intel_point_func)(struct intel_context *, intelVertex *); - -#define INTEL_FALLBACK_DRAW_BUFFER 0x1 -#define INTEL_FALLBACK_READ_BUFFER 0x2 -#define INTEL_FALLBACK_USER 0x4 -#define INTEL_FALLBACK_RENDERMODE 0x8 -#define INTEL_FALLBACK_TEXTURE 0x10 - -extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode ); -#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) - - - -struct intel_texture_object -{ - struct gl_texture_object base; /* The "parent" object */ - - /* The mipmap tree must include at least these levels once - * validated: - */ - GLuint firstLevel; - GLuint lastLevel; - - GLuint dirty_images[6]; - GLuint dirty; - - /* On validation any active images held in main memory or in other - * regions will be copied to this region and the old storage freed. - */ - struct intel_mipmap_tree *mt; -}; - - - -struct intel_context -{ - GLcontext ctx; /* the parent class */ - - struct { - void (*destroy)( struct intel_context *intel ); - void (*emit_state)( struct intel_context *intel ); - void (*emit_invarient_state)( struct intel_context *intel ); - void (*lost_hardware)( struct intel_context *intel ); - void (*note_fence)( struct intel_context *intel, GLuint fence ); - void (*note_unlock)( struct intel_context *intel ); - void (*update_texture_state)( struct intel_context *intel ); - - void (*render_start)( struct intel_context *intel ); - void (*set_draw_region)( struct intel_context *intel, - struct intel_region *draw_region, - struct intel_region *depth_region ); - - GLuint (*flush_cmd)( void ); - - void (*emit_flush)( struct intel_context *intel, - GLuint unused ); - - void (*aub_commands)( struct intel_context *intel, - GLuint offset, - const void *buf, - GLuint sz ); - void (*aub_dump_bmp)( struct intel_context *intel, GLuint buffer ); - void (*aub_wrap)( struct intel_context *intel ); - void (*aub_gtt_data)( struct intel_context *intel, - GLuint offset, - const void *src, - GLuint size, - GLuint aubtype, - GLuint aubsubtype); - - - void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim ); - - GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected ); - - void (*invalidate_state)( struct intel_context *intel, GLuint new_state ); - - /* Metaops: - */ - void (*install_meta_state)( struct intel_context *intel ); - void (*leave_meta_state)( struct intel_context *intel ); - - void (*meta_draw_region)( struct intel_context *intel, - struct intel_region *draw_region, - struct intel_region *depth_region ); - - void (*meta_color_mask)( struct intel_context *intel, - GLboolean ); - - void (*meta_stencil_replace)( struct intel_context *intel, - GLuint mask, - GLuint clear ); - - void (*meta_depth_replace)( struct intel_context *intel ); - - void (*meta_texture_blend_replace) (struct intel_context * intel); - - void (*meta_no_stencil_write)( struct intel_context *intel ); - void (*meta_no_depth_write)( struct intel_context *intel ); - void (*meta_no_texture)( struct intel_context *intel ); - void (*meta_import_pixel_state) (struct intel_context * intel); - void (*meta_frame_buffer_texture)( struct intel_context *intel, - GLint xoff, GLint yoff ); - - void (*meta_draw_quad)(struct intel_context *intel, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLfloat z, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1); - - - - } vtbl; - - GLint refcount; - GLuint Fallback; - GLuint NewGLState; - - GLuint last_swap_fence; - GLuint second_last_swap_fence; - - GLboolean aub_wrap; - GLuint stats_wm; - - struct intel_batchbuffer *batch; - - GLubyte clear_chan[4]; - GLuint ClearColor; - GLuint ClearDepth; - - GLfloat depth_scale; - GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLuint depth_clear_mask; - GLuint stencil_clear_mask; - - GLboolean hw_stencil; - GLboolean hw_stipple; - GLboolean depth_buffer_is_float; - GLboolean no_hw; - GLboolean no_rast; - GLboolean thrashing; - GLboolean locked; - GLboolean strict_conformance; - GLboolean need_flush; - - - - /* AGP memory buffer manager: - */ - struct bufmgr *bm; - - - /* State for intelvb.c and inteltris.c. - */ - GLenum render_primitive; - GLenum reduced_primitive; - - struct intel_region *front_region; - struct intel_region *back_region; - struct intel_region *draw_region; - struct intel_region *depth_region; - - /* These refer to the current draw (front vs. back) buffer: - */ - int drawX; /* origin of drawable in draw buffer */ - int drawY; - GLuint numClipRects; /* cliprects for that buffer */ - drm_clip_rect_t *pClipRects; - struct gl_texture_object *frame_buffer_texobj; - - GLboolean scissor; - drm_clip_rect_t draw_rect; - drm_clip_rect_t scissor_rect; - - drm_context_t hHWContext; - drmLock *driHwLock; - int driFd; - - __DRIdrawablePrivate *driDrawable; - __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - volatile drmI830Sarea *sarea; - - FILE *aub_file; - - GLuint lastStamp; - - /** - * Configuration cache - */ - driOptionCache optionCache; - - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; -}; - -/* These are functions now: - */ -void LOCK_HARDWARE( struct intel_context *intel ); -void UNLOCK_HARDWARE( struct intel_context *intel ); - - -#define SUBPIXEL_X 0.125 -#define SUBPIXEL_Y 0.125 - -/* ================================================================ - * Color packing: - */ - -#define INTEL_PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define INTEL_PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define INTEL_PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define INTEL_PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - -#define INTEL_PACKCOLOR(format, r, g, b, a) \ -(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ - (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ - (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ - 0))) - - - -/* ================================================================ - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - */ -#if defined(i386) || defined(__i386__) -static inline void * __memcpy(void * to, const void * from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__( - "rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" - "2:" - : "=&c" (d0), "=&D" (d1), "=&S" (d2) - :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) - : "memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - -/* The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static inline void *do_memcpy( void *dest, const void *src, size_t n ) -{ - if ( (((unsigned long)src) & 63) || - (((unsigned long)dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - - - - -/* ================================================================ - * Debugging: - */ -extern int INTEL_DEBUG; - -#define DEBUG_TEXTURE 0x1 -#define DEBUG_STATE 0x2 -#define DEBUG_IOCTL 0x4 -#define DEBUG_PRIMS 0x8 -#define DEBUG_VERTS 0x10 -#define DEBUG_FALLBACKS 0x20 -#define DEBUG_VERBOSE 0x40 -#define DEBUG_DRI 0x80 -#define DEBUG_DMA 0x100 -#define DEBUG_SANITY 0x200 -#define DEBUG_SYNC 0x400 -#define DEBUG_SLEEP 0x800 -#define DEBUG_PIXEL 0x1000 -#define DEBUG_STATS 0x2000 -#define DEBUG_TILE 0x4000 -#define DEBUG_SINGLE_THREAD 0x8000 -#define DEBUG_WM 0x10000 -#define DEBUG_URB 0x20000 -#define DEBUG_VS 0x40000 - - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I965_G 0x29A2 -#define PCI_CHIP_I965_Q 0x2992 -#define PCI_CHIP_I965_G_1 0x2982 -#define PCI_CHIP_I946_GZ 0x2972 -#define PCI_CHIP_I965_GM 0x2A02 -#define PCI_CHIP_I965_GME 0x2A12 - - -/* ================================================================ - * intel_context.c: - */ - -extern GLboolean intelInitContext( struct intel_context *intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ); - -extern void intelGetLock(struct intel_context *intel, GLuint flags); - -extern void intelFinish( GLcontext *ctx ); -extern void intelFlush( GLcontext *ctx ); - -extern void intelInitDriverFunctions( struct dd_function_table *functions ); - - -/* ================================================================ - * intel_state.c: - */ -extern void intelInitStateFuncs( struct dd_function_table *functions ); - -#define COMPAREFUNC_ALWAYS 0 -#define COMPAREFUNC_NEVER 0x1 -#define COMPAREFUNC_LESS 0x2 -#define COMPAREFUNC_EQUAL 0x3 -#define COMPAREFUNC_LEQUAL 0x4 -#define COMPAREFUNC_GREATER 0x5 -#define COMPAREFUNC_NOTEQUAL 0x6 -#define COMPAREFUNC_GEQUAL 0x7 - -#define STENCILOP_KEEP 0 -#define STENCILOP_ZERO 0x1 -#define STENCILOP_REPLACE 0x2 -#define STENCILOP_INCRSAT 0x3 -#define STENCILOP_DECRSAT 0x4 -#define STENCILOP_INCR 0x5 -#define STENCILOP_DECR 0x6 -#define STENCILOP_INVERT 0x7 - -#define LOGICOP_CLEAR 0 -#define LOGICOP_NOR 0x1 -#define LOGICOP_AND_INV 0x2 -#define LOGICOP_COPY_INV 0x3 -#define LOGICOP_AND_RVRSE 0x4 -#define LOGICOP_INV 0x5 -#define LOGICOP_XOR 0x6 -#define LOGICOP_NAND 0x7 -#define LOGICOP_AND 0x8 -#define LOGICOP_EQUIV 0x9 -#define LOGICOP_NOOP 0xa -#define LOGICOP_OR_INV 0xb -#define LOGICOP_COPY 0xc -#define LOGICOP_OR_RVRSE 0xd -#define LOGICOP_OR 0xe -#define LOGICOP_SET 0xf - -#define BLENDFACT_ZERO 0x01 -#define BLENDFACT_ONE 0x02 -#define BLENDFACT_SRC_COLR 0x03 -#define BLENDFACT_INV_SRC_COLR 0x04 -#define BLENDFACT_SRC_ALPHA 0x05 -#define BLENDFACT_INV_SRC_ALPHA 0x06 -#define BLENDFACT_DST_ALPHA 0x07 -#define BLENDFACT_INV_DST_ALPHA 0x08 -#define BLENDFACT_DST_COLR 0x09 -#define BLENDFACT_INV_DST_COLR 0x0a -#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b -#define BLENDFACT_CONST_COLOR 0x0c -#define BLENDFACT_INV_CONST_COLOR 0x0d -#define BLENDFACT_CONST_ALPHA 0x0e -#define BLENDFACT_INV_CONST_ALPHA 0x0f -#define BLENDFACT_MASK 0x0f - - -extern int intel_translate_compare_func( GLenum func ); -extern int intel_translate_stencil_op( GLenum op ); -extern int intel_translate_blend_factor( GLenum factor ); -extern int intel_translate_logic_op( GLenum opcode ); - - -/* ================================================================ - * intel_buffers.c: - */ -void intelInitBufferFuncs( struct dd_function_table *functions ); - -struct intel_region *intel_readbuf_region( struct intel_context *intel ); -struct intel_region *intel_drawbuf_region( struct intel_context *intel ); - -extern void intelWindowMoved( struct intel_context *intel ); - -extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest, - const drm_clip_rect_t *a, - const drm_clip_rect_t *b ); - - -/* ================================================================ - * intel_pixel_copy.c: - */ -void intelCopyPixels(GLcontext * ctx, - GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint destx, GLint desty, GLenum type); - -GLboolean intel_check_blit_fragment_ops(GLcontext * ctx); - -void intelBitmap(GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte * pixels); - -void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging); -#define _NEW_WINDOW_POS 0x40000000 - - -/*====================================================================== - * Inline conversion functions. - * These are better-typed than the macros used previously: - */ -static inline struct intel_context *intel_context( GLcontext *ctx ) -{ - return (struct intel_context *)ctx; -} - -static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj ) -{ - return (struct intel_texture_object *)obj; -} - -static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img ) -{ - return (struct intel_texture_image *)img; -} - -#endif - diff --git a/src/mesa/drivers/dri/i965/intel_decode.c b/src/mesa/drivers/dri/i965/intel_decode.c new file mode 120000 index 0000000000..f671b6cbb1 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_decode.c @@ -0,0 +1 @@ +../intel/intel_decode.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_depthstencil.c b/src/mesa/drivers/dri/i965/intel_depthstencil.c new file mode 120000 index 0000000000..4ac4ae690a --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_depthstencil.c @@ -0,0 +1 @@ +../intel/intel_depthstencil.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c new file mode 120000 index 0000000000..a19f86dcc5 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -0,0 +1 @@ +../intel/intel_fbo.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.c b/src/mesa/drivers/dri/i965/intel_ioctl.c deleted file mode 100644 index 0a8e976f70..0000000000 --- a/src/mesa/drivers/dri/i965/intel_ioctl.c +++ /dev/null @@ -1,205 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include <stdio.h> -#include <unistd.h> -#include <errno.h> -#include <sched.h> - -#include "mtypes.h" -#include "context.h" -#include "swrast/swrast.h" - -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_regions.h" -#include "drm.h" -#include "bufmgr.h" - -static int intelWaitIdleLocked( struct intel_context *intel ) -{ - static int in_wait_idle = 0; - unsigned int fence; - - if (!in_wait_idle) { - if (INTEL_DEBUG & DEBUG_SYNC) { - fprintf(stderr, "waiting for idle\n"); - } - - in_wait_idle = 1; - fence = bmSetFence(intel); - intelWaitIrq(intel, fence); - in_wait_idle = 0; - - return bmTestFence(intel, fence); - } else { - return 1; - } -} - -int intelEmitIrqLocked( struct intel_context *intel ) -{ - int seq = 1; - - if (!intel->no_hw) { - drmI830IrqEmit ie; - int ret; - - assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) == - (DRM_LOCK_HELD|intel->hHWContext)); - - ie.irq_seq = &seq; - - ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT, - &ie, sizeof(ie) ); - if ( ret ) { - fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret ); - exit(1); - } - - if (0) - fprintf(stderr, "%s --> %d\n", __FUNCTION__, seq ); - } - - return seq; -} - -void intelWaitIrq( struct intel_context *intel, int seq ) -{ - if (!intel->no_hw) { - drmI830IrqWait iw; - int ret, lastdispatch; - - if (0) - fprintf(stderr, "%s %d\n", __FUNCTION__, seq ); - - iw.irq_seq = seq; - - do { - lastdispatch = intel->sarea->last_dispatch; - ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &iw, sizeof(iw) ); - - /* This seems quite often to return before it should!?! - */ - } while (ret == -EAGAIN || ret == -EINTR || (ret == -EBUSY && lastdispatch != intel->sarea->last_dispatch) || (ret == 0 && seq > intel->sarea->last_dispatch) - || (ret == 0 && intel->sarea->last_dispatch - seq >= (1 << 24))); - - - if ( ret ) { - fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret ); - - if (intel->aub_file) { - intel->vtbl.aub_dump_bmp( intel, intel->ctx.Visual.doubleBufferMode ? 1 : 0 ); - } - - exit(1); - } - } -} - - -void intel_batch_ioctl( struct intel_context *intel, - GLuint start_offset, - GLuint used) -{ - drmI830BatchBuffer batch; - - assert(intel->locked); - assert(used); - - if (0) - fprintf(stderr, "%s used %d offset %x..%x\n", - __FUNCTION__, - used, - start_offset, - start_offset + used); - - batch.start = start_offset; - batch.used = used; - batch.cliprects = NULL; - batch.num_cliprects = 0; - batch.DR1 = 0; - batch.DR4 = 0; - - if (INTEL_DEBUG & DEBUG_DMA) - fprintf(stderr, "%s: 0x%x..0x%x\n", - __FUNCTION__, - batch.start, - batch.start + batch.used * 4); - - if (!intel->no_hw) { - if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch, - sizeof(batch))) { - fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - - if (INTEL_DEBUG & DEBUG_SYNC) { - intelWaitIdleLocked(intel); - } - } -} - -void intel_cmd_ioctl( struct intel_context *intel, - char *buf, - GLuint used) -{ - drmI830CmdBuffer cmd; - - assert(intel->locked); - assert(used); - - cmd.buf = buf; - cmd.sz = used; - cmd.cliprects = intel->pClipRects; - cmd.num_cliprects = 0; - cmd.DR1 = 0; - cmd.DR4 = 0; - - if (INTEL_DEBUG & DEBUG_DMA) - fprintf(stderr, "%s: 0x%x..0x%x\n", - __FUNCTION__, - 0, - 0 + cmd.sz); - - if (!intel->no_hw) { - if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd, - sizeof(cmd))) { - fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - - if (INTEL_DEBUG & DEBUG_SYNC) { - intelWaitIdleLocked(intel); - } - } -} diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 8486086b27..242fed0b6a 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -1,247 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" -#include "bufmgr.h" -#include "enums.h" -#include "imports.h" - -static GLenum target_to_target( GLenum target ) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return GL_TEXTURE_CUBE_MAP_ARB; - default: - return target; - } -} - -struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel, - GLenum target, - GLenum internal_format, - GLuint first_level, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint cpp, - GLboolean compressed) -{ - GLboolean ok; - struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); - - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("%s target %s format %s level %d..%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(internal_format), - first_level, - last_level); - - mt->target = target_to_target(target); - mt->internal_format = internal_format; - mt->first_level = first_level; - mt->last_level = last_level; - mt->width0 = width0; - mt->height0 = height0; - mt->depth0 = depth0; - mt->cpp = compressed ? 2 : cpp; - mt->compressed = compressed; - - switch (intel->intelScreen->deviceID) { -#if 0 - case PCI_CHIP_I945_G: - ok = i945_miptree_layout( mt ); - break; - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - ok = i915_miptree_layout( mt ); - break; -#endif - default: - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("assuming BRW texture layouts\n"); - ok = brw_miptree_layout( mt ); - break; - } - - if (ok) - mt->region = intel_region_alloc( intel, - mt->cpp, - mt->pitch, - mt->total_height ); - - if (!mt->region) { - free(mt); - return NULL; - } - - return mt; -} - - - -void intel_miptree_destroy( struct intel_context *intel, - struct intel_mipmap_tree *mt ) -{ - if (mt) { - GLuint i; - - intel_region_release(intel, &(mt->region)); - - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) - if (mt->level[i].image_offset) - free(mt->level[i].image_offset); - - free(mt); - } -} - - - - -void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint nr_images, - GLuint x, GLuint y, - GLuint w, GLuint h, GLuint d) -{ - mt->level[level].width = w; - mt->level[level].height = h; - mt->level[level].depth = d; - mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; - mt->level[level].nr_images = nr_images; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("%s level %d img size: %d,%d level_offset 0x%x\n", __FUNCTION__, level, w, h, - mt->level[level].level_offset); - - /* Not sure when this would happen, but anyway: - */ - if (mt->level[level].image_offset) { - free(mt->level[level].image_offset); - mt->level[level].image_offset = NULL; - } - - if (nr_images > 1) { - mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); - mt->level[level].image_offset[0] = 0; - } -} - - - -void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, - GLuint img, - GLuint x, GLuint y) -{ - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("%s level %d img %d pos %d,%d\n", __FUNCTION__, level, img, x, y); - - if (img == 0) - assert(x == 0 && y == 0); - - if (img > 0) - mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp; -} - - -/* Although we use the image_offset[] array to store relative offsets - * to cube faces, Mesa doesn't know anything about this and expects - * each cube face to be treated as a separate image. - * - * These functions present that view to mesa: - */ -const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, - GLuint level) -{ - static const GLuint zero = 0; - - if (mt->target != GL_TEXTURE_3D || - mt->level[level].nr_images == 1) - return &zero; - else - return mt->level[level].image_offset; -} - - -GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt, - GLuint face, - GLuint level) -{ - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) - return (mt->level[level].level_offset + - mt->level[level].image_offset[face]); - else - return mt->level[level].level_offset; -} - - - - - - -/* Upload data for a particular image. - */ -GLboolean intel_miptree_image_data(struct intel_context *intel, - struct intel_mipmap_tree *dst, - GLuint face, - GLuint level, - const void *src, - GLuint src_row_pitch, - GLuint src_image_pitch) -{ - GLuint depth = dst->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); - GLuint i; - - DBG("%s\n", __FUNCTION__); - for (i = 0; i < depth; i++) { - if (!intel_region_data(intel, - dst->region, - dst_offset + dst_depth_offset[i], - 0, - 0, - src, - src_row_pitch, - 0, 0, /* source x,y */ - dst->level[level].width, - dst->level[level].height)) - return GL_FALSE; - src += src_image_pitch; - } - return GL_TRUE; -} - +../intel/intel_mipmap_tree.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h deleted file mode 100644 index dbd7167b77..0000000000 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h +++ /dev/null @@ -1,166 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_MIPMAP_TREE_H -#define INTEL_MIPMAP_TREE_H - -#include "intel_regions.h" - -/* A layer on top of the intel_regions code which adds: - * - * - Code to size and layout a region to hold a set of mipmaps. - * - Query to determine if a new image fits in an existing tree. - * - * The fixed mipmap layout of intel hardware where one offset - * specifies the position of all images in a mipmap hierachy - * complicates the implementation of GL texture image commands, - * compared to hardware where each image is specified with an - * independent offset. - * - * In an ideal world, each texture object would be associated with a - * single bufmgr buffer or 2d intel_region, and all the images within - * the texture object would slot into the tree as they arrive. The - * reality can be a little messier, as images can arrive from the user - * with sizes that don't fit in the existing tree, or in an order - * where the tree layout cannot be guessed immediately. - * - * This structure encodes an idealized mipmap tree. The GL image - * commands build these where possible, otherwise store the images in - * temporary system buffers. - */ - - -struct intel_mipmap_level { - GLuint level_offset; - GLuint width; - GLuint height; - GLuint depth; - GLuint nr_images; - - /* Explicitly store the offset of each image for each cube face or - * depth value. Pretty much have to accept that hardware formats - * are going to be so diverse that there is no unified way to - * compute the offsets of depth/cube images within a mipmap level, - * so have to store them as a lookup table: - */ - GLuint *image_offset; -}; - -struct intel_mipmap_tree { - /* Effectively the key: - */ - GLenum target; - GLenum internal_format; - - GLuint first_level; - GLuint last_level; - - GLuint width0, height0, depth0; - GLuint cpp; - GLboolean compressed; - - /* Derived from the above: - */ - GLuint pitch; - GLuint depth_pitch; /* per-image on i945? */ - GLuint total_height; - - /* Includes image offset tables: - */ - struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; - - /* The data is held here: - */ - struct intel_region *region; - - /* These are also refcounted: - */ - GLuint refcount; -}; - - - -struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel, - GLenum target, - GLenum internal_format, - GLuint first_level, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint cpp, - GLboolean compressed); - -void intel_miptree_destroy( struct intel_context *intel, - struct intel_mipmap_tree *mt ); - - -/* Return the linear offset of an image relative to the start of the - * tree: - */ -GLuint intel_miptree_image_offset( struct intel_mipmap_tree *mt, - GLuint face, - GLuint level ); - -/* Return pointers to each 2d slice within an image. Indexed by depth - * value. - */ -const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, - GLuint level); - - -void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint nr_images, - GLuint x, GLuint y, - GLuint w, GLuint h, GLuint d); - -void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, - GLuint img, - GLuint x, GLuint y); - - -/* Upload an image into a tree - */ -GLboolean intel_miptree_image_data(struct intel_context *intel, - struct intel_mipmap_tree *dst, - GLuint face, - GLuint level, - const void *src, - GLuint src_row_pitch, - GLuint src_image_pitch); - -/* i915_mipmap_tree.c: - */ -GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt ); -GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt ); -GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ); - - - -#endif diff --git a/src/mesa/drivers/dri/i965/intel_pixel.c b/src/mesa/drivers/dri/i965/intel_pixel.c new file mode 120000 index 0000000000..d733c5e874 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_pixel.c @@ -0,0 +1 @@ +../intel/intel_pixel.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c index 421fcc5e51..9085c7b039 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c @@ -1,353 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portionsalloc - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "enums.h" -#include "image.h" -#include "colormac.h" -#include "mtypes.h" -#include "macros.h" -#include "bufferobj.h" -#include "swrast/swrast.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_regions.h" -#include "intel_buffer_objects.h" - - - -#define FILE_DEBUG_FLAG DEBUG_PIXEL - - -/* Unlike the other intel_pixel_* functions, the expectation here is - * that the incoming data is not in a PBO. With the XY_TEXT blit - * method, there's no benefit haveing it in a PBO, but we could - * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit - * PBO bitmaps. I think they are probably pretty rare though - I - * wonder if Xgl uses them? - */ -static const GLubyte *map_pbo( GLcontext *ctx, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ) -{ - GLubyte *buf; - - if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, - GL_COLOR_INDEX, GL_BITMAP, - (GLvoid *) bitmap)) { - _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)"); - return NULL; - } - - buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - GL_READ_ONLY_ARB, - unpack->BufferObj); - if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); - return NULL; - } - - return ADD_POINTERS(buf, bitmap); -} - -static GLboolean test_bit( const GLubyte *src, - GLuint bit ) -{ - return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; -} - -static void set_bit( GLubyte *dest, - GLuint bit ) -{ - dest[bit/8] |= 1 << (bit % 8); -} - -static int align(int x, int align) -{ - return (x + align - 1) & ~(align - 1); -} - -/* Extract a rectangle's worth of data from the bitmap. Called - * per-cliprect. - */ -static GLuint get_bitmap_rect(GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap, - GLuint x, GLuint y, - GLuint w, GLuint h, - GLubyte *dest, - GLuint row_align, - GLboolean invert) -{ - GLuint src_offset = (x + unpack->SkipPixels) & 0x7; - GLuint mask = unpack->LsbFirst ? 0 : 7; - GLuint bit = 0; - GLint row, col; - GLint first, last; - GLint incr; - GLuint count = 0; - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", - __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask); - - if (invert) { - first = h-1; - last = 0; - incr = -1; - } - else { - first = 0; - last = h-1; - incr = 1; - } - - /* Require that dest be pre-zero'd. - */ - for (row = first; row != (last+incr); row += incr) { - const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap, - width, height, - GL_COLOR_INDEX, GL_BITMAP, - y + row, x); - - for (col = 0; col < w; col++, bit++) { - if (test_bit(rowsrc, (col + src_offset) ^ mask)) { - set_bit(dest, bit ^ 7); - count++; - } - } - - if (row_align) - bit = (bit + row_align - 1) & ~(row_align - 1); - } - - return count; -} - - - - -/* - * Render a bitmap. - */ -static GLboolean -do_blit_bitmap( GLcontext *ctx, - GLint dstx, GLint dsty, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_region *dst = intel_drawbuf_region(intel); - - union { - GLuint ui; - GLubyte ub[4]; - } color; - - - if (unpack->BufferObj->Name) { - bitmap = map_pbo(ctx, width, height, unpack, bitmap); - if (bitmap == NULL) - return GL_TRUE; /* even though this is an error, we're done */ - } - - UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]); - - /* Does zoom apply to bitmaps? - */ - if (!intel_check_blit_fragment_ops(ctx) || - ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F) - return GL_FALSE; - - LOCK_HARDWARE(intel); - - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t dest_rect; - GLint nbox = dPriv->numClipRects; - GLint srcx = 0, srcy = 0; - GLint orig_screen_x1, orig_screen_y2; - GLuint i; - - - orig_screen_x1 = dPriv->x + dstx; - orig_screen_y2 = dPriv->y + (dPriv->h - dsty); - - /* Do scissoring in GL coordinates: - */ - if (ctx->Scissor.Enabled) - { - GLint x = ctx->Scissor.X; - GLint y = ctx->Scissor.Y; - GLuint w = ctx->Scissor.Width; - GLuint h = ctx->Scissor.Height; - - if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) - goto out; - } - - /* Convert from GL to hardware coordinates: - */ - dsty = dPriv->y + (dPriv->h - dsty - height); - dstx = dPriv->x + dstx; - - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; - - for (i = 0; i < nbox; i++) { - drm_clip_rect_t rect; - int box_w, box_h; - GLint px, py; - GLuint stipple[32]; - - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) - continue; - - /* Now go back to GL coordinates to figure out what subset of - * the bitmap we are uploading for this cliprect: - */ - box_w = rect.x2 - rect.x1; - box_h = rect.y2 - rect.y1; - srcx = rect.x1 - orig_screen_x1; - srcy = orig_screen_y2 - rect.y2; - - -#define DY 32 -#define DX 32 - - /* Then, finally, chop it all into chunks that can be - * digested by hardware: - */ - for (py = 0; py < box_h; py += DY) { - for (px = 0; px < box_w; px += DX) { - int h = MIN2(DY, box_h - py); - int w = MIN2(DX, box_w - px); - GLuint sz = align(align(w,8) * h, 64)/8; - GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? - ctx->Color.LogicOp : GL_COPY; - - assert(sz <= sizeof(stipple)); - memset(stipple, 0, sz); - - /* May need to adjust this when padding has been introduced in - * sz above: - */ - if (get_bitmap_rect(width, height, unpack, - bitmap, - srcx + px, srcy + py, w, h, - (GLubyte *)stipple, - 8, - GL_TRUE) == 0) - continue; - - /* - */ - intelEmitImmediateColorExpandBlit( intel, - dst->cpp, - (GLubyte *)stipple, - sz, - color.ui, - dst->pitch, - dst->buffer, - 0, - dst->tiled, - rect.x1 + px, - rect.y2 - (py + h), - w, h, - logic_op); - } - } - } - intel->need_flush = GL_TRUE; - out: - intel_batchbuffer_flush(intel->batch); - } - UNLOCK_HARDWARE(intel); - - - if (unpack->BufferObj->Name) { - /* done with PBO so unmap it now */ - ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, - unpack->BufferObj); - } - - return GL_TRUE; -} - - - - - -/* There are a large number of possible ways to implement bitmap on - * this hardware, most of them have some sort of drawback. Here are a - * few that spring to mind: - * - * Blit: - * - XY_MONO_SRC_BLT_CMD - * - use XY_SETUP_CLIP_BLT for cliprect clipping. - * - XY_TEXT_BLT - * - XY_TEXT_IMMEDIATE_BLT - * - blit per cliprect, subject to maximum immediate data size. - * - XY_COLOR_BLT - * - per pixel or run of pixels - * - XY_PIXEL_BLT - * - good for sparse bitmaps - * - * 3D engine: - * - Point per pixel - * - Translate bitmap to an alpha texture and render as a quad - * - Chop bitmap up into 32x32 squares and render w/polygon stipple. - */ -void -intelBitmap(GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte * pixels) -{ - if (do_blit_bitmap(ctx, x, y, width, height, - unpack, pixels)) - return; - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); - - _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); -} +../intel/intel_pixel_bitmap.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_pixel_copy.c b/src/mesa/drivers/dri/i965/intel_pixel_copy.c index 58dc49505f..ee43360590 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_copy.c @@ -1,343 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "enums.h" -#include "image.h" -#include "mtypes.h" -#include "macros.h" -#include "state.h" -#include "swrast/swrast.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_regions.h" - - -static struct intel_region * -copypix_src_region(struct intel_context *intel, GLenum type) -{ - switch (type) { - case GL_COLOR: - return intel_readbuf_region(intel); - case GL_DEPTH: - /* Don't think this is really possible execpt at 16bpp, when we have no stencil. - */ - if (intel->depth_region && intel->depth_region->cpp == 2) - return intel->depth_region; - case GL_STENCIL: - /* Don't think this is really possible. - */ - break; - case GL_DEPTH_STENCIL_EXT: - /* Does it matter whether it is stencil/depth or depth/stencil? - */ - return intel->depth_region; - default: - break; - } - - return NULL; -} - - - - -/** - * Check if any fragment operations are in effect which might effect - * glDraw/CopyPixels. - */ -GLboolean -intel_check_blit_fragment_ops(GLcontext * ctx) -{ - if (ctx->NewState) - _mesa_update_state(ctx); - - return !(ctx->_ImageTransferState || - ctx->RenderMode != GL_RENDER || - ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || /* can do this! */ - ctx->Texture._EnabledUnits || - ctx->FragmentProgram._Enabled || - ctx->Color.BlendEnabled); -} - -/* Doesn't work for overlapping regions. Could do a double copy or - * just fallback. - */ -static GLboolean -do_texture_copypixels(GLcontext * ctx, - GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_region *dst = intel_drawbuf_region(intel); - struct intel_region *src = copypix_src_region(intel, type); - GLenum src_format; - GLenum src_type; - - DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__, - srcx, srcy, width, height, dstx, dsty); - - if (!src || !dst || type != GL_COLOR || - ctx->_ImageTransferState || - ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F || - ctx->RenderMode != GL_RENDER || - ctx->Texture._EnabledUnits || - ctx->FragmentProgram._Enabled || - src != dst ) - return GL_FALSE; - - /* Can't handle overlapping regions. Don't have sufficient control - * over rasterization to pull it off in-place. Punt on these for - * now. - * - * XXX: do a copy to a temporary. - */ - if (src->buffer == dst->buffer) { - drm_clip_rect_t srcbox; - drm_clip_rect_t dstbox; - drm_clip_rect_t tmp; - - srcbox.x1 = srcx; - srcbox.y1 = srcy; - srcbox.x2 = srcx + width - 1; - srcbox.y2 = srcy + height - 1; - - dstbox.x1 = dstx; - dstbox.y1 = dsty; - dstbox.x2 = dstx + width - 1; - dstbox.y2 = dsty + height - 1; - - DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2); - DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2, - width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); - - if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) { - DBG("%s: regions overlap\n", __FUNCTION__); - return GL_FALSE; - } - } - - intelFlush(&intel->ctx); - - intel->vtbl.install_meta_state(intel); - - /* Is this true? Also will need to turn depth testing on according - * to state: - */ - intel->vtbl.meta_no_stencil_write(intel); - intel->vtbl.meta_no_depth_write(intel); - - /* Set the 3d engine to draw into the destination region: - */ - intel->vtbl.meta_draw_region(intel, dst, intel->depth_region); - - intel->vtbl.meta_import_pixel_state(intel); - - if (src->cpp == 2) { - src_format = GL_RGB; - src_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - src_format = GL_BGRA; - src_type = GL_UNSIGNED_BYTE; - } - - /* Set the frontbuffer up as a large rectangular texture. - */ - intel->vtbl.meta_frame_buffer_texture( intel, srcx - dstx, srcy - dsty ); - - intel->vtbl.meta_texture_blend_replace(intel); - - if (intel->driDrawable->numClipRects) - intel->vtbl.meta_draw_quad( intel, - dstx, dstx + width, - dsty, dsty + height, - ctx->Current.RasterPos[ 2 ], - 0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0 ); - - intel->vtbl.leave_meta_state( intel ); - - DBG("%s: success\n", __FUNCTION__); - return GL_TRUE; -} - -/** - * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. - */ -static GLboolean -do_blit_copypixels(GLcontext * ctx, - GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_region *dst = intel_drawbuf_region(intel); - struct intel_region *src = copypix_src_region(intel, type); - - /* Copypixels can be more than a straight copy. Ensure all the - * extra operations are disabled: - */ - if (!intel_check_blit_fragment_ops(ctx) || - ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) - return GL_FALSE; - - if (!src || !dst) - return GL_FALSE; - - - - intelFlush(&intel->ctx); - -/* intel->vtbl.render_start(intel); */ -/* intel->vtbl.emit_state(intel); */ - - LOCK_HARDWARE(intel); - - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; - drm_clip_rect_t dest_rect; - GLint nbox = dPriv->numClipRects; - GLint delta_x = 0; - GLint delta_y = 0; - GLuint i; - - /* Do scissoring in GL coordinates: - */ - if (ctx->Scissor.Enabled) - { - GLint x = ctx->Scissor.X; - GLint y = ctx->Scissor.Y; - GLuint w = ctx->Scissor.Width; - GLuint h = ctx->Scissor.Height; - GLint dx = dstx - srcx; - GLint dy = dsty - srcy; - - if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) - goto out; - - srcx = dstx - dx; - srcy = dsty - dy; - } - - /* Convert from GL to hardware coordinates: - */ - dsty = dPriv->h - dsty - height; - srcy = dPriv->h - srcy - height; - dstx += dPriv->x; - dsty += dPriv->y; - srcx += dPriv->x; - srcy += dPriv->y; - - /* Clip against the source region. This is the only source - * clipping we do. Dst is clipped with cliprects below. - */ - { - delta_x = srcx - dstx; - delta_y = srcy - dsty; - - if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, - &srcx, &srcy, &width, &height)) - goto out; - - dstx = srcx - delta_x; - dsty = srcy - delta_y; - } - - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; - -/* intel->vtbl.emit_flush(intel, 0); */ - - /* Could do slightly more clipping: Eg, take the intersection of - * the existing set of cliprects and those cliprects translated - * by delta_x, delta_y: - * - * This code will not overwrite other windows, but will - * introduce garbage when copying from obscured window regions. - */ - for (i = 0; i < nbox; i++) { - drm_clip_rect_t rect; - - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) - continue; - - - intelEmitCopyBlit(intel, - dst->cpp, - src->pitch, src->buffer, 0, src->tiled, - dst->pitch, dst->buffer, 0, dst->tiled, - rect.x1 + delta_x, - rect.y1 + delta_y, /* srcx, srcy */ - rect.x1, rect.y1, /* dstx, dsty */ - rect.x2 - rect.x1, rect.y2 - rect.y1, - ctx->Color.ColorLogicOpEnabled ? - ctx->Color.LogicOp : GL_COPY); - } - - intel->need_flush = GL_TRUE; - out: - intel_batchbuffer_flush(intel->batch); - } - UNLOCK_HARDWARE(intel); - return GL_TRUE; -} - -void -intelCopyPixels(GLcontext * ctx, - GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint destx, GLint desty, GLenum type) -{ - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) - return; - - if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) - return; - - if (INTEL_DEBUG & DEBUG_PIXEL) - _mesa_printf("fallback to _swrast_CopyPixels\n"); - - _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); -} +../intel/intel_pixel_copy.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_pixel_draw.c b/src/mesa/drivers/dri/i965/intel_pixel_draw.c new file mode 120000 index 0000000000..8431a24edf --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_pixel_draw.c @@ -0,0 +1 @@ +../intel/intel_pixel_draw.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_reg.h b/src/mesa/drivers/dri/i965/intel_reg.h deleted file mode 100644 index 3c448b3559..0000000000 --- a/src/mesa/drivers/dri/i965/intel_reg.h +++ /dev/null @@ -1,91 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef _INTEL_REG_H_ -#define _INTEL_REG_H_ - - - -#define CMD_3D (0x3<<29) - - -#define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24)) -#define PRIM_INDIRECT (1<<23) -#define PRIM_INLINE (0<<23) -#define PRIM_INDIRECT_SEQUENTIAL (0<<17) -#define PRIM_INDIRECT_ELTS (1<<17) - -#define PRIM3D_TRILIST (0x0<<18) -#define PRIM3D_TRISTRIP (0x1<<18) -#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) -#define PRIM3D_TRIFAN (0x3<<18) -#define PRIM3D_POLY (0x4<<18) -#define PRIM3D_LINELIST (0x5<<18) -#define PRIM3D_LINESTRIP (0x6<<18) -#define PRIM3D_RECTLIST (0x7<<18) -#define PRIM3D_POINTLIST (0x8<<18) -#define PRIM3D_DIB (0x9<<18) -#define PRIM3D_MASK (0x1f<<18) - -#define I915PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define I915PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define I915PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define I915PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - - - -#define BR00_BITBLT_CLIENT 0x40000000 -#define BR00_OP_COLOR_BLT 0x10000000 -#define BR00_OP_SRC_COPY_BLT 0x10C00000 -#define BR13_SOLID_PATTERN 0x80000000 - -#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4) -#define XY_COLOR_BLT_WRITE_ALPHA (1<<21) -#define XY_COLOR_BLT_WRITE_RGB (1<<20) - -#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6) -#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) -#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) - -#define XY_SRC_TILED (1<<15) -#define XY_DST_TILED (1<<11) - -#define FENCE_LINEAR 0 -#define FENCE_XMAJOR 1 -#define FENCE_YMAJOR 2 - -#endif diff --git a/src/mesa/drivers/dri/i965/intel_regions.c b/src/mesa/drivers/dri/i965/intel_regions.c index 835ecdd725..89b2f15c10 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_regions.c +++ b/src/mesa/drivers/dri/i965/intel_regions.c @@ -1,295 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Provide additional functionality on top of bufmgr buffers: - * - 2d semantics and blit operations - * - refcounting of buffers for multiple images in a buffer. - * - refcounting of buffer mappings. - * - some logic for moving the buffers to the best memory pools for - * given operations. - * - * Most of this is to make it easier to implement the fixed-layout - * mipmap tree required by intel hardware in the face of GL's - * programming interface where each image can be specifed in random - * order and it isn't clear what layout the tree should have until the - * last moment. - */ - -#include "intel_context.h" -#include "intel_regions.h" -#include "intel_blit.h" -#include "bufmgr.h" -#include "imports.h" - -/* XXX: Thread safety? - */ -GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region) -{ - DBG("%s\n", __FUNCTION__); - if (!region->map_refcount++) { - region->map = bmMapBuffer(intel, region->buffer, 0); - if (!region->map) - region->map_refcount--; - } - - return region->map; -} - -void intel_region_unmap(struct intel_context *intel, - struct intel_region *region) -{ - DBG("%s\n", __FUNCTION__); - if (!--region->map_refcount) { - bmUnmapBufferAUB(intel, region->buffer, 0, 0); - region->map = NULL; - } -} - -struct intel_region *intel_region_alloc( struct intel_context *intel, - GLuint cpp, - GLuint pitch, - GLuint height ) -{ - struct intel_region *region = calloc(sizeof(*region), 1); - - DBG("%s %dx%dx%d == 0x%x bytes\n", __FUNCTION__, - cpp, pitch, height, cpp*pitch*height); - - region->cpp = cpp; - region->pitch = pitch; - region->height = height; /* needed? */ - region->refcount = 1; - - bmGenBuffers(intel, "tex", 1, ®ion->buffer, 6); - bmBufferData(intel, region->buffer, pitch * cpp * height, NULL, 0); - - return region; -} - -void intel_region_reference( struct intel_region **dst, - struct intel_region *src) -{ - src->refcount++; - assert(*dst == NULL); - *dst = src; -} - -void intel_region_release( struct intel_context *intel, - struct intel_region **region ) -{ - if (!*region) - return; - - DBG("%s %d\n", __FUNCTION__, (*region)->refcount-1); - - if (--(*region)->refcount == 0) { - assert((*region)->map_refcount == 0); - bmDeleteBuffers(intel, 1, &(*region)->buffer); - free(*region); - } - *region = NULL; -} - - -struct intel_region *intel_region_create_static( struct intel_context *intel, - GLuint mem_type, - GLuint offset, - void *virtual, - GLuint cpp, - GLuint pitch, - GLuint height, - GLuint size, - GLboolean tiled ) -{ - struct intel_region *region = calloc(sizeof(*region), 1); - GLint pool; - - DBG("%s\n", __FUNCTION__); - - region->cpp = cpp; - region->pitch = pitch; - region->height = height; /* needed? */ - region->refcount = 1; - region->tiled = tiled; - - /* Recipe for creating a static buffer - create a static pool with - * the right offset and size, generate a buffer and use a special - * call to bind it to all of the memory in that pool. - */ - pool = bmInitPool(intel, offset, virtual, size, - (BM_MEM_AGP | - BM_NO_UPLOAD | - BM_NO_EVICT | - BM_NO_MOVE)); - if (pool < 0) { - _mesa_printf("bmInitPool failed for static region\n"); - exit(1); - } - - region->buffer = bmGenBufferStatic(intel, pool); - - return region; -} - - - - -void _mesa_copy_rect( GLubyte *dst, - GLuint cpp, - GLuint dst_pitch, - GLuint dst_x, - GLuint dst_y, - GLuint width, - GLuint height, - const GLubyte *src, - GLuint src_pitch, - GLuint src_x, - GLuint src_y ) -{ - GLuint i; - - dst_pitch *= cpp; - src_pitch *= cpp; - dst += dst_x * cpp; - src += src_x * cpp; - dst += dst_y * dst_pitch; - src += src_y * dst_pitch; - width *= cpp; - - if (width == dst_pitch && - width == src_pitch) - do_memcpy(dst, src, height * width); - else { - for (i = 0; i < height; i++) { - do_memcpy(dst, src, width); - dst += dst_pitch; - src += src_pitch; - } - } -} - - -/* Upload data to a rectangular sub-region. Lots of choices how to do this: - * - * - memcpy by span to current destination - * - upload data as new buffer and blit - * - * Currently always memcpy. - */ -GLboolean intel_region_data(struct intel_context *intel, - struct intel_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - const void *src, GLuint src_pitch, - GLuint srcx, GLuint srcy, - GLuint width, GLuint height) -{ - DBG("%s\n", __FUNCTION__); - - if (width == dst->pitch && - width == src_pitch && - dst_offset == 0 && - height == dst->height && - srcx == 0 && - srcy == 0) - { - return (bmBufferDataAUB(intel, - dst->buffer, - dst->cpp * width * dst->height, - src, 0, 0, 0) == 0); - } - else { - GLubyte *map = intel_region_map(intel, dst); - - if (map) { - assert (dst_offset + dstx + width + - (dsty + height - 1) * dst->pitch * dst->cpp <= - dst->pitch * dst->cpp * dst->height); - - _mesa_copy_rect(map + dst_offset, - dst->cpp, - dst->pitch, - dstx, dsty, - width, height, - src, - src_pitch, - srcx, srcy); - - intel_region_unmap(intel, dst); - return GL_TRUE; - } - else - return GL_FALSE; - } -} - -/* Copy rectangular sub-regions. Need better logic about when to - * push buffers into AGP - will currently do so whenever possible. - */ -void intel_region_copy( struct intel_context *intel, - struct intel_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - struct intel_region *src, - GLuint src_offset, - GLuint srcx, GLuint srcy, - GLuint width, GLuint height ) -{ - DBG("%s\n", __FUNCTION__); - - assert(src->cpp == dst->cpp); - - intelEmitCopyBlit(intel, - dst->cpp, - src->pitch, src->buffer, src_offset, src->tiled, - dst->pitch, dst->buffer, dst_offset, dst->tiled, - srcx, srcy, - dstx, dsty, - width, height, - GL_COPY ); -} - -/* Fill a rectangular sub-region. Need better logic about when to - * push buffers into AGP - will currently do so whenever possible. - */ -void intel_region_fill( struct intel_context *intel, - struct intel_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - GLuint width, GLuint height, - GLuint color ) -{ - DBG("%s\n", __FUNCTION__); - - intelEmitFillBlit(intel, - dst->cpp, - dst->pitch, dst->buffer, dst_offset, dst->tiled, - dstx, dsty, - width, height, - color ); -} - +../intel/intel_regions.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_regions.h b/src/mesa/drivers/dri/i965/intel_regions.h deleted file mode 100644 index d2235f1275..0000000000 --- a/src/mesa/drivers/dri/i965/intel_regions.h +++ /dev/null @@ -1,140 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_REGIONS_H -#define INTEL_REGIONS_H - -#include "mtypes.h" -#include "bufmgr.h" /* for DBG! */ -struct intel_context; - -/* A layer on top of the bufmgr buffers that adds a few useful things: - * - * - Refcounting for local buffer references. - * - Refcounting for buffer maps - * - Buffer dimensions - pitch and height. - * - Blitter commands for copying 2D regions between buffers. - */ -struct intel_region { - struct buffer *buffer; - GLuint refcount; - GLuint cpp; - GLuint pitch; - GLuint height; - GLboolean tiled; - GLubyte *map; - GLuint map_refcount; -}; - -/* Allocate a refcounted region. Pointers to regions should only be - * copied by calling intel_reference_region(). - * - * No support for dynamically allocating tiled regions at this point. - */ -struct intel_region *intel_region_alloc( struct intel_context *intel, - GLuint cpp, - GLuint pitch, - GLuint height ); - -void intel_region_reference( struct intel_region **dst, - struct intel_region *src ); - -void intel_region_release(struct intel_context *intel, - struct intel_region **ib ); - -/* Static regions may be tiled. The assumption is that the X server - * has set up fence registers to define tiled zones in agp and these - * buffers are within those zones. Tiling regions without fence - * registers is more work. - */ -struct intel_region *intel_region_create_static( struct intel_context *intel, - GLuint mem_type, - GLuint offset, - void *virtual, - GLuint cpp, - GLuint pitch, - GLuint height, - GLuint size, - GLboolean tiled ); - -/* Map/unmap regions. This is refcounted also: - */ -GLubyte *intel_region_map(struct intel_context *intel, - struct intel_region *ib); - -void intel_region_unmap(struct intel_context *intel, - struct intel_region *ib); - - -/* Upload data to a rectangular sub-region - */ -GLboolean intel_region_data(struct intel_context *intel, - struct intel_region *dest, - GLuint dest_offset, - GLuint destx, GLuint desty, - const void *src, GLuint src_stride, - GLuint srcx, GLuint srcy, - GLuint width, GLuint height); - -/* Copy rectangular sub-regions - */ -void intel_region_copy( struct intel_context *intel, - struct intel_region *dest, - GLuint dest_offset, - GLuint destx, GLuint desty, - struct intel_region *src, - GLuint src_offset, - GLuint srcx, GLuint srcy, - GLuint width, GLuint height ); - -/* Fill a rectangular sub-region - */ -void intel_region_fill( struct intel_context *intel, - struct intel_region *dest, - GLuint dest_offset, - GLuint destx, GLuint desty, - GLuint width, GLuint height, - GLuint color ); - - -/*********************************************************************** - * Misc utilities: move to somewhere generic - */ -void _mesa_copy_rect( GLubyte *dst, - GLuint cpp, - GLuint dst_pitch, - GLuint dst_x, - GLuint dst_y, - GLuint width, - GLuint height, - const GLubyte *src, - GLuint src_pitch, - GLuint src_x, - GLuint src_y ); - - -#endif diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c index bc3dd30b7e..f2db48272b 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_screen.c +++ b/src/mesa/drivers/dri/i965/intel_screen.c @@ -1,701 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "framebuffer.h" -#include "matrix.h" -#include "renderbuffer.h" -#include "simple_list.h" -#include "utils.h" -#include "vblank.h" -#include "xmlpool.h" - - -#include "intel_screen.h" - -#include "intel_context.h" -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_ioctl.h" - -#include "i830_dri.h" - -PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) - DRI_CONF_SECTION_END - DRI_CONF_SECTION_QUALITY - DRI_CONF_FORCE_S3TC_ENABLE(false) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) - DRI_CONF_SECTION_END -DRI_CONF_END; -const GLuint __driNConfigOptions = 4; - -#ifdef USE_NEW_INTERFACE -static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; -#endif /*USE_NEW_INTERFACE*/ - -/** - * Map all the memory regions described by the screen. - * \return GL_TRUE if success, GL_FALSE if error. - */ -GLboolean -intelMapScreenRegions(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - - if (intelScreen->front.handle) { - if (drmMap(sPriv->fd, - intelScreen->front.handle, - intelScreen->front.size, - (drmAddress *)&intelScreen->front.map) != 0) { - _mesa_problem(NULL, "drmMap(frontbuffer) failed!"); - return GL_FALSE; - } - } else { - /* Use the old static allocation method if the server isn't setting up - * a movable handle for us. Add in the front buffer offset from - * framebuffer start, as our span routines (unlike other drivers) expect - * the renderbuffer address to point to the beginning of the - * renderbuffer. - */ - intelScreen->front.map = (char *)sPriv->pFB; - if (intelScreen->front.map == NULL) { - fprintf(stderr, "Failed to find framebuffer mapping\n"); - return GL_FALSE; - } - } - - if (drmMap(sPriv->fd, - intelScreen->back.handle, - intelScreen->back.size, - (drmAddress *)&intelScreen->back.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (drmMap(sPriv->fd, - intelScreen->depth.handle, - intelScreen->depth.size, - (drmAddress *)&intelScreen->depth.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *)&intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (0) - printf("Mappings: front: %p back: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, - intelScreen->depth.map, - intelScreen->tex.map); - return GL_TRUE; -} - - -void -intelUnmapScreenRegions(intelScreenPrivate *intelScreen) -{ -#define REALLY_UNMAP 1 - /* If front.handle is present, we're doing the dynamic front buffer mapping, - * but if we've fallen back to static allocation then we shouldn't try to - * unmap here. - */ - if (intelScreen->front.handle) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0) - printf("drmUnmap front failed!\n"); -#endif - intelScreen->front.map = NULL; - } - if (intelScreen->back.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) - printf("drmUnmap back failed!\n"); -#endif - intelScreen->back.map = NULL; - } - if (intelScreen->depth.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->depth.map, intelScreen->depth.size); - intelScreen->depth.map = NULL; -#endif - } - if (intelScreen->tex.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->tex.map, intelScreen->tex.size); - intelScreen->tex.map = NULL; -#endif - } -} - - -static void -intelPrintDRIInfo(intelScreenPrivate *intelScreen, - __DRIscreenPrivate *sPriv, - I830DRIPtr gDRIPriv) -{ - fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->front.size, intelScreen->front.offset, - intelScreen->front.pitch); - fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->back.size, intelScreen->back.offset, - intelScreen->back.pitch); - fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->depth.size, intelScreen->depth.offset, - intelScreen->depth.pitch); - fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->rotated.size, intelScreen->rotated.offset, - intelScreen->rotated.pitch); - fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", - intelScreen->tex.size, intelScreen->tex.offset); - fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); -} - - -static void -intelPrintSAREA(volatile drmI830Sarea *sarea) -{ - fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, sarea->height); - fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); - fprintf(stderr, - "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->front_offset, sarea->front_size, - (unsigned) sarea->front_handle); - fprintf(stderr, - "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->back_offset, sarea->back_size, - (unsigned) sarea->back_handle); - fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->depth_offset, sarea->depth_size, - (unsigned) sarea->depth_handle); - fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->tex_offset, sarea->tex_size, - (unsigned) sarea->tex_handle); - fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation); - fprintf(stderr, - "SAREA: rotated offset: 0x%08x size: 0x%x\n", - sarea->rotated_offset, sarea->rotated_size); - fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch); -} - - -/** - * A number of the screen parameters are obtained/computed from - * information in the SAREA. This function updates those parameters. - */ -void -intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, - volatile drmI830Sarea *sarea) -{ - intelScreen->width = sarea->width; - intelScreen->height = sarea->height; - - intelScreen->front.offset = sarea->front_offset; - intelScreen->front.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->front.handle = sarea->front_handle; - intelScreen->front.size = sarea->front_size; - intelScreen->front.tiled = sarea->front_tiled; - - intelScreen->back.offset = sarea->back_offset; - intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->back.handle = sarea->back_handle; - intelScreen->back.size = sarea->back_size; - intelScreen->back.tiled = sarea->back_tiled; - - intelScreen->depth.offset = sarea->depth_offset; - intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->depth.handle = sarea->depth_handle; - intelScreen->depth.size = sarea->depth_size; - intelScreen->depth.tiled = sarea->depth_tiled; - - intelScreen->tex.offset = sarea->tex_offset; - intelScreen->logTextureGranularity = sarea->log_tex_granularity; - intelScreen->tex.handle = sarea->tex_handle; - intelScreen->tex.size = sarea->tex_size; - - intelScreen->rotated.offset = sarea->rotated_offset; - intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; - intelScreen->rotated.size = sarea->rotated_size; - intelScreen->rotated.tiled = sarea->rotated_tiled; - intelScreen->current_rotation = sarea->rotation; -#if 0 - matrix23Rotate(&intelScreen->rotMatrix, - sarea->width, sarea->height, sarea->rotation); -#endif - intelScreen->rotatedWidth = sarea->virtualX; - intelScreen->rotatedHeight = sarea->virtualY; - - if (0) - intelPrintSAREA(sarea); -} - - -static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen; - I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; - volatile drmI830Sarea *sarea; - - if (sPriv->devPrivSize != sizeof(I830DRIRec)) { - fprintf(stderr,"\nERROR! sizeof(I830DRIRec) (%ld) does not match passed size from device driver (%d)\n", (unsigned long)sizeof(I830DRIRec), sPriv->devPrivSize); - return GL_FALSE; - } - - /* Allocate the private area */ - intelScreen = (intelScreenPrivate *)CALLOC(sizeof(intelScreenPrivate)); - if (!intelScreen) { - fprintf(stderr,"\nERROR! Allocating private area failed\n"); - return GL_FALSE; - } - /* parse information in __driConfigOptions */ - driParseOptionInfo (&intelScreen->optionCache, - __driConfigOptions, __driNConfigOptions); - - intelScreen->driScrnPriv = sPriv; - sPriv->private = (void *)intelScreen; - intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - sarea = (volatile drmI830Sarea *) - (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); - - intelScreen->deviceID = gDRIPriv->deviceID; - intelScreen->mem = gDRIPriv->mem; - intelScreen->cpp = gDRIPriv->cpp; - - switch (gDRIPriv->bitsPerPixel) { - case 15: intelScreen->fbFormat = DV_PF_555; break; - case 16: intelScreen->fbFormat = DV_PF_565; break; - case 32: intelScreen->fbFormat = DV_PF_8888; break; - } - - intelUpdateScreenFromSAREA(intelScreen, sarea); - - if (0) - intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); - - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr,"\nERROR! mapping regions\n"); - _mesa_free(intelScreen); - sPriv->private = NULL; - return GL_FALSE; - } - - intelScreen->drmMinor = sPriv->drmMinor; - - /* Determine if IRQs are active? */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_IRQ_ACTIVE; - gp.value = &intelScreen->irq_active; - - ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: %d\n", ret); - return GL_FALSE; - } - } - - /* Determine if batchbuffers are allowed */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_ALLOW_BATCHBUFFER; - gp.value = &intelScreen->allow_batchbuffer; - - ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); - return GL_FALSE; - } - } - - if (glx_enable_extension != NULL) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); - (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" ); - (*glx_enable_extension)( psc, "GLX_MESA_copy_sub_buffer" ); - } - - return GL_TRUE; -} - - -static void intelDestroyScreen(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - - intelUnmapScreenRegions(intelScreen); - FREE(intelScreen); - sPriv->private = NULL; -} - -static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, - screen->front.map, - screen->cpp, - screen->front.offset, screen->front.pitch, - driDrawPriv); - intelSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, - screen->back.map, - screen->cpp, - screen->back.offset, screen->back.pitch, - driDrawPriv); - intelSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - else if (mesaVis->depthBits == 24) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - -static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - - -/** - * Get information about previous buffer swaps. - */ -static int -intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) -{ - struct intel_context *intel; - - if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL) - || (dPriv->driContextPriv->driverPrivate == NULL) - || (sInfo == NULL) ) { - return -1; - } - - intel = dPriv->driContextPriv->driverPrivate; - sInfo->swap_count = intel->swap_count; - sInfo->swap_ust = intel->swap_ust; - sInfo->swap_missed_count = intel->swap_missed_count; - - sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) - ? driCalculateSwapUsage( dPriv, 0, intel->swap_missed_ust ) - : 0.0; - - return 0; -} - - -/* There are probably better ways to do this, such as an - * init-designated function to register chipids and createcontext - * functions. - */ -extern GLboolean i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - -extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - -extern GLboolean brwCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - - - - -static GLboolean intelCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) -{ -#if 0 - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - switch (intelScreen->deviceID) { - case PCI_CHIP_845_G: - case PCI_CHIP_I830_M: - case PCI_CHIP_I855_GM: - case PCI_CHIP_I865_G: - return i830CreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); - - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - return i915CreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); - - default: - fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); - return GL_FALSE; - } -#else - return brwCreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); -#endif -} - - -static const struct __DriverAPIRec intelAPI = { - .InitDriver = intelInitDriver, - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = intelCopySubBuffer -}; - - -static __GLcontextModes * -intelFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - uint8_t depth_bits_array[3]; - uint8_t stencil_bits_array[3]; - - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return modes; -} - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 6, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 3, 0 }; - - dri_interface = interface; - - if ( ! driCheckDriDdxDrmVersions2( "i915", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &intelAPI); - if ( psp != NULL ) { - I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; - *driver_modes = intelFillInModes( dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, - GL_TRUE ); - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - intelInitExtensions(NULL, GL_FALSE); - } - - return (void *) psp; -} +../intel/intel_screen.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_span.c b/src/mesa/drivers/dri/i965/intel_span.c index 60fbeccdc5..05e5e8e583 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_span.c +++ b/src/mesa/drivers/dri/i965/intel_span.c @@ -1,283 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" - -#include "intel_screen.h" -#include "intel_regions.h" -#include "intel_span.h" -#include "intel_ioctl.h" -#include "intel_tex.h" -#include "intel_batchbuffer.h" -#include "swrast/swrast.h" - -#undef DBG -#define DBG 0 - -#define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *) drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch; \ - GLushort p; \ - (void) buf; (void) p - -#define LOCAL_DEPTH_VARS \ - struct intel_context *intel = intel_context(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *) drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define INIT_MONO_PIXEL(p,color)\ - p = INTEL_PACKCOLOR565(color[0],color[1],color[2]) - -#define Y_FLIP(_y) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - -/* 16 bit, 565 rgb color spanline and pixel functions - */ -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)) -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \ - rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \ - rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \ - rgba[3] = 255; \ -} while(0) - -#define TAG(x) intel##x##_565 -#include "spantmp.h" - -/* 15 bit, 555 rgb color spanline and pixel functions - */ -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \ - ((g & 0xf8) << 3) | \ - ((b & 0xf8) >> 3)) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (p >> 7) & 0xf8; \ - rgba[1] = (p >> 3) & 0xf8; \ - rgba[2] = (p << 3) & 0xf8; \ - rgba[3] = 255; \ -} while(0) - -#define TAG(x) intel##x##_555 -#include "spantmp.h" - -/* 16 bit depthbuffer functions. - */ -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); - - -#define TAG(x) intel##x##_z16 -#include "depthtmp.h" - - -#undef LOCAL_VARS -#define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *)drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch; \ - GLuint p; \ - (void) buf; (void) p - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p,color)\ - p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]) - -/* 32 bit, 8888 argb color spanline and pixel functions - */ -#define WRITE_RGBA(_x, _y, r, g, b, a) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \ - (g << 8) | \ - (b << 0) | \ - (a << 24) ) - -#define WRITE_PIXEL(_x, _y, p) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p - - -#define READ_RGBA(rgba, _x, _y) \ - do { \ - GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ - } while (0) - -#define TAG(x) intel##x##_8888 -#include "spantmp.h" - - -/* 24/8 bit interleaved depth/stencil functions - */ -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xff000000; \ - tmp |= (d) & 0xffffff; \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ -} - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff; - - -#define TAG(x) intel##x##_z24_s8 -#include "depthtmp.h" - -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xffffff; \ - tmp |= ((d)<<24); \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24; - -#define TAG(x) intel##x##_z24_s8 -#include "stenciltmp.h" - - -/* Move locking out to get reasonable span performance. - */ -void intelSpanRenderStart( GLcontext *ctx ) -{ - struct intel_context *intel = intel_context(ctx); - - if (intel->need_flush) { - LOCK_HARDWARE(intel); - intel->vtbl.emit_flush(intel, 0); - intel_batchbuffer_flush(intel->batch); - intel->need_flush = 0; - UNLOCK_HARDWARE(intel); - intelFinish(&intel->ctx); - } - - - LOCK_HARDWARE(intel); - - /* Just map the framebuffer and all textures. Bufmgr code will - * take care of waiting on the necessary fences: - */ - intel_region_map(intel, intel->front_region); - intel_region_map(intel, intel->back_region); - intel_region_map(intel, intel->depth_region); -} - -void intelSpanRenderFinish( GLcontext *ctx ) -{ - struct intel_context *intel = intel_context( ctx ); - - _swrast_flush( ctx ); - - /* Now unmap the framebuffer: - */ - intel_region_unmap(intel, intel->front_region); - intel_region_unmap(intel, intel->back_region); - intel_region_unmap(intel, intel->depth_region); - - UNLOCK_HARDWARE( intel ); -} - -void intelInitSpanFuncs( GLcontext *ctx ) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = intelSpanRenderStart; - swdd->SpanRenderFinish = intelSpanRenderFinish; -} - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) { - intelInitPointers_555(&drb->Base); - } - else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - intelInitPointers_565(&drb->Base); - } - else { - assert(vis->redBits == 8); - assert(vis->greenBits == 8); - assert(vis->blueBits == 8); - intelInitPointers_8888(&drb->Base); - } - } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { - intelInitDepthPointers_z16(&drb->Base); - } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { - intelInitDepthPointers_z24_s8(&drb->Base); - } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { - intelInitStencilPointers_z24_s8(&drb->Base); - } -} +../intel/intel_span.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c index 2e442db619..67ef5f78c1 100644 --- a/src/mesa/drivers/dri/i965/intel_state.c +++ b/src/mesa/drivers/dri/i965/intel_state.c @@ -26,18 +26,43 @@ **************************************************************************/ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "colormac.h" -#include "dd.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/dd.h" #include "intel_screen.h" #include "intel_context.h" #include "intel_regions.h" #include "swrast/swrast.h" +int intel_translate_shadow_compare_func( GLenum func ) +{ + switch(func) { + case GL_NEVER: + return COMPAREFUNC_ALWAYS; + case GL_LESS: + return COMPAREFUNC_LEQUAL; + case GL_LEQUAL: + return COMPAREFUNC_LESS; + case GL_GREATER: + return COMPAREFUNC_GEQUAL; + case GL_GEQUAL: + return COMPAREFUNC_GREATER; + case GL_NOTEQUAL: + return COMPAREFUNC_EQUAL; + case GL_EQUAL: + return COMPAREFUNC_NOTEQUAL; + case GL_ALWAYS: + return COMPAREFUNC_NEVER; + } + + fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); + return COMPAREFUNC_NEVER; +} + int intel_translate_compare_func( GLenum func ) { switch(func) { @@ -170,15 +195,16 @@ int intel_translate_logic_op( GLenum opcode ) static void intelClearColor(GLcontext *ctx, const GLfloat color[4]) { struct intel_context *intel = intel_context(ctx); - intelScreenPrivate *screen = intel->intelScreen; UNCLAMPED_FLOAT_TO_RGBA_CHAN(intel->clear_chan, color); - intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat, - intel->clear_chan[0], - intel->clear_chan[1], - intel->clear_chan[2], - intel->clear_chan[3]); + intel->ClearColor8888 = INTEL_PACKCOLOR8888(intel->clear_chan[0], + intel->clear_chan[1], + intel->clear_chan[2], + intel->clear_chan[3]); + intel->ClearColor565 = INTEL_PACKCOLOR565(intel->clear_chan[0], + intel->clear_chan[1], + intel->clear_chan[2]); } diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c index 4523969bfa..d77ce749a3 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_tex.c +++ b/src/mesa/drivers/dri/i965/intel_tex.c @@ -1,315 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "swrast/swrast.h" - - -#include "intel_context.h" -#include "intel_tex.h" -#include "intel_mipmap_tree.h" - - -static GLuint target_to_face( GLenum target ) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return ((GLuint) target - - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); - default: - return 0; - } -} - -static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, packing, texObj, texImage ); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1; -} - -static void intelTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1; -} - - -/* Handles 2D, CUBE, RECT: - */ -static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - -static void intelTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - -static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, - height, border, imageSize, data, texObj, texImage); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - - -static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint face = target_to_face(target); - - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, imageSize, data, texObj, texImage); - - intelObj->dirty_images[face] |= (1 << level); - intelObj->dirty |= 1 << face; -} - - -static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_teximage3d(ctx, target, level, internalFormat, - width, height, depth, border, - format, type, pixels, - &ctx->Unpack, texObj, texImage); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1 << 0; -} - - -static void -intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); - - intelObj->dirty_images[0] |= (1 << level); - intelObj->dirty |= 1 << 0; -} - - - - -static struct gl_texture_object *intelNewTextureObject( GLcontext *ctx, - GLuint name, - GLenum target ) -{ - struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); - - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -static GLboolean intelIsTextureResident(GLcontext *ctx, - struct gl_texture_object *texObj) -{ -#if 0 - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - return - intelObj->mt && - intelObj->mt->region && - intel_is_region_resident(intel, intelObj->mt->region); -#endif - return 1; -} - - - -static void intelTexParameter( GLcontext *ctx, - GLenum target, - struct gl_texture_object *texObj, - GLenum pname, - const GLfloat *params ) -{ - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - switch (pname) { - /* Anything which can affect the calculation of firstLevel and - * lastLevel, as changes to these may invalidate the miptree. - */ - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - intelObj->dirty |= 1; - break; - - default: - break; - } -} - - -static void -intel_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - if (intelObj->mt) - intel_miptree_destroy(intel, intelObj->mt); - - _mesa_delete_texture_object( ctx, texObj ); -} - -void intelInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->NewTextureObject = intelNewTextureObject; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = _swrast_copy_teximage1d; - functions->CopyTexImage2D = _swrast_copy_teximage2d; - functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; - functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; - functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d; - functions->DeleteTexture = intel_delete_texture_object; - functions->UpdateTexturePalette = NULL; - functions->IsTextureResident = intelIsTextureResident; - functions->TestProxyTexImage = _mesa_test_proxy_teximage; - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; - functions->TexParameter = intelTexParameter; -} - - - - - +../intel/intel_tex.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_copy.c b/src/mesa/drivers/dri/i965/intel_tex_copy.c new file mode 120000 index 0000000000..87196c5d1e --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex_copy.c @@ -0,0 +1 @@ +../intel/intel_tex_copy.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_format.c b/src/mesa/drivers/dri/i965/intel_tex_format.c new file mode 120000 index 0000000000..3415f75470 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex_format.c @@ -0,0 +1 @@ +../intel/intel_tex_format.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c new file mode 120000 index 0000000000..567abe4974 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c @@ -0,0 +1 @@ +../intel/intel_tex_image.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c new file mode 120000 index 0000000000..b3a8a3d7ca --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -0,0 +1 @@ +../intel/intel_tex_subimage.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index 44ee94614d..41a75674c2 100644..120000 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -1,256 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "macros.h" - -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_tex.h" -#include "bufmgr.h" - -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ -static void intel_calculate_first_last_level( struct intel_texture_object *intelObj ) -{ - struct gl_texture_object *tObj = &intelObj->base; - const struct gl_texture_image * const baseImage = - tObj->Image[0][tObj->BaseLevel]; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - /* Currently not taking min/max lod into account here, those - * values are programmed as sampler state elsewhere and we - * upload the same mipmap levels regardless. Not sure if - * this makes sense as it means it isn't possible for the app - * to use min/max lod to reduce texture memory pressure: - */ - firstLevel = tObj->BaseLevel; - lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, - tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - /* save these values */ - intelObj->firstLevel = firstLevel; - intelObj->lastLevel = lastLevel; -} - -static GLboolean copy_image_data_to_tree( struct intel_context *intel, - struct intel_texture_object *intelObj, - struct gl_texture_image *texImage, - GLuint face, - GLuint level) -{ - return intel_miptree_image_data(intel, - intelObj->mt, - face, - level, - texImage->Data, - texImage->RowStride, - (texImage->RowStride * - texImage->Height * - texImage->TexFormat->TexelBytes)); -} - -static void intel_texture_invalidate( struct intel_texture_object *intelObj ) -{ - GLint nr_faces, face; - intelObj->dirty = ~0; - - nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - for (face = 0; face < nr_faces; face++) - intelObj->dirty_images[face] = ~0; -} - -static void intel_texture_invalidate_cb( struct intel_context *intel, - void *ptr ) -{ - intel_texture_invalidate( (struct intel_texture_object *) ptr ); -} - - -/* - */ -GLuint intel_finalize_mipmap_tree( struct intel_context *intel, - struct gl_texture_object *tObj ) -{ - struct intel_texture_object *intelObj = intel_texture_object(tObj); - GLuint face, i; - GLuint nr_faces = 0; - struct gl_texture_image *firstImage; - - if( tObj == intel->frame_buffer_texobj ) - return GL_FALSE; - - /* We know/require this is true by now: - */ - assert(intelObj->base._Complete); - - /* What levels must the tree include at a minimum? - */ - if (intelObj->dirty) { - intel_calculate_first_last_level( intelObj ); -/* intel_miptree_destroy(intel, intelObj->mt); */ -/* intelObj->mt = NULL; */ - } - - firstImage = intelObj->base.Image[0][intelObj->firstLevel]; - - /* Fallback case: - */ - if (firstImage->Border) { - if (intelObj->mt) { - intel_miptree_destroy(intel, intelObj->mt); - intelObj->mt = NULL; - /* Set all images dirty: - */ - intel_texture_invalidate(intelObj); - } - return GL_FALSE; - } - - - - /* Check tree can hold all active levels. Check tree matches - * target, imageFormat, etc. - */ - if (intelObj->mt && - (intelObj->mt->target != intelObj->base.Target || - intelObj->mt->internal_format != firstImage->InternalFormat || - intelObj->mt->first_level != intelObj->firstLevel || - intelObj->mt->last_level != intelObj->lastLevel || - intelObj->mt->width0 != firstImage->Width || - intelObj->mt->height0 != firstImage->Height || - intelObj->mt->depth0 != firstImage->Depth || - intelObj->mt->cpp != firstImage->TexFormat->TexelBytes || - intelObj->mt->compressed != firstImage->IsCompressed)) - { - intel_miptree_destroy(intel, intelObj->mt); - intelObj->mt = NULL; - - /* Set all images dirty: - */ - intel_texture_invalidate(intelObj); - } - - - /* May need to create a new tree: - */ - if (!intelObj->mt) { - intelObj->mt = intel_miptree_create(intel, - intelObj->base.Target, - firstImage->InternalFormat, - intelObj->firstLevel, - intelObj->lastLevel, - firstImage->Width, - firstImage->Height, - firstImage->Depth, - firstImage->TexFormat->TexelBytes, - firstImage->IsCompressed); - - /* Tell the buffer manager that we will manage the backing - * store, but we still want it to do fencing for us. - */ - bmBufferSetInvalidateCB(intel, - intelObj->mt->region->buffer, - intel_texture_invalidate_cb, - intelObj, - GL_FALSE); - } - - /* Pull in any images not in the object's tree: - */ - if (intelObj->dirty) { - nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - for (face = 0; face < nr_faces; face++) { - if (intelObj->dirty_images[face]) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { - struct gl_texture_image *texImage = intelObj->base.Image[face][i]; - - /* Need to import images in main memory or held in other trees. - */ - if (intelObj->dirty_images[face] & (1<<i) && - texImage) { - - if (INTEL_DEBUG & DEBUG_TEXTURE) - _mesa_printf("copy data from image %d (%p) into object miptree\n", - i, - texImage->Data); - - if (!copy_image_data_to_tree(intel, - intelObj, - texImage, - face, - i)) - return GL_FALSE; - - } - } - } - } - - /* Only clear the dirty flags if everything went ok: - */ - for (face = 0; face < nr_faces; face++) { - intelObj->dirty_images[face] = 0; - } - - intelObj->dirty = 0; - } - - return GL_TRUE; -} +../intel/intel_tex_validate.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/server/i830_common.h b/src/mesa/drivers/dri/i965/server/i830_common.h deleted file mode 100644 index 49eb145f8b..0000000000 --- a/src/mesa/drivers/dri/i965/server/i830_common.h +++ /dev/null @@ -1,221 +0,0 @@ -/************************************************************************** - -Copyright 2001 VA Linux Systems Inc., Fremont, California. -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef _I830_COMMON_H_ -#define _I830_COMMON_H_ - - -#define I830_NR_TEX_REGIONS 255 /* maximum due to use of chars for next/prev */ -#define I830_LOG_MIN_TEX_REGION_SIZE 14 - - -/* Driver specific DRM command indices - * NOTE: these are not OS specific, but they are driver specific - */ -#define DRM_I830_INIT 0x00 -#define DRM_I830_FLUSH 0x01 -#define DRM_I830_FLIP 0x02 -#define DRM_I830_BATCHBUFFER 0x03 -#define DRM_I830_IRQ_EMIT 0x04 -#define DRM_I830_IRQ_WAIT 0x05 -#define DRM_I830_GETPARAM 0x06 -#define DRM_I830_SETPARAM 0x07 -#define DRM_I830_ALLOC 0x08 -#define DRM_I830_FREE 0x09 -#define DRM_I830_INIT_HEAP 0x0a -#define DRM_I830_CMDBUFFER 0x0b -#define DRM_I830_DESTROY_HEAP 0x0c -#define DRM_I830_MMIO 0x10 - -typedef struct { - enum { - I830_INIT_DMA = 0x01, - I830_CLEANUP_DMA = 0x02, - I830_RESUME_DMA = 0x03 - } func; - unsigned int mmio_offset; - int sarea_priv_offset; - unsigned int ring_start; - unsigned int ring_end; - unsigned int ring_size; - unsigned int front_offset; - unsigned int back_offset; - unsigned int depth_offset; - unsigned int w; - unsigned int h; - unsigned int pitch; - unsigned int pitch_bits; - unsigned int back_pitch; - unsigned int depth_pitch; - unsigned int cpp; - unsigned int chipset; -} drmI830Init; - -typedef struct { - drmTextureRegion texList[I830_NR_TEX_REGIONS+1]; - int last_upload; /* last time texture was uploaded */ - int last_enqueue; /* last time a buffer was enqueued */ - volatile int last_dispatch; /* age of the most recently dispatched buffer */ - int ctxOwner; /* last context to upload state */ - int texAge; - int pf_enabled; /* is pageflipping allowed? */ - int pf_active; - int pf_current_page; /* which buffer is being displayed? */ - int perf_boxes; /* performance boxes to be displayed */ - int width, height; /* screen size in pixels */ - - drm_handle_t front_handle; - int front_offset; - int front_size; - - drm_handle_t back_handle; - int back_offset; - int back_size; - - drm_handle_t depth_handle; - int depth_offset; - int depth_size; - - drm_handle_t tex_handle; - int tex_offset; - int tex_size; - int log_tex_granularity; - int pitch; - int rotation; /* 0, 90, 180 or 270 */ - int rotated_offset; - int rotated_size; - int rotated_pitch; - int virtualX, virtualY; - - unsigned int front_tiled; - unsigned int back_tiled; - unsigned int depth_tiled; - unsigned int rotated_tiled; - unsigned int rotated2_tiled; -} drmI830Sarea; - -/* Flags for perf_boxes - */ -#define I830_BOX_RING_EMPTY 0x1 /* populated by kernel */ -#define I830_BOX_FLIP 0x2 /* populated by kernel */ -#define I830_BOX_WAIT 0x4 /* populated by kernel & client */ -#define I830_BOX_TEXTURE_LOAD 0x8 /* populated by kernel */ -#define I830_BOX_LOST_CONTEXT 0x10 /* populated by client */ - - -typedef struct { - int start; /* agp offset */ - int used; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830BatchBuffer; - -typedef struct { - char *buf; /* agp offset */ - int sz; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830CmdBuffer; - -typedef struct { - int *irq_seq; -} drmI830IrqEmit; - -typedef struct { - int irq_seq; -} drmI830IrqWait; - -typedef struct { - int param; - int *value; -} drmI830GetParam; - -#define I830_PARAM_IRQ_ACTIVE 1 -#define I830_PARAM_ALLOW_BATCHBUFFER 2 - -typedef struct { - int param; - int value; -} drmI830SetParam; - -#define I830_SETPARAM_USE_MI_BATCHBUFFER_START 1 -#define I830_SETPARAM_TEX_LRU_LOG_GRANULARITY 2 -#define I830_SETPARAM_ALLOW_BATCHBUFFER 3 - - -/* A memory manager for regions of shared memory: - */ -#define I830_MEM_REGION_AGP 1 - -typedef struct { - int region; - int alignment; - int size; - int *region_offset; /* offset from start of fb or agp */ -} drmI830MemAlloc; - -typedef struct { - int region; - int region_offset; -} drmI830MemFree; - -typedef struct { - int region; - int size; - int start; -} drmI830MemInitHeap; - -typedef struct { - int region; -} drmI830MemDestroyHeap; - -#define MMIO_READ 0 -#define MMIO_WRITE 1 - -#define MMIO_REGS_IA_PRIMATIVES_COUNT 0 -#define MMIO_REGS_IA_VERTICES_COUNT 1 -#define MMIO_REGS_VS_INVOCATION_COUNT 2 -#define MMIO_REGS_GS_PRIMITIVES_COUNT 3 -#define MMIO_REGS_GS_INVOCATION_COUNT 4 -#define MMIO_REGS_CL_PRIMITIVES_COUNT 5 -#define MMIO_REGS_CL_INVOCATION_COUNT 6 -#define MMIO_REGS_PS_INVOCATION_COUNT 7 -#define MMIO_REGS_PS_DEPTH_COUNT 8 - -typedef struct { - unsigned int read_write:1; - unsigned int reg:31; - void __user *data; -} drmI830MMIO; - -#endif /* _I830_DRM_H_ */ diff --git a/src/mesa/drivers/dri/i965/server/intel.h b/src/mesa/drivers/dri/i965/server/intel.h deleted file mode 100644 index d7858a20c8..0000000000 --- a/src/mesa/drivers/dri/i965/server/intel.h +++ /dev/null @@ -1,328 +0,0 @@ -#ifndef _INTEL_H_ -#define _INTEL_H_ - -#include "xf86drm.h" /* drm_handle_t, etc */ - -/* Intel */ -#ifndef PCI_CHIP_I810 -#define PCI_CHIP_I810 0x7121 -#define PCI_CHIP_I810_DC100 0x7123 -#define PCI_CHIP_I810_E 0x7125 -#define PCI_CHIP_I815 0x1132 -#define PCI_CHIP_I810_BRIDGE 0x7120 -#define PCI_CHIP_I810_DC100_BRIDGE 0x7122 -#define PCI_CHIP_I810_E_BRIDGE 0x7124 -#define PCI_CHIP_I815_BRIDGE 0x1130 -#endif - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 - -#ifndef PCI_CHIP_I855_GM -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I855_GM_BRIDGE 0x3580 -#endif - -#ifndef PCI_CHIP_I865_G -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I865_G_BRIDGE 0x2570 -#endif - -#ifndef PCI_CHIP_I915_G -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_G_BRIDGE 0x2580 -#endif - -#ifndef PCI_CHIP_I915_GM -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I915_GM_BRIDGE 0x2590 -#endif - -#ifndef PCI_CHIP_E7221_G -#define PCI_CHIP_E7221_G 0x258A -/* Same as I915_G_BRIDGE */ -#define PCI_CHIP_E7221_G_BRIDGE 0x2580 -#endif - -#ifndef PCI_CHIP_I945_G -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_G_BRIDGE 0x2770 -#endif - -#ifndef PCI_CHIP_I945_GM -#define PCI_CHIP_I945_GM 0x27A2 -#define PCI_CHIP_I945_GM_BRIDGE 0x27A0 -#endif - -#define IS_I810(pI810) (pI810->Chipset == PCI_CHIP_I810 || \ - pI810->Chipset == PCI_CHIP_I810_DC100 || \ - pI810->Chipset == PCI_CHIP_I810_E) -#define IS_I815(pI810) (pI810->Chipset == PCI_CHIP_I815) -#define IS_I830(pI810) (pI810->Chipset == PCI_CHIP_I830_M) -#define IS_845G(pI810) (pI810->Chipset == PCI_CHIP_845_G) -#define IS_I85X(pI810) (pI810->Chipset == PCI_CHIP_I855_GM) -#define IS_I852(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I852_GM || pI810->variant == I852_GME)) -#define IS_I855(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I855_GM || pI810->variant == I855_GME)) -#define IS_I865G(pI810) (pI810->Chipset == PCI_CHIP_I865_G) - -#define IS_I915G(pI810) (pI810->Chipset == PCI_CHIP_I915_G || pI810->Chipset == PCI_CHIP_E7221_G) -#define IS_I915GM(pI810) (pI810->Chipset == PCI_CHIP_I915_GM) -#define IS_I945G(pI810) (pI810->Chipset == PCI_CHIP_I945_G) -#define IS_I945GM(pI810) (pI810->Chipset == PCI_CHIP_I945_GM) -#define IS_I9XX(pI810) (IS_I915G(pI810) || IS_I915GM(pI810) || IS_I945G(pI810) || IS_I945GM(pI810)) - -#define IS_MOBILE(pI810) (IS_I830(pI810) || IS_I85X(pI810) || IS_I915GM(pI810) || IS_I945GM(pI810)) - -#define I830_GMCH_CTRL 0x52 - - -#define I830_GMCH_GMS_MASK 0x70 -#define I830_GMCH_GMS_DISABLED 0x00 -#define I830_GMCH_GMS_LOCAL 0x10 -#define I830_GMCH_GMS_STOLEN_512 0x20 -#define I830_GMCH_GMS_STOLEN_1024 0x30 -#define I830_GMCH_GMS_STOLEN_8192 0x40 - -#define I855_GMCH_GMS_MASK (0x7 << 4) -#define I855_GMCH_GMS_DISABLED 0x00 -#define I855_GMCH_GMS_STOLEN_1M (0x1 << 4) -#define I855_GMCH_GMS_STOLEN_4M (0x2 << 4) -#define I855_GMCH_GMS_STOLEN_8M (0x3 << 4) -#define I855_GMCH_GMS_STOLEN_16M (0x4 << 4) -#define I855_GMCH_GMS_STOLEN_32M (0x5 << 4) -#define I915G_GMCH_GMS_STOLEN_48M (0x6 << 4) -#define I915G_GMCH_GMS_STOLEN_64M (0x7 << 4) - -typedef unsigned char Bool; -#define TRUE 1 -#define FALSE 0 - -#define PIPE_NONE 0<<0 -#define PIPE_CRT 1<<0 -#define PIPE_TV 1<<1 -#define PIPE_DFP 1<<2 -#define PIPE_LFP 1<<3 -#define PIPE_CRT2 1<<4 -#define PIPE_TV2 1<<5 -#define PIPE_DFP2 1<<6 -#define PIPE_LFP2 1<<7 - -typedef struct _I830MemPool *I830MemPoolPtr; -typedef struct _I830MemRange *I830MemRangePtr; -typedef struct _I830MemRange { - long Start; - long End; - long Size; - unsigned long Physical; - unsigned long Offset; /* Offset of AGP-allocated portion */ - unsigned long Alignment; - drm_handle_t Key; - unsigned long Pitch; // add pitch - I830MemPoolPtr Pool; -} I830MemRange; - -typedef struct _I830MemPool { - I830MemRange Total; - I830MemRange Free; - I830MemRange Fixed; - I830MemRange Allocated; -} I830MemPool; - -typedef struct { - int tail_mask; - I830MemRange mem; - unsigned char *virtual_start; - int head; - int tail; - int space; -} I830RingBuffer; - -typedef struct _I830Rec { - unsigned char *MMIOBase; - unsigned char *FbBase; - int cpp; - - unsigned int bios_version; - - /* These are set in PreInit and never changed. */ - long FbMapSize; - long TotalVideoRam; - I830MemRange StolenMemory; /* pre-allocated memory */ - long BIOSMemorySize; /* min stolen pool size */ - int BIOSMemSizeLoc; - - /* These change according to what has been allocated. */ - long FreeMemory; - I830MemRange MemoryAperture; - I830MemPool StolenPool; - long allocatedMemory; - - /* Regions allocated either from the above pools, or from agpgart. */ - /* for single and dual head configurations */ - I830MemRange FrontBuffer; - I830MemRange FrontBuffer2; - I830MemRange Scratch; - I830MemRange Scratch2; - - I830RingBuffer *LpRing; - - I830MemRange BackBuffer; - I830MemRange DepthBuffer; - I830MemRange TexMem; - int TexGranularity; - I830MemRange ContextMem; - int drmMinor; - Bool have3DWindows; - - Bool NeedRingBufferLow; - Bool allowPageFlip; - Bool disableTiling; - - int Chipset; - unsigned long LinearAddr; - unsigned long MMIOAddr; - - drmSize registerSize; /**< \brief MMIO register map size */ - drm_handle_t registerHandle; /**< \brief MMIO register map handle */ - // IOADDRESS ioBase; - int irq; /**< \brief IRQ number */ - int GttBound; - - drm_handle_t ring_map; - unsigned int Fence[8]; - -} I830Rec; - -/* - * 12288 is set as the maximum, chosen because it is enough for - * 1920x1440@32bpp with a 2048 pixel line pitch with some to spare. - */ -#define I830_MAXIMUM_VBIOS_MEM 12288 -#define I830_DEFAULT_VIDEOMEM_2D (MB(32) / 1024) -#define I830_DEFAULT_VIDEOMEM_3D (MB(64) / 1024) - -/* Flags for memory allocation function */ -#define FROM_ANYWHERE 0x00000000 -#define FROM_POOL_ONLY 0x00000001 -#define FROM_NEW_ONLY 0x00000002 -#define FROM_MASK 0x0000000f - -#define ALLOCATE_AT_TOP 0x00000010 -#define ALLOCATE_AT_BOTTOM 0x00000020 -#define FORCE_GAPS 0x00000040 - -#define NEED_PHYSICAL_ADDR 0x00000100 -#define ALIGN_BOTH_ENDS 0x00000200 -#define FORCE_LOW 0x00000400 - -#define ALLOC_NO_TILING 0x00001000 -#define ALLOC_INITIAL 0x00002000 - -#define ALLOCATE_DRY_RUN 0x80000000 - -/* Chipset registers for VIDEO BIOS memory RW access */ -#define _855_DRAM_RW_CONTROL 0x58 -#define _845_DRAM_RW_CONTROL 0x90 -#define DRAM_WRITE 0x33330000 - -#define KB(x) ((x) * 1024) -#define MB(x) ((x) * KB(1024)) - -#define GTT_PAGE_SIZE KB(4) -#define ROUND_TO(x, y) (((x) + (y) - 1) / (y) * (y)) -#define ROUND_DOWN_TO(x, y) ((x) / (y) * (y)) -#define ROUND_TO_PAGE(x) ROUND_TO((x), GTT_PAGE_SIZE) -#define ROUND_TO_MB(x) ROUND_TO((x), MB(1)) -#define PRIMARY_RINGBUFFER_SIZE KB(128) - - -/* Ring buffer registers, p277, overview p19 - */ -#define LP_RING 0x2030 -#define HP_RING 0x2040 - -#define RING_TAIL 0x00 -#define TAIL_ADDR 0x000FFFF8 -#define I830_TAIL_MASK 0x001FFFF8 - -#define RING_HEAD 0x04 -#define HEAD_WRAP_COUNT 0xFFE00000 -#define HEAD_WRAP_ONE 0x00200000 -#define HEAD_ADDR 0x001FFFFC -#define I830_HEAD_MASK 0x001FFFFC - -#define RING_START 0x08 -#define START_ADDR 0x03FFFFF8 -#define I830_RING_START_MASK 0xFFFFF000 - -#define RING_LEN 0x0C -#define RING_NR_PAGES 0x001FF000 -#define I830_RING_NR_PAGES 0x001FF000 -#define RING_REPORT_MASK 0x00000006 -#define RING_REPORT_64K 0x00000002 -#define RING_REPORT_128K 0x00000004 -#define RING_NO_REPORT 0x00000000 -#define RING_VALID_MASK 0x00000001 -#define RING_VALID 0x00000001 -#define RING_INVALID 0x00000000 - - -/* Fence/Tiling ranges [0..7] - */ -#define FENCE 0x2000 -#define FENCE_NR 8 - -#define I915G_FENCE_START_MASK 0x0ff00000 - -#define I830_FENCE_START_MASK 0x07f80000 - -#define FENCE_START_MASK 0x03F80000 -#define FENCE_X_MAJOR 0x00000000 -#define FENCE_Y_MAJOR 0x00001000 -#define FENCE_SIZE_MASK 0x00000700 -#define FENCE_SIZE_512K 0x00000000 -#define FENCE_SIZE_1M 0x00000100 -#define FENCE_SIZE_2M 0x00000200 -#define FENCE_SIZE_4M 0x00000300 -#define FENCE_SIZE_8M 0x00000400 -#define FENCE_SIZE_16M 0x00000500 -#define FENCE_SIZE_32M 0x00000600 -#define FENCE_SIZE_64M 0x00000700 -#define I915G_FENCE_SIZE_1M 0x00000000 -#define I915G_FENCE_SIZE_2M 0x00000100 -#define I915G_FENCE_SIZE_4M 0x00000200 -#define I915G_FENCE_SIZE_8M 0x00000300 -#define I915G_FENCE_SIZE_16M 0x00000400 -#define I915G_FENCE_SIZE_32M 0x00000500 -#define I915G_FENCE_SIZE_64M 0x00000600 -#define I915G_FENCE_SIZE_128M 0x00000700 -#define FENCE_PITCH_1 0x00000000 -#define FENCE_PITCH_2 0x00000010 -#define FENCE_PITCH_4 0x00000020 -#define FENCE_PITCH_8 0x00000030 -#define FENCE_PITCH_16 0x00000040 -#define FENCE_PITCH_32 0x00000050 -#define FENCE_PITCH_64 0x00000060 -#define FENCE_VALID 0x00000001 - -#include <mmio.h> - -# define MMIO_IN8(base, offset) \ - *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) -# define MMIO_IN32(base, offset) \ - read_MMIO_LE32(base, offset) -# define MMIO_OUT8(base, offset, val) \ - *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) = (val) -# define MMIO_OUT32(base, offset, val) \ - *(volatile unsigned int *)(void *)(((unsigned char*)(base)) + (offset)) = CPU_TO_LE32(val) - - - /* Memory mapped register access macros */ -#define INREG8(addr) MMIO_IN8(MMIO, addr) -#define INREG(addr) MMIO_IN32(MMIO, addr) -#define OUTREG8(addr, val) MMIO_OUT8(MMIO, addr, val) -#define OUTREG(addr, val) MMIO_OUT32(MMIO, addr, val) - -#define DSPABASE 0x70184 - -#endif diff --git a/src/mesa/drivers/dri/i965/server/intel_dri.c b/src/mesa/drivers/dri/i965/server/intel_dri.c index 169fdbece3..effdd26448 100644..120000 --- a/src/mesa/drivers/dri/i965/server/intel_dri.c +++ b/src/mesa/drivers/dri/i965/server/intel_dri.c @@ -1,1282 +1 @@ -/** - * \file server/intel_dri.c - * \brief File to perform the device-specific initialization tasks typically - * done in the X server. - * - * Here they are converted to run in the client (or perhaps a standalone - * process), and to work with the frame buffer device rather than the X - * server infrastructure. - * - * Copyright (C) 2006 Dave Airlie (airlied@linux.ie) - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sub license, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial portions - of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR - ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <errno.h> -#include <unistd.h> - -#include "driver.h" -#include "drm.h" - -#include "intel.h" -#include "i830_dri.h" - -#include "memops.h" -#include "pciaccess.h" - -static size_t drm_page_size; -static int nextTile = 0; -#define xf86DrvMsg(...) do {} while(0) - -static const int pitches[] = { - 128 * 8, - 128 * 16, - 128 * 32, - 128 * 64, - 0 -}; - -static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea); - -static unsigned long -GetBestTileAlignment(unsigned long size) -{ - unsigned long i; - - for (i = KB(512); i < size; i <<= 1) - ; - - if (i > MB(64)) - i = MB(64); - - return i; -} - -static void SetFenceRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - unsigned char *MMIO = ctx->MMIOAddress; - - for (i = 0; i < 8; i++) { - OUTREG(FENCE + i * 4, pI830->Fence[i]); - // if (I810_DEBUG & DEBUG_VERBOSE_VGA) - fprintf(stderr,"Fence Register : %x\n", pI830->Fence[i]); - } -} - -/* Tiled memory is good... really, really good... - * - * Need to make it less likely that we miss out on this - probably - * need to move the frontbuffer away from the 'guarenteed' alignment - * of the first memory segment, or perhaps allocate a discontigous - * framebuffer to get more alignment 'sweet spots'. - */ -static void -SetFence(const DRIDriverContext *ctx, I830Rec *pI830, - int nr, unsigned int start, unsigned int pitch, - unsigned int size) -{ - unsigned int val; - unsigned int fence_mask = 0; - unsigned int fence_pitch; - - if (nr < 0 || nr > 7) { - fprintf(stderr, - "SetFence: fence %d out of range\n",nr); - return; - } - - pI830->Fence[nr] = 0; - - if (IS_I9XX(pI830)) - fence_mask = ~I915G_FENCE_START_MASK; - else - fence_mask = ~I830_FENCE_START_MASK; - - if (start & fence_mask) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not %s aligned\n", - nr, start, (IS_I9XX(pI830)) ? "1MB" : "512k"); - return; - } - - if (start % size) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not size (%dk) aligned\n", - nr, start, size / 1024); - return; - } - - if (pitch & 127) { - fprintf(stderr, - "SetFence: %d: pitch (%d) not a multiple of 128 bytes\n", - nr, pitch); - return; - } - - val = (start | FENCE_X_MAJOR | FENCE_VALID); - - if (IS_I9XX(pI830)) { - switch (size) { - case MB(1): - val |= I915G_FENCE_SIZE_1M; - break; - case MB(2): - val |= I915G_FENCE_SIZE_2M; - break; - case MB(4): - val |= I915G_FENCE_SIZE_4M; - break; - case MB(8): - val |= I915G_FENCE_SIZE_8M; - break; - case MB(16): - val |= I915G_FENCE_SIZE_16M; - break; - case MB(32): - val |= I915G_FENCE_SIZE_32M; - break; - case MB(64): - val |= I915G_FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } else { - switch (size) { - case KB(512): - val |= FENCE_SIZE_512K; - break; - case MB(1): - val |= FENCE_SIZE_1M; - break; - case MB(2): - val |= FENCE_SIZE_2M; - break; - case MB(4): - val |= FENCE_SIZE_4M; - break; - case MB(8): - val |= FENCE_SIZE_8M; - break; - case MB(16): - val |= FENCE_SIZE_16M; - break; - case MB(32): - val |= FENCE_SIZE_32M; - break; - case MB(64): - val |= FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } - - if (IS_I9XX(pI830)) - fence_pitch = pitch / 512; - else - fence_pitch = pitch / 128; - - switch (fence_pitch) { - case 1: - val |= FENCE_PITCH_1; - break; - case 2: - val |= FENCE_PITCH_2; - break; - case 4: - val |= FENCE_PITCH_4; - break; - case 8: - val |= FENCE_PITCH_8; - break; - case 16: - val |= FENCE_PITCH_16; - break; - case 32: - val |= FENCE_PITCH_32; - break; - case 64: - val |= FENCE_PITCH_64; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal pitch (%d)\n", nr, pitch); - return; - } - - pI830->Fence[nr] = val; -} - -static Bool -MakeTiles(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *pMem) -{ - int pitch, ntiles, i; - - pitch = pMem->Pitch * ctx->cpp; - /* - * Simply try to break the region up into at most four pieces of size - * equal to the alignment. - */ - ntiles = ROUND_TO(pMem->Size, pMem->Alignment) / pMem->Alignment; - if (ntiles >= 4) { - return FALSE; - } - - for (i = 0; i < ntiles; i++, nextTile++) { - SetFence(ctx, pI830, nextTile, pMem->Start + i * pMem->Alignment, - pitch, pMem->Alignment); - } - return TRUE; -} - -static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - - /* Clear out */ - for (i = 0; i < 8; i++) - pI830->Fence[i] = 0; - - nextTile = 0; - - if (pI830->BackBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->BackBuffer))) { - fprintf(stderr, - "Activating tiled memory for the back buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the back buffer.\n"); - pI830->allowPageFlip = FALSE; - } - } - - if (pI830->DepthBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->DepthBuffer))) { - fprintf(stderr, - "Activating tiled memory for the depth buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the depth buffer.\n"); - } - } - - return; -} - -static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - struct pci_device host_bridge; - uint32_t gmch_ctrl; - int memsize = 0; - int range; - - memset(&host_bridge, 0, sizeof(host_bridge)); - - pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL); - - /* We need to reduce the stolen size, by the GTT and the popup. - * The GTT varying according the the FbMapSize and the popup is 4KB */ - range = (ctx->shared.fbSize / (1024*1024)) + 4; - - if (IS_I85X(pI830) || IS_I865G(pI830) || IS_I9XX(pI830)) { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I855_GMCH_GMS_STOLEN_1M: - memsize = MB(1) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_4M: - memsize = MB(4) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_8M: - memsize = MB(8) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_16M: - memsize = MB(16) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_32M: - memsize = MB(32) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_48M: - if (IS_I9XX(pI830)) - memsize = MB(48) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_64M: - if (IS_I9XX(pI830)) - memsize = MB(64) - KB(range); - break; - } - } else { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I830_GMCH_GMS_STOLEN_512: - memsize = KB(512) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_1024: - memsize = MB(1) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_8192: - memsize = MB(8) - KB(range); - break; - case I830_GMCH_GMS_LOCAL: - memsize = 0; - xf86DrvMsg(pScrn->scrnIndex, X_WARNING, - "Local memory found, but won't be used.\n"); - break; - } - } - if (memsize > 0) { - fprintf(stderr, - "detected %d kB stolen memory.\n", memsize / 1024); - } else { - fprintf(stderr, - "no video memory detected.\n"); - } - return memsize; -} - -static int AgpInit(const DRIDriverContext *ctx, I830Rec *info) -{ - unsigned long mode = 0x4; - - if (drmAgpAcquire(ctx->drmFD) < 0) { - fprintf(stderr, "[gart] AGP not available\n"); - return 0; - } - - if (drmAgpEnable(ctx->drmFD, mode) < 0) { - fprintf(stderr, "[gart] AGP not enabled\n"); - drmAgpRelease(ctx->drmFD); - return 0; - } - else - fprintf(stderr, "[gart] AGP enabled at %dx\n", ctx->agpmode); - - return 1; -} - -/* - * Allocate memory from the given pool. Grow the pool if needed and if - * possible. - */ -static unsigned long -AllocFromPool(const DRIDriverContext *ctx, I830Rec *pI830, - I830MemRange *result, I830MemPool *pool, - long size, unsigned long alignment, int flags) -{ - long needed, start, end; - - if (!result || !pool || !size) - return 0; - - /* Calculate how much space is needed. */ - if (alignment <= GTT_PAGE_SIZE) - needed = size; - else { - start = ROUND_TO(pool->Free.Start, alignment); - end = ROUND_TO(start + size, alignment); - needed = end - pool->Free.Start; - } - if (needed > pool->Free.Size) { - return 0; - } - - result->Start = ROUND_TO(pool->Free.Start, alignment); - pool->Free.Start += needed; - result->End = pool->Free.Start; - - pool->Free.Size = pool->Free.End - pool->Free.Start; - result->Size = result->End - result->Start; - result->Pool = pool; - result->Alignment = alignment; - return needed; -} - -static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, long size, unsigned long alignment, I830MemRange *result) -{ - unsigned long start, end; - unsigned long newApStart, newApEnd; - int ret; - if (!result || !size) - return 0; - - if (!alignment) - alignment = 4; - - start = ROUND_TO(pI830->MemoryAperture.Start, alignment); - end = ROUND_TO(start + size, alignment); - newApStart = end; - newApEnd = pI830->MemoryAperture.End; - - ret=drmAgpAlloc(ctx->drmFD, size, 0, &(result->Physical), (drm_handle_t *)&(result->Key)); - - if (ret) - { - fprintf(stderr,"drmAgpAlloc failed %d\n", ret); - return 0; - } - pI830->allocatedMemory += size; - pI830->MemoryAperture.Start = newApStart; - pI830->MemoryAperture.End = newApEnd; - pI830->MemoryAperture.Size = newApEnd - newApStart; - // pI830->FreeMemory -= size; - result->Start = start; - result->End = start + size; - result->Size = size; - result->Offset = start; - result->Alignment = alignment; - result->Pool = NULL; - - return size; -} - -unsigned long -I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *result, I830MemPool *pool, long size, unsigned long alignment, int flags) -{ - int ret; - - if (!result) - return 0; - - /* Make sure these are initialised. */ - result->Size = 0; - result->Key = -1; - - if (!size) { - return 0; - } - - if (pool->Free.Size < size) - return AllocFromAGP(ctx, pI830, size, alignment, result); - else - { - ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags); - - if (ret==0) - return AllocFromAGP(ctx, pI830, size, alignment, result); - return ret; - } -} - -static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem) -{ - if (!mem) - return FALSE; - - if (mem->Key == -1) - return TRUE; - - return !drmAgpBind(ctx->drmFD, mem->Key, mem->Offset); -} - -/* simple memory allocation routines needed */ -/* put ring buffer in low memory */ -/* need to allocate front, back, depth buffers aligned correctly, - allocate ring buffer, -*/ - -/* */ -static Bool -I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned long size, ret; - unsigned long lines, lineSize, align; - - /* allocate ring buffer */ - memset(pI830->LpRing, 0, sizeof(I830RingBuffer)); - pI830->LpRing->mem.Key = -1; - - size = PRIMARY_RINGBUFFER_SIZE; - - ret = I830AllocVidMem(ctx, pI830, &pI830->LpRing->mem, &pI830->StolenPool, size, 0x1000, 0); - - if (ret != size) - { - fprintf(stderr,"unable to allocate ring buffer %ld\n", ret); - return FALSE; - } - - pI830->LpRing->tail_mask = pI830->LpRing->mem.Size - 1; - - - /* allocate front buffer */ - memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer)); - pI830->FrontBuffer.Key = -1; - pI830->FrontBuffer.Pitch = ctx->shared.virtualWidth; - - align = KB(512); - - lineSize = ctx->shared.virtualWidth * ctx->cpp; - lines = (ctx->shared.virtualHeight + 15) / 16 * 16; - size = lineSize * lines; - size = ROUND_TO_PAGE(size); - - align = GetBestTileAlignment(size); - - ret = I830AllocVidMem(ctx, pI830, &pI830->FrontBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate front buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->BackBuffer), 0, sizeof(pI830->BackBuffer)); - pI830->BackBuffer.Key = -1; - pI830->BackBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->BackBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate back buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->DepthBuffer), 0, sizeof(pI830->DepthBuffer)); - pI830->DepthBuffer.Key = -1; - pI830->DepthBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->DepthBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate depth buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->ContextMem), 0, sizeof(pI830->ContextMem)); - pI830->ContextMem.Key = -1; - size = KB(32); - - ret = I830AllocVidMem(ctx, pI830, &pI830->ContextMem, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate context buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem)); - pI830->TexMem.Key = -1; - - size = 32768 * 1024; - ret = AllocFromAGP(ctx, pI830, size, align, &pI830->TexMem); - if (ret < size) - { - fprintf(stderr,"unable to allocate texture memory %ld\n", ret); - return FALSE; - } - - return TRUE; -} - -static Bool -I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - if (!BindAgpRange(ctx, &pI830->LpRing->mem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->FrontBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->BackBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->DepthBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->ContextMem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->TexMem)) - return FALSE; - - return TRUE; -} - -static Bool -I830CleanupDma(const DRIDriverContext *ctx) -{ - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_CLEANUP_DMA; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, "I830 Dma Cleanup Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830InitDma(const DRIDriverContext *ctx, I830Rec *pI830) -{ - I830RingBuffer *ring = pI830->LpRing; - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_INIT_DMA; - - info.ring_start = ring->mem.Start + pI830->LinearAddr; - info.ring_end = ring->mem.End + pI830->LinearAddr; - info.ring_size = ring->mem.Size; - - info.mmio_offset = (unsigned int)ctx->MMIOStart; - - info.sarea_priv_offset = sizeof(drm_sarea_t); - - info.front_offset = pI830->FrontBuffer.Start; - info.back_offset = pI830->BackBuffer.Start; - info.depth_offset = pI830->DepthBuffer.Start; - info.w = ctx->shared.virtualWidth; - info.h = ctx->shared.virtualHeight; - info.pitch = ctx->shared.virtualWidth; - info.back_pitch = pI830->BackBuffer.Pitch; - info.depth_pitch = pI830->DepthBuffer.Pitch; - info.cpp = ctx->cpp; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, - "I830 Dma Initialization Failed\n"); - return FALSE; - } - - return TRUE; -} - -static int I830CheckDRMVersion( const DRIDriverContext *ctx, - I830Rec *pI830 ) -{ - drmVersionPtr version; - - version = drmGetVersion(ctx->drmFD); - - if (version) { - int req_minor, req_patch; - - req_minor = 4; - req_patch = 0; - - if (version->version_major != 1 || - version->version_minor < req_minor || - (version->version_minor == req_minor && - version->version_patchlevel < req_patch)) { - /* Incompatible drm version */ - fprintf(stderr, - "[dri] I830DRIScreenInit failed because of a version " - "mismatch.\n" - "[dri] i915.o kernel module version is %d.%d.%d " - "but version 1.%d.%d or newer is needed.\n" - "[dri] Disabling DRI.\n", - version->version_major, - version->version_minor, - version->version_patchlevel, - req_minor, - req_patch); - drmFreeVersion(version); - return 0; - } - - pI830->drmMinor = version->version_minor; - drmFreeVersion(version); - } - return 1; -} - -static void -I830SetRingRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned int itemp; - unsigned char *MMIO = ctx->MMIOAddress; - - OUTREG(LP_RING + RING_LEN, 0); - OUTREG(LP_RING + RING_TAIL, 0); - OUTREG(LP_RING + RING_HEAD, 0); - - if ((long)(pI830->LpRing->mem.Start & I830_RING_START_MASK) != - pI830->LpRing->mem.Start) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer start (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Start, I830_RING_START_MASK); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = pI830->LpRing->mem.Start & I830_RING_START_MASK; - OUTREG(LP_RING + RING_START, itemp); - - if (((pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES) != - pI830->LpRing->mem.Size - 4096) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer size - 4096 (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Size - 4096, - I830_RING_NR_PAGES); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = (pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES; - itemp |= (RING_NO_REPORT | RING_VALID); - OUTREG(LP_RING + RING_LEN, itemp); - - pI830->LpRing->head = INREG(LP_RING + RING_HEAD) & I830_HEAD_MASK; - pI830->LpRing->tail = INREG(LP_RING + RING_TAIL); - pI830->LpRing->space = pI830->LpRing->head - (pI830->LpRing->tail + 8); - if (pI830->LpRing->space < 0) - pI830->LpRing->space += pI830->LpRing->mem.Size; - - SetFenceRegs(ctx, pI830); - - /* RESET THE DISPLAY PIPE TO POINT TO THE FRONTBUFFER - hacky - hacky hacky */ - OUTREG(DSPABASE, pI830->FrontBuffer.Start + pI830->LinearAddr); - -} - -static Bool -I830SetParam(const DRIDriverContext *ctx, int param, int value) -{ - drmI830SetParam sp; - - memset(&sp, 0, sizeof(sp)); - sp.param = param; - sp.value = value; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_SETPARAM, &sp, sizeof(sp))) { - fprintf(stderr, "I830 SetParam Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - fprintf(stderr, - "[drm] Mapping front buffer\n"); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->front_offset + pI830->LinearAddr), - sarea->front_size, - DRM_FRAME_BUFFER, /*DRM_AGP,*/ - 0, - &sarea->front_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(front_handle) failed. Disabling DRI\n"); - return FALSE; - } - ctx->shared.hFrameBuffer = sarea->front_handle; - ctx->shared.fbSize = sarea->front_size; - fprintf(stderr, "[drm] Front Buffer = 0x%08x\n", - sarea->front_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->back_offset), - sarea->back_size, DRM_AGP, 0, - &sarea->back_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(back_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Back Buffer = 0x%08x\n", - sarea->back_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->depth_offset, - sarea->depth_size, DRM_AGP, 0, - &sarea->depth_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(depth_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n", - sarea->depth_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->tex_offset, - sarea->tex_size, DRM_AGP, 0, - &sarea->tex_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(tex_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] textures = 0x%08x\n", - sarea->tex_handle); - - return TRUE; -} - - -static void -I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ -#if 1 - if (sarea->front_handle) { - drmRmMap(ctx->drmFD, sarea->front_handle); - sarea->front_handle = 0; - } -#endif - if (sarea->back_handle) { - drmRmMap(ctx->drmFD, sarea->back_handle); - sarea->back_handle = 0; - } - if (sarea->depth_handle) { - drmRmMap(ctx->drmFD, sarea->depth_handle); - sarea->depth_handle = 0; - } - if (sarea->tex_handle) { - drmRmMap(ctx->drmFD, sarea->tex_handle); - sarea->tex_handle = 0; - } -} - -static void -I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* Start up the simple memory manager for agp space */ - drmI830MemInitHeap drmHeap; - drmHeap.region = I830_MEM_REGION_AGP; - drmHeap.start = 0; - drmHeap.size = sarea->tex_size; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP, - &drmHeap, sizeof(drmHeap))) { - fprintf(stderr, - "[drm] Failed to initialized agp heap manager\n"); - } else { - fprintf(stderr, - "[drm] Initialized kernel agp heap manager, %d\n", - sarea->tex_size); - - I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY, - sarea->log_tex_granularity); - } -} - -static Bool -I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - if (drmAddMap(ctx->drmFD, - (drm_handle_t)pI830->LpRing->mem.Start, - pI830->LpRing->mem.Size, DRM_AGP, 0, - &pI830->ring_map) < 0) { - fprintf(stderr, - "[drm] drmAddMap(ring_map) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] ring buffer = 0x%08x\n", - pI830->ring_map); - - if (I830InitDma(ctx, pI830) == FALSE) { - return FALSE; - } - - /* init to zero to be safe */ - - I830DRIMapScreenRegions(ctx, pI830, sarea); - I830InitTextureHeap(ctx, pI830, sarea); - - if (ctx->pciDevice != PCI_CHIP_845_G && - ctx->pciDevice != PCI_CHIP_I830_M) { - I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 ); - } - - /* Okay now initialize the dma engine */ - { - pI830->irq = drmGetInterruptFromBusID(ctx->drmFD, - ctx->pciBus, - ctx->pciDevice, - ctx->pciFunc); - - if (drmCtlInstHandler(ctx->drmFD, pI830->irq)) { - fprintf(stderr, - "[drm] failure adding irq handler\n"); - pI830->irq = 0; - return FALSE; - } - else - fprintf(stderr, - "[drm] dma control initialized, using IRQ %d\n", - pI830->irq); - } - - fprintf(stderr, "[dri] visual configs initialized\n"); - - return TRUE; -} - -static Bool -I830ClearScreen(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* need to drmMap front and back buffers and zero them */ - drmAddress map_addr; - int ret; - - ret = drmMap(ctx->drmFD, - sarea->front_handle, - sarea->front_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map front buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->front_size); - drmUnmap(map_addr, sarea->front_size); - - - ret = drmMap(ctx->drmFD, - sarea->back_handle, - sarea->back_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map back buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->back_size); - drmUnmap(map_addr, sarea->back_size); - - return TRUE; -} - -static Bool -I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) - -{ - I830DRIPtr pI830DRI; - drmI830Sarea *pSAREAPriv; - int err; - - drm_page_size = getpagesize(); - - pI830->registerSize = ctx->MMIOSize; - /* This is a hack for now. We have to have more than a 4k page here - * because of the size of the state. However, the state should be - * in a per-context mapping. This will be added in the Mesa 3.5 port - * of the I830 driver. - */ - ctx->shared.SAREASize = SAREA_MAX; - - /* Note that drmOpen will try to load the kernel module, if needed. */ - ctx->drmFD = drmOpen("i915", NULL ); - if (ctx->drmFD < 0) { - fprintf(stderr, "[drm] drmOpen failed\n"); - return 0; - } - - if ((err = drmSetBusid(ctx->drmFD, ctx->pciBusID)) < 0) { - fprintf(stderr, "[drm] drmSetBusid failed (%d, %s), %s\n", - ctx->drmFD, ctx->pciBusID, strerror(-err)); - return 0; - } - - if (drmAddMap( ctx->drmFD, - 0, - ctx->shared.SAREASize, - DRM_SHM, - DRM_CONTAINS_LOCK, - &ctx->shared.hSAREA) < 0) - { - fprintf(stderr, "[drm] drmAddMap failed\n"); - return 0; - } - - fprintf(stderr, "[drm] added %d byte SAREA at 0x%08x\n", - ctx->shared.SAREASize, ctx->shared.hSAREA); - - if (drmMap( ctx->drmFD, - ctx->shared.hSAREA, - ctx->shared.SAREASize, - (drmAddressPtr)(&ctx->pSAREA)) < 0) - { - fprintf(stderr, "[drm] drmMap failed\n"); - return 0; - - } - - memset(ctx->pSAREA, 0, ctx->shared.SAREASize); - fprintf(stderr, "[drm] mapped SAREA 0x%08x to %p, size %d\n", - ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize); - - - if (drmAddMap(ctx->drmFD, - ctx->MMIOStart, - ctx->MMIOSize, - DRM_REGISTERS, - DRM_READ_ONLY, - &pI830->registerHandle) < 0) { - fprintf(stderr, "[drm] drmAddMap mmio failed\n"); - return 0; - } - fprintf(stderr, - "[drm] register handle = 0x%08x\n", pI830->registerHandle); - - - if (!I830CheckDRMVersion(ctx, pI830)) { - return FALSE; - } - - /* Create a 'server' context so we can grab the lock for - * initialization ioctls. - */ - if ((err = drmCreateContext(ctx->drmFD, &ctx->serverContext)) != 0) { - fprintf(stderr, "%s: drmCreateContext failed %d\n", __FUNCTION__, err); - return 0; - } - - DRM_LOCK(ctx->drmFD, ctx->pSAREA, ctx->serverContext, 0); - - /* Initialize the SAREA private data structure */ - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - memset(pSAREAPriv, 0, sizeof(*pSAREAPriv)); - - pI830->StolenMemory.Size = I830DetectMemory(ctx, pI830); - pI830->StolenMemory.Start = 0; - pI830->StolenMemory.End = pI830->StolenMemory.Size; - - pI830->MemoryAperture.Start = pI830->StolenMemory.End; - pI830->MemoryAperture.End = KB(40000); - pI830->MemoryAperture.Size = pI830->MemoryAperture.End - pI830->MemoryAperture.Start; - - pI830->StolenPool.Fixed = pI830->StolenMemory; - pI830->StolenPool.Total = pI830->StolenMemory; - pI830->StolenPool.Free = pI830->StolenPool.Total; - pI830->FreeMemory = pI830->StolenPool.Total.Size; - - if (!AgpInit(ctx, pI830)) - return FALSE; - - if (I830AllocateMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - if (I830BindMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - pSAREAPriv->front_offset = pI830->FrontBuffer.Start; - pSAREAPriv->front_size = pI830->FrontBuffer.Size; - pSAREAPriv->width = ctx->shared.virtualWidth; - pSAREAPriv->height = ctx->shared.virtualHeight; - pSAREAPriv->pitch = ctx->shared.virtualWidth; - pSAREAPriv->virtualX = ctx->shared.virtualWidth; - pSAREAPriv->virtualY = ctx->shared.virtualHeight; - pSAREAPriv->back_offset = pI830->BackBuffer.Start; - pSAREAPriv->back_size = pI830->BackBuffer.Size; - pSAREAPriv->depth_offset = pI830->DepthBuffer.Start; - pSAREAPriv->depth_size = pI830->DepthBuffer.Size; - pSAREAPriv->tex_offset = pI830->TexMem.Start; - pSAREAPriv->tex_size = pI830->TexMem.Size; - pSAREAPriv->log_tex_granularity = pI830->TexGranularity; - - ctx->driverClientMsg = malloc(sizeof(I830DRIRec)); - ctx->driverClientMsgSize = sizeof(I830DRIRec); - pI830DRI = (I830DRIPtr)ctx->driverClientMsg; - pI830DRI->deviceID = pI830->Chipset; - pI830DRI->regsSize = I830_REG_SIZE; - pI830DRI->width = ctx->shared.virtualWidth; - pI830DRI->height = ctx->shared.virtualHeight; - pI830DRI->mem = ctx->shared.fbSize; - pI830DRI->cpp = ctx->cpp; - pI830DRI->backOffset = pI830->BackBuffer.Start; - pI830DRI->backPitch = pI830->BackBuffer.Pitch; - - pI830DRI->depthOffset = pI830->DepthBuffer.Start; - pI830DRI->depthPitch = pI830->DepthBuffer.Pitch; - - pI830DRI->fbOffset = pI830->FrontBuffer.Start; - pI830DRI->fbStride = pI830->FrontBuffer.Pitch; - - pI830DRI->bitsPerPixel = ctx->bpp; - pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t); - - err = I830DRIDoMappings(ctx, pI830, pSAREAPriv); - if (err == FALSE) - return FALSE; - - I830SetupMemoryTiling(ctx, pI830); - - /* Quick hack to clear the front & back buffers. Could also use - * the clear ioctl to do this, but would need to setup hw state - * first. - */ - I830ClearScreen(ctx, pI830, pSAREAPriv); - - I830SetRingRegs(ctx, pI830); - - return TRUE; -} - - -/** - * \brief Validate the fbdev mode. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Saves some registers and returns 1. - * - * \sa radeonValidateMode(). - */ -static int i830ValidateMode( const DRIDriverContext *ctx ) -{ - return 1; -} - -/** - * \brief Examine mode returned by fbdev. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Restores registers that fbdev has clobbered and returns 1. - * - * \sa i810ValidateMode(). - */ -static int i830PostValidateMode( const DRIDriverContext *ctx ) -{ - I830Rec *pI830 = ctx->driverPrivate; - - I830SetRingRegs(ctx, pI830); - return 1; -} - - -/** - * \brief Initialize the framebuffer device mode - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Fills in \p info with some default values and some information from \p ctx - * and then calls I810ScreenInit() for the screen initialization. - * - * Before exiting clears the framebuffer memory accessing it directly. - */ -static int i830InitFBDev( DRIDriverContext *ctx ) -{ - I830Rec *pI830 = calloc(1, sizeof(I830Rec)); - int i; - - { - int dummy = ctx->shared.virtualWidth; - - switch (ctx->bpp / 8) { - case 1: dummy = (ctx->shared.virtualWidth + 127) & ~127; break; - case 2: dummy = (ctx->shared.virtualWidth + 31) & ~31; break; - case 3: - case 4: dummy = (ctx->shared.virtualWidth + 15) & ~15; break; - } - - ctx->shared.virtualWidth = dummy; - ctx->shared.Width = ctx->shared.virtualWidth; - } - - - for (i = 0; pitches[i] != 0; i++) { - if (pitches[i] >= ctx->shared.virtualWidth) { - ctx->shared.virtualWidth = pitches[i]; - break; - } - } - - ctx->driverPrivate = (void *)pI830; - - pI830->LpRing = calloc(1, sizeof(I830RingBuffer)); - pI830->Chipset = ctx->chipset; - pI830->LinearAddr = ctx->FBStart; - - if (!I830ScreenInit( ctx, pI830 )) - return 0; - - - return 1; -} - - -/** - * \brief The screen is being closed, so clean up any state and free any - * resources used by the DRI. - * - * \param ctx display handle. - * - * Unmaps the SAREA, closes the DRM device file descriptor and frees the driver - * private data. - */ -static void i830HaltFBDev( DRIDriverContext *ctx ) -{ - drmI830Sarea *pSAREAPriv; - I830Rec *pI830 = ctx->driverPrivate; - - if (pI830->irq) { - drmCtlUninstHandler(ctx->drmFD); - pI830->irq = 0; } - - I830CleanupDma(ctx); - - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - - I830DRIUnmapScreenRegions(ctx, pI830, pSAREAPriv); - drmUnmap( ctx->pSAREA, ctx->shared.SAREASize ); - drmClose(ctx->drmFD); - - if (ctx->driverPrivate) { - free(ctx->driverPrivate); - ctx->driverPrivate = 0; - } -} - - -extern void i810NotifyFocus( int ); - -/** - * \brief Exported driver interface for Mini GLX. - * - * \sa DRIDriverRec. - */ -const struct DRIDriverRec __driDriver = { - i830ValidateMode, - i830PostValidateMode, - i830InitFBDev, - i830HaltFBDev, - NULL,//I830EngineShutdown, - NULL, //I830EngineRestore, -#ifndef _EMBEDDED - 0, -#else - i810NotifyFocus, -#endif -}; +../../intel/server/intel_dri.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c new file mode 100644 index 0000000000..9d9937289a --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -0,0 +1,301 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_decode.h" +#include "intel_reg.h" +#include "intel_bufmgr.h" +#include "intel_buffers.h" + +/* Relocations in kernel space: + * - pass dma buffer seperately + * - memory manager knows how to patch + * - pass list of dependent buffers + * - pass relocation list + * + * Either: + * - get back an offset for buffer to fire + * - memory manager knows how to fire buffer + * + * Really want the buffer to be AGP and pinned. + * + */ + +/* Cliprect fence: The highest fence protecting a dma buffer + * containing explicit cliprect information. Like the old drawable + * lock but irq-driven. X server must wait for this fence to expire + * before changing cliprects [and then doing sw rendering?]. For + * other dma buffers, the scheduler will grab current cliprect info + * and mix into buffer. X server must hold the lock while changing + * cliprects??? Make per-drawable. Need cliprects in shared memory + * -- beats storing them with every cmd buffer in the queue. + * + * ==> X server must wait for this fence to expire before touching the + * framebuffer with new cliprects. + * + * ==> Cliprect-dependent buffers associated with a + * cliprect-timestamp. All of the buffers associated with a timestamp + * must go to hardware before any buffer with a newer timestamp. + * + * ==> Dma should be queued per-drawable for correct X/GL + * synchronization. Or can fences be used for this? + * + * Applies to: Blit operations, metaops, X server operations -- X + * server automatically waits on its own dma to complete before + * modifying cliprects ??? + */ + +void +intel_batchbuffer_reset(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + + if (batch->buf != NULL) { + dri_bo_unreference(batch->buf); + batch->buf = NULL; + } + + if (!batch->buffer && intel->ttm == GL_TRUE) + batch->buffer = malloc (intel->maxBatchSize); + + batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer", + intel->maxBatchSize, 4096); + if (batch->buffer) + batch->map = batch->buffer; + else { + dri_bo_map(batch->buf, GL_TRUE); + batch->map = batch->buf->virtual; + } + batch->size = intel->maxBatchSize; + batch->ptr = batch->map; + batch->dirty_state = ~0; + batch->cliprect_mode = IGNORE_CLIPRECTS; +} + +struct intel_batchbuffer * +intel_batchbuffer_alloc(struct intel_context *intel) +{ + struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); + + batch->intel = intel; + intel_batchbuffer_reset(batch); + + return batch; +} + +void +intel_batchbuffer_free(struct intel_batchbuffer *batch) +{ + if (batch->buffer) + free (batch->buffer); + else { + if (batch->map) { + dri_bo_unmap(batch->buf); + batch->map = NULL; + } + } + dri_bo_unreference(batch->buf); + batch->buf = NULL; + free(batch); +} + + + +/* TODO: Push this whole function into bufmgr. + */ +static void +do_flush_locked(struct intel_batchbuffer *batch, + GLuint used, GLboolean allow_unlock) +{ + struct intel_context *intel = batch->intel; + int ret = 0; + unsigned int num_cliprects = 0; + struct drm_clip_rect *cliprects = NULL; + int x_off = 0, y_off = 0; + + if (batch->buffer) + dri_bo_subdata (batch->buf, 0, used, batch->buffer); + else + dri_bo_unmap(batch->buf); + + batch->map = NULL; + batch->ptr = NULL; + + + if (batch->cliprect_mode == LOOP_CLIPRECTS) { + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + } + /* Dispatch the batchbuffer, if it has some effect (nonzero cliprects). + * Can't short-circuit like this once we have hardware contexts, but we + * should always be in DRI2 mode by then anyway. + */ + if ((batch->cliprect_mode != LOOP_CLIPRECTS || + num_cliprects != 0) && !intel->no_hw) { + dri_bo_exec(batch->buf, used, cliprects, num_cliprects, + (x_off & 0xffff) | (y_off << 16)); + } + + if (batch->cliprect_mode == LOOP_CLIPRECTS && num_cliprects == 0) { + if (allow_unlock) { + /* If we are not doing any actual user-visible rendering, + * do a sched_yield to keep the app from pegging the cpu while + * achieving nothing. + */ + UNLOCK_HARDWARE(intel); + sched_yield(); + LOCK_HARDWARE(intel); + } + } + + if (INTEL_DEBUG & DEBUG_BATCH) { + dri_bo_map(batch->buf, GL_FALSE); + intel_decode(batch->buf->virtual, used / 4, batch->buf->offset, + intel->intelScreen->deviceID); + dri_bo_unmap(batch->buf); + + if (intel->vtbl.debug_batch != NULL) + intel->vtbl.debug_batch(intel); + } + + if (ret != 0) { + UNLOCK_HARDWARE(intel); + exit(1); + } + intel->vtbl.new_batch(intel); +} + +void +_intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, + int line) +{ + struct intel_context *intel = batch->intel; + GLuint used = batch->ptr - batch->map; + GLboolean was_locked = intel->locked; + + if (used == 0) { + batch->cliprect_mode = IGNORE_CLIPRECTS; + return; + } + + if (INTEL_DEBUG & DEBUG_BATCH) + fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line, + used); + + /* Emit a flush if the bufmgr doesn't do it for us. */ + if (!intel->ttm) { + *(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd(); + batch->ptr += 4; + used = batch->ptr - batch->map; + } + + /* Round batchbuffer usage to 2 DWORDs. */ + + if ((used & 4) == 0) { + *(GLuint *) (batch->ptr) = 0; /* noop */ + batch->ptr += 4; + used = batch->ptr - batch->map; + } + + /* Mark the end of the buffer. */ + *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */ + batch->ptr += 4; + used = batch->ptr - batch->map; + + /* Workaround for recursive batchbuffer flushing: If the window is + * moved, we can get into a case where we try to flush during a + * flush. What happens is that when we try to grab the lock for + * the first flush, we detect that the window moved which then + * causes another flush (from the intel_draw_buffer() call in + * intelUpdatePageFlipping()). To work around this we reset the + * batchbuffer tail pointer before trying to get the lock. This + * prevent the nested buffer flush, but a better fix would be to + * avoid that in the first place. */ + batch->ptr = batch->map; + + if (intel->vtbl.finish_batch) + intel->vtbl.finish_batch(intel); + + /* TODO: Just pass the relocation list and dma buffer up to the + * kernel. + */ + if (!was_locked) + LOCK_HARDWARE(intel); + + do_flush_locked(batch, used, GL_FALSE); + + if (!was_locked) + UNLOCK_HARDWARE(intel); + + if (INTEL_DEBUG & DEBUG_SYNC) { + fprintf(stderr, "waiting for idle\n"); + dri_bo_map(batch->buf, GL_TRUE); + dri_bo_unmap(batch->buf); + } + + /* Reset the buffer: + */ + intel_batchbuffer_reset(batch); +} + + +/* This is the only way buffers get added to the validate list. + */ +GLboolean +intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + dri_bo *buffer, + uint32_t read_domains, uint32_t write_domain, + uint32_t delta) +{ + int ret; + + if (batch->ptr - batch->map > batch->buf->size) + _mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n", + batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size); + ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain, + delta, batch->ptr - batch->map, buffer); + + /* + * Using the old buffer offset, write in what the right data would be, in case + * the buffer doesn't move and we can short-circuit the relocation processing + * in the kernel + */ + intel_batchbuffer_emit_dword (batch, buffer->offset + delta); + + return GL_TRUE; +} + +void +intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, + enum cliprect_mode cliprect_mode) +{ + assert((bytes & 3) == 0); + intel_batchbuffer_require_space(batch, bytes, cliprect_mode); + __memcpy(batch->ptr, data, bytes); + batch->ptr += bytes; +} diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h new file mode 100644 index 0000000000..8129996979 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -0,0 +1,166 @@ +#ifndef INTEL_BATCHBUFFER_H +#define INTEL_BATCHBUFFER_H + +#include "main/mtypes.h" + +#include "intel_context.h" +#include "intel_bufmgr.h" +#include "intel_reg.h" + +#define BATCH_SZ 16384 +#define BATCH_RESERVED 16 + +enum cliprect_mode { + /** + * Batchbuffer contents may be looped over per cliprect, but do not + * require it. + */ + IGNORE_CLIPRECTS, + /** + * Batchbuffer contents require looping over per cliprect at batch submit + * time. + * + * This will be upgraded to NO_LOOP_CLIPRECTS when there's a single + * constant cliprect, as in DRI2 or FBO rendering. + */ + LOOP_CLIPRECTS, + /** + * Batchbuffer contents contain drawing that should not be executed multiple + * times. + */ + NO_LOOP_CLIPRECTS, + /** + * Batchbuffer contents contain drawing that already handles cliprects, such + * as 2D drawing to front/back/depth that doesn't respect DRAWING_RECTANGLE. + * + * Equivalent behavior to NO_LOOP_CLIPRECTS, but may not persist in batch + * outside of LOCK/UNLOCK. This is upgraded to just NO_LOOP_CLIPRECTS when + * there's a constant cliprect, as in DRI2 or FBO rendering. + */ + REFERENCES_CLIPRECTS +}; + +struct intel_batchbuffer +{ + struct intel_context *intel; + + dri_bo *buf; + + GLubyte *buffer; + + GLubyte *map; + GLubyte *ptr; + + enum cliprect_mode cliprect_mode; + + GLuint size; + + GLuint dirty_state; +}; + +struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context + *intel); + +void intel_batchbuffer_free(struct intel_batchbuffer *batch); + + +void _intel_batchbuffer_flush(struct intel_batchbuffer *batch, + const char *file, int line); + +#define intel_batchbuffer_flush(batch) \ + _intel_batchbuffer_flush(batch, __FILE__, __LINE__) + +void intel_batchbuffer_reset(struct intel_batchbuffer *batch); + + +/* Unlike bmBufferData, this currently requires the buffer be mapped. + * Consider it a convenience function wrapping multple + * intel_buffer_dword() calls. + */ +void intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, + enum cliprect_mode cliprect_mode); + +void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, + GLuint bytes); + +GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + dri_bo *buffer, + uint32_t read_domains, + uint32_t write_domain, + uint32_t offset); + +/* Inline functions - might actually be better off with these + * non-inlined. Certainly better off switching all command packets to + * be passed as structs rather than dwords, but that's a little bit of + * work... + */ +static INLINE GLint +intel_batchbuffer_space(struct intel_batchbuffer *batch) +{ + return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map); +} + + +static INLINE void +intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword) +{ + assert(batch->map); + assert(intel_batchbuffer_space(batch) >= 4); + *(GLuint *) (batch->ptr) = dword; + batch->ptr += 4; +} + +static INLINE void +intel_batchbuffer_require_space(struct intel_batchbuffer *batch, + GLuint sz, + enum cliprect_mode cliprect_mode) +{ + assert(sz < batch->size - 8); + if (intel_batchbuffer_space(batch) < sz) + intel_batchbuffer_flush(batch); + + if ((cliprect_mode == LOOP_CLIPRECTS || + cliprect_mode == REFERENCES_CLIPRECTS) && + batch->intel->constant_cliprect) + cliprect_mode = NO_LOOP_CLIPRECTS; + + if (cliprect_mode != IGNORE_CLIPRECTS) { + if (batch->cliprect_mode == IGNORE_CLIPRECTS) { + batch->cliprect_mode = cliprect_mode; + } else { + if (batch->cliprect_mode != cliprect_mode) { + intel_batchbuffer_flush(batch); + batch->cliprect_mode = cliprect_mode; + } + } + } +} + +/* Here are the crusty old macros, to be removed: + */ +#define BATCH_LOCALS + +#define BEGIN_BATCH(n, cliprect_mode) do { \ + intel_batchbuffer_require_space(intel->batch, (n)*4, cliprect_mode); \ +} while (0) + +#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) + +#define OUT_RELOC(buf, read_domains, write_domain, delta) do { \ + assert((delta) >= 0); \ + intel_batchbuffer_emit_reloc(intel->batch, buf, \ + read_domains, write_domain, delta); \ +} while (0) + +#define ADVANCE_BATCH() do { } while(0) + + +static INLINE void +intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch) +{ + intel_batchbuffer_require_space(batch, 4, IGNORE_CLIPRECTS); + intel_batchbuffer_emit_dword(batch, MI_FLUSH); +} + +#endif diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c new file mode 100644 index 0000000000..ab12aae6c7 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -0,0 +1,649 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include <stdio.h> +#include <errno.h> + +#include "main/mtypes.h" +#include "main/context.h" +#include "main/enums.h" + +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_context.h" +#include "intel_fbo.h" +#include "intel_reg.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "intel_chipset.h" + +#define FILE_DEBUG_FLAG DEBUG_BLIT + +/** + * Copy the back color buffer to the front color buffer. + * Used for SwapBuffers(). + */ +void +intelCopyBuffer(const __DRIdrawablePrivate * dPriv, + const drm_clip_rect_t * rect) +{ + + struct intel_context *intel; + const intelScreenPrivate *intelScreen; + + DBG("%s\n", __FUNCTION__); + + assert(dPriv); + + intel = intelScreenContext(dPriv->driScreenPriv->private); + if (!intel) + return; + + intelScreen = intel->intelScreen; + + /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets + * should work regardless. + */ + LOCK_HARDWARE(intel); + + if (dPriv && dPriv->numClipRects) { + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + struct intel_region *src, *dst; + int nbox = dPriv->numClipRects; + drm_clip_rect_t *pbox = dPriv->pClipRects; + int cpp; + int src_pitch, dst_pitch; + unsigned short src_x, src_y; + int BR13, CMD; + int i; + dri_bo *aper_array[3]; + + src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); + dst = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); + + src_pitch = src->pitch * src->cpp; + dst_pitch = dst->pitch * dst->cpp; + + cpp = src->cpp; + + ASSERT(intel_fb); + ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */ + ASSERT(src); + ASSERT(dst); + ASSERT(src->cpp == dst->cpp); + + if (cpp == 2) { + BR13 = (0xCC << 16) | (1 << 24); + CMD = XY_SRC_COPY_BLT_CMD; + } + else { + BR13 = (0xCC << 16) | (1 << 24) | (1 << 25); + CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; + } + +#ifndef I915 + if (src->tiling != I915_TILING_NONE) { + CMD |= XY_SRC_TILED; + src_pitch /= 4; + } + if (dst->tiling != I915_TILING_NONE) { + CMD |= XY_DST_TILED; + dst_pitch /= 4; + } +#endif + /* do space/cliprects check before going any further */ + intel_batchbuffer_require_space(intel->batch, 8 * 4, + REFERENCES_CLIPRECTS); + again: + aper_array[0] = intel->batch->buf; + aper_array[1] = dst->buffer; + aper_array[2] = src->buffer; + + if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) { + intel_batchbuffer_flush(intel->batch); + goto again; + } + + for (i = 0; i < nbox; i++, pbox++) { + drm_clip_rect_t box = *pbox; + + if (rect) { + if (!intel_intersect_cliprects(&box, &box, rect)) + continue; + } + + if (box.x1 >= box.x2 || + box.y1 >= box.y2) + continue; + + assert(box.x1 < box.x2); + assert(box.y1 < box.y2); + src_x = box.x1 - dPriv->x + dPriv->backX; + src_y = box.y1 - dPriv->y + dPriv->backY; + + BEGIN_BATCH(8, REFERENCES_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13 | dst_pitch); + OUT_BATCH((box.y1 << 16) | box.x1); + OUT_BATCH((box.y2 << 16) | box.x2); + + OUT_RELOC(dst->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + OUT_BATCH((src_y << 16) | src_x); + OUT_BATCH(src_pitch); + OUT_RELOC(src->buffer, + I915_GEM_DOMAIN_RENDER, 0, + 0); + ADVANCE_BATCH(); + } + + /* Flush the rendering and the batch so that the results all land on the + * screen in a timely fashion. + */ + intel_batchbuffer_emit_mi_flush(intel->batch); + intel_batchbuffer_flush(intel->batch); + } + + UNLOCK_HARDWARE(intel); +} + + + + +void +intelEmitFillBlit(struct intel_context *intel, + GLuint cpp, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + uint32_t dst_tiling, + GLshort x, GLshort y, + GLshort w, GLshort h, + GLuint color) +{ + GLuint BR13, CMD; + BATCH_LOCALS; + + dst_pitch *= cpp; + + switch (cpp) { + case 1: + case 2: + case 3: + BR13 = (0xF0 << 16) | (1 << 24); + CMD = XY_COLOR_BLT_CMD; + break; + case 4: + BR13 = (0xF0 << 16) | (1 << 24) | (1 << 25); + CMD = XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; + break; + default: + return; + } +#ifndef I915 + if (dst_tiling != I915_TILING_NONE) { + CMD |= XY_DST_TILED; + dst_pitch /= 4; + } +#endif + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h); + + assert(w > 0); + assert(h > 0); + + BEGIN_BATCH(6, NO_LOOP_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13 | dst_pitch); + OUT_BATCH((y << 16) | x); + OUT_BATCH(((y + h) << 16) | (x + w)); + OUT_RELOC(dst_buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + dst_offset); + OUT_BATCH(color); + ADVANCE_BATCH(); +} + +static GLuint translate_raster_op(GLenum logicop) +{ + switch(logicop) { + case GL_CLEAR: return 0x00; + case GL_AND: return 0x88; + case GL_AND_REVERSE: return 0x44; + case GL_COPY: return 0xCC; + case GL_AND_INVERTED: return 0x22; + case GL_NOOP: return 0xAA; + case GL_XOR: return 0x66; + case GL_OR: return 0xEE; + case GL_NOR: return 0x11; + case GL_EQUIV: return 0x99; + case GL_INVERT: return 0x55; + case GL_OR_REVERSE: return 0xDD; + case GL_COPY_INVERTED: return 0x33; + case GL_OR_INVERTED: return 0xBB; + case GL_NAND: return 0x77; + case GL_SET: return 0xFF; + default: return 0; + } +} + + +/* Copy BitBlt + */ +void +intelEmitCopyBlit(struct intel_context *intel, + GLuint cpp, + GLshort src_pitch, + dri_bo *src_buffer, + GLuint src_offset, + uint32_t src_tiling, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + uint32_t dst_tiling, + GLshort src_x, GLshort src_y, + GLshort dst_x, GLshort dst_y, + GLshort w, GLshort h, + GLenum logic_op) +{ + GLuint CMD, BR13, pass = 0; + int dst_y2 = dst_y + h; + int dst_x2 = dst_x + w; + dri_bo *aper_array[3]; + BATCH_LOCALS; + + /* do space/cliprects check before going any further */ + do { + aper_array[0] = intel->batch->buf; + aper_array[1] = dst_buffer; + aper_array[2] = src_buffer; + + if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) { + intel_batchbuffer_flush(intel->batch); + pass++; + } else + break; + } while (pass < 2); + + if (pass >= 2) { + GLboolean locked = GL_FALSE; + if (!intel->locked) { + LOCK_HARDWARE(intel); + locked = GL_TRUE; + } + + dri_bo_map(dst_buffer, GL_TRUE); + dri_bo_map(src_buffer, GL_FALSE); + _mesa_copy_rect((GLubyte *)dst_buffer->virtual + dst_offset, + cpp, + dst_pitch, + dst_x, dst_y, + w, h, + (GLubyte *)src_buffer->virtual + src_offset, + src_pitch, + src_x, src_y); + + dri_bo_unmap(src_buffer); + dri_bo_unmap(dst_buffer); + + if (locked) + UNLOCK_HARDWARE(intel); + + return; + } + + intel_batchbuffer_require_space(intel->batch, 8 * 4, NO_LOOP_CLIPRECTS); + DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, + src_buffer, src_pitch, src_offset, src_x, src_y, + dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h); + + src_pitch *= cpp; + dst_pitch *= cpp; + + BR13 = translate_raster_op(logic_op) << 16; + + switch (cpp) { + case 1: + case 2: + case 3: + BR13 |= (1 << 24); + CMD = XY_SRC_COPY_BLT_CMD; + break; + case 4: + BR13 |= (1 << 24) | (1 << 25); + CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; + break; + default: + return; + } + +#ifndef I915 + if (dst_tiling != I915_TILING_NONE) { + CMD |= XY_DST_TILED; + dst_pitch /= 4; + } + if (src_tiling != I915_TILING_NONE) { + CMD |= XY_SRC_TILED; + src_pitch /= 4; + } +#endif + + if (dst_y2 <= dst_y || dst_x2 <= dst_x) { + return; + } + + assert(dst_x < dst_x2); + assert(dst_y < dst_y2); + + BEGIN_BATCH(8, NO_LOOP_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13 | (uint16_t)dst_pitch); + OUT_BATCH((dst_y << 16) | dst_x); + OUT_BATCH((dst_y2 << 16) | dst_x2); + OUT_RELOC(dst_buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + dst_offset); + OUT_BATCH((src_y << 16) | src_x); + OUT_BATCH((uint16_t)src_pitch); + OUT_RELOC(src_buffer, + I915_GEM_DOMAIN_RENDER, 0, + src_offset); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + + +/** + * Use blitting to clear the renderbuffers named by 'flags'. + * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferIndexes field + * since that might include software renderbuffers or renderbuffers + * which we're clearing with triangles. + * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear + */ +void +intelClearWithBlit(GLcontext *ctx, GLbitfield mask) +{ + struct intel_context *intel = intel_context(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLuint clear_depth; + GLbitfield skipBuffers = 0; + unsigned int num_cliprects; + struct drm_clip_rect *cliprects; + int x_off, y_off; + BATCH_LOCALS; + + /* + * Compute values for clearing the buffers. + */ + clear_depth = 0; + if (mask & BUFFER_BIT_DEPTH) { + clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); + } + if (mask & BUFFER_BIT_STENCIL) { + clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; + } + + /* If clearing both depth and stencil, skip BUFFER_BIT_STENCIL in + * the loop below. + */ + if ((mask & BUFFER_BIT_DEPTH) && (mask & BUFFER_BIT_STENCIL)) { + skipBuffers = BUFFER_BIT_STENCIL; + } + + /* XXX Move this flush/lock into the following conditional? */ + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + if (num_cliprects) { + GLint cx, cy, cw, ch; + drm_clip_rect_t clear; + int i; + + /* Get clear bounds after locking */ + cx = fb->_Xmin; + cy = fb->_Ymin; + cw = fb->_Xmax - cx; + ch = fb->_Ymax - cy; + + if (fb->Name == 0) { + /* clearing a window */ + + /* flip top to bottom */ + clear.x1 = cx + x_off; + clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch; + clear.x2 = clear.x1 + cw; + clear.y2 = clear.y1 + ch; + } + else { + /* clearing FBO */ + assert(num_cliprects == 1); + assert(cliprects == &intel->fboRect); + clear.x1 = cx; + clear.y1 = cy; + clear.x2 = clear.x1 + cw; + clear.y2 = clear.y1 + ch; + /* no change to mask */ + } + + for (i = 0; i < num_cliprects; i++) { + const drm_clip_rect_t *box = &cliprects[i]; + drm_clip_rect_t b; + GLuint buf; + GLuint clearMask = mask; /* use copy, since we modify it below */ + GLboolean all = (cw == fb->Width && ch == fb->Height); + + if (!all) { + intel_intersect_cliprects(&b, &clear, box); + } + else { + b = *box; + } + + if (b.x1 >= b.x2 || b.y1 >= b.y2) + continue; + + if (0) + _mesa_printf("clear %d,%d..%d,%d, mask %x\n", + b.x1, b.y1, b.x2, b.y2, mask); + + /* Loop over all renderbuffers */ + for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) { + const GLbitfield bufBit = 1 << buf; + if ((clearMask & bufBit) && !(bufBit & skipBuffers)) { + /* OK, clear this renderbuffer */ + struct intel_region *irb_region = + intel_get_rb_region(fb, buf); + dri_bo *write_buffer = + intel_region_buffer(intel, irb_region, + all ? INTEL_WRITE_FULL : + INTEL_WRITE_PART); + + GLuint clearVal; + GLint pitch, cpp; + GLuint BR13, CMD; + + ASSERT(irb_region); + + pitch = irb_region->pitch; + cpp = irb_region->cpp; + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, + irb_region->buffer, (pitch * cpp), + irb_region->draw_offset, + b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); + + BR13 = 0xf0 << 16; + CMD = XY_COLOR_BLT_CMD; + + /* Setup the blit command */ + if (cpp == 4) { + BR13 |= (1 << 24) | (1 << 25); + if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { + if (clearMask & BUFFER_BIT_DEPTH) + CMD |= XY_BLT_WRITE_RGB; + if (clearMask & BUFFER_BIT_STENCIL) + CMD |= XY_BLT_WRITE_ALPHA; + } + else { + /* clearing RGBA */ + CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; + } + } + else { + ASSERT(cpp == 2 || cpp == 0); + BR13 |= (1 << 24); + } + +#ifndef I915 + if (irb_region->tiling != I915_TILING_NONE) { + CMD |= XY_DST_TILED; + pitch /= 4; + } +#endif + BR13 |= (pitch * cpp); + + if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { + clearVal = clear_depth; + } + else { + clearVal = (cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + } + /* + _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n", + buf, irb->Base.Name); + */ + intel_wait_flips(intel); + + assert(b.x1 < b.x2); + assert(b.y1 < b.y2); + + BEGIN_BATCH(6, REFERENCES_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((b.y1 << 16) | b.x1); + OUT_BATCH((b.y2 << 16) | b.x2); + OUT_RELOC(write_buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + irb_region->draw_offset); + OUT_BATCH(clearVal); + ADVANCE_BATCH(); + clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ + } + } + } + intel_batchbuffer_emit_mi_flush(intel->batch); + } + + UNLOCK_HARDWARE(intel); +} + +void +intelEmitImmediateColorExpandBlit(struct intel_context *intel, + GLuint cpp, + GLubyte *src_bits, GLuint src_size, + GLuint fg_color, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + uint32_t dst_tiling, + GLshort x, GLshort y, + GLshort w, GLshort h, + GLenum logic_op) +{ + int dwords = ALIGN(src_size, 8) / 4; + uint32_t opcode, br13, blit_cmd; + + assert( logic_op - GL_CLEAR >= 0 ); + assert( logic_op - GL_CLEAR < 0x10 ); + + if (w < 0 || h < 0) + return; + + dst_pitch *= cpp; + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n", + __FUNCTION__, + dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords); + + intel_batchbuffer_require_space( intel->batch, + (8 * 4) + + (3 * 4) + + dwords, + REFERENCES_CLIPRECTS ); + + opcode = XY_SETUP_BLT_CMD; + if (cpp == 4) + opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; +#ifndef I915 + if (dst_tiling != I915_TILING_NONE) { + opcode |= XY_DST_TILED; + dst_pitch /= 4; + } +#endif + + br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29); + if (cpp == 2) + br13 |= BR13_565; + else + br13 |= BR13_8888; + + blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */ + if (dst_tiling != I915_TILING_NONE) + blit_cmd |= XY_DST_TILED; + + BEGIN_BATCH(8 + 3, REFERENCES_CLIPRECTS); + OUT_BATCH(opcode); + OUT_BATCH(br13); + OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */ + OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */ + OUT_RELOC(dst_buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + dst_offset); + OUT_BATCH(0); /* bg */ + OUT_BATCH(fg_color); /* fg */ + OUT_BATCH(0); /* pattern base addr */ + + OUT_BATCH(blit_cmd | ((3 - 2) + dwords)); + OUT_BATCH((y << 16) | x); + OUT_BATCH(((y + h) << 16) | (x + w)); + ADVANCE_BATCH(); + + intel_batchbuffer_data( intel->batch, + src_bits, + dwords * 4, + REFERENCES_CLIPRECTS ); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} diff --git a/src/mesa/drivers/dri/i965/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h index e361545c8f..52065b13ed 100644 --- a/src/mesa/drivers/dri/i965/intel_blit.h +++ b/src/mesa/drivers/dri/intel/intel_blit.h @@ -29,38 +29,35 @@ #define INTEL_BLIT_H #include "intel_context.h" -#include "intel_ioctl.h" -struct buffer; +extern void intelCopyBuffer(const __DRIdrawablePrivate * dpriv, + const drm_clip_rect_t * rect); -extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv, - const drm_clip_rect_t *rect ); -extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask); +extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask); -extern void intelEmitCopyBlit( struct intel_context *intel, - GLuint cpp, - GLshort src_pitch, - struct buffer *src_buffer, - GLuint src_offset, - GLboolean src_tiled, - GLshort dst_pitch, - struct buffer *dst_buffer, - GLuint dst_offset, - GLboolean dst_tiled, - GLshort srcx, GLshort srcy, - GLshort dstx, GLshort dsty, - GLshort w, GLshort h, - GLenum logic_op ); +extern void intelEmitCopyBlit(struct intel_context *intel, + GLuint cpp, + GLshort src_pitch, + dri_bo *src_buffer, + GLuint src_offset, + uint32_t src_tiling, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + uint32_t dst_tiling, + GLshort srcx, GLshort srcy, + GLshort dstx, GLshort dsty, + GLshort w, GLshort h, + GLenum logicop ); -extern void intelEmitFillBlit( struct intel_context *intel, - GLuint cpp, - GLshort dst_pitch, - struct buffer *dst_buffer, - GLuint dst_offset, - GLboolean dst_tiled, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLuint color ); +extern void intelEmitFillBlit(struct intel_context *intel, + GLuint cpp, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + uint32_t dst_tiling, + GLshort x, GLshort y, + GLshort w, GLshort h, GLuint color); void intelEmitImmediateColorExpandBlit(struct intel_context *intel, @@ -68,11 +65,11 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel, GLubyte *src_bits, GLuint src_size, GLuint fg_color, GLshort dst_pitch, - struct buffer *dst_buffer, + dri_bo *dst_buffer, GLuint dst_offset, - GLboolean dst_tiled, - GLshort dst_x, GLshort dst_y, + uint32_t dst_tiling, + GLshort x, GLshort y, GLshort w, GLshort h, - GLenum logic_op ); + GLenum logic_op); #endif diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c new file mode 100644 index 0000000000..60d7bb3770 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -0,0 +1,284 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/bufferobj.h" + +#include "intel_context.h" +#include "intel_buffer_objects.h" +#include "intel_batchbuffer.h" +#include "intel_regions.h" + +static GLboolean intel_bufferobj_unmap(GLcontext * ctx, + GLenum target, + struct gl_buffer_object *obj); + +/** Allocates a new dri_bo to store the data for the buffer object. */ +static void +intel_bufferobj_alloc_buffer(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj", + intel_obj->Base.Size, 64); +} + +/** + * There is some duplication between mesa's bufferobjects and our + * bufmgr buffers. Both have an integer handle and a hashtable to + * lookup an opaque structure. It would be nice if the handles and + * internal structure where somehow shared. + */ +static struct gl_buffer_object * +intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) +{ + struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); + + _mesa_initialize_buffer_object(&obj->Base, name, target); + + obj->buffer = NULL; + + return &obj->Base; +} + +/* Break the COW tie to the region. The region gets to keep the data. + */ +void +intel_bufferobj_release_region(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + assert(intel_obj->region->buffer == intel_obj->buffer); + intel_obj->region->pbo = NULL; + intel_obj->region = NULL; + + dri_bo_unreference(intel_obj->buffer); + intel_obj->buffer = NULL; +} + +/* Break the COW tie to the region. Both the pbo and the region end + * up with a copy of the data. + */ +void +intel_bufferobj_cow(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + assert(intel_obj->region); + intel_region_cow(intel, intel_obj->region); +} + + +/** + * Deallocate/free a vertex/pixel buffer object. + * Called via glDeleteBuffersARB(). + */ +static void +intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + + /* Buffer objects are automatically unmapped when deleting according + * to the spec. + */ + if (obj->Pointer) + intel_bufferobj_unmap(ctx, 0, obj); + + if (intel_obj->region) { + intel_bufferobj_release_region(intel, intel_obj); + } + else if (intel_obj->buffer) { + dri_bo_unreference(intel_obj->buffer); + } + + _mesa_free(intel_obj); +} + + + +/** + * Allocate space for and store data in a buffer object. Any data that was + * previously stored in the buffer object is lost. If data is NULL, + * memory will be allocated, but no copy will occur. + * Called via glBufferDataARB(). + */ +static void +intel_bufferobj_data(GLcontext * ctx, + GLenum target, + GLsizeiptrARB size, + const GLvoid * data, + GLenum usage, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + intel_obj->Base.Size = size; + intel_obj->Base.Usage = usage; + + /* Buffer objects are automatically unmapped when creating new data buffers + * according to the spec. + */ + if (obj->Pointer) + intel_bufferobj_unmap(ctx, 0, obj); + + if (intel_obj->region) + intel_bufferobj_release_region(intel, intel_obj); + + if (intel_obj->buffer != NULL) { + dri_bo_unreference(intel_obj->buffer); + intel_obj->buffer = NULL; + } + if (size != 0) { + intel_bufferobj_alloc_buffer(intel, intel_obj); + + if (data != NULL) + dri_bo_subdata(intel_obj->buffer, 0, size, data); + } +} + + +/** + * Replace data in a subrange of buffer object. If the data range + * specified by size + offset extends beyond the end of the buffer or + * if data is NULL, no copy is performed. + * Called via glBufferSubDataARB(). + */ +static void +intel_bufferobj_subdata(GLcontext * ctx, + GLenum target, + GLintptrARB offset, + GLsizeiptrARB size, + const GLvoid * data, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + + if (intel_obj->region) + intel_bufferobj_cow(intel, intel_obj); + + dri_bo_subdata(intel_obj->buffer, offset, size, data); +} + + +/** + * Called via glGetBufferSubDataARB(). + */ +static void +intel_bufferobj_get_subdata(GLcontext * ctx, + GLenum target, + GLintptrARB offset, + GLsizeiptrARB size, + GLvoid * data, struct gl_buffer_object *obj) +{ + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + dri_bo_get_subdata(intel_obj->buffer, offset, size, data); +} + + + +/** + * Called via glMapBufferARB(). + */ +static void * +intel_bufferobj_map(GLcontext * ctx, + GLenum target, + GLenum access, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + /* XXX: Translate access to flags arg below: + */ + assert(intel_obj); + + if (intel_obj->region) + intel_bufferobj_cow(intel, intel_obj); + + if (intel_obj->buffer == NULL) { + obj->Pointer = NULL; + return NULL; + } + + dri_bo_map(intel_obj->buffer, GL_TRUE); + obj->Pointer = intel_obj->buffer->virtual; + return obj->Pointer; +} + + +/** + * Called via glMapBufferARB(). + */ +static GLboolean +intel_bufferobj_unmap(GLcontext * ctx, + GLenum target, struct gl_buffer_object *obj) +{ + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + if (intel_obj->buffer != NULL) { + assert(obj->Pointer); + dri_bo_unmap(intel_obj->buffer); + obj->Pointer = NULL; + } + return GL_TRUE; +} + +dri_bo * +intel_bufferobj_buffer(struct intel_context *intel, + struct intel_buffer_object *intel_obj, GLuint flag) +{ + if (intel_obj->region) { + if (flag == INTEL_WRITE_PART) + intel_bufferobj_cow(intel, intel_obj); + else if (flag == INTEL_WRITE_FULL) { + intel_bufferobj_release_region(intel, intel_obj); + intel_bufferobj_alloc_buffer(intel, intel_obj); + } + } + + return intel_obj->buffer; +} + +void +intel_bufferobj_init(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + ctx->Driver.NewBufferObject = intel_bufferobj_alloc; + ctx->Driver.DeleteBuffer = intel_bufferobj_free; + ctx->Driver.BufferData = intel_bufferobj_data; + ctx->Driver.BufferSubData = intel_bufferobj_subdata; + ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata; + ctx->Driver.MapBuffer = intel_bufferobj_map; + ctx->Driver.UnmapBuffer = intel_bufferobj_unmap; +} diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h index 4b38803e57..bf6dbd58f2 100644 --- a/src/mesa/drivers/dri/i965/intel_buffer_objects.h +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h @@ -1,6 +1,6 @@ - /************************************************************************** +/************************************************************************** * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -28,28 +28,36 @@ #ifndef INTEL_BUFFEROBJ_H #define INTEL_BUFFEROBJ_H -#include "mtypes.h" +#include "main/mtypes.h" struct intel_context; +struct intel_region; struct gl_buffer_object; /** * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object. */ -struct intel_buffer_object { +struct intel_buffer_object +{ struct gl_buffer_object Base; - struct buffer *buffer; /* the low-level buffer manager's buffer handle */ + dri_bo *buffer; /* the low-level buffer manager's buffer handle */ + + struct intel_region *region; /* Is there a zero-copy texture + associated with this (pixel) + buffer object? */ }; /* Get the bm buffer associated with a GL bufferobject: */ -struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *obj ); +dri_bo *intel_bufferobj_buffer(struct intel_context *intel, + struct intel_buffer_object + *obj, GLuint flag); /* Hook the bufferobject implementation into mesa: */ -void intel_bufferobj_init( struct intel_context *intel ); +void intel_bufferobj_init(struct intel_context *intel); @@ -58,13 +66,21 @@ void intel_bufferobj_init( struct intel_context *intel ); * the Name == 0 test is the only way to identify them and avoid * casting them erroneously to our structs. */ -static inline struct intel_buffer_object * -intel_buffer_object( struct gl_buffer_object *obj ) +static INLINE struct intel_buffer_object * +intel_buffer_object(struct gl_buffer_object *obj) { if (obj->Name) - return (struct intel_buffer_object *)obj; + return (struct intel_buffer_object *) obj; else return NULL; } +/* Helpers for zerocopy image uploads. See also intel_regions.h: + */ +void intel_bufferobj_cow(struct intel_context *intel, + struct intel_buffer_object *intel_obj); +void intel_bufferobj_release_region(struct intel_context *intel, + struct intel_buffer_object *intel_obj); + + #endif diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c new file mode 100644 index 0000000000..f8f009c6a3 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -0,0 +1,1024 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_chipset.h" +#include "intel_depthstencil.h" +#include "intel_fbo.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "intel_reg.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "swrast/swrast.h" +#include "utils.h" +#include "drirenderbuffer.h" +#include "vblank.h" +#include "i915_drm.h" + +/* This block can be removed when libdrm >= 2.3.1 is required */ + +#ifndef DRM_IOCTL_I915_FLIP + +#define DRM_VBLANK_FLIP 0x8000000 + +typedef struct drm_i915_flip { + int pipes; +} drm_i915_flip_t; + +#undef DRM_IOCTL_I915_FLIP +#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \ + drm_i915_flip_t) + +#endif + +#define FILE_DEBUG_FLAG DEBUG_BLIT + +/** + * XXX move this into a new dri/common/cliprects.c file. + */ +GLboolean +intel_intersect_cliprects(drm_clip_rect_t * dst, + const drm_clip_rect_t * a, + const drm_clip_rect_t * b) +{ + GLint bx = b->x1; + GLint by = b->y1; + GLint bw = b->x2 - bx; + GLint bh = b->y2 - by; + + if (bx < a->x1) + bw -= a->x1 - bx, bx = a->x1; + if (by < a->y1) + bh -= a->y1 - by, by = a->y1; + if (bx + bw > a->x2) + bw = a->x2 - bx; + if (by + bh > a->y2) + bh = a->y2 - by; + if (bw <= 0) + return GL_FALSE; + if (bh <= 0) + return GL_FALSE; + + dst->x1 = bx; + dst->y1 = by; + dst->x2 = bx + bw; + dst->y2 = by + bh; + + return GL_TRUE; +} + +/** + * Return pointer to current color drawing region, or NULL. + */ +struct intel_region * +intel_drawbuf_region(struct intel_context *intel) +{ + struct intel_renderbuffer *irbColor = + intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]); + if (irbColor) + return irbColor->region; + else + return NULL; +} + +/** + * Return pointer to current color reading region, or NULL. + */ +struct intel_region * +intel_readbuf_region(struct intel_context *intel) +{ + struct intel_renderbuffer *irb + = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); + if (irb) + return irb->region; + else + return NULL; +} + +void +intel_get_cliprects(struct intel_context *intel, + struct drm_clip_rect **cliprects, + unsigned int *num_cliprects, + int *x_off, int *y_off) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + + if (intel->constant_cliprect) { + /* FBO or DRI2 rendering, which can just use the fb's size. */ + intel->fboRect.x1 = 0; + intel->fboRect.y1 = 0; + intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; + intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; + + *cliprects = &intel->fboRect; + *num_cliprects = 1; + *x_off = 0; + *y_off = 0; + } else if (intel->front_cliprects || + intel_fb->pf_active || dPriv->numBackClipRects == 0) { + /* use the front clip rects */ + *cliprects = dPriv->pClipRects; + *num_cliprects = dPriv->numClipRects; + *x_off = dPriv->x; + *y_off = dPriv->y; + } + else { + /* use the back clip rects */ + *num_cliprects = dPriv->numBackClipRects; + *cliprects = dPriv->pBackClipRects; + *x_off = dPriv->backX; + *y_off = dPriv->backY; + } +} + +static void +intelUpdatePageFlipping(struct intel_context *intel, + GLint areaA, GLint areaB) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + GLboolean pf_active; + GLint pf_planes; + + /* Update page flipping info */ + pf_planes = 0; + + if (areaA > 0) + pf_planes |= 1; + + if (areaB > 0) + pf_planes |= 2; + + intel_fb->pf_current_page = (intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3; + + intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + + pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; + + if (INTEL_DEBUG & DEBUG_LOCK) + if (pf_active != intel_fb->pf_active) + _mesa_printf("%s - Page flipping %sactive\n", __progname, + pf_active ? "" : "in"); + + if (pf_active) { + /* Sync pages between planes if flipping on both at the same time */ + if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes && + (intel->sarea->pf_current_page & 0x3) != + (((intel->sarea->pf_current_page) >> 2) & 0x3)) { + drm_i915_flip_t flip; + + if (intel_fb->pf_current_page == + (intel->sarea->pf_current_page & 0x3)) { + /* XXX: This is ugly, but emitting two flips 'in a row' can cause + * lockups for unknown reasons. + */ + intel->sarea->pf_current_page = + intel->sarea->pf_current_page & 0x3; + intel->sarea->pf_current_page |= + ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % + intel_fb->pf_num_pages) << 2; + + flip.pipes = 0x2; + } else { + intel->sarea->pf_current_page = + intel->sarea->pf_current_page & (0x3 << 2); + intel->sarea->pf_current_page |= + (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % + intel_fb->pf_num_pages; + + flip.pipes = 0x1; + } + + drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); + } + + intel_fb->pf_planes = pf_planes; + } + + intel_fb->pf_active = pf_active; + intel_flip_renderbuffers(intel_fb); + intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); +} + +/** + * This will be called whenever the currently bound window is moved/resized. + * XXX: actually, it seems to NOT be called when the window is only moved (BP). + */ +void +intelWindowMoved(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + __DRIdrawablePrivate *dPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + + if (!intel->intelScreen->driScrnPriv->dri2.enabled && + intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) { + volatile struct drm_i915_sarea *sarea = intel->sarea; + drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, + .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; + drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y, + .x2 = sarea->planeA_x + sarea->planeA_w, + .y2 = sarea->planeA_y + sarea->planeA_h }; + drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y, + .x2 = sarea->planeB_x + sarea->planeB_w, + .y2 = sarea->planeB_y + sarea->planeB_h }; + GLint areaA = driIntersectArea( drw_rect, planeA_rect ); + GLint areaB = driIntersectArea( drw_rect, planeB_rect ); + GLuint flags = dPriv->vblFlags; + + intelUpdatePageFlipping(intel, areaA, areaB); + + /* Update vblank info + */ + if (areaB > areaA || (areaA == areaB && areaB > 0)) { + flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY; + } else { + flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY; + } + + /* Check to see if we changed pipes */ + if (flags != dPriv->vblFlags && dPriv->vblFlags && + !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) { + int64_t count; + drmVBlank vbl; + int i; + + /* + * Deal with page flipping + */ + vbl.request.type = DRM_VBLANK_ABSOLUTE; + + if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { + vbl.request.type |= DRM_VBLANK_SECONDARY; + } + + for (i = 0; i < intel_fb->pf_num_pages; i++) { + if (!intel_fb->color_rb[i] || + (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <= + (1<<23)) + continue; + + vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending; + drmWaitVBlank(intel->driFd, &vbl); + } + + /* + * Update msc_base from old pipe + */ + driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count); + dPriv->msc_base = count; + /* + * Then get new vblank_base and vblSeq values + */ + dPriv->vblFlags = flags; + driGetCurrentVBlank(dPriv); + dPriv->vblank_base = dPriv->vblSeq; + + intel_fb->vbl_waited = dPriv->vblSeq; + + for (i = 0; i < intel_fb->pf_num_pages; i++) { + if (intel_fb->color_rb[i]) + intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited; + } + } + } else { + dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY; + } + + /* Update Mesa's notion of window size */ + driUpdateFramebufferSize(ctx, dPriv); + intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */ + + /* Update hardware scissor */ + if (ctx->Driver.Scissor != NULL) { + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + } + + /* Re-calculate viewport related state */ + if (ctx->Driver.DepthRange != NULL) + ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); +} + + + +/* A true meta version of this would be very simple and additionally + * machine independent. Maybe we'll get there one day. + */ +static void +intelClearWithTris(struct intel_context *intel, GLbitfield mask) +{ + GLcontext *ctx = &intel->ctx; + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLuint buf; + + intel->vtbl.install_meta_state(intel); + + /* Back and stencil cliprects are the same. Try and do both + * buffers at once: + */ + if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { + struct intel_region *backRegion = + intel_get_rb_region(fb, BUFFER_BACK_LEFT); + struct intel_region *depthRegion = + intel_get_rb_region(fb, BUFFER_DEPTH); + + intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); + + if (mask & BUFFER_BIT_BACK_LEFT) + intel->vtbl.meta_color_mask(intel, GL_TRUE); + else + intel->vtbl.meta_color_mask(intel, GL_FALSE); + + if (mask & BUFFER_BIT_STENCIL) + intel->vtbl.meta_stencil_replace(intel, + intel->ctx.Stencil.WriteMask[0], + intel->ctx.Stencil.Clear); + else + intel->vtbl.meta_no_stencil_write(intel); + + if (mask & BUFFER_BIT_DEPTH) + intel->vtbl.meta_depth_replace(intel); + else + intel->vtbl.meta_no_depth_write(intel); + + intel->vtbl.meta_draw_quad(intel, + fb->_Xmin, + fb->_Xmax, + fb->_Ymin, + fb->_Ymax, + intel->ctx.Depth.Clear, + intel->ClearColor8888, + 0, 0, 0, 0); /* texcoords */ + + mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); + } + + /* clear the remaining (color) renderbuffers */ + for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { + const GLuint bufBit = 1 << buf; + if (mask & bufBit) { + struct intel_renderbuffer *irbColor = + intel_renderbuffer(fb->Attachment[buf].Renderbuffer); + + ASSERT(irbColor); + + intel->vtbl.meta_no_depth_write(intel); + intel->vtbl.meta_no_stencil_write(intel); + intel->vtbl.meta_color_mask(intel, GL_TRUE); + intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); + + intel->vtbl.meta_draw_quad(intel, + fb->_Xmin, + fb->_Xmax, + fb->_Ymin, + fb->_Ymax, + 0, intel->ClearColor8888, + 0, 0, 0, 0); /* texcoords */ + + mask &= ~bufBit; + } + } + + intel->vtbl.leave_meta_state(intel); +} + +static const char *buffer_names[] = { + [BUFFER_FRONT_LEFT] = "front", + [BUFFER_BACK_LEFT] = "back", + [BUFFER_FRONT_RIGHT] = "front right", + [BUFFER_BACK_RIGHT] = "back right", + [BUFFER_AUX0] = "aux0", + [BUFFER_AUX1] = "aux1", + [BUFFER_AUX2] = "aux2", + [BUFFER_AUX3] = "aux3", + [BUFFER_DEPTH] = "depth", + [BUFFER_STENCIL] = "stencil", + [BUFFER_ACCUM] = "accum", + [BUFFER_COLOR0] = "color0", + [BUFFER_COLOR1] = "color1", + [BUFFER_COLOR2] = "color2", + [BUFFER_COLOR3] = "color3", + [BUFFER_COLOR4] = "color4", + [BUFFER_COLOR5] = "color5", + [BUFFER_COLOR6] = "color6", + [BUFFER_COLOR7] = "color7", +}; + +/** + * Called by ctx->Driver.Clear. + */ +static void +intelClear(GLcontext *ctx, GLbitfield mask) +{ + struct intel_context *intel = intel_context(ctx); + const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); + GLbitfield tri_mask = 0; + GLbitfield blit_mask = 0; + GLbitfield swrast_mask = 0; + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLuint i; + + if (0) + fprintf(stderr, "%s\n", __FUNCTION__); + + /* HW color buffers (front, back, aux, generic FBO, etc) */ + if (colorMask == ~0) { + /* clear all R,G,B,A */ + /* XXX FBO: need to check if colorbuffers are software RBOs! */ + blit_mask |= (mask & BUFFER_BITS_COLOR); + } + else { + /* glColorMask in effect */ + tri_mask |= (mask & BUFFER_BITS_COLOR); + } + + /* HW stencil */ + if (mask & BUFFER_BIT_STENCIL) { + const struct intel_region *stencilRegion + = intel_get_rb_region(fb, BUFFER_STENCIL); + if (stencilRegion) { + /* have hw stencil */ + if (IS_965(intel->intelScreen->deviceID) || + (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { + /* We have to use the 3D engine if we're clearing a partial mask + * of the stencil buffer, or if we're on a 965 which has a tiled + * depth/stencil buffer in a layout we can't blit to. + */ + tri_mask |= BUFFER_BIT_STENCIL; + } + else { + /* clearing all stencil bits, use blitting */ + blit_mask |= BUFFER_BIT_STENCIL; + } + } + } + + /* HW depth */ + if (mask & BUFFER_BIT_DEPTH) { + /* clear depth with whatever method is used for stencil (see above) */ + if (IS_965(intel->intelScreen->deviceID) || + tri_mask & BUFFER_BIT_STENCIL) + tri_mask |= BUFFER_BIT_DEPTH; + else + blit_mask |= BUFFER_BIT_DEPTH; + } + + /* SW fallback clearing */ + swrast_mask = mask & ~tri_mask & ~blit_mask; + + for (i = 0; i < BUFFER_COUNT; i++) { + GLuint bufBit = 1 << i; + if ((blit_mask | tri_mask) & bufBit) { + if (!fb->Attachment[i].Renderbuffer->ClassID) { + blit_mask &= ~bufBit; + tri_mask &= ~bufBit; + swrast_mask |= bufBit; + } + } + } + + if (blit_mask) { + if (INTEL_DEBUG & DEBUG_BLIT) { + DBG("blit clear:"); + for (i = 0; i < BUFFER_COUNT; i++) { + if (blit_mask & (1 << i)) + DBG(" %s", buffer_names[i]); + } + DBG("\n"); + } + intelClearWithBlit(ctx, blit_mask); + } + + if (tri_mask) { + if (INTEL_DEBUG & DEBUG_BLIT) { + DBG("tri clear:"); + for (i = 0; i < BUFFER_COUNT; i++) { + if (tri_mask & (1 << i)) + DBG(" %s", buffer_names[i]); + } + DBG("\n"); + } + intelClearWithTris(intel, tri_mask); + } + + if (swrast_mask) { + if (INTEL_DEBUG & DEBUG_BLIT) { + DBG("swrast clear:"); + for (i = 0; i < BUFFER_COUNT; i++) { + if (swrast_mask & (1 << i)) + DBG(" %s", buffer_names[i]); + } + DBG("\n"); + } + _swrast_Clear(ctx, swrast_mask); + } +} + + +/* Emit wait for pending flips */ +void +intel_wait_flips(struct intel_context *intel) +{ + struct intel_framebuffer *intel_fb = + (struct intel_framebuffer *) intel->ctx.DrawBuffer; + struct intel_renderbuffer *intel_rb = + intel_get_renderbuffer(&intel_fb->Base, + intel_fb->Base._ColorDrawBufferIndexes[0] == + BUFFER_FRONT_LEFT ? BUFFER_FRONT_LEFT : + BUFFER_BACK_LEFT); + + if (intel->intelScreen->driScrnPriv->dri2.enabled) + return; + + if (intel_fb->Base.Name == 0 && intel_rb && + intel_rb->pf_pending == intel_fb->pf_seq) { + GLint pf_planes = intel_fb->pf_planes; + BATCH_LOCALS; + + /* Wait for pending flips to take effect */ + BEGIN_BATCH(2, NO_LOOP_CLIPRECTS); + OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) + : 0); + OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) + : 0); + ADVANCE_BATCH(); + + intel_rb->pf_pending--; + } +} + + +/* Flip the front & back buffers + */ +static GLboolean +intelPageFlip(const __DRIdrawablePrivate * dPriv) +{ + struct intel_context *intel; + int ret; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + + if (INTEL_DEBUG & DEBUG_IOCTL) + fprintf(stderr, "%s\n", __FUNCTION__); + + assert(dPriv); + assert(dPriv->driContextPriv); + assert(dPriv->driContextPriv->driverPrivate); + + intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate; + + if (intel->intelScreen->drmMinor < 9) + return GL_FALSE; + + intelFlush(&intel->ctx); + + ret = 0; + + LOCK_HARDWARE(intel); + + if (dPriv->numClipRects && intel_fb->pf_active) { + drm_i915_flip_t flip; + + flip.pipes = intel_fb->pf_planes; + + ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); + } + + UNLOCK_HARDWARE(intel); + + if (ret || !intel_fb->pf_active) + return GL_FALSE; + + if (!dPriv->numClipRects) { + usleep(10000); /* throttle invisible client 10ms */ + } + + intel_fb->pf_current_page = (intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3; + + if (dPriv->numClipRects != 0) { + intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending = + intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending = + ++intel_fb->pf_seq; + } + + intel_flip_renderbuffers(intel_fb); + intel_draw_buffer(&intel->ctx, &intel_fb->Base); + + return GL_TRUE; +} + +static GLboolean +intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) +{ + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + unsigned int interval; + struct intel_context *intel = + intelScreenContext(dPriv->driScreenPriv->private); + const intelScreenPrivate *intelScreen = intel->intelScreen; + unsigned int target; + drm_i915_vblank_swap_t swap; + GLboolean ret; + + if (!dPriv->vblFlags || + (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) || + intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) + return GL_FALSE; + + interval = driGetVBlankInterval(dPriv); + + swap.seqtype = DRM_VBLANK_ABSOLUTE; + + if (dPriv->vblFlags & VBLANK_FLAG_SYNC) { + swap.seqtype |= DRM_VBLANK_NEXTONMISS; + } else if (interval == 0) + return GL_FALSE; + + swap.drawable = dPriv->hHWDrawable; + target = swap.sequence = dPriv->vblSeq + interval; + + if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { + swap.seqtype |= DRM_VBLANK_SECONDARY; + } + + LOCK_HARDWARE(intel); + + intel_batchbuffer_flush(intel->batch); + + if ( intel_fb->pf_active ) { + swap.seqtype |= DRM_VBLANK_FLIP; + + intel_fb->pf_current_page = (((intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3) + 1) % + intel_fb->pf_num_pages; + } + + if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap, + sizeof(swap))) { + dPriv->vblSeq = swap.sequence; + swap.sequence -= target; + *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23); + + intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending = + intel_get_renderbuffer(&intel_fb->Base, + BUFFER_FRONT_LEFT)->vbl_pending = + dPriv->vblSeq; + + if (swap.seqtype & DRM_VBLANK_FLIP) { + intel_flip_renderbuffers(intel_fb); + intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); + } + + ret = GL_TRUE; + } else { + if (swap.seqtype & DRM_VBLANK_FLIP) { + intel_fb->pf_current_page = ((intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3) % + intel_fb->pf_num_pages; + } + + ret = GL_FALSE; + } + + UNLOCK_HARDWARE(intel); + + return ret; +} + +void +intelSwapBuffers(__DRIdrawablePrivate * dPriv) +{ + __DRIscreenPrivate *psp = dPriv->driScreenPriv; + + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + GET_CURRENT_CONTEXT(ctx); + struct intel_context *intel; + + if (ctx == NULL) + return; + + intel = intel_context(ctx); + + if (ctx->Visual.doubleBufferMode) { + GLboolean missed_target; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + int64_t ust; + + _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ + + if (!intelScheduleSwap(dPriv, &missed_target)) { + driWaitForVBlank(dPriv, &missed_target); + + /* + * Update each buffer's vbl_pending so we don't get too out of + * sync + */ + intel_get_renderbuffer(&intel_fb->Base, + BUFFER_BACK_LEFT)->vbl_pending = + intel_get_renderbuffer(&intel_fb->Base, + BUFFER_FRONT_LEFT)->vbl_pending = + dPriv->vblSeq; + if (!intelPageFlip(dPriv)) { + intelCopyBuffer(dPriv, NULL); + } + } + + intel_fb->swap_count++; + (*psp->systemTime->getUST) (&ust); + if (missed_target) { + intel_fb->swap_missed_count++; + intel_fb->swap_missed_ust = ust - intel_fb->swap_ust; + } + + intel_fb->swap_ust = ust; + } + drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE); + + } + else { + /* XXX this shouldn't be an error but we can't handle it for now */ + fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); + } +} + +void +intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h) +{ + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + struct intel_context *intel = + (struct intel_context *) dPriv->driContextPriv->driverPrivate; + GLcontext *ctx = &intel->ctx; + + if (ctx->Visual.doubleBufferMode) { + drm_clip_rect_t rect; + rect.x1 = x + dPriv->x; + rect.y1 = (dPriv->h - y - h) + dPriv->y; + rect.x2 = rect.x1 + w; + rect.y2 = rect.y1 + h; + _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ + intelCopyBuffer(dPriv, &rect); + } + } + else { + /* XXX this shouldn't be an error but we can't handle it for now */ + fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); + } +} + + +/** + * Update the hardware state for drawing into a window or framebuffer object. + * + * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other + * places within the driver. + * + * Basically, this needs to be called any time the current framebuffer + * changes, the renderbuffers change, or we need to draw into different + * color buffers. + */ +void +intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL; + struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; + + if (!fb) { + /* this can happen during the initial context initialization */ + return; + } + + /* Do this here, note core Mesa, since this function is called from + * many places within the driver. + */ + if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ + _mesa_update_framebuffer(ctx); + /* this updates the DrawBuffer's Width/Height if it's a FBO */ + _mesa_update_draw_buffer_bounds(ctx); + } + + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + /* this may occur when we're called by glBindFrameBuffer() during + * the process of someone setting up renderbuffers, etc. + */ + /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/ + return; + } + + if (fb->Name) + intel_validate_paired_depth_stencil(ctx, fb); + + /* + * How many color buffers are we drawing into? + */ + if (fb->_NumColorDrawBuffers == 0) { + /* writing to 0 */ + colorRegions[0] = NULL; + intel->constant_cliprect = GL_TRUE; + } else if (fb->_NumColorDrawBuffers > 1) { + int i; + struct intel_renderbuffer *irb; + + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); + colorRegions[i] = irb ? irb->region : NULL; + } + intel->constant_cliprect = GL_TRUE; + } + else { + /* Get the intel_renderbuffer for the single colorbuffer we're drawing + * into, and set up cliprects if it's . + */ + if (fb->Name == 0) { + intel->constant_cliprect = intel->driScreen->dri2.enabled; + /* drawing to window system buffer */ + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { + if (!intel->constant_cliprect && !intel->front_cliprects) + intel_batchbuffer_flush(intel->batch); + intel->front_cliprects = GL_TRUE; + colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); + } + else { + if (!intel->constant_cliprect && intel->front_cliprects) + intel_batchbuffer_flush(intel->batch); + intel->front_cliprects = GL_FALSE; + colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT); + } + } + else { + /* drawing to user-created FBO */ + struct intel_renderbuffer *irb; + irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]); + colorRegions[0] = (irb && irb->region) ? irb->region : NULL; + intel->constant_cliprect = GL_TRUE; + } + } + + /* Update culling direction which changes depending on the + * orientation of the buffer: + */ + if (ctx->Driver.FrontFace) + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + else + ctx->NewState |= _NEW_POLYGON; + + if (!colorRegions[0]) { + FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); + } + else { + FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); + } + + /*** + *** Get depth buffer region and check if we need a software fallback. + *** Note that the depth buffer is usually a DEPTH_STENCIL buffer. + ***/ + if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) { + irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (irbDepth && irbDepth->region) { + FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); + depthRegion = irbDepth->region; + } + else { + FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE); + depthRegion = NULL; + } + } + else { + /* not using depth buffer */ + FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); + depthRegion = NULL; + } + + /*** + *** Stencil buffer + *** This can only be hardware accelerated if we're using a + *** combined DEPTH_STENCIL buffer (for now anyway). + ***/ + if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { + irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); + if (irbStencil && irbStencil->region) { + ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); + /* need to re-compute stencil hw state */ + if (ctx->Driver.Enable != NULL) + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); + else + ctx->NewState |= _NEW_STENCIL; + if (!depthRegion) + depthRegion = irbStencil->region; + } + else { + FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); + } + } + else { + /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */ + FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); + /* need to re-compute stencil hw state */ + if (ctx->Driver.Enable != NULL) + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); + else + ctx->NewState |= _NEW_STENCIL; + } + + /* + * Update depth test state + */ + if (ctx->Driver.Enable) { + if (ctx->Depth.Test && fb->Visual.depthBits > 0) { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE); + } else { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE); + } + } else { + ctx->NewState |= _NEW_DEPTH; + } + + intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, + fb->_NumColorDrawBuffers); + + /* update viewport since it depends on window size */ + if (ctx->Driver.Viewport) { + ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height); + } else { + ctx->NewState |= _NEW_VIEWPORT; + } + + /* Set state we know depends on drawable parameters: + */ + if (ctx->Driver.Scissor) + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + intel->NewGLState |= _NEW_SCISSOR; + + if (ctx->Driver.DepthRange) + ctx->Driver.DepthRange(ctx, + ctx->Viewport.Near, + ctx->Viewport.Far); +} + + +static void +intelDrawBuffer(GLcontext * ctx, GLenum mode) +{ + intel_draw_buffer(ctx, ctx->DrawBuffer); +} + + +static void +intelReadBuffer(GLcontext * ctx, GLenum mode) +{ + if (ctx->ReadBuffer == ctx->DrawBuffer) { + /* This will update FBO completeness status. + * A framebuffer will be incomplete if the GL_READ_BUFFER setting + * refers to a missing renderbuffer. Calling glReadBuffer can set + * that straight and can make the drawing buffer complete. + */ + intel_draw_buffer(ctx, ctx->DrawBuffer); + } + /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc) + * reference ctx->ReadBuffer and do appropriate state checks. + */ +} + + +void +intelInitBufferFuncs(struct dd_function_table *functions) +{ + functions->Clear = intelClear; + functions->DrawBuffer = intelDrawBuffer; + functions->ReadBuffer = intelReadBuffer; +} diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h new file mode 100644 index 0000000000..e5afb37dd1 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_buffers.h @@ -0,0 +1,63 @@ + +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTEL_BUFFERS_H +#define INTEL_BUFFERS_H + +#include "dri_util.h" +#include "drm.h" + +struct intel_context; +struct intel_framebuffer; + + +extern GLboolean +intel_intersect_cliprects(drm_clip_rect_t * dest, + const drm_clip_rect_t * a, + const drm_clip_rect_t * b); + +extern struct intel_region *intel_readbuf_region(struct intel_context *intel); + +extern struct intel_region *intel_drawbuf_region(struct intel_context *intel); + +extern void intel_wait_flips(struct intel_context *intel); + +extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv); + +extern void intelWindowMoved(struct intel_context *intel); + +extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); + +extern void intelInitBufferFuncs(struct dd_function_table *functions); + +void intel_get_cliprects(struct intel_context *intel, + struct drm_clip_rect **cliprects, + unsigned int *num_cliprects, + int *x_off, int *y_off); + +#endif /* INTEL_BUFFERS_H */ diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h new file mode 100644 index 0000000000..d1b4941601 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_chipset.h @@ -0,0 +1,99 @@ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +#define PCI_CHIP_I810 0x7121 +#define PCI_CHIP_I810_DC100 0x7123 +#define PCI_CHIP_I810_E 0x7125 +#define PCI_CHIP_I815 0x1132 + +#define PCI_CHIP_I830_M 0x3577 +#define PCI_CHIP_845_G 0x2562 +#define PCI_CHIP_I855_GM 0x3582 +#define PCI_CHIP_I865_G 0x2572 + +#define PCI_CHIP_I915_G 0x2582 +#define PCI_CHIP_E7221_G 0x258A +#define PCI_CHIP_I915_GM 0x2592 +#define PCI_CHIP_I945_G 0x2772 +#define PCI_CHIP_I945_GM 0x27A2 +#define PCI_CHIP_I945_GME 0x27AE + +#define PCI_CHIP_Q35_G 0x29B2 +#define PCI_CHIP_G33_G 0x29C2 +#define PCI_CHIP_Q33_G 0x29D2 + +#define PCI_CHIP_I965_G 0x29A2 +#define PCI_CHIP_I965_Q 0x2992 +#define PCI_CHIP_I965_G_1 0x2982 +#define PCI_CHIP_I946_GZ 0x2972 +#define PCI_CHIP_I965_GM 0x2A02 +#define PCI_CHIP_I965_GME 0x2A12 + +#define PCI_CHIP_GM45_GM 0x2A42 + +#define PCI_CHIP_IGD_E_G 0x2E02 +#define PCI_CHIP_Q45_G 0x2E12 +#define PCI_CHIP_G45_G 0x2E22 +#define PCI_CHIP_G41_G 0x2E32 + +#define IS_MOBILE(devid) (devid == PCI_CHIP_I855_GM || \ + devid == PCI_CHIP_I915_GM || \ + devid == PCI_CHIP_I945_GM || \ + devid == PCI_CHIP_I945_GME || \ + devid == PCI_CHIP_I965_GM || \ + devid == PCI_CHIP_I965_GME || \ + devid == PCI_CHIP_GM45_GM) + +#define IS_G45(devid) (devid == PCI_CHIP_IGD_E_G || \ + devid == PCI_CHIP_Q45_G || \ + devid == PCI_CHIP_G45_G || \ + devid == PCI_CHIP_G41_G) +#define IS_GM45(devid) (devid == PCI_CHIP_GM45_GM) +#define IS_G4X(devid) (IS_G45(devid) || IS_GM45(devid)) + +#define IS_915(devid) (devid == PCI_CHIP_I915_G || \ + devid == PCI_CHIP_E7221_G || \ + devid == PCI_CHIP_I915_GM) + +#define IS_945(devid) (devid == PCI_CHIP_I945_G || \ + devid == PCI_CHIP_I945_GM || \ + devid == PCI_CHIP_I945_GME || \ + devid == PCI_CHIP_G33_G || \ + devid == PCI_CHIP_Q33_G || \ + devid == PCI_CHIP_Q35_G) + +#define IS_965(devid) (devid == PCI_CHIP_I965_G || \ + devid == PCI_CHIP_I965_Q || \ + devid == PCI_CHIP_I965_G_1 || \ + devid == PCI_CHIP_I965_GM || \ + devid == PCI_CHIP_I965_GME || \ + devid == PCI_CHIP_I946_GZ || \ + IS_G4X(devid)) + +#define IS_9XX(devid) (IS_915(devid) || \ + IS_945(devid) || \ + IS_965(devid)) diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c new file mode 100644 index 0000000000..6c625b428c --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -0,0 +1,1022 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/matrix.h" +#include "main/simple_list.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/points.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" + +#include "tnl/t_pipeline.h" +#include "tnl/t_vertex.h" + +#include "drivers/common/driverfuncs.h" + +#include "intel_screen.h" + +#include "i830_dri.h" + +#include "intel_chipset.h" +#include "intel_buffers.h" +#include "intel_tex.h" +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_pixel.h" +#include "intel_regions.h" +#include "intel_buffer_objects.h" +#include "intel_fbo.h" +#include "intel_decode.h" +#include "intel_bufmgr.h" + +#include "drirenderbuffer.h" +#include "vblank.h" +#include "utils.h" +#include "xmlpool.h" /* for symbolic values of enum-type options */ +#ifndef INTEL_DEBUG +int INTEL_DEBUG = (0); +#endif + +#define need_GL_ARB_multisample +#define need_GL_ARB_occlusion_query +#define need_GL_ARB_point_parameters +#define need_GL_ARB_shader_objects +#define need_GL_ARB_texture_compression +#define need_GL_ARB_vertex_buffer_object +#define need_GL_ARB_vertex_program +#define need_GL_ARB_vertex_shader +#define need_GL_ARB_window_pos +#define need_GL_EXT_blend_color +#define need_GL_EXT_blend_equation_separate +#define need_GL_EXT_blend_func_separate +#define need_GL_EXT_blend_minmax +#define need_GL_EXT_cull_vertex +#define need_GL_EXT_fog_coord +#define need_GL_EXT_framebuffer_object +#define need_GL_EXT_multi_draw_arrays +#define need_GL_EXT_point_parameters +#define need_GL_EXT_secondary_color +#define need_GL_ATI_separate_stencil +#define need_GL_NV_point_sprite +#define need_GL_NV_vertex_program +#define need_GL_VERSION_2_0 +#define need_GL_VERSION_2_1 + +#include "extension_helper.h" + +#define DRIVER_DATE "20080716" +#define DRIVER_DATE_GEM "GEM " DRIVER_DATE + +static const GLubyte * +intelGetString(GLcontext * ctx, GLenum name) +{ + const struct intel_context *const intel = intel_context(ctx); + const char *chipset; + static char buffer[128]; + + switch (name) { + case GL_VENDOR: + return (GLubyte *) "Tungsten Graphics, Inc"; + break; + + case GL_RENDERER: + switch (intel->intelScreen->deviceID) { + case PCI_CHIP_845_G: + chipset = "Intel(R) 845G"; + break; + case PCI_CHIP_I830_M: + chipset = "Intel(R) 830M"; + break; + case PCI_CHIP_I855_GM: + chipset = "Intel(R) 852GM/855GM"; + break; + case PCI_CHIP_I865_G: + chipset = "Intel(R) 865G"; + break; + case PCI_CHIP_I915_G: + chipset = "Intel(R) 915G"; + break; + case PCI_CHIP_E7221_G: + chipset = "Intel (R) E7221G (i915)"; + break; + case PCI_CHIP_I915_GM: + chipset = "Intel(R) 915GM"; + break; + case PCI_CHIP_I945_G: + chipset = "Intel(R) 945G"; + break; + case PCI_CHIP_I945_GM: + chipset = "Intel(R) 945GM"; + break; + case PCI_CHIP_I945_GME: + chipset = "Intel(R) 945GME"; + break; + case PCI_CHIP_G33_G: + chipset = "Intel(R) G33"; + break; + case PCI_CHIP_Q35_G: + chipset = "Intel(R) Q35"; + break; + case PCI_CHIP_Q33_G: + chipset = "Intel(R) Q33"; + break; + case PCI_CHIP_I965_Q: + chipset = "Intel(R) 965Q"; + break; + case PCI_CHIP_I965_G: + case PCI_CHIP_I965_G_1: + chipset = "Intel(R) 965G"; + break; + case PCI_CHIP_I946_GZ: + chipset = "Intel(R) 946GZ"; + break; + case PCI_CHIP_I965_GM: + chipset = "Intel(R) 965GM"; + break; + case PCI_CHIP_I965_GME: + chipset = "Intel(R) 965GME/GLE"; + break; + case PCI_CHIP_GM45_GM: + chipset = "Mobile Intel® GM45 Express Chipset"; + break; + case PCI_CHIP_IGD_E_G: + chipset = "Intel(R) Integrated Graphics Device"; + break; + case PCI_CHIP_G45_G: + chipset = "Intel(R) G45/G43"; + break; + case PCI_CHIP_Q45_G: + chipset = "Intel(R) Q45/Q43"; + break; + case PCI_CHIP_G41_G: + chipset = "Intel(R) G41"; + break; + default: + chipset = "Unknown Intel Chipset"; + break; + } + + (void) driGetRendererString(buffer, chipset, + (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, + 0); + return (GLubyte *) buffer; + + default: + return NULL; + } +} + +void +intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) +{ + struct intel_framebuffer *intel_fb = drawable->driverPrivate; + struct intel_renderbuffer *rb; + struct intel_region *region, *depth_region; + struct intel_context *intel = context->driverPrivate; + __DRIbuffer *buffers; + __DRIscreen *screen; + int i, count; + unsigned int attachments[10]; + uint32_t name; + const char *region_name; + + if (INTEL_DEBUG & DEBUG_DRI) + fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); + + screen = intel->intelScreen->driScrnPriv; + + i = 0; + if (intel_fb->color_rb[0]) + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + if (intel_fb->color_rb[1]) + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) + attachments[i++] = __DRI_BUFFER_DEPTH; + if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) + attachments[i++] = __DRI_BUFFER_STENCIL; + + buffers = (*screen->dri2.loader->getBuffers)(drawable, + &drawable->w, + &drawable->h, + attachments, i, + &count, + drawable->loaderPrivate); + + if (buffers == NULL) + return; + + drawable->x = 0; + drawable->y = 0; + drawable->backX = 0; + drawable->backY = 0; + drawable->numClipRects = 1; + drawable->pClipRects[0].x1 = 0; + drawable->pClipRects[0].y1 = 0; + drawable->pClipRects[0].x2 = drawable->w; + drawable->pClipRects[0].y2 = drawable->h; + drawable->numBackClipRects = 1; + drawable->pBackClipRects[0].x1 = 0; + drawable->pBackClipRects[0].y1 = 0; + drawable->pBackClipRects[0].x2 = drawable->w; + drawable->pBackClipRects[0].y2 = drawable->h; + + depth_region = NULL; + for (i = 0; i < count; i++) { + switch (buffers[i].attachment) { + case __DRI_BUFFER_FRONT_LEFT: + rb = intel_fb->color_rb[0]; + region_name = "dri2 front buffer"; + break; + + case __DRI_BUFFER_BACK_LEFT: + rb = intel_fb->color_rb[1]; + region_name = "dri2 back buffer"; + break; + + case __DRI_BUFFER_DEPTH: + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + region_name = "dri2 depth buffer"; + break; + + case __DRI_BUFFER_STENCIL: + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + region_name = "dri2 stencil buffer"; + break; + + case __DRI_BUFFER_ACCUM: + default: + fprintf(stderr, + "unhandled buffer attach event, attacment type %d\n", + buffers[i].attachment); + return; + } + + if (rb->region) { + dri_bo_flink(rb->region->buffer, &name); + if (name == buffers[i].name) + continue; + } + + if (INTEL_DEBUG & DEBUG_DRI) + fprintf(stderr, + "attaching buffer %d, at %d, cpp %d, pitch %d\n", + buffers[i].name, buffers[i].attachment, + buffers[i].cpp, buffers[i].pitch); + + if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) { + if (INTEL_DEBUG & DEBUG_DRI) + fprintf(stderr, "(reusing depth buffer as stencil)\n"); + intel_region_reference(®ion, depth_region); + } + else + region = intel_region_alloc_for_handle(intel, buffers[i].cpp, + drawable->w, + drawable->h, + buffers[i].pitch / buffers[i].cpp, + buffers[i].name, + region_name); + + if (buffers[i].attachment == __DRI_BUFFER_DEPTH) + depth_region = region; + + intel_renderbuffer_set_region(rb, region); + intel_region_release(®ion); + } + + driUpdateFramebufferSize(&intel->ctx, drawable); +} + +void +intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + struct intel_context *intel = intel_context(ctx); + __DRIcontext *driContext = intel->driContext; + void (*old_viewport)(GLcontext *ctx, GLint x, GLint y, + GLsizei w, GLsizei h); + + if (!driContext->driScreenPriv->dri2.enabled) + return; + + intel_update_renderbuffers(driContext, driContext->driDrawablePriv); + if (driContext->driDrawablePriv != driContext->driReadablePriv) + intel_update_renderbuffers(driContext, driContext->driReadablePriv); + + old_viewport = ctx->Driver.Viewport; + ctx->Driver.Viewport = NULL; + intel->driDrawable = driContext->driDrawablePriv; + intelWindowMoved(intel); + intel_draw_buffer(ctx, intel->ctx.DrawBuffer); + ctx->Driver.Viewport = old_viewport; +} + +/** + * Extension strings exported by the intel driver. + * + * Extensions supported by all chips supported by i830_dri, i915_dri, or + * i965_dri. + */ +static const struct dri_extension card_extensions[] = { + { "GL_ARB_multisample", GL_ARB_multisample_functions }, + { "GL_ARB_multitexture", NULL }, + { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_ARB_texture_border_clamp", NULL }, + { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, + { "GL_ARB_texture_cube_map", NULL }, + { "GL_ARB_texture_env_add", NULL }, + { "GL_ARB_texture_env_combine", NULL }, + { "GL_ARB_texture_env_crossbar", NULL }, + { "GL_ARB_texture_env_dot3", NULL }, + { "GL_ARB_texture_mirrored_repeat", NULL }, + { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, + { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, + { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, + { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, + { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, + { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, + { "GL_EXT_blend_logic_op", NULL }, + { "GL_EXT_blend_subtract", NULL }, + { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, + { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, + { "GL_EXT_packed_depth_stencil", NULL }, + { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, + { "GL_EXT_stencil_wrap", NULL }, + { "GL_EXT_texture_edge_clamp", NULL }, + { "GL_EXT_texture_env_combine", NULL }, + { "GL_EXT_texture_env_dot3", NULL }, + { "GL_EXT_texture_filter_anisotropic", NULL }, + { "GL_EXT_texture_lod_bias", NULL }, + { "GL_3DFX_texture_compression_FXT1", NULL }, + { "GL_APPLE_client_storage", NULL }, + { "GL_MESA_pack_invert", NULL }, + { "GL_MESA_ycbcr_texture", NULL }, + { "GL_NV_blend_square", NULL }, + { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, + { "GL_NV_vertex_program1_1", NULL }, + { "GL_SGIS_generate_mipmap", NULL }, + { NULL, NULL } +}; + +static const struct dri_extension brw_extensions[] = { + { "GL_ARB_depth_texture", NULL }, + { "GL_ARB_draw_buffers", NULL }, + { "GL_ARB_fragment_program", NULL }, + { "GL_ARB_fragment_program_shadow", NULL }, + { "GL_ARB_fragment_shader", NULL }, + { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, + { "GL_ARB_point_sprite", NULL }, + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, + { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, +#if 0 + /* Support for GLSL 1.20 is currently broken in core Mesa. + */ + { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, +#endif + { "GL_ARB_shadow", NULL }, + { "GL_ARB_texture_non_power_of_two", NULL }, + { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, + { "GL_EXT_shadow_funcs", NULL }, + { "GL_EXT_texture_sRGB", NULL }, + { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, + { NULL, NULL } +}; + +static const struct dri_extension arb_oq_extensions[] = { + { NULL, NULL } +}; + +static const struct dri_extension ttm_extensions[] = { + { "GL_ARB_pixel_buffer_object", NULL }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, + { NULL, NULL } +}; + +/** + * Initializes potential list of extensions if ctx == NULL, or actually enables + * extensions for a context. + */ +void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) +{ + struct intel_context *intel = ctx?intel_context(ctx):NULL; + + /* Disable imaging extension until convolution is working in teximage paths. + */ + enable_imaging = GL_FALSE; + + driInitExtensions(ctx, card_extensions, enable_imaging); + + if (intel == NULL || intel->ttm) + driInitExtensions(ctx, ttm_extensions, GL_FALSE); + + if (intel == NULL || IS_965(intel->intelScreen->deviceID)) + driInitExtensions(ctx, brw_extensions, GL_FALSE); +} + +static const struct dri_debug_control debug_control[] = { + { "tex", DEBUG_TEXTURE}, + { "state", DEBUG_STATE}, + { "ioctl", DEBUG_IOCTL}, + { "blit", DEBUG_BLIT}, + { "mip", DEBUG_MIPTREE}, + { "fall", DEBUG_FALLBACKS}, + { "verb", DEBUG_VERBOSE}, + { "bat", DEBUG_BATCH}, + { "pix", DEBUG_PIXEL}, + { "buf", DEBUG_BUFMGR}, + { "reg", DEBUG_REGION}, + { "fbo", DEBUG_FBO}, + { "lock", DEBUG_LOCK}, + { "sync", DEBUG_SYNC}, + { "prim", DEBUG_PRIMS }, + { "vert", DEBUG_VERTS }, + { "dri", DEBUG_DRI }, + { "dma", DEBUG_DMA }, + { "san", DEBUG_SANITY }, + { "sleep", DEBUG_SLEEP }, + { "stats", DEBUG_STATS }, + { "tile", DEBUG_TILE }, + { "sing", DEBUG_SINGLE_THREAD }, + { "thre", DEBUG_SINGLE_THREAD }, + { "wm", DEBUG_WM }, + { "urb", DEBUG_URB }, + { "vs", DEBUG_VS }, + { NULL, 0 } +}; + + +static void +intelInvalidateState(GLcontext * ctx, GLuint new_state) +{ + struct intel_context *intel = intel_context(ctx); + + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _tnl_invalidate_vertex_state(ctx, new_state); + + intel->NewGLState |= new_state; + + if (intel->vtbl.invalidate_state) + intel->vtbl.invalidate_state( intel, new_state ); +} + + +void +intelFlush(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + + if (intel->Fallback) + _swrast_flush(ctx); + + if (!IS_965(intel->intelScreen->deviceID)) + INTEL_FIREVERTICES(intel); + + /* Emit a flush so that any frontbuffer rendering that might have occurred + * lands onscreen in a timely manner, even if the X Server doesn't trigger + * a flush for us. + */ + intel_batchbuffer_emit_mi_flush(intel->batch); + + if (intel->batch->map != intel->batch->ptr) + intel_batchbuffer_flush(intel->batch); +} + +void +intelFinish(GLcontext * ctx) +{ + struct gl_framebuffer *fb = ctx->DrawBuffer; + int i; + + intelFlush(ctx); + + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + struct intel_renderbuffer *irb; + + irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); + + if (irb->region) + dri_bo_wait_rendering(irb->region->buffer); + } + if (fb->_DepthBuffer) { + /* XXX: Wait on buffer idle */ + } +} + +void +intelInitDriverFunctions(struct dd_function_table *functions) +{ + _mesa_init_driver_functions(functions); + + functions->Flush = intelFlush; + functions->Finish = intelFinish; + functions->GetString = intelGetString; + functions->UpdateState = intelInvalidateState; + + functions->CopyColorTable = _swrast_CopyColorTable; + functions->CopyColorSubTable = _swrast_CopyColorSubTable; + functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + intelInitTextureFuncs(functions); + intelInitStateFuncs(functions); + intelInitBufferFuncs(functions); + intelInitPixelFuncs(functions); +} + + +GLboolean +intelInitContext(struct intel_context *intel, + const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions) +{ + GLcontext *ctx = &intel->ctx; + GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + int fthrottle_mode; + + if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, + functions, (void *) intel)) { + _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__); + return GL_FALSE; + } + + driContextPriv->driverPrivate = intel; + intel->intelScreen = intelScreen; + intel->driScreen = sPriv; + intel->sarea = intelScreen->sarea; + intel->driContext = driContextPriv; + + /* Dri stuff */ + intel->hHWContext = driContextPriv->hHWContext; + intel->driFd = sPriv->fd; + intel->driHwLock = sPriv->lock; + + driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, + intel->driScreen->myNum, + IS_965(intelScreen->deviceID) ? "i965" : "i915"); + if (intelScreen->deviceID == PCI_CHIP_I865_G) + intel->maxBatchSize = 4096; + else + intel->maxBatchSize = BATCH_SZ; + + intel->bufmgr = intelScreen->bufmgr; + intel->ttm = intelScreen->ttm; + if (intel->ttm) { + int bo_reuse_mode; + + bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); + switch (bo_reuse_mode) { + case DRI_CONF_BO_REUSE_DISABLED: + break; + case DRI_CONF_BO_REUSE_ALL: + intel_bufmgr_gem_enable_reuse(intel->bufmgr); + break; + } + } + + ctx->Const.MaxTextureMaxAnisotropy = 2.0; + + /* This doesn't yet catch all non-conformant rendering, but it's a + * start. + */ + if (getenv("INTEL_STRICT_CONFORMANCE")) { + intel->strict_conformance = 1; + } + + if (intel->strict_conformance) { + ctx->Const.MinLineWidth = 1.0; + ctx->Const.MinLineWidthAA = 1.0; + ctx->Const.MaxLineWidth = 1.0; + ctx->Const.MaxLineWidthAA = 1.0; + ctx->Const.LineWidthGranularity = 1.0; + } + else { + ctx->Const.MinLineWidth = 1.0; + ctx->Const.MinLineWidthAA = 1.0; + ctx->Const.MaxLineWidth = 5.0; + ctx->Const.MaxLineWidthAA = 5.0; + ctx->Const.LineWidthGranularity = 0.5; + } + + ctx->Const.MinPointSize = 1.0; + ctx->Const.MinPointSizeAA = 1.0; + ctx->Const.MaxPointSize = 255.0; + ctx->Const.MaxPointSizeAA = 3.0; + ctx->Const.PointSizeGranularity = 1.0; + + /* reinitialize the context point state. + * It depend on constants in __GLcontextRec::Const + */ + _mesa_init_point(ctx); + + ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ + + /* Initialize the software rasterizer and helper modules. */ + _swrast_CreateContext(ctx); + _vbo_CreateContext(ctx); + _tnl_CreateContext(ctx); + _swsetup_CreateContext(ctx); + + /* Configure swrast to match hardware characteristics: */ + _swrast_allow_pixel_fog(ctx, GL_FALSE); + _swrast_allow_vertex_fog(ctx, GL_TRUE); + + intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; + intel->hw_stipple = 1; + + /* XXX FBO: this doesn't seem to be used anywhere */ + switch (mesaVis->depthBits) { + case 0: /* what to do in this case? */ + case 16: + intel->polygon_offset_scale = 1.0; + break; + case 24: + intel->polygon_offset_scale = 2.0; /* req'd to pass glean */ + break; + default: + assert(0); + break; + } + + if (IS_965(intelScreen->deviceID)) + intel->polygon_offset_scale /= 0xffff; + + intel->RenderIndex = ~0; + + fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); + intel->irqsEmitted = 0; + + intel->do_irqs = (intel->intelScreen->irq_active && + fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); + + intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); + + _math_matrix_ctr(&intel->ViewportMatrix); + + if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { + _mesa_printf("IRQs not active. Exiting\n"); + exit(1); + } + + intelInitExtensions(ctx, GL_FALSE); + + INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); + if (INTEL_DEBUG & DEBUG_BUFMGR) + dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE); + + if (!sPriv->dri2.enabled) + intel_recreate_static_regions(intel); + + intel->batch = intel_batchbuffer_alloc(intel); + + intel_bufferobj_init(intel); + intel_fbo_init(intel); + + if (intel->ctx.Mesa_DXTn) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } + else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + } + + intel->prim.primitive = ~0; + + /* Force all software fallbacks */ + if (driQueryOptionb(&intel->optionCache, "no_rast")) { + fprintf(stderr, "disabling 3D rasterization\n"); + intel->no_rast = 1; + } + + /* Disable all hardware rendering (skip emitting batches and fences/waits + * to the kernel) + */ + intel->no_hw = getenv("INTEL_NO_HW") != NULL; + + return GL_TRUE; +} + +void +intelDestroyContext(__DRIcontextPrivate * driContextPriv) +{ + struct intel_context *intel = + (struct intel_context *) driContextPriv->driverPrivate; + + assert(intel); /* should never be null */ + if (intel) { + GLboolean release_texture_heaps; + + INTEL_FIREVERTICES(intel); + + intel->vtbl.destroy(intel); + + release_texture_heaps = (intel->ctx.Shared->RefCount == 1); + _swsetup_DestroyContext(&intel->ctx); + _tnl_DestroyContext(&intel->ctx); + _vbo_DestroyContext(&intel->ctx); + + _swrast_DestroyContext(&intel->ctx); + intel->Fallback = 0; /* don't call _swrast_Flush later */ + + intel_batchbuffer_free(intel->batch); + intel->batch = NULL; + + free(intel->prim.vb); + intel->prim.vb = NULL; + dri_bo_unreference(intel->prim.vb_bo); + intel->prim.vb_bo = NULL; + + if (release_texture_heaps) { + /* This share group is about to go away, free our private + * texture object data. + */ + if (INTEL_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "do something to free texture heaps\n"); + } + + intel_region_release(&intel->front_region); + intel_region_release(&intel->back_region); + intel_region_release(&intel->third_region); + intel_region_release(&intel->depth_region); + + driDestroyOptionCache(&intel->optionCache); + + /* free the Mesa context */ + _mesa_free_context_data(&intel->ctx); + } +} + +GLboolean +intelUnbindContext(__DRIcontextPrivate * driContextPriv) +{ + return GL_TRUE; +} + +GLboolean +intelMakeCurrent(__DRIcontextPrivate * driContextPriv, + __DRIdrawablePrivate * driDrawPriv, + __DRIdrawablePrivate * driReadPriv) +{ + __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv; + + if (driContextPriv) { + struct intel_context *intel = + (struct intel_context *) driContextPriv->driverPrivate; + struct intel_framebuffer *intel_fb = + (struct intel_framebuffer *) driDrawPriv->driverPrivate; + GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; + + if (driContextPriv->driScreenPriv->dri2.enabled) { + intel_update_renderbuffers(driContextPriv, driDrawPriv); + if (driDrawPriv != driReadPriv) + intel_update_renderbuffers(driContextPriv, driReadPriv); + } else { + /* XXX FBO temporary fix-ups! */ + /* if the renderbuffers don't have regions, init them from the context */ + struct intel_renderbuffer *irbDepth + = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + + if (intel_fb->color_rb[0]) { + intel_renderbuffer_set_region(intel_fb->color_rb[0], + intel->front_region); + } + if (intel_fb->color_rb[1]) { + intel_renderbuffer_set_region(intel_fb->color_rb[1], + intel->back_region); + } +#if 0 + if (intel_fb->color_rb[2]) { + intel_renderbuffer_set_region(intel_fb->color_rb[2], + intel->third_region); + } +#endif + if (irbDepth) { + intel_renderbuffer_set_region(irbDepth, intel->depth_region); + } + if (irbStencil) { + intel_renderbuffer_set_region(irbStencil, intel->depth_region); + } + } + + /* set GLframebuffer size to match window, if needed */ + driUpdateFramebufferSize(&intel->ctx, driDrawPriv); + + if (driReadPriv != driDrawPriv) { + driUpdateFramebufferSize(&intel->ctx, driReadPriv); + } + + _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); + + /* The drawbuffer won't always be updated by _mesa_make_current: + */ + if (intel->ctx.DrawBuffer == &intel_fb->Base) { + + if (intel->driReadDrawable != driReadPriv) + intel->driReadDrawable = driReadPriv; + + if (intel->driDrawable != driDrawPriv) { + if (driDrawPriv->swap_interval == (unsigned)-1) { + int i; + + driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0) + ? driGetDefaultVBlankFlags(&intel->optionCache) + : VBLANK_FLAG_NO_IRQ; + + (*psp->systemTime->getUST) (&intel_fb->swap_ust); + driDrawableInitVBlank(driDrawPriv); + intel_fb->vbl_waited = driDrawPriv->vblSeq; + + for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + if (intel_fb->color_rb[i]) + intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; + } + } + intel->driDrawable = driDrawPriv; + intelWindowMoved(intel); + } + + intel_draw_buffer(&intel->ctx, &intel_fb->Base); + } + } + else { + _mesa_make_current(NULL, NULL, NULL); + } + + return GL_TRUE; +} + +static void +intelContendedLock(struct intel_context *intel, GLuint flags) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + __DRIscreenPrivate *sPriv = intel->driScreen; + volatile struct drm_i915_sarea *sarea = intel->sarea; + int me = intel->hHWContext; + + drmGetLock(intel->driFd, intel->hHWContext, flags); + intel->locked = 1; + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - got contended lock\n", __progname); + + /* If the window moved, may need to set a new cliprect now. + * + * NOTE: This releases and regains the hw lock, so all state + * checking must be done *after* this call: + */ + if (dPriv) + DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); + + if (sarea && sarea->ctxOwner != me) { + if (INTEL_DEBUG & DEBUG_BUFMGR) { + fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n", + sarea->ctxOwner, me); + } + sarea->ctxOwner = me; + } + + /* If the last consumer of the texture memory wasn't us, notify the fake + * bufmgr and record the new owner. We should have the memory shared + * between contexts of a single fake bufmgr, but this will at least make + * things correct for now. + */ + if (!intel->ttm && sarea->texAge != intel->hHWContext) { + sarea->texAge = intel->hHWContext; + intel_bufmgr_fake_contended_lock_take(intel->bufmgr); + if (INTEL_DEBUG & DEBUG_BATCH) + intel_decode_context_reset(); + if (INTEL_DEBUG & DEBUG_BUFMGR) + fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", + sarea->ctxOwner, intel->hHWContext); + } + + /* Drawable changed? + */ + if (dPriv && intel->lastStamp != dPriv->lastStamp) { + intelWindowMoved(intel); + intel->lastStamp = dPriv->lastStamp; + } +} + + +_glthread_DECLARE_STATIC_MUTEX(lockMutex); + +/* Lock the hardware and validate our state. + */ +void LOCK_HARDWARE( struct intel_context *intel ) +{ + __DRIdrawable *dPriv = intel->driDrawable; + __DRIscreen *sPriv = intel->driScreen; + char __ret = 0; + struct intel_framebuffer *intel_fb = NULL; + struct intel_renderbuffer *intel_rb = NULL; + + _glthread_LOCK_MUTEX(lockMutex); + assert(!intel->locked); + intel->locked = 1; + + if (intel->driDrawable) { + intel_fb = intel->driDrawable->driverPrivate; + + if (intel_fb) + intel_rb = + intel_get_renderbuffer(&intel_fb->Base, + intel_fb->Base._ColorDrawBufferIndexes[0]); + } + + if (intel_rb && dPriv->vblFlags && + !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) && + (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { + drmVBlank vbl; + + vbl.request.type = DRM_VBLANK_ABSOLUTE; + + if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { + vbl.request.type |= DRM_VBLANK_SECONDARY; + } + + vbl.request.sequence = intel_rb->vbl_pending; + drmWaitVBlank(intel->driFd, &vbl); + intel_fb->vbl_waited = vbl.reply.sequence; + } + + if (!sPriv->dri2.enabled) { + DRM_CAS(intel->driHwLock, intel->hHWContext, + (DRM_LOCK_HELD|intel->hHWContext), __ret); + + if (__ret) + intelContendedLock( intel, 0 ); + } + + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - locked\n", __progname); +} + + +/* Unlock the hardware using the global current context + */ +void UNLOCK_HARDWARE( struct intel_context *intel ) +{ + __DRIscreen *sPriv = intel->driScreen; + + intel->vtbl.note_unlock( intel ); + intel->locked = 0; + + if (!sPriv->dri2.enabled) + DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); + + _glthread_UNLOCK_MUTEX(lockMutex); + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - unlocked\n", __progname); + + /** + * Nothing should be left in batch outside of LOCK/UNLOCK which references + * cliprects. + */ + if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS) + intel_batchbuffer_flush(intel->batch); +} + diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h new file mode 100644 index 0000000000..ee43ed7e83 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -0,0 +1,515 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTELCONTEXT_INC +#define INTELCONTEXT_INC + + + +#include "main/mtypes.h" +#include "main/mm.h" +#include "texmem.h" +#include "drm.h" +#include "intel_bufmgr.h" + +#include "intel_screen.h" +#include "intel_tex_obj.h" +#include "i915_drm.h" +#include "tnl/t_vertex.h" + +#define TAG(x) intel##x +#include "tnl_dd/t_dd_vertex.h" +#undef TAG + +#define DV_PF_555 (1<<8) +#define DV_PF_565 (2<<8) +#define DV_PF_8888 (3<<8) + +struct intel_region; +struct intel_context; + +typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, + intelVertex *, intelVertex *); +typedef void (*intel_line_func) (struct intel_context *, intelVertex *, + intelVertex *); +typedef void (*intel_point_func) (struct intel_context *, intelVertex *); + +#define INTEL_FALLBACK_DRAW_BUFFER 0x1 +#define INTEL_FALLBACK_READ_BUFFER 0x2 +#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 +#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 +#define INTEL_FALLBACK_USER 0x10 +#define INTEL_FALLBACK_RENDERMODE 0x20 +#define INTEL_FALLBACK_TEXTURE 0x40 + +extern void intelFallback(struct intel_context *intel, GLuint bit, + GLboolean mode); +#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) + + +#define INTEL_WRITE_PART 0x1 +#define INTEL_WRITE_FULL 0x2 +#define INTEL_READ 0x4 + +#define INTEL_MAX_FIXUP 64 + +struct intel_context +{ + GLcontext ctx; /* the parent class */ + + struct + { + void (*destroy) (struct intel_context * intel); + void (*emit_state) (struct intel_context * intel); + void (*finish_batch) (struct intel_context * intel); + void (*new_batch) (struct intel_context * intel); + void (*emit_invarient_state) (struct intel_context * intel); + void (*note_fence) (struct intel_context *intel, GLuint fence); + void (*note_unlock) (struct intel_context *intel); + void (*update_texture_state) (struct intel_context * intel); + + void (*render_start) (struct intel_context * intel); + void (*render_prevalidate) (struct intel_context * intel); + void (*set_draw_region) (struct intel_context * intel, + struct intel_region * draw_regions[], + struct intel_region * depth_region, + GLuint num_regions); + + GLuint (*flush_cmd) (void); + void (*emit_flush) (struct intel_context *intel, GLuint unused); + + void (*reduced_primitive_state) (struct intel_context * intel, + GLenum rprim); + + GLboolean (*check_vertex_size) (struct intel_context * intel, + GLuint expected); + void (*invalidate_state) (struct intel_context *intel, + GLuint new_state); + + + /* Metaops: + */ + void (*install_meta_state) (struct intel_context * intel); + void (*leave_meta_state) (struct intel_context * intel); + + void (*meta_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); + + void (*meta_draw_quad)(struct intel_context *intel, + GLfloat x0, GLfloat x1, + GLfloat y0, GLfloat y1, + GLfloat z, + GLuint color, /* ARGB32 */ + GLfloat s0, GLfloat s1, + GLfloat t0, GLfloat t1); + + void (*meta_color_mask) (struct intel_context * intel, GLboolean); + + void (*meta_stencil_replace) (struct intel_context * intel, + GLuint mask, GLuint clear); + + void (*meta_depth_replace) (struct intel_context * intel); + + void (*meta_texture_blend_replace) (struct intel_context * intel); + + void (*meta_no_stencil_write) (struct intel_context * intel); + void (*meta_no_depth_write) (struct intel_context * intel); + void (*meta_no_texture) (struct intel_context * intel); + + void (*meta_import_pixel_state) (struct intel_context * intel); + void (*meta_frame_buffer_texture) (struct intel_context *intel, + GLint xoff, GLint yoff); + + GLboolean(*meta_tex_rect_source) (struct intel_context * intel, + dri_bo * buffer, + GLuint offset, + GLuint pitch, + GLuint height, + GLenum format, GLenum type); + + void (*assert_not_dirty) (struct intel_context *intel); + + void (*debug_batch)(struct intel_context *intel); + } vtbl; + + GLint refcount; + GLuint Fallback; + GLuint NewGLState; + + dri_bufmgr *bufmgr; + unsigned int maxBatchSize; + + struct intel_region *front_region; + struct intel_region *back_region; + struct intel_region *third_region; + struct intel_region *depth_region; + + /** + * This value indicates that the kernel memory manager is being used + * instead of the fake client-side memory manager. + */ + GLboolean ttm; + + struct intel_batchbuffer *batch; + GLboolean no_batch_wrap; + unsigned batch_id; + + struct + { + GLuint id; + uint32_t primitive; /**< Current hardware primitive type */ + void (*flush) (struct intel_context *); + GLubyte *start_ptr; /**< for i8xx */ + dri_bo *vb_bo; + uint8_t *vb; + unsigned int start_offset; /**< Byte offset of primitive sequence */ + unsigned int current_offset; /**< Byte offset of next vertex */ + unsigned int count; /**< Number of vertices in current primitive */ + } prim; + + GLuint stats_wm; + GLboolean locked; + char *prevLockFile; + int prevLockLine; + + GLubyte clear_chan[4]; + GLuint ClearColor565; + GLuint ClearColor8888; + + /* Offsets of fields within the current vertex: + */ + GLuint coloroffset; + GLuint specoffset; + GLuint wpos_offset; + GLuint wpos_size; + + struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; + GLuint vertex_attr_count; + + GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ + + GLboolean hw_stencil; + GLboolean hw_stipple; + GLboolean depth_buffer_is_float; + GLboolean no_rast; + GLboolean strict_conformance; + + /* State for intelvb.c and inteltris.c. + */ + GLuint RenderIndex; + GLmatrix ViewportMatrix; + GLenum render_primitive; + GLenum reduced_primitive; + GLuint vertex_size; + GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ + + /* Fallback rasterization functions + */ + intel_point_func draw_point; + intel_line_func draw_line; + intel_tri_func draw_tri; + + /* These refer to the current drawing buffer: + */ + struct gl_texture_object *frame_buffer_texobj; + /** + * Set to true if a single constant cliprect should be used in the + * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer + * flush time while the lock is held. + */ + GLboolean constant_cliprect; + /** + * In !constant_cliprect mode, set to true if the front cliprects should be + * used instead of back. + */ + GLboolean front_cliprects; + drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ + + int perf_boxes; + + GLuint do_usleeps; + int do_irqs; + GLuint irqsEmitted; + + GLboolean scissor; + drm_clip_rect_t draw_rect; + drm_clip_rect_t scissor_rect; + + drm_context_t hHWContext; + drmLock *driHwLock; + int driFd; + + __DRIcontextPrivate *driContext; + __DRIdrawablePrivate *driDrawable; + __DRIdrawablePrivate *driReadDrawable; + __DRIscreenPrivate *driScreen; + intelScreenPrivate *intelScreen; + volatile struct drm_i915_sarea *sarea; + + GLuint lastStamp; + + GLboolean no_hw; + + /** + * Configuration cache + */ + driOptionCache optionCache; + + int64_t swap_ust; + int64_t swap_missed_ust; + + GLuint swap_count; + GLuint swap_missed_count; +}; + +/* These are functions now: + */ +void LOCK_HARDWARE( struct intel_context *intel ); +void UNLOCK_HARDWARE( struct intel_context *intel ); + +extern char *__progname; + + +#define SUBPIXEL_X 0.125 +#define SUBPIXEL_Y 0.125 + +#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) +#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) + +#define INTEL_FIREVERTICES(intel) \ +do { \ + if ((intel)->prim.flush) \ + (intel)->prim.flush(intel); \ +} while (0) + +/* ================================================================ + * Color packing: + */ + +#define INTEL_PACKCOLOR4444(r,g,b,a) \ + ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) + +#define INTEL_PACKCOLOR1555(r,g,b,a) \ + ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ + ((a) ? 0x8000 : 0)) + +#define INTEL_PACKCOLOR565(r,g,b) \ + ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) + +#define INTEL_PACKCOLOR8888(r,g,b,a) \ + ((a<<24) | (r<<16) | (g<<8) | b) + +#define INTEL_PACKCOLOR(format, r, g, b, a) \ +(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ + (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ + (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ + 0))) + +/* ================================================================ + * From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? + */ +#if defined(i386) || defined(__i386__) +static INLINE void * __memcpy(void * to, const void * from, size_t n) +{ + int d0, d1, d2; + __asm__ __volatile__( + "rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" + "2:" + : "=&c" (d0), "=&D" (d1), "=&S" (d2) + :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) + : "memory"); + return (to); +} +#else +#define __memcpy(a,b,c) memcpy(a,b,c) +#endif + + +/* ================================================================ + * Debugging: + */ +extern int INTEL_DEBUG; + +#define DEBUG_TEXTURE 0x1 +#define DEBUG_STATE 0x2 +#define DEBUG_IOCTL 0x4 +#define DEBUG_BLIT 0x8 +#define DEBUG_MIPTREE 0x10 +#define DEBUG_FALLBACKS 0x20 +#define DEBUG_VERBOSE 0x40 +#define DEBUG_BATCH 0x80 +#define DEBUG_PIXEL 0x100 +#define DEBUG_BUFMGR 0x200 +#define DEBUG_REGION 0x400 +#define DEBUG_FBO 0x800 +#define DEBUG_LOCK 0x1000 +#define DEBUG_SYNC 0x2000 +#define DEBUG_PRIMS 0x4000 +#define DEBUG_VERTS 0x8000 +#define DEBUG_DRI 0x10000 +#define DEBUG_DMA 0x20000 +#define DEBUG_SANITY 0x40000 +#define DEBUG_SLEEP 0x80000 +#define DEBUG_STATS 0x100000 +#define DEBUG_TILE 0x200000 +#define DEBUG_SINGLE_THREAD 0x400000 +#define DEBUG_WM 0x800000 +#define DEBUG_URB 0x1000000 +#define DEBUG_VS 0x2000000 + +#define DBG(...) do { \ + if (INTEL_DEBUG & FILE_DEBUG_FLAG) \ + _mesa_printf(__VA_ARGS__); \ +} while(0) + +#define PCI_CHIP_845_G 0x2562 +#define PCI_CHIP_I830_M 0x3577 +#define PCI_CHIP_I855_GM 0x3582 +#define PCI_CHIP_I865_G 0x2572 +#define PCI_CHIP_I915_G 0x2582 +#define PCI_CHIP_I915_GM 0x2592 +#define PCI_CHIP_I945_G 0x2772 +#define PCI_CHIP_I945_GM 0x27A2 +#define PCI_CHIP_I945_GME 0x27AE +#define PCI_CHIP_G33_G 0x29C2 +#define PCI_CHIP_Q35_G 0x29B2 +#define PCI_CHIP_Q33_G 0x29D2 + + +/* ================================================================ + * intel_context.c: + */ + +extern GLboolean intelInitContext(struct intel_context *intel, + const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions); + +extern void intelGetLock(struct intel_context *intel, GLuint flags); + +extern void intelFinish(GLcontext * ctx); +extern void intelFlush(GLcontext * ctx); + +extern void intelInitDriverFunctions(struct dd_function_table *functions); +extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging); + + +/* ================================================================ + * intel_state.c: + */ +extern void intelInitStateFuncs(struct dd_function_table *functions); + +#define COMPAREFUNC_ALWAYS 0 +#define COMPAREFUNC_NEVER 0x1 +#define COMPAREFUNC_LESS 0x2 +#define COMPAREFUNC_EQUAL 0x3 +#define COMPAREFUNC_LEQUAL 0x4 +#define COMPAREFUNC_GREATER 0x5 +#define COMPAREFUNC_NOTEQUAL 0x6 +#define COMPAREFUNC_GEQUAL 0x7 + +#define STENCILOP_KEEP 0 +#define STENCILOP_ZERO 0x1 +#define STENCILOP_REPLACE 0x2 +#define STENCILOP_INCRSAT 0x3 +#define STENCILOP_DECRSAT 0x4 +#define STENCILOP_INCR 0x5 +#define STENCILOP_DECR 0x6 +#define STENCILOP_INVERT 0x7 + +#define LOGICOP_CLEAR 0 +#define LOGICOP_NOR 0x1 +#define LOGICOP_AND_INV 0x2 +#define LOGICOP_COPY_INV 0x3 +#define LOGICOP_AND_RVRSE 0x4 +#define LOGICOP_INV 0x5 +#define LOGICOP_XOR 0x6 +#define LOGICOP_NAND 0x7 +#define LOGICOP_AND 0x8 +#define LOGICOP_EQUIV 0x9 +#define LOGICOP_NOOP 0xa +#define LOGICOP_OR_INV 0xb +#define LOGICOP_COPY 0xc +#define LOGICOP_OR_RVRSE 0xd +#define LOGICOP_OR 0xe +#define LOGICOP_SET 0xf + +#define BLENDFACT_ZERO 0x01 +#define BLENDFACT_ONE 0x02 +#define BLENDFACT_SRC_COLR 0x03 +#define BLENDFACT_INV_SRC_COLR 0x04 +#define BLENDFACT_SRC_ALPHA 0x05 +#define BLENDFACT_INV_SRC_ALPHA 0x06 +#define BLENDFACT_DST_ALPHA 0x07 +#define BLENDFACT_INV_DST_ALPHA 0x08 +#define BLENDFACT_DST_COLR 0x09 +#define BLENDFACT_INV_DST_COLR 0x0a +#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b +#define BLENDFACT_CONST_COLOR 0x0c +#define BLENDFACT_INV_CONST_COLOR 0x0d +#define BLENDFACT_CONST_ALPHA 0x0e +#define BLENDFACT_INV_CONST_ALPHA 0x0f +#define BLENDFACT_MASK 0x0f + +enum { + DRI_CONF_BO_REUSE_DISABLED, + DRI_CONF_BO_REUSE_ALL +}; + +extern int intel_translate_shadow_compare_func(GLenum func); +extern int intel_translate_compare_func(GLenum func); +extern int intel_translate_stencil_op(GLenum op); +extern int intel_translate_blend_factor(GLenum factor); +extern int intel_translate_logic_op(GLenum opcode); + +void intel_viewport(GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height); + +void intel_update_renderbuffers(__DRIcontext *context, + __DRIdrawable *drawable); + +/*====================================================================== + * Inline conversion functions. + * These are better-typed than the macros used previously: + */ +static INLINE struct intel_context * +intel_context(GLcontext * ctx) +{ + return (struct intel_context *) ctx; +} + +#endif diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c new file mode 100644 index 0000000000..0e72ca08b2 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_decode.c @@ -0,0 +1,1143 @@ +/* -*- c-basic-offset: 4 -*- */ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file intel_decode.c + * This file contains code to print out batchbuffer contents in a + * human-readable format. + * + * The current version only supports i915 packets, and only pretty-prints a + * subset of them. The intention is for it to make just a best attempt to + * decode, but never crash in the process. + */ + +#include <stdio.h> +#include <stdarg.h> +#include <inttypes.h> + +#include "intel_decode.h" +#include "intel_chipset.h" + +#define BUFFER_FAIL(_count, _len, _name) do { \ + fprintf(out, "Buffer size too small in %s (%d < %d)\n", \ + (_name), (_count), (_len)); \ + (*failures)++; \ + return count; \ +} while (0) + +static FILE *out; +static uint32_t saved_s2 = 0, saved_s4 = 0; +static char saved_s2_set = 0, saved_s4_set = 0; + +static float +int_as_float(uint32_t intval) +{ + union intfloat { + uint32_t i; + float f; + } uval; + + uval.i = intval; + return uval.f; +} + +static void +instr_out(uint32_t *data, uint32_t hw_offset, unsigned int index, + char *fmt, ...) +{ + va_list va; + + fprintf(out, "0x%08x: 0x%08x:%s ", hw_offset + index * 4, data[index], + index == 0 ? "" : " "); + va_start(va, fmt); + vfprintf(out, fmt, va); + va_end(va); +} + + +static int +decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_mi[] = { + { 0x08, 1, 1, "MI_ARB_ON_OFF" }, + { 0x0a, 1, 1, "MI_BATCH_BUFFER_END" }, + { 0x31, 2, 2, "MI_BATCH_BUFFER_START" }, + { 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" }, + { 0x04, 1, 1, "MI_FLUSH" }, + { 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" }, + { 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" }, + { 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" }, + { 0x00, 1, 1, "MI_NOOP" }, + { 0x11, 2, 2, "MI_OVERLAY_FLIP" }, + { 0x07, 1, 1, "MI_REPORT_HEAD" }, + { 0x18, 2, 2, "MI_SET_CONTEXT" }, + { 0x20, 3, 4, "MI_STORE_DATA_IMM" }, + { 0x21, 3, 4, "MI_STORE_DATA_INDEX" }, + { 0x24, 3, 3, "MI_STORE_REGISTER_MEM" }, + { 0x02, 1, 1, "MI_USER_INTERRUPT" }, + { 0x03, 1, 1, "MI_WAIT_FOR_EVENT" }, + }; + + + for (opcode = 0; opcode < sizeof(opcodes_mi) / sizeof(opcodes_mi[0]); + opcode++) { + if ((data[0] & 0x1f800000) >> 23 == opcodes_mi[opcode].opcode) { + unsigned int len = 1, i; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_mi[opcode].name); + if (opcodes_mi[opcode].max_len > 1) { + len = (data[0] & 0x000000ff) + 2; + if (len < opcodes_mi[opcode].min_len || + len > opcodes_mi[opcode].max_len) + { + fprintf(out, "Bad length in %s\n", + opcodes_mi[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_mi[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + + return len; + } + } + + instr_out(data, hw_offset, 0, "MI UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_2d(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode, len; + char *format = NULL; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_2d[] = { + { 0x40, 5, 5, "COLOR_BLT" }, + { 0x43, 6, 6, "SRC_COPY_BLT" }, + { 0x01, 8, 8, "XY_SETUP_BLT" }, + { 0x11, 9, 9, "XY_SETUP_MONO_PATTERN_SL_BLT" }, + { 0x03, 3, 3, "XY_SETUP_CLIP_BLT" }, + { 0x24, 2, 2, "XY_PIXEL_BLT" }, + { 0x25, 3, 3, "XY_SCANLINES_BLT" }, + { 0x26, 4, 4, "Y_TEXT_BLT" }, + { 0x31, 5, 134, "XY_TEXT_IMMEDIATE_BLT" }, + { 0x50, 6, 6, "XY_COLOR_BLT" }, + { 0x51, 6, 6, "XY_PAT_BLT" }, + { 0x76, 8, 8, "XY_PAT_CHROMA_BLT" }, + { 0x72, 7, 135, "XY_PAT_BLT_IMMEDIATE" }, + { 0x77, 9, 137, "XY_PAT_CHROMA_BLT_IMMEDIATE" }, + { 0x52, 9, 9, "XY_MONO_PAT_BLT" }, + { 0x59, 7, 7, "XY_MONO_PAT_FIXED_BLT" }, + { 0x53, 8, 8, "XY_SRC_COPY_BLT" }, + { 0x54, 8, 8, "XY_MONO_SRC_COPY_BLT" }, + { 0x71, 9, 137, "XY_MONO_SRC_COPY_IMMEDIATE_BLT" }, + { 0x55, 9, 9, "XY_FULL_BLT" }, + { 0x55, 9, 137, "XY_FULL_IMMEDIATE_PATTERN_BLT" }, + { 0x56, 9, 9, "XY_FULL_MONO_SRC_BLT" }, + { 0x75, 10, 138, "XY_FULL_MONO_SRC_IMMEDIATE_PATTERN_BLT" }, + { 0x57, 12, 12, "XY_FULL_MONO_PATTERN_BLT" }, + { 0x58, 12, 12, "XY_FULL_MONO_PATTERN_MONO_SRC_BLT" }, + }; + + switch ((data[0] & 0x1fc00000) >> 22) { + case 0x50: + instr_out(data, hw_offset, 0, + "XY_COLOR_BLT (rgb %sabled, alpha %sabled, dst tile %d)\n", + (data[0] & (1 << 20)) ? "en" : "dis", + (data[0] & (1 << 21)) ? "en" : "dis", + (data[0] >> 11) & 1); + + len = (data[0] & 0x000000ff) + 2; + if (len != 6) + fprintf(out, "Bad count in XY_COLOR_BLT\n"); + if (count < 6) + BUFFER_FAIL(count, len, "XY_COLOR_BLT"); + + switch ((data[1] >> 24) & 0x3) { + case 0: + format="8"; + break; + case 1: + format="565"; + break; + case 2: + format="1555"; + break; + case 3: + format="8888"; + break; + } + + instr_out(data, hw_offset, 1, "format %s, pitch %d, " + "clipping %sabled\n", format, + (short)(data[1] & 0xffff), + data[1] & (1 << 30) ? "en" : "dis"); + instr_out(data, hw_offset, 2, "(%d,%d)\n", + data[2] & 0xffff, data[2] >> 16); + instr_out(data, hw_offset, 3, "(%d,%d)\n", + data[3] & 0xffff, data[3] >> 16); + instr_out(data, hw_offset, 4, "offset 0x%08x\n", data[4]); + instr_out(data, hw_offset, 5, "color\n"); + return len; + case 0x53: + instr_out(data, hw_offset, 0, + "XY_SRC_COPY_BLT (rgb %sabled, alpha %sabled, " + "src tile %d, dst tile %d)\n", + (data[0] & (1 << 20)) ? "en" : "dis", + (data[0] & (1 << 21)) ? "en" : "dis", + (data[0] >> 15) & 1, + (data[0] >> 11) & 1); + + len = (data[0] & 0x000000ff) + 2; + if (len != 8) + fprintf(out, "Bad count in XY_SRC_COPY_BLT\n"); + if (count < 8) + BUFFER_FAIL(count, len, "XY_SRC_COPY_BLT"); + + switch ((data[1] >> 24) & 0x3) { + case 0: + format="8"; + break; + case 1: + format="565"; + break; + case 2: + format="1555"; + break; + case 3: + format="8888"; + break; + } + + instr_out(data, hw_offset, 1, "format %s, dst pitch %d, " + "clipping %sabled\n", format, + (short)(data[1] & 0xffff), + data[1] & (1 << 30) ? "en" : "dis"); + instr_out(data, hw_offset, 2, "dst (%d,%d)\n", + data[2] & 0xffff, data[2] >> 16); + instr_out(data, hw_offset, 3, "dst (%d,%d)\n", + data[3] & 0xffff, data[3] >> 16); + instr_out(data, hw_offset, 4, "dst offset 0x%08x\n", data[4]); + instr_out(data, hw_offset, 5, "src (%d,%d)\n", + data[5] & 0xffff, data[5] >> 16); + instr_out(data, hw_offset, 6, "src pitch %d\n", + (short)(data[6] & 0xffff)); + instr_out(data, hw_offset, 7, "src offset 0x%08x\n", data[7]); + return len; + } + + for (opcode = 0; opcode < sizeof(opcodes_2d) / sizeof(opcodes_2d[0]); + opcode++) { + if ((data[0] & 0x1fc00000) >> 22 == opcodes_2d[opcode].opcode) { + unsigned int i; + + len = 1; + instr_out(data, hw_offset, 0, "%s\n", opcodes_2d[opcode].name); + if (opcodes_2d[opcode].max_len > 1) { + len = (data[0] & 0x000000ff) + 2; + if (len < opcodes_2d[opcode].min_len || + len > opcodes_2d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_2d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_2d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + + return len; + } + } + + instr_out(data, hw_offset, 0, "2D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_1c(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + switch ((data[0] & 0x00f80000) >> 19) { + case 0x11: + instr_out(data, hw_offset, 0, "3DSTATE_DEPTH_SUBRECTANGLE_DISALBE\n"); + return 1; + case 0x10: + instr_out(data, hw_offset, 0, "3DSTATE_SCISSOR_ENABLE\n"); + return 1; + case 0x01: + instr_out(data, hw_offset, 0, "3DSTATE_MAP_COORD_SET_I830\n"); + return 1; + case 0x0a: + instr_out(data, hw_offset, 0, "3DSTATE_MAP_CUBE_I830\n"); + return 1; + case 0x05: + instr_out(data, hw_offset, 0, "3DSTATE_MAP_TEX_STREAM_I830\n"); + return 1; + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i830) +{ + unsigned int len, i, c, opcode, word, map, sampler, instr; + + struct { + uint32_t opcode; + int i830_only; + int min_len; + int max_len; + char *name; + } opcodes_3d_1d[] = { + { 0x8e, 0, 3, 3, "3DSTATE_BUFFER_INFO" }, + { 0x86, 0, 4, 4, "3DSTATE_CHROMA_KEY" }, + { 0x9c, 0, 1, 1, "3DSTATE_CLEAR_PARAMETERS" }, + { 0x88, 0, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" }, + { 0x99, 0, 2, 2, "3DSTATE_DEFAULT_DIFFUSE" }, + { 0x9a, 0, 2, 2, "3DSTATE_DEFAULT_SPECULAR" }, + { 0x98, 0, 2, 2, "3DSTATE_DEFAULT_Z" }, + { 0x97, 0, 2, 2, "3DSTATE_DEPTH_OFFSET_SCALE" }, + { 0x85, 0, 2, 2, "3DSTATE_DEST_BUFFER_VARIABLES" }, + { 0x80, 0, 5, 5, "3DSTATE_DRAWING_RECTANGLE" }, + { 0x8e, 0, 3, 3, "3DSTATE_BUFFER_INFO" }, + { 0x9d, 0, 65, 65, "3DSTATE_FILTER_COEFFICIENTS_4X4" }, + { 0x9e, 0, 4, 4, "3DSTATE_MONO_FILTER" }, + { 0x89, 0, 4, 4, "3DSTATE_FOG_MODE" }, + { 0x8f, 0, 2, 16, "3DSTATE_MAP_PALLETE_LOAD_32" }, + { 0x81, 0, 3, 3, "3DSTATE_SCISSOR_RECTANGLE" }, + { 0x83, 0, 2, 2, "3DSTATE_SPAN_STIPPLE" }, + { 0x8c, 1, 2, 2, "3DSTATE_MAP_COORD_TRANSFORM_I830" }, + { 0x8b, 1, 2, 2, "3DSTATE_MAP_VERTEX_TRANSFORM_I830" }, + { 0x8d, 1, 3, 3, "3DSTATE_W_STATE_I830" }, + { 0x01, 1, 2, 2, "3DSTATE_COLOR_FACTOR_I830" }, + { 0x02, 1, 2, 2, "3DSTATE_MAP_COORD_SETBIND_I830" }, + }; + + switch ((data[0] & 0x00ff0000) >> 16) { + case 0x07: + /* This instruction is unusual. A 0 length means just 1 DWORD instead of + * 2. The 0 length is specified in one place to be unsupported, but + * stated to be required in another, and 0 length LOAD_INDIRECTs appear + * to cause no harm at least. + */ + instr_out(data, hw_offset, 0, "3DSTATE_LOAD_INDIRECT\n"); + len = (data[0] & 0x000000ff) + 1; + i = 1; + if (data[0] & (0x01 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "SIS.0\n"); + instr_out(data, hw_offset, i++, "SIS.1\n"); + } + if (data[0] & (0x02 << 8)) { + if (i + 1 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "DIS.0\n"); + } + if (data[0] & (0x04 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "SSB.0\n"); + instr_out(data, hw_offset, i++, "SSB.1\n"); + } + if (data[0] & (0x08 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "MSB.0\n"); + instr_out(data, hw_offset, i++, "MSB.1\n"); + } + if (data[0] & (0x10 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "PSP.0\n"); + instr_out(data, hw_offset, i++, "PSP.1\n"); + } + if (data[0] & (0x20 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "PSC.0\n"); + instr_out(data, hw_offset, i++, "PSC.1\n"); + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_LOAD_INDIRECT\n"); + (*failures)++; + return len; + } + return len; + case 0x04: + instr_out(data, hw_offset, 0, "3DSTATE_LOAD_STATE_IMMEDIATE_1\n"); + len = (data[0] & 0x0000000f) + 2; + i = 1; + for (word = 0; word <= 7; word++) { + if (data[0] & (1 << (4 + word))) { + if (i >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_STATE_IMMEDIATE_1"); + + /* save vertex state for decode */ + if (word == 2) { + saved_s2_set = 1; + saved_s2 = data[i]; + } + if (word == 4) { + saved_s4_set = 1; + saved_s4 = data[i]; + } + + instr_out(data, hw_offset, i++, "S%d\n", word); + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_LOAD_INDIRECT\n"); + (*failures)++; + } + return len; + case 0x00: + instr_out(data, hw_offset, 0, "3DSTATE_MAP_STATE\n"); + len = (data[0] & 0x0000003f) + 2; + + i = 1; + for (map = 0; map <= 15; map++) { + if (data[1] & (1 << map)) { + if (i + 3 >= count) + BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE"); + instr_out(data, hw_offset, i++, "map %d MS2\n", map); + instr_out(data, hw_offset, i++, "map %d MS3\n", map); + instr_out(data, hw_offset, i++, "map %d MS4\n", map); + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n"); + (*failures)++; + return len; + } + return len; + case 0x06: + instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n"); + len = (data[0] & 0x000000ff) + 2; + + i = 1; + for (c = 0; c <= 31; c++) { + if (data[1] & (1 << c)) { + if (i + 4 >= count) + BUFFER_FAIL(count, len, "3DSTATE_PIXEL_SHADER_CONSTANTS"); + instr_out(data, hw_offset, i, "C%d.X = %f\n", + c, int_as_float(data[i])); + i++; + instr_out(data, hw_offset, i, "C%d.Y = %f\n", + c, int_as_float(data[i])); + i++; + instr_out(data, hw_offset, i, "C%d.Z = %f\n", + c, int_as_float(data[i])); + i++; + instr_out(data, hw_offset, i, "C%d.W = %f\n", + c, int_as_float(data[i])); + i++; + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n"); + (*failures)++; + } + return len; + case 0x05: + instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_PROGRAM\n"); + len = (data[0] & 0x000000ff) + 2; + if ((len - 1) % 3 != 0 || len > 370) { + fprintf(out, "Bad count in 3DSTATE_PIXEL_SHADER_PROGRAM\n"); + (*failures)++; + } + i = 1; + for (instr = 0; instr < (len - 1) / 3; instr++) { + if (i + 3 >= count) + BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE"); + instr_out(data, hw_offset, i++, "PS%03x\n", instr); + instr_out(data, hw_offset, i++, "PS%03x\n", instr); + instr_out(data, hw_offset, i++, "PS%03x\n", instr); + } + return len; + case 0x01: + if (i830) + break; + instr_out(data, hw_offset, 0, "3DSTATE_SAMPLER_STATE\n"); + len = (data[0] & 0x0000003f) + 2; + i = 1; + for (sampler = 0; sampler <= 15; sampler++) { + if (data[1] & (1 << sampler)) { + if (i + 3 >= count) + BUFFER_FAIL(count, len, "3DSTATE_SAMPLER_STATE"); + instr_out(data, hw_offset, i++, "sampler %d SS2\n", + sampler); + instr_out(data, hw_offset, i++, "sampler %d SS3\n", + sampler); + instr_out(data, hw_offset, i++, "sampler %d SS4\n", + sampler); + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_SAMPLER_STATE\n"); + (*failures)++; + } + return len; + } + + for (opcode = 0; opcode < sizeof(opcodes_3d_1d) / sizeof(opcodes_3d_1d[0]); + opcode++) + { + if (opcodes_3d_1d[opcode].i830_only && !i830) + continue; + + if (((data[0] & 0x00ff0000) >> 16) == opcodes_3d_1d[opcode].opcode) { + len = 1; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d_1d[opcode].name); + if (opcodes_3d_1d[opcode].max_len > 1) { + len = (data[0] & 0x0000ffff) + 2; + if (len < opcodes_3d_1d[opcode].min_len || + len > opcodes_3d_1d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", + opcodes_3d_1d[opcode].name); + (*failures)++; + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d_1d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset, + int *failures) +{ + char immediate = (data[0] & (1 << 23)) == 0; + unsigned int len, i; + char *primtype; + + switch ((data[0] >> 18) & 0xf) { + case 0x0: primtype = "TRILIST"; break; + case 0x1: primtype = "TRISTRIP"; break; + case 0x2: primtype = "TRISTRIP_REVERSE"; break; + case 0x3: primtype = "TRIFAN"; break; + case 0x4: primtype = "POLYGON"; break; + case 0x5: primtype = "LINELIST"; break; + case 0x6: primtype = "LINESTRIP"; break; + case 0x7: primtype = "RECTLIST"; break; + case 0x8: primtype = "POINTLIST"; break; + case 0x9: primtype = "DIB"; break; + case 0xa: primtype = "CLEAR_RECT"; break; + default: primtype = "unknown"; break; + } + + /* XXX: 3DPRIM_DIB not supported */ + if (immediate) { + len = (data[0] & 0x0003ffff) + 2; + instr_out(data, hw_offset, 0, "3DPRIMITIVE inline %s\n", primtype); + if (count < len) + BUFFER_FAIL(count, len, "3DPRIMITIVE inline"); + if (!saved_s2_set || !saved_s4_set) { + fprintf(out, "unknown vertex format\n"); + for (i = 1; i < len; i++) { + instr_out(data, hw_offset, i, + " vertex data (%f float)\n", + int_as_float(data[i])); + } + } else { + unsigned int vertex = 0; + for (i = 1; i < len;) { + unsigned int tc; + +#define VERTEX_OUT(fmt, ...) do { \ + if (i < len) \ + instr_out(data, hw_offset, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \ + else \ + fprintf(out, " missing data in V%d\n", vertex); \ + i++; \ +} while (0) + + VERTEX_OUT("X = %f", int_as_float(data[i])); + VERTEX_OUT("Y = %f", int_as_float(data[i])); + switch (saved_s4 >> 6 & 0x7) { + case 0x1: + VERTEX_OUT("Z = %f", int_as_float(data[i])); + break; + case 0x2: + VERTEX_OUT("Z = %f", int_as_float(data[i])); + VERTEX_OUT("W = %f", int_as_float(data[i])); + break; + case 0x3: + break; + case 0x4: + VERTEX_OUT("W = %f", int_as_float(data[i])); + break; + default: + fprintf(out, "bad S4 position mask\n"); + } + + if (saved_s4 & (1 << 10)) { + VERTEX_OUT("color = (A=0x%02x, R=0x%02x, G=0x%02x, " + "B=0x%02x)", + data[i] >> 24, + (data[i] >> 16) & 0xff, + (data[i] >> 8) & 0xff, + data[i] & 0xff); + } + if (saved_s4 & (1 << 11)) { + VERTEX_OUT("spec = (A=0x%02x, R=0x%02x, G=0x%02x, " + "B=0x%02x)", + data[i] >> 24, + (data[i] >> 16) & 0xff, + (data[i] >> 8) & 0xff, + data[i] & 0xff); + } + if (saved_s4 & (1 << 12)) + VERTEX_OUT("width = 0x%08x)", data[i]); + + for (tc = 0; tc <= 7; tc++) { + switch ((saved_s2 >> (tc * 4)) & 0xf) { + case 0x0: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); + break; + case 0x1: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i])); + break; + case 0x2: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.W = %f", tc, int_as_float(data[i])); + break; + case 0x3: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + break; + case 0x4: + VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); + break; + case 0x5: + VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); + VERTEX_OUT("T%d.ZW = 0x%08x half-float", tc, data[i]); + break; + case 0xf: + break; + default: + fprintf(out, "bad S2.T%d format\n", tc); + } + } + vertex++; + } + } + } else { + /* indirect vertices */ + len = data[0] & 0x0000ffff; /* index count */ + if (data[0] & (1 << 17)) { + /* random vertex access */ + if (count < (len + 1) / 2 + 1) { + BUFFER_FAIL(count, (len + 1) / 2 + 1, + "3DPRIMITIVE random indirect"); + } + instr_out(data, hw_offset, 0, + "3DPRIMITIVE random indirect %s (%d)\n", primtype, len); + if (len == 0) { + /* vertex indices continue until 0xffff is found */ + for (i = 1; i < count; i++) { + if ((data[i] & 0xffff) == 0xffff) { + instr_out(data, hw_offset, i, + " indices: (terminator)\n"); + return i; + } else if ((data[i] >> 16) == 0xffff) { + instr_out(data, hw_offset, i, + " indices: 0x%04x, " + "(terminator)\n", + data[i] & 0xffff); + return i; + } else { + instr_out(data, hw_offset, i, + " indices: 0x%04x, 0x%04x\n", + data[i] & 0xffff, data[i] >> 16); + } + } + fprintf(out, + "3DPRIMITIVE: no terminator found in index buffer\n"); + (*failures)++; + return count; + } else { + /* fixed size vertex index buffer */ + for (i = 0; i < len; i += 2) { + if (i * 2 == len - 1) { + instr_out(data, hw_offset, i, + " indices: 0x%04x\n", + data[i] & 0xffff); + } else { + instr_out(data, hw_offset, i, + " indices: 0x%04x, 0x%04x\n", + data[i] & 0xffff, data[i] >> 16); + } + } + } + return (len + 1) / 2 + 1; + } else { + /* sequential vertex access */ + if (count < 2) + BUFFER_FAIL(count, 2, "3DPRIMITIVE seq indirect"); + instr_out(data, hw_offset, 0, + "3DPRIMITIVE sequential indirect %s, %d starting from " + "%d\n", primtype, len, data[1] & 0xffff); + instr_out(data, hw_offset, 1, " start\n"); + return 2; + } + } + + return len; +} + +static int +decode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_3d[] = { + { 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" }, + { 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" }, + { 0x09, 1, 1, "3DSTATE_BACKFACE_STENCIL_MASKS" }, + { 0x16, 1, 1, "3DSTATE_COORD_SET_BINDINGS" }, + { 0x15, 1, 1, "3DSTATE_FOG_COLOR" }, + { 0x0b, 1, 1, "3DSTATE_INDEPENDENT_ALPHA_BLEND" }, + { 0x0d, 1, 1, "3DSTATE_MODES_4" }, + { 0x0c, 1, 1, "3DSTATE_MODES_5" }, + { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" }, + }; + + switch ((data[0] & 0x1f000000) >> 24) { + case 0x1f: + return decode_3d_primitive(data, count, hw_offset, failures); + case 0x1d: + return decode_3d_1d(data, count, hw_offset, failures, 0); + case 0x1c: + return decode_3d_1c(data, count, hw_offset, failures); + } + + for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); + opcode++) { + if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) { + unsigned int len = 1, i; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); + if (opcodes_3d[opcode].max_len > 1) { + len = (data[0] & 0xff) + 2; + if (len < opcodes_3d[opcode].min_len || + len > opcodes_3d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static const char * +get_965_surfacetype(unsigned int surfacetype) +{ + switch (surfacetype) { + case 0: return "1D"; + case 1: return "2D"; + case 2: return "3D"; + case 3: return "CUBE"; + case 4: return "BUFFER"; + case 7: return "NULL"; + default: return "unknown"; + } +} + +static const char * +get_965_depthformat(unsigned int depthformat) +{ + switch (depthformat) { + case 0: return "s8_z24float"; + case 1: return "z32float"; + case 2: return "z24s8"; + case 5: return "z16"; + default: return "unknown"; + } +} + +static int +decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode, len; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_3d[] = { + { 0x6000, 3, 3, "URB_FENCE" }, + { 0x6001, 2, 2, "CS_URB_STATE" }, + { 0x6002, 2, 2, "CONSTANT_BUFFER" }, + { 0x6101, 6, 6, "STATE_BASE_ADDRESS" }, + { 0x6102, 2, 2 , "STATE_SIP" }, + { 0x6104, 1, 1, "3DSTATE_PIPELINE_SELECT" }, + { 0x680b, 1, 1, "3DSTATE_VF_STATISTICS" }, + { 0x6904, 1, 1, "3DSTATE_PIPELINE_SELECT" }, + { 0x7800, 7, 7, "3DSTATE_PIPELINED_POINTERS" }, + { 0x7801, 6, 6, "3DSTATE_BINDING_TABLE_POINTERS" }, + { 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" }, + { 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" }, + { 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" }, + /* 0x7808: 3DSTATE_VERTEX_BUFFERS */ + /* 0x7809: 3DSTATE_VERTEX_ELEMENTS */ + { 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" }, + { 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" }, + { 0x7905, 5, 7, "3DSTATE_DEPTH_BUFFER" }, + { 0x7906, 2, 2, "3DSTATE_POLY_STIPPLE_OFFSET" }, + { 0x7907, 33, 33, "3DSTATE_POLY_STIPPLE_PATTERN" }, + { 0x7908, 3, 3, "3DSTATE_LINE_STIPPLE" }, + { 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" }, + { 0x790a, 3, 3, "3DSTATE_AA_LINE_PARAMETERS" }, + { 0x7b00, 6, 6, "3DPRIMITIVE" }, + }; + + len = (data[0] & 0x0000ffff) + 2; + + switch ((data[0] & 0xffff0000) >> 16) { + case 0x6101: + if (len != 6) + fprintf(out, "Bad count in STATE_BASE_ADDRESS\n"); + if (count < 6) + BUFFER_FAIL(count, len, "STATE_BASE_ADDRESS"); + + instr_out(data, hw_offset, 0, + "STATE_BASE_ADDRESS\n"); + + if (data[1] & 1) { + instr_out(data, hw_offset, 1, "General state at 0x%08x\n", + data[1] & ~1); + } else + instr_out(data, hw_offset, 1, "General state not updated\n"); + + if (data[2] & 1) { + instr_out(data, hw_offset, 2, "Surface state at 0x%08x\n", + data[2] & ~1); + } else + instr_out(data, hw_offset, 2, "Surface state not updated\n"); + + if (data[3] & 1) { + instr_out(data, hw_offset, 3, "Indirect state at 0x%08x\n", + data[3] & ~1); + } else + instr_out(data, hw_offset, 3, "Indirect state not updated\n"); + + if (data[4] & 1) { + instr_out(data, hw_offset, 4, "General state upper bound 0x%08x\n", + data[4] & ~1); + } else + instr_out(data, hw_offset, 4, "General state not updated\n"); + + if (data[5] & 1) { + instr_out(data, hw_offset, 5, "Indirect state upper bound 0x%08x\n", + data[5] & ~1); + } else + instr_out(data, hw_offset, 5, "Indirect state not updated\n"); + + return len; + case 0x7800: + if (len != 7) + fprintf(out, "Bad count in 3DSTATE_PIPELINED_POINTERS\n"); + if (count < 7) + BUFFER_FAIL(count, len, "3DSTATE_PIPELINED_POINTERS"); + + instr_out(data, hw_offset, 0, + "3DSTATE_PIPELINED_POINTERS\n"); + instr_out(data, hw_offset, 1, "VS state\n"); + instr_out(data, hw_offset, 2, "GS state\n"); + instr_out(data, hw_offset, 3, "Clip state\n"); + instr_out(data, hw_offset, 4, "SF state\n"); + instr_out(data, hw_offset, 5, "WM state\n"); + instr_out(data, hw_offset, 6, "CC state\n"); + return len; + case 0x7801: + if (len != 6) + fprintf(out, "Bad count in 3DSTATE_BINDING_TABLE_POINTERS\n"); + if (count < 6) + BUFFER_FAIL(count, len, "3DSTATE_BINDING_TABLE_POINTERS"); + + instr_out(data, hw_offset, 0, + "3DSTATE_BINDING_TABLE_POINTERS\n"); + instr_out(data, hw_offset, 1, "VS binding table\n"); + instr_out(data, hw_offset, 2, "GS binding table\n"); + instr_out(data, hw_offset, 3, "Clip binding table\n"); + instr_out(data, hw_offset, 4, "SF binding table\n"); + instr_out(data, hw_offset, 5, "WM binding table\n"); + + return len; + + case 0x7900: + if (len != 4) + fprintf(out, "Bad count in 3DSTATE_DRAWING_RECTANGLE\n"); + if (count < 4) + BUFFER_FAIL(count, len, "3DSTATE_DRAWING_RECTANGLE"); + + instr_out(data, hw_offset, 0, + "3DSTATE_DRAWING_RECTANGLE\n"); + instr_out(data, hw_offset, 1, "top left: %d,%d\n", + data[1] & 0xffff, + (data[1] >> 16) & 0xffff); + instr_out(data, hw_offset, 2, "bottom right: %d,%d\n", + data[2] & 0xffff, + (data[2] >> 16) & 0xffff); + instr_out(data, hw_offset, 3, "origin: %d,%d\n", + (int)data[3] & 0xffff, + ((int)data[3] >> 16) & 0xffff); + + return len; + + case 0x7905: + if (len != 5) + fprintf(out, "Bad count in 3DSTATE_DEPTH_BUFFER\n"); + if (count < 5) + BUFFER_FAIL(count, len, "3DSTATE_DEPTH_BUFFER"); + + instr_out(data, hw_offset, 0, + "3DSTATE_DEPTH_BUFFER\n"); + instr_out(data, hw_offset, 1, "%s, %s, pitch = %d bytes, %stiled\n", + get_965_surfacetype(data[1] >> 29), + get_965_depthformat((data[1] >> 18) & 0x7), + (data[1] & 0x0001ffff) + 1, + data[1] & (1 << 27) ? "" : "not "); + instr_out(data, hw_offset, 2, "depth offset\n"); + instr_out(data, hw_offset, 3, "%dx%d\n", + ((data[3] & 0x0007ffc0) >> 6) + 1, + ((data[3] & 0xfff80000) >> 19) + 1); + instr_out(data, hw_offset, 4, "volume depth\n"); + + return len; + } + + for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); + opcode++) { + if ((data[0] & 0xffff0000) >> 16 == opcodes_3d[opcode].opcode) { + unsigned int i; + len = 1; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); + if (opcodes_3d[opcode].max_len > 1) { + len = (data[0] & 0xff) + 2; + if (len < opcodes_3d[opcode].min_len || + len > opcodes_3d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_i830(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_3d[] = { + { 0x02, 1, 1, "3DSTATE_MODES_3" }, + { 0x03, 1, 1, "3DSTATE_ENABLES_1"}, + { 0x04, 1, 1, "3DSTATE_ENABLES_2"}, + { 0x05, 1, 1, "3DSTATE_VFT0"}, + { 0x06, 1, 1, "3DSTATE_AA"}, + { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" }, + { 0x08, 1, 1, "3DSTATE_MODES_1" }, + { 0x09, 1, 1, "3DSTATE_STENCIL_TEST" }, + { 0x0a, 1, 1, "3DSTATE_VFT1"}, + { 0x0b, 1, 1, "3DSTATE_INDPT_ALPHA_BLEND" }, + { 0x0c, 1, 1, "3DSTATE_MODES_5" }, + { 0x0d, 1, 1, "3DSTATE_MAP_BLEND_OP" }, + { 0x0e, 1, 1, "3DSTATE_MAP_BLEND_ARG" }, + { 0x0f, 1, 1, "3DSTATE_MODES_2" }, + { 0x15, 1, 1, "3DSTATE_FOG_COLOR" }, + { 0x16, 1, 1, "3DSTATE_MODES_4" }, + }; + + switch ((data[0] & 0x1f000000) >> 24) { + case 0x1f: + return decode_3d_primitive(data, count, hw_offset, failures); + case 0x1d: + return decode_3d_1d(data, count, hw_offset, failures, 1); + case 0x1c: + return decode_3d_1c(data, count, hw_offset, failures); + } + + for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); + opcode++) { + if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) { + unsigned int len = 1, i; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); + if (opcodes_3d[opcode].max_len > 1) { + len = (data[0] & 0xff) + 2; + if (len < opcodes_3d[opcode].min_len || + len > opcodes_3d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +/** + * Decodes an i830-i915 batch buffer, writing the output to stdout. + * + * \param data batch buffer contents + * \param count number of DWORDs to decode in the batch buffer + * \param hw_offset hardware address for the buffer + */ +int +intel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid) +{ + int index = 0; + int failures = 0; + + out = stderr; + + while (index < count) { + switch ((data[index] & 0xe0000000) >> 29) { + case 0x0: + index += decode_mi(data + index, count - index, + hw_offset + index * 4, &failures); + break; + case 0x2: + index += decode_2d(data + index, count - index, + hw_offset + index * 4, &failures); + break; + case 0x3: + if (IS_965(devid)) { + index += decode_3d_965(data + index, count - index, + hw_offset + index * 4, &failures); + } else if (IS_9XX(devid)) { + index += decode_3d(data + index, count - index, + hw_offset + index * 4, &failures); + } else { + index += decode_3d_i830(data + index, count - index, + hw_offset + index * 4, &failures); + } + break; + default: + instr_out(data, hw_offset, index, "UNKNOWN\n"); + failures++; + index++; + break; + } + fflush(out); + } + + return failures; +} + +void intel_decode_context_reset(void) +{ + saved_s2_set = 0; + saved_s4_set = 1; +} + diff --git a/src/mesa/drivers/dri/intel/intel_decode.h b/src/mesa/drivers/dri/intel/intel_decode.h new file mode 100644 index 0000000000..c50644a46b --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_decode.h @@ -0,0 +1,29 @@ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +int intel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid); +void intel_decode_context_reset(void); diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c new file mode 100644 index 0000000000..c2b4d7728b --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c @@ -0,0 +1,252 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/depthstencil.h" +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/hash.h" +#include "main/mtypes.h" +#include "main/renderbuffer.h" + +#include "intel_context.h" +#include "intel_fbo.h" +#include "intel_depthstencil.h" +#include "intel_regions.h" +#include "intel_span.h" + +/** + * The GL_EXT_framebuffer_object allows the user to create their own + * framebuffer objects consisting of color renderbuffers (0 or more), + * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1). + * + * The spec considers depth and stencil renderbuffers to be totally independent + * buffers. In reality, most graphics hardware today uses a combined + * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil). + * + * This causes difficulty because the user may create some number of depth + * renderbuffers and some number of stencil renderbuffers and bind them + * together in framebuffers in any combination. + * + * This code manages all that. + * + * 1. Depth renderbuffers are always allocated in hardware as 32bpp + * GL_DEPTH24_STENCIL8 buffers. + * + * 2. Stencil renderbuffers are initially allocated in software as 8bpp + * GL_STENCIL_INDEX8 buffers. + * + * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth + * fields (respectively) to indicate if the buffer's currently paired + * with another stencil or depth buffer (respectively). + * + * 4. When a depth and stencil buffer are initially both attached to the + * current framebuffer, we merge the stencil buffer values into the + * depth buffer (really a depth+stencil buffer). The then hardware uses + * the combined buffer. + * + * 5. Whenever a depth or stencil buffer is reallocated (with + * glRenderbufferStorage) we undo the pairing and copy the stencil values + * from the combined depth/stencil buffer back to the stencil-only buffer. + * + * 6. We also undo the pairing when we find a change in buffer bindings. + * + * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we + * just use the combined depth/stencil buffer and ignore the stencil values. + * + * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have + * to promote the 8bpp software stencil buffer to a 32bpp hardware + * depth+stencil buffer. + * + */ + +/** + * Undo the pairing/interleaving between depth and stencil buffers. + * irb should be a depth/stencil or stencil renderbuffer. + */ +void +intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) +{ + struct intel_context *intel = intel_context(ctx); + struct gl_renderbuffer *rb = &irb->Base; + + if (irb->PairedStencil) { + /* irb is a depth/stencil buffer */ + struct gl_renderbuffer *stencilRb; + struct intel_renderbuffer *stencilIrb; + + ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + + stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil); + stencilIrb = intel_renderbuffer(stencilRb); + if (stencilIrb) { + /* need to extract stencil values from the depth buffer */ + ASSERT(stencilIrb->PairedDepth == rb->Name); + intel_renderbuffer_map(intel, rb); + intel_renderbuffer_map(intel, stencilRb); + _mesa_extract_stencil(ctx, rb, stencilRb); + intel_renderbuffer_unmap(intel, stencilRb); + intel_renderbuffer_unmap(intel, rb); + stencilIrb->PairedDepth = 0; + } + irb->PairedStencil = 0; + } + else if (irb->PairedDepth) { + /* irb is a stencil buffer */ + struct gl_renderbuffer *depthRb; + struct intel_renderbuffer *depthIrb; + + ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT || + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + + depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth); + depthIrb = intel_renderbuffer(depthRb); + if (depthIrb) { + /* need to extract stencil values from the depth buffer */ + ASSERT(depthIrb->PairedStencil == rb->Name); + intel_renderbuffer_map(intel, rb); + intel_renderbuffer_map(intel, depthRb); + _mesa_extract_stencil(ctx, depthRb, rb); + intel_renderbuffer_unmap(intel, depthRb); + intel_renderbuffer_unmap(intel, rb); + depthIrb->PairedStencil = 0; + } + irb->PairedDepth = 0; + } + else { + _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing"); + } + + ASSERT(irb->PairedStencil == 0); + ASSERT(irb->PairedDepth == 0); +} + + +/** + * Examine the depth and stencil renderbuffers which are attached to the + * framebuffer. If both depth and stencil are attached, make sure that the + * renderbuffers are 'paired' (combined). If only depth or only stencil is + * attached, undo any previous pairing. + * + * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments + * change, for example). + */ +void +intel_validate_paired_depth_stencil(GLcontext * ctx, + struct gl_framebuffer *fb) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *depthRb, *stencilRb; + + depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL); + + if (depthRb && stencilRb) { + if (depthRb == stencilRb) { + /* Using a user-created combined depth/stencil buffer. + * Nothing to do. + */ + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + } + else { + /* Separate depth/stencil buffers, need to interleave now */ + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT); + ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX); + /* may need to interleave depth/stencil now */ + if (depthRb->PairedStencil == stencilRb->Base.Name) { + /* OK, the depth and stencil buffers are already interleaved */ + ASSERT(stencilRb->PairedDepth == depthRb->Base.Name); + } + else { + /* need to setup new pairing/interleaving */ + if (depthRb->PairedStencil) { + intel_unpair_depth_stencil(ctx, depthRb); + } + if (stencilRb->PairedDepth) { + intel_unpair_depth_stencil(ctx, stencilRb); + } + + ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || + stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + + /* establish new pairing: interleave stencil into depth buffer */ + intel_renderbuffer_map(intel, &depthRb->Base); + intel_renderbuffer_map(intel, &stencilRb->Base); + _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base); + intel_renderbuffer_unmap(intel, &stencilRb->Base); + intel_renderbuffer_unmap(intel, &depthRb->Base); + depthRb->PairedStencil = stencilRb->Base.Name; + stencilRb->PairedDepth = depthRb->Base.Name; + } + + } + } + else if (depthRb) { + /* Depth buffer but no stencil buffer. + * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits. + */ + /* can't assert this until storage is allocated: + ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + */ + /* intel_undo any previous pairing */ + if (depthRb->PairedStencil) { + intel_unpair_depth_stencil(ctx, depthRb); + } + } + else if (stencilRb) { + /* Stencil buffer but no depth buffer. + * Since h/w doesn't typically support just 8bpp stencil w/out Z, + * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits. + */ + /* undo any previous pairing */ + if (stencilRb->PairedDepth) { + intel_unpair_depth_stencil(ctx, stencilRb); + } + if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) { + /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */ + _mesa_promote_stencil(ctx, &stencilRb->Base); + ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + } + } + + /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */ + _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); + if (depthRb && depthRb->PairedStencil) + _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH); + else + _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + + + /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer + * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer + * if present. + */ +} diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.h b/src/mesa/drivers/dri/intel/intel_depthstencil.h new file mode 100644 index 0000000000..740eb0d989 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.h @@ -0,0 +1,15 @@ + +#ifndef INTEL_DEPTH_STENCIL_H +#define INTEL_DEPTH_STENCIL_H + +#include "intel_fbo.h" + +extern void +intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb); + +extern void +intel_validate_paired_depth_stencil(GLcontext * ctx, + struct gl_framebuffer *fb); + + +#endif /* INTEL_DEPTH_STENCIL_H */ diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c new file mode 100644 index 0000000000..fce5e36b9d --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -0,0 +1,709 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/context.h" +#include "main/texformat.h" +#include "main/texrender.h" + +#include "intel_context.h" +#include "intel_buffers.h" +#include "intel_depthstencil.h" +#include "intel_fbo.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "intel_span.h" + + +#define FILE_DEBUG_FLAG DEBUG_FBO + +#define INTEL_RB_CLASS 0x12345678 + + +/* XXX FBO: move this to intel_context.h (inlined) */ +/** + * Return a gl_renderbuffer ptr casted to intel_renderbuffer. + * NULL will be returned if the rb isn't really an intel_renderbuffer. + * This is determiend by checking the ClassID. + */ +struct intel_renderbuffer * +intel_renderbuffer(struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; + if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { + /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ + return irb; + } + else + return NULL; +} + + +struct intel_renderbuffer * +intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex) +{ + if (attIndex >= 0) + return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer); + else + return NULL; +} + + +void +intel_flip_renderbuffers(struct intel_framebuffer *intel_fb) +{ + int current_page = intel_fb->pf_current_page; + int next_page = (current_page + 1) % intel_fb->pf_num_pages; + struct gl_renderbuffer *tmp_rb; + + /* Exchange renderbuffers if necessary but make sure their reference counts + * are preserved. + */ + if (intel_fb->color_rb[current_page] && + intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer != + &intel_fb->color_rb[current_page]->Base) { + tmp_rb = NULL; + _mesa_reference_renderbuffer(&tmp_rb, + intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + tmp_rb = &intel_fb->color_rb[current_page]->Base; + _mesa_reference_renderbuffer( + &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb); + _mesa_reference_renderbuffer(&tmp_rb, NULL); + } + + if (intel_fb->color_rb[next_page] && + intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer != + &intel_fb->color_rb[next_page]->Base) { + tmp_rb = NULL; + _mesa_reference_renderbuffer(&tmp_rb, + intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); + tmp_rb = &intel_fb->color_rb[next_page]->Base; + _mesa_reference_renderbuffer( + &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb); + _mesa_reference_renderbuffer(&tmp_rb, NULL); + } +} + + +struct intel_region * +intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) +{ + struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); + + if (irb) + return irb->region; + else + return NULL; +} + + + +/** + * Create a new framebuffer object. + */ +static struct gl_framebuffer * +intel_new_framebuffer(GLcontext * ctx, GLuint name) +{ + /* Only drawable state in intel_framebuffer at this time, just use Mesa's + * class + */ + return _mesa_new_framebuffer(ctx, name); +} + + +static void +intel_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + ASSERT(irb); + + if (irb->PairedStencil || irb->PairedDepth) { + intel_unpair_depth_stencil(ctx, irb); + } + + if (irb->span_cache != NULL) + _mesa_free(irb->span_cache); + + if (intel && irb->region) { + intel_region_release(&irb->region); + } + + _mesa_free(irb); +} + + + +/** + * Return a pointer to a specific pixel in a renderbuffer. + */ +static void * +intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, + GLint x, GLint y) +{ + /* By returning NULL we force all software rendering to go through + * the span routines. + */ + return NULL; +} + + + +/** + * Called via glRenderbufferStorageEXT() to set the format and allocate + * storage for a user-created renderbuffer. + */ +static GLboolean +intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + GLboolean softwareBuffer = GL_FALSE; + int cpp; + + ASSERT(rb->Name != 0); + + switch (internalFormat) { + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + rb->_ActualFormat = GL_RGB5; + rb->DataType = GL_UNSIGNED_BYTE; + rb->RedBits = 5; + rb->GreenBits = 6; + rb->BlueBits = 5; + cpp = 2; + break; + case GL_RGB: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + rb->_ActualFormat = GL_RGB8; + rb->DataType = GL_UNSIGNED_BYTE; + rb->RedBits = 8; + rb->GreenBits = 8; + rb->BlueBits = 8; + rb->AlphaBits = 0; + cpp = 4; + break; + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + rb->_ActualFormat = GL_RGBA8; + rb->DataType = GL_UNSIGNED_BYTE; + rb->RedBits = 8; + rb->GreenBits = 8; + rb->BlueBits = 8; + rb->AlphaBits = 8; + cpp = 4; + break; + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + /* alloc a depth+stencil buffer */ + rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->StencilBits = 8; + cpp = 4; + break; + case GL_DEPTH_COMPONENT16: + rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->DataType = GL_UNSIGNED_SHORT; + rb->DepthBits = 16; + cpp = 2; + break; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->DepthBits = 24; + cpp = 4; + break; + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->DepthBits = 24; + rb->StencilBits = 8; + cpp = 4; + break; + default: + _mesa_problem(ctx, + "Unexpected format in intel_alloc_renderbuffer_storage"); + return GL_FALSE; + } + + intelFlush(ctx); + + /* free old region */ + if (irb->region) { + intel_region_release(&irb->region); + } + + /* allocate new memory region/renderbuffer */ + if (softwareBuffer) { + return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, + width, height); + } + else { + /* Choose a pitch to match hardware requirements: + */ + GLuint pitch = ((cpp * width + 63) & ~63) / cpp; + + /* alloc hardware renderbuffer */ + DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, + height, pitch); + + irb->region = intel_region_alloc(intel, cpp, width, height, pitch); + if (!irb->region) + return GL_FALSE; /* out of memory? */ + + ASSERT(irb->region->buffer); + + rb->Width = width; + rb->Height = height; + + return GL_TRUE; + } +} + + + +/** + * Called for each hardware renderbuffer when a _window_ is resized. + * Just update fields. + * Not used for user-created renderbuffers! + */ +static GLboolean +intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + ASSERT(rb->Name == 0); + rb->Width = width; + rb->Height = height; + rb->_ActualFormat = internalFormat; + + return GL_TRUE; +} + +static void +intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height) +{ + struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; + int i; + + _mesa_resize_framebuffer(ctx, fb, width, height); + + fb->Initialized = GL_TRUE; /* XXX remove someday */ + + if (fb->Name != 0) { + return; + } + + /* Make sure all window system renderbuffers are up to date */ + for (i = 0; i < 3; i++) { + struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; + + /* only resize if size is changing */ + if (rb && (rb->Width != width || rb->Height != height)) { + rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); + } + } +} + +static GLboolean +intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); + return GL_FALSE; +} + + +void +intel_renderbuffer_set_region(struct intel_renderbuffer *rb, + struct intel_region *region) +{ + struct intel_region *old; + + old = rb->region; + rb->region = NULL; + intel_region_reference(&rb->region, region); + intel_region_release(&old); + + rb->pfPitch = region->pitch; +} + +/** + * Create a new intel_renderbuffer which corresponds to an on-screen window, + * not a user-created renderbuffer. + */ +struct intel_renderbuffer * +intel_create_renderbuffer(GLenum intFormat) +{ + GET_CURRENT_CONTEXT(ctx); + + struct intel_renderbuffer *irb; + const GLuint name = 0; + + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + switch (intFormat) { + case GL_RGB5: + irb->Base._ActualFormat = GL_RGB5; + irb->Base._BaseFormat = GL_RGBA; + irb->Base.RedBits = 5; + irb->Base.GreenBits = 6; + irb->Base.BlueBits = 5; + irb->Base.DataType = GL_UNSIGNED_BYTE; + break; + case GL_RGBA8: + irb->Base._ActualFormat = GL_RGBA8; + irb->Base._BaseFormat = GL_RGBA; + irb->Base.RedBits = 8; + irb->Base.GreenBits = 8; + irb->Base.BlueBits = 8; + irb->Base.AlphaBits = 8; + irb->Base.DataType = GL_UNSIGNED_BYTE; + break; + case GL_STENCIL_INDEX8_EXT: + irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; + irb->Base._BaseFormat = GL_STENCIL_INDEX; + irb->Base.StencilBits = 8; + irb->Base.DataType = GL_UNSIGNED_BYTE; + break; + case GL_DEPTH_COMPONENT16: + irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + irb->Base.DepthBits = 16; + irb->Base.DataType = GL_UNSIGNED_SHORT; + break; + case GL_DEPTH_COMPONENT24: + irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + irb->Base.DepthBits = 24; + irb->Base.DataType = GL_UNSIGNED_INT; + break; + case GL_DEPTH24_STENCIL8_EXT: + irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + irb->Base.DepthBits = 24; + irb->Base.StencilBits = 8; + irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + break; + default: + _mesa_problem(NULL, + "Unexpected intFormat in intel_create_renderbuffer"); + return NULL; + } + + irb->Base.InternalFormat = intFormat; + + /* intel-specific methods */ + irb->Base.Delete = intel_delete_renderbuffer; + irb->Base.AllocStorage = intel_alloc_window_storage; + irb->Base.GetPointer = intel_get_pointer; + + return irb; +} + + +/** + * Create a new renderbuffer object. + * Typically called via glBindRenderbufferEXT(). + */ +static struct gl_renderbuffer * +intel_new_renderbuffer(GLcontext * ctx, GLuint name) +{ + /*struct intel_context *intel = intel_context(ctx); */ + struct intel_renderbuffer *irb; + + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + /* intel-specific methods */ + irb->Base.Delete = intel_delete_renderbuffer; + irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; + irb->Base.GetPointer = intel_get_pointer; + /* span routines set in alloc_storage function */ + + return &irb->Base; +} + + +/** + * Called via glBindFramebufferEXT(). + */ +static void +intel_bind_framebuffer(GLcontext * ctx, GLenum target, + struct gl_framebuffer *fb, struct gl_framebuffer *fbread) +{ + if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { + intel_draw_buffer(ctx, fb); + /* Integer depth range depends on depth buffer bits */ + if (ctx->Driver.DepthRange != NULL) + ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far); + } + else { + /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ + } +} + + +/** + * Called via glFramebufferRenderbufferEXT(). + */ +static void +intel_framebuffer_renderbuffer(GLcontext * ctx, + struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); + + intelFlush(ctx); + + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + intel_draw_buffer(ctx, fb); +} + +static GLboolean +intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, + struct gl_texture_image *texImage) +{ + if (texImage->TexFormat == &_mesa_texformat_argb8888) { + irb->Base._ActualFormat = GL_RGBA8; + irb->Base._BaseFormat = GL_RGBA; + DBG("Render to RGBA8 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_rgb565) { + irb->Base._ActualFormat = GL_RGB5; + irb->Base._BaseFormat = GL_RGB; + DBG("Render to RGB5 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_z16) { + irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + DBG("Render to DEPTH16 texture OK\n"); + } else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { + irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + DBG("Render to DEPTH_STENCIL texture OK\n"); + } + else { + DBG("Render to texture BAD FORMAT %d\n", + texImage->TexFormat->MesaFormat); + return GL_FALSE; + } + + irb->Base.InternalFormat = irb->Base._ActualFormat; + irb->Base.Width = texImage->Width; + irb->Base.Height = texImage->Height; + irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */ + irb->Base.RedBits = texImage->TexFormat->RedBits; + irb->Base.GreenBits = texImage->TexFormat->GreenBits; + irb->Base.BlueBits = texImage->TexFormat->BlueBits; + irb->Base.AlphaBits = texImage->TexFormat->AlphaBits; + irb->Base.DepthBits = texImage->TexFormat->DepthBits; + + irb->Base.Delete = intel_delete_renderbuffer; + irb->Base.AllocStorage = intel_nop_alloc_storage; + + irb->RenderToTexture = GL_TRUE; + + return GL_TRUE; +} + +/** + * When glFramebufferTexture[123]D is called this function sets up the + * gl_renderbuffer wrapper around the texture image. + * This will have the region info needed for hardware rendering. + */ +static struct intel_renderbuffer * +intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) +{ + const GLuint name = ~0; /* not significant, but distinct for debugging */ + struct intel_renderbuffer *irb; + + /* make an intel_renderbuffer to wrap the texture image */ + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + if (!intel_update_wrapper(ctx, irb, texImage)) { + _mesa_free(irb); + return NULL; + } + + return irb; +} + + +/** + * Called by glFramebufferTexture[123]DEXT() (and other places) to + * prepare for rendering into texture memory. This might be called + * many times to choose different texture levels, cube faces, etc + * before intel_finish_render_texture() is ever called. + */ +static void +intel_render_texture(GLcontext * ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ + struct gl_texture_image *newImage + = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); + struct intel_texture_image *intel_image; + GLuint imageOffset; + + (void) fb; + + ASSERT(newImage); + + if (!irb) { + irb = intel_wrap_texture(ctx, newImage); + if (irb) { + /* bind the wrapper to the attachment point */ + _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base); + } + else { + /* fallback to software rendering */ + _mesa_render_texture(ctx, fb, att); + return; + } + } if (!intel_update_wrapper(ctx, irb, newImage)) { + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + _mesa_render_texture(ctx, fb, att); + return; + } + + DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", + _glthread_GetID(), + att->Texture->Name, newImage->Width, newImage->Height, + irb->Base.RefCount); + + /* point the renderbufer's region to the texture image region */ + intel_image = intel_texture_image(newImage); + if (irb->region != intel_image->mt->region) { + if (irb->region) + intel_region_release(&irb->region); + intel_region_reference(&irb->region, intel_image->mt->region); + } + + /* compute offset of the particular 2D image within the texture region */ + imageOffset = intel_miptree_image_offset(intel_image->mt, + att->CubeMapFace, + att->TextureLevel); + + if (att->Texture->Target == GL_TEXTURE_3D) { + const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt, + att->TextureLevel); + imageOffset += offsets[att->Zoffset]; + } + + /* store that offset in the region */ + intel_image->mt->region->draw_offset = imageOffset; + + /* update drawing region, etc */ + intel_draw_buffer(ctx, fb); +} + + +/** + * Called by Mesa when rendering to a texture is done. + */ +static void +intel_finish_render_texture(GLcontext * ctx, + struct gl_renderbuffer_attachment *att) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); + + DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name); + + if (irb) { + /* just release the region */ + intel_region_release(&irb->region); + } + else if (att->Renderbuffer) { + /* software fallback */ + _mesa_finish_render_texture(ctx, att); + /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */ + } +} + + +/** + * Do one-time context initializations related to GL_EXT_framebuffer_object. + * Hook in device driver functions. + */ +void +intel_fbo_init(struct intel_context *intel) +{ + intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; + intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; + intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; + intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; + intel->ctx.Driver.RenderTexture = intel_render_texture; + intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; + intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; +} diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h new file mode 100644 index 0000000000..9d15582d78 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -0,0 +1,115 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTEL_FBO_H +#define INTEL_FBO_H + +#include "intel_screen.h" + +struct intel_context; + +/** + * Intel framebuffer, derived from gl_framebuffer. + */ +struct intel_framebuffer +{ + struct gl_framebuffer Base; + + struct intel_renderbuffer *color_rb[3]; + + /* Drawable page flipping state */ + GLboolean pf_active; + GLuint pf_seq; + GLint pf_planes; + GLint pf_current_page; + GLint pf_num_pages; + + /* VBI + */ + GLuint vbl_waited; + + int64_t swap_ust; + int64_t swap_missed_ust; + + GLuint swap_count; + GLuint swap_missed_count; +}; + + +/** + * Intel renderbuffer, derived from gl_renderbuffer. + * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs, + * not pointers because in some circumstances a deleted renderbuffer could + * result in a dangling pointer here. + */ +struct intel_renderbuffer +{ + struct gl_renderbuffer Base; + struct intel_region *region; + GLuint pfPitch; /* possibly paged flipped pitch */ + GLboolean RenderToTexture; /* RTT? */ + + GLuint PairedDepth; /**< only used if this is a depth renderbuffer */ + GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */ + + GLuint pf_pending; /**< sequence number of pending flip */ + + GLuint vbl_pending; /**< vblank sequence number of pending flip */ + + uint8_t *span_cache; + unsigned long span_cache_offset; +}; + +extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer + *rb); + +extern void +intel_renderbuffer_set_region(struct intel_renderbuffer *irb, + struct intel_region *region); + +extern struct intel_renderbuffer * +intel_create_renderbuffer(GLenum intFormat); + +extern void intel_fbo_init(struct intel_context *intel); + + +/* XXX make inline or macro */ +extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer + *fb, + int attIndex); + +extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb); + + +/* XXX make inline or macro */ +extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb, + GLuint attIndex); + + + + +#endif /* INTEL_FBO_H */ diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c new file mode 100644 index 0000000000..b96ba72853 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -0,0 +1,492 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "intel_chipset.h" +#include "main/enums.h" + +#define FILE_DEBUG_FLAG DEBUG_MIPTREE + +static GLenum +target_to_target(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return GL_TEXTURE_CUBE_MAP_ARB; + default: + return target; + } +} + +static struct intel_mipmap_tree * +intel_miptree_create_internal(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, GLuint cpp, GLuint compress_byte) +{ + GLboolean ok; + struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); + + DBG("%s target %s format %s level %d..%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(internal_format), first_level, last_level); + + mt->target = target_to_target(target); + mt->internal_format = internal_format; + mt->first_level = first_level; + mt->last_level = last_level; + mt->width0 = width0; + mt->height0 = height0; + mt->depth0 = depth0; + mt->cpp = compress_byte ? compress_byte : cpp; + mt->compressed = compress_byte ? 1 : 0; + mt->refcount = 1; + mt->pitch = 0; + +#ifdef I915 + if (IS_945(intel->intelScreen->deviceID)) + ok = i945_miptree_layout(intel, mt); + else + ok = i915_miptree_layout(intel, mt); +#else + ok = brw_miptree_layout(intel, mt); +#endif + + if (!ok) { + free(mt); + return NULL; + } + + return mt; +} + +struct intel_mipmap_tree * +intel_miptree_create(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, GLuint cpp, GLuint compress_byte) +{ + struct intel_mipmap_tree *mt; + + mt = intel_miptree_create_internal(intel, target, internal_format, + first_level, last_level, width0, + height0, depth0, cpp, compress_byte); + /* + * pitch == 0 indicates the null texture + */ + if (!mt || !mt->pitch) + return NULL; + + mt->region = intel_region_alloc(intel, + mt->cpp, + mt->pitch, + mt->total_height, + mt->pitch); + + if (!mt->region) { + free(mt); + return NULL; + } + + return mt; +} + +struct intel_mipmap_tree * +intel_miptree_create_for_region(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + struct intel_region *region, + GLuint depth0, + GLuint compress_byte) +{ + struct intel_mipmap_tree *mt; + + mt = intel_miptree_create_internal(intel, target, internal_format, + first_level, last_level, + region->width, region->height, 1, + region->cpp, compress_byte); + if (!mt) + return mt; +#if 0 + if (mt->pitch != region->pitch) { + fprintf(stderr, + "region pitch (%d) doesn't match mipmap tree pitch (%d)\n", + region->pitch, mt->pitch); + free(mt); + return NULL; + } +#else + /* The mipmap tree pitch is aligned to 64 bytes to make sure render + * to texture works, but we don't need that for texturing from a + * pixmap. Just override it here. */ + mt->pitch = region->pitch; +#endif + + mt->region = region; + + return mt; + } + +/** + * intel_miptree_pitch_align: + * + * @intel: intel context pointer + * + * @mt: the miptree to compute pitch alignment for + * + * @pitch: the natural pitch value + * + * Given @pitch, compute a larger value which accounts for + * any necessary alignment required by the device + */ + +int intel_miptree_pitch_align (struct intel_context *intel, + struct intel_mipmap_tree *mt, + int pitch) +{ +#ifdef I915 + GLcontext *ctx = &intel->ctx; +#endif + + if (!mt->compressed) { + int pitch_align; + + if (intel->ttm) { + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + pitch_align = 64; + } else { + pitch_align = 4; + } + + pitch = ALIGN(pitch * mt->cpp, pitch_align); + +#ifdef I915 + /* XXX: At least the i915 seems very upset when the pitch is a multiple + * of 1024 and sometimes 512 bytes - performance can drop by several + * times. Go to the next multiple of the required alignment for now. + */ + if (!(pitch & 511) && + (pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels)) + pitch += pitch_align; +#endif + + pitch /= mt->cpp; + } + return pitch; +} + +void +intel_miptree_reference(struct intel_mipmap_tree **dst, + struct intel_mipmap_tree *src) +{ + src->refcount++; + *dst = src; + DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount); +} + +void +intel_miptree_release(struct intel_context *intel, + struct intel_mipmap_tree **mt) +{ + if (!*mt) + return; + + DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1); + if (--(*mt)->refcount <= 0) { + GLuint i; + + DBG("%s deleting %p\n", __FUNCTION__, *mt); + + intel_region_release(&((*mt)->region)); + + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) + if ((*mt)->level[i].image_offset) + free((*mt)->level[i].image_offset); + + free(*mt); + } + *mt = NULL; +} + + + + +/* Can the image be pulled into a unified mipmap tree. This mirrors + * the completeness test in a lot of ways. + * + * Not sure whether I want to pass gl_texture_image here. + */ +GLboolean +intel_miptree_match_image(struct intel_mipmap_tree *mt, + struct gl_texture_image *image, + GLuint face, GLuint level) +{ + /* Images with borders are never pulled into mipmap trees. + */ + if (image->Border || + ((image->_BaseFormat == GL_DEPTH_COMPONENT) && + ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) || + (image->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) + return GL_FALSE; + + if (image->InternalFormat != mt->internal_format || + image->IsCompressed != mt->compressed) + return GL_FALSE; + + if (!image->IsCompressed && + !mt->compressed && + image->TexFormat->TexelBytes != mt->cpp) + return GL_FALSE; + + /* Test image dimensions against the base level image adjusted for + * minification. This will also catch images not present in the + * tree, changed targets, etc. + */ + if (image->Width != mt->level[level].width || + image->Height != mt->level[level].height || + image->Depth != mt->level[level].depth) + return GL_FALSE; + + return GL_TRUE; +} + + +void +intel_miptree_set_level_info(struct intel_mipmap_tree *mt, + GLuint level, + GLuint nr_images, + GLuint x, GLuint y, + GLuint w, GLuint h, GLuint d) +{ + mt->level[level].width = w; + mt->level[level].height = h; + mt->level[level].depth = d; + mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; + mt->level[level].nr_images = nr_images; + + DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + level, w, h, d, x, y, mt->level[level].level_offset); + + /* Not sure when this would happen, but anyway: + */ + if (mt->level[level].image_offset) { + free(mt->level[level].image_offset); + mt->level[level].image_offset = NULL; + } + + assert(nr_images); + + mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].image_offset[0] = 0; +} + + + +void +intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, + GLuint x, GLuint y) +{ + if (img == 0 && level == 0) + assert(x == 0 && y == 0); + + assert(img < mt->level[level].nr_images); + + mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp; + + DBG("%s level %d img %d pos %d,%d image_offset %x\n", + __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); +} + + +/* Although we use the image_offset[] array to store relative offsets + * to cube faces, Mesa doesn't know anything about this and expects + * each cube face to be treated as a separate image. + * + * These functions present that view to mesa: + */ +const GLuint * +intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) +{ + static const GLuint zero = 0; + + if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) + return &zero; + else + return mt->level[level].image_offset; +} + + +GLuint +intel_miptree_image_offset(struct intel_mipmap_tree *mt, + GLuint face, GLuint level) +{ + if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) + return (mt->level[level].level_offset + + mt->level[level].image_offset[face]); + else + return mt->level[level].level_offset; +} + + + +/** + * Map a teximage in a mipmap tree. + * \param row_stride returns row stride in bytes + * \param image_stride returns image stride in bytes (for 3D textures). + * \param image_offsets pointer to array of pixel offsets from the returned + * pointer to each depth image + * \return address of mapping + */ +GLubyte * +intel_miptree_image_map(struct intel_context * intel, + struct intel_mipmap_tree * mt, + GLuint face, + GLuint level, + GLuint * row_stride, GLuint * image_offsets) +{ + DBG("%s \n", __FUNCTION__); + + if (row_stride) + *row_stride = mt->pitch * mt->cpp; + + if (mt->target == GL_TEXTURE_3D) { + int i; + + for (i = 0; i < mt->level[level].depth; i++) + image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp; + } else { + assert(mt->level[level].depth == 1); + assert(mt->target == GL_TEXTURE_CUBE_MAP || + mt->level[level].image_offset[0] == 0); + image_offsets[0] = 0; + } + + return (intel_region_map(intel, mt->region) + + intel_miptree_image_offset(mt, face, level)); +} + +void +intel_miptree_image_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt) +{ + DBG("%s\n", __FUNCTION__); + intel_region_unmap(intel, mt->region); +} + + + +/* Upload data for a particular image. + */ +void +intel_miptree_image_data(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, + GLuint level, + void *src, + GLuint src_row_pitch, + GLuint src_image_pitch) +{ + GLuint depth = dst->level[level].depth; + GLuint dst_offset = intel_miptree_image_offset(dst, face, level); + const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); + GLuint i; + GLuint height = 0; + + DBG("%s: %d/%d\n", __FUNCTION__, face, level); + for (i = 0; i < depth; i++) { + height = dst->level[level].height; + if(dst->compressed) + height = (height + 3) / 4; + intel_region_data(intel, + dst->region, + dst_offset + dst_depth_offset[i], /* dst_offset */ + 0, 0, /* dstx, dsty */ + src, + src_row_pitch, + 0, 0, /* source x, y */ + dst->level[level].width, height); /* width, height */ + + src += src_image_pitch * dst->cpp; + } +} + +extern GLuint intel_compressed_alignment(GLenum); +/* Copy mipmap image between trees + */ +void +intel_miptree_image_copy(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, GLuint level, + struct intel_mipmap_tree *src) +{ + GLuint width = src->level[level].width; + GLuint height = src->level[level].height; + GLuint depth = src->level[level].depth; + GLuint dst_offset = intel_miptree_image_offset(dst, face, level); + GLuint src_offset = intel_miptree_image_offset(src, face, level); + const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); + const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); + GLuint i; + + if (dst->compressed) { + GLuint alignment = intel_compressed_alignment(dst->internal_format); + height = (height + 3) / 4; + width = ((width + alignment - 1) & ~(alignment - 1)); + } + + for (i = 0; i < depth; i++) { + intel_region_copy(intel, + dst->region, dst_offset + dst_depth_offset[i], + 0, + 0, + src->region, src_offset + src_depth_offset[i], + 0, 0, width, height); + } + +} diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h new file mode 100644 index 0000000000..c9537dbb9a --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -0,0 +1,226 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTEL_MIPMAP_TREE_H +#define INTEL_MIPMAP_TREE_H + +#include "intel_regions.h" + +/* A layer on top of the intel_regions code which adds: + * + * - Code to size and layout a region to hold a set of mipmaps. + * - Query to determine if a new image fits in an existing tree. + * - More refcounting + * - maybe able to remove refcounting from intel_region? + * - ? + * + * The fixed mipmap layout of intel hardware where one offset + * specifies the position of all images in a mipmap hierachy + * complicates the implementation of GL texture image commands, + * compared to hardware where each image is specified with an + * independent offset. + * + * In an ideal world, each texture object would be associated with a + * single bufmgr buffer or 2d intel_region, and all the images within + * the texture object would slot into the tree as they arrive. The + * reality can be a little messier, as images can arrive from the user + * with sizes that don't fit in the existing tree, or in an order + * where the tree layout cannot be guessed immediately. + * + * This structure encodes an idealized mipmap tree. The GL image + * commands build these where possible, otherwise store the images in + * temporary system buffers. + */ + + +/** + * Describes the location of each texture image within a texture region. + */ +struct intel_mipmap_level +{ + /** + * Byte offset to the base of this level. + * + * This is used for mipmap levels of 1D/2D/3D textures. However, CUBE + * layouts spread images around the whole tree, so the level offset is + * always zero in that case. + */ + GLuint level_offset; + GLuint width; + GLuint height; + /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */ + GLuint depth; + /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */ + GLuint nr_images; + + /** + * Byte offset from level_offset to the image for each cube face or depth + * level. + * + * Pretty much have to accept that hardware formats + * are going to be so diverse that there is no unified way to + * compute the offsets of depth/cube images within a mipmap level, + * so have to store them as a lookup table. + */ + GLuint *image_offset; +}; + +struct intel_mipmap_tree +{ + /* Effectively the key: + */ + GLenum target; + GLenum internal_format; + + GLuint first_level; + GLuint last_level; + + GLuint width0, height0, depth0; /**< Level zero image dimensions */ + GLuint cpp; + GLboolean compressed; + + /* Derived from the above: + */ + GLuint pitch; + GLuint depth_pitch; /* per-image on i945? */ + GLuint total_height; + + /* Includes image offset tables: + */ + struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; + + /* The data is held here: + */ + struct intel_region *region; + + /* These are also refcounted: + */ + GLuint refcount; +}; + + + +struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint cpp, + GLuint compress_byte); + +struct intel_mipmap_tree * +intel_miptree_create_for_region(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + struct intel_region *region, + GLuint depth0, + GLuint compress_byte); + +int intel_miptree_pitch_align (struct intel_context *intel, + struct intel_mipmap_tree *mt, + int pitch); + +void intel_miptree_reference(struct intel_mipmap_tree **dst, + struct intel_mipmap_tree *src); + +void intel_miptree_release(struct intel_context *intel, + struct intel_mipmap_tree **mt); + +/* Check if an image fits an existing mipmap tree layout + */ +GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt, + struct gl_texture_image *image, + GLuint face, GLuint level); + +/* Return a pointer to an image within a tree. Return image stride as + * well. + */ +GLubyte *intel_miptree_image_map(struct intel_context *intel, + struct intel_mipmap_tree *mt, + GLuint face, + GLuint level, + GLuint * row_stride, GLuint * image_stride); + +void intel_miptree_image_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt); + + +/* Return the linear offset of an image relative to the start of the + * tree: + */ +GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt, + GLuint face, GLuint level); + +/* Return pointers to each 2d slice within an image. Indexed by depth + * value. + */ +const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, + GLuint level); + + +void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, + GLuint level, + GLuint nr_images, + GLuint x, GLuint y, + GLuint w, GLuint h, GLuint d); + +void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, + GLuint img, GLuint x, GLuint y); + + +/* Upload an image into a tree + */ +void intel_miptree_image_data(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, + GLuint level, + void *src, + GLuint src_row_pitch, GLuint src_image_pitch); + +/* Copy an image between two trees + */ +void intel_miptree_image_copy(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, GLuint level, + struct intel_mipmap_tree *src); + +/* i915_mipmap_tree.c: + */ +GLboolean i915_miptree_layout(struct intel_context *intel, + struct intel_mipmap_tree *mt); +GLboolean i945_miptree_layout(struct intel_context *intel, + struct intel_mipmap_tree *mt); +GLboolean brw_miptree_layout(struct intel_context *intel, + struct intel_mipmap_tree *mt); + +#endif diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c new file mode 100644 index 0000000000..5702ad9bb5 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -0,0 +1,183 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portionsalloc + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/enums.h" +#include "main/state.h" +#include "swrast/swrast.h" + +#include "intel_context.h" +#include "intel_pixel.h" +#include "intel_regions.h" + +#define FILE_DEBUG_FLAG DEBUG_PIXEL + +static GLenum +effective_func(GLenum func, GLboolean src_alpha_is_one) +{ + if (src_alpha_is_one) { + if (func == GL_SRC_ALPHA) + return GL_ONE; + if (func == GL_ONE_MINUS_SRC_ALPHA) + return GL_ZERO; + } + + return func; +} + +/** + * Check if any fragment operations are in effect which might effect + * glDraw/CopyPixels. + */ +GLboolean +intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one) +{ + if (ctx->NewState) + _mesa_update_state(ctx); + + if (ctx->FragmentProgram._Enabled) { + DBG("fallback due to fragment program\n"); + return GL_FALSE; + } + + if (ctx->Color.BlendEnabled && + (effective_func(ctx->Color.BlendSrcRGB, src_alpha_is_one) != GL_ONE || + effective_func(ctx->Color.BlendDstRGB, src_alpha_is_one) != GL_ZERO || + ctx->Color.BlendEquationRGB != GL_FUNC_ADD || + effective_func(ctx->Color.BlendSrcA, src_alpha_is_one) != GL_ONE || + effective_func(ctx->Color.BlendDstA, src_alpha_is_one) != GL_ZERO || + ctx->Color.BlendEquationA != GL_FUNC_ADD)) { + DBG("fallback due to blend\n"); + return GL_FALSE; + } + + if (ctx->Texture._EnabledUnits) { + DBG("fallback due to texturing\n"); + return GL_FALSE; + } + + if (!(ctx->Color.ColorMask[0] && + ctx->Color.ColorMask[1] && + ctx->Color.ColorMask[2] && + ctx->Color.ColorMask[3])) { + DBG("fallback due to color masking\n"); + return GL_FALSE; + } + + if (ctx->Color.AlphaEnabled) { + DBG("fallback due to alpha\n"); + return GL_FALSE; + } + + if (ctx->Depth.Test) { + DBG("fallback due to depth test\n"); + return GL_FALSE; + } + + if (ctx->Fog.Enabled) { + DBG("fallback due to fog\n"); + return GL_FALSE; + } + + if (ctx->_ImageTransferState) { + DBG("fallback due to image transfer\n"); + return GL_FALSE; + } + + if (ctx->Stencil.Enabled) { + DBG("fallback due to image stencil\n"); + return GL_FALSE; + } + + if (ctx->RenderMode != GL_RENDER) { + DBG("fallback due to render mode\n"); + return GL_FALSE; + } + + return GL_TRUE; +} + + +GLboolean +intel_check_meta_tex_fragment_ops(GLcontext * ctx) +{ + if (ctx->NewState) + _mesa_update_state(ctx); + + /* Some of _ImageTransferState (scale, bias) could be done with + * fragment programs on i915. + */ + return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */ + ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled); +} + +/* The intel_region struct doesn't really do enough to capture the + * format of the pixels in the region. For now this code assumes that + * the region is a display surface and hence is either ARGB8888 or + * RGB565. + * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd + * know the buffer's pixel format. + * + * \param format as given to glDraw/ReadPixels + * \param type as given to glDraw/ReadPixels + */ +GLboolean +intel_check_blit_format(struct intel_region * region, + GLenum format, GLenum type) +{ + if (region->cpp == 4 && + (type == GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL_UNSIGNED_BYTE) && format == GL_BGRA) { + return GL_TRUE; + } + + if (region->cpp == 2 && + type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) { + return GL_TRUE; + } + + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n", + __FUNCTION__, region->cpp, + _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format)); + + return GL_FALSE; +} + + +void +intelInitPixelFuncs(struct dd_function_table *functions) +{ + functions->Accum = _swrast_Accum; + if (!getenv("INTEL_NO_BLIT")) { + functions->Bitmap = intelBitmap; + functions->CopyPixels = intelCopyPixels; + functions->DrawPixels = intelDrawPixels; +#ifdef I915 + functions->ReadPixels = intelReadPixels; +#endif + } +} diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h new file mode 100644 index 0000000000..6fa6effe83 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -0,0 +1,70 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTEL_PIXEL_H +#define INTEL_PIXEL_H + +#include "main/mtypes.h" + +void intelInitPixelFuncs(struct dd_function_table *functions); + +GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, + GLboolean src_alpha_is_one); + +GLboolean intel_check_meta_tex_fragment_ops(GLcontext * ctx); + +GLboolean intel_check_blit_format(struct intel_region *region, + GLenum format, GLenum type); + + +void intelReadPixels(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, + GLvoid * pixels); + +void intelDrawPixels(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid * pixels); + +void intelCopyPixels(GLcontext * ctx, + GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint destx, GLint desty, GLenum type); + +void intelBitmap(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte * pixels); + +#endif diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c new file mode 100644 index 0000000000..0565197ea0 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -0,0 +1,352 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portionsalloc + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/colormac.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/bufferobj.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_regions.h" +#include "intel_buffer_objects.h" +#include "intel_buffers.h" +#include "intel_pixel.h" +#include "intel_reg.h" + + +#define FILE_DEBUG_FLAG DEBUG_PIXEL + + +/* Unlike the other intel_pixel_* functions, the expectation here is + * that the incoming data is not in a PBO. With the XY_TEXT blit + * method, there's no benefit haveing it in a PBO, but we could + * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit + * PBO bitmaps. I think they are probably pretty rare though - I + * wonder if Xgl uses them? + */ +static const GLubyte *map_pbo( GLcontext *ctx, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ) +{ + GLubyte *buf; + + if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, + GL_COLOR_INDEX, GL_BITMAP, + (GLvoid *) bitmap)) { + _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)"); + return NULL; + } + + buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, + unpack->BufferObj); + if (!buf) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); + return NULL; + } + + return ADD_POINTERS(buf, bitmap); +} + +static GLboolean test_bit( const GLubyte *src, + GLuint bit ) +{ + return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; +} + +static void set_bit( GLubyte *dest, + GLuint bit ) +{ + dest[bit/8] |= 1 << (bit % 8); +} + +/* Extract a rectangle's worth of data from the bitmap. Called + * per-cliprect. + */ +static GLuint get_bitmap_rect(GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap, + GLuint x, GLuint y, + GLuint w, GLuint h, + GLubyte *dest, + GLuint row_align, + GLboolean invert) +{ + GLuint src_offset = (x + unpack->SkipPixels) & 0x7; + GLuint mask = unpack->LsbFirst ? 0 : 7; + GLuint bit = 0; + GLint row, col; + GLint first, last; + GLint incr; + GLuint count = 0; + + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", + __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask); + + if (invert) { + first = h-1; + last = 0; + incr = -1; + } + else { + first = 0; + last = h-1; + incr = 1; + } + + /* Require that dest be pre-zero'd. + */ + for (row = first; row != (last+incr); row += incr) { + const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap, + width, height, + GL_COLOR_INDEX, GL_BITMAP, + y + row, x); + + for (col = 0; col < w; col++, bit++) { + if (test_bit(rowsrc, (col + src_offset) ^ mask)) { + set_bit(dest, bit ^ 7); + count++; + } + } + + if (row_align) + bit = ALIGN(bit, row_align); + } + + return count; +} + + + + +/* + * Render a bitmap. + */ +static GLboolean +do_blit_bitmap( GLcontext *ctx, + GLint dstx, GLint dsty, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_region *dst = intel_drawbuf_region(intel); + GLfloat tmpColor[4]; + GLubyte ubcolor[4]; + GLuint color8888, color565; + + if (!dst) + return GL_FALSE; + + if (unpack->BufferObj->Name) { + bitmap = map_pbo(ctx, width, height, unpack, bitmap); + if (bitmap == NULL) + return GL_TRUE; /* even though this is an error, we're done */ + } + + COPY_4V(tmpColor, ctx->Current.RasterColor); + + if (NEED_SECONDARY_COLOR(ctx)) { + ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor); + } + + UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]); + UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]); + UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]); + UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]); + + color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]); + color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]); + + if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F)) + return GL_FALSE; + + LOCK_HARDWARE(intel); + + if (intel->driDrawable->numClipRects) { + __DRIdrawablePrivate *dPriv = intel->driDrawable; + drm_clip_rect_t *box = dPriv->pClipRects; + drm_clip_rect_t dest_rect; + GLint nbox = dPriv->numClipRects; + GLint srcx = 0, srcy = 0; + GLint orig_screen_x1, orig_screen_y2; + GLuint i; + + + orig_screen_x1 = dPriv->x + dstx; + orig_screen_y2 = dPriv->y + (dPriv->h - dsty); + + /* Do scissoring in GL coordinates: + */ + if (ctx->Scissor.Enabled) + { + GLint x = ctx->Scissor.X; + GLint y = ctx->Scissor.Y; + GLuint w = ctx->Scissor.Width; + GLuint h = ctx->Scissor.Height; + + if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) + goto out; + } + + /* Convert from GL to hardware coordinates: + */ + dsty = dPriv->y + (dPriv->h - dsty - height); + dstx = dPriv->x + dstx; + + dest_rect.x1 = dstx < 0 ? 0 : dstx; + dest_rect.y1 = dsty < 0 ? 0 : dsty; + dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width; + dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height; + + for (i = 0; i < nbox; i++) { + drm_clip_rect_t rect; + int box_w, box_h; + GLint px, py; + GLuint stipple[32]; + + if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) + continue; + + /* Now go back to GL coordinates to figure out what subset of + * the bitmap we are uploading for this cliprect: + */ + box_w = rect.x2 - rect.x1; + box_h = rect.y2 - rect.y1; + srcx = rect.x1 - orig_screen_x1; + srcy = orig_screen_y2 - rect.y2; + + +#define DY 32 +#define DX 32 + + /* Then, finally, chop it all into chunks that can be + * digested by hardware: + */ + for (py = 0; py < box_h; py += DY) { + for (px = 0; px < box_w; px += DX) { + int h = MIN2(DY, box_h - py); + int w = MIN2(DX, box_w - px); + GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8; + GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? + ctx->Color.LogicOp : GL_COPY; + + assert(sz <= sizeof(stipple)); + memset(stipple, 0, sz); + + /* May need to adjust this when padding has been introduced in + * sz above: + */ + if (get_bitmap_rect(width, height, unpack, + bitmap, + srcx + px, srcy + py, w, h, + (GLubyte *)stipple, + 8, + GL_TRUE) == 0) + continue; + + /* + */ + intelEmitImmediateColorExpandBlit( intel, + dst->cpp, + (GLubyte *)stipple, + sz, + (dst->cpp == 2) ? color565 : color8888, + dst->pitch, + dst->buffer, + 0, + dst->tiling, + rect.x1 + px, + rect.y2 - (py + h), + w, h, + logic_op); + } + } + } + } +out: + UNLOCK_HARDWARE(intel); + + + if (unpack->BufferObj->Name) { + /* done with PBO so unmap it now */ + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + } + + return GL_TRUE; +} + + + + + +/* There are a large number of possible ways to implement bitmap on + * this hardware, most of them have some sort of drawback. Here are a + * few that spring to mind: + * + * Blit: + * - XY_MONO_SRC_BLT_CMD + * - use XY_SETUP_CLIP_BLT for cliprect clipping. + * - XY_TEXT_BLT + * - XY_TEXT_IMMEDIATE_BLT + * - blit per cliprect, subject to maximum immediate data size. + * - XY_COLOR_BLT + * - per pixel or run of pixels + * - XY_PIXEL_BLT + * - good for sparse bitmaps + * + * 3D engine: + * - Point per pixel + * - Translate bitmap to an alpha texture and render as a quad + * - Chop bitmap up into 32x32 squares and render w/polygon stipple. + */ +void +intelBitmap(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte * pixels) +{ + if (do_blit_bitmap(ctx, x, y, width, height, + unpack, pixels)) + return; + + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); + + _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); +} diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c new file mode 100644 index 0000000000..1b3cb5adcb --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -0,0 +1,386 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/state.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_buffers.h" +#include "intel_blit.h" +#include "intel_regions.h" +#include "intel_pixel.h" + +#define FILE_DEBUG_FLAG DEBUG_PIXEL + +static struct intel_region * +copypix_src_region(struct intel_context *intel, GLenum type) +{ + switch (type) { + case GL_COLOR: + return intel_readbuf_region(intel); + case GL_DEPTH: + /* Don't think this is really possible execpt at 16bpp, when we have no stencil. + */ + if (intel->depth_region && intel->depth_region->cpp == 2) + return intel->depth_region; + case GL_STENCIL: + /* Don't think this is really possible. + */ + break; + case GL_DEPTH_STENCIL_EXT: + /* Does it matter whether it is stencil/depth or depth/stencil? + */ + return intel->depth_region; + default: + break; + } + + return NULL; +} + + +/** + * Check if any fragment operations are in effect which might effect + * glCopyPixels. Differs from intel_check_blit_fragment_ops in that + * we allow Scissor. + */ +static GLboolean +intel_check_copypixel_blit_fragment_ops(GLcontext * ctx) +{ + if (ctx->NewState) + _mesa_update_state(ctx); + + /* Could do logicop with the blitter: + */ + return !(ctx->_ImageTransferState || + ctx->Color.AlphaEnabled || + ctx->Depth.Test || + ctx->Fog.Enabled || + ctx->Stencil.Enabled || + !ctx->Color.ColorMask[0] || + !ctx->Color.ColorMask[1] || + !ctx->Color.ColorMask[2] || + !ctx->Color.ColorMask[3] || + ctx->Texture._EnabledUnits || + ctx->FragmentProgram._Enabled || + ctx->Color.BlendEnabled); +} + +#ifdef I915 +/* Doesn't work for overlapping regions. Could do a double copy or + * just fallback. + */ +static GLboolean +do_texture_copypixels(GLcontext * ctx, + GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_region *dst = intel_drawbuf_region(intel); + struct intel_region *src = copypix_src_region(intel, type); + GLenum src_format; + GLenum src_type; + + DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__, + srcx, srcy, width, height, dstx, dsty); + + if (!src || !dst || type != GL_COLOR) + return GL_FALSE; + + /* Can't handle overlapping regions. Don't have sufficient control + * over rasterization to pull it off in-place. Punt on these for + * now. + * + * XXX: do a copy to a temporary. + */ + if (src->buffer == dst->buffer) { + drm_clip_rect_t srcbox; + drm_clip_rect_t dstbox; + drm_clip_rect_t tmp; + + srcbox.x1 = srcx; + srcbox.y1 = srcy; + srcbox.x2 = srcx + width; + srcbox.y2 = srcy + height; + + if (ctx->Pixel.ZoomX > 0) { + dstbox.x1 = dstx; + dstbox.x2 = dstx + width * ctx->Pixel.ZoomX; + } else { + dstbox.x1 = dstx + width * ctx->Pixel.ZoomX; + dstbox.x2 = dstx; + } + if (ctx->Pixel.ZoomY > 0) { + dstbox.y1 = dsty; + dstbox.y2 = dsty + height * ctx->Pixel.ZoomY; + } else { + dstbox.y1 = dsty + height * ctx->Pixel.ZoomY; + dstbox.y2 = dsty; + } + + DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2); + DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2, + width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + + if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) { + DBG("%s: regions overlap\n", __FUNCTION__); + return GL_FALSE; + } + } + + intelFlush(&intel->ctx); + + intel->vtbl.install_meta_state(intel); + + /* Is this true? Also will need to turn depth testing on according + * to state: + */ + intel->vtbl.meta_no_stencil_write(intel); + intel->vtbl.meta_no_depth_write(intel); + + /* Set the 3d engine to draw into the destination region: + */ + intel->vtbl.meta_draw_region(intel, dst, intel->depth_region); + + intel->vtbl.meta_import_pixel_state(intel); + + if (src->cpp == 2) { + src_format = GL_RGB; + src_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + src_format = GL_BGRA; + src_type = GL_UNSIGNED_BYTE; + } + + /* Set the frontbuffer up as a large rectangular texture. + */ + if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0, + src->pitch, + src->height, src_format, src_type)) { + intel->vtbl.leave_meta_state(intel); + return GL_FALSE; + } + + + intel->vtbl.meta_texture_blend_replace(intel); + + LOCK_HARDWARE(intel); + + if (intel->driDrawable->numClipRects) { + __DRIdrawablePrivate *dPriv = intel->driDrawable; + + + srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */ + + srcx += dPriv->x; + srcy += dPriv->y; + + /* Clip against the source region. This is the only source + * clipping we do. XXX: Just set the texcord wrap mode to clamp + * or similar. + * + */ + if (0) { + GLint orig_x = srcx; + GLint orig_y = srcy; + + if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, + &srcx, &srcy, &width, &height)) + goto out; + + dstx += srcx - orig_x; + dsty += (srcy - orig_y) * ctx->Pixel.ZoomY; + } + + /* Just use the regular cliprect mechanism... Does this need to + * even hold the lock??? + */ + intel->vtbl.meta_draw_quad(intel, + dstx, + dstx + width * ctx->Pixel.ZoomX, + dPriv->h - (dsty + height * ctx->Pixel.ZoomY), + dPriv->h - (dsty), 0, /* XXX: what z value? */ + 0x00ff00ff, + srcx, srcx + width, srcy, srcy + height); + + out: + intel->vtbl.leave_meta_state(intel); + intel_batchbuffer_emit_mi_flush(intel->batch); + } + UNLOCK_HARDWARE(intel); + + DBG("%s: success\n", __FUNCTION__); + return GL_TRUE; +} +#endif /* I915 */ + + +/** + * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc. + */ +static GLboolean +do_blit_copypixels(GLcontext * ctx, + GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_region *dst = intel_drawbuf_region(intel); + struct intel_region *src = copypix_src_region(intel, type); + + /* Copypixels can be more than a straight copy. Ensure all the + * extra operations are disabled: + */ + if (!intel_check_copypixel_blit_fragment_ops(ctx) || + ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) + return GL_FALSE; + + if (!src || !dst) + return GL_FALSE; + + + + intelFlush(&intel->ctx); + + LOCK_HARDWARE(intel); + + if (intel->driDrawable->numClipRects) { + __DRIdrawablePrivate *dPriv = intel->driDrawable; + __DRIdrawablePrivate *dReadPriv = intel->driReadDrawable; + drm_clip_rect_t *box = dPriv->pClipRects; + GLint nbox = dPriv->numClipRects; + GLint delta_x = 0; + GLint delta_y = 0; + GLuint i; + + /* Do scissoring in GL coordinates: + */ + if (ctx->Scissor.Enabled) + { + GLint x = ctx->Scissor.X; + GLint y = ctx->Scissor.Y; + GLuint w = ctx->Scissor.Width; + GLuint h = ctx->Scissor.Height; + GLint dx = dstx - srcx; + GLint dy = dsty - srcy; + + if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) + goto out; + + srcx = dstx - dx; + srcy = dsty - dy; + } + + /* Convert from GL to hardware coordinates: + */ + dsty = dPriv->h - dsty - height; + srcy = dPriv->h - srcy - height; + dstx += dPriv->x; + dsty += dPriv->y; + srcx += dReadPriv->x; + srcy += dReadPriv->y; + + /* Clip against the source region. This is the only source + * clipping we do. Dst is clipped with cliprects below. + */ + { + delta_x = srcx - dstx; + delta_y = srcy - dsty; + + if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, + &srcx, &srcy, &width, &height)) + goto out; + + dstx = srcx - delta_x; + dsty = srcy - delta_y; + } + + /* Could do slightly more clipping: Eg, take the intersection of + * the existing set of cliprects and those cliprects translated + * by delta_x, delta_y: + * + * This code will not overwrite other windows, but will + * introduce garbage when copying from obscured window regions. + */ + for (i = 0; i < nbox; i++) { + GLint clip_x = dstx; + GLint clip_y = dsty; + GLint clip_w = width; + GLint clip_h = height; + + if (!_mesa_clip_to_region(box[i].x1, box[i].y1, box[i].x2, box[i].y2, + &clip_x, &clip_y, &clip_w, &clip_h)) + continue; + + intelEmitCopyBlit(intel, dst->cpp, + src->pitch, src->buffer, 0, src->tiling, + dst->pitch, dst->buffer, 0, dst->tiling, + clip_x + delta_x, clip_y + delta_y, /* srcx, srcy */ + clip_x, clip_y, /* dstx, dsty */ + clip_w, clip_h, + ctx->Color.ColorLogicOpEnabled ? + ctx->Color.LogicOp : GL_COPY); + } + } +out: + UNLOCK_HARDWARE(intel); + + DBG("%s: success\n", __FUNCTION__); + return GL_TRUE; +} + + +void +intelCopyPixels(GLcontext * ctx, + GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint destx, GLint desty, GLenum type) +{ + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s\n", __FUNCTION__); + + if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) + return; + +#ifdef I915 + if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type)) + return; +#endif + + DBG("fallback to _swrast_CopyPixels\n"); + + _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); +} diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c new file mode 100644 index 0000000000..8ebbc95a1d --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -0,0 +1,430 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portionsalloc + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/bufferobj.h" +#include "main/teximage.h" +#include "main/texenv.h" +#include "main/texobj.h" +#include "main/texstate.h" +#include "main/texparam.h" +#include "main/matrix.h" +#include "main/varray.h" +#include "main/attrib.h" +#include "main/enable.h" +#include "main/buffers.h" +#include "main/fbobject.h" +#include "main/renderbuffer.h" +#include "main/depth.h" +#include "main/hash.h" +#include "main/blend.h" +#include "glapi/dispatch.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_regions.h" +#include "intel_pixel.h" +#include "intel_buffer_objects.h" +#include "intel_fbo.h" + +static GLboolean +intel_texture_drawpixels(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + GLuint texname; + GLfloat vertices[4][4]; + GLfloat texcoords[4][2]; + + /* We're going to mess with texturing with no regard to existing texture + * state, so if there is some set up we have to bail. + */ + if (ctx->Texture._EnabledUnits != 0) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels() fallback: texturing enabled\n"); + return GL_FALSE; + } + + /* Can't do textured DrawPixels with a fragment program, unless we were + * to generate a new program that sampled our texture and put the results + * in the fragment color before the user's program started. + */ + if (ctx->FragmentProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels() fallback: fragment program enabled\n"); + return GL_FALSE; + } + + /* We don't have a way to generate fragments with stencil values which * + * will set the resulting stencil value. + */ + if (format == GL_STENCIL_INDEX) + return GL_FALSE; + + /* Check that we can load in a texture this big. */ + if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || + height > (1 << (ctx->Const.MaxTextureLevels - 1))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels() fallback: bitmap too large (%dx%d)\n", + width, height); + return GL_FALSE; + } + + /* To do DEPTH_COMPONENT, we would need to change our setup to not draw to + * the color buffer, and sample the texture values into the fragment depth + * in a program. + */ + if (format == GL_DEPTH_COMPONENT) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glDrawPixels() fallback: format == GL_DEPTH_COMPONENT\n"); + return GL_FALSE; + } + + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + GL_CURRENT_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); + + /* XXX: pixel store stuff */ + _mesa_Disable(GL_POLYGON_STIPPLE); + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_GenTextures(1, &texname); + _mesa_BindTexture(GL_TEXTURE_2D, texname); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + /* + _mesa_TexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); + _mesa_TexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); + */ + _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, + type, pixels); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); + + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + + /* Create the vertex buffer based on the current raster pos. The x and y + * we're handed are ctx->Current.RasterPos[0,1] rounded to integers. + * We also apply the depth. However, the W component is already multiplied + * into ctx->Current.RasterPos[0,1,2] and we can ignore it at this point. + */ + vertices[0][0] = x; + vertices[0][1] = y; + vertices[0][2] = ctx->Current.RasterPos[2]; + vertices[0][3] = 1.0; + vertices[1][0] = x + width * ctx->Pixel.ZoomX; + vertices[1][1] = y; + vertices[1][2] = ctx->Current.RasterPos[2]; + vertices[1][3] = 1.0; + vertices[2][0] = x + width * ctx->Pixel.ZoomX; + vertices[2][1] = y + height * ctx->Pixel.ZoomY; + vertices[2][2] = ctx->Current.RasterPos[2]; + vertices[2][3] = 1.0; + vertices[3][0] = x; + vertices[3][1] = y + height * ctx->Pixel.ZoomY; + vertices[3][2] = ctx->Current.RasterPos[2]; + vertices[3][3] = 1.0; + + texcoords[0][0] = 0.0; + texcoords[0][1] = 0.0; + texcoords[1][0] = 1.0; + texcoords[1][1] = 0.0; + texcoords[2][0] = 1.0; + texcoords[2][1] = 1.0; + texcoords[3][0] = 0.0; + texcoords[3][1] = 1.0; + + _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); + _mesa_Enable(GL_VERTEX_ARRAY); + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PopMatrix(); + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PopMatrix(); + _mesa_PopClientAttrib(); + _mesa_PopAttrib(); + + _mesa_DeleteTextures(1, &texname); + + return GL_TRUE; +} + +static GLboolean +intel_stencil_drawpixels(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + GLuint texname, rb_name, fb_name, old_fb_name; + GLfloat vertices[4][2]; + GLfloat texcoords[4][2]; + struct intel_renderbuffer *irb; + struct intel_renderbuffer *depth_irb; + struct gl_renderbuffer *rb; + struct gl_pixelstore_attrib old_unpack; + GLstencil *stencil_pixels; + int row; + + if (format != GL_STENCIL_INDEX) + return GL_FALSE; + + /* If there's nothing to write, we're done. */ + if (ctx->Stencil.WriteMask[0] == 0) + return GL_TRUE; + + /* Can't do a per-bit writemask while treating stencil as rgba data. */ + if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "stencil mask enabled\n"); + return GL_FALSE; + } + + /* We use FBOs for our wrapping of the depthbuffer into a color + * destination. + */ + if (!ctx->Extensions.EXT_framebuffer_object) + return GL_FALSE; + + /* We're going to mess with texturing with no regard to existing texture + * state, so if there is some set up we have to bail. + */ + if (ctx->Texture._EnabledUnits != 0) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "texturing enabled\n"); + return GL_FALSE; + } + + /* Can't do textured DrawPixels with a fragment program, unless we were + * to generate a new program that sampled our texture and put the results + * in the fragment color before the user's program started. + */ + if (ctx->FragmentProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "fragment program enabled\n"); + return GL_FALSE; + } + + /* Check that we can load in a texture this big. */ + if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || + height > (1 << (ctx->Const.MaxTextureLevels - 1))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: " + "bitmap too large (%dx%d)\n", + width, height); + return GL_FALSE; + } + + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); + old_fb_name = ctx->DrawBuffer->Name; + + _mesa_Disable(GL_POLYGON_STIPPLE); + _mesa_Disable(GL_DEPTH_TEST); + _mesa_Disable(GL_STENCIL_TEST); + + /* Unpack the supplied stencil values into a ubyte buffer. */ + assert(sizeof(GLstencil) == sizeof(GLubyte)); + stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil)); + for (row = 0; row < height; row++) { + GLvoid *source = _mesa_image_address2d(unpack, pixels, + width, height, + GL_COLOR_INDEX, type, + row, 0); + _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE, + stencil_pixels + + row * width * sizeof(GLstencil), + type, source, unpack, ctx->_ImageTransferState); + } + + /* Take the current depth/stencil renderbuffer, and make a new one wrapping + * it which will be treated as GL_RGBA8 so we can render to it as a color + * buffer. + */ + depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); + irb = intel_create_renderbuffer(GL_RGBA8); + rb = &irb->Base; + irb->Base.Width = depth_irb->Base.Width; + irb->Base.Height = depth_irb->Base.Height; + intel_renderbuffer_set_region(irb, depth_irb->region); + + /* Create a name for our renderbuffer, which lets us use other mesa + * rb functions for convenience. + */ + _mesa_GenRenderbuffersEXT(1, &rb_name); + irb->Base.RefCount++; + _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base); + + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &fb_name); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); + _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, + rb_name); + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + _mesa_DepthMask(GL_FALSE); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_GenTextures(1, &texname); + _mesa_BindTexture(GL_TEXTURE_2D, texname); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + old_unpack = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0, + GL_RED, GL_UNSIGNED_BYTE, stencil_pixels); + ctx->Unpack = old_unpack; + _mesa_free(stencil_pixels); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); + + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + + vertices[0][0] = x; + vertices[0][1] = y; + vertices[1][0] = x + width * ctx->Pixel.ZoomX; + vertices[1][1] = y; + vertices[2][0] = x + width * ctx->Pixel.ZoomX; + vertices[2][1] = y + height * ctx->Pixel.ZoomY; + vertices[3][0] = x; + vertices[3][1] = y + height * ctx->Pixel.ZoomY; + + texcoords[0][0] = 0.0; + texcoords[0][1] = 0.0; + texcoords[1][0] = 1.0; + texcoords[1][1] = 0.0; + texcoords[2][0] = 1.0; + texcoords[2][1] = 1.0; + texcoords[3][0] = 0.0; + texcoords[3][1] = 1.0; + + _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); + _mesa_Enable(GL_VERTEX_ARRAY); + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PopMatrix(); + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PopMatrix(); + _mesa_PopClientAttrib(); + _mesa_PopAttrib(); + + _mesa_DeleteTextures(1, &texname); + _mesa_DeleteFramebuffersEXT(1, &fb_name); + _mesa_DeleteRenderbuffersEXT(1, &rb_name); + + return GL_TRUE; +} + +void +intelDrawPixels(GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid * pixels) +{ + if (intel_texture_drawpixels(ctx, x, y, width, height, format, type, + unpack, pixels)) + return; + + if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type, + unpack, pixels)) + return; + + if (INTEL_DEBUG & DEBUG_PIXEL) + _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); + + if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { + /* + * We don't want the i915 texenv program to be applied to DrawPixels. + * This is really just a performance optimization (mesa will other- + * wise happily run the fragment program on each pixel in the image). + */ + struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; + /* can't just set current frag prog to 0 here as on buffer resize + we'll get new state checks which will segfault. Remains a hack. */ + ctx->FragmentProgram._Current = NULL; + ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; + ctx->FragmentProgram._Active = GL_FALSE; + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + ctx->FragmentProgram._Current = fpSave; + ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; + ctx->FragmentProgram._Active = GL_TRUE; + _swrast_InvalidateState(ctx, _NEW_PROGRAM); + } + else { + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + } +} diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h new file mode 100644 index 0000000000..57ac8f0cc1 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -0,0 +1,232 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define CMD_MI (0x0 << 29) +#define CMD_2D (0x2 << 29) +#define CMD_3D (0x3 << 29) + +#define MI_NOOP (CMD_MI | 0) + +#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23) + +#define MI_FLUSH (CMD_MI | (4 << 23)) +#define FLUSH_MAP_CACHE (1 << 0) +#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2) + +/* Stalls command execution waiting for the given events to have occurred. */ +#define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23)) +#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) +#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) + +/* p189 */ +#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16)) +#define I1_LOAD_S(n) (1<<(4+n)) + +#define _3DSTATE_DRAWRECT_INFO (CMD_3D | (0x1d<<24) | (0x80<<16) | 0x3) +#define _3DSTATE_DRAWRECT_INFO_I965 (CMD_3D | (3 << 27) | (1 << 24) | 0x2) + +/** @{ + * + * PIPE_CONTROL operation, a combination MI_FLUSH and register write with + * additional flushing control. + */ +#define _3DSTATE_PIPE_CONTROL (CMD_3D | (3 << 27) | (2 << 24) | 2) +#define PIPE_CONTROL_NO_WRITE (0 << 14) +#define PIPE_CONTROL_WRITE_IMMEDIATE (1 << 14) +#define PIPE_CONTROL_WRITE_DEPTH_COUNT (2 << 14) +#define PIPE_CONTROL_WRITE_TIMESTAMP (3 << 14) +#define PIPE_CONTROL_DEPTH_STALL (1 << 13) +#define PIPE_CONTROL_WRITE_FLUSH (1 << 12) +#define PIPE_CONTROL_INSTRUCTION_FLUSH (1 << 11) +#define PIPE_CONTROL_INTERRUPT_ENABLE (1 << 8) +#define PIPE_CONTROL_PPGTT_WRITE (0 << 2) +#define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2) + +/** @} */ + +/** @{ + * 915 definitions + */ +#define S0_VB_OFFSET_MASK 0xffffffc0 +#define S0_AUTO_CACHE_INV_DISABLE (1<<0) +/** @} */ + +/** @{ + * 830 definitions + */ +#define S0_VB_OFFSET_MASK_830 0xffffff80 +#define S0_VB_PITCH_SHIFT_830 1 +#define S0_VB_ENABLE_830 (1<<0) +/** @} */ + +#define S1_VERTEX_WIDTH_SHIFT 24 +#define S1_VERTEX_WIDTH_MASK (0x3f<<24) +#define S1_VERTEX_PITCH_SHIFT 16 +#define S1_VERTEX_PITCH_MASK (0x3f<<16) + +#define TEXCOORDFMT_2D 0x0 +#define TEXCOORDFMT_3D 0x1 +#define TEXCOORDFMT_4D 0x2 +#define TEXCOORDFMT_1D 0x3 +#define TEXCOORDFMT_2D_16 0x4 +#define TEXCOORDFMT_4D_16 0x5 +#define TEXCOORDFMT_NOT_PRESENT 0xf +#define S2_TEXCOORD_FMT0_MASK 0xf +#define S2_TEXCOORD_FMT1_SHIFT 4 +#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) +#define S2_TEXCOORD_NONE (~0) +#define S2_TEX_COUNT_SHIFT_830 12 +#define S2_VERTEX_1_WIDTH_SHIFT_830 0 +#define S2_VERTEX_0_WIDTH_SHIFT_830 6 +/* S3 not interesting */ + +#define S4_POINT_WIDTH_SHIFT 23 +#define S4_POINT_WIDTH_MASK (0x1ff<<23) +#define S4_LINE_WIDTH_SHIFT 19 +#define S4_LINE_WIDTH_ONE (0x2<<19) +#define S4_LINE_WIDTH_MASK (0xf<<19) +#define S4_FLATSHADE_ALPHA (1<<18) +#define S4_FLATSHADE_FOG (1<<17) +#define S4_FLATSHADE_SPECULAR (1<<16) +#define S4_FLATSHADE_COLOR (1<<15) +#define S4_CULLMODE_BOTH (0<<13) +#define S4_CULLMODE_NONE (1<<13) +#define S4_CULLMODE_CW (2<<13) +#define S4_CULLMODE_CCW (3<<13) +#define S4_CULLMODE_MASK (3<<13) +#define S4_VFMT_POINT_WIDTH (1<<12) +#define S4_VFMT_SPEC_FOG (1<<11) +#define S4_VFMT_COLOR (1<<10) +#define S4_VFMT_DEPTH_OFFSET (1<<9) +#define S4_VFMT_XYZ (1<<6) +#define S4_VFMT_XYZW (2<<6) +#define S4_VFMT_XY (3<<6) +#define S4_VFMT_XYW (4<<6) +#define S4_VFMT_XYZW_MASK (7<<6) +#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) +#define S4_FORCE_DEFAULT_SPECULAR (1<<4) +#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) +#define S4_VFMT_FOG_PARAM (1<<2) +#define S4_SPRITE_POINT_ENABLE (1<<1) +#define S4_LINE_ANTIALIAS_ENABLE (1<<0) + +#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ + S4_VFMT_SPEC_FOG | \ + S4_VFMT_COLOR | \ + S4_VFMT_DEPTH_OFFSET | \ + S4_VFMT_XYZW_MASK | \ + S4_VFMT_FOG_PARAM) + + +#define S5_WRITEDISABLE_ALPHA (1<<31) +#define S5_WRITEDISABLE_RED (1<<30) +#define S5_WRITEDISABLE_GREEN (1<<29) +#define S5_WRITEDISABLE_BLUE (1<<28) +#define S5_WRITEDISABLE_MASK (0xf<<28) +#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) +#define S5_LAST_PIXEL_ENABLE (1<<26) +#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) +#define S5_FOG_ENABLE (1<<24) +#define S5_STENCIL_REF_SHIFT 16 +#define S5_STENCIL_REF_MASK (0xff<<16) +#define S5_STENCIL_TEST_FUNC_SHIFT 13 +#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) +#define S5_STENCIL_FAIL_SHIFT 10 +#define S5_STENCIL_FAIL_MASK (0x7<<10) +#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 +#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) +#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 +#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) +#define S5_STENCIL_WRITE_ENABLE (1<<3) +#define S5_STENCIL_TEST_ENABLE (1<<2) +#define S5_COLOR_DITHER_ENABLE (1<<1) +#define S5_LOGICOP_ENABLE (1<<0) + + +#define S6_ALPHA_TEST_ENABLE (1<<31) +#define S6_ALPHA_TEST_FUNC_SHIFT 28 +#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) +#define S6_ALPHA_REF_SHIFT 20 +#define S6_ALPHA_REF_MASK (0xff<<20) +#define S6_DEPTH_TEST_ENABLE (1<<19) +#define S6_DEPTH_TEST_FUNC_SHIFT 16 +#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) +#define S6_CBUF_BLEND_ENABLE (1<<15) +#define S6_CBUF_BLEND_FUNC_SHIFT 12 +#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) +#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 +#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) +#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 +#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) +#define S6_DEPTH_WRITE_ENABLE (1<<3) +#define S6_COLOR_WRITE_ENABLE (1<<2) +#define S6_TRISTRIP_PV_SHIFT 0 +#define S6_TRISTRIP_PV_MASK (0x3<<0) + +#define S7_DEPTH_OFFSET_CONST_MASK ~0 + +/* Primitive dispatch on 830-945 */ +#define _3DPRIMITIVE (CMD_3D | (0x1f << 24)) +#define PRIM_INDIRECT (1<<23) +#define PRIM_INLINE (0<<23) +#define PRIM_INDIRECT_SEQUENTIAL (0<<17) +#define PRIM_INDIRECT_ELTS (1<<17) + +#define PRIM3D_TRILIST (0x0<<18) +#define PRIM3D_TRISTRIP (0x1<<18) +#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) +#define PRIM3D_TRIFAN (0x3<<18) +#define PRIM3D_POLY (0x4<<18) +#define PRIM3D_LINELIST (0x5<<18) +#define PRIM3D_LINESTRIP (0x6<<18) +#define PRIM3D_RECTLIST (0x7<<18) +#define PRIM3D_POINTLIST (0x8<<18) +#define PRIM3D_DIB (0x9<<18) +#define PRIM3D_MASK (0x1f<<18) + +#define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6) + +#define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4) + +#define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6) + +#define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22)) +# define XY_TEXT_BYTE_PACKED (1 << 16) + +/* BR00 */ +#define XY_BLT_WRITE_ALPHA (1 << 21) +#define XY_BLT_WRITE_RGB (1 << 20) +#define XY_SRC_TILED (1 << 15) +#define XY_DST_TILED (1 << 11) + +/* BR13 */ +#define BR13_565 (0x1 << 24) +#define BR13_8888 (0x3 << 24) + +#define FENCE_LINEAR 0 +#define FENCE_XMAJOR 1 +#define FENCE_YMAJOR 2 diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c new file mode 100644 index 0000000000..8dbcc3050e --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -0,0 +1,569 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Provide additional functionality on top of bufmgr buffers: + * - 2d semantics and blit operations + * - refcounting of buffers for multiple images in a buffer. + * - refcounting of buffer mappings. + * - some logic for moving the buffers to the best memory pools for + * given operations. + * + * Most of this is to make it easier to implement the fixed-layout + * mipmap tree required by intel hardware in the face of GL's + * programming interface where each image can be specifed in random + * order and it isn't clear what layout the tree should have until the + * last moment. + */ + +#include <sys/ioctl.h> +#include <errno.h> + +#include "intel_context.h" +#include "intel_regions.h" +#include "intel_blit.h" +#include "intel_buffer_objects.h" +#include "intel_bufmgr.h" +#include "intel_batchbuffer.h" +#include "intel_chipset.h" + +#define FILE_DEBUG_FLAG DEBUG_REGION + +/* XXX: Thread safety? + */ +GLubyte * +intel_region_map(struct intel_context *intel, struct intel_region *region) +{ + DBG("%s\n", __FUNCTION__); + if (!region->map_refcount++) { + if (region->pbo) + intel_region_cow(intel, region); + + dri_bo_map(region->buffer, GL_TRUE); + region->map = region->buffer->virtual; + } + + return region->map; +} + +void +intel_region_unmap(struct intel_context *intel, struct intel_region *region) +{ + DBG("%s\n", __FUNCTION__); + if (!--region->map_refcount) { + dri_bo_unmap(region->buffer); + region->map = NULL; + } +} + +static struct intel_region * +intel_region_alloc_internal(struct intel_context *intel, + GLuint cpp, + GLuint width, GLuint height, GLuint pitch, + dri_bo *buffer) +{ + struct intel_region *region; + + DBG("%s\n", __FUNCTION__); + + if (buffer == NULL) + return NULL; + + region = calloc(sizeof(*region), 1); + region->cpp = cpp; + region->width = width; + region->height = height; + region->pitch = pitch; + region->refcount = 1; + region->buffer = buffer; + + /* Default to no tiling */ + region->tiling = I915_TILING_NONE; + region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE; + + return region; +} + +struct intel_region * +intel_region_alloc(struct intel_context *intel, + GLuint cpp, GLuint width, GLuint height, GLuint pitch) +{ + dri_bo *buffer; + + buffer = dri_bo_alloc(intel->bufmgr, "region", + pitch * cpp * height, 64); + + return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer); +} + +struct intel_region * +intel_region_alloc_for_handle(struct intel_context *intel, + GLuint cpp, + GLuint width, GLuint height, GLuint pitch, + GLuint handle, const char *name) +{ + struct intel_region *region; + dri_bo *buffer; + int ret; + + buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle); + + region = intel_region_alloc_internal(intel, cpp, + width, height, pitch, buffer); + if (region == NULL) + return region; + + ret = dri_bo_get_tiling(region->buffer, ®ion->tiling, + ®ion->bit_6_swizzle); + if (ret != 0) { + fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", + handle, name, strerror(-ret)); + intel_region_release(®ion); + return NULL; + } + + return region; +} + +void +intel_region_reference(struct intel_region **dst, struct intel_region *src) +{ + if (src) + DBG("%s %d\n", __FUNCTION__, src->refcount); + + assert(*dst == NULL); + if (src) { + src->refcount++; + *dst = src; + } +} + +void +intel_region_release(struct intel_region **region_handle) +{ + struct intel_region *region = *region_handle; + + if (region == NULL) + return; + + DBG("%s %d\n", __FUNCTION__, region->refcount - 1); + + ASSERT(region->refcount > 0); + region->refcount--; + + if (region->refcount == 0) { + assert(region->map_refcount == 0); + + if (region->pbo) + region->pbo->region = NULL; + region->pbo = NULL; + dri_bo_unreference(region->buffer); + + if (region->classic_map != NULL) { + drmUnmap(region->classic_map, + region->pitch * region->cpp * region->height); + } + + free(region); + } + *region_handle = NULL; +} + +/* + * XXX Move this into core Mesa? + */ +void +_mesa_copy_rect(GLubyte * dst, + GLuint cpp, + GLuint dst_pitch, + GLuint dst_x, + GLuint dst_y, + GLuint width, + GLuint height, + const GLubyte * src, + GLuint src_pitch, GLuint src_x, GLuint src_y) +{ + GLuint i; + + dst_pitch *= cpp; + src_pitch *= cpp; + dst += dst_x * cpp; + src += src_x * cpp; + dst += dst_y * dst_pitch; + src += src_y * dst_pitch; + width *= cpp; + + if (width == dst_pitch && width == src_pitch) + memcpy(dst, src, height * width); + else { + for (i = 0; i < height; i++) { + memcpy(dst, src, width); + dst += dst_pitch; + src += src_pitch; + } + } +} + + +/* Upload data to a rectangular sub-region. Lots of choices how to do this: + * + * - memcpy by span to current destination + * - upload data as new buffer and blit + * + * Currently always memcpy. + */ +void +intel_region_data(struct intel_context *intel, + struct intel_region *dst, + GLuint dst_offset, + GLuint dstx, GLuint dsty, + const void *src, GLuint src_pitch, + GLuint srcx, GLuint srcy, GLuint width, GLuint height) +{ + GLboolean locked = GL_FALSE; + + DBG("%s\n", __FUNCTION__); + + if (intel == NULL) + return; + + if (dst->pbo) { + if (dstx == 0 && + dsty == 0 && width == dst->pitch && height == dst->height) + intel_region_release_pbo(intel, dst); + else + intel_region_cow(intel, dst); + } + + if (!intel->locked) { + LOCK_HARDWARE(intel); + locked = GL_TRUE; + } + + _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset, + dst->cpp, + dst->pitch, + dstx, dsty, width, height, src, src_pitch, srcx, srcy); + + intel_region_unmap(intel, dst); + + if (locked) + UNLOCK_HARDWARE(intel); + +} + +/* Copy rectangular sub-regions. Need better logic about when to + * push buffers into AGP - will currently do so whenever possible. + */ +void +intel_region_copy(struct intel_context *intel, + struct intel_region *dst, + GLuint dst_offset, + GLuint dstx, GLuint dsty, + struct intel_region *src, + GLuint src_offset, + GLuint srcx, GLuint srcy, GLuint width, GLuint height) +{ + DBG("%s\n", __FUNCTION__); + + if (intel == NULL) + return; + + if (dst->pbo) { + if (dstx == 0 && + dsty == 0 && width == dst->pitch && height == dst->height) + intel_region_release_pbo(intel, dst); + else + intel_region_cow(intel, dst); + } + + assert(src->cpp == dst->cpp); + + intelEmitCopyBlit(intel, + dst->cpp, + src->pitch, src->buffer, src_offset, src->tiling, + dst->pitch, dst->buffer, dst_offset, dst->tiling, + srcx, srcy, dstx, dsty, width, height, + GL_COPY); +} + +/* Fill a rectangular sub-region. Need better logic about when to + * push buffers into AGP - will currently do so whenever possible. + */ +void +intel_region_fill(struct intel_context *intel, + struct intel_region *dst, + GLuint dst_offset, + GLuint dstx, GLuint dsty, + GLuint width, GLuint height, GLuint color) +{ + DBG("%s\n", __FUNCTION__); + + if (intel == NULL) + return; + + if (dst->pbo) { + if (dstx == 0 && + dsty == 0 && width == dst->pitch && height == dst->height) + intel_region_release_pbo(intel, dst); + else + intel_region_cow(intel, dst); + } + + intelEmitFillBlit(intel, + dst->cpp, + dst->pitch, dst->buffer, dst_offset, dst->tiling, + dstx, dsty, width, height, color); +} + +/* Attach to a pbo, discarding our data. Effectively zero-copy upload + * the pbo's data. + */ +void +intel_region_attach_pbo(struct intel_context *intel, + struct intel_region *region, + struct intel_buffer_object *pbo) +{ + if (region->pbo == pbo) + return; + + /* If there is already a pbo attached, break the cow tie now. + * Don't call intel_region_release_pbo() as that would + * unnecessarily allocate a new buffer we would have to immediately + * discard. + */ + if (region->pbo) { + region->pbo->region = NULL; + region->pbo = NULL; + } + + if (region->buffer) { + dri_bo_unreference(region->buffer); + region->buffer = NULL; + } + + region->pbo = pbo; + region->pbo->region = region; + dri_bo_reference(pbo->buffer); + region->buffer = pbo->buffer; +} + + +/* Break the COW tie to the pbo and allocate a new buffer. + * The pbo gets to keep the data. + */ +void +intel_region_release_pbo(struct intel_context *intel, + struct intel_region *region) +{ + assert(region->buffer == region->pbo->buffer); + region->pbo->region = NULL; + region->pbo = NULL; + dri_bo_unreference(region->buffer); + region->buffer = NULL; + + region->buffer = dri_bo_alloc(intel->bufmgr, "region", + region->pitch * region->cpp * region->height, + 64); +} + +/* Break the COW tie to the pbo. Both the pbo and the region end up + * with a copy of the data. + */ +void +intel_region_cow(struct intel_context *intel, struct intel_region *region) +{ + struct intel_buffer_object *pbo = region->pbo; + GLboolean was_locked = intel->locked; + + if (intel == NULL) + return; + + intel_region_release_pbo(intel, region); + + assert(region->cpp * region->pitch * region->height == pbo->Base.Size); + + DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size); + + /* Now blit from the texture buffer to the new buffer: + */ + + was_locked = intel->locked; + if (!was_locked) + LOCK_HARDWARE(intel); + + intelEmitCopyBlit(intel, + region->cpp, + region->pitch, region->buffer, 0, region->tiling, + region->pitch, pbo->buffer, 0, region->tiling, + 0, 0, 0, 0, + region->pitch, region->height, + GL_COPY); + + if (!was_locked) + UNLOCK_HARDWARE(intel); +} + +dri_bo * +intel_region_buffer(struct intel_context *intel, + struct intel_region *region, GLuint flag) +{ + if (region->pbo) { + if (flag == INTEL_WRITE_PART) + intel_region_cow(intel, region); + else if (flag == INTEL_WRITE_FULL) + intel_region_release_pbo(intel, region); + } + + return region->buffer; +} + +static struct intel_region * +intel_recreate_static(struct intel_context *intel, + const char *name, + struct intel_region *region, + intelRegion *region_desc) +{ + intelScreenPrivate *intelScreen = intel->intelScreen; + int ret; + + if (region == NULL) { + region = calloc(sizeof(*region), 1); + region->refcount = 1; + } + + if (intel->ctx.Visual.rgbBits == 24) + region->cpp = 4; + else + region->cpp = intel->ctx.Visual.rgbBits / 8; + region->pitch = intelScreen->pitch; + region->height = intelScreen->height; /* needed? */ + + if (region->buffer != NULL) { + dri_bo_unreference(region->buffer); + region->buffer = NULL; + } + + if (intel->ttm) { + assert(region_desc->bo_handle != -1); + region->buffer = intel_bo_gem_create_from_name(intel->bufmgr, + name, + region_desc->bo_handle); + + ret = dri_bo_get_tiling(region->buffer, ®ion->tiling, + ®ion->bit_6_swizzle); + if (ret != 0) { + fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", + region_desc->bo_handle, name, strerror(-ret)); + intel_region_release(®ion); + return NULL; + } + } else { + if (region->classic_map != NULL) { + drmUnmap(region->classic_map, + region->pitch * region->cpp * region->height); + region->classic_map = NULL; + } + ret = drmMap(intel->driFd, region_desc->handle, + region->pitch * region->cpp * region->height, + ®ion->classic_map); + if (ret != 0) { + fprintf(stderr, "Failed to drmMap %s buffer\n", name); + free(region); + return NULL; + } + + region->buffer = intel_bo_fake_alloc_static(intel->bufmgr, + name, + region_desc->offset, + region->pitch * region->cpp * + region->height, + region->classic_map); + + /* The sarea just gives us a boolean for whether it's tiled or not, + * instead of which tiling mode it is. Guess. + */ + if (region_desc->tiled) { + if (IS_965(intel->intelScreen->deviceID) && + region_desc == &intelScreen->depth) + region->tiling = I915_TILING_Y; + else + region->tiling = I915_TILING_X; + } else { + region->tiling = I915_TILING_NONE; + } + + region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE; + } + + assert(region->buffer != NULL); + + return region; +} + +/** + * Create intel_region structs to describe the static front, back, and depth + * buffers created by the xserver. + * + * Although FBO's mean we now no longer use these as render targets in + * all circumstances, they won't go away until the back and depth + * buffers become private, and the front buffer will remain even then. + * + * Note that these don't allocate video memory, just describe + * allocations alread made by the X server. + */ +void +intel_recreate_static_regions(struct intel_context *intel) +{ + intelScreenPrivate *intelScreen = intel->intelScreen; + + intel->front_region = + intel_recreate_static(intel, "front", + intel->front_region, + &intelScreen->front); + + intel->back_region = + intel_recreate_static(intel, "back", + intel->back_region, + &intelScreen->back); + +#ifdef I915 + if (intelScreen->third.handle) { + intel->third_region = + intel_recreate_static(intel, "third", + intel->third_region, + &intelScreen->third); + } +#endif /* I915 */ + + /* Still assumes front.cpp == depth.cpp. We can kill this when we move to + * private buffers. + */ + intel->depth_region = + intel_recreate_static(intel, "depth", + intel->depth_region, + &intelScreen->depth); +} diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h new file mode 100644 index 0000000000..4b120ba4ce --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_regions.h @@ -0,0 +1,151 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTEL_REGIONS_H +#define INTEL_REGIONS_H + +/** @file intel_regions.h + * + * Structure definitions and prototypes for intel_region handling, which is + * the basic structure for rectangular collections of pixels stored in a dri_bo. + */ + +#include <xf86drm.h> + +#include "main/mtypes.h" +#include "intel_bufmgr.h" + +struct intel_context; +struct intel_buffer_object; + +/** + * A layer on top of the bufmgr buffers that adds a few useful things: + * + * - Refcounting for local buffer references. + * - Refcounting for buffer maps + * - Buffer dimensions - pitch and height. + * - Blitter commands for copying 2D regions between buffers. (really???) + */ +struct intel_region +{ + dri_bo *buffer; /**< buffer manager's buffer */ + GLuint refcount; /**< Reference count for region */ + GLuint cpp; /**< bytes per pixel */ + GLuint width; /**< in pixels */ + GLuint height; /**< in pixels */ + GLuint pitch; /**< in pixels */ + GLubyte *map; /**< only non-NULL when region is actually mapped */ + GLuint map_refcount; /**< Reference count for mapping */ + + GLuint draw_offset; /**< Offset of drawing address within the region */ + uint32_t tiling; /**< Which tiling mode the region is in */ + uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */ + drmAddress classic_map; /**< drmMap of the region when not in GEM mode */ + struct intel_buffer_object *pbo; /* zero-copy uploads */ +}; + + +/* Allocate a refcounted region. Pointers to regions should only be + * copied by calling intel_reference_region(). + */ +struct intel_region *intel_region_alloc(struct intel_context *intel, + GLuint cpp, GLuint width, + GLuint height, GLuint pitch); + +struct intel_region * +intel_region_alloc_for_handle(struct intel_context *intel, + GLuint cpp, + GLuint width, GLuint height, GLuint pitch, + unsigned int handle, const char *name); + +void intel_region_reference(struct intel_region **dst, + struct intel_region *src); + +void intel_region_release(struct intel_region **ib); + +void intel_recreate_static_regions(struct intel_context *intel); + +/* Map/unmap regions. This is refcounted also: + */ +GLubyte *intel_region_map(struct intel_context *intel, + struct intel_region *ib); + +void intel_region_unmap(struct intel_context *intel, struct intel_region *ib); + + +/* Upload data to a rectangular sub-region + */ +void intel_region_data(struct intel_context *intel, + struct intel_region *dest, + GLuint dest_offset, + GLuint destx, GLuint desty, + const void *src, GLuint src_stride, + GLuint srcx, GLuint srcy, GLuint width, GLuint height); + +/* Copy rectangular sub-regions + */ +void intel_region_copy(struct intel_context *intel, + struct intel_region *dest, + GLuint dest_offset, + GLuint destx, GLuint desty, + struct intel_region *src, + GLuint src_offset, + GLuint srcx, GLuint srcy, GLuint width, GLuint height); + +/* Fill a rectangular sub-region + */ +void intel_region_fill(struct intel_context *intel, + struct intel_region *dest, + GLuint dest_offset, + GLuint destx, GLuint desty, + GLuint width, GLuint height, GLuint color); + +/* Helpers for zerocopy uploads, particularly texture image uploads: + */ +void intel_region_attach_pbo(struct intel_context *intel, + struct intel_region *region, + struct intel_buffer_object *pbo); +void intel_region_release_pbo(struct intel_context *intel, + struct intel_region *region); +void intel_region_cow(struct intel_context *intel, + struct intel_region *region); + +dri_bo *intel_region_buffer(struct intel_context *intel, + struct intel_region *region, + GLuint flag); + +void _mesa_copy_rect(GLubyte * dst, + GLuint cpp, + GLuint dst_pitch, + GLuint dst_x, + GLuint dst_y, + GLuint width, + GLuint height, + const GLubyte * src, + GLuint src_pitch, GLuint src_x, GLuint src_y); + +#endif diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c new file mode 100644 index 0000000000..61b55b97b5 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -0,0 +1,750 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/matrix.h" +#include "main/renderbuffer.h" +#include "main/simple_list.h" +#include "utils.h" +#include "vblank.h" +#include "xmlpool.h" + + +#include "intel_screen.h" + +#include "intel_buffers.h" +#include "intel_tex.h" +#include "intel_span.h" +#include "intel_fbo.h" +#include "intel_chipset.h" + +#include "i915_drm.h" +#include "i830_dri.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "intel_bufmgr.h" + +PUBLIC const char __driConfigOptions[] = + DRI_CONF_BEGIN + DRI_CONF_SECTION_PERFORMANCE + DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) + DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC) + /* Options correspond to DRI_CONF_BO_REUSE_DISABLED, + * DRI_CONF_BO_REUSE_ALL + */ + DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1") + DRI_CONF_DESC_BEGIN(en, "Buffer object reuse") + DRI_CONF_ENUM(0, "Disable buffer object reuse") + DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects") + DRI_CONF_DESC_END + DRI_CONF_OPT_END + DRI_CONF_SECTION_END + DRI_CONF_SECTION_QUALITY + DRI_CONF_FORCE_S3TC_ENABLE(false) + DRI_CONF_ALLOW_LARGE_TEXTURES(2) + DRI_CONF_SECTION_END + DRI_CONF_SECTION_DEBUG + DRI_CONF_NO_RAST(false) + DRI_CONF_SECTION_END +DRI_CONF_END; + +const GLuint __driNConfigOptions = 6; + +#ifdef USE_NEW_INTERFACE +static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; +#endif /*USE_NEW_INTERFACE */ + +/** + * Map all the memory regions described by the screen. + * \return GL_TRUE if success, GL_FALSE if error. + */ +GLboolean +intelMapScreenRegions(__DRIscreenPrivate * sPriv) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + if (0) + _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); + if (intelScreen->tex.size != 0) { + if (drmMap(sPriv->fd, + intelScreen->tex.handle, + intelScreen->tex.size, + (drmAddress *) & intelScreen->tex.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } + } + + return GL_TRUE; +} + +void +intelUnmapScreenRegions(intelScreenPrivate * intelScreen) +{ + if (intelScreen->tex.map) { + drmUnmap(intelScreen->tex.map, intelScreen->tex.size); + intelScreen->tex.map = NULL; + } +} + + +static void +intelPrintDRIInfo(intelScreenPrivate * intelScreen, + __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv) +{ + fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->front.size, intelScreen->front.offset, + intelScreen->pitch); + fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->back.size, intelScreen->back.offset, + intelScreen->pitch); + fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->depth.size, intelScreen->depth.offset, + intelScreen->pitch); + fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", + intelScreen->tex.size, intelScreen->tex.offset); + fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); +} + + +static void +intelPrintSAREA(const struct drm_i915_sarea * sarea) +{ + fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, + sarea->height); + fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); + fprintf(stderr, + "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n", + sarea->front_offset, sarea->front_size, + (unsigned) sarea->front_handle, sarea->front_tiled); + fprintf(stderr, + "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n", + sarea->back_offset, sarea->back_size, + (unsigned) sarea->back_handle, sarea->back_tiled); + fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n", + sarea->depth_offset, sarea->depth_size, + (unsigned) sarea->depth_handle, sarea->depth_tiled); + fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", + sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle); +} + + +/** + * A number of the screen parameters are obtained/computed from + * information in the SAREA. This function updates those parameters. + */ +void +intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, + struct drm_i915_sarea * sarea) +{ + intelScreen->width = sarea->width; + intelScreen->height = sarea->height; + intelScreen->pitch = sarea->pitch; + + intelScreen->front.offset = sarea->front_offset; + intelScreen->front.handle = sarea->front_handle; + intelScreen->front.size = sarea->front_size; + intelScreen->front.tiled = sarea->front_tiled; + + intelScreen->back.offset = sarea->back_offset; + intelScreen->back.handle = sarea->back_handle; + intelScreen->back.size = sarea->back_size; + intelScreen->back.tiled = sarea->back_tiled; + + if (intelScreen->driScrnPriv->ddx_version.minor >= 8) { + intelScreen->third.offset = sarea->third_offset; + intelScreen->third.handle = sarea->third_handle; + intelScreen->third.size = sarea->third_size; + intelScreen->third.tiled = sarea->third_tiled; + } + + intelScreen->depth.offset = sarea->depth_offset; + intelScreen->depth.handle = sarea->depth_handle; + intelScreen->depth.size = sarea->depth_size; + intelScreen->depth.tiled = sarea->depth_tiled; + + if (intelScreen->driScrnPriv->ddx_version.minor >= 9) { + intelScreen->front.bo_handle = sarea->front_bo_handle; + intelScreen->back.bo_handle = sarea->back_bo_handle; + intelScreen->third.bo_handle = sarea->third_bo_handle; + intelScreen->depth.bo_handle = sarea->depth_bo_handle; + } else { + intelScreen->front.bo_handle = -1; + intelScreen->back.bo_handle = -1; + intelScreen->third.bo_handle = -1; + intelScreen->depth.bo_handle = -1; + } + + intelScreen->tex.offset = sarea->tex_offset; + intelScreen->logTextureGranularity = sarea->log_tex_granularity; + intelScreen->tex.handle = sarea->tex_handle; + intelScreen->tex.size = sarea->tex_size; + + if (0) + intelPrintSAREA(sarea); +} + +static const __DRItexOffsetExtension intelTexOffsetExtension = { + { __DRI_TEX_OFFSET }, + intelSetTexOffset, +}; + +static const __DRItexBufferExtension intelTexBufferExtension = { + { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, + intelSetTexBuffer, +}; + +static const __DRIextension *intelScreenExtensions[] = { + &driReadDrawableExtension, + &driCopySubBufferExtension.base, + &driSwapControlExtension.base, + &driFrameTrackingExtension.base, + &driMediaStreamCounterExtension.base, + &intelTexOffsetExtension.base, + &intelTexBufferExtension.base, + NULL +}; + +static GLboolean +intel_get_param(__DRIscreenPrivate *psp, int param, int *value) +{ + int ret; + struct drm_i915_getparam gp; + + gp.param = param; + gp.value = value; + + ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp)); + if (ret) { + fprintf(stderr, "drm_i915_getparam: %d\n", ret); + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) +{ + intelScreenPrivate *intelScreen; + I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; + struct drm_i915_sarea *sarea; + + if (sPriv->devPrivSize != sizeof(I830DRIRec)) { + fprintf(stderr, + "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); + return GL_FALSE; + } + + /* Allocate the private area */ + intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); + if (!intelScreen) { + fprintf(stderr, "\nERROR! Allocating private area failed\n"); + return GL_FALSE; + } + /* parse information in __driConfigOptions */ + driParseOptionInfo(&intelScreen->optionCache, + __driConfigOptions, __driNConfigOptions); + + intelScreen->driScrnPriv = sPriv; + sPriv->private = (void *) intelScreen; + sarea = (struct drm_i915_sarea *) + (((GLubyte *) sPriv->pSAREA) + gDRIPriv->sarea_priv_offset); + intelScreen->sarea = sarea; + + intelScreen->deviceID = gDRIPriv->deviceID; + + intelUpdateScreenFromSAREA(intelScreen, sarea); + + if (!intelMapScreenRegions(sPriv)) { + fprintf(stderr, "\nERROR! mapping regions\n"); + _mesa_free(intelScreen); + sPriv->private = NULL; + return GL_FALSE; + } + + if (0) + intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); + + intelScreen->drmMinor = sPriv->drm_version.minor; + + /* Determine if IRQs are active? */ + if (!intel_get_param(sPriv, I915_PARAM_IRQ_ACTIVE, + &intelScreen->irq_active)) + return GL_FALSE; + + sPriv->extensions = intelScreenExtensions; + + return GL_TRUE; +} + + +static void +intelDestroyScreen(__DRIscreenPrivate * sPriv) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + dri_bufmgr_destroy(intelScreen->bufmgr); + intelUnmapScreenRegions(intelScreen); + + FREE(intelScreen); + sPriv->private = NULL; +} + + +/** + * This is called when we need to set up GL rendering to a new X window. + */ +static GLboolean +intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, + __DRIdrawablePrivate * driDrawPriv, + const __GLcontextModes * mesaVis, GLboolean isPixmap) +{ + intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; + + if (isPixmap) { + return GL_FALSE; /* not implemented */ + } + else { + GLboolean swStencil = (mesaVis->stencilBits > 0 && + mesaVis->depthBits != 24); + GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8); + + struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); + + if (!intel_fb) + return GL_FALSE; + + _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); + + /* setup the hardware-based renderbuffers */ + intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, + &intel_fb->color_rb[0]->Base); + + if (mesaVis->doubleBufferMode) { + intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat); + + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, + &intel_fb->color_rb[1]->Base); + + if (screen->third.handle) { + struct gl_renderbuffer *tmp_rb = NULL; + + intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat); + _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); + } + } + + if (mesaVis->depthBits == 24) { + if (mesaVis->stencilBits == 8) { + /* combined depth/stencil buffer */ + struct intel_renderbuffer *depthStencilRb + = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT); + /* note: bind RB to two attachment points */ + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, + &depthStencilRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, + &depthStencilRb->Base); + } else { + struct intel_renderbuffer *depthRb + = intel_create_renderbuffer(GL_DEPTH_COMPONENT24); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, + &depthRb->Base); + } + } + else if (mesaVis->depthBits == 16) { + /* just 16-bit depth buffer, no hw stencil */ + struct intel_renderbuffer *depthRb + = intel_create_renderbuffer(GL_DEPTH_COMPONENT16); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); + } + + /* now add any/all software-based renderbuffers we may need */ + _mesa_add_soft_renderbuffers(&intel_fb->Base, + GL_FALSE, /* never sw color */ + GL_FALSE, /* never sw depth */ + swStencil, mesaVis->accumRedBits > 0, + GL_FALSE, /* never sw alpha */ + GL_FALSE /* never sw aux */ ); + driDrawPriv->driverPrivate = (void *) intel_fb; + + return GL_TRUE; + } +} + +static void +intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv) +{ + _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); +} + + +/** + * Get information about previous buffer swaps. + */ +static int +intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) +{ + struct intel_framebuffer *intel_fb; + + if ((dPriv == NULL) || (dPriv->driverPrivate == NULL) + || (sInfo == NULL)) { + return -1; + } + + intel_fb = dPriv->driverPrivate; + sInfo->swap_count = intel_fb->swap_count; + sInfo->swap_ust = intel_fb->swap_ust; + sInfo->swap_missed_count = intel_fb->swap_missed_count; + + sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) + ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust) + : 0.0; + + return 0; +} + + +/* There are probably better ways to do this, such as an + * init-designated function to register chipids and createcontext + * functions. + */ +extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); + +extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); +extern GLboolean brwCreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); + +static GLboolean +intelCreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) +{ + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + +#ifdef I915 + if (IS_9XX(intelScreen->deviceID)) { + if (!IS_965(intelScreen->deviceID)) { + return i915CreateContext(mesaVis, driContextPriv, + sharedContextPrivate); + } + } else { + intelScreen->no_vbo = GL_TRUE; + return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate); + } +#else + if (IS_965(intelScreen->deviceID)) + return brwCreateContext(mesaVis, driContextPriv, sharedContextPrivate); +#endif + fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); + return GL_FALSE; +} + + +static __DRIconfig ** +intelFillInModes(__DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) +{ + __DRIconfig **configs; + __GLcontextModes *m; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + int i; + + /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't + * support pageflipping at all. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML + }; + + uint8_t depth_bits_array[3]; + uint8_t stencil_bits_array[3]; + + depth_bits_array[0] = 0; + depth_bits_array[1] = depth_bits; + depth_bits_array[2] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. It will be a sw fallback, but some apps won't + * care about that. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 0; + if (depth_bits == 24) + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + + stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; + + depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; + back_buffer_factor = (have_back_buffer) ? 3 : 1; + + if (pixel_bits == 16) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + } + + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } + + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; + } + } + + return configs; +} + +static GLboolean +intel_init_bufmgr(intelScreenPrivate *intelScreen) +{ + GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL; + int gem_kernel = 0; + GLboolean gem_supported; + struct drm_i915_getparam gp; + __DRIscreenPrivate *spriv = intelScreen->driScrnPriv; + + intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL; + + gp.param = I915_PARAM_HAS_GEM; + gp.value = &gem_kernel; + + (void) drmCommandWriteRead(spriv->fd, DRM_I915_GETPARAM, &gp, sizeof(gp)); + + /* If we've got a new enough DDX that's initializing GEM and giving us + * object handles for the shared buffers, use that. + */ + intelScreen->ttm = GL_FALSE; + if (intelScreen->driScrnPriv->dri2.enabled) + gem_supported = GL_TRUE; + else if (intelScreen->driScrnPriv->ddx_version.minor >= 9 && + gem_kernel && + intelScreen->front.bo_handle != -1) + gem_supported = GL_TRUE; + else + gem_supported = GL_FALSE; + + if (!gem_disable && gem_supported) { + intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ); + if (intelScreen->bufmgr != NULL) + intelScreen->ttm = GL_TRUE; + } + /* Otherwise, use the classic buffer manager. */ + if (intelScreen->bufmgr == NULL) { + if (gem_disable) { + fprintf(stderr, "GEM disabled. Using classic.\n"); + } else { + fprintf(stderr, "Failed to initialize GEM. " + "Falling back to classic.\n"); + } + + if (intelScreen->tex.size == 0) { + fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", + __func__, __LINE__); + return GL_FALSE; + } + + intelScreen->bufmgr = + intel_bufmgr_fake_init(spriv->fd, + intelScreen->tex.offset, + intelScreen->tex.map, + intelScreen->tex.size, + (unsigned int * volatile) + &intelScreen->sarea->last_dispatch); + } + + /* XXX bufmgr should be per-screen, not per-context */ + intelScreen->ttm = intelScreen->ttm; + + return GL_TRUE; +} + +/** + * This is the driver specific part of the createNewScreen entry point. + * Called when using legacy DRI. + * + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver + */ +static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp) +{ + intelScreenPrivate *intelScreen; +#ifdef I915 + static const __DRIversion ddx_expected = { 1, 5, 0 }; +#else + static const __DRIversion ddx_expected = { 1, 6, 0 }; +#endif + static const __DRIversion dri_expected = { 4, 0, 0 }; + static const __DRIversion drm_expected = { 1, 5, 0 }; + I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; + + if (!driCheckDriDdxDrmVersions2("i915", + &psp->dri_version, &dri_expected, + &psp->ddx_version, &ddx_expected, + &psp->drm_version, &drm_expected)) { + return NULL; + } + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + intelInitExtensions(NULL, GL_TRUE); + + if (!intelInitDriver(psp)) + return NULL; + + psp->extensions = intelScreenExtensions; + + intelScreen = psp->private; + if (!intel_init_bufmgr(intelScreen)) + return GL_FALSE; + + return (const __DRIconfig **) + intelFillInModes(psp, dri_priv->cpp * 8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, 1); +} + +struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) +{ + /* + * This should probably change to have the screen allocate a dummy + * context at screen creation. For now just use the current context. + */ + + GET_CURRENT_CONTEXT(ctx); + if (ctx == NULL) { + _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; + } + return intel_context(ctx); +} + +/** + * This is the driver specific part of the createNewScreen entry point. + * Called when using DRI2. + * + * \return the __GLcontextModes supported by this driver + */ +static const +__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp) +{ + intelScreenPrivate *intelScreen; + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + intelInitExtensions(NULL, GL_TRUE); + + /* Allocate the private area */ + intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); + if (!intelScreen) { + fprintf(stderr, "\nERROR! Allocating private area failed\n"); + return GL_FALSE; + } + /* parse information in __driConfigOptions */ + driParseOptionInfo(&intelScreen->optionCache, + __driConfigOptions, __driNConfigOptions); + + intelScreen->driScrnPriv = psp; + psp->private = (void *) intelScreen; + + intelScreen->drmMinor = psp->drm_version.minor; + + /* Determine chipset ID */ + if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID, + &intelScreen->deviceID)) + return GL_FALSE; + + if (!intel_init_bufmgr(intelScreen)) + return GL_FALSE; + + intelScreen->irq_active = 1; + psp->extensions = intelScreenExtensions; + + return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1), + intelFillInModes(psp, 32, 24, 8, 1)); +} + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = intelInitScreen, + .DestroyScreen = intelDestroyScreen, + .CreateContext = intelCreateContext, + .DestroyContext = intelDestroyContext, + .CreateBuffer = intelCreateBuffer, + .DestroyBuffer = intelDestroyBuffer, + .SwapBuffers = intelSwapBuffers, + .MakeCurrent = intelMakeCurrent, + .UnbindContext = intelUnbindContext, + .GetSwapInfo = intelGetSwapInfo, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .CopySubBuffer = intelCopySubBuffer, + + .InitScreen2 = intelInitScreen2, +}; diff --git a/src/mesa/drivers/dri/i965/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index bf9a716082..91f0d6d1ae 100644 --- a/src/mesa/drivers/dri/i965/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h @@ -30,85 +30,87 @@ #include <sys/time.h> #include "dri_util.h" +#include "intel_bufmgr.h" +#include "i915_drm.h" #include "xmlconfig.h" -#include "i830_common.h" /* XXX: change name or eliminate to avoid conflict with "struct * intel_region"!!! */ -typedef struct { +typedef struct +{ drm_handle_t handle; - drmSize size; /* region size in bytes */ - char *map; /* memory map */ - int offset; /* from start of video mem, in bytes */ - int pitch; /* row stride, in pixels */ - unsigned int tiled; + drmSize size; /* region size in bytes */ + char *map; /* memory map */ + int offset; /* from start of video mem, in bytes */ + unsigned int bo_handle; /* buffer object id if available, or -1 */ + /** + * Flags if the region is tiled. + * + * Not included is Y versus X tiling. + */ + GLboolean tiled; } intelRegion; -typedef struct +typedef struct { intelRegion front; intelRegion back; - intelRegion rotated; + intelRegion third; intelRegion depth; intelRegion tex; - + int deviceID; int width; int height; - int mem; /* unused */ - - int cpp; /* for front and back buffers */ - int fbFormat; + int pitch; /* common row stride, in pixels */ int logTextureGranularity; - + __DRIscreenPrivate *driScrnPriv; - unsigned int sarea_priv_offset; + + volatile struct drm_i915_sarea *sarea; int drmMinor; int irq_active; - int allow_batchbuffer; -/* struct matrix23 rotMatrix; */ + GLboolean no_hw; - int current_rotation; /* 0, 90, 180 or 270 */ - int rotatedWidth, rotatedHeight; + GLboolean no_vbo; + int ttm; + dri_bufmgr *bufmgr; /** - * Configuration cache with default values for all contexts - */ + * Configuration cache with default values for all contexts + */ driOptionCache optionCache; } intelScreenPrivate; -extern GLboolean -intelMapScreenRegions(__DRIscreenPrivate *sPriv); -extern void -intelUnmapScreenRegions(intelScreenPrivate *intelScreen); +extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv); -extern void -intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, - volatile drmI830Sarea *sarea); +extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen); extern void -intelDestroyContext(__DRIcontextPrivate *driContextPriv); +intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, + struct drm_i915_sarea * sarea); -extern GLboolean -intelUnbindContext(__DRIcontextPrivate *driContextPriv); +extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv); + +extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv); extern GLboolean -intelMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv); +intelMakeCurrent(__DRIcontextPrivate * driContextPriv, + __DRIdrawablePrivate * driDrawPriv, + __DRIdrawablePrivate * driReadPriv); + +extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv); extern void -intelSwapBuffers(__DRIdrawablePrivate *dPriv); +intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h); -extern void -intelCopySubBuffer( __DRIdrawablePrivate *dPriv, - int x, int y, int w, int h ); +extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen); #endif diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c new file mode 100644 index 0000000000..8f4e681ffe --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -0,0 +1,791 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/colormac.h" + +#include "intel_buffers.h" +#include "intel_fbo.h" +#include "intel_screen.h" +#include "intel_span.h" +#include "intel_regions.h" +#include "intel_tex.h" + +#include "swrast/swrast.h" + +static void +intel_set_span_functions(struct intel_context *intel, + struct gl_renderbuffer *rb); + +#define SPAN_CACHE_SIZE 4096 + +static void +get_span_cache(struct intel_renderbuffer *irb, uint32_t offset) +{ + if (irb->span_cache == NULL) { + irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE); + irb->span_cache_offset = -1; + } + + if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) { + irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1); + dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset, + SPAN_CACHE_SIZE, irb->span_cache); + } +} + +static void +clear_span_cache(struct intel_renderbuffer *irb) +{ + irb->span_cache_offset = -1; +} + +static uint32_t +pread_32(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))); +} + +static uint32_t +pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) | + 0xff000000; +} + +static uint16_t +pread_16(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))); +} + +static uint8_t +pread_8(struct intel_renderbuffer *irb, uint32_t offset) +{ + get_span_cache(irb, offset); + + return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))); +} + +static void +pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 4, &val); +} + +static void +pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 3, &val); +} + +static void +pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 2, &val); +} + +static void +pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val) +{ + clear_span_cache(irb); + + dri_bo_subdata(irb->region->buffer, offset, 1, &val); +} + +static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, + int x, int y) +{ + return (y * irb->region->pitch + x) * irb->region->cpp; +} + +/* + * Deal with tiled surfaces + */ + +static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb, + int x, int y) +{ + int tile_stride; + int xbyte; + int x_tile_off, y_tile_off; + int x_tile_number, y_tile_number; + int tile_off, tile_base; + + tile_stride = (irb->pfPitch * irb->region->cpp) << 3; + + xbyte = x * irb->region->cpp; + + x_tile_off = xbyte & 0x1ff; + y_tile_off = y & 7; + + x_tile_number = xbyte >> 9; + y_tile_number = y >> 3; + + tile_off = (y_tile_off << 9) + x_tile_off; + + switch (irb->region->bit_6_swizzle) { + case I915_BIT_6_SWIZZLE_NONE: + break; + case I915_BIT_6_SWIZZLE_9: + tile_off ^= ((tile_off >> 3) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64); + break; + case I915_BIT_6_SWIZZLE_9_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^ + ((tile_off >> 5) & 64); + break; + default: + fprintf(stderr, "Unknown tile swizzling mode %d\n", + irb->region->bit_6_swizzle); + exit(1); + } + + tile_base = (x_tile_number << 12) + y_tile_number * tile_stride; + +#if 0 + printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n", + x, y, tile_off, tile_base, + tile_off + tile_base, + irb->pfPitch, tile_stride); +#endif + + return tile_base + tile_off; +} + +static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, + int x, int y) +{ + int tile_stride; + int xbyte; + int x_tile_off, y_tile_off; + int x_tile_number, y_tile_number; + int tile_off, tile_base; + + tile_stride = (irb->pfPitch * irb->region->cpp) << 5; + + xbyte = x * irb->region->cpp; + + x_tile_off = xbyte & 0x7f; + y_tile_off = y & 0x1f; + + x_tile_number = xbyte >> 7; + y_tile_number = y >> 5; + + tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) + + (x_tile_off & 0xf); + + switch (irb->region->bit_6_swizzle) { + case I915_BIT_6_SWIZZLE_NONE: + break; + case I915_BIT_6_SWIZZLE_9: + tile_off ^= ((tile_off >> 3) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64); + break; + case I915_BIT_6_SWIZZLE_9_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64); + break; + case I915_BIT_6_SWIZZLE_9_10_11: + tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^ + ((tile_off >> 5) & 64); + break; + default: + fprintf(stderr, "Unknown tile swizzling mode %d\n", + irb->region->bit_6_swizzle); + exit(1); + } + + tile_base = (x_tile_number << 12) + y_tile_number * tile_stride; + + return tile_base + tile_off; +} + +/* + break intelWriteRGBASpan_ARGB8888 +*/ + +#undef DBG +#define DBG 0 + +#define LOCAL_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + unsigned int num_cliprects; \ + struct drm_clip_rect *cliprects; \ + int x_off, y_off; \ + GLuint p; \ + (void) p; \ + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + +/* XXX FBO: this is identical to the macro in spantmp2.h except we get + * the cliprect info from the context, not the driDrawable. + * Move this into spantmp2.h someday. + */ +#define HW_CLIPLOOP() \ + do { \ + int _nc = num_cliprects; \ + while ( _nc-- ) { \ + int minx = cliprects[_nc].x1 - x_off; \ + int miny = cliprects[_nc].y1 - y_off; \ + int maxx = cliprects[_nc].x2 - x_off; \ + int maxy = cliprects[_nc].y2 - y_off; + +#if 0 + }} +#endif + +#define Y_FLIP(_y) ((_y) * yScale + yBias) + +/* XXX with GEM, these need to tell the kernel */ +#define HW_LOCK() + +#define HW_UNLOCK() + +/* Convenience macros to avoid typing the swizzle argument over and over */ +#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) +#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) +#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off) + +/* 16 bit, RGB565 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel##x##_RGB565 +#define TAG2(x,y) intel##x##_RGB565##y +#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V) +#include "spantmp2.h" + +/* 32 bit, ARGB8888 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel##x##_ARGB8888 +#define TAG2(x,y) intel##x##_ARGB8888##y +#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V) +#include "spantmp2.h" + +/* 32 bit, xRGB8888 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel##x##_xRGB8888 +#define TAG2(x,y) intel##x##_xRGB8888##y +#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V) +#include "spantmp2.h" + +/* 16 bit RGB565 color tile spanline and pixel functions + */ + +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel_XTile_##x##_RGB565 +#define TAG2(x,y) intel_XTile_##x##_RGB565##y +#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel_YTile_##x##_RGB565 +#define TAG2(x,y) intel_YTile_##x##_RGB565##y +#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V) +#include "spantmp2.h" + +/* 32 bit ARGB888 color tile spanline and pixel functions + */ + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_XTile_##x##_ARGB8888 +#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y +#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_YTile_##x##_ARGB8888 +#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y +#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V) +#include "spantmp2.h" + +/* 32 bit xRGB888 color tile spanline and pixel functions + */ + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_XTile_##x##_xRGB8888 +#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y +#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel_YTile_##x##_xRGB8888 +#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y +#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y)) +#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V) +#include "spantmp2.h" + +#define LOCAL_DEPTH_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + unsigned int num_cliprects; \ + struct drm_clip_rect *cliprects; \ + int x_off, y_off; \ + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + + +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS + +/** + ** 16-bit depthbuffer functions. + **/ +#define VALUE_TYPE GLushort +#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y)) +#define TAG(x) intel##x##_z16 +#include "depthtmp.h" + + +/** + ** 16-bit x tile depthbuffer functions. + **/ +#define VALUE_TYPE GLushort +#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y)) +#define TAG(x) intel_XTile_##x##_z16 +#include "depthtmp.h" + +/** + ** 16-bit y tile depthbuffer functions. + **/ +#define VALUE_TYPE GLushort +#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d) +#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y)) +#define TAG(x) intel_YTile_##x##_z16 +#include "depthtmp.h" + + +/** + ** 24/8-bit interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +#define VALUE_TYPE GLuint + +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel##x##_z24_s8 +#include "depthtmp.h" + + +/** + ** 24/8-bit x-tile interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +#define VALUE_TYPE GLuint + +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel_XTile_##x##_z24_s8 +#include "depthtmp.h" + +/** + ** 24/8-bit y-tile interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +#define VALUE_TYPE GLuint + +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH(_x, _y, d) \ + pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24)) + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel_YTile_##x##_z24_s8 +#include "depthtmp.h" + + +/** + ** 8-bit stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3); +#define TAG(x) intel##x##_z24_s8 +#include "stenciltmp.h" + +/** + ** 8-bit x-tile stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3); +#define TAG(x) intel_XTile_##x##_z24_s8 +#include "stenciltmp.h" + +/** + ** 8-bit y-tile stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3) +#define TAG(x) intel_YTile_##x##_z24_s8 +#include "stenciltmp.h" + +void +intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (irb == NULL || irb->region == NULL) + return; + + irb->pfPitch = irb->region->pitch; + + intel_set_span_functions(intel, rb); +} + +void +intel_renderbuffer_unmap(struct intel_context *intel, + struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + if (irb == NULL || irb->region == NULL) + return; + + clear_span_cache(irb); + irb->pfPitch = 0; + + rb->GetRow = NULL; + rb->PutRow = NULL; +} + +/** + * Map or unmap all the renderbuffers which we may need during + * software rendering. + * XXX in the future, we could probably convey extra information to + * reduce the number of mappings needed. I.e. if doing a glReadPixels + * from the depth buffer, we really only need one mapping. + * + * XXX Rewrite this function someday. + * We can probably just loop over all the renderbuffer attachments, + * map/unmap all of them, and not worry about the _ColorDrawBuffers + * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. + */ +static void +intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) +{ + GLcontext *ctx = &intel->ctx; + GLuint i, j; + + /* color draw buffers */ + for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) { + if (map) + intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + else + intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]); + } + + /* check for render to textures */ + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = + ctx->DrawBuffer->Attachment + i; + struct gl_texture_object *tex = att->Texture; + if (tex) { + /* render to texture */ + ASSERT(att->Renderbuffer); + if (map) + intel_tex_map_images(intel, intel_texture_object(tex)); + else + intel_tex_unmap_images(intel, intel_texture_object(tex)); + } + } + + /* color read buffers */ + if (map) + intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer); + else + intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer); + + /* depth buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_DepthBuffer) { + if (map) + intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped); + else + intel_renderbuffer_unmap(intel, + ctx->DrawBuffer->_DepthBuffer->Wrapped); + } + + /* stencil buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_StencilBuffer) { + if (map) + intel_renderbuffer_map(intel, + ctx->DrawBuffer->_StencilBuffer->Wrapped); + else + intel_renderbuffer_unmap(intel, + ctx->DrawBuffer->_StencilBuffer->Wrapped); + } +} + + + +/** + * Prepare for softare rendering. Map current read/draw framebuffers' + * renderbuffes and all currently bound texture objects. + * + * Old note: Moved locking out to get reasonable span performance. + */ +void +intelSpanRenderStart(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_map_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_TRUE); +} + +/** + * Called when done softare rendering. Unmap the buffers we mapped in + * the above function. + */ +void +intelSpanRenderFinish(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + _swrast_flush(ctx); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_unmap_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_FALSE); + + UNLOCK_HARDWARE(intel); +} + + +void +intelInitSpanFuncs(GLcontext * ctx) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = intelSpanRenderStart; + swdd->SpanRenderFinish = intelSpanRenderFinish; +} + + +/** + * Plug in appropriate span read/write functions for the given renderbuffer. + * These are used for the software fallbacks. + */ +static void +intel_set_span_functions(struct intel_context *intel, + struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; + uint32_t tiling; + + /* If in GEM mode, we need to do the tile address swizzling ourselves, + * instead of the fence registers handling it. + */ + if (intel->ttm) + tiling = irb->region->tiling; + else + tiling = I915_TILING_NONE; + + if (rb->_ActualFormat == GL_RGB5) { + /* 565 RGB */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_RGB565(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_RGB565(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_RGB565(rb); + break; + } + } + else if (rb->_ActualFormat == GL_RGB8) { + /* 8888 RGBx */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_xRGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_xRGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_xRGB8888(rb); + break; + } + } + else if (rb->_ActualFormat == GL_RGBA8) { + /* 8888 RGBA */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_ARGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_ARGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_ARGB8888(rb); + break; + } + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z16(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z16(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z16(rb); + break; + } + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z24_s8(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z24_s8(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z24_s8(rb); + break; + } + } + else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitStencilPointers_z24_s8(rb); + break; + case I915_TILING_X: + intel_XTile_InitStencilPointers_z24_s8(rb); + break; + case I915_TILING_Y: + intel_YTile_InitStencilPointers_z24_s8(rb); + break; + } + } + else { + _mesa_problem(NULL, + "Unexpected _ActualFormat in intelSetSpanFunctions"); + } +} diff --git a/src/mesa/drivers/dri/i965/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index 2d4f8589d0..acbeb4abe1 100644 --- a/src/mesa/drivers/dri/i965/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h @@ -28,14 +28,13 @@ #ifndef _INTEL_SPAN_H #define _INTEL_SPAN_H -#include "drirenderbuffer.h" +extern void intelInitSpanFuncs(GLcontext * ctx); -extern void intelInitSpanFuncs( GLcontext *ctx ); - -extern void intelSpanRenderFinish( GLcontext *ctx ); -extern void intelSpanRenderStart( GLcontext *ctx ); - -extern void -intelSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis); +extern void intelSpanRenderFinish(GLcontext * ctx); +extern void intelSpanRenderStart(GLcontext * ctx); +void intel_renderbuffer_map(struct intel_context *intel, + struct gl_renderbuffer *rb); +void intel_renderbuffer_unmap(struct intel_context *intel, + struct gl_renderbuffer *rb); #endif diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c new file mode 100644 index 0000000000..82f8b87009 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -0,0 +1,249 @@ +#include "swrast/swrast.h" +#include "main/texobj.h" +#include "main/teximage.h" +#include "main/mipmap.h" +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_tex.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +static GLboolean +intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) +{ +#if 0 + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + return + intelObj->mt && + intelObj->mt->region && + intel_is_region_resident(intel, intelObj->mt->region); +#endif + return 1; +} + + + +static struct gl_texture_image * +intelNewTextureImage(GLcontext * ctx) +{ + DBG("%s\n", __FUNCTION__); + (void) ctx; + return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); +} + + +static struct gl_texture_object * +intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) +{ + struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); + + DBG("%s\n", __FUNCTION__); + _mesa_initialize_texture_object(&obj->base, name, target); + + return &obj->base; +} + +static void +intelDeleteTextureObject(GLcontext *ctx, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + _mesa_delete_texture_object(ctx, texObj); +} + + +static void +intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + + DBG("%s\n", __FUNCTION__); + + if (intelImage->mt) { + intel_miptree_release(intel, &intelImage->mt); + } + + if (texImage->Data) { + _mesa_free_texmemory(texImage->Data); + texImage->Data = NULL; + } +} + + +/* The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static void * +do_memcpy(void *dest, const void *src, size_t n) +{ + if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { + return __memcpy(dest, src, n); + } + else + return memcpy(dest, src, n); +} + + +#if DO_DEBUG && !defined(__ia64__) + +#ifndef __x86_64__ +static unsigned +fastrdtsc(void) +{ + unsigned eax; + __asm__ volatile ("\t" + "pushl %%ebx\n\t" + "cpuid\n\t" ".byte 0x0f, 0x31\n\t" + "popl %%ebx\n":"=a" (eax) + :"0"(0) + :"ecx", "edx", "cc"); + + return eax; +} +#else +static unsigned +fastrdtsc(void) +{ + unsigned eax; + __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax) + :"0"(0) + :"ecx", "edx", "ebx", "cc"); + + return eax; +} +#endif + +static unsigned +time_diff(unsigned t, unsigned t2) +{ + return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1)); +} + + +static void * +timed_memcpy(void *dest, const void *src, size_t n) +{ + void *ret; + unsigned t1, t2; + double rate; + + if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) + _mesa_printf("Warning - non-aligned texture copy!\n"); + + t1 = fastrdtsc(); + ret = do_memcpy(dest, src, n); + t2 = fastrdtsc(); + + rate = time_diff(t1, t2); + rate /= (double) n; + _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); + return ret; +} +#endif /* DO_DEBUG */ + +/** + * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap + * level). + * + * The texture object's miptree must be mapped. + * + * It would be really nice if this was just called by Mesa whenever mipmaps + * needed to be regenerated, rather than us having to remember to do so in + * each texture image modification path. + * + * This function should also include an accelerated path. + */ +void +intel_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + int face, i; + + _mesa_generate_mipmap(ctx, target, texObj); + + /* Update the level information in our private data in the new images, since + * it didn't get set as part of a normal TexImage path. + */ + for (face = 0; face < nr_faces; face++) { + for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { + struct intel_texture_image *intelImage; + + intelImage = intel_texture_image(texObj->Image[face][i]); + if (intelImage == NULL) + break; + + intelImage->level = i; + intelImage->face = face; + /* Unreference the miptree to signal that the new Data is a bare + * pointer from mesa. + */ + intel_miptree_release(intel, &intelImage->mt); + } + } +} + +static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); + intel_generate_mipmap(ctx, target, texObj); + intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); +} + +void +intelInitTextureFuncs(struct dd_function_table *functions) +{ + functions->ChooseTextureFormat = intelChooseTextureFormat; + functions->TexImage1D = intelTexImage1D; + functions->TexImage2D = intelTexImage2D; + functions->TexImage3D = intelTexImage3D; + functions->TexSubImage1D = intelTexSubImage1D; + functions->TexSubImage2D = intelTexSubImage2D; + functions->TexSubImage3D = intelTexSubImage3D; + functions->CopyTexImage1D = intelCopyTexImage1D; + functions->CopyTexImage2D = intelCopyTexImage2D; + functions->CopyTexSubImage1D = intelCopyTexSubImage1D; + functions->CopyTexSubImage2D = intelCopyTexSubImage2D; + functions->GetTexImage = intelGetTexImage; + functions->GenerateMipmap = intelGenerateMipmap; + + /* compressed texture functions */ + functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->GetCompressedTexImage = intelGetCompressedTexImage; + + functions->NewTextureObject = intelNewTextureObject; + functions->NewTextureImage = intelNewTextureImage; + functions->DeleteTexture = intelDeleteTextureObject; + functions->FreeTexImageData = intelFreeTextureImageData; + functions->UpdateTexturePalette = 0; + functions->IsTextureResident = intelIsTextureResident; + +#if DO_DEBUG && !defined(__ia64__) + if (INTEL_DEBUG & DEBUG_BUFMGR) + functions->TextureMemCpy = timed_memcpy; + else +#endif + functions->TextureMemCpy = do_memcpy; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h new file mode 100644 index 0000000000..6219c1c953 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -0,0 +1,164 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef INTELTEX_INC +#define INTELTEX_INC + +#include "main/mtypes.h" +#include "intel_context.h" +#include "texmem.h" + + +void intelInitTextureFuncs(struct dd_function_table *functions); + +const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type); + + +void intelTexImage3D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage3D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexImage2D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexImage1D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage1D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border); + +void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); + +void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width); + +void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + +void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + +void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, + GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); +void intelSetTexBuffer(__DRIcontext *pDRICtx, + GLint target, __DRIdrawable *pDraw); + +GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit); + +void intel_tex_map_level_images(struct intel_context *intel, + struct intel_texture_object *intelObj, + int level); + +void intel_tex_unmap_level_images(struct intel_context *intel, + struct intel_texture_object *intelObj, + int level); + +void intel_tex_map_images(struct intel_context *intel, + struct intel_texture_object *intelObj); + +void intel_tex_unmap_images(struct intel_context *intel, + struct intel_texture_object *intelObj); + +int intel_compressed_num_bytes(GLuint mesaFormat); + +void intel_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj); + +#endif diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c new file mode 100644 index 0000000000..dd932aebc9 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -0,0 +1,306 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/teximage.h" +#include "main/mipmap.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_buffers.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "intel_fbo.h" +#include "intel_tex.h" +#include "intel_blit.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * Get the intel_region which is the source for any glCopyTex[Sub]Image call. + * + * Do the best we can using the blitter. A future project is to use + * the texture engine and fragment programs for these copies. + */ +static const struct intel_region * +get_teximage_source(struct intel_context *intel, GLenum internalFormat) +{ + struct intel_renderbuffer *irb; + + DBG("%s %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(internalFormat)); + + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); + if (irb && irb->region && irb->region->cpp == 2) + return irb->region; + return NULL; + case GL_DEPTH24_STENCIL8_EXT: + case GL_DEPTH_STENCIL_EXT: + irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); + if (irb && irb->region && irb->region->cpp == 4) + return irb->region; + return NULL; + case GL_RGBA: + case GL_RGBA8: + return intel_readbuf_region(intel); + case GL_RGB: + if (intel->ctx.Visual.rgbBits == 16) + return intel_readbuf_region(intel); + return NULL; + default: + return NULL; + } +} + + +static GLboolean +do_copy_texsubimage(struct intel_context *intel, + GLenum target, + struct intel_texture_image *intelImage, + GLenum internalFormat, + GLint dstx, GLint dsty, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + GLcontext *ctx = &intel->ctx; + struct gl_texture_object *texObj = intelImage->base.TexObject; + const struct intel_region *src = + get_teximage_source(intel, internalFormat); + + if (!intelImage->mt || !src) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "%s fail %p %p\n", + __FUNCTION__, intelImage->mt, src); + return GL_FALSE; + } + + intelFlush(ctx); + LOCK_HARDWARE(intel); + { + GLuint image_offset = intel_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + const GLint orig_x = x; + const GLint orig_y = y; + const struct gl_framebuffer *fb = ctx->DrawBuffer; + + if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, + &x, &y, &width, &height)) { + GLshort src_pitch; + + /* Update dst for clipped src. Need to also clip the source rect. + */ + dstx += x - orig_x; + dsty += y - orig_y; + + /* image_offset may be non-page-aligned, but that's illegal for tiling. + */ + assert(intelImage->mt->region->tiling == I915_TILING_NONE); + + if (ctx->ReadBuffer->Name == 0) { + /* reading from a window, adjust x, y */ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + y = dPriv->y + (dPriv->h - (y + height)); + x += dPriv->x; + + /* Invert the data coming from the source rectangle due to GL + * and hardware disagreeing on where y=0 is. + * + * It appears that our offsets and pitches get mangled + * appropriately by the hardware, and we don't need to adjust them + * on our own. + */ + src_pitch = -src->pitch; + } + else { + /* reading from a FBO, y is already oriented the way we like */ + src_pitch = src->pitch; + } + + intelEmitCopyBlit(intel, + intelImage->mt->cpp, + src_pitch, + src->buffer, + 0, + src->tiling, + intelImage->mt->pitch, + intelImage->mt->region->buffer, + image_offset, + intelImage->mt->region->tiling, + x, y, dstx, dsty, width, height, + GL_COPY); + } + } + + + UNLOCK_HARDWARE(intel); + + /* GL_SGIS_generate_mipmap */ + if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } + + return GL_TRUE; +} + + + + + +void +intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + if (border) + goto fail; + + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + if (!do_copy_texsubimage(intel_context(ctx), target, + intel_texture_image(texImage), + internalFormat, 0, 0, x, y, width, 1)) + goto fail; + + return; + + fail: + _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y, + width, border); +} + +void +intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + if (border) + goto fail; + + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + + if (!do_copy_texsubimage(intel_context(ctx), target, + intel_texture_image(texImage), + internalFormat, 0, 0, x, y, width, height)) + goto fail; + + return; + + fail: + _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y, + width, height, border); +} + + +void +intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + GLenum internalFormat = texImage->InternalFormat; + + /* XXX need to check <border> as in above function? */ + + /* Need to check texture is compatible with source format. + */ + + if (!do_copy_texsubimage(intel_context(ctx), target, + intel_texture_image(texImage), + internalFormat, xoffset, 0, x, y, width, 1)) { + _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width); + } +} + + + +void +intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + GLenum internalFormat = texImage->InternalFormat; + + + /* Need to check texture is compatible with source format. + */ + + if (!do_copy_texsubimage(intel_context(ctx), target, + intel_texture_image(texImage), + internalFormat, + xoffset, yoffset, x, y, width, height)) { + + DBG("%s - fallback to swrast\n", __FUNCTION__); + + _swrast_copy_texsubimage2d(ctx, target, level, + xoffset, yoffset, x, y, width, height); + } +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c new file mode 100644 index 0000000000..2be060dd3e --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -0,0 +1,193 @@ +#include "intel_context.h" +#include "intel_tex.h" +#include "main/texformat.h" +#include "main/enums.h" + +/* It works out that this function is fine for all the supported + * hardware. However, there is still a need to map the formats onto + * hardware descriptors. + */ +/* Note that the i915 can actually support many more formats than + * these if we take the step of simply swizzling the colors + * immediately after sampling... + */ +const struct gl_texture_format * +intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, + GLenum format, GLenum type) +{ + struct intel_context *intel = intel_context(ctx); + const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32); + + switch (internalFormat) { + case 4: + case GL_RGBA: + case GL_COMPRESSED_RGBA: + if (format == GL_BGRA) { + if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { + return &_mesa_texformat_argb8888; + } + else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + return &_mesa_texformat_argb4444; + } + else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + return &_mesa_texformat_argb1555; + } + } + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + + case 3: + case GL_RGB: + case GL_COMPRESSED_RGB: + if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { + return &_mesa_texformat_rgb565; + } + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + + case GL_RGBA4: + case GL_RGBA2: + return &_mesa_texformat_argb4444; + + case GL_RGB5_A1: + return &_mesa_texformat_argb1555; + + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return &_mesa_texformat_argb8888; + + case GL_RGB5: + case GL_RGB4: + case GL_R3_G3_B2: + return &_mesa_texformat_rgb565; + + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case GL_COMPRESSED_ALPHA: + return &_mesa_texformat_a8; + + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case GL_COMPRESSED_LUMINANCE: + return &_mesa_texformat_l8; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_COMPRESSED_LUMINANCE_ALPHA: + return &_mesa_texformat_al88; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case GL_COMPRESSED_INTENSITY: + return &_mesa_texformat_i8; + + case GL_YCBCR_MESA: + if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) + return &_mesa_texformat_ycbcr; + else + return &_mesa_texformat_ycbcr_rev; + + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; + + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return &_mesa_texformat_rgb_dxt1; + + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return &_mesa_texformat_rgba_dxt3; + + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return &_mesa_texformat_rgba_dxt5; + + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return &_mesa_texformat_z16; + + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + return &_mesa_texformat_s8_z24; + +#ifndef I915 + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + return &_mesa_texformat_srgba8; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return &_mesa_texformat_srgb_dxt1; +#endif + + default: + fprintf(stderr, "unexpected texture format %s in %s\n", + _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); + return NULL; + } + + return NULL; /* never get here */ +} + +int intel_compressed_num_bytes(GLuint mesaFormat) +{ + int bytes = 0; + switch(mesaFormat) { + + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + bytes = 2; + break; + + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + bytes = 4; + default: + break; + } + + return bytes; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c new file mode 100644 index 0000000000..2ac7dceb0f --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -0,0 +1,778 @@ + +#include <stdlib.h> +#include <stdio.h> + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/colortab.h" +#include "main/convolve.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/texobj.h" +#include "main/texstore.h" +#include "main/teximage.h" + +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_buffer_objects.h" +#include "intel_batchbuffer.h" +#include "intel_tex.h" +#include "intel_blit.h" +#include "intel_fbo.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/* Functions to store texture images. Where possible, mipmap_tree's + * will be created or further instantiated with image data, otherwise + * images will be stored in malloc'd memory. A validation step is + * required to pull those images into a mipmap tree, or otherwise + * decide a fallback is required. + */ + + +static int +logbase2(int n) +{ + GLint i = 1; + GLint log2 = 0; + + while (n > i) { + i *= 2; + log2++; + } + + return log2; +} + + +/* Otherwise, store it in memory if (Border != 0) or (any dimension == + * 1). + * + * Otherwise, if max_level >= level >= min_level, create tree with + * space for textures from min_level down to max_level. + * + * Otherwise, create tree with space for textures from (level + * 0)..(1x1). Consider pruning this tree at a validation if the + * saving is worth it. + */ +static void +guess_and_alloc_mipmap_tree(struct intel_context *intel, + struct intel_texture_object *intelObj, + struct intel_texture_image *intelImage) +{ + GLuint firstLevel; + GLuint lastLevel; + GLuint width = intelImage->base.Width; + GLuint height = intelImage->base.Height; + GLuint depth = intelImage->base.Depth; + GLuint l2width, l2height, l2depth; + GLuint i, comp_byte = 0; + + DBG("%s\n", __FUNCTION__); + + if (intelImage->base.Border || + ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) && + ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) || + (intelObj->base.WrapT == GL_CLAMP_TO_BORDER)))) + return; + + if (intelImage->level > intelObj->base.BaseLevel && + (intelImage->base.Width == 1 || + (intelObj->base.Target != GL_TEXTURE_1D && + intelImage->base.Height == 1) || + (intelObj->base.Target == GL_TEXTURE_3D && + intelImage->base.Depth == 1))) + return; + + /* If this image disrespects BaseLevel, allocate from level zero. + * Usually BaseLevel == 0, so it's unlikely to happen. + */ + if (intelImage->level < intelObj->base.BaseLevel) + firstLevel = 0; + else + firstLevel = intelObj->base.BaseLevel; + + + /* Figure out image dimensions at start level. + */ + for (i = intelImage->level; i > firstLevel; i--) { + width <<= 1; + if (height != 1) + height <<= 1; + if (depth != 1) + depth <<= 1; + } + + /* Guess a reasonable value for lastLevel. This is probably going + * to be wrong fairly often and might mean that we have to look at + * resizable buffers, or require that buffers implement lazy + * pagetable arrangements. + */ + if ((intelObj->base.MinFilter == GL_NEAREST || + intelObj->base.MinFilter == GL_LINEAR) && + intelImage->level == firstLevel) { + lastLevel = firstLevel; + } + else { + l2width = logbase2(width); + l2height = logbase2(height); + l2depth = logbase2(depth); + lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); + } + + assert(!intelObj->mt); + if (intelImage->base.IsCompressed) + comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + intelObj->mt = intel_miptree_create(intel, + intelObj->base.Target, + intelImage->base.InternalFormat, + firstLevel, + lastLevel, + width, + height, + depth, + intelImage->base.TexFormat->TexelBytes, + comp_byte); + + DBG("%s - success\n", __FUNCTION__); +} + + + + +static GLuint +target_to_face(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); + default: + return 0; + } +} + +/* There are actually quite a few combinations this will work for, + * more than what I've listed here. + */ +static GLboolean +check_pbo_format(GLint internalFormat, + GLenum format, GLenum type, + const struct gl_texture_format *mesa_format) +{ + switch (internalFormat) { + case 4: + case GL_RGBA: + return (format == GL_BGRA && + (type == GL_UNSIGNED_BYTE || + type == GL_UNSIGNED_INT_8_8_8_8_REV) && + mesa_format == &_mesa_texformat_argb8888); + case 3: + case GL_RGB: + return (format == GL_RGB && + type == GL_UNSIGNED_SHORT_5_6_5 && + mesa_format == &_mesa_texformat_rgb565); + case GL_YCBCR_MESA: + return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); + default: + return GL_FALSE; + } +} + + +/* XXX: Do this for TexSubImage also: + */ +static GLboolean +try_pbo_upload(struct intel_context *intel, + struct intel_texture_image *intelImage, + const struct gl_pixelstore_attrib *unpack, + GLint internalFormat, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels) +{ + struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); + GLuint src_offset, src_stride; + GLuint dst_offset, dst_stride; + + if (!pbo || + intel->ctx._ImageTransferState || + unpack->SkipPixels || unpack->SkipRows) { + _mesa_printf("%s: failure 1\n", __FUNCTION__); + return GL_FALSE; + } + + src_offset = (GLuint) pixels; + + if (unpack->RowLength > 0) + src_stride = unpack->RowLength; + else + src_stride = width; + + dst_offset = intel_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + + dst_stride = intelImage->mt->pitch; + + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + { + dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ); + dri_bo *dst_buffer = intel_region_buffer(intel, + intelImage->mt->region, + INTEL_WRITE_FULL); + + + intelEmitCopyBlit(intel, + intelImage->mt->cpp, + src_stride, src_buffer, src_offset, GL_FALSE, + dst_stride, dst_buffer, dst_offset, GL_FALSE, + 0, 0, 0, 0, width, height, + GL_COPY); + } + UNLOCK_HARDWARE(intel); + + return GL_TRUE; +} + + + +static GLboolean +try_pbo_zcopy(struct intel_context *intel, + struct intel_texture_image *intelImage, + const struct gl_pixelstore_attrib *unpack, + GLint internalFormat, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels) +{ + struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); + GLuint src_offset, src_stride; + GLuint dst_offset, dst_stride; + + if (!pbo || + intel->ctx._ImageTransferState || + unpack->SkipPixels || unpack->SkipRows) { + _mesa_printf("%s: failure 1\n", __FUNCTION__); + return GL_FALSE; + } + + src_offset = (GLuint) pixels; + + if (unpack->RowLength > 0) + src_stride = unpack->RowLength; + else + src_stride = width; + + dst_offset = intel_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + + dst_stride = intelImage->mt->pitch; + + if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { + _mesa_printf("%s: failure 2\n", __FUNCTION__); + return GL_FALSE; + } + + intel_region_attach_pbo(intel, intelImage->mt->region, pbo); + + return GL_TRUE; +} + + + + + + +static void +intelTexImage(GLcontext * ctx, + GLint dims, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLsizei imageSize, int compressed) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + GLint postConvWidth = width; + GLint postConvHeight = height; + GLint texelBytes, sizeInBytes; + GLuint dstRowStride, srcRowStride = texImage->RowStride; + + + DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); + + intelFlush(ctx); + + intelImage->face = target_to_face(target); + intelImage->level = level; + + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { + _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, + &postConvHeight); + } + + /* choose the texture format */ + texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, + format, type); + + _mesa_set_fetch_functions(texImage, dims); + + if (texImage->TexFormat->TexelBytes == 0) { + /* must be a compressed format */ + texelBytes = 0; + texImage->IsCompressed = GL_TRUE; + texImage->CompressedSize = + ctx->Driver.CompressedTextureSize(ctx, texImage->Width, + texImage->Height, texImage->Depth, + texImage->TexFormat->MesaFormat); + } else { + texelBytes = texImage->TexFormat->TexelBytes; + + /* Minimum pitch of 32 bytes */ + if (postConvWidth * texelBytes < 32) { + postConvWidth = 32 / texelBytes; + texImage->RowStride = postConvWidth; + } + + if (!intelImage->mt) { + assert(texImage->RowStride == postConvWidth); + } + } + + /* Release the reference to a potentially orphaned buffer. + * Release any old malloced memory. + */ + if (intelImage->mt) { + intel_miptree_release(intel, &intelImage->mt); + assert(!texImage->Data); + } + else if (texImage->Data) { + _mesa_free_texmemory(texImage->Data); + texImage->Data = NULL; + } + + /* If this is the only texture image in the tree, could call + * bmBufferData with NULL data to free the old block and avoid + * waiting on any outstanding fences. + */ + if (intelObj->mt && + intelObj->mt->first_level == level && + intelObj->mt->last_level == level && + intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && + !intel_miptree_match_image(intelObj->mt, &intelImage->base, + intelImage->face, intelImage->level)) { + + DBG("release it\n"); + intel_miptree_release(intel, &intelObj->mt); + assert(!intelObj->mt); + } + + if (!intelObj->mt) { + guess_and_alloc_mipmap_tree(intel, intelObj, intelImage); + if (!intelObj->mt) { + DBG("guess_and_alloc_mipmap_tree: failed\n"); + } + } + + assert(!intelImage->mt); + + if (intelObj->mt && + intel_miptree_match_image(intelObj->mt, &intelImage->base, + intelImage->face, intelImage->level)) { + + intel_miptree_reference(&intelImage->mt, intelObj->mt); + assert(intelImage->mt); + } else if (intelImage->base.Border == 0) { + int comp_byte = 0; + + if (intelImage->base.IsCompressed) { + comp_byte = + intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + } + + /* Didn't fit in the object miptree, but it's suitable for inclusion in + * a miptree, so create one just for our level and store it in the image. + * It'll get moved into the object miptree at validate time. + */ + intelImage->mt = intel_miptree_create(intel, target, internalFormat, + level, level, + width, height, depth, + intelImage->base.TexFormat->TexelBytes, + comp_byte); + + } + + /* PBO fastpaths: + */ + if (dims <= 2 && + intelImage->mt && + intel_buffer_object(unpack->BufferObj) && + check_pbo_format(internalFormat, format, + type, intelImage->base.TexFormat)) { + + DBG("trying pbo upload\n"); + + /* Attempt to texture directly from PBO data (zero copy upload). + * + * Currently disable as it can lead to worse as well as better + * performance (in particular when intel_region_cow() is + * required). + */ + if (intelObj->mt == intelImage->mt && + intelObj->mt->first_level == level && + intelObj->mt->last_level == level) { + + if (try_pbo_zcopy(intel, intelImage, unpack, + internalFormat, + width, height, format, type, pixels)) { + + DBG("pbo zcopy upload succeeded\n"); + return; + } + } + + + /* Otherwise, attempt to use the blitter for PBO image uploads. + */ + if (try_pbo_upload(intel, intelImage, unpack, + internalFormat, + width, height, format, type, pixels)) { + DBG("pbo upload succeeded\n"); + return; + } + + DBG("pbo upload failed\n"); + } + + + + /* intelCopyTexImage calls this function with pixels == NULL, with + * the expectation that the mipmap tree will be set up but nothing + * more will be done. This is where those calls return: + */ + if (compressed) { + pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, + unpack, + "glCompressedTexImage"); + } else { + pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, + format, type, + pixels, unpack, "glTexImage"); + } + + LOCK_HARDWARE(intel); + + if (intelImage->mt) { + texImage->Data = intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &dstRowStride, + intelImage->base.ImageOffsets); + texImage->RowStride = dstRowStride / intelImage->mt->cpp; + } + else { + /* Allocate regular memory and store the image there temporarily. */ + if (texImage->IsCompressed) { + sizeInBytes = texImage->CompressedSize; + dstRowStride = + _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + assert(dims != 3); + } + else { + dstRowStride = postConvWidth * texelBytes; + sizeInBytes = depth * dstRowStride * postConvHeight; + } + + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + } + + DBG("Upload image %dx%dx%d row_len %d " + "pitch %d\n", + width, height, depth, width * texelBytes, dstRowStride); + + /* Copy data. Would like to know when it's ok for us to eg. use + * the blitter to copy. Or, use the hardware to do the format + * conversion and copy: + */ + if (pixels) { + if (compressed) { + if (intelImage->mt) { + struct intel_region *dst = intelImage->mt->region; + _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch, + 0, 0, + intelImage->mt->level[level].width, + intelImage->mt->level[level].height/4, + pixels, + srcRowStride, + 0, 0); + } else + memcpy(texImage->Data, pixels, imageSize); + } else if (!texImage->TexFormat->StoreImage(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } + + _mesa_unmap_teximage_pbo(ctx, unpack); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + texImage->Data = NULL; + } + + UNLOCK_HARDWARE(intel); +} + +void +intelTexImage3D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexImage(ctx, 3, target, level, + internalFormat, width, height, depth, border, + format, type, pixels, unpack, texObj, texImage, 0, 0); +} + + +void +intelTexImage2D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexImage(ctx, 2, target, level, + internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, 0); +} + +void +intelTexImage1D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexImage(ctx, 1, target, level, + internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, 0); +} + +void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + intelTexImage(ctx, 2, target, level, + internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); +} + +/** + * Need to map texture image into memory before copying image data, + * then unmap it. + */ +static void +intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, int compressed) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + + /* Map */ + if (intelImage->mt) { + /* Image is stored in hardware format in a buffer managed by the + * kernel. Need to explicitly map and unmap it. + */ + intelImage->base.Data = + intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &intelImage->base.RowStride, + intelImage->base.ImageOffsets); + intelImage->base.RowStride /= intelImage->mt->cpp; + } + else { + /* Otherwise, the image should actually be stored in + * intelImage->base.Data. This is pretty confusing for + * everybody, I'd much prefer to separate the two functions of + * texImage->Data - storage for texture images in main memory + * and access (ie mappings) of images. In other words, we'd + * create a new texImage->Map field and leave Data simply for + * storage. + */ + assert(intelImage->base.Data); + } + + + if (compressed) { + _mesa_get_compressed_teximage(ctx, target, level, pixels, + texObj, texImage); + } else { + _mesa_get_teximage(ctx, target, level, format, type, pixels, + texObj, texImage); + } + + + /* Unmap */ + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + intelImage->base.Data = NULL; + } +} + +void +intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intel_get_tex_image(ctx, target, level, format, type, pixels, + texObj, texImage, 0); + + +} + +void +intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, + GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intel_get_tex_image(ctx, target, level, 0, 0, pixels, + texObj, texImage, 1); +} + +void +intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch) +{ + struct intel_context *intel = pDRICtx->driverPrivate; + struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); + struct intel_texture_object *intelObj = intel_texture_object(tObj); + + if (!intelObj) + return; + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intelObj->imageOverride = GL_TRUE; + intelObj->depthOverride = depth; + intelObj->pitchOverride = pitch; + + if (offset) + intelObj->textureOffset = offset; +} + +void +intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) +{ + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + struct intel_context *intel = pDRICtx->driverPrivate; + struct intel_texture_object *intelObj; + struct intel_texture_image *intelImage; + struct intel_mipmap_tree *mt; + struct intel_renderbuffer *rb; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + int level = 0, type, format, internalFormat; + + texUnit = &intel->ctx.Texture.Unit[intel->ctx.Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(&intel->ctx, texUnit, target); + intelObj = intel_texture_object(texObj); + + if (!intelObj) + return; + + intel_update_renderbuffers(pDRICtx, dPriv); + + rb = intel_fb->color_rb[0]; + /* If the region isn't set, then intel_update_renderbuffers was unable + * to get the buffers for the drawable. + */ + if (rb->region == NULL) + return; + + type = GL_BGRA; + format = GL_UNSIGNED_BYTE; + internalFormat = (rb->region->cpp == 3 ? 3 : 4); + + mt = intel_miptree_create_for_region(intel, target, + internalFormat, + 0, 0, rb->region, 1, 0); + if (mt == NULL) + return; + + _mesa_lock_texture(&intel->ctx, texObj); + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intelObj->mt = mt; + texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level); + _mesa_init_teximage_fields(&intel->ctx, target, texImage, + rb->region->width, rb->region->height, 1, + 0, internalFormat); + + intelImage = intel_texture_image(texImage); + intelImage->face = target_to_face(target); + intelImage->level = level; + texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat, + type, format); + _mesa_set_fetch_functions(texImage, 2); + texImage->RowStride = rb->region->pitch; + intel_miptree_reference(&intelImage->mt, intelObj->mt); + + if (!intel_miptree_match_image(intelObj->mt, &intelImage->base, + intelImage->face, intelImage->level)) { + fprintf(stderr, "miptree doesn't match image\n"); + } + + _mesa_unlock_texture(&intel->ctx, texObj); +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c index fcb5cc3906..e6f9a41779 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c @@ -32,15 +32,27 @@ #include "intel_mipmap_tree.h" #include "intel_tex_layout.h" -#include "macros.h" +#include "intel_context.h" +#include "main/macros.h" - -static int align(int value, int alignment) +GLuint intel_compressed_alignment(GLenum internalFormat) { - return (value + alignment - 1) & ~(alignment - 1); + GLuint alignment = 4; + + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + alignment = 8; + break; + + default: + break; + } + + return alignment; } -void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) +void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt ) { GLint align_h = 2, align_w = 4; GLuint level; @@ -51,23 +63,36 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) mt->pitch = mt->width0; + if (mt->compressed) { + align_w = intel_compressed_alignment(mt->internal_format); + mt->pitch = ALIGN(mt->width0, align_w); + } + /* May need to adjust pitch to accomodate the placement of * the 2nd mipmap. This occurs when the alignment * constraints of mipmap placement push the right edge of the * 2nd mipmap out past the width of its parent. */ if (mt->first_level != mt->last_level) { - GLuint mip1_width = align(minify(mt->width0), align_w) - + minify(minify(mt->width0)); + GLuint mip1_width; + + if (mt->compressed) { + mip1_width = ALIGN(minify(mt->width0), align_w) + + ALIGN(minify(minify(mt->width0)), align_w); + } else { + mip1_width = ALIGN(minify(mt->width0), align_w) + + minify(minify(mt->width0)); + } - if (mip1_width > mt->width0) - mt->pitch = mip1_width; + if (mip1_width > mt->pitch) { + mt->pitch = mip1_width; + } } /* Pitch must be a whole number of dwords, even though we * express it in texels. */ - mt->pitch = align(mt->pitch * mt->cpp, 4) / mt->cpp; + mt->pitch = intel_miptree_pitch_align (intel, mt, mt->pitch); mt->total_height = 0; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { @@ -79,7 +104,7 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) if (mt->compressed) img_height = MAX2(1, height/4); else - img_height = align(height, align_h); + img_height = ALIGN(height, align_h); /* Because the images are packed better, the final offset @@ -90,7 +115,7 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) /* Layout_below: step right after second mipmap. */ if (level == mt->first_level + 1) { - x += align(width, align_w); + x += ALIGN(width, align_w); } else { y += img_height; diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h index 1e37f8f525..dbc90e6f9b 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.h +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h @@ -30,7 +30,7 @@ * Michel Dänzer <michel@tungstengraphics.com> */ -#include "macros.h" +#include "main/macros.h" static GLuint minify( GLuint d ) @@ -38,4 +38,5 @@ static GLuint minify( GLuint d ) return MAX2(1, d>>1); } -extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ); +extern void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt ); +extern GLuint intel_compressed_alignment(GLenum); diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h new file mode 100644 index 0000000000..5a93461525 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h @@ -0,0 +1,83 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef _INTEL_TEX_OBJ_H +#define _INTEL_TEX_OBJ_H + +struct intel_texture_object +{ + struct gl_texture_object base; /* The "parent" object */ + + /* The mipmap tree must include at least these levels once + * validated: + */ + GLuint firstLevel; + GLuint lastLevel; + + /* Offset for firstLevel image: + */ + GLuint textureOffset; + + /* On validation any active images held in main memory or in other + * regions will be copied to this region and the old storage freed. + */ + struct intel_mipmap_tree *mt; + + GLboolean imageOverride; + GLint depthOverride; + GLuint pitchOverride; +}; + +struct intel_texture_image +{ + struct gl_texture_image base; + + /* These aren't stored in gl_texture_image + */ + GLuint level; + GLuint face; + + /* If intelImage->mt != NULL, image data is stored here. + * Else if intelImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct intel_mipmap_tree *mt; +}; + +static INLINE struct intel_texture_object * +intel_texture_object(struct gl_texture_object *obj) +{ + return (struct intel_texture_object *) obj; +} + +static INLINE struct intel_texture_image * +intel_texture_image(struct gl_texture_image *img) +{ + return (struct intel_texture_image *) img; +} + +#endif /* _INTEL_TEX_OBJ_H */ diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c new file mode 100644 index 0000000000..b752361886 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -0,0 +1,186 @@ + +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/mtypes.h" +#include "main/texobj.h" +#include "main/texstore.h" +#include "main/texcompress.h" +#include "main/enums.h" + +#include "intel_context.h" +#include "intel_tex.h" +#include "intel_mipmap_tree.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +static void +intelTexSubimage(GLcontext * ctx, + GLint dims, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + GLuint dstRowStride = 0; + + DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + level, xoffset, yoffset, width, height); + + intelFlush(ctx); + + pixels = + _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, + type, pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + LOCK_HARDWARE(intel); + + /* Map buffer if necessary. Need to lock to prevent other contexts + * from uploading the buffer under us. + */ + if (intelImage->mt) + texImage->Data = intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &dstRowStride, + texImage->ImageOffsets); + else { + if (texImage->IsCompressed) { + dstRowStride = + _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + assert(dims != 3); + } + else { + dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + } + } + + assert(dstRowStride); + + if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); + } + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } + + _mesa_unmap_teximage_pbo(ctx, packing); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + texImage->Data = NULL; + } + + UNLOCK_HARDWARE(intel); +} + + + + + +void +intelTexSubImage3D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + + intelTexSubimage(ctx, 3, + target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, texObj, texImage); + +} + + + +void +intelTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + + intelTexSubimage(ctx, 2, + target, level, + xoffset, yoffset, 0, + width, height, 1, + format, type, pixels, packing, texObj, texImage); + +} + + +void +intelTexSubImage1D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexSubimage(ctx, 1, + target, level, + xoffset, 0, 0, + width, 1, 1, + format, type, pixels, packing, texObj, texImage); + +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c new file mode 100644 index 0000000000..820683d42e --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -0,0 +1,297 @@ +#include "main/mtypes.h" +#include "main/macros.h" + +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" +#include "intel_tex.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ +static void +intel_calculate_first_last_level(struct intel_texture_object *intelObj) +{ + struct gl_texture_object *tObj = &intelObj->base; + const struct gl_texture_image *const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + firstLevel = lastLevel = tObj->BaseLevel; + } + else { +#ifdef I915 + firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); + lastLevel = MAX2(lastLevel, tObj->BaseLevel); + lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ +#else + /* Currently not taking min/max lod into account here, those + * values are programmed as sampler state elsewhere and we + * upload the same mipmap levels regardless. Not sure if + * this makes sense as it means it isn't possible for the app + * to use min/max lod to reduce texture memory pressure: + */ + firstLevel = tObj->BaseLevel; + lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, + tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ +#endif + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + intelObj->firstLevel = firstLevel; + intelObj->lastLevel = lastLevel; +} + +/** + * Copies the image's contents at its level into the object's miptree, + * and updates the image to point at the object's miptree. + */ +static void +copy_image_data_to_tree(struct intel_context *intel, + struct intel_texture_object *intelObj, + struct intel_texture_image *intelImage) +{ + if (intelImage->mt) { + /* Copy potentially with the blitter: + */ + intel_miptree_image_copy(intel, + intelObj->mt, + intelImage->face, + intelImage->level, intelImage->mt); + + intel_miptree_release(intel, &intelImage->mt); + } + else { + assert(intelImage->base.Data != NULL); + + /* More straightforward upload. + */ + intel_miptree_image_data(intel, + intelObj->mt, + intelImage->face, + intelImage->level, + intelImage->base.Data, + intelImage->base.RowStride, + intelImage->base.RowStride * + intelImage->base.Height); + _mesa_align_free(intelImage->base.Data); + intelImage->base.Data = NULL; + } + + intel_miptree_reference(&intelImage->mt, intelObj->mt); +} + + +/* + */ +GLuint +intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) +{ + struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + int comp_byte = 0; + int cpp; + GLuint face, i; + GLuint nr_faces = 0; + struct intel_texture_image *firstImage; + + /* We know/require this is true by now: + */ + assert(intelObj->base._Complete); + + /* What levels must the tree include at a minimum? + */ + intel_calculate_first_last_level(intelObj); + firstImage = + intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]); + + /* Fallback case: + */ + if (firstImage->base.Border) { + if (intelObj->mt) { + intel_miptree_release(intel, &intelObj->mt); + } + return GL_FALSE; + } + + + /* If both firstImage and intelObj have a tree which can contain + * all active images, favour firstImage. Note that because of the + * completeness requirement, we know that the image dimensions + * will match. + */ + if (firstImage->mt && + firstImage->mt != intelObj->mt && + firstImage->mt->first_level <= intelObj->firstLevel && + firstImage->mt->last_level >= intelObj->lastLevel) { + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intel_miptree_reference(&intelObj->mt, firstImage->mt); + } + + if (firstImage->base.IsCompressed) { + comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + cpp = comp_byte; + } + else cpp = firstImage->base.TexFormat->TexelBytes; + + /* Check tree can hold all active levels. Check tree matches + * target, imageFormat, etc. + * + * XXX: For some layouts (eg i945?), the test might have to be + * first_level == firstLevel, as the tree isn't valid except at the + * original start level. Hope to get around this by + * programming minLod, maxLod, baseLevel into the hardware and + * leaving the tree alone. + */ + if (intelObj->mt && + (intelObj->mt->target != intelObj->base.Target || + intelObj->mt->internal_format != firstImage->base.InternalFormat || + intelObj->mt->first_level != intelObj->firstLevel || + intelObj->mt->last_level != intelObj->lastLevel || + intelObj->mt->width0 != firstImage->base.Width || + intelObj->mt->height0 != firstImage->base.Height || + intelObj->mt->depth0 != firstImage->base.Depth || + intelObj->mt->cpp != cpp || + intelObj->mt->compressed != firstImage->base.IsCompressed)) { + intel_miptree_release(intel, &intelObj->mt); + } + + + /* May need to create a new tree: + */ + if (!intelObj->mt) { + intelObj->mt = intel_miptree_create(intel, + intelObj->base.Target, + firstImage->base.InternalFormat, + intelObj->firstLevel, + intelObj->lastLevel, + firstImage->base.Width, + firstImage->base.Height, + firstImage->base.Depth, + cpp, + comp_byte); + } + + /* Pull in any images not in the object's tree: + */ + nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + /* Need to import images in main memory or held in other trees. + */ + if (intelObj->mt != intelImage->mt) { + copy_image_data_to_tree(intel, intelObj, intelImage); + } + } + } + + return GL_TRUE; +} + +void +intel_tex_map_level_images(struct intel_context *intel, + struct intel_texture_object *intelObj, + int level) +{ + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + + for (face = 0; face < nr_faces; face++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][level]); + + if (intelImage->mt) { + intelImage->base.Data = + intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &intelImage->base.RowStride, + intelImage->base.ImageOffsets); + /* convert stride to texels, not bytes */ + intelImage->base.RowStride /= intelImage->mt->cpp; + /* intelImage->base.ImageStride /= intelImage->mt->cpp; */ + } + } +} + +void +intel_tex_unmap_level_images(struct intel_context *intel, + struct intel_texture_object *intelObj, + int level) +{ + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + + for (face = 0; face < nr_faces; face++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][level]); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + intelImage->base.Data = NULL; + } + } +} + +void +intel_tex_map_images(struct intel_context *intel, + struct intel_texture_object *intelObj) +{ + int i; + + DBG("%s\n", __FUNCTION__); + + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) + intel_tex_map_level_images(intel, intelObj, i); +} + +void +intel_tex_unmap_images(struct intel_context *intel, + struct intel_texture_object *intelObj) +{ + int i; + + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) + intel_tex_unmap_level_images(intel, intelObj, i); +} diff --git a/src/mesa/drivers/dri/i965/server/i830_dri.h b/src/mesa/drivers/dri/intel/server/i830_dri.h index 68213f69f5..def049e7a6 100644 --- a/src/mesa/drivers/dri/i965/server/i830_dri.h +++ b/src/mesa/drivers/dri/intel/server/i830_dri.h @@ -1,14 +1,14 @@ +/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.6 2003/09/28 20:15:59 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H #include "xf86drm.h" -#include "i830_common.h" #define I830_MAX_DRAWABLES 256 #define I830_MAJOR_VERSION 1 -#define I830_MINOR_VERSION 3 +#define I830_MINOR_VERSION 9 #define I830_PATCHLEVEL 0 #define I830_REG_SIZE 0x80000 @@ -23,7 +23,7 @@ typedef struct _I830DRIRec { drmSize unused3; /* depthbufferSize */ drm_handle_t unused4; /* depthbuffer */ - drmSize unused5; /* rotatedSize /*/ + drmSize unused5; /* rotatedSize */ drm_handle_t unused6; /* rotatedbuffer */ drm_handle_t unused7; /* textures */ diff --git a/src/mesa/drivers/dri/i915/server/intel.h b/src/mesa/drivers/dri/intel/server/intel.h index d7858a20c8..6ea72499c1 100644 --- a/src/mesa/drivers/dri/i915/server/intel.h +++ b/src/mesa/drivers/dri/intel/server/intel.h @@ -75,6 +75,9 @@ #define I830_GMCH_CTRL 0x52 +#define I830_GMCH_MEM_MASK 0x1 +#define I830_GMCH_MEM_64M 0x1 +#define I830_GMCH_MEM_128M 0 #define I830_GMCH_GMS_MASK 0x70 #define I830_GMCH_GMS_DISABLED 0x00 @@ -141,7 +144,7 @@ typedef struct _I830Rec { unsigned char *MMIOBase; unsigned char *FbBase; int cpp; - + uint32_t aper_size; unsigned int bios_version; /* These are set in PreInit and never changed. */ diff --git a/src/mesa/drivers/dri/intel/server/intel_dri.c b/src/mesa/drivers/dri/intel/server/intel_dri.c new file mode 100644 index 0000000000..e49c4214ad --- /dev/null +++ b/src/mesa/drivers/dri/intel/server/intel_dri.c @@ -0,0 +1,1306 @@ +/** + * \file server/intel_dri.c + * \brief File to perform the device-specific initialization tasks typically + * done in the X server. + * + * Here they are converted to run in the client (or perhaps a standalone + * process), and to work with the frame buffer device rather than the X + * server infrastructure. + * + * Copyright (C) 2006 Dave Airlie (airlied@linux.ie) + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sub license, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial portions + of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <errno.h> +#include <unistd.h> + +#include "driver.h" +#include "drm.h" + +#include "intel.h" +#include "i830_dri.h" + +#include "memops.h" +#include "pciaccess.h" + +static size_t drm_page_size; +static int nextTile = 0; +#define xf86DrvMsg(...) do {} while(0) + +static const int pitches[] = { + 128 * 8, + 128 * 16, + 128 * 32, + 128 * 64, + 0 +}; + +static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea); + +static unsigned long +GetBestTileAlignment(unsigned long size) +{ + unsigned long i; + + for (i = KB(512); i < size; i <<= 1) + ; + + if (i > MB(64)) + i = MB(64); + + return i; +} + +static void SetFenceRegs(const DRIDriverContext *ctx, I830Rec *pI830) +{ + int i; + unsigned char *MMIO = ctx->MMIOAddress; + + for (i = 0; i < 8; i++) { + OUTREG(FENCE + i * 4, pI830->Fence[i]); + // if (I810_DEBUG & DEBUG_VERBOSE_VGA) + fprintf(stderr,"Fence Register : %x\n", pI830->Fence[i]); + } +} + +/* Tiled memory is good... really, really good... + * + * Need to make it less likely that we miss out on this - probably + * need to move the frontbuffer away from the 'guarenteed' alignment + * of the first memory segment, or perhaps allocate a discontigous + * framebuffer to get more alignment 'sweet spots'. + */ +static void +SetFence(const DRIDriverContext *ctx, I830Rec *pI830, + int nr, unsigned int start, unsigned int pitch, + unsigned int size) +{ + unsigned int val; + unsigned int fence_mask = 0; + unsigned int fence_pitch; + + if (nr < 0 || nr > 7) { + fprintf(stderr, + "SetFence: fence %d out of range\n",nr); + return; + } + + pI830->Fence[nr] = 0; + + if (IS_I9XX(pI830)) + fence_mask = ~I915G_FENCE_START_MASK; + else + fence_mask = ~I830_FENCE_START_MASK; + + if (start & fence_mask) { + fprintf(stderr, + "SetFence: %d: start (0x%08x) is not %s aligned\n", + nr, start, (IS_I9XX(pI830)) ? "1MB" : "512k"); + return; + } + + if (start % size) { + fprintf(stderr, + "SetFence: %d: start (0x%08x) is not size (%dk) aligned\n", + nr, start, size / 1024); + return; + } + + if (pitch & 127) { + fprintf(stderr, + "SetFence: %d: pitch (%d) not a multiple of 128 bytes\n", + nr, pitch); + return; + } + + val = (start | FENCE_X_MAJOR | FENCE_VALID); + + if (IS_I9XX(pI830)) { + switch (size) { + case MB(1): + val |= I915G_FENCE_SIZE_1M; + break; + case MB(2): + val |= I915G_FENCE_SIZE_2M; + break; + case MB(4): + val |= I915G_FENCE_SIZE_4M; + break; + case MB(8): + val |= I915G_FENCE_SIZE_8M; + break; + case MB(16): + val |= I915G_FENCE_SIZE_16M; + break; + case MB(32): + val |= I915G_FENCE_SIZE_32M; + break; + case MB(64): + val |= I915G_FENCE_SIZE_64M; + break; + default: + fprintf(stderr, + "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); + return; + } + } else { + switch (size) { + case KB(512): + val |= FENCE_SIZE_512K; + break; + case MB(1): + val |= FENCE_SIZE_1M; + break; + case MB(2): + val |= FENCE_SIZE_2M; + break; + case MB(4): + val |= FENCE_SIZE_4M; + break; + case MB(8): + val |= FENCE_SIZE_8M; + break; + case MB(16): + val |= FENCE_SIZE_16M; + break; + case MB(32): + val |= FENCE_SIZE_32M; + break; + case MB(64): + val |= FENCE_SIZE_64M; + break; + default: + fprintf(stderr, + "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); + return; + } + } + + if (IS_I9XX(pI830)) + fence_pitch = pitch / 512; + else + fence_pitch = pitch / 128; + + switch (fence_pitch) { + case 1: + val |= FENCE_PITCH_1; + break; + case 2: + val |= FENCE_PITCH_2; + break; + case 4: + val |= FENCE_PITCH_4; + break; + case 8: + val |= FENCE_PITCH_8; + break; + case 16: + val |= FENCE_PITCH_16; + break; + case 32: + val |= FENCE_PITCH_32; + break; + case 64: + val |= FENCE_PITCH_64; + break; + default: + fprintf(stderr, + "SetFence: %d: illegal pitch (%d)\n", nr, pitch); + return; + } + + pI830->Fence[nr] = val; +} + +static Bool +MakeTiles(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *pMem) +{ + int pitch, ntiles, i; + + pitch = pMem->Pitch * ctx->cpp; + /* + * Simply try to break the region up into at most four pieces of size + * equal to the alignment. + */ + ntiles = ROUND_TO(pMem->Size, pMem->Alignment) / pMem->Alignment; + if (ntiles >= 4) { + return FALSE; + } + + for (i = 0; i < ntiles; i++, nextTile++) { + SetFence(ctx, pI830, nextTile, pMem->Start + i * pMem->Alignment, + pitch, pMem->Alignment); + } + return TRUE; +} + +static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830) +{ + int i; + + /* Clear out */ + for (i = 0; i < 8; i++) + pI830->Fence[i] = 0; + + nextTile = 0; + + if (pI830->BackBuffer.Alignment >= KB(512)) { + if (MakeTiles(ctx, pI830, &(pI830->BackBuffer))) { + fprintf(stderr, + "Activating tiled memory for the back buffer.\n"); + } else { + fprintf(stderr, + "MakeTiles failed for the back buffer.\n"); + pI830->allowPageFlip = FALSE; + } + } + + if (pI830->DepthBuffer.Alignment >= KB(512)) { + if (MakeTiles(ctx, pI830, &(pI830->DepthBuffer))) { + fprintf(stderr, + "Activating tiled memory for the depth buffer.\n"); + } else { + fprintf(stderr, + "MakeTiles failed for the depth buffer.\n"); + } + } + + return; +} + +static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830) +{ + struct pci_device host_bridge, ig_dev; + uint32_t gmch_ctrl; + int memsize = 0; + int range; + uint32_t aper_size; + uint32_t membase2 = 0; + + memset(&host_bridge, 0, sizeof(host_bridge)); + memset(&ig_dev, 0, sizeof(ig_dev)); + + ig_dev.dev = 2; + + pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL); + + if (IS_I830(pI830) || IS_845G(pI830)) { + if ((gmch_ctrl & I830_GMCH_MEM_MASK) == I830_GMCH_MEM_128M) { + aper_size = 0x80000000; + } else { + aper_size = 0x40000000; + } + } else { + if (IS_I9XX(pI830)) { + int ret; + ret = pci_device_cfg_read_u32(&ig_dev, &membase2, 0x18); + if (membase2 & 0x08000000) + aper_size = 0x8000000; + else + aper_size = 0x10000000; + + fprintf(stderr,"aper size is %08X %08x %d\n", aper_size, membase2, ret); + } else + aper_size = 0x8000000; + } + + pI830->aper_size = aper_size; + + + /* We need to reduce the stolen size, by the GTT and the popup. + * The GTT varying according the the FbMapSize and the popup is 4KB */ + range = (ctx->shared.fbSize / (1024*1024)) + 4; + + if (IS_I85X(pI830) || IS_I865G(pI830) || IS_I9XX(pI830)) { + switch (gmch_ctrl & I830_GMCH_GMS_MASK) { + case I855_GMCH_GMS_STOLEN_1M: + memsize = MB(1) - KB(range); + break; + case I855_GMCH_GMS_STOLEN_4M: + memsize = MB(4) - KB(range); + break; + case I855_GMCH_GMS_STOLEN_8M: + memsize = MB(8) - KB(range); + break; + case I855_GMCH_GMS_STOLEN_16M: + memsize = MB(16) - KB(range); + break; + case I855_GMCH_GMS_STOLEN_32M: + memsize = MB(32) - KB(range); + break; + case I915G_GMCH_GMS_STOLEN_48M: + if (IS_I9XX(pI830)) + memsize = MB(48) - KB(range); + break; + case I915G_GMCH_GMS_STOLEN_64M: + if (IS_I9XX(pI830)) + memsize = MB(64) - KB(range); + break; + } + } else { + switch (gmch_ctrl & I830_GMCH_GMS_MASK) { + case I830_GMCH_GMS_STOLEN_512: + memsize = KB(512) - KB(range); + break; + case I830_GMCH_GMS_STOLEN_1024: + memsize = MB(1) - KB(range); + break; + case I830_GMCH_GMS_STOLEN_8192: + memsize = MB(8) - KB(range); + break; + case I830_GMCH_GMS_LOCAL: + memsize = 0; + xf86DrvMsg(pScrn->scrnIndex, X_WARNING, + "Local memory found, but won't be used.\n"); + break; + } + } + if (memsize > 0) { + fprintf(stderr, + "detected %d kB stolen memory.\n", memsize / 1024); + } else { + fprintf(stderr, + "no video memory detected.\n"); + } + return memsize; +} + +static int AgpInit(const DRIDriverContext *ctx, I830Rec *info) +{ + unsigned long mode = 0x4; + + if (drmAgpAcquire(ctx->drmFD) < 0) { + fprintf(stderr, "[gart] AGP not available\n"); + return 0; + } + + if (drmAgpEnable(ctx->drmFD, mode) < 0) { + fprintf(stderr, "[gart] AGP not enabled\n"); + drmAgpRelease(ctx->drmFD); + return 0; + } + else + fprintf(stderr, "[gart] AGP enabled at %dx\n", ctx->agpmode); + + return 1; +} + +/* + * Allocate memory from the given pool. Grow the pool if needed and if + * possible. + */ +static unsigned long +AllocFromPool(const DRIDriverContext *ctx, I830Rec *pI830, + I830MemRange *result, I830MemPool *pool, + long size, unsigned long alignment, int flags) +{ + long needed, start, end; + + if (!result || !pool || !size) + return 0; + + /* Calculate how much space is needed. */ + if (alignment <= GTT_PAGE_SIZE) + needed = size; + else { + start = ROUND_TO(pool->Free.Start, alignment); + end = ROUND_TO(start + size, alignment); + needed = end - pool->Free.Start; + } + if (needed > pool->Free.Size) { + return 0; + } + + result->Start = ROUND_TO(pool->Free.Start, alignment); + pool->Free.Start += needed; + result->End = pool->Free.Start; + + pool->Free.Size = pool->Free.End - pool->Free.Start; + result->Size = result->End - result->Start; + result->Pool = pool; + result->Alignment = alignment; + return needed; +} + +static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, long size, unsigned long alignment, I830MemRange *result) +{ + unsigned long start, end; + unsigned long newApStart, newApEnd; + int ret; + if (!result || !size) + return 0; + + if (!alignment) + alignment = 4; + + start = ROUND_TO(pI830->MemoryAperture.Start, alignment); + end = ROUND_TO(start + size, alignment); + newApStart = end; + newApEnd = pI830->MemoryAperture.End; + + ret=drmAgpAlloc(ctx->drmFD, size, 0, &(result->Physical), (drm_handle_t *)&(result->Key)); + + if (ret) + { + fprintf(stderr,"drmAgpAlloc failed %d\n", ret); + return 0; + } + pI830->allocatedMemory += size; + pI830->MemoryAperture.Start = newApStart; + pI830->MemoryAperture.End = newApEnd; + pI830->MemoryAperture.Size = newApEnd - newApStart; + // pI830->FreeMemory -= size; + result->Start = start; + result->End = start + size; + result->Size = size; + result->Offset = start; + result->Alignment = alignment; + result->Pool = NULL; + + return size; +} + +unsigned long +I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, + I830MemRange *result, I830MemPool *pool, long size, + unsigned long alignment, int flags) +{ + unsigned long ret; + + if (!result) + return 0; + + /* Make sure these are initialised. */ + result->Size = 0; + result->Key = -1; + + if (!size) { + return 0; + } + + if (pool->Free.Size < size) { + ret = AllocFromAGP(ctx, pI830, size, alignment, result); + } + else { + ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags); + if (ret == 0) + ret = AllocFromAGP(ctx, pI830, size, alignment, result); + } + return ret; +} + +static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem) +{ + if (!mem) + return FALSE; + + if (mem->Key == -1) + return TRUE; + + return !drmAgpBind(ctx->drmFD, mem->Key, mem->Offset); +} + +/* simple memory allocation routines needed */ +/* put ring buffer in low memory */ +/* need to allocate front, back, depth buffers aligned correctly, + allocate ring buffer, +*/ + +/* */ +static Bool +I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) +{ + unsigned long size, ret; + unsigned long lines, lineSize, align; + + /* allocate ring buffer */ + memset(pI830->LpRing, 0, sizeof(I830RingBuffer)); + pI830->LpRing->mem.Key = -1; + + size = PRIMARY_RINGBUFFER_SIZE; + + ret = I830AllocVidMem(ctx, pI830, &pI830->LpRing->mem, &pI830->StolenPool, size, 0x1000, 0); + + if (ret != size) + { + fprintf(stderr,"unable to allocate ring buffer %ld\n", ret); + return FALSE; + } + + pI830->LpRing->tail_mask = pI830->LpRing->mem.Size - 1; + + + /* allocate front buffer */ + memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer)); + pI830->FrontBuffer.Key = -1; + pI830->FrontBuffer.Pitch = ctx->shared.virtualWidth; + + align = KB(512); + + lineSize = ctx->shared.virtualWidth * ctx->cpp; + lines = (ctx->shared.virtualHeight + 15) / 16 * 16; + size = lineSize * lines; + size = ROUND_TO_PAGE(size); + + align = GetBestTileAlignment(size); + + ret = I830AllocVidMem(ctx, pI830, &pI830->FrontBuffer, &pI830->StolenPool, size, align, 0); + if (ret < size) + { + fprintf(stderr,"unable to allocate front buffer %ld\n", ret); + return FALSE; + } + + memset(&(pI830->BackBuffer), 0, sizeof(pI830->BackBuffer)); + pI830->BackBuffer.Key = -1; + pI830->BackBuffer.Pitch = ctx->shared.virtualWidth; + + ret = I830AllocVidMem(ctx, pI830, &pI830->BackBuffer, &pI830->StolenPool, size, align, 0); + if (ret < size) + { + fprintf(stderr,"unable to allocate back buffer %ld\n", ret); + return FALSE; + } + + memset(&(pI830->DepthBuffer), 0, sizeof(pI830->DepthBuffer)); + pI830->DepthBuffer.Key = -1; + pI830->DepthBuffer.Pitch = ctx->shared.virtualWidth; + + ret = I830AllocVidMem(ctx, pI830, &pI830->DepthBuffer, &pI830->StolenPool, size, align, 0); + if (ret < size) + { + fprintf(stderr,"unable to allocate depth buffer %ld\n", ret); + return FALSE; + } + + memset(&(pI830->ContextMem), 0, sizeof(pI830->ContextMem)); + pI830->ContextMem.Key = -1; + size = KB(32); + + ret = I830AllocVidMem(ctx, pI830, &pI830->ContextMem, &pI830->StolenPool, size, align, 0); + if (ret < size) + { + fprintf(stderr,"unable to allocate context buffer %ld\n", ret); + return FALSE; + } + +#if 0 + memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem)); + pI830->TexMem.Key = -1; + + size = 32768 * 1024; + ret = AllocFromAGP(ctx, pI830, size, align, &pI830->TexMem); + if (ret < size) + { + fprintf(stderr,"unable to allocate texture memory %ld\n", ret); + return FALSE; + } +#endif + + return TRUE; +} + +static Bool +I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830) +{ + if (!BindAgpRange(ctx, &pI830->LpRing->mem)) + return FALSE; + if (!BindAgpRange(ctx, &pI830->FrontBuffer)) + return FALSE; + if (!BindAgpRange(ctx, &pI830->BackBuffer)) + return FALSE; + if (!BindAgpRange(ctx, &pI830->DepthBuffer)) + return FALSE; + if (!BindAgpRange(ctx, &pI830->ContextMem)) + return FALSE; +#if 0 + if (!BindAgpRange(ctx, &pI830->TexMem)) + return FALSE; +#endif + return TRUE; +} + +static void SetupDRIMM(const DRIDriverContext *ctx, I830Rec *pI830) +{ + unsigned long aperEnd = ROUND_DOWN_TO(pI830->aper_size, GTT_PAGE_SIZE) / GTT_PAGE_SIZE; + unsigned long aperStart = ROUND_TO(pI830->aper_size - KB(32768), GTT_PAGE_SIZE) / GTT_PAGE_SIZE; + + fprintf(stderr, "aper size is %08X\n", ctx->shared.fbSize); + if (drmMMInit(ctx->drmFD, aperStart, aperEnd - aperStart, DRM_BO_MEM_TT)) { + fprintf(stderr, + "DRM MM Initialization Failed\n"); + } else { + fprintf(stderr, + "DRM MM Initialized at offset 0x%lx length %d page\n", aperStart, aperEnd-aperStart); + } + +} + +static Bool +I830CleanupDma(const DRIDriverContext *ctx) +{ + drmI830Init info; + + memset(&info, 0, sizeof(drmI830Init)); + info.func = I830_CLEANUP_DMA; + + if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, + &info, sizeof(drmI830Init))) { + fprintf(stderr, "I830 Dma Cleanup Failed\n"); + return FALSE; + } + + return TRUE; +} + +static Bool +I830InitDma(const DRIDriverContext *ctx, I830Rec *pI830) +{ + I830RingBuffer *ring = pI830->LpRing; + drmI830Init info; + + memset(&info, 0, sizeof(drmI830Init)); + info.func = I830_INIT_DMA; + + info.ring_start = ring->mem.Start + pI830->LinearAddr; + info.ring_end = ring->mem.End + pI830->LinearAddr; + info.ring_size = ring->mem.Size; + + info.mmio_offset = (unsigned int)ctx->MMIOStart; + + info.sarea_priv_offset = sizeof(drm_sarea_t); + + info.front_offset = pI830->FrontBuffer.Start; + info.back_offset = pI830->BackBuffer.Start; + info.depth_offset = pI830->DepthBuffer.Start; + info.w = ctx->shared.virtualWidth; + info.h = ctx->shared.virtualHeight; + info.pitch = ctx->shared.virtualWidth; + info.back_pitch = pI830->BackBuffer.Pitch; + info.depth_pitch = pI830->DepthBuffer.Pitch; + info.cpp = ctx->cpp; + + if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, + &info, sizeof(drmI830Init))) { + fprintf(stderr, + "I830 Dma Initialization Failed\n"); + return FALSE; + } + + return TRUE; +} + +static int I830CheckDRMVersion( const DRIDriverContext *ctx, + I830Rec *pI830 ) +{ + drmVersionPtr version; + + version = drmGetVersion(ctx->drmFD); + + if (version) { + int req_minor, req_patch; + + req_minor = 4; + req_patch = 0; + + if (version->version_major != 1 || + version->version_minor < req_minor || + (version->version_minor == req_minor && + version->version_patchlevel < req_patch)) { + /* Incompatible drm version */ + fprintf(stderr, + "[dri] I830DRIScreenInit failed because of a version " + "mismatch.\n" + "[dri] i915.o kernel module version is %d.%d.%d " + "but version 1.%d.%d or newer is needed.\n" + "[dri] Disabling DRI.\n", + version->version_major, + version->version_minor, + version->version_patchlevel, + req_minor, + req_patch); + drmFreeVersion(version); + return 0; + } + + pI830->drmMinor = version->version_minor; + drmFreeVersion(version); + } + return 1; +} + +static void +I830SetRingRegs(const DRIDriverContext *ctx, I830Rec *pI830) +{ + unsigned int itemp; + unsigned char *MMIO = ctx->MMIOAddress; + + OUTREG(LP_RING + RING_LEN, 0); + OUTREG(LP_RING + RING_TAIL, 0); + OUTREG(LP_RING + RING_HEAD, 0); + + if ((long)(pI830->LpRing->mem.Start & I830_RING_START_MASK) != + pI830->LpRing->mem.Start) { + fprintf(stderr, + "I830SetRingRegs: Ring buffer start (%lx) violates its " + "mask (%x)\n", pI830->LpRing->mem.Start, I830_RING_START_MASK); + } + /* Don't care about the old value. Reserved bits must be zero anyway. */ + itemp = pI830->LpRing->mem.Start & I830_RING_START_MASK; + OUTREG(LP_RING + RING_START, itemp); + + if (((pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES) != + pI830->LpRing->mem.Size - 4096) { + fprintf(stderr, + "I830SetRingRegs: Ring buffer size - 4096 (%lx) violates its " + "mask (%x)\n", pI830->LpRing->mem.Size - 4096, + I830_RING_NR_PAGES); + } + /* Don't care about the old value. Reserved bits must be zero anyway. */ + itemp = (pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES; + itemp |= (RING_NO_REPORT | RING_VALID); + OUTREG(LP_RING + RING_LEN, itemp); + + pI830->LpRing->head = INREG(LP_RING + RING_HEAD) & I830_HEAD_MASK; + pI830->LpRing->tail = INREG(LP_RING + RING_TAIL); + pI830->LpRing->space = pI830->LpRing->head - (pI830->LpRing->tail + 8); + if (pI830->LpRing->space < 0) + pI830->LpRing->space += pI830->LpRing->mem.Size; + + SetFenceRegs(ctx, pI830); + + /* RESET THE DISPLAY PIPE TO POINT TO THE FRONTBUFFER - hacky + hacky hacky */ + OUTREG(DSPABASE, pI830->FrontBuffer.Start + pI830->LinearAddr); + +} + +static Bool +I830SetParam(const DRIDriverContext *ctx, int param, int value) +{ + drmI830SetParam sp; + + memset(&sp, 0, sizeof(sp)); + sp.param = param; + sp.value = value; + + if (drmCommandWrite(ctx->drmFD, DRM_I830_SETPARAM, &sp, sizeof(sp))) { + fprintf(stderr, "I830 SetParam Failed\n"); + return FALSE; + } + + return TRUE; +} + +static Bool +I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) +{ + fprintf(stderr, + "[drm] Mapping front buffer\n"); + + if (drmAddMap(ctx->drmFD, + (drm_handle_t)(sarea->front_offset + pI830->LinearAddr), + sarea->front_size, + DRM_FRAME_BUFFER, /*DRM_AGP,*/ + 0, + &sarea->front_handle) < 0) { + fprintf(stderr, + "[drm] drmAddMap(front_handle) failed. Disabling DRI\n"); + return FALSE; + } + ctx->shared.hFrameBuffer = sarea->front_handle; + ctx->shared.fbSize = sarea->front_size; + fprintf(stderr, "[drm] Front Buffer = 0x%08x\n", + sarea->front_handle); + + if (drmAddMap(ctx->drmFD, + (drm_handle_t)(sarea->back_offset), + sarea->back_size, DRM_AGP, 0, + &sarea->back_handle) < 0) { + fprintf(stderr, + "[drm] drmAddMap(back_handle) failed. Disabling DRI\n"); + return FALSE; + } + fprintf(stderr, "[drm] Back Buffer = 0x%08x\n", + sarea->back_handle); + + if (drmAddMap(ctx->drmFD, + (drm_handle_t)sarea->depth_offset, + sarea->depth_size, DRM_AGP, 0, + &sarea->depth_handle) < 0) { + fprintf(stderr, + "[drm] drmAddMap(depth_handle) failed. Disabling DRI\n"); + return FALSE; + } + fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n", + sarea->depth_handle); + +#if 0 + if (drmAddMap(ctx->drmFD, + (drm_handle_t)sarea->tex_offset, + sarea->tex_size, DRM_AGP, 0, + &sarea->tex_handle) < 0) { + fprintf(stderr, + "[drm] drmAddMap(tex_handle) failed. Disabling DRI\n"); + return FALSE; + } + fprintf(stderr, "[drm] textures = 0x%08x\n", + sarea->tex_handle); +#endif + return TRUE; +} + + +static void +I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) +{ +#if 1 + if (sarea->front_handle) { + drmRmMap(ctx->drmFD, sarea->front_handle); + sarea->front_handle = 0; + } +#endif + if (sarea->back_handle) { + drmRmMap(ctx->drmFD, sarea->back_handle); + sarea->back_handle = 0; + } + if (sarea->depth_handle) { + drmRmMap(ctx->drmFD, sarea->depth_handle); + sarea->depth_handle = 0; + } + if (sarea->tex_handle) { + drmRmMap(ctx->drmFD, sarea->tex_handle); + sarea->tex_handle = 0; + } +} + +static Bool +I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) +{ + if (drmAddMap(ctx->drmFD, + (drm_handle_t)pI830->LpRing->mem.Start, + pI830->LpRing->mem.Size, DRM_AGP, 0, + &pI830->ring_map) < 0) { + fprintf(stderr, + "[drm] drmAddMap(ring_map) failed. Disabling DRI\n"); + return FALSE; + } + fprintf(stderr, "[drm] ring buffer = 0x%08x\n", + pI830->ring_map); + + if (I830InitDma(ctx, pI830) == FALSE) { + return FALSE; + } + + /* init to zero to be safe */ + + I830DRIMapScreenRegions(ctx, pI830, sarea); + SetupDRIMM(ctx, pI830); + + if (ctx->pciDevice != PCI_CHIP_845_G && + ctx->pciDevice != PCI_CHIP_I830_M) { + I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 ); + } + + /* Okay now initialize the dma engine */ + { + pI830->irq = drmGetInterruptFromBusID(ctx->drmFD, + ctx->pciBus, + ctx->pciDevice, + ctx->pciFunc); + + if (drmCtlInstHandler(ctx->drmFD, pI830->irq)) { + fprintf(stderr, + "[drm] failure adding irq handler\n"); + pI830->irq = 0; + return FALSE; + } + else + fprintf(stderr, + "[drm] dma control initialized, using IRQ %d\n", + pI830->irq); + } + + fprintf(stderr, "[dri] visual configs initialized\n"); + + return TRUE; +} + +static Bool +I830ClearScreen(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) +{ + /* need to drmMap front and back buffers and zero them */ + drmAddress map_addr; + int ret; + + ret = drmMap(ctx->drmFD, + sarea->front_handle, + sarea->front_size, + &map_addr); + + if (ret) + { + fprintf(stderr, "Unable to map front buffer\n"); + return FALSE; + } + + drimemsetio((char *)map_addr, + 0, + sarea->front_size); + drmUnmap(map_addr, sarea->front_size); + + + ret = drmMap(ctx->drmFD, + sarea->back_handle, + sarea->back_size, + &map_addr); + + if (ret) + { + fprintf(stderr, "Unable to map back buffer\n"); + return FALSE; + } + + drimemsetio((char *)map_addr, + 0, + sarea->back_size); + drmUnmap(map_addr, sarea->back_size); + + return TRUE; +} + +static Bool +I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) + +{ + I830DRIPtr pI830DRI; + drmI830Sarea *pSAREAPriv; + int err; + + drm_page_size = getpagesize(); + + pI830->registerSize = ctx->MMIOSize; + /* This is a hack for now. We have to have more than a 4k page here + * because of the size of the state. However, the state should be + * in a per-context mapping. This will be added in the Mesa 3.5 port + * of the I830 driver. + */ + ctx->shared.SAREASize = SAREA_MAX; + + /* Note that drmOpen will try to load the kernel module, if needed. */ + ctx->drmFD = drmOpen("i915", NULL ); + if (ctx->drmFD < 0) { + fprintf(stderr, "[drm] drmOpen failed\n"); + return 0; + } + + if ((err = drmSetBusid(ctx->drmFD, ctx->pciBusID)) < 0) { + fprintf(stderr, "[drm] drmSetBusid failed (%d, %s), %s\n", + ctx->drmFD, ctx->pciBusID, strerror(-err)); + return 0; + } + + if (drmAddMap( ctx->drmFD, + 0, + ctx->shared.SAREASize, + DRM_SHM, + DRM_CONTAINS_LOCK, + &ctx->shared.hSAREA) < 0) + { + fprintf(stderr, "[drm] drmAddMap failed\n"); + return 0; + } + + fprintf(stderr, "[drm] added %d byte SAREA at 0x%08x\n", + ctx->shared.SAREASize, ctx->shared.hSAREA); + + if (drmMap( ctx->drmFD, + ctx->shared.hSAREA, + ctx->shared.SAREASize, + (drmAddressPtr)(&ctx->pSAREA)) < 0) + { + fprintf(stderr, "[drm] drmMap failed\n"); + return 0; + + } + + memset(ctx->pSAREA, 0, ctx->shared.SAREASize); + fprintf(stderr, "[drm] mapped SAREA 0x%08x to %p, size %d\n", + ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize); + + + if (drmAddMap(ctx->drmFD, + ctx->MMIOStart, + ctx->MMIOSize, + DRM_REGISTERS, + DRM_READ_ONLY, + &pI830->registerHandle) < 0) { + fprintf(stderr, "[drm] drmAddMap mmio failed\n"); + return 0; + } + fprintf(stderr, + "[drm] register handle = 0x%08x\n", pI830->registerHandle); + + + if (!I830CheckDRMVersion(ctx, pI830)) { + return FALSE; + } + + /* Create a 'server' context so we can grab the lock for + * initialization ioctls. + */ + if ((err = drmCreateContext(ctx->drmFD, &ctx->serverContext)) != 0) { + fprintf(stderr, "%s: drmCreateContext failed %d\n", __FUNCTION__, err); + return 0; + } + + DRM_LOCK(ctx->drmFD, ctx->pSAREA, ctx->serverContext, 0); + + /* Initialize the SAREA private data structure */ + pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + + sizeof(drm_sarea_t)); + memset(pSAREAPriv, 0, sizeof(*pSAREAPriv)); + + pI830->StolenMemory.Size = I830DetectMemory(ctx, pI830); + pI830->StolenMemory.Start = 0; + pI830->StolenMemory.End = pI830->StolenMemory.Size; + + pI830->MemoryAperture.Start = pI830->StolenMemory.End; + pI830->MemoryAperture.End = KB(40000); + pI830->MemoryAperture.Size = pI830->MemoryAperture.End - pI830->MemoryAperture.Start; + + pI830->StolenPool.Fixed = pI830->StolenMemory; + pI830->StolenPool.Total = pI830->StolenMemory; + pI830->StolenPool.Free = pI830->StolenPool.Total; + pI830->FreeMemory = pI830->StolenPool.Total.Size; + + if (!AgpInit(ctx, pI830)) + return FALSE; + + if (I830AllocateMemory(ctx, pI830) == FALSE) + { + return FALSE; + } + + if (I830BindMemory(ctx, pI830) == FALSE) + { + return FALSE; + } + + pSAREAPriv->rotated_offset = -1; + pSAREAPriv->rotated_size = 0; + pSAREAPriv->rotated_pitch = ctx->shared.virtualWidth; + + pSAREAPriv->front_offset = pI830->FrontBuffer.Start; + pSAREAPriv->front_size = pI830->FrontBuffer.Size; + pSAREAPriv->width = ctx->shared.virtualWidth; + pSAREAPriv->height = ctx->shared.virtualHeight; + pSAREAPriv->pitch = ctx->shared.virtualWidth; + pSAREAPriv->virtualX = ctx->shared.virtualWidth; + pSAREAPriv->virtualY = ctx->shared.virtualHeight; + pSAREAPriv->back_offset = pI830->BackBuffer.Start; + pSAREAPriv->back_size = pI830->BackBuffer.Size; + pSAREAPriv->depth_offset = pI830->DepthBuffer.Start; + pSAREAPriv->depth_size = pI830->DepthBuffer.Size; +#if 0 + pSAREAPriv->tex_offset = pI830->TexMem.Start; + pSAREAPriv->tex_size = pI830->TexMem.Size; +#endif + pSAREAPriv->log_tex_granularity = pI830->TexGranularity; + + ctx->driverClientMsg = malloc(sizeof(I830DRIRec)); + ctx->driverClientMsgSize = sizeof(I830DRIRec); + pI830DRI = (I830DRIPtr)ctx->driverClientMsg; + pI830DRI->deviceID = pI830->Chipset; + pI830DRI->regsSize = I830_REG_SIZE; + pI830DRI->width = ctx->shared.virtualWidth; + pI830DRI->height = ctx->shared.virtualHeight; + pI830DRI->mem = ctx->shared.fbSize; + pI830DRI->cpp = ctx->cpp; + + pI830DRI->bitsPerPixel = ctx->bpp; + pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t); + + err = I830DRIDoMappings(ctx, pI830, pSAREAPriv); + if (err == FALSE) + return FALSE; + + I830SetupMemoryTiling(ctx, pI830); + + /* Quick hack to clear the front & back buffers. Could also use + * the clear ioctl to do this, but would need to setup hw state + * first. + */ + I830ClearScreen(ctx, pI830, pSAREAPriv); + + I830SetRingRegs(ctx, pI830); + + return TRUE; +} + + +/** + * \brief Validate the fbdev mode. + * + * \param ctx display handle. + * + * \return one on success, or zero on failure. + * + * Saves some registers and returns 1. + * + * \sa radeonValidateMode(). + */ +static int i830ValidateMode( const DRIDriverContext *ctx ) +{ + return 1; +} + +/** + * \brief Examine mode returned by fbdev. + * + * \param ctx display handle. + * + * \return one on success, or zero on failure. + * + * Restores registers that fbdev has clobbered and returns 1. + * + * \sa i810ValidateMode(). + */ +static int i830PostValidateMode( const DRIDriverContext *ctx ) +{ + I830Rec *pI830 = ctx->driverPrivate; + + I830SetRingRegs(ctx, pI830); + return 1; +} + + +/** + * \brief Initialize the framebuffer device mode + * + * \param ctx display handle. + * + * \return one on success, or zero on failure. + * + * Fills in \p info with some default values and some information from \p ctx + * and then calls I810ScreenInit() for the screen initialization. + * + * Before exiting clears the framebuffer memory accessing it directly. + */ +static int i830InitFBDev( DRIDriverContext *ctx ) +{ + I830Rec *pI830 = calloc(1, sizeof(I830Rec)); + int i; + + { + int dummy = ctx->shared.virtualWidth; + + switch (ctx->bpp / 8) { + case 1: dummy = (ctx->shared.virtualWidth + 127) & ~127; break; + case 2: dummy = (ctx->shared.virtualWidth + 31) & ~31; break; + case 3: + case 4: dummy = (ctx->shared.virtualWidth + 15) & ~15; break; + } + + ctx->shared.virtualWidth = dummy; + ctx->shared.Width = ctx->shared.virtualWidth; + } + + + for (i = 0; pitches[i] != 0; i++) { + if (pitches[i] >= ctx->shared.virtualWidth) { + ctx->shared.virtualWidth = pitches[i]; + break; + } + } + + ctx->driverPrivate = (void *)pI830; + + pI830->LpRing = calloc(1, sizeof(I830RingBuffer)); + pI830->Chipset = ctx->chipset; + pI830->LinearAddr = ctx->FBStart; + + if (!I830ScreenInit( ctx, pI830 )) + return 0; + + + return 1; +} + + +/** + * \brief The screen is being closed, so clean up any state and free any + * resources used by the DRI. + * + * \param ctx display handle. + * + * Unmaps the SAREA, closes the DRM device file descriptor and frees the driver + * private data. + */ +static void i830HaltFBDev( DRIDriverContext *ctx ) +{ + drmI830Sarea *pSAREAPriv; + I830Rec *pI830 = ctx->driverPrivate; + + if (pI830->irq) { + drmCtlUninstHandler(ctx->drmFD); + pI830->irq = 0; } + + I830CleanupDma(ctx); + + pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + + sizeof(drm_sarea_t)); + + I830DRIUnmapScreenRegions(ctx, pI830, pSAREAPriv); + drmUnmap( ctx->pSAREA, ctx->shared.SAREASize ); + drmClose(ctx->drmFD); + + if (ctx->driverPrivate) { + free(ctx->driverPrivate); + ctx->driverPrivate = 0; + } +} + + +extern void i810NotifyFocus( int ); + +/** + * \brief Exported driver interface for Mini GLX. + * + * \sa DRIDriverRec. + */ +const struct DRIDriverRec __driDriver = { + i830ValidateMode, + i830PostValidateMode, + i830InitFBDev, + i830HaltFBDev, + NULL,//I830EngineShutdown, + NULL, //I830EngineRestore, +#ifndef _EMBEDDED + 0, +#else + i810NotifyFocus, +#endif +}; diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c index 7f558e92bc..99abd209b6 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.c +++ b/src/mesa/drivers/dri/mach64/mach64_context.c @@ -29,12 +29,12 @@ * Jos�Fonseca <j_r_fonseca@yahoo.co.uk> */ -#include "glheader.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -253,9 +253,6 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual, mmesa->do_irqs = (mmesa->mach64Screen->irq && !getenv("MACH64_NO_IRQS")); - mmesa->vblank_flags = (mmesa->do_irqs) - ? driGetDefaultVBlankFlags(&mmesa->optionCache) : VBLANK_FLAG_NO_IRQ; - driContextPriv->driverPrivate = (void *)mmesa; if (driQueryOptionb(&mmesa->optionCache, "no_rast")) { @@ -330,10 +327,15 @@ mach64MakeCurrent( __DRIcontextPrivate *driContextPriv, } - driDrawableInitVBlank( driDrawPriv, newMach64Ctx->vblank_flags, - &newMach64Ctx->vbl_seq ); - if ( newMach64Ctx->driDrawable != driDrawPriv ) { + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = (newMach64Ctx->do_irqs) + ? driGetDefaultVBlankFlags(&newMach64Ctx->optionCache) + : VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank( driDrawPriv ); + } + newMach64Ctx->driDrawable = driDrawPriv; mach64CalcViewport( newMach64Ctx->glCtx ); } diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h index e925f18c11..55e0618ff8 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.h +++ b/src/mesa/drivers/dri/mach64/mach64_context.h @@ -36,7 +36,7 @@ #include "drm.h" #include "mach64_drm.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "mach64_reg.h" @@ -263,8 +263,6 @@ struct mach64_context { /* VBI */ - GLuint vbl_seq; - GLuint vblank_flags; GLuint do_irqs; /* Configuration cache diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.c b/src/mesa/drivers/dri/mach64/mach64_dd.c index 7d225ebc88..e400e9a918 100644 --- a/src/mesa/drivers/dri/mach64/mach64_dd.c +++ b/src/mesa/drivers/dri/mach64/mach64_dd.c @@ -35,9 +35,10 @@ #include "mach64_vb.h" #include "mach64_dd.h" -#include "context.h" +#include "main/context.h" +#include "main/framebuffer.h" + #include "utils.h" -#include "framebuffer.h" #define DRIVER_DATE "20051019" diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.c b/src/mesa/drivers/dri/mach64/mach64_ioctl.c index 6bc2b58ce9..ef5c0625c3 100644 --- a/src/mesa/drivers/dri/mach64/mach64_ioctl.c +++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.c @@ -35,8 +35,8 @@ #include "mach64_ioctl.h" #include "mach64_tex.h" -#include "imports.h" -#include "macros.h" +#include "main/imports.h" +#include "main/macros.h" #include "swrast/swrast.h" @@ -279,7 +279,7 @@ static int mach64WaitForFrameCompletion( mach64ContextPtr mmesa ) /* Copy the back color buffer to the front color buffer. */ -void mach64CopyBuffer( const __DRIdrawablePrivate *dPriv ) +void mach64CopyBuffer( __DRIdrawablePrivate *dPriv ) { mach64ContextPtr mmesa; GLint nbox, i, ret; @@ -320,7 +320,7 @@ void mach64CopyBuffer( const __DRIdrawablePrivate *dPriv ) #endif UNLOCK_HARDWARE( mmesa ); - driWaitForVBlank( dPriv, &mmesa->vbl_seq, mmesa->vblank_flags, &missed_target ); + driWaitForVBlank( dPriv, &missed_target ); LOCK_HARDWARE( mmesa ); /* use front buffer cliprects */ diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.h b/src/mesa/drivers/dri/mach64/mach64_ioctl.h index 2153ab80d7..6ef9bc0bca 100644 --- a/src/mesa/drivers/dri/mach64/mach64_ioctl.h +++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.h @@ -44,7 +44,7 @@ extern void mach64FlushVerticesLocked( mach64ContextPtr mmesa ); extern void mach64FlushDMALocked( mach64ContextPtr mmesa ); extern void mach64UploadHwStateLocked( mach64ContextPtr mmesa ); -static __inline void *mach64AllocDmaLow( mach64ContextPtr mmesa, int bytes ) +static INLINE void *mach64AllocDmaLow( mach64ContextPtr mmesa, int bytes ) { CARD32 *head; @@ -60,7 +60,7 @@ static __inline void *mach64AllocDmaLow( mach64ContextPtr mmesa, int bytes ) return head; } -static __inline void *mach64AllocDmaLocked( mach64ContextPtr mmesa, int bytes ) +static INLINE void *mach64AllocDmaLocked( mach64ContextPtr mmesa, int bytes ) { CARD32 *head; @@ -78,7 +78,7 @@ extern void mach64FireBlitLocked( mach64ContextPtr mmesa, void *buffer, GLint offset, GLint pitch, GLint format, GLint x, GLint y, GLint width, GLint height ); -extern void mach64CopyBuffer( const __DRIdrawablePrivate *dPriv ); +extern void mach64CopyBuffer( __DRIdrawablePrivate *dPriv ); #if ENABLE_PERF_BOXES extern void mach64PerformanceCounters( mach64ContextPtr mmesa ); extern void mach64PerformanceBoxesLocked( mach64ContextPtr mmesa ); diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c index ea605fb061..d018ba4174 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.c +++ b/src/mesa/drivers/dri/mach64/mach64_lock.c @@ -70,7 +70,7 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags ) if ( mmesa->lastStamp != dPriv->lastStamp ) { mmesa->lastStamp = dPriv->lastStamp; - if (mmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) + if (mmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT ); else mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT ); diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c index 300a3deaaf..6bfb4c32b1 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.c +++ b/src/mesa/drivers/dri/mach64/mach64_screen.c @@ -35,10 +35,10 @@ #include "mach64_vb.h" #include "mach64_span.h" -#include "context.h" -#include "imports.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "utils.h" #include "vblank.h" @@ -69,79 +69,15 @@ static const GLuint __driNConfigOptions = 2; extern const struct dri_extension card_extensions[]; -static __GLcontextModes * fill_in_modes( __GLcontextModes * modes, - unsigned pixel_bits, - unsigned depth_bits, - unsigned stencil_bits, - const GLenum * db_modes, - unsigned num_db_modes, - int visType ) +static const __DRIconfig ** +mach64FillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) { - static const uint8_t bits[2][4] = { - { 5, 6, 5, 0 }, - { 8, 8, 8, 0 } - }; - - static const uint32_t masks[2][4] = { - { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, - { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 } - }; - - unsigned i; - unsigned j; - const unsigned index = ((pixel_bits + 15) / 16) - 1; - - for ( i = 0 ; i < num_db_modes ; i++ ) { - for ( j = 0 ; j < 2 ; j++ ) { - - modes->redBits = bits[index][0]; - modes->greenBits = bits[index][1]; - modes->blueBits = bits[index][2]; - modes->alphaBits = bits[index][3]; - modes->redMask = masks[index][0]; - modes->greenMask = masks[index][1]; - modes->blueMask = masks[index][2]; - modes->alphaMask = masks[index][3]; - modes->rgbBits = modes->redBits + modes->greenBits - + modes->blueBits + modes->alphaBits; - - modes->accumRedBits = 16 * j; - modes->accumGreenBits = 16 * j; - modes->accumBlueBits = 16 * j; - modes->accumAlphaBits = 0; - modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; - modes->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; - modes->stencilBits = stencil_bits; - modes->depthBits = depth_bits; - - modes->visualType = visType; - modes->renderType = GLX_RGBA_BIT; - modes->rgbMode = GL_TRUE; - - if ( db_modes[i] == GLX_NONE ) { - - modes->doubleBufferMode = GL_FALSE; - } - else { - modes->doubleBufferMode = GL_TRUE; - modes->swapMethod = db_modes[i]; - } - - modes = modes->next; - } - } - - return modes; -} - - -static __GLcontextModes * -mach64FillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __GLcontextModes * modes; + __DRIconfig **configs; __GLcontextModes * m; - unsigned num_modes; + GLenum fb_format; + GLenum fb_type; unsigned depth_buffer_factor; unsigned back_buffer_factor; unsigned i; @@ -155,49 +91,51 @@ mach64FillInModes( unsigned pixel_bits, unsigned depth_bits, GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ }; - int depth_buffer_modes[2][2]; - + uint8_t depth_bits_array[2]; + uint8_t stencil_bits_array[2]; - depth_buffer_modes[0][0] = depth_bits; - depth_buffer_modes[1][0] = depth_bits; + depth_bits_array[0] = depth_bits; + depth_bits_array[1] = depth_bits; /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. */ - depth_buffer_modes[0][1] = 0; - depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits; + stencil_bits_array[0] = 0; + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - for ( i = 0 ; i < depth_buffer_factor ; i++ ) { - m = fill_in_modes( m, pixel_bits, - depth_buffer_modes[i][0], depth_buffer_modes[i][1], - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ); + if (pixel_bits == 16) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - for ( i = 0 ; i < depth_buffer_factor ; i++ ) { - m = fill_in_modes( m, pixel_bits, - depth_buffer_modes[i][0], depth_buffer_modes[i][1], - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ); + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", + __func__, __LINE__); + return NULL; } /* Mark the visual as slow if there are "fake" stencil bits. */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ){ - m->visualRating = GLX_SLOW_CONFIG; - } + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; + } } - return modes; + return (const __DRIconfig **) configs; } @@ -208,9 +146,7 @@ mach64CreateScreen( __DRIscreenPrivate *sPriv ) { mach64ScreenPtr mach64Screen; ATIDRIPtr serverInfo = (ATIDRIPtr)sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; + int i; if (sPriv->devPrivSize != sizeof(ATIDRIRec)) { fprintf(stderr,"\nERROR! sizeof(ATIDRIRec) does not match passed size from device driver\n"); @@ -319,15 +255,14 @@ mach64CreateScreen( __DRIscreenPrivate *sPriv ) mach64Screen->driScreen = sPriv; - if ( glx_enable_extension != NULL ) { - if ( mach64Screen->irq != 0 ) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - } - - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); + i = 0; + mach64Screen->extensions[i++] = &driFrameTrackingExtension.base; + if ( mach64Screen->irq != 0 ) { + mach64Screen->extensions[i++] = &driSwapControlExtension.base; + mach64Screen->extensions[i++] = &driMediaStreamCounterExtension.base; } + mach64Screen->extensions[i++] = NULL; + sPriv->extensions = mach64Screen->extensions; return mach64Screen; } @@ -475,9 +410,48 @@ mach64InitDriver( __DRIscreenPrivate *driScreen ) return GL_TRUE; } +/** + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver + */ +static const __DRIconfig ** +mach64InitScreen(__DRIscreenPrivate *psp) +{ + static const __DRIversion ddx_expected = { 6, 4, 0 }; + static const __DRIversion dri_expected = { 4, 0, 0 }; + static const __DRIversion drm_expected = { 2, 0, 0 }; + ATIDRIPtr dri_priv = (ATIDRIPtr) psp->pDevPriv; -static struct __DriverAPIRec mach64API = { - .InitDriver = mach64InitDriver, + if ( ! driCheckDriDdxDrmVersions2( "Mach64", + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) { + return NULL; + } + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + + if (!mach64InitDriver(psp)) + return NULL; + + return mach64FillInModes( psp, dri_priv->cpp * 8, 16, 0, 1); +} + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = mach64InitScreen, .DestroyScreen = mach64DestroyScreen, .CreateContext = mach64CreateContext, .DestroyContext = mach64DestroyContext, @@ -487,71 +461,9 @@ static struct __DriverAPIRec mach64API = { .MakeCurrent = mach64MakeCurrent, .UnbindContext = mach64UnbindContext, .GetSwapInfo = NULL, - .GetMSC = driGetMSC32, + .GetDrawableMSC = driDrawableGetMSC32, .WaitForMSC = driWaitForMSC32, .WaitForSBC = NULL, .SwapBuffersMSC = NULL }; - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 6, 4, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 2, 0, 0 }; - - dri_interface = interface; - - if ( ! driCheckDriDdxDrmVersions2( "Mach64", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &mach64API); - if ( psp != NULL ) { - ATIDRIPtr dri_priv = (ATIDRIPtr) psp->pDevPriv; - *driver_modes = mach64FillInModes( dri_priv->cpp * 8, - 16, - 0, - 1); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - } - - return (void *) psp; -} diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.h b/src/mesa/drivers/dri/mach64/mach64_screen.h index 7bf7dc474d..be5e29a3e5 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.h +++ b/src/mesa/drivers/dri/mach64/mach64_screen.h @@ -73,6 +73,8 @@ typedef struct { __DRIscreenPrivate *driScreen; driOptionCache optionCache; + + const __DRIextension *extensions[4]; } mach64ScreenRec, *mach64ScreenPtr; #endif /* __MACH64_SCREEN_H__ */ diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 5c2403f587..91d46ce32e 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -117,6 +117,8 @@ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2) = d; diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index 9ac51ee5b1..3a023187ce 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -36,9 +36,9 @@ #include "mach64_vb.h" #include "mach64_tex.h" -#include "context.h" -#include "enums.h" -#include "colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -726,24 +726,26 @@ static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode ) FLUSH_BATCH( mmesa ); - /* - * _DrawDestMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ + FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE ); mach64SetCliprects( ctx, GL_FRONT_LEFT ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) fprintf(stderr,"%s: BUFFER_BIT_FRONT_LEFT\n", __FUNCTION__); break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE ); mach64SetCliprects( ctx, GL_BACK_LEFT ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) fprintf(stderr,"%s: BUFFER_BIT_BACK_LEFT\n", __FUNCTION__); break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_TRUE ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) fprintf(stderr,"%s: fallback (mode=%d)\n", __FUNCTION__, mode); diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c index c42588e064..1f9d3c57eb 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ b/src/mesa/drivers/dri/mach64/mach64_tex.c @@ -36,15 +36,15 @@ #include "mach64_tris.h" #include "mach64_tex.h" -#include "context.h" -#include "macros.h" -#include "simple_list.h" -#include "enums.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/texstore.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/imports.h" static void mach64SetTexWrap( mach64TexObjPtr t, diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.h b/src/mesa/drivers/dri/mach64/mach64_tex.h index e67661b970..8e0b23ed15 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.h +++ b/src/mesa/drivers/dri/mach64/mach64_tex.h @@ -72,9 +72,9 @@ extern void mach64InitTextureFuncs( struct dd_function_table *functions ); #define MACH64PACKCOLOR4444(r, g, b, a) \ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) -static __inline__ GLuint mach64PackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) +static INLINE GLuint mach64PackColor( GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a ) { switch ( cpp ) { case 2: diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index d65b2cda6a..734e547952 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -38,11 +38,11 @@ #include "mach64_tris.h" #include "mach64_tex.h" -#include "context.h" -#include "macros.h" -#include "simple_list.h" -#include "texformat.h" -#include "imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "main/texformat.h" +#include "main/imports.h" /* Destroy hardware state associated with texture `t'. diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c index 80c84d6774..fd2369dd88 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texstate.c +++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c @@ -29,11 +29,11 @@ * José Fonseca <j_r_fonseca@yahoo.co.uk> */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" #include "mach64_context.h" #include "mach64_ioctl.h" diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c index e4df01106d..f2e8e2e3ae 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.c +++ b/src/mesa/drivers/dri/mach64/mach64_tris.c @@ -29,10 +29,10 @@ * José Fonseca <j_r_fonseca@yahoo.co.uk> */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -113,7 +113,7 @@ do { \ #define COPY_VERTEX_OOA( vb, vertsize, v, n ) DO_COPY_VERTEX( vb, vertsize, v, n, 1 ) -static __inline void mach64_draw_quad( mach64ContextPtr mmesa, +static INLINE void mach64_draw_quad( mach64ContextPtr mmesa, mach64VertexPtr v0, mach64VertexPtr v1, mach64VertexPtr v2, @@ -419,7 +419,7 @@ static __inline void mach64_draw_quad( mach64ContextPtr mmesa, #endif } -static __inline void mach64_draw_triangle( mach64ContextPtr mmesa, +static INLINE void mach64_draw_triangle( mach64ContextPtr mmesa, mach64VertexPtr v0, mach64VertexPtr v1, mach64VertexPtr v2 ) @@ -666,7 +666,7 @@ static __inline void mach64_draw_triangle( mach64ContextPtr mmesa, #endif } -static __inline void mach64_draw_line( mach64ContextPtr mmesa, +static INLINE void mach64_draw_line( mach64ContextPtr mmesa, mach64VertexPtr v0, mach64VertexPtr v1 ) { @@ -955,7 +955,7 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, #endif } -static __inline void mach64_draw_point( mach64ContextPtr mmesa, +static INLINE void mach64_draw_point( mach64ContextPtr mmesa, mach64VertexPtr v0 ) { #if MACH64_NATIVE_VTXFMT diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.h b/src/mesa/drivers/dri/mach64/mach64_tris.h index 4780765a18..042df42f5b 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.h +++ b/src/mesa/drivers/dri/mach64/mach64_tris.h @@ -31,7 +31,7 @@ #ifndef __MACH64_TRIS_H__ #define __MACH64_TRIS_H__ -#include "mtypes.h" +#include "main/mtypes.h" extern void mach64InitTriFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.c b/src/mesa/drivers/dri/mach64/mach64_vb.c index 8aab72a3f3..e58812e902 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_vb.c @@ -29,11 +29,11 @@ * José Fonseca <j_r_fonseca@yahoo.co.uk> */ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.h b/src/mesa/drivers/dri/mach64/mach64_vb.h index 0d923abce0..e0b366916b 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vb.h +++ b/src/mesa/drivers/dri/mach64/mach64_vb.h @@ -32,7 +32,7 @@ #ifndef __MACH64_VB_H__ #define __MACH64_VB_H__ -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #include "mach64_context.h" diff --git a/src/mesa/drivers/dri/mga/mga_texcombine.c b/src/mesa/drivers/dri/mga/mga_texcombine.c index bbfa29be5f..24083d9651 100644 --- a/src/mesa/drivers/dri/mga/mga_texcombine.c +++ b/src/mesa/drivers/dri/mga/mga_texcombine.c @@ -23,7 +23,7 @@ * Ville Syrjala <syrjala@sci.fi> */ -#include "glheader.h" +#include "main/glheader.h" #include "mgacontext.h" #include "mgatex.h" diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c index c14ddc95c9..d4c5b6fd97 100644 --- a/src/mesa/drivers/dri/mga/mga_texstate.c +++ b/src/mesa/drivers/dri/mga/mga_texstate.c @@ -28,20 +28,20 @@ */ #include <stdlib.h> -#include "mm.h" +#include "main/mm.h" #include "mgacontext.h" #include "mgatex.h" #include "mgaregs.h" #include "mgatris.h" #include "mgaioctl.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "imports.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/imports.h" -#include "simple_list.h" -#include "texformat.h" +#include "main/simple_list.h" +#include "main/texformat.h" #define MGA_USE_TABLE_FOR_FORMAT #ifdef MGA_USE_TABLE_FOR_FORMAT diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index d0cf06fea5..86da3a2cac 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -34,12 +34,12 @@ #include "drm.h" #include "mga_drm.h" #include "mga_xmesa.h" -#include "context.h" -#include "matrix.h" -#include "simple_list.h" -#include "imports.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/context.h" +#include "main/matrix.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -64,7 +64,7 @@ #include "utils.h" #include "vblank.h" -#include "extensions.h" +#include "main/extensions.h" #include "drirenderbuffer.h" #include "GL/internal/dri_interface.h" @@ -74,11 +74,13 @@ #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program #define need_GL_EXT_fog_coord +#define need_GL_EXT_gpu_program_parameters #define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color #if 0 #define need_GL_EXT_paletted_texture #endif +#define need_GL_APPLE_vertex_array_object #define need_GL_NV_vertex_program #include "extension_helper.h" @@ -109,19 +111,18 @@ static const GLuint __driNConfigOptions = 6; int MGA_DEBUG = 0; #endif -static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ); - -static __GLcontextModes * -mgaFillInModes( unsigned pixel_bits, unsigned depth_bits, +static const __DRIconfig ** +mgaFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer ) { - __GLcontextModes * modes; + __DRIconfig **configs; __GLcontextModes * m; - unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; + int i; /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't * support pageflipping at all. @@ -149,8 +150,6 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits, depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -160,46 +159,41 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, + back_buffer_modes, back_buffer_factor); + if (configs == NULL) { fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__ ); return NULL; } - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; - } - } + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; + } + } - return modes; + return (const __DRIconfig **) configs; } +const __DRIextension *mgaScreenExtensions[] = { + &driReadDrawableExtension, + &driSwapControlExtension.base, + &driFrameTrackingExtension.base, + &driMediaStreamCounterExtension.base, + NULL +}; static GLboolean mgaInitDriver(__DRIscreenPrivate *sPriv) { mgaScreenPrivate *mgaScreen; MGADRIPtr serverInfo = (MGADRIPtr)sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; if (sPriv->devPrivSize != sizeof(MGADRIRec)) { fprintf(stderr,"\nERROR! sizeof(MGADRIRec) does not match passed size from device driver\n"); @@ -216,7 +210,7 @@ mgaInitDriver(__DRIscreenPrivate *sPriv) mgaScreen->sPriv = sPriv; sPriv->private = (void *)mgaScreen; - if (sPriv->drmMinor >= 1) { + if (sPriv->drm_version.minor >= 1) { int ret; drm_mga_getparam_t gp; @@ -234,13 +228,7 @@ mgaInitDriver(__DRIscreenPrivate *sPriv) } } - if ( glx_enable_extension != NULL ) { - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); - (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" ); - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - } + sPriv->extensions = mgaScreenExtensions; if (serverInfo->chipset != MGA_CARD_TYPE_G200 && serverInfo->chipset != MGA_CARD_TYPE_G400) { @@ -273,7 +261,7 @@ mgaInitDriver(__DRIscreenPrivate *sPriv) * there is a new, in-kernel mechanism for handling the wait. */ - if (mgaScreen->sPriv->drmMinor < 2) { + if (mgaScreen->sPriv->drm_version.minor < 2) { mgaScreen->mmio.handle = serverInfo->registers.handle; mgaScreen->mmio.size = serverInfo->registers.size; if ( drmMap( sPriv->fd, @@ -411,13 +399,15 @@ static const struct dri_extension card_extensions[] = #endif { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, { "GL_EXT_stencil_wrap", NULL }, + { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions }, { "GL_MESA_ycbcr_texture", NULL }, { "GL_SGIS_generate_mipmap", NULL }, { NULL, NULL } }; -static const struct dri_extension ARB_vp_extension[] = { +static const struct dri_extension ARB_vp_extensions[] = { { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, { NULL, NULL } }; @@ -622,7 +612,7 @@ mgaCreateContext( const __GLcontextModes *mesaVis, } if ( driQueryOptionb( &mmesa->optionCache, "arb_vertex_program" ) ) { - driInitSingleExtension( ctx, ARB_vp_extension ); + driInitExtensions(ctx, ARB_vp_extensions, GL_FALSE); } if ( driQueryOptionb( &mmesa->optionCache, "nv_vertex_program" ) ) { @@ -646,10 +636,7 @@ mgaCreateContext( const __GLcontextModes *mesaVis, debug_control ); #endif - mmesa->vblank_flags = (mmesa->mgaScreen->irq == 0) - ? VBLANK_FLAG_NO_IRQ : driGetDefaultVBlankFlags(&mmesa->optionCache); - - (*dri_interface->getUST)( & mmesa->swap_ust ); + (*sPriv->systemTime->getUST)( & mmesa->swap_ust ); if (driQueryOptionb(&mmesa->optionCache, "no_rast")) { fprintf(stderr, "disabling 3D acceleration\n"); @@ -878,8 +865,14 @@ mgaMakeCurrent(__DRIcontextPrivate *driContextPriv, mgaContextPtr mmesa = (mgaContextPtr) driContextPriv->driverPrivate; if (mmesa->driDrawable != driDrawPriv) { - driDrawableInitVBlank( driDrawPriv, mmesa->vblank_flags, - &mmesa->vbl_seq ); + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = (mmesa->mgaScreen->irq == 0) + ? VBLANK_FLAG_NO_IRQ + : driGetDefaultVBlankFlags(&mmesa->optionCache); + + driDrawableInitVBlank( driDrawPriv ); + } + mmesa->driDrawable = driDrawPriv; mmesa->dirty = ~0; mmesa->dirty_cliprects = (MGA_FRONT|MGA_BACK); @@ -933,88 +926,51 @@ void mgaGetLock( mgaContextPtr mmesa, GLuint flags ) } -static const struct __DriverAPIRec mgaAPI = { - .InitDriver = mgaInitDriver, - .DestroyScreen = mgaDestroyScreen, - .CreateContext = mgaCreateContext, - .DestroyContext = mgaDestroyContext, - .CreateBuffer = mgaCreateBuffer, - .DestroyBuffer = mgaDestroyBuffer, - .SwapBuffers = mgaSwapBuffers, - .MakeCurrent = mgaMakeCurrent, - .UnbindContext = mgaUnbindContext, - .GetSwapInfo = getSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - - /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - +static const __DRIconfig **mgaInitScreen(__DRIscreen *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 1, 2, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 3, 0, 0 }; - - dri_interface = interface; + MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv; if ( ! driCheckDriDdxDrmVersions2( "MGA", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) return NULL; - } - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &mgaAPI); - if ( psp != NULL ) { - MGADRIPtr dri_priv = (MGADRIPtr) psp->pDevPriv; - *driver_modes = mgaFillInModes( dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, - (dri_priv->backOffset != dri_priv->depthOffset) ); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - driInitExtensions( NULL, g400_extensions, GL_FALSE ); - driInitSingleExtension( NULL, ARB_vp_extension ); - driInitExtensions( NULL, NV_vp_extensions, GL_FALSE ); - } + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ - return (void *) psp; + driInitExtensions( NULL, card_extensions, GL_FALSE ); + driInitExtensions( NULL, g400_extensions, GL_FALSE ); + driInitExtensions(NULL, ARB_vp_extensions, GL_FALSE); + driInitExtensions( NULL, NV_vp_extensions, GL_FALSE ); + + if (!mgaInitDriver(psp)) + return NULL; + + return mgaFillInModes( psp, + dri_priv->cpp * 8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, + (dri_priv->backOffset != dri_priv->depthOffset) ); } @@ -1043,3 +999,20 @@ getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) return 0; } + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = mgaInitScreen, + .DestroyScreen = mgaDestroyScreen, + .CreateContext = mgaCreateContext, + .DestroyContext = mgaDestroyContext, + .CreateBuffer = mgaCreateBuffer, + .DestroyBuffer = mgaDestroyBuffer, + .SwapBuffers = mgaSwapBuffers, + .MakeCurrent = mgaMakeCurrent, + .UnbindContext = mgaUnbindContext, + .GetSwapInfo = getSwapInfo, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL +}; diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.h b/src/mesa/drivers/dri/mga/mga_xmesa.h index 7de7bb06e8..07c22bd596 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.h +++ b/src/mesa/drivers/dri/mga/mga_xmesa.h @@ -31,7 +31,7 @@ #include <sys/time.h> #include "dri_util.h" #include "mga_drm.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "mgaregs.h" #include "xmlconfig.h" diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h index 6aa92355b8..30640a29b3 100644 --- a/src/mesa/drivers/dri/mga/mgacontext.h +++ b/src/mesa/drivers/dri/mga/mgacontext.h @@ -32,12 +32,12 @@ #include "drm.h" #include "mga_drm.h" #include "dri_util.h" -#include "mtypes.h" #include "xf86drm.h" -#include "mm.h" -#include "colormac.h" +#include "main/mtypes.h" +#include "main/mm.h" +#include "main/colormac.h" +#include "main/macros.h" #include "texmem.h" -#include "macros.h" #include "xmlconfig.h" #define MGA_SET_FIELD(reg,mask,val) reg = ((reg) & (mask)) | ((val) & ~(mask)) @@ -257,11 +257,6 @@ struct mga_context_t { drmBufPtr vertex_dma_buffer; drmBufPtr iload_buffer; - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - int64_t swap_ust; int64_t swap_missed_ust; @@ -333,9 +328,9 @@ extern int MGA_DEBUG; #define DEBUG_VERBOSE_TEXTURE 0x08 #define DEBUG_VERBOSE_FALLBACK 0x10 -static __inline__ GLuint mgaPackColor(GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) +static INLINE GLuint mgaPackColor(GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a) { switch (cpp) { case 2: diff --git a/src/mesa/drivers/dri/mga/mgadd.c b/src/mesa/drivers/dri/mga/mgadd.c index 04336b5ac7..3b1ea22b60 100644 --- a/src/mesa/drivers/dri/mga/mgadd.c +++ b/src/mesa/drivers/dri/mga/mgadd.c @@ -26,10 +26,10 @@ */ -#include "mtypes.h" -#include "framebuffer.h" +#include "main/mtypes.h" +#include "main/framebuffer.h" +#include "main/mm.h" -#include "mm.h" #include "mgacontext.h" #include "mgadd.h" #include "mgastate.h" @@ -40,7 +40,7 @@ #include "mga_xmesa.h" #include "utils.h" -#define DRIVER_DATE "20061030" +#define DRIVER_DATE "20071017" /*************************************** diff --git a/src/mesa/drivers/dri/mga/mgadd.h b/src/mesa/drivers/dri/mga/mgadd.h index 6830ca67ad..f92591df45 100644 --- a/src/mesa/drivers/dri/mga/mgadd.h +++ b/src/mesa/drivers/dri/mga/mgadd.h @@ -28,7 +28,7 @@ #ifndef MGADD_INC #define MGADD_INC -#include "context.h" +#include "main/context.h" extern void mgaInitDriverFuncs( struct dd_function_table *functions ); diff --git a/src/mesa/drivers/dri/mga/mgaioctl.c b/src/mesa/drivers/dri/mga/mgaioctl.c index f8587fc541..4438bad920 100644 --- a/src/mesa/drivers/dri/mga/mgaioctl.c +++ b/src/mesa/drivers/dri/mga/mgaioctl.c @@ -31,12 +31,12 @@ */ #include <errno.h> -#include "mtypes.h" -#include "macros.h" -#include "dd.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/dd.h" #include "swrast/swrast.h" -#include "mm.h" +#include "main/mm.h" #include "drm.h" #include "mga_drm.h" #include "mgacontext.h" @@ -55,7 +55,7 @@ mgaSetFence( mgaContextPtr mmesa, uint32_t * fence ) { int ret = ENOSYS; - if ( mmesa->driScreen->drmMinor >= 2 ) { + if ( mmesa->driScreen->drm_version.minor >= 2 ) { ret = drmCommandWriteRead( mmesa->driScreen->fd, DRM_MGA_SET_FENCE, fence, sizeof( uint32_t )); if (ret) { @@ -73,7 +73,7 @@ mgaWaitFence( mgaContextPtr mmesa, uint32_t fence, uint32_t * curr_fence ) { int ret = ENOSYS; - if ( mmesa->driScreen->drmMinor >= 2 ) { + if ( mmesa->driScreen->drm_version.minor >= 2 ) { uint32_t temp = fence; ret = drmCommandWriteRead( mmesa->driScreen->fd, @@ -409,7 +409,7 @@ static void mgaWaitForFrameCompletion( mgaContextPtr mmesa ) /* * Copy the back buffer to the front buffer. */ -void mgaCopyBuffer( const __DRIdrawablePrivate *dPriv ) +void mgaCopyBuffer( __DRIdrawablePrivate *dPriv ) { mgaContextPtr mmesa; drm_clip_rect_t *pbox; @@ -417,7 +417,7 @@ void mgaCopyBuffer( const __DRIdrawablePrivate *dPriv ) GLint ret; GLint i; GLboolean missed_target; - + __DRIscreenPrivate *psp = dPriv->driScreenPriv; assert(dPriv); assert(dPriv->driContextPriv); @@ -428,11 +428,10 @@ void mgaCopyBuffer( const __DRIdrawablePrivate *dPriv ) FLUSH_BATCH( mmesa ); mgaWaitForFrameCompletion( mmesa ); - driWaitForVBlank( dPriv, & mmesa->vbl_seq, mmesa->vblank_flags, - & missed_target ); + driWaitForVBlank( dPriv, & missed_target ); if ( missed_target ) { mmesa->swap_missed_count++; - (void) (*dri_interface->getUST)( & mmesa->swap_missed_ust ); + (void) (*psp->systemTime->getUST)( & mmesa->swap_missed_ust ); } LOCK_HARDWARE( mmesa ); @@ -470,7 +469,7 @@ void mgaCopyBuffer( const __DRIdrawablePrivate *dPriv ) mmesa->dirty |= MGA_UPLOAD_CLIPRECTS; mmesa->swap_count++; - (void) (*dri_interface->getUST)( & mmesa->swap_ust ); + (void) (*psp->systemTime->getUST)( & mmesa->swap_ust ); } diff --git a/src/mesa/drivers/dri/mga/mgaioctl.h b/src/mesa/drivers/dri/mga/mgaioctl.h index 9aa08c5158..dbc823de80 100644 --- a/src/mesa/drivers/dri/mga/mgaioctl.h +++ b/src/mesa/drivers/dri/mga/mgaioctl.h @@ -32,7 +32,7 @@ #include "mgacontext.h" #include "mga_xmesa.h" -void mgaCopyBuffer( const __DRIdrawablePrivate *dPriv ); +void mgaCopyBuffer( __DRIdrawablePrivate *dPriv ); void mgaWaitForVBlank( mgaContextPtr mmesa ); void mgaGetILoadBufferLocked( mgaContextPtr mmesa ); @@ -61,7 +61,7 @@ void mgaInitIoctlFuncs( struct dd_function_table *functions ); extern drmBufPtr mga_get_buffer_ioctl( mgaContextPtr mmesa ); -static __inline +static INLINE GLuint *mgaAllocDmaLow( mgaContextPtr mmesa, int bytes ) { GLuint *head; diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c index f309aabbc8..9f90047ba5 100644 --- a/src/mesa/drivers/dri/mga/mgapixel.c +++ b/src/mesa/drivers/dri/mga/mgapixel.c @@ -35,8 +35,8 @@ * \author Gareth Hughes <gareth@valinux.com> */ -#include "mtypes.h" -#include "macros.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "mgadd.h" #include "mgacontext.h" #include "mgaioctl.h" @@ -44,7 +44,7 @@ #include "mgastate.h" #include "swrast/swrast.h" -#include "imports.h" +#include "main/imports.h" #if 0 #define IS_AGP_MEM( mmesa, p ) \ diff --git a/src/mesa/drivers/dri/mga/mgapixel.h b/src/mesa/drivers/dri/mga/mgapixel.h index b52c8670f3..f5f300db56 100644 --- a/src/mesa/drivers/dri/mga/mgapixel.h +++ b/src/mesa/drivers/dri/mga/mgapixel.h @@ -28,7 +28,7 @@ #ifndef MGA_PIXELS_H #define MGA_PIXELS_H -#include "mtypes.h" +#include "main/mtypes.h" extern void mgaDDInitPixelFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/mga/mgarender.c b/src/mesa/drivers/dri/mga/mgarender.c index c9e42a8040..517c3b8f82 100644 --- a/src/mesa/drivers/dri/mga/mgarender.c +++ b/src/mesa/drivers/dri/mga/mgarender.c @@ -38,11 +38,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * dma buffers. Use strip/fan hardware primitives where possible. * Simulate missing primitives with indexed vertices. */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "tnl/t_context.h" @@ -143,7 +143,7 @@ static GLboolean mga_run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c index 05dcbb8526..5b6d323ca9 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.c +++ b/src/mesa/drivers/dri/mga/mgaspan.c @@ -25,7 +25,7 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "mtypes.h" +#include "main/mtypes.h" #include "mgadd.h" #include "mgacontext.h" #include "mgaspan.h" @@ -107,6 +107,8 @@ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; @@ -121,6 +123,8 @@ /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d; @@ -134,6 +138,8 @@ /* 24/8 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ tmp &= 0xff; \ diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c index c20a76f29e..7c830ec097 100644 --- a/src/mesa/drivers/dri/mga/mgastate.c +++ b/src/mesa/drivers/dri/mga/mgastate.c @@ -26,11 +26,11 @@ */ -#include "mtypes.h" -#include "colormac.h" -#include "dd.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/dd.h" +#include "main/mm.h" -#include "mm.h" #include "mgacontext.h" #include "mgadd.h" #include "mgastate.h" @@ -778,8 +778,6 @@ void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers ) { __DRIdrawablePrivate *const driDrawable = mmesa->driDrawable; __DRIdrawablePrivate *const driReadable = mmesa->driReadable; - drm_mga_sarea_t *sarea = mmesa->sarea; - mmesa->dirty_cliprects = 0; @@ -790,9 +788,6 @@ void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers ) mga_set_cliprects(mmesa); - sarea->req_drawable = driDrawable->draw; - sarea->req_draw_buffer = mmesa->draw_buffer; - mgaUpdateClipping( mmesa->glCtx ); mgaCalcViewport( mmesa->glCtx ); } @@ -804,20 +799,22 @@ static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode ) FLUSH_BATCH( mmesa ); - /* - * _DrawDestMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ + FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset; mmesa->draw_buffer = MGA_FRONT; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: mmesa->setup.dstorg = mmesa->mgaScreen->backOffset; mmesa->draw_buffer = MGA_BACK; break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c index 31ea5046df..2392622b90 100644 --- a/src/mesa/drivers/dri/mga/mgatex.c +++ b/src/mesa/drivers/dri/mga/mgatex.c @@ -25,24 +25,24 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mm.h" +#include "main/glheader.h" +#include "main/mm.h" #include "mgacontext.h" #include "mgatex.h" #include "mgaregs.h" #include "mgatris.h" #include "mgaioctl.h" -#include "colormac.h" -#include "context.h" -#include "enums.h" -#include "simple_list.h" -#include "imports.h" -#include "macros.h" -#include "texformat.h" -#include "texstore.h" -#include "teximage.h" -#include "texobj.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "main/texobj.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c index 559813f5de..9a2d62b53b 100644 --- a/src/mesa/drivers/dri/mga/mgatexmem.c +++ b/src/mesa/drivers/dri/mga/mgatexmem.c @@ -25,17 +25,17 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" +#include "main/glheader.h" -#include "mm.h" +#include "main/mm.h" #include "mgacontext.h" #include "mgatex.h" #include "mgaregs.h" #include "mgaioctl.h" #include "mga_xmesa.h" -#include "imports.h" -#include "simple_list.h" +#include "main/imports.h" +#include "main/simple_list.h" /** * Destroy any device-dependent state associated with the texture. This may diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c index 0c8081cfb9..b93a21c3ac 100644 --- a/src/mesa/drivers/dri/mga/mgatris.c +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -25,15 +25,15 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" +#include "main/mm.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "mm.h" #include "mgacontext.h" #include "mgaioctl.h" #include "mgatris.h" @@ -66,7 +66,7 @@ do { \ } while (0) #endif -static void __inline__ mga_draw_triangle( mgaContextPtr mmesa, +static void INLINE mga_draw_triangle( mgaContextPtr mmesa, mgaVertexPtr v0, mgaVertexPtr v1, mgaVertexPtr v2 ) @@ -81,7 +81,7 @@ static void __inline__ mga_draw_triangle( mgaContextPtr mmesa, } -static void __inline__ mga_draw_quad( mgaContextPtr mmesa, +static void INLINE mga_draw_quad( mgaContextPtr mmesa, mgaVertexPtr v0, mgaVertexPtr v1, mgaVertexPtr v2, @@ -100,7 +100,7 @@ static void __inline__ mga_draw_quad( mgaContextPtr mmesa, } -static __inline__ void mga_draw_point( mgaContextPtr mmesa, +static INLINE void mga_draw_point( mgaContextPtr mmesa, mgaVertexPtr tmp ) { const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size, @@ -159,7 +159,7 @@ static __inline__ void mga_draw_point( mgaContextPtr mmesa, } -static __inline__ void mga_draw_line( mgaContextPtr mmesa, +static INLINE void mga_draw_line( mgaContextPtr mmesa, mgaVertexPtr v0, mgaVertexPtr v1 ) { diff --git a/src/mesa/drivers/dri/mga/mgatris.h b/src/mesa/drivers/dri/mga/mgatris.h index a40fef8307..43612b80a1 100644 --- a/src/mesa/drivers/dri/mga/mgatris.h +++ b/src/mesa/drivers/dri/mga/mgatris.h @@ -28,7 +28,7 @@ #ifndef MGATRIS_INC #define MGATRIS_INC -#include "mtypes.h" +#include "main/mtypes.h" extern void mgaDDInitTriFuncs( GLcontext *ctx ); extern void mgaChooseRenderState( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/mga/mgavb.c b/src/mesa/drivers/dri/mga/mgavb.c index 954fd53ae3..1c635b23a6 100644 --- a/src/mesa/drivers/dri/mga/mgavb.c +++ b/src/mesa/drivers/dri/mga/mgavb.c @@ -32,11 +32,11 @@ #include "mgaioctl.h" #include "mga_xmesa.h" -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "tnl/t_context.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/mga/mgavb.h b/src/mesa/drivers/dri/mga/mgavb.h index f6580e0db9..8d24ab7b5f 100644 --- a/src/mesa/drivers/dri/mga/mgavb.h +++ b/src/mesa/drivers/dri/mga/mgavb.h @@ -28,7 +28,7 @@ #ifndef MGAVB_INC #define MGAVB_INC -#include "mtypes.h" +#include "main/mtypes.h" #include "mgacontext.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile deleted file mode 100644 index 20d2de5eef..0000000000 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ /dev/null @@ -1,53 +0,0 @@ -# src/mesa/drivers/dri/nouveau/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = nouveau_dri.so - -MINIGLX_SOURCES = - -DRIVER_SOURCES = \ - nouveau_bufferobj.c \ - nouveau_buffers.c \ - nouveau_card.c \ - nouveau_context.c \ - nouveau_driver.c \ - nouveau_fifo.c \ - nouveau_lock.c \ - nouveau_object.c \ - nouveau_screen.c \ - nouveau_span.c \ - nouveau_state.c \ - nouveau_state_cache.c \ - nouveau_shader.c \ - nouveau_shader_0.c \ - nouveau_shader_1.c \ - nouveau_shader_2.c \ - nouveau_tex.c \ - nouveau_swtcl.c \ - nouveau_sync.c \ - nouveau_query.c \ - nv04_state.c \ - nv04_swtcl.c \ - nv10_state.c \ - nv10_swtcl.c \ - nv20_state.c \ - nv20_vertprog.c \ - nv30_state.c \ - nv30_fragprog.c \ - nv30_vertprog.c \ - nv40_fragprog.c \ - nv40_vertprog.c \ - nv50_state.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - - -include ../Makefile.template - -symlinks: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c deleted file mode 100644 index fc14060c04..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ /dev/null @@ -1,616 +0,0 @@ -#include "bufferobj.h" -#include "enums.h" - -#include "nouveau_bufferobj.h" -#include "nouveau_buffers.h" -#include "nouveau_context.h" -#include "nouveau_drm.h" -#include "nouveau_object.h" -#include "nouveau_msg.h" - -#define NOUVEAU_MEM_FREE(mem) do { \ - nouveau_mem_free(ctx, (mem)); \ - (mem) = NULL; \ -} while(0) - -#define DEBUG(fmt,args...) do { \ - if (NOUVEAU_DEBUG & DEBUG_BUFFEROBJ) { \ - fprintf(stderr, "%s: "fmt, __func__, ##args); \ - } \ -} while(0) - -static GLboolean -nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size, - struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_mem *in_mem; - - DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); - - /* If there's a permanent backing store, blit directly into it */ - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("..cpu_mem\n"); - nouveau_memformat_flat_emit(ctx, nbo->cpu_mem, - nbo->gpu_mem, - offset, offset, size); - } - } else { - DEBUG("..sys_mem\n"); - in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0); - if (in_mem) { - DEBUG("....via GART\n"); - /* otherwise, try blitting to faster memory and - * copying from there - */ - nouveau_memformat_flat_emit(ctx, in_mem, nbo->gpu_mem, - 0, offset, size); - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - _mesa_memcpy(nbo->cpu_mem_sys + offset, - in_mem->map, size); - NOUVEAU_MEM_FREE(in_mem); - } else { - DEBUG("....direct VRAM copy\n"); - /* worst case, copy directly from vram */ - _mesa_memcpy(nbo->cpu_mem_sys + offset, - nbo->gpu_mem + offset, - size); - } - } - - return GL_TRUE; -} - -static GLboolean -nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size, - struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_mem *out_mem; - - DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size); - - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) { - DEBUG("..cpu_mem\n"); - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, - nbo->cpu_mem, - offset, offset, size); - } - } else { - out_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP | - NOUVEAU_MEM_MAPPED, - size, 0); - if (out_mem) { - DEBUG("....via GART\n"); - _mesa_memcpy(out_mem->map, - nbo->cpu_mem_sys + offset, size); - nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem, - offset, 0, size); - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - NOUVEAU_MEM_FREE(out_mem); - } else { - DEBUG("....direct VRAM copy\n"); - _mesa_memcpy(nbo->gpu_mem->map + offset, - nbo->cpu_mem_sys + offset, - size); - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p\n", bo); - - if (bo->OnCard) - return GL_TRUE; - assert(nbo->gpu_mem_flags); - - nbo->gpu_mem = nouveau_mem_alloc(ctx, nbo->gpu_mem_flags | - NOUVEAU_MEM_MAPPED, - bo->Size, 0); - assert(nbo->gpu_mem); - - if (nbo->cpu_mem_flags) { - if ((nbo->cpu_mem_flags|NOUVEAU_MEM_MAPPED) != nbo->gpu_mem->type) { - DEBUG("..need cpu_mem buffer\n"); - - nbo->cpu_mem = nouveau_mem_alloc(ctx, - nbo->cpu_mem_flags | - NOUVEAU_MEM_MAPPED, - bo->Size, 0); - - if (nbo->cpu_mem) { - DEBUG("....alloc ok, kill sys_mem buffer\n"); - _mesa_memcpy(nbo->cpu_mem->map, - nbo->cpu_mem_sys, bo->Size); - FREE(nbo->cpu_mem_sys); - } - } else { - DEBUG("..cpu direct access to GPU buffer\n"); - nbo->cpu_mem = nbo->gpu_mem; - } - } - nouveau_bo_upload_to_screen(ctx, 0, bo->Size, bo); - - bo->OnCard = GL_TRUE; - return GL_TRUE; -} - -GLboolean -nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - GLuint nr_dirty; - - DEBUG("bo=%p\n", bo); - if (!bo->OnCard) - return GL_TRUE; - - nr_dirty = nouveau_bo_download_dirty(ctx, bo); - if (nbo->cpu_mem) { - if (nr_dirty && nbo->cpu_mem != nbo->gpu_mem) - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - DEBUG("..destroy cpu_mem buffer\n"); - nbo->cpu_mem_sys = malloc(bo->Size); - assert(nbo->cpu_mem_sys); - _mesa_memcpy(nbo->cpu_mem_sys, nbo->cpu_mem->map, bo->Size); - if (nbo->cpu_mem == nbo->gpu_mem) - nbo->cpu_mem = NULL; - else - NOUVEAU_MEM_FREE(nbo->cpu_mem); - } - NOUVEAU_MEM_FREE(nbo->gpu_mem); - - bo->OnCard = GL_FALSE; - return GL_TRUE; -} - -static void -nouveau_bo_choose_storage_method(GLcontext *ctx, GLenum usage, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - GLuint gpu_type = 0; - GLuint cpu_type = 0; - - switch (usage) { - /* Client source, changes often, used by GL many times */ - case GL_DYNAMIC_DRAW_ARB: - gpu_type = NOUVEAU_MEM_AGP | NOUVEAU_MEM_FB_ACCEPTABLE; - cpu_type = NOUVEAU_MEM_AGP; - break; - /* GL source, changes often, client reads many times */ - case GL_DYNAMIC_READ_ARB: - /* Client source, specified once, used by GL many times */ - case GL_STATIC_DRAW_ARB: - /* GL source, specified once, client reads many times */ - case GL_STATIC_READ_ARB: - /* Client source, specified once, used by GL a few times */ - case GL_STREAM_DRAW_ARB: - /* GL source, specified once, client reads a few times */ - case GL_STREAM_READ_ARB: - /* GL source, changes often, used by GL many times*/ - case GL_DYNAMIC_COPY_ARB: - /* GL source, specified once, used by GL many times */ - case GL_STATIC_COPY_ARB: - /* GL source, specified once, used by GL a few times */ - case GL_STREAM_COPY_ARB: - gpu_type = NOUVEAU_MEM_FB; - break; - default: - assert(0); - } - - nbo->gpu_mem_flags = gpu_type; - nbo->cpu_mem_flags = cpu_type; - nbo->usage = usage; -} - -void -nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, - GLsizeiptrARB size, - const GLvoid *data, - GLenum usage, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p\n", bo); - - /* Free up previous buffers if we can't reuse them */ - if (nbo->usage != usage || - (nbo->gpu_mem && (nbo->gpu_mem->size != size))) { - if (nbo->cpu_mem_sys) - FREE(nbo->cpu_mem_sys); - if (nbo->cpu_mem) { - if (nbo->cpu_mem != nbo->gpu_mem) - NOUVEAU_MEM_FREE(nbo->cpu_mem); - else - nbo->cpu_mem = NULL; - } - if (nbo->gpu_mem) - NOUVEAU_MEM_FREE(nbo->gpu_mem); - - bo->OnCard = GL_FALSE; - nbo->cpu_mem_sys = calloc(1, size); - } - - nouveau_bo_choose_storage_method(ctx, usage, bo); - /* Force off flags that may not be ok for a given buffer */ - nbo->gpu_mem_flags &= valid_gpu_access; - - bo->Usage = usage; - bo->Size = size; - - if (data) { - GLvoid *map = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, bo); - _mesa_memcpy(map, data, size); - nouveau_bo_dirty_all(ctx, GL_FALSE, bo); - nouveau_bo_unmap(ctx, bo); - } -} - -void * -nouveau_bo_map(GLcontext *ctx, GLenum access, struct gl_buffer_object *bo) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - DEBUG("bo=%p, access=%s\n", bo, _mesa_lookup_enum_by_nr(access)); - - if (bo->OnCard && - (access == GL_READ_ONLY_ARB || access == GL_READ_WRITE_ARB)) { - GLuint nr_dirty; - - DEBUG("..on card\n"); - nr_dirty = nouveau_bo_download_dirty(ctx, bo); - - /* nouveau_bo_download_dirty won't wait unless it needs to - * free a temp buffer, which isn't the case if cpu_mem is - * present. - */ - if (nr_dirty && nbo->cpu_mem && nbo->cpu_mem != nbo->gpu_mem) - nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier, - NvSubMemFormat); - } - - if (nbo->cpu_mem) { - DEBUG("..access via cpu_mem\n"); - return nbo->cpu_mem->map; - } else { - DEBUG("..access via cpu_mem_sys\n"); - return nbo->cpu_mem_sys; - } -} - -void -nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo) -{ - DEBUG("unmap bo=%p\n", bo); -} - -uint32_t -nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - - assert(nbo->mapped == GL_FALSE); - - DEBUG("gpu_ref\n"); - - if (!bo->OnCard) { - nouveau_bo_move_in(ctx, bo); - bo->OnCard = GL_TRUE; - } - nouveau_bo_upload_dirty(ctx, bo); - - return nouveau_mem_gpu_offset_get(ctx, nbo->gpu_mem); -} - -void -nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, - uint32_t offset, uint32_t size, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty; - uint32_t start = offset; - uint32_t end = offset + size; - int i; - - if (nbo->cpu_mem == nbo->gpu_mem) - return; - - dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; - - DEBUG("on_card=%d, offset=%d, size=%d, bo=%p\n", - on_card, offset, size, bo); - - for (i=0; i<dirty->nr_dirty; i++) { - nouveau_bufferobj_region *r = &dirty->dirty[i]; - - /* already dirty */ - if (start >= r->start && end <= r->end) { - DEBUG("..already dirty\n"); - return; - } - - /* add to the end of a region */ - if (start >= r->start && start <= r->end) { - if (end > r->end) { - DEBUG("..extend end of region\n"); - r->end = end; - return; - } - } - - /* add to the start of a region */ - if (start < r->start && end >= r->end) { - DEBUG("..extend start of region\n"); - r->start = start; - /* .. and to the end */ - if (end > r->end) { - DEBUG("....and end\n"); - r->end = end; - } - return; - } - } - - /* new region */ - DEBUG("..new dirty\n"); - dirty->nr_dirty++; - dirty->dirty = realloc(dirty->dirty, - sizeof(nouveau_bufferobj_region) * - dirty->nr_dirty); - dirty->dirty[dirty->nr_dirty - 1].start = start; - dirty->dirty[dirty->nr_dirty - 1].end = end; -} - -void -nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, - struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty; - - dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty; - - DEBUG("dirty all\n"); - if (dirty->nr_dirty) { - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - } - - nouveau_bo_dirty_linear(ctx, on_card, 0, bo->Size, bo); -} - -GLuint -nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty = &nbo->cpu_dirty; - GLuint nr_dirty; - int i; - - nr_dirty = dirty->nr_dirty; - if (!nr_dirty) { - DEBUG("clean\n"); - return nr_dirty; - } - - for (i=0; i<nr_dirty; i++) { - nouveau_bufferobj_region *r = &dirty->dirty[i]; - - DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", - i, r->start, r->end - r->start); - nouveau_bo_upload_to_screen(ctx, - r->start, r->end - r->start, bo); - } - - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - - return nr_dirty; -} - -GLuint -nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo; - nouveau_bufferobj_dirty *dirty = &nbo->gpu_dirty; - GLuint nr_dirty; - int i; - - nr_dirty = dirty->nr_dirty; - if (nr_dirty) { - DEBUG("clean\n"); - return nr_dirty; - } - - for (i=0; i<nr_dirty; i++) { - nouveau_bufferobj_region *r = &dirty->dirty[i]; - - DEBUG("dirty %d: o=0x%08x, s=0x%08x\n", - i, r->start, r->end - r->start); - nouveau_bo_download_from_screen(ctx, - r->start, - r->end - r->start, bo); - } - - FREE(dirty->dirty); - dirty->dirty = NULL; - dirty->nr_dirty = 0; - - return nr_dirty; -} - -static void -nouveauBindBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) -{ -} - -static struct gl_buffer_object * -nouveauNewBufferObject(GLcontext *ctx, GLuint buffer, GLenum target) -{ - nouveau_buffer_object *nbo; - - nbo = CALLOC_STRUCT(nouveau_buffer_object_t); - if (nbo) - _mesa_initialize_buffer_object(&nbo->mesa, buffer, target); - DEBUG("bo=%p\n", nbo); - - return nbo ? &nbo->mesa : NULL; -} - -static void -nouveauDeleteBuffer(GLcontext *ctx, struct gl_buffer_object *obj) -{ - nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj; - - if (nbo->gpu_dirty.nr_dirty) - FREE(nbo->gpu_dirty.dirty); - if (nbo->cpu_dirty.nr_dirty) - FREE(nbo->cpu_dirty.dirty); - if (nbo->cpu_mem) nouveau_mem_free(ctx, nbo->cpu_mem); - if (nbo->gpu_mem) nouveau_mem_free(ctx, nbo->gpu_mem); - - _mesa_delete_buffer_object(ctx, obj); -} - -static void -nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj) -{ - GLuint gpu_flags; - - DEBUG("target=%s, size=%d, data=%p, usage=%s, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)size, data, - _mesa_lookup_enum_by_nr(usage), - obj); - - switch (target) { - case GL_ELEMENT_ARRAY_BUFFER_ARB: - gpu_flags = 0; - break; - default: - gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK; - break; - } - nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj); -} - -static void -nouveauBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj) -{ - GLvoid *out; - - DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)offset, (GLuint)size, data, obj); - - out = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, obj); - _mesa_memcpy(out + offset, data, size); - nouveau_bo_dirty_linear(ctx, GL_FALSE, offset, size, obj); - nouveau_bo_unmap(ctx, obj); -} - -static void -nouveauGetBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset, - GLsizeiptrARB size, GLvoid *data, - struct gl_buffer_object *obj) -{ - const GLvoid *in; - - DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - (GLuint)offset, (GLuint)size, data, obj); - - in = nouveau_bo_map(ctx, GL_READ_ONLY_ARB, obj); - _mesa_memcpy(data, in + offset, size); - nouveau_bo_unmap(ctx, obj); -} - -static void * -nouveauMapBuffer(GLcontext *ctx, GLenum target, GLenum access, - struct gl_buffer_object *obj) -{ - DEBUG("target=%s, access=%s, obj=%p\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(access), - obj - ); - - /* Already mapped.. */ - if (obj->Pointer) - return NULL; - - /* Have to pass READ_WRITE here, nouveau_bo_map will only ensure that - * the cpu_mem buffer is up-to-date if we ask for read access. - * - * However, even if the client only asks for write access, we're still - * forced to reupload the entire buffer. So, we need the cpu_mem buffer - * to have the correct data all the time. - */ - obj->Pointer = nouveau_bo_map(ctx, GL_READ_WRITE_ARB, obj); - - /* The GL spec says that a client attempting to write to a bufferobj - * mapped READ_ONLY object may have unpredictable results, possibly - * even program termination. - * - * We're going to use this, and only mark the buffer as dirtied if - * the client asks for write access. - */ - if (target != GL_READ_ONLY_ARB) { - /* We have no way of knowing what was modified by the client, - * so the entire buffer gets dirtied. */ - nouveau_bo_dirty_all(ctx, GL_FALSE, obj); - } - - return obj->Pointer; -} - -static GLboolean -nouveauUnmapBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) -{ - DEBUG("target=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), obj); - - assert(obj->Pointer); - - nouveau_bo_unmap(ctx, obj); - obj->Pointer = NULL; - return GL_TRUE; -} - -void -nouveauInitBufferObjects(GLcontext *ctx) -{ - ctx->Driver.BindBuffer = nouveauBindBuffer; - ctx->Driver.NewBufferObject = nouveauNewBufferObject; - ctx->Driver.DeleteBuffer = nouveauDeleteBuffer; - ctx->Driver.BufferData = nouveauBufferData; - ctx->Driver.BufferSubData = nouveauBufferSubData; - ctx->Driver.GetBufferSubData = nouveauGetBufferSubData; - ctx->Driver.MapBuffer = nouveauMapBuffer; - ctx->Driver.UnmapBuffer = nouveauUnmapBuffer; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h deleted file mode 100644 index 3439a35e7c..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h +++ /dev/null @@ -1,77 +0,0 @@ -#ifndef __NOUVEAU_BUFFEROBJ_H__ -#define __NOUVEAU_BUFFEROBJ_H__ - -#include "mtypes.h" -#include "nouveau_buffers.h" - -#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE) -#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) - -typedef struct nouveau_bufferobj_region_t { - uint32_t start; - uint32_t end; -} nouveau_bufferobj_region; - -typedef struct nouveau_bufferobj_dirty_t { - nouveau_bufferobj_region *dirty; - int nr_dirty; -} nouveau_bufferobj_dirty; - -typedef struct nouveau_buffer_object_t { - /* Base class, must be first */ - struct gl_buffer_object mesa; - - GLboolean mapped; - GLenum usage; - - /* Memory used for GPU access to the buffer*/ - GLuint gpu_mem_flags; - nouveau_mem * gpu_mem; - nouveau_bufferobj_dirty gpu_dirty; - - /* Memory used for CPU access to the buffer */ - GLuint cpu_mem_flags; - nouveau_mem * cpu_mem; - GLvoid * cpu_mem_sys; - nouveau_bufferobj_dirty cpu_dirty; -} nouveau_buffer_object; - -extern void -nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access, - GLsizeiptrARB size, const GLvoid *data, GLenum usage, - struct gl_buffer_object *bo); - -extern GLboolean -nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo); - -extern GLboolean -nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void * -nouveau_bo_map(GLcontext *ctx, GLenum usage, struct gl_buffer_object *bo); - -extern void -nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo); - -extern uint32_t -nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void -nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card, - uint32_t offset, uint32_t size, - struct gl_buffer_object *bo); - -extern void -nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card, - struct gl_buffer_object *bo); - -extern GLuint -nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo); - -extern GLuint -nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo); - -extern void -nouveauInitBufferObjects(GLcontext *ctx); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c deleted file mode 100644 index d498f616c9..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c +++ /dev/null @@ -1,436 +0,0 @@ -#include "utils.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "fbobject.h" - -#include "nouveau_context.h" -#include "nouveau_buffers.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" - -#define MAX_MEMFMT_LENGTH 32768 - -/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ -GLboolean -nouveau_memformat_flat_emit(GLcontext *ctx, - nouveau_mem *dst, nouveau_mem *src, - GLuint dst_offset, GLuint src_offset, - GLuint size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t src_handle, dst_handle; - GLuint count; - - if (src_offset + size > src->size) { - MESSAGE("src out of nouveau_mem bounds\n"); - return GL_FALSE; - } - if (dst_offset + size > dst->size) { - MESSAGE("dst out of nouveau_mem bounds\n"); - return GL_FALSE; - } - - src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - src_offset += nouveau_mem_gpu_offset_get(ctx, src); - dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); - - BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); - OUT_RING (src_handle); - OUT_RING (dst_handle); - - count = (size / MAX_MEMFMT_LENGTH) + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); - - while (count--) { - GLuint length = (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; - - BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); - OUT_RING (src_offset); - OUT_RING (dst_offset); - OUT_RING (0); /* pitch in */ - OUT_RING (0); /* pitch out */ - OUT_RING (length); /* line length */ - OUT_RING (1); /* number of lines */ - OUT_RING ((1 << 8) /* dst_inc */ | (1 << 0) /* src_inc */); - OUT_RING (0); /* buffer notify? */ - FIRE_RING(); - - src_offset += length; - dst_offset += length; - size -= length; - } - - return GL_TRUE; -} - -void -nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_free memf; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size); - } - - if (mem->map) - drmUnmap(mem->map, mem->size); - memf.flags = mem->type; - memf.offset = mem->offset; - drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf)); - FREE(mem); -} - -nouveau_mem * -nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_alloc mema; - nouveau_mem *mem; - int ret; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: requested: type=0x%x, size=0x%x, align=0x%x\n", - __func__, type, (GLuint)size, align); - } - - mem = CALLOC(sizeof(nouveau_mem)); - if (!mem) - return NULL; - - mema.flags = type; - mema.size = mem->size = size; - mema.alignment = align; - mem->map = NULL; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, - &mema, sizeof(mema)); - if (ret) { - FREE(mem); - return NULL; - } - mem->offset = mema.offset; - mem->type = mema.flags; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size); - } - - if (type & NOUVEAU_MEM_MAPPED) - ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, &mem->map); - if (ret) { - mem->map = NULL; - nouveau_mem_free(ctx, mem); - mem = NULL; - } - - return mem; -} - -uint32_t -nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - return mem->offset; -} - -static GLboolean -nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb, - GLenum internalFormat) -{ - nrb->mesa.InternalFormat = internalFormat; - - /*TODO: We probably want to extend this a bit, and maybe make - * card-specific? - */ - switch (internalFormat) { - case GL_RGBA: - case GL_RGBA8: - nrb->mesa._BaseFormat = GL_RGBA; - nrb->mesa._ActualFormat= GL_RGBA8; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 8; - nrb->mesa.GreenBits = 8; - nrb->mesa.BlueBits = 8; - nrb->mesa.AlphaBits = 8; - nrb->cpp = 4; - break; - case GL_RGB: - case GL_RGB5: - nrb->mesa._BaseFormat = GL_RGB; - nrb->mesa._ActualFormat= GL_RGB5; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 5; - nrb->mesa.GreenBits = 6; - nrb->mesa.BlueBits = 5; - nrb->mesa.AlphaBits = 0; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT16: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16; - nrb->mesa.DataType = GL_UNSIGNED_SHORT; - nrb->mesa.DepthBits = 16; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - nrb->mesa._BaseFormat = GL_STENCIL_INDEX; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - default: - return GL_FALSE; - break; - } - - return GL_TRUE; -} - -static GLboolean -nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - /* If this buffer isn't statically alloc'd, we may need to ask the - * drm for more memory */ - if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) { - GLuint pitch; - - /* align pitches to 64 bytes */ - pitch = ((width * nrb->cpp) + 63) & ~63; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - nrb->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, - pitch*height, - 0); - if (!nrb->mem) - return GL_FALSE; - - /* update nouveau_renderbuffer info */ - nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); - nrb->pitch = pitch; - } - - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - return GL_TRUE; -} - -static void -nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - FREE(nrb); -} - -nouveau_renderbuffer * -nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map, - GLuint offset, GLuint pitch, - __DRIdrawablePrivate *dPriv) -{ - nouveau_renderbuffer *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); - if (nrb) { - _mesa_init_renderbuffer(&nrb->mesa, 0); - - nouveau_renderbuffer_pixelformat(nrb, internalFormat); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - - nrb->dPriv = dPriv; - nrb->offset = offset; - nrb->pitch = pitch; - nrb->map = map; - } - - return nrb; -} - -static void -nouveau_cliprects_drawable_set(nouveauContextPtr nmesa, - nouveau_renderbuffer *nrb) -{ - __DRIdrawablePrivate *dPriv = nrb->dPriv; - - nmesa->numClipRects = dPriv->numClipRects; - nmesa->pClipRects = dPriv->pClipRects; - nmesa->drawX = dPriv->x; - nmesa->drawY = dPriv->y; - nmesa->drawW = dPriv->w; - nmesa->drawH = dPriv->h; -} - -static void -nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, - nouveau_renderbuffer *nrb) -{ - nmesa->numClipRects = 1; - nmesa->pClipRects = &nmesa->osClipRect; - nmesa->osClipRect.x1 = 0; - nmesa->osClipRect.y1 = 0; - nmesa->osClipRect.x2 = nrb->mesa.Width; - nmesa->osClipRect.y2 = nrb->mesa.Height; - nmesa->drawX = 0; - nmesa->drawY = 0; - nmesa->drawW = nrb->mesa.Width; - nmesa->drawH = nrb->mesa.Height; -} - -void -nouveau_window_moved(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer *nrb; - - nrb = (nouveau_renderbuffer *)ctx->DrawBuffer->_ColorDrawBuffers[0][0]; - if (!nrb) - return; - - if (!nrb->dPriv) - nouveau_cliprects_renderbuffer_set(nmesa, nrb); - else - nouveau_cliprects_drawable_set(nmesa, nrb); - - /* Viewport depends on window size/position, nouveauCalcViewport - * will take care of calling the hw-specific WindowMoved - */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - /* Scissor depends on window position */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -GLboolean -nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer *color[MAX_DRAW_BUFFERS]; - nouveau_renderbuffer *depth; - - _mesa_update_framebuffer(ctx); - _mesa_update_draw_buffer_bounds(ctx); - - color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) - depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped; - else - depth = (nouveau_renderbuffer *)fb->_DepthBuffer; - - if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) - return GL_FALSE; - nouveau_window_moved(ctx); - - return GL_TRUE; -} - -static void -nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - nouveau_build_framebuffer(ctx, ctx->DrawBuffer); -} - -static struct gl_framebuffer * -nouveauNewFramebuffer(GLcontext *ctx, GLuint name) -{ - return _mesa_new_framebuffer(ctx, name); -} - -static struct gl_renderbuffer * -nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) -{ - nouveau_renderbuffer *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); - if (nrb) { - _mesa_init_renderbuffer(&nrb->mesa, name); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - } - return &nrb->mesa; -} - -static void -nouveauBindFramebuffer(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, struct gl_framebuffer *fbread) -{ - if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { - nouveau_build_framebuffer(ctx, fb); - } -} - -static void -nouveauFramebufferRenderbuffer(GLcontext *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb) -{ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauRenderTexture(GLcontext *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ -} - -static void -nouveauFinishRenderTexture(GLcontext *ctx, - struct gl_renderbuffer_attachment *att) -{ -} - -void -nouveauInitBufferFuncs(struct dd_function_table *func) -{ - func->DrawBuffer = nouveauDrawBuffer; - - func->NewFramebuffer = nouveauNewFramebuffer; - func->NewRenderbuffer = nouveauNewRenderbuffer; - func->BindFramebuffer = nouveauBindFramebuffer; - func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; - func->RenderTexture = nouveauRenderTexture; - func->FinishRenderTexture = nouveauFinishRenderTexture; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h deleted file mode 100644 index d86455184c..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef __NOUVEAU_BUFFERS_H__ -#define __NOUVEAU_BUFFERS_H__ - -#include <stdint.h> -#include "mtypes.h" -#include "utils.h" -#include "renderbuffer.h" - -typedef struct nouveau_mem_t { - int type; - uint64_t offset; - uint64_t size; - void* map; -} nouveau_mem; - -extern nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, int type, - GLuint size, GLuint align); -extern void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem); -extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem); - -extern GLboolean nouveau_memformat_flat_emit(GLcontext *ctx, - nouveau_mem *dst, - nouveau_mem *src, - GLuint dst_offset, - GLuint src_offset, - GLuint size); - -typedef struct nouveau_renderbuffer_t { - struct gl_renderbuffer mesa; /* must be first! */ - __DRIdrawablePrivate *dPriv; - - nouveau_mem *mem; - void * map; - - int cpp; - uint32_t offset; - uint32_t pitch; -} nouveau_renderbuffer; - -extern nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat, - GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv); -extern void nouveau_window_moved(GLcontext *ctx); -extern GLboolean nouveau_build_framebuffer(GLcontext *, struct gl_framebuffer *); -extern nouveau_renderbuffer *nouveau_current_draw_buffer(GLcontext *ctx); - -extern void nouveauInitBufferFuncs(struct dd_function_table *func); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.c b/src/mesa/drivers/dri/nouveau/nouveau_card.c deleted file mode 100644 index 91f12f0d70..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_card.c +++ /dev/null @@ -1,17 +0,0 @@ - -#include "nouveau_card.h" -#include "nouveau_reg.h" -#include "nouveau_drm.h" -#include "nouveau_card_list.h" - - -nouveau_card* nouveau_card_lookup(uint32_t device_id) -{ - int i; - for(i=0;i<sizeof(nouveau_card_list)/sizeof(nouveau_card)-1;i++) - if (nouveau_card_list[i].id==(device_id&0xffff)) - return &(nouveau_card_list[i]); - return NULL; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.h b/src/mesa/drivers/dri/nouveau/nouveau_card.h deleted file mode 100644 index 8a4c5f2244..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_card.h +++ /dev/null @@ -1,49 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_CARD_H__ -#define __NOUVEAU_CARD_H__ - -#include "dri_util.h" -#include "drm.h" -#include "nouveau_drm.h" - -typedef struct nouveau_card_t { - uint16_t id; /* last 4 digits of pci id, last digit is always 0 */ - char* name; /* the user-friendly card name */ - uint32_t class_3d; /* the object class this card uses for 3D */ - uint32_t type; /* the major card family */ - uint32_t flags; -} -nouveau_card; - -#define NV_HAS_LMA 0x00000001 - -extern nouveau_card* nouveau_card_lookup(uint32_t device_id); - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h deleted file mode 100644 index 8ec5c4a188..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h +++ /dev/null @@ -1,232 +0,0 @@ -static nouveau_card nouveau_card_list[]={ -{0x0008, "EDGE 3D", 0, NV_03, 0}, -{0x0009, "EDGE 3D", 0, NV_03, 0}, -{0x0010, "Mutara V08", 0, NV_03, 0}, -{0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002A, "Riva TnT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002B, "Riva TnT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002C, "Vanta/Vanta LT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002D, "RIVA TNT2 Model 64/Model 64 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002E, "Vanta", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002F, "Vanta", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x0040, "GeForce 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0041, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0042, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0043, "NV40.3", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0044, "GeForce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0045, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0046, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0047, "GeForce 6800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0048, "GeForce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0049, "NV40GL", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x004D, "Quadro FX 4000", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x004E, "Quadro FX 4000", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0090, "GeForce 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0091, "GeForce 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0092, "GeForce 7800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0093, "GeForce 7800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0098, "GeForce Go 7800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0099, "GE Force Go 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x009D, "Quadro FX4500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00A0, "Aladdin TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x00C0, "GeForce 6800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00C1, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00C2, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00C3, "Geforce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00C8, "GeForce Go 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00C9, "GeForce Go 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00CC, "Quadro FX Go1400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00CD, "Quadro FX 3450/4000 SDI", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00CE, "Quadro FX 1400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F0, "GeForce 6800/GeForce 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F1, "GeForce 6600/GeForce 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F2, "GeForce 6600/GeForce 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F3, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F4, "GeForce 6600 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F5, "GeForce 7800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F6, "GeForce 6600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F8, "Quadro FX 3400/4400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00F9, "GeForce 6800 Ultra/GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x00FA, "GeForce PCX 5750", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x00FB, "GeForce PCX 5900", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x00FC, "Quadro FX 330/GeForce PCX 5300", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0}, -{0x00FD, "Quadro FX 330/Quadro NVS280", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0}, -{0x00FE, "Quadro FX 1300", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x00FF, "GeForce PCX 4300", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0100, "GeForce 256 SDR", NV10_TCL_PRIMITIVE_3D, NV_10, 0}, -{0x0101, "GeForce 256 DDR", NV10_TCL_PRIMITIVE_3D, NV_10, 0}, -{0x0103, "Quadro", NV10_TCL_PRIMITIVE_3D, NV_10, 0}, -{0x0110, "GeForce2 MX/MX 400", NV11_TCL_PRIMITIVE_3D, NV_11, 0}, -{0x0111, "GeForce2 MX 100 DDR/200 DDR", NV11_TCL_PRIMITIVE_3D, NV_11, 0}, -{0x0112, "GeForce2 Go", NV11_TCL_PRIMITIVE_3D, NV_11, 0}, -{0x0113, "Quadro2 MXR/EX/Go", NV11_TCL_PRIMITIVE_3D, NV_11, 0}, -{0x0140, "GeForce 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0141, "GeForce 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0142, "GeForce 6600 PCIe", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0144, "GeForce Go 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0145, "GeForce 6610 XL", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0146, "Geforce Go 6600TE/6200TE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0148, "GeForce Go 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0149, "GeForce Go 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x014A, "Quadro NVS 440", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x014C, "Quadro FX 550", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x014D, "Quadro FX 550", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x014E, "Quadro FX 540", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x014F, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0150, "GeForce2 GTS/Pro", NV11_TCL_PRIMITIVE_3D, NV_15, 0}, -{0x0151, "GeForce2 Ti", NV11_TCL_PRIMITIVE_3D, NV_15, 0}, -{0x0152, "GeForce2 Ultra, Bladerunner", NV11_TCL_PRIMITIVE_3D, NV_15, 0}, -{0x0153, "Quadro2 Pro", NV11_TCL_PRIMITIVE_3D, NV_15, 0}, -{0x0161, "GeForce 6200 TurboCache(TM)", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0162, "GeForce 6200 SE TurboCache (TM)", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0163, "GeForce 6200 LE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0164, "GeForce Go 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0165, "Quadro NVS 285", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0166, "GeForce Go 6400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0167, "GeForce Go 6200 TurboCache", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0168, "GeForce Go 6200 TurboCache", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0170, "GeForce4 MX 460", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0171, "GeForce4 MX 440", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0172, "GeForce4 MX 420", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0173, "GeForce4 MX 440-SE", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0174, "GeForce4 440 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0175, "GeForce4 420 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0176, "GeForce4 420 Go 32M", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0177, "GeForce4 460 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0178, "Quadro4 550 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0179, "GeForce4 420 Go 32M", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x017A, "Quadro4 200/400 NVS", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x017B, "Quadro4 550 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x017C, "Quadro4 500 GoGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x017D, "GeForce4 410 Go 16M", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0181, "GeForce4 MX 440 AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0182, "GeForce4 MX 440SE AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0183, "GeForce4 MX 420 AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0185, "GeForce4 MX 4000 AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0186, "GeForce4 448 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0187, "GeForce4 488 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0188, "Quadro4 580 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x018A, "Quadro4 NVS AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x018B, "Quadro4 380 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x018C, "Quadro NVS 50 PCI", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x018D, "GeForce4 448 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0191, "GeForce 8800 GTX", NV30_TCL_PRIMITIVE_3D|0x5000, NV_50, 0}, -{0x0193, "GeForce 8800 GTS", NV30_TCL_PRIMITIVE_3D|0x5000, NV_50, 0}, -{0x01A0, "GeForce2 MX Integrated Graphics", NV11_TCL_PRIMITIVE_3D, NV_11, 0}, -{0x01D1, "GeForce 7300 LE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x01D6, "GeForce Go 7200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x01D7, "Quadro NVS 110M / GeForce Go 7300", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x01D8, "GeForce Go 7400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x01DA, "Quadro NVS 110M", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x01DF, "GeForce 7300 GS", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x01F0, "GeForce4 MX - nForce GPU", NV17_TCL_PRIMITIVE_3D, NV_17, 0}, -{0x0200, "GeForce3", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, -{0x0201, "GeForce3 Ti 200", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, -{0x0202, "GeForce3 Ti 500", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, -{0x0203, "Quadro DCC", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, -{0x0211, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0212, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0215, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0218, "GeForce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0221, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0240, "GeForce 6150", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0242, "GeForce 6100", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0244, "Geforce 6150 Go", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0250, "GeForce4 Ti 4600", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0251, "GeForce4 Ti 4400", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0252, "GeForce4 Ti", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0253, "GeForce4 Ti 4200", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0258, "Quadro4 900 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0259, "Quadro4 750 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x025B, "Quadro4 700 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0280, "GeForce4 Ti 4800", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0281, "GeForce4 Ti 4200 AGP 8x", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0282, "GeForce4 Ti 4800 SE", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0286, "GeForce4 Ti 4200 Go AGP 8x", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0288, "Quadro4 980 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0289, "Quadro4 780 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x028C, "Quadro4 700 GoGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_25, 0}, -{0x0290, "GeForce 7900 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0291, "GeForce 7900 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0292, "GeForce 7900 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0298, "GeForce Go 7900 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0299, "GeForce Go 7900 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x029A, "Quadro FX 2500M", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x029B, "Quadro FX 1500M", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x029C, "Quadro FX 5500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x029D, "Quadro FX 3500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x029E, "Quadro FX 1500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x029F, "Quadro FX 4500 X2", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x02A0, "XGPU", NV20_TCL_PRIMITIVE_3D, NV_20, 0}, -{0x02E1, "GeForce 7600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0300, "GeForce FX", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0301, "GeForce FX 5800 Ultra", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0302, "GeForce FX 5800", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0308, "Quadro FX 2000", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0309, "Quadro FX 1000", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0311, "GeForce FX 5600 Ultra", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0312, "GeForce FX 5600", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0313, "NV31", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0314, "GeForce FX 5600XT", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0316, "NV31M", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0317, "NV31M Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x031A, "GeForce FX Go5600", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x031B, "GeForce FX Go5650", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x031C, "NVIDIA Quadro FX Go700", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x031D, "NV31GLM", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x031E, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x031F, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0}, -{0x0320, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0321, "GeForce FX 5200 Ultra", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0322, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0323, "GeForce FX 5200LE", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0324, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0325, "GeForce FX Go5250", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0326, "GeForce FX 5500", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0327, "GeForce FX 5100", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0328, "GeForce FX Go5200 32M/64M", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0329, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x032A, "Quadro NVS 280 PCI", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x032B, "Quadro FX 500/600 PCI", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x032C, "GeForce FX Go 5300", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x032D, "GeForce FX Go5100", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x032F, "NV34GL", NV30_TCL_PRIMITIVE_3D|0x0600, NV_34, 0}, -{0x0330, "GeForce FX 5900 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0331, "GeForce FX 5900", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0332, "GeForce FX 5900XT", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0333, "GeForce FX 5950 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0334, "GeForce FX 5900ZT", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0338, "Quadro FX 3000", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x033F, "Quadro FX 700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0341, "GeForce FX 5700 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0342, "GeForce FX 5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0343, "GeForce FX 5700LE", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0344, "GeForce FX 5700VE", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0345, "NV36.5", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0347, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0348, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0349, "NV36M Pro", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x034B, "NV36MAP", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x034C, "Quadro FX Go1000", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x034E, "Quadro FX 1100", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x034F, "NV36GL", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0}, -{0x0391, "GeForce 7600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0392, "GeForce 7600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0393, "GeForce 7300 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x0398, "GeForce Go 7600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0}, -{0x03D0, "GeForce 6100 nForce 430", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x03D1, "GeForce 6100 nForce 405", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x03D2, "GeForce 6100 nForce 400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x03D5, "GeForce 6100 nForce 420", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0008, "NV1", 0, NV_03, 0}, -{0x0009, "DAC64", 0, NV_03, 0}, -{0x0018, "Riva128", 0, NV_03, 0}, -{0x0019, "Riva128ZX", 0, NV_03, 0}, -{0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x002C, "VTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -{0x00A0, "ITNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, -}; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c deleted file mode 100644 index 44392c0267..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ /dev/null @@ -1,380 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "framebuffer.h" - -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "tnl/t_vp_build.h" - -#include "drivers/common/driverfuncs.h" - -#include "nouveau_context.h" -#include "nouveau_driver.h" -//#include "nouveau_state.h" -#include "nouveau_span.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_tex.h" -#include "nouveau_msg.h" -#include "nouveau_reg.h" -#include "nouveau_lock.h" -#include "nouveau_query.h" -#include "nv04_swtcl.h" -#include "nv10_swtcl.h" - -#include "vblank.h" -#include "utils.h" -#include "texmem.h" -#include "xmlpool.h" /* for symbolic values of enum-type options */ - -#ifndef NOUVEAU_DEBUG -int NOUVEAU_DEBUG = 0; -#endif - -static const struct dri_debug_control debug_control[] = -{ - { "shaders" , DEBUG_SHADERS }, - { "mem" , DEBUG_MEM }, - { "bufferobj" , DEBUG_BUFFEROBJ }, - { NULL , 0 } -}; - -#define need_GL_ARB_vertex_program -#define need_GL_ARB_occlusion_query -#include "extension_helper.h" - -const struct dri_extension common_extensions[] = -{ - { NULL, 0 } -}; - -const struct dri_extension nv10_extensions[] = -{ - { NULL, 0 } -}; - -const struct dri_extension nv20_extensions[] = -{ - { NULL, 0 } -}; - -const struct dri_extension nv30_extensions[] = -{ - { "GL_ARB_fragment_program", NULL }, - { NULL, 0 } -}; - -const struct dri_extension nv40_extensions[] = -{ - /* ARB_vp can be moved to nv20/30 once the shader backend has been - * written for those cards. - */ - { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, - { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, - { NULL, 0 } -}; - -const struct dri_extension nv50_extensions[] = -{ - { NULL, 0 } -}; - -/* Create the device specific context. - */ -GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate ) -{ - GLcontext *ctx, *shareCtx; - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - struct dd_function_table functions; - nouveauContextPtr nmesa; - nouveauScreenPtr screen; - - /* Allocate the context */ - nmesa = (nouveauContextPtr) CALLOC( sizeof(*nmesa) ); - if ( !nmesa ) - return GL_FALSE; - - nmesa->driContext = driContextPriv; - nmesa->driScreen = sPriv; - nmesa->driDrawable = NULL; - nmesa->hHWContext = driContextPriv->hHWContext; - nmesa->driHwLock = &sPriv->pSAREA->lock; - nmesa->driFd = sPriv->fd; - - nmesa->screen = (nouveauScreenPtr)(sPriv->private); - screen=nmesa->screen; - - /* Create the hardware context */ - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_PHYSICAL, - &nmesa->vram_phys)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_SIZE, - &nmesa->vram_size)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL, - &nmesa->gart_phys)) - return GL_FALSE; - if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE, - &nmesa->gart_size)) - return GL_FALSE; - if (!nouveauFifoInit(nmesa)) - return GL_FALSE; - nouveauObjectInit(nmesa); - - - /* Init default driver functions then plug in our nouveau-specific functions - * (the texture functions are especially important) - */ - _mesa_init_driver_functions( &functions ); - nouveauDriverInitFunctions( &functions ); - nouveauTexInitFunctions( &functions ); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((nouveauContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - nmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) nmesa); - if (!nmesa->glCtx) { - FREE(nmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = nmesa; - ctx = nmesa->glCtx; - - /* Parse configuration files */ - driParseConfigFiles (&nmesa->optionCache, &screen->optionCache, - screen->driScreen->myNum, "nouveau"); - - nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA + - screen->sarea_priv_offset); - - /* Enable any supported extensions */ - driInitExtensions(ctx, common_extensions, GL_TRUE); - if (nmesa->screen->card->type >= NV_10) - driInitExtensions(ctx, nv10_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_20) - driInitExtensions(ctx, nv20_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_30) - driInitExtensions(ctx, nv30_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_40) - driInitExtensions(ctx, nv40_extensions, GL_FALSE); - if (nmesa->screen->card->type >= NV_50) - driInitExtensions(ctx, nv50_extensions, GL_FALSE); - - nmesa->current_primitive = -1; - - nouveauShaderInitFuncs(ctx); - /* Install Mesa's fixed-function texenv shader support */ - if (nmesa->screen->card->type >= NV_40) - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - /* Initialize the swrast */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - _math_matrix_ctr(&nmesa->viewport); - - nouveauDDInitStateFuncs( ctx ); - nouveauSpanInitFunctions( ctx ); - nouveauDDInitState( nmesa ); - switch(nmesa->screen->card->type) - { - case NV_03: - //nv03TriInitFunctions( ctx ); - break; - case NV_04: - case NV_05: - nv04TriInitFunctions( ctx ); - break; - case NV_10: - case NV_11: - case NV_17: - case NV_20: - case NV_30: - case NV_40: - case NV_44: - case NV_50: - default: - nv10TriInitFunctions( ctx ); - break; - } - - nouveauInitBufferObjects(ctx); - if (!nouveauSyncInitFuncs(ctx)) - return GL_FALSE; - nouveauQueryInitFuncs(ctx); - nmesa->hw_func.InitCard(nmesa); - nouveauInitState(ctx); - - driContextPriv->driverPrivate = (void *)nmesa; - - NOUVEAU_DEBUG = driParseDebugString( getenv( "NOUVEAU_DEBUG" ), - debug_control ); - - if (driQueryOptionb(&nmesa->optionCache, "no_rast")) { - fprintf(stderr, "disabling 3D acceleration\n"); - FALLBACK(nmesa, NOUVEAU_FALLBACK_DISABLE, 1); - } - - return GL_TRUE; -} - -/* Destroy the device specific context. */ -void nouveauDestroyContext( __DRIcontextPrivate *driContextPriv ) -{ - nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; - - assert(nmesa); - if ( nmesa ) { - /* free the option cache */ - driDestroyOptionCache (&nmesa->optionCache); - - FREE( nmesa ); - } - -} - - -/* Force the context `c' to be the current context and associate with it - * buffer `b'. - */ -GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ) -{ - if ( driContextPriv ) { - nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; - struct gl_framebuffer *draw_fb = - (struct gl_framebuffer*)driDrawPriv->driverPrivate; - struct gl_framebuffer *read_fb = - (struct gl_framebuffer*)driReadPriv->driverPrivate; - - driDrawableInitVBlank(driDrawPriv, nmesa->vblank_flags, &nmesa->vblank_seq ); - nmesa->driDrawable = driDrawPriv; - - _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, - driDrawPriv->w, driDrawPriv->h); - if (draw_fb != read_fb) { - _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, - driReadPriv->w, - driReadPriv->h); - } - _mesa_make_current(nmesa->glCtx, draw_fb, read_fb); - - nouveau_build_framebuffer(nmesa->glCtx, - driDrawPriv->driverPrivate); - } else { - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - - -/* Force the context `c' to be unbound from its buffer. - */ -GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ) -{ - return GL_TRUE; -} - -static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, - __DRIdrawablePrivate *dPriv) -{ - struct gl_framebuffer *fb; - nouveau_renderbuffer *src, *dst; - drm_clip_rect_t *box; - int nbox, i; - - fb = (struct gl_framebuffer *)dPriv->driverPrivate; - dst = (nouveau_renderbuffer*) - fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - src = (nouveau_renderbuffer*) - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - -#ifdef ALLOW_MULTI_SUBCHANNEL - LOCK_HARDWARE(nmesa); - nbox = dPriv->numClipRects; - box = dPriv->pClipRects; - - if (nbox) { - BEGIN_RING_SIZE(NvSubCtxSurf2D, - NV10_CONTEXT_SURFACES_2D_FORMAT, 4); - if (src->mesa._ActualFormat == GL_RGBA8) - OUT_RING (6); /* X8R8G8B8 */ - else - OUT_RING (4); /* R5G6B5 */ - OUT_RING ((dst->pitch << 16) | src->pitch); - OUT_RING (src->offset); - OUT_RING (dst->offset); - } - - for (i=0; i<nbox; i++, box++) { - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_POINT, 3); - OUT_RING (((box->y1 - dPriv->y) << 16) | - (box->x1 - dPriv->x)); - OUT_RING ((box->y1 << 16) | box->x1); - OUT_RING (((box->y2 - box->y1) << 16) | - (box->x2 - box->x1)); - } - FIRE_RING(); - - UNLOCK_HARDWARE(nmesa); -#endif -} - -void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - nouveauContextPtr nmesa = dPriv->driContextPriv->driverPrivate; - - if (nmesa->glCtx->Visual.doubleBufferMode) { - _mesa_notifySwapBuffers(nmesa->glCtx); - nouveauDoSwapBuffers(nmesa, dPriv); - } - - } -} - -void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, - int x, int y, int w, int h) -{ -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h deleted file mode 100644 index db4d4cb6b7..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ /dev/null @@ -1,239 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_CONTEXT_H__ -#define __NOUVEAU_CONTEXT_H__ - -#include "dri_util.h" -#include "drm.h" -#include "nouveau_drm.h" - -#include "mtypes.h" -#include "tnl/t_vertex.h" - -#include "nouveau_screen.h" -#include "nouveau_state_cache.h" -#include "nouveau_buffers.h" -#include "nouveau_shader.h" -#include "nouveau_sync.h" - -#include "xmlconfig.h" - -typedef struct nouveau_fifo_t{ - int channel; - uint32_t* buffer; - uint32_t* mmio; - uint32_t put_base; - uint32_t current; - uint32_t put; - uint32_t free; - uint32_t max; -} -nouveau_fifo; - -#define TAG(x) nouveau##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -/* Subpixel offsets for window coordinates (triangles): */ -#define SUBPIXEL_X (0.0F) -#define SUBPIXEL_Y (0.125F) - -struct nouveau_context; - -typedef void (*nouveau_tri_func)( struct nouveau_context*, - nouveauVertex *, - nouveauVertex *, - nouveauVertex * ); - -typedef void (*nouveau_line_func)( struct nouveau_context*, - nouveauVertex *, - nouveauVertex * ); - -typedef void (*nouveau_point_func)( struct nouveau_context*, - nouveauVertex * ); - -typedef struct nouveau_hw_func_t { - /* Initialise any card-specific non-GL related state */ - GLboolean (*InitCard)(struct nouveau_context *); - /* Update buffer offset/pitch/format */ - GLboolean (*BindBuffers)(struct nouveau_context *, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth); - /* Update anything that depends on the window position/size */ - void (*WindowMoved)(struct nouveau_context *); -} nouveau_hw_func; - -typedef struct nouveau_context { - /* Mesa context */ - GLcontext *glCtx; - - /* The per-context fifo */ - nouveau_fifo fifo; - - /* The read-only regs */ - volatile unsigned char* mmio; - - /* The per-channel notifier block */ - volatile void *notifier_block; - - /* Physical addresses of AGP/VRAM apertures */ - uint64_t vram_phys; - uint64_t vram_size; - uint64_t gart_phys; - uint64_t gart_size; - - /* Channel synchronisation */ - struct drm_nouveau_notifier_alloc *syncNotifier; - - /* ARB_occlusion_query / EXT_timer_query */ - GLuint query_object_max; - GLboolean * query_alloc; - struct drm_nouveau_notifier_alloc *queryNotifier; - - /* Additional hw-specific functions */ - nouveau_hw_func hw_func; - - /* FIXME : do we want to put all state into a separate struct ? */ - /* State for tris */ - GLuint color_offset; - GLuint specular_offset; - - /* Vertex state */ - GLuint vertex_size; - GLubyte *verts; - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; - - /* Color buffer clear value */ - uint32_t clear_color_value; - - /* Depth/stencil clear value */ - uint32_t clear_value; - - /* Light state */ - GLboolean lighting_enabled; - uint32_t enabled_lights; - - /* Cached state */ - nouveau_state_cache state_cache; - - /* The drawing fallbacks */ - GLuint Fallback; - nouveau_tri_func draw_tri; - nouveau_line_func draw_line; - nouveau_point_func draw_point; - - /* Cliprects information */ - GLuint numClipRects; - drm_clip_rect_t *pClipRects; - drm_clip_rect_t osClipRect; - GLuint drawX, drawY, drawW, drawH; - - /* The rendering context information */ - GLenum current_primitive; /* the current primitive enum */ - DECLARE_RENDERINPUTS(render_inputs_bitset); /* the current render inputs */ - - /* Shader state */ - nvsFunc VPfunc; - nvsFunc FPfunc; - nouveauShader *current_fragprog; - nouveauShader *current_vertprog; - nouveauShader *passthrough_vp; - nouveauShader *passthrough_fp; - - nouveauScreenRec *screen; - struct drm_nouveau_sarea *sarea; - - __DRIcontextPrivate *driContext; /* DRI context */ - __DRIscreenPrivate *driScreen; /* DRI screen */ - __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */ - GLint lastStamp; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - /* Configuration cache */ - driOptionCache optionCache; - - /* vblank stuff */ - uint32_t vblank_flags; - uint32_t vblank_seq; - - GLuint new_state; - GLuint new_render_state; - GLuint render_index; - GLmatrix viewport; - GLfloat depth_scale; - -}nouveauContextRec, *nouveauContextPtr; - - -#define NOUVEAU_CONTEXT(ctx) ((nouveauContextPtr)(ctx->DriverCtx)) - -/* Flags for software fallback cases: */ -#define NOUVEAU_FALLBACK_TEXTURE 0x0001 -#define NOUVEAU_FALLBACK_DRAW_BUFFER 0x0002 -#define NOUVEAU_FALLBACK_READ_BUFFER 0x0004 -#define NOUVEAU_FALLBACK_STENCIL 0x0008 -#define NOUVEAU_FALLBACK_RENDER_MODE 0x0010 -#define NOUVEAU_FALLBACK_LOGICOP 0x0020 -#define NOUVEAU_FALLBACK_SEP_SPECULAR 0x0040 -#define NOUVEAU_FALLBACK_BLEND_EQ 0x0080 -#define NOUVEAU_FALLBACK_BLEND_FUNC 0x0100 -#define NOUVEAU_FALLBACK_PROJTEX 0x0200 -#define NOUVEAU_FALLBACK_DISABLE 0x0400 - - -extern GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate ); - -extern void nouveauDestroyContext( __DRIcontextPrivate * ); - -extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ); - -extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ); - -extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv); - -extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, - int x, int y, int w, int h); - -/* Debugging utils: */ -extern int NOUVEAU_DEBUG; - -#define DEBUG_SHADERS 0x00000001 -#define DEBUG_MEM 0x00000002 -#define DEBUG_BUFFEROBJ 0x00000004 - -#endif /* __NOUVEAU_CONTEXT_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h b/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h deleted file mode 100644 index c9b2d59007..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h +++ /dev/null @@ -1,44 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin, Sylvain Munaut -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - - -#define NV03_STATUS 0x004006b0 -#define NV04_STATUS 0x00400700 - -#define NV03_FIFO_REGS_SIZE 0x10000 -# define NV03_FIFO_REGS_DMAPUT 0x00000040 -# define NV03_FIFO_REGS_DMAGET 0x00000044 - -/* Fifo commands. These are not regs, neither masks */ -#define NV03_FIFO_CMD_JUMP 0x20000000 -#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc -#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK)) - - -#define NONINC_METHOD 0x40000000 - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_dri.h b/src/mesa/drivers/dri/nouveau/nouveau_dri.h deleted file mode 100644 index ce3c3fb9cc..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_dri.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef _NOUVEAU_DRI_ -#define _NOUVEAU_DRI_ - -#include "xf86drm.h" -#include "drm.h" -#include "nouveau_drm.h" - -typedef struct { - uint32_t device_id; /**< \brief PCI device ID */ - uint32_t width; /**< \brief width in pixels of display */ - uint32_t height; /**< \brief height in scanlines of display */ - uint32_t depth; /**< \brief depth of display (8, 15, 16, 24) */ - uint32_t bpp; /**< \brief bit depth of display (8, 16, 24, 32) */ - - uint32_t bus_type; /**< \brief ths bus type */ - uint32_t bus_mode; /**< \brief bus mode (used for AGP, maybe also for PCI-E ?) */ - - uint32_t front_offset; /**< \brief front buffer offset */ - uint32_t front_pitch; /**< \brief front buffer pitch */ - uint32_t back_offset; /**< \brief private back buffer offset */ - uint32_t back_pitch; /**< \brief private back buffer pitch */ - uint32_t depth_offset; /**< \brief private depth buffer offset */ - uint32_t depth_pitch; /**< \brief private depth buffer pitch */ - -} NOUVEAUDRIRec, *NOUVEAUDRIPtr; - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c deleted file mode 100644 index ddc9535624..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ /dev/null @@ -1,146 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -//#include "nouveau_state.h" -#include "nouveau_lock.h" -#include "nouveau_fifo.h" -#include "nouveau_driver.h" -#include "swrast/swrast.h" - -#include "context.h" -#include "framebuffer.h" - -#include "utils.h" - -/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ -GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, - unsigned int param, - uint64_t* value) -{ - struct drm_nouveau_getparam getp; - - getp.param = param; - if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM, - &getp, sizeof(getp))) - return GL_FALSE; - *value = getp.value; - return GL_TRUE; -} - -/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ -GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, - unsigned int param, - uint64_t value) -{ - struct drm_nouveau_setparam setp; - - setp.param = param; - setp.value = value; - if (drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_SETPARAM, &setp, - sizeof(setp))) - return GL_FALSE; - return GL_TRUE; -} - -/* Return the width and height of the current color buffer */ -static void nouveauGetBufferSize( GLframebuffer *buffer, - GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - LOCK_HARDWARE( nmesa ); - *width = nmesa->driDrawable->w; - *height = nmesa->driDrawable->h; - UNLOCK_HARDWARE( nmesa ); -} - -/* glGetString */ -static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - static char buffer[128]; - const char * card_name = "Unknown"; - GLuint agp_mode = 0; - - switch ( name ) { - case GL_VENDOR: - return (GLubyte *)DRIVER_AUTHOR; - - case GL_RENDERER: - card_name=nmesa->screen->card->name; - - switch(nmesa->screen->bus_type) - { - case NV_PCI: - case NV_PCIE: - default: - agp_mode=0; - break; - case NV_AGP: - agp_mode=nmesa->screen->agp_mode; - break; - } - driGetRendererString( buffer, card_name, DRIVER_DATE, - agp_mode ); - return (GLubyte *)buffer; - default: - return NULL; - } -} - -/* glFlush */ -static void nouveauFlush( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - FIRE_RING(); -} - -/* glFinish */ -static void nouveauFinish( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveauFlush( ctx ); - nouveauWaitForIdle( nmesa ); -} - -/* glClear */ -static void nouveauClear( GLcontext *ctx, GLbitfield mask ) -{ - // XXX we really should do something here... -} - -void nouveauDriverInitFunctions( struct dd_function_table *functions ) -{ - functions->GetBufferSize = nouveauGetBufferSize; - functions->ResizeBuffers = _mesa_resize_framebuffer; - functions->GetString = nouveauGetString; - functions->Flush = nouveauFlush; - functions->Finish = nouveauFinish; - functions->Clear = nouveauClear; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h deleted file mode 100644 index 6164012b5b..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h +++ /dev/null @@ -1,42 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_DRIVER_H__ -#define __NOUVEAU_DRIVER_H__ - -#define DRIVER_DATE "20060219" -#define DRIVER_AUTHOR "Stephane Marchesin" - -extern void nouveauDriverInitFunctions( struct dd_function_table *functions ); -extern GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, unsigned int param, - uint64_t *value); -extern GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, unsigned int param, - uint64_t value); - -#endif /* __NOUVEAU_DRIVER_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c deleted file mode 100644 index 5eb53aa46c..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c +++ /dev/null @@ -1,152 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "vblank.h" -#include <errno.h> -#include "mtypes.h" -#include "macros.h" -#include "dd.h" -#include "swrast/swrast.h" -#include "nouveau_context.h" -#include "nouveau_msg.h" -#include "nouveau_fifo.h" -#include "nouveau_lock.h" -#include "nouveau_object.h" -#include "nouveau_sync.h" - -#ifdef NOUVEAU_RING_DEBUG -int nouveau_fifo_remaining=0; -#endif - - -#define RING_SKIPS 8 - -void WAIT_RING(nouveauContextPtr nmesa,uint32_t size) -{ -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - uint32_t fifo_get; - while(nmesa->fifo.free < size+1) { - fifo_get = NV_FIFO_READ_GET(); - - if(nmesa->fifo.put >= fifo_get) { - nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; - if(nmesa->fifo.free < size+1) { - OUT_RING(NV03_FIFO_CMD_JUMP | nmesa->fifo.put_base); - if(fifo_get <= RING_SKIPS) { - if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */ - NV_FIFO_WRITE_PUT(RING_SKIPS + 1); - do { fifo_get = NV_FIFO_READ_GET(); } - while(fifo_get <= RING_SKIPS); - } - NV_FIFO_WRITE_PUT(RING_SKIPS); - nmesa->fifo.current = nmesa->fifo.put = RING_SKIPS; - nmesa->fifo.free = fifo_get - (RING_SKIPS + 1); - } - } else - nmesa->fifo.free = fifo_get - nmesa->fifo.current - 1; - } -} - -/* - * Wait for the channel to be idle - */ -void nouveauWaitForIdleLocked(nouveauContextPtr nmesa) -{ - /* Wait for FIFO idle */ - FIRE_RING(); - while(RING_AHEAD()>0); - - /* Wait on notifier to indicate all commands in the channel have - * been completed. - */ - nouveau_notifier_wait_nop(nmesa->glCtx, nmesa->syncNotifier, NvSub3D); -} - -void nouveauWaitForIdle(nouveauContextPtr nmesa) -{ - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked(nmesa); - UNLOCK_HARDWARE(nmesa); -} - -// here we call the fifo initialization ioctl and fill in stuff accordingly -GLboolean nouveauFifoInit(nouveauContextPtr nmesa) -{ - struct drm_nouveau_fifo_alloc fifo_init; - int i, ret; - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - fifo_init.fb_ctxdma_handle = NvDmaFB; - fifo_init.tt_ctxdma_handle = NvDmaTT; - ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init)); - if (ret) { - FATAL("Fifo initialization ioctl failed (returned %d)\n",ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer); - if (ret) { - FATAL("Unable to map the fifo (returned %d)\n",ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio); - if (ret) { - FATAL("Unable to map the control regs (returned %d)\n",ret); - return GL_FALSE; - } - - ret = drmMap(nmesa->driFd, fifo_init.notifier, - fifo_init.notifier_size, - &nmesa->notifier_block); - if (ret) { - FATAL("Unable to map the notifier block (returned %d)\n",ret); - return GL_FALSE; - } - - /* Setup our initial FIFO tracking params */ - nmesa->fifo.channel = fifo_init.channel; - nmesa->fifo.put_base = fifo_init.put_base; - nmesa->fifo.current = 0; - nmesa->fifo.put = 0; - nmesa->fifo.max = (fifo_init.cmdbuf_size >> 2) - 1; - nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; - - for (i=0; i<RING_SKIPS; i++) - OUT_RING(0); - nmesa->fifo.free -= RING_SKIPS; - - MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel); - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h deleted file mode 100644 index 67f9cd4fc8..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ /dev/null @@ -1,195 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_FIFO_H__ -#define __NOUVEAU_FIFO_H__ - -#include "nouveau_context.h" -#include "nouveau_ctrlreg.h" -#include "nouveau_state_cache.h" - -//#define NOUVEAU_RING_TRACE -//#define NOUVEAU_RING_DEBUG -//#define NOUVEAU_STATE_CACHE_DISABLE - -#ifndef NOUVEAU_RING_TRACE -#define NOUVEAU_RING_TRACE 0 -#else -#undef NOUVEAU_RING_TRACE -#define NOUVEAU_RING_TRACE 1 -#endif - -#define NV_READ(reg) *(volatile uint32_t *)(nmesa->mmio + (reg)) - -#define NV_FIFO_READ(reg) *(volatile uint32_t *)(nmesa->fifo.mmio + (reg/4)) -#define NV_FIFO_WRITE(reg,value) *(volatile uint32_t *)(nmesa->fifo.mmio + (reg/4)) = value; -#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.put_base) >> 2) -#define NV_FIFO_WRITE_PUT(val) do { \ - if (NOUVEAU_RING_TRACE) {\ - printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \ - fflush(stdout); \ - sleep(1); \ - } \ - NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base); \ -} while(0) - -/* - * Ring/fifo interface - * - * - Begin a ring section with BEGIN_RING_SIZE (if you know the full size in advance) - * - Output stuff to the ring with either OUT_RINGp (outputs a raw mem chunk), OUT_RING (1 uint32_t) or OUT_RINGf (1 float) - * - RING_AVAILABLE returns the available fifo (in uint32_ts) - * - RING_AHEAD returns how much ahead of the last submission point we are - * - FIRE_RING fires whatever we have that wasn't fired before - * - WAIT_RING waits for size (in uint32_ts) to be available in the fifo - */ - -/* Enable for ring debugging. Prints out writes to the ring buffer - * but does not actually write to it. - */ -#ifdef NOUVEAU_RING_DEBUG - -extern int nouveau_fifo_remaining; - -#define OUT_RINGp(ptr,sz) do { \ -uint32_t* p=(uint32_t*)(ptr); \ -int i; printf("OUT_RINGp: (size 0x%x dwords)\n",sz); for(i=0;i<sz;i++) printf(" 0x%08x %f\n", *(p+i), *((float*)(p+i))); \ -nouveau_fifo_remaining-=sz; \ -}while(0) - -#define OUT_RING(n) do { \ - printf("OUT_RINGn: 0x%08x (%s)\n", n, __func__); \ - nouveau_fifo_remaining--; \ -}while(0) - -#define OUT_RINGf(n) do { \ - printf("OUT_RINGf: %.04f (%s)\n", n, __func__); \ - nouveau_fifo_remaining--; \ -}while(0) - -#define BEGIN_RING_SIZE(subchannel,tag,size) do { \ - if (nouveau_fifo_remaining!=0) \ - printf("RING ERROR : remaining %d\n",nouveau_fifo_remaining); \ - nouveau_state_cache_flush(nmesa); \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ - nouveau_fifo_remaining=size; \ -}while(0) - -#else - -#define OUT_RINGp(ptr,sz) do{ \ - if (NOUVEAU_RING_TRACE) { \ - uint32_t* p=(uint32_t*)(ptr); \ - int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \ - } \ - memcpy(nmesa->fifo.buffer+nmesa->fifo.current,ptr,(sz)*4); \ - nmesa->fifo.current+=(sz); \ -}while(0) - -#define OUT_RING(n) do { \ -if (NOUVEAU_RING_TRACE) \ - printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -nmesa->fifo.buffer[nmesa->fifo.current++]=(n); \ -}while(0) - -#define OUT_RINGf(n) do { \ -if (NOUVEAU_RING_TRACE) \ - printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -*((float*)(nmesa->fifo.buffer+nmesa->fifo.current++))=(n); \ -}while(0) - -#define BEGIN_RING_SIZE(subchannel,tag,size) do { \ - nouveau_state_cache_flush(nmesa); \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ -}while(0) - -#endif - -extern void WAIT_RING(nouveauContextPtr nmesa,uint32_t size); -extern void nouveau_state_cache_flush(nouveauContextPtr nmesa); -extern void nouveau_state_cache_init(nouveauContextPtr nmesa); - -#ifdef NOUVEAU_STATE_CACHE_DISABLE -#define BEGIN_RING_CACHE(subc,tag,size) BEGIN_RING_SIZE((subc), (tag), (size)) -#define OUT_RING_CACHE(n) OUT_RING((n)) -#define OUT_RING_CACHEf(n) OUT_RINGf((n)) -#define OUT_RING_CACHEp(ptr, sz) OUT_RINGp((ptr), (sz)) -#else -#define BEGIN_RING_CACHE(subchannel,tag,size) do { \ - nmesa->state_cache.dirty=1; \ - nmesa->state_cache.current_pos=((tag)/4); \ -}while(0) - -#define OUT_RING_CACHE(n) do { \ - if (nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value!=(n)) { \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ - } \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHEf(n) do { \ - if ((*(float*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \ - nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ - nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - (*(float*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ - } \ - nmesa->state_cache.current_pos++; \ -}while(0) - -#define OUT_RING_CACHEp(ptr,sz) do { \ -uint32_t* p=(uint32_t*)(ptr); \ -int i; for(i=0;i<sz;i++) OUT_RING_CACHE(*(p+i)); \ -}while(0) -#endif - -#define RING_AVAILABLE() (nmesa->fifo.free-1) - -#define RING_AHEAD() ((nmesa->fifo.put<=nmesa->fifo.current)?(nmesa->fifo.current-nmesa->fifo.put):nmesa->fifo.max-nmesa->fifo.put+nmesa->fifo.current) - -#define FIRE_RING() do { \ - if (nmesa->fifo.current!=nmesa->fifo.put) { \ - nmesa->fifo.put=nmesa->fifo.current; \ - NV_FIFO_WRITE_PUT(nmesa->fifo.put); \ - } \ -}while(0) - -extern void nouveauWaitForIdle(nouveauContextPtr nmesa); -extern void nouveauWaitForIdleLocked(nouveauContextPtr nmesa); -extern GLboolean nouveauFifoInit(nouveauContextPtr nmesa); - -#endif /* __NOUVEAU_FIFO_H__ */ - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c deleted file mode 100644 index aa86c9e783..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c +++ /dev/null @@ -1,81 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_context.h" -#include "nouveau_lock.h" - -#include "drirenderbuffer.h" -#include "framebuffer.h" - - -/* Update the hardware state. This is called if another context has - * grabbed the hardware lock, which includes the X server. This - * function also updates the driver's window state after the X server - * moves, resizes or restacks a window -- the change will be reflected - * in the drawable position and clip rects. Since the X server grabs - * the hardware lock when it changes the window state, this routine will - * automatically be called after such a change. - */ -void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ) -{ - __DRIdrawablePrivate *dPriv = nmesa->driDrawable; - __DRIscreenPrivate *sPriv = nmesa->driScreen; - struct drm_nouveau_sarea *sarea = nmesa->sarea; - - drmGetLock( nmesa->driFd, nmesa->hHWContext, flags ); - - /* The window might have moved, so we might need to get new clip - * rects. - * - * NOTE: This releases and regrabs the hw lock to allow the X server - * to respond to the DRI protocol request for new drawable info. - * Since the hardware state depends on having the latest drawable - * clip rects, all state checking must be done _after_ this call. - */ - DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); - - /* If timestamps don't match, the window has been changed */ - if (nmesa->lastStamp != dPriv->lastStamp) { - struct gl_framebuffer *fb = (struct gl_framebuffer *)dPriv->driverPrivate; - - /* _mesa_resize_framebuffer will take care of calling the renderbuffer's - * AllocStorage function if we need more memory to hold it */ - if (fb->Width != dPriv->w || fb->Height != dPriv->h) { - _mesa_resize_framebuffer(nmesa->glCtx, fb, dPriv->w, dPriv->h); - /* resize buffers, will call nouveau_window_moved */ - nouveau_build_framebuffer(nmesa->glCtx, fb); - } else { - nouveau_window_moved(nmesa->glCtx); - } - - nmesa->lastStamp = dPriv->lastStamp; - } - - nmesa->numClipRects = dPriv->numClipRects; - nmesa->pClipRects = dPriv->pClipRects; - -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.h b/src/mesa/drivers/dri/nouveau/nouveau_lock.h deleted file mode 100644 index 38bb001425..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.h +++ /dev/null @@ -1,69 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_LOCK_H__ -#define __NOUVEAU_LOCK_H__ - -#include "nouveau_context.h" - -extern void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ); - -/* - * !!! We may want to separate locks from locks with validation. This - * could be used to improve performance for those things commands that - * do not do any drawing !!! - */ - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( nmesa ) \ - do { \ - char __ret = 0; \ - DEBUG_CHECK_LOCK(); \ - DRM_CAS( nmesa->driHwLock, nmesa->hHWContext, \ - (DRM_LOCK_HELD | nmesa->hHWContext), __ret ); \ - if ( __ret ) \ - nouveauGetLock( nmesa, 0 ); \ - DEBUG_LOCK(); \ - } while (0) - -/* Unlock the hardware. - */ -#define UNLOCK_HARDWARE( nmesa ) \ - do { \ - DRM_UNLOCK( nmesa->driFd, \ - nmesa->driHwLock, \ - nmesa->hHWContext ); \ - DEBUG_RESET(); \ - } while (0) - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - - -#endif /* __NOUVEAU_LOCK_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_msg.h b/src/mesa/drivers/dri/nouveau/nouveau_msg.h deleted file mode 100644 index 5dea2189c7..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_msg.h +++ /dev/null @@ -1,67 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. -Copyright 2006 Stephane Marchesin. All Rights Reserved - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Nicolai Haehnle <prefect_@gmx.net> - */ - - -#ifndef __NOUVEAU_MSG_H__ -#define __NOUVEAU_MSG_H__ - -#define WARN_ONCE(a, ...) do {\ - static int warn##__LINE__=1;\ - if(warn##__LINE__){\ - fprintf(stderr, "*********************************WARN_ONCE*********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__);\ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - warn##__LINE__=0;\ - } \ - }while(0) - -#define MESSAGE(a, ...) do{\ - fprintf(stderr, "************************************INFO***********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - }while(0) - -#define FATAL(a, ...) do{\ - fprintf(stderr, "***********************************FATAL***********************************\n");\ - fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n");\ - }while(0) - -#endif /* __NOUVEAU_MSG_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c deleted file mode 100644 index a143488e8d..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ /dev/null @@ -1,67 +0,0 @@ - -#include "nouveau_fifo.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" - - -GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, - uint32_t handle, int class) -{ - struct drm_nouveau_grobj_alloc cto; - int ret; - - cto.channel = nmesa->fifo.channel; - cto.handle = handle; - cto.class = class; - ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC, - &cto, sizeof(cto)); - - return ret == 0; -} - -void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle) -{ - BEGIN_RING_SIZE(subchannel, 0, 1); - OUT_RING(handle); -} - -void nouveauObjectInit(nouveauContextPtr nmesa) -{ -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - - nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d); - if (nmesa->screen->card->type>=NV_10) { - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D); - } else { - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D); - nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D); - } - if (nmesa->screen->card->type>=NV_11) { - nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT); - } else { - nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT); - } - nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT); - -#ifdef ALLOW_MULTI_SUBCHANNEL - nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); - BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - - nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit); - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D, 1); - OUT_RING(NvCtxSurf2D); - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_OPERATION, 1); - OUT_RING(3); /* SRCCOPY */ - - nouveauObjectOnSubchannel(nmesa, NvSubMemFormat, NvMemFormat); -#endif - - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); -} - - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h deleted file mode 100644 index 8c72d014da..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef __NOUVEAU_OBJECT_H__ -#define __NOUVEAU_OBJECT_H__ - -#include "nouveau_context.h" - -#define ALLOW_MULTI_SUBCHANNEL - -void nouveauObjectInit(nouveauContextPtr nmesa); - -enum DMAObjects { - Nv3D = 0x80000019, - NvCtxSurf2D = 0x80000020, - NvImageBlit = 0x80000021, - NvMemFormat = 0x80000022, - NvCtxSurf3D = 0x80000023, - NvDmaFB = 0xD0FB0001, - NvDmaTT = 0xD0AA0001, - NvSyncNotify = 0xD0000001, - NvQueryNotify = 0xD0000002 -}; - -enum DMASubchannel { - NvSubCtxSurf2D = 0, - NvSubImageBlit = 1, - NvSubMemFormat = 2, - NvSubCtxSurf3D = 3, - NvSub3D = 7, -}; - -extern void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle); - -extern GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, - uint32_t handle, int class); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c deleted file mode 100644 index 0154140069..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_query.c +++ /dev/null @@ -1,199 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* GL_ARB_occlusion_query support for NV20/30/40 */ - -#include "mtypes.h" - -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" -#include "nouveau_reg.h" -#include "nouveau_sync.h" -#include "nouveau_query.h" - -static struct gl_query_object * -nouveauNewQueryObject(GLcontext *ctx, GLuint id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq; - int i; - - for (i=0; i<nmesa->query_object_max; i++) - if (nmesa->query_alloc[i] == GL_FALSE) - break; - if (i==nmesa->query_object_max) - return NULL; - - nq = CALLOC_STRUCT(nouveau_query_object_t); - if (nq) { - nq->notifier_id = i; - - nq->mesa.Id = id; - nq->mesa.Result = 0; - nq->mesa.Active = GL_FALSE; - nq->mesa.Ready = GL_TRUE; - } - - return (struct gl_query_object *)nq; -} - -static void -nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - - nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_CACHE(NvSub3D, 0x17c8, 1); - OUT_RING_CACHE (1); - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (1); - break; - case NV_30: - case NV_40: - case NV_44: - /* I don't think this is OCC_QUERY enable, but it *is* needed to make - * the SET_OBJECT7 notifier block work with STORE_RESULT. - * - * Also, this appears to reset the pixel pass counter */ - BEGIN_RING_SIZE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE, - 1); - OUT_RING (1); - /* Probably OCC_QUERY_ENABLE */ - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (1); - break; - default: - WARN_ONCE("no support for this card\n"); - break; - } -} - -static void -nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - int status; - - status = nouveau_notifier_status(ctx, nmesa->queryNotifier, - nq->notifier_id); - - q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED); - if (q->Ready) - q->Result = nouveau_notifier_return_val(ctx, - nmesa->queryNotifier, - nq->notifier_id); -} - -static void -nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_query_object *nq = (nouveau_query_object *)q; - - nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id, - NV_NOTIFY_STATE_STATUS_COMPLETED, 0); - nouveauUpdateQuery(ctx, target, q); -} - -static void -nouveauEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) -{ - nouveau_query_object *nq = (nouveau_query_object *)q; - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_SIZE(NvSub3D, 0x17d0, 1); - OUT_RING (0x01000000 | nq->notifier_id*32); - break; - case NV_30: - case NV_40: - case NV_44: - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STORE_RESULT, 1); - OUT_RING (0x01000000 | nq->notifier_id*32); - break; - default: - WARN_ONCE("no support for this card\n"); - break; - } - FIRE_RING(); - - /*XXX: wait for query to complete, mesa doesn't give the driver - * an interface to query the status of a query object so - * this has to stall the channel. - */ - nouveauWaitQueryResult(ctx, target, q); - - BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1); - OUT_RING_CACHE (0); -} - -void -nouveauQueryInitFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->screen->card->type < NV_20) - return; - - nmesa->query_object_max = (0x4000 / 32); - nmesa->queryNotifier = - nouveau_notifier_new(ctx, NvQueryNotify, - nmesa->query_object_max); - nmesa->query_alloc = calloc(nmesa->query_object_max, sizeof(GLboolean)); - - switch (nmesa->screen->card->type) { - case NV_20: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING_CACHE (NvQueryNotify); - break; - case NV_30: - case NV_40: - case NV_44: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT7, 1); - OUT_RING_CACHE (NvQueryNotify); - break; - default: - break; - }; - - ctx->Driver.NewQueryObject = nouveauNewQueryObject; - ctx->Driver.BeginQuery = nouveauBeginQuery; - ctx->Driver.EndQuery = nouveauEndQuery; -#if 0 - ctx->Driver.UpdateQuery = nouveauUpdateQuery; - ctx->Driver.WaitQueryResult = nouveauWaitQueryResult; -#endif -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h deleted file mode 100644 index 8758b538c8..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ /dev/null @@ -1,1505 +0,0 @@ -/* - Autogenerated file, do not edit ! - -************************************************************************** - - Copyright (C) 2006 : - Dmitry Baryshkov, - Laurent Carlier, - Matthieu Castet, - Dawid Gajownik, - Jeremy Kolb, - Stephane Loeuillet, - Patrice Mandin, - Stephane Marchesin, - Serge Martin, - Sylvain Munaut, - Ben Skeggs, - Erik Waling, - koala_br, - sturmflut. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -************************************************************************** - - Created from objects.c rev. 1.398 -*/ - -#ifndef _NOUVEAU_REG_H -#define _NOUVEAU_REG_H - -/****************************************** -Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70 -*/ -#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */ -# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */ - -/****************************************** -Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_MEMORY_TO_MEMORY_FORMAT 0x00000039 -# define NV_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100 -# define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104 -# define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180 -# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN 0x00000184 -# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT 0x00000188 -# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c -# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310 -# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314 -# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318 -# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c -# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 -# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */ -# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 - -/****************************************** -Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV03_PRIMITIVE_RASTER_OP 0x00000043 -# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000100 -# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180 -# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */ - -/****************************************** -Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV04_GDI_RECTANGLE_TEXT 0x0000004a -# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180 -# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 -# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c -# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 -# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc -# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300 -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */ -# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */ -# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */ - -/****************************************** -Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 -*/ -#define NV04_SWIZZLED_SURFACE 0x00000052 -# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 -# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 -# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */ -# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 - -/****************************************** -Object NV04_CONTEXT_SURFACES_3D used on: NV04 -*/ -#define NV04_CONTEXT_SURFACES_3D 0x00000053 -# define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 -# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 -# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 -# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */ -# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */ -# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */ -# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */ -# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c -# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 - -/****************************************** -Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04 -*/ -#define NV04_DX5_TEXTURED_TRIANGLE 0x00000054 -# define NV04_DX5_TEXTURED_TRIANGLE_NOP 0x00000100 -# define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY 0x00000104 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_1 0x00000184 -# define NV04_DX5_TEXTURED_TRIANGLE_DMA_2 0x00000188 -# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */ -# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ -# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318 -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */ - -/****************************************** -Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 -*/ -#define NV04_DX6_MULTITEX_TRIANGLE 0x00000055 -# define NV04_DX6_MULTITEX_TRIANGLE_NOP 0x00000100 -# define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY 0x00000104 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_1 0x00000184 -# define NV04_DX6_MULTITEX_TRIANGLE_DMA_2 0x00000188 -# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c -# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308 -# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */ -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330 -# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 -# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */ -# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */ -# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348 -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */ - -/****************************************** -Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40 -*/ -#define NV04_COLOR_KEY 0x00000057 -# define NV04_COLOR_KEY_SET_DMA_NOTIFY 0x00000180 -# define NV04_COLOR_KEY_FORMAT 0x00000300 -# define NV04_COLOR_KEY_VALUE 0x00000304 - -/****************************************** -Object NV04_SOLID_LINE used on: NV04 -*/ -#define NV04_SOLID_LINE 0x0000005c -# define NV04_SOLID_LINE_CLIP_RECTANGLE 0x00000184 -# define NV04_SOLID_LINE_PATTERN 0x00000188 -# define NV04_SOLID_LINE_ROP 0x0000018c -# define NV04_SOLID_LINE_SURFACE 0x00000198 -# define NV04_SOLID_LINE_OPERATION 0x000002fc -# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300 -# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304 -# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */ -# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */ - -/****************************************** -Object NV04_UNK005E used on: NV04 -*/ -#define NV04_UNK005E 0x0000005e -# define NV04_UNK005E_SET_SURFACE 0x00000198 -# define NV04_UNK005E_UNK02fc 0x000002fc -# define NV04_UNK005E_UNK0300 0x00000300 -# define NV04_UNK005E_COUNTER 0x00000304 - -/****************************************** -Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04 -*/ -#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063 -# define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 -# define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc -# define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 - -/****************************************** -Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04 -*/ -#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 -# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 -# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 -# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 -# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac*0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac*0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */ - -/****************************************** -Object NV_IMAGE_FROM_CPU used on: NV04 -*/ -#define NV_IMAGE_FROM_CPU 0x00000061 -# define NV_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_FROM_CPU_PATTERN 0x0000018c -# define NV_IMAGE_FROM_CPU_ROP 0x00000190 -# define NV_IMAGE_FROM_CPU_SURFACE 0x0000019c -# define NV_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV_IMAGE_FROM_CPU_FORMAT 0x00000300 - -/****************************************** -Object NV05_IMAGE_FROM_CPU used on: NV04 -*/ -#define NV05_IMAGE_FROM_CPU 0x00000065 -# define NV05_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c -# define NV05_IMAGE_FROM_CPU_ROP 0x00000190 -# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c -# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300 -# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + d * 0x0004) - -/****************************************** -Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 NV40 -*/ -#define NV_IMAGE_BLIT 0x0000005f -# define NV_IMAGE_BLIT_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_BLIT_COLOR_KEY 0x00000184 -# define NV_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_BLIT_PATTERN 0x0000018c -# define NV_IMAGE_BLIT_ROP5 0x00000190 -# define NV_IMAGE_BLIT_SURFACE 0x0000019c -# define NV_IMAGE_BLIT_OPERATION 0x000002fc -# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */ -# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */ -# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */ - -/****************************************** -Object NV10_TCL_PRIMITIVE_3D used on: NV10 -*/ -#define NV10_TCL_PRIMITIVE_3D 0x00000056 - -/****************************************** -Object NV17_TCL_PRIMITIVE_3D used on: NV15 -*/ -#define NV17_TCL_PRIMITIVE_3D 0x00000099 - -/****************************************** -Object NV11_TCL_PRIMITIVE_3D used on: NV15 -*/ -#define NV11_TCL_PRIMITIVE_3D 0x00000096 -# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100 -# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194 -# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198 -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ -# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */ -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */ -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */ -# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */ -# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c -# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 -# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 -# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c -# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310 -# define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318 -# define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c -# define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE 0x00000328 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c -# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 -# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 -# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ -# define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c -# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374 -# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378 -# define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c -# define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388 -# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c -# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c -# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 -# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_R 0x000003a8 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_G 0x000003ac -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0 -# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4 -# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */ -# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */ -# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680 -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684 -# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000006a0 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000006a4 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000006a8 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000006ac -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000006b0 -# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000006b4 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000006c4 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000006c8 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000006cc -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W 0x000006f4 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x000006f8 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x000006fc -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000700 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000704 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000708 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710 -# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000c18 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000c1c -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000c20 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00000c24 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000c30 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x00000c5c -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000c60 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4 -# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */ -# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 -# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c -# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc -# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */ -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640 -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800 - -/****************************************** -Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_IMAGE_FROM_CPU 0x0000008a -# define NV10_IMAGE_FROM_CPU_SET_DMA_NOTIFY 0x00000180 -# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE 0x00000188 -# define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN 0x0000018c -# define NV10_IMAGE_FROM_CPU_SET_RASTER_OP 0x00000190 -# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D 0x0000019c -# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc -# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300 -# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ -# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */ -# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */ -# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400 - -/****************************************** -Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_PRIMITIVE_2D 0x0000007b -# define NV10_PRIMITIVE_2D_SET_DMA_NOTIFY 0x00000180 -# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184 -# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300 -# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */ -# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */ -# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */ -# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */ -# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + d * 0x0004) - -/****************************************** -Object NV10_IMAGE_BLIT used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_IMAGE_BLIT 0x0000009f -# define NV10_IMAGE_BLIT_NOP 0x00000100 -# define NV10_IMAGE_BLIT_NOTIFY 0x00000104 -# define NV10_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 -# define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE 0x00000188 -# define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN 0x0000018c -# define NV10_IMAGE_BLIT_SET_RASTER_OP 0x00000190 -# define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D 0x0000019c -# define NV10_IMAGE_BLIT_SET_OPERATION 0x000002fc -# define NV10_IMAGE_BLIT_SET_POINT 0x00000300 /* Parameters: x y */ -# define NV10_IMAGE_BLIT_SET_PITCH 0x00000304 /* Parameters: skip */ -# define NV10_IMAGE_BLIT_SET_SIZE 0x00000308 /* Parameters: width height */ - -/****************************************** -Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_VIDEO_DISPLAY 0x0000007c -# define NV10_VIDEO_DISPLAY_COUNTER 0x00000050 -# define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY 0x00000180 -# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c -# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */ -# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300 - -/****************************************** -Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70 -*/ -#define NV10_UNK0072 0x00000072 -# define NV10_UNK0072_COUNTER 0x00000050 -# define NV40_UNK0072_SET_OBJECT 0x00000060 -# define NV10_UNK0072_SET_DMA_NOTIFY 0x00000180 - -/****************************************** -Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089 -# define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER 0x00000050 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY 0x00000184 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP 0x0000018c -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN 0x00000188 -# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198 -# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */ -# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */ - -/****************************************** -Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_CONTEXT_SURFACES_2D 0x00000062 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184 -# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188 -# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */ -# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ -# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 -# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c - -/****************************************** -Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15 -*/ -#define NV04_CONTEXT_SURFACES_2D 0x00000042 -# define NV04_CONTEXT_SURFACES_2D_NOTIFY 0x00000104 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_SRC 0x00000184 -# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188 -# define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 -# define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ -# define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 -# define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c - -/****************************************** -Object NV04_IMAGE_PATTERN used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV04_IMAGE_PATTERN 0x00000044 -# define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300 -# define NV04_IMAGE_PATTERN_MONO_FORMAT 0x00000304 -# define NV04_IMAGE_PATTERN_SELECT 0x0000030c -# define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308 -# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310 -# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314 -# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318 -# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c - -/****************************************** -Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70 -*/ -#define NV20_SWIZZLED_SURFACE 0x0000009e -# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180 -# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184 -# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */ -# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304 - -/****************************************** -Object NV20_TCL_PRIMITIVE_3D used on: NV20 -*/ -#define NV20_TCL_PRIMITIVE_3D 0x00000097 -# define NV20_TCL_PRIMITIVE_3D_NOP 0x00000100 -# define NV20_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3 0x00000194 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000198 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5 0x0000019c -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a0 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a4 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001a8 -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac -# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ -# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */ -# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c -# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 -# define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 -# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c -# define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310 -# define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314 -# define NV20_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318 -# define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c -# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 -# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 -# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c -# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374 -# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378 -# define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c -# define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388 -# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV20_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c -# define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0 -# define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003b0 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 -# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 -# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c -# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0 -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4 -# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000009e0 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000009e4 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000009e8 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000009ec -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0 -# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4 -# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_A 0x00000a2c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000a38 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000a3c -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000a40 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00000a44 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000a48 -# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000a4c -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PX_DIV2 0x00000af0 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PY_DIV2 0x00000af4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_HALF_S 0x00000af8 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_B 0x00000afc -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b00 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b04 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b08 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b0c -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000b80 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000b84 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000b88 -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000b8c -# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001ea4 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */ -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + d * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */ -# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */ -# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */ -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + d * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + d * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e34 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38 -# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00001518 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x0000151c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000155c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00001560 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628 -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698 -# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */ -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017ac -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc -# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x000017c0 -# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 -# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */ -# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c -# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 -# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */ -# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */ -# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001f08 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c - -/****************************************** -Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 -*/ -#define NV30_TCL_PRIMITIVE_3D 0x00000097 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4 -# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8 -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */ -# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218 -# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */ -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ -# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280 -# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284 -# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288 -# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c -# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308 -# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x0000030c -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000310 -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314 -# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318 -# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00000334 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x00000338 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x0000033c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00000340 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x00000344 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00000348 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x0000034c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x00000350 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000354 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000358 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x0000035c -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x00000360 -# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364 -# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368 -# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ -# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c -# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 -# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8 -# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 -# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8 -# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0 -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4 -# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8 -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + d * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + d * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0 0x00000a2c -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2 0x00000a30 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2 0x00000a34 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2 0x00000a38 -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0 0x00000a3c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a60 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a68 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000a6c -# define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x00000a70 -# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 -# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 -# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x0000140c -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410 -# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414 -# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c -# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ -# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808 -# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830 -# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838 -# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c -# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30 -# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34 -# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c -# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z 0x00001f08 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W 0x00001f0c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X 0x00001f10 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y 0x00001f14 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z 0x00001f18 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W 0x00001f1c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X 0x00001f20 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y 0x00001f24 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z 0x00001f28 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W 0x00001f2c -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X 0x00001f30 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38 -# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(d) (0x00001500 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(d) (0x00001504 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(d) (0x00001508 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(d) (0x0000150c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(d) (0x00001c00 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: source: offset */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000018c4 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000018c8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000018cc -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000018d0 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000018d4 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000018d8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000018dc -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001920 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00001924 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x00001928 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x0000192c /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001740 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001740 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001744 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001748 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000174c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001750 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001754 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001758 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000175c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001760 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001764 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001768 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000176c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001770 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 -# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */ -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(d) (0x00001a08 + d * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(d) (0x00001a0c + d * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ -# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(d) (0x00001a10 + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(d) (0x00001a14 + d * 0x0020) /* Parameters: filter_min filter_mag */ -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(d) (0x00001a18 + d * 0x0020) /* Parameters: width height */ -# define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */ -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1: 0: */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 -# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: vertex pos weight normal primary color secondary color fogcoord texture coords 0 texture ccords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: primary color secondary color backface primary color backface secondary color fogcoord pointsize clip plane 0 clip plane 1 clip plane 2 clip plane 3 clip plane 4 clip plane 5 texture coords 0 texture coords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */ - -/****************************************** -Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 -*/ -#define NV30_CLEAR_BUFFER 0x00000066 -# define NV30_CLEAR_BUFFER_SET_DMA_NOTIFY 0x00000180 -# define NV30_CLEAR_BUFFER_SET_IMAGE_PATTERN 0x00000188 -# define NV30_CLEAR_BUFFER_SET_RASTER_OP 0x0000018c -# define NV30_CLEAR_BUFFER_SET_CONTEXT_SURFACE_2D 0x00000198 -# define NV30_CLEAR_BUFFER_UNK002fc 0x000002fc - -/****************************************** -Object NV50_TCL_PRIMITIVE_3D used on: -*/ -#define NV50_TCL_PRIMITIVE_3D 0x00000097 -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + d * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + d * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000003c0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000003c4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000003c8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000003cc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000003d0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000003d4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000003d8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000003dc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000400 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000404 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000408 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000420 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000424 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000428 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000430 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000434 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000438 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000440 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000444 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000448 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000500 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000504 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000508 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x0000050c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000530 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000534 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000538 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000053c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000580 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000584 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000588 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x0000058c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000590 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000594 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000598 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x0000059c -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000005a0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000005a4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000005a8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000005ac -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x000005b0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x000005b4 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_X 0x00000a0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Y 0x00000a10 -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + d * 0x0008) /* Parameters: x2 x1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + d * 0x0008) /* Parameters: y2 y1 */ -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_G 0x00000d84 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_B 0x00000d88 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_A 0x00000d8c -# define NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH 0x00000d90 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL 0x00000da0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00000dac -# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000db0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */ -# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */ -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08 -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000f0c -# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000f10 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000f54 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x00000f58 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000f5c -# define NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x000012cc -# define NV50_TCL_PRIMITIVE_3D_SHADE_MODEL 0x000012d4 -# define NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x000012e8 -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x000012ec -# define NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x0000130c -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00001310 -# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00001314 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R 0x0000131c -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_G 0x00001320 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_B 0x00001324 -# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_A 0x00001328 -# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB 0x00001340 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB 0x00001344 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_RGB 0x00001348 -# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA 0x0000134c -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 -# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_ALPHA 0x00001358 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00001380 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x00001384 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00001388 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x0000138c -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00001390 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00001394 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x00001398 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x0000139c -# define NV50_TCL_PRIMITIVE_3D_LINE_WIDTH 0x000013b0 -# define NV50_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001518 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x0000156c -# define NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00001570 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00001594 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x00001598 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x0000159c -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x000015a0 -# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x000015a4 -# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x000015bc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_BEGIN 0x000015dc -# define NV50_TCL_PRIMITIVE_3D_VERTEX_END 0x000015e0 -# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640 -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c -# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */ -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + d * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918 -# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c -# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920 -# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4 -# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8 -# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */ -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + d * 0x0004) /* Parameters: a b g r */ - -/****************************************** -Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_FROM_MEMORY 0x00000002 - -/****************************************** -Object NV_DMA_TO_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_TO_MEMORY 0x00000003 - -/****************************************** -Object NV_DMA_IN_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV_DMA_IN_MEMORY 0x0000003d - -/****************************************** -Object NvType0046 used on: NV04 -*/ -#define NvType0046 0x00000046 -# define NvType0046_DMA_NOTIFY 0x00000180 -# define NvType0046_DMA_MEM_1 0x00000184 -# define NvType0046_DMA_MEM_2 0x00000188 -# define NvType0046_DMA_3 0x0000018c -# define NvType0046_DMA_4 0x00000190 -# define NvType0046_OBJ_5 0x00000194 -# define NvType0046_OBJ_6 0x00000198 -# define NvType0046_PITCH1 0x00000304 -# define NvType0046_PITCH2 0x0000030c -# define NvType0046_SIZE 0x00000340 /* Parameters: width height */ -# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */ -# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */ -# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */ -# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */ -# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */ -# define NvType0046_PIXEL_CLK 0x00000358 -# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan -hsync -vsync depth */ - -/****************************************** -Object NvType0047 used on: NV04 -*/ -#define NvType0047 0x00000047 -# define NvType0047_DMA_NOTIFY 0x00000180 -# define NvType0047_UNK19C 0x0000019c -# define NvType0047_UNK1A0 0x000001a0 - -/****************************************** -Object NvType0049 used on: NV04 -*/ -#define NvType0049 0x00000049 -# define NvType0049_DMA_NOTIFY 0x00000180 -# define NvType0049_DMA_MEM_1 0x00000184 -# define NvType0049_DMA_MEM_2 0x00000188 - -/****************************************** -Object NvType004D used on: NV04 -*/ -#define NvType004D 0x0000004d -# define NvType004D_DMA_NOTIFY 0x00000180 -# define NvType004D_DMA_MEM_1 0x00000184 -# define NvType004D_DMA_MEM_2 0x00000188 -# define NvType004D_DMA_MEM_3 0x0000018c -# define NvType004D_DMA_MEM_4 0x00000190 - -#endif /* _NOUVEAU_REG_H */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c deleted file mode 100644 index 2cf6f979e4..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ /dev/null @@ -1,382 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "framebuffer.h" -#include "renderbuffer.h" - -#include "nouveau_context.h" -#include "nouveau_screen.h" -#include "nouveau_object.h" -#include "nouveau_span.h" - -#include "utils.h" -#include "context.h" -#include "vblank.h" -#include "drirenderbuffer.h" - -#include "GL/internal/dri_interface.h" - -#include "xmlpool.h" - -PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_DEBUG - DRI_CONF_NO_RAST(false) - DRI_CONF_SECTION_END -DRI_CONF_END; -static const GLuint __driNConfigOptions = 1; - -extern const struct dri_extension common_extensions[]; -extern const struct dri_extension nv10_extensions[]; -extern const struct dri_extension nv20_extensions[]; -extern const struct dri_extension nv30_extensions[]; -extern const struct dri_extension nv40_extensions[]; -extern const struct dri_extension nv50_extensions[]; - -static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv) -{ - nouveauScreenPtr screen; - NOUVEAUDRIPtr dri_priv=(NOUVEAUDRIPtr)sPriv->pDevPriv; - - /* allocate screen */ - screen = (nouveauScreenPtr) CALLOC( sizeof(*screen) ); - if ( !screen ) { - __driUtilMessage("%s: Could not allocate memory for screen structure",__FUNCTION__); - return NULL; - } - - screen->card=nouveau_card_lookup(dri_priv->device_id); - if (!screen->card) { - __driUtilMessage("%s: Unknown card type 0x%04x:0x%04x\n", - __func__, dri_priv->device_id >> 16, dri_priv->device_id & 0xFFFF); - FREE(screen); - return NULL; - } - - /* parse information in __driConfigOptions */ - driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions); - - screen->fbFormat = dri_priv->bpp / 8; - screen->frontOffset = dri_priv->front_offset; - screen->frontPitch = dri_priv->front_pitch; - screen->backOffset = dri_priv->back_offset; - screen->backPitch = dri_priv->back_pitch; - screen->depthOffset = dri_priv->depth_offset; - screen->depthPitch = dri_priv->depth_pitch; - - screen->driScreen = sPriv; - return screen; -} - -static void -nouveauDestroyScreen(__DRIscreenPrivate *sPriv) -{ - nouveauScreenPtr screen = (nouveauScreenPtr)sPriv->private; - - if (!screen) return; - - /* free all option information */ - driDestroyOptionInfo (&screen->optionCache); - - FREE(screen); - sPriv->private = NULL; -} - -static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv) -{ - sPriv->private = (void *) nouveauCreateScreen( sPriv ); - if ( !sPriv->private ) { - nouveauDestroyScreen( sPriv ); - return GL_FALSE; - } - - return GL_TRUE; -} - -/** - * Create the Mesa framebuffer and renderbuffers for a given window/drawable. - * - * \todo This function (and its interface) will need to be updated to support - * pbuffers. - */ -static GLboolean -nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap) -{ - nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private; - nouveau_renderbuffer *nrb; - struct gl_framebuffer *fb; - const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; - GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5; - - if (isPixmap) - return GL_FALSE; /* not implemented */ - - fb = _mesa_create_framebuffer(mesaVis); - if (!fb) - return GL_FALSE; - - /* Front buffer */ - nrb = nouveau_renderbuffer_new(color_format, - driScrnPriv->pFB + screen->frontOffset, - screen->frontOffset, - screen->frontPitch * screen->fbFormat, - driDrawPriv); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa); - - if (0 /* unified buffers if we choose to support them.. */) { - } else { - if (mesaVis->doubleBufferMode) { - nrb = nouveau_renderbuffer_new(color_format, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); - } - - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); - } else if (mesaVis->depthBits == 24) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } else if (mesaVis->depthBits == 16) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - swAccum, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - - driDrawPriv->driverPrivate = (void *) fb; - return (driDrawPriv->driverPrivate != NULL); -} - - -static void -nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - -static int -nouveauGetSwapInfo(__DRIdrawablePrivate *dpriv, __DRIswapInfo *sInfo) -{ - return -1; -} - -static const struct __DriverAPIRec nouveauAPI = { - .InitDriver = nouveauInitDriver, - .DestroyScreen = nouveauDestroyScreen, - .CreateContext = nouveauCreateContext, - .DestroyContext = nouveauDestroyContext, - .CreateBuffer = nouveauCreateBuffer, - .DestroyBuffer = nouveauDestroyBuffer, - .SwapBuffers = nouveauSwapBuffers, - .MakeCurrent = nouveauMakeCurrent, - .UnbindContext = nouveauUnbindContext, - .GetSwapInfo = nouveauGetSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = nouveauCopySubBuffer -}; - - -static __GLcontextModes * -nouveauFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - int i; - - static const struct { - GLenum format; - GLenum type; - } fb_format_array[] = { - { GL_RGB , GL_UNSIGNED_SHORT_5_6_5 }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV }, - { GL_BGR , GL_UNSIGNED_INT_8_8_8_8_REV }, - }; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - uint8_t depth_bits_array[4] = { 0, 16, 24, 24 }; - uint8_t stencil_bits_array[4] = { 0, 0, 0, 8 }; - - depth_buffer_factor = 4; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - num_modes = ((pixel_bits==16) ? 1 : 2) * - depth_buffer_factor * back_buffer_factor * 4; - modes = (*dri_interface->createContextModes)(num_modes, - sizeof(__GLcontextModes)); - m = modes; - - for (i=((pixel_bits==16)?0:1);i<((pixel_bits==16)?1:3);i++) { - if (!driFillInModes(&m, fb_format_array[i].format, - fb_format_array[i].type, - depth_bits_array, - stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, - back_buffer_factor, - GLX_TRUE_COLOR)) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if (!driFillInModes(&m, fb_format_array[i].format, - fb_format_array[i].type, - depth_bits_array, - stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, - back_buffer_factor, - GLX_DIRECT_COLOR)) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - } - - return modes; -} - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes) - -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 2, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; -#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 9 -#error nouveau_drm.h version doesn't match expected version -#endif - dri_interface = interface; - - if (!driCheckDriDdxDrmVersions2("nouveau", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected)) { - return NULL; - } - - // temporary lock step versioning - if (drm_expected.patch!=drm_version->patch) { - __driUtilMessage("%s: wrong DRM version, expected %d, got %d\n", - __func__, - drm_expected.patch, drm_version->patch); - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &nouveauAPI); - if ( psp != NULL ) { - NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv; - - *driver_modes = nouveauFillInModes(dri_priv->bpp, - (dri_priv->bpp == 16) ? 16 : 24, - (dri_priv->bpp == 16) ? 0 : 8, - 1 - ); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, common_extensions, GL_FALSE ); - driInitExtensions( NULL, nv10_extensions, GL_FALSE ); - driInitExtensions( NULL, nv10_extensions, GL_FALSE ); - driInitExtensions( NULL, nv30_extensions, GL_FALSE ); - driInitExtensions( NULL, nv40_extensions, GL_FALSE ); - driInitExtensions( NULL, nv50_extensions, GL_FALSE ); - } - - return (void *) psp; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.h deleted file mode 100644 index bbe5810128..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.h +++ /dev/null @@ -1,61 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_SCREEN_H__ -#define __NOUVEAU_SCREEN_H__ - -#include "xmlconfig.h" - -#include "nouveau_dri.h" -#include "nouveau_card.h" - -typedef struct { - nouveau_card* card; - uint32_t bus_type; - uint32_t agp_mode; - - GLint fbFormat; - - GLuint frontOffset; - GLuint frontPitch; - GLuint backOffset; - GLuint backPitch; - - GLuint depthOffset; - GLuint depthPitch; - GLuint spanOffset; - - __DRIscreenPrivate *driScreen; - unsigned int sarea_priv_offset; - - /* Configuration cache with default values for all contexts */ - driOptionCache optionCache; - -} nouveauScreenRec, *nouveauScreenPtr; - - -#endif /* __NOUVEAU_SCREEN_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c deleted file mode 100644 index b6837c5de1..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ /dev/null @@ -1,833 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs <darktama@iinet.net.au> - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "extensions.h" - -#include "shader/program.h" -#include "shader/prog_instruction.h" -/*#include "shader/arbprogparse.h"*/ -#include "tnl/tnl.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -/***************************************************************************** - * Mesa entry points - */ -static void -nouveauBindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog) -{ - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); -} - -static struct gl_program * -nouveauNewProgram(GLcontext *ctx, GLenum target, GLuint id) -{ - nouveauShader *nvs; - - NVSDBG("target=%s, id=%d\n", _mesa_lookup_enum_by_nr(target), id); - - nvs = CALLOC_STRUCT(_nouveauShader); - NVSDBG("prog=%p\n", nvs); - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - return _mesa_init_vertex_program(ctx, &nvs->mesa.vp, target, id); - case GL_FRAGMENT_PROGRAM_ARB: - return _mesa_init_fragment_program(ctx, &nvs->mesa.fp, target, id); - default: - _mesa_problem(ctx, "Unsupported shader target"); - break; - } - - FREE(nvs); - return NULL; -} - -static void -nouveauDeleteProgram(GLcontext *ctx, struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("prog=%p\n", prog); - - if (nvs->translated) - FREE(nvs->program); - _mesa_delete_program(ctx, prog); -} - -static void -nouveauProgramStringNotify(GLcontext *ctx, GLenum target, - struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); - - if (nvs->translated) - FREE(nvs->program); - - nvs->error = GL_FALSE; - nvs->translated = GL_FALSE; - - _tnl_program_string(ctx, target, prog); -} - -static GLboolean -nouveauIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) -{ - nouveauShader *nvs = (nouveauShader *)prog; - - NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog); - - return nvs->translated; -} - -GLboolean -nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program_parameter_list *plist; - int i; - - NVSDBG("prog=%p\n", nvs); - - /* Translate to HW format now if necessary */ - if (!nvs->translated) { - /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0(ctx, nvs)) - return GL_FALSE; - /* Basic dead code elimination + register usage info */ - if (!nouveau_shader_pass1(nvs)) - return GL_FALSE; - /* nouveauShader -> HW bytecode, HW register alloc */ - if (!nouveau_shader_pass2(nvs)) - return GL_FALSE; - assert(nvs->translated); - assert(nvs->program); - } - - /* Update state parameters */ - plist = nvs->mesa.vp.Base.Parameters; - _mesa_load_state_parameters(ctx, plist); - for (i=0; i<nvs->param_high; i++) { - if (!nvs->params[i].in_use) - continue; - - if (!nvs->on_hardware) { - /* if we've been kicked off the hardware there's no guarantee our - * consts are still there.. reupload them all - */ - nvs->func->UpdateConst(ctx, nvs, i); - } else if (nvs->params[i].source_val) { - /* update any changed state parameters */ - if (!TEST_EQ_4V(nvs->params[i].val, nvs->params[i].source_val)) - nvs->func->UpdateConst(ctx, nvs, i); - } - } - - /* Upload program to hardware, this must come after state param update - * as >=NV30 fragprogs inline consts into the bytecode. - */ - if (!nvs->on_hardware) { - nouveauShader **current; - - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - current = &nmesa->current_vertprog; - else - current = &nmesa->current_fragprog; - if (*current) (*current)->on_hardware = 0; - - nvs->func->UploadToHW(ctx, nvs); - nvs->on_hardware = 1; - - *current = nvs; - } - - return GL_TRUE; -} - -nouveauShader * -nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) -{ - nouveauShader *nvs; - - nvs = CALLOC_STRUCT(_nouveauShader); - if (!nvs) - return NULL; - - if (target == GL_VERTEX_PROGRAM_ARB) { - _mesa_init_vertex_program(ctx, &nvs->mesa.vp, GL_VERTEX_PROGRAM_ARB, 0); - _mesa_parse_arb_vertex_program(ctx, - GL_VERTEX_PROGRAM_ARB, - text, - strlen(text), - &nvs->mesa.vp); - } else if (target == GL_FRAGMENT_PROGRAM_ARB) { - _mesa_init_fragment_program(ctx, &nvs->mesa.fp, GL_FRAGMENT_PROGRAM_ARB, 0); - _mesa_parse_arb_fragment_program(ctx, - GL_FRAGMENT_PROGRAM_ARB, - text, - strlen(text), - &nvs->mesa.fp); - } - - nouveau_shader_pass0(ctx, nvs); - nouveau_shader_pass1(nvs); - nouveau_shader_pass2(nvs); - - return nvs; -} - -static void -nvsBuildPassthroughVP(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - const char *vp_text = - "!!ARBvp1.0\n" - "OPTION ARB_position_invariant;" - "" - "MOV result.color, vertex.color;\n" - "MOV result.texcoord[0], vertex.texcoord[0];\n" - "MOV result.texcoord[1], vertex.texcoord[1];\n" - "MOV result.texcoord[2], vertex.texcoord[2];\n" - "MOV result.texcoord[3], vertex.texcoord[3];\n" - "MOV result.texcoord[4], vertex.texcoord[4];\n" - "MOV result.texcoord[5], vertex.texcoord[5];\n" - "MOV result.texcoord[6], vertex.texcoord[6];\n" - "MOV result.texcoord[7], vertex.texcoord[7];\n" - "END"; - - nmesa->passthrough_vp = nvsBuildTextShader(ctx, - GL_VERTEX_PROGRAM_ARB, - vp_text); -} - -static void -nvsBuildPassthroughFP(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - const char *fp_text = - "!!ARBfp1.0\n" - "MOV result.color, fragment.color;\n" - "END"; - - nmesa->passthrough_fp = nvsBuildTextShader(ctx, - GL_FRAGMENT_PROGRAM_ARB, - fp_text); -} - -void -nouveauShaderInitFuncs(GLcontext * ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - switch (nmesa->screen->card->type) { - case NV_20: - NV20VPInitShaderFuncs(&nmesa->VPfunc); - break; - case NV_30: - NV30VPInitShaderFuncs(&nmesa->VPfunc); - NV30FPInitShaderFuncs(&nmesa->FPfunc); - break; - case NV_40: - case NV_44: - NV40VPInitShaderFuncs(&nmesa->VPfunc); - NV40FPInitShaderFuncs(&nmesa->FPfunc); - break; - case NV_50: - default: - return; - } - - /* Build a vertex program that simply passes through all attribs. - * Needed to do swtcl on nv40 - */ - if (nmesa->screen->card->type >= NV_40) - nvsBuildPassthroughVP(ctx); - - /* Needed on NV30, even when using swtcl, if you want to get colours */ - if (nmesa->screen->card->type >= NV_30) - nvsBuildPassthroughFP(ctx); - - ctx->Const.VertexProgram.MaxNativeInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeAluInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeTexInstructions = nmesa->VPfunc.MaxInst; - ctx->Const.VertexProgram.MaxNativeTexIndirections = - ctx->Const.VertexProgram.MaxNativeTexInstructions; - ctx->Const.VertexProgram.MaxNativeAttribs = nmesa->VPfunc.MaxAttrib; - ctx->Const.VertexProgram.MaxNativeTemps = nmesa->VPfunc.MaxTemp; - ctx->Const.VertexProgram.MaxNativeAddressRegs = nmesa->VPfunc.MaxAddress; - ctx->Const.VertexProgram.MaxNativeParameters = nmesa->VPfunc.MaxConst; - - if (nmesa->screen->card->type >= NV_30) { - ctx->Const.FragmentProgram.MaxNativeInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = nmesa->FPfunc.MaxInst; - ctx->Const.FragmentProgram.MaxNativeTexIndirections = - ctx->Const.FragmentProgram.MaxNativeTexInstructions; - ctx->Const.FragmentProgram.MaxNativeAttribs = nmesa->FPfunc.MaxAttrib; - ctx->Const.FragmentProgram.MaxNativeTemps = nmesa->FPfunc.MaxTemp; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = nmesa->FPfunc.MaxAddress; - ctx->Const.FragmentProgram.MaxNativeParameters = nmesa->FPfunc.MaxConst; - } - - ctx->Driver.NewProgram = nouveauNewProgram; - ctx->Driver.BindProgram = nouveauBindProgram; - ctx->Driver.DeleteProgram = nouveauDeleteProgram; - ctx->Driver.ProgramStringNotify = nouveauProgramStringNotify; - ctx->Driver.IsProgramNative = nouveauIsProgramNative; -} - - -/***************************************************************************** - * Disassembly support structs - */ -#define CHECK_RANGE(idx, arr) ((idx)<sizeof(_##arr)/sizeof(const char *)) \ - ? _##arr[(idx)] : #arr"_OOB" - -#define NODS (1<<0) -#define BRANCH_TR (1<<1) -#define BRANCH_EL (1<<2) -#define BRANCH_EN (1<<3) -#define BRANCH_RE (1<<4) -#define BRANCH_ALL (BRANCH_TR|BRANCH_EL|BRANCH_EN) -#define COUNT_INC (1<<4) -#define COUNT_IND (1<<5) -#define COUNT_NUM (1<<6) -#define COUNT_ALL (COUNT_INC|COUNT_IND|COUNT_NUM) -#define TI_UNIT (1<<7) -struct _opcode_info -{ - const char *name; - int numsrc; - int flags; -}; - -static struct _opcode_info ops[] = { - [NVS_OP_ABS] = {"ABS", 1, 0}, - [NVS_OP_ADD] = {"ADD", 2, 0}, - [NVS_OP_ARA] = {"ARA", 1, 0}, - [NVS_OP_ARL] = {"ARL", 1, 0}, - [NVS_OP_ARR] = {"ARR", 1, 0}, - [NVS_OP_BRA] = {"BRA", 0, NODS | BRANCH_TR}, - [NVS_OP_BRK] = {"BRK", 0, NODS}, - [NVS_OP_CAL] = {"CAL", 0, NODS | BRANCH_TR}, - [NVS_OP_CMP] = {"CMP", 2, 0}, - [NVS_OP_COS] = {"COS", 1, 0}, - [NVS_OP_DIV] = {"DIV", 2, 0}, - [NVS_OP_DDX] = {"DDX", 1, 0}, - [NVS_OP_DDY] = {"DDY", 1, 0}, - [NVS_OP_DP2] = {"DP2", 2, 0}, - [NVS_OP_DP2A] = {"DP2A", 3, 0}, - [NVS_OP_DP3] = {"DP3", 2, 0}, - [NVS_OP_DP4] = {"DP4", 2, 0}, - [NVS_OP_DPH] = {"DPH", 2, 0}, - [NVS_OP_DST] = {"DST", 2, 0}, - [NVS_OP_EX2] = {"EX2", 1, 0}, - [NVS_OP_EXP] = {"EXP", 1, 0}, - [NVS_OP_FLR] = {"FLR", 1, 0}, - [NVS_OP_FRC] = {"FRC", 1, 0}, - [NVS_OP_IF] = {"IF", 0, NODS | BRANCH_EL | BRANCH_EN}, - [NVS_OP_KIL] = {"KIL", 1, 0}, - [NVS_OP_LG2] = {"LG2", 1, 0}, - [NVS_OP_LIT] = {"LIT", 1, 0}, - [NVS_OP_LOG] = {"LOG", 1, 0}, - [NVS_OP_LOOP] = {"LOOP", 0, NODS | COUNT_ALL | BRANCH_EN}, - [NVS_OP_LRP] = {"LRP", 3, 0}, - [NVS_OP_MAD] = {"MAD", 3, 0}, - [NVS_OP_MAX] = {"MAX", 2, 0}, - [NVS_OP_MIN] = {"MIN", 2, 0}, - [NVS_OP_MOV] = {"MOV", 1, 0}, - [NVS_OP_MUL] = {"MUL", 2, 0}, - [NVS_OP_NRM] = {"NRM", 1, 0}, - [NVS_OP_PK2H] = {"PK2H", 1, 0}, - [NVS_OP_PK2US] = {"PK2US", 1, 0}, - [NVS_OP_PK4B] = {"PK4B", 1, 0}, - [NVS_OP_PK4UB] = {"PK4UB", 1, 0}, - [NVS_OP_POW] = {"POW", 2, 0}, - [NVS_OP_POPA] = {"POPA", 0, 0}, - [NVS_OP_PUSHA] = {"PUSHA", 1, NODS}, - [NVS_OP_RCC] = {"RCC", 1, 0}, - [NVS_OP_RCP] = {"RCP", 1, 0}, - [NVS_OP_REP] = {"REP", 0, NODS | BRANCH_EN | COUNT_NUM}, - [NVS_OP_RET] = {"RET", 0, NODS}, - [NVS_OP_RFL] = {"RFL", 1, 0}, - [NVS_OP_RSQ] = {"RSQ", 1, 0}, - [NVS_OP_SCS] = {"SCS", 1, 0}, - [NVS_OP_SEQ] = {"SEQ", 2, 0}, - [NVS_OP_SFL] = {"SFL", 2, 0}, - [NVS_OP_SGE] = {"SGE", 2, 0}, - [NVS_OP_SGT] = {"SGT", 2, 0}, - [NVS_OP_SIN] = {"SIN", 1, 0}, - [NVS_OP_SLE] = {"SLE", 2, 0}, - [NVS_OP_SLT] = {"SLT", 2, 0}, - [NVS_OP_SNE] = {"SNE", 2, 0}, - [NVS_OP_SSG] = {"SSG", 1, 0}, - [NVS_OP_STR] = {"STR", 2, 0}, - [NVS_OP_SUB] = {"SUB", 2, 0}, - [NVS_OP_TEX] = {"TEX", 1, TI_UNIT}, - [NVS_OP_TXB] = {"TXB", 1, TI_UNIT}, - [NVS_OP_TXD] = {"TXD", 3, TI_UNIT}, - [NVS_OP_TXL] = {"TXL", 1, TI_UNIT}, - [NVS_OP_TXP] = {"TXP", 1, TI_UNIT}, - [NVS_OP_UP2H] = {"UP2H", 1, 0}, - [NVS_OP_UP2US] = {"UP2US", 1, 0}, - [NVS_OP_UP4B] = {"UP4B", 1, 0}, - [NVS_OP_UP4UB] = {"UP4UB", 1, 0}, - [NVS_OP_X2D] = {"X2D", 3, 0}, - [NVS_OP_XPD] = {"XPD", 2, 0}, - [NVS_OP_NOP] = {"NOP", 0, NODS}, -}; - -static struct _opcode_info * -_get_op_info(int op) -{ - if (op >= (sizeof(ops) / sizeof(struct _opcode_info))) - return NULL; - if (ops[op].name == NULL) - return NULL; - return &ops[op]; -} - -static const char *_SFR_STRING[] = { - [NVS_FR_POSITION] = "position", - [NVS_FR_WEIGHT] = "weight", - [NVS_FR_NORMAL] = "normal", - [NVS_FR_COL0] = "color", - [NVS_FR_COL1] = "color.secondary", - [NVS_FR_BFC0] = "bfc", - [NVS_FR_BFC1] = "bfc.secondary", - [NVS_FR_FOGCOORD] = "fogcoord", - [NVS_FR_POINTSZ] = "pointsize", - [NVS_FR_TEXCOORD0] = "texcoord[0]", - [NVS_FR_TEXCOORD1] = "texcoord[1]", - [NVS_FR_TEXCOORD2] = "texcoord[2]", - [NVS_FR_TEXCOORD3] = "texcoord[3]", - [NVS_FR_TEXCOORD4] = "texcoord[4]", - [NVS_FR_TEXCOORD5] = "texcoord[5]", - [NVS_FR_TEXCOORD6] = "texcoord[6]", - [NVS_FR_TEXCOORD7] = "texcoord[7]", - [NVS_FR_FRAGDATA0] = "data[0]", - [NVS_FR_FRAGDATA1] = "data[1]", - [NVS_FR_FRAGDATA2] = "data[2]", - [NVS_FR_FRAGDATA3] = "data[3]", - [NVS_FR_CLIP0] = "clip_plane[0]", - [NVS_FR_CLIP1] = "clip_plane[1]", - [NVS_FR_CLIP2] = "clip_plane[2]", - [NVS_FR_CLIP3] = "clip_plane[3]", - [NVS_FR_CLIP4] = "clip_plane[4]", - [NVS_FR_CLIP5] = "clip_plane[5]", - [NVS_FR_CLIP6] = "clip_plane[6]", - [NVS_FR_FACING] = "facing", -}; - -#define SFR_STRING(idx) CHECK_RANGE((idx), SFR_STRING) - -static const char *_SWZ_STRING[] = { - [NVS_SWZ_X] = "x", - [NVS_SWZ_Y] = "y", - [NVS_SWZ_Z] = "z", - [NVS_SWZ_W] = "w" -}; - -#define SWZ_STRING(idx) CHECK_RANGE((idx), SWZ_STRING) - -static const char *_NVS_PREC_STRING[] = { - [NVS_PREC_FLOAT32] = "R", - [NVS_PREC_FLOAT16] = "H", - [NVS_PREC_FIXED12] = "X", - [NVS_PREC_UNKNOWN] = "?" -}; - -#define NVS_PREC_STRING(idx) CHECK_RANGE((idx), NVS_PREC_STRING) - -static const char *_NVS_COND_STRING[] = { - [NVS_COND_FL] = "FL", - [NVS_COND_LT] = "LT", - [NVS_COND_EQ] = "EQ", - [NVS_COND_LE] = "LE", - [NVS_COND_GT] = "GT", - [NVS_COND_NE] = "NE", - [NVS_COND_GE] = "GE", - [NVS_COND_TR] = "TR", - [NVS_COND_UNKNOWN] = "??" -}; - -#define NVS_COND_STRING(idx) CHECK_RANGE((idx), NVS_COND_STRING) - -/***************************************************************************** - * ShaderFragment dumping - */ -static void -nvsDumpIndent(int lvl) -{ - while (lvl--) - printf(" "); -} - -static void -nvsDumpSwizzle(nvsSwzComp *swz) -{ - printf(".%s%s%s%s", - SWZ_STRING(swz[0]), - SWZ_STRING(swz[1]), SWZ_STRING(swz[2]), SWZ_STRING(swz[3]) - ); -} - -static void -nvsDumpReg(nvsInstruction * inst, nvsRegister * reg) -{ - if (reg->negate) - printf("-"); - if (reg->abs) - printf("abs("); - - switch (reg->file) { - case NVS_FILE_TEMP: - printf("R%d", reg->index); - nvsDumpSwizzle(reg->swizzle); - break; - case NVS_FILE_ATTRIB: - printf("attrib.%s", SFR_STRING(reg->index)); - nvsDumpSwizzle(reg->swizzle); - break; - case NVS_FILE_ADDRESS: - printf("A%d", reg->index); - break; - case NVS_FILE_CONST: - if (reg->indexed) - printf("const[A%d.%s + %d]", - reg->addr_reg, SWZ_STRING(reg->addr_comp), reg->index); - else - printf("const[%d]", reg->index); - nvsDumpSwizzle(reg->swizzle); - break; - default: - printf("UNKNOWN_FILE"); - break; - } - - if (reg->abs) - printf(")"); -} - -static void -nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl) -{ - struct _opcode_info *opr = &ops[inst->op]; - int i; - - nvsDumpIndent(lvl); - printf("%s ", opr->name); - - if (!opr->flags & NODS) { - switch (inst->dest.file) { - case NVS_FILE_RESULT: - printf("result.%s", SFR_STRING(inst->dest.index)); - break; - case NVS_FILE_TEMP: - printf("R%d", inst->dest.index); - break; - case NVS_FILE_ADDRESS: - printf("A%d", inst->dest.index); - break; - default: - printf("UNKNOWN_DST_FILE"); - break; - } - - if (inst->mask != SMASK_ALL) { - printf("."); - if (inst->mask & SMASK_X) - printf("x"); - if (inst->mask & SMASK_Y) - printf("y"); - if (inst->mask & SMASK_Z) - printf("z"); - if (inst->mask & SMASK_W) - printf("w"); - } - - if (opr->numsrc) - printf(", "); - } - - for (i = 0; i < opr->numsrc; i++) { - nvsDumpReg(inst, &inst->src[i]); - if (i != opr->numsrc - 1) - printf(", "); - } - if (opr->flags & TI_UNIT) - printf(", texture[%d]", inst->tex_unit); - - printf("\n"); -} - -void -nvsDumpFragmentList(nvsFragmentHeader *f, int lvl) -{ - while (f) { - switch (f->type) { - case NVS_INSTRUCTION: - nvsDumpInstruction((nvsInstruction*)f, 0, lvl); - break; - default: - fprintf(stderr, "%s: Only NVS_INSTRUCTION fragments can be in" - "nvsFragmentList!\n", __func__); - return; - } - f = f->next; - } -} - -/***************************************************************************** - * HW shader disassembly - */ -static void -nvsDisasmHWShaderOp(nvsFunc * shader, int merged) -{ - struct _opcode_info *opi; - nvsOpcode op; - nvsRegFile file; - nvsSwzComp swz[4]; - int i; - - op = shader->GetOpcode(shader, merged); - opi = _get_op_info(op); - if (!opi) { - printf("NO OPINFO!"); - return; - } - - printf("%s", opi->name); - if (shader->GetPrecision && - (!(opi->flags & BRANCH_ALL)) && (!(opi->flags * NODS)) && - (op != NVS_OP_NOP)) - printf("%s", NVS_PREC_STRING(shader->GetPrecision(shader))); - if (shader->SupportsConditional && shader->SupportsConditional(shader)) { - if (shader->GetConditionUpdate(shader)) { - printf("C%d", shader->GetCondRegID(shader)); - } - } - if (shader->GetSaturate && shader->GetSaturate(shader)) - printf("_SAT"); - - if (!(opi->flags & NODS)) { - int mask = shader->GetDestMask(shader, merged); - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_ADDRESS: - printf(" A%d", shader->GetDestID(shader, merged)); - break; - case NVS_FILE_TEMP: - printf(" R%d", shader->GetDestID(shader, merged)); - break; - case NVS_FILE_RESULT: - printf(" result.%s", (SFR_STRING(shader->GetDestID(shader, merged)))); - break; - default: - printf(" BAD_RESULT_FILE"); - break; - } - - if (mask != SMASK_ALL) { - printf("."); - if (mask & SMASK_X) printf("x"); - if (mask & SMASK_Y) printf("y"); - if (mask & SMASK_Z) printf("z"); - if (mask & SMASK_W) printf("w"); - } - } - - if (shader->SupportsConditional && shader->SupportsConditional(shader) && - shader->GetConditionTest(shader)) { - shader->GetCondRegSwizzle(shader, swz); - - printf(" (%s%d.%s%s%s%s)", - NVS_COND_STRING(shader->GetCondition(shader)), - shader->GetCondRegID(shader), - SWZ_STRING(swz[NVS_SWZ_X]), - SWZ_STRING(swz[NVS_SWZ_Y]), - SWZ_STRING(swz[NVS_SWZ_Z]), - SWZ_STRING(swz[NVS_SWZ_W]) - ); - } - - /* looping */ - if (opi->flags & COUNT_ALL) { - printf(" { "); - if (opi->flags & COUNT_NUM) { - printf("%d", shader->GetLoopCount(shader)); - } - if (opi->flags & COUNT_IND) { - printf(", %d", shader->GetLoopInitial(shader)); - } - if (opi->flags & COUNT_INC) { - printf(", %d", shader->GetLoopIncrement(shader)); - } - printf(" }"); - } - - /* branching */ - if (opi->flags & BRANCH_TR) - printf(" %d", shader->GetBranch(shader)); - if (opi->flags & BRANCH_EL) - printf(" ELSE %d", shader->GetBranchElse(shader)); - if (opi->flags & BRANCH_EN) - printf(" END %d", shader->GetBranchEnd(shader)); - - if (!(opi->flags & NODS) && opi->numsrc) - printf(","); - printf(" "); - - for (i = 0; i < opi->numsrc; i++) { - if (shader->GetSourceAbs(shader, merged, i)) - printf("abs("); - if (shader->GetSourceNegate(shader, merged, i)) - printf("-"); - - file = shader->GetSourceFile(shader, merged, i); - switch (file) { - case NVS_FILE_TEMP: - printf("R%d", shader->GetSourceID(shader, merged, i)); - break; - case NVS_FILE_CONST: - if (shader->GetSourceIndexed(shader, merged, i)) { - printf("c[A%d.%s + 0x%x]", - shader->GetRelAddressRegID(shader), - SWZ_STRING(shader->GetRelAddressSwizzle(shader)), - shader->GetSourceID(shader, merged, i) - ); - } else { - float val[4]; - - if (shader->GetSourceConstVal) { - shader->GetSourceConstVal(shader, merged, i, val); - printf("{ %.02f, %.02f, %.02f, %.02f }", - val[0], val[1], val[2], val[3]); - } else { - printf("c[0x%x]", shader->GetSourceID(shader, merged, i)); - } - } - break; - case NVS_FILE_ATTRIB: - if (shader->GetSourceIndexed(shader, merged, i)) { - printf("attrib[A%d.%s + %d]", - shader->GetRelAddressRegID(shader), - SWZ_STRING(shader->GetRelAddressSwizzle(shader)), - shader->GetSourceID(shader, merged, i) - ); - } - else { - printf("attrib.%s", - SFR_STRING(shader->GetSourceID(shader, merged, i)) - ); - } - break; - case NVS_FILE_ADDRESS: - printf("A%d", shader->GetRelAddressRegID(shader)); - break; - default: - printf("UNKNOWN_SRC_FILE"); - break; - } - - shader->GetSourceSwizzle(shader, merged, i, swz); - if (file != NVS_FILE_ADDRESS && - (swz[NVS_SWZ_X] != NVS_SWZ_X || swz[NVS_SWZ_Y] != NVS_SWZ_Y || - swz[NVS_SWZ_Z] != NVS_SWZ_Z || swz[NVS_SWZ_W] != NVS_SWZ_W)) { - printf(".%s%s%s%s", SWZ_STRING(swz[NVS_SWZ_X]), - SWZ_STRING(swz[NVS_SWZ_Y]), - SWZ_STRING(swz[NVS_SWZ_Z]), - SWZ_STRING(swz[NVS_SWZ_W])); - } - - if (shader->GetSourceAbs(shader, merged, i)) - printf(")"); - if (shader->GetSourceScale) { - int scale = shader->GetSourceScale(shader, merged, i); - if (scale > 1) - printf("{scaled %dx}", scale); - } - if (i < (opi->numsrc - 1)) - printf(", "); - } - - if (shader->IsLastInst(shader)) - printf(" + END"); -} - -void -nvsDisasmHWShader(nvsPtr nvs) -{ - nvsFunc *shader = nvs->func; - unsigned int iaddr = 0; - - if (!nvs->program) { - fprintf(stderr, "No HW program present"); - return; - } - - shader->inst = nvs->program; - while (1) { - if (shader->inst >= (nvs->program + nvs->program_size)) { - fprintf(stderr, "Reached end of program, but HW inst has no END"); - break; - } - - printf("\t0x%08x:\n", shader->inst[0]); - printf("\t0x%08x:\n", shader->inst[1]); - printf("\t0x%08x:\n", shader->inst[2]); - printf("\t0x%08x:", shader->inst[3]); - - printf("\n\t\tINST %d.0: ", iaddr); - nvsDisasmHWShaderOp(shader, 0); - if (shader->HasMergedInst(shader)) { - printf("\n\t\tINST %d.1: ", iaddr); - nvsDisasmHWShaderOp(shader, 1); - } - printf("\n"); - - if (shader->IsLastInst(shader)) - break; - - shader->inst += shader->GetOffsetNext(shader); - iaddr++; - } - - printf("\n"); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h deleted file mode 100644 index 7125a2ae82..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ /dev/null @@ -1,454 +0,0 @@ -#ifndef __SHADER_COMMON_H__ -#define __SHADER_COMMON_H__ - -#include "mtypes.h" -#include "bufferobj.h" - -#define NVSDBG(fmt, args...) do { \ - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { \ - fprintf(stderr, "%s: "fmt, __func__, ##args); \ - } \ -} while(0) - -typedef struct _nvsFunc nvsFunc; - -#define NVS_MAX_TEMPS 32 -#define NVS_MAX_ATTRIBS 16 -#define NVS_MAX_CONSTS 256 -#define NVS_MAX_ADDRESS 2 -#define NVS_MAX_INSNS 4096 - -typedef struct _nvs_fragment_header { - struct _nvs_fragment_header *parent; - struct _nvs_fragment_header *prev; - struct _nvs_fragment_header *next; - enum { - NVS_INSTRUCTION, - NVS_BRANCH, - NVS_LOOP, - NVS_SUBROUTINE - } type; -} nvsFragmentHeader; - -typedef union { - struct { - GLboolean uses_kil; - GLuint num_regs; - } NV30FP; - struct { - uint32_t vp_in_reg; - uint32_t vp_out_reg; - uint32_t clip_enables; - } NV30VP; -} nvsCardPriv; - -typedef struct _nouveauShader { - union { - struct gl_vertex_program vp; - struct gl_fragment_program fp; - } mesa; - GLcontext *ctx; - nvsFunc *func; - - /* State of the final program */ - GLboolean error; - GLboolean translated; - GLboolean on_hardware; - unsigned int *program; - unsigned int program_size; - unsigned int program_alloc_size; - unsigned int program_start_id; - unsigned int program_current; - struct gl_buffer_object *program_buffer; - int inst_count; - - nvsCardPriv card_priv; - int vp_attrib_map[NVS_MAX_ATTRIBS]; - - struct { - GLboolean in_use; - - GLfloat *source_val; /* NULL if invariant */ - float val[4]; - /* Hardware-specific tracking, currently only nv30_fragprog - * makes use of it. - */ - int *hw_index; - int hw_index_cnt; - } params[NVS_MAX_CONSTS]; - int param_high; - - /* Pass-private data */ - void *pass_rec; - - nvsFragmentHeader *program_tree; -} nouveauShader, *nvsPtr; - -typedef enum { - NVS_FILE_NONE, - NVS_FILE_TEMP, - NVS_FILE_ATTRIB, - NVS_FILE_CONST, - NVS_FILE_RESULT, - NVS_FILE_ADDRESS, - NVS_FILE_UNKNOWN -} nvsRegFile; - -typedef enum { - NVS_OP_UNKNOWN = 0, - NVS_OP_NOP, - NVS_OP_ABS, NVS_OP_ADD, NVS_OP_ARA, NVS_OP_ARL, NVS_OP_ARR, - NVS_OP_BRA, NVS_OP_BRK, - NVS_OP_CAL, NVS_OP_CMP, NVS_OP_COS, - NVS_OP_DDX, NVS_OP_DDY, NVS_OP_DIV, NVS_OP_DP2, NVS_OP_DP2A, NVS_OP_DP3, - NVS_OP_DP4, NVS_OP_DPH, NVS_OP_DST, - NVS_OP_EX2, NVS_OP_EXP, - NVS_OP_FLR, NVS_OP_FRC, - NVS_OP_IF, - NVS_OP_KIL, - NVS_OP_LG2, NVS_OP_LIT, NVS_OP_LOG, NVS_OP_LOOP, NVS_OP_LRP, - NVS_OP_MAD, NVS_OP_MAX, NVS_OP_MIN, NVS_OP_MOV, NVS_OP_MUL, - NVS_OP_NRM, - NVS_OP_PK2H, NVS_OP_PK2US, NVS_OP_PK4B, NVS_OP_PK4UB, NVS_OP_POW, - NVS_OP_POPA, NVS_OP_PUSHA, - NVS_OP_RCC, NVS_OP_RCP, NVS_OP_REP, NVS_OP_RET, NVS_OP_RFL, NVS_OP_RSQ, - NVS_OP_SCS, NVS_OP_SEQ, NVS_OP_SFL, NVS_OP_SGE, NVS_OP_SGT, NVS_OP_SIN, - NVS_OP_SLE, NVS_OP_SLT, NVS_OP_SNE, NVS_OP_SSG, NVS_OP_STR, NVS_OP_SUB, - NVS_OP_SWZ, - NVS_OP_TEX, NVS_OP_TXB, NVS_OP_TXD, NVS_OP_TXL, NVS_OP_TXP, - NVS_OP_UP2H, NVS_OP_UP2US, NVS_OP_UP4B, NVS_OP_UP4UB, - NVS_OP_X2D, NVS_OP_XPD, - NVS_OP_EMUL -} nvsOpcode; - -typedef enum { - NVS_PREC_FLOAT32, - NVS_PREC_FLOAT16, - NVS_PREC_FIXED12, - NVS_PREC_UNKNOWN -} nvsPrecision; - -typedef enum { - NVS_SWZ_X = 0, - NVS_SWZ_Y = 1, - NVS_SWZ_Z = 2, - NVS_SWZ_W = 3 -} nvsSwzComp; - -typedef enum { - NVS_FR_POSITION = 0, - NVS_FR_WEIGHT = 1, - NVS_FR_NORMAL = 2, - NVS_FR_COL0 = 3, - NVS_FR_COL1 = 4, - NVS_FR_FOGCOORD = 5, - NVS_FR_TEXCOORD0 = 8, - NVS_FR_TEXCOORD1 = 9, - NVS_FR_TEXCOORD2 = 10, - NVS_FR_TEXCOORD3 = 11, - NVS_FR_TEXCOORD4 = 12, - NVS_FR_TEXCOORD5 = 13, - NVS_FR_TEXCOORD6 = 14, - NVS_FR_TEXCOORD7 = 15, - NVS_FR_BFC0 = 16, - NVS_FR_BFC1 = 17, - NVS_FR_POINTSZ = 18, - NVS_FR_FRAGDATA0 = 19, - NVS_FR_FRAGDATA1 = 20, - NVS_FR_FRAGDATA2 = 21, - NVS_FR_FRAGDATA3 = 22, - NVS_FR_CLIP0 = 23, - NVS_FR_CLIP1 = 24, - NVS_FR_CLIP2 = 25, - NVS_FR_CLIP3 = 26, - NVS_FR_CLIP4 = 27, - NVS_FR_CLIP5 = 28, - NVS_FR_CLIP6 = 29, - NVS_FR_FACING = 30, - NVS_FR_UNKNOWN -} nvsFixedReg; - -typedef enum { - NVS_COND_FL, NVS_COND_LT, NVS_COND_EQ, NVS_COND_LE, NVS_COND_GT, - NVS_COND_NE, NVS_COND_GE, NVS_COND_TR, NVS_COND_UN, - NVS_COND_UNKNOWN -} nvsCond; - -typedef struct { - nvsRegFile file; - unsigned int index; - - unsigned int indexed; - unsigned int addr_reg; - nvsSwzComp addr_comp; - - nvsSwzComp swizzle[4]; - int negate; - int abs; -} nvsRegister; - -static const nvsRegister nvr_unused = { - .file = NVS_FILE_ATTRIB, - .index = 0, - .indexed = 0, - .addr_reg = 0, - .addr_comp = NVS_SWZ_X, - .swizzle = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W}, - .negate = 0, - .abs = 0, -}; - -typedef enum { - NVS_TEX_TARGET_1D, - NVS_TEX_TARGET_2D, - NVS_TEX_TARGET_3D, - NVS_TEX_TARGET_CUBE, - NVS_TEX_TARGET_RECT, - NVS_TEX_TARGET_UNKNOWN = 0 -} nvsTexTarget; - -typedef enum { - NVS_SCALE_1X = 0, - NVS_SCALE_2X = 1, - NVS_SCALE_4X = 2, - NVS_SCALE_8X = 3, - NVS_SCALE_INV_2X = 5, - NVS_SCALE_INV_4X = 6, - NVS_SCALE_INV_8X = 7, -} nvsScale; - -/* Arith/TEX instructions */ -typedef struct nvs_instruction { - nvsFragmentHeader header; - - nvsOpcode op; - unsigned int saturate; - - nvsRegister dest; - unsigned int mask; - nvsScale dest_scale; - - nvsRegister src[3]; - - unsigned int tex_unit; - nvsTexTarget tex_target; - - nvsCond cond; - nvsSwzComp cond_swizzle[4]; - int cond_reg; - int cond_test; - int cond_update; -} nvsInstruction; - -/* BRA, CAL, IF */ -typedef struct nvs_branch { - nvsFragmentHeader header; - - nvsOpcode op; - - nvsCond cond; - nvsSwzComp cond_swizzle[4]; - int cond_test; - - nvsFragmentHeader *target_head; - nvsFragmentHeader *target_tail; - nvsFragmentHeader *else_head; - nvsFragmentHeader *else_tail; -} nvsBranch; - -/* LOOP+ENDLOOP */ -typedef struct { - nvsFragmentHeader header; - - int count; - int initial; - int increment; - - nvsFragmentHeader *insn_head; - nvsFragmentHeader *insn_tail; -} nvsLoop; - -/* label+following instructions */ -typedef struct nvs_subroutine { - nvsFragmentHeader header; - - char * label; - nvsFragmentHeader *insn_head; - nvsFragmentHeader *insn_tail; -} nvsSubroutine; - -#define SMASK_X (1<<0) -#define SMASK_Y (1<<1) -#define SMASK_Z (1<<2) -#define SMASK_W (1<<3) -#define SMASK_ALL (SMASK_X|SMASK_Y|SMASK_Z|SMASK_W) - -#define SPOS_ADDRESS 3 -struct _op_xlat { - unsigned int NV; - nvsOpcode SOP; - int srcpos[3]; -}; -#define MOD_OPCODE(t,hw,sop,s0,s1,s2) do { \ - t[hw].NV = hw; \ - t[hw].SOP = sop; \ - t[hw].srcpos[0] = s0; \ - t[hw].srcpos[1] = s1; \ - t[hw].srcpos[2] = s2; \ -} while(0) - -extern unsigned int NVVP_TX_VOP_COUNT; -extern unsigned int NVVP_TX_NVS_OP_COUNT; -extern struct _op_xlat NVVP_TX_VOP[]; -extern struct _op_xlat NVVP_TX_SOP[]; - -extern unsigned int NVFP_TX_AOP_COUNT; -extern unsigned int NVFP_TX_BOP_COUNT; -extern struct _op_xlat NVFP_TX_AOP[]; -extern struct _op_xlat NVFP_TX_BOP[]; - -extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz); -extern nvsSwzComp NV20VP_TX_SWIZZLE[4]; - -#define SCAP_SRC_ABS (1<<0) - -struct _nvsFunc { - nvsCardPriv *card_priv; - - unsigned int MaxInst; - unsigned int MaxAttrib; - unsigned int MaxTemp; - unsigned int MaxAddress; - unsigned int MaxConst; - unsigned int caps; - - unsigned int *inst; - void (*UploadToHW) (GLcontext *, nouveauShader *); - void (*UpdateConst) (GLcontext *, nouveauShader *, int); - - struct _op_xlat*(*GetOPTXRec) (nvsFunc *, int merged); - struct _op_xlat*(*GetOPTXFromSOP) (nvsOpcode, int *id); - - void (*InitInstruction) (nvsFunc *); - int (*SupportsOpcode) (nvsFunc *, nvsOpcode); - int (*SupportsResultScale) (nvsFunc *, nvsScale); - void (*SetOpcode) (nvsFunc *, unsigned int opcode, - int slot); - void (*SetCCUpdate) (nvsFunc *); - void (*SetCondition) (nvsFunc *, int on, nvsCond, int reg, - nvsSwzComp *swizzle); - void (*SetResult) (nvsFunc *, nvsRegister *, - unsigned int mask, int slot); - void (*SetResultScale) (nvsFunc *, nvsScale); - void (*SetSource) (nvsFunc *, nvsRegister *, int pos); - void (*SetTexImageUnit) (nvsFunc *, int unit); - void (*SetSaturate) (nvsFunc *); - void (*SetLastInst) (nvsFunc *); - - void (*SetBranchTarget) (nvsFunc *, int addr); - void (*SetBranchElse) (nvsFunc *, int addr); - void (*SetBranchEnd) (nvsFunc *, int addr); - void (*SetLoopParams) (nvsFunc *, int cnt, int init, int inc); - - int (*HasMergedInst) (nvsFunc *); - int (*IsLastInst) (nvsFunc *); - int (*GetOffsetNext) (nvsFunc *); - - int (*GetOpcodeSlot) (nvsFunc *, int merged); - unsigned int (*GetOpcodeHW) (nvsFunc *, int slot); - nvsOpcode (*GetOpcode) (nvsFunc *, int merged); - - nvsPrecision (*GetPrecision) (nvsFunc *); - int (*GetSaturate) (nvsFunc *); - - nvsRegFile (*GetDestFile) (nvsFunc *, int merged); - unsigned int (*GetDestID) (nvsFunc *, int merged); - unsigned int (*GetDestMask) (nvsFunc *, int merged); - - unsigned int (*GetSourceHW) (nvsFunc *, int merged, int pos); - nvsRegFile (*GetSourceFile) (nvsFunc *, int merged, int pos); - int (*GetSourceID) (nvsFunc *, int merged, int pos); - int (*GetTexImageUnit) (nvsFunc *); - int (*GetSourceNegate) (nvsFunc *, int merged, int pos); - int (*GetSourceAbs) (nvsFunc *, int merged, int pos); - void (*GetSourceSwizzle) (nvsFunc *, int merged, int pos, - nvsSwzComp *swz); - int (*GetSourceIndexed) (nvsFunc *, int merged, int pos); - void (*GetSourceConstVal) (nvsFunc *, int merged, int pos, - float *val); - int (*GetSourceScale) (nvsFunc *, int merged, int pos); - - int (*GetRelAddressRegID) (nvsFunc *); - nvsSwzComp (*GetRelAddressSwizzle) (nvsFunc *); - - int (*SupportsConditional) (nvsFunc *); - int (*GetConditionUpdate) (nvsFunc *); - int (*GetConditionTest) (nvsFunc *); - nvsCond (*GetCondition) (nvsFunc *); - void (*GetCondRegSwizzle) (nvsFunc *, nvsSwzComp *swz); - int (*GetCondRegID) (nvsFunc *); - int (*GetBranch) (nvsFunc *); - int (*GetBranchElse) (nvsFunc *); - int (*GetBranchEnd) (nvsFunc *); - - int (*GetLoopCount) (nvsFunc *); - int (*GetLoopInitial) (nvsFunc *); - int (*GetLoopIncrement) (nvsFunc *); -}; - -static inline nvsRegister -nvsNegate(nvsRegister reg) -{ - reg.negate = !reg.negate; - return reg; -} - -static inline nvsRegister -nvsAbs(nvsRegister reg) -{ - reg.abs = 1; - return reg; -} - -static inline nvsRegister -nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y, - nvsSwzComp z, nvsSwzComp w) -{ - nvsSwzComp sc[4] = { x, y, z, w }; - nvsSwzComp oc[4]; - int i; - - for (i=0;i<4;i++) - oc[i] = reg.swizzle[i]; - for (i=0;i<4;i++) - reg.swizzle[i] = oc[sc[i]]; - return reg; -} - -#define nvsProgramError(nvs,fmt,args...) do { \ - fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \ - (nvs)->error = GL_TRUE; \ - (nvs)->translated = GL_FALSE; \ -} while(0) - -extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs); -extern void nvsDisasmHWShader(nvsPtr); -extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl); -extern nouveauShader *nvsBuildTextShader(GLcontext *ctx, GLenum target, - const char *text); - -extern void NV20VPInitShaderFuncs(nvsFunc *); -extern void NV30VPInitShaderFuncs(nvsFunc *); -extern void NV40VPInitShaderFuncs(nvsFunc *); - -extern void NV30FPInitShaderFuncs(nvsFunc *); -extern void NV40FPInitShaderFuncs(nvsFunc *); - -extern void nouveauShaderInitFuncs(GLcontext *ctx); - -extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass1(nvsPtr nvs); -extern GLboolean nouveau_shader_pass2(nvsPtr nvs); - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c deleted file mode 100644 index 8c203cc664..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ /dev/null @@ -1,1050 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs <darktama@iinet.net.au> - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "shader/prog_instruction.h" -#include "shader/prog_parameter.h" -#include "shader/prog_statevars.h" -#include "shader/programopt.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" -#include "nouveau_msg.h" - -static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7, - NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */ -}; - -static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = { - NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */, - NVS_FR_UNKNOWN /* DEPR */ -}; - -static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = { - NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD, - NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3, - NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7 -}; - -static nvsSwzComp _tx_mesa_swizzle[4] = { - NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W -}; - -static nvsOpcode _tx_mesa_opcode[] = { - [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD, - [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL, - [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR, - [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS, - [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY, - [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4, - [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST, - [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP, - [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC, - [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL, - [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT, - [OPCODE_LOG] = NVS_OP_LOG, - [OPCODE_LRP] = NVS_OP_LRP, - [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX, - [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV, - [OPCODE_MUL] = NVS_OP_MUL, - [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US, - [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB, - [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA, - [OPCODE_PUSHA] = NVS_OP_PUSHA, - [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP, - [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ, - [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ, - [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE, - [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN, - [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT, - [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG, - [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB, - [OPCODE_SWZ] = NVS_OP_MOV, - [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB, - [OPCODE_TXD] = NVS_OP_TXD, - [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP, - [OPCODE_TXP_NV] = NVS_OP_TXP, - [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US, - [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB, - [OPCODE_X2D] = NVS_OP_X2D, - [OPCODE_XPD] = NVS_OP_XPD -}; - -static nvsCond _tx_mesa_condmask[] = { - NVS_COND_TR, /* workaround mesa not filling a valid value */ - NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE, - NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL -}; - -struct pass0_rec { - int nvs_ipos; - int next_temp; - - int mesa_const_base; - int mesa_const_last; - - int swzconst_done; - int swzconst_id; - nvsRegister const_half; -}; - -#define X NVS_SWZ_X -#define Y NVS_SWZ_Y -#define Z NVS_SWZ_Z -#define W NVS_SWZ_W - -#define FILL_CONDITION_FLAGS(fragment) do { \ - (fragment)->cond = \ - pass0_make_condmask(inst->DstReg.CondMask); \ - if ((fragment)->cond != NVS_COND_TR) \ - (fragment)->cond_test = 1; \ - (fragment)->cond_reg = inst->CondDst; \ - pass0_make_swizzle((fragment)->cond_swizzle, inst->DstReg.CondSwizzle);\ -} while(0) - -#define ARITH(op,dest,mask,sat,s0,s1,s2) do { \ - nvsinst = pass0_emit(nvs, parent, fpos, (op), \ - (dest), (mask), (sat), (s0), (s1), (s2));\ - FILL_CONDITION_FLAGS(nvsinst); \ -} while(0) - -#define ARITHu(op,dest,mask,sat,s0,s1,s2) do { \ - nvsinst = pass0_emit(nvs, parent, fpos, (op), \ - (dest), (mask), (sat), (s0), (s1), (s2));\ -} while(0) - -static void -pass0_append_fragment(nvsFragmentHeader *parent, - nvsFragmentHeader *fragment, - int pos) -{ - nvsFragmentHeader **head, **tail; - assert(parent && fragment); - - switch (parent->type) { - case NVS_BRANCH: - if (pos == 0) { - head = &((nvsBranch *)parent)->target_head; - tail = &((nvsBranch *)parent)->target_tail; - } else { - head = &((nvsBranch *)parent)->else_head; - tail = &((nvsBranch *)parent)->else_tail; - } - break; - case NVS_LOOP: - head = &((nvsLoop *)parent)->insn_head; - tail = &((nvsLoop *)parent)->insn_tail; - break; - case NVS_SUBROUTINE: - head = &((nvsSubroutine *)parent)->insn_head; - tail = &((nvsSubroutine *)parent)->insn_tail; - break; - default: - assert(0); - break; - } - - fragment->parent = parent; - fragment->prev = *tail; - fragment->next = NULL; - if (!(*head)) - *head = fragment; - else - (*tail)->next = fragment; - *tail = fragment; - -} - -static nvsSubroutine * -pass0_create_subroutine(nouveauShader *nvs, const char *label) -{ - nvsSubroutine *sub; - - sub = CALLOC_STRUCT(nvs_subroutine); - if (sub) { - sub->header.type = NVS_SUBROUTINE; - sub->label = strdup(label); - if (!nvs->program_tree) - nvs->program_tree = &sub->header; - else - pass0_append_fragment(nvs->program_tree, - &sub->header, 0); - } - - return sub; -} - -static void -pass0_make_reg(nouveauShader *nvs, nvsRegister *reg, - nvsRegFile file, unsigned int index) -{ - struct pass0_rec *rec = nvs->pass_rec; - - /* defaults */ - *reg = nvr_unused; - /* -1 == quick-and-dirty temp alloc */ - if (file == NVS_FILE_TEMP && index == -1) { - index = rec->next_temp++; - assert(index < NVS_MAX_TEMPS); - } - reg->file = file; - reg->index = index; -} - -static void -pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa) -{ - int i; - - for (i=0;i<4;i++) - swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)]; -} - -static nvsOpcode -pass0_make_opcode(enum prog_opcode op) -{ - if (op > MAX_OPCODE) - return NVS_OP_UNKNOWN; - return _tx_mesa_opcode[op]; -} - -static nvsCond -pass0_make_condmask(GLuint mesa) -{ - if (mesa > COND_FL) - return NVS_COND_UNKNOWN; - return _tx_mesa_condmask[mesa]; -} - -static unsigned int -pass0_make_mask(GLuint mesa_mask) -{ - unsigned int mask = 0; - - if (mesa_mask & WRITEMASK_X) mask |= SMASK_X; - if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y; - if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z; - if (mesa_mask & WRITEMASK_W) mask |= SMASK_W; - - return mask; -} - -static GLboolean -pass0_opcode_is_tex(enum prog_opcode op) -{ - switch (op) { - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - return GL_TRUE; - default: - break; - } - - return GL_FALSE; -} - -static nvsTexTarget -pass0_make_tex_target(GLuint mesa) -{ - switch (mesa) { - case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D; - case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D; - case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D; - case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE; - case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT; - default: - return NVS_TEX_TARGET_UNKNOWN; - } -} - -static void -pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg, - struct prog_dst_register *dst) -{ - struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp; - nvsFixedReg sfr; - - switch (dst->File) { - case PROGRAM_OUTPUT: - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - sfr = (dst->Index < VERT_RESULT_MAX) ? - _tx_mesa_vp_dst_reg[dst->Index] : - NVS_FR_UNKNOWN; - } else { - sfr = (dst->Index < FRAG_RESULT_MAX) ? - _tx_mesa_fp_dst_reg[dst->Index] : - NVS_FR_UNKNOWN; - } - pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr); - break; - case PROGRAM_TEMPORARY: - pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index); - break; - case PROGRAM_ADDRESS: - pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index); - break; - default: - fprintf(stderr, "Unknown dest file %d\n", dst->File); - assert(0); - } -} - -static void -pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base; - int i; - - *reg = nvr_unused; - - switch (src->File) { - case PROGRAM_INPUT: - reg->file = NVS_FILE_ATTRIB; - if (mesa->Target == GL_VERTEX_PROGRAM_ARB) { - for (i=0; i<NVS_MAX_ATTRIBS; i++) { - if (nvs->vp_attrib_map[i] == src->Index) { - reg->index = i; - break; - } - } - if (i==NVS_MAX_ATTRIBS) - reg->index = NVS_FR_UNKNOWN; - } else { - reg->index = (src->Index < FRAG_ATTRIB_MAX) ? - _tx_mesa_fp_src_reg[src->Index] : - NVS_FR_UNKNOWN; - } - break; - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_CONSTANT: - reg->file = NVS_FILE_CONST; - reg->index = src->Index + rec->mesa_const_base; - reg->indexed = src->RelAddr; - if (reg->indexed) { - reg->addr_reg = 0; - reg->addr_comp = NVS_SWZ_X; - } - break; - case PROGRAM_TEMPORARY: - reg->file = NVS_FILE_TEMP; - reg->index = src->Index; - break; - default: - fprintf(stderr, "Unknown source type %d\n", src->File); - assert(0); - } - - /* per-component negate handled elsewhere */ - reg->negate = src->NegateBase != 0; - reg->abs = src->Abs; - pass0_make_swizzle(reg->swizzle, src->Swizzle); -} - -static nvsInstruction * -pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos, - nvsOpcode op, nvsRegister dst, - unsigned int mask, int saturate, - nvsRegister src0, nvsRegister src1, nvsRegister src2) -{ - nvsInstruction *sif; - - sif = CALLOC_STRUCT(nvs_instruction); - if (!sif) - return NULL; - - /* Seems mesa doesn't explicitly 0 this.. */ - if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB) - saturate = 0; - - sif->op = op; - sif->saturate = saturate; - sif->dest = dst; - sif->mask = mask; - sif->dest_scale = NVS_SCALE_1X; - sif->src[0] = src0; - sif->src[1] = src1; - sif->src[2] = src2; - sif->cond = COND_TR; - sif->cond_reg = 0; - sif->cond_test = 0; - sif->cond_update= 0; - pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP); - pass0_append_fragment(parent, &sif->header, fpos); - - return sif; -} - -static void -pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, - struct prog_src_register *src, - unsigned int sm1, - unsigned int sm2) -{ - static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 }; - struct pass0_rec *rec = nvs->pass_rec; - int fixup_1, fixup_2; - nvsInstruction *nvsinst; - nvsRegister sr, dr = nvr_unused; - nvsRegister sm1const, sm2const; - - if (!rec->swzconst_done) { - struct gl_program *prog = &nvs->mesa.vp.Base; - GLuint swizzle; - rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, - sc, 4, &swizzle); - /* XXX what about swizzle? */ - rec->swzconst_done = 1; - COPY_4V(nvs->params[rec->swzconst_id].val, sc); - } - - fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) && - sm2 != MAKE_SWIZZLE4(2,2,2,2)); - fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2)); - - if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) { - /* We can't use more than one const in an instruction, - * so move the const into a temp, and swizzle from there. - * - * TODO: should just emit the swizzled const, instead of - * swizzling it in the shader.. would need to reswizzle - * any state params when they change however.. - */ - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_make_src_reg(nvs, &sr, src); - ARITHu(NVS_OP_MOV, dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index); - } else { - if (fixup_1) - src->NegateBase = 0; - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - } - - pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm1const.swizzle, sm1); - if (fixup_1 && fixup_2) { - /* Any combination with SWIZZLE_ONE */ - pass0_make_reg(nvs, &sm2const, - NVS_FILE_CONST, rec->swzconst_id); - pass0_make_swizzle(sm2const.swizzle, sm2); - ARITHu(NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const); - } else { - /* SWIZZLE_ZERO || arbitrary negate */ - ARITHu(NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused); - } - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle = SWIZZLE_NOOP; -} - -#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3)) -static void -pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, - struct prog_instruction *inst) -{ - unsigned int insrc = -1, constsrc = -1; - int i; - - for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - unsigned int sm_1 = 0, sm_2 = 0; - nvsRegister sr, dr; - int do_mov = 0, c; - - /* Build up swizzle masks as if we were going to use - * "MAD new, src, const1, const2" to support arbitrary negation - * and SWIZZLE_ZERO/SWIZZLE_ONE. - */ - for (c=0;c<4;c++) { - if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) { - SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */ - SET_SWZ(sm_2, c, SWIZZLE_Y); - SET_SWZ(src->Swizzle, c, SWIZZLE_X); - } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) { - SET_SWZ(sm_1, c, SWIZZLE_Y); - if (src->NegateBase & (1<<c)) - SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */ - else - SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */ - SET_SWZ(src->Swizzle, c, SWIZZLE_X); - } else { - if (src->NegateBase & (1<<c)) - SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */ - else - SET_SWZ(sm_1, c, SWIZZLE_X); /*[xyzw]*/ - SET_SWZ(sm_2, c, SWIZZLE_Y); - } - } - - /* Unless we're multiplying by 1.0 or -1.0 on all components, - * and we're adding nothing to any component we have to - * emulate the swizzle. - */ - if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) && - sm_1 != MAKE_SWIZZLE4(2,2,2,2)) || - sm_2 != MAKE_SWIZZLE4(1,1,1,1)) { - pass0_fixup_swizzle(nvs, parent, fpos, src, sm_1, sm_2); - /* The source is definitely in a temp now, so don't - * bother checking for multiple ATTRIB/CONST regs. - */ - continue; - } - - /* HW can't use more than one ATTRIB or PARAM in a single - * instruction */ - switch (src->File) { - case PROGRAM_INPUT: - if (insrc != -1 && insrc != src->Index) - do_mov = 1; - else insrc = src->Index; - break; - case PROGRAM_STATE_VAR: - if (constsrc != -1 && constsrc != src->Index) - do_mov = 1; - else constsrc = src->Index; - break; - default: - break; - } - - /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa - * instruction to point at the temp. - */ - if (do_mov) { - pass0_make_src_reg(nvs, &sr, src); - pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1); - pass0_emit(nvs, parent, fpos, NVS_OP_MOV, - dr, SMASK_ALL, 0, - sr, nvr_unused, nvr_unused); - - src->File = PROGRAM_TEMPORARY; - src->Index = dr.index; - src->Swizzle= SWIZZLE_NOOP; - } - } -} - -static GLboolean -pass0_emulate_instruction(nouveauShader *nvs, - nvsFragmentHeader *parent, int fpos, - struct prog_instruction *inst) -{ - nvsFunc *shader = nvs->func; - nvsRegister src[3], dest, temp; - nvsInstruction *nvsinst; - unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask); - int i, sat; - - sat = (inst->SaturateMode == SATURATE_ZERO_ONE); - - /* Build all the "real" regs for the instruction */ - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - if (inst->Opcode != OPCODE_KIL) - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - switch (inst->Opcode) { - case OPCODE_ABS: - if (shader->caps & SCAP_SRC_ABS) - ARITH(NVS_OP_MOV, dest, mask, sat, - nvsAbs(src[0]), nvr_unused, nvr_unused); - else - ARITH(NVS_OP_MAX, dest, mask, sat, - src[0], nvsNegate(src[0]), nvr_unused); - break; - case OPCODE_CMP: - /*XXX: this will clobber CC0... */ - ARITH (NVS_OP_MOV, dest, mask, sat, - src[2], nvr_unused, nvr_unused); - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - ARITH (NVS_OP_MOV, dest, mask, sat, - src[1], nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - break; - case OPCODE_DPH: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_DP3, temp, SMASK_X, 0, - src[0], src[1], nvr_unused); - ARITH (NVS_OP_ADD, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], W, W, W, W), - nvr_unused); - break; - case OPCODE_KIL: - /* This is only in ARB shaders, so we don't have to worry - * about clobbering a CC reg as they aren't supported anyway. - *XXX: might have to worry with GLSL however... - */ - /* MOVC0 temp, src */ - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0, - src[0], nvr_unused, nvr_unused); - nvsinst->cond_update = 1; - nvsinst->cond_reg = 0; - /* KIL_NV (LT0.xyzw) temp */ - ARITHu(NVS_OP_KIL, nvr_unused, 0, 0, - nvr_unused, nvr_unused, nvr_unused); - nvsinst->cond = COND_LT; - nvsinst->cond_reg = 0; - nvsinst->cond_test = 1; - pass0_make_swizzle(nvsinst->cond_swizzle, SWIZZLE_NOOP); - break; - case OPCODE_LRP: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MAD, temp, mask, 0, - nvsNegate(src[0]), src[2], src[2]); - ARITH (NVS_OP_MAD, dest, mask, sat, src[0], src[1], temp); - break; - case OPCODE_POW: - if (shader->SupportsOpcode(shader, NVS_OP_LG2) && - shader->SupportsOpcode(shader, NVS_OP_EX2)) { - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - /* LG2 temp.x, src0.c */ - ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - /* MUL temp.x, temp.x, src1.c */ - ARITHu(NVS_OP_MUL, temp, SMASK_X, 0, - nvsSwizzle(temp, X, X, X, X), - nvsSwizzle(src[1], X, X, X, X), - nvr_unused); - /* EX2 dest, temp.x */ - ARITH (NVS_OP_EX2, dest, mask, sat, - nvsSwizzle(temp, X, X, X, X), - nvr_unused, nvr_unused); - } else { - /* can we use EXP/LOG instead of EX2/LG2?? */ - fprintf(stderr, "Implement POW for NV20 vtxprog!\n"); - return GL_FALSE; - } - break; - case OPCODE_RSQ: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_LG2, temp, SMASK_X, 0, - nvsAbs(nvsSwizzle(src[0], X, X, X, X)), - nvr_unused, nvr_unused); - nvsinst->dest_scale = NVS_SCALE_INV_2X; - ARITH (NVS_OP_EX2, dest, mask, sat, - nvsNegate(nvsSwizzle(temp, X, X, X, X)), - nvr_unused, nvr_unused); - break; - case OPCODE_SCS: - if (mask & SMASK_X) - ARITH(NVS_OP_COS, dest, SMASK_X, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - if (mask & SMASK_Y) - ARITH(NVS_OP_SIN, dest, SMASK_Y, sat, - nvsSwizzle(src[0], X, X, X, X), - nvr_unused, nvr_unused); - break; - case OPCODE_SUB: - ARITH(NVS_OP_ADD, dest, mask, sat, - src[0], nvsNegate(src[1]), nvr_unused); - break; - case OPCODE_XPD: - pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1); - ARITHu(NVS_OP_MUL, temp, SMASK_ALL, 0, - nvsSwizzle(src[0], Z, X, Y, Y), - nvsSwizzle(src[1], Y, Z, X, X), - nvr_unused); - ARITH (NVS_OP_MAD, dest, (mask & ~SMASK_W), sat, - nvsSwizzle(src[0], Y, Z, X, X), - nvsSwizzle(src[1], Z, X, Y, Y), - nvsNegate(temp)); - break; - default: - WARN_ONCE("hw doesn't support opcode \"%s\"," - "and no emulation found\n", - _mesa_opcode_string(inst->Opcode)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean -pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog, - int ipos, int fpos, - nvsFragmentHeader *parent) -{ - struct prog_instruction *inst = &prog->Instructions[ipos]; - nvsFunc *shader = nvs->func; - nvsInstruction *nvsinst; - GLboolean ret; - - /* Deal with multiple ATTRIB/PARAM in a single instruction */ - pass0_check_sources(nvs, parent, fpos, inst); - - /* Now it's safe to do the prog_instruction->nvsInstruction - * conversion - */ - if (shader->SupportsOpcode(shader, - pass0_make_opcode(inst->Opcode))) { - nvsRegister src[3], dest; - int i; - - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) - pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]); - pass0_make_dst_reg(nvs, &dest, &inst->DstReg); - - ARITH(pass0_make_opcode(inst->Opcode), dest, - pass0_make_mask(inst->DstReg.WriteMask), - (inst->SaturateMode != SATURATE_OFF), - src[0], src[1], src[2]); - nvsinst->tex_unit = inst->TexSrcUnit; - if (pass0_opcode_is_tex(inst->Opcode)) - nvsinst->tex_target = - pass0_make_tex_target(inst->TexSrcTarget); - else - nvsinst->tex_target = NVS_TEX_TARGET_UNKNOWN; - - ret = GL_TRUE; - } else - ret = pass0_emulate_instruction(nvs, parent, fpos, inst); - - return ret; -} - -static GLboolean -pass0_translate_instructions(nouveauShader *nvs, int ipos, int fpos, - nvsFragmentHeader *parent) -{ - struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp; - - while (1) { - struct prog_instruction *inst = &prog->Instructions[ipos]; - - switch (inst->Opcode) { - case OPCODE_END: - return GL_TRUE; - case OPCODE_BRA: - case OPCODE_CAL: - case OPCODE_RET: - //case OPCODE_LOOP: - //case OPCODE_ENDLOOP: - //case OPCODE_IF: - //case OPCODE_ELSE: - //case OPCODE_ENDIF: - WARN_ONCE("branch ops unimplemented\n"); - return GL_FALSE; - break; - default: - if (!pass0_translate_arith(nvs, prog, - ipos, fpos, parent)) - return GL_FALSE; - break; - } - - ipos++; - } - - return GL_TRUE; -} - -static void -pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp) -{ - GLuint inputs_read = vp->Base.InputsRead; - GLuint input_alloc = ~0xFFFF; - int i; - - for (i=0; i<NVS_MAX_ATTRIBS; i++) - nvs->vp_attrib_map[i] = -1; - - while (inputs_read) { - int in = ffs(inputs_read) - 1; - int hw; - inputs_read &= ~(1<<in); - - if (vp->IsNVProgram) { - /* NVvp: must alias */ - if (in >= VERT_ATTRIB_GENERIC0) - hw = in - VERT_ATTRIB_GENERIC0; - else - hw = in; - } else { - /* ARBvp: may alias (but we won't) - * GL2.0: must not alias - */ - if (in >= VERT_ATTRIB_GENERIC0) - hw = ffs(~input_alloc) - 1; - else - hw = in; - input_alloc |= (1<<hw); - } - - nvs->vp_attrib_map[hw] = in; - } - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - printf("vtxprog attrib map:\n"); - for (i=0; i<NVS_MAX_ATTRIBS; i++) { - printf(" hw:%d = attrib:%d\n", - i, nvs->vp_attrib_map[i]); - } - } -} - -static void -pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs) -{ - struct gl_program *prog = &nvs->mesa.vp.Base; - nvsFragmentHeader *parent = nvs->program_tree; - nvsInstruction *nvsinst; - GLuint fpos = 0; - nvsRegister opos, epos, eqn, mv[4]; - gl_state_index tokens[STATE_LENGTH] - = { STATE_MODELVIEW_MATRIX, 0, 0, 0, 0 }; - GLint id; - int i; - - /* modelview transform */ - pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION); - pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1); - for (i=0; i<4; i++) { - tokens[2] = tokens[3] = i; - id = _mesa_add_state_reference(prog->Parameters, tokens); - pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id); - } - ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused); - ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused); - - /* Emit code to emulate fixed-function glClipPlane */ - for (i=0; i<6; i++) { - GLuint clipmask = SMASK_X; - nvsRegister clip; - - if (!(ctx->Transform.ClipPlanesEnabled & (1<<i))) - continue; - - /* Point a const at a user clipping plane */ - tokens[0] = STATE_CLIPPLANE; - tokens[1] = i; - id = _mesa_add_state_reference(prog->Parameters, tokens); - pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id); - pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i); - - /*XXX: something else needs to take care of modifying the - * instructions to write to the correct hw clip register. - */ - switch (i) { - case 0: case 3: clipmask = SMASK_Y; break; - case 1: case 4: clipmask = SMASK_Z; break; - case 2: case 5: clipmask = SMASK_W; break; - } - - /* Emit transform */ - ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused); - } -} - -static void -pass0_rebase_mesa_consts(nouveauShader *nvs) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *prog = &nvs->mesa.vp.Base; - struct prog_instruction *inst = prog->Instructions; - int i; - - /*XXX: not a good idea, params->hw_index is malloc'd */ - memset(nvs->params, 0x00, sizeof(nvs->params)); - - /* When doing relative addressing on constants, the hardware needs us - * to fill the "const id" field with a positive value. Determine the - * most negative index that is used so that all accesses to a - * mesa-provided constant can be rebased to a positive index. - */ - while (inst->Opcode != OPCODE_END) { - for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) { - struct prog_src_register *src = &inst->SrcReg[i]; - - switch (src->File) { - case PROGRAM_STATE_VAR: - case PROGRAM_CONSTANT: - case PROGRAM_NAMED_PARAM: - if (src->RelAddr && src->Index < 0) { - int base = src->Index * -1; - if (rec->mesa_const_base < base) - rec->mesa_const_base = base; - } - break; - default: - break; - } - } - - inst++; - } -} - -static GLboolean -pass0_resolve_mesa_consts(nouveauShader *nvs) -{ - struct pass0_rec *rec = nvs->pass_rec; - struct gl_program *prog = &nvs->mesa.vp.Base; - struct gl_program_parameter_list *plist = prog->Parameters; - int i; - - /* Init all const tracking/alloc info from the parameter list, rather - * than doing it as we translate the program. Otherwise: - * 1) we can't get at the correct constant info when relative - * addressing is being used due to src->Index not pointing - * at the exact const; - * 2) as we add extra consts to the program, mesa will call realloc() - * and we get invalid pointers to the const data. - */ - rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base; - nvs->param_high = rec->mesa_const_last; - for (i=0; i<plist->NumParameters; i++) { - int hw = rec->mesa_const_base + i; - - if (hw > NVS_MAX_CONSTS) { - nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw); - return GL_FALSE; - } - - switch (plist->Parameters[i].Type) { - case PROGRAM_NAMED_PARAM: - case PROGRAM_STATE_VAR: - nvs->params[hw].in_use = GL_TRUE; - nvs->params[hw].source_val = plist->ParameterValues[i]; - COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); - break; - case PROGRAM_CONSTANT: - nvs->params[hw].in_use = GL_TRUE; - nvs->params[hw].source_val = NULL; - COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]); - break; - default: - nvsProgramError(nvs, "hit bad type=%d on param %d\n", - plist->Parameters[i].Type, i); - return GL_FALSE; - } - } - - return GL_TRUE; -} - -GLboolean -nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct gl_program *prog = (struct gl_program*)nvs; - struct gl_vertex_program *vp = (struct gl_vertex_program *)prog; - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - struct pass0_rec *rec; - int ret = GL_FALSE; - - NVSDBG("start: nvs=%p\n", nvs); - - /* Previously detected an error, and haven't recieved new program - * string, so fail immediately. - */ - if (nvs->error) { - NVSDBG("failed previous compile attempt, not retrying\n"); - return GL_FALSE; - } - - rec = CALLOC_STRUCT(pass0_rec); - if (!rec) - return GL_FALSE; - - rec->next_temp = prog->NumTemporaries; - nvs->pass_rec = rec; - - nvs->program_tree = (nvsFragmentHeader*) - pass0_create_subroutine(nvs, "program body"); - if (!nvs->program_tree) { - FREE(rec); - return GL_FALSE; - } - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - nvs->func = &nmesa->VPfunc; - - if (vp->IsPositionInvariant) - _mesa_insert_mvp_code(ctx, vp); - pass0_rebase_mesa_consts(nvs); - - if (!prog->String && ctx->Transform.ClipPlanesEnabled) - pass0_vp_insert_ff_clip_planes(ctx, nvs); - - pass0_build_attrib_map(nvs, vp); - break; - case GL_FRAGMENT_PROGRAM_ARB: - nvs->func = &nmesa->FPfunc; - - if (fp->FogOption != GL_NONE) - _mesa_append_fog_code(ctx, fp); - pass0_rebase_mesa_consts(nvs); - break; - default: - fprintf(stderr, "Unknown program type %d", prog->Target); - FREE(rec); - /* DESTROY TREE!! */ - return GL_FALSE; - } - nvs->func->card_priv = &nvs->card_priv; - - ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree); - if (ret) - ret = pass0_resolve_mesa_consts(nvs); - - /*XXX: if (!ret) DESTROY TREE!!! */ - - FREE(rec); - return ret; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c deleted file mode 100644 index 78c1401f7d..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c +++ /dev/null @@ -1,16 +0,0 @@ -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" - -GLboolean -nouveau_shader_pass1(nvsPtr nvs) -{ - NVSDBG("start: nvs=%p\n", nvs); - - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c deleted file mode 100644 index cd27daca88..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c +++ /dev/null @@ -1,264 +0,0 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs <darktama@iinet.net.au> - */ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "nouveau_context.h" -#include "nouveau_shader.h" -#include "nouveau_msg.h" - -struct pass2_rec { - /* Map nvsRegister temp ID onto hw temp ID */ - unsigned int temps[NVS_MAX_TEMPS]; - /* Track free hw registers */ - unsigned int hw_temps[NVS_MAX_TEMPS]; -}; - -static int -pass2_alloc_hw_temp(nvsPtr nvs) -{ - struct pass2_rec *rec = nvs->pass_rec; - int i; - - for (i=0; i<nvs->func->MaxTemp; i++) { - /* This is a *horrible* hack.. R0 is both temp0 and result.color - * in NV30/40 fragprogs, we can use R0 as a temp before result - * is written however.. - */ - if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0) - continue; - if (rec->hw_temps[i] == 0) { - rec->hw_temps[i] = 1; - return i; - } - } - - return -1; -} - -static nvsRegister -pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg) -{ - struct pass2_rec *rec = nvs->pass_rec; - - if (reg.file == NVS_FILE_TEMP) { - if (rec->temps[reg.index] == -1) - rec->temps[reg.index] = pass2_alloc_hw_temp(nvs); - reg.index = rec->temps[reg.index]; - } - - return reg; -} - -static void -pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst, - struct _op_xlat *op, int slot) -{ - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, - NVS_SWZ_Z, NVS_SWZ_W }; - nvsFunc *shader = nvs->func; - nvsRegister reg; - int i; - - shader->SetOpcode(shader, op->NV, slot); - if (inst->saturate ) shader->SetSaturate(shader); - if (inst->cond_update ) shader->SetCCUpdate(shader); - if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond, - inst->cond_reg, - inst->cond_swizzle); - else shader->SetCondition(shader, 0, NVS_COND_TR, - 0, - default_swz); - switch (inst->op) { - case NVS_OP_TEX: - case NVS_OP_TXB: - case NVS_OP_TXL: - case NVS_OP_TXP: - case NVS_OP_TXD: - shader->SetTexImageUnit(shader, inst->tex_unit); - break; - default: - break; - } - - for (i = 0; i < 3; i++) { - if (op->srcpos[i] != -1) { - reg = pass2_mangle_reg(nvs, inst, inst->src[i]); - - shader->SetSource(shader, ®, op->srcpos[i]); - - if (reg.file == NVS_FILE_CONST && - shader->GetSourceConstVal) { - int idx_slot = - nvs->params[reg.index].hw_index_cnt++; - nvs->params[reg.index].hw_index = realloc( - nvs->params[reg.index].hw_index, - sizeof(int) * idx_slot+1); - nvs->params[reg.index].hw_index[idx_slot] = - nvs->program_current + 4; - } - } - } - - reg = pass2_mangle_reg(nvs, inst, inst->dest); - shader->SetResult(shader, ®, inst->mask, slot); - - if (inst->dest_scale != NVS_SCALE_1X) { - shader->SetResultScale(shader, inst->dest_scale); - } -} - -static int -pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last) -{ - nvsFunc *shader = nvs->func; - struct _op_xlat *op; - unsigned int hw_inst[8]; - int slot; - int instsz; - int i; - - shader->inst = hw_inst; - - /* Assemble this instruction */ - if (!(op = shader->GetOPTXFromSOP(inst->op, &slot))) - return 0; - shader->InitInstruction(shader); - pass2_add_instruction(nvs, inst, op, slot); - if (last) - shader->SetLastInst(shader); - - instsz = shader->GetOffsetNext(nvs->func); - if (nvs->program_size + instsz >= nvs->program_alloc_size) { - nvs->program_alloc_size *= 2; - nvs->program = realloc(nvs->program, - nvs->program_alloc_size * - sizeof(uint32_t)); - } - - for (i=0; i<instsz; i++) - nvs->program[nvs->program_current++] = hw_inst[i]; - nvs->program_size = nvs->program_current; - return 1; -} - -static GLboolean -pass2_translate(nvsPtr nvs, nvsFragmentHeader *f) -{ - nvsFunc *shader = nvs->func; - GLboolean last; - - while (f) { - last = (f == ((nvsSubroutine*)nvs->program_tree)->insn_tail); - - switch (f->type) { - case NVS_INSTRUCTION: - if (!pass2_assemble_instruction(nvs, - (nvsInstruction *)f, - last)) - return GL_FALSE; - break; - default: - WARN_ONCE("Unimplemented fragment type\n"); - return GL_FALSE; - } - - f = f->next; - } - - return GL_TRUE; -} - -/* Translate program into hardware format */ -GLboolean -nouveau_shader_pass2(nvsPtr nvs) -{ - struct pass2_rec *rec; - int i; - - NVSDBG("start: nvs=%p\n", nvs); - - rec = calloc(1, sizeof(struct pass2_rec)); - for (i=0; i<NVS_MAX_TEMPS; i++) - rec->temps[i] = -1; - nvs->pass_rec = rec; - - /* Start off with allocating 4 uint32_t's for each inst, will be grown - * if necessary.. - */ - nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4; - nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t)); - nvs->program_size = 0; - nvs->program_current = 0; - - if (!pass2_translate(nvs, - ((nvsSubroutine*)nvs->program_tree)->insn_head)) { - free(nvs->program); - nvs->program = NULL; - return GL_FALSE; - } - - /* Shrink allocated memory to only what we need */ - nvs->program = realloc(nvs->program, - nvs->program_size * sizeof(uint32_t)); - nvs->program_alloc_size = nvs->program_size; - - nvs->translated = 1; - nvs->on_hardware = 0; - - if (NOUVEAU_DEBUG & DEBUG_SHADERS) { - fflush(stdout); fflush(stderr); - fprintf(stderr, "-----------MESA PROGRAM target=%s, id=0x%x\n", - _mesa_lookup_enum_by_nr( - nvs->mesa.vp.Base.Target), - nvs->mesa.vp.Base.Id); - fflush(stdout); fflush(stderr); - _mesa_print_program(&nvs->mesa.vp.Base); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n"); - fflush(stdout); fflush(stderr); - fprintf(stderr, "----------------NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - nvsDisasmHWShader(nvs); - fflush(stdout); fflush(stderr); - fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n"); - fflush(stdout); fflush(stderr); - } - - return GL_TRUE; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c deleted file mode 100644 index 6e3f9fadf4..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ /dev/null @@ -1,128 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_fifo.h" -#include "nouveau_lock.h" - -#include "swrast/swrast.h" - -#define HAVE_HW_DEPTH_SPANS 0 -#define HAVE_HW_DEPTH_PIXELS 0 -#define HAVE_HW_STENCIL_SPANS 0 -#define HAVE_HW_STENCIL_PIXELS 0 - -static char *fake_span[1280*1024*4]; - -#define HW_CLIPLOOP() \ - do { \ - int _nc = nmesa->numClipRects; \ - while ( _nc-- ) { \ - int minx = nmesa->pClipRects[_nc].x1 - nmesa->drawX; \ - int miny = nmesa->pClipRects[_nc].y1 - nmesa->drawY; \ - int maxx = nmesa->pClipRects[_nc].x2 - nmesa->drawX; \ - int maxy = nmesa->pClipRects[_nc].y2 - nmesa->drawY; - -#define LOCAL_VARS \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - nouveau_renderbuffer *nrb = (nouveau_renderbuffer *)rb; \ - GLuint height = nrb->mesa.Height; \ - GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \ - (nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \ - map = fake_span; \ - GLuint p; \ - (void) p; - -#define Y_FLIP( _y ) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - - - -/* ================================================================ - * Color buffers - */ - -/* RGB565 */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) nouveau##x##_RGB565 -#define TAG2(x,y) nouveau##x##_RGB565##y -#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) -#include "spantmp2.h" - - -/* ARGB8888 */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) nouveau##x##_ARGB8888 -#define TAG2(x,y) nouveau##x##_ARGB8888##y -#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) -#include "spantmp2.h" - -static void -nouveauSpanRenderStart( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - FIRE_RING(); - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked( nmesa ); -} - -static void -nouveauSpanRenderFinish( GLcontext *ctx ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - _swrast_flush( ctx ); - nouveauWaitForIdleLocked( nmesa ); - UNLOCK_HARDWARE( nmesa ); -} - -void nouveauSpanInitFunctions( GLcontext *ctx ) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = nouveauSpanRenderStart; - swdd->SpanRenderFinish = nouveauSpanRenderFinish; -} - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis) -{ - if (nrb->mesa._ActualFormat == GL_RGBA8) - nouveauInitPointers_ARGB8888(&nrb->mesa); - else // if (nrb->mesa._ActualFormat == GL_RGB5) - nouveauInitPointers_RGB565(&nrb->mesa); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h deleted file mode 100644 index bc39ecd17b..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.h +++ /dev/null @@ -1,39 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_SPAN_H__ -#define __NOUVEAU_SPAN_H__ - -#include "drirenderbuffer.h" -#include "nouveau_buffers.h" - -extern void nouveauSpanInitFunctions( GLcontext *ctx ); -extern void nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis); - -#endif /* __NOUVEAU_SPAN_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c deleted file mode 100644 index f618dcfc99..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ /dev/null @@ -1,347 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_state.h" -#include "nouveau_swtcl.h" -#include "nouveau_fifo.h" - -#include "swrast/swrast.h" -#include "tnl/tnl.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static __inline__ GLuint nouveauPackColor(GLuint format, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) -{ - switch (format) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( r, g, b, a); - default: - fprintf(stderr, "unknown format %d\n", (int)format); - return 0; - } -} - -static void nouveauCalcViewport(GLcontext *ctx) -{ - /* Calculate the Viewport Matrix */ - - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = nmesa->viewport.m; - GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH; - - nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale; - - nmesa->hw_func.WindowMoved(nmesa); -} - -static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* - * Need to send (at least on an nv35 the following: - * cons = 4 (this may be bytes per pixel) - * - * The viewport: - * 445 0x0000bee0 {size: 0x0 channel: 0x1 cmd: 0x00009ee0} <-- VIEWPORT_SETUP/HEADER ? - * 446 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- x * cons - * 447 0x00000c80 {size: 0x0 channel: 0x0 cmd: 0x00000c80} <-- (height + x) * cons - * 448 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- y * cons - * 449 0x00000960 {size: 0x0 channel: 0x0 cmd: 0x00000960} <-- (width + y) * cons - * 44a 0x00082a00 {size: 0x2 channel: 0x1 cmd: 0x00000a00} <-- VIEWPORT_DIMS - * 44b 0x04000000 <-- (Width_from_glViewport << 16) | x - * 44c 0x03000000 <-- (Height_from_glViewport << 16) | (win_height - height - y) - * - */ - - nouveauCalcViewport(ctx); -} - -static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) -{ - nouveauCalcViewport(ctx); -} - -static void nouveauDDUpdateHWState(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int new_state = nmesa->new_state; - - if ( new_state || nmesa->new_render_state & _NEW_TEXTURE ) - { - nmesa->new_state = 0; - - /* Update the various parts of the context's state. - */ - /* - if ( new_state & NOUVEAU_NEW_ALPHA ) - nouveauUpdateAlphaMode( ctx ); - - if ( new_state & NOUVEAU_NEW_DEPTH ) - nouveauUpdateZMode( ctx ); - - if ( new_state & NOUVEAU_NEW_FOG ) - nouveauUpdateFogAttrib( ctx ); - - if ( new_state & NOUVEAU_NEW_CLIP ) - nouveauUpdateClipping( ctx ); - - if ( new_state & NOUVEAU_NEW_CULL ) - nouveauUpdateCull( ctx ); - - if ( new_state & NOUVEAU_NEW_MASKS ) - nouveauUpdateMasks( ctx ); - - if ( new_state & NOUVEAU_NEW_WINDOW ) - nouveauUpdateWindow( ctx ); - - if ( nmesa->new_render_state & _NEW_TEXTURE ) { - nouveauUpdateTextureState( ctx ); - }*/ - } -} - -static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state; -} - -/* Initialize the context's hardware state. */ -void nouveauDDInitState(nouveauContextPtr nmesa) -{ - uint32_t type = nmesa->screen->card->type; - switch(type) - { - case NV_03: - /* Unimplemented */ - break; - case NV_04: - case NV_05: - nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_10: - case NV_11: - case NV_17: - nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_20: - nv20InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_30: - case NV_40: - case NV_44: - nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_50: - nv50InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - default: - break; - } - nouveau_state_cache_init(nmesa); -} - -/* Initialize the driver's state functions */ -void nouveauDDInitStateFuncs(GLcontext *ctx) -{ - ctx->Driver.UpdateState = nouveauDDInvalidateState; - - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = NULL; //nouveauDDClearColor; - ctx->Driver.ClearStencil = NULL; //nouveauDDClearStencil; - ctx->Driver.DrawBuffer = NULL; //nouveauDDDrawBuffer; - ctx->Driver.ReadBuffer = NULL; //nouveauDDReadBuffer; - - ctx->Driver.IndexMask = NULL; - ctx->Driver.ColorMask = NULL; //nouveauDDColorMask; - ctx->Driver.AlphaFunc = NULL; //nouveauDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = NULL; //nouveauDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = NULL; //nouveauDDBlendFuncSeparate; - ctx->Driver.ClearDepth = NULL; //nouveauDDClearDepth; - ctx->Driver.CullFace = NULL; //nouveauDDCullFace; - ctx->Driver.FrontFace = NULL; //nouveauDDFrontFace; - ctx->Driver.DepthFunc = NULL; //nouveauDDDepthFunc; - ctx->Driver.DepthMask = NULL; //nouveauDDDepthMask; - ctx->Driver.Enable = NULL; //nouveauDDEnable; - ctx->Driver.Fogfv = NULL; //nouveauDDFogfv; - ctx->Driver.Hint = NULL; - ctx->Driver.Lightfv = NULL; - ctx->Driver.LightModelfv = NULL; //nouveauDDLightModelfv; - ctx->Driver.LogicOpcode = NULL; //nouveauDDLogicOpCode; - ctx->Driver.PolygonMode = NULL; - ctx->Driver.PolygonStipple = NULL; //nouveauDDPolygonStipple; - ctx->Driver.RenderMode = NULL; //nouveauDDRenderMode; - ctx->Driver.Scissor = NULL; //nouveauDDScissor; - ctx->Driver.ShadeModel = NULL; //nouveauDDShadeModel; - ctx->Driver.StencilFuncSeparate = NULL; //nouveauDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = NULL; //nouveauDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = NULL; //nouveauDDStencilOpSeparate; - - ctx->Driver.DepthRange = nouveauDepthRange; - ctx->Driver.Viewport = nouveauViewport; - - /* Pixel path fallbacks. - */ - ctx->Driver.Accum = _swrast_Accum; - ctx->Driver.Bitmap = _swrast_Bitmap; - ctx->Driver.CopyPixels = _swrast_CopyPixels; - ctx->Driver.DrawPixels = _swrast_DrawPixels; - ctx->Driver.ReadPixels = _swrast_ReadPixels; - - /* Swrast hooks for imaging extensions: - */ - ctx->Driver.CopyColorTable = _swrast_CopyColorTable; - ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; - ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; - ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; -} - -#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a - -void nouveauInitState(GLcontext *ctx) -{ - /* - * Mesa should do this for us: - */ - - STATE_INIT(AlphaFunc)( ctx, - ctx->Color.AlphaFunc, - ctx->Color.AlphaRef); - - STATE_INIT(BlendColor)( ctx, - ctx->Color.BlendColor ); - - STATE_INIT(BlendEquationSeparate)( ctx, - ctx->Color.BlendEquationRGB, - ctx->Color.BlendEquationA); - - STATE_INIT(BlendFuncSeparate)( ctx, - ctx->Color.BlendSrcRGB, - ctx->Color.BlendDstRGB, - ctx->Color.BlendSrcA, - ctx->Color.BlendDstA); - - STATE_INIT(ClearColor)( ctx, ctx->Color.ClearColor); - STATE_INIT(ClearDepth)( ctx, ctx->Depth.Clear); - STATE_INIT(ClearStencil)( ctx, ctx->Stencil.Clear); - - STATE_INIT(ColorMask)( ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); - STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); - STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); - - STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); - STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); - STATE_INIT(Enable)( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); - STATE_INIT(Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); - STATE_INIT(Enable)( ctx, GL_DITHER, ctx->Color.DitherFlag ); - STATE_INIT(Enable)( ctx, GL_FOG, ctx->Fog.Enabled ); - STATE_INIT(Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled ); - STATE_INIT(Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); - STATE_INIT(Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); - STATE_INIT(Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_1D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_2D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_3D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); - - STATE_INIT(Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - STATE_INIT(Fogfv)( ctx, GL_FOG_MODE, 0 ); - STATE_INIT(Fogfv)( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - STATE_INIT(Fogfv)( ctx, GL_FOG_START, &ctx->Fog.Start ); - STATE_INIT(Fogfv)( ctx, GL_FOG_END, &ctx->Fog.End ); - - STATE_INIT(FrontFace)( ctx, ctx->Polygon.FrontFace ); - - { - GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; - STATE_INIT(LightModelfv)( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); - } - - STATE_INIT(LineStipple)( ctx, ctx->Line.StippleFactor, ctx->Line.StipplePattern ); - STATE_INIT(LineWidth)( ctx, ctx->Line.Width ); - STATE_INIT(LogicOpcode)( ctx, ctx->Color.LogicOp ); - STATE_INIT(PointSize)( ctx, ctx->Point.Size ); - STATE_INIT(PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode ); - STATE_INIT(PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode ); - STATE_INIT(PolygonOffset)( ctx, - ctx->Polygon.OffsetFactor, - ctx->Polygon.OffsetUnits ); - STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple ); - STATE_INIT(ShadeModel)( ctx, ctx->Light.ShadeModel ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0] ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_BACK, - ctx->Stencil.Function[1], - ctx->Stencil.Ref[1], - ctx->Stencil.ValueMask[1] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_BACK, ctx->Stencil.WriteMask[1] ); - STATE_INIT(StencilOpSeparate)( ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - STATE_INIT(StencilOpSeparate)( ctx, GL_BACK, - ctx->Stencil.FailFunc[1], - ctx->Stencil.ZFailFunc[1], - ctx->Stencil.ZPassFunc[1]); -} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h deleted file mode 100644 index dbac71760b..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ /dev/null @@ -1,50 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#ifndef __NOUVEAU_STATE_H__ -#define __NOUVEAU_STATE_H__ - -#include "nouveau_context.h" - -extern void nouveauDDInitState(nouveauContextPtr nmesa); -extern void nouveauDDInitStateFuncs(GLcontext *ctx); - -extern void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); -extern void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); - -extern void nouveauInitState(GLcontext *ctx); - -/* -extern void nouveauDDUpdateState(GLcontext *ctx); -extern void nouveauDDUpdateHWState(GLcontext *ctx); - -extern void nouveauEmitHwStateLocked(nouveauContextPtr nmesa); -*/ -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c deleted file mode 100644 index cb4b9d3027..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c +++ /dev/null @@ -1,69 +0,0 @@ - -#include "nouveau_state_cache.h" -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" - -#define BEGIN_RING_NOFLUSH(subchannel,tag,size) do { \ - if (nmesa->fifo.free <= (size)) \ - WAIT_RING(nmesa,(size)); \ - OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \ - nmesa->fifo.free -= ((size) + 1); \ -}while(0) - -// flush all the dirty state -void nouveau_state_cache_flush(nouveauContextPtr nmesa) -{ - int i=0; - int run=0; - - // fast-path no state changes - if (!nmesa->state_cache.dirty) - return; - nmesa->state_cache.dirty=0; - - do - { - // jump to a dirty state - while((nmesa->state_cache.hdirty[i/NOUVEAU_STATE_CACHE_HIER_SIZE]==0)&&(i<NOUVEAU_STATE_CACHE_ENTRIES)) - i=(i&~(NOUVEAU_STATE_CACHE_HIER_SIZE-1))+NOUVEAU_STATE_CACHE_HIER_SIZE; - while((nmesa->state_cache.atoms[i].dirty==0)&&(i<NOUVEAU_STATE_CACHE_ENTRIES)) - i++; - - // figure out a run of dirty values - run=0; - while((nmesa->state_cache.atoms[i+run].dirty)&&(i+run<NOUVEAU_STATE_CACHE_ENTRIES)) - run++; - - // output everything as a single run - if (run>0) { - int j; - - BEGIN_RING_NOFLUSH(NvSub3D, i*4, run); - for(j=0;j<run;j++) - { - OUT_RING(nmesa->state_cache.atoms[i+j].value); - nmesa->state_cache.atoms[i+j].dirty=0; - if ((i+j)%NOUVEAU_STATE_CACHE_HIER_SIZE==0) - nmesa->state_cache.hdirty[(i+j)/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; - } - i+=run; - } - } - while(i<NOUVEAU_STATE_CACHE_ENTRIES); - nmesa->state_cache.hdirty[NOUVEAU_STATE_CACHE_HIER_SIZE/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0; -} - - -// inits the state cache -void nouveau_state_cache_init(nouveauContextPtr nmesa) -{ - int i; - for(i=0;i<NOUVEAU_STATE_CACHE_ENTRIES;i++) - { - nmesa->state_cache.atoms[i].dirty=0; - nmesa->state_cache.atoms[i].value=0xDEADBEEF; // nvidia cards like beef - } - nmesa->state_cache.dirty=0; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h deleted file mode 100644 index 5f9d426450..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h +++ /dev/null @@ -1,29 +0,0 @@ - -#ifndef __NOUVEAU_STATE_CACHE_H__ -#define __NOUVEAU_STATE_CACHE_H__ - -#include "mtypes.h" - -#define NOUVEAU_STATE_CACHE_ENTRIES 2048 -// size of a dirty requests block -// you can play with that and tune the value to increase/decrease performance -// but keep it a power of 2 ! -#define NOUVEAU_STATE_CACHE_HIER_SIZE 32 - -typedef struct nouveau_state_atom_t{ - uint32_t value; - uint32_t dirty; -}nouveau_state_atom; - -typedef struct nouveau_state_cache_t{ - nouveau_state_atom atoms[NOUVEAU_STATE_CACHE_ENTRIES]; - uint32_t current_pos; - // hierarchical dirty flags - uint8_t hdirty[NOUVEAU_STATE_CACHE_ENTRIES/NOUVEAU_STATE_CACHE_HIER_SIZE]; - // master dirty flag - uint8_t dirty; -}nouveau_state_cache; - - -#endif - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c deleted file mode 100644 index 8a013bd999..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c +++ /dev/null @@ -1,127 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* Common software TCL code */ - -#include "nouveau_context.h" -#include "nouveau_swtcl.h" -#include "nv10_swtcl.h" -#include "nouveau_span.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" - -/* Common tri functions */ - -/* The fallbacks */ -void nouveau_fallback_tri(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1, - nouveauVertex *v2) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[3]; - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swsetup_Translate(ctx, v2, &v[2]); - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} - - -void nouveau_fallback_line(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[2]; - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swrast_Line(ctx, &v[0], &v[1]); -} - - -void nouveau_fallback_point(struct nouveau_context *nmesa, - nouveauVertex *v0) -{ - GLcontext *ctx = nmesa->glCtx; - SWvertex v[1]; - _swsetup_Translate(ctx, v0, &v[0]); - _swrast_Point(ctx, &v[0]); -} - -void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode) -{ - GLcontext *ctx = nmesa->glCtx; - GLuint oldfallback = nmesa->Fallback; - - if (mode) { - nmesa->Fallback |= bit; - if (oldfallback == 0) { - if (nmesa->screen->card->type<NV_10) { - //nv04FinishPrimitive(nmesa); - } else { - //nv10FinishPrimitive(nmesa); - } - - _swsetup_Wakeup(ctx); - nmesa->render_index = ~0; - } - } - else { - nmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - - if (nmesa->screen->card->type<NV_10) { - nv04TriInitFunctions(ctx); - } else { - nv10TriInitFunctions(ctx); - } - - _tnl_invalidate_vertex_state( ctx, ~0 ); - _tnl_invalidate_vertices( ctx, ~0 ); - _tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - nmesa->viewport.m, 0 ); - } - } -} - - -void nouveauRunPipeline( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - _tnl_run_pipeline( ctx ); -} - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h deleted file mode 100644 index ba4d8725a6..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h +++ /dev/null @@ -1,55 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NOUVEAU_SWTCL_H__ -#define __NOUVEAU_SWTCL_H__ - -#include "nouveau_context.h" - -extern void nouveau_fallback_tri(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1, - nouveauVertex *v2); - -extern void nouveau_fallback_line(struct nouveau_context *nmesa, - nouveauVertex *v0, - nouveauVertex *v1); - -extern void nouveau_fallback_point(struct nouveau_context *nmesa, - nouveauVertex *v0); - -extern void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode); - -extern void nouveauRunPipeline( GLcontext *ctx ); - -extern void nouveauTriInitFunctions( GLcontext *ctx ); - - -#endif /* __NOUVEAU_SWTCL_H__ */ - - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c deleted file mode 100644 index 8abc847e1e..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c +++ /dev/null @@ -1,200 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#include "vblank.h" /* for DO_USLEEP */ - -#include "nouveau_context.h" -#include "nouveau_buffers.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" -#include "nouveau_sync.h" - -#define NOTIFIER(__v) \ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - volatile uint32_t *__v = (void*)nmesa->notifier_block + notifier->offset - -struct drm_nouveau_notifier_alloc * -nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_notifier_alloc *notifier; - int ret; - -#ifdef NOUVEAU_RING_DEBUG - return NULL; -#endif - - notifier = CALLOC_STRUCT(drm_nouveau_notifier_alloc); - if (!notifier) - return NULL; - - notifier->channel = nmesa->fifo.channel; - notifier->handle = handle; - notifier->count = count; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIER_ALLOC, - notifier, sizeof(*notifier)); - if (ret) { - MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret); - FREE(notifier); - return NULL; - } - - return notifier; -} - -void -nouveau_notifier_destroy(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier) -{ - /*XXX: free notifier object.. */ - FREE(notifier); -} - -void -nouveau_notifier_reset(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - -#ifdef NOUVEAU_RING_DEBUG - return; -#endif - - n[NV_NOTIFY_TIME_0 /4] = 0x00000000; - n[NV_NOTIFY_TIME_1 /4] = 0x00000000; - n[NV_NOTIFY_RETURN_VALUE/4] = 0x00000000; - n[NV_NOTIFY_STATE /4] = (NV_NOTIFY_STATE_STATUS_IN_PROCESS << - NV_NOTIFY_STATE_STATUS_SHIFT); -} - -GLuint -nouveau_notifier_status(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - - return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT; -} - -GLuint -nouveau_notifier_return_val(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, - GLuint id) -{ - NOTIFIER(n); - - return n[NV_NOTIFY_RETURN_VALUE/4]; -} - -GLboolean -nouveau_notifier_wait_status(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, - GLuint id, GLuint status, GLuint timeout) -{ - NOTIFIER(n); - unsigned int time = 0; - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - while (time <= timeout) { - if (n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_ERROR_CODE_MASK) { - MESSAGE("Notifier returned error: 0x%04x\n", - n[NV_NOTIFY_STATE/4] & - NV_NOTIFY_STATE_ERROR_CODE_MASK); - return GL_FALSE; - } - - if (((n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_STATUS_MASK) >> - NV_NOTIFY_STATE_STATUS_SHIFT) == status) - return GL_TRUE; - - if (timeout) { - DO_USLEEP(1); - time++; - } - } - - MESSAGE("Notifier timed out\n"); - return GL_FALSE; -} - -void -nouveau_notifier_wait_nop(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, - GLuint subc) -{ - NOTIFIER(n); - GLboolean ret; - - nouveau_notifier_reset(ctx, notifier, 0); - - BEGIN_RING_SIZE(subc, NV_NOTIFY, 1); - OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY); - BEGIN_RING_SIZE(subc, NV_NOP, 1); - OUT_RING (0); - FIRE_RING(); - - ret = nouveau_notifier_wait_status(ctx, notifier, 0, - NV_NOTIFY_STATE_STATUS_COMPLETED, - 0 /* no timeout */); - if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n"); -} - -GLboolean nouveauSyncInitFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -#ifdef NOUVEAU_RING_DEBUG - return GL_TRUE; -#endif - - nmesa->syncNotifier = nouveau_notifier_new(ctx, NvSyncNotify, 1); - if (!nmesa->syncNotifier) { - MESSAGE("Failed to create channel sync notifier\n"); - return GL_FALSE; - } - - /* 0x180 is SET_DMA_NOTIFY, should be correct for all supported 3D - * object classes - */ - BEGIN_RING_CACHE(NvSub3D, 0x180, 1); - OUT_RING_CACHE (NvSyncNotify); -#ifdef ALLOW_MULTI_SUBCHANNEL - BEGIN_RING_SIZE(NvSubMemFormat, - NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1); - OUT_RING (NvSyncNotify); -#endif - - return GL_TRUE; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h deleted file mode 100644 index b76af17276..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Copyright (C) 2007 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef __NOUVEAU_SYNC_H__ -#define __NOUVEAU_SYNC_H__ - -#include "nouveau_buffers.h" - -#define NV_NOTIFIER_SIZE 32 -#define NV_NOTIFY_TIME_0 0x00000000 -#define NV_NOTIFY_TIME_1 0x00000004 -#define NV_NOTIFY_RETURN_VALUE 0x00000008 -#define NV_NOTIFY_STATE 0x0000000C -#define NV_NOTIFY_STATE_STATUS_MASK 0xFF000000 -#define NV_NOTIFY_STATE_STATUS_SHIFT 24 -#define NV_NOTIFY_STATE_STATUS_COMPLETED 0x00 -#define NV_NOTIFY_STATE_STATUS_IN_PROCESS 0x01 -#define NV_NOTIFY_STATE_ERROR_CODE_MASK 0x0000FFFF -#define NV_NOTIFY_STATE_ERROR_CODE_SHIFT 0 - -/* Methods that (hopefully) all objects have */ -#define NV_NOP 0x00000100 -#define NV_NOTIFY 0x00000104 -#define NV_NOTIFY_STYLE_WRITE_ONLY 0 - -extern struct drm_nouveau_notifier_alloc * -nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count); -extern void -nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifier_alloc *); -extern void -nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifier_alloc *, - GLuint id); -extern GLuint -nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifier_alloc *, - GLuint id); -extern GLuint -nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifier_alloc *, - GLuint id); -extern GLboolean -nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifier_alloc *, - GLuint id, GLuint status, GLuint timeout); -extern void -nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifier_alloc *, - GLuint subc); - -extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx); -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.c b/src/mesa/drivers/dri/nouveau/nouveau_tex.c deleted file mode 100644 index 0a8d279669..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_tex.c +++ /dev/null @@ -1,49 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#include "nouveau_tex.h" - -// XXX needs some love -void nouveauTexInitFunctions( struct dd_function_table *functions ) -{ -/* - functions->TexEnv = nouveauTexEnv; - functions->ChooseTextureFormat = nouveauChooseTextureFormat; - functions->TexImage1D = nouveauTexImage1D; - functions->TexSubImage1D = nouveauTexSubImage1D; - functions->TexImage2D = nouveauTexImage2D; - functions->TexSubImage2D = nouveauTexSubImage2D; - functions->TexParameter = nouveauTexParameter; - functions->BindTexture = nouveauBindTexture; - functions->NewTextureObject = nouveauNewTextureObject; - functions->DeleteTexture = nouveauDeleteTexture; - functions->IsTextureResident = driIsTextureResident; - - driInitTextureFormats(); -*/ -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.h b/src/mesa/drivers/dri/nouveau/nouveau_tex.h deleted file mode 100644 index 7ac71f8300..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_tex.h +++ /dev/null @@ -1,38 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - -#ifndef __NOUVEAU_TEX_H__ -#define __NOUVEAU_TEX_H__ - -#include <errno.h> -#include "mtypes.h" -#include "macros.h" -#include "dd.h" - -extern void nouveauTexInitFunctions( struct dd_function_table *functions ); - -#endif /* __NOUVEAU_TEX_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c deleted file mode 100644 index 25df3d2a62..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_state.c +++ /dev/null @@ -1,540 +0,0 @@ -/************************************************************************** - -Copyright 2007 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static uint32_t nv04_compare_func(GLuint f) -{ - switch ( f ) { - case GL_NEVER: return 1; - case GL_LESS: return 2; - case GL_EQUAL: return 3; - case GL_LEQUAL: return 4; - case GL_GREATER: return 5; - case GL_NOTEQUAL: return 6; - case GL_GEQUAL: return 7; - case GL_ALWAYS: return 8; - } - WARN_ONCE("Unable to find the function\n"); - return 0; -} - -static uint32_t nv04_blend_func(GLuint f) -{ - switch ( f ) { - case GL_ZERO: return 0x1; - case GL_ONE: return 0x2; - case GL_SRC_COLOR: return 0x3; - case GL_ONE_MINUS_SRC_COLOR: return 0x4; - case GL_SRC_ALPHA: return 0x5; - case GL_ONE_MINUS_SRC_ALPHA: return 0x6; - case GL_DST_ALPHA: return 0x7; - case GL_ONE_MINUS_DST_ALPHA: return 0x8; - case GL_DST_COLOR: return 0x9; - case GL_ONE_MINUS_DST_COLOR: return 0xA; - case GL_SRC_ALPHA_SATURATE: return 0xB; - } - WARN_ONCE("Unable to find the function 0x%x\n",f); - return 0; -} - -static void nv04_emit_control(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t control,cull; - GLubyte alpha_ref; - - CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef); - control=alpha_ref; - control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8); - control|=(ctx->Color.AlphaEnabled<<12); - control|=(1<<13); - control|=(ctx->Depth.Test<<14); - control|=(nv04_compare_func(ctx->Depth.Func)<<16); - if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK)) - { - if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) - cull=2; - if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) - cull=3; - if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) - cull=3; - if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) - cull=2; - } - else - if (ctx->Polygon.CullFaceMode==GL_FRONT_AND_BACK) - cull=0; - else - cull=1; - control|=(cull<<20); - control|=(ctx->Color.DitherFlag<<22); - if ((ctx->Depth.Test)&&(ctx->Depth.Mask)) - control|=(1<<24); - - control|=(1<<30); // integer zbuffer format - - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1); - OUT_RING_CACHE(control); -} - -static void nv04_emit_blend(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t blend; - - blend=0x4; // texture MODULATE_ALPHA - blend|=0x20; // alpha is MSB - switch(ctx->Light.ShadeModel) { - case GL_SMOOTH:blend|=(1<<6);break; - case GL_FLAT: blend|=(2<<6);break; - default:break; - } - if (ctx->Hint.PerspectiveCorrection!=GL_FASTEST) - blend|=(1<<8); - blend|=(ctx->Fog.Enabled<<16); - blend|=(ctx->Color.BlendEnabled<<20); - blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24); - blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28); - - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1); - OUT_RING_CACHE(blend); -} - -static void nv04_emit_fog_color(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - c[0] = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ); - c[1] = FLOAT_TO_UBYTE( ctx->Fog.Color[1] ); - c[2] = FLOAT_TO_UBYTE( ctx->Fog.Color[2] ); - c[3] = FLOAT_TO_UBYTE( ctx->Fog.Color[3] ); - BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); -} - -static void nv04AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nv04_emit_control(ctx); -} - -static void nv04BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nv04_emit_blend(ctx); -} - -static void nv04BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nv04_emit_blend(ctx); -} - - -static void nv04BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nv04_emit_blend(ctx); -} - -static void nv04Clear(GLcontext *ctx, GLbitfield mask) -{ - /* TODO */ -} - -static void nv04ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - /* TODO */ -} - -static void nv04ClearDepth(GLcontext *ctx, GLclampd d) -{ - /* TODO */ -} - -static void nv04ClearStencil(GLcontext *ctx, GLint s) -{ - /* TODO */ -} - -static void nv04ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - /* TODO */ -} - -static void nv04ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - /* TODO */ -} - -static void nv04ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO I need love */ -} - -static void nv04CullFace(GLcontext *ctx, GLenum mode) -{ - nv04_emit_control(ctx); -} - -static void nv04FrontFace(GLcontext *ctx, GLenum mode) -{ - /* TODO */ -} - -static void nv04DepthFunc(GLcontext *ctx, GLenum func) -{ - nv04_emit_control(ctx); -} - -static void nv04DepthMask(GLcontext *ctx, GLboolean flag) -{ - /* TODO */ -} - -static void nv04DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - /* TODO */ -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv04Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - switch(cap) - { - case GL_ALPHA_TEST: - nv04_emit_control(ctx); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - nv04_emit_blend(ctx); - break; -// case GL_CLIP_PLANE0: -// case GL_CLIP_PLANE1: -// case GL_CLIP_PLANE2: -// case GL_CLIP_PLANE3: -// case GL_CLIP_PLANE4: -// case GL_CLIP_PLANE5: -// case GL_COLOR_LOGIC_OP: -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - nv04_emit_control(ctx); - break; - case GL_DEPTH_TEST: - nv04_emit_control(ctx); - break; - case GL_DITHER: - nv04_emit_control(ctx); - break; - case GL_FOG: - nv04_emit_blend(ctx); - nv04_emit_fog_color(ctx); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -// case GL_LIGHT0: -// case GL_LIGHT1: -// case GL_LIGHT2: -// case GL_LIGHT3: -// case GL_LIGHT4: -// case GL_LIGHT5: -// case GL_LIGHT6: -// case GL_LIGHT7: -// case GL_LIGHTING: -// case GL_LINE_SMOOTH: -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: -// case GL_NORMALIZE: -// case GL_POINT_SMOOTH: -// case GL_POLYGON_OFFSET_POINT: -// case GL_POLYGON_OFFSET_LINE: -// case GL_POLYGON_OFFSET_FILL: -// case GL_POLYGON_SMOOTH: -// case GL_POLYGON_STIPPLE: -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: -// case GL_SEPARABLE_2D: -// case GL_STENCIL_TEST: -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv04Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nv04_emit_blend(ctx); - nv04_emit_fog_color(ctx); -} - -static void nv04Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - switch(target) - { - case GL_PERSPECTIVE_CORRECTION_HINT:nv04_emit_blend(ctx);break; - default:break; - } -} - -static void nv04LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - /* TODO not even in your dreams */ -} - -static void nv04LineWidth(GLcontext *ctx, GLfloat width) -{ - /* TODO */ -} - -static void nv04LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - /* TODO */ -} - -static void nv04PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /* TODO */ -} - -static void nv04PointSize(GLcontext *ctx, GLfloat size) -{ - /* TODO */ -} - -static void nv04PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO */ -} - -/** Set the scale and units used to calculate depth values */ -static void nv04PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - /* TODO */ -} - -/** Set the polygon stippling pattern */ -static void nv04PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - /* TODO */ -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv04Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* TODO */ -} - -/** Select flat or smooth shading */ -static void nv04ShadeModel(GLcontext *ctx, GLenum mode) -{ - nv04_emit_blend(ctx); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv04StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - /* TODO */ -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv04StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - /* TODO */ -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv04StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - /* TODO */ -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -/* Update anything that depends on the window position/size */ -static void nv04WindowMoved(nouveauContextPtr nmesa) -{ -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv04InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf3D, NvCtxSurf3D); - - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_SURFACE, 1); - OUT_RING(NvCtxSurf3D); - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) -{ - GLuint x, y, w, h; - uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16; - if (depth_pitch<256) depth_pitch=256; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_FORMAT, 1); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING(0x108/*A8R8G8B8*/); - else - OUT_RING(0x103/*R5G6B5*/); - - /* FIXME pitches have to be aligned ! */ - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2); - OUT_RING(color[0]->pitch|(depth_pitch<<16)); - OUT_RING(color[0]->offset); - if (depth) { - BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1); - OUT_RING(depth->offset); - } - -// BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2); -// OUT_RING((w<<16)|x); -// OUT_RING((h<<16)|y); - - - /* FIXME not sure... */ -/* BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_SIZE, 1); - OUT_RING((h<<16)|w);*/ - - return GL_TRUE; -} - -void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv04AlphaFunc; - func->BlendColor = nv04BlendColor; - func->BlendEquationSeparate = nv04BlendEquationSeparate; - func->BlendFuncSeparate = nv04BlendFuncSeparate; - func->Clear = nv04Clear; - func->ClearColor = nv04ClearColor; - func->ClearDepth = nv04ClearDepth; - func->ClearStencil = nv04ClearStencil; - func->ClipPlane = nv04ClipPlane; - func->ColorMask = nv04ColorMask; - func->ColorMaterial = nv04ColorMaterial; - func->CullFace = nv04CullFace; - func->FrontFace = nv04FrontFace; - func->DepthFunc = nv04DepthFunc; - func->DepthMask = nv04DepthMask; - func->DepthRange = nv04DepthRange; - func->Enable = nv04Enable; - func->Fogfv = nv04Fogfv; - func->Hint = nv04Hint; -/* func->Lightfv = nv04Lightfv;*/ -/* func->LightModelfv = nv04LightModelfv; */ - func->LineStipple = nv04LineStipple; /* Not for NV04 */ - func->LineWidth = nv04LineWidth; - func->LogicOpcode = nv04LogicOpcode; - func->PointParameterfv = nv04PointParameterfv; - func->PointSize = nv04PointSize; - func->PolygonMode = nv04PolygonMode; - func->PolygonOffset = nv04PolygonOffset; - func->PolygonStipple = nv04PolygonStipple; /* Not for NV04 */ -/* func->ReadBuffer = nv04ReadBuffer;*/ -/* func->RenderMode = nv04RenderMode;*/ - func->Scissor = nv04Scissor; - func->ShadeModel = nv04ShadeModel; - func->StencilFuncSeparate = nv04StencilFuncSeparate; - func->StencilMaskSeparate = nv04StencilMaskSeparate; - func->StencilOpSeparate = nv04StencilOpSeparate; -/* func->TexGen = nv04TexGen;*/ -/* func->TexParameter = nv04TexParameter;*/ -/* func->TextureMatrix = nv04TextureMatrix;*/ - - nmesa->hw_func.InitCard = nv04InitCard; - nmesa->hw_func.BindBuffers = nv04BindBuffers; - nmesa->hw_func.WindowMoved = nv04WindowMoved; -} diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c deleted file mode 100644 index cb072e0bdb..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c +++ /dev/null @@ -1,619 +0,0 @@ -/* - * Copyright 2007 Stephane Marchesin. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Software TCL for NV04, NV05, NV06 */ - -#include <stdio.h> -#include <math.h> - -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "nouveau_swtcl.h" -#include "nv04_swtcl.h" -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_reg.h" -#include "nouveau_tex.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); -static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv04ResetLineStipple( GLcontext *ctx ); - - -static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RINGp(v3,8); - OUT_RINGp(v4,8); - OUT_RINGp(v5,8); - OUT_RING(0xFEDCBA); -} - -static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RING(0xFED); -} - -static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3) -{ - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33); - OUT_RINGp(v0,8); - OUT_RINGp(v1,8); - OUT_RINGp(v2,8); - OUT_RINGp(v3,8); - OUT_RING(0xFECEDC); -} - -static inline void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last) -{ - WARN_ONCE("Unimplemented\n"); -} - -static inline void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2) -{ - WARN_ONCE("Unimplemented\n"); -} - -static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - - nv04_1triangle(nmesa, - (nouveauVertex*)(vertptr+v1*vertsize), - (nouveauVertex*)(vertptr+v2*vertsize), - (nouveauVertex*)(vertptr+v3*vertsize) - ); -} - -static inline void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - - nv04_1quad(nmesa, - (nouveauVertex*)(vertptr+v1*vertsize), - (nouveauVertex*)(vertptr+v2*vertsize), - (nouveauVertex*)(vertptr+v3*vertsize), - (nouveauVertex*)(vertptr+v4*vertsize) - ); -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // erm -} - -static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // umm -} - -static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // yeah -} - -static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // right -} - -static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - int i; - - for(i=start;i<count-5;i+=6) - nv04_2triangles(nmesa, - (nouveauVertex*)(vertptr+(i+0)*vertsize), - (nouveauVertex*)(vertptr+(i+1)*vertsize), - (nouveauVertex*)(vertptr+(i+2)*vertsize), - (nouveauVertex*)(vertptr+(i+3)*vertsize), - (nouveauVertex*)(vertptr+(i+4)*vertsize), - (nouveauVertex*)(vertptr+(i+5)*vertsize) - ); - if (i!=count) - { - nv04_1triangle(nmesa, - (nouveauVertex*)(vertptr+(i+0)*vertsize), - (nouveauVertex*)(vertptr+(i+1)*vertsize), - (nouveauVertex*)(vertptr+(i+2)*vertsize) - ); - i+=3; - } - if (i!=count) - printf("oops\n"); -} - -static void nv04_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - int i,j; - - for(i=start;i<count;i+=14) - { - int numvert=MIN2(16,count-i); - int numtri=numvert-2; - if (numvert<3) - break; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8); - for(j=0;j<numvert;j++) - OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8); - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); - for(j=0;j<numtri/2;j++) - OUT_RING(striptbl[j]); - if (numtri%2) - OUT_RING(striptbl[numtri/2]&0xFFF); - } -} - -static void nv04_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - int i,j; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); - OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8); - - for(i=start+1;i<count;i+=14) - { - int numvert=MIN2(15,count-i); - int numtri=numvert-1; - if (numvert<3) - break; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8); - - for(j=0;j<numvert;j++) - OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8); - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); - for(j=0;j<numtri/2;j++) - OUT_RING(fantbl[j]); - if (numtri%2) - OUT_RING(fantbl[numtri/2]&0xFFF); - } -} - -static void nv04_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - int i; - - for(i=start;i<count;i+=4) - nv04_1quad(nmesa, - (nouveauVertex*)(vertptr+(i+0)*vertsize), - (nouveauVertex*)(vertptr+(i+1)*vertsize), - (nouveauVertex*)(vertptr+(i+2)*vertsize), - (nouveauVertex*)(vertptr+(i+3)*vertsize) - ); -} - -static void nv04_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ -} - -static void (*nv04_render_tab_verts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - nv04_render_points_verts, - nv04_render_lines_verts, - nv04_render_line_loop_verts, - nv04_render_line_strip_verts, - nv04_render_triangles_verts, - nv04_render_tri_strip_verts, - nv04_render_tri_fan_verts, - nv04_render_quads_verts, - nv04_render_tri_strip_verts, //nv04_render_quad_strip_verts - nv04_render_tri_fan_verts, //nv04_render_poly_verts - nv04_render_noop_verts, -}; - - -static void nv04_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // erm -} - -static void nv04_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // umm -} - -static void nv04_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // yeah -} - -static void nv04_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - // right -} - -static void nv04_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i; - - for(i=start;i<count-5;i+=6) - nv04_2triangles(nmesa, - (nouveauVertex*)(vertptr+elt[i+0]*vertsize), - (nouveauVertex*)(vertptr+elt[i+1]*vertsize), - (nouveauVertex*)(vertptr+elt[i+2]*vertsize), - (nouveauVertex*)(vertptr+elt[i+3]*vertsize), - (nouveauVertex*)(vertptr+elt[i+4]*vertsize), - (nouveauVertex*)(vertptr+elt[i+5]*vertsize) - ); - if (i!=count) - { - nv04_1triangle(nmesa, - (nouveauVertex*)(vertptr+elt[i+0]*vertsize), - (nouveauVertex*)(vertptr+elt[i+1]*vertsize), - (nouveauVertex*)(vertptr+elt[i+2]*vertsize) - ); - i+=3; - } - if (i!=count) - printf("oops\n"); -} - -static void nv04_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i,j; - - for(i=start;i<count;i+=14) - { - int numvert=MIN2(16,count-i); - int numtri=numvert-2; - if (numvert<3) - break; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8); - for(j=0;j<numvert;j++) - OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8); - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); - for(j=0;j<numtri/2;j++) - OUT_RING(striptbl[j]); - if (numtri%2) - OUT_RING(striptbl[numtri/2]&0xFFF); - } -} - -static void nv04_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i,j; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8); - OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8); - - for(i=start+1;i<count;i+=14) - { - int numvert=MIN2(15,count-i); - int numtri=numvert-2; - if (numvert<3) - break; - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8); - - for(j=0;j<numvert;j++) - OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8); - - BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2); - for(j=0;j<numtri/2;j++) - OUT_RING(fantbl[j]); - if (numtri%2) - OUT_RING(fantbl[numtri/2]&0xFFF); - } -} - -static void nv04_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - int i; - - for(i=start;i<count;i+=4) - nv04_1quad(nmesa, - (nouveauVertex*)(vertptr+elt[i+0]*vertsize), - (nouveauVertex*)(vertptr+elt[i+1]*vertsize), - (nouveauVertex*)(vertptr+elt[i+2]*vertsize), - (nouveauVertex*)(vertptr+elt[i+3]*vertsize) - ); -} - -static void nv04_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ -} - -static void (*nv04_render_tab_elts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - nv04_render_points_elts, - nv04_render_lines_elts, - nv04_render_line_loop_elts, - nv04_render_line_strip_elts, - nv04_render_triangles_elts, - nv04_render_tri_strip_elts, - nv04_render_tri_fan_elts, - nv04_render_quads_elts, - nv04_render_tri_strip_elts, // nv04_render_quad_strip_elts, - nv04_render_tri_fan_elts, // nv04_render_poly_elts, - nv04_render_noop_elts, -}; - - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - -#define EMIT_ATTR( ATTR, STYLE ) \ -do { \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ - nmesa->vertex_attr_count++; \ -} while (0) - -#define EMIT_PAD( N ) \ -do { \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \ - nmesa->vertex_attr_count++; \ -} while (0) - -static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) -{ -} - -static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) -{ -} - -static void nv04ChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts; - tnl->Driver.Render.ClippedLine = nv04_render_clipped_line; - tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly; - tnl->Driver.Render.Points = nv04_render_points; - tnl->Driver.Render.Line = nv04_render_line; - tnl->Driver.Render.Triangle = nv04_render_triangle; - tnl->Driver.Render.Quad = nv04_render_quad; -} - - - -static inline void nv04OutputVertexFormat(struct nouveau_context* nmesa) -{ - GLcontext* ctx=nmesa->glCtx; - DECLARE_RENDERINPUTS(index); - - /* - * Tell t_vertex about the vertex format - */ - nmesa->vertex_attr_count = 0; - RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); - - // SX SY SZ INVW - // FIXME : we use W instead of INVW, but since W=1 it doesn't matter - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS)) - EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT); - else - EMIT_PAD(4*sizeof(float)); - - // COLOR - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0)) - EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR); - else - EMIT_PAD(4); - - // SPECULAR - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1)) - EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR); - else - EMIT_PAD(4); - - // TEXTURE - if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0)) - EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F); - else - EMIT_PAD(2*sizeof(float)); - - nmesa->vertex_size=_tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - nmesa->viewport.m, 0 ); -} - - -static void nv04ChooseVertexState( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - - RENDERINPUTS_COPY(index, tnl->render_inputs_bitset); - if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) - { - RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); - nv04OutputVertexFormat(nmesa); - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - -static void nv04RenderStart(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - if (nmesa->new_render_state) { - nv04ChooseVertexState(ctx); - nv04ChooseRenderState(ctx); - nmesa->new_render_state = 0; - } -} - -static void nv04RenderFinish(GLcontext *ctx) -{ -} - - -/* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -void nv04RasterPrimitive(GLcontext *ctx, - GLenum glprim, - GLuint hwprim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - assert (!nmesa->new_state); - - if (hwprim != nmesa->current_primitive) - { - nmesa->current_primitive=hwprim; - - } -} - -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINE_STRIP+1, - GL_LINE_LOOP+1, - GL_TRIANGLES+1, - GL_TRIANGLE_STRIP+1, - GL_TRIANGLE_FAN+1, - GL_QUADS+1, - GL_QUAD_STRIP+1, - GL_POLYGON+1 -}; - -/* Callback for mesa: - */ -static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim ) -{ - nv04RasterPrimitive( ctx, prim, hw_prim[prim] ); -} - -static void nv04ResetLineStipple( GLcontext *ctx ) -{ - /* FIXME do something here */ - WARN_ONCE("Unimplemented nv04ResetLineStipple\n"); -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void nv04TriInitFunctions(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv04RenderStart; - tnl->Driver.Render.Finish = nv04RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 ); - - nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h b/src/mesa/drivers/dri/nouveau/nv04_swtcl.h deleted file mode 100644 index 42dde5383e..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef __NV04_SWTCL_H__ -#define __NV04_SWTCL_H__ - -#include "mtypes.h" - -extern void nv04Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -extern void nv04FinishPrimitive(struct nouveau_context *nmesa); -extern void nv04TriInitFunctions(GLcontext *ctx); -#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) - -#endif /* __NV04_SWTCL_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c deleted file mode 100644 index 47c4b14ba6..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ /dev/null @@ -1,797 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv10ViewportScale(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - - GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; -/* if (ctx->DrawBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; - } - } else {*/ - /* Default to 24 bits range */ - max_depth *= 16777215.0; -/* }*/ - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0); - OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0); - OUT_RING_CACHEf (max_depth); - OUT_RING_CACHEf (0.0); -} - -static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ubRef); -} - -static void nv10BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv10BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - assert( modeRGB == modeA ); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE(modeRGB); -} - - -static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - assert( sfactorRGB == sfactorA ); - assert( dfactorRGB == dfactorA ); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE(sfactorRGB); - OUT_RING_CACHE(dfactorRGB); -} - -static void nv10Clear(GLcontext *ctx, GLbitfield mask) -{ - /* TODO */ -} - -static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - nmesa->clear_color_value = PACK_COLOR_8888(c[3],c[0],c[1],c[2]); -} - -static void nv10ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -/* switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - nmesa->clear_value = (uint32_t)(d*0x7FFF); - break; - case 24:*/ - nmesa->clear_value = ((nmesa->clear_value&0x000000FF) | - (((uint32_t)(d*0xFFFFFF))<<8)); -/* break; - }*/ -} - -static void nv10ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -/* if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {*/ - nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)| - (s&0x000000FF)); -/* }*/ -} - -static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv10ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv10ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - /* TODO I need love */ -} - -static void nv10CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv10FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv10DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv10DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - GLfloat depth_scale = 16777216.0; - if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { - depth_scale = 32768.0; - } - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval * depth_scale); - OUT_RING_CACHEf(farval * depth_scale); - - nv10ViewportScale(nmesa); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=1<<(2*(cap-GL_LIGHT0)); - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POLYGON_STIPPLE: -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(pname) - { - case GL_FOG_MODE: - //BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); - //OUT_RING_CACHE (params); - break; - /* TODO: unsure about the rest.*/ - default: - break; - } - -} - -static void nv10Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - /* TODO I need love (fog and line_smooth hints) */ -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv10Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv10LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - /* Not for NV10 */ -} - -static void nv10LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHE(((int) (width * 8.0)) & -4); -} - -static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv10PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -static void nv10PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHE(((int) (size * 8.0)) & -4); -} - -static void nv10PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv10PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv10PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - /* Not for NV10 */ -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ -} - -/** Select flat or smooth shading */ -static void nv10ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv10StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv10StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv10StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* NV10 do not have separate FRONT and BACK stencils */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); -} - -/* Update anything that depends on the window position/size */ -static void nv10WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - - /* something to do with clears, possibly doesn't belong here */ - BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); - OUT_RING(0); - - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800); - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING_CACHE(0); - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING_CACHE(0); - } - - nv10ViewportScale(nmesa); -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv10InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2); - OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */ - OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */ - BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2); - OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */ - OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */ - - BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); - OUT_RING(0x00100001); - BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1); - OUT_RING(0); - - if (nmesa->screen->card->type >= NV_11) { - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - } - - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) -{ - GLuint x, y, w, h; - GLuint pitch, format, depth_pitch; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - depth_pitch = (depth ? depth->pitch : color[0]->pitch); - pitch = (depth_pitch<<16) | color[0]->pitch; - format = 0x108; - if (color[0]->mesa._ActualFormat != GL_RGBA8) { - format = 0x103; /* R5G6B5 color buffer */ - } - OUT_RING_CACHE(format); - OUT_RING_CACHE(pitch); - OUT_RING_CACHE(color[0]->offset); - OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); - - /* Always set to bottom left of buffer */ - /*BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf ((GLfloat) h); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0);*/ - - return GL_TRUE; -} - -void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv10AlphaFunc; - func->BlendColor = nv10BlendColor; - func->BlendEquationSeparate = nv10BlendEquationSeparate; - func->BlendFuncSeparate = nv10BlendFuncSeparate; - func->Clear = nv10Clear; - func->ClearColor = nv10ClearColor; - func->ClearDepth = nv10ClearDepth; - func->ClearStencil = nv10ClearStencil; - func->ClipPlane = nv10ClipPlane; - func->ColorMask = nv10ColorMask; - func->ColorMaterial = nv10ColorMaterial; - func->CullFace = nv10CullFace; - func->FrontFace = nv10FrontFace; - func->DepthFunc = nv10DepthFunc; - func->DepthMask = nv10DepthMask; - func->DepthRange = nv10DepthRange; - func->Enable = nv10Enable; - func->Fogfv = nv10Fogfv; - func->Hint = nv10Hint; - func->Lightfv = nv10Lightfv; -/* func->LightModelfv = nv10LightModelfv; */ - func->LineStipple = nv10LineStipple; /* Not for NV10 */ - func->LineWidth = nv10LineWidth; - func->LogicOpcode = nv10LogicOpcode; - func->PointParameterfv = nv10PointParameterfv; - func->PointSize = nv10PointSize; - func->PolygonMode = nv10PolygonMode; - func->PolygonOffset = nv10PolygonOffset; - func->PolygonStipple = nv10PolygonStipple; /* Not for NV10 */ -/* func->ReadBuffer = nv10ReadBuffer;*/ -/* func->RenderMode = nv10RenderMode;*/ - func->Scissor = nv10Scissor; - func->ShadeModel = nv10ShadeModel; - func->StencilFuncSeparate = nv10StencilFuncSeparate; - func->StencilMaskSeparate = nv10StencilMaskSeparate; - func->StencilOpSeparate = nv10StencilOpSeparate; -/* func->TexGen = nv10TexGen;*/ -/* func->TexParameter = nv10TexParameter;*/ - func->TextureMatrix = nv10TextureMatrix; - - nmesa->hw_func.InitCard = nv10InitCard; - nmesa->hw_func.BindBuffers = nv10BindBuffers; - nmesa->hw_func.WindowMoved = nv10WindowMoved; -} diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c deleted file mode 100644 index 611469b6e4..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ /dev/null @@ -1,639 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * Copyright 2006 Stephane Marchesin. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Software TCL for NV10, NV20, NV30, NV40, NV50 */ - -#include <stdio.h> -#include <math.h> - -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "nouveau_swtcl.h" -#include "nv10_swtcl.h" -#include "nouveau_context.h" -#include "nouveau_span.h" -#include "nouveau_reg.h" -#include "nouveau_tex.h" -#include "nouveau_fifo.h" -#include "nouveau_msg.h" -#include "nouveau_object.h" - -static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); -static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv10ResetLineStipple( GLcontext *ctx ); - - - -static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size) -{ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(primitive); - - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); -} - -inline void nv10FinishPrimitive(struct nouveau_context *nmesa) -{ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) - BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); - else if (nmesa->screen->card->type==NV_20) - BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); - else - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); - OUT_RING(0x0); - FIRE_RING(); -} - - -static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) -{ - /* make sure there's enough room. if not, wait */ - if (RING_AVAILABLE()<size) - { - WAIT_RING(nmesa,size); - } -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start)/4; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,prim+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword); - nv10FinishPrimitive(nmesa); -} - -static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS); -} - -static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES); -} - -static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP); -} - -static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP); -} - -static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES); -} - -static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP); -} - -static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN); -} - -static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS); -} - -static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP); -} - -static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON); -} - -static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ -} - -static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - nv10_render_points_verts, - nv10_render_lines_verts, - nv10_render_line_loop_verts, - nv10_render_line_strip_verts, - nv10_render_triangles_verts, - nv10_render_tri_strip_verts, - nv10_render_tri_fan_verts, - nv10_render_quads_verts, - nv10_render_quad_strip_verts, - nv10_render_poly_verts, - nv10_render_noop_verts, -}; - - -static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start)/4; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,prim+1,size_dword); - for (j=start; j<count; j++ ) { - OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4); - } - nv10FinishPrimitive(nmesa); -} - -static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS); -} - -static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES); -} - -static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP); -} - -static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP); -} - -static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES); -} - -static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP); -} - -static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN); -} - -static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS); -} - -static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP); -} - -static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ - nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON); -} - -static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags) -{ -} - -static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - nv10_render_points_elts, - nv10_render_lines_elts, - nv10_render_line_loop_elts, - nv10_render_line_strip_elts, - nv10_render_triangles_elts, - nv10_render_tri_strip_elts, - nv10_render_tri_fan_elts, - nv10_render_quads_elts, - nv10_render_quad_strip_elts, - nv10_render_poly_elts, - nv10_render_noop_elts, -}; - - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - -#define EMIT_ATTR( ATTR, STYLE ) \ -do { \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \ - nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \ - nmesa->vertex_attr_count++; \ -} while (0) - -static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) -{ - -} - -static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON ); - VB->Elts = tmp; -} - -static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last) -{ - WARN_ONCE("Unimplemented\n"); -} - -static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(2)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - -static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(3)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - -static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; - GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(4)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; - - nv10ExtendPrimitive(nmesa, size_dword); - nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); - nv10FinishPrimitive(nmesa); -} - - - -static void nv10ChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; - tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = nv10_render_clipped_line; - tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly; - tnl->Driver.Render.Points = nv10_render_points; - tnl->Driver.Render.Line = nv10_render_line; - tnl->Driver.Render.Triangle = nv10_render_triangle; - tnl->Driver.Render.Quad = nv10_render_quad; -} - - - -static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) -{ - GLcontext* ctx=nmesa->glCtx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - struct vertex_buffer *VB = &tnl->vb; - int attr_size[16]; - int default_attr_size[8]={3,3,3,4,3,1,4,4}; - int i; - int slots=0; - int total_size=0; - - nmesa->vertex_attr_count = 0; - RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); - - /* - * Determine attribute sizes - */ - for(i=0;i<8;i++) - { - if (RENDERINPUTS_TEST(index, i)) - attr_size[i]=default_attr_size[i]; - else - attr_size[i]=0; - } - for(i=8;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) - attr_size[i]=VB->TexCoordPtr[i-8]->size; - else - attr_size[i]=0; - } - - /* - * Tell t_vertex about the vertex format - */ - for(i=0;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) - { - slots=i+1; - switch(attr_size[i]) - { - case 1: - EMIT_ATTR(i,EMIT_1F); - break; - case 2: - EMIT_ATTR(i,EMIT_2F); - break; - case 3: - EMIT_ATTR(i,EMIT_3F); - break; - case 4: - EMIT_ATTR(i,EMIT_4F); - break; - } - if (i==_TNL_ATTRIB_COLOR0) - nmesa->color_offset=total_size; - if (i==_TNL_ATTRIB_COLOR1) - nmesa->specular_offset=total_size; - total_size+=attr_size[i]; - } - } - - nmesa->vertex_size=_tnl_install_attrs( ctx, - nmesa->vertex_attrs, - nmesa->vertex_attr_count, - NULL, 0 ); - assert(nmesa->vertex_size==total_size*4); - - /* - * Tell the hardware about the vertex format - */ - if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - int size; - -#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2 - -#define NV10_SET_VERTEX_ATTRIB(i,j) \ - do { \ - size = attr_size[j] << 4; \ - size |= (attr_size[j]*4) << 8; \ - size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \ - OUT_RING_CACHE(size); \ - } while (0) - - NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS); - NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0); - NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1); - NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0); - NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1); - NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL); - NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT); - NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG); - - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1); - OUT_RING_CACHE(0); - } else if (nmesa->screen->card->type==NV_20) { - for(i=0;i<16;i++) - { - int size=attr_size[i]; - BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); - OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10)); - } - } else { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1); - OUT_RING(0); - BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots); - for(i=0;i<slots;i++) - { - int size=attr_size[i]; - OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10)); - } - // FIXME this is probably not needed - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1); - OUT_RING(0); - } -} - - -static void nv10ChooseVertexState( GLcontext *ctx ) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - DECLARE_RENDERINPUTS(index); - - RENDERINPUTS_COPY(index, tnl->render_inputs_bitset); - if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset)) - { - RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index); - nv10OutputVertexFormat(nmesa); - } - - if (nmesa->screen->card->type == NV_30) { - nouveauShader *fp; - - if (ctx->FragmentProgram.Enabled) { - fp = (nouveauShader *) ctx->FragmentProgram.Current; - nvsUpdateShader(ctx, fp); - } else - nvsUpdateShader(ctx, nmesa->passthrough_fp); - } - - if (nmesa->screen->card->type >= NV_40) { - /* Ensure passthrough shader is being used, and mvp matrix - * is up to date - */ - nvsUpdateShader(ctx, nmesa->passthrough_vp); - - /* Update texenv shader / user fragprog */ - nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current); - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - -static void nv10RenderStart(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - if (nmesa->new_state) { - nmesa->new_render_state |= nmesa->new_state; - } - - if (nmesa->new_render_state) { - nv10ChooseVertexState(ctx); - nv10ChooseRenderState(ctx); - nmesa->new_render_state = 0; - } -} - -static void nv10RenderFinish(GLcontext *ctx) -{ -} - - -/* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -void nv10RasterPrimitive(GLcontext *ctx, - GLenum glprim, - GLuint hwprim) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - - assert (!nmesa->new_state); - - if (hwprim != nmesa->current_primitive) - { - nmesa->current_primitive=hwprim; - - } -} - -static const GLuint hw_prim[GL_POLYGON+1] = { - GL_POINTS+1, - GL_LINES+1, - GL_LINE_STRIP+1, - GL_LINE_LOOP+1, - GL_TRIANGLES+1, - GL_TRIANGLE_STRIP+1, - GL_TRIANGLE_FAN+1, - GL_QUADS+1, - GL_QUAD_STRIP+1, - GL_POLYGON+1 -}; - -/* Callback for mesa: - */ -static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim ) -{ - nv10RasterPrimitive( ctx, prim, hw_prim[prim] ); -} - -static void nv10ResetLineStipple( GLcontext *ctx ) -{ - /* FIXME do something here */ - WARN_ONCE("Unimplemented nv10ResetLineStipple\n"); -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void nv10TriInitFunctions(GLcontext *ctx) -{ - struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv10RenderStart; - tnl->Driver.Render.Finish = nv10RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive; - tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 64 * sizeof(GLfloat) ); - - nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf; -} - - diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h b/src/mesa/drivers/dri/nouveau/nv10_swtcl.h deleted file mode 100644 index 7c854addd2..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h +++ /dev/null @@ -1,40 +0,0 @@ -/************************************************************************** - -Copyright 2006 Stephane Marchesin -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - - - -#ifndef __NV10_SWTCL_H__ -#define __NV10_SWTCL_H__ - -#include "mtypes.h" - -extern void nv10Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -extern void nv10FinishPrimitive(struct nouveau_context *nmesa); -extern void nv10TriInitFunctions(GLcontext *ctx); -#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) - -#endif /* __NV10_SWTCL_H__ */ - diff --git a/src/mesa/drivers/dri/nouveau/nv20_shader.h b/src/mesa/drivers/dri/nouveau/nv20_shader.h deleted file mode 100644 index 7d2e29db66..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_shader.h +++ /dev/null @@ -1,121 +0,0 @@ -/* NV20_TCL_PRIMITIVE_3D_0x0B00 */ -#define NV20_VP_INST_0B00 0x00000000 /* always 0? */ -#define NV20_VP_INST0_KNOWN 0 - -/* NV20_TCL_PRIMITIVE_3D_0x0B04 */ -#define NV20_VP_INST_SCA_OPCODE_SHIFT 25 -#define NV20_VP_INST_SCA_OPCODE_MASK (0x0F << 25) -#define NV20_VP_INST_OPCODE_RCP 0x2 -#define NV20_VP_INST_OPCODE_RCC 0x3 -#define NV20_VP_INST_OPCODE_RSQ 0x4 -#define NV20_VP_INST_OPCODE_EXP 0x5 -#define NV20_VP_INST_OPCODE_LOG 0x6 -#define NV20_VP_INST_OPCODE_LIT 0x7 -#define NV20_VP_INST_VEC_OPCODE_SHIFT 21 -#define NV20_VP_INST_VEC_OPCODE_MASK (0x0F << 21) -#define NV20_VP_INST_OPCODE_NOP 0x0 /* guess */ -#define NV20_VP_INST_OPCODE_MOV 0x1 -#define NV20_VP_INST_OPCODE_MUL 0x2 -#define NV20_VP_INST_OPCODE_ADD 0x3 -#define NV20_VP_INST_OPCODE_MAD 0x4 -#define NV20_VP_INST_OPCODE_DP3 0x5 -#define NV20_VP_INST_OPCODE_DPH 0x6 -#define NV20_VP_INST_OPCODE_DP4 0x7 -#define NV20_VP_INST_OPCODE_DST 0x8 -#define NV20_VP_INST_OPCODE_MIN 0x9 -#define NV20_VP_INST_OPCODE_MAX 0xA -#define NV20_VP_INST_OPCODE_SLT 0xB -#define NV20_VP_INST_OPCODE_SGE 0xC -#define NV20_VP_INST_OPCODE_ARL 0xD -#define NV20_VP_INST_CONST_SRC_SHIFT 13 -#define NV20_VP_INST_CONST_SRC_MASK (0xFF << 13) -#define NV20_VP_INST_INPUT_SRC_SHIFT 9 -#define NV20_VP_INST_INPUT_SRC_MASK (0xF << 9) /* guess */ -#define NV20_VP_INST_INPUT_SRC_POS 0 -#define NV20_VP_INST_INPUT_SRC_COL0 3 -#define NV20_VP_INST_INPUT_SRC_COL1 4 -#define NV20_VP_INST_INPUT_SRC_TC(n) (9+n) -#define NV20_VP_INST_SRC0H_SHIFT 0 -#define NV20_VP_INST_SRC0H_MASK (0x1FF << 0) -#define NV20_VP_INST1_KNOWN ( \ - NV20_VP_INST_OPCODE_MASK | \ - NV20_VP_INST_CONST_SRC_MASK | \ - NV20_VP_INST_INPUT_SRC_MASK | \ - NV20_VP_INST_SRC0H_MASK \ - ) - -/* NV20_TCL_PRIMITIVE_3D_0x0B08 */ -#define NV20_VP_INST_SRC0L_SHIFT 26 -#define NV20_VP_INST_SRC0L_MASK (0x3F <<26) -#define NV20_VP_INST_SRC1_SHIFT 11 -#define NV20_VP_INST_SRC1_MASK (0x7FFF<<11) -#define NV20_VP_INST_SRC2H_SHIFT 0 -#define NV20_VP_INST_SRC2H_MASK (0x7FF << 0) - -/* NV20_TCL_PRIMITIVE_3D_0x0B0C */ -#define NV20_VP_INST_SRC2L_SHIFT 28 -#define NV20_VP_INST_SRC2L_MASK (0x0F <<28) -#define NV20_VP_INST_VTEMP_WRITEMASK_SHIFT 24 -#define NV20_VP_INST_VTEMP_WRITEMASK_MASK (0x0F <<24) -# define NV20_VP_INST_TEMP_WRITEMASK_X (1<<27) -# define NV20_VP_INST_TEMP_WRITEMASK_Y (1<<26) -# define NV20_VP_INST_TEMP_WRITEMASK_Z (1<<25) -# define NV20_VP_INST_TEMP_WRITEMASK_W (1<<24) -#define NV20_VP_INST_DEST_TEMP_ID_SHIFT 20 -#define NV20_VP_INST_DEST_TEMP_ID_MASK (0x0F <<20) -#define NV20_VP_INST_STEMP_WRITEMASK_SHIFT 16 -#define NV20_VP_INST_STEMP_WRITEMASK_MASK (0x0F <<16) -# define NV20_VP_INST_STEMP_WRITEMASK_X (1<<19) -# define NV20_VP_INST_STEMP_WRITEMASK_Y (1<<18) -# define NV20_VP_INST_STEMP_WRITEMASK_Z (1<<17) -# define NV20_VP_INST_STEMP_WRITEMASK_W (1<<16) -#define NV20_VP_INST_DEST_WRITEMASK_SHIFT 12 -#define NV20_VP_INST_DEST_WRITEMASK_MASK (0x0F <<12) -# define NV20_VP_INST_DEST_WRITEMASK_X (1<<15) -# define NV20_VP_INST_DEST_WRITEMASK_Y (1<<14) -# define NV20_VP_INST_DEST_WRITEMASK_Z (1<<13) -# define NV20_VP_INST_DEST_WRITEMASK_W (1<<12) -#define NV20_VP_INST_DEST_SHIFT 3 -#define NV20_VP_INST_DEST_MASK (0xF << 3) /* guess */ -#define NV20_VP_INST_DEST_POS 0 -#define NV20_VP_INST_DEST_COL0 3 -#define NV20_VP_INST_DEST_COL1 4 -#define NV20_VP_INST_DEST_TC(n) (9+n) -#define NV20_VP_INST_INDEX_CONST (1<<1) -#define NV20_VP_INST3_KNOWN ( \ - NV20_VP_INST_SRC2L_MASK | \ - NV20_VP_INST_TEMP_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_TEMP_ID_MASK | \ - NV20_VP_INST_STEMP_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_WRITEMASK_MASK | \ - NV20_VP_INST_DEST_MASK | \ - NV20_VP_INST_INDEX_CONST \ - ) - -/* Useful to split the source selection regs into their pieces */ -#define NV20_VP_SRC0_HIGH_SHIFT 6 -#define NV20_VP_SRC0_HIGH_MASK 0x00007FC0 -#define NV20_VP_SRC0_LOW_MASK 0x0000003F -#define NV20_VP_SRC2_HIGH_SHIFT 4 -#define NV20_VP_SRC2_HIGH_MASK 0x00007FF0 -#define NV20_VP_SRC2_LOW_MASK 0x0000000F - -#define NV20_VP_SRC_REG_NEGATE (1<<14) -#define NV20_VP_SRC_REG_SWZ_X_SHIFT 12 -#define NV20_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) -#define NV20_VP_SRC_REG_SWZ_Y_SHIFT 10 -#define NV20_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) -#define NV20_VP_SRC_REG_SWZ_Z_SHIFT 8 -#define NV20_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) -#define NV20_VP_SRC_REG_SWZ_W_SHIFT 6 -#define NV20_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) -#define NV20_VP_SRC_REG_SWZ_ALL_SHIFT 6 -#define NV20_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) -#define NV20_VP_SRC_REG_TEMP_ID_SHIFT 2 -#define NV20_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) -#define NV20_VP_SRC_REG_TYPE_SHIFT 0 -#define NV20_VP_SRC_REG_TYPE_MASK (0x03 << 0) -#define NV20_VP_SRC_REG_TYPE_TEMP 1 -#define NV20_VP_SRC_REG_TYPE_INPUT 2 -#define NV20_VP_SRC_REG_TYPE_CONST 3 /* guess */ - diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c deleted file mode 100644 index ccf2f6148b..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ /dev/null @@ -1,824 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv20AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ubRef); -} - -static void nv20BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv20BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); -} - - -static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); -} - -static void nv20Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0xf0; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x03; - - if (hw_bufs) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); - OUT_RING_CACHE(hw_bufs); - } -} - -static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1); - OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2])); -} - -static void nv20ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8)); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv20ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF)); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -static void nv20ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv20ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv20ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv20CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv20FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv20DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv20DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv20DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv20Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=0x11<<(2*(cap-GL_LIGHT0)); - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv20Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv20Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(pname) - { - case GL_FOG_MODE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_MODE, 1); - //OUT_RING_CACHE (params); - break; - /* TODO: unsure about the rest.*/ - default: - break; - } - -} - -static void nv20Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv20Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - /* not sure where the fourth param value goes...*/ - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv20LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ -/* nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 16) | factor);*/ -} - -static void nv20LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHEf(width); -} - -static void nv20LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv20PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv20PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv20PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv20PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv20PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 4095; - } else { - x += nmesa->drawX; - y += nmesa->drawY; - } - - /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1); - OUT_RING_CACHE((w << 16) | x ); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1); - OUT_RING_CACHE((h << 16) | y );*/ - -} - -/** Select flat or smooth shading */ -static void nv20ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv20StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv20StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_MASK, 1); - OUT_RING_CACHE(mask); -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv20StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 1); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); -} - -/* Update anything that depends on the window position/size */ -static void nv20WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - - BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); - OUT_RING(0); - - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING_CACHE((4095 << 16) | 0); - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING_CACHE((4095 << 16) | 0); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING_CACHE(0); - BEGIN_RING_CACHE(NvSub3D, - NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING_CACHE(0); - } - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - - /* TODO: recalc viewport scale coefs */ -} - -/* Initialise any card-specific non-GL related state */ -static GLboolean nv20InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); - OUT_RING(NvDmaFB); /* 184 dma_object1 */ - OUT_RING(NvDmaFB); /* 188 dma_object2 */ - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT3, 2); - OUT_RING(NvDmaFB); /* 194 dma_object3 */ - OUT_RING(NvDmaFB); /* 198 dma_object4 */ - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); /* 1a8 dma_object8 */ - - BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); - OUT_RINGf(0.0); - OUT_RINGf(0.0); - OUT_RINGf(1.0); - - BEGIN_RING_SIZE(NvSub3D, 0x1e6c, 1); - OUT_RING(0x0db6); - BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); - OUT_RING(0x00100001); - BEGIN_RING_SIZE(NvSub3D, 0x09fc, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); - OUT_RING(1); - BEGIN_RING_SIZE(NvSub3D, 0x09f8, 1); - OUT_RING(4); - - BEGIN_RING_SIZE(NvSub3D, 0x17ec, 3); - OUT_RINGf(0.0); - OUT_RINGf(1.0); - OUT_RINGf(0.0); - - BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); - OUT_RING(3); - - /* FIXME: More dma objects to setup ? */ - - BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); - OUT_RING(0); - - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - return GL_TRUE; -} - -/* Update buffer offset/pitch/format */ -static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) -{ - GLuint x, y, w, h; - GLuint pitch, format, depth_pitch; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); - depth_pitch = (depth ? depth->pitch : color[0]->pitch); - pitch = (depth_pitch<<16) | color[0]->pitch; - format = 0x128; - if (color[0]->mesa._ActualFormat != GL_RGBA8) { - format = 0x123; /* R5G6B5 color buffer */ - } - OUT_RING_CACHE(format); - OUT_RING_CACHE(pitch); - OUT_RING_CACHE(color[0]->offset); - OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 2); - /* TODO: use a different buffer */ - OUT_RING(depth->pitch); - OUT_RING(depth->offset); - } - - /* Always set to bottom left of buffer */ - /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf ((GLfloat) h); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0);*/ - - return GL_TRUE; -} - -void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv20AlphaFunc; - func->BlendColor = nv20BlendColor; - func->BlendEquationSeparate = nv20BlendEquationSeparate; - func->BlendFuncSeparate = nv20BlendFuncSeparate; - func->Clear = nv20Clear; - func->ClearColor = nv20ClearColor; - func->ClearDepth = nv20ClearDepth; - func->ClearStencil = nv20ClearStencil; - func->ClipPlane = nv20ClipPlane; - func->ColorMask = nv20ColorMask; - func->ColorMaterial = nv20ColorMaterial; - func->CullFace = nv20CullFace; - func->FrontFace = nv20FrontFace; - func->DepthFunc = nv20DepthFunc; - func->DepthMask = nv20DepthMask; - func->DepthRange = nv20DepthRange; - func->Enable = nv20Enable; - func->Fogfv = nv20Fogfv; - func->Hint = nv20Hint; - func->Lightfv = nv20Lightfv; -/* func->LightModelfv = nv20LightModelfv; */ - func->LineStipple = nv20LineStipple; - func->LineWidth = nv20LineWidth; - func->LogicOpcode = nv20LogicOpcode; - func->PointParameterfv = nv20PointParameterfv; - func->PointSize = nv20PointSize; - func->PolygonMode = nv20PolygonMode; - func->PolygonOffset = nv20PolygonOffset; - func->PolygonStipple = nv20PolygonStipple; -/* func->ReadBuffer = nv20ReadBuffer;*/ -/* func->RenderMode = nv20RenderMode;*/ - func->Scissor = nv20Scissor; - func->ShadeModel = nv20ShadeModel; - func->StencilFuncSeparate = nv20StencilFuncSeparate; - func->StencilMaskSeparate = nv20StencilMaskSeparate; - func->StencilOpSeparate = nv20StencilOpSeparate; -/* func->TexGen = nv20TexGen;*/ -/* func->TexParameter = nv20TexParameter;*/ - func->TextureMatrix = nv20TextureMatrix; - - nmesa->hw_func.InitCard = nv20InitCard; - nmesa->hw_func.BindBuffers = nv20BindBuffers; - nmesa->hw_func.WindowMoved = nv20WindowMoved; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c b/src/mesa/drivers/dri/nouveau/nv20_vertprog.c deleted file mode 100644 index 60cfcd7056..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c +++ /dev/null @@ -1,447 +0,0 @@ -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "nouveau_shader.h" -#include "nv20_shader.h" - -unsigned int NVVP_TX_VOP_COUNT = 16; -unsigned int NVVP_TX_NVS_OP_COUNT = 16; -struct _op_xlat NVVP_TX_VOP[32]; -struct _op_xlat NVVP_TX_SOP[32]; - -nvsSwzComp NV20VP_TX_SWIZZLE[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - -/***************************************************************************** - * Support routines - */ -static void -NV20VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - /* XXX: missing a way to say what insn we're uploading from, and possible - * the program start position (if NV20 has one) */ - for (i=0; i<nvs->program_size; i+=4) { - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4); - OUT_RING(nvs->program[i + 0]); - OUT_RING(nvs->program[i + 1]); - OUT_RING(nvs->program[i + 2]); - OUT_RING(nvs->program[i + 3]); - } -} - -static void -NV20VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* Worth checking if the value *actually* changed? Mesa doesn't tell us this - * as far as I know.. - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 1); - OUT_RING (id); - BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X, 4); - OUT_RINGf(nvs->params[id].source_val[0]); - OUT_RINGf(nvs->params[id].source_val[1]); - OUT_RINGf(nvs->params[id].source_val[2]); - OUT_RINGf(nvs->params[id].source_val[3]); -} - -/***************************************************************************** - * Assembly routines - */ - -/***************************************************************************** - * Disassembly routines - */ -void -NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz) -{ - swz[NVS_SWZ_X] = NV20VP_TX_SWIZZLE[(hwswz & 0xC0) >> 6]; - swz[NVS_SWZ_Y] = NV20VP_TX_SWIZZLE[(hwswz & 0x30) >> 4]; - swz[NVS_SWZ_Z] = NV20VP_TX_SWIZZLE[(hwswz & 0x0C) >> 2]; - swz[NVS_SWZ_W] = NV20VP_TX_SWIZZLE[(hwswz & 0x03) >> 0]; -} - -static int -NV20VPHasMergedInst(nvsFunc * shader) -{ - if (shader->GetOpcodeHW(shader, 0) != NV20_VP_INST_OPCODE_NOP && - shader->GetOpcodeHW(shader, 1) != NV20_VP_INST_OPCODE_NOP) - printf - ("\n\n*****both opcode fields have values - PLEASE REPORT*****\n"); - return 0; -} - -static int -NV20VPIsLastInst(nvsFunc * shader) -{ - return ((shader->inst[3] & (1 << 0)) ? 1 : 0); -} - -static int -NV20VPGetOffsetNext(nvsFunc * shader) -{ - return 4; -} - -static struct _op_xlat * -NV20VPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - if (shader->GetOpcodeSlot(shader, merged)) { - opr = NVVP_TX_SOP; - op = shader->GetOpcodeHW(shader, 1); - if (op >= NVVP_TX_NVS_OP_COUNT) - return NULL; - } - else { - opr = NVVP_TX_VOP; - op = shader->GetOpcodeHW(shader, 0); - if (op >= NVVP_TX_VOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static struct _op_xlat * -NV20VPGetOPTXFromSOP(nvsOpcode sop, int *id) -{ - int i; - - for (i=0;i<NVVP_TX_VOP_COUNT;i++) { - if (NVVP_TX_VOP[i].SOP == sop) { - if (id) *id = 0; - return &NVVP_TX_VOP[i]; - } - } - - for (i=0;i<NVVP_TX_NVS_OP_COUNT;i++) { - if (NVVP_TX_SOP[i].SOP == sop) { - if (id) *id = 1; - return &NVVP_TX_SOP[i]; - } - } - - return NULL; -} - -static int -NV20VPGetOpcodeSlot(nvsFunc * shader, int merged) -{ - if (shader->HasMergedInst(shader)) - return merged; - if (shader->GetOpcodeHW(shader, 0) == NV20_VP_INST_OPCODE_NOP) - return 1; - return 0; -} - -static nvsOpcode -NV20VPGetOpcode(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return NVS_OP_UNKNOWN; - - return opr->SOP; -} - -static nvsOpcode -NV20VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - if (slot) - return (shader->inst[1] & NV20_VP_INST_SCA_OPCODE_MASK) - >> NV20_VP_INST_SCA_OPCODE_SHIFT; - return (shader->inst[1] & NV20_VP_INST_VEC_OPCODE_MASK) - >> NV20_VP_INST_VEC_OPCODE_SHIFT; -} - -static nvsRegFile -NV20VPGetDestFile(nvsFunc * shader, int merged) -{ - switch (shader->GetOpcode(shader, merged)) { - case NVS_OP_ARL: - return NVS_FILE_ADDRESS; - default: - /*FIXME: This probably isn't correct.. */ - if ((shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) == 0) - return NVS_FILE_TEMP; - return NVS_FILE_RESULT; - } -} - -static unsigned int -NV20VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV20_VP_INST_DEST_MASK) - >> NV20_VP_INST_DEST_SHIFT); - switch (id) { - case NV20_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV20_VP_INST_DEST_COL0 : return NVS_FR_COL0; - case NV20_VP_INST_DEST_COL1 : return NVS_FR_COL1; - case NV20_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV20_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV20_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV20_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - default: - return -1; - } - case NVS_FILE_ADDRESS: - return 0; - case NVS_FILE_TEMP: - id = ((shader->inst[3] & NV20_VP_INST_DEST_TEMP_ID_MASK) - >> NV20_VP_INST_DEST_TEMP_ID_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV20VPGetDestMask(nvsFunc * shader, int merged) -{ - int hwmask, mask = 0; - - /* Special handling for ARL - hardware only supports a - * 1-component address reg - */ - if (shader->GetOpcode(shader, merged) == NVS_OP_ARL) - return SMASK_X; - - if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT) - hwmask = (shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) - >> NV20_VP_INST_DEST_WRITEMASK_SHIFT; - else if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV20_VP_INST_STEMP_WRITEMASK_MASK) - >> NV20_VP_INST_STEMP_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV20_VP_INST_VTEMP_WRITEMASK_MASK) - >> NV20_VP_INST_VTEMP_WRITEMASK_SHIFT; - - if (hwmask & (1 << 3)) mask |= SMASK_X; - if (hwmask & (1 << 2)) mask |= SMASK_Y; - if (hwmask & (1 << 1)) mask |= SMASK_Z; - if (hwmask & (1 << 0)) mask |= SMASK_W; - - return mask; -} - -static unsigned int -NV20VPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - unsigned int src; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return -1; - - switch (opr->srcpos[pos]) { - case 0: - src = ((shader->inst[1] & NV20_VP_INST_SRC0H_MASK) - >> NV20_VP_INST_SRC0H_SHIFT) - << NV20_VP_SRC0_HIGH_SHIFT; - src |= ((shader->inst[2] & NV20_VP_INST_SRC0L_MASK) - >> NV20_VP_INST_SRC0L_SHIFT); - break; - case 1: - src = ((shader->inst[2] & NV20_VP_INST_SRC1_MASK) - >> NV20_VP_INST_SRC1_SHIFT); - break; - case 2: - src = ((shader->inst[2] & NV20_VP_INST_SRC2H_MASK) - >> NV20_VP_INST_SRC2H_SHIFT) - << NV20_VP_SRC2_HIGH_SHIFT; - src |= ((shader->inst[3] & NV20_VP_INST_SRC2L_MASK) - >> NV20_VP_INST_SRC2L_SHIFT); - break; - default: - src = -1; - } - - return src; -} - -static nvsRegFile -NV20VPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: - return NVS_FILE_ADDRESS; - default: - src = NV20VPGetSourceHW(shader, merged, pos); - file = (src & NV20_VP_SRC_REG_TYPE_MASK) >> NV20_VP_SRC_REG_TYPE_SHIFT; - - switch (file) { - case NV20_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV20_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV20_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV20VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_TEMP: - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV20_VP_SRC_REG_TEMP_ID_MASK) >> - NV20_VP_SRC_REG_TEMP_ID_SHIFT); - case NVS_FILE_CONST: - return ((shader->inst[1] & NV20_VP_INST_CONST_SRC_MASK) - >> NV20_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_ATTRIB: - src = ((shader->inst[1] & NV20_VP_INST_INPUT_SRC_MASK) - >> NV20_VP_INST_INPUT_SRC_SHIFT); - switch (src) { - case NV20_VP_INST_INPUT_SRC_POS : return NVS_FR_POSITION; - case NV20_VP_INST_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV20_VP_INST_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV20_VP_INST_INPUT_SRC_TC(0): return NVS_FR_TEXCOORD0; - case NV20_VP_INST_INPUT_SRC_TC(1): return NVS_FR_TEXCOORD1; - case NV20_VP_INST_INPUT_SRC_TC(2): return NVS_FR_TEXCOORD2; - case NV20_VP_INST_INPUT_SRC_TC(3): return NVS_FR_TEXCOORD3; - default: - return NVS_FR_UNKNOWN; - } - default: - return -1; - } -} - -static int -NV20VPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - return ((src & NV20_VP_SRC_REG_NEGATE) ? 1 : 0); -} - -static int -NV20VPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - /* NV20 can't do ABS on sources? Appears to be emulated with - * MAX reg, reg, -reg - */ - return 0; -} - -static void -NV20VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = - (src & NV20_VP_SRC_REG_SWZ_ALL_MASK) >> NV20_VP_SRC_REG_SWZ_ALL_SHIFT; - return NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV20VPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - /* I don't think NV20 can index into attribs, at least no GL - * extension is exposed that will allow it. - */ - if (shader->GetSourceFile(shader, merged, pos) != NVS_FILE_CONST) - return 0; - if (shader->inst[3] & NV20_VP_INST_INDEX_CONST) - return 1; - return 0; -} - -static int -NV20VPGetAddressRegID(nvsFunc * shader) -{ - /* Only 1 address reg */ - return 0; -} - -static nvsSwzComp -NV20VPGetAddressRegSwizzle(nvsFunc * shader) -{ - /* Only A0.x available */ - return NVS_SWZ_X; -} - -void -NV20VPInitShaderFuncs(nvsFunc * shader) -{ - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ADD, NVS_OP_ADD, 0, 2, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DPH, NVS_OP_DPH, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DST, NVS_OP_DST, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ARL, NVS_OP_ARL, 0, -1, -1); - - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCP, NVS_OP_RCP, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCC, NVS_OP_RCC, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RSQ, NVS_OP_RSQ, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_EXP, NVS_OP_EXP, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LOG, NVS_OP_LOG, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LIT, NVS_OP_LIT, 2, -1, -1); - - shader->UploadToHW = NV20VPUploadToHW; - shader->UpdateConst = NV20VPUpdateConst; - - shader->GetOPTXRec = NV20VPGetOPTXRec; - shader->GetOPTXFromSOP = NV20VPGetOPTXFromSOP; - - shader->HasMergedInst = NV20VPHasMergedInst; - shader->IsLastInst = NV20VPIsLastInst; - shader->GetOffsetNext = NV20VPGetOffsetNext; - shader->GetOpcodeSlot = NV20VPGetOpcodeSlot; - shader->GetOpcode = NV20VPGetOpcode; - shader->GetOpcodeHW = NV20VPGetOpcodeHW; - shader->GetDestFile = NV20VPGetDestFile; - shader->GetDestID = NV20VPGetDestID; - shader->GetDestMask = NV20VPGetDestMask; - shader->GetSourceHW = NV20VPGetSourceHW; - shader->GetSourceFile = NV20VPGetSourceFile; - shader->GetSourceID = NV20VPGetSourceID; - shader->GetSourceNegate = NV20VPGetSourceNegate; - shader->GetSourceAbs = NV20VPGetSourceAbs; - shader->GetSourceSwizzle = NV20VPGetSourceSwizzle; - shader->GetSourceIndexed = NV20VPGetSourceIndexed; - shader->GetRelAddressRegID = NV20VPGetAddressRegID; - shader->GetRelAddressSwizzle = NV20VPGetAddressRegSwizzle; -} diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c deleted file mode 100644 index e32452361e..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c +++ /dev/null @@ -1,742 +0,0 @@ -#include <stdint.h> - -#include "glheader.h" -#include "macros.h" - -#include "nouveau_context.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_drm.h" -#include "nouveau_shader.h" -#include "nouveau_object.h" -#include "nouveau_msg.h" -#include "nouveau_bufferobj.h" -#include "nv30_shader.h" - -unsigned int NVFP_TX_AOP_COUNT = 64; -struct _op_xlat NVFP_TX_AOP[64]; - -/******************************************************************************* - * Support routines - */ - -static void -NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nvsCardPriv *priv = &nvs->card_priv; - uint32_t offset; - - if (!nvs->program_buffer) - nvs->program_buffer = ctx->Driver.NewBufferObject(ctx, 0, - GL_ARRAY_BUFFER_ARB); - - /* Should use STATIC_DRAW_ARB if shader doesn't use changable params */ - nouveau_bo_init_storage(ctx, NOUVEAU_BO_VRAM_OK, - nvs->program_size * sizeof(uint32_t), - (const GLvoid *)nvs->program, - GL_DYNAMIC_DRAW_ARB, - nvs->program_buffer); - - offset = nouveau_bo_gpu_ref(ctx, nvs->program_buffer); - - /* Not using state cache here, updated programs at the same address don't - * seem to take effect unless the ACTIVE_PROGRAM method is called again. - * HW caches the program somewhere? - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1); - OUT_RING (offset | 1); - if (nmesa->screen->card->type == NV_30) { - BEGIN_RING_SIZE(NvSub3D, - 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); - OUT_RING ((priv->NV30FP.uses_kil << 7)); - BEGIN_RING_SIZE(NvSub3D, 0x1450, 1); - OUT_RING (priv->NV30FP.num_regs << 16); - } else { - BEGIN_RING_SIZE(NvSub3D, - 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1); - OUT_RING ((priv->NV30FP.uses_kil << 7) | - (priv->NV30FP.num_regs << 24)); - } -} - -static void -NV30FPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - uint32_t *new = nvs->params[id].source_val ? - (uint32_t*)nvs->params[id].source_val : (uint32_t*)nvs->params[id].val; - uint32_t *current; - int i; - - for (i=0; i<nvs->params[id].hw_index_cnt; i++) { - current = nvs->program + nvs->params[id].hw_index[i]; - COPY_4V(current, new); - } - nvs->on_hardware = 0; -} - -/******************************************************************************* - * Assembly helpers - */ -static struct _op_xlat * -NV30FPGetOPTXFromSOP(nvsOpcode op, int *id) -{ - int i; - - for (i=0; i<NVFP_TX_AOP_COUNT; i++) { - if (NVFP_TX_AOP[i].SOP == op) { - if (id) *id = 0; - return &NVFP_TX_AOP[i]; - } - } - - return NULL; -} - -static int -NV30FPSupportsOpcode(nvsFunc *shader, nvsOpcode op) -{ - if (shader->GetOPTXFromSOP(op, NULL)) - return 1; - return 0; -} - -static void -NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) -{ - if (opcode == NV30_FP_OP_OPCODE_KIL) - shader->card_priv->NV30FP.uses_kil = GL_TRUE; - shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK; - shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT); -} - -static void -NV30FPSetCCUpdate(nvsFunc *shader) -{ - shader->inst[0] |= NV30_FP_OP_COND_WRITE_ENABLE; -} - -static void -NV30FPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, - nvsSwzComp *swz) -{ - nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - unsigned int hwcond; - - /* cond masking is always enabled */ - if (!on) { - cond = NVS_COND_TR; - reg = 0; - swz = default_swz; - } - - switch (cond) { - case NVS_COND_TR: hwcond = NV30_FP_OP_COND_TR; break; - case NVS_COND_FL: hwcond = NV30_FP_OP_COND_FL; break; - case NVS_COND_LT: hwcond = NV30_FP_OP_COND_LT; break; - case NVS_COND_GT: hwcond = NV30_FP_OP_COND_GT; break; - case NVS_COND_LE: hwcond = NV30_FP_OP_COND_LE; break; - case NVS_COND_GE: hwcond = NV30_FP_OP_COND_GE; break; - case NVS_COND_EQ: hwcond = NV30_FP_OP_COND_EQ; break; - case NVS_COND_NE: hwcond = NV30_FP_OP_COND_NE; break; - default: - WARN_ONCE("unknown fp condmask=%d\n", cond); - hwcond = NV30_FP_OP_COND_TR; - break; - } - - shader->inst[1] &= ~NV30_FP_OP_COND_MASK; - shader->inst[1] |= (hwcond << NV30_FP_OP_COND_SHIFT); - - shader->inst[1] &= ~NV30_FP_OP_COND_SWZ_ALL_MASK; - shader->inst[1] |= (swz[NVS_SWZ_X] << NV30_FP_OP_COND_SWZ_X_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_Y] << NV30_FP_OP_COND_SWZ_Y_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_Z] << NV30_FP_OP_COND_SWZ_Z_SHIFT); - shader->inst[1] |= (swz[NVS_SWZ_W] << NV30_FP_OP_COND_SWZ_W_SHIFT); -} - -static void -NV30FPSetHighReg(nvsFunc *shader, int id) -{ - if (shader->card_priv->NV30FP.num_regs < (id+1)) { - if (id == 0) - id = 1; /* necessary? */ - shader->card_priv->NV30FP.num_regs = (id+1); - } -} - -static void -NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot) -{ - unsigned int hwreg; - - if (mask & SMASK_X) shader->inst[0] |= NV30_FP_OP_OUT_X; - if (mask & SMASK_Y) shader->inst[0] |= NV30_FP_OP_OUT_Y; - if (mask & SMASK_Z) shader->inst[0] |= NV30_FP_OP_OUT_Z; - if (mask & SMASK_W) shader->inst[0] |= NV30_FP_OP_OUT_W; - - if (reg->file == NVS_FILE_RESULT) { - hwreg = 0; /* FIXME: this is only fragment.color */ - /* This is *not* correct, I have no idea what it is either */ - shader->inst[0] |= NV30_FP_OP_UNK0_7; - } else { - shader->inst[0] &= ~NV30_FP_OP_UNK0_7; - hwreg = reg->index; - } - NV30FPSetHighReg(shader, hwreg); - shader->inst[0] &= ~NV30_FP_OP_OUT_REG_SHIFT; - shader->inst[0] |= (hwreg << NV30_FP_OP_OUT_REG_SHIFT); -} - -static void -NV30FPSetSource(nvsFunc *shader, nvsRegister *reg, int pos) -{ - unsigned int hwsrc = 0; - - switch (reg->file) { - case NVS_FILE_TEMP: - hwsrc |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT); - hwsrc |= (reg->index << NV30_FP_REG_SRC_SHIFT); - NV30FPSetHighReg(shader, reg->index); - break; - case NVS_FILE_ATTRIB: - { - unsigned int hwin; - - switch (reg->index) { - case NVS_FR_POSITION : hwin = NV30_FP_OP_INPUT_SRC_POSITION; break; - case NVS_FR_COL0 : hwin = NV30_FP_OP_INPUT_SRC_COL0; break; - case NVS_FR_COL1 : hwin = NV30_FP_OP_INPUT_SRC_COL1; break; - case NVS_FR_FOGCOORD : hwin = NV30_FP_OP_INPUT_SRC_FOGC; break; - case NVS_FR_TEXCOORD0: hwin = NV30_FP_OP_INPUT_SRC_TC(0); break; - case NVS_FR_TEXCOORD1: hwin = NV30_FP_OP_INPUT_SRC_TC(1); break; - case NVS_FR_TEXCOORD2: hwin = NV30_FP_OP_INPUT_SRC_TC(2); break; - case NVS_FR_TEXCOORD3: hwin = NV30_FP_OP_INPUT_SRC_TC(3); break; - case NVS_FR_TEXCOORD4: hwin = NV30_FP_OP_INPUT_SRC_TC(4); break; - case NVS_FR_TEXCOORD5: hwin = NV30_FP_OP_INPUT_SRC_TC(5); break; - case NVS_FR_TEXCOORD6: hwin = NV30_FP_OP_INPUT_SRC_TC(6); break; - case NVS_FR_TEXCOORD7: hwin = NV30_FP_OP_INPUT_SRC_TC(7); break; - default: - WARN_ONCE("unknown fp input %d\n", reg->index); - hwin = NV30_FP_OP_INPUT_SRC_COL0; - break; - } - shader->inst[0] &= ~NV30_FP_OP_INPUT_SRC_MASK; - shader->inst[0] |= (hwin << NV30_FP_OP_INPUT_SRC_SHIFT); - hwsrc |= (hwin << NV30_FP_REG_SRC_SHIFT); - } - hwsrc |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT); - break; - case NVS_FILE_CONST: - /* consts are inlined after the inst */ - hwsrc |= (NV30_FP_REG_TYPE_CONST << NV30_FP_REG_TYPE_SHIFT); - break; - default: - assert(0); - break; - } - - if (reg->negate) - hwsrc |= NV30_FP_REG_NEGATE; - if (reg->abs) - shader->inst[1] |= (1 << (29+pos)); - hwsrc |= (reg->swizzle[NVS_SWZ_X] << NV30_FP_REG_SWZ_X_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_Y] << NV30_FP_REG_SWZ_Y_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_Z] << NV30_FP_REG_SWZ_Z_SHIFT); - hwsrc |= (reg->swizzle[NVS_SWZ_W] << NV30_FP_REG_SWZ_W_SHIFT); - - shader->inst[pos+1] &= ~NV30_FP_REG_ALL_MASK; - shader->inst[pos+1] |= hwsrc; -} - -static void -NV30FPSetTexImageUnit(nvsFunc *shader, int unit) -{ - shader->inst[0] &= ~NV30_FP_OP_TEX_UNIT_SHIFT; - shader->inst[0] |= (unit << NV30_FP_OP_TEX_UNIT_SHIFT); -} - -static void -NV30FPSetSaturate(nvsFunc *shader) -{ - shader->inst[0] |= NV30_FP_OP_OUT_SAT; -} - -static void -NV30FPInitInstruction(nvsFunc *shader) -{ - unsigned int hwsrc; - - shader->inst[0] = 0; - - hwsrc = (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT) | - (NVS_SWZ_X << NV30_FP_REG_SWZ_X_SHIFT) | - (NVS_SWZ_Y << NV30_FP_REG_SWZ_Y_SHIFT) | - (NVS_SWZ_Z << NV30_FP_REG_SWZ_Z_SHIFT) | - (NVS_SWZ_W << NV30_FP_REG_SWZ_W_SHIFT); - shader->inst[1] = hwsrc; - shader->inst[2] = hwsrc; - shader->inst[3] = hwsrc; -} - -static void -NV30FPSetLastInst(nvsFunc *shader) -{ - shader->inst[0] |= 1; -} - -/******************************************************************************* - * Disassembly helpers - */ -static struct _op_xlat * -NV30FPGetOPTXRec(nvsFunc * shader, int merged) -{ - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (op > NVFP_TX_AOP_COUNT) - return NULL; - if (NVFP_TX_AOP[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &NVFP_TX_AOP[op]; -} - -static int -NV30FPHasMergedInst(nvsFunc * shader) -{ - return 0; -} - -static int -NV30FPIsLastInst(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_PROGRAM_END) ? 1 : 0); -} - -static int -NV30FPGetOffsetNext(nvsFunc * shader) -{ - int i; - - for (i = 0; i < 3; i++) - if (shader->GetSourceFile(shader, 0, i) == NVS_FILE_CONST) - return 8; - return 4; -} - -static nvsOpcode -NV30FPGetOpcode(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return NVS_OP_UNKNOWN; - - return opr->SOP; -} - -static unsigned int -NV30FPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - op = (shader->inst[0] & NV30_FP_OP_OPCODE_MASK) >> NV30_FP_OP_OPCODE_SHIFT; - - return op; -} - -static nvsRegFile -NV30FPGetDestFile(nvsFunc * shader, int merged) -{ - /* Result regs overlap temporary regs */ - return NVS_FILE_TEMP; -} - -static unsigned int -NV30FPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_TEMP: - id = ((shader->inst[0] & NV30_FP_OP_OUT_REG_MASK) - >> NV30_FP_OP_OUT_REG_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV30FPGetDestMask(nvsFunc * shader, int merged) -{ - unsigned int mask = 0; - - if (shader->inst[0] & NV30_FP_OP_OUT_X) mask |= SMASK_X; - if (shader->inst[0] & NV30_FP_OP_OUT_Y) mask |= SMASK_Y; - if (shader->inst[0] & NV30_FP_OP_OUT_Z) mask |= SMASK_Z; - if (shader->inst[0] & NV30_FP_OP_OUT_W) mask |= SMASK_W; - - return mask; -} - -static unsigned int -NV30FPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - return shader->inst[opr->srcpos[pos] + 1]; -} - -static nvsRegFile -NV30FPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return NVS_FILE_UNKNOWN; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: return NVS_FILE_ADDRESS; - default: - src = shader->GetSourceHW(shader, merged, pos); - file = (src & NV30_FP_REG_TYPE_MASK) >> NV30_FP_REG_TYPE_SHIFT; - - switch (file) { - case NV30_FP_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV30_FP_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV30_FP_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV30FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV30_FP_OP_INPUT_SRC_MASK) - >> NV30_FP_OP_INPUT_SRC_SHIFT) { - case NV30_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV30_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV30_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV30_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV30_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV30_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV30_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV30_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV30_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV30_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV30_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV30_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV30_FP_REG_SRC_MASK) >> NV30_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV30FPGetTexImageUnit(nvsFunc *shader) -{ - return ((shader->inst[0] & NV30_FP_OP_TEX_UNIT_MASK) - >> NV30_FP_OP_TEX_UNIT_SHIFT); -} - -static int -NV30FPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - if (src == -1) - return -1; - return ((src & NV30_FP_REG_NEGATE) ? 1 : 0); -} - -static int -NV30FPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - static unsigned int abspos[3] = { - NV30_FP_OP_OUT_ABS, - (1 << 30), /* guess */ - (1 << 31) /* guess */ - }; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - return ((shader->inst[1] & abspos[opr->srcpos[pos]]) ? 1 : 0); -} - -nvsSwzComp NV30FP_TX_SWIZZLE[4] = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W }; - -static void -NV30FPTXSwizzle(int hwswz, nvsSwzComp *swz) -{ - swz[NVS_SWZ_W] = NV30FP_TX_SWIZZLE[(hwswz & 0xC0) >> 6]; - swz[NVS_SWZ_Z] = NV30FP_TX_SWIZZLE[(hwswz & 0x30) >> 4]; - swz[NVS_SWZ_Y] = NV30FP_TX_SWIZZLE[(hwswz & 0x0C) >> 2]; - swz[NVS_SWZ_X] = NV30FP_TX_SWIZZLE[(hwswz & 0x03) >> 0]; -} - -static void -NV30FPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = (src & NV30_FP_REG_SWZ_ALL_MASK) >> NV30_FP_REG_SWZ_ALL_SHIFT; - NV30FPTXSwizzle(swzbits, swz); -} - -static int -NV30FPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - return ((shader->inst[3] & NV30_FP_OP_INDEX_INPUT) ? 1 : 0); - default: - return 0; - } -} - -static void -NV30FPGetSourceConstVal(nvsFunc * shader, int merged, int pos, float *val) -{ - val[0] = *(float *) &(shader->inst[4]); - val[1] = *(float *) &(shader->inst[5]); - val[2] = *(float *) &(shader->inst[6]); - val[3] = *(float *) &(shader->inst[7]); -} - -static int -NV30FPGetSourceScale(nvsFunc * shader, int merged, int pos) -{ -/*FIXME: is this per-source, only for a specific source, or all sources??*/ - return (1 << ((shader->inst[2] & NV30_FP_OP_SRC_SCALE_MASK) - >> NV30_FP_OP_SRC_SCALE_SHIFT)); -} - -static int -NV30FPGetAddressRegID(nvsFunc * shader) -{ - return 0; -} - -static nvsSwzComp -NV30FPGetAddressRegSwizzle(nvsFunc * shader) -{ - return NVS_SWZ_X; -} - -static int -NV30FPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV30FPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_COND_WRITE_ENABLE) ? 1 : 0); -} - -static int -NV30FPGetConditionTest(nvsFunc * shader) -{ - /*FIXME: always? */ - return 1; -} - -static nvsCond -NV30FPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[1] & NV30_FP_OP_COND_MASK) - >> NV30_FP_OP_COND_SHIFT); - - switch (cond) { - case NV30_FP_OP_COND_FL: return NVS_COND_FL; - case NV30_FP_OP_COND_LT: return NVS_COND_LT; - case NV30_FP_OP_COND_EQ: return NVS_COND_EQ; - case NV30_FP_OP_COND_LE: return NVS_COND_LE; - case NV30_FP_OP_COND_GT: return NVS_COND_GT; - case NV30_FP_OP_COND_NE: return NVS_COND_NE; - case NV30_FP_OP_COND_GE: return NVS_COND_GE; - case NV30_FP_OP_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV30FPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[1] & NV30_FP_OP_COND_SWZ_ALL_MASK) - >> NV30_FP_OP_COND_SWZ_ALL_SHIFT; - NV30FPTXSwizzle(swzbits, swz); -} - -static int -NV30FPGetCondRegID(nvsFunc * shader) -{ - return 0; -} - -static nvsPrecision -NV30FPGetPrecision(nvsFunc * shader) -{ - int p; - - p = (shader->inst[0] & NV30_FP_OP_PRECISION_MASK) - >> NV30_FP_OP_PRECISION_SHIFT; - - switch (p) { - case NV30_FP_PRECISION_FP32: return NVS_PREC_FLOAT32; - case NV30_FP_PRECISION_FP16: return NVS_PREC_FLOAT16; - case NV30_FP_PRECISION_FX12: return NVS_PREC_FIXED12; - default: - return NVS_PREC_UNKNOWN; - } -} - -static int -NV30FPGetSaturate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_FP_OP_OUT_SAT) ? 1 : 0); -} - -/******************************************************************************* - * Init - */ -void -NV30FPInitShaderFuncs(nvsFunc * shader) -{ - /* These are probably bogus, I made them up... */ - shader->MaxInst = 1024; - shader->MaxAttrib = 16; - shader->MaxTemp = 32; - shader->MaxAddress = 1; - shader->MaxConst = 256; - shader->caps = SCAP_SRC_ABS; - - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_ADD, NVS_OP_ADD, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DST, NVS_OP_DST, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FRC, NVS_OP_FRC, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FLR, NVS_OP_FLR, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TEX, NVS_OP_TEX, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXD, NVS_OP_TXD, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXP, NVS_OP_TXP, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXB, NVS_OP_TXB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SEQ, NVS_OP_SEQ, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGT, NVS_OP_SGT, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLE, NVS_OP_SLE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SNE, NVS_OP_SNE, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RCP, NVS_OP_RCP, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LG2, NVS_OP_LG2, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_EX2, NVS_OP_EX2, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_COS, NVS_OP_COS, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SIN, NVS_OP_SIN, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDX, NVS_OP_DDX, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDY, NVS_OP_DDY, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_KIL, NVS_OP_KIL, -1, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4B, NVS_OP_PK4B, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4B, NVS_OP_UP4B, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2H, NVS_OP_PK2H, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2H, NVS_OP_UP2H, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4UB, NVS_OP_PK4UB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4UB, NVS_OP_UP4UB, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2US, NVS_OP_PK2US, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2US, NVS_OP_UP2US, 0, -1, -1); - /*FIXME: Haven't confirmed the source positions for the below opcodes */ - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LIT, NVS_OP_LIT, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LRP, NVS_OP_LRP, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_POW, NVS_OP_POW, 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RSQ, NVS_OP_RSQ, 0, -1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RFL, NVS_OP_RFL, 0, 1, -1); - - shader->GetOPTXRec = NV30FPGetOPTXRec; - shader->GetOPTXFromSOP = NV30FPGetOPTXFromSOP; - - shader->UploadToHW = NV30FPUploadToHW; - shader->UpdateConst = NV30FPUpdateConst; - - shader->InitInstruction = NV30FPInitInstruction; - shader->SupportsOpcode = NV30FPSupportsOpcode; - shader->SetOpcode = NV30FPSetOpcode; - shader->SetCCUpdate = NV30FPSetCCUpdate; - shader->SetCondition = NV30FPSetCondition; - shader->SetResult = NV30FPSetResult; - shader->SetSource = NV30FPSetSource; - shader->SetTexImageUnit = NV30FPSetTexImageUnit; - shader->SetSaturate = NV30FPSetSaturate; - shader->SetLastInst = NV30FPSetLastInst; - - shader->HasMergedInst = NV30FPHasMergedInst; - shader->IsLastInst = NV30FPIsLastInst; - shader->GetOffsetNext = NV30FPGetOffsetNext; - shader->GetOpcode = NV30FPGetOpcode; - shader->GetOpcodeHW = NV30FPGetOpcodeHW; - shader->GetDestFile = NV30FPGetDestFile; - shader->GetDestID = NV30FPGetDestID; - shader->GetDestMask = NV30FPGetDestMask; - shader->GetSourceHW = NV30FPGetSourceHW; - shader->GetSourceFile = NV30FPGetSourceFile; - shader->GetSourceID = NV30FPGetSourceID; - shader->GetTexImageUnit = NV30FPGetTexImageUnit; - shader->GetSourceNegate = NV30FPGetSourceNegate; - shader->GetSourceAbs = NV30FPGetSourceAbs; - shader->GetSourceSwizzle = NV30FPGetSourceSwizzle; - shader->GetSourceIndexed = NV30FPGetSourceIndexed; - shader->GetSourceConstVal = NV30FPGetSourceConstVal; - shader->GetSourceScale = NV30FPGetSourceScale; - shader->GetRelAddressRegID = NV30FPGetAddressRegID; - shader->GetRelAddressSwizzle = NV30FPGetAddressRegSwizzle; - shader->GetPrecision = NV30FPGetPrecision; - shader->GetSaturate = NV30FPGetSaturate; - shader->SupportsConditional = NV30FPSupportsConditional; - shader->GetConditionUpdate = NV30FPGetConditionUpdate; - shader->GetConditionTest = NV30FPGetConditionTest; - shader->GetCondition = NV30FPGetCondition; - shader->GetCondRegSwizzle = NV30FPGetCondRegSwizzle; - shader->GetCondRegID = NV30FPGetCondRegID; -} diff --git a/src/mesa/drivers/dri/nouveau/nv30_shader.h b/src/mesa/drivers/dri/nouveau/nv30_shader.h deleted file mode 100644 index 7a027dd427..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_shader.h +++ /dev/null @@ -1,379 +0,0 @@ -#ifndef __NV30_SHADER_H__ -#define __NV30_SHADER_H__ - -/* Vertex programs instruction set - * - * 128bit opcodes, split into 4 32-bit ones for ease of use. - * - * Non-native instructions - * ABS - MOV + NV40_VP_INST0_DEST_ABS - * POW - EX2 + MUL + LG2 - * SUB - ADD, second source negated - * SWZ - MOV - * XPD - - * - * Register access - * - Only one INPUT can be accessed per-instruction (move extras into TEMPs) - * - Only one CONST can be accessed per-instruction (move extras into TEMPs) - * - * Relative Addressing - * According to the value returned for MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB - * there are only two address registers available. The destination in the ARL - * instruction is set to TEMP <n> (The temp isn't actually written). - * - * When using vanilla ARB_v_p, the proprietary driver will squish both the available - * ADDRESS regs into the first hardware reg in the X and Y components. - * - * To use an address reg as an index into consts, the CONST_SRC is set to - * (const_base + offset) and INDEX_CONST is set. - * - * To access the second address reg use ADDR_REG_SELECT_1. A particular component - * of the address regs is selected with ADDR_SWZ. - * - * Only one address register can be accessed per instruction. - * - * Conditional execution (see NV_vertex_program{2,3} for details) - * Conditional execution of an instruction is enabled by setting COND_TEST_ENABLE, and - * selecting the condition which will allow the test to pass with COND_{FL,LT,...}. - * It is possible to swizzle the values in the condition register, which allows for - * testing against an individual component. - * - * Branching - * The BRA/CAL instructions seem to follow a slightly different opcode layout. The - * destination instruction ID (IADDR) overlaps a source field. Instruction ID's seem to - * be numbered based on the UPLOAD_FROM_ID FIFO command, and is incremented automatically - * on each UPLOAD_INST FIFO command. - * - * Conditional branching is achieved by using the condition tests described above. - * There doesn't appear to be dedicated looping instructions, but this can be done - * using a temp reg + conditional branching. - * - * Subroutines may be uploaded before the main program itself, but the first executed - * instruction is determined by the PROGRAM_START_ID FIFO command. - * - */ - -/* DWORD 0 */ -#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24) -#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */ -#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */ -#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */ -#define NV30_VP_INST_OUT_RESULT (1 << 20) -#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16 -#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16) -#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15) -#define NV30_VP_INST_COND_TEST_ENABLE (1<<14) -#define NV30_VP_INST_COND_SHIFT 11 -#define NV30_VP_INST_COND_MASK (0x07 << 11) -# define NV30_VP_INST_COND_FL 0 /* guess */ -# define NV30_VP_INST_COND_LT 1 -# define NV30_VP_INST_COND_EQ 2 -# define NV30_VP_INST_COND_LE 3 -# define NV30_VP_INST_COND_GT 4 -# define NV30_VP_INST_COND_NE 5 -# define NV30_VP_INST_COND_GE 6 -# define NV30_VP_INST_COND_TR 7 /* guess */ -#define NV30_VP_INST_COND_SWZ_X_SHIFT 9 -#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9) -#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7 -#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7) -#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5 -#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5) -#define NV30_VP_INST_COND_SWZ_W_SHIFT 3 -#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3) -#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3 -#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3) -#define NV30_VP_INST_ADDR_SWZ_SHIFT 1 -#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1) -#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0 -#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0) - -/* DWORD 1 */ -#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28 -#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28) -# define NV30_VP_INST_OP_NOP 0x00 -# define NV30_VP_INST_OP_RCP 0x02 -# define NV30_VP_INST_OP_RCC 0x03 -# define NV30_VP_INST_OP_RSQ 0x04 -# define NV30_VP_INST_OP_EXP 0x05 -# define NV30_VP_INST_OP_LOG 0x06 -# define NV30_VP_INST_OP_LIT 0x07 -# define NV30_VP_INST_OP_BRA 0x09 -# define NV30_VP_INST_OP_CAL 0x0B -# define NV30_VP_INST_OP_RET 0x0C -# define NV30_VP_INST_OP_LG2 0x0D -# define NV30_VP_INST_OP_EX2 0x0E -# define NV30_VP_INST_OP_SIN 0x0F -# define NV30_VP_INST_OP_COS 0x10 -#define NV30_VP_INST_VEC_OPCODE_SHIFT 23 -#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23) -# define NV30_VP_INST_OP_NOPV 0x00 -# define NV30_VP_INST_OP_MOV 0x01 -# define NV30_VP_INST_OP_MUL 0x02 -# define NV30_VP_INST_OP_ADD 0x03 -# define NV30_VP_INST_OP_MAD 0x04 -# define NV30_VP_INST_OP_DP3 0x05 -# define NV30_VP_INST_OP_DP4 0x07 -# define NV30_VP_INST_OP_DPH 0x06 -# define NV30_VP_INST_OP_DST 0x08 -# define NV30_VP_INST_OP_MIN 0x09 -# define NV30_VP_INST_OP_MAX 0x0A -# define NV30_VP_INST_OP_SLT 0x0B -# define NV30_VP_INST_OP_SGE 0x0C -# define NV30_VP_INST_OP_ARL 0x0D -# define NV30_VP_INST_OP_FRC 0x0E -# define NV30_VP_INST_OP_FLR 0x0F -# define NV30_VP_INST_OP_SEQ 0x10 -# define NV30_VP_INST_OP_SFL 0x11 -# define NV30_VP_INST_OP_SGT 0x12 -# define NV30_VP_INST_OP_SLE 0x13 -# define NV30_VP_INST_OP_SNE 0x14 -# define NV30_VP_INST_OP_STR 0x15 -# define NV30_VP_INST_OP_SSG 0x16 -# define NV30_VP_INST_OP_ARR 0x17 -# define NV30_VP_INST_OP_ARA 0x18 -#define NV30_VP_INST_CONST_SRC_SHIFT 14 -#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14) -#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/ -#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/ -# define NV30_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ -# define NV30_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ -# define NV30_VP_INST_IN_NORMAL 2 -# define NV30_VP_INST_IN_COL0 3 /* Should probably confirm them all though */ -# define NV30_VP_INST_IN_COL1 4 -# define NV30_VP_INST_IN_FOGC 5 -# define NV30_VP_INST_IN_TC0 8 -# define NV30_VP_INST_IN_TC(n) (8+n) -#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/ -#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/ - -/* DWORD 2 */ -#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/ -#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /*NV20*/ -#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/ -#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/ -#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/ -#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /*NV20*/ -#define NV30_VP_INST_IADDR_SHIFT 2 -#define NV30_VP_INST_IADDR_MASK (0xFF << 2) /* guess */ - -/* DWORD 3 */ -#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/ -#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/ -#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24 -#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24) -#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20 -#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20) -#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16 -#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16) -#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/ -#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/ -#define NV30_VP_INST_DEST_ID_SHIFT 2 -#define NV30_VP_INST_DEST_ID_MASK (0x0F << 2) -# define NV30_VP_INST_DEST_POS 0 -# define NV30_VP_INST_DEST_COL0 3 -# define NV30_VP_INST_DEST_COL1 4 -# define NV30_VP_INST_DEST_TC(n) (8+n) - -/* Source-register definition - matches NV20 exactly */ -#define NV30_VP_SRC_REG_NEGATE (1<<14) -#define NV30_VP_SRC_REG_SWZ_X_SHIFT 12 -#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) -#define NV30_VP_SRC_REG_SWZ_Y_SHIFT 10 -#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) -#define NV30_VP_SRC_REG_SWZ_Z_SHIFT 8 -#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) -#define NV30_VP_SRC_REG_SWZ_W_SHIFT 6 -#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) -#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6 -#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) -#define NV30_VP_SRC_REG_TEMP_ID_SHIFT 2 -#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) -#define NV30_VP_SRC_REG_TYPE_SHIFT 0 -#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0) -#define NV30_VP_SRC_REG_TYPE_TEMP 1 -#define NV30_VP_SRC_REG_TYPE_INPUT 2 -#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */ - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0 - Opcode, output reg/mask, ATTRIB source - * 1 - Source 0 - * 2 - Source 1 - * 3 - Source 2 - * - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0 - * otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO - * is implemented simply by not writing to the relevant components of the destination. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - */ - -//== Opcode / Destination selection == -#define NV30_FP_OP_PROGRAM_END (1 << 0) -#define NV30_FP_OP_OUT_REG_SHIFT 1 -#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ -/* Needs to be set when writing outputs to get expected result.. */ -#define NV30_FP_OP_UNK0_7 (1 << 7) -#define NV30_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NV30_FP_OP_OUTMASK_SHIFT 9 -#define NV30_FP_OP_OUTMASK_MASK (0xF << 9) -# define NV30_FP_OP_OUT_X (1<<9) -# define NV30_FP_OP_OUT_Y (1<<10) -# define NV30_FP_OP_OUT_Z (1<<11) -# define NV30_FP_OP_OUT_W (1<<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NV30_FP_OP_INPUT_SRC_SHIFT 13 -#define NV30_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NV30_FP_OP_INPUT_SRC_POSITION 0x0 -# define NV30_FP_OP_INPUT_SRC_COL0 0x1 -# define NV30_FP_OP_INPUT_SRC_COL1 0x2 -# define NV30_FP_OP_INPUT_SRC_FOGC 0x3 -# define NV30_FP_OP_INPUT_SRC_TC0 0x4 -# define NV30_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -#define NV30_FP_OP_TEX_UNIT_SHIFT 17 -#define NV30_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ -#define NV30_FP_OP_PRECISION_SHIFT 22 -#define NV30_FP_OP_PRECISION_MASK (3 << 22) -# define NV30_FP_PRECISION_FP32 0 -# define NV30_FP_PRECISION_FP16 1 -# define NV30_FP_PRECISION_FX12 2 -#define NV30_FP_OP_OPCODE_SHIFT 24 -#define NV30_FP_OP_OPCODE_MASK (0x3F << 24) -# define NV30_FP_OP_OPCODE_NOP 0x00 -# define NV30_FP_OP_OPCODE_MOV 0x01 -# define NV30_FP_OP_OPCODE_MUL 0x02 -# define NV30_FP_OP_OPCODE_ADD 0x03 -# define NV30_FP_OP_OPCODE_MAD 0x04 -# define NV30_FP_OP_OPCODE_DP3 0x05 -# define NV30_FP_OP_OPCODE_DP4 0x06 -# define NV30_FP_OP_OPCODE_DST 0x07 -# define NV30_FP_OP_OPCODE_MIN 0x08 -# define NV30_FP_OP_OPCODE_MAX 0x09 -# define NV30_FP_OP_OPCODE_SLT 0x0A -# define NV30_FP_OP_OPCODE_SGE 0x0B -# define NV30_FP_OP_OPCODE_SLE 0x0C -# define NV30_FP_OP_OPCODE_SGT 0x0D -# define NV30_FP_OP_OPCODE_SNE 0x0E -# define NV30_FP_OP_OPCODE_SEQ 0x0F -# define NV30_FP_OP_OPCODE_FRC 0x10 -# define NV30_FP_OP_OPCODE_FLR 0x11 -# define NV30_FP_OP_OPCODE_KIL 0x12 -# define NV30_FP_OP_OPCODE_PK4B 0x13 -# define NV30_FP_OP_OPCODE_UP4B 0x14 -# define NV30_FP_OP_OPCODE_DDX 0x15 /* can only write XY */ -# define NV30_FP_OP_OPCODE_DDY 0x16 /* can only write XY */ -# define NV30_FP_OP_OPCODE_TEX 0x17 -# define NV30_FP_OP_OPCODE_TXP 0x18 -# define NV30_FP_OP_OPCODE_TXD 0x19 -# define NV30_FP_OP_OPCODE_RCP 0x1A -# define NV30_FP_OP_OPCODE_RSQ 0x1B -# define NV30_FP_OP_OPCODE_EX2 0x1C -# define NV30_FP_OP_OPCODE_LG2 0x1D -# define NV30_FP_OP_OPCODE_LIT 0x1E -# define NV30_FP_OP_OPCODE_LRP 0x1F -# define NV30_FP_OP_OPCODE_COS 0x22 -# define NV30_FP_OP_OPCODE_SIN 0x23 -# define NV30_FP_OP_OPCODE_PK2H 0x24 -# define NV30_FP_OP_OPCODE_UP2H 0x25 -# define NV30_FP_OP_OPCODE_POW 0x26 -# define NV30_FP_OP_OPCODE_PK4UB 0x27 -# define NV30_FP_OP_OPCODE_UP4UB 0x28 -# define NV30_FP_OP_OPCODE_PK2US 0x29 -# define NV30_FP_OP_OPCODE_UP2US 0x2A -# define NV30_FP_OP_OPCODE_DP2A 0x2E -# define NV30_FP_OP_OPCODE_TXB 0x31 -# define NV30_FP_OP_OPCODE_RFL 0x36 -#define NV30_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NV30_FP_OP_OUT_ABS (1 << 29) -#define NV30_FP_OP_COND_SWZ_W_SHIFT 27 -#define NV30_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NV30_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NV30_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NV30_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NV30_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NV30_FP_OP_COND_SWZ_X_SHIFT 21 -#define NV30_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NV30_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NV30_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NV30_FP_OP_COND_SHIFT 18 -#define NV30_FP_OP_COND_MASK (0x07 << 18) -# define NV30_FP_OP_COND_FL 0 -# define NV30_FP_OP_COND_LT 1 -# define NV30_FP_OP_COND_EQ 2 -# define NV30_FP_OP_COND_LE 3 -# define NV30_FP_OP_COND_GT 4 -# define NV30_FP_OP_COND_NE 5 -# define NV30_FP_OP_COND_GE 6 -# define NV30_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV30_FP_OP_SRC_SCALE_SHIFT 28 -#define NV30_FP_OP_SRC_SCALE_MASK (3 << 28) - -/* high order bits of SRC2 */ -#define NV30_FP_OP_INDEX_INPUT (1 << 30) - -//== Register selection == -#define NV30_FP_REG_ALL_MASK (0x1FFFF<<0) -#define NV30_FP_REG_TYPE_SHIFT 0 -#define NV30_FP_REG_TYPE_MASK (3 << 0) -# define NV30_FP_REG_TYPE_TEMP 0 -# define NV30_FP_REG_TYPE_INPUT 1 -# define NV30_FP_REG_TYPE_CONST 2 -#define NV30_FP_REG_SRC_SHIFT 2 /* uncertain */ -#define NV30_FP_REG_SRC_MASK (31 << 2) -#define NV30_FP_REG_UNK_0 (1 << 8) -#define NV30_FP_REG_SWZ_ALL_SHIFT 9 -#define NV30_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NV30_FP_REG_SWZ_X_SHIFT 9 -#define NV30_FP_REG_SWZ_X_MASK (3 << 9) -#define NV30_FP_REG_SWZ_Y_SHIFT 11 -#define NV30_FP_REG_SWZ_Y_MASK (3 << 11) -#define NV30_FP_REG_SWZ_Z_SHIFT 13 -#define NV30_FP_REG_SWZ_Z_MASK (3 << 13) -#define NV30_FP_REG_SWZ_W_SHIFT 15 -#define NV30_FP_REG_SWZ_W_MASK (3 << 15) -# define NV30_FP_SWIZZLE_X 0 -# define NV30_FP_SWIZZLE_Y 1 -# define NV30_FP_SWIZZLE_Z 2 -# define NV30_FP_SWIZZLE_W 3 -#define NV30_FP_REG_NEGATE (1 << 17) - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c deleted file mode 100644 index 9b010954b3..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ /dev/null @@ -1,1002 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_state.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -#define NOUVEAU_CARD_USING_SHADERS (nmesa->screen->card->type >= NV_40) - -static void nv30AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2); - OUT_RING_CACHE(func); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC */ - OUT_RING_CACHE(ubRef); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF */ -} - -static void nv30BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte cf[4]; - - CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_COLOR, 1); - OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); -} - -static void nv30BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1); - OUT_RING_CACHE((modeA<<16) | modeRGB); -} - - -static void nv30BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2); - OUT_RING_CACHE((sfactorA<<16) | sfactorRGB); - OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); -} - -static void nv30Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0xf0; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x03; - - if (hw_bufs) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); - OUT_RING(hw_bufs); - } -} - -static void nv30ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1); - OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2])); -} - -static void nv30ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8)); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv30ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF)); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1); - OUT_RING_CACHE(nmesa->clear_value); -} - -static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - plane -= GL_CLIP_PLANE0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); - OUT_RING_CACHEf(equation[0]); - OUT_RING_CACHEf(equation[1]); - OUT_RING_CACHEf(equation[2]); - OUT_RING_CACHEf(equation[3]); -} - -static void nv30ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_MASK, 1); - OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0)); -} - -static void nv30ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv30CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv30FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv30DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv30DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv30DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: - case GL_BLEND: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - if (NOUVEAU_CARD_USING_SHADERS) { - nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current; - if (nvs) - nvs->translated = GL_FALSE; - } else { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1); - OUT_RING_CACHE(state); - } - break; - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DITHER: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_FOG: - if (NOUVEAU_CARD_USING_SHADERS) - break; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - { - uint32_t mask=0x11<<(2*(cap-GL_LIGHT0)); - - if (NOUVEAU_CARD_USING_SHADERS) - break; - - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); - if (nmesa->lighting_enabled) - { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - OUT_RING_CACHE(nmesa->enabled_lights); - } - break; - } - case GL_LIGHTING: - if (NOUVEAU_CARD_USING_SHADERS) - break; - - nmesa->lighting_enabled=state; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); - if (nmesa->lighting_enabled) - OUT_RING_CACHE(nmesa->enabled_lights); - else - OUT_RING_CACHE(0x0); - break; -// case GL_LINE_SMOOTH: -// case GL_LINE_STIPPLE: -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: - case GL_NORMALIZE: - if (nmesa->screen->card->type != NV_44) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); - OUT_RING_CACHE(state); - } - break; -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv30Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); - OUT_RING_CACHE(state); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv30Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - switch(pname) - { - case GL_FOG_MODE: - { - int mode = 0; - /* The modes are different in GL and the card. */ - switch(ctx->Fog.Mode) - { - case GL_LINEAR: - mode = 0x804; - break; - case GL_EXP: - mode = 0x802; - break; - case GL_EXP2: - mode = 0x803; - break; - } - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1); - OUT_RING_CACHE (mode); - break; - } - case GL_FOG_COLOR: - { - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,params); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_COLOR, 1); - /* nvidia ignores the alpha channel */ - OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); - break; - } - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - { - GLfloat f=0., c=0.; - switch(ctx->Fog.Mode) - { - case GL_LINEAR: - f = -1.0/(ctx->Fog.End - ctx->Fog.Start); - c = ctx->Fog.Start/(ctx->Fog.End - ctx->Fog.Start) + 2.001953; - break; - case GL_EXP: - f = -0.090168*ctx->Fog.Density; - c = 1.5; - case GL_EXP2: - f = -0.212330*ctx->Fog.Density; - c = 1.5; - } - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR, 1); - OUT_RING_CACHE(f); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 1); - OUT_RING_CACHE(c); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC, 1); - OUT_RING_CACHE(0); /* Is this always the same? */ - break; - } -// case GL_FOG_COORD_SRC: - default: - break; - } -} - -static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -enum { - SPOTLIGHT_NO_UPDATE, - SPOTLIGHT_UPDATE_EXPONENT, - SPOTLIGHT_UPDATE_DIRECTION, - SPOTLIGHT_UPDATE_ALL -}; - -static void nv30Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLint p = light - GL_LIGHT0; - struct gl_light *l = &ctx->Light.Light[p]; - int spotlight_update = SPOTLIGHT_NO_UPDATE; - - if (NOUVEAU_CARD_USING_SHADERS) - return; - - /* not sure where the fourth param value goes...*/ - switch(pname) - { - case GL_AMBIENT: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_DIFFUSE: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPECULAR: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_POSITION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3); - OUT_RING_CACHEf(params[0]); - OUT_RING_CACHEf(params[1]); - OUT_RING_CACHEf(params[2]); - break; - case GL_SPOT_DIRECTION: - spotlight_update = SPOTLIGHT_UPDATE_DIRECTION; - break; - case GL_SPOT_EXPONENT: - spotlight_update = SPOTLIGHT_UPDATE_EXPONENT; - break; - case GL_SPOT_CUTOFF: - spotlight_update = SPOTLIGHT_UPDATE_ALL; - break; - case GL_CONSTANT_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_LINEAR_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - case GL_QUADRATIC_ATTENUATION: - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1); - OUT_RING_CACHEf(*params); - break; - default: - break; - } - - switch(spotlight_update) { - case SPOTLIGHT_UPDATE_DIRECTION: - { - GLfloat x,y,z; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - } - break; - case SPOTLIGHT_UPDATE_EXPONENT: - { - GLfloat cc,lc,qc; - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - } - break; - case SPOTLIGHT_UPDATE_ALL: - { - GLfloat cc,lc,qc, x,y,z, c; - GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0); - cc = 1.0; /* FIXME: These need to be correctly computed */ - lc = 0.0; - qc = 2.0; - x = spot_light_coef_a * l->_NormDirection[0]; - y = spot_light_coef_a * l->_NormDirection[1]; - z = spot_light_coef_a * l->_NormDirection[2]; - c = spot_light_coef_a + 1.0; - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7); - OUT_RING_CACHEf(cc); - OUT_RING_CACHEf(lc); - OUT_RING_CACHEf(qc); - OUT_RING_CACHEf(x); - OUT_RING_CACHEf(y); - OUT_RING_CACHEf(z); - OUT_RING_CACHEf(c); - } - break; - default: - break; - } -} - -/** Set the lighting model parameters */ -void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv30LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 16) | factor); -} - -static void nv30LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubWidth; - - ubWidth = (GLubyte)(width * 8.0) & 0xFF; - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1); - OUT_RING_CACHE(ubWidth); -} - -static void nv30LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv30PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv30PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv30PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv30PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); - OUT_RING_CACHEf(factor); - - /* Looks like we always multiply units by 2.0... according to the dumps.*/ - OUT_RING_CACHEf(units * 2.0); -} - -/** Set the polygon stippling pattern */ -static void nv30PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/* Translate GL coords to window coords, clamping w/h to the - * dimensions of the window. - */ -static void nv30WindowCoords(nouveauContextPtr nmesa, - GLuint x, GLuint y, GLuint w, GLuint h, - GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) -{ - if ((x+w) > nmesa->drawW) - w = nmesa->drawW - x; - (*wX) = x + nmesa->drawX; - (*wW) = w; - - if ((y+h) > nmesa->drawH) - h = nmesa->drawH - y; - (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; - (*wH) = h; -} - -/** Define the scissor box */ -static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint wX, wY, wW, wH; - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - wX = nmesa->drawX; - wY = nmesa->drawY; - wW = nmesa->drawW; - wH = nmesa->drawH; - } else { - nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); - } - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE ((wW << 16) | wX); - OUT_RING_CACHE ((wH << 16) | wY); -} - -/** Select flat or smooth shading */ -static void nv30ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv30StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 3); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv30StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv30StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (!NOUVEAU_CARD_USING_SHADERS) { - BEGIN_RING_CACHE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); - /*XXX: This SHOULD work.*/ - OUT_RING_CACHEp(mat->m, 16); - } -} - -static void nv30WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint wX, wY, wW, wH; - - nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - &wX, &wY, &wW, &wH); - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2); - OUT_RING_CACHE ((wW << 16) | wX); - OUT_RING_CACHE ((wH << 16) | wY); - - /* something to do with clears, possibly doesn't belong here */ - BEGIN_RING_CACHE(NvSub3D, - NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2); - OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX); - OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY); - - /* viewport transform */ - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8); - OUT_RING_CACHEf (v[MAT_TX]); - OUT_RING_CACHEf (v[MAT_TY]); - OUT_RING_CACHEf (v[MAT_TZ]); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (v[MAT_SX]); - OUT_RING_CACHEf (v[MAT_SY]); - OUT_RING_CACHEf (v[MAT_SZ]); - OUT_RING_CACHEf (0.0); - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -static GLboolean nv30InitCard(nouveauContextPtr nmesa) -{ - int i; - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaTT); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, 0x1b0, 1); /* SET_OBJECT8B*/ - OUT_RING(NvDmaFB); - - for(i = 0x2c8; i <= 0x2fc; i += 4) - { - BEGIN_RING_SIZE(NvSub3D, i, 1); - OUT_RING(0x0); - } - - BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, 0x03b0, 1); - OUT_RING(0x00100000); - BEGIN_RING_SIZE(NvSub3D, 0x1454, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1); - OUT_RING(3); - - /* NEW */ - BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1); - OUT_RING(0); - BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3); - OUT_RING(0); - OUT_RING(0); - OUT_RING(0x3f800000); - BEGIN_RING_SIZE(NvSub3D, 0x1f80, 16); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0x0000ffff); - OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0); - OUT_RING(0); OUT_RING(0); OUT_RING(0); -/* - BEGIN_RING_SIZE(NvSub3D, 0x100, 2); - OUT_RING(0); - OUT_RING(0); -*/ - BEGIN_RING_SIZE(NvSub3D, 0x120, 3); - OUT_RING(0); - OUT_RING(1); - OUT_RING(2); - - BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1); - OUT_RING(0x00001200); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_RC_ENABLE, 1); - OUT_RING (0); - - return GL_TRUE; -} - -static GLboolean nv40InitCard(nouveauContextPtr nmesa) -{ - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); - OUT_RING(NvDmaFB); - OUT_RING(NvDmaFB); - BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, 0x1ea4, 3); - OUT_RING(0x00000010); - OUT_RING(0x01000100); - OUT_RING(0xff800006); - BEGIN_RING_SIZE(NvSub3D, 0x1fc4, 1); - OUT_RING(0x06144321); - BEGIN_RING_SIZE(NvSub3D, 0x1fc8, 2); - OUT_RING(0xedcba987); - OUT_RING(0x00000021); - BEGIN_RING_SIZE(NvSub3D, 0x1fd0, 1); - OUT_RING(0x00171615); - BEGIN_RING_SIZE(NvSub3D, 0x1fd4, 1); - OUT_RING(0x001b1a19); - - BEGIN_RING_SIZE(NvSub3D, 0x1ef8, 1); - OUT_RING(0x0020ffff); - BEGIN_RING_SIZE(NvSub3D, 0x1d64, 1); - OUT_RING(0x00d30000); - BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1); - OUT_RING(0x00000001); - - return GL_TRUE; -} - -static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) -{ - GLuint x, y, w, h; - - w = color[0]->mesa.Width; - h = color[0]->mesa.Height; - x = nmesa->drawX; - y = nmesa->drawY; - - if (num_color != 1) - return GL_FALSE; - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5); - OUT_RING (((w+x)<<16)|x); - OUT_RING (((h+y)<<16)|y); - if (color[0]->mesa._ActualFormat == GL_RGBA8) - OUT_RING (0x148); - else - OUT_RING (0x143); - if (nmesa->screen->card->type >= NV_40) - OUT_RING (color[0]->pitch); - else - OUT_RING (color[0]->pitch | (depth ? (depth->pitch << 16): 0)); - OUT_RING (color[0]->offset); - - if (depth) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1); - OUT_RING (depth->offset); - if (nmesa->screen->card->type >= NV_40) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1); - OUT_RING (depth->pitch); - } - } - - return GL_TRUE; -} - -void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv30AlphaFunc; - func->BlendColor = nv30BlendColor; - func->BlendEquationSeparate = nv30BlendEquationSeparate; - func->BlendFuncSeparate = nv30BlendFuncSeparate; - func->Clear = nv30Clear; - func->ClearColor = nv30ClearColor; - func->ClearDepth = nv30ClearDepth; - func->ClearStencil = nv30ClearStencil; - func->ClipPlane = nv30ClipPlane; - func->ColorMask = nv30ColorMask; - func->ColorMaterial = nv30ColorMaterial; - func->CullFace = nv30CullFace; - func->FrontFace = nv30FrontFace; - func->DepthFunc = nv30DepthFunc; - func->DepthMask = nv30DepthMask; - func->DepthRange = nv30DepthRange; - func->Enable = nv30Enable; - func->Fogfv = nv30Fogfv; - func->Hint = nv30Hint; - func->Lightfv = nv30Lightfv; -/* func->LightModelfv = nv30LightModelfv; */ - func->LineStipple = nv30LineStipple; - func->LineWidth = nv30LineWidth; - func->LogicOpcode = nv30LogicOpcode; - func->PointParameterfv = nv30PointParameterfv; - func->PointSize = nv30PointSize; - func->PolygonMode = nv30PolygonMode; - func->PolygonOffset = nv30PolygonOffset; - func->PolygonStipple = nv30PolygonStipple; -#if 0 - func->ReadBuffer = nv30ReadBuffer; - func->RenderMode = nv30RenderMode; -#endif - func->Scissor = nv30Scissor; - func->ShadeModel = nv30ShadeModel; - func->StencilFuncSeparate = nv30StencilFuncSeparate; - func->StencilMaskSeparate = nv30StencilMaskSeparate; - func->StencilOpSeparate = nv30StencilOpSeparate; -#if 0 - func->TexGen = nv30TexGen; - func->TexParameter = nv30TexParameter; -#endif - func->TextureMatrix = nv30TextureMatrix; - - - if (nmesa->screen->card->type >= NV_40) - nmesa->hw_func.InitCard = nv40InitCard; - else - nmesa->hw_func.InitCard = nv30InitCard; - nmesa->hw_func.BindBuffers = nv30BindBuffers; - nmesa->hw_func.WindowMoved = nv30WindowMoved; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c deleted file mode 100644 index d023e8439e..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c +++ /dev/null @@ -1,367 +0,0 @@ -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" - -#include "nouveau_shader.h" -#include "nv30_shader.h" - -/***************************************************************************** - * Support routines - */ -static void -NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - /* We can do better here and keep more than one VP on the hardware, and - * switch between them with PROGRAM_START_ID.. - */ - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID, 1); - OUT_RING(0); - for (i=0; i<nvs->program_size; i+=4) { - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4); - OUT_RING(nvs->program[i + 0]); - OUT_RING(nvs->program[i + 1]); - OUT_RING(nvs->program[i + 2]); - OUT_RING(nvs->program[i + 3]); - } - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1); - OUT_RING(0); - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); - OUT_RING(nvs->card_priv.NV30VP.vp_in_reg); - OUT_RING(nvs->card_priv.NV30VP.vp_out_reg); - - BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES, 1); - OUT_RING_CACHE (nvs->card_priv.NV30VP.clip_enables); -} - -static void -NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLfloat *val; - - val = nvs->params[id].source_val ? - nvs->params[id].source_val : nvs->params[id].val; - - BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 5); - OUT_RING (id); - OUT_RINGp(val, 4); -} - -/***************************************************************************** - * Assembly routines - */ -static void -NV30VPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV30_VP_INST_IADDR_MASK; - shader->inst[2] |= (addr << NV30_VP_INST_IADDR_SHIFT); -} - -/***************************************************************************** - * Disassembly routines - */ -static unsigned int -NV30VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - if (slot) { - op = (shader->inst[1] & NV30_VP_INST_SCA_OPCODEL_MASK) - >> NV30_VP_INST_SCA_OPCODEL_SHIFT; - op |= ((shader->inst[0] & NV30_VP_INST_SCA_OPCODEH_MASK) - >> NV30_VP_INST_SCA_OPCODEH_SHIFT) << 4; - } - else { - op = (shader->inst[1] & NV30_VP_INST_VEC_OPCODE_MASK) - >> NV30_VP_INST_VEC_OPCODE_SHIFT; - } - - return op; -} - -static nvsRegFile -NV30VPGetDestFile(nvsFunc * shader, int merged) -{ - switch (shader->GetOpcode(shader, merged)) { - case NVS_OP_ARL: - case NVS_OP_ARR: - case NVS_OP_ARA: - return NVS_FILE_ADDRESS; - default: - /*FIXME: This probably isn't correct.. */ - if ((shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) != 0) - return NVS_FILE_RESULT; - if ((shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) != 0) - return NVS_FILE_RESULT; - return NVS_FILE_TEMP; - } -} - -static unsigned int -NV30VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV30_VP_INST_DEST_ID_MASK) - >> NV30_VP_INST_DEST_ID_SHIFT); - switch (id) { - case NV30_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV30_VP_INST_DEST_COL0 : return NVS_FR_COL0; - case NV30_VP_INST_DEST_COL1 : return NVS_FR_COL1; - case NV30_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV30_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV30_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV30_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - case NV30_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4; - case NV30_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5; - case NV30_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6; - case NV30_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - case NVS_FILE_ADDRESS: - case NVS_FILE_TEMP: - return (shader->inst[0] & NV30_VP_INST_DEST_TEMP_ID_MASK) - >> NV30_VP_INST_DEST_TEMP_ID_SHIFT; - default: - return -1; - } -} - -static unsigned int -NV30VPGetDestMask(nvsFunc * shader, int merged) -{ - int hwmask, mask = 0; - - if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT) - if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) - >> NV30_VP_INST_SDEST_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) - >> NV30_VP_INST_VDEST_WRITEMASK_SHIFT; - else if (shader->GetOpcodeSlot(shader, merged)) - hwmask = (shader->inst[3] & NV30_VP_INST_STEMP_WRITEMASK_MASK) - >> NV30_VP_INST_STEMP_WRITEMASK_SHIFT; - else - hwmask = (shader->inst[3] & NV30_VP_INST_VTEMP_WRITEMASK_MASK) - >> NV30_VP_INST_VTEMP_WRITEMASK_SHIFT; - - if (hwmask & (1 << 3)) mask |= SMASK_X; - if (hwmask & (1 << 2)) mask |= SMASK_Y; - if (hwmask & (1 << 1)) mask |= SMASK_Z; - if (hwmask & (1 << 0)) mask |= SMASK_W; - - return mask; -} - -static int -NV30VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_TEMP: - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV30_VP_SRC_REG_TEMP_ID_MASK) >> - NV30_VP_SRC_REG_TEMP_ID_SHIFT); - case NVS_FILE_CONST: - return ((shader->inst[1] & NV30_VP_INST_CONST_SRC_MASK) - >> NV30_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_ATTRIB: - src = ((shader->inst[1] & NV30_VP_INST_INPUT_SRC_MASK) - >> NV30_VP_INST_INPUT_SRC_SHIFT); - switch (src) { - case NV30_VP_INST_IN_POS : return NVS_FR_POSITION; - case NV30_VP_INST_IN_COL0 : return NVS_FR_COL0; - case NV30_VP_INST_IN_COL1 : return NVS_FR_COL1; - case NV30_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0; - case NV30_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1; - case NV30_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2; - case NV30_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3; - case NV30_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4; - case NV30_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5; - case NV30_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6; - case NV30_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7; - default: - return NVS_FR_UNKNOWN; - } - default: - return -1; - } -} - -static int -NV30VPGetSourceAbs(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - static unsigned int abspos[3] = { - NV30_VP_INST_SRC0_ABS, - NV30_VP_INST_SRC1_ABS, - NV30_VP_INST_SRC2_ABS, - }; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1 || opr->srcpos[pos] > 2) - return 0; - - return ((shader->inst[0] & abspos[opr->srcpos[pos]]) ? 1 : 0); -} - -static int -NV30VPGetRelAddressRegID(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_VP_INST_ADDR_REG_SELECT_1) ? 1 : 0); -} - -static nvsSwzComp -NV30VPGetRelAddressSwizzle(nvsFunc * shader) -{ - nvsSwzComp swz; - - swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV30_VP_INST_ADDR_SWZ_MASK) - >> NV30_VP_INST_ADDR_SWZ_SHIFT]; - return swz; -} - -static int -NV30VPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV30VPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV30_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0); -} - -static int -NV30VPGetConditionTest(nvsFunc * shader) -{ - int op; - - /* The condition test is unconditionally enabled on some - * instructions. ie: the condition test bit does *NOT* have - * to be set. - * - * FIXME: check other relevant ops for this situation. - */ - op = shader->GetOpcodeHW(shader, 1); - switch (op) { - case NV30_VP_INST_OP_BRA: - return 1; - default: - return ((shader->inst[0] & NV30_VP_INST_COND_TEST_ENABLE) ? 1 : 0); - } -} - -static nvsCond -NV30VPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[0] & NV30_VP_INST_COND_MASK) - >> NV30_VP_INST_COND_SHIFT); - - switch (cond) { - case NV30_VP_INST_COND_FL: return NVS_COND_FL; - case NV30_VP_INST_COND_LT: return NVS_COND_LT; - case NV30_VP_INST_COND_EQ: return NVS_COND_EQ; - case NV30_VP_INST_COND_LE: return NVS_COND_LE; - case NV30_VP_INST_COND_GT: return NVS_COND_GT; - case NV30_VP_INST_COND_NE: return NVS_COND_NE; - case NV30_VP_INST_COND_GE: return NVS_COND_GE; - case NV30_VP_INST_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV30VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[0] & NV30_VP_INST_COND_SWZ_ALL_MASK) - >> NV30_VP_INST_COND_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV30VPGetCondRegID(nvsFunc * shader) -{ - return 0; -} - - -static int -NV30VPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV30_VP_INST_IADDR_MASK) - >> NV30_VP_INST_IADDR_SHIFT); -} - -void -NV30VPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV20 code, a lot of it is the same */ - NV20VPInitShaderFuncs(shader); - - /* Increase max valid opcode ID, and add new instructions */ - NVVP_TX_VOP_COUNT = NVVP_TX_NVS_OP_COUNT = 32; - - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FRC, NVS_OP_FRC, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FLR, NVS_OP_FLR, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SEQ, NVS_OP_SEQ, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SFL, NVS_OP_SFL, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SGT, NVS_OP_SGT, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SLE, NVS_OP_SLE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SNE, NVS_OP_SNE, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_STR, NVS_OP_STR, 0, 1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SSG, NVS_OP_SSG, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARR, NVS_OP_ARR, 0, -1, -1); - MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARA, NVS_OP_ARA, 3, -1, -1); - - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_BRA, NVS_OP_BRA, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_CAL, NVS_OP_CAL, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_RET, NVS_OP_RET, -1, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_LG2, NVS_OP_LG2, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_EX2, NVS_OP_EX2, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_SIN, NVS_OP_SIN, 2, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_COS, NVS_OP_COS, 2, -1, -1); - - shader->UploadToHW = NV30VPUploadToHW; - shader->UpdateConst = NV30VPUpdateConst; - - shader->GetOpcodeHW = NV30VPGetOpcodeHW; - - shader->GetDestFile = NV30VPGetDestFile; - shader->GetDestID = NV30VPGetDestID; - shader->GetDestMask = NV30VPGetDestMask; - - shader->GetSourceID = NV30VPGetSourceID; - shader->GetSourceAbs = NV30VPGetSourceAbs; - - shader->GetRelAddressRegID = NV30VPGetRelAddressRegID; - shader->GetRelAddressSwizzle = NV30VPGetRelAddressSwizzle; - - shader->SupportsConditional = NV30VPSupportsConditional; - shader->GetConditionUpdate = NV30VPGetConditionUpdate; - shader->GetConditionTest = NV30VPGetConditionTest; - shader->GetCondition = NV30VPGetCondition; - shader->GetCondRegSwizzle = NV30VPGetCondRegSwizzle; - shader->GetCondRegID = NV30VPGetCondRegID; - - shader->GetBranch = NV30VPGetBranch; - shader->SetBranchTarget = NV30VPSetBranchTarget; -} - diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c deleted file mode 100644 index 3e4ae0496e..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c +++ /dev/null @@ -1,224 +0,0 @@ -#include "nouveau_shader.h" -#include "nv40_shader.h" - -/* branching ops */ -unsigned int NVFP_TX_BOP_COUNT = 5; -struct _op_xlat NVFP_TX_BOP[64]; - - -/***************************************************************************** - * Assembly routines - * - These extend the NV30 routines, which are almost identical. NV40 - * just has branching hacked into the instruction set. - */ -static int -NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale) -{ - switch (scale) { - case NVS_SCALE_1X: - case NVS_SCALE_2X: - case NVS_SCALE_4X: - case NVS_SCALE_8X: - case NVS_SCALE_INV_2X: - case NVS_SCALE_INV_4X: - case NVS_SCALE_INV_8X: - return 1; - default: - return 0; - } -} - -static void -NV40FPSetResultScale(nvsFunc *shader, nvsScale scale) -{ - shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK; - shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT); -} - -static void -NV40FPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT); -} - -static void -NV40FPSetBranchElse(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK; - shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT); -} - -static void -NV40FPSetBranchEnd(nvsFunc *shader, int addr) -{ - shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK; - shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT); -} - -static void -NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment) -{ - shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK | - NV40_FP_OP_LOOP_INDEX_MASK | - NV40_FP_OP_LOOP_INCR_MASK); - shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) | - (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) | - (increment << NV40_FP_OP_LOOP_INCR_SHIFT)); -} - -/***************************************************************************** - * Disassembly routines - */ -static struct _op_xlat * -NV40FPGetOPTXRec(nvsFunc * shader, int merged) -{ - struct _op_xlat *opr; - int op; - - op = shader->GetOpcodeHW(shader, 0); - if (shader->inst[2] & NV40_FP_OP_OPCODE_IS_BRANCH) { - opr = NVFP_TX_BOP; - op &= ~NV40_FP_OP_OPCODE_IS_BRANCH; - if (op > NVFP_TX_BOP_COUNT) - return NULL; - } - else { - opr = NVFP_TX_AOP; - if (op > NVFP_TX_AOP_COUNT) - return NULL; - } - - if (opr[op].SOP == NVS_OP_UNKNOWN) - return NULL; - return &opr[op]; -} - -static int -NV40FPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[0] & NV40_FP_OP_INPUT_SRC_MASK) - >> NV40_FP_OP_INPUT_SRC_SHIFT) { - case NV40_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION; - case NV40_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0; - case NV40_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1; - case NV40_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD; - case NV40_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0; - case NV40_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1; - case NV40_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2; - case NV40_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3; - case NV40_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4; - case NV40_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5; - case NV40_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6; - case NV40_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7; - case NV40_FP_OP_INPUT_SRC_FACING : return NVS_FR_FACING; - default: - return -1; - } - break; - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_FP_REG_SRC_MASK) >> NV40_FP_REG_SRC_SHIFT); - } - case NVS_FILE_CONST: /* inlined into fragprog */ - default: - return -1; - } -} - -static int -NV40FPGetBranch(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_IADDR_MASK) - >> NV40_FP_OP_IADDR_SHIFT);; -} - -static int -NV40FPGetBranchElse(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_ELSE_ID_MASK) - >> NV40_FP_OP_ELSE_ID_SHIFT); -} - -static int -NV40FPGetBranchEnd(nvsFunc * shader) -{ - return ((shader->inst[3] & NV40_FP_OP_END_ID_MASK) - >> NV40_FP_OP_END_ID_SHIFT); -} - -static int -NV40FPGetLoopCount(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_COUNT_MASK) - >> NV40_FP_OP_LOOP_COUNT_SHIFT); -} - -static int -NV40FPGetLoopInitial(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INDEX_MASK) - >> NV40_FP_OP_LOOP_INDEX_SHIFT); -} - -static int -NV40FPGetLoopIncrement(nvsFunc * shader) -{ - return ((shader->inst[2] & NV40_FP_OP_LOOP_INCR_MASK) - >> NV40_FP_OP_LOOP_INCR_SHIFT); -} - -void -NV40FPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 FP code, it's mostly the same */ - NV30FPInitShaderFuncs(shader); - - /* Kill off opcodes seen on NV30, but not seen on NV40 - need to find - * out if these actually work or not. - * - * update: either LIT/RSQ don't work on nv40, or I generate bad code for - * them. haven't tested the others yet - */ - MOD_OPCODE(NVFP_TX_AOP, 0x1B, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RSQ */ - MOD_OPCODE(NVFP_TX_AOP, 0x1E, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LIT */ - MOD_OPCODE(NVFP_TX_AOP, 0x1F, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LRP */ - MOD_OPCODE(NVFP_TX_AOP, 0x26, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 POW */ - MOD_OPCODE(NVFP_TX_AOP, 0x36, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RFL */ - - /* Extra opcodes supported on NV40 */ - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DIV , NVS_OP_DIV , 0, 1, -1); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DP2A , NVS_OP_DP2A, 0, 1, 2); - MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_TXL , NVS_OP_TXL , 0, -1, -1); - - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_BRK , NVS_OP_BRK , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_CAL , NVS_OP_CAL , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_IF , NVS_OP_IF , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_LOOP, NVS_OP_LOOP, -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1); - MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1); - - shader->SupportsResultScale = NV40FPSupportsResultScale; - shader->SetResultScale = NV40FPSetResultScale; - - /* fragment.facing */ - shader->GetSourceID = NV40FPGetSourceID; - - /* branching */ - shader->GetOPTXRec = NV40FPGetOPTXRec; - shader->GetBranch = NV40FPGetBranch; - shader->GetBranchElse = NV40FPGetBranchElse; - shader->GetBranchEnd = NV40FPGetBranchEnd; - shader->GetLoopCount = NV40FPGetLoopCount; - shader->GetLoopInitial = NV40FPGetLoopInitial; - shader->GetLoopIncrement = NV40FPGetLoopIncrement; - shader->SetBranchTarget = NV40FPSetBranchTarget; - shader->SetBranchElse = NV40FPSetBranchElse; - shader->SetBranchEnd = NV40FPSetBranchEnd; - shader->SetLoopParams = NV40FPSetLoopParams; -} diff --git a/src/mesa/drivers/dri/nouveau/nv40_shader.h b/src/mesa/drivers/dri/nouveau/nv40_shader.h deleted file mode 100644 index 584f4c23e0..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_shader.h +++ /dev/null @@ -1,467 +0,0 @@ -#ifndef __NV40_SHADER_H__ -#define __NV40_SHADER_H__ - -/* Vertex programs instruction set - * - * The NV40 instruction set is very similar to NV30. Most fields are in - * a slightly different position in the instruction however. - * - * Merged instructions - * In some cases it is possible to put two instructions into one opcode - * slot. The rules for when this is OK is not entirely clear to me yet. - * - * There are separate writemasks and dest temp register fields for each - * grouping of instructions. There is however only one field with the - * ID of a result register. Writing to temp/result regs is selected by - * setting VEC_RESULT/SCA_RESULT. - * - * Temporary registers - * The source/dest temp register fields have been extended by 1 bit, to - * give a total of 32 temporary registers. - * - * Relative Addressing - * NV40 can use an address register to index into vertex attribute regs. - * This is done by putting the offset value into INPUT_SRC and setting - * the INDEX_INPUT flag. - * - * Conditional execution (see NV_vertex_program{2,3} for details) - * There is a second condition code register on NV40, it's use is enabled - * by setting the COND_REG_SELECT_1 flag. - * - * Texture lookup - * TODO - */ - -/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */ -#define NV40_VP_INST_VEC_RESULT (1 << 30) -/* uncertain.. */ -#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29) -/* use address reg as index into attribs */ -#define NV40_VP_INST_INDEX_INPUT (1 << 27) -#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25) -#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24) -#define NV40_VP_INST_SRC2_ABS (1 << 23) -#define NV40_VP_INST_SRC1_ABS (1 << 22) -#define NV40_VP_INST_SRC0_ABS (1 << 21) -#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15 -#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 15) -#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13) -#define NV40_VP_INST_COND_SHIFT 10 -#define NV40_VP_INST_COND_MASK (0x7 << 10) -# define NV40_VP_INST_COND_FL 0 -# define NV40_VP_INST_COND_LT 1 -# define NV40_VP_INST_COND_EQ 2 -# define NV40_VP_INST_COND_LE 3 -# define NV40_VP_INST_COND_GT 4 -# define NV40_VP_INST_COND_NE 5 -# define NV40_VP_INST_COND_GE 6 -# define NV40_VP_INST_COND_TR 7 -#define NV40_VP_INST_COND_SWZ_X_SHIFT 8 -#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8) -#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6 -#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6) -#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4 -#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4) -#define NV40_VP_INST_COND_SWZ_W_SHIFT 2 -#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2) -#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2 -#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2) -#define NV40_VP_INST_ADDR_SWZ_SHIFT 0 -#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0) -#define NV40_VP_INST0_KNOWN ( \ - NV40_VP_INST_INDEX_INPUT | \ - NV40_VP_INST_COND_REG_SELECT_1 | \ - NV40_VP_INST_ADDR_REG_SELECT_1 | \ - NV40_VP_INST_SRC2_ABS | \ - NV40_VP_INST_SRC1_ABS | \ - NV40_VP_INST_SRC0_ABS | \ - NV40_VP_INST_VEC_DEST_TEMP_MASK | \ - NV40_VP_INST_COND_TEST_ENABLE | \ - NV40_VP_INST_COND_MASK | \ - NV40_VP_INST_COND_SWZ_ALL_MASK | \ - NV40_VP_INST_ADDR_SWZ_MASK) - -/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */ -#define NV40_VP_INST_VEC_OPCODE_SHIFT 22 -#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22) -# define NV40_VP_INST_OP_NOP 0x00 -# define NV40_VP_INST_OP_MOV 0x01 -# define NV40_VP_INST_OP_MUL 0x02 -# define NV40_VP_INST_OP_ADD 0x03 -# define NV40_VP_INST_OP_MAD 0x04 -# define NV40_VP_INST_OP_DP3 0x05 -# define NV40_VP_INST_OP_DP4 0x07 -# define NV40_VP_INST_OP_DPH 0x06 -# define NV40_VP_INST_OP_DST 0x08 -# define NV40_VP_INST_OP_MIN 0x09 -# define NV40_VP_INST_OP_MAX 0x0A -# define NV40_VP_INST_OP_SLT 0x0B -# define NV40_VP_INST_OP_SGE 0x0C -# define NV40_VP_INST_OP_ARL 0x0D -# define NV40_VP_INST_OP_FRC 0x0E -# define NV40_VP_INST_OP_FLR 0x0F -# define NV40_VP_INST_OP_SEQ 0x10 -# define NV40_VP_INST_OP_SFL 0x11 -# define NV40_VP_INST_OP_SGT 0x12 -# define NV40_VP_INST_OP_SLE 0x13 -# define NV40_VP_INST_OP_SNE 0x14 -# define NV40_VP_INST_OP_STR 0x15 -# define NV40_VP_INST_OP_SSG 0x16 -# define NV40_VP_INST_OP_ARR 0x17 -# define NV40_VP_INST_OP_ARA 0x18 -# define NV40_VP_INST_OP_TXWHAT 0x19 -#define NV40_VP_INST_SCA_OPCODE_SHIFT 27 -#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27) -# define NV40_VP_INST_OP_RCP 0x02 -# define NV40_VP_INST_OP_RCC 0x03 -# define NV40_VP_INST_OP_RSQ 0x04 -# define NV40_VP_INST_OP_EXP 0x05 -# define NV40_VP_INST_OP_LOG 0x06 -# define NV40_VP_INST_OP_LIT 0x07 -# define NV40_VP_INST_OP_BRA 0x09 -# define NV40_VP_INST_OP_CAL 0x0B -# define NV40_VP_INST_OP_RET 0x0C -# define NV40_VP_INST_OP_LG2 0x0D -# define NV40_VP_INST_OP_EX2 0x0E -# define NV40_VP_INST_OP_SIN 0x0F -# define NV40_VP_INST_OP_COS 0x10 -# define NV40_VP_INST_OP_PUSHA 0x13 -# define NV40_VP_INST_OP_POPA 0x14 -#define NV40_VP_INST_CONST_SRC_SHIFT 12 -#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12) -#define NV40_VP_INST_INPUT_SRC_SHIFT 8 -#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8) -# define NV40_VP_INST_IN_POS 0 -# define NV40_VP_INST_IN_WEIGHT 1 -# define NV40_VP_INST_IN_NORMAL 2 -# define NV40_VP_INST_IN_COL0 3 -# define NV40_VP_INST_IN_COL1 4 -# define NV40_VP_INST_IN_FOGC 5 -# define NV40_VP_INST_IN_TC0 8 -# define NV40_VP_INST_IN_TC(n) (8+n) -#define NV40_VP_INST_SRC0H_SHIFT 0 -#define NV40_VP_INST_SRC0H_MASK (0xFF << 0) -#define NV40_VP_INST1_KNOWN ( \ - NV40_VP_INST_VEC_OPCODE_MASK | \ - NV40_VP_INST_SCA_OPCODE_MASK | \ - NV40_VP_INST_CONST_SRC_MASK | \ - NV40_VP_INST_INPUT_SRC_MASK | \ - NV40_VP_INST_SRC0H_MASK \ - ) - -/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */ -#define NV40_VP_INST_SRC0L_SHIFT 23 -#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23) -#define NV40_VP_INST_SRC1_SHIFT 6 -#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6) -#define NV40_VP_INST_SRC2H_SHIFT 0 -#define NV40_VP_INST_SRC2H_MASK (0x3F << 0) -#define NV40_VP_INST_IADDRH_SHIFT 0 -#define NV40_VP_INST_IADDRH_MASK (0x1F << 0) - -/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */ -#define NV40_VP_INST_IADDRL_SHIFT 29 -#define NV40_VP_INST_IADDRL_MASK (7 << 29) -#define NV40_VP_INST_SRC2L_SHIFT 21 -#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21) -#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17 -#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17) -# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20) -# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19) -# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18) -# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17) -#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13 -#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13) -# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16) -# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15) -# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14) -# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13) -#define NV40_VP_INST_SCA_RESULT (1 << 12) -#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7 -#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7) -#define NV40_VP_INST_DEST_SHIFT 2 -#define NV40_VP_INST_DEST_MASK (31 << 2) -# define NV40_VP_INST_DEST_POS 0 -# define NV40_VP_INST_DEST_COL0 1 -# define NV40_VP_INST_DEST_COL1 2 -# define NV40_VP_INST_DEST_BFC0 3 -# define NV40_VP_INST_DEST_BFC1 4 -# define NV40_VP_INST_DEST_FOGC 5 -# define NV40_VP_INST_DEST_PSZ 6 -# define NV40_VP_INST_DEST_TC0 7 -# define NV40_VP_INST_DEST_TC(n) (7+n) -# define NV40_VP_INST_DEST_TEMP 0x1F -#define NV40_VP_INST_INDEX_CONST (1 << 1) -#define NV40_VP_INST_LAST (1 << 0) -#define NV40_VP_INST3_KNOWN ( \ - NV40_VP_INST_SRC2L_MASK |\ - NV40_VP_INST_SCA_WRITEMASK_MASK |\ - NV40_VP_INST_VEC_WRITEMASK_MASK |\ - NV40_VP_INST_SCA_DEST_TEMP_MASK |\ - NV40_VP_INST_DEST_MASK |\ - NV40_VP_INST_INDEX_CONST) - -/* Useful to split the source selection regs into their pieces */ -#define NV40_VP_SRC0_HIGH_SHIFT 9 -#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00 -#define NV40_VP_SRC0_LOW_MASK 0x000001FF -#define NV40_VP_SRC2_HIGH_SHIFT 11 -#define NV40_VP_SRC2_HIGH_MASK 0x0001F800 -#define NV40_VP_SRC2_LOW_MASK 0x000007FF - -/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */ -#define NV40_VP_SRC_NEGATE (1 << 16) -#define NV40_VP_SRC_SWZ_X_SHIFT 14 -#define NV40_VP_SRC_SWZ_X_MASK (3 << 14) -#define NV40_VP_SRC_SWZ_Y_SHIFT 12 -#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12) -#define NV40_VP_SRC_SWZ_Z_SHIFT 10 -#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10) -#define NV40_VP_SRC_SWZ_W_SHIFT 8 -#define NV40_VP_SRC_SWZ_W_MASK (3 << 8) -#define NV40_VP_SRC_SWZ_ALL_SHIFT 8 -#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8) -#define NV40_VP_SRC_TEMP_SRC_SHIFT 2 -#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2) -#define NV40_VP_SRC_REG_TYPE_SHIFT 0 -#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0) -# define NV40_VP_SRC_REG_TYPE_UNK0 0 -# define NV40_VP_SRC_REG_TYPE_TEMP 1 -# define NV40_VP_SRC_REG_TYPE_INPUT 2 -# define NV40_VP_SRC_REG_TYPE_CONST 3 - - -/* - * Each fragment program opcode appears to be comprised of 4 32-bit values. - * - * 0 - Opcode, output reg/mask, ATTRIB source - * 1 - Source 0 - * 2 - Source 1 - * 3 - Source 2 - * - * There appears to be no special difference between result regs and temp regs. - * result.color == R0.xyzw - * result.depth == R1.z - * When the fragprog contains instructions to write depth, - * NV30_TCL_PRIMITIVE_3D_UNK1D78=0 otherwise it is set to 1. - * - * Constants are inserted directly after the instruction that uses them. - * - * It appears that it's not possible to use two input registers in one - * instruction as the input sourcing is done in the instruction dword - * and not the source selection dwords. As such instructions such as: - * - * ADD result.color, fragment.color, fragment.texcoord[0]; - * - * must be split into two MOV's and then an ADD (nvidia does this) but - * I'm not sure why it's not just one MOV and then source the second input - * in the ADD instruction.. - * - * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary - * negation requires multiplication with a const. - * - * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO and - * SWIZZLE_ONE. - * - * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as - * SWIZZLE_ZERO is implemented simply by not writing to the relevant components - * of the destination. - * - * Looping - * Loops appear to be fairly expensive on NV40 at least, the proprietary - * driver goes to a lot of effort to avoid using the native looping - * instructions. If the total number of *executed* instructions between - * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop. - * The maximum loop count is 255. - * - * Conditional execution - * TODO - * - * Non-native instructions: - * LIT - * LRP - MAD+MAD - * SUB - ADD, negate second source - * RSQ - LG2 + EX2 - * POW - LG2 + MUL + EX2 - * SCS - COS + SIN - * XPD - * DP2 - MUL + ADD - * NRM - */ - -//== Opcode / Destination selection == -#define NV40_FP_OP_PROGRAM_END (1 << 0) -#define NV40_FP_OP_OUT_REG_SHIFT 1 -#define NV40_FP_OP_OUT_REG_MASK (31 << 1) -/* Needs to be set when writing outputs to get expected result.. */ -#define NV40_FP_OP_UNK0_7 (1 << 7) -#define NV40_FP_OP_COND_WRITE_ENABLE (1 << 8) -#define NV40_FP_OP_OUTMASK_SHIFT 9 -#define NV40_FP_OP_OUTMASK_MASK (0xF << 9) -# define NV40_FP_OP_OUT_X (1 << 9) -# define NV40_FP_OP_OUT_Y (1 <<10) -# define NV40_FP_OP_OUT_Z (1 <<11) -# define NV40_FP_OP_OUT_W (1 <<12) -/* Uncertain about these, especially the input_src values.. it's possible that - * they can be dynamically changed. - */ -#define NV40_FP_OP_INPUT_SRC_SHIFT 13 -#define NV40_FP_OP_INPUT_SRC_MASK (15 << 13) -# define NV40_FP_OP_INPUT_SRC_POSITION 0x0 -# define NV40_FP_OP_INPUT_SRC_COL0 0x1 -# define NV40_FP_OP_INPUT_SRC_COL1 0x2 -# define NV40_FP_OP_INPUT_SRC_FOGC 0x3 -# define NV40_FP_OP_INPUT_SRC_TC0 0x4 -# define NV40_FP_OP_INPUT_SRC_TC(n) (0x4 + n) -# define NV40_FP_OP_INPUT_SRC_FACING 0xE -#define NV40_FP_OP_TEX_UNIT_SHIFT 17 -#define NV40_FP_OP_TEX_UNIT_MASK (0xF << 17) -#define NV40_FP_OP_PRECISION_SHIFT 22 -#define NV40_FP_OP_PRECISION_MASK (3 << 22) -# define NV40_FP_PRECISION_FP32 0 -# define NV40_FP_PRECISION_FP16 1 -# define NV40_FP_PRECISION_FX12 2 -#define NV40_FP_OP_OPCODE_SHIFT 24 -#define NV40_FP_OP_OPCODE_MASK (0x3F << 24) -# define NV40_FP_OP_OPCODE_NOP 0x00 -# define NV40_FP_OP_OPCODE_MOV 0x01 -# define NV40_FP_OP_OPCODE_MUL 0x02 -# define NV40_FP_OP_OPCODE_ADD 0x03 -# define NV40_FP_OP_OPCODE_MAD 0x04 -# define NV40_FP_OP_OPCODE_DP3 0x05 -# define NV40_FP_OP_OPCODE_DP4 0x06 -# define NV40_FP_OP_OPCODE_DST 0x07 -# define NV40_FP_OP_OPCODE_MIN 0x08 -# define NV40_FP_OP_OPCODE_MAX 0x09 -# define NV40_FP_OP_OPCODE_SLT 0x0A -# define NV40_FP_OP_OPCODE_SGE 0x0B -# define NV40_FP_OP_OPCODE_SLE 0x0C -# define NV40_FP_OP_OPCODE_SGT 0x0D -# define NV40_FP_OP_OPCODE_SNE 0x0E -# define NV40_FP_OP_OPCODE_SEQ 0x0F -# define NV40_FP_OP_OPCODE_FRC 0x10 -# define NV40_FP_OP_OPCODE_FLR 0x11 -# define NV40_FP_OP_OPCODE_KIL 0x12 -# define NV40_FP_OP_OPCODE_PK4B 0x13 -# define NV40_FP_OP_OPCODE_UP4B 0x14 -/* DDX/DDY can only write to XY */ -# define NV40_FP_OP_OPCODE_DDX 0x15 -# define NV40_FP_OP_OPCODE_DDY 0x16 -# define NV40_FP_OP_OPCODE_TEX 0x17 -# define NV40_FP_OP_OPCODE_TXP 0x18 -# define NV40_FP_OP_OPCODE_TXD 0x19 -# define NV40_FP_OP_OPCODE_RCP 0x1A -# define NV40_FP_OP_OPCODE_EX2 0x1C -# define NV40_FP_OP_OPCODE_LG2 0x1D -# define NV40_FP_OP_OPCODE_COS 0x22 -# define NV40_FP_OP_OPCODE_SIN 0x23 -# define NV40_FP_OP_OPCODE_PK2H 0x24 -# define NV40_FP_OP_OPCODE_UP2H 0x25 -# define NV40_FP_OP_OPCODE_PK4UB 0x27 -# define NV40_FP_OP_OPCODE_UP4UB 0x28 -# define NV40_FP_OP_OPCODE_PK2US 0x29 -# define NV40_FP_OP_OPCODE_UP2US 0x2A -# define NV40_FP_OP_OPCODE_DP2A 0x2E -# define NV40_FP_OP_OPCODE_TXL 0x2F -# define NV40_FP_OP_OPCODE_TXB 0x31 -# define NV40_FP_OP_OPCODE_DIV 0x3A -/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/ -# define NV40_FP_OP_BRA_OPCODE_BRK 0x0 -# define NV40_FP_OP_BRA_OPCODE_CAL 0x1 -# define NV40_FP_OP_BRA_OPCODE_IF 0x2 -# define NV40_FP_OP_BRA_OPCODE_LOOP 0x3 -# define NV40_FP_OP_BRA_OPCODE_REP 0x4 -# define NV40_FP_OP_BRA_OPCODE_RET 0x5 -#define NV40_FP_OP_OUT_SAT (1 << 31) - -/* high order bits of SRC0 */ -#define NV40_FP_OP_OUT_ABS (1 << 29) -#define NV40_FP_OP_COND_SWZ_W_SHIFT 27 -#define NV40_FP_OP_COND_SWZ_W_MASK (3 << 27) -#define NV40_FP_OP_COND_SWZ_Z_SHIFT 25 -#define NV40_FP_OP_COND_SWZ_Z_MASK (3 << 25) -#define NV40_FP_OP_COND_SWZ_Y_SHIFT 23 -#define NV40_FP_OP_COND_SWZ_Y_MASK (3 << 23) -#define NV40_FP_OP_COND_SWZ_X_SHIFT 21 -#define NV40_FP_OP_COND_SWZ_X_MASK (3 << 21) -#define NV40_FP_OP_COND_SWZ_ALL_SHIFT 21 -#define NV40_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) -#define NV40_FP_OP_COND_SHIFT 18 -#define NV40_FP_OP_COND_MASK (0x07 << 18) -# define NV40_FP_OP_COND_FL 0 -# define NV40_FP_OP_COND_LT 1 -# define NV40_FP_OP_COND_EQ 2 -# define NV40_FP_OP_COND_LE 3 -# define NV40_FP_OP_COND_GT 4 -# define NV40_FP_OP_COND_NE 5 -# define NV40_FP_OP_COND_GE 6 -# define NV40_FP_OP_COND_TR 7 - -/* high order bits of SRC1 */ -#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) -#define NV40_FP_OP_DST_SCALE_SHIFT 28 -#define NV40_FP_OP_DST_SCALE_MASK (3 << 28) - -/* SRC1 LOOP */ -#define NV40_FP_OP_LOOP_INCR_SHIFT 19 -#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19) -#define NV40_FP_OP_LOOP_INDEX_SHIFT 10 -#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10) -#define NV40_FP_OP_LOOP_COUNT_SHIFT 2 -#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2) - -/* SRC1 IF */ -#define NV40_FP_OP_ELSE_ID_SHIFT 2 -#define NV40_FP_OP_ELSE_ID_MASK (0xFF << 2) - -/* SRC1 CAL */ -#define NV40_FP_OP_IADDR_SHIFT 2 -#define NV40_FP_OP_IADDR_MASK (0xFF << 2) - -/* SRC1 REP - * I have no idea why there are 3 count values here.. but they - * have always been filled with the same value in my tests so - * far.. - */ -#define NV40_FP_OP_REP_COUNT1_SHIFT 2 -#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2) -#define NV40_FP_OP_REP_COUNT2_SHIFT 10 -#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10) -#define NV40_FP_OP_REP_COUNT3_SHIFT 19 -#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19) - -/* SRC2 REP/IF */ -#define NV40_FP_OP_END_ID_SHIFT 2 -#define NV40_FP_OP_END_ID_MASK (0xFF << 2) - -// SRC2 high-order -#define NV40_FP_OP_INDEX_INPUT (1 << 30) -#define NV40_FP_OP_ADDR_INDEX_SHIFT 19 -#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19) - -//== Register selection == -#define NV40_FP_REG_TYPE_SHIFT 0 -#define NV40_FP_REG_TYPE_MASK (3 << 0) -# define NV40_FP_REG_TYPE_TEMP 0 -# define NV40_FP_REG_TYPE_INPUT 1 -# define NV40_FP_REG_TYPE_CONST 2 -#define NV40_FP_REG_SRC_SHIFT 2 -#define NV40_FP_REG_SRC_MASK (31 << 2) -#define NV40_FP_REG_UNK_0 (1 << 8) -#define NV40_FP_REG_SWZ_ALL_SHIFT 9 -#define NV40_FP_REG_SWZ_ALL_MASK (255 << 9) -#define NV40_FP_REG_SWZ_X_SHIFT 9 -#define NV40_FP_REG_SWZ_X_MASK (3 << 9) -#define NV40_FP_REG_SWZ_Y_SHIFT 11 -#define NV40_FP_REG_SWZ_Y_MASK (3 << 11) -#define NV40_FP_REG_SWZ_Z_SHIFT 13 -#define NV40_FP_REG_SWZ_Z_MASK (3 << 13) -#define NV40_FP_REG_SWZ_W_SHIFT 15 -#define NV40_FP_REG_SWZ_W_MASK (3 << 15) -# define NV40_FP_SWIZZLE_X 0 -# define NV40_FP_SWIZZLE_Y 1 -# define NV40_FP_SWIZZLE_Z 2 -# define NV40_FP_SWIZZLE_W 3 -#define NV40_FP_REG_NEGATE (1 << 17) - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c deleted file mode 100644 index d054140bcd..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c +++ /dev/null @@ -1,778 +0,0 @@ -#include "nouveau_shader.h" -#include "nouveau_msg.h" -#include "nv40_shader.h" - -/***************************************************************************** - * Assembly routines - */ -static int -NV40VPSupportsOpcode(nvsFunc * shader, nvsOpcode op) -{ - if (shader->GetOPTXFromSOP(op, NULL)) - return 1; - return 0; -} - -static void -NV40VPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot) -{ - if (slot) { - shader->inst[1] &= ~NV40_VP_INST_SCA_OPCODE_MASK; - shader->inst[1] |= (opcode << NV40_VP_INST_SCA_OPCODE_SHIFT); - } else { - shader->inst[1] &= ~NV40_VP_INST_VEC_OPCODE_MASK; - shader->inst[1] |= (opcode << NV40_VP_INST_VEC_OPCODE_SHIFT); - } -} - -static void -NV40VPSetCCUpdate(nvsFunc *shader) -{ - shader->inst[0] |= NV40_VP_INST_COND_UPDATE_ENABLE; -} - -static void -NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg, - nvsSwzComp *swizzle) -{ - unsigned int hwcond; - - if (on ) shader->inst[0] |= NV40_VP_INST_COND_TEST_ENABLE; - else shader->inst[0] &= ~NV40_VP_INST_COND_TEST_ENABLE; - if (reg) shader->inst[0] |= NV40_VP_INST_COND_REG_SELECT_1; - else shader->inst[0] &= ~NV40_VP_INST_COND_REG_SELECT_1; - - switch (cond) { - case NVS_COND_TR: hwcond = NV40_VP_INST_COND_TR; break; - case NVS_COND_FL: hwcond = NV40_VP_INST_COND_FL; break; - case NVS_COND_LT: hwcond = NV40_VP_INST_COND_LT; break; - case NVS_COND_GT: hwcond = NV40_VP_INST_COND_GT; break; - case NVS_COND_NE: hwcond = NV40_VP_INST_COND_NE; break; - case NVS_COND_EQ: hwcond = NV40_VP_INST_COND_EQ; break; - case NVS_COND_GE: hwcond = NV40_VP_INST_COND_GE; break; - case NVS_COND_LE: hwcond = NV40_VP_INST_COND_LE; break; - default: - WARN_ONCE("unknown vp cond %d\n", cond); - hwcond = NV40_VP_INST_COND_TR; - break; - } - shader->inst[0] &= ~NV40_VP_INST_COND_MASK; - shader->inst[0] |= (hwcond << NV40_VP_INST_COND_SHIFT); - - shader->inst[0] &= ~NV40_VP_INST_COND_SWZ_ALL_MASK; - shader->inst[0] |= (swizzle[NVS_SWZ_X] << NV40_VP_INST_COND_SWZ_X_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_Y] << NV40_VP_INST_COND_SWZ_Y_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_Z] << NV40_VP_INST_COND_SWZ_Z_SHIFT); - shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT); -} - -/* these just exist here until nouveau_reg.h has them. */ -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0 (1<<0) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 (1<<1) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1<<2) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1<<3) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1<<4) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1<<5) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1<<6) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1<<7) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1<<8) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1<<9) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1<<10) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1<<11) -#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1<<14) - -static unsigned int -NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result, - unsigned int *mask_ret) -{ - unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg; - unsigned int *clip_en = &shader->card_priv->NV30VP.clip_enables; - - *mask_ret = 0xf; - - switch (result) { - case NVS_FR_POSITION: - /* out_reg POS implied */ - return NV40_VP_INST_DEST_POS; - case NVS_FR_COL0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0; - return NV40_VP_INST_DEST_COL0; - case NVS_FR_COL1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1; - return NV40_VP_INST_DEST_COL1; - case NVS_FR_BFC0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0; - return NV40_VP_INST_DEST_BFC0; - case NVS_FR_BFC1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1; - return NV40_VP_INST_DEST_BFC1; - case NVS_FR_FOGCOORD: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC; - *mask_ret = 0x8; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP0: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0; - (*clip_en) |= 0x00000002; - *mask_ret = 0x4; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP1: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1; - (*clip_en) |= 0x00000020; - *mask_ret = 0x2; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_CLIP2: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2; - (*clip_en) |= 0x00000200; - *mask_ret = 0x1; - return NV40_VP_INST_DEST_FOGC; - case NVS_FR_POINTSZ: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ; - *mask_ret = 0x8; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP3: - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3; - (*clip_en) |= 0x00002000; - *mask_ret = 0x4; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP4: - (*clip_en) |= 0x00020000; - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4; - *mask_ret = 0x2; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_CLIP5: - (*clip_en) |= 0x00200000; - (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5; - *mask_ret = 0x1; - return NV40_VP_INST_DEST_PSZ; - case NVS_FR_TEXCOORD0: - case NVS_FR_TEXCOORD1: - case NVS_FR_TEXCOORD2: - case NVS_FR_TEXCOORD3: - case NVS_FR_TEXCOORD4: - case NVS_FR_TEXCOORD5: - case NVS_FR_TEXCOORD6: - case NVS_FR_TEXCOORD7: - { - int unit = result - NVS_FR_TEXCOORD0; - (*out_reg) |= (NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 << unit); - return NV40_VP_INST_DEST_TC(unit); - } - default: - WARN_ONCE("unknown vp output %d\n", result); - return NV40_VP_INST_DEST_POS; - } -} - -static void -NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask, - int slot) -{ - unsigned int hwmask = 0; - - if (mask & SMASK_X) hwmask |= (1 << 3); - if (mask & SMASK_Y) hwmask |= (1 << 2); - if (mask & SMASK_Z) hwmask |= (1 << 1); - if (mask & SMASK_W) hwmask |= (1 << 0); - - if (dest->file == NVS_FILE_RESULT) { - unsigned int valid_mask; - int hwidx; - - hwidx = NV40VPTranslateResultReg(shader, dest->index, &valid_mask); - if (hwmask & ~valid_mask) - WARN_ONCE("writing invalid components of result reg\n"); - hwmask &= valid_mask; - - shader->inst[3] &= ~NV40_VP_INST_DEST_MASK; - shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT); - - if (slot) shader->inst[3] |= NV40_VP_INST_SCA_RESULT; - else shader->inst[0] |= NV40_VP_INST_VEC_RESULT; - } else { - /* NVS_FILE_TEMP || NVS_FILE_ADDRESS */ - if (slot) { - shader->inst[3] &= ~NV40_VP_INST_SCA_RESULT; - shader->inst[3] &= ~NV40_VP_INST_SCA_DEST_TEMP_MASK; - shader->inst[3] |= (dest->index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT); - } else { - shader->inst[0] &= ~NV40_VP_INST_VEC_RESULT; - shader->inst[0] &= ~(NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20)); - shader->inst[0] |= (dest->index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT); - } - } - - if (slot) { - shader->inst[3] &= ~NV40_VP_INST_SCA_WRITEMASK_MASK; - shader->inst[3] |= (hwmask << NV40_VP_INST_SCA_WRITEMASK_SHIFT); - } else { - shader->inst[3] &= ~NV40_VP_INST_VEC_WRITEMASK_MASK; - shader->inst[3] |= (hwmask << NV40_VP_INST_VEC_WRITEMASK_SHIFT); - } -} - -static void -NV40VPInsertSource(nvsFunc *shader, unsigned int hw, int pos) -{ - switch (pos) { - case 0: - shader->inst[1] &= ~NV40_VP_INST_SRC0H_MASK; - shader->inst[2] &= ~NV40_VP_INST_SRC0L_MASK; - shader->inst[1] |= ((hw & NV40_VP_SRC0_HIGH_MASK) >> - NV40_VP_SRC0_HIGH_SHIFT) - << NV40_VP_INST_SRC0H_SHIFT; - shader->inst[2] |= (hw & NV40_VP_SRC0_LOW_MASK) - << NV40_VP_INST_SRC0L_SHIFT; - break; - case 1: - shader->inst[2] &= ~NV40_VP_INST_SRC1_MASK; - shader->inst[2] |= hw - << NV40_VP_INST_SRC1_SHIFT; - break; - case 2: - shader->inst[2] &= ~NV40_VP_INST_SRC2H_MASK; - shader->inst[3] &= ~NV40_VP_INST_SRC2L_MASK; - shader->inst[2] |= ((hw & NV40_VP_SRC2_HIGH_MASK) >> - NV40_VP_SRC2_HIGH_SHIFT) - << NV40_VP_INST_SRC2H_SHIFT; - shader->inst[3] |= (hw & NV40_VP_SRC2_LOW_MASK) - << NV40_VP_INST_SRC2L_SHIFT; - break; - default: - assert(0); - break; - } -} - -static void -NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos) -{ - unsigned int hw = 0; - - switch (src->file) { - case NVS_FILE_ADDRESS: - break; - case NVS_FILE_ATTRIB: - hw |= (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT); - - shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK; - shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT); - shader->card_priv->NV30VP.vp_in_reg |= (1 << src->index); - if (src->indexed) { - shader->inst[0] |= NV40_VP_INST_INDEX_INPUT; - if (src->addr_reg) - shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1; - else - shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1; - shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_SHIFT; - shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT); - } else - shader->inst[0] &= ~NV40_VP_INST_INDEX_INPUT; - break; - case NVS_FILE_CONST: - hw |= (NV40_VP_SRC_REG_TYPE_CONST << NV40_VP_SRC_REG_TYPE_SHIFT); - - shader->inst[1] &= ~NV40_VP_INST_CONST_SRC_MASK; - shader->inst[1] |= (src->index << NV40_VP_INST_CONST_SRC_SHIFT); - if (src->indexed) { - shader->inst[3] |= NV40_VP_INST_INDEX_CONST; - if (src->addr_reg) - shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1; - else - shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1; - shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_MASK; - shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT); - } else - shader->inst[3] &= ~NV40_VP_INST_INDEX_CONST; - break; - case NVS_FILE_TEMP: - hw |= (NV40_VP_SRC_REG_TYPE_TEMP << NV40_VP_SRC_REG_TYPE_SHIFT); - hw |= (src->index << NV40_VP_SRC_TEMP_SRC_SHIFT); - break; - default: - fprintf(stderr, "unknown source file %d\n", src->file); - assert(0); - break; - } - - if (src->file != NVS_FILE_ADDRESS) { - if (src->negate) - hw |= NV40_VP_SRC_NEGATE; - if (src->abs) - shader->inst[0] |= (1 << (21 + pos)); - else - shader->inst[0] &= ~(1 << (21 + pos)); - hw |= (src->swizzle[0] << NV40_VP_SRC_SWZ_X_SHIFT); - hw |= (src->swizzle[1] << NV40_VP_SRC_SWZ_Y_SHIFT); - hw |= (src->swizzle[2] << NV40_VP_SRC_SWZ_Z_SHIFT); - hw |= (src->swizzle[3] << NV40_VP_SRC_SWZ_W_SHIFT); - - NV40VPInsertSource(shader, hw, pos); - } -} - -static void -NV40VPSetBranchTarget(nvsFunc *shader, int addr) -{ - shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK; - shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT; - shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK; - shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT); -} - -static void -NV40VPInitInstruction(nvsFunc *shader) -{ - unsigned int hwsrc = 0; - - shader->inst[0] = /*NV40_VP_INST_VEC_RESULT | */ - NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20); - shader->inst[1] = 0; - shader->inst[2] = 0; - shader->inst[3] = NV40_VP_INST_SCA_RESULT | - NV40_VP_INST_SCA_DEST_TEMP_MASK | - NV40_VP_INST_DEST_MASK; - - hwsrc = (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT) | - (NVS_SWZ_X << NV40_VP_SRC_SWZ_X_SHIFT) | - (NVS_SWZ_Y << NV40_VP_SRC_SWZ_Y_SHIFT) | - (NVS_SWZ_Z << NV40_VP_SRC_SWZ_Z_SHIFT) | - (NVS_SWZ_W << NV40_VP_SRC_SWZ_W_SHIFT); - NV40VPInsertSource(shader, hwsrc, 0); - NV40VPInsertSource(shader, hwsrc, 1); - NV40VPInsertSource(shader, hwsrc, 2); -} - -static void -NV40VPSetLastInst(nvsFunc *shader) -{ - shader->inst[3] |= 1; -} - -/***************************************************************************** - * Disassembly routines - */ -static int -NV40VPHasMergedInst(nvsFunc * shader) -{ - if (shader->GetOpcodeHW(shader, 0) != NV40_VP_INST_OP_NOP && - shader->GetOpcodeHW(shader, 1) != NV40_VP_INST_OP_NOP) - return 1; - return 0; -} - -static unsigned int -NV40VPGetOpcodeHW(nvsFunc * shader, int slot) -{ - int op; - - if (slot) - op = (shader->inst[1] & NV40_VP_INST_SCA_OPCODE_MASK) - >> NV40_VP_INST_SCA_OPCODE_SHIFT; - else - op = (shader->inst[1] & NV40_VP_INST_VEC_OPCODE_MASK) - >> NV40_VP_INST_VEC_OPCODE_SHIFT; - - return op; -} - -static nvsRegFile -NV40VPGetDestFile(nvsFunc * shader, int merged) -{ - nvsOpcode op; - - op = shader->GetOpcode(shader, merged); - switch (op) { - case NVS_OP_ARL: - case NVS_OP_ARR: - case NVS_OP_ARA: - case NVS_OP_POPA: - return NVS_FILE_ADDRESS; - default: - if (shader->GetOpcodeSlot(shader, merged)) { - if (shader->inst[3] & NV40_VP_INST_SCA_RESULT) - return NVS_FILE_RESULT; - } - else { - if (shader->inst[0] & NV40_VP_INST_VEC_RESULT) - return NVS_FILE_RESULT; - } - return NVS_FILE_TEMP; - } - -} - -static unsigned int -NV40VPGetDestID(nvsFunc * shader, int merged) -{ - int id; - - switch (shader->GetDestFile(shader, merged)) { - case NVS_FILE_RESULT: - id = ((shader->inst[3] & NV40_VP_INST_DEST_MASK) - >> NV40_VP_INST_DEST_SHIFT); - switch (id) { - case NV40_VP_INST_DEST_POS : return NVS_FR_POSITION; - case NV40_VP_INST_DEST_COL0: return NVS_FR_COL0; - case NV40_VP_INST_DEST_COL1: return NVS_FR_COL1; - case NV40_VP_INST_DEST_BFC0: return NVS_FR_BFC0; - case NV40_VP_INST_DEST_BFC1: return NVS_FR_BFC1; - case NV40_VP_INST_DEST_FOGC: { - int mask = shader->GetDestMask(shader, merged); - switch (mask) { - case SMASK_X: return NVS_FR_FOGCOORD; - case SMASK_Y: return NVS_FR_CLIP0; - case SMASK_Z: return NVS_FR_CLIP1; - case SMASK_W: return NVS_FR_CLIP2; - default: - printf("more than 1 mask component set in FOGC writemask!\n"); - return NVS_FR_UNKNOWN; - } - } - case NV40_VP_INST_DEST_PSZ: - { - int mask = shader->GetDestMask(shader, merged); - switch (mask) { - case SMASK_X: return NVS_FR_POINTSZ; - case SMASK_Y: return NVS_FR_CLIP3; - case SMASK_Z: return NVS_FR_CLIP4; - case SMASK_W: return NVS_FR_CLIP5; - default: - printf("more than 1 mask component set in PSZ writemask!\n"); - return NVS_FR_UNKNOWN; - } - } - case NV40_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0; - case NV40_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1; - case NV40_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2; - case NV40_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3; - case NV40_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4; - case NV40_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5; - case NV40_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6; - case NV40_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - case NVS_FILE_ADDRESS: - /* Instructions that write address regs are encoded as if - * they would write temps. - */ - case NVS_FILE_TEMP: - if (shader->GetOpcodeSlot(shader, merged)) - id = ((shader->inst[3] & NV40_VP_INST_SCA_DEST_TEMP_MASK) - >> NV40_VP_INST_SCA_DEST_TEMP_SHIFT); - else - id = ((shader->inst[0] & NV40_VP_INST_VEC_DEST_TEMP_MASK) - >> NV40_VP_INST_VEC_DEST_TEMP_SHIFT); - return id; - default: - return -1; - } -} - -static unsigned int -NV40VPGetDestMask(nvsFunc * shader, int merged) -{ - unsigned int mask = 0; - - if (shader->GetOpcodeSlot(shader, merged)) { - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_X) mask |= SMASK_X; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Y) mask |= SMASK_Y; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Z) mask |= SMASK_Z; - if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_W) mask |= SMASK_W; - } else { - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_X) mask |= SMASK_X; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Y) mask |= SMASK_Y; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Z) mask |= SMASK_Z; - if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_W) mask |= SMASK_W; - } - - return mask; -} - -static unsigned int -NV40VPGetSourceHW(nvsFunc * shader, int merged, int pos) -{ - struct _op_xlat *opr; - unsigned int src; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr) - return -1; - - switch (opr->srcpos[pos]) { - case 0: - src = ((shader->inst[1] & NV40_VP_INST_SRC0H_MASK) - >> NV40_VP_INST_SRC0H_SHIFT) - << NV40_VP_SRC0_HIGH_SHIFT; - src |= ((shader->inst[2] & NV40_VP_INST_SRC0L_MASK) - >> NV40_VP_INST_SRC0L_SHIFT); - break; - case 1: - src = ((shader->inst[2] & NV40_VP_INST_SRC1_MASK) - >> NV40_VP_INST_SRC1_SHIFT); - break; - case 2: - src = ((shader->inst[2] & NV40_VP_INST_SRC2H_MASK) - >> NV40_VP_INST_SRC2H_SHIFT) - << NV40_VP_SRC2_HIGH_SHIFT; - src |= ((shader->inst[3] & NV40_VP_INST_SRC2L_MASK) - >> NV40_VP_INST_SRC2L_SHIFT); - break; - default: - src = -1; - } - - return src; -} - -static nvsRegFile -NV40VPGetSourceFile(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - struct _op_xlat *opr; - int file; - - opr = shader->GetOPTXRec(shader, merged); - if (!opr || opr->srcpos[pos] == -1) - return -1; - - switch (opr->srcpos[pos]) { - case SPOS_ADDRESS: return NVS_FILE_ADDRESS; - default: - src = shader->GetSourceHW(shader, merged, pos); - file = (src & NV40_VP_SRC_REG_TYPE_MASK) >> NV40_VP_SRC_REG_TYPE_SHIFT; - - switch (file) { - case NV40_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP; - case NV40_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB; - case NV40_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST; - default: - return NVS_FILE_UNKNOWN; - } - } -} - -static int -NV40VPGetSourceID(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - switch ((shader->inst[1] & NV40_VP_INST_INPUT_SRC_MASK) - >> NV40_VP_INST_INPUT_SRC_SHIFT) { - case NV40_VP_INST_IN_POS: return NVS_FR_POSITION; - case NV40_VP_INST_IN_WEIGHT: return NVS_FR_WEIGHT; - case NV40_VP_INST_IN_NORMAL: return NVS_FR_NORMAL; - case NV40_VP_INST_IN_COL0: return NVS_FR_COL0; - case NV40_VP_INST_IN_COL1: return NVS_FR_COL1; - case NV40_VP_INST_IN_FOGC: return NVS_FR_FOGCOORD; - case NV40_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0; - case NV40_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1; - case NV40_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2; - case NV40_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3; - case NV40_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4; - case NV40_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5; - case NV40_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6; - case NV40_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7; - default: - return -1; - } - break; - case NVS_FILE_CONST: - return ((shader->inst[1] & NV40_VP_INST_CONST_SRC_MASK) - >> NV40_VP_INST_CONST_SRC_SHIFT); - case NVS_FILE_TEMP: - { - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - return ((src & NV40_VP_SRC_TEMP_SRC_MASK) >> - NV40_VP_SRC_TEMP_SRC_SHIFT); - } - default: - return -1; - } -} - -static int -NV40VPGetSourceNegate(nvsFunc * shader, int merged, int pos) -{ - unsigned int src; - - src = shader->GetSourceHW(shader, merged, pos); - - if (src == -1) - return -1; - return ((src & NV40_VP_SRC_NEGATE) ? 1 : 0); -} - -static void -NV40VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz) -{ - unsigned int src; - int swzbits; - - src = shader->GetSourceHW(shader, merged, pos); - swzbits = (src & NV40_VP_SRC_SWZ_ALL_MASK) >> NV40_VP_SRC_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV40VPGetSourceIndexed(nvsFunc * shader, int merged, int pos) -{ - switch (shader->GetSourceFile(shader, merged, pos)) { - case NVS_FILE_ATTRIB: - return ((shader->inst[0] & NV40_VP_INST_INDEX_INPUT) ? 1 : 0); - case NVS_FILE_CONST: - return ((shader->inst[3] & NV40_VP_INST_INDEX_CONST) ? 1 : 0); - default: - return 0; - } -} - -static nvsSwzComp -NV40VPGetAddressRegSwizzle(nvsFunc * shader) -{ - nvsSwzComp swz; - - swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV40_VP_INST_ADDR_SWZ_MASK) - >> NV40_VP_INST_ADDR_SWZ_SHIFT]; - return swz; -} - -static int -NV40VPSupportsConditional(nvsFunc * shader) -{ - /*FIXME: Is this true of all ops? */ - return 1; -} - -static int -NV40VPGetConditionUpdate(nvsFunc * shader) -{ - return ((shader->inst[0] & NV40_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0); -} - -static int -NV40VPGetConditionTest(nvsFunc * shader) -{ - int op; - - /* The condition test is unconditionally enabled on some - * instructions. ie: the condition test bit does *NOT* have - * to be set. - * - * FIXME: check other relevant ops for this situation. - */ - op = shader->GetOpcodeHW(shader, 1); - switch (op) { - case NV40_VP_INST_OP_BRA: - return 1; - default: - return ((shader->inst[0] & NV40_VP_INST_COND_TEST_ENABLE) ? 1 : 0); - } -} - -static nvsCond -NV40VPGetCondition(nvsFunc * shader) -{ - int cond; - - cond = ((shader->inst[0] & NV40_VP_INST_COND_MASK) - >> NV40_VP_INST_COND_SHIFT); - - switch (cond) { - case NV40_VP_INST_COND_FL: return NVS_COND_FL; - case NV40_VP_INST_COND_LT: return NVS_COND_LT; - case NV40_VP_INST_COND_EQ: return NVS_COND_EQ; - case NV40_VP_INST_COND_LE: return NVS_COND_LE; - case NV40_VP_INST_COND_GT: return NVS_COND_GT; - case NV40_VP_INST_COND_NE: return NVS_COND_NE; - case NV40_VP_INST_COND_GE: return NVS_COND_GE; - case NV40_VP_INST_COND_TR: return NVS_COND_TR; - default: - return NVS_COND_UNKNOWN; - } -} - -static void -NV40VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz) -{ - int swzbits; - - swzbits = (shader->inst[0] & NV40_VP_INST_COND_SWZ_ALL_MASK) - >> NV40_VP_INST_COND_SWZ_ALL_SHIFT; - NV20VPTXSwizzle(swzbits, swz); -} - -static int -NV40VPGetCondRegID(nvsFunc * shader) -{ - return ((shader->inst[0] & NV40_VP_INST_COND_REG_SELECT_1) ? 1 : 0); -} - -static int -NV40VPGetBranch(nvsFunc * shader) -{ - int addr; - - addr = ((shader->inst[2] & NV40_VP_INST_IADDRH_MASK) - >> NV40_VP_INST_IADDRH_SHIFT) << 3; - addr |= ((shader->inst[3] & NV40_VP_INST_IADDRL_MASK) - >> NV40_VP_INST_IADDRL_SHIFT); - return addr; -} - -void -NV40VPInitShaderFuncs(nvsFunc * shader) -{ - /* Inherit NV30 VP code, we share some of it */ - NV30VPInitShaderFuncs(shader); - - /* Limits */ - shader->MaxInst = 4096; - shader->MaxAttrib = 16; - shader->MaxTemp = 32; - shader->MaxAddress = 2; - shader->MaxConst = 256; - shader->caps = SCAP_SRC_ABS; - - /* Add extra opcodes for NV40+ */ -// MOD_OPCODE(NVVP_TX_VOP, NV40_VP_INST_OP_TXWHAT, NVS_OP_TEX , 0, 4, -1); - MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_PUSHA, NVS_OP_PUSHA, 3, -1, -1); - MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_POPA , NVS_OP_POPA , -1, -1, -1); - - shader->InitInstruction = NV40VPInitInstruction; - shader->SupportsOpcode = NV40VPSupportsOpcode; - shader->SetOpcode = NV40VPSetOpcode; - shader->SetCCUpdate = NV40VPSetCCUpdate; - shader->SetCondition = NV40VPSetCondition; - shader->SetResult = NV40VPSetResult; - shader->SetSource = NV40VPSetSource; - shader->SetLastInst = NV40VPSetLastInst; - shader->SetBranchTarget = NV40VPSetBranchTarget; - - shader->HasMergedInst = NV40VPHasMergedInst; - shader->GetOpcodeHW = NV40VPGetOpcodeHW; - - shader->GetDestFile = NV40VPGetDestFile; - shader->GetDestID = NV40VPGetDestID; - shader->GetDestMask = NV40VPGetDestMask; - - shader->GetSourceHW = NV40VPGetSourceHW; - shader->GetSourceFile = NV40VPGetSourceFile; - shader->GetSourceID = NV40VPGetSourceID; - shader->GetSourceNegate = NV40VPGetSourceNegate; - shader->GetSourceSwizzle = NV40VPGetSourceSwizzle; - shader->GetSourceIndexed = NV40VPGetSourceIndexed; - - shader->GetRelAddressSwizzle = NV40VPGetAddressRegSwizzle; - - shader->SupportsConditional = NV40VPSupportsConditional; - shader->GetConditionUpdate = NV40VPGetConditionUpdate; - shader->GetConditionTest = NV40VPGetConditionTest; - shader->GetCondition = NV40VPGetCondition; - shader->GetCondRegSwizzle = NV40VPGetCondRegSwizzle; - shader->GetCondRegID = NV40VPGetCondRegID; - - shader->GetBranch = NV40VPGetBranch; -} diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c deleted file mode 100644 index 818e268615..0000000000 --- a/src/mesa/drivers/dri/nouveau/nv50_state.c +++ /dev/null @@ -1,641 +0,0 @@ -/************************************************************************** - -Copyright 2006 Nouveau -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_state.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static void nv50AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte ubRef; - CLAMPED_FLOAT_TO_UBYTE(ubRef, ref); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF, 2); - OUT_RING_CACHE(ubRef); - OUT_RING_CACHE(func); -} - -static void nv50BlendColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R, 4); - OUT_RING_CACHEf(color[0]); - OUT_RING_CACHEf(color[1]); - OUT_RING_CACHEf(color[2]); - OUT_RING_CACHEf(color[3]); -} - -static void nv50BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB, 1); - OUT_RING_CACHE(modeRGB); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA, 1); - OUT_RING_CACHE(modeA); -} - - -static void nv50BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB, 2); - OUT_RING_CACHE(sfactorRGB); /* FIXME, sometimes has |0x4000 */ - OUT_RING_CACHE(dfactorRGB); /* FIXME, sometimes has |0x4000 */ - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA, 2); - OUT_RING_CACHE(sfactorA); /* FIXME, sometimes has |0x4000 */ - OUT_RING_CACHE(dfactorA); /* FIXME, sometimes has |0x4000 */ -} - -static void nv50Clear(GLcontext *ctx, GLbitfield mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - GLuint hw_bufs = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - hw_bufs |= 0x3c; - if (mask & (BUFFER_BIT_STENCIL)) - hw_bufs |= 0x02; - if (mask & (BUFFER_BIT_DEPTH)) - hw_bufs |= 0x01; - - if (hw_bufs) { - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS, 1); - OUT_RING(hw_bufs); - } -} - -static void nv50ClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R, 4); - OUT_RING_CACHEf(color[0]); - OUT_RING_CACHEf(color[1]); - OUT_RING_CACHEf(color[2]); - OUT_RING_CACHEf(color[3]); -} - -static void nv50ClearDepth(GLcontext *ctx, GLclampd d) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH, 1); - OUT_RING_CACHEf(d); -} - -/* we're don't support indexed buffers - void (*ClearIndex)(GLcontext *ctx, GLuint index) - */ - -static void nv50ClearStencil(GLcontext *ctx, GLint s) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL, 1); - OUT_RING_CACHE(s); -} - -static void nv50ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) -{ - /* Only using shaders */ -} - -static void nv50ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int i; - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_COLOR_MASK(0), 8); - for (i=0; i<8; i++) { - OUT_RING_CACHE(((amask && 0x01) << 12) | ((bmask && 0x01) << 8) | ((gmask && 0x01)<< 4) | ((rmask && 0x01) << 0)); - } -} - -static void nv50ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) -{ - // TODO I need love -} - -static void nv50CullFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv50FrontFace(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_FRONT_FACE, 1); - OUT_RING_CACHE(mode); -} - -static void nv50DepthFunc(GLcontext *ctx, GLenum func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1); - OUT_RING_CACHE(func); -} - -static void nv50DepthMask(GLcontext *ctx, GLboolean flag) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1); - OUT_RING_CACHE(flag); -} - -static void nv50DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); - OUT_RING_CACHEf(nearval); - OUT_RING_CACHEf(farval); -} - -/** Specify the current buffer for writing */ -//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); -/** Specify the buffers for writing for fragment programs*/ -//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - -static void nv50Enable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - switch(cap) - { - case GL_ALPHA_TEST: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_AUTO_NORMAL: -// case GL_BLEND: -// case GL_CLIP_PLANE0: -// case GL_CLIP_PLANE1: -// case GL_CLIP_PLANE2: -// case GL_CLIP_PLANE3: -// case GL_CLIP_PLANE4: -// case GL_CLIP_PLANE5: - case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_COLOR_MATERIAL: -// case GL_COLOR_SUM_EXT: -// case GL_COLOR_TABLE: -// case GL_CONVOLUTION_1D: -// case GL_CONVOLUTION_2D: - case GL_CULL_FACE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_DEPTH_TEST: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_DITHER: -// case GL_FOG: -// case GL_HISTOGRAM: -// case GL_INDEX_LOGIC_OP: -// case GL_LIGHT0: -// case GL_LIGHT1: -// case GL_LIGHT2: -// case GL_LIGHT3: -// case GL_LIGHT4: -// case GL_LIGHT5: -// case GL_LIGHT6: -// case GL_LIGHT7: -// case GL_LIGHTING: - case GL_LINE_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_LINE_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_MAP1_COLOR_4: -// case GL_MAP1_INDEX: -// case GL_MAP1_NORMAL: -// case GL_MAP1_TEXTURE_COORD_1: -// case GL_MAP1_TEXTURE_COORD_2: -// case GL_MAP1_TEXTURE_COORD_3: -// case GL_MAP1_TEXTURE_COORD_4: -// case GL_MAP1_VERTEX_3: -// case GL_MAP1_VERTEX_4: -// case GL_MAP2_COLOR_4: -// case GL_MAP2_INDEX: -// case GL_MAP2_NORMAL: -// case GL_MAP2_TEXTURE_COORD_1: -// case GL_MAP2_TEXTURE_COORD_2: -// case GL_MAP2_TEXTURE_COORD_3: -// case GL_MAP2_TEXTURE_COORD_4: -// case GL_MAP2_VERTEX_3: -// case GL_MAP2_VERTEX_4: -// case GL_MINMAX: -// case GL_NORMALIZE: -// case GL_POINT_SMOOTH: - case GL_POLYGON_OFFSET_POINT: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_LINE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_OFFSET_FILL: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_SMOOTH: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1); - OUT_RING_CACHE(state); - break; - case GL_POLYGON_STIPPLE: - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_POST_COLOR_MATRIX_COLOR_TABLE: -// case GL_POST_CONVOLUTION_COLOR_TABLE: -// case GL_RESCALE_NORMAL: - case GL_SCISSOR_TEST: - /* No enable bit, nv50Scissor will adjust to max range */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; -// case GL_SEPARABLE_2D: - case GL_STENCIL_TEST: - // TODO BACK and FRONT ? - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); - OUT_RING_CACHE(state); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); - OUT_RING_CACHE(state); - break; -// case GL_TEXTURE_GEN_Q: -// case GL_TEXTURE_GEN_R: -// case GL_TEXTURE_GEN_S: -// case GL_TEXTURE_GEN_T: -// case GL_TEXTURE_1D: -// case GL_TEXTURE_2D: -// case GL_TEXTURE_3D: - } -} - -static void nv50Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /* Only using shaders */ -} - -static void nv50Hint(GLcontext *ctx, GLenum target, GLenum mode) -{ - // TODO I need love (fog and line_smooth hints) -} - -// void (*IndexMask)(GLcontext *ctx, GLuint mask); - -static void nv50Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params ) -{ - /* Only with shaders */ -} - -/** Set the lighting model parameters */ -void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); - - -static void nv50LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1); - OUT_RING_CACHE((pattern << 8) | factor); -} - -static void nv50LineWidth(GLcontext *ctx, GLfloat width) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); - OUT_RING_CACHEf(width); -} - -static void nv50LogicOpcode(GLcontext *ctx, GLenum opcode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP, 1); - OUT_RING_CACHE(opcode); -} - -static void nv50PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) -{ - /*TODO: not sure what goes here. */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - -} - -/** Specify the diameter of rasterized points */ -static void nv50PointSize(GLcontext *ctx, GLfloat size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POINT_SIZE, 1); - OUT_RING_CACHEf(size); -} - -/** Select a polygon rasterization mode */ -static void nv50PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1); - OUT_RING_CACHE(mode); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1); - OUT_RING_CACHE(mode); - } -} - -/** Set the scale and units used to calculate depth values */ -static void nv50PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 1); - OUT_RING_CACHEf(factor); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS, 1); - OUT_RING_CACHEf(units); -} - -/** Set the polygon stippling pattern */ -static void nv50PolygonStipple(GLcontext *ctx, const GLubyte *mask ) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); - OUT_RING_CACHEp(mask, 32); -} - -/* Specifies the current buffer for reading */ -void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); -/** Set rasterization mode */ -void (*RenderMode)(GLcontext *ctx, GLenum mode ); - -/** Define the scissor box */ -static void nv50Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - /* There's no scissor enable bit, so adjust the scissor to cover the - * maximum draw buffer bounds - */ - if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 8191; - } else { - x += nmesa->drawX; - y += nmesa->drawY; - } - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE(((w) << 16) | x); - OUT_RING_CACHE(((h) << 16) | y); -} - -/** Select flat or smooth shading */ -static void nv50ShadeModel(GLcontext *ctx, GLenum mode) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SHADE_MODEL, 1); - OUT_RING_CACHE(mode); -} - -/** OpenGL 2.0 two-sided StencilFunc */ -static void nv50StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 1); - OUT_RING_CACHE(func); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF, 1); - OUT_RING_CACHE(ref); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 2); - OUT_RING_CACHE(func); - OUT_RING_CACHE(ref); - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilMask */ -static void nv50StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1); - OUT_RING_CACHE(mask); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1); - OUT_RING_CACHE(mask); - } -} - -/** OpenGL 2.0 two-sided StencilOp */ -static void nv50StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { - BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3); - OUT_RING_CACHE(fail); - OUT_RING_CACHE(zfail); - OUT_RING_CACHE(zpass); - } -} - -/** Control the generation of texture coordinates */ -void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, - const GLfloat *params); -/** Set texture environment parameters */ -void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, - const GLfloat *param); -/** Set texture parameters */ -void (*TexParameter)(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - -static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) -{ - /* Only with shaders */ -} - -static void nv50WindowMoved(nouveauContextPtr nmesa) -{ - GLcontext *ctx = nmesa->glCtx; - GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; - - BEGIN_RING_CACHE(NvSub3D, - NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2); - OUT_RING_CACHE((8191 << 16) | 0); - OUT_RING_CACHE((8191 << 16) | 0); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 2); - OUT_RING_CACHE(0); - OUT_RING_CACHE(0); - } - - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -static GLboolean nv50InitCard(nouveauContextPtr nmesa) -{ - int i,j; - - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); - - BEGIN_RING_SIZE(NvSub3D, 0x1558, 1); - OUT_RING(1); - - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1(0), 8); - for (i=0; i<8; i++) { - OUT_RING(NvDmaFB); - } - - BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0(0), 12); - for (i=0; i<12; i++) { - OUT_RING(NvDmaFB); - } - - BEGIN_RING_SIZE(NvSub3D, 0x121c, 1); - OUT_RING(1); - - for (i=0; i<8; i++) { - BEGIN_RING_SIZE(NvSub3D, 0x0200 + (i*0x20), 5); - for (j=0; j<5; j++) { - OUT_RING(0); - } - } - - BEGIN_RING_SIZE(NvSub3D, 0x0fe0, 5); - OUT_RING(0); - OUT_RING(0); - OUT_RING(0x16); - OUT_RING(0); - OUT_RING(0); - - return GL_FALSE; -} - -static GLboolean nv50BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) -{ - return GL_FALSE; -} - -void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - func->AlphaFunc = nv50AlphaFunc; - func->BlendColor = nv50BlendColor; - func->BlendEquationSeparate = nv50BlendEquationSeparate; - func->BlendFuncSeparate = nv50BlendFuncSeparate; - func->Clear = nv50Clear; - func->ClearColor = nv50ClearColor; - func->ClearDepth = nv50ClearDepth; - func->ClearStencil = nv50ClearStencil; - func->ClipPlane = nv50ClipPlane; - func->ColorMask = nv50ColorMask; - func->ColorMaterial = nv50ColorMaterial; - func->CullFace = nv50CullFace; - func->FrontFace = nv50FrontFace; - func->DepthFunc = nv50DepthFunc; - func->DepthMask = nv50DepthMask; - func->DepthRange = nv50DepthRange; - func->Enable = nv50Enable; - func->Fogfv = nv50Fogfv; - func->Hint = nv50Hint; - func->Lightfv = nv50Lightfv; -/* func->LightModelfv = nv50LightModelfv; */ - func->LineStipple = nv50LineStipple; - func->LineWidth = nv50LineWidth; - func->LogicOpcode = nv50LogicOpcode; - func->PointParameterfv = nv50PointParameterfv; - func->PointSize = nv50PointSize; - func->PolygonMode = nv50PolygonMode; - func->PolygonOffset = nv50PolygonOffset; - func->PolygonStipple = nv50PolygonStipple; -/* func->ReadBuffer = nv50ReadBuffer; */ -/* func->RenderMode = nv50RenderMode; */ - func->Scissor = nv50Scissor; - func->ShadeModel = nv50ShadeModel; - func->StencilFuncSeparate = nv50StencilFuncSeparate; - func->StencilMaskSeparate = nv50StencilMaskSeparate; - func->StencilOpSeparate = nv50StencilOpSeparate; -/* func->TexGen = nv50TexGen; */ -/* func->TexParameter = nv50TexParameter; */ - func->TextureMatrix = nv50TextureMatrix; - - nmesa->hw_func.InitCard = nv50InitCard; - nmesa->hw_func.BindBuffers = nv50BindBuffers; - nmesa->hw_func.WindowMoved = nv50WindowMoved; -} diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index dfc89a2da7..535a98cc01 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -32,12 +32,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#include "glheader.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -253,7 +253,7 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual, _tnl_allow_vertex_fog( ctx, GL_TRUE ); driInitExtensions( ctx, card_extensions, GL_TRUE ); - if (sPriv->drmMinor >= 4) + if (sPriv->drm_version.minor >= 4) _mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" ); r128InitTriFuncs( ctx ); @@ -261,9 +261,6 @@ GLboolean r128CreateContext( const __GLcontextModes *glVisual, r128DDInitSpanFuncs( ctx ); r128DDInitState( rmesa ); - rmesa->vblank_flags = (rmesa->r128Screen->irq != 0) - ? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ; - driContextPriv->driverPrivate = (void *)rmesa; #if DO_DEBUG @@ -346,8 +343,13 @@ r128MakeCurrent( __DRIcontextPrivate *driContextPriv, newR128Ctx->dirty = R128_UPLOAD_ALL; } - driDrawableInitVBlank( driDrawPriv, newR128Ctx->vblank_flags, - &newR128Ctx->vbl_seq ); + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = (newR128Ctx->r128Screen->irq != 0) + ? driGetDefaultVBlankFlags(&newR128Ctx->optionCache) + : VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank( driDrawPriv ); + } newR128Ctx->driDrawable = driDrawPriv; _mesa_make_current( newR128Ctx->glCtx, diff --git a/src/mesa/drivers/dri/r128/r128_context.h b/src/mesa/drivers/dri/r128/r128_context.h index 1d10cb0b4f..0e10209a6a 100644 --- a/src/mesa/drivers/dri/r128/r128_context.h +++ b/src/mesa/drivers/dri/r128/r128_context.h @@ -39,7 +39,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "drm.h" #include "r128_drm.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "tnl/t_vertex.h" #include "r128_reg.h" @@ -209,11 +209,6 @@ struct r128_context { GLuint c_textureBytes; GLuint c_vertexBuffers; - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - /* Configuration cache */ driOptionCache optionCache; diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c index d8e1c70ab7..dfe47f2dd6 100644 --- a/src/mesa/drivers/dri/r128/r128_dd.c +++ b/src/mesa/drivers/dri/r128/r128_dd.c @@ -38,8 +38,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_dd.h" #include "swrast/swrast.h" -#include "context.h" -#include "framebuffer.h" +#include "main/context.h" +#include "main/framebuffer.h" #include "utils.h" diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c index dcb5d10459..84ac3d9f79 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.c +++ b/src/mesa/drivers/dri/r128/r128_ioctl.c @@ -36,8 +36,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_context.h" #include "r128_state.h" #include "r128_ioctl.h" -#include "imports.h" -#include "macros.h" +#include "main/imports.h" +#include "main/macros.h" #include "swrast/swrast.h" @@ -248,7 +248,7 @@ static int r128WaitForFrameCompletion( r128ContextPtr rmesa ) /* Copy the back color buffer to the front color buffer. */ -void r128CopyBuffer( const __DRIdrawablePrivate *dPriv ) +void r128CopyBuffer( __DRIdrawablePrivate *dPriv ) { r128ContextPtr rmesa; GLint nbox, i, ret; @@ -281,7 +281,7 @@ void r128CopyBuffer( const __DRIdrawablePrivate *dPriv ) } UNLOCK_HARDWARE( rmesa ); - driWaitForVBlank( dPriv, &rmesa->vbl_seq, rmesa->vblank_flags, &missed_target ); + driWaitForVBlank( dPriv, &missed_target ); LOCK_HARDWARE( rmesa ); nbox = dPriv->numClipRects; /* must be in locked region */ @@ -327,7 +327,7 @@ void r128CopyBuffer( const __DRIdrawablePrivate *dPriv ) #endif } -void r128PageFlip( const __DRIdrawablePrivate *dPriv ) +void r128PageFlip( __DRIdrawablePrivate *dPriv ) { r128ContextPtr rmesa; GLint ret; @@ -358,7 +358,7 @@ void r128PageFlip( const __DRIdrawablePrivate *dPriv ) } UNLOCK_HARDWARE( rmesa ); - driWaitForVBlank( dPriv, &rmesa->vbl_seq, rmesa->vblank_flags, &missed_target ); + driWaitForVBlank( dPriv, &missed_target ); LOCK_HARDWARE( rmesa ); /* The kernel will have been initialized to perform page flipping diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.h b/src/mesa/drivers/dri/r128/r128_ioctl.h index 52ae3a293f..4b0c9cdc7f 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.h +++ b/src/mesa/drivers/dri/r128/r128_ioctl.h @@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern drmBufPtr r128GetBufferLocked( r128ContextPtr rmesa ); extern void r128FlushVerticesLocked( r128ContextPtr rmesa ); -static __inline void *r128AllocDmaLow( r128ContextPtr rmesa, int count, +static INLINE void *r128AllocDmaLow( r128ContextPtr rmesa, int count, int vert_size ) { uint32_t *head; @@ -85,8 +85,8 @@ extern void r128ReadDepthSpanLocked( r128ContextPtr rmesa, extern void r128ReadDepthPixelsLocked( r128ContextPtr rmesa, GLuint n, const GLint x[], const GLint y[] ); -extern void r128CopyBuffer( const __DRIdrawablePrivate *dPriv ); -extern void r128PageFlip( const __DRIdrawablePrivate *dPriv ); +extern void r128CopyBuffer( __DRIdrawablePrivate *dPriv ); +extern void r128PageFlip( __DRIdrawablePrivate *dPriv ); void r128WaitForVBlank( r128ContextPtr rmesa ); extern void r128WaitForIdleLocked( r128ContextPtr rmesa ); diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c index 3478e12ad0..81488a2742 100644 --- a/src/mesa/drivers/dri/r128/r128_lock.c +++ b/src/mesa/drivers/dri/r128/r128_lock.c @@ -58,7 +58,7 @@ r128UpdatePageFlipping( r128ContextPtr rmesa ) rmesa->new_state |= R128_NEW_WINDOW; } -/* Update the hardware state. This is called if another context has +/* Update the hardware state. This is called if another main/context.has * grabbed the hardware lock, which includes the X server. This * function also updates the driver's window state after the X server * moves, resizes or restacks a window -- the change will be reflected diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c index 1e9616272f..cb3a147dba 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.c +++ b/src/mesa/drivers/dri/r128/r128_screen.c @@ -39,10 +39,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_span.h" #include "r128_tris.h" -#include "context.h" -#include "imports.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "utils.h" #include "vblank.h" @@ -97,9 +97,7 @@ r128CreateScreen( __DRIscreenPrivate *sPriv ) { r128ScreenPtr r128Screen; R128DRIPtr r128DRIPriv = (R128DRIPtr)sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; + int i; if (sPriv->devPrivSize != sizeof(R128DRIRec)) { fprintf(stderr,"\nERROR! sizeof(R128DRIRec) does not match passed size from device driver\n"); @@ -120,7 +118,7 @@ r128CreateScreen( __DRIscreenPrivate *sPriv ) r128Screen->IsPCI = r128DRIPriv->IsPCI; r128Screen->sarea_priv_offset = r128DRIPriv->sarea_priv_offset; - if (sPriv->drmMinor >= 3) { + if (sPriv->drm_version.minor >= 3) { drm_r128_getparam_t gp; int ret; @@ -225,15 +223,14 @@ r128CreateScreen( __DRIscreenPrivate *sPriv ) r128Screen->driScreen = sPriv; - if ( glx_enable_extension != NULL ) { - if ( r128Screen->irq != 0 ) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - } - - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); + i = 0; + r128Screen->extensions[i++] = &driFrameTrackingExtension.base; + if ( r128Screen->irq != 0 ) { + r128Screen->extensions[i++] = &driSwapControlExtension.base; + r128Screen->extensions[i++] = &driMediaStreamCounterExtension.base; } + r128Screen->extensions[i++] = NULL; + sPriv->extensions = r128Screen->extensions; return r128Screen; } @@ -401,37 +398,18 @@ r128InitDriver( __DRIscreenPrivate *sPriv ) return GL_TRUE; } - -static struct __DriverAPIRec r128API = { - .InitDriver = r128InitDriver, - .DestroyScreen = r128DestroyScreen, - .CreateContext = r128CreateContext, - .DestroyContext = r128DestroyContext, - .CreateBuffer = r128CreateBuffer, - .DestroyBuffer = r128DestroyBuffer, - .SwapBuffers = r128SwapBuffers, - .MakeCurrent = r128MakeCurrent, - .UnbindContext = r128UnbindContext, - .GetSwapInfo = NULL, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL - -}; - - -static __GLcontextModes * -r128FillInModes( unsigned pixel_bits, unsigned depth_bits, +static const __DRIconfig ** +r128FillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer ) { - __GLcontextModes * modes; + __DRIconfig **configs; __GLcontextModes * m; - unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; + int i; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an @@ -459,8 +437,6 @@ r128FillInModes( unsigned pixel_bits, unsigned depth_bits, depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -470,97 +446,85 @@ r128FillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; - } - } + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; + } + } - return modes; + return (const __DRIconfig **) configs; } /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - +static const __DRIconfig ** +r128InitScreen(__DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 4, 0, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 2, 2, 0 }; - - - dri_interface = interface; + R128DRIPtr dri_priv = (R128DRIPtr) psp->pDevPriv; if ( ! driCheckDriDdxDrmVersions2( "Rage128", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &r128API); - if ( psp != NULL ) { - R128DRIPtr dri_priv = (R128DRIPtr) psp->pDevPriv; - *driver_modes = r128FillInModes( dri_priv->bpp, - (dri_priv->bpp == 16) ? 16 : 24, - (dri_priv->bpp == 16) ? 0 : 8, - (dri_priv->backOffset != dri_priv->depthOffset) ); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - } - return (void *) psp; + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + + if (!r128InitDriver(psp)) + return NULL; + + return r128FillInModes( psp, + dri_priv->bpp, + (dri_priv->bpp == 16) ? 16 : 24, + (dri_priv->bpp == 16) ? 0 : 8, + (dri_priv->backOffset != dri_priv->depthOffset) ); } + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = r128InitScreen, + .DestroyScreen = r128DestroyScreen, + .CreateContext = r128CreateContext, + .DestroyContext = r128DestroyContext, + .CreateBuffer = r128CreateBuffer, + .DestroyBuffer = r128DestroyBuffer, + .SwapBuffers = r128SwapBuffers, + .MakeCurrent = r128MakeCurrent, + .UnbindContext = r128UnbindContext, + .GetSwapInfo = NULL, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL +}; diff --git a/src/mesa/drivers/dri/r128/r128_screen.h b/src/mesa/drivers/dri/r128/r128_screen.h index b31e87661b..e2fa1677c9 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.h +++ b/src/mesa/drivers/dri/r128/r128_screen.h @@ -77,6 +77,8 @@ typedef struct { /* Configuration cache with default values for all contexts */ driOptionCache optionCache; + const __DRIextension *extensions[4]; + } r128ScreenRec, *r128ScreenPtr; diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index c5b6480db9..dd177e0def 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -130,6 +130,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort #define WRITE_DEPTH_SPAN() \ do { \ @@ -206,6 +207,8 @@ do { \ /* 24-bit depth, 8-bit stencil buffer functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH_SPAN() \ do { \ GLuint buf[n]; \ diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index 58c3a27ee8..451dcd1b55 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -39,9 +39,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_tris.h" #include "r128_tex.h" -#include "context.h" -#include "enums.h" -#include "colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -812,7 +812,7 @@ static void r128UpdateWindow( GLcontext *ctx ) r128ContextPtr rmesa = R128_CONTEXT(ctx); int x = rmesa->driDrawable->x; int y = rmesa->driDrawable->y; - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; driRenderbuffer *drb = (driRenderbuffer *) rb; rmesa->setup.window_xy_offset = (((y & 0xFFF) << R128_WINDOW_Y_SHIFT) | @@ -896,18 +896,22 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode ) FLUSH_BATCH( rmesa ); - /* - * _ColorDrawBufferMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - case BUFFER_BIT_BACK_LEFT: - FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; - default: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_TRUE ); - break; + return; + } + else { + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: + case BUFFER_BACK_LEFT: + FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE ); + break; + default: + /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ + FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_TRUE ); + break; + } } rmesa->new_state |= R128_NEW_WINDOW; diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 5712351b03..3fc9c06cfa 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -39,17 +39,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_tex.h" #include "r128_texobj.h" -#include "context.h" -#include "macros.h" -#include "simple_list.h" -#include "enums.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "imports.h" -#include "colormac.h" -#include "texobj.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/texstore.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/imports.h" +#include "main/colormac.h" +#include "main/texobj.h" #include "xmlpool.h" diff --git a/src/mesa/drivers/dri/r128/r128_tex.h b/src/mesa/drivers/dri/r128/r128_tex.h index e863436f4b..7df8decf76 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.h +++ b/src/mesa/drivers/dri/r128/r128_tex.h @@ -67,9 +67,9 @@ extern void r128InitTextureFuncs( struct dd_function_table *functions ); #define R128PACKCOLOR4444( r, g, b, a ) \ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) -static __inline__ uint32_t r128PackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) +static INLINE uint32_t r128PackColor( GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a ) { switch ( cpp ) { case 2: diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index af510a38c9..111fe1fd74 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -38,11 +38,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r128_tris.h" #include "r128_tex.h" -#include "context.h" -#include "macros.h" -#include "simple_list.h" -#include "texformat.h" -#include "imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "main/texformat.h" +#include "main/imports.h" #define TEX_0 1 #define TEX_1 2 diff --git a/src/mesa/drivers/dri/r128/r128_texobj.h b/src/mesa/drivers/dri/r128/r128_texobj.h index 8a0596eea8..efbbb2df78 100644 --- a/src/mesa/drivers/dri/r128/r128_texobj.h +++ b/src/mesa/drivers/dri/r128/r128_texobj.h @@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef _R128_TEXOBJ_H_ #define _R128_TEXOBJ_H_ -#include "mm.h" +#include "main/mm.h" /* Individual texture image information. */ diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index 211b9ea2a9..a9c9568003 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -32,11 +32,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Brian Paul <brianp@valinux.com> */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" #include "r128_context.h" #include "r128_state.h" diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index f2f124360c..bcc9ffa651 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -33,10 +33,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/r128/r128_tris.h b/src/mesa/drivers/dri/r128/r128_tris.h index c8f0a4809b..d90ca31534 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.h +++ b/src/mesa/drivers/dri/r128/r128_tris.h @@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R128_TRIS_H__ #define __R128_TRIS_H__ -#include "mtypes.h" +#include "main/mtypes.h" extern void r128InitTriFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c index c1d51e8700..e1633772a1 100644 --- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c +++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c @@ -31,12 +31,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "context.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/context.h" #include "swrast/swrast.h" -#include "simple_list.h" +#include "main/simple_list.h" #include "r200_context.h" #include "r200_state.h" diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 5a178442bd..5531e0a739 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -32,15 +32,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "api_arrayelt.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" -#include "framebuffer.h" -#include "state.h" +#include "main/glheader.h" +#include "main/api_arrayelt.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/state.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -69,6 +69,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define need_GL_ATI_fragment_shader #define need_GL_EXT_blend_minmax #define need_GL_EXT_fog_coord +#define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate @@ -132,6 +133,7 @@ const struct dri_extension card_extensions[] = { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, { "GL_EXT_blend_subtract", NULL }, { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, { "GL_EXT_stencil_wrap", NULL }, { "GL_EXT_texture_edge_clamp", NULL }, @@ -277,14 +279,14 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, "def_max_anisotropy"); if ( driQueryOptionb( &rmesa->optionCache, "hyperz" ) ) { - if ( sPriv->drmMinor < 13 ) + if ( sPriv->drm_version.minor < 13 ) fprintf( stderr, "DRM version 1.%d too old to support HyperZ, " - "disabling.\n",sPriv->drmMinor ); + "disabling.\n", sPriv->drm_version.minor ); else rmesa->using_hyperz = GL_TRUE; } - if ( sPriv->drmMinor >= 15 ) + if ( sPriv->drm_version.minor >= 15 ) rmesa->texmicrotile = GL_TRUE; /* Init default driver functions then plug in our R200-specific functions @@ -317,7 +319,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, rmesa->dri.hwContext = driContextPriv->hHWContext; rmesa->dri.hwLock = &sPriv->pSAREA->lock; rmesa->dri.fd = sPriv->fd; - rmesa->dri.drmMinor = sPriv->drmMinor; + rmesa->dri.drmMinor = sPriv->drm_version.minor; rmesa->r200Screen = screen; rmesa->sarea = (drm_radeon_sarea_t *)((GLubyte *)sPriv->pSAREA + @@ -499,13 +501,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, fthrottle_mode, rmesa->r200Screen->irq); - rmesa->vblank_flags = (rmesa->r200Screen->irq != 0) - ? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ; - rmesa->prefer_gart_client_texturing = (getenv("R200_GART_CLIENT_TEXTURES") != 0); - (*dri_interface->getUST)( & rmesa->swap_ust ); + (*sPriv->systemTime->getUST)( & rmesa->swap_ust ); #if DO_DEBUG @@ -666,15 +665,18 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv, if (R200_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *)newCtx->glCtx); - if ( newCtx->dri.drawable != driDrawPriv ) { - driDrawableInitVBlank( driDrawPriv, newCtx->vblank_flags, - &newCtx->vbl_seq ); - } - newCtx->dri.readable = driReadPriv; if ( newCtx->dri.drawable != driDrawPriv || newCtx->lastStamp != driDrawPriv->lastStamp ) { + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = (newCtx->r200Screen->irq != 0) + ? driGetDefaultVBlankFlags(&newCtx->optionCache) + : VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank( driDrawPriv ); + } + newCtx->dri.drawable = driDrawPriv; r200SetCliprects(newCtx); diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h index bec09e8ef6..14a1dda46a 100644 --- a/src/mesa/drivers/dri/r200/r200_context.h +++ b/src/mesa/drivers/dri/r200/r200_context.h @@ -41,9 +41,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "dri_util.h" #include "texmem.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/colormac.h" #include "r200_reg.h" #include "r200_vertprog.h" @@ -63,7 +63,7 @@ typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; #include "r200_lock.h" #include "radeon_screen.h" -#include "mm.h" +#include "main/mm.h" /* Flags for software fallback cases */ /* See correponding strings in r200_swtcl.c */ @@ -179,6 +179,7 @@ struct r200_tex_obj { drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; /* Six, for the cube faces */ + GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ GLuint pp_txfilter; /* hardware register values */ GLuint pp_txformat; @@ -892,11 +893,8 @@ struct r200_context { GLuint TexGenCompSel; GLmatrix tmpmat; - /* VBI / buffer swap + /* buffer swap */ - GLuint vbl_seq; - GLuint vblank_flags; - int64_t swap_ust; int64_t swap_missed_ust; @@ -929,7 +927,7 @@ struct r200_context { #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) -static __inline GLuint r200PackColor( GLuint cpp, +static INLINE GLuint r200PackColor( GLuint cpp, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c index 5dd3adaef6..d514b28219 100644 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ b/src/mesa/drivers/dri/r200/r200_fragshader.c @@ -24,13 +24,13 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "tnl/t_context.h" -#include "atifragshader.h" -#include "program.h" +#include "shader/atifragshader.h" +#include "shader/program.h" #include "r200_context.h" #include "r200_ioctl.h" #include "r200_tex.h" diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c index ed57defb49..0741e57af7 100644 --- a/src/mesa/drivers/dri/r200/r200_ioctl.c +++ b/src/mesa/drivers/dri/r200/r200_ioctl.c @@ -35,10 +35,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include <sched.h> #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "context.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/context.h" #include "swrast/swrast.h" #include "r200_context.h" @@ -419,13 +419,14 @@ static void r200WaitForFrameCompletion( r200ContextPtr rmesa ) /* Copy the back color buffer to the front color buffer. */ -void r200CopyBuffer( const __DRIdrawablePrivate *dPriv, +void r200CopyBuffer( __DRIdrawablePrivate *dPriv, const drm_clip_rect_t *rect) { r200ContextPtr rmesa; GLint nbox, i, ret; GLboolean missed_target; int64_t ust; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; assert(dPriv); assert(dPriv->driContextPriv); @@ -449,7 +450,7 @@ void r200CopyBuffer( const __DRIdrawablePrivate *dPriv, if (!rect) { UNLOCK_HARDWARE( rmesa ); - driWaitForVBlank( dPriv, & rmesa->vbl_seq, rmesa->vblank_flags, & missed_target ); + driWaitForVBlank( dPriv, & missed_target ); LOCK_HARDWARE( rmesa ); } @@ -476,16 +477,18 @@ void r200CopyBuffer( const __DRIdrawablePrivate *dPriv, if (rect->y2 < b->y2) b->y2 = rect->y2; - if (b->x1 < b->x2 && b->y1 < b->y2) - b++; + if (b->x1 >= b->x2 || b->y1 >= b->y2) + continue; } - else - b++; + b++; n++; } rmesa->sarea->nbox = n; + if (!n) + continue; + ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP ); if ( ret ) { @@ -501,7 +504,7 @@ void r200CopyBuffer( const __DRIdrawablePrivate *dPriv, rmesa->hw.all_dirty = GL_TRUE; rmesa->swap_count++; - (*dri_interface->getUST)( & ust ); + (*psp->systemTime->getUST)( & ust ); if ( missed_target ) { rmesa->swap_missed_count++; rmesa->swap_missed_ust = ust - rmesa->swap_ust; @@ -513,11 +516,12 @@ void r200CopyBuffer( const __DRIdrawablePrivate *dPriv, } } -void r200PageFlip( const __DRIdrawablePrivate *dPriv ) +void r200PageFlip( __DRIdrawablePrivate *dPriv ) { r200ContextPtr rmesa; GLint ret; GLboolean missed_target; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; assert(dPriv); assert(dPriv->driContextPriv); @@ -553,10 +557,10 @@ void r200PageFlip( const __DRIdrawablePrivate *dPriv ) */ r200WaitForFrameCompletion( rmesa ); UNLOCK_HARDWARE( rmesa ); - driWaitForVBlank( dPriv, & rmesa->vbl_seq, rmesa->vblank_flags, & missed_target ); + driWaitForVBlank( dPriv, & missed_target ); if ( missed_target ) { rmesa->swap_missed_count++; - (void) (*dri_interface->getUST)( & rmesa->swap_missed_ust ); + (void) (*psp->systemTime->getUST)( & rmesa->swap_missed_ust ); } LOCK_HARDWARE( rmesa ); @@ -570,7 +574,7 @@ void r200PageFlip( const __DRIdrawablePrivate *dPriv ) } rmesa->swap_count++; - (void) (*dri_interface->getUST)( & rmesa->swap_ust ); + (void) (*psp->systemTime->getUST)( & rmesa->swap_ust ); #if 000 if ( rmesa->sarea->pfCurrentPage == 1 ) { @@ -857,7 +861,7 @@ void r200Finish( GLcontext *ctx ) * the kernel data structures, and the current context to get the * device fd. */ -void *r200AllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLsizei size, +void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) { @@ -899,7 +903,7 @@ void *r200AllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLsizei size, /* Called via glXFreeMemoryMESA() */ -void r200FreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer) +void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa; @@ -936,7 +940,7 @@ void r200FreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer) } /* Called via glXGetMemoryOffsetMESA() */ -GLuint r200GetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn, const GLvoid *pointer) +GLuint r200GetMemoryOffsetMESA(__DRIscreen *screen, const GLvoid *pointer) { GET_CURRENT_CONTEXT(ctx); r200ContextPtr rmesa; diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.h b/src/mesa/drivers/dri/r200/r200_ioctl.h index 5ed1555f6a..f7458e4a0e 100644 --- a/src/mesa/drivers/dri/r200/r200_ioctl.h +++ b/src/mesa/drivers/dri/r200/r200_ioctl.h @@ -35,7 +35,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R200_IOCTL_H__ #define __R200_IOCTL_H__ -#include "simple_list.h" +#include "main/simple_list.h" #include "radeon_dri.h" #include "r200_lock.h" @@ -89,19 +89,19 @@ extern void r200ReleaseDmaRegion( r200ContextPtr rmesa, struct r200_dma_region *region, const char *caller ); -extern void r200CopyBuffer( const __DRIdrawablePrivate *drawable, +extern void r200CopyBuffer( __DRIdrawablePrivate *drawable, const drm_clip_rect_t *rect); -extern void r200PageFlip( const __DRIdrawablePrivate *drawable ); +extern void r200PageFlip( __DRIdrawablePrivate *drawable ); extern void r200Flush( GLcontext *ctx ); extern void r200Finish( GLcontext *ctx ); extern void r200WaitForIdleLocked( r200ContextPtr rmesa ); extern void r200WaitForVBlank( r200ContextPtr rmesa ); extern void r200InitIoctlFuncs( struct dd_function_table *functions ); -extern void *r200AllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn, GLsizei size, GLfloat readfreq, +extern void *r200AllocateMemoryMESA( __DRIscreen *screen, GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority ); -extern void r200FreeMemoryMESA( __DRInativeDisplay *dpy, int scrn, GLvoid *pointer ); -extern GLuint r200GetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer ); +extern void r200FreeMemoryMESA( __DRIscreen *screen, GLvoid *pointer ); +extern GLuint r200GetMemoryOffsetMESA( __DRIscreen *screen, const GLvoid *pointer ); extern GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer, GLint size ); @@ -137,7 +137,7 @@ do { \ memcpy( rmesa->hw.ATOM.lastcmd, rmesa->hw.ATOM.cmd, \ rmesa->hw.ATOM.cmd_size * 4) -static __inline int R200_DB_STATECHANGE( +static INLINE int R200_DB_STATECHANGE( r200ContextPtr rmesa, struct r200_state_atom *atom ) { @@ -183,7 +183,7 @@ do { \ * and hang on to the lock until the critical section is finished and we flush * the buffer again and unlock. */ -static __inline void r200EnsureCmdBufSpace( r200ContextPtr rmesa, int bytes ) +static INLINE void r200EnsureCmdBufSpace( r200ContextPtr rmesa, int bytes ) { if (rmesa->store.cmd_used + bytes > R200_CMD_BUF_SZ) r200FlushCmdBuf( rmesa, __FUNCTION__ ); @@ -192,7 +192,7 @@ static __inline void r200EnsureCmdBufSpace( r200ContextPtr rmesa, int bytes ) /* Alloc space in the command buffer */ -static __inline char *r200AllocCmdBuf( r200ContextPtr rmesa, +static INLINE char *r200AllocCmdBuf( r200ContextPtr rmesa, int bytes, const char *where ) { char * head; diff --git a/src/mesa/drivers/dri/r200/r200_lock.c b/src/mesa/drivers/dri/r200/r200_lock.c index f89b526a31..99661a4bfb 100644 --- a/src/mesa/drivers/dri/r200/r200_lock.c +++ b/src/mesa/drivers/dri/r200/r200_lock.c @@ -60,7 +60,7 @@ r200UpdatePageFlipping( r200ContextPtr rmesa ) -/* Update the hardware state. This is called if another context has +/* Update the hardware state. This is called if another main/context.has * grabbed the hardware lock, which includes the X server. This * function also updates the driver's window state after the X server * moves, resizes or restacks a window -- the change will be reflected diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c index 7bc05e2f0b..8512b9af47 100644 --- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c +++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c @@ -32,11 +32,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/imports.h" +#include "main/macros.h" #include "swrast_setup/swrast_setup.h" #include "math/m_translate.h" diff --git a/src/mesa/drivers/dri/r200/r200_pixel.c b/src/mesa/drivers/dri/r200/r200_pixel.c index 2f5aab0744..be68821dc1 100644 --- a/src/mesa/drivers/dri/r200/r200_pixel.c +++ b/src/mesa/drivers/dri/r200/r200_pixel.c @@ -31,10 +31,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/enums.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "r200_context.h" @@ -294,7 +294,7 @@ static void do_draw_pix( GLcontext *ctx, r200ContextPtr rmesa = R200_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; drm_clip_rect_t *box = dPriv->pClipRects; - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorDrawBuffers[0]; driRenderbuffer *drb = (driRenderbuffer *) rb; int nbox = dPriv->numClipRects; int i; @@ -382,13 +382,13 @@ r200TryDrawPixels( GLcontext *ctx, GLint pitch = unpack->RowLength ? unpack->RowLength : width; GLuint planemask; GLuint cpp = rmesa->r200Screen->cpp; - GLint size = width * pitch * cpp; + GLint size = height * pitch * cpp; if (R200_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s\n", __FUNCTION__); /* check that we're drawing to exactly one color buffer */ - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) return GL_FALSE; switch (format) { diff --git a/src/mesa/drivers/dri/r200/r200_sanity.c b/src/mesa/drivers/dri/r200/r200_sanity.c index 00d2f65c99..36530c224e 100644 --- a/src/mesa/drivers/dri/r200/r200_sanity.c +++ b/src/mesa/drivers/dri/r200/r200_sanity.c @@ -34,8 +34,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include <errno.h> -#include "glheader.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/imports.h" #include "r200_context.h" #include "r200_ioctl.h" diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c index fe427bdcde..9783678028 100644 --- a/src/mesa/drivers/dri/r200/r200_span.c +++ b/src/mesa/drivers/dri/r200/r200_span.c @@ -32,10 +32,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/colormac.h" #include "swrast/swrast.h" -#include "colormac.h" #include "r200_context.h" #include "r200_ioctl.h" @@ -172,6 +172,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y ) /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + r200_mba_z16( drb, _x + xo, _y + yo )) = d; @@ -185,6 +186,7 @@ r200_mba_z16( driRenderbuffer *drb, GLint x, GLint y ) /* 24 bit depth, 8 bit stencil depthbuffer functions */ +#define VALUE_TYPE GLuint #define WRITE_DEPTH( _x, _y, d ) \ do { \ @@ -255,7 +257,7 @@ static void r200SpanRenderStart( GLcontext *ctx ) { int p; driRenderbuffer *drb = - (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0][0]; + (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0]; volatile int *buf = (volatile int *)(rmesa->dri.screen->pFB + drb->offset); p = *buf; diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index e9d2d9a3cd..0eaaaf69ac 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -33,13 +33,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "enums.h" -#include "colormac.h" -#include "light.h" -#include "framebuffer.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/api_arrayelt.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/light.h" +#include "main/framebuffer.h" #include "swrast/swrast.h" #include "vbo/vbo.h" @@ -1859,8 +1859,7 @@ void r200SetCliprects( r200ContextPtr rmesa ) GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate; GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate; - if (draw_fb->_ColorDrawBufferMask[0] - == BUFFER_BIT_BACK_LEFT) { + if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BIT_BACK_LEFT) { /* Can't ignore 2d windows if we are page flipping. */ if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) { @@ -1910,17 +1909,18 @@ static void r200DrawBuffer( GLcontext *ctx, GLenum mode ) R200_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */ - /* - * _ColorDrawBufferMask is easier to cope with than <mode>. - * Check for software fallback, update cliprects. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - case BUFFER_BIT_BACK_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* 0 (GL_NONE) buffers or multiple color drawing buffers */ + FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: - /* 0 (GL_NONE) buffers or multiple color drawing buffers */ FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } @@ -2445,11 +2445,11 @@ r200UpdateDrawBuffer(GLcontext *ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; driRenderbuffer *drb; - if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { /* draw to front */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; } - else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* draw to back */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; } diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index 0c36cefc16..9e4677eda4 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -31,11 +31,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "enums.h" -#include "colormac.h" -#include "api_arrayelt.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/api_arrayelt.h" #include "swrast/swrast.h" #include "vbo/vbo.h" diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index a1ea0198be..b25f028244 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -32,13 +32,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "enums.h" -#include "image.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" #include "swrast/s_context.h" #include "swrast/s_fog.h" diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h index 7458c54928..8c29fd0c99 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.h +++ b/src/mesa/drivers/dri/r200/r200_swtcl.h @@ -34,7 +34,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R200_SWTCL_H__ #define __R200_SWTCL_H__ -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #include "r200_context.h" diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c index 2ad35d4390..99aecfe1e9 100644 --- a/src/mesa/drivers/dri/r200/r200_tcl.c +++ b/src/mesa/drivers/dri/r200/r200_tcl.c @@ -32,12 +32,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "enums.h" -#include "colormac.h" -#include "light.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/light.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -488,7 +488,7 @@ static GLboolean r200_run_tcl_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index e7a37dd4c9..5a4db33f44 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -31,18 +31,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "enums.h" -#include "image.h" -#include "simple_list.h" -#include "texformat.h" -#include "texstore.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/simple_list.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "main/texobj.h" + #include "texmem.h" -#include "teximage.h" -#include "texobj.h" #include "r200_context.h" #include "r200_state.h" @@ -102,37 +103,39 @@ static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); } - switch ( twrap ) { - case GL_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_WRAP; - break; - case GL_CLAMP: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); + if (t->base.tObj->Target != GL_TEXTURE_1D) { + switch ( twrap ) { + case GL_REPEAT: + t->pp_txfilter |= R200_CLAMP_T_WRAP; + break; + case GL_CLAMP: + t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; + is_clamp = GL_TRUE; + break; + case GL_CLAMP_TO_EDGE: + t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; + break; + case GL_CLAMP_TO_BORDER: + t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; + is_clamp_to_border = GL_TRUE; + break; + case GL_MIRRORED_REPEAT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR; + break; + case GL_MIRROR_CLAMP_EXT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; + is_clamp = GL_TRUE; + break; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; + break; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; + is_clamp_to_border = GL_TRUE; + break; + default: + _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); + } } t->pp_txformat_x &= ~R200_CLAMP_Q_MASK; diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h index e6c0e00eb0..10ff8e8a66 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.h +++ b/src/mesa/drivers/dri/r200/r200_tex.h @@ -35,6 +35,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R200_TEX_H__ #define __R200_TEX_H__ +extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, + GLuint pitch); + extern void r200UpdateTextureState( GLcontext *ctx ); extern int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face ); diff --git a/src/mesa/drivers/dri/r200/r200_texmem.c b/src/mesa/drivers/dri/r200/r200_texmem.c index d926313d57..3b81ac0c80 100644 --- a/src/mesa/drivers/dri/r200/r200_texmem.c +++ b/src/mesa/drivers/dri/r200/r200_texmem.c @@ -37,11 +37,11 @@ SOFTWARE. #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "colormac.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/macros.h" #include "r200_context.h" #include "r200_ioctl.h" #include "r200_tex.h" @@ -181,7 +181,8 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa, /* In this case, could also use GART texturing. This is * currently disabled, but has been tested & works. */ - t->pp_txoffset = r200GartOffsetFromVirtual( rmesa, texImage->Data ); + if ( !t->image_override ) + t->pp_txoffset = r200GartOffsetFromVirtual( rmesa, texImage->Data ); t->pp_txpitch = texImage->RowStride * texFormat->TexelBytes - 32; if (R200_DEBUG & DEBUG_TEXTURE) @@ -467,7 +468,7 @@ int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face ) t->base.firstLevel, t->base.lastLevel ); } - if ( !t || t->base.totalSize == 0 ) + if ( !t || t->base.totalSize == 0 || t->image_override ) return 0; if (R200_DEBUG & DEBUG_SYNC) { diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index ae02ec4b63..3f9a2f4ac1 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -32,12 +32,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" +#include "main/texobj.h" +#include "main/enums.h" #include "r200_context.h" #include "r200_state.h" @@ -70,12 +71,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define _INVALID(f) \ [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 } #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \ - && (tx_table_le[f].format != 0xffffffff) ) + && (tx_table_be[f].format != 0xffffffff) ) -static const struct { +struct tx_table { GLuint format, filter; -} -tx_table_be[] = +}; + +static const struct tx_table tx_table_be[] = { [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 }, _ALPHA_REV(RGBA8888), @@ -104,16 +106,13 @@ tx_table_be[] = _ALPHA(RGBA_DXT5), }; -static const struct { - GLuint format, filter; -} -tx_table_le[] = +static const struct tx_table tx_table_le[] = { _ALPHA(RGBA8888), [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 }, _ALPHA(ARGB8888), _ALPHA_REV(ARGB8888), - _INVALID(RGB888), + [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 }, _COLOR(RGB565), _COLOR_REV(RGB565), _ALPHA(ARGB4444), @@ -160,30 +159,26 @@ static void r200SetTexImages( r200ContextPtr rmesa, GLint i, texelBytes; GLint numLevels; GLint log2Width, log2Height, log2Depth; - const GLuint ui = 1; - const GLubyte littleEndian = *((const GLubyte *) &ui); /* Set the hardware texture format */ + if ( !t->image_override ) { + if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { + const struct tx_table *table = _mesa_little_endian() ? tx_table_le : + tx_table_be; - t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK | - R200_TXFORMAT_ALPHA_IN_MAP); - t->pp_txfilter &= ~R200_YUV_TO_RGB; + t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK | + R200_TXFORMAT_ALPHA_IN_MAP); + t->pp_txfilter &= ~R200_YUV_TO_RGB; - if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { - if (littleEndian) { - t->pp_txformat |= tx_table_le[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table_le[ baseImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ baseImage->TexFormat->MesaFormat ].format; + t->pp_txfilter |= table[ baseImage->TexFormat->MesaFormat ].filter; } else { - t->pp_txformat |= tx_table_be[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table_be[ baseImage->TexFormat->MesaFormat ].filter; + _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); + return; } } - else { - _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); - return; - } texelBytes = baseImage->TexFormat->TexelBytes; @@ -380,11 +375,13 @@ static void r200SetTexImages( r200ContextPtr rmesa, * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ - if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - else - t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); - t->pp_txpitch -= 32; + if ( !t->image_override ) { + if (baseImage->IsCompressed) + t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); + else + t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); + t->pp_txpitch -= 32; + } t->dirty_state = TEX_ALL; @@ -979,6 +976,44 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuin return GL_TRUE; } +void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch) +{ + r200ContextPtr rmesa = pDRICtx->driverPrivate; + struct gl_texture_object *tObj = + _mesa_lookup_texture(rmesa->glCtx, texname); + r200TexObjPtr t; + + if (!tObj) + return; + + t = (r200TexObjPtr) tObj->DriverData; + + t->image_override = GL_TRUE; + + if (!offset) + return; + + t->pp_txoffset = offset; + t->pp_txpitch = pitch - 32; + + switch (depth) { + case 32: + t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format; + t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter; + break; + case 24: + default: + t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format; + t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter; + break; + case 16: + t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format; + t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter; + break; + } +} + #define REF_COLOR 1 #define REF_ALPHA 2 @@ -1560,7 +1595,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) R200_FIREVERTICES( rmesa ); r200SetTexImages( rmesa, tObj ); r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock ) + if ( !t->base.memBlock && !t->image_override ) return GL_FALSE; } @@ -1668,7 +1703,9 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit ) R200_FIREVERTICES( rmesa ); r200SetTexImages( rmesa, tObj ); r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock && !rmesa->prefer_gart_client_texturing ) + if ( !t->base.memBlock && + !t->image_override && + !rmesa->prefer_gart_client_texturing ) return GL_FALSE; } @@ -1778,6 +1815,12 @@ void r200UpdateTextureState( GLcontext *ctx ) GLboolean ok; GLuint dbg; + /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or + rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since + we use these to determine if we want to emit the corresponding state + atoms. */ + R200_NEWPRIM( rmesa ); + if (ctx->ATIFragmentShader._Enabled) { GLuint i; for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) { diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index 6089d617c6..562992fbb5 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Aapo Tahkola <aet@rasterburn.org> * Roland Scheidegger <rscheidegger_lists@hispeed.ch> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" @@ -154,7 +154,7 @@ static GLboolean r200VertexProgUpdateParams(GLcontext *ctx, struct r200_vertex_p return GL_TRUE; } -static __inline unsigned long t_dst_mask(GLuint mask) +static INLINE unsigned long t_dst_mask(GLuint mask) { /* WRITEMASK_* is equivalent to VSF_FLAG_* */ return mask & VSF_FLAG_ALL; @@ -215,6 +215,7 @@ static unsigned long t_src_class(enum register_file file) case PROGRAM_LOCAL_PARAM: case PROGRAM_ENV_PARAM: case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: case PROGRAM_STATE_VAR: return VSF_IN_CLASS_PARAM; /* @@ -228,7 +229,7 @@ static unsigned long t_src_class(enum register_file file) } } -static __inline unsigned long t_swizzle(GLubyte swizzle) +static INLINE unsigned long t_swizzle(GLubyte swizzle) { /* this is in fact a NOP as the Mesa SWIZZLE_* are all identical to VSF_IN_COMPONENT_* */ return swizzle; @@ -408,6 +409,7 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte int fog_temp_i = 0; int free_inputs; int array_count = 0; + int u_temp_used; vp->native = GL_FALSE; vp->translated = GL_TRUE; @@ -744,9 +746,16 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte goto next; case OPCODE_MAD: + /* only 2 read ports into temp memory thus may need the macro op MAD_2 + instead (requiring 2 clocks) if all inputs are in temp memory + (and, only if they actually reference 3 distinct temps) */ hw_op=(src[0].File == PROGRAM_TEMPORARY && src[1].File == PROGRAM_TEMPORARY && - src[2].File == PROGRAM_TEMPORARY) ? R200_VPI_OUT_OP_MAD_2 : R200_VPI_OUT_OP_MAD; + src[2].File == PROGRAM_TEMPORARY && + (((src[0].RelAddr << 8) | src[0].Index) != ((src[1].RelAddr << 8) | src[1].Index)) && + (((src[0].RelAddr << 8) | src[0].Index) != ((src[2].RelAddr << 8) | src[2].Index)) && + (((src[1].RelAddr << 8) | src[1].Index) != ((src[2].RelAddr << 8) | src[2].Index))) ? + R200_VPI_OUT_OP_MAD_2 : R200_VPI_OUT_OP_MAD; o_inst->op = MAKE_VSF_OP(hw_op, t_dst(&dst), t_dst_mask(dst.WriteMask)); @@ -874,8 +883,11 @@ else { case OPCODE_XPD: /* mul r0, r1.yzxw, r2.zxyw mad r0, -r2.yzxw, r1.zxyw, r0 - NOTE: might need MAD_2 */ + hw_op=(src[0].File == PROGRAM_TEMPORARY && + src[1].File == PROGRAM_TEMPORARY && + (((src[0].RelAddr << 8) | src[0].Index) != ((src[1].RelAddr << 8) | src[1].Index))) ? + R200_VPI_OUT_OP_MAD_2 : R200_VPI_OUT_OP_MAD; o_inst->op = MAKE_VSF_OP(R200_VPI_OUT_OP_MUL, (u_temp_i << R200_VPI_OUT_REG_INDEX_SHIFT) | R200_VSF_OUT_CLASS_TMP, @@ -901,7 +913,7 @@ else { o_inst++; u_temp_i--; - o_inst->op = MAKE_VSF_OP(R200_VPI_OUT_OP_MAD, t_dst(&dst), + o_inst->op = MAKE_VSF_OP(hw_op, t_dst(&dst), t_dst_mask(dst.WriteMask)); o_inst->src0 = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), @@ -1051,14 +1063,15 @@ else { dofogfix = 0; } + u_temp_used = (R200_VSF_MAX_TEMPS - 1) - u_temp_i; if (mesa_vp->Base.NumNativeTemporaries < - (mesa_vp->Base.NumTemporaries + (R200_VSF_MAX_TEMPS - 1 - u_temp_i))) { + (mesa_vp->Base.NumTemporaries + u_temp_used)) { mesa_vp->Base.NumNativeTemporaries = - mesa_vp->Base.NumTemporaries + (R200_VSF_MAX_TEMPS - 1 - u_temp_i); + mesa_vp->Base.NumTemporaries + u_temp_used; } - if (u_temp_i < mesa_vp->Base.NumTemporaries) { + if ((mesa_vp->Base.NumTemporaries + u_temp_used) > R200_VSF_MAX_TEMPS) { if (R200_DEBUG & DEBUG_FALLBACKS) { - fprintf(stderr, "Ran out of temps, num temps %d, us %d\n", mesa_vp->Base.NumTemporaries, u_temp_i); + fprintf(stderr, "Ran out of temps, num temps %d, us %d\n", mesa_vp->Base.NumTemporaries, u_temp_used); } return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index 44248964fd..6ca934204f 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -28,7 +28,6 @@ DRIVER_SOURCES = \ radeon_span.c \ radeon_state.c \ r300_mem.c \ - \ r300_context.c \ r300_ioctl.c \ r300_cmdbuf.c \ @@ -37,8 +36,16 @@ DRIVER_SOURCES = \ r300_texmem.c \ r300_tex.c \ r300_texstate.c \ + radeon_program.c \ + radeon_program_alu.c \ + radeon_program_pair.c \ + radeon_nqssadce.c \ r300_vertprog.c \ r300_fragprog.c \ + r300_fragprog_swizzle.c \ + r300_fragprog_emit.c \ + r500_fragprog.c \ + r500_fragprog_emit.c \ r300_shader.c \ r300_emit.c \ r300_swtcl.c \ diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index 9eca41fa38..c9e1dfe977 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -33,13 +33,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \author Nicolai Haehnle <prefect_@gmx.net> */ -#include "glheader.h" -#include "state.h" -#include "imports.h" -#include "macros.h" -#include "context.h" +#include "main/glheader.h" +#include "main/state.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/context.h" +#include "main/simple_list.h" #include "swrast/swrast.h" -#include "simple_list.h" #include "drm.h" #include "radeon_drm.h" @@ -150,7 +150,7 @@ static void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *stat * The caller must have ensured that there is enough space in the command * buffer. */ -static inline void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty) +static INLINE void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty) { struct r300_state_atom *atom; uint32_t *dest; @@ -164,7 +164,7 @@ static inline void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty) r300->cmdbuf.count_used++; /* Emit cache flush */ - *dest = cmdpacket0(R300_TX_CNTL, 1); + *dest = cmdpacket0(R300_TX_INVALTAGS, 1); dest++; r300->cmdbuf.count_used++; @@ -242,6 +242,7 @@ void r300EmitState(r300ContextPtr r300) #define packet0_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->packet0.count) #define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) +#define r500fp_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->r500fp.count) static int check_always(r300ContextPtr r300, struct r300_state_atom *atom) { @@ -262,6 +263,20 @@ static int check_vpu(r300ContextPtr r300, struct r300_state_atom *atom) return cnt ? (cnt * 4) + 1 : 0; } +static int check_r500fp(r300ContextPtr r300, struct r300_state_atom *atom) +{ + int cnt; + cnt = r500fp_count(atom->cmd); + return cnt ? (cnt * 6) + 1 : 0; +} + +static int check_r500fp_const(r300ContextPtr r300, struct r300_state_atom *atom) +{ + int cnt; + cnt = r500fp_count(atom->cmd); + return cnt ? (cnt * 4) + 1 : 0; +} + #define ALLOC_STATE( ATOM, CHK, SZ, IDX ) \ do { \ r300->hw.ATOM.cmd_size = (SZ); \ @@ -281,10 +296,15 @@ void r300InitCmdBuf(r300ContextPtr r300) { int size, mtu; int has_tcl = 1; + int is_r500 = 0; + int i; if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) has_tcl = 0; + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + is_r500 = 1; + r300->hw.max_state_size = 2 + 2; /* reserve extra space for WAIT_IDLE and tex cache flush */ mtu = r300->radeon.glCtx->Const.MaxTextureUnits; @@ -299,32 +319,39 @@ void r300InitCmdBuf(r300ContextPtr r300) /* Initialize state atoms */ ALLOC_STATE(vpt, always, R300_VPT_CMDSIZE, 0); r300->hw.vpt.cmd[R300_VPT_CMD_0] = cmdpacket0(R300_SE_VPORT_XSCALE, 6); - ALLOC_STATE(vap_cntl, always, 2, 0); - r300->hw.vap_cntl.cmd[0] = cmdpacket0(R300_VAP_CNTL, 1); + ALLOC_STATE(vap_cntl, always, R300_VAP_CNTL_SIZE, 0); + r300->hw.vap_cntl.cmd[R300_VAP_CNTL_FLUSH] = cmdpacket0(R300_VAP_PVS_STATE_FLUSH_REG, 1); + r300->hw.vap_cntl.cmd[R300_VAP_CNTL_FLUSH_1] = 0; + r300->hw.vap_cntl.cmd[R300_VAP_CNTL_CMD] = cmdpacket0(R300_VAP_CNTL, 1); + if (is_r500) { + ALLOC_STATE(vap_index_offset, always, 2, 0); + r300->hw.vap_index_offset.cmd[0] = cmdpacket0(R500_VAP_INDEX_OFFSET, 1); + r300->hw.vap_index_offset.cmd[1] = 0; + } ALLOC_STATE(vte, always, 3, 0); r300->hw.vte.cmd[0] = cmdpacket0(R300_SE_VTE_CNTL, 2); - ALLOC_STATE(unk2134, always, 3, 0); - r300->hw.unk2134.cmd[0] = cmdpacket0(0x2134, 2); + ALLOC_STATE(vap_vf_max_vtx_indx, always, 3, 0); + r300->hw.vap_vf_max_vtx_indx.cmd[0] = cmdpacket0(R300_VAP_VF_MAX_VTX_INDX, 2); ALLOC_STATE(vap_cntl_status, always, 2, 0); r300->hw.vap_cntl_status.cmd[0] = cmdpacket0(R300_VAP_CNTL_STATUS, 1); ALLOC_STATE(vir[0], variable, R300_VIR_CMDSIZE, 0); r300->hw.vir[0].cmd[R300_VIR_CMD_0] = - cmdpacket0(R300_VAP_INPUT_ROUTE_0_0, 1); + cmdpacket0(R300_VAP_PROG_STREAM_CNTL_0, 1); ALLOC_STATE(vir[1], variable, R300_VIR_CMDSIZE, 1); r300->hw.vir[1].cmd[R300_VIR_CMD_0] = - cmdpacket0(R300_VAP_INPUT_ROUTE_1_0, 1); + cmdpacket0(R300_VAP_PROG_STREAM_CNTL_EXT_0, 1); ALLOC_STATE(vic, always, R300_VIC_CMDSIZE, 0); - r300->hw.vic.cmd[R300_VIC_CMD_0] = cmdpacket0(R300_VAP_INPUT_CNTL_0, 2); - ALLOC_STATE(unk21DC, always, 2, 0); - r300->hw.unk21DC.cmd[0] = cmdpacket0(0x21DC, 1); - ALLOC_STATE(unk221C, always, 2, 0); - r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1); - ALLOC_STATE(vap_clip, always, 5, 0); - r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_CLIP_X_0, 4); + r300->hw.vic.cmd[R300_VIC_CMD_0] = cmdpacket0(R300_VAP_VTX_STATE_CNTL, 2); + ALLOC_STATE(vap_psc_sgn_norm_cntl, always, 2, 0); + r300->hw.vap_psc_sgn_norm_cntl.cmd[0] = cmdpacket0(R300_VAP_PSC_SGN_NORM_CNTL, SGN_NORM_ZERO_CLAMP_MINUS_ONE); if (has_tcl) { - ALLOC_STATE(unk2288, always, 2, 0); - r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1); + ALLOC_STATE(vap_clip_cntl, always, 2, 0); + r300->hw.vap_clip_cntl.cmd[0] = cmdpacket0(R300_VAP_CLIP_CNTL, 1); + ALLOC_STATE(vap_clip, always, 5, 0); + r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_GB_VERT_CLIP_ADJ, 4); + ALLOC_STATE(vap_pvs_vtx_timeout_reg, always, 2, 0); + r300->hw.vap_pvs_vtx_timeout_reg.cmd[0] = cmdpacket0(VAP_PVS_VTX_TIMEOUT_REG, 1); } ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0); @@ -334,7 +361,7 @@ void r300InitCmdBuf(r300ContextPtr r300) if (has_tcl) { ALLOC_STATE(pvs, always, R300_PVS_CMDSIZE, 0); r300->hw.pvs.cmd[R300_PVS_CMD_0] = - cmdpacket0(R300_VAP_PVS_CNTL_1, 3); + cmdpacket0(R300_VAP_PVS_CODE_CNTL_0, 3); } ALLOC_STATE(gb_enable, always, 2, 0); @@ -343,121 +370,183 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.gb_misc.cmd[0] = cmdpacket0(R300_GB_MSPOS0, 5); ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, 0); r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(R300_TX_ENABLE, 1); - ALLOC_STATE(unk4200, always, 5, 0); - r300->hw.unk4200.cmd[0] = cmdpacket0(0x4200, 4); - ALLOC_STATE(unk4214, always, 2, 0); - r300->hw.unk4214.cmd[0] = cmdpacket0(0x4214, 1); + ALLOC_STATE(ga_point_s0, always, 5, 0); + r300->hw.ga_point_s0.cmd[0] = cmdpacket0(R300_GA_POINT_S0, 4); + ALLOC_STATE(ga_triangle_stipple, always, 2, 0); + r300->hw.ga_triangle_stipple.cmd[0] = cmdpacket0(R300_GA_TRIANGLE_STIPPLE, 1); ALLOC_STATE(ps, always, R300_PS_CMDSIZE, 0); - r300->hw.ps.cmd[0] = cmdpacket0(R300_RE_POINTSIZE, 1); - ALLOC_STATE(unk4230, always, 4, 0); - r300->hw.unk4230.cmd[0] = cmdpacket0(0x4230, 3); + r300->hw.ps.cmd[0] = cmdpacket0(R300_GA_POINT_SIZE, 1); + ALLOC_STATE(ga_point_minmax, always, 4, 0); + r300->hw.ga_point_minmax.cmd[0] = cmdpacket0(R300_GA_POINT_MINMAX, 3); ALLOC_STATE(lcntl, always, 2, 0); - r300->hw.lcntl.cmd[0] = cmdpacket0(R300_RE_LINE_CNT, 1); - ALLOC_STATE(unk4260, always, 4, 0); - r300->hw.unk4260.cmd[0] = cmdpacket0(0x4260, 3); + r300->hw.lcntl.cmd[0] = cmdpacket0(R300_GA_LINE_CNTL, 1); + ALLOC_STATE(ga_line_stipple, always, 4, 0); + r300->hw.ga_line_stipple.cmd[0] = cmdpacket0(R300_GA_LINE_STIPPLE_VALUE, 3); ALLOC_STATE(shade, always, 5, 0); - r300->hw.shade.cmd[0] = cmdpacket0(R300_RE_SHADE, 4); + r300->hw.shade.cmd[0] = cmdpacket0(R300_GA_ENHANCE, 4); ALLOC_STATE(polygon_mode, always, 4, 0); - r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_RE_POLYGON_MODE, 3); + r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_GA_POLY_MODE, 3); ALLOC_STATE(fogp, always, 3, 0); - r300->hw.fogp.cmd[0] = cmdpacket0(R300_RE_FOG_SCALE, 2); + r300->hw.fogp.cmd[0] = cmdpacket0(R300_GA_FOG_SCALE, 2); ALLOC_STATE(zbias_cntl, always, 2, 0); - r300->hw.zbias_cntl.cmd[0] = cmdpacket0(R300_RE_ZBIAS_CNTL, 1); + r300->hw.zbias_cntl.cmd[0] = cmdpacket0(R300_SU_TEX_WRAP, 1); ALLOC_STATE(zbs, always, R300_ZBS_CMDSIZE, 0); r300->hw.zbs.cmd[R300_ZBS_CMD_0] = - cmdpacket0(R300_RE_ZBIAS_T_FACTOR, 4); + cmdpacket0(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); ALLOC_STATE(occlusion_cntl, always, 2, 0); - r300->hw.occlusion_cntl.cmd[0] = cmdpacket0(R300_RE_OCCLUSION_CNTL, 1); + r300->hw.occlusion_cntl.cmd[0] = cmdpacket0(R300_SU_POLY_OFFSET_ENABLE, 1); ALLOC_STATE(cul, always, R300_CUL_CMDSIZE, 0); - r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_RE_CULL_CNTL, 1); - ALLOC_STATE(unk42C0, always, 3, 0); - r300->hw.unk42C0.cmd[0] = cmdpacket0(0x42C0, 2); + r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_SU_CULL_MODE, 1); + ALLOC_STATE(su_depth_scale, always, 3, 0); + r300->hw.su_depth_scale.cmd[0] = cmdpacket0(R300_SU_DEPTH_SCALE, 2); ALLOC_STATE(rc, always, R300_RC_CMDSIZE, 0); - r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(R300_RS_CNTL_0, 2); - ALLOC_STATE(ri, always, R300_RI_CMDSIZE, 0); - r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R300_RS_INTERP_0, 8); - ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0); - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1); - ALLOC_STATE(unk43A4, always, 3, 0); - r300->hw.unk43A4.cmd[0] = cmdpacket0(0x43A4, 2); - ALLOC_STATE(unk43E8, always, 2, 0); - r300->hw.unk43E8.cmd[0] = cmdpacket0(0x43E8, 1); - ALLOC_STATE(fp, always, R300_FP_CMDSIZE, 0); - r300->hw.fp.cmd[R300_FP_CMD_0] = cmdpacket0(R300_PFS_CNTL_0, 3); - r300->hw.fp.cmd[R300_FP_CMD_1] = cmdpacket0(R300_PFS_NODE_0, 4); - ALLOC_STATE(fpt, variable, R300_FPT_CMDSIZE, 0); - r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, 0); - ALLOC_STATE(unk46A4, always, 6, 0); - r300->hw.unk46A4.cmd[0] = cmdpacket0(0x46A4, 5); - ALLOC_STATE(fpi[0], variable, R300_FPI_CMDSIZE, 0); - r300->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, 1); - ALLOC_STATE(fpi[1], variable, R300_FPI_CMDSIZE, 1); - r300->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, 1); - ALLOC_STATE(fpi[2], variable, R300_FPI_CMDSIZE, 2); - r300->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, 1); - ALLOC_STATE(fpi[3], variable, R300_FPI_CMDSIZE, 3); - r300->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, 1); + r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(R300_RS_COUNT, 2); + if (is_r500) { + ALLOC_STATE(ri, always, R500_RI_CMDSIZE, 0); + r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R500_RS_IP_0, 16); + for (i = 0; i < 8; i++) { + r300->hw.ri.cmd[R300_RI_CMD_0 + i +1] = + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | + (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT); + } + ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R500_RS_INST_0, 1); + } else { + ALLOC_STATE(ri, always, R300_RI_CMDSIZE, 0); + r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R300_RS_IP_0, 8); + ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_INST_0, 1); + } + ALLOC_STATE(sc_hyperz, always, 3, 0); + r300->hw.sc_hyperz.cmd[0] = cmdpacket0(R300_SC_HYPERZ, 2); + ALLOC_STATE(sc_screendoor, always, 2, 0); + r300->hw.sc_screendoor.cmd[0] = cmdpacket0(R300_SC_SCREENDOOR, 1); + ALLOC_STATE(us_out_fmt, always, 6, 0); + r300->hw.us_out_fmt.cmd[0] = cmdpacket0(R300_US_OUT_FMT, 5); + + if (is_r500) { + ALLOC_STATE(fp, always, R500_FP_CMDSIZE, 0); + r300->hw.fp.cmd[R500_FP_CMD_0] = cmdpacket0(R500_US_CONFIG, 2); + r300->hw.fp.cmd[R500_FP_CNTL] = R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO; + r300->hw.fp.cmd[R500_FP_CMD_1] = cmdpacket0(R500_US_CODE_ADDR, 3); + r300->hw.fp.cmd[R500_FP_CMD_2] = cmdpacket0(R500_US_FC_CTRL, 1); + r300->hw.fp.cmd[R500_FP_FC_CNTL] = 0; /* FIXME when we add flow control */ + + ALLOC_STATE(r500fp, r500fp, R500_FPI_CMDSIZE, 0); + r300->hw.r500fp.cmd[R300_FPI_CMD_0] = cmdr500fp(0, 0, 0, 0); + ALLOC_STATE(r500fp_const, r500fp_const, R500_FPP_CMDSIZE, 0); + r300->hw.r500fp_const.cmd[R300_FPI_CMD_0] = cmdr500fp(0, 0, 1, 0); + } else { + ALLOC_STATE(fp, always, R300_FP_CMDSIZE, 0); + r300->hw.fp.cmd[R300_FP_CMD_0] = cmdpacket0(R300_US_CONFIG, 3); + r300->hw.fp.cmd[R300_FP_CMD_1] = cmdpacket0(R300_US_CODE_ADDR_0, 4); + ALLOC_STATE(fpt, variable, R300_FPT_CMDSIZE, 0); + r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_US_TEX_INST_0, 0); + + ALLOC_STATE(fpi[0], variable, R300_FPI_CMDSIZE, 0); + r300->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, 1); + ALLOC_STATE(fpi[1], variable, R300_FPI_CMDSIZE, 1); + r300->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, 1); + ALLOC_STATE(fpi[2], variable, R300_FPI_CMDSIZE, 2); + r300->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, 1); + ALLOC_STATE(fpi[3], variable, R300_FPI_CMDSIZE, 3); + r300->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, 1); + ALLOC_STATE(fpp, variable, R300_FPP_CMDSIZE, 0); + r300->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, 0); + } ALLOC_STATE(fogs, always, R300_FOGS_CMDSIZE, 0); - r300->hw.fogs.cmd[R300_FOGS_CMD_0] = cmdpacket0(R300_RE_FOG_STATE, 1); + r300->hw.fogs.cmd[R300_FOGS_CMD_0] = cmdpacket0(R300_FG_FOG_BLEND, 1); ALLOC_STATE(fogc, always, R300_FOGC_CMDSIZE, 0); - r300->hw.fogc.cmd[R300_FOGC_CMD_0] = cmdpacket0(R300_FOG_COLOR_R, 3); + r300->hw.fogc.cmd[R300_FOGC_CMD_0] = cmdpacket0(R300_FG_FOG_COLOR_R, 3); ALLOC_STATE(at, always, R300_AT_CMDSIZE, 0); - r300->hw.at.cmd[R300_AT_CMD_0] = cmdpacket0(R300_PP_ALPHA_TEST, 2); - ALLOC_STATE(unk4BD8, always, 2, 0); - r300->hw.unk4BD8.cmd[0] = cmdpacket0(0x4BD8, 1); - ALLOC_STATE(fpp, variable, R300_FPP_CMDSIZE, 0); - r300->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, 0); - ALLOC_STATE(unk4E00, always, 2, 0); - r300->hw.unk4E00.cmd[0] = cmdpacket0(0x4E00, 1); + r300->hw.at.cmd[R300_AT_CMD_0] = cmdpacket0(R300_FG_ALPHA_FUNC, 2); + ALLOC_STATE(fg_depth_src, always, 2, 0); + r300->hw.fg_depth_src.cmd[0] = cmdpacket0(R300_FG_DEPTH_SRC, 1); + ALLOC_STATE(rb3d_cctl, always, 2, 0); + r300->hw.rb3d_cctl.cmd[0] = cmdpacket0(R300_RB3D_CCTL, 1); ALLOC_STATE(bld, always, R300_BLD_CMDSIZE, 0); r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2); ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, 0); - r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(R300_RB3D_COLORMASK, 1); - ALLOC_STATE(blend_color, always, 4, 0); - r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3); + r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(RB3D_COLOR_CHANNEL_MASK, 1); + if (is_r500) { + ALLOC_STATE(blend_color, always, 3, 0); + r300->hw.blend_color.cmd[0] = cmdpacket0(R500_RB3D_CONSTANT_COLOR_AR, 2); + } else { + ALLOC_STATE(blend_color, always, 2, 0); + r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 1); + } + ALLOC_STATE(rop, always, 2, 0); + r300->hw.rop.cmd[0] = cmdpacket0(R300_RB3D_ROPCNTL, 1); ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0); r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1); r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1); - ALLOC_STATE(unk4E50, always, 10, 0); - r300->hw.unk4E50.cmd[0] = cmdpacket0(0x4E50, 9); - ALLOC_STATE(unk4E88, always, 2, 0); - r300->hw.unk4E88.cmd[0] = cmdpacket0(0x4E88, 1); - ALLOC_STATE(unk4EA0, always, 3, 0); - r300->hw.unk4EA0.cmd[0] = cmdpacket0(0x4EA0, 2); + ALLOC_STATE(rb3d_dither_ctl, always, 10, 0); + r300->hw.rb3d_dither_ctl.cmd[0] = cmdpacket0(R300_RB3D_DITHER_CTL, 9); + ALLOC_STATE(rb3d_aaresolve_ctl, always, 2, 0); + r300->hw.rb3d_aaresolve_ctl.cmd[0] = cmdpacket0(R300_RB3D_AARESOLVE_CTL, 1); + ALLOC_STATE(rb3d_discard_src_pixel_lte_threshold, always, 3, 0); + r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[0] = cmdpacket0(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 2); ALLOC_STATE(zs, always, R300_ZS_CMDSIZE, 0); r300->hw.zs.cmd[R300_ZS_CMD_0] = - cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3); + cmdpacket0(R300_ZB_CNTL, 3); ALLOC_STATE(zstencil_format, always, 5, 0); r300->hw.zstencil_format.cmd[0] = - cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4); + cmdpacket0(R300_ZB_FORMAT, 4); ALLOC_STATE(zb, always, R300_ZB_CMDSIZE, 0); - r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2); - ALLOC_STATE(unk4F28, always, 2, 0); - r300->hw.unk4F28.cmd[0] = cmdpacket0(0x4F28, 1); + r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_ZB_DEPTHOFFSET, 2); + ALLOC_STATE(zb_depthclearvalue, always, 2, 0); + r300->hw.zb_depthclearvalue.cmd[0] = cmdpacket0(R300_ZB_DEPTHCLEARVALUE, 1); ALLOC_STATE(unk4F30, always, 3, 0); r300->hw.unk4F30.cmd[0] = cmdpacket0(0x4F30, 2); - ALLOC_STATE(unk4F44, always, 2, 0); - r300->hw.unk4F44.cmd[0] = cmdpacket0(0x4F44, 1); - ALLOC_STATE(unk4F54, always, 2, 0); - r300->hw.unk4F54.cmd[0] = cmdpacket0(0x4F54, 1); + ALLOC_STATE(zb_hiz_offset, always, 2, 0); + r300->hw.zb_hiz_offset.cmd[0] = cmdpacket0(R300_ZB_HIZ_OFFSET, 1); + ALLOC_STATE(zb_hiz_pitch, always, 2, 0); + r300->hw.zb_hiz_pitch.cmd[0] = cmdpacket0(R300_ZB_HIZ_PITCH, 1); /* VPU only on TCL */ if (has_tcl) { + int i; ALLOC_STATE(vpi, vpu, R300_VPI_CMDSIZE, 0); r300->hw.vpi.cmd[R300_VPI_CMD_0] = - cmdvpu(R300_PVS_UPLOAD_PROGRAM, 0); - ALLOC_STATE(vpp, vpu, R300_VPP_CMDSIZE, 0); - r300->hw.vpp.cmd[R300_VPP_CMD_0] = - cmdvpu(R300_PVS_UPLOAD_PARAMETERS, 0); - ALLOC_STATE(vps, vpu, R300_VPS_CMDSIZE, 0); - r300->hw.vps.cmd[R300_VPS_CMD_0] = - cmdvpu(R300_PVS_UPLOAD_POINTSIZE, 1); + cmdvpu(R300_PVS_CODE_START, 0); + + if (is_r500) { + ALLOC_STATE(vpp, vpu, R300_VPP_CMDSIZE, 0); + r300->hw.vpp.cmd[R300_VPP_CMD_0] = + cmdvpu(R500_PVS_CONST_START, 0); + + ALLOC_STATE(vps, vpu, R300_VPS_CMDSIZE, 0); + r300->hw.vps.cmd[R300_VPS_CMD_0] = + cmdvpu(R500_POINT_VPORT_SCALE_OFFSET, 1); + + for (i = 0; i < 6; i++) { + ALLOC_STATE(vpucp[i], vpu, R300_VPUCP_CMDSIZE, 0); + r300->hw.vpucp[i].cmd[R300_VPUCP_CMD_0] = + cmdvpu(R500_PVS_UCP_START + i, 1); + } + } else { + ALLOC_STATE(vpp, vpu, R300_VPP_CMDSIZE, 0); + r300->hw.vpp.cmd[R300_VPP_CMD_0] = + cmdvpu(R300_PVS_CONST_START, 0); + + ALLOC_STATE(vps, vpu, R300_VPS_CMDSIZE, 0); + r300->hw.vps.cmd[R300_VPS_CMD_0] = + cmdvpu(R300_POINT_VPORT_SCALE_OFFSET, 1); + + for (i = 0; i < 6; i++) { + ALLOC_STATE(vpucp[i], vpu, R300_VPUCP_CMDSIZE, 0); + r300->hw.vpucp[i].cmd[R300_VPUCP_CMD_0] = + cmdvpu(R300_PVS_UCP_START + i, 1); + } + } } /* Textures */ ALLOC_STATE(tex.filter, variable, mtu + 1, 0); r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = - cmdpacket0(R300_TX_FILTER_0, 0); + cmdpacket0(R300_TX_FILTER0_0, 0); ALLOC_STATE(tex.filter_1, variable, mtu + 1, 0); r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = @@ -471,7 +560,7 @@ void r300InitCmdBuf(r300ContextPtr r300) cmdpacket0(R300_TX_FORMAT_0, 0); ALLOC_STATE(tex.pitch, variable, mtu + 1, 0); - r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, 0); + r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT2_0, 0); ALLOC_STATE(tex.offset, variable, mtu + 1, 0); r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h index acb6e38c6d..a8eaa580bd 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h @@ -52,7 +52,7 @@ extern void r300DestroyCmdBuf(r300ContextPtr r300); * * \param dwords The number of dwords we need to be free on the command buffer */ -static inline void r300EnsureCmdBufSpace(r300ContextPtr r300, +static INLINE void r300EnsureCmdBufSpace(r300ContextPtr r300, int dwords, const char *caller) { assert(dwords < r300->cmdbuf.size); @@ -68,7 +68,7 @@ static inline void r300EnsureCmdBufSpace(r300ContextPtr r300, * causes state reemission after a flush. This is necessary to ensure * correct hardware state after an unlock. */ -static inline uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300, +static INLINE uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300, int dwords, const char *caller) { uint32_t *ptr; @@ -80,7 +80,7 @@ static inline uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300, return ptr; } -static inline uint32_t *r300AllocCmdBuf(r300ContextPtr r300, +static INLINE uint32_t *r300AllocCmdBuf(r300ContextPtr r300, int dwords, const char *caller) { uint32_t *ptr; diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 14e0f052fd..37436275e3 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -35,15 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \author Nicolai Haehnle <prefect_@gmx.net> */ -#include "glheader.h" -#include "api_arrayelt.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" -#include "state.h" -#include "bufferobj.h" +#include "main/glheader.h" +#include "main/api_arrayelt.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/state.h" +#include "main/bufferobj.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -79,11 +79,13 @@ int hw_tcl_on = 1; #define need_GL_EXT_stencil_two_side #define need_GL_ARB_multisample +#define need_GL_ARB_point_parameters #define need_GL_ARB_texture_compression #define need_GL_ARB_vertex_buffer_object #define need_GL_ARB_vertex_program #define need_GL_EXT_blend_minmax //#define need_GL_EXT_fog_coord +#define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate @@ -93,8 +95,13 @@ int hw_tcl_on = 1; const struct dri_extension card_extensions[] = { /* *INDENT-OFF* */ + {"GL_ARB_depth_texture", NULL}, + {"GL_ARB_fragment_program", NULL}, {"GL_ARB_multisample", GL_ARB_multisample_functions}, {"GL_ARB_multitexture", NULL}, + {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, + {"GL_ARB_shadow", NULL}, + {"GL_ARB_shadow_ambient", NULL}, {"GL_ARB_texture_border_clamp", NULL}, {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, {"GL_ARB_texture_cube_map", NULL}, @@ -105,14 +112,15 @@ const struct dri_extension card_extensions[] = { {"GL_ARB_texture_mirrored_repeat", NULL}, {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, - {"GL_ARB_fragment_program", NULL}, {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, {"GL_EXT_blend_subtract", NULL}, // {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions}, {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, + {"GL_EXT_shadow_funcs", NULL}, {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions}, {"GL_EXT_stencil_wrap", NULL}, {"GL_EXT_texture_edge_clamp", NULL}, @@ -273,6 +281,12 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); ctx->Const.MaxTextureMaxAnisotropy = 16.0; + ctx->Const.MaxTextureLodBias = 16.0; + + if (screen->chip_family >= CHIP_FAMILY_RV515) { + ctx->Const.MaxTextureLevels = 13; + ctx->Const.MaxTextureRectSize = 4096; + } ctx->Const.MinPointSize = 1.0; ctx->Const.MinPointSizeAA = 1.0; @@ -340,7 +354,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */ - _tnl_ProgramCacheInit(ctx); + ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; driInitExtensions(ctx, card_extensions, GL_TRUE); @@ -486,7 +500,6 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv) release_texture_heaps = (r300->radeon.glCtx->Shared->RefCount == 1); _swsetup_DestroyContext(r300->radeon.glCtx); - _tnl_ProgramCacheDestroy(r300->radeon.glCtx); _tnl_DestroyContext(r300->radeon.glCtx); _vbo_DestroyContext(r300->radeon.glCtx); _swrast_DestroyContext(r300->radeon.glCtx); diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index be6909724a..c15e9fa300 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -43,9 +43,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "dri_util.h" #include "texmem.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/colormac.h" #define USER_BUFFERS @@ -54,7 +54,7 @@ typedef struct r300_context r300ContextRec; typedef struct r300_context *r300ContextPtr; #include "radeon_lock.h" -#include "mm.h" +#include "main/mm.h" /* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html . I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble @@ -73,12 +73,12 @@ typedef struct r300_context *r300ContextPtr; } #include "r300_vertprog.h" -#include "r300_fragprog.h" +#include "r500_fragprog.h" /** * This function takes a float and packs it into a uint32_t */ -static inline uint32_t r300PackFloat32(float fl) +static INLINE uint32_t r300PackFloat32(float fl) { union { float fl; @@ -95,7 +95,7 @@ static inline uint32_t r300PackFloat32(float fl) * But it works for most things. I'll fix it later if someone * else with a better clue doesn't */ -static inline uint32_t r300PackFloat24(float f) +static INLINE uint32_t r300PackFloat24(float f) { float mantissa; int exponent; @@ -178,13 +178,6 @@ struct r300_tex_obj { GLuint bufAddr; /* Offset to start of locally shared texture block */ - GLuint dirty_state; /* Flags (1 per texunit) for - whether or not this texobj - has dirty hardware state - (pp_*) that needs to be - brought into the - texunit. */ - drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; /* Six, for the cube faces */ @@ -330,15 +323,17 @@ struct r300_state_atom { #define R300_RI_INTERP_7 8 #define R300_RI_CMDSIZE 9 +#define R500_RI_CMDSIZE 17 + #define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */ -#define R300_RR_ROUTE_0 1 -#define R300_RR_ROUTE_1 2 -#define R300_RR_ROUTE_2 3 -#define R300_RR_ROUTE_3 4 -#define R300_RR_ROUTE_4 5 -#define R300_RR_ROUTE_5 6 -#define R300_RR_ROUTE_6 7 -#define R300_RR_ROUTE_7 8 +#define R300_RR_INST_0 1 +#define R300_RR_INST_1 2 +#define R300_RR_INST_2 3 +#define R300_RR_INST_3 4 +#define R300_RR_INST_4 5 +#define R300_RR_INST_5 6 +#define R300_RR_INST_6 7 +#define R300_RR_INST_7 8 #define R300_RR_CMDSIZE 9 #define R300_FP_CMD_0 0 @@ -352,6 +347,17 @@ struct r300_state_atom { #define R300_FP_NODE3 8 #define R300_FP_CMDSIZE 9 +#define R500_FP_CMD_0 0 +#define R500_FP_CNTL 1 +#define R500_FP_PIXSIZE 2 +#define R500_FP_CMD_1 3 +#define R500_FP_CODE_ADDR 4 +#define R500_FP_CODE_RANGE 5 +#define R500_FP_CODE_OFFSET 6 +#define R500_FP_CMD_2 7 +#define R500_FP_FC_CNTL 8 +#define R500_FP_CMDSIZE 9 + #define R300_FPT_CMD_0 0 #define R300_FPT_INSTR_0 1 #define R300_FPT_CMDSIZE 65 @@ -359,10 +365,14 @@ struct r300_state_atom { #define R300_FPI_CMD_0 0 #define R300_FPI_INSTR_0 1 #define R300_FPI_CMDSIZE 65 +/* R500 has space for 512 instructions - 6 dwords per instruction */ +#define R500_FPI_CMDSIZE (512*6+1) #define R300_FPP_CMD_0 0 #define R300_FPP_PARAM_0 1 #define R300_FPP_CMDSIZE (32*4+1) +/* R500 has spcae for 256 constants - 4 dwords per constant */ +#define R500_FPP_CMDSIZE (256*4+1) #define R300_FOGS_CMD_0 0 #define R300_FOGS_STATE 1 @@ -410,6 +420,12 @@ struct r300_state_atom { #define R300_ZB_PITCH 2 #define R300_ZB_CMDSIZE 3 +#define R300_VAP_CNTL_FLUSH 0 +#define R300_VAP_CNTL_FLUSH_1 1 +#define R300_VAP_CNTL_CMD 2 +#define R300_VAP_CNTL_INSTR 3 +#define R300_VAP_CNTL_SIZE 4 + #define R300_VPI_CMD_0 0 #define R300_VPI_INSTR_0 1 #define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */ @@ -418,6 +434,13 @@ struct r300_state_atom { #define R300_VPP_PARAM_0 1 #define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */ +#define R300_VPUCP_CMD_0 0 +#define R300_VPUCP_X 1 +#define R300_VPUCP_Y 2 +#define R300_VPUCP_Z 3 +#define R300_VPUCP_W 4 +#define R300_VPUCP_CMDSIZE 5 /* 256 4-component parameters */ + #define R300_VPS_CMD_0 0 #define R300_VPS_ZERO_0 1 #define R300_VPS_ZERO_1 2 @@ -444,67 +467,72 @@ struct r300_hw_state { struct r300_state_atom vpt; /* viewport (1D98) */ struct r300_state_atom vap_cntl; + struct r300_state_atom vap_index_offset; /* 0x208c r5xx only */ struct r300_state_atom vof; /* VAP output format register 0x2090 */ struct r300_state_atom vte; /* (20B0) */ - struct r300_state_atom unk2134; /* (2134) */ + struct r300_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */ struct r300_state_atom vap_cntl_status; struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */ struct r300_state_atom vic; /* vap input control (2180) */ - struct r300_state_atom unk21DC; /* (21DC) */ - struct r300_state_atom unk221C; /* (221C) */ + struct r300_state_atom vap_psc_sgn_norm_cntl; /* Programmable Stream Control Signed Normalize Control (21DC) */ + struct r300_state_atom vap_clip_cntl; struct r300_state_atom vap_clip; - struct r300_state_atom unk2288; /* (2288) */ + struct r300_state_atom vap_pvs_vtx_timeout_reg; /* Vertex timeout register (2288) */ struct r300_state_atom pvs; /* pvs_cntl (22D0) */ struct r300_state_atom gb_enable; /* (4008) */ struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */ - struct r300_state_atom unk4200; /* (4200) */ - struct r300_state_atom unk4214; /* (4214) */ + struct r300_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */ + struct r300_state_atom ga_triangle_stipple; /* (4214) */ struct r300_state_atom ps; /* pointsize (421C) */ - struct r300_state_atom unk4230; /* (4230) */ + struct r300_state_atom ga_point_minmax; /* (4230) */ struct r300_state_atom lcntl; /* line control */ - struct r300_state_atom unk4260; /* (4260) */ + struct r300_state_atom ga_line_stipple; /* (4260) */ struct r300_state_atom shade; struct r300_state_atom polygon_mode; struct r300_state_atom fogp; /* fog parameters (4294) */ - struct r300_state_atom unk429C; /* (429C) */ + struct r300_state_atom ga_soft_reset; /* (429C) */ struct r300_state_atom zbias_cntl; struct r300_state_atom zbs; /* zbias (42A4) */ struct r300_state_atom occlusion_cntl; struct r300_state_atom cul; /* cull cntl (42B8) */ - struct r300_state_atom unk42C0; /* (42C0) */ + struct r300_state_atom su_depth_scale; /* (42C0) */ struct r300_state_atom rc; /* rs control (4300) */ struct r300_state_atom ri; /* rs interpolators (4310) */ struct r300_state_atom rr; /* rs route (4330) */ - struct r300_state_atom unk43A4; /* (43A4) */ - struct r300_state_atom unk43E8; /* (43E8) */ + struct r300_state_atom sc_hyperz; /* (43A4) */ + struct r300_state_atom sc_screendoor; /* (43E8) */ struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */ struct r300_state_atom fpt; /* texi - (4620) */ - struct r300_state_atom unk46A4; /* (46A4) */ + struct r300_state_atom us_out_fmt; /* (46A4) */ + struct r300_state_atom r500fp; /* r500 fp instructions */ + struct r300_state_atom r500fp_const; /* r500 fp constants */ struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */ struct r300_state_atom fogs; /* fog state (4BC0) */ struct r300_state_atom fogc; /* fog color (4BC8) */ struct r300_state_atom at; /* alpha test (4BD4) */ - struct r300_state_atom unk4BD8; /* (4BD8) */ + struct r300_state_atom fg_depth_src; /* (4BD8) */ struct r300_state_atom fpp; /* 0x4C00 and following */ - struct r300_state_atom unk4E00; /* (4E00) */ + struct r300_state_atom rb3d_cctl; /* (4E00) */ struct r300_state_atom bld; /* blending (4E04) */ struct r300_state_atom cmk; /* colormask (4E0C) */ struct r300_state_atom blend_color; /* constant blend color */ + struct r300_state_atom rop; /* ropcntl */ struct r300_state_atom cb; /* colorbuffer (4E28) */ - struct r300_state_atom unk4E50; /* (4E50) */ - struct r300_state_atom unk4E88; /* (4E88) */ - struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */ + struct r300_state_atom rb3d_dither_ctl; /* (4E50) */ + struct r300_state_atom rb3d_aaresolve_ctl; /* (4E88) */ + struct r300_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */ struct r300_state_atom zs; /* zstencil control (4F00) */ struct r300_state_atom zstencil_format; struct r300_state_atom zb; /* z buffer (4F20) */ - struct r300_state_atom unk4F28; /* (4F28) */ + struct r300_state_atom zb_depthclearvalue; /* (4F28) */ struct r300_state_atom unk4F30; /* (4F30) */ - struct r300_state_atom unk4F44; /* (4F44) */ - struct r300_state_atom unk4F54; /* (4F54) */ + struct r300_state_atom zb_hiz_offset; /* (4F44) */ + struct r300_state_atom zb_hiz_pitch; /* (4F54) */ struct r300_state_atom vpi; /* vp instructions */ struct r300_state_atom vpp; /* vp parameters */ struct r300_state_atom vps; /* vertex point size (?) */ + struct r300_state_atom vpucp[6]; /* vp user clip plane - 6 */ /* 8 texture units */ /* the state is grouped by function and not by texture unit. This makes single unit updates @@ -546,9 +574,7 @@ struct r300_depthbuffer_state { }; struct r300_stencilbuffer_state { - GLuint clear; GLboolean hw_stencil; - }; /* Vertex shader state */ @@ -596,6 +622,7 @@ extern int hw_tcl_on; struct r300_vertex_program_key { GLuint InputsRead; GLuint OutputsWritten; + GLuint OutputsAdded; }; struct r300_vertex_program { @@ -627,82 +654,75 @@ struct r300_vertex_program_cont { #define PFS_NUM_TEMP_REGS 32 #define PFS_NUM_CONST_REGS 16 -/* Mapping Mesa registers to R300 temporaries */ -struct reg_acc { - int reg; /* Assigned hw temp */ - unsigned int refcount; /* Number of uses by mesa program */ -}; +struct r300_pfs_compile_state; + /** - * Describe the current lifetime information for an R300 temporary + * Stores state that influences the compilation of a fragment program. */ -struct reg_lifetime { - /* Index of the first slot where this register is free in the sense - that it can be used as a new destination register. - This is -1 if the register has been assigned to a Mesa register - and the last access to the register has not yet been emitted */ - int free; - - /* Index of the first slot where this register is currently reserved. - This is used to stop e.g. a scalar operation from being moved - before the allocation time of a register that was first allocated - for a vector operation. */ - int reserved; - - /* Index of the first slot in which the register can be used as a - source without losing the value that is written by the last - emitted instruction that writes to the register */ - int vector_valid; - int scalar_valid; - - /* Index to the slot where the register was last read. - This is also the first slot in which the register may be written again */ - int vector_lastread; - int scalar_lastread; +struct r300_fragment_program_external_state { + struct { + /** + * If the sampler is used as a shadow sampler, + * this field is: + * 0 - GL_LUMINANCE + * 1 - GL_INTENSITY + * 2 - GL_ALPHA + * depending on the depth texture mode. + */ + GLuint depth_texture_mode : 2; + + /** + * If the sampler is used as a shadow sampler, + * this field is (texture_compare_func - GL_NEVER). + * [e.g. if compare function is GL_LEQUAL, this field is 3] + * + * Otherwise, this field is 0. + */ + GLuint texture_compare_func : 3; + } unit[16]; }; -/** - * Store usage information about an ALU instruction slot during the - * compilation of a fragment program. - */ -#define SLOT_SRC_VECTOR (1<<0) -#define SLOT_SRC_SCALAR (1<<3) -#define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR) -#define SLOT_OP_VECTOR (1<<16) -#define SLOT_OP_SCALAR (1<<17) -#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR) - -struct r300_pfs_compile_slot { - /* Bitmask indicating which parts of the slot are used, using SLOT_ constants - defined above */ - unsigned int used; - - /* Selected sources */ - int vsrc[3]; - int ssrc[3]; + +struct r300_fragment_program_node { + int tex_offset; /**< first tex instruction */ + int tex_end; /**< last tex instruction, relative to tex_offset */ + int alu_offset; /**< first ALU instruction */ + int alu_end; /**< last ALU instruction, relative to alu_offset */ + int flags; }; /** - * Store information during compilation of fragment programs. + * Stores an R300 fragment program in its compiled-to-hardware form. */ -struct r300_pfs_compile_state { - int nrslots; /* number of ALU slots used so far */ +struct r300_fragment_program_code { + struct { + int length; /**< total # of texture instructions used */ + GLuint inst[PFS_MAX_TEX_INST]; + } tex; - /* Track which (parts of) slots are already filled with instructions */ - struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST]; + struct { + int length; /**< total # of ALU instructions used */ + struct { + GLuint inst0; + GLuint inst1; + GLuint inst2; + GLuint inst3; + } inst[PFS_MAX_ALU_INST]; + } alu; - /* Track the validity of R300 temporaries */ - struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS]; + struct r300_fragment_program_node node[4]; + int cur_node; + int first_node_has_tex; - /* Used to map Mesa's inputs/temps onto hardware temps */ - int temp_in_use; - struct reg_acc temps[PFS_NUM_TEMP_REGS]; - struct reg_acc inputs[32]; /* don't actually need 32... */ + /** + * Remember which program register a given hardware constant + * belongs to. + */ + struct prog_src_register constant[PFS_NUM_CONST_REGS]; + int const_nr; - /* Track usage of hardware temps, for register allocation, - * indirection detection, etc. */ - GLuint used_in_node; - GLuint dest_in_node; + int max_temp_idx; }; /** @@ -712,51 +732,75 @@ struct r300_pfs_compile_state { struct r300_fragment_program { struct gl_fragment_program mesa_program; - GLcontext *ctx; GLboolean translated; GLboolean error; - struct r300_pfs_compile_state *cs; - struct { - int length; - GLuint inst[PFS_MAX_TEX_INST]; - } tex; + struct r300_fragment_program_external_state state; + struct r300_fragment_program_code code; - struct { - struct { - GLuint inst0; - GLuint inst1; - GLuint inst2; - GLuint inst3; - } inst[PFS_MAX_ALU_INST]; - } alu; + GLboolean WritesDepth; + GLuint optimization; +}; + +struct r500_pfs_compile_state; +struct r500_fragment_program_external_state { struct { - int tex_offset; - int tex_end; - int alu_offset; - int alu_end; - int flags; - } node[4]; - int cur_node; - int first_node_has_tex; + /** + * If the sampler is used as a shadow sampler, + * this field is: + * 0 - GL_LUMINANCE + * 1 - GL_INTENSITY + * 2 - GL_ALPHA + * depending on the depth texture mode. + */ + GLuint depth_texture_mode : 2; + + /** + * If the sampler is used as a shadow sampler, + * this field is (texture_compare_func - GL_NEVER). + * [e.g. if compare function is GL_LEQUAL, this field is 3] + * + * Otherwise, this field is 0. + */ + GLuint texture_compare_func : 3; + } unit[16]; +}; - int alu_offset; - int alu_end; - int tex_offset; - int tex_end; - - /* Hardware constants. - * Contains a pointer to the value. The destination of the pointer - * is supposed to be updated when GL state changes. - * Typically, this is either a pointer into - * gl_program_parameter_list::ParameterValues, or a pointer to a - * global constant (e.g. for sin/cos-approximation) +struct r500_fragment_program_code { + struct { + GLuint inst0; + GLuint inst1; + GLuint inst2; + GLuint inst3; + GLuint inst4; + GLuint inst5; + } inst[512]; + + int inst_offset; + int inst_end; + + /** + * Remember which program register a given hardware constant + * belongs to. */ - const GLfloat *constant[PFS_NUM_CONST_REGS]; + struct prog_src_register constant[PFS_NUM_CONST_REGS]; int const_nr; int max_temp_idx; +}; + +struct r500_fragment_program { + struct gl_fragment_program mesa_program; + + GLcontext *ctx; + GLboolean translated; + GLboolean error; + + struct r500_fragment_program_external_state state; + struct r500_fragment_program_code code; + + GLboolean writes_depth; GLuint optimization; }; @@ -772,7 +816,6 @@ struct r300_state { struct r300_texture_state texture; int sw_tcl_inputs[VERT_ATTRIB_MAX]; struct r300_vertex_shader_state vertex_shader; - struct r300_pfs_compile_state pfs_compile; struct r300_dma_region aos[R300_MAX_AOS_ARRAYS]; int aos_count; @@ -795,7 +838,7 @@ struct r300_state { */ struct r300_swtcl_info { GLuint RenderIndex; - + /** * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is * installed in the Mesa state vector. diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c index 424bf44e59..80bd3389ae 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.c +++ b/src/mesa/drivers/dri/r300/r300_emit.c @@ -33,12 +33,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \author Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "imports.h" -#include "macros.h" -#include "image.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/image.h" #include "swrast_setup/swrast_setup.h" #include "math/m_translate.h" @@ -207,49 +207,57 @@ static void r300EmitVec(GLcontext * ctx, struct r300_dma_region *rvb, } } -static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, +#define DW_SIZE(x) ((inputs[tab[(x)]] << R300_DST_VEC_LOC_SHIFT) | \ + (attribptr[tab[(x)]]->size - 1) << R300_DATA_TYPE_0_SHIFT) + +GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, int *inputs, GLint * tab, GLuint nr) { GLuint i, dw; /* type, inputs, stop bit, size */ - for (i = 0; i + 1 < nr; i += 2) { - dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1); - dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16; - if (i + 2 == nr) { - dw |= (R300_VAP_INPUT_ROUTE_END << 16); + for (i = 0; i < nr; i += 2) { + /* make sure input is valid, would lockup the gpu */ + assert(inputs[tab[i]] != -1); + dw = (R300_SIGNED | DW_SIZE(i)); + if (i + 1 == nr) { + dw |= R300_LAST_VEC << R300_DATA_TYPE_0_SHIFT; + } else { + assert(inputs[tab[i + 1]] != -1); + dw |= (R300_SIGNED | + DW_SIZE(i + 1)) << R300_DATA_TYPE_1_SHIFT; + if (i + 2 == nr) { + dw |= R300_LAST_VEC << R300_DATA_TYPE_1_SHIFT; + } } dst[i >> 1] = dw; } - if (nr & 1) { - dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[nr - 1]] << 8) | (attribptr[tab[nr - 1]]->size - 1); - dw |= R300_VAP_INPUT_ROUTE_END; - dst[nr >> 1] = dw; - } - return (nr + 1) >> 1; } static GLuint r300VAPInputRoute1Swizzle(int swizzle[4]) { - return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) | - (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) | - (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) | - (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT); + return (swizzle[0] << R300_SWIZZLE_SELECT_X_SHIFT) | + (swizzle[1] << R300_SWIZZLE_SELECT_Y_SHIFT) | + (swizzle[2] << R300_SWIZZLE_SELECT_Z_SHIFT) | + (swizzle[3] << R300_SWIZZLE_SELECT_W_SHIFT); } GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr) { - GLuint i; - - for (i = 0; i + 1 < nr; i += 2) { - dst[i >> 1] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE; - dst[i >> 1] |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16; - } + GLuint i, dw; - if (nr & 1) { - dst[nr >> 1] = r300VAPInputRoute1Swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE; + for (i = 0; i < nr; i += 2) { + dw = (r300VAPInputRoute1Swizzle(swizzle[i]) | + ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y | + R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE0_SHIFT; + if (i + 1 < nr) { + dw |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | + ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y | + R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE1_SHIFT; + } + dst[i >> 1] = dw; } return (nr + 1) >> 1; @@ -294,7 +302,7 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; if (OutputsWritten & (1 << VERT_RESULT_COL0)) - ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT; if (OutputsWritten & (1 << VERT_RESULT_COL1)) ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; @@ -536,16 +544,16 @@ void r300ReleaseArrays(GLcontext * ctx) void r300EmitCacheFlush(r300ContextPtr rmesa) { - int cmd_reserved = 0; + int cmd_reserved = 0; int cmd_written = 0; drm_radeon_cmd_header_t *cmd = NULL; reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); - e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); - - reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); - e32(R300_RB3D_ZCACHE_UNKNOWN_03); - + e32(R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | + R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); + reg_start(R300_ZB_ZCACHE_CTLSTAT, 0); + e32(R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | + R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); } diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h index a6d69ec5ff..89d738339f 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.h +++ b/src/mesa/drivers/dri/r300/r300_emit.h @@ -39,7 +39,7 @@ #ifndef __R300_EMIT_H__ #define __R300_EMIT_H__ -#include "glheader.h" +#include "main/glheader.h" #include "r300_context.h" #include "r300_cmdbuf.h" #include "radeon_reg.h" @@ -50,7 +50,7 @@ #define CP_PACKET3( pkt, n ) \ (RADEON_CP_PACKET3 | (pkt) | ((n) << 16)) -static inline uint32_t cmdpacket0(int reg, int count) +static INLINE uint32_t cmdpacket0(int reg, int count) { drm_r300_cmd_header_t cmd; @@ -62,7 +62,7 @@ static inline uint32_t cmdpacket0(int reg, int count) return cmd.u; } -static inline uint32_t cmdvpu(int addr, int count) +static INLINE uint32_t cmdvpu(int addr, int count) { drm_r300_cmd_header_t cmd; @@ -74,7 +74,21 @@ static inline uint32_t cmdvpu(int addr, int count) return cmd.u; } -static inline uint32_t cmdpacket3(int packet) +static INLINE uint32_t cmdr500fp(int addr, int count, int type, int clamp) +{ + drm_r300_cmd_header_t cmd; + + cmd.r500fp.cmd_type = R300_CMD_R500FP; + cmd.r500fp.count = count; + cmd.r500fp.adrhi_flags = ((unsigned int)addr & 0x100) >> 8; + cmd.r500fp.adrhi_flags |= type ? R500FP_CONSTANT_TYPE : 0; + cmd.r500fp.adrhi_flags |= clamp ? R500FP_CONSTANT_CLAMP : 0; + cmd.r500fp.adrlo = ((unsigned int)addr & 0x00FF); + + return cmd.u; +} + +static INLINE uint32_t cmdpacket3(int packet) { drm_r300_cmd_header_t cmd; @@ -84,7 +98,7 @@ static inline uint32_t cmdpacket3(int packet) return cmd.u; } -static inline uint32_t cmdcpdelay(unsigned short count) +static INLINE uint32_t cmdcpdelay(unsigned short count) { drm_r300_cmd_header_t cmd; @@ -94,7 +108,7 @@ static inline uint32_t cmdcpdelay(unsigned short count) return cmd.u; } -static inline uint32_t cmdwait(unsigned char flags) +static INLINE uint32_t cmdwait(unsigned char flags) { drm_r300_cmd_header_t cmd; @@ -104,7 +118,7 @@ static inline uint32_t cmdwait(unsigned char flags) return cmd.u; } -static inline uint32_t cmdpacify(void) +static INLINE uint32_t cmdpacify(void) { drm_r300_cmd_header_t cmd; @@ -166,6 +180,19 @@ static inline uint32_t cmdpacify(void) cmd[0].i = cmdvpu((dest), _n/4); \ } while (0); +#define r500fp_start_fragment(dest, length) \ + do { \ + int _n; \ + _n = (length); \ + cmd = (drm_radeon_cmd_header_t*) \ + r300AllocCmdBuf(rmesa, \ + (_n+1), \ + __FUNCTION__); \ + cmd_reserved = _n+1; \ + cmd_written =1; \ + cmd[0].i = cmdr500fp((dest), _n/6, 0, 0); \ + } while (0); + #define start_packet3(packet, count) \ { \ int _n; \ @@ -191,7 +218,7 @@ static inline uint32_t cmdpacify(void) /** * Must be sent to switch to 2d commands */ -void static inline end_3d(r300ContextPtr rmesa) +void static INLINE end_3d(r300ContextPtr rmesa) { drm_radeon_cmd_header_t *cmd = NULL; @@ -200,7 +227,7 @@ void static inline end_3d(r300ContextPtr rmesa) cmd[0].header.cmd_type = R300_CMD_END3D; } -void static inline cp_delay(r300ContextPtr rmesa, unsigned short count) +void static INLINE cp_delay(r300ContextPtr rmesa, unsigned short count) { drm_radeon_cmd_header_t *cmd = NULL; @@ -209,7 +236,7 @@ void static inline cp_delay(r300ContextPtr rmesa, unsigned short count) cmd[0].i = cmdcpdelay(count); } -void static inline cp_wait(r300ContextPtr rmesa, unsigned char flags) +void static INLINE cp_wait(r300ContextPtr rmesa, unsigned char flags) { drm_radeon_cmd_header_t *cmd = NULL; @@ -230,6 +257,8 @@ extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim); extern void r300EmitCacheFlush(r300ContextPtr rmesa); +extern GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, + int *inputs, GLint * tab, GLuint nr); extern GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr); extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead); extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead); diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index cce8e68586..4ef7f2bd78 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -28,1974 +28,250 @@ /** * \file * - * \author Ben Skeggs <darktama@iinet.net.au> + * Fragment program compiler. Perform transformations on the intermediate + * representation until the program is in a form where we can translate + * it more or less directly into machine-readable form. * + * \author Ben Skeggs <darktama@iinet.net.au> * \author Jerome Glisse <j.glisse@gmail.com> - * - * \todo Depth write, WPOS/FOGC inputs - * - * \todo FogOption - * - * \todo Verify results of opcodes for accuracy, I've only checked them in - * specific cases. */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "r300_context.h" #include "r300_fragprog.h" -#include "r300_reg.h" +#include "r300_fragprog_swizzle.h" #include "r300_state.h" -/* - * Usefull macros and values - */ -#define ERROR(fmt, args...) do { \ - fprintf(stderr, "%s::%s(): " fmt "\n", \ - __FILE__, __FUNCTION__, ##args); \ - fp->error = GL_TRUE; \ - } while(0) - -#define PFS_INVAL 0xFFFFFFFF -#define COMPILE_STATE struct r300_pfs_compile_state *cs = fp->cs - -#define SWIZZLE_XYZ 0 -#define SWIZZLE_XXX 1 -#define SWIZZLE_YYY 2 -#define SWIZZLE_ZZZ 3 -#define SWIZZLE_WWW 4 -#define SWIZZLE_YZX 5 -#define SWIZZLE_ZXY 6 -#define SWIZZLE_WZY 7 -#define SWIZZLE_111 8 -#define SWIZZLE_000 9 -#define SWIZZLE_HHH 10 - -#define swizzle(r, x, y, z, w) do_swizzle(fp, r, \ - ((SWIZZLE_##x<<0)| \ - (SWIZZLE_##y<<3)| \ - (SWIZZLE_##z<<6)| \ - (SWIZZLE_##w<<9)), \ - 0) - -#define REG_TYPE_INPUT 0 -#define REG_TYPE_OUTPUT 1 -#define REG_TYPE_TEMP 2 -#define REG_TYPE_CONST 3 - -#define REG_TYPE_SHIFT 0 -#define REG_INDEX_SHIFT 2 -#define REG_VSWZ_SHIFT 8 -#define REG_SSWZ_SHIFT 13 -#define REG_NEGV_SHIFT 18 -#define REG_NEGS_SHIFT 19 -#define REG_ABS_SHIFT 20 -#define REG_NO_USE_SHIFT 21 // Hack for refcounting -#define REG_VALID_SHIFT 22 // Does the register contain a defined value? -#define REG_BUILTIN_SHIFT 23 // Is it a builtin (like all zero/all one)? - -#define REG_TYPE_MASK (0x03 << REG_TYPE_SHIFT) -#define REG_INDEX_MASK (0x3F << REG_INDEX_SHIFT) -#define REG_VSWZ_MASK (0x1F << REG_VSWZ_SHIFT) -#define REG_SSWZ_MASK (0x1F << REG_SSWZ_SHIFT) -#define REG_NEGV_MASK (0x01 << REG_NEGV_SHIFT) -#define REG_NEGS_MASK (0x01 << REG_NEGS_SHIFT) -#define REG_ABS_MASK (0x01 << REG_ABS_SHIFT) -#define REG_NO_USE_MASK (0x01 << REG_NO_USE_SHIFT) -#define REG_VALID_MASK (0x01 << REG_VALID_SHIFT) -#define REG_BUILTIN_MASK (0x01 << REG_BUILTIN_SHIFT) - -#define REG(type, index, vswz, sswz, nouse, valid, builtin) \ - (((type << REG_TYPE_SHIFT) & REG_TYPE_MASK) | \ - ((index << REG_INDEX_SHIFT) & REG_INDEX_MASK) | \ - ((nouse << REG_NO_USE_SHIFT) & REG_NO_USE_MASK) | \ - ((valid << REG_VALID_SHIFT) & REG_VALID_MASK) | \ - ((builtin << REG_BUILTIN_SHIFT) & REG_BUILTIN_MASK) | \ - ((vswz << REG_VSWZ_SHIFT) & REG_VSWZ_MASK) | \ - ((sswz << REG_SSWZ_SHIFT) & REG_SSWZ_MASK)) -#define REG_GET_TYPE(reg) \ - ((reg & REG_TYPE_MASK) >> REG_TYPE_SHIFT) -#define REG_GET_INDEX(reg) \ - ((reg & REG_INDEX_MASK) >> REG_INDEX_SHIFT) -#define REG_GET_VSWZ(reg) \ - ((reg & REG_VSWZ_MASK) >> REG_VSWZ_SHIFT) -#define REG_GET_SSWZ(reg) \ - ((reg & REG_SSWZ_MASK) >> REG_SSWZ_SHIFT) -#define REG_GET_NO_USE(reg) \ - ((reg & REG_NO_USE_MASK) >> REG_NO_USE_SHIFT) -#define REG_GET_VALID(reg) \ - ((reg & REG_VALID_MASK) >> REG_VALID_SHIFT) -#define REG_GET_BUILTIN(reg) \ - ((reg & REG_BUILTIN_MASK) >> REG_BUILTIN_SHIFT) -#define REG_SET_TYPE(reg, type) \ - reg = ((reg & ~REG_TYPE_MASK) | \ - ((type << REG_TYPE_SHIFT) & REG_TYPE_MASK)) -#define REG_SET_INDEX(reg, index) \ - reg = ((reg & ~REG_INDEX_MASK) | \ - ((index << REG_INDEX_SHIFT) & REG_INDEX_MASK)) -#define REG_SET_VSWZ(reg, vswz) \ - reg = ((reg & ~REG_VSWZ_MASK) | \ - ((vswz << REG_VSWZ_SHIFT) & REG_VSWZ_MASK)) -#define REG_SET_SSWZ(reg, sswz) \ - reg = ((reg & ~REG_SSWZ_MASK) | \ - ((sswz << REG_SSWZ_SHIFT) & REG_SSWZ_MASK)) -#define REG_SET_NO_USE(reg, nouse) \ - reg = ((reg & ~REG_NO_USE_MASK) | \ - ((nouse << REG_NO_USE_SHIFT) & REG_NO_USE_MASK)) -#define REG_SET_VALID(reg, valid) \ - reg = ((reg & ~REG_VALID_MASK) | \ - ((valid << REG_VALID_SHIFT) & REG_VALID_MASK)) -#define REG_SET_BUILTIN(reg, builtin) \ - reg = ((reg & ~REG_BUILTIN_MASK) | \ - ((builtin << REG_BUILTIN_SHIFT) & REG_BUILTIN_MASK)) -#define REG_ABS(reg) \ - reg = (reg | REG_ABS_MASK) -#define REG_NEGV(reg) \ - reg = (reg | REG_NEGV_MASK) -#define REG_NEGS(reg) \ - reg = (reg | REG_NEGS_MASK) - -/* - * Datas structures for fragment program generation - */ - -/* description of r300 native hw instructions */ -static const struct { - const char *name; - int argc; - int v_op; - int s_op; -} r300_fpop[] = { - /* *INDENT-OFF* */ - {"MAD", 3, R300_FPI0_OUTC_MAD, R300_FPI2_OUTA_MAD}, - {"DP3", 2, R300_FPI0_OUTC_DP3, R300_FPI2_OUTA_DP4}, - {"DP4", 2, R300_FPI0_OUTC_DP4, R300_FPI2_OUTA_DP4}, - {"MIN", 2, R300_FPI0_OUTC_MIN, R300_FPI2_OUTA_MIN}, - {"MAX", 2, R300_FPI0_OUTC_MAX, R300_FPI2_OUTA_MAX}, - {"CMP", 3, R300_FPI0_OUTC_CMP, R300_FPI2_OUTA_CMP}, - {"FRC", 1, R300_FPI0_OUTC_FRC, R300_FPI2_OUTA_FRC}, - {"EX2", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_EX2}, - {"LG2", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_LG2}, - {"RCP", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_RCP}, - {"RSQ", 1, R300_FPI0_OUTC_REPL_ALPHA, R300_FPI2_OUTA_RSQ}, - {"REPL_ALPHA", 1, R300_FPI0_OUTC_REPL_ALPHA, PFS_INVAL}, - {"CMPH", 3, R300_FPI0_OUTC_CMPH, PFS_INVAL}, - /* *INDENT-ON* */ -}; - -/* vector swizzles r300 can support natively, with a couple of - * cases we handle specially - * - * REG_VSWZ/REG_SSWZ is an index into this table - */ - -/* mapping from SWIZZLE_* to r300 native values for scalar insns */ -#define SWIZZLE_HALF 6 - -#define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \ - SWIZZLE_##y, \ - SWIZZLE_##z, \ - SWIZZLE_ZERO)) -/* native swizzles */ -static const struct r300_pfs_swizzle { - GLuint hash; /* swizzle value this matches */ - GLuint base; /* base value for hw swizzle */ - GLuint stride; /* difference in base between arg0/1/2 */ - GLuint flags; -} v_swiz[] = { - /* *INDENT-OFF* */ - {MAKE_SWZ3(X, Y, Z), R300_FPI0_ARGC_SRC0C_XYZ, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(X, X, X), R300_FPI0_ARGC_SRC0C_XXX, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(Y, Y, Y), R300_FPI0_ARGC_SRC0C_YYY, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(Z, Z, Z), R300_FPI0_ARGC_SRC0C_ZZZ, 4, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(W, W, W), R300_FPI0_ARGC_SRC0A, 1, SLOT_SRC_SCALAR}, - {MAKE_SWZ3(Y, Z, X), R300_FPI0_ARGC_SRC0C_YZX, 1, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(Z, X, Y), R300_FPI0_ARGC_SRC0C_ZXY, 1, SLOT_SRC_VECTOR}, - {MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_SRC_BOTH}, - {MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0}, - {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0}, - {MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0}, - {PFS_INVAL, 0, 0, 0}, - /* *INDENT-ON* */ -}; - -/* used during matching of non-native swizzles */ -#define SWZ_X_MASK (7 << 0) -#define SWZ_Y_MASK (7 << 3) -#define SWZ_Z_MASK (7 << 6) -#define SWZ_W_MASK (7 << 9) -static const struct { - GLuint hash; /* used to mask matching swizzle components */ - int mask; /* actual outmask */ - int count; /* count of components matched */ -} s_mask[] = { - /* *INDENT-OFF* */ - {SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK, 1 | 2 | 4, 3}, - {SWZ_X_MASK | SWZ_Y_MASK, 1 | 2, 2}, - {SWZ_X_MASK | SWZ_Z_MASK, 1 | 4, 2}, - {SWZ_Y_MASK | SWZ_Z_MASK, 2 | 4, 2}, - {SWZ_X_MASK, 1, 1}, - {SWZ_Y_MASK, 2, 1}, - {SWZ_Z_MASK, 4, 1}, - {PFS_INVAL, PFS_INVAL, PFS_INVAL} - /* *INDENT-ON* */ -}; - -static const struct { - int base; /* hw value of swizzle */ - int stride; /* difference between SRC0/1/2 */ - GLuint flags; -} s_swiz[] = { - /* *INDENT-OFF* */ - {R300_FPI2_ARGA_SRC0C_X, 3, SLOT_SRC_VECTOR}, - {R300_FPI2_ARGA_SRC0C_Y, 3, SLOT_SRC_VECTOR}, - {R300_FPI2_ARGA_SRC0C_Z, 3, SLOT_SRC_VECTOR}, - {R300_FPI2_ARGA_SRC0A, 1, SLOT_SRC_SCALAR}, - {R300_FPI2_ARGA_ZERO, 0, 0}, - {R300_FPI2_ARGA_ONE, 0, 0}, - {R300_FPI2_ARGA_HALF, 0, 0} - /* *INDENT-ON* */ -}; - -/* boiler-plate reg, for convenience */ -static const GLuint undef = REG(REG_TYPE_TEMP, - 0, - SWIZZLE_XYZ, - SWIZZLE_W, - GL_FALSE, - GL_FALSE, - GL_FALSE); - -/* constant one source */ -static const GLuint pfs_one = REG(REG_TYPE_CONST, - 0, - SWIZZLE_111, - SWIZZLE_ONE, - GL_FALSE, - GL_TRUE, - GL_TRUE); - -/* constant half source */ -static const GLuint pfs_half = REG(REG_TYPE_CONST, - 0, - SWIZZLE_HHH, - SWIZZLE_HALF, - GL_FALSE, - GL_TRUE, - GL_TRUE); - -/* constant zero source */ -static const GLuint pfs_zero = REG(REG_TYPE_CONST, - 0, - SWIZZLE_000, - SWIZZLE_ZERO, - GL_FALSE, - GL_TRUE, - GL_TRUE); +#include "radeon_nqssadce.h" +#include "radeon_program_alu.h" -/* - * Common functions prototypes - */ -static void dump_program(struct r300_fragment_program *fp); -static void emit_arith(struct r300_fragment_program *fp, int op, - GLuint dest, int mask, - GLuint src0, GLuint src1, GLuint src2, int flags); -/** - * Get an R300 temporary that can be written to in the given slot. - */ -static int get_hw_temp(struct r300_fragment_program *fp, int slot) +static void reset_srcreg(struct prog_src_register* reg) { - COMPILE_STATE; - int r; - - for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) { - if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= slot) - break; - } - - if (r >= PFS_NUM_TEMP_REGS) { - ERROR("Out of hardware temps\n"); - return 0; - } - // Reserved is used to avoid the following scenario: - // R300 temporary X is first assigned to Mesa temporary Y during vector ops - // R300 temporary X is then assigned to Mesa temporary Z for further vector ops - // Then scalar ops on Mesa temporary Z are emitted and move back in time - // to overwrite the value of temporary Y. - // End scenario. - cs->hwtemps[r].reserved = cs->hwtemps[r].free; - cs->hwtemps[r].free = -1; - - // Reset to some value that won't mess things up when the user - // tries to read from a temporary that hasn't been assigned a value yet. - // In the normal case, vector_valid and scalar_valid should be set to - // a sane value by the first emit that writes to this temporary. - cs->hwtemps[r].vector_valid = 0; - cs->hwtemps[r].scalar_valid = 0; - - if (r > fp->max_temp_idx) - fp->max_temp_idx = r; - - return r; + _mesa_bzero(reg, sizeof(*reg)); + reg->Swizzle = SWIZZLE_NOOP; } -/** - * Get an R300 temporary that will act as a TEX destination register. - */ -static int get_hw_temp_tex(struct r300_fragment_program *fp) +static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu) { - COMPILE_STATE; - int r; - - for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) { - if (cs->used_in_node & (1 << r)) - continue; - - // Note: Be very careful here - if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= 0) - break; - } - - if (r >= PFS_NUM_TEMP_REGS) - return get_hw_temp(fp, 0); /* Will cause an indirection */ - - cs->hwtemps[r].reserved = cs->hwtemps[r].free; - cs->hwtemps[r].free = -1; - - // Reset to some value that won't mess things up when the user - // tries to read from a temporary that hasn't been assigned a value yet. - // In the normal case, vector_valid and scalar_valid should be set to - // a sane value by the first emit that writes to this temporary. - cs->hwtemps[r].vector_valid = cs->nrslots; - cs->hwtemps[r].scalar_valid = cs->nrslots; - - if (r > fp->max_temp_idx) - fp->max_temp_idx = r; - - return r; -} - -/** - * Mark the given hardware register as free. - */ -static void free_hw_temp(struct r300_fragment_program *fp, int idx) -{ - COMPILE_STATE; - - // Be very careful here. Consider sequences like - // MAD r0, r1,r2,r3 - // TEX r4, ... - // The TEX instruction may be moved in front of the MAD instruction - // due to the way nodes work. We don't want to alias r1 and r4 in - // this case. - // I'm certain the register allocation could be further sanitized, - // but it's tricky because of stuff that can happen inside emit_tex - // and emit_arith. - cs->hwtemps[idx].free = cs->nrslots + 1; -} - -/** - * Create a new Mesa temporary register. - */ -static GLuint get_temp_reg(struct r300_fragment_program *fp) -{ - COMPILE_STATE; - GLuint r = undef; - GLuint index; - - index = ffs(~cs->temp_in_use); - if (!index) { - ERROR("Out of program temps\n"); - return r; - } - - cs->temp_in_use |= (1 << --index); - cs->temps[index].refcount = 0xFFFFFFFF; - cs->temps[index].reg = -1; - - REG_SET_TYPE(r, REG_TYPE_TEMP); - REG_SET_INDEX(r, index); - REG_SET_VALID(r, GL_TRUE); - return r; -} - -/** - * Create a new Mesa temporary register that will act as the destination - * register for a texture read. - */ -static GLuint get_temp_reg_tex(struct r300_fragment_program *fp) -{ - COMPILE_STATE; - GLuint r = undef; - GLuint index; - - index = ffs(~cs->temp_in_use); - if (!index) { - ERROR("Out of program temps\n"); - return r; - } - - cs->temp_in_use |= (1 << --index); - cs->temps[index].refcount = 0xFFFFFFFF; - cs->temps[index].reg = get_hw_temp_tex(fp); - - REG_SET_TYPE(r, REG_TYPE_TEMP); - REG_SET_INDEX(r, index); - REG_SET_VALID(r, GL_TRUE); - return r; -} - -/** - * Free a Mesa temporary and the associated R300 temporary. - */ -static void free_temp(struct r300_fragment_program *fp, GLuint r) -{ - COMPILE_STATE; - GLuint index = REG_GET_INDEX(r); - - if (!(cs->temp_in_use & (1 << index))) - return; + gl_state_index fail_value_tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0 + }; + struct prog_src_register reg = { 0, }; - if (REG_GET_TYPE(r) == REG_TYPE_TEMP) { - free_hw_temp(fp, cs->temps[index].reg); - cs->temps[index].reg = -1; - cs->temp_in_use &= ~(1 << index); - } else if (REG_GET_TYPE(r) == REG_TYPE_INPUT) { - free_hw_temp(fp, cs->inputs[index].reg); - cs->inputs[index].reg = -1; - } + fail_value_tokens[2] = tmu; + reg.File = PROGRAM_STATE_VAR; + reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens); + reg.Swizzle = SWIZZLE_WWWW; + return reg; } /** - * Emit a hardware constant/parameter. + * Transform TEX, TXP, TXB, and KIL instructions in the following way: + * - premultiply texture coordinates for RECT + * - extract operand swizzles + * - introduce a temporary register when write masks are needed * - * \p cp Stable pointer to an array of 4 floats. - * The pointer must be stable in the sense that it remains to be valid - * and hold the contents of the constant/parameter throughout the lifetime - * of the fragment program (actually, up until the next time the fragment - * program is translated). - */ -static GLuint emit_const4fv(struct r300_fragment_program *fp, - const GLfloat * cp) -{ - GLuint reg = undef; - int index; - - for (index = 0; index < fp->const_nr; ++index) { - if (fp->constant[index] == cp) - break; - } - - if (index >= fp->const_nr) { - if (index >= PFS_NUM_CONST_REGS) { - ERROR("Out of hw constants!\n"); - return reg; - } - - fp->const_nr++; - fp->constant[index] = cp; - } - - REG_SET_TYPE(reg, REG_TYPE_CONST); - REG_SET_INDEX(reg, index); - REG_SET_VALID(reg, GL_TRUE); - return reg; -} - -static inline GLuint negate(GLuint r) -{ - REG_NEGS(r); - REG_NEGV(r); - return r; -} - -/* Hack, to prevent clobbering sources used multiple times when - * emulating non-native instructions + * \todo If/when r5xx uses the radeon_program architecture, this can probably + * be reused. */ -static inline GLuint keep(GLuint r) -{ - REG_SET_NO_USE(r, GL_TRUE); - return r; -} - -static inline GLuint absolute(GLuint r) +static GLboolean transform_TEX( + struct radeon_transform_context *t, + struct prog_instruction* orig_inst, void* data) { - REG_ABS(r); - return r; -} - -static int swz_native(struct r300_fragment_program *fp, - GLuint src, GLuint * r, GLuint arbneg) -{ - /* Native swizzle, handle negation */ - src = (src & ~REG_NEGS_MASK) | (((arbneg >> 3) & 1) << REG_NEGS_SHIFT); - - if ((arbneg & 0x7) == 0x0) { - src = src & ~REG_NEGV_MASK; - *r = src; - } else if ((arbneg & 0x7) == 0x7) { - src |= REG_NEGV_MASK; - *r = src; - } else { - if (!REG_GET_VALID(*r)) - *r = get_temp_reg(fp); - src |= REG_NEGV_MASK; - emit_arith(fp, - PFS_OP_MAD, - *r, arbneg & 0x7, keep(src), pfs_one, pfs_zero, 0); - src = src & ~REG_NEGV_MASK; - emit_arith(fp, - PFS_OP_MAD, - *r, - (arbneg ^ 0x7) | WRITEMASK_W, - src, pfs_one, pfs_zero, 0); - } - - return 3; -} - -static int swz_emit_partial(struct r300_fragment_program *fp, - GLuint src, - GLuint * r, int mask, int mc, GLuint arbneg) -{ - GLuint tmp; - GLuint wmask = 0; - - if (!REG_GET_VALID(*r)) - *r = get_temp_reg(fp); - - /* A partial match, VSWZ/mask define what parts of the - * desired swizzle we match - */ - if (mc + s_mask[mask].count == 3) { - wmask = WRITEMASK_W; - src |= ((arbneg >> 3) & 1) << REG_NEGS_SHIFT; - } - - tmp = arbneg & s_mask[mask].mask; - if (tmp) { - tmp = tmp ^ s_mask[mask].mask; - if (tmp) { - emit_arith(fp, - PFS_OP_MAD, - *r, - arbneg & s_mask[mask].mask, - keep(src) | REG_NEGV_MASK, - pfs_one, pfs_zero, 0); - if (!wmask) { - REG_SET_NO_USE(src, GL_TRUE); - } else { - REG_SET_NO_USE(src, GL_FALSE); - } - emit_arith(fp, - PFS_OP_MAD, - *r, tmp | wmask, src, pfs_one, pfs_zero, 0); - } else { - if (!wmask) { - REG_SET_NO_USE(src, GL_TRUE); - } else { - REG_SET_NO_USE(src, GL_FALSE); - } - emit_arith(fp, - PFS_OP_MAD, - *r, - (arbneg & s_mask[mask].mask) | wmask, - src | REG_NEGV_MASK, pfs_one, pfs_zero, 0); - } - } else { - if (!wmask) { - REG_SET_NO_USE(src, GL_TRUE); - } else { - REG_SET_NO_USE(src, GL_FALSE); - } - emit_arith(fp, PFS_OP_MAD, - *r, - s_mask[mask].mask | wmask, - src, pfs_one, pfs_zero, 0); - } - - return s_mask[mask].count; -} - -static GLuint do_swizzle(struct r300_fragment_program *fp, - GLuint src, GLuint arbswz, GLuint arbneg) -{ - GLuint r = undef; - GLuint vswz; - int c_mask = 0; - int v_match = 0; - - /* If swizzling from something without an XYZW native swizzle, - * emit result to a temp, and do new swizzle from the temp. - */ -#if 0 - if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) { - GLuint temp = get_temp_reg(fp); - emit_arith(fp, - PFS_OP_MAD, - temp, WRITEMASK_XYZW, src, pfs_one, pfs_zero, 0); - src = temp; - } -#endif - - if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) { - GLuint vsrcswz = - (v_swiz[REG_GET_VSWZ(src)]. - hash & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK)) | - REG_GET_SSWZ(src) << 9; - GLint i; - - GLuint newswz = 0; - GLuint offset; - for (i = 0; i < 4; ++i) { - offset = GET_SWZ(arbswz, i); - - newswz |= - (offset <= 3) ? GET_SWZ(vsrcswz, - offset) << i * - 3 : offset << i * 3; - } - - arbswz = newswz & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK); - REG_SET_SSWZ(src, GET_SWZ(newswz, 3)); - } else { - /* set scalar swizzling */ - REG_SET_SSWZ(src, GET_SWZ(arbswz, 3)); - - } - do { - vswz = REG_GET_VSWZ(src); - do { - int chash; - - REG_SET_VSWZ(src, vswz); - chash = v_swiz[REG_GET_VSWZ(src)].hash & - s_mask[c_mask].hash; - - if (chash == (arbswz & s_mask[c_mask].hash)) { - if (s_mask[c_mask].count == 3) { - v_match += swz_native(fp, - src, &r, arbneg); - } else { - v_match += swz_emit_partial(fp, - src, - &r, - c_mask, - v_match, - arbneg); - } - - if (v_match == 3) - return r; - - /* Fill with something invalid.. all 0's was - * wrong before, matched SWIZZLE_X. So all - * 1's will be okay for now - */ - arbswz |= (PFS_INVAL & s_mask[c_mask].hash); - } - } while (v_swiz[++vswz].hash != PFS_INVAL); - REG_SET_VSWZ(src, SWIZZLE_XYZ); - } while (s_mask[++c_mask].hash != PFS_INVAL); - - ERROR("should NEVER get here\n"); - return r; -} - -static GLuint t_src(struct r300_fragment_program *fp, - struct prog_src_register fpsrc) -{ - GLuint r = undef; - - switch (fpsrc.File) { - case PROGRAM_TEMPORARY: - REG_SET_INDEX(r, fpsrc.Index); - REG_SET_VALID(r, GL_TRUE); - REG_SET_TYPE(r, REG_TYPE_TEMP); - break; - case PROGRAM_INPUT: - REG_SET_INDEX(r, fpsrc.Index); - REG_SET_VALID(r, GL_TRUE); - REG_SET_TYPE(r, REG_TYPE_INPUT); - break; - case PROGRAM_LOCAL_PARAM: - r = emit_const4fv(fp, - fp->mesa_program.Base.LocalParams[fpsrc. - Index]); - break; - case PROGRAM_ENV_PARAM: - r = emit_const4fv(fp, - fp->ctx->FragmentProgram.Parameters[fpsrc. - Index]); - break; - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - r = emit_const4fv(fp, - fp->mesa_program.Base.Parameters-> - ParameterValues[fpsrc.Index]); - break; - default: - ERROR("unknown SrcReg->File %x\n", fpsrc.File); - return r; - } - - /* no point swizzling ONE/ZERO/HALF constants... */ - if (REG_GET_VSWZ(r) < SWIZZLE_111 || REG_GET_SSWZ(r) < SWIZZLE_ZERO) - r = do_swizzle(fp, r, fpsrc.Swizzle, fpsrc.NegateBase); - return r; -} - -static GLuint t_scalar_src(struct r300_fragment_program *fp, - struct prog_src_register fpsrc) -{ - struct prog_src_register src = fpsrc; - int sc = GET_SWZ(fpsrc.Swizzle, 0); /* X */ - - src.Swizzle = ((sc << 0) | (sc << 3) | (sc << 6) | (sc << 9)); - - return t_src(fp, src); -} - -static GLuint t_dst(struct r300_fragment_program *fp, - struct prog_dst_register dest) -{ - GLuint r = undef; - - switch (dest.File) { - case PROGRAM_TEMPORARY: - REG_SET_INDEX(r, dest.Index); - REG_SET_VALID(r, GL_TRUE); - REG_SET_TYPE(r, REG_TYPE_TEMP); - return r; - case PROGRAM_OUTPUT: - REG_SET_TYPE(r, REG_TYPE_OUTPUT); - switch (dest.Index) { - case FRAG_RESULT_COLR: - case FRAG_RESULT_DEPR: - REG_SET_INDEX(r, dest.Index); - REG_SET_VALID(r, GL_TRUE); - return r; - default: - ERROR("Bad DstReg->Index 0x%x\n", dest.Index); - return r; - } - default: - ERROR("Bad DstReg->File 0x%x\n", dest.File); - return r; - } -} - -static int t_hw_src(struct r300_fragment_program *fp, GLuint src, GLboolean tex) -{ - COMPILE_STATE; - int idx; - int index = REG_GET_INDEX(src); - - switch (REG_GET_TYPE(src)) { - case REG_TYPE_TEMP: - /* NOTE: if reg==-1 here, a source is being read that - * hasn't been written to. Undefined results. - */ - if (cs->temps[index].reg == -1) - cs->temps[index].reg = get_hw_temp(fp, cs->nrslots); - - idx = cs->temps[index].reg; - - if (!REG_GET_NO_USE(src) && (--cs->temps[index].refcount == 0)) - free_temp(fp, src); - break; - case REG_TYPE_INPUT: - idx = cs->inputs[index].reg; - - if (!REG_GET_NO_USE(src) && (--cs->inputs[index].refcount == 0)) - free_hw_temp(fp, cs->inputs[index].reg); - break; - case REG_TYPE_CONST: - return (index | SRC_CONST); - default: - ERROR("Invalid type for source reg\n"); - return (0 | SRC_CONST); - } + struct r300_fragment_program_compiler *compiler = + (struct r300_fragment_program_compiler*)data; + struct prog_instruction inst = *orig_inst; + struct prog_instruction* tgt; + GLboolean destredirect = GL_FALSE; + + if (inst.Opcode != OPCODE_TEX && + inst.Opcode != OPCODE_TXB && + inst.Opcode != OPCODE_TXP && + inst.Opcode != OPCODE_KIL) + return GL_FALSE; - if (!tex) - cs->used_in_node |= (1 << idx); + if (inst.Opcode != OPCODE_KIL && + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { + GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; - return idx; -} + if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) { + tgt = radeonAppendInstructions(t->Program, 1); -static int t_hw_dst(struct r300_fragment_program *fp, - GLuint dest, GLboolean tex, int slot) -{ - COMPILE_STATE; - int idx; - GLuint index = REG_GET_INDEX(dest); - assert(REG_GET_VALID(dest)); - - switch (REG_GET_TYPE(dest)) { - case REG_TYPE_TEMP: - if (cs->temps[REG_GET_INDEX(dest)].reg == -1) { - if (!tex) { - cs->temps[index].reg = get_hw_temp(fp, slot); + tgt->Opcode = OPCODE_MOV; + tgt->DstReg = inst.DstReg; + if (comparefunc == GL_ALWAYS) { + tgt->SrcReg[0].File = PROGRAM_BUILTIN; + tgt->SrcReg[0].Swizzle = SWIZZLE_1111; } else { - cs->temps[index].reg = get_hw_temp_tex(fp); + tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit); } + return GL_TRUE; } - idx = cs->temps[index].reg; - - if (!REG_GET_NO_USE(dest) && (--cs->temps[index].refcount == 0)) - free_temp(fp, dest); - - cs->dest_in_node |= (1 << idx); - cs->used_in_node |= (1 << idx); - break; - case REG_TYPE_OUTPUT: - switch (index) { - case FRAG_RESULT_COLR: - fp->node[fp->cur_node].flags |= - R300_PFS_NODE_OUTPUT_COLOR; - break; - case FRAG_RESULT_DEPR: - fp->node[fp->cur_node].flags |= - R300_PFS_NODE_OUTPUT_DEPTH; - break; - } - return index; - break; - default: - ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest)); - return 0; - } - return idx; -} - -static void emit_nop(struct r300_fragment_program *fp) -{ - COMPILE_STATE; - - if (cs->nrslots >= PFS_MAX_ALU_INST) { - ERROR("Out of ALU instruction slots\n"); - return; + inst.DstReg.File = PROGRAM_TEMPORARY; + inst.DstReg.Index = radeonFindFreeTemporary(t); + inst.DstReg.WriteMask = WRITEMASK_XYZW; } - fp->alu.inst[cs->nrslots].inst0 = NOP_INST0; - fp->alu.inst[cs->nrslots].inst1 = NOP_INST1; - fp->alu.inst[cs->nrslots].inst2 = NOP_INST2; - fp->alu.inst[cs->nrslots].inst3 = NOP_INST3; - cs->nrslots++; -} - -static void emit_tex(struct r300_fragment_program *fp, - struct prog_instruction *fpi, int opcode) -{ - COMPILE_STATE; - GLuint coord = t_src(fp, fpi->SrcReg[0]); - GLuint dest = undef, rdest = undef; - GLuint din, uin; - int unit = fpi->TexSrcUnit; - int hwsrc, hwdest; - GLuint tempreg = 0; - - uin = cs->used_in_node; - din = cs->dest_in_node; - - /* Resolve source/dest to hardware registers */ - if (opcode != R300_FPITX_OP_KIL) { - if (fpi->TexSrcTarget == TEXTURE_RECT_INDEX) { - /** - * Hardware uses [0..1]x[0..1] range for rectangle textures - * instead of [0..Width]x[0..Height]. - * Add a scaling instruction. - * - * \todo Refactor this once we have proper rewriting/optimization - * support for programs. - */ - gl_state_index tokens[STATE_LENGTH] = { - STATE_INTERNAL, STATE_R300_TEXRECT_FACTOR, 0, 0, - 0 - }; - int factor_index; - GLuint factorreg; - - tokens[2] = unit; - factor_index = - _mesa_add_state_reference(fp->mesa_program.Base. - Parameters, tokens); - factorreg = - emit_const4fv(fp, - fp->mesa_program.Base.Parameters-> - ParameterValues[factor_index]); - tempreg = keep(get_temp_reg(fp)); - - emit_arith(fp, PFS_OP_MAD, tempreg, WRITEMASK_XYZW, - coord, factorreg, pfs_zero, 0); - - /* Ensure correct node indirection */ - uin = cs->used_in_node; - din = cs->dest_in_node; - - hwsrc = t_hw_src(fp, tempreg, GL_TRUE); - } else { - hwsrc = t_hw_src(fp, coord, GL_TRUE); - } - - dest = t_dst(fp, fpi->DstReg); - /* r300 doesn't seem to be able to do TEX->output reg */ - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - rdest = dest; - dest = get_temp_reg_tex(fp); - } - hwdest = - t_hw_dst(fp, dest, GL_TRUE, - fp->node[fp->cur_node].alu_offset); - - /* Use a temp that hasn't been used in this node, rather - * than causing an indirection - */ - if (uin & (1 << hwdest)) { - free_hw_temp(fp, hwdest); - hwdest = get_hw_temp_tex(fp); - cs->temps[REG_GET_INDEX(dest)].reg = hwdest; - } - } else { - hwdest = 0; - unit = 0; - hwsrc = t_hw_src(fp, coord, GL_TRUE); - } - - /* Indirection if source has been written in this node, or if the - * dest has been read/written in this node + /* Hardware uses [0..1]x[0..1] range for rectangle textures + * instead of [0..Width]x[0..Height]. + * Add a scaling instruction. */ - if ((REG_GET_TYPE(coord) != REG_TYPE_CONST && - (din & (1 << hwsrc))) || (uin & (1 << hwdest))) { - - /* Finish off current node */ - if (fp->node[fp->cur_node].alu_offset == cs->nrslots) - emit_nop(fp); - - fp->node[fp->cur_node].alu_end = - cs->nrslots - fp->node[fp->cur_node].alu_offset - 1; - assert(fp->node[fp->cur_node].alu_end >= 0); - - if (++fp->cur_node >= PFS_MAX_TEX_INDIRECT) { - ERROR("too many levels of texture indirection\n"); - return; - } - - /* Start new node */ - fp->node[fp->cur_node].tex_offset = fp->tex.length; - fp->node[fp->cur_node].alu_offset = cs->nrslots; - fp->node[fp->cur_node].tex_end = -1; - fp->node[fp->cur_node].alu_end = -1; - fp->node[fp->cur_node].flags = 0; - cs->used_in_node = 0; - cs->dest_in_node = 0; - } + if (inst.Opcode != OPCODE_KIL && inst.TexSrcTarget == TEXTURE_RECT_INDEX) { + gl_state_index tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_R300_TEXRECT_FACTOR, 0, 0, + 0 + }; - if (fp->cur_node == 0) - fp->first_node_has_tex = 1; + int tempreg = radeonFindFreeTemporary(t); + int factor_index; - fp->tex.inst[fp->tex.length++] = 0 | (hwsrc << R300_FPITX_SRC_SHIFT) - | (hwdest << R300_FPITX_DST_SHIFT) - | (unit << R300_FPITX_IMAGE_SHIFT) - /* not entirely sure about this */ - | (opcode << R300_FPITX_OPCODE_SHIFT); + tokens[2] = inst.TexSrcUnit; + factor_index = _mesa_add_state_reference(t->Program->Parameters, tokens); - cs->dest_in_node |= (1 << hwdest); - if (REG_GET_TYPE(coord) != REG_TYPE_CONST) - cs->used_in_node |= (1 << hwsrc); + tgt = radeonAppendInstructions(t->Program, 1); - fp->node[fp->cur_node].tex_end++; + tgt->Opcode = OPCODE_MUL; + tgt->DstReg.File = PROGRAM_TEMPORARY; + tgt->DstReg.Index = tempreg; + tgt->SrcReg[0] = inst.SrcReg[0]; + tgt->SrcReg[1].File = PROGRAM_STATE_VAR; + tgt->SrcReg[1].Index = factor_index; - /* Copy from temp to output if needed */ - if (REG_GET_VALID(rdest)) { - emit_arith(fp, PFS_OP_MAD, rdest, WRITEMASK_XYZW, dest, - pfs_one, pfs_zero, 0); - free_temp(fp, dest); + reset_srcreg(&inst.SrcReg[0]); + inst.SrcReg[0].File = PROGRAM_TEMPORARY; + inst.SrcReg[0].Index = tempreg; } - /* Free temp register */ - if (tempreg != 0) - free_temp(fp, tempreg); -} - -/** - * Returns the first slot where we could possibly allow writing to dest, - * according to register allocation. - */ -static int get_earliest_allowed_write(struct r300_fragment_program *fp, - GLuint dest, int mask) -{ - COMPILE_STATE; - int idx; - int pos; - GLuint index = REG_GET_INDEX(dest); - assert(REG_GET_VALID(dest)); - - switch (REG_GET_TYPE(dest)) { - case REG_TYPE_TEMP: - if (cs->temps[index].reg == -1) - return 0; - - idx = cs->temps[index].reg; - break; - case REG_TYPE_OUTPUT: - return 0; - default: - ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest)); - return 0; - } - - pos = cs->hwtemps[idx].reserved; - if (mask & WRITEMASK_XYZ) { - if (pos < cs->hwtemps[idx].vector_lastread) - pos = cs->hwtemps[idx].vector_lastread; - } - if (mask & WRITEMASK_W) { - if (pos < cs->hwtemps[idx].scalar_lastread) - pos = cs->hwtemps[idx].scalar_lastread; - } - - return pos; -} + if (inst.Opcode != OPCODE_KIL) { + if (inst.DstReg.File != PROGRAM_TEMPORARY || + inst.DstReg.WriteMask != WRITEMASK_XYZW) { + int tempreg = radeonFindFreeTemporary(t); -/** - * Allocates a slot for an ALU instruction that can consist of - * a vertex part or a scalar part or both. - * - * Sources from src (src[0] to src[argc-1]) are added to the slot in the - * appropriate position (vector and/or scalar), and their positions are - * recorded in the srcpos array. - * - * This function emits instruction code for the source fetch and the - * argument selection. It does not emit instruction code for the - * opcode or the destination selection. - * - * @return the index of the slot - */ -static int find_and_prepare_slot(struct r300_fragment_program *fp, - GLboolean emit_vop, - GLboolean emit_sop, - int argc, GLuint * src, GLuint dest, int mask) -{ - COMPILE_STATE; - int hwsrc[3]; - int srcpos[3]; - unsigned int used; - int tempused; - int tempvsrc[3]; - int tempssrc[3]; - int pos; - int regnr; - int i, j; - - // Determine instruction slots, whether sources are required on - // vector or scalar side, and the smallest slot number where - // all source registers are available - used = 0; - if (emit_vop) - used |= SLOT_OP_VECTOR; - if (emit_sop) - used |= SLOT_OP_SCALAR; - - pos = get_earliest_allowed_write(fp, dest, mask); - - if (fp->node[fp->cur_node].alu_offset > pos) - pos = fp->node[fp->cur_node].alu_offset; - for (i = 0; i < argc; ++i) { - if (!REG_GET_BUILTIN(src[i])) { - if (emit_vop) - used |= v_swiz[REG_GET_VSWZ(src[i])].flags << i; - if (emit_sop) - used |= s_swiz[REG_GET_SSWZ(src[i])].flags << i; - } - - hwsrc[i] = t_hw_src(fp, src[i], GL_FALSE); /* Note: sideeffects wrt refcounting! */ - regnr = hwsrc[i] & 31; - - if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) { - if (used & (SLOT_SRC_VECTOR << i)) { - if (cs->hwtemps[regnr].vector_valid > pos) - pos = cs->hwtemps[regnr].vector_valid; - } - if (used & (SLOT_SRC_SCALAR << i)) { - if (cs->hwtemps[regnr].scalar_valid > pos) - pos = cs->hwtemps[regnr].scalar_valid; - } + inst.DstReg.File = PROGRAM_TEMPORARY; + inst.DstReg.Index = tempreg; + inst.DstReg.WriteMask = WRITEMASK_XYZW; + destredirect = GL_TRUE; } } - // Find a slot that fits - for (;; ++pos) { - if (cs->slot[pos].used & used & SLOT_OP_BOTH) - continue; - - if (pos >= cs->nrslots) { - if (cs->nrslots >= PFS_MAX_ALU_INST) { - ERROR("Out of ALU instruction slots\n"); - return -1; - } - - fp->alu.inst[pos].inst0 = NOP_INST0; - fp->alu.inst[pos].inst1 = NOP_INST1; - fp->alu.inst[pos].inst2 = NOP_INST2; - fp->alu.inst[pos].inst3 = NOP_INST3; - - cs->nrslots++; - } - // Note: When we need both parts (vector and scalar) of a source, - // we always try to put them into the same position. This makes the - // code easier to read, and it is optimal (i.e. one doesn't gain - // anything by splitting the parts). - // It also avoids headaches with swizzles that access both parts (i.e WXY) - tempused = cs->slot[pos].used; - for (i = 0; i < 3; ++i) { - tempvsrc[i] = cs->slot[pos].vsrc[i]; - tempssrc[i] = cs->slot[pos].ssrc[i]; - } - - for (i = 0; i < argc; ++i) { - int flags = (used >> i) & SLOT_SRC_BOTH; - - if (!flags) { - srcpos[i] = 0; - continue; - } - - for (j = 0; j < 3; ++j) { - if ((tempused >> j) & flags & SLOT_SRC_VECTOR) { - if (tempvsrc[j] != hwsrc[i]) - continue; - } - - if ((tempused >> j) & flags & SLOT_SRC_SCALAR) { - if (tempssrc[j] != hwsrc[i]) - continue; - } - - break; - } - - if (j == 3) - break; - - srcpos[i] = j; - tempused |= flags << j; - if (flags & SLOT_SRC_VECTOR) - tempvsrc[j] = hwsrc[i]; - if (flags & SLOT_SRC_SCALAR) - tempssrc[j] = hwsrc[i]; - } - - if (i == argc) - break; - } - - // Found a slot, reserve it - cs->slot[pos].used = tempused | (used & SLOT_OP_BOTH); - for (i = 0; i < 3; ++i) { - cs->slot[pos].vsrc[i] = tempvsrc[i]; - cs->slot[pos].ssrc[i] = tempssrc[i]; - } - - for (i = 0; i < argc; ++i) { - if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) { - int regnr = hwsrc[i] & 31; - - if (used & (SLOT_SRC_VECTOR << i)) { - if (cs->hwtemps[regnr].vector_lastread < pos) - cs->hwtemps[regnr].vector_lastread = - pos; - } - if (used & (SLOT_SRC_SCALAR << i)) { - if (cs->hwtemps[regnr].scalar_lastread < pos) - cs->hwtemps[regnr].scalar_lastread = - pos; - } - } - } - - // Emit the source fetch code - fp->alu.inst[pos].inst1 &= ~R300_FPI1_SRC_MASK; - fp->alu.inst[pos].inst1 |= - ((cs->slot[pos].vsrc[0] << R300_FPI1_SRC0C_SHIFT) | - (cs->slot[pos].vsrc[1] << R300_FPI1_SRC1C_SHIFT) | - (cs->slot[pos].vsrc[2] << R300_FPI1_SRC2C_SHIFT)); - - fp->alu.inst[pos].inst3 &= ~R300_FPI3_SRC_MASK; - fp->alu.inst[pos].inst3 |= - ((cs->slot[pos].ssrc[0] << R300_FPI3_SRC0A_SHIFT) | - (cs->slot[pos].ssrc[1] << R300_FPI3_SRC1A_SHIFT) | - (cs->slot[pos].ssrc[2] << R300_FPI3_SRC2A_SHIFT)); - - // Emit the argument selection code - if (emit_vop) { - int swz[3]; - - for (i = 0; i < 3; ++i) { - if (i < argc) { - swz[i] = (v_swiz[REG_GET_VSWZ(src[i])].base + - (srcpos[i] * - v_swiz[REG_GET_VSWZ(src[i])]. - stride)) | ((src[i] & REG_NEGV_MASK) - ? ARG_NEG : 0) | ((src[i] - & - REG_ABS_MASK) - ? - ARG_ABS - : 0); - } else { - swz[i] = R300_FPI0_ARGC_ZERO; - } - } - - fp->alu.inst[pos].inst0 &= - ~(R300_FPI0_ARG0C_MASK | R300_FPI0_ARG1C_MASK | - R300_FPI0_ARG2C_MASK); - fp->alu.inst[pos].inst0 |= - (swz[0] << R300_FPI0_ARG0C_SHIFT) | (swz[1] << - R300_FPI0_ARG1C_SHIFT) - | (swz[2] << R300_FPI0_ARG2C_SHIFT); - } - - if (emit_sop) { - int swz[3]; - - for (i = 0; i < 3; ++i) { - if (i < argc) { - swz[i] = (s_swiz[REG_GET_SSWZ(src[i])].base + - (srcpos[i] * - s_swiz[REG_GET_SSWZ(src[i])]. - stride)) | ((src[i] & REG_NEGV_MASK) - ? ARG_NEG : 0) | ((src[i] - & - REG_ABS_MASK) - ? - ARG_ABS - : 0); - } else { - swz[i] = R300_FPI2_ARGA_ZERO; - } - } - - fp->alu.inst[pos].inst2 &= - ~(R300_FPI2_ARG0A_MASK | R300_FPI2_ARG1A_MASK | - R300_FPI2_ARG2A_MASK); - fp->alu.inst[pos].inst2 |= - (swz[0] << R300_FPI2_ARG0A_SHIFT) | (swz[1] << - R300_FPI2_ARG1A_SHIFT) - | (swz[2] << R300_FPI2_ARG2A_SHIFT); - } - - return pos; -} - -/** - * Append an ALU instruction to the instruction list. - */ -static void emit_arith(struct r300_fragment_program *fp, - int op, - GLuint dest, - int mask, - GLuint src0, GLuint src1, GLuint src2, int flags) -{ - COMPILE_STATE; - GLuint src[3] = { src0, src1, src2 }; - int hwdest; - GLboolean emit_vop, emit_sop; - int vop, sop, argc; - int pos; - - vop = r300_fpop[op].v_op; - sop = r300_fpop[op].s_op; - argc = r300_fpop[op].argc; - - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT && - REG_GET_INDEX(dest) == FRAG_RESULT_DEPR) { - if (mask & WRITEMASK_Z) { - mask = WRITEMASK_W; - } else { - return; - } - } - - emit_vop = GL_FALSE; - emit_sop = GL_FALSE; - if ((mask & WRITEMASK_XYZ) || vop == R300_FPI0_OUTC_DP3) - emit_vop = GL_TRUE; - if ((mask & WRITEMASK_W) || vop == R300_FPI0_OUTC_REPL_ALPHA) - emit_sop = GL_TRUE; - - pos = - find_and_prepare_slot(fp, emit_vop, emit_sop, argc, src, dest, - mask); - if (pos < 0) - return; - - hwdest = t_hw_dst(fp, dest, GL_FALSE, pos); /* Note: Side effects wrt register allocation */ - - if (flags & PFS_FLAG_SAT) { - vop |= R300_FPI0_OUTC_SAT; - sop |= R300_FPI2_OUTA_SAT; - } - - /* Throw the pieces together and get FPI0/1 */ - if (emit_vop) { - fp->alu.inst[pos].inst0 |= vop; + tgt = radeonAppendInstructions(t->Program, 1); + _mesa_copy_instructions(tgt, &inst, 1); + + if (inst.Opcode != OPCODE_KIL && + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { + GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; + GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; + int rcptemp = radeonFindFreeTemporary(t); + int pass, fail; + + tgt = radeonAppendInstructions(t->Program, 3); + + tgt[0].Opcode = OPCODE_RCP; + tgt[0].DstReg.File = PROGRAM_TEMPORARY; + tgt[0].DstReg.Index = rcptemp; + tgt[0].DstReg.WriteMask = WRITEMASK_W; + tgt[0].SrcReg[0] = inst.SrcReg[0]; + tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW; + + tgt[1].Opcode = OPCODE_MAD; + tgt[1].DstReg = inst.DstReg; + tgt[1].DstReg.WriteMask = orig_inst->DstReg.WriteMask; + tgt[1].SrcReg[0] = inst.SrcReg[0]; + tgt[1].SrcReg[0].Swizzle = SWIZZLE_ZZZZ; + tgt[1].SrcReg[1].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[1].Index = rcptemp; + tgt[1].SrcReg[1].Swizzle = SWIZZLE_WWWW; + tgt[1].SrcReg[2].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[2].Index = inst.DstReg.Index; + if (depthmode == 0) /* GL_LUMINANCE */ + tgt[1].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z); + else if (depthmode == 2) /* GL_ALPHA */ + tgt[1].SrcReg[2].Swizzle = SWIZZLE_WWWW; + + /* Recall that SrcReg[0] is tex, SrcReg[2] is r and: + * r < tex <=> -tex+r < 0 + * r >= tex <=> not (-tex+r < 0 */ + if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL) + tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; + else + tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; - fp->alu.inst[pos].inst1 |= hwdest << R300_FPI1_DSTC_SHIFT; + tgt[2].Opcode = OPCODE_CMP; + tgt[2].DstReg = orig_inst->DstReg; + tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY; + tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index; - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) { - fp->alu.inst[pos].inst1 |= - (mask & WRITEMASK_XYZ) << - R300_FPI1_DSTC_OUTPUT_MASK_SHIFT; - } else - assert(0); + if (comparefunc == GL_LESS || comparefunc == GL_GREATER) { + pass = 1; + fail = 2; } else { - fp->alu.inst[pos].inst1 |= - (mask & WRITEMASK_XYZ) << - R300_FPI1_DSTC_REG_MASK_SHIFT; - - cs->hwtemps[hwdest].vector_valid = pos + 1; + pass = 2; + fail = 1; } - } - /* And now FPI2/3 */ - if (emit_sop) { - fp->alu.inst[pos].inst2 |= sop; - - if (mask & WRITEMASK_W) { - if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) { - fp->alu.inst[pos].inst3 |= - (hwdest << R300_FPI3_DSTA_SHIFT) | - R300_FPI3_DSTA_OUTPUT; - } else if (REG_GET_INDEX(dest) == - FRAG_RESULT_DEPR) { - fp->alu.inst[pos].inst3 |= - R300_FPI3_DSTA_DEPTH; - } else - assert(0); - } else { - fp->alu.inst[pos].inst3 |= - (hwdest << R300_FPI3_DSTA_SHIFT) | - R300_FPI3_DSTA_REG; + tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN; + tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit); + } else if (destredirect) { + tgt = radeonAppendInstructions(t->Program, 1); - cs->hwtemps[hwdest].scalar_valid = pos + 1; - } - } + tgt->Opcode = OPCODE_MOV; + tgt->DstReg = orig_inst->DstReg; + tgt->SrcReg[0].File = PROGRAM_TEMPORARY; + tgt->SrcReg[0].Index = inst.DstReg.Index; } - return; + return GL_TRUE; } -#if 0 -static GLuint get_attrib(struct r300_fragment_program *fp, GLuint attr) + +static void update_params(r300ContextPtr r300, struct r300_fragment_program *fp) { struct gl_fragment_program *mp = &fp->mesa_program; - GLuint r = undef; - - if (!(mp->Base.InputsRead & (1 << attr))) { - ERROR("Attribute %d was not provided!\n", attr); - return undef; - } - REG_SET_TYPE(r, REG_TYPE_INPUT); - REG_SET_INDEX(r, attr); - REG_SET_VALID(r, GL_TRUE); - return r; + /* Ask Mesa nicely to fill in ParameterValues for us */ + if (mp->Base.Parameters) + _mesa_load_state_parameters(r300->radeon.glCtx, mp->Base.Parameters); } -#endif - -static GLfloat SinCosConsts[2][4] = { - { - 1.273239545, // 4/PI - -0.405284735, // -4/(PI*PI) - 3.141592654, // PI - 0.2225 // weight - }, - { - 0.75, - 0.0, - 0.159154943, // 1/(2*PI) - 6.283185307 // 2*PI - } -}; + /** - * Emit a LIT instruction. - * \p flags may be PFS_FLAG_SAT + * Transform the program to support fragment.position. * - * Definition of LIT (from ARB_fragment_program): - * tmp = VectorLoad(op0); - * if (tmp.x < 0) tmp.x = 0; - * if (tmp.y < 0) tmp.y = 0; - * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); - * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; - * result.x = 1.0; - * result.y = tmp.x; - * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; - * result.w = 1.0; + * Introduce a small fragment at the start of the program that will be + * the only code that directly reads the FRAG_ATTRIB_WPOS input. + * All other code pieces that reference that input will be rewritten + * to read from a newly allocated temporary. * - * The longest path of computation is the one leading to result.z, - * consisting of 5 operations. This implementation of LIT takes - * 5 slots. So unless there's some special undocumented opcode, - * this implementation is potentially optimal. Unfortunately, - * emit_arith is a bit too conservative because it doesn't understand - * partial writes to the vector component. + * \todo if/when r5xx supports the radeon_program architecture, this is a + * likely candidate for code sharing. */ -static const GLfloat LitConst[4] = - { 127.999999, 127.999999, 127.999999, -127.999999 }; - -static void emit_lit(struct r300_fragment_program *fp, - GLuint dest, int mask, GLuint src, int flags) +static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) { - COMPILE_STATE; - GLuint cnst; - int needTemporary; - GLuint temp; - - cnst = emit_const4fv(fp, LitConst); - - needTemporary = 0; - if ((mask & WRITEMASK_XYZW) != WRITEMASK_XYZW) { - needTemporary = 1; - } else if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) { - // LIT is typically followed by DP3/DP4, so there's no point - // in creating special code for this case - needTemporary = 1; - } - - if (needTemporary) { - temp = keep(get_temp_reg(fp)); - } else { - temp = keep(dest); - } - - // Note: The order of emit_arith inside the slots is relevant, - // because emit_arith only looks at scalar vs. vector when resolving - // dependencies, and it does not consider individual vector components, - // so swizzling between the two parts can create fake dependencies. - - // First slot - emit_arith(fp, PFS_OP_MAX, temp, WRITEMASK_XY, - keep(src), pfs_zero, undef, 0); - emit_arith(fp, PFS_OP_MAX, temp, WRITEMASK_W, src, cnst, undef, 0); - - // Second slot - emit_arith(fp, PFS_OP_MIN, temp, WRITEMASK_Z, - swizzle(temp, W, W, W, W), cnst, undef, 0); - emit_arith(fp, PFS_OP_LG2, temp, WRITEMASK_W, - swizzle(temp, Y, Y, Y, Y), undef, undef, 0); - - // Third slot - // If desired, we saturate the y result here. - // This does not affect the use as a condition variable in the CMP later - emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_W, - temp, swizzle(temp, Z, Z, Z, Z), pfs_zero, 0); - emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_Y, - swizzle(temp, X, X, X, X), pfs_one, pfs_zero, flags); - - // Fourth slot - emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_X, - pfs_one, pfs_one, pfs_zero, 0); - emit_arith(fp, PFS_OP_EX2, temp, WRITEMASK_W, temp, undef, undef, 0); - - // Fifth slot - emit_arith(fp, PFS_OP_CMP, temp, WRITEMASK_Z, - pfs_zero, swizzle(temp, W, W, W, W), - negate(swizzle(temp, Y, Y, Y, Y)), flags); - emit_arith(fp, PFS_OP_MAD, temp, WRITEMASK_W, pfs_one, pfs_one, - pfs_zero, 0); - - if (needTemporary) { - emit_arith(fp, PFS_OP_MAD, dest, mask, - temp, pfs_one, pfs_zero, flags); - free_temp(fp, temp); - } else { - // Decrease refcount of the destination - t_hw_dst(fp, dest, GL_FALSE, cs->nrslots); - } -} - -static GLboolean parse_program(struct r300_fragment_program *fp) -{ - struct gl_fragment_program *mp = &fp->mesa_program; - const struct prog_instruction *inst = mp->Base.Instructions; - struct prog_instruction *fpi; - GLuint src[3], dest, temp[2]; - int flags, mask = 0; - int const_sin[2]; - - if (!inst || inst[0].Opcode == OPCODE_END) { - ERROR("empty program?\n"); - return GL_FALSE; - } + GLuint InputsRead = compiler->fp->mesa_program.Base.InputsRead; - for (fpi = mp->Base.Instructions; fpi->Opcode != OPCODE_END; fpi++) { - if (fpi->SaturateMode == SATURATE_ZERO_ONE) - flags = PFS_FLAG_SAT; - else - flags = 0; - - if (fpi->Opcode != OPCODE_KIL) { - dest = t_dst(fp, fpi->DstReg); - mask = fpi->DstReg.WriteMask; - } - - switch (fpi->Opcode) { - case OPCODE_ABS: - src[0] = t_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_MAD, dest, mask, - absolute(src[0]), pfs_one, pfs_zero, flags); - break; - case OPCODE_ADD: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], pfs_one, src[1], flags); - break; - case OPCODE_CMP: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - src[2] = t_src(fp, fpi->SrcReg[2]); - /* ARB_f_p - if src0.c < 0.0 ? src1.c : src2.c - * r300 - if src2.c < 0.0 ? src1.c : src0.c - */ - emit_arith(fp, PFS_OP_CMP, dest, mask, - src[2], src[1], src[0], flags); - break; - case OPCODE_COS: - /* - * cos using a parabola (see SIN): - * cos(x): - * x = (x/(2*PI))+0.75 - * x = frac(x) - * x = (x*2*PI)-PI - * result = sin(x) - */ - temp[0] = get_temp_reg(fp); - const_sin[0] = emit_const4fv(fp, SinCosConsts[0]); - const_sin[1] = emit_const4fv(fp, SinCosConsts[1]); - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - - /* add 0.5*PI and do range reduction */ - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(src[0], X, X, X, X), - swizzle(const_sin[1], Z, Z, Z, Z), - swizzle(const_sin[1], X, X, X, X), 0); - - emit_arith(fp, PFS_OP_FRC, temp[0], WRITEMASK_X, - swizzle(temp[0], X, X, X, X), - undef, undef, 0); - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI - negate(swizzle(const_sin[0], Z, Z, Z, Z)), //-PI - 0); - - /* SIN */ - - emit_arith(fp, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0], - Z, Z, Z, - Z), - const_sin[0], pfs_zero, 0); - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(temp[0], Y, Y, Y, Y), - absolute(swizzle(temp[0], Z, Z, Z, Z)), - swizzle(temp[0], X, X, X, X), 0); - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Y, - swizzle(temp[0], X, X, X, X), - absolute(swizzle(temp[0], X, X, X, X)), - negate(swizzle(temp[0], X, X, X, X)), 0); - - emit_arith(fp, PFS_OP_MAD, dest, mask, - swizzle(temp[0], Y, Y, Y, Y), - swizzle(const_sin[0], W, W, W, W), - swizzle(temp[0], X, X, X, X), flags); - - free_temp(fp, temp[0]); - break; - case OPCODE_DP3: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_DP3, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_DP4: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_DP4, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_DPH: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - /* src0.xyz1 -> temp - * DP4 dest, temp, src1 - */ -#if 0 - temp[0] = get_temp_reg(fp); - src[0].s_swz = SWIZZLE_ONE; - emit_arith(fp, PFS_OP_MAD, temp[0], mask, - src[0], pfs_one, pfs_zero, 0); - emit_arith(fp, PFS_OP_DP4, dest, mask, - temp[0], src[1], undef, flags); - free_temp(fp, temp[0]); -#else - emit_arith(fp, PFS_OP_DP4, dest, mask, - swizzle(src[0], X, Y, Z, ONE), src[1], - undef, flags); -#endif - break; - case OPCODE_DST: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - /* dest.y = src0.y * src1.y */ - if (mask & WRITEMASK_Y) - emit_arith(fp, PFS_OP_MAD, dest, WRITEMASK_Y, - keep(src[0]), keep(src[1]), - pfs_zero, flags); - /* dest.z = src0.z */ - if (mask & WRITEMASK_Z) - emit_arith(fp, PFS_OP_MAD, dest, WRITEMASK_Z, - src[0], pfs_one, pfs_zero, flags); - /* result.x = 1.0 - * result.w = src1.w */ - if (mask & WRITEMASK_XW) { - REG_SET_VSWZ(src[1], SWIZZLE_111); /*Cheat */ - emit_arith(fp, PFS_OP_MAD, dest, - mask & WRITEMASK_XW, - src[1], pfs_one, pfs_zero, flags); - } - break; - case OPCODE_EX2: - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_EX2, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_FLR: - src[0] = t_src(fp, fpi->SrcReg[0]); - temp[0] = get_temp_reg(fp); - /* FRC temp, src0 - * MAD dest, src0, 1.0, -temp - */ - emit_arith(fp, PFS_OP_FRC, temp[0], mask, - keep(src[0]), undef, undef, 0); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], pfs_one, negate(temp[0]), flags); - free_temp(fp, temp[0]); - break; - case OPCODE_FRC: - src[0] = t_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_FRC, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_KIL: - emit_tex(fp, fpi, R300_FPITX_OP_KIL); - break; - case OPCODE_LG2: - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_LG2, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_LIT: - src[0] = t_src(fp, fpi->SrcReg[0]); - emit_lit(fp, dest, mask, src[0], flags); - break; - case OPCODE_LRP: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - src[2] = t_src(fp, fpi->SrcReg[2]); - /* result = tmp0tmp1 + (1 - tmp0)tmp2 - * = tmp0tmp1 + tmp2 + (-tmp0)tmp2 - * MAD temp, -tmp0, tmp2, tmp2 - * MAD result, tmp0, tmp1, temp - */ - temp[0] = get_temp_reg(fp); - emit_arith(fp, PFS_OP_MAD, temp[0], mask, - negate(keep(src[0])), keep(src[2]), src[2], - 0); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], src[1], temp[0], flags); - free_temp(fp, temp[0]); - break; - case OPCODE_MAD: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - src[2] = t_src(fp, fpi->SrcReg[2]); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], src[1], src[2], flags); - break; - case OPCODE_MAX: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_MAX, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_MIN: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_MIN, dest, mask, - src[0], src[1], undef, flags); - break; - case OPCODE_MOV: - case OPCODE_SWZ: - src[0] = t_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], pfs_one, pfs_zero, flags); - break; - case OPCODE_MUL: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], src[1], pfs_zero, flags); - break; - case OPCODE_POW: - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - src[1] = t_scalar_src(fp, fpi->SrcReg[1]); - temp[0] = get_temp_reg(fp); - emit_arith(fp, PFS_OP_LG2, temp[0], WRITEMASK_W, - src[0], undef, undef, 0); - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_W, - temp[0], src[1], pfs_zero, 0); - emit_arith(fp, PFS_OP_EX2, dest, fpi->DstReg.WriteMask, - temp[0], undef, undef, 0); - free_temp(fp, temp[0]); - break; - case OPCODE_RCP: - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_RCP, dest, mask, - src[0], undef, undef, flags); - break; - case OPCODE_RSQ: - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - emit_arith(fp, PFS_OP_RSQ, dest, mask, - absolute(src[0]), pfs_zero, pfs_zero, flags); - break; - case OPCODE_SCS: - /* - * scs using a parabola : - * scs(x): - * result.x = sin(-abs(x)+0.5*PI) (cos) - * result.y = sin(x) (sin) - * - */ - temp[0] = get_temp_reg(fp); - temp[1] = get_temp_reg(fp); - const_sin[0] = emit_const4fv(fp, SinCosConsts[0]); - const_sin[1] = emit_const4fv(fp, SinCosConsts[1]); - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - - /* x = -abs(x)+0.5*PI */ - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(const_sin[0], Z, Z, Z, Z), //PI - pfs_half, - negate(abs - (swizzle(keep(src[0]), X, X, X, X))), - 0); - - /* C*x (sin) */ - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_W, - swizzle(const_sin[0], Y, Y, Y, Y), - swizzle(keep(src[0]), X, X, X, X), - pfs_zero, 0); - - /* B*x, C*x (cos) */ - emit_arith(fp, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0], - Z, Z, Z, - Z), - const_sin[0], pfs_zero, 0); - - /* B*x (sin) */ - emit_arith(fp, PFS_OP_MAD, temp[1], WRITEMASK_W, - swizzle(const_sin[0], X, X, X, X), - keep(src[0]), pfs_zero, 0); - - /* y = B*x + C*x*abs(x) (sin) */ - emit_arith(fp, PFS_OP_MAD, temp[1], WRITEMASK_Z, - absolute(src[0]), - swizzle(temp[0], W, W, W, W), - swizzle(temp[1], W, W, W, W), 0); - - /* y = B*x + C*x*abs(x) (cos) */ - emit_arith(fp, PFS_OP_MAD, temp[1], WRITEMASK_W, - swizzle(temp[0], Y, Y, Y, Y), - absolute(swizzle(temp[0], Z, Z, Z, Z)), - swizzle(temp[0], X, X, X, X), 0); - - /* y*abs(y) - y (cos), y*abs(y) - y (sin) */ - emit_arith(fp, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[1], - W, Z, Y, - X), - absolute(swizzle(temp[1], W, Z, Y, X)), - negate(swizzle(temp[1], W, Z, Y, X)), 0); - - /* dest.xy = mad(temp.xy, P, temp2.wz) */ - emit_arith(fp, PFS_OP_MAD, dest, - mask & (WRITEMASK_X | WRITEMASK_Y), temp[0], - swizzle(const_sin[0], W, W, W, W), - swizzle(temp[1], W, Z, Y, X), flags); - - free_temp(fp, temp[0]); - free_temp(fp, temp[1]); - break; - case OPCODE_SGE: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - temp[0] = get_temp_reg(fp); - /* temp = src0 - src1 - * dest.c = (temp.c < 0.0) ? 0 : 1 - */ - emit_arith(fp, PFS_OP_MAD, temp[0], mask, - src[0], pfs_one, negate(src[1]), 0); - emit_arith(fp, PFS_OP_CMP, dest, mask, - pfs_one, pfs_zero, temp[0], 0); - free_temp(fp, temp[0]); - break; - case OPCODE_SIN: - /* - * using a parabola: - * sin(x) = 4/pi * x + -4/(pi*pi) * x * abs(x) - * extra precision is obtained by weighting against - * itself squared. - */ - - temp[0] = get_temp_reg(fp); - const_sin[0] = emit_const4fv(fp, SinCosConsts[0]); - const_sin[1] = emit_const4fv(fp, SinCosConsts[1]); - src[0] = t_scalar_src(fp, fpi->SrcReg[0]); - - /* do range reduction */ - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(keep(src[0]), X, X, X, X), - swizzle(const_sin[1], Z, Z, Z, Z), - pfs_half, 0); - - emit_arith(fp, PFS_OP_FRC, temp[0], WRITEMASK_X, - swizzle(temp[0], X, X, X, X), - undef, undef, 0); - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI - negate(swizzle(const_sin[0], Z, Z, Z, Z)), //PI - 0); - - /* SIN */ - - emit_arith(fp, PFS_OP_MAD, temp[0], - WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0], - Z, Z, Z, - Z), - const_sin[0], pfs_zero, 0); - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_X, - swizzle(temp[0], Y, Y, Y, Y), - absolute(swizzle(temp[0], Z, Z, Z, Z)), - swizzle(temp[0], X, X, X, X), 0); - - emit_arith(fp, PFS_OP_MAD, temp[0], WRITEMASK_Y, - swizzle(temp[0], X, X, X, X), - absolute(swizzle(temp[0], X, X, X, X)), - negate(swizzle(temp[0], X, X, X, X)), 0); - - emit_arith(fp, PFS_OP_MAD, dest, mask, - swizzle(temp[0], Y, Y, Y, Y), - swizzle(const_sin[0], W, W, W, W), - swizzle(temp[0], X, X, X, X), flags); - - free_temp(fp, temp[0]); - break; - case OPCODE_SLT: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - temp[0] = get_temp_reg(fp); - /* temp = src0 - src1 - * dest.c = (temp.c < 0.0) ? 1 : 0 - */ - emit_arith(fp, PFS_OP_MAD, temp[0], mask, - src[0], pfs_one, negate(src[1]), 0); - emit_arith(fp, PFS_OP_CMP, dest, mask, - pfs_zero, pfs_one, temp[0], 0); - free_temp(fp, temp[0]); - break; - case OPCODE_SUB: - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - emit_arith(fp, PFS_OP_MAD, dest, mask, - src[0], pfs_one, negate(src[1]), flags); - break; - case OPCODE_TEX: - emit_tex(fp, fpi, R300_FPITX_OP_TEX); - break; - case OPCODE_TXB: - emit_tex(fp, fpi, R300_FPITX_OP_TXB); - break; - case OPCODE_TXP: - emit_tex(fp, fpi, R300_FPITX_OP_TXP); - break; - case OPCODE_XPD:{ - src[0] = t_src(fp, fpi->SrcReg[0]); - src[1] = t_src(fp, fpi->SrcReg[1]); - temp[0] = get_temp_reg(fp); - /* temp = src0.zxy * src1.yzx */ - emit_arith(fp, PFS_OP_MAD, temp[0], - WRITEMASK_XYZ, swizzle(keep(src[0]), - Z, X, Y, W), - swizzle(keep(src[1]), Y, Z, X, W), - pfs_zero, 0); - /* dest.xyz = src0.yzx * src1.zxy - temp - * dest.w = undefined - * */ - emit_arith(fp, PFS_OP_MAD, dest, - mask & WRITEMASK_XYZ, swizzle(src[0], - Y, Z, - X, W), - swizzle(src[1], Z, X, Y, W), - negate(temp[0]), flags); - /* cleanup */ - free_temp(fp, temp[0]); - break; - } - default: - ERROR("unknown fpi->Opcode %d\n", fpi->Opcode); - break; - } - - if (fp->error) - return GL_FALSE; - - } - - return GL_TRUE; -} + if (!(InputsRead & FRAG_BIT_WPOS)) + return; -static void insert_wpos(struct gl_program *prog) -{ static gl_state_index tokens[STATE_LENGTH] = { STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0 }; struct prog_instruction *fpi; GLuint window_index; int i = 0; - GLuint tempregi = prog->NumTemporaries; - /* should do something else if no temps left... */ - prog->NumTemporaries++; + GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); - fpi = _mesa_alloc_instructions(prog->NumInstructions + 3); - _mesa_init_instructions(fpi, prog->NumInstructions + 3); + _mesa_insert_instructions(compiler->program, 0, 3); + fpi = compiler->program->Instructions; /* perspective divide */ fpi[i].Opcode = OPCODE_RCP; @@ -2027,7 +303,7 @@ static void insert_wpos(struct gl_program *prog) i++; /* viewport transformation */ - window_index = _mesa_add_state_reference(prog->Parameters, tokens); + window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); fpi[i].Opcode = OPCODE_MAD; @@ -2052,242 +328,182 @@ static void insert_wpos(struct gl_program *prog) MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); i++; - _mesa_copy_instructions(&fpi[i], prog->Instructions, - prog->NumInstructions); - - free(prog->Instructions); - - prog->Instructions = fpi; - - prog->NumInstructions += i; - fpi = &prog->Instructions[prog->NumInstructions - 1]; - - assert(fpi->Opcode == OPCODE_END); - - for (fpi = &prog->Instructions[3]; fpi->Opcode != OPCODE_END; fpi++) { - for (i = 0; i < 3; i++) - if (fpi->SrcReg[i].File == PROGRAM_INPUT && - fpi->SrcReg[i].Index == FRAG_ATTRIB_WPOS) { - fpi->SrcReg[i].File = PROGRAM_TEMPORARY; - fpi->SrcReg[i].Index = tempregi; + for (; i < compiler->program->NumInstructions; ++i) { + int reg; + for (reg = 0; reg < 3; reg++) { + if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && + fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) { + fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[reg].Index = tempregi; } + } } } -/* - Init structures - * - Determine what hwregs each input corresponds to - */ -static void init_program(r300ContextPtr r300, struct r300_fragment_program *fp) + +static void nqssadce_init(struct nqssadce_state* s) { - struct r300_pfs_compile_state *cs = NULL; - struct gl_fragment_program *mp = &fp->mesa_program; - struct prog_instruction *fpi; - GLuint InputsRead = mp->Base.InputsRead; - GLuint temps_used = 0; /* for fp->temps[] */ - int i, j; - - /* New compile, reset tracking data */ - fp->optimization = - driQueryOptioni(&r300->radeon.optionCache, "fp_optimization"); - fp->translated = GL_FALSE; - fp->error = GL_FALSE; - fp->cs = cs = &(R300_CONTEXT(fp->ctx)->state.pfs_compile); - fp->tex.length = 0; - fp->cur_node = 0; - fp->first_node_has_tex = 0; - fp->const_nr = 0; - fp->max_temp_idx = 0; - fp->node[0].alu_end = -1; - fp->node[0].tex_end = -1; - - _mesa_memset(cs, 0, sizeof(*fp->cs)); - for (i = 0; i < PFS_MAX_ALU_INST; i++) { - for (j = 0; j < 3; j++) { - cs->slot[i].vsrc[j] = SRC_CONST; - cs->slot[i].ssrc[j] = SRC_CONST; - } - } + s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W; +} - /* Work out what temps the Mesa inputs correspond to, this must match - * what setup_rs_unit does, which shouldn't be a problem as rs_unit - * configures itself based on the fragprog's InputsRead - * - * NOTE: this depends on get_hw_temp() allocating registers in order, - * starting from register 0. - */ - /* Texcoords come first */ - for (i = 0; i < fp->ctx->Const.MaxTextureUnits; i++) { - if (InputsRead & (FRAG_BIT_TEX0 << i)) { - cs->inputs[FRAG_ATTRIB_TEX0 + i].refcount = 0; - cs->inputs[FRAG_ATTRIB_TEX0 + i].reg = - get_hw_temp(fp, 0); - } +static GLuint build_dtm(GLuint depthmode) +{ + switch(depthmode) { + default: + case GL_LUMINANCE: return 0; + case GL_INTENSITY: return 1; + case GL_ALPHA: return 2; } - InputsRead &= ~FRAG_BITS_TEX_ANY; +} - /* fragment position treated as a texcoord */ - if (InputsRead & FRAG_BIT_WPOS) { - cs->inputs[FRAG_ATTRIB_WPOS].refcount = 0; - cs->inputs[FRAG_ATTRIB_WPOS].reg = get_hw_temp(fp, 0); - insert_wpos(&mp->Base); - } - InputsRead &= ~FRAG_BIT_WPOS; +static GLuint build_func(GLuint comparefunc) +{ + return comparefunc - GL_NEVER; +} - /* Then primary colour */ - if (InputsRead & FRAG_BIT_COL0) { - cs->inputs[FRAG_ATTRIB_COL0].refcount = 0; - cs->inputs[FRAG_ATTRIB_COL0].reg = get_hw_temp(fp, 0); - } - InputsRead &= ~FRAG_BIT_COL0; - /* Secondary color */ - if (InputsRead & FRAG_BIT_COL1) { - cs->inputs[FRAG_ATTRIB_COL1].refcount = 0; - cs->inputs[FRAG_ATTRIB_COL1].reg = get_hw_temp(fp, 0); - } - InputsRead &= ~FRAG_BIT_COL1; - - /* Anything else */ - if (InputsRead) { - WARN_ONCE("Don't know how to handle inputs 0x%x\n", InputsRead); - /* force read from hwreg 0 for now */ - for (i = 0; i < 32; i++) - if (InputsRead & (1 << i)) - cs->inputs[i].reg = 0; - } +/** + * Collect all external state that is relevant for compiling the given + * fragment program. + */ +static void build_state( + r300ContextPtr r300, + struct r300_fragment_program *fp, + struct r300_fragment_program_external_state *state) +{ + int unit; - /* Pre-parse the mesa program, grabbing refcounts on input/temp regs. - * That way, we can free up the reg when it's no longer needed - */ - if (!mp->Base.Instructions) { - ERROR("No instructions found in program\n"); - return; - } + _mesa_bzero(state, sizeof(*state)); - for (fpi = mp->Base.Instructions; fpi->Opcode != OPCODE_END; fpi++) { - int idx; - - for (i = 0; i < 3; i++) { - idx = fpi->SrcReg[i].Index; - switch (fpi->SrcReg[i].File) { - case PROGRAM_TEMPORARY: - if (!(temps_used & (1 << idx))) { - cs->temps[idx].reg = -1; - cs->temps[idx].refcount = 1; - temps_used |= (1 << idx); - } else - cs->temps[idx].refcount++; - break; - case PROGRAM_INPUT: - cs->inputs[idx].refcount++; - break; - default: - break; - } - } + for(unit = 0; unit < 16; ++unit) { + if (fp->mesa_program.Base.ShadowSamplers & (1 << unit)) { + struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; - idx = fpi->DstReg.Index; - if (fpi->DstReg.File == PROGRAM_TEMPORARY) { - if (!(temps_used & (1 << idx))) { - cs->temps[idx].reg = -1; - cs->temps[idx].refcount = 1; - temps_used |= (1 << idx); - } else - cs->temps[idx].refcount++; + state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); + state->unit[unit].texture_compare_func = build_func(tex->CompareFunc); } } - cs->temp_in_use = temps_used; } -static void update_params(struct r300_fragment_program *fp) -{ - struct gl_fragment_program *mp = &fp->mesa_program; - - /* Ask Mesa nicely to fill in ParameterValues for us */ - if (mp->Base.Parameters) - _mesa_load_state_parameters(fp->ctx, mp->Base.Parameters); -} void r300TranslateFragmentShader(r300ContextPtr r300, struct r300_fragment_program *fp) { - struct r300_pfs_compile_state *cs = NULL; + struct r300_fragment_program_external_state state; + + build_state(r300, fp, &state); + if (_mesa_memcmp(&fp->state, &state, sizeof(state))) { + /* TODO: cache compiled programs */ + fp->translated = GL_FALSE; + _mesa_memcpy(&fp->state, &state, sizeof(state)); + } if (!fp->translated) { + struct r300_fragment_program_compiler compiler; + + compiler.r300 = r300; + compiler.fp = fp; + compiler.code = &fp->code; + compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Fragment Program: Initial program:\n"); + _mesa_print_program(compiler.program); + } - init_program(r300, fp); - cs = fp->cs; + insert_WPOS_trailer(&compiler); + + struct radeon_program_transformation transformations[] = { + { &transform_TEX, &compiler }, + { &radeonTransformALU, 0 }, + { &radeonTransformTrigSimple, 0 } + }; + radeonLocalTransform( + r300->radeon.glCtx, + compiler.program, + 3, transformations); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Fragment Program: After native rewrite:\n"); + _mesa_print_program(compiler.program); + } - if (parse_program(fp) == GL_FALSE) { - dump_program(fp); - return; + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &r300FPIsNativeSwizzle, + .BuildSwizzle = &r300FPBuildSwizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after NqSSA-DCE:\n"); + _mesa_print_program(compiler.program); } - /* Finish off */ - fp->node[fp->cur_node].alu_end = - cs->nrslots - fp->node[fp->cur_node].alu_offset - 1; - if (fp->node[fp->cur_node].tex_end < 0) - fp->node[fp->cur_node].tex_end = 0; - fp->alu_offset = 0; - fp->alu_end = cs->nrslots - 1; - fp->tex_offset = 0; - fp->tex_end = fp->tex.length ? fp->tex.length - 1 : 0; - assert(fp->node[fp->cur_node].alu_end >= 0); - assert(fp->alu_end >= 0); - - fp->translated = GL_TRUE; - if (RADEON_DEBUG & DEBUG_PIXEL) - dump_program(fp); - r300UpdateStateParameters(fp->ctx, _NEW_PROGRAM); + if (!r300FragmentProgramEmit(&compiler)) + fp->error = GL_TRUE; + + /* Subtle: Rescue any parameters that have been added during transformations */ + _mesa_free_parameter_list(fp->mesa_program.Base.Parameters); + fp->mesa_program.Base.Parameters = compiler.program->Parameters; + compiler.program->Parameters = 0; + + _mesa_reference_program(r300->radeon.glCtx, &compiler.program, NULL); + + if (!fp->error) + fp->translated = GL_TRUE; + if (fp->error || (RADEON_DEBUG & DEBUG_PIXEL)) + r300FragmentProgramDump(fp, &fp->code); + r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); } - update_params(fp); + update_params(r300, fp); } /* just some random things... */ -static void dump_program(struct r300_fragment_program *fp) +void r300FragmentProgramDump( + struct r300_fragment_program *fp, + struct r300_fragment_program_code *code) { int n, i, j; static int pc = 0; fprintf(stderr, "pc=%d*************************************\n", pc++); - fprintf(stderr, "Mesa program:\n"); - fprintf(stderr, "-------------\n"); - _mesa_print_program(&fp->mesa_program.Base); - fflush(stdout); - fprintf(stderr, "Hardware program\n"); fprintf(stderr, "----------------\n"); - for (n = 0; n < (fp->cur_node + 1); n++) { + for (n = 0; n < (code->cur_node + 1); n++) { fprintf(stderr, "NODE %d: alu_offset: %d, tex_offset: %d, " - "alu_end: %d, tex_end: %d\n", n, - fp->node[n].alu_offset, - fp->node[n].tex_offset, - fp->node[n].alu_end, fp->node[n].tex_end); + "alu_end: %d, tex_end: %d, flags: %08x\n", n, + code->node[n].alu_offset, + code->node[n].tex_offset, + code->node[n].alu_end, code->node[n].tex_end, + code->node[n].flags); - if (fp->tex.length) { + if (n > 0 || code->first_node_has_tex) { fprintf(stderr, " TEX:\n"); - for (i = fp->node[n].tex_offset; - i <= fp->node[n].tex_offset + fp->node[n].tex_end; + for (i = code->node[n].tex_offset; + i <= code->node[n].tex_offset + code->node[n].tex_end; ++i) { const char *instr; - switch ((fp->tex. - inst[i] >> R300_FPITX_OPCODE_SHIFT) & + switch ((code->tex. + inst[i] >> R300_TEX_INST_SHIFT) & 15) { - case R300_FPITX_OP_TEX: + case R300_TEX_OP_LD: instr = "TEX"; break; - case R300_FPITX_OP_KIL: + case R300_TEX_OP_KIL: instr = "KIL"; break; - case R300_FPITX_OP_TXP: + case R300_TEX_OP_TXP: instr = "TXP"; break; - case R300_FPITX_OP_TXB: + case R300_TEX_OP_TXB: instr = "TXB"; break; default: @@ -2297,22 +513,20 @@ static void dump_program(struct r300_fragment_program *fp) fprintf(stderr, " %s t%i, %c%i, texture[%i] (%08x)\n", instr, - (fp->tex. - inst[i] >> R300_FPITX_DST_SHIFT) & 31, - (fp->tex. - inst[i] & R300_FPITX_SRC_CONST) ? 'c' : + (code->tex. + inst[i] >> R300_DST_ADDR_SHIFT) & 31, 't', - (fp->tex. - inst[i] >> R300_FPITX_SRC_SHIFT) & 31, - (fp->tex. - inst[i] & R300_FPITX_IMAGE_MASK) >> - R300_FPITX_IMAGE_SHIFT, - fp->tex.inst[i]); + (code->tex. + inst[i] >> R300_SRC_ADDR_SHIFT) & 31, + (code->tex. + inst[i] & R300_TEX_ID_MASK) >> + R300_TEX_ID_SHIFT, + code->tex.inst[i]); } } - for (i = fp->node[n].alu_offset; - i <= fp->node[n].alu_offset + fp->node[n].alu_end; ++i) { + for (i = code->node[n].alu_offset; + i <= code->node[n].alu_offset + code->node[n].alu_end; ++i) { char srcc[3][10], dstc[20]; char srca[3][10], dsta[20]; char argc[3][20]; @@ -2320,8 +534,8 @@ static void dump_program(struct r300_fragment_program *fp) char flags[5], tmp[10]; for (j = 0; j < 3; ++j) { - int regc = fp->alu.inst[i].inst1 >> (j * 6); - int rega = fp->alu.inst[i].inst3 >> (j * 6); + int regc = code->alu.inst[i].inst1 >> (j * 6); + int rega = code->alu.inst[i].inst3 >> (j * 6); sprintf(srcc[j], "%c%i", (regc & 32) ? 'c' : 't', regc & 31); @@ -2331,46 +545,46 @@ static void dump_program(struct r300_fragment_program *fp) dstc[0] = 0; sprintf(flags, "%s%s%s", - (fp->alu.inst[i]. - inst1 & R300_FPI1_DSTC_REG_X) ? "x" : "", - (fp->alu.inst[i]. - inst1 & R300_FPI1_DSTC_REG_Y) ? "y" : "", - (fp->alu.inst[i]. - inst1 & R300_FPI1_DSTC_REG_Z) ? "z" : ""); + (code->alu.inst[i]. + inst1 & R300_ALU_DSTC_REG_X) ? "x" : "", + (code->alu.inst[i]. + inst1 & R300_ALU_DSTC_REG_Y) ? "y" : "", + (code->alu.inst[i]. + inst1 & R300_ALU_DSTC_REG_Z) ? "z" : ""); if (flags[0] != 0) { sprintf(dstc, "t%i.%s ", - (fp->alu.inst[i]. - inst1 >> R300_FPI1_DSTC_SHIFT) & 31, + (code->alu.inst[i]. + inst1 >> R300_ALU_DSTC_SHIFT) & 31, flags); } sprintf(flags, "%s%s%s", - (fp->alu.inst[i]. - inst1 & R300_FPI1_DSTC_OUTPUT_X) ? "x" : "", - (fp->alu.inst[i]. - inst1 & R300_FPI1_DSTC_OUTPUT_Y) ? "y" : "", - (fp->alu.inst[i]. - inst1 & R300_FPI1_DSTC_OUTPUT_Z) ? "z" : ""); + (code->alu.inst[i]. + inst1 & R300_ALU_DSTC_OUTPUT_X) ? "x" : "", + (code->alu.inst[i]. + inst1 & R300_ALU_DSTC_OUTPUT_Y) ? "y" : "", + (code->alu.inst[i]. + inst1 & R300_ALU_DSTC_OUTPUT_Z) ? "z" : ""); if (flags[0] != 0) { sprintf(tmp, "o%i.%s", - (fp->alu.inst[i]. - inst1 >> R300_FPI1_DSTC_SHIFT) & 31, + (code->alu.inst[i]. + inst1 >> R300_ALU_DSTC_SHIFT) & 31, flags); strcat(dstc, tmp); } dsta[0] = 0; - if (fp->alu.inst[i].inst3 & R300_FPI3_DSTA_REG) { + if (code->alu.inst[i].inst3 & R300_ALU_DSTA_REG) { sprintf(dsta, "t%i.w ", - (fp->alu.inst[i]. - inst3 >> R300_FPI3_DSTA_SHIFT) & 31); + (code->alu.inst[i]. + inst3 >> R300_ALU_DSTA_SHIFT) & 31); } - if (fp->alu.inst[i].inst3 & R300_FPI3_DSTA_OUTPUT) { + if (code->alu.inst[i].inst3 & R300_ALU_DSTA_OUTPUT) { sprintf(tmp, "o%i.w ", - (fp->alu.inst[i]. - inst3 >> R300_FPI3_DSTA_SHIFT) & 31); + (code->alu.inst[i]. + inst3 >> R300_ALU_DSTA_SHIFT) & 31); strcat(dsta, tmp); } - if (fp->alu.inst[i].inst3 & R300_FPI3_DSTA_DEPTH) { + if (code->alu.inst[i].inst3 & R300_ALU_DSTA_DEPTH) { strcat(dsta, "Z"); } @@ -2378,31 +592,31 @@ static void dump_program(struct r300_fragment_program *fp) "%3i: xyz: %3s %3s %3s -> %-20s (%08x)\n" " w: %3s %3s %3s -> %-20s (%08x)\n", i, srcc[0], srcc[1], srcc[2], dstc, - fp->alu.inst[i].inst1, srca[0], srca[1], - srca[2], dsta, fp->alu.inst[i].inst3); + code->alu.inst[i].inst1, srca[0], srca[1], + srca[2], dsta, code->alu.inst[i].inst3); for (j = 0; j < 3; ++j) { - int regc = fp->alu.inst[i].inst0 >> (j * 7); - int rega = fp->alu.inst[i].inst2 >> (j * 7); + int regc = code->alu.inst[i].inst0 >> (j * 7); + int rega = code->alu.inst[i].inst2 >> (j * 7); int d; char buf[20]; d = regc & 31; if (d < 12) { switch (d % 4) { - case R300_FPI0_ARGC_SRC0C_XYZ: + case R300_ALU_ARGC_SRC0C_XYZ: sprintf(buf, "%s.xyz", srcc[d / 4]); break; - case R300_FPI0_ARGC_SRC0C_XXX: + case R300_ALU_ARGC_SRC0C_XXX: sprintf(buf, "%s.xxx", srcc[d / 4]); break; - case R300_FPI0_ARGC_SRC0C_YYY: + case R300_ALU_ARGC_SRC0C_YYY: sprintf(buf, "%s.yyy", srcc[d / 4]); break; - case R300_FPI0_ARGC_SRC0C_ZZZ: + case R300_ALU_ARGC_SRC0C_ZZZ: sprintf(buf, "%s.zzz", srcc[d / 4]); break; @@ -2465,8 +679,8 @@ static void dump_program(struct r300_fragment_program *fp) fprintf(stderr, " xyz: %8s %8s %8s op: %08x\n" " w: %8s %8s %8s op: %08x\n", argc[0], argc[1], argc[2], - fp->alu.inst[i].inst0, arga[0], arga[1], - arga[2], fp->alu.inst[i].inst2); + code->alu.inst[i].inst0, arga[0], arga[1], + arga[2], code->alu.inst[i].inst2); } } } diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h index 72fca77845..94fb554fb3 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog.h @@ -33,72 +33,100 @@ #ifndef __R300_FRAGPROG_H_ #define __R300_FRAGPROG_H_ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "shader/program.h" #include "shader/prog_instruction.h" #include "r300_context.h" - -typedef struct r300_fragment_program_swizzle { - GLuint length; - GLuint src[4]; - GLuint inst[8]; -} r300_fragment_program_swizzle_t; - -/* supported hw opcodes */ -#define PFS_OP_MAD 0 -#define PFS_OP_DP3 1 -#define PFS_OP_DP4 2 -#define PFS_OP_MIN 3 -#define PFS_OP_MAX 4 -#define PFS_OP_CMP 5 -#define PFS_OP_FRC 6 -#define PFS_OP_EX2 7 -#define PFS_OP_LG2 8 -#define PFS_OP_RCP 9 -#define PFS_OP_RSQ 10 -#define PFS_OP_REPL_ALPHA 11 -#define PFS_OP_CMPH 12 -#define MAX_PFS_OP 12 - -#define PFS_FLAG_SAT (1 << 0) -#define PFS_FLAG_ABS (1 << 1) - -#define ARG_NEG (1 << 5) -#define ARG_ABS (1 << 6) -#define ARG_MASK (127 << 0) -#define ARG_STRIDE 7 -#define SRC_CONST (1 << 5) -#define SRC_MASK (63 << 0) -#define SRC_STRIDE 6 - -#define NOP_INST0 ( \ - (R300_FPI0_OUTC_MAD) | \ - (R300_FPI0_ARGC_ZERO << R300_FPI0_ARG0C_SHIFT) | \ - (R300_FPI0_ARGC_ZERO << R300_FPI0_ARG1C_SHIFT) | \ - (R300_FPI0_ARGC_ZERO << R300_FPI0_ARG2C_SHIFT)) -#define NOP_INST1 ( \ - ((0 | SRC_CONST) << R300_FPI1_SRC0C_SHIFT) | \ - ((0 | SRC_CONST) << R300_FPI1_SRC1C_SHIFT) | \ - ((0 | SRC_CONST) << R300_FPI1_SRC2C_SHIFT)) -#define NOP_INST2 ( \ - (R300_FPI2_OUTA_MAD) | \ - (R300_FPI2_ARGA_ZERO << R300_FPI2_ARG0A_SHIFT) | \ - (R300_FPI2_ARGA_ZERO << R300_FPI2_ARG1A_SHIFT) | \ - (R300_FPI2_ARGA_ZERO << R300_FPI2_ARG2A_SHIFT)) -#define NOP_INST3 ( \ - ((0 | SRC_CONST) << R300_FPI3_SRC0A_SHIFT) | \ - ((0 | SRC_CONST) << R300_FPI3_SRC1A_SHIFT) | \ - ((0 | SRC_CONST) << R300_FPI3_SRC2A_SHIFT)) +#include "radeon_program.h" #define DRI_CONF_FP_OPTIMIZATION_SPEED 0 #define DRI_CONF_FP_OPTIMIZATION_QUALITY 1 +#if 1 + +/** + * Fragment program helper macros + */ + +/* Produce unshifted source selectors */ +#define FP_TMP(idx) (idx) +#define FP_CONST(idx) ((idx) | (1 << 5)) + +/* Produce source/dest selector dword */ +#define FP_SELC_MASK_NO 0 +#define FP_SELC_MASK_X 1 +#define FP_SELC_MASK_Y 2 +#define FP_SELC_MASK_XY 3 +#define FP_SELC_MASK_Z 4 +#define FP_SELC_MASK_XZ 5 +#define FP_SELC_MASK_YZ 6 +#define FP_SELC_MASK_XYZ 7 + +#define FP_SELC(destidx,regmask,outmask,src0,src1,src2) \ + (((destidx) << R300_ALU_DSTC_SHIFT) | \ + (FP_SELC_MASK_##regmask << 23) | \ + (FP_SELC_MASK_##outmask << 26) | \ + ((src0) << R300_ALU_SRC0C_SHIFT) | \ + ((src1) << R300_ALU_SRC1C_SHIFT) | \ + ((src2) << R300_ALU_SRC2C_SHIFT)) + +#define FP_SELA_MASK_NO 0 +#define FP_SELA_MASK_W 1 + +#define FP_SELA(destidx,regmask,outmask,src0,src1,src2) \ + (((destidx) << R300_ALU_DSTA_SHIFT) | \ + (FP_SELA_MASK_##regmask << 23) | \ + (FP_SELA_MASK_##outmask << 24) | \ + ((src0) << R300_ALU_SRC0A_SHIFT) | \ + ((src1) << R300_ALU_SRC1A_SHIFT) | \ + ((src2) << R300_ALU_SRC2A_SHIFT)) + +/* Produce unshifted argument selectors */ +#define FP_ARGC(source) R300_ALU_ARGC_##source +#define FP_ARGA(source) R300_ALU_ARGA_##source +#define FP_ABS(arg) ((arg) | (1 << 6)) +#define FP_NEG(arg) ((arg) ^ (1 << 5)) + +/* Produce instruction dword */ +#define FP_INSTRC(opcode,arg0,arg1,arg2) \ + (R300_ALU_OUTC_##opcode | \ + ((arg0) << R300_ALU_ARG0C_SHIFT) | \ + ((arg1) << R300_ALU_ARG1C_SHIFT) | \ + ((arg2) << R300_ALU_ARG2C_SHIFT)) + +#define FP_INSTRA(opcode,arg0,arg1,arg2) \ + (R300_ALU_OUTA_##opcode | \ + ((arg0) << R300_ALU_ARG0A_SHIFT) | \ + ((arg1) << R300_ALU_ARG1A_SHIFT) | \ + ((arg2) << R300_ALU_ARG2A_SHIFT)) + +#endif + struct r300_fragment_program; extern void r300TranslateFragmentShader(r300ContextPtr r300, struct r300_fragment_program *fp); + +/** + * Used internally by the r300 fragment program code to store compile-time + * only data. + */ +struct r300_fragment_program_compiler { + r300ContextPtr r300; + struct r300_fragment_program *fp; + struct r300_fragment_program_code *code; + struct gl_program *program; +}; + +extern GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler); + + +extern void r300FragmentProgramDump( + struct r300_fragment_program *fp, + struct r300_fragment_program_code *code); + #endif diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c new file mode 100644 index 0000000000..9f0b7e3534 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -0,0 +1,344 @@ +/* + * Copyright (C) 2005 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * \file + * + * Emit the r300_fragment_program_code that can be understood by the hardware. + * Input is a pre-transformed radeon_program. + * + * \author Ben Skeggs <darktama@iinet.net.au> + * + * \author Jerome Glisse <j.glisse@gmail.com> + * + * \todo FogOption + */ + +#include "r300_fragprog.h" + +#include "radeon_program_pair.h" +#include "r300_fragprog_swizzle.h" +#include "r300_reg.h" + + +#define PROG_CODE \ + struct r300_fragment_program_compiler *c = (struct r300_fragment_program_compiler*)data; \ + struct r300_fragment_program_code *code = c->code + +#define error(fmt, args...) do { \ + fprintf(stderr, "%s::%s(): " fmt "\n", \ + __FILE__, __FUNCTION__, ##args); \ + } while(0) + + +static GLboolean emit_const(void* data, GLuint file, GLuint index, GLuint *hwindex) +{ + PROG_CODE; + + for (*hwindex = 0; *hwindex < code->const_nr; ++*hwindex) { + if (code->constant[*hwindex].File == file && + code->constant[*hwindex].Index == index) + break; + } + + if (*hwindex >= code->const_nr) { + if (*hwindex >= PFS_NUM_CONST_REGS) { + error("Out of hw constants!\n"); + return GL_FALSE; + } + + code->const_nr++; + code->constant[*hwindex].File = file; + code->constant[*hwindex].Index = index; + } + + return GL_TRUE; +} + + +/** + * Mark a temporary register as used. + */ +static void use_temporary(struct r300_fragment_program_code *code, GLuint index) +{ + if (index > code->max_temp_idx) + code->max_temp_idx = index; +} + + +static GLuint translate_rgb_opcode(GLuint opcode) +{ + switch(opcode) { + case OPCODE_CMP: return R300_ALU_OUTC_CMP; + case OPCODE_DP3: return R300_ALU_OUTC_DP3; + case OPCODE_DP4: return R300_ALU_OUTC_DP4; + case OPCODE_FRC: return R300_ALU_OUTC_FRC; + default: + error("translate_rgb_opcode(%i): Unknown opcode", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R300_ALU_OUTC_MAD; + case OPCODE_MAX: return R300_ALU_OUTC_MAX; + case OPCODE_MIN: return R300_ALU_OUTC_MIN; + case OPCODE_REPL_ALPHA: return R300_ALU_OUTC_REPL_ALPHA; + } +} + +static GLuint translate_alpha_opcode(GLuint opcode) +{ + switch(opcode) { + case OPCODE_CMP: return R300_ALU_OUTA_CMP; + case OPCODE_DP3: return R300_ALU_OUTA_DP4; + case OPCODE_DP4: return R300_ALU_OUTA_DP4; + case OPCODE_EX2: return R300_ALU_OUTA_EX2; + case OPCODE_FRC: return R300_ALU_OUTA_FRC; + case OPCODE_LG2: return R300_ALU_OUTA_LG2; + default: + error("translate_rgb_opcode(%i): Unknown opcode", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R300_ALU_OUTA_MAD; + case OPCODE_MAX: return R300_ALU_OUTA_MAX; + case OPCODE_MIN: return R300_ALU_OUTA_MIN; + case OPCODE_RCP: return R300_ALU_OUTA_RCP; + case OPCODE_RSQ: return R300_ALU_OUTA_RSQ; + } +} + +/** + * Emit one paired ALU instruction. + */ +static GLboolean emit_alu(void* data, struct radeon_pair_instruction* inst) +{ + PROG_CODE; + + if (code->alu.length >= PFS_MAX_ALU_INST) { + error("Too many ALU instructions"); + return GL_FALSE; + } + + int ip = code->alu.length++; + int j; + code->node[code->cur_node].alu_end++; + + code->alu.inst[ip].inst0 = translate_rgb_opcode(inst->RGB.Opcode); + code->alu.inst[ip].inst2 = translate_alpha_opcode(inst->Alpha.Opcode); + + for(j = 0; j < 3; ++j) { + GLuint src = inst->RGB.Src[j].Index | (inst->RGB.Src[j].Constant << 5); + if (!inst->RGB.Src[j].Constant) + use_temporary(code, inst->RGB.Src[j].Index); + code->alu.inst[ip].inst1 |= src << (6*j); + + src = inst->Alpha.Src[j].Index | (inst->Alpha.Src[j].Constant << 5); + if (!inst->Alpha.Src[j].Constant) + use_temporary(code, inst->Alpha.Src[j].Index); + code->alu.inst[ip].inst3 |= src << (6*j); + + GLuint arg = r300FPTranslateRGBSwizzle(inst->RGB.Arg[j].Source, inst->RGB.Arg[j].Swizzle); + arg |= inst->RGB.Arg[j].Abs << 6; + arg |= inst->RGB.Arg[j].Negate << 5; + code->alu.inst[ip].inst0 |= arg << (7*j); + + arg = r300FPTranslateAlphaSwizzle(inst->Alpha.Arg[j].Source, inst->Alpha.Arg[j].Swizzle); + arg |= inst->Alpha.Arg[j].Abs << 6; + arg |= inst->Alpha.Arg[j].Negate << 5; + code->alu.inst[ip].inst2 |= arg << (7*j); + } + + if (inst->RGB.Saturate) + code->alu.inst[ip].inst0 |= R300_ALU_OUTC_CLAMP; + if (inst->Alpha.Saturate) + code->alu.inst[ip].inst2 |= R300_ALU_OUTA_CLAMP; + + if (inst->RGB.WriteMask) { + use_temporary(code, inst->RGB.DestIndex); + code->alu.inst[ip].inst1 |= + (inst->RGB.DestIndex << R300_ALU_DSTC_SHIFT) | + (inst->RGB.WriteMask << R300_ALU_DSTC_REG_MASK_SHIFT); + } + if (inst->RGB.OutputWriteMask) { + code->alu.inst[ip].inst1 |= (inst->RGB.OutputWriteMask << R300_ALU_DSTC_OUTPUT_MASK_SHIFT); + code->node[code->cur_node].flags |= R300_RGBA_OUT; + } + + if (inst->Alpha.WriteMask) { + use_temporary(code, inst->Alpha.DestIndex); + code->alu.inst[ip].inst3 |= + (inst->Alpha.DestIndex << R300_ALU_DSTA_SHIFT) | + R300_ALU_DSTA_REG; + } + if (inst->Alpha.OutputWriteMask) { + code->alu.inst[ip].inst3 |= R300_ALU_DSTA_OUTPUT; + code->node[code->cur_node].flags |= R300_RGBA_OUT; + } + if (inst->Alpha.DepthWriteMask) { + code->alu.inst[ip].inst3 |= R300_ALU_DSTA_DEPTH; + code->node[code->cur_node].flags |= R300_W_OUT; + c->fp->WritesDepth = GL_TRUE; + } + + return GL_TRUE; +} + + +/** + * Finish the current node without advancing to the next one. + */ +static GLboolean finish_node(struct r300_fragment_program_compiler *c) +{ + struct r300_fragment_program_code *code = c->code; + struct r300_fragment_program_node *node = &code->node[code->cur_node]; + + if (node->alu_end < 0) { + /* Generate a single NOP for this node */ + struct radeon_pair_instruction inst; + _mesa_bzero(&inst, sizeof(inst)); + if (!emit_alu(c, &inst)) + return GL_FALSE; + } + + if (node->tex_end < 0) { + if (code->cur_node == 0) { + node->tex_end = 0; + } else { + error("Node %i has no TEX instructions", code->cur_node); + return GL_FALSE; + } + } else { + if (code->cur_node == 0) + code->first_node_has_tex = 1; + } + + return GL_TRUE; +} + + +/** + * Begin a block of texture instructions. + * Create the necessary indirection. + */ +static GLboolean begin_tex(void* data) +{ + PROG_CODE; + + if (code->cur_node == 0) { + if (code->node[0].alu_end < 0 && + code->node[0].tex_end < 0) + return GL_TRUE; + } + + if (code->cur_node == 3) { + error("Too many texture indirections"); + return GL_FALSE; + } + + if (!finish_node(c)) + return GL_FALSE; + + struct r300_fragment_program_node *node = &code->node[++code->cur_node]; + node->alu_offset = code->alu.length; + node->alu_end = -1; + node->tex_offset = code->tex.length; + node->tex_end = -1; + return GL_TRUE; +} + + +static GLboolean emit_tex(void* data, struct prog_instruction* inst) +{ + PROG_CODE; + + if (code->tex.length >= PFS_MAX_TEX_INST) { + error("Too many TEX instructions"); + return GL_FALSE; + } + + GLuint unit = inst->TexSrcUnit; + GLuint dest = inst->DstReg.Index; + GLuint opcode; + + switch(inst->Opcode) { + case OPCODE_KIL: opcode = R300_TEX_OP_KIL; break; + case OPCODE_TEX: opcode = R300_TEX_OP_LD; break; + case OPCODE_TXB: opcode = R300_TEX_OP_TXB; break; + case OPCODE_TXP: opcode = R300_TEX_OP_TXP; break; + default: + error("Unknown texture opcode %i", inst->Opcode); + return GL_FALSE; + } + + if (inst->Opcode == OPCODE_KIL) { + unit = 0; + dest = 0; + } else { + use_temporary(code, dest); + } + + use_temporary(code, inst->SrcReg[0].Index); + + code->node[code->cur_node].tex_end++; + code->tex.inst[code->tex.length++] = + (inst->SrcReg[0].Index << R300_SRC_ADDR_SHIFT) | + (dest << R300_DST_ADDR_SHIFT) | + (unit << R300_TEX_ID_SHIFT) | + (opcode << R300_TEX_INST_SHIFT); + return GL_TRUE; +} + + +static const struct radeon_pair_handler pair_handler = { + .EmitConst = &emit_const, + .EmitPaired = &emit_alu, + .EmitTex = &emit_tex, + .BeginTexBlock = &begin_tex, + .MaxHwTemps = PFS_NUM_TEMP_REGS +}; + +/** + * Final compilation step: Turn the intermediate radeon_program into + * machine-readable instructions. + */ +GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler) +{ + struct r300_fragment_program_code *code = compiler->code; + + _mesa_bzero(code, sizeof(struct r300_fragment_program_code)); + code->node[0].alu_end = -1; + code->node[0].tex_end = -1; + + if (!radeonPairProgram(compiler->r300->radeon.glCtx, compiler->program, &pair_handler, compiler)) + return GL_FALSE; + + if (!finish_node(compiler)) + return GL_FALSE; + + return GL_TRUE; +} + diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c new file mode 100644 index 0000000000..a86d2bd471 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c @@ -0,0 +1,227 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * Utilities to deal with the somewhat odd restriction on R300 fragment + * program swizzles. + */ + +#include "r300_fragprog_swizzle.h" + +#include "r300_reg.h" +#include "radeon_nqssadce.h" + +#define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, SWIZZLE_##y, SWIZZLE_##z, SWIZZLE_ZERO)) + +struct swizzle_data { + GLuint hash; /**< swizzle value this matches */ + GLuint base; /**< base value for hw swizzle */ + GLuint stride; /**< difference in base between arg0/1/2 */ +}; + +static const struct swizzle_data native_swizzles[] = { + {MAKE_SWZ3(X, Y, Z), R300_ALU_ARGC_SRC0C_XYZ, 4}, + {MAKE_SWZ3(X, X, X), R300_ALU_ARGC_SRC0C_XXX, 4}, + {MAKE_SWZ3(Y, Y, Y), R300_ALU_ARGC_SRC0C_YYY, 4}, + {MAKE_SWZ3(Z, Z, Z), R300_ALU_ARGC_SRC0C_ZZZ, 4}, + {MAKE_SWZ3(W, W, W), R300_ALU_ARGC_SRC0A, 1}, + {MAKE_SWZ3(Y, Z, X), R300_ALU_ARGC_SRC0C_YZX, 1}, + {MAKE_SWZ3(Z, X, Y), R300_ALU_ARGC_SRC0C_ZXY, 1}, + {MAKE_SWZ3(W, Z, Y), R300_ALU_ARGC_SRC0CA_WZY, 1}, + {MAKE_SWZ3(ONE, ONE, ONE), R300_ALU_ARGC_ONE, 0}, + {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_ALU_ARGC_ZERO, 0} +}; + +static const int num_native_swizzles = sizeof(native_swizzles)/sizeof(native_swizzles[0]); + + +/** + * Find a native RGB swizzle that matches the given swizzle. + * Returns 0 if none found. + */ +static const struct swizzle_data* lookup_native_swizzle(GLuint swizzle) +{ + int i, comp; + + for(i = 0; i < num_native_swizzles; ++i) { + const struct swizzle_data* sd = &native_swizzles[i]; + for(comp = 0; comp < 3; ++comp) { + GLuint swz = GET_SWZ(swizzle, comp); + if (swz == SWIZZLE_NIL) + continue; + if (swz != GET_SWZ(sd->hash, comp)) + break; + } + if (comp == 3) + return sd; + } + + return 0; +} + + +/** + * Check whether the given instruction supports the swizzle and negate + * combinations in the given source register. + */ +GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) +{ + if (reg.Abs) + reg.NegateBase = 0; + + if (opcode == OPCODE_KIL || + opcode == OPCODE_TEX || + opcode == OPCODE_TXB || + opcode == OPCODE_TXP) { + int j; + + if (reg.Abs || reg.NegateBase != (15*reg.NegateAbs)) + return GL_FALSE; + + for(j = 0; j < 4; ++j) { + GLuint swz = GET_SWZ(reg.Swizzle, j); + if (swz == SWIZZLE_NIL) + continue; + if (swz != j) + return GL_FALSE; + } + + return GL_TRUE; + } + + GLuint relevant = 0; + int j; + + for(j = 0; j < 3; ++j) + if (GET_SWZ(reg.Swizzle, j) != SWIZZLE_NIL) + relevant |= 1 << j; + + if ((reg.NegateBase & relevant) && (reg.NegateBase & relevant) != relevant) + return GL_FALSE; + + if (!lookup_native_swizzle(reg.Swizzle)) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Generate MOV dst, src using only native swizzles. + */ +void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src) +{ + if (src.Abs) + src.NegateBase = 0; + + while(dst.WriteMask) { + const struct swizzle_data *best_swizzle = 0; + GLuint best_matchcount = 0; + GLuint best_matchmask = 0; + GLboolean rgbnegate; + int i, comp; + + for(i = 0; i < num_native_swizzles; ++i) { + const struct swizzle_data *sd = &native_swizzles[i]; + GLuint matchcount = 0; + GLuint matchmask = 0; + for(comp = 0; comp < 3; ++comp) { + if (!GET_BIT(dst.WriteMask, comp)) + continue; + GLuint swz = GET_SWZ(src.Swizzle, comp); + if (swz == SWIZZLE_NIL) + continue; + if (swz == GET_SWZ(sd->hash, comp)) { + matchcount++; + matchmask |= 1 << comp; + } + } + if (matchcount > best_matchcount) { + best_swizzle = sd; + best_matchcount = matchcount; + best_matchmask = matchmask; + if (matchmask == (dst.WriteMask & WRITEMASK_XYZ)) + break; + } + } + + if ((src.NegateBase & best_matchmask) != 0) { + best_matchmask &= src.NegateBase; + rgbnegate = !src.NegateAbs; + } else { + rgbnegate = src.NegateAbs; + } + + struct prog_instruction *inst; + + _mesa_insert_instructions(s->Program, s->IP, 1); + inst = s->Program->Instructions + s->IP++; + inst->Opcode = OPCODE_MOV; + inst->DstReg = dst; + inst->DstReg.WriteMask &= (best_matchmask | WRITEMASK_W); + inst->SrcReg[0] = src; + /* Note: We rely on NqSSA/DCE to set unused swizzle components to NIL */ + + dst.WriteMask &= ~inst->DstReg.WriteMask; + } +} + + +/** + * Translate an RGB (XYZ) swizzle into the hardware code for the given + * instruction source. + */ +GLuint r300FPTranslateRGBSwizzle(GLuint src, GLuint swizzle) +{ + const struct swizzle_data* sd = lookup_native_swizzle(swizzle); + + if (!sd) { + _mesa_printf("Not a native swizzle: %08x\n", swizzle); + return 0; + } + + return sd->base + src*sd->stride; +} + + +/** + * Translate an Alpha (W) swizzle into the hardware code for the given + * instruction source. + */ +GLuint r300FPTranslateAlphaSwizzle(GLuint src, GLuint swizzle) +{ + if (swizzle < 3) + return swizzle + 3*src; + + switch(swizzle) { + case SWIZZLE_W: return R300_ALU_ARGA_SRC0A + src; + case SWIZZLE_ONE: return R300_ALU_ARGA_ONE; + case SWIZZLE_ZERO: return R300_ALU_ARGA_ZERO; + default: return R300_ALU_ARGA_ONE; + } +} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.h b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h index 3ded41417e..231bf4eef5 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_query.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2007 Ben Skeggs. + * Copyright (C) 2008 Nicolai Haehnle. * * All Rights Reserved. * @@ -25,14 +25,18 @@ * */ -#ifndef __NOUVEAU_QUERY_H__ -#define __NOUVEAU_QUERY_H__ +#ifndef __R300_FRAGPROG_SWIZZLE_H_ +#define __R300_FRAGPROG_SWIZZLE_H_ -typedef struct nouveau_query_object_t { - struct gl_query_object mesa; +#include "main/glheader.h" +#include "shader/prog_instruction.h" - int notifier_id; -} nouveau_query_object; +struct nqssadce_state; -extern void nouveauQueryInitFuncs(GLcontext *ctx); -#endif +GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg); +void r300FPBuildSwizzle(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src); + +GLuint r300FPTranslateRGBSwizzle(GLuint src, GLuint swizzle); +GLuint r300FPTranslateAlphaSwizzle(GLuint src, GLuint swizzle); + +#endif /* __R300_FRAGPROG_SWIZZLE_H_ */ diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 90f5027c9a..ee85e229f0 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -40,10 +40,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include <sched.h> #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "context.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/context.h" #include "swrast/swrast.h" #include "r300_context.h" @@ -51,9 +51,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_ioctl.h" #include "r300_cmdbuf.h" #include "r300_state.h" -#include "r300_program.h" +#include "r300_vertprog.h" #include "radeon_reg.h" #include "r300_emit.h" +#include "r300_fragprog.h" #include "vblank.h" @@ -106,19 +107,19 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) e32(cbpitch); R300_STATECHANGE(r300, cmk); - reg_start(R300_RB3D_COLORMASK, 0); + reg_start(RB3D_COLOR_CHANNEL_MASK, 0); if (flags & CLEARBUFFER_COLOR) { - e32((ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) | - (ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) | - (ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) | - (ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0)); + e32((ctx->Color.ColorMask[BCOMP] ? RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 : 0) | + (ctx->Color.ColorMask[GCOMP] ? RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 : 0) | + (ctx->Color.ColorMask[RCOMP] ? RB3D_COLOR_CHANNEL_MASK_RED_MASK0 : 0) | + (ctx->Color.ColorMask[ACOMP] ? RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 : 0)); } else { e32(0x0); } R300_STATECHANGE(r300, zs); - reg_start(R300_RB3D_ZSTENCIL_CNTL_0, 2); + reg_start(R300_ZB_CNTL, 2); { uint32_t t1, t2; @@ -127,37 +128,28 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) t2 = 0x0; if (flags & CLEARBUFFER_DEPTH) { - t1 |= R300_RB3D_Z_WRITE_ONLY; + t1 |= R300_Z_ENABLE | R300_Z_WRITE_ENABLE; t2 |= - (R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); - } else { - t1 |= R300_RB3D_Z_DISABLED_1; // disable + (R300_ZS_ALWAYS << R300_Z_FUNC_SHIFT); } if (flags & CLEARBUFFER_STENCIL) { - t1 |= R300_RB3D_STENCIL_ENABLE; + t1 |= R300_STENCIL_ENABLE; t2 |= (R300_ZS_ALWAYS << - R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | + R300_S_FRONT_FUNC_SHIFT) | (R300_ZS_REPLACE << - R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) | + R300_S_FRONT_SFAIL_OP_SHIFT) | (R300_ZS_REPLACE << - R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT) | + R300_S_FRONT_ZPASS_OP_SHIFT) | (R300_ZS_REPLACE << - R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) | - (R300_ZS_ALWAYS << - R300_RB3D_ZS1_BACK_FUNC_SHIFT) | - (R300_ZS_REPLACE << - R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) | - (R300_ZS_REPLACE << - R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT) | - (R300_ZS_REPLACE << - R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT); + R300_S_FRONT_ZFAIL_OP_SHIFT); } e32(t1); e32(t2); - e32(r300->state.stencil.clear); + e32(((ctx->Stencil.WriteMask[0] & R300_STENCILREF_MASK) << R300_STENCILWRITEMASK_SHIFT) | + (ctx->Stencil.Clear & R300_STENCILREF_MASK)); } cmd2 = (drm_r300_cmd_header_t *) r300AllocCmdBuf(r300, 9, __FUNCTION__); @@ -186,10 +178,16 @@ static void r300EmitClearState(GLcontext * ctx) int cmd_written = 0; drm_radeon_cmd_header_t *cmd = NULL; int has_tcl = 1; + int is_r500 = 0; + GLuint vap_cntl; if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) has_tcl = 0; + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + is_r500 = 1; + + /* FIXME: the values written to R300_VAP_INPUT_ROUTE_0_0 and * R300_VAP_INPUT_ROUTE_0_1 are in fact known, however, the values are * quite complex; see the functions in r300_emit.c. @@ -199,25 +197,38 @@ static void r300EmitClearState(GLcontext * ctx) * these registers, as well as the actual values used for rendering. */ R300_STATECHANGE(r300, vir[0]); - reg_start(R300_VAP_INPUT_ROUTE_0_0, 0); + reg_start(R300_VAP_PROG_STREAM_CNTL_0, 0); if (!has_tcl) - e32(0x22030003); + e32(((((0 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_0_SHIFT) | + ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT))); else - e32(0x21030003); + e32(((((0 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_0_SHIFT) | + ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT))); /* disable fog */ R300_STATECHANGE(r300, fogs); - reg_start(R300_RE_FOG_STATE, 0); + reg_start(R300_FG_FOG_BLEND, 0); e32(0x0); R300_STATECHANGE(r300, vir[1]); - reg_start(R300_VAP_INPUT_ROUTE_1_0, 0); - e32(0xF688F688); + reg_start(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0); + e32(((((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | + (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | + (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | + (R300_SWIZZLE_SELECT_W << R300_SWIZZLE_SELECT_W_SHIFT) | + ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y | R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) + << R300_SWIZZLE0_SHIFT) | + (((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | + (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | + (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | + (R300_SWIZZLE_SELECT_W << R300_SWIZZLE_SELECT_W_SHIFT) | + ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y | R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) + << R300_SWIZZLE1_SHIFT))); /* R300_VAP_INPUT_CNTL_0, R300_VAP_INPUT_CNTL_1 */ R300_STATECHANGE(r300, vic); - reg_start(R300_VAP_INPUT_CNTL_0, 1); - e32(R300_INPUT_CNTL_0_COLOR); + reg_start(R300_VAP_VTX_STATE_CNTL, 1); + e32((R300_SEL_USER_COLOR_0 << R300_COLOR_0_ASSEMBLY_SHIFT)); e32(R300_INPUT_CNTL_POS | R300_INPUT_CNTL_COLOR | R300_INPUT_CNTL_TC0); R300_STATECHANGE(r300, vte); @@ -229,13 +240,13 @@ static void r300EmitClearState(GLcontext * ctx) R300_VPORT_Z_OFFSET_ENA); e32(0x8); - reg_start(0x21dc, 0); + reg_start(R300_VAP_PSC_SGN_NORM_CNTL, 0); e32(0xaaaaaaaa); R300_STATECHANGE(r300, vof); reg_start(R300_VAP_OUTPUT_VTX_FMT_0, 1); e32(R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT | - R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT); + R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT); e32(0x0); /* no textures */ R300_STATECHANGE(r300, txe); @@ -252,7 +263,7 @@ static void r300EmitClearState(GLcontext * ctx) efloat(0.0); R300_STATECHANGE(r300, at); - reg_start(R300_PP_ALPHA_TEST, 0); + reg_start(R300_FG_ALPHA_FUNC, 0); e32(0x0); R300_STATECHANGE(r300, bld); @@ -260,78 +271,192 @@ static void r300EmitClearState(GLcontext * ctx) e32(0x0); e32(0x0); - R300_STATECHANGE(r300, unk221C); - reg_start(R300_VAP_UNKNOWN_221C, 0); - e32(R300_221C_CLEAR); + if (has_tcl) { + R300_STATECHANGE(r300, vap_clip_cntl); + reg_start(R300_VAP_CLIP_CNTL, 0); + e32(R300_PS_UCP_MODE_CLIP_AS_TRIFAN | R300_CLIP_DISABLE); + } R300_STATECHANGE(r300, ps); - reg_start(R300_RE_POINTSIZE, 0); + reg_start(R300_GA_POINT_SIZE, 0); e32(((dPriv->w * 6) << R300_POINTSIZE_X_SHIFT) | ((dPriv->h * 6) << R300_POINTSIZE_Y_SHIFT)); - R300_STATECHANGE(r300, ri); - reg_start(R300_RS_INTERP_0, 8); - for (i = 0; i < 8; ++i) { - e32(R300_RS_INTERP_USED); + if (!is_r500) { + R300_STATECHANGE(r300, ri); + reg_start(R300_RS_IP_0, 7); + for (i = 0; i < 8; ++i) { + e32(R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3)); + } + + R300_STATECHANGE(r300, rc); + /* The second constant is needed to get glxgears display anything .. */ + reg_start(R300_RS_COUNT, 1); + e32((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN); + e32(0x0); + + R300_STATECHANGE(r300, rr); + reg_start(R300_RS_INST_0, 0); + e32(R300_RS_INST_COL_CN_WRITE); + } else { + R300_STATECHANGE(r300, ri); + reg_start(R500_RS_IP_0, 7); + for (i = 0; i < 8; ++i) { + e32((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | + (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT)); + } + + R300_STATECHANGE(r300, rc); + /* The second constant is needed to get glxgears display anything .. */ + reg_start(R300_RS_COUNT, 1); + e32((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN); + e32(0x0); + + R300_STATECHANGE(r300, rr); + reg_start(R500_RS_INST_0, 0); + e32(R500_RS_INST_COL_CN_WRITE); + } - R300_STATECHANGE(r300, rc); - /* The second constant is needed to get glxgears display anything .. */ - reg_start(R300_RS_CNTL_0, 1); - e32((1 << R300_RS_CNTL_CI_CNT_SHIFT) | R300_RS_CNTL_0_UNKNOWN_18); - e32(0x0); + if (!is_r500) { + R300_STATECHANGE(r300, fp); + reg_start(R300_US_CONFIG, 2); + e32(0x0); + e32(0x0); + e32(0x0); + reg_start(R300_US_CODE_ADDR_0, 3); + e32(0x0); + e32(0x0); + e32(0x0); + e32(R300_RGBA_OUT); - R300_STATECHANGE(r300, rr); - reg_start(R300_RS_ROUTE_0, 0); - e32(R300_RS_ROUTE_0_COLOR); + R300_STATECHANGE(r300, fpi[0]); + R300_STATECHANGE(r300, fpi[1]); + R300_STATECHANGE(r300, fpi[2]); + R300_STATECHANGE(r300, fpi[3]); - R300_STATECHANGE(r300, fp); - reg_start(R300_PFS_CNTL_0, 2); - e32(0x0); - e32(0x0); - e32(0x0); - reg_start(R300_PFS_NODE_0, 3); - e32(0x0); - e32(0x0); - e32(0x0); - e32(R300_PFS_NODE_OUTPUT_COLOR); + reg_start(R300_US_ALU_RGB_INST_0, 0); + e32(FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO))); - R300_STATECHANGE(r300, fpi[0]); - R300_STATECHANGE(r300, fpi[1]); - R300_STATECHANGE(r300, fpi[2]); - R300_STATECHANGE(r300, fpi[3]); + reg_start(R300_US_ALU_RGB_ADDR_0, 0); + e32(FP_SELC(0, NO, XYZ, FP_TMP(0), 0, 0)); - reg_start(R300_PFS_INSTR0_0, 0); - e32(FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO))); + reg_start(R300_US_ALU_ALPHA_INST_0, 0); + e32(FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO))); - reg_start(R300_PFS_INSTR1_0, 0); - e32(FP_SELC(0, NO, XYZ, FP_TMP(0), 0, 0)); + reg_start(R300_US_ALU_ALPHA_ADDR_0, 0); + e32(FP_SELA(0, NO, W, FP_TMP(0), 0, 0)); + } else { + R300_STATECHANGE(r300, fp); + reg_start(R500_US_CONFIG, 1); + e32(R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); + e32(0x0); + reg_start(R500_US_CODE_ADDR, 2); + e32(R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(1)); + e32(R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(1)); + e32(R500_US_CODE_OFFSET_ADDR(0)); + + R300_STATECHANGE(r300, r500fp); + r500fp_start_fragment(0, 6); + + e32(R500_INST_TYPE_OUT | + R500_INST_TEX_SEM_WAIT | + R500_INST_LAST | + R500_INST_RGB_OMASK_R | + R500_INST_RGB_OMASK_G | + R500_INST_RGB_OMASK_B | + R500_INST_ALPHA_OMASK | + R500_INST_RGB_CLAMP | + R500_INST_ALPHA_CLAMP); + + e32(R500_RGB_ADDR0(0) | + R500_RGB_ADDR1(0) | + R500_RGB_ADDR1_CONST | + R500_RGB_ADDR2(0) | + R500_RGB_ADDR2_CONST); + + e32(R500_ALPHA_ADDR0(0) | + R500_ALPHA_ADDR1(0) | + R500_ALPHA_ADDR1_CONST | + R500_ALPHA_ADDR2(0) | + R500_ALPHA_ADDR2_CONST); + + e32(R500_ALU_RGB_SEL_A_SRC0 | + R500_ALU_RGB_R_SWIZ_A_R | + R500_ALU_RGB_G_SWIZ_A_G | + R500_ALU_RGB_B_SWIZ_A_B | + R500_ALU_RGB_SEL_B_SRC0 | + R500_ALU_RGB_R_SWIZ_B_R | + R500_ALU_RGB_B_SWIZ_B_G | + R500_ALU_RGB_G_SWIZ_B_B); + + e32(R500_ALPHA_OP_CMP | + R500_ALPHA_SWIZ_A_A | + R500_ALPHA_SWIZ_B_A); + + e32(R500_ALU_RGBA_OP_CMP | + R500_ALU_RGBA_R_SWIZ_0 | + R500_ALU_RGBA_G_SWIZ_0 | + R500_ALU_RGBA_B_SWIZ_0 | + R500_ALU_RGBA_A_SWIZ_0); + } - reg_start(R300_PFS_INSTR2_0, 0); - e32(FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO))); + reg_start(R300_VAP_PVS_STATE_FLUSH_REG, 0); + e32(0x00000000); + if (has_tcl) { + vap_cntl = ((10 << R300_PVS_NUM_SLOTS_SHIFT) | + (5 << R300_PVS_NUM_CNTLRS_SHIFT) | + (12 << R300_VF_MAX_VTX_NUM_SHIFT)); + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + vap_cntl |= R500_TCL_STATE_OPTIMIZATION; + } else + vap_cntl = ((10 << R300_PVS_NUM_SLOTS_SHIFT) | + (5 << R300_PVS_NUM_CNTLRS_SHIFT) | + (5 << R300_VF_MAX_VTX_NUM_SHIFT)); + + if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV515) + vap_cntl |= (2 << R300_PVS_NUM_FPUS_SHIFT); + else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV530) || + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560) || + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570)) + vap_cntl |= (5 << R300_PVS_NUM_FPUS_SHIFT); + else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) || + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)) + vap_cntl |= (6 << R300_PVS_NUM_FPUS_SHIFT); + else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R520) || + (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580)) + vap_cntl |= (8 << R300_PVS_NUM_FPUS_SHIFT); + else + vap_cntl |= (4 << R300_PVS_NUM_FPUS_SHIFT); - reg_start(R300_PFS_INSTR3_0, 0); - e32(FP_SELA(0, NO, W, FP_TMP(0), 0, 0)); + R300_STATECHANGE(rmesa, vap_cntl); + reg_start(R300_VAP_CNTL, 0); + e32(vap_cntl); if (has_tcl) { R300_STATECHANGE(r300, pvs); - reg_start(R300_VAP_PVS_CNTL_1, 2); - e32((0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | - (0 << R300_PVS_CNTL_1_POS_END_SHIFT) | - (1 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT)); - e32(0x0); - e32(1 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT); + reg_start(R300_VAP_PVS_CODE_CNTL_0, 2); + + e32((0 << R300_PVS_FIRST_INST_SHIFT) | + (0 << R300_PVS_XYZW_VALID_INST_SHIFT) | + (1 << R300_PVS_LAST_INST_SHIFT)); + e32((0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) | + (0 << R300_PVS_MAX_CONST_ADDR_SHIFT)); + e32(1 << R300_PVS_LAST_VTX_SRC_INST_SHIFT); R300_STATECHANGE(r300, vpi); vsf_start_fragment(0x0, 8); - e32(VP_OUT(ADD, OUT, 0, XYZW)); - e32(VP_IN(IN, 0)); - e32(VP_ZERO()); + + e32(PVS_OP_DST_OPERAND(VE_ADD, GL_FALSE, GL_FALSE, 0, 0xf, PVS_DST_REG_OUT)); + e32(PVS_SRC_OPERAND(0, PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, PVS_SRC_SELECT_Z, PVS_SRC_SELECT_W, PVS_SRC_REG_INPUT, VSF_FLAG_NONE)); + e32(PVS_SRC_OPERAND(0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_REG_INPUT, VSF_FLAG_NONE)); e32(0x0); - e32(VP_OUT(ADD, OUT, 1, XYZW)); - e32(VP_IN(IN, 1)); - e32(VP_ZERO()); + e32(PVS_OP_DST_OPERAND(VE_ADD, GL_FALSE, GL_FALSE, 1, 0xf, PVS_DST_REG_OUT)); + e32(PVS_SRC_OPERAND(1, PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, PVS_SRC_SELECT_Z, PVS_SRC_SELECT_W, PVS_SRC_REG_INPUT, VSF_FLAG_NONE)); + e32(PVS_SRC_OPERAND(1, PVS_SRC_SELECT_FORCE_0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_SELECT_FORCE_0, PVS_SRC_REG_INPUT, VSF_FLAG_NONE)); e32(0x0); } } diff --git a/src/mesa/drivers/dri/r300/r300_program.h b/src/mesa/drivers/dri/r300/r300_program.h deleted file mode 100644 index eddd783f07..0000000000 --- a/src/mesa/drivers/dri/r300/r300_program.h +++ /dev/null @@ -1,150 +0,0 @@ -/* -Copyright (C) 2004 Nicolai Haehnle. All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Nicolai Haehnle <prefect_@gmx.net> - */ - -#ifndef __R300_PROGRAM_H__ -#define __R300_PROGRAM_H__ - -#include "r300_reg.h" - -/** - * Vertex program helper macros - */ - -/* Produce out dword */ -#define VP_OUTCLASS_TMP R300_VPI_OUT_REG_CLASS_TEMPORARY -#define VP_OUTCLASS_OUT R300_VPI_OUT_REG_CLASS_RESULT - -#define VP_OUTMASK_X R300_VPI_OUT_WRITE_X -#define VP_OUTMASK_Y R300_VPI_OUT_WRITE_Y -#define VP_OUTMASK_Z R300_VPI_OUT_WRITE_Z -#define VP_OUTMASK_W R300_VPI_OUT_WRITE_W -#define VP_OUTMASK_XY (VP_OUTMASK_X|VP_OUTMASK_Y) -#define VP_OUTMASK_XZ (VP_OUTMASK_X|VP_OUTMASK_Z) -#define VP_OUTMASK_XW (VP_OUTMASK_X|VP_OUTMASK_W) -#define VP_OUTMASK_XYZ (VP_OUTMASK_XY|VP_OUTMASK_Z) -#define VP_OUTMASK_XYW (VP_OUTMASK_XY|VP_OUTMASK_W) -#define VP_OUTMASK_XZW (VP_OUTMASK_XZ|VP_OUTMASK_W) -#define VP_OUTMASK_XYZW (VP_OUTMASK_XYZ|VP_OUTMASK_W) -#define VP_OUTMASK_YZ (VP_OUTMASK_Y|VP_OUTMASK_Z) -#define VP_OUTMASK_YW (VP_OUTMASK_Y|VP_OUTMASK_W) -#define VP_OUTMASK_YZW (VP_OUTMASK_YZ|VP_OUTMASK_W) -#define VP_OUTMASK_ZW (VP_OUTMASK_Z|VP_OUTMASK_W) - -#define VP_OUT(instr,outclass,outidx,outmask) \ - (R300_VPI_OUT_OP_##instr | \ - ((outidx) << R300_VPI_OUT_REG_INDEX_SHIFT) | \ - VP_OUTCLASS_##outclass | \ - VP_OUTMASK_##outmask) - -/* Produce in dword */ -#define VP_INCLASS_TMP R300_VPI_IN_REG_CLASS_TEMPORARY -#define VP_INCLASS_IN R300_VPI_IN_REG_CLASS_ATTRIBUTE -#define VP_INCLASS_CONST R300_VPI_IN_REG_CLASS_PARAMETER - -#define VP_IN(class,idx) \ - (((idx) << R300_VPI_IN_REG_INDEX_SHIFT) | \ - VP_INCLASS_##class | \ - (R300_VPI_IN_SELECT_X << R300_VPI_IN_X_SHIFT) | \ - (R300_VPI_IN_SELECT_Y << R300_VPI_IN_Y_SHIFT) | \ - (R300_VPI_IN_SELECT_Z << R300_VPI_IN_Z_SHIFT) | \ - (R300_VPI_IN_SELECT_W << R300_VPI_IN_W_SHIFT)) -#define VP_ZERO() \ - ((R300_VPI_IN_SELECT_ZERO << R300_VPI_IN_X_SHIFT) | \ - (R300_VPI_IN_SELECT_ZERO << R300_VPI_IN_Y_SHIFT) | \ - (R300_VPI_IN_SELECT_ZERO << R300_VPI_IN_Z_SHIFT) | \ - (R300_VPI_IN_SELECT_ZERO << R300_VPI_IN_W_SHIFT)) -#define VP_ONE() \ - ((R300_VPI_IN_SELECT_ONE << R300_VPI_IN_X_SHIFT) | \ - (R300_VPI_IN_SELECT_ONE << R300_VPI_IN_Y_SHIFT) | \ - (R300_VPI_IN_SELECT_ONE << R300_VPI_IN_Z_SHIFT) | \ - (R300_VPI_IN_SELECT_ONE << R300_VPI_IN_W_SHIFT)) - -#define VP_NEG(in,comp) ((in) ^ (R300_VPI_IN_NEG_##comp)) -#define VP_NEGALL(in,comp) VP_NEG(VP_NEG(VP_NEG(VP_NEG((in),X),Y),Z),W) - -/** - * Fragment program helper macros - */ - -/* Produce unshifted source selectors */ -#define FP_TMP(idx) (idx) -#define FP_CONST(idx) ((idx) | (1 << 5)) - -/* Produce source/dest selector dword */ -#define FP_SELC_MASK_NO 0 -#define FP_SELC_MASK_X 1 -#define FP_SELC_MASK_Y 2 -#define FP_SELC_MASK_XY 3 -#define FP_SELC_MASK_Z 4 -#define FP_SELC_MASK_XZ 5 -#define FP_SELC_MASK_YZ 6 -#define FP_SELC_MASK_XYZ 7 - -#define FP_SELC(destidx,regmask,outmask,src0,src1,src2) \ - (((destidx) << R300_FPI1_DSTC_SHIFT) | \ - (FP_SELC_MASK_##regmask << 23) | \ - (FP_SELC_MASK_##outmask << 26) | \ - ((src0) << R300_FPI1_SRC0C_SHIFT) | \ - ((src1) << R300_FPI1_SRC1C_SHIFT) | \ - ((src2) << R300_FPI1_SRC2C_SHIFT)) - -#define FP_SELA_MASK_NO 0 -#define FP_SELA_MASK_W 1 - -#define FP_SELA(destidx,regmask,outmask,src0,src1,src2) \ - (((destidx) << R300_FPI3_DSTA_SHIFT) | \ - (FP_SELA_MASK_##regmask << 23) | \ - (FP_SELA_MASK_##outmask << 24) | \ - ((src0) << R300_FPI3_SRC0A_SHIFT) | \ - ((src1) << R300_FPI3_SRC1A_SHIFT) | \ - ((src2) << R300_FPI3_SRC2A_SHIFT)) - -/* Produce unshifted argument selectors */ -#define FP_ARGC(source) R300_FPI0_ARGC_##source -#define FP_ARGA(source) R300_FPI2_ARGA_##source -#define FP_ABS(arg) ((arg) | (1 << 6)) -#define FP_NEG(arg) ((arg) ^ (1 << 5)) - -/* Produce instruction dword */ -#define FP_INSTRC(opcode,arg0,arg1,arg2) \ - (R300_FPI0_OUTC_##opcode | \ - ((arg0) << R300_FPI0_ARG0C_SHIFT) | \ - ((arg1) << R300_FPI0_ARG1C_SHIFT) | \ - ((arg2) << R300_FPI0_ARG2C_SHIFT)) - -#define FP_INSTRA(opcode,arg0,arg1,arg2) \ - (R300_FPI2_OUTA_##opcode | \ - ((arg0) << R300_FPI2_ARG0A_SHIFT) | \ - ((arg1) << R300_FPI2_ARG1A_SHIFT) | \ - ((arg2) << R300_FPI2_ARG2A_SHIFT)) - -extern void debug_vp(GLcontext * ctx, struct gl_vertex_program *vp); - -#endif /* __R300_PROGRAM_H__ */ diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 1baa74c526..778db96cc1 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -67,9 +67,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* * Vertex Array Processing (VAP) Control - * Stolen from r200 code from Christoph Brill (It's a guess!) */ #define R300_VAP_CNTL 0x2080 +# define R300_PVS_NUM_SLOTS_SHIFT 0 +# define R300_PVS_NUM_CNTLRS_SHIFT 4 +# define R300_PVS_NUM_FPUS_SHIFT 8 +# define R300_VF_MAX_VTX_NUM_SHIFT 18 +# define R300_GL_CLIP_SPACE_DEF (0 << 22) +# define R300_DX_CLIP_SPACE_DEF (1 << 22) +# define R500_TCL_STATE_OPTIMIZATION (1 << 23) /* This register is written directly and also starts data section * in many 3d CP_PACKET3's @@ -106,14 +112,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* number of vertices */ # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 -/* BEGIN: Wild guesses */ +#define R500_VAP_INDEX_OFFSET 0x208c + #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) -# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1) -# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */ -# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */ -# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */ -# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */ +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1) +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) +# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 /* each of the following is 3 bits wide, specifies number @@ -126,30 +133,64 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 -/* END: Wild guesses */ +# define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT 0 +# define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT 1 +# define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2 +# define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3 +# define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4 #define R300_SE_VTE_CNTL 0x20b0 -# define R300_VPORT_X_SCALE_ENA 0x00000001 -# define R300_VPORT_X_OFFSET_ENA 0x00000002 -# define R300_VPORT_Y_SCALE_ENA 0x00000004 -# define R300_VPORT_Y_OFFSET_ENA 0x00000008 -# define R300_VPORT_Z_SCALE_ENA 0x00000010 -# define R300_VPORT_Z_OFFSET_ENA 0x00000020 -# define R300_VTX_XY_FMT 0x00000100 -# define R300_VTX_Z_FMT 0x00000200 -# define R300_VTX_W0_FMT 0x00000400 -# define R300_VTX_W0_NORMALIZE 0x00000800 -# define R300_VTX_ST_DENORMALIZED 0x00001000 +# define R300_VPORT_X_SCALE_ENA (1 << 0) +# define R300_VPORT_X_OFFSET_ENA (1 << 1) +# define R300_VPORT_Y_SCALE_ENA (1 << 2) +# define R300_VPORT_Y_OFFSET_ENA (1 << 3) +# define R300_VPORT_Z_SCALE_ENA (1 << 4) +# define R300_VPORT_Z_OFFSET_ENA (1 << 5) +# define R300_VTX_XY_FMT (1 << 8) +# define R300_VTX_Z_FMT (1 << 9) +# define R300_VTX_W0_FMT (1 << 10) +# define R300_SERIAL_PROC_ENA (1 << 11) /* BEGIN: Vertex data assembly - lots of uncertainties */ /* gap */ +/* Maximum Vertex Indx Clamp */ +#define R300_VAP_VF_MAX_VTX_INDX 0x2134 +/* Minimum Vertex Indx Clamp */ +#define R300_VAP_VF_MIN_VTX_INDX 0x2138 + +/** Vertex assembler/processor control status */ #define R300_VAP_CNTL_STATUS 0x2140 +/* No swap at all (default) */ # define R300_VC_NO_SWAP (0 << 0) +/* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */ # define R300_VC_16BIT_SWAP (1 << 0) +/* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */ # define R300_VC_32BIT_SWAP (2 << 0) +/* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */ +# define R300_VC_HALF_DWORD_SWAP (3 << 0) +/* The TCL engine will not be used (as it is logically or even physically removed) */ # define R300_VAP_TCL_BYPASS (1 << 8) +/* Read only flag if TCL engine is busy. */ +# define R300_VAP_PVS_BUSY (1 << 11) +/* TODO: gap for MAX_MPS */ +/* Read only flag if the vertex store is busy. */ +# define R300_VAP_VS_BUSY (1 << 24) +/* Read only flag if the reciprocal engine is busy. */ +# define R300_VAP_RCP_BUSY (1 << 25) +/* Read only flag if the viewport transform engine is busy. */ +# define R300_VAP_VTE_BUSY (1 << 26) +/* Read only flag if the memory interface unit is busy. */ +# define R300_VAP_MUI_BUSY (1 << 27) +/* Read only flag if the vertex cache is busy. */ +# define R300_VAP_VC_BUSY (1 << 28) +/* Read only flag if the vertex fetcher is busy. */ +# define R300_VAP_VF_BUSY (1 << 29) +/* Read only flag if the register pipeline is busy. */ +# define R300_VAP_REGPIPE_BUSY (1 << 30) +/* Read only flag if the VAP engine is busy. */ +# define R300_VAP_VAP_BUSY (1 << 31) /* gap */ @@ -177,27 +218,31 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Always set COMPONENTS_4 in immediate mode. */ -#define R300_VAP_INPUT_ROUTE_0_0 0x2150 -# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0) -# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0) -# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0) -# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0) -# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */ -# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8 -# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */ -# define R300_VAP_INPUT_ROUTE_END (1 << 13) -# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */ -# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */ -# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */ -# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */ -#define R300_VAP_INPUT_ROUTE_0_1 0x2154 -#define R300_VAP_INPUT_ROUTE_0_2 0x2158 -#define R300_VAP_INPUT_ROUTE_0_3 0x215C -#define R300_VAP_INPUT_ROUTE_0_4 0x2160 -#define R300_VAP_INPUT_ROUTE_0_5 0x2164 -#define R300_VAP_INPUT_ROUTE_0_6 0x2168 -#define R300_VAP_INPUT_ROUTE_0_7 0x216C - +#define R300_VAP_PROG_STREAM_CNTL_0 0x2150 +# define R300_DATA_TYPE_0_SHIFT 0 +# define R300_DATA_TYPE_FLOAT_1 0 +# define R300_DATA_TYPE_FLOAT_2 1 +# define R300_DATA_TYPE_FLOAT_3 2 +# define R300_DATA_TYPE_FLOAT_4 3 +# define R300_DATA_TYPE_BYTE 4 +# define R300_DATA_TYPE_D3DCOLOR 5 +# define R300_DATA_TYPE_SHORT_2 6 +# define R300_DATA_TYPE_SHORT_4 7 +# define R300_DATA_TYPE_VECTOR_3_TTT 8 +# define R300_DATA_TYPE_VECTOR_3_EET 9 +# define R300_SKIP_DWORDS_SHIFT 4 +# define R300_DST_VEC_LOC_SHIFT 8 +# define R300_LAST_VEC (1 << 13) +# define R300_SIGNED (1 << 14) +# define R300_NORMALIZE (1 << 15) +# define R300_DATA_TYPE_1_SHIFT 16 +#define R300_VAP_PROG_STREAM_CNTL_1 0x2154 +#define R300_VAP_PROG_STREAM_CNTL_2 0x2158 +#define R300_VAP_PROG_STREAM_CNTL_3 0x215C +#define R300_VAP_PROG_STREAM_CNTL_4 0x2160 +#define R300_VAP_PROG_STREAM_CNTL_5 0x2164 +#define R300_VAP_PROG_STREAM_CNTL_6 0x2168 +#define R300_VAP_PROG_STREAM_CNTL_7 0x216C /* gap */ /* Notes: @@ -205,9 +250,26 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * if vertex program uses only position, fglrx will set normal, too * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal. */ -#define R300_VAP_INPUT_CNTL_0 0x2180 -# define R300_INPUT_CNTL_0_COLOR 0x00000001 -#define R300_VAP_INPUT_CNTL_1 0x2184 +#define R300_VAP_VTX_STATE_CNTL 0x2180 +# define R300_COLOR_0_ASSEMBLY_SHIFT 0 +# define R300_SEL_COLOR 0 +# define R300_SEL_USER_COLOR_0 1 +# define R300_SEL_USER_COLOR_1 2 +# define R300_COLOR_1_ASSEMBLY_SHIFT 2 +# define R300_COLOR_2_ASSEMBLY_SHIFT 4 +# define R300_COLOR_3_ASSEMBLY_SHIFT 6 +# define R300_COLOR_4_ASSEMBLY_SHIFT 8 +# define R300_COLOR_5_ASSEMBLY_SHIFT 10 +# define R300_COLOR_6_ASSEMBLY_SHIFT 12 +# define R300_COLOR_7_ASSEMBLY_SHIFT 14 +# define R300_UPDATE_USER_COLOR_0_ENA (1 << 16) + +/* + * Each bit in this field applies to the corresponding vector in the VSM + * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit + * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream. + */ +#define R300_VAP_VSM_VTX_ASSM 0x2184 # define R300_INPUT_CNTL_POS 0x00000001 # define R300_INPUT_CNTL_NORMAL 0x00000002 # define R300_INPUT_CNTL_COLOR 0x00000004 @@ -220,6 +282,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */ # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */ +/* Programmable Stream Control Signed Normalize Control */ +#define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc +# define SGN_NORM_ZERO 0 +# define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1 +# define SGN_NORM_NO_ZERO 2 + /* gap */ /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 @@ -229,26 +297,40 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * mode, the swizzling pattern is e.g. used to set zw components in texture * coordinates with only tweo components. */ -#define R300_VAP_INPUT_ROUTE_1_0 0x21E0 +#define R300_VAP_PROG_STREAM_CNTL_EXT_0 0x21e0 +# define R300_SWIZZLE0_SHIFT 0 +# define R300_SWIZZLE_SELECT_X_SHIFT 0 +# define R300_SWIZZLE_SELECT_Y_SHIFT 3 +# define R300_SWIZZLE_SELECT_Z_SHIFT 6 +# define R300_SWIZZLE_SELECT_W_SHIFT 9 + +# define R300_SWIZZLE_SELECT_X 0 +# define R300_SWIZZLE_SELECT_Y 1 +# define R300_SWIZZLE_SELECT_Z 2 +# define R300_SWIZZLE_SELECT_W 3 +# define R300_SWIZZLE_SELECT_FP_ZERO 4 +# define R300_SWIZZLE_SELECT_FP_ONE 5 +/* alternate forms for r300_emit.c */ # define R300_INPUT_ROUTE_SELECT_X 0 # define R300_INPUT_ROUTE_SELECT_Y 1 # define R300_INPUT_ROUTE_SELECT_Z 2 # define R300_INPUT_ROUTE_SELECT_W 3 # define R300_INPUT_ROUTE_SELECT_ZERO 4 # define R300_INPUT_ROUTE_SELECT_ONE 5 -# define R300_INPUT_ROUTE_SELECT_MASK 7 -# define R300_INPUT_ROUTE_X_SHIFT 0 -# define R300_INPUT_ROUTE_Y_SHIFT 3 -# define R300_INPUT_ROUTE_Z_SHIFT 6 -# define R300_INPUT_ROUTE_W_SHIFT 9 -# define R300_INPUT_ROUTE_ENABLE (15 << 12) -#define R300_VAP_INPUT_ROUTE_1_1 0x21E4 -#define R300_VAP_INPUT_ROUTE_1_2 0x21E8 -#define R300_VAP_INPUT_ROUTE_1_3 0x21EC -#define R300_VAP_INPUT_ROUTE_1_4 0x21F0 -#define R300_VAP_INPUT_ROUTE_1_5 0x21F4 -#define R300_VAP_INPUT_ROUTE_1_6 0x21F8 -#define R300_VAP_INPUT_ROUTE_1_7 0x21FC + +# define R300_WRITE_ENA_SHIFT 12 +# define R300_WRITE_ENA_X 1 +# define R300_WRITE_ENA_Y 2 +# define R300_WRITE_ENA_Z 4 +# define R300_WRITE_ENA_W 8 +# define R300_SWIZZLE1_SHIFT 16 +#define R300_VAP_PROG_STREAM_CNTL_EXT_1 0x21e4 +#define R300_VAP_PROG_STREAM_CNTL_EXT_2 0x21e8 +#define R300_VAP_PROG_STREAM_CNTL_EXT_3 0x21ec +#define R300_VAP_PROG_STREAM_CNTL_EXT_4 0x21f0 +#define R300_VAP_PROG_STREAM_CNTL_EXT_5 0x21f4 +#define R300_VAP_PROG_STREAM_CNTL_EXT_6 0x21f8 +#define R300_VAP_PROG_STREAM_CNTL_EXT_7 0x21fc /* END: Vertex data assembly */ @@ -280,18 +362,20 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Multiple vertex programs and parameter sets can be loaded at once, * which could explain the size discrepancy. */ -#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 -# define R300_PVS_UPLOAD_PROGRAM 0x00000000 -/* gap */ -# define R300_PVS_UPLOAD_PARAMETERS 0x00000200 -/* gap */ -# define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400 -# define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401 -# define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402 -# define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403 -# define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404 -# define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405 -# define R300_PVS_UPLOAD_POINTSIZE 0x00000406 +#define R300_VAP_PVS_VECTOR_INDX_REG 0x2200 +# define R300_PVS_CODE_START 0 +# define R300_MAX_PVS_CODE_LINES 256 +# define R500_MAX_PVS_CODE_LINES 1024 +# define R300_PVS_CONST_START 512 +# define R500_PVS_CONST_START 1024 +# define R300_MAX_PVS_CONST_VECS 256 +# define R500_MAX_PVS_CONST_VECS 1024 +# define R300_PVS_UCP_START 1024 +# define R500_PVS_UCP_START 1536 +# define R300_POINT_VPORT_SCALE_OFFSET 1030 +# define R500_POINT_VPORT_SCALE_OFFSET 1542 +# define R300_POINT_GEN_TEX_OFFSET 1031 +# define R500_POINT_GEN_TEX_OFFSET 1543 /* * These are obsolete defines form r300_context.h, but they might give some @@ -319,10 +403,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* I do not know the purpose of this register. However, I do know that * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL * for normal rendering. + * + * 2007-11-05: This register is the user clip plane control register, but there + * also seems to be a rendering mode control; the NORMAL/CLEAR defines. + * + * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view */ -#define R300_VAP_UNKNOWN_221C 0x221C -# define R300_221C_NORMAL 0x00000000 -# define R300_221C_CLEAR 0x0001C000 +#define R300_VAP_CLIP_CNTL 0x221C +# define R300_VAP_UCP_ENABLE_0 (1 << 0) +# define R300_VAP_UCP_ENABLE_1 (1 << 1) +# define R300_VAP_UCP_ENABLE_2 (1 << 2) +# define R300_VAP_UCP_ENABLE_3 (1 << 3) +# define R300_VAP_UCP_ENABLE_4 (1 << 4) +# define R300_VAP_UCP_ENABLE_5 (1 << 5) +# define R300_PS_UCP_MODE_DIST_COP (0 << 14) +# define R300_PS_UCP_MODE_RADIUS_COP (1 << 14) +# define R300_PS_UCP_MODE_RADIUS_COP_CLIP (2 << 14) +# define R300_PS_UCP_MODE_CLIP_AS_TRIFAN (3 << 14) +# define R300_CLIP_DISABLE (1 << 16) +# define R300_UCP_CULL_ONLY_ENABLE (1 << 17) +# define R300_BOUNDARY_EDGE_FLAG_ENABLE (1 << 18) +# define R500_COLOR2_IS_TEXTURE (1 << 20) +# define R500_COLOR3_IS_TEXTURE (1 << 21) /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first * plane is per-pixel and the second plane is per-vertex. @@ -331,10 +433,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. */ -#define R300_VAP_CLIP_X_0 0x2220 -#define R300_VAP_CLIP_X_1 0x2224 -#define R300_VAP_CLIP_Y_0 0x2228 -#define R300_VAP_CLIP_Y_1 0x2230 +#define R300_VAP_GB_VERT_CLIP_ADJ 0x2220 +#define R300_VAP_GB_VERT_DISC_ADJ 0x2224 +#define R300_VAP_GB_HORZ_CLIP_ADJ 0x2228 +#define R300_VAP_GB_HORZ_DISC_ADJ 0x222c /* gap */ @@ -343,10 +445,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and * avoids bugs caused by still running shaders reading bad data from memory. */ -#define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */ +#define R300_VAP_PVS_STATE_FLUSH_REG 0x2284 -/* Absolutely no clue what this register is about. */ -#define R300_VAP_UNKNOWN_2288 0x2288 +/* This register is used to define the number of core clocks to wait for a + * vertex to be received by the VAP input controller (while the primitive + * path is backed up) before forcing any accumulated vertices to be submitted + * to the vertex processing path. + */ +#define VAP_PVS_VTX_TIMEOUT_REG 0x2288 # define R300_2288_R300 0x00750000 /* -- nh */ # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */ @@ -369,17 +475,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * is sometimes accepted other instruction that have no relationship with * position calculations. */ -#define R300_VAP_PVS_CNTL_1 0x22D0 -# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 -# define R300_PVS_CNTL_1_POS_END_SHIFT 10 -# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20 +#define R300_VAP_PVS_CODE_CNTL_0 0x22D0 +# define R300_PVS_FIRST_INST_SHIFT 0 +# define R300_PVS_XYZW_VALID_INST_SHIFT 10 +# define R300_PVS_LAST_INST_SHIFT 20 /* Addresses are relative the the vertex program parameters area. */ -#define R300_VAP_PVS_CNTL_2 0x22D4 -# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 -# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 -#define R300_VAP_PVS_CNTL_3 0x22D8 -# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10 -# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0 +#define R300_VAP_PVS_CONST_CNTL 0x22D4 +# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0 +# define R300_PVS_MAX_CONST_ADDR_SHIFT 16 +#define R300_VAP_PVS_CODE_CNTL_1 0x22D8 +# define R300_PVS_LAST_VTX_SRC_INST_SHIFT 0 +#define R300_VAP_PVS_FLOW_CNTL_OPC 0x22DC /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for * immediate vertices @@ -427,17 +533,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * (or something closely related to that). * This bit is rather fatal at the time being due to lackings at pixel * shader side + * Specifies top of Raster pipe specific enable controls. */ #define R300_GB_ENABLE 0x4008 -# define R300_GB_POINT_STUFF_ENABLE (1<<0) -# define R300_GB_LINE_STUFF_ENABLE (1<<1) -# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2) -# define R300_GB_STENCIL_AUTO_ENABLE (1<<4) -# define R300_GB_UNK31 (1<<31) +# define R300_GB_POINT_STUFF_DISABLE (0 << 0) +# define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */ +# define R300_GB_LINE_STUFF_DISABLE (0 << 1) +# define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */ +# define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2) +# define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */ +# define R300_GB_STENCIL_AUTO_DISABLE (0 << 4) +# define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */ +# define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */ + /* each of the following is 2 bits wide */ -#define R300_GB_TEX_REPLICATE 0 -#define R300_GB_TEX_ST 1 -#define R300_GB_TEX_STR 2 +#define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */ +#define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */ +#define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */ # define R300_GB_TEX0_SOURCE_SHIFT 16 # define R300_GB_TEX1_SOURCE_SHIFT 18 # define R300_GB_TEX2_SOURCE_SHIFT 20 @@ -448,7 +560,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_GB_TEX7_SOURCE_SHIFT 30 /* MSPOS - positions for multisample antialiasing (?) */ -#define R300_GB_MSPOS0 0x4010 +#define R300_GB_MSPOS0 0x4010 /* shifts - each of the fields is 4 bits */ # define R300_GB_MSPOS0__MS_X0_SHIFT 0 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4 @@ -459,7 +571,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_GB_MSPOS0__MSBD0_Y 24 # define R300_GB_MSPOS0__MSBD0_X 28 -#define R300_GB_MSPOS1 0x4014 +#define R300_GB_MSPOS1 0x4014 # define R300_GB_MSPOS1__MS_X3_SHIFT 0 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4 # define R300_GB_MSPOS1__MS_X4_SHIFT 8 @@ -468,31 +580,47 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_GB_MSPOS1__MS_Y5_SHIFT 20 # define R300_GB_MSPOS1__MSBD1 24 - -#define R300_GB_TILE_CONFIG 0x4018 -# define R300_GB_TILE_ENABLE (1<<0) -# define R300_GB_TILE_PIPE_COUNT_RV300 0 -# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1) -# define R300_GB_TILE_PIPE_COUNT_R420 (7<<1) -# define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1) -# define R300_GB_TILE_SIZE_8 0 -# define R300_GB_TILE_SIZE_16 (1<<4) -# define R300_GB_TILE_SIZE_32 (2<<4) -# define R300_GB_SUPER_SIZE_1 (0<<6) -# define R300_GB_SUPER_SIZE_2 (1<<6) -# define R300_GB_SUPER_SIZE_4 (2<<6) -# define R300_GB_SUPER_SIZE_8 (3<<6) -# define R300_GB_SUPER_SIZE_16 (4<<6) -# define R300_GB_SUPER_SIZE_32 (5<<6) -# define R300_GB_SUPER_SIZE_64 (6<<6) -# define R300_GB_SUPER_SIZE_128 (7<<6) +/* Specifies the graphics pipeline configuration for rasterization. */ +#define R300_GB_TILE_CONFIG 0x4018 +# define R300_GB_TILE_DISABLE (0 << 0) +# define R300_GB_TILE_ENABLE (1 << 0) +# define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */ +# define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */ +# define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */ +# define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */ +# define R300_GB_TILE_SIZE_8 (0 << 4) +# define R300_GB_TILE_SIZE_16 (1 << 4) +# define R300_GB_TILE_SIZE_32 (2 << 4) +# define R300_GB_SUPER_SIZE_1 (0 << 6) +# define R300_GB_SUPER_SIZE_2 (1 << 6) +# define R300_GB_SUPER_SIZE_4 (2 << 6) +# define R300_GB_SUPER_SIZE_8 (3 << 6) +# define R300_GB_SUPER_SIZE_16 (4 << 6) +# define R300_GB_SUPER_SIZE_32 (5 << 6) +# define R300_GB_SUPER_SIZE_64 (6 << 6) +# define R300_GB_SUPER_SIZE_128 (7 << 6) # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ -# define R300_GB_SUPER_TILE_A 0 -# define R300_GB_SUPER_TILE_B (1<<15) -# define R300_GB_SUBPIXEL_1_12 0 -# define R300_GB_SUBPIXEL_1_16 (1<<16) - +# define R300_GB_SUPER_TILE_A (0 << 15) +# define R300_GB_SUPER_TILE_B (1 << 15) +# define R300_GB_SUBPIXEL_1_12 (0 << 16) +# define R300_GB_SUBPIXEL_1_16 (1 << 16) +# define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17) +# define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17) +# define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17) +# define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17) +# define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19) +# define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19) +# define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20) +# define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20) +# define GB_TILE_CONFIG_ALT_OFFSET (0 << 21) +# define GB_TILE_CONFIG_SUBPRECISION (0 << 22) +# define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23) +# define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23) +# define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24) +# define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24) + +/* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */ #define R300_GB_FIFO_SIZE 0x4024 /* each of the following is 2 bits wide */ #define R300_GB_FIFO_SIZE_32 0 @@ -516,30 +644,102 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 -#define R300_GB_SELECT 0x401C -# define R300_GB_FOG_SELECT_C0A 0 -# define R300_GB_FOG_SELECT_C1A 1 -# define R300_GB_FOG_SELECT_C2A 2 -# define R300_GB_FOG_SELECT_C3A 3 -# define R300_GB_FOG_SELECT_1_1_W 4 -# define R300_GB_FOG_SELECT_Z 5 -# define R300_GB_DEPTH_SELECT_Z 0 -# define R300_GB_DEPTH_SELECT_1_1_W (1<<3) -# define R300_GB_W_SELECT_1_W 0 -# define R300_GB_W_SELECT_1 (1<<4) - -#define R300_GB_AA_CONFIG 0x4020 -# define R300_AA_DISABLE 0x00 -# define R300_AA_ENABLE 0x01 -# define R300_AA_SUBSAMPLES_2 0 -# define R300_AA_SUBSAMPLES_3 (1<<1) -# define R300_AA_SUBSAMPLES_4 (2<<1) -# define R300_AA_SUBSAMPLES_6 (3<<1) +#define GB_Z_PEQ_CONFIG 0x4028 +# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0) +# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0) + +/* Specifies various polygon specific selects (fog, depth, perspective). */ +#define R300_GB_SELECT 0x401c +# define R300_GB_FOG_SELECT_C0A (0 << 0) +# define R300_GB_FOG_SELECT_C1A (1 << 0) +# define R300_GB_FOG_SELECT_C2A (2 << 0) +# define R300_GB_FOG_SELECT_C3A (3 << 0) +# define R300_GB_FOG_SELECT_1_1_W (4 << 0) +# define R300_GB_FOG_SELECT_Z (5 << 0) +# define R300_GB_DEPTH_SELECT_Z (0 << 3 +# define R300_GB_DEPTH_SELECT_1_1_W (1 << 3) +# define R300_GB_W_SELECT_1_W (0 << 4) +# define R300_GB_W_SELECT_1 (1 << 4) +# define R300_GB_FOG_STUFF_DISABLE (0 << 5) +# define R300_GB_FOG_STUFF_ENABLE (1 << 5) +# define R300_GB_FOG_STUFF_TEX_SHIFT 6 +# define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0 +# define R300_GB_FOG_STUFF_COMP_SHIFT 10 +# define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00 + +/* Specifies the graphics pipeline configuration for antialiasing. */ +#define GB_AA_CONFIG 0x4020 +# define GB_AA_CONFIG_AA_DISABLE (0 << 0) +# define GB_AA_CONFIG_AA_ENABLE (1 << 0) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1) +# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1) + +/* Selects which of 4 pipes are active. */ +#define GB_PIPE_SELECT 0x402c +# define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0 +# define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2 +# define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4 +# define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6 +# define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8 +# define GB_PIPE_SELECT_MAX_PIPE 12 +# define GB_PIPE_SELECT_BAD_PIPES 14 +# define GB_PIPE_SELECT_CONFIG_PIPES 18 + + +/* Specifies the sizes of the various FIFO`s in the sc/rs. */ +#define GB_FIFO_SIZE1 0x4070 +/* High water mark for SC input fifo */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0 +# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f +/* High water mark for SC input fifo (B) */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6 +# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0 +/* High water mark for RS colors' fifo */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12 +# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000 +/* High water mark for RS textures' fifo */ +# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18 +# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000 + +/* This table specifies the source location and format for up to 16 texture + * addresses (i[0]:i[15]) and four colors (c[0]:c[3]) + */ +#define R500_RS_IP_0 0x4074 +#define R500_RS_IP_1 0x4078 +#define R500_RS_IP_2 0x407C +#define R500_RS_IP_3 0x4080 +#define R500_RS_IP_4 0x4084 +#define R500_RS_IP_5 0x4088 +#define R500_RS_IP_6 0x408C +#define R500_RS_IP_7 0x4090 +#define R500_RS_IP_8 0x4094 +#define R500_RS_IP_9 0x4098 +#define R500_RS_IP_10 0x409C +#define R500_RS_IP_11 0x40A0 +#define R500_RS_IP_12 0x40A4 +#define R500_RS_IP_13 0x40A8 +#define R500_RS_IP_14 0x40AC +#define R500_RS_IP_15 0x40B0 +#define R500_RS_IP_PTR_K0 62 +#define R500_RS_IP_PTR_K1 63 +#define R500_RS_IP_TEX_PTR_S_SHIFT 0 +#define R500_RS_IP_TEX_PTR_T_SHIFT 6 +#define R500_RS_IP_TEX_PTR_R_SHIFT 12 +#define R500_RS_IP_TEX_PTR_Q_SHIFT 18 +#define R500_RS_IP_COL_PTR_SHIFT 24 +#define R500_RS_IP_COL_FMT_SHIFT 27 +# define R500_RS_COL_PTR(x) (x << 24) +# define R500_RS_COL_FMT(x) (x << 27) +/* gap */ +#define R500_RS_IP_OFFSET_DIS (0 << 31) +#define R500_RS_IP_OFFSET_EN (1 << 31) /* gap */ /* Zero to flush caches. */ -#define R300_TX_CNTL 0x4100 +#define R300_TX_INVALTAGS 0x4100 #define R300_TX_FLUSH 0x0 /* The upper enable bits are guessed, based on fglrx reported limits. */ @@ -561,53 +761,335 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_TX_ENABLE_14 (1 << 14) # define R300_TX_ENABLE_15 (1 << 15) -/* The pointsize is given in multiples of 6. The pointsize can be - * enormous: Clear() renders a single point that fills the entire - * framebuffer. +#define R500_TX_FILTER_4 0x4110 +# define R500_TX_WEIGHT_1_SHIFT (0) +# define R500_TX_WEIGHT_0_SHIFT (11) +# define R500_TX_WEIGHT_PAIR (1<<22) +# define R500_TX_PHASE_SHIFT (23) +# define R500_TX_DIRECTION_HORIZONTAL (0<<27) +# define R500_TX_DIRECTION_VERITCAL (1<<27) + +/* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ +#define R300_GA_POINT_S0 0x4200 + +/* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */ +#define R300_GA_POINT_T0 0x4204 + +/* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ +#define R300_GA_POINT_S1 0x4208 + +/* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ +#define R300_GA_POINT_T1 0x420c + +/* Specifies amount to shift integer position of vertex (screen space) before + * converting to float for triangle stipple. + */ +#define R300_GA_TRIANGLE_STIPPLE 0x4214 +# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0 +# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f +# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16 +# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000 + +/* The pointsize is given in multiples of 6. The pointsize can be enormous: + * Clear() renders a single point that fills the entire framebuffer. + * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in + * 8b precision). */ -#define R300_RE_POINTSIZE 0x421C -# define R300_POINTSIZE_Y_SHIFT 0 -# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */ -# define R300_POINTSIZE_X_SHIFT 16 -# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */ +#define R300_GA_POINT_SIZE 0x421C +# define R300_POINTSIZE_Y_SHIFT 0 +# define R300_POINTSIZE_Y_MASK 0x0000ffff +# define R300_POINTSIZE_X_SHIFT 16 +# define R300_POINTSIZE_X_MASK 0xffff0000 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) -/* The line width is given in multiples of 6. +/* Blue fill color */ +#define R500_GA_FILL_R 0x4220 + +/* Blue fill color */ +#define R500_GA_FILL_G 0x4224 + +/* Blue fill color */ +#define R500_GA_FILL_B 0x4228 + +/* Alpha fill color */ +#define R500_GA_FILL_A 0x422c + + +/* Specifies maximum and minimum point & sprite sizes for per vertex size + * specification. The lower part (15:0) is MIN and (31:16) is max. + */ +#define R300_GA_POINT_MINMAX 0x4230 +# define R300_GA_POINT_MINMAX_MIN_SHIFT 0 +# define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0) +# define R300_GA_POINT_MINMAX_MAX_SHIFT 16 +# define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16) + +/* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b + * subprecision); (16.0) fixed format. + * + * The line width is given in multiples of 6. * In default mode lines are classified as vertical lines. * HO: horizontal * VE: vertical or horizontal * HO & VE: no classification */ -#define R300_RE_LINE_CNT 0x4234 -# define R300_LINESIZE_SHIFT 0 -# define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */ -# define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6) +#define R300_GA_LINE_CNTL 0x4234 +# define R300_GA_LINE_CNTL_WIDTH_SHIFT 0 +# define R300_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff +# define R300_GA_LINE_CNTL_END_TYPE_HOR (0 << 16) +# define R300_GA_LINE_CNTL_END_TYPE_VER (1 << 16) +# define R300_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */ +# define R300_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */ +# define R500_GA_LINE_CNTL_SORT_NO (0 << 18) +# define R500_GA_LINE_CNTL_SORT_MINX_MINY (1 << 18) +/** TODO: looks wrong */ +# define R300_LINESIZE_MAX (R300_GA_LINE_CNTL_WIDTH_MASK / 6) +/** TODO: looks wrong */ # define R300_LINE_CNT_HO (1 << 16) +/** TODO: looks wrong */ # define R300_LINE_CNT_VE (1 << 17) -/* Some sort of scale or clamp value for texcoordless textures. */ -#define R300_RE_UNK4238 0x4238 - -/* Something shade related */ -#define R300_RE_SHADE 0x4274 - -#define R300_RE_SHADE_MODEL 0x4278 -# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa -# define R300_RE_SHADE_MODEL_FLAT 0x39595 - -/* Dangerous */ -#define R300_RE_POLYGON_MODE 0x4288 -# define R300_PM_ENABLED (1 << 0) -# define R300_PM_FRONT_POINT (0 << 0) -# define R300_PM_BACK_POINT (0 << 0) -# define R300_PM_FRONT_LINE (1 << 4) -# define R300_PM_FRONT_FILL (1 << 5) -# define R300_PM_BACK_LINE (1 << 7) -# define R300_PM_BACK_FILL (1 << 8) - -/* Fog parameters */ -#define R300_RE_FOG_SCALE 0x4294 -#define R300_RE_FOG_START 0x4298 +/* Line Stipple configuration information. */ +#define R300_GA_LINE_STIPPLE_CONFIG 0x4238 +# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0) +# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0) +# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0) +# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2 +# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc + +/* Used to load US instructions and constants */ +#define R500_GA_US_VECTOR_INDEX 0x4250 +# define R500_GA_US_VECTOR_INDEX_SHIFT 0 +# define R500_GA_US_VECTOR_INDEX_MASK 0x000000ff +# define R500_GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16) +# define R500_GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16) +# define R500_GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17) +# define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17) + +/* Data register for loading US instructions and constants */ +#define R500_GA_US_VECTOR_DATA 0x4254 + +/* Specifies color properties and mappings of textures. */ +#define R500_GA_COLOR_CONTROL_PS3 0x4258 +# define R500_TEX0_SHADING_PS3_SOLID (0 << 0) +# define R500_TEX0_SHADING_PS3_FLAT (1 << 0) +# define R500_TEX0_SHADING_PS3_GOURAUD (2 << 0) +# define R500_TEX1_SHADING_PS3_SOLID (0 << 2) +# define R500_TEX1_SHADING_PS3_FLAT (1 << 2) +# define R500_TEX1_SHADING_PS3_GOURAUD (2 << 2) +# define R500_TEX2_SHADING_PS3_SOLID (0 << 4) +# define R500_TEX2_SHADING_PS3_FLAT (1 << 4) +# define R500_TEX2_SHADING_PS3_GOURAUD (2 << 4) +# define R500_TEX3_SHADING_PS3_SOLID (0 << 6) +# define R500_TEX3_SHADING_PS3_FLAT (1 << 6) +# define R500_TEX3_SHADING_PS3_GOURAUD (2 << 6) +# define R500_TEX4_SHADING_PS3_SOLID (0 << 8) +# define R500_TEX4_SHADING_PS3_FLAT (1 << 8) +# define R500_TEX4_SHADING_PS3_GOURAUD (2 << 8) +# define R500_TEX5_SHADING_PS3_SOLID (0 << 10) +# define R500_TEX5_SHADING_PS3_FLAT (1 << 10) +# define R500_TEX5_SHADING_PS3_GOURAUD (2 << 10) +# define R500_TEX6_SHADING_PS3_SOLID (0 << 12) +# define R500_TEX6_SHADING_PS3_FLAT (1 << 12) +# define R500_TEX6_SHADING_PS3_GOURAUD (2 << 12) +# define R500_TEX7_SHADING_PS3_SOLID (0 << 14) +# define R500_TEX7_SHADING_PS3_FLAT (1 << 14) +# define R500_TEX7_SHADING_PS3_GOURAUD (2 << 14) +# define R500_TEX8_SHADING_PS3_SOLID (0 << 16) +# define R500_TEX8_SHADING_PS3_FLAT (1 << 16) +# define R500_TEX8_SHADING_PS3_GOURAUD (2 << 16) +# define R500_TEX9_SHADING_PS3_SOLID (0 << 18) +# define R500_TEX9_SHADING_PS3_FLAT (1 << 18) +# define R500_TEX9_SHADING_PS3_GOURAUD (2 << 18) +# define R500_TEX10_SHADING_PS3_SOLID (0 << 20) +# define R500_TEX10_SHADING_PS3_FLAT (1 << 20) +# define R500_TEX10_SHADING_PS3_GOURAUD (2 << 20) +# define R500_COLOR0_TEX_OVERRIDE_NO (0 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22) +# define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22) +# define R500_COLOR1_TEX_OVERRIDE_NO (0 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26) +# define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26) + +/* Returns idle status of various G3D block, captured when GA_IDLE written or + * when hard or soft reset asserted. + */ +#define R500_GA_IDLE 0x425c +# define R500_GA_IDLE_PIPE3_Z_IDLE (0 << 0) +# define R500_GA_IDLE_PIPE2_Z_IDLE (0 << 1) +# define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2) +# define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3) +# define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4) +# define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5) +# define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6) +# define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7) +# define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8) +# define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9) +# define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10) +# define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11) +# define R500_GA_IDLE_PIPE1_Z_IDLE (0 << 12) +# define R500_GA_IDLE_PIPE0_Z_IDLE (0 << 13) +# define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14) +# define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15) +# define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16) +# define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17) +# define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18) +# define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19) +# define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20) +# define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21) +# define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22) +# define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23) +# define R500_GA_IDLE_SU_IDLE (0 << 24) +# define R500_GA_IDLE_GA_IDLE (0 << 25) +# define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26) + +/* Current value of stipple accumulator. */ +#define R300_GA_LINE_STIPPLE_VALUE 0x4260 + +/* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */ +#define R300_GA_LINE_S0 0x4264 +/* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */ +#define R300_GA_LINE_S1 0x4268 + +/* GA Input fifo high water marks */ +#define R500_GA_FIFO_CNTL 0x4270 +# define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007 +# define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0 +# define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038 +# define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3 +# define R500_GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0 +# define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT 6 + +/* GA enhance/tweaks */ +#define R300_GA_ENHANCE 0x4274 +# define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0) +# define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */ +# define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1) +# define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */ +# define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */ +# define R500_GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */ +# define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3) +# define R500_GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */ + +#define R300_GA_COLOR_CONTROL 0x4278 +# define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0) +# define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0) +# define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0) +# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2) +# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2) +# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2) +# define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4) +# define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4) +# define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4) +# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6) +# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6) +# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6) +# define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8) +# define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8) +# define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8) +# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10) +# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10) +# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10) +# define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12) +# define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12) +# define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12) +# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14) +# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14) +# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14) +# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16) +# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16) +# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16) +# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16) + +/** TODO: might be candidate for removal */ +# define R300_RE_SHADE_MODEL_SMOOTH ( \ + R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \ + R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \ + R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \ + R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ + R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) +/** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */ +# define R300_RE_SHADE_MODEL_FLAT ( \ + R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \ + R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \ + R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \ + R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ + R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) + +/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */ +#define R300_GA_SOLID_RG 0x427c +# define GA_SOLID_RG_COLOR_GREEN_SHIFT 0 +# define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff +# define GA_SOLID_RG_COLOR_RED_SHIFT 16 +# define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000 +/* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */ +#define R300_GA_SOLID_BA 0x4280 +# define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0 +# define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff +# define GA_SOLID_BA_COLOR_BLUE_SHIFT 16 +# define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000 + +/* Polygon Mode + * Dangerous + */ +#define R300_GA_POLY_MODE 0x4288 +# define R300_GA_POLY_MODE_DISABLE (0 << 0) +# define R300_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */ +/* reserved */ +# define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4) +# define R300_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4) +# define R300_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4) +/* reserved */ +# define R300_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7) +# define R300_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7) +# define R300_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7) +/* reserved */ + +/* Specifies the rouding mode for geometry & color SPFP to FP conversions. */ +#define R300_GA_ROUND_MODE 0x428c +# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0) +# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0) +# define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2) +# define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2) +# define R300_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4) +# define R300_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4) +# define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5) +# define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5) +# define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6 +# define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0 + +/* Specifies x & y offsets for vertex data after conversion to FP. + * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b + * subprecision). + */ +#define R300_GA_OFFSET 0x4290 +# define R300_GA_OFFSET_X_OFFSET_SHIFT 0 +# define R300_GA_OFFSET_X_OFFSET_MASK 0x0000ffff +# define R300_GA_OFFSET_Y_OFFSET_SHIFT 16 +# define R300_GA_OFFSET_Y_OFFSET_MASK 0xffff0000 + +/* Specifies the scale to apply to fog. */ +#define R300_GA_FOG_SCALE 0x4294 +/* Specifies the offset to apply to fog. */ +#define R300_GA_FOG_OFFSET 0x4298 +/* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */ +#define R300_GA_SOFT_RESET 0x429c /* Not sure why there are duplicate of factor and constant values. * My best guess so far is that there are seperate zbiases for test and write. @@ -615,11 +1097,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Some of the tests indicate that fgl has a fallback implementation of zbias * via pixel shaders. */ -#define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */ -#define R300_RE_ZBIAS_T_FACTOR 0x42A4 -#define R300_RE_ZBIAS_T_CONSTANT 0x42A8 -#define R300_RE_ZBIAS_W_FACTOR 0x42AC -#define R300_RE_ZBIAS_W_CONSTANT 0x42B0 +#define R300_SU_TEX_WRAP 0x42A0 +#define R300_SU_POLY_OFFSET_FRONT_SCALE 0x42A4 +#define R300_SU_POLY_OFFSET_FRONT_OFFSET 0x42A8 +#define R300_SU_POLY_OFFSET_BACK_SCALE 0x42AC +#define R300_SU_POLY_OFFSET_BACK_OFFSET 0x42B0 /* This register needs to be set to (1<<1) for RV350 to correctly * perform depth test (see --vb-triangles in r300_demo) @@ -630,31 +1112,44 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * One to enable depth test and one for depth write. * Yet this doesnt explain why depth writes work ... */ -#define R300_RE_OCCLUSION_CNTL 0x42B4 -# define R300_OCCLUSION_ON (1<<1) +#define R300_SU_POLY_OFFSET_ENABLE 0x42B4 +# define R300_FRONT_ENABLE (1 << 0) +# define R300_BACK_ENABLE (1 << 1) +# define R300_PARA_ENABLE (1 << 2) -#define R300_RE_CULL_CNTL 0x42B8 +#define R300_SU_CULL_MODE 0x42B8 # define R300_CULL_FRONT (1 << 0) # define R300_CULL_BACK (1 << 1) # define R300_FRONT_FACE_CCW (0 << 2) # define R300_FRONT_FACE_CW (1 << 2) +/* SU Depth Scale value */ +#define R300_SU_DEPTH_SCALE 0x42c0 +/* SU Depth Offset value */ +#define R300_SU_DEPTH_OFFSET 0x42c4 + /* BEGIN: Rasterization / Interpolators - many guesses */ -/* 0_UNKNOWN_18 has always been set except for clear operations. +/* * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends * on the vertex program, *not* the fragment program) */ -#define R300_RS_CNTL_0 0x4300 -# define R300_RS_CNTL_TC_CNT_SHIFT 2 -# define R300_RS_CNTL_TC_CNT_MASK (7 << 2) - /* number of color interpolators used */ -# define R300_RS_CNTL_CI_CNT_SHIFT 7 -# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18) - /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n - register. */ -#define R300_RS_CNTL_1 0x4304 +#define R300_RS_COUNT 0x4300 +# define R300_IT_COUNT_SHIFT 0 +# define R300_IT_COUNT_MASK 0x0000007f +# define R300_IC_COUNT_SHIFT 7 +# define R300_IC_COUNT_MASK 0x00000780 +# define R300_W_ADDR_SHIFT 12 +# define R300_W_ADDR_MASK 0x0003f000 +# define R300_HIRES_DIS (0 << 18) +# define R300_HIRES_EN (1 << 18) + +#define R300_RS_INST_COUNT 0x4304 +# define R300_RS_INST_COUNT_SHIFT 0 +# define R300_RS_INST_COUNT_MASK 0x0000000f +# define R300_RS_TX_OFFSET_SHIFT 5 +# define R300_RS_TX_OFFSET_MASK 0x000000e0 /* gap */ @@ -671,63 +1166,108 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Note: The _UNKNOWN constants are always set in their respective * register. I don't know if this is necessary. */ -#define R300_RS_INTERP_0 0x4310 -#define R300_RS_INTERP_1 0x4314 -# define R300_RS_INTERP_1_UNKNOWN 0x40 -#define R300_RS_INTERP_2 0x4318 -# define R300_RS_INTERP_2_UNKNOWN 0x80 -#define R300_RS_INTERP_3 0x431C -# define R300_RS_INTERP_3_UNKNOWN 0xC0 -#define R300_RS_INTERP_4 0x4320 -#define R300_RS_INTERP_5 0x4324 -#define R300_RS_INTERP_6 0x4328 -#define R300_RS_INTERP_7 0x432C -# define R300_RS_INTERP_SRC_SHIFT 2 -# define R300_RS_INTERP_SRC_MASK (7 << 2) -# define R300_RS_INTERP_USED 0x00D10000 +#define R300_RS_IP_0 0x4310 +#define R300_RS_IP_1 0x4314 +#define R300_RS_IP_2 0x4318 +#define R300_RS_IP_3 0x431C +# define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */ +# define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */ +# define R300_RS_TEX_PTR(x) (x << 0) +# define R300_RS_COL_PTR(x) (x << 6) +# define R300_RS_COL_FMT(x) (x << 9) +# define R300_RS_COL_FMT_RGBA 0 +# define R300_RS_COL_FMT_RGB0 1 +# define R300_RS_COL_FMT_RGB1 2 +# define R300_RS_COL_FMT_000A 4 +# define R300_RS_COL_FMT_0000 5 +# define R300_RS_COL_FMT_0001 6 +# define R300_RS_COL_FMT_111A 8 +# define R300_RS_COL_FMT_1110 9 +# define R300_RS_COL_FMT_1111 10 +# define R300_RS_SEL_S(x) (x << 13) +# define R300_RS_SEL_T(x) (x << 16) +# define R300_RS_SEL_R(x) (x << 19) +# define R300_RS_SEL_Q(x) (x << 22) +# define R300_RS_SEL_C0 0 +# define R300_RS_SEL_C1 1 +# define R300_RS_SEL_C2 2 +# define R300_RS_SEL_C3 3 +# define R300_RS_SEL_K0 4 +# define R300_RS_SEL_K1 5 + + +/* */ +#define R500_RS_INST_0 0x4320 +#define R500_RS_INST_1 0x4324 +#define R500_RS_INST_2 0x4328 +#define R500_RS_INST_3 0x432c +#define R500_RS_INST_4 0x4330 +#define R500_RS_INST_5 0x4334 +#define R500_RS_INST_6 0x4338 +#define R500_RS_INST_7 0x433c +#define R500_RS_INST_8 0x4340 +#define R500_RS_INST_9 0x4344 +#define R500_RS_INST_10 0x4348 +#define R500_RS_INST_11 0x434c +#define R500_RS_INST_12 0x4350 +#define R500_RS_INST_13 0x4354 +#define R500_RS_INST_14 0x4358 +#define R500_RS_INST_15 0x435c +#define R500_RS_INST_TEX_ID_SHIFT 0 +#define R500_RS_INST_TEX_CN_WRITE (1 << 4) +#define R500_RS_INST_TEX_ADDR_SHIFT 5 +#define R500_RS_INST_COL_ID_SHIFT 12 +#define R500_RS_INST_COL_CN_NO_WRITE (0 << 16) +#define R500_RS_INST_COL_CN_WRITE (1 << 16) +#define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16) +#define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16) +#define R500_RS_INST_COL_ADDR_SHIFT 18 +#define R500_RS_INST_TEX_ADJ (1 << 25) +#define R500_RS_INST_W_CN (1 << 26) /* These DWORDs control how vertex data is routed into fragment program * registers, after interpolators. */ -#define R300_RS_ROUTE_0 0x4330 -#define R300_RS_ROUTE_1 0x4334 -#define R300_RS_ROUTE_2 0x4338 -#define R300_RS_ROUTE_3 0x433C /* GUESS */ -#define R300_RS_ROUTE_4 0x4340 /* GUESS */ -#define R300_RS_ROUTE_5 0x4344 /* GUESS */ -#define R300_RS_ROUTE_6 0x4348 /* GUESS */ -#define R300_RS_ROUTE_7 0x434C /* GUESS */ -# define R300_RS_ROUTE_SOURCE_INTERP_0 0 -# define R300_RS_ROUTE_SOURCE_INTERP_1 1 -# define R300_RS_ROUTE_SOURCE_INTERP_2 2 -# define R300_RS_ROUTE_SOURCE_INTERP_3 3 -# define R300_RS_ROUTE_SOURCE_INTERP_4 4 -# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */ -# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */ -# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */ -# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */ -# define R300_RS_ROUTE_DEST_SHIFT 6 -# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */ - -/* Special handling for color: When the fragment program uses color, - * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the - * color register index. - * - * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any - * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state. - * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly - * correct or not. - Oliver. - */ -# define R300_RS_ROUTE_0_COLOR (1 << 14) -# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17 -# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */ -/* As above, but for secondary color */ -# define R300_RS_ROUTE_1_COLOR1 (1 << 14) -# define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17 -# define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17) -# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11) +#define R300_RS_INST_0 0x4330 +#define R300_RS_INST_1 0x4334 +#define R300_RS_INST_2 0x4338 +#define R300_RS_INST_3 0x433C /* GUESS */ +#define R300_RS_INST_4 0x4340 /* GUESS */ +#define R300_RS_INST_5 0x4344 /* GUESS */ +#define R300_RS_INST_6 0x4348 /* GUESS */ +#define R300_RS_INST_7 0x434C /* GUESS */ +# define R300_RS_INST_TEX_ID(x) ((x) << 0) +# define R300_RS_INST_TEX_CN_WRITE (1 << 3) +# define R300_RS_INST_TEX_ADDR_SHIFT 6 +# define R300_RS_INST_COL_ID(x) ((x) << 11) +# define R300_RS_INST_COL_CN_WRITE (1 << 14) +# define R300_RS_INST_COL_ADDR_SHIFT 17 +# define R300_RS_INST_TEX_ADJ (1 << 22) +# define R300_RS_COL_BIAS_UNUSED_SHIFT 23 + /* END: Rasterization / Interpolators - many guesses */ +/* Hierarchical Z Enable */ +#define R300_SC_HYPERZ 0x43a4 +# define R300_SC_HYPERZ_DISABLE (0 << 0) +# define R300_SC_HYPERZ_ENABLE (1 << 0) +# define R300_SC_HYPERZ_MIN (0 << 1) +# define R300_SC_HYPERZ_MAX (1 << 1) +# define R300_SC_HYPERZ_ADJ_256 (0 << 2) +# define R300_SC_HYPERZ_ADJ_128 (1 << 2) +# define R300_SC_HYPERZ_ADJ_64 (2 << 2) +# define R300_SC_HYPERZ_ADJ_32 (3 << 2) +# define R300_SC_HYPERZ_ADJ_16 (4 << 2) +# define R300_SC_HYPERZ_ADJ_8 (5 << 2) +# define R300_SC_HYPERZ_ADJ_4 (6 << 2) +# define R300_SC_HYPERZ_ADJ_2 (7 << 2) +# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5) +# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5) +# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6) +# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6) + +#define R300_SC_EDGERULE 0x43a8 + /* BEGIN: Scissors and cliprects */ /* There are four clipping rectangles. Their corner coordinates are inclusive. @@ -744,21 +1284,21 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * For some reason, the top-left corner of the framebuffer is at (1440, 1440) * for the purpose of clipping and scissors. */ -#define R300_RE_CLIPRECT_TL_0 0x43B0 -#define R300_RE_CLIPRECT_BR_0 0x43B4 -#define R300_RE_CLIPRECT_TL_1 0x43B8 -#define R300_RE_CLIPRECT_BR_1 0x43BC -#define R300_RE_CLIPRECT_TL_2 0x43C0 -#define R300_RE_CLIPRECT_BR_2 0x43C4 -#define R300_RE_CLIPRECT_TL_3 0x43C8 -#define R300_RE_CLIPRECT_BR_3 0x43CC +#define R300_SC_CLIPRECT_TL_0 0x43B0 +#define R300_SC_CLIPRECT_BR_0 0x43B4 +#define R300_SC_CLIPRECT_TL_1 0x43B8 +#define R300_SC_CLIPRECT_BR_1 0x43BC +#define R300_SC_CLIPRECT_TL_2 0x43C0 +#define R300_SC_CLIPRECT_BR_2 0x43C4 +#define R300_SC_CLIPRECT_TL_3 0x43C8 +#define R300_SC_CLIPRECT_BR_3 0x43CC # define R300_CLIPRECT_OFFSET 1440 # define R300_CLIPRECT_MASK 0x1FFF # define R300_CLIPRECT_X_SHIFT 0 # define R300_CLIPRECT_X_MASK (0x1FFF << 0) # define R300_CLIPRECT_Y_SHIFT 13 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13) -#define R300_RE_CLIPRECT_CNTL 0x43D0 +#define R300_SC_CLIP_RULE 0x43D0 # define R300_CLIP_OUT (1 << 0) # define R300_CLIP_0 (1 << 1) # define R300_CLIP_1 (1 << 2) @@ -778,13 +1318,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* gap */ -#define R300_RE_SCISSORS_TL 0x43E0 -#define R300_RE_SCISSORS_BR 0x43E4 +#define R300_SC_SCISSORS_TL 0x43E0 +#define R300_SC_SCISSORS_BR 0x43E4 # define R300_SCISSORS_OFFSET 1440 # define R300_SCISSORS_X_SHIFT 0 # define R300_SCISSORS_X_MASK (0x1FFF << 0) # define R300_SCISSORS_Y_SHIFT 13 # define R300_SCISSORS_Y_MASK (0x1FFF << 13) + +/* Screen door sample mask */ +#define R300_SC_SCREENDOOR 0x43e8 + /* END: Scissors and cliprects */ /* BEGIN: Texture specification */ @@ -794,43 +1338,55 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * unit. This means that e.g. the offset for texture image unit N is found in * register TX_OFFSET_0 + (4*N) */ -#define R300_TX_FILTER_0 0x4400 +#define R300_TX_FILTER0_0 0x4400 +#define R300_TX_FILTER0_1 0x4404 +#define R300_TX_FILTER0_2 0x4408 +#define R300_TX_FILTER0_3 0x440c +#define R300_TX_FILTER0_4 0x4410 +#define R300_TX_FILTER0_5 0x4414 +#define R300_TX_FILTER0_6 0x4418 +#define R300_TX_FILTER0_7 0x441c +#define R300_TX_FILTER0_8 0x4420 +#define R300_TX_FILTER0_9 0x4424 +#define R300_TX_FILTER0_10 0x4428 +#define R300_TX_FILTER0_11 0x442c +#define R300_TX_FILTER0_12 0x4430 +#define R300_TX_FILTER0_13 0x4434 +#define R300_TX_FILTER0_14 0x4438 +#define R300_TX_FILTER0_15 0x443c # define R300_TX_REPEAT 0 # define R300_TX_MIRRORED 1 -# define R300_TX_CLAMP 4 # define R300_TX_CLAMP_TO_EDGE 2 +# define R300_TX_MIRROR_ONCE_TO_EDGE 3 +# define R300_TX_CLAMP 4 +# define R300_TX_MIRROR_ONCE 5 # define R300_TX_CLAMP_TO_BORDER 6 +# define R300_TX_MIRROR_ONCE_TO_BORDER 7 # define R300_TX_WRAP_S_SHIFT 0 # define R300_TX_WRAP_S_MASK (7 << 0) # define R300_TX_WRAP_T_SHIFT 3 # define R300_TX_WRAP_T_MASK (7 << 3) -# define R300_TX_WRAP_Q_SHIFT 6 -# define R300_TX_WRAP_Q_MASK (7 << 6) +# define R300_TX_WRAP_R_SHIFT 6 +# define R300_TX_WRAP_R_MASK (7 << 6) +# define R300_TX_MAG_FILTER_4 (0 << 9) # define R300_TX_MAG_FILTER_NEAREST (1 << 9) # define R300_TX_MAG_FILTER_LINEAR (2 << 9) +# define R300_TX_MAG_FILTER_ANISO (3 << 9) # define R300_TX_MAG_FILTER_MASK (3 << 9) # define R300_TX_MIN_FILTER_NEAREST (1 << 11) # define R300_TX_MIN_FILTER_LINEAR (2 << 11) -# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) -# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) -# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) -# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) - -/* NOTE: NEAREST doesnt seem to exist. - * Im not seting MAG_FILTER_MASK and (3 << 11) on for all - * anisotropy modes because that would void selected mag filter - */ -# define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13) -# define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13) -# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13) -# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13) -# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) ) -# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) -# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21) -# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21) -# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21) -# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21) -# define R300_TX_MAX_ANISO_MASK (14 << 21) +# define R300_TX_MIN_FILTER_ANISO (3 << 11) +# define R300_TX_MIN_FILTER_MASK (3 << 11) +# define R300_TX_MIN_FILTER_MIP_NONE (0 << 13) +# define R300_TX_MIN_FILTER_MIP_NEAREST (1 << 13) +# define R300_TX_MIN_FILTER_MIP_LINEAR (2 << 13) +# define R300_TX_MIN_FILTER_MIP_MASK (3 << 13) +# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) +# define R300_TX_MAX_ANISO_2_TO_1 (1 << 21) +# define R300_TX_MAX_ANISO_4_TO_1 (2 << 21) +# define R300_TX_MAX_ANISO_8_TO_1 (3 << 21) +# define R300_TX_MAX_ANISO_16_TO_1 (4 << 21) +# define R300_TX_MAX_ANISO_MASK (7 << 21) #define R300_TX_FILTER1_0 0x4440 # define R300_CHROMA_KEY_MODE_DISABLE 0 @@ -838,7 +1394,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_CHROMA_KEY_BLEND 2 # define R300_MC_ROUND_NORMAL (0<<2) # define R300_MC_ROUND_MPEG4 (1<<2) -# define R300_LOD_BIAS_MASK 0x1fff +# define R300_LOD_BIAS_SHIFT 3 +# define R300_LOD_BIAS_MASK 0x1ff8 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13) # define R300_EDGE_ANISO_EDGE_ONLY (1<<13) # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14) @@ -849,12 +1406,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_TX_TRI_PERF_3_8 (3<<15) # define R300_ANISO_THRESHOLD_MASK (7<<17) +# define R500_MACRO_SWITCH (1<<22) +# define R500_BORDER_FIX (1<<31) + #define R300_TX_SIZE_0 0x4480 # define R300_TX_WIDTHMASK_SHIFT 0 # define R300_TX_WIDTHMASK_MASK (2047 << 0) # define R300_TX_HEIGHTMASK_SHIFT 11 # define R300_TX_HEIGHTMASK_MASK (2047 << 11) -# define R300_TX_UNK23 (1 << 23) +# define R300_TX_DEPTHMASK_SHIFT 22 +# define R300_TX_DEPTHMASK_MASK (0xf << 22) # define R300_TX_MAX_MIP_LEVEL_SHIFT 26 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26) # define R300_TX_SIZE_PROJECTED (1<<30) @@ -865,7 +1426,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. They are given meanings as R, G, B and Alpha by the swizzle specification */ # define R300_TX_FORMAT_X8 0x0 +# define R500_TX_FORMAT_X1 0x0 // bit set in format 2 # define R300_TX_FORMAT_X16 0x1 +# define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2 # define R300_TX_FORMAT_Y4X4 0x2 # define R300_TX_FORMAT_Y8X8 0x3 # define R300_TX_FORMAT_Y16X16 0x4 @@ -886,9 +1449,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ # define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ # define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ + + /* These two values are wrong, but they're the only values that + * produce any even vaguely correct results. Can r300 only do 16-bit + * depth textures? + */ +# define R300_TX_FORMAT_X24_Y8 0x1e +# define R300_TX_FORMAT_X32 0x1e + /* 0x16 - some 16 bit green format.. ?? */ -# define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */ -# define R300_TX_FORMAT_CUBIC_MAP (1 << 26) +# define R300_TX_FORMAT_3D (1 << 25) +# define R300_TX_FORMAT_CUBIC_MAP (2 << 25) /* gap */ /* Floating point formats */ @@ -941,7 +1512,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_TX_FORMAT_YUV_MODE 0x00800000 -#define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */ +#define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */ +# define R300_TX_PITCHMASK_SHIFT 0 +# define R300_TX_PITCHMASK_MASK (2047 << 0) +# define R500_TXFORMAT_MSB (1 << 14) +# define R500_TXWIDTH_BIT11 (1 << 15) +# define R500_TXHEIGHT_BIT11 (1 << 16) +# define R500_POW2FIX2FLT (1 << 17) +# define R500_SEL_FILTER4_TC0 (0 << 18) +# define R500_SEL_FILTER4_TC1 (1 << 18) +# define R500_SEL_FILTER4_TC2 (2 << 18) +# define R500_SEL_FILTER4_TC3 (3 << 18) + #define R300_TX_OFFSET_0 0x4540 /* BEGIN: Guess from R200 */ # define R300_TXO_ENDIAN_NO_SWAP (0 << 0) @@ -949,15 +1531,50 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) # define R300_TXO_MACRO_TILE (1 << 2) +# define R300_TXO_MICRO_TILE_LINEAR (0 << 3) # define R300_TXO_MICRO_TILE (1 << 3) +# define R300_TXO_MICRO_TILE_SQUARE (2 << 3) # define R300_TXO_OFFSET_MASK 0xffffffe0 # define R300_TXO_OFFSET_SHIFT 5 /* END: Guess from R200 */ /* 32 bit chroma key */ #define R300_TX_CHROMA_KEY_0 0x4580 +#define R300_TX_CHROMA_KEY_1 0x4584 +#define R300_TX_CHROMA_KEY_2 0x4588 +#define R300_TX_CHROMA_KEY_3 0x458c +#define R300_TX_CHROMA_KEY_4 0x4590 +#define R300_TX_CHROMA_KEY_5 0x4594 +#define R300_TX_CHROMA_KEY_6 0x4598 +#define R300_TX_CHROMA_KEY_7 0x459c +#define R300_TX_CHROMA_KEY_8 0x45a0 +#define R300_TX_CHROMA_KEY_9 0x45a4 +#define R300_TX_CHROMA_KEY_10 0x45a8 +#define R300_TX_CHROMA_KEY_11 0x45ac +#define R300_TX_CHROMA_KEY_12 0x45b0 +#define R300_TX_CHROMA_KEY_13 0x45b4 +#define R300_TX_CHROMA_KEY_14 0x45b8 +#define R300_TX_CHROMA_KEY_15 0x45bc /* ff00ff00 == { 0, 1.0, 0, 1.0 } */ -#define R300_TX_BORDER_COLOR_0 0x45C0 + +/* Border Color */ +#define R300_TX_BORDER_COLOR_0 0x45c0 +#define R300_TX_BORDER_COLOR_1 0x45c4 +#define R300_TX_BORDER_COLOR_2 0x45c8 +#define R300_TX_BORDER_COLOR_3 0x45cc +#define R300_TX_BORDER_COLOR_4 0x45d0 +#define R300_TX_BORDER_COLOR_5 0x45d4 +#define R300_TX_BORDER_COLOR_6 0x45d8 +#define R300_TX_BORDER_COLOR_7 0x45dc +#define R300_TX_BORDER_COLOR_8 0x45e0 +#define R300_TX_BORDER_COLOR_9 0x45e4 +#define R300_TX_BORDER_COLOR_10 0x45e8 +#define R300_TX_BORDER_COLOR_11 0x45ec +#define R300_TX_BORDER_COLOR_12 0x45f0 +#define R300_TX_BORDER_COLOR_13 0x45f4 +#define R300_TX_BORDER_COLOR_14 0x45f8 +#define R300_TX_BORDER_COLOR_15 0x45fc + /* END: Texture specification */ @@ -980,23 +1597,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * offsets into the respective instruction streams, while *_END points to the * last instruction relative to this offset. */ -#define R300_PFS_CNTL_0 0x4600 +#define R300_US_CONFIG 0x4600 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) -#define R300_PFS_CNTL_1 0x4604 +#define R300_US_PIXSIZE 0x4604 /* There is an unshifted value here which has so far always been equal to the * index of the highest used temporary register. */ -#define R300_PFS_CNTL_2 0x4608 +#define R300_US_CODE_OFFSET 0x4608 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) # define R300_PFS_CNTL_ALU_END_SHIFT 6 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6) -# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12 -# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */ +# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 13 +# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 13) # define R300_PFS_CNTL_TEX_END_SHIFT 18 -# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */ +# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* gap */ @@ -1007,45 +1624,65 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * * Offsets are relative to the master offset from PFS_CNTL_2. */ -#define R300_PFS_NODE_0 0x4610 -#define R300_PFS_NODE_1 0x4614 -#define R300_PFS_NODE_2 0x4618 -#define R300_PFS_NODE_3 0x461C -# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0 -# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0) -# define R300_PFS_NODE_ALU_END_SHIFT 6 -# define R300_PFS_NODE_ALU_END_MASK (63 << 6) -# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12 -# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) -# define R300_PFS_NODE_TEX_END_SHIFT 17 -# define R300_PFS_NODE_TEX_END_MASK (31 << 17) -# define R300_PFS_NODE_OUTPUT_COLOR (1 << 22) -# define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23) +#define R300_US_CODE_ADDR_0 0x4610 +#define R300_US_CODE_ADDR_1 0x4614 +#define R300_US_CODE_ADDR_2 0x4618 +#define R300_US_CODE_ADDR_3 0x461C +# define R300_ALU_START_SHIFT 0 +# define R300_ALU_START_MASK (63 << 0) +# define R300_ALU_SIZE_SHIFT 6 +# define R300_ALU_SIZE_MASK (63 << 6) +# define R300_TEX_START_SHIFT 12 +# define R300_TEX_START_MASK (31 << 12) +# define R300_TEX_SIZE_SHIFT 17 +# define R300_TEX_SIZE_MASK (31 << 17) +# define R300_RGBA_OUT (1 << 22) +# define R300_W_OUT (1 << 23) /* TEX * As far as I can tell, texture instructions cannot write into output * registers directly. A subsequent ALU instruction is always necessary, * even if it's just MAD o0, r0, 1, 0 */ -#define R300_PFS_TEXI_0 0x4620 -# define R300_FPITX_SRC_SHIFT 0 -# define R300_FPITX_SRC_MASK (31 << 0) - /* GUESS */ -# define R300_FPITX_SRC_CONST (1 << 5) -# define R300_FPITX_DST_SHIFT 6 -# define R300_FPITX_DST_MASK (31 << 6) -# define R300_FPITX_IMAGE_SHIFT 11 - /* GUESS based on layout and native limits */ -# define R300_FPITX_IMAGE_MASK (15 << 11) -/* Unsure if these are opcodes, or some kind of bitfield, but this is how - * they were set when I checked - */ -# define R300_FPITX_OPCODE_SHIFT 15 -# define R300_FPITX_OP_TEX 1 -# define R300_FPITX_OP_KIL 2 -# define R300_FPITX_OP_TXP 3 -# define R300_FPITX_OP_TXB 4 -# define R300_FPITX_OPCODE_MASK (7 << 15) +#define R300_US_TEX_INST_0 0x4620 +# define R300_SRC_ADDR_SHIFT 0 +# define R300_SRC_ADDR_MASK (31 << 0) +# define R300_DST_ADDR_SHIFT 6 +# define R300_DST_ADDR_MASK (31 << 6) +# define R300_TEX_ID_SHIFT 11 +# define R300_TEX_ID_MASK (15 << 11) +# define R300_TEX_INST_SHIFT 15 +# define R300_TEX_OP_NOP 0 +# define R300_TEX_OP_LD 1 +# define R300_TEX_OP_KIL 2 +# define R300_TEX_OP_TXP 3 +# define R300_TEX_OP_TXB 4 +# define R300_TEX_INST_MASK (7 << 15) + +/* Output format from the unfied shader */ +#define R300_US_OUT_FMT 0x46A4 +# define R300_US_OUT_FMT_C4_8 (0 << 0) +# define R300_US_OUT_FMT_C4_10 (1 << 0) +# define R300_US_OUT_FMT_C4_10_GAMMA (2 << 0) +# define R300_US_OUT_FMT_C_16 (3 << 0) +# define R300_US_OUT_FMT_C2_16 (4 << 0) +# define R300_US_OUT_FMT_C4_16 (5 << 0) +# define R300_US_OUT_FMT_C_16_MPEG (6 << 0) +# define R300_US_OUT_FMT_C2_16_MPEG (7 << 0) +# define R300_US_OUT_FMT_C2_4 (8 << 0) +# define R300_US_OUT_FMT_C_3_3_2 (9 << 0) +# define R300_US_OUT_FMT_C_6_5_6 (10 << 0) +# define R300_US_OUT_FMT_C_11_11_10 (11 << 0) +# define R300_US_OUT_FMT_C_10_11_11 (12 << 0) +# define R300_US_OUT_FMT_C_2_10_10_10 (13 << 0) +/* reserved */ +# define R300_US_OUT_FMT_UNUSED (15 << 0) +# define R300_US_OUT_FMT_C_16_FP (16 << 0) +# define R300_US_OUT_FMT_C2_16_FP (17 << 0) +# define R300_US_OUT_FMT_C4_16_FP (18 << 0) +# define R300_US_OUT_FMT_C_32_FP (19 << 0) +# define R300_US_OUT_FMT_C2_32_FP (20 << 0) +# define R300_US_OUT_FMT_C4_32_FP (20 << 0) /* ALU * The ALU instructions register blocks are enumerated according to the order @@ -1111,172 +1748,256 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * - Set FPI0/FPI2_SPECIAL_LRP * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */ -#define R300_PFS_INSTR1_0 0x46C0 -# define R300_FPI1_SRC0C_SHIFT 0 -# define R300_FPI1_SRC0C_MASK (31 << 0) -# define R300_FPI1_SRC0C_CONST (1 << 5) -# define R300_FPI1_SRC1C_SHIFT 6 -# define R300_FPI1_SRC1C_MASK (31 << 6) -# define R300_FPI1_SRC1C_CONST (1 << 11) -# define R300_FPI1_SRC2C_SHIFT 12 -# define R300_FPI1_SRC2C_MASK (31 << 12) -# define R300_FPI1_SRC2C_CONST (1 << 17) -# define R300_FPI1_SRC_MASK 0x0003ffff -# define R300_FPI1_DSTC_SHIFT 18 -# define R300_FPI1_DSTC_MASK (31 << 18) -# define R300_FPI1_DSTC_REG_MASK_SHIFT 23 -# define R300_FPI1_DSTC_REG_X (1 << 23) -# define R300_FPI1_DSTC_REG_Y (1 << 24) -# define R300_FPI1_DSTC_REG_Z (1 << 25) -# define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26 -# define R300_FPI1_DSTC_OUTPUT_X (1 << 26) -# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27) -# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28) - -#define R300_PFS_INSTR3_0 0x47C0 -# define R300_FPI3_SRC0A_SHIFT 0 -# define R300_FPI3_SRC0A_MASK (31 << 0) -# define R300_FPI3_SRC0A_CONST (1 << 5) -# define R300_FPI3_SRC1A_SHIFT 6 -# define R300_FPI3_SRC1A_MASK (31 << 6) -# define R300_FPI3_SRC1A_CONST (1 << 11) -# define R300_FPI3_SRC2A_SHIFT 12 -# define R300_FPI3_SRC2A_MASK (31 << 12) -# define R300_FPI3_SRC2A_CONST (1 << 17) -# define R300_FPI3_SRC_MASK 0x0003ffff -# define R300_FPI3_DSTA_SHIFT 18 -# define R300_FPI3_DSTA_MASK (31 << 18) -# define R300_FPI3_DSTA_REG (1 << 23) -# define R300_FPI3_DSTA_OUTPUT (1 << 24) -# define R300_FPI3_DSTA_DEPTH (1 << 27) - -#define R300_PFS_INSTR0_0 0x48C0 -# define R300_FPI0_ARGC_SRC0C_XYZ 0 -# define R300_FPI0_ARGC_SRC0C_XXX 1 -# define R300_FPI0_ARGC_SRC0C_YYY 2 -# define R300_FPI0_ARGC_SRC0C_ZZZ 3 -# define R300_FPI0_ARGC_SRC1C_XYZ 4 -# define R300_FPI0_ARGC_SRC1C_XXX 5 -# define R300_FPI0_ARGC_SRC1C_YYY 6 -# define R300_FPI0_ARGC_SRC1C_ZZZ 7 -# define R300_FPI0_ARGC_SRC2C_XYZ 8 -# define R300_FPI0_ARGC_SRC2C_XXX 9 -# define R300_FPI0_ARGC_SRC2C_YYY 10 -# define R300_FPI0_ARGC_SRC2C_ZZZ 11 -# define R300_FPI0_ARGC_SRC0A 12 -# define R300_FPI0_ARGC_SRC1A 13 -# define R300_FPI0_ARGC_SRC2A 14 -# define R300_FPI0_ARGC_SRC1C_LRP 15 -# define R300_FPI0_ARGC_ZERO 20 -# define R300_FPI0_ARGC_ONE 21 - /* GUESS */ -# define R300_FPI0_ARGC_HALF 22 -# define R300_FPI0_ARGC_SRC0C_YZX 23 -# define R300_FPI0_ARGC_SRC1C_YZX 24 -# define R300_FPI0_ARGC_SRC2C_YZX 25 -# define R300_FPI0_ARGC_SRC0C_ZXY 26 -# define R300_FPI0_ARGC_SRC1C_ZXY 27 -# define R300_FPI0_ARGC_SRC2C_ZXY 28 -# define R300_FPI0_ARGC_SRC0CA_WZY 29 -# define R300_FPI0_ARGC_SRC1CA_WZY 30 -# define R300_FPI0_ARGC_SRC2CA_WZY 31 - -# define R300_FPI0_ARG0C_SHIFT 0 -# define R300_FPI0_ARG0C_MASK (31 << 0) -# define R300_FPI0_ARG0C_NEG (1 << 5) -# define R300_FPI0_ARG0C_ABS (1 << 6) -# define R300_FPI0_ARG1C_SHIFT 7 -# define R300_FPI0_ARG1C_MASK (31 << 7) -# define R300_FPI0_ARG1C_NEG (1 << 12) -# define R300_FPI0_ARG1C_ABS (1 << 13) -# define R300_FPI0_ARG2C_SHIFT 14 -# define R300_FPI0_ARG2C_MASK (31 << 14) -# define R300_FPI0_ARG2C_NEG (1 << 19) -# define R300_FPI0_ARG2C_ABS (1 << 20) -# define R300_FPI0_SPECIAL_LRP (1 << 21) -# define R300_FPI0_OUTC_MAD (0 << 23) -# define R300_FPI0_OUTC_DP3 (1 << 23) -# define R300_FPI0_OUTC_DP4 (2 << 23) -# define R300_FPI0_OUTC_MIN (4 << 23) -# define R300_FPI0_OUTC_MAX (5 << 23) -# define R300_FPI0_OUTC_CMPH (7 << 23) -# define R300_FPI0_OUTC_CMP (8 << 23) -# define R300_FPI0_OUTC_FRC (9 << 23) -# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23) -# define R300_FPI0_OUTC_SAT (1 << 30) -# define R300_FPI0_INSERT_NOP (1 << 31) - -#define R300_PFS_INSTR2_0 0x49C0 -# define R300_FPI2_ARGA_SRC0C_X 0 -# define R300_FPI2_ARGA_SRC0C_Y 1 -# define R300_FPI2_ARGA_SRC0C_Z 2 -# define R300_FPI2_ARGA_SRC1C_X 3 -# define R300_FPI2_ARGA_SRC1C_Y 4 -# define R300_FPI2_ARGA_SRC1C_Z 5 -# define R300_FPI2_ARGA_SRC2C_X 6 -# define R300_FPI2_ARGA_SRC2C_Y 7 -# define R300_FPI2_ARGA_SRC2C_Z 8 -# define R300_FPI2_ARGA_SRC0A 9 -# define R300_FPI2_ARGA_SRC1A 10 -# define R300_FPI2_ARGA_SRC2A 11 -# define R300_FPI2_ARGA_SRC1A_LRP 15 -# define R300_FPI2_ARGA_ZERO 16 -# define R300_FPI2_ARGA_ONE 17 - /* GUESS */ -# define R300_FPI2_ARGA_HALF 18 -# define R300_FPI2_ARG0A_SHIFT 0 -# define R300_FPI2_ARG0A_MASK (31 << 0) -# define R300_FPI2_ARG0A_NEG (1 << 5) - /* GUESS */ -# define R300_FPI2_ARG0A_ABS (1 << 6) -# define R300_FPI2_ARG1A_SHIFT 7 -# define R300_FPI2_ARG1A_MASK (31 << 7) -# define R300_FPI2_ARG1A_NEG (1 << 12) - /* GUESS */ -# define R300_FPI2_ARG1A_ABS (1 << 13) -# define R300_FPI2_ARG2A_SHIFT 14 -# define R300_FPI2_ARG2A_MASK (31 << 14) -# define R300_FPI2_ARG2A_NEG (1 << 19) - /* GUESS */ -# define R300_FPI2_ARG2A_ABS (1 << 20) -# define R300_FPI2_SPECIAL_LRP (1 << 21) -# define R300_FPI2_OUTA_MAD (0 << 23) -# define R300_FPI2_OUTA_DP4 (1 << 23) -# define R300_FPI2_OUTA_MIN (2 << 23) -# define R300_FPI2_OUTA_MAX (3 << 23) -# define R300_FPI2_OUTA_CMP (6 << 23) -# define R300_FPI2_OUTA_FRC (7 << 23) -# define R300_FPI2_OUTA_EX2 (8 << 23) -# define R300_FPI2_OUTA_LG2 (9 << 23) -# define R300_FPI2_OUTA_RCP (10 << 23) -# define R300_FPI2_OUTA_RSQ (11 << 23) -# define R300_FPI2_OUTA_SAT (1 << 30) -# define R300_FPI2_UNKNOWN_31 (1 << 31) +#define R300_US_ALU_RGB_ADDR_0 0x46C0 +# define R300_ALU_SRC0C_SHIFT 0 +# define R300_ALU_SRC0C_MASK (31 << 0) +# define R300_ALU_SRC0C_CONST (1 << 5) +# define R300_ALU_SRC1C_SHIFT 6 +# define R300_ALU_SRC1C_MASK (31 << 6) +# define R300_ALU_SRC1C_CONST (1 << 11) +# define R300_ALU_SRC2C_SHIFT 12 +# define R300_ALU_SRC2C_MASK (31 << 12) +# define R300_ALU_SRC2C_CONST (1 << 17) +# define R300_ALU_SRC_MASK 0x0003ffff +# define R300_ALU_DSTC_SHIFT 18 +# define R300_ALU_DSTC_MASK (31 << 18) +# define R300_ALU_DSTC_REG_MASK_SHIFT 23 +# define R300_ALU_DSTC_REG_X (1 << 23) +# define R300_ALU_DSTC_REG_Y (1 << 24) +# define R300_ALU_DSTC_REG_Z (1 << 25) +# define R300_ALU_DSTC_OUTPUT_MASK_SHIFT 26 +# define R300_ALU_DSTC_OUTPUT_X (1 << 26) +# define R300_ALU_DSTC_OUTPUT_Y (1 << 27) +# define R300_ALU_DSTC_OUTPUT_Z (1 << 28) + +#define R300_US_ALU_ALPHA_ADDR_0 0x47C0 +# define R300_ALU_SRC0A_SHIFT 0 +# define R300_ALU_SRC0A_MASK (31 << 0) +# define R300_ALU_SRC0A_CONST (1 << 5) +# define R300_ALU_SRC1A_SHIFT 6 +# define R300_ALU_SRC1A_MASK (31 << 6) +# define R300_ALU_SRC1A_CONST (1 << 11) +# define R300_ALU_SRC2A_SHIFT 12 +# define R300_ALU_SRC2A_MASK (31 << 12) +# define R300_ALU_SRC2A_CONST (1 << 17) +# define R300_ALU_SRC_MASK 0x0003ffff +# define R300_ALU_DSTA_SHIFT 18 +# define R300_ALU_DSTA_MASK (31 << 18) +# define R300_ALU_DSTA_REG (1 << 23) +# define R300_ALU_DSTA_OUTPUT (1 << 24) +# define R300_ALU_DSTA_DEPTH (1 << 27) + +#define R300_US_ALU_RGB_INST_0 0x48C0 +# define R300_ALU_ARGC_SRC0C_XYZ 0 +# define R300_ALU_ARGC_SRC0C_XXX 1 +# define R300_ALU_ARGC_SRC0C_YYY 2 +# define R300_ALU_ARGC_SRC0C_ZZZ 3 +# define R300_ALU_ARGC_SRC1C_XYZ 4 +# define R300_ALU_ARGC_SRC1C_XXX 5 +# define R300_ALU_ARGC_SRC1C_YYY 6 +# define R300_ALU_ARGC_SRC1C_ZZZ 7 +# define R300_ALU_ARGC_SRC2C_XYZ 8 +# define R300_ALU_ARGC_SRC2C_XXX 9 +# define R300_ALU_ARGC_SRC2C_YYY 10 +# define R300_ALU_ARGC_SRC2C_ZZZ 11 +# define R300_ALU_ARGC_SRC0A 12 +# define R300_ALU_ARGC_SRC1A 13 +# define R300_ALU_ARGC_SRC2A 14 +# define R300_ALU_ARGC_SRCP_XYZ 15 +# define R300_ALU_ARGC_SRCP_XXX 16 +# define R300_ALU_ARGC_SRCP_YYY 17 +# define R300_ALU_ARGC_SRCP_ZZZ 18 +# define R300_ALU_ARGC_SRCP_WWW 19 +# define R300_ALU_ARGC_ZERO 20 +# define R300_ALU_ARGC_ONE 21 +# define R300_ALU_ARGC_HALF 22 +# define R300_ALU_ARGC_SRC0C_YZX 23 +# define R300_ALU_ARGC_SRC1C_YZX 24 +# define R300_ALU_ARGC_SRC2C_YZX 25 +# define R300_ALU_ARGC_SRC0C_ZXY 26 +# define R300_ALU_ARGC_SRC1C_ZXY 27 +# define R300_ALU_ARGC_SRC2C_ZXY 28 +# define R300_ALU_ARGC_SRC0CA_WZY 29 +# define R300_ALU_ARGC_SRC1CA_WZY 30 +# define R300_ALU_ARGC_SRC2CA_WZY 31 + +# define R300_ALU_ARG0C_SHIFT 0 +# define R300_ALU_ARG0C_MASK (31 << 0) +# define R300_ALU_ARG0C_NOP (0 << 5) +# define R300_ALU_ARG0C_NEG (1 << 5) +# define R300_ALU_ARG0C_ABS (2 << 5) +# define R300_ALU_ARG0C_NAB (3 << 5) +# define R300_ALU_ARG1C_SHIFT 7 +# define R300_ALU_ARG1C_MASK (31 << 7) +# define R300_ALU_ARG1C_NOP (0 << 12) +# define R300_ALU_ARG1C_NEG (1 << 12) +# define R300_ALU_ARG1C_ABS (2 << 12) +# define R300_ALU_ARG1C_NAB (3 << 12) +# define R300_ALU_ARG2C_SHIFT 14 +# define R300_ALU_ARG2C_MASK (31 << 14) +# define R300_ALU_ARG2C_NOP (0 << 19) +# define R300_ALU_ARG2C_NEG (1 << 19) +# define R300_ALU_ARG2C_ABS (2 << 19) +# define R300_ALU_ARG2C_NAB (3 << 19) +# define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21) +# define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21) +# define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21) +# define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21) + +# define R300_ALU_OUTC_MAD (0 << 23) +# define R300_ALU_OUTC_DP3 (1 << 23) +# define R300_ALU_OUTC_DP4 (2 << 23) +# define R300_ALU_OUTC_D2A (3 << 23) +# define R300_ALU_OUTC_MIN (4 << 23) +# define R300_ALU_OUTC_MAX (5 << 23) +# define R300_ALU_OUTC_CMPH (7 << 23) +# define R300_ALU_OUTC_CMP (8 << 23) +# define R300_ALU_OUTC_FRC (9 << 23) +# define R300_ALU_OUTC_REPL_ALPHA (10 << 23) + +# define R300_ALU_OUTC_MOD_NOP (0 << 27) +# define R300_ALU_OUTC_MOD_MUL2 (1 << 27) +# define R300_ALU_OUTC_MOD_MUL4 (2 << 27) +# define R300_ALU_OUTC_MOD_MUL8 (3 << 27) +# define R300_ALU_OUTC_MOD_DIV2 (4 << 27) +# define R300_ALU_OUTC_MOD_DIV4 (5 << 27) +# define R300_ALU_OUTC_MOD_DIV8 (6 << 27) + +# define R300_ALU_OUTC_CLAMP (1 << 30) +# define R300_ALU_INSERT_NOP (1 << 31) + +#define R300_US_ALU_ALPHA_INST_0 0x49C0 +# define R300_ALU_ARGA_SRC0C_X 0 +# define R300_ALU_ARGA_SRC0C_Y 1 +# define R300_ALU_ARGA_SRC0C_Z 2 +# define R300_ALU_ARGA_SRC1C_X 3 +# define R300_ALU_ARGA_SRC1C_Y 4 +# define R300_ALU_ARGA_SRC1C_Z 5 +# define R300_ALU_ARGA_SRC2C_X 6 +# define R300_ALU_ARGA_SRC2C_Y 7 +# define R300_ALU_ARGA_SRC2C_Z 8 +# define R300_ALU_ARGA_SRC0A 9 +# define R300_ALU_ARGA_SRC1A 10 +# define R300_ALU_ARGA_SRC2A 11 +# define R300_ALU_ARGA_SRCP_X 12 +# define R300_ALU_ARGA_SRCP_Y 13 +# define R300_ALU_ARGA_SRCP_Z 14 +# define R300_ALU_ARGA_SRCP_W 15 + +# define R300_ALU_ARGA_ZERO 16 +# define R300_ALU_ARGA_ONE 17 +# define R300_ALU_ARGA_HALF 18 +# define R300_ALU_ARG0A_SHIFT 0 +# define R300_ALU_ARG0A_MASK (31 << 0) +# define R300_ALU_ARG0A_NOP (0 << 5) +# define R300_ALU_ARG0A_NEG (1 << 5) +# define R300_ALU_ARG0A_ABS (2 << 5) +# define R300_ALU_ARG0A_NAB (3 << 5) +# define R300_ALU_ARG1A_SHIFT 7 +# define R300_ALU_ARG1A_MASK (31 << 7) +# define R300_ALU_ARG1A_NOP (0 << 12) +# define R300_ALU_ARG1A_NEG (1 << 12) +# define R300_ALU_ARG1A_ABS (2 << 12) +# define R300_ALU_ARG1A_NAB (3 << 12) +# define R300_ALU_ARG2A_SHIFT 14 +# define R300_ALU_ARG2A_MASK (31 << 14) +# define R300_ALU_ARG2A_NOP (0 << 19) +# define R300_ALU_ARG2A_NEG (1 << 19) +# define R300_ALU_ARG2A_ABS (2 << 19) +# define R300_ALU_ARG2A_NAB (3 << 19) +# define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21) +# define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21) +# define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21) +# define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21) + +# define R300_ALU_OUTA_MAD (0 << 23) +# define R300_ALU_OUTA_DP4 (1 << 23) +# define R300_ALU_OUTA_MIN (2 << 23) +# define R300_ALU_OUTA_MAX (3 << 23) +# define R300_ALU_OUTA_CND (5 << 23) +# define R300_ALU_OUTA_CMP (6 << 23) +# define R300_ALU_OUTA_FRC (7 << 23) +# define R300_ALU_OUTA_EX2 (8 << 23) +# define R300_ALU_OUTA_LG2 (9 << 23) +# define R300_ALU_OUTA_RCP (10 << 23) +# define R300_ALU_OUTA_RSQ (11 << 23) + +# define R300_ALU_OUTA_MOD_NOP (0 << 27) +# define R300_ALU_OUTA_MOD_MUL2 (1 << 27) +# define R300_ALU_OUTA_MOD_MUL4 (2 << 27) +# define R300_ALU_OUTA_MOD_MUL8 (3 << 27) +# define R300_ALU_OUTA_MOD_DIV2 (4 << 27) +# define R300_ALU_OUTA_MOD_DIV4 (5 << 27) +# define R300_ALU_OUTA_MOD_DIV8 (6 << 27) + +# define R300_ALU_OUTA_CLAMP (1 << 30) /* END: Fragment program instruction set */ -/* Fog state and color */ -#define R300_RE_FOG_STATE 0x4BC0 -# define R300_FOG_ENABLE (1 << 0) -# define R300_FOG_MODE_LINEAR (0 << 1) -# define R300_FOG_MODE_EXP (1 << 1) -# define R300_FOG_MODE_EXP2 (2 << 1) -# define R300_FOG_MODE_MASK (3 << 1) -#define R300_FOG_COLOR_R 0x4BC8 -#define R300_FOG_COLOR_G 0x4BCC -#define R300_FOG_COLOR_B 0x4BD0 - -#define R300_PP_ALPHA_TEST 0x4BD4 -# define R300_REF_ALPHA_MASK 0x000000ff -# define R300_ALPHA_TEST_FAIL (0 << 8) -# define R300_ALPHA_TEST_LESS (1 << 8) -# define R300_ALPHA_TEST_LEQUAL (3 << 8) -# define R300_ALPHA_TEST_EQUAL (2 << 8) -# define R300_ALPHA_TEST_GEQUAL (6 << 8) -# define R300_ALPHA_TEST_GREATER (4 << 8) -# define R300_ALPHA_TEST_NEQUAL (5 << 8) -# define R300_ALPHA_TEST_PASS (7 << 8) -# define R300_ALPHA_TEST_OP_MASK (7 << 8) -# define R300_ALPHA_TEST_ENABLE (1 << 11) +/* Fog: Fog Blending Enable */ +#define R300_FG_FOG_BLEND 0x4bc0 +# define R300_FG_FOG_BLEND_DISABLE (0 << 0) +# define R300_FG_FOG_BLEND_ENABLE (1 << 0) +# define R300_FG_FOG_BLEND_FN_LINEAR (0 << 1) +# define R300_FG_FOG_BLEND_FN_EXP (1 << 1) +# define R300_FG_FOG_BLEND_FN_EXP2 (2 << 1) +# define R300_FG_FOG_BLEND_FN_CONSTANT (3 << 1) +# define R300_FG_FOG_BLEND_FN_MASK (3 << 1) + +/* Fog: Red Component of Fog Color */ +#define R300_FG_FOG_COLOR_R 0x4bc8 +/* Fog: Green Component of Fog Color */ +#define R300_FG_FOG_COLOR_G 0x4bcc +/* Fog: Blue Component of Fog Color */ +#define R300_FG_FOG_COLOR_B 0x4bd0 +# define R300_FG_FOG_COLOR_MASK 0x000003ff + +/* Fog: Constant Factor for Fog Blending */ +#define R300_FG_FOG_FACTOR 0x4bc4 +# define FG_FOG_FACTOR_MASK 0x000003ff + +/* Fog: Alpha function */ +#define R300_FG_ALPHA_FUNC 0x4bd4 +# define R300_FG_ALPHA_FUNC_VAL_MASK 0x000000ff +# define R300_FG_ALPHA_FUNC_NEVER (0 << 8) +# define R300_FG_ALPHA_FUNC_LESS (1 << 8) +# define R300_FG_ALPHA_FUNC_EQUAL (2 << 8) +# define R300_FG_ALPHA_FUNC_LE (3 << 8) +# define R300_FG_ALPHA_FUNC_GREATER (4 << 8) +# define R300_FG_ALPHA_FUNC_NOTEQUAL (5 << 8) +# define R300_FG_ALPHA_FUNC_GE (6 << 8) +# define R300_FG_ALPHA_FUNC_ALWAYS (7 << 8) +# define R300_ALPHA_TEST_OP_MASK (7 << 8) +# define R300_FG_ALPHA_FUNC_DISABLE (0 << 11) +# define R300_FG_ALPHA_FUNC_ENABLE (1 << 11) + +# define R500_FG_ALPHA_FUNC_10BIT (0 << 12) +# define R500_FG_ALPHA_FUNC_8BIT (1 << 12) + +# define R300_FG_ALPHA_FUNC_MASK_DISABLE (0 << 16) +# define R300_FG_ALPHA_FUNC_MASK_ENABLE (1 << 16) +# define R300_FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17) +# define R300_FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17) + +# define R300_FG_ALPHA_FUNC_DITH_DISABLE (0 << 20) +# define R300_FG_ALPHA_FUNC_DITH_ENABLE (1 << 20) + +# define R500_FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24) +# define R500_FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */ +# define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25) +# define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25) + +# define R500_FG_ALPHA_FUNC_FP16_DISABLE (0 << 28) +# define R500_FG_ALPHA_FUNC_FP16_ENABLE (1 << 28) + + +/* Fog: Where does the depth come from? */ +#define R300_FG_DEPTH_SRC 0x4bd8 +# define R300_FG_DEPTH_SRC_SCAN (0 << 0) +# define R300_FG_DEPTH_SRC_SHADER (1 << 0) + +/* Fog: Alpha Compare Value */ +#define R500_FG_ALPHA_VALUE 0x4be0 +# define R500_FG_ALPHA_VALUE_MASK 0x0000ffff /* gap */ @@ -1285,12 +2006,33 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_PFS_PARAM_0_Y 0x4C04 #define R300_PFS_PARAM_0_Z 0x4C08 #define R300_PFS_PARAM_0_W 0x4C0C -/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */ +/* last consts */ #define R300_PFS_PARAM_31_X 0x4DF0 #define R300_PFS_PARAM_31_Y 0x4DF4 #define R300_PFS_PARAM_31_Z 0x4DF8 #define R300_PFS_PARAM_31_W 0x4DFC +/* Unpipelined. */ +#define R300_RB3D_CCTL 0x4e00 +# define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5) +# define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5) +# define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5) +# define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5) +# define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7) +# define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7) +# define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9) +# define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9) +# define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10) +# define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10) +/* reserved */ +# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12) +# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12) +# define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13) +# define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13) +# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14) +# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14) + + /* Notes: * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in * the application @@ -1302,9 +2044,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_RB3D_CBLEND 0x4E04 #define R300_RB3D_ABLEND 0x4E08 /* the following only appear in CBLEND */ -# define R300_BLEND_ENABLE (1 << 0) -# define R300_BLEND_UNKNOWN (3 << 1) -# define R300_BLEND_NO_SEPARATE (1 << 3) +# define R300_ALPHA_BLEND_ENABLE (1 << 0) +# define R300_SEPARATE_ALPHA_ENABLE (1 << 1) +# define R300_READ_ENABLE (1 << 2) +# define R300_DISCARD_SRC_PIXELS_DIS (0 << 3) +# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0 (1 << 3) +# define R300_DISCARD_SRC_PIXELS_SRC_COLOR_0 (2 << 3) +# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0 (3 << 3) +# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1 (4 << 3) +# define R300_DISCARD_SRC_PIXELS_SRC_COLOR_1 (5 << 3) +# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1 (6 << 3) + /* the following are shared between CBLEND and ABLEND */ # define R300_FCN_MASK (3 << 12) # define R300_COMB_FCN_ADD_CLAMP (0 << 12) @@ -1333,67 +2083,213 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_BLEND_MASK (63) # define R300_SRC_BLEND_SHIFT (16) # define R300_DST_BLEND_SHIFT (24) + +/* Constant color used by the blender. Pipelined through the blender. + * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE, + * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead. + */ #define R300_RB3D_BLEND_COLOR 0x4E10 -#define R300_RB3D_COLORMASK 0x4E0C -# define R300_COLORMASK0_B (1<<0) -# define R300_COLORMASK0_G (1<<1) -# define R300_COLORMASK0_R (1<<2) -# define R300_COLORMASK0_A (1<<3) -/* gap */ -#define R300_RB3D_COLOROFFSET0 0x4E28 -# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */ -#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */ -#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */ -#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */ +/* 3D Color Channel Mask. If all the channels used in the current color format + * are disabled, then the cb will discard all the incoming quads. Pipelined + * through the blender. + */ +#define RB3D_COLOR_CHANNEL_MASK 0x4E0C +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3) +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7) +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11) +# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12) +# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13) +# define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14) +# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15) + +/* Clear color that is used when the color mask is set to 00. Unpipelined. + * Program this register with a 32-bit value in ARGB8888 or ARGB2101010 + * formats, ignoring the fields. + */ +#define RB3D_COLOR_CLEAR_VALUE 0x4e14 /* gap */ -/* Bit 16: Larger tiles +/* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */ +#define RB3D_CLRCMP_CLR 0x4e20 + +/* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */ +#define RB3D_CLRCMP_MSK 0x4e24 + +/* Color Buffer Address Offset of multibuffer 0. Unpipelined. */ +#define R300_RB3D_COLOROFFSET0 0x4E28 +# define R300_COLOROFFSET_MASK 0xFFFFFFE0 +/* Color Buffer Address Offset of multibuffer 1. Unpipelined. */ +#define R300_RB3D_COLOROFFSET1 0x4E2C +/* Color Buffer Address Offset of multibuffer 2. Unpipelined. */ +#define R300_RB3D_COLOROFFSET2 0x4E30 +/* Color Buffer Address Offset of multibuffer 3. Unpipelined. */ +#define R300_RB3D_COLOROFFSET3 0x4E34 + +/* Color buffer format and tiling control for all the multibuffers and the + * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any + * of the registers are changed. + * + * Bit 16: Larger tiles * Bit 17: 4x2 tiles * Bit 18: Extremely weird tile like, but some pixels duplicated? */ #define R300_RB3D_COLORPITCH0 0x4E38 -# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */ -# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */ -# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */ -# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ -# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ -# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ -# define R300_COLOR_FORMAT_RGB565 (2 << 22) -# define R300_COLOR_FORMAT_ARGB8888 (3 << 22) -#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */ -#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */ -#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */ +# define R300_COLORPITCH_MASK 0x00003FFE +# define R300_COLOR_TILE_DISABLE (0 << 16) +# define R300_COLOR_TILE_ENABLE (1 << 16) +# define R300_COLOR_MICROTILE_DISABLE (0 << 17) +# define R300_COLOR_MICROTILE_ENABLE (1 << 17) +# define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */ +# define R300_COLOR_ENDIAN_NO_SWAP (0 << 19) +# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19) +# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19) +# define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19) +# define R500_COLOR_FORMAT_ARGB10101010 (0 << 21) +# define R500_COLOR_FORMAT_UV1010 (1 << 21) +# define R500_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */ +# define R300_COLOR_FORMAT_ARGB1555 (3 << 21) +# define R300_COLOR_FORMAT_RGB565 (4 << 21) +# define R500_COLOR_FORMAT_ARGB2101010 (5 << 21) +# define R300_COLOR_FORMAT_ARGB8888 (6 << 21) +# define R300_COLOR_FORMAT_ARGB32323232 (7 << 21) +/* reserved */ +# define R300_COLOR_FORMAT_I8 (9 << 21) +# define R300_COLOR_FORMAT_ARGB16161616 (10 << 21) +# define R300_COLOR_FORMAT_VYUY (11 << 21) +# define R300_COLOR_FORMAT_YVYU (12 << 21) +# define R300_COLOR_FORMAT_UV88 (13 << 21) +# define R500_COLOR_FORMAT_I10 (14 << 21) +# define R300_COLOR_FORMAT_ARGB4444 (15 << 21) +#define R300_RB3D_COLORPITCH1 0x4E3C +#define R300_RB3D_COLORPITCH2 0x4E40 +#define R300_RB3D_COLORPITCH3 0x4E44 /* gap */ -/* Guess by Vladimir. +/* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then + * a flush or free will not occur upon a write to this register, but a sync + * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE + * are zero but DC_FINISH is one, then a sync will be sent immediately -- the + * cb will not wait for all the previous operations to complete before sending + * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to + * zero. + * * Set to 0A before 3D operations, set to 02 afterwards. */ -#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C -# define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002 -# define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A +#define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4) +# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4) + +#define R300_RB3D_DITHER_CTL 0x4E50 +# define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0) +# define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0) +# define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0) +/* reserved */ +# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2) +# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2) +# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2) +/* reserved */ + +/* Resolve buffer destination address. The cache must be empty before changing + * this register if the cb is in resolve mode. Unpipelined + */ +#define R300_RB3D_AARESOLVE_OFFSET 0x4e80 +# define R300_RB3D_AARESOLVE_OFFSET_SHIFT 5 +# define R300_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */ + +/* Resolve Buffer Pitch and Tiling Control. The cache must be empty before + * changing this register if the cb is in resolve mode. Unpipelined + */ +#define R300_RB3D_AARESOLVE_PITCH 0x4e84 +# define R300_RB3D_AARESOLVE_PITCH_SHIFT 1 +# define R300_RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */ + +/* Resolve Buffer Control. Unpipelined */ +#define R300_RB3D_AARESOLVE_CTL 0x4e88 +# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0) +# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0) +# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1) +# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1) +# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2) +# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2) + + +/* Discard src pixels less than or equal to threshold. */ +#define R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0 +/* Discard src pixels greater than or equal to threshold. */ +#define R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24 +# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000 + +/* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */ +#define R300_RB3D_ROPCNTL 0x4e18 +# define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004 +# define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8) +# define R300_RB3D_ROPCNTL_ROP_SHIFT 8 + +/* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */ +#define R300_RB3D_CLRCMP_FLIPE 0x4e1c + +/* Sets the fifo sizes */ +#define R500_RB3D_FIFO_SIZE 0x4ef4 +# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0) +# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0) +# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0) +# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0) + +/* Constant color used by the blender. Pipelined through the blender. */ +#define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8 +# define R500_RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff +# define R500_RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0 +# define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000 +# define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16 + +/* Constant color used by the blender. Pipelined through the blender. */ +#define R500_RB3D_CONSTANT_COLOR_GB 0x4efc +# define R500_RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff +# define R500_RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0 +# define R500_RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000 +# define R500_RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16 /* gap */ /* There seems to be no "write only" setting, so use Z-test = ALWAYS * for this. * Bit (1<<8) is the "test" bit. so plain write is 6 - vd */ -#define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00 -# define R300_RB3D_Z_DISABLED_1 0x00000010 -# define R300_RB3D_Z_DISABLED_2 0x00000014 -# define R300_RB3D_Z_TEST 0x00000012 -# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016 -# define R300_RB3D_Z_WRITE_ONLY 0x00000006 - -# define R300_RB3D_Z_TEST 0x00000012 -# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016 -# define R300_RB3D_Z_WRITE_ONLY 0x00000006 -# define R300_RB3D_STENCIL_ENABLE 0x00000001 - -#define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04 +#define R300_ZB_CNTL 0x4F00 +# define R300_STENCIL_ENABLE (1 << 0) +# define R300_Z_ENABLE (1 << 1) +# define R300_Z_WRITE_ENABLE (1 << 2) +# define R300_Z_SIGNED_COMPARE (1 << 3) +# define R300_STENCIL_FRONT_BACK (1 << 4) + +#define R300_ZB_ZSTENCILCNTL 0x4f04 /* functions */ # define R300_ZS_NEVER 0 # define R300_ZS_LESS 1 @@ -1413,162 +2309,344 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_ZS_INVERT 5 # define R300_ZS_INCR_WRAP 6 # define R300_ZS_DECR_WRAP 7 +# define R300_Z_FUNC_SHIFT 0 /* front and back refer to operations done for front and back faces, i.e. separate stencil function support */ -# define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0 -# define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3 -# define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6 -# define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9 -# define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12 -# define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15 -# define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18 -# define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21 -# define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24 - -#define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08 -# define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0 -# define R300_RB3D_ZS2_STENCIL_MASK 0xFF -# define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8 -# define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16 +# define R300_S_FRONT_FUNC_SHIFT 3 +# define R300_S_FRONT_SFAIL_OP_SHIFT 6 +# define R300_S_FRONT_ZPASS_OP_SHIFT 9 +# define R300_S_FRONT_ZFAIL_OP_SHIFT 12 +# define R300_S_BACK_FUNC_SHIFT 15 +# define R300_S_BACK_SFAIL_OP_SHIFT 18 +# define R300_S_BACK_ZPASS_OP_SHIFT 21 +# define R300_S_BACK_ZFAIL_OP_SHIFT 24 + +#define R300_ZB_STENCILREFMASK 0x4f08 +# define R300_STENCILREF_SHIFT 0 +# define R300_STENCILREF_MASK 0x000000ff +# define R300_STENCILMASK_SHIFT 8 +# define R300_STENCILMASK_MASK 0x0000ff00 +# define R300_STENCILWRITEMASK_SHIFT 16 +# define R300_STENCILWRITEMASK_MASK 0x00ff0000 /* gap */ -#define R300_RB3D_ZSTENCIL_FORMAT 0x4F10 -# define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0) -# define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0) - /* 16 bit format or some aditional bit ? */ -# define R300_DEPTH_FORMAT_UNK32 (32 << 0) +#define R300_ZB_FORMAT 0x4f10 +# define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0) +# define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0) +# define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0) +/* reserved up to (15 << 0) */ +# define R300_INVERT_13E3_LEADING_ONES (0 << 4) +# define R300_INVERT_13E3_LEADING_ZEROS (1 << 4) -#define R300_RB3D_EARLY_Z 0x4F14 -# define R300_EARLY_Z_DISABLE (0 << 0) -# define R300_EARLY_Z_ENABLE (1 << 0) +#define R300_ZB_ZTOP 0x4F14 +# define R300_ZTOP_DISABLE (0 << 0) +# define R300_ZTOP_ENABLE (1 << 0) /* gap */ -#define R300_RB3D_ZCACHE_CTLSTAT 0x4F18 /* GUESS */ -# define R300_RB3D_ZCACHE_UNKNOWN_01 0x1 -# define R300_RB3D_ZCACHE_UNKNOWN_03 0x3 +#define R300_ZB_ZCACHE_CTLSTAT 0x4f18 +# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0) +# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0) +# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1) +# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1) +# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31) +# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31) + +#define R300_ZB_BW_CNTL 0x4f1c +# define R300_HIZ_DISABLE (0 << 0) +# define R300_HIZ_ENABLE (1 << 0) +# define R300_HIZ_MIN (0 << 1) +# define R300_HIZ_MAX (1 << 1) +# define R300_FAST_FILL_DISABLE (0 << 2) +# define R300_FAST_FILL_ENABLE (1 << 2) +# define R300_RD_COMP_DISABLE (0 << 3) +# define R300_RD_COMP_ENABLE (1 << 3) +# define R300_WR_COMP_DISABLE (0 << 4) +# define R300_WR_COMP_ENABLE (1 << 4) +# define R300_ZB_CB_CLEAR_RMW (0 << 5) +# define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5) +# define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6) +# define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6) + +# define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7) +# define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7) +# define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8) +# define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8) + +# define R500_BMASK_ENABLE (0 << 10) +# define R500_BMASK_DISABLE (1 << 10) +# define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11) +# define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11) +# define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12) +# define R500_HIZ_FP_EXP_BITS_1 (1 << 12) +# define R500_HIZ_FP_EXP_BITS_2 (2 << 12) +# define R500_HIZ_FP_EXP_BITS_3 (3 << 12) +# define R500_HIZ_FP_EXP_BITS_4 (4 << 12) +# define R500_HIZ_FP_EXP_BITS_5 (5 << 12) +# define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15) +# define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15) +# define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16) +# define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16) +# define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17) +# define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17) +# define R500_PEQ_PACKING_DISABLE (0 << 18) +# define R500_PEQ_PACKING_ENABLE (1 << 18) +# define R500_COVERED_PTR_MASKING_DISABLE (0 << 18) +# define R500_COVERED_PTR_MASKING_ENABLE (1 << 18) + /* gap */ -#define R300_RB3D_DEPTHOFFSET 0x4F20 -#define R300_RB3D_DEPTHPITCH 0x4F24 -# define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */ -# define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */ -# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */ -# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ -# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ -# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ - -/* BEGIN: Vertex program instruction set */ - -/* Every instruction is four dwords long: - * DWORD 0: output and opcode - * DWORD 1: first argument - * DWORD 2: second argument - * DWORD 3: third argument - * - * Notes: - * - ABS r, a is implemented as MAX r, a, -a - * - MOV is implemented as ADD to zero - * - XPD is implemented as MUL + MAD - * - FLR is implemented as FRC + ADD - * - apparently, fglrx tries to schedule instructions so that there is at - * least one instruction between the write to a temporary and the first - * read from said temporary; however, violations of this scheduling are - * allowed - * - register indices seem to be unrelated with OpenGL aliasing to - * conventional state - * - only one attribute and one parameter can be loaded at a time; however, - * the same attribute/parameter can be used for more than one argument - * - the second software argument for POW is the third hardware argument - * (no idea why) - * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2 - * - * There is some magic surrounding LIT: - * The single argument is replicated across all three inputs, but swizzled: - * First argument: xyzy - * Second argument: xyzx - * Third argument: xyzw - * Whenever the result is used later in the fragment program, fglrx forces - * x and w to be 1.0 in the input selection; I don't know whether this is - * strictly necessary +/* Z Buffer Address Offset. + * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles. */ -#define R300_VPI_OUT_OP_DOT (1 << 0) -#define R300_VPI_OUT_OP_MUL (2 << 0) -#define R300_VPI_OUT_OP_ADD (3 << 0) -#define R300_VPI_OUT_OP_MAD (4 << 0) -#define R300_VPI_OUT_OP_DST (5 << 0) -#define R300_VPI_OUT_OP_FRC (6 << 0) -#define R300_VPI_OUT_OP_MAX (7 << 0) -#define R300_VPI_OUT_OP_MIN (8 << 0) -#define R300_VPI_OUT_OP_SGE (9 << 0) -#define R300_VPI_OUT_OP_SLT (10 << 0) - /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */ -#define R300_VPI_OUT_OP_UNK12 (12 << 0) -#define R300_VPI_OUT_OP_ARL (13 << 0) -#define R300_VPI_OUT_OP_EXP (65 << 0) -#define R300_VPI_OUT_OP_LOG (66 << 0) - /* Used in fog computations, scalar(scalar) */ -#define R300_VPI_OUT_OP_UNK67 (67 << 0) -#define R300_VPI_OUT_OP_LIT (68 << 0) -#define R300_VPI_OUT_OP_POW (69 << 0) -#define R300_VPI_OUT_OP_RCP (70 << 0) -#define R300_VPI_OUT_OP_RSQ (72 << 0) - /* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */ -#define R300_VPI_OUT_OP_UNK73 (73 << 0) -#define R300_VPI_OUT_OP_EX2 (75 << 0) -#define R300_VPI_OUT_OP_LG2 (76 << 0) -#define R300_VPI_OUT_OP_MAD_2 (128 << 0) - /* all temps, vector(scalar, vector, vector) */ -#define R300_VPI_OUT_OP_UNK129 (129 << 0) - -#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8) -#define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8) -#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8) -#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8) - -#define R300_VPI_OUT_REG_INDEX_SHIFT 13 - /* GUESS based on fglrx native limits */ -#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) - -#define R300_VPI_OUT_WRITE_X (1 << 20) -#define R300_VPI_OUT_WRITE_Y (1 << 21) -#define R300_VPI_OUT_WRITE_Z (1 << 22) -#define R300_VPI_OUT_WRITE_W (1 << 23) - -#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) -#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) -#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0) -#define R300_VPI_IN_REG_CLASS_NONE (9 << 0) -#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) - -#define R300_VPI_IN_REG_INDEX_SHIFT 5 - /* GUESS based on fglrx native limits */ -#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) - -/* The R300 can select components from the input register arbitrarily. - * Use the following constants, shifted by the component shift you - * want to select +#define R300_ZB_DEPTHOFFSET 0x4f20 + +/* Z Buffer Pitch and Endian Control */ +#define R300_ZB_DEPTHPITCH 0x4f24 +# define R300_DEPTHPITCH_MASK 0x00003FFC +# define R300_DEPTHMACROTILE_DISABLE (0 << 16) +# define R300_DEPTHMACROTILE_ENABLE (1 << 16) +# define R300_DEPTHMICROTILE_LINEAR (0 << 17) +# define R300_DEPTHMICROTILE_TILED (1 << 17) +# define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17) +# define R300_DEPTHENDIAN_NO_SWAP (0 << 18) +# define R300_DEPTHENDIAN_WORD_SWAP (1 << 18) +# define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18) +# define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18) + +/* Z Buffer Clear Value */ +#define R300_ZB_DEPTHCLEARVALUE 0x4f28 + +/* Hierarchical Z Memory Offset */ +#define R300_ZB_HIZ_OFFSET 0x4f44 + +/* Hierarchical Z Write Index */ +#define R300_ZB_HIZ_WRINDEX 0x4f48 + +/* Hierarchical Z Data */ +#define R300_ZB_HIZ_DWORD 0x4f4c + +/* Hierarchical Z Read Index */ +#define R300_ZB_HIZ_RDINDEX 0x4f50 + +/* Hierarchical Z Pitch */ +#define R300_ZB_HIZ_PITCH 0x4f54 + +/* Z Buffer Z Pass Counter Data */ +#define R300_ZB_ZPASS_DATA 0x4f58 + +/* Z Buffer Z Pass Counter Address */ +#define R300_ZB_ZPASS_ADDR 0x4f5c + +/* Depth buffer X and Y coordinate offset */ +#define R300_ZB_DEPTHXY_OFFSET 0x4f60 +# define R300_DEPTHX_OFFSET_SHIFT 1 +# define R300_DEPTHX_OFFSET_MASK 0x000007FE +# define R300_DEPTHY_OFFSET_SHIFT 17 +# define R300_DEPTHY_OFFSET_MASK 0x07FE0000 + +/* Sets the fifo sizes */ +#define R500_ZB_FIFO_SIZE 0x4fd0 +# define R500_OP_FIFO_SIZE_FULL (0 << 0) +# define R500_OP_FIFO_SIZE_HALF (1 << 0) +# define R500_OP_FIFO_SIZE_QUATER (2 << 0) +# define R500_OP_FIFO_SIZE_EIGTHS (4 << 0) + +/* Stencil Reference Value and Mask for backfacing quads */ +/* R300_ZB_STENCILREFMASK handles front face */ +#define R500_ZB_STENCILREFMASK_BF 0x4fd4 +# define R500_STENCILREF_SHIFT 0 +# define R500_STENCILREF_MASK 0x000000ff +# define R500_STENCILMASK_SHIFT 8 +# define R500_STENCILMASK_MASK 0x0000ff00 +# define R500_STENCILWRITEMASK_SHIFT 16 +# define R500_STENCILWRITEMASK_MASK 0x00ff0000 + +/** + * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION + * + * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector + * Engine instruction or a Math Engine instruction. */ -#define R300_VPI_IN_SELECT_X 0 -#define R300_VPI_IN_SELECT_Y 1 -#define R300_VPI_IN_SELECT_Z 2 -#define R300_VPI_IN_SELECT_W 3 -#define R300_VPI_IN_SELECT_ZERO 4 -#define R300_VPI_IN_SELECT_ONE 5 -#define R300_VPI_IN_SELECT_MASK 7 - -#define R300_VPI_IN_X_SHIFT 13 -#define R300_VPI_IN_Y_SHIFT 16 -#define R300_VPI_IN_Z_SHIFT 19 -#define R300_VPI_IN_W_SHIFT 22 - -#define R300_VPI_IN_NEG_X (1 << 25) -#define R300_VPI_IN_NEG_Y (1 << 26) -#define R300_VPI_IN_NEG_Z (1 << 27) -#define R300_VPI_IN_NEG_W (1 << 28) -/* END: Vertex program instruction set */ + +/*\{*/ + +enum { + /* R3XX */ + VECTOR_NO_OP = 0, + VE_DOT_PRODUCT = 1, + VE_MULTIPLY = 2, + VE_ADD = 3, + VE_MULTIPLY_ADD = 4, + VE_DISTANCE_VECTOR = 5, + VE_FRACTION = 6, + VE_MAXIMUM = 7, + VE_MINIMUM = 8, + VE_SET_GREATER_THAN_EQUAL = 9, + VE_SET_LESS_THAN = 10, + VE_MULTIPLYX2_ADD = 11, + VE_MULTIPLY_CLAMP = 12, + VE_FLT2FIX_DX = 13, + VE_FLT2FIX_DX_RND = 14, + /* R5XX */ + VE_PRED_SET_EQ_PUSH = 15, + VE_PRED_SET_GT_PUSH = 16, + VE_PRED_SET_GTE_PUSH = 17, + VE_PRED_SET_NEQ_PUSH = 18, + VE_COND_WRITE_EQ = 19, + VE_COND_WRITE_GT = 20, + VE_COND_WRITE_GTE = 21, + VE_COND_WRITE_NEQ = 22, + VE_COND_MUX_EQ = 23, + VE_COND_MUX_GT = 24, + VE_COND_MUX_GTE = 25, + VE_SET_GREATER_THAN = 26, + VE_SET_EQUAL = 27, + VE_SET_NOT_EQUAL = 28, +}; + +enum { + /* R3XX */ + MATH_NO_OP = 0, + ME_EXP_BASE2_DX = 1, + ME_LOG_BASE2_DX = 2, + ME_EXP_BASEE_FF = 3, + ME_LIGHT_COEFF_DX = 4, + ME_POWER_FUNC_FF = 5, + ME_RECIP_DX = 6, + ME_RECIP_FF = 7, + ME_RECIP_SQRT_DX = 8, + ME_RECIP_SQRT_FF = 9, + ME_MULTIPLY = 10, + ME_EXP_BASE2_FULL_DX = 11, + ME_LOG_BASE2_FULL_DX = 12, + ME_POWER_FUNC_FF_CLAMP_B = 13, + ME_POWER_FUNC_FF_CLAMP_B1 = 14, + ME_POWER_FUNC_FF_CLAMP_01 = 15, + ME_SIN = 16, + ME_COS = 17, + /* R5XX */ + ME_LOG_BASE2_IEEE = 18, + ME_RECIP_IEEE = 19, + ME_RECIP_SQRT_IEEE = 20, + ME_PRED_SET_EQ = 21, + ME_PRED_SET_GT = 22, + ME_PRED_SET_GTE = 23, + ME_PRED_SET_NEQ = 24, + ME_PRED_SET_CLR = 25, + ME_PRED_SET_INV = 26, + ME_PRED_SET_POP = 27, + ME_PRED_SET_RESTORE = 28, +}; + +enum { + /* R3XX */ + PVS_MACRO_OP_2CLK_MADD = 0, + PVS_MACRO_OP_2CLK_M2X_ADD = 1, +}; + +enum { + PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */ + PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */ + PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */ + PVS_SRC_REG_ALT_TEMPORARY = 3, /* Alternate Intermediate Storage */ +}; + +enum { + PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */ + PVS_DST_REG_A0 = 1, /* Address Register Storage */ + PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */ + PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */ + PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */ + PVS_DST_REG_INPUT = 5, /* Output Memory & Replicate X to all channels */ +}; + +enum { + PVS_SRC_SELECT_X = 0, /* Select X Component */ + PVS_SRC_SELECT_Y = 1, /* Select Y Component */ + PVS_SRC_SELECT_Z = 2, /* Select Z Component */ + PVS_SRC_SELECT_W = 3, /* Select W Component */ + PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */ + PVS_SRC_SELECT_FORCE_1 = 5, /* Force Component to 1.0 */ +}; + +/* PVS Opcode & Destination Operand Description */ + +enum { + PVS_DST_OPCODE_MASK = 0x3f, + PVS_DST_OPCODE_SHIFT = 0, + PVS_DST_MATH_INST_MASK = 0x1, + PVS_DST_MATH_INST_SHIFT = 6, + PVS_DST_MACRO_INST_MASK = 0x1, + PVS_DST_MACRO_INST_SHIFT = 7, + PVS_DST_REG_TYPE_MASK = 0xf, + PVS_DST_REG_TYPE_SHIFT = 8, + PVS_DST_ADDR_MODE_1_MASK = 0x1, + PVS_DST_ADDR_MODE_1_SHIFT = 12, + PVS_DST_OFFSET_MASK = 0x7f, + PVS_DST_OFFSET_SHIFT = 13, + PVS_DST_WE_X_MASK = 0x1, + PVS_DST_WE_X_SHIFT = 20, + PVS_DST_WE_Y_MASK = 0x1, + PVS_DST_WE_Y_SHIFT = 21, + PVS_DST_WE_Z_MASK = 0x1, + PVS_DST_WE_Z_SHIFT = 22, + PVS_DST_WE_W_MASK = 0x1, + PVS_DST_WE_W_SHIFT = 23, + PVS_DST_VE_SAT_MASK = 0x1, + PVS_DST_VE_SAT_SHIFT = 24, + PVS_DST_ME_SAT_MASK = 0x1, + PVS_DST_ME_SAT_SHIFT = 25, + PVS_DST_PRED_ENABLE_MASK = 0x1, + PVS_DST_PRED_ENABLE_SHIFT = 26, + PVS_DST_PRED_SENSE_MASK = 0x1, + PVS_DST_PRED_SENSE_SHIFT = 27, + PVS_DST_DUAL_MATH_OP_MASK = 0x3, + PVS_DST_DUAL_MATH_OP_SHIFT = 27, + PVS_DST_ADDR_SEL_MASK = 0x3, + PVS_DST_ADDR_SEL_SHIFT = 29, + PVS_DST_ADDR_MODE_0_MASK = 0x1, + PVS_DST_ADDR_MODE_0_SHIFT = 31, +}; + +/* PVS Source Operand Description */ + +enum { + PVS_SRC_REG_TYPE_MASK = 0x3, + PVS_SRC_REG_TYPE_SHIFT = 0, + SPARE_0_MASK = 0x1, + SPARE_0_SHIFT = 2, + PVS_SRC_ABS_XYZW_MASK = 0x1, + PVS_SRC_ABS_XYZW_SHIFT = 3, + PVS_SRC_ADDR_MODE_0_MASK = 0x1, + PVS_SRC_ADDR_MODE_0_SHIFT = 4, + PVS_SRC_OFFSET_MASK = 0xff, + PVS_SRC_OFFSET_SHIFT = 5, + PVS_SRC_SWIZZLE_X_MASK = 0x7, + PVS_SRC_SWIZZLE_X_SHIFT = 13, + PVS_SRC_SWIZZLE_Y_MASK = 0x7, + PVS_SRC_SWIZZLE_Y_SHIFT = 16, + PVS_SRC_SWIZZLE_Z_MASK = 0x7, + PVS_SRC_SWIZZLE_Z_SHIFT = 19, + PVS_SRC_SWIZZLE_W_MASK = 0x7, + PVS_SRC_SWIZZLE_W_SHIFT = 22, + PVS_SRC_MODIFIER_X_MASK = 0x1, + PVS_SRC_MODIFIER_X_SHIFT = 25, + PVS_SRC_MODIFIER_Y_MASK = 0x1, + PVS_SRC_MODIFIER_Y_SHIFT = 26, + PVS_SRC_MODIFIER_Z_MASK = 0x1, + PVS_SRC_MODIFIER_Z_SHIFT = 27, + PVS_SRC_MODIFIER_W_MASK = 0x1, + PVS_SRC_MODIFIER_W_SHIFT = 28, + PVS_SRC_ADDR_SEL_MASK = 0x3, + PVS_SRC_ADDR_SEL_SHIFT = 29, + PVS_SRC_ADDR_MODE_1_MASK = 0x0, + PVS_SRC_ADDR_MODE_1_SHIFT = 32, +}; + +/*\}*/ /* BEGIN: Packet 3 commands */ @@ -1601,13 +2679,511 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_PRIM_NUM_VERTICES_SHIFT 16 #define R300_PRIM_NUM_VERTICES_MASK 0xffff + + +/* + * The R500 unified shader (US) registers come in banks of 512 each, one + * for each instruction slot in the shader. You can't touch them directly. + * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive + * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the + * instruction is fully specified. + */ +#define R500_US_ALU_ALPHA_INST_0 0xa800 +# define R500_ALPHA_OP_MAD 0 +# define R500_ALPHA_OP_DP 1 +# define R500_ALPHA_OP_MIN 2 +# define R500_ALPHA_OP_MAX 3 +/* #define R500_ALPHA_OP_RESERVED 4 */ +# define R500_ALPHA_OP_CND 5 +# define R500_ALPHA_OP_CMP 6 +# define R500_ALPHA_OP_FRC 7 +# define R500_ALPHA_OP_EX2 8 +# define R500_ALPHA_OP_LN2 9 +# define R500_ALPHA_OP_RCP 10 +# define R500_ALPHA_OP_RSQ 11 +# define R500_ALPHA_OP_SIN 12 +# define R500_ALPHA_OP_COS 13 +# define R500_ALPHA_OP_MDH 14 +# define R500_ALPHA_OP_MDV 15 +# define R500_ALPHA_ADDRD(x) (x << 4) +# define R500_ALPHA_ADDRD_REL (1 << 11) +# define R500_ALPHA_SEL_A_SHIFT 12 +# define R500_ALPHA_SEL_A_SRC0 (0 << 12) +# define R500_ALPHA_SEL_A_SRC1 (1 << 12) +# define R500_ALPHA_SEL_A_SRC2 (2 << 12) +# define R500_ALPHA_SEL_A_SRCP (3 << 12) +# define R500_ALPHA_SWIZ_A_R (0 << 14) +# define R500_ALPHA_SWIZ_A_G (1 << 14) +# define R500_ALPHA_SWIZ_A_B (2 << 14) +# define R500_ALPHA_SWIZ_A_A (3 << 14) +# define R500_ALPHA_SWIZ_A_0 (4 << 14) +# define R500_ALPHA_SWIZ_A_HALF (5 << 14) +# define R500_ALPHA_SWIZ_A_1 (6 << 14) +/* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */ +# define R500_ALPHA_MOD_A_NOP (0 << 17) +# define R500_ALPHA_MOD_A_NEG (1 << 17) +# define R500_ALPHA_MOD_A_ABS (2 << 17) +# define R500_ALPHA_MOD_A_NAB (3 << 17) +# define R500_ALPHA_SEL_B_SHIFT 19 +# define R500_ALPHA_SEL_B_SRC0 (0 << 19) +# define R500_ALPHA_SEL_B_SRC1 (1 << 19) +# define R500_ALPHA_SEL_B_SRC2 (2 << 19) +# define R500_ALPHA_SEL_B_SRCP (3 << 19) +# define R500_ALPHA_SWIZ_B_R (0 << 21) +# define R500_ALPHA_SWIZ_B_G (1 << 21) +# define R500_ALPHA_SWIZ_B_B (2 << 21) +# define R500_ALPHA_SWIZ_B_A (3 << 21) +# define R500_ALPHA_SWIZ_B_0 (4 << 21) +# define R500_ALPHA_SWIZ_B_HALF (5 << 21) +# define R500_ALPHA_SWIZ_B_1 (6 << 21) +/* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */ +# define R500_ALPHA_MOD_B_NOP (0 << 24) +# define R500_ALPHA_MOD_B_NEG (1 << 24) +# define R500_ALPHA_MOD_B_ABS (2 << 24) +# define R500_ALPHA_MOD_B_NAB (3 << 24) +# define R500_ALPHA_OMOD_IDENTITY (0 << 26) +# define R500_ALPHA_OMOD_MUL_2 (1 << 26) +# define R500_ALPHA_OMOD_MUL_4 (2 << 26) +# define R500_ALPHA_OMOD_MUL_8 (3 << 26) +# define R500_ALPHA_OMOD_DIV_2 (4 << 26) +# define R500_ALPHA_OMOD_DIV_4 (5 << 26) +# define R500_ALPHA_OMOD_DIV_8 (6 << 26) +# define R500_ALPHA_OMOD_DISABLE (7 << 26) +# define R500_ALPHA_TARGET(x) (x << 29) +# define R500_ALPHA_W_OMASK (1 << 31) +#define R500_US_ALU_ALPHA_ADDR_0 0x9800 +# define R500_ALPHA_ADDR0(x) (x << 0) +# define R500_ALPHA_ADDR0_CONST (1 << 8) +# define R500_ALPHA_ADDR0_REL (1 << 9) +# define R500_ALPHA_ADDR1(x) (x << 10) +# define R500_ALPHA_ADDR1_CONST (1 << 18) +# define R500_ALPHA_ADDR1_REL (1 << 19) +# define R500_ALPHA_ADDR2(x) (x << 20) +# define R500_ALPHA_ADDR2_CONST (1 << 28) +# define R500_ALPHA_ADDR2_REL (1 << 29) +# define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30) +# define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30) +# define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30) +# define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30) +#define R500_US_ALU_RGBA_INST_0 0xb000 +# define R500_ALU_RGBA_OP_MAD (0 << 0) +# define R500_ALU_RGBA_OP_DP3 (1 << 0) +# define R500_ALU_RGBA_OP_DP4 (2 << 0) +# define R500_ALU_RGBA_OP_D2A (3 << 0) +# define R500_ALU_RGBA_OP_MIN (4 << 0) +# define R500_ALU_RGBA_OP_MAX (5 << 0) +/* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */ +# define R500_ALU_RGBA_OP_CND (7 << 0) +# define R500_ALU_RGBA_OP_CMP (8 << 0) +# define R500_ALU_RGBA_OP_FRC (9 << 0) +# define R500_ALU_RGBA_OP_SOP (10 << 0) +# define R500_ALU_RGBA_OP_MDH (11 << 0) +# define R500_ALU_RGBA_OP_MDV (12 << 0) +# define R500_ALU_RGBA_ADDRD(x) (x << 4) +# define R500_ALU_RGBA_ADDRD_REL (1 << 11) +# define R500_ALU_RGBA_SEL_C_SHIFT 12 +# define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12) +# define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12) +# define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12) +# define R500_ALU_RGBA_SEL_C_SRCP (3 << 12) +# define R500_ALU_RGBA_R_SWIZ_R (0 << 14) +# define R500_ALU_RGBA_R_SWIZ_G (1 << 14) +# define R500_ALU_RGBA_R_SWIZ_B (2 << 14) +# define R500_ALU_RGBA_R_SWIZ_A (3 << 14) +# define R500_ALU_RGBA_R_SWIZ_0 (4 << 14) +# define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14) +# define R500_ALU_RGBA_R_SWIZ_1 (6 << 14) +/* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */ +# define R500_ALU_RGBA_G_SWIZ_R (0 << 17) +# define R500_ALU_RGBA_G_SWIZ_G (1 << 17) +# define R500_ALU_RGBA_G_SWIZ_B (2 << 17) +# define R500_ALU_RGBA_G_SWIZ_A (3 << 17) +# define R500_ALU_RGBA_G_SWIZ_0 (4 << 17) +# define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17) +# define R500_ALU_RGBA_G_SWIZ_1 (6 << 17) +/* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */ +# define R500_ALU_RGBA_B_SWIZ_R (0 << 20) +# define R500_ALU_RGBA_B_SWIZ_G (1 << 20) +# define R500_ALU_RGBA_B_SWIZ_B (2 << 20) +# define R500_ALU_RGBA_B_SWIZ_A (3 << 20) +# define R500_ALU_RGBA_B_SWIZ_0 (4 << 20) +# define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20) +# define R500_ALU_RGBA_B_SWIZ_1 (6 << 20) +/* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */ +# define R500_ALU_RGBA_MOD_C_NOP (0 << 23) +# define R500_ALU_RGBA_MOD_C_NEG (1 << 23) +# define R500_ALU_RGBA_MOD_C_ABS (2 << 23) +# define R500_ALU_RGBA_MOD_C_NAB (3 << 23) +# define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25 +# define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25) +# define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25) +# define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25) +# define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25) +# define R500_ALU_RGBA_A_SWIZ_R (0 << 27) +# define R500_ALU_RGBA_A_SWIZ_G (1 << 27) +# define R500_ALU_RGBA_A_SWIZ_B (2 << 27) +# define R500_ALU_RGBA_A_SWIZ_A (3 << 27) +# define R500_ALU_RGBA_A_SWIZ_0 (4 << 27) +# define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27) +# define R500_ALU_RGBA_A_SWIZ_1 (6 << 27) +/* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */ +# define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30) +# define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30) +# define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30) +# define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30) +#define R500_US_ALU_RGB_INST_0 0xa000 +# define R500_ALU_RGB_SEL_A_SHIFT 0 +# define R500_ALU_RGB_SEL_A_SRC0 (0 << 0) +# define R500_ALU_RGB_SEL_A_SRC1 (1 << 0) +# define R500_ALU_RGB_SEL_A_SRC2 (2 << 0) +# define R500_ALU_RGB_SEL_A_SRCP (3 << 0) +# define R500_ALU_RGB_R_SWIZ_A_R (0 << 2) +# define R500_ALU_RGB_R_SWIZ_A_G (1 << 2) +# define R500_ALU_RGB_R_SWIZ_A_B (2 << 2) +# define R500_ALU_RGB_R_SWIZ_A_A (3 << 2) +# define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2) +# define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2) +# define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2) +/* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */ +# define R500_ALU_RGB_G_SWIZ_A_R (0 << 5) +# define R500_ALU_RGB_G_SWIZ_A_G (1 << 5) +# define R500_ALU_RGB_G_SWIZ_A_B (2 << 5) +# define R500_ALU_RGB_G_SWIZ_A_A (3 << 5) +# define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5) +# define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5) +# define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5) +/* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */ +# define R500_ALU_RGB_B_SWIZ_A_R (0 << 8) +# define R500_ALU_RGB_B_SWIZ_A_G (1 << 8) +# define R500_ALU_RGB_B_SWIZ_A_B (2 << 8) +# define R500_ALU_RGB_B_SWIZ_A_A (3 << 8) +# define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8) +# define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8) +# define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8) +/* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */ +# define R500_ALU_RGB_MOD_A_NOP (0 << 11) +# define R500_ALU_RGB_MOD_A_NEG (1 << 11) +# define R500_ALU_RGB_MOD_A_ABS (2 << 11) +# define R500_ALU_RGB_MOD_A_NAB (3 << 11) +# define R500_ALU_RGB_SEL_B_SHIFT 13 +# define R500_ALU_RGB_SEL_B_SRC0 (0 << 13) +# define R500_ALU_RGB_SEL_B_SRC1 (1 << 13) +# define R500_ALU_RGB_SEL_B_SRC2 (2 << 13) +# define R500_ALU_RGB_SEL_B_SRCP (3 << 13) +# define R500_ALU_RGB_R_SWIZ_B_R (0 << 15) +# define R500_ALU_RGB_R_SWIZ_B_G (1 << 15) +# define R500_ALU_RGB_R_SWIZ_B_B (2 << 15) +# define R500_ALU_RGB_R_SWIZ_B_A (3 << 15) +# define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15) +# define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15) +# define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15) +/* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */ +# define R500_ALU_RGB_G_SWIZ_B_R (0 << 18) +# define R500_ALU_RGB_G_SWIZ_B_G (1 << 18) +# define R500_ALU_RGB_G_SWIZ_B_B (2 << 18) +# define R500_ALU_RGB_G_SWIZ_B_A (3 << 18) +# define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18) +# define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18) +# define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18) +/* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */ +# define R500_ALU_RGB_B_SWIZ_B_R (0 << 21) +# define R500_ALU_RGB_B_SWIZ_B_G (1 << 21) +# define R500_ALU_RGB_B_SWIZ_B_B (2 << 21) +# define R500_ALU_RGB_B_SWIZ_B_A (3 << 21) +# define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21) +# define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21) +# define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21) +/* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */ +# define R500_ALU_RGB_MOD_B_NOP (0 << 24) +# define R500_ALU_RGB_MOD_B_NEG (1 << 24) +# define R500_ALU_RGB_MOD_B_ABS (2 << 24) +# define R500_ALU_RGB_MOD_B_NAB (3 << 24) +# define R500_ALU_RGB_OMOD_IDENTITY (0 << 26) +# define R500_ALU_RGB_OMOD_MUL_2 (1 << 26) +# define R500_ALU_RGB_OMOD_MUL_4 (2 << 26) +# define R500_ALU_RGB_OMOD_MUL_8 (3 << 26) +# define R500_ALU_RGB_OMOD_DIV_2 (4 << 26) +# define R500_ALU_RGB_OMOD_DIV_4 (5 << 26) +# define R500_ALU_RGB_OMOD_DIV_8 (6 << 26) +# define R500_ALU_RGB_OMOD_DISABLE (7 << 26) +# define R500_ALU_RGB_TARGET(x) (x << 29) +# define R500_ALU_RGB_WMASK (1 << 31) +#define R500_US_ALU_RGB_ADDR_0 0x9000 +# define R500_RGB_ADDR0(x) (x << 0) +# define R500_RGB_ADDR0_CONST (1 << 8) +# define R500_RGB_ADDR0_REL (1 << 9) +# define R500_RGB_ADDR1(x) (x << 10) +# define R500_RGB_ADDR1_CONST (1 << 18) +# define R500_RGB_ADDR1_REL (1 << 19) +# define R500_RGB_ADDR2(x) (x << 20) +# define R500_RGB_ADDR2_CONST (1 << 28) +# define R500_RGB_ADDR2_REL (1 << 29) +# define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30) +# define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30) +# define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30) +# define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30) +#define R500_US_CMN_INST_0 0xb800 +# define R500_INST_TYPE_MASK (3 << 0) +# define R500_INST_TYPE_ALU (0 << 0) +# define R500_INST_TYPE_OUT (1 << 0) +# define R500_INST_TYPE_FC (2 << 0) +# define R500_INST_TYPE_TEX (3 << 0) +# define R500_INST_TEX_SEM_WAIT (1 << 2) +# define R500_INST_RGB_PRED_SEL_NONE (0 << 3) +# define R500_INST_RGB_PRED_SEL_RGBA (1 << 3) +# define R500_INST_RGB_PRED_SEL_RRRR (2 << 3) +# define R500_INST_RGB_PRED_SEL_GGGG (3 << 3) +# define R500_INST_RGB_PRED_SEL_BBBB (4 << 3) +# define R500_INST_RGB_PRED_SEL_AAAA (5 << 3) +# define R500_INST_RGB_PRED_INV (1 << 6) +# define R500_INST_WRITE_INACTIVE (1 << 7) +# define R500_INST_LAST (1 << 8) +# define R500_INST_NOP (1 << 9) +# define R500_INST_ALU_WAIT (1 << 10) +# define R500_INST_RGB_WMASK_R (1 << 11) +# define R500_INST_RGB_WMASK_G (1 << 12) +# define R500_INST_RGB_WMASK_B (1 << 13) +# define R500_INST_ALPHA_WMASK (1 << 14) +# define R500_INST_RGB_OMASK_R (1 << 15) +# define R500_INST_RGB_OMASK_G (1 << 16) +# define R500_INST_RGB_OMASK_B (1 << 17) +# define R500_INST_ALPHA_OMASK (1 << 18) +# define R500_INST_RGB_CLAMP (1 << 19) +# define R500_INST_ALPHA_CLAMP (1 << 20) +# define R500_INST_ALU_RESULT_SEL (1 << 21) +# define R500_INST_ALPHA_PRED_INV (1 << 22) +# define R500_INST_ALU_RESULT_OP_EQ (0 << 23) +# define R500_INST_ALU_RESULT_OP_LT (1 << 23) +# define R500_INST_ALU_RESULT_OP_GE (2 << 23) +# define R500_INST_ALU_RESULT_OP_NE (3 << 23) +# define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25) +# define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25) +# define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25) +# define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25) +# define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25) +# define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25) +/* XXX next four are kind of guessed */ +# define R500_INST_STAT_WE_R (1 << 28) +# define R500_INST_STAT_WE_G (1 << 29) +# define R500_INST_STAT_WE_B (1 << 30) +# define R500_INST_STAT_WE_A (1 << 31) + +/* note that these are 8 bit lengths, despite the offsets, at least for R500 */ +#define R500_US_CODE_ADDR 0x4630 +# define R500_US_CODE_START_ADDR(x) (x << 0) +# define R500_US_CODE_END_ADDR(x) (x << 16) +#define R500_US_CODE_OFFSET 0x4638 +# define R500_US_CODE_OFFSET_ADDR(x) (x << 0) +#define R500_US_CODE_RANGE 0x4634 +# define R500_US_CODE_RANGE_ADDR(x) (x << 0) +# define R500_US_CODE_RANGE_SIZE(x) (x << 16) +#define R500_US_CONFIG 0x4600 +# define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1) +#define R500_US_FC_ADDR_0 0xa000 +# define R500_FC_BOOL_ADDR(x) (x << 0) +# define R500_FC_INT_ADDR(x) (x << 8) +# define R500_FC_JUMP_ADDR(x) (x << 16) +# define R500_FC_JUMP_GLOBAL (1 << 31) +#define R500_US_FC_BOOL_CONST 0x4620 +# define R500_FC_KBOOL(x) (x) +#define R500_US_FC_CTRL 0x4624 +# define R500_FC_TEST_EN (1 << 30) +# define R500_FC_FULL_FC_EN (1 << 31) +#define R500_US_FC_INST_0 0x9800 +# define R500_FC_OP_JUMP (0 << 0) +# define R500_FC_OP_LOOP (1 << 0) +# define R500_FC_OP_ENDLOOP (2 << 0) +# define R500_FC_OP_REP (3 << 0) +# define R500_FC_OP_ENDREP (4 << 0) +# define R500_FC_OP_BREAKLOOP (5 << 0) +# define R500_FC_OP_BREAKREP (6 << 0) +# define R500_FC_OP_CONTINUE (7 << 0) +# define R500_FC_B_ELSE (1 << 4) +# define R500_FC_JUMP_ANY (1 << 5) +# define R500_FC_A_OP_NONE (0 << 6) +# define R500_FC_A_OP_POP (1 << 6) +# define R500_FC_A_OP_PUSH (2 << 6) +# define R500_FC_JUMP_FUNC(x) (x << 8) +# define R500_FC_B_POP_CNT(x) (x << 16) +# define R500_FC_B_OP0_NONE (0 << 24) +# define R500_FC_B_OP0_DECR (1 << 24) +# define R500_FC_B_OP0_INCR (2 << 24) +# define R500_FC_B_OP1_DECR (0 << 26) +# define R500_FC_B_OP1_NONE (1 << 26) +# define R500_FC_B_OP1_INCR (2 << 26) +# define R500_FC_IGNORE_UNCOVERED (1 << 28) +#define R500_US_FC_INT_CONST_0 0x4c00 +# define R500_FC_INT_CONST_KR(x) (x << 0) +# define R500_FC_INT_CONST_KG(x) (x << 8) +# define R500_FC_INT_CONST_KB(x) (x << 16) +/* _0 through _15 */ +#define R500_US_FORMAT0_0 0x4640 +# define R500_FORMAT_TXWIDTH(x) (x << 0) +# define R500_FORMAT_TXHEIGHT(x) (x << 11) +# define R500_FORMAT_TXDEPTH(x) (x << 22) +/* _0 through _3 */ +#define R500_US_OUT_FMT_0 0x46a4 +# define R500_OUT_FMT_C4_8 (0 << 0) +# define R500_OUT_FMT_C4_10 (1 << 0) +# define R500_OUT_FMT_C4_10_GAMMA (2 << 0) +# define R500_OUT_FMT_C_16 (3 << 0) +# define R500_OUT_FMT_C2_16 (4 << 0) +# define R500_OUT_FMT_C4_16 (5 << 0) +# define R500_OUT_FMT_C_16_MPEG (6 << 0) +# define R500_OUT_FMT_C2_16_MPEG (7 << 0) +# define R500_OUT_FMT_C2_4 (8 << 0) +# define R500_OUT_FMT_C_3_3_2 (9 << 0) +# define R500_OUT_FMT_C_6_5_6 (10 << 0) +# define R500_OUT_FMT_C_11_11_10 (11 << 0) +# define R500_OUT_FMT_C_10_11_11 (12 << 0) +# define R500_OUT_FMT_C_2_10_10_10 (13 << 0) +/* #define R500_OUT_FMT_RESERVED (14 << 0) */ +# define R500_OUT_FMT_UNUSED (15 << 0) +# define R500_OUT_FMT_C_16_FP (16 << 0) +# define R500_OUT_FMT_C2_16_FP (17 << 0) +# define R500_OUT_FMT_C4_16_FP (18 << 0) +# define R500_OUT_FMT_C_32_FP (19 << 0) +# define R500_OUT_FMT_C2_32_FP (20 << 0) +# define R500_OUT_FMT_C4_32_FP (21 << 0) +# define R500_C0_SEL_A (0 << 8) +# define R500_C0_SEL_R (1 << 8) +# define R500_C0_SEL_G (2 << 8) +# define R500_C0_SEL_B (3 << 8) +# define R500_C1_SEL_A (0 << 10) +# define R500_C1_SEL_R (1 << 10) +# define R500_C1_SEL_G (2 << 10) +# define R500_C1_SEL_B (3 << 10) +# define R500_C2_SEL_A (0 << 12) +# define R500_C2_SEL_R (1 << 12) +# define R500_C2_SEL_G (2 << 12) +# define R500_C2_SEL_B (3 << 12) +# define R500_C3_SEL_A (0 << 14) +# define R500_C3_SEL_R (1 << 14) +# define R500_C3_SEL_G (2 << 14) +# define R500_C3_SEL_B (3 << 14) +# define R500_OUT_SIGN(x) (x << 16) +# define R500_ROUND_ADJ (1 << 20) +#define R500_US_PIXSIZE 0x4604 +# define R500_PIX_SIZE(x) (x) +#define R500_US_TEX_ADDR_0 0x9800 +# define R500_TEX_SRC_ADDR(x) (x << 0) +# define R500_TEX_SRC_ADDR_REL (1 << 7) +# define R500_TEX_SRC_S_SWIZ_R (0 << 8) +# define R500_TEX_SRC_S_SWIZ_G (1 << 8) +# define R500_TEX_SRC_S_SWIZ_B (2 << 8) +# define R500_TEX_SRC_S_SWIZ_A (3 << 8) +# define R500_TEX_SRC_T_SWIZ_R (0 << 10) +# define R500_TEX_SRC_T_SWIZ_G (1 << 10) +# define R500_TEX_SRC_T_SWIZ_B (2 << 10) +# define R500_TEX_SRC_T_SWIZ_A (3 << 10) +# define R500_TEX_SRC_R_SWIZ_R (0 << 12) +# define R500_TEX_SRC_R_SWIZ_G (1 << 12) +# define R500_TEX_SRC_R_SWIZ_B (2 << 12) +# define R500_TEX_SRC_R_SWIZ_A (3 << 12) +# define R500_TEX_SRC_Q_SWIZ_R (0 << 14) +# define R500_TEX_SRC_Q_SWIZ_G (1 << 14) +# define R500_TEX_SRC_Q_SWIZ_B (2 << 14) +# define R500_TEX_SRC_Q_SWIZ_A (3 << 14) +# define R500_TEX_DST_ADDR(x) (x << 16) +# define R500_TEX_DST_ADDR_REL (1 << 23) +# define R500_TEX_DST_R_SWIZ_R (0 << 24) +# define R500_TEX_DST_R_SWIZ_G (1 << 24) +# define R500_TEX_DST_R_SWIZ_B (2 << 24) +# define R500_TEX_DST_R_SWIZ_A (3 << 24) +# define R500_TEX_DST_G_SWIZ_R (0 << 26) +# define R500_TEX_DST_G_SWIZ_G (1 << 26) +# define R500_TEX_DST_G_SWIZ_B (2 << 26) +# define R500_TEX_DST_G_SWIZ_A (3 << 26) +# define R500_TEX_DST_B_SWIZ_R (0 << 28) +# define R500_TEX_DST_B_SWIZ_G (1 << 28) +# define R500_TEX_DST_B_SWIZ_B (2 << 28) +# define R500_TEX_DST_B_SWIZ_A (3 << 28) +# define R500_TEX_DST_A_SWIZ_R (0 << 30) +# define R500_TEX_DST_A_SWIZ_G (1 << 30) +# define R500_TEX_DST_A_SWIZ_B (2 << 30) +# define R500_TEX_DST_A_SWIZ_A (3 << 30) +#define R500_US_TEX_ADDR_DXDY_0 0xa000 +# define R500_DX_ADDR(x) (x << 0) +# define R500_DX_ADDR_REL (1 << 7) +# define R500_DX_S_SWIZ_R (0 << 8) +# define R500_DX_S_SWIZ_G (1 << 8) +# define R500_DX_S_SWIZ_B (2 << 8) +# define R500_DX_S_SWIZ_A (3 << 8) +# define R500_DX_T_SWIZ_R (0 << 10) +# define R500_DX_T_SWIZ_G (1 << 10) +# define R500_DX_T_SWIZ_B (2 << 10) +# define R500_DX_T_SWIZ_A (3 << 10) +# define R500_DX_R_SWIZ_R (0 << 12) +# define R500_DX_R_SWIZ_G (1 << 12) +# define R500_DX_R_SWIZ_B (2 << 12) +# define R500_DX_R_SWIZ_A (3 << 12) +# define R500_DX_Q_SWIZ_R (0 << 14) +# define R500_DX_Q_SWIZ_G (1 << 14) +# define R500_DX_Q_SWIZ_B (2 << 14) +# define R500_DX_Q_SWIZ_A (3 << 14) +# define R500_DY_ADDR(x) (x << 16) +# define R500_DY_ADDR_REL (1 << 17) +# define R500_DY_S_SWIZ_R (0 << 24) +# define R500_DY_S_SWIZ_G (1 << 24) +# define R500_DY_S_SWIZ_B (2 << 24) +# define R500_DY_S_SWIZ_A (3 << 24) +# define R500_DY_T_SWIZ_R (0 << 26) +# define R500_DY_T_SWIZ_G (1 << 26) +# define R500_DY_T_SWIZ_B (2 << 26) +# define R500_DY_T_SWIZ_A (3 << 26) +# define R500_DY_R_SWIZ_R (0 << 28) +# define R500_DY_R_SWIZ_G (1 << 28) +# define R500_DY_R_SWIZ_B (2 << 28) +# define R500_DY_R_SWIZ_A (3 << 28) +# define R500_DY_Q_SWIZ_R (0 << 30) +# define R500_DY_Q_SWIZ_G (1 << 30) +# define R500_DY_Q_SWIZ_B (2 << 30) +# define R500_DY_Q_SWIZ_A (3 << 30) +#define R500_US_TEX_INST_0 0x9000 +# define R500_TEX_ID(x) (x << 16) +# define R500_TEX_INST_NOP (0 << 22) +# define R500_TEX_INST_LD (1 << 22) +# define R500_TEX_INST_TEXKILL (2 << 22) +# define R500_TEX_INST_PROJ (3 << 22) +# define R500_TEX_INST_LODBIAS (4 << 22) +# define R500_TEX_INST_LOD (5 << 22) +# define R500_TEX_INST_DXDY (6 << 22) +# define R500_TEX_SEM_ACQUIRE (1 << 25) +# define R500_TEX_IGNORE_UNCOVERED (1 << 26) +# define R500_TEX_UNSCALED (1 << 27) +#define R300_US_W_FMT 0x46b4 +# define R300_W_FMT_W0 (0 << 0) +# define R300_W_FMT_W24 (1 << 0) +# define R300_W_FMT_W24FP (2 << 0) +# define R300_W_SRC_US (0 << 2) +# define R300_W_SRC_RAS (1 << 2) + + /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. * Two parameter dwords: - * 0. The first parameter appears to be always 0 - * 1. The second parameter is a standard primitive emission dword. + * 0. VAP_VTX_FMT: The first parameter is not written to hardware + * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. */ #define R300_PACKET3_3D_DRAW_VBUF 0x00002800 +/* Draw a primitive from immediate vertices in this packet + * Up to 16382 dwords: + * 0. VAP_VTX_FMT: The first parameter is not written to hardware + * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. + * 2 to end: Up to 16380 dwords of vertex data. + */ +#define R300_PACKET3_3D_DRAW_IMMD 0x00002900 + +/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and + * immediate vertices in this packet + * Up to 16382 dwords: + * 0. VAP_VTX_FMT: The first parameter is not written to hardware + * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword. + * 2 to end: Up to 16380 dwords of vertex data. + */ +#define R300_PACKET3_3D_DRAW_INDX 0x00002A00 + + /* Specify the full set of vertex arrays as (address, stride). * The first parameter is the number of vertex arrays specified. * The rest of the command is a variable length list of blocks, where @@ -1628,9 +3204,29 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_EB_UNK1_SHIFT 24 # define R300_EB_UNK1 (0x80<<24) # define R300_EB_UNK2 0x0810 + +/* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */ #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 +/* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */ +#define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500 +/* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */ #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 +/* Clears a portion of hierachical Z RAM + * 3 dword parameters + * 0. START + * 1. COUNT: 13:0 (max is 0x3FFF) + * 2. CLEAR_VALUE: Value to write into HIZ RAM. + */ +#define R300_PACKET3_3D_CLEAR_HIZ 0x00003700 + +/* Draws a set of primitives using vertex buffers pointed by the state data. + * At least 2 Parameters: + * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword. + * 2 to end: Data or indices (see other 3D_DRAW_* packets for details) + */ +#define R300_PACKET3_3D_DRAW_128 0x00003900 + /* END: Packet 3 commands */ @@ -1652,3 +3248,5 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #endif /* _R300_REG_H */ /* *INDENT-ON* */ + +/* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */ diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index c809679e6c..292f87a2b1 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -50,15 +50,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * no bugs... */ -#include "glheader.h" -#include "state.h" -#include "imports.h" -#include "enums.h" -#include "macros.h" -#include "context.h" -#include "dd.h" -#include "simple_list.h" -#include "api_arrayelt.h" +#include "main/glheader.h" +#include "main/state.h" +#include "main/imports.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/context.h" +#include "main/dd.h" +#include "main/simple_list.h" +#include "main/api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "vbo/vbo.h" @@ -74,6 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_reg.h" #include "r300_tex.h" #include "r300_emit.h" +#include "r300_fragprog.h" extern int future_hw_tcl_on; /** @@ -268,13 +269,24 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, return; if (vb->Elts) { - r300EmitAOS(rmesa, rmesa->state.aos_count, start); if (num_verts > 65535) { /* not implemented yet */ WARN_ONCE("Too many elts\n"); return; } + /* Note: The following is incorrect, but it's the best I can do + * without a major refactoring of how DMA memory is handled. + * The problem: Ensuring that both vertex arrays *and* index + * arrays are at the right position, and then ensuring that + * the LOAD_VBPNTR, DRAW_INDX and INDX_BUFFER packets are emitted + * at once. + * + * So why is the following incorrect? Well, it seems like + * allocating the index array might actually evict the vertex + * arrays. *sigh* + */ r300EmitElts(ctx, vb->Elts, num_verts); + r300EmitAOS(rmesa, rmesa->state.aos_count, start); r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type); } else { r300EmitAOS(rmesa, rmesa->state.aos_count, start); @@ -334,13 +346,26 @@ static GLboolean r300RunRender(GLcontext * ctx, static int r300Fallback(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - struct r300_fragment_program *fp = (struct r300_fragment_program *) + /* Do we need to use new-style shaders? + * Also is there a better way to do this? */ + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + struct r500_fragment_program *fp = (struct r500_fragment_program *) (char *)ctx->FragmentProgram._Current; - - if (fp) { - if (!fp->translated) - r300TranslateFragmentShader(r300, fp); - FALLBACK_IF(!fp->translated); + if (fp) { + if (!fp->translated) { + r500TranslateFragmentShader(r300, fp); + FALLBACK_IF(!fp->translated); + } + } + } else { + struct r300_fragment_program *fp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; + if (fp) { + if (!fp->translated) { + r300TranslateFragmentShader(r300, fp); + FALLBACK_IF(!fp->translated); + } + } } FALLBACK_IF(ctx->RenderMode != GL_RENDER); @@ -352,8 +377,6 @@ static int r300Fallback(GLcontext * ctx) || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1])); - FALLBACK_IF(ctx->Color.ColorLogicOpEnabled); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) FALLBACK_IF(ctx->Point.PointSprite); diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 5f5ac7c4c7..f30fd986e0 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -1,8 +1,7 @@ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" + +#include "shader/program.h" #include "tnl/tnl.h" #include "r300_context.h" #include "r300_fragprog.h" @@ -10,8 +9,10 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, GLuint id) { + r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program_cont *vp; - struct r300_fragment_program *fp; + struct r300_fragment_program *r300_fp; + struct r500_fragment_program *r500_fp; switch (target) { case GL_VERTEX_STATE_PROGRAM_NV: @@ -20,14 +21,27 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id); case GL_FRAGMENT_PROGRAM_ARB: - fp = CALLOC_STRUCT(r300_fragment_program); - fp->ctx = ctx; - return _mesa_init_fragment_program(ctx, &fp->mesa_program, - target, id); + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + r500_fp = CALLOC_STRUCT(r500_fragment_program); + r500_fp->ctx = ctx; + return _mesa_init_fragment_program(ctx, &r500_fp->mesa_program, + target, id); + } else { + r300_fp = CALLOC_STRUCT(r300_fragment_program); + return _mesa_init_fragment_program(ctx, &r300_fp->mesa_program, + target, id); + } + case GL_FRAGMENT_PROGRAM_NV: - fp = CALLOC_STRUCT(r300_fragment_program); - return _mesa_init_fragment_program(ctx, &fp->mesa_program, - target, id); + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + r500_fp = CALLOC_STRUCT(r500_fragment_program); + return _mesa_init_fragment_program(ctx, &r500_fp->mesa_program, + target, id); + } else { + r300_fp = CALLOC_STRUCT(r300_fragment_program); + return _mesa_init_fragment_program(ctx, &r300_fp->mesa_program, + target, id); + } default: _mesa_problem(ctx, "Bad target in r300NewProgram"); } @@ -43,15 +57,20 @@ static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog) static void r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) { + r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program_cont *vp = (void *)prog; - struct r300_fragment_program *fp = (struct r300_fragment_program *)prog; + struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)prog; + struct r500_fragment_program *r500_fp = (struct r500_fragment_program *)prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: vp->progs = NULL; break; case GL_FRAGMENT_PROGRAM_ARB: - fp->translated = GL_FALSE; + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + r500_fp->translated = GL_FALSE; + else + r300_fp->translated = GL_FALSE; break; } diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 088216c76e..6a5c3633a2 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -35,23 +35,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \author Nicolai Haehnle <prefect_@gmx.net> */ -#include "glheader.h" -#include "state.h" -#include "imports.h" -#include "enums.h" -#include "macros.h" -#include "context.h" -#include "dd.h" -#include "simple_list.h" - -#include "api_arrayelt.h" +#include "main/glheader.h" +#include "main/state.h" +#include "main/imports.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/context.h" +#include "main/dd.h" +#include "main/simple_list.h" +#include "main/api_arrayelt.h" +#include "main/texformat.h" + #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" #include "vbo/vbo.h" #include "tnl/tnl.h" -#include "texformat.h" #include "radeon_ioctl.h" #include "radeon_state.h" @@ -70,20 +70,28 @@ extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) { - GLubyte color[4]; r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, blend_color); - CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); - CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); - CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); - CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + GLuint r = IROUND(cf[0]*1023.0f); + GLuint g = IROUND(cf[1]*1023.0f); + GLuint b = IROUND(cf[2]*1023.0f); + GLuint a = IROUND(cf[3]*1023.0f); + + rmesa->hw.blend_color.cmd[1] = r | (a << 16); + rmesa->hw.blend_color.cmd[2] = b | (g << 16); + } else { + GLubyte color[4]; + CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]); + CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]); + CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]); + CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]); - rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0], - color[1], color[2]); - rmesa->hw.blend_color.cmd[2] = 0; - rmesa->hw.blend_color.cmd[3] = 0; + rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0], + color[1], color[2]); + } } /** @@ -189,7 +197,7 @@ static void r300SetBlendCntl(r300ContextPtr r300, int func, int eqn, */ #if 0 if (new_ablend == new_cblend) { - new_cblend |= R300_BLEND_NO_SEPARATE; + new_cblend |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0; } #endif new_cblend |= cbits; @@ -295,7 +303,9 @@ static void r300SetBlendState(GLcontext * ctx) r300SetBlendCntl(r300, func, eqn, - R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, funcA, eqnA); + (R300_SEPARATE_ALPHA_ENABLE | + R300_READ_ENABLE | + R300_ALPHA_BLEND_ENABLE), funcA, eqnA); } static void r300BlendEquationSeparate(GLcontext * ctx, @@ -312,6 +322,83 @@ static void r300BlendFuncSeparate(GLcontext * ctx, } /** + * Translate LogicOp enums into hardware representation. + * Both use a very logical bit-wise layout, but unfortunately the order + * of bits is reversed. + */ +static GLuint translate_logicop(GLenum logicop) +{ + GLuint bits = logicop - GL_CLEAR; + bits = ((bits & 1) << 3) | ((bits & 2) << 1) | ((bits & 4) >> 1) | ((bits & 8) >> 3); + return bits << R300_RB3D_ROPCNTL_ROP_SHIFT; +} + +/** + * Used internally to update the r300->hw hardware state to match the + * current OpenGL state. + */ +static void r300SetLogicOpState(GLcontext *ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + R300_STATECHANGE(r300, rop); + if (RGBA_LOGICOP_ENABLED(ctx)) { + r300->hw.rop.cmd[1] = R300_RB3D_ROPCNTL_ROP_ENABLE | + translate_logicop(ctx->Color.LogicOp); + } else { + r300->hw.rop.cmd[1] = 0; + } +} + +/** + * Called by Mesa when an application program changes the LogicOp state + * via glLogicOp. + */ +static void r300LogicOpcode(GLcontext *ctx, GLenum logicop) +{ + if (RGBA_LOGICOP_ENABLED(ctx)) + r300SetLogicOpState(ctx); +} + +static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) +{ + r300ContextPtr rmesa = R300_CONTEXT(ctx); + GLint p; + GLint *ip; + + /* no VAP UCP on non-TCL chipsets */ + if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + return; + + p = (GLint) plane - (GLint) GL_CLIP_PLANE0; + ip = (GLint *)ctx->Transform._ClipUserPlane[p]; + + R300_STATECHANGE( rmesa, vpucp[p] ); + rmesa->hw.vpucp[p].cmd[R300_VPUCP_X] = ip[0]; + rmesa->hw.vpucp[p].cmd[R300_VPUCP_Y] = ip[1]; + rmesa->hw.vpucp[p].cmd[R300_VPUCP_Z] = ip[2]; + rmesa->hw.vpucp[p].cmd[R300_VPUCP_W] = ip[3]; +} + +static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + GLuint p; + + /* no VAP UCP on non-TCL chipsets */ + if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + return; + + p = cap - GL_CLIP_PLANE0; + R300_STATECHANGE(r300, vap_clip_cntl); + if (state) { + r300->hw.vap_clip_cntl.cmd[1] |= (R300_VAP_UCP_ENABLE_0 << p); + r300ClipPlane(ctx, cap, NULL); + } else { + r300->hw.vap_clip_cntl.cmd[1] &= ~(R300_VAP_UCP_ENABLE_0 << p); + } +} + +/** * Update our tracked culling state based on Mesa's state. */ static void r300UpdateCulling(GLcontext * ctx) @@ -350,44 +437,52 @@ static void r300UpdateCulling(GLcontext * ctx) r300->hw.cul.cmd[R300_CUL_CULL] = val; } -static void r300SetEarlyZState(GLcontext * ctx) +static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state) { - /* updates register R300_RB3D_EARLY_Z (0x4F14) - if depth test is not enabled it should be R300_EARLY_Z_DISABLE - if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE - if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE - */ r300ContextPtr r300 = R300_CONTEXT(ctx); - R300_STATECHANGE(r300, zstencil_format); - switch (ctx->Visual.depthBits) { - case 16: - r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z; - break; - case 24: - r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z; - break; - default: - fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); - _mesa_exit(-1); + R300_STATECHANGE(r300, occlusion_cntl); + if (state) { + r300->hw.occlusion_cntl.cmd[1] |= (3 << 0); + } else { + r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0); } +} - // r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32; +static GLboolean current_fragment_program_writes_depth(GLcontext* ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); - if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS) - /* disable early Z */ - r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE; - else { - if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) - /* enable early Z */ - r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_ENABLE; - else - /* disable early Z */ - r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE; + if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) { + struct r300_fragment_program *fp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; + return (fp && fp->WritesDepth); + } else { + struct r500_fragment_program* fp = + (struct r500_fragment_program*)(char*) + ctx->FragmentProgram._Current; + return (fp && fp->writes_depth); } +} - r300->hw.zstencil_format.cmd[3] = 0x00000003; - r300->hw.zstencil_format.cmd[4] = 0x00000000; +static void r300SetEarlyZState(GLcontext * ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + GLuint topZ = R300_ZTOP_ENABLE; + + if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS) + topZ = R300_ZTOP_DISABLE; + if (current_fragment_program_writes_depth(ctx)) + topZ = R300_ZTOP_DISABLE; + + if (topZ != r300->hw.zstencil_format.cmd[2]) { + /* Note: This completely reemits the stencil format. + * I have not tested whether this is strictly necessary, + * or if emitting a write to ZB_ZTOP is enough. + */ + R300_STATECHANGE(r300, zstencil_format); + r300->hw.zstencil_format.cmd[2] = topZ; + } } static void r300SetAlphaState(GLcontext * ctx) @@ -401,35 +496,36 @@ static void r300SetAlphaState(GLcontext * ctx) switch (ctx->Color.AlphaFunc) { case GL_NEVER: - pp_misc |= R300_ALPHA_TEST_FAIL; + pp_misc |= R300_FG_ALPHA_FUNC_NEVER; break; case GL_LESS: - pp_misc |= R300_ALPHA_TEST_LESS; + pp_misc |= R300_FG_ALPHA_FUNC_LESS; break; case GL_EQUAL: - pp_misc |= R300_ALPHA_TEST_EQUAL; + pp_misc |= R300_FG_ALPHA_FUNC_EQUAL; break; case GL_LEQUAL: - pp_misc |= R300_ALPHA_TEST_LEQUAL; + pp_misc |= R300_FG_ALPHA_FUNC_LE; break; case GL_GREATER: - pp_misc |= R300_ALPHA_TEST_GREATER; + pp_misc |= R300_FG_ALPHA_FUNC_GREATER; break; case GL_NOTEQUAL: - pp_misc |= R300_ALPHA_TEST_NEQUAL; + pp_misc |= R300_FG_ALPHA_FUNC_NOTEQUAL; break; case GL_GEQUAL: - pp_misc |= R300_ALPHA_TEST_GEQUAL; + pp_misc |= R300_FG_ALPHA_FUNC_GE; break; case GL_ALWAYS: - /*pp_misc |= R300_ALPHA_TEST_PASS; */ + /*pp_misc |= FG_ALPHA_FUNC_ALWAYS; */ really_enabled = GL_FALSE; break; } if (really_enabled) { - pp_misc |= R300_ALPHA_TEST_ENABLE; - pp_misc |= (refByte & R300_REF_ALPHA_MASK); + pp_misc |= R300_FG_ALPHA_FUNC_ENABLE; + pp_misc |= R500_FG_ALPHA_FUNC_8BIT; + pp_misc |= (refByte & R300_FG_ALPHA_FUNC_VAL_MASK); } else { pp_misc = 0x0; } @@ -476,38 +572,53 @@ static void r300SetDepthState(GLcontext * ctx) r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zs); - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE; - r300->hw.zs.cmd[R300_ZS_CNTL_1] &= - ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); + r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_STENCIL_ENABLE|R300_STENCIL_FRONT_BACK; + r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_Z_FUNC_SHIFT); - if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) { + if (ctx->Depth.Test) { + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_ENABLE; if (ctx->Depth.Mask) - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= - R300_RB3D_Z_TEST_AND_WRITE; - else - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST; - - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= - translate_func(ctx->Depth. - Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; - } else { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1; + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_WRITE_ENABLE; r300->hw.zs.cmd[R300_ZS_CNTL_1] |= - translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; + translate_func(ctx->Depth.Func) << R300_Z_FUNC_SHIFT; } r300SetEarlyZState(ctx); } +static void r300SetStencilState(GLcontext * ctx, GLboolean state) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + if (r300->state.stencil.hw_stencil) { + R300_STATECHANGE(r300, zs); + if (state) { + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= + R300_STENCIL_ENABLE; + } else { + r300->hw.zs.cmd[R300_ZS_CNTL_0] &= + ~R300_STENCIL_ENABLE; + } + } else { +#if R200_MERGED + FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); +#endif + } +} + static void r300UpdatePolygonMode(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - uint32_t hw_mode = 0; + uint32_t hw_mode = R300_GA_POLY_MODE_DISABLE; + /* Only do something if a polygon mode is wanted, default is GL_FILL */ if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) { GLenum f, b; + /* Handle GL_CW (clock wise and GL_CCW (counter clock wise) + * correctly by selecting the correct front and back face + */ if (ctx->Polygon.FrontFace == GL_CCW) { f = ctx->Polygon.FrontMode; b = ctx->Polygon.BackMode; @@ -516,29 +627,30 @@ static void r300UpdatePolygonMode(GLcontext * ctx) b = ctx->Polygon.FrontMode; } - hw_mode |= R300_PM_ENABLED; + /* Enable polygon mode */ + hw_mode |= R300_GA_POLY_MODE_DUAL; switch (f) { case GL_LINE: - hw_mode |= R300_PM_FRONT_LINE; + hw_mode |= R300_GA_POLY_MODE_FRONT_PTYPE_LINE; break; - case GL_POINT: /* noop */ - hw_mode |= R300_PM_FRONT_POINT; + case GL_POINT: + hw_mode |= R300_GA_POLY_MODE_FRONT_PTYPE_POINT; break; case GL_FILL: - hw_mode |= R300_PM_FRONT_FILL; + hw_mode |= R300_GA_POLY_MODE_FRONT_PTYPE_TRI; break; } switch (b) { case GL_LINE: - hw_mode |= R300_PM_BACK_LINE; + hw_mode |= R300_GA_POLY_MODE_BACK_PTYPE_LINE; break; - case GL_POINT: /* noop */ - hw_mode |= R300_PM_BACK_POINT; + case GL_POINT: + hw_mode |= R300_GA_POLY_MODE_BACK_PTYPE_POINT; break; case GL_FILL: - hw_mode |= R300_PM_BACK_FILL; + hw_mode |= R300_GA_POLY_MODE_BACK_PTYPE_TRI; break; } } @@ -606,9 +718,10 @@ static void r300ColorMask(GLcontext * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { r300ContextPtr r300 = R300_CONTEXT(ctx); - int mask = (r ? R300_COLORMASK0_R : 0) | - (g ? R300_COLORMASK0_G : 0) | - (b ? R300_COLORMASK0_B : 0) | (a ? R300_COLORMASK0_A : 0); + int mask = (r ? RB3D_COLOR_CHANNEL_MASK_RED_MASK0 : 0) | + (g ? RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 : 0) | + (b ? RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 : 0) | + (a ? RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 : 0); if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) { R300_STATECHANGE(r300, cmk); @@ -634,15 +747,13 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) switch (pname) { case GL_FOG_MODE: - if (!ctx->Fog.Enabled) - return; switch (ctx->Fog.Mode) { case GL_LINEAR: R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = (r300->hw.fogs. - cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | - R300_FOG_MODE_LINEAR; + cmd[R300_FOGS_STATE] & ~R300_FG_FOG_BLEND_FN_MASK) | + R300_FG_FOG_BLEND_FN_LINEAR; if (ctx->Fog.Start == ctx->Fog.End) { fogScale.f = -1.0; @@ -659,8 +770,8 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = (r300->hw.fogs. - cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | - R300_FOG_MODE_EXP; + cmd[R300_FOGS_STATE] & ~R300_FG_FOG_BLEND_FN_MASK) | + R300_FG_FOG_BLEND_FN_EXP; fogScale.f = 0.0933 * ctx->Fog.Density; fogStart.f = 0.0; break; @@ -668,8 +779,8 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) R300_STATECHANGE(r300, fogs); r300->hw.fogs.cmd[R300_FOGS_STATE] = (r300->hw.fogs. - cmd[R300_FOGS_STATE] & ~R300_FOG_MODE_MASK) | - R300_FOG_MODE_EXP2; + cmd[R300_FOGS_STATE] & ~R300_FG_FOG_BLEND_FN_MASK) | + R300_FG_FOG_BLEND_FN_EXP2; fogScale.f = 0.3 * ctx->Fog.Density; fogStart.f = 0.0; default: @@ -727,6 +838,24 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) } } +static void r300SetFogState(GLcontext * ctx, GLboolean state) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + R300_STATECHANGE(r300, fogs); + if (state) { + r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FG_FOG_BLEND_ENABLE; + + r300Fogfv(ctx, GL_FOG_MODE, NULL); + r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + } else { + r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FG_FOG_BLEND_ENABLE; + } +} + /* ============================================================= * Point state */ @@ -742,6 +871,31 @@ static void r300PointSize(GLcontext * ctx, GLfloat size) ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT); } +static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + switch (pname) { + case GL_POINT_SIZE_MIN: + R300_STATECHANGE(r300, ga_point_minmax); + r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MIN_MASK; + r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 6.0); + break; + case GL_POINT_SIZE_MAX: + R300_STATECHANGE(r300, ga_point_minmax); + r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MAX_MASK; + r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 6.0) + << R300_GA_POINT_MINMAX_MAX_SHIFT; + break; + case GL_POINT_DISTANCE_ATTENUATION: + break; + case GL_POINT_FADE_THRESHOLD_SIZE: + break; + default: + break; + } +} + /* ============================================================= * Line state */ @@ -821,37 +975,36 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, r300ContextPtr rmesa = R300_CONTEXT(ctx); GLuint refmask = (((ctx->Stencil. - Ref[0] & 0xff) << R300_RB3D_ZS2_STENCIL_REF_SHIFT) | ((ctx-> - Stencil. - ValueMask - [0] & - 0xff) - << - R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); + Ref[0] & 0xff) << R300_STENCILREF_SHIFT) | ((ctx-> + Stencil. + ValueMask + [0] & + 0xff) + << + R300_STENCILMASK_SHIFT)); GLuint flag; R300_STATECHANGE(rmesa, zs); - + rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK; rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK << - R300_RB3D_ZS1_FRONT_FUNC_SHIFT) + R300_S_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << - R300_RB3D_ZS1_BACK_FUNC_SHIFT)); + R300_S_BACK_FUNC_SHIFT)); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= - ~((R300_RB3D_ZS2_STENCIL_MASK << - R300_RB3D_ZS2_STENCIL_REF_SHIFT) | - (R300_RB3D_ZS2_STENCIL_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT)); + ~((R300_STENCILREF_MASK << R300_STENCILREF_SHIFT) | + (R300_STENCILREF_MASK << R300_STENCILMASK_SHIFT)); flag = translate_func(ctx->Stencil.Function[0]); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT); + (flag << R300_S_FRONT_FUNC_SHIFT); if (ctx->Stencil._TestTwoSide) flag = translate_func(ctx->Stencil.Function[1]); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= - (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT); + (flag << R300_S_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask; } @@ -861,11 +1014,12 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) R300_STATECHANGE(rmesa, zs); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= - ~(R300_RB3D_ZS2_STENCIL_MASK << - R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT); + ~(R300_STENCILREF_MASK << + R300_STENCILWRITEMASK_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= (ctx->Stencil. - WriteMask[0] & 0xff) << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT; + WriteMask[0] & R300_STENCILREF_MASK) << + R300_STENCILWRITEMASK_SHIFT; } static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, @@ -876,49 +1030,37 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, R300_STATECHANGE(rmesa, zs); /* It is easier to mask what's left.. */ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= - (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT) | - (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) | - (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT); + (R300_ZS_MASK << R300_Z_FUNC_SHIFT) | + (R300_ZS_MASK << R300_S_FRONT_FUNC_SHIFT) | + (R300_ZS_MASK << R300_S_BACK_FUNC_SHIFT); rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (translate_stencil_op(ctx->Stencil.FailFunc[0]) << - R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT) + R300_S_FRONT_SFAIL_OP_SHIFT) | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << - R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT) + R300_S_FRONT_ZFAIL_OP_SHIFT) | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << - R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT); + R300_S_FRONT_ZPASS_OP_SHIFT); if (ctx->Stencil._TestTwoSide) { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (translate_stencil_op(ctx->Stencil.FailFunc[1]) << - R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + R300_S_BACK_SFAIL_OP_SHIFT) | (translate_stencil_op(ctx->Stencil.ZFailFunc[1]) << - R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + R300_S_BACK_ZFAIL_OP_SHIFT) | (translate_stencil_op(ctx->Stencil.ZPassFunc[1]) << - R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + R300_S_BACK_ZPASS_OP_SHIFT); } else { rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (translate_stencil_op(ctx->Stencil.FailFunc[0]) << - R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT) + R300_S_BACK_SFAIL_OP_SHIFT) | (translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << - R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT) + R300_S_BACK_ZFAIL_OP_SHIFT) | (translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << - R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT); + R300_S_BACK_ZPASS_OP_SHIFT); } } -static void r300ClearStencil(GLcontext * ctx, GLint s) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - rmesa->state.stencil.clear = - ((GLuint) (ctx->Stencil.Clear & 0xff) | - (R300_RB3D_ZS2_STENCIL_MASK << - R300_RB3D_ZS2_STENCIL_MASK_SHIFT) | ((ctx->Stencil. - WriteMask[0] & 0xff) << - R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT)); -} - /* ============================================================= * Window position and viewport transformation */ @@ -1006,12 +1148,12 @@ void r300UpdateDrawBuffer(GLcontext * ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; driRenderbuffer *drb; - if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { /* draw to front */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT]. Renderbuffer; - } else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + } else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* draw to back */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT]. @@ -1183,8 +1325,8 @@ static unsigned long gen_fixed_filter(unsigned long f) (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) { needs_fixing |= 2; } - if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) == - (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) { + if ((f & ((7 - 1) << R300_TX_WRAP_R_SHIFT)) == + (R300_TX_CLAMP << R300_TX_WRAP_R_SHIFT)) { needs_fixing |= 4; } @@ -1192,7 +1334,7 @@ static unsigned long gen_fixed_filter(unsigned long f) return f; mag = f & R300_TX_MAG_FILTER_MASK; - min = f & R300_TX_MIN_FILTER_MASK; + min = f & (R300_TX_MIN_FILTER_MASK|R300_TX_MIN_FILTER_MIP_MASK); /* TODO: Check for anisto filters too */ if ((mag != R300_TX_MAG_FILTER_NEAREST) @@ -1224,12 +1366,100 @@ static unsigned long gen_fixed_filter(unsigned long f) f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT; } if (needs_fixing & 4) { - f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT); - f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT; + f &= ~((7 - 1) << R300_TX_WRAP_R_SHIFT); + f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_R_SHIFT; } return f; } +static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + int i; + struct r300_fragment_program *fp = (struct r300_fragment_program *) + (char *)ctx->FragmentProgram._Current; + struct r300_fragment_program_code *code = &fp->code; + + R300_STATECHANGE(r300, fpt); + + for (i = 0; i < code->tex.length; i++) { + int unit; + int opcode; + unsigned long val; + + unit = code->tex.inst[i] >> R300_TEX_ID_SHIFT; + unit &= 15; + + val = code->tex.inst[i]; + val &= ~R300_TEX_ID_MASK; + + opcode = + (val & R300_TEX_INST_MASK) >> R300_TEX_INST_SHIFT; + if (opcode == R300_TEX_OP_KIL) { + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; + } else { + if (tmu_mappings[unit] >= 0) { + val |= + tmu_mappings[unit] << + R300_TEX_ID_SHIFT; + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; + } else { + // We get here when the corresponding texture image is incomplete + // (e.g. incomplete mipmaps etc.) + r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; + } + } + } + + r300->hw.fpt.cmd[R300_FPT_CMD_0] = + cmdpacket0(R300_US_TEX_INST_0, code->tex.length); +} + +static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) +{ + int i; + struct r500_fragment_program *fp = (struct r500_fragment_program *) + (char *)ctx->FragmentProgram._Current; + struct r500_fragment_program_code *code = &fp->code; + + /* find all the texture instructions and relocate the texture units */ + for (i = 0; i < code->inst_end + 1; i++) { + if ((code->inst[i].inst0 & 0x3) == R500_INST_TYPE_TEX) { + uint32_t val; + int unit, opcode, new_unit; + + val = code->inst[i].inst1; + + unit = (val >> 16) & 0xf; + + val &= ~(0xf << 16); + + opcode = val & (0x7 << 22); + if (opcode == R500_TEX_INST_TEXKILL) { + new_unit = 0; + } else { + if (tmu_mappings[unit] >= 0) { + new_unit = tmu_mappings[unit]; + } else { + new_unit = 0; + } + } + val |= R500_TEX_ID(new_unit); + code->inst[i].inst1 = val; + } + } +} + +static GLuint translate_lod_bias(GLfloat bias) +{ + GLint b = (int)(bias*32); + if (b >= (1 << 9)) + b = (1 << 9)-1; + else if (b < -(1 << 9)) + b = -(1 << 9); + return (((GLuint)b) << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK; +} + static void r300SetupTextures(GLcontext * ctx) { int i, mtu; @@ -1293,8 +1523,14 @@ static void r300SetupTextures(GLcontext * ctx) r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28); - /* Currently disabled! */ - r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80; + /* Note: There is a LOD bias per texture unit and a LOD bias + * per texture object. We add them here to get the correct behaviour. + * (The per-texture object LOD bias was introduced in OpenGL 1.4 + * and is not present in the EXT_texture_object extension). + */ + r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = + t->filter_1 | + translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.tObj->LodBias); r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size; r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + @@ -1325,7 +1561,7 @@ static void r300SetupTextures(GLcontext * ctx) } r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = - cmdpacket0(R300_TX_FILTER_0, last_hw_tmu + 1); + cmdpacket0(R300_TX_FILTER0_0, last_hw_tmu + 1); r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FILTER1_0, last_hw_tmu + 1); r300->hw.tex.size.cmd[R300_TEX_CMD_0] = @@ -1333,7 +1569,7 @@ static void r300SetupTextures(GLcontext * ctx) r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_FORMAT_0, last_hw_tmu + 1); r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = - cmdpacket0(R300_TX_PITCH_0, last_hw_tmu + 1); + cmdpacket0(R300_TX_FORMAT2_0, last_hw_tmu + 1); r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_OFFSET_0, last_hw_tmu + 1); r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] = @@ -1344,39 +1580,18 @@ static void r300SetupTextures(GLcontext * ctx) if (!fp) /* should only happenen once, just after context is created */ return; - R300_STATECHANGE(r300, fpt); - - for (i = 0; i < fp->tex.length; i++) { - int unit; - int opcode; - unsigned long val; - - unit = fp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT; - unit &= 15; - - val = fp->tex.inst[i]; - val &= ~R300_FPITX_IMAGE_MASK; - - opcode = - (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT; - if (opcode == R300_FPITX_OP_KIL) { - r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; - } else { - if (tmu_mappings[unit] >= 0) { - val |= - tmu_mappings[unit] << - R300_FPITX_IMAGE_SHIFT; - r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; - } else { - // We get here when the corresponding texture image is incomplete - // (e.g. incomplete mipmaps etc.) - r300->hw.fpt.cmd[R300_FPT_INSTR_0 + i] = val; - } + if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) { + if (fp->mesa_program.UsesKill && last_hw_tmu < 0) { + // The KILL operation requires the first texture unit + // to be enabled. + r300->hw.txe.cmd[R300_TXE_ENABLE] |= 1; + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0] = 0; + r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = + cmdpacket0(R300_TX_FILTER0_0, 1); } - } - - r300->hw.fpt.cmd[R300_FPT_CMD_0] = - cmdpacket0(R300_PFS_TEXI_0, fp->tex.length); + r300SetupFragmentShaderTextures(ctx, tmu_mappings); + } else + r500SetupFragmentShaderTextures(ctx, tmu_mappings); if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", @@ -1396,21 +1611,17 @@ static void r300SetupRSUnit(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); /* I'm still unsure if these are needed */ - GLuint interp_magic[8] = { - 0x00, - R300_RS_INTERP_1_UNKNOWN, - R300_RS_INTERP_2_UNKNOWN, - R300_RS_INTERP_3_UNKNOWN, - 0x00, - 0x00, - 0x00, - 0x00 - }; + GLuint interp_col[8]; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; union r300_outputs_written OutputsWritten; GLuint InputsRead; int fp_reg, high_rr; - int in_texcoords, col_interp_nr; - int i; + int col_interp_nr; + int rs_tex_count = 0, rs_col_count = 0; + int i, count; + + memset(interp_col, 0, sizeof(interp_col)); if (hw_tcl_on) OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; @@ -1428,9 +1639,9 @@ static void r300SetupRSUnit(GLcontext * ctx) R300_STATECHANGE(r300, rc); R300_STATECHANGE(r300, rr); - fp_reg = in_texcoords = col_interp_nr = high_rr = 0; + fp_reg = col_interp_nr = high_rr = 0; - r300->hw.rr.cmd[R300_RR_ROUTE_1] = 0; + r300->hw.rr.cmd[R300_RR_INST_1] = 0; if (InputsRead & FRAG_BIT_WPOS) { for (i = 0; i < ctx->Const.MaxTextureUnits; i++) @@ -1446,15 +1657,53 @@ static void r300SetupRSUnit(GLcontext * ctx) InputsRead &= ~FRAG_BIT_WPOS; } + if (InputsRead & FRAG_BIT_COL0) { + count = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; + interp_col[0] |= R300_RS_COL_PTR(rs_col_count); + if (count == 3) + interp_col[0] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGB1); + rs_col_count += count; + } + else + interp_col[0] = R300_RS_COL_FMT(R300_RS_COL_FMT_0001); + + if (InputsRead & FRAG_BIT_COL1) { + count = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->size; + if (count == 3) + interp_col[1] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGB0); + interp_col[1] |= R300_RS_COL_PTR(1); + rs_col_count += count; + } + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 | R300_RS_INTERP_USED | (in_texcoords << R300_RS_INTERP_SRC_SHIFT) - | interp_magic[i]; + int swiz; + + /* with TCL we always seem to route 4 components */ + if (hw_tcl_on) + count = 4; + else + count = VB->AttribPtr[_TNL_ATTRIB_TEX(i)]->size; + + r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = interp_col[i] | rs_tex_count; + switch(count) { + case 4: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3); break; + case 3: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(R300_RS_SEL_K1); break; + default: + case 1: + case 2: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); break; + }; + + r300->hw.ri.cmd[R300_RI_INTERP_0 + i] |= swiz; - r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0; + r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] = 0; if (InputsRead & (FRAG_BIT_TEX0 << i)) { + + rs_tex_count += count; + //assert(r300->state.texture.tc_count != 0); - r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] |= R300_RS_ROUTE_ENABLE | i /* source INTERP */ - | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] |= R300_RS_INST_TEX_CN_WRITE | i /* source INTERP */ + | (fp_reg << R300_RS_INST_TEX_ADDR_SHIFT); high_rr = fp_reg; /* Passing invalid data here can lock the GPU. */ @@ -1465,15 +1714,171 @@ static void r300SetupRSUnit(GLcontext * ctx) WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i); } } - /* Need to count all coords enabled at vof */ - if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) { - in_texcoords++; + } + + if (InputsRead & FRAG_BIT_COL0) { + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { + r300->hw.rr.cmd[R300_RR_INST_0] |= R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_CN_WRITE | (fp_reg++ << R300_RS_INST_COL_ADDR_SHIFT); + InputsRead &= ~FRAG_BIT_COL0; + col_interp_nr++; + } else { + WARN_ONCE("fragprog wants col0, vp doesn't provide it\n"); + } + } + + if (InputsRead & FRAG_BIT_COL1) { + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { + r300->hw.rr.cmd[R300_RR_INST_1] |= R300_RS_INST_COL_ID(1) | R300_RS_INST_COL_CN_WRITE | (fp_reg++ << R300_RS_INST_COL_ADDR_SHIFT); + InputsRead &= ~FRAG_BIT_COL1; + if (high_rr < 1) + high_rr = 1; + col_interp_nr++; + } else { + WARN_ONCE("fragprog wants col1, vp doesn't provide it\n"); + } + } + + /* Need at least one. This might still lock as the values are undefined... */ + if (rs_tex_count == 0 && col_interp_nr == 0) { + r300->hw.rr.cmd[R300_RR_INST_0] |= R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_CN_WRITE | (fp_reg++ << R300_RS_INST_COL_ADDR_SHIFT); + col_interp_nr++; + } + + r300->hw.rc.cmd[1] = 0 | (rs_tex_count << R300_IT_COUNT_SHIFT) + | (col_interp_nr << R300_IC_COUNT_SHIFT) + | R300_HIRES_EN; + + assert(high_rr >= 0); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_INST_0, high_rr + 1); + r300->hw.rc.cmd[2] = high_rr; + + if (InputsRead) + WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); +} + +static void r500SetupRSUnit(GLcontext * ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + /* I'm still unsure if these are needed */ + GLuint interp_col[8]; + union r300_outputs_written OutputsWritten; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint InputsRead; + int fp_reg, high_rr; + int rs_col_count = 0; + int in_texcoords, col_interp_nr; + int i, count; + + memset(interp_col, 0, sizeof(interp_col)); + if (hw_tcl_on) + OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; + else + RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset); + + if (ctx->FragmentProgram._Current) + InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; + else { + fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); + return; /* This should only ever happen once.. */ + } + + R300_STATECHANGE(r300, ri); + R300_STATECHANGE(r300, rc); + R300_STATECHANGE(r300, rr); + + fp_reg = col_interp_nr = high_rr = in_texcoords = 0; + + r300->hw.rr.cmd[R300_RR_INST_1] = 0; + + if (InputsRead & FRAG_BIT_WPOS) { + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) + if (!(InputsRead & (FRAG_BIT_TEX0 << i))) + break; + + if (i == ctx->Const.MaxTextureUnits) { + fprintf(stderr, "\tno free texcoord found...\n"); + _mesa_exit(-1); + } + + InputsRead |= (FRAG_BIT_TEX0 << i); + InputsRead &= ~FRAG_BIT_WPOS; + } + + if (InputsRead & FRAG_BIT_COL0) { + count = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; + interp_col[0] |= R500_RS_COL_PTR(rs_col_count); + if (count == 3) + interp_col[0] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGB1); + rs_col_count += count; + } + else + interp_col[0] = R500_RS_COL_FMT(R300_RS_COL_FMT_0001); + + if (InputsRead & FRAG_BIT_COL1) { + count = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->size; + interp_col[1] |= R500_RS_COL_PTR(1); + if (count == 3) + interp_col[1] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGB0); + rs_col_count += count; + } + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + GLuint swiz = 0; + + /* with TCL we always seem to route 4 components */ + if (InputsRead & (FRAG_BIT_TEX0 << i)) { + + if (hw_tcl_on) + count = 4; + else + count = VB->AttribPtr[_TNL_ATTRIB_TEX(i)]->size; + + /* always have on texcoord */ + swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_S_SHIFT; + if (count >= 2) + swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_T_SHIFT; + else + swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT; + + if (count >= 3) + swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_R_SHIFT; + else + swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT; + + if (count == 4) + swiz |= in_texcoords++ << R500_RS_IP_TEX_PTR_Q_SHIFT; + else + swiz |= R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT; + + } else + swiz = (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | + (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT); + + r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = interp_col[i] | swiz; + + r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] = 0; + if (InputsRead & (FRAG_BIT_TEX0 << i)) { + //assert(r300->state.texture.tc_count != 0); + r300->hw.rr.cmd[R300_RR_INST_0 + fp_reg] |= R500_RS_INST_TEX_CN_WRITE | i /* source INTERP */ + | (fp_reg << R500_RS_INST_TEX_ADDR_SHIFT); + high_rr = fp_reg; + + /* Passing invalid data here can lock the GPU. */ + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) { + InputsRead &= ~(FRAG_BIT_TEX0 << i); + fp_reg++; + } else { + WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i); + } } } if (InputsRead & FRAG_BIT_COL0) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_INST_0] |= R500_RS_INST_COL_CN_WRITE | (fp_reg++ << R500_RS_INST_COL_ADDR_SHIFT); InputsRead &= ~FRAG_BIT_COL0; col_interp_nr++; } else { @@ -1483,7 +1888,7 @@ static void r300SetupRSUnit(GLcontext * ctx) if (InputsRead & FRAG_BIT_COL1) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { - r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_INST_1] |= (1 << 12) | R500_RS_INST_COL_CN_WRITE | (fp_reg++ << R500_RS_INST_COL_ADDR_SHIFT); InputsRead &= ~FRAG_BIT_COL1; if (high_rr < 1) high_rr = 1; @@ -1495,22 +1900,25 @@ static void r300SetupRSUnit(GLcontext * ctx) /* Need at least one. This might still lock as the values are undefined... */ if (in_texcoords == 0 && col_interp_nr == 0) { - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_INST_0] |= 0 | R500_RS_INST_COL_CN_WRITE | (fp_reg++ << R500_RS_INST_COL_ADDR_SHIFT); col_interp_nr++; } - r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_RS_CNTL_TC_CNT_SHIFT) - | (col_interp_nr << R300_RS_CNTL_CI_CNT_SHIFT) - | R300_RS_CNTL_0_UNKNOWN_18; + r300->hw.rc.cmd[1] = 0 | (in_texcoords << R300_IT_COUNT_SHIFT) + | (col_interp_nr << R300_IC_COUNT_SHIFT) + | R300_HIRES_EN; assert(high_rr >= 0); - r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr + 1); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R500_RS_INST_0, high_rr + 1); r300->hw.rc.cmd[2] = 0xC0 | high_rr; if (InputsRead) WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); } + + + #define bump_vpu_count(ptr, new_count) do{\ drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ int _nc=(new_count)/4; \ @@ -1518,7 +1926,7 @@ static void r300SetupRSUnit(GLcontext * ctx) if(_nc>_p->vpu.count)_p->vpu.count=_nc;\ }while(0) -static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) +static INLINE void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) { int i; @@ -1556,10 +1964,68 @@ static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, } } +#define MIN3(a, b, c) ((a) < (b) ? MIN2(a, c) : MIN2(b, c)) + + +static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, + GLuint output_count, GLuint temp_count) +{ + int vtx_mem_size; + int pvs_num_slots; + int pvs_num_cntrls; + + /* Flush PVS engine before changing PVS_NUM_SLOTS, PVS_NUM_CNTRLS. + * See r500 docs 6.5.2 - done in emit */ + + /* avoid division by zero */ + if (input_count == 0) input_count = 1; + if (output_count == 0) output_count = 1; + if (temp_count == 0) temp_count = 1; + + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + vtx_mem_size = 128; + else + vtx_mem_size = 72; + + pvs_num_slots = MIN3(10, vtx_mem_size/input_count, vtx_mem_size/output_count); + pvs_num_cntrls = MIN2(6, vtx_mem_size/temp_count); + + R300_STATECHANGE(rmesa, vap_cntl); + if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] = + (pvs_num_slots << R300_PVS_NUM_SLOTS_SHIFT) | + (pvs_num_cntrls << R300_PVS_NUM_CNTLRS_SHIFT) | + (12 << R300_VF_MAX_VTX_NUM_SHIFT); + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= R500_TCL_STATE_OPTIMIZATION; + } else + /* not sure about non-tcl */ + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] = ((10 << R300_PVS_NUM_SLOTS_SHIFT) | + (5 << R300_PVS_NUM_CNTLRS_SHIFT) | + (5 << R300_VF_MAX_VTX_NUM_SHIFT)); + + if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV515) + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (2 << R300_PVS_NUM_FPUS_SHIFT); + else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV530) || + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560) || + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570)) + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (5 << R300_PVS_NUM_FPUS_SHIFT); + else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) || + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)) + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (6 << R300_PVS_NUM_FPUS_SHIFT); + else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R520) || + (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580)) + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (8 << R300_PVS_NUM_FPUS_SHIFT); + else + rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (4 << R300_PVS_NUM_FPUS_SHIFT); + +} + static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa) { struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader); GLuint o_reg = 0; + GLuint i_reg = 0; int i; int inst_count = 0; int param_count = 0; @@ -1567,31 +2033,42 @@ static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa) for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) { if (rmesa->state.sw_tcl_inputs[i] != -1) { - prog->program.body.i[program_end + 0] = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT); - prog->program.body.i[program_end + 1] = VSF_REG(rmesa->state.sw_tcl_inputs[i]); - prog->program.body.i[program_end + 2] = VSF_ATTR_UNITY(rmesa->state.sw_tcl_inputs[i]); - prog->program.body.i[program_end + 3] = VSF_UNITY(rmesa->state.sw_tcl_inputs[i]); + prog->program.body.i[program_end + 0] = PVS_OP_DST_OPERAND(VE_MULTIPLY, GL_FALSE, GL_FALSE, o_reg++, VSF_FLAG_ALL, PVS_DST_REG_OUT); + prog->program.body.i[program_end + 1] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, PVS_SRC_SELECT_Z, PVS_SRC_SELECT_W, PVS_SRC_REG_INPUT, VSF_FLAG_NONE); + prog->program.body.i[program_end + 2] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_REG_INPUT, VSF_FLAG_NONE); + prog->program.body.i[program_end + 3] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_REG_INPUT, VSF_FLAG_NONE); program_end += 4; + i_reg++; } } prog->program.length = program_end; - r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, + r300SetupVertexProgramFragment(rmesa, R300_PVS_CODE_START, &(prog->program)); inst_count = (prog->program.length / 4) - 1; + r300VapCntl(rmesa, i_reg, o_reg, 0); + R300_STATECHANGE(rmesa, pvs); rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | - (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) | - (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + (0 << R300_PVS_FIRST_INST_SHIFT) | + (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) | + (inst_count << R300_PVS_LAST_INST_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | - (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) | + (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) | - (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT); + (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT); +} + +static int bit_count (int x) +{ + x = ((x & 0xaaaaaaaaU) >> 1) + (x & 0x55555555U); + x = ((x & 0xccccccccU) >> 2) + (x & 0x33333333U); + x = (x >> 16) + (x & 0xffff); + x = ((x & 0xf0f0) >> 4) + (x & 0x0f0f); + return (x >> 8) + (x & 0x00ff); } static void r300SetupRealVertexProgram(r300ContextPtr rmesa) @@ -1612,20 +2089,22 @@ static void r300SetupRealVertexProgram(r300ContextPtr rmesa) bump_vpu_count(rmesa->hw.vpp.cmd, param_count); param_count /= 4; - r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, &(prog->program)); + r300SetupVertexProgramFragment(rmesa, R300_PVS_CODE_START, &(prog->program)); inst_count = (prog->program.length / 4) - 1; + r300VapCntl(rmesa, bit_count(prog->key.InputsRead), + bit_count(prog->key.OutputsWritten), prog->num_temporaries); + R300_STATECHANGE(rmesa, pvs); rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | - (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) | - (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + (0 << R300_PVS_FIRST_INST_SHIFT) | + (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) | + (inst_count << R300_PVS_LAST_INST_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | - (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) | + (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) | - (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT); + (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT); } static void r300SetupVertexProgram(r300ContextPtr rmesa) @@ -1648,13 +2127,6 @@ static void r300SetupVertexProgram(r300ContextPtr rmesa) r300SetupDefaultVertexProgram(rmesa); } - - /* FIXME: This is done for vertex shader fragments, but also needs to be - * done for vap_pvs, so I leave it as a reminder. */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE, 0); - e32(0x00000000); -#endif } /** @@ -1664,84 +2136,54 @@ static void r300SetupVertexProgram(r300ContextPtr rmesa) */ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - r300ContextPtr r300 = R300_CONTEXT(ctx); - if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__, _mesa_lookup_enum_by_nr(cap), state ? "GL_TRUE" : "GL_FALSE"); switch (cap) { - /* Fast track this one... - */ case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: + /* empty */ break; - case GL_FOG: - R300_STATECHANGE(r300, fogs); - if (state) { - r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE; - - r300Fogfv(ctx, GL_FOG_MODE, NULL); - r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); - r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); - r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); - r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); - } else { - r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE; - } - + r300SetFogState(ctx, state); break; - case GL_ALPHA_TEST: r300SetAlphaState(ctx); break; - - case GL_BLEND: case GL_COLOR_LOGIC_OP: + r300SetLogicOpState(ctx); + /* fall-through, because logic op overrides blending */ + case GL_BLEND: r300SetBlendState(ctx); break; - + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + r300SetClipPlaneState(ctx, cap, state); + break; case GL_DEPTH_TEST: r300SetDepthState(ctx); break; - case GL_STENCIL_TEST: - if (r300->state.stencil.hw_stencil) { - R300_STATECHANGE(r300, zs); - if (state) { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= - R300_RB3D_STENCIL_ENABLE; - } else { - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= - ~R300_RB3D_STENCIL_ENABLE; - } - } else { -#if R200_MERGED - FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); -#endif - } + r300SetStencilState(ctx, state); break; - case GL_CULL_FACE: r300UpdateCulling(ctx); break; - case GL_POLYGON_OFFSET_POINT: case GL_POLYGON_OFFSET_LINE: case GL_POLYGON_OFFSET_FILL: - R300_STATECHANGE(r300, occlusion_cntl); - if (state) { - r300->hw.occlusion_cntl.cmd[1] |= (3 << 0); - } else { - r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0); - } + r300SetPolygonOffsetState(ctx, state); break; default: radeonEnable(ctx, cap, state); - return; + break; } } @@ -1784,15 +2226,11 @@ static void r300ResetHwState(r300ContextPtr r300) r300UpdateTextureState(ctx); r300SetBlendState(ctx); + r300SetLogicOpState(ctx); r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - if (!has_tcl) - r300->hw.vap_cntl.cmd[1] = 0x0014045a; - else - r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */ - r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA @@ -1801,8 +2239,8 @@ static void r300ResetHwState(r300ContextPtr r300) | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT; r300->hw.vte.cmd[2] = 0x00000008; - r300->hw.unk2134.cmd[1] = 0x00FFFFFF; - r300->hw.unk2134.cmd[2] = 0x00000000; + r300->hw.vap_vf_max_vtx_indx.cmd[1] = 0x00FFFFFF; + r300->hw.vap_vf_max_vtx_indx.cmd[2] = 0x00000000; #ifdef MESA_LITTLE_ENDIAN r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP; @@ -1814,54 +2252,53 @@ static void r300ResetHwState(r300ContextPtr r300) if (!has_tcl) r300->hw.vap_cntl_status.cmd[1] |= R300_VAP_TCL_BYPASS; - r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA; - - r300->hw.unk221C.cmd[1] = R300_221C_NORMAL; - - r300->hw.vap_clip.cmd[1] = r300PackFloat32(1.0); /* X */ - r300->hw.vap_clip.cmd[2] = r300PackFloat32(1.0); /* X */ - r300->hw.vap_clip.cmd[3] = r300PackFloat32(1.0); /* Y */ - r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */ + r300->hw.vap_psc_sgn_norm_cntl.cmd[1] = 0xAAAAAAAA; /* XXX: Other families? */ if (has_tcl) { + r300->hw.vap_clip_cntl.cmd[1] = R300_PS_UCP_MODE_DIST_COP; + + r300->hw.vap_clip.cmd[1] = r300PackFloat32(1.0); /* X */ + r300->hw.vap_clip.cmd[2] = r300PackFloat32(1.0); /* X */ + r300->hw.vap_clip.cmd[3] = r300PackFloat32(1.0); /* Y */ + r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */ + switch (r300->radeon.radeonScreen->chip_family) { case CHIP_FAMILY_R300: - r300->hw.unk2288.cmd[1] = R300_2288_R300; + r300->hw.vap_pvs_vtx_timeout_reg.cmd[1] = R300_2288_R300; break; default: - r300->hw.unk2288.cmd[1] = R300_2288_RV350; + r300->hw.vap_pvs_vtx_timeout_reg.cmd[1] = R300_2288_RV350; break; } } r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE | R300_GB_LINE_STUFF_ENABLE - | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31 */ ; + | R300_GB_TRIANGLE_STUFF_ENABLE; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666; r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666; - /* XXX: Other families? */ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = - R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16; - switch (r300->radeon.radeonScreen->chip_family) { - case CHIP_FAMILY_R300: - case CHIP_FAMILY_R350: + R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16 /*| R300_GB_SUBPIXEL_1_16*/; + switch (r300->radeon.radeonScreen->num_gb_pipes) { + case 1: + default: r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= - R300_GB_TILE_PIPE_COUNT_R300; + R300_GB_TILE_PIPE_COUNT_RV300; break; - case CHIP_FAMILY_RV410: + case 2: r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= - R300_GB_TILE_PIPE_COUNT_RV410; + R300_GB_TILE_PIPE_COUNT_R300; break; - case CHIP_FAMILY_R420: + case 3: r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= - R300_GB_TILE_PIPE_COUNT_R420; + R300_GB_TILE_PIPE_COUNT_R420_3P; break; - default: + case 4: r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |= - R300_GB_TILE_PIPE_COUNT_RV300; + R300_GB_TILE_PIPE_COUNT_R420; break; } @@ -1869,26 +2306,26 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W; /* XXX: Enable anti-aliasing? */ - r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; + r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = GB_AA_CONFIG_AA_DISABLE; - r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0); - r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0); - r300->hw.unk4200.cmd[3] = r300PackFloat32(1.0); - r300->hw.unk4200.cmd[4] = r300PackFloat32(1.0); + r300->hw.ga_point_s0.cmd[1] = r300PackFloat32(0.0); + r300->hw.ga_point_s0.cmd[2] = r300PackFloat32(0.0); + r300->hw.ga_point_s0.cmd[3] = r300PackFloat32(1.0); + r300->hw.ga_point_s0.cmd[4] = r300PackFloat32(1.0); - r300->hw.unk4214.cmd[1] = 0x00050005; + r300->hw.ga_triangle_stipple.cmd[1] = 0x00050005; r300PointSize(ctx, 1.0); - r300->hw.unk4230.cmd[1] = 0x18000006; - r300->hw.unk4230.cmd[2] = 0x00020006; - r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0); + r300->hw.ga_point_minmax.cmd[1] = 0x18000006; + r300->hw.ga_point_minmax.cmd[2] = 0x00020006; + r300->hw.ga_point_minmax.cmd[3] = r300PackFloat32(1.0 / 192.0); r300LineWidth(ctx, 1.0); - r300->hw.unk4260.cmd[1] = 0; - r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0); - r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0); + r300->hw.ga_line_stipple.cmd[1] = 0; + r300->hw.ga_line_stipple.cmd[2] = r300PackFloat32(0.0); + r300->hw.ga_line_stipple.cmd[3] = r300PackFloat32(1.0); r300ShadeModel(ctx, ctx->Light.ShadeModel); @@ -1902,19 +2339,23 @@ static void r300ResetHwState(r300ContextPtr r300) r300Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; - r300->hw.unk42C0.cmd[2] = 0x00000000; + r300->hw.su_depth_scale.cmd[1] = 0x4B7FFFFF; + r300->hw.su_depth_scale.cmd[2] = 0x00000000; - r300->hw.unk43A4.cmd[1] = 0x0000001C; - r300->hw.unk43A4.cmd[2] = 0x2DA49525; + r300->hw.sc_hyperz.cmd[1] = 0x0000001C; + r300->hw.sc_hyperz.cmd[2] = 0x2DA49525; - r300->hw.unk43E8.cmd[1] = 0x00FFFFFF; + r300->hw.sc_screendoor.cmd[1] = 0x00FFFFFF; - r300->hw.unk46A4.cmd[1] = 0x00001B01; - r300->hw.unk46A4.cmd[2] = 0x00001B0F; - r300->hw.unk46A4.cmd[3] = 0x00001B0F; - r300->hw.unk46A4.cmd[4] = 0x00001B0F; - r300->hw.unk46A4.cmd[5] = 0x00000001; + r300->hw.us_out_fmt.cmd[1] = R500_OUT_FMT_C4_8 | + R500_C0_SEL_B | R500_C1_SEL_G | R500_C2_SEL_R | R500_C3_SEL_A; + r300->hw.us_out_fmt.cmd[2] = R500_OUT_FMT_UNUSED | + R500_C0_SEL_B | R500_C1_SEL_G | R500_C2_SEL_R | R500_C3_SEL_A; + r300->hw.us_out_fmt.cmd[3] = R500_OUT_FMT_UNUSED | + R500_C0_SEL_B | R500_C1_SEL_G | R500_C2_SEL_R | R500_C3_SEL_A; + r300->hw.us_out_fmt.cmd[4] = R500_OUT_FMT_UNUSED | + R500_C0_SEL_B | R500_C1_SEL_G | R500_C2_SEL_R | R500_C3_SEL_A; + r300->hw.us_out_fmt.cmd[5] = R300_W_FMT_W24; r300Enable(ctx, GL_FOG, ctx->Fog.Enabled); r300Fogfv(ctx, GL_FOG_MODE, NULL); @@ -1924,9 +2365,9 @@ static void r300ResetHwState(r300ContextPtr r300) r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL); - r300->hw.unk4BD8.cmd[1] = 0; + r300->hw.fg_depth_src.cmd[1] = 0; - r300->hw.unk4E00.cmd[1] = 0; + r300->hw.rb3d_cctl.cmd[1] = 0; r300BlendColor(ctx, ctx->Color.BlendColor); @@ -1944,20 +2385,20 @@ static void r300ResetHwState(r300ContextPtr r300) if (r300->radeon.sarea->tiling_enabled) r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE; - r300->hw.unk4E50.cmd[1] = 0; - r300->hw.unk4E50.cmd[2] = 0; - r300->hw.unk4E50.cmd[3] = 0; - r300->hw.unk4E50.cmd[4] = 0; - r300->hw.unk4E50.cmd[5] = 0; - r300->hw.unk4E50.cmd[6] = 0; - r300->hw.unk4E50.cmd[7] = 0; - r300->hw.unk4E50.cmd[8] = 0; - r300->hw.unk4E50.cmd[9] = 0; + r300->hw.rb3d_dither_ctl.cmd[1] = 0; + r300->hw.rb3d_dither_ctl.cmd[2] = 0; + r300->hw.rb3d_dither_ctl.cmd[3] = 0; + r300->hw.rb3d_dither_ctl.cmd[4] = 0; + r300->hw.rb3d_dither_ctl.cmd[5] = 0; + r300->hw.rb3d_dither_ctl.cmd[6] = 0; + r300->hw.rb3d_dither_ctl.cmd[7] = 0; + r300->hw.rb3d_dither_ctl.cmd[8] = 0; + r300->hw.rb3d_dither_ctl.cmd[9] = 0; - r300->hw.unk4E88.cmd[1] = 0; + r300->hw.rb3d_aaresolve_ctl.cmd[1] = 0; - r300->hw.unk4EA0.cmd[1] = 0x00000000; - r300->hw.unk4EA0.cmd[2] = 0xffffffff; + r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000; + r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff; r300->hw.zb.cmd[R300_ZB_OFFSET] = r300->radeon.radeonScreen->depthOffset + @@ -1966,22 +2407,40 @@ static void r300ResetHwState(r300ContextPtr r300) if (r300->radeon.sarea->tiling_enabled) { /* XXX: Turn off when clearing buffers ? */ - r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE; + r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTHMACROTILE_ENABLE; if (ctx->Visual.depthBits == 24) r300->hw.zb.cmd[R300_ZB_PITCH] |= - R300_DEPTH_MICROTILE_ENABLE; + R300_DEPTHMICROTILE_TILED; } - r300->hw.unk4F28.cmd[1] = 0; + r300->hw.zb_depthclearvalue.cmd[1] = 0; + + switch (ctx->Visual.depthBits) { + case 16: + r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_16BIT_INT_Z; + break; + case 24: + r300->hw.zstencil_format.cmd[1] = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL; + break; + default: + fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); + _mesa_exit(-1); + } + + r300->hw.zstencil_format.cmd[2] = R300_ZTOP_DISABLE; + r300->hw.zstencil_format.cmd[3] = 0x00000003; + r300->hw.zstencil_format.cmd[4] = 0x00000000; + r300SetEarlyZState(ctx); r300->hw.unk4F30.cmd[1] = 0; r300->hw.unk4F30.cmd[2] = 0; - r300->hw.unk4F44.cmd[1] = 0; + r300->hw.zb_hiz_offset.cmd[1] = 0; - r300->hw.unk4F54.cmd[1] = 0; + r300->hw.zb_hiz_pitch.cmd[1] = 0; + r300VapCntl(r300, 0, 0, 0); if (has_tcl) { r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0; r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0; @@ -2027,17 +2486,40 @@ void r300UpdateShaders(r300ContextPtr rmesa) hw_tcl_on = future_hw_tcl_on = 0; r300ResetHwState(rmesa); + r300UpdateStateParameters(ctx, _NEW_PROGRAM); return; } - r300UpdateStateParameters(ctx, _NEW_PROGRAM); } + r300UpdateStateParameters(ctx, _NEW_PROGRAM); } +static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, + struct gl_program *program, struct prog_src_register srcreg) +{ + static const GLfloat dummy[4] = { 0, 0, 0, 0 }; + + switch(srcreg.File) { + case PROGRAM_LOCAL_PARAM: + return program->LocalParams[srcreg.Index]; + case PROGRAM_ENV_PARAM: + return ctx->FragmentProgram.Parameters[srcreg.Index]; + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: + return program->Parameters->ParameterValues[srcreg.Index]; + default: + _mesa_problem(ctx, "get_fragmentprogram_constant: Unknown\n"); + return dummy; + } +} + + static void r300SetupPixelShader(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; struct r300_fragment_program *fp = (struct r300_fragment_program *) (char *)ctx->FragmentProgram._Current; + struct r300_fragment_program_code *code; int i, k; if (!fp) /* should only happenen once, just after context is created */ @@ -2049,76 +2531,174 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) __FUNCTION__); return; } + code = &fp->code; - R300_STATECHANGE(rmesa, fpi[0]); - rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, fp->alu_end + 1); - for (i = 0; i <= fp->alu_end; i++) { - rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst0; - } + r300SetupTextures(ctx); + R300_STATECHANGE(rmesa, fpi[0]); R300_STATECHANGE(rmesa, fpi[1]); - rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, fp->alu_end + 1); - for (i = 0; i <= fp->alu_end; i++) { - rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst1; - } - R300_STATECHANGE(rmesa, fpi[2]); - rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, fp->alu_end + 1); - for (i = 0; i <= fp->alu_end; i++) { - rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst2; - } - R300_STATECHANGE(rmesa, fpi[3]); - rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, fp->alu_end + 1); - for (i = 0; i <= fp->alu_end; i++) { - rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst3; + rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu.length); + rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu.length); + rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu.length); + rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); + for (i = 0; i < code->alu.length; i++) { + rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0; + rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1; + rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst2; + rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst3; } R300_STATECHANGE(rmesa, fp); - rmesa->hw.fp.cmd[R300_FP_CNTL0] = fp->cur_node | (fp->first_node_has_tex << 3); - rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx; + rmesa->hw.fp.cmd[R300_FP_CNTL0] = code->cur_node | (code->first_node_has_tex << 3); + rmesa->hw.fp.cmd[R300_FP_CNTL1] = code->max_temp_idx; rmesa->hw.fp.cmd[R300_FP_CNTL2] = - (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) | - (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) | - (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) | - (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); + (0 << R300_PFS_CNTL_ALU_OFFSET_SHIFT) | + ((code->alu.length-1) << R300_PFS_CNTL_ALU_END_SHIFT) | + (0 << R300_PFS_CNTL_TEX_OFFSET_SHIFT) | + ((code->tex.length ? code->tex.length-1 : 0) << R300_PFS_CNTL_TEX_END_SHIFT); /* I just want to say, the way these nodes are stored.. weird.. */ - for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) { - if (i < (fp->cur_node + 1)) { + for (i = 0, k = (4 - (code->cur_node + 1)); i < 4; i++, k++) { + if (i < (code->cur_node + 1)) { rmesa->hw.fp.cmd[R300_FP_NODE0 + k] = - (fp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) | - (fp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) | - (fp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) | - (fp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) | - fp->node[i].flags; + (code->node[i].alu_offset << R300_ALU_START_SHIFT) | + (code->node[i].alu_end << R300_ALU_SIZE_SHIFT) | + (code->node[i].tex_offset << R300_TEX_START_SHIFT) | + (code->node[i].tex_end << R300_TEX_SIZE_SHIFT) | + code->node[i].flags; } else { rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; } } R300_STATECHANGE(rmesa, fpp); - rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4); - for (i = 0; i < fp->const_nr; i++) { - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(fp->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(fp->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(fp->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(fp->constant[i][3]); + rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, code->const_nr * 4); + for (i = 0; i < code->const_nr; i++) { + const GLfloat *constant = get_fragmentprogram_constant(ctx, + &fp->mesa_program.Base, code->constant[i]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(constant[0]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(constant[1]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(constant[2]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(constant[3]); } } +#define bump_r500fp_count(ptr, new_count) do{\ + drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ + int _nc=(new_count)/6; \ + assert(_nc < 256); \ + if(_nc>_p->r500fp.count)_p->r500fp.count=_nc;\ +} while(0) + +#define bump_r500fp_const_count(ptr, new_count) do{\ + drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ + int _nc=(new_count)/4; \ + assert(_nc < 256); \ + if(_nc>_p->r500fp.count)_p->r500fp.count=_nc;\ +} while(0) + +static void r500SetupPixelShader(r300ContextPtr rmesa) +{ + GLcontext *ctx = rmesa->radeon.glCtx; + struct r500_fragment_program *fp = (struct r500_fragment_program *) + (char *)ctx->FragmentProgram._Current; + int i; + struct r500_fragment_program_code *code; + + if (!fp) /* should only happenen once, just after context is created */ + return; + + ((drm_r300_cmd_header_t *) rmesa->hw.r500fp.cmd)->r500fp.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.r500fp_const.cmd)->r500fp.count = 0; + + r500TranslateFragmentShader(rmesa, fp); + if (!fp->translated) { + fprintf(stderr, "%s: No valid fragment shader, exiting\n", + __FUNCTION__); + return; + } + code = &fp->code; + + if (fp->mesa_program.FogOption != GL_NONE) { + /* Enable HW fog. Try not to squish GL context. + * (Anybody sane remembered to set glFog() opts first!) */ + r300SetFogState(ctx, GL_TRUE); + ctx->Fog.Mode = fp->mesa_program.FogOption; + r300Fogfv(ctx, GL_FOG_MODE, NULL); + } else + /* Make sure HW is matching GL context. */ + r300SetFogState(ctx, ctx->Fog.Enabled); + + r300SetupTextures(ctx); + + R300_STATECHANGE(rmesa, fp); + rmesa->hw.fp.cmd[R500_FP_PIXSIZE] = code->max_temp_idx; + + rmesa->hw.fp.cmd[R500_FP_CODE_ADDR] = + R500_US_CODE_START_ADDR(code->inst_offset) | + R500_US_CODE_END_ADDR(code->inst_end); + rmesa->hw.fp.cmd[R500_FP_CODE_RANGE] = + R500_US_CODE_RANGE_ADDR(code->inst_offset) | + R500_US_CODE_RANGE_SIZE(code->inst_end); + rmesa->hw.fp.cmd[R500_FP_CODE_OFFSET] = + R500_US_CODE_OFFSET_ADDR(0); /* FIXME when we add flow control */ + + R300_STATECHANGE(rmesa, r500fp); + /* Emit our shader... */ + for (i = 0; i < code->inst_end+1; i++) { + rmesa->hw.r500fp.cmd[i*6+1] = code->inst[i].inst0; + rmesa->hw.r500fp.cmd[i*6+2] = code->inst[i].inst1; + rmesa->hw.r500fp.cmd[i*6+3] = code->inst[i].inst2; + rmesa->hw.r500fp.cmd[i*6+4] = code->inst[i].inst3; + rmesa->hw.r500fp.cmd[i*6+5] = code->inst[i].inst4; + rmesa->hw.r500fp.cmd[i*6+6] = code->inst[i].inst5; + } + + bump_r500fp_count(rmesa->hw.r500fp.cmd, (code->inst_end + 1) * 6); + + R300_STATECHANGE(rmesa, r500fp_const); + for (i = 0; i < code->const_nr; i++) { + const GLfloat *constant = get_fragmentprogram_constant(ctx, + &fp->mesa_program.Base, code->constant[i]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(constant[0]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(constant[1]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(constant[2]); + rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(constant[3]); + } + bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, code->const_nr * 4); + +} + void r300UpdateShaderStates(r300ContextPtr rmesa) { GLcontext *ctx; ctx = rmesa->radeon.glCtx; r300UpdateTextureState(ctx); + r300SetEarlyZState(ctx); - r300SetupPixelShader(rmesa); - r300SetupTextures(ctx); + GLuint fgdepthsrc = R300_FG_DEPTH_SRC_SCAN; + if (current_fragment_program_writes_depth(ctx)) + fgdepthsrc = R300_FG_DEPTH_SRC_SHADER; + if (fgdepthsrc != rmesa->hw.fg_depth_src.cmd[1]) { + R300_STATECHANGE(rmesa, fg_depth_src); + rmesa->hw.fg_depth_src.cmd[1] = fgdepthsrc; + } + + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + r500SetupPixelShader(rmesa); + else + r300SetupPixelShader(rmesa); + + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) + r500SetupRSUnit(ctx); + else + r300SetupRSUnit(ctx); if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) r300SetupVertexProgram(rmesa); - r300SetupRSUnit(ctx); + } /** @@ -2158,13 +2738,11 @@ void r300InitState(r300ContextPtr r300) switch (ctx->Visual.depthBits) { case 16: r300->state.depth.scale = 1.0 / (GLfloat) 0xffff; - depth_fmt = R300_DEPTH_FORMAT_16BIT_INT_Z; - r300->state.stencil.clear = 0x00000000; + depth_fmt = R300_DEPTHFORMAT_16BIT_INT_Z; break; case 24: r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff; - depth_fmt = R300_DEPTH_FORMAT_24BIT_INT_Z; - r300->state.stencil.clear = 0x00ff0000; + depth_fmt = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL; break; default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", @@ -2188,6 +2766,24 @@ static void r300RenderMode(GLcontext * ctx, GLenum mode) (void)mode; } +void r300UpdateClipPlanes( GLcontext *ctx ) +{ + r300ContextPtr rmesa = R300_CONTEXT(ctx); + GLuint p; + + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p]; + + R300_STATECHANGE( rmesa, vpucp[p] ); + rmesa->hw.vpucp[p].cmd[R300_VPUCP_X] = ip[0]; + rmesa->hw.vpucp[p].cmd[R300_VPUCP_Y] = ip[1]; + rmesa->hw.vpucp[p].cmd[R300_VPUCP_Z] = ip[2]; + rmesa->hw.vpucp[p].cmd[R300_VPUCP_W] = ip[3]; + } + } +} + /** * Initialize driver's state callback functions */ @@ -2208,9 +2804,12 @@ void r300InitStateFuncs(struct dd_function_table *functions) functions->Fogfv = r300Fogfv; functions->FrontFace = r300FrontFace; functions->ShadeModel = r300ShadeModel; + functions->LogicOpcode = r300LogicOpcode; + + /* ARB_point_parameters */ + functions->PointParameterfv = r300PointParameter; /* Stencil related */ - functions->ClearStencil = r300ClearStencil; functions->StencilFuncSeparate = r300StencilFuncSeparate; functions->StencilMaskSeparate = r300StencilMaskSeparate; functions->StencilOpSeparate = r300StencilOpSeparate; @@ -2225,4 +2824,6 @@ void r300InitStateFuncs(struct dd_function_table *functions) functions->PolygonMode = r300PolygonMode; functions->RenderMode = r300RenderMode; + + functions->ClipPlane = r300ClipPlane; } diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h index 365f7ecd0c..0589ab7cad 100644 --- a/src/mesa/drivers/dri/r300/r300_state.h +++ b/src/mesa/drivers/dri/r300/r300_state.h @@ -65,13 +65,16 @@ do { \ \ } while (0) -extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state); -extern void r300InitState(r300ContextPtr r300); -extern void r300InitStateFuncs(struct dd_function_table *functions); -extern void r300UpdateViewportOffset(GLcontext * ctx); -extern void r300UpdateDrawBuffer(GLcontext * ctx); - -extern void r300UpdateShaders(r300ContextPtr rmesa); -extern void r300UpdateShaderStates(r300ContextPtr rmesa); +// r300_state.c +extern int future_hw_tcl_on; +void _tnl_UpdateFixedFunctionProgram (GLcontext * ctx); +void r300UpdateViewportOffset (GLcontext * ctx); +void r300UpdateDrawBuffer (GLcontext * ctx); +void r300UpdateStateParameters (GLcontext * ctx, GLuint new_state); +void r300UpdateShaders (r300ContextPtr rmesa); +void r300UpdateShaderStates (r300ContextPtr rmesa); +void r300InitState (r300ContextPtr r300); +void r300UpdateClipPlanes (GLcontext * ctx); +void r300InitStateFuncs (struct dd_function_table *functions); #endif /* __R300_STATE_H__ */ diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c index c949f33bf3..b6e7ce1a1a 100644 --- a/src/mesa/drivers/dri/r300/r300_swtcl.c +++ b/src/mesa/drivers/dri/r300/r300_swtcl.c @@ -34,13 +34,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "enums.h" -#include "image.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/light.h" +#include "main/macros.h" #include "swrast/s_context.h" #include "swrast/s_fog.h" @@ -77,31 +78,6 @@ do { \ rmesa->swtcl.vertex_attr_count++; \ } while (0) -/* this differs from the VIR0 in emit.c - TODO merge them using another option */ -static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, - int *inputs, GLint * tab, GLuint nr) -{ - GLuint i, dw; - - /* type, inputs, stop bit, size */ - for (i = 0; i + 1 < nr; i += 2) { - dw = (inputs[tab[i]] << 8) | 0x3; - dw |= ((inputs[tab[i + 1]] << 8) | 0x3) << 16; - if (i + 2 == nr) { - dw |= (R300_VAP_INPUT_ROUTE_END << 16); - } - dst[i >> 1] = dw; - } - - if (nr & 1) { - dw = (inputs[tab[nr - 1]] << 8) | 0x3; - dw |= R300_VAP_INPUT_ROUTE_END; - dst[nr >> 1] = dw; - } - - return (nr + 1) >> 1; -} - static void r300SetVertexFormat( GLcontext *ctx ) { r300ContextPtr rmesa = R300_CONTEXT( ctx ); @@ -117,19 +93,24 @@ static void r300SetVertexFormat( GLcontext *ctx ) GLint tab[VERT_ATTRIB_MAX]; int swizzle[VERT_ATTRIB_MAX][4]; GLuint i, nr; + GLuint sz, vap_fmt_1 = 0; DECLARE_RENDERINPUTS(render_inputs_bitset); RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset); RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset); + vte = rmesa->hw.vte.cmd[1]; + vte &= ~(R300_VTX_XY_FMT | R300_VTX_Z_FMT | R300_VTX_W0_FMT); /* Important: */ if ( VB->NdcPtr != NULL ) { VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; + vte |= R300_VTX_XY_FMT | R300_VTX_Z_FMT; } else { VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr; + vte |= R300_VTX_W0_FMT; } assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL ); @@ -139,14 +120,15 @@ static void r300SetVertexFormat( GLcontext *ctx ) * build up a hardware vertex. */ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POS)) { - vap_vte_cntl |= R300_VTX_W0_FMT; + sz = VB->AttribPtr[VERT_ATTRIB_POS]->size; InputsRead |= 1 << VERT_ATTRIB_POS; OutputsWritten |= 1 << VERT_RESULT_HPOS; - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F ); - } else + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_1F + sz - 1 ); + offset = sz; + } else { + offset = 4; EMIT_PAD(4 * sizeof(float)); - - offset = 4; + } if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F ); @@ -155,18 +137,19 @@ static void r300SetVertexFormat( GLcontext *ctx ) } if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR0)) { + sz = VB->AttribPtr[VERT_ATTRIB_COLOR0]->size; rmesa->swtcl.coloroffset = offset; InputsRead |= 1 << VERT_ATTRIB_COLOR0; OutputsWritten |= 1 << VERT_RESULT_COL0; - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F ); + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_1F + sz - 1 ); + offset += sz; } - offset += 4; - rmesa->swtcl.specoffset = 0; if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + sz = VB->AttribPtr[VERT_ATTRIB_COLOR1]->size; rmesa->swtcl.specoffset = offset; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F ); + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_1F + sz - 1 ); InputsRead |= 1 << VERT_ATTRIB_COLOR1; OutputsWritten |= 1 << VERT_RESULT_COL1; } @@ -176,9 +159,11 @@ static void r300SetVertexFormat( GLcontext *ctx ) for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { + sz = VB->TexCoordPtr[i]->size; InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i); OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_4F ); + EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1 ); + vap_fmt_1 |= sz << (3 * i); } } } @@ -237,7 +222,7 @@ static void r300SetVertexFormat( GLcontext *ctx ) R300_STATECHANGE(rmesa, vof); rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten); - rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten); + rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = vap_fmt_1; rmesa->swtcl.vertex_size = _tnl_install_attrs( ctx, @@ -249,7 +234,7 @@ static void r300SetVertexFormat( GLcontext *ctx ) RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset ); - vte = rmesa->hw.vte.cmd[1]; + R300_STATECHANGE(rmesa, vte); rmesa->hw.vte.cmd[1] = vte; rmesa->hw.vte.cmd[2] = rmesa->swtcl.vertex_size; @@ -590,6 +575,7 @@ static void r300RenderStart(GLcontext *ctx) r300ChooseRenderState(ctx); r300SetVertexFormat(ctx); + r300UpdateShaders(rmesa); r300UpdateShaderStates(rmesa); r300EmitCacheFlush(rmesa); diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h index 2ea6ceded7..55df53c1ad 100644 --- a/src/mesa/drivers/dri/r300/r300_swtcl.h +++ b/src/mesa/drivers/dri/r300/r300_swtcl.h @@ -35,7 +35,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R300_SWTCL_H__ #define __R300_SWTCL_H__ -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #include "r300_context.h" diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 1805cecd0a..8ab382c83c 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -32,18 +32,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \author Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "enums.h" -#include "image.h" -#include "simple_list.h" -#include "texformat.h" -#include "texstore.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/simple_list.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "main/texobj.h" + #include "texmem.h" -#include "teximage.h" -#include "texobj.h" #include "r300_context.h" #include "r300_state.h" @@ -52,129 +53,59 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "xmlpool.h" + +static unsigned int translate_wrap_mode(GLenum wrapmode) +{ + switch(wrapmode) { + case GL_REPEAT: return R300_TX_REPEAT; + case GL_CLAMP: return R300_TX_CLAMP; + case GL_CLAMP_TO_EDGE: return R300_TX_CLAMP_TO_EDGE; + case GL_CLAMP_TO_BORDER: return R300_TX_CLAMP_TO_BORDER; + case GL_MIRRORED_REPEAT: return R300_TX_REPEAT | R300_TX_MIRRORED; + case GL_MIRROR_CLAMP_EXT: return R300_TX_CLAMP | R300_TX_MIRRORED; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: return R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; + default: + _mesa_problem(NULL, "bad wrap mode in %s", __FUNCTION__); + return 0; + } +} + + /** - * Set the texture wrap modes. + * Update the cached hardware registers based on the current texture wrap modes. * * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate */ - -static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap, - GLenum rwrap) +static void r300UpdateTexWrap(r300TexObjPtr t) { - unsigned long hw_swrap = 0, hw_twrap = 0, hw_qwrap = 0; + struct gl_texture_object *tObj = t->base.tObj; t->filter &= - ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK); + ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_R_MASK); - switch (swrap) { - case GL_REPEAT: - hw_swrap |= R300_TX_REPEAT; - break; - case GL_CLAMP: - hw_swrap |= R300_TX_CLAMP; - break; - case GL_CLAMP_TO_EDGE: - hw_swrap |= R300_TX_CLAMP_TO_EDGE; - break; - case GL_CLAMP_TO_BORDER: - hw_swrap |= R300_TX_CLAMP_TO_BORDER; - break; - case GL_MIRRORED_REPEAT: - hw_swrap |= R300_TX_REPEAT | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_EXT: - hw_swrap |= R300_TX_CLAMP | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - hw_swrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - hw_swrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; - break; - default: - _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); - } + t->filter |= translate_wrap_mode(tObj->WrapS) << R300_TX_WRAP_S_SHIFT; - switch (twrap) { - case GL_REPEAT: - hw_twrap |= R300_TX_REPEAT; - break; - case GL_CLAMP: - hw_twrap |= R300_TX_CLAMP; - break; - case GL_CLAMP_TO_EDGE: - hw_twrap |= R300_TX_CLAMP_TO_EDGE; - break; - case GL_CLAMP_TO_BORDER: - hw_twrap |= R300_TX_CLAMP_TO_BORDER; - break; - case GL_MIRRORED_REPEAT: - hw_twrap |= R300_TX_REPEAT | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_EXT: - hw_twrap |= R300_TX_CLAMP | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - hw_twrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - hw_twrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; - break; - default: - _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); - } + if (tObj->Target != GL_TEXTURE_1D) { + t->filter |= translate_wrap_mode(tObj->WrapT) << R300_TX_WRAP_T_SHIFT; - switch (rwrap) { - case GL_REPEAT: - hw_qwrap |= R300_TX_REPEAT; - break; - case GL_CLAMP: - hw_qwrap |= R300_TX_CLAMP; - break; - case GL_CLAMP_TO_EDGE: - hw_qwrap |= R300_TX_CLAMP_TO_EDGE; - break; - case GL_CLAMP_TO_BORDER: - hw_qwrap |= R300_TX_CLAMP_TO_BORDER; - break; - case GL_MIRRORED_REPEAT: - hw_qwrap |= R300_TX_REPEAT | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_EXT: - hw_qwrap |= R300_TX_CLAMP | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - hw_qwrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - hw_qwrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED; - break; - default: - _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__); + if (tObj->Target == GL_TEXTURE_3D) + t->filter |= translate_wrap_mode(tObj->WrapR) << R300_TX_WRAP_R_SHIFT; } - - t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT; - t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT; - t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT; } -static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max) +static GLuint aniso_filter(GLfloat anisotropy) { - - t->filter &= ~R300_TX_MAX_ANISO_MASK; - - if (max <= 1.0) { - t->filter |= R300_TX_MAX_ANISO_1_TO_1; - } else if (max <= 2.0) { - t->filter |= R300_TX_MAX_ANISO_2_TO_1; - } else if (max <= 4.0) { - t->filter |= R300_TX_MAX_ANISO_4_TO_1; - } else if (max <= 8.0) { - t->filter |= R300_TX_MAX_ANISO_8_TO_1; + if (anisotropy >= 16.0) { + return R300_TX_MAX_ANISO_16_TO_1; + } else if (anisotropy >= 8.0) { + return R300_TX_MAX_ANISO_8_TO_1; + } else if (anisotropy >= 4.0) { + return R300_TX_MAX_ANISO_4_TO_1; + } else if (anisotropy >= 2.0) { + return R300_TX_MAX_ANISO_2_TO_1; } else { - t->filter |= R300_TX_MAX_ANISO_16_TO_1; + return R300_TX_MAX_ANISO_1_TO_1; } } @@ -184,54 +115,47 @@ static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max) * \param t Texture whose filter modes are to be set * \param minf Texture minification mode * \param magf Texture magnification mode + * \param anisotropy Maximum anisotropy level */ - -static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf) +static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf, GLfloat anisotropy) { - GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK); + t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MIN_FILTER_MIP_MASK | R300_TX_MAG_FILTER_MASK | R300_TX_MAX_ANISO_MASK); + t->filter_1 &= ~R300_EDGE_ANISO_EDGE_ONLY; - t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK); + /* Note that EXT_texture_filter_anisotropic is extremely vague about + * how anisotropic filtering interacts with the "normal" filter modes. + * When anisotropic filtering is enabled, we override min and mag + * filter settings completely. This includes driconf's settings. + */ + if (anisotropy >= 2.0 && (minf != GL_NEAREST) && (magf != GL_NEAREST)) { + t->filter |= R300_TX_MAG_FILTER_ANISO + | R300_TX_MIN_FILTER_ANISO + | R300_TX_MIN_FILTER_MIP_LINEAR + | aniso_filter(anisotropy); + if (RADEON_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "Using maximum anisotropy of %f\n", anisotropy); + return; + } - if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) { - switch (minf) { - case GL_NEAREST: - t->filter |= R300_TX_MIN_FILTER_NEAREST; - break; - case GL_LINEAR: - t->filter |= R300_TX_MIN_FILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - t->filter |= R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - t->filter |= R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR; - break; - case GL_LINEAR_MIPMAP_NEAREST: - t->filter |= R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST; - break; - case GL_LINEAR_MIPMAP_LINEAR: - t->filter |= R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR; - break; - } - } else { - switch (minf) { - case GL_NEAREST: - t->filter |= R300_TX_MIN_FILTER_ANISO_NEAREST; - break; - case GL_LINEAR: - t->filter |= R300_TX_MIN_FILTER_ANISO_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - t->filter |= - R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - t->filter |= - R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR; - break; - } + switch (minf) { + case GL_NEAREST: + t->filter |= R300_TX_MIN_FILTER_NEAREST; + break; + case GL_LINEAR: + t->filter |= R300_TX_MIN_FILTER_LINEAR; + break; + case GL_NEAREST_MIPMAP_NEAREST: + t->filter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + t->filter |= R300_TX_MIN_FILTER_NEAREST|R300_TX_MIN_FILTER_MIP_LINEAR; + break; + case GL_LINEAR_MIPMAP_NEAREST: + t->filter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_NEAREST; + break; + case GL_LINEAR_MIPMAP_LINEAR: + t->filter |= R300_TX_MIN_FILTER_LINEAR|R300_TX_MIN_FILTER_MIP_LINEAR; + break; } /* Note we don't have 3D mipmaps so only use the mag filter setting @@ -249,7 +173,7 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf) static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4]) { - t->pp_border_color = PACK_COLOR_8888(c[0], c[1], c[2], c[3]); + t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]); } /** @@ -277,9 +201,8 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj) make_empty_list(&t->base); - r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR); - r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy); - r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter); + r300UpdateTexWrap(t); + r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy); r300SetTexBorderColor(t, texObj->_BorderChan); } @@ -482,6 +405,25 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, case GL_RGBA32F_ARB: return &_mesa_texformat_rgba_float32; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: +#if 0 + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT: + return &_mesa_texformat_z16; + case GL_UNSIGNED_INT: + return &_mesa_texformat_z32; + case GL_UNSIGNED_INT_24_8_EXT: + default: + return &_mesa_texformat_z24_s8; + } +#else + return &_mesa_texformat_z16; +#endif + default: _mesa_problem(ctx, "unexpected internalFormat 0x%x in r300ChooseTextureFormat", @@ -957,60 +899,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level, t->dirty_images[0] |= (1 << level); } -static void r300TexEnv(GLcontext * ctx, GLenum target, - GLenum pname, const GLfloat * param) -{ - if (RADEON_DEBUG & DEBUG_STATE) { - fprintf(stderr, "%s( %s )\n", - __FUNCTION__, _mesa_lookup_enum_by_nr(pname)); - } - - /* This is incorrect: Need to maintain this data for each of - * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch - * between them according to _ReallyEnabled. - */ - switch (pname) { - case GL_TEXTURE_LOD_BIAS_EXT:{ -#if 0 /* Needs to be relocated in order to make sure we got the right tmu */ - GLfloat bias, min; - GLuint b; - - /* The R300's LOD bias is a signed 2's complement value with a - * range of -16.0 <= bias < 16.0. - * - * NOTE: Add a small bias to the bias for conform mipsel.c test. - */ - bias = *param + .01; - min = - driQueryOptionb(&rmesa->radeon.optionCache, - "no_neg_lod_bias") ? 0.0 : -16.0; - bias = CLAMP(bias, min, 16.0); - - /* 0.0 - 16.0 == 0x0 - 0x1000 */ - /* 0.0 - -16.0 == 0x1001 - 0x1fff */ - b = 0x1000 / 16.0 * bias; - b &= R300_LOD_BIAS_MASK; - - if (b != - (rmesa->hw.tex.unknown1. - cmd[R300_TEX_VALUE_0 + - unit] & R300_LOD_BIAS_MASK)) { - R300_STATECHANGE(rmesa, tex.unknown1); - rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + - unit] &= - ~R300_LOD_BIAS_MASK; - rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + - unit] |= b; - } -#endif - break; - } - - default: - return; - } -} - /** * Changes variables and flags for a state update, which will happen at the * next UpdateTextureState @@ -1031,14 +919,13 @@ static void r300TexParameter(GLcontext * ctx, GLenum target, case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MAX_ANISOTROPY_EXT: - r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy); - r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter); + r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy); break; case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: - r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR); + r300UpdateTexWrap(t); break; case GL_TEXTURE_BORDER_COLOR: @@ -1057,13 +944,24 @@ static void r300TexParameter(GLcontext * ctx, GLenum target, driSwapOutTextureObject((driTextureObject *) t); break; + case GL_DEPTH_TEXTURE_MODE: + if (!texObj->Image[0][texObj->BaseLevel]) + return; + if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat + == GL_DEPTH_COMPONENT) { + r300SetDepthTexMode(texObj); + break; + } else { + /* If the texture isn't a depth texture, changing this + * state won't cause any changes to the hardware. + * Don't force a flush of texture state. + */ + return; + } + default: return; } - - /* Mark this texobj as dirty (one bit per tex unit) - */ - t->dirty_state = TEX_ALL; } static void r300BindTexture(GLcontext * ctx, GLenum target, @@ -1146,7 +1044,6 @@ void r300InitTextureFuncs(struct dd_function_table *functions) functions->DeleteTexture = r300DeleteTexture; functions->IsTextureResident = driIsTextureResident; - functions->TexEnv = r300TexEnv; functions->TexParameter = r300TexParameter; functions->CompressedTexImage2D = r300CompressedTexImage2D; diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h index f67a8e6ba6..b86d45bfe0 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.h +++ b/src/mesa/drivers/dri/r300/r300_tex.h @@ -35,6 +35,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __r300_TEX_H__ #define __r300_TEX_H__ +extern void r300SetDepthTexMode(struct gl_texture_object *tObj); + extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c index 38f0da8b7c..b03eefaa7c 100644 --- a/src/mesa/drivers/dri/r300/r300_texmem.c +++ b/src/mesa/drivers/dri/r300/r300_texmem.c @@ -38,12 +38,12 @@ SOFTWARE. #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "colormac.h" -#include "macros.h" -#include "simple_list.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/simple_list.h" #include "radeon_reg.h" /* gets definition for usleep */ #include "r300_context.h" #include "r300_state.h" @@ -349,7 +349,7 @@ static void r300UploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t, imageWidth = texImage->Width; imageHeight = texImage->Height; - offset = t->bufAddr + t->base.totalSize / 6 * face; + offset = t->bufAddr; if (RADEON_DEBUG & (DEBUG_TEXTURE | DEBUG_IOCTL)) { GLint imageX = 0; @@ -505,7 +505,7 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face) t->base.lastLevel); } - if (!t || t->base.totalSize == 0) + if (t->base.totalSize == 0) return 0; if (RADEON_DEBUG & DEBUG_SYNC) { @@ -534,10 +534,6 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face) /* hope it's safe to add that here... */ t->offset |= t->tile_bits; } - - /* Mark this texobj as dirty on all units: - */ - t->dirty_state = TEX_ALL; } /* Let the world know we've used this memory recently. diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 1d2909fd21..e2329f04ec 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -35,14 +35,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \todo Enable R300 texture tiling code? */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/enums.h" #include "r300_context.h" #include "r300_state.h" @@ -115,11 +115,186 @@ static const struct tx_table { _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)), _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)), _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)), + _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)), + _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)), + _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)), /* *INDENT-ON* */ }; #undef _ASSIGN +void r300SetDepthTexMode(struct gl_texture_object *tObj) +{ + static const GLuint formats[3][3] = { + { + R300_EASY_TX_FORMAT(X, X, X, ONE, X16), + R300_EASY_TX_FORMAT(X, X, X, X, X16), + R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16), + }, + { + R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8), + R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8), + R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8), + }, + { + R300_EASY_TX_FORMAT(X, X, X, ONE, X32), + R300_EASY_TX_FORMAT(X, X, X, X, X32), + R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32), + }, + }; + const GLuint *format; + r300TexObjPtr t; + + if (!tObj) + return; + + t = (r300TexObjPtr) tObj->DriverData; + + + switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) { + case MESA_FORMAT_Z16: + format = formats[0]; + break; + case MESA_FORMAT_Z24_S8: + format = formats[1]; + break; + case MESA_FORMAT_Z32: + format = formats[2]; + break; + default: + /* Error...which should have already been caught by higher + * levels of Mesa. + */ + ASSERT(0); + return; + } + + switch (tObj->DepthMode) { + case GL_LUMINANCE: + t->format = format[0]; + break; + case GL_INTENSITY: + t->format = format[1]; + break; + case GL_ALPHA: + t->format = format[2]; + break; + default: + /* Error...which should have already been caught by higher + * levels of Mesa. + */ + ASSERT(0); + return; + } +} + + +/** + * Compute sizes and fill in offset and blit information for the given + * image (determined by \p face and \p level). + * + * \param curOffset points to the offset at which the image is to be stored + * and is updated by this function according to the size of the image. + */ +static void compute_tex_image_offset( + struct gl_texture_object *tObj, + GLuint face, + GLint level, + GLint* curOffset) +{ + r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; + const struct gl_texture_image* texImage; + GLuint blitWidth = R300_BLIT_WIDTH_BYTES; + GLuint texelBytes; + GLuint size; + + texImage = tObj->Image[0][level + t->base.firstLevel]; + if (!texImage) + return; + + texelBytes = texImage->TexFormat->TexelBytes; + + /* find image size in bytes */ + if (texImage->IsCompressed) { + if ((t->format & R300_TX_FORMAT_DXT1) == + R300_TX_FORMAT_DXT1) { + // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format); + if ((texImage->Width + 3) < 8) /* width one block */ + size = texImage->CompressedSize * 4; + else if ((texImage->Width + 3) < 16) + size = texImage->CompressedSize * 2; + else + size = texImage->CompressedSize; + } else { + /* DXT3/5, 16 bytes per block */ + WARN_ONCE + ("DXT 3/5 suffers from multitexturing problems!\n"); + // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width); + if ((texImage->Width + 3) < 8) + size = texImage->CompressedSize * 2; + else + size = texImage->CompressedSize; + } + } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { + size = + ((texImage->Width * texelBytes + + 63) & ~63) * texImage->Height; + blitWidth = 64 / texelBytes; + } else if (t->tile_bits & R300_TXO_MICRO_TILE) { + /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, + though the actual offset may be different (if texture is less than + 32 bytes width) to the untiled case */ + int w = (texImage->Width * texelBytes * 2 + 31) & ~31; + size = + (w * ((texImage->Height + 1) / 2)) * + texImage->Depth; + blitWidth = MAX2(texImage->Width, 64 / texelBytes); + } else { + int w = (texImage->Width * texelBytes + 31) & ~31; + size = w * texImage->Height * texImage->Depth; + blitWidth = MAX2(texImage->Width, 64 / texelBytes); + } + assert(size > 0); + + if (RADEON_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", + texImage->Width, texImage->Height, + texImage->Depth, + texImage->TexFormat->TexelBytes, + texImage->InternalFormat); + + /* All images are aligned to a 32-byte offset */ + *curOffset = (*curOffset + 0x1f) & ~0x1f; + + if (texelBytes) { + /* fix x and y coords up later together with offset */ + t->image[face][level].x = *curOffset; + t->image[face][level].y = 0; + t->image[face][level].width = + MIN2(size / texelBytes, blitWidth); + t->image[face][level].height = + (size / texelBytes) / t->image[face][level].width; + } else { + t->image[face][level].x = *curOffset % R300_BLIT_WIDTH_BYTES; + t->image[face][level].y = *curOffset / R300_BLIT_WIDTH_BYTES; + t->image[face][level].width = + MIN2(size, R300_BLIT_WIDTH_BYTES); + t->image[face][level].height = size / t->image[face][level].width; + } + + if (RADEON_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, + "level %d, face %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", + level, face, texImage->Width, texImage->Height, + t->image[face][level].x, t->image[face][level].y, + t->image[face][level].width, t->image[face][level].height, + size, *curOffset); + + *curOffset += size; +} + + + /** * This function computes the number of bytes of storage needed for * the given texture object (all mipmap levels, all cube faces). @@ -137,7 +312,7 @@ static void r300SetTexImages(r300ContextPtr rmesa, r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint curOffset, blitWidth; + GLint curOffset; GLint i, texelBytes; GLint numLevels; GLint log2Width, log2Height, log2Depth; @@ -146,7 +321,12 @@ static void r300SetTexImages(r300ContextPtr rmesa, */ if (!t->image_override && VALID_FORMAT(baseImage->TexFormat->MesaFormat)) { - t->format = tx_table[baseImage->TexFormat->MesaFormat].format; + if (baseImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + r300SetDepthTexMode(tObj); + } else { + t->format = tx_table[baseImage->TexFormat->MesaFormat].format; + } + t->filter |= tx_table[baseImage->TexFormat->MesaFormat].filter; } else if (!t->image_override) { _mesa_problem(NULL, "unexpected texture format in %s", @@ -171,8 +351,6 @@ static void r300SetTexImages(r300ContextPtr rmesa, * The idea is that we lay out the mipmap levels within a block of * memory organized as a rectangle of width BLIT_WIDTH_BYTES. */ - curOffset = 0; - blitWidth = R300_BLIT_WIDTH_BYTES; t->tile_bits = 0; /* figure out if this texture is suitable for tiling. */ @@ -202,94 +380,23 @@ static void r300SetTexImages(r300ContextPtr rmesa, } #endif - for (i = 0; i < numLevels; i++) { - const struct gl_texture_image *texImage; - GLuint size; - - texImage = tObj->Image[0][i + t->base.firstLevel]; - if (!texImage) - break; - - /* find image size in bytes */ - if (texImage->IsCompressed) { - if ((t->format & R300_TX_FORMAT_DXT1) == - R300_TX_FORMAT_DXT1) { - // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format); - if ((texImage->Width + 3) < 8) /* width one block */ - size = texImage->CompressedSize * 4; - else if ((texImage->Width + 3) < 16) - size = texImage->CompressedSize * 2; - else - size = texImage->CompressedSize; - } else { - /* DXT3/5, 16 bytes per block */ - WARN_ONCE - ("DXT 3/5 suffers from multitexturing problems!\n"); - // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width); - if ((texImage->Width + 3) < 8) - size = texImage->CompressedSize * 2; - else - size = texImage->CompressedSize; - } - } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - size = - ((texImage->Width * texelBytes + - 63) & ~63) * texImage->Height; - blitWidth = 64 / texelBytes; - } else if (t->tile_bits & R300_TXO_MICRO_TILE) { - /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, - though the actual offset may be different (if texture is less than - 32 bytes width) to the untiled case */ - int w = (texImage->Width * texelBytes * 2 + 31) & ~31; - size = - (w * ((texImage->Height + 1) / 2)) * - texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } else { - int w = (texImage->Width * texelBytes + 31) & ~31; - size = w * texImage->Height * texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } - assert(size > 0); - - if (RADEON_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", - texImage->Width, texImage->Height, - texImage->Depth, - texImage->TexFormat->TexelBytes, - texImage->InternalFormat); - - /* Align to 32-byte offset. It is faster to do this unconditionally - * (no branch penalty). - */ + curOffset = 0; - curOffset = (curOffset + 0x1f) & ~0x1f; + if (tObj->Target == GL_TEXTURE_CUBE_MAP) { + ASSERT(log2Width == log2Height); + t->format |= R300_TX_FORMAT_CUBIC_MAP; - if (texelBytes) { - /* fix x and y coords up later together with offset */ - t->image[0][i].x = curOffset; - t->image[0][i].y = 0; - t->image[0][i].width = - MIN2(size / texelBytes, blitWidth); - t->image[0][i].height = - (size / texelBytes) / t->image[0][i].width; - } else { - t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES; - t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES; - t->image[0][i].width = - MIN2(size, R300_BLIT_WIDTH_BYTES); - t->image[0][i].height = size / t->image[0][i].width; + for(i = 0; i < numLevels; i++) { + GLuint face; + for(face = 0; face < 6; face++) + compute_tex_image_offset(tObj, face, i, &curOffset); } + } else { + if (tObj->Target == GL_TEXTURE_3D) + t->format |= R300_TX_FORMAT_3D; - if (RADEON_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", - i, texImage->Width, texImage->Height, - t->image[0][i].x, t->image[0][i].y, - t->image[0][i].width, t->image[0][i].height, - size, curOffset); - - curOffset += size; + for (i = 0; i < numLevels; i++) + compute_tex_image_offset(tObj, 0, i, &curOffset); } /* Align the total size of texture memory block. @@ -297,43 +404,27 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->base.totalSize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK; - /* Setup remaining cube face blits, if needed */ - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - GLuint face; - for (face = 1; face < 6; face++) { - for (i = 0; i < numLevels; i++) { - t->image[face][i].x = t->image[0][i].x; - t->image[face][i].y = t->image[0][i].y; - t->image[face][i].width = t->image[0][i].width; - t->image[face][i].height = - t->image[0][i].height; - } - } - t->base.totalSize *= 6; /* total texmem needed */ - } - - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - ASSERT(log2Width == log2Height); - t->format |= R300_TX_FORMAT_CUBIC_MAP; - } - t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT) | ((tObj->Image[0][t->base.firstLevel]->Height - 1) << - R300_TX_HEIGHTMASK_SHIFT)) + R300_TX_HEIGHTMASK_SHIFT) + | ((tObj->Image[0][t->base.firstLevel]->DepthLog2) << + R300_TX_DEPTHMASK_SHIFT)) | ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT); + t->pitch = 0; + /* Only need to round to nearest 32 for textures, but the blitter * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ if (baseImage->IsCompressed) { - t->pitch = + t->pitch |= (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - unsigned int align = blitWidth - 1; - t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width * + unsigned int align = (64 / texelBytes) - 1; + t->pitch |= ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); t->size |= R300_TX_SIZE_TXPITCH_EN; if (!t->image_override) @@ -341,14 +432,17 @@ static void r300SetTexImages(r300ContextPtr rmesa, (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1; } else { - t->pitch = + t->pitch |= ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); } - t->dirty_state = TEX_ALL; - - /* FYI: r300UploadTexImages( rmesa, t ) used to be called here */ + if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + if (tObj->Image[0][t->base.firstLevel]->Width > 2048) + t->pitch_reg |= R500_TXWIDTH_BIT11; + if (tObj->Image[0][t->base.firstLevel]->Height > 2048) + t->pitch_reg |= R500_TXHEIGHT_BIT11; + } } /* ================================================================ @@ -485,7 +579,6 @@ static GLboolean r300UpdateTexture(GLcontext * ctx, int unit) rmesa->state.texture.unit[unit].texobj = t; t->base.bound |= (1 << unit); - t->dirty_state |= 1 << unit; driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */ } @@ -495,12 +588,11 @@ static GLboolean r300UpdateTexture(GLcontext * ctx, int unit) void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch) { - r300ContextPtr rmesa = - (r300ContextPtr) ((__DRIcontextPrivate *) pDRICtx->private)-> - driverPrivate; + r300ContextPtr rmesa = pDRICtx->driverPrivate; struct gl_texture_object *tObj = _mesa_lookup_texture(rmesa->radeon.glCtx, texname); r300TexObjPtr t; + uint32_t pitch_val; if (!tObj) return; @@ -513,28 +605,30 @@ void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname, return; t->offset = offset; - t->pitch_reg = pitch; + t->pitch_reg &= (1 << 13) -1; + pitch_val = pitch; switch (depth) { case 32: t->format = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); t->filter |= tx_table[2].filter; - t->pitch_reg /= 4; + pitch_val /= 4; break; case 24: default: t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); t->filter |= tx_table[4].filter; - t->pitch_reg /= 4; + pitch_val /= 4; break; case 16: t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5); t->filter |= tx_table[5].filter; - t->pitch_reg /= 2; + pitch_val /= 2; break; } + pitch_val--; - t->pitch_reg--; + t->pitch_reg |= pitch_val; } static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit) diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index 7d4e8c9511..c4e325e6a7 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -1,6 +1,7 @@ /************************************************************************** -Copyright (C) 2005 Aapo Tahkola. +Copyright (C) 2005 Aapo Tahkola <aet@rasterburn.org> +Copyright (C) 2008 Oliver McFadden <z3ro.geek@gmail.com> All Rights Reserved. @@ -25,20 +26,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/** - * \file - * - * \author Aapo Tahkola <aet@rasterburn.org> - * - * \author Oliver McFadden <z3ro.geek@gmail.com> - * - * For a description of the vertex program instruction set see r300_reg.h. - */ +/* Radeon R5xx Acceleration, Revision 1.2 */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" @@ -46,71 +39,38 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_context.h" -#if SWIZZLE_X != VSF_IN_COMPONENT_X || \ - SWIZZLE_Y != VSF_IN_COMPONENT_Y || \ - SWIZZLE_Z != VSF_IN_COMPONENT_Z || \ - SWIZZLE_W != VSF_IN_COMPONENT_W || \ - SWIZZLE_ZERO != VSF_IN_COMPONENT_ZERO || \ - SWIZZLE_ONE != VSF_IN_COMPONENT_ONE || \ - WRITEMASK_X != VSF_FLAG_X || \ - WRITEMASK_Y != VSF_FLAG_Y || \ - WRITEMASK_Z != VSF_FLAG_Z || \ - WRITEMASK_W != VSF_FLAG_W -#error Cannot change these! -#endif - /* TODO: Get rid of t_src_class call */ #define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \ - ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \ - t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \ - (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \ - t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \ - -#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4)) - -#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4)) - -#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4)) - -#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4)) - -#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4)) - -#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4)) + ((t_src_class(a.File) == PVS_SRC_REG_CONSTANT && \ + t_src_class(b.File) == PVS_SRC_REG_CONSTANT) || \ + (t_src_class(a.File) == PVS_SRC_REG_INPUT && \ + t_src_class(b.File) == PVS_SRC_REG_INPUT)))) \ -/* DP4 version seems to trigger some hw peculiarity */ -//#define PREFER_DP4 +/* + * Take an already-setup and valid source then swizzle it appropriately to + * obtain a constant ZERO or ONE source. + */ +#define __CONST(x, y) \ + (PVS_SRC_OPERAND(t_src_index(vp, &src[x]), \ + t_swizzle(y), \ + t_swizzle(y), \ + t_swizzle(y), \ + t_swizzle(y), \ + t_src_class(src[x].File), \ + VSF_FLAG_NONE) | (src[x].RelAddr << 4)) #define FREE_TEMPS() \ do { \ - if(u_temp_i < vp->num_temporaries) { \ - WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \ + int u_temp_used = (VSF_MAX_FRAGMENT_TEMPS - 1) - u_temp_i; \ + if((vp->num_temporaries + u_temp_used) > VSF_MAX_FRAGMENT_TEMPS) { \ + WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_used); \ vp->native = GL_FALSE; \ } \ u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \ } while (0) int r300VertexProgUpdateParams(GLcontext * ctx, - struct r300_vertex_program_cont *vp, - float *dst) + struct r300_vertex_program_cont *vp, float *dst) { int pi; struct gl_vertex_program *mesa_vp = &vp->mesa_program; @@ -141,7 +101,6 @@ int r300VertexProgUpdateParams(GLcontext * ctx, paramList = mesa_vp->Base.Parameters; for (pi = 0; pi < paramList->NumParameters; pi++) { switch (paramList->Parameters[pi].Type) { - case PROGRAM_STATE_VAR: case PROGRAM_NAMED_PARAM: //fprintf(stderr, "%s", vp->Parameters->Parameters[pi].Name); @@ -151,7 +110,6 @@ int r300VertexProgUpdateParams(GLcontext * ctx, *dst++ = paramList->ParameterValues[pi][2]; *dst++ = paramList->ParameterValues[pi][3]; break; - default: _mesa_problem(NULL, "Bad param type in %s", __FUNCTION__); @@ -173,11 +131,11 @@ static unsigned long t_dst_class(enum register_file file) switch (file) { case PROGRAM_TEMPORARY: - return VSF_OUT_CLASS_TMP; + return PVS_DST_REG_TEMPORARY; case PROGRAM_OUTPUT: - return VSF_OUT_CLASS_RESULT; + return PVS_DST_REG_OUT; case PROGRAM_ADDRESS: - return VSF_OUT_CLASS_ADDR; + return PVS_DST_REG_A0; /* case PROGRAM_INPUT: case PROGRAM_LOCAL_PARAM: @@ -205,19 +163,17 @@ static unsigned long t_dst_index(struct r300_vertex_program *vp, static unsigned long t_src_class(enum register_file file) { - switch (file) { case PROGRAM_TEMPORARY: - return VSF_IN_CLASS_TMP; - + return PVS_SRC_REG_TEMPORARY; case PROGRAM_INPUT: - return VSF_IN_CLASS_ATTR; - + return PVS_SRC_REG_INPUT; case PROGRAM_LOCAL_PARAM: case PROGRAM_ENV_PARAM: case PROGRAM_NAMED_PARAM: + case PROGRAM_CONSTANT: case PROGRAM_STATE_VAR: - return VSF_IN_CLASS_PARAM; + return PVS_SRC_REG_CONSTANT; /* case PROGRAM_OUTPUT: case PROGRAM_WRITE_ONLY: @@ -230,7 +186,7 @@ static unsigned long t_src_class(enum register_file file) } } -static inline unsigned long t_swizzle(GLubyte swizzle) +static INLINE unsigned long t_swizzle(GLubyte swizzle) { /* this is in fact a NOP as the Mesa SWIZZLE_* are all identical to VSF_IN_COMPONENT_* */ return swizzle; @@ -242,8 +198,8 @@ static void vp_dump_inputs(struct r300_vertex_program *vp, char *caller) int i; if (vp == NULL) { - fprintf(stderr, "vp null in call to %s from %s\n", - __FUNCTION__, caller); + fprintf(stderr, "vp null in call to %s from %s\n", __FUNCTION__, + caller); return; } @@ -292,7 +248,7 @@ static unsigned long t_src(struct r300_vertex_program *vp, /* src->NegateBase uses the NEGATE_ flags from program_instruction.h, * which equal our VSF_FLAGS_ values, so it's safe to just pass it here. */ - return MAKE_VSF_SOURCE(t_src_index(vp, src), + return PVS_SRC_OPERAND(t_src_index(vp, src), t_swizzle(GET_SWZ(src->Swizzle, 0)), t_swizzle(GET_SWZ(src->Swizzle, 1)), t_swizzle(GET_SWZ(src->Swizzle, 2)), @@ -307,7 +263,7 @@ static unsigned long t_src_scalar(struct r300_vertex_program *vp, /* src->NegateBase uses the NEGATE_ flags from program_instruction.h, * which equal our VSF_FLAGS_ values, so it's safe to just pass it here. */ - return MAKE_VSF_SOURCE(t_src_index(vp, src), + return PVS_SRC_OPERAND(t_src_index(vp, src), t_swizzle(GET_SWZ(src->Swizzle, 0)), t_swizzle(GET_SWZ(src->Swizzle, 0)), t_swizzle(GET_SWZ(src->Swizzle, 0)), @@ -330,397 +286,364 @@ static GLboolean valid_dst(struct r300_vertex_program *vp, return GL_TRUE; } -/* - * Instruction Inputs Output Description - * ----------- ------ ------ -------------------------------- - * ABS v v absolute value - * ADD v,v v add - * ARL s a address register load - * DP3 v,v ssss 3-component dot product - * DP4 v,v ssss 4-component dot product - * DPH v,v ssss homogeneous dot product - * DST v,v v distance vector - * EX2 s ssss exponential base 2 - * EXP s v exponential base 2 (approximate) - * FLR v v floor - * FRC v v fraction - * LG2 s ssss logarithm base 2 - * LIT v v compute light coefficients - * LOG s v logarithm base 2 (approximate) - * MAD v,v,v v multiply and add - * MAX v,v v maximum - * MIN v,v v minimum - * MOV v v move - * MUL v,v v multiply - * POW s,s ssss exponentiate - * RCP s ssss reciprocal - * RSQ s ssss reciprocal square root - * SGE v,v v set on greater than or equal - * SLT v,v v set on less than - * SUB v,v v subtract - * SWZ v v extended swizzle - * XPD v,v v cross product - * - * Table X.5: Summary of vertex program instructions. "v" indicates a - * floating-point vector input or output, "s" indicates a floating-point - * scalar input, "ssss" indicates a scalar output replicated across a - * 4-component result vector, and "a" indicates a single address register - * component. - */ - -static GLuint *t_opcode_abs(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeABS(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_MAXIMUM, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), - t_swizzle(GET_SWZ(src[0].Swizzle, 2)), - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), - t_src_class(src[0].File), - (!src[0]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), + t_src_class(src[0].File), + (!src[0]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[3] = 0; return inst; } -static GLuint *t_opcode_add(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeADD(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - unsigned long hw_op; - -#if 1 - hw_op = (src[0].File == PROGRAM_TEMPORARY - && src[1].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - inst[0] = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - inst[1] = ONE_SRC_0; - inst[2] = t_src(vp, &src[0]); - inst[3] = t_src(vp, &src[1]); -#else - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; - -#endif + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_arl(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeARL(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ARL, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_FLT2FIX_DX, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_dp3(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeDP3(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO} - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - inst[1] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), - t_swizzle(GET_SWZ(src[0].Swizzle, 2)), - SWIZZLE_ZERO, t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + inst[0] = PVS_OP_DST_OPERAND(VE_DOT_PRODUCT, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), + SWIZZLE_ZERO, + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[0].RelAddr << 4); - inst[2] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), + PVS_SRC_OPERAND(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 0)), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), - t_swizzle(GET_SWZ(src[1].Swizzle, 2)), - SWIZZLE_ZERO, t_src_class(src[1].File), + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), SWIZZLE_ZERO, + t_src_class(src[1].File), src[1]. NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[1].RelAddr << 4); - - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_dp4(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeDP4(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_DOT_PRODUCT, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_dph(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeDPH(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W} - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - inst[1] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), - t_swizzle(GET_SWZ(src[0].Swizzle, 2)), - VSF_IN_COMPONENT_ONE, t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + inst[0] = PVS_OP_DST_OPERAND(VE_DOT_PRODUCT, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), + PVS_SRC_SELECT_FORCE_1, + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_dst(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeDST(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_DST, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_DISTANCE_VECTOR, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_ex2(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeEX2(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_EX2, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(ME_EXP_BASE2_FULL_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src_scalar(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_exp(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeEXP(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_EXP, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(ME_EXP_BASE2_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src_scalar(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_flr(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3], int *u_temp_i) +static GLuint *r300TranslateOpcodeFLR(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3], + int *u_temp_i) { /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W} ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */ - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, *u_temp_i, - t_dst_mask(vpi->DstReg.WriteMask), - VSF_OUT_CLASS_TMP); - + inst[0] = PVS_OP_DST_OPERAND(VE_FRACTION, + GL_FALSE, + GL_FALSE, + *u_temp_i, + t_dst_mask(vpi->DstReg.WriteMask), + PVS_DST_REG_TEMPORARY); inst[1] = t_src(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); inst += 4; - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = - MAKE_VSF_SOURCE(*u_temp_i, VSF_IN_COMPONENT_X, - VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z, - VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP, - /* Not 100% sure about this */ - (!src[0]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE - /*VSF_FLAG_ALL */ ); - - inst[3] = ZERO_SRC_0; + inst[2] = PVS_SRC_OPERAND(*u_temp_i, + PVS_SRC_SELECT_X, + PVS_SRC_SELECT_Y, + PVS_SRC_SELECT_Z, + PVS_SRC_SELECT_W, PVS_SRC_REG_TEMPORARY, + /* Not 100% sure about this */ + (!src[0]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE + /*VSF_FLAG_ALL */ ); + inst[3] = __CONST(0, SWIZZLE_ZERO); (*u_temp_i)--; return inst; } -static GLuint *t_opcode_frc(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeFRC(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_FRACTION, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_lg2(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeLG2(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X} - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_LG2, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - inst[1] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), - t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + inst[0] = PVS_OP_DST_OPERAND(ME_LOG_BASE2_FULL_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_lit(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeLIT(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W} - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_LIT, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(ME_LIGHT_COEFF_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); /* NOTE: Users swizzling might not work. */ - inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - VSF_IN_COMPONENT_ZERO, // z - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y + inst[1] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W + PVS_SRC_SELECT_FORCE_0, // Z + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y t_src_class(src[0].File), src[0]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0].RelAddr << 4); - inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - VSF_IN_COMPONENT_ZERO, // z - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W + PVS_SRC_SELECT_FORCE_0, // Z + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X t_src_class(src[0].File), src[0]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0].RelAddr << 4); - inst[3] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - VSF_IN_COMPONENT_ZERO, // z - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + inst[3] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X + PVS_SRC_SELECT_FORCE_0, // Z + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W t_src_class(src[0].File), src[0]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0].RelAddr << 4); + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); return inst; } -static GLuint *t_opcode_log(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeLOG(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_LOG, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(ME_LOG_BASE2_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src_scalar(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_mad(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeMAD(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - unsigned long hw_op; - - hw_op = (src[0].File == PROGRAM_TEMPORARY - && src[1].File == PROGRAM_TEMPORARY - && src[2].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - inst[0] = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(PVS_MACRO_OP_2CLK_MADD, + GL_FALSE, + GL_TRUE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); inst[3] = t_src(vp, &src[2]); @@ -728,323 +651,302 @@ static GLuint *t_opcode_mad(struct r300_vertex_program *vp, return inst; } -static GLuint *t_opcode_max(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeMAX(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_MAXIMUM, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_min(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeMIN(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_MIN, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_MINIMUM, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_mov(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeMOV(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO} -#if 1 - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; -#else - hw_op = - (src[0].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - inst[0] = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - inst[1] = t_src(vp, &src[0]); - inst[2] = ONE_SRC_0; - inst[3] = ZERO_SRC_0; -#endif + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_mul(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeMUL(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - unsigned long hw_op; - - // HW mul can take third arg but appears to have some other limitations. - - hw_op = (src[0].File == PROGRAM_TEMPORARY - && src[1].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - inst[0] = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(VE_MULTIPLY, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_pow(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodePOW(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_POW, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(ME_POWER_FUNC_FF, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src_scalar(vp, &src[0]); - inst[2] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); inst[3] = t_src_scalar(vp, &src[1]); return inst; } -static GLuint *t_opcode_rcp(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeRCP(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_RCP, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(ME_RECIP_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src_scalar(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_rsq(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeRSQ(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_RSQ, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(ME_RECIP_SQRT_DX, + GL_TRUE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src_scalar(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_sge(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeSGE(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_SGE, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_SET_GREATER_THAN_EQUAL, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_slt(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeSLT(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_SLT, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + inst[0] = PVS_OP_DST_OPERAND(VE_SET_LESS_THAN, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); inst[2] = t_src(vp, &src[1]); - inst[3] = ZERO_SRC_1; + inst[3] = __CONST(1, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_sub(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeSUB(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { - unsigned long hw_op; - //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W -#if 1 - hw_op = (src[0].File == PROGRAM_TEMPORARY - && src[1].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - inst[0] = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); +#if 0 + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = ONE_SRC_0; - inst[3] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), - t_swizzle(GET_SWZ(src[1].Swizzle, 0)), - t_swizzle(GET_SWZ(src[1].Swizzle, 1)), - t_swizzle(GET_SWZ(src[1].Swizzle, 2)), - t_swizzle(GET_SWZ(src[1].Swizzle, 3)), - t_src_class(src[1].File), - (!src[1]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[1]), + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), + t_src_class(src[1].File), + (!src[1]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); + inst[3] = 0; #else inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - + PVS_OP_DST_OPERAND(VE_MULTIPLY_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), - t_swizzle(GET_SWZ(src[1].Swizzle, 0)), - t_swizzle(GET_SWZ(src[1].Swizzle, 1)), - t_swizzle(GET_SWZ(src[1].Swizzle, 2)), - t_swizzle(GET_SWZ(src[1].Swizzle, 3)), - t_src_class(src[1].File), - (!src[1]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + inst[2] = __CONST(0, SWIZZLE_ONE); + inst[3] = PVS_SRC_OPERAND(t_src_index(vp, &src[1]), + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), + t_src_class(src[1].File), + (!src[1]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); - inst[3] = 0; #endif return inst; } -static GLuint *t_opcode_swz(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3]) +static GLuint *r300TranslateOpcodeSWZ(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3]) { //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO} -#if 1 - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); inst[1] = t_src(vp, &src[0]); - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; -#else - hw_op = - (src[0].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - inst[0] = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - inst[1] = t_src(vp, &src[0]); - inst[2] = ONE_SRC_0; - inst[3] = ZERO_SRC_0; -#endif + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); return inst; } -static GLuint *t_opcode_xpd(struct r300_vertex_program *vp, - struct prog_instruction *vpi, GLuint * inst, - struct prog_src_register src[3], int *u_temp_i) +static GLuint *r300TranslateOpcodeXPD(struct r300_vertex_program *vp, + struct prog_instruction *vpi, + GLuint * inst, + struct prog_src_register src[3], + int *u_temp_i) { /* mul r0, r1.yzxw, r2.zxyw mad r0, -r2.yzxw, r1.zxyw, r0 - NOTE: might need MAD_2 */ - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, *u_temp_i, - t_dst_mask(vpi->DstReg.WriteMask), - VSF_OUT_CLASS_TMP); - - inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + inst[0] = PVS_OP_DST_OPERAND(VE_MULTIPLY_ADD, + GL_FALSE, + GL_FALSE, + *u_temp_i, + t_dst_mask(vpi->DstReg.WriteMask), + PVS_DST_REG_TEMPORARY); + inst[1] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // Z + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W t_src_class(src[0].File), src[0]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0].RelAddr << 4); - - inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // Z + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // X + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // Y + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // W t_src_class(src[1].File), src[1]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[1].RelAddr << 4); - - inst[3] = ZERO_SRC_1; + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[1].RelAddr << 4); + inst[3] = __CONST(1, SWIZZLE_ZERO); inst += 4; - (*u_temp_i)--; - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w + inst[0] = PVS_OP_DST_OPERAND(VE_MULTIPLY_ADD, + GL_FALSE, + GL_FALSE, + t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = PVS_SRC_OPERAND(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // Y + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // Z + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // X + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // W t_src_class(src[1].File), (!src[1]. - NegateBase) ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[1].RelAddr << 4); - - inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[1].RelAddr << 4); + inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // Z + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W t_src_class(src[0].File), src[0]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0].RelAddr << 4); - + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); inst[3] = - MAKE_VSF_SOURCE(*u_temp_i + 1, VSF_IN_COMPONENT_X, - VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z, - VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP, - VSF_FLAG_NONE); + PVS_SRC_OPERAND(*u_temp_i, PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, + PVS_SRC_SELECT_Z, PVS_SRC_SELECT_W, + PVS_SRC_REG_TEMPORARY, VSF_FLAG_NONE); + + (*u_temp_i)--; return inst; } @@ -1145,23 +1047,24 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, if (num_operands == 3) { /* TODO: scalars */ if (CMP_SRCS(src[1], src[2]) || CMP_SRCS(src[0], src[2])) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, - u_temp_i, VSF_FLAG_ALL, - VSF_OUT_CLASS_TMP); - + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + u_temp_i, + VSF_FLAG_ALL, + PVS_DST_REG_TEMPORARY); inst[1] = - MAKE_VSF_SOURCE(t_src_index - (vp, &src[2]), - SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_W, - t_src_class(src[2]. - File), - VSF_FLAG_NONE) | - (src[2].RelAddr << 4); - - inst[2] = ZERO_SRC_2; - inst[3] = ZERO_SRC_2; + PVS_SRC_OPERAND(t_src_index(vp, &src[2]), + SWIZZLE_X, + SWIZZLE_Y, + SWIZZLE_Z, + SWIZZLE_W, + t_src_class(src[2].File), + VSF_FLAG_NONE) | (src[2]. + RelAddr << + 4); + inst[2] = __CONST(2, SWIZZLE_ZERO); + inst[3] = __CONST(2, SWIZZLE_ZERO); inst += 4; src[2].File = PROGRAM_TEMPORARY; @@ -1173,23 +1076,24 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, if (num_operands >= 2) { if (CMP_SRCS(src[1], src[0])) { - inst[0] = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, - u_temp_i, VSF_FLAG_ALL, - VSF_OUT_CLASS_TMP); - + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + u_temp_i, + VSF_FLAG_ALL, + PVS_DST_REG_TEMPORARY); inst[1] = - MAKE_VSF_SOURCE(t_src_index - (vp, &src[0]), - SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_W, - t_src_class(src[0]. - File), - VSF_FLAG_NONE) | - (src[0].RelAddr << 4); - - inst[2] = ZERO_SRC_0; - inst[3] = ZERO_SRC_0; + PVS_SRC_OPERAND(t_src_index(vp, &src[0]), + SWIZZLE_X, + SWIZZLE_Y, + SWIZZLE_Z, + SWIZZLE_W, + t_src_class(src[0].File), + VSF_FLAG_NONE) | (src[0]. + RelAddr << + 4); + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); inst += 4; src[0].File = PROGRAM_TEMPORARY; @@ -1201,89 +1105,87 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, switch (vpi->Opcode) { case OPCODE_ABS: - inst = t_opcode_abs(vp, vpi, inst, src); + inst = r300TranslateOpcodeABS(vp, vpi, inst, src); break; case OPCODE_ADD: - inst = t_opcode_add(vp, vpi, inst, src); + inst = r300TranslateOpcodeADD(vp, vpi, inst, src); break; case OPCODE_ARL: - inst = t_opcode_arl(vp, vpi, inst, src); + inst = r300TranslateOpcodeARL(vp, vpi, inst, src); break; case OPCODE_DP3: - inst = t_opcode_dp3(vp, vpi, inst, src); + inst = r300TranslateOpcodeDP3(vp, vpi, inst, src); break; case OPCODE_DP4: - inst = t_opcode_dp4(vp, vpi, inst, src); + inst = r300TranslateOpcodeDP4(vp, vpi, inst, src); break; case OPCODE_DPH: - inst = t_opcode_dph(vp, vpi, inst, src); + inst = r300TranslateOpcodeDPH(vp, vpi, inst, src); break; case OPCODE_DST: - inst = t_opcode_dst(vp, vpi, inst, src); + inst = r300TranslateOpcodeDST(vp, vpi, inst, src); break; case OPCODE_EX2: - inst = t_opcode_ex2(vp, vpi, inst, src); + inst = r300TranslateOpcodeEX2(vp, vpi, inst, src); break; case OPCODE_EXP: - inst = t_opcode_exp(vp, vpi, inst, src); + inst = r300TranslateOpcodeEXP(vp, vpi, inst, src); break; case OPCODE_FLR: - inst = - t_opcode_flr(vp, vpi, inst, src, /* FIXME */ - &u_temp_i); + inst = r300TranslateOpcodeFLR(vp, vpi, inst, src, /* FIXME */ + &u_temp_i); break; case OPCODE_FRC: - inst = t_opcode_frc(vp, vpi, inst, src); + inst = r300TranslateOpcodeFRC(vp, vpi, inst, src); break; case OPCODE_LG2: - inst = t_opcode_lg2(vp, vpi, inst, src); + inst = r300TranslateOpcodeLG2(vp, vpi, inst, src); break; case OPCODE_LIT: - inst = t_opcode_lit(vp, vpi, inst, src); + inst = r300TranslateOpcodeLIT(vp, vpi, inst, src); break; case OPCODE_LOG: - inst = t_opcode_log(vp, vpi, inst, src); + inst = r300TranslateOpcodeLOG(vp, vpi, inst, src); break; case OPCODE_MAD: - inst = t_opcode_mad(vp, vpi, inst, src); + inst = r300TranslateOpcodeMAD(vp, vpi, inst, src); break; case OPCODE_MAX: - inst = t_opcode_max(vp, vpi, inst, src); + inst = r300TranslateOpcodeMAX(vp, vpi, inst, src); break; case OPCODE_MIN: - inst = t_opcode_min(vp, vpi, inst, src); + inst = r300TranslateOpcodeMIN(vp, vpi, inst, src); break; case OPCODE_MOV: - inst = t_opcode_mov(vp, vpi, inst, src); + inst = r300TranslateOpcodeMOV(vp, vpi, inst, src); break; case OPCODE_MUL: - inst = t_opcode_mul(vp, vpi, inst, src); + inst = r300TranslateOpcodeMUL(vp, vpi, inst, src); break; case OPCODE_POW: - inst = t_opcode_pow(vp, vpi, inst, src); + inst = r300TranslateOpcodePOW(vp, vpi, inst, src); break; case OPCODE_RCP: - inst = t_opcode_rcp(vp, vpi, inst, src); + inst = r300TranslateOpcodeRCP(vp, vpi, inst, src); break; case OPCODE_RSQ: - inst = t_opcode_rsq(vp, vpi, inst, src); + inst = r300TranslateOpcodeRSQ(vp, vpi, inst, src); break; case OPCODE_SGE: - inst = t_opcode_sge(vp, vpi, inst, src); + inst = r300TranslateOpcodeSGE(vp, vpi, inst, src); break; case OPCODE_SLT: - inst = t_opcode_slt(vp, vpi, inst, src); + inst = r300TranslateOpcodeSLT(vp, vpi, inst, src); break; case OPCODE_SUB: - inst = t_opcode_sub(vp, vpi, inst, src); + inst = r300TranslateOpcodeSUB(vp, vpi, inst, src); break; case OPCODE_SWZ: - inst = t_opcode_swz(vp, vpi, inst, src); + inst = r300TranslateOpcodeSWZ(vp, vpi, inst, src); break; case OPCODE_XPD: - inst = - t_opcode_xpd(vp, vpi, inst, src, /* FIXME */ - &u_temp_i); + inst = r300TranslateOpcodeXPD(vp, vpi, inst, src, /* FIXME */ + &u_temp_i); break; default: assert(0); @@ -1291,6 +1193,23 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, } } + /* Some outputs may be artificially added, to match the inputs + of the fragment program. Blank the outputs here. */ + for (i = 0; i < VERT_RESULT_MAX; i++) { + if (vp->key.OutputsAdded & (1 << i)) { + inst[0] = PVS_OP_DST_OPERAND(VE_ADD, + GL_FALSE, + GL_FALSE, + vp->outputs[i], + VSF_FLAG_ALL, + PVS_DST_REG_OUT); + inst[1] = __CONST(0, SWIZZLE_ZERO); + inst[2] = __CONST(0, SWIZZLE_ZERO); + inst[3] = __CONST(0, SWIZZLE_ZERO); + inst += 4; + } + } + vp->program.length = (inst - vp->program.body.i); if (vp->program.length >= VSF_MAX_FRAGMENT_LENGTH) { vp->program.length = 0; @@ -1303,14 +1222,16 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, #endif } +/* DP4 version seems to trigger some hw peculiarity */ +//#define PREFER_DP4 + static void position_invariant(struct gl_program *prog) { struct prog_instruction *vpi; struct gl_program_parameter_list *paramList; int i; - gl_state_index tokens[STATE_LENGTH] = - { STATE_MVP_MATRIX, 0, 0, 0, 0 }; + gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 }; /* tokens[4] = matrix modifier */ #ifdef PREFER_DP4 @@ -1390,8 +1311,8 @@ static void position_invariant(struct gl_program *prog) assert(vpi->Opcode == OPCODE_END); } -static void insert_wpos(struct r300_vertex_program *vp, - struct gl_program *prog, GLuint temp_index) +static void insert_wpos(struct r300_vertex_program *vp, struct gl_program *prog, + GLuint temp_index) { struct prog_instruction *vpi; struct prog_instruction *vpi_insert; @@ -1404,8 +1325,8 @@ static void insert_wpos(struct r300_vertex_program *vp, prog->NumInstructions - 1); /* END */ _mesa_copy_instructions(&vpi[prog->NumInstructions + 1], - &prog->Instructions[prog->NumInstructions - - 1], 1); + &prog->Instructions[prog->NumInstructions - 1], + 1); vpi_insert = &vpi[prog->NumInstructions - 1]; vpi_insert[i].Opcode = OPCODE_MOV; @@ -1485,6 +1406,15 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key return vp; } +static void add_outputs(struct r300_vertex_program_key *key, GLint vert) +{ + if (key->OutputsWritten & (1 << vert)) + return; + + key->OutputsWritten |= 1 << vert; + key->OutputsAdded |= 1 << vert; +} + void r300SelectVertexShader(r300ContextPtr r300) { GLcontext *ctx = ctx = r300->radeon.glCtx; @@ -1495,8 +1425,9 @@ void r300SelectVertexShader(r300ContextPtr r300) struct r300_vertex_program *vp; GLint wpos_idx; - vpc = - (struct r300_vertex_program_cont *)ctx->VertexProgram._Current; + vpc = (struct r300_vertex_program_cont *)ctx->VertexProgram._Current; + wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead; + wanted_key.OutputsWritten = vpc->mesa_program.Base.OutputsWritten; InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; wpos_idx = -1; @@ -1510,33 +1441,29 @@ void r300SelectVertexShader(r300ContextPtr r300) _mesa_exit(-1); } - InputsRead |= (FRAG_BIT_TEX0 << i); + wanted_key.OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); wpos_idx = i; } - wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead; - wanted_key.OutputsWritten = vpc->mesa_program.Base.OutputsWritten; - wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS; + add_outputs(&wanted_key, VERT_RESULT_HPOS); if (InputsRead & FRAG_BIT_COL0) { - wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL0; + add_outputs(&wanted_key, VERT_RESULT_COL0); } - if ((InputsRead & FRAG_BIT_COL1)) { - wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL1; + if (InputsRead & FRAG_BIT_COL1) { + add_outputs(&wanted_key, VERT_RESULT_COL1); } for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (InputsRead & (FRAG_BIT_TEX0 << i)) { - wanted_key.OutputsWritten |= - 1 << (VERT_RESULT_TEX0 + i); + add_outputs(&wanted_key, VERT_RESULT_TEX0 + i); } } if (vpc->mesa_program.IsPositionInvariant) { /* we wan't position don't we ? */ wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS); - wanted_key.OutputsWritten |= (1 << VERT_RESULT_HPOS); } for (vp = vpc->progs; vp; vp = vp->next) diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h index 3df0eee799..2f35f02bc8 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.h +++ b/src/mesa/drivers/dri/r300/r300_vertprog.h @@ -3,6 +3,25 @@ #include "r300_reg.h" +#define PVS_OP_DST_OPERAND(opcode, math_inst, macro_inst, reg_index, reg_writemask, reg_class) \ + (((opcode & PVS_DST_OPCODE_MASK) << PVS_DST_OPCODE_SHIFT) \ + | ((math_inst & PVS_DST_MATH_INST_MASK) << PVS_DST_MATH_INST_SHIFT) \ + | ((macro_inst & PVS_DST_MACRO_INST_MASK) << PVS_DST_MACRO_INST_SHIFT) \ + | ((reg_index & PVS_DST_OFFSET_MASK) << PVS_DST_OFFSET_SHIFT) \ + | ((reg_writemask & 0xf) << PVS_DST_WE_X_SHIFT) /* X Y Z W */ \ + | ((reg_class & PVS_DST_REG_TYPE_MASK) << PVS_DST_REG_TYPE_SHIFT)) + +#define PVS_SRC_OPERAND(in_reg_index, comp_x, comp_y, comp_z, comp_w, reg_class, negate) \ + (((in_reg_index & PVS_SRC_OFFSET_MASK) << PVS_SRC_OFFSET_SHIFT) \ + | ((comp_x & PVS_SRC_SWIZZLE_X_MASK) << PVS_SRC_SWIZZLE_X_SHIFT) \ + | ((comp_y & PVS_SRC_SWIZZLE_Y_MASK) << PVS_SRC_SWIZZLE_Y_SHIFT) \ + | ((comp_z & PVS_SRC_SWIZZLE_Z_MASK) << PVS_SRC_SWIZZLE_Z_SHIFT) \ + | ((comp_w & PVS_SRC_SWIZZLE_W_MASK) << PVS_SRC_SWIZZLE_W_SHIFT) \ + | ((negate & 0xf) << PVS_SRC_MODIFIER_X_SHIFT) /* X Y Z W */ \ + | ((reg_class & PVS_SRC_REG_TYPE_MASK) << PVS_SRC_REG_TYPE_SHIFT)) + +#if 1 + #define VSF_FLAG_X 1 #define VSF_FLAG_Y 2 #define VSF_FLAG_Z 4 @@ -11,74 +30,6 @@ #define VSF_FLAG_ALL 0xf #define VSF_FLAG_NONE 0 -#define VSF_OUT_CLASS_TMP 0 -#define VSF_OUT_CLASS_ADDR 1 -#define VSF_OUT_CLASS_RESULT 2 - -/* first DWORD of an instruction */ - -/* possible operations: - DOT, MUL, ADD, MAD, FRC, MAX, MIN, SGE, SLT, EXP, LOG, LIT, POW, RCP, RSQ, EX2, - LG2, MAD_2 */ - -#define MAKE_VSF_OP(op, out_reg_index, out_reg_fields, class) \ - ((op) \ - | ((out_reg_index) << R300_VPI_OUT_REG_INDEX_SHIFT) \ - | ((out_reg_fields) << 20) \ - | ( (class) << 8 ) ) - -#define EASY_VSF_OP(op, out_reg_index, out_reg_fields, class) \ - MAKE_VSF_OP(R300_VPI_OUT_OP_##op, out_reg_index, VSF_FLAG_##out_reg_fields, VSF_OUT_CLASS_##class) \ - -/* according to Nikolai, the subsequent 3 DWORDs are sources, use same define for each */ - -#define VSF_IN_CLASS_TMP 0 -#define VSF_IN_CLASS_ATTR 1 -#define VSF_IN_CLASS_PARAM 2 -#define VSF_IN_CLASS_NONE 9 - -#define VSF_IN_COMPONENT_X 0 -#define VSF_IN_COMPONENT_Y 1 -#define VSF_IN_COMPONENT_Z 2 -#define VSF_IN_COMPONENT_W 3 -#define VSF_IN_COMPONENT_ZERO 4 -#define VSF_IN_COMPONENT_ONE 5 - -#define MAKE_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \ - ( ((in_reg_index)<<R300_VPI_IN_REG_INDEX_SHIFT) \ - | ((comp_x)<<R300_VPI_IN_X_SHIFT) \ - | ((comp_y)<<R300_VPI_IN_Y_SHIFT) \ - | ((comp_z)<<R300_VPI_IN_Z_SHIFT) \ - | ((comp_w)<<R300_VPI_IN_W_SHIFT) \ - | ((negate)<<25) | ((class))) - -#define EASY_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \ - MAKE_VSF_SOURCE(in_reg_index, \ - VSF_IN_COMPONENT_##comp_x, \ - VSF_IN_COMPONENT_##comp_y, \ - VSF_IN_COMPONENT_##comp_z, \ - VSF_IN_COMPONENT_##comp_w, \ - VSF_IN_CLASS_##class, VSF_FLAG_##negate) - -/* special sources: */ - -/* (1.0,1.0,1.0,1.0) vector (ATTR, plain ) */ -#define VSF_ATTR_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, ATTR, NONE) -#define VSF_UNITY(reg) EASY_VSF_SOURCE(reg, ONE, ONE, ONE, ONE, NONE, NONE) - -/* contents of unmodified register */ -#define VSF_REG(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, ATTR, NONE) - -/* contents of unmodified parameter */ -#define VSF_PARAM(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, PARAM, NONE) - -/* contents of unmodified temporary register */ -#define VSF_TMP(reg) EASY_VSF_SOURCE(reg, X, Y, Z, W, TMP, NONE) - -/* components of ATTR register */ -#define VSF_ATTR_X(reg) EASY_VSF_SOURCE(reg, X, X, X, X, ATTR, NONE) -#define VSF_ATTR_Y(reg) EASY_VSF_SOURCE(reg, Y, Y, Y, Y, ATTR, NONE) -#define VSF_ATTR_Z(reg) EASY_VSF_SOURCE(reg, Z, Z, Z, Z, ATTR, NONE) -#define VSF_ATTR_W(reg) EASY_VSF_SOURCE(reg, W, W, W, W, ATTR, NONE) +#endif #endif diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c new file mode 100644 index 0000000000..75dae86fa8 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -0,0 +1,700 @@ +/* + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "r500_fragprog.h" + +#include "radeon_nqssadce.h" +#include "radeon_program_alu.h" + + +static struct prog_src_register shadow_ambient(struct gl_program *program, int tmu) +{ + gl_state_index fail_value_tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0 + }; + struct prog_src_register reg = { 0, }; + + fail_value_tokens[2] = tmu; + reg.File = PROGRAM_STATE_VAR; + reg.Index = _mesa_add_state_reference(program->Parameters, fail_value_tokens); + reg.Swizzle = SWIZZLE_WWWW; + return reg; +} + +/** + * Transform TEX, TXP, TXB, and KIL instructions in the following way: + * - premultiply texture coordinates for RECT + * - extract operand swizzles + * - introduce a temporary register when write masks are needed + * + */ +static GLboolean transform_TEX( + struct radeon_transform_context *t, + struct prog_instruction* orig_inst, void* data) +{ + struct r500_fragment_program_compiler *compiler = + (struct r500_fragment_program_compiler*)data; + struct prog_instruction inst = *orig_inst; + struct prog_instruction* tgt; + GLboolean destredirect = GL_FALSE; + + if (inst.Opcode != OPCODE_TEX && + inst.Opcode != OPCODE_TXB && + inst.Opcode != OPCODE_TXP && + inst.Opcode != OPCODE_KIL) + return GL_FALSE; + + /* ARB_shadow & EXT_shadow_funcs */ + if (inst.Opcode != OPCODE_KIL && + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { + GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; + + if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) { + tgt = radeonAppendInstructions(t->Program, 1); + + tgt->Opcode = OPCODE_MOV; + tgt->DstReg = inst.DstReg; + if (comparefunc == GL_ALWAYS) { + tgt->SrcReg[0].File = PROGRAM_BUILTIN; + tgt->SrcReg[0].Swizzle = SWIZZLE_1111; + } else { + tgt->SrcReg[0] = shadow_ambient(t->Program, inst.TexSrcUnit); + } + return GL_TRUE; + } + + inst.DstReg.File = PROGRAM_TEMPORARY; + inst.DstReg.Index = radeonFindFreeTemporary(t); + inst.DstReg.WriteMask = WRITEMASK_XYZW; + } else if (inst.Opcode != OPCODE_KIL && inst.DstReg.File != PROGRAM_TEMPORARY) { + int tempreg = radeonFindFreeTemporary(t); + + inst.DstReg.File = PROGRAM_TEMPORARY; + inst.DstReg.Index = tempreg; + inst.DstReg.WriteMask = WRITEMASK_XYZW; + destredirect = GL_TRUE; + } + + tgt = radeonAppendInstructions(t->Program, 1); + _mesa_copy_instructions(tgt, &inst, 1); + + if (inst.Opcode != OPCODE_KIL && + t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) { + GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func; + GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode; + int rcptemp = radeonFindFreeTemporary(t); + int pass, fail; + + tgt = radeonAppendInstructions(t->Program, 3); + + tgt[0].Opcode = OPCODE_RCP; + tgt[0].DstReg.File = PROGRAM_TEMPORARY; + tgt[0].DstReg.Index = rcptemp; + tgt[0].DstReg.WriteMask = WRITEMASK_W; + tgt[0].SrcReg[0] = inst.SrcReg[0]; + tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW; + + tgt[1].Opcode = OPCODE_MAD; + tgt[1].DstReg = inst.DstReg; + tgt[1].DstReg.WriteMask = orig_inst->DstReg.WriteMask; + tgt[1].SrcReg[0] = inst.SrcReg[0]; + tgt[1].SrcReg[0].Swizzle = SWIZZLE_ZZZZ; + tgt[1].SrcReg[1].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[1].Index = rcptemp; + tgt[1].SrcReg[1].Swizzle = SWIZZLE_WWWW; + tgt[1].SrcReg[2].File = PROGRAM_TEMPORARY; + tgt[1].SrcReg[2].Index = inst.DstReg.Index; + if (depthmode == 0) /* GL_LUMINANCE */ + tgt[1].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z); + else if (depthmode == 2) /* GL_ALPHA */ + tgt[1].SrcReg[2].Swizzle = SWIZZLE_WWWW; + + /* Recall that SrcReg[0] is tex, SrcReg[2] is r and: + * r < tex <=> -tex+r < 0 + * r >= tex <=> not (-tex+r < 0 */ + if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL) + tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; + else + tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; + + tgt[2].Opcode = OPCODE_CMP; + tgt[2].DstReg = orig_inst->DstReg; + tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY; + tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index; + + if (comparefunc == GL_LESS || comparefunc == GL_GREATER) { + pass = 1; + fail = 2; + } else { + pass = 2; + fail = 1; + } + + tgt[2].SrcReg[pass].File = PROGRAM_BUILTIN; + tgt[2].SrcReg[pass].Swizzle = SWIZZLE_1111; + tgt[2].SrcReg[fail] = shadow_ambient(t->Program, inst.TexSrcUnit); + } else if (destredirect) { + tgt = radeonAppendInstructions(t->Program, 1); + + tgt->Opcode = OPCODE_MOV; + tgt->DstReg = orig_inst->DstReg; + tgt->SrcReg[0].File = PROGRAM_TEMPORARY; + tgt->SrcReg[0].Index = inst.DstReg.Index; + } + + return GL_TRUE; +} + + +static void update_params(r300ContextPtr r300, struct r500_fragment_program *fp) +{ + struct gl_fragment_program *mp = &fp->mesa_program; + + /* Ask Mesa nicely to fill in ParameterValues for us */ + if (mp->Base.Parameters) + _mesa_load_state_parameters(r300->radeon.glCtx, mp->Base.Parameters); +} + + +/** + * Transform the program to support fragment.position. + * + * Introduce a small fragment at the start of the program that will be + * the only code that directly reads the FRAG_ATTRIB_WPOS input. + * All other code pieces that reference that input will be rewritten + * to read from a newly allocated temporary. + * + * \todo if/when r5xx supports the radeon_program architecture, this is a + * likely candidate for code sharing. + */ +static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) +{ + GLuint InputsRead = compiler->fp->mesa_program.Base.InputsRead; + + if (!(InputsRead & FRAG_BIT_WPOS)) + return; + + static gl_state_index tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0 + }; + struct prog_instruction *fpi; + GLuint window_index; + int i = 0; + GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); + + _mesa_insert_instructions(compiler->program, 0, 3); + fpi = compiler->program->Instructions; + + /* perspective divide */ + fpi[i].Opcode = OPCODE_RCP; + + fpi[i].DstReg.File = PROGRAM_TEMPORARY; + fpi[i].DstReg.Index = tempregi; + fpi[i].DstReg.WriteMask = WRITEMASK_W; + fpi[i].DstReg.CondMask = COND_TR; + + fpi[i].SrcReg[0].File = PROGRAM_INPUT; + fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; + fpi[i].SrcReg[0].Swizzle = SWIZZLE_WWWW; + i++; + + fpi[i].Opcode = OPCODE_MUL; + + fpi[i].DstReg.File = PROGRAM_TEMPORARY; + fpi[i].DstReg.Index = tempregi; + fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; + fpi[i].DstReg.CondMask = COND_TR; + + fpi[i].SrcReg[0].File = PROGRAM_INPUT; + fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; + fpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW; + + fpi[i].SrcReg[1].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[1].Index = tempregi; + fpi[i].SrcReg[1].Swizzle = SWIZZLE_WWWW; + i++; + + /* viewport transformation */ + window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); + + fpi[i].Opcode = OPCODE_MAD; + + fpi[i].DstReg.File = PROGRAM_TEMPORARY; + fpi[i].DstReg.Index = tempregi; + fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; + fpi[i].DstReg.CondMask = COND_TR; + + fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[0].Index = tempregi; + fpi[i].SrcReg[0].Swizzle = + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); + + fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR; + fpi[i].SrcReg[1].Index = window_index; + fpi[i].SrcReg[1].Swizzle = + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); + + fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR; + fpi[i].SrcReg[2].Index = window_index; + fpi[i].SrcReg[2].Swizzle = + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); + i++; + + for (; i < compiler->program->NumInstructions; ++i) { + int reg; + for (reg = 0; reg < 3; reg++) { + if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && + fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) { + fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[reg].Index = tempregi; + } + } + } +} + + +static void nqssadce_init(struct nqssadce_state* s) +{ + s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W; +} + +static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) +{ + GLuint relevant; + int i; + + if (opcode == OPCODE_TEX || + opcode == OPCODE_TXB || + opcode == OPCODE_TXP || + opcode == OPCODE_KIL) { + if (reg.Abs) + return GL_FALSE; + + if (reg.NegateAbs) + reg.NegateBase ^= 15; + + if (opcode == OPCODE_KIL) { + if (reg.Swizzle != SWIZZLE_NOOP) + return GL_FALSE; + } else { + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(reg.Swizzle, i); + if (swz == SWIZZLE_NIL) { + reg.NegateBase &= ~(1 << i); + continue; + } + if (swz >= 4) + return GL_FALSE; + } + } + + if (reg.NegateBase) + return GL_FALSE; + + return GL_TRUE; + } else if (opcode == OPCODE_DDX || opcode == OPCODE_DDY) { + /* DDX/MDH and DDY/MDV explicitly ignore incoming swizzles; + * if it doesn't fit perfectly into a .xyzw case... */ + if (reg.Swizzle == SWIZZLE_NOOP && !reg.Abs + && !reg.NegateBase && !reg.NegateAbs) + return GL_TRUE; + + return GL_FALSE; + } else { + /* ALU instructions support almost everything */ + if (reg.Abs) + return GL_TRUE; + + relevant = 0; + for(i = 0; i < 3; ++i) { + GLuint swz = GET_SWZ(reg.Swizzle, i); + if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO) + relevant |= 1 << i; + } + if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant)) + return GL_FALSE; + + return GL_TRUE; + } +} + +/** + * Implement a MOV with a potentially non-native swizzle. + * + * The only thing we *cannot* do in an ALU instruction is per-component + * negation. Therefore, we split the MOV into two instructions when necessary. + */ +static void nqssadce_build_swizzle(struct nqssadce_state *s, + struct prog_dst_register dst, struct prog_src_register src) +{ + struct prog_instruction *inst; + GLuint negatebase[2] = { 0, 0 }; + int i; + + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(src.Swizzle, i); + if (swz == SWIZZLE_NIL) + continue; + negatebase[GET_BIT(src.NegateBase, i)] |= 1 << i; + } + + _mesa_insert_instructions(s->Program, s->IP, (negatebase[0] ? 1 : 0) + (negatebase[1] ? 1 : 0)); + inst = s->Program->Instructions + s->IP; + + for(i = 0; i <= 1; ++i) { + if (!negatebase[i]) + continue; + + inst->Opcode = OPCODE_MOV; + inst->DstReg = dst; + inst->DstReg.WriteMask = negatebase[i]; + inst->SrcReg[0] = src; + inst++; + s->IP++; + } +} + +static GLuint build_dtm(GLuint depthmode) +{ + switch(depthmode) { + default: + case GL_LUMINANCE: return 0; + case GL_INTENSITY: return 1; + case GL_ALPHA: return 2; + } +} + +static GLuint build_func(GLuint comparefunc) +{ + return comparefunc - GL_NEVER; +} + + +/** + * Collect all external state that is relevant for compiling the given + * fragment program. + */ +static void build_state( + r300ContextPtr r300, + struct r500_fragment_program *fp, + struct r500_fragment_program_external_state *state) +{ + int unit; + + _mesa_bzero(state, sizeof(*state)); + + for(unit = 0; unit < 16; ++unit) { + if (fp->mesa_program.Base.ShadowSamplers & (1 << unit)) { + struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; + + state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); + state->unit[unit].texture_compare_func = build_func(tex->CompareFunc); + } + } +} + +static void dump_program(struct r500_fragment_program_code *code); + +void r500TranslateFragmentShader(r300ContextPtr r300, + struct r500_fragment_program *fp) +{ + struct r500_fragment_program_external_state state; + + build_state(r300, fp, &state); + if (_mesa_memcmp(&fp->state, &state, sizeof(state))) { + /* TODO: cache compiled programs */ + fp->translated = GL_FALSE; + _mesa_memcpy(&fp->state, &state, sizeof(state)); + } + + if (!fp->translated) { + struct r500_fragment_program_compiler compiler; + + compiler.r300 = r300; + compiler.fp = fp; + compiler.code = &fp->code; + compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: Initial program:\n"); + _mesa_print_program(compiler.program); + } + + insert_WPOS_trailer(&compiler); + + struct radeon_program_transformation transformations[] = { + { &transform_TEX, &compiler }, + { &radeonTransformALU, 0 }, + { &radeonTransformDeriv, 0 }, + { &radeonTransformTrigScale, 0 } + }; + radeonLocalTransform(r300->radeon.glCtx, compiler.program, + 4, transformations); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after native rewrite:\n"); + _mesa_print_program(compiler.program); + } + + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &is_native_swizzle, + .BuildSwizzle = &nqssadce_build_swizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after NqSSA-DCE:\n"); + _mesa_print_program(compiler.program); + } + + fp->translated = r500FragmentProgramEmit(&compiler); + + /* Subtle: Rescue any parameters that have been added during transformations */ + _mesa_free_parameter_list(fp->mesa_program.Base.Parameters); + fp->mesa_program.Base.Parameters = compiler.program->Parameters; + compiler.program->Parameters = 0; + + _mesa_reference_program(r300->radeon.glCtx, &compiler.program, 0); + + r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + if (fp->translated) { + _mesa_printf("Machine-readable code:\n"); + dump_program(&fp->code); + } + } + + } + + update_params(r300, fp); + +} + +static char *toswiz(int swiz_val) { + switch(swiz_val) { + case 0: return "R"; + case 1: return "G"; + case 2: return "B"; + case 3: return "A"; + case 4: return "0"; + case 5: return "1/2"; + case 6: return "1"; + case 7: return "U"; + } + return NULL; +} + +static char *toop(int op_val) +{ + char *str = NULL; + switch (op_val) { + case 0: str = "MAD"; break; + case 1: str = "DP3"; break; + case 2: str = "DP4"; break; + case 3: str = "D2A"; break; + case 4: str = "MIN"; break; + case 5: str = "MAX"; break; + case 6: str = "Reserved"; break; + case 7: str = "CND"; break; + case 8: str = "CMP"; break; + case 9: str = "FRC"; break; + case 10: str = "SOP"; break; + case 11: str = "MDH"; break; + case 12: str = "MDV"; break; + } + return str; +} + +static char *to_alpha_op(int op_val) +{ + char *str = NULL; + switch (op_val) { + case 0: str = "MAD"; break; + case 1: str = "DP"; break; + case 2: str = "MIN"; break; + case 3: str = "MAX"; break; + case 4: str = "Reserved"; break; + case 5: str = "CND"; break; + case 6: str = "CMP"; break; + case 7: str = "FRC"; break; + case 8: str = "EX2"; break; + case 9: str = "LN2"; break; + case 10: str = "RCP"; break; + case 11: str = "RSQ"; break; + case 12: str = "SIN"; break; + case 13: str = "COS"; break; + case 14: str = "MDH"; break; + case 15: str = "MDV"; break; + } + return str; +} + +static char *to_mask(int val) +{ + char *str = NULL; + switch(val) { + case 0: str = "NONE"; break; + case 1: str = "R"; break; + case 2: str = "G"; break; + case 3: str = "RG"; break; + case 4: str = "B"; break; + case 5: str = "RB"; break; + case 6: str = "GB"; break; + case 7: str = "RGB"; break; + case 8: str = "A"; break; + case 9: str = "AR"; break; + case 10: str = "AG"; break; + case 11: str = "ARG"; break; + case 12: str = "AB"; break; + case 13: str = "ARB"; break; + case 14: str = "AGB"; break; + case 15: str = "ARGB"; break; + } + return str; +} + +static char *to_texop(int val) +{ + switch(val) { + case 0: return "NOP"; + case 1: return "LD"; + case 2: return "TEXKILL"; + case 3: return "PROJ"; + case 4: return "LODBIAS"; + case 5: return "LOD"; + case 6: return "DXDY"; + } + return NULL; +} + +static void dump_program(struct r500_fragment_program_code *code) +{ + + fprintf(stderr, "R500 Fragment Program:\n--------\n"); + + int n; + uint32_t inst; + uint32_t inst0; + char *str = NULL; + + if (code->const_nr) { + fprintf(stderr, "--------\nConstants:\n"); + for (n = 0; n < code->const_nr; n++) { + fprintf(stderr, "Constant %d: %i[%i]\n", n, + code->constant[n].File, code->constant[n].Index); + } + fprintf(stderr, "--------\n"); + } + + for (n = 0; n < code->inst_end+1; n++) { + inst0 = inst = code->inst[n].inst0; + fprintf(stderr,"%d\t0:CMN_INST 0x%08x:", n, inst); + switch(inst & 0x3) { + case R500_INST_TYPE_ALU: str = "ALU"; break; + case R500_INST_TYPE_OUT: str = "OUT"; break; + case R500_INST_TYPE_FC: str = "FC"; break; + case R500_INST_TYPE_TEX: str = "TEX"; break; + }; + fprintf(stderr,"%s %s %s %s %s ", str, + inst & R500_INST_TEX_SEM_WAIT ? "TEX_WAIT" : "", + inst & R500_INST_LAST ? "LAST" : "", + inst & R500_INST_NOP ? "NOP" : "", + inst & R500_INST_ALU_WAIT ? "ALU WAIT" : ""); + fprintf(stderr,"wmask: %s omask: %s\n", to_mask((inst >> 11) & 0xf), + to_mask((inst >> 15) & 0xf)); + + switch(inst0 & 0x3) { + case 0: + case 1: + fprintf(stderr,"\t1:RGB_ADDR 0x%08x:", code->inst[n].inst1); + inst = code->inst[n].inst1; + + fprintf(stderr,"Addr0: %d%c, Addr1: %d%c, Addr2: %d%c, srcp:%d\n", + inst & 0xff, (inst & (1<<8)) ? 'c' : 't', + (inst >> 10) & 0xff, (inst & (1<<18)) ? 'c' : 't', + (inst >> 20) & 0xff, (inst & (1<<28)) ? 'c' : 't', + (inst >> 30)); + + fprintf(stderr,"\t2:ALPHA_ADDR 0x%08x:", code->inst[n].inst2); + inst = code->inst[n].inst2; + fprintf(stderr,"Addr0: %d%c, Addr1: %d%c, Addr2: %d%c, srcp:%d\n", + inst & 0xff, (inst & (1<<8)) ? 'c' : 't', + (inst >> 10) & 0xff, (inst & (1<<18)) ? 'c' : 't', + (inst >> 20) & 0xff, (inst & (1<<28)) ? 'c' : 't', + (inst >> 30)); + fprintf(stderr,"\t3 RGB_INST: 0x%08x:", code->inst[n].inst3); + inst = code->inst[n].inst3; + fprintf(stderr,"rgb_A_src:%d %s/%s/%s %d rgb_B_src:%d %s/%s/%s %d\n", + (inst) & 0x3, toswiz((inst >> 2) & 0x7), toswiz((inst >> 5) & 0x7), toswiz((inst >> 8) & 0x7), + (inst >> 11) & 0x3, + (inst >> 13) & 0x3, toswiz((inst >> 15) & 0x7), toswiz((inst >> 18) & 0x7), toswiz((inst >> 21) & 0x7), + (inst >> 24) & 0x3); + + + fprintf(stderr,"\t4 ALPHA_INST:0x%08x:", code->inst[n].inst4); + inst = code->inst[n].inst4; + fprintf(stderr,"%s dest:%d%s alp_A_src:%d %s %d alp_B_src:%d %s %d w:%d\n", to_alpha_op(inst & 0xf), + (inst >> 4) & 0x7f, inst & (1<<11) ? "(rel)":"", + (inst >> 12) & 0x3, toswiz((inst >> 14) & 0x7), (inst >> 17) & 0x3, + (inst >> 19) & 0x3, toswiz((inst >> 21) & 0x7), (inst >> 24) & 0x3, + (inst >> 31) & 0x1); + + fprintf(stderr,"\t5 RGBA_INST: 0x%08x:", code->inst[n].inst5); + inst = code->inst[n].inst5; + fprintf(stderr,"%s dest:%d%s rgb_C_src:%d %s/%s/%s %d alp_C_src:%d %s %d\n", toop(inst & 0xf), + (inst >> 4) & 0x7f, inst & (1<<11) ? "(rel)":"", + (inst >> 12) & 0x3, toswiz((inst >> 14) & 0x7), toswiz((inst >> 17) & 0x7), toswiz((inst >> 20) & 0x7), + (inst >> 23) & 0x3, + (inst >> 25) & 0x3, toswiz((inst >> 27) & 0x7), (inst >> 30) & 0x3); + break; + case 2: + break; + case 3: + inst = code->inst[n].inst1; + fprintf(stderr,"\t1:TEX_INST: 0x%08x: id: %d op:%s, %s, %s %s\n", inst, (inst >> 16) & 0xf, + to_texop((inst >> 22) & 0x7), (inst & (1<<25)) ? "ACQ" : "", + (inst & (1<<26)) ? "IGNUNC" : "", (inst & (1<<27)) ? "UNSCALED" : "SCALED"); + inst = code->inst[n].inst2; + fprintf(stderr,"\t2:TEX_ADDR: 0x%08x: src: %d%s %s/%s/%s/%s dst: %d%s %s/%s/%s/%s\n", inst, + inst & 127, inst & (1<<7) ? "(rel)" : "", + toswiz((inst >> 8) & 0x3), toswiz((inst >> 10) & 0x3), + toswiz((inst >> 12) & 0x3), toswiz((inst >> 14) & 0x3), + (inst >> 16) & 127, inst & (1<<23) ? "(rel)" : "", + toswiz((inst >> 24) & 0x3), toswiz((inst >> 26) & 0x3), + toswiz((inst >> 28) & 0x3), toswiz((inst >> 30) & 0x3)); + + fprintf(stderr,"\t3:TEX_DXDY: 0x%08x\n", code->inst[n].inst3); + break; + } + fprintf(stderr,"\n"); + } + +} diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.h b/src/mesa/drivers/dri/r300/r500_fragprog.h new file mode 100644 index 0000000000..1e45538f80 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r500_fragprog.h @@ -0,0 +1,62 @@ +/* + * Copyright (C) 2005 Ben Skeggs. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/* + * Authors: + * Ben Skeggs <darktama@iinet.net.au> + * Jerome Glisse <j.glisse@gmail.com> + */ +#ifndef __R500_FRAGPROG_H_ +#define __R500_FRAGPROG_H_ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" + +#include "r300_context.h" +#include "r300_state.h" +#include "radeon_program.h" + +struct r500_fragment_program; + +extern void r500TranslateFragmentShader(r300ContextPtr r300, + struct r500_fragment_program *fp); + +struct r500_fragment_program_compiler { + r300ContextPtr r300; + struct r500_fragment_program *fp; + struct r500_fragment_program_code *code; + struct gl_program *program; +}; + +extern GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler); + +#endif diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c new file mode 100644 index 0000000000..4631235f0d --- /dev/null +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -0,0 +1,327 @@ +/* + * Copyright (C) 2005 Ben Skeggs. + * + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * Adaptation and modification for ATI/AMD Radeon R500 GPU chipsets. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * \file + * + * \author Ben Skeggs <darktama@iinet.net.au> + * + * \author Jerome Glisse <j.glisse@gmail.com> + * + * \author Corbin Simpson <MostAwesomeDude@gmail.com> + * + * \todo Depth write, WPOS/FOGC inputs + * + * \todo FogOption + * + */ + +#include "r500_fragprog.h" + +#include "radeon_program_pair.h" + + +#define PROG_CODE \ + struct r500_fragment_program_compiler *c = (struct r500_fragment_program_compiler*)data; \ + struct r500_fragment_program_code *code = c->code + +#define error(fmt, args...) do { \ + fprintf(stderr, "%s::%s(): " fmt "\n", \ + __FILE__, __FUNCTION__, ##args); \ + } while(0) + + +/** + * Callback to register hardware constants. + */ +static GLboolean emit_const(void *data, GLuint file, GLuint idx, GLuint *hwindex) +{ + PROG_CODE; + + for (*hwindex = 0; *hwindex < code->const_nr; ++*hwindex) { + if (code->constant[*hwindex].File == file && + code->constant[*hwindex].Index == idx) + break; + } + + if (*hwindex >= code->const_nr) { + if (*hwindex >= PFS_NUM_CONST_REGS) { + error("Out of hw constants!\n"); + return GL_FALSE; + } + + code->const_nr++; + code->constant[*hwindex].File = file; + code->constant[*hwindex].Index = idx; + } + + return GL_TRUE; +} + +static GLuint translate_rgb_op(GLuint opcode) +{ + switch(opcode) { + case OPCODE_CMP: return R500_ALU_RGBA_OP_CMP; + case OPCODE_DDX: return R500_ALU_RGBA_OP_MDH; + case OPCODE_DDY: return R500_ALU_RGBA_OP_MDV; + case OPCODE_DP3: return R500_ALU_RGBA_OP_DP3; + case OPCODE_DP4: return R500_ALU_RGBA_OP_DP4; + case OPCODE_FRC: return R500_ALU_RGBA_OP_FRC; + default: + error("translate_rgb_op(%d): unknown opcode\n", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R500_ALU_RGBA_OP_MAD; + case OPCODE_MAX: return R500_ALU_RGBA_OP_MAX; + case OPCODE_MIN: return R500_ALU_RGBA_OP_MIN; + case OPCODE_REPL_ALPHA: return R500_ALU_RGBA_OP_SOP; + } +} + +static GLuint translate_alpha_op(GLuint opcode) +{ + switch(opcode) { + case OPCODE_CMP: return R500_ALPHA_OP_CMP; + case OPCODE_COS: return R500_ALPHA_OP_COS; + case OPCODE_DDX: return R500_ALPHA_OP_MDH; + case OPCODE_DDY: return R500_ALPHA_OP_MDV; + case OPCODE_DP3: return R500_ALPHA_OP_DP; + case OPCODE_DP4: return R500_ALPHA_OP_DP; + case OPCODE_EX2: return R500_ALPHA_OP_EX2; + case OPCODE_FRC: return R500_ALPHA_OP_FRC; + case OPCODE_LG2: return R500_ALPHA_OP_LN2; + default: + error("translate_alpha_op(%d): unknown opcode\n", opcode); + /* fall through */ + case OPCODE_NOP: + /* fall through */ + case OPCODE_MAD: return R500_ALPHA_OP_MAD; + case OPCODE_MAX: return R500_ALPHA_OP_MAX; + case OPCODE_MIN: return R500_ALPHA_OP_MIN; + case OPCODE_RCP: return R500_ALPHA_OP_RCP; + case OPCODE_RSQ: return R500_ALPHA_OP_RSQ; + case OPCODE_SIN: return R500_ALPHA_OP_SIN; + } +} + +static GLuint fix_hw_swizzle(GLuint swz) +{ + if (swz == 5) swz = 6; + if (swz == SWIZZLE_NIL) swz = 4; + return swz; +} + +static GLuint translate_arg_rgb(struct radeon_pair_instruction *inst, int arg) +{ + GLuint t = inst->RGB.Arg[arg].Source; + int comp; + t |= inst->RGB.Arg[arg].Negate << 11; + t |= inst->RGB.Arg[arg].Abs << 12; + + for(comp = 0; comp < 3; ++comp) + t |= fix_hw_swizzle(GET_SWZ(inst->RGB.Arg[arg].Swizzle, comp)) << (3*comp + 2); + + return t; +} + +static GLuint translate_arg_alpha(struct radeon_pair_instruction *inst, int i) +{ + GLuint t = inst->Alpha.Arg[i].Source; + t |= fix_hw_swizzle(inst->Alpha.Arg[i].Swizzle) << 2; + t |= inst->Alpha.Arg[i].Negate << 5; + t |= inst->Alpha.Arg[i].Abs << 6; + return t; +} + +static void use_temporary(struct r500_fragment_program_code* code, GLuint index) +{ + if (index > code->max_temp_idx) + code->max_temp_idx = index; +} + +static GLuint use_source(struct r500_fragment_program_code* code, struct radeon_pair_instruction_source src) +{ + if (!src.Constant) + use_temporary(code, src.Index); + return src.Index | src.Constant << 8; +} + + +/** + * Emit a paired ALU instruction. + */ +static GLboolean emit_paired(void *data, struct radeon_pair_instruction *inst) +{ + PROG_CODE; + + if (code->inst_end >= 511) { + error("emit_alu: Too many instructions"); + return GL_FALSE; + } + + int ip = ++code->inst_end; + + code->inst[ip].inst5 = translate_rgb_op(inst->RGB.Opcode); + code->inst[ip].inst4 = translate_alpha_op(inst->Alpha.Opcode); + + if (inst->RGB.OutputWriteMask || inst->Alpha.OutputWriteMask || inst->Alpha.DepthWriteMask) + code->inst[ip].inst0 = R500_INST_TYPE_OUT; + else + code->inst[ip].inst0 = R500_INST_TYPE_ALU; + code->inst[ip].inst0 |= R500_INST_TEX_SEM_WAIT; + + code->inst[ip].inst0 |= (inst->RGB.WriteMask << 11) | (inst->Alpha.WriteMask << 14); + code->inst[ip].inst0 |= (inst->RGB.OutputWriteMask << 15) | (inst->Alpha.OutputWriteMask << 18); + if (inst->Alpha.DepthWriteMask) { + code->inst[ip].inst4 |= R500_ALPHA_W_OMASK; + c->fp->writes_depth = GL_TRUE; + } + + code->inst[ip].inst4 |= R500_ALPHA_ADDRD(inst->Alpha.DestIndex); + code->inst[ip].inst5 |= R500_ALU_RGBA_ADDRD(inst->RGB.DestIndex); + use_temporary(code, inst->Alpha.DestIndex); + use_temporary(code, inst->RGB.DestIndex); + + if (inst->RGB.Saturate) + code->inst[ip].inst0 |= R500_INST_RGB_CLAMP; + if (inst->Alpha.Saturate) + code->inst[ip].inst0 |= R500_INST_ALPHA_CLAMP; + + code->inst[ip].inst1 |= R500_RGB_ADDR0(use_source(code, inst->RGB.Src[0])); + code->inst[ip].inst1 |= R500_RGB_ADDR1(use_source(code, inst->RGB.Src[1])); + code->inst[ip].inst1 |= R500_RGB_ADDR2(use_source(code, inst->RGB.Src[2])); + + code->inst[ip].inst2 |= R500_ALPHA_ADDR0(use_source(code, inst->Alpha.Src[0])); + code->inst[ip].inst2 |= R500_ALPHA_ADDR1(use_source(code, inst->Alpha.Src[1])); + code->inst[ip].inst2 |= R500_ALPHA_ADDR2(use_source(code, inst->Alpha.Src[2])); + + code->inst[ip].inst3 |= translate_arg_rgb(inst, 0) << R500_ALU_RGB_SEL_A_SHIFT; + code->inst[ip].inst3 |= translate_arg_rgb(inst, 1) << R500_ALU_RGB_SEL_B_SHIFT; + code->inst[ip].inst5 |= translate_arg_rgb(inst, 2) << R500_ALU_RGBA_SEL_C_SHIFT; + + code->inst[ip].inst4 |= translate_arg_alpha(inst, 0) << R500_ALPHA_SEL_A_SHIFT; + code->inst[ip].inst4 |= translate_arg_alpha(inst, 1) << R500_ALPHA_SEL_B_SHIFT; + code->inst[ip].inst5 |= translate_arg_alpha(inst, 2) << R500_ALU_RGBA_ALPHA_SEL_C_SHIFT; + + return GL_TRUE; +} + +static GLuint translate_strq_swizzle(struct prog_src_register src) +{ + GLuint swiz = 0; + int i; + for (i = 0; i < 4; i++) + swiz |= (GET_SWZ(src.Swizzle, i) & 0x3) << i*2; + return swiz; +} + +/** + * Emit a single TEX instruction + */ +static GLboolean emit_tex(void *data, struct prog_instruction *inst) +{ + PROG_CODE; + + if (code->inst_end >= 511) { + error("emit_tex: Too many instructions"); + return GL_FALSE; + } + + int ip = ++code->inst_end; + + code->inst[ip].inst0 = R500_INST_TYPE_TEX + | (inst->DstReg.WriteMask << 11) + | R500_INST_TEX_SEM_WAIT; + code->inst[ip].inst1 = R500_TEX_ID(inst->TexSrcUnit) + | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED; + + if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) + code->inst[ip].inst1 |= R500_TEX_UNSCALED; + + switch (inst->Opcode) { + case OPCODE_KIL: + code->inst[ip].inst1 |= R500_TEX_INST_TEXKILL; + break; + case OPCODE_TEX: + code->inst[ip].inst1 |= R500_TEX_INST_LD; + break; + case OPCODE_TXB: + code->inst[ip].inst1 |= R500_TEX_INST_LODBIAS; + break; + case OPCODE_TXP: + code->inst[ip].inst1 |= R500_TEX_INST_PROJ; + break; + default: + error("emit_tex can't handle opcode %x\n", inst->Opcode); + } + + code->inst[ip].inst2 = R500_TEX_SRC_ADDR(inst->SrcReg[0].Index) + | (translate_strq_swizzle(inst->SrcReg[0]) << 8) + | R500_TEX_DST_ADDR(inst->DstReg.Index) + | R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G + | R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A; + + return GL_TRUE; +} + +static const struct radeon_pair_handler pair_handler = { + .EmitConst = emit_const, + .EmitPaired = emit_paired, + .EmitTex = emit_tex, + .MaxHwTemps = 128 +}; + +GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler) +{ + struct r500_fragment_program_code *code = compiler->code; + + _mesa_bzero(code, sizeof(*code)); + code->max_temp_idx = 1; + code->inst_offset = 0; + code->inst_end = -1; + + if (!radeonPairProgram(compiler->r300->radeon.glCtx, compiler->program, &pair_handler, compiler)) + return GL_FALSE; + + if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != R500_INST_TYPE_OUT) { + /* This may happen when dead-code elimination is disabled or + * when most of the fragment program logic is leading to a KIL */ + if (code->inst_end >= 511) { + error("Introducing fake OUT: Too many instructions"); + return GL_FALSE; + } + + int ip = ++code->inst_end; + code->inst[ip].inst0 = R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT; + } + + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/r300/radeon_context.c b/src/mesa/drivers/dri/r300/radeon_context.c index e9634b427a..5267fe9a77 100644 --- a/src/mesa/drivers/dri/r300/radeon_context.c +++ b/src/mesa/drivers/dri/r300/radeon_context.c @@ -36,12 +36,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include <dlfcn.h> -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "state.h" -#include "matrix.h" -#include "framebuffer.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/state.h" +#include "main/matrix.h" +#include "main/framebuffer.h" #include "drivers/common/driverfuncs.h" #include "swrast/swrast.h" @@ -135,6 +135,7 @@ GLboolean radeonInitContext(radeonContextPtr radeon, /* Fill in additional standard functions. */ radeonInitDriverFuncs(functions); + radeon->radeonScreen = screen; /* Allocate and initialize the Mesa context */ if (sharedContextPrivate) shareCtx = ((radeonContextPtr)sharedContextPrivate)->glCtx; @@ -156,9 +157,8 @@ GLboolean radeonInitContext(radeonContextPtr radeon, radeon->dri.hwContext = driContextPriv->hHWContext; radeon->dri.hwLock = &sPriv->pSAREA->lock; radeon->dri.fd = sPriv->fd; - radeon->dri.drmMinor = sPriv->drmMinor; + radeon->dri.drmMinor = sPriv->drm_version.minor; - radeon->radeonScreen = screen; radeon->sarea = (drm_radeon_sarea_t *) ((GLubyte *) sPriv->pSAREA + screen->sarea_priv_offset); @@ -177,10 +177,7 @@ GLboolean radeonInitContext(radeonContextPtr radeon, radeon->do_usleeps ? "usleeps" : "busy waits", fthrottle_mode, radeon->radeonScreen->irq); - radeon->vblank_flags = (radeon->radeonScreen->irq != 0) - ? driGetDefaultVBlankFlags(&radeon->optionCache) : VBLANK_FLAG_NO_IRQ; - - (*dri_interface->getUST) (&radeon->swap_ust); + (*sPriv->systemTime->getUST) (&radeon->swap_ust); return GL_TRUE; } @@ -277,9 +274,15 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, radeon->glCtx); if (radeon->dri.drawable != driDrawPriv) { - driDrawableInitVBlank(driDrawPriv, - radeon->vblank_flags, - &radeon->vbl_seq); + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = + (radeon->radeonScreen->irq != 0) + ? driGetDefaultVBlankFlags(&radeon-> + optionCache) + : VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank(driDrawPriv); + } } radeon->dri.readable = driReadPriv; diff --git a/src/mesa/drivers/dri/r300/radeon_context.h b/src/mesa/drivers/dri/r300/radeon_context.h index 2f239417a9..47cbc22a72 100644 --- a/src/mesa/drivers/dri/r300/radeon_context.h +++ b/src/mesa/drivers/dri/r300/radeon_context.h @@ -43,26 +43,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_CONTEXT_H__ #define __RADEON_CONTEXT_H__ -#include "mtypes.h" +#include "main/mtypes.h" +#include "main/colormac.h" #include "radeon_screen.h" #include "drm.h" #include "dri_util.h" -#include "colormac.h" struct radeon_context; typedef struct radeon_context radeonContextRec; typedef struct radeon_context *radeonContextPtr; -#define TEX_0 0x1 -#define TEX_1 0x2 -#define TEX_2 0x4 -#define TEX_3 0x8 -#define TEX_4 0x10 -#define TEX_5 0x20 -#define TEX_6 0x40 -#define TEX_7 0x80 -#define TEX_ALL 0xff - /* Rasterizing fallbacks */ /* See correponding strings in r200_swtcl.c */ #define RADEON_FALLBACK_TEXTURE 0x0001 @@ -182,10 +172,7 @@ struct radeon_context { GLuint irqsEmitted; drm_radeon_irq_wait_t iw; - /* VBI / buffer swap */ - GLuint vbl_seq; - GLuint vblank_flags; - + /* buffer swap */ int64_t swap_ust; int64_t swap_missed_ust; diff --git a/src/mesa/drivers/dri/r300/radeon_ioctl.c b/src/mesa/drivers/dri/r300/radeon_ioctl.c index 0b8656b9c1..36502eb42d 100644 --- a/src/mesa/drivers/dri/r300/radeon_ioctl.c +++ b/src/mesa/drivers/dri/r300/radeon_ioctl.c @@ -35,10 +35,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include <sched.h> #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "context.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/context.h" #include "swrast/swrast.h" #include "r300_context.h" #include "radeon_ioctl.h" @@ -157,13 +157,14 @@ static void radeonWaitForFrameCompletion(radeonContextPtr radeon) /* Copy the back color buffer to the front color buffer. */ -void radeonCopyBuffer(const __DRIdrawablePrivate * dPriv, +void radeonCopyBuffer(__DRIdrawablePrivate * dPriv, const drm_clip_rect_t * rect) { radeonContextPtr radeon; GLint nbox, i, ret; GLboolean missed_target; int64_t ust; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; assert(dPriv); assert(dPriv->driContextPriv); @@ -187,8 +188,7 @@ void radeonCopyBuffer(const __DRIdrawablePrivate * dPriv, if (!rect) { UNLOCK_HARDWARE(radeon); - driWaitForVBlank(dPriv, &radeon->vbl_seq, radeon->vblank_flags, - &missed_target); + driWaitForVBlank(dPriv, &missed_target); LOCK_HARDWARE(radeon); } @@ -215,16 +215,18 @@ void radeonCopyBuffer(const __DRIdrawablePrivate * dPriv, if (rect->y2 < b->y2) b->y2 = rect->y2; - if (b->x1 < b->x2 && b->y1 < b->y2) - b++; + if (b->x1 >= b->x2 || b->y1 >= b->y2) + continue; } - else - b++; + b++; n++; } radeon->sarea->nbox = n; + if (!n) + continue; + ret = drmCommandNone(radeon->dri.fd, DRM_RADEON_SWAP); if (ret) { @@ -241,7 +243,7 @@ void radeonCopyBuffer(const __DRIdrawablePrivate * dPriv, ((r300ContextPtr)radeon)->hw.all_dirty = GL_TRUE; radeon->swap_count++; - (*dri_interface->getUST) (&ust); + (*psp->systemTime->getUST) (&ust); if (missed_target) { radeon->swap_missed_count++; radeon->swap_missed_ust = ust - radeon->swap_ust; @@ -253,11 +255,12 @@ void radeonCopyBuffer(const __DRIdrawablePrivate * dPriv, } } -void radeonPageFlip(const __DRIdrawablePrivate * dPriv) +void radeonPageFlip(__DRIdrawablePrivate * dPriv) { radeonContextPtr radeon; GLint ret; GLboolean missed_target; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; assert(dPriv); assert(dPriv->driContextPriv); @@ -293,11 +296,10 @@ void radeonPageFlip(const __DRIdrawablePrivate * dPriv) */ radeonWaitForFrameCompletion(radeon); UNLOCK_HARDWARE(radeon); - driWaitForVBlank(dPriv, &radeon->vbl_seq, radeon->vblank_flags, - &missed_target); + driWaitForVBlank(dPriv, &missed_target); if (missed_target) { radeon->swap_missed_count++; - (void)(*dri_interface->getUST) (&radeon->swap_missed_ust); + (void)(*psp->systemTime->getUST) (&radeon->swap_missed_ust); } LOCK_HARDWARE(radeon); @@ -311,7 +313,7 @@ void radeonPageFlip(const __DRIdrawablePrivate * dPriv) } radeon->swap_count++; - (void)(*dri_interface->getUST) (&radeon->swap_ust); + (void)(*psp->systemTime->getUST) (&radeon->swap_ust); driFlipRenderbuffers(radeon->glCtx->WinSysDrawBuffer, radeon->sarea->pfCurrentPage); diff --git a/src/mesa/drivers/dri/r300/radeon_ioctl.h b/src/mesa/drivers/dri/r300/radeon_ioctl.h index 3a80d36c62..3add775b82 100644 --- a/src/mesa/drivers/dri/r300/radeon_ioctl.h +++ b/src/mesa/drivers/dri/r300/radeon_ioctl.h @@ -35,20 +35,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_IOCTL_H__ #define __RADEON_IOCTL_H__ -#include "simple_list.h" +#include "main/simple_list.h" #include "radeon_dri.h" #include "radeon_lock.h" #include "xf86drm.h" #include "drm.h" #if 0 -#include "r200_context.h" +#include "r200context.h" #endif #include "radeon_drm.h" -extern void radeonCopyBuffer(const __DRIdrawablePrivate * drawable, +extern void radeonCopyBuffer(__DRIdrawablePrivate * drawable, const drm_clip_rect_t * rect); -extern void radeonPageFlip(const __DRIdrawablePrivate * drawable); +extern void radeonPageFlip(__DRIdrawablePrivate * drawable); extern void radeonFlush(GLcontext * ctx); extern void radeonFinish(GLcontext * ctx); extern void radeonWaitForIdleLocked(radeonContextPtr radeon); diff --git a/src/mesa/drivers/dri/r300/radeon_lock.c b/src/mesa/drivers/dri/r300/radeon_lock.c index bc3c2d6c6b..4f47afd5dc 100644 --- a/src/mesa/drivers/dri/r300/radeon_lock.c +++ b/src/mesa/drivers/dri/r300/radeon_lock.c @@ -45,7 +45,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_context.h" #include "r300_state.h" -#include "framebuffer.h" +#include "main/framebuffer.h" #include "drirenderbuffer.h" @@ -68,8 +68,8 @@ void radeonUpdatePageFlipping(radeonContextPtr rmesa) } use_back = rmesa->glCtx->DrawBuffer ? - (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == - BUFFER_BIT_BACK_LEFT) : 1; + (rmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == + BUFFER_BACK_LEFT) : 1; use_back ^= (rmesa->sarea->pfCurrentPage == 1); if (use_back) { diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.c b/src/mesa/drivers/dri/r300/radeon_nqssadce.c new file mode 100644 index 0000000000..97ce016c99 --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.c @@ -0,0 +1,284 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * + * "Not-quite SSA" and Dead-Code Elimination. + * + * @note This code uses SWIZZLE_NIL in a source register to indicate that + * the corresponding component is ignored by the corresponding instruction. + */ + +#include "radeon_nqssadce.h" + + +/** + * Return the @ref register_state for the given register (or 0 for untracked + * registers, i.e. constants). + */ +static struct register_state *get_reg_state(struct nqssadce_state* s, GLuint file, GLuint index) +{ + switch(file) { + case PROGRAM_TEMPORARY: return &s->Temps[index]; + case PROGRAM_OUTPUT: return &s->Outputs[index]; + default: return 0; + } +} + + +/** + * Left multiplication of a register with a swizzle + * + * @note Works correctly only for X, Y, Z, W swizzles, not for constant swizzles. + */ +static struct prog_src_register lmul_swizzle(GLuint swizzle, struct prog_src_register srcreg) +{ + struct prog_src_register tmp = srcreg; + int i; + tmp.Swizzle = 0; + tmp.NegateBase = 0; + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(swizzle, i); + if (swz < 4) { + tmp.Swizzle |= GET_SWZ(srcreg.Swizzle, swz) << (i*3); + tmp.NegateBase |= GET_BIT(srcreg.NegateBase, swz) << i; + } else { + tmp.Swizzle |= swz << (i*3); + } + } + return tmp; +} + + +static struct prog_instruction* track_used_srcreg(struct nqssadce_state* s, + struct prog_instruction *inst, GLint src, GLuint sourced) +{ + int i; + GLuint deswz_source = 0; + + for(i = 0; i < 4; ++i) { + if (GET_BIT(sourced, i)) { + GLuint swz = GET_SWZ(inst->SrcReg[src].Swizzle, i); + deswz_source |= 1 << swz; + } else { + inst->SrcReg[src].Swizzle &= ~(7 << (3*i)); + inst->SrcReg[src].Swizzle |= SWIZZLE_NIL << (3*i); + } + } + + if (!s->Descr->IsNativeSwizzle(inst->Opcode, inst->SrcReg[src])) { + struct prog_dst_register dstreg = inst->DstReg; + dstreg.File = PROGRAM_TEMPORARY; + dstreg.Index = _mesa_find_free_register(s->Program, PROGRAM_TEMPORARY); + dstreg.WriteMask = sourced; + + s->Descr->BuildSwizzle(s, dstreg, inst->SrcReg[src]); + + inst = s->Program->Instructions + s->IP; + inst->SrcReg[src].File = PROGRAM_TEMPORARY; + inst->SrcReg[src].Index = dstreg.Index; + inst->SrcReg[src].Swizzle = 0; + inst->SrcReg[src].NegateBase = 0; + inst->SrcReg[src].Abs = 0; + inst->SrcReg[src].NegateAbs = 0; + for(i = 0; i < 4; ++i) { + if (GET_BIT(sourced, i)) + inst->SrcReg[src].Swizzle |= i << (3*i); + else + inst->SrcReg[src].Swizzle |= SWIZZLE_NIL << (3*i); + } + deswz_source = sourced; + } + + struct register_state *regstate = get_reg_state(s, inst->SrcReg[src].File, inst->SrcReg[src].Index); + if (regstate) + regstate->Sourced |= deswz_source & 0xf; + + return inst; +} + + +static void rewrite_depth_out(struct prog_instruction *inst) +{ + if (inst->DstReg.WriteMask & WRITEMASK_Z) { + inst->DstReg.WriteMask = WRITEMASK_W; + } else { + inst->DstReg.WriteMask = 0; + return; + } + + switch (inst->Opcode) { + case OPCODE_FRC: + case OPCODE_MOV: + inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]); + break; + case OPCODE_ADD: + case OPCODE_MAX: + case OPCODE_MIN: + case OPCODE_MUL: + inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]); + inst->SrcReg[1] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[1]); + break; + case OPCODE_CMP: + case OPCODE_MAD: + inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]); + inst->SrcReg[1] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[1]); + inst->SrcReg[2] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[2]); + break; + default: + // Scalar instructions needn't be reswizzled + break; + } +} + +static void unalias_srcregs(struct prog_instruction *inst, GLuint oldindex, GLuint newindex) +{ + int nsrc = _mesa_num_inst_src_regs(inst->Opcode); + int i; + for(i = 0; i < nsrc; ++i) + if (inst->SrcReg[i].File == PROGRAM_TEMPORARY && inst->SrcReg[i].Index == oldindex) + inst->SrcReg[i].Index = newindex; +} + +static void unalias_temporary(struct nqssadce_state* s, GLuint oldindex) +{ + GLuint newindex = _mesa_find_free_register(s->Program, PROGRAM_TEMPORARY); + int ip; + for(ip = 0; ip < s->IP; ++ip) { + struct prog_instruction* inst = s->Program->Instructions + ip; + if (inst->DstReg.File == PROGRAM_TEMPORARY && inst->DstReg.Index == oldindex) + inst->DstReg.Index = newindex; + unalias_srcregs(inst, oldindex, newindex); + } + unalias_srcregs(s->Program->Instructions + s->IP, oldindex, newindex); +} + + +/** + * Handle one instruction. + */ +static void process_instruction(struct nqssadce_state* s) +{ + struct prog_instruction *inst = s->Program->Instructions + s->IP; + + if (inst->Opcode == OPCODE_END) + return; + + if (inst->Opcode != OPCODE_KIL) { + if (s->Descr->RewriteDepthOut) { + if (inst->DstReg.File == PROGRAM_OUTPUT && inst->DstReg.Index == FRAG_RESULT_DEPR) + rewrite_depth_out(inst); + } + + struct register_state *regstate = get_reg_state(s, inst->DstReg.File, inst->DstReg.Index); + if (!regstate) { + _mesa_problem(s->Ctx, "NqssaDce: bad destination register (%i[%i])\n", + inst->DstReg.File, inst->DstReg.Index); + return; + } + + inst->DstReg.WriteMask &= regstate->Sourced; + regstate->Sourced &= ~inst->DstReg.WriteMask; + + if (inst->DstReg.WriteMask == 0) { + _mesa_delete_instructions(s->Program, s->IP, 1); + return; + } + + if (inst->DstReg.File == PROGRAM_TEMPORARY && !regstate->Sourced) + unalias_temporary(s, inst->DstReg.Index); + } + + /* Attention: Due to swizzle emulation code, the following + * might change the instruction stream under us, so we have + * to be careful with the inst pointer. */ + switch (inst->Opcode) { + case OPCODE_DDX: + case OPCODE_DDY: + case OPCODE_FRC: + case OPCODE_MOV: + inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask); + break; + case OPCODE_ADD: + case OPCODE_MAX: + case OPCODE_MIN: + case OPCODE_MUL: + inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask); + inst = track_used_srcreg(s, inst, 1, inst->DstReg.WriteMask); + break; + case OPCODE_CMP: + case OPCODE_MAD: + inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask); + inst = track_used_srcreg(s, inst, 1, inst->DstReg.WriteMask); + inst = track_used_srcreg(s, inst, 2, inst->DstReg.WriteMask); + break; + case OPCODE_COS: + case OPCODE_EX2: + case OPCODE_LG2: + case OPCODE_RCP: + case OPCODE_RSQ: + case OPCODE_SIN: + inst = track_used_srcreg(s, inst, 0, 0x1); + break; + case OPCODE_DP3: + inst = track_used_srcreg(s, inst, 0, 0x7); + inst = track_used_srcreg(s, inst, 1, 0x7); + break; + case OPCODE_DP4: + inst = track_used_srcreg(s, inst, 0, 0xf); + inst = track_used_srcreg(s, inst, 1, 0xf); + break; + case OPCODE_KIL: + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXP: + inst = track_used_srcreg(s, inst, 0, 0xf); + break; + default: + _mesa_problem(s->Ctx, "NqssaDce: Unknown opcode %d\n", inst->Opcode); + return; + } +} + + +void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr) +{ + struct nqssadce_state s; + + _mesa_bzero(&s, sizeof(s)); + s.Ctx = ctx; + s.Program = p; + s.Descr = descr; + s.Descr->Init(&s); + s.IP = p->NumInstructions; + + while(s.IP > 0) { + s.IP--; + process_instruction(&s); + } +} diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.h b/src/mesa/drivers/dri/r300/radeon_nqssadce.h new file mode 100644 index 0000000000..a4f94abcb6 --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.h @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __RADEON_PROGRAM_NQSSADCE_H_ +#define __RADEON_PROGRAM_NQSSADCE_H_ + +#include "radeon_program.h" + + +struct register_state { + /** + * Bitmask indicating which components of the register are sourced + * by later instructions. + */ + GLuint Sourced : 4; +}; + +/** + * Maintain state such as which registers are used, which registers are + * read from, etc. + */ +struct nqssadce_state { + GLcontext *Ctx; + struct gl_program *Program; + struct radeon_nqssadce_descr *Descr; + + /** + * All instructions after this instruction pointer have been dealt with. + */ + int IP; + + /** + * Which registers are read by subsequent instructions? + */ + struct register_state Temps[MAX_PROGRAM_TEMPS]; + struct register_state Outputs[VERT_RESULT_MAX]; +}; + + +/** + * This structure contains a description of the hardware in-so-far as + * it is required for the NqSSA-DCE pass. + */ +struct radeon_nqssadce_descr { + /** + * Fill in which outputs + */ + void (*Init)(struct nqssadce_state *); + + /** + * Check whether the given swizzle, absolute and negate combination + * can be implemented natively by the hardware for this opcode. + */ + GLboolean (*IsNativeSwizzle)(GLuint opcode, struct prog_src_register reg); + + /** + * Emit (at the current IP) the instruction MOV dst, src; + * The transformation will work recursively on the emitted instruction(s). + */ + void (*BuildSwizzle)(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src); + + /** + * Rewrite instructions that write to DEPR.z to write to DEPR.w + * instead (rewriting is done *before* the WriteMask test). + */ + GLboolean RewriteDepthOut; + void *Data; +}; + +void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr); + +#endif /* __RADEON_PROGRAM_NQSSADCE_H_ */ diff --git a/src/mesa/drivers/dri/r300/radeon_program.c b/src/mesa/drivers/dri/r300/radeon_program.c new file mode 100644 index 0000000000..da5e7aefce --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program.c @@ -0,0 +1,128 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "radeon_program.h" + +#include "shader/prog_print.h" + + +/** + * Transform the given clause in the following way: + * 1. Replace it with an empty clause + * 2. For every instruction in the original clause, try the given + * transformations in order. + * 3. If one of the transformations returns GL_TRUE, assume that it + * has emitted the appropriate instruction(s) into the new clause; + * otherwise, copy the instruction verbatim. + * + * \note The transformation is currently not recursive; in other words, + * instructions emitted by transformations are not transformed. + * + * \note The transform is called 'local' because it can only look at + * one instruction at a time. + */ +void radeonLocalTransform( + GLcontext *Ctx, + struct gl_program *program, + int num_transformations, + struct radeon_program_transformation* transformations) +{ + struct radeon_transform_context ctx; + int ip; + + ctx.Ctx = Ctx; + ctx.Program = program; + ctx.OldInstructions = program->Instructions; + ctx.OldNumInstructions = program->NumInstructions; + + program->Instructions = 0; + program->NumInstructions = 0; + + for(ip = 0; ip < ctx.OldNumInstructions; ++ip) { + struct prog_instruction *instr = ctx.OldInstructions + ip; + int i; + + for(i = 0; i < num_transformations; ++i) { + struct radeon_program_transformation* t = transformations + i; + + if (t->function(&ctx, instr, t->userData)) + break; + } + + if (i >= num_transformations) { + struct prog_instruction* dest = radeonAppendInstructions(program, 1); + _mesa_copy_instructions(dest, instr, 1); + } + } + + _mesa_free_instructions(ctx.OldInstructions, ctx.OldNumInstructions); +} + + +static void scan_instructions(GLboolean* used, const struct prog_instruction* insts, GLuint count) +{ + GLuint i; + for (i = 0; i < count; i++) { + const struct prog_instruction *inst = insts + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + GLuint k; + + for (k = 0; k < n; k++) { + if (inst->SrcReg[k].File == PROGRAM_TEMPORARY) + used[inst->SrcReg[k].Index] = GL_TRUE; + } + } +} + +GLint radeonFindFreeTemporary(struct radeon_transform_context *t) +{ + GLboolean used[MAX_PROGRAM_TEMPS]; + GLuint i; + + _mesa_memset(used, 0, sizeof(used)); + scan_instructions(used, t->Program->Instructions, t->Program->NumInstructions); + scan_instructions(used, t->OldInstructions, t->OldNumInstructions); + + for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { + if (!used[i]) + return i; + } + + return -1; +} + + +/** + * Append the given number of instructions to the program and return a + * pointer to the first new instruction. + */ +struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count) +{ + int oldnum = program->NumInstructions; + _mesa_insert_instructions(program, oldnum, count); + return program->Instructions + oldnum; +} diff --git a/src/mesa/drivers/dri/r300/radeon_program.h b/src/mesa/drivers/dri/r300/radeon_program.h new file mode 100644 index 0000000000..b411f69bc8 --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program.h @@ -0,0 +1,99 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __RADEON_PROGRAM_H_ +#define __RADEON_PROGRAM_H_ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" + + +enum { + CLAUSE_MIXED = 0, + CLAUSE_ALU, + CLAUSE_TEX +}; + +enum { + PROGRAM_BUILTIN = PROGRAM_FILE_MAX /**< not a real register, but a special swizzle constant */ +}; + +enum { + OPCODE_REPL_ALPHA = MAX_OPCODE /**< used in paired instructions */ +}; + +#define SWIZZLE_0000 MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO) +#define SWIZZLE_1111 MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE) + +/** + * Transformation context that is passed to local transformations. + * + * Care must be taken with some operations during transformation, + * e.g. finding new temporary registers must use @ref radeonFindFreeTemporary + */ +struct radeon_transform_context { + GLcontext *Ctx; + struct gl_program *Program; + struct prog_instruction *OldInstructions; + GLuint OldNumInstructions; +}; + +/** + * A transformation that can be passed to \ref radeonLocalTransform. + * + * The function will be called once for each instruction. + * It has to either emit the appropriate transformed code for the instruction + * and return GL_TRUE, or return GL_FALSE if it doesn't understand the + * instruction. + * + * The function gets passed the userData as last parameter. + */ +struct radeon_program_transformation { + GLboolean (*function)( + struct radeon_transform_context*, + struct prog_instruction*, + void*); + void *userData; +}; + +void radeonLocalTransform( + GLcontext* ctx, + struct gl_program *program, + int num_transformations, + struct radeon_program_transformation* transformations); + +/** + * Find a usable free temporary register during program transformation + */ +GLint radeonFindFreeTemporary(struct radeon_transform_context *ctx); + +struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count); + +#endif diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c new file mode 100644 index 0000000000..1ef71e74dc --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -0,0 +1,658 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * + * Shareable transformations that transform "special" ALU instructions + * into ALU instructions that are supported by hardware. + * + */ + +#include "radeon_program_alu.h" + +#include "shader/prog_parameter.h" + + +static struct prog_instruction *emit1(struct gl_program* p, + gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg, + struct prog_src_register SrcReg) +{ + struct prog_instruction *fpi = radeonAppendInstructions(p, 1); + + fpi->Opcode = Opcode; + fpi->SaturateMode = Saturate; + fpi->DstReg = DstReg; + fpi->SrcReg[0] = SrcReg; + return fpi; +} + +static struct prog_instruction *emit2(struct gl_program* p, + gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg, + struct prog_src_register SrcReg0, struct prog_src_register SrcReg1) +{ + struct prog_instruction *fpi = radeonAppendInstructions(p, 1); + + fpi->Opcode = Opcode; + fpi->SaturateMode = Saturate; + fpi->DstReg = DstReg; + fpi->SrcReg[0] = SrcReg0; + fpi->SrcReg[1] = SrcReg1; + return fpi; +} + +static struct prog_instruction *emit3(struct gl_program* p, + gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg, + struct prog_src_register SrcReg0, struct prog_src_register SrcReg1, + struct prog_src_register SrcReg2) +{ + struct prog_instruction *fpi = radeonAppendInstructions(p, 1); + + fpi->Opcode = Opcode; + fpi->SaturateMode = Saturate; + fpi->DstReg = DstReg; + fpi->SrcReg[0] = SrcReg0; + fpi->SrcReg[1] = SrcReg1; + fpi->SrcReg[2] = SrcReg2; + return fpi; +} + +static void set_swizzle(struct prog_src_register *SrcReg, int coordinate, int swz) +{ + SrcReg->Swizzle &= ~(7 << (3*coordinate)); + SrcReg->Swizzle |= swz << (3*coordinate); +} + +static void set_negate_base(struct prog_src_register *SrcReg, int coordinate, int negate) +{ + SrcReg->NegateBase &= ~(1 << coordinate); + SrcReg->NegateBase |= (negate << coordinate); +} + +static struct prog_dst_register dstreg(int file, int index) +{ + struct prog_dst_register dst; + dst.File = file; + dst.Index = index; + dst.WriteMask = WRITEMASK_XYZW; + dst.CondMask = COND_TR; + dst.CondSwizzle = SWIZZLE_NOOP; + dst.CondSrc = 0; + dst.pad = 0; + return dst; +} + +static struct prog_dst_register dstregtmpmask(int index, int mask) +{ + struct prog_dst_register dst; + dst.File = PROGRAM_TEMPORARY; + dst.Index = index; + dst.WriteMask = mask; + dst.CondMask = COND_TR; + dst.CondSwizzle = SWIZZLE_NOOP; + dst.CondSrc = 0; + dst.pad = 0; + return dst; +} + +static const struct prog_src_register builtin_zero = { + .File = PROGRAM_BUILTIN, + .Index = 0, + .Swizzle = SWIZZLE_0000 +}; +static const struct prog_src_register builtin_one = { + .File = PROGRAM_BUILTIN, + .Index = 0, + .Swizzle = SWIZZLE_1111 +}; +static const struct prog_src_register srcreg_undefined = { + .File = PROGRAM_UNDEFINED, + .Index = 0, + .Swizzle = SWIZZLE_NOOP +}; + +static struct prog_src_register srcreg(int file, int index) +{ + struct prog_src_register src = srcreg_undefined; + src.File = file; + src.Index = index; + return src; +} + +static struct prog_src_register srcregswz(int file, int index, int swz) +{ + struct prog_src_register src = srcreg_undefined; + src.File = file; + src.Index = index; + src.Swizzle = swz; + return src; +} + +static struct prog_src_register absolute(struct prog_src_register reg) +{ + struct prog_src_register newreg = reg; + newreg.Abs = 1; + newreg.NegateBase = 0; + newreg.NegateAbs = 0; + return newreg; +} + +static struct prog_src_register negate(struct prog_src_register reg) +{ + struct prog_src_register newreg = reg; + newreg.NegateAbs = !newreg.NegateAbs; + return newreg; +} + +static struct prog_src_register swizzle(struct prog_src_register reg, GLuint x, GLuint y, GLuint z, GLuint w) +{ + struct prog_src_register swizzled = reg; + swizzled.Swizzle = MAKE_SWIZZLE4( + x >= 4 ? x : GET_SWZ(reg.Swizzle, x), + y >= 4 ? y : GET_SWZ(reg.Swizzle, y), + z >= 4 ? z : GET_SWZ(reg.Swizzle, z), + w >= 4 ? w : GET_SWZ(reg.Swizzle, w)); + return swizzled; +} + +static struct prog_src_register scalar(struct prog_src_register reg) +{ + return swizzle(reg, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); +} + +static void transform_ABS(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + struct prog_src_register src = inst->SrcReg[0]; + src.Abs = 1; + src.NegateBase = 0; + src.NegateAbs = 0; + emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, src); +} + +static void transform_DPH(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + struct prog_src_register src0 = inst->SrcReg[0]; + if (src0.NegateAbs) { + if (src0.Abs) { + int tempreg = radeonFindFreeTemporary(t); + emit1(t->Program, OPCODE_MOV, 0, dstreg(PROGRAM_TEMPORARY, tempreg), src0); + src0 = srcreg(src0.File, src0.Index); + } else { + src0.NegateAbs = 0; + src0.NegateBase ^= NEGATE_XYZW; + } + } + set_swizzle(&src0, 3, SWIZZLE_ONE); + set_negate_base(&src0, 3, 0); + emit2(t->Program, OPCODE_DP4, inst->SaturateMode, inst->DstReg, src0, inst->SrcReg[1]); +} + +/** + * [1, src0.y*src1.y, src0.z, src1.w] + * So basically MUL with lotsa swizzling. + */ +static void transform_DST(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + emit2(t->Program, OPCODE_MUL, inst->SaturateMode, inst->DstReg, + swizzle(inst->SrcReg[0], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE), + swizzle(inst->SrcReg[1], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_ONE, SWIZZLE_W)); +} + +static void transform_FLR(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + emit1(t->Program, OPCODE_FRC, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]); + emit2(t->Program, OPCODE_ADD, inst->SaturateMode, inst->DstReg, + inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg))); +} + +/** + * Definition of LIT (from ARB_fragment_program): + * + * tmp = VectorLoad(op0); + * if (tmp.x < 0) tmp.x = 0; + * if (tmp.y < 0) tmp.y = 0; + * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon); + * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon; + * result.x = 1.0; + * result.y = tmp.x; + * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0; + * result.w = 1.0; + * + * The longest path of computation is the one leading to result.z, + * consisting of 5 operations. This implementation of LIT takes + * 5 slots, if the subsequent optimization passes are clever enough + * to pair instructions correctly. + */ +static void transform_LIT(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + static const GLfloat LitConst[4] = { -127.999999 }; + + GLuint constant; + GLuint constant_swizzle; + GLuint temp; + int needTemporary = 0; + struct prog_src_register srctemp; + + constant = _mesa_add_unnamed_constant(t->Program->Parameters, LitConst, 1, &constant_swizzle); + + if (inst->DstReg.WriteMask != WRITEMASK_XYZW) { + needTemporary = 1; + } else if (inst->DstReg.File != PROGRAM_TEMPORARY) { + // LIT is typically followed by DP3/DP4, so there's no point + // in creating special code for this case + needTemporary = 1; + } + + if (needTemporary) { + temp = radeonFindFreeTemporary(t); + } else { + temp = inst->DstReg.Index; + } + srctemp = srcreg(PROGRAM_TEMPORARY, temp); + + // tmp.x = max(0.0, Src.x); + // tmp.y = max(0.0, Src.y); + // tmp.w = clamp(Src.z, -128+eps, 128-eps); + emit2(t->Program, OPCODE_MAX, 0, + dstregtmpmask(temp, WRITEMASK_XYW), + inst->SrcReg[0], + swizzle(srcreg(PROGRAM_CONSTANT, constant), + SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, constant_swizzle&3)); + emit2(t->Program, OPCODE_MIN, 0, + dstregtmpmask(temp, WRITEMASK_Z), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle))); + + // tmp.w = Pow(tmp.y, tmp.w) + emit1(t->Program, OPCODE_LG2, 0, + dstregtmpmask(temp, WRITEMASK_W), + swizzle(srctemp, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)); + emit2(t->Program, OPCODE_MUL, 0, + dstregtmpmask(temp, WRITEMASK_W), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srctemp, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)); + emit1(t->Program, OPCODE_EX2, 0, + dstregtmpmask(temp, WRITEMASK_W), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); + + // tmp.z = (tmp.x > 0) ? tmp.w : 0.0 + emit3(t->Program, OPCODE_CMP, inst->SaturateMode, + dstregtmpmask(temp, WRITEMASK_Z), + negate(swizzle(srctemp, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), + swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + builtin_zero); + + // tmp.x, tmp.y, tmp.w = 1.0, tmp.x, 1.0 + emit1(t->Program, OPCODE_MOV, inst->SaturateMode, + dstregtmpmask(temp, WRITEMASK_XYW), + swizzle(srctemp, SWIZZLE_ONE, SWIZZLE_X, SWIZZLE_ONE, SWIZZLE_ONE)); + + if (needTemporary) + emit1(t->Program, OPCODE_MOV, 0, inst->DstReg, srctemp); +} + +static void transform_LRP(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_ADD, 0, + dstreg(PROGRAM_TEMPORARY, tempreg), + inst->SrcReg[1], negate(inst->SrcReg[2])); + emit3(t->Program, OPCODE_MAD, inst->SaturateMode, + inst->DstReg, + inst->SrcReg[0], srcreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[2]); +} + +static void transform_POW(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + struct prog_dst_register tempdst = dstreg(PROGRAM_TEMPORARY, tempreg); + struct prog_src_register tempsrc = srcreg(PROGRAM_TEMPORARY, tempreg); + tempdst.WriteMask = WRITEMASK_W; + tempsrc.Swizzle = SWIZZLE_WWWW; + + emit1(t->Program, OPCODE_LG2, 0, tempdst, scalar(inst->SrcReg[0])); + emit2(t->Program, OPCODE_MUL, 0, tempdst, tempsrc, scalar(inst->SrcReg[1])); + emit1(t->Program, OPCODE_EX2, inst->SaturateMode, inst->DstReg, tempsrc); +} + +static void transform_RSQ(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + emit1(t->Program, OPCODE_RSQ, inst->SaturateMode, inst->DstReg, absolute(inst->SrcReg[0])); +} + +static void transform_SGE(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(t->Program, OPCODE_CMP, inst->SaturateMode, inst->DstReg, + srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one); +} + +static void transform_SLT(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1])); + emit3(t->Program, OPCODE_CMP, inst->SaturateMode, inst->DstReg, + srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero); +} + +static void transform_SUB(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + emit2(t->Program, OPCODE_ADD, inst->SaturateMode, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1])); +} + +static void transform_SWZ(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, inst->SrcReg[0]); +} + +static void transform_XPD(struct radeon_transform_context* t, + struct prog_instruction* inst) +{ + int tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_MUL, 0, dstreg(PROGRAM_TEMPORARY, tempreg), + swizzle(inst->SrcReg[0], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), + swizzle(inst->SrcReg[1], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W)); + emit3(t->Program, OPCODE_MAD, inst->SaturateMode, inst->DstReg, + swizzle(inst->SrcReg[0], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W), + swizzle(inst->SrcReg[1], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W), + negate(srcreg(PROGRAM_TEMPORARY, tempreg))); +} + + +/** + * Can be used as a transformation for @ref radeonClauseLocalTransform, + * no userData necessary. + * + * Eliminates the following ALU instructions: + * ABS, DPH, DST, FLR, LIT, LRP, POW, SGE, SLT, SUB, SWZ, XPD + * using: + * MOV, ADD, MUL, MAD, FRC, DP3, LG2, EX2, CMP + * + * Transforms RSQ to Radeon's native RSQ by explicitly setting + * absolute value. + * + * @note should be applicable to R300 and R500 fragment programs. + */ +GLboolean radeonTransformALU(struct radeon_transform_context* t, + struct prog_instruction* inst, + void* unused) +{ + switch(inst->Opcode) { + case OPCODE_ABS: transform_ABS(t, inst); return GL_TRUE; + case OPCODE_DPH: transform_DPH(t, inst); return GL_TRUE; + case OPCODE_DST: transform_DST(t, inst); return GL_TRUE; + case OPCODE_FLR: transform_FLR(t, inst); return GL_TRUE; + case OPCODE_LIT: transform_LIT(t, inst); return GL_TRUE; + case OPCODE_LRP: transform_LRP(t, inst); return GL_TRUE; + case OPCODE_POW: transform_POW(t, inst); return GL_TRUE; + case OPCODE_RSQ: transform_RSQ(t, inst); return GL_TRUE; + case OPCODE_SGE: transform_SGE(t, inst); return GL_TRUE; + case OPCODE_SLT: transform_SLT(t, inst); return GL_TRUE; + case OPCODE_SUB: transform_SUB(t, inst); return GL_TRUE; + case OPCODE_SWZ: transform_SWZ(t, inst); return GL_TRUE; + case OPCODE_XPD: transform_XPD(t, inst); return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static void sincos_constants(struct radeon_transform_context* t, GLuint *constants) +{ + static const GLfloat SinCosConsts[2][4] = { + { + 1.273239545, // 4/PI + -0.405284735, // -4/(PI*PI) + 3.141592654, // PI + 0.2225 // weight + }, + { + 0.75, + 0.5, + 0.159154943, // 1/(2*PI) + 6.283185307 // 2*PI + } + }; + int i; + + for(i = 0; i < 2; ++i) { + GLuint swz; + constants[i] = _mesa_add_unnamed_constant(t->Program->Parameters, SinCosConsts[i], 4, &swz); + ASSERT(swz == SWIZZLE_NOOP); + } +} + +/** + * Approximate sin(x), where x is clamped to (-pi/2, pi/2). + * + * MUL tmp.xy, src, { 4/PI, -4/(PI^2) } + * MAD tmp.x, tmp.y, |src|, tmp.x + * MAD tmp.y, tmp.x, |tmp.x|, -tmp.x + * MAD dest, tmp.y, weight, tmp.x + */ +static void sin_approx(struct radeon_transform_context* t, + struct prog_dst_register dst, struct prog_src_register src, const GLuint* constants) +{ + GLuint tempreg = radeonFindFreeTemporary(t); + + emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(tempreg, WRITEMASK_XY), + swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + srcreg(PROGRAM_CONSTANT, constants[0])); + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_X), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + absolute(swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_Y), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + absolute(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)), + negate(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X))); + emit3(t->Program, OPCODE_MAD, 0, dst, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); +} + +/** + * Translate the trigonometric functions COS, SIN, and SCS + * using only the basic instructions + * MOV, ADD, MUL, MAD, FRC + */ +GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t, + struct prog_instruction* inst, + void* unused) +{ + if (inst->Opcode != OPCODE_COS && + inst->Opcode != OPCODE_SIN && + inst->Opcode != OPCODE_SCS) + return GL_FALSE; + + GLuint constants[2]; + GLuint tempreg = radeonFindFreeTemporary(t); + + sincos_constants(t, constants); + + if (inst->Opcode == OPCODE_COS) { + // MAD tmp.x, src, 1/(2*PI), 0.75 + // FRC tmp.x, tmp.x + // MAD tmp.z, tmp.x, 2*PI, -PI + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)); + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); + + sin_approx(t, inst->DstReg, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + constants); + } else if (inst->Opcode == OPCODE_SIN) { + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)); + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)); + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W), + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); + + sin_approx(t, inst->DstReg, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + constants); + } else { + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_XY), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)); + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_XY), + srcreg(PROGRAM_TEMPORARY, tempreg)); + emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_XY), + srcreg(PROGRAM_TEMPORARY, tempreg), + swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W), + negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z))); + + struct prog_dst_register dst = inst->DstReg; + + dst.WriteMask = inst->DstReg.WriteMask & WRITEMASK_X; + sin_approx(t, dst, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + constants); + + dst.WriteMask = inst->DstReg.WriteMask & WRITEMASK_Y; + sin_approx(t, dst, + swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + constants); + } + + return GL_TRUE; +} + + +/** + * Transform the trigonometric functions COS, SIN, and SCS + * to include pre-scaling by 1/(2*PI) and taking the fractional + * part, so that the input to COS and SIN is always in the range [0,1). + * SCS is replaced by one COS and one SIN instruction. + * + * @warning This transformation implicitly changes the semantics of SIN and COS! + */ +GLboolean radeonTransformTrigScale(struct radeon_transform_context* t, + struct prog_instruction* inst, + void* unused) +{ + if (inst->Opcode != OPCODE_COS && + inst->Opcode != OPCODE_SIN && + inst->Opcode != OPCODE_SCS) + return GL_FALSE; + + static const GLfloat RCP_2PI[] = { 0.15915494309189535 }; + GLuint temp; + GLuint constant; + GLuint constant_swizzle; + + temp = radeonFindFreeTemporary(t); + constant = _mesa_add_unnamed_constant(t->Program->Parameters, RCP_2PI, 1, &constant_swizzle); + + emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(temp, WRITEMASK_W), + swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle)); + emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(temp, WRITEMASK_W), + srcreg(PROGRAM_TEMPORARY, temp)); + + if (inst->Opcode == OPCODE_COS) { + emit1(t->Program, OPCODE_COS, inst->SaturateMode, inst->DstReg, + srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } else if (inst->Opcode == OPCODE_SIN) { + emit1(t->Program, OPCODE_SIN, inst->SaturateMode, + inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } else if (inst->Opcode == OPCODE_SCS) { + struct prog_dst_register moddst = inst->DstReg; + + if (inst->DstReg.WriteMask & WRITEMASK_X) { + moddst.WriteMask = WRITEMASK_X; + emit1(t->Program, OPCODE_COS, inst->SaturateMode, moddst, + srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } + if (inst->DstReg.WriteMask & WRITEMASK_Y) { + moddst.WriteMask = WRITEMASK_Y; + emit1(t->Program, OPCODE_SIN, inst->SaturateMode, moddst, + srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW)); + } + } + + return GL_TRUE; +} + +/** + * Rewrite DDX/DDY instructions to properly work with r5xx shaders. + * The r5xx MDH/MDV instruction provides per-quad partial derivatives. + * It takes the form A*B+C. A and C are set by setting src0. B should be -1. + * + * @warning This explicitly changes the form of DDX and DDY! + */ + +GLboolean radeonTransformDeriv(struct radeon_transform_context* t, + struct prog_instruction* inst, + void* unused) +{ + if (inst->Opcode != OPCODE_DDX && inst->Opcode != OPCODE_DDY) + return GL_FALSE; + + struct prog_src_register B = inst->SrcReg[1]; + + B.Swizzle = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, + SWIZZLE_ONE, SWIZZLE_ONE); + B.NegateBase = NEGATE_XYZW; + + emit2(t->Program, inst->Opcode, inst->SaturateMode, inst->DstReg, + inst->SrcReg[0], B); + + return GL_TRUE; +} diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.h b/src/mesa/drivers/dri/r300/radeon_program_alu.h new file mode 100644 index 0000000000..b45958115c --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.h @@ -0,0 +1,53 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __RADEON_PROGRAM_ALU_H_ +#define __RADEON_PROGRAM_ALU_H_ + +#include "radeon_program.h" + +GLboolean radeonTransformALU( + struct radeon_transform_context *t, + struct prog_instruction*, + void*); + +GLboolean radeonTransformTrigSimple( + struct radeon_transform_context *t, + struct prog_instruction*, + void*); + +GLboolean radeonTransformTrigScale( + struct radeon_transform_context *t, + struct prog_instruction*, + void*); + +GLboolean radeonTransformDeriv( + struct radeon_transform_context *t, + struct prog_instruction*, + void*); + +#endif /* __RADEON_PROGRAM_ALU_H_ */ diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c new file mode 100644 index 0000000000..5ad50d2863 --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -0,0 +1,1001 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * @file + * + * Perform temporary register allocation and attempt to pair off instructions + * in RGB and Alpha pairs. Also attempts to optimize the TEX instruction + * vs. ALU instruction scheduling. + */ + +#include "radeon_program_pair.h" + +#include "radeon_context.h" + +#include "shader/prog_print.h" + +#define error(fmt, args...) do { \ + _mesa_problem(s->Ctx, "%s::%s(): " fmt "\n", \ + __FILE__, __FUNCTION__, ##args); \ + s->Error = GL_TRUE; \ +} while(0) + +struct pair_state_instruction { + GLuint IsTex:1; /**< Is a texture instruction */ + GLuint NeedRGB:1; /**< Needs the RGB ALU */ + GLuint NeedAlpha:1; /**< Needs the Alpha ALU */ + GLuint IsTranscendent:1; /**< Is a special transcendent instruction */ + + /** + * Number of (read and write) dependencies that must be resolved before + * this instruction can be scheduled. + */ + GLuint NumDependencies:5; + + /** + * Next instruction in the linked list of ready instructions. + */ + struct pair_state_instruction *NextReady; + + /** + * Values that this instruction writes + */ + struct reg_value *Values[4]; +}; + + +/** + * Used to keep track of which instructions read a value. + */ +struct reg_value_reader { + GLuint IP; /**< IP of the instruction that performs this access */ + struct reg_value_reader *Next; +}; + +/** + * Used to keep track which values are stored in each component of a + * PROGRAM_TEMPORARY. + */ +struct reg_value { + GLuint IP; /**< IP of the instruction that writes this value */ + struct reg_value *Next; /**< Pointer to the next value to be written to the same PROGRAM_TEMPORARY component */ + + /** + * Unordered linked list of instructions that read from this value. + */ + struct reg_value_reader *Readers; + + /** + * Number of readers of this value. This is calculated during @ref scan_instructions + * and continually decremented during code emission. + * When this count reaches zero, the instruction that writes the @ref Next value + * can be scheduled. + */ + GLuint NumReaders; +}; + +/** + * Used to translate a PROGRAM_INPUT or PROGRAM_TEMPORARY Mesa register + * to the proper hardware temporary. + */ +struct pair_register_translation { + GLuint Allocated:1; + GLuint HwIndex:8; + GLuint RefCount:23; /**< # of times this occurs in an unscheduled instruction SrcReg or DstReg */ + + /** + * Notes the value that is currently contained in each component + * (only used for PROGRAM_TEMPORARY registers). + */ + struct reg_value *Value[4]; +}; + +struct pair_state { + GLcontext *Ctx; + struct gl_program *Program; + const struct radeon_pair_handler *Handler; + GLboolean Error; + GLboolean Debug; + GLboolean Verbose; + void *UserData; + + /** + * Translate Mesa registers to hardware registers + */ + struct pair_register_translation Inputs[FRAG_ATTRIB_MAX]; + struct pair_register_translation Temps[MAX_PROGRAM_TEMPS]; + + /** + * Derived information about program instructions. + */ + struct pair_state_instruction *Instructions; + + struct { + GLuint RefCount; /**< # of times this occurs in an unscheduled SrcReg or DstReg */ + } HwTemps[128]; + + /** + * Linked list of instructions that can be scheduled right now, + * based on which ALU/TEX resources they require. + */ + struct pair_state_instruction *ReadyFullALU; + struct pair_state_instruction *ReadyRGB; + struct pair_state_instruction *ReadyAlpha; + struct pair_state_instruction *ReadyTEX; + + /** + * Pool of @ref reg_value structures for fast allocation. + */ + struct reg_value *ValuePool; + GLuint ValuePoolUsed; + struct reg_value_reader *ReaderPool; + GLuint ReaderPoolUsed; +}; + + +static struct pair_register_translation *get_register(struct pair_state *s, GLuint file, GLuint index) +{ + switch(file) { + case PROGRAM_TEMPORARY: return &s->Temps[index]; + case PROGRAM_INPUT: return &s->Inputs[index]; + default: return 0; + } +} + +static void alloc_hw_reg(struct pair_state *s, GLuint file, GLuint index, GLuint hwindex) +{ + struct pair_register_translation *t = get_register(s, file, index); + ASSERT(!s->HwTemps[hwindex].RefCount); + ASSERT(!t->Allocated); + s->HwTemps[hwindex].RefCount = t->RefCount; + t->Allocated = 1; + t->HwIndex = hwindex; +} + +static GLuint get_hw_reg(struct pair_state *s, GLuint file, GLuint index) +{ + GLuint hwindex; + + struct pair_register_translation *t = get_register(s, file, index); + if (!t) { + _mesa_problem(s->Ctx, "get_hw_reg: %i[%i]\n", file, index); + return 0; + } + + if (t->Allocated) + return t->HwIndex; + + for(hwindex = 0; hwindex < s->Handler->MaxHwTemps; ++hwindex) + if (!s->HwTemps[hwindex].RefCount) + break; + + if (hwindex >= s->Handler->MaxHwTemps) { + error("Ran out of hardware temporaries"); + return 0; + } + + alloc_hw_reg(s, file, index, hwindex); + return hwindex; +} + + +static void deref_hw_reg(struct pair_state *s, GLuint hwindex) +{ + if (!s->HwTemps[hwindex].RefCount) { + error("Hwindex %i refcount error", hwindex); + return; + } + + s->HwTemps[hwindex].RefCount--; +} + +static void add_pairinst_to_list(struct pair_state_instruction **list, struct pair_state_instruction *pairinst) +{ + pairinst->NextReady = *list; + *list = pairinst; +} + +/** + * The instruction at the given IP has become ready. Link it into the ready + * instructions. + */ +static void instruction_ready(struct pair_state *s, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + + if (s->Verbose) + _mesa_printf("instruction_ready(%i)\n", ip); + + if (pairinst->IsTex) + add_pairinst_to_list(&s->ReadyTEX, pairinst); + else if (!pairinst->NeedAlpha) + add_pairinst_to_list(&s->ReadyRGB, pairinst); + else if (!pairinst->NeedRGB) + add_pairinst_to_list(&s->ReadyAlpha, pairinst); + else + add_pairinst_to_list(&s->ReadyFullALU, pairinst); +} + + +/** + * Finally rewrite ADD, MOV, MUL as the appropriate native instruction + * and reverse the order of arguments for CMP. + */ +static void final_rewrite(struct pair_state *s, struct prog_instruction *inst) +{ + struct prog_src_register tmp; + + switch(inst->Opcode) { + case OPCODE_ADD: + inst->SrcReg[2] = inst->SrcReg[1]; + inst->SrcReg[1].File = PROGRAM_BUILTIN; + inst->SrcReg[1].Swizzle = SWIZZLE_1111; + inst->SrcReg[1].NegateBase = 0; + inst->SrcReg[1].NegateAbs = 0; + inst->Opcode = OPCODE_MAD; + break; + case OPCODE_CMP: + tmp = inst->SrcReg[2]; + inst->SrcReg[2] = inst->SrcReg[0]; + inst->SrcReg[0] = tmp; + break; + case OPCODE_MOV: + /* AMD say we should use CMP. + * However, when we transform + * KIL -r0; + * into + * CMP tmp, -r0, -r0, 0; + * KIL tmp; + * we get incorrect behaviour on R500 when r0 == 0.0. + * It appears that the R500 KIL hardware treats -0.0 as less + * than zero. + */ + inst->SrcReg[1].File = PROGRAM_BUILTIN; + inst->SrcReg[1].Swizzle = SWIZZLE_1111; + inst->SrcReg[2].File = PROGRAM_BUILTIN; + inst->SrcReg[2].Swizzle = SWIZZLE_0000; + inst->Opcode = OPCODE_MAD; + break; + case OPCODE_MUL: + inst->SrcReg[2].File = PROGRAM_BUILTIN; + inst->SrcReg[2].Swizzle = SWIZZLE_0000; + inst->Opcode = OPCODE_MAD; + break; + default: + /* nothing to do */ + break; + } +} + + +/** + * Classify an instruction according to which ALUs etc. it needs + */ +static void classify_instruction(struct pair_state *s, + struct prog_instruction *inst, struct pair_state_instruction *pairinst) +{ + pairinst->NeedRGB = (inst->DstReg.WriteMask & WRITEMASK_XYZ) ? 1 : 0; + pairinst->NeedAlpha = (inst->DstReg.WriteMask & WRITEMASK_W) ? 1 : 0; + + switch(inst->Opcode) { + case OPCODE_ADD: + case OPCODE_CMP: + case OPCODE_DDX: + case OPCODE_DDY: + case OPCODE_FRC: + case OPCODE_MAD: + case OPCODE_MAX: + case OPCODE_MIN: + case OPCODE_MOV: + case OPCODE_MUL: + break; + case OPCODE_COS: + case OPCODE_EX2: + case OPCODE_LG2: + case OPCODE_RCP: + case OPCODE_RSQ: + case OPCODE_SIN: + pairinst->IsTranscendent = 1; + pairinst->NeedAlpha = 1; + break; + case OPCODE_DP4: + pairinst->NeedAlpha = 1; + /* fall through */ + case OPCODE_DP3: + pairinst->NeedRGB = 1; + break; + case OPCODE_KIL: + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXP: + case OPCODE_END: + pairinst->IsTex = 1; + break; + default: + error("Unknown opcode %d\n", inst->Opcode); + break; + } +} + + +/** + * Count which (input, temporary) register is read and written how often, + * and scan the instruction stream to find dependencies. + */ +static void scan_instructions(struct pair_state *s) +{ + struct prog_instruction *inst; + struct pair_state_instruction *pairinst; + GLuint ip; + + for(inst = s->Program->Instructions, pairinst = s->Instructions, ip = 0; + inst->Opcode != OPCODE_END; + ++inst, ++pairinst, ++ip) { + final_rewrite(s, inst); + classify_instruction(s, inst, pairinst); + + int nsrc = _mesa_num_inst_src_regs(inst->Opcode); + int j; + for(j = 0; j < nsrc; j++) { + struct pair_register_translation *t = + get_register(s, inst->SrcReg[j].File, inst->SrcReg[j].Index); + if (!t) + continue; + + t->RefCount++; + + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + int i; + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, i); + if (swz >= 4) + continue; /* constant or NIL swizzle */ + if (!t->Value[swz]) + continue; /* this is an undefined read */ + + /* Do not add a dependency if this instruction + * also rewrites the value. The code below adds + * a dependency for the DstReg, which is a superset + * of the SrcReg dependency. */ + if (inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == inst->SrcReg[j].Index && + GET_BIT(inst->DstReg.WriteMask, swz)) + continue; + + struct reg_value_reader* r = &s->ReaderPool[s->ReaderPoolUsed++]; + pairinst->NumDependencies++; + t->Value[swz]->NumReaders++; + r->IP = ip; + r->Next = t->Value[swz]->Readers; + t->Value[swz]->Readers = r; + } + } + } + + int ndst = _mesa_num_inst_dst_regs(inst->Opcode); + if (ndst) { + struct pair_register_translation *t = + get_register(s, inst->DstReg.File, inst->DstReg.Index); + if (t) { + t->RefCount++; + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + int j; + for(j = 0; j < 4; ++j) { + if (!GET_BIT(inst->DstReg.WriteMask, j)) + continue; + + struct reg_value* v = &s->ValuePool[s->ValuePoolUsed++]; + v->IP = ip; + if (t->Value[j]) { + pairinst->NumDependencies++; + t->Value[j]->Next = v; + } + t->Value[j] = v; + pairinst->Values[j] = v; + } + } + } + } + + if (s->Verbose) + _mesa_printf("scan(%i): NumDeps = %i\n", ip, pairinst->NumDependencies); + + if (!pairinst->NumDependencies) + instruction_ready(s, ip); + } + + /* Clear the PROGRAM_TEMPORARY state */ + int i, j; + for(i = 0; i < MAX_PROGRAM_TEMPS; ++i) { + for(j = 0; j < 4; ++j) + s->Temps[i].Value[j] = 0; + } +} + + +/** + * Reserve hardware temporary registers for the program inputs. + * + * @note This allocation is performed explicitly, because the order of inputs + * is determined by the RS hardware. + */ +static void allocate_input_registers(struct pair_state *s) +{ + GLuint InputsRead = s->Program->InputsRead; + int i; + GLuint hwindex = 0; + + /* Texcoords come first */ + for (i = 0; i < s->Ctx->Const.MaxTextureUnits; i++) { + if (InputsRead & (FRAG_BIT_TEX0 << i)) + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_TEX0+i, hwindex++); + } + InputsRead &= ~FRAG_BITS_TEX_ANY; + + /* fragment position treated as a texcoord */ + if (InputsRead & FRAG_BIT_WPOS) + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_WPOS, hwindex++); + InputsRead &= ~FRAG_BIT_WPOS; + + /* Then primary colour */ + if (InputsRead & FRAG_BIT_COL0) + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL0, hwindex++); + InputsRead &= ~FRAG_BIT_COL0; + + /* Secondary color */ + if (InputsRead & FRAG_BIT_COL1) + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL1, hwindex++); + InputsRead &= ~FRAG_BIT_COL1; + + /* Anything else */ + if (InputsRead) + error("Don't know how to handle inputs 0x%x\n", InputsRead); +} + + +static void decrement_dependencies(struct pair_state *s, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + ASSERT(pairinst->NumDependencies > 0); + if (!--pairinst->NumDependencies) + instruction_ready(s, ip); +} + +/** + * Update the dependency tracking state based on what the instruction + * at the given IP does. + */ +static void commit_instruction(struct pair_state *s, int ip) +{ + struct prog_instruction *inst = s->Program->Instructions + ip; + struct pair_state_instruction *pairinst = s->Instructions + ip; + + if (s->Verbose) + _mesa_printf("commit_instruction(%i)\n", ip); + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + struct pair_register_translation *t = &s->Temps[inst->DstReg.Index]; + deref_hw_reg(s, t->HwIndex); + + int i; + for(i = 0; i < 4; ++i) { + if (!GET_BIT(inst->DstReg.WriteMask, i)) + continue; + + t->Value[i] = pairinst->Values[i]; + if (t->Value[i]->NumReaders) { + struct reg_value_reader *r; + for(r = pairinst->Values[i]->Readers; r; r = r->Next) + decrement_dependencies(s, r->IP); + } else if (t->Value[i]->Next) { + /* This happens when the only reader writes + * the register at the same time */ + decrement_dependencies(s, t->Value[i]->Next->IP); + } + } + } + + int nsrc = _mesa_num_inst_src_regs(inst->Opcode); + int i; + for(i = 0; i < nsrc; i++) { + struct pair_register_translation *t = get_register(s, inst->SrcReg[i].File, inst->SrcReg[i].Index); + if (!t) + continue; + + deref_hw_reg(s, get_hw_reg(s, inst->SrcReg[i].File, inst->SrcReg[i].Index)); + + if (inst->SrcReg[i].File != PROGRAM_TEMPORARY) + continue; + + int j; + for(j = 0; j < 4; ++j) { + GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j); + if (swz >= 4) + continue; + if (!t->Value[swz]) + continue; + + /* Do not free a dependency if this instruction + * also rewrites the value. See scan_instructions. */ + if (inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == inst->SrcReg[i].Index && + GET_BIT(inst->DstReg.WriteMask, swz)) + continue; + + if (!--t->Value[swz]->NumReaders) { + if (t->Value[swz]->Next) + decrement_dependencies(s, t->Value[swz]->Next->IP); + } + } + } +} + + +/** + * Emit all ready texture instructions in a single block. + * + * Emit as a single block to (hopefully) sample many textures in parallel, + * and to avoid hardware indirections on R300. + * + * In R500, we don't really know when the result of a texture instruction + * arrives. So allocate all destinations first, to make sure they do not + * arrive early and overwrite a texture coordinate we're going to use later + * in the block. + */ +static void emit_all_tex(struct pair_state *s) +{ + struct pair_state_instruction *readytex; + struct pair_state_instruction *pairinst; + + ASSERT(s->ReadyTEX); + + // Don't let the ready list change under us! + readytex = s->ReadyTEX; + s->ReadyTEX = 0; + + // Allocate destination hardware registers in one block to avoid conflicts. + for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) { + int ip = pairinst - s->Instructions; + struct prog_instruction *inst = s->Program->Instructions + ip; + if (inst->Opcode != OPCODE_KIL) + get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index); + } + + if (s->Debug) + _mesa_printf(" BEGIN_TEX\n"); + + if (s->Handler->BeginTexBlock) + s->Error = s->Error || !s->Handler->BeginTexBlock(s->UserData); + + for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) { + int ip = pairinst - s->Instructions; + struct prog_instruction *inst = s->Program->Instructions + ip; + commit_instruction(s, ip); + + if (inst->Opcode != OPCODE_KIL) + inst->DstReg.Index = get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index); + inst->SrcReg[0].Index = get_hw_reg(s, inst->SrcReg[0].File, inst->SrcReg[0].Index); + + if (s->Debug) { + _mesa_printf(" "); + _mesa_print_instruction(inst); + } + s->Error = s->Error || !s->Handler->EmitTex(s->UserData, inst); + } + + if (s->Debug) + _mesa_printf(" END_TEX\n"); +} + + +static int alloc_pair_source(struct pair_state *s, struct radeon_pair_instruction *pair, + struct prog_src_register src, GLboolean rgb, GLboolean alpha) +{ + int candidate = -1; + int candidate_quality = -1; + int i; + + if (!rgb && !alpha) + return 0; + + GLuint constant; + GLuint index; + + if (src.File == PROGRAM_TEMPORARY || src.File == PROGRAM_INPUT) { + constant = 0; + index = get_hw_reg(s, src.File, src.Index); + } else { + constant = 1; + s->Error |= !s->Handler->EmitConst(s->UserData, src.File, src.Index, &index); + } + + for(i = 0; i < 3; ++i) { + int q = 0; + if (rgb) { + if (pair->RGB.Src[i].Used) { + if (pair->RGB.Src[i].Constant != constant || + pair->RGB.Src[i].Index != index) + continue; + q++; + } + } + if (alpha) { + if (pair->Alpha.Src[i].Used) { + if (pair->Alpha.Src[i].Constant != constant || + pair->Alpha.Src[i].Index != index) + continue; + q++; + } + } + if (q > candidate_quality) { + candidate_quality = q; + candidate = i; + } + } + + if (candidate >= 0) { + if (rgb) { + pair->RGB.Src[candidate].Used = 1; + pair->RGB.Src[candidate].Constant = constant; + pair->RGB.Src[candidate].Index = index; + } + if (alpha) { + pair->Alpha.Src[candidate].Used = 1; + pair->Alpha.Src[candidate].Constant = constant; + pair->Alpha.Src[candidate].Index = index; + } + } + + return candidate; +} + +/** + * Fill the given ALU instruction's opcodes and source operands into the given pair, + * if possible. + */ +static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_pair_instruction *pair, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + struct prog_instruction *inst = s->Program->Instructions + ip; + + ASSERT(!pairinst->NeedRGB || pair->RGB.Opcode == OPCODE_NOP); + ASSERT(!pairinst->NeedAlpha || pair->Alpha.Opcode == OPCODE_NOP); + + if (pairinst->NeedRGB) { + if (pairinst->IsTranscendent) + pair->RGB.Opcode = OPCODE_REPL_ALPHA; + else + pair->RGB.Opcode = inst->Opcode; + if (inst->SaturateMode == SATURATE_ZERO_ONE) + pair->RGB.Saturate = 1; + } + if (pairinst->NeedAlpha) { + pair->Alpha.Opcode = inst->Opcode; + if (inst->SaturateMode == SATURATE_ZERO_ONE) + pair->Alpha.Saturate = 1; + } + + int nargs = _mesa_num_inst_src_regs(inst->Opcode); + int i; + + /* Special case for DDX/DDY (MDH/MDV). */ + if (inst->Opcode == OPCODE_DDX || inst->Opcode == OPCODE_DDY) { + if (pair->RGB.Src[0].Used || pair->Alpha.Src[0].Used) + return GL_FALSE; + else + nargs++; + } + + for(i = 0; i < nargs; ++i) { + int source; + if (pairinst->NeedRGB && !pairinst->IsTranscendent) { + GLboolean srcrgb = GL_FALSE; + GLboolean srcalpha = GL_FALSE; + GLuint negatebase = 0; + int j; + for(j = 0; j < 3; ++j) { + GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j); + if (swz < 3) + srcrgb = GL_TRUE; + else if (swz < 4) + srcalpha = GL_TRUE; + if (swz != SWIZZLE_NIL && GET_BIT(inst->SrcReg[i].NegateBase, j)) + negatebase = 1; + } + source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha); + if (source < 0) + return GL_FALSE; + pair->RGB.Arg[i].Source = source; + pair->RGB.Arg[i].Swizzle = inst->SrcReg[i].Swizzle & 0x1ff; + pair->RGB.Arg[i].Abs = inst->SrcReg[i].Abs; + pair->RGB.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs; + } + if (pairinst->NeedAlpha) { + GLboolean srcrgb = GL_FALSE; + GLboolean srcalpha = GL_FALSE; + GLuint negatebase = GET_BIT(inst->SrcReg[i].NegateBase, pairinst->IsTranscendent ? 0 : 3); + GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, pairinst->IsTranscendent ? 0 : 3); + if (swz < 3) + srcrgb = GL_TRUE; + else if (swz < 4) + srcalpha = GL_TRUE; + source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha); + if (source < 0) + return GL_FALSE; + pair->Alpha.Arg[i].Source = source; + pair->Alpha.Arg[i].Swizzle = swz; + pair->Alpha.Arg[i].Abs = inst->SrcReg[i].Abs; + pair->Alpha.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs; + } + } + + return GL_TRUE; +} + + +/** + * Fill in the destination register information. + * + * This is split from filling in source registers because we want + * to avoid allocating hardware temporaries for destinations until + * we are absolutely certain that we're going to emit a certain + * instruction pairing. + */ +static void fill_dest_into_pair(struct pair_state *s, struct radeon_pair_instruction *pair, int ip) +{ + struct pair_state_instruction *pairinst = s->Instructions + ip; + struct prog_instruction *inst = s->Program->Instructions + ip; + + if (inst->DstReg.File == PROGRAM_OUTPUT) { + if (inst->DstReg.Index == FRAG_RESULT_COLR) { + pair->RGB.OutputWriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ; + pair->Alpha.OutputWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); + } else if (inst->DstReg.Index == FRAG_RESULT_DEPR) { + pair->Alpha.DepthWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); + } + } else { + GLuint hwindex = get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index); + if (pairinst->NeedRGB) { + pair->RGB.DestIndex = hwindex; + pair->RGB.WriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ; + } + if (pairinst->NeedAlpha) { + pair->Alpha.DestIndex = hwindex; + pair->Alpha.WriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); + } + } +} + + +/** + * Find a good ALU instruction or pair of ALU instruction and emit it. + * + * Prefer emitting full ALU instructions, so that when we reach a point + * where no full ALU instruction can be emitted, we have more candidates + * for RGB/Alpha pairing. + */ +static void emit_alu(struct pair_state *s) +{ + struct radeon_pair_instruction pair; + + if (s->ReadyFullALU || !(s->ReadyRGB && s->ReadyAlpha)) { + int ip; + if (s->ReadyFullALU) { + ip = s->ReadyFullALU - s->Instructions; + s->ReadyFullALU = s->ReadyFullALU->NextReady; + } else if (s->ReadyRGB) { + ip = s->ReadyRGB - s->Instructions; + s->ReadyRGB = s->ReadyRGB->NextReady; + } else { + ip = s->ReadyAlpha - s->Instructions; + s->ReadyAlpha = s->ReadyAlpha->NextReady; + } + + _mesa_bzero(&pair, sizeof(pair)); + fill_instruction_into_pair(s, &pair, ip); + fill_dest_into_pair(s, &pair, ip); + commit_instruction(s, ip); + } else { + struct pair_state_instruction **prgb; + struct pair_state_instruction **palpha; + + /* Some pairings might fail because they require too + * many source slots; try all possible pairings if necessary */ + for(prgb = &s->ReadyRGB; *prgb; prgb = &(*prgb)->NextReady) { + for(palpha = &s->ReadyAlpha; *palpha; palpha = &(*palpha)->NextReady) { + int rgbip = *prgb - s->Instructions; + int alphaip = *palpha - s->Instructions; + _mesa_bzero(&pair, sizeof(pair)); + fill_instruction_into_pair(s, &pair, rgbip); + if (!fill_instruction_into_pair(s, &pair, alphaip)) + continue; + *prgb = (*prgb)->NextReady; + *palpha = (*palpha)->NextReady; + fill_dest_into_pair(s, &pair, rgbip); + fill_dest_into_pair(s, &pair, alphaip); + commit_instruction(s, rgbip); + commit_instruction(s, alphaip); + goto success; + } + } + + /* No success in pairing; just take the first RGB instruction */ + int ip = s->ReadyRGB - s->Instructions; + s->ReadyRGB = s->ReadyRGB->NextReady; + _mesa_bzero(&pair, sizeof(pair)); + fill_instruction_into_pair(s, &pair, ip); + fill_dest_into_pair(s, &pair, ip); + commit_instruction(s, ip); + success: ; + } + + if (s->Debug) + radeonPrintPairInstruction(&pair); + + s->Error = s->Error || !s->Handler->EmitPaired(s->UserData, &pair); +} + + +GLboolean radeonPairProgram(GLcontext *ctx, struct gl_program *program, + const struct radeon_pair_handler* handler, void *userdata) +{ + struct pair_state s; + + _mesa_bzero(&s, sizeof(s)); + s.Ctx = ctx; + s.Program = program; + s.Handler = handler; + s.UserData = userdata; + s.Debug = (RADEON_DEBUG & DEBUG_PIXEL) ? GL_TRUE : GL_FALSE; + s.Verbose = GL_FALSE && s.Debug; + + s.Instructions = (struct pair_state_instruction*)_mesa_calloc( + sizeof(struct pair_state_instruction)*s.Program->NumInstructions); + s.ValuePool = (struct reg_value*)_mesa_calloc(sizeof(struct reg_value)*s.Program->NumInstructions*4); + s.ReaderPool = (struct reg_value_reader*)_mesa_calloc( + sizeof(struct reg_value_reader)*s.Program->NumInstructions*12); + + if (s.Debug) + _mesa_printf("Emit paired program\n"); + + scan_instructions(&s); + allocate_input_registers(&s); + + while(!s.Error && + (s.ReadyTEX || s.ReadyRGB || s.ReadyAlpha || s.ReadyFullALU)) { + if (s.ReadyTEX) + emit_all_tex(&s); + + while(s.ReadyFullALU || s.ReadyRGB || s.ReadyAlpha) + emit_alu(&s); + } + + if (s.Debug) + _mesa_printf(" END\n"); + + _mesa_free(s.Instructions); + _mesa_free(s.ValuePool); + _mesa_free(s.ReaderPool); + + return !s.Error; +} + + +static void print_pair_src(int i, struct radeon_pair_instruction_source* src) +{ + _mesa_printf(" Src%i = %s[%i]", i, src->Constant ? "CNST" : "TEMP", src->Index); +} + +static const char* opcode_string(GLuint opcode) +{ + if (opcode == OPCODE_REPL_ALPHA) + return "SOP"; + else + return _mesa_opcode_string(opcode); +} + +static int num_pairinst_args(GLuint opcode) +{ + if (opcode == OPCODE_REPL_ALPHA) + return 0; + else + return _mesa_num_inst_src_regs(opcode); +} + +static char swizzle_char(GLuint swz) +{ + switch(swz) { + case SWIZZLE_X: return 'x'; + case SWIZZLE_Y: return 'y'; + case SWIZZLE_Z: return 'z'; + case SWIZZLE_W: return 'w'; + case SWIZZLE_ZERO: return '0'; + case SWIZZLE_ONE: return '1'; + case SWIZZLE_NIL: return '_'; + default: return '?'; + } +} + +void radeonPrintPairInstruction(struct radeon_pair_instruction *inst) +{ + int nargs; + int i; + + _mesa_printf(" RGB: "); + for(i = 0; i < 3; ++i) { + if (inst->RGB.Src[i].Used) + print_pair_src(i, inst->RGB.Src + i); + } + _mesa_printf("\n"); + _mesa_printf(" Alpha:"); + for(i = 0; i < 3; ++i) { + if (inst->Alpha.Src[i].Used) + print_pair_src(i, inst->Alpha.Src + i); + } + _mesa_printf("\n"); + + _mesa_printf(" %s%s", opcode_string(inst->RGB.Opcode), inst->RGB.Saturate ? "_SAT" : ""); + if (inst->RGB.WriteMask) + _mesa_printf(" TEMP[%i].%s%s%s", inst->RGB.DestIndex, + (inst->RGB.WriteMask & 1) ? "x" : "", + (inst->RGB.WriteMask & 2) ? "y" : "", + (inst->RGB.WriteMask & 4) ? "z" : ""); + if (inst->RGB.OutputWriteMask) + _mesa_printf(" COLOR.%s%s%s", + (inst->RGB.OutputWriteMask & 1) ? "x" : "", + (inst->RGB.OutputWriteMask & 2) ? "y" : "", + (inst->RGB.OutputWriteMask & 4) ? "z" : ""); + nargs = num_pairinst_args(inst->RGB.Opcode); + for(i = 0; i < nargs; ++i) { + const char* abs = inst->RGB.Arg[i].Abs ? "|" : ""; + const char* neg = inst->RGB.Arg[i].Negate ? "-" : ""; + _mesa_printf(", %s%sSrc%i.%c%c%c%s", neg, abs, inst->RGB.Arg[i].Source, + swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 0)), + swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 1)), + swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 2)), + abs); + } + _mesa_printf("\n"); + + _mesa_printf(" %s%s", opcode_string(inst->Alpha.Opcode), inst->Alpha.Saturate ? "_SAT" : ""); + if (inst->Alpha.WriteMask) + _mesa_printf(" TEMP[%i].w", inst->Alpha.DestIndex); + if (inst->Alpha.OutputWriteMask) + _mesa_printf(" COLOR.w"); + if (inst->Alpha.DepthWriteMask) + _mesa_printf(" DEPTH.w"); + nargs = num_pairinst_args(inst->Alpha.Opcode); + for(i = 0; i < nargs; ++i) { + const char* abs = inst->Alpha.Arg[i].Abs ? "|" : ""; + const char* neg = inst->Alpha.Arg[i].Negate ? "-" : ""; + _mesa_printf(", %s%sSrc%i.%c%s", neg, abs, inst->Alpha.Arg[i].Source, + swizzle_char(inst->Alpha.Arg[i].Swizzle), abs); + } + _mesa_printf("\n"); +} diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.h b/src/mesa/drivers/dri/r300/radeon_program_pair.h new file mode 100644 index 0000000000..4624a24629 --- /dev/null +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.h @@ -0,0 +1,126 @@ +/* + * Copyright (C) 2008 Nicolai Haehnle. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __RADEON_PROGRAM_PAIR_H_ +#define __RADEON_PROGRAM_PAIR_H_ + +#include "radeon_program.h" + + +/** + * Represents a paired instruction, as found in R300 and R500 + * fragment programs. + */ +struct radeon_pair_instruction_source { + GLuint Index:8; + GLuint Constant:1; + GLuint Used:1; +}; + +struct radeon_pair_instruction_rgb { + GLuint Opcode:8; + GLuint DestIndex:8; + GLuint WriteMask:3; + GLuint OutputWriteMask:3; + GLuint Saturate:1; + + struct radeon_pair_instruction_source Src[3]; + + struct { + GLuint Source:2; + GLuint Swizzle:9; + GLuint Abs:1; + GLuint Negate:1; + } Arg[3]; +}; + +struct radeon_pair_instruction_alpha { + GLuint Opcode:8; + GLuint DestIndex:8; + GLuint WriteMask:1; + GLuint OutputWriteMask:1; + GLuint DepthWriteMask:1; + GLuint Saturate:1; + + struct radeon_pair_instruction_source Src[3]; + + struct { + GLuint Source:2; + GLuint Swizzle:3; + GLuint Abs:1; + GLuint Negate:1; + } Arg[3]; +}; + +struct radeon_pair_instruction { + struct radeon_pair_instruction_rgb RGB; + struct radeon_pair_instruction_alpha Alpha; +}; + + +/** + * + */ +struct radeon_pair_handler { + /** + * Fill in the proper hardware index for the given constant register. + * + * @return GL_FALSE on error. + */ + GLboolean (*EmitConst)(void*, GLuint file, GLuint index, GLuint *hwindex); + + /** + * Write a paired instruction to the hardware. + * + * @return GL_FALSE on error. + */ + GLboolean (*EmitPaired)(void*, struct radeon_pair_instruction*); + + /** + * Write a texture instruction to the hardware. + * Register indices have already been rewritten to the allocated + * hardware register numbers. + * + * @return GL_FALSE on error. + */ + GLboolean (*EmitTex)(void*, struct prog_instruction*); + + /** + * Called before a block of contiguous, independent texture + * instructions is emitted. + */ + GLboolean (*BeginTexBlock)(void*); + + GLuint MaxHwTemps; +}; + +GLboolean radeonPairProgram(GLcontext *ctx, struct gl_program *program, + const struct radeon_pair_handler*, void *userdata); + +void radeonPrintPairInstruction(struct radeon_pair_instruction *inst); + +#endif /* __RADEON_PROGRAM_PAIR_H_ */ diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c index eae09d6b35..16f9fb99e6 100644 --- a/src/mesa/drivers/dri/r300/radeon_span.c +++ b/src/mesa/drivers/dri/r300/radeon_span.c @@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#include "glheader.h" +#include "main/glheader.h" #include "swrast/swrast.h" #include "r300_state.h" @@ -172,6 +172,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d; @@ -186,6 +188,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) * Careful: It looks like the R300 uses ZZZS byte order while the R200 * uses SZZZ for 24 bit depth, 8 bit stencil mode. */ +#define VALUE_TYPE GLuint + #ifdef COMPILE_R300 #define WRITE_DEPTH( _x, _y, d ) \ do { \ @@ -282,6 +286,30 @@ static void radeonSpanRenderStart(GLcontext * ctx) #endif LOCK_HARDWARE(rmesa); radeonWaitForIdleLocked(rmesa); + + /* Read the first pixel in the frame buffer. This should + * be a noop, right? In fact without this conform fails as reading + * from the framebuffer sometimes produces old results -- the + * on-card read cache gets mixed up and doesn't notice that the + * framebuffer has been updated. + * + * Note that we should probably be reading some otherwise unused + * region of VRAM, otherwise we might get incorrect results when + * reading pixels from the top left of the screen. + * + * I found this problem on an R420 with glean's texCube test. + * Note that the R200 span code also *writes* the first pixel in the + * framebuffer, but I've found this to be unnecessary. + * -- Nicolai Hähnle, June 2008 + */ + { + int p; + driRenderbuffer *drb = + (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0]; + volatile int *buf = + (volatile int *)(rmesa->dri.screen->pFB + drb->offset); + p = *buf; + } } static void radeonSpanRenderFinish(GLcontext * ctx) diff --git a/src/mesa/drivers/dri/r300/radeon_state.c b/src/mesa/drivers/dri/r300/radeon_state.c index 82bfd951b9..c401da6c54 100644 --- a/src/mesa/drivers/dri/r300/radeon_state.c +++ b/src/mesa/drivers/dri/r300/radeon_state.c @@ -33,12 +33,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "enums.h" -#include "colormac.h" -#include "light.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/api_arrayelt.h" +#include "main/enums.h" +#include "main/framebuffer.h" +#include "main/colormac.h" +#include "main/light.h" #include "swrast/swrast.h" #include "vbo/vbo.h" @@ -49,7 +50,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_ioctl.h" #include "radeon_state.h" #include "r300_ioctl.h" -#include "framebuffer.h" + /* ============================================================= * Scissoring @@ -125,8 +126,8 @@ void radeonUpdateScissor(GLcontext* ctx) radeon->state.scissor.rect.x1 = x1; radeon->state.scissor.rect.y1 = y1; - radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width - 1; - radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height - 1; + radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width; + radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height; radeonRecalcScissorRects(radeon); } @@ -152,7 +153,7 @@ void radeonSetCliprects(radeonContextPtr radeon) GLframebuffer *const draw_fb = (GLframebuffer*)drawable->driverPrivate; GLframebuffer *const read_fb = (GLframebuffer*)readable->driverPrivate; - if (draw_fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* Can't ignore 2d windows if we are page flipping. */ if (drawable->numBackClipRects == 0 || radeon->doPageFlip || radeon->sarea->pfCurrentPage == 1) { diff --git a/src/mesa/drivers/dri/radeon/radeon_chipset.h b/src/mesa/drivers/dri/radeon/radeon_chipset.h index 7318099093..55a73eab20 100644 --- a/src/mesa/drivers/dri/radeon/radeon_chipset.h +++ b/src/mesa/drivers/dri/radeon/radeon_chipset.h @@ -106,6 +106,7 @@ #define PCI_CHIP_RV410_564F 0x564F #define PCI_CHIP_RV410_5652 0x5652 #define PCI_CHIP_RV410_5653 0x5653 +#define PCI_CHIP_RV410_5657 0x5657 #define PCI_CHIP_RS300_5834 0x5834 #define PCI_CHIP_RS300_5835 0x5835 #define PCI_CHIP_RS480_5954 0x5954 @@ -145,8 +146,112 @@ #define PCI_CHIP_RV410_5E4C 0x5E4C #define PCI_CHIP_RV410_5E4D 0x5E4D #define PCI_CHIP_RV410_5E4F 0x5E4F + +#define PCI_CHIP_R520_7100 0x7100 +#define PCI_CHIP_R520_7101 0x7101 +#define PCI_CHIP_R520_7102 0x7102 +#define PCI_CHIP_R520_7103 0x7103 +#define PCI_CHIP_R520_7104 0x7104 +#define PCI_CHIP_R520_7105 0x7105 +#define PCI_CHIP_R520_7106 0x7106 +#define PCI_CHIP_R520_7108 0x7108 +#define PCI_CHIP_R520_7109 0x7109 +#define PCI_CHIP_R520_710A 0x710A +#define PCI_CHIP_R520_710B 0x710B +#define PCI_CHIP_R520_710C 0x710C +#define PCI_CHIP_R520_710E 0x710E +#define PCI_CHIP_R520_710F 0x710F +#define PCI_CHIP_RV515_7140 0x7140 +#define PCI_CHIP_RV515_7141 0x7141 +#define PCI_CHIP_RV515_7142 0x7142 +#define PCI_CHIP_RV515_7143 0x7143 +#define PCI_CHIP_RV515_7144 0x7144 +#define PCI_CHIP_RV515_7145 0x7145 +#define PCI_CHIP_RV515_7146 0x7146 +#define PCI_CHIP_RV515_7147 0x7147 +#define PCI_CHIP_RV515_7149 0x7149 +#define PCI_CHIP_RV515_714A 0x714A +#define PCI_CHIP_RV515_714B 0x714B +#define PCI_CHIP_RV515_714C 0x714C +#define PCI_CHIP_RV515_714D 0x714D +#define PCI_CHIP_RV515_714E 0x714E +#define PCI_CHIP_RV515_714F 0x714F +#define PCI_CHIP_RV515_7151 0x7151 +#define PCI_CHIP_RV515_7152 0x7152 +#define PCI_CHIP_RV515_7153 0x7153 +#define PCI_CHIP_RV515_715E 0x715E +#define PCI_CHIP_RV515_715F 0x715F +#define PCI_CHIP_RV515_7180 0x7180 +#define PCI_CHIP_RV515_7181 0x7181 +#define PCI_CHIP_RV515_7183 0x7183 +#define PCI_CHIP_RV515_7186 0x7186 +#define PCI_CHIP_RV515_7187 0x7187 +#define PCI_CHIP_RV515_7188 0x7188 +#define PCI_CHIP_RV515_718A 0x718A +#define PCI_CHIP_RV515_718B 0x718B +#define PCI_CHIP_RV515_718C 0x718C +#define PCI_CHIP_RV515_718D 0x718D +#define PCI_CHIP_RV515_718F 0x718F +#define PCI_CHIP_RV515_7193 0x7193 +#define PCI_CHIP_RV515_7196 0x7196 +#define PCI_CHIP_RV515_719B 0x719B +#define PCI_CHIP_RV515_719F 0x719F +#define PCI_CHIP_RV530_71C0 0x71C0 +#define PCI_CHIP_RV530_71C1 0x71C1 +#define PCI_CHIP_RV530_71C2 0x71C2 +#define PCI_CHIP_RV530_71C3 0x71C3 +#define PCI_CHIP_RV530_71C4 0x71C4 +#define PCI_CHIP_RV530_71C5 0x71C5 +#define PCI_CHIP_RV530_71C6 0x71C6 +#define PCI_CHIP_RV530_71C7 0x71C7 +#define PCI_CHIP_RV530_71CD 0x71CD +#define PCI_CHIP_RV530_71CE 0x71CE +#define PCI_CHIP_RV530_71D2 0x71D2 +#define PCI_CHIP_RV530_71D4 0x71D4 +#define PCI_CHIP_RV530_71D5 0x71D5 +#define PCI_CHIP_RV530_71D6 0x71D6 +#define PCI_CHIP_RV530_71DA 0x71DA +#define PCI_CHIP_RV530_71DE 0x71DE +#define PCI_CHIP_RV515_7200 0x7200 +#define PCI_CHIP_RV515_7210 0x7210 +#define PCI_CHIP_RV515_7211 0x7211 +#define PCI_CHIP_R580_7240 0x7240 +#define PCI_CHIP_R580_7243 0x7243 +#define PCI_CHIP_R580_7244 0x7244 +#define PCI_CHIP_R580_7245 0x7245 +#define PCI_CHIP_R580_7246 0x7246 +#define PCI_CHIP_R580_7247 0x7247 +#define PCI_CHIP_R580_7248 0x7248 +#define PCI_CHIP_R580_7249 0x7249 +#define PCI_CHIP_R580_724A 0x724A +#define PCI_CHIP_R580_724B 0x724B +#define PCI_CHIP_R580_724C 0x724C +#define PCI_CHIP_R580_724D 0x724D +#define PCI_CHIP_R580_724E 0x724E +#define PCI_CHIP_R580_724F 0x724F +#define PCI_CHIP_RV570_7280 0x7280 +#define PCI_CHIP_RV560_7281 0x7281 +#define PCI_CHIP_RV560_7283 0x7283 +#define PCI_CHIP_R580_7284 0x7284 +#define PCI_CHIP_RV560_7287 0x7287 +#define PCI_CHIP_RV570_7288 0x7288 +#define PCI_CHIP_RV570_7289 0x7289 +#define PCI_CHIP_RV570_728B 0x728B +#define PCI_CHIP_RV570_728C 0x728C +#define PCI_CHIP_RV560_7290 0x7290 +#define PCI_CHIP_RV560_7291 0x7291 +#define PCI_CHIP_RV560_7293 0x7293 +#define PCI_CHIP_RV560_7297 0x7297 + #define PCI_CHIP_RS350_7834 0x7834 #define PCI_CHIP_RS350_7835 0x7835 +#define PCI_CHIP_RS690_791E 0x791E +#define PCI_CHIP_RS690_791F 0x791F +#define PCI_CHIP_RS740_796C 0x796C +#define PCI_CHIP_RS740_796D 0x796D +#define PCI_CHIP_RS740_796E 0x796E +#define PCI_CHIP_RS740_796F 0x796F + enum { CHIP_FAMILY_R100, @@ -165,6 +270,14 @@ enum { CHIP_FAMILY_R420, CHIP_FAMILY_RV410, CHIP_FAMILY_RS400, + CHIP_FAMILY_RS690, + CHIP_FAMILY_RS740, + CHIP_FAMILY_RV515, + CHIP_FAMILY_R520, + CHIP_FAMILY_RV530, + CHIP_FAMILY_R580, + CHIP_FAMILY_RV560, + CHIP_FAMILY_RV570, CHIP_FAMILY_LAST }; diff --git a/src/mesa/drivers/dri/radeon/radeon_compat.c b/src/mesa/drivers/dri/radeon/radeon_compat.c index bd467fb15b..46b490d61f 100644 --- a/src/mesa/drivers/dri/radeon/radeon_compat.c +++ b/src/mesa/drivers/dri/radeon/radeon_compat.c @@ -32,8 +32,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#include "glheader.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/imports.h" #include "radeon_context.h" #include "radeon_state.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index ba93a054ae..1e992c0b3d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -34,14 +34,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "api_arrayelt.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" -#include "framebuffer.h" +#include "main/glheader.h" +#include "main/api_arrayelt.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/state.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -231,14 +232,14 @@ radeonCreateContext( const __GLcontextModes *glVisual, "def_max_anisotropy"); if ( driQueryOptionb( &rmesa->optionCache, "hyperz" ) ) { - if ( sPriv->drmMinor < 13 ) + if ( sPriv->drm_version.minor < 13 ) fprintf( stderr, "DRM version 1.%d too old to support HyperZ, " - "disabling.\n",sPriv->drmMinor ); + "disabling.\n", sPriv->drm_version.minor ); else rmesa->using_hyperz = GL_TRUE; } - if ( sPriv->drmMinor >= 15 ) + if ( sPriv->drm_version.minor >= 15 ) rmesa->texmicrotile = GL_TRUE; /* Init default driver functions then plug in our Radeon-specific functions @@ -269,7 +270,7 @@ radeonCreateContext( const __GLcontextModes *glVisual, rmesa->dri.hwContext = driContextPriv->hHWContext; rmesa->dri.hwLock = &sPriv->pSAREA->lock; rmesa->dri.fd = sPriv->fd; - rmesa->dri.drmMinor = sPriv->drmMinor; + rmesa->dri.drmMinor = sPriv->drm_version.minor; rmesa->radeonScreen = screen; rmesa->sarea = (drm_radeon_sarea_t *)((GLubyte *)sPriv->pSAREA + @@ -422,10 +423,7 @@ radeonCreateContext( const __GLcontextModes *glVisual, rmesa->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); - rmesa->vblank_flags = (rmesa->radeonScreen->irq != 0) - ? driGetDefaultVBlankFlags(&rmesa->optionCache) : VBLANK_FLAG_NO_IRQ; - - (*dri_interface->getUST)( & rmesa->swap_ust ); + (*sPriv->systemTime->getUST)( & rmesa->swap_ust ); #if DO_DEBUG @@ -590,16 +588,18 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv, if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx %p\n", __FUNCTION__, (void *) newCtx->glCtx); - if ( newCtx->dri.drawable != driDrawPriv ) { - /* XXX we may need to validate the drawable here!!! */ - driDrawableInitVBlank( driDrawPriv, newCtx->vblank_flags, - &newCtx->vbl_seq ); - } - newCtx->dri.readable = driReadPriv; if ( (newCtx->dri.drawable != driDrawPriv) || newCtx->lastStamp != driDrawPriv->lastStamp ) { + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = (newCtx->radeonScreen->irq != 0) + ? driGetDefaultVBlankFlags(&newCtx->optionCache) + : VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank( driDrawPriv ); + } + newCtx->dri.drawable = driDrawPriv; radeonSetCliprects(newCtx); diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h index 8dedd66f56..53df766f8c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.h +++ b/src/mesa/drivers/dri/radeon/radeon_context.h @@ -49,9 +49,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_drm.h" #include "texmem.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/colormac.h" struct radeon_context; typedef struct radeon_context radeonContextRec; @@ -66,7 +66,7 @@ typedef union { #include "radeon_lock.h" #include "radeon_screen.h" -#include "mm.h" +#include "main/mm.h" #include "math/m_vector.h" @@ -161,6 +161,8 @@ struct radeon_tex_obj { drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; /* Six, for the cube faces */ + GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ + GLuint pp_txfilter; /* hardware register values */ GLuint pp_txformat; GLuint pp_txoffset; /* Image location in texmem. @@ -667,9 +669,6 @@ struct radeon_context { /* VBI */ - GLuint vbl_seq; - GLuint vblank_flags; - int64_t swap_ust; int64_t swap_missed_ust; @@ -708,9 +707,9 @@ struct radeon_context { #define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx)) -static __inline GLuint radeonPackColor(GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) +static INLINE GLuint radeonPackColor(GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a) { switch (cpp) { case 2: diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index a0c563c7cb..09acf6b4f8 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -37,9 +37,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include <sched.h> #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "simple_list.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/simple_list.h" #include "swrast/swrast.h" #include "radeon_context.h" @@ -862,13 +862,14 @@ static void radeonWaitForFrameCompletion( radeonContextPtr rmesa ) /* Copy the back color buffer to the front color buffer. */ -void radeonCopyBuffer( const __DRIdrawablePrivate *dPriv, +void radeonCopyBuffer( __DRIdrawablePrivate *dPriv, const drm_clip_rect_t *rect) { radeonContextPtr rmesa; GLint nbox, i, ret; GLboolean missed_target; int64_t ust; + __DRIscreenPrivate *psp; assert(dPriv); assert(dPriv->driContextPriv); @@ -890,7 +891,7 @@ void radeonCopyBuffer( const __DRIdrawablePrivate *dPriv, if (!rect) { UNLOCK_HARDWARE( rmesa ); - driWaitForVBlank( dPriv, & rmesa->vbl_seq, rmesa->vblank_flags, & missed_target ); + driWaitForVBlank( dPriv, & missed_target ); LOCK_HARDWARE( rmesa ); } @@ -917,16 +918,18 @@ void radeonCopyBuffer( const __DRIdrawablePrivate *dPriv, if (rect->y2 < b->y2) b->y2 = rect->y2; - if (b->x1 < b->x2 && b->y1 < b->y2) - b++; + if (b->x1 >= b->x2 || b->y1 >= b->y2) + continue; } - else - b++; + b++; n++; } rmesa->sarea->nbox = n; + if (!n) + continue; + ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP ); if ( ret ) { @@ -939,8 +942,9 @@ void radeonCopyBuffer( const __DRIdrawablePrivate *dPriv, UNLOCK_HARDWARE( rmesa ); if (!rect) { + psp = dPriv->driScreenPriv; rmesa->swap_count++; - (*dri_interface->getUST)( & ust ); + (*psp->systemTime->getUST)( & ust ); if ( missed_target ) { rmesa->swap_missed_count++; rmesa->swap_missed_ust = ust - rmesa->swap_ust; @@ -951,17 +955,19 @@ void radeonCopyBuffer( const __DRIdrawablePrivate *dPriv, } } -void radeonPageFlip( const __DRIdrawablePrivate *dPriv ) +void radeonPageFlip( __DRIdrawablePrivate *dPriv ) { radeonContextPtr rmesa; GLint ret; GLboolean missed_target; + __DRIscreenPrivate *psp; assert(dPriv); assert(dPriv->driContextPriv); assert(dPriv->driContextPriv->driverPrivate); rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate; + psp = dPriv->driScreenPriv; if ( RADEON_DEBUG & DEBUG_IOCTL ) { fprintf(stderr, "%s: pfCurrentPage: %d\n", __FUNCTION__, @@ -986,10 +992,10 @@ void radeonPageFlip( const __DRIdrawablePrivate *dPriv ) */ radeonWaitForFrameCompletion( rmesa ); UNLOCK_HARDWARE( rmesa ); - driWaitForVBlank( dPriv, & rmesa->vbl_seq, rmesa->vblank_flags, & missed_target ); + driWaitForVBlank( dPriv, & missed_target ); if ( missed_target ) { rmesa->swap_missed_count++; - (void) (*dri_interface->getUST)( & rmesa->swap_missed_ust ); + (void) (*psp->systemTime->getUST)( & rmesa->swap_missed_ust ); } LOCK_HARDWARE( rmesa ); @@ -1003,7 +1009,7 @@ void radeonPageFlip( const __DRIdrawablePrivate *dPriv ) } rmesa->swap_count++; - (void) (*dri_interface->getUST)( & rmesa->swap_ust ); + (void) (*psp->systemTime->getUST)( & rmesa->swap_ust ); /* Get ready for drawing next frame. Update the renderbuffers' * flippedOffset/Pitch fields so we draw into the right place. diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.h b/src/mesa/drivers/dri/radeon/radeon_ioctl.h index 020a5c21e2..4e3a44df07 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.h +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.h @@ -36,7 +36,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_IOCTL_H__ #define __RADEON_IOCTL_H__ -#include "simple_list.h" +#include "main/simple_list.h" #include "radeon_lock.h" @@ -86,9 +86,9 @@ extern void radeonReleaseDmaRegion( radeonContextPtr rmesa, struct radeon_dma_region *region, const char *caller ); -extern void radeonCopyBuffer( const __DRIdrawablePrivate *drawable, +extern void radeonCopyBuffer( __DRIdrawablePrivate *drawable, const drm_clip_rect_t *rect); -extern void radeonPageFlip( const __DRIdrawablePrivate *drawable ); +extern void radeonPageFlip( __DRIdrawablePrivate *drawable ); extern void radeonFlush( GLcontext *ctx ); extern void radeonFinish( GLcontext *ctx ); extern void radeonWaitForIdleLocked( radeonContextPtr rmesa ); @@ -123,7 +123,7 @@ do { \ memcpy( rmesa->hw.ATOM.lastcmd, rmesa->hw.ATOM.cmd, \ rmesa->hw.ATOM.cmd_size * 4) -static __inline int RADEON_DB_STATECHANGE( +static INLINE int RADEON_DB_STATECHANGE( radeonContextPtr rmesa, struct radeon_state_atom *atom ) { @@ -176,7 +176,7 @@ do { \ * and hang on to the lock until the critical section is finished and we flush * the buffer again and unlock. */ -static __inline void radeonEnsureCmdBufSpace( radeonContextPtr rmesa, +static INLINE void radeonEnsureCmdBufSpace( radeonContextPtr rmesa, int bytes ) { if (rmesa->store.cmd_used + bytes > RADEON_CMD_BUF_SZ) @@ -186,7 +186,7 @@ static __inline void radeonEnsureCmdBufSpace( radeonContextPtr rmesa, /* Alloc space in the command buffer */ -static __inline char *radeonAllocCmdBuf( radeonContextPtr rmesa, +static INLINE char *radeonAllocCmdBuf( radeonContextPtr rmesa, int bytes, const char *where ) { if (rmesa->store.cmd_used + bytes > RADEON_CMD_BUF_SZ) diff --git a/src/mesa/drivers/dri/radeon/radeon_lighting.c b/src/mesa/drivers/dri/radeon/radeon_lighting.c index 5e9b9c3051..6d9ccfa24d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_lighting.c +++ b/src/mesa/drivers/dri/radeon/radeon_lighting.c @@ -27,11 +27,11 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/imports.h" #include "api_arrayelt.h" /* #include "mmath.h" */ -#include "enums.h" +#include "main/enums.h" #include "colormac.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c index 30a0c3863c..64bb3ca103 100644 --- a/src/mesa/drivers/dri/radeon/radeon_lock.c +++ b/src/mesa/drivers/dri/radeon/radeon_lock.c @@ -39,8 +39,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Kevin E. Martin <martin@valinux.com> */ -#include "glheader.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/mtypes.h" #include "radeon_context.h" #include "radeon_lock.h" #include "radeon_tex.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c index b61f5e0f3e..de3c3a15a7 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c @@ -32,15 +32,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/macros.h" #include "swrast_setup/swrast_setup.h" #include "math/m_translate.h" #include "tnl/tnl.h" -#include "tnl/t_context.h" +#include "tnl/tcontext.h" #include "radeon_context.h" #include "radeon_ioctl.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index d5ceedfa24..126d0727c6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -32,9 +32,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "vbo/vbo.h" #include "math/m_translate.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_sanity.c b/src/mesa/drivers/dri/radeon/radeon_sanity.c index bdfb7240d7..6613757fce 100644 --- a/src/mesa/drivers/dri/radeon/radeon_sanity.c +++ b/src/mesa/drivers/dri/radeon/radeon_sanity.c @@ -33,7 +33,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <errno.h> -#include "glheader.h" +#include "main/glheader.h" #include "radeon_context.h" #include "radeon_ioctl.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 762848fc26..5f32dd575e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -35,11 +35,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \author Gareth Hughes <gareth@valinux.com> */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #define STANDALONE_MMIO #include "radeon_chipset.h" @@ -48,10 +48,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #if !RADEON_COMMON #include "radeon_context.h" #include "radeon_span.h" +#include "radeon_tex.h" #elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) #include "r200_context.h" #include "r200_ioctl.h" #include "r200_span.h" +#include "r200_tex.h" #elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) #include "r300_context.h" #include "r300_fragprog.h" @@ -60,7 +62,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #endif #include "utils.h" -#include "context.h" #include "vblank.h" #include "drirenderbuffer.h" @@ -88,7 +89,7 @@ DRI_CONF_BEGIN DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC) DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) + DRI_CONF_ALLOW_LARGE_TEXTURES(2) DRI_CONF_SECTION_END DRI_CONF_SECTION_DEBUG DRI_CONF_NO_RAST(false) @@ -115,7 +116,7 @@ DRI_CONF_BEGIN DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC) DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) + DRI_CONF_ALLOW_LARGE_TEXTURES(2) DRI_CONF_TEXTURE_BLEND_QUALITY(1.0,"0.0:1.0") DRI_CONF_SECTION_END DRI_CONF_SECTION_DEBUG @@ -177,7 +178,7 @@ DRI_CONF_OPT_BEGIN_V(fp_optimization,enum,def,"0:1") \ DRI_CONF_DESC_END \ DRI_CONF_OPT_END -const char __driConfigOptions[] = +PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE DRI_CONF_TCL_MODE(DRI_CONF_TCL_CODEGEN) @@ -186,14 +187,13 @@ DRI_CONF_BEGIN DRI_CONF_MAX_TEXTURE_IMAGE_UNITS(8, 2, 8) DRI_CONF_MAX_TEXTURE_COORD_UNITS(8, 2, 8) DRI_CONF_COMMAND_BUFFER_SIZE(8, 8, 32) - DRI_CONF_DISABLE_FALLBACK(false) + DRI_CONF_DISABLE_FALLBACK(true) DRI_CONF_DISABLE_DOUBLE_SIDE_STENCIL(false) DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) DRI_CONF_DEF_MAX_ANISOTROPY(1.0, "1.0,2.0,4.0,8.0,16.0") - DRI_CONF_NO_NEG_LOD_BIAS(false) - DRI_CONF_FORCE_S3TC_ENABLE(false) + DRI_CONF_FORCE_S3TC_ENABLE(false) DRI_CONF_DISABLE_S3TC(false) DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC) @@ -204,7 +204,7 @@ DRI_CONF_BEGIN DRI_CONF_NO_RAST(false) DRI_CONF_SECTION_END DRI_CONF_END; -static const GLuint __driNConfigOptions = 18; +static const GLuint __driNConfigOptions = 17; #ifndef RADEON_DEBUG int RADEON_DEBUG = 0; @@ -242,25 +242,26 @@ radeonGetParam(int fd, int param, void *value) { int ret; drm_radeon_getparam_t gp; - + gp.param = param; gp.value = value; - + ret = drmCommandWriteRead( fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp)); return ret; } -static __GLcontextModes * -radeonFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) +static const __DRIconfig ** +radeonFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) { - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; + __DRIconfig **configs; + __GLcontextModes *m; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; + int i; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an @@ -277,7 +278,7 @@ radeonFillInModes( unsigned pixel_bits, unsigned depth_bits, depth_bits_array[0] = depth_bits; depth_bits_array[1] = depth_bits; - + /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. @@ -288,8 +289,6 @@ radeonFillInModes( unsigned pixel_bits, unsigned depth_bits, depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -299,21 +298,11 @@ radeonFillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, + back_buffer_modes, back_buffer_factor); + if (configs == NULL) { fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__ ); return NULL; @@ -321,15 +310,43 @@ radeonFillInModes( unsigned pixel_bits, unsigned depth_bits, /* Mark the visual as slow if there are "fake" stencil bits. */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { m->visualRating = GLX_SLOW_CONFIG; } } - return modes; + return (const __DRIconfig **) configs; } +#if !RADEON_COMMON +static const __DRItexOffsetExtension radeonTexOffsetExtension = { + { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION }, + radeonSetTexOffset, +}; +#endif + +#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) +static const __DRIallocateExtension r200AllocateExtension = { + { __DRI_ALLOCATE, __DRI_ALLOCATE_VERSION }, + r200AllocateMemoryMESA, + r200FreeMemoryMESA, + r200GetMemoryOffsetMESA +}; + +static const __DRItexOffsetExtension r200texOffsetExtension = { + { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION }, + r200SetTexOffset, +}; +#endif + +#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) +static const __DRItexOffsetExtension r300texOffsetExtension = { + { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION }, + r300SetTexOffset, +}; +#endif /* Create the device specific screen private data struct. */ @@ -339,9 +356,9 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) radeonScreenPtr screen; RADEONDRIPtr dri_priv = (RADEONDRIPtr)sPriv->pDevPriv; unsigned char *RADEONMMIO; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; + int i; + int ret; + uint32_t temp; if (sPriv->devPrivSize != sizeof(RADEONDRIRec)) { fprintf(stderr,"\nERROR! sizeof(RADEONDRIRec) does not match passed size from device driver\n"); @@ -372,7 +389,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) int ret; ret = radeonGetParam( sPriv->fd, RADEON_PARAM_GART_BUFFER_OFFSET, &screen->gart_buffer_offset); - + if (ret) { FREE( screen ); fprintf(stderr, "drm_radeon_getparam_t (RADEON_PARAM_GART_BUFFER_OFFSET): %d\n", ret); @@ -394,13 +411,13 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) fprintf(stderr, "drm_radeon_getparam_t (RADEON_PARAM_IRQ_NR): %d\n", ret); return NULL; } - screen->drmSupportsCubeMapsR200 = (sPriv->drmMinor >= 7); - screen->drmSupportsBlendColor = (sPriv->drmMinor >= 11); - screen->drmSupportsTriPerf = (sPriv->drmMinor >= 16); - screen->drmSupportsFragShader = (sPriv->drmMinor >= 18); - screen->drmSupportsPointSprites = (sPriv->drmMinor >= 13); - screen->drmSupportsCubeMapsR100 = (sPriv->drmMinor >= 15); - screen->drmSupportsVertexProgram = (sPriv->drmMinor >= 25); + screen->drmSupportsCubeMapsR200 = (sPriv->drm_version.minor >= 7); + screen->drmSupportsBlendColor = (sPriv->drm_version.minor >= 11); + screen->drmSupportsTriPerf = (sPriv->drm_version.minor >= 16); + screen->drmSupportsFragShader = (sPriv->drm_version.minor >= 18); + screen->drmSupportsPointSprites = (sPriv->drm_version.minor >= 13); + screen->drmSupportsCubeMapsR100 = (sPriv->drm_version.minor >= 15); + screen->drmSupportsVertexProgram = (sPriv->drm_version.minor >= 25); } screen->mmio.handle = dri_priv->registerHandle; @@ -534,7 +551,11 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->chip_family = CHIP_FAMILY_RS300; break; + /* 9500 with 1 pipe verified by: Reid Linnemann <lreid@cs.okstate.edu> */ case PCI_CHIP_R300_AD: + screen->chip_family = CHIP_FAMILY_RV350; + screen->chip_flags = RADEON_CHIPSET_TCL; + break; case PCI_CHIP_R300_AE: case PCI_CHIP_R300_AF: case PCI_CHIP_R300_AG: @@ -632,17 +653,18 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->chip_flags = RADEON_CHIPSET_TCL; break; + case PCI_CHIP_RV410_5E4C: + case PCI_CHIP_RV410_5E4F: case PCI_CHIP_RV410_564A: case PCI_CHIP_RV410_564B: case PCI_CHIP_RV410_564F: case PCI_CHIP_RV410_5652: case PCI_CHIP_RV410_5653: + case PCI_CHIP_RV410_5657: case PCI_CHIP_RV410_5E48: case PCI_CHIP_RV410_5E4A: case PCI_CHIP_RV410_5E4B: - case PCI_CHIP_RV410_5E4C: case PCI_CHIP_RV410_5E4D: - case PCI_CHIP_RV410_5E4F: screen->chip_family = CHIP_FAMILY_RV410; screen->chip_flags = RADEON_CHIPSET_TCL; break; @@ -656,7 +678,132 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) case PCI_CHIP_RC410_5A61: case PCI_CHIP_RC410_5A62: screen->chip_family = CHIP_FAMILY_RS400; - fprintf(stderr, "Warning, xpress200 detected.\n"); + break; + + case PCI_CHIP_RS690_791E: + case PCI_CHIP_RS690_791F: + screen->chip_family = CHIP_FAMILY_RS690; + break; + case PCI_CHIP_RS740_796C: + case PCI_CHIP_RS740_796D: + case PCI_CHIP_RS740_796E: + case PCI_CHIP_RS740_796F: + screen->chip_family = CHIP_FAMILY_RS740; + break; + + case PCI_CHIP_R520_7100: + case PCI_CHIP_R520_7101: + case PCI_CHIP_R520_7102: + case PCI_CHIP_R520_7103: + case PCI_CHIP_R520_7104: + case PCI_CHIP_R520_7105: + case PCI_CHIP_R520_7106: + case PCI_CHIP_R520_7108: + case PCI_CHIP_R520_7109: + case PCI_CHIP_R520_710A: + case PCI_CHIP_R520_710B: + case PCI_CHIP_R520_710C: + case PCI_CHIP_R520_710E: + case PCI_CHIP_R520_710F: + screen->chip_family = CHIP_FAMILY_R520; + screen->chip_flags = RADEON_CHIPSET_TCL; + break; + + case PCI_CHIP_RV515_7140: + case PCI_CHIP_RV515_7141: + case PCI_CHIP_RV515_7142: + case PCI_CHIP_RV515_7143: + case PCI_CHIP_RV515_7144: + case PCI_CHIP_RV515_7145: + case PCI_CHIP_RV515_7146: + case PCI_CHIP_RV515_7147: + case PCI_CHIP_RV515_7149: + case PCI_CHIP_RV515_714A: + case PCI_CHIP_RV515_714B: + case PCI_CHIP_RV515_714C: + case PCI_CHIP_RV515_714D: + case PCI_CHIP_RV515_714E: + case PCI_CHIP_RV515_714F: + case PCI_CHIP_RV515_7151: + case PCI_CHIP_RV515_7152: + case PCI_CHIP_RV515_7153: + case PCI_CHIP_RV515_715E: + case PCI_CHIP_RV515_715F: + case PCI_CHIP_RV515_7180: + case PCI_CHIP_RV515_7181: + case PCI_CHIP_RV515_7183: + case PCI_CHIP_RV515_7186: + case PCI_CHIP_RV515_7187: + case PCI_CHIP_RV515_7188: + case PCI_CHIP_RV515_718A: + case PCI_CHIP_RV515_718B: + case PCI_CHIP_RV515_718C: + case PCI_CHIP_RV515_718D: + case PCI_CHIP_RV515_718F: + case PCI_CHIP_RV515_7193: + case PCI_CHIP_RV515_7196: + case PCI_CHIP_RV515_719B: + case PCI_CHIP_RV515_719F: + case PCI_CHIP_RV515_7200: + case PCI_CHIP_RV515_7210: + case PCI_CHIP_RV515_7211: + screen->chip_family = CHIP_FAMILY_RV515; + screen->chip_flags = RADEON_CHIPSET_TCL; + break; + + case PCI_CHIP_RV530_71C0: + case PCI_CHIP_RV530_71C1: + case PCI_CHIP_RV530_71C2: + case PCI_CHIP_RV530_71C3: + case PCI_CHIP_RV530_71C4: + case PCI_CHIP_RV530_71C5: + case PCI_CHIP_RV530_71C6: + case PCI_CHIP_RV530_71C7: + case PCI_CHIP_RV530_71CD: + case PCI_CHIP_RV530_71CE: + case PCI_CHIP_RV530_71D2: + case PCI_CHIP_RV530_71D4: + case PCI_CHIP_RV530_71D5: + case PCI_CHIP_RV530_71D6: + case PCI_CHIP_RV530_71DA: + case PCI_CHIP_RV530_71DE: + screen->chip_family = CHIP_FAMILY_RV530; + screen->chip_flags = RADEON_CHIPSET_TCL; + break; + + case PCI_CHIP_R580_7240: + case PCI_CHIP_R580_7243: + case PCI_CHIP_R580_7244: + case PCI_CHIP_R580_7245: + case PCI_CHIP_R580_7246: + case PCI_CHIP_R580_7247: + case PCI_CHIP_R580_7248: + case PCI_CHIP_R580_7249: + case PCI_CHIP_R580_724A: + case PCI_CHIP_R580_724B: + case PCI_CHIP_R580_724C: + case PCI_CHIP_R580_724D: + case PCI_CHIP_R580_724E: + case PCI_CHIP_R580_724F: + case PCI_CHIP_R580_7284: + screen->chip_family = CHIP_FAMILY_R580; + screen->chip_flags = RADEON_CHIPSET_TCL; + break; + + case PCI_CHIP_RV570_7280: + case PCI_CHIP_RV560_7281: + case PCI_CHIP_RV560_7283: + case PCI_CHIP_RV560_7287: + case PCI_CHIP_RV570_7288: + case PCI_CHIP_RV570_7289: + case PCI_CHIP_RV570_728B: + case PCI_CHIP_RV570_728C: + case PCI_CHIP_RV560_7290: + case PCI_CHIP_RV560_7291: + case PCI_CHIP_RV560_7293: + case PCI_CHIP_RV560_7297: + screen->chip_family = CHIP_FAMILY_RV560; + screen->chip_flags = RADEON_CHIPSET_TCL; break; default: @@ -665,11 +812,19 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) return NULL; } if ((screen->chip_family == CHIP_FAMILY_R350 || screen->chip_family == CHIP_FAMILY_R300) && - sPriv->ddxMinor < 2) { + sPriv->ddx_version.minor < 2) { fprintf(stderr, "xf86-video-ati-6.6.2 or newer needed for Radeon 9500/9700/9800 cards.\n"); return NULL; } + if ((sPriv->drm_version.minor < 29) && (screen->chip_family >= CHIP_FAMILY_RV515)) { + fprintf(stderr, "R500 support requires a newer drm.\n"); + return NULL; + } + + if (getenv("R300_NO_TCL")) + screen->chip_flags &= ~RADEON_CHIPSET_TCL; + if (screen->chip_family <= CHIP_FAMILY_RS200) screen->chip_flags |= RADEON_CLASS_R100; else if (screen->chip_family <= CHIP_FAMILY_RV280) @@ -680,9 +835,51 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->cpp = dri_priv->bpp / 8; screen->AGPMode = dri_priv->AGPMode; - screen->fbLocation = ( INREG( RADEON_MC_FB_LOCATION ) & 0xffff ) << 16; + ret = radeonGetParam( sPriv->fd, RADEON_PARAM_FB_LOCATION, + &temp); + if (ret) { + if (screen->chip_family < CHIP_FAMILY_RS690) + screen->fbLocation = ( INREG( RADEON_MC_FB_LOCATION ) & 0xffff) << 16; + else { + FREE( screen ); + fprintf(stderr, "Unable to get fb location need newer drm\n"); + return NULL; + } + } else { + screen->fbLocation = (temp & 0xffff) << 16; + } + + if (screen->chip_family >= CHIP_FAMILY_RV515) { + ret = radeonGetParam( sPriv->fd, RADEON_PARAM_NUM_GB_PIPES, + &temp); + if (ret) { + fprintf(stderr, "Unable to get num_pipes, need newer drm\n"); + switch (screen->chip_family) { + case CHIP_FAMILY_R300: + case CHIP_FAMILY_R350: + screen->num_gb_pipes = 2; + break; + case CHIP_FAMILY_R420: + case CHIP_FAMILY_R520: + case CHIP_FAMILY_R580: + case CHIP_FAMILY_RV560: + case CHIP_FAMILY_RV570: + screen->num_gb_pipes = 4; + break; + case CHIP_FAMILY_RV350: + case CHIP_FAMILY_RV515: + case CHIP_FAMILY_RV530: + case CHIP_FAMILY_RV410: + default: + screen->num_gb_pipes = 1; + break; + } + } else { + screen->num_gb_pipes = temp; + } + } - if ( sPriv->drmMinor >= 10 ) { + if ( sPriv->drm_version.minor >= 10 ) { drm_radeon_setparam_t sp; sp.param = RADEON_SETPARAM_FB_LOCATION; @@ -700,8 +897,11 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->depthPitch = dri_priv->depthPitch; /* Check if ddx has set up a surface reg to cover depth buffer */ - screen->depthHasSurface = ((sPriv->ddxMajor > 4) && - (screen->chip_flags & RADEON_CHIPSET_TCL)); + screen->depthHasSurface = (sPriv->ddx_version.major > 4) || + /* these chips don't use tiled z without hyperz. So always pretend + we have set up a surface which will cause linear reads/writes */ + (IS_R100_CLASS(screen) && + !(screen->chip_flags & RADEON_CHIPSET_TCL)); if ( dri_priv->textureSize == 0 ) { screen->texOffset[RADEON_LOCAL_TEX_HEAP] = screen->gart_texture_offset; @@ -730,29 +930,34 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) dri_priv->log2GARTTexGran; } - if ( glx_enable_extension != NULL ) { - if ( screen->irq != 0 ) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - } - - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); - if (IS_R200_CLASS(screen)) - (*glx_enable_extension)( psc, "GLX_MESA_allocate_memory" ); + i = 0; + screen->extensions[i++] = &driCopySubBufferExtension.base; + screen->extensions[i++] = &driFrameTrackingExtension.base; + screen->extensions[i++] = &driReadDrawableExtension; - (*glx_enable_extension)( psc, "GLX_MESA_copy_sub_buffer" ); - (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" ); + if ( screen->irq != 0 ) { + screen->extensions[i++] = &driSwapControlExtension.base; + screen->extensions[i++] = &driMediaStreamCounterExtension.base; } +#if !RADEON_COMMON + screen->extensions[i++] = &radeonTexOffsetExtension.base; +#endif + #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) - if (IS_R200_CLASS(screen)) { - sPriv->psc->allocateMemory = (void *) r200AllocateMemoryMESA; - sPriv->psc->freeMemory = (void *) r200FreeMemoryMESA; - sPriv->psc->memoryOffset = (void *) r200GetMemoryOffsetMESA; - } + if (IS_R200_CLASS(screen)) + screen->extensions[i++] = &r200AllocateExtension.base; + + screen->extensions[i++] = &r200texOffsetExtension.base; #endif +#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) + screen->extensions[i++] = &r300texOffsetExtension.base; +#endif + + screen->extensions[i++] = NULL; + sPriv->extensions = screen->extensions; + screen->driScreen = sPriv; screen->sarea_priv_offset = dri_priv->sarea_priv_offset; return screen; @@ -935,71 +1140,16 @@ static void radeonDestroyContext(__DRIcontextPrivate * driContextPriv) #endif -#if !RADEON_COMMON || (RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)) -static struct __DriverAPIRec radeonAPI = { - .InitDriver = radeonInitDriver, - .DestroyScreen = radeonDestroyScreen, - .CreateContext = radeonCreateContext, - .DestroyContext = radeonDestroyContext, - .CreateBuffer = radeonCreateBuffer, - .DestroyBuffer = radeonDestroyBuffer, - .SwapBuffers = radeonSwapBuffers, - .MakeCurrent = radeonMakeCurrent, - .UnbindContext = radeonUnbindContext, - .GetSwapInfo = getSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = radeonCopySubBuffer, -#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) - .setTexOffset = r300SetTexOffset, -#endif -}; -#else -static const struct __DriverAPIRec r200API = { - .InitDriver = radeonInitDriver, - .DestroyScreen = radeonDestroyScreen, - .CreateContext = r200CreateContext, - .DestroyContext = r200DestroyContext, - .CreateBuffer = radeonCreateBuffer, - .DestroyBuffer = radeonDestroyBuffer, - .SwapBuffers = r200SwapBuffers, - .MakeCurrent = r200MakeCurrent, - .UnbindContext = r200UnbindContext, - .GetSwapInfo = getSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = r200CopySubBuffer -}; -#endif - /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -PUBLIC void * -__driCreateNewScreen_20050727( __DRInativeDisplay *dpy, - int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) +static const __DRIconfig ** +radeonInitScreen(__DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp; #if !RADEON_COMMON static const char *driver_name = "Radeon"; static const __DRIutilversion2 ddx_expected = { 4, 5, 0, 0 }; @@ -1016,57 +1166,42 @@ __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 1, 24, 0 }; #endif - - dri_interface = interface; + RADEONDRIPtr dri_priv = (RADEONDRIPtr) psp->pDevPriv; if ( ! driCheckDriDdxDrmVersions3( driver_name, - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) { return NULL; } -#if !RADEON_COMMON || (RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)) - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &radeonAPI); -#elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &r200API); -#endif - if ( psp != NULL ) { - RADEONDRIPtr dri_priv = (RADEONDRIPtr) psp->pDevPriv; - if (driver_modes) { - *driver_modes = radeonFillInModes( dri_priv->bpp, - (dri_priv->bpp == 16) ? 16 : 24, - (dri_priv->bpp == 16) ? 0 : 8, - (dri_priv->backOffset != dri_priv->depthOffset) ); - } - - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create - * is called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create + * is called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) - driInitExtensions( NULL, blend_extensions, GL_FALSE ); - driInitSingleExtension( NULL, ARB_vp_extension ); - driInitSingleExtension( NULL, NV_vp_extension ); - driInitSingleExtension( NULL, ATI_fs_extension ); - driInitExtensions( NULL, point_extensions, GL_FALSE ); + driInitExtensions( NULL, blend_extensions, GL_FALSE ); + driInitSingleExtension( NULL, ARB_vp_extension ); + driInitSingleExtension( NULL, NV_vp_extension ); + driInitSingleExtension( NULL, ATI_fs_extension ); + driInitExtensions( NULL, point_extensions, GL_FALSE ); #endif - } - return (void *) psp; + if (!radeonInitDriver(psp)) + return NULL; + + return radeonFillInModes( psp, + dri_priv->bpp, + (dri_priv->bpp == 16) ? 16 : 24, + (dri_priv->bpp == 16) ? 0 : 8, + (dri_priv->backOffset != dri_priv->depthOffset) ); } @@ -1099,3 +1234,41 @@ getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) return 0; } + +#if !RADEON_COMMON || (RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)) +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = radeonInitScreen, + .DestroyScreen = radeonDestroyScreen, + .CreateContext = radeonCreateContext, + .DestroyContext = radeonDestroyContext, + .CreateBuffer = radeonCreateBuffer, + .DestroyBuffer = radeonDestroyBuffer, + .SwapBuffers = radeonSwapBuffers, + .MakeCurrent = radeonMakeCurrent, + .UnbindContext = radeonUnbindContext, + .GetSwapInfo = getSwapInfo, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL, + .CopySubBuffer = radeonCopySubBuffer, +}; +#else +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = radeonInitScreen, + .DestroyScreen = radeonDestroyScreen, + .CreateContext = r200CreateContext, + .DestroyContext = r200DestroyContext, + .CreateBuffer = radeonCreateBuffer, + .DestroyBuffer = radeonDestroyBuffer, + .SwapBuffers = r200SwapBuffers, + .MakeCurrent = r200MakeCurrent, + .UnbindContext = r200UnbindContext, + .GetSwapInfo = getSwapInfo, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL, + .CopySubBuffer = r200CopySubBuffer, +}; +#endif diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.h b/src/mesa/drivers/dri/radeon/radeon_screen.h index c9b0c3af12..b84c70bfae 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.h +++ b/src/mesa/drivers/dri/radeon/radeon_screen.h @@ -102,6 +102,10 @@ typedef struct { /* Configuration cache with default values for all contexts */ driOptionCache optionCache; + + const __DRIextension *extensions[8]; + + int num_gb_pipes; } radeonScreenRec, *radeonScreenPtr; #define IS_R100_CLASS(screen) \ diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c index 732a85ecf0..12051ff1c8 100644 --- a/src/mesa/drivers/dri/radeon/radeon_span.c +++ b/src/mesa/drivers/dri/radeon/radeon_span.c @@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -#include "glheader.h" +#include "main/glheader.h" #include "swrast/swrast.h" #include "radeon_context.h" @@ -173,6 +173,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) /* 16-bit depth buffer functions */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo )) = d; @@ -187,6 +189,8 @@ radeon_mba_z16(const driRenderbuffer * drb, GLint x, GLint y) * Careful: It looks like the R300 uses ZZZS byte order while the R200 * uses SZZZ for 24 bit depth, 8 bit stencil mode. */ +#define VALUE_TYPE GLuint + #ifdef COMPILE_R300 #define WRITE_DEPTH( _x, _y, d ) \ do { \ diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 1fe5c244cd..32bcff3360 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -32,14 +32,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "enums.h" -#include "light.h" -#include "state.h" -#include "context.h" -#include "framebuffer.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/api_arrayelt.h" +#include "main/enums.h" +#include "main/light.h" +#include "main/state.h" +#include "main/context.h" +#include "main/framebuffer.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -1639,8 +1639,7 @@ void radeonSetCliprects( radeonContextPtr rmesa ) GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate; GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate; - if (draw_fb->_ColorDrawBufferMask[0] - == BUFFER_BIT_BACK_LEFT) { + if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* Can't ignore 2d windows if we are page flipping. */ if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) { @@ -1692,17 +1691,18 @@ static void radeonDrawBuffer( GLcontext *ctx, GLenum mode ) RADEON_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */ - /* - * _ColorDrawBufferMask is easier to cope with than <mode>. - * Check for software fallback, update cliprects. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - case BUFFER_BIT_BACK_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* 0 (GL_NONE) buffers or multiple color drawing buffers */ + FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: - /* 0 (GL_NONE) buffers or multiple color drawing buffers */ FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } @@ -2221,11 +2221,11 @@ radeonUpdateDrawBuffer(GLcontext *ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; driRenderbuffer *drb; - if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { /* draw to front */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; } - else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* draw to back */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; } diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index c876a596e6..57dc380050 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -27,9 +27,9 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/api_arrayelt.h" #include "swrast/swrast.h" #include "vbo/vbo.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index 2b3ae14ff7..ebea1fecdc 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -32,12 +32,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "enums.h" -#include "imports.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/macros.h" #include "swrast_setup/swrast_setup.h" #include "math/m_translate.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h index 1feedf185d..e485052ad7 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h @@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_TRIS_H__ #define __RADEON_TRIS_H__ -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #include "radeon_context.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c index d35be1ca88..779e9ae5df 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c @@ -32,11 +32,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "imports.h" -#include "light.h" -#include "mtypes.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/light.h" +#include "main/mtypes.h" +#include "main/enums.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -417,7 +417,7 @@ static GLboolean radeon_run_tcl_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index f3eb9d8eef..b0aec21670 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -31,18 +31,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Brian Paul <brianp@valinux.com> */ -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "enums.h" -#include "image.h" -#include "simple_list.h" -#include "texformat.h" -#include "texstore.h" -#include "teximage.h" -#include "texobj.h" - +#include "main/glheader.h" +#include "main/imports.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/simple_list.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "main/texobj.h" #include "radeon_context.h" #include "radeon_state.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h index bdf086dfee..8000880828 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.h +++ b/src/mesa/drivers/dri/radeon/radeon_tex.h @@ -37,6 +37,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_TEX_H__ #define __RADEON_TEX_H__ +extern void radeonSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, + GLuint pitch); + extern void radeonUpdateTextureState( GLcontext *ctx ); extern int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, diff --git a/src/mesa/drivers/dri/radeon/radeon_texmem.c b/src/mesa/drivers/dri/radeon/radeon_texmem.c index f7520f1dea..5f7bbe6a4c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texmem.c +++ b/src/mesa/drivers/dri/radeon/radeon_texmem.c @@ -36,10 +36,10 @@ SOFTWARE. */ #include <errno.h> -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" #include "radeon_context.h" #include "radeon_ioctl.h" @@ -333,7 +333,7 @@ int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, GLuint fac { int numLevels; - if ( !t || t->base.totalSize == 0 ) + if ( !t || t->base.totalSize == 0 || t->image_override ) return 0; if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) { diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index ae8d527cf4..1e2f654add 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -33,13 +33,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Gareth Hughes <gareth@valinux.com> */ -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" +#include "main/texobj.h" +#include "main/enums.h" #include "radeon_context.h" #include "radeon_state.h" @@ -83,7 +84,7 @@ tx_table[] = _ALPHA_REV(RGBA8888), _ALPHA(ARGB8888), _ALPHA_REV(ARGB8888), - _INVALID(RGB888), + [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 }, _COLOR(RGB565), _COLOR_REV(RGB565), _ALPHA(ARGB4444), @@ -133,18 +134,19 @@ static void radeonSetTexImages( radeonContextPtr rmesa, /* Set the hardware texture format */ - - t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | - RADEON_TXFORMAT_ALPHA_IN_MAP); - t->pp_txfilter &= ~RADEON_YUV_TO_RGB; - - if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { - t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter; - } - else { - _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); - return; + if ( !t->image_override ) { + t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | + RADEON_TXFORMAT_ALPHA_IN_MAP); + t->pp_txfilter &= ~RADEON_YUV_TO_RGB; + + if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { + t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format; + t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter; + } + else { + _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); + return; + } } texelBytes = baseImage->TexFormat->TexelBytes; @@ -340,11 +342,13 @@ static void radeonSetTexImages( radeonContextPtr rmesa, * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ - if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - else - t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); - t->pp_txpitch -= 32; + if ( !t->image_override ) { + if (baseImage->IsCompressed) + t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); + else + t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); + t->pp_txpitch -= 32; + } t->dirty_state = TEX_ALL; @@ -839,6 +843,44 @@ static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit ) return GL_TRUE; } +void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch) +{ + radeonContextPtr rmesa = pDRICtx->driverPrivate; + struct gl_texture_object *tObj = + _mesa_lookup_texture(rmesa->glCtx, texname); + radeonTexObjPtr t; + + if (tObj == NULL) + return; + + t = (radeonTexObjPtr) tObj->DriverData; + + t->image_override = GL_TRUE; + + if (!offset) + return; + + t->pp_txoffset = offset; + t->pp_txpitch = pitch - 32; + + switch (depth) { + case 32: + t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format; + t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter; + break; + case 24: + default: + t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format; + t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter; + break; + case 16: + t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format; + t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter; + break; + } +} + #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \ RADEON_MIN_FILTER_MASK | \ RADEON_MAG_FILTER_MASK | \ @@ -1135,7 +1177,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) RADEON_FIREVERTICES( rmesa ); radeonSetTexImages( rmesa, tObj ); radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock ) + if ( !t->base.memBlock && !t->image_override ) return GL_FALSE; } @@ -1202,7 +1244,8 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit ) RADEON_FIREVERTICES( rmesa ); radeonSetTexImages( rmesa, tObj ); radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock /* && !rmesa->prefer_gart_client_texturing FIXME */ ) { + if ( !t->base.memBlock && + !t->image_override /* && !rmesa->prefer_gart_client_texturing FIXME */ ) { fprintf(stderr, "%s: upload failed\n", __FUNCTION__); return GL_FALSE; } diff --git a/src/mesa/drivers/dri/s3v/s3v_context.c b/src/mesa/drivers/dri/s3v/s3v_context.c index 2d2f704ad7..14502f95ae 100644 --- a/src/mesa/drivers/dri/s3v/s3v_context.c +++ b/src/mesa/drivers/dri/s3v/s3v_context.c @@ -11,15 +11,15 @@ #include "tnl/tnl.h" #include "tnl/t_pipeline.h" -#include "context.h" -#include "simple_list.h" -#include "matrix.h" -#include "extensions.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/matrix.h" +#include "main/extensions.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" #endif -#include "simple_list.h" -#include "mm.h" +#include "main/simple_list.h" +#include "main/mm.h" #include "drivers/common/driverfuncs.h" #include "s3v_vb.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_context.h b/src/mesa/drivers/dri/s3v/s3v_context.h index 6f527f3a83..671ba90d78 100644 --- a/src/mesa/drivers/dri/s3v/s3v_context.h +++ b/src/mesa/drivers/dri/s3v/s3v_context.h @@ -11,11 +11,11 @@ #include "s3v_regs.h" #include "s3v_macros.h" #include "s3v_screen.h" -#include "colormac.h" -#include "macros.h" -#include "mtypes.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "drm.h" -#include "mm.h" +#include "main/mm.h" #include "drirenderbuffer.h" /* Flags for context */ @@ -419,9 +419,9 @@ struct s3v_context { #define S3VIRGEPACKCOLOR4444( r, g, b, a ) \ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) -static __inline GLuint s3vPackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) +static INLINE GLuint s3vPackColor( GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a ) { unsigned int ret; DEBUG(("cpp = %i, r=0x%x, g=0x%x, b=0x%x, a=0x%x\n", cpp, r, g, b, a)); diff --git a/src/mesa/drivers/dri/s3v/s3v_dd.c b/src/mesa/drivers/dri/s3v/s3v_dd.c index 1cbe890319..e340116f5e 100644 --- a/src/mesa/drivers/dri/s3v/s3v_dd.c +++ b/src/mesa/drivers/dri/s3v/s3v_dd.c @@ -9,8 +9,8 @@ #include "x86/common_x86_asm.h" #endif -#include "context.h" -#include "framebuffer.h" +#include "main/context.h" +#include "main/framebuffer.h" #include "swrast/swrast.h" #define S3V_DATE "20020207" diff --git a/src/mesa/drivers/dri/s3v/s3v_macros.h b/src/mesa/drivers/dri/s3v/s3v_macros.h index 3bc871b7ea..7e9b4529df 100644 --- a/src/mesa/drivers/dri/s3v/s3v_macros.h +++ b/src/mesa/drivers/dri/s3v/s3v_macros.h @@ -19,6 +19,7 @@ #include <stdio.h> #endif +#undef DEBUG #if GENERIC_DEBUG #define DEBUG(str) printf str #else diff --git a/src/mesa/drivers/dri/s3v/s3v_render.c b/src/mesa/drivers/dri/s3v/s3v_render.c index 6aaa94976e..5023f3c464 100644 --- a/src/mesa/drivers/dri/s3v/s3v_render.c +++ b/src/mesa/drivers/dri/s3v/s3v_render.c @@ -2,10 +2,10 @@ * Author: Max Lingua <sunmax@libero.it> */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "tnl/t_context.h" @@ -66,7 +66,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = { PrimType_Polygon }; -static __inline void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim ) +static INLINE void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim ) { __DRIdrawablePrivate *dPriv = vmesa->driDrawable; @@ -110,7 +110,7 @@ static __inline void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim ) vmesa->restore_primitive = _hw_prim; } -static __inline void s3vEndPrimitive( s3vContextPtr vmesa ) +static INLINE void s3vEndPrimitive( s3vContextPtr vmesa ) { /* GLcontext *ctx = vmesa->glCtx; */ DEBUG(("s3vEndPrimitive\n")); @@ -170,7 +170,7 @@ static GLboolean s3v_run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++ ) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/s3v/s3v_screen.h b/src/mesa/drivers/dri/s3v/s3v_screen.h index 0c4f69efac..c49bc8587d 100644 --- a/src/mesa/drivers/dri/s3v/s3v_screen.h +++ b/src/mesa/drivers/dri/s3v/s3v_screen.h @@ -2,7 +2,7 @@ * Author: Max Lingua <sunmax@libero.it> */ -#include "mtypes.h" +#include "main/mtypes.h" typedef struct _s3vRegion { drm_handle_t handle; diff --git a/src/mesa/drivers/dri/s3v/s3v_span.c b/src/mesa/drivers/dri/s3v/s3v_span.c index de78f9f6b1..f9f7c0d1ee 100644 --- a/src/mesa/drivers/dri/s3v/s3v_span.c +++ b/src/mesa/drivers/dri/s3v/s3v_span.c @@ -128,6 +128,8 @@ do { \ /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + _x*2 + _y*dPriv->w*2) = d @@ -143,6 +145,8 @@ do { \ /* 32 bit depthbuffer functions. */ #if 0 +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + _x*4 + _y*pitch) = d; @@ -157,6 +161,8 @@ do { \ /* 24/8 bit interleaved depth/stencil functions */ #if 0 +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ tmp &= 0xff; \ diff --git a/src/mesa/drivers/dri/s3v/s3v_state.c b/src/mesa/drivers/dri/s3v/s3v_state.c index b86b618c11..c71c89a3e1 100644 --- a/src/mesa/drivers/dri/s3v/s3v_state.c +++ b/src/mesa/drivers/dri/s3v/s3v_state.c @@ -5,9 +5,9 @@ #include <X11/Xlibint.h> #include "s3v_context.h" #include "s3v_macros.h" -#include "macros.h" #include "s3v_dri.h" -#include "colormac.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "vbo/vbo.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c index 5bee051b09..8bf2ea9878 100644 --- a/src/mesa/drivers/dri/s3v/s3v_tex.c +++ b/src/mesa/drivers/dri/s3v/s3v_tex.c @@ -5,16 +5,16 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/mm.h" +#include "main/texstore.h" +#include "main/texformat.h" +#include "main/teximage.h" #include "swrast/swrast.h" -#include "mm.h" #include "s3v_context.h" #include "s3v_tex.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_texmem.c b/src/mesa/drivers/dri/s3v/s3v_texmem.c index 5b44340d19..705d105f55 100644 --- a/src/mesa/drivers/dri/s3v/s3v_texmem.c +++ b/src/mesa/drivers/dri/s3v/s3v_texmem.c @@ -5,13 +5,13 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" -#include "mm.h" +#include "main/mm.h" #include "s3v_context.h" #include "s3v_lock.h" #include "s3v_tex.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_texstate.c b/src/mesa/drivers/dri/s3v/s3v_texstate.c index 2719de3663..455bae6301 100644 --- a/src/mesa/drivers/dri/s3v/s3v_texstate.c +++ b/src/mesa/drivers/dri/s3v/s3v_texstate.c @@ -5,13 +5,13 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" -#include "mm.h" +#include "main/mm.h" #include "s3v_context.h" #include "s3v_tex.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_tris.c b/src/mesa/drivers/dri/s3v/s3v_tris.c index d6cceddd45..fafd38480c 100644 --- a/src/mesa/drivers/dri/s3v/s3v_tris.c +++ b/src/mesa/drivers/dri/s3v/s3v_tris.c @@ -11,10 +11,10 @@ #include "s3v_vb.h" #include "s3v_tris.h" -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_vb.c b/src/mesa/drivers/dri/s3v/s3v_vb.c index dadf2b4891..00e375c6c4 100644 --- a/src/mesa/drivers/dri/s3v/s3v_vb.c +++ b/src/mesa/drivers/dri/s3v/s3v_vb.c @@ -2,10 +2,10 @@ * Author: Max Lingua <sunmax@libero.it> */ -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" diff --git a/src/mesa/drivers/dri/s3v/s3v_vb.h b/src/mesa/drivers/dri/s3v/s3v_vb.h index b35d804e62..0fd5437380 100644 --- a/src/mesa/drivers/dri/s3v/s3v_vb.h +++ b/src/mesa/drivers/dri/s3v/s3v_vb.h @@ -5,7 +5,7 @@ #ifndef S3VVB_INC #define S3VVB_INC -#include "mtypes.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #define _S3V_NEW_VERTEX (_NEW_TEXTURE | \ diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c index c66fd6dac3..b18c8763c3 100644 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -4,11 +4,11 @@ #include "s3v_context.h" #include "s3v_vb.h" -#include "context.h" -#include "matrix.h" +#include "main/context.h" +#include "main/matrix.h" #include "s3v_dri.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -17,8 +17,8 @@ /* #define DEBUG(str) printf str */ -static GLboolean -s3vInitDriver(__DRIscreenPrivate *sPriv) +static const __DRIconfig ** +s3vInitScreen(__DRIscreen *sPriv) { sPriv->private = (void *) s3vCreateScreen( sPriv ); @@ -27,7 +27,7 @@ s3vInitDriver(__DRIscreenPrivate *sPriv) return GL_FALSE; } - return GL_TRUE; + return NULL; } static void @@ -327,34 +327,14 @@ s3vUnbindContext( __DRIcontextPrivate *driContextPriv ) return GL_TRUE; } - -static struct __DriverAPIRec s3vAPI = { - s3vInitDriver, - s3vDestroyScreen, - s3vCreateContext, - s3vDestroyContext, - s3vCreateBuffer, - s3vDestroyBuffer, - s3vSwapBuffers, - s3vMakeCurrent, - s3vUnbindContext, +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = s3vInitScreen, + .DestroyScreen = s3vDestroyScreen, + .CreateContext = s3vCreateContext, + .DestroyContext = s3vDestroyContext, + .CreateBuffer = s3vCreateBuffer, + .DestroyBuffer = s3vDestroyBuffer, + .SwapBuffers = s3vSwapBuffers, + .MakeCurrent = s3vMakeCurrent, + .UnbindContext = s3vUnbindContext, }; - - -#if 0 -/* - * This is the bootstrap function for the driver. - * The __driCreateScreen name is the symbol that libGL.so fetches. - * Return: pointer to a __DRIscreenPrivate. - */ -void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc, - int numConfigs, __GLXvisualConfig *config) -{ - __DRIscreenPrivate *psp=NULL; - - DEBUG(("__driCreateScreen: psp = %p\n", psp)); - psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &s3vAPI); - DEBUG(("__driCreateScreen: psp = %p\n", psp)); - return (void *) psp; -} -#endif diff --git a/src/mesa/drivers/dri/savage/savage_init.h b/src/mesa/drivers/dri/savage/savage_init.h index 43fb969c69..abb8440fc4 100644 --- a/src/mesa/drivers/dri/savage/savage_init.h +++ b/src/mesa/drivers/dri/savage/savage_init.h @@ -28,7 +28,7 @@ #include <sys/time.h> #include "dri_util.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "xmlconfig.h" diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 0017125329..a344aab71b 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -26,16 +26,16 @@ #include <X11/Xlibint.h> #include <stdio.h> -#include "savagecontext.h" -#include "context.h" -#include "matrix.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "simple_list.h" +#include "main/context.h" +#include "main/context.h" +#include "main/matrix.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/simple_list.h" #include "utils.h" -#include "extensions.h" +#include "main/extensions.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -168,16 +168,17 @@ static const struct tnl_pipeline_stage *savage_pipeline[] = { }; -/* this is first function called in dirver*/ +PUBLIC const __DRIextension *savageScreenExtensions[] = { + &driCoreExtension.base, + &driLegacyExtension.base, + &driReadDrawableExtension, +}; static GLboolean savageInitDriver(__DRIscreenPrivate *sPriv) { savageScreenPrivate *savageScreen; SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - if (sPriv->devPrivSize != sizeof(SAVAGEDRIRec)) { fprintf(stderr,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n"); @@ -265,10 +266,7 @@ savageInitDriver(__DRIscreenPrivate *sPriv) driParseOptionInfo (&savageScreen->optionCache, __driConfigOptions, __driNConfigOptions); - if (glx_enable_extension != NULL) { - (*glx_enable_extension)(sPriv->psc->screenConfigs, - "GLX_SGI_make_current_read"); - } + sPriv->extensions = savageScreenExtensions; #if 0 savageDDFastPathInit(); @@ -295,34 +293,6 @@ savageDestroyScreen(__DRIscreenPrivate *sPriv) sPriv->private = NULL; } -#if 0 -GLvisual *XMesaCreateVisual(Display *dpy, - __DRIscreenPrivate *driScrnPriv, - const XVisualInfo *visinfo, - const __GLXvisualConfig *config) -{ - /* Drivers may change the args to _mesa_create_visual() in order to - * setup special visuals. - */ - return _mesa_create_visual( config->rgba, - config->doubleBuffer, - config->stereo, - _mesa_bitcount(visinfo->red_mask), - _mesa_bitcount(visinfo->green_mask), - _mesa_bitcount(visinfo->blue_mask), - config->alphaSize, - 0, /* index bits */ - config->depthSize, - config->stencilSize, - config->accumRedSize, - config->accumGreenSize, - config->accumBlueSize, - config->accumAlphaSize, - 0 /* num samples */ ); -} -#endif - - static GLboolean savageCreateContext( const __GLcontextModes *mesaVis, __DRIcontextPrivate *driContextPriv, @@ -525,7 +495,7 @@ savageCreateContext( const __GLcontextModes *mesaVis, "enable_fastpath"); /* DRM versions before 2.1.3 would only render triangle lists. ELTS * support was added in 2.2.0. */ - if (imesa->enable_fastpath && sPriv->drmMinor < 2) { + if (imesa->enable_fastpath && sPriv->drm_version.minor < 2) { fprintf (stderr, "*** Disabling fast path because your DRM version is buggy " "or doesn't\n*** support ELTS. You need at least Savage DRM " @@ -732,7 +702,7 @@ void savageXMesaSetClipRects(savageContextPtr imesa) __DRIdrawablePrivate *dPriv = imesa->driDrawable; if ((dPriv->numBackClipRects == 0) - || (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)) { + || (imesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)) { imesa->numClipRects = dPriv->numClipRects; imesa->pClipRects = dPriv->pClipRects; imesa->drawX = dPriv->x; @@ -917,32 +887,18 @@ void savageGetLock( savageContextPtr imesa, GLuint flags ) } } - - -static const struct __DriverAPIRec savageAPI = { - savageInitDriver, - savageDestroyScreen, - savageCreateContext, - savageDestroyContext, - savageCreateBuffer, - savageDestroyBuffer, - savageSwapBuffers, - savageMakeCurrent, - savageUnbindContext -}; - - -static __GLcontextModes * -savageFillInModes( unsigned pixel_bits, unsigned depth_bits, +static const __DRIconfig ** +savageFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer ) { - __GLcontextModes * modes; + __DRIconfig **configs; __GLcontextModes * m; - unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; GLenum fb_type; + int i; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an @@ -973,8 +929,6 @@ savageFillInModes( unsigned pixel_bits, unsigned depth_bits, depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -984,21 +938,11 @@ savageFillInModes( unsigned pixel_bits, unsigned depth_bits, fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, + back_buffer_modes, back_buffer_factor); + if (configs == NULL) { fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__ ); return NULL; @@ -1006,74 +950,68 @@ savageFillInModes( unsigned pixel_bits, unsigned depth_bits, /* Mark the visual as slow if there are "fake" stencil bits. */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { + for (i = 0; configs[i]; i++) { + m = &configs[i]->modes; + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { m->visualRating = GLX_SLOW_CONFIG; } } - return modes; + return (const __DRIconfig **) configs; } /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - +static const __DRIconfig ** +savageInitScreen(__DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 2, 0, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 2, 1, 0 }; - - dri_interface = interface; + SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv; if ( ! driCheckDriDdxDrmVersions2( "Savage", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &savageAPI); - if ( psp != NULL ) { - SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv; - *driver_modes = savageFillInModes( dri_priv->cpp*8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, - (dri_priv->backOffset != dri_priv->depthOffset) ); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - } - return (void *) psp; + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + + if (!savageInitDriver(psp)) + return NULL; + + return savageFillInModes( psp, + dri_priv->cpp*8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, + (dri_priv->backOffset != dri_priv->depthOffset) ); } + +const struct __DriverAPIRec driDriverAPI = { + savageInitScreen, + savageDestroyScreen, + savageCreateContext, + savageDestroyContext, + savageCreateBuffer, + savageDestroyBuffer, + savageSwapBuffers, + savageMakeCurrent, + savageUnbindContext +}; diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h index 3fe3d71d4e..fd6399d6a6 100644 --- a/src/mesa/drivers/dri/savage/savagecontext.h +++ b/src/mesa/drivers/dri/savage/savagecontext.h @@ -33,13 +33,13 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr; #include <X11/Xlibint.h> #include "dri_util.h" -#include "mtypes.h" +#include "main/mtypes.h" #include "xf86drm.h" #include "drm.h" #include "savage_drm.h" #include "savage_init.h" #include "savage_3d_reg.h" -#include "mm.h" +#include "main/mm.h" #include "tnl/t_vertex.h" #include "texmem.h" diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c index a5c5310e28..32ca86de8a 100644 --- a/src/mesa/drivers/dri/savage/savagedd.c +++ b/src/mesa/drivers/dri/savage/savagedd.c @@ -23,12 +23,12 @@ */ -#include "mtypes.h" -#include "framebuffer.h" +#include "main/mtypes.h" +#include "main/framebuffer.h" #include <stdio.h> -#include "mm.h" +#include "main/mm.h" #include "swrast/swrast.h" #include "savagedd.h" @@ -37,7 +37,7 @@ #include "savagetex.h" #include "savagetris.h" #include "savagecontext.h" -#include "extensions.h" +#include "main/extensions.h" #include "utils.h" diff --git a/src/mesa/drivers/dri/savage/savagedd.h b/src/mesa/drivers/dri/savage/savagedd.h index ae167be700..698a8d5de9 100644 --- a/src/mesa/drivers/dri/savage/savagedd.h +++ b/src/mesa/drivers/dri/savage/savagedd.h @@ -26,7 +26,7 @@ #ifndef SAVAGEDD_INC #define SAVAGEDD_INC -#include "context.h" +#include "main/context.h" void savageDDInitDriverFuncs( GLcontext *ctx ); #endif diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c index bea9a3ea53..948ed18419 100644 --- a/src/mesa/drivers/dri/savage/savageioctl.c +++ b/src/mesa/drivers/dri/savage/savageioctl.c @@ -27,14 +27,14 @@ #include <unistd.h> #include <sys/mman.h> -#include "mtypes.h" -#include "macros.h" -#include "dd.h" -#include "context.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/dd.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/mm.h" #include "swrast/swrast.h" -#include "colormac.h" -#include "mm.h" #include "savagecontext.h" #include "savageioctl.h" #include "savage_bci.h" diff --git a/src/mesa/drivers/dri/savage/savageioctl.h b/src/mesa/drivers/dri/savage/savageioctl.h index 98629048ae..639605cc51 100644 --- a/src/mesa/drivers/dri/savage/savageioctl.h +++ b/src/mesa/drivers/dri/savage/savageioctl.h @@ -64,19 +64,19 @@ void savageSwapBuffers( __DRIdrawablePrivate *dPriv ); extern void savageGetDMABuffer( savageContextPtr imesa ); -static __inline +static INLINE void savageReleaseIndexedVerts( savageContextPtr imesa ) { imesa->firstElt = -1; } -static __inline +static INLINE GLboolean savageHaveIndexedVerts( savageContextPtr imesa ) { return (imesa->firstElt != -1); } -static __inline +static INLINE uint32_t *savageAllocVtxBuf( savageContextPtr imesa, GLuint words ) { struct savage_vtxbuf_t *buffer = imesa->vtxBuf; @@ -115,7 +115,7 @@ uint32_t *savageAllocVtxBuf( savageContextPtr imesa, GLuint words ) return head; } -static __inline +static INLINE uint32_t *savageAllocIndexedVerts( savageContextPtr imesa, GLuint n ) { uint32_t *ret; @@ -131,7 +131,7 @@ uint32_t *savageAllocIndexedVerts( savageContextPtr imesa, GLuint n ) * - Actually allocate entries for the indices in the command buffer. * (This allocation must succeed without wrapping the cmd buffer!) */ -static __inline +static INLINE void savageFlushElts( savageContextPtr imesa ) { if (imesa->elts.cmd) { @@ -148,7 +148,7 @@ void savageFlushElts( savageContextPtr imesa ) /* Allocate a command buffer entry with <bytes> bytes of arguments: * - implies savageFlushElts */ -static __inline +static INLINE drm_savage_cmd_header_t *savageAllocCmdBuf( savageContextPtr imesa, GLuint bytes ) { drm_savage_cmd_header_t *ret; @@ -171,7 +171,7 @@ drm_savage_cmd_header_t *savageAllocCmdBuf( savageContextPtr imesa, GLuint bytes * incomplete indexed drawing command yet * - increments the number of elts. Final allocation is done in savageFlushElts */ -static __inline +static INLINE uint16_t *savageAllocElts( savageContextPtr imesa, GLuint n ) { uint16_t *ret; diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c index 514434c427..32c74f9467 100644 --- a/src/mesa/drivers/dri/savage/savagerender.c +++ b/src/mesa/drivers/dri/savage/savagerender.c @@ -27,11 +27,11 @@ * dma buffers. Use strip/fan hardware primitives where possible. * Simulate missing primitives with indexed vertices. */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "tnl/t_context.h" @@ -198,7 +198,7 @@ static GLboolean savage_run_render( GLcontext *ctx, for (i = 0 ; i < VB->PrimitiveCount ; i++) { - GLuint prim = VB->Primitive[i].mode; + GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 61ab9e6d64..9615e34013 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -22,7 +22,7 @@ * DEALINGS IN THE SOFTWARE. */ -#include "mtypes.h" +#include "main/mtypes.h" #include "savagedd.h" #include "savagespan.h" #include "savageioctl.h" @@ -93,6 +93,8 @@ /* 16 bit integer depthbuffer functions * Depth range is reversed. See also savageCalcViewport. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d @@ -107,6 +109,8 @@ /* 16 bit float depthbuffer functions */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) @@ -125,6 +129,8 @@ /* 8-bit stencil /24-bit integer depth depthbuffer functions. * Depth range is reversed. See also savageCalcViewport. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ @@ -143,6 +149,8 @@ /* 24 bit float depthbuffer functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h index f6a312e820..53a7f8b97c 100644 --- a/src/mesa/drivers/dri/savage/savagespan.h +++ b/src/mesa/drivers/dri/savage/savagespan.h @@ -55,7 +55,7 @@ savageSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis, * * Note that there is no encoding for numbers < 2^-16. */ -static __inline GLuint savageEncodeFloat16( GLdouble x ) +static INLINE GLuint savageEncodeFloat16( GLdouble x ) { GLint r = (GLint)(x * 0x10000000); GLint exp = 0; @@ -67,7 +67,7 @@ static __inline GLuint savageEncodeFloat16( GLdouble x ) } return exp > 0xf ? 0xffff : (r - 0x1000) | (exp << 12); } -static __inline GLdouble savageDecodeFloat16( GLuint x ) +static INLINE GLdouble savageDecodeFloat16( GLuint x ) { static const GLdouble pow2[16] = { 1.0/(1<<28), 1.0/(1<<27), 1.0/(1<<26), 1.0/(1<<25), @@ -92,7 +92,7 @@ static __inline GLdouble savageDecodeFloat16( GLuint x ) * * Details analogous to the 16-bit format. */ -static __inline GLuint savageEncodeFloat24( GLdouble x ) +static INLINE GLuint savageEncodeFloat24( GLdouble x ) { int64_t r = (int64_t)(x * ((int64_t)1 << (19+32))); GLint exp = 0; @@ -105,7 +105,7 @@ static __inline GLuint savageEncodeFloat24( GLdouble x ) return exp > 0x1f ? 0xffffff : (r - 0x80000) | (exp << 19); } #define _1 (int64_t)1 -static __inline GLdouble savageDecodeFloat24( GLuint x ) +static INLINE GLdouble savageDecodeFloat24( GLuint x ) { static const GLdouble pow2[32] = { 1.0/(_1<<51), 1.0/(_1<<50), 1.0/(_1<<49), 1.0/(_1<<48), diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 84fd3157ed..73d85ed57b 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -25,12 +25,12 @@ #include <stdio.h> -#include "mtypes.h" -#include "enums.h" -#include "macros.h" -#include "dd.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/dd.h" -#include "mm.h" +#include "main/mm.h" #include "savagedd.h" #include "savagecontext.h" @@ -76,7 +76,7 @@ static void savageBlendFunc_s4(GLcontext *); static void savageBlendFunc_s3d(GLcontext *); -static __inline__ GLuint savagePackColor(GLuint format, +static INLINE GLuint savagePackColor(GLuint format, GLubyte r, GLubyte g, GLubyte b, GLubyte a) { @@ -640,15 +640,17 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) savageContextPtr imesa = SAVAGE_CONTEXT(ctx); uint32_t destCtrl = imesa->regs.s4.destCtrl.ui; - /* - * _DrawDestMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: imesa->IsDouble = GL_FALSE; imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: imesa->IsDouble = GL_TRUE; imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11; break; diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index dbe30d4c94..a3bebfa8cf 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -28,22 +28,21 @@ #include <GL/gl.h> -#include "mm.h" +#include "main/mm.h" #include "savagecontext.h" #include "savagetex.h" #include "savagetris.h" #include "savageioctl.h" -#include "simple_list.h" -#include "enums.h" +#include "main/simple_list.h" +#include "main/enums.h" #include "savage_bci.h" -#include "macros.h" -#include "texformat.h" -#include "texstore.h" -#include "texobj.h" - -#include "convolve.h" -#include "colormac.h" +#include "main/macros.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/texobj.h" +#include "main/convolve.h" +#include "main/colormac.h" #include "swrast/swrast.h" @@ -101,7 +100,7 @@ static const savageTileInfo tileInfo_s3d_s4[5] = { * \param w width in bytes */ #define SUBTILE_FUNC(w,h) \ -static __inline GLubyte *savageUploadSubtile_##w##x##h \ +static INLINE GLubyte *savageUploadSubtile_##w##x##h \ (GLubyte *dest, GLubyte *src, GLuint srcStride) \ { \ GLuint y; \ @@ -1016,7 +1015,7 @@ static void savageUploadTexImages( savageContextPtr imesa, savageTexObjPtr t ) /* Heap timestamps are only reliable with Savage DRM 2.3.x or * later. Earlier versions had only 16 bit time stamps which * would wrap too frequently. */ - if (imesa->savageScreen->driScrnPriv->drmMinor >= 3) { + if (imesa->savageScreen->driScrnPriv->drm_version.minor >= 3) { unsigned int heap = t->base.heap->heapId; LOCK_HARDWARE(imesa); savageWaitEvent (imesa, imesa->textureHeaps[heap]->timestamp); @@ -1713,7 +1712,7 @@ static void savageTimestampTextures( savageContextPtr imesa ) * Only useful with long-lived 32-bit event tags available * with Savage DRM 2.3.x or later. */ if ((imesa->CurrentTexObj[0] || imesa->CurrentTexObj[1]) && - imesa->savageScreen->driScrnPriv->drmMinor >= 3) { + imesa->savageScreen->driScrnPriv->drm_version.minor >= 3) { unsigned int e; FLUSH_BATCH(imesa); e = savageEmitEvent(imesa, SAVAGE_WAIT_3D); diff --git a/src/mesa/drivers/dri/savage/savagetex.h b/src/mesa/drivers/dri/savage/savagetex.h index f1ee722414..e5f8a80f85 100644 --- a/src/mesa/drivers/dri/savage/savagetex.h +++ b/src/mesa/drivers/dri/savage/savagetex.h @@ -26,7 +26,7 @@ #ifndef SAVAGETEX_INC #define SAVAGETEX_INC -#include "mtypes.h" +#include "main/mtypes.h" #include "savagecontext.h" #include "texmem.h" diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index a1c7bb167e..c04763b40e 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -37,10 +37,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include <stdio.h> #include <math.h> -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -95,7 +95,7 @@ do { \ } while (0) #endif -static void __inline__ savage_draw_triangle (savageContextPtr imesa, +static void INLINE savage_draw_triangle (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2) { @@ -108,7 +108,7 @@ static void __inline__ savage_draw_triangle (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 0, v2); } -static void __inline__ savage_draw_quad (savageContextPtr imesa, +static void INLINE savage_draw_quad (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2, @@ -125,7 +125,7 @@ static void __inline__ savage_draw_quad (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 0, v3); } -static __inline__ void savage_draw_point (savageContextPtr imesa, +static INLINE void savage_draw_point (savageContextPtr imesa, savageVertexPtr tmp) { GLuint vertsize = imesa->HwVertexSize; uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); @@ -161,7 +161,7 @@ static __inline__ void savage_draw_point (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 2, tmp); } -static __inline__ void savage_draw_line (savageContextPtr imesa, +static INLINE void savage_draw_line (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; @@ -219,7 +219,7 @@ do { \ tmp.f[vertex_size-1] *= rhw; \ } while (0) -static void __inline__ savage_ptex_tri (savageContextPtr imesa, +static void INLINE savage_ptex_tri (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2) { @@ -233,7 +233,7 @@ static void __inline__ savage_ptex_tri (savageContextPtr imesa, PTEX_VERTEX (j, tmp, vertsize, 0, v2); EMIT_VERT (j, vb, vertsize, 0, &tmp); } -static __inline__ void savage_ptex_line (savageContextPtr imesa, +static INLINE void savage_ptex_line (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; @@ -281,7 +281,7 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa, EMIT_VERT (j, vb, vertsize, 2, &tmp1); } -static __inline__ void savage_ptex_point (savageContextPtr imesa, +static INLINE void savage_ptex_point (savageContextPtr imesa, savageVertexPtr v0) { GLuint vertsize = imesa->HwVertexSize; uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); @@ -934,7 +934,7 @@ do { \ #define SAVAGE_EMIT_ST1 0x0300 -static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) +static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -997,7 +997,7 @@ static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) } -static __inline__ GLuint savageChooseVertexFormat_s4( GLcontext *ctx ) +static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h index b2b3d951c6..a2a9375ed5 100644 --- a/src/mesa/drivers/dri/savage/savagetris.h +++ b/src/mesa/drivers/dri/savage/savagetris.h @@ -36,7 +36,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R128_TRIS_H__ #define __R128_TRIS_H__ -#include "mtypes.h" +#include "main/mtypes.h" extern void savageInitTriFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/sis/sis6326_clear.c b/src/mesa/drivers/dri/sis/sis6326_clear.c index 48db19566c..d46ecc9cd2 100644 --- a/src/mesa/drivers/dri/sis/sis6326_clear.c +++ b/src/mesa/drivers/dri/sis/sis6326_clear.c @@ -32,7 +32,7 @@ #include "sis_reg.h" #include "swrast/swrast.h" -#include "macros.h" +#include "main/macros.h" static void sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height); diff --git a/src/mesa/drivers/dri/sis/sis6326_state.c b/src/mesa/drivers/dri/sis/sis6326_state.c index 08402fb3e2..65d4c06466 100644 --- a/src/mesa/drivers/dri/sis/sis6326_state.c +++ b/src/mesa/drivers/dri/sis/sis6326_state.c @@ -33,9 +33,9 @@ #include "sis_tex.h" #include "sis_reg.h" -#include "context.h" -#include "enums.h" -#include "colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -497,25 +497,27 @@ void sis6326DDDrawBuffer( GLcontext *ctx, GLenum mode ) __GLSiSHardware *current = &smesa->current; if(getenv("SIS_DRAW_FRONT")) - ctx->DrawBuffer->_ColorDrawBufferMask[0] = GL_FRONT_LEFT; + ctx->DrawBuffer->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; + + if (ctx->DrawBuffer->_NumColorDrawBuffers > 1) { + FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } - /* - * _DrawDestMask is easier to cope with than <mode>. - */ current->hwDstSet &= ~MASK_DstBufferPitch; - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: current->hwOffsetDest = smesa->front.offset; current->hwDstSet |= smesa->front.pitch; FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: current->hwOffsetDest = smesa->back.offset; current->hwDstSet |= smesa->back.pitch; FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c index 174f3c0768..323383da62 100644 --- a/src/mesa/drivers/dri/sis/sis_clear.c +++ b/src/mesa/drivers/dri/sis/sis_clear.c @@ -36,7 +36,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_lock.h" #include "swrast/swrast.h" -#include "macros.h" +#include "main/macros.h" static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask, GLint x, GLint y, GLint width, diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c index 04c7464c5e..00d17da3ba 100644 --- a/src/mesa/drivers/dri/sis/sis_context.c +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -42,11 +42,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_tris.h" #include "sis_alloc.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" #include "utils.h" -#include "framebuffer.h" +#include "main/framebuffer.h" #include "drivers/common/driverfuncs.h" diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h index b81812d6ce..bc53cb5efa 100644 --- a/src/mesa/drivers/dri/sis/sis_context.h +++ b/src/mesa/drivers/dri/sis/sis_context.h @@ -34,7 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef _sis_ctx_h_ #define _sis_ctx_h_ -#include "context.h" +#include "main/context.h" #include "dri_util.h" #include "drm.h" #include "drm_sarea.h" @@ -400,8 +400,10 @@ struct sis_context #define MMIO_READ(reg) *(volatile GLint *)(smesa->IOBase + (reg)) #define MMIO_READf(reg) *(volatile GLfloat *)(smesa->IOBase + (reg)) -#if defined(__i386__) || defined(__amd64__) +#if defined(__i386__) || defined(__x86_64__) #define MMIO_WMB() __asm __volatile("" : : : "memory") +#elif defined(__ia64__) +#define MMIO_WMB() __asm __volatile("mf" : : : "memory") #else #error platform needs WMB #endif diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c index 989c159a80..bddc4a9285 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.c +++ b/src/mesa/drivers/dri/sis/sis_dd.c @@ -41,8 +41,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_tris.h" #include "swrast/swrast.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "utils.h" diff --git a/src/mesa/drivers/dri/sis/sis_fog.c b/src/mesa/drivers/dri/sis/sis_fog.c index ba5ac90851..517d5722e6 100644 --- a/src/mesa/drivers/dri/sis/sis_fog.c +++ b/src/mesa/drivers/dri/sis/sis_fog.c @@ -35,7 +35,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_state.h" #include "swrast/swrast.h" -#include "macros.h" +#include "main/macros.h" static GLint convertFtToFogFt( GLfloat dwInValue ); static GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction ); diff --git a/src/mesa/drivers/dri/sis/sis_lock.c b/src/mesa/drivers/dri/sis/sis_lock.c index 0ea64e3498..806110cad4 100644 --- a/src/mesa/drivers/dri/sis/sis_lock.c +++ b/src/mesa/drivers/dri/sis/sis_lock.c @@ -28,7 +28,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Eric Anholt <anholt@FreeBSD.org> */ -#include "context.h" +#include "main/context.h" #include "sis_context.h" #include "sis_lock.h" #include "sis_dd.h" diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c index f55027e094..b1a5d15236 100644 --- a/src/mesa/drivers/dri/sis/sis_screen.c +++ b/src/mesa/drivers/dri/sis/sis_screen.c @@ -30,11 +30,11 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "dri_util.h" -#include "context.h" +#include "main/context.h" #include "utils.h" -#include "imports.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/imports.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "sis_context.h" #include "sis_dri.h" @@ -64,12 +64,10 @@ static const GLuint __driNConfigOptions = 3; extern const struct dri_extension card_extensions[]; -static __GLcontextModes * -sisFillInModes(int bpp) +static const __DRIconfig ** +sisFillInModes(__DRIscreenPrivate *psp, int bpp) { - __GLcontextModes *modes; - __GLcontextModes *m; - unsigned num_modes; + __DRIconfig **configs; unsigned depth_buffer_factor; unsigned back_buffer_factor; GLenum fb_format; @@ -92,9 +90,6 @@ sisFillInModes(int bpp) depth_buffer_factor = 4; back_buffer_factor = 2; - /* Last 4 is for GLX_TRUE_COLOR & GLX_DIRECT_COLOR, with/without accum */ - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if (bpp == 16) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -103,25 +98,15 @@ sisFillInModes(int bpp) fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)(num_modes, sizeof(__GLcontextModes)); - m = modes; - if (!driFillInModes(&m, fb_format, fb_type, depth_bits_array, - stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__); - return NULL; - } - - if (!driFillInModes(&m, fb_format, fb_type, depth_bits_array, - stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR)) { + configs = driCreateConfigs(fb_format, fb_type, depth_bits_array, + stencil_bits_array, depth_buffer_factor, + back_buffer_modes, back_buffer_factor); + if (configs == NULL) { fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__); return NULL; } - return modes; + return (const __DRIconfig **) configs; } @@ -287,23 +272,52 @@ sisSwapBuffers(__DRIdrawablePrivate *dPriv) } -/* Initialize the driver specific screen private data. +/** + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -static GLboolean -sisInitDriver( __DRIscreenPrivate *sPriv ) +static const __DRIconfig ** +sisInitScreen(__DRIscreenPrivate *psp) { - sPriv->private = (void *) sisCreateScreen( sPriv ); + static const __DRIversion ddx_expected = {0, 8, 0}; + static const __DRIversion dri_expected = {4, 0, 0}; + static const __DRIversion drm_expected = {1, 0, 0}; + static const char *driver_name = "SiS"; + SISDRIPtr dri_priv = (SISDRIPtr)psp->pDevPriv; - if ( !sPriv->private ) { - sisDestroyScreen( sPriv ); - return GL_FALSE; + if (!driCheckDriDdxDrmVersions2(driver_name, + &psp->dri_version, &dri_expected, + &psp->ddx_version, &ddx_expected, + &psp->drm_version, &drm_expected)) + return NULL; + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + + psp->private = sisCreateScreen(psp); + + if (!psp->private) { + sisDestroyScreen(psp); + return NULL; } - return GL_TRUE; + return sisFillInModes(psp, dri_priv->bytesPerPixel * 8); } -static struct __DriverAPIRec sisAPI = { - .InitDriver = sisInitDriver, +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = sisInitScreen, .DestroyScreen = sisDestroyScreen, .CreateContext = sisCreateContext, .DestroyContext = sisDestroyContext, @@ -313,69 +327,9 @@ static struct __DriverAPIRec sisAPI = { .MakeCurrent = sisMakeCurrent, .UnbindContext = sisUnbindContext, .GetSwapInfo = NULL, - .GetMSC = NULL, + .GetDrawableMSC = NULL, .WaitForMSC = NULL, .WaitForSBC = NULL, .SwapBuffersMSC = NULL }; - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, - __DRIscreen *psc, - const __GLcontextModes *modes, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes **driver_modes ) - -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = {0, 8, 0}; - static const __DRIversion dri_expected = {4, 0, 0}; - static const __DRIversion drm_expected = {1, 0, 0}; - static const char *driver_name = "SiS"; - dri_interface = interface; - - if (!driCheckDriDdxDrmVersions2(driver_name, dri_version, &dri_expected, - ddx_version, &ddx_expected, - drm_version, &drm_expected)) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &sisAPI); - if (psp != NULL) { - SISDRIPtr dri_priv = (SISDRIPtr)psp->pDevPriv; - *driver_modes = sisFillInModes(dri_priv->bytesPerPixel * 8); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - } - - return (void *)psp; -} diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index dc50bda877..9e9a509755 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -84,6 +84,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 16 bit depthbuffer functions. */ +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch) = d; @@ -96,6 +98,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = d; @@ -108,6 +112,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* 8/24 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch); \ tmp &= 0xff000000; \ diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 305c63f73f..98e8d02fab 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -37,9 +37,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_lock.h" #include "sis_tex.h" -#include "context.h" -#include "enums.h" -#include "colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" @@ -546,23 +546,24 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode ) __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; - /* - * _DrawDestMask is easier to cope with than <mode>. - */ + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + current->hwDstSet &= ~MASK_DstBufferPitch; - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); current->hwOffsetDest = smesa->front.offset >> 1; current->hwDstSet |= smesa->front.pitch >> 2; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); current->hwOffsetDest = smesa->back.offset >> 1; current->hwDstSet |= smesa->back.pitch >> 2; break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index 5e10c610f8..28ced6cfd5 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -33,11 +33,11 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_tex.h" #include "swrast/swrast.h" -#include "imports.h" -#include "texformat.h" -#include "texstore.h" -#include "teximage.h" -#include "texobj.h" +#include "main/imports.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "main/texobj.h" #include "xmlpool.h" @@ -129,6 +129,8 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, static void sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level ) { + assert(level >= 0); + assert(level < SIS_MAX_TEXTURE_LEVELS); if (t->image[level].Data == NULL) return; @@ -212,7 +214,7 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj ) */ return; } - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + for (i = 0; i < SIS_MAX_TEXTURE_LEVELS; i++) { sisFreeTexImage( smesa, t, i ); } diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c index 4f813bb81c..63f23fc014 100644 --- a/src/mesa/drivers/dri/sis/sis_texstate.c +++ b/src/mesa/drivers/dri/sis/sis_texstate.c @@ -31,12 +31,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Eric Anholt <anholt@FreeBSD.org> */ -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" #include "sis_context.h" #include "sis_state.h" diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c index a0e39dcd3c..095941aea2 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.c +++ b/src/mesa/drivers/dri/sis/sis_tris.c @@ -32,10 +32,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Eric Anholt <anholt@FreeBSD.org> */ -#include "glheader.h" -#include "mtypes.h" -#include "colormac.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/macros.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -848,7 +848,7 @@ static void sisRenderStart( GLcontext *ctx ) RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT && + if (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT && smesa->driDrawable->numClipRects != 0) { multipass_cliprect(ctx, 0); diff --git a/src/mesa/drivers/dri/sis/sis_tris.h b/src/mesa/drivers/dri/sis/sis_tris.h index 499eb4d24d..b34fe8c7c9 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.h +++ b/src/mesa/drivers/dri/sis/sis_tris.h @@ -32,7 +32,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define __SIS_TRIS_H__ #include "sis_lock.h" -#include "mtypes.h" +#include "main/mtypes.h" extern void sisInitTriFuncs( GLcontext *ctx ); extern void sisFlushPrims( sisContextPtr smesa ); @@ -47,7 +47,7 @@ do { \ sisFlushPrims(smesa); \ } while (0) -static __inline GLuint *sisAllocDmaLow(sisContextPtr smesa, int bytes) +static INLINE GLuint *sisAllocDmaLow(sisContextPtr smesa, int bytes) { GLuint *start; diff --git a/src/mesa/drivers/dri/sis/sis_tritmp.h b/src/mesa/drivers/dri/sis/sis_tritmp.h index e670a5bf76..f75e17318f 100644 --- a/src/mesa/drivers/dri/sis/sis_tritmp.h +++ b/src/mesa/drivers/dri/sis/sis_tritmp.h @@ -234,7 +234,7 @@ static void TAG(sis6326_draw_point_mmio)(sisContextPtr smesa, char *verts) } #endif -static __inline void TAG(sis_vert_init)( void ) +static INLINE void TAG(sis_vert_init)( void ) { sis_tri_func_mmio[SIS_STATES] = TAG(sis_draw_tri_mmio); sis_line_func_mmio[SIS_STATES] = TAG(sis_draw_line_mmio); diff --git a/src/mesa/drivers/dri/swrast/Makefile b/src/mesa/drivers/dri/swrast/Makefile new file mode 100644 index 0000000000..5f3a4f2191 --- /dev/null +++ b/src/mesa/drivers/dri/swrast/Makefile @@ -0,0 +1,24 @@ +# src/mesa/drivers/dri/swrast/Makefile + +TOP = ../../../../.. +include $(TOP)/configs/current + +LIBNAME = swrast_dri.so + +DRIVER_SOURCES = \ + swrast.c \ + swrast_span.c + +C_SOURCES = \ + $(SWRAST_COMMON_SOURCES) \ + $(DRIVER_SOURCES) + +ASM_SOURCES = + +SWRAST_COMMON_SOURCES = \ + ../../common/driverfuncs.c \ + ../common/utils.c + +include ../Makefile.template + +symlinks: diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c new file mode 100644 index 0000000000..49f1b8b9ee --- /dev/null +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -0,0 +1,730 @@ +/* + * Copyright (C) 2008 George Sapountzis <gsap7@yahoo.gr> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * DRI software rasterizer + * + * This is the mesa swrast module packaged into a DRI driver structure. + * + * The front-buffer is allocated by the loader. The loader provides read/write + * callbacks for access to the front-buffer. The driver uses a scratch row for + * front-buffer rendering to avoid repeated calls to the loader. + * + * The back-buffer is allocated by the driver and is private. + */ + +#include "main/context.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/renderbuffer.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" +#include "vbo/vbo.h" +#include "drivers/common/driverfuncs.h" +#include "utils.h" + +#include "swrast_priv.h" + + +#define need_GL_VERSION_1_3 +#define need_GL_VERSION_1_4 +#define need_GL_VERSION_1_5 +#define need_GL_VERSION_2_0 +#define need_GL_VERSION_2_1 + +/* sw extensions for imaging */ +#define need_GL_EXT_blend_color +#define need_GL_EXT_blend_minmax +#define need_GL_EXT_convolution +#define need_GL_EXT_histogram +#define need_GL_SGI_color_table + +/* sw extensions not associated with some GL version */ +#define need_GL_ARB_shader_objects +#define need_GL_ARB_vertex_program +#define need_GL_APPLE_vertex_array_object +#define need_GL_ATI_fragment_shader +#define need_GL_EXT_depth_bounds_test +#define need_GL_EXT_framebuffer_object +#define need_GL_EXT_framebuffer_blit +#define need_GL_EXT_gpu_program_parameters +#define need_GL_EXT_paletted_texture +#define need_GL_IBM_multimode_draw_arrays +#define need_GL_MESA_resize_buffers +#define need_GL_NV_vertex_program +#define need_GL_NV_fragment_program + +#include "extension_helper.h" + +const struct dri_extension card_extensions[] = +{ + { "GL_VERSION_1_3", GL_VERSION_1_3_functions }, + { "GL_VERSION_1_4", GL_VERSION_1_4_functions }, + { "GL_VERSION_1_5", GL_VERSION_1_5_functions }, + { "GL_VERSION_2_0", GL_VERSION_2_0_functions }, + { "GL_VERSION_2_1", GL_VERSION_2_1_functions }, + + { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, + { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, + { "GL_EXT_convolution", GL_EXT_convolution_functions }, + { "GL_EXT_histogram", GL_EXT_histogram_functions }, + { "GL_SGI_color_table", GL_SGI_color_table_functions }, + + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, + { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions }, + { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions }, + { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, + { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, + { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, + { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions }, + { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions }, + { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, + { "GL_NV_fragment_program", GL_NV_fragment_program_functions }, + { NULL, NULL } +}; + + +/** + * Screen and config-related functions + */ + +static void +setupLoaderExtensions(__DRIscreen *psp, + const __DRIextension **extensions) +{ + int i; + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_SWRAST_LOADER) == 0) + psp->swrast_loader = (__DRIswrastLoaderExtension *) extensions[i]; + } +} + +static __DRIconfig ** +swrastFillInModes(__DRIscreen *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) +{ + __DRIconfig **configs; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + + /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't + * support pageflipping at all. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML + }; + + uint8_t depth_bits_array[4]; + uint8_t stencil_bits_array[4]; + + depth_bits_array[0] = 0; + depth_bits_array[1] = 0; + depth_bits_array[2] = depth_bits; + depth_bits_array[3] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + stencil_bits_array[2] = 0; + stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; + + depth_buffer_factor = 4; + back_buffer_factor = 2; + + if (pixel_bits == 8) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; + } + else if (pixel_bits == 16) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + } + + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } + + return configs; +} + +static __DRIscreen * +driCreateNewScreen(int scrn, const __DRIextension **extensions, + const __DRIconfig ***driver_configs, void *data) +{ + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + __DRIconfig **configs8, **configs16, **configs32; + + (void) data; + + TRACE; + + psp = _mesa_calloc(sizeof(*psp)); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + psp->num = scrn; + psp->extensions = emptyExtensionList; + + configs8 = swrastFillInModes(psp, 8, 8, 0, 1); + configs16 = swrastFillInModes(psp, 16, 16, 0, 1); + configs32 = swrastFillInModes(psp, 32, 24, 8, 1); + + configs16 = (__DRIconfig **)driConcatConfigs(configs8, configs16); + + *driver_configs = driConcatConfigs(configs16, configs32); + + driInitExtensions( NULL, card_extensions, GL_FALSE ); + + return psp; +} + +static void driDestroyScreen(__DRIscreen *psp) +{ + TRACE; + + if (psp) { + _mesa_free(psp); + } +} + +static const __DRIextension **driGetExtensions(__DRIscreen *psp) +{ + TRACE; + + return psp->extensions; +} + + +/** + * Framebuffer and renderbuffer-related functions. + */ + +static GLuint +choose_pixel_format(const GLvisual *v) +{ + if (v->rgbMode) { + int bpp = v->rgbBits; + + if (bpp == 32 + && v->redMask == 0xff0000 + && v->greenMask == 0x00ff00 + && v->blueMask == 0x0000ff) + return PF_A8R8G8B8; + else if (bpp == 16 + && v->redMask == 0xf800 + && v->greenMask == 0x07e0 + && v->blueMask == 0x001f) + return PF_R5G6B5; + else if (bpp == 8 + && v->redMask == 0x07 + && v->greenMask == 0x38 + && v->blueMask == 0xc0) + return PF_R3G3B2; + } + else { + if (v->indexBits == 8) + return PF_CI8; + } + + _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); + return 0; +} + +static void +swrast_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + TRACE; + + _mesa_free(rb->Data); + _mesa_free(rb); +} + +static GLboolean +swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); + int bpp; + unsigned mask = PITCH_ALIGN_BITS - 1; + + TRACE; + + rb->Data = NULL; + rb->Width = width; + rb->Height = height; + + switch (internalFormat) { + case GL_RGB: + bpp = rb->RedBits + rb->GreenBits + rb->BlueBits; + break; + case GL_RGBA: + bpp = rb->RedBits + rb->GreenBits + rb->BlueBits + rb->AlphaBits; + break; + case GL_COLOR_INDEX8_EXT: + bpp = rb->IndexBits; + break; + default: + _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); + return GL_FALSE; + } + + /* always pad to PITCH_ALIGN_BITS */ + xrb->pitch = ((width * bpp + mask) & ~mask) / 8; + + return GL_TRUE; +} + +static GLboolean +swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); + + TRACE; + + _mesa_free(rb->Data); + + swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); + + rb->Data = _mesa_malloc(height * xrb->pitch); + + return GL_TRUE; +} + +static struct swrast_renderbuffer * +swrast_new_renderbuffer(const GLvisual *visual, GLboolean front) +{ + struct swrast_renderbuffer *xrb = _mesa_calloc(sizeof *xrb); + GLuint pixel_format; + + TRACE; + + if (!xrb) + return NULL; + + _mesa_init_renderbuffer(&xrb->Base, 0); + + pixel_format = choose_pixel_format(visual); + + xrb->Base.Delete = swrast_delete_renderbuffer; + if (front) { + xrb->Base.AllocStorage = swrast_alloc_front_storage; + swrast_set_span_funcs_front(xrb, pixel_format); + } + else { + xrb->Base.AllocStorage = swrast_alloc_back_storage; + swrast_set_span_funcs_back(xrb, pixel_format); + } + + switch (pixel_format) { + case PF_A8R8G8B8: + xrb->Base.InternalFormat = GL_RGBA; + xrb->Base._BaseFormat = GL_RGBA; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->Base.RedBits = 8 * sizeof(GLubyte); + xrb->Base.GreenBits = 8 * sizeof(GLubyte); + xrb->Base.BlueBits = 8 * sizeof(GLubyte); + xrb->Base.AlphaBits = 8 * sizeof(GLubyte); + break; + case PF_R5G6B5: + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->Base.RedBits = 5 * sizeof(GLubyte); + xrb->Base.GreenBits = 6 * sizeof(GLubyte); + xrb->Base.BlueBits = 5 * sizeof(GLubyte); + xrb->Base.AlphaBits = 0; + break; + case PF_R3G3B2: + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->Base.RedBits = 3 * sizeof(GLubyte); + xrb->Base.GreenBits = 3 * sizeof(GLubyte); + xrb->Base.BlueBits = 2 * sizeof(GLubyte); + xrb->Base.AlphaBits = 0; + break; + case PF_CI8: + xrb->Base.InternalFormat = GL_COLOR_INDEX8_EXT; + xrb->Base._BaseFormat = GL_COLOR_INDEX; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->Base.IndexBits = 8 * sizeof(GLubyte); + break; + default: + return NULL; + } + + return xrb; +} + +static __DRIdrawable * +driCreateNewDrawable(__DRIscreen *screen, + const __DRIconfig *config, void *data) +{ + __DRIdrawable *buf; + struct swrast_renderbuffer *frontrb, *backrb; + + TRACE; + + buf = _mesa_calloc(sizeof *buf); + if (!buf) + return NULL; + + buf->loaderPrivate = data; + + buf->driScreenPriv = screen; + + buf->row = _mesa_malloc(MAX_WIDTH * 4); + + /* basic framebuffer setup */ + _mesa_initialize_framebuffer(&buf->Base, &config->modes); + + /* add front renderbuffer */ + frontrb = swrast_new_renderbuffer(&config->modes, GL_TRUE); + _mesa_add_renderbuffer(&buf->Base, BUFFER_FRONT_LEFT, &frontrb->Base); + + /* add back renderbuffer */ + if (config->modes.doubleBufferMode) { + backrb = swrast_new_renderbuffer(&config->modes, GL_FALSE); + _mesa_add_renderbuffer(&buf->Base, BUFFER_BACK_LEFT, &backrb->Base); + } + + /* add software renderbuffers */ + _mesa_add_soft_renderbuffers(&buf->Base, + GL_FALSE, /* color */ + config->modes.haveDepthBuffer, + config->modes.haveStencilBuffer, + config->modes.haveAccumBuffer, + GL_FALSE, /* alpha */ + GL_FALSE /* aux bufs */); + + return buf; +} + +static void +driDestroyDrawable(__DRIdrawable *buf) +{ + TRACE; + + if (buf) { + struct gl_framebuffer *fb = &buf->Base; + + _mesa_free(buf->row); + + fb->DeletePending = GL_TRUE; + _mesa_unreference_framebuffer(&fb); + } +} + +static void driSwapBuffers(__DRIdrawable *buf) +{ + GET_CURRENT_CONTEXT(ctx); + + struct swrast_renderbuffer *frontrb = + swrast_renderbuffer(buf->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + struct swrast_renderbuffer *backrb = + swrast_renderbuffer(buf->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); + + __DRIscreen *screen = buf->driScreenPriv; + + TRACE; + + /* check for signle-buffered */ + if (backrb == NULL) + return; + + /* check if swapping currently bound buffer */ + if (ctx && ctx->DrawBuffer == &(buf->Base)) { + /* flush pending rendering */ + _mesa_notifySwapBuffers(ctx); + } + + screen->swrast_loader->putImage(buf, __DRI_SWRAST_IMAGE_OP_SWAP, + 0, 0, + frontrb->Base.Width, + frontrb->Base.Height, + backrb->Base.Data, + buf->loaderPrivate); +} + + +/** + * General device driver functions. + */ + +static void +get_window_size( GLframebuffer *fb, GLsizei *w, GLsizei *h ) +{ + __DRIdrawable *buf = swrast_drawable(fb); + __DRIscreen *screen = buf->driScreenPriv; + int x, y; + + screen->swrast_loader->getDrawableInfo(buf, + &x, &y, w, h, + buf->loaderPrivate); +} + +static void +swrast_check_and_update_window_size( GLcontext *ctx, GLframebuffer *fb ) +{ + GLsizei width, height; + + get_window_size(fb, &width, &height); + if (fb->Width != width || fb->Height != height) { + _mesa_resize_framebuffer(ctx, fb, width, height); + } +} + +static const GLubyte * +get_string(GLcontext *ctx, GLenum pname) +{ + (void) ctx; + switch (pname) { + case GL_VENDOR: + return (const GLubyte *) "Mesa Project"; + case GL_RENDERER: + return (const GLubyte *) "Software Rasterizer"; + default: + return NULL; + } +} + +static void +update_state( GLcontext *ctx, GLuint new_state ) +{ + /* not much to do here - pass it on */ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); +} + +static void +viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + GLframebuffer *draw = ctx->WinSysDrawBuffer; + GLframebuffer *read = ctx->WinSysReadBuffer; + + swrast_check_and_update_window_size(ctx, draw); + swrast_check_and_update_window_size(ctx, read); +} + +static void +swrast_init_driver_functions(struct dd_function_table *driver) +{ + driver->GetString = get_string; + driver->UpdateState = update_state; + driver->GetBufferSize = NULL; + driver->Viewport = viewport; +} + + +/** + * Context-related functions. + */ + +static __DRIcontext * +driCreateNewContext(__DRIscreen *screen, const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + __DRIcontext *ctx; + GLcontext *mesaCtx; + struct dd_function_table functions; + + TRACE; + + ctx = _mesa_calloc(sizeof *ctx); + if (!ctx) + return NULL; + + ctx->loaderPrivate = data; + + ctx->driScreenPriv = screen; + + /* build table of device driver functions */ + _mesa_init_driver_functions(&functions); + swrast_init_driver_functions(&functions); + + if (!_mesa_initialize_context(&ctx->Base, &config->modes, + shared ? &shared->Base : NULL, + &functions, (void *) ctx)) { + _mesa_free(ctx); + return NULL; + } + + mesaCtx = &ctx->Base; + + /* do bounds checking to prevent segfaults and server crashes! */ + mesaCtx->Const.CheckArrayBounds = GL_TRUE; + + /* create module contexts */ + _swrast_CreateContext( mesaCtx ); + _vbo_CreateContext( mesaCtx ); + _tnl_CreateContext( mesaCtx ); + _swsetup_CreateContext( mesaCtx ); + _swsetup_Wakeup( mesaCtx ); + + /* use default TCL pipeline */ + { + TNLcontext *tnl = TNL_CONTEXT(mesaCtx); + tnl->Driver.RunPipeline = _tnl_run_pipeline; + } + + _mesa_enable_sw_extensions(mesaCtx); + _mesa_enable_1_3_extensions(mesaCtx); + _mesa_enable_1_4_extensions(mesaCtx); + _mesa_enable_1_5_extensions(mesaCtx); + _mesa_enable_2_0_extensions(mesaCtx); + _mesa_enable_2_1_extensions(mesaCtx); + + return ctx; +} + +static void +driDestroyContext(__DRIcontext *ctx) +{ + GLcontext *mesaCtx; + TRACE; + + if (ctx) { + mesaCtx = &ctx->Base; + _swsetup_DestroyContext( mesaCtx ); + _swrast_DestroyContext( mesaCtx ); + _tnl_DestroyContext( mesaCtx ); + _vbo_DestroyContext( mesaCtx ); + _mesa_destroy_context( mesaCtx ); + } +} + +static int +driCopyContext(__DRIcontext *dst, __DRIcontext *src, unsigned long mask) +{ + TRACE; + + _mesa_copy_context(&src->Base, &dst->Base, mask); + return GL_TRUE; +} + +static int driBindContext(__DRIcontext *ctx, + __DRIdrawable *draw, + __DRIdrawable *read) +{ + GLcontext *mesaCtx; + GLframebuffer *mesaDraw; + GLframebuffer *mesaRead; + TRACE; + + if (ctx) { + if (!draw || !read) + return GL_FALSE; + + mesaCtx = &ctx->Base; + mesaDraw = &draw->Base; + mesaRead = &read->Base; + + /* check for same context and buffer */ + if (mesaCtx == _mesa_get_current_context() + && mesaCtx->DrawBuffer == mesaDraw + && mesaCtx->ReadBuffer == mesaRead) { + return GL_TRUE; + } + + _glapi_check_multithread(); + + swrast_check_and_update_window_size(mesaCtx, mesaDraw); + if (read != draw) + swrast_check_and_update_window_size(mesaCtx, mesaRead); + + _mesa_make_current( mesaCtx, + mesaDraw, + mesaRead ); + } + else { + /* unbind */ + _mesa_make_current( NULL, NULL, NULL ); + } + + return GL_TRUE; +} + +static int driUnbindContext(__DRIcontext *ctx) +{ + TRACE; + (void) ctx; + return GL_TRUE; +} + + +static const __DRIcoreExtension driCoreExtension = { + { __DRI_CORE, __DRI_CORE_VERSION }, + NULL, /* driCreateNewScreen */ + driDestroyScreen, + driGetExtensions, + driGetConfigAttrib, + driIndexConfigAttrib, + NULL, /* driCreateNewDrawable */ + driDestroyDrawable, + driSwapBuffers, + driCreateNewContext, + driCopyContext, + driDestroyContext, + driBindContext, + driUnbindContext +}; + +static const __DRIswrastExtension driSWRastExtension = { + { __DRI_SWRAST, __DRI_SWRAST_VERSION }, + driCreateNewScreen, + driCreateNewDrawable +}; + +/* This is the table of extensions that the loader will dlsym() for. */ +PUBLIC const __DRIextension *__driDriverExtensions[] = { + &driCoreExtension.base, + &driSWRastExtension.base, + NULL +}; diff --git a/src/mesa/drivers/dri/swrast/swrast_priv.h b/src/mesa/drivers/dri/swrast/swrast_priv.h new file mode 100644 index 0000000000..a707ffc40a --- /dev/null +++ b/src/mesa/drivers/dri/swrast/swrast_priv.h @@ -0,0 +1,142 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * George Sapountzis <gsap7@yahoo.gr> + */ + + +#ifndef _SWRAST_PRIV_H +#define _SWRAST_PRIV_H + +#include <GL/gl.h> +#include <GL/internal/dri_interface.h> +#include "main/mtypes.h" + + +/** + * Debugging + */ +#define DEBUG_CORE 0 +#define DEBUG_SPAN 0 + +#if DEBUG_CORE +#define TRACE _mesa_printf("--> %s\n", __FUNCTION__) +#else +#define TRACE +#endif + +#if DEBUG_SPAN +#define TRACE_SPAN _mesa_printf("--> %s\n", __FUNCTION__) +#else +#define TRACE_SPAN +#endif + + +/** + * Data types + */ +struct __DRIscreenRec { + int num; + + const __DRIextension **extensions; + + const __DRIswrastLoaderExtension *swrast_loader; +}; + +struct __DRIcontextRec { + GLcontext Base; + + void *loaderPrivate; + + __DRIscreen *driScreenPriv; +}; + +struct __DRIdrawableRec { + GLframebuffer Base; + + void *loaderPrivate; + + __DRIscreen *driScreenPriv; + + /* scratch row for optimized front-buffer rendering */ + char *row; +}; + +struct swrast_renderbuffer { + struct gl_renderbuffer Base; + + /* renderbuffer pitch (in bytes) */ + GLuint pitch; +}; + +static INLINE __DRIcontext * +swrast_context(GLcontext *ctx) +{ + return (__DRIcontext *) ctx; +} + +static INLINE __DRIdrawable * +swrast_drawable(GLframebuffer *fb) +{ + return (__DRIdrawable *) fb; +} + +static INLINE struct swrast_renderbuffer * +swrast_renderbuffer(struct gl_renderbuffer *rb) +{ + return (struct swrast_renderbuffer *) rb; +} + + +/** + * Pixel formats we support + */ +#define PF_CI8 1 /**< Color Index mode */ +#define PF_A8R8G8B8 2 /**< 32-bit TrueColor: 8-A, 8-R, 8-G, 8-B bits */ +#define PF_R5G6B5 3 /**< 16-bit TrueColor: 5-R, 6-G, 5-B bits */ +#define PF_R3G3B2 4 /**< 8-bit TrueColor: 3-R, 3-G, 2-B bits */ + + +/** + * Renderbuffer pitch alignment (in bits). + * + * The xorg loader requires padding images to 32 bits. However, this should + * become a screen/drawable parameter XXX + */ +#define PITCH_ALIGN_BITS 32 + + +/* swrast_span.c */ + +extern void +swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb, + GLuint pixel_format); + +extern void +swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb, + GLuint pixel_format); + +#endif /* _SWRAST_PRIV_H_ */ diff --git a/src/mesa/drivers/dri/swrast/swrast_span.c b/src/mesa/drivers/dri/swrast/swrast_span.c new file mode 100644 index 0000000000..5e990368b2 --- /dev/null +++ b/src/mesa/drivers/dri/swrast/swrast_span.c @@ -0,0 +1,367 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * George Sapountzis <gsap7@yahoo.gr> + */ + +#include "swrast_priv.h" + +#define YFLIP(_xrb, Y) ((_xrb)->Base.Height - (Y) - 1) + +/* + * Dithering support takes the "computation" extreme in the "computation vs. + * storage" trade-off. This approach is very simple to implement and any + * computational overhead should be acceptable. XMesa uses table lookups for + * around 8KB of storage overhead per visual. + */ +#define DITHER 1 + +static const GLubyte kernel[16] = { + 0*16, 8*16, 2*16, 10*16, + 12*16, 4*16, 14*16, 6*16, + 3*16, 11*16, 1*16, 9*16, + 15*16, 7*16, 13*16, 5*16, +}; + +#if DITHER +#define DITHER_COMP(X, Y) kernel[((X) & 0x3) | (((Y) & 0x3) << 2)] + +#define DITHER_CLAMP(X) (((X) < CHAN_MAX) ? (X) : CHAN_MAX) +#else +#define DITHER_COMP(X, Y) 0 + +#define DITHER_CLAMP(X) (X) +#endif + + +/* + * Pixel macros shared across front/back buffer span functions. + */ + +/* 32-bit BGRA */ +#define STORE_PIXEL_A8R8G8B8(DST, X, Y, VALUE) \ + DST[3] = VALUE[ACOMP]; \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP] +#define STORE_PIXEL_RGB_A8R8G8B8(DST, X, Y, VALUE) \ + DST[3] = 0xff; \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP] +#define FETCH_PIXEL_A8R8G8B8(DST, SRC) \ + DST[ACOMP] = SRC[3]; \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0] + + +/* 16-bit BGR */ +#define STORE_PIXEL_R5G6B5(DST, X, Y, VALUE) \ + do { \ + int d = DITHER_COMP(X, Y) >> 6; \ + GLushort *p = (GLushort *)DST; \ + *p = ( ((DITHER_CLAMP((VALUE[RCOMP]) + d) & 0xf8) << 8) | \ + ((DITHER_CLAMP((VALUE[GCOMP]) + d) & 0xfc) << 3) | \ + ((DITHER_CLAMP((VALUE[BCOMP]) + d) & 0xf8) >> 3) ); \ + } while(0) +#define FETCH_PIXEL_R5G6B5(DST, SRC) \ + do { \ + GLushort p = *(GLushort *)SRC; \ + DST[ACOMP] = 0xff; \ + DST[RCOMP] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ + DST[GCOMP] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ + DST[BCOMP] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + } while(0) + + +/* 8-bit BGR */ +#define STORE_PIXEL_R3G3B2(DST, X, Y, VALUE) \ + do { \ + int d = DITHER_COMP(X, Y) >> 3; \ + GLubyte *p = (GLubyte *)DST; \ + *p = ( ((DITHER_CLAMP((VALUE[RCOMP]) + d) & 0xe0) >> 5) | \ + ((DITHER_CLAMP((VALUE[GCOMP]) + d) & 0xe0) >> 2) | \ + ((DITHER_CLAMP((VALUE[BCOMP]) + d) & 0xc0) >> 0) ); \ + } while(0) +#define FETCH_PIXEL_R3G3B2(DST, SRC) \ + do { \ + GLubyte p = *(GLubyte *)SRC; \ + DST[ACOMP] = 0xff; \ + DST[RCOMP] = ((p << 5) & 0xe0) * 255 / 0xe0; \ + DST[GCOMP] = ((p << 2) & 0xe0) * 255 / 0xe0; \ + DST[BCOMP] = ((p << 0) & 0xc0) * 255 / 0xc0; \ + } while(0) + + +/* + * Generate code for back-buffer span functions. + */ + +/* 32-bit BGRA */ +#define NAME(FUNC) FUNC##_A8R8G8B8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 4; +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + STORE_PIXEL_A8R8G8B8(DST, X, Y, VALUE) +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + STORE_PIXEL_RGB_A8R8G8B8(DST, X, Y, VALUE) +#define FETCH_PIXEL(DST, SRC) \ + FETCH_PIXEL_A8R8G8B8(DST, SRC) + +#include "swrast/s_spantemp.h" + + +/* 16-bit BGR */ +#define NAME(FUNC) FUNC##_R5G6B5 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 2; +#define INC_PIXEL_PTR(P) P += 2 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + STORE_PIXEL_R5G6B5(DST, X, Y, VALUE) +#define FETCH_PIXEL(DST, SRC) \ + FETCH_PIXEL_R5G6B5(DST, SRC) + +#include "swrast/s_spantemp.h" + + +/* 8-bit BGR */ +#define NAME(FUNC) FUNC##_R3G3B2 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 1; +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + STORE_PIXEL_R3G3B2(DST, X, Y, VALUE) +#define FETCH_PIXEL(DST, SRC) \ + FETCH_PIXEL_R3G3B2(DST, SRC) + +#include "swrast/s_spantemp.h" + + +/* 8-bit color index */ +#define NAME(FUNC) FUNC##_CI8 +#define CI_MODE +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X); +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + *DST = VALUE[0] +#define FETCH_PIXEL(DST, SRC) \ + DST = SRC[0] + +#include "swrast/s_spantemp.h" + + +/* + * Generate code for front-buffer span functions. + */ + +/* 32-bit BGRA */ +#define NAME(FUNC) FUNC##_A8R8G8B8_front +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)row; +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + STORE_PIXEL_A8R8G8B8(DST, X, Y, VALUE) +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + STORE_PIXEL_RGB_A8R8G8B8(DST, X, Y, VALUE) +#define FETCH_PIXEL(DST, SRC) \ + FETCH_PIXEL_A8R8G8B8(DST, SRC) + +#include "swrast_spantemp.h" + + +/* 16-bit BGR */ +#define NAME(FUNC) FUNC##_R5G6B5_front +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)row; +#define INC_PIXEL_PTR(P) P += 2 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + STORE_PIXEL_R5G6B5(DST, X, Y, VALUE) +#define FETCH_PIXEL(DST, SRC) \ + FETCH_PIXEL_R5G6B5(DST, SRC) + +#include "swrast_spantemp.h" + + +/* 8-bit BGR */ +#define NAME(FUNC) FUNC##_R3G3B2_front +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)row; +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + STORE_PIXEL_R3G3B2(DST, X, Y, VALUE) +#define FETCH_PIXEL(DST, SRC) \ + FETCH_PIXEL_R3G3B2(DST, SRC) + +#include "swrast_spantemp.h" + + +/* 8-bit color index */ +#define NAME(FUNC) FUNC##_CI8_front +#define CI_MODE +#define RB_TYPE GLubyte +#define SPAN_VARS \ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *)row; +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + *DST = VALUE[0] +#define FETCH_PIXEL(DST, SRC) \ + DST = SRC[0] + +#include "swrast_spantemp.h" + + +/* + * Back-buffers are malloced memory and always private. + * + * BACK_PIXMAP (not supported) + * BACK_XIMAGE + */ +void +swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb, + GLuint pixel_format) +{ + switch (pixel_format) { + case PF_A8R8G8B8: + xrb->Base.GetRow = get_row_A8R8G8B8; + xrb->Base.GetValues = get_values_A8R8G8B8; + xrb->Base.PutRow = put_row_A8R8G8B8; + xrb->Base.PutRowRGB = put_row_rgb_A8R8G8B8; + xrb->Base.PutMonoRow = put_mono_row_A8R8G8B8; + xrb->Base.PutValues = put_values_A8R8G8B8; + xrb->Base.PutMonoValues = put_mono_values_A8R8G8B8; + break; + case PF_R5G6B5: + xrb->Base.GetRow = get_row_R5G6B5; + xrb->Base.GetValues = get_values_R5G6B5; + xrb->Base.PutRow = put_row_R5G6B5; + xrb->Base.PutRowRGB = put_row_rgb_R5G6B5; + xrb->Base.PutMonoRow = put_mono_row_R5G6B5; + xrb->Base.PutValues = put_values_R5G6B5; + xrb->Base.PutMonoValues = put_mono_values_R5G6B5; + break; + case PF_R3G3B2: + xrb->Base.GetRow = get_row_R3G3B2; + xrb->Base.GetValues = get_values_R3G3B2; + xrb->Base.PutRow = put_row_R3G3B2; + xrb->Base.PutRowRGB = put_row_rgb_R3G3B2; + xrb->Base.PutMonoRow = put_mono_row_R3G3B2; + xrb->Base.PutValues = put_values_R3G3B2; + xrb->Base.PutMonoValues = put_mono_values_R3G3B2; + break; + case PF_CI8: + xrb->Base.GetRow = get_row_CI8; + xrb->Base.GetValues = get_values_CI8; + xrb->Base.PutRow = put_row_CI8; + xrb->Base.PutMonoRow = put_mono_row_CI8; + xrb->Base.PutValues = put_values_CI8; + xrb->Base.PutMonoValues = put_mono_values_CI8; + break; + default: + assert(0); + return; + } +} + + +/* + * Front-buffers are provided by the loader, the xorg loader uses pixmaps. + * + * WINDOW, An X window + * GLXWINDOW, GLX window + * PIXMAP, GLX pixmap + * PBUFFER GLX Pbuffer + */ +void +swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb, + GLuint pixel_format) +{ + switch (pixel_format) { + case PF_A8R8G8B8: + xrb->Base.GetRow = get_row_A8R8G8B8_front; + xrb->Base.GetValues = get_values_A8R8G8B8_front; + xrb->Base.PutRow = put_row_A8R8G8B8_front; + xrb->Base.PutRowRGB = put_row_rgb_A8R8G8B8_front; + xrb->Base.PutMonoRow = put_mono_row_A8R8G8B8_front; + xrb->Base.PutValues = put_values_A8R8G8B8_front; + xrb->Base.PutMonoValues = put_mono_values_A8R8G8B8_front; + break; + case PF_R5G6B5: + xrb->Base.GetRow = get_row_R5G6B5_front; + xrb->Base.GetValues = get_values_R5G6B5_front; + xrb->Base.PutRow = put_row_R5G6B5_front; + xrb->Base.PutRowRGB = put_row_rgb_R5G6B5_front; + xrb->Base.PutMonoRow = put_mono_row_R5G6B5_front; + xrb->Base.PutValues = put_values_R5G6B5_front; + xrb->Base.PutMonoValues = put_mono_values_R5G6B5_front; + break; + case PF_R3G3B2: + xrb->Base.GetRow = get_row_R3G3B2_front; + xrb->Base.GetValues = get_values_R3G3B2_front; + xrb->Base.PutRow = put_row_R3G3B2_front; + xrb->Base.PutRowRGB = put_row_rgb_R3G3B2_front; + xrb->Base.PutMonoRow = put_mono_row_R3G3B2_front; + xrb->Base.PutValues = put_values_R3G3B2_front; + xrb->Base.PutMonoValues = put_mono_values_R3G3B2_front; + break; + case PF_CI8: + xrb->Base.GetRow = get_row_CI8_front; + xrb->Base.GetValues = get_values_CI8_front; + xrb->Base.PutRow = put_row_CI8_front; + xrb->Base.PutMonoRow = put_mono_row_CI8_front; + xrb->Base.PutValues = put_values_CI8_front; + xrb->Base.PutMonoValues = put_mono_values_CI8_front; + break; + default: + assert(0); + return; + } +} diff --git a/src/mesa/drivers/dri/swrast/swrast_spantemp.h b/src/mesa/drivers/dri/swrast/swrast_spantemp.h new file mode 100644 index 0000000000..e0cb241429 --- /dev/null +++ b/src/mesa/drivers/dri/swrast/swrast_spantemp.h @@ -0,0 +1,328 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Modified version of swrast/s_spantemp.h for front-buffer rendering. The + * no-mask paths use a scratch row to avoid repeated calls to the loader. + * + * For the mask paths we always use an array of 4 elements of RB_TYPE. This is + * to satisfy the xorg loader requirement of an image pitch of 32 bits and + * should be ok for other loaders also. + */ + + +#ifndef _SWRAST_SPANTEMP_ONCE +#define _SWRAST_SPANTEMP_ONCE + +static INLINE void +PUT_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p ) +{ + __DRIcontext *ctx = swrast_context(glCtx); + __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer); + + __DRIscreen *screen = ctx->driScreenPriv; + + screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW, + x, y, 1, 1, (char *)p, + draw->loaderPrivate); +} + + +static INLINE void +GET_PIXEL( GLcontext *glCtx, GLint x, GLint y, GLubyte *p ) +{ + __DRIcontext *ctx = swrast_context(glCtx); + __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer); + + __DRIscreen *screen = ctx->driScreenPriv; + + screen->swrast_loader->getImage(read, x, y, 1, 1, (char *)p, + read->loaderPrivate); +} + +static INLINE void +PUT_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row ) +{ + __DRIcontext *ctx = swrast_context(glCtx); + __DRIdrawable *draw = swrast_drawable(glCtx->DrawBuffer); + + __DRIscreen *screen = ctx->driScreenPriv; + + screen->swrast_loader->putImage(draw, __DRI_SWRAST_IMAGE_OP_DRAW, + x, y, n, 1, row, + draw->loaderPrivate); +} + +static INLINE void +GET_ROW( GLcontext *glCtx, GLint x, GLint y, GLuint n, char *row ) +{ + __DRIcontext *ctx = swrast_context(glCtx); + __DRIdrawable *read = swrast_drawable(glCtx->ReadBuffer); + + __DRIscreen *screen = ctx->driScreenPriv; + + screen->swrast_loader->getImage(read, x, y, n, 1, row, + read->loaderPrivate); +} + +#endif /* _SWRAST_SPANTEMP_ONCE */ + + +/* + * Templates for the span/pixel-array write/read functions called via + * the gl_renderbuffer's GetRow, GetValues, PutRow, PutMonoRow, PutValues + * and PutMonoValues functions. + * + * Define the following macros before including this file: + * NAME(BASE) to generate the function name (i.e. add prefix or suffix) + * RB_TYPE the renderbuffer DataType + * CI_MODE if set, color index mode, else RGBA + * SPAN_VARS to declare any local variables + * INIT_PIXEL_PTR(P, X, Y) to initialize a pointer to a pixel + * INC_PIXEL_PTR(P) to increment a pixel pointer by one pixel + * STORE_PIXEL(DST, X, Y, VALUE) to store pixel values in buffer + * FETCH_PIXEL(DST, SRC) to fetch pixel values from buffer + * + * Note that in the STORE_PIXEL macros, we also pass in the (X,Y) coordinates + * for the pixels to be stored. This is useful when dithering and probably + * ignored otherwise. + */ + +#include "main/macros.h" + + +#ifdef CI_MODE +#define RB_COMPONENTS 1 +#elif !defined(RB_COMPONENTS) +#define RB_COMPONENTS 4 +#endif + + +static void +NAME(get_row)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif +#ifdef CI_MODE + RB_TYPE *dest = (RB_TYPE *) values; +#else + RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values; +#endif + GLuint i; + char *row = swrast_drawable(ctx->ReadBuffer)->row; + INIT_PIXEL_PTR(pixel, x, y); + GET_ROW( ctx, x, YFLIP(xrb, y), count, row ); + for (i = 0; i < count; i++) { + FETCH_PIXEL(dest[i], pixel); + INC_PIXEL_PTR(pixel); + } + (void) rb; +} + + +static void +NAME(get_values)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], void *values ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif +#ifdef CI_MODE + RB_TYPE *dest = (RB_TYPE *) values; +#else + RB_TYPE (*dest)[RB_COMPONENTS] = (RB_TYPE (*)[RB_COMPONENTS]) values; +#endif + GLuint i; + for (i = 0; i < count; i++) { + RB_TYPE pixel[4]; + GET_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel); + FETCH_PIXEL(dest[i], pixel); + } + (void) rb; +} + + +static void +NAME(put_row)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *values, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values; + GLuint i; + if (mask) { + for (i = 0; i < count; i++) { + if (mask[i]) { + RB_TYPE pixel[4]; + STORE_PIXEL(pixel, x + i, y, src[i]); + PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel); + } + } + } + else { + char *row = swrast_drawable(ctx->DrawBuffer)->row; + INIT_PIXEL_PTR(pixel, x, y); + for (i = 0; i < count; i++) { + STORE_PIXEL(pixel, x + i, y, src[i]); + INC_PIXEL_PTR(pixel); + } + PUT_ROW( ctx, x, YFLIP(xrb, y), count, row ); + } + (void) rb; +} + + +#if !defined(CI_MODE) +static void +NAME(put_row_rgb)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *values, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + const RB_TYPE (*src)[3] = (const RB_TYPE (*)[3]) values; + GLuint i; + if (mask) { + for (i = 0; i < count; i++) { + if (mask[i]) { + RB_TYPE pixel[4]; +#ifdef STORE_PIXEL_RGB + STORE_PIXEL_RGB(pixel, x + i, y, src[i]); +#else + STORE_PIXEL(pixel, x + i, y, src[i]); +#endif + PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel); + } + } + } + else { + char *row = swrast_drawable(ctx->DrawBuffer)->row; + INIT_PIXEL_PTR(pixel, x, y); + for (i = 0; i < count; i++) { +#ifdef STORE_PIXEL_RGB + STORE_PIXEL_RGB(pixel, x + i, y, src[i]); +#else + STORE_PIXEL(pixel, x + i, y, src[i]); +#endif + INC_PIXEL_PTR(pixel); + } + PUT_ROW( ctx, x, YFLIP(xrb, y), count, row ); + } + (void) rb; +} +#endif + + +static void +NAME(put_mono_row)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *value, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + const RB_TYPE *src = (const RB_TYPE *) value; + GLuint i; + if (mask) { + for (i = 0; i < count; i++) { + if (mask[i]) { + RB_TYPE pixel[4]; + STORE_PIXEL(pixel, x + i, y, src); + PUT_PIXEL(ctx, x + i, YFLIP(xrb, y), pixel); + } + } + } + else { + char *row = swrast_drawable(ctx->DrawBuffer)->row; + INIT_PIXEL_PTR(pixel, x, y); + for (i = 0; i < count; i++) { + STORE_PIXEL(pixel, x + i, y, src); + INC_PIXEL_PTR(pixel); + } + PUT_ROW( ctx, x, YFLIP(xrb, y), count, row ); + } + (void) rb; +} + + +static void +NAME(put_values)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *values, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + const RB_TYPE (*src)[RB_COMPONENTS] = (const RB_TYPE (*)[RB_COMPONENTS]) values; + GLuint i; + ASSERT(mask); + for (i = 0; i < count; i++) { + if (mask[i]) { + RB_TYPE pixel[4]; + STORE_PIXEL(pixel, x[i], y[i], src[i]); + PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel); + } + } + (void) rb; +} + + +static void +NAME(put_mono_values)( GLcontext *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte mask[] ) +{ +#ifdef SPAN_VARS + SPAN_VARS +#endif + const RB_TYPE *src = (const RB_TYPE *) value; + GLuint i; + ASSERT(mask); + for (i = 0; i < count; i++) { + if (mask[i]) { + RB_TYPE pixel[4]; + STORE_PIXEL(pixel, x[i], y[i], src); + PUT_PIXEL(ctx, x[i], YFLIP(xrb, y[i]), pixel); + } + } + (void) rb; +} + + +#undef NAME +#undef RB_TYPE +#undef RB_COMPONENTS +#undef CI_MODE +#undef SPAN_VARS +#undef INIT_PIXEL_PTR +#undef INC_PIXEL_PTR +#undef STORE_PIXEL +#undef STORE_PIXEL_RGB +#undef FETCH_PIXEL diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c index b4eea2566f..ef688d103d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_context.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c @@ -43,9 +43,9 @@ #include "tdfx_render.h" #include "tdfx_span.h" #include "tdfx_texman.h" -#include "extensions.h" -#include "hash.h" -#include "texobj.h" +#include "main/extensions.h" +#include "main/hash.h" +#include "main/texobj.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.h b/src/mesa/drivers/dri/tdfx/tdfx_context.h index 05673cd186..3bcb545119 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_context.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_context.h @@ -44,7 +44,7 @@ #ifdef XFree86Server #include "GL/xf86glx.h" #else -#include "glheader.h" +#include "main/glheader.h" #endif #if defined(__linux__) #include <signal.h> @@ -55,12 +55,12 @@ #include "tdfx_glide.h" #include "xmlconfig.h" -#include "clip.h" -#include "context.h" -#include "macros.h" -#include "matrix.h" -#include "imports.h" -#include "mtypes.h" +#include "main/clip.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/matrix.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "tdfx_screen.h" @@ -983,9 +983,9 @@ FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4]); #define TDFXPACKCOLOR4444( r, g, b, a ) \ ((((a) & 0xf0) << 8) | (((b) & 0xf0) << 4) | ((g) & 0xf0) | ((r) >> 4)) -static __inline__ GrColor_t tdfxPackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) +static INLINE GrColor_t tdfxPackColor( GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a ) { switch ( cpp ) { case 2: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.c b/src/mesa/drivers/dri/tdfx/tdfx_dd.c index adbe0c0f33..2cef079515 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_dd.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.c @@ -39,9 +39,9 @@ #include "tdfx_pixels.h" #include "utils.h" -#include "context.h" -#include "enums.h" -#include "framebuffer.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/framebuffer.h" #include "swrast/swrast.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.h b/src/mesa/drivers/dri/tdfx/tdfx_dd.h index bd61e10605..f419c8426a 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_dd.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.h @@ -36,7 +36,7 @@ #ifndef __TDFX_DD_H__ #define __TDFX_DD_H__ -#include "context.h" +#include "main/context.h" extern void tdfxDDInitDriverFuncs( const __GLcontextModes *visual, struct dd_function_table *functions ); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c index b5c01f6ef2..9ab9c05f2b 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c @@ -44,7 +44,7 @@ #include "swrast/swrast.h" -#include "image.h" +#include "main/image.h" #define FX_grLfbWriteRegion(fxMesa,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \ diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h index 55f7eedef8..f5e5427653 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h @@ -38,7 +38,7 @@ #ifndef __TDFX_PIXELS_H__ #define __TDFX_PIXELS_H__ -#include "context.h" +#include "main/context.h" extern void tdfx_bitmap_R5G6B5( GLcontext *ctx, GLint px, GLint py, diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c index e374f09df3..cf840c57a7 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c @@ -274,7 +274,7 @@ static void tdfxClear( GLcontext *ctx, GLbitfield mask ) fxMesa->Color.ClearAlpha, fxMesa->Depth.Clear); FX_grColorMaskv_NoLock(ctx, true4); - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) + if (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER); if (!ctx->Depth.Test || !ctx->Depth.Mask) fxMesa->Glide.grDepthMask(FXFALSE); @@ -294,7 +294,7 @@ static void tdfxClear( GLcontext *ctx, GLbitfield mask ) fxMesa->Glide.grDepthMask(FXTRUE); } FX_grColorMaskv_NoLock(ctx, true4); - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) + if (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER); } } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index 7761664394..cd22b84951 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -40,8 +40,8 @@ #include "tdfx_span.h" #include "tdfx_tris.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "xmlpool.h" #include "utils.h" @@ -62,6 +62,11 @@ DRI_CONF_BEGIN DRI_CONF_SECTION_END DRI_CONF_END; +static const __DRIextension *tdfxExtensions[] = { + &driReadDrawableExtension, + NULL +}; + static const GLuint __driNConfigOptions = 1; extern const struct dri_extension card_extensions[]; @@ -72,9 +77,6 @@ tdfxCreateScreen( __DRIscreenPrivate *sPriv ) { tdfxScreenPrivate *fxScreen; TDFXDRIPtr fxDRIPriv = (TDFXDRIPtr) sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void *const psc = sPriv->psc->screenConfigs; if (sPriv->devPrivSize != sizeof(TDFXDRIRec)) { fprintf(stderr,"\nERROR! sizeof(TDFXDRIRec) does not match passed size from device driver\n"); @@ -115,9 +117,7 @@ tdfxCreateScreen( __DRIscreenPrivate *sPriv ) return GL_FALSE; } - if (glx_enable_extension != NULL) { - (*glx_enable_extension)(psc, "GLX_SGI_make_current_read"); - } + sPriv->extensions = tdfxExtensions; return GL_TRUE; } @@ -343,36 +343,14 @@ tdfxSwapBuffers( __DRIdrawablePrivate *driDrawPriv ) } } - -static const struct __DriverAPIRec tdfxAPI = { - .InitDriver = tdfxInitDriver, - .DestroyScreen = tdfxDestroyScreen, - .CreateContext = tdfxCreateContext, - .DestroyContext = tdfxDestroyContext, - .CreateBuffer = tdfxCreateBuffer, - .DestroyBuffer = tdfxDestroyBuffer, - .SwapBuffers = tdfxSwapBuffers, - .MakeCurrent = tdfxMakeCurrent, - .UnbindContext = tdfxUnbindContext, - .GetSwapInfo = NULL, - .GetMSC = NULL, - .WaitForMSC = NULL, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - - -static __GLcontextModes *tdfxFillInModes(unsigned pixel_bits, - unsigned depth_bits, - unsigned stencil_bits, - GLboolean have_back_buffer) +static const __DRIconfig ** +tdfxFillInModes(__DRIscreenPrivate *psp, + unsigned pixel_bits, + unsigned depth_bits, + unsigned stencil_bits, + GLboolean have_back_buffer) { - __GLcontextModes *modes; - __GLcontextModes *m; - unsigned num_modes; - unsigned vis[2] = { GLX_TRUE_COLOR, GLX_DIRECT_COLOR }; unsigned deep = (depth_bits > 17); - unsigned i, db, depth, accum, stencil; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an @@ -380,120 +358,96 @@ static __GLcontextModes *tdfxFillInModes(unsigned pixel_bits, * will never be used. */ - num_modes = (depth_bits == 16) ? 32 : 16; - - modes = (*dri_interface->createContextModes)(num_modes, sizeof(__GLcontextModes)); - m = modes; - - for (i = 0; i <= 1; i++) { - for (db = 0; db <= 1; db++) { - for (depth = 0; depth <= 1; depth++) { - for (accum = 0; accum <= 1; accum++) { - for (stencil = 0; stencil <= !deep; stencil++) { - if (deep) stencil = depth; - m->redBits = deep ? 8 : 5; - m->greenBits = deep ? 8 : 6; - m->blueBits = deep ? 8 : 5; - m->alphaBits = deep ? 8 : 0; - m->redMask = deep ?0xFF000000 :0x0000F800; - m->greenMask = deep ?0x00FF0000 :0x000007E0; - m->blueMask = deep ?0x0000FF00 :0x0000001F; - m->alphaMask = deep ? 0x000000FF : 0; - m->rgbBits = m->redBits + m->greenBits + - m->blueBits + m->alphaBits; - m->accumRedBits = accum ? 16 : 0; - m->accumGreenBits = accum ? 16 : 0; - m->accumBlueBits = accum ? 16 : 0; - m->accumAlphaBits = (accum && deep) ? 16 : 0; - m->stencilBits = stencil ? 8 : 0; - m->depthBits = deep - ? (depth ? 24 : 0) - : (depth ? 0 : depth_bits); - m->visualType = vis[i]; - m->renderType = GLX_RGBA_BIT; - m->drawableType = GLX_WINDOW_BIT; - m->rgbMode = GL_TRUE; - m->doubleBufferMode = db ? GL_TRUE : GL_FALSE; - if (db) - m->swapMethod = GLX_SWAP_UNDEFINED_OML; - m->visualRating = ((stencil && !deep) || accum) - ? GLX_SLOW_CONFIG - : GLX_NONE; - m = m->next; - if (deep) stencil = 0; - } - } - } - } + static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML }; + uint8_t depth_bits_array[4]; + uint8_t stencil_bits_array[4]; + if(deep) { + depth_bits_array[0] = 0; + depth_bits_array[1] = 24; + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 8; + } else { + depth_bits_array[0] = depth_bits; + depth_bits_array[1] = 0; + depth_bits_array[2] = depth_bits; + depth_bits_array[3] = 0; + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 0; + stencil_bits_array[2] = 8; + stencil_bits_array[3] = 8; } - return modes; + return driCreateConfigs( + deep ? GL_RGBA : GL_RGB, + deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5, + depth_bits_array, + stencil_bits_array, + deep ? 2 : 4, + db_modes, 2); } /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \return the __GLcontextModes supported by this driver */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) +static const __DRIconfig ** +tdfxInitScreen(__DRIscreen *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 1, 1, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 1, 0, 0 }; - dri_interface = interface; + /* divined from tdfx_dri.c, sketchy */ + TDFXDRIPtr dri_priv = (TDFXDRIPtr) psp->pDevPriv; + + /* XXX i wish it was like this */ + /* bpp = dri_priv->bpp */ + int bpp = (dri_priv->cpp > 2) ? 24 : 16; if ( ! driCheckDriDdxDrmVersions2( "tdfx", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &tdfxAPI); - if (psp != NULL) { - /* divined from tdfx_dri.c, sketchy */ - TDFXDRIPtr dri_priv = (TDFXDRIPtr) psp->pDevPriv; - int bpp = (dri_priv->cpp > 2) ? 24 : 16; + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + driInitExtensions( NULL, napalm_extensions, GL_FALSE ); - /* XXX i wish it was like this */ - /* bpp = dri_priv->bpp */ + if (!tdfxInitDriver(psp)) + return NULL; - *driver_modes = tdfxFillInModes(bpp, (bpp == 16) ? 16 : 24, - (bpp == 16) ? 0 : 8, - (dri_priv->backOffset!=dri_priv->depthOffset)); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - driInitExtensions( NULL, napalm_extensions, GL_FALSE ); - } - - return (void *)psp; + return tdfxFillInModes(psp, + bpp, (bpp == 16) ? 16 : 24, + (bpp == 16) ? 0 : 8, + (dri_priv->backOffset!=dri_priv->depthOffset)); } + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = tdfxInitScreen, + .DestroyScreen = tdfxDestroyScreen, + .CreateContext = tdfxCreateContext, + .DestroyContext = tdfxDestroyContext, + .CreateBuffer = tdfxCreateBuffer, + .DestroyBuffer = tdfxDestroyBuffer, + .SwapBuffers = tdfxSwapBuffers, + .MakeCurrent = tdfxMakeCurrent, + .UnbindContext = tdfxUnbindContext, + .GetSwapInfo = NULL, + .GetDrawableMSC = NULL, + .WaitForMSC = NULL, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL +}; diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.h b/src/mesa/drivers/dri/tdfx/tdfx_span.h index 5af9f9b301..6973f8d140 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.h @@ -37,7 +37,7 @@ #ifndef __TDFX_SPAN_H__ #define __TDFX_SPAN_H__ -#include "context.h" +#include "main/context.h" #include "drirenderbuffer.h" extern void tdfxDDInitSpanFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 3688c76a5c..a2d7bcd97d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -38,11 +38,11 @@ * */ -#include "mtypes.h" -#include "colormac.h" -#include "texformat.h" -#include "texstore.h" -#include "teximage.h" +#include "main/mtypes.h" +#include "main/colormac.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "main/teximage.h" #include "swrast/swrast.h" #include "vbo/vbo.h" @@ -1032,21 +1032,23 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode ) FLUSH_BATCH( fxMesa ); - /* - * _ColorDrawBufferMask is easier to cope with than <mode>. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers > 1) { + FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER; fxMesa->new_state |= TDFX_NEW_RENDER; FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER; fxMesa->new_state |= TDFX_NEW_RENDER; FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case 0: + case -1: FX_grColorMaskv( ctx, false4 ); FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.h b/src/mesa/drivers/dri/tdfx/tdfx_state.h index 591ea5b083..4880b990fc 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.h @@ -37,7 +37,7 @@ #ifndef __TDFX_STATE_H__ #define __TDFX_STATE_H__ -#include "context.h" +#include "main/context.h" #include "tdfx_context.h" extern void tdfxDDInitStateFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 70ef726437..1f7257eaea 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -38,14 +38,14 @@ */ -#include "enums.h" -#include "image.h" -#include "mipmap.h" -#include "texcompress.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" -#include "texobj.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/mipmap.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texstore.h" +#include "main/texobj.h" #include "tdfx_context.h" #include "tdfx_tex.h" #include "tdfx_texman.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c index f9b2726da2..35636ee5ef 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c @@ -37,8 +37,8 @@ #include "tdfx_context.h" #include "tdfx_tex.h" #include "tdfx_texman.h" -#include "texobj.h" -#include "hash.h" +#include "main/texobj.h" +#include "main/hash.h" #define BAD_ADDRESS ((FxU32) -1) diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 59ff35a7fa..8824988895 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -31,10 +31,10 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.h b/src/mesa/drivers/dri/tdfx/tdfx_tris.h index a591decf1d..ec48a48692 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.h @@ -33,7 +33,7 @@ #ifndef TDFX_TRIS_INC #define TDFX_TRIS_INC -#include "mtypes.h" +#include "main/mtypes.h" extern void tdfxDDInitTriFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.c b/src/mesa/drivers/dri/tdfx/tdfx_vb.c index 62885daaa5..4928802232 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_vb.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.c @@ -23,11 +23,11 @@ * */ -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "math/m_translate.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.h b/src/mesa/drivers/dri/tdfx/tdfx_vb.h index 6389ec95b1..1e190e85f6 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_vb.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.h @@ -26,7 +26,7 @@ #ifndef TDFXVB_INC #define TDFXVB_INC -#include "mtypes.h" +#include "main/mtypes.h" #include "tnl/tnl.h" #include "tnl/t_context.h" diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c index 8dc7f0dc78..e134cfcf8e 100644 --- a/src/mesa/drivers/dri/trident/trident_context.c +++ b/src/mesa/drivers/dri/trident/trident_context.c @@ -35,17 +35,17 @@ #include "tnl/tnl.h" #include "tnl/t_pipeline.h" -#include "context.h" -#include "simple_list.h" -#include "matrix.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" #endif -#include "simple_list.h" -#include "mm.h" +#include "main/simple_list.h" +#include "main/mm.h" #include "drirenderbuffer.h" #include "drivers/common/driverfuncs.h" @@ -417,56 +417,46 @@ tridentInitDriver(__DRIscreenPrivate *sPriv) return GL_TRUE; } -static struct __DriverAPIRec tridentAPI = { - tridentInitDriver, - tridentDestroyScreen, - tridentCreateContext, - tridentDestroyContext, - tridentCreateBuffer, - tridentDestroyBuffer, - tridentSwapBuffers, - tridentMakeCurrent, - tridentUnbindContext, -}; - - -PUBLIC void *__driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, - __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) +/** + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver + */ +const __DRIconfig **tridentInitScreen(__DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 4, 0, 0 }; static const __DRIversion dri_expected = { 3, 1, 0 }; static const __DRIversion drm_expected = { 1, 0, 0 }; - - dri_interface = interface; - + if ( ! driCheckDriDdxDrmVersions2( "Trident", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) return NULL; - } - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &tridentAPI); + if (!tridentInitDriver(psp)) + return NULL; - if ( psp != NULL ) { + /* Wait... what? This driver doesn't report any modes... */ #if 0 - TRIDENTDRIPtr dri_priv = (TRIDENTDRIPtr) psp->pDevPriv; - *driver_modes = tridentFillInModes( dri_priv->bytesPerPixel * 8, - GL_TRUE ); + TRIDENTDRIPtr dri_priv = (TRIDENTDRIPtr) psp->pDevPriv; + *driver_modes = tridentFillInModes( dri_priv->bytesPerPixel * 8, + GL_TRUE ); #endif - } - return (void *) psp; + + return NULL; } + +const struct __DriverAPIRec driDriverAPI = { + tridentInitScreen, + tridentDestroyScreen, + tridentCreateContext, + tridentDestroyContext, + tridentCreateBuffer, + tridentDestroyBuffer, + tridentSwapBuffers, + tridentMakeCurrent, + tridentUnbindContext, +}; diff --git a/src/mesa/drivers/dri/trident/trident_context.h b/src/mesa/drivers/dri/trident/trident_context.h index 1d3ca84400..fbbb4a96e7 100644 --- a/src/mesa/drivers/dri/trident/trident_context.h +++ b/src/mesa/drivers/dri/trident/trident_context.h @@ -28,10 +28,10 @@ #define _TRIDENT_CONTEXT_H_ #include "dri_util.h" -#include "macros.h" -#include "mtypes.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "drm.h" -#include "mm.h" +#include "main/mm.h" #define SUBPIXEL_X (0.0F) #define SUBPIXEL_Y (0.125F) @@ -54,14 +54,14 @@ #undef TAG /* these require that base be dword-aligned */ -static inline void MMIO_OUT32(unsigned char *base, unsigned int offset, +static INLINE void MMIO_OUT32(unsigned char *base, unsigned int offset, unsigned int val) { unsigned int *addr = (unsigned int *)(base + offset); *addr = val; } -static inline unsigned int MMIO_IN32(unsigned char *base, unsigned int offset) +static INLINE unsigned int MMIO_IN32(unsigned char *base, unsigned int offset) { unsigned int *addr = (unsigned int *)(base + offset); return *addr; diff --git a/src/mesa/drivers/dri/trident/trident_dd.c b/src/mesa/drivers/dri/trident/trident_dd.c index 4639b3a15e..faa40c36a2 100644 --- a/src/mesa/drivers/dri/trident/trident_dd.c +++ b/src/mesa/drivers/dri/trident/trident_dd.c @@ -31,8 +31,8 @@ #endif #include "swrast/swrast.h" -#include "context.h" -#include "framebuffer.h" +#include "main/context.h" +#include "main/framebuffer.h" #define TRIDENT_DATE "20041223" diff --git a/src/mesa/drivers/dri/trident/trident_state.c b/src/mesa/drivers/dri/trident/trident_state.c index 5303bd422e..e68d3a73c6 100644 --- a/src/mesa/drivers/dri/trident/trident_state.c +++ b/src/mesa/drivers/dri/trident/trident_state.c @@ -30,7 +30,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "framebuffer.h" +#include "main/framebuffer.h" #define TRIDENTPACKCOLOR332(r, g, b) \ (((r) & 0xe0) | (((g) & 0xe0) >> 3) | (((b) & 0xc0) >> 6)) @@ -51,9 +51,9 @@ #define TRIDENTPACKCOLOR4444(r, g, b, a) \ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) -static __inline__ GLuint tridentPackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) +static INLINE GLuint tridentPackColor( GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a ) { switch ( cpp ) { case 2: diff --git a/src/mesa/drivers/dri/trident/trident_vb.c b/src/mesa/drivers/dri/trident/trident_vb.c index 77e4d9b76e..b231f5ef15 100644 --- a/src/mesa/drivers/dri/trident/trident_vb.c +++ b/src/mesa/drivers/dri/trident/trident_vb.c @@ -24,10 +24,10 @@ * Trident CyberBladeXP driver. * */ -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast_setup/swrast_setup.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 4d25d328e3..f5bdb65eb0 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -30,14 +30,14 @@ * \author Others at S3 Graphics? */ -#include "glheader.h" -#include "context.h" -#include "matrix.h" -#include "state.h" -#include "simple_list.h" -#include "extensions.h" -#include "framebuffer.h" -#include "renderbuffer.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/matrix.h" +#include "main/state.h" +#include "main/simple_list.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -59,7 +59,7 @@ #include "via_fb.h" #include <stdio.h> -#include "macros.h" +#include "main/macros.h" #include "drirenderbuffer.h" #define need_GL_ARB_multisample @@ -123,7 +123,7 @@ static const GLubyte *viaGetString(GLcontext *ctx, GLenum name) * * \returns A pixel width that meets the alignment requirements. */ -static __inline__ unsigned +static INLINE unsigned buffer_align( unsigned width ) { return (width + 0x0f) & ~0x0f; @@ -601,9 +601,6 @@ viaCreateContext(const __GLcontextModes *visual, _tnl_allow_pixel_fog(ctx, GL_FALSE); _tnl_allow_vertex_fog(ctx, GL_TRUE); -/* vmesa->display = dpy; */ - vmesa->display = sPriv->display; - vmesa->hHWContext = driContextPriv->hHWContext; vmesa->driFd = sPriv->fd; vmesa->driHwLock = &sPriv->pSAREA->lock; @@ -661,14 +658,10 @@ viaCreateContext(const __GLcontextModes *visual, driQueryOptionb(&vmesa->optionCache, "no_rast")) FALLBACK(vmesa, VIA_FALLBACK_USER_DISABLE, 1); - vmesa->vblank_flags = - vmesa->viaScreen->irqEnabled ? - driGetDefaultVBlankFlags(&vmesa->optionCache) : VBLANK_FLAG_NO_IRQ; - if (getenv("VIA_PAGEFLIP")) vmesa->allowPageFlip = 1; - (*dri_interface->getUST)( &vmesa->swap_ust ); + (*sPriv->systemTime->getUST)( &vmesa->swap_ust ); vmesa->regMMIOBase = (GLuint *)((unsigned long)viaScreen->reg); @@ -686,46 +679,48 @@ void viaDestroyContext(__DRIcontextPrivate *driContextPriv) { GET_CURRENT_CONTEXT(ctx); - struct via_context *vmesa = + struct via_context *vmesa = (struct via_context *)driContextPriv->driverPrivate; struct via_context *current = ctx ? VIA_CONTEXT(ctx) : NULL; + assert(vmesa); /* should never be null */ + if (vmesa->driDrawable) { + viaWaitIdle(vmesa, GL_FALSE); + + if (vmesa->doPageFlip) { + LOCK_HARDWARE(vmesa); + if (vmesa->pfCurrentOffset != 0) { + fprintf(stderr, "%s - reset pf\n", __FUNCTION__); + viaResetPageFlippingLocked(vmesa); + } + UNLOCK_HARDWARE(vmesa); + } + } + /* check if we're deleting the currently bound context */ if (vmesa == current) { VIA_FLUSH_DMA(vmesa); _mesa_make_current(NULL, NULL, NULL); } - if (vmesa) { - viaWaitIdle(vmesa, GL_FALSE); - if (vmesa->doPageFlip) { - LOCK_HARDWARE(vmesa); - if (vmesa->pfCurrentOffset != 0) { - fprintf(stderr, "%s - reset pf\n", __FUNCTION__); - viaResetPageFlippingLocked(vmesa); - } - UNLOCK_HARDWARE(vmesa); - } - - _swsetup_DestroyContext(vmesa->glCtx); - _tnl_DestroyContext(vmesa->glCtx); - _vbo_DestroyContext(vmesa->glCtx); - _swrast_DestroyContext(vmesa->glCtx); - /* free the Mesa context */ - _mesa_destroy_context(vmesa->glCtx); - /* release our data */ - FreeBuffer(vmesa); + _swsetup_DestroyContext(vmesa->glCtx); + _tnl_DestroyContext(vmesa->glCtx); + _vbo_DestroyContext(vmesa->glCtx); + _swrast_DestroyContext(vmesa->glCtx); + /* free the Mesa context */ + _mesa_destroy_context(vmesa->glCtx); + /* release our data */ + FreeBuffer(vmesa); - assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_AGP])); - assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_VIDEO])); - assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_SYSTEM])); - assert (is_empty_list(&vmesa->freed_tex_buffers)); + assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_AGP])); + assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_VIDEO])); + assert (is_empty_list(&vmesa->tex_image_list[VIA_MEM_SYSTEM])); + assert (is_empty_list(&vmesa->freed_tex_buffers)); - driDestroyOptionCache(&vmesa->optionCache); + driDestroyOptionCache(&vmesa->optionCache); - FREE(vmesa); - } + FREE(vmesa); } @@ -733,17 +728,18 @@ void viaXMesaWindowMoved(struct via_context *vmesa) { __DRIdrawablePrivate *const drawable = vmesa->driDrawable; __DRIdrawablePrivate *const readable = vmesa->driReadable; - struct via_renderbuffer *const draw_buffer = - (struct via_renderbuffer *) drawable->driverPrivate; - struct via_renderbuffer *const read_buffer = - (struct via_renderbuffer *) readable->driverPrivate; + struct via_renderbuffer * draw_buffer; + struct via_renderbuffer * read_buffer; GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3; if (!drawable) return; + + draw_buffer = (struct via_renderbuffer *) drawable->driverPrivate; + read_buffer = (struct via_renderbuffer *) readable->driverPrivate; - switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_BACK_LEFT: + switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0]) { + case BUFFER_BACK_LEFT: if (drawable->numBackClipRects == 0) { vmesa->numClipRects = drawable->numClipRects; vmesa->pClipRects = drawable->pClipRects; @@ -753,7 +749,7 @@ void viaXMesaWindowMoved(struct via_context *vmesa) vmesa->pClipRects = drawable->pBackClipRects; } break; - case BUFFER_BIT_FRONT_LEFT: + case BUFFER_FRONT_LEFT: vmesa->numClipRects = drawable->numClipRects; vmesa->pClipRects = drawable->pClipRects; break; @@ -839,13 +835,17 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv, drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate; readBuffer = (GLframebuffer *)driReadPriv->driverPrivate; - if (vmesa->driDrawable != driDrawPriv) { - driDrawableInitVBlank(driDrawPriv, vmesa->vblank_flags, - &vmesa->vbl_seq); - } - if ((vmesa->driDrawable != driDrawPriv) || (vmesa->driReadable != driReadPriv)) { + if (driDrawPriv->swap_interval == (unsigned)-1) { + driDrawPriv->vblFlags = + vmesa->viaScreen->irqEnabled ? + driGetDefaultVBlankFlags(&vmesa->optionCache) : + VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank(driDrawPriv); + } + vmesa->driDrawable = driDrawPriv; vmesa->driReadable = driReadPriv; diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h index fecd2782fb..4cc9e475c2 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.h +++ b/src/mesa/drivers/dri/unichrome/via_context.h @@ -28,9 +28,10 @@ #include "dri_util.h" -#include "mtypes.h" #include "drm.h" -#include "mm.h" + +#include "main/mtypes.h" +#include "main/mm.h" #include "tnl/t_vertex.h" #include "via_screen.h" @@ -289,7 +290,6 @@ struct via_context { drm_context_t hHWContext; drm_hw_lock_t *driHwLock; int driFd; - __DRInativeDisplay *display; /** * DRI drawable bound to this context for drawing. @@ -322,9 +322,6 @@ struct via_context { */ driOptionCache optionCache; - GLuint vblank_flags; - GLuint vbl_seq; - int64_t swap_ust; int64_t swap_missed_ust; diff --git a/src/mesa/drivers/dri/unichrome/via_fb.c b/src/mesa/drivers/dri/unichrome/via_fb.c index 48c7ed4caa..e4fb29f6c6 100644 --- a/src/mesa/drivers/dri/unichrome/via_fb.c +++ b/src/mesa/drivers/dri/unichrome/via_fb.c @@ -28,8 +28,8 @@ #include "via_ioctl.h" #include "via_fb.h" #include "xf86drm.h" -#include "imports.h" -#include "simple_list.h" +#include "main/imports.h" +#include "main/simple_list.h" #include <sys/ioctl.h> GLboolean diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c index 4a733fb00c..6746f552ae 100644 --- a/src/mesa/drivers/dri/unichrome/via_ioctl.c +++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c @@ -24,13 +24,13 @@ #include <stdio.h> #include <unistd.h> -#include "glheader.h" -#include "mtypes.h" -#include "macros.h" -#include "dd.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/dd.h" #include "swrast/swrast.h" -#include "mm.h" +#include "main/mm.h" #include "via_context.h" #include "via_tris.h" #include "via_ioctl.h" @@ -507,11 +507,12 @@ void viaWaitIdleLocked( struct via_context *vmesa, GLboolean light ) * except that WAIT_IDLE() will spin the CPU polling, while this is * IRQ driven. */ -static void viaWaitIdleVBlank( const __DRIdrawablePrivate *dPriv, +static void viaWaitIdleVBlank( __DRIdrawablePrivate *dPriv, struct via_context *vmesa, GLuint value ) { GLboolean missed_target; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; VIA_FLUSH_DMA(vmesa); @@ -523,11 +524,10 @@ static void viaWaitIdleVBlank( const __DRIdrawablePrivate *dPriv, vmesa->thrashing) viaSwapOutWork(vmesa); - driWaitForVBlank( dPriv, & vmesa->vbl_seq, - vmesa->vblank_flags, & missed_target ); + driWaitForVBlank( dPriv, & missed_target ); if ( missed_target ) { vmesa->swap_missed_count++; - (*dri_interface->getUST)( &vmesa->swap_missed_ust ); + (*psp->systemTime->getUST)( &vmesa->swap_missed_ust ); } } while (!viaCheckBreadcrumb(vmesa, value)); @@ -591,10 +591,11 @@ void viaResetPageFlippingLocked(struct via_context *vmesa) /* * Copy the back buffer to the front buffer. */ -void viaCopyBuffer(const __DRIdrawablePrivate *dPriv) +void viaCopyBuffer(__DRIdrawablePrivate *dPriv) { struct via_context *vmesa = (struct via_context *)dPriv->driContextPriv->driverPrivate; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; if (VIA_DEBUG & DEBUG_IOCTL) fprintf(stderr, @@ -607,7 +608,7 @@ void viaCopyBuffer(const __DRIdrawablePrivate *dPriv) VIA_FLUSH_DMA(vmesa); - if (vmesa->vblank_flags == VBLANK_FLAG_SYNC && + if (dPriv->vblFlags == VBLANK_FLAG_SYNC && vmesa->lastBreadcrumbWrite > 1) viaWaitIdleVBlank(dPriv, vmesa, vmesa->lastBreadcrumbWrite-1); else @@ -630,18 +631,19 @@ void viaCopyBuffer(const __DRIdrawablePrivate *dPriv) viaEmitBreadcrumbLocked(vmesa); UNLOCK_HARDWARE(vmesa); - (*dri_interface->getUST)( &vmesa->swap_ust ); + (*psp->systemTime->getUST)( &vmesa->swap_ust ); } -void viaPageFlip(const __DRIdrawablePrivate *dPriv) +void viaPageFlip(__DRIdrawablePrivate *dPriv) { struct via_context *vmesa = (struct via_context *)dPriv->driContextPriv->driverPrivate; struct via_renderbuffer buffer_tmp; + __DRIscreenPrivate *psp = dPriv->driScreenPriv; VIA_FLUSH_DMA(vmesa); - if (vmesa->vblank_flags == VBLANK_FLAG_SYNC && + if (dPriv->vblFlags == VBLANK_FLAG_SYNC && vmesa->lastBreadcrumbWrite > 1) viaWaitIdleVBlank(dPriv, vmesa, vmesa->lastBreadcrumbWrite - 1); else @@ -654,7 +656,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv) viaEmitBreadcrumbLocked(vmesa); UNLOCK_HARDWARE(vmesa); - (*dri_interface->getUST)( &vmesa->swap_ust ); + (*psp->systemTime->getUST)( &vmesa->swap_ust ); /* KW: FIXME: When buffers are freed, could free frontbuffer by diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.h b/src/mesa/drivers/dri/unichrome/via_ioctl.h index a81b427d80..14a833a97d 100644 --- a/src/mesa/drivers/dri/unichrome/via_ioctl.h +++ b/src/mesa/drivers/dri/unichrome/via_ioctl.h @@ -33,8 +33,8 @@ void viaFlushDma(struct via_context *vmesa); void viaFlushDmaLocked(struct via_context *vmesa, GLuint flags); void viaInitIoctlFuncs(GLcontext *ctx); -void viaCopyBuffer(const __DRIdrawablePrivate *dpriv); -void viaPageFlip(const __DRIdrawablePrivate *dpriv); +void viaCopyBuffer(__DRIdrawablePrivate *dpriv); +void viaPageFlip(__DRIdrawablePrivate *dpriv); void viaCheckDma(struct via_context *vmesa, GLuint bytes); void viaResetPageFlippingLocked(struct via_context *vmesa); void viaWaitIdle(struct via_context *vmesa, GLboolean light); @@ -58,7 +58,7 @@ void viaEmitBreadcrumb( struct via_context *vmesa ); void viaWrapPrimitive( struct via_context *vmesa ); -static __inline__ GLuint *viaAllocDma(struct via_context *vmesa, int bytes) +static INLINE GLuint *viaAllocDma(struct via_context *vmesa, int bytes) { if (vmesa->dmaLow + bytes > VIA_DMA_HIGHWATER) { viaFlushDma(vmesa); @@ -72,7 +72,7 @@ static __inline__ GLuint *viaAllocDma(struct via_context *vmesa, int bytes) } -static GLuint __inline__ *viaExtendPrimitive(struct via_context *vmesa, int bytes) +static GLuint INLINE *viaExtendPrimitive(struct via_context *vmesa, int bytes) { if (vmesa->dmaLow + bytes > VIA_DMA_HIGHWATER) { viaWrapPrimitive(vmesa); diff --git a/src/mesa/drivers/dri/unichrome/via_render.c b/src/mesa/drivers/dri/unichrome/via_render.c index 387473ef52..f676cc13c8 100644 --- a/src/mesa/drivers/dri/unichrome/via_render.c +++ b/src/mesa/drivers/dri/unichrome/via_render.c @@ -28,10 +28,10 @@ * dma buffers. Use strip/fan hardware acceleration where possible. * */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "tnl/t_context.h" @@ -106,7 +106,7 @@ static GLboolean via_run_fastrender(GLcontext *ctx, tnl->clipspace.new_inputs |= VERT_BIT_POS; for (i = 0; i < VB->PrimitiveCount; ++i) { - GLuint mode = VB->Primitive[i].mode; + GLuint mode = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (length) diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c index b81549df0e..988f9935ac 100644 --- a/src/mesa/drivers/dri/unichrome/via_screen.c +++ b/src/mesa/drivers/dri/unichrome/via_screen.c @@ -24,14 +24,14 @@ #include <stdio.h> -#include "utils.h" #include "dri_util.h" -#include "glheader.h" -#include "context.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "matrix.h" -#include "simple_list.h" +#include "utils.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/matrix.h" +#include "main/simple_list.h" #include "vblank.h" #include "via_state.h" @@ -48,7 +48,7 @@ #include "xmlpool.h" -const char __driConfigOptions[] = +PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) @@ -64,8 +64,6 @@ static const GLuint __driNConfigOptions = 3; extern const struct dri_extension card_extensions[]; -static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ); - static drmBufMapPtr via_create_empty_buffers(void) { drmBufMapPtr retval; @@ -98,9 +96,7 @@ viaInitDriver(__DRIscreenPrivate *sPriv) { viaScreenPrivate *viaScreen; VIADRIPtr gDRIPriv = (VIADRIPtr)sPriv->pDevPriv; - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; + int i; if (sPriv->devPrivSize != sizeof(VIADRIRec)) { fprintf(stderr,"\nERROR! sizeof(VIADRIRec) does not match passed size from device driver\n"); @@ -175,17 +171,17 @@ viaInitDriver(__DRIscreenPrivate *sPriv) viaScreen->sareaPrivOffset = gDRIPriv->sarea_priv_offset; - if ( glx_enable_extension != NULL ) { - if ( viaScreen->irqEnabled ) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - } - - (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); + i = 0; + viaScreen->extensions[i++] = &driFrameTrackingExtension.base; + viaScreen->extensions[i++] = &driReadDrawableExtension; + if ( viaScreen->irqEnabled ) { + viaScreen->extensions[i++] = &driSwapControlExtension.base; + viaScreen->extensions[i++] = &driMediaStreamCounterExtension.base; } + viaScreen->extensions[i++] = NULL; + sPriv->extensions = viaScreen->extensions; + return GL_TRUE; } @@ -323,32 +319,11 @@ viaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); } - - -static struct __DriverAPIRec viaAPI = { - .InitDriver = viaInitDriver, - .DestroyScreen = viaDestroyScreen, - .CreateContext = viaCreateContext, - .DestroyContext = viaDestroyContext, - .CreateBuffer = viaCreateBuffer, - .DestroyBuffer = viaDestroyBuffer, - .SwapBuffers = viaSwapBuffers, - .MakeCurrent = viaMakeCurrent, - .UnbindContext = viaUnbindContext, - .GetSwapInfo = getSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - - -static __GLcontextModes * -viaFillInModes( unsigned pixel_bits, GLboolean have_back_buffer ) +static const __DRIconfig ** +viaFillInModes( __DRIscreenPrivate *psp, + unsigned pixel_bits, GLboolean have_back_buffer ) { - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; + __DRIconfig **configs; const unsigned back_buffer_factor = (have_back_buffer) ? 2 : 1; GLenum fb_format; GLenum fb_type; @@ -369,9 +344,6 @@ viaFillInModes( unsigned pixel_bits, GLboolean have_back_buffer ) static const uint8_t stencil_bits_array[4] = { 0, 0, 8, 0 }; const unsigned depth_buffer_factor = 3; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { fb_format = GL_RGB; fb_type = GL_UNSIGNED_SHORT_5_6_5; @@ -381,94 +353,61 @@ viaFillInModes( unsigned pixel_bits, GLboolean have_back_buffer ) fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); return NULL; } - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - return modes; + return (const __DRIconfig **) configs; } /** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. + * This is the driver specific part of the createNewScreen entry point. * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, - __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - +static const __DRIconfig ** +viaInitScreen(__DRIscreenPrivate *psp) { - __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { VIA_DRIDDX_VERSION_MAJOR, VIA_DRIDDX_VERSION_MINOR, VIA_DRIDDX_VERSION_PATCH }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 2, 3, 0 }; static const char *driver_name = "Unichrome"; - - dri_interface = interface; + VIADRIPtr dri_priv = (VIADRIPtr) psp->pDevPriv; if ( ! driCheckDriDdxDrmVersions2( driver_name, - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected) ) { + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected) ) return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &viaAPI); - if ( psp != NULL ) { - VIADRIPtr dri_priv = (VIADRIPtr) psp->pDevPriv; - *driver_modes = viaFillInModes( dri_priv->bytesPerPixel * 8, - GL_TRUE ); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); - } - return (void *) psp; + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + + if (!viaInitDriver(psp)) + return NULL; + + return viaFillInModes( psp, dri_priv->bytesPerPixel * 8, GL_TRUE ); + } @@ -497,3 +436,20 @@ getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) return 0; } + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = viaInitScreen, + .DestroyScreen = viaDestroyScreen, + .CreateContext = viaCreateContext, + .DestroyContext = viaDestroyContext, + .CreateBuffer = viaCreateBuffer, + .DestroyBuffer = viaDestroyBuffer, + .SwapBuffers = viaSwapBuffers, + .MakeCurrent = viaMakeCurrent, + .UnbindContext = viaUnbindContext, + .GetSwapInfo = getSwapInfo, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL +}; diff --git a/src/mesa/drivers/dri/unichrome/via_screen.h b/src/mesa/drivers/dri/unichrome/via_screen.h index 84aa5aef88..c3ef722ff0 100644 --- a/src/mesa/drivers/dri/unichrome/via_screen.h +++ b/src/mesa/drivers/dri/unichrome/via_screen.h @@ -70,6 +70,8 @@ typedef struct { /* Configuration cache with default values for all contexts */ driOptionCache optionCache; + + const __DRIextension *extensions[5]; } viaScreenPrivate; diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c index 3a16dadd23..b908f0fb23 100644 --- a/src/mesa/drivers/dri/unichrome/via_span.c +++ b/src/mesa/drivers/dri/unichrome/via_span.c @@ -22,10 +22,10 @@ * DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/colormac.h" #include "via_context.h" #include "via_span.h" #include "via_ioctl.h" @@ -86,6 +86,7 @@ #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS +#define VALUE_TYPE GLushort #define WRITE_DEPTH(_x, _y, d) \ *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d; @@ -98,6 +99,8 @@ /* 32 bit depthbuffer functions. */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH(_x, _y, d) \ *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d; @@ -111,6 +114,8 @@ /* 24/8 bit interleaved depth/stencil functions */ +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \ tmp &= 0x000000ff; \ diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index 5b0453423e..1cef01ab03 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -24,14 +24,14 @@ #include <stdio.h> -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" -#include "dd.h" - -#include "mm.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/colormac.h" +#include "main/enums.h" +#include "main/dd.h" +#include "main/mm.h" + #include "via_context.h" #include "via_state.h" #include "via_tex.h" @@ -511,9 +511,9 @@ void viaEmitState(struct via_context *vmesa) } -static __inline__ GLuint viaPackColor(GLuint bpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) +static INLINE GLuint viaPackColor(GLuint bpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a) { switch (bpp) { case 16: @@ -656,13 +656,18 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode) if (!ctx->DrawBuffer) return; - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_TRUE); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: VIA_FLUSH_DMA(vmesa); vmesa->drawBuffer = &vmesa->front; FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE); break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: VIA_FLUSH_DMA(vmesa); vmesa->drawBuffer = &vmesa->back; FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE); diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index 0261a3ff17..d2010f0907 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -26,21 +26,21 @@ #include <stdlib.h> #include <stdio.h> -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "enums.h" -#include "colortab.h" -#include "convolve.h" -#include "context.h" -#include "mipmap.h" -#include "simple_list.h" -#include "texcompress.h" -#include "texformat.h" -#include "texobj.h" -#include "texstore.h" - -#include "mm.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/enums.h" +#include "main/colortab.h" +#include "main/convolve.h" +#include "main/context.h" +#include "main/mipmap.h" +#include "main/simple_list.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/texobj.h" +#include "main/texstore.h" + +#include "main/mm.h" #include "via_context.h" #include "via_fb.h" #include "via_tex.h" @@ -820,9 +820,7 @@ static void viaTexImage(GLcontext *ctx, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, - &ctx->Texture.Unit[ctx->Texture.CurrentUnit], - texObj); + _mesa_generate_mipmap(ctx, target, texObj); } _mesa_unmap_teximage_pbo(ctx, packing); diff --git a/src/mesa/drivers/dri/unichrome/via_tex.h b/src/mesa/drivers/dri/unichrome/via_tex.h index 73cfa91add..25eeee32f3 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.h +++ b/src/mesa/drivers/dri/unichrome/via_tex.h @@ -26,7 +26,7 @@ #ifndef _VIATEX_H #define _VIATEX_H -#include "mtypes.h" +#include "main/mtypes.h" struct via_context; diff --git a/src/mesa/drivers/dri/unichrome/via_texcombine.c b/src/mesa/drivers/dri/unichrome/via_texcombine.c index d604457bfd..b646897848 100644 --- a/src/mesa/drivers/dri/unichrome/via_texcombine.c +++ b/src/mesa/drivers/dri/unichrome/via_texcombine.c @@ -31,11 +31,11 @@ #include <stdio.h> -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/colormac.h" +#include "main/enums.h" #include "via_context.h" #include "via_state.h" diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c index 4cc7942b1b..79e67620c9 100644 --- a/src/mesa/drivers/dri/unichrome/via_tris.c +++ b/src/mesa/drivers/dri/unichrome/via_tris.c @@ -25,12 +25,12 @@ #include <stdio.h> #include <math.h> -#include "glheader.h" -#include "context.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" +#include "main/enums.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -625,13 +625,12 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts, } } + /**********************************************************************/ /* Choose render functions */ /**********************************************************************/ - - #define _VIA_NEW_VERTEX (_NEW_TEXTURE | \ _DD_NEW_SEPARATE_SPECULAR | \ _DD_NEW_TRI_UNFILLED | \ @@ -665,14 +664,17 @@ static void viaChooseRenderState(GLcontext *ctx) vmesa->drawTri = via_draw_triangle; } - if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= VIA_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= VIA_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= VIA_UNFILLED_BIT; - if (flags & ANY_FALLBACK_FLAGS) index |= VIA_FALLBACK_BIT; - - /* Hook in fallbacks for specific primitives. - */ + if (flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) { + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + index |= VIA_TWOSIDE_BIT; + if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) + index |= VIA_UNFILLED_BIT; + if (flags & DD_TRI_OFFSET) + index |= VIA_OFFSET_BIT; + if (flags & ANY_FALLBACK_FLAGS) + index |= VIA_FALLBACK_BIT; + + /* Hook in fallbacks for specific primitives. */ if (flags & POINT_FALLBACK) vmesa->drawPoint = via_fallback_point; @@ -683,11 +685,8 @@ static void viaChooseRenderState(GLcontext *ctx) vmesa->drawTri = via_fallback_tri; } - - if ((flags & DD_SEPARATE_SPECULAR) && - ctx->Light.ShadeModel == GL_FLAT) { + if ((flags & DD_SEPARATE_SPECULAR) && ctx->Light.ShadeModel == GL_FLAT) index = VIA_MAX_TRIFUNC; /* flat specular */ - } if (vmesa->renderIndex != index) { vmesa->renderIndex = index; diff --git a/src/mesa/drivers/dri/unichrome/via_tris.h b/src/mesa/drivers/dri/unichrome/via_tris.h index b4f0880a7a..bc6ef4e4eb 100644 --- a/src/mesa/drivers/dri/unichrome/via_tris.h +++ b/src/mesa/drivers/dri/unichrome/via_tris.h @@ -25,7 +25,7 @@ #ifndef _VIATRIS_H #define _VIATRIS_H -#include "mtypes.h" +#include "main/mtypes.h" extern void viaPrintRenderState(const char *msg, GLuint state); extern void viaInitTriFuncs(GLcontext *ctx); diff --git a/src/mesa/drivers/fbdev/Makefile b/src/mesa/drivers/fbdev/Makefile index c0ef54f604..ee73f29a46 100644 --- a/src/mesa/drivers/fbdev/Makefile +++ b/src/mesa/drivers/fbdev/Makefile @@ -25,8 +25,7 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(CORE_MESA) $(OBJECTS) - @ $(TOP)/bin/mklib -o $(GL_LIB) \ - -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(CORE_MESA) $(OBJECTS) $(GL_LIB_DEPS) diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c index e95a424698..3c874ba57a 100644 --- a/src/mesa/drivers/fbdev/glfbdev.c +++ b/src/mesa/drivers/fbdev/glfbdev.c @@ -41,19 +41,19 @@ #ifdef USE_GLFBDEV_DRIVER -#include "glheader.h" #include <linux/fb.h> #include "GL/glfbdev.h" -#include "buffers.h" -#include "context.h" -#include "extensions.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "imports.h" -#include "renderbuffer.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" +#include "main/glheader.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/renderbuffer.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texstore.h" #include "vbo/vbo.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -790,6 +790,11 @@ glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share ) } _mesa_enable_sw_extensions(glctx); + _mesa_enable_1_3_extensions(glctx); + _mesa_enable_1_4_extensions(glctx); + _mesa_enable_1_5_extensions(glctx); + _mesa_enable_2_0_extensions(glctx); + _mesa_enable_2_1_extensions(glctx); return ctx; } diff --git a/src/mesa/drivers/ggi/ggimesa.c b/src/mesa/drivers/ggi/ggimesa.c index 85592d98da..bc08144d66 100644 --- a/src/mesa/drivers/ggi/ggimesa.c +++ b/src/mesa/drivers/ggi/ggimesa.c @@ -29,20 +29,20 @@ #include <ggi/mesa/ggimesa_int.h> #include <ggi/mesa/debug.h> -#include "extensions.h" -#include "buffers.h" -#include "colormac.h" -#include "imports.h" -#include "matrix.h" +#include "main/extensions.h" +#include "main/buffers.h" +#include "main/colormac.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/teximage.h" +#include "main/texformat.h" +#include "main/texstore.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "vbo/vbo.h" -#include "teximage.h" -#include "texformat.h" -#include "texstore.h" /* We use LibGG to manage config files */ #include <ggi/gg.h> diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c index 00b9d29fac..b7708fd636 100644 --- a/src/mesa/drivers/glide/fxapi.c +++ b/src/mesa/drivers/glide/fxapi.c @@ -43,7 +43,7 @@ #include "fxdrv.h" #include "drivers/common/driverfuncs.h" -#include "framebuffer.h" +#include "main/framebuffer.h" #ifndef TDFX_DEBUG int TDFX_DEBUG = (0 diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 4e56f7bde5..213ef2382f 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -40,15 +40,15 @@ #if defined(FX) -#include "image.h" -#include "mtypes.h" +#include "main/image.h" +#include "main/mtypes.h" #include "fxdrv.h" -#include "buffers.h" -#include "enums.h" -#include "extensions.h" -#include "macros.h" -#include "texstore.h" -#include "teximage.h" +#include "main/buffers.h" +#include "main/enums.h" +#include "main/extensions.h" +#include "main/macros.h" +#include "main/texstore.h" +#include "main/teximage.h" #include "swrast/swrast.h" #include "swrast/s_context.h" #include "swrast_setup/swrast_setup.h" @@ -1955,8 +1955,8 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_STENCIL; } - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_FRONT_LEFT && - ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_BACK_LEFT) { + if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) && + (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT)) { return FX_FALLBACK_DRAW_BUFFER; } diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index 3ea9f73dd2..d3a58a301c 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -275,6 +275,8 @@ #undef BYTESPERPIXEL #define BYTESPERPIXEL 2 +#define VALUE_TYPE GLushort + #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d @@ -302,6 +304,8 @@ #undef BYTESPERPIXEL #define BYTESPERPIXEL 4 +#define VALUE_TYPE GLuint + #define WRITE_DEPTH( _x, _y, d ) \ *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d << 8 diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index cb2c8554b1..f3cd908181 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -39,13 +39,13 @@ #if defined(FX) #include "fxdrv.h" -#include "enums.h" -#include "image.h" -#include "teximage.h" -#include "texformat.h" -#include "texcompress.h" -#include "texobj.h" -#include "texstore.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/teximage.h" +#include "main/texformat.h" +#include "main/texcompress.h" +#include "main/texobj.h" +#include "main/texstore.h" /* no borders! can't halve 1x1! (stride > width * comp) not allowed */ diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index dc19a912da..bee10de2f4 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -48,11 +48,11 @@ #include <signal.h> #endif -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "matrix.h" -#include "mtypes.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/matrix.h" +#include "main/mtypes.h" #include "GL/fxmesa.h" #include "fxglidew.h" diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index 240e5e0b59..d48726a62a 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -41,11 +41,11 @@ #if defined(FX) #include "fxdrv.h" -#include "enums.h" -#include "tnl.h" +#include "main/enums.h" +#include "main/texstore.h" +#include "tnl/tnl.h" #include "tnl/t_context.h" -#include "swrast.h" -#include "texstore.h" +#include "swrast/swrast.h" static void diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index 0b9b3be582..aff91fe7d4 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -31,10 +31,10 @@ #ifdef FX -#include "imports.h" -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/colormac.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c index 34ada61f4e..1dc5f9891a 100644 --- a/src/mesa/drivers/glide/fxvb.c +++ b/src/mesa/drivers/glide/fxvb.c @@ -34,11 +34,11 @@ #ifdef FX -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/colormac.h" #include "math/m_translate.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/glslcompiler/Makefile b/src/mesa/drivers/glslcompiler/Makefile index 858457ddd4..dc4abd44d4 100644 --- a/src/mesa/drivers/glslcompiler/Makefile +++ b/src/mesa/drivers/glslcompiler/Makefile @@ -41,4 +41,4 @@ glslcompiler.o: glslcompiler.c clean: - rm -f *.o *~ $(PROGRAM) + -rm -f *.o *~ $(PROGRAM) diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c index 016b53d57a..34cce977c8 100644 --- a/src/mesa/drivers/glslcompiler/glslcompiler.c +++ b/src/mesa/drivers/glslcompiler/glslcompiler.c @@ -45,11 +45,11 @@ */ -#include "imports.h" -#include "context.h" -#include "extensions.h" -#include "framebuffer.h" -#include "shaders.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/shaders.h" #include "shader/shader_api.h" #include "shader/prog_print.h" #include "drivers/common/driverfuncs.h" @@ -226,12 +226,8 @@ PrintShaderInstructions(GLuint shader, FILE *f) { GET_CURRENT_CONTEXT(ctx); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - GLuint i; - - for (i = 0; i < sh->NumPrograms; i++) { - struct gl_program *prog = sh->Programs[i]; - _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers); - } + struct gl_program *prog = sh->Program; + _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers); } diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile index fa8dffcb3e..d6a18b1d75 100644 --- a/src/mesa/drivers/osmesa/Makefile +++ b/src/mesa/drivers/osmesa/Makefile @@ -45,11 +45,10 @@ default: osmesa8: $(TOP)/lib/$(OSMESA_LIB_NAME) $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) - $(TOP)/bin/mklib -o $(OSMESA_LIB) \ - -linker "$(CC)" \ + $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) \ + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ + -id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \ $(OSMESA_LIB_DEPS) $(OBJECTS) @@ -58,11 +57,10 @@ $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) # The libOSMesa16/libOSMesa32 libraries do not use libGL but rather are built # with all the other Mesa sources (compiled with -DCHAN_BITS=16/32 osmesa16: $(OBJECTS) $(CORE_MESA) - $(TOP)/bin/mklib -o $(OSMESA_LIB) \ - -linker "$(CC)" \ + $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) \ + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ + -id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \ $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA) diff --git a/src/mesa/drivers/osmesa/descrip.mms b/src/mesa/drivers/osmesa/descrip.mms new file mode 100644 index 0000000000..6c2f3226f6 --- /dev/null +++ b/src/mesa/drivers/osmesa/descrip.mms @@ -0,0 +1,45 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [----.include.gl] + define math [--.math] + define tnl [--.tnl] + define vbo [--.vbo] + define swrast [--.swrast] + define swrast_setup [--.swrast_setup] + define array_cache [--.array_cache] + define drivers [-] + define glapi [--.glapi] + define main [--.main] + define shader [--.shader] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[--.shader] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = osmesa.c + +OBJECTS = osmesa.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +osmesa.obj : osmesa.c diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 399997bdec..f2367bbbb7 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1226,6 +1226,8 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, _mesa_enable_1_3_extensions(&(osmesa->mesa)); _mesa_enable_1_4_extensions(&(osmesa->mesa)); _mesa_enable_1_5_extensions(&(osmesa->mesa)); + _mesa_enable_2_0_extensions(&(osmesa->mesa)); + _mesa_enable_2_1_extensions(&(osmesa->mesa)); osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual); if (!osmesa->gl_buffer) { diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 1e4e185d65..5afa8e188b 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -38,12 +38,12 @@ #include <string.h> #include <vga.h> #include "GL/svgamesa.h" -#include "buffers.h" -#include "context.h" -#include "extensions.h" -#include "imports.h" -#include "matrix.h" -#include "mtypes.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/mtypes.h" #include "swrast/swrast.h" #include "svgapix.h" #include "svgamesa8.h" diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index c7c095333f..f2ec9c0364 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -39,7 +39,7 @@ #if 0 /* this doesn't compile with GCC on RedHat 6.1 */ -static inline int RGB2BGR24(int c) +static INLINE int RGB2BGR24(int c) { asm("rorw $8, %0\n" "rorl $16, %0\n" diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index d089c20c05..8eea3cbe64 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -39,7 +39,7 @@ #if 0 /* this doesn't compile with GCC on RedHat 6.1 */ -static inline int RGB2BGR32(int c) +static INLINE int RGB2BGR32(int c) { asm("rorw $8, %0\n" "rorl $16, %0\n" diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h index 19cb74487d..c8cee37ca6 100644 --- a/src/mesa/drivers/svga/svgapix.h +++ b/src/mesa/drivers/svga/svgapix.h @@ -32,8 +32,8 @@ #include "GL/gl.h" #include "GL/svgamesa.h" -#include "context.h" -#include "colormac.h" +#include "main/context.h" +#include "main/colormac.h" #include "vga.h" struct svgamesa_context { diff --git a/src/mesa/drivers/windows/gdi/mesa.def b/src/mesa/drivers/windows/gdi/mesa.def index c525945426..3f2d644e86 100644 --- a/src/mesa/drivers/windows/gdi/mesa.def +++ b/src/mesa/drivers/windows/gdi/mesa.def @@ -867,8 +867,6 @@ EXPORTS _glapi_get_proc_address _mesa_add_soft_renderbuffers _mesa_add_renderbuffer - _mesa_attach_shader - _mesa_bind_attrib_location _mesa_buffer_data _mesa_buffer_get_subdata _mesa_buffer_map @@ -877,24 +875,20 @@ EXPORTS _mesa_bzero _mesa_calloc _mesa_choose_tex_format - _mesa_compile_shader _mesa_compressed_texture_size _mesa_create_framebuffer - _mesa_create_program - _mesa_create_shader _mesa_create_visual _mesa_delete_array_object _mesa_delete_buffer_object _mesa_delete_program - _mesa_delete_program2 - _mesa_delete_shader _mesa_delete_texture_object _mesa_destroy_framebuffer _mesa_destroy_visual - _mesa_detach_shader _mesa_enable_1_3_extensions _mesa_enable_1_4_extensions _mesa_enable_1_5_extensions + _mesa_enable_2_0_extensions + _mesa_enable_2_1_extensions _mesa_enable_sw_extensions _mesa_error _mesa_finish_render_texture @@ -902,28 +896,15 @@ EXPORTS _mesa_free _mesa_free_context_data _mesa_free_texture_image_data - _mesa_get_active_attrib - _mesa_get_active_uniform - _mesa_get_attached_shaders - _mesa_get_attrib_location + _mesa_generate_mipmap _mesa_get_compressed_teximage _mesa_get_current_context - _mesa_get_handle - _mesa_get_programiv - _mesa_get_program_info_log _mesa_get_program_register - _mesa_get_shaderiv - _mesa_get_shader_info_log - _mesa_get_shader_source _mesa_get_teximage - _mesa_get_uniformfv - _mesa_get_uniform_location _mesa_init_driver_functions + _mesa_init_glsl_driver_functions _mesa_init_renderbuffer _mesa_initialize_context - _mesa_is_program - _mesa_is_shader - _mesa_link_program _mesa_make_current _mesa_memcpy _mesa_memset @@ -942,7 +923,6 @@ EXPORTS _mesa_render_texture _mesa_ResizeBuffersMESA _mesa_resize_framebuffer - _mesa_shader_source _mesa_store_compressed_teximage1d _mesa_store_compressed_teximage2d _mesa_store_compressed_teximage3d @@ -957,12 +937,9 @@ EXPORTS _mesa_store_texsubimage3d _mesa_strcmp _mesa_test_proxy_teximage - _mesa_uniform - _mesa_uniform_matrix _mesa_unreference_framebuffer _mesa_update_framebuffer_visual _mesa_use_program - _mesa_validate_program _mesa_Viewport _swrast_Accum _swrast_Bitmap diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index 6e00d08aba..9f0bb9122a 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -54,7 +54,7 @@ #include <windows.h> #endif - +#include "config.h" #include "glapi.h" #include "GL/wmesa.h" /* protos for wmesa* functions */ @@ -69,10 +69,12 @@ struct __pixelformat__ GLboolean doubleBuffered; }; + + /* These are the PFD's supported by this driver. */ struct __pixelformat__ pfd[] = { -#if 0 +#if 0 /* Double Buffer, alpha */ { { @@ -86,7 +88,7 @@ struct __pixelformat__ pfd[] = 8, 16, 8, 24, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, @@ -105,13 +107,13 @@ struct __pixelformat__ pfd[] = 8, 16, 8, 24, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, GL_FALSE }, -#endif +#endif /* Double Buffer, no alpha */ { { @@ -125,7 +127,7 @@ struct __pixelformat__ pfd[] = 8, 16, 0, 0, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, @@ -144,7 +146,7 @@ struct __pixelformat__ pfd[] = 8, 16, 0, 0, 0, 0, 0, 0, 0, - 16, 8, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, 0, 0, 0, 0, 0, 0 }, @@ -578,6 +580,13 @@ WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, return success; } +WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, + HGLRC hglrc2) +{ + WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2); + return(TRUE); +} + /* NOT IMPLEMENTED YET */ @@ -597,13 +606,6 @@ WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, return(NULL); } -WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, - HGLRC hglrc2) -{ - (void) hglrc1; (void) hglrc2; - return(TRUE); -} - WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, DWORD first, diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index 5b67439f0f..80746950c7 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -56,11 +56,13 @@ wmesa_free_framebuffer(HDC hdc) prev = pwfb; } if (pwfb) { + struct gl_framebuffer *fb; if (pwfb == FirstFramebuffer) FirstFramebuffer = pwfb->next; else prev->next = pwfb->next; - free(pwfb); + fb = &pwfb->Base; + _mesa_unreference_framebuffer(&fb); } } @@ -118,6 +120,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) /* Only 16 and 32 bit targets are supported now */ assert(pwfb->cColorBits == 0 || pwfb->cColorBits == 16 || + pwfb->cColorBits == 24 || pwfb->cColorBits == 32); switch(pwfb->cColorBits){ @@ -127,6 +130,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) case 16: pwfb->pixelformat = PF_5R6G5B; break; + case 24: case 32: pwfb->pixelformat = PF_8R8G8B; break; @@ -458,23 +462,84 @@ static void write_rgba_span_front(const GLcontext *ctx, const GLubyte rgba[][4], const GLubyte mask[] ) { - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - - (void) ctx; - y=FLIP(y); - if (mask) { - for (i=0; i<n; i++) - if (mask[i]) - SetPixel(pwc->hDC, x+i, y, RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); - } - else { - for (i=0; i<n; i++) - SetPixel(pwc->hDC, x+i, y, RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); - } - + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); + CONST BITMAPINFO bmi= + { + { + sizeof(BITMAPINFOHEADER), + n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0 + } + }; + HBITMAP bmp=0; + HDC mdc=0; + typedef union + { + unsigned i; + struct { + unsigned b:8, g:8, r:8, a:8; + }; + } BGRA; + BGRA *bgra, c; + int i; + + if (n < 16) { // the value 16 is just guessed + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + } + else { + if (!pwfb) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); + return; + } + bgra=malloc(n*sizeof(BGRA)); + if (!bgra) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); + return; + } + c.a=0; + if (mask) { + for (i=0; i<n; i++) { + if (mask[i]) { + c.r=rgba[i][RCOMP]; + c.g=rgba[i][GCOMP]; + c.b=rgba[i][BCOMP]; + c.a=rgba[i][ACOMP]; + bgra[i]=c; + } + else + bgra[i].i=0; + } + } + else { + for (i=0; i<n; i++) { + c.r=rgba[i][RCOMP]; + c.g=rgba[i][GCOMP]; + c.b=rgba[i][BCOMP]; + c.a=rgba[i][ACOMP]; + bgra[i]=c; + } + } + bmp=CreateBitmap(n, 1, 1, 32, bgra); + mdc=CreateCompatibleDC(pwfb->hDC); + SelectObject(mdc, bmp); + y=FLIP(y); + BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); + SelectObject(mdc, 0); + DeleteObject(bmp); + DeleteDC(mdc); + free(bgra); + } } /* Write a horizontal span of RGB color pixels with a boolean mask. */ @@ -795,6 +860,195 @@ static void read_rgba_pixels_32(const GLcontext *ctx, /*********************************************************************/ +/* DOUBLE BUFFER 24-bit */ + +#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ +LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ +lpb[0] = (b); \ +lpb[1] = (g); \ +lpb[2] = (r); } + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = rgba[i][BCOMP]; + lpb[3*i+1] = rgba[i][GCOMP]; + lpb[3*i+2] = rgba[i][RCOMP]; + } + } + else { + for (i=0; i<n; i++) { + *lpb++ = rgba[i][BCOMP]; + *lpb++ = rgba[i][GCOMP]; + *lpb++ = rgba[i][RCOMP]; + } + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = rgb[i][BCOMP]; + lpb[3*i+1] = rgb[i][GCOMP]; + lpb[3*i+2] = rgb[i][RCOMP]; + } + } + else { + for (i=0; i<n; i++) { + *lpb++ = rgb[i][BCOMP]; + *lpb++ = rgb[i][GCOMP]; + *lpb++ = rgb[i][RCOMP]; + } + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLchan color[4], + const GLubyte mask[]) +{ + LPBYTE lpb; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = color[BCOMP]; + lpb[3*i+1] = color[GCOMP]; + lpb[3*i+2] = color[RCOMP]; + } + } + else + for (i=0; i<n; i++) { + *lpb++ = color[BCOMP]; + *lpb++ = color[GCOMP]; + *lpb++ = color[RCOMP]; + } +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + GLuint i; + LPBYTE lpb; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + for (i=0; i<n; i++) { + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_24(const GLcontext *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4]) +{ + GLuint i; + LPBYTE lpb; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + /* DOUBLE BUFFER 16-bit */ #define WMSETPIXEL16(pwc, y, x, r, g, b) { \ @@ -1016,7 +1270,7 @@ wmesa_renderbuffer_storage(GLcontext *ctx, * on if we're drawing to the front or back color buffer. */ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int double_buffer) + BYTE cColorBits, int double_buffer) { if (double_buffer) { /* back buffer */ @@ -1036,16 +1290,32 @@ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, rb->BlueBits = 5; break; case PF_8R8G8B: - rb->PutRow = write_rgba_span_32; - rb->PutRowRGB = write_rgb_span_32; - rb->PutMonoRow = write_mono_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->PutMonoValues = write_mono_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; + if (cColorBits == 24) + { + rb->PutRow = write_rgba_span_24; + rb->PutRowRGB = write_rgb_span_24; + rb->PutMonoRow = write_mono_rgba_span_24; + rb->PutValues = write_rgba_pixels_24; + rb->PutMonoValues = write_mono_rgba_pixels_24; + rb->GetRow = read_rgba_span_24; + rb->GetValues = read_rgba_pixels_24; + rb->RedBits = 8; + rb->GreenBits = 8; + rb->BlueBits = 8; + } + else + { + rb->PutRow = write_rgba_span_32; + rb->PutRowRGB = write_rgb_span_32; + rb->PutMonoRow = write_mono_rgba_span_32; + rb->PutValues = write_rgba_pixels_32; + rb->PutMonoValues = write_mono_rgba_pixels_32; + rb->GetRow = read_rgba_span_32; + rb->GetValues = read_rgba_pixels_32; rb->RedBits = 8; rb->GreenBits = 8; rb->BlueBits = 8; + } break; default: break; @@ -1235,6 +1505,9 @@ WMesaContext WMesaCreateContext(HDC hDC, ctx = &c->gl_ctx; _mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c); + /* visual no longer needed - it was copied by _mesa_initialize_context() */ + _mesa_destroy_visual(visual); + _mesa_enable_sw_extensions(ctx); _mesa_enable_1_3_extensions(ctx); _mesa_enable_1_4_extensions(ctx); @@ -1352,11 +1625,11 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc) if (visual->doubleBufferMode == 1) { rb = wmesa_new_renderbuffer(); _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 1); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); } rb = wmesa_new_renderbuffer(); _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, 0); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); /* Let Mesa own the Depth, Stencil, and Accum buffers */ _mesa_add_soft_renderbuffers(&pwfb->Base, @@ -1401,6 +1674,11 @@ void WMesaSwapBuffers( HDC hdc ) } } +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) +{ + _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); +} + /* This is hopefully a temporary hack to define some needed dispatch * table entries. Hopefully, I'll find a better solution. The * dispatch table generation scripts ought to be making these dummy @@ -1439,15 +1717,19 @@ void gl_dispatch_stub_650(void){} void gl_dispatch_stub_651(void){} void gl_dispatch_stub_652(void){} void gl_dispatch_stub_653(void){} +void gl_dispatch_stub_733(void){} void gl_dispatch_stub_734(void){} void gl_dispatch_stub_735(void){} void gl_dispatch_stub_736(void){} void gl_dispatch_stub_737(void){} void gl_dispatch_stub_738(void){} +void gl_dispatch_stub_744(void){} void gl_dispatch_stub_745(void){} void gl_dispatch_stub_746(void){} void gl_dispatch_stub_760(void){} void gl_dispatch_stub_761(void){} +void gl_dispatch_stub_763(void){} +void gl_dispatch_stub_765(void){} void gl_dispatch_stub_766(void){} void gl_dispatch_stub_767(void){} void gl_dispatch_stub_768(void){} diff --git a/src/mesa/drivers/x11/Makefile b/src/mesa/drivers/x11/Makefile index 51226eeae1..d2780e62c9 100644 --- a/src/mesa/drivers/x11/Makefile +++ b/src/mesa/drivers/x11/Makefile @@ -55,11 +55,11 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(CORE_MESA) - @ $(TOP)/bin/mklib -o $(GL_LIB) \ - -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \ - -install $(TOP)/$(LIB_DIR) \ - $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA) + -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ + -id $(INSTALL_LIB_DIR)/lib$(GL_LIB).$(GL_MAJOR).dylib \ + $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA) diff --git a/src/mesa/drivers/x11/descrip.mms b/src/mesa/drivers/x11/descrip.mms new file mode 100644 index 0000000000..648f683dfa --- /dev/null +++ b/src/mesa/drivers/x11/descrip.mms @@ -0,0 +1,55 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [----.include.gl] + define math [--.math] + define tnl [--.tnl] + define vbo [--.vbo] + define swrast [--.swrast] + define swrast_setup [--.swrast_setup] + define array_cache [--.array_cache] + define drivers [-] + define glapi [--.glapi] + define main [--.main] + define shader [--.shader] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[--.shader] +LIBDIR = [----.lib] +CFLAGS =/include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = fakeglx.c glxapi.c xfonts.c xm_api.c xm_dd.c xm_line.c xm_span.c\ + xm_tri.c xm_buffer.c + +OBJECTS =fakeglx.obj,glxapi.obj,xfonts.obj,xm_api.obj,xm_dd.obj,xm_line.obj,\ + xm_span.obj,xm_tri.obj,xm_buffer.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +fakeglx.obj : fakeglx.c +glxapi.obj : glxapi.c +xfonts.obj : xfonts.c +xm_api.obj : xm_api.c +xm_buffer.obj : xm_buffer.c +xm_dd.obj : xm_dd.c +xm_line.obj : xm_line.c +xm_span.obj : xm_span.c +xm_tri.obj : xm_tri.c diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index 7a170b4d3d..827d39f995 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -43,12 +43,12 @@ #include "glxheader.h" #include "glxapi.h" #include "GL/xmesa.h" -#include "context.h" -#include "config.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "version.h" +#include "main/context.h" +#include "main/config.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/version.h" #include "xfonts.h" #include "xmesaP.h" @@ -1183,11 +1183,12 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig ) * GLX_ARB_multisample */ case GLX_SAMPLE_BUFFERS_ARB: - /* ms not supported */ - return NULL; case GLX_SAMPLES_ARB: - /* ms not supported */ - return NULL; + parselist++; + if (*parselist++ != 0) + /* ms not supported */ + return NULL; + break; /* * FBConfig attribs. diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c index 309a0008d7..c2ccce6f52 100644 --- a/src/mesa/drivers/x11/glxapi.c +++ b/src/mesa/drivers/x11/glxapi.c @@ -34,8 +34,8 @@ #include <stdlib.h> #include <stdio.h> #include <string.h> -#include "glheader.h" -#include "glapi.h" +#include "main/glheader.h" +#include "glapi/glapi.h" #include "glxapi.h" diff --git a/src/mesa/drivers/x11/glxheader.h b/src/mesa/drivers/x11/glxheader.h index a402191f13..d88afba20e 100644 --- a/src/mesa/drivers/x11/glxheader.h +++ b/src/mesa/drivers/x11/glxheader.h @@ -30,10 +30,11 @@ #include <GL/vms_x_fix.h> #endif -#include "glheader.h" +#include "main/glheader.h" #ifdef XFree86Server +# include "xorg-server.h" # include "resource.h" # include "windowstr.h" diff --git a/src/mesa/drivers/x11/sources b/src/mesa/drivers/x11/sources deleted file mode 100644 index d76d65eaad..0000000000 --- a/src/mesa/drivers/x11/sources +++ /dev/null @@ -1,8 +0,0 @@ -# Note: only listing sources needed for X server renderer -MESA_DRIVER_X11_SOURCES = \ -xm_api.c \ -xm_buffer.c \ -xm_dd.c \ -xm_line.c \ -xm_span.c \ -xm_tri.c diff --git a/src/mesa/drivers/x11/xfonts.c b/src/mesa/drivers/x11/xfonts.c index d72c600bd1..f732c94586 100644 --- a/src/mesa/drivers/x11/xfonts.c +++ b/src/mesa/drivers/x11/xfonts.c @@ -33,8 +33,8 @@ #endif #include "glxheader.h" -#include "context.h" -#include "imports.h" +#include "main/context.h" +#include "main/imports.h" #include "xfonts.h" diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 18b033666f..c9009bad03 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -65,29 +65,22 @@ #include "glxheader.h" #include "GL/xmesa.h" #include "xmesaP.h" -#include "context.h" -#include "extensions.h" -#include "framebuffer.h" -#include "glthread.h" -#include "imports.h" -#include "macros.h" -#include "renderbuffer.h" -#include "teximage.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/renderbuffer.h" +#include "main/teximage.h" +#include "glapi/glthread.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "vbo/vbo.h" -#if 0 #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#endif #include "drivers/common/driverfuncs.h" -#include "state_tracker/st_public.h" -#include "state_tracker/st_context.h" -#include "softpipe/sp_context.h" -#include "pipe/p_defines.h" - /** * Global X driver lock */ @@ -388,7 +381,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, /* * Front renderbuffer */ - b->frontxrb = xmesa_create_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE); + b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE); if (!b->frontxrb) { _mesa_free(b); return NULL; @@ -397,13 +390,13 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, b->frontxrb->drawable = d; b->frontxrb->pixmap = (XMesaPixmap) d; _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT, - &b->frontxrb->St.Base); + &b->frontxrb->Base); /* * Back renderbuffer */ if (vis->mesa_visual.doubleBufferMode) { - b->backxrb = xmesa_create_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE); + b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE); if (!b->backxrb) { /* XXX free front xrb too */ _mesa_free(b); @@ -414,7 +407,7 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP; _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT, - &b->backxrb->St.Base); + &b->backxrb->Base); } /* @@ -432,43 +425,14 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, b->swAlpha = GL_FALSE; } - if (vis->mesa_visual.depthBits > 0 && - vis->mesa_visual.stencilBits > 0) { - /* combined depth/stencil */ - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT); - _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_DEPTH, rb); - _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_STENCIL, rb); - } - else { - if (vis->mesa_visual.depthBits > 0) { - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32); - _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_DEPTH, rb); - } - - if (vis->mesa_visual.stencilBits > 0) { - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT); - _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_STENCIL, rb); - } - } - - if (vis->mesa_visual.accumRedBits > 0) { - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(GL_RGBA16); - _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_ACCUM, rb); - } - - /* * Other renderbuffer (depth, stencil, etc) */ _mesa_add_soft_renderbuffers(&b->mesa_buffer, - GL_FALSE, /* color */ - GL_FALSE, /*vis->mesa_visual.haveDepthBuffer,*/ - GL_FALSE, /* stencil */ - GL_FALSE, /* accum */ + GL_FALSE, /* color */ + vis->mesa_visual.haveDepthBuffer, + vis->mesa_visual.haveStencilBuffer, + vis->mesa_visual.haveAccumBuffer, b->swAlpha, vis->mesa_visual.numAuxBuffers > 0 ); @@ -1339,6 +1303,67 @@ xmesa_convert_from_x_visual_type( int visualType ) /**********************************************************************/ +#ifdef IN_DRI_DRIVER +#define need_GL_VERSION_1_3 +#define need_GL_VERSION_1_4 +#define need_GL_VERSION_1_5 +#define need_GL_VERSION_2_0 + +/* sw extensions for imaging */ +#define need_GL_EXT_blend_color +#define need_GL_EXT_blend_minmax +#define need_GL_EXT_convolution +#define need_GL_EXT_histogram +#define need_GL_SGI_color_table + +/* sw extensions not associated with some GL version */ +#define need_GL_ARB_shader_objects +#define need_GL_ARB_vertex_program +#define need_GL_APPLE_vertex_array_object +#define need_GL_ATI_fragment_shader +#define need_GL_EXT_depth_bounds_test +#define need_GL_EXT_framebuffer_object +#define need_GL_EXT_framebuffer_blit +#define need_GL_EXT_gpu_program_parameters +#define need_GL_EXT_paletted_texture +#define need_GL_IBM_multimode_draw_arrays +#define need_GL_MESA_resize_buffers +#define need_GL_NV_vertex_program +#define need_GL_NV_fragment_program + +#include "extension_helper.h" +#include "utils.h" + +const struct dri_extension card_extensions[] = +{ + { "GL_VERSION_1_3", GL_VERSION_1_3_functions }, + { "GL_VERSION_1_4", GL_VERSION_1_4_functions }, + { "GL_VERSION_1_5", GL_VERSION_1_5_functions }, + { "GL_VERSION_2_0", GL_VERSION_2_0_functions }, + + { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, + { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, + { "GL_EXT_convolution", GL_EXT_convolution_functions }, + { "GL_EXT_histogram", GL_EXT_histogram_functions }, + { "GL_SGI_color_table", GL_SGI_color_table_functions }, + + { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, + { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, + { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions }, + { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions }, + { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, + { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, + { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, + { "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions }, + { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions }, + { "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, + { "GL_NV_fragment_program", GL_NV_fragment_program_functions }, + { NULL, NULL } +}; +#endif + /* * Create a new X/Mesa visual. * Input: display - X11 display @@ -1384,6 +1409,14 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display, XMesaVisual v; GLint red_bits, green_bits, blue_bits, alpha_bits; +#ifdef IN_DRI_DRIVER + /* driInitExtensions() should be called once per screen to setup extension + * indices. There is no need to call it when the context is created since + * XMesa enables mesa sw extensions on its own. + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); +#endif + #ifndef XFree86Server /* For debugging only */ if (_mesa_getenv("MESA_XSYNC")) { @@ -1530,9 +1563,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) XMesaContext c; GLcontext *mesaCtx; struct dd_function_table functions; -#if 0 TNLcontext *tnl; -#endif if (firstTime) { _glthread_INIT_MUTEX(_xmesa_lock); @@ -1549,15 +1580,6 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) /* initialize with default driver functions, then plug in XMesa funcs */ _mesa_init_driver_functions(&functions); xmesa_init_driver_functions(v, &functions); - st_init_driver_functions(&functions); - - /* override st's function */ - functions.UpdateState = xmesa_update_state; - - /* - functions.NewRenderbuffer = xmesa_new_renderbuffer; - */ - if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual, share_list ? &(share_list->mesa) : (GLcontext *) NULL, &functions, (void *) c)) { @@ -1570,8 +1592,9 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) _mesa_enable_1_4_extensions(mesaCtx); _mesa_enable_1_5_extensions(mesaCtx); _mesa_enable_2_0_extensions(mesaCtx); + _mesa_enable_2_1_extensions(mesaCtx); #if ENABLE_EXT_texure_compression_s3tc - if (c->Mesa_DXTn) { + if (mesaCtx->Mesa_DXTn) { _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc"); _mesa_enable_extension(mesaCtx, "GL_S3_s3tc"); } @@ -1597,49 +1620,22 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) /* Initialize the software rasterizer and helper modules. */ - if (!_swrast_CreateContext( mesaCtx ) -#if 0 - || !_vbo_CreateContext( mesaCtx ) || + if (!_swrast_CreateContext( mesaCtx ) || + !_vbo_CreateContext( mesaCtx ) || !_tnl_CreateContext( mesaCtx ) || - !_swsetup_CreateContext( mesaCtx ) -#endif - ) { + !_swsetup_CreateContext( mesaCtx )) { _mesa_free_context_data(&c->mesa); _mesa_free(c); return NULL; } -#if 0 /* tnl setup */ tnl = TNL_CONTEXT(mesaCtx); tnl->Driver.RunPipeline = _tnl_run_pipeline; -#endif - /* swrast setup */ xmesa_register_swrast_functions( mesaCtx ); - - - st_create_context( mesaCtx, - xmesa_create_softpipe( c ) ); - - _swsetup_CreateContext( mesaCtx ); _swsetup_Wakeup(mesaCtx); - /* override these functions, as if the xlib driver were derived from - * the softpipe driver. - */ -#if 0 - mesaCtx->st->pipe->surface_alloc = xmesa_surface_alloc; -#endif - mesaCtx->st->pipe->is_format_supported = xmesa_is_format_supported; - mesaCtx->st->pipe->get_tile_rgba = xmesa_get_tile_rgba; - mesaCtx->st->pipe->put_tile_rgba = xmesa_put_tile_rgba; - - mesaCtx->st->haveFramebufferRegions = GL_FALSE; - - /* special pipe->clear function */ - mesaCtx->st->pipe->clear = xmesa_clear; - return c; } @@ -1656,10 +1652,8 @@ void XMesaDestroyContext( XMesaContext c ) _swsetup_DestroyContext( mesaCtx ); _swrast_DestroyContext( mesaCtx ); -#if 0 _tnl_DestroyContext( mesaCtx ); _vbo_DestroyContext( mesaCtx ); -#endif _mesa_free_context_data( mesaCtx ); _mesa_free( c ); } diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c index 09356c7329..f104d44d05 100644 --- a/src/mesa/drivers/x11/xm_buffer.c +++ b/src/mesa/drivers/x11/xm_buffer.c @@ -32,13 +32,9 @@ #include "glxheader.h" #include "GL/xmesa.h" #include "xmesaP.h" -#include "imports.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "pipe/p_state.h" -#include "pipe/p_defines.h" -#include "pipe/p_winsys.h" -#include "state_tracker/st_context.h" +#include "main/imports.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" #if defined(USE_XSHM) && !defined(XFree86Server) @@ -249,18 +245,6 @@ xmesa_delete_renderbuffer(struct gl_renderbuffer *rb) } -static void -finish_surface_init(GLcontext *ctx, struct xmesa_renderbuffer *xrb) -{ - struct pipe_context *pipe = ctx->st->pipe; - if (!xrb->St.surface->region) { - int w = 1, h = 1; - xrb->St.surface->region = pipe->winsys->region_alloc(pipe->winsys, - 1, w, h, 0x0); - } -} - - /** * Reallocate renderbuffer storage for front color buffer. * Called via gl_renderbuffer::AllocStorage() @@ -284,12 +268,6 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Height = height; rb->InternalFormat = internalFormat; - if (!xrb->St.surface || !xrb->St.surface->region) - finish_surface_init(ctx, xrb); - - xrb->St.surface->width = width; - xrb->St.surface->height = height; - return GL_TRUE; } @@ -339,103 +317,46 @@ xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb, xrb->origin4 = NULL; } - if (!xrb->St.surface || !xrb->St.surface->region) - finish_surface_init(ctx, xrb); - - xrb->St.surface->width = width; - xrb->St.surface->height = height; - return GL_TRUE; } -/** - * Called to create the front/back color renderbuffers, not user-created - * renderbuffers. - */ struct xmesa_renderbuffer * -xmesa_create_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, - GLboolean backBuffer) +xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, + GLboolean backBuffer) { struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer); - struct pipe_context *pipe = NULL;/*ctx->st->pipe;*/ if (xrb) { GLuint name = 0; - GLuint pipeFormat = 0; - struct xmesa_surface *xms; - - _mesa_init_renderbuffer(&xrb->St.Base, name); + _mesa_init_renderbuffer(&xrb->Base, name); - xrb->St.Base.Delete = xmesa_delete_renderbuffer; + xrb->Base.Delete = xmesa_delete_renderbuffer; if (backBuffer) - xrb->St.Base.AllocStorage = xmesa_alloc_back_storage; + xrb->Base.AllocStorage = xmesa_alloc_back_storage; else - xrb->St.Base.AllocStorage = xmesa_alloc_front_storage; + xrb->Base.AllocStorage = xmesa_alloc_front_storage; if (visual->rgbMode) { - xrb->St.Base.InternalFormat = GL_RGBA; - xrb->St.Base._BaseFormat = GL_RGBA; - xrb->St.Base.DataType = GL_UNSIGNED_BYTE; - xrb->St.Base.RedBits = visual->redBits; - xrb->St.Base.GreenBits = visual->greenBits; - xrb->St.Base.BlueBits = visual->blueBits; - xrb->St.Base.AlphaBits = visual->alphaBits; - pipeFormat = PIPE_FORMAT_U_A8_R8_G8_B8; + xrb->Base.InternalFormat = GL_RGBA; + xrb->Base._BaseFormat = GL_RGBA; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->Base.RedBits = visual->redBits; + xrb->Base.GreenBits = visual->greenBits; + xrb->Base.BlueBits = visual->blueBits; + xrb->Base.AlphaBits = visual->alphaBits; } else { - xrb->St.Base.InternalFormat = GL_COLOR_INDEX; - xrb->St.Base._BaseFormat = GL_COLOR_INDEX; - xrb->St.Base.DataType = GL_UNSIGNED_INT; - xrb->St.Base.IndexBits = visual->indexBits; + xrb->Base.InternalFormat = GL_COLOR_INDEX; + xrb->Base._BaseFormat = GL_COLOR_INDEX; + xrb->Base.DataType = GL_UNSIGNED_INT; + xrb->Base.IndexBits = visual->indexBits; } /* only need to set Red/Green/EtcBits fields for user-created RBs */ - - xrb->St.surface = xmesa_new_color_surface(pipe, pipeFormat); - xms = (struct xmesa_surface *) xrb->St.surface; - xms->xrb = xrb; } return xrb; } -#if 0 -struct gl_renderbuffer * -xmesa_new_renderbuffer(GLcontext *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer); - if (xrb) { - GLuint name = 0; - _mesa_init_renderbuffer(&xrb->St.Base, name); - - xrb->St.Base.Delete = xmesa_delete_renderbuffer; - if (backBuffer) - xrb->St.Base.AllocStorage = xmesa_alloc_back_storage; - else - xrb->St.Base.AllocStorage = xmesa_alloc_front_storage; - - if (visual->rgbMode) { - xrb->St.Base.InternalFormat = GL_RGBA; - xrb->St.Base._BaseFormat = GL_RGBA; - xrb->St.Base.DataType = GL_UNSIGNED_BYTE; - xrb->St.Base.RedBits = visual->redBits; - xrb->St.Base.GreenBits = visual->greenBits; - xrb->St.Base.BlueBits = visual->blueBits; - xrb->St.Base.AlphaBits = visual->alphaBits; - } - else { - xrb->St.Base.InternalFormat = GL_COLOR_INDEX; - xrb->St.Base._BaseFormat = GL_COLOR_INDEX; - xrb->St.Base.DataType = GL_UNSIGNED_INT; - xrb->St.Base.IndexBits = visual->indexBits; - } - /* only need to set Red/Green/EtcBits fields for user-created RBs */ - } - return xrb; -} -#endif - - /** * Called via gl_framebuffer::Delete() method when this buffer * is _really_ being deleted. diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 34287effe1..305df548fa 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -29,34 +29,30 @@ */ #include "glxheader.h" -#include "bufferobj.h" -#include "buffers.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "drawpix.h" -#include "extensions.h" -#include "framebuffer.h" -#include "macros.h" -#include "image.h" -#include "imports.h" -#include "mtypes.h" -#include "state.h" -#include "texobj.h" -#include "teximage.h" -#include "texstore.h" -#include "texformat.h" -#include "xmesaP.h" +#include "main/bufferobj.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/depth.h" +#include "main/drawpix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/macros.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "main/texobj.h" +#include "main/teximage.h" +#include "main/texstore.h" +#include "main/texformat.h" #include "swrast/swrast.h" #include "swrast/s_context.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" +#include "xmesaP.h" -#include "softpipe/sp_context.h" -#include "state_tracker/st_public.h" -#include "state_tracker/st_context.h" -#include "state_tracker/st_draw.h" /* @@ -222,7 +218,7 @@ clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, assert(xmbuf->cleargc); XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, - x, xrb->St.Base.Height - y - height, + x, xrb->Base.Height - y - height, width, height ); } @@ -333,9 +329,9 @@ clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, | ((pixel << 24) & 0xff000000); } - if (width == xrb->St.Base.Width && height == xrb->St.Base.Height) { + if (width == xrb->Base.Width && height == xrb->Base.Height) { /* clearing whole buffer */ - const GLuint n = xrb->St.Base.Width * xrb->St.Base.Height; + const GLuint n = xrb->Base.Width * xrb->Base.Height; GLuint *ptr4 = (GLuint *) xrb->ximage->data; if (pixel == 0) { /* common case */ @@ -379,8 +375,8 @@ clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, -void -xmesa_clear_buffers(GLcontext *ctx, GLbitfield buffers) +static void +clear_buffers(GLcontext *ctx, GLbitfield buffers) { if (ctx->DrawBuffer->Name == 0) { /* this is a window system framebuffer */ @@ -424,7 +420,42 @@ xmesa_clear_buffers(GLcontext *ctx, GLbitfield buffers) #ifndef XFree86Server -/* XXX this was never tested in the Xserver environment */ +/* XXX these functions haven't been tested in the Xserver environment */ + + +/** + * Check if we can do an optimized glDrawPixels into an 8R8G8B visual. + */ +static GLboolean +can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type) +{ + if (format == GL_BGRA && + type == GL_UNSIGNED_BYTE && + ctx->DrawBuffer && + ctx->DrawBuffer->Name == 0 && + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0 && + ctx->_ImageTransferState == 0 /* no color tables, scale/bias, etc */) { + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if ((swrast->_RasterMask & ~CLIP_BIT) == 0) /* no blend, z-test, etc */ { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + if (rb) { + struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); + if (xrb && + xrb->pixmap && /* drawing to pixmap or window */ + xrb->Base.AlphaBits == 0) { + return GL_TRUE; + } + } + } + } + return GL_FALSE; +} + /** * This function implements glDrawPixels() with an XPutImage call when @@ -438,37 +469,16 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { - const SWcontext *swrast = SWRAST_CONTEXT( ctx ); - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; - struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - if (ctx->DrawBuffer->Name == 0 && - format == GL_BGRA && - type == GL_UNSIGNED_BYTE && - (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ - ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ - ctx->Pixel.ZoomX == 1.0 && /* no zooming */ - ctx->Pixel.ZoomY == 1.0 && - xrb->pixmap && /* drawing to pixmap or window */ - xrb->St.Base.AlphaBits == 0) - { - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); - XMesaDisplay *dpy = xmesa->xm_visual->display; - const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */ + if (can_do_DrawPixels_8R8G8B(ctx, format, type)) { + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + struct gl_pixelstore_attrib clippedUnpack = *unpack; int dstX = x; int dstY = y; int w = width; int h = height; - struct gl_pixelstore_attrib clippedUnpack = *unpack; - ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B); - ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B); - ASSERT(dpy); - ASSERT(gc); + if (swrast->NewState) + _swrast_validate_derived( ctx ); if (unpack->BufferObj->Name) { /* unpack from PBO */ @@ -493,14 +503,26 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, } if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaDisplay *dpy = xmesa->xm_visual->display; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */ + struct xmesa_renderbuffer *xrb + = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); + const int srcX = clippedUnpack.SkipPixels; + const int srcY = clippedUnpack.SkipRows; + const int rowLength = clippedUnpack.RowLength; + XMesaImage ximage; + + ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B); + ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B); + ASSERT(dpy); + ASSERT(gc); + /* This is a little tricky since all coordinates up to now have * been in the OpenGL bottom-to-top orientation. X is top-to-bottom * so we have to carefully compute the Y coordinates/addresses here. */ - int srcX = clippedUnpack.SkipPixels; - int srcY = clippedUnpack.SkipRows; - int rowLength = clippedUnpack.RowLength; - XMesaImage ximage; MEMSET(&ximage, 0, sizeof(XMesaImage)); ximage.width = width; ximage.height = height; @@ -511,9 +533,9 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, ximage.bitmap_unit = 32; ximage.bitmap_bit_order = LSBFirst; ximage.bitmap_pad = 32; - ximage.depth = 24; - ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */ + ximage.depth = 32; ximage.bits_per_pixel = 32; + ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */ /* it seems we don't need to set the ximage.red/green/blue_mask fields */ /* flip Y axis for dest position */ dstY = YFLIP(xrb, dstY) - h + 1; @@ -535,6 +557,41 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, /** + * Check if we can do an optimized glDrawPixels into an 5R6G5B visual. + */ +static GLboolean +can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type) +{ + if (format == GL_RGB && + type == GL_UNSIGNED_SHORT_5_6_5 && + !ctx->Color.DitherFlag && /* no dithering */ + ctx->DrawBuffer && + ctx->DrawBuffer->Name == 0 && + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0 && + ctx->_ImageTransferState == 0 /* no color tables, scale/bias, etc */) { + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if ((swrast->_RasterMask & ~CLIP_BIT) == 0) /* no blend, z-test, etc */ { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + if (rb) { + struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); + if (xrb && + xrb->pixmap && /* drawing to pixmap or window */ + xrb->Base.AlphaBits == 0) { + return GL_TRUE; + } + } + } + } + return GL_FALSE; +} + + +/** * This function implements glDrawPixels() with an XPutImage call when * drawing to the front buffer (X Window drawable). The image format * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to @@ -547,35 +604,17 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { - struct xmesa_renderbuffer *xrb - = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped); - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - const SWcontext *swrast = SWRAST_CONTEXT( ctx ); - XMesaDisplay *dpy = xmesa->xm_visual->display; - XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); - const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */ - - ASSERT(dpy); - ASSERT(gc); - ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - if (xrb->pixmap && /* drawing to pixmap or window */ - format == GL_RGB && - type == GL_UNSIGNED_SHORT_5_6_5 && - !ctx->Color.DitherFlag && /* no dithering */ - (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ - ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ - ctx->Pixel.ZoomX == 1.0 && /* no zooming */ - ctx->Pixel.ZoomY == 1.0) { + if (can_do_DrawPixels_5R6G5B(ctx, format, type)) { + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + struct gl_pixelstore_attrib clippedUnpack = *unpack; int dstX = x; int dstY = y; int w = width; int h = height; - struct gl_pixelstore_attrib clippedUnpack = *unpack; + if (swrast->NewState) + _swrast_validate_derived( ctx ); + if (unpack->BufferObj->Name) { /* unpack from PBO */ GLubyte *buf; @@ -599,14 +638,25 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, } if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaDisplay *dpy = xmesa->xm_visual->display; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */ + struct xmesa_renderbuffer *xrb + = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); + const int srcX = clippedUnpack.SkipPixels; + const int srcY = clippedUnpack.SkipRows; + const int rowLength = clippedUnpack.RowLength; + XMesaImage ximage; + + ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B); + ASSERT(dpy); + ASSERT(gc); + /* This is a little tricky since all coordinates up to now have * been in the OpenGL bottom-to-top orientation. X is top-to-bottom * so we have to carefully compute the Y coordinates/addresses here. */ - int srcX = clippedUnpack.SkipPixels; - int srcY = clippedUnpack.SkipRows; - int rowLength = clippedUnpack.RowLength; - XMesaImage ximage; MEMSET(&ximage, 0, sizeof(XMesaImage)); ximage.width = width; ximage.height = height; @@ -618,8 +668,8 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, ximage.bitmap_bit_order = LSBFirst; ximage.bitmap_pad = 16; ximage.depth = 16; - ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */ ximage.bits_per_pixel = 16; + ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */ /* it seems we don't need to set the ximage.red/green/blue_mask fields */ /* flip Y axis for dest position */ dstY = YFLIP(xrb, dstY) - h + 1; @@ -639,6 +689,42 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, } +/** + * Determine if we can do an optimized glCopyPixels. + */ +static GLboolean +can_do_CopyPixels(GLcontext *ctx, GLenum type) +{ + if (type == GL_COLOR && + ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ + ctx->Pixel.ZoomX == 1.0 && /* no zooming */ + ctx->Pixel.ZoomY == 1.0 && + ctx->Color.DrawBuffer[0] == GL_FRONT && /* copy to front buf */ + ctx->Pixel.ReadBuffer == GL_FRONT && /* copy from front buf */ + ctx->ReadBuffer->_ColorReadBuffer && + ctx->DrawBuffer->_ColorDrawBuffers[0]) { + const SWcontext *swrast = SWRAST_CONTEXT( ctx ); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if ((swrast->_RasterMask & ~CLIP_BIT) == 0x0 && + ctx->ReadBuffer && + ctx->ReadBuffer->_ColorReadBuffer && + ctx->DrawBuffer && + ctx->DrawBuffer->_ColorDrawBuffers[0]) { + struct xmesa_renderbuffer *srcXrb + = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped); + struct xmesa_renderbuffer *dstXrb + = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); + if (srcXrb->pixmap && dstXrb->pixmap) { + return GL_TRUE; + } + } + } + return GL_FALSE; +} + /** * Implement glCopyPixels for the front color buffer (or back buffer Pixmap) @@ -650,31 +736,19 @@ xmesa_CopyPixels( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type ) { - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - const SWcontext *swrast = SWRAST_CONTEXT( ctx ); - XMesaDisplay *dpy = xmesa->xm_visual->display; - XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); - const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */ - struct xmesa_renderbuffer *srcXrb - = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped); - struct xmesa_renderbuffer *dstXrb - = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped); - - ASSERT(dpy); - ASSERT(gc); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - if (ctx->Color.DrawBuffer[0] == GL_FRONT && - ctx->Pixel.ReadBuffer == GL_FRONT && - srcXrb->pixmap && - dstXrb->pixmap && - type == GL_COLOR && - (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ - ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ - ctx->Pixel.ZoomX == 1.0 && /* no zooming */ - ctx->Pixel.ZoomY == 1.0) { + if (can_do_CopyPixels(ctx, type)) { + const XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaDisplay *dpy = xmesa->xm_visual->display; + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */ + struct xmesa_renderbuffer *srcXrb + = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped); + struct xmesa_renderbuffer *dstXrb + = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); + + ASSERT(dpy); + ASSERT(gc); + /* Note: we don't do any special clipping work here. We could, * but X will do it for us. */ @@ -687,6 +761,7 @@ xmesa_CopyPixels( GLcontext *ctx, _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type ); } } + #endif /* XFree86Server */ @@ -704,7 +779,7 @@ get_string( GLcontext *ctx, GLenum name ) #ifdef XFree86Server return (const GLubyte *) "Mesa GLX Indirect"; #else - return (const GLubyte *) "Mesa X11 (softpipe)"; + return (const GLubyte *) "Mesa X11"; #endif case GL_VENDOR: #ifdef XFree86Server @@ -831,9 +906,6 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state ) _vbo_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); - st_invalidate_state( ctx, new_state ); - - if (ctx->DrawBuffer->Name != 0) return; @@ -841,7 +913,7 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state ) * GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect * renderbuffer span/clear funcs. */ - if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) { + if (new_state & (_NEW_COLOR | _NEW_PIXEL | _NEW_BUFFERS)) { XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); struct xmesa_renderbuffer *front_xrb, *back_xrb; @@ -1074,12 +1146,13 @@ xmesa_init_driver_functions( XMesaVisual xmvisual, driver->IndexMask = index_mask; driver->ColorMask = color_mask; driver->Enable = enable; - driver->Clear = xmesa_clear_buffers; + driver->Clear = clear_buffers; driver->Viewport = xmesa_viewport; #ifndef XFree86Server driver->CopyPixels = xmesa_CopyPixels; if (xmvisual->undithered_pf == PF_8R8G8B && - xmvisual->dithered_pf == PF_8R8G8B) { + xmvisual->dithered_pf == PF_8R8G8B && + xmvisual->BitsPerPixel == 32) { driver->DrawPixels = xmesa_DrawPixels_8R8G8B; } else if (xmvisual->undithered_pf == PF_5R6G5B) { @@ -1098,7 +1171,6 @@ xmesa_init_driver_functions( XMesaVisual xmvisual, driver->BeginQuery = xmesa_begin_query; driver->EndQuery = xmesa_end_query; #endif - } diff --git a/src/mesa/drivers/x11/xm_glide.c b/src/mesa/drivers/x11/xm_glide.c index ae4f4282db..cbd69b011a 100644 --- a/src/mesa/drivers/x11/xm_glide.c +++ b/src/mesa/drivers/x11/xm_glide.c @@ -64,7 +64,8 @@ FXcreateContext(XMesaVisual v, XMesaWindow w, XMesaContext c, XMesaBuffer b) attribs[numAttribs++] = FXMESA_NONE; /* [dBorca] we should take an envvar for `fxMesaSelectCurrentBoard'!!! */ - hw = fxMesaSelectCurrentBoard(0); +/* hw = fxMesaSelectCurrentBoard(0); */ + hw = GR_SSTTYPE_Voodoo2; /* if these fail, there's a new bug somewhere */ ASSERT(b->mesa_buffer.Width > 0); diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c index deeae5019c..f643b6d3a7 100644 --- a/src/mesa/drivers/x11/xm_line.c +++ b/src/mesa/drivers/x11/xm_line.c @@ -31,9 +31,9 @@ #include "glxheader.h" -#include "depth.h" -#include "macros.h" -#include "mtypes.h" +#include "main/depth.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "xmesaP.h" /* Internal swrast includes: @@ -121,7 +121,7 @@ void xmesa_choose_point( GLcontext *ctx ) #define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \ - xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped) + xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped) /* @@ -587,8 +587,8 @@ get_line_func(GLcontext *ctx) const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); const struct xmesa_renderbuffer *xrb; - if ((ctx->DrawBuffer->_ColorDrawBufferMask[0] - & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0) + if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) && + (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT)) return (swrast_line_func) NULL; if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL; if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL; @@ -598,7 +598,7 @@ get_line_func(GLcontext *ctx) if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL; if (xmbuf->swAlpha) return (swrast_line_func) NULL; - xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped); + xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); if (xrb->ximage && swrast->_RasterMask==DEPTH_BIT @@ -661,8 +661,8 @@ get_line_func(GLcontext *ctx) } #ifndef XFree86Server - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1 - && ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT + if (ctx->DrawBuffer->_NumColorDrawBuffers == 1 + && ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT && swrast->_RasterMask == LOGIC_OP_BIT && ctx->Color.LogicOp == GL_XOR && !ctx->Line.StippleFlag diff --git a/src/mesa/drivers/x11/xm_span.c b/src/mesa/drivers/x11/xm_span.c index ce54a18a27..57b5749448 100644 --- a/src/mesa/drivers/x11/xm_span.c +++ b/src/mesa/drivers/x11/xm_span.c @@ -23,15 +23,15 @@ */ #include "glxheader.h" -#include "colormac.h" -#include "context.h" -#include "depth.h" -#include "drawpix.h" -#include "extensions.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "state.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/depth.h" +#include "main/drawpix.h" +#include "main/extensions.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/state.h" #include "xmesaP.h" #include "swrast/swrast.h" @@ -1303,17 +1303,6 @@ static void put_row_rgb_TRUEDITHER_ximage( RGB_SPAN_ARGS ) } - -static void *get_pointer_4_ximage( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLint x, GLint y ) -{ - GET_XRB(xrb); - return PIXEL_ADDR4(xrb, x, y); -} - - - /* * Write a span of PF_8A8B8G8R-format pixels to an ximage. */ @@ -4539,260 +4528,257 @@ xmesa_set_renderbuffer_funcs(struct xmesa_renderbuffer *xrb, enum pixel_format pixelformat, GLint depth) { const GLboolean pixmap = xrb->pixmap ? GL_TRUE : GL_FALSE; - struct gl_renderbuffer *rb = &xrb->St.Base; switch (pixelformat) { case PF_Index: - ASSERT(rb->DataType == GL_UNSIGNED_INT); + ASSERT(xrb->Base.DataType == GL_UNSIGNED_INT); if (pixmap) { - rb->PutRow = put_row_ci_pixmap; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ci_pixmap; - rb->PutValues = put_values_ci_pixmap; - rb->PutMonoValues = put_mono_values_ci_pixmap; + xrb->Base.PutRow = put_row_ci_pixmap; + xrb->Base.PutRowRGB = NULL; + xrb->Base.PutMonoRow = put_mono_row_ci_pixmap; + xrb->Base.PutValues = put_values_ci_pixmap; + xrb->Base.PutMonoValues = put_mono_values_ci_pixmap; } else { - rb->PutRow = put_row_ci_ximage; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ci_ximage; - rb->PutValues = put_values_ci_ximage; - rb->PutMonoValues = put_mono_values_ci_ximage; + xrb->Base.PutRow = put_row_ci_ximage; + xrb->Base.PutRowRGB = NULL; + xrb->Base.PutMonoRow = put_mono_row_ci_ximage; + xrb->Base.PutValues = put_values_ci_ximage; + xrb->Base.PutMonoValues = put_mono_values_ci_ximage; } break; case PF_Truecolor: if (pixmap) { - rb->PutRow = put_row_TRUECOLOR_pixmap; - rb->PutRowRGB = put_row_rgb_TRUECOLOR_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_TRUECOLOR_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_TRUECOLOR_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_TRUECOLOR_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_TRUECOLOR_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_TRUECOLOR_ximage; - rb->PutRowRGB = put_row_rgb_TRUECOLOR_ximage; - rb->PutMonoRow = put_mono_row_ximage; - rb->PutValues = put_values_TRUECOLOR_ximage; - rb->PutMonoValues = put_mono_values_ximage; + xrb->Base.PutRow = put_row_TRUECOLOR_ximage; + xrb->Base.PutRowRGB = put_row_rgb_TRUECOLOR_ximage; + xrb->Base.PutMonoRow = put_mono_row_ximage; + xrb->Base.PutValues = put_values_TRUECOLOR_ximage; + xrb->Base.PutMonoValues = put_mono_values_ximage; } break; case PF_Dither_True: if (pixmap) { - rb->PutRow = put_row_TRUEDITHER_pixmap; - rb->PutRowRGB = put_row_rgb_TRUEDITHER_pixmap; - rb->PutMonoRow = put_mono_row_TRUEDITHER_pixmap; - rb->PutValues = put_values_TRUEDITHER_pixmap; - rb->PutMonoValues = put_mono_values_TRUEDITHER_pixmap; + xrb->Base.PutRow = put_row_TRUEDITHER_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_TRUEDITHER_pixmap; + xrb->Base.PutMonoRow = put_mono_row_TRUEDITHER_pixmap; + xrb->Base.PutValues = put_values_TRUEDITHER_pixmap; + xrb->Base.PutMonoValues = put_mono_values_TRUEDITHER_pixmap; } else { - rb->PutRow = put_row_TRUEDITHER_ximage; - rb->PutRowRGB = put_row_rgb_TRUEDITHER_ximage; - rb->PutMonoRow = put_mono_row_TRUEDITHER_ximage; - rb->PutValues = put_values_TRUEDITHER_ximage; - rb->PutMonoValues = put_mono_values_TRUEDITHER_ximage; + xrb->Base.PutRow = put_row_TRUEDITHER_ximage; + xrb->Base.PutRowRGB = put_row_rgb_TRUEDITHER_ximage; + xrb->Base.PutMonoRow = put_mono_row_TRUEDITHER_ximage; + xrb->Base.PutValues = put_values_TRUEDITHER_ximage; + xrb->Base.PutMonoValues = put_mono_values_TRUEDITHER_ximage; } break; case PF_8A8B8G8R: if (pixmap) { - rb->PutRow = put_row_8A8B8G8R_pixmap; - rb->PutRowRGB = put_row_rgb_8A8B8G8R_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_8A8B8G8R_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_8A8B8G8R_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_8A8B8G8R_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_8A8B8G8R_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_8A8B8G8R_ximage; - rb->PutRowRGB = put_row_rgb_8A8B8G8R_ximage; - rb->PutMonoRow = put_mono_row_8A8B8G8R_ximage; - rb->PutValues = put_values_8A8B8G8R_ximage; - rb->PutMonoValues = put_mono_values_8A8B8G8R_ximage; - rb->GetPointer = get_pointer_4_ximage; + xrb->Base.PutRow = put_row_8A8B8G8R_ximage; + xrb->Base.PutRowRGB = put_row_rgb_8A8B8G8R_ximage; + xrb->Base.PutMonoRow = put_mono_row_8A8B8G8R_ximage; + xrb->Base.PutValues = put_values_8A8B8G8R_ximage; + xrb->Base.PutMonoValues = put_mono_values_8A8B8G8R_ximage; } break; case PF_8A8R8G8B: if (pixmap) { - rb->PutRow = put_row_8A8R8G8B_pixmap; - rb->PutRowRGB = put_row_rgb_8A8R8G8B_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_8A8R8G8B_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_8A8R8G8B_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_8A8R8G8B_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_8A8R8G8B_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_8A8R8G8B_ximage; - rb->PutRowRGB = put_row_rgb_8A8R8G8B_ximage; - rb->PutMonoRow = put_mono_row_8A8R8G8B_ximage; - rb->PutValues = put_values_8A8R8G8B_ximage; - rb->PutMonoValues = put_mono_values_8A8R8G8B_ximage; - rb->GetPointer = get_pointer_4_ximage; + xrb->Base.PutRow = put_row_8A8R8G8B_ximage; + xrb->Base.PutRowRGB = put_row_rgb_8A8R8G8B_ximage; + xrb->Base.PutMonoRow = put_mono_row_8A8R8G8B_ximage; + xrb->Base.PutValues = put_values_8A8R8G8B_ximage; + xrb->Base.PutMonoValues = put_mono_values_8A8R8G8B_ximage; } break; case PF_8R8G8B: if (pixmap) { - rb->PutRow = put_row_8R8G8B_pixmap; - rb->PutRowRGB = put_row_rgb_8R8G8B_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_8R8G8B_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_8R8G8B_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_8R8G8B_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_8R8G8B_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_8R8G8B_ximage; - rb->PutRowRGB = put_row_rgb_8R8G8B_ximage; - rb->PutMonoRow = put_mono_row_8R8G8B_ximage; - rb->PutValues = put_values_8R8G8B_ximage; - rb->PutMonoValues = put_mono_values_8R8G8B_ximage; + xrb->Base.PutRow = put_row_8R8G8B_ximage; + xrb->Base.PutRowRGB = put_row_rgb_8R8G8B_ximage; + xrb->Base.PutMonoRow = put_mono_row_8R8G8B_ximage; + xrb->Base.PutValues = put_values_8R8G8B_ximage; + xrb->Base.PutMonoValues = put_mono_values_8R8G8B_ximage; } break; case PF_8R8G8B24: if (pixmap) { - rb->PutRow = put_row_8R8G8B24_pixmap; - rb->PutRowRGB = put_row_rgb_8R8G8B24_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_8R8G8B24_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_8R8G8B24_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_8R8G8B24_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_8R8G8B24_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_8R8G8B24_ximage; - rb->PutRowRGB = put_row_rgb_8R8G8B24_ximage; - rb->PutMonoRow = put_mono_row_8R8G8B24_ximage; - rb->PutValues = put_values_8R8G8B24_ximage; - rb->PutMonoValues = put_mono_values_8R8G8B24_ximage; + xrb->Base.PutRow = put_row_8R8G8B24_ximage; + xrb->Base.PutRowRGB = put_row_rgb_8R8G8B24_ximage; + xrb->Base.PutMonoRow = put_mono_row_8R8G8B24_ximage; + xrb->Base.PutValues = put_values_8R8G8B24_ximage; + xrb->Base.PutMonoValues = put_mono_values_8R8G8B24_ximage; } break; case PF_5R6G5B: if (pixmap) { - rb->PutRow = put_row_5R6G5B_pixmap; - rb->PutRowRGB = put_row_rgb_5R6G5B_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_5R6G5B_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_5R6G5B_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_5R6G5B_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_5R6G5B_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_5R6G5B_ximage; - rb->PutRowRGB = put_row_rgb_5R6G5B_ximage; - rb->PutMonoRow = put_mono_row_ximage; - rb->PutValues = put_values_5R6G5B_ximage; - rb->PutMonoValues = put_mono_values_ximage; + xrb->Base.PutRow = put_row_5R6G5B_ximage; + xrb->Base.PutRowRGB = put_row_rgb_5R6G5B_ximage; + xrb->Base.PutMonoRow = put_mono_row_ximage; + xrb->Base.PutValues = put_values_5R6G5B_ximage; + xrb->Base.PutMonoValues = put_mono_values_ximage; } break; case PF_Dither_5R6G5B: if (pixmap) { - rb->PutRow = put_row_DITHER_5R6G5B_pixmap; - rb->PutRowRGB = put_row_rgb_DITHER_5R6G5B_pixmap; - rb->PutMonoRow = put_mono_row_TRUEDITHER_pixmap; - rb->PutValues = put_values_DITHER_5R6G5B_pixmap; - rb->PutMonoValues = put_mono_values_TRUEDITHER_pixmap; + xrb->Base.PutRow = put_row_DITHER_5R6G5B_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_DITHER_5R6G5B_pixmap; + xrb->Base.PutMonoRow = put_mono_row_TRUEDITHER_pixmap; + xrb->Base.PutValues = put_values_DITHER_5R6G5B_pixmap; + xrb->Base.PutMonoValues = put_mono_values_TRUEDITHER_pixmap; } else { - rb->PutRow = put_row_DITHER_5R6G5B_ximage; - rb->PutRowRGB = put_row_rgb_DITHER_5R6G5B_ximage; - rb->PutMonoRow = put_mono_row_DITHER_5R6G5B_ximage; - rb->PutValues = put_values_DITHER_5R6G5B_ximage; - rb->PutMonoValues = put_mono_values_DITHER_5R6G5B_ximage; + xrb->Base.PutRow = put_row_DITHER_5R6G5B_ximage; + xrb->Base.PutRowRGB = put_row_rgb_DITHER_5R6G5B_ximage; + xrb->Base.PutMonoRow = put_mono_row_DITHER_5R6G5B_ximage; + xrb->Base.PutValues = put_values_DITHER_5R6G5B_ximage; + xrb->Base.PutMonoValues = put_mono_values_DITHER_5R6G5B_ximage; } break; case PF_Dither: if (pixmap) { - rb->PutRow = put_row_DITHER_pixmap; - rb->PutRowRGB = put_row_rgb_DITHER_pixmap; - rb->PutMonoRow = put_mono_row_DITHER_pixmap; - rb->PutValues = put_values_DITHER_pixmap; - rb->PutMonoValues = put_mono_values_DITHER_pixmap; + xrb->Base.PutRow = put_row_DITHER_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_DITHER_pixmap; + xrb->Base.PutMonoRow = put_mono_row_DITHER_pixmap; + xrb->Base.PutValues = put_values_DITHER_pixmap; + xrb->Base.PutMonoValues = put_mono_values_DITHER_pixmap; } else { if (depth == 8) { - rb->PutRow = put_row_DITHER8_ximage; - rb->PutRowRGB = put_row_rgb_DITHER8_ximage; - rb->PutMonoRow = put_mono_row_DITHER8_ximage; - rb->PutValues = put_values_DITHER8_ximage; - rb->PutMonoValues = put_mono_values_DITHER8_ximage; + xrb->Base.PutRow = put_row_DITHER8_ximage; + xrb->Base.PutRowRGB = put_row_rgb_DITHER8_ximage; + xrb->Base.PutMonoRow = put_mono_row_DITHER8_ximage; + xrb->Base.PutValues = put_values_DITHER8_ximage; + xrb->Base.PutMonoValues = put_mono_values_DITHER8_ximage; } else { - rb->PutRow = put_row_DITHER_ximage; - rb->PutRowRGB = put_row_rgb_DITHER_ximage; - rb->PutMonoRow = put_mono_row_DITHER_ximage; - rb->PutValues = put_values_DITHER_ximage; - rb->PutMonoValues = put_mono_values_DITHER_ximage; + xrb->Base.PutRow = put_row_DITHER_ximage; + xrb->Base.PutRowRGB = put_row_rgb_DITHER_ximage; + xrb->Base.PutMonoRow = put_mono_row_DITHER_ximage; + xrb->Base.PutValues = put_values_DITHER_ximage; + xrb->Base.PutMonoValues = put_mono_values_DITHER_ximage; } } break; case PF_1Bit: if (pixmap) { - rb->PutRow = put_row_1BIT_pixmap; - rb->PutRowRGB = put_row_rgb_1BIT_pixmap; - rb->PutMonoRow = put_mono_row_1BIT_pixmap; - rb->PutValues = put_values_1BIT_pixmap; - rb->PutMonoValues = put_mono_values_1BIT_pixmap; + xrb->Base.PutRow = put_row_1BIT_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_1BIT_pixmap; + xrb->Base.PutMonoRow = put_mono_row_1BIT_pixmap; + xrb->Base.PutValues = put_values_1BIT_pixmap; + xrb->Base.PutMonoValues = put_mono_values_1BIT_pixmap; } else { - rb->PutRow = put_row_1BIT_ximage; - rb->PutRowRGB = put_row_rgb_1BIT_ximage; - rb->PutMonoRow = put_mono_row_1BIT_ximage; - rb->PutValues = put_values_1BIT_ximage; - rb->PutMonoValues = put_mono_values_1BIT_ximage; + xrb->Base.PutRow = put_row_1BIT_ximage; + xrb->Base.PutRowRGB = put_row_rgb_1BIT_ximage; + xrb->Base.PutMonoRow = put_mono_row_1BIT_ximage; + xrb->Base.PutValues = put_values_1BIT_ximage; + xrb->Base.PutMonoValues = put_mono_values_1BIT_ximage; } break; case PF_HPCR: if (pixmap) { - rb->PutRow = put_row_HPCR_pixmap; - rb->PutRowRGB = put_row_rgb_HPCR_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_HPCR_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_HPCR_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_HPCR_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_HPCR_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { - rb->PutRow = put_row_HPCR_ximage; - rb->PutRowRGB = put_row_rgb_HPCR_ximage; - rb->PutMonoRow = put_mono_row_HPCR_ximage; - rb->PutValues = put_values_HPCR_ximage; - rb->PutMonoValues = put_mono_values_HPCR_ximage; + xrb->Base.PutRow = put_row_HPCR_ximage; + xrb->Base.PutRowRGB = put_row_rgb_HPCR_ximage; + xrb->Base.PutMonoRow = put_mono_row_HPCR_ximage; + xrb->Base.PutValues = put_values_HPCR_ximage; + xrb->Base.PutMonoValues = put_mono_values_HPCR_ximage; } break; case PF_Lookup: if (pixmap) { - rb->PutRow = put_row_LOOKUP_pixmap; - rb->PutRowRGB = put_row_rgb_LOOKUP_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_LOOKUP_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_LOOKUP_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_LOOKUP_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_LOOKUP_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { if (depth==8) { - rb->PutRow = put_row_LOOKUP8_ximage; - rb->PutRowRGB = put_row_rgb_LOOKUP8_ximage; - rb->PutMonoRow = put_mono_row_LOOKUP8_ximage; - rb->PutValues = put_values_LOOKUP8_ximage; - rb->PutMonoValues = put_mono_values_LOOKUP8_ximage; + xrb->Base.PutRow = put_row_LOOKUP8_ximage; + xrb->Base.PutRowRGB = put_row_rgb_LOOKUP8_ximage; + xrb->Base.PutMonoRow = put_mono_row_LOOKUP8_ximage; + xrb->Base.PutValues = put_values_LOOKUP8_ximage; + xrb->Base.PutMonoValues = put_mono_values_LOOKUP8_ximage; } else { - rb->PutRow = put_row_LOOKUP_ximage; - rb->PutRowRGB = put_row_rgb_LOOKUP_ximage; - rb->PutMonoRow = put_mono_row_ximage; - rb->PutValues = put_values_LOOKUP_ximage; - rb->PutMonoValues = put_mono_values_ximage; + xrb->Base.PutRow = put_row_LOOKUP_ximage; + xrb->Base.PutRowRGB = put_row_rgb_LOOKUP_ximage; + xrb->Base.PutMonoRow = put_mono_row_ximage; + xrb->Base.PutValues = put_values_LOOKUP_ximage; + xrb->Base.PutMonoValues = put_mono_values_ximage; } } break; case PF_Grayscale: if (pixmap) { - rb->PutRow = put_row_GRAYSCALE_pixmap; - rb->PutRowRGB = put_row_rgb_GRAYSCALE_pixmap; - rb->PutMonoRow = put_mono_row_pixmap; - rb->PutValues = put_values_GRAYSCALE_pixmap; - rb->PutMonoValues = put_mono_values_pixmap; + xrb->Base.PutRow = put_row_GRAYSCALE_pixmap; + xrb->Base.PutRowRGB = put_row_rgb_GRAYSCALE_pixmap; + xrb->Base.PutMonoRow = put_mono_row_pixmap; + xrb->Base.PutValues = put_values_GRAYSCALE_pixmap; + xrb->Base.PutMonoValues = put_mono_values_pixmap; } else { if (depth == 8) { - rb->PutRow = put_row_GRAYSCALE8_ximage; - rb->PutRowRGB = put_row_rgb_GRAYSCALE8_ximage; - rb->PutMonoRow = put_mono_row_GRAYSCALE8_ximage; - rb->PutValues = put_values_GRAYSCALE8_ximage; - rb->PutMonoValues = put_mono_values_GRAYSCALE8_ximage; + xrb->Base.PutRow = put_row_GRAYSCALE8_ximage; + xrb->Base.PutRowRGB = put_row_rgb_GRAYSCALE8_ximage; + xrb->Base.PutMonoRow = put_mono_row_GRAYSCALE8_ximage; + xrb->Base.PutValues = put_values_GRAYSCALE8_ximage; + xrb->Base.PutMonoValues = put_mono_values_GRAYSCALE8_ximage; } else { - rb->PutRow = put_row_GRAYSCALE_ximage; - rb->PutRowRGB = put_row_rgb_GRAYSCALE_ximage; - rb->PutMonoRow = put_mono_row_ximage; - rb->PutValues = put_values_GRAYSCALE_ximage; - rb->PutMonoValues = put_mono_values_ximage; + xrb->Base.PutRow = put_row_GRAYSCALE_ximage; + xrb->Base.PutRowRGB = put_row_rgb_GRAYSCALE_ximage; + xrb->Base.PutMonoRow = put_mono_row_ximage; + xrb->Base.PutValues = put_values_GRAYSCALE_ximage; + xrb->Base.PutMonoValues = put_mono_values_ximage; } } break; @@ -4804,12 +4790,12 @@ xmesa_set_renderbuffer_funcs(struct xmesa_renderbuffer *xrb, /* Get functions */ if (pixelformat == PF_Index) { - rb->GetRow = get_row_ci; - rb->GetValues = get_values_ci; + xrb->Base.GetRow = get_row_ci; + xrb->Base.GetValues = get_values_ci; } else { - rb->GetRow = get_row_rgba; - rb->GetValues = get_values_rgba; + xrb->Base.GetRow = get_row_rgba; + xrb->Base.GetValues = get_values_rgba; } } diff --git a/src/mesa/drivers/x11/xm_surface.c b/src/mesa/drivers/x11/xm_surface.c deleted file mode 100644 index a3f2fe7d68..0000000000 --- a/src/mesa/drivers/x11/xm_surface.c +++ /dev/null @@ -1,251 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file xm_surface.c - * Code to allow the softpipe code to write to X windows/buffers. - * This is a bit of a hack for now. We've basically got two different - * abstractions for color buffers: gl_renderbuffer and pipe_surface. - * They'll need to get merged someday... - * For now, they're separate things that point to each other. - */ - - -#include "glxheader.h" -#include "GL/xmesa.h" -#include "xmesaP.h" -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "framebuffer.h" -#include "renderbuffer.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_winsys.h" -#include "softpipe/sp_context.h" -#include "softpipe/sp_clear.h" -#include "softpipe/sp_tile_cache.h" -#include "softpipe/sp_surface.h" -#include "state_tracker/st_context.h" - - -#define CLIP_TILE \ - do { \ - if (x + w > ps->width) \ - w = ps->width - x; \ - if (y + h > ps->height) \ - h = ps->height -y; \ - } while(0) - - -static INLINE struct xmesa_surface * -xmesa_surface(struct pipe_surface *ps) -{ - return (struct xmesa_surface *) ps; -} - - -static INLINE struct xmesa_renderbuffer * -xmesa_rb(struct pipe_surface *ps) -{ - struct xmesa_surface *xms = xmesa_surface(ps); - return xms->xrb; -} - - -#define FLIP(Y) Y = xrb->St.Base.Height - (Y) - 1; - - -void -xmesa_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps, - uint x, uint y, uint w, uint h, float *p) -{ - struct xmesa_surface *xms = xmesa_surface(ps); - struct xmesa_renderbuffer *xrb = xms->xrb; - - if (xrb) { - /* this is a front/back color buffer */ - GLubyte tmp[MAX_WIDTH * 4]; - GLuint i, j; - uint w0 = w; - GET_CURRENT_CONTEXT(ctx); - - CLIP_TILE; - - FLIP(y); - for (i = 0; i < h; i++) { - xrb->St.Base.GetRow(ctx, &xrb->St.Base, w, x, y - i, tmp); - for (j = 0; j < w * 4; j++) { - p[j] = UBYTE_TO_FLOAT(tmp[j]); - } - p += w0 * 4; - } - } - else { - /* other softpipe surface */ - softpipe_get_tile_rgba(ps, x, y, w, h, p); - } -} - - -void -xmesa_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps, - uint x, uint y, uint w, uint h, const float *p) -{ - struct xmesa_surface *xms = xmesa_surface(ps); - struct xmesa_renderbuffer *xrb = xms->xrb; - - if (xrb) { - /* this is a front/back color buffer */ - GLubyte tmp[MAX_WIDTH * 4]; - GLuint i, j; - uint w0 = w; - GET_CURRENT_CONTEXT(ctx); - CLIP_TILE; - FLIP(y); - for (i = 0; i < h; i++) { - for (j = 0; j < w * 4; j++) { - UNCLAMPED_FLOAT_TO_UBYTE(tmp[j], p[j]); - } - xrb->St.Base.PutRow(ctx, &xrb->St.Base, w, x, y - i, tmp, NULL); - p += w0 * 4; - } -#if 0 /* debug: flush */ - { - XMesaContext xm = XMESA_CONTEXT(ctx); - XSync(xm->display, 0); - } -#endif - } - else { - /* other softpipe surface */ - softpipe_put_tile_rgba(ps, x, y, w, h, p); - } -} - - - -/** - * Called to create a pipe_surface for each X renderbuffer. - * Note: this is being used instead of pipe->surface_alloc() since we - * have special/unique quad read/write functions for X. - */ -struct pipe_surface * -xmesa_new_color_surface(struct pipe_context *pipe, GLuint pipeFormat) -{ - struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface); - - assert(pipeFormat); - - xms->surface.format = pipeFormat; - xms->surface.refcount = 1; - - /* Note, the region we allocate doesn't actually have any storage - * since we're drawing into an XImage or Pixmap. - * The region's size will get set in the xmesa_alloc_front/back_storage() - * functions. - */ - if (pipe) - xms->surface.region = pipe->winsys->region_alloc(pipe->winsys, - 1, 0, 0, 0x0); - - return &xms->surface; -} - - -/** - * Called via pipe->surface_alloc() to create new surfaces (textures, - * renderbuffers, etc. - */ -struct pipe_surface * -xmesa_surface_alloc(struct pipe_context *pipe, GLuint pipeFormat) -{ - struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface); - - assert(pipe); - assert(pipeFormat); - - xms->surface.format = pipeFormat; - xms->surface.refcount = 1; - - return &xms->surface; -} - - -boolean -xmesa_is_format_supported(struct pipe_context *pipe, uint format) -{ - switch( format ) { - case PIPE_FORMAT_U_A8_R8_G8_B8: - case PIPE_FORMAT_S_R16_G16_B16_A16: - case PIPE_FORMAT_S8_Z24: - return TRUE; - }; - return FALSE; -} - - -/** - * Called via pipe->clear() - */ -void -xmesa_clear(struct pipe_context *pipe, struct pipe_surface *ps, GLuint value) -{ - struct xmesa_renderbuffer *xrb = xmesa_rb(ps); - - /* XXX actually, we should just discard any cached tiles from this - * surface since we don't want to accidentally re-use them after clearing. - */ - pipe->flush(pipe, 0); - - { - struct softpipe_context *sp = softpipe_context(pipe); - if (ps == sp_tile_cache_get_surface(sp->cbuf_cache[0])) { - float clear[4]; - clear[0] = 0.2; /* XXX hack */ - clear[1] = 0.2; - clear[2] = 0.2; - clear[3] = 0.2; - sp_tile_cache_clear(sp->cbuf_cache[0], clear); - } - } - - if (xrb && xrb->ximage) { - /* clearing back color buffer */ - GET_CURRENT_CONTEXT(ctx); - xmesa_clear_buffers(ctx, BUFFER_BIT_BACK_LEFT); - } - else if (xrb && xrb->pixmap) { - /* clearing front color buffer */ - GET_CURRENT_CONTEXT(ctx); - xmesa_clear_buffers(ctx, BUFFER_BIT_FRONT_LEFT); - } - else { - /* clearing other buffer */ - softpipe_clear(pipe, ps, value); - } -} - diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index 9f17083f90..3a0cf80139 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -30,11 +30,11 @@ */ +#include "main/depth.h" +#include "main/macros.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "glxheader.h" -#include "depth.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" #include "xmesaP.h" /* Internal swrast includes: @@ -45,7 +45,7 @@ #define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \ - xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped) + xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped) /**********************************************************************/ @@ -66,7 +66,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLint x = span.x, y = YFLIP(xrb, span.y); \ GLuint i; \ for (i = 0; i < span.end; i++, x++) { \ @@ -82,7 +82,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -102,7 +102,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -117,7 +117,7 @@ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -137,7 +137,7 @@ #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -152,7 +152,7 @@ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -171,7 +171,7 @@ #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -184,7 +184,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -202,7 +202,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -217,7 +217,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -232,7 +232,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -248,7 +248,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -265,7 +265,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -278,7 +278,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -296,7 +296,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -310,7 +310,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -327,7 +327,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -342,7 +342,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -357,7 +357,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -373,7 +373,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -390,7 +390,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ LOOKUP_SETUP; \ for (i = 0; i < span.end; i++) { \ @@ -404,7 +404,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -422,7 +422,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -436,7 +436,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -453,7 +453,7 @@ XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -463,7 +463,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -481,7 +481,7 @@ GET_XRB(xrb); \ GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\ v2->color[2], v2->color[3]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -490,7 +490,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -508,7 +508,7 @@ GET_XRB(xrb); \ GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \ v2->color[2], v2->color[3]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -517,7 +517,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -534,7 +534,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -543,7 +543,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -561,7 +561,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -573,7 +573,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -588,7 +588,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -601,7 +601,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -618,7 +618,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -627,7 +627,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -645,7 +645,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -656,7 +656,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -673,7 +673,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ @@ -684,7 +684,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -699,7 +699,7 @@ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ @@ -711,7 +711,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -731,7 +731,7 @@ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -741,7 +741,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -762,7 +762,7 @@ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -771,7 +771,7 @@ zRow[i] = z; \ } \ span.z += span.zStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -785,7 +785,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -796,7 +796,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -812,7 +812,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ @@ -822,7 +822,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -838,7 +838,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ @@ -848,7 +848,7 @@ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -863,7 +863,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ @@ -871,7 +871,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -886,7 +886,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ for (i = 0; i < span.end; i++, pixel++) { \ @@ -896,7 +896,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -910,7 +910,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -921,7 +921,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -936,7 +936,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \ @@ -944,7 +944,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -960,7 +960,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -969,7 +969,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -984,7 +984,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -994,7 +994,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1007,7 +1007,7 @@ #define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ @@ -1018,7 +1018,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1033,7 +1033,7 @@ #define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ LOOKUP_SETUP; \ for (i = 0; i < span.end; i++) { \ @@ -1042,7 +1042,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1058,7 +1058,7 @@ #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -1067,7 +1067,7 @@ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ - } + } } #include "swrast/s_tritemp.h" @@ -1082,12 +1082,12 @@ XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ XMesaPutPixel(img, x, y, pixel); \ - } + } } #include "swrast/s_tritemp.h" @@ -1103,11 +1103,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1123,11 +1123,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1143,11 +1143,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1162,14 +1162,14 @@ #define SETUP_CODE \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ for (i = 0; i < span.end; i++, pixel++) { \ pixel->r = color[RCOMP]; \ pixel->g = color[GCOMP]; \ pixel->b = color[BCOMP]; \ - } + } } #include "swrast/s_tritemp.h" @@ -1182,7 +1182,7 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ @@ -1190,7 +1190,7 @@ PACK_TRUEDITHER(p, x, y, v2->color[0], \ v2->color[1], v2->color[2] ); \ XMesaPutPixel(img, x, y, p); \ - } + } } #include "swrast/s_tritemp.h" @@ -1206,11 +1206,11 @@ GET_XRB(xrb); \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1226,13 +1226,13 @@ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ const GLubyte *color = v2->color; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ - } + } } #include "swrast/s_tritemp.h" @@ -1247,13 +1247,13 @@ #define SETUP_CODE \ GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ - } + } } #include "swrast/s_tritemp.h" @@ -1266,14 +1266,14 @@ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = FLAT_DITHER(x); \ XMesaPutPixel(img, x, y, p ); \ - } + } } #include "swrast/s_tritemp.h" @@ -1291,12 +1291,12 @@ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ - } + } } #include "swrast/s_tritemp.h" @@ -1315,11 +1315,11 @@ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b); -#define RENDER_SPAN( span ) \ +#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ - } + } } #include "swrast/s_tritemp.h" @@ -1443,46 +1443,6 @@ do { \ #endif -#if 0 -GLboolean xmesa_get_cbuf_details( GLcontext *ctx, - void **ptr, - GLuint *cpp, - GLint *stride, - GLuint *format ) -{ - XMesaContext xmesa = XMESA_CONTEXT(ctx); - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *crb = fb->_ColorDrawBuffers[0][0]; - struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(crb->Wrapped); - - *ptr = crb->GetPointer(ctx, crb, 0, 0); - *stride = ((GLubyte *)crb->GetPointer(ctx, crb, 0, 1) - - (GLubyte *)crb->GetPointer(ctx, crb, 0, 0)); - - if (!ptr) - goto bad; - - switch (xmesa->pixelformat) { - case PF_8A8B8G8R: - case PF_8A8R8G8B: - *format = 1; /* whatever */ - *cpp = 4; - break; - default: - goto bad; - } - - return GL_TRUE; - - bad: - *ptr = NULL; - *stride = 0; - *format = 0; - return GL_FALSE; -} -#endif - - /** * Return pointer to line drawing function, or NULL if we should use a * swrast fallback. @@ -1502,8 +1462,8 @@ get_triangle_func(GLcontext *ctx) #endif /* trivial fallback tests */ - if ((ctx->DrawBuffer->_ColorDrawBufferMask[0] - & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0) + if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) && + (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT)) return (swrast_tri_func) NULL; if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; @@ -1519,7 +1479,7 @@ get_triangle_func(GLcontext *ctx) if (xmbuf->swAlpha) return (swrast_tri_func) NULL; - xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped); + xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); if (xrb->ximage) { if ( ctx->Light.ShadeModel==GL_SMOOTH diff --git a/src/mesa/drivers/x11/xm_winsys.c b/src/mesa/drivers/x11/xm_winsys.c deleted file mode 100644 index eab9fd3852..0000000000 --- a/src/mesa/drivers/x11/xm_winsys.c +++ /dev/null @@ -1,362 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ - -/* - * Authors: - * Keith Whitwell - * Brian Paul - */ - - -#include "glxheader.h" -#include "xmesaP.h" -#include "main/macros.h" - -#include "pipe/p_winsys.h" -#include "softpipe/sp_winsys.h" - - -/** - * XMesa winsys, derived from softpipe winsys. - * NOTE: there's nothing really X-specific in this winsys layer so - * we could probably lift it up somewhere. - */ -struct xm_winsys -{ - struct softpipe_winsys sws; - int foo; /* placeholder */ -}; - - -/** - * Low-level OS/window system memory buffer - */ -struct xm_buffer -{ - boolean userBuffer; /** Is this a user-space buffer? */ - int refcount; - unsigned size; - void *data; - void *mapped; -}; - - - -/* Turn the softpipe opaque buffer pointer into a dri_bufmgr opaque - * buffer pointer... - */ -static inline struct xm_buffer * -xm_bo( struct pipe_buffer *bo ) -{ - return (struct xm_buffer *) bo; -} - -static inline struct pipe_buffer * -pipe_bo( struct xm_buffer *bo ) -{ - return (struct pipe_buffer *) bo; -} - -/* Turn a softpipe winsys into an xm/softpipe winsys: - */ -static inline struct xm_winsys * -xm_winsys(struct softpipe_winsys *sws) -{ - return (struct xm_winsys *) sws; -} - - -/* Most callbacks map direcly onto dri_bufmgr operations: - */ -static void * -xm_buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buf, - unsigned flags) -{ - struct xm_buffer *xm_buf = xm_bo(buf); - xm_buf->mapped = xm_buf->data; - return xm_buf->mapped; -} - -static void -xm_buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf) -{ - struct xm_buffer *xm_buf = xm_bo(buf); - xm_buf->mapped = NULL; -} - -static void -xm_buffer_reference(struct pipe_winsys *pws, - struct pipe_buffer **ptr, - struct pipe_buffer *buf) -{ - if (*ptr) { - struct xm_buffer *oldBuf = xm_bo(*ptr); - oldBuf->refcount--; - assert(oldBuf->refcount >= 0); - if (oldBuf->refcount == 0) { - if (oldBuf->data) { - if (!oldBuf->userBuffer) - free(oldBuf->data); - oldBuf->data = NULL; - } - free(oldBuf); - } - *ptr = NULL; - } - - assert(!(*ptr)); - - if (buf) { - struct xm_buffer *newBuf = xm_bo(buf); - newBuf->refcount++; - *ptr = buf; - } -} - -static void -xm_buffer_data(struct pipe_winsys *pws, struct pipe_buffer *buf, - unsigned size, const void *data, unsigned usage) -{ - struct xm_buffer *xm_buf = xm_bo(buf); - assert(!xm_buf->userBuffer); - if (xm_buf->size != size) { - if (xm_buf->data) - free(xm_buf->data); - xm_buf->data = malloc(size); - xm_buf->size = size; - } - if (data) - memcpy(xm_buf->data, data, size); -} - -static void -xm_buffer_subdata(struct pipe_winsys *pws, struct pipe_buffer *buf, - unsigned long offset, unsigned long size, const void *data) -{ - struct xm_buffer *xm_buf = xm_bo(buf); - GLubyte *b = (GLubyte *) xm_buf->data; - assert(!xm_buf->userBuffer); - assert(b); - memcpy(b + offset, data, size); -} - -static void -xm_buffer_get_subdata(struct pipe_winsys *pws, struct pipe_buffer *buf, - unsigned long offset, unsigned long size, void *data) -{ - const struct xm_buffer *xm_buf = xm_bo(buf); - const GLubyte *b = (GLubyte *) xm_buf->data; - assert(!xm_buf->userBuffer); - assert(b); - memcpy(data, b + offset, size); -} - -static void -xm_flush_frontbuffer(struct pipe_winsys *pws) -{ - /* - struct intel_context *intel = intel_pipe_winsys(sws)->intel; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - intelCopyBuffer(dPriv, NULL); - */ -} - -static void -xm_wait_idle(struct pipe_winsys *pws) -{ - /* no-op */ -} - -static const char * -xm_get_name(struct pipe_winsys *pws) -{ - return "Xlib"; -} - - -static struct pipe_buffer * -xm_buffer_create(struct pipe_winsys *pws, - unsigned alignment, - unsigned flags, - unsigned hint) -{ - struct xm_buffer *buffer = CALLOC_STRUCT(xm_buffer); - buffer->refcount = 1; - return pipe_bo(buffer); -} - - -/** - * Create buffer which wraps user-space data. - */ -static struct pipe_buffer * -xm_user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes) -{ - struct xm_buffer *buffer = CALLOC_STRUCT(xm_buffer); - buffer->userBuffer = TRUE; - buffer->refcount = 1; - buffer->data = ptr; - buffer->size = bytes; - return pipe_bo(buffer); -} - - - -/** - * Round n up to next multiple. - */ -static INLINE unsigned -round_up(unsigned n, unsigned multiple) -{ - return (n + multiple - 1) & ~(multiple - 1); -} - - -static struct pipe_region * -xm_region_alloc(struct pipe_winsys *winsys, - unsigned cpp, unsigned width, unsigned height, unsigned flags) -{ - struct pipe_region *region = CALLOC_STRUCT(pipe_region); - const unsigned alignment = 64; - - region->cpp = cpp; - region->pitch = round_up(width, alignment / cpp); - region->height = height; - region->refcount = 1; - - assert(region->pitch > 0); - - region->buffer = winsys->buffer_create( winsys, alignment, 0, 0 ) -; - - /* NULL data --> just allocate the space */ - winsys->buffer_data( winsys, - region->buffer, - region->pitch * cpp * height, - NULL, - PIPE_BUFFER_USAGE_PIXEL ); - return region; -} - - -static void -xm_region_release(struct pipe_winsys *winsys, struct pipe_region **region) -{ - if (!*region) - return; - - assert((*region)->refcount > 0); - (*region)->refcount--; - - if ((*region)->refcount == 0) { - assert((*region)->map_refcount == 0); - - winsys->buffer_reference( winsys, &((*region)->buffer), NULL ); - free(*region); - } - *region = NULL; -} - - -/** - * Called via pipe->surface_alloc() to create new surfaces (textures, - * renderbuffers, etc. - */ -static struct pipe_surface * -xm_surface_alloc(struct pipe_winsys *ws, GLuint pipeFormat) -{ - struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface); - - assert(ws); - assert(pipeFormat); - - xms->surface.format = pipeFormat; - xms->surface.refcount = 1; -#if 0 - /* - * This is really just a softpipe surface, not an XImage/Pixmap surface. - */ - softpipe_init_surface_funcs(&xms->surface); -#endif - return &xms->surface; -} - - - - -struct xmesa_pipe_winsys -{ - struct pipe_winsys winsys; - XMesaContext xmesa; -}; - -static struct pipe_winsys * -xmesa_create_pipe_winsys( XMesaContext xmesa ) -{ - struct xmesa_pipe_winsys *xws = CALLOC_STRUCT(xmesa_pipe_winsys); - - /* Fill in this struct with callbacks that pipe will need to - * communicate with the window system, buffer manager, etc. - * - * Pipe would be happy with a malloc based memory manager, but - * the SwapBuffers implementation in this winsys driver requires - * that rendering be done to an appropriate _DriBufferObject. - */ - xws->winsys.buffer_create = xm_buffer_create; - xws->winsys.user_buffer_create = xm_user_buffer_create; - xws->winsys.buffer_map = xm_buffer_map; - xws->winsys.buffer_unmap = xm_buffer_unmap; - xws->winsys.buffer_reference = xm_buffer_reference; - xws->winsys.buffer_data = xm_buffer_data; - xws->winsys.buffer_subdata = xm_buffer_subdata; - xws->winsys.buffer_get_subdata = xm_buffer_get_subdata; - - xws->winsys.region_alloc = xm_region_alloc; - xws->winsys.region_release = xm_region_release; - - xws->winsys.surface_alloc = xm_surface_alloc; - - xws->winsys.flush_frontbuffer = xm_flush_frontbuffer; - xws->winsys.wait_idle = xm_wait_idle; - xws->winsys.get_name = xm_get_name; - xws->xmesa = xmesa; - - return &xws->winsys; -} - - -struct pipe_context * -xmesa_create_softpipe(XMesaContext xmesa) -{ - struct xm_winsys *xm_ws = CALLOC_STRUCT( xm_winsys ); - - /* Create the softpipe context: - */ - return softpipe_create( xmesa_create_pipe_winsys(xmesa), &xm_ws->sws ); -} diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h index fd2dfcd79a..98867ac710 100644 --- a/src/mesa/drivers/x11/xmesaP.h +++ b/src/mesa/drivers/x11/xmesaP.h @@ -28,7 +28,7 @@ #include "GL/xmesa.h" -#include "mtypes.h" +#include "main/mtypes.h" #if defined(FX) #include "GL/fxmesa.h" #include "xm_glide.h" @@ -36,9 +36,6 @@ #ifdef XFree86Server #include "xm_image.h" #endif -#include "state_tracker/st_cb_fbo.h" -#include "softpipe/sp_context.h" -#include "softpipe/sp_surface.h" extern _glthread_Mutex _xmesa_lock; @@ -130,7 +127,7 @@ struct xmesa_visual { /** - * Context info, dDerived from GLcontext. + * Context info, derived from GLcontext. * Basically corresponds to a GLXContext. */ struct xmesa_context { @@ -180,11 +177,7 @@ typedef enum { */ struct xmesa_renderbuffer { -#if 0 struct gl_renderbuffer Base; /* Base class */ -#else - struct st_renderbuffer St; /**< Base class */ -#endif XMesaBuffer Parent; /**< The XMesaBuffer this renderbuffer belongs to */ XMesaDrawable drawable; /* Usually the X window ID */ @@ -203,8 +196,6 @@ struct xmesa_renderbuffer GLint bottom; /* used for FLIP macro, equals height - 1 */ ClearFunc clearFunc; - - void *pSurface; /** pipe surface */ }; @@ -500,8 +491,8 @@ extern const int xmesa_kernel1[16]; */ extern struct xmesa_renderbuffer * -xmesa_create_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, - GLboolean backBuffer); +xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, + GLboolean backBuffer); extern void xmesa_delete_framebuffer(struct gl_framebuffer *fb); @@ -549,7 +540,6 @@ xmesa_renderbuffer(struct gl_renderbuffer *rb) /** * Return pointer to XMesaContext corresponding to a Mesa GLcontext. * Since we're using structure containment, it's just a cast!. - * XXX should use inlined function for better type safety. */ static INLINE XMesaContext XMESA_CONTEXT(GLcontext *ctx) @@ -561,7 +551,6 @@ XMESA_CONTEXT(GLcontext *ctx) /** * Return pointer to XMesaBuffer corresponding to a Mesa GLframebuffer. * Since we're using structure containment, it's just a cast!. - * XXX should use inlined function for better type safety. */ static INLINE XMesaBuffer XMESA_BUFFER(GLframebuffer *b) @@ -592,41 +581,4 @@ extern void xmesa_register_swrast_functions( GLcontext *ctx ); #define ENABLE_EXT_timer_query 0 /* may not have 64-bit GLuint64EXT */ #endif - -struct pipe_surface; -struct pipe_context; - -struct xmesa_surface -{ - struct pipe_surface surface; - struct xmesa_renderbuffer *xrb; -}; - - -extern void -xmesa_clear(struct pipe_context *pipe, struct pipe_surface *ps, GLuint value); - -extern void -xmesa_clear_buffers(GLcontext *ctx, GLbitfield buffers); - -extern struct pipe_context * -xmesa_create_softpipe(XMesaContext xm); - -extern struct pipe_surface * -xmesa_surface_alloc(struct pipe_context *pipe, GLuint format); - -extern struct pipe_surface * -xmesa_new_color_surface(struct pipe_context *pipe, GLuint format); - -extern boolean -xmesa_is_format_supported(struct pipe_context *pipe, uint format); - -extern void -xmesa_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps, - uint x, uint y, uint w, uint h, float *p); - -extern void -xmesa_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps, - uint x, uint y, uint w, uint h, const float *p); - #endif diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in new file mode 100644 index 0000000000..1927880d5f --- /dev/null +++ b/src/mesa/gl.pc.in @@ -0,0 +1,11 @@ +prefix=@INSTALL_DIR@ +exec_prefix=${prefix} +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ + +Name: gl +Description: Mesa OpenGL library +Requires: +Version: @VERSION@ +Libs: -L${libdir} -lGL +Cflags: -I${includedir} diff --git a/src/mesa/glapi/EXT_framebuffer_object.xml b/src/mesa/glapi/EXT_framebuffer_object.xml index 66f250c003..1b0de2ad23 100644 --- a/src/mesa/glapi/EXT_framebuffer_object.xml +++ b/src/mesa/glapi/EXT_framebuffer_object.xml @@ -59,12 +59,18 @@ <enum name="FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/> <enum name="FRAMEBUFFER_UNSUPPORTED_EXT" value="0x8CDD"/> <enum name="FRAMEBUFFER_STATUS_ERROR_EXT" value="0x8CDE"/> - - <enum name="FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/> - <enum name="RENDERBUFFER_BINDING_EXT" value="0x8CA7"/> - <enum name="MAX_COLOR_ATTACHMENTS_EXT" value="0x8CDF"/> - <enum name="MAX_RENDERBUFFER_SIZE_EXT" value="0x84E8"/> - + <enum name="FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CA6"> + <size name="Get" mode="get"/> + </enum> + <enum name="RENDERBUFFER_BINDING_EXT" count="1" value="0x8CA7"> + <size name="Get" mode="get"/> + </enum> + <enum name="MAX_COLOR_ATTACHMENTS_EXT" count="1" value="0x8CDF"> + <size name="Get" mode="get"/> + </enum> + <enum name="MAX_RENDERBUFFER_SIZE_EXT" count="1" value="0x84E8"> + <size name="Get" mode="get"/> + </enum> <enum name="INVALID_FRAMEBUFFER_OPERATION_EXT" value="0x0506"/> <function name="IsRenderbufferEXT" offset="assign"> diff --git a/src/mesa/glapi/Makefile b/src/mesa/glapi/Makefile index c52c090347..adc53d9249 100644 --- a/src/mesa/glapi/Makefile +++ b/src/mesa/glapi/Makefile @@ -20,17 +20,30 @@ OUTPUTS = glprocs.h glapitemp.h glapioffsets.h glapitable.h dispatch.h \ ../../glx/x11/indirect_size.c -#XORG_BASE = /home/idr/devel/graphics/Xorg/xserver/xorg -GLX_DIR = $(XORG_BASE)/GL/glx +GLX_DIR = $(XORG_BASE)/glx -SERVER_OUTPUTS = $(GLX_DIR)/indirect_dispatch.c \ +SERVER_GLAPI_FILES = \ + $(GLX_DIR)/glapi.h \ + $(GLX_DIR)/glapi.c \ + $(GLX_DIR)/glthread.c \ + $(GLX_DIR)/glthread.h + +SERVER_OUTPUTS = \ + $(GLX_DIR)/indirect_dispatch.c \ $(GLX_DIR)/indirect_dispatch_swap.c \ $(GLX_DIR)/indirect_dispatch.h \ $(GLX_DIR)/indirect_reqsize.c \ $(GLX_DIR)/indirect_reqsize.h \ + $(GLX_DIR)/indirect_size.h \ $(GLX_DIR)/indirect_size_get.c \ $(GLX_DIR)/indirect_size_get.h \ - $(GLX_DIR)/indirect_table.c + $(GLX_DIR)/indirect_table.c \ + $(GLX_DIR)/glapitemp.h \ + $(GLX_DIR)/glapitable.h \ + $(GLX_DIR)/glapioffsets.h \ + $(GLX_DIR)/glprocs.h \ + $(GLX_DIR)/dispatch.h \ + $(SERVER_GLAPI_FILES) API_XML = gl_API.xml \ EXT_framebuffer_object.xml \ @@ -39,82 +52,94 @@ API_XML = gl_API.xml \ COMMON = gl_XML.py glX_XML.py license.py $(API_XML) typeexpr.py COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py -INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool +all: check-xorg-source $(OUTPUTS) $(SERVER_OUTPUTS) + +check-xorg-source: + @if ! test -d $(GLX_DIR); then \ + echo "ERROR: Must specify path to xserver checkout; set XORG_BASE."; \ + exit 1; \ + fi -all: $(OUTPUTS) +$(GLX_DIR)/%.c: %.c + cp $< $@ -server: $(SERVER_OUTPUTS) +$(GLX_DIR)/%.h: %.h + cp $< $@ -glprocs.h: $(COMMON) gl_procs.py - $(PYTHON2) $(PYTHON_FLAGS) gl_procs.py > glprocs.h +glprocs.h $(GLX_DIR)/glprocs.h: gl_procs.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -glapitemp.h: $(COMMON) gl_apitemp.py - $(PYTHON2) $(PYTHON_FLAGS) gl_apitemp.py > glapitemp.h +glapitemp.h $(GLX_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -glapioffsets.h: $(COMMON) gl_offsets.py - $(PYTHON2) $(PYTHON_FLAGS) gl_offsets.py > glapioffsets.h +glapioffsets.h $(GLX_DIR)/glapioffsets.h: gl_offsets.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -glapitable.h: $(COMMON) gl_table.py - $(PYTHON2) $(PYTHON_FLAGS) gl_table.py > glapitable.h +glapitable.h $(GLX_DIR)/glapitable.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -dispatch.h: $(COMMON) gl_table.py - $(PYTHON2) $(PYTHON_FLAGS) gl_table.py -m remap_table > dispatch.h +dispatch.h $(GLX_DIR)/dispatch.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ -../main/enums.c: $(COMMON) gl_enums.py - $(PYTHON2) $(PYTHON_FLAGS) gl_enums.py > ../main/enums.c +../main/enums.c: gl_enums.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../x86/glapi_x86.S: $(COMMON) gl_x86_asm.py - $(PYTHON2) $(PYTHON_FLAGS) gl_x86_asm.py > ../x86/glapi_x86.S +../x86/glapi_x86.S: gl_x86_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../x86-64/glapi_x86-64.S: $(COMMON) gl_x86-64_asm.py - $(PYTHON2) $(PYTHON_FLAGS) gl_x86-64_asm.py > ../x86-64/glapi_x86-64.S +../x86-64/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../sparc/glapi_sparc.S: $(COMMON) gl_SPARC_asm.py - $(PYTHON2) $(PYTHON_FLAGS) gl_SPARC_asm.py > ../sparc/glapi_sparc.S +../sparc/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../drivers/dri/common/extension_helper.h: $(COMMON) extension_helper.py - $(PYTHON2) $(PYTHON_FLAGS) extension_helper.py > ../drivers/dri/common/extension_helper.h +../drivers/dri/common/extension_helper.h: extension_helper.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ -../../glx/x11/indirect.c: $(COMMON_GLX) glX_proto_send.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_send.py -m proto | indent $(INDENT_FLAGS) > ../../glx/x11/indirect.c +../../glx/x11/indirect.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ -../../glx/x11/indirect.h: $(COMMON_GLX) glX_proto_send.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_send.py -m init_h > ../../glx/x11/indirect.h +../../glx/x11/indirect.h: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ -../../glx/x11/indirect_init.c: $(COMMON_GLX) glX_proto_send.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_send.py -m init_c > ../../glx/x11/indirect_init.c +../../glx/x11/indirect_init.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ -../../glx/x11/indirect_size.h: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_h --only-set -h _INDIRECT_SIZE_H_ | indent $(INDENT_FLAGS) > ../../glx/x11/indirect_size.h +../../glx/x11/indirect_size.h $(GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ + | $(INDENT) $(INDENT_FLAGS) > $@ -../../glx/x11/indirect_size.c: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c --only-set | indent $(INDENT_FLAGS) > ../../glx/x11/indirect_size.c +../../glx/x11/indirect_size.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ + | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_dispatch.c: $(COMMON_GLX) glX_proto_recv.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c > $@ +$(GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ -$(GLX_DIR)/indirect_dispatch_swap.c: $(COMMON_GLX) glX_proto_recv.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_c -s > $@ +$(GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ -$(GLX_DIR)/indirect_dispatch.h: $(COMMON_GLX) glX_proto_recv.py glX_API.xml - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_recv.py -m dispatch_h -f gl_and_glX_API.xml -s > $@ +$(GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ -$(GLX_DIR)/indirect_size_get.h: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' | indent $(INDENT_FLAGS) > $@ +$(GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_size_get.c: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m size_c | indent $(INDENT_FLAGS) > $@ +$(GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_reqsize.h: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' | indent $(INDENT_FLAGS) -l200 > $@ +$(GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) -l200 > $@ -$(GLX_DIR)/indirect_reqsize.c: $(COMMON_GLX) glX_proto_size.py - $(PYTHON2) $(PYTHON_FLAGS) glX_proto_size.py -m reqsize_c | indent $(INDENT_FLAGS) > $@ +$(GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ -$(GLX_DIR)/indirect_table.c: $(COMMON_GLX) glX_server_table.py glX_API.xml - $(PYTHON2) $(PYTHON_FLAGS) glX_server_table.py -f gl_and_glX_API.xml > $@ +$(GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ clean: - rm -f *~ *.pyo - rm -f $(OUTPUTS) + -rm -f *~ *.pyo + -rm -f $(OUTPUTS) diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index 98f654f402..f019aa6aaf 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -28,9 +28,8 @@ #if !defined( _DISPATCH_H_ ) # define _DISPATCH_H_ -#include "glapitable.h" - +#include "glapitable.h" /** * \file dispatch.h * Macros for handling GL dispatch tables. diff --git a/src/mesa/glapi/extension_helper.py b/src/mesa/glapi/extension_helper.py index f7fa90c390..375e3ea59e 100644 --- a/src/mesa/glapi/extension_helper.py +++ b/src/mesa/glapi/extension_helper.py @@ -151,7 +151,7 @@ class PrintGlExtensionGlue(gl_XML.gl_print_base): def printRealHeader(self): print '#include "utils.h"' - print '#include "dispatch.h"' + print '#include "glapi/dispatch.h"' print '' return diff --git a/src/mesa/glapi/glX_API.xml b/src/mesa/glapi/glX_API.xml index 455fc6a567..9e02aa498e 100644 --- a/src/mesa/glapi/glX_API.xml +++ b/src/mesa/glapi/glX_API.xml @@ -183,7 +183,6 @@ </function> </category> -<!-- <category name="GLX_SGIX_pbuffer" number="50" window_system="glX"> <function name="CreateGLXPbufferSGIX"> <glx vendorpriv="65543"/> @@ -201,7 +200,6 @@ <glx vendorpriv="65546"/> </function> </category> ---> <category name="GLX_MESA_copy_sub_buffer" number="215"> <function name="CopySubBufferMESA"> diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py index 1b5c3239e0..4c2e0f95bf 100644 --- a/src/mesa/glapi/glX_XML.py +++ b/src/mesa/glapi/glX_XML.py @@ -115,7 +115,12 @@ class glx_function(gl_XML.gl_function): def process_element(self, element): gl_XML.gl_function.process_element(self, element) - self.vectorequiv = element.nsProp( "vectorequiv", None ) + # If the function already has a vector equivalent set, don't + # set it again. This can happen if an alias to a function + # appears after the function that it aliases. + + if not self.vectorequiv: + self.vectorequiv = element.nsProp("vectorequiv", None) name = element.nsProp("name", None) @@ -132,48 +137,47 @@ class glx_function(gl_XML.gl_function): child = element.children while child: - if child.type == "element": - if child.name == "glx": - rop = child.nsProp( 'rop', None ) - sop = child.nsProp( 'sop', None ) - vop = child.nsProp( 'vendorpriv', None ) - - if rop: - self.glx_rop = int(rop) - - if sop: - self.glx_sop = int(sop) - - if vop: - self.glx_vendorpriv = int(vop) - self.glx_vendorpriv_names.append(name) - - self.img_reset = child.nsProp( 'img_reset', None ) - - # The 'handcode' attribute can be one of 'true', - # 'false', 'client', or 'server'. - - handcode = child.nsProp( 'handcode', None ) - if handcode == "false": - self.server_handcode = 0 - self.client_handcode = 0 - elif handcode == "true": - self.server_handcode = 1 - self.client_handcode = 1 - elif handcode == "client": - self.server_handcode = 0 - self.client_handcode = 1 - elif handcode == "server": - self.server_handcode = 1 - self.client_handcode = 0 - else: - raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name)) - - self.ignore = gl_XML.is_attr_true( child, 'ignore' ) - self.can_be_large = gl_XML.is_attr_true( child, 'large' ) - self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' ) - self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' ) - self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' ) + if child.type == "element" and child.name == "glx": + rop = child.nsProp( 'rop', None ) + sop = child.nsProp( 'sop', None ) + vop = child.nsProp( 'vendorpriv', None ) + + if rop: + self.glx_rop = int(rop) + + if sop: + self.glx_sop = int(sop) + + if vop: + self.glx_vendorpriv = int(vop) + self.glx_vendorpriv_names.append(name) + + self.img_reset = child.nsProp( 'img_reset', None ) + + # The 'handcode' attribute can be one of 'true', + # 'false', 'client', or 'server'. + + handcode = child.nsProp( 'handcode', None ) + if handcode == "false": + self.server_handcode = 0 + self.client_handcode = 0 + elif handcode == "true": + self.server_handcode = 1 + self.client_handcode = 1 + elif handcode == "client": + self.server_handcode = 0 + self.client_handcode = 1 + elif handcode == "server": + self.server_handcode = 1 + self.client_handcode = 0 + else: + raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name)) + + self.ignore = gl_XML.is_attr_true( child, 'ignore' ) + self.can_be_large = gl_XML.is_attr_true( child, 'large' ) + self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' ) + self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' ) + self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' ) child = child.next @@ -553,6 +557,7 @@ class glx_function_iterator: def next(self): f = self.iterator.next() + if f.client_supported_for_indirect(): return f else: diff --git a/src/mesa/glapi/glX_proto_send.py b/src/mesa/glapi/glX_proto_send.py index 1b6a5f3890..b00b8a1ba6 100644 --- a/src/mesa/glapi/glX_proto_send.py +++ b/src/mesa/glapi/glX_proto_send.py @@ -373,7 +373,7 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; print '{' print ' __GLXcontext * const gc = __glXGetCurrentContext();' print '' - print ' if (gc->isDirect) {' + print ' if (gc->driContext) {' print ' %sCALL_%s(GET_DISPATCH(), (%s));' % (ret_string, func.name, func.get_called_parameter_string()) print ' } else {' footer = '}\n}\n' @@ -511,7 +511,7 @@ generic_%u_byte( GLint rop, const void * ptr ) return - def common_func_print_just_start(self, f): + def common_func_print_just_start(self, f, name): print ' __GLXcontext * const gc = __glXGetCurrentContext();' # The only reason that single and vendor private commands need @@ -529,7 +529,7 @@ generic_%u_byte( GLint rop, const void * ptr ) if not f.glx_rop: for p in f.parameterIterateOutputs(): - if p.is_image(): + if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"): print ' const __GLXattribute * const state = gc->client_state_private;' break @@ -545,11 +545,23 @@ generic_%u_byte( GLint rop, const void * ptr ) print ' %s retval = (%s) 0;' % (f.return_type, f.return_type) + if name != None and name not in f.glx_vendorpriv_names: + print '#ifndef USE_XCB' self.emit_packet_size_calculation(f, 0) + if name != None and name not in f.glx_vendorpriv_names: + print '#endif' condition_list = [] for p in f.parameterIterateCounters(): condition_list.append( "%s >= 0" % (p.name) ) + # 'counter' parameters cannot be negative + print " if (%s < 0) {" % p.name + print " __glXSetError(gc, GL_INVALID_VALUE);" + if f.return_type != 'void': + print " return 0;" + else: + print " return;" + print " }" if skip_condition: condition_list.append( skip_condition ) @@ -567,7 +579,7 @@ generic_%u_byte( GLint rop, const void * ptr ) def printSingleFunction(self, f, name): - self.common_func_print_just_start(f) + self.common_func_print_just_start(f, name) if self.debug: print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name) @@ -739,7 +751,7 @@ generic_%u_byte( GLint rop, const void * ptr ) return - if self.common_func_print_just_start(f): + if self.common_func_print_just_start(f, None): trailer = " }" else: trailer = None @@ -791,7 +803,7 @@ generic_%u_byte( GLint rop, const void * ptr ) print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name) return - if self.common_func_print_just_start(f): + if self.common_func_print_just_start(f, None): trailer = " }" else: trailer = None diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index ef4a309cd6..6c0367aad7 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -3289,7 +3289,7 @@ <param name="textures" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true" count="n"/> <return type="GLboolean"/> - <glx sop="143" always_array="true"/> + <glx sop="143" handcode="client" always_array="true"/> </function> <function name="BindTexture" offset="307"> @@ -3380,7 +3380,9 @@ <size name="GetTexParameterfv" mode="get"/> <size name="GetTexParameteriv" mode="get"/> </enum> - <enum name="MAX_3D_TEXTURE_SIZE" value="0x8073"/> + <enum name="MAX_3D_TEXTURE_SIZE" count="1" value="0x8073"> + <size name="Get" mode="get"/> + </enum> <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/> <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/> <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/> @@ -4527,15 +4529,19 @@ </enum> <enum name="POINT_SIZE_MIN" count="1" value="0x8126"> <size name="PointParameterfvEXT"/> + <size name="Get" mode="get"/> </enum> <enum name="POINT_SIZE_MAX" count="1" value="0x8127"> <size name="PointParameterfvEXT"/> + <size name="Get" mode="get"/> </enum> <enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128"> <size name="PointParameterfvEXT"/> + <size name="Get" mode="get"/> </enum> <enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129"> <size name="PointParameterfvEXT"/> + <size name="Get" mode="get"/> </enum> <enum name="GENERATE_MIPMAP" count="1" value="0x8191"> <size name="TexParameterfv"/> @@ -7285,27 +7291,59 @@ </category> <category name="GL_ARB_vertex_buffer_object" number="28"> - <enum name="BUFFER_SIZE_ARB" value="0x8764"/> - <enum name="BUFFER_USAGE_ARB" value="0x8765"/> - <enum name="ARRAY_BUFFER_ARB" value="0x8892"/> - <enum name="ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/> - <enum name="ARRAY_BUFFER_BINDING_ARB" value="0x8894"/> - <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/> - <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/> - <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/> - <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/> - <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/> - <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/> - <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/> - <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/> - <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/> - <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/> - <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/> + <enum name="BUFFER_SIZE_ARB" count="1" value="0x8764"> + <size name="GetBufferParameterivARB" mode="get"/> + </enum> + <enum name="BUFFER_USAGE_ARB" count="1" value="0x8765"> + <size name="GetBufferParameterivARB" mode="get"/> + </enum> + <enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894"> + <size name="Get" mode="get"/> + </enum> + <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8895"> + <size name="Get" mode="get"/> + </enum> + <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8896"> + <size name="Get" mode="get"/> + </enum> + <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8897"> + <size name="Get" mode="get"/> + </enum> + <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8898"> + <size name="Get" mode="get"/> + </enum> + <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8899"> + <size name="Get" mode="get"/> + </enum> + <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889A"> + <size name="Get" mode="get"/> + </enum> + <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889B"> + <size name="Get" mode="get"/> + </enum> + <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889C"> + <size name="Get" mode="get"/> + </enum> + <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889D"> + <size name="Get" mode="get"/> + </enum> + <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889E"> + <size name="Get" mode="get"/> + </enum> + <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F"> + <size name="GetVertexAttribdvARB" mode="get"/> + <size name="GetVertexAttribfvARB" mode="get"/> + <size name="GetVertexAttribivARB" mode="get"/> + </enum> <enum name="READ_ONLY_ARB" value="0x88B8"/> <enum name="WRITE_ONLY_ARB" value="0x88B9"/> <enum name="READ_WRITE_ARB" value="0x88BA"/> - <enum name="BUFFER_ACCESS_ARB" value="0x88BB"/> - <enum name="BUFFER_MAPPED_ARB" value="0x88BC"/> + <enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB"> + <size name="GetBufferParameterivARB" mode="get"/> + </enum> + <enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC"> + <size name="GetBufferParameterivARB" mode="get"/> + </enum> <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/> <enum name="STREAM_DRAW_ARB" value="0x88E0"/> <enum name="STREAM_READ_ARB" value="0x88E1"/> @@ -7317,8 +7355,8 @@ <enum name="DYNAMIC_READ_ARB" value="0x88E9"/> <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/> - <type name="intptrARB" size="4"/> - <type name="sizeiptrARB" unsigned="true" size="4"/> + <type name="intptrARB" size="4" glx_name="CARD32"/> + <type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/> <function name="BindBufferARB" offset="assign"> <param name="target" type="GLenum"/> @@ -7328,8 +7366,8 @@ <function name="BufferDataARB" offset="assign"> <param name="target" type="GLenum"/> - <param name="size" type="GLsizeiptrARB"/> - <param name="data" type="const GLvoid *"/> + <param name="size" type="GLsizeiptrARB" counter="true"/> + <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/> <param name="usage" type="GLenum"/> <glx ignore="true"/> </function> @@ -7337,14 +7375,14 @@ <function name="BufferSubDataARB" offset="assign"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptrARB"/> - <param name="size" type="GLsizeiptrARB"/> - <param name="data" type="const GLvoid *"/> + <param name="size" type="GLsizeiptrARB" counter="true"/> + <param name="data" type="const GLvoid *" count="size"/> <glx ignore="true"/> </function> <function name="DeleteBuffersARB" offset="assign"> - <param name="n" type="GLsizei"/> - <param name="buffer" type="const GLuint *"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="buffer" type="const GLuint *" count="n"/> <glx ignore="true"/> </function> @@ -7357,7 +7395,7 @@ <function name="GetBufferParameterivARB" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true"/> + <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> @@ -7371,8 +7409,8 @@ <function name="GetBufferSubDataARB" offset="assign"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptrARB"/> - <param name="size" type="GLsizeiptrARB"/> - <param name="data" type="GLvoid *" output="true"/> + <param name="size" type="GLsizeiptrARB" counter="true"/> + <param name="data" type="GLvoid *" output="true" count="size"/> <glx ignore="true"/> </function> @@ -8607,7 +8645,7 @@ <param name="textures" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true" count="n"/> <return type="GLboolean"/> - <glx vendorpriv="11" always_array="true"/> + <glx vendorpriv="11" handcode="client" always_array="true"/> </function> <function name="BindTextureEXT" alias="BindTexture"> @@ -12129,8 +12167,12 @@ <category name="GL_EXT_framebuffer_blit" number="316"> <enum name="READ_FRAMEBUFFER_EXT" value="0x8CA8"/> <enum name="DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/> - <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/> - <enum name="READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/> + <enum name="DRAW_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CA6"> + <size name="Get" mode="get"/> + </enum> + <enum name="READ_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CAA"> + <size name="Get" mode="get"/> + </enum> <function name="BlitFramebufferEXT" offset="assign" static_dispatch="false"> <param name="srcX0" type="GLint"/> <param name="srcY0" type="GLint"/> diff --git a/src/mesa/glapi/gl_enums.py b/src/mesa/glapi/gl_enums.py index 0e3c57042a..67fec7968a 100644 --- a/src/mesa/glapi/gl_enums.py +++ b/src/mesa/glapi/gl_enums.py @@ -96,8 +96,10 @@ const char *_mesa_lookup_enum_by_nr( int nr ) { unsigned * i; - i = (unsigned *)bsearch( & nr, reduced_enums, Elements(reduced_enums), - sizeof(reduced_enums[0]), (cfunc) compar_nr ); + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); if ( i != NULL ) { return & enum_string_table[ all_enums[ *i ].offset ]; @@ -114,8 +116,10 @@ int _mesa_lookup_enum_by_name( const char *symbol ) enum_elt * f = NULL; if ( symbol != NULL ) { - f = (enum_elt *)bsearch( symbol, all_enums, Elements(all_enums), - sizeof( enum_elt ), (cfunc) compar_name ); + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); } return (f != NULL) ? f->n : -1; diff --git a/src/mesa/glapi/gl_table.py b/src/mesa/glapi/gl_table.py index 7023a4b71a..55a33748ae 100644 --- a/src/mesa/glapi/gl_table.py +++ b/src/mesa/glapi/gl_table.py @@ -78,7 +78,9 @@ class PrintRemapTable(gl_XML.gl_print_base): def printRealHeader(self): - print """/** + print """ +#include "glapitable.h" +/** * \\file dispatch.h * Macros for handling GL dispatch tables. * diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 53efd7eef4..9b5144a88b 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -50,7 +50,23 @@ +#ifdef HAVE_DIX_CONFIG_H + +#include <dix-config.h> +#define PUBLIC + +#else + #include "main/glheader.h" + +#endif + +#include <stdlib.h> +#include <string.h> +#ifdef DEBUG +#include <assert.h> +#endif + #include "glapi.h" #include "glapioffsets.h" #include "glapitable.h" @@ -278,8 +294,32 @@ _glapi_get_context(void) #endif } +#ifdef USE_X86_ASM + +#if defined( GLX_USE_TLS ) +extern GLubyte gl_dispatch_functions_start[]; +extern GLubyte gl_dispatch_functions_end[]; +#else +extern const GLubyte gl_dispatch_functions_start[]; +#endif + +#endif /* USE_X86_ASM */ +#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 16 +#elif defined(USE_X86_ASM) +# if defined(THREADS) && !defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 32 +# else +# define DISPATCH_FUNCTION_SIZE 16 +# endif +#endif + +#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer) +# define NEED_FUNCTION_POINTER +#endif + #if defined(PTHREADS) || defined(GLX_USE_TLS) /** * Perform platform-specific GL API entry-point fixups. diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c index 09cc8cfcde..56ddf7c25a 100644 --- a/src/mesa/glapi/glthread.c +++ b/src/mesa/glapi/glthread.c @@ -28,6 +28,9 @@ * truly reusable outside of Mesa. First, the glheader.h include must go. */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif #include "main/glheader.h" #include "glthread.h" diff --git a/src/mesa/glapi/sources b/src/mesa/glapi/sources deleted file mode 100644 index 1d5c252821..0000000000 --- a/src/mesa/glapi/sources +++ /dev/null @@ -1,12 +0,0 @@ -MESA_GLAPI_SOURCES = \ -glapi.c \ -glthread.c - -MESA_GLAPI_HEADERS = \ -dispatch.h \ -glapi.h \ -glapioffsets.h \ -glapitable.h \ -glapitemp.h \ -glprocs.h \ -glthread.h diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 924d7134a2..0e3f5ff957 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -31,7 +31,6 @@ #include "glheader.h" #include "macros.h" -#include "colormac.h" #include "api_loopback.h" #include "mtypes.h" #include "glapi/glapi.h" diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 2eb96ae3f4..bbc5933ab9 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0.1 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,6 +30,55 @@ #include "state.h" +/** + * Find the max index in the given element/index buffer + */ +static GLuint +max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, + const void *indices, + struct gl_buffer_object *elementBuf) +{ + const GLubyte *map = NULL; + GLuint max = 0; + GLint i; + + if (elementBuf->Name) { + /* elements are in a user-defined buffer object. need to map it */ + map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + elementBuf); + /* Actual address is the sum of pointers */ + indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); + } + + if (type == GL_UNSIGNED_INT) { + for (i = 0; i < count; i++) + if (((GLuint *) indices)[i] > max) + max = ((GLuint *) indices)[i]; + } + else if (type == GL_UNSIGNED_SHORT) { + for (i = 0; i < count; i++) + if (((GLushort *) indices)[i] > max) + max = ((GLushort *) indices)[i]; + } + else { + ASSERT(type == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) + if (((GLubyte *) indices)[i] > max) + max = ((GLubyte *) indices)[i]; + } + + if (map) { + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + + return max; +} + + GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, @@ -67,16 +116,15 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { + /* use indices in the buffer object */ GLuint indexBytes; - /* use indices in the buffer object */ if (!ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements called with empty array elements buffer"); return GL_FALSE; } - /* make sure count doesn't go outside buffer bounds */ if (type == GL_UNSIGNED_INT) { indexBytes = count * sizeof(GLuint); } @@ -88,6 +136,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, indexBytes = count * sizeof(GLushort); } + /* make sure count doesn't go outside buffer bounds */ if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; @@ -101,39 +150,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->Const.CheckArrayBounds) { /* find max array index */ - const GLubyte *map; - GLuint max = 0; - GLint i; - - map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); - - /* Actual address is the sum of pointers */ - indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); - - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } - - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); - + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -186,36 +204,35 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { - /* XXX re-use code from above? */ + /* use indices in the buffer object */ + GLuint indexBytes; + + if (type == GL_UNSIGNED_INT) { + indexBytes = count * sizeof(GLuint); + } + else if (type == GL_UNSIGNED_BYTE) { + indexBytes = count * sizeof(GLubyte); + } + else { + ASSERT(type == GL_UNSIGNED_SHORT); + indexBytes = count * sizeof(GLushort); + } + + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); + return GL_FALSE; + } } else { - /* not using VBO */ + /* not using a VBO */ if (!indices) return GL_FALSE; } if (ctx->Const.CheckArrayBounds) { - /* Find max array index. - * We don't trust the user's start and end values. - */ - GLuint max = 0; - GLint i; - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -236,8 +253,9 @@ _mesa_validate_DrawArrays(GLcontext *ctx, { ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); + if (count <= 0) { + if (count < 0) + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 7179fba3db..dc85da2518 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -53,9 +53,27 @@ #include "texobj.h" #include "texparam.h" #include "texstate.h" +#include "varray.h" #include "mtypes.h" #include "math/m_xform.h" +/** + * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) + */ +struct texture_state +{ + struct gl_texture_attrib Texture; /**< The usual context state */ + + /** to save per texture object state (wrap modes, filters, etc): */ + struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /** + * To save references to texture objects (so they don't get accidentally + * deleted while saved in the attribute stack). + */ + struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; +}; + /** * Allocate a new attribute state node. These nodes have a @@ -345,47 +363,61 @@ _mesa_PushAttrib(GLbitfield mask) } if (mask & GL_TEXTURE_BIT) { - struct gl_texture_attrib *attr; + struct texture_state *texstate = CALLOC_STRUCT(texture_state); GLuint u; + if (!texstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + _mesa_lock_context_textures(ctx); - /* Bump the texture object reference counts so that they don't - * inadvertantly get deleted. + + /* copy/save the bulk of texture state here */ + _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + + /* Save references to the currently bound texture objects so they don't + * accidentally get deleted while referenced in the attribute stack. */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount++; - ctx->Texture.Unit[u].Current2D->RefCount++; - ctx->Texture.Unit[u].Current3D->RefCount++; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount++; - ctx->Texture.Unit[u].CurrentRect->RefCount++; - ctx->Texture.Unit[u].Current1DArray->RefCount++; - ctx->Texture.Unit[u].Current2DArray->RefCount++; + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_INDEX], + ctx->Texture.Unit[u].Current1D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_INDEX], + ctx->Texture.Unit[u].Current2D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_3D_INDEX], + ctx->Texture.Unit[u].Current3D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_CUBE_INDEX], + ctx->Texture.Unit[u].CurrentCubeMap); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_RECT_INDEX], + ctx->Texture.Unit[u].CurrentRect); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current1DArray); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current2DArray); } - attr = MALLOC_STRUCT( gl_texture_attrib ); - MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); - /* copy state of the currently bound texture objects */ + /* copy state/contents of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_copy_texture_object(&attr->Unit[u].Saved1D, - attr->Unit[u].Current1D); - _mesa_copy_texture_object(&attr->Unit[u].Saved2D, - attr->Unit[u].Current2D); - _mesa_copy_texture_object(&attr->Unit[u].Saved3D, - attr->Unit[u].Current3D); - _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap, - attr->Unit[u].CurrentCubeMap); - _mesa_copy_texture_object(&attr->Unit[u].SavedRect, - attr->Unit[u].CurrentRect); - _mesa_copy_texture_object(&attr->Unit[u].Saved1DArray, - attr->Unit[u].Current1DArray); - _mesa_copy_texture_object(&attr->Unit[u].Saved2DArray, - attr->Unit[u].Current2DArray); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_INDEX], + ctx->Texture.Unit[u].Current1D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_INDEX], + ctx->Texture.Unit[u].Current2D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_3D_INDEX], + ctx->Texture.Unit[u].Current3D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_CUBE_INDEX], + ctx->Texture.Unit[u].CurrentCubeMap); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_RECT_INDEX], + ctx->Texture.Unit[u].CurrentRect); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current1DArray); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current2DArray); } _mesa_unlock_context_textures(ctx); newnode = new_attrib_node( GL_TEXTURE_BIT ); - newnode->data = attr; + newnode->data = texstate; newnode->next = head; head = newnode; } @@ -421,6 +453,7 @@ _mesa_PushAttrib(GLbitfield mask) head = newnode; } +end: ctx->AttribStack[ctx->AttribStackDepth] = head; ctx->AttribStackDepth++; } @@ -630,14 +663,19 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) } +/** + * Pop/restore texture attribute/group state. + */ static void -pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) +pop_texture_group(GLcontext *ctx, struct texture_state *texstate) { GLuint u; + _mesa_lock_context_textures(ctx); + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texAttrib->Unit[u]; - GLuint i; + const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + GLuint tgt; _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); _mesa_set_enable(ctx, GL_TEXTURE_1D, @@ -730,53 +768,33 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) 1 << unit->Combine.ScaleShiftA); } - /* Restore texture object state */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - GLenum target = 0; + /* Restore texture object state for each target */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { const struct gl_texture_object *obj = NULL; GLfloat bordColor[4]; + GLenum target; - switch (i) { - case 0: - target = GL_TEXTURE_1D; - obj = &unit->Saved1D; - break; - case 1: - target = GL_TEXTURE_2D; - obj = &unit->Saved2D; - break; - case 2: - target = GL_TEXTURE_3D; - obj = &unit->Saved3D; - break; - case 3: - if (!ctx->Extensions.ARB_texture_cube_map) - continue; - target = GL_TEXTURE_CUBE_MAP_ARB; - obj = &unit->SavedCubeMap; - break; - case 4: - if (!ctx->Extensions.NV_texture_rectangle) - continue; - target = GL_TEXTURE_RECTANGLE_NV; - obj = &unit->SavedRect; - break; - case 5: - if (!ctx->Extensions.MESA_texture_array) - continue; - target = GL_TEXTURE_1D_ARRAY_EXT; - obj = &unit->Saved1DArray; - break; - case 6: - if (!ctx->Extensions.MESA_texture_array) - continue; - target = GL_TEXTURE_2D_ARRAY_EXT; - obj = &unit->Saved2DArray; - break; - default: - ; /* silence warnings */ + obj = &texstate->SavedObj[u][tgt]; + + /* don't restore state for unsupported targets to prevent + * raising GL errors. + */ + if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && + !ctx->Extensions.ARB_texture_cube_map) { + continue; + } + else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && + !ctx->Extensions.NV_texture_rectangle) { + continue; + } + else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || + obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && + !ctx->Extensions.MESA_texture_array) { + continue; } + target = obj->Target; + _mesa_BindTexture(target, obj->Name); bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); @@ -784,8 +802,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); + _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); @@ -811,25 +829,17 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX, obj->ShadowAmbient); } + } + /* remove saved references to the texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); } } - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB - + texAttrib->CurrentUnit); - /* "un-bump" the texture object reference counts. We did that so they - * wouldn't inadvertantly get deleted while they were still referenced - * inside the attribute state stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount--; - ctx->Texture.Unit[u].Current2D->RefCount--; - ctx->Texture.Unit[u].Current3D->RefCount--; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount--; - ctx->Texture.Unit[u].CurrentRect->RefCount--; - ctx->Texture.Unit[u].Current1DArray->RefCount--; - ctx->Texture.Unit[u].Current2DArray->RefCount--; - } + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + + _mesa_unlock_context_textures(ctx); } @@ -1098,8 +1108,9 @@ _mesa_PopAttrib(void) (GLint) point->CoordReplace[u]); } _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); - _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, - ctx->Point.SpriteRMode); + if (ctx->Extensions.NV_point_sprite) + _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, + ctx->Point.SpriteRMode); _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, (GLfloat)ctx->Point.SpriteOrigin); } @@ -1208,9 +1219,9 @@ _mesa_PopAttrib(void) case GL_TEXTURE_BIT: /* Take care of texture object reference counters */ { - const struct gl_texture_attrib *texture; - texture = (const struct gl_texture_attrib *) attr->data; - pop_texture_group(ctx, texture); + struct texture_state *texstate + = (struct texture_state *) attr->data; + pop_texture_group(ctx, texstate); ctx->NewState |= _NEW_TEXTURE; } break; @@ -1409,8 +1420,10 @@ _mesa_PopClientAttrib(void) adjust_buffer_object_ref_counts(&ctx->Array, -1); ctx->Array.ActiveTexture = data->ActiveTexture; - ctx->Array.LockFirst = data->LockFirst; - ctx->Array.LockCount = data->LockCount; + if (data->LockCount != 0) + _mesa_LockArraysEXT(data->LockFirst, data->LockCount); + else if (ctx->Array.LockCount) + _mesa_UnlockArraysEXT(); _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); @@ -1447,6 +1460,42 @@ _mesa_PopClientAttrib(void) } +/** + * Free any attribute state data that might be attached to the context. + */ +void +_mesa_free_attrib_data(GLcontext *ctx) +{ + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + if (attr->kind == GL_TEXTURE_BIT) { + struct texture_state *texstate = (struct texture_state*)attr->data; + GLuint u, tgt; + /* clear references to the saved texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + } + else { + /* any other chunks of state that requires special handling? */ + } + + next = attr->next; + _mesa_free(attr->data); + _mesa_free(attr); + attr = next; + } + } +} + + void _mesa_init_attrib( GLcontext *ctx ) { /* Renderer and client attribute stacks */ diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index 09d75196b2..2cf8fe6934 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -1,18 +1,8 @@ -/** - * \file attrib.h - * Attribute stacks. - * - * \if subset - * (No-op) - * - * \endif - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -32,8 +22,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - - #ifndef ATTRIB_H #define ATTRIB_H @@ -58,10 +46,14 @@ _mesa_PopClientAttrib( void ); extern void _mesa_init_attrib( GLcontext *ctx ); +extern void +_mesa_free_attrib_data( GLcontext *ctx ); + #else /** No-op */ #define _mesa_init_attrib( c ) ((void)0) +#define _mesa_free_attrib_data( c ) ((void)0) #endif diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 4d4a897141..39cf6153e2 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -31,7 +31,6 @@ #include "glheader.h" #include "blend.h" -#include "colormac.h" #include "context.h" #include "enums.h" #include "macros.h" diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index dd4ac4679e..190e6ab564 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -446,6 +446,89 @@ _mesa_init_buffer_objects( GLcontext *ctx ) ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; } +/** + * Bind the specified target to buffer for the specified context. + */ +static void +bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) +{ + struct gl_buffer_object *oldBufObj; + struct gl_buffer_object *newBufObj = NULL; + struct gl_buffer_object **bindTarget = NULL; + + switch (target) { + case GL_ARRAY_BUFFER_ARB: + bindTarget = &ctx->Array.ArrayBufferObj; + break; + case GL_ELEMENT_ARRAY_BUFFER_ARB: + bindTarget = &ctx->Array.ElementArrayBufferObj; + break; + case GL_PIXEL_PACK_BUFFER_EXT: + bindTarget = &ctx->Pack.BufferObj; + break; + case GL_PIXEL_UNPACK_BUFFER_EXT: + bindTarget = &ctx->Unpack.BufferObj; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); + return; + } + + /* Get pointer to old buffer object (to be unbound) */ + oldBufObj = get_buffer(ctx, target); + if (oldBufObj && oldBufObj->Name == buffer) + return; /* rebinding the same buffer object- no change */ + + /* + * Get pointer to new buffer object (newBufObj) + */ + if (buffer == 0) { + /* The spec says there's not a buffer object named 0, but we use + * one internally because it simplifies things. + */ + newBufObj = ctx->Array.NullBufferObj; + } + else { + /* non-default buffer object */ + newBufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!newBufObj) { + /* if this is a new buffer object id, allocate a buffer object now */ + ASSERT(ctx->Driver.NewBufferObject); + newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); + if (!newBufObj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); + return; + } + _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj); + } + } + + /* bind new buffer */ + _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); + + /* Pass BindBuffer call to device driver */ + if (ctx->Driver.BindBuffer && newBufObj) + ctx->Driver.BindBuffer( ctx, target, newBufObj ); +} + + +/** + * Update the default buffer objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_buffer_objects(GLcontext *ctx) +{ + /* Bind the NullBufferObj to remove references to those + * in the shared context hash table. + */ + bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); +} + /** * When we're about to read pixel data out of a PBO (via glDrawPixels, @@ -684,64 +767,9 @@ void GLAPIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *oldBufObj; - struct gl_buffer_object *newBufObj = NULL; - struct gl_buffer_object **bindTarget = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (target) { - case GL_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ArrayBufferObj; - break; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ElementArrayBufferObj; - break; - case GL_PIXEL_PACK_BUFFER_EXT: - bindTarget = &ctx->Pack.BufferObj; - break; - case GL_PIXEL_UNPACK_BUFFER_EXT: - bindTarget = &ctx->Unpack.BufferObj; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); - return; - } - - /* Get pointer to old buffer object (to be unbound) */ - oldBufObj = get_buffer(ctx, target); - if (oldBufObj && oldBufObj->Name == buffer) - return; /* rebinding the same buffer object- no change */ - - /* - * Get pointer to new buffer object (newBufObj) - */ - if (buffer == 0) { - /* The spec says there's not a buffer object named 0, but we use - * one internally because it simplifies things. - */ - newBufObj = ctx->Array.NullBufferObj; - } - else { - /* non-default buffer object */ - newBufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!newBufObj) { - /* if this is a new buffer object id, allocate a buffer object now */ - ASSERT(ctx->Driver.NewBufferObject); - newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); - if (!newBufObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); - return; - } - _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj); - } - } - - /* bind new buffer */ - _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); - - /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer && newBufObj) - ctx->Driver.BindBuffer( ctx, target, newBufObj ); + bind_buffer_object(ctx, target, buffer); } @@ -801,7 +829,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } - /* The ID is immediately freed for re-use */ + /* The ID is immediately freed for re-use */ _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name); _mesa_reference_buffer_object(ctx, &bufObj, NULL); } diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 2f908c5c35..3c08f0083c 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -38,6 +38,9 @@ extern void _mesa_init_buffer_objects( GLcontext *ctx ); +extern void +_mesa_update_default_objects_buffer_objects(GLcontext *ctx); + extern struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ); @@ -103,7 +106,6 @@ extern void _mesa_unmap_drawpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack); - extern void * _mesa_map_readpix_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *pack, diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 1d07c68633..5dd85de272 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -133,6 +133,14 @@ draw_buffer_enum_to_bitmask(GLenum buffer) return BUFFER_BIT_COLOR2; case GL_COLOR_ATTACHMENT3_EXT: return BUFFER_BIT_COLOR3; + case GL_COLOR_ATTACHMENT4_EXT: + return BUFFER_BIT_COLOR4; + case GL_COLOR_ATTACHMENT5_EXT: + return BUFFER_BIT_COLOR5; + case GL_COLOR_ATTACHMENT6_EXT: + return BUFFER_BIT_COLOR6; + case GL_COLOR_ATTACHMENT7_EXT: + return BUFFER_BIT_COLOR7; default: /* error */ return BAD_MASK; @@ -182,6 +190,14 @@ read_buffer_enum_to_index(GLenum buffer) return BUFFER_COLOR2; case GL_COLOR_ATTACHMENT3_EXT: return BUFFER_COLOR3; + case GL_COLOR_ATTACHMENT4_EXT: + return BUFFER_COLOR4; + case GL_COLOR_ATTACHMENT5_EXT: + return BUFFER_COLOR5; + case GL_COLOR_ATTACHMENT6_EXT: + return BUFFER_COLOR6; + case GL_COLOR_ATTACHMENT7_EXT: + return BUFFER_COLOR7; default: /* error */ return -1; @@ -196,6 +212,20 @@ read_buffer_enum_to_index(GLenum buffer) * \sa _mesa_DrawBuffersARB * * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. + * + * Note that the behaviour of this function depends on whether the + * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or + * a user-created framebuffer object (Name!=0). + * In the former case, we update the per-context ctx->Color.DrawBuffer + * state var _and_ the FB's ColorDrawBuffer state. + * In the later case, we update the FB's ColorDrawBuffer state only. + * + * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the + * new FB is a window system FB, we need to re-update the FB's + * ColorDrawBuffer state to match the context. This is handled in + * _mesa_update_framebuffer(). + * + * See the GL_EXT_framebuffer_object spec for more info. */ void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) @@ -315,45 +345,16 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) /** - * Set color output state. Traditionally, there was only one color - * output, but fragment programs can now have several distinct color - * outputs (see GL_ARB_draw_buffers). This function sets the state - * for one such color output. - * \param ctx current context - * \param output which fragment program output - * \param buffer buffer to write to (like GL_LEFT) - * \param destMask BUFFER_* bitmask - * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). - */ -static void -set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, - GLbitfield destMask) -{ - struct gl_framebuffer *fb = ctx->DrawBuffer; - - ASSERT(output < ctx->Const.MaxDrawBuffers); - - /* Set per-FBO state */ - fb->ColorDrawBuffer[output] = buffer; - fb->_ColorDrawBufferMask[output] = destMask; - /* not really needed, will be set later */ - fb->_NumColorDrawBuffers[output] = 0; - - if (fb->Name == 0) - /* Set traditional state var */ - ctx->Color.DrawBuffer[output] = buffer; -} - - -/** - * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and - * other places (window fbo fixup) to set fbo (and the old ctx) fields. + * Helper function to set the GL_DRAW_BUFFER state in the context and + * current FBO. + * * All error checking will have been done prior to calling this function * so nothing should go wrong at this point. + * * \param ctx current context * \param n number of color outputs to set * \param buffers array[n] of colorbuffer names, like GL_LEFT. - * \param destMask array[n] of BUFFER_* bitmasks which correspond to the + * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the * colorbuffer names. (i.e. GL_FRONT_AND_BACK => * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). */ @@ -361,13 +362,13 @@ void _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, const GLbitfield *destMask) { + struct gl_framebuffer *fb = ctx->DrawBuffer; GLbitfield mask[MAX_DRAW_BUFFERS]; - GLuint output; if (!destMask) { /* compute destMask values now */ - const GLbitfield supportedMask - = supported_buffer_bitmask(ctx, ctx->DrawBuffer); + const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); + GLuint output; for (output = 0; output < n; output++) { mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); ASSERT(mask[output] != BAD_MASK); @@ -376,56 +377,75 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, destMask = mask; } - for (output = 0; output < n; output++) { - set_color_output(ctx, output, buffers[output], destMask[output]); + if (n == 1) { + GLuint buf, count = 0; + /* init to -1 to help catch errors */ + fb->_ColorDrawBufferIndexes[0] = -1; + for (buf = 0; buf < BUFFER_COUNT; buf++) { + if (destMask[0] & (1 << buf)) { + fb->_ColorDrawBufferIndexes[count] = buf; + count++; + } + } + fb->ColorDrawBuffer[0] = buffers[0]; + fb->_NumColorDrawBuffers = count; + } + else { + GLuint buf, count = 0; + for (buf = 0; buf < n; buf++ ) { + if (destMask[buf]) { + fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1; + fb->ColorDrawBuffer[buf] = buffers[buf]; + count = buf + 1; + } + else { + fb->_ColorDrawBufferIndexes[buf] = -1; + } + } + /* set remaining outputs to -1 (GL_NONE) */ + while (buf < ctx->Const.MaxDrawBuffers) { + fb->_ColorDrawBufferIndexes[buf] = -1; + fb->ColorDrawBuffer[buf] = GL_NONE; + buf++; + } + fb->_NumColorDrawBuffers = count; } - /* set remaining color outputs to NONE */ - for (output = n; output < ctx->Const.MaxDrawBuffers; output++) { - set_color_output(ctx, output, GL_NONE, 0x0); + if (fb->Name == 0) { + /* also set context drawbuffer state */ + GLuint buf; + for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { + ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; + } } ctx->NewState |= _NEW_BUFFERS; } -GLboolean -_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) +/** + * Like \sa _mesa_drawbuffers(), this is a helper function for setting + * GL_READ_BUFFER state in the context and current FBO. + * \param ctx the rendering context + * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. + * \param bufferIndex the numerical index corresponding to 'buffer' + */ +void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) { - struct gl_framebuffer *fb; - GLbitfield supportedMask; - GLint srcBuffer; - - fb = ctx->ReadBuffer; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - - if (fb->Name > 0 && buffer == GL_NONE) { - /* This is legal for user-created framebuffer objects */ - srcBuffer = -1; - } - else { - /* general case / window-system framebuffer */ - srcBuffer = read_buffer_enum_to_index(buffer); - if (srcBuffer == -1) { - _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer); - return GL_FALSE; - } - supportedMask = supported_buffer_bitmask(ctx, fb); - if (((1 << srcBuffer) & supportedMask) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer); - return GL_FALSE; - } - } + struct gl_framebuffer *fb = ctx->ReadBuffer; if (fb->Name == 0) { + /* Only update the per-context READ_BUFFER state if we're bound to + * a window-system framebuffer. + */ ctx->Pixel.ReadBuffer = buffer; } + fb->ColorReadBuffer = buffer; - fb->_ColorReadBufferIndex = srcBuffer; + fb->_ColorReadBufferIndex = bufferIndex; - return GL_TRUE; + ctx->NewState |= _NEW_PIXEL; } @@ -437,15 +457,43 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) void GLAPIENTRY _mesa_ReadBuffer(GLenum buffer) { + struct gl_framebuffer *fb; + GLbitfield supportedMask; + GLint srcBuffer; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (!_mesa_readbuffer_update_fields(ctx, buffer)) - return; + fb = ctx->ReadBuffer; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + + if (fb->Name > 0 && buffer == GL_NONE) { + /* This is legal for user-created framebuffer objects */ + srcBuffer = -1; + } + else { + /* general case / window-system framebuffer */ + srcBuffer = read_buffer_enum_to_index(buffer); + if (srcBuffer == -1) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + supportedMask = supported_buffer_bitmask(ctx, fb); + if (((1 << srcBuffer) & supportedMask) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + } + + /* OK, all error checking has been completed now */ + _mesa_readbuffer(ctx, buffer, srcBuffer); ctx->NewState |= _NEW_BUFFERS; /* diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index 53d5fb80d4..8a7e7b5c1f 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,8 +46,8 @@ extern void _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, const GLbitfield *destMask); -extern GLboolean -_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer); +extern void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex); extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 434685984d..63388f42ee 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -138,7 +138,9 @@ _mesa_Clear( GLbitfield mask ) return; } - if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0) + if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || + ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || + ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) return; if (ctx->RenderMode == GL_RENDER) { @@ -155,7 +157,10 @@ _mesa_Clear( GLbitfield mask ) */ bufferMask = 0; if (mask & GL_COLOR_BUFFER_BIT) { - bufferMask |= ctx->DrawBuffer->_ColorDrawBufferMask[0]; + GLuint i; + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + } } if ((mask & GL_DEPTH_BUFFER_BIT) diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index a19521fc85..a34bd2ed38 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -180,20 +180,20 @@ do { \ */ /*@{*/ -#define PACK_COLOR_8888( R, G, B, A ) \ - (((R) << 24) | ((G) << 16) | ((B) << 8) | (A)) +#define PACK_COLOR_8888( X, Y, Z, W ) \ + (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W)) -#define PACK_COLOR_8888_REV( R, G, B, A ) \ - (((A) << 24) | ((B) << 16) | ((G) << 8) | (R)) +#define PACK_COLOR_8888_REV( X, Y, Z, W ) \ + (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X)) -#define PACK_COLOR_888( R, G, B ) \ - (((R) << 16) | ((G) << 8) | (B)) +#define PACK_COLOR_888( X, Y, Z ) \ + (((X) << 16) | ((Y) << 8) | (Z)) -#define PACK_COLOR_565( R, G, B ) \ - ((((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | (((B) & 0xf8) >> 3)) +#define PACK_COLOR_565( X, Y, Z ) \ + ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3)) -#define PACK_COLOR_565_REV( R, G, B ) \ - (((R) & 0xf8) | ((G) & 0xe0) >> 5 | (((G) & 0x1c) << 11) | (((B) & 0xf8) << 5)) +#define PACK_COLOR_565_REV( X, Y, Z ) \ + (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5)) #define PACK_COLOR_1555( A, B, G, R ) \ ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \ diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 97120398f9..bd9cf438b4 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -383,7 +383,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, return; } - if (width < 0 || (width != 0 && _mesa_bitcount(width) != 1)) { + if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) { /* error */ if (proxy) { table->Size = 0; diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 5e9a4f8939..e29964a1e8 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -191,6 +191,8 @@ #define MAX_UNIFORMS 128 /**< number of float components */ #define MAX_VARYING 8 /**< number of float[4] vectors */ #define MAX_SAMPLERS 8 +#define MAX_PROGRAM_INPUTS 32 +#define MAX_PROGRAM_OUTPUTS 32 /*@}*/ /** For GL_NV_vertex_program */ @@ -216,7 +218,7 @@ /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_ATTRIBS 16 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e5ec35c77f..61c0861cbd 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -6,9 +6,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -809,7 +809,7 @@ _mesa_init_current(GLcontext *ctx) } /* redo special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); @@ -1063,7 +1063,6 @@ init_attrib_groups(GLcontext *ctx) /* Miscellaneous */ ctx->NewState = _NEW_ALL; ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->_Facing = 0; ctx->varying_vp_inputs = ~0; return GL_TRUE; @@ -1071,6 +1070,28 @@ init_attrib_groups(GLcontext *ctx) /** + * Update default objects in a GL context with respect to shared state. + * + * \param ctx GL context. + * + * Removes references to old default objects, (texture objects, program + * objects, etc.) and changes to reference those from the current shared + * state. + */ +static GLboolean +update_default_objects(GLcontext *ctx) +{ + assert(ctx); + + _mesa_update_default_objects_program(ctx); + _mesa_update_default_objects_texture(ctx); + _mesa_update_default_objects_buffer_objects(ctx); + + return GL_TRUE; +} + + +/** * This is the default function we plug into all dispatch table slots * This helps prevents a segfault when someone calls a GL function without * first checking if the extension's supported. @@ -1274,18 +1295,19 @@ _mesa_create_context(const GLvisual *visual, void _mesa_free_context_data( GLcontext *ctx ) { - /* if we're destroying the current context, unbind it first */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } - else { - /* unreference WinSysDraw/Read buffers */ - _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&ctx->DrawBuffer); - _mesa_unreference_framebuffer(&ctx->ReadBuffer); + if (!_mesa_get_current_context()){ + /* No current context, but we may need one in order to delete + * texture objs, etc. So temporarily bind the context now. + */ + _mesa_make_current(ctx, NULL, NULL); } + /* unreference WinSysDraw/Read buffers */ + _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); + _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); + _mesa_unreference_framebuffer(&ctx->DrawBuffer); + _mesa_unreference_framebuffer(&ctx->ReadBuffer); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); @@ -1294,6 +1316,9 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); +#if FEATURE_attrib_stack + _mesa_free_attrib_data(ctx); +#endif _mesa_free_lighting_data( ctx ); #if FEATURE_evaluators _mesa_free_eval_data( ctx ); @@ -1331,6 +1356,11 @@ _mesa_free_context_data( GLcontext *ctx ) if (ctx->Extensions.String) _mesa_free((void *) ctx->Extensions.String); + + /* unbind the context if it's currently bound */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } } @@ -1562,8 +1592,6 @@ void _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { - GET_CURRENT_CONTEXT(oldCtx); - if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(newCtx, "_mesa_make_current()\n"); @@ -1588,13 +1616,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); - if (oldCtx) { - _mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&oldCtx->DrawBuffer); - _mesa_unreference_framebuffer(&oldCtx->ReadBuffer); - } - if (!newCtx) { _glapi_set_dispatch(NULL); /* none current */ } @@ -1614,10 +1635,12 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, * or not bound to a user-created FBO. */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - /* fix up the fb fields - these will end up wrong otherwise - * if the DRIdrawable changes, and everything relies on them. - * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) - */ + /* KW: merge conflict here, revisit. + */ + /* fix up the fb fields - these will end up wrong otherwise + * if the DRIdrawable changes, and everything relies on them. + * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) + */ unsigned int i; GLenum buffers[MAX_DRAW_BUFFERS]; @@ -1631,9 +1654,11 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, } if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); - _mesa_readbuffer_update_fields(newCtx, newCtx->Pixel.ReadBuffer); } + /* XXX only set this flag if we're really changing the draw/read + * framebuffer bindings. + */ newCtx->NewState |= _NEW_BUFFERS; #if 1 @@ -1701,12 +1726,18 @@ GLboolean _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - ctx->Shared->RefCount--; - if (ctx->Shared->RefCount == 0) { - free_shared_state(ctx, ctx->Shared); - } + struct gl_shared_state *oldSharedState = ctx->Shared; + ctx->Shared = ctxToShare->Shared; ctx->Shared->RefCount++; + + update_default_objects(ctx); + + oldSharedState->RefCount--; + if (oldSharedState->RefCount == 0) { + free_shared_state(ctx, oldSharedState); + } + return GL_TRUE; } else { diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 9423b66a7d..54f1af911d 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -275,10 +275,12 @@ do { \ (((CTX)->Light.Enabled && \ (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \ || (CTX)->Fog.ColorSumEnabled \ - || ((CTX)->VertexProgram._Enabled && \ - ((CTX)->VertexProgram.Current->Base.InputsRead & VERT_BIT_COLOR1)) \ - || ((CTX)->FragmentProgram._Enabled && \ - ((CTX)->FragmentProgram.Current->Base.InputsRead & FRAG_BIT_COL1)) \ + || ((CTX)->VertexProgram._Current && \ + ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \ + ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \ + || ((CTX)->FragmentProgram._Current && \ + ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \ + ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \ ) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 7fb0a211d7..ddb38030bf 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -456,8 +456,8 @@ struct dd_function_table { */ void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level, GLvoid *img, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage); + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); /** * Called to query number of bytes of storage needed to store the @@ -504,6 +504,11 @@ struct dd_function_table { */ void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage ); + /** Map texture image data into user space */ + void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); + /** * Note: no context argument. This function doesn't initially look * like it belongs here, except that the driver is the only entity diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index d4990bb795..9d208e2997 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -213,7 +213,7 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const void *values, const GLubyte *mask) { struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLubyte *src = (const GLubyte *) values; + const GLuint *src = (const GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); @@ -282,8 +282,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->RefCount = 1; z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; - z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB; - z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB; + z24rb->InternalFormat = GL_DEPTH_COMPONENT24; + z24rb->_ActualFormat = GL_DEPTH_COMPONENT24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; z24rb->DepthBits = 24; diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms new file mode 100644 index 0000000000..e49ec65d42 --- /dev/null +++ b/src/mesa/main/descrip.mms @@ -0,0 +1,258 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 29 September 2008 + +.first + define gl [---.include.gl] + define math [-.math] + define shader [-.shader] + define glapi [-.glapi] + define main [-.main] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.glapi],[-.shader] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES =accum.c \ + api_arrayelt.c \ + api_exec.c \ + api_loopback.c \ + api_noop.c \ + api_validate.c \ + attrib.c \ + arrayobj.c \ + blend.c \ + bufferobj.c \ + buffers.c \ + clear.c \ + clip.c \ + colortab.c \ + context.c \ + convolve.c \ + debug.c \ + depth.c \ + depthstencil.c \ + dispatch.c \ + dlist.c \ + drawpix.c \ + enable.c \ + enums.c \ + eval.c \ + execmem.c \ + extensions.c \ + fbobject.c \ + feedback.c \ + ffvertex_prog.c \ + fog.c \ + framebuffer.c \ + get.c \ + getstring.c \ + hash.c \ + hint.c \ + histogram.c \ + image.c \ + imports.c \ + light.c \ + lines.c \ + matrix.c \ + mipmap.c \ + mm.c \ + multisample.c \ + pixel.c \ + pixelstore.c \ + points.c \ + polygon.c \ + rastpos.c \ + rbadaptors.c \ + readpix.c \ + renderbuffer.c \ + scissor.c \ + shaders.c \ + state.c \ + stencil.c \ + texcompress.c \ + texcompress_fxt1.c \ + texcompress_s3tc.c \ + texenv.c \ + texenvprogram.c \ + texformat.c \ + texgen.c \ + teximage.c \ + texobj.c \ + texparam.c \ + texrender.c \ + texstate.c \ + texstore.c \ + varray.c \ + vtxfmt.c \ + queryobj.c \ + rbadaptors.c + +OBJECTS=accum.obj,\ +api_arrayelt.obj,\ +api_exec.obj,\ +api_loopback.obj,\ +api_noop.obj,\ +api_validate.obj,\ +arrayobj.obj,\ +attrib.obj,\ +blend.obj,\ +bufferobj.obj,\ +buffers.obj,\ +clear.obj,\ +clip.obj,\ +colortab.obj,\ +context.obj,\ +convolve.obj,\ +debug.obj,\ +depth.obj,\ +depthstencil.obj,\ +dispatch.obj,\ +dlist.obj,\ +drawpix.obj,\ +enable.obj,\ +enums.obj,\ +eval.obj,\ +execmem.obj,\ +extensions.obj,\ +fbobject.obj,\ +feedback.obj,\ +ffvertex_prog.obj,\ +fog.obj,\ +framebuffer.obj,\ +get.obj,\ +getstring.obj,\ +hash.obj,\ +hint.obj,\ +histogram.obj,\ +image.obj,\ +imports.obj,\ +light.obj,\ +lines.obj,\ +matrix.obj,\ +mipmap.obj,\ +mm.obj,\ +multisample.obj,\ +pixel.obj,\ +pixelstore.obj,\ +points.obj,\ +polygon.obj,\ +rastpos.obj,\ +readpix.obj,\ +renderbuffer.obj,\ +scissor.obj,\ +shaders.obj,\ +state.obj,\ +stencil.obj,\ +texcompress.obj,\ +texcompress_fxt1.obj,\ +texcompress_s3tc.obj,\ +texenv.obj,\ +texenvprogram.obj,\ +texformat.obj,\ +texgen.obj,\ +teximage.obj,\ +texobj.obj,\ +texparam.obj,\ +texrender.obj,\ +texstate.obj,\ +texstore.obj,\ +varray.obj,\ +vtxfmt.obj,\ +queryobj.obj,\ +rbadaptors.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ $(MAKELIB) $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +accum.obj : accum.c +api_arrayelt.obj : api_arrayelt.c +api_loopback.obj : api_loopback.c +api_noop.obj : api_noop.c +api_validate.obj : api_validate.c +arrayobj.obj : arrayobj.c +attrib.obj : attrib.c +blend.obj : blend.c +bufferobj.obj : bufferobj.c +buffers.obj : buffers.c +clip.obj : clip.c +colortab.obj : colortab.c +context.obj : context.c +convolve.obj : convolve.c +debug.obj : debug.c +depth.obj : depth.c +depthstencil.obj : depthstencil.c +dispatch.obj : dispatch.c +dlist.obj : dlist.c +drawpix.obj : drawpix.c +enable.obj : enable.c +enums.obj : enums.c +eval.obj : eval.c +execmem.obj : execmem.c +extensions.obj : extensions.c +fbobject.obj : fbobject.c +feedback.obj : feedback.c +fog.obj : fog.c +framebuffer.obj : framebuffer.c +get.obj : get.c +getstring.obj : getstring.c +hash.obj : hash.c +hint.obj : hint.c +histogram.obj : histogram.c +image.obj : image.c +imports.obj : imports.c vsnprintf.c +light.obj : light.c +lines.obj : lines.c +matrix.obj : matrix.c +mipmap.obj : mipmap.c +mm.obj : mm.c +pixel.obj : pixel.c +points.obj : points.c +polygon.obj : polygon.c +rastpos.obj : rastpos.c +rbadaptors.obj : rbadaptors.c +renderbuffer.obj : renderbuffer.c +state.obj : state.c +stencil.obj : stencil.c +texcompress.obj : texcompress.c +texcompress_fxt1.obj : texcompress_fxt1.c + cc$(CFLAGS)/warn=(disable=SHIFTCOUNT) texcompress_fxt1.c +texcompress_s3tc.obj : texcompress_s3tc.c +texenvprogram.obj : texenvprogram.c +texformat.obj : texformat.c +teximage.obj : teximage.c +texobj.obj : texobj.c +texrender.obj : texrender.c +texstate.obj : texstate.c +texstore.obj : texstore.c +varray.obj : varray.c +vtxfmt.obj : vtxfmt.c +shaders.obj : shaders.c +queryobj.obj : queryobj.c +rbadaptors.obj : rbadaptors.c +clear.obj : clear.c +multisample.obj : multisample.c +scissor.obj : scissor.c +texenv.obj : texenv.c +texgen.obj : texgen.c +texparam.obj : texparam.c +readpix.obj : readpix.c +ffvertex_prog.obj : ffvertex_prog.c +api_exec.obj : api_exec.c +pixelstore.obj : pixelstore.c diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c index c12f55a7a1..34127cb248 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/main/dispatch.c @@ -39,7 +39,7 @@ #ifndef GLX_USE_APPLEGL -#include "glheader.h" +#include "main/glheader.h" #include "glapi/glapi.h" #include "glapi/glapitable.h" #include "glapi/glthread.h" diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index ffe6dbfe08..d3aee196c7 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -41,7 +41,6 @@ #endif #include "arrayobj.h" #include "clip.h" -#include "colormac.h" #include "colortab.h" #include "context.h" #include "convolve.h" @@ -612,9 +611,9 @@ destroy_list(GLcontext *ctx, GLuint list) /* - * Translate the nth element of list from type to GLuint. + * Translate the nth element of list from <type> to GLint. */ -static GLuint +static GLint translate_id(GLsizei n, GLenum type, const GLvoid * list) { GLbyte *bptr; @@ -628,37 +627,40 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) switch (type) { case GL_BYTE: bptr = (GLbyte *) list; - return (GLuint) *(bptr + n); + return (GLint) bptr[n]; case GL_UNSIGNED_BYTE: ubptr = (GLubyte *) list; - return (GLuint) *(ubptr + n); + return (GLint) ubptr[n]; case GL_SHORT: sptr = (GLshort *) list; - return (GLuint) *(sptr + n); + return (GLint) sptr[n]; case GL_UNSIGNED_SHORT: usptr = (GLushort *) list; - return (GLuint) *(usptr + n); + return (GLint) usptr[n]; case GL_INT: iptr = (GLint *) list; - return (GLuint) *(iptr + n); + return iptr[n]; case GL_UNSIGNED_INT: uiptr = (GLuint *) list; - return (GLuint) *(uiptr + n); + return (GLint) uiptr[n]; case GL_FLOAT: fptr = (GLfloat *) list; - return (GLuint) *(fptr + n); + return (GLint) FLOORF(fptr[n]); case GL_2_BYTES: ubptr = ((GLubyte *) list) + 2 * n; - return (GLuint) *ubptr * 256 + (GLuint) * (ubptr + 1); + return (GLint) ubptr[0] * 256 + + (GLint) ubptr[1]; case GL_3_BYTES: ubptr = ((GLubyte *) list) + 3 * n; - return (GLuint) * ubptr * 65536 - + (GLuint) *(ubptr + 1) * 256 + (GLuint) * (ubptr + 2); + return (GLint) ubptr[0] * 65536 + + (GLint) ubptr[1] * 256 + + (GLint) ubptr[2]; case GL_4_BYTES: ubptr = ((GLubyte *) list) + 4 * n; - return (GLuint) *ubptr * 16777216 - + (GLuint) *(ubptr + 1) * 65536 - + (GLuint) *(ubptr + 2) * 256 + (GLuint) * (ubptr + 3); + return (GLint) ubptr[0] * 16777216 + + (GLint) ubptr[1] * 65536 + + (GLint) ubptr[2] * 256 + + (GLint) ubptr[3]; default: return 0; } @@ -1000,10 +1002,10 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists) } for (i = 0; i < n; i++) { - GLuint list = translate_id(i, type, lists); + GLint list = translate_id(i, type, lists); Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2); if (n) { - n[1].ui = list; + n[1].i = list; n[2].b = typeErrorFlag; } } @@ -2002,7 +2004,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6); - if (OPCODE_LIGHT) { + if (n) { GLint i, nParams; n[1].e = light; n[2].e = pname; @@ -2723,21 +2725,20 @@ save_PolygonMode(GLenum face, GLenum mode) } -/* - * Polygon stipple must have been upacked already! - */ static void GLAPIENTRY save_PolygonStipple(const GLubyte * pattern) { GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { - void *data; - n[1].data = _mesa_malloc(32 * 4); - data = n[1].data; /* This needed for Acorn compiler */ - MEMCPY(data, pattern, 32 * 4); + n[1].data = image; + } + else if (image) { + _mesa_free(image); } if (ctx->ExecuteFlag) { CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); @@ -3254,6 +3255,36 @@ save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) static void GLAPIENTRY +save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, + GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* GL_FRONT */ + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_FRONT; + n[2].e = frontfunc; + n[3].i = ref; + n[4].ui = mask; + } + /* GL_BACK */ + n = ALLOC_INSTRUCTION(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_BACK; + n[2].e = backfunc; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); + CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); + } +} + + +static void GLAPIENTRY save_StencilMaskSeparate(GLenum face, GLuint mask) { GET_CURRENT_CONTEXT(ctx); @@ -5587,6 +5618,27 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) } +/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + +static void GLAPIENTRY +exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); +} + +static GLint GLAPIENTRY +exec_GetAttribLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ + + + #if FEATURE_EXT_framebuffer_blit static void GLAPIENTRY save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, @@ -5695,7 +5747,7 @@ execute_list(GLcontext *ctx, GLuint list) if (!dlist) return; - ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist; + ctx->ListState.CallDepth++; if (ctx->Driver.BeginCallList) ctx->Driver.BeginCallList(ctx, dlist); @@ -5762,7 +5814,8 @@ execute_list(GLcontext *ctx, GLuint list) _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); } else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - execute_list(ctx, ctx->List.ListBase + n[1].ui); + GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); + execute_list(ctx, list); } break; case OPCODE_CLEAR: @@ -6126,7 +6179,12 @@ execute_list(GLcontext *ctx, GLuint list) CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); break; case OPCODE_POLYGON_STIPPLE: - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } break; case OPCODE_POLYGON_OFFSET: CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); @@ -6577,7 +6635,7 @@ execute_list(GLcontext *ctx, GLuint list) if (ctx->Driver.EndCallList) ctx->Driver.EndCallList(ctx); - ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL; + ctx->ListState.CallDepth--; } @@ -6808,7 +6866,6 @@ void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) { GET_CURRENT_CONTEXT(ctx); - GLuint list; GLint i; GLboolean save_compile_flag; @@ -6840,8 +6897,8 @@ _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) ctx->CompileFlag = GL_FALSE; for (i = 0; i < n; i++) { - list = translate_id(i, type, lists); - execute_list(ctx, ctx->List.ListBase + list); + GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); + execute_list(ctx, list); } ctx->CompileFlag = save_compile_flag; @@ -7821,6 +7878,9 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_StencilMaskSeparate(table, save_StencilMaskSeparate); SET_StencilOpSeparate(table, save_StencilOpSeparate); + /* ATI_separate_stencil */ + SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); + /* GL_ARB_imaging */ /* Not all are supported */ SET_BlendColor(table, save_BlendColor); @@ -8118,6 +8178,11 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); #endif + /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); + SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + /* XXX additional functions need to be implemented here! */ + /* 299. GL_EXT_blend_equation_separate */ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 6db198ea3b..13cfa0e756 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -218,7 +218,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, if (ctx->RenderMode == GL_RENDER) { /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - const GLfloat epsilon = (const GLfloat)0.0001; + const GLfloat epsilon = 0.0001F; GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 9dc55d4e69..248df1badc 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.0.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,6 +38,7 @@ #include "enums.h" #include "math/m_matrix.h" #include "math/m_xform.h" +#include "api_arrayelt.h" @@ -136,6 +137,9 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.NewState |= flag; + + _ae_invalidate_state(ctx, _NEW_ARRAY); + *var = state; if (state) @@ -373,18 +377,24 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Enabled = state; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; break; case GL_LINE_SMOOTH: if (ctx->Line.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; break; case GL_LINE_STIPPLE: if (ctx->Line.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; break; case GL_INDEX_LOGIC_OP: if (ctx->Color.IndexLogicOpEnabled == state) @@ -523,18 +533,21 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; break; case GL_POLYGON_SMOOTH: if (ctx->Polygon.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; break; case GL_POLYGON_STIPPLE: if (ctx->Polygon.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; break; case GL_POLYGON_OFFSET_POINT: if (ctx->Polygon.OffsetPoint == state) @@ -885,6 +898,10 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.TestTwoSide = state; + if (state) + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; + else + ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; break; #if FEATURE_ARB_fragment_program diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 8ce6b51d17..4796f3027a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -88,7 +88,6 @@ LONGSTRING static const char enum_string_table[] = "GL_AND_INVERTED\0" "GL_AND_REVERSE\0" "GL_ARRAY_BUFFER\0" - "GL_ARRAY_BUFFER_ARB\0" "GL_ARRAY_BUFFER_BINDING\0" "GL_ARRAY_BUFFER_BINDING_ARB\0" "GL_ATTACHED_SHADERS\0" @@ -456,7 +455,6 @@ LONGSTRING static const char enum_string_table[] = "GL_EDGE_FLAG_ARRAY_POINTER\0" "GL_EDGE_FLAG_ARRAY_STRIDE\0" "GL_ELEMENT_ARRAY_BUFFER\0" - "GL_ELEMENT_ARRAY_BUFFER_ARB\0" "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" "GL_EMISSION\0" @@ -1787,7 +1785,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1750] = +static const enum_elt all_enums[1748] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -1842,2990 +1840,2988 @@ static const enum_elt all_enums[1750] = { 830, 0x00001504 }, /* GL_AND_INVERTED */ { 846, 0x00001502 }, /* GL_AND_REVERSE */ { 861, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 877, 0x00008892 }, /* GL_ARRAY_BUFFER_ARB */ - { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1107, 0x00000409 }, /* GL_AUX0 */ - { 1115, 0x0000040A }, /* GL_AUX1 */ - { 1123, 0x0000040B }, /* GL_AUX2 */ - { 1131, 0x0000040C }, /* GL_AUX3 */ - { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1154, 0x00000405 }, /* GL_BACK */ - { 1162, 0x00000402 }, /* GL_BACK_LEFT */ - { 1175, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1189, 0x000080E0 }, /* GL_BGR */ - { 1196, 0x000080E1 }, /* GL_BGRA */ - { 1204, 0x00001A00 }, /* GL_BITMAP */ - { 1214, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1230, 0x00000BE2 }, /* GL_BLEND */ - { 1239, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1254, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1273, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1286, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1305, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1322, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1340, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1364, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1392, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1414, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1440, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1453, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1472, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1489, 0x00001905 }, /* GL_BLUE */ - { 1497, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1510, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1523, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1537, 0x00008B56 }, /* GL_BOOL */ - { 1545, 0x00008B56 }, /* GL_BOOL_ARB */ - { 1557, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 1570, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 1587, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 1600, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 1617, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 1630, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 1647, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 1664, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 1685, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 1702, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 1723, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 1745, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 1771, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 1786, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 1805, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 1821, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 1841, 0x00001400 }, /* GL_BYTE */ - { 1849, 0x00002A24 }, /* GL_C3F_V3F */ - { 1860, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 1875, 0x00002A22 }, /* GL_C4UB_V2F */ - { 1887, 0x00002A23 }, /* GL_C4UB_V3F */ - { 1899, 0x00000901 }, /* GL_CCW */ - { 1906, 0x00002900 }, /* GL_CLAMP */ - { 1915, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 1934, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 1957, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 1981, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 1998, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2020, 0x00001500 }, /* GL_CLEAR */ - { 2029, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2054, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2083, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2109, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2138, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2164, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 2191, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 2206, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 2221, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 2236, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 2251, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 2266, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 2281, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 2314, 0x00000A00 }, /* GL_COEFF */ - { 2323, 0x00001800 }, /* GL_COLOR */ - { 2332, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 2347, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 2377, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 2411, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 2434, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 2454, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 2476, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 2496, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 2521, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 2547, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 2573, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 2599, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 2625, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 2651, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 2677, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 2702, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 2727, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 2752, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 2777, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 2802, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 2827, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 2852, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 2877, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 2902, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 2922, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 2943, 0x00001900 }, /* GL_COLOR_INDEX */ - { 2958, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 2975, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 2993, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 3011, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 3034, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 3062, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 3078, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 3098, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 3126, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 3158, 0x00008458 }, /* GL_COLOR_SUM */ - { 3171, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 3188, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 3203, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 3229, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 3259, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 3309, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 3333, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 3358, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 3387, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 3416, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 3438, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 3464, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 3490, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 3516, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 3546, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 3576, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 3606, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 3640, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 3674, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 3704, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 3738, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 3772, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 3796, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 3824, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 3852, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 3873, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 3898, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 3919, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 3944, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 3969, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 3988, 0x00008570 }, /* GL_COMBINE */ - { 3999, 0x00008503 }, /* GL_COMBINE4 */ - { 4011, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 4028, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 4049, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 4070, 0x00008570 }, /* GL_COMBINE_ARB */ - { 4085, 0x00008570 }, /* GL_COMBINE_EXT */ - { 4100, 0x00008571 }, /* GL_COMBINE_RGB */ - { 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4241, 0x00001300 }, /* GL_COMPILE */ - { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 4805, 0x00008576 }, /* GL_CONSTANT */ - { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 5388, 0x00008862 }, /* GL_COORD_REPLACE */ - { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 5446, 0x00001503 }, /* GL_COPY */ - { 5454, 0x0000150C }, /* GL_COPY_INVERTED */ - { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 5491, 0x00000B44 }, /* GL_CULL_FACE */ - { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 5629, 0x00000001 }, /* GL_CURRENT_BIT */ - { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6265, 0x00000900 }, /* GL_CW */ - { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6333, 0x00002101 }, /* GL_DECAL */ - { 6342, 0x00001E03 }, /* GL_DECR */ - { 6350, 0x00008508 }, /* GL_DECR_WRAP */ - { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 6397, 0x00001801 }, /* GL_DEPTH */ - { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 6998, 0x00001201 }, /* GL_DIFFUSE */ - { 7009, 0x00000BD0 }, /* GL_DITHER */ - { 7019, 0x00000A02 }, /* GL_DOMAIN */ - { 7029, 0x00001100 }, /* GL_DONT_CARE */ - { 7042, 0x000086AE }, /* GL_DOT3_RGB */ - { 7054, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7133, 0x0000140A }, /* GL_DOUBLE */ - { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8164, 0x00000304 }, /* GL_DST_ALPHA */ - { 8177, 0x00000306 }, /* GL_DST_COLOR */ - { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */ - { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 8575, 0x00001600 }, /* GL_EMISSION */ - { 8587, 0x00002000 }, /* GL_ENABLE_BIT */ - { 8601, 0x00000202 }, /* GL_EQUAL */ - { 8610, 0x00001509 }, /* GL_EQUIV */ - { 8619, 0x00010000 }, /* GL_EVAL_BIT */ - { 8631, 0x00000800 }, /* GL_EXP */ - { 8638, 0x00000801 }, /* GL_EXP2 */ - { 8646, 0x00001F03 }, /* GL_EXTENSIONS */ - { 8660, 0x00002400 }, /* GL_EYE_LINEAR */ - { 8674, 0x00002502 }, /* GL_EYE_PLANE */ - { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 8729, 0x00000000 }, /* GL_FALSE */ - { 8738, 0x00001101 }, /* GL_FASTEST */ - { 8749, 0x00001C01 }, /* GL_FEEDBACK */ - { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 8836, 0x00001B02 }, /* GL_FILL */ - { 8844, 0x00001D00 }, /* GL_FLAT */ - { 8852, 0x00001406 }, /* GL_FLOAT */ - { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9053, 0x00000B60 }, /* GL_FOG */ - { 9060, 0x00000080 }, /* GL_FOG_BIT */ - { 9071, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9084, 0x00008451 }, /* GL_FOG_COORD */ - { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 9524, 0x00000B64 }, /* GL_FOG_END */ - { 9535, 0x00000C54 }, /* GL_FOG_HINT */ - { 9547, 0x00000B61 }, /* GL_FOG_INDEX */ - { 9560, 0x00000B65 }, /* GL_FOG_MODE */ - { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 9616, 0x00000B63 }, /* GL_FOG_START */ - { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 10462, 0x00000404 }, /* GL_FRONT */ - { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 10489, 0x00000B46 }, /* GL_FRONT_FACE */ - { 10503, 0x00000400 }, /* GL_FRONT_LEFT */ - { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 10532, 0x00008006 }, /* GL_FUNC_ADD */ - { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 10748, 0x00000206 }, /* GL_GEQUAL */ - { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ - { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ - { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ - { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ - { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ - { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ - { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ - { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ - { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ - { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ - { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ - { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */ - { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ - { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ - { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ - { 11245, 0x00008C40 }, /* GL_GL_SRGB */ - { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */ - { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ - { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ - { 11304, 0x00000204 }, /* GL_GREATER */ - { 11315, 0x00001904 }, /* GL_GREEN */ - { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 11338, 0x00000D53 }, /* GL_GREEN_BITS */ - { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 11367, 0x00008000 }, /* GL_HINT_BIT */ - { 11379, 0x00008024 }, /* GL_HISTOGRAM */ - { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 11797, 0x0000862A }, /* GL_IDENTITY_NV */ - { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 11910, 0x00001E02 }, /* GL_INCR */ - { 11918, 0x00008507 }, /* GL_INCR_WRAP */ - { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 12092, 0x00000D51 }, /* GL_INDEX_BITS */ - { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 12145, 0x00000C30 }, /* GL_INDEX_MODE */ - { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 12228, 0x00001404 }, /* GL_INT */ - { 12235, 0x00008049 }, /* GL_INTENSITY */ - { 12248, 0x0000804C }, /* GL_INTENSITY12 */ - { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 12282, 0x0000804D }, /* GL_INTENSITY16 */ - { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 12316, 0x0000804A }, /* GL_INTENSITY4 */ - { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 12348, 0x0000804B }, /* GL_INTENSITY8 */ - { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 12397, 0x00008575 }, /* GL_INTERPOLATE */ - { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 12450, 0x00008B53 }, /* GL_INT_VEC2 */ - { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 12478, 0x00008B54 }, /* GL_INT_VEC3 */ - { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 12506, 0x00008B55 }, /* GL_INT_VEC4 */ - { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 12534, 0x00000500 }, /* GL_INVALID_ENUM */ - { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 12608, 0x00000501 }, /* GL_INVALID_VALUE */ - { 12625, 0x0000862B }, /* GL_INVERSE_NV */ - { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 12663, 0x0000150A }, /* GL_INVERT */ - { 12673, 0x00001E00 }, /* GL_KEEP */ - { 12681, 0x00000406 }, /* GL_LEFT */ - { 12689, 0x00000203 }, /* GL_LEQUAL */ - { 12699, 0x00000201 }, /* GL_LESS */ - { 12707, 0x00004000 }, /* GL_LIGHT0 */ - { 12717, 0x00004001 }, /* GL_LIGHT1 */ - { 12727, 0x00004002 }, /* GL_LIGHT2 */ - { 12737, 0x00004003 }, /* GL_LIGHT3 */ - { 12747, 0x00004004 }, /* GL_LIGHT4 */ - { 12757, 0x00004005 }, /* GL_LIGHT5 */ - { 12767, 0x00004006 }, /* GL_LIGHT6 */ - { 12777, 0x00004007 }, /* GL_LIGHT7 */ - { 12787, 0x00000B50 }, /* GL_LIGHTING */ - { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 12952, 0x00001B01 }, /* GL_LINE */ - { 12960, 0x00002601 }, /* GL_LINEAR */ - { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 13102, 0x00000001 }, /* GL_LINES */ - { 13111, 0x00000004 }, /* GL_LINE_BIT */ - { 13123, 0x00000002 }, /* GL_LINE_LOOP */ - { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 13254, 0x00000003 }, /* GL_LINE_STRIP */ - { 13268, 0x00000702 }, /* GL_LINE_TOKEN */ - { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 13342, 0x00008B82 }, /* GL_LINK_STATUS */ - { 13357, 0x00000B32 }, /* GL_LIST_BASE */ - { 13370, 0x00020000 }, /* GL_LIST_BIT */ - { 13382, 0x00000B33 }, /* GL_LIST_INDEX */ - { 13396, 0x00000B30 }, /* GL_LIST_MODE */ - { 13409, 0x00000101 }, /* GL_LOAD */ - { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 13460, 0x00001909 }, /* GL_LUMINANCE */ - { 13473, 0x00008041 }, /* GL_LUMINANCE12 */ - { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 13605, 0x00008042 }, /* GL_LUMINANCE16 */ - { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 13689, 0x0000803F }, /* GL_LUMINANCE4 */ - { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 13813, 0x00008040 }, /* GL_LUMINANCE8 */ - { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 15252, 0x00000D10 }, /* GL_MAP_COLOR */ - { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 15295, 0x00008630 }, /* GL_MATRIX0_NV */ - { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 15484, 0x00008631 }, /* GL_MATRIX1_NV */ - { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 15673, 0x00008632 }, /* GL_MATRIX2_NV */ - { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 15734, 0x00008633 }, /* GL_MATRIX3_NV */ - { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 15763, 0x00008634 }, /* GL_MATRIX4_NV */ - { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 15792, 0x00008635 }, /* GL_MATRIX5_NV */ - { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 15821, 0x00008636 }, /* GL_MATRIX6_NV */ - { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 15850, 0x00008637 }, /* GL_MATRIX7_NV */ - { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 16086, 0x00008008 }, /* GL_MAX */ - { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 16766, 0x00008008 }, /* GL_MAX_EXT */ - { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 18669, 0x00008007 }, /* GL_MIN */ - { 18676, 0x0000802E }, /* GL_MINMAX */ - { 18686, 0x0000802E }, /* GL_MINMAX_EXT */ - { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 18738, 0x00008030 }, /* GL_MINMAX_SINK */ - { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 18772, 0x00008007 }, /* GL_MIN_EXT */ - { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 18974, 0x00001700 }, /* GL_MODELVIEW */ - { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 19657, 0x00002100 }, /* GL_MODULATE */ - { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 19741, 0x00000103 }, /* GL_MULT */ - { 19749, 0x0000809D }, /* GL_MULTISAMPLE */ - { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 19899, 0x00002A25 }, /* GL_N3F_V3F */ - { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 19930, 0x0000150E }, /* GL_NAND */ - { 19938, 0x00002600 }, /* GL_NEAREST */ - { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 20063, 0x00000200 }, /* GL_NEVER */ - { 20072, 0x00001102 }, /* GL_NICEST */ - { 20082, 0x00000000 }, /* GL_NONE */ - { 20090, 0x00001505 }, /* GL_NOOP */ - { 20098, 0x00001508 }, /* GL_NOR */ - { 20105, 0x00000BA1 }, /* GL_NORMALIZE */ - { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 20268, 0x00008511 }, /* GL_NORMAL_MAP */ - { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 20317, 0x00000205 }, /* GL_NOTEQUAL */ - { 20329, 0x00000000 }, /* GL_NO_ERROR */ - { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 20889, 0x00000001 }, /* GL_ONE */ - { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 21502, 0x00001507 }, /* GL_OR */ - { 21508, 0x00000A01 }, /* GL_ORDER */ - { 21517, 0x0000150D }, /* GL_OR_INVERTED */ - { 21532, 0x0000150B }, /* GL_OR_REVERSE */ - { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 22605, 0x00001B00 }, /* GL_POINT */ - { 22614, 0x00000000 }, /* GL_POINTS */ - { 22624, 0x00000002 }, /* GL_POINT_BIT */ - { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 22899, 0x00000B11 }, /* GL_POINT_SIZE */ - { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 23166, 0x00008861 }, /* GL_POINT_SPRITE */ - { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 23276, 0x00000701 }, /* GL_POINT_TOKEN */ - { 23291, 0x00000009 }, /* GL_POLYGON */ - { 23302, 0x00000008 }, /* GL_POLYGON_BIT */ - { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 23575, 0x00001203 }, /* GL_POSITION */ - { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 24862, 0x00008578 }, /* GL_PREVIOUS */ - { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 25858, 0x00001701 }, /* GL_PROJECTION */ - { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 26377, 0x00002003 }, /* GL_Q */ - { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 26407, 0x00000007 }, /* GL_QUADS */ - { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 26433, 0x00000008 }, /* GL_QUAD_STRIP */ - { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 26495, 0x00008866 }, /* GL_QUERY_RESULT */ - { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 26587, 0x00002002 }, /* GL_R */ - { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 26637, 0x00000C02 }, /* GL_READ_BUFFER */ - { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 26708, 0x000088B8 }, /* GL_READ_ONLY */ - { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 26738, 0x000088BA }, /* GL_READ_WRITE */ - { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 26770, 0x00001903 }, /* GL_RED */ - { 26777, 0x00008016 }, /* GL_REDUCE */ - { 26787, 0x00008016 }, /* GL_REDUCE_EXT */ - { 26801, 0x00000D15 }, /* GL_RED_BIAS */ - { 26813, 0x00000D52 }, /* GL_RED_BITS */ - { 26825, 0x00000D14 }, /* GL_RED_SCALE */ - { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 26899, 0x00001C00 }, /* GL_RENDER */ - { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 27046, 0x00001F01 }, /* GL_RENDERER */ - { 27058, 0x00000C40 }, /* GL_RENDER_MODE */ - { 27073, 0x00002901 }, /* GL_REPEAT */ - { 27083, 0x00001E01 }, /* GL_REPLACE */ - { 27094, 0x00008062 }, /* GL_REPLACE_EXT */ - { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 27172, 0x00000102 }, /* GL_RETURN */ - { 27182, 0x00001907 }, /* GL_RGB */ - { 27189, 0x00008052 }, /* GL_RGB10 */ - { 27198, 0x00008059 }, /* GL_RGB10_A2 */ - { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 27226, 0x00008052 }, /* GL_RGB10_EXT */ - { 27239, 0x00008053 }, /* GL_RGB12 */ - { 27248, 0x00008053 }, /* GL_RGB12_EXT */ - { 27261, 0x00008054 }, /* GL_RGB16 */ - { 27270, 0x00008054 }, /* GL_RGB16_EXT */ - { 27283, 0x0000804E }, /* GL_RGB2_EXT */ - { 27295, 0x0000804F }, /* GL_RGB4 */ - { 27303, 0x0000804F }, /* GL_RGB4_EXT */ - { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 27328, 0x00008050 }, /* GL_RGB5 */ - { 27336, 0x00008057 }, /* GL_RGB5_A1 */ - { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 27362, 0x00008050 }, /* GL_RGB5_EXT */ - { 27374, 0x00008051 }, /* GL_RGB8 */ - { 27382, 0x00008051 }, /* GL_RGB8_EXT */ - { 27394, 0x00001908 }, /* GL_RGBA */ - { 27402, 0x0000805A }, /* GL_RGBA12 */ - { 27412, 0x0000805A }, /* GL_RGBA12_EXT */ - { 27426, 0x0000805B }, /* GL_RGBA16 */ - { 27436, 0x0000805B }, /* GL_RGBA16_EXT */ - { 27450, 0x00008055 }, /* GL_RGBA2 */ - { 27459, 0x00008055 }, /* GL_RGBA2_EXT */ - { 27472, 0x00008056 }, /* GL_RGBA4 */ - { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 27500, 0x00008056 }, /* GL_RGBA4_EXT */ - { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 27527, 0x00008058 }, /* GL_RGBA8 */ - { 27536, 0x00008058 }, /* GL_RGBA8_EXT */ - { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 27567, 0x00000C31 }, /* GL_RGBA_MODE */ - { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 27593, 0x000083A0 }, /* GL_RGB_S3TC */ - { 27605, 0x00008573 }, /* GL_RGB_SCALE */ - { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 27652, 0x00000407 }, /* GL_RIGHT */ - { 27661, 0x00002000 }, /* GL_S */ - { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 27766, 0x000080A9 }, /* GL_SAMPLES */ - { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 28453, 0x00001C02 }, /* GL_SELECT */ - { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 28590, 0x0000150F }, /* GL_SET */ - { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 28753, 0x00001601 }, /* GL_SHININESS */ - { 28766, 0x00001402 }, /* GL_SHORT */ - { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 28830, 0x00001D01 }, /* GL_SMOOTH */ - { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 29334, 0x00001202 }, /* GL_SPECULAR */ - { 29346, 0x00002402 }, /* GL_SPHERE_MAP */ - { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 29424, 0x00008580 }, /* GL_SRC0_RGB */ - { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 29450, 0x00008581 }, /* GL_SRC1_RGB */ - { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 29476, 0x00008582 }, /* GL_SRC2_RGB */ - { 29488, 0x00000302 }, /* GL_SRC_ALPHA */ - { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 29523, 0x00000300 }, /* GL_SRC_COLOR */ - { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 29573, 0x000088E6 }, /* GL_STATIC_COPY */ - { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 29641, 0x000088E5 }, /* GL_STATIC_READ */ - { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 29675, 0x00001802 }, /* GL_STENCIL */ - { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 30287, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30390, 0x00000C33 }, /* GL_STEREO */ - { 30400, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30468, 0x000088E1 }, /* GL_STREAM_READ */ - { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30519, 0x000084E7 }, /* GL_SUBTRACT */ - { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30547, 0x00002001 }, /* GL_T */ - { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30617, 0x00002A27 }, /* GL_T2F_V3F */ - { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30647, 0x00002A28 }, /* GL_T4F_V4F */ - { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30681, 0x00001702 }, /* GL_TEXTURE */ - { 30692, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30720, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30732, 0x000084CA }, /* GL_TEXTURE10 */ - { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30762, 0x000084CB }, /* GL_TEXTURE11 */ - { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30792, 0x000084CC }, /* GL_TEXTURE12 */ - { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30822, 0x000084CD }, /* GL_TEXTURE13 */ - { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30852, 0x000084CE }, /* GL_TEXTURE14 */ - { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30882, 0x000084CF }, /* GL_TEXTURE15 */ - { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30912, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30942, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30972, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 31002, 0x000084D3 }, /* GL_TEXTURE19 */ - { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 31048, 0x000084C2 }, /* GL_TEXTURE2 */ - { 31060, 0x000084D4 }, /* GL_TEXTURE20 */ - { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 31090, 0x000084D5 }, /* GL_TEXTURE21 */ - { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 31120, 0x000084D6 }, /* GL_TEXTURE22 */ - { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 31150, 0x000084D7 }, /* GL_TEXTURE23 */ - { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 31180, 0x000084D8 }, /* GL_TEXTURE24 */ - { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 31210, 0x000084D9 }, /* GL_TEXTURE25 */ - { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 31240, 0x000084DA }, /* GL_TEXTURE26 */ - { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 31270, 0x000084DB }, /* GL_TEXTURE27 */ - { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31300, 0x000084DC }, /* GL_TEXTURE28 */ - { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31330, 0x000084DD }, /* GL_TEXTURE29 */ - { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31376, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31388, 0x000084DE }, /* GL_TEXTURE30 */ - { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31418, 0x000084DF }, /* GL_TEXTURE31 */ - { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31464, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31492, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31520, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31548, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31576, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31604, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 31708, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 35034, 0x00000004 }, /* GL_TRIANGLES */ - { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 35102, 0x00000001 }, /* GL_TRUE */ - { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35810, 0x00002A20 }, /* GL_V2F */ - { 35817, 0x00002A21 }, /* GL_V3F */ - { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35843, 0x00001F00 }, /* GL_VENDOR */ - { 35853, 0x00001F02 }, /* GL_VERSION */ - { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 37310, 0x00000BA2 }, /* GL_VIEWPORT */ - { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37604, 0x00001506 }, /* GL_XOR */ - { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37630, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37644, 0x00000000 }, /* GL_ZERO */ - { 37652, 0x00000D16 }, /* GL_ZOOM_X */ - { 37662, 0x00000D17 }, /* GL_ZOOM_Y */ + { 877, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 901, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 929, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 949, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 976, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1000, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1026, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1050, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1072, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1087, 0x00000409 }, /* GL_AUX0 */ + { 1095, 0x0000040A }, /* GL_AUX1 */ + { 1103, 0x0000040B }, /* GL_AUX2 */ + { 1111, 0x0000040C }, /* GL_AUX3 */ + { 1119, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1134, 0x00000405 }, /* GL_BACK */ + { 1142, 0x00000402 }, /* GL_BACK_LEFT */ + { 1155, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1169, 0x000080E0 }, /* GL_BGR */ + { 1176, 0x000080E1 }, /* GL_BGRA */ + { 1184, 0x00001A00 }, /* GL_BITMAP */ + { 1194, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1210, 0x00000BE2 }, /* GL_BLEND */ + { 1219, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1234, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1253, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1266, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1285, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1302, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1320, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1344, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1372, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1394, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1420, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1433, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1452, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1469, 0x00001905 }, /* GL_BLUE */ + { 1477, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1490, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1503, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1517, 0x00008B56 }, /* GL_BOOL */ + { 1525, 0x00008B56 }, /* GL_BOOL_ARB */ + { 1537, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 1550, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 1567, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 1580, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 1597, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 1610, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 1627, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 1644, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 1665, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 1682, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 1703, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 1725, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 1751, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 1766, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 1785, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 1801, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 1821, 0x00001400 }, /* GL_BYTE */ + { 1829, 0x00002A24 }, /* GL_C3F_V3F */ + { 1840, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 1855, 0x00002A22 }, /* GL_C4UB_V2F */ + { 1867, 0x00002A23 }, /* GL_C4UB_V3F */ + { 1879, 0x00000901 }, /* GL_CCW */ + { 1886, 0x00002900 }, /* GL_CLAMP */ + { 1895, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 1914, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 1937, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 1961, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 1978, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2000, 0x00001500 }, /* GL_CLEAR */ + { 2009, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2034, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2063, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2089, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2118, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2144, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 2171, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 2186, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 2201, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 2216, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 2231, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 2246, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 2261, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 2294, 0x00000A00 }, /* GL_COEFF */ + { 2303, 0x00001800 }, /* GL_COLOR */ + { 2312, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 2327, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 2357, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 2391, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 2414, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 2434, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 2456, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 2476, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 2501, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 2527, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 2553, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 2579, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 2605, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 2631, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 2657, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 2682, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 2707, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 2732, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 2757, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 2782, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 2807, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 2832, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 2857, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 2882, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 2902, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 2923, 0x00001900 }, /* GL_COLOR_INDEX */ + { 2938, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 2955, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 2973, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 2991, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 3014, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 3042, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 3058, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 3078, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 3106, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 3138, 0x00008458 }, /* GL_COLOR_SUM */ + { 3151, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 3168, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 3183, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 3209, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 3239, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 3269, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 3313, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 3338, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 3367, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 3396, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 3418, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 3444, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 3470, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 3496, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 3526, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 3556, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 3586, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 3620, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 3654, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 3684, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 3718, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 3752, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 3776, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 3804, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 3832, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 3853, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 3878, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 3899, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 3924, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 3949, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 3968, 0x00008570 }, /* GL_COMBINE */ + { 3979, 0x00008503 }, /* GL_COMBINE4 */ + { 3991, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 4008, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 4029, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 4050, 0x00008570 }, /* GL_COMBINE_ARB */ + { 4065, 0x00008570 }, /* GL_COMBINE_EXT */ + { 4080, 0x00008571 }, /* GL_COMBINE_RGB */ + { 4095, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 4114, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 4133, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4169, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4193, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4221, 0x00001300 }, /* GL_COMPILE */ + { 4232, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4255, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4273, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4317, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4341, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4369, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 4393, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 4423, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 4457, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 4485, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 4503, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 4522, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 4545, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 4574, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 4607, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 4640, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 4673, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 4695, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 4723, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 4755, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 4785, 0x00008576 }, /* GL_CONSTANT */ + { 4797, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 4815, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 4837, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 4853, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 4877, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 4899, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 4917, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 4939, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 4955, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 4973, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 4991, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5019, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5050, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5077, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5108, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5135, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5166, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5194, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5226, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5248, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 5274, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 5296, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 5322, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 5343, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 5368, 0x00008862 }, /* GL_COORD_REPLACE */ + { 5385, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 5406, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 5426, 0x00001503 }, /* GL_COPY */ + { 5434, 0x0000150C }, /* GL_COPY_INVERTED */ + { 5451, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 5471, 0x00000B44 }, /* GL_CULL_FACE */ + { 5484, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 5502, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 5521, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 5553, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 5588, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 5609, 0x00000001 }, /* GL_CURRENT_BIT */ + { 5624, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 5641, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 5662, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 5688, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 5705, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 5727, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 5755, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 5776, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 5810, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 5843, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 5861, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 5891, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 5910, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 5927, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 5948, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 5972, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 5999, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6023, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6050, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6083, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6116, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6143, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6169, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6194, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6223, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6245, 0x00000900 }, /* GL_CW */ + { 6251, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 6272, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 6293, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 6313, 0x00002101 }, /* GL_DECAL */ + { 6322, 0x00001E03 }, /* GL_DECR */ + { 6330, 0x00008508 }, /* GL_DECR_WRAP */ + { 6343, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 6360, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 6377, 0x00001801 }, /* GL_DEPTH */ + { 6386, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 6410, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 6424, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 6438, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 6458, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 6483, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 6503, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 6521, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 6542, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 6561, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 6582, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 6607, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 6633, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 6654, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 6679, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 6705, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 6726, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 6751, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 6777, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 6791, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 6806, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 6821, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 6841, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 6869, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 6897, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 6911, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 6933, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 6959, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 6978, 0x00001201 }, /* GL_DIFFUSE */ + { 6989, 0x00000BD0 }, /* GL_DITHER */ + { 6999, 0x00000A02 }, /* GL_DOMAIN */ + { 7009, 0x00001100 }, /* GL_DONT_CARE */ + { 7022, 0x000086AE }, /* GL_DOT3_RGB */ + { 7034, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7047, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7064, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7081, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7097, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7113, 0x0000140A }, /* GL_DOUBLE */ + { 7123, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7139, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7170, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 7210, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 7226, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 7243, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 7264, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 7285, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 7302, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 7323, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 7344, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 7361, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 7382, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 7403, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 7420, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 7441, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 7462, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 7479, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 7500, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 7521, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 7538, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 7559, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 7580, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 7636, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 7692, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 7748, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 7804, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 7860, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 7916, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 7972, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8028, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8068, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8100, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8124, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8144, 0x00000304 }, /* GL_DST_ALPHA */ + { 8157, 0x00000306 }, /* GL_DST_COLOR */ + { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 8186, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 8222, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 8258, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 8278, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 8291, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 8310, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 8344, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 8382, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 8409, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 8435, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 8459, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 8491, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 8527, 0x00001600 }, /* GL_EMISSION */ + { 8539, 0x00002000 }, /* GL_ENABLE_BIT */ + { 8553, 0x00000202 }, /* GL_EQUAL */ + { 8562, 0x00001509 }, /* GL_EQUIV */ + { 8571, 0x00010000 }, /* GL_EVAL_BIT */ + { 8583, 0x00000800 }, /* GL_EXP */ + { 8590, 0x00000801 }, /* GL_EXP2 */ + { 8598, 0x00001F03 }, /* GL_EXTENSIONS */ + { 8612, 0x00002400 }, /* GL_EYE_LINEAR */ + { 8626, 0x00002502 }, /* GL_EYE_PLANE */ + { 8639, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 8664, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 8681, 0x00000000 }, /* GL_FALSE */ + { 8690, 0x00001101 }, /* GL_FASTEST */ + { 8701, 0x00001C01 }, /* GL_FEEDBACK */ + { 8713, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 8740, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 8764, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 8788, 0x00001B02 }, /* GL_FILL */ + { 8796, 0x00001D00 }, /* GL_FLAT */ + { 8804, 0x00001406 }, /* GL_FLOAT */ + { 8813, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 8827, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 8845, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 8859, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 8877, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 8891, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 8909, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 8923, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 8941, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 8955, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 8973, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 8987, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 9005, 0x00000B60 }, /* GL_FOG */ + { 9012, 0x00000080 }, /* GL_FOG_BIT */ + { 9023, 0x00000B66 }, /* GL_FOG_COLOR */ + { 9036, 0x00008451 }, /* GL_FOG_COORD */ + { 9049, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 9067, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 9091, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 9130, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 9173, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 9205, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 9236, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 9265, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 9290, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 9309, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 9343, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 9370, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 9396, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 9420, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 9437, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 9452, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 9476, 0x00000B64 }, /* GL_FOG_END */ + { 9487, 0x00000C54 }, /* GL_FOG_HINT */ + { 9499, 0x00000B61 }, /* GL_FOG_INDEX */ + { 9512, 0x00000B65 }, /* GL_FOG_MODE */ + { 9524, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 9543, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 9568, 0x00000B63 }, /* GL_FOG_START */ + { 9581, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 9599, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 9623, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 9642, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 9665, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 9700, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 9742, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 9784, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 9833, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 9885, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 9929, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 9973, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 10000, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 10028, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 10047, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 10088, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 10129, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 10171, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 10222, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 10260, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 10309, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 10351, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 10383, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 10414, 0x00000404 }, /* GL_FRONT */ + { 10423, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 10441, 0x00000B46 }, /* GL_FRONT_FACE */ + { 10455, 0x00000400 }, /* GL_FRONT_LEFT */ + { 10469, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 10484, 0x00008006 }, /* GL_FUNC_ADD */ + { 10496, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 10512, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 10537, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 10566, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 10583, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 10604, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 10623, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 10647, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 10676, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 10700, 0x00000206 }, /* GL_GEQUAL */ + { 10710, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ + { 10735, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ + { 10763, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 10797, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ + { 10819, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + { 10847, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 10884, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ + { 10903, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ + { 10922, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ + { 10941, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ + { 10960, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ + { 10979, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ + { 10998, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ + { 11022, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + { 11054, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ + { 11080, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 11114, 0x00008C46 }, /* GL_GL_SLUMINANCE */ + { 11131, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ + { 11149, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ + { 11174, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ + { 11197, 0x00008C40 }, /* GL_GL_SRGB */ + { 11208, 0x00008C41 }, /* GL_GL_SRGB8 */ + { 11220, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ + { 11239, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ + { 11256, 0x00000204 }, /* GL_GREATER */ + { 11267, 0x00001904 }, /* GL_GREEN */ + { 11276, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 11290, 0x00000D53 }, /* GL_GREEN_BITS */ + { 11304, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 11319, 0x00008000 }, /* GL_HINT_BIT */ + { 11331, 0x00008024 }, /* GL_HISTOGRAM */ + { 11344, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 11368, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 11396, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 11419, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 11446, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 11463, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 11483, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 11507, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 11531, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 11559, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 11587, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 11619, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 11641, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 11667, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 11685, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 11707, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 11726, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 11749, 0x0000862A }, /* GL_IDENTITY_NV */ + { 11764, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 11784, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 11824, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 11862, 0x00001E02 }, /* GL_INCR */ + { 11870, 0x00008507 }, /* GL_INCR_WRAP */ + { 11883, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 11900, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 11915, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 11945, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 11979, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 12002, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 12024, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 12044, 0x00000D51 }, /* GL_INDEX_BITS */ + { 12058, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 12079, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 12097, 0x00000C30 }, /* GL_INDEX_MODE */ + { 12111, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 12127, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 12142, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 12161, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 12180, 0x00001404 }, /* GL_INT */ + { 12187, 0x00008049 }, /* GL_INTENSITY */ + { 12200, 0x0000804C }, /* GL_INTENSITY12 */ + { 12215, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 12234, 0x0000804D }, /* GL_INTENSITY16 */ + { 12249, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 12268, 0x0000804A }, /* GL_INTENSITY4 */ + { 12282, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 12300, 0x0000804B }, /* GL_INTENSITY8 */ + { 12314, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 12332, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 12349, 0x00008575 }, /* GL_INTERPOLATE */ + { 12364, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 12383, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 12402, 0x00008B53 }, /* GL_INT_VEC2 */ + { 12414, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 12430, 0x00008B54 }, /* GL_INT_VEC3 */ + { 12442, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 12458, 0x00008B55 }, /* GL_INT_VEC4 */ + { 12470, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 12486, 0x00000500 }, /* GL_INVALID_ENUM */ + { 12502, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 12539, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 12560, 0x00000501 }, /* GL_INVALID_VALUE */ + { 12577, 0x0000862B }, /* GL_INVERSE_NV */ + { 12591, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 12615, 0x0000150A }, /* GL_INVERT */ + { 12625, 0x00001E00 }, /* GL_KEEP */ + { 12633, 0x00000406 }, /* GL_LEFT */ + { 12641, 0x00000203 }, /* GL_LEQUAL */ + { 12651, 0x00000201 }, /* GL_LESS */ + { 12659, 0x00004000 }, /* GL_LIGHT0 */ + { 12669, 0x00004001 }, /* GL_LIGHT1 */ + { 12679, 0x00004002 }, /* GL_LIGHT2 */ + { 12689, 0x00004003 }, /* GL_LIGHT3 */ + { 12699, 0x00004004 }, /* GL_LIGHT4 */ + { 12709, 0x00004005 }, /* GL_LIGHT5 */ + { 12719, 0x00004006 }, /* GL_LIGHT6 */ + { 12729, 0x00004007 }, /* GL_LIGHT7 */ + { 12739, 0x00000B50 }, /* GL_LIGHTING */ + { 12751, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 12767, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 12790, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 12819, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 12852, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 12880, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 12904, 0x00001B01 }, /* GL_LINE */ + { 12912, 0x00002601 }, /* GL_LINEAR */ + { 12922, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 12944, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 12974, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 13005, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 13029, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 13054, 0x00000001 }, /* GL_LINES */ + { 13063, 0x00000004 }, /* GL_LINE_BIT */ + { 13075, 0x00000002 }, /* GL_LINE_LOOP */ + { 13088, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 13108, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 13123, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 13143, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 13159, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 13183, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 13206, 0x00000003 }, /* GL_LINE_STRIP */ + { 13220, 0x00000702 }, /* GL_LINE_TOKEN */ + { 13234, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 13248, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 13274, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 13294, 0x00008B82 }, /* GL_LINK_STATUS */ + { 13309, 0x00000B32 }, /* GL_LIST_BASE */ + { 13322, 0x00020000 }, /* GL_LIST_BIT */ + { 13334, 0x00000B33 }, /* GL_LIST_INDEX */ + { 13348, 0x00000B30 }, /* GL_LIST_MODE */ + { 13361, 0x00000101 }, /* GL_LOAD */ + { 13369, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 13381, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 13398, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 13412, 0x00001909 }, /* GL_LUMINANCE */ + { 13425, 0x00008041 }, /* GL_LUMINANCE12 */ + { 13440, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 13463, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 13490, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 13512, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 13538, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 13557, 0x00008042 }, /* GL_LUMINANCE16 */ + { 13572, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 13595, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 13622, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 13641, 0x0000803F }, /* GL_LUMINANCE4 */ + { 13655, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 13676, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 13701, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 13719, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 13740, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 13765, 0x00008040 }, /* GL_LUMINANCE8 */ + { 13779, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 13800, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 13825, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 13843, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 13862, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 13878, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 13898, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 13920, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 13934, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 13949, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 13973, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 13997, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 14021, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 14045, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 14062, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 14079, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 14107, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 14136, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 14165, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 14194, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 14223, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 14252, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 14281, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 14309, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 14337, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 14365, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 14393, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 14421, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 14449, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 14477, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 14505, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 14533, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 14549, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 14569, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 14591, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 14605, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 14620, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 14644, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 14668, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 14692, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 14716, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 14733, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 14750, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 14778, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 14807, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 14836, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 14865, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 14894, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 14923, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 14952, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 14980, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 15008, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 15036, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 15064, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 15092, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 15120, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 15148, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 15176, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 15204, 0x00000D10 }, /* GL_MAP_COLOR */ + { 15217, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 15232, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 15247, 0x00008630 }, /* GL_MATRIX0_NV */ + { 15261, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 15277, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 15293, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 15309, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 15325, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 15341, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 15357, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 15373, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 15389, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 15405, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 15421, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 15436, 0x00008631 }, /* GL_MATRIX1_NV */ + { 15450, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 15466, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 15482, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 15498, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 15514, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 15530, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 15546, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 15562, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 15578, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 15594, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 15610, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 15625, 0x00008632 }, /* GL_MATRIX2_NV */ + { 15639, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 15655, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 15671, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 15686, 0x00008633 }, /* GL_MATRIX3_NV */ + { 15700, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 15715, 0x00008634 }, /* GL_MATRIX4_NV */ + { 15729, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 15744, 0x00008635 }, /* GL_MATRIX5_NV */ + { 15758, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 15773, 0x00008636 }, /* GL_MATRIX6_NV */ + { 15787, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 15802, 0x00008637 }, /* GL_MATRIX7_NV */ + { 15816, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 15831, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 15846, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 15872, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 15906, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 15937, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 15970, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 16001, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 16016, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 16038, 0x00008008 }, /* GL_MAX */ + { 16045, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 16068, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 16100, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 16126, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 16159, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 16185, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 16219, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 16238, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 16267, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 16299, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 16335, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 16371, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 16411, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 16437, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 16467, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 16492, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 16521, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 16550, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 16583, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 16603, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 16627, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 16651, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 16675, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 16700, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 16718, 0x00008008 }, /* GL_MAX_EXT */ + { 16729, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 16764, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 16803, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 16817, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 16837, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 16875, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 16904, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 16928, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 16956, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 16979, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 17016, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 17052, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 17079, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 17108, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 17142, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 17178, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 17205, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 17237, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 17273, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 17302, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 17331, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 17359, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 17397, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 17441, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 17484, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 17518, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 17557, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 17594, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 17632, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 17675, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 17718, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 17748, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 17779, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 17815, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 17851, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 17881, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 17915, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 17948, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 17977, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 17997, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 18021, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 18043, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 18069, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 18096, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 18127, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 18151, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 18185, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 18205, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 18232, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 18253, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 18278, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 18303, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 18338, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 18360, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 18386, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 18408, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 18434, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 18468, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 18506, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 18539, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 18576, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 18600, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 18621, 0x00008007 }, /* GL_MIN */ + { 18628, 0x0000802E }, /* GL_MINMAX */ + { 18638, 0x0000802E }, /* GL_MINMAX_EXT */ + { 18652, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 18669, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 18690, 0x00008030 }, /* GL_MINMAX_SINK */ + { 18705, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 18724, 0x00008007 }, /* GL_MIN_EXT */ + { 18735, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 18754, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 18777, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 18800, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 18820, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 18840, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 18870, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 18898, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 18926, 0x00001700 }, /* GL_MODELVIEW */ + { 18939, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 18957, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 18976, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 18995, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 19014, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 19033, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 19052, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 19071, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 19090, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 19109, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 19128, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 19147, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 19165, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 19184, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 19203, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 19222, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 19241, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 19260, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 19279, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 19298, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 19317, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 19336, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 19355, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 19373, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 19392, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 19411, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 19429, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 19447, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 19465, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 19483, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 19501, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 19519, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 19537, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 19557, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 19584, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 19609, 0x00002100 }, /* GL_MODULATE */ + { 19621, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 19641, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 19668, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 19693, 0x00000103 }, /* GL_MULT */ + { 19701, 0x0000809D }, /* GL_MULTISAMPLE */ + { 19716, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 19736, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 19755, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 19774, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 19798, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 19821, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 19851, 0x00002A25 }, /* GL_N3F_V3F */ + { 19862, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 19882, 0x0000150E }, /* GL_NAND */ + { 19890, 0x00002600 }, /* GL_NEAREST */ + { 19901, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 19932, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 19964, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 19989, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 20015, 0x00000200 }, /* GL_NEVER */ + { 20024, 0x00001102 }, /* GL_NICEST */ + { 20034, 0x00000000 }, /* GL_NONE */ + { 20042, 0x00001505 }, /* GL_NOOP */ + { 20050, 0x00001508 }, /* GL_NOR */ + { 20057, 0x00000BA1 }, /* GL_NORMALIZE */ + { 20070, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 20086, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 20117, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 20152, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 20176, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 20199, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 20220, 0x00008511 }, /* GL_NORMAL_MAP */ + { 20234, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 20252, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 20269, 0x00000205 }, /* GL_NOTEQUAL */ + { 20281, 0x00000000 }, /* GL_NO_ERROR */ + { 20293, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 20327, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 20365, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 20397, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 20439, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 20469, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 20509, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 20540, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 20569, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 20597, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 20627, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 20644, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 20670, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 20686, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 20721, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 20743, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 20762, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 20792, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 20813, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 20841, 0x00000001 }, /* GL_ONE */ + { 20848, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 20876, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 20908, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 20936, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 20968, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 20991, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 21014, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 21037, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 21060, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 21078, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 21100, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 21122, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 21138, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 21158, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 21178, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 21196, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 21218, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 21240, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 21256, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 21276, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 21296, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 21314, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 21336, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 21358, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 21374, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 21394, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 21414, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 21435, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 21454, 0x00001507 }, /* GL_OR */ + { 21460, 0x00000A01 }, /* GL_ORDER */ + { 21469, 0x0000150D }, /* GL_OR_INVERTED */ + { 21484, 0x0000150B }, /* GL_OR_REVERSE */ + { 21498, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 21515, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 21533, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 21554, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 21574, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 21592, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 21611, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 21631, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 21651, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 21669, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 21688, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 21713, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 21737, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 21758, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 21780, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 21802, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 21827, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 21851, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 21872, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 21894, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 21916, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 21938, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 21969, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 21989, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 22014, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 22034, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 22059, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 22079, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 22104, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 22124, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 22149, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 22169, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 22194, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 22214, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 22239, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 22259, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 22284, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 22304, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 22329, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 22349, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 22374, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 22394, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 22419, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 22437, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 22470, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 22495, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 22530, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 22557, 0x00001B00 }, /* GL_POINT */ + { 22566, 0x00000000 }, /* GL_POINTS */ + { 22576, 0x00000002 }, /* GL_POINT_BIT */ + { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 22619, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 22653, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 22687, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 22722, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 22751, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 22784, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 22817, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 22851, 0x00000B11 }, /* GL_POINT_SIZE */ + { 22865, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 22891, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 22909, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 22931, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 22953, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 22976, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 22994, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 23016, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 23038, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 23061, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 23081, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 23097, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 23118, 0x00008861 }, /* GL_POINT_SPRITE */ + { 23134, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 23154, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 23183, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 23202, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 23228, 0x00000701 }, /* GL_POINT_TOKEN */ + { 23243, 0x00000009 }, /* GL_POLYGON */ + { 23254, 0x00000008 }, /* GL_POLYGON_BIT */ + { 23269, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 23285, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 23308, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 23333, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 23356, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 23379, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 23403, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 23427, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 23445, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 23468, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 23487, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 23510, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 23527, 0x00001203 }, /* GL_POSITION */ + { 23539, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 23571, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 23607, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 23640, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 23677, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 23708, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 23743, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 23775, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 23811, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 23844, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 23876, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 23912, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 23945, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 23982, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 24012, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 24046, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 24077, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 24112, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 24143, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 24178, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 24210, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 24246, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 24276, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 24310, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 24341, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 24376, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 24408, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 24439, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 24474, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 24506, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 24542, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 24571, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 24604, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 24634, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 24668, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 24707, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 24740, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 24780, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 24814, 0x00008578 }, /* GL_PREVIOUS */ + { 24826, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 24842, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 24858, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 24875, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 24896, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 24917, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 24950, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 24982, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 25005, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 25028, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 25058, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 25087, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 25115, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 25137, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 25165, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 25193, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 25215, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 25236, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 25276, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 25315, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 25345, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 25380, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 25413, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 25447, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 25486, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 25525, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 25547, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 25573, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 25597, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 25620, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 25642, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 25663, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 25684, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 25711, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 25743, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 25775, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 25810, 0x00001701 }, /* GL_PROJECTION */ + { 25824, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 25845, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 25871, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 25892, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 25911, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 25934, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25973, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 26011, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 26031, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 26061, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 26085, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 26105, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 26135, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 26159, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 26179, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 26212, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 26238, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 26268, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 26299, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 26329, 0x00002003 }, /* GL_Q */ + { 26334, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 26359, 0x00000007 }, /* GL_QUADS */ + { 26368, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 26385, 0x00000008 }, /* GL_QUAD_STRIP */ + { 26399, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 26421, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 26447, 0x00008866 }, /* GL_QUERY_RESULT */ + { 26463, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 26483, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 26509, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 26539, 0x00002002 }, /* GL_R */ + { 26544, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 26556, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 26589, 0x00000C02 }, /* GL_READ_BUFFER */ + { 26604, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 26636, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 26660, 0x000088B8 }, /* GL_READ_ONLY */ + { 26673, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 26690, 0x000088BA }, /* GL_READ_WRITE */ + { 26704, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 26722, 0x00001903 }, /* GL_RED */ + { 26729, 0x00008016 }, /* GL_REDUCE */ + { 26739, 0x00008016 }, /* GL_REDUCE_EXT */ + { 26753, 0x00000D15 }, /* GL_RED_BIAS */ + { 26765, 0x00000D52 }, /* GL_RED_BITS */ + { 26777, 0x00000D14 }, /* GL_RED_SCALE */ + { 26790, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 26808, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 26830, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 26851, 0x00001C00 }, /* GL_RENDER */ + { 26861, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 26889, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 26909, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 26936, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 26972, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 26998, 0x00001F01 }, /* GL_RENDERER */ + { 27010, 0x00000C40 }, /* GL_RENDER_MODE */ + { 27025, 0x00002901 }, /* GL_REPEAT */ + { 27035, 0x00001E01 }, /* GL_REPLACE */ + { 27046, 0x00008062 }, /* GL_REPLACE_EXT */ + { 27061, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 27084, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 27102, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 27124, 0x00000102 }, /* GL_RETURN */ + { 27134, 0x00001907 }, /* GL_RGB */ + { 27141, 0x00008052 }, /* GL_RGB10 */ + { 27150, 0x00008059 }, /* GL_RGB10_A2 */ + { 27162, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 27178, 0x00008052 }, /* GL_RGB10_EXT */ + { 27191, 0x00008053 }, /* GL_RGB12 */ + { 27200, 0x00008053 }, /* GL_RGB12_EXT */ + { 27213, 0x00008054 }, /* GL_RGB16 */ + { 27222, 0x00008054 }, /* GL_RGB16_EXT */ + { 27235, 0x0000804E }, /* GL_RGB2_EXT */ + { 27247, 0x0000804F }, /* GL_RGB4 */ + { 27255, 0x0000804F }, /* GL_RGB4_EXT */ + { 27267, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 27280, 0x00008050 }, /* GL_RGB5 */ + { 27288, 0x00008057 }, /* GL_RGB5_A1 */ + { 27299, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 27314, 0x00008050 }, /* GL_RGB5_EXT */ + { 27326, 0x00008051 }, /* GL_RGB8 */ + { 27334, 0x00008051 }, /* GL_RGB8_EXT */ + { 27346, 0x00001908 }, /* GL_RGBA */ + { 27354, 0x0000805A }, /* GL_RGBA12 */ + { 27364, 0x0000805A }, /* GL_RGBA12_EXT */ + { 27378, 0x0000805B }, /* GL_RGBA16 */ + { 27388, 0x0000805B }, /* GL_RGBA16_EXT */ + { 27402, 0x00008055 }, /* GL_RGBA2 */ + { 27411, 0x00008055 }, /* GL_RGBA2_EXT */ + { 27424, 0x00008056 }, /* GL_RGBA4 */ + { 27433, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 27452, 0x00008056 }, /* GL_RGBA4_EXT */ + { 27465, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 27479, 0x00008058 }, /* GL_RGBA8 */ + { 27488, 0x00008058 }, /* GL_RGBA8_EXT */ + { 27501, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 27519, 0x00000C31 }, /* GL_RGBA_MODE */ + { 27532, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 27545, 0x000083A0 }, /* GL_RGB_S3TC */ + { 27557, 0x00008573 }, /* GL_RGB_SCALE */ + { 27570, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 27587, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 27604, 0x00000407 }, /* GL_RIGHT */ + { 27613, 0x00002000 }, /* GL_S */ + { 27618, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 27632, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 27653, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 27667, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 27688, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 27702, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 27718, 0x000080A9 }, /* GL_SAMPLES */ + { 27729, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 27745, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 27760, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 27778, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 27800, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 27828, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 27860, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 27883, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 27910, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 27928, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 27951, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 27973, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 27992, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 28015, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 28041, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 28071, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 28096, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 28125, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 28140, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 28155, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 28171, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 28196, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 28236, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 28280, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 28313, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 28343, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 28375, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 28405, 0x00001C02 }, /* GL_SELECT */ + { 28415, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 28443, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 28468, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 28484, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 28511, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 28542, 0x0000150F }, /* GL_SET */ + { 28549, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 28570, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 28594, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 28609, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 28624, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 28652, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 28675, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 28705, 0x00001601 }, /* GL_SHININESS */ + { 28718, 0x00001402 }, /* GL_SHORT */ + { 28727, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 28743, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 28763, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 28782, 0x00001D01 }, /* GL_SMOOTH */ + { 28792, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 28825, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 28852, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 28885, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 28912, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 28929, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 28950, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 28971, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 28986, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 29005, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 29024, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 29041, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 29062, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 29083, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 29098, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 29117, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 29136, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 29153, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 29174, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 29195, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 29210, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 29229, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 29248, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 29268, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 29286, 0x00001202 }, /* GL_SPECULAR */ + { 29298, 0x00002402 }, /* GL_SPHERE_MAP */ + { 29312, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 29327, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 29345, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 29362, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 29376, 0x00008580 }, /* GL_SRC0_RGB */ + { 29388, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 29402, 0x00008581 }, /* GL_SRC1_RGB */ + { 29414, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 29428, 0x00008582 }, /* GL_SRC2_RGB */ + { 29440, 0x00000302 }, /* GL_SRC_ALPHA */ + { 29453, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 29475, 0x00000300 }, /* GL_SRC_COLOR */ + { 29488, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 29506, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 29525, 0x000088E6 }, /* GL_STATIC_COPY */ + { 29540, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 29559, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 29574, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 29593, 0x000088E5 }, /* GL_STATIC_READ */ + { 29608, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 29627, 0x00001802 }, /* GL_STENCIL */ + { 29638, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 29664, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 29685, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 29710, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29731, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 29756, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29788, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 29824, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29856, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 29892, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29912, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29939, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 29965, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 29981, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 30003, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 30026, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 30042, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 30058, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30075, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30098, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30120, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30142, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30164, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30185, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30212, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30239, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30254, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30270, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30299, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30321, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30342, 0x00000C33 }, /* GL_STEREO */ + { 30352, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30367, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30386, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30401, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30420, 0x000088E1 }, /* GL_STREAM_READ */ + { 30435, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30454, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30471, 0x000084E7 }, /* GL_SUBTRACT */ + { 30483, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30499, 0x00002001 }, /* GL_T */ + { 30504, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30519, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30538, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30554, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30569, 0x00002A27 }, /* GL_T2F_V3F */ + { 30580, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30599, 0x00002A28 }, /* GL_T4F_V4F */ + { 30610, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30633, 0x00001702 }, /* GL_TEXTURE */ + { 30644, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30656, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30672, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30684, 0x000084CA }, /* GL_TEXTURE10 */ + { 30697, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30714, 0x000084CB }, /* GL_TEXTURE11 */ + { 30727, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30744, 0x000084CC }, /* GL_TEXTURE12 */ + { 30757, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30774, 0x000084CD }, /* GL_TEXTURE13 */ + { 30787, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30804, 0x000084CE }, /* GL_TEXTURE14 */ + { 30817, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30834, 0x000084CF }, /* GL_TEXTURE15 */ + { 30847, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30864, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30877, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30894, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30907, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30924, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30937, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 30954, 0x000084D3 }, /* GL_TEXTURE19 */ + { 30967, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 30984, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 31000, 0x000084C2 }, /* GL_TEXTURE2 */ + { 31012, 0x000084D4 }, /* GL_TEXTURE20 */ + { 31025, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 31042, 0x000084D5 }, /* GL_TEXTURE21 */ + { 31055, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 31072, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31085, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31102, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31115, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31132, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31145, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31162, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31175, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31192, 0x000084DA }, /* GL_TEXTURE26 */ + { 31205, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31222, 0x000084DB }, /* GL_TEXTURE27 */ + { 31235, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31252, 0x000084DC }, /* GL_TEXTURE28 */ + { 31265, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31282, 0x000084DD }, /* GL_TEXTURE29 */ + { 31295, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31312, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31328, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31340, 0x000084DE }, /* GL_TEXTURE30 */ + { 31353, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31370, 0x000084DF }, /* GL_TEXTURE31 */ + { 31383, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31400, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31416, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31428, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31444, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31456, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31472, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31484, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31500, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31512, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31528, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31540, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31556, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31568, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31584, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31598, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31622, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31636, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31660, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31674, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31696, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31722, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31744, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31766, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31798, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31820, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31852, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31874, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31902, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31934, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 31967, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 31999, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 32014, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 32035, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 32060, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32078, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32102, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32133, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32163, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32193, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32228, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32259, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32297, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32324, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32356, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32390, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32414, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32442, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32466, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32494, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32527, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32551, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32573, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32595, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32621, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32655, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32688, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32725, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32753, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32785, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32808, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32846, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32888, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32919, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32947, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 32977, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 33005, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 33025, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 33049, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33080, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33115, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33146, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33181, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33212, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33247, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33278, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33313, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33344, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33379, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33410, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33445, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33462, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33484, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33510, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33525, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33546, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33566, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33592, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33612, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33629, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33646, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33663, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33680, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33705, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33727, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33753, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33771, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33797, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33823, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33853, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33880, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33905, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33925, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33949, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 33976, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 34003, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 34030, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 34056, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34086, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34108, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34126, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34156, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34184, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34212, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34240, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34261, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34280, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34302, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34321, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34341, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34366, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34390, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34410, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34434, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34454, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34477, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34502, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34536, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34553, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34571, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34589, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34607, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34627, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34646, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34675, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34692, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34718, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34748, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34780, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34810, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34844, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34860, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34891, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34926, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 34954, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 34986, 0x00000004 }, /* GL_TRIANGLES */ + { 34999, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 35015, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 35036, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 35054, 0x00000001 }, /* GL_TRUE */ + { 35062, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35082, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35105, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35125, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35146, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35168, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35190, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35210, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35231, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35248, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35275, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35298, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35314, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35341, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35365, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35396, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35420, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35448, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35466, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35496, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35522, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35552, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35578, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35602, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35630, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35658, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35685, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35717, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35748, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35762, 0x00002A20 }, /* GL_V2F */ + { 35769, 0x00002A21 }, /* GL_V3F */ + { 35776, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35795, 0x00001F00 }, /* GL_VENDOR */ + { 35805, 0x00001F02 }, /* GL_VERSION */ + { 35816, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35832, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35862, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35893, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35928, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 35952, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 35973, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 35996, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 36017, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 36044, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 36072, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36100, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36128, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36156, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36184, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36212, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36239, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36266, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36293, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36320, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36347, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36374, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36401, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36428, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36455, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36493, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36535, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36566, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36601, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36635, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36673, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36704, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36739, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36767, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36799, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36829, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36863, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36891, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36923, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36943, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 36965, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 36994, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 37015, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 37044, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37077, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37109, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37136, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37167, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37197, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37214, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37235, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37262, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37274, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37290, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37310, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37341, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37376, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37404, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37429, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37456, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37481, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37505, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37524, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37538, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37556, 0x00001506 }, /* GL_XOR */ + { 37563, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37582, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37596, 0x00000000 }, /* GL_ZERO */ + { 37604, 0x00000D16 }, /* GL_ZOOM_X */ + { 37614, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1284] = { - 436, /* GL_FALSE */ - 645, /* GL_LINES */ - 647, /* GL_LINE_LOOP */ - 654, /* GL_LINE_STRIP */ - 1641, /* GL_TRIANGLES */ - 1644, /* GL_TRIANGLE_STRIP */ - 1642, /* GL_TRIANGLE_FAN */ - 1211, /* GL_QUADS */ - 1213, /* GL_QUAD_STRIP */ - 1099, /* GL_POLYGON */ - 1111, /* GL_POLYGON_STIPPLE_BIT */ - 1064, /* GL_PIXEL_MODE_BIT */ - 632, /* GL_LIGHTING_BIT */ - 458, /* GL_FOG_BIT */ + 434, /* GL_FALSE */ + 643, /* GL_LINES */ + 645, /* GL_LINE_LOOP */ + 652, /* GL_LINE_STRIP */ + 1639, /* GL_TRIANGLES */ + 1642, /* GL_TRIANGLE_STRIP */ + 1640, /* GL_TRIANGLE_FAN */ + 1209, /* GL_QUADS */ + 1211, /* GL_QUAD_STRIP */ + 1097, /* GL_POLYGON */ + 1109, /* GL_POLYGON_STIPPLE_BIT */ + 1062, /* GL_PIXEL_MODE_BIT */ + 630, /* GL_LIGHTING_BIT */ + 456, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 664, /* GL_LOAD */ - 1253, /* GL_RETURN */ - 937, /* GL_MULT */ + 662, /* GL_LOAD */ + 1251, /* GL_RETURN */ + 935, /* GL_MULT */ 23, /* GL_ADD */ - 953, /* GL_NEVER */ - 622, /* GL_LESS */ - 426, /* GL_EQUAL */ - 621, /* GL_LEQUAL */ - 547, /* GL_GREATER */ - 968, /* GL_NOTEQUAL */ - 522, /* GL_GEQUAL */ + 951, /* GL_NEVER */ + 620, /* GL_LESS */ + 424, /* GL_EQUAL */ + 619, /* GL_LEQUAL */ + 545, /* GL_GREATER */ + 966, /* GL_NOTEQUAL */ + 520, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1386, /* GL_SRC_COLOR */ - 997, /* GL_ONE_MINUS_SRC_COLOR */ - 1384, /* GL_SRC_ALPHA */ - 996, /* GL_ONE_MINUS_SRC_ALPHA */ - 406, /* GL_DST_ALPHA */ - 994, /* GL_ONE_MINUS_DST_ALPHA */ - 407, /* GL_DST_COLOR */ - 995, /* GL_ONE_MINUS_DST_COLOR */ - 1385, /* GL_SRC_ALPHA_SATURATE */ - 510, /* GL_FRONT_LEFT */ - 511, /* GL_FRONT_RIGHT */ - 69, /* GL_BACK_LEFT */ - 70, /* GL_BACK_RIGHT */ - 507, /* GL_FRONT */ - 68, /* GL_BACK */ - 620, /* GL_LEFT */ - 1293, /* GL_RIGHT */ - 508, /* GL_FRONT_AND_BACK */ - 63, /* GL_AUX0 */ - 64, /* GL_AUX1 */ - 65, /* GL_AUX2 */ - 66, /* GL_AUX3 */ - 612, /* GL_INVALID_ENUM */ - 615, /* GL_INVALID_VALUE */ - 614, /* GL_INVALID_OPERATION */ - 1387, /* GL_STACK_OVERFLOW */ - 1388, /* GL_STACK_UNDERFLOW */ - 1022, /* GL_OUT_OF_MEMORY */ - 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + 1384, /* GL_SRC_COLOR */ + 995, /* GL_ONE_MINUS_SRC_COLOR */ + 1382, /* GL_SRC_ALPHA */ + 994, /* GL_ONE_MINUS_SRC_ALPHA */ + 405, /* GL_DST_ALPHA */ + 992, /* GL_ONE_MINUS_DST_ALPHA */ + 406, /* GL_DST_COLOR */ + 993, /* GL_ONE_MINUS_DST_COLOR */ + 1383, /* GL_SRC_ALPHA_SATURATE */ + 508, /* GL_FRONT_LEFT */ + 509, /* GL_FRONT_RIGHT */ + 68, /* GL_BACK_LEFT */ + 69, /* GL_BACK_RIGHT */ + 505, /* GL_FRONT */ + 67, /* GL_BACK */ + 618, /* GL_LEFT */ + 1291, /* GL_RIGHT */ + 506, /* GL_FRONT_AND_BACK */ + 62, /* GL_AUX0 */ + 63, /* GL_AUX1 */ + 64, /* GL_AUX2 */ + 65, /* GL_AUX3 */ + 610, /* GL_INVALID_ENUM */ + 613, /* GL_INVALID_VALUE */ + 612, /* GL_INVALID_OPERATION */ + 1385, /* GL_STACK_OVERFLOW */ + 1386, /* GL_STACK_UNDERFLOW */ + 1020, /* GL_OUT_OF_MEMORY */ + 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1042, /* GL_PASS_THROUGH_TOKEN */ - 1098, /* GL_POINT_TOKEN */ - 655, /* GL_LINE_TOKEN */ - 1112, /* GL_POLYGON_TOKEN */ - 74, /* GL_BITMAP_TOKEN */ - 405, /* GL_DRAW_PIXEL_TOKEN */ - 271, /* GL_COPY_PIXEL_TOKEN */ - 648, /* GL_LINE_RESET_TOKEN */ - 429, /* GL_EXP */ - 430, /* GL_EXP2 */ - 304, /* GL_CW */ - 116, /* GL_CCW */ - 137, /* GL_COEFF */ - 1019, /* GL_ORDER */ - 344, /* GL_DOMAIN */ - 279, /* GL_CURRENT_COLOR */ - 282, /* GL_CURRENT_INDEX */ - 288, /* GL_CURRENT_NORMAL */ - 300, /* GL_CURRENT_TEXTURE_COORDS */ - 293, /* GL_CURRENT_RASTER_COLOR */ - 295, /* GL_CURRENT_RASTER_INDEX */ - 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 296, /* GL_CURRENT_RASTER_POSITION */ - 297, /* GL_CURRENT_RASTER_POSITION_VALID */ - 294, /* GL_CURRENT_RASTER_DISTANCE */ - 1091, /* GL_POINT_SMOOTH */ - 1080, /* GL_POINT_SIZE */ - 1090, /* GL_POINT_SIZE_RANGE */ - 1081, /* GL_POINT_SIZE_GRANULARITY */ - 649, /* GL_LINE_SMOOTH */ - 656, /* GL_LINE_WIDTH */ - 658, /* GL_LINE_WIDTH_RANGE */ - 657, /* GL_LINE_WIDTH_GRANULARITY */ - 651, /* GL_LINE_STIPPLE */ - 652, /* GL_LINE_STIPPLE_PATTERN */ - 653, /* GL_LINE_STIPPLE_REPEAT */ - 663, /* GL_LIST_MODE */ - 822, /* GL_MAX_LIST_NESTING */ - 660, /* GL_LIST_BASE */ - 662, /* GL_LIST_INDEX */ - 1101, /* GL_POLYGON_MODE */ - 1108, /* GL_POLYGON_SMOOTH */ - 1110, /* GL_POLYGON_STIPPLE */ - 414, /* GL_EDGE_FLAG */ - 272, /* GL_CULL_FACE */ - 273, /* GL_CULL_FACE_MODE */ - 509, /* GL_FRONT_FACE */ - 631, /* GL_LIGHTING */ - 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 637, /* GL_LIGHT_MODEL_TWO_SIDE */ - 633, /* GL_LIGHT_MODEL_AMBIENT */ - 1339, /* GL_SHADE_MODEL */ - 168, /* GL_COLOR_MATERIAL_FACE */ - 169, /* GL_COLOR_MATERIAL_PARAMETER */ - 167, /* GL_COLOR_MATERIAL */ - 457, /* GL_FOG */ - 479, /* GL_FOG_INDEX */ - 475, /* GL_FOG_DENSITY */ - 483, /* GL_FOG_START */ - 477, /* GL_FOG_END */ - 480, /* GL_FOG_MODE */ - 459, /* GL_FOG_COLOR */ - 333, /* GL_DEPTH_RANGE */ - 338, /* GL_DEPTH_TEST */ - 341, /* GL_DEPTH_WRITEMASK */ - 321, /* GL_DEPTH_CLEAR_VALUE */ - 332, /* GL_DEPTH_FUNC */ + 1040, /* GL_PASS_THROUGH_TOKEN */ + 1096, /* GL_POINT_TOKEN */ + 653, /* GL_LINE_TOKEN */ + 1110, /* GL_POLYGON_TOKEN */ + 73, /* GL_BITMAP_TOKEN */ + 404, /* GL_DRAW_PIXEL_TOKEN */ + 270, /* GL_COPY_PIXEL_TOKEN */ + 646, /* GL_LINE_RESET_TOKEN */ + 427, /* GL_EXP */ + 428, /* GL_EXP2 */ + 303, /* GL_CW */ + 115, /* GL_CCW */ + 136, /* GL_COEFF */ + 1017, /* GL_ORDER */ + 343, /* GL_DOMAIN */ + 278, /* GL_CURRENT_COLOR */ + 281, /* GL_CURRENT_INDEX */ + 287, /* GL_CURRENT_NORMAL */ + 299, /* GL_CURRENT_TEXTURE_COORDS */ + 292, /* GL_CURRENT_RASTER_COLOR */ + 294, /* GL_CURRENT_RASTER_INDEX */ + 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 295, /* GL_CURRENT_RASTER_POSITION */ + 296, /* GL_CURRENT_RASTER_POSITION_VALID */ + 293, /* GL_CURRENT_RASTER_DISTANCE */ + 1089, /* GL_POINT_SMOOTH */ + 1078, /* GL_POINT_SIZE */ + 1088, /* GL_POINT_SIZE_RANGE */ + 1079, /* GL_POINT_SIZE_GRANULARITY */ + 647, /* GL_LINE_SMOOTH */ + 654, /* GL_LINE_WIDTH */ + 656, /* GL_LINE_WIDTH_RANGE */ + 655, /* GL_LINE_WIDTH_GRANULARITY */ + 649, /* GL_LINE_STIPPLE */ + 650, /* GL_LINE_STIPPLE_PATTERN */ + 651, /* GL_LINE_STIPPLE_REPEAT */ + 661, /* GL_LIST_MODE */ + 820, /* GL_MAX_LIST_NESTING */ + 658, /* GL_LIST_BASE */ + 660, /* GL_LIST_INDEX */ + 1099, /* GL_POLYGON_MODE */ + 1106, /* GL_POLYGON_SMOOTH */ + 1108, /* GL_POLYGON_STIPPLE */ + 413, /* GL_EDGE_FLAG */ + 271, /* GL_CULL_FACE */ + 272, /* GL_CULL_FACE_MODE */ + 507, /* GL_FRONT_FACE */ + 629, /* GL_LIGHTING */ + 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 635, /* GL_LIGHT_MODEL_TWO_SIDE */ + 631, /* GL_LIGHT_MODEL_AMBIENT */ + 1337, /* GL_SHADE_MODEL */ + 167, /* GL_COLOR_MATERIAL_FACE */ + 168, /* GL_COLOR_MATERIAL_PARAMETER */ + 166, /* GL_COLOR_MATERIAL */ + 455, /* GL_FOG */ + 477, /* GL_FOG_INDEX */ + 473, /* GL_FOG_DENSITY */ + 481, /* GL_FOG_START */ + 475, /* GL_FOG_END */ + 478, /* GL_FOG_MODE */ + 457, /* GL_FOG_COLOR */ + 332, /* GL_DEPTH_RANGE */ + 337, /* GL_DEPTH_TEST */ + 340, /* GL_DEPTH_WRITEMASK */ + 320, /* GL_DEPTH_CLEAR_VALUE */ + 331, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1422, /* GL_STENCIL_TEST */ - 1410, /* GL_STENCIL_CLEAR_VALUE */ - 1412, /* GL_STENCIL_FUNC */ - 1424, /* GL_STENCIL_VALUE_MASK */ - 1411, /* GL_STENCIL_FAIL */ - 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1420, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1421, /* GL_STENCIL_REF */ - 1425, /* GL_STENCIL_WRITEMASK */ - 791, /* GL_MATRIX_MODE */ - 958, /* GL_NORMALIZE */ - 1731, /* GL_VIEWPORT */ - 932, /* GL_MODELVIEW_STACK_DEPTH */ - 1191, /* GL_PROJECTION_STACK_DEPTH */ - 1620, /* GL_TEXTURE_STACK_DEPTH */ - 930, /* GL_MODELVIEW_MATRIX */ - 1190, /* GL_PROJECTION_MATRIX */ - 1605, /* GL_TEXTURE_MATRIX */ - 61, /* GL_ATTRIB_STACK_DEPTH */ - 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 1420, /* GL_STENCIL_TEST */ + 1408, /* GL_STENCIL_CLEAR_VALUE */ + 1410, /* GL_STENCIL_FUNC */ + 1422, /* GL_STENCIL_VALUE_MASK */ + 1409, /* GL_STENCIL_FAIL */ + 1417, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1418, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1419, /* GL_STENCIL_REF */ + 1423, /* GL_STENCIL_WRITEMASK */ + 789, /* GL_MATRIX_MODE */ + 956, /* GL_NORMALIZE */ + 1729, /* GL_VIEWPORT */ + 930, /* GL_MODELVIEW_STACK_DEPTH */ + 1189, /* GL_PROJECTION_STACK_DEPTH */ + 1618, /* GL_TEXTURE_STACK_DEPTH */ + 928, /* GL_MODELVIEW_MATRIX */ + 1188, /* GL_PROJECTION_MATRIX */ + 1603, /* GL_TEXTURE_MATRIX */ + 60, /* GL_ATTRIB_STACK_DEPTH */ + 126, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 343, /* GL_DITHER */ - 78, /* GL_BLEND_DST */ - 86, /* GL_BLEND_SRC */ - 75, /* GL_BLEND */ - 666, /* GL_LOGIC_OP_MODE */ - 586, /* GL_INDEX_LOGIC_OP */ - 166, /* GL_COLOR_LOGIC_OP */ - 67, /* GL_AUX_BUFFERS */ - 354, /* GL_DRAW_BUFFER */ - 1223, /* GL_READ_BUFFER */ - 1320, /* GL_SCISSOR_BOX */ - 1321, /* GL_SCISSOR_TEST */ - 585, /* GL_INDEX_CLEAR_VALUE */ - 590, /* GL_INDEX_WRITEMASK */ - 163, /* GL_COLOR_CLEAR_VALUE */ - 205, /* GL_COLOR_WRITEMASK */ - 587, /* GL_INDEX_MODE */ - 1287, /* GL_RGBA_MODE */ - 353, /* GL_DOUBLEBUFFER */ - 1426, /* GL_STEREO */ - 1246, /* GL_RENDER_MODE */ - 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1092, /* GL_POINT_SMOOTH_HINT */ - 650, /* GL_LINE_SMOOTH_HINT */ - 1109, /* GL_POLYGON_SMOOTH_HINT */ - 478, /* GL_FOG_HINT */ - 1586, /* GL_TEXTURE_GEN_S */ - 1587, /* GL_TEXTURE_GEN_T */ - 1585, /* GL_TEXTURE_GEN_R */ - 1584, /* GL_TEXTURE_GEN_Q */ - 1056, /* GL_PIXEL_MAP_I_TO_I */ - 1062, /* GL_PIXEL_MAP_S_TO_S */ - 1058, /* GL_PIXEL_MAP_I_TO_R */ - 1054, /* GL_PIXEL_MAP_I_TO_G */ - 1052, /* GL_PIXEL_MAP_I_TO_B */ - 1050, /* GL_PIXEL_MAP_I_TO_A */ - 1060, /* GL_PIXEL_MAP_R_TO_R */ - 1048, /* GL_PIXEL_MAP_G_TO_G */ - 1046, /* GL_PIXEL_MAP_B_TO_B */ - 1044, /* GL_PIXEL_MAP_A_TO_A */ - 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1653, /* GL_UNPACK_SWAP_BYTES */ - 1648, /* GL_UNPACK_LSB_FIRST */ - 1649, /* GL_UNPACK_ROW_LENGTH */ - 1652, /* GL_UNPACK_SKIP_ROWS */ - 1651, /* GL_UNPACK_SKIP_PIXELS */ - 1646, /* GL_UNPACK_ALIGNMENT */ - 1031, /* GL_PACK_SWAP_BYTES */ - 1026, /* GL_PACK_LSB_FIRST */ - 1027, /* GL_PACK_ROW_LENGTH */ - 1030, /* GL_PACK_SKIP_ROWS */ - 1029, /* GL_PACK_SKIP_PIXELS */ - 1023, /* GL_PACK_ALIGNMENT */ - 744, /* GL_MAP_COLOR */ - 745, /* GL_MAP_STENCIL */ - 589, /* GL_INDEX_SHIFT */ - 588, /* GL_INDEX_OFFSET */ - 1235, /* GL_RED_SCALE */ - 1233, /* GL_RED_BIAS */ - 1748, /* GL_ZOOM_X */ - 1749, /* GL_ZOOM_Y */ - 551, /* GL_GREEN_SCALE */ - 549, /* GL_GREEN_BIAS */ - 92, /* GL_BLUE_SCALE */ - 90, /* GL_BLUE_BIAS */ + 342, /* GL_DITHER */ + 77, /* GL_BLEND_DST */ + 85, /* GL_BLEND_SRC */ + 74, /* GL_BLEND */ + 664, /* GL_LOGIC_OP_MODE */ + 584, /* GL_INDEX_LOGIC_OP */ + 165, /* GL_COLOR_LOGIC_OP */ + 66, /* GL_AUX_BUFFERS */ + 353, /* GL_DRAW_BUFFER */ + 1221, /* GL_READ_BUFFER */ + 1318, /* GL_SCISSOR_BOX */ + 1319, /* GL_SCISSOR_TEST */ + 583, /* GL_INDEX_CLEAR_VALUE */ + 588, /* GL_INDEX_WRITEMASK */ + 162, /* GL_COLOR_CLEAR_VALUE */ + 204, /* GL_COLOR_WRITEMASK */ + 585, /* GL_INDEX_MODE */ + 1285, /* GL_RGBA_MODE */ + 352, /* GL_DOUBLEBUFFER */ + 1424, /* GL_STEREO */ + 1244, /* GL_RENDER_MODE */ + 1041, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1090, /* GL_POINT_SMOOTH_HINT */ + 648, /* GL_LINE_SMOOTH_HINT */ + 1107, /* GL_POLYGON_SMOOTH_HINT */ + 476, /* GL_FOG_HINT */ + 1584, /* GL_TEXTURE_GEN_S */ + 1585, /* GL_TEXTURE_GEN_T */ + 1583, /* GL_TEXTURE_GEN_R */ + 1582, /* GL_TEXTURE_GEN_Q */ + 1054, /* GL_PIXEL_MAP_I_TO_I */ + 1060, /* GL_PIXEL_MAP_S_TO_S */ + 1056, /* GL_PIXEL_MAP_I_TO_R */ + 1052, /* GL_PIXEL_MAP_I_TO_G */ + 1050, /* GL_PIXEL_MAP_I_TO_B */ + 1048, /* GL_PIXEL_MAP_I_TO_A */ + 1058, /* GL_PIXEL_MAP_R_TO_R */ + 1046, /* GL_PIXEL_MAP_G_TO_G */ + 1044, /* GL_PIXEL_MAP_B_TO_B */ + 1042, /* GL_PIXEL_MAP_A_TO_A */ + 1055, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1061, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1057, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1053, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1051, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1049, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1059, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1047, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1045, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1043, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1651, /* GL_UNPACK_SWAP_BYTES */ + 1646, /* GL_UNPACK_LSB_FIRST */ + 1647, /* GL_UNPACK_ROW_LENGTH */ + 1650, /* GL_UNPACK_SKIP_ROWS */ + 1649, /* GL_UNPACK_SKIP_PIXELS */ + 1644, /* GL_UNPACK_ALIGNMENT */ + 1029, /* GL_PACK_SWAP_BYTES */ + 1024, /* GL_PACK_LSB_FIRST */ + 1025, /* GL_PACK_ROW_LENGTH */ + 1028, /* GL_PACK_SKIP_ROWS */ + 1027, /* GL_PACK_SKIP_PIXELS */ + 1021, /* GL_PACK_ALIGNMENT */ + 742, /* GL_MAP_COLOR */ + 743, /* GL_MAP_STENCIL */ + 587, /* GL_INDEX_SHIFT */ + 586, /* GL_INDEX_OFFSET */ + 1233, /* GL_RED_SCALE */ + 1231, /* GL_RED_BIAS */ + 1746, /* GL_ZOOM_X */ + 1747, /* GL_ZOOM_Y */ + 549, /* GL_GREEN_SCALE */ + 547, /* GL_GREEN_BIAS */ + 91, /* GL_BLUE_SCALE */ + 89, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 334, /* GL_DEPTH_SCALE */ - 315, /* GL_DEPTH_BIAS */ - 817, /* GL_MAX_EVAL_ORDER */ - 821, /* GL_MAX_LIGHTS */ - 800, /* GL_MAX_CLIP_PLANES */ - 865, /* GL_MAX_TEXTURE_SIZE */ - 827, /* GL_MAX_PIXEL_MAP_TABLE */ - 796, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 825, /* GL_MAX_NAME_STACK_DEPTH */ - 853, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 880, /* GL_MAX_VIEWPORT_DIMS */ - 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1433, /* GL_SUBPIXEL_BITS */ - 584, /* GL_INDEX_BITS */ - 1234, /* GL_RED_BITS */ - 550, /* GL_GREEN_BITS */ - 91, /* GL_BLUE_BITS */ + 333, /* GL_DEPTH_SCALE */ + 314, /* GL_DEPTH_BIAS */ + 815, /* GL_MAX_EVAL_ORDER */ + 819, /* GL_MAX_LIGHTS */ + 798, /* GL_MAX_CLIP_PLANES */ + 863, /* GL_MAX_TEXTURE_SIZE */ + 825, /* GL_MAX_PIXEL_MAP_TABLE */ + 794, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 822, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 823, /* GL_MAX_NAME_STACK_DEPTH */ + 851, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 864, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 878, /* GL_MAX_VIEWPORT_DIMS */ + 795, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1431, /* GL_SUBPIXEL_BITS */ + 582, /* GL_INDEX_BITS */ + 1232, /* GL_RED_BITS */ + 548, /* GL_GREEN_BITS */ + 90, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 316, /* GL_DEPTH_BITS */ - 1408, /* GL_STENCIL_BITS */ + 315, /* GL_DEPTH_BITS */ + 1406, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 946, /* GL_NAME_STACK_DEPTH */ - 62, /* GL_AUTO_NORMAL */ - 690, /* GL_MAP1_COLOR_4 */ - 693, /* GL_MAP1_INDEX */ - 694, /* GL_MAP1_NORMAL */ - 695, /* GL_MAP1_TEXTURE_COORD_1 */ - 696, /* GL_MAP1_TEXTURE_COORD_2 */ - 697, /* GL_MAP1_TEXTURE_COORD_3 */ - 698, /* GL_MAP1_TEXTURE_COORD_4 */ - 699, /* GL_MAP1_VERTEX_3 */ - 700, /* GL_MAP1_VERTEX_4 */ - 717, /* GL_MAP2_COLOR_4 */ - 720, /* GL_MAP2_INDEX */ - 721, /* GL_MAP2_NORMAL */ - 722, /* GL_MAP2_TEXTURE_COORD_1 */ - 723, /* GL_MAP2_TEXTURE_COORD_2 */ - 724, /* GL_MAP2_TEXTURE_COORD_3 */ - 725, /* GL_MAP2_TEXTURE_COORD_4 */ - 726, /* GL_MAP2_VERTEX_3 */ - 727, /* GL_MAP2_VERTEX_4 */ - 691, /* GL_MAP1_GRID_DOMAIN */ - 692, /* GL_MAP1_GRID_SEGMENTS */ - 718, /* GL_MAP2_GRID_DOMAIN */ - 719, /* GL_MAP2_GRID_SEGMENTS */ - 1510, /* GL_TEXTURE_1D */ - 1512, /* GL_TEXTURE_2D */ - 439, /* GL_FEEDBACK_BUFFER_POINTER */ - 440, /* GL_FEEDBACK_BUFFER_SIZE */ - 441, /* GL_FEEDBACK_BUFFER_TYPE */ - 1330, /* GL_SELECTION_BUFFER_POINTER */ - 1331, /* GL_SELECTION_BUFFER_SIZE */ - 1623, /* GL_TEXTURE_WIDTH */ - 1591, /* GL_TEXTURE_HEIGHT */ - 1547, /* GL_TEXTURE_COMPONENTS */ - 1531, /* GL_TEXTURE_BORDER_COLOR */ - 1530, /* GL_TEXTURE_BORDER */ - 345, /* GL_DONT_CARE */ - 437, /* GL_FASTEST */ - 954, /* GL_NICEST */ + 944, /* GL_NAME_STACK_DEPTH */ + 61, /* GL_AUTO_NORMAL */ + 688, /* GL_MAP1_COLOR_4 */ + 691, /* GL_MAP1_INDEX */ + 692, /* GL_MAP1_NORMAL */ + 693, /* GL_MAP1_TEXTURE_COORD_1 */ + 694, /* GL_MAP1_TEXTURE_COORD_2 */ + 695, /* GL_MAP1_TEXTURE_COORD_3 */ + 696, /* GL_MAP1_TEXTURE_COORD_4 */ + 697, /* GL_MAP1_VERTEX_3 */ + 698, /* GL_MAP1_VERTEX_4 */ + 715, /* GL_MAP2_COLOR_4 */ + 718, /* GL_MAP2_INDEX */ + 719, /* GL_MAP2_NORMAL */ + 720, /* GL_MAP2_TEXTURE_COORD_1 */ + 721, /* GL_MAP2_TEXTURE_COORD_2 */ + 722, /* GL_MAP2_TEXTURE_COORD_3 */ + 723, /* GL_MAP2_TEXTURE_COORD_4 */ + 724, /* GL_MAP2_VERTEX_3 */ + 725, /* GL_MAP2_VERTEX_4 */ + 689, /* GL_MAP1_GRID_DOMAIN */ + 690, /* GL_MAP1_GRID_SEGMENTS */ + 716, /* GL_MAP2_GRID_DOMAIN */ + 717, /* GL_MAP2_GRID_SEGMENTS */ + 1508, /* GL_TEXTURE_1D */ + 1510, /* GL_TEXTURE_2D */ + 437, /* GL_FEEDBACK_BUFFER_POINTER */ + 438, /* GL_FEEDBACK_BUFFER_SIZE */ + 439, /* GL_FEEDBACK_BUFFER_TYPE */ + 1328, /* GL_SELECTION_BUFFER_POINTER */ + 1329, /* GL_SELECTION_BUFFER_SIZE */ + 1621, /* GL_TEXTURE_WIDTH */ + 1589, /* GL_TEXTURE_HEIGHT */ + 1545, /* GL_TEXTURE_COMPONENTS */ + 1529, /* GL_TEXTURE_BORDER_COLOR */ + 1528, /* GL_TEXTURE_BORDER */ + 344, /* GL_DONT_CARE */ + 435, /* GL_FASTEST */ + 952, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 342, /* GL_DIFFUSE */ - 1373, /* GL_SPECULAR */ - 1113, /* GL_POSITION */ - 1376, /* GL_SPOT_DIRECTION */ - 1377, /* GL_SPOT_EXPONENT */ - 1375, /* GL_SPOT_CUTOFF */ - 245, /* GL_CONSTANT_ATTENUATION */ - 640, /* GL_LINEAR_ATTENUATION */ - 1210, /* GL_QUADRATIC_ATTENUATION */ - 219, /* GL_COMPILE */ - 220, /* GL_COMPILE_AND_EXECUTE */ - 111, /* GL_BYTE */ - 1654, /* GL_UNSIGNED_BYTE */ - 1344, /* GL_SHORT */ - 1663, /* GL_UNSIGNED_SHORT */ - 592, /* GL_INT */ - 1657, /* GL_UNSIGNED_INT */ - 444, /* GL_FLOAT */ + 341, /* GL_DIFFUSE */ + 1371, /* GL_SPECULAR */ + 1111, /* GL_POSITION */ + 1374, /* GL_SPOT_DIRECTION */ + 1375, /* GL_SPOT_EXPONENT */ + 1373, /* GL_SPOT_CUTOFF */ + 244, /* GL_CONSTANT_ATTENUATION */ + 638, /* GL_LINEAR_ATTENUATION */ + 1208, /* GL_QUADRATIC_ATTENUATION */ + 218, /* GL_COMPILE */ + 219, /* GL_COMPILE_AND_EXECUTE */ + 110, /* GL_BYTE */ + 1652, /* GL_UNSIGNED_BYTE */ + 1342, /* GL_SHORT */ + 1661, /* GL_UNSIGNED_SHORT */ + 590, /* GL_INT */ + 1655, /* GL_UNSIGNED_INT */ + 442, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 352, /* GL_DOUBLE */ - 123, /* GL_CLEAR */ + 351, /* GL_DOUBLE */ + 122, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ - 269, /* GL_COPY */ + 268, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 956, /* GL_NOOP */ - 1744, /* GL_XOR */ - 1018, /* GL_OR */ - 957, /* GL_NOR */ - 427, /* GL_EQUIV */ - 618, /* GL_INVERT */ - 1021, /* GL_OR_REVERSE */ - 270, /* GL_COPY_INVERTED */ - 1020, /* GL_OR_INVERTED */ - 947, /* GL_NAND */ - 1335, /* GL_SET */ - 424, /* GL_EMISSION */ - 1343, /* GL_SHININESS */ + 954, /* GL_NOOP */ + 1742, /* GL_XOR */ + 1016, /* GL_OR */ + 955, /* GL_NOR */ + 425, /* GL_EQUIV */ + 616, /* GL_INVERT */ + 1019, /* GL_OR_REVERSE */ + 269, /* GL_COPY_INVERTED */ + 1018, /* GL_OR_INVERTED */ + 945, /* GL_NAND */ + 1333, /* GL_SET */ + 422, /* GL_EMISSION */ + 1341, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ - 165, /* GL_COLOR_INDEXES */ - 897, /* GL_MODELVIEW */ - 1189, /* GL_PROJECTION */ - 1445, /* GL_TEXTURE */ - 138, /* GL_COLOR */ - 313, /* GL_DEPTH */ - 1395, /* GL_STENCIL */ - 164, /* GL_COLOR_INDEX */ - 1413, /* GL_STENCIL_INDEX */ - 322, /* GL_DEPTH_COMPONENT */ - 1230, /* GL_RED */ - 548, /* GL_GREEN */ - 89, /* GL_BLUE */ + 164, /* GL_COLOR_INDEXES */ + 895, /* GL_MODELVIEW */ + 1187, /* GL_PROJECTION */ + 1443, /* GL_TEXTURE */ + 137, /* GL_COLOR */ + 312, /* GL_DEPTH */ + 1393, /* GL_STENCIL */ + 163, /* GL_COLOR_INDEX */ + 1411, /* GL_STENCIL_INDEX */ + 321, /* GL_DEPTH_COMPONENT */ + 1228, /* GL_RED */ + 546, /* GL_GREEN */ + 88, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1254, /* GL_RGB */ - 1273, /* GL_RGBA */ - 668, /* GL_LUMINANCE */ - 689, /* GL_LUMINANCE_ALPHA */ - 73, /* GL_BITMAP */ - 1069, /* GL_POINT */ - 638, /* GL_LINE */ - 442, /* GL_FILL */ - 1239, /* GL_RENDER */ - 438, /* GL_FEEDBACK */ - 1329, /* GL_SELECT */ - 443, /* GL_FLAT */ - 1348, /* GL_SMOOTH */ - 619, /* GL_KEEP */ - 1248, /* GL_REPLACE */ - 575, /* GL_INCR */ - 309, /* GL_DECR */ - 1678, /* GL_VENDOR */ - 1245, /* GL_RENDERER */ - 1679, /* GL_VERSION */ - 431, /* GL_EXTENSIONS */ - 1294, /* GL_S */ - 1436, /* GL_T */ - 1220, /* GL_R */ - 1209, /* GL_Q */ - 933, /* GL_MODULATE */ - 308, /* GL_DECAL */ - 1581, /* GL_TEXTURE_ENV_MODE */ - 1580, /* GL_TEXTURE_ENV_COLOR */ - 1579, /* GL_TEXTURE_ENV */ - 432, /* GL_EYE_LINEAR */ - 980, /* GL_OBJECT_LINEAR */ - 1374, /* GL_SPHERE_MAP */ - 1583, /* GL_TEXTURE_GEN_MODE */ - 982, /* GL_OBJECT_PLANE */ - 433, /* GL_EYE_PLANE */ - 948, /* GL_NEAREST */ - 639, /* GL_LINEAR */ - 952, /* GL_NEAREST_MIPMAP_NEAREST */ - 644, /* GL_LINEAR_MIPMAP_NEAREST */ - 951, /* GL_NEAREST_MIPMAP_LINEAR */ - 643, /* GL_LINEAR_MIPMAP_LINEAR */ - 1604, /* GL_TEXTURE_MAG_FILTER */ - 1612, /* GL_TEXTURE_MIN_FILTER */ - 1625, /* GL_TEXTURE_WRAP_S */ - 1626, /* GL_TEXTURE_WRAP_T */ - 117, /* GL_CLAMP */ - 1247, /* GL_REPEAT */ - 1107, /* GL_POLYGON_OFFSET_UNITS */ - 1106, /* GL_POLYGON_OFFSET_POINT */ - 1105, /* GL_POLYGON_OFFSET_LINE */ - 1221, /* GL_R3_G3_B2 */ - 1675, /* GL_V2F */ - 1676, /* GL_V3F */ - 114, /* GL_C4UB_V2F */ - 115, /* GL_C4UB_V3F */ - 112, /* GL_C3F_V3F */ - 945, /* GL_N3F_V3F */ - 113, /* GL_C4F_N3F_V3F */ - 1441, /* GL_T2F_V3F */ - 1443, /* GL_T4F_V4F */ - 1439, /* GL_T2F_C4UB_V3F */ - 1437, /* GL_T2F_C3F_V3F */ - 1440, /* GL_T2F_N3F_V3F */ - 1438, /* GL_T2F_C4F_N3F_V3F */ - 1442, /* GL_T4F_C4F_N3F_V4F */ - 130, /* GL_CLIP_PLANE0 */ - 131, /* GL_CLIP_PLANE1 */ - 132, /* GL_CLIP_PLANE2 */ - 133, /* GL_CLIP_PLANE3 */ - 134, /* GL_CLIP_PLANE4 */ - 135, /* GL_CLIP_PLANE5 */ - 623, /* GL_LIGHT0 */ - 624, /* GL_LIGHT1 */ - 625, /* GL_LIGHT2 */ - 626, /* GL_LIGHT3 */ - 627, /* GL_LIGHT4 */ - 628, /* GL_LIGHT5 */ - 629, /* GL_LIGHT6 */ - 630, /* GL_LIGHT7 */ - 552, /* GL_HINT_BIT */ - 247, /* GL_CONSTANT_COLOR */ - 992, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 242, /* GL_CONSTANT_ALPHA */ - 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 76, /* GL_BLEND_COLOR */ - 512, /* GL_FUNC_ADD */ - 881, /* GL_MIN */ - 793, /* GL_MAX */ - 81, /* GL_BLEND_EQUATION */ - 516, /* GL_FUNC_SUBTRACT */ - 514, /* GL_FUNC_REVERSE_SUBTRACT */ - 250, /* GL_CONVOLUTION_1D */ - 251, /* GL_CONVOLUTION_2D */ - 1332, /* GL_SEPARABLE_2D */ - 254, /* GL_CONVOLUTION_BORDER_MODE */ - 258, /* GL_CONVOLUTION_FILTER_SCALE */ - 256, /* GL_CONVOLUTION_FILTER_BIAS */ - 1231, /* GL_REDUCE */ - 260, /* GL_CONVOLUTION_FORMAT */ - 264, /* GL_CONVOLUTION_WIDTH */ - 262, /* GL_CONVOLUTION_HEIGHT */ - 808, /* GL_MAX_CONVOLUTION_WIDTH */ - 806, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1146, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1144, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 553, /* GL_HISTOGRAM */ - 1193, /* GL_PROXY_HISTOGRAM */ - 569, /* GL_HISTOGRAM_WIDTH */ - 559, /* GL_HISTOGRAM_FORMAT */ - 565, /* GL_HISTOGRAM_RED_SIZE */ - 561, /* GL_HISTOGRAM_GREEN_SIZE */ - 556, /* GL_HISTOGRAM_BLUE_SIZE */ - 554, /* GL_HISTOGRAM_ALPHA_SIZE */ - 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 567, /* GL_HISTOGRAM_SINK */ - 882, /* GL_MINMAX */ - 884, /* GL_MINMAX_FORMAT */ - 886, /* GL_MINMAX_SINK */ - 1444, /* GL_TABLE_TOO_LARGE_EXT */ - 1656, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1661, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1658, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1104, /* GL_POLYGON_OFFSET_FILL */ - 1103, /* GL_POLYGON_OFFSET_FACTOR */ - 1102, /* GL_POLYGON_OFFSET_BIAS */ - 1251, /* GL_RESCALE_NORMAL */ + 1252, /* GL_RGB */ + 1271, /* GL_RGBA */ + 666, /* GL_LUMINANCE */ + 687, /* GL_LUMINANCE_ALPHA */ + 72, /* GL_BITMAP */ + 1067, /* GL_POINT */ + 636, /* GL_LINE */ + 440, /* GL_FILL */ + 1237, /* GL_RENDER */ + 436, /* GL_FEEDBACK */ + 1327, /* GL_SELECT */ + 441, /* GL_FLAT */ + 1346, /* GL_SMOOTH */ + 617, /* GL_KEEP */ + 1246, /* GL_REPLACE */ + 573, /* GL_INCR */ + 308, /* GL_DECR */ + 1676, /* GL_VENDOR */ + 1243, /* GL_RENDERER */ + 1677, /* GL_VERSION */ + 429, /* GL_EXTENSIONS */ + 1292, /* GL_S */ + 1434, /* GL_T */ + 1218, /* GL_R */ + 1207, /* GL_Q */ + 931, /* GL_MODULATE */ + 307, /* GL_DECAL */ + 1579, /* GL_TEXTURE_ENV_MODE */ + 1578, /* GL_TEXTURE_ENV_COLOR */ + 1577, /* GL_TEXTURE_ENV */ + 430, /* GL_EYE_LINEAR */ + 978, /* GL_OBJECT_LINEAR */ + 1372, /* GL_SPHERE_MAP */ + 1581, /* GL_TEXTURE_GEN_MODE */ + 980, /* GL_OBJECT_PLANE */ + 431, /* GL_EYE_PLANE */ + 946, /* GL_NEAREST */ + 637, /* GL_LINEAR */ + 950, /* GL_NEAREST_MIPMAP_NEAREST */ + 642, /* GL_LINEAR_MIPMAP_NEAREST */ + 949, /* GL_NEAREST_MIPMAP_LINEAR */ + 641, /* GL_LINEAR_MIPMAP_LINEAR */ + 1602, /* GL_TEXTURE_MAG_FILTER */ + 1610, /* GL_TEXTURE_MIN_FILTER */ + 1623, /* GL_TEXTURE_WRAP_S */ + 1624, /* GL_TEXTURE_WRAP_T */ + 116, /* GL_CLAMP */ + 1245, /* GL_REPEAT */ + 1105, /* GL_POLYGON_OFFSET_UNITS */ + 1104, /* GL_POLYGON_OFFSET_POINT */ + 1103, /* GL_POLYGON_OFFSET_LINE */ + 1219, /* GL_R3_G3_B2 */ + 1673, /* GL_V2F */ + 1674, /* GL_V3F */ + 113, /* GL_C4UB_V2F */ + 114, /* GL_C4UB_V3F */ + 111, /* GL_C3F_V3F */ + 943, /* GL_N3F_V3F */ + 112, /* GL_C4F_N3F_V3F */ + 1439, /* GL_T2F_V3F */ + 1441, /* GL_T4F_V4F */ + 1437, /* GL_T2F_C4UB_V3F */ + 1435, /* GL_T2F_C3F_V3F */ + 1438, /* GL_T2F_N3F_V3F */ + 1436, /* GL_T2F_C4F_N3F_V3F */ + 1440, /* GL_T4F_C4F_N3F_V4F */ + 129, /* GL_CLIP_PLANE0 */ + 130, /* GL_CLIP_PLANE1 */ + 131, /* GL_CLIP_PLANE2 */ + 132, /* GL_CLIP_PLANE3 */ + 133, /* GL_CLIP_PLANE4 */ + 134, /* GL_CLIP_PLANE5 */ + 621, /* GL_LIGHT0 */ + 622, /* GL_LIGHT1 */ + 623, /* GL_LIGHT2 */ + 624, /* GL_LIGHT3 */ + 625, /* GL_LIGHT4 */ + 626, /* GL_LIGHT5 */ + 627, /* GL_LIGHT6 */ + 628, /* GL_LIGHT7 */ + 550, /* GL_HINT_BIT */ + 246, /* GL_CONSTANT_COLOR */ + 990, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 241, /* GL_CONSTANT_ALPHA */ + 988, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 75, /* GL_BLEND_COLOR */ + 510, /* GL_FUNC_ADD */ + 879, /* GL_MIN */ + 791, /* GL_MAX */ + 80, /* GL_BLEND_EQUATION */ + 514, /* GL_FUNC_SUBTRACT */ + 512, /* GL_FUNC_REVERSE_SUBTRACT */ + 249, /* GL_CONVOLUTION_1D */ + 250, /* GL_CONVOLUTION_2D */ + 1330, /* GL_SEPARABLE_2D */ + 253, /* GL_CONVOLUTION_BORDER_MODE */ + 257, /* GL_CONVOLUTION_FILTER_SCALE */ + 255, /* GL_CONVOLUTION_FILTER_BIAS */ + 1229, /* GL_REDUCE */ + 259, /* GL_CONVOLUTION_FORMAT */ + 263, /* GL_CONVOLUTION_WIDTH */ + 261, /* GL_CONVOLUTION_HEIGHT */ + 806, /* GL_MAX_CONVOLUTION_WIDTH */ + 804, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1144, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1140, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1135, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1131, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1142, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1138, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1133, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1129, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 551, /* GL_HISTOGRAM */ + 1191, /* GL_PROXY_HISTOGRAM */ + 567, /* GL_HISTOGRAM_WIDTH */ + 557, /* GL_HISTOGRAM_FORMAT */ + 563, /* GL_HISTOGRAM_RED_SIZE */ + 559, /* GL_HISTOGRAM_GREEN_SIZE */ + 554, /* GL_HISTOGRAM_BLUE_SIZE */ + 552, /* GL_HISTOGRAM_ALPHA_SIZE */ + 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 565, /* GL_HISTOGRAM_SINK */ + 880, /* GL_MINMAX */ + 882, /* GL_MINMAX_FORMAT */ + 884, /* GL_MINMAX_SINK */ + 1442, /* GL_TABLE_TOO_LARGE_EXT */ + 1654, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1663, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1665, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1659, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1656, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1102, /* GL_POLYGON_OFFSET_FILL */ + 1101, /* GL_POLYGON_OFFSET_FACTOR */ + 1100, /* GL_POLYGON_OFFSET_BIAS */ + 1249, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 679, /* GL_LUMINANCE4 */ - 685, /* GL_LUMINANCE8 */ - 669, /* GL_LUMINANCE12 */ - 675, /* GL_LUMINANCE16 */ - 680, /* GL_LUMINANCE4_ALPHA4 */ - 683, /* GL_LUMINANCE6_ALPHA2 */ - 686, /* GL_LUMINANCE8_ALPHA8 */ - 672, /* GL_LUMINANCE12_ALPHA4 */ - 670, /* GL_LUMINANCE12_ALPHA12 */ - 676, /* GL_LUMINANCE16_ALPHA16 */ - 593, /* GL_INTENSITY */ - 598, /* GL_INTENSITY4 */ - 600, /* GL_INTENSITY8 */ - 594, /* GL_INTENSITY12 */ - 596, /* GL_INTENSITY16 */ - 1263, /* GL_RGB2_EXT */ - 1264, /* GL_RGB4 */ - 1267, /* GL_RGB5 */ - 1271, /* GL_RGB8 */ - 1255, /* GL_RGB10 */ - 1259, /* GL_RGB12 */ - 1261, /* GL_RGB16 */ - 1278, /* GL_RGBA2 */ - 1280, /* GL_RGBA4 */ - 1268, /* GL_RGB5_A1 */ - 1284, /* GL_RGBA8 */ - 1256, /* GL_RGB10_A2 */ - 1274, /* GL_RGBA12 */ - 1276, /* GL_RGBA16 */ - 1617, /* GL_TEXTURE_RED_SIZE */ - 1589, /* GL_TEXTURE_GREEN_SIZE */ - 1528, /* GL_TEXTURE_BLUE_SIZE */ - 1515, /* GL_TEXTURE_ALPHA_SIZE */ - 1602, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1593, /* GL_TEXTURE_INTENSITY_SIZE */ - 1249, /* GL_REPLACE_EXT */ - 1197, /* GL_PROXY_TEXTURE_1D */ - 1200, /* GL_PROXY_TEXTURE_2D */ - 1621, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1614, /* GL_TEXTURE_PRIORITY */ - 1619, /* GL_TEXTURE_RESIDENT */ - 1518, /* GL_TEXTURE_BINDING_1D */ - 1520, /* GL_TEXTURE_BINDING_2D */ - 1522, /* GL_TEXTURE_BINDING_3D */ - 1028, /* GL_PACK_SKIP_IMAGES */ - 1024, /* GL_PACK_IMAGE_HEIGHT */ - 1650, /* GL_UNPACK_SKIP_IMAGES */ - 1647, /* GL_UNPACK_IMAGE_HEIGHT */ - 1514, /* GL_TEXTURE_3D */ - 1203, /* GL_PROXY_TEXTURE_3D */ - 1576, /* GL_TEXTURE_DEPTH */ - 1624, /* GL_TEXTURE_WRAP_R */ - 794, /* GL_MAX_3D_TEXTURE_SIZE */ - 1680, /* GL_VERTEX_ARRAY */ - 959, /* GL_NORMAL_ARRAY */ - 139, /* GL_COLOR_ARRAY */ - 578, /* GL_INDEX_ARRAY */ - 1555, /* GL_TEXTURE_COORD_ARRAY */ - 415, /* GL_EDGE_FLAG_ARRAY */ - 1685, /* GL_VERTEX_ARRAY_SIZE */ - 1687, /* GL_VERTEX_ARRAY_TYPE */ - 1686, /* GL_VERTEX_ARRAY_STRIDE */ - 964, /* GL_NORMAL_ARRAY_TYPE */ - 963, /* GL_NORMAL_ARRAY_STRIDE */ - 143, /* GL_COLOR_ARRAY_SIZE */ - 145, /* GL_COLOR_ARRAY_TYPE */ - 144, /* GL_COLOR_ARRAY_STRIDE */ - 583, /* GL_INDEX_ARRAY_TYPE */ - 582, /* GL_INDEX_ARRAY_STRIDE */ - 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1684, /* GL_VERTEX_ARRAY_POINTER */ - 962, /* GL_NORMAL_ARRAY_POINTER */ - 142, /* GL_COLOR_ARRAY_POINTER */ - 581, /* GL_INDEX_ARRAY_POINTER */ - 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 938, /* GL_MULTISAMPLE */ - 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1308, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1313, /* GL_SAMPLE_COVERAGE */ - 1310, /* GL_SAMPLE_BUFFERS */ - 1301, /* GL_SAMPLES */ - 1317, /* GL_SAMPLE_COVERAGE_VALUE */ - 1315, /* GL_SAMPLE_COVERAGE_INVERT */ - 170, /* GL_COLOR_MATRIX */ - 172, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 80, /* GL_BLEND_DST_RGB */ - 88, /* GL_BLEND_SRC_RGB */ - 79, /* GL_BLEND_DST_ALPHA */ - 87, /* GL_BLEND_SRC_ALPHA */ - 176, /* GL_COLOR_TABLE */ - 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1192, /* GL_PROXY_COLOR_TABLE */ - 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 200, /* GL_COLOR_TABLE_SCALE */ - 180, /* GL_COLOR_TABLE_BIAS */ - 185, /* GL_COLOR_TABLE_FORMAT */ - 202, /* GL_COLOR_TABLE_WIDTH */ - 197, /* GL_COLOR_TABLE_RED_SIZE */ - 188, /* GL_COLOR_TABLE_GREEN_SIZE */ - 182, /* GL_COLOR_TABLE_BLUE_SIZE */ - 177, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 194, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 191, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 71, /* GL_BGR */ - 72, /* GL_BGRA */ - 816, /* GL_MAX_ELEMENTS_VERTICES */ - 815, /* GL_MAX_ELEMENTS_INDICES */ - 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1086, /* GL_POINT_SIZE_MIN */ - 1082, /* GL_POINT_SIZE_MAX */ - 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1072, /* GL_POINT_DISTANCE_ATTENUATION */ - 118, /* GL_CLAMP_TO_BORDER */ - 121, /* GL_CLAMP_TO_EDGE */ - 1613, /* GL_TEXTURE_MIN_LOD */ - 1611, /* GL_TEXTURE_MAX_LOD */ - 1517, /* GL_TEXTURE_BASE_LEVEL */ - 1610, /* GL_TEXTURE_MAX_LEVEL */ - 572, /* GL_IGNORE_BORDER_HP */ - 246, /* GL_CONSTANT_BORDER_HP */ - 1250, /* GL_REPLICATE_BORDER_HP */ - 252, /* GL_CONVOLUTION_BORDER_COLOR */ - 987, /* GL_OCCLUSION_TEST_HP */ - 988, /* GL_OCCLUSION_TEST_RESULT_HP */ - 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 518, /* GL_GENERATE_MIPMAP */ - 519, /* GL_GENERATE_MIPMAP_HINT */ - 481, /* GL_FOG_OFFSET_SGIX */ - 482, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1546, /* GL_TEXTURE_COMPARE_SGIX */ - 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 323, /* GL_DEPTH_COMPONENT16 */ - 326, /* GL_DEPTH_COMPONENT24 */ - 329, /* GL_DEPTH_COMPONENT32 */ - 274, /* GL_CULL_VERTEX_EXT */ - 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1741, /* GL_WRAP_BORDER_SUN */ - 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1345, /* GL_SINGLE_COLOR */ - 1333, /* GL_SEPARATE_SPECULAR_COLOR */ - 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1668, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 889, /* GL_MIRRORED_REPEAT */ - 1289, /* GL_RGB_S3TC */ - 1266, /* GL_RGB4_S3TC */ - 1288, /* GL_RGBA_S3TC */ - 1283, /* GL_RGBA4_S3TC */ - 1286, /* GL_RGBA_DXT5_S3TC */ - 1281, /* GL_RGBA4_DXT5_S3TC */ - 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 468, /* GL_FOG_COORDINATE_SOURCE */ - 460, /* GL_FOG_COORD */ - 484, /* GL_FRAGMENT_DEPTH */ - 280, /* GL_CURRENT_FOG_COORD */ - 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 462, /* GL_FOG_COORDINATE_ARRAY */ - 174, /* GL_COLOR_SUM */ - 299, /* GL_CURRENT_SECONDARY_COLOR */ - 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1322, /* GL_SECONDARY_COLOR_ARRAY */ - 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + 677, /* GL_LUMINANCE4 */ + 683, /* GL_LUMINANCE8 */ + 667, /* GL_LUMINANCE12 */ + 673, /* GL_LUMINANCE16 */ + 678, /* GL_LUMINANCE4_ALPHA4 */ + 681, /* GL_LUMINANCE6_ALPHA2 */ + 684, /* GL_LUMINANCE8_ALPHA8 */ + 670, /* GL_LUMINANCE12_ALPHA4 */ + 668, /* GL_LUMINANCE12_ALPHA12 */ + 674, /* GL_LUMINANCE16_ALPHA16 */ + 591, /* GL_INTENSITY */ + 596, /* GL_INTENSITY4 */ + 598, /* GL_INTENSITY8 */ + 592, /* GL_INTENSITY12 */ + 594, /* GL_INTENSITY16 */ + 1261, /* GL_RGB2_EXT */ + 1262, /* GL_RGB4 */ + 1265, /* GL_RGB5 */ + 1269, /* GL_RGB8 */ + 1253, /* GL_RGB10 */ + 1257, /* GL_RGB12 */ + 1259, /* GL_RGB16 */ + 1276, /* GL_RGBA2 */ + 1278, /* GL_RGBA4 */ + 1266, /* GL_RGB5_A1 */ + 1282, /* GL_RGBA8 */ + 1254, /* GL_RGB10_A2 */ + 1272, /* GL_RGBA12 */ + 1274, /* GL_RGBA16 */ + 1615, /* GL_TEXTURE_RED_SIZE */ + 1587, /* GL_TEXTURE_GREEN_SIZE */ + 1526, /* GL_TEXTURE_BLUE_SIZE */ + 1513, /* GL_TEXTURE_ALPHA_SIZE */ + 1600, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1591, /* GL_TEXTURE_INTENSITY_SIZE */ + 1247, /* GL_REPLACE_EXT */ + 1195, /* GL_PROXY_TEXTURE_1D */ + 1198, /* GL_PROXY_TEXTURE_2D */ + 1619, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1612, /* GL_TEXTURE_PRIORITY */ + 1617, /* GL_TEXTURE_RESIDENT */ + 1516, /* GL_TEXTURE_BINDING_1D */ + 1518, /* GL_TEXTURE_BINDING_2D */ + 1520, /* GL_TEXTURE_BINDING_3D */ + 1026, /* GL_PACK_SKIP_IMAGES */ + 1022, /* GL_PACK_IMAGE_HEIGHT */ + 1648, /* GL_UNPACK_SKIP_IMAGES */ + 1645, /* GL_UNPACK_IMAGE_HEIGHT */ + 1512, /* GL_TEXTURE_3D */ + 1201, /* GL_PROXY_TEXTURE_3D */ + 1574, /* GL_TEXTURE_DEPTH */ + 1622, /* GL_TEXTURE_WRAP_R */ + 792, /* GL_MAX_3D_TEXTURE_SIZE */ + 1678, /* GL_VERTEX_ARRAY */ + 957, /* GL_NORMAL_ARRAY */ + 138, /* GL_COLOR_ARRAY */ + 576, /* GL_INDEX_ARRAY */ + 1553, /* GL_TEXTURE_COORD_ARRAY */ + 414, /* GL_EDGE_FLAG_ARRAY */ + 1683, /* GL_VERTEX_ARRAY_SIZE */ + 1685, /* GL_VERTEX_ARRAY_TYPE */ + 1684, /* GL_VERTEX_ARRAY_STRIDE */ + 962, /* GL_NORMAL_ARRAY_TYPE */ + 961, /* GL_NORMAL_ARRAY_STRIDE */ + 142, /* GL_COLOR_ARRAY_SIZE */ + 144, /* GL_COLOR_ARRAY_TYPE */ + 143, /* GL_COLOR_ARRAY_STRIDE */ + 581, /* GL_INDEX_ARRAY_TYPE */ + 580, /* GL_INDEX_ARRAY_STRIDE */ + 1557, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1559, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1558, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1682, /* GL_VERTEX_ARRAY_POINTER */ + 960, /* GL_NORMAL_ARRAY_POINTER */ + 141, /* GL_COLOR_ARRAY_POINTER */ + 579, /* GL_INDEX_ARRAY_POINTER */ + 1556, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 417, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 936, /* GL_MULTISAMPLE */ + 1304, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1306, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1311, /* GL_SAMPLE_COVERAGE */ + 1308, /* GL_SAMPLE_BUFFERS */ + 1299, /* GL_SAMPLES */ + 1315, /* GL_SAMPLE_COVERAGE_VALUE */ + 1313, /* GL_SAMPLE_COVERAGE_INVERT */ + 169, /* GL_COLOR_MATRIX */ + 171, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 800, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1127, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1123, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1118, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1114, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1125, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1121, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1116, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1112, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1536, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1202, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1538, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 79, /* GL_BLEND_DST_RGB */ + 87, /* GL_BLEND_SRC_RGB */ + 78, /* GL_BLEND_DST_ALPHA */ + 86, /* GL_BLEND_SRC_ALPHA */ + 175, /* GL_COLOR_TABLE */ + 1137, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1120, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1190, /* GL_PROXY_COLOR_TABLE */ + 1194, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1193, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 199, /* GL_COLOR_TABLE_SCALE */ + 179, /* GL_COLOR_TABLE_BIAS */ + 184, /* GL_COLOR_TABLE_FORMAT */ + 201, /* GL_COLOR_TABLE_WIDTH */ + 196, /* GL_COLOR_TABLE_RED_SIZE */ + 187, /* GL_COLOR_TABLE_GREEN_SIZE */ + 181, /* GL_COLOR_TABLE_BLUE_SIZE */ + 176, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 193, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 190, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 70, /* GL_BGR */ + 71, /* GL_BGRA */ + 814, /* GL_MAX_ELEMENTS_VERTICES */ + 813, /* GL_MAX_ELEMENTS_INDICES */ + 1590, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 135, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1084, /* GL_POINT_SIZE_MIN */ + 1080, /* GL_POINT_SIZE_MAX */ + 1074, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1070, /* GL_POINT_DISTANCE_ATTENUATION */ + 117, /* GL_CLAMP_TO_BORDER */ + 120, /* GL_CLAMP_TO_EDGE */ + 1611, /* GL_TEXTURE_MIN_LOD */ + 1609, /* GL_TEXTURE_MAX_LOD */ + 1515, /* GL_TEXTURE_BASE_LEVEL */ + 1608, /* GL_TEXTURE_MAX_LEVEL */ + 570, /* GL_IGNORE_BORDER_HP */ + 245, /* GL_CONSTANT_BORDER_HP */ + 1248, /* GL_REPLICATE_BORDER_HP */ + 251, /* GL_CONVOLUTION_BORDER_COLOR */ + 985, /* GL_OCCLUSION_TEST_HP */ + 986, /* GL_OCCLUSION_TEST_RESULT_HP */ + 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1530, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1534, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1535, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1531, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 796, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 797, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1147, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1149, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1146, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1148, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1598, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1599, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1597, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 516, /* GL_GENERATE_MIPMAP */ + 517, /* GL_GENERATE_MIPMAP_HINT */ + 479, /* GL_FOG_OFFSET_SGIX */ + 480, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1544, /* GL_TEXTURE_COMPARE_SGIX */ + 1543, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1594, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1586, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 322, /* GL_DEPTH_COMPONENT16 */ + 325, /* GL_DEPTH_COMPONENT24 */ + 328, /* GL_DEPTH_COMPONENT32 */ + 273, /* GL_CULL_VERTEX_EXT */ + 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1739, /* GL_WRAP_BORDER_SUN */ + 1537, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1343, /* GL_SINGLE_COLOR */ + 1331, /* GL_SEPARATE_SPECULAR_COLOR */ + 1340, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 1653, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1666, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1667, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1664, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1662, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1660, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1658, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1606, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1607, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1605, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 887, /* GL_MIRRORED_REPEAT */ + 1287, /* GL_RGB_S3TC */ + 1264, /* GL_RGB4_S3TC */ + 1286, /* GL_RGBA_S3TC */ + 1281, /* GL_RGBA4_S3TC */ + 1284, /* GL_RGBA_DXT5_S3TC */ + 1279, /* GL_RGBA4_DXT5_S3TC */ + 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 948, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 947, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 466, /* GL_FOG_COORDINATE_SOURCE */ + 458, /* GL_FOG_COORD */ + 482, /* GL_FRAGMENT_DEPTH */ + 279, /* GL_CURRENT_FOG_COORD */ + 465, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 464, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 463, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 460, /* GL_FOG_COORDINATE_ARRAY */ + 173, /* GL_COLOR_SUM */ + 298, /* GL_CURRENT_SECONDARY_COLOR */ + 1324, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1326, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1325, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1323, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1320, /* GL_SECONDARY_COLOR_ARRAY */ + 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1446, /* GL_TEXTURE0 */ - 1448, /* GL_TEXTURE1 */ - 1470, /* GL_TEXTURE2 */ - 1492, /* GL_TEXTURE3 */ - 1498, /* GL_TEXTURE4 */ - 1500, /* GL_TEXTURE5 */ - 1502, /* GL_TEXTURE6 */ - 1504, /* GL_TEXTURE7 */ - 1506, /* GL_TEXTURE8 */ - 1508, /* GL_TEXTURE9 */ - 1449, /* GL_TEXTURE10 */ - 1451, /* GL_TEXTURE11 */ - 1453, /* GL_TEXTURE12 */ - 1455, /* GL_TEXTURE13 */ - 1457, /* GL_TEXTURE14 */ - 1459, /* GL_TEXTURE15 */ - 1461, /* GL_TEXTURE16 */ - 1463, /* GL_TEXTURE17 */ - 1465, /* GL_TEXTURE18 */ - 1467, /* GL_TEXTURE19 */ - 1471, /* GL_TEXTURE20 */ - 1473, /* GL_TEXTURE21 */ - 1475, /* GL_TEXTURE22 */ - 1477, /* GL_TEXTURE23 */ - 1479, /* GL_TEXTURE24 */ - 1481, /* GL_TEXTURE25 */ - 1483, /* GL_TEXTURE26 */ - 1485, /* GL_TEXTURE27 */ - 1487, /* GL_TEXTURE28 */ - 1489, /* GL_TEXTURE29 */ - 1493, /* GL_TEXTURE30 */ - 1495, /* GL_TEXTURE31 */ + 1444, /* GL_TEXTURE0 */ + 1446, /* GL_TEXTURE1 */ + 1468, /* GL_TEXTURE2 */ + 1490, /* GL_TEXTURE3 */ + 1496, /* GL_TEXTURE4 */ + 1498, /* GL_TEXTURE5 */ + 1500, /* GL_TEXTURE6 */ + 1502, /* GL_TEXTURE7 */ + 1504, /* GL_TEXTURE8 */ + 1506, /* GL_TEXTURE9 */ + 1447, /* GL_TEXTURE10 */ + 1449, /* GL_TEXTURE11 */ + 1451, /* GL_TEXTURE12 */ + 1453, /* GL_TEXTURE13 */ + 1455, /* GL_TEXTURE14 */ + 1457, /* GL_TEXTURE15 */ + 1459, /* GL_TEXTURE16 */ + 1461, /* GL_TEXTURE17 */ + 1463, /* GL_TEXTURE18 */ + 1465, /* GL_TEXTURE19 */ + 1469, /* GL_TEXTURE20 */ + 1471, /* GL_TEXTURE21 */ + 1473, /* GL_TEXTURE22 */ + 1475, /* GL_TEXTURE23 */ + 1477, /* GL_TEXTURE24 */ + 1479, /* GL_TEXTURE25 */ + 1481, /* GL_TEXTURE26 */ + 1483, /* GL_TEXTURE27 */ + 1485, /* GL_TEXTURE28 */ + 1487, /* GL_TEXTURE29 */ + 1491, /* GL_TEXTURE30 */ + 1493, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ - 124, /* GL_CLIENT_ACTIVE_TEXTURE */ - 867, /* GL_MAX_TEXTURE_UNITS */ - 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1631, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1434, /* GL_SUBTRACT */ - 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - 222, /* GL_COMPRESSED_ALPHA */ - 226, /* GL_COMPRESSED_LUMINANCE */ - 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 224, /* GL_COMPRESSED_INTENSITY */ - 230, /* GL_COMPRESSED_RGB */ - 231, /* GL_COMPRESSED_RGBA */ - 1553, /* GL_TEXTURE_COMPRESSION_HINT */ - 1615, /* GL_TEXTURE_RECTANGLE_ARB */ - 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 335, /* GL_DEPTH_STENCIL_NV */ - 1659, /* GL_UNSIGNED_INT_24_8_NV */ - 863, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1582, /* GL_TEXTURE_FILTER_CONTROL */ - 1597, /* GL_TEXTURE_LOD_BIAS */ - 207, /* GL_COMBINE4 */ - 857, /* GL_MAX_SHININESS_NV */ - 858, /* GL_MAX_SPOT_EXPONENT_NV */ - 576, /* GL_INCR_WRAP */ - 310, /* GL_DECR_WRAP */ - 909, /* GL_MODELVIEW1_ARB */ - 965, /* GL_NORMAL_MAP */ - 1236, /* GL_REFLECTION_MAP */ - 1562, /* GL_TEXTURE_CUBE_MAP */ - 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 476, /* GL_FOG_DISTANCE_MODE_NV */ - 435, /* GL_EYE_RADIAL_NV */ - 434, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 206, /* GL_COMBINE */ - 213, /* GL_COMBINE_RGB */ - 208, /* GL_COMBINE_ALPHA */ - 1290, /* GL_RGB_SCALE */ + 123, /* GL_CLIENT_ACTIVE_TEXTURE */ + 865, /* GL_MAX_TEXTURE_UNITS */ + 1632, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1635, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1637, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1629, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1432, /* GL_SUBTRACT */ + 854, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 221, /* GL_COMPRESSED_ALPHA */ + 225, /* GL_COMPRESSED_LUMINANCE */ + 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 223, /* GL_COMPRESSED_INTENSITY */ + 229, /* GL_COMPRESSED_RGB */ + 230, /* GL_COMPRESSED_RGBA */ + 1551, /* GL_TEXTURE_COMPRESSION_HINT */ + 1613, /* GL_TEXTURE_RECTANGLE_ARB */ + 1523, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1205, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 852, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 334, /* GL_DEPTH_STENCIL_NV */ + 1657, /* GL_UNSIGNED_INT_24_8_NV */ + 861, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1604, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 862, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1580, /* GL_TEXTURE_FILTER_CONTROL */ + 1595, /* GL_TEXTURE_LOD_BIAS */ + 206, /* GL_COMBINE4 */ + 855, /* GL_MAX_SHININESS_NV */ + 856, /* GL_MAX_SPOT_EXPONENT_NV */ + 574, /* GL_INCR_WRAP */ + 309, /* GL_DECR_WRAP */ + 907, /* GL_MODELVIEW1_ARB */ + 963, /* GL_NORMAL_MAP */ + 1234, /* GL_REFLECTION_MAP */ + 1560, /* GL_TEXTURE_CUBE_MAP */ + 1521, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1203, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 808, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 942, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 474, /* GL_FOG_DISTANCE_MODE_NV */ + 433, /* GL_EYE_RADIAL_NV */ + 432, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 205, /* GL_COMBINE */ + 212, /* GL_COMBINE_RGB */ + 207, /* GL_COMBINE_ALPHA */ + 1288, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 603, /* GL_INTERPOLATE */ - 241, /* GL_CONSTANT */ - 1155, /* GL_PRIMARY_COLOR */ - 1152, /* GL_PREVIOUS */ - 1356, /* GL_SOURCE0_RGB */ - 1362, /* GL_SOURCE1_RGB */ - 1368, /* GL_SOURCE2_RGB */ - 1372, /* GL_SOURCE3_RGB_NV */ - 1353, /* GL_SOURCE0_ALPHA */ - 1359, /* GL_SOURCE1_ALPHA */ - 1365, /* GL_SOURCE2_ALPHA */ - 1371, /* GL_SOURCE3_ALPHA_NV */ - 1001, /* GL_OPERAND0_RGB */ - 1007, /* GL_OPERAND1_RGB */ - 1013, /* GL_OPERAND2_RGB */ - 1017, /* GL_OPERAND3_RGB_NV */ - 998, /* GL_OPERAND0_ALPHA */ - 1004, /* GL_OPERAND1_ALPHA */ - 1010, /* GL_OPERAND2_ALPHA */ - 1016, /* GL_OPERAND3_ALPHA_NV */ - 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1745, /* GL_YCBCR_422_APPLE */ - 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1347, /* GL_SLICE_ACCUM_SUN */ - 1212, /* GL_QUAD_MESH_SUN */ - 1643, /* GL_TRIANGLE_MESH_SUN */ - 1719, /* GL_VERTEX_PROGRAM_ARB */ - 1730, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 301, /* GL_CURRENT_VERTEX_ATTRIB */ - 1168, /* GL_PROGRAM_LENGTH_ARB */ - 1182, /* GL_PROGRAM_STRING_ARB */ - 931, /* GL_MODELVIEW_PROJECTION_NV */ - 571, /* GL_IDENTITY_NV */ - 616, /* GL_INVERSE_NV */ - 1636, /* GL_TRANSPOSE_NV */ - 617, /* GL_INVERSE_TRANSPOSE_NV */ - 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 747, /* GL_MATRIX0_NV */ - 759, /* GL_MATRIX1_NV */ - 771, /* GL_MATRIX2_NV */ - 775, /* GL_MATRIX3_NV */ - 777, /* GL_MATRIX4_NV */ - 779, /* GL_MATRIX5_NV */ - 781, /* GL_MATRIX6_NV */ - 783, /* GL_MATRIX7_NV */ - 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 283, /* GL_CURRENT_MATRIX_ARB */ - 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1180, /* GL_PROGRAM_PARAMETER_NV */ - 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1184, /* GL_PROGRAM_TARGET_NV */ - 1181, /* GL_PROGRAM_RESIDENT_NV */ - 1628, /* GL_TRACK_MATRIX_NV */ - 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 320, /* GL_DEPTH_CLAMP_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1161, /* GL_PROGRAM_BINDING_ARB */ - 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1548, /* GL_TEXTURE_COMPRESSED */ - 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 879, /* GL_MAX_VERTEX_UNITS_ARB */ + 601, /* GL_INTERPOLATE */ + 240, /* GL_CONSTANT */ + 1153, /* GL_PRIMARY_COLOR */ + 1150, /* GL_PREVIOUS */ + 1354, /* GL_SOURCE0_RGB */ + 1360, /* GL_SOURCE1_RGB */ + 1366, /* GL_SOURCE2_RGB */ + 1370, /* GL_SOURCE3_RGB_NV */ + 1351, /* GL_SOURCE0_ALPHA */ + 1357, /* GL_SOURCE1_ALPHA */ + 1363, /* GL_SOURCE2_ALPHA */ + 1369, /* GL_SOURCE3_ALPHA_NV */ + 999, /* GL_OPERAND0_RGB */ + 1005, /* GL_OPERAND1_RGB */ + 1011, /* GL_OPERAND2_RGB */ + 1015, /* GL_OPERAND3_RGB_NV */ + 996, /* GL_OPERAND0_ALPHA */ + 1002, /* GL_OPERAND1_ALPHA */ + 1008, /* GL_OPERAND2_ALPHA */ + 1014, /* GL_OPERAND3_ALPHA_NV */ + 1679, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1743, /* GL_YCBCR_422_APPLE */ + 1668, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1670, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1345, /* GL_SLICE_ACCUM_SUN */ + 1210, /* GL_QUAD_MESH_SUN */ + 1641, /* GL_TRIANGLE_MESH_SUN */ + 1717, /* GL_VERTEX_PROGRAM_ARB */ + 1728, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1714, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 300, /* GL_CURRENT_VERTEX_ATTRIB */ + 1166, /* GL_PROGRAM_LENGTH_ARB */ + 1180, /* GL_PROGRAM_STRING_ARB */ + 929, /* GL_MODELVIEW_PROJECTION_NV */ + 569, /* GL_IDENTITY_NV */ + 614, /* GL_INVERSE_NV */ + 1634, /* GL_TRANSPOSE_NV */ + 615, /* GL_INVERSE_TRANSPOSE_NV */ + 838, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 837, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 745, /* GL_MATRIX0_NV */ + 757, /* GL_MATRIX1_NV */ + 769, /* GL_MATRIX2_NV */ + 773, /* GL_MATRIX3_NV */ + 775, /* GL_MATRIX4_NV */ + 777, /* GL_MATRIX5_NV */ + 779, /* GL_MATRIX6_NV */ + 781, /* GL_MATRIX7_NV */ + 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 282, /* GL_CURRENT_MATRIX_ARB */ + 1720, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1723, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1178, /* GL_PROGRAM_PARAMETER_NV */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1182, /* GL_PROGRAM_TARGET_NV */ + 1179, /* GL_PROGRAM_RESIDENT_NV */ + 1626, /* GL_TRACK_MATRIX_NV */ + 1627, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1718, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1160, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 319, /* GL_DEPTH_CLAMP_NV */ + 1686, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1701, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1687, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1159, /* GL_PROGRAM_BINDING_ARB */ + 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1549, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1546, /* GL_TEXTURE_COMPRESSED */ + 968, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 239, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 877, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1740, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1718, /* GL_VERTEX_BLEND_ARB */ - 303, /* GL_CURRENT_WEIGHT_ARB */ - 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1733, /* GL_WEIGHT_ARRAY_ARB */ - 346, /* GL_DOT3_RGB */ - 347, /* GL_DOT3_RGBA */ - 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 939, /* GL_MULTISAMPLE_3DFX */ - 1311, /* GL_SAMPLE_BUFFERS_3DFX */ - 1302, /* GL_SAMPLES_3DFX */ - 920, /* GL_MODELVIEW2_ARB */ - 923, /* GL_MODELVIEW3_ARB */ - 924, /* GL_MODELVIEW4_ARB */ - 925, /* GL_MODELVIEW5_ARB */ - 926, /* GL_MODELVIEW6_ARB */ - 927, /* GL_MODELVIEW7_ARB */ - 928, /* GL_MODELVIEW8_ARB */ - 929, /* GL_MODELVIEW9_ARB */ - 899, /* GL_MODELVIEW10_ARB */ - 900, /* GL_MODELVIEW11_ARB */ - 901, /* GL_MODELVIEW12_ARB */ - 902, /* GL_MODELVIEW13_ARB */ - 903, /* GL_MODELVIEW14_ARB */ - 904, /* GL_MODELVIEW15_ARB */ - 905, /* GL_MODELVIEW16_ARB */ - 906, /* GL_MODELVIEW17_ARB */ - 907, /* GL_MODELVIEW18_ARB */ - 908, /* GL_MODELVIEW19_ARB */ - 910, /* GL_MODELVIEW20_ARB */ - 911, /* GL_MODELVIEW21_ARB */ - 912, /* GL_MODELVIEW22_ARB */ - 913, /* GL_MODELVIEW23_ARB */ - 914, /* GL_MODELVIEW24_ARB */ - 915, /* GL_MODELVIEW25_ARB */ - 916, /* GL_MODELVIEW26_ARB */ - 917, /* GL_MODELVIEW27_ARB */ - 918, /* GL_MODELVIEW28_ARB */ - 919, /* GL_MODELVIEW29_ARB */ - 921, /* GL_MODELVIEW30_ARB */ - 922, /* GL_MODELVIEW31_ARB */ - 351, /* GL_DOT3_RGB_EXT */ - 349, /* GL_DOT3_RGBA_EXT */ - 893, /* GL_MIRROR_CLAMP_EXT */ - 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 934, /* GL_MODULATE_ADD_ATI */ - 935, /* GL_MODULATE_SIGNED_ADD_ATI */ - 936, /* GL_MODULATE_SUBTRACT_ATI */ - 1746, /* GL_YCBCR_MESA */ - 1025, /* GL_PACK_INVERT_MESA */ - 306, /* GL_DEBUG_OBJECT_MESA */ - 307, /* GL_DEBUG_PRINT_MESA */ - 305, /* GL_DEBUG_ASSERT_MESA */ - 107, /* GL_BUFFER_SIZE */ - 109, /* GL_BUFFER_USAGE */ - 1399, /* GL_STENCIL_BACK_FUNC */ - 1397, /* GL_STENCIL_BACK_FAIL */ - 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 485, /* GL_FRAGMENT_PROGRAM_ARB */ - 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 812, /* GL_MAX_DRAW_BUFFERS */ - 355, /* GL_DRAW_BUFFER0 */ - 358, /* GL_DRAW_BUFFER1 */ - 379, /* GL_DRAW_BUFFER2 */ - 382, /* GL_DRAW_BUFFER3 */ - 385, /* GL_DRAW_BUFFER4 */ - 388, /* GL_DRAW_BUFFER5 */ - 391, /* GL_DRAW_BUFFER6 */ - 394, /* GL_DRAW_BUFFER7 */ - 397, /* GL_DRAW_BUFFER8 */ - 400, /* GL_DRAW_BUFFER9 */ - 359, /* GL_DRAW_BUFFER10 */ - 362, /* GL_DRAW_BUFFER11 */ - 365, /* GL_DRAW_BUFFER12 */ - 368, /* GL_DRAW_BUFFER13 */ - 371, /* GL_DRAW_BUFFER14 */ - 374, /* GL_DRAW_BUFFER15 */ - 82, /* GL_BLEND_EQUATION_ALPHA */ - 792, /* GL_MATRIX_PALETTE_ARB */ - 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 826, /* GL_MAX_PALETTE_MATRICES_ARB */ - 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 786, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 284, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1577, /* GL_TEXTURE_DEPTH_SIZE */ - 339, /* GL_DEPTH_TEXTURE_MODE */ - 1543, /* GL_TEXTURE_COMPARE_MODE */ - 1541, /* GL_TEXTURE_COMPARE_FUNC */ - 217, /* GL_COMPARE_R_TO_TEXTURE */ - 1093, /* GL_POINT_SPRITE */ - 266, /* GL_COORD_REPLACE */ - 1097, /* GL_POINT_SPRITE_R_MODE_NV */ - 1214, /* GL_QUERY_COUNTER_BITS */ - 291, /* GL_CURRENT_QUERY */ - 1216, /* GL_QUERY_RESULT */ - 1218, /* GL_QUERY_RESULT_AVAILABLE */ - 873, /* GL_MAX_VERTEX_ATTRIBS */ - 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 859, /* GL_MAX_TEXTURE_COORDS */ - 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1165, /* GL_PROGRAM_FORMAT_ARB */ - 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 317, /* GL_DEPTH_BOUNDS_EXT */ + 1738, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1716, /* GL_VERTEX_BLEND_ARB */ + 302, /* GL_CURRENT_WEIGHT_ARB */ + 1737, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1736, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1735, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1734, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1731, /* GL_WEIGHT_ARRAY_ARB */ + 345, /* GL_DOT3_RGB */ + 346, /* GL_DOT3_RGBA */ + 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 937, /* GL_MULTISAMPLE_3DFX */ + 1309, /* GL_SAMPLE_BUFFERS_3DFX */ + 1300, /* GL_SAMPLES_3DFX */ + 918, /* GL_MODELVIEW2_ARB */ + 921, /* GL_MODELVIEW3_ARB */ + 922, /* GL_MODELVIEW4_ARB */ + 923, /* GL_MODELVIEW5_ARB */ + 924, /* GL_MODELVIEW6_ARB */ + 925, /* GL_MODELVIEW7_ARB */ + 926, /* GL_MODELVIEW8_ARB */ + 927, /* GL_MODELVIEW9_ARB */ + 897, /* GL_MODELVIEW10_ARB */ + 898, /* GL_MODELVIEW11_ARB */ + 899, /* GL_MODELVIEW12_ARB */ + 900, /* GL_MODELVIEW13_ARB */ + 901, /* GL_MODELVIEW14_ARB */ + 902, /* GL_MODELVIEW15_ARB */ + 903, /* GL_MODELVIEW16_ARB */ + 904, /* GL_MODELVIEW17_ARB */ + 905, /* GL_MODELVIEW18_ARB */ + 906, /* GL_MODELVIEW19_ARB */ + 908, /* GL_MODELVIEW20_ARB */ + 909, /* GL_MODELVIEW21_ARB */ + 910, /* GL_MODELVIEW22_ARB */ + 911, /* GL_MODELVIEW23_ARB */ + 912, /* GL_MODELVIEW24_ARB */ + 913, /* GL_MODELVIEW25_ARB */ + 914, /* GL_MODELVIEW26_ARB */ + 915, /* GL_MODELVIEW27_ARB */ + 916, /* GL_MODELVIEW28_ARB */ + 917, /* GL_MODELVIEW29_ARB */ + 919, /* GL_MODELVIEW30_ARB */ + 920, /* GL_MODELVIEW31_ARB */ + 350, /* GL_DOT3_RGB_EXT */ + 348, /* GL_DOT3_RGBA_EXT */ + 891, /* GL_MIRROR_CLAMP_EXT */ + 894, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 932, /* GL_MODULATE_ADD_ATI */ + 933, /* GL_MODULATE_SIGNED_ADD_ATI */ + 934, /* GL_MODULATE_SUBTRACT_ATI */ + 1744, /* GL_YCBCR_MESA */ + 1023, /* GL_PACK_INVERT_MESA */ + 305, /* GL_DEBUG_OBJECT_MESA */ + 306, /* GL_DEBUG_PRINT_MESA */ + 304, /* GL_DEBUG_ASSERT_MESA */ + 106, /* GL_BUFFER_SIZE */ + 108, /* GL_BUFFER_USAGE */ + 1397, /* GL_STENCIL_BACK_FUNC */ + 1395, /* GL_STENCIL_BACK_FAIL */ + 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1401, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 483, /* GL_FRAGMENT_PROGRAM_ARB */ + 1157, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1185, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1184, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1169, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1175, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1174, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 827, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 850, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 849, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 840, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 846, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 810, /* GL_MAX_DRAW_BUFFERS */ + 354, /* GL_DRAW_BUFFER0 */ + 357, /* GL_DRAW_BUFFER1 */ + 378, /* GL_DRAW_BUFFER2 */ + 381, /* GL_DRAW_BUFFER3 */ + 384, /* GL_DRAW_BUFFER4 */ + 387, /* GL_DRAW_BUFFER5 */ + 390, /* GL_DRAW_BUFFER6 */ + 393, /* GL_DRAW_BUFFER7 */ + 396, /* GL_DRAW_BUFFER8 */ + 399, /* GL_DRAW_BUFFER9 */ + 358, /* GL_DRAW_BUFFER10 */ + 361, /* GL_DRAW_BUFFER11 */ + 364, /* GL_DRAW_BUFFER12 */ + 367, /* GL_DRAW_BUFFER13 */ + 370, /* GL_DRAW_BUFFER14 */ + 373, /* GL_DRAW_BUFFER15 */ + 81, /* GL_BLEND_EQUATION_ALPHA */ + 790, /* GL_MATRIX_PALETTE_ARB */ + 821, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 824, /* GL_MAX_PALETTE_MATRICES_ARB */ + 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 784, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 283, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1575, /* GL_TEXTURE_DEPTH_SIZE */ + 338, /* GL_DEPTH_TEXTURE_MODE */ + 1541, /* GL_TEXTURE_COMPARE_MODE */ + 1539, /* GL_TEXTURE_COMPARE_FUNC */ + 216, /* GL_COMPARE_R_TO_TEXTURE */ + 1091, /* GL_POINT_SPRITE */ + 265, /* GL_COORD_REPLACE */ + 1095, /* GL_POINT_SPRITE_R_MODE_NV */ + 1212, /* GL_QUERY_COUNTER_BITS */ + 290, /* GL_CURRENT_QUERY */ + 1214, /* GL_QUERY_RESULT */ + 1216, /* GL_QUERY_RESULT_AVAILABLE */ + 871, /* GL_MAX_VERTEX_ATTRIBS */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 857, /* GL_MAX_TEXTURE_COORDS */ + 859, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1162, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1164, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1163, /* GL_PROGRAM_FORMAT_ARB */ + 1620, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 317, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 316, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 420, /* GL_ELEMENT_ARRAY_BUFFER */ - 54, /* GL_ARRAY_BUFFER_BINDING */ - 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1185, /* GL_PROGRAM_TEMPORARIES_ARB */ - 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1179, /* GL_PROGRAM_PARAMETERS_ARB */ - 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1160, /* GL_PROGRAM_ATTRIBS_ARB */ - 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1226, /* GL_READ_ONLY */ - 1742, /* GL_WRITE_ONLY */ - 1228, /* GL_READ_WRITE */ - 101, /* GL_BUFFER_ACCESS */ - 103, /* GL_BUFFER_MAPPED */ - 105, /* GL_BUFFER_MAP_POINTER */ - 1627, /* GL_TIME_ELAPSED_EXT */ - 746, /* GL_MATRIX0_ARB */ - 758, /* GL_MATRIX1_ARB */ - 770, /* GL_MATRIX2_ARB */ - 774, /* GL_MATRIX3_ARB */ - 776, /* GL_MATRIX4_ARB */ - 778, /* GL_MATRIX5_ARB */ - 780, /* GL_MATRIX6_ARB */ - 782, /* GL_MATRIX7_ARB */ - 784, /* GL_MATRIX8_ARB */ - 785, /* GL_MATRIX9_ARB */ - 748, /* GL_MATRIX10_ARB */ - 749, /* GL_MATRIX11_ARB */ - 750, /* GL_MATRIX12_ARB */ - 751, /* GL_MATRIX13_ARB */ - 752, /* GL_MATRIX14_ARB */ - 753, /* GL_MATRIX15_ARB */ - 754, /* GL_MATRIX16_ARB */ - 755, /* GL_MATRIX17_ARB */ - 756, /* GL_MATRIX18_ARB */ - 757, /* GL_MATRIX19_ARB */ - 760, /* GL_MATRIX20_ARB */ - 761, /* GL_MATRIX21_ARB */ - 762, /* GL_MATRIX22_ARB */ - 763, /* GL_MATRIX23_ARB */ - 764, /* GL_MATRIX24_ARB */ - 765, /* GL_MATRIX25_ARB */ - 766, /* GL_MATRIX26_ARB */ - 767, /* GL_MATRIX27_ARB */ - 768, /* GL_MATRIX28_ARB */ - 769, /* GL_MATRIX29_ARB */ - 772, /* GL_MATRIX30_ARB */ - 773, /* GL_MATRIX31_ARB */ - 1429, /* GL_STREAM_DRAW */ - 1431, /* GL_STREAM_READ */ - 1427, /* GL_STREAM_COPY */ - 1391, /* GL_STATIC_DRAW */ - 1393, /* GL_STATIC_READ */ - 1389, /* GL_STATIC_COPY */ - 410, /* GL_DYNAMIC_DRAW */ - 412, /* GL_DYNAMIC_READ */ - 408, /* GL_DYNAMIC_COPY */ - 535, /* GL_GL_PIXEL_PACK_BUFFER */ - 537, /* GL_GL_PIXEL_UNPACK_BUFFER */ - 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 419, /* GL_ELEMENT_ARRAY_BUFFER */ + 53, /* GL_ARRAY_BUFFER_BINDING */ + 420, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1680, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 958, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 139, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1554, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1321, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 461, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1732, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1165, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 833, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1171, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 842, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1183, /* GL_PROGRAM_TEMPORARIES_ARB */ + 848, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1173, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 844, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1177, /* GL_PROGRAM_PARAMETERS_ARB */ + 847, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1172, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 843, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1158, /* GL_PROGRAM_ATTRIBS_ARB */ + 828, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1170, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 841, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1156, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 826, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1168, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 839, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 834, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 830, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1186, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1631, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1224, /* GL_READ_ONLY */ + 1740, /* GL_WRITE_ONLY */ + 1226, /* GL_READ_WRITE */ + 100, /* GL_BUFFER_ACCESS */ + 102, /* GL_BUFFER_MAPPED */ + 104, /* GL_BUFFER_MAP_POINTER */ + 1625, /* GL_TIME_ELAPSED_EXT */ + 744, /* GL_MATRIX0_ARB */ + 756, /* GL_MATRIX1_ARB */ + 768, /* GL_MATRIX2_ARB */ + 772, /* GL_MATRIX3_ARB */ + 774, /* GL_MATRIX4_ARB */ + 776, /* GL_MATRIX5_ARB */ + 778, /* GL_MATRIX6_ARB */ + 780, /* GL_MATRIX7_ARB */ + 782, /* GL_MATRIX8_ARB */ + 783, /* GL_MATRIX9_ARB */ + 746, /* GL_MATRIX10_ARB */ + 747, /* GL_MATRIX11_ARB */ + 748, /* GL_MATRIX12_ARB */ + 749, /* GL_MATRIX13_ARB */ + 750, /* GL_MATRIX14_ARB */ + 751, /* GL_MATRIX15_ARB */ + 752, /* GL_MATRIX16_ARB */ + 753, /* GL_MATRIX17_ARB */ + 754, /* GL_MATRIX18_ARB */ + 755, /* GL_MATRIX19_ARB */ + 758, /* GL_MATRIX20_ARB */ + 759, /* GL_MATRIX21_ARB */ + 760, /* GL_MATRIX22_ARB */ + 761, /* GL_MATRIX23_ARB */ + 762, /* GL_MATRIX24_ARB */ + 763, /* GL_MATRIX25_ARB */ + 764, /* GL_MATRIX26_ARB */ + 765, /* GL_MATRIX27_ARB */ + 766, /* GL_MATRIX28_ARB */ + 767, /* GL_MATRIX29_ARB */ + 770, /* GL_MATRIX30_ARB */ + 771, /* GL_MATRIX31_ARB */ + 1427, /* GL_STREAM_DRAW */ + 1429, /* GL_STREAM_READ */ + 1425, /* GL_STREAM_COPY */ + 1389, /* GL_STATIC_DRAW */ + 1391, /* GL_STATIC_READ */ + 1387, /* GL_STATIC_COPY */ + 409, /* GL_DYNAMIC_DRAW */ + 411, /* GL_DYNAMIC_READ */ + 407, /* GL_DYNAMIC_COPY */ + 533, /* GL_GL_PIXEL_PACK_BUFFER */ + 535, /* GL_GL_PIXEL_UNPACK_BUFFER */ + 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + 831, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 829, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 832, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 836, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 835, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 793, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1421, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1304, /* GL_SAMPLES_PASSED */ - 486, /* GL_FRAGMENT_SHADER */ - 1728, /* GL_VERTEX_SHADER */ - 1178, /* GL_PROGRAM_OBJECT_ARB */ - 1336, /* GL_SHADER_OBJECT_ARB */ - 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 871, /* GL_MAX_VARYING_FLOATS */ - 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 985, /* GL_OBJECT_TYPE_ARB */ - 1338, /* GL_SHADER_TYPE */ - 451, /* GL_FLOAT_VEC2 */ - 453, /* GL_FLOAT_VEC3 */ - 455, /* GL_FLOAT_VEC4 */ - 606, /* GL_INT_VEC2 */ - 608, /* GL_INT_VEC3 */ - 610, /* GL_INT_VEC4 */ - 93, /* GL_BOOL */ - 95, /* GL_BOOL_VEC2 */ - 97, /* GL_BOOL_VEC3 */ - 99, /* GL_BOOL_VEC4 */ - 445, /* GL_FLOAT_MAT2 */ - 447, /* GL_FLOAT_MAT3 */ - 449, /* GL_FLOAT_MAT4 */ - 1295, /* GL_SAMPLER_1D */ - 1297, /* GL_SAMPLER_2D */ - 1299, /* GL_SAMPLER_3D */ - 1300, /* GL_SAMPLER_CUBE */ - 1296, /* GL_SAMPLER_1D_SHADOW */ - 1298, /* GL_SAMPLER_2D_SHADOW */ - 529, /* GL_GL_FLOAT_MAT2x3 */ - 530, /* GL_GL_FLOAT_MAT2x4 */ - 531, /* GL_GL_FLOAT_MAT3x2 */ - 532, /* GL_GL_FLOAT_MAT3x4 */ - 533, /* GL_GL_FLOAT_MAT4x2 */ - 534, /* GL_GL_FLOAT_MAT4x3 */ - 312, /* GL_DELETE_STATUS */ - 221, /* GL_COMPILE_STATUS */ - 659, /* GL_LINK_STATUS */ - 1677, /* GL_VALIDATE_STATUS */ - 591, /* GL_INFO_LOG_LENGTH */ - 56, /* GL_ATTACHED_SHADERS */ + 892, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1302, /* GL_SAMPLES_PASSED */ + 484, /* GL_FRAGMENT_SHADER */ + 1726, /* GL_VERTEX_SHADER */ + 1176, /* GL_PROGRAM_OBJECT_ARB */ + 1334, /* GL_SHADER_OBJECT_ARB */ + 817, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 875, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 869, /* GL_MAX_VARYING_FLOATS */ + 873, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 802, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 983, /* GL_OBJECT_TYPE_ARB */ + 1336, /* GL_SHADER_TYPE */ + 449, /* GL_FLOAT_VEC2 */ + 451, /* GL_FLOAT_VEC3 */ + 453, /* GL_FLOAT_VEC4 */ + 604, /* GL_INT_VEC2 */ + 606, /* GL_INT_VEC3 */ + 608, /* GL_INT_VEC4 */ + 92, /* GL_BOOL */ + 94, /* GL_BOOL_VEC2 */ + 96, /* GL_BOOL_VEC3 */ + 98, /* GL_BOOL_VEC4 */ + 443, /* GL_FLOAT_MAT2 */ + 445, /* GL_FLOAT_MAT3 */ + 447, /* GL_FLOAT_MAT4 */ + 1293, /* GL_SAMPLER_1D */ + 1295, /* GL_SAMPLER_2D */ + 1297, /* GL_SAMPLER_3D */ + 1298, /* GL_SAMPLER_CUBE */ + 1294, /* GL_SAMPLER_1D_SHADOW */ + 1296, /* GL_SAMPLER_2D_SHADOW */ + 527, /* GL_GL_FLOAT_MAT2x3 */ + 528, /* GL_GL_FLOAT_MAT2x4 */ + 529, /* GL_GL_FLOAT_MAT3x2 */ + 530, /* GL_GL_FLOAT_MAT3x4 */ + 531, /* GL_GL_FLOAT_MAT4x2 */ + 532, /* GL_GL_FLOAT_MAT4x3 */ + 311, /* GL_DELETE_STATUS */ + 220, /* GL_COMPILE_STATUS */ + 657, /* GL_LINK_STATUS */ + 1675, /* GL_VALIDATE_STATUS */ + 589, /* GL_INFO_LOG_LENGTH */ + 55, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1337, /* GL_SHADER_SOURCE_LENGTH */ + 1335, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1340, /* GL_SHADING_LANGUAGE_VERSION */ - 290, /* GL_CURRENT_PROGRAM */ - 1034, /* GL_PALETTE4_RGB8_OES */ - 1036, /* GL_PALETTE4_RGBA8_OES */ - 1032, /* GL_PALETTE4_R5_G6_B5_OES */ - 1035, /* GL_PALETTE4_RGBA4_OES */ - 1033, /* GL_PALETTE4_RGB5_A1_OES */ - 1039, /* GL_PALETTE8_RGB8_OES */ - 1041, /* GL_PALETTE8_RGBA8_OES */ - 1037, /* GL_PALETTE8_R5_G6_B5_OES */ - 1040, /* GL_PALETTE8_RGBA4_OES */ - 1038, /* GL_PALETTE8_RGB5_A1_OES */ - 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1511, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1513, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 543, /* GL_GL_SRGB */ - 544, /* GL_GL_SRGB8 */ - 546, /* GL_GL_SRGB_ALPHA */ - 545, /* GL_GL_SRGB8_ALPHA8 */ - 542, /* GL_GL_SLUMINANCE_ALPHA */ - 541, /* GL_GL_SLUMINANCE8_ALPHA8 */ - 539, /* GL_GL_SLUMINANCE */ - 540, /* GL_GL_SLUMINANCE8 */ - 526, /* GL_GL_COMPRESSED_SRGB */ - 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - 524, /* GL_GL_COMPRESSED_SLUMINANCE */ - 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 667, /* GL_LOWER_LEFT */ - 1674, /* GL_UPPER_LEFT */ - 1405, /* GL_STENCIL_BACK_REF */ - 1406, /* GL_STENCIL_BACK_VALUE_MASK */ - 1407, /* GL_STENCIL_BACK_WRITEMASK */ - 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1240, /* GL_RENDERBUFFER_BINDING_EXT */ - 1225, /* GL_READ_FRAMEBUFFER_EXT */ - 404, /* GL_DRAW_FRAMEBUFFER_EXT */ - 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - 146, /* GL_COLOR_ATTACHMENT0_EXT */ - 153, /* GL_COLOR_ATTACHMENT1_EXT */ - 154, /* GL_COLOR_ATTACHMENT2_EXT */ - 155, /* GL_COLOR_ATTACHMENT3_EXT */ - 156, /* GL_COLOR_ATTACHMENT4_EXT */ - 157, /* GL_COLOR_ATTACHMENT5_EXT */ - 158, /* GL_COLOR_ATTACHMENT6_EXT */ - 159, /* GL_COLOR_ATTACHMENT7_EXT */ - 160, /* GL_COLOR_ATTACHMENT8_EXT */ - 161, /* GL_COLOR_ATTACHMENT9_EXT */ - 147, /* GL_COLOR_ATTACHMENT10_EXT */ - 148, /* GL_COLOR_ATTACHMENT11_EXT */ - 149, /* GL_COLOR_ATTACHMENT12_EXT */ - 150, /* GL_COLOR_ATTACHMENT13_EXT */ - 151, /* GL_COLOR_ATTACHMENT14_EXT */ - 152, /* GL_COLOR_ATTACHMENT15_EXT */ - 314, /* GL_DEPTH_ATTACHMENT_EXT */ - 1396, /* GL_STENCIL_ATTACHMENT_EXT */ - 497, /* GL_FRAMEBUFFER_EXT */ - 1241, /* GL_RENDERBUFFER_EXT */ - 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ - 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ - 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1418, /* GL_STENCIL_INDEX_EXT */ - 1415, /* GL_STENCIL_INDEX1_EXT */ - 1416, /* GL_STENCIL_INDEX4_EXT */ - 1417, /* GL_STENCIL_INDEX8_EXT */ - 1414, /* GL_STENCIL_INDEX16_EXT */ - 428, /* GL_EVAL_BIT */ - 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 661, /* GL_LIST_BIT */ - 1527, /* GL_TEXTURE_BIT */ - 1319, /* GL_SCISSOR_BIT */ + 486, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1338, /* GL_SHADING_LANGUAGE_VERSION */ + 289, /* GL_CURRENT_PROGRAM */ + 1032, /* GL_PALETTE4_RGB8_OES */ + 1034, /* GL_PALETTE4_RGBA8_OES */ + 1030, /* GL_PALETTE4_R5_G6_B5_OES */ + 1033, /* GL_PALETTE4_RGBA4_OES */ + 1031, /* GL_PALETTE4_RGB5_A1_OES */ + 1037, /* GL_PALETTE8_RGB8_OES */ + 1039, /* GL_PALETTE8_RGBA8_OES */ + 1035, /* GL_PALETTE8_R5_G6_B5_OES */ + 1038, /* GL_PALETTE8_RGBA4_OES */ + 1036, /* GL_PALETTE8_RGB5_A1_OES */ + 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1509, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1196, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1511, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1199, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1517, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1519, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 541, /* GL_GL_SRGB */ + 542, /* GL_GL_SRGB8 */ + 544, /* GL_GL_SRGB_ALPHA */ + 543, /* GL_GL_SRGB8_ALPHA8 */ + 540, /* GL_GL_SLUMINANCE_ALPHA */ + 539, /* GL_GL_SLUMINANCE8_ALPHA8 */ + 537, /* GL_GL_SLUMINANCE */ + 538, /* GL_GL_SLUMINANCE8 */ + 524, /* GL_GL_COMPRESSED_SRGB */ + 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + 522, /* GL_GL_COMPRESSED_SLUMINANCE */ + 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1093, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 665, /* GL_LOWER_LEFT */ + 1672, /* GL_UPPER_LEFT */ + 1403, /* GL_STENCIL_BACK_REF */ + 1404, /* GL_STENCIL_BACK_VALUE_MASK */ + 1405, /* GL_STENCIL_BACK_WRITEMASK */ + 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1238, /* GL_RENDERBUFFER_BINDING_EXT */ + 1223, /* GL_READ_FRAMEBUFFER_EXT */ + 403, /* GL_DRAW_FRAMEBUFFER_EXT */ + 1222, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + 487, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + 489, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 799, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 145, /* GL_COLOR_ATTACHMENT0_EXT */ + 152, /* GL_COLOR_ATTACHMENT1_EXT */ + 153, /* GL_COLOR_ATTACHMENT2_EXT */ + 154, /* GL_COLOR_ATTACHMENT3_EXT */ + 155, /* GL_COLOR_ATTACHMENT4_EXT */ + 156, /* GL_COLOR_ATTACHMENT5_EXT */ + 157, /* GL_COLOR_ATTACHMENT6_EXT */ + 158, /* GL_COLOR_ATTACHMENT7_EXT */ + 159, /* GL_COLOR_ATTACHMENT8_EXT */ + 160, /* GL_COLOR_ATTACHMENT9_EXT */ + 146, /* GL_COLOR_ATTACHMENT10_EXT */ + 147, /* GL_COLOR_ATTACHMENT11_EXT */ + 148, /* GL_COLOR_ATTACHMENT12_EXT */ + 149, /* GL_COLOR_ATTACHMENT13_EXT */ + 150, /* GL_COLOR_ATTACHMENT14_EXT */ + 151, /* GL_COLOR_ATTACHMENT15_EXT */ + 313, /* GL_DEPTH_ATTACHMENT_EXT */ + 1394, /* GL_STENCIL_ATTACHMENT_EXT */ + 495, /* GL_FRAMEBUFFER_EXT */ + 1239, /* GL_RENDERBUFFER_EXT */ + 1242, /* GL_RENDERBUFFER_WIDTH_EXT */ + 1240, /* GL_RENDERBUFFER_HEIGHT_EXT */ + 1241, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + 1416, /* GL_STENCIL_INDEX_EXT */ + 1413, /* GL_STENCIL_INDEX1_EXT */ + 1414, /* GL_STENCIL_INDEX4_EXT */ + 1415, /* GL_STENCIL_INDEX8_EXT */ + 1412, /* GL_STENCIL_INDEX16_EXT */ + 426, /* GL_EVAL_BIT */ + 1220, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 659, /* GL_LIST_BIT */ + 1525, /* GL_TEXTURE_BIT */ + 1317, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 941, /* GL_MULTISAMPLE_BIT */ + 939, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; @@ -4870,8 +4866,10 @@ const char *_mesa_lookup_enum_by_nr( int nr ) { unsigned * i; - i = (unsigned *)_mesa_bsearch( & nr, reduced_enums, Elements(reduced_enums), - sizeof(reduced_enums[0]), (cfunc) compar_nr ); + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); if ( i != NULL ) { return & enum_string_table[ all_enums[ *i ].offset ]; @@ -4888,8 +4886,10 @@ int _mesa_lookup_enum_by_name( const char *symbol ) enum_elt * f = NULL; if ( symbol != NULL ) { - f = (enum_elt *)_mesa_bsearch( symbol, all_enums, Elements(all_enums), - sizeof( enum_elt ), (cfunc) compar_name ); + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); } return (f != NULL) ? f->n : -1; diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index 0fe85af93e..f95c31862a 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -65,9 +65,17 @@ static struct mem_block *exec_heap = NULL; static unsigned char *exec_mem = NULL; -static void +static int init_heap(void) { +#ifdef MESA_SELINUX + if (is_selinux_enabled()) { + if (!security_get_boolean_active("allow_execmem") || + !security_get_boolean_pending("allow_execmem")) + return 0; + } +#endif + if (!exec_heap) exec_heap = mmInit( 0, EXEC_HEAP_SIZE ); @@ -75,6 +83,8 @@ init_heap(void) exec_mem = (unsigned char *) mmap(0, EXEC_HEAP_SIZE, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); + + return (exec_mem != NULL); } @@ -86,7 +96,8 @@ _mesa_exec_malloc(GLuint size) _glthread_LOCK_MUTEX(exec_mutex); - init_heap(); + if (!init_heap()) + goto bail; if (exec_heap) { size = (size + 31) & ~31; @@ -97,7 +108,8 @@ _mesa_exec_malloc(GLuint size) addr = exec_mem + block->ofs; else _mesa_printf("_mesa_exec_malloc failed\n"); - + +bail: _glthread_UNLOCK_MUTEX(exec_mutex); return addr; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e5279e7f3e..aa5b172123 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -165,7 +165,7 @@ static const struct { { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, - { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, + { OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, @@ -204,7 +204,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif #if FEATURE_ARB_shading_language_120 - ctx->Extensions.ARB_shading_language_120 = GL_TRUE; + ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */ #endif ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; @@ -292,12 +292,20 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.SGI_texture_color_table = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE; - ctx->Extensions.SGIX_depth_texture = GL_TRUE; ctx->Extensions.SGIX_shadow = GL_TRUE; ctx->Extensions.SGIX_shadow_ambient = GL_TRUE; #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; #endif +#if FEATURE_texture_fxt1 + _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); +#endif +#if FEATURE_texture_s3tc + if (ctx->Mesa_DXTn) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } +#endif } @@ -309,6 +317,7 @@ _mesa_enable_imaging_extensions(GLcontext *ctx) { ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE; @@ -353,7 +362,6 @@ _mesa_enable_1_4_extensions(GLcontext *ctx) ctx->Extensions.ARB_window_pos = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; @@ -419,7 +427,7 @@ _mesa_enable_2_1_extensions(GLcontext *ctx) ctx->Extensions.EXT_texture_sRGB = GL_TRUE; #endif #ifdef FEATURE_ARB_shading_language_120 - ctx->Extensions.ARB_shading_language_120 = GL_TRUE; + ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */ #endif } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index b5605a199c..dd06327972 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -983,9 +983,11 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } FLUSH_VERTICES(ctx, _NEW_BUFFERS); + if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } + if (framebuffer) { /* Binding a user-created framebuffer object */ newFb = _mesa_lookup_framebuffer(ctx, framebuffer); @@ -1019,32 +1021,18 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) * XXX check if re-binding same buffer and skip some of this code. */ - /* for window-framebuffers, re-initialize the fbo values, as they - could be wrong (makecurrent with a new drawable while still a fbo - was bound will lead to default init fbo values). - note that therefore the context ReadBuffer/DrawBuffer values are not - valid while fbo's are bound!!! */ if (bindReadBuf) { _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); - if (!newFbread->Name) { - _mesa_readbuffer_update_fields(ctx, ctx->Pixel.ReadBuffer); - } } if (bindDrawBuf) { /* check if old FB had any texture attachments */ check_end_texture_render(ctx, ctx->DrawBuffer); + /* check if time to delete this framebuffer */ _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); - if (!newFb->Name) { - GLuint i; - GLenum buffers[MAX_DRAW_BUFFERS]; - for(i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - buffers[i] = ctx->Color.DrawBuffer[i]; - } - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL); - } - else { + + if (newFb->Name != 0) { /* check if newly bound framebuffer has any texture attachments */ check_begin_texture_render(ctx, newFb); } diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index b87c443fec..ec0a5e3896 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -180,12 +180,12 @@ static GLboolean check_active_shininess( GLcontext *ctx, -static struct state_key *make_state_key( GLcontext *ctx ) +static void make_state_key( GLcontext *ctx, struct state_key *key ) { const struct gl_fragment_program *fp; - struct state_key *key = CALLOC_STRUCT(state_key); GLuint i; + memset(key, 0, sizeof(struct state_key)); fp = ctx->FragmentProgram._Current; /* This now relies on texenvprogram.c being active: @@ -304,8 +304,6 @@ static struct state_key *make_state_key( GLcontext *ctx ) texUnit->GenModeQ ); } } - - return key; } @@ -738,11 +736,16 @@ static void emit_normalize_vec3( struct tnl_program *p, struct ureg dest, struct ureg src ) { +#if 0 + /* XXX use this when drivers are ready for NRM3 */ + emit_op1(p, OPCODE_NRM3, dest, WRITEMASK_XYZ, src); +#else struct ureg tmp = get_temp(p); emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp); emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X)); release_temp(p, tmp); +#endif } static void emit_passthrough( struct tnl_program *p, @@ -1726,16 +1729,16 @@ struct gl_vertex_program * _mesa_get_fixed_func_vertex_program(GLcontext *ctx) { struct gl_vertex_program *prog; - struct state_key *key; + struct state_key key; /* Grab all the relevent state and put it in a single structure: */ - key = make_state_key(ctx); + make_state_key(ctx, &key); /* Look for an already-prepared program for this state: */ prog = (struct gl_vertex_program *) - _mesa_search_program_cache(ctx->VertexProgram.Cache, key, sizeof(*key)); + _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)); if (!prog) { /* OK, we'll have to build a new one */ @@ -1747,7 +1750,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx) if (!prog) return NULL; - create_new_program( key, prog, + create_new_program( &key, prog, ctx->Const.VertexProgram.MaxTemps ); #if 0 @@ -1756,10 +1759,8 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx) &prog->Base ); #endif _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, - key, sizeof(*key), &prog->Base); + &key, sizeof(key), &prog->Base); } - _mesa_free(key); - return prog; } diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 494743f134..af78363ad3 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -32,6 +32,7 @@ #include "glheader.h" #include "imports.h" +#include "buffers.h" #include "context.h" #include "depthstencil.h" #include "mtypes.h" @@ -108,8 +109,9 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) if (fb) { fb->Name = name; fb->RefCount = 1; + fb->_NumColorDrawBuffers = 1; fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0; + fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; fb->_ColorReadBufferIndex = BUFFER_COLOR0; fb->Delete = _mesa_destroy_framebuffer; @@ -138,16 +140,18 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) /* save the visual */ fb->Visual = *visual; - /* Init glRead/DrawBuffer state */ + /* Init read/draw renderbuffer state */ if (visual->doubleBufferMode) { + fb->_NumColorDrawBuffers = 1; fb->ColorDrawBuffer[0] = GL_BACK; - fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; fb->ColorReadBuffer = GL_BACK; fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; } else { + fb->_NumColorDrawBuffers = 1; fb->ColorDrawBuffer[0] = GL_FRONT; - fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; fb->ColorReadBuffer = GL_FRONT; fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; } @@ -660,8 +664,53 @@ _mesa_update_stencil_buffer(GLcontext *ctx, } +/* + * Example DrawBuffers scenarios: + * + * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to + * "gl_FragColor" or program writes to the "result.color" register: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Back + * + * + * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to + * gl_FragData[i] or program writes to result.color[i] registers: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front + * color[1] Aux0 + * color[3] Aux1 + * + * + * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to + * gl_FragColor, or fixed function: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Aux0, Aux1 + * + * + * In either case, the list of renderbuffers is stored in the + * framebuffer->_ColorDrawBuffers[] array and + * framebuffer->_NumColorDrawBuffers indicates the number of buffers. + * The renderer (like swrast) has to look at the current fragment shader + * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine + * how to map color outputs to renderbuffers. + * + * Note that these two calls are equivalent (for fixed function fragment + * shading anyway): + * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) + * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); + */ + + + + /** - * Update the list of color drawing renderbuffer pointers. + * Update the (derived) list of color drawing renderbuffer pointers. * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers * writing colors. */ @@ -670,42 +719,23 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) { GLuint output; - /* - * Fragment programs can write to multiple colorbuffers with - * the GL_ARB_draw_buffers extension. - */ - for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) { - GLbitfield bufferMask = fb->_ColorDrawBufferMask[output]; - GLuint count = 0; - GLuint i; - if (!fb->DeletePending) { - /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK) - * can specify writing to two or four color buffers (for example). - */ - for (i = 0; bufferMask && i < BUFFER_COUNT; i++) { - const GLuint bufferBit = 1 << i; - if (bufferBit & bufferMask) { - struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - if (rb && rb->Width > 0 && rb->Height > 0) { - fb->_ColorDrawBuffers[output][count] = rb; - count++; - } - else { - /* - _mesa_warning(ctx, "DrawBuffer names a missing buffer!\n"); - */ - } - bufferMask &= ~bufferBit; - } - } + /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ + fb->_ColorDrawBuffers[0] = NULL; + + for (output = 0; output < fb->_NumColorDrawBuffers; output++) { + GLint buf = fb->_ColorDrawBufferIndexes[output]; + if (buf >= 0) { + fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; + } + else { + fb->_ColorDrawBuffers[output] = NULL; } - fb->_NumColorDrawBuffers[output] = count; } } /** - * Update the color read renderbuffer pointer. + * Update the (derived) color read renderbuffer pointer. * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ static void @@ -727,19 +757,51 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) } +/** + * Update a gl_framebuffer's derived state. + * + * Specifically, update these framebuffer fields: + * _ColorDrawBuffers + * _NumColorDrawBuffers + * _ColorReadBuffer + * _DepthBuffer + * _StencilBuffer + * + * If the framebuffer is user-created, make sure it's complete. + * + * The following functions (at least) can effect framebuffer state: + * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, + * glRenderbufferStorageEXT. + */ static void update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { - /* Completeness only matters for user-created framebuffers */ - if (fb->Name != 0) { - /* XXX: EXT_framebuffer_blit: - framebuffer must still be complete wrt read/draw? */ + if (fb->Name == 0) { + /* This is a window-system framebuffer */ + /* Need to update the FB's GL_DRAW_BUFFER state to match the + * context state (GL_READ_BUFFER too). + */ + if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); + } + if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) { + + } + } + else { + /* This is a user-created framebuffer. + * Completeness only matters for user-created framebuffers. + */ _mesa_test_framebuffer_completeness(ctx, fb); _mesa_update_framebuffer_visual(fb); } - /* update_color_draw/read_buffers not needed for - read/draw only fb, but shouldn't hurt ??? */ + /* Strictly speaking, we don't need to update the draw-state + * if this FB is bound as ctx->ReadBuffer (and conversely, the + * read-state if this FB is bound as ctx->DrawBuffer), but no + * harm. + */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); @@ -748,28 +810,19 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) compute_depth_max(fb); } + /** * Update state related to the current draw/read framebuffers. - * Specifically, update these framebuffer fields: - * _ColorDrawBuffers - * _NumColorDrawBuffers - * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer - * If the current framebuffer is user-created, make sure it's complete. - * The following functions can effect this state: glReadBuffer, - * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, - * glRenderbufferStorageEXT. */ void _mesa_update_framebuffer(GLcontext *ctx) { - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_framebuffer *fbread = ctx->ReadBuffer; + struct gl_framebuffer *drawFb = ctx->DrawBuffer; + struct gl_framebuffer *readFb = ctx->ReadBuffer; - update_framebuffer(ctx, fb); - if (fbread != fb) - update_framebuffer(ctx, fbread); + update_framebuffer(ctx, drawFb); + if (readFb != drawFb) + update_framebuffer(ctx, readFb); } diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 4674c44a3f..f72aa6a288 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1092,7 +1092,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]); + params[i] = ENUM_TO_BOOLEAN(formats[i]); } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: @@ -1873,6 +1873,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -2936,7 +2940,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]); + params[i] = ENUM_TO_FLOAT(formats[i]); } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: @@ -3717,6 +3721,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + params[0] = (GLfloat)(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -3977,7 +3985,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: - params[0] = IROUND(ctx->Depth.Clear); + params[0] = FLOAT_TO_INT(ctx->Depth.Clear); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_INT(ctx->Depth.Func); @@ -5561,6 +5569,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxRenderbufferSize; break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + params[0] = ctx->ReadBuffer->Name; + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 653deefa72..152e378b4f 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -50,7 +50,8 @@ TypeStrings = { # - the GL state name, such as GL_CURRENT_COLOR # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum # - list of code fragments to get the state, such as ["ctx->Foo.Bar"] -# - optional extra code or empty string +# - optional extra code or empty string. If present, "CONVERSION" will be +# replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc. # - optional extensions to check, or None # StateVars = [ @@ -179,7 +180,7 @@ StateVars = [ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], "", None ), - ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), ( "GL_DEPTH_RANGE", GLfloatN, [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), @@ -532,7 +533,7 @@ StateVars = [ GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]);""", + params[i] = CONVERSION(formats[i]);""", ["ARB_texture_compression"] ), # GL_EXT_compiled_vertex_array @@ -980,6 +981,11 @@ StateVars = [ ["ctx->Const.MaxRenderbufferSize"], "", ["EXT_framebuffer_object"] ), + # GL_EXT_framebuffer_blit + # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT + ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", + ["EXT_framebuffer_blit"] ), + # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", @@ -1078,10 +1084,11 @@ def EmitGetFunction(stateVars, returnType): assert len(extensions) == 4 print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % (extensions[0], extensions[1], extensions[2], extensions[3], function)) + conversion = ConversionFunc(varType, returnType) if optionalCode: + optionalCode = string.replace(optionalCode, "CONVERSION", conversion); print " {" print " " + optionalCode - conversion = ConversionFunc(varType, returnType) n = len(state) for i in range(n): if conversion: diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 89daa0e21d..94bf5de1e8 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,7 +25,6 @@ #include "glheader.h" -#include "colormac.h" #include "context.h" #include "get.h" #include "version.h" @@ -85,7 +84,7 @@ compute_version(const GLcontext *ctx) ctx->Extensions.ARB_texture_non_power_of_two && ctx->Extensions.EXT_blend_equation_separate); const GLboolean ver_2_1 = (ver_2_0 && - ctx->Extensions.ARB_shading_language_120 && + /*ctx->Extensions.ARB_shading_language_120 &&*/ ctx->Extensions.EXT_pixel_buffer_object && ctx->Extensions.EXT_texture_sRGB); if (ver_2_1) @@ -121,12 +120,6 @@ _mesa_GetString( GLenum name ) static const char *vendor = "Brian Paul"; static const char *renderer = "Mesa"; -#if FEATURE_ARB_shading_language_120_foo /* support not complete! */ - static const char *sl_version = "1.20"; -#elif FEATURE_ARB_shading_language_100 - static const char *sl_version = "1.10"; -#endif - if (!ctx) return NULL; @@ -154,8 +147,10 @@ _mesa_GetString( GLenum name ) return (const GLubyte *) ctx->Extensions.String; #if FEATURE_ARB_shading_language_100 case GL_SHADING_LANGUAGE_VERSION_ARB: - if (ctx->Extensions.ARB_shading_language_100) - return (const GLubyte *) sl_version; + if (ctx->Extensions.ARB_shading_language_120) + return (const GLubyte *) "1.20"; + else if (ctx->Extensions.ARB_shading_language_100) + return (const GLubyte *) "1.10"; goto error; #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index f0f97c218c..d69c7bbb21 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -46,11 +46,6 @@ #ifndef GLHEADER_H #define GLHEADER_H -/* This allows Mesa to be integrated into XFree86 */ -#ifdef HAVE_DIX_CONFIG_H -#include "dix-config.h" -#endif - #include <assert.h> #include <ctype.h> #if defined(__alpha__) && defined(CCPML) @@ -98,6 +93,21 @@ # include <stdint.h> #endif + +/* Sun compilers define __i386 instead of the gcc-style __i386__ */ +#ifdef __SUNPRO_C +# if !defined(__i386__) && defined(__i386) +# define __i386__ +# elif !defined(__amd64__) && defined(__amd64) +# define __amd64__ +# elif !defined(__sparc__) && defined(__sparc) +# define __sparc__ +# endif +# if !defined(__volatile) +# define __volatile volatile +# endif +#endif + #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP) # define __WIN32__ # define finite _finite @@ -236,6 +246,12 @@ # define INLINE inline #elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100) # define INLINE __inline +#elif defined(__SUNPRO_C) && defined(__C99FEATURES__) +# define INLINE inline +# define __inline inline +# define __inline__ inline +#elif (__STDC_VERSION__ >= 199901L) /* C99 */ +# define INLINE inline #else # define INLINE #endif @@ -275,7 +291,7 @@ #endif -#if !defined __GNUC__ || __GNUC__ < 3 +#if (!defined(__GNUC__) || __GNUC__ < 3) && (!defined(__IBMC__) || __IBMC__ < 900) # define __builtin_expect(x, y) x #endif @@ -283,12 +299,17 @@ * If we're not using gcc, define __FUNCTION__ as a cpp symbol here. * Don't define it if using a newer Windows compiler. */ -#if defined(__VMS) -# define __FUNCTION__ "VMS$NL:" -#elif __STDC_VERSION__ < 199901L -# if ((!defined __GNUC__) || (__GNUC__ < 2)) && (!defined __xlC__) && \ +#ifndef __FUNCTION__ +# if defined(__VMS) +# define __FUNCTION__ "VMS$NL:" +# elif ((!defined __GNUC__) || (__GNUC__ < 2)) && (!defined __xlC__) && \ (!defined(_MSC_VER) || _MSC_VER < 1300) -# define __FUNCTION__ "<unknown>" +# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \ + (defined(__SUNPRO_C) && defined(__C99FEATURES__)) +# define __FUNCTION__ __func__ +# else +# define __FUNCTION__ "<unknown>" +# endif # endif #endif diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 77c458d540..905c1ad830 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -955,7 +955,7 @@ _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean s } } - if (width != 0 && _mesa_bitcount(width) != 1) { + if (width != 0 && !_mesa_is_pow_two(width)) { if (target == GL_PROXY_HISTOGRAM) { error = GL_TRUE; } diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 52c4999e16..d3282d42e9 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -849,7 +849,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, return NULL; } - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -941,7 +941,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (!dst) return; - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -960,20 +960,20 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (*s & srcMask) { *d |= dstMask; } - if (srcMask == 128) { - srcMask = 1; + if (srcMask == 1) { + srcMask = 128; s++; } else { - srcMask = srcMask << 1; + srcMask = srcMask >> 1; } - if (dstMask == 1) { - dstMask = 128; + if (dstMask == 128) { + dstMask = 1; d++; *d = 0; } else { - dstMask = dstMask >> 1; + dstMask = dstMask << 1; } } } @@ -1689,7 +1689,7 @@ _mesa_pack_rgba_span_float(GLcontext *ctx, GLuint n, GLfloat rgba[][4], if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) { /* compute luminance values */ - if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) { + if (transferOps & IMAGE_CLAMP_BIT) { for (i = 0; i < n; i++) { GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; luminance[i] = CLAMP(sum, 0.0F, 1.0F); @@ -4214,7 +4214,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, switch (dstType) { case GL_UNSIGNED_BYTE: - if (sizeof(GLstencil) == 8) { + if (sizeof(GLstencil) == 1) { _mesa_memcpy( dest, source, n ); } else { @@ -4226,14 +4226,11 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } break; case GL_BYTE: - if (sizeof(GLstencil) == 8) { - _mesa_memcpy( dest, source, n ); - } - else { + { GLbyte *dst = (GLbyte *) dest; GLuint i; for (i=0;i<n;i++) { - dst[i] = (GLbyte) source[i]; + dst[i] = (GLbyte) (source[i] & 0x7f); } } break; @@ -4278,7 +4275,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, GLint *dst = (GLint *) dest; GLuint i; for (i=0;i<n;i++) { - *dst++ = (GLint) source[i]; + dst[i] = (GLint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 7231fa699c..6cfd7ccc72 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -104,6 +104,8 @@ _mesa_align_malloc(size_t bytes, unsigned long alignment) (void) posix_memalign(& mem, alignment, bytes); return mem; +#elif defined(_WIN32) && defined(_MSC_VER) + return _aligned_malloc(bytes, alignment); #else uintptr_t ptr, buf; @@ -144,6 +146,15 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) } return mem; +#elif defined(_WIN32) && defined(_MSC_VER) + void *mem; + + mem = _aligned_malloc(bytes, alignment); + if (mem != NULL) { + (void) memset(mem, 0, bytes); + } + + return mem; #else uintptr_t ptr, buf; @@ -180,6 +191,8 @@ _mesa_align_free(void *ptr) { #if defined(HAVE_POSIX_MEMALIGN) free(ptr); +#elif defined(_WIN32) && defined(_MSC_VER) + _aligned_free(ptr); #else void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); void *realAddr = *cubbyHole; @@ -194,6 +207,10 @@ void * _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, unsigned long alignment) { +#if defined(_WIN32) && defined(_MSC_VER) + (void) oldSize; + return _aligned_realloc(oldBuffer, newSize, alignment); +#else const size_t copySize = (oldSize < newSize) ? oldSize : newSize; void *newBuf = _mesa_align_malloc(newSize, alignment); if (newBuf && oldBuffer && copySize > 0) { @@ -202,6 +219,7 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, if (oldBuffer) _mesa_align_free(oldBuffer); return newBuf; +#endif } @@ -541,25 +559,28 @@ _mesa_pow(double x, double y) int _mesa_ffs(int32_t i) { -#if (defined(_WIN32) && !defined(__MINGW32__) ) || defined(__IBMC__) || defined(__IBMCPP__) - register int32_t bit = 1; - if ((i & 0xffff) == 0) { - bit += 16; - i >>= 16; - } - if ((i & 0xff) == 0) { - bit += 8; - i >>= 8; - } - if ((i & 0xf) == 0) { - bit += 4; - i >>= 4; - } - if ((i & 0x3) == 0) { - bit += 2; - i >>= 2; +#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__) + register int bit = 0; + if (i != 0) { + if ((i & 0xffff) == 0) { + bit += 16; + i >>= 16; + } + if ((i & 0xff) == 0) { + bit += 8; + i >>= 8; + } + if ((i & 0xf) == 0) { + bit += 4; + i >>= 4; + } + while ((i & 1) == 0) { + bit++; + i >>= 1; + } + bit++; } - return (i) ? (bit + ((i + 1) & 0x01)) : 0; + return bit; #else return ffs(i); #endif diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index d91a1366b0..bab0042071 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -159,12 +159,13 @@ typedef union { GLfloat f; GLint i; } fi_type; ***/ #if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ defined(__s390x__) || defined(__powerpc__) || \ - defined(__amd64__) || \ + defined(__x86_64__) || \ defined(ia64) || defined(__ia64__) || \ defined(__hppa__) || defined(hpux) || \ defined(__mips) || defined(_MIPS_ARCH) || \ defined(__arm__) || \ defined(__sh__) || defined(__m32r__) || \ + (defined(__sun) && defined(_IEEE_754)) || \ (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) #define USE_IEEE #define IEEE_ONE 0x3f800000 @@ -461,6 +462,16 @@ static INLINE int iceil(float f) #endif +/** + * Is x a power of two? + */ +static INLINE int +_mesa_is_pow_two(int x) +{ + return !(x & (x - 1)); +} + + /*** *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index f37d1f216f..d4db960f1b 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -53,6 +53,11 @@ _mesa_ShadeModel( GLenum mode ) FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ShadeModel = mode; + if (mode == GL_FLAT) + ctx->_TriangleCaps |= DD_FLATSHADE; + else + ctx->_TriangleCaps &= ~DD_FLATSHADE; + if (ctx->Driver.ShadeModel) ctx->Driver.ShadeModel( ctx, mode ); } @@ -179,6 +184,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) GET_CURRENT_CONTEXT(ctx); GLint i = (GLint) (light - GL_LIGHT0); GLfloat temp[4]; + ASSERT_OUTSIDE_BEGIN_END(ctx); if (i < 0 || i >= (GLint) ctx->Const.MaxLights) { _mesa_error( ctx, GL_INVALID_ENUM, "glLight(light=0x%x)", light ); @@ -441,6 +447,10 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Model.TwoSide = newbool; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; break; case GL_LIGHT_MODEL_COLOR_CONTROL: if (params[0] == (GLfloat) GL_SINGLE_COLOR) diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 0c2dbf915a..81d0d33abb 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -56,6 +56,11 @@ _mesa_LineWidth( GLfloat width ) FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; + if (width != 1.0F) + ctx->_TriangleCaps |= DD_LINE_WIDTH; + else + ctx->_TriangleCaps &= ~DD_LINE_WIDTH; + if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); } diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index 487493f88e..3819da3d68 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -44,7 +44,6 @@ #define FEATURE_dlist _HAVE_FULL_GL #define FEATURE_draw_read_buffer _HAVE_FULL_GL #define FEATURE_drawpix _HAVE_FULL_GL -#define FEATURE_es2_glsl 0 #define FEATURE_evaluators _HAVE_FULL_GL #define FEATURE_feedback _HAVE_FULL_GL #define FEATURE_fixedpt 0 @@ -56,6 +55,8 @@ #define FEATURE_texture_s3tc _HAVE_FULL_GL #define FEATURE_userclip _HAVE_FULL_GL #define FEATURE_vertex_array_byte 0 +#define FEATURE_windowpos _HAVE_FULL_GL +#define FEATURE_es2_glsl 0 #define FEATURE_ARB_occlusion_query _HAVE_FULL_GL #define FEATURE_ARB_fragment_program _HAVE_FULL_GL diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 061378f3b7..13d90e78fe 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -446,34 +446,27 @@ make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, } -/** - * Strides are in bytes. If zero, it'll be computed as width * bpp. - */ static void make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, - GLint srcRowStride, const GLubyte *srcPtr, + const GLubyte *srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, - GLint dstRowStride, GLubyte *dstPtr) + GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; + const GLint srcRowBytes = bpt * srcRowStride; + const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; GLint row; - if (!srcRowStride) - srcRowStride = bpt * srcWidth; - - if (!dstRowStride) - dstRowStride = bpt * dstWidth; - /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1) - srcB = srcA + srcRowStride; + srcB = srcA + srcRowBytes; else srcB = srcA; dst = dstPtr + border * ((dstWidth + 1) * bpt); @@ -481,9 +474,9 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, for (row = 0; row < dstHeightNB; row++) { do_row(datatype, comps, srcWidthNB, srcA, srcB, dstWidthNB, dst); - srcA += 2 * srcRowStride; - srcB += 2 * srcRowStride; - dst += dstRowStride; + srcA += 2 * srcRowBytes; + srcB += 2 * srcRowBytes; + dst += dstRowBytes; } /* This is ugly but probably won't be used much */ @@ -541,11 +534,9 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, static void make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint srcRowStride, - const GLubyte *srcPtr, + const GLubyte *srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLint dstRowStride, - GLubyte *dstPtr) + GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ @@ -556,6 +547,7 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, GLvoid *tmpRowA, *tmpRowB; GLint img, row; GLint bytesPerSrcImage, bytesPerDstImage; + GLint bytesPerSrcRow, bytesPerDstRow; GLint srcImageOffset, srcRowOffset; (void) srcDepthNB; /* silence warnings */ @@ -573,10 +565,8 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, bytesPerSrcImage = srcWidth * srcHeight * bpt; bytesPerDstImage = dstWidth * dstHeight * bpt; - if (!srcRowStride) - srcRowStride = srcWidth * bpt; - if (!dstRowStride) - dstRowStride = dstWidth * bpt; + bytesPerSrcRow = srcWidth * bpt; + bytesPerDstRow = dstWidth * bpt; /* Offset between adjacent src images to be averaged together */ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage; @@ -600,13 +590,13 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, for (img = 0; img < dstDepthNB; img++) { /* first source image pointer, skipping border */ const GLubyte *imgSrcA = srcPtr - + (bytesPerSrcImage + srcRowStride + border) * bpt * border + + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border + img * (bytesPerSrcImage + srcImageOffset); /* second source image pointer, skipping border */ const GLubyte *imgSrcB = imgSrcA + srcImageOffset; /* address of the dest image, skipping border */ GLubyte *imgDst = dstPtr - + (bytesPerDstImage + dstRowStride + border) * bpt * border + + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border + img * bytesPerDstImage; /* setup the four source row pointers and the dest row pointer */ @@ -627,11 +617,11 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, do_row(datatype, comps, srcWidthNB, tmpRowA, tmpRowB, dstWidthNB, dstImgRow); /* advance to next rows */ - srcImgARowA += srcRowStride + srcRowOffset; - srcImgARowB += srcRowStride + srcRowOffset; - srcImgBRowA += srcRowStride + srcRowOffset; - srcImgBRowB += srcRowStride + srcRowOffset; - dstImgRow += dstRowStride; + srcImgARowA += bytesPerSrcRow + srcRowOffset; + srcImgARowB += bytesPerSrcRow + srcRowOffset; + srcImgBRowA += bytesPerSrcRow + srcRowOffset; + srcImgBRowB += bytesPerSrcRow + srcRowOffset; + dstImgRow += bytesPerDstRow; } } @@ -641,15 +631,13 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, /* Luckily we can leverage the make_2d_mipmap() function here! */ if (border > 0) { /* do front border image */ - make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, 0, srcPtr, - dstWidth, dstHeight, 0, dstPtr); + make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr, srcRowStride, + dstWidth, dstHeight, dstPtr, dstRowStride); /* do back border image */ make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, - 0, - srcPtr + bytesPerSrcImage * (srcDepth - 1), + srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride, dstWidth, dstHeight, - 0, - dstPtr + bytesPerDstImage * (dstDepth - 1)); + dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride); /* do four remaining border edges that span the image slices */ if (srcDepth == dstDepth) { /* just copy border pixels from src to dst */ @@ -664,9 +652,9 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, /* do border along [img][row=dstHeight-1][col=0] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * srcRowStride; + + (srcHeight - 1) * bytesPerSrcRow; dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * dstRowStride; + + (dstHeight - 1) * bytesPerDstRow; MEMCPY(dst, src, bpt); /* do border along [img][row=0][col=dstWidth-1] */ @@ -698,9 +686,9 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, /* do border along [img][row=dstHeight-1][col=0] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * srcRowStride; + + (srcHeight - 1) * bytesPerSrcRow; dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * dstRowStride; + + (dstHeight - 1) * bytesPerDstRow; do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); /* do border along [img][row=0][col=dstWidth-1] */ @@ -724,15 +712,16 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, static void make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, - GLint srcWidth, const GLubyte *srcPtr, - GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) + GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride, + GLint dstWidth, GLint dstHeight, + GLubyte *dstPtr, GLuint dstRowStride ) { const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowStride = bpt * srcWidth; - const GLint dstRowStride = bpt * dstWidth; + const GLint srcRowBytes = bpt * srcRowStride; + const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *src; GLubyte *dst; GLint row; @@ -744,8 +733,8 @@ make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, for (row = 0; row < dstHeightNB; row++) { do_row(datatype, comps, srcWidthNB, src, src, dstWidthNB, dst); - src += srcRowStride; - dst += dstRowStride; + src += srcRowBytes; + dst += dstRowBytes; } if (border) { @@ -767,32 +756,26 @@ make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, static void make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, - GLint srcRowStride, - const GLubyte *srcPtr, + const GLubyte *srcPtr, GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLint dstRowStride, - GLubyte *dstPtr) + GLubyte *dstPtr, GLint dstRowStride) { const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; const GLint dstDepthNB = dstDepth - 2 * border; + const GLint srcRowBytes = bpt * srcRowStride; + const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; GLint layer; GLint row; - if (!srcRowStride) - srcRowStride = bpt * srcWidth; - - if (!dstRowStride) - dstRowStride = bpt * dstWidth; - /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1) - srcB = srcA + srcRowStride; + srcB = srcA + srcRowBytes; else srcB = srcA; dst = dstPtr + border * ((dstWidth + 1) * bpt); @@ -801,9 +784,9 @@ make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, for (row = 0; row < dstHeightNB; row++) { do_row(datatype, comps, srcWidthNB, srcA, srcB, dstWidthNB, dst); - srcA += 2 * srcRowStride; - srcB += 2 * srcRowStride; - dst += dstRowStride; + srcA += 2 * srcRowBytes; + srcB += 2 * srcRowBytes; + dst += dstRowBytes; } /* This is ugly but probably won't be used much */ @@ -867,12 +850,15 @@ _mesa_generate_mipmap_level(GLenum target, GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint srcRowStride, const GLubyte *srcData, + GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLint dstRowStride, - GLubyte *dstData) + GLubyte *dstData, + GLint dstRowStride) { + /* + * We use simple 2x2 averaging to compute the next mipmap level. + */ switch (target) { case GL_TEXTURE_1D: make_1d_mipmap(datatype, comps, border, @@ -887,29 +873,35 @@ _mesa_generate_mipmap_level(GLenum target, case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: make_2d_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcRowStride, srcData, - dstWidth, dstHeight, dstRowStride, dstData); + srcWidth, srcHeight, srcData, srcRowStride, + dstWidth, dstHeight, dstData, dstRowStride); break; case GL_TEXTURE_3D: make_3d_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcDepth, srcRowStride, srcData, - dstWidth, dstHeight, dstDepth, dstRowStride, dstData); + srcWidth, srcHeight, srcDepth, + srcData, srcRowStride, + dstWidth, dstHeight, dstDepth, + dstData, dstRowStride); break; case GL_TEXTURE_1D_ARRAY_EXT: make_1d_stack_mipmap(datatype, comps, border, - srcWidth, srcData, - dstWidth, dstHeight, dstData); + srcWidth, srcData, srcRowStride, + dstWidth, dstHeight, + dstData, dstRowStride); break; case GL_TEXTURE_2D_ARRAY_EXT: make_2d_stack_mipmap(datatype, comps, border, - srcWidth, srcHeight, srcRowStride, srcData, - dstWidth, dstHeight, dstDepth, dstRowStride, dstData); + srcWidth, srcHeight, + srcData, srcRowStride, + dstWidth, dstHeight, + dstDepth, dstData, dstRowStride); break; case GL_TEXTURE_RECTANGLE_NV: /* no mipmaps, do nothing */ break; default: - _mesa_problem(NULL, "bad target in _mesa_generate_mipmap_level"); + _mesa_problem(NULL, "bad dimensions in _mesa_generate_mipmaps"); + return; } } @@ -991,7 +983,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, GLint components, size; GLchan *dst; - assert(texObj->Target == GL_TEXTURE_2D); + assert(texObj->Target == GL_TEXTURE_2D || + texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { convertFormat = &_mesa_texformat_rgb; @@ -1130,10 +1123,12 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData = (GLubyte *) dstImage->Data; } - /* Note, 0 indicates default row strides */ _mesa_generate_mipmap_level(target, datatype, comps, border, - srcWidth, srcHeight, srcDepth, 0, srcData, - dstWidth, dstHeight, dstDepth, 0, dstData); + srcWidth, srcHeight, srcDepth, + srcData, srcImage->RowStride, + dstWidth, dstHeight, dstDepth, + dstData, dstImage->RowStride); + if (dstImage->IsCompressed) { GLubyte *temp; diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h index 44ecdddb27..22094c3437 100644 --- a/src/mesa/main/mipmap.h +++ b/src/mesa/main/mipmap.h @@ -34,11 +34,11 @@ _mesa_generate_mipmap_level(GLenum target, GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint srcRowStride, const GLubyte *srcData, + GLint srcRowStride, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLint dstRowStride, - GLubyte *dstData); + GLubyte *dstData, + GLint dstRowStride); extern void diff --git a/src/mesa/main/mm.c b/src/mesa/main/mm.c index 6f381b02a7..d430bcdb84 100644 --- a/src/mesa/main/mm.c +++ b/src/mesa/main/mm.c @@ -167,7 +167,7 @@ mmAllocMem(struct mem_block *heap, unsigned size, unsigned align2, unsigned star unsigned startofs = 0; unsigned endofs; - if (!heap || !align2 || !size) + if (!heap || !size) return NULL; for (p = heap->next_free; p != heap; p = p->next_free) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 732de2bb43..556b4ed016 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1369,7 +1369,7 @@ struct gl_texture_image GLboolean IsCompressed; /**< GL_ARB_texture_compression */ GLuint CompressedSize; /**< GL_ARB_texture_compression */ - GLuint RowStride; /**< == Width unless IsClientData and padded */ + GLuint RowStride; /**< Padded width in units of texels */ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels */ GLvoid *Data; /**< Image data, accessed via FetchTexel() */ @@ -1540,17 +1540,6 @@ struct gl_texture_unit struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ - /** These are used for glPush/PopAttrib */ - /*@{*/ - struct gl_texture_object Saved1D; - struct gl_texture_object Saved2D; - struct gl_texture_object Saved3D; - struct gl_texture_object SavedCubeMap; - struct gl_texture_object SavedRect; - struct gl_texture_object Saved1DArray; - struct gl_texture_object Saved2DArray; - /*@}*/ - /** GL_SGI_texture_color_table */ /*@{*/ struct gl_color_table ColorTable; @@ -1560,6 +1549,7 @@ struct gl_texture_unit }; + /** * Texture attribute group (GL_TEXTURE_BIT). */ @@ -1579,17 +1569,7 @@ struct gl_texture_attrib struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; -#if 0 - struct gl_texture_object *Proxy1D; - struct gl_texture_object *Proxy2D; - struct gl_texture_object *Proxy3D; - struct gl_texture_object *ProxyCubeMap; - struct gl_texture_object *ProxyRect; - struct gl_texture_object *Proxy1DArray; - struct gl_texture_object *Proxy2DArray; -#else struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; -#endif /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; @@ -1894,10 +1874,13 @@ struct gl_program GLbitfield InputsRead; /**< Bitmask of which input regs are read */ GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ + GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ + /** Named parameters, constants, etc. from program text */ struct gl_program_parameter_list *Parameters; /** Numbered local parameters */ @@ -2428,13 +2411,11 @@ struct gl_framebuffer GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; GLenum ColorReadBuffer; - /* These are computed from ColorDrawBuffer and ColorReadBuffer */ - GLbitfield _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */ + /** Computed from ColorDraw/ReadBuffer above */ + GLuint _NumColorDrawBuffers; + GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ GLint _ColorReadBufferIndex; /* -1 = None */ - - /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */ - GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS]; - struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4]; + struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; /** The Actual depth/stencil buffers to use. May be wrappers around the @@ -2652,7 +2633,6 @@ struct gl_extensions GLboolean SGIS_generate_mipmap; GLboolean SGIS_texture_edge_clamp; GLboolean SGIS_texture_lod; - GLboolean SGIX_depth_texture; GLboolean SGIX_shadow; GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */ GLboolean TDFX_texture_compression_FXT1; @@ -2902,7 +2882,6 @@ struct mesa_display_list */ struct gl_dlist_state { - struct mesa_display_list *CallStack[MAX_LIST_NESTING]; GLuint CallDepth; /**< Current recursion calling depth */ struct mesa_display_list *CurrentList; @@ -3079,7 +3058,10 @@ struct __GLcontextRec /** \name Derived state */ /*@{*/ - GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */ + /** Bitwise-or of DD_* flags. Note that this bitfield may be used before + * state validation so they need to always be current. + */ + GLbitfield _TriangleCaps; GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ GLfloat _EyeZDir[3]; GLfloat _ModelViewInvScale; @@ -3095,12 +3077,6 @@ struct __GLcontextRec struct gl_list_extensions ListExt; /**< driver dlist extensions */ - - GLuint _Facing; /**< This is a hack for 2-sided stencil test. - * - * We don't have a better way to communicate this value from - * swrast_setup to swrast. */ - /** \name For debugging/development only */ /*@{*/ GLboolean FirstTimeCurrent; diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index c98506b2bb..8d24a201f0 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -150,7 +150,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { /* test that mapsize is a power of two */ - if (_mesa_bitcount((GLuint) mapsize) != 1) { + if (!_mesa_is_pow_two(mapsize)) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); return; } @@ -209,7 +209,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { /* test that mapsize is a power of two */ - if (_mesa_bitcount((GLuint) mapsize) != 1) { + if (!_mesa_is_pow_two(mapsize)) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); return; } @@ -282,7 +282,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { /* test that mapsize is a power of two */ - if (_mesa_bitcount((GLuint) mapsize) != 1) { + if (!_mesa_is_pow_two(mapsize)) { _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); return; } diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index fbedbcb22c..1fe697033f 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -77,8 +77,13 @@ _mesa_PointParameteri( GLenum pname, GLint param ) void GLAPIENTRY _mesa_PointParameteriv( GLenum pname, const GLint *params ) { - const GLfloat value = (GLfloat) params[0]; - _mesa_PointParameterfv(pname, &value); + GLfloat p[3]; + p[0] = (GLfloat) params[0]; + if (pname == GL_DISTANCE_ATTENUATION_EXT) { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + } + _mesa_PointParameterfv(pname, p); } @@ -105,6 +110,11 @@ _mesa_PointParameterfv( GLenum pname, const GLfloat *params) ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || ctx->Point.Params[1] != 0.0 || ctx->Point.Params[2] != 0.0); + + if (ctx->Point._Attenuated) + ctx->_TriangleCaps |= DD_POINT_ATTEN; + else + ctx->_TriangleCaps &= ~DD_POINT_ATTEN; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -190,7 +200,7 @@ _mesa_PointParameterfv( GLenum pname, const GLfloat *params) } break; case GL_POINT_SPRITE_COORD_ORIGIN: - if (ctx->Extensions.ARB_point_sprite) { + if (ctx->Extensions.ARB_point_sprite || ctx->Extensions.NV_point_sprite) { GLenum value = (GLenum) params[0]; if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) { _mesa_error(ctx, GL_INVALID_VALUE, diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index fd02e5a652..564250b881 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -167,6 +167,11 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) return; } + if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) + ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; + else + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + if (ctx->Driver.PolygonMode) ctx->Driver.PolygonMode(ctx, face, mode); } diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 2d06030030..554e0b0d18 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -90,9 +90,8 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) /** - * Delete an occlusion query object. + * Delete a query object. Called via ctx->Driver.DeleteQuery(). * Not removed from hash table here. - * XXX maybe add Delete() method to gl_query_object class and call that instead */ void _mesa_delete_query(GLcontext *ctx, struct gl_query_object *q) @@ -546,6 +545,6 @@ delete_queryobj_cb(GLuint id, void *data, void *userData) void _mesa_free_query_data(GLcontext *ctx) { - _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, NULL); + _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx); _mesa_DeleteHashTable(ctx->Query.QueryObjects); } diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 155140f3cc..9842172f46 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -50,12 +50,12 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) p[2] = z; p[3] = w; - if (ctx->NewState) - _mesa_update_state( ctx ); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); FLUSH_CURRENT(ctx, 0); + if (ctx->NewState) + _mesa_update_state( ctx ); + ctx->Driver.RasterPos(ctx, p); } diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index dc22808e5b..dfdd297b6e 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -105,8 +105,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, } break; case GL_DEPTH_COMPONENT: - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "gl%sPixels(no depth buffer)", readDraw); return GL_TRUE; diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index f0db0d2a81..7491d00c35 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * @@ -233,13 +233,23 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) GET_CURRENT_CONTEXT(ctx); /* Implement in terms of GetProgramiv, GetShaderiv */ if (ctx->Driver.IsProgram(ctx, object)) { - ctx->Driver.GetProgramiv(ctx, object, pname, params); + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_PROGRAM_OBJECT_ARB; + } + else { + ctx->Driver.GetProgramiv(ctx, object, pname, params); + } } else if (ctx->Driver.IsShader(ctx, object)) { - ctx->Driver.GetShaderiv(ctx, object, pname, params); + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_SHADER_OBJECT_ARB; + } + else { + ctx->Driver.GetShaderiv(ctx, object, pname, params); + } } else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); } } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index a962f1cb41..0d452fd879 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -51,6 +51,16 @@ #include "texstate.h" +static void +update_separate_specular(GLcontext *ctx) +{ + if (NEED_SECONDARY_COLOR(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; +} + + /** * Update state dependent on vertex arrays. */ @@ -176,7 +186,7 @@ update_program(GLcontext *ctx) ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current->Base.Instructions; ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled - && ctx->ATIFragmentShader.Current->Instructions; + && ctx->ATIFragmentShader.Current->Instructions[0]; /* * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current @@ -194,56 +204,39 @@ update_program(GLcontext *ctx) * come up, or matter. */ - /** - ** Fragment program - **/ -#if 1 - /* XXX get rid of this someday? */ - ctx->FragmentProgram._Active = GL_FALSE; -#endif + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); + if (shProg && shProg->LinkStatus && shProg->FragmentProgram) { - /* user-defined fragment shader */ + /* Use shader programs */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, shProg->FragmentProgram); } else if (ctx->FragmentProgram._Enabled) { - /* use user-defined fragment program */ + /* use user-defined vertex program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); } else if (ctx->FragmentProgram._MaintainTexEnvProgram) { - /* fragment program generated from fixed-function state */ + /* Use fragment program generated from fixed-function state. + */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, _mesa_get_fixed_func_fragment_program(ctx)); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, ctx->FragmentProgram._Current); - - /* XXX get rid of this confusing stuff someday? */ - ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; - if (ctx->FragmentProgram._UseTexEnvProgram) - ctx->FragmentProgram._Active = GL_TRUE; } else { /* no fragment program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } - if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, - (struct gl_program *) ctx->FragmentProgram._Current); - } - - /** - ** Vertex program - **/ -#if 1 - /* XXX get rid of this someday? */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); -#endif + /* Examine vertex program after fragment program as + * _mesa_get_fixed_func_vertex_program() needs to know active + * fragprog inputs. + */ if (shProg && shProg->LinkStatus && shProg->VertexProgram) { - /* user-defined vertex shader */ + /* Use shader programs */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - shProg->VertexProgram); + shProg->VertexProgram); } else if (ctx->VertexProgram._Enabled) { /* use user-defined vertex program */ @@ -251,20 +244,39 @@ update_program(GLcontext *ctx) ctx->VertexProgram.Current); } else if (ctx->VertexProgram._MaintainTnlProgram) { - /* vertex program generated from fixed-function state */ + /* Use vertex program generated from fixed-function state. + */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, _mesa_get_fixed_func_vertex_program(ctx)); _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, ctx->VertexProgram._Current); } else { - /* no vertex program / used fixed-function code */ + /* no vertex program */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } + /* XXX: get rid of _Active flag. + */ +#if 1 + ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; + if (ctx->FragmentProgram._MaintainTexEnvProgram && + !ctx->FragmentProgram._Enabled) { + if (ctx->FragmentProgram._UseTexEnvProgram) + ctx->FragmentProgram._Active = GL_TRUE; + } +#endif + + /* Let the driver know what's happening: + */ + if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, + (struct gl_program *) ctx->FragmentProgram._Current); + } + if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) { ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, - (struct gl_program *) ctx->VertexProgram._Current); + (struct gl_program *) ctx->VertexProgram._Current); } } @@ -315,6 +327,24 @@ update_color(GLcontext *ctx) } +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +static void +update_polygon(GLcontext *ctx) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + if ( ctx->Polygon.OffsetPoint + || ctx->Polygon.OffsetLine + || ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; +} + /** * Update the ctx->_TriangleCaps bitfield. @@ -322,6 +352,7 @@ update_color(GLcontext *ctx) * This function must be called after other update_*() functions since * there are dependencies on some other derived values. */ +#if 0 static void update_tricaps(GLcontext *ctx, GLbitfield new_state) { @@ -387,6 +418,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) if (ctx->Stencil._TestTwoSide) ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; } +#endif /** @@ -425,6 +457,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) _mesa_update_draw_buffer_bounds( ctx ); + if (new_state & _NEW_POLYGON) + update_polygon( ctx ); + if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -436,6 +471,9 @@ _mesa_update_state_locked( GLcontext *ctx ) _mesa_update_pixel( ctx, new_state ); #endif + if (new_state & _DD_NEW_SEPARATE_SPECULAR) + update_separate_specular( ctx ); + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) update_arrays( ctx ); @@ -448,9 +486,11 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_COLOR) update_color( ctx ); +#if 0 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) update_tricaps( ctx, new_state ); +#endif /* ctx->_NeedEyeCoords is now up to date. * diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 5ad936419b..0653407048 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -151,8 +151,6 @@ _mesa_compressed_texture_size( GLcontext *ctx, /* Textures smaller than 8x4 will effectively be made into 8x4 and * take 16 bytes. */ - if (size < 16) - size = 16; return size; #endif #if FEATURE_texture_s3tc @@ -166,8 +164,6 @@ _mesa_compressed_texture_size( GLcontext *ctx, /* Textures smaller than 4x4 will effectively be made into 4x4 and * take 8 bytes. */ - if (size < 8) - size = 8; return size; case MESA_FORMAT_RGBA_DXT3: case MESA_FORMAT_RGBA_DXT5: @@ -179,8 +175,6 @@ _mesa_compressed_texture_size( GLcontext *ctx, /* Textures smaller than 4x4 will effectively be made into 4x4 and * take 16 bytes. */ - if (size < 16) - size = 16; return size; #endif default: diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 16a3ba076f..fc151605c9 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index c48063d919..4f329cdf59 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -577,6 +577,32 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { NULL /* StoreTexel */ }; +#if FEATURE_EXT_texture_sRGB +const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { + MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ + 4, /*approx*/ /* RedBits */ + 4, /*approx*/ /* GreenBits */ + 4, /*approx*/ /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 0, /* StencilBits */ + 0, /* TexelBytes */ + texstore_rgb_dxt1, /* StoreTexImageFunc */ + NULL, /*impossible*/ /* FetchTexel1D */ + fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ + NULL, /*impossible*/ /* FetchTexel3D */ + NULL, /*impossible*/ /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ + NULL, /*impossible*/ /* FetchTexel3Df */ + NULL /* StoreTexel */ +}; +#endif + const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index c279956f2a..3cb103f51f 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -28,6 +28,7 @@ #include "glheader.h" #include "macros.h" #include "enums.h" +#include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_cache.h" #include "shader/prog_instruction.h" @@ -36,6 +37,16 @@ #include "shader/programopt.h" #include "texenvprogram.h" + +struct texenvprog_cache_item +{ + GLuint hash; + void *key; + struct gl_fragment_program *data; + struct texenvprog_cache_item *next; +}; + + /** * Up to nine instructions per tex unit, plus fog, specular color. */ @@ -59,6 +70,7 @@ struct state_key { struct { GLuint enabled:1; GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */ + GLuint shadow:1; GLuint ScaleShiftRGB:2; GLuint ScaleShiftA:2; @@ -285,10 +297,13 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) for (i=0;i<MAX_TEXTURE_UNITS;i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - - if (!texUnit->_ReallyEnabled) + GLenum format; + + if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; + format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat; + key->unit[i].enabled = 1; key->enabled_units |= (1<<i); key->nr_enabled_units = i+1; @@ -296,6 +311,9 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) key->unit[i].source_index = translate_tex_src_bit(texUnit->_ReallyEnabled); + key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((format == GL_DEPTH_COMPONENT) || + (format == GL_DEPTH_STENCIL_EXT))); key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB; key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA; @@ -597,7 +615,7 @@ emit_op(struct texenv_fragment_program *p, { GLuint nr = p->program->Base.NumInstructions++; struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - + assert(nr < MAX_INSTRUCTIONS); _mesa_init_instructions(inst, 1); @@ -1066,6 +1084,10 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) p->src_texture[unit] = emit_texld( p, OPCODE_TXP, tmp, WRITEMASK_XYZW, unit, dim, texcoord ); + + if (p->state->unit[unit].shadow) + p->program->Base.ShadowSamplers |= 1 << unit; + p->program->Base.SamplersUsed |= (1 << unit); /* This identity mapping should already be in place * (see _mesa_init_program_struct()) but let's be safe. @@ -1300,6 +1322,9 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) * If _MaintainTexEnvProgram is set we'll generate a fragment program that * implements the current texture env/combine mode. * This function generates that program and puts it into effect. + * + * XXX: remove this function. currently only called by some drivers, + * not by mesa core. We now handle this properly from inside mesa. */ void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) @@ -1311,11 +1336,14 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) /* If a conventional fragment program/shader isn't in effect... */ if (!ctx->FragmentProgram._Enabled && (!ctx->Shader.CurrentProgram || - !ctx->Shader.CurrentProgram->FragmentProgram) ) { + !ctx->Shader.CurrentProgram->FragmentProgram) ) + { + struct gl_fragment_program *newProg; + + newProg = _mesa_get_fixed_func_fragment_program(ctx); - ctx->FragmentProgram._Current - = ctx->FragmentProgram._TexEnvProgram - = _mesa_get_fixed_func_fragment_program(ctx); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg); } /* Tell the driver about the change. Could define a new target for diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 60f36c4a87..ce2772c299 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1420,14 +1420,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, ; /* fallthrough */ } - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) { + if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: return &_mesa_texformat_z32; - case GL_DEPTH_COMPONENT16_SGIX: + case GL_DEPTH_COMPONENT16: return &_mesa_texformat_z16; default: ; /* fallthrough */ diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 3b6d05612d..f34b3b8223 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -98,6 +98,7 @@ enum _format { MESA_FORMAT_SRGBA8, MESA_FORMAT_SL8, MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB_DXT1, /*@}*/ #endif @@ -173,6 +174,7 @@ extern const struct gl_texture_format _mesa_texformat_srgb8; extern const struct gl_texture_format _mesa_texformat_srgba8; extern const struct gl_texture_format _mesa_texformat_sl8; extern const struct gl_texture_format _mesa_texformat_sla8; +extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; /*@}*/ #endif diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 63939f4011..7499ba7b36 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1117,6 +1117,7 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage, break;; default: _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); + return; } #if CHAN_TYPE == GL_UNSIGNED_BYTE COPY_4UBV(texel, texelUB); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 36557f19fd..a5e0db736e 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,8 +1,8 @@ /* - * Mesa 3-D graphics library + * mesa 3-D graphics library * Version: 7.1 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -241,13 +241,12 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) } } - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) { + if (ctx->Extensions.ARB_depth_texture) { switch (internalFormat) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: return GL_DEPTH_COMPONENT; default: ; /* fallthrough */ @@ -389,9 +388,10 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) * index, depth, stencil, etc). * \param format the image format value (may by an internal texture format) * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. + * XXX maybe move this func to image.c */ -static GLboolean -is_color_format(GLenum format) +GLboolean +_mesa_is_color_format(GLenum format) { switch (format) { case GL_RED: @@ -492,6 +492,7 @@ is_color_format(GLenum format) #endif /* FEATURE_EXT_texture_sRGB */ return GL_TRUE; case GL_YCBCR_MESA: /* not considered to be RGB */ + /* fall-through */ default: return GL_FALSE; } @@ -526,9 +527,9 @@ static GLboolean is_depth_format(GLenum format) { switch (format) { - case GL_DEPTH_COMPONENT16_ARB: - case GL_DEPTH_COMPONENT24_ARB: - case GL_DEPTH_COMPONENT32_ARB: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: case GL_DEPTH_COMPONENT: return GL_TRUE; default: @@ -1243,9 +1244,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->IsCompressed = GL_FALSE; img->CompressedSize = 0; - if ((width == 1 || _mesa_bitcount(img->Width2) == 1) && - (height == 1 || _mesa_bitcount(img->Height2) == 1) && - (depth == 1 || _mesa_bitcount(img->Depth2) == 1)) + if ((width == 1 || _mesa_is_pow_two(img->Width2)) && + (height == 1 || _mesa_is_pow_two(img->Height2)) && + (depth == 1 || _mesa_is_pow_two(img->Depth2))) img->_IsPowerOfTwo = GL_TRUE; else img->_IsPowerOfTwo = GL_FALSE; @@ -1316,7 +1317,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - width >0 && _mesa_bitcount(width - 2 * border) != 1) || + width >0 && !_mesa_is_pow_two(width - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; @@ -1326,10 +1327,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - width > 0 && _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - height > 0 && _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && !_mesa_is_pow_two(height - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; @@ -1339,13 +1340,13 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - width > 0 && _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - height > 0 && _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && !_mesa_is_pow_two(height - 2 * border)) || depth < 2 * border || depth > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - depth > 0 && _mesa_bitcount(depth - 2 * border) != 1) || + depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) || level >= ctx->Const.Max3DTextureLevels) { /* bad width or height or depth or level */ return GL_FALSE; @@ -1363,10 +1364,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - width > 0 && _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - height > 0 && _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && !_mesa_is_pow_two(height - 2 * border)) || level >= ctx->Const.MaxCubeTextureLevels) { /* bad width or height */ return GL_FALSE; @@ -1376,7 +1377,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - width > 0 && _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && !_mesa_is_pow_two(width - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; @@ -1390,10 +1391,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - width > 0 && _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && !_mesa_is_pow_two(width - 2 * border)) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - height > 0 && _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && !_mesa_is_pow_two(height - 2 * border)) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; @@ -1588,9 +1589,9 @@ texture_error_check( GLcontext *ctx, GLenum target, } /* make sure internal format and format basically agree */ - colorFormat = is_color_format(format); + colorFormat = _mesa_is_color_format(format); indexFormat = is_index_format(format); - if ((is_color_format(internalFormat) && !colorFormat && !indexFormat) || + if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || (is_index_format(internalFormat) && !indexFormat) || (is_depth_format(internalFormat) != is_depth_format(format)) || (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) || @@ -2017,7 +2018,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, } if (is_compressed_format(ctx, internalFormat)) { - if (target != GL_TEXTURE_2D) { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%d(target)", dimensions); return GL_TRUE; @@ -2052,30 +2053,20 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, /** * Test glCopyTexSubImage[12]D() parameters for errors. + * Note that this is the first part of error checking. + * See also copytexsubimage_error_check2() below for the second part. * * \param ctx GL context. * \param dimensions texture image dimensions (must be 1, 2 or 3). * \param target texture target given by the user. * \param level image level given by the user. - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param width image width given by the user. - * \param height image height given by the user. * * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __GLcontextRec::Const and the supported extensions, and according to the - * OpenGL specification. */ static GLboolean -copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height) +copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions, + GLenum target, GLint level) { - /* Check target */ /* Check that the source buffer is complete */ if (ctx->ReadBuffer->Name) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); @@ -2086,6 +2077,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, } } + /* Check target */ if (dimensions == 1) { if (target != GL_TEXTURE_1D) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); @@ -2133,21 +2125,18 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } - /* Check size */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (dimensions > 1 && height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - return GL_FALSE; } + +/** + * Second part of error checking for glCopyTexSubImage[12]D(). + * \param xoffset sub-image x offset given by the user. + * \param yoffset sub-image y offset given by the user. + * \param zoffset sub-image z offset given by the user. + * \param width image width given by the user. + * \param height image height given by the user. + */ static GLboolean copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, @@ -2155,6 +2144,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, GLsizei width, GLsizei height, const struct gl_texture_image *teximage ) { + /* check that dest tex image exists */ if (!teximage) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage%dD(undefined texture level: %d)", @@ -2162,6 +2152,19 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } + /* Check size */ + if (width < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(width=%d)", dimensions, width); + return GL_TRUE; + } + if (dimensions > 1 && height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(height=%d)", dimensions, height); + return GL_TRUE; + } + + /* check x/y offsets */ if (xoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); @@ -2186,6 +2189,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } } + /* check z offset */ if (dimensions > 2) { if (zoffset < -((GLint)teximage->Border)) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -2200,7 +2204,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } if (teximage->IsCompressed) { - if (target != GL_TEXTURE_2D) { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); return GL_TRUE; @@ -2308,8 +2312,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, return; } - if (!ctx->Extensions.SGIX_depth_texture && - !ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { + if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); return; } @@ -2338,8 +2341,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, * texture's format. Note that a color index texture can be converted * to RGBA so that combo is allowed. */ - if (is_color_format(format) - && !is_color_format(texImage->TexFormat->BaseFormat) + if (_mesa_is_color_format(format) + && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) && !is_index_format(texImage->TexFormat->BaseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); goto out; @@ -2432,7 +2435,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); #if FEATURE_convolve - if (is_color_format(internalFormat)) { + if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif @@ -2529,7 +2532,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); #if FEATURE_convolve - if (is_color_format(internalFormat)) { + if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } @@ -2711,8 +2714,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, } else { /* no error, set the tex image parameters */ - _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, - border, internalFormat); + _mesa_init_teximage_fields(ctx, target, texImage, width, height, + depth, border, internalFormat); texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); } @@ -2754,7 +2757,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level, #if FEATURE_convolve /* XXX should test internal format */ - if (is_color_format(format)) { + if (_mesa_is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif @@ -2814,7 +2817,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, #if FEATURE_convolve /* XXX should test internal format */ - if (is_color_format(format)) { + if (_mesa_is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } @@ -2929,7 +2932,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, _mesa_update_state(ctx); #if FEATURE_convolve - if (is_color_format(internalFormat)) { + if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } #endif @@ -2994,11 +2997,12 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, _mesa_update_state(ctx); #if FEATURE_convolve - if (is_color_format(internalFormat)) { + if (_mesa_is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } #endif + if (copytexture_error_check(ctx, 2, target, level, internalFormat, postConvWidth, postConvHeight, border)) return; @@ -3060,13 +3064,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); -#if FEATURE_convolve - /* XXX should test internal format */ - _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); -#endif - - if (copytexsubimage_error_check(ctx, 1, target, level, - xoffset, 0, 0, postConvWidth, 1)) + if (copytexsubimage_error_check1(ctx, 1, target, level)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -3076,6 +3074,12 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, { texImage = _mesa_select_tex_image(ctx, texObj, target, level); +#if FEATURE_convolve + if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); + } +#endif + if (copytexsubimage_error_check2(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, texImage)) @@ -3115,13 +3119,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); -#if FEATURE_convolve - /* XXX should test internal format */ - _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); -#endif - - if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0, - postConvWidth, postConvHeight)) + if (copytexsubimage_error_check1(ctx, 2, target, level)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -3131,6 +3129,13 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, { texImage = _mesa_select_tex_image(ctx, texObj, target, level); +#if FEATURE_convolve + if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { + _mesa_adjust_image_for_convolution(ctx, 2, + &postConvWidth, &postConvHeight); + } +#endif + if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, texImage)) goto out; @@ -3169,13 +3174,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); -#if FEATURE_convolve - /* XXX should test internal format */ - _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); -#endif - - if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset, - zoffset, postConvWidth, postConvHeight)) + if (copytexsubimage_error_check1(ctx, 3, target, level)) return; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -3185,6 +3184,13 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, { texImage = _mesa_select_tex_image(ctx, texObj, target, level); +#if FEATURE_convolve + if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { + _mesa_adjust_image_for_convolution(ctx, 2, + &postConvWidth, &postConvHeight); + } +#endif + if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset, postConvWidth, postConvHeight, texImage)) @@ -3278,16 +3284,16 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, * XXX We should probably use the proxy texture error check function here. */ if (width < 1 || width > maxTextureSize || - (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(width) != 1)) + (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width))) return GL_INVALID_VALUE; if ((height < 1 || height > maxTextureSize || - (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(height) != 1)) + (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height))) && dimensions > 1) return GL_INVALID_VALUE; if ((depth < 1 || depth > maxTextureSize || - (!ctx->Extensions.ARB_texture_non_power_of_two && _mesa_bitcount(depth) != 1)) + (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth))) && dimensions > 2) return GL_INVALID_VALUE; diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index b718c0046d..eb60a1fa8f 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -111,6 +111,9 @@ extern GLuint _mesa_tex_target_to_face(GLenum target); +extern GLboolean +_mesa_is_color_format(GLenum format); + /** * Lock a texture for updating. See also _mesa_lock_context_textures(). diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 3f3b448dbc..a9e752a637 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -324,6 +324,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) break; case GL_GENERATE_MIPMAP_SGIS: if (ctx->Extensions.SGIS_generate_mipmap) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; } else { @@ -641,8 +642,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) + if (ctx->Extensions.ARB_depth_texture) *params = img->TexFormat->DepthBits; else _mesa_error(ctx, GL_INVALID_ENUM, @@ -902,9 +902,9 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) #ifdef FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; - params[0] = obj->CropRect[1]; - params[0] = obj->CropRect[2]; - params[0] = obj->CropRect[3]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; break; #endif default: @@ -1052,9 +1052,9 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) #ifdef FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; - params[0] = obj->CropRect[1]; - params[0] = obj->CropRect[2]; - params[0] = obj->CropRect[3]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; break; #endif default: diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 20f9c4512c..f019377041 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -118,20 +118,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) /* copy texture object bindings, not contents of texture objects */ _mesa_lock_context_textures(dst); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, - src->Texture.Unit[i].Current1D); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, - src->Texture.Unit[i].Current2D); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, - src->Texture.Unit[i].Current3D); - _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, - src->Texture.Unit[i].CurrentCubeMap); - _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, - src->Texture.Unit[i].CurrentRect); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, - src->Texture.Unit[i].Current1DArray); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, - src->Texture.Unit[i].Current2DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, + src->Texture.Unit[i].Current1D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, + src->Texture.Unit[i].Current2D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, + src->Texture.Unit[i].Current3D); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, + src->Texture.Unit[i].CurrentCubeMap); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, + src->Texture.Unit[i].CurrentRect); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, + src->Texture.Unit[i].Current1DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, + src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); } @@ -608,6 +608,24 @@ update_texture_state( GLcontext *ctx ) _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); break; } + } + + /* Determine which texture coordinate sets are actually needed */ + if (fprog) { + const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; + ctx->Texture._EnabledCoordUnits + = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + } + else { + ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; + } + + /* Setup texgen for those texture coordinate sets that are in use */ + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) + continue; if (texUnit->TexGenEnabled) { if (texUnit->TexGenEnabled & S_BIT) { @@ -630,16 +648,6 @@ update_texture_state( GLcontext *ctx ) if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); } - - /* Determine which texture coordinate sets are actually needed */ - if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; - ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; - } - else { - ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; - } } @@ -811,7 +819,6 @@ _mesa_free_texture_data(GLcontext *ctx) for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - #if FEATURE_colortable { GLuint i; @@ -820,3 +827,27 @@ _mesa_free_texture_data(GLcontext *ctx) } #endif } + + +/** + * Update the default texture objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_texture(GLcontext *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); + _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); + _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); + _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); + _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); + _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); + _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); + } +} diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index b5003d5d6e..a7d7088c62 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -73,6 +73,9 @@ _mesa_init_texture( GLcontext *ctx ); extern void _mesa_free_texture_data( GLcontext *ctx ); +extern void +_mesa_update_default_objects_texture(GLcontext *ctx); + /*@}*/ #endif diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 0fd6a2daae..7278180a5c 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -1536,10 +1536,10 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { - d4[col] = ((0xff << 24) | - (srcRow[col * 3 + RCOMP] << 16) | - (srcRow[col * 3 + GCOMP] << 8) | - (srcRow[col * 3 + BCOMP] << 0)); + d4[col] = PACK_COLOR_8888(0xff, + srcRow[col * 3 + RCOMP], + srcRow[col * 3 + GCOMP], + srcRow[col * 3 + BCOMP]); } dstRow += dstRowStride; srcRow += srcRowStride; @@ -1551,8 +1551,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) dstFormat == &_mesa_texformat_argb8888 && srcFormat == GL_RGBA && baseInternalFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE && - littleEndian) { + srcType == GL_UNSIGNED_BYTE) { /* same as above case, but src data has alpha too */ GLint img, row, col; /* For some reason, streaming copies to write-combined regions @@ -1573,39 +1572,10 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { - d4[col] = ((srcRow[col * 4 + ACOMP] << 24) | - (srcRow[col * 4 + RCOMP] << 16) | - (srcRow[col * 4 + GCOMP] << 8) | - (srcRow[col * 4 + BCOMP] << 0)); - } - dstRow += dstRowStride; - srcRow += srcRowStride; - } - } - } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && - srcFormat == GL_RGBA && - baseInternalFormat == GL_RGBA && - srcType == GL_UNSIGNED_BYTE) { - - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes - + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 4 + 0] = srcRow[col * 4 + BCOMP]; - dstRow[col * 4 + 1] = srcRow[col * 4 + GCOMP]; - dstRow[col * 4 + 2] = srcRow[col * 4 + RCOMP]; - dstRow[col * 4 + 3] = srcRow[col * 4 + ACOMP]; + d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], + srcRow[col * 4 + RCOMP], + srcRow[col * 4 + GCOMP], + srcRow[col * 4 + BCOMP]); } dstRow += dstRowStride; srcRow += srcRowStride; @@ -3018,10 +2988,13 @@ choose_texture_format(GLcontext *ctx, struct gl_texture_image *texImage, -/* +/** * This is the software fallback for Driver.TexImage1D() * and Driver.CopyTexImage1D(). * \sa _mesa_store_teximage2d() + * Note that the width may not be the actual texture width since it may + * be changed by convolution w/ GL_REDUCE. The texImage->Width field will + * have the actual texture size. */ void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, @@ -3032,21 +3005,16 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint postConvWidth = width; GLint sizeInBytes; (void) border; - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); - } - choose_texture_format(ctx, texImage, 1, format, type, internalFormat); /* allocate memory */ if (texImage->IsCompressed) sizeInBytes = texImage->CompressedSize; else - sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes; + sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes; texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3106,15 +3074,9 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint postConvWidth = width, postConvHeight = height; GLint texelBytes, sizeInBytes; (void) border; - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, - &postConvHeight); - } - choose_texture_format(ctx, texImage, 2, format, type, internalFormat); texelBytes = texImage->TexFormat->TexelBytes; @@ -3123,7 +3085,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, if (texImage->IsCompressed) sizeInBytes = texImage->CompressedSize; else - sizeInBytes = postConvWidth * postConvHeight * texelBytes; + sizeInBytes = texImage->Width * texImage->Height * texelBytes; texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); @@ -3757,6 +3719,14 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, /* general case: convert row to RGBA format */ GLfloat rgba[MAX_WIDTH][4]; GLint col; + GLbitfield transferOps = 0x0; + + if (type == GL_FLOAT && + ((ctx->Color.ClampReadColor == GL_TRUE) || + (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB && + texImage->TexFormat->DataType != GL_FLOAT))) + transferOps |= IMAGE_CLAMP_BIT; + for (col = 0; col < width; col++) { (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]); if (texImage->TexFormat->BaseFormat == GL_ALPHA) { @@ -3781,7 +3751,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, } _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dest, - &ctx->Pack, 0x0 /*image xfer ops*/); + &ctx->Pack, transferOps /*image xfer ops*/); } /* format */ } /* row */ } /* img */ @@ -3802,8 +3772,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, void _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, GLvoid *img, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage) + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { GLuint size; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index c5813fbeee..c9edf14dbc 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -215,8 +215,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, extern void _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, GLvoid *img, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage); + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); extern const GLvoid * _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 9f1fcd9d26..9d9b28b518 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -499,7 +499,7 @@ void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { - const GLboolean normalized = GL_FALSE; + GLboolean normalized = GL_FALSE; GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -527,6 +527,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: + normalized = GL_TRUE; elementSize = size * sizeof(GLubyte); break; case GL_SHORT: @@ -865,16 +866,22 @@ _mesa_LockArraysEXT(GLint first, GLsizei count) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glLockArrays %d %d\n", first, count); - if (first == 0 && count > 0 && - count <= (GLint) ctx->Const.MaxArrayLockSize) { - ctx->Array.LockFirst = first; - ctx->Array.LockCount = count; + if (first < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" ); + return; } - else { - ctx->Array.LockFirst = 0; - ctx->Array.LockCount = 0; + if (count <= 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" ); + return; + } + if (ctx->Array.LockCount != 0) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" ); + return; } + ctx->Array.LockFirst = first; + ctx->Array.LockCount = count; + ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= _NEW_ARRAY_ALL; @@ -892,6 +899,11 @@ _mesa_UnlockArraysEXT( void ) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glUnlockArrays\n"); + if (ctx->Array.LockCount == 0) { + _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" ); + return; + } + ctx->Array.LockFirst = 0; ctx->Array.LockCount = 0; ctx->NewState |= _NEW_ARRAY; diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index f557940738..97d5c8219d 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -150,6 +150,11 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride ); +extern void GLAPIENTRY +_mesa_LockArraysEXT(GLint first, GLsizei count); + +extern void GLAPIENTRY +_mesa_UnlockArraysEXT( void ); extern void GLAPIENTRY diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 9229077f42..81034a35d1 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,9 +29,9 @@ /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 1 +#define MESA_MINOR 3 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.1" +#define MESA_VERSION_STRING "7.3-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/math/descrip.mms b/src/mesa/math/descrip.mms new file mode 100644 index 0000000000..3aaa6eb8b4 --- /dev/null +++ b/src/mesa/math/descrip.mms @@ -0,0 +1,47 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [---.include.gl] + define math [-.math] + define glapi [-.glapi] + define main [-.main] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = m_debug_clip.c m_debug_norm.c m_debug_xform.c m_eval.c m_matrix.c\ + m_translate.c m_vector.c m_xform.c + +OBJECTS = m_debug_clip.obj,m_debug_norm.obj,m_debug_xform.obj,m_eval.obj,\ + m_matrix.obj,m_translate.obj,m_vector.obj,m_xform.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +m_debug_clip.obj : m_debug_clip.c +m_debug_norm.obj : m_debug_norm.c +m_debug_xform.obj : m_debug_xform.c +m_eval.obj : m_eval.c +m_matrix.obj : m_matrix.c +m_translate.obj : m_translate.c +m_vector.obj : m_vector.c +m_xform.obj : m_xform.c diff --git a/src/mesa/math/m_debug_util.h b/src/mesa/math/m_debug_util.h index 776c26475e..7abe6f2565 100644 --- a/src/mesa/math/m_debug_util.h +++ b/src/mesa/math/m_debug_util.h @@ -185,7 +185,7 @@ extern char *mesa_profile; #endif -#elif defined(__amd64__) +#elif defined(__x86_64__) #define rdtscll(val) do { \ unsigned int a,d; \ diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h index b1a65b3356..647388ac7d 100644 --- a/src/mesa/math/m_vector.h +++ b/src/mesa/math/m_vector.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.3 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h index d1b974f043..24e8ddbd57 100644 --- a/src/mesa/math/m_xform.h +++ b/src/mesa/math/m_xform.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), diff --git a/src/mesa/math/sources b/src/mesa/math/sources deleted file mode 100644 index 7c7dcccedf..0000000000 --- a/src/mesa/math/sources +++ /dev/null @@ -1,25 +0,0 @@ -MESA_MATH_SOURCES = \ -m_debug_clip.c \ -m_debug_norm.c \ -m_debug_xform.c \ -m_eval.c \ -m_matrix.c \ -m_translate.c \ -m_vector.c \ -m_xform.c - -MESA_MATH_HEADERS = \ -m_clip_tmp.h \ -m_copy_tmp.h \ -m_debug.h \ -m_debug_util.h \ -m_dotprod_tmp.h \ -m_eval.h \ -m_matrix.h \ -m_norm_tmp.h \ -m_trans_tmp.h \ -m_translate.h \ -m_vector.h \ -m_xform.h \ -m_xform_tmp.h \ -mathmod.h diff --git a/src/mesa/ppc/common_ppc.c b/src/mesa/ppc/common_ppc.c index 13526df78c..c7cec96e5d 100644 --- a/src/mesa/ppc/common_ppc.c +++ b/src/mesa/ppc/common_ppc.c @@ -38,6 +38,9 @@ #include <elf.h> #endif +#include "common_ppc_features.h" + + unsigned long _mesa_ppc_cpu_features = 0; /** @@ -82,7 +85,7 @@ void _mesa_init_all_ppc_transform_asm( void ) } # ifndef USE_VMX_ASM - _mesa_ppc_cpu_features &= ~PPC_FEATURES_HAS_ALTIVEC; + _mesa_ppc_cpu_features &= ~PPC_FEATURE_HAS_ALTIVEC; # endif #endif } diff --git a/src/mesa/ppc/common_ppc_features.h b/src/mesa/ppc/common_ppc_features.h index 4d46ca04c9..9cde422d72 100644 --- a/src/mesa/ppc/common_ppc_features.h +++ b/src/mesa/ppc/common_ppc_features.h @@ -48,4 +48,7 @@ extern unsigned long _mesa_ppc_cpu_features; #define cpu_has_fpu ((_mesa_ppc_cpu_features & PPC_FEATURE_HAS_FPU) != 0) #endif /* USE_PPC_ASM */ + +extern void _mesa_init_all_ppc_transform_asm( void ); + #endif /* COMMON_PPC_FEATURES_H */ diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 4d89d057c7..536404bf97 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -53,23 +53,17 @@ having three separate program parameter arrays. #include "main/glheader.h" #include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" #include "shader/grammar/grammar_mesa.h" #include "arbprogparse.h" #include "program.h" #include "programopt.h" #include "prog_parameter.h" #include "prog_statevars.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/mtypes.h" #include "prog_instruction.h" - -/* For ARB programs, use the NV instruction limits */ -#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \ - MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) - - /** * This is basically a union of the vertex_program and fragment_program * structs that we can use to parse the program into @@ -3443,6 +3437,8 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, : ctx->Const.VertexProgram.MaxInstructions; GLint err = 0; + ASSERT(MAX_PROGRAM_INSTRUCTIONS >= maxInst); + Program->MajorVersion = (GLuint) * inst++; Program->MinorVersion = (GLuint) * inst++; @@ -3796,7 +3792,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, /* Initialize the arb_program struct */ program->Base.String = strz; - program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS); + program->Base.Instructions = _mesa_alloc_instructions(MAX_PROGRAM_INSTRUCTIONS); program->Base.NumInstructions = program->Base.NumTemporaries = program->Base.NumParameters = @@ -3841,12 +3837,12 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, _mesa_free (parsed); - /* Reallocate the instruction array from size [MAX_INSTRUCTIONS] + /* Reallocate the instruction array from size [MAX_PROGRAM_INSTRUCTIONS] * to size [ap.Base.NumInstructions]. */ program->Base.Instructions = _mesa_realloc_instructions(program->Base.Instructions, - MAX_INSTRUCTIONS, + MAX_PROGRAM_INSTRUCTIONS, program->Base.NumInstructions); return !err; @@ -3899,6 +3895,9 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->FogOption = ap.FogOption; program->UsesKill = ap.UsesKill; + if (program->FogOption) + program->Base.InputsRead |= FRAG_BIT_FOGC; + if (program->Base.Instructions) _mesa_free(program->Base.Instructions); program->Base.Instructions = ap.Base.Instructions; diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index beb5deea50..760dac2399 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -30,13 +30,13 @@ #include "main/glheader.h" -#include "arbprogram.h" -#include "arbprogparse.h" #include "main/context.h" #include "main/hash.h" #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" +#include "arbprogram.h" +#include "arbprogparse.h" #include "program.h" diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms new file mode 100644 index 0000000000..19bafd4830 --- /dev/null +++ b/src/mesa/shader/descrip.mms @@ -0,0 +1,95 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 29 September 2008 +.first + define gl [---.include.gl] + define math [-.math] + define swrast [-.swrast] + define array_cache [-.array_cache] + define glapi [-.glapi] + define main [-.main] + define shader [-.shader] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[.grammar],[-.main],[-.glapi],[.slang] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1,"__extension__=")/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = \ + atifragshader.c \ + arbprogparse.c \ + arbprogram.c \ + nvfragparse.c \ + nvprogram.c \ + nvvertparse.c \ + program.c \ + programopt.c \ + prog_debug.c \ + prog_execute.c \ + prog_instruction.c \ + prog_parameter.c \ + prog_print.c \ + prog_cache.c \ + prog_statevars.c \ + shader_api.c prog_uniform.c + +OBJECTS = \ + atifragshader.obj,\ + arbprogparse.obj,\ + arbprogram.obj,\ + nvfragparse.obj,\ + nvprogram.obj,\ + nvvertparse.obj,\ + program.obj,\ + programopt.obj,\ + prog_debug.obj,\ + prog_execute.obj,\ + prog_instruction.obj,\ + prog_parameter.obj,\ + prog_print.obj,\ + prog_statevars.obj,\ + shader_api.obj,prog_uniform.obj,prog_cache.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +all : + $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) + set def [.slang] + $(MMS)$(MMSQUALIFIERS) + set def [-.grammar] + $(MMS)$(MMSQUALIFIERS) + set def [-] + +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +atifragshader.obj : atifragshader.c +arbprogparse.obj : arbprogparse.c +arbprogram.obj : arbprogram.c +nvfragparse.obj : nvfragparse.c +nvprogram.obj : nvprogram.c +nvvertparse.obj : nvvertparse.c +program.obj : program.c +programopt. obj : programopt.c +prog_debug.obj : prog_debug.c +prog_execute.obj : prog_execute.c +prog_instruction.obj : prog_instruction.c +prog_parameter.obj : prog_parameter.c +prog_print.obj : prog_print.c +prog_statevars.obj : prog_statevars.c +shader_api.obj : shader_api.c +prog_uniform.obj : prog_uniform.c +prog_cache.obj : prog_cache.c diff --git a/src/mesa/shader/grammar/grammar_crt.c b/src/mesa/shader/grammar/grammar_crt.c index bdf2da9b2e..d2c95d1c8e 100644 --- a/src/mesa/shader/grammar/grammar_crt.c +++ b/src/mesa/shader/grammar/grammar_crt.c @@ -10,17 +10,17 @@ void grammar_alloc_free (void *ptr) free (ptr); } -void *grammar_alloc_malloc (unsigned int size) +void *grammar_alloc_malloc (size_t size) { return malloc (size); } -void *grammar_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size) +void *grammar_alloc_realloc (void *ptr, size_t old_size, size_t size) { return realloc (ptr, size); } -void *grammar_memory_copy (void *dst, const void * src, unsigned int size) +void *grammar_memory_copy (void *dst, const void * src, size_t size) { return memcpy (dst, src, size); } @@ -30,7 +30,7 @@ int grammar_string_compare (const byte *str1, const byte *str2) return strcmp ((const char *) str1, (const char *) str2); } -int grammar_string_compare_n (const byte *str1, const byte *str2, unsigned int n) +int grammar_string_compare_n (const byte *str1, const byte *str2, size_t n) { return strncmp ((const char *) str1, (const char *) str2, n); } @@ -40,7 +40,7 @@ byte *grammar_string_copy (byte *dst, const byte *src) return (byte *) strcpy ((char *) dst, (const char *) src); } -byte *grammar_string_copy_n (byte *dst, const byte *src, unsigned int n) +byte *grammar_string_copy_n (byte *dst, const byte *src, size_t n) { return (byte *) strncpy ((char *) dst, (const char *) src, n); } diff --git a/src/mesa/shader/grammar/sources b/src/mesa/shader/grammar/sources deleted file mode 100644 index a6bbfd3ffd..0000000000 --- a/src/mesa/shader/grammar/sources +++ /dev/null @@ -1,8 +0,0 @@ -MESA_SHADER_GRAMMAR_SOURCES = \ -grammar_mesa.c - -MESA_SHADER_GRAMMAR_HEADERS = \ -grammar.c \ -grammar.h \ -grammar_mesa.h \ -grammar_syn.h diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index a2a7a5f3f4..20e4781372 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -41,10 +41,10 @@ #include "main/context.h" #include "main/imports.h" #include "main/macros.h" +#include "program.h" #include "prog_parameter.h" #include "prog_instruction.h" #include "nvfragparse.h" -#include "program.h" #define INPUT_1V 1 diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index d656d4b28b..88272fff3f 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -42,12 +42,12 @@ #include "main/hash.h" #include "main/imports.h" #include "main/macros.h" +#include "program.h" #include "prog_parameter.h" #include "prog_instruction.h" #include "nvfragparse.h" #include "nvvertparse.h" #include "nvprogram.h" -#include "program.h" diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 768e936d5f..923611b797 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.0.3 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -76,56 +76,52 @@ static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; * source register. */ static INLINE const GLfloat * -get_register_pointer(const struct prog_src_register *source, - const struct gl_program_machine *machine) +get_src_register_pointer(const struct prog_src_register *source, + const struct gl_program_machine *machine) { + const struct gl_program *prog = machine->CurProgram; + GLint reg = source->Index; + if (source->RelAddr) { - const GLint reg = source->Index + machine->AddressReg[0][0]; - if (source->File == PROGRAM_ENV_PARAM) { - if (reg < 0 || reg >= MAX_PROGRAM_ENV_PARAMS) - return ZeroVec; - else - return machine->EnvParams[reg]; - } - else { - const struct gl_program_parameter_list *params; - ASSERT(source->File == PROGRAM_LOCAL_PARAM || - source->File == PROGRAM_CONSTANT || - source->File == PROGRAM_STATE_VAR); - params = machine->CurProgram->Parameters; - if (reg < 0 || reg >= (GLint)params->NumParameters) - return ZeroVec; - else - return params->ParameterValues[reg]; + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return ZeroVec; } } switch (source->File) { case PROGRAM_TEMPORARY: - ASSERT(source->Index < MAX_PROGRAM_TEMPS); - return machine->Temporaries[source->Index]; + if (reg >= MAX_PROGRAM_TEMPS) + return ZeroVec; + return machine->Temporaries[reg]; case PROGRAM_INPUT: - if (machine->CurProgram->Target == GL_VERTEX_PROGRAM_ARB) { - ASSERT(source->Index < VERT_ATTRIB_MAX); - return machine->VertAttribs[source->Index]; + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + if (reg >= VERT_ATTRIB_MAX) + return ZeroVec; + return machine->VertAttribs[reg]; } else { - ASSERT(source->Index < FRAG_ATTRIB_MAX); - return machine->Attribs[source->Index][machine->CurElement]; + if (reg >= FRAG_ATTRIB_MAX) + return ZeroVec; + return machine->Attribs[reg][machine->CurElement]; } case PROGRAM_OUTPUT: - ASSERT(source->Index < MAX_PROGRAM_OUTPUTS); - return machine->Outputs[source->Index]; + if (reg >= MAX_PROGRAM_OUTPUTS) + return ZeroVec; + return machine->Outputs[reg]; case PROGRAM_LOCAL_PARAM: - ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS); - return machine->CurProgram->LocalParams[source->Index]; + if (reg >= MAX_PROGRAM_LOCAL_PARAMS) + return ZeroVec; + return machine->CurProgram->LocalParams[reg]; case PROGRAM_ENV_PARAM: - ASSERT(source->Index < MAX_PROGRAM_ENV_PARAMS); - return machine->EnvParams[source->Index]; + if (reg >= MAX_PROGRAM_ENV_PARAMS) + return ZeroVec; + return machine->EnvParams[reg]; case PROGRAM_STATE_VAR: /* Fallthrough */ @@ -134,19 +130,62 @@ get_register_pointer(const struct prog_src_register *source, case PROGRAM_UNIFORM: /* Fallthrough */ case PROGRAM_NAMED_PARAM: - ASSERT(source->Index < - (GLint) machine->CurProgram->Parameters->NumParameters); - return machine->CurProgram->Parameters->ParameterValues[source->Index]; + if (reg >= (GLint) prog->Parameters->NumParameters) + return ZeroVec; + return prog->Parameters->ParameterValues[reg]; + + default: + _mesa_problem(NULL, + "Invalid src register file %d in get_src_register_pointer()", + source->File); + return NULL; + } +} + + +/** + * Return a pointer to the 4-element float vector specified by the given + * destination register. + */ +static INLINE GLfloat * +get_dst_register_pointer(const struct prog_dst_register *dest, + struct gl_program_machine *machine) +{ + static GLfloat dummyReg[4]; + GLint reg = dest->Index; + + if (dest->RelAddr) { + /* add address register value to src index/offset */ + reg += machine->AddressReg[0][0]; + if (reg < 0) { + return dummyReg; + } + } + + switch (dest->File) { + case PROGRAM_TEMPORARY: + if (reg >= MAX_PROGRAM_TEMPS) + return dummyReg; + return machine->Temporaries[reg]; + + case PROGRAM_OUTPUT: + if (reg >= MAX_PROGRAM_OUTPUTS) + return dummyReg; + return machine->Outputs[reg]; + + case PROGRAM_WRITE_ONLY: + return dummyReg; default: _mesa_problem(NULL, - "Invalid input register file %d in get_register_pointer()", - source->File); + "Invalid dest register file %d in get_dst_register_pointer()", + dest->File); return NULL; } } + #if FEATURE_MESA_program_debug static struct gl_program_machine *CurrentMachine = NULL; @@ -160,12 +199,12 @@ _mesa_get_program_register(GLcontext *ctx, enum register_file file, GLuint index, GLfloat val[4]) { if (CurrentMachine) { - struct prog_src_register src; - const GLfloat *reg; - src.File = file; - src.Index = index; - reg = get_register_pointer(&src, CurrentMachine); - COPY_4V(val, reg); + struct prog_src_register srcReg; + const GLfloat *src; + srcReg.File = file; + srcReg.Index = index; + src = get_src_register_pointer(&srcReg, CurrentMachine); + COPY_4V(val, src); } } #endif /* FEATURE_MESA_program_debug */ @@ -179,7 +218,7 @@ static void fetch_vector4(const struct prog_src_register *source, const struct gl_program_machine *machine, GLfloat result[4]) { - const GLfloat *src = get_register_pointer(source, machine); + const GLfloat *src = get_src_register_pointer(source, machine); ASSERT(src); if (source->Swizzle == SWIZZLE_NOOP) { @@ -219,6 +258,37 @@ fetch_vector4(const struct prog_src_register *source, /** + * Fetch a 4-element uint vector from the given source register. + * Apply swizzling but not negation/abs. + */ +static void +fetch_vector4ui(const struct prog_src_register *source, + const struct gl_program_machine *machine, GLuint result[4]) +{ + const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); + ASSERT(src); + + if (source->Swizzle == SWIZZLE_NOOP) { + /* no swizzling */ + COPY_4V(result, src); + } + else { + ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); + ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); + result[0] = src[GET_SWZ(source->Swizzle, 0)]; + result[1] = src[GET_SWZ(source->Swizzle, 1)]; + result[2] = src[GET_SWZ(source->Swizzle, 2)]; + result[3] = src[GET_SWZ(source->Swizzle, 3)]; + } + + /* Note: no NegateBase, Abs, NegateAbs here */ +} + + + +/** * Fetch the derivative with respect to X or Y for the given register. * XXX this currently only works for fragment program input attribs. */ @@ -228,7 +298,8 @@ fetch_vector4_deriv(GLcontext * ctx, const struct gl_program_machine *machine, char xOrY, GLfloat result[4]) { - if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) { + if (source->File == PROGRAM_INPUT && + source->Index < (GLint) machine->NumDeriv) { const GLint col = machine->CurElement; const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; const GLfloat invQ = 1.0f / w; @@ -284,7 +355,7 @@ static void fetch_vector1(const struct prog_src_register *source, const struct gl_program_machine *machine, GLfloat result[4]) { - const GLfloat *src = get_register_pointer(source, machine); + const GLfloat *src = get_src_register_pointer(source, machine); ASSERT(src); result[0] = src[GET_SWZ(source->Swizzle, 0)]; @@ -399,29 +470,11 @@ static void store_vector4(const struct prog_instruction *inst, struct gl_program_machine *machine, const GLfloat value[4]) { - const struct prog_dst_register *dest = &(inst->DstReg); + const struct prog_dst_register *dstReg = &(inst->DstReg); const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE; - GLfloat *dstReg; - GLfloat dummyReg[4]; + GLuint writeMask = dstReg->WriteMask; GLfloat clampedValue[4]; - GLuint writeMask = dest->WriteMask; - - switch (dest->File) { - case PROGRAM_OUTPUT: - ASSERT(dest->Index < MAX_PROGRAM_OUTPUTS); - dstReg = machine->Outputs[dest->Index]; - break; - case PROGRAM_TEMPORARY: - ASSERT(dest->Index < MAX_PROGRAM_TEMPS); - dstReg = machine->Temporaries[dest->Index]; - break; - case PROGRAM_WRITE_ONLY: - dstReg = dummyReg; - return; - default: - _mesa_problem(NULL, "bad register file in store_vector4(fp)"); - return; - } + GLfloat *dst = get_dst_register_pointer(dstReg, machine); #if 0 if (value[0] > 1.0e10 || @@ -439,38 +492,38 @@ store_vector4(const struct prog_instruction *inst, value = clampedValue; } - if (dest->CondMask != COND_TR) { + if (dstReg->CondMask != COND_TR) { /* condition codes may turn off some writes */ if (writeMask & WRITEMASK_X) { - if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 0)], - dest->CondMask)) + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) writeMask &= ~WRITEMASK_X; } if (writeMask & WRITEMASK_Y) { - if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 1)], - dest->CondMask)) + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) writeMask &= ~WRITEMASK_Y; } if (writeMask & WRITEMASK_Z) { - if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 2)], - dest->CondMask)) + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) writeMask &= ~WRITEMASK_Z; } if (writeMask & WRITEMASK_W) { - if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 3)], - dest->CondMask)) + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) writeMask &= ~WRITEMASK_W; } } if (writeMask & WRITEMASK_X) - dstReg[0] = value[0]; + dst[0] = value[0]; if (writeMask & WRITEMASK_Y) - dstReg[1] = value[1]; + dst[1] = value[1]; if (writeMask & WRITEMASK_Z) - dstReg[2] = value[2]; + dst[2] = value[2]; if (writeMask & WRITEMASK_W) - dstReg[3] = value[3]; + dst[3] = value[3]; if (inst->CondUpdate) { if (writeMask & WRITEMASK_X) @@ -493,6 +546,71 @@ store_vector4(const struct prog_instruction *inst, /** + * Store 4 uints into a register. Observe the set-condition-code flags. + */ +static void +store_vector4ui(const struct prog_instruction *inst, + struct gl_program_machine *machine, const GLuint value[4]) +{ + const struct prog_dst_register *dstReg = &(inst->DstReg); + GLuint writeMask = dstReg->WriteMask; + GLuint *dst = (GLuint *) get_dst_register_pointer(dstReg, machine); + + if (dstReg->CondMask != COND_TR) { + /* condition codes may turn off some writes */ + if (writeMask & WRITEMASK_X) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_X; + } + if (writeMask & WRITEMASK_Y) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Y; + } + if (writeMask & WRITEMASK_Z) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_Z; + } + if (writeMask & WRITEMASK_W) { + if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)], + dstReg->CondMask)) + writeMask &= ~WRITEMASK_W; + } + } + + if (writeMask & WRITEMASK_X) + dst[0] = value[0]; + if (writeMask & WRITEMASK_Y) + dst[1] = value[1]; + if (writeMask & WRITEMASK_Z) + dst[2] = value[2]; + if (writeMask & WRITEMASK_W) + dst[3] = value[3]; + + if (inst->CondUpdate) { + if (writeMask & WRITEMASK_X) + machine->CondCodes[0] = generate_cc(value[0]); + if (writeMask & WRITEMASK_Y) + machine->CondCodes[1] = generate_cc(value[1]); + if (writeMask & WRITEMASK_Z) + machine->CondCodes[2] = generate_cc(value[2]); + if (writeMask & WRITEMASK_W) + machine->CondCodes[3] = generate_cc(value[3]); +#if DEBUG_PROG + printf("CondCodes=(%s,%s,%s,%s) for:\n", + _mesa_condcode_string(machine->CondCodes[0]), + _mesa_condcode_string(machine->CondCodes[1]), + _mesa_condcode_string(machine->CondCodes[2]), + _mesa_condcode_string(machine->CondCodes[3])); +#endif + } +} + + + +/** * Execute the given vertex/fragment program. * * \param ctx rendering context @@ -571,6 +689,18 @@ _mesa_execute_program(GLcontext * ctx, } } break; + case OPCODE_AND: /* bitwise AND */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] & b[0]; + result[1] = a[1] & b[1]; + result[2] = a[2] & b[2]; + result[3] = a[3] & b[3]; + store_vector4ui(inst, machine, result); + } + break; case OPCODE_ARL: { GLfloat t[4]; @@ -649,6 +779,33 @@ _mesa_execute_program(GLcontext * ctx, store_vector4(inst, machine, result); } break; + case OPCODE_DP2: + { + GLfloat a[4], b[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b); + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2 %g = (%g %g) . (%g %g)\n", + result[0], a[0], a[1], b[0], b[1]); + } + } + break; + case OPCODE_DP2A: + { + GLfloat a[4], b[4], c, result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector1(&inst->SrcReg[1], machine, &c); + result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c; + store_vector4(inst, machine, result); + if (DEBUG_PROG) { + printf("DP2A %g = (%g %g) . (%g %g) + %g\n", + result[0], a[0], a[1], b[0], b[1], c); + } + } + break; case OPCODE_DP3: { GLfloat a[4], b[4], result[4]; @@ -681,8 +838,7 @@ _mesa_execute_program(GLcontext * ctx, GLfloat a[4], b[4], result[4]; fetch_vector4(&inst->SrcReg[0], machine, a); fetch_vector4(&inst->SrcReg[1], machine, b); - result[0] = result[1] = result[2] = result[3] = - a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3]; + result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; store_vector4(inst, machine, result); } break; @@ -789,17 +945,6 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_ENDIF: /* nothing */ break; - case OPCODE_INT: /* float to int */ - { - GLfloat a[4], result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - result[0] = (GLfloat) (GLint) a[0]; - result[1] = (GLfloat) (GLint) a[1]; - result[2] = (GLfloat) (GLint) a[2]; - result[3] = (GLfloat) (GLint) a[3]; - store_vector4(inst, machine, result); - } - break; case OPCODE_KIL_NV: /* NV_f_p only (conditional) */ if (eval_condition(machine, inst)) { return GL_FALSE; @@ -1030,39 +1175,94 @@ _mesa_execute_program(GLcontext * ctx, break; case OPCODE_NOP: break; - case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ + case OPCODE_NOT: /* bitwise NOT */ + { + GLuint a[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + result[0] = ~a[0]; + result[1] = ~a[1]; + result[2] = ~a[2]; + result[3] = ~a[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_NRM3: /* 3-component normalization */ { GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = 0.0; /* undefined, but prevent valgrind warnings */ + store_vector4(inst, machine, result); + } + break; + case OPCODE_NRM4: /* 4-component normalization */ + { + GLfloat a[4], result[4]; + GLfloat tmp; + fetch_vector4(&inst->SrcReg[0], machine, a); + tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]; + if (tmp != 0.0F) + tmp = INV_SQRTF(tmp); + result[0] = tmp * a[0]; + result[1] = tmp * a[1]; + result[2] = tmp * a[2]; + result[3] = tmp * a[3]; + store_vector4(inst, machine, result); + } + break; + case OPCODE_OR: /* bitwise OR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] | b[0]; + result[1] = a[1] | b[1]; + result[2] = a[2] | b[2]; + result[3] = a[3] | b[3]; + store_vector4ui(inst, machine, result); + } + break; + case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ + { + GLfloat a[4]; + GLuint result[4]; GLhalfNV hx, hy; - GLuint *rawResult = (GLuint *) result; - GLuint twoHalves; fetch_vector4(&inst->SrcReg[0], machine, a); hx = _mesa_float_to_half(a[0]); hy = _mesa_float_to_half(a[1]); - twoHalves = hx | (hy << 16); - rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] - = twoHalves; - store_vector4(inst, machine, result); + result[0] = + result[1] = + result[2] = + result[3] = hx | (hy << 16); + store_vector4ui(inst, machine, result); } break; case OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */ { - GLfloat a[4], result[4]; - GLuint usx, usy, *rawResult = (GLuint *) result; + GLfloat a[4]; + GLuint result[4], usx, usy; fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = CLAMP(a[0], 0.0F, 1.0F); a[1] = CLAMP(a[1], 0.0F, 1.0F); usx = IROUND(a[0] * 65535.0F); usy = IROUND(a[1] * 65535.0F); - rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] - = usx | (usy << 16); - store_vector4(inst, machine, result); + result[0] = + result[1] = + result[2] = + result[3] = usx | (usy << 16); + store_vector4ui(inst, machine, result); } break; case OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */ { - GLfloat a[4], result[4]; - GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); @@ -1072,15 +1272,17 @@ _mesa_execute_program(GLcontext * ctx, uby = IROUND(127.0F * a[1] + 128.0F); ubz = IROUND(127.0F * a[2] + 128.0F); ubw = IROUND(127.0F * a[3] + 128.0F); - rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] - = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); - store_vector4(inst, machine, result); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); } break; case OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */ { - GLfloat a[4], result[4]; - GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; + GLfloat a[4]; + GLuint result[4], ubx, uby, ubz, ubw; fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = CLAMP(a[0], 0.0F, 1.0F); a[1] = CLAMP(a[1], 0.0F, 1.0F); @@ -1090,9 +1292,11 @@ _mesa_execute_program(GLcontext * ctx, uby = IROUND(255.0F * a[1]); ubz = IROUND(255.0F * a[2]); ubw = IROUND(255.0F * a[3]); - rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3] - = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); - store_vector4(inst, machine, result); + result[0] = + result[1] = + result[2] = + result[3] = ubx | (uby << 8) | (ubz << 16) | (ubw << 24); + store_vector4ui(inst, machine, result); } break; case OPCODE_POW: @@ -1288,6 +1492,17 @@ _mesa_execute_program(GLcontext * ctx, } } break; + case OPCODE_SSG: /* set sign (-1, 0 or +1) */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) ((a[0] > 0.0F) - (a[0] < 0.0F)); + result[1] = (GLfloat) ((a[1] > 0.0F) - (a[1] < 0.0F)); + result[2] = (GLfloat) ((a[2] > 0.0F) - (a[2] < 0.0F)); + result[3] = (GLfloat) ((a[3] > 0.0F) - (a[3] < 0.0F)); + store_vector4(inst, machine, result); + } + break; case OPCODE_STR: /* set true, operands ignored */ { static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F }; @@ -1314,7 +1529,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SWZ: /* extended swizzle */ { const struct prog_src_register *source = &inst->SrcReg[0]; - const GLfloat *src = get_register_pointer(source, machine); + const GLfloat *src = get_src_register_pointer(source, machine); GLfloat result[4]; GLuint i; for (i = 0; i < 4; i++) { @@ -1425,6 +1640,17 @@ _mesa_execute_program(GLcontext * ctx, store_vector4(inst, machine, color); } break; + case OPCODE_TRUNC: /* truncate toward zero */ + { + GLfloat a[4], result[4]; + fetch_vector4(&inst->SrcReg[0], machine, a); + result[0] = (GLfloat) (GLint) a[0]; + result[1] = (GLfloat) (GLint) a[1]; + result[2] = (GLfloat) (GLint) a[2]; + result[3] = (GLfloat) (GLint) a[3]; + store_vector4(inst, machine, result); + } + break; case OPCODE_UP2H: /* unpack two 16-bit floats */ { GLfloat a[4], result[4]; @@ -1475,6 +1701,18 @@ _mesa_execute_program(GLcontext * ctx, store_vector4(inst, machine, result); } break; + case OPCODE_XOR: /* bitwise XOR */ + { + GLuint a[4], b[4], result[4]; + fetch_vector4ui(&inst->SrcReg[0], machine, a); + fetch_vector4ui(&inst->SrcReg[1], machine, b); + result[0] = a[0] ^ b[0]; + result[1] = a[1] ^ b[1]; + result[2] = a[2] ^ b[2]; + result[3] = a[3] ^ b[3]; + store_vector4ui(inst, machine, result); + } + break; case OPCODE_XPD: /* cross product */ { GLfloat a[4], b[4], result[4]; diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h index 18b13e11a4..8ceb7b092e 100644 --- a/src/mesa/shader/prog_execute.h +++ b/src/mesa/shader/prog_execute.h @@ -25,6 +25,8 @@ #ifndef PROG_EXECUTE_H #define PROG_EXECUTE_H +#include "main/config.h" + typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]); @@ -36,10 +38,6 @@ typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4], GLuint unit, GLfloat color[4]); -/** The larger of VERT_RESULT_MAX, FRAG_RESULT_MAX */ -#define MAX_PROGRAM_OUTPUTS VERT_RESULT_MAX - - /** * Virtual machine state used during execution of vertex/fragment programs. */ diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index 1033496d97..f5c0a498fb 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -154,6 +154,7 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_NOP, "NOP", 0, 0 }, { OPCODE_ABS, "ABS", 1, 1 }, { OPCODE_ADD, "ADD", 2, 1 }, + { OPCODE_AND, "AND", 2, 1 }, { OPCODE_ARA, "ARA", 1, 1 }, { OPCODE_ARL, "ARL", 1, 1 }, { OPCODE_ARL_NV, "ARL", 1, 1 }, @@ -168,6 +169,8 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_COS, "COS", 1, 1 }, { OPCODE_DDX, "DDX", 1, 1 }, { OPCODE_DDY, "DDY", 1, 1 }, + { OPCODE_DP2, "DP2", 2, 1 }, + { OPCODE_DP2A, "DP2A", 3, 1 }, { OPCODE_DP3, "DP3", 2, 1 }, { OPCODE_DP4, "DP4", 2, 1 }, { OPCODE_DPH, "DPH", 2, 1 }, @@ -182,7 +185,6 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_FLR, "FLR", 1, 1 }, { OPCODE_FRC, "FRC", 1, 1 }, { OPCODE_IF, "IF", 1, 0 }, - { OPCODE_INT, "INT", 1, 1 }, { OPCODE_KIL, "KIL", 1, 0 }, { OPCODE_KIL_NV, "KIL", 0, 0 }, { OPCODE_LG2, "LG2", 1, 1 }, @@ -198,6 +200,10 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_NOISE2, "NOISE2", 1, 1 }, { OPCODE_NOISE3, "NOISE3", 1, 1 }, { OPCODE_NOISE4, "NOISE4", 1, 1 }, + { OPCODE_NOT, "NOT", 1, 1 }, + { OPCODE_NRM3, "NRM3", 1, 1 }, + { OPCODE_NRM4, "NRM4", 1, 1 }, + { OPCODE_OR, "OR", 2, 1 }, { OPCODE_PK2H, "PK2H", 1, 1 }, { OPCODE_PK2US, "PK2US", 1, 1 }, { OPCODE_PK4B, "PK4B", 1, 1 }, @@ -230,11 +236,13 @@ static const struct instruction_info InstInfo[MAX_OPCODE] = { { OPCODE_TXL, "TXL", 1, 1 }, { OPCODE_TXP, "TXP", 1, 1 }, { OPCODE_TXP_NV, "TXP", 1, 1 }, + { OPCODE_TRUNC, "TRUNC", 1, 1 }, { OPCODE_UP2H, "UP2H", 1, 1 }, { OPCODE_UP2US, "UP2US", 1, 1 }, { OPCODE_UP4B, "UP4B", 1, 1 }, { OPCODE_UP4UB, "UP4UB", 1, 1 }, { OPCODE_X2D, "X2D", 3, 1 }, + { OPCODE_XOR, "XOR", 2, 1 }, { OPCODE_XPD, "XPD", 2, 1 } }; diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index 711166f9dd..f978334ab2 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -145,6 +145,7 @@ typedef enum prog_opcode { OPCODE_NOP = 0, /* X */ OPCODE_ABS, /* X X 1.1 X */ OPCODE_ADD, /* X X X X X */ + OPCODE_AND, /* */ OPCODE_ARA, /* 2 */ OPCODE_ARL, /* X X */ OPCODE_ARL_NV, /* 2 */ @@ -159,6 +160,8 @@ typedef enum prog_opcode { OPCODE_COS, /* X 2 X X */ OPCODE_DDX, /* X X */ OPCODE_DDY, /* X X */ + OPCODE_DP2, /* 2 */ + OPCODE_DP2A, /* 2 */ OPCODE_DP3, /* X X X X X */ OPCODE_DP4, /* X X X X X */ OPCODE_DPH, /* X X 1.1 */ @@ -173,7 +176,6 @@ typedef enum prog_opcode { OPCODE_FLR, /* X X 2 X X */ OPCODE_FRC, /* X X 2 X X */ OPCODE_IF, /* opt */ - OPCODE_INT, /* X */ OPCODE_KIL, /* X */ OPCODE_KIL_NV, /* X X */ OPCODE_LG2, /* X X 2 X X */ @@ -189,6 +191,10 @@ typedef enum prog_opcode { OPCODE_NOISE2, /* X */ OPCODE_NOISE3, /* X */ OPCODE_NOISE4, /* X */ + OPCODE_NOT, /* */ + OPCODE_NRM3, /* */ + OPCODE_NRM4, /* */ + OPCODE_OR, /* */ OPCODE_PK2H, /* X */ OPCODE_PK2US, /* X */ OPCODE_PK4B, /* X */ @@ -221,11 +227,13 @@ typedef enum prog_opcode { OPCODE_TXL, /* 3 2 X */ OPCODE_TXP, /* X X */ OPCODE_TXP_NV, /* 3 X */ + OPCODE_TRUNC, /* X */ OPCODE_UP2H, /* X */ OPCODE_UP2US, /* X */ OPCODE_UP4B, /* X */ OPCODE_UP4UB, /* X */ OPCODE_X2D, /* X */ + OPCODE_XOR, /* */ OPCODE_XPD, /* X X X */ MAX_OPCODE } gl_inst_opcode; @@ -280,13 +288,10 @@ struct prog_src_register */ struct prog_dst_register { - /** - * One of the PROGRAM_* register file values. - */ - GLuint File:4; - + GLuint File:4; /**< One of the PROGRAM_* register file values */ GLuint Index:8; GLuint WriteMask:4; + GLuint RelAddr:1; /** * \name Conditional destination update control. @@ -318,7 +323,7 @@ struct prog_dst_register GLuint CondSrc:1; /*@}*/ - GLuint pad:31; + GLuint pad:30; }; diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index bfe27d2f63..6744ad93b8 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -80,7 +80,8 @@ GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, enum register_file type, const char *name, GLuint size, GLenum datatype, const GLfloat *values, - const gl_state_index state[STATE_LENGTH]) + const gl_state_index state[STATE_LENGTH], + GLbitfield flags) { const GLuint oldNum = paramList->NumParameters; const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ @@ -125,9 +126,11 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList, p->Type = type; p->Size = size; p->DataType = datatype; + p->Flags = flags; if (values) { COPY_4V(paramList->ParameterValues[oldNum + i], values); values += 4; + p->Initialized = GL_TRUE; } else { /* silence valgrind */ @@ -155,7 +158,7 @@ _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, const char *name, const GLfloat values[4]) { return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, - 4, GL_NONE, values, NULL); + 4, GL_NONE, values, NULL, 0x0); } @@ -186,7 +189,7 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList, #endif size = 4; /** XXX fix */ return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, - size, GL_NONE, values, NULL); + size, GL_NONE, values, NULL, 0x0); } @@ -238,7 +241,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, /* add a new parameter to store this constant */ pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, - size, GL_NONE, values, NULL); + size, GL_NONE, values, NULL, 0x0); if (pos >= 0 && swizzleOut) { if (size == 1) *swizzleOut = SWIZZLE_XXXX; @@ -259,7 +262,8 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, */ GLint _mesa_add_uniform(struct gl_program_parameter_list *paramList, - const char *name, GLuint size, GLenum datatype) + const char *name, GLuint size, GLenum datatype, + const GLfloat *values) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); ASSERT(datatype != GL_NONE); @@ -271,7 +275,7 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, } else { i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, - size, datatype, NULL, NULL); + size, datatype, values, NULL, 0x0); return i; } } @@ -326,7 +330,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList, } value = (GLfloat) numSamplers; (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, - size, datatype, &value, NULL); + size, datatype, &value, NULL, 0x0); return numSamplers; } } @@ -337,7 +341,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList, */ GLint _mesa_add_varying(struct gl_program_parameter_list *paramList, - const char *name, GLuint size) + const char *name, GLuint size, GLbitfield flags) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { @@ -347,7 +351,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList, else { /*assert(size == 4);*/ i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, - size, GL_NONE, NULL, NULL); + size, GL_NONE, NULL, NULL, flags); return i; } } @@ -376,7 +380,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList, if (size < 0) size = 4; i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, - size, datatype, NULL, state); + size, datatype, NULL, state, 0x0); } return i; } @@ -443,7 +447,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, name = _mesa_program_state_string(stateTokens); index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, size, GL_NONE, - NULL, (gl_state_index *) stateTokens); + NULL, (gl_state_index *) stateTokens, 0x0); paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ @@ -614,10 +618,11 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) struct gl_program_parameter *pCopy; GLuint size = MIN2(p->Size, 4); GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, - list->ParameterValues[i], NULL); + list->ParameterValues[i], NULL, 0x0); ASSERT(j >= 0); pCopy = clone->Parameters + j; pCopy->Used = p->Used; + pCopy->Flags = p->Flags; /* copy state indexes */ if (p->Type == PROGRAM_STATE_VAR) { GLint k; @@ -655,7 +660,8 @@ _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, _mesa_add_parameter(list, param->Type, param->Name, param->Size, param->DataType, listB->ParameterValues[i], - param->StateIndexes); + param->StateIndexes, + param->Flags); } } } diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h index e8d3e9ec33..200f2c0045 100644 --- a/src/mesa/shader/prog_parameter.h +++ b/src/mesa/shader/prog_parameter.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,11 +36,20 @@ /** + * Program parameter flags + */ +/*@{*/ +#define PROG_PARAM_BIT_CENTROID 0x1 /**< for varying vars (GLSL 1.20) */ +#define PROG_PARAM_BIT_INVARIANT 0x2 /**< for varying vars (GLSL 1.20) */ +#define PROG_PARAM_BIT_FLAT 0x4 /**< for varying vars (GLSL 1.30) */ +#define PROG_PARAM_BIT_LINEAR 0x8 /**< for varying vars (GLSL 1.30) */ +/*@}*/ + + + +/** * Program parameter. - * Used for NV_fragment_program for "DEFINE"d constants and "DECLARE"d - * parameters. - * Also used by ARB_vertex/fragment_programs for state variables, etc. - * Used by shaders for uniforms, constants, varying vars, etc. + * Used by shaders/programs for uniforms, constants, varying vars, etc. */ struct gl_program_parameter { @@ -49,6 +58,8 @@ struct gl_program_parameter GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ GLuint Size; /**< Number of components (1..4) */ GLboolean Used; /**< Helper flag for GLSL uniform tracking */ + GLboolean Initialized; /**< Has the ParameterValue[] been set? */ + GLbitfield Flags; /**< Bitmask of PROG_PARAM_*_BIT */ /** * A sequence of STATE_* tokens and integers to identify GL state. */ @@ -93,7 +104,8 @@ extern GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, enum register_file type, const char *name, GLuint size, GLenum datatype, const GLfloat *values, - const gl_state_index state[STATE_LENGTH]); + const gl_state_index state[STATE_LENGTH], + GLbitfield flags); extern GLint _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, @@ -111,7 +123,8 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, extern GLint _mesa_add_uniform(struct gl_program_parameter_list *paramList, - const char *name, GLuint size, GLenum datatype); + const char *name, GLuint size, GLenum datatype, + const GLfloat *values); extern void _mesa_use_uniform(struct gl_program_parameter_list *paramList, @@ -123,7 +136,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList, extern GLint _mesa_add_varying(struct gl_program_parameter_list *paramList, - const char *name, GLuint size); + const char *name, GLuint size, GLbitfield flags); extern GLint _mesa_add_attribute(struct gl_program_parameter_list *paramList, diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index ec260f18a9..29b4d90a3e 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -215,7 +215,7 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, switch (mode) { case PROG_PRINT_DEBUG: if (relAddr) - sprintf(str, "%s[ADDR%s%d]", file_string(f, mode), (index > 0) ? "+" : "", index); + sprintf(str, "%s[ADDR+%d]", file_string(f, mode), index); else sprintf(str, "%s[%d]", file_string(f, mode), index); break; @@ -371,8 +371,8 @@ _mesa_print_swizzle(GLuint swizzle) } -static const char * -writemask_string(GLuint writeMask) +const char * +_mesa_writemask_string(GLuint writeMask) { static char s[10]; GLuint i = 0; @@ -419,8 +419,8 @@ print_dst_reg(const struct prog_dst_register *dstReg, gl_prog_print_mode mode, { _mesa_printf("%s%s", reg_string((enum register_file) dstReg->File, - dstReg->Index, mode, GL_FALSE, prog), - writemask_string(dstReg->WriteMask)); + dstReg->Index, mode, dstReg->RelAddr, prog), + _mesa_writemask_string(dstReg->WriteMask)); if (dstReg->CondMask != COND_TR) { _mesa_printf(" (%s.%s)", @@ -432,7 +432,7 @@ print_dst_reg(const struct prog_dst_register *dstReg, gl_prog_print_mode mode, _mesa_printf("%s[%d]%s", file_string((enum register_file) dstReg->File, mode), dstReg->Index, - writemask_string(dstReg->WriteMask)); + _mesa_writemask_string(dstReg->WriteMask)); #endif } @@ -814,9 +814,18 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list) for (i = 0; i < list->NumParameters; i++){ struct gl_program_parameter *param = list->Parameters + i; const GLfloat *v = list->ParameterValues[i]; - _mesa_printf("param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g};\n", + _mesa_printf("param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", i, param->Size, file_string(list->Parameters[i].Type, mode), param->Name, v[0], v[1], v[2], v[3]); + if (param->Flags & PROG_PARAM_BIT_CENTROID) + _mesa_printf(" Centroid"); + if (param->Flags & PROG_PARAM_BIT_INVARIANT) + _mesa_printf(" Invariant"); + if (param->Flags & PROG_PARAM_BIT_FLAT) + _mesa_printf(" Flat"); + if (param->Flags & PROG_PARAM_BIT_LINEAR) + _mesa_printf(" Linear"); + _mesa_printf("\n"); } } diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index 3cdb1b195e..3966909aed 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -43,6 +43,9 @@ _mesa_condcode_string(GLuint condcode); extern const char * _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended); +const char * +_mesa_writemask_string(GLuint writeMask); + extern void _mesa_print_swizzle(GLuint swizzle); diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 9cc33fa2c1..8d29acac8b 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -131,7 +131,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], ADD_3V(value, p, eye_z); NORMALIZE_3FV(value); value[3] = 1.0; - } + } return; default: _mesa_problem(ctx, "Invalid light state in fetch_state"); @@ -235,11 +235,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } } case STATE_TEXENV_COLOR: - { + { /* state[1] is the texture unit */ const GLuint unit = (GLuint) state[1]; COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); - } + } return; case STATE_FOG_COLOR: COPY_4V(value, ctx->Fog.Color); @@ -369,7 +369,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } } return; - + case STATE_VERTEX_PROGRAM: { /* state[1] = {STATE_ENV, STATE_LOCAL} */ @@ -475,7 +475,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } - case STATE_PT_SCALE: value[0] = ctx->Pixel.RedScale; value[1] = ctx->Pixel.GreenScale; @@ -494,6 +493,19 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], case STATE_PCM_BIAS: COPY_4V(value, ctx->Pixel.PostColorMatrixBias); break; + case STATE_SHADOW_AMBIENT: + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + value[0] = texObj->ShadowAmbient; + value[1] = texObj->ShadowAmbient; + value[2] = texObj->ShadowAmbient; + value[3] = texObj->ShadowAmbient; + } + } + return; /* XXX: make sure new tokens added here are also handled in the * _mesa_program_state_flags() switch, below. @@ -578,6 +590,7 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) return _NEW_MODELVIEW; case STATE_TEXRECT_SCALE: + case STATE_SHADOW_AMBIENT: return _NEW_TEXTURE; case STATE_FOG_PARAMS_OPTIMIZED: return _NEW_FOG; @@ -618,6 +631,9 @@ append(char *dst, const char *src) } +/** + * Convert token 'k' to a string, append it onto 'dst' string. + */ static void append_token(char *dst, gl_state_index k) { @@ -750,11 +766,30 @@ append_token(char *dst, gl_state_index k) case STATE_LOCAL: append(dst, "local"); break; + /* BEGIN internal state vars */ + case STATE_INTERNAL: + append(dst, "(internal)"); + break; case STATE_NORMAL_SCALE: append(dst, "normalScale"); break; - case STATE_INTERNAL: - append(dst, "(internal)"); + case STATE_TEXRECT_SCALE: + append(dst, "texrectScale"); + break; + case STATE_FOG_PARAMS_OPTIMIZED: + append(dst, "fogParamsOptimized"); + break; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + append(dst, "lightSpotDirNormalized"); + break; + case STATE_LIGHT_POSITION: + append(dst, "lightPosition"); + break; + case STATE_LIGHT_POSITION_NORMALIZED: + append(dst, "light.position.normalized"); + break; + case STATE_LIGHT_HALF_VECTOR: + append(dst, "lightHalfVector"); break; case STATE_PT_SCALE: append(dst, "PTscale"); @@ -768,8 +803,12 @@ append_token(char *dst, gl_state_index k) case STATE_PCM_BIAS: append(dst, "PCMbias"); break; + case STATE_SHADOW_AMBIENT: + append(dst, "ShadowAmbient"); + break; default: - ; + /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ + append(dst, "driverState"); } } @@ -802,16 +841,16 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) char tmp[30]; append(str, "state."); - append_token(str, (gl_state_index) state[0]); + append_token(str, state[0]); switch (state[0]) { case STATE_MATERIAL: append_face(str, state[1]); - append_token(str, (gl_state_index) state[2]); + append_token(str, state[2]); break; case STATE_LIGHT: append_index(str, state[1]); /* light number [i]. */ - append_token(str, (gl_state_index) state[2]); /* coefficients */ + append_token(str, state[2]); /* coefficients */ break; case STATE_LIGHTMODEL_AMBIENT: append(str, "lightmodel.ambient"); @@ -827,11 +866,11 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) case STATE_LIGHTPROD: append_index(str, state[1]); /* light number [i]. */ append_face(str, state[2]); - append_token(str, (gl_state_index) state[3]); + append_token(str, state[3]); break; case STATE_TEXGEN: append_index(str, state[1]); /* tex unit [i] */ - append_token(str, (gl_state_index) state[2]); /* plane coef */ + append_token(str, state[2]); /* plane coef */ break; case STATE_TEXENV_COLOR: append_index(str, state[1]); /* tex unit [i] */ @@ -853,11 +892,11 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) /* state[2] = first row to fetch */ /* state[3] = last row to fetch */ /* state[4] = transpose, inverse or invtrans */ - const gl_state_index mat = (gl_state_index) state[0]; + const gl_state_index mat = state[0]; const GLuint index = (GLuint) state[1]; const GLuint firstRow = (GLuint) state[2]; const GLuint lastRow = (GLuint) state[3]; - const gl_state_index modifier = (gl_state_index) state[4]; + const gl_state_index modifier = state[4]; if (index || mat == STATE_TEXTURE_MATRIX || mat == STATE_PROGRAM_MATRIX) @@ -885,10 +924,11 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) case STATE_VERTEX_PROGRAM: /* state[1] = {STATE_ENV, STATE_LOCAL} */ /* state[2] = parameter index */ - append_token(str, (gl_state_index) state[1]); + append_token(str, state[1]); append_index(str, state[2]); break; case STATE_INTERNAL: + append_token(str, state[1]); break; default: _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); @@ -918,10 +958,101 @@ _mesa_load_state_parameters(GLcontext *ctx, for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { - _mesa_fetch_state(ctx, + _mesa_fetch_state(ctx, (gl_state_index *) paramList->Parameters[i].StateIndexes, paramList->ParameterValues[i]); } } } + +/** + * Copy the 16 elements of a matrix into four consecutive program + * registers starting at 'pos'. + */ +static void +load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +{ + GLuint i; + for (i = 0; i < 4; i++) { + registers[pos + i][0] = mat[0 + i]; + registers[pos + i][1] = mat[4 + i]; + registers[pos + i][2] = mat[8 + i]; + registers[pos + i][3] = mat[12 + i]; + } +} + + +/** + * As above, but transpose the matrix. + */ +static void +load_transpose_matrix(GLfloat registers[][4], GLuint pos, + const GLfloat mat[16]) +{ + MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); +} + + +/** + * Load current vertex program's parameter registers with tracked + * matrices (if NV program). This only needs to be done per + * glBegin/glEnd, not per-vertex. + */ +void +_mesa_load_tracked_matrices(GLcontext *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + /* point 'mat' at source matrix */ + GLmatrix *mat; + if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { + mat = ctx->ModelviewMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { + mat = ctx->ProjectionMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { + mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { + mat = ctx->ColorMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { + /* XXX verify the combined matrix is up to date */ + mat = &ctx->_ModelProjectMatrix; + } + else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && + ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { + GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; + ASSERT(n < MAX_PROGRAM_MATRICES); + mat = ctx->ProgramMatrixStack[n].Top; + } + else { + /* no matrix is tracked, but we leave the register values as-is */ + assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); + continue; + } + + /* load the matrix values into sequential registers */ + if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else { + assert(ctx->VertexProgram.TrackMatrixTransform[i] + == GL_INVERSE_TRANSPOSE_NV); + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + } +} diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 1f728c64e8..72e51f4031 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -77,7 +77,7 @@ typedef enum gl_state_index_ { STATE_SPECULAR, STATE_EMISSION, STATE_SHININESS, - STATE_HALF_VECTOR, + STATE_HALF_VECTOR, STATE_POSITION, STATE_ATTENUATION, @@ -94,7 +94,7 @@ typedef enum gl_state_index_ { STATE_TEXGEN_OBJECT_Q, STATE_TEXENV_COLOR, - + STATE_DEPTH_RANGE, STATE_VERTEX_PROGRAM, @@ -116,6 +116,7 @@ typedef enum gl_state_index_ { STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ STATE_PCM_SCALE, /**< Post color matrix RGBA scale */ STATE_PCM_BIAS, /**< Post color matrix RGBA bias */ + STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; @@ -134,4 +135,8 @@ extern char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); +extern void +_mesa_load_tracked_matrices(GLcontext *ctx); + + #endif /* PROG_STATEVARS_H */ diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index a0aa615c5f..0642713148 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -52,11 +52,12 @@ _mesa_free_uniform_list(struct gl_uniform_list *list) } -GLboolean +struct gl_uniform * _mesa_append_uniform(struct gl_uniform_list *list, const char *name, GLenum target, GLuint progPos) { const GLuint oldNum = list->NumUniforms; + struct gl_uniform *uniform; GLint index; assert(target == GL_VERTEX_PROGRAM_ARB || @@ -84,31 +85,37 @@ _mesa_append_uniform(struct gl_uniform_list *list, return GL_FALSE; } - list->Uniforms[oldNum].Name = _mesa_strdup(name); - list->Uniforms[oldNum].VertPos = -1; - list->Uniforms[oldNum].FragPos = -1; - list->Uniforms[oldNum].Initialized = GL_FALSE; - index = oldNum; + uniform = list->Uniforms + oldNum; + + uniform->Name = _mesa_strdup(name); + uniform->VertPos = -1; + uniform->FragPos = -1; + uniform->Initialized = GL_FALSE; + list->NumUniforms++; } + else { + /* found */ + uniform = list->Uniforms + index; + } /* update position for the vertex or fragment program */ if (target == GL_VERTEX_PROGRAM_ARB) { - if (list->Uniforms[index].VertPos != -1) { + if (uniform->VertPos != -1) { /* this uniform is already in the list - that shouldn't happen */ return GL_FALSE; } - list->Uniforms[index].VertPos = progPos; + uniform->VertPos = progPos; } else { - if (list->Uniforms[index].FragPos != -1) { + if (uniform->FragPos != -1) { /* this uniform is already in the list - that shouldn't happen */ return GL_FALSE; } - list->Uniforms[index].FragPos = progPos; + uniform->FragPos = progPos; } - return GL_TRUE; + return uniform; } @@ -135,8 +142,8 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLint max = 0; GLuint i; for (i = 0; list && i < list->NumUniforms; i++) { - GLuint len = _mesa_strlen(list->Uniforms[i].Name); - if (len > (GLuint)max) + GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name); + if (len > max) max = len; } return max; diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/shader/prog_uniform.h index deea732991..22a2bfd970 100644 --- a/src/mesa/shader/prog_uniform.h +++ b/src/mesa/shader/prog_uniform.h @@ -75,7 +75,7 @@ _mesa_new_uniform_list(void); extern void _mesa_free_uniform_list(struct gl_uniform_list *list); -extern GLboolean +extern struct gl_uniform * _mesa_append_uniform(struct gl_uniform_list *list, const char *name, GLenum target, GLuint progPos); diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 723c46ee8c..37962f0e9b 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -121,6 +121,43 @@ _mesa_free_program_data(GLcontext *ctx) /** + * Update the default program objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_program(GLcontext *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) + ctx->Shared->DefaultVertexProgram); + assert(ctx->VertexProgram.Current); +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) + ctx->Shared->DefaultFragmentProgram); + assert(ctx->FragmentProgram.Current); +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + _mesa_free(ctx->ATIFragmentShader.Current); + } + } + ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} + + +/** * Set the vertex/fragment program error state (position and error string). * This is generally called from within the parsers. */ @@ -211,7 +248,7 @@ struct gl_program * _mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id) { - if (prog) + if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL; @@ -225,7 +262,7 @@ struct gl_program * _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, GLenum target, GLuint id) { - if (prog) + if (prog) return _mesa_init_program_struct( ctx, &prog->Base, target, id ); else return NULL; @@ -238,7 +275,7 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a * device driver function to implement OO deriviation with additional * types not understood by this function. - * + * * \param ctx context * \param id program id/number * \param target program target/type @@ -247,19 +284,23 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, struct gl_program * _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) { + struct gl_program *prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), + prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), target, id ); + break; case GL_FRAGMENT_PROGRAM_NV: case GL_FRAGMENT_PROGRAM_ARB: - return _mesa_init_fragment_program(ctx, + prog =_mesa_init_fragment_program(ctx, CALLOC_STRUCT(gl_fragment_program), target, id ); + break; default: _mesa_problem(ctx, "bad target in _mesa_new_program"); - return NULL; + prog = NULL; } + return prog; } @@ -278,7 +319,7 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog) if (prog == &_mesa_DummyProgram) return; - + if (prog->String) _mesa_free(prog->String); @@ -331,7 +372,11 @@ _mesa_reference_program(GLcontext *ctx, assert(ptr); if (*ptr && prog) { /* sanity check */ - ASSERT((*ptr)->Target == prog->Target); + if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) + ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); + else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) + ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || + prog->Target == GL_FRAGMENT_PROGRAM_NV); } if (*ptr == prog) { return; /* no change */ @@ -341,15 +386,17 @@ _mesa_reference_program(GLcontext *ctx, /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ #if 0 - printf("Program %p %u 0x%x Refcount-- to %d\n", - *ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1); + printf("Program %p ID=%u Target=%s Refcount-- to %d\n", + *ptr, (*ptr)->Id, + ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + (*ptr)->RefCount - 1); #endif ASSERT((*ptr)->RefCount > 0); (*ptr)->RefCount--; deleteFlag = ((*ptr)->RefCount == 0); /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ - + if (deleteFlag) { ASSERT(ctx); ctx->Driver.DeleteProgram(ctx, *ptr); @@ -363,8 +410,10 @@ _mesa_reference_program(GLcontext *ctx, /*_glthread_LOCK_MUTEX(prog->Mutex);*/ prog->RefCount++; #if 0 - printf("Program %p %u 0x%x Refcount++ to %d\n", - prog, prog->Id, prog->Target, prog->RefCount); + printf("Program %p ID=%u Target=%s Refcount++ to %d\n", + prog, prog->Id, + (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"), + prog->RefCount); #endif /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ } @@ -402,6 +451,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) clone->InputsRead = prog->InputsRead; clone->OutputsWritten = prog->OutputsWritten; clone->SamplersUsed = prog->SamplersUsed; + clone->ShadowSamplers = prog->ShadowSamplers; memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); if (prog->Parameters) @@ -504,6 +554,52 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) return GL_TRUE; } +/** + * Delete 'count' instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen - count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if (inst->BranchTarget >= start) { + inst->BranchTarget -= count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start, + prog->Instructions + start + count, + newLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + /** * Search instructions for registers that match (oldFile, oldIndex), diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index f8bd63233e..48176162c3 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -53,6 +53,9 @@ extern void _mesa_free_program_data(GLcontext *ctx); extern void +_mesa_update_default_objects_program(GLcontext *ctx); + +extern void _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); extern const GLubyte * @@ -60,13 +63,13 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos, GLint *line, GLint *col); -extern struct gl_program * -_mesa_init_vertex_program(GLcontext *ctx, - struct gl_vertex_program *prog, +extern struct gl_program * +_mesa_init_vertex_program(GLcontext *ctx, + struct gl_vertex_program *prog, GLenum target, GLuint id); -extern struct gl_program * -_mesa_init_fragment_program(GLcontext *ctx, +extern struct gl_program * +_mesa_init_fragment_program(GLcontext *ctx, struct gl_fragment_program *prog, GLenum target, GLuint id); @@ -108,6 +111,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); extern GLboolean _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); +extern GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count); + extern struct gl_program * _mesa_combine_programs(GLcontext *ctx, const struct gl_program *progA, diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 7af502a84c..122688826c 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -39,15 +39,15 @@ #include "main/context.h" #include "main/hash.h" #include "main/macros.h" -#include "program.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_statevars.h" -#include "prog_uniform.h" +#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" - +#include "glapi/dispatch.h" #ifndef GL_PROGRAM_BINARY_LENGTH_OES @@ -455,7 +455,13 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) n = shProg->NumShaders; for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { - /* already attached */ + /* The shader is already attched to this program. The + * GL_ARB_shader_objects spec says: + * + * "The error INVALID_OPERATION is generated by AttachObjectARB + * if <obj> is already attached to <containerObj>." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); return; } } @@ -517,7 +523,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, { struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ - GLint i; + GLint i, oldIndex; GLenum datatype = GL_FLOAT_VEC4; shProg = _mesa_lookup_shader_program_err(ctx, program, @@ -540,6 +546,14 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } + if (shProg->LinkStatus) { + /* get current index/location for the attribute */ + oldIndex = _mesa_get_attrib_location(ctx, program, name); + } + else { + oldIndex = -1; + } + /* this will replace the current value if it's already in the list */ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); if (i < 0) { @@ -911,24 +925,15 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, static GLuint _mesa_get_handle(GLcontext *ctx, GLenum pname) { -#if 0 - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - case GL_PROGRAM_OBJECT_ARB: - { - struct gl2_program_intf **pro = ctx->Shader.CurrentProgram; - - if (pro != NULL) - return (**pro)._container._generic. - GetName((struct gl2_generic_intf **) (pro)); - } - break; - default: + GLint handle = 0; + + if (pname == GL_PROGRAM_OBJECT_ARB) { + CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle)); + } else { _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); } -#endif - return 0; + + return handle; } @@ -1610,6 +1615,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + struct gl_uniform *uniform; GLint elems, offset; if (!shProg || !shProg->LinkStatus) { @@ -1656,12 +1662,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, FLUSH_VERTICES(ctx, _NEW_PROGRAM); + uniform = &shProg->Uniforms->Uniforms[location]; + /* A uniform var may be used by both a vertex shader and a fragment * shader. We may need to update one or both shader's uniform here: */ if (shProg->VertexProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].VertPos; + GLint index = uniform->VertPos; if (index >= 0) { set_program_uniform(ctx, &shProg->VertexProgram->Base, index, offset, type, count, elems, values); @@ -1670,14 +1678,14 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, if (shProg->FragmentProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].FragPos; + GLint index = uniform->FragPos; if (index >= 0) { set_program_uniform(ctx, &shProg->FragmentProgram->Base, index, offset, type, count, elems, values); } } - shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; + uniform->Initialized = GL_TRUE; } @@ -1744,8 +1752,9 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { - GLint offset; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + struct gl_uniform *uniform; + GLint offset; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -1769,9 +1778,11 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); + uniform = &shProg->Uniforms->Uniforms[location]; + if (shProg->VertexProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].VertPos; + GLint index = uniform->VertPos; if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, index, offset, @@ -1781,7 +1792,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (shProg->FragmentProgram) { /* convert uniform location to program parameter index */ - GLint index = shProg->Uniforms->Uniforms[location].FragPos; + GLint index = uniform->FragPos; if (index >= 0) { set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, index, offset, @@ -1789,7 +1800,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, } } - shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; + uniform->Initialized = GL_TRUE; } diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms new file mode 100644 index 0000000000..6eefbcf5bd --- /dev/null +++ b/src/mesa/shader/slang/descrip.mms @@ -0,0 +1,68 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [----.include.gl] + define math [--.math] + define swrast [--.swrast] + define array_cache [--.array_cache] + define main [--.main] + define glapi [--.glapi] + define shader [--.shader] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-.grammar],[-] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = \ + slang_compile.c,slang_preprocess.c + +OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\ + slang_compile_function.obj,slang_compile_operation.obj,\ + slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\ + slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\ + slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\ + slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\ + slang_utility.obj,slang_vartable.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +slang_builtin.obj : slang_builtin.c +slang_codegen.obj : slang_codegen.c +slang_compile.obj : slang_compile.c +slang_compile_function.obj : slang_compile_function.c +slang_compile_operation.obj : slang_compile_operation.c +slang_compile_struct.obj : slang_compile_struct.c +slang_compile_variable.obj : slang_compile_variable.c +slang_emit.obj : slang_emit.c +slang_ir.obj : slang_ir.c +slang_label.obj : slang_label.c +slang_library_noise.obj : slang_library_noise.c +slang_link.obj : slang_link.c +slang_log.obj : slang_log.c +slang_mem.obj : slang_mem.c +slang_preprocess.obj : slang_preprocess.c +slang_print.obj : slang_print.c +slang_simplify.obj : slang_simplify.c +slang_storage.obj : slang_storage.c +slang_typeinfo.obj : slang_typeinfo.c +slang_utility.obj : slang_utility.c +slang_vartable.obj : slang_vartable.c diff --git a/src/mesa/shader/slang/library/slang_120_core_gc.h b/src/mesa/shader/slang/library/slang_120_core_gc.h index 15e3a3f577..ad2ef34909 100644 --- a/src/mesa/shader/slang/library/slang_120_core_gc.h +++ b/src/mesa/shader/slang/library/slang_120_core_gc.h @@ -2,725 +2,756 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_120_core.gc */ 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+18,109,0,16,10,49,0,57,59,121,0,0,18,109,0,16,10,50,0,57,59,121,0,0,18,109,0,16,8,48,0,57,59,122,0, +0,18,109,0,16,10,49,0,57,59,122,0,0,18,109,0,16,10,50,0,57,59,122,0,0,18,109,0,16,8,48,0,57,59,119, +0,0,18,109,0,16,10,49,0,57,59,119,0,0,18,109,0,16,10,50,0,57,59,119,0,0,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h b/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h index 72d86fb25d..5532678fe5 100644 --- a/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h +++ b/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h @@ -2,4 +2,4 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_builtin_120_fragment.gc */ -4,2,2,3,0,10,1,103,108,95,80,111,105,110,116,67,111,111,114,100,0,0,0,0 +4,2,2,90,95,3,0,10,221,1,103,108,95,80,111,105,110,116,67,111,111,114,100,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 561e94f6ba..a051c53eea 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -47,7 +47,6 @@ uniform mat4 gl_ModelViewProjectionMatrix; uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords]; uniform mat3 gl_NormalMatrix; -uniform mat3 __NormalMatrixTranspose; // Mesa only uniform mat4 gl_ModelViewMatrixInverse; uniform mat4 gl_ProjectionMatrixInverse; diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 69da18e268..1ee776984f 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -2,823 +2,863 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_common_builtin.gc */ 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a/src/mesa/shader/slang/library/slang_pp_directives.syn b/src/mesa/shader/slang/library/slang_pp_directives.syn index d4a321034d..d4a321034d 100755..100644 --- a/src/mesa/shader/slang/library/slang_pp_directives.syn +++ b/src/mesa/shader/slang/library/slang_pp_directives.syn diff --git a/src/mesa/shader/slang/library/slang_pp_expression.syn b/src/mesa/shader/slang/library/slang_pp_expression.syn index bfdb220bf5..bfdb220bf5 100755..100644 --- a/src/mesa/shader/slang/library/slang_pp_expression.syn +++ b/src/mesa/shader/slang/library/slang_pp_expression.syn diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn index ef4b410669..760dfbcea7 100644 --- a/src/mesa/shader/slang/library/slang_shader.syn +++ b/src/mesa/shader/slang/library/slang_shader.syn @@ -32,18 +32,28 @@ * usage: * syn2c slang_shader.syn > slang_shader_syn.h * - * when modifying or extending this file, several things must be taken into consideration: - * - when adding new operators that were marked as reserved in the initial specification, - * one must only uncomment particular lines of code that refer to operators being added; - * - when adding new shader target, one must reserve new value for shader_type register and - * use it in .if constructs for symbols that are exclusive for that shader; - * - some symbols mimic output of other symbols - the best example is the "for" construct: - * expression "for (foo(); ; bar())" is seen as "for (foo(); true; bar())" by the output - * processor - hence, special care must be taken when rearranging output of essential symbols; - * - order of single-quoted tokens does matter in alternatives - so do not parse "<" operator - * before "<<" and "<<" before "<<="; - * - all double-quoted tokens are internally preprocessed to eliminate problems with parsing - * strings that are prefixes of other strings, like "sampler1D" and "sampler1DShadow"; + * when modifying or extending this file, several things must be taken into + * consideration: + * + * - when adding new operators that were marked as reserved in the + * initial specification, one must only uncomment particular lines of + * code that refer to operators being added; + * + * - when adding new shader targets, one must reserve a new value for + * shader_type register and use it in .if constructs for symbols that + * are exclusive for that shader; + * + * - some symbols mimic output of other symbols - the best example is + * the "for" construct: expression "for (foo(); ; bar())" is seen as + * "for (foo(); true; bar())" by the output processor - hence, special + * care must be taken when rearranging output of essential symbols; + * + * - order of single-quoted tokens does matter in alternatives - so do not + * parse "<" operator before "<<" and "<<" before "<<="; + * + * - all double-quoted tokens are internally preprocessed to eliminate + * problems with parsing strings that are prefixes of other strings, + * like "sampler1D" and "sampler1DShadow"; */ .syntax translation_unit; @@ -124,6 +134,14 @@ .emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5 .emtcode TYPE_QUALIFIER_FIXEDINPUT 6 +/* invariant qualifier */ +.emtcode TYPE_VARIANT 90 +.emtcode TYPE_INVARIANT 91 + +/* centroid qualifier */ +.emtcode TYPE_CENTER 95 +.emtcode TYPE_CENTROID 96 + /* type specifier */ .emtcode TYPE_SPECIFIER_VOID 0 .emtcode TYPE_SPECIFIER_BOOL 1 @@ -160,6 +178,9 @@ .emtcode TYPE_SPECIFIER_MAT34 30 .emtcode TYPE_SPECIFIER_MAT43 31 +/* optional array size. Ex: "float[6] myarray;" */ +.emtcode TYPE_ARRAY_SIZE 220 +.emtcode TYPE_NO_ARRAY_SIZE 221 /* structure field */ .emtcode FIELD_NONE 0 @@ -230,6 +251,7 @@ .emtcode OP_POSTINCREMENT 60 .emtcode OP_POSTDECREMENT 61 .emtcode OP_PRECISION 62 +.emtcode OP_METHOD 63 /* parameter qualifier */ .emtcode PARAM_QUALIFIER_IN 0 @@ -255,44 +277,49 @@ .errtext INVALID_PRECISION_TYPE "2007: Invalid precision type '$err_token$'." -/* tells whether the shader that is being parsed is a built-in shader or not */ -/* 0 - normal behaviour */ -/* 1 - accepts constructor and operator definitions and __asm statements */ -/* the implementation will set it to 1 when compiling internal built-in shaders */ +/* + * tells whether the shader that is being parsed is a built-in shader or not + * 0 - normal behaviour + * 1 - accepts constructor and operator definitions and __asm statements + * the implementation will set it to 1 when compiling internal built-in shaders + */ .regbyte parsing_builtin 0 -/* holds the type of the shader being parsed; possible values are listed below */ -/* FRAGMENT_SHADER 1 */ -/* VERTEX_SHADER 2 */ -/* shader type is set by the caller before parsing */ +/* + * holds the type of the shader being parsed; possible values are + * listed below. + * FRAGMENT_SHADER 1 + * VERTEX_SHADER 2 + * shader type is set by the caller before parsing + */ .regbyte shader_type 0 /* - <variable_identifier> ::= <identifier> -*/ + * <variable_identifier> ::= <identifier> + */ variable_identifier identifier .emit OP_PUSH_IDENTIFIER; /* - <primary_expression> ::= <variable_identifier> - | <intconstant> - | <floatconstant> - | <boolconstant> - | "(" <expression> ")" -*/ + * <primary_expression> ::= <variable_identifier> + * | <intconstant> + * | <floatconstant> + * | <boolconstant> + * | "(" <expression> ")" + */ primary_expression floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1; primary_expression_1 lparen .and expression .and rparen; /* - <postfix_expression> ::= <primary_expression> - | <postfix_expression> "[" <integer_expression> "]" - | <function_call> - | <postfix_expression> "." <field_selection> - | <postfix_expression> "++" - | <postfix_expression> "--" -*/ + * <postfix_expression> ::= <primary_expression> + * | <postfix_expression> "[" <integer_expression> "]" + * | <function_call> + * | <postfix_expression> "." <field_selection> + * | <postfix_expression> "++" + * | <postfix_expression> "--" + */ postfix_expression postfix_expression_1 .and .loop postfix_expression_2; postfix_expression_1 @@ -307,21 +334,40 @@ postfix_expression_4 dot .and field_selection .emit OP_FIELD; /* - <integer_expression> ::= <expression> -*/ + * <integer_expression> ::= <expression> + */ integer_expression expression; /* - <function_call> ::= <function_call_generic> -*/ + * <function_call> ::= <function_call_generic> + */ function_call + function_call_or_method; + +/* + * <function_call_or_method> ::= <regular_function_call> + * | <postfix_expression> "." <function_call_generic> + */ +function_call_or_method + regular_function_call .or method_call; + +/* + * <method_call> ::= <identifier> "." <function_call_generic> + */ +method_call + identifier .emit OP_METHOD .and dot .and function_call_generic .and .true .emit OP_END; + +/* + * <regular_function_call> ::= <function_call_generic> + */ +regular_function_call function_call_generic .emit OP_CALL .and .true .emit OP_END; /* - <function_call_generic> ::= <function_call_header_with_parameters> ")" - | <function_call_header_no_parameters> ")" -*/ + * <function_call_generic> ::= <function_call_header_with_parameters> ")" + * | <function_call_header_no_parameters> ")" + */ function_call_generic function_call_generic_1 .or function_call_generic_2; function_call_generic_1 @@ -330,19 +376,18 @@ function_call_generic_2 function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED; /* - <function_call_header_no_parameters>::= <function_call_header> "void" - | <function_call_header> -*/ + * <function_call_header_no_parameters>::= <function_call_header> "void" + * | <function_call_header> + */ function_call_header_no_parameters function_call_header .and function_call_header_no_parameters_1; function_call_header_no_parameters_1 "void" .or .true; /* - <function_call_header_with_parameters>::= <function_call_header> <assignment_expression> - | <function_call_header_with_parameters> "," - <assignment_expression> -*/ + * <function_call_header_with_parameters> ::= <function_call_header> <assignment_expression> + * | <function_call_header_with_parameters> "," <assignment_expression> + */ function_call_header_with_parameters function_call_header .and assignment_expression .and .true .emit OP_END .and .loop function_call_header_with_parameters_1; @@ -350,31 +395,31 @@ function_call_header_with_parameters_1 comma .and assignment_expression .and .true .emit OP_END; /* - <function_call_header> ::= <function_identifier> "(" -*/ + * <function_call_header> ::= <function_identifier> "(" + */ function_call_header function_identifier .and lparen; /* - <function_identifier> ::= <constructor_identifier> - | <identifier> - -note: <constructor_identifier> has been deleted -*/ + * <function_identifier> ::= <constructor_identifier> + * | <identifier> + * + * note: <constructor_identifier> has been deleted + */ function_identifier identifier; /* - <unary_expression> ::= <postfix_expression> - | "++" <unary_expression> - | "--" <unary_expression> - | <unary_operator> <unary_expression> - - <unary_operator> ::= "+" - | "-" - | "!" - | "~" // reserved -*/ + * <unary_expression> ::= <postfix_expression> + * | "++" <unary_expression> + * | "--" <unary_expression> + * | <unary_operator> <unary_expression> + * + * <unary_operator> ::= "+" + * | "-" + * | "!" + * | "~" // reserved + */ unary_expression postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or unary_expression_4 .or unary_expression_5/* .or unary_expression_6*/; @@ -392,11 +437,11 @@ unary_expression_5 tilde .and unary_expression .and .true .emit OP_COMPLEMENT;*/ /* - <multiplicative_expression> ::= <unary_expression> - | <multiplicative_expression> "*" <unary_expression> - | <multiplicative_expression> "/" <unary_expression> - | <multiplicative_expression> "%" <unary_expression> // reserved -*/ + * <multiplicative_expression> ::= <unary_expression> + * | <multiplicative_expression> "*" <unary_expression> + * | <multiplicative_expression> "/" <unary_expression> + * | <multiplicative_expression> "%" <unary_expression> // reserved + */ multiplicative_expression unary_expression .and .loop multiplicative_expression_1; multiplicative_expression_1 @@ -409,10 +454,10 @@ multiplicative_expression_3 percent .and unary_expression .and .true .emit OP_MODULUS;*/ /* - <additive_expression> ::= <multiplicative_expression> - | <additive_expression> "+" <multiplicative_expression> - | <additive_expression> "-" <multiplicative_expression> -*/ + * <additive_expression> ::= <multiplicative_expression> + * | <additive_expression> "+" <multiplicative_expression> + * | <additive_expression> "-" <multiplicative_expression> + */ additive_expression multiplicative_expression .and .loop additive_expression_1; additive_expression_1 @@ -423,10 +468,10 @@ additive_expression_3 minus .and multiplicative_expression .and .true .emit OP_SUBTRACT; /* - <shift_expression> ::= <additive_expression> - | <shift_expression> "<<" <additive_expression> // reserved - | <shift_expression> ">>" <additive_expression> // reserved -*/ + * <shift_expression> ::= <additive_expression> + * | <shift_expression> "<<" <additive_expression> // reserved + * | <shift_expression> ">>" <additive_expression> // reserved + */ shift_expression additive_expression/* .and .loop shift_expression_1*/; /*shift_expression_1 @@ -437,12 +482,12 @@ shift_expression greatergreater .and additive_expression .and .true .emit OP_RSHIFT;*/ /* - <relational_expression> ::= <shift_expression> - | <relational_expression> "<" <shift_expression> - | <relational_expression> ">" <shift_expression> - | <relational_expression> "<=" <shift_expression> - | <relational_expression> ">=" <shift_expression> -*/ + * <relational_expression> ::= <shift_expression> + * | <relational_expression> "<" <shift_expression> + * | <relational_expression> ">" <shift_expression> + * | <relational_expression> "<=" <shift_expression> + * | <relational_expression> ">=" <shift_expression> + */ relational_expression shift_expression .and .loop relational_expression_1; relational_expression_1 @@ -458,10 +503,10 @@ relational_expression_5 greater .and shift_expression .and .true .emit OP_GREATER; /* - <equality_expression> ::= <relational_expression> - | <equality_expression> "==" <relational_expression> - | <equality_expression> "!=" <relational_expression> -*/ + * <equality_expression> ::= <relational_expression> + * | <equality_expression> "==" <relational_expression> + * | <equality_expression> "!=" <relational_expression> + */ equality_expression relational_expression .and .loop equality_expression_1; equality_expression_1 @@ -472,86 +517,84 @@ equality_expression_3 bangequals .and relational_expression .and .true .emit OP_NOTEQUAL; /* - <and_expression> ::= <equality_expression> - | <and_expression> "&" <equality_expression> // reserved -*/ + * <and_expression> ::= <equality_expression> + * | <and_expression> "&" <equality_expression> // reserved + */ and_expression equality_expression/* .and .loop and_expression_1*/; /*and_expression_1 ampersand .and equality_expression .and .true .emit OP_BITAND;*/ /* - <exclusive_or_expression> ::= <and_expression> - | <exclusive_or_expression> "^" <and_expression> // reserved -*/ + * <exclusive_or_expression> ::= <and_expression> + * | <exclusive_or_expression> "^" <and_expression> // reserved + */ exclusive_or_expression and_expression/* .and .loop exclusive_or_expression_1*/; /*exclusive_or_expression_1 caret .and and_expression .and .true .emit OP_BITXOR;*/ /* - <inclusive_or_expression> ::= <exclusive_or_expression> - | <inclusive_or_expression> "|" <exclusive_or_expression> // reserved -*/ + * <inclusive_or_expression> ::= <exclusive_or_expression> + * | <inclusive_or_expression> "|" <exclusive_or_expression> // reserved + */ inclusive_or_expression exclusive_or_expression/* .and .loop inclusive_or_expression_1*/; /*inclusive_or_expression_1 bar .and exclusive_or_expression .and .true .emit OP_BITOR;*/ /* - <logical_and_expression> ::= <inclusive_or_expression> - | <logical_and_expression> "&&" <inclusive_or_expression> -*/ + * <logical_and_expression> ::= <inclusive_or_expression> + * | <logical_and_expression> "&&" <inclusive_or_expression> + */ logical_and_expression inclusive_or_expression .and .loop logical_and_expression_1; logical_and_expression_1 ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND; /* - <logical_xor_expression> ::= <logical_and_expression> - | <logical_xor_expression> "^^" <logical_and_expression> -*/ + * <logical_xor_expression> ::= <logical_and_expression> + * | <logical_xor_expression> "^^" <logical_and_expression> + */ logical_xor_expression logical_and_expression .and .loop logical_xor_expression_1; logical_xor_expression_1 caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR; /* - <logical_or_expression> ::= <logical_xor_expression> - | <logical_or_expression> "||" <logical_xor_expression> -*/ + * <logical_or_expression> ::= <logical_xor_expression> + * | <logical_or_expression> "||" <logical_xor_expression> + */ logical_or_expression logical_xor_expression .and .loop logical_or_expression_1; logical_or_expression_1 barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR; /* - <conditional_expression> ::= <logical_or_expression> - | <logical_or_expression> "?" <expression> ":" - <conditional_expression> -*/ + * <conditional_expression> ::= <logical_or_expression> + * | <logical_or_expression> "?" <expression> ":" <conditional_expression> + */ conditional_expression logical_or_expression .and .loop conditional_expression_1; conditional_expression_1 question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT; /* - <assignment_expression> ::= <conditional_expression> - | <unary_expression> <assignment_operator> - <assignment_expression> - - <assignment_operator> ::= "=" - | "*=" - | "/=" - | "+=" - | "-=" - | "%=" // reserved - | "<<=" // reserved - | ">>=" // reserved - | "&=" // reserved - | "^=" // reserved - | "|=" // reserved -*/ + * <assignment_expression> ::= <conditional_expression> + * | <unary_expression> <assignment_operator> <assignment_expression> + * + * <assignment_operator> ::= "=" + * | "*=" + * | "/=" + * | "+=" + * | "-=" + * | "%=" // reserved + * | "<<=" // reserved + * | ">>=" // reserved + * | "&=" // reserved + * | "^=" // reserved + * | "|=" // reserved + */ assignment_expression assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or assignment_expression_4 .or assignment_expression_5/* .or assignment_expression_6 .or @@ -582,24 +625,24 @@ assignment_expression_5 unary_expression .and barequals .and assignment_expression .and .true .emit OP_ORASSIGN;*/ /* - <expression> ::= <assignment_expression> - | <expression> "," <assignment_expression> -*/ + * <expression> ::= <assignment_expression> + * | <expression> "," <assignment_expression> + */ expression assignment_expression .and .loop expression_1; expression_1 comma .and assignment_expression .and .true .emit OP_SEQUENCE; /* - <constant_expression> ::= <conditional_expression> -*/ + * <constant_expression> ::= <conditional_expression> + */ constant_expression conditional_expression .and .true .emit OP_END; /* - <declaration> ::= <function_prototype> ";" - | <init_declarator_list> ";" -*/ + * <declaration> ::= <function_prototype> ";" + * | <init_declarator_list> ";" + */ declaration declaration_1 .or declaration_2; declaration_1 @@ -608,9 +651,9 @@ declaration_2 init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon; /* - <function_prototype> ::= <function_header> "void" ")" - | <function_declarator> ")" -*/ + * <function_prototype> ::= <function_header> "void" ")" + * | <function_declarator> ")" + */ function_prototype function_prototype_1 .or function_prototype_2; function_prototype_1 @@ -619,25 +662,25 @@ function_prototype_2 function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE; /* - <function_declarator> ::= <function_header> - | <function_header_with_parameters> -*/ + * <function_declarator> ::= <function_header> + * | <function_header_with_parameters> + */ function_declarator function_header_with_parameters .or function_header; /* - <function_header_with_parameters> ::= <function_header> <parameter_declaration> - | <function_header_with_parameters> "," - <parameter_declaration> -*/ + * <function_header_with_parameters> ::= <function_header> <parameter_declaration> + * | <function_header_with_parameters> "," + * <parameter_declaration> + */ function_header_with_parameters function_header .and parameter_declaration .and .loop function_header_with_parameters_1; function_header_with_parameters_1 comma .and parameter_declaration; /* - <function_header> ::= <fully_specified_type> <identifier> "(" -*/ + * <function_header> ::= <fully_specified_type> <identifier> "(" + */ function_header function_header_nospace .or function_header_space; function_header_space @@ -646,64 +689,64 @@ function_header_nospace fully_specified_type_nospace .and function_decl_identifier .and lparen; /* - <function_decl_identifier> ::= "__constructor" - | <__operator> - | <identifier> - -note: this is an extension to the standard language specification - normally slang disallows - operator and constructor prototypes and definitions -*/ + * <function_decl_identifier> ::= "__constructor" + * | <__operator> + * | <identifier> + * + * note: this is an extension to the standard language specification. + * normally slang disallows operator and constructor prototypes and definitions + */ function_decl_identifier .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or .if (parsing_builtin != 0) "__constructor" .emit FUNCTION_CONSTRUCTOR .or identifier .emit FUNCTION_ORDINARY; /* - <__operator> ::= "__operator" <overriden_op> - -note: this is an extension to the standard language specification - normally slang disallows - operator prototypes and definitions -*/ + * <__operator> ::= "__operator" <overriden_op> + * + * note: this is an extension to the standard language specification. + * normally slang disallows operator prototypes and definitions + */ __operator "__operator" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE; /* - <overriden_op> ::= "=" - | "+=" - | "-=" - | "*=" - | "/=" - | "%=" // reserved - | "<<=" // reserved - | ">>=" // reserved - | "&=" // reserved - | "^=" // reserved - | "|=" // reserved - | "^^" - | "|" // reserved - | "^" // reserved - | "&" // reserved - | "==" - | "!=" - | "<" - | ">" - | "<=" - | ">=" - | "<<" // reserved - | ">>" // reserved - | "*" - | "/" - | "%" // reserved - | "++" - | "--" - | "+" - | "-" - | "~" // reserved - | "!" - -note: this is an extension to the standard language specification - normally slang disallows - operator prototypes and definitions -*/ + * <overriden_op> ::= "=" + * | "+=" + * | "-=" + * | "*=" + * | "/=" + * | "%=" // reserved + * | "<<=" // reserved + * | ">>=" // reserved + * | "&=" // reserved + * | "^=" // reserved + * | "|=" // reserved + * | "^^" + * | "|" // reserved + * | "^" // reserved + * | "&" // reserved + * | "==" + * | "!=" + * | "<" + * | ">" + * | "<=" + * | ">=" + * | "<<" // reserved + * | ">>" // reserved + * | "*" + * | "/" + * | "%" // reserved + * | "++" + * | "--" + * | "+" + * | "-" + * | "~" // reserved + * | "!" + * + * note: this is an extension to the standard language specification. + * normally slang disallows operator prototypes and definitions + */ overriden_operator plusplus .emit OPERATOR_INCREMENT .or plusequals .emit OPERATOR_ADDASSIGN .or @@ -736,10 +779,9 @@ overriden_operator caret .emit OPERATOR_BITXOR*/; /* - <parameter_declarator> ::= <type_specifier> <identifier> - | <type_specifier> <identifier> "[" <constant_expression> - "]" -*/ + * <parameter_declarator> ::= <type_specifier> <identifier> + * | <type_specifier> <identifier> "[" <constant_expression> "]" + */ parameter_declarator parameter_declarator_nospace .or parameter_declarator_space; parameter_declarator_nospace @@ -753,21 +795,21 @@ parameter_declarator_2 lbracket .and constant_expression .and rbracket; /* - <parameter_declaration> ::= <type_qualifier> <parameter_qualifier> - <precision> <parameter_declarator> - | <type_qualifier> <parameter_qualifier> - <precision> <parameter_type_specifier> - | <type_qualifier> <parameter_qualifier> - <parameter_declarator> - | <type_qualifier> <parameter_qualifier> - <parameter_type_specifier> - | <parameter_qualifier> <precision> - <parameter_declarator> - | <parameter_qualifier> <precision> - <parameter_type_specifier> - | <parameter_qualifier> <parameter_declarator> - | <parameter_qualifier> <parameter_type_specifier> -*/ + * <parameter_declaration> ::= <type_qualifier> <parameter_qualifier> + * <precision> <parameter_declarator> + * | <type_qualifier> <parameter_qualifier> + * <precision> <parameter_type_specifier> + * | <type_qualifier> <parameter_qualifier> + * <parameter_declarator> + * | <type_qualifier> <parameter_qualifier> + * <parameter_type_specifier> + * | <parameter_qualifier> <precision> + * <parameter_declarator> + * | <parameter_qualifier> <precision> + * <parameter_type_specifier> + * | <parameter_qualifier> <parameter_declarator> + * | <parameter_qualifier> <parameter_type_specifier> + */ parameter_declaration parameter_declaration_1 .emit PARAMETER_NEXT; parameter_declaration_1 @@ -786,11 +828,11 @@ parameter_declaration_rest parameter_declarator .or parameter_type_specifier; /* - <parameter_qualifier> ::= "in" - | "out" - | "inout" - | "" -*/ + * <parameter_qualifier> ::= "in" + * | "out" + * | "inout" + * | "" + */ parameter_qualifier parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN; parameter_qualifier_1 @@ -801,9 +843,9 @@ parameter_qualifier_2 "inout" .emit PARAM_QUALIFIER_INOUT; /* - <parameter_type_specifier> ::= <type_specifier> - | <type_specifier> "[" <constant_expression> "]" -*/ + * <parameter_type_specifier> ::= <type_specifier> + * | <type_specifier> "[" <constant_expression> "]" + */ parameter_type_specifier parameter_type_specifier_1 .and .true .emit '\0' .and parameter_type_specifier_2; parameter_type_specifier_1 @@ -815,14 +857,12 @@ parameter_type_specifier_3 lbracket .and constant_expression .and rbracket; /* - <init_declarator_list> ::= <single_declaration> - | <init_declarator_list> "," <identifier> - | <init_declarator_list> "," <identifier> "[" "]" - | <init_declarator_list> "," <identifier> "[" - <constant_expression> "]" - | <init_declarator_list> "," <identifier> "=" - <initializer> -*/ + * <init_declarator_list> ::= <single_declaration> + * | <init_declarator_list> "," <identifier> + * | <init_declarator_list> "," <identifier> "[" "]" + * | <init_declarator_list> "," <identifier> "[" <constant_expression> "]" + * | <init_declarator_list> "," <identifier> "=" <initializer> + */ init_declarator_list single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and .true .emit DECLARATOR_NONE; @@ -838,13 +878,12 @@ init_declarator_list_5 constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN; /* - <single_declaration> ::= <fully_specified_type> - | <fully_specified_type> <identifier> - | <fully_specified_type> <identifier> "[" "]" - | <fully_specified_type> <identifier> "[" - <constant_expression> "]" - | <fully_specified_type> <identifier> "=" <initializer> -*/ + * <single_declaration> ::= <fully_specified_type> + * | <fully_specified_type> <identifier> + * | <fully_specified_type> <identifier> "[" "]" + * | <fully_specified_type> <identifier> "[" <constant_expression> "]" + * | <fully_specified_type> <identifier> "=" <initializer> + */ single_declaration single_declaration_nospace .or single_declaration_space; single_declaration_space @@ -869,15 +908,30 @@ single_declaration_6 constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN; /* - <fully_specified_type> ::= <type_specifier> - | <type_qualifier> <type_specifier> - | <precision> <type_specifier> - | <type_qualifier> <precision> <type_specifier> -*/ + * <fully_specified_type> ::= <opt_invariant> <opt_centroid> <opt_qualifer> <opt_precision> <type_specifier> <opt_array_size> + * + * Example: "invariant varying highp vec3 [4]" + * + * Note that the *_space version doesn't parse the array size, make sure it is being invoked after the *_nospace version. + */ fully_specified_type_space - fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space; + fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space .and .true .emit TYPE_NO_ARRAY_SIZE; fully_specified_type_nospace - fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_nospace; + fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_array; +type_specifier_array + type_specifier_array_1 .or type_specifier_array_2; +type_specifier_array_1 + type_specifier_space .and array_size; +type_specifier_array_2 + type_specifier_nospace .and opt_array_size; +fully_specified_type_optinvariant + fully_specified_type_invariant .or .true .emit TYPE_VARIANT; +fully_specified_type_invariant + invariant_qualifier .and space; +fully_specified_type_optcentroid + fully_specified_type_centroid .or .true .emit TYPE_CENTER; +fully_specified_type_centroid + centroid_qualifier .and space; fully_specified_type_optqual fully_specified_type_qual .or .true .emit TYPE_QUALIFIER_NONE; fully_specified_type_qual @@ -886,60 +940,75 @@ fully_specified_type_optprec fully_specified_type_prec .or .true .emit PRECISION_DEFAULT; fully_specified_type_prec precision .and space; +opt_array_size + array_size .or .true .emit TYPE_NO_ARRAY_SIZE; +array_size + lbracket .emit TYPE_ARRAY_SIZE .and constant_expression .and rbracket; + /* - <type_qualifier> ::= "const" - | "attribute" // Vertex only. - | "varying" - | "uniform" - | "__fixed_output" - | "__fixed_input" + * <invariant_qualifier> ::= "invariant" + */ +invariant_qualifier + "invariant" .emit TYPE_INVARIANT; + +centroid_qualifier + "centroid" .emit TYPE_CENTROID; -note: this is an extension to the standard language specification - normally slang disallows - __fixed_output and __fixed_input type qualifiers -*/ + +/* + * <type_qualifier> ::= "const" + * | "attribute" // Vertex only. + * | "varying" + * | "uniform" + * | "__fixed_output" + * | "__fixed_input" + * + * note: this is an extension to the standard language specification, + * normally slang disallows __fixed_output and __fixed_input type qualifiers + */ type_qualifier "const" .emit TYPE_QUALIFIER_CONST .or .if (shader_type == 2) "attribute" .emit TYPE_QUALIFIER_ATTRIBUTE .or "varying" .emit TYPE_QUALIFIER_VARYING .or "uniform" .emit TYPE_QUALIFIER_UNIFORM .or - .if (parsing_builtin != 0) "__fixed_output" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or - .if (parsing_builtin != 0) "__fixed_input" .emit TYPE_QUALIFIER_FIXEDINPUT; - -/* - <type_specifier> ::= "void" - | "float" - | "int" - | "bool" - | "vec2" - | "vec3" - | "vec4" - | "bvec2" - | "bvec3" - | "bvec4" - | "ivec2" - | "ivec3" - | "ivec4" - | "mat2" - | "mat3" - | "mat4" - | "mat2x3" - | "mat3x2" - | "mat2x4" - | "mat4x2" - | "mat3x4" - | "mat4x3" - | "sampler1D" - | "sampler2D" - | "sampler3D" - | "samplerCube" - | "sampler1DShadow" - | "sampler2DShadow" - | "sampler2DRect" - | "sampler2DRectShadow" - | <struct_specifier> - | <type_name> -*/ + .if (parsing_builtin != 0) "__fixed_output" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or + .if (parsing_builtin != 0) "__fixed_input" .emit TYPE_QUALIFIER_FIXEDINPUT; + +/* + * <type_specifier> ::= "void" + * | "float" + * | "int" + * | "bool" + * | "vec2" + * | "vec3" + * | "vec4" + * | "bvec2" + * | "bvec3" + * | "bvec4" + * | "ivec2" + * | "ivec3" + * | "ivec4" + * | "mat2" + * | "mat3" + * | "mat4" + * | "mat2x3" + * | "mat3x2" + * | "mat2x4" + * | "mat4x2" + * | "mat3x4" + * | "mat4x3" + * | "sampler1D" + * | "sampler2D" + * | "sampler3D" + * | "samplerCube" + * | "sampler1DShadow" + * | "sampler2DShadow" + * | "sampler2DRect" + * | "sampler2DRectShadow" + * | <struct_specifier> + * | <type_name> + */ type_specifier_space "void" .emit TYPE_SPECIFIER_VOID .or "float" .emit TYPE_SPECIFIER_FLOAT .or @@ -976,9 +1045,9 @@ type_specifier_nospace struct_specifier .emit TYPE_SPECIFIER_STRUCT; /* - <struct_specifier> ::= "struct" <identifier> "{" <struct_declaration_list> "}" - | "struct" "{" <struct_declaration_list> "}" -*/ + * <struct_specifier> ::= "struct" <identifier> "{" <struct_declaration_list> "}" + * | "struct" "{" <struct_declaration_list> "}" + */ struct_specifier "struct" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and struct_declaration_list .and rbrace .emit FIELD_NONE; @@ -988,15 +1057,15 @@ struct_specifier_2 space .and identifier; /* - <struct_declaration_list> ::= <struct_declaration> - | <struct_declaration_list> <struct_declaration> -*/ + * <struct_declaration_list> ::= <struct_declaration> + * | <struct_declaration_list> <struct_declaration> + */ struct_declaration_list struct_declaration .and .loop struct_declaration .emit FIELD_NEXT; /* - <struct_declaration> ::= <type_specifier> <struct_declarator_list> ";" -*/ + * <struct_declaration> ::= <type_specifier> <struct_declarator_list> ";" + */ struct_declaration struct_declaration_nospace .or struct_declaration_space; struct_declaration_space @@ -1005,18 +1074,18 @@ struct_declaration_nospace type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE; /* - <struct_declarator_list> ::= <struct_declarator> - | <struct_declarator_list> "," <struct_declarator> -*/ + * <struct_declarator_list> ::= <struct_declarator> + * | <struct_declarator_list> "," <struct_declarator> + */ struct_declarator_list struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT; struct_declarator_list_1 comma .and struct_declarator; /* - <struct_declarator> ::= <identifier> - | <identifier> "[" <constant_expression> "]" -*/ + * <struct_declarator> ::= <identifier> + * | <identifier> "[" <constant_expression> "]" + */ struct_declarator identifier .and struct_declarator_1; struct_declarator_1 @@ -1025,21 +1094,21 @@ struct_declarator_2 lbracket .and constant_expression .and rbracket; /* - <initializer> ::= <assignment_expression> -*/ + * <initializer> ::= <assignment_expression> + */ initializer assignment_expression .and .true .emit OP_END; /* - <declaration_statement> ::= <declaration> -*/ + * <declaration_statement> ::= <declaration> + */ declaration_statement declaration; /* - <statement> ::= <compound_statement> - | <simple_statement> -*/ + * <statement> ::= <compound_statement> + * | <simple_statement> + */ statement compound_statement .or simple_statement; statement_space @@ -1048,16 +1117,16 @@ statement_space_1 space .and simple_statement; /* - <simple_statement> ::= <__asm_statement> - | <selection_statement> - | <iteration_statement> - | <jump_statement> - | <expression_statement> - | <declaration_statement> - -note: this is an extension to the standard language specification - normally slang disallows - use of __asm statements -*/ + * <simple_statement> ::= <__asm_statement> + * | <selection_statement> + * | <iteration_statement> + * | <jump_statement> + * | <expression_statement> + * | <declaration_statement> + * + * note: this is an extension to the standard language specification. + * normally slang disallows use of __asm statements + */ simple_statement .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or selection_statement .or @@ -1068,9 +1137,9 @@ simple_statement declaration_statement .emit OP_DECLARE; /* - <compound_statement> ::= "{" "}" - | "{" <statement_list> "}" -*/ + * <compound_statement> ::= "{" "}" + * | "{" <statement_list> "}" + */ compound_statement compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END; compound_statement_1 @@ -1081,16 +1150,16 @@ compound_statement_3 lbrace .and statement_list .and rbrace; /* - <statement_no_new_scope> ::= <compound_statement_no_new_scope> - | <simple_statement> -*/ + * <statement_no_new_scope> ::= <compound_statement_no_new_scope> + * | <simple_statement> + */ statement_no_new_scope compound_statement_no_new_scope .or simple_statement; /* - <compound_statement_no_new_scope> ::= "{" "}" - | "{" <statement_list> "}" -*/ + * <compound_statement_no_new_scope> ::= "{" "}" + * | "{" <statement_list> "}" + */ compound_statement_no_new_scope compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END; compound_statement_no_new_scope_1 @@ -1101,16 +1170,16 @@ compound_statement_no_new_scope_3 lbrace .and statement_list .and rbrace; /* - <statement_list> ::= <statement> - | <statement_list> <statement> -*/ + * <statement_list> ::= <statement> + * | <statement_list> <statement> + */ statement_list statement .and .loop statement; /* - <expression_statement> ::= ";" - | <expression> ";" -*/ + * <expression_statement> ::= ";" + * | <expression> ";" + */ expression_statement expression_statement_1 .or expression_statement_2; expression_statement_1 @@ -1119,16 +1188,16 @@ expression_statement_2 expression .and semicolon .emit OP_END; /* - <selection_statement> ::= "if" "(" <expression> ")" <selection_rest_statement> -*/ + * <selection_statement> ::= "if" "(" <expression> ")" <selection_rest_statement> + */ selection_statement "if" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement; /* - <selection_rest_statement> ::= <statement> "else" <statement> - | <statement> -*/ + * <selection_rest_statement> ::= <statement> "else" <statement> + * | <statement> + */ selection_rest_statement statement .and selection_rest_statement_1; selection_rest_statement_1 @@ -1137,11 +1206,12 @@ selection_rest_statement_2 "else" .and optional_space .and statement; /* - <condition> ::= <expression> - | <fully_specified_type> <identifier> "=" <initializer> - -note: if <condition_1> is executed, the emit format must match <declaration> emit format -*/ + * <condition> ::= <expression> + * | <fully_specified_type> <identifier> "=" <initializer> + * + * note: if <condition_1> is executed, the emit format must + * match <declaration> emit format + */ condition condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or condition_3 .emit OP_EXPRESSION; @@ -1158,11 +1228,11 @@ condition_3 expression .and .true .emit OP_END; /* - <iteration_statement> ::= "while" "(" <condition> ")" <statement> - | "do" <statement> "while" "(" <expression> ")" ";" - | "for" "(" <for_init_statement> <for_rest_statement> ")" - <statement_no_new_scope> -*/ + * <iteration_statement> ::= "while" "(" <condition> ")" <statement> + * | "do" <statement> "while" "(" <expression> ")" ";" + * | "for" "(" <for_init_statement> <for_rest_statement> ")" + * <statement_no_new_scope> + */ iteration_statement iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3; iteration_statement_1 @@ -1176,27 +1246,28 @@ iteration_statement_3 for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope; /* - <for_init_statement> ::= <expression_statement> - | <declaration_statement> -*/ + * <for_init_statement> ::= <expression_statement> + * | <declaration_statement> + */ for_init_statement expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE; /* - <conditionopt> ::= <condition> - | "" - -note: <conditionopt> is used only by "for" statement - if <condition> is ommitted, parser - simulates default behaviour, that is simulates "true" expression -*/ + * <conditionopt> ::= <condition> + * | "" + * + * note: <conditionopt> is used only by "for" statement. + * if <condition> is ommitted, parser simulates default behaviour, + * that is simulates "true" expression + */ conditionopt condition .or .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\0' .emit OP_END; /* - <for_rest_statement> ::= <conditionopt> ";" - | <conditionopt> ";" <expression> -*/ + * <for_rest_statement> ::= <conditionopt> ";" + * | <conditionopt> ";" <expression> + */ for_rest_statement conditionopt .and semicolon .and for_rest_statement_1; for_rest_statement_1 @@ -1205,12 +1276,12 @@ for_rest_statement_2 expression .and .true .emit OP_END; /* - <jump_statement> ::= "continue" ";" - | "break" ";" - | "return" ";" - | "return" <expression> ";" - | "discard" ";" // Fragment shader only. -*/ + * <jump_statement> ::= "continue" ";" + * | "break" ";" + * | "return" ";" + * | "return" <expression> ";" + * | "discard" ";" // Fragment shader only. + */ jump_statement jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or .if (shader_type == 1) jump_statement_5; @@ -1226,33 +1297,33 @@ jump_statement_5 "discard" .and semicolon .emit OP_DISCARD; /* - <__asm_statement> ::= "__asm" <identifier> <asm_arguments> ";" - -note: this is an extension to the standard language specification - normally slang disallows - __asm statements -*/ + * <__asm_statement> ::= "__asm" <identifier> <asm_arguments> ";" + * + * note: this is an extension to the standard language specification. + * normally slang disallows __asm statements + */ __asm_statement "__asm" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END; /* - <asm_arguments> ::= <asm_argument> - | <asm_arguments> "," <asm_argument> - -note: this is an extension to the standard language specification - normally slang disallows - __asm statements -*/ + * <asm_arguments> ::= <asm_argument> + * | <asm_arguments> "," <asm_argument> + * + * note: this is an extension to the standard language specification. + * normally slang disallows __asm statements + */ asm_arguments asm_argument .and .true .emit OP_END .and .loop asm_arguments_1; asm_arguments_1 comma .and asm_argument .and .true .emit OP_END; /* - <asm_argument> ::= <variable_identifier> - | <floatconstant> - -note: this is an extension to the standard language specification - normally slang disallows - __asm statements -*/ + * <asm_argument> ::= <variable_identifier> + * | <floatconstant> + * + * note: this is an extension to the standard language specification. + * normally slang disallows __asm statements + */ asm_argument var_with_field .or variable_identifier .or @@ -1263,8 +1334,8 @@ var_with_field /* - * <translation_unit> ::= <external_declaration> - * | <translation_unit> <external_declaration> + * <translation_unit> ::= <external_declaration> + * | <translation_unit> <external_declaration> */ translation_unit optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and @@ -1273,26 +1344,26 @@ translation_unit /* - * <external_declaration> ::= <function_definition> - * | <declaration> + * <external_declaration> ::= <function_definition> + * | <declaration> */ external_declaration precision_stmt .emit DEFAULT_PRECISION .or - invariant_stmt .emit INVARIANT_STMT .or function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or + invariant_stmt .emit INVARIANT_STMT .or declaration .emit EXTERNAL_DECLARATION; /* - * <precision_stmt> ::= "precision" <precision> <prectype> + * <precision_stmt> ::= "precision" <precision> <prectype> */ precision_stmt "precision" .and space .and precision .error INVALID_PRECISION .and space .and prectype .error INVALID_PRECISION_TYPE .and semicolon; /* - * <precision> ::= "lowp" - * | "mediump" - * | "highp" + * <precision> ::= "lowp" + * | "mediump" + * | "highp" */ precision "lowp" .emit PRECISION_LOW .or @@ -1318,20 +1389,23 @@ prectype /* - * <invariant_stmt> ::= "invariant" identifier; + * <invariant_stmt> ::= "invariant" identifier; */ invariant_stmt "invariant" .and space .and identifier .and semicolon; - /* - <function_definition> :: <function_prototype> <compound_statement_no_new_scope> -*/ + * <function_definition> :: <function_prototype> <compound_statement_no_new_scope> + */ function_definition function_prototype .and compound_statement_no_new_scope; -/* helper rulez, not part of the official language syntax */ + + +/* + * helper rules, not part of the official language syntax + */ digit_oct '0'-'7'; @@ -1352,11 +1426,13 @@ identifier id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\0'; float - float_1 .or float_2; + float_1 .or float_2 .or float_3; float_1 - float_fractional_constant .and float_optional_exponent_part; + float_fractional_constant .and float_optional_exponent_part .and optional_f_suffix; float_2 - float_digit_sequence .and .true .emit '\0' .and float_exponent_part; + float_digit_sequence .and .true .emit '\0' .and float_exponent_part .and optional_f_suffix; +float_3 + float_digit_sequence .and .true .emit '\0' .and 'f' .emit '\0'; float_fractional_constant float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3; @@ -1386,6 +1462,10 @@ float_optional_sign float_sign '+' .or '-' .emit '-'; +optional_f_suffix + 'f' .or .true; + + integer integer_hex .or integer_oct .or integer_dec; @@ -1469,7 +1549,7 @@ cpp_style_comment_block_3 cpp_style_comment_char '\x0E'-'\xFF' .or '\x01'-'\x09' .or '\x0B'-'\x0C'; -/* lexical rulez */ +/* lexical rules */ /*ampersand optional_space .and '&' .and optional_space;*/ @@ -1606,7 +1686,7 @@ starequals /*tilde optional_space .and '~' .and optional_space;*/ -/* string rulez - these are used internally by the parser when parsing quoted strings */ +/* string rules - these are used internally by the parser when parsing quoted strings */ .string string_lexer; @@ -1619,7 +1699,7 @@ lex_first_identifier_character lex_next_identifier_character 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_'; -/* error rulez - these are used by error messages */ +/* error rules - these are used by error messages */ err_token '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h index 6457bb69bd..42ff92b65a 100644 --- a/src/mesa/shader/slang/library/slang_shader_syn.h +++ b/src/mesa/shader/slang/library/slang_shader_syn.h @@ -47,6 +47,10 @@ ".emtcode TYPE_QUALIFIER_UNIFORM 4\n" ".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n" ".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n" +".emtcode TYPE_VARIANT 90\n" +".emtcode TYPE_INVARIANT 91\n" +".emtcode TYPE_CENTER 95\n" +".emtcode TYPE_CENTROID 96\n" ".emtcode TYPE_SPECIFIER_VOID 0\n" ".emtcode TYPE_SPECIFIER_BOOL 1\n" ".emtcode TYPE_SPECIFIER_BVEC2 2\n" @@ -79,6 +83,8 @@ ".emtcode TYPE_SPECIFIER_MAT42 29\n" ".emtcode TYPE_SPECIFIER_MAT34 30\n" ".emtcode TYPE_SPECIFIER_MAT43 31\n" +".emtcode TYPE_ARRAY_SIZE 220\n" +".emtcode TYPE_NO_ARRAY_SIZE 221\n" ".emtcode FIELD_NONE 0\n" ".emtcode FIELD_NEXT 1\n" ".emtcode FIELD_ARRAY 2\n" @@ -132,6 +138,7 @@ ".emtcode OP_POSTINCREMENT 60\n" ".emtcode OP_POSTDECREMENT 61\n" ".emtcode OP_PRECISION 62\n" +".emtcode OP_METHOD 63\n" ".emtcode PARAM_QUALIFIER_IN 0\n" ".emtcode PARAM_QUALIFIER_OUT 1\n" ".emtcode PARAM_QUALIFIER_INOUT 2\n" @@ -169,6 +176,12 @@ "integer_expression\n" " expression;\n" "function_call\n" +" function_call_or_method;\n" +"function_call_or_method\n" +" regular_function_call .or method_call;\n" +"method_call\n" +" identifier .emit OP_METHOD .and dot .and function_call_generic .and .true .emit OP_END;\n" +"regular_function_call\n" " function_call_generic .emit OP_CALL .and .true .emit OP_END;\n" "function_call_generic\n" " function_call_generic_1 .or function_call_generic_2;\n" @@ -421,9 +434,23 @@ "single_declaration_6\n" " constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" "fully_specified_type_space\n" -" fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space;\n" +" fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space .and .true .emit TYPE_NO_ARRAY_SIZE;\n" "fully_specified_type_nospace\n" -" fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_nospace;\n" +" fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_array;\n" +"type_specifier_array\n" +" type_specifier_array_1 .or type_specifier_array_2;\n" +"type_specifier_array_1\n" +" type_specifier_space .and array_size;\n" +"type_specifier_array_2\n" +" type_specifier_nospace .and opt_array_size;\n" +"fully_specified_type_optinvariant\n" +" fully_specified_type_invariant .or .true .emit TYPE_VARIANT;\n" +"fully_specified_type_invariant\n" +" invariant_qualifier .and space;\n" +"fully_specified_type_optcentroid\n" +" fully_specified_type_centroid .or .true .emit TYPE_CENTER;\n" +"fully_specified_type_centroid\n" +" centroid_qualifier .and space;\n" "fully_specified_type_optqual\n" " fully_specified_type_qual .or .true .emit TYPE_QUALIFIER_NONE;\n" "fully_specified_type_qual\n" @@ -432,13 +459,21 @@ " fully_specified_type_prec .or .true .emit PRECISION_DEFAULT;\n" "fully_specified_type_prec\n" " precision .and space;\n" +"opt_array_size\n" +" array_size .or .true .emit TYPE_NO_ARRAY_SIZE;\n" +"array_size\n" +" lbracket .emit TYPE_ARRAY_SIZE .and constant_expression .and rbracket;\n" +"invariant_qualifier\n" +" \"invariant\" .emit TYPE_INVARIANT;\n" +"centroid_qualifier\n" +" \"centroid\" .emit TYPE_CENTROID;\n" "type_qualifier\n" " \"const\" .emit TYPE_QUALIFIER_CONST .or\n" " .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n" " \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n" " \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n" -" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n" -" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n" +" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n" +" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n" "type_specifier_space\n" " \"void\" .emit TYPE_SPECIFIER_VOID .or\n" " \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n" @@ -618,8 +653,8 @@ " '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n" "external_declaration\n" " precision_stmt .emit DEFAULT_PRECISION .or\n" -" invariant_stmt .emit INVARIANT_STMT .or\n" " function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n" +" invariant_stmt .emit INVARIANT_STMT .or\n" " declaration .emit EXTERNAL_DECLARATION;\n" "precision_stmt\n" " \"precision\" .and space .and precision .error INVALID_PRECISION .and space .and prectype .error INVALID_PRECISION_TYPE .and semicolon;\n" @@ -655,11 +690,13 @@ "identifier\n" " id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n" "float\n" -" float_1 .or float_2;\n" +" float_1 .or float_2 .or float_3;\n" "float_1\n" -" float_fractional_constant .and float_optional_exponent_part;\n" +" float_fractional_constant .and float_optional_exponent_part .and optional_f_suffix;\n" "float_2\n" -" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n" +" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part .and optional_f_suffix;\n" +"float_3\n" +" float_digit_sequence .and .true .emit '\\0' .and 'f' .emit '\\0';\n" "float_fractional_constant\n" " float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n" "float_fractional_constant_1\n" @@ -682,6 +719,8 @@ " float_sign .or .true;\n" "float_sign\n" " '+' .or '-' .emit '-';\n" +"optional_f_suffix\n" +" 'f' .or .true;\n" "integer\n" " integer_hex .or integer_oct .or integer_dec;\n" "integer_hex\n" diff --git a/src/mesa/shader/slang/library/slang_version.syn b/src/mesa/shader/slang/library/slang_version.syn index aaf8bef342..aaf8bef342 100755..100644 --- a/src/mesa/shader/slang/library/slang_version.syn +++ b/src/mesa/shader/slang/library/slang_version.syn diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h index 2c2aecb916..01980826a9 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -2,100 +2,105 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_vertex_builtin.gc */ -4,2,2,5,0,12,1,103,108,95,80,111,115,105,116,105,111,110,0,0,0,2,2,5,0,9,1,103,108,95,80,111,105, -110,116,83,105,122,101,0,0,0,2,2,5,0,12,1,103,108,95,67,108,105,112,86,101,114,116,101,120,0,0,0,2, -2,2,0,12,1,103,108,95,67,111,108,111,114,0,0,0,2,2,2,0,12,1,103,108,95,83,101,99,111,110,100,97, -114,121,67,111,108,111,114,0,0,0,2,2,2,0,11,1,103,108,95,78,111,114,109,97,108,0,0,0,2,2,2,0,12,1, -103,108,95,86,101,114,116,101,120,0,0,0,2,2,2,0,12,1,103,108,95,77,117,108,116,105,84,101,120,67, 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+221,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114, +100,0,59,120,121,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0, +18,99,111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0, +4,118,101,99,52,95,116,101,120,98,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112, +108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,0 diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index ed6de40d4b..db00c54b8a 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -80,9 +80,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, - /* XXX verify these!!! */ { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, - { "__NormalMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, { NULL, 0, 0 } }; @@ -109,10 +107,14 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, if (isMatrix) { if (tokens[0] == STATE_TEXTURE_MATRIX) { if (index1 >= 0) { - tokens[1] = index1; + tokens[1] = index1; /* which texture matrix */ index1 = 0; /* prevent extra addition at end of function */ } } + if (index1 < 0) { + /* index1 is unused: prevent extra addition at end of function */ + index1 = 0; + } } else if (strcmp(var, "gl_DepthRange") == 0) { tokens[0] = STATE_DEPTH_RANGE; diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index d83e3b01e6..8abb642a72 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -238,9 +238,9 @@ _slang_attach_storage(slang_ir_node *n, slang_variable *var) if (!n->Store) { /* need to setup storage */ - if (n->Var && n->Var->aux) { + if (n->Var && n->Var->store) { /* node storage info = var storage info */ - n->Store = (slang_ir_storage *) n->Var->aux; + n->Store = n->Var->store; } else { /* alloc new storage info */ @@ -251,8 +251,8 @@ _slang_attach_storage(slang_ir_node *n, slang_variable *var) (void*) n->Store, n->Store->Size); #endif if (n->Var) - n->Var->aux = n->Store; - assert(n->Var->aux); + n->Var->store = n->Store; + assert(n->Var->store); } } } @@ -413,6 +413,9 @@ static slang_asm_info AsmInfo[] = { { "vec4_multiply", IR_MUL, 1, 2 }, { "vec4_dot", IR_DOT4, 1, 2 }, { "vec3_dot", IR_DOT3, 1, 2 }, + { "vec2_dot", IR_DOT2, 1, 2 }, + { "vec3_nrm", IR_NRM3, 1, 1 }, + { "vec4_nrm", IR_NRM4, 1, 1 }, { "vec3_cross", IR_CROSS, 1, 2 }, { "vec4_lrp", IR_LRP, 1, 3 }, { "vec4_min", IR_MIN, 1, 2 }, @@ -477,7 +480,6 @@ new_node3(slang_ir_opcode op, n->Children[0] = c0; n->Children[1] = c1; n->Children[2] = c2; - n->Writemask = WRITEMASK_XYZW; n->InstLocation = -1; } return n; @@ -1475,6 +1477,8 @@ _slang_simple_writemask(GLuint writemask, GLuint swizzle) * Convert the given swizzle into a writemask. In some cases this * is trivial, in other cases, we'll need to also swizzle the right * hand side to put components in the right places. + * See comment above for more info. + * XXX this function could be simplified and should probably be renamed. * \param swizzle the incoming swizzle * \param writemaskOut returns the writemask * \param swizzleOut swizzle to apply to the right-hand-side @@ -1599,19 +1603,6 @@ resolve_swizzle(const slang_operation *oper) /** - * As above, but produce a writemask. - */ -static GLuint -resolve_writemask(slang_assemble_ctx *A, const slang_operation *oper) -{ - GLuint swizzle = resolve_swizzle(oper); - GLuint writemask, swizzleOut; - swizzle_to_writemask(A, swizzle, &writemask, &swizzleOut); - return writemask; -} - - -/** * Recursively descend through swizzle nodes to find the node's storage info. */ static slang_ir_storage * @@ -1674,14 +1665,11 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, /* Setup n->Store to be a particular location. Otherwise, storage * for the result (a temporary) will be allocated later. */ - GLuint writemask = WRITEMASK_XYZW; slang_operation *dest_oper; slang_ir_node *n0; dest_oper = &oper->children[0]; - writemask = resolve_writemask(A, dest_oper); - n0 = _slang_gen_operation(A, dest_oper); if (!n0) return NULL; @@ -2032,6 +2020,28 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, name); return NULL; } + if (!fun->body) { + slang_info_log_error(A->log, + "Function '%s' prototyped but not defined. " + "Separate compilation units not supported.", + name); + return NULL; + } + + /* type checking to be sure function's return type matches 'dest' type */ + if (dest) { + slang_typeinfo t0; + + slang_typeinfo_construct(&t0); + _slang_typeof_operation(A, dest, &t0); + + if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) { + slang_info_log_error(A->log, + "Incompatible type returned by call to '%s'", + name); + return NULL; + } + } n = _slang_gen_function_call(A, fun, oper, dest); @@ -2047,6 +2057,46 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, } +static slang_ir_node * +_slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_atom *a_length = slang_atom_pool_atom(A->atoms, "length"); + slang_ir_node *n; + slang_variable *var; + + /* NOTE: In GLSL 1.20, there's only one kind of method + * call: array.length(). Anything else is an error. + */ + if (oper->a_id != a_length) { + slang_info_log_error(A->log, + "Undefined method call '%s'", (char *) oper->a_id); + return NULL; + } + + /* length() takes no arguments */ + if (oper->num_children > 0) { + slang_info_log_error(A->log, "Invalid arguments to length() method"); + return NULL; + } + + /* lookup the object/variable */ + var = _slang_locate_variable(oper->locals, oper->a_obj, GL_TRUE); + if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) { + slang_info_log_error(A->log, + "Undefined object '%s'", (char *) oper->a_obj); + return NULL; + } + + /* Create a float/literal IR node encoding the array length */ + n = new_node0(IR_FLOAT); + if (n) { + n->Value[0] = (float) var->array_len; + n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1); + } + return n; +} + + static GLboolean _slang_is_constant_cond(const slang_operation *oper, GLboolean *value) { @@ -2442,8 +2492,8 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) n = new_node0(IR_VAR_DECL); if (n) { _slang_attach_storage(n, var); - assert(var->aux); - assert(n->Store == var->aux); + assert(var->store); + assert(n->Store == var->store); assert(n->Store); assert(n->Store->Index < 0); @@ -3061,7 +3111,6 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) rhs = _slang_gen_swizzle(rhs, newSwizzle); } n = new_node2(IR_COPY, lhs, rhs); - n->Writemask = writemask; return n; } else { @@ -3129,7 +3178,7 @@ _slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) /* oper->a_id is the field name */ slang_ir_node *base, *n; slang_typeinfo field_ti; - GLint fieldSize, fieldOffset = -1, swz; + GLint fieldSize, fieldOffset = -1; /* type of field */ slang_typeinfo_construct(&field_ti); @@ -3162,22 +3211,12 @@ _slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) if (!n) return NULL; - - /* setup the storage info for this node */ - swz = fieldOffset % 4; - n->Field = (char *) oper->a_id; - n->Store = _slang_new_ir_storage_relative(fieldOffset / 4, - fieldSize, - base->Store); - if (fieldSize == 1) - n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); - else if (fieldSize == 2) - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_NIL, SWIZZLE_NIL); - else if (fieldSize == 3) - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_NIL); + + /* Store the field's offset in storage->Index */ + n->Store = _slang_new_ir_storage(base->Store->File, + fieldOffset, + fieldSize); return n; } @@ -3218,8 +3257,6 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) SWIZZLE_NIL, SWIZZLE_NIL); n = _slang_gen_swizzle(n, swizzle); - /*n->Store = _slang_clone_ir_storage_swz(n->Store, */ - n->Writemask = WRITEMASK_X << index; } assert(n->Store); return n; @@ -3272,12 +3309,12 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) } elem = new_node2(IR_ELEMENT, array, index); - elem->Store = _slang_new_ir_storage_relative(constIndex, - elemSize, - array->Store); - assert(elem->Store->Parent); - /* XXX try to do some array bounds checking here */ + /* The storage info here will be updated during code emit */ + elem->Store = _slang_new_ir_storage(array->Store->File, + array->Store->Index, + elemSize); + return elem; } else { @@ -3552,6 +3589,8 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) case SLANG_OPER_CALL: return _slang_gen_function_call_name(A, (const char *) oper->a_id, oper, NULL); + case SLANG_OPER_METHOD: + return _slang_gen_method_call(A, oper); case SLANG_OPER_RETURN: return _slang_gen_return(A, oper); case SLANG_OPER_LABEL: @@ -3705,11 +3744,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, const GLint totalSize = array_size(size, var->array_len); const GLuint swizzle = _slang_var_swizzle(totalSize, 0); - if (var->initializer) { - slang_info_log_error(A->log, "illegal initializer for uniform '%s'", varName); - return GL_FALSE; - } - if (prog) { /* user-defined uniform */ if (datatype == GL_NONE) { @@ -3717,7 +3751,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, /* temporary work-around */ GLenum datatype = GL_FLOAT; GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - totalSize, datatype); + totalSize, datatype, NULL); store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, totalSize, swizzle); @@ -3734,6 +3768,12 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, * "f.a" (GL_FLOAT_VEC3) * "f.b" (GL_FLOAT_VEC4) */ + + if (var->initializer) { + slang_info_log_error(A->log, + "unsupported initializer for uniform '%s'", varName); + return GL_FALSE; + } } else { slang_info_log_error(A->log, @@ -3743,8 +3783,25 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } } else { - GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - totalSize, datatype); + GLint uniformLoc; + const GLfloat *initialValues = NULL; + if (var->initializer) { + _slang_simplify(var->initializer, &A->space, A->atoms); + if (var->initializer->type == SLANG_OPER_LITERAL_FLOAT || + var->initializer->type == SLANG_OPER_LITERAL_INT) { + /* simple float/vector initializer */ + initialValues = var->initializer->literal; + } + else { + /* complex initializer */ + slang_info_log_error(A->log, + "unsupported initializer for uniform '%s'", varName); + return GL_FALSE; + } + } + + uniformLoc = _mesa_add_uniform(prog->Parameters, varName, + totalSize, datatype, initialValues); store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, totalSize, swizzle); } @@ -3779,8 +3836,19 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (prog) { /* user-defined varying */ - GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, totalSize); - GLuint swizzle = _slang_var_swizzle(size, 0); + GLbitfield flags; + GLint varyingLoc; + GLuint swizzle; + + flags = 0x0; + if (var->type.centroid == SLANG_CENTROID) + flags |= PROG_PARAM_BIT_CENTROID; + if (var->type.variant == SLANG_INVARIANT) + flags |= PROG_PARAM_BIT_INVARIANT; + + varyingLoc = _mesa_add_varying(prog->Varying, varName, + totalSize, flags); + swizzle = _slang_var_swizzle(size, 0); store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc, totalSize, swizzle); } @@ -3897,7 +3965,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, store ? store->Index : -2); if (store) - var->aux = store; /* save var's storage info */ + var->store = store; /* save var's storage info */ var->declared = GL_TRUE; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 294e46235c..457a6b92c1 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -160,10 +160,24 @@ typedef struct slang_output_ctx_ struct gl_program *program; slang_var_table *vartable; GLuint default_precision[TYPE_SPECIFIER_COUNT]; + GLboolean allow_precision; + GLboolean allow_invariant; + GLboolean allow_centroid; + GLboolean allow_array_types; /* float[] syntax */ } slang_output_ctx; /* _slang_compile() */ + +/* Debugging aid, print file/line where parsing error is detected */ +#define RETURN0 \ + do { \ + if (0) \ + printf("slang error at %s:%d\n", __FILE__, __LINE__); \ + return 0; \ + } while (0) + + static void parse_identifier_str(slang_parse_ctx * C, char **id) { @@ -220,7 +234,7 @@ parse_float(slang_parse_ctx * C, float *number) _mesa_strlen(exponent) + 3) * sizeof(char)); if (whole == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } slang_string_copy(whole, integral); @@ -244,7 +258,7 @@ check_revision(slang_parse_ctx * C) { if (*C->I != REVISION) { slang_info_log_error(C->L, "Internal compiler error."); - return 0; + RETURN0; } C->I++; return 1; @@ -331,8 +345,8 @@ static GLboolean convert_to_array(slang_parse_ctx * C, slang_variable * var, const slang_type_specifier * sp) { - /* sized array - mark it as array, copy the specifier to the array element and - * parse the expression */ + /* sized array - mark it as array, copy the specifier to the array element + * and parse the expression */ var->type.specifier.type = SLANG_SPEC_ARRAY; var->type.specifier._array = (slang_type_specifier *) _slang_alloc(sizeof(slang_type_specifier)); @@ -384,23 +398,23 @@ parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, o.structs = st->structs; if (!parse_type_specifier(C, &o, sp)) - return 0; + RETURN0; do { slang_atom a_name; slang_variable *var = slang_variable_scope_grow(st->fields); if (!var) { slang_info_log_memory(C->L); - return 0; + RETURN0; } a_name = parse_identifier(C); if (_slang_locate_variable(st->fields, a_name, GL_FALSE)) { slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); - return 0; + RETURN0; } if (!parse_struct_field_var(C, &o, var, a_name, sp)) - return 0; + RETURN0; } while (*C->I++ != FIELD_NONE); @@ -416,26 +430,26 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) /* parse struct name (if any) and make sure it is unique in current scope */ a_name = parse_identifier(C); if (a_name == SLANG_ATOM_NULL) - return 0; + RETURN0; name = slang_atom_pool_id(C->atoms, a_name); if (name[0] != '\0' && slang_struct_scope_find(O->structs, a_name, 0) != NULL) { slang_info_log_error(C->L, "%s: duplicate type name.", name); - return 0; + RETURN0; } /* set-up a new struct */ *st = (slang_struct *) _slang_alloc(sizeof(slang_struct)); if (*st == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } if (!slang_struct_construct(*st)) { _slang_free(*st); *st = NULL; slang_info_log_memory(C->L); - return 0; + RETURN0; } (**st).a_name = a_name; (**st).structs->outer_scope = O->structs; @@ -447,7 +461,7 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) slang_type_specifier_ctr(&sp); if (!parse_struct_field(C, O, *st, &sp)) { slang_type_specifier_dtr(&sp); - return 0; + RETURN0; } slang_type_specifier_dtr(&sp); } @@ -465,20 +479,62 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) * sizeof(slang_struct)); if (O->structs->structs == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } s = &O->structs->structs[O->structs->num_structs]; if (!slang_struct_construct(s)) - return 0; + RETURN0; O->structs->num_structs++; if (!slang_struct_copy(s, *st)) - return 0; + RETURN0; } return 1; } +/* invariant qualifer */ +#define TYPE_VARIANT 90 +#define TYPE_INVARIANT 91 + +static int +parse_type_variant(slang_parse_ctx * C, slang_type_variant *variant) +{ + GLuint invariant = *C->I++; + switch (invariant) { + case TYPE_VARIANT: + *variant = SLANG_VARIANT; + return 1; + case TYPE_INVARIANT: + *variant = SLANG_INVARIANT; + return 1; + default: + RETURN0; + } +} + + +/* centroid qualifer */ +#define TYPE_CENTER 95 +#define TYPE_CENTROID 96 + +static int +parse_type_centroid(slang_parse_ctx * C, slang_type_centroid *centroid) +{ + GLuint c = *C->I++; + switch (c) { + case TYPE_CENTER: + *centroid = SLANG_CENTER; + return 1; + case TYPE_CENTROID: + *centroid = SLANG_CENTROID; + return 1; + default: + RETURN0; + } +} + + /* type qualifier */ #define TYPE_QUALIFIER_NONE 0 #define TYPE_QUALIFIER_CONST 1 @@ -491,7 +547,8 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) static int parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) { - switch (*C->I++) { + GLuint qualifier = *C->I++; + switch (qualifier) { case TYPE_QUALIFIER_NONE: *qual = SLANG_QUAL_NONE; break; @@ -514,7 +571,7 @@ parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) *qual = SLANG_QUAL_FIXEDINPUT; break; default: - return 0; + RETURN0; } return 1; } @@ -652,7 +709,7 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, case TYPE_SPECIFIER_STRUCT: spec->type = SLANG_SPEC_STRUCT; if (!parse_struct(C, O, &spec->_struct)) - return 0; + RETURN0; break; case TYPE_SPECIFIER_TYPENAME: spec->type = SLANG_SPEC_STRUCT; @@ -662,77 +719,163 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, a_name = parse_identifier(C); if (a_name == NULL) - return 0; + RETURN0; stru = slang_struct_scope_find(O->structs, a_name, 1); if (stru == NULL) { slang_info_log_error(C->L, "undeclared type name '%s'", slang_atom_pool_id(C->atoms, a_name)); - return 0; + RETURN0; } spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); if (spec->_struct == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } if (!slang_struct_construct(spec->_struct)) { _slang_free(spec->_struct); spec->_struct = NULL; - return 0; + RETURN0; } if (!slang_struct_copy(spec->_struct, stru)) - return 0; + RETURN0; } break; default: - return 0; + RETURN0; } return 1; } + #define PRECISION_DEFAULT 0 #define PRECISION_LOW 1 #define PRECISION_MEDIUM 2 #define PRECISION_HIGH 3 static int +parse_type_precision(slang_parse_ctx *C, + slang_type_precision *precision) +{ + GLint prec = *C->I++; + switch (prec) { + case PRECISION_DEFAULT: + *precision = SLANG_PREC_DEFAULT; + return 1; + case PRECISION_LOW: + *precision = SLANG_PREC_LOW; + return 1; + case PRECISION_MEDIUM: + *precision = SLANG_PREC_MEDIUM; + return 1; + case PRECISION_HIGH: + *precision = SLANG_PREC_HIGH; + return 1; + default: + RETURN0; + } +} + + +#define TYPE_ARRAY_SIZE 220 +#define TYPE_NO_ARRAY_SIZE 221 + + +/* + * Parse array size (if present) in something like "uniform float [6] var;". + */ +static int +parse_type_array_size(slang_parse_ctx *C, slang_output_ctx * O, + GLint *size) +{ + GLint arr = *C->I++; + GLuint sz; + + switch (arr) { + case TYPE_ARRAY_SIZE: + if (!parse_array_len(C, O, &sz)) + RETURN0; + *size = sz; + return 1; + case TYPE_NO_ARRAY_SIZE: + *size = -1; /* -1 = not an array */ + return 1; + default: + assert(0); + RETURN0; + } +} + +static int parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, slang_fully_specified_type * type) { - GLuint precision; + if (!parse_type_variant(C, &type->variant)) + RETURN0; + + if (!parse_type_centroid(C, &type->centroid)) + RETURN0; if (!parse_type_qualifier(C, &type->qualifier)) - return 0; - precision = *C->I++; + RETURN0; + + if (!parse_type_precision(C, &type->precision)) + RETURN0; + if (!parse_type_specifier(C, O, &type->specifier)) - return 0; + RETURN0; - switch (precision) { - case PRECISION_DEFAULT: - assert(type->specifier.type < TYPE_SPECIFIER_COUNT); - if (type->specifier.type < TYPE_SPECIFIER_COUNT) + if (!parse_type_array_size(C, O, &type->array_len)) + RETURN0; + + if (!O->allow_invariant && type->variant == SLANG_INVARIANT) { + slang_info_log_error(C->L, + "'invariant' keyword not allowed (perhaps set #version 120)"); + RETURN0; + } + + if (!O->allow_centroid && type->centroid == SLANG_CENTROID) { + slang_info_log_error(C->L, + "'centroid' keyword not allowed (perhaps set #version 120)"); + RETURN0; + } + else if (type->centroid == SLANG_CENTROID && + type->qualifier != SLANG_QUAL_VARYING) { + slang_info_log_error(C->L, + "'centroid' keyword only allowed for varying vars"); + RETURN0; + } + + + /* need this? + if (type->qualifier != SLANG_QUAL_VARYING && + type->variant == SLANG_INVARIANT) { + slang_info_log_error(C->L, + "invariant qualifer only allowed for varying vars"); + RETURN0; + } + */ + + if (O->allow_precision) { + if (type->precision == SLANG_PREC_DEFAULT) { + assert(type->specifier.type < TYPE_SPECIFIER_COUNT); + /* use the default precision for this datatype */ type->precision = O->default_precision[type->specifier.type]; - break; - case PRECISION_LOW: - type->precision = SLANG_PREC_LOW; - break; - case PRECISION_MEDIUM: - type->precision = SLANG_PREC_MEDIUM; - break; - case PRECISION_HIGH: - type->precision = SLANG_PREC_HIGH; - break; - default: - return 0; + } + } + else { + /* only default is allowed */ + if (type->precision != SLANG_PREC_DEFAULT) { + slang_info_log_error(C->L, "precision qualifiers not allowed"); + RETURN0; + } } -#if !FEATURE_es2_glsl - if (precision != PRECISION_DEFAULT) { - slang_info_log_error(C->L, "precision qualifiers not allowed"); - return 0; + if (!O->allow_array_types && type->array_len >= 0) { + slang_info_log_error(C->L, "first-class array types not allowed"); + RETURN0; } -#endif return 1; } @@ -801,6 +944,7 @@ parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, #define OP_POSTINCREMENT 60 #define OP_POSTDECREMENT 61 #define OP_PRECISION 62 +#define OP_METHOD 63 /** @@ -841,7 +985,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; while (*C->I != OP_END) if (!parse_child_operation(C, O, oper, 1)) - return 0; + RETURN0; C->I++; break; case OP_BLOCK_BEGIN_NEW_SCOPE: @@ -853,7 +997,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, o.vars = oper->locals; while (*C->I != OP_END) if (!parse_child_operation(C, &o, oper, 1)) - return 0; + RETURN0; C->I++; } break; @@ -869,7 +1013,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, * than one declarators */ if (!parse_declaration(C, O)) - return 0; + RETURN0; if (first_var < O->vars->num_variables) { const unsigned int num_vars = O->vars->num_variables - first_var; unsigned int i; @@ -878,18 +1022,23 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->children = slang_operation_new(num_vars); if (oper->children == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } for (i = first_var; i < O->vars->num_variables; i++) { slang_operation *o = &oper->children[i - first_var]; + slang_variable *var = O->vars->variables[i]; o->type = SLANG_OPER_VARIABLE_DECL; o->locals->outer_scope = O->vars; - o->a_id = O->vars->variables[i]->a_name; + o->a_id = var->a_name; + + /* new/someday... + calculate_var_size(C, O, var); + */ if (!legal_identifier(o->a_id)) { slang_info_log_error(C->L, "illegal variable name '%s'", (char *) o->a_id); - return 0; + RETURN0; } } } @@ -902,10 +1051,10 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_ASM; oper->a_id = parse_identifier(C); if (oper->a_id == SLANG_ATOM_NULL) - return 0; + RETURN0; while (*C->I != OP_END) { if (!parse_child_operation(C, O, oper, 0)) - return 0; + RETURN0; } C->I++; break; @@ -921,21 +1070,21 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, case OP_RETURN: oper->type = SLANG_OPER_RETURN; if (!parse_child_operation(C, O, oper, 0)) - return 0; + RETURN0; break; case OP_EXPRESSION: oper->type = SLANG_OPER_EXPRESSION; if (!parse_child_operation(C, O, oper, 0)) - return 0; + RETURN0; break; case OP_IF: oper->type = SLANG_OPER_IF; if (!parse_child_operation(C, O, oper, 0)) - return 0; + RETURN0; if (!parse_child_operation(C, O, oper, 1)) - return 0; + RETURN0; if (!parse_child_operation(C, O, oper, 1)) - return 0; + RETURN0; break; case OP_WHILE: { @@ -944,17 +1093,17 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_WHILE; o.vars = oper->locals; if (!parse_child_operation(C, &o, oper, 1)) - return 0; + RETURN0; if (!parse_child_operation(C, &o, oper, 1)) - return 0; + RETURN0; } break; case OP_DO: oper->type = SLANG_OPER_DO; if (!parse_child_operation(C, O, oper, 1)) - return 0; + RETURN0; if (!parse_child_operation(C, O, oper, 0)) - return 0; + RETURN0; break; case OP_FOR: { @@ -963,13 +1112,13 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_FOR; o.vars = oper->locals; if (!parse_child_operation(C, &o, oper, 1)) - return 0; + RETURN0; if (!parse_child_operation(C, &o, oper, 1)) - return 0; + RETURN0; if (!parse_child_operation(C, &o, oper, 0)) - return 0; + RETURN0; if (!parse_child_operation(C, &o, oper, 1)) - return 0; + RETURN0; } break; case OP_PRECISION: @@ -983,7 +1132,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, } break; default: - return 0; + RETURN0; } return 1; } @@ -998,7 +1147,7 @@ handle_nary_expression(slang_parse_ctx * C, slang_operation * op, op->children = slang_operation_new(n); if (op->children == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } op->num_children = n; @@ -1016,7 +1165,7 @@ handle_nary_expression(slang_parse_ctx * C, slang_operation * op, *total_ops * sizeof(slang_operation)); if (*ops == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } return 1; } @@ -1049,12 +1198,12 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, (num_ops + 1) * sizeof(slang_operation)); if (ops == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } op = &ops[num_ops]; if (!slang_operation_construct(op)) { slang_info_log_memory(C->L); - return 0; + RETURN0; } num_ops++; op->locals->outer_scope = O->vars; @@ -1066,7 +1215,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_PUSH_BOOL: op->type = SLANG_OPER_LITERAL_BOOL; if (!parse_number(C, &number)) - return 0; + RETURN0; op->literal[0] = op->literal[1] = op->literal[2] = @@ -1076,7 +1225,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_PUSH_INT: op->type = SLANG_OPER_LITERAL_INT; if (!parse_number(C, &number)) - return 0; + RETURN0; op->literal[0] = op->literal[1] = op->literal[2] = @@ -1086,7 +1235,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_PUSH_FLOAT: op->type = SLANG_OPER_LITERAL_FLOAT; if (!parse_float(C, &op->literal[0])) - return 0; + RETURN0; op->literal[1] = op->literal[2] = op->literal[3] = op->literal[0]; @@ -1096,37 +1245,37 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, op->type = SLANG_OPER_IDENTIFIER; op->a_id = parse_identifier(C); if (op->a_id == SLANG_ATOM_NULL) - return 0; + RETURN0; break; case OP_SEQUENCE: op->type = SLANG_OPER_SEQUENCE; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_ASSIGN: op->type = SLANG_OPER_ASSIGN; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_ADDASSIGN: op->type = SLANG_OPER_ADDASSIGN; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_SUBASSIGN: op->type = SLANG_OPER_SUBASSIGN; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_MULASSIGN: op->type = SLANG_OPER_MULASSIGN; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_DIVASSIGN: op->type = SLANG_OPER_DIVASSIGN; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; /*case OP_MODASSIGN: */ /*case OP_LSHASSIGN: */ @@ -1137,22 +1286,22 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_SELECT: op->type = SLANG_OPER_SELECT; if (!handle_nary_expression(C, op, &ops, &num_ops, 3)) - return 0; + RETURN0; break; case OP_LOGICALOR: op->type = SLANG_OPER_LOGICALOR; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_LOGICALXOR: op->type = SLANG_OPER_LOGICALXOR; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_LOGICALAND: op->type = SLANG_OPER_LOGICALAND; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; /*case OP_BITOR: */ /*case OP_BITXOR: */ @@ -1160,95 +1309,123 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, case OP_EQUAL: op->type = SLANG_OPER_EQUAL; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_NOTEQUAL: op->type = SLANG_OPER_NOTEQUAL; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_LESS: op->type = SLANG_OPER_LESS; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_GREATER: op->type = SLANG_OPER_GREATER; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_LESSEQUAL: op->type = SLANG_OPER_LESSEQUAL; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_GREATEREQUAL: op->type = SLANG_OPER_GREATEREQUAL; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; /*case OP_LSHIFT: */ /*case OP_RSHIFT: */ case OP_ADD: op->type = SLANG_OPER_ADD; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_SUBTRACT: op->type = SLANG_OPER_SUBTRACT; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_MULTIPLY: op->type = SLANG_OPER_MULTIPLY; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; case OP_DIVIDE: op->type = SLANG_OPER_DIVIDE; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; break; /*case OP_MODULUS: */ case OP_PREINCREMENT: op->type = SLANG_OPER_PREINCREMENT; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; case OP_PREDECREMENT: op->type = SLANG_OPER_PREDECREMENT; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; case OP_PLUS: op->type = SLANG_OPER_PLUS; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; case OP_MINUS: op->type = SLANG_OPER_MINUS; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; case OP_NOT: op->type = SLANG_OPER_NOT; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; /*case OP_COMPLEMENT: */ case OP_SUBSCRIPT: op->type = SLANG_OPER_SUBSCRIPT; if (!handle_nary_expression(C, op, &ops, &num_ops, 2)) - return 0; + RETURN0; + break; + case OP_METHOD: + op->type = SLANG_OPER_METHOD; + op->a_obj = parse_identifier(C); + if (op->a_obj == SLANG_ATOM_NULL) + RETURN0; + + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + + while (*C->I != OP_END) + if (!parse_child_operation(C, O, op, 0)) + RETURN0; + C->I++; +#if 0 + /* don't lookup the method (not yet anyway) */ + if (!C->parsing_builtin + && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { + const char *id; + + id = slang_atom_pool_id(C->atoms, op->a_id); + if (!is_constructor_name(id, op->a_id, O->structs)) { + slang_info_log_error(C->L, "%s: undeclared function name.", id); + RETURN0; + } + } +#endif break; case OP_CALL: op->type = SLANG_OPER_CALL; op->a_id = parse_identifier(C); if (op->a_id == SLANG_ATOM_NULL) - return 0; + RETURN0; while (*C->I != OP_END) if (!parse_child_operation(C, O, op, 0)) - return 0; + RETURN0; C->I++; if (!C->parsing_builtin @@ -1258,7 +1435,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, id = slang_atom_pool_id(C->atoms, op->a_id); if (!is_constructor_name(id, op->a_id, O->structs)) { slang_info_log_error(C->L, "%s: undeclared function name.", id); - return 0; + RETURN0; } } break; @@ -1266,22 +1443,22 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, op->type = SLANG_OPER_FIELD; op->a_id = parse_identifier(C); if (op->a_id == SLANG_ATOM_NULL) - return 0; + RETURN0; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; case OP_POSTINCREMENT: op->type = SLANG_OPER_POSTINCREMENT; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; case OP_POSTDECREMENT: op->type = SLANG_OPER_POSTDECREMENT; if (!handle_nary_expression(C, op, &ops, &num_ops, 1)) - return 0; + RETURN0; break; default: - return 0; + RETURN0; } } C->I++; @@ -1312,7 +1489,7 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, * two at most) because not all combinations are valid */ if (!parse_type_qualifier(C, ¶m->type.qualifier)) - return 0; + RETURN0; param_qual = *C->I++; switch (param_qual) { @@ -1320,7 +1497,7 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, if (param->type.qualifier != SLANG_QUAL_CONST && param->type.qualifier != SLANG_QUAL_NONE) { slang_info_log_error(C->L, "Invalid type qualifier."); - return 0; + RETURN0; } break; case PARAM_QUALIFIER_OUT: @@ -1328,7 +1505,7 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, param->type.qualifier = SLANG_QUAL_OUT; else { slang_info_log_error(C->L, "Invalid type qualifier."); - return 0; + RETURN0; } break; case PARAM_QUALIFIER_INOUT: @@ -1336,11 +1513,11 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, param->type.qualifier = SLANG_QUAL_INOUT; else { slang_info_log_error(C->L, "Invalid type qualifier."); - return 0; + RETURN0; } break; default: - return 0; + RETURN0; } /* parse precision qualifier (lowp, mediump, highp */ @@ -1350,10 +1527,10 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, /* parse parameter's type specifier and name */ if (!parse_type_specifier(C, O, ¶m->type.specifier)) - return 0; + RETURN0; param->a_name = parse_identifier(C); if (param->a_name == SLANG_ATOM_NULL) - return 0; + RETURN0; /* if the parameter is an array, parse its size (the size must be * explicitly defined @@ -1470,13 +1647,13 @@ parse_operator_name(slang_parse_ctx * C) slang_atom_pool_atom(C->atoms, operator_names[i].o_name); if (atom == SLANG_ATOM_NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } C->I++; return atom; } } - return 0; + RETURN0; } @@ -1484,43 +1661,46 @@ static int parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O, slang_function * func) { + GLuint functype; /* parse function type and name */ if (!parse_fully_specified_type(C, O, &func->header.type)) - return 0; - switch (*C->I++) { + RETURN0; + + functype = *C->I++; + switch (functype) { case FUNCTION_ORDINARY: func->kind = SLANG_FUNC_ORDINARY; func->header.a_name = parse_identifier(C); if (func->header.a_name == SLANG_ATOM_NULL) - return 0; + RETURN0; break; case FUNCTION_CONSTRUCTOR: func->kind = SLANG_FUNC_CONSTRUCTOR; if (func->header.type.specifier.type == SLANG_SPEC_STRUCT) - return 0; + RETURN0; func->header.a_name = slang_atom_pool_atom(C->atoms, slang_type_specifier_type_to_string (func->header.type.specifier.type)); if (func->header.a_name == SLANG_ATOM_NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } break; case FUNCTION_OPERATOR: func->kind = SLANG_FUNC_OPERATOR; func->header.a_name = parse_operator_name(C); if (func->header.a_name == SLANG_ATOM_NULL) - return 0; + RETURN0; break; default: - return 0; + RETURN0; } if (!legal_identifier(func->header.a_name)) { slang_info_log_error(C->L, "illegal function name '%s'", (char *) func->header.a_name); - return 0; + RETURN0; } /* parse function parameters */ @@ -1528,10 +1708,10 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O, slang_variable *p = slang_variable_scope_grow(func->parameters); if (!p) { slang_info_log_memory(C->L); - return 0; + RETURN0; } if (!parse_parameter_declaration(C, O, p)) - return 0; + RETURN0; } /* if the function returns a value, append a hidden __retVal 'out' @@ -1565,19 +1745,19 @@ parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, slang_output_ctx o = *O; if (!parse_function_prototype(C, O, func)) - return 0; + RETURN0; /* create function's body operation */ func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation)); if (func->body == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } if (!slang_operation_construct(func->body)) { _slang_free(func->body); func->body = NULL; slang_info_log_memory(C->L); - return 0; + RETURN0; } /* to parse the body the parse context is modified in order to @@ -1586,7 +1766,7 @@ parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, C->global_scope = GL_FALSE; o.vars = func->parameters; if (!parse_statement(C, &o, func->body)) - return 0; + RETURN0; C->global_scope = GL_TRUE; return 1; @@ -1682,46 +1862,49 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, slang_info_log_error(C->L, "declaration of '%s' conflicts with previous declaration", (char *) a_name); - return 0; + RETURN0; } /* make room for the new variable and initialize it */ var = slang_variable_scope_grow(O->vars); if (!var) { slang_info_log_memory(C->L); - return 0; + RETURN0; } - /* copy the declarator qualifier type, parse the identifier */ + /* copy the declarator type qualifier/etc info, parse the identifier */ var->type.qualifier = type->qualifier; + var->type.centroid = type->centroid; + var->type.precision = type->precision; + var->type.variant = type->variant; var->a_name = a_name; if (var->a_name == SLANG_ATOM_NULL) - return 0; + RETURN0; switch (*C->I++) { case VARIABLE_NONE: /* simple variable declarator - just copy the specifier */ if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - return 0; + RETURN0; break; case VARIABLE_INITIALIZER: /* initialized variable - copy the specifier and parse the expression */ if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - return 0; + RETURN0; var->initializer = (slang_operation *) _slang_alloc(sizeof(slang_operation)); if (var->initializer == NULL) { slang_info_log_memory(C->L); - return 0; + RETURN0; } if (!slang_operation_construct(var->initializer)) { _slang_free(var->initializer); var->initializer = NULL; slang_info_log_memory(C->L); - return 0; + RETURN0; } if (!parse_expression(C, O, var->initializer)) - return 0; + RETURN0; break; case VARIABLE_ARRAY_UNKNOWN: /* unsized array - mark it as array and copy the specifier to @@ -1737,7 +1920,17 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, return GL_FALSE; break; default: - return 0; + RETURN0; + } + + if (type->array_len >= 0) { + /* The type was something like "float[4]" */ + if (var->array_len != 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } + convert_to_array(C, var, &type->specifier); + var->array_len = type->array_len; } /* allocate global address space for a variable with a known size */ @@ -1761,7 +1954,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.log = C->L; A.curFuncEndLabel = NULL; if (!_slang_codegen_global_variable(&A, var, C->type)) - return 0; + RETURN0; } /* initialize global variable */ @@ -1774,7 +1967,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.space.structs = O->structs; A.space.vars = O->vars; if (!initialize_global(&A, var)) - return 0; + RETURN0; } } return 1; @@ -1791,17 +1984,17 @@ parse_init_declarator_list(slang_parse_ctx * C, slang_output_ctx * O) /* parse the fully specified type, common to all declarators */ if (!slang_fully_specified_type_construct(&type)) - return 0; + RETURN0; if (!parse_fully_specified_type(C, O, &type)) { slang_fully_specified_type_destruct(&type); - return 0; + RETURN0; } /* parse declarators, pass-in the parsed type */ do { if (!parse_init_declarator(C, O, &type)) { slang_fully_specified_type_destruct(&type); - return 0; + RETURN0; } } while (*C->I++ == DECLARATOR_NEXT); @@ -1908,18 +2101,18 @@ parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) switch (*C->I++) { case DECLARATION_INIT_DECLARATOR_LIST: if (!parse_init_declarator_list(C, O)) - return 0; + RETURN0; break; case DECLARATION_FUNCTION_PROTOTYPE: { slang_function *dummy_func; if (!parse_function(C, O, 0, &dummy_func)) - return 0; + RETURN0; } break; default: - return 0; + RETURN0; } return 1; } @@ -1927,9 +2120,13 @@ parse_declaration(slang_parse_ctx * C, slang_output_ctx * O) static int parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) { -#if FEATURE_es2_glsl int precision, type; + if (!O->allow_precision) { + slang_info_log_error(C->L, "syntax error at \"precision\""); + RETURN0; + } + precision = *C->I++; switch (precision) { case PRECISION_LOW: @@ -1940,7 +2137,7 @@ parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) default: _mesa_problem(NULL, "unexpected precision %d at %s:%d\n", precision, __FILE__, __LINE__); - return 0; + RETURN0; } type = *C->I++; @@ -1960,17 +2157,13 @@ parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) default: _mesa_problem(NULL, "unexpected type %d at %s:%d\n", type, __FILE__, __LINE__); - return 0; + RETURN0; } assert(type < TYPE_SPECIFIER_COUNT); O->default_precision[type] = precision; return 1; -#else - slang_info_log_error(C->L, "syntax error at \"precision\""); - return 0; -#endif } @@ -1989,7 +2182,7 @@ init_default_precision(slang_output_ctx *O, slang_unit_type type) O->default_precision[i] = PRECISION_HIGH; #endif } -#if FEATURE_es2_glsl + if (type == SLANG_UNIT_VERTEX_SHADER) { O->default_precision[TYPE_SPECIFIER_FLOAT] = PRECISION_HIGH; O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_HIGH; @@ -1997,14 +2190,13 @@ init_default_precision(slang_output_ctx *O, slang_unit_type type) else { O->default_precision[TYPE_SPECIFIER_INT] = PRECISION_MEDIUM; } -#endif } static int parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) { - if (C->version >= 120 || FEATURE_es2_glsl) { + if (O->allow_invariant) { slang_atom *a = parse_identifier(C); /* XXX not doing anything with this var yet */ /*printf("ID: %s\n", (char*) a);*/ @@ -2012,7 +2204,7 @@ parse_invariant(slang_parse_ctx * C, slang_output_ctx * O) } else { slang_info_log_error(C->L, "syntax error at \"invariant\""); - return 0; + RETURN0; } } @@ -2046,7 +2238,6 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, } /* setup output context */ - init_default_precision(&o, unit->type); o.funs = &unit->funs; o.structs = &unit->structs; o.vars = &unit->vars; @@ -2055,6 +2246,27 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, o.vartable = _slang_new_var_table(maxRegs); _slang_push_var_table(o.vartable); + /* allow 'invariant' keyword? */ +#if FEATURE_es2_glsl + o.allow_invariant = GL_TRUE; +#else + o.allow_invariant = (C->version >= 120) ? GL_TRUE : GL_FALSE; +#endif + + /* allow 'centroid' keyword? */ + o.allow_centroid = (C->version >= 120) ? GL_TRUE : GL_FALSE; + + /* allow 'lowp/mediump/highp' keywords? */ +#if FEATURE_es2_glsl + o.allow_precision = GL_TRUE; +#else + o.allow_precision = (C->version >= 120) ? GL_TRUE : GL_FALSE; +#endif + init_default_precision(&o, unit->type); + + /* allow 'float[]' keyword? */ + o.allow_array_types = (C->version >= 120) ? GL_TRUE : GL_FALSE; + /* parse individual functions and declarations */ while (*C->I != EXTERNAL_NULL) { switch (*C->I++) { diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index 4f92aa9a08..ec99338cb8 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -94,6 +94,7 @@ typedef enum slang_operation_type_ SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ SLANG_OPER_NON_INLINED_CALL, /* a real function call */ + SLANG_OPER_METHOD, /* method call, such as v.length() */ SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ SLANG_OPER_POSTINCREMENT, /* [var] "++" */ SLANG_OPER_POSTDECREMENT /* [var] "--" */ @@ -115,6 +116,7 @@ typedef struct slang_operation_ GLfloat literal[4]; /**< Used for float, int and bool values */ GLuint literal_size; /**< 1, 2, 3, or 4 */ slang_atom a_id; /**< type: asm, identifier, call, field */ + slang_atom a_obj; /**< object in a method call */ slang_variable_scope *locals; /**< local vars for scope */ struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ struct slang_variable_ *var; /**< If type == slang_oper_identier */ diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index 3428b49e16..abe9c55d79 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -122,6 +122,9 @@ slang_fully_specified_type_copy(slang_fully_specified_type * x, if (!slang_fully_specified_type_construct(&z)) return 0; z.qualifier = y->qualifier; + z.precision = y->precision; + z.variant = y->variant; + z.centroid = y->centroid; if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { slang_fully_specified_type_destruct(&z); return 0; @@ -266,7 +269,7 @@ slang_variable_construct(slang_variable * var) var->address = ~0; var->size = 0; var->isTemp = GL_FALSE; - var->aux = NULL; + var->store = NULL; var->declared = 0; return 1; } diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index d81a3d2869..d2a86b772c 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -30,6 +30,23 @@ extern "C" { #endif +struct slang_ir_storage_; + + +typedef enum slang_type_variant_ +{ + SLANG_VARIANT, /* the default */ + SLANG_INVARIANT /* indicates the "invariant" keyword */ +} slang_type_variant; + + +typedef enum slang_type_centroid_ +{ + SLANG_CENTER, /* the default */ + SLANG_CENTROID /* indicates the "centroid" keyword */ +} slang_type_centroid; + + typedef enum slang_type_qualifier_ { SLANG_QUAL_NONE, @@ -65,6 +82,9 @@ typedef struct slang_fully_specified_type_ slang_type_qualifier qualifier; slang_type_specifier specifier; slang_type_precision precision; + slang_type_variant variant; + slang_type_centroid centroid; + GLint array_len; /**< -1 if not an array type */ } slang_fully_specified_type; extern int @@ -91,7 +111,7 @@ typedef struct slang_variable_ GLuint size; /**< Variable's size in bytes */ GLboolean isTemp; /**< a named temporary (__resultTmp) */ GLboolean declared; /**< for debug */ - void *aux; /**< Used during code gen */ + struct slang_ir_storage_ *store; /**< Storage for this var */ } slang_variable; diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 672ec4bd60..e3cb252a3d 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -60,6 +60,8 @@ typedef struct struct gl_program **Subroutines; GLuint NumSubroutines; + GLuint MaxInstructions; /**< size of prog->Instructions[] buffer */ + /* code-gen options */ GLboolean EmitHighLevelInstructions; GLboolean EmitCondCodes; @@ -108,6 +110,30 @@ writemask_to_swizzle(GLuint writemask) /** + * Convert a swizzle mask to a writemask. + * Note that the slang_ir_storage->Swizzle field can represent either a + * swizzle mask or a writemask, depending on how it's used. For example, + * when we parse "direction.yz" alone, we don't know whether .yz is a + * writemask or a swizzle. In this case, we encode ".yz" in store->Swizzle + * as a swizzle mask (.yz?? actually). Later, if direction.yz is used as + * an R-value, we use store->Swizzle as-is. Otherwise, if direction.yz is + * used as an L-value, we convert it to a writemask. + */ +static GLuint +swizzle_to_writemask(GLuint swizzle) +{ + GLuint i, writemask = 0x0; + for (i = 0; i < 4; i++) { + GLuint swz = GET_SWZ(swizzle, i); + if (swz <= SWIZZLE_W) { + writemask |= (1 << swz); + } + } + return writemask; +} + + +/** * Swizzle a swizzle (function composition). * That is, return swz2(swz1), or said another way: swz1.szw2 * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx" @@ -233,16 +259,18 @@ fix_swizzle(GLuint swizzle) * Convert IR storage to an instruction dst register. */ static void -storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st, - GLuint writemask) +storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) { + const GLboolean relAddr = st->RelAddr; const GLint size = st->Size; GLint index = st->Index; GLuint swizzle = st->Swizzle; + assert(index >= 0); /* if this is storage relative to some parent storage, walk up the tree */ while (st->Parent) { st = st->Parent; + assert(st->Index >= 0); index += st->Index; swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); } @@ -256,14 +284,31 @@ storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st, assert(size >= 1); assert(size <= 4); - if (size == 1) { - GLuint comp = GET_SWZ(swizzle, 0); - assert(comp < 4); - dst->WriteMask = WRITEMASK_X << comp; + if (swizzle != SWIZZLE_XYZW) { + dst->WriteMask = swizzle_to_writemask(swizzle); } else { + GLuint writemask; + switch (size) { + case 1: + writemask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); + break; + case 2: + writemask = WRITEMASK_XY; + break; + case 3: + writemask = WRITEMASK_XYZ; + break; + case 4: + writemask = WRITEMASK_XYZW; + break; + default: + ; /* error would have been caught above */ + } dst->WriteMask = writemask; } + + dst->RelAddr = relAddr; } @@ -278,8 +323,10 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) GLuint swizzle = st->Swizzle; /* if this is storage relative to some parent storage, walk up the tree */ + assert(index >= 0); while (st->Parent) { st = st->Parent; + assert(st->Index >= 0); index += st->Index; swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); } @@ -309,38 +356,28 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) /* - * Setup an instrucion src register to point to a scalar constant. + * Setup storage pointing to a scalar constant/literal. */ static void -constant_to_src_reg(struct prog_src_register *src, GLfloat val, - slang_emit_info *emitInfo) +constant_to_storage(slang_emit_info *emitInfo, + GLfloat val, + slang_ir_storage *store) { - GLuint zeroSwizzle; - GLint zeroReg; + GLuint swizzle; + GLint reg; GLfloat value[4]; value[0] = val; - zeroReg = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, - value, 1, &zeroSwizzle); - assert(zeroReg >= 0); + reg = _mesa_add_unnamed_constant(emitInfo->prog->Parameters, + value, 1, &swizzle); - src->File = PROGRAM_CONSTANT; - src->Index = zeroReg; - src->Swizzle = zeroSwizzle; -} - - -static void -address_to_dst_reg(struct prog_dst_register *dst, GLuint index) -{ - assert(index == 0); /* only one address reg at this time */ - dst->File = PROGRAM_ADDRESS; - dst->Index = index; - dst->WriteMask = WRITEMASK_X; + memset(store, 0, sizeof(*store)); + store->File = PROGRAM_CONSTANT; + store->Index = reg; + store->Swizzle = swizzle; } - /** * Add new instruction at end of given program. * \param prog the program to append instruction onto @@ -359,9 +396,17 @@ new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) _mesa_print_instruction(prog->Instructions + prog->NumInstructions - 1); } #endif - prog->Instructions = _mesa_realloc_instructions(prog->Instructions, - prog->NumInstructions, - prog->NumInstructions + 1); + assert(prog->NumInstructions <= emitInfo->MaxInstructions); + + if (prog->NumInstructions == emitInfo->MaxInstructions) { + /* grow the instruction buffer */ + emitInfo->MaxInstructions += 20; + prog->Instructions = + _mesa_realloc_instructions(prog->Instructions, + prog->NumInstructions, + emitInfo->MaxInstructions); + } + inst = prog->Instructions + prog->NumInstructions; prog->NumInstructions++; _mesa_init_instructions(inst, 1); @@ -375,6 +420,166 @@ new_instruction(slang_emit_info *emitInfo, gl_inst_opcode opcode) } +static struct prog_instruction * +emit_arl_load(slang_emit_info *emitInfo, + enum register_file file, GLint index, GLuint swizzle) +{ + struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_ARL); + inst->SrcReg[0].File = file; + inst->SrcReg[0].Index = index; + inst->SrcReg[0].Swizzle = swizzle; + inst->DstReg.File = PROGRAM_ADDRESS; + inst->DstReg.Index = 0; + inst->DstReg.WriteMask = WRITEMASK_X; + return inst; +} + + +/** + * Emit a new instruction with given opcode, operands. + * At this point the instruction may have multiple indirect register + * loads/stores. We convert those into ARL loads and address-relative + * operands. See comments inside. + * At some point in the future we could directly emit indirectly addressed + * registers in Mesa GPU instructions. + */ +static struct prog_instruction * +emit_instruction(slang_emit_info *emitInfo, + gl_inst_opcode opcode, + const slang_ir_storage *dst, + const slang_ir_storage *src0, + const slang_ir_storage *src1, + const slang_ir_storage *src2) +{ + struct prog_instruction *inst; + GLuint numIndirect = 0; + const slang_ir_storage *src[3]; + slang_ir_storage newSrc[3], newDst; + GLuint i; + GLboolean isTemp[3]; + + isTemp[0] = isTemp[1] = isTemp[2] = GL_FALSE; + + src[0] = src0; + src[1] = src1; + src[2] = src2; + + /* count up how many operands are indirect loads */ + for (i = 0; i < 3; i++) { + if (src[i] && src[i]->IsIndirect) + numIndirect++; + } + if (dst && dst->IsIndirect) + numIndirect++; + + /* Take special steps for indirect register loads. + * If we had multiple address registers this would be simpler. + * For example, this GLSL code: + * x[i] = y[j] + z[k]; + * would translate into something like: + * ARL ADDR.x, i; + * ARL ADDR.y, j; + * ARL ADDR.z, k; + * ADD TEMP[ADDR.x+5], TEMP[ADDR.y+9], TEMP[ADDR.z+4]; + * But since we currently only have one address register we have to do this: + * ARL ADDR.x, i; + * MOV t1, TEMP[ADDR.x+9]; + * ARL ADDR.x, j; + * MOV t2, TEMP[ADDR.x+4]; + * ARL ADDR.x, k; + * ADD TEMP[ADDR.x+5], t1, t2; + * The code here figures this out... + */ + if (numIndirect > 0) { + for (i = 0; i < 3; i++) { + if (src[i] && src[i]->IsIndirect) { + /* load the ARL register with the indirect register */ + emit_arl_load(emitInfo, + src[i]->IndirectFile, + src[i]->IndirectIndex, + src[i]->IndirectSwizzle); + + if (numIndirect > 1) { + /* Need to load src[i] into a temporary register */ + slang_ir_storage srcRelAddr; + alloc_local_temp(emitInfo, &newSrc[i], src[i]->Size); + isTemp[i] = GL_TRUE; + + /* set RelAddr flag on src register */ + srcRelAddr = *src[i]; + srcRelAddr.RelAddr = GL_TRUE; + srcRelAddr.IsIndirect = GL_FALSE; /* not really needed */ + + /* MOV newSrc, srcRelAddr; */ + inst = emit_instruction(emitInfo, + OPCODE_MOV, + &newSrc[i], + &srcRelAddr, + NULL, + NULL); + + src[i] = &newSrc[i]; + } + else { + /* just rewrite the src[i] storage to be ARL-relative */ + newSrc[i] = *src[i]; + newSrc[i].RelAddr = GL_TRUE; + newSrc[i].IsIndirect = GL_FALSE; /* not really needed */ + src[i] = &newSrc[i]; + } + } + } + } + + /* Take special steps for indirect dest register write */ + if (dst && dst->IsIndirect) { + /* load the ARL register with the indirect register */ + emit_arl_load(emitInfo, + dst->IndirectFile, + dst->IndirectIndex, + dst->IndirectSwizzle); + newDst = *dst; + newDst.RelAddr = GL_TRUE; + newDst.IsIndirect = GL_FALSE; + dst = &newDst; + } + + /* OK, emit the instruction and its dst, src regs */ + inst = new_instruction(emitInfo, opcode); + if (!inst) + return NULL; + + if (dst) + storage_to_dst_reg(&inst->DstReg, dst); + + for (i = 0; i < 3; i++) { + if (src[i]) + storage_to_src_reg(&inst->SrcReg[i], src[i]); + } + + /* Free any temp registers that we allocated above */ + for (i = 0; i < 3; i++) { + if (isTemp[i]) + _slang_free_temp(emitInfo->vt, &newSrc[i]); + } + + return inst; +} + + + +/** + * Put a comment on the given instruction. + */ +static void +inst_comment(struct prog_instruction *inst, const char *comment) +{ + if (inst) + inst->Comment = _mesa_strdup(comment); +} + + + /** * Return pointer to last instruction in program. */ @@ -488,6 +693,9 @@ instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, case OPCODE_MUL: operator = "*"; break; + case OPCODE_DP2: + operator = "DP2"; + break; case OPCODE_DP3: operator = "DP3"; break; @@ -528,12 +736,10 @@ instruction_annotation(gl_inst_opcode opcode, char *dstAnnot, * Emit an instruction that's just a comment. */ static struct prog_instruction * -emit_comment(slang_emit_info *emitInfo, const char *s) +emit_comment(slang_emit_info *emitInfo, const char *comment) { struct prog_instruction *inst = new_instruction(emitInfo, OPCODE_NOP); - if (inst) { - inst->Comment = _mesa_strdup(s); - } + inst_comment(inst, comment); return inst; } @@ -545,22 +751,13 @@ emit_comment(slang_emit_info *emitInfo, const char *s) static struct prog_instruction * emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) { - struct prog_instruction *inst; const slang_ir_info *info = _slang_ir_info(n->Opcode); - char *srcAnnot[3], *dstAnnot; + struct prog_instruction *inst; GLuint i; - slang_ir_node *temps[3]; - - /* we'll save pointers to nodes/storage to free in temps[] until - * the very end. - */ - temps[0] = temps[1] = temps[2] = NULL; assert(info); assert(info->InstOpcode != OPCODE_NOP); - srcAnnot[0] = srcAnnot[1] = srcAnnot[2] = dstAnnot = NULL; - #if PEEPHOLE_OPTIMIZATIONS /* Look for MAD opportunity */ if (info->NumParams == 2 && @@ -569,85 +766,67 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) emit(emitInfo, n->Children[0]->Children[0]); /* A */ emit(emitInfo, n->Children[0]->Children[1]); /* B */ emit(emitInfo, n->Children[1]); /* C */ - /* generate MAD instruction */ - inst = new_instruction(emitInfo, OPCODE_MAD); - /* operands: A, B, C: */ - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Children[0]->Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[0]->Children[1]->Store); - storage_to_src_reg(&inst->SrcReg[2], n->Children[1]->Store); - temps[0] = n->Children[0]->Children[0]; - temps[1] = n->Children[0]->Children[1]; - temps[2] = n->Children[1]; - } - else if (info->NumParams == 2 && - n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { + alloc_node_storage(emitInfo, n, -1); /* dest */ + + inst = emit_instruction(emitInfo, + OPCODE_MAD, + n->Store, + n->Children[0]->Children[0]->Store, + n->Children[0]->Children[1]->Store, + n->Children[1]->Store); + + free_node_storage(emitInfo->vt, n->Children[0]->Children[0]); + free_node_storage(emitInfo->vt, n->Children[0]->Children[1]); + free_node_storage(emitInfo->vt, n->Children[1]); + return inst; + } + + if (info->NumParams == 2 && + n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) { /* found pattern IR_ADD(A, IR_MUL(B, C)) */ emit(emitInfo, n->Children[0]); /* A */ emit(emitInfo, n->Children[1]->Children[0]); /* B */ emit(emitInfo, n->Children[1]->Children[1]); /* C */ - /* generate MAD instruction */ - inst = new_instruction(emitInfo, OPCODE_MAD); - /* operands: B, C, A */ - storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Children[0]->Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Children[1]->Store); - storage_to_src_reg(&inst->SrcReg[2], n->Children[0]->Store); - temps[0] = n->Children[1]->Children[0]; - temps[1] = n->Children[1]->Children[1]; - temps[2] = n->Children[0]; + alloc_node_storage(emitInfo, n, -1); /* dest */ + + inst = emit_instruction(emitInfo, + OPCODE_MAD, + n->Store, + n->Children[1]->Children[0]->Store, + n->Children[1]->Children[1]->Store, + n->Children[0]->Store); + + free_node_storage(emitInfo->vt, n->Children[1]->Children[0]); + free_node_storage(emitInfo->vt, n->Children[1]->Children[1]); + free_node_storage(emitInfo->vt, n->Children[0]); + return inst; } - else #endif - { - /* normal case */ - /* gen code for children */ - for (i = 0; i < info->NumParams; i++) { - emit(emitInfo, n->Children[i]); - if (!n->Children[i] || !n->Children[i]->Store) { - /* error recovery */ - return NULL; - } + /* gen code for children, may involve temp allocation */ + for (i = 0; i < info->NumParams; i++) { + emit(emitInfo, n->Children[i]); + if (!n->Children[i] || !n->Children[i]->Store) { + /* error recovery */ + return NULL; } - - /* gen this instruction and src registers */ - inst = new_instruction(emitInfo, info->InstOpcode); - for (i = 0; i < info->NumParams; i++) - storage_to_src_reg(&inst->SrcReg[i], n->Children[i]->Store); - - /* annotation */ - for (i = 0; i < info->NumParams; i++) - srcAnnot[i] = storage_annotation(n->Children[i], emitInfo->prog); - - /* record (potential) temps to free */ - for (i = 0; i < info->NumParams; i++) - temps[i] = n->Children[i]; } /* result storage */ alloc_node_storage(emitInfo, n, -1); - assert(n->Store->Index >= 0); - if (n->Store->Size == 2) - n->Writemask = WRITEMASK_XY; - else if (n->Store->Size == 3) - n->Writemask = WRITEMASK_XYZ; - else if (n->Store->Size == 1) - n->Writemask = WRITEMASK_X << GET_SWZ(n->Store->Swizzle, 0); - - - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); + inst = emit_instruction(emitInfo, + info->InstOpcode, + n->Store, /* dest */ + (info->NumParams > 0 ? n->Children[0]->Store : NULL), + (info->NumParams > 1 ? n->Children[1]->Store : NULL), + (info->NumParams > 2 ? n->Children[2]->Store : NULL) + ); - dstAnnot = storage_annotation(n, emitInfo->prog); - - inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, srcAnnot[0], - srcAnnot[1], srcAnnot[2]); - - /* really free temps now */ - for (i = 0; i < 3; i++) - if (temps[i]) - free_node_storage(emitInfo->vt, temps[i]); + /* free temps */ + for (i = 0; i < info->NumParams; i++) + free_node_storage(emitInfo->vt, n->Children[i]); - /*_mesa_print_instruction(inst);*/ return inst; } @@ -659,7 +838,7 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n) static struct prog_instruction * emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) { - struct prog_instruction *inst; + struct prog_instruction *inst = NULL; GLint size; assert(n->Opcode == IR_EQUAL || n->Opcode == IR_NOTEQUAL); @@ -680,15 +859,20 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) size = n->Children[0]->Store->Size; if (size == 1) { - gl_inst_opcode opcode; - - opcode = n->Opcode == IR_EQUAL ? OPCODE_SEQ : OPCODE_SNE; - inst = new_instruction(emitInfo, opcode); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); + gl_inst_opcode opcode = n->Opcode == IR_EQUAL ? OPCODE_SEQ : OPCODE_SNE; + inst = emit_instruction(emitInfo, + opcode, + n->Store, /* dest */ + n->Children[0]->Store, + n->Children[1]->Store, + NULL); } else if (size <= 4) { + /* compare two vectors. + * Unfortunately, there's no instruction to compare vectors and + * return a scalar result. Do it with some compare and dot product + * instructions... + */ GLuint swizzle; gl_inst_opcode dotOp; slang_ir_storage tempStore; @@ -708,34 +892,42 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) } else { assert(size == 2); - dotOp = OPCODE_DP3; + dotOp = OPCODE_DP3; /* XXX use OPCODE_DP2 eventually */ swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y); } /* Compute inequality (temp = (A != B)) */ - inst = new_instruction(emitInfo, OPCODE_SNE); - storage_to_dst_reg(&inst->DstReg, &tempStore, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store); - inst->Comment = _mesa_strdup("Compare values"); + inst = emit_instruction(emitInfo, + OPCODE_SNE, + &tempStore, + n->Children[0]->Store, + n->Children[1]->Store, + NULL); + inst_comment(inst, "Compare values"); /* Compute val = DOT(temp, temp) (reduction) */ - inst = new_instruction(emitInfo, dotOp); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], &tempStore); - storage_to_src_reg(&inst->SrcReg[1], &tempStore); + inst = emit_instruction(emitInfo, + dotOp, + n->Store, + &tempStore, + &tempStore, + NULL); inst->SrcReg[0].Swizzle = inst->SrcReg[1].Swizzle = swizzle; /*override*/ - inst->Comment = _mesa_strdup("Reduce vec to bool"); + inst_comment(inst, "Reduce vec to bool"); _slang_free_temp(emitInfo->vt, &tempStore); /* free temp */ if (n->Opcode == IR_EQUAL) { /* compute val = !val.x with SEQ val, val, 0; */ - inst = new_instruction(emitInfo, OPCODE_SEQ); - storage_to_src_reg(&inst->SrcReg[0], n->Store); - constant_to_src_reg(&inst->SrcReg[1], 0.0, emitInfo); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - inst->Comment = _mesa_strdup("Invert true/false"); + slang_ir_storage zero; + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, + OPCODE_SEQ, + n->Store, /* dest */ + n->Store, + &zero, + NULL); + inst_comment(inst, "Invert true/false"); } } else { @@ -752,41 +944,54 @@ emit_compare(slang_emit_info *emitInfo, slang_ir_node *n) return NULL; for (i = 0; i < num; i++) { - /* SNE sneTemp, left[i], right[i] */ - inst = new_instruction(emitInfo, OPCODE_SNE); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store); - inst->SrcReg[0].Index += i; - inst->SrcReg[1].Index += i; + slang_ir_storage srcStore0 = *n->Children[0]->Store; + slang_ir_storage srcStore1 = *n->Children[1]->Store; + srcStore0.Index += i; + srcStore1.Index += i; + if (i == 0) { - storage_to_dst_reg(&inst->DstReg, &accTemp, WRITEMASK_XYZW); - inst->Comment = _mesa_strdup("Begin struct/array comparison"); + /* SNE accTemp, left[i], right[i] */ + inst = emit_instruction(emitInfo, OPCODE_SNE, + &accTemp, /* dest */ + &srcStore0, + &srcStore1, + NULL); + inst_comment(inst, "Begin struct/array comparison"); } else { - storage_to_dst_reg(&inst->DstReg, &sneTemp, WRITEMASK_XYZW); - + /* SNE sneTemp, left[i], right[i] */ + inst = emit_instruction(emitInfo, OPCODE_SNE, + &sneTemp, /* dest */ + &srcStore0, + &srcStore1, + NULL); /* ADD accTemp, accTemp, sneTemp; # like logical-OR */ - inst = new_instruction(emitInfo, OPCODE_ADD); - storage_to_dst_reg(&inst->DstReg, &accTemp, WRITEMASK_XYZW); - storage_to_src_reg(&inst->SrcReg[0], &accTemp); - storage_to_src_reg(&inst->SrcReg[1], &sneTemp); + inst = emit_instruction(emitInfo, OPCODE_ADD, + &accTemp, /* dest */ + &accTemp, + &sneTemp, + NULL); } } /* compute accTemp.x || accTemp.y || accTemp.z || accTemp.w with DOT4 */ - inst = new_instruction(emitInfo, OPCODE_DP4); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], &accTemp); - storage_to_src_reg(&inst->SrcReg[1], &accTemp); - inst->Comment = _mesa_strdup("End struct/array comparison"); + inst = emit_instruction(emitInfo, OPCODE_DP4, + n->Store, + &accTemp, + &accTemp, + NULL); + inst_comment(inst, "End struct/array comparison"); if (n->Opcode == IR_EQUAL) { /* compute tmp.x = !tmp.x via tmp.x = (tmp.x == 0) */ - inst = new_instruction(emitInfo, OPCODE_SEQ); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Store); - constant_to_src_reg(&inst->SrcReg[1], 0.0, emitInfo); - inst->Comment = _mesa_strdup("Invert true/false"); + slang_ir_storage zero; + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, OPCODE_SEQ, + n->Store, /* dest */ + n->Store, + &zero, + NULL); + inst_comment(inst, "Invert true/false"); } _slang_free_temp(emitInfo->vt, &accTemp); @@ -862,16 +1067,18 @@ emit_clamp(slang_emit_info *emitInfo, slang_ir_node *n) alloc_node_storage(emitInfo, &tmpNode, n->Store->Size); /* tmp = max(ch[0], ch[1]) */ - inst = new_instruction(emitInfo, OPCODE_MAX); - storage_to_dst_reg(&inst->DstReg, tmpNode.Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Store); + inst = emit_instruction(emitInfo, OPCODE_MAX, + tmpNode.Store, /* dest */ + n->Children[0]->Store, + n->Children[1]->Store, + NULL); /* n->dest = min(tmp, ch[2]) */ - inst = new_instruction(emitInfo, OPCODE_MIN); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], tmpNode.Store); - storage_to_src_reg(&inst->SrcReg[1], n->Children[2]->Store); + inst = emit_instruction(emitInfo, OPCODE_MIN, + n->Store, /* dest */ + tmpNode.Store, + n->Children[2]->Store, + NULL); free_node_storage(emitInfo->vt, &tmpNode); @@ -893,9 +1100,12 @@ emit_negation(slang_emit_info *emitInfo, slang_ir_node *n) if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) return NULL; - inst = new_instruction(emitInfo, OPCODE_MOV); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); + inst = emit_instruction(emitInfo, + OPCODE_MOV, + n->Store, /* dest */ + n->Children[0]->Store, + NULL, + NULL); inst->SrcReg[0].NegateBase = NEGATE_XYZW; return inst; } @@ -930,13 +1140,17 @@ emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) struct gl_program *progSave; struct prog_instruction *inst; GLuint subroutineId; + GLuint maxInstSave; assert(n->Opcode == IR_CALL); assert(n->Label); /* save/push cur program */ + maxInstSave = emitInfo->MaxInstructions; progSave = emitInfo->prog; + emitInfo->prog = new_subroutine(emitInfo, &subroutineId); + emitInfo->MaxInstructions = emitInfo->prog->NumInstructions; _slang_label_set_location(n->Label, emitInfo->prog->NumInstructions, emitInfo->prog); @@ -948,7 +1162,7 @@ emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) * really just a NOP to attach the label to. */ inst = new_instruction(emitInfo, OPCODE_BGNSUB); - inst->Comment = _mesa_strdup(n->Label->Name); + inst_comment(inst, n->Label->Name); } /* body of function: */ @@ -963,17 +1177,18 @@ emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) if (emitInfo->EmitBeginEndSub) { inst = new_instruction(emitInfo, OPCODE_ENDSUB); - inst->Comment = _mesa_strdup(n->Label->Name); + inst_comment(inst, n->Label->Name); } /* pop/restore cur program */ emitInfo->prog = progSave; + emitInfo->MaxInstructions = maxInstSave; /* emit the function call */ inst = new_instruction(emitInfo, OPCODE_CAL); /* The branch target is just the subroutine number (changed later) */ inst->BranchTarget = subroutineId; - inst->Comment = _mesa_strdup(n->Label->Name); + inst_comment(inst, n->Label->Name); assert(inst->BranchTarget >= 0); return inst; @@ -1019,28 +1234,33 @@ static struct prog_instruction * emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) { struct prog_instruction *inst; - - (void) emit(emitInfo, n->Children[1]); + gl_inst_opcode opcode; if (n->Opcode == IR_TEX) { - inst = new_instruction(emitInfo, OPCODE_TEX); + opcode = OPCODE_TEX; } else if (n->Opcode == IR_TEXB) { - inst = new_instruction(emitInfo, OPCODE_TXB); + opcode = OPCODE_TXB; } else { assert(n->Opcode == IR_TEXP); - inst = new_instruction(emitInfo, OPCODE_TXP); + opcode = OPCODE_TXP; } + /* emit code for the texcoord operand */ + (void) emit(emitInfo, n->Children[1]); + + /* alloc storage for result of texture fetch */ if (!alloc_node_storage(emitInfo, n, 4)) return NULL; - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - - /* Child[1] is the coord */ - assert(n->Children[1]->Store->Index >= 0); - storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store); + /* emit TEX instruction; Child[1] is the texcoord */ + inst = emit_instruction(emitInfo, + opcode, + n->Store, + n->Children[1]->Store, + NULL, + NULL); /* Child[0] is the sampler (a uniform which'll indicate the texture unit) */ assert(n->Children[0]->Store); @@ -1051,14 +1271,8 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX); inst->TexSrcTarget = n->Children[0]->Store->Size; -#if 0 - inst->TexSrcUnit = 27; /* Dummy value; the TexSrcUnit will be computed at - * link time, using the sampler uniform's value. - */ - inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */ -#else inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */ -#endif + return inst; } @@ -1109,12 +1323,19 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) if (inst && _slang_is_temp(emitInfo->vt, n->Children[1]->Store) && (inst->DstReg.File == n->Children[1]->Store->File) && - (inst->DstReg.Index == n->Children[1]->Store->Index)) { + (inst->DstReg.Index == n->Children[1]->Store->Index) && + !n->Children[0]->Store->IsIndirect && + n->Children[0]->Store->Size <= 4) { /* Peephole optimization: * The Right-Hand-Side has its results in a temporary place. * Modify the RHS (and the prev instruction) to store its results * in the destination specified by n->Children[0]. * Then, this MOVE is a no-op. + * Ex: + * MUL tmp, x, y; + * MOV a, tmp; + * becomes: + * MUL a, x, y; */ if (n->Children[1]->Opcode != IR_SWIZZLE) _slang_free_temp(emitInfo->vt, n->Children[1]->Store); @@ -1123,11 +1344,7 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) /* fixup the previous instruction (which stored the RHS result) */ assert(n->Children[0]->Store->Index >= 0); - /* use tighter writemask when possible */ - if (n->Writemask == WRITEMASK_XYZW) - n->Writemask = inst->DstReg.WriteMask; - - storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store, n->Writemask); + storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store); return inst; } else @@ -1138,15 +1355,16 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) slang_ir_storage dstStore = *n->Children[0]->Store; slang_ir_storage srcStore = *n->Children[1]->Store; GLint size = srcStore.Size; - ASSERT(n->Children[0]->Writemask == WRITEMASK_XYZW); ASSERT(n->Children[1]->Store->Swizzle == SWIZZLE_NOOP); dstStore.Size = 4; srcStore.Size = 4; while (size >= 4) { - inst = new_instruction(emitInfo, OPCODE_MOV); - inst->Comment = _mesa_strdup("IR_COPY block"); - storage_to_dst_reg(&inst->DstReg, &dstStore, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], &srcStore); + inst = emit_instruction(emitInfo, OPCODE_MOV, + &dstStore, + &srcStore, + NULL, + NULL); + inst_comment(inst, "IR_COPY block"); srcStore.Index++; dstStore.Index++; size -= 4; @@ -1155,10 +1373,12 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n) else { /* single register move */ char *srcAnnot, *dstAnnot; - inst = new_instruction(emitInfo, OPCODE_MOV); assert(n->Children[0]->Store->Index >= 0); - storage_to_dst_reg(&inst->DstReg, n->Children[0]->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store); + inst = emit_instruction(emitInfo, OPCODE_MOV, + n->Children[0]->Store, /* dest */ + n->Children[1]->Store, + NULL, + NULL); dstAnnot = storage_annotation(n->Children[0], emitInfo->prog); srcAnnot = storage_annotation(n->Children[1], emitInfo->prog); inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, @@ -1215,12 +1435,14 @@ emit_cond(slang_emit_info *emitInfo, slang_ir_node *n) */ if (!alloc_node_storage(emitInfo, n, 1)) return NULL; - inst = new_instruction(emitInfo, OPCODE_MOV); + inst = emit_instruction(emitInfo, OPCODE_MOV, + n->Store, /* dest */ + n->Children[0]->Store, + NULL, + NULL); inst->CondUpdate = GL_TRUE; - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); + inst_comment(inst, "COND expr"); _slang_free_temp(emitInfo->vt, n->Store); - inst->Comment = _mesa_strdup("COND expr"); return inst; } } @@ -1250,6 +1472,7 @@ emit_not(slang_emit_info *emitInfo, slang_ir_node *n) { 0, 0 } }; struct prog_instruction *inst; + slang_ir_storage zero; GLuint i; /* child expr */ @@ -1272,13 +1495,17 @@ emit_not(slang_emit_info *emitInfo, slang_ir_node *n) if (!alloc_node_storage(emitInfo, n, n->Children[0]->Store->Size)) return NULL; - inst = new_instruction(emitInfo, OPCODE_SEQ); - storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); - constant_to_src_reg(&inst->SrcReg[1], 0.0, emitInfo); + constant_to_storage(emitInfo, 0.0, &zero); + inst = emit_instruction(emitInfo, + OPCODE_SEQ, + n->Store, + n->Children[0]->Store, + &zero, + NULL); + inst_comment(inst, "NOT"); + free_node_storage(emitInfo->vt, n->Children[0]); - inst->Comment = _mesa_strdup("NOT"); return inst; } @@ -1312,8 +1539,10 @@ emit_if(slang_emit_info *emitInfo, slang_ir_node *n) ifInstLoc = prog->NumInstructions; if (emitInfo->EmitHighLevelInstructions) { - struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_IF); if (emitInfo->EmitCondCodes) { + /* IF condcode THEN ... */ + struct prog_instruction *ifInst; + ifInst = new_instruction(emitInfo, OPCODE_IF); ifInst->DstReg.CondMask = COND_NE; /* if cond is non-zero */ /* only test the cond code (1 of 4) that was updated by the * previous instruction. @@ -1321,15 +1550,19 @@ emit_if(slang_emit_info *emitInfo, slang_ir_node *n) ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); } else { - /* test reg.x */ - storage_to_src_reg(&ifInst->SrcReg[0], n->Children[0]->Store); + /* IF src[0] THEN ... */ + emit_instruction(emitInfo, OPCODE_IF, + NULL, /* dst */ + n->Children[0]->Store, /* op0 */ + NULL, + NULL); } } else { /* conditional jump to else, or endif */ struct prog_instruction *ifInst = new_instruction(emitInfo, OPCODE_BRA); ifInst->DstReg.CondMask = COND_EQ; /* BRA if cond is zero */ - ifInst->Comment = _mesa_strdup("if zero"); + inst_comment(ifInst, "if zero"); ifInst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask); } @@ -1346,7 +1579,7 @@ emit_if(slang_emit_info *emitInfo, slang_ir_node *n) /* jump to endif instruction */ struct prog_instruction *inst; inst = new_instruction(emitInfo, OPCODE_BRA); - inst->Comment = _mesa_strdup("else"); + inst_comment(inst, "else"); inst->DstReg.CondMask = COND_TR; /* always branch */ } prog->Instructions[ifInstLoc].BranchTarget = prog->NumInstructions; @@ -1517,8 +1750,11 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n) */ GLint ifInstLoc; ifInstLoc = emitInfo->prog->NumInstructions; - inst = new_instruction(emitInfo, OPCODE_IF); - storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Store); + inst = emit_instruction(emitInfo, OPCODE_IF, + NULL, /* dest */ + n->Children[0]->Store, + NULL, + NULL); n->InstLocation = emitInfo->prog->NumInstructions; inst = new_instruction(emitInfo, opcode); @@ -1547,158 +1783,140 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n) inst = emit(emitInfo, n->Children[0]); - /* setup storage info, if needed */ - if (!n->Store->Parent) - n->Store->Parent = n->Children[0]->Store; - +#if 0 assert(n->Store->Parent); - - return inst; -} - - -/** - * Move a block registers from src to dst (or move a single register). - * \param size size of block, in floats (<=4 means one register) - */ -static struct prog_instruction * -move_block(slang_emit_info *emitInfo, - GLuint size, GLboolean relAddr, - const slang_ir_storage *dst, - const slang_ir_storage *src) -{ - struct prog_instruction *inst; - - if (size > 4) { - /* move matrix/struct etc (block of registers) */ - slang_ir_storage dstStore = *dst; - slang_ir_storage srcStore = *src; - //GLint size = srcStore.Size; - /*ASSERT(n->Children[0]->Writemask == WRITEMASK_XYZW); - ASSERT(n->Children[1]->Store->Swizzle == SWIZZLE_NOOP); - */ - dstStore.Size = 4; - srcStore.Size = 4; - while (size >= 4) { - inst = new_instruction(emitInfo, OPCODE_MOV); - inst->Comment = _mesa_strdup("IR_COPY block"); - storage_to_dst_reg(&inst->DstReg, &dstStore, WRITEMASK_XYZW); - storage_to_src_reg(&inst->SrcReg[0], &srcStore); - inst->SrcReg[0].RelAddr = relAddr; - srcStore.Index++; - dstStore.Index++; - size -= 4; - } - } - else { - /* single register move */ - GLuint writemask; - if (size == 1) { - GLuint comp = GET_SWZ(src->Swizzle, 0); - assert(comp < 4); - writemask = WRITEMASK_X << comp; - } - else { - writemask = WRITEMASK_XYZW; - } - inst = new_instruction(emitInfo, OPCODE_MOV); - storage_to_dst_reg(&inst->DstReg, dst, writemask); - storage_to_src_reg(&inst->SrcReg[0], src); - inst->SrcReg[0].RelAddr = relAddr; - } + /* Apply this node's swizzle to parent's storage */ + GLuint swizzle = n->Store->Swizzle; + _slang_copy_ir_storage(n->Store, n->Store->Parent); + n->Store->Swizzle = _slang_swizzle_swizzle(n->Store->Swizzle, swizzle); + assert(!n->Store->Parent); +#endif return inst; } - /** - * Dereference array element. Just resolve storage for the array - * element represented by this node. + * Dereference array element: element == array[index] + * This basically involves emitting code for computing the array index + * and updating the node/element's storage info. */ static struct prog_instruction * emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) { - slang_ir_storage *root; + slang_ir_storage *arrayStore, *indexStore; + const int elemSize = n->Store->Size; /* number of floats */ + const GLint elemSizeVec = (elemSize + 3) / 4; /* number of vec4 */ + struct prog_instruction *inst; assert(n->Opcode == IR_ELEMENT); - assert(n->Store); - assert(n->Store->File == PROGRAM_UNDEFINED); - assert(n->Store->Parent); - assert(n->Store->Size > 0); - - root = n->Store; - while (root->Parent) - root = root->Parent; + assert(elemSize > 0); - if (root->File == PROGRAM_STATE_VAR) { - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - assert(n->Store->Index == index); - return NULL; + /* special case for built-in state variables, like light state */ + { + slang_ir_storage *root = n->Store; + assert(!root->Parent); + while (root->Parent) + root = root->Parent; + + if (root->File == PROGRAM_STATE_VAR) { + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + assert(n->Store->Index == index); + return NULL; + } } - /* do codegen for array */ + /* do codegen for array itself */ emit(emitInfo, n->Children[0]); + arrayStore = n->Children[0]->Store; + + /* The initial array element storage is the array's storage, + * then modified below. + */ + _slang_copy_ir_storage(n->Store, arrayStore); + if (n->Children[1]->Opcode == IR_FLOAT) { - /* Constant array index. - * Set Store's index to be the offset of the array element in - * the register file. - */ + /* Constant array index */ const GLint element = (GLint) n->Children[1]->Value[0]; - const GLint sz = (n->Store->Size + 3) / 4; /* size in slots/registers */ - n->Store->Index = sz * element; - assert(n->Store->Parent); + /* this element's storage is the array's storage, plus constant offset */ + n->Store->Index += elemSizeVec * element; } else { /* Variable array index */ - struct prog_instruction *inst; /* do codegen for array index expression */ emit(emitInfo, n->Children[1]); + indexStore = n->Children[1]->Store; + + if (indexStore->IsIndirect) { + /* need to put the array index into a temporary since we can't + * directly support a[b[i]] constructs. + */ + + + /*indexStore = tempstore();*/ + } - /* allocate temp storage for the array element */ - assert(n->Store->Index < 0); - n->Store->File = PROGRAM_TEMPORARY; - n->Store->Parent = NULL; - alloc_node_storage(emitInfo, n, -1); - if (n->Store->Size > 4) { - /* need to multiply the index by the element size */ - GLint elemSize = (n->Store->Size + 3) / 4; - slang_ir_storage indexTemp; + if (elemSize > 4) { + /* need to multiply array index by array element size */ + struct prog_instruction *inst; + slang_ir_storage *indexTemp; + slang_ir_storage elemSizeStore; /* allocate 1 float indexTemp */ - alloc_local_temp(emitInfo, &indexTemp, 1); + indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + _slang_alloc_temp(emitInfo->vt, indexTemp); - /* MUL temp, index, elemSize */ - inst = new_instruction(emitInfo, OPCODE_MUL); - storage_to_dst_reg(&inst->DstReg, &indexTemp, WRITEMASK_X); - storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store); - constant_to_src_reg(&inst->SrcReg[1], elemSize, emitInfo); + /* allocate a constant containing the element size */ + constant_to_storage(emitInfo, (float) elemSizeVec, &elemSizeStore); - /* load ADDR[0].X = temp */ - inst = new_instruction(emitInfo, OPCODE_ARL); - storage_to_src_reg(&inst->SrcReg[0], &indexTemp); - address_to_dst_reg(&inst->DstReg, 0); + /* multiply array index by element size */ + inst = emit_instruction(emitInfo, + OPCODE_MUL, + indexTemp, /* dest */ + indexStore, /* the index */ + &elemSizeStore, + NULL); - _slang_free_temp(emitInfo->vt, &indexTemp); + indexStore = indexTemp; } - else { - /* simply load address reg w/ array index */ - inst = new_instruction(emitInfo, OPCODE_ARL); - storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store); - address_to_dst_reg(&inst->DstReg, 0); + + if (arrayStore->IsIndirect) { + /* ex: in a[i][j], a[i] (the arrayStore) is indirect */ + /* Need to add indexStore to arrayStore->Indirect store */ + slang_ir_storage indirectArray; + slang_ir_storage *indexTemp; + + _slang_init_ir_storage(&indirectArray, + arrayStore->IndirectFile, + arrayStore->IndirectIndex, + 1, + arrayStore->IndirectSwizzle); + + /* allocate 1 float indexTemp */ + indexTemp = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, 1); + _slang_alloc_temp(emitInfo->vt, indexTemp); + + inst = emit_instruction(emitInfo, + OPCODE_ADD, + indexTemp, /* dest */ + indexStore, /* the index */ + &indirectArray, /* indirect array base */ + NULL); + + indexStore = indexTemp; } - /* copy from array element to temp storage */ - move_block(emitInfo, n->Store->Size, GL_TRUE, - n->Store, n->Children[0]->Store); + /* update the array element storage info */ + n->Store->IsIndirect = GL_TRUE; + n->Store->IndirectFile = indexStore->File; + n->Store->IndirectIndex = indexStore->Index; + n->Store->IndirectSwizzle = indexStore->Swizzle; } - /* if array element size is one, make sure we only access X */ - if (n->Store->Size == 1) - n->Store->Swizzle = SWIZZLE_XXXX; + n->Store->Size = elemSize; return NULL; /* no instruction */ } @@ -1711,9 +1929,11 @@ static struct prog_instruction * emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) { slang_ir_storage *root = n->Store; + GLint fieldOffset, fieldSize; assert(n->Opcode == IR_FIELD); + assert(!root->Parent); while (root->Parent) root = root->Parent; @@ -1729,12 +1949,45 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) slang_info_log_error(emitInfo->log, "Error parsing state variable"); return NULL; } + return NULL; } else { /* do codegen for struct */ emit(emitInfo, n->Children[0]); + assert(n->Children[0]->Store->Index >= 0); + } + + fieldOffset = n->Store->Index; + fieldSize = n->Store->Size; + + _slang_copy_ir_storage(n->Store, n->Children[0]->Store); + + n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; + /* XXX test this: + n->Store->Index += fieldOffset / 4; + */ + + switch (fieldSize) { + case 1: + { + GLint swz = fieldOffset % 4; + n->Store->Swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); + } + break; + case 2: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_NIL, SWIZZLE_NIL); + break; + case 3: + n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, + SWIZZLE_Z, SWIZZLE_NIL); + break; + default: + n->Store->Swizzle = SWIZZLE_XYZW; } + assert(n->Store->Index >= 0); + return NULL; /* no instruction */ } @@ -1747,8 +2000,6 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) static struct prog_instruction * emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) { - struct prog_instruction *inst; - assert(n->Store); assert(n->Store->File != PROGRAM_UNDEFINED); assert(n->Store->Size > 0); @@ -1775,7 +2026,7 @@ emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) printf("IR_VAR_DECL %s %d store %p\n", (char*) n->Var->a_name, n->Store->Index, (void*) n->Store); */ - assert(n->Var->aux == n->Store); + assert(n->Var->store == n->Store); } if (emitInfo->EmitComments) { /* emit NOP with comment describing the variable's storage location */ @@ -1785,8 +2036,7 @@ emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE), (n->Var ? (char *) n->Var->a_name : "anonymous"), n->Store->Size); - inst = emit_comment(emitInfo, s); - return inst; + emit_comment(emitInfo, s); } return NULL; } @@ -1794,7 +2044,7 @@ emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n) /** * Emit code for a reference to a variable. - * Actually, no code is generated but we may do some memory alloation. + * Actually, no code is generated but we may do some memory allocation. * In particular, state vars (uniforms) are allocated on an as-needed basis. */ static struct prog_instruction * @@ -1893,12 +2143,15 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_NOISE2: case IR_NOISE3: case IR_NOISE4: + case IR_NRM4: + case IR_NRM3: /* binary */ case IR_ADD: case IR_SUB: case IR_MUL: case IR_DOT4: case IR_DOT3: + case IR_DOT2: case IR_CROSS: case IR_MIN: case IR_MAX: @@ -2012,7 +2265,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) total += emitInfo->Subroutines[i]->NumInstructions; } - /* adjust BrancTargets within the functions */ + /* adjust BranchTargets within the functions */ for (i = 0; i < emitInfo->NumSubroutines; i++) { struct gl_program *sub = emitInfo->Subroutines[i]; GLuint j; @@ -2081,6 +2334,7 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt, emitInfo.prog = prog; emitInfo.Subroutines = NULL; emitInfo.NumSubroutines = 0; + emitInfo.MaxInstructions = prog->NumInstructions; emitInfo.EmitHighLevelInstructions = ctx->Shader.EmitHighLevelInstructions; emitInfo.EmitCondCodes = ctx->Shader.EmitCondCodes; diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 3a0b8bf3a0..c33c80da99 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -27,6 +27,7 @@ #include "main/context.h" #include "slang_ir.h" #include "slang_mem.h" +#include "shader/prog_instruction.h" #include "shader/prog_print.h" @@ -36,8 +37,11 @@ static const slang_ir_info IrInfo[] = { { IR_SUB, "IR_SUB", OPCODE_SUB, 4, 2 }, { IR_MUL, "IR_MUL", OPCODE_MUL, 4, 2 }, { IR_DIV, "IR_DIV", OPCODE_NOP, 0, 2 }, /* XXX broke */ - { IR_DOT4, "IR_DOT_4", OPCODE_DP4, 1, 2 }, - { IR_DOT3, "IR_DOT_3", OPCODE_DP3, 1, 2 }, + { IR_DOT4, "IR_DOT4", OPCODE_DP4, 1, 2 }, + { IR_DOT3, "IR_DOT3", OPCODE_DP3, 1, 2 }, + { IR_DOT2, "IR_DOT2", OPCODE_DP2, 1, 2 }, + { IR_NRM4, "IR_NRM4", OPCODE_NRM4, 1, 1 }, + { IR_NRM3, "IR_NRM3", OPCODE_NRM3, 1, 1 }, { IR_CROSS, "IR_CROSS", OPCODE_XPD, 3, 2 }, { IR_LRP, "IR_LRP", OPCODE_LRP, 4, 3 }, { IR_MIN, "IR_MIN", OPCODE_MIN, 4, 2 }, @@ -56,7 +60,7 @@ static const slang_ir_info IrInfo[] = { /* unary ops */ { IR_MOVE, "IR_MOVE", OPCODE_MOV, 4, 1 }, { IR_I_TO_F, "IR_I_TO_F", OPCODE_MOV, 4, 1 }, /* int[4] to float[4] */ - { IR_F_TO_I, "IR_F_TO_I", OPCODE_INT, 4, 1 }, /* 4 floats to 4 ints */ + { IR_F_TO_I, "IR_F_TO_I", OPCODE_TRUNC, 4, 1 }, { IR_EXP, "IR_EXP", OPCODE_EXP, 1, 1 }, { IR_EXP2, "IR_EXP2", OPCODE_EX2, 1, 1 }, { IR_LOG2, "IR_LOG2", OPCODE_LG2, 1, 1 }, @@ -112,6 +116,20 @@ _slang_ir_info(slang_ir_opcode opcode) } +void +_slang_init_ir_storage(slang_ir_storage *st, + enum register_file file, GLint index, GLint size, + GLuint swizzle) +{ + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = swizzle; + st->Parent = NULL; + st->IsIndirect = GL_FALSE; +} + + /** * Return a new slang_ir_storage object. */ @@ -126,6 +144,7 @@ _slang_new_ir_storage(enum register_file file, GLint index, GLint size) st->Size = size; st->Swizzle = SWIZZLE_NOOP; st->Parent = NULL; + st->IsIndirect = GL_FALSE; } return st; } @@ -146,6 +165,7 @@ _slang_new_ir_storage_swz(enum register_file file, GLint index, GLint size, st->Size = size; st->Swizzle = swizzle; st->Parent = NULL; + st->IsIndirect = GL_FALSE; } return st; } @@ -166,11 +186,45 @@ _slang_new_ir_storage_relative(GLint index, GLint size, st->Size = size; st->Swizzle = SWIZZLE_NOOP; st->Parent = parent; + st->IsIndirect = GL_FALSE; + } + return st; +} + + +slang_ir_storage * +_slang_new_ir_storage_indirect(enum register_file file, + GLint index, + GLint size, + enum register_file indirectFile, + GLint indirectIndex, + GLuint indirectSwizzle) +{ + slang_ir_storage *st; + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); + if (st) { + st->File = file; + st->Index = index; + st->Size = size; + st->Swizzle = SWIZZLE_NOOP; + st->IsIndirect = GL_TRUE; + st->IndirectFile = indirectFile; + st->IndirectIndex = indirectIndex; + st->IndirectSwizzle = indirectSwizzle; } return st; } +/* XXX temporary function */ +void +_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src) +{ + *dst = *src; + dst->Parent = NULL; +} + + static const char * _slang_ir_name(slang_ir_opcode opcode) @@ -239,22 +293,6 @@ _slang_free_ir_tree(slang_ir_node *n) } - -static const char * -writemask_string(GLuint writemask) -{ - static char s[6]; - GLuint i, j = 0; - s[j++] = '.'; - for (i = 0; i < 4; i++) { - if (writemask & (1 << i)) - s[j++] = "xyzw"[i]; - } - s[j] = 0; - return s; -} - - static const char * storage_string(const slang_ir_storage *st) { @@ -328,7 +366,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent) _slang_print_ir_tree(n->Children[0], indent + 3); break; case IR_COPY: - printf("COPY (writemask = %s)\n", writemask_string(n->Writemask)); + printf("COPY\n"); _slang_print_ir_tree(n->Children[0], indent+3); _slang_print_ir_tree(n->Children[1], indent+3); break; diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index f64f9a93b7..a258e92e06 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -83,6 +83,9 @@ typedef enum IR_DIV, IR_DOT4, IR_DOT3, + IR_DOT2, + IR_NRM4, + IR_NRM3, IR_CROSS, /* vec3 cross product */ IR_LRP, IR_CLAMP, @@ -137,24 +140,53 @@ typedef enum /** - * Describes where data storage is allocated. + * Describes where data/variables are stored in the various register files. + * + * In the simple case, the File, Index and Size fields indicate where + * a variable is stored. For example, a vec3 variable may be stored + * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index]. + * Or, a program input like color may be stored as + * (File=PROGRAM_INPUT,Index=3,Size=4); + * + * For single-float values, the Swizzle field indicates which component + * of the vector contains the float. + * + * If IsIndirect is set, the storage is accessed through an indirect + * register lookup. The value in question will be located at: + * File[Index + IndirectFile[IndirectIndex]] + * + * This is primary used for indexing arrays. For example, consider this + * GLSL code: + * uniform int i; + * float a[10]; + * float x = a[i]; + * + * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY, + * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which + * would mean TEMP[aPos + UNIFORM[iPos]] */ -struct _slang_ir_storage +struct slang_ir_storage_ { enum register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */ GLint Index; /**< -1 means unallocated */ GLint Size; /**< number of floats */ - GLuint Swizzle; + GLuint Swizzle; /**< Swizzle AND writemask info */ GLint RefCount; /**< Used during IR tree delete */ - GLboolean RelAddr; + + GLboolean RelAddr; /* we'll remove this eventually */ + + GLboolean IsIndirect; + enum register_file IndirectFile; + GLint IndirectIndex; + GLuint IndirectSwizzle; /** If Parent is non-null, Index is relative to parent. * The other fields are ignored. */ - struct _slang_ir_storage *Parent; + struct slang_ir_storage_ *Parent; }; -typedef struct _slang_ir_storage slang_ir_storage; +typedef struct slang_ir_storage_ slang_ir_storage; /** @@ -170,7 +202,6 @@ typedef struct slang_ir_node_ /** special fields depending on Opcode: */ const char *Field; /**< If Opcode == IR_FIELD */ - GLuint Writemask; /**< If Opcode == IR_MOVE */ GLfloat Value[4]; /**< If Opcode == IR_FLOAT */ slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */ struct slang_ir_node_ *List; /**< For various linked lists */ @@ -197,6 +228,11 @@ extern const slang_ir_info * _slang_ir_info(slang_ir_opcode opcode); +extern void +_slang_init_ir_storage(slang_ir_storage *st, + enum register_file file, GLint index, GLint size, + GLuint swizzle); + extern slang_ir_storage * _slang_new_ir_storage(enum register_file file, GLint index, GLint size); @@ -210,6 +246,17 @@ _slang_new_ir_storage_relative(GLint index, GLint size, slang_ir_storage *parent); +extern slang_ir_storage * +_slang_new_ir_storage_indirect(enum register_file file, + GLint index, + GLint size, + enum register_file indirectFile, + GLint indirectIndex, + GLuint indirectSwizzle); + +extern void +_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src); + extern void _slang_free_ir_tree(slang_ir_node *n); diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 4361efc56e..2cd02d7214 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -76,42 +76,93 @@ link_error(struct gl_shader_program *shProg, const char *msg) /** + * Check if the given bit is either set or clear in both bitfields. + */ +static GLboolean +bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) +{ + return (flags1 & bit) == (flags2 & bit); +} + + +/** * Linking varying vars involves rearranging varying vars so that the * vertex program's output varyings matches the order of the fragment * program's input varyings. + * We'll then rewrite instructions to replace PROGRAM_VARYING with either + * PROGRAM_INPUT or PROGRAM_OUTPUT depending on whether it's a vertex or + * fragment shader. + * This is also where we set program Input/OutputFlags to indicate + * which inputs are centroid-sampled, invariant, etc. */ static GLboolean link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) { GLuint *map, i, firstVarying, newFile; + GLbitfield *inOutFlags; map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); if (!map) return GL_FALSE; + /* Varying variables are treated like other vertex program outputs + * (and like other fragment program inputs). The position of the + * first varying differs for vertex/fragment programs... + * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. + */ + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + firstVarying = VERT_RESULT_VAR0; + newFile = PROGRAM_OUTPUT; + inOutFlags = prog->OutputFlags; + } + else { + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + firstVarying = FRAG_ATTRIB_VAR0; + newFile = PROGRAM_INPUT; + inOutFlags = prog->InputFlags; + } + for (i = 0; i < prog->Varying->NumParameters; i++) { /* see if this varying is in the linked varying list */ const struct gl_program_parameter *var = prog->Varying->Parameters + i; GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); if (j >= 0) { - /* already in list, check size */ - if (var->Size != shProg->Varying->Parameters[j].Size) { - /* error */ + /* varying is already in list, do some error checking */ + const struct gl_program_parameter *v = + &shProg->Varying->Parameters[j]; + if (var->Size != v->Size) { link_error(shProg, "mismatched varying variable types"); return GL_FALSE; } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { + char msg[100]; + snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { + char msg[100]; + snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + return GL_FALSE; + } } else { /* not already in linked list */ - j = _mesa_add_varying(shProg->Varying, var->Name, var->Size); + j = _mesa_add_varying(shProg->Varying, var->Name, var->Size, + var->Flags); } - /* map varying[i] to varying[j]. + /* Map varying[i] to varying[j]. + * Plus, set prog->Input/OutputFlags[] as described above. * Note: the loop here takes care of arrays or large (sz>4) vars. */ { GLint sz = var->Size; while (sz > 0) { + inOutFlags[firstVarying + j] = var->Flags; /*printf("Link varying from %d to %d\n", i, j);*/ map[i++] = j++; sz -= 4; @@ -121,21 +172,6 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } - /* Varying variables are treated like other vertex program outputs - * (and like other fragment program inputs). The position of the - * first varying differs for vertex/fragment programs... - * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT. - */ - if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - firstVarying = VERT_RESULT_VAR0; - newFile = PROGRAM_OUTPUT; - } - else { - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - firstVarying = FRAG_ATTRIB_VAR0; - newFile = PROGRAM_INPUT; - } - /* OK, now scan the program/shader instructions looking for varying vars, * replacing the old index with the new index. */ @@ -193,7 +229,10 @@ link_uniform_vars(struct gl_shader_program *shProg, if ((p->Type == PROGRAM_UNIFORM && p->Used) || p->Type == PROGRAM_SAMPLER) { - _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); + struct gl_uniform *uniform = + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); + if (uniform) + uniform->Initialized = p->Initialized; } if (p->Type == PROGRAM_SAMPLER) { @@ -419,7 +458,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); } } - prog->NumAddressRegs = maxAddrReg; } @@ -602,6 +640,11 @@ _slang_link(GLcontext *ctx, } } + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Varying vars:\n"); + _mesa_print_parameter_list(shProg->Varying); + } + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); } diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index b88cefc283..1194d0b4b9 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -653,6 +653,11 @@ slang_print_tree(const slang_operation *op, int indent) printf(")\n"); break; + case SLANG_OPER_METHOD: + spaces(indent); + printf("METHOD CALL %s.%s\n", (char *) op->a_obj, (char *) op->a_id); + break; + case SLANG_OPER_FIELD: spaces(indent); printf("FIELD %s of\n", (char*) op->a_id); diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index b2f0f14995..b1afd969d9 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -630,6 +630,12 @@ _slang_typeof_operation_(slang_operation * op, } } break; + case SLANG_OPER_METHOD: + /* at this time, GLSL 1.20 only has one method: array.length() + * which returns an integer. + */ + ti->spec.type = SLANG_SPEC_INT; + break; case SLANG_OPER_FIELD: { slang_typeinfo _ti; diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index 95971a70a9..de0c93957b 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -107,7 +107,7 @@ _slang_pop_var_table(slang_var_table *vt) /* free the storage allocated for each variable */ for (i = 0; i < t->NumVars; i++) { - slang_ir_storage *store = (slang_ir_storage *) t->Vars[i]->aux; + slang_ir_storage *store = t->Vars[i]->store; GLint j; GLuint comp; if (dbg) printf(" Free var %s, size %d at %d.%s\n", @@ -165,7 +165,7 @@ _slang_add_variable(slang_var_table *vt, slang_variable *v) assert(vt); t = vt->Top; assert(t); - if (dbg) printf("Adding var %s, store %p\n", (char *) v->a_name, v->aux); + if (dbg) printf("Adding var %s, store %p\n", (char *) v->a_name, (void *) v->store); t->Vars = (slang_variable **) _slang_realloc(t->Vars, t->NumVars * sizeof(slang_variable *), diff --git a/src/mesa/shader/slang/slang_vartable.h b/src/mesa/shader/slang/slang_vartable.h index 8a3b992c96..94bcd63f45 100644 --- a/src/mesa/shader/slang/slang_vartable.h +++ b/src/mesa/shader/slang/slang_vartable.h @@ -2,7 +2,7 @@ #ifndef SLANG_VARTABLE_H #define SLANG_VARTABLE_H -struct _slang_ir_storage; +struct slang_ir_storage_; typedef struct slang_var_table_ slang_var_table; @@ -27,16 +27,16 @@ extern struct slang_variable_ * _slang_find_variable(const slang_var_table *t, slang_atom name); extern GLboolean -_slang_alloc_var(slang_var_table *t, struct _slang_ir_storage *store); +_slang_alloc_var(slang_var_table *t, struct slang_ir_storage_ *store); extern GLboolean -_slang_alloc_temp(slang_var_table *t, struct _slang_ir_storage *store); +_slang_alloc_temp(slang_var_table *t, struct slang_ir_storage_ *store); extern void -_slang_free_temp(slang_var_table *t, struct _slang_ir_storage *store); +_slang_free_temp(slang_var_table *t, struct slang_ir_storage_ *store); extern GLboolean -_slang_is_temp(const slang_var_table *t, const struct _slang_ir_storage *store); +_slang_is_temp(const slang_var_table *t, const struct slang_ir_storage_ *store); #endif /* SLANG_VARTABLE_H */ diff --git a/src/mesa/shader/slang/sources b/src/mesa/shader/slang/sources deleted file mode 100644 index 00d617fa8a..0000000000 --- a/src/mesa/shader/slang/sources +++ /dev/null @@ -1,44 +0,0 @@ -MESA_SHADER_SLANG_SOURCES = \ -slang_analyse.c \ -slang_assemble_assignment.c \ -slang_assemble.c \ -slang_assemble_conditional.c \ -slang_assemble_constructor.c \ -slang_assemble_typeinfo.c \ -slang_compile.c \ -slang_compile_function.c \ -slang_compile_operation.c \ -slang_compile_struct.c \ -slang_compile_variable.c \ -slang_execute.c \ -slang_execute_x86.c \ -slang_export.c \ -slang_library_texsample.c \ -slang_library_noise.c \ -slang_link.c \ -slang_preprocess.c \ -slang_storage.c \ -slang_utility.c - -MESA_SHADER_SLANG_HEADERS = \ -slang_analyse.h \ -slang_assemble.h \ -slang_assemble_assignment.h \ -slang_assemble_conditional.h \ -slang_assemble_constructor.h \ -slang_assemble_typeinfo.h \ -slang_compile.h \ -slang_compile_function.h \ -slang_compile_operation.h \ -slang_compile_struct.h \ -slang_compile_variable.h \ -slang_execute.h \ -slang_export.h \ -slang_library_noise.h \ -slang_library_texsample.h \ -slang_link.h \ -slang_mesa.h \ -slang_preprocess.h \ -slang_storage.h \ -slang_utility.h \ -traverse_wrap.h diff --git a/src/mesa/shader/sources b/src/mesa/shader/sources deleted file mode 100644 index 2787187276..0000000000 --- a/src/mesa/shader/sources +++ /dev/null @@ -1,28 +0,0 @@ -# List of source files in this directory used for X.org xserver build -MESA_SHADER_SOURCES = \ -arbprogparse.c \ -arbprogram.c \ -atifragshader.c \ -nvfragparse.c \ -nvprogram.c \ -nvvertexec.c \ -nvvertparse.c \ -program.c \ -programopt.c \ -shaderobjects.c \ -shaderobjects_3dlabs.c - -MESA_SHADER_HEADERS = \ -arbprogparse.h \ -arbprogram.h \ -arbprogram_syn.h \ -atifragshader.h \ -nvfragparse.h \ -nvprogram.h \ -nvvertexec.h \ -nvvertparse.h \ -programopt.h \ -program.h \ -program_instruction.h \ -shaderobjects.h \ -shaderobjects_3dlabs.h diff --git a/src/mesa/sources b/src/mesa/sources new file mode 100644 index 0000000000..9a34d1a989 --- /dev/null +++ b/src/mesa/sources @@ -0,0 +1,302 @@ +### Lists of source files, included by Makefiles + +MAIN_SOURCES = \ + main/api_arrayelt.c \ + main/api_exec.c \ + main/api_loopback.c \ + main/api_noop.c \ + main/api_validate.c \ + main/accum.c \ + main/attrib.c \ + main/arrayobj.c \ + main/blend.c \ + main/bufferobj.c \ + main/buffers.c \ + main/clear.c \ + main/clip.c \ + main/colortab.c \ + main/context.c \ + main/convolve.c \ + main/debug.c \ + main/depth.c \ + main/depthstencil.c \ + main/dlist.c \ + main/drawpix.c \ + main/enable.c \ + main/enums.c \ + main/eval.c \ + main/execmem.c \ + main/extensions.c \ + main/fbobject.c \ + main/feedback.c \ + main/ffvertex_prog.c \ + main/fog.c \ + main/framebuffer.c \ + main/get.c \ + main/getstring.c \ + main/hash.c \ + main/hint.c \ + main/histogram.c \ + main/image.c \ + main/imports.c \ + main/light.c \ + main/lines.c \ + main/matrix.c \ + main/mipmap.c \ + main/mm.c \ + main/multisample.c \ + main/pixel.c \ + main/pixelstore.c \ + main/points.c \ + main/polygon.c \ + main/queryobj.c \ + main/rastpos.c \ + main/rbadaptors.c \ + main/readpix.c \ + main/renderbuffer.c \ + main/scissor.c \ + main/shaders.c \ + main/state.c \ + main/stencil.c \ + main/texcompress.c \ + main/texcompress_s3tc.c \ + main/texcompress_fxt1.c \ + main/texenv.c \ + main/texenvprogram.c \ + main/texformat.c \ + main/texgen.c \ + main/teximage.c \ + main/texobj.c \ + main/texparam.c \ + main/texrender.c \ + main/texstate.c \ + main/texstore.c \ + main/varray.c \ + main/vtxfmt.c + +GLAPI_SOURCES = \ + main/dispatch.c \ + glapi/glapi.c \ + glapi/glapi_getproc.c \ + glapi/glthread.c + +MATH_SOURCES = \ + math/m_debug_clip.c \ + math/m_debug_norm.c \ + math/m_debug_xform.c \ + math/m_eval.c \ + math/m_matrix.c \ + math/m_translate.c \ + math/m_vector.c \ + math/m_xform.c + +SWRAST_SOURCES = \ + swrast/s_aaline.c \ + swrast/s_aatriangle.c \ + swrast/s_accum.c \ + swrast/s_alpha.c \ + swrast/s_atifragshader.c \ + swrast/s_bitmap.c \ + swrast/s_blend.c \ + swrast/s_blit.c \ + swrast/s_buffers.c \ + swrast/s_copypix.c \ + swrast/s_context.c \ + swrast/s_depth.c \ + swrast/s_drawpix.c \ + swrast/s_feedback.c \ + swrast/s_fog.c \ + swrast/s_fragprog.c \ + swrast/s_imaging.c \ + swrast/s_lines.c \ + swrast/s_logic.c \ + swrast/s_masking.c \ + swrast/s_points.c \ + swrast/s_readpix.c \ + swrast/s_span.c \ + swrast/s_stencil.c \ + swrast/s_texcombine.c \ + swrast/s_texfilter.c \ + swrast/s_texstore.c \ + swrast/s_triangle.c \ + swrast/s_zoom.c + +SWRAST_SETUP_SOURCES = \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c + +TNL_SOURCES = \ + tnl/t_context.c \ + tnl/t_pipeline.c \ + tnl/t_draw.c \ + tnl/t_rasterpos.c \ + tnl/t_vb_program.c \ + tnl/t_vb_render.c \ + tnl/t_vb_texgen.c \ + tnl/t_vb_texmat.c \ + tnl/t_vb_vertex.c \ + tnl/t_vb_cull.c \ + tnl/t_vb_fog.c \ + tnl/t_vb_light.c \ + tnl/t_vb_normals.c \ + tnl/t_vb_points.c \ + tnl/t_vp_build.c \ + tnl/t_vertex.c \ + tnl/t_vertex_sse.c \ + tnl/t_vertex_generic.c + +VBO_SOURCES = \ + vbo/vbo_context.c \ + vbo/vbo_exec.c \ + vbo/vbo_exec_api.c \ + vbo/vbo_exec_array.c \ + vbo/vbo_exec_draw.c \ + vbo/vbo_exec_eval.c \ + vbo/vbo_rebase.c \ + vbo/vbo_split.c \ + vbo/vbo_split_copy.c \ + vbo/vbo_split_inplace.c \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c + + +SHADER_SOURCES = \ + shader/arbprogparse.c \ + shader/arbprogram.c \ + shader/atifragshader.c \ + shader/grammar/grammar_mesa.c \ + shader/nvfragparse.c \ + shader/nvprogram.c \ + shader/nvvertparse.c \ + shader/program.c \ + shader/prog_cache.c \ + shader/prog_debug.c \ + shader/prog_execute.c \ + shader/prog_instruction.c \ + shader/prog_parameter.c \ + shader/prog_print.c \ + shader/prog_statevars.c \ + shader/prog_uniform.c \ + shader/programopt.c \ + shader/shader_api.c \ + +SLANG_SOURCES = \ + shader/slang/slang_builtin.c \ + shader/slang/slang_codegen.c \ + shader/slang/slang_compile.c \ + shader/slang/slang_compile_function.c \ + shader/slang/slang_compile_operation.c \ + shader/slang/slang_compile_struct.c \ + shader/slang/slang_compile_variable.c \ + shader/slang/slang_emit.c \ + shader/slang/slang_ir.c \ + shader/slang/slang_label.c \ + shader/slang/slang_library_noise.c \ + shader/slang/slang_link.c \ + shader/slang/slang_log.c \ + shader/slang/slang_mem.c \ + shader/slang/slang_preprocess.c \ + shader/slang/slang_print.c \ + shader/slang/slang_simplify.c \ + shader/slang/slang_storage.c \ + shader/slang/slang_typeinfo.c \ + shader/slang/slang_vartable.c \ + shader/slang/slang_utility.c + +ASM_C_SOURCES = \ + x86/common_x86.c \ + x86/x86.c \ + x86/3dnow.c \ + x86/sse.c \ + x86/rtasm/x86sse.c \ + sparc/sparc.c \ + ppc/common_ppc.c \ + x86-64/x86-64.c + +X86_SOURCES = \ + x86/common_x86_asm.S \ + x86/x86_xform2.S \ + x86/x86_xform3.S \ + x86/x86_xform4.S \ + x86/x86_cliptest.S \ + x86/mmx_blend.S \ + x86/3dnow_xform1.S \ + x86/3dnow_xform2.S \ + x86/3dnow_xform3.S \ + x86/3dnow_xform4.S \ + x86/3dnow_normal.S \ + x86/sse_xform1.S \ + x86/sse_xform2.S \ + x86/sse_xform3.S \ + x86/sse_xform4.S \ + x86/sse_normal.S \ + x86/read_rgba_span_x86.S + +X86_API = \ + x86/glapi_x86.S + +X86-64_SOURCES = \ + x86-64/xform4.S + +X86-64_API = \ + x86-64/glapi_x86-64.S + +SPARC_SOURCES = \ + sparc/clip.S \ + sparc/norm.S \ + sparc/xform.S + +SPARC_API = \ + sparc/glapi_sparc.S + +COMMON_DRIVER_SOURCES = \ + drivers/common/driverfuncs.c + + + +### All the core C sources + +MESA_SOURCES = \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(VBO_SOURCES) \ + $(TNL_SOURCES) \ + $(SHADER_SOURCES) \ + $(SWRAST_SOURCES) \ + $(SWRAST_SETUP_SOURCES) \ + $(COMMON_DRIVER_SOURCES) \ + $(ASM_C_SOURCES) \ + $(SLANG_SOURCES) + +ALL_SOURCES = \ + $(MESA_SOURCES) \ + $(GLAPI_SOURCES) \ + $(MESA_ASM_SOURCES) \ + $(COMMON_DRIVER_SOURCES) + + +### Object files + +MESA_OBJECTS = \ + $(MESA_SOURCES:.c=.o) \ + $(MESA_ASM_SOURCES:.S=.o) + +GLAPI_OBJECTS = \ + $(GLAPI_SOURCES:.c=.o) \ + $(GLAPI_ASM_SOURCES:.S=.o) + + +COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) + + + +### Include directories +### XXX we should be able to trim this down to just -Iinclude/ and -Isrc/mesa/ +### since most #includes have been changed from #include "mtypes.h" to +### #include "main/mtypes.h", etc. + +INCLUDE_DIRS = \ + -I$(TOP)/include \ + -I$(TOP)/src/mesa diff --git a/src/mesa/state_tracker/acc2.c b/src/mesa/state_tracker/acc2.c deleted file mode 100644 index fa5de2b764..0000000000 --- a/src/mesa/state_tracker/acc2.c +++ /dev/null @@ -1,319 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" - -#include "st_context.h" -#include "st_cb_accum.h" -#include "st_cb_fbo.h" -#include "st_draw.h" -#include "st_format.h" -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_inlines.h" -#include "util/p_tile.h" - - -#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \ - us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) ) - - -/** - * For hardware that supports deep color buffers, we could accelerate - * most/all the accum operations with blending/texturing. - * For now, just use the get/put_tile() functions and do things in software. - */ - - -static void -acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps, - uint x, uint y, uint w, uint h, float *p) -{ - const enum pipe_format f = acc_ps->format; - const int cpp = acc_ps->cpp; - - acc_ps->format = PIPE_FORMAT_R16G16B16A16_SNORM; - acc_ps->cpp = 8; - - pipe_get_tile_rgba(pipe, acc_ps, x, y, w, h, p); - - acc_ps->format = f; - acc_ps->cpp = cpp; -} - - -static void -acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps, - uint x, uint y, uint w, uint h, const float *p) -{ - enum pipe_format f = acc_ps->format; - const int cpp = acc_ps->cpp; - - acc_ps->format = PIPE_FORMAT_R16G16B16A16_SNORM; - acc_ps->cpp = 8; - - pipe_put_tile_rgba(pipe, acc_ps, x, y, w, h, p); - - acc_ps->format = f; - acc_ps->cpp = cpp; -} - - - -void -st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - struct pipe_context *pipe = ctx->st->pipe; - struct st_renderbuffer *acc_strb = st_renderbuffer(rb); - struct pipe_surface *acc_ps = acc_strb->surface; - const GLint xpos = ctx->DrawBuffer->_Xmin; - const GLint ypos = ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - xpos; - const GLint height = ctx->DrawBuffer->_Ymax - ypos; - const GLfloat r = ctx->Accum.ClearColor[0]; - const GLfloat g = ctx->Accum.ClearColor[1]; - const GLfloat b = ctx->Accum.ClearColor[2]; - const GLfloat a = ctx->Accum.ClearColor[3]; - GLfloat *accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - int i; - -#if 1 - GLvoid *map; - - map = pipe_surface_map(acc_ps); - switch (acc_strb->format) { - case PIPE_FORMAT_R16G16B16A16_SNORM: - { - GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); - GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); - GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); - GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); - int i, j; - for (i = 0; i < height; i++) { - GLshort *dst = ((GLshort *) map - + ((ypos + i) * acc_ps->pitch + xpos) * 4); - for (j = 0; j < width; j++) { - dst[0] = r; - dst[1] = g; - dst[2] = b; - dst[3] = a; - dst += 4; - } - } - } - break; - default: - _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); - } - - pipe_surface_unmap(acc_ps); - -#else - for (i = 0; i < width * height; i++) { - accBuf[i*4+0] = r; - accBuf[i*4+1] = g; - accBuf[i*4+2] = b; - accBuf[i*4+3] = a; - } - - acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); -#endif -} - - -/** For ADD/MULT */ -static void -accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias, - GLint xpos, GLint ypos, GLint width, GLint height, - struct pipe_surface *acc_ps) -{ - GLfloat *accBuf; - GLint i; - - accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - pipe_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); - - for (i = 0; i < 4 * width * height; i++) { - accBuf[i] = accBuf[i] * scale + bias; - } - - pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); - - free(accBuf); -} - - -static void -accum_accum(struct pipe_context *pipe, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height, - struct pipe_surface *acc_ps, - struct pipe_surface *color_ps) -{ - GLfloat *colorBuf, *accBuf; - GLint i; - - colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, colorBuf); - acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); - - for (i = 0; i < 4 * width * height; i++) { - accBuf[i] = accBuf[i] + colorBuf[i] * value; - } - - acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); - - free(colorBuf); - free(accBuf); -} - - -static void -accum_load(struct pipe_context *pipe, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height, - struct pipe_surface *acc_ps, - struct pipe_surface *color_ps) -{ - GLfloat *buf; - GLint i; - - buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, buf); - - for (i = 0; i < 4 * width * height; i++) { - buf[i] = buf[i] * value; - } - - acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, buf); - - free(buf); -} - - -static void -accum_return(GLcontext *ctx, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height, - struct pipe_surface *acc_ps, - struct pipe_surface *color_ps) -{ - struct pipe_context *pipe = ctx->st->pipe; - const GLubyte *colormask = ctx->Color.ColorMask; - GLfloat *abuf, *cbuf = NULL; - GLint i, ch; - - abuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf); - - if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) { - cbuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, cbuf); - } - - for (i = 0; i < width * height; i++) { - for (ch = 0; ch < 4; ch++) { - if (colormask[ch]) { - GLfloat val = abuf[i * 4 + ch] * value; - abuf[i * 4 + ch] = CLAMP(val, 0.0, 1.0); - } - else { - abuf[i * 4 + ch] = cbuf[i * 4 + ch]; - } - } - } - - pipe_put_tile_rgba(pipe, color_ps, xpos, ypos, width, height, abuf); - - free(abuf); - if (cbuf) - free(cbuf); -} - - -static void -st_Accum(GLcontext *ctx, GLenum op, GLfloat value) -{ - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; - struct st_renderbuffer *acc_strb - = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); - struct st_renderbuffer *color_strb - = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); - struct pipe_surface *acc_ps = acc_strb->surface; - struct pipe_surface *color_ps = color_strb->surface; - - const GLint xpos = ctx->DrawBuffer->_Xmin; - const GLint ypos = ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - xpos; - const GLint height = ctx->DrawBuffer->_Ymax - ypos; - - /* make sure color bufs aren't cached */ - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - - switch (op) { - case GL_ADD: - if (value != 0.0F) { - accum_mad(pipe, 1.0, value, xpos, ypos, width, height, acc_ps); - } - break; - case GL_MULT: - if (value != 1.0F) { - accum_mad(pipe, value, 0.0, xpos, ypos, width, height, acc_ps); - } - break; - case GL_ACCUM: - if (value != 0.0F) { - accum_accum(pipe, value, xpos, ypos, width, height, acc_ps, color_ps); - } - break; - case GL_LOAD: - accum_load(pipe, value, xpos, ypos, width, height, acc_ps, color_ps); - break; - case GL_RETURN: - accum_return(ctx, value, xpos, ypos, width, height, acc_ps, color_ps); - break; - default: - assert(0); - } -} - - - -void st_init_accum_functions(struct dd_function_table *functions) -{ - functions->Accum = st_Accum; -} diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 2916886610..ca1a719a9a 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -95,7 +95,7 @@ update_framebuffer_state( struct st_context *st ) struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; struct gl_framebuffer *fb = st->ctx->DrawBuffer; struct st_renderbuffer *strb; - GLuint i, j; + GLuint i; memset(framebuffer, 0, sizeof(*framebuffer)); @@ -108,20 +108,18 @@ update_framebuffer_state( struct st_context *st ) * to determine which surfaces to draw to */ framebuffer->num_cbufs = 0; - for (j = 0; j < MAX_DRAW_BUFFERS; j++) { - for (i = 0; i < fb->_NumColorDrawBuffers[j]; i++) { - strb = st_renderbuffer(fb->_ColorDrawBuffers[j][i]); - - /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); - if (strb->surface) { - framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface; - framebuffer->num_cbufs++; - } + /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ + if (strb->rtt) { + /* rendering to a GL texture, may have to update surface */ + update_renderbuffer_surface(st, strb); + } + + if (strb->surface) { + framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface; + framebuffer->num_cbufs++; } } @@ -146,7 +144,7 @@ update_framebuffer_state( struct st_context *st ) cso_set_framebuffer(st->cso_context, framebuffer); - if (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) { + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) { /* XXX copy back buf to front? */ } diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index cef61fb55c..d7b904354f 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -121,24 +121,30 @@ gl_filter_to_img_filter(GLenum filter) static void update_samplers(struct st_context *st) { - const struct st_fragment_program *fs = st->fp; + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); GLuint su; st->state.num_samplers = 0; - /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fs->Base.Base.SamplersUsed);*/ - /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_state *sampler = st->state.samplers + su; memset(sampler, 0, sizeof(*sampler)); - if (fs->Base.Base.SamplersUsed & (1 << su)) { - GLuint texUnit = fs->Base.Base.SamplerUnits[su]; - const struct gl_texture_object *texobj - = st->ctx->Texture.Unit[texUnit]._Current; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texobj; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + texobj = st->ctx->Texture.Unit[texUnit]._Current; if (!texobj) { texobj = st_get_default_texture(st); } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index fb03766ff5..18ffc08c6b 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -44,22 +44,30 @@ static void update_textures(struct st_context *st) { + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); GLuint su; st->state.num_textures = 0; - /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fprog->Base.SamplersUsed);*/ - + /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { struct pipe_texture *pt = NULL; - if (fprog->Base.SamplersUsed & (1 << su)) { - const GLuint texUnit = fprog->Base.SamplerUnits[su]; - struct gl_texture_object *texObj - = st->ctx->Texture.Unit[texUnit]._Current; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texObj; struct st_texture_object *stObj; GLboolean flush, retval; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + + texObj = st->ctx->Texture.Unit[texUnit]._Current; if (!texObj) { texObj = st_get_default_texture(st); diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 73645201cc..aa68aa9e3c 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -791,7 +791,7 @@ st_destroy_bitmap(struct st_context *st) } if (st->bitmap.vbuf) { - pipe_buffer_destroy(pipe->screen, st->bitmap.vbuf); + pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL); st->bitmap.vbuf = NULL; } diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index 327bafeb98..2852623472 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -79,7 +79,7 @@ st_BlitFramebuffer(GLcontext *ctx, struct st_renderbuffer *srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); struct st_renderbuffer *dstRb = - st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]); + st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); struct pipe_surface *srcSurf = srcRb->surface; struct pipe_surface *dstSurf = dstRb->surface; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index bc3055c3fd..1412a3761f 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -116,7 +116,7 @@ st_destroy_clear(struct st_context *st) st->clear.vs = NULL; } if (st->clear.vbuf) { - pipe_buffer_destroy(pipe->screen, st->clear.vbuf); + pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL); st->clear.vbuf = NULL; } } diff --git a/src/mesa/state_tracker/st_cb_strings.c b/src/mesa/state_tracker/st_cb_strings.c index 066124f8f3..09545aa8fb 100644 --- a/src/mesa/state_tracker/st_cb_strings.c +++ b/src/mesa/state_tracker/st_cb_strings.c @@ -40,7 +40,7 @@ #include "st_context.h" #include "st_cb_strings.h" -#define ST_VERSION_STRING "0.1" +#define ST_VERSION_STRING "0.2" static const GLubyte * st_get_string(GLcontext * ctx, GLenum name) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 0b2b639a5b..d08229b57a 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -749,8 +749,8 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, static void st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage) + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { st_get_tex_image(ctx, target, level, 0, 0, pixels, (struct gl_texture_object *) texObj, diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 60fd440ef7..d96899b611 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -89,6 +89,9 @@ void st_init_limits(struct st_context *st) = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), MAX_TEXTURE_IMAGE_UNITS); + c->MaxVertexTextureImageUnits + = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS); + c->MaxDrawBuffers = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), 1, MAX_DRAW_BUFFERS); diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index a8ae30a454..a9387c05df 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -512,6 +512,32 @@ st_choose_format(struct pipe_context *pipe, GLint internalFormat, return PIPE_FORMAT_Z24S8_UNORM; return PIPE_FORMAT_NONE; + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return default_rgba_format( screen, target, tex_usage, geom_flags ); + + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + if (screen->is_format_supported( screen, PIPE_FORMAT_A8L8_UNORM, target, tex_usage, geom_flags )) + return PIPE_FORMAT_A8L8_UNORM; + return default_rgba_format( screen, target, tex_usage, geom_flags ); + + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target, tex_usage, geom_flags )) + return PIPE_FORMAT_L8_UNORM; + return default_rgba_format( screen, target, tex_usage, geom_flags ); + default: return PIPE_FORMAT_NONE; } diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 6ee1777fb7..6fd731d209 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -153,9 +153,9 @@ void st_resize_framebuffer( struct st_framebuffer *stfb, } -void st_unreference_framebuffer( struct st_framebuffer **stfb ) +void st_unreference_framebuffer( struct st_framebuffer *stfb ) { - _mesa_unreference_framebuffer((struct gl_framebuffer **) stfb); + _mesa_unreference_framebuffer((struct gl_framebuffer **) &stfb); } @@ -176,7 +176,9 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb, assert(surfIndex < BUFFER_COUNT); strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - assert(strb); + + /* fail */ + if (!strb) return; /* replace the renderbuffer's surface/texture pointers */ pipe_surface_reference( &strb->surface, surf ); @@ -302,3 +304,10 @@ void *st_framebuffer_private( struct st_framebuffer *stfb ) return stfb->Private; } +void st_get_framebuffer_dimensions( struct st_framebuffer *stfb, + uint *width, + uint *height) +{ + *width = stfb->Base.Width; + *height = stfb->Base.Height; +} diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index b9d114b1c9..a15faf732c 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -138,11 +138,11 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, _mesa_generate_mipmap_level(target, datatype, comps, 0 /*border*/, pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel], - srcSurf->stride, /* stride in bytes */ srcData, + srcSurf->stride, /* stride in bytes */ pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel], - dstSurf->stride, /* stride in bytes */ - dstData); + dstData, + dstSurf->stride); /* stride in bytes */ pipe_buffer_unmap(pipe->screen, srcSurf->buffer); pipe_buffer_unmap(pipe->screen, dstSurf->buffer); diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 50e638df46..401f092cd0 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -346,6 +346,12 @@ compile_instruction( case OPCODE_DDY: fullinst->Instruction.Opcode = TGSI_OPCODE_DDY; break; + case OPCODE_DP2: + fullinst->Instruction.Opcode = TGSI_OPCODE_DP2; + break; + case OPCODE_DP2A: + fullinst->Instruction.Opcode = TGSI_OPCODE_DP2A; + break; case OPCODE_DP3: fullinst->Instruction.Opcode = TGSI_OPCODE_DP3; break; @@ -389,8 +395,8 @@ compile_instruction( fullinst->Instruction.Opcode = TGSI_OPCODE_IF; fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size; break; - case OPCODE_INT: - fullinst->Instruction.Opcode = TGSI_OPCODE_INT; + case OPCODE_TRUNC: + fullinst->Instruction.Opcode = TGSI_OPCODE_TRUNC; break; case OPCODE_KIL: /* conditional */ @@ -443,6 +449,12 @@ compile_instruction( case OPCODE_NOP: fullinst->Instruction.Opcode = TGSI_OPCODE_NOP; break; + case OPCODE_NRM3: + fullinst->Instruction.Opcode = TGSI_OPCODE_NRM; + break; + case OPCODE_NRM4: + fullinst->Instruction.Opcode = TGSI_OPCODE_NRM4; + break; case OPCODE_POW: fullinst->Instruction.Opcode = TGSI_OPCODE_POW; break; @@ -492,6 +504,9 @@ compile_instruction( case OPCODE_SNE: fullinst->Instruction.Opcode = TGSI_OPCODE_SNE; break; + case OPCODE_SSG: + fullinst->Instruction.Opcode = TGSI_OPCODE_SSG; + break; case OPCODE_SUB: fullinst->Instruction.Opcode = TGSI_OPCODE_SUB; break; @@ -563,7 +578,8 @@ make_input_decl( GLuint usage_mask, GLboolean semantic_info, GLuint semantic_name, - GLbitfield semantic_index ) + GLbitfield semantic_index, + GLbitfield input_flags) { struct tgsi_full_declaration decl; @@ -582,6 +598,10 @@ make_input_decl( if (interpolate_info) { decl.Declaration.Interpolate = interpolate; } + if (input_flags & PROG_PARAM_BIT_CENTROID) + decl.Declaration.Centroid = 1; + if (input_flags & PROG_PARAM_BIT_INVARIANT) + decl.Declaration.Invariant = 1; return decl; } @@ -594,7 +614,8 @@ make_output_decl( GLuint index, GLuint semantic_name, GLuint semantic_index, - GLbitfield usage_mask ) + GLuint usage_mask, + GLbitfield output_flags) { struct tgsi_full_declaration decl; @@ -608,6 +629,10 @@ make_output_decl( decl.DeclarationRange.Last = index; decl.Semantic.SemanticName = semantic_name; decl.Semantic.SemanticIndex = semantic_index; + if (output_flags & PROG_PARAM_BIT_CENTROID) + decl.Declaration.Centroid = 1; + if (output_flags & PROG_PARAM_BIT_INVARIANT) + decl.Declaration.Invariant = 1; return decl; } @@ -721,10 +746,12 @@ st_translate_mesa_program( const ubyte inputSemanticName[], const ubyte inputSemanticIndex[], const GLuint interpMode[], + const GLbitfield inputFlags[], GLuint numOutputs, const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], + const GLbitfield outputFlags[], struct tgsi_token *tokens, GLuint maxTokens ) { @@ -762,7 +789,8 @@ st_translate_mesa_program( GL_TRUE, interpMode[i], TGSI_WRITEMASK_XYZW, GL_TRUE, inputSemanticName[i], - inputSemanticIndex[i]); + inputSemanticIndex[i], + inputFlags[i]); ti += tgsi_build_full_declaration(&fulldecl, &tokens[ti], header, @@ -779,7 +807,8 @@ st_translate_mesa_program( fulldecl = make_input_decl(i, GL_FALSE, 0, TGSI_WRITEMASK_XYZW, - GL_FALSE, 0, 0); + GL_FALSE, 0, 0, + inputFlags[i]); ti += tgsi_build_full_declaration(&fulldecl, &tokens[ti], header, @@ -798,13 +827,15 @@ st_translate_mesa_program( fulldecl = make_output_decl(i, TGSI_SEMANTIC_POSITION, /* Z / Depth */ outputSemanticIndex[i], - TGSI_WRITEMASK_Z ); + TGSI_WRITEMASK_Z, + outputFlags[i]); break; case TGSI_SEMANTIC_COLOR: fulldecl = make_output_decl(i, TGSI_SEMANTIC_COLOR, outputSemanticIndex[i], - TGSI_WRITEMASK_XYZW ); + TGSI_WRITEMASK_XYZW, + outputFlags[i]); break; default: assert(0); @@ -823,7 +854,8 @@ st_translate_mesa_program( fulldecl = make_output_decl(i, outputSemanticName[i], outputSemanticIndex[i], - TGSI_WRITEMASK_XYZW ); + TGSI_WRITEMASK_XYZW, + outputFlags[i]); ti += tgsi_build_full_declaration(&fulldecl, &tokens[ti], header, diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h index 77c74644b8..7b2bee1ab7 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -48,10 +48,12 @@ st_translate_mesa_program( const ubyte inputSemanticName[], const ubyte inputSemanticIndex[], const GLuint interpMode[], + const GLbitfield inputFlags[], GLuint numOutputs, const GLuint outputMapping[], const ubyte outputSemanticName[], const ubyte outputSemanticIndex[], + const GLbitfield outputFlags[], struct tgsi_token *tokens, GLuint maxTokens ); diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index af0df22dc5..cf4b39cee4 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -99,7 +99,12 @@ st_translate_vertex_program(struct st_context *st, ubyte vs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; uint vs_num_outputs = 0; + GLbitfield input_flags[MAX_PROGRAM_INPUTS]; + GLbitfield output_flags[MAX_PROGRAM_OUTPUTS]; + memset(&vs, 0, sizeof(vs)); + memset(input_flags, 0, sizeof(input_flags)); + memset(output_flags, 0, sizeof(output_flags)); if (stvp->Base.IsPositionInvariant) _mesa_insert_mvp_code(st->ctx, &stvp->Base); @@ -171,6 +176,8 @@ st_translate_vertex_program(struct st_context *st, default: assert(0); } + + input_flags[slot] = stvp->Base.Base.InputFlags[attr]; } } @@ -192,6 +199,7 @@ st_translate_vertex_program(struct st_context *st, for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { vs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; vs_output_semantic_index[i] = 0; + output_flags[i] = 0x0; } num_generic = 0; @@ -276,6 +284,8 @@ st_translate_vertex_program(struct st_context *st, vs_output_semantic_index[slot] = num_generic++; } } + + output_flags[slot] = stvp->Base.Base.OutputFlags[attr]; } } @@ -307,21 +317,23 @@ st_translate_vertex_program(struct st_context *st, /* XXX: fix static allocation of tokens: */ - num_tokens = st_translate_mesa_program( TGSI_PROCESSOR_VERTEX, - &stvp->Base.Base, - /* inputs */ - vs_num_inputs, - stvp->input_to_index, - vs_input_semantic_name, - vs_input_semantic_index, - NULL, - /* outputs */ - vs_num_outputs, - outputMapping, - vs_output_semantic_name, - vs_output_semantic_index, - /* tokenized result */ - tokens, ST_MAX_SHADER_TOKENS); + num_tokens = st_translate_mesa_program(TGSI_PROCESSOR_VERTEX, + &stvp->Base.Base, + /* inputs */ + vs_num_inputs, + stvp->input_to_index, + vs_input_semantic_name, + vs_input_semantic_index, + NULL, + input_flags, + /* outputs */ + vs_num_outputs, + outputMapping, + vs_output_semantic_name, + vs_output_semantic_index, + output_flags, + /* tokenized result */ + tokens, ST_MAX_SHADER_TOKENS); assert(num_tokens < ST_MAX_SHADER_TOKENS); @@ -371,7 +383,12 @@ st_translate_fragment_program(struct st_context *st, ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; uint fs_num_outputs = 0; + GLbitfield input_flags[MAX_PROGRAM_INPUTS]; + GLbitfield output_flags[MAX_PROGRAM_OUTPUTS]; + memset(&fs, 0, sizeof(fs)); + memset(input_flags, 0, sizeof(input_flags)); + memset(output_flags, 0, sizeof(output_flags)); /* which vertex output goes to the first fragment input: */ if (inputsRead & FRAG_BIT_WPOS) @@ -435,6 +452,8 @@ st_translate_fragment_program(struct st_context *st, stfp->input_semantic_index[slot] = num_generic++; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; } + + input_flags[slot] = stfp->Base.Base.InputFlags[attr]; } } @@ -471,6 +490,9 @@ st_translate_fragment_program(struct st_context *st, default: assert(0); } + + output_flags[fs_num_outputs] = stfp->Base.Base.OutputFlags[attr]; + fs_num_outputs++; } } @@ -481,21 +503,23 @@ st_translate_fragment_program(struct st_context *st, /* XXX: fix static allocation of tokens: */ - num_tokens = st_translate_mesa_program( TGSI_PROCESSOR_FRAGMENT, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - stfp->input_semantic_name, - stfp->input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, - /* tokenized result */ - tokens, ST_MAX_SHADER_TOKENS); + num_tokens = st_translate_mesa_program(TGSI_PROCESSOR_FRAGMENT, + &stfp->Base.Base, + /* inputs */ + fs_num_inputs, + inputMapping, + stfp->input_semantic_name, + stfp->input_semantic_index, + interpMode, + input_flags, + /* outputs */ + fs_num_outputs, + outputMapping, + fs_output_semantic_name, + fs_output_semantic_index, + output_flags, + /* tokenized result */ + tokens, ST_MAX_SHADER_TOKENS); assert(num_tokens < ST_MAX_SHADER_TOKENS); diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h index 5cfb2e41f2..88995aa874 100644 --- a/src/mesa/state_tracker/st_public.h +++ b/src/mesa/state_tracker/st_public.h @@ -42,6 +42,8 @@ #define ST_SURFACE_DEPTH 8 #define ST_TEXTURE_2D 0x2 +#define ST_TEXTURE_RECT 0x4 + #define ST_TEXTURE_RGB 0x1 #define ST_TEXTURE_RGBA 0x2 @@ -75,6 +77,9 @@ void st_resize_framebuffer( struct st_framebuffer *stfb, void st_set_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface *surf); +void st_get_framebuffer_dimensions( struct st_framebuffer *stfb, + uint *width, uint *height); + struct pipe_surface *st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex); @@ -83,7 +88,7 @@ struct pipe_texture *st_get_framebuffer_texture(struct st_framebuffer *stfb, void *st_framebuffer_private( struct st_framebuffer *stfb ); -void st_unreference_framebuffer( struct st_framebuffer **stfb ); +void st_unreference_framebuffer( struct st_framebuffer *stfb ); void st_make_current(struct st_context *st, struct st_framebuffer *draw, @@ -96,6 +101,7 @@ void st_finish( struct st_context *st ); void st_notify_swapbuffers(struct st_framebuffer *stfb); void st_notify_swapbuffers_complete(struct st_framebuffer *stfb); +int st_set_teximage(struct pipe_texture *pt, int target); /** Redirect rendering into stfb's surface to a texture image */ int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 29b1634762..63cfe5fc16 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -32,6 +32,7 @@ #include "st_cb_fbo.h" #include "main/enums.h" #include "main/teximage.h" +#include "main/texstore.h" #undef Elements /* fix re-defined macro warning */ @@ -352,6 +353,52 @@ st_texture_image_copy(struct pipe_context *pipe, } } +/** Bind a pipe surface for use as a texture image */ +int +st_set_teximage(struct pipe_texture *pt, int target) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + struct st_texture_image *stImage; + int internalFormat; + + switch (pt->format) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + internalFormat = GL_RGBA8; + break; + default: + return 0; + }; + + switch (target) { + case ST_TEXTURE_2D: + target = GL_TEXTURE_2D; + break; + case ST_TEXTURE_RECT: + target = GL_TEXTURE_RECTANGLE_ARB; + break; + default: + return 0; + } + + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_get_tex_image(ctx, texObj, target, 0); + stImage = st_texture_image(texImage); + + _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0], + pt->height[0], 1, 0, internalFormat); + + texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA, + GL_UNSIGNED_BYTE); + _mesa_set_fetch_functions(texImage, 2); + + pipe_texture_reference(&stImage->pt, pt); + + return 1; +} /** Redirect rendering into stfb's surface to a texture image */ int diff --git a/src/mesa/state_tracker/wgl/SConscript b/src/mesa/state_tracker/wgl/SConscript new file mode 100644 index 0000000000..cceb8264ea --- /dev/null +++ b/src/mesa/state_tracker/wgl/SConscript @@ -0,0 +1,40 @@ +import os + +Import('*') + +if env['platform'] in ['windows']: + + env = env.Clone() + + env.Append(CPPPATH = [ + '#src/mesa', + ]) + + env.Append(CPPDEFINES = [ + '__GL_EXPORTS', + 'BUILD_GL32', + '_GNU_H_WINDOWS32_DEFINES', + ]) + + sources = [ + 'stw_device.c', + 'stw_framebuffer.c', + 'stw_icd.c', + 'stw_pixelformat.c', + 'stw_quirks.c', + 'stw_wgl_arbextensionsstring.c', + 'stw_wgl_arbmultisample.c', + 'stw_wgl_arbpixelformat.c', + #'stw_wgl.c', + 'stw_wgl_context.c', + 'stw_wgl_getprocaddress.c', + 'stw_wgl_pixelformat.c', + 'stw_wgl_swapbuffers.c', + ] + + wgl = env.ConvenienceLibrary( + target ='wgl', + source = sources, + ) + + Export('wgl') diff --git a/src/mesa/state_tracker/wgl/opengl32.def b/src/mesa/state_tracker/wgl/opengl32.def new file mode 100644 index 0000000000..238b728f1f --- /dev/null +++ b/src/mesa/state_tracker/wgl/opengl32.def @@ -0,0 +1,879 @@ +; DO NOT EDIT - This file generated automatically by mesadef.py script +;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' +VERSION 6.5 +; +; Module definition file for Mesa (OPENGL32.DLL) +; +; Note: The OpenGL functions use the STDCALL +; function calling convention. Microsoft's +; OPENGL32 uses this convention and so must the +; Mesa OPENGL32 so that the Mesa DLL can be used +; as a drop-in replacement. +; +; The linker exports STDCALL entry points with +; 'decorated' names; e.g., _glBegin@0, where the +; trailing number is the number of bytes of +; parameter data pushed onto the stack. The +; callee is responsible for popping this data +; off the stack, usually via a RETF n instruction. +; +; However, the Microsoft OPENGL32.DLL does not export +; the decorated names, even though the calling convention +; is STDCALL. So, this module definition file is +; needed to force the Mesa OPENGL32.DLL to export the +; symbols in the same manner as the Microsoft DLL. +; Were it not for this problem, this file would not +; be needed (for the gl* functions) since the entry +; points are compiled with dllexport declspec. +; +; However, this file is still needed to export "internal" +; Mesa symbols for the benefit of the OSMESA32.DLL. +; +EXPORTS + glNewList + glEndList + glCallList + glCallLists + glDeleteLists + glGenLists + glListBase + glBegin + glBitmap + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glEdgeFlag + glEdgeFlagv + glEnd + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glClipPlane + glColorMaterial + glCullFace + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glHint + glLightf + glLightfv + glLighti + glLightiv + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLineStipple + glLineWidth + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glPointSize + glPolygonMode + glPolygonStipple + glScissor + glShadeModel + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexImage1D + glTexImage2D + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glFeedbackBuffer + glSelectBuffer + glRenderMode + glInitNames + glLoadName + glPassThrough + glPopName + glPushName + glDrawBuffer + glClear + glClearAccum + glClearIndex + glClearColor + glClearStencil + glClearDepth + glStencilMask + glColorMask + glDepthMask + glIndexMask + glAccum + glDisable + glEnable + glFinish + glFlush + glPopAttrib + glPushAttrib + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalPoint1 + glEvalMesh2 + glEvalPoint2 + glAlphaFunc + glBlendFunc + glLogicOp + glStencilFunc + glStencilOp + glDepthFunc + glPixelZoom + glPixelTransferf + glPixelTransferi + glPixelStoref + glPixelStorei + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glReadBuffer + glCopyPixels + glReadPixels + glDrawPixels + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexParameterfv + glGetTexParameteriv + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glIsEnabled + glIsList + glDepthRange + glFrustum + glLoadIdentity + glLoadMatrixf + glLoadMatrixd + glMatrixMode + glMultMatrixf + glMultMatrixd + glOrtho + glPopMatrix + glPushMatrix + glRotated + glRotatef + glScaled + glScalef + glTranslated + glTranslatef + glViewport + glArrayElement + glColorPointer + glDisableClientState + glDrawArrays + glDrawElements + glEdgeFlagPointer + glEnableClientState + glGetPointerv + glIndexPointer + glInterleavedArrays + glNormalPointer + glTexCoordPointer + glVertexPointer + glPolygonOffset + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glTexSubImage1D + glTexSubImage2D + glAreTexturesResident + glBindTexture + glDeleteTextures + glGenTextures + glIsTexture + glPrioritizeTextures + glIndexub + glIndexubv + glPopClientAttrib + glPushClientAttrib + glBlendColor + glBlendEquation + glDrawRangeElements + glColorTable + glColorTableParameterfv + glColorTableParameteriv + glCopyColorTable + glGetColorTable + glGetColorTableParameterfv + glGetColorTableParameteriv + glColorSubTable + glCopyColorSubTable + glConvolutionFilter1D + glConvolutionFilter2D + glConvolutionParameterf + glConvolutionParameterfv + glConvolutionParameteri + glConvolutionParameteriv + glCopyConvolutionFilter1D + glCopyConvolutionFilter2D + glGetConvolutionFilter + glGetConvolutionParameterfv + glGetConvolutionParameteriv + glGetSeparableFilter + glSeparableFilter2D + glGetHistogram + glGetHistogramParameterfv + glGetHistogramParameteriv + glGetMinmax + glGetMinmaxParameterfv + glGetMinmaxParameteriv + glHistogram + glMinmax + glResetHistogram + glResetMinmax + glTexImage3D + glTexSubImage3D + glCopyTexSubImage3D + glActiveTextureARB + glClientActiveTextureARB + glMultiTexCoord1dARB + glMultiTexCoord1dvARB + glMultiTexCoord1fARB + glMultiTexCoord1fvARB + glMultiTexCoord1iARB + glMultiTexCoord1ivARB + glMultiTexCoord1sARB + glMultiTexCoord1svARB + glMultiTexCoord2dARB + glMultiTexCoord2dvARB + glMultiTexCoord2fARB + glMultiTexCoord2fvARB + glMultiTexCoord2iARB + glMultiTexCoord2ivARB + glMultiTexCoord2sARB + glMultiTexCoord2svARB + glMultiTexCoord3dARB + glMultiTexCoord3dvARB + glMultiTexCoord3fARB + glMultiTexCoord3fvARB + glMultiTexCoord3iARB + glMultiTexCoord3ivARB + glMultiTexCoord3sARB + glMultiTexCoord3svARB + glMultiTexCoord4dARB + glMultiTexCoord4dvARB + glMultiTexCoord4fARB + glMultiTexCoord4fvARB + glMultiTexCoord4iARB + glMultiTexCoord4ivARB + glMultiTexCoord4sARB + glMultiTexCoord4svARB + glLoadTransposeMatrixfARB + glLoadTransposeMatrixdARB + glMultTransposeMatrixfARB + glMultTransposeMatrixdARB + glSampleCoverageARB + glCompressedTexImage3DARB + glCompressedTexImage2DARB + glCompressedTexImage1DARB + glCompressedTexSubImage3DARB + glCompressedTexSubImage2DARB + glCompressedTexSubImage1DARB + glGetCompressedTexImageARB + glActiveTexture + glClientActiveTexture + glMultiTexCoord1d + glMultiTexCoord1dv + glMultiTexCoord1f + glMultiTexCoord1fv + glMultiTexCoord1i + glMultiTexCoord1iv + glMultiTexCoord1s + glMultiTexCoord1sv + glMultiTexCoord2d + glMultiTexCoord2dv + glMultiTexCoord2f + glMultiTexCoord2fv + glMultiTexCoord2i + glMultiTexCoord2iv + glMultiTexCoord2s + glMultiTexCoord2sv + glMultiTexCoord3d + glMultiTexCoord3dv + glMultiTexCoord3f + glMultiTexCoord3fv + glMultiTexCoord3i + glMultiTexCoord3iv + glMultiTexCoord3s + glMultiTexCoord3sv + glMultiTexCoord4d + glMultiTexCoord4dv + glMultiTexCoord4f + glMultiTexCoord4fv + glMultiTexCoord4i + glMultiTexCoord4iv + glMultiTexCoord4s + glMultiTexCoord4sv + glLoadTransposeMatrixf + glLoadTransposeMatrixd + glMultTransposeMatrixf + glMultTransposeMatrixd + glSampleCoverage + glCompressedTexImage3D + glCompressedTexImage2D + glCompressedTexImage1D + glCompressedTexSubImage3D + glCompressedTexSubImage2D + glCompressedTexSubImage1D + glGetCompressedTexImage + glBlendColorEXT + glPolygonOffsetEXT + glTexImage3DEXT + glTexSubImage3DEXT + glTexSubImage1DEXT + glTexSubImage2DEXT + glCopyTexImage1DEXT + glCopyTexImage2DEXT + glCopyTexSubImage1DEXT + glCopyTexSubImage2DEXT + glCopyTexSubImage3DEXT + glAreTexturesResidentEXT + glBindTextureEXT + glDeleteTexturesEXT + glGenTexturesEXT + glIsTextureEXT + glPrioritizeTexturesEXT + glArrayElementEXT + glColorPointerEXT + glDrawArraysEXT + glEdgeFlagPointerEXT + glGetPointervEXT + glIndexPointerEXT + glNormalPointerEXT + glTexCoordPointerEXT + glVertexPointerEXT + glBlendEquationEXT + glPointParameterfEXT + glPointParameterfvEXT + glPointParameterfARB + glPointParameterfvARB + glColorTableEXT + glGetColorTableEXT + glGetColorTableParameterivEXT + glGetColorTableParameterfvEXT + glLockArraysEXT + glUnlockArraysEXT + glDrawRangeElementsEXT + glSecondaryColor3bEXT + glSecondaryColor3bvEXT + glSecondaryColor3dEXT + glSecondaryColor3dvEXT + glSecondaryColor3fEXT + glSecondaryColor3fvEXT + glSecondaryColor3iEXT + glSecondaryColor3ivEXT + glSecondaryColor3sEXT + glSecondaryColor3svEXT + glSecondaryColor3ubEXT + glSecondaryColor3ubvEXT + glSecondaryColor3uiEXT + glSecondaryColor3uivEXT + glSecondaryColor3usEXT + glSecondaryColor3usvEXT + glSecondaryColorPointerEXT + glMultiDrawArraysEXT + glMultiDrawElementsEXT + glFogCoordfEXT + glFogCoordfvEXT + glFogCoorddEXT + glFogCoorddvEXT + glFogCoordPointerEXT + glBlendFuncSeparateEXT + glFlushVertexArrayRangeNV + glVertexArrayRangeNV + glCombinerParameterfvNV + glCombinerParameterfNV + glCombinerParameterivNV + glCombinerParameteriNV + glCombinerInputNV + glCombinerOutputNV + glFinalCombinerInputNV + glGetCombinerInputParameterfvNV + glGetCombinerInputParameterivNV + glGetCombinerOutputParameterfvNV + glGetCombinerOutputParameterivNV + glGetFinalCombinerInputParameterfvNV + glGetFinalCombinerInputParameterivNV + glResizeBuffersMESA + glWindowPos2dMESA + glWindowPos2dvMESA + glWindowPos2fMESA + glWindowPos2fvMESA + glWindowPos2iMESA + glWindowPos2ivMESA + glWindowPos2sMESA + glWindowPos2svMESA + glWindowPos3dMESA + glWindowPos3dvMESA + glWindowPos3fMESA + glWindowPos3fvMESA + glWindowPos3iMESA + glWindowPos3ivMESA + glWindowPos3sMESA + glWindowPos3svMESA + glWindowPos4dMESA + glWindowPos4dvMESA + glWindowPos4fMESA + glWindowPos4fvMESA + glWindowPos4iMESA + glWindowPos4ivMESA + glWindowPos4sMESA + glWindowPos4svMESA + glWindowPos2dARB + glWindowPos2fARB + glWindowPos2iARB + glWindowPos2sARB + glWindowPos2dvARB + glWindowPos2fvARB + glWindowPos2ivARB + glWindowPos2svARB + glWindowPos3dARB + glWindowPos3fARB + glWindowPos3iARB + glWindowPos3sARB + glWindowPos3dvARB + glWindowPos3fvARB + glWindowPos3ivARB + glWindowPos3svARB + glAreProgramsResidentNV + glBindProgramNV + glDeleteProgramsNV + glExecuteProgramNV + glGenProgramsNV + glGetProgramParameterdvNV + glGetProgramParameterfvNV + glGetProgramivNV + glGetProgramStringNV + glGetTrackMatrixivNV + glGetVertexAttribdvNV + glGetVertexAttribfvNV + glGetVertexAttribivNV + glGetVertexAttribPointervNV + glIsProgramNV + glLoadProgramNV + glProgramParameter4dNV + glProgramParameter4dvNV + glProgramParameter4fNV + glProgramParameter4fvNV + glProgramParameters4dvNV + glProgramParameters4fvNV + glRequestResidentProgramsNV + glTrackMatrixNV + glVertexAttribPointerNV + glVertexAttrib1dNV + glVertexAttrib1dvNV + glVertexAttrib1fNV + glVertexAttrib1fvNV + glVertexAttrib1sNV + glVertexAttrib1svNV + glVertexAttrib2dNV + glVertexAttrib2dvNV + glVertexAttrib2fNV + glVertexAttrib2fvNV + glVertexAttrib2sNV + glVertexAttrib2svNV + glVertexAttrib3dNV + glVertexAttrib3dvNV + glVertexAttrib3fNV + glVertexAttrib3fvNV + glVertexAttrib3sNV + glVertexAttrib3svNV + glVertexAttrib4dNV + glVertexAttrib4dvNV + glVertexAttrib4fNV + glVertexAttrib4fvNV + glVertexAttrib4sNV + glVertexAttrib4svNV + glVertexAttrib4ubNV + glVertexAttrib4ubvNV + glVertexAttribs1dvNV + glVertexAttribs1fvNV + glVertexAttribs1svNV + glVertexAttribs2dvNV + glVertexAttribs2fvNV + glVertexAttribs2svNV + glVertexAttribs3dvNV + glVertexAttribs3fvNV + glVertexAttribs3svNV + glVertexAttribs4dvNV + glVertexAttribs4fvNV + glVertexAttribs4svNV + glVertexAttribs4ubvNV + glPointParameteriNV + glPointParameterivNV + glFogCoordf + glFogCoordfv + glFogCoordd + glFogCoorddv + glFogCoordPointer + glMultiDrawArrays + glMultiDrawElements + glPointParameterf + glPointParameterfv + glPointParameteri + glPointParameteriv + glSecondaryColor3b + glSecondaryColor3bv + glSecondaryColor3d + glSecondaryColor3dv + glSecondaryColor3f + glSecondaryColor3fv + glSecondaryColor3i + glSecondaryColor3iv + glSecondaryColor3s + glSecondaryColor3sv + glSecondaryColor3ub + glSecondaryColor3ubv + glSecondaryColor3ui + glSecondaryColor3uiv + glSecondaryColor3us + glSecondaryColor3usv + glSecondaryColorPointer + glWindowPos2d + glWindowPos2dv + glWindowPos2f + glWindowPos2fv + glWindowPos2i + glWindowPos2iv + glWindowPos2s + glWindowPos2sv + glWindowPos3d + glWindowPos3dv + glWindowPos3f + glWindowPos3fv + glWindowPos3i + glWindowPos3iv + glWindowPos3s + glWindowPos3sv + glVertexAttrib1sARB + glVertexAttrib1fARB + glVertexAttrib1dARB + glVertexAttrib2sARB + glVertexAttrib2fARB + glVertexAttrib2dARB + glVertexAttrib3sARB + glVertexAttrib3fARB + glVertexAttrib3dARB + glVertexAttrib4sARB + glVertexAttrib4fARB + glVertexAttrib4dARB + glVertexAttrib4NubARB + glVertexAttrib1svARB + glVertexAttrib1fvARB + glVertexAttrib1dvARB + glVertexAttrib2svARB + glVertexAttrib2fvARB + glVertexAttrib2dvARB + glVertexAttrib3svARB + glVertexAttrib3fvARB + glVertexAttrib3dvARB + glVertexAttrib4bvARB + glVertexAttrib4svARB + glVertexAttrib4ivARB + glVertexAttrib4ubvARB + glVertexAttrib4usvARB + glVertexAttrib4uivARB + glVertexAttrib4fvARB + glVertexAttrib4dvARB + glVertexAttrib4NbvARB + glVertexAttrib4NsvARB + glVertexAttrib4NivARB + glVertexAttrib4NubvARB + glVertexAttrib4NusvARB + glVertexAttrib4NuivARB + glVertexAttribPointerARB + glEnableVertexAttribArrayARB + glDisableVertexAttribArrayARB + glProgramStringARB + glBindProgramARB + glDeleteProgramsARB + glGenProgramsARB + glIsProgramARB + glProgramEnvParameter4dARB + glProgramEnvParameter4dvARB + glProgramEnvParameter4fARB + glProgramEnvParameter4fvARB + glProgramLocalParameter4dARB + glProgramLocalParameter4dvARB + glProgramLocalParameter4fARB + glProgramLocalParameter4fvARB + glGetProgramEnvParameterdvARB + glGetProgramEnvParameterfvARB + glGetProgramLocalParameterdvARB + glGetProgramLocalParameterfvARB + glGetProgramivARB + glGetProgramStringARB + glGetVertexAttribdvARB + glGetVertexAttribfvARB + glGetVertexAttribivARB + glGetVertexAttribPointervARB + glProgramNamedParameter4fNV + glProgramNamedParameter4dNV + glProgramNamedParameter4fvNV + glProgramNamedParameter4dvNV + glGetProgramNamedParameterfvNV + glGetProgramNamedParameterdvNV + glBindBufferARB + glBufferDataARB + glBufferSubDataARB + glDeleteBuffersARB + glGenBuffersARB + glGetBufferParameterivARB + glGetBufferPointervARB + glGetBufferSubDataARB + glIsBufferARB + glMapBufferARB + glUnmapBufferARB + glGenQueriesARB + glDeleteQueriesARB + glIsQueryARB + glBeginQueryARB + glEndQueryARB + glGetQueryivARB + glGetQueryObjectivARB + glGetQueryObjectuivARB + glBindBuffer + glBufferData + glBufferSubData + glDeleteBuffers + glGenBuffers + glGetBufferParameteriv + glGetBufferPointerv + glGetBufferSubData + glIsBuffer + glMapBuffer + glUnmapBuffer + glGenQueries + glDeleteQueries + glIsQuery + glBeginQuery + glEndQuery + glGetQueryiv + glGetQueryObjectiv + glGetQueryObjectuiv +; +; WGL API + wglChoosePixelFormat + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext + wglDescribeLayerPlane + wglDescribePixelFormat + wglGetCurrentContext + wglGetCurrentDC + wglGetLayerPaletteEntries + wglGetPixelFormat + wglGetProcAddress + wglMakeCurrent + wglRealizeLayerPalette + wglSetLayerPaletteEntries + wglSetPixelFormat + wglShareLists + wglSwapBuffers + wglSwapLayerBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglGetExtensionsStringARB +; +; ICD API + DrvCopyContext + DrvCreateContext + DrvCreateLayerContext + DrvDeleteContext + DrvDescribeLayerPlane + DrvDescribePixelFormat + DrvGetLayerPaletteEntries + DrvGetProcAddress + DrvRealizeLayerPalette + DrvReleaseContext + DrvSetCallbackProcs + DrvSetContext + DrvSetLayerPaletteEntries + DrvSetPixelFormat + DrvShareLists + DrvSwapBuffers + DrvSwapLayerBuffers + DrvValidateVersion diff --git a/src/mesa/state_tracker/wgl/stw_device.c b/src/mesa/state_tracker/wgl/stw_device.c new file mode 100644 index 0000000000..52907f1a79 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_device.c @@ -0,0 +1,93 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <windows.h> + +#include "pipe/p_debug.h" + +#include "stw_device.h" +#include "stw_winsys.h" +#include "stw_pixelformat.h" + + +struct stw_device *stw_dev = NULL; + + +static BOOL +st_init(void) +{ + static struct stw_device stw_dev_storage; + + assert(!stw_dev); + + stw_dev = &stw_dev_storage; + memset(stw_dev, 0, sizeof(*stw_dev)); + + stw_dev->screen = stw_winsys.create_screen(); + if(!stw_dev->screen) + goto error1; + + pixelformat_init(); + + return TRUE; + +error1: + stw_dev = NULL; + return FALSE; +} + + +static void +st_cleanup(void) +{ + DHGLRC dhglrc; + + if(!stw_dev) + return; + + /* Ensure all contexts are destroyed */ + for (dhglrc = 1; dhglrc <= DRV_CONTEXT_MAX; dhglrc++) + if (stw_dev->ctx_array[dhglrc - 1].hglrc) + DrvDeleteContext( dhglrc ); + + stw_dev = NULL; +} + + +BOOL WINAPI +DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) +{ + switch (fdwReason) { + case DLL_PROCESS_ATTACH: + return st_init(); + + case DLL_PROCESS_DETACH: + st_cleanup(); + break; + } + return TRUE; +} diff --git a/src/mesa/state_tracker/wgl/stw_device.h b/src/mesa/state_tracker/wgl/stw_device.h new file mode 100644 index 0000000000..49f79ac9c7 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_device.h @@ -0,0 +1,58 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef ST_DEVICE_H_ +#define ST_DEVICE_H_ + + +#include "stw_icd.h" + +struct pipe_screen; + + +struct drv_context +{ + HGLRC hglrc; +}; + +#define DRV_CONTEXT_MAX 32 + + +struct stw_device +{ + struct pipe_screen *screen; + + struct drv_context ctx_array[DRV_CONTEXT_MAX]; + + DHGLRC ctx_current; +}; + + +extern struct stw_device *stw_dev; + + +#endif /* ST_DEVICE_H_ */ diff --git a/src/mesa/state_tracker/wgl/stw_framebuffer.c b/src/mesa/state_tracker/wgl/stw_framebuffer.c new file mode 100644 index 0000000000..57b89eee96 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_framebuffer.c @@ -0,0 +1,182 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> +#include "main/context.h" +#include "pipe/p_format.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_public.h" +#include "stw_framebuffer.h" + +void +framebuffer_resize( + struct stw_framebuffer *fb, + GLuint width, + GLuint height ) +{ + if (fb->hbmDIB == NULL || fb->stfb->Base.Width != width || fb->stfb->Base.Height != height) { + if (fb->hbmDIB) + DeleteObject( fb->hbmDIB ); + + fb->hbmDIB = CreateCompatibleBitmap( + fb->hDC, + width, + height ); + } + + st_resize_framebuffer( fb->stfb, width, height ); +} + +static struct stw_framebuffer *fb_head = NULL; + +static LRESULT CALLBACK +window_proc( + HWND hWnd, + UINT uMsg, + WPARAM wParam, + LPARAM lParam ) +{ + struct stw_framebuffer *fb; + + for (fb = fb_head; fb != NULL; fb = fb->next) + if (fb->hWnd == hWnd) + break; + assert( fb != NULL ); + + if (uMsg == WM_SIZE && wParam != SIZE_MINIMIZED) + framebuffer_resize( fb, LOWORD( lParam ), HIWORD( lParam ) ); + + return CallWindowProc( fb->WndProc, hWnd, uMsg, wParam, lParam ); +} + +/* Create a new framebuffer object which will correspond to the given HDC. + */ +struct stw_framebuffer * +framebuffer_create( + HDC hdc, + GLvisual *visual, + GLuint width, + GLuint height ) +{ + struct stw_framebuffer *fb; + enum pipe_format colorFormat, depthFormat, stencilFormat; + + fb = CALLOC_STRUCT( stw_framebuffer ); + if (fb == NULL) + return NULL; + + /* Determine PIPE_FORMATs for buffers. + */ + colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM; + + if (visual->depthBits == 0) + depthFormat = PIPE_FORMAT_NONE; + else if (visual->depthBits <= 16) + depthFormat = PIPE_FORMAT_Z16_UNORM; + else if (visual->depthBits <= 24) + depthFormat = PIPE_FORMAT_S8Z24_UNORM; + else + depthFormat = PIPE_FORMAT_Z32_UNORM; + + if (visual->stencilBits == 8) { + if (depthFormat == PIPE_FORMAT_S8Z24_UNORM) + stencilFormat = depthFormat; + else + stencilFormat = PIPE_FORMAT_S8_UNORM; + } + else { + stencilFormat = PIPE_FORMAT_NONE; + } + + fb->stfb = st_create_framebuffer( + visual, + colorFormat, + depthFormat, + stencilFormat, + width, + height, + (void *) fb ); + + fb->cColorBits = GetDeviceCaps( hdc, BITSPIXEL ); + fb->hDC = hdc; + + /* Subclass a window associated with the device context. + */ + fb->hWnd = WindowFromDC( hdc ); + if (fb->hWnd != NULL) { + fb->WndProc = (WNDPROC) SetWindowLong( + fb->hWnd, + GWL_WNDPROC, + (LONG) window_proc ); + } + + fb->next = fb_head; + fb_head = fb; + return fb; +} + +void +framebuffer_destroy( + struct stw_framebuffer *fb ) +{ + struct stw_framebuffer **link = &fb_head; + struct stw_framebuffer *pfb = fb_head; + + while (pfb != NULL) { + if (pfb == fb) { + if (fb->hWnd != NULL) { + SetWindowLong( + fb->hWnd, + GWL_WNDPROC, + (LONG) fb->WndProc ); + } + + *link = fb->next; + FREE( fb ); + return; + } + + link = &pfb->next; + pfb = pfb->next; + } +} + +/* Given an hdc, return the corresponding wgl_context. + */ +struct stw_framebuffer * +framebuffer_from_hdc( + HDC hdc ) +{ + struct stw_framebuffer *fb; + + for (fb = fb_head; fb != NULL; fb = fb->next) + if (fb->hDC == hdc) + return fb; + return NULL; +} diff --git a/src/mesa/state_tracker/wgl/stw_framebuffer.h b/src/mesa/state_tracker/wgl/stw_framebuffer.h new file mode 100644 index 0000000000..2e16e421f2 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_framebuffer.h @@ -0,0 +1,71 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef STW_FRAMEBUFFER_H +#define STW_FRAMEBUFFER_H + +#include "main/mtypes.h" + +/* Windows framebuffer, derived from gl_framebuffer. + */ +struct stw_framebuffer +{ + struct st_framebuffer *stfb; + HDC hDC; + int pixelformat; + BYTE cColorBits; + HDC dib_hDC; + HBITMAP hbmDIB; + HBITMAP hOldBitmap; + PBYTE pbPixels; + HWND hWnd; + WNDPROC WndProc; + struct stw_framebuffer *next; +}; + +struct stw_framebuffer * +framebuffer_create( + HDC hdc, + GLvisual *visual, + GLuint width, + GLuint height ); + +void +framebuffer_destroy( + struct stw_framebuffer *fb ); + +void +framebuffer_resize( + struct stw_framebuffer *fb, + GLuint width, + GLuint height ); + +struct stw_framebuffer * +framebuffer_from_hdc( + HDC hdc ); + +#endif /* STW_FRAMEBUFFER_H */ diff --git a/src/mesa/state_tracker/wgl/stw_icd.c b/src/mesa/state_tracker/wgl/stw_icd.c new file mode 100644 index 0000000000..17bdbd15fa --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_icd.c @@ -0,0 +1,637 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <windows.h> +#include <stdio.h> + +#include "GL/gl.h" +#include "GL/mesa_wgl.h" + +#include "pipe/p_debug.h" + +#include "stw_device.h" +#include "stw_icd.h" + + +static HGLRC +_drv_lookup_hglrc( DHGLRC dhglrc ) +{ + if (dhglrc == 0 || dhglrc >= DRV_CONTEXT_MAX) + return NULL; + return stw_dev->ctx_array[dhglrc - 1].hglrc; +} + +BOOL APIENTRY +DrvCopyContext( + DHGLRC dhrcSource, + DHGLRC dhrcDest, + UINT fuMask ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return FALSE; +} + +DHGLRC APIENTRY +DrvCreateLayerContext( + HDC hdc, + INT iLayerPlane ) +{ + DHGLRC dhglrc = 0; + + if (iLayerPlane == 0) { + DWORD i; + + for (i = 0; i < DRV_CONTEXT_MAX; i++) { + if (stw_dev->ctx_array[i].hglrc == NULL) + break; + } + + if (i < DRV_CONTEXT_MAX) { + stw_dev->ctx_array[i].hglrc = wglCreateContext( hdc ); + if (stw_dev->ctx_array[i].hglrc != NULL) + dhglrc = i + 1; + } + } + + debug_printf( "%s( 0x%p, %d ) = %u\n", __FUNCTION__, hdc, iLayerPlane, dhglrc ); + + return dhglrc; +} + +DHGLRC APIENTRY +DrvCreateContext( + HDC hdc ) +{ + return DrvCreateLayerContext( hdc, 0 ); +} + +BOOL APIENTRY +DrvDeleteContext( + DHGLRC dhglrc ) +{ + HGLRC hglrc = _drv_lookup_hglrc( dhglrc ); + BOOL success = FALSE; + + if (hglrc != NULL) { + success = wglDeleteContext( hglrc ); + if (success) + stw_dev->ctx_array[dhglrc - 1].hglrc = NULL; + } + + debug_printf( "%s( %u ) = %s\n", __FUNCTION__, dhglrc, success ? "TRUE" : "FALSE" ); + + return success; +} + +BOOL APIENTRY +DrvDescribeLayerPlane( + HDC hdc, + INT iPixelFormat, + INT iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return FALSE; +} + +LONG APIENTRY +DrvDescribePixelFormat( + HDC hdc, + INT iPixelFormat, + ULONG cjpfd, + PIXELFORMATDESCRIPTOR *ppfd ) +{ + LONG r; + + r = wglDescribePixelFormat( hdc, iPixelFormat, cjpfd, ppfd ); + + debug_printf( "%s( 0x%p, %d, %u, 0x%p ) = %d\n", __FUNCTION__, hdc, iPixelFormat, cjpfd, ppfd, r ); + + return r; +} + +int APIENTRY +DrvGetLayerPaletteEntries( + HDC hdc, + INT iLayerPlane, + INT iStart, + INT cEntries, + COLORREF *pcr ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return 0; +} + +PROC APIENTRY +DrvGetProcAddress( + LPCSTR lpszProc ) +{ + PROC r; + + r = wglGetProcAddress( lpszProc ); + + debug_printf( "%s( \", __FUNCTION__%s\" ) = 0x%p\n", lpszProc, r ); + + return r; +} + +BOOL APIENTRY +DrvRealizeLayerPalette( + HDC hdc, + INT iLayerPlane, + BOOL bRealize ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return FALSE; +} + +BOOL APIENTRY +DrvReleaseContext( + DHGLRC dhglrc ) +{ + BOOL success = FALSE; + + if (dhglrc == stw_dev->ctx_current) { + HGLRC hglrc = _drv_lookup_hglrc( dhglrc ); + + if (hglrc != NULL) { + success = wglMakeCurrent( NULL, NULL ); + if (success) + stw_dev->ctx_current = 0; + } + } + + debug_printf( "%s( %u ) = %s\n", __FUNCTION__, dhglrc, success ? "TRUE" : "FALSE" ); + + return success; +} + +void APIENTRY +DrvSetCallbackProcs( + INT nProcs, + PROC *pProcs ) +{ + debug_printf( "%s( %d, 0x%p )\n", __FUNCTION__, nProcs, pProcs ); + + return; +} + +#define GPA_GL( NAME ) disp->NAME = gl##NAME + +static GLCLTPROCTABLE cpt; + +PGLCLTPROCTABLE APIENTRY +DrvSetContext( + HDC hdc, + DHGLRC dhglrc, + PFN_SETPROCTABLE pfnSetProcTable ) +{ + HGLRC hglrc = _drv_lookup_hglrc( dhglrc ); + GLDISPATCHTABLE *disp = &cpt.glDispatchTable; + + debug_printf( "%s( 0x%p, %u, 0x%p )\n", __FUNCTION__, hdc, dhglrc, pfnSetProcTable ); + + if (hglrc == NULL) + return NULL; + + if (!wglMakeCurrent( hdc, hglrc )) + return NULL; + + memset( &cpt, 0, sizeof( cpt ) ); + cpt.cEntries = OPENGL_VERSION_110_ENTRIES; + + GPA_GL( NewList ); + GPA_GL( EndList ); + GPA_GL( CallList ); + GPA_GL( CallLists ); + GPA_GL( DeleteLists ); + GPA_GL( GenLists ); + GPA_GL( ListBase ); + GPA_GL( Begin ); + GPA_GL( Bitmap ); + GPA_GL( Color3b ); + GPA_GL( Color3bv ); + GPA_GL( Color3d ); + GPA_GL( Color3dv ); + GPA_GL( Color3f ); + GPA_GL( Color3fv ); + GPA_GL( Color3i ); + GPA_GL( Color3iv ); + GPA_GL( Color3s ); + GPA_GL( Color3sv ); + GPA_GL( Color3ub ); + GPA_GL( Color3ubv ); + GPA_GL( Color3ui ); + GPA_GL( Color3uiv ); + GPA_GL( Color3us ); + GPA_GL( Color3usv ); + GPA_GL( Color4b ); + GPA_GL( Color4bv ); + GPA_GL( Color4d ); + GPA_GL( Color4dv ); + GPA_GL( Color4f ); + GPA_GL( Color4fv ); + GPA_GL( Color4i ); + GPA_GL( Color4iv ); + GPA_GL( Color4s ); + GPA_GL( Color4sv ); + GPA_GL( Color4ub ); + GPA_GL( Color4ubv ); + GPA_GL( Color4ui ); + GPA_GL( Color4uiv ); + GPA_GL( Color4us ); + GPA_GL( Color4usv ); + GPA_GL( EdgeFlag ); + GPA_GL( EdgeFlagv ); + GPA_GL( End ); + GPA_GL( Indexd ); + GPA_GL( Indexdv ); + GPA_GL( Indexf ); + GPA_GL( Indexfv ); + GPA_GL( Indexi ); + GPA_GL( Indexiv ); + GPA_GL( Indexs ); + GPA_GL( Indexsv ); + GPA_GL( Normal3b ); + GPA_GL( Normal3bv ); + GPA_GL( Normal3d ); + GPA_GL( Normal3dv ); + GPA_GL( Normal3f ); + GPA_GL( Normal3fv ); + GPA_GL( Normal3i ); + GPA_GL( Normal3iv ); + GPA_GL( Normal3s ); + GPA_GL( Normal3sv ); + GPA_GL( RasterPos2d ); + GPA_GL( RasterPos2dv ); + GPA_GL( RasterPos2f ); + GPA_GL( RasterPos2fv ); + GPA_GL( RasterPos2i ); + GPA_GL( RasterPos2iv ); + GPA_GL( RasterPos2s ); + GPA_GL( RasterPos2sv ); + GPA_GL( RasterPos3d ); + GPA_GL( RasterPos3dv ); + GPA_GL( RasterPos3f ); + GPA_GL( RasterPos3fv ); + GPA_GL( RasterPos3i ); + GPA_GL( RasterPos3iv ); + GPA_GL( RasterPos3s ); + GPA_GL( RasterPos3sv ); + GPA_GL( RasterPos4d ); + GPA_GL( RasterPos4dv ); + GPA_GL( RasterPos4f ); + GPA_GL( RasterPos4fv ); + GPA_GL( RasterPos4i ); + GPA_GL( RasterPos4iv ); + GPA_GL( RasterPos4s ); + GPA_GL( RasterPos4sv ); + GPA_GL( Rectd ); + GPA_GL( Rectdv ); + GPA_GL( Rectf ); + GPA_GL( Rectfv ); + GPA_GL( Recti ); + GPA_GL( Rectiv ); + GPA_GL( Rects ); + GPA_GL( Rectsv ); + GPA_GL( TexCoord1d ); + GPA_GL( TexCoord1dv ); + GPA_GL( TexCoord1f ); + GPA_GL( TexCoord1fv ); + GPA_GL( TexCoord1i ); + GPA_GL( TexCoord1iv ); + GPA_GL( TexCoord1s ); + GPA_GL( TexCoord1sv ); + GPA_GL( TexCoord2d ); + GPA_GL( TexCoord2dv ); + GPA_GL( TexCoord2f ); + GPA_GL( TexCoord2fv ); + GPA_GL( TexCoord2i ); + GPA_GL( TexCoord2iv ); + GPA_GL( TexCoord2s ); + GPA_GL( TexCoord2sv ); + GPA_GL( TexCoord3d ); + GPA_GL( TexCoord3dv ); + GPA_GL( TexCoord3f ); + GPA_GL( TexCoord3fv ); + GPA_GL( TexCoord3i ); + GPA_GL( TexCoord3iv ); + GPA_GL( TexCoord3s ); + GPA_GL( TexCoord3sv ); + GPA_GL( TexCoord4d ); + GPA_GL( TexCoord4dv ); + GPA_GL( TexCoord4f ); + GPA_GL( TexCoord4fv ); + GPA_GL( TexCoord4i ); + GPA_GL( TexCoord4iv ); + GPA_GL( TexCoord4s ); + GPA_GL( TexCoord4sv ); + GPA_GL( Vertex2d ); + GPA_GL( Vertex2dv ); + GPA_GL( Vertex2f ); + GPA_GL( Vertex2fv ); + GPA_GL( Vertex2i ); + GPA_GL( Vertex2iv ); + GPA_GL( Vertex2s ); + GPA_GL( Vertex2sv ); + GPA_GL( Vertex3d ); + GPA_GL( Vertex3dv ); + GPA_GL( Vertex3f ); + GPA_GL( Vertex3fv ); + GPA_GL( Vertex3i ); + GPA_GL( Vertex3iv ); + GPA_GL( Vertex3s ); + GPA_GL( Vertex3sv ); + GPA_GL( Vertex4d ); + GPA_GL( Vertex4dv ); + GPA_GL( Vertex4f ); + GPA_GL( Vertex4fv ); + GPA_GL( Vertex4i ); + GPA_GL( Vertex4iv ); + GPA_GL( Vertex4s ); + GPA_GL( Vertex4sv ); + GPA_GL( ClipPlane ); + GPA_GL( ColorMaterial ); + GPA_GL( CullFace ); + GPA_GL( Fogf ); + GPA_GL( Fogfv ); + GPA_GL( Fogi ); + GPA_GL( Fogiv ); + GPA_GL( FrontFace ); + GPA_GL( Hint ); + GPA_GL( Lightf ); + GPA_GL( Lightfv ); + GPA_GL( Lighti ); + GPA_GL( Lightiv ); + GPA_GL( LightModelf ); + GPA_GL( LightModelfv ); + GPA_GL( LightModeli ); + GPA_GL( LightModeliv ); + GPA_GL( LineStipple ); + GPA_GL( LineWidth ); + GPA_GL( Materialf ); + GPA_GL( Materialfv ); + GPA_GL( Materiali ); + GPA_GL( Materialiv ); + GPA_GL( PointSize ); + GPA_GL( PolygonMode ); + GPA_GL( PolygonStipple ); + GPA_GL( Scissor ); + GPA_GL( ShadeModel ); + GPA_GL( TexParameterf ); + GPA_GL( TexParameterfv ); + GPA_GL( TexParameteri ); + GPA_GL( TexParameteriv ); + GPA_GL( TexImage1D ); + GPA_GL( TexImage2D ); + GPA_GL( TexEnvf ); + GPA_GL( TexEnvfv ); + GPA_GL( TexEnvi ); + GPA_GL( TexEnviv ); + GPA_GL( TexGend ); + GPA_GL( TexGendv ); + GPA_GL( TexGenf ); + GPA_GL( TexGenfv ); + GPA_GL( TexGeni ); + GPA_GL( TexGeniv ); + GPA_GL( FeedbackBuffer ); + GPA_GL( SelectBuffer ); + GPA_GL( RenderMode ); + GPA_GL( InitNames ); + GPA_GL( LoadName ); + GPA_GL( PassThrough ); + GPA_GL( PopName ); + GPA_GL( PushName ); + GPA_GL( DrawBuffer ); + GPA_GL( Clear ); + GPA_GL( ClearAccum ); + GPA_GL( ClearIndex ); + GPA_GL( ClearColor ); + GPA_GL( ClearStencil ); + GPA_GL( ClearDepth ); + GPA_GL( StencilMask ); + GPA_GL( ColorMask ); + GPA_GL( DepthMask ); + GPA_GL( IndexMask ); + GPA_GL( Accum ); + GPA_GL( Disable ); + GPA_GL( Enable ); + GPA_GL( Finish ); + GPA_GL( Flush ); + GPA_GL( PopAttrib ); + GPA_GL( PushAttrib ); + GPA_GL( Map1d ); + GPA_GL( Map1f ); + GPA_GL( Map2d ); + GPA_GL( Map2f ); + GPA_GL( MapGrid1d ); + GPA_GL( MapGrid1f ); + GPA_GL( MapGrid2d ); + GPA_GL( MapGrid2f ); + GPA_GL( EvalCoord1d ); + GPA_GL( EvalCoord1dv ); + GPA_GL( EvalCoord1f ); + GPA_GL( EvalCoord1fv ); + GPA_GL( EvalCoord2d ); + GPA_GL( EvalCoord2dv ); + GPA_GL( EvalCoord2f ); + GPA_GL( EvalCoord2fv ); + GPA_GL( EvalMesh1 ); + GPA_GL( EvalPoint1 ); + GPA_GL( EvalMesh2 ); + GPA_GL( EvalPoint2 ); + GPA_GL( AlphaFunc ); + GPA_GL( BlendFunc ); + GPA_GL( LogicOp ); + GPA_GL( StencilFunc ); + GPA_GL( StencilOp ); + GPA_GL( DepthFunc ); + GPA_GL( PixelZoom ); + GPA_GL( PixelTransferf ); + GPA_GL( PixelTransferi ); + GPA_GL( PixelStoref ); + GPA_GL( PixelStorei ); + GPA_GL( PixelMapfv ); + GPA_GL( PixelMapuiv ); + GPA_GL( PixelMapusv ); + GPA_GL( ReadBuffer ); + GPA_GL( CopyPixels ); + GPA_GL( ReadPixels ); + GPA_GL( DrawPixels ); + GPA_GL( GetBooleanv ); + GPA_GL( GetClipPlane ); + GPA_GL( GetDoublev ); + GPA_GL( GetError ); + GPA_GL( GetFloatv ); + GPA_GL( GetIntegerv ); + GPA_GL( GetLightfv ); + GPA_GL( GetLightiv ); + GPA_GL( GetMapdv ); + GPA_GL( GetMapfv ); + GPA_GL( GetMapiv ); + GPA_GL( GetMaterialfv ); + GPA_GL( GetMaterialiv ); + GPA_GL( GetPixelMapfv ); + GPA_GL( GetPixelMapuiv ); + GPA_GL( GetPixelMapusv ); + GPA_GL( GetPolygonStipple ); + GPA_GL( GetString ); + GPA_GL( GetTexEnvfv ); + GPA_GL( GetTexEnviv ); + GPA_GL( GetTexGendv ); + GPA_GL( GetTexGenfv ); + GPA_GL( GetTexGeniv ); + GPA_GL( GetTexImage ); + GPA_GL( GetTexParameterfv ); + GPA_GL( GetTexParameteriv ); + GPA_GL( GetTexLevelParameterfv ); + GPA_GL( GetTexLevelParameteriv ); + GPA_GL( IsEnabled ); + GPA_GL( IsList ); + GPA_GL( DepthRange ); + GPA_GL( Frustum ); + GPA_GL( LoadIdentity ); + GPA_GL( LoadMatrixf ); + GPA_GL( LoadMatrixd ); + GPA_GL( MatrixMode ); + GPA_GL( MultMatrixf ); + GPA_GL( MultMatrixd ); + GPA_GL( Ortho ); + GPA_GL( PopMatrix ); + GPA_GL( PushMatrix ); + GPA_GL( Rotated ); + GPA_GL( Rotatef ); + GPA_GL( Scaled ); + GPA_GL( Scalef ); + GPA_GL( Translated ); + GPA_GL( Translatef ); + GPA_GL( Viewport ); + GPA_GL( ArrayElement ); + GPA_GL( BindTexture ); + GPA_GL( ColorPointer ); + GPA_GL( DisableClientState ); + GPA_GL( DrawArrays ); + GPA_GL( DrawElements ); + GPA_GL( EdgeFlagPointer ); + GPA_GL( EnableClientState ); + GPA_GL( IndexPointer ); + GPA_GL( Indexub ); + GPA_GL( Indexubv ); + GPA_GL( InterleavedArrays ); + GPA_GL( NormalPointer ); + GPA_GL( PolygonOffset ); + GPA_GL( TexCoordPointer ); + GPA_GL( VertexPointer ); + GPA_GL( AreTexturesResident ); + GPA_GL( CopyTexImage1D ); + GPA_GL( CopyTexImage2D ); + GPA_GL( CopyTexSubImage1D ); + GPA_GL( CopyTexSubImage2D ); + GPA_GL( DeleteTextures ); + GPA_GL( GenTextures ); + GPA_GL( GetPointerv ); + GPA_GL( IsTexture ); + GPA_GL( PrioritizeTextures ); + GPA_GL( TexSubImage1D ); + GPA_GL( TexSubImage2D ); + GPA_GL( PopClientAttrib ); + GPA_GL( PushClientAttrib ); + + return &cpt; +} + +int APIENTRY +DrvSetLayerPaletteEntries( + HDC hdc, + INT iLayerPlane, + INT iStart, + INT cEntries, + CONST COLORREF *pcr ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return 0; +} + +BOOL APIENTRY +DrvSetPixelFormat( + HDC hdc, + LONG iPixelFormat ) +{ + PIXELFORMATDESCRIPTOR pfd; + BOOL r; + + wglDescribePixelFormat( hdc, iPixelFormat, sizeof( pfd ), &pfd ); + r = wglSetPixelFormat( hdc, iPixelFormat, &pfd ); + + debug_printf( "%s( 0x%p, %d ) = %s\n", __FUNCTION__, hdc, iPixelFormat, r ? "TRUE" : "FALSE" ); + + return r; +} + +BOOL APIENTRY +DrvShareLists( + DHGLRC dhglrc1, + DHGLRC dhglrc2 ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return FALSE; +} + +BOOL APIENTRY +DrvSwapBuffers( + HDC hdc ) +{ + debug_printf( "%s( 0x%p )\n", __FUNCTION__, hdc ); + + return wglSwapBuffers( hdc ); +} + +BOOL APIENTRY +DrvSwapLayerBuffers( + HDC hdc, + UINT fuPlanes ) +{ + debug_printf( "%s\n", __FUNCTION__ ); + + return FALSE; +} + +BOOL APIENTRY +DrvValidateVersion( + ULONG ulVersion ) +{ + debug_printf( "%s( %u )\n", __FUNCTION__, ulVersion ); + + return ulVersion == 1; +} diff --git a/src/mesa/state_tracker/wgl/stw_icd.h b/src/mesa/state_tracker/wgl/stw_icd.h new file mode 100644 index 0000000000..7e2edca16e --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_icd.h @@ -0,0 +1,491 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef DRV_H +#define DRV_H + + +#include <windows.h> + + +#include "GL/gl.h" +#include "GL/mesa_wgl.h" + + +typedef ULONG DHGLRC; + +#define OPENGL_VERSION_110_ENTRIES 336 + +struct __GLdispatchTableRec +{ + void (GLAPIENTRY * NewList)(GLuint, GLenum); + void (GLAPIENTRY * EndList)(void); + void (GLAPIENTRY * CallList)(GLuint); + void (GLAPIENTRY * CallLists)(GLsizei, GLenum, const GLvoid *); + void (GLAPIENTRY * DeleteLists)(GLuint, GLsizei); + GLuint (GLAPIENTRY * GenLists)(GLsizei); + void (GLAPIENTRY * ListBase)(GLuint); + void (GLAPIENTRY * Begin)(GLenum); + void (GLAPIENTRY * Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); + void (GLAPIENTRY * Color3b)(GLbyte, GLbyte, GLbyte); + void (GLAPIENTRY * Color3bv)(const GLbyte *); + void (GLAPIENTRY * Color3d)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Color3dv)(const GLdouble *); + void (GLAPIENTRY * Color3f)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Color3fv)(const GLfloat *); + void (GLAPIENTRY * Color3i)(GLint, GLint, GLint); + void (GLAPIENTRY * Color3iv)(const GLint *); + void (GLAPIENTRY * Color3s)(GLshort, GLshort, GLshort); + void (GLAPIENTRY * Color3sv)(const GLshort *); + void (GLAPIENTRY * Color3ub)(GLubyte, GLubyte, GLubyte); + void (GLAPIENTRY * Color3ubv)(const GLubyte *); + void (GLAPIENTRY * Color3ui)(GLuint, GLuint, GLuint); + void (GLAPIENTRY * Color3uiv)(const GLuint *); + void (GLAPIENTRY * Color3us)(GLushort, GLushort, GLushort); + void (GLAPIENTRY * Color3usv)(const GLushort *); + void (GLAPIENTRY * Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); + void (GLAPIENTRY * Color4bv)(const GLbyte *); + void (GLAPIENTRY * Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Color4dv)(const GLdouble *); + void (GLAPIENTRY * Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Color4fv)(const GLfloat *); + void (GLAPIENTRY * Color4i)(GLint, GLint, GLint, GLint); + void (GLAPIENTRY * Color4iv)(const GLint *); + void (GLAPIENTRY * Color4s)(GLshort, GLshort, GLshort, GLshort); + void (GLAPIENTRY * Color4sv)(const GLshort *); + void (GLAPIENTRY * Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); + void (GLAPIENTRY * Color4ubv)(const GLubyte *); + void (GLAPIENTRY * Color4ui)(GLuint, GLuint, GLuint, GLuint); + void (GLAPIENTRY * Color4uiv)(const GLuint *); + void (GLAPIENTRY * Color4us)(GLushort, GLushort, GLushort, GLushort); + void (GLAPIENTRY * Color4usv)(const GLushort *); + void (GLAPIENTRY * EdgeFlag)(GLboolean); + void (GLAPIENTRY * EdgeFlagv)(const GLboolean *); + void (GLAPIENTRY * End)(void); + void (GLAPIENTRY * Indexd)(GLdouble); + void (GLAPIENTRY * Indexdv)(const GLdouble *); + void (GLAPIENTRY * Indexf)(GLfloat); + void (GLAPIENTRY * Indexfv)(const GLfloat *); + void (GLAPIENTRY * Indexi)(GLint); + void (GLAPIENTRY * Indexiv)(const GLint *); + void (GLAPIENTRY * Indexs)(GLshort); + void (GLAPIENTRY * Indexsv)(const GLshort *); + void (GLAPIENTRY * Normal3b)(GLbyte, GLbyte, GLbyte); + void (GLAPIENTRY * Normal3bv)(const GLbyte *); + void (GLAPIENTRY * Normal3d)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Normal3dv)(const GLdouble *); + void (GLAPIENTRY * Normal3f)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Normal3fv)(const GLfloat *); + void (GLAPIENTRY * Normal3i)(GLint, GLint, GLint); + void (GLAPIENTRY * Normal3iv)(const GLint *); + void (GLAPIENTRY * Normal3s)(GLshort, GLshort, GLshort); + void (GLAPIENTRY * Normal3sv)(const GLshort *); + void (GLAPIENTRY * RasterPos2d)(GLdouble, GLdouble); + void (GLAPIENTRY * RasterPos2dv)(const GLdouble *); + void (GLAPIENTRY * RasterPos2f)(GLfloat, GLfloat); + void (GLAPIENTRY * RasterPos2fv)(const GLfloat *); + void (GLAPIENTRY * RasterPos2i)(GLint, GLint); + void (GLAPIENTRY * RasterPos2iv)(const GLint *); + void (GLAPIENTRY * RasterPos2s)(GLshort, GLshort); + void (GLAPIENTRY * RasterPos2sv)(const GLshort *); + void (GLAPIENTRY * RasterPos3d)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * RasterPos3dv)(const GLdouble *); + void (GLAPIENTRY * RasterPos3f)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * RasterPos3fv)(const GLfloat *); + void (GLAPIENTRY * RasterPos3i)(GLint, GLint, GLint); + void (GLAPIENTRY * RasterPos3iv)(const GLint *); + void (GLAPIENTRY * RasterPos3s)(GLshort, GLshort, GLshort); + void (GLAPIENTRY * RasterPos3sv)(const GLshort *); + void (GLAPIENTRY * RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * RasterPos4dv)(const GLdouble *); + void (GLAPIENTRY * RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * RasterPos4fv)(const GLfloat *); + void (GLAPIENTRY * RasterPos4i)(GLint, GLint, GLint, GLint); + void (GLAPIENTRY * RasterPos4iv)(const GLint *); + void (GLAPIENTRY * RasterPos4s)(GLshort, GLshort, GLshort, GLshort); + void (GLAPIENTRY * RasterPos4sv)(const GLshort *); + void (GLAPIENTRY * Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Rectdv)(const GLdouble *, const GLdouble *); + void (GLAPIENTRY * Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Rectfv)(const GLfloat *, const GLfloat *); + void (GLAPIENTRY * Recti)(GLint, GLint, GLint, GLint); + void (GLAPIENTRY * Rectiv)(const GLint *, const GLint *); + void (GLAPIENTRY * Rects)(GLshort, GLshort, GLshort, GLshort); + void (GLAPIENTRY * Rectsv)(const GLshort *, const GLshort *); + void (GLAPIENTRY * TexCoord1d)(GLdouble); + void (GLAPIENTRY * TexCoord1dv)(const GLdouble *); + void (GLAPIENTRY * TexCoord1f)(GLfloat); + void (GLAPIENTRY * TexCoord1fv)(const GLfloat *); + void (GLAPIENTRY * TexCoord1i)(GLint); + void (GLAPIENTRY * TexCoord1iv)(const GLint *); + void (GLAPIENTRY * TexCoord1s)(GLshort); + void (GLAPIENTRY * TexCoord1sv)(const GLshort *); + void (GLAPIENTRY * TexCoord2d)(GLdouble, GLdouble); + void (GLAPIENTRY * TexCoord2dv)(const GLdouble *); + void (GLAPIENTRY * TexCoord2f)(GLfloat, GLfloat); + void (GLAPIENTRY * TexCoord2fv)(const GLfloat *); + void (GLAPIENTRY * TexCoord2i)(GLint, GLint); + void (GLAPIENTRY * TexCoord2iv)(const GLint *); + void (GLAPIENTRY * TexCoord2s)(GLshort, GLshort); + void (GLAPIENTRY * TexCoord2sv)(const GLshort *); + void (GLAPIENTRY * TexCoord3d)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * TexCoord3dv)(const GLdouble *); + void (GLAPIENTRY * TexCoord3f)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * TexCoord3fv)(const GLfloat *); + void (GLAPIENTRY * TexCoord3i)(GLint, GLint, GLint); + void (GLAPIENTRY * TexCoord3iv)(const GLint *); + void (GLAPIENTRY * TexCoord3s)(GLshort, GLshort, GLshort); + void (GLAPIENTRY * TexCoord3sv)(const GLshort *); + void (GLAPIENTRY * TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * TexCoord4dv)(const GLdouble *); + void (GLAPIENTRY * TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * TexCoord4fv)(const GLfloat *); + void (GLAPIENTRY * TexCoord4i)(GLint, GLint, GLint, GLint); + void (GLAPIENTRY * TexCoord4iv)(const GLint *); + void (GLAPIENTRY * TexCoord4s)(GLshort, GLshort, GLshort, GLshort); + void (GLAPIENTRY * TexCoord4sv)(const GLshort *); + void (GLAPIENTRY * Vertex2d)(GLdouble, GLdouble); + void (GLAPIENTRY * Vertex2dv)(const GLdouble *); + void (GLAPIENTRY * Vertex2f)(GLfloat, GLfloat); + void (GLAPIENTRY * Vertex2fv)(const GLfloat *); + void (GLAPIENTRY * Vertex2i)(GLint, GLint); + void (GLAPIENTRY * Vertex2iv)(const GLint *); + void (GLAPIENTRY * Vertex2s)(GLshort, GLshort); + void (GLAPIENTRY * Vertex2sv)(const GLshort *); + void (GLAPIENTRY * Vertex3d)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Vertex3dv)(const GLdouble *); + void (GLAPIENTRY * Vertex3f)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Vertex3fv)(const GLfloat *); + void (GLAPIENTRY * Vertex3i)(GLint, GLint, GLint); + void (GLAPIENTRY * Vertex3iv)(const GLint *); + void (GLAPIENTRY * Vertex3s)(GLshort, GLshort, GLshort); + void (GLAPIENTRY * Vertex3sv)(const GLshort *); + void (GLAPIENTRY * Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Vertex4dv)(const GLdouble *); + void (GLAPIENTRY * Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Vertex4fv)(const GLfloat *); + void (GLAPIENTRY * Vertex4i)(GLint, GLint, GLint, GLint); + void (GLAPIENTRY * Vertex4iv)(const GLint *); + void (GLAPIENTRY * Vertex4s)(GLshort, GLshort, GLshort, GLshort); + void (GLAPIENTRY * Vertex4sv)(const GLshort *); + void (GLAPIENTRY * ClipPlane)(GLenum, const GLdouble *); + void (GLAPIENTRY * ColorMaterial)(GLenum, GLenum); + void (GLAPIENTRY * CullFace)(GLenum); + void (GLAPIENTRY * Fogf)(GLenum, GLfloat); + void (GLAPIENTRY * Fogfv)(GLenum, const GLfloat *); + void (GLAPIENTRY * Fogi)(GLenum, GLint); + void (GLAPIENTRY * Fogiv)(GLenum, const GLint *); + void (GLAPIENTRY * FrontFace)(GLenum); + void (GLAPIENTRY * Hint)(GLenum, GLenum); + void (GLAPIENTRY * Lightf)(GLenum, GLenum, GLfloat); + void (GLAPIENTRY * Lightfv)(GLenum, GLenum, const GLfloat *); + void (GLAPIENTRY * Lighti)(GLenum, GLenum, GLint); + void (GLAPIENTRY * Lightiv)(GLenum, GLenum, const GLint *); + void (GLAPIENTRY * LightModelf)(GLenum, GLfloat); + void (GLAPIENTRY * LightModelfv)(GLenum, const GLfloat *); + void (GLAPIENTRY * LightModeli)(GLenum, GLint); + void (GLAPIENTRY * LightModeliv)(GLenum, const GLint *); + void (GLAPIENTRY * LineStipple)(GLint, GLushort); + void (GLAPIENTRY * LineWidth)(GLfloat); + void (GLAPIENTRY * Materialf)(GLenum, GLenum, GLfloat); + void (GLAPIENTRY * Materialfv)(GLenum, GLenum, const GLfloat *); + void (GLAPIENTRY * Materiali)(GLenum, GLenum, GLint); + void (GLAPIENTRY * Materialiv)(GLenum, GLenum, const GLint *); + void (GLAPIENTRY * PointSize)(GLfloat); + void (GLAPIENTRY * PolygonMode)(GLenum, GLenum); + void (GLAPIENTRY * PolygonStipple)(const GLubyte *); + void (GLAPIENTRY * Scissor)(GLint, GLint, GLsizei, GLsizei); + void (GLAPIENTRY * ShadeModel)(GLenum); + void (GLAPIENTRY * TexParameterf)(GLenum, GLenum, GLfloat); + void (GLAPIENTRY * TexParameterfv)(GLenum, GLenum, const GLfloat *); + void (GLAPIENTRY * TexParameteri)(GLenum, GLenum, GLint); + void (GLAPIENTRY * TexParameteriv)(GLenum, GLenum, const GLint *); + void (GLAPIENTRY * TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY * TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY * TexEnvf)(GLenum, GLenum, GLfloat); + void (GLAPIENTRY * TexEnvfv)(GLenum, GLenum, const GLfloat *); + void (GLAPIENTRY * TexEnvi)(GLenum, GLenum, GLint); + void (GLAPIENTRY * TexEnviv)(GLenum, GLenum, const GLint *); + void (GLAPIENTRY * TexGend)(GLenum, GLenum, GLdouble); + void (GLAPIENTRY * TexGendv)(GLenum, GLenum, const GLdouble *); + void (GLAPIENTRY * TexGenf)(GLenum, GLenum, GLfloat); + void (GLAPIENTRY * TexGenfv)(GLenum, GLenum, const GLfloat *); + void (GLAPIENTRY * TexGeni)(GLenum, GLenum, GLint); + void (GLAPIENTRY * TexGeniv)(GLenum, GLenum, const GLint *); + void (GLAPIENTRY * FeedbackBuffer)(GLsizei, GLenum, GLfloat *); + void (GLAPIENTRY * SelectBuffer)(GLsizei, GLuint *); + GLint (GLAPIENTRY * RenderMode)(GLenum); + void (GLAPIENTRY * InitNames)(void); + void (GLAPIENTRY * LoadName)(GLuint); + void (GLAPIENTRY * PassThrough)(GLfloat); + void (GLAPIENTRY * PopName)(void); + void (GLAPIENTRY * PushName)(GLuint); + void (GLAPIENTRY * DrawBuffer)(GLenum); + void (GLAPIENTRY * Clear)(GLbitfield); + void (GLAPIENTRY * ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * ClearIndex)(GLfloat); + void (GLAPIENTRY * ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); + void (GLAPIENTRY * ClearStencil)(GLint); + void (GLAPIENTRY * ClearDepth)(GLclampd); + void (GLAPIENTRY * StencilMask)(GLuint); + void (GLAPIENTRY * ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); + void (GLAPIENTRY * DepthMask)(GLboolean); + void (GLAPIENTRY * IndexMask)(GLuint); + void (GLAPIENTRY * Accum)(GLenum, GLfloat); + void (GLAPIENTRY * Disable)(GLenum); + void (GLAPIENTRY * Enable)(GLenum); + void (GLAPIENTRY * Finish)(void); + void (GLAPIENTRY * Flush)(void); + void (GLAPIENTRY * PopAttrib)(void); + void (GLAPIENTRY * PushAttrib)(GLbitfield); + void (GLAPIENTRY * Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); + void (GLAPIENTRY * Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); + void (GLAPIENTRY * Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); + void (GLAPIENTRY * Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); + void (GLAPIENTRY * MapGrid1d)(GLint, GLdouble, GLdouble); + void (GLAPIENTRY * MapGrid1f)(GLint, GLfloat, GLfloat); + void (GLAPIENTRY * MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); + void (GLAPIENTRY * MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); + void (GLAPIENTRY * EvalCoord1d)(GLdouble); + void (GLAPIENTRY * EvalCoord1dv)(const GLdouble *); + void (GLAPIENTRY * EvalCoord1f)(GLfloat); + void (GLAPIENTRY * EvalCoord1fv)(const GLfloat *); + void (GLAPIENTRY * EvalCoord2d)(GLdouble, GLdouble); + void (GLAPIENTRY * EvalCoord2dv)(const GLdouble *); + void (GLAPIENTRY * EvalCoord2f)(GLfloat, GLfloat); + void (GLAPIENTRY * EvalCoord2fv)(const GLfloat *); + void (GLAPIENTRY * EvalMesh1)(GLenum, GLint, GLint); + void (GLAPIENTRY * EvalPoint1)(GLint); + void (GLAPIENTRY * EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); + void (GLAPIENTRY * EvalPoint2)(GLint, GLint); + void (GLAPIENTRY * AlphaFunc)(GLenum, GLclampf); + void (GLAPIENTRY * BlendFunc)(GLenum, GLenum); + void (GLAPIENTRY * LogicOp)(GLenum); + void (GLAPIENTRY * StencilFunc)(GLenum, GLint, GLuint); + void (GLAPIENTRY * StencilOp)(GLenum, GLenum, GLenum); + void (GLAPIENTRY * DepthFunc)(GLenum); + void (GLAPIENTRY * PixelZoom)(GLfloat, GLfloat); + void (GLAPIENTRY * PixelTransferf)(GLenum, GLfloat); + void (GLAPIENTRY * PixelTransferi)(GLenum, GLint); + void (GLAPIENTRY * PixelStoref)(GLenum, GLfloat); + void (GLAPIENTRY * PixelStorei)(GLenum, GLint); + void (GLAPIENTRY * PixelMapfv)(GLenum, GLint, const GLfloat *); + void (GLAPIENTRY * PixelMapuiv)(GLenum, GLint, const GLuint *); + void (GLAPIENTRY * PixelMapusv)(GLenum, GLint, const GLushort *); + void (GLAPIENTRY * ReadBuffer)(GLenum); + void (GLAPIENTRY * CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); + void (GLAPIENTRY * ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); + void (GLAPIENTRY * DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY * GetBooleanv)(GLenum, GLboolean *); + void (GLAPIENTRY * GetClipPlane)(GLenum, GLdouble *); + void (GLAPIENTRY * GetDoublev)(GLenum, GLdouble *); + GLenum (GLAPIENTRY * GetError)(void); + void (GLAPIENTRY * GetFloatv)(GLenum, GLfloat *); + void (GLAPIENTRY * GetIntegerv)(GLenum, GLint *); + void (GLAPIENTRY * GetLightfv)(GLenum, GLenum, GLfloat *); + void (GLAPIENTRY * GetLightiv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY * GetMapdv)(GLenum, GLenum, GLdouble *); + void (GLAPIENTRY * GetMapfv)(GLenum, GLenum, GLfloat *); + void (GLAPIENTRY * GetMapiv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY * GetMaterialfv)(GLenum, GLenum, GLfloat *); + void (GLAPIENTRY * GetMaterialiv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY * GetPixelMapfv)(GLenum, GLfloat *); + void (GLAPIENTRY * GetPixelMapuiv)(GLenum, GLuint *); + void (GLAPIENTRY * GetPixelMapusv)(GLenum, GLushort *); + void (GLAPIENTRY * GetPolygonStipple)(GLubyte *); + const GLubyte * (GLAPIENTRY * GetString)(GLenum); + void (GLAPIENTRY * GetTexEnvfv)(GLenum, GLenum, GLfloat *); + void (GLAPIENTRY * GetTexEnviv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY * GetTexGendv)(GLenum, GLenum, GLdouble *); + void (GLAPIENTRY * GetTexGenfv)(GLenum, GLenum, GLfloat *); + void (GLAPIENTRY * GetTexGeniv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY * GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); + void (GLAPIENTRY * GetTexParameterfv)(GLenum, GLenum, GLfloat *); + void (GLAPIENTRY * GetTexParameteriv)(GLenum, GLenum, GLint *); + void (GLAPIENTRY * GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); + void (GLAPIENTRY * GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); + GLboolean (GLAPIENTRY * IsEnabled)(GLenum); + GLboolean (GLAPIENTRY * IsList)(GLuint); + void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd); + void (GLAPIENTRY * Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * LoadIdentity)(void); + void (GLAPIENTRY * LoadMatrixf)(const GLfloat *); + void (GLAPIENTRY * LoadMatrixd)(const GLdouble *); + void (GLAPIENTRY * MatrixMode)(GLenum); + void (GLAPIENTRY * MultMatrixf)(const GLfloat *); + void (GLAPIENTRY * MultMatrixd)(const GLdouble *); + void (GLAPIENTRY * Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * PopMatrix)(void); + void (GLAPIENTRY * PushMatrix)(void); + void (GLAPIENTRY * Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Scaled)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Scalef)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble); + void (GLAPIENTRY * Translatef)(GLfloat, GLfloat, GLfloat); + void (GLAPIENTRY * Viewport)(GLint, GLint, GLsizei, GLsizei); + void (GLAPIENTRY * ArrayElement)(GLint); + void (GLAPIENTRY * BindTexture)(GLenum, GLuint); + void (GLAPIENTRY * ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY * DisableClientState)(GLenum); + void (GLAPIENTRY * DrawArrays)(GLenum, GLint, GLsizei); + void (GLAPIENTRY * DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); + void (GLAPIENTRY * EdgeFlagPointer)(GLsizei, const GLvoid *); + void (GLAPIENTRY * EnableClientState)(GLenum); + void (GLAPIENTRY * IndexPointer)(GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY * Indexub)(GLubyte); + void (GLAPIENTRY * Indexubv)(const GLubyte *); + void (GLAPIENTRY * InterleavedArrays)(GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY * NormalPointer)(GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY * PolygonOffset)(GLfloat, GLfloat); + void (GLAPIENTRY * TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); + void (GLAPIENTRY * VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); + GLboolean (GLAPIENTRY * AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); + void (GLAPIENTRY * CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); + void (GLAPIENTRY * CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); + void (GLAPIENTRY * CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); + void (GLAPIENTRY * CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); + void (GLAPIENTRY * DeleteTextures)(GLsizei, const GLuint *); + void (GLAPIENTRY * GenTextures)(GLsizei, GLuint *); + void (GLAPIENTRY * GetPointerv)(GLenum, GLvoid **); + GLboolean (GLAPIENTRY * IsTexture)(GLuint); + void (GLAPIENTRY * PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); + void (GLAPIENTRY * TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY * TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); + void (GLAPIENTRY * PopClientAttrib)(void); + void (GLAPIENTRY * PushClientAttrib)(GLbitfield); +}; + +typedef struct __GLdispatchTableRec GLDISPATCHTABLE; + +typedef struct _GLCLTPROCTABLE +{ + int cEntries; + GLDISPATCHTABLE glDispatchTable; +} GLCLTPROCTABLE, * PGLCLTPROCTABLE; + +typedef VOID (APIENTRY * PFN_SETPROCTABLE)(PGLCLTPROCTABLE); + +BOOL APIENTRY +DrvCopyContext( + DHGLRC dhrcSource, + DHGLRC dhrcDest, + UINT fuMask ); + +DHGLRC APIENTRY +DrvCreateLayerContext( + HDC hdc, + INT iLayerPlane ); + +DHGLRC APIENTRY +DrvCreateContext( + HDC hdc ); + +BOOL APIENTRY +DrvDeleteContext( + DHGLRC dhglrc ); + +BOOL APIENTRY +DrvDescribeLayerPlane( + HDC hdc, + INT iPixelFormat, + INT iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd ); + +LONG APIENTRY +DrvDescribePixelFormat( + HDC hdc, + INT iPixelFormat, + ULONG cjpfd, + PIXELFORMATDESCRIPTOR *ppfd ); + +int APIENTRY +DrvGetLayerPaletteEntries( + HDC hdc, + INT iLayerPlane, + INT iStart, + INT cEntries, + COLORREF *pcr ); + +PROC APIENTRY +DrvGetProcAddress( + LPCSTR lpszProc ); + +BOOL APIENTRY +DrvRealizeLayerPalette( + HDC hdc, + INT iLayerPlane, + BOOL bRealize ); + +BOOL APIENTRY +DrvReleaseContext( + DHGLRC dhglrc ); + +void APIENTRY +DrvSetCallbackProcs( + INT nProcs, + PROC *pProcs ); + +PGLCLTPROCTABLE APIENTRY +DrvSetContext( + HDC hdc, + DHGLRC dhglrc, + PFN_SETPROCTABLE pfnSetProcTable ); + +int APIENTRY +DrvSetLayerPaletteEntries( + HDC hdc, + INT iLayerPlane, + INT iStart, + INT cEntries, + CONST COLORREF *pcr ); + +BOOL APIENTRY +DrvSetPixelFormat( + HDC hdc, + LONG iPixelFormat ); + +BOOL APIENTRY +DrvShareLists( + DHGLRC dhglrc1, + DHGLRC dhglrc2 ); + +BOOL APIENTRY +DrvSwapBuffers( + HDC hdc ); + +BOOL APIENTRY +DrvSwapLayerBuffers( + HDC hdc, + UINT fuPlanes ); + +BOOL APIENTRY +DrvValidateVersion( + ULONG ulVersion ); + +#endif /* DRV_H */ diff --git a/src/mesa/state_tracker/wgl/stw_pixelformat.c b/src/mesa/state_tracker/wgl/stw_pixelformat.c new file mode 100644 index 0000000000..7a054af3d3 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_pixelformat.c @@ -0,0 +1,120 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "pipe/p_debug.h" +#include "stw_pixelformat.h" + +#define MAX_PIXELFORMATS 16 + +static struct pixelformat_info pixelformats[MAX_PIXELFORMATS]; +static uint pixelformat_count = 0; +static uint pixelformat_extended_count = 0; + +static void +add_standard_pixelformats( + struct pixelformat_info **ppf, + uint flags ) +{ + struct pixelformat_info *pf = *ppf; + struct pixelformat_color_info color24 = { 8, 0, 8, 8, 8, 16 }; + struct pixelformat_alpha_info alpha8 = { 8, 24 }; + struct pixelformat_alpha_info noalpha = { 0, 0 }; + struct pixelformat_depth_info depth24s8 = { 24, 8 }; + struct pixelformat_depth_info depth16 = { 16, 0 }; + + pf->flags = PF_FLAG_DOUBLEBUFFER | flags; + pf->color = color24; + pf->alpha = alpha8; + pf->depth = depth16; + pf++; + + pf->flags = PF_FLAG_DOUBLEBUFFER | flags; + pf->color = color24; + pf->alpha = alpha8; + pf->depth = depth24s8; + pf++; + + pf->flags = PF_FLAG_DOUBLEBUFFER | flags; + pf->color = color24; + pf->alpha = noalpha; + pf->depth = depth16; + pf++; + + pf->flags = PF_FLAG_DOUBLEBUFFER | flags; + pf->color = color24; + pf->alpha = noalpha; + pf->depth = depth24s8; + pf++; + + pf->flags = flags; + pf->color = color24; + pf->alpha = noalpha; + pf->depth = depth16; + pf++; + + pf->flags = flags; + pf->color = color24; + pf->alpha = noalpha; + pf->depth = depth24s8; + pf++; + + *ppf = pf; +} + +void +pixelformat_init( void ) +{ + struct pixelformat_info *pf = pixelformats; + + add_standard_pixelformats( &pf, 0 ); + pixelformat_count = pf - pixelformats; + + add_standard_pixelformats( &pf, PF_FLAG_MULTISAMPLED ); + pixelformat_extended_count = pf - pixelformats; + + assert( pixelformat_extended_count <= MAX_PIXELFORMATS ); +} + +uint +pixelformat_get_count( void ) +{ + return pixelformat_count; +} + +uint +pixelformat_get_extended_count( void ) +{ + return pixelformat_extended_count; +} + +const struct pixelformat_info * +pixelformat_get_info( uint index ) +{ + assert( index < pixelformat_extended_count ); + + return &pixelformats[index]; +} diff --git a/src/mesa/state_tracker/wgl/stw_pixelformat.h b/src/mesa/state_tracker/wgl/stw_pixelformat.h new file mode 100644 index 0000000000..0b67da8d25 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_pixelformat.h @@ -0,0 +1,76 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef PIXELFORMAT_H +#define PIXELFORMAT_H + +#define PF_FLAG_DOUBLEBUFFER 0x00000001 +#define PF_FLAG_MULTISAMPLED 0x00000002 + +struct pixelformat_color_info +{ + uint redbits; + uint redshift; + uint greenbits; + uint greenshift; + uint bluebits; + uint blueshift; +}; + +struct pixelformat_alpha_info +{ + uint alphabits; + uint alphashift; +}; + +struct pixelformat_depth_info +{ + uint depthbits; + uint stencilbits; +}; + +struct pixelformat_info +{ + uint flags; + struct pixelformat_color_info color; + struct pixelformat_alpha_info alpha; + struct pixelformat_depth_info depth; +}; + +void +pixelformat_init( void ); + +uint +pixelformat_get_count( void ); + +uint +pixelformat_get_extended_count( void ); + +const struct pixelformat_info * +pixelformat_get_info( uint index ); + +#endif /* PIXELFORMAT_H */ diff --git a/src/mesa/state_tracker/wgl/stw_quirks.c b/src/mesa/state_tracker/wgl/stw_quirks.c new file mode 100644 index 0000000000..bf1ec3fee7 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_quirks.c @@ -0,0 +1,108 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * + * This is hopefully a temporary hack to define some needed dispatch + * table entries. Hopefully, I'll find a better solution. The + * dispatch table generation scripts ought to be making these dummy + * stubs as well. + */ + +void gl_dispatch_stub_543(void){} +void gl_dispatch_stub_544(void){} +void gl_dispatch_stub_545(void){} +void gl_dispatch_stub_546(void){} +void gl_dispatch_stub_547(void){} +void gl_dispatch_stub_548(void){} +void gl_dispatch_stub_549(void){} +void gl_dispatch_stub_550(void){} +void gl_dispatch_stub_551(void){} +void gl_dispatch_stub_552(void){} +void gl_dispatch_stub_553(void){} +void gl_dispatch_stub_554(void){} +void gl_dispatch_stub_555(void){} +void gl_dispatch_stub_556(void){} +void gl_dispatch_stub_557(void){} +void gl_dispatch_stub_558(void){} +void gl_dispatch_stub_559(void){} +void gl_dispatch_stub_560(void){} +void gl_dispatch_stub_561(void){} +void gl_dispatch_stub_565(void){} +void gl_dispatch_stub_566(void){} +void gl_dispatch_stub_577(void){} +void gl_dispatch_stub_578(void){} +void gl_dispatch_stub_603(void){} +void gl_dispatch_stub_645(void){} +void gl_dispatch_stub_646(void){} +void gl_dispatch_stub_647(void){} +void gl_dispatch_stub_648(void){} +void gl_dispatch_stub_649(void){} +void gl_dispatch_stub_650(void){} +void gl_dispatch_stub_651(void){} +void gl_dispatch_stub_652(void){} +void gl_dispatch_stub_653(void){} +void gl_dispatch_stub_733(void){} +void gl_dispatch_stub_734(void){} +void gl_dispatch_stub_735(void){} +void gl_dispatch_stub_736(void){} +void gl_dispatch_stub_737(void){} +void gl_dispatch_stub_738(void){} +void gl_dispatch_stub_744(void){} +void gl_dispatch_stub_745(void){} +void gl_dispatch_stub_746(void){} +void gl_dispatch_stub_760(void){} +void gl_dispatch_stub_761(void){} +void gl_dispatch_stub_763(void){} +void gl_dispatch_stub_765(void){} +void gl_dispatch_stub_766(void){} +void gl_dispatch_stub_767(void){} +void gl_dispatch_stub_768(void){} + +void gl_dispatch_stub_562(void){} +void gl_dispatch_stub_563(void){} +void gl_dispatch_stub_564(void){} +void gl_dispatch_stub_567(void){} +void gl_dispatch_stub_568(void){} +void gl_dispatch_stub_569(void){} +void gl_dispatch_stub_580(void){} +void gl_dispatch_stub_581(void){} +void gl_dispatch_stub_606(void){} +void gl_dispatch_stub_654(void){} +void gl_dispatch_stub_655(void){} +void gl_dispatch_stub_656(void){} +void gl_dispatch_stub_739(void){} +void gl_dispatch_stub_740(void){} +void gl_dispatch_stub_741(void){} +void gl_dispatch_stub_748(void){} +void gl_dispatch_stub_749(void){} +void gl_dispatch_stub_769(void){} +void gl_dispatch_stub_770(void){} +void gl_dispatch_stub_771(void){} +void gl_dispatch_stub_772(void){} +void gl_dispatch_stub_773(void){} diff --git a/src/mesa/state_tracker/wgl/stw_wgl.c b/src/mesa/state_tracker/wgl/stw_wgl.c new file mode 100644 index 0000000000..6cace95745 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl.c @@ -0,0 +1,201 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> + +#include "pipe/p_debug.h" + +WINGDIAPI BOOL APIENTRY +wglUseFontBitmapsA( + HDC hdc, + DWORD first, + DWORD count, + DWORD listBase ) +{ + (void) hdc; + (void) first; + (void) count; + (void) listBase; + + assert( 0 ); + + return FALSE; +} + +WINGDIAPI BOOL APIENTRY +wglShareLists( + HGLRC hglrc1, + HGLRC hglrc2 ) +{ + (void) hglrc1; + (void) hglrc2; + + assert( 0 ); + + return FALSE; +} + +WINGDIAPI BOOL APIENTRY +wglUseFontBitmapsW( + HDC hdc, + DWORD first, + DWORD count, + DWORD listBase ) +{ + (void) hdc; + (void) first; + (void) count; + (void) listBase; + + assert( 0 ); + + return FALSE; +} + +WINGDIAPI BOOL APIENTRY +wglUseFontOutlinesA( + HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf ) +{ + (void) hdc; + (void) first; + (void) count; + (void) listBase; + (void) deviation; + (void) extrusion; + (void) format; + (void) lpgmf; + + assert( 0 ); + + return FALSE; +} + +WINGDIAPI BOOL APIENTRY +wglUseFontOutlinesW( + HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf ) +{ + (void) hdc; + (void) first; + (void) count; + (void) listBase; + (void) deviation; + (void) extrusion; + (void) format; + (void) lpgmf; + + assert( 0 ); + + return FALSE; +} + +WINGDIAPI BOOL APIENTRY +wglDescribeLayerPlane( + HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd ) +{ + (void) hdc; + (void) iPixelFormat; + (void) iLayerPlane; + (void) nBytes; + (void) plpd; + + assert( 0 ); + + return FALSE; +} + +WINGDIAPI int APIENTRY +wglSetLayerPaletteEntries( + HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + CONST COLORREF *pcr ) +{ + (void) hdc; + (void) iLayerPlane; + (void) iStart; + (void) cEntries; + (void) pcr; + + assert( 0 ); + + return 0; +} + +WINGDIAPI int APIENTRY +wglGetLayerPaletteEntries( + HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + COLORREF *pcr ) +{ + (void) hdc; + (void) iLayerPlane; + (void) iStart; + (void) cEntries; + (void) pcr; + + assert( 0 ); + + return 0; +} + +WINGDIAPI BOOL APIENTRY +wglRealizeLayerPalette( + HDC hdc, + int iLayerPlane, + BOOL bRealize ) +{ + (void) hdc; + (void) iLayerPlane; + (void) bRealize; + + assert( 0 ); + + return FALSE; +} diff --git a/src/mesa/drivers/dri/i915/intel_span.h b/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.c index 2d4f8589d0..fe3a3c1daa 100644 --- a/src/mesa/drivers/dri/i915/intel_span.h +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -25,17 +25,19 @@ * **************************************************************************/ -#ifndef _INTEL_SPAN_H -#define _INTEL_SPAN_H +#define _GDI32_ -#include "drirenderbuffer.h" +#include <windows.h> +#include "stw_wgl_arbextensionsstring.h" -extern void intelInitSpanFuncs( GLcontext *ctx ); +WINGDIAPI const char * APIENTRY +wglGetExtensionsStringARB( + HDC hdc ) +{ + (void) hdc; -extern void intelSpanRenderFinish( GLcontext *ctx ); -extern void intelSpanRenderStart( GLcontext *ctx ); - -extern void -intelSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis); - -#endif + return + "WGL_ARB_extensions_string " + "WGL_ARB_multisample " + "WGL_ARB_pixel_format"; +} diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.h b/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.h index df27659362..a0e4c5d98e 100644 --- a/src/mesa/drivers/dri/i965/intel_ioctl.h +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbextensionsstring.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -25,20 +25,11 @@ * **************************************************************************/ -#ifndef INTEL_IOCTL_H -#define INTEL_IOCTL_H +#ifndef WGL_ARBEXTENSIONSSTRING_H +#define WGL_ARBEXTENSIONSSTRING_H -#include "intel_context.h" +WINGDIAPI const char * APIENTRY +wglGetExtensionsStringARB( + HDC hdc ); -void intelWaitIrq( struct intel_context *intel, int seq ); -int intelEmitIrqLocked( struct intel_context *intel ); - -void intel_batch_ioctl( struct intel_context *intel, - GLuint start_offset, - GLuint used); - -void intel_cmd_ioctl( struct intel_context *intel, - char *buf, - GLuint used); - -#endif +#endif /* WGL_ARBEXTENSIONSSTRING_H */ diff --git a/src/mesa/state_tracker/wgl/stw_wgl_arbmultisample.c b/src/mesa/state_tracker/wgl/stw_wgl_arbmultisample.c new file mode 100644 index 0000000000..aad04e3e8a --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbmultisample.c @@ -0,0 +1,41 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <windows.h> +#include "stw_wgl_arbmultisample.h" + +int +wgl_query_sample_buffers( void ) +{ + return 1; +} + +int +wgl_query_samples( void ) +{ + return 4; +} diff --git a/src/mesa/drivers/dri/i965/intel_tex.h b/src/mesa/state_tracker/wgl/stw_wgl_arbmultisample.h index e389d52146..de3e2cc6a3 100644 --- a/src/mesa/drivers/dri/i965/intel_tex.h +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbmultisample.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -25,18 +25,16 @@ * **************************************************************************/ -#ifndef INTELTEX_INC -#define INTELTEX_INC +#ifndef WGL_ARBMULTISAMPLE_H +#define WGL_ARBMULTISAMPLE_H -#include "mtypes.h" -#include "intel_context.h" +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +int +wgl_query_sample_buffers( void ); -void intelInitTextureFuncs( struct dd_function_table *functions ); +int +wgl_query_samples( void ); - -GLuint intel_finalize_mipmap_tree( struct intel_context *intel, - struct gl_texture_object *tObj ); - - -#endif +#endif /* WGL_ARBMULTISAMPLE_H */ diff --git a/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c b/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c new file mode 100644 index 0000000000..14a7c5e1e0 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.c @@ -0,0 +1,515 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> + +#include "pipe/p_compiler.h" +#include "util/u_memory.h" +#include "stw_pixelformat.h" +#include "stw_wgl_arbmultisample.h" +#include "stw_wgl_arbpixelformat.h" + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 + +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 + +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A + +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C + +static boolean +query_attrib( + int iPixelFormat, + int iLayerPlane, + int attrib, + int *pvalue ) +{ + uint count; + uint index; + const struct pixelformat_info *pf; + + count = pixelformat_get_extended_count(); + + if (attrib == WGL_NUMBER_PIXEL_FORMATS_ARB) { + *pvalue = (int) count; + return TRUE; + } + + index = (uint) iPixelFormat - 1; + if (index >= count) + return FALSE; + + pf = pixelformat_get_info( index ); + + switch (attrib) { + case WGL_DRAW_TO_WINDOW_ARB: + *pvalue = TRUE; + return TRUE; + + case WGL_DRAW_TO_BITMAP_ARB: + *pvalue = FALSE; + return TRUE; + + case WGL_NEED_PALETTE_ARB: + *pvalue = FALSE; + return TRUE; + + case WGL_NEED_SYSTEM_PALETTE_ARB: + *pvalue = FALSE; + return TRUE; + + case WGL_SWAP_METHOD_ARB: + if (pf->flags & PF_FLAG_DOUBLEBUFFER) + *pvalue = WGL_SWAP_COPY_ARB; + else + *pvalue = WGL_SWAP_UNDEFINED_ARB; + return TRUE; + + case WGL_SWAP_LAYER_BUFFERS_ARB: + *pvalue = FALSE; + return TRUE; + + case WGL_NUMBER_OVERLAYS_ARB: + *pvalue = 0; + return TRUE; + + case WGL_NUMBER_UNDERLAYS_ARB: + *pvalue = 0; + return TRUE; + } + + if (iLayerPlane != 0) + return FALSE; + + switch (attrib) { + case WGL_ACCELERATION_ARB: + *pvalue = WGL_FULL_ACCELERATION_ARB; + break; + + case WGL_TRANSPARENT_ARB: + *pvalue = FALSE; + break; + + case WGL_TRANSPARENT_RED_VALUE_ARB: + case WGL_TRANSPARENT_GREEN_VALUE_ARB: + case WGL_TRANSPARENT_BLUE_VALUE_ARB: + case WGL_TRANSPARENT_ALPHA_VALUE_ARB: + case WGL_TRANSPARENT_INDEX_VALUE_ARB: + break; + + case WGL_SHARE_DEPTH_ARB: + case WGL_SHARE_STENCIL_ARB: + case WGL_SHARE_ACCUM_ARB: + *pvalue = TRUE; + break; + + case WGL_SUPPORT_GDI_ARB: + *pvalue = FALSE; + break; + + case WGL_SUPPORT_OPENGL_ARB: + *pvalue = TRUE; + break; + + case WGL_DOUBLE_BUFFER_ARB: + if (pf->flags & PF_FLAG_DOUBLEBUFFER) + *pvalue = TRUE; + else + *pvalue = FALSE; + break; + + case WGL_STEREO_ARB: + *pvalue = FALSE; + break; + + case WGL_PIXEL_TYPE_ARB: + *pvalue = WGL_TYPE_RGBA_ARB; + break; + + case WGL_COLOR_BITS_ARB: + *pvalue = (int) (pf->color.redbits + pf->color.greenbits + pf->color.bluebits); + break; + + case WGL_RED_BITS_ARB: + *pvalue = (int) pf->color.redbits; + break; + + case WGL_RED_SHIFT_ARB: + *pvalue = (int) pf->color.redshift; + break; + + case WGL_GREEN_BITS_ARB: + *pvalue = (int) pf->color.greenbits; + break; + + case WGL_GREEN_SHIFT_ARB: + *pvalue = (int) pf->color.greenshift; + break; + + case WGL_BLUE_BITS_ARB: + *pvalue = (int) pf->color.bluebits; + break; + + case WGL_BLUE_SHIFT_ARB: + *pvalue = (int) pf->color.blueshift; + break; + + case WGL_ALPHA_BITS_ARB: + *pvalue = (int) pf->alpha.alphabits; + break; + + case WGL_ALPHA_SHIFT_ARB: + *pvalue = (int) pf->alpha.alphashift; + break; + + case WGL_ACCUM_BITS_ARB: + case WGL_ACCUM_RED_BITS_ARB: + case WGL_ACCUM_GREEN_BITS_ARB: + case WGL_ACCUM_BLUE_BITS_ARB: + case WGL_ACCUM_ALPHA_BITS_ARB: + *pvalue = 0; + break; + + case WGL_DEPTH_BITS_ARB: + *pvalue = (int) pf->depth.depthbits; + break; + + case WGL_STENCIL_BITS_ARB: + *pvalue = (int) pf->depth.stencilbits; + break; + + case WGL_AUX_BUFFERS_ARB: + *pvalue = 0; + break; + + case WGL_SAMPLE_BUFFERS_ARB: + if (pf->flags & PF_FLAG_MULTISAMPLED) + *pvalue = wgl_query_sample_buffers(); + else + *pvalue = 0; + break; + + case WGL_SAMPLES_ARB: + if (pf->flags & PF_FLAG_MULTISAMPLED) + *pvalue = wgl_query_samples(); + else + *pvalue = 0; + break; + + default: + return FALSE; + } + + return TRUE; +} + +struct attrib_match_info +{ + int attribute; + int weight; + BOOL exact; +}; + +static struct attrib_match_info attrib_match[] = { + + /* WGL_ARB_pixel_format */ + { WGL_DRAW_TO_WINDOW_ARB, 0, TRUE }, + { WGL_DRAW_TO_BITMAP_ARB, 0, TRUE }, + { WGL_ACCELERATION_ARB, 0, TRUE }, + { WGL_NEED_PALETTE_ARB, 0, TRUE }, + { WGL_NEED_SYSTEM_PALETTE_ARB, 0, TRUE }, + { WGL_SWAP_LAYER_BUFFERS_ARB, 0, TRUE }, + { WGL_SWAP_METHOD_ARB, 0, TRUE }, + { WGL_NUMBER_OVERLAYS_ARB, 4, FALSE }, + { WGL_NUMBER_UNDERLAYS_ARB, 4, FALSE }, + /*{ WGL_SHARE_DEPTH_ARB, 0, TRUE },*/ /* no overlays -- ignore */ + /*{ WGL_SHARE_STENCIL_ARB, 0, TRUE },*/ /* no overlays -- ignore */ + /*{ WGL_SHARE_ACCUM_ARB, 0, TRUE },*/ /* no overlays -- ignore */ + { WGL_SUPPORT_GDI_ARB, 0, TRUE }, + { WGL_SUPPORT_OPENGL_ARB, 0, TRUE }, + { WGL_DOUBLE_BUFFER_ARB, 0, TRUE }, + { WGL_STEREO_ARB, 0, TRUE }, + { WGL_PIXEL_TYPE_ARB, 0, TRUE }, + { WGL_COLOR_BITS_ARB, 1, FALSE }, + { WGL_RED_BITS_ARB, 1, FALSE }, + { WGL_GREEN_BITS_ARB, 1, FALSE }, + { WGL_BLUE_BITS_ARB, 1, FALSE }, + { WGL_ALPHA_BITS_ARB, 1, FALSE }, + { WGL_ACCUM_BITS_ARB, 1, FALSE }, + { WGL_ACCUM_RED_BITS_ARB, 1, FALSE }, + { WGL_ACCUM_GREEN_BITS_ARB, 1, FALSE }, + { WGL_ACCUM_BLUE_BITS_ARB, 1, FALSE }, + { WGL_ACCUM_ALPHA_BITS_ARB, 1, FALSE }, + { WGL_DEPTH_BITS_ARB, 1, FALSE }, + { WGL_STENCIL_BITS_ARB, 1, FALSE }, + { WGL_AUX_BUFFERS_ARB, 2, FALSE }, + + /* WGL_ARB_multisample */ + { WGL_SAMPLE_BUFFERS_ARB, 2, FALSE }, + { WGL_SAMPLES_ARB, 2, FALSE } +}; + +struct pixelformat_score +{ + int points; + uint index; +}; + +static BOOL +score_pixelformats( + struct pixelformat_score *scores, + uint count, + int attribute, + int expected_value ) +{ + uint i; + struct attrib_match_info *ami = NULL; + uint index; + + /* Find out if a given attribute should be considered for score calculation. + */ + for (i = 0; i < sizeof( attrib_match ) / sizeof( attrib_match[0] ); i++) { + if (attrib_match[i].attribute == attribute) { + ami = &attrib_match[i]; + break; + } + } + if (ami == NULL) + return TRUE; + + /* Iterate all pixelformats, query the requested attribute and calculate + * score points. + */ + for (index = 0; index < count; index++) { + int actual_value; + + if (!query_attrib( index + 1, 0, attribute, &actual_value )) + return FALSE; + + if (ami->exact) { + /* For an exact match criteria, if the actual and expected values differ, + * the score is set to 0 points, effectively removing the pixelformat + * from a list of matching pixelformats. + */ + if (actual_value != expected_value) + scores[index].points = 0; + } + else { + /* For a minimum match criteria, if the actual value is smaller than the expected + * value, the pixelformat is rejected (score set to 0). However, if the actual + * value is bigger, the pixelformat is given a penalty to favour pixelformats that + * more closely match the expected values. + */ + if (actual_value < expected_value) + scores[index].points = 0; + else if (actual_value > expected_value) + scores[index].points -= (actual_value - expected_value) * ami->weight; + } + } + + return TRUE; +} + +WINGDIAPI BOOL APIENTRY +wglChoosePixelFormatARB( + HDC hdc, + const int *piAttribIList, + const FLOAT *pfAttribFList, + UINT nMaxFormats, + int *piFormats, + UINT *nNumFormats ) +{ + uint count; + struct pixelformat_score *scores; + uint i; + + *nNumFormats = 0; + + /* Allocate and initialize pixelformat score table -- better matches + * have higher scores. Start with a high score and take out penalty + * points for a mismatch when the match does not have to be exact. + * Set a score to 0 if there is a mismatch for an exact match criteria. + */ + count = pixelformat_get_extended_count(); + scores = (struct pixelformat_score *) MALLOC( count * sizeof( struct pixelformat_score ) ); + if (scores == NULL) + return FALSE; + for (i = 0; i < count; i++) { + scores[i].points = 0x7fffffff; + scores[i].index = i; + } + + /* Given the attribute list calculate a score for each pixelformat. + */ + if (piAttribIList != NULL) { + while (*piAttribIList != 0) { + if (!score_pixelformats( scores, count, piAttribIList[0], piAttribIList[1] )) { + FREE( scores ); + return FALSE; + } + piAttribIList += 2; + } + } + if (pfAttribFList != NULL) { + while (*pfAttribFList != 0) { + if (!score_pixelformats( scores, count, (int) pfAttribFList[0], (int) pfAttribFList[1] )) { + FREE( scores ); + return FALSE; + } + pfAttribFList += 2; + } + } + + /* Bubble-sort the resulting scores. Pixelformats with higher scores go first. + * TODO: Find out if there are any patent issues with it. + */ + if (count > 1) { + uint n = count; + boolean swapped; + + do { + swapped = FALSE; + for (i = 1; i < n; i++) { + if (scores[i - 1].points < scores[i].points) { + struct pixelformat_score score = scores[i - 1]; + + scores[i - 1] = scores[i]; + scores[i] = score; + swapped = TRUE; + } + } + n--; + } + while (swapped); + } + + /* Return a list of pixelformats that are the best match. + * Reject pixelformats with non-positive scores. + */ + for (i = 0; i < count; i++) { + if (scores[i].points > 0) { + if (*nNumFormats < nMaxFormats) + piFormats[*nNumFormats] = scores[i].index + 1; + (*nNumFormats)++; + } + } + + FREE( scores ); + return TRUE; +} + +WINGDIAPI BOOL APIENTRY +wglGetPixelFormatAttribfvARB( + HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nAttributes, + const int *piAttributes, + FLOAT *pfValues ) +{ + UINT i; + + (void) hdc; + + for (i = 0; i < nAttributes; i++) { + int value; + + if (!query_attrib( iPixelFormat, iLayerPlane, piAttributes[i], &value )) + return FALSE; + pfValues[i] = (FLOAT) value; + } + + return TRUE; +} + +WINGDIAPI BOOL APIENTRY +wglGetPixelFormatAttribivARB( + HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nAttributes, + const int *piAttributes, + int *piValues ) +{ + UINT i; + + (void) hdc; + + for (i = 0; i < nAttributes; i++) { + if (!query_attrib( iPixelFormat, iLayerPlane, piAttributes[i], &piValues[i] )) + return FALSE; + } + + return TRUE; +} diff --git a/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.h b/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.h new file mode 100644 index 0000000000..5e480b822b --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_arbpixelformat.h @@ -0,0 +1,58 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef WGL_ARBPIXELFORMAT_H +#define WGL_ARBPIXELFORMAT_H + +WINGDIAPI BOOL APIENTRY +wglChoosePixelFormatARB( + HDC hdc, + const int *piAttribIList, + const FLOAT *pfAttribFList, + UINT nMaxFormats, + int *piFormats, + UINT *nNumFormats ); + +WINGDIAPI BOOL APIENTRY +wglGetPixelFormatAttribfvARB( + HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nAttributes, + const int *piAttributes, + FLOAT *pfValues ); + +WINGDIAPI BOOL APIENTRY +wglGetPixelFormatAttribivARB( + HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nAttributes, + const int *piAttributes, + int *piValues ); + +#endif /* WGL_ARBPIXELFORMAT_H */ diff --git a/src/mesa/state_tracker/wgl/stw_wgl_context.c b/src/mesa/state_tracker/wgl/stw_wgl_context.c new file mode 100644 index 0000000000..59b47200be --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_context.c @@ -0,0 +1,293 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> + +#include "main/mtypes.h" +#include "main/context.h" +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_public.h" +#include "stw_device.h" +#include "stw_winsys.h" +#include "stw_framebuffer.h" +#include "stw_pixelformat.h" +#include "stw_wgl_arbmultisample.h" +#include "stw_wgl_context.h" +#include "stw_wgl_pixelformat.h" + +static struct wgl_context *ctx_head = NULL; + +static HDC current_hdc = NULL; +static HGLRC current_hrc = NULL; + +WINGDIAPI BOOL APIENTRY +wglCopyContext( + HGLRC hglrcSrc, + HGLRC hglrcDst, + UINT mask ) +{ + (void) hglrcSrc; + (void) hglrcDst; + (void) mask; + + return FALSE; +} + +WINGDIAPI HGLRC APIENTRY +wglCreateContext( + HDC hdc ) +{ + uint pfi; + const struct pixelformat_info *pf; + struct wgl_context *ctx; + GLvisual *visual; + struct pipe_context *pipe; + + pfi = wglGetPixelFormat( hdc ); + if (pfi == 0) + return NULL; + + pf = pixelformat_get_info( pfi - 1 ); + + ctx = CALLOC_STRUCT( wgl_context ); + if (ctx == NULL) + return NULL; + + ctx->hdc = hdc; + ctx->color_bits = GetDeviceCaps( ctx->hdc, BITSPIXEL ); + + /* Create visual based on flags + */ + visual = _mesa_create_visual( + GL_TRUE, + (pf->flags & PF_FLAG_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE, + GL_FALSE, + pf->color.redbits, + pf->color.greenbits, + pf->color.bluebits, + pf->alpha.alphabits, + 0, + pf->depth.depthbits, + pf->depth.stencilbits, + 0, + 0, + 0, + 0, + (pf->flags & PF_FLAG_MULTISAMPLED) ? wgl_query_samples() : 0 ); + if (visual == NULL) { + FREE( ctx ); + return NULL; + } + + pipe = stw_winsys.create_context( stw_dev->screen ); + if (!pipe) { + _mesa_destroy_visual( visual ); + FREE( ctx ); + return NULL; + } + + ctx->st = st_create_context( pipe, visual, NULL ); + if (ctx->st == NULL) { + pipe->destroy( pipe ); + _mesa_destroy_visual( visual ); + FREE( ctx ); + return NULL; + } + ctx->st->ctx->DriverCtx = ctx; + + ctx->next = ctx_head; + ctx_head = ctx; + + return (HGLRC) ctx; +} + +WINGDIAPI HGLRC APIENTRY +wglCreateLayerContext( + HDC hdc, + int iLayerPlane ) +{ + (void) hdc; + (void) iLayerPlane; + + return NULL; +} + +WINGDIAPI BOOL APIENTRY +wglDeleteContext( + HGLRC hglrc ) +{ + struct wgl_context **link = &ctx_head; + struct wgl_context *ctx = ctx_head; + + while (ctx != NULL) { + if (ctx == (struct wgl_context *) hglrc) { + GLcontext *glctx = ctx->st->ctx; + GET_CURRENT_CONTEXT( glcurctx ); + struct stw_framebuffer *fb; + + /* Unbind current if deleting current context. + */ + if (glcurctx == glctx) + st_make_current( NULL, NULL, NULL ); + + fb = framebuffer_from_hdc( ctx->hdc ); + if (fb) + framebuffer_destroy( fb ); + + if (WindowFromDC( ctx->hdc ) != NULL) + ReleaseDC( WindowFromDC( ctx->hdc ), ctx->hdc ); + + st_destroy_context( ctx->st ); + + *link = ctx->next; + FREE( ctx ); + return TRUE; + } + + link = &ctx->next; + ctx = ctx->next; + } + + return FALSE; +} + +/* Find the width and height of the window named by hdc. + */ +static void +get_window_size( HDC hdc, GLuint *width, GLuint *height ) +{ + if (WindowFromDC( hdc )) { + RECT rect; + + GetClientRect( WindowFromDC( hdc ), &rect ); + *width = rect.right - rect.left; + *height = rect.bottom - rect.top; + } + else { + *width = GetDeviceCaps( hdc, HORZRES ); + *height = GetDeviceCaps( hdc, VERTRES ); + } +} + +WINGDIAPI HGLRC APIENTRY +wglGetCurrentContext( VOID ) +{ + return current_hrc; +} + +WINGDIAPI HDC APIENTRY +wglGetCurrentDC( VOID ) +{ + return current_hdc; +} + +WINGDIAPI BOOL APIENTRY +wglMakeCurrent( + HDC hdc, + HGLRC hglrc ) +{ + struct wgl_context *ctx = ctx_head; + GET_CURRENT_CONTEXT( glcurctx ); + struct stw_framebuffer *fb; + GLuint width = 0; + GLuint height = 0; + + current_hdc = hdc; + current_hrc = hglrc; + + if (hdc == NULL || hglrc == NULL) { + st_make_current( NULL, NULL, NULL ); + return TRUE; + } + + while (ctx != NULL) { + if (ctx == (struct wgl_context *) hglrc) + break; + ctx = ctx->next; + } + if (ctx == NULL) + return FALSE; + + /* Return if already current. + */ + if (glcurctx != NULL) { + struct wgl_context *curctx = (struct wgl_context *) glcurctx->DriverCtx; + + if (curctx != NULL && curctx == ctx && ctx->hdc == hdc) + return TRUE; + } + + fb = framebuffer_from_hdc( hdc ); + + if (hdc != NULL) + get_window_size( hdc, &width, &height ); + + /* Lazy creation of framebuffers. + */ + if (fb == NULL && ctx != NULL && hdc != NULL) { + GLvisual *visual = &ctx->st->ctx->Visual; + + fb = framebuffer_create( hdc, visual, width, height ); + if (fb == NULL) + return FALSE; + + fb->dib_hDC = CreateCompatibleDC( hdc ); + fb->hbmDIB = NULL; + fb->pbPixels = NULL; + } + + if (ctx && fb) { + st_make_current( ctx->st, fb->stfb, fb->stfb ); + framebuffer_resize( fb, width, height ); + } + else { + /* Detach */ + st_make_current( NULL, NULL, NULL ); + } + + return TRUE; +} + +struct wgl_context * +wgl_context_from_hdc( + HDC hdc ) +{ + struct wgl_context *ctx = ctx_head; + + while (ctx != NULL) { + if (ctx->hdc == hdc) + return ctx; + ctx = ctx->next; + } + return NULL; +} + +#include "stw_wgl.c" diff --git a/src/mesa/state_tracker/wgl/stw_wgl_context.h b/src/mesa/state_tracker/wgl/stw_wgl_context.h new file mode 100644 index 0000000000..d87b3bdce2 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_context.h @@ -0,0 +1,46 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef WGL_CONTEXT_H +#define WGL_CONTEXT_H + +#include <windows.h> + +struct st_context; + +struct wgl_context +{ + struct st_context *st; + HDC hdc; + DWORD color_bits; + struct wgl_context *next; +}; + +struct wgl_context * +wgl_context_from_hdc(HDC hdc ); + +#endif /* WGL_CONTEXT_H */ diff --git a/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c b/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c new file mode 100644 index 0000000000..ec4f1513cb --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_getprocaddress.c @@ -0,0 +1,71 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> +#include "glapi/glapi.h" +#include "stw_wgl_arbextensionsstring.h" +#include "stw_wgl_arbpixelformat.h" + +struct extension_entry +{ + const char *name; + PROC proc; +}; + +#define EXTENTRY(P) { #P, (PROC) P } + +static struct extension_entry extension_entries[] = { + + /* WGL_ARB_extensions_string */ + EXTENTRY( wglGetExtensionsStringARB ), + + /* WGL_ARB_pixel_format */ + EXTENTRY( wglChoosePixelFormatARB ), + EXTENTRY( wglGetPixelFormatAttribfvARB ), + EXTENTRY( wglGetPixelFormatAttribivARB ), + + { NULL, NULL } +}; + +WINGDIAPI PROC APIENTRY +wglGetProcAddress( + LPCSTR lpszProc ) +{ + struct extension_entry *entry; + + PROC p = (PROC) _glapi_get_proc_address( (const char *) lpszProc ); + if (p) + return p; + + for (entry = extension_entries; entry->name; entry++) + if (strcmp( lpszProc, entry->name ) == 0) + return entry->proc; + + return NULL; +} diff --git a/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c b/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c new file mode 100644 index 0000000000..bfc085093a --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.c @@ -0,0 +1,189 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> + +#include "pipe/p_compiler.h" +#include "pipe/p_debug.h" +#include "stw_pixelformat.h" +#include "stw_wgl_pixelformat.h" + +static uint currentpixelformat = 0; + +WINGDIAPI int APIENTRY +wglChoosePixelFormat( + HDC hdc, + CONST PIXELFORMATDESCRIPTOR *ppfd ) +{ + uint count; + uint index; + uint bestindex; + uint bestdelta; + + (void) hdc; + + count = pixelformat_get_count(); + bestindex = count; + bestdelta = 0xffffffff; + + if (ppfd->nSize != sizeof( PIXELFORMATDESCRIPTOR ) || ppfd->nVersion != 1) + return 0; + if (ppfd->iPixelType != PFD_TYPE_RGBA) + return 0; + if (!(ppfd->dwFlags & PFD_DRAW_TO_WINDOW)) + return 0; + if (!(ppfd->dwFlags & PFD_SUPPORT_OPENGL)) + return 0; + if (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) + return 0; + if (ppfd->dwFlags & PFD_SUPPORT_GDI) + return 0; + if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE) && (ppfd->dwFlags & PFD_STEREO)) + return 0; + + for (index = 0; index < count; index++) { + uint delta = 0; + const struct pixelformat_info *pf = pixelformat_get_info( index ); + + if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) { + if ((ppfd->dwFlags & PFD_DOUBLEBUFFER) && !(pf->flags & PF_FLAG_DOUBLEBUFFER)) + continue; + if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER) && (pf->flags & PF_FLAG_DOUBLEBUFFER)) + continue; + } + + if (ppfd->cColorBits != pf->color.redbits + pf->color.greenbits + pf->color.bluebits) + delta += 8; + + if (ppfd->cDepthBits != pf->depth.depthbits) + delta += 4; + + if (ppfd->cStencilBits != pf->depth.stencilbits) + delta += 2; + + if (ppfd->cAlphaBits != pf->alpha.alphabits) + delta++; + + if (delta < bestdelta) { + bestindex = index; + bestdelta = delta; + if (bestdelta == 0) + break; + } + } + + if (bestindex == count) + return 0; + return bestindex + 1; +} + +WINGDIAPI int APIENTRY +wglDescribePixelFormat( + HDC hdc, + int iPixelFormat, + UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd ) +{ + uint count; + uint index; + const struct pixelformat_info *pf; + + (void) hdc; + + count = pixelformat_get_extended_count(); + index = (uint) iPixelFormat - 1; + + if (ppfd == NULL) + return count; + if (index >= count || nBytes != sizeof( PIXELFORMATDESCRIPTOR )) + return 0; + + pf = pixelformat_get_info( index ); + + ppfd->nSize = sizeof( PIXELFORMATDESCRIPTOR ); + ppfd->nVersion = 1; + ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + if (pf->flags & PF_FLAG_DOUBLEBUFFER) + ppfd->dwFlags |= PFD_DOUBLEBUFFER | PFD_SWAP_COPY; + ppfd->iPixelType = PFD_TYPE_RGBA; + ppfd->cColorBits = pf->color.redbits + pf->color.greenbits + pf->color.bluebits; + ppfd->cRedBits = pf->color.redbits; + ppfd->cRedShift = pf->color.redshift; + ppfd->cGreenBits = pf->color.greenbits; + ppfd->cGreenShift = pf->color.greenshift; + ppfd->cBlueBits = pf->color.bluebits; + ppfd->cBlueShift = pf->color.blueshift; + ppfd->cAlphaBits = pf->alpha.alphabits; + ppfd->cAlphaShift = pf->alpha.alphashift; + ppfd->cAccumBits = 0; + ppfd->cAccumRedBits = 0; + ppfd->cAccumGreenBits = 0; + ppfd->cAccumBlueBits = 0; + ppfd->cAccumAlphaBits = 0; + ppfd->cDepthBits = pf->depth.depthbits; + ppfd->cStencilBits = pf->depth.stencilbits; + ppfd->cAuxBuffers = 0; + ppfd->iLayerType = 0; + ppfd->bReserved = 0; + ppfd->dwLayerMask = 0; + ppfd->dwVisibleMask = 0; + ppfd->dwDamageMask = 0; + + return count; +} + +WINGDIAPI int APIENTRY +wglGetPixelFormat( + HDC hdc ) +{ + (void) hdc; + + return currentpixelformat; +} + +WINGDIAPI BOOL APIENTRY +wglSetPixelFormat( + HDC hdc, + int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd ) +{ + uint count; + uint index; + + (void) hdc; + + count = pixelformat_get_extended_count(); + index = (uint) iPixelFormat - 1; + + if (index >= count || ppfd->nSize != sizeof( PIXELFORMATDESCRIPTOR )) + return FALSE; + + currentpixelformat = index + 1; + return TRUE; +} diff --git a/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h b/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h new file mode 100644 index 0000000000..ee875c7a1d --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h @@ -0,0 +1,35 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef WGL_PIXELFORMAT_H +#define WGL_PIXELFORMAT_H + +WINGDIAPI int APIENTRY +wglGetPixelFormat( + HDC hdc ); + +#endif /* WGL_PIXELFORMAT_H */ diff --git a/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c b/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c new file mode 100644 index 0000000000..a4dffc5fa0 --- /dev/null +++ b/src/mesa/state_tracker/wgl/stw_wgl_swapbuffers.c @@ -0,0 +1,75 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _GDI32_ + +#include <windows.h> +#include "pipe/p_winsys.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_public.h" +#include "stw_winsys.h" +#include "stw_device.h" +#include "stw_framebuffer.h" +#include "stw_wgl_context.h" + +WINGDIAPI BOOL APIENTRY +wglSwapBuffers( + HDC hdc ) +{ + struct stw_framebuffer *fb; + struct pipe_surface *surf; + + fb = framebuffer_from_hdc( hdc ); + if (fb == NULL) + return FALSE; + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + st_notify_swapbuffers( fb->stfb ); + + surf = st_get_framebuffer_surface( fb->stfb, ST_SURFACE_BACK_LEFT ); + + stw_winsys.flush_frontbuffer(stw_dev->screen->winsys, + surf, + hdc ); + + return TRUE; +} + +WINGDIAPI BOOL APIENTRY +wglSwapLayerBuffers( + HDC hdc, + UINT fuPlanes ) +{ + (void) hdc; + (void) fuPlanes; + + return FALSE; +} diff --git a/src/mesa/drivers/dri/i915/intel_tex.h b/src/mesa/state_tracker/wgl/stw_winsys.h index 9b7e550232..68f1c7b16b 100644 --- a/src/mesa/drivers/dri/i915/intel_tex.h +++ b/src/mesa/state_tracker/wgl/stw_winsys.h @@ -1,8 +1,8 @@ /************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,11 +10,11 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. @@ -22,24 +22,32 @@ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ -#ifndef INTELTEX_INC -#define INTELTEX_INC +#ifndef STW_WINSYS_H +#define STW_WINSYS_H -#include "mtypes.h" -#include "intel_context.h" -#include "texmem.h" +#include <windows.h> /* for HDC */ +struct pipe_screen; +struct pipe_context; +struct pipe_winsys; -void intelInitTextureFuncs( struct dd_function_table *functions ); +struct stw_winsys +{ + struct pipe_screen * + (*create_screen)( void ); -void intelDestroyTexObj( intelContextPtr intel, intelTextureObjectPtr t ); -int intelUploadTexImages( intelContextPtr intel, intelTextureObjectPtr t, - GLuint face ); + struct pipe_context * + (*create_context)( struct pipe_screen *screen ); -GLboolean -intel_driReinitTextureHeap( driTexHeap *heap, - unsigned size ); -#endif + void + (*flush_frontbuffer)( struct pipe_winsys *winsys, + struct pipe_surface *surf, + HDC hDC ); +}; + +extern const struct stw_winsys stw_winsys; + +#endif /* STW_WINSYS_H */ diff --git a/src/mesa/swrast/descrip.mms b/src/mesa/swrast/descrip.mms new file mode 100644 index 0000000000..0b23deb3c2 --- /dev/null +++ b/src/mesa/swrast/descrip.mms @@ -0,0 +1,82 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [---.include.gl] + define math [-.math] + define swrast [-.swrast] + define array_cache [-.array_cache] + define glapi [-.glapi] + define main [-.main] + define shader [-.shader] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = s_aaline.c s_aatriangle.c s_accum.c s_alpha.c \ + s_bitmap.c s_blend.c s_blit.c s_buffers.c s_context.c \ + s_copypix.c s_depth.c s_fragprog.c \ + s_drawpix.c s_feedback.c s_fog.c s_imaging.c s_lines.c s_logic.c \ + s_masking.c s_points.c s_readpix.c \ + s_span.c s_stencil.c s_texstore.c s_texcombine.c s_texfilter.c \ + s_triangle.c s_zoom.c s_atifragshader.c + +OBJECTS = s_aaline.obj,s_aatriangle.obj,s_accum.obj,s_alpha.obj,\ + s_bitmap.obj,s_blend.obj,s_blit.obj,s_fragprog.obj,\ + s_buffers.obj,s_context.obj,s_atifragshader.obj,\ + s_copypix.obj,s_depth.obj,s_drawpix.obj,s_feedback.obj,s_fog.obj,\ + s_imaging.obj,s_lines.obj,s_logic.obj,s_masking.obj,\ + s_points.obj,s_readpix.obj,s_span.obj,s_stencil.obj,\ + s_texstore.obj,s_texcombine.obj,s_texfilter.obj,s_triangle.obj,\ + s_zoom.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +s_atifragshader.obj : s_atifragshader.c +s_aaline.obj : s_aaline.c +s_aatriangle.obj : s_aatriangle.c +s_accum.obj : s_accum.c +s_alpha.obj : s_alpha.c +s_bitmap.obj : s_bitmap.c +s_blend.obj : s_blend.c +s_blit.obj : s_blit.c +s_buffers.obj : s_buffers.c +s_context.obj : s_context.c +s_copypix.obj : s_copypix.c +s_depth.obj : s_depth.c +s_drawpix.obj : s_drawpix.c +s_feedback.obj : s_feedback.c +s_fog.obj : s_fog.c +s_imaging.obj : s_imaging.c +s_lines.obj : s_lines.c +s_logic.obj : s_logic.c +s_masking.obj : s_masking.c +s_points.obj : s_points.c +s_readpix.obj : s_readpix.c +s_span.obj : s_span.c +s_stencil.obj : s_stencil.c +s_texstore.obj : s_texstore.c +s_texcombine.obj : s_texcombine.c +s_texfilter.obj : s_texfilter.c +s_triangle.obj : s_triangle.c +s_zoom.obj : s_zoom.c +s_fragprog.obj : s_fragprog.c diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index ee65a71d7e..9bfa8f2e61 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -26,11 +26,11 @@ #include "main/glheader.h" #include "main/imports.h" #include "main/macros.h" +#include "main/mtypes.h" #include "swrast/s_aaline.h" #include "swrast/s_context.h" #include "swrast/s_span.h" #include "swrast/swrast.h" -#include "main/mtypes.h" #define SUB_PIXEL 4 diff --git a/src/mesa/swrast/s_aaline.h b/src/mesa/swrast/s_aaline.h index 9fb4959f91..f1d708ec80 100644 --- a/src/mesa/swrast/s_aaline.h +++ b/src/mesa/swrast/s_aaline.h @@ -28,7 +28,6 @@ #define S_AALINE_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index e7911fec3b..ca08203d83 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -141,6 +141,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) INIT_SPAN(line.span, GL_LINE); line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; + line.span.facing = swrast->PointLineFacing; line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; diff --git a/src/mesa/swrast/s_aatriangle.h b/src/mesa/swrast/s_aatriangle.h index 734d420b62..4b57fa73a2 100644 --- a/src/mesa/swrast/s_aatriangle.h +++ b/src/mesa/swrast/s_aatriangle.h @@ -28,7 +28,6 @@ #define S_AATRIANGLE_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index 42d74a1632..0827b3db9e 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -65,7 +65,7 @@ GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4]; GLfloat wPlane[4]; /* win[3] */ #endif - GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign; + GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign; (void) swrast; @@ -104,6 +104,7 @@ majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0]; majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1]; + /* front/back-face determination and cullling */ { const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0]; const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1]; @@ -112,6 +113,8 @@ if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area)) return; ltor = (GLboolean) (area < 0.0F); + + span.facing = area * swrast->_BackfaceSign > 0.0F; } /* Plane equation setup: @@ -286,7 +289,7 @@ } /* skip fragments with zero coverage */ - while (startX >= 0) { + while (startX > 0) { coverage = compute_coveragef(pMin, pMax, pMid, startX, iy); if (coverage > 0.0F) break; @@ -300,6 +303,7 @@ /* (cx,cy) = center of fragment */ const GLfloat cx = ix + 0.5F, cy = iy + 0.5F; SWspanarrays *array = span.array; + ASSERT(ix >= 0); #ifdef DO_INDEX array->coverage[ix] = (GLfloat) compute_coveragei(pMin, pMax, pMid, ix, iy); #else diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 13a42fdf53..ff741777e7 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -27,7 +27,7 @@ #include "main/context.h" #include "main/macros.h" #include "main/imports.h" -#include "fbobject.h" +#include "main/fbobject.h" #include "s_accum.h" #include "s_context.h" @@ -525,8 +525,8 @@ accum_return(GLcontext *ctx, GLfloat value, } /* store colors */ - for (buffer = 0; buffer < fb->_NumColorDrawBuffers[0]; buffer++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0][buffer]; + for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; if (masking) { _swrast_mask_rgba_span(ctx, rb, &span); } diff --git a/src/mesa/swrast/s_alpha.h b/src/mesa/swrast/s_alpha.h index 92cb01b18a..7a5b72e650 100644 --- a/src/mesa/swrast/s_alpha.h +++ b/src/mesa/swrast/s_alpha.h @@ -28,7 +28,6 @@ #define S_ALPHA_H -#include "main/mtypes.h" #include "s_context.h" diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 9fa352c36b..21cbd3cf37 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -1,5 +1,4 @@ /* - * * Copyright (C) 2004 David Airlie All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 2308acae1c..35b34e654f 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -29,10 +29,10 @@ */ #include "main/glheader.h" -#include "bufferobj.h" -#include "image.h" +#include "main/bufferobj.h" +#include "main/image.h" #include "main/macros.h" -#include "pixel.h" +#include "main/pixel.h" #include "s_context.h" #include "s_span.h" diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 7fd8945354..95c83432a9 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -880,7 +880,8 @@ blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[], } } else { - blend_general_float(ctx, n, mask, rgbaF, destF, chanType); + blend_general_float(ctx, n, mask, (GLfloat (*)[4]) src, + (GLfloat (*)[4]) dst, chanType); } } diff --git a/src/mesa/swrast/s_blend.h b/src/mesa/swrast/s_blend.h index c8abecc099..8d5a81635d 100644 --- a/src/mesa/swrast/s_blend.h +++ b/src/mesa/swrast/s_blend.h @@ -27,7 +27,6 @@ #define S_BLEND_H -#include "main/mtypes.h" #include "s_context.h" diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index 0e12dfa1da..bc4b2ac625 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -135,7 +135,7 @@ blit_nearest(GLcontext *ctx, switch (buffer) { case GL_COLOR_BUFFER_BIT: readRb = ctx->ReadBuffer->_ColorReadBuffer; - drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0]; comps = 4; break; case GL_DEPTH_BUFFER_BIT: @@ -319,7 +319,7 @@ blit_linear(GLcontext *ctx, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1) { struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer; - struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0]; const GLint srcWidth = ABS(srcX1 - srcX0); const GLint dstWidth = ABS(dstX1 - dstX0); @@ -493,7 +493,7 @@ simple_blit(GLcontext *ctx, switch (buffer) { case GL_COLOR_BUFFER_BIT: readRb = ctx->ReadBuffer->_ColorReadBuffer; - drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0]; comps = 4; break; case GL_DEPTH_BUFFER_BIT: @@ -745,6 +745,9 @@ _swrast_BlitFramebuffer(GLcontext *ctx, }; GLint i; + if (!ctx->DrawBuffer->_NumColorDrawBuffers) + return; + if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, &dstX0, &dstY0, &dstX1, &dstY1)) { return; diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index a70f474587..9e87d6d485 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -251,7 +251,7 @@ static void clear_color_buffers(GLcontext *ctx) { GLboolean masking; - GLuint i; + GLuint buf; if (ctx->Visual.rgbMode) { if (ctx->Color.ColorMask[0] && @@ -265,7 +265,7 @@ clear_color_buffers(GLcontext *ctx) } } else { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; const GLuint indexBits = (1 << rb->IndexBits) - 1; if ((ctx->Color.IndexMask & indexBits) == indexBits) { masking = GL_FALSE; @@ -275,8 +275,8 @@ clear_color_buffers(GLcontext *ctx) } } - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i]; + for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; if (ctx->Visual.rgbMode) { if (masking) { clear_rgba_buffer_with_masking(ctx, rb); @@ -331,7 +331,8 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers) /* do software clearing here */ if (buffers) { - if (buffers & ctx->DrawBuffer->_ColorDrawBufferMask[0]) { + if ((buffers & BUFFER_BITS_COLOR) + && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { clear_color_buffers(ctx); } if (buffers & BUFFER_BIT_DEPTH) { diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 4d9b956f85..297940adbd 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 7.1 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,13 +27,14 @@ */ #include "main/imports.h" -#include "bufferobj.h" +#include "main/bufferobj.h" #include "main/context.h" #include "main/colormac.h" #include "main/mtypes.h" -#include "teximage.h" -#include "swrast.h" +#include "main/teximage.h" +#include "shader/prog_parameter.h" #include "shader/prog_statevars.h" +#include "swrast.h" #include "s_blend.h" #include "s_context.h" #include "s_lines.h" @@ -87,7 +88,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) * MULTI_DRAW_BIT flag. Also set it if we're drawing to no * buffers or the RGBA or CI mask disables all writes. */ - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) { + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { /* more than one color buffer designated for writing (or zero buffers) */ rasterMask |= MULTI_DRAW_BIT; } @@ -117,8 +118,8 @@ _swrast_update_rasterflags( GLcontext *ctx ) /** - * Examine polycon culls tate to compute the _BackfaceSign field. - * _BackfaceSign will be 0 if no culling, -1 if culling back-faces, + * Examine polygon cull state to compute the _BackfaceCullSign field. + * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, * and 1 if culling front-faces. The Polygon FrontFace state also * factors in. */ @@ -128,31 +129,32 @@ _swrast_update_polygon( GLcontext *ctx ) GLfloat backface_sign; if (ctx->Polygon.CullFlag) { - backface_sign = 1.0; switch (ctx->Polygon.CullFaceMode) { case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - backface_sign = -1.0; + backface_sign = -1.0; break; case GL_FRONT: - if (ctx->Polygon.FrontFace != GL_CCW) - backface_sign = -1.0; + backface_sign = 1.0; break; case GL_FRONT_AND_BACK: /* fallthrough */ default: backface_sign = 0.0; - break; } } else { backface_sign = 0.0; } - SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign; + SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; + + /* This is for front/back-face determination, but not for culling */ + SWRAST_CONTEXT(ctx)->_BackfaceSign + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0; } + /** * Update the _PreferPixelFog field to indicate if we need to compute * fog blend factors (from the fog coords) per-fragment. @@ -500,6 +502,13 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) new_state = ~0; } + { + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + if (fp && (fp->Base.Parameters->StateFlags & new_state)) { + _mesa_load_state_parameters(ctx, fp->Base.Parameters); + } + } + if (new_state & swrast->InvalidateTriangleMask) swrast->Triangle = _swrast_validate_triangle; @@ -598,44 +607,6 @@ _swrast_update_active_attribs(GLcontext *ctx) } -/** - * Update the swrast->_ColorOutputsMask which indicates which color - * renderbuffers (aka rendertargets) are being written to by the current - * fragment program. - * We also take glDrawBuffers() into account to skip outputs that are - * set to GL_NONE. - */ -static void -_swrast_update_color_outputs(GLcontext *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_framebuffer *fb = ctx->DrawBuffer; - - swrast->_ColorOutputsMask = 0; - swrast->_NumColorOutputs = 0; - - if (ctx->FragmentProgram._Current) { - const GLbitfield outputsWritten - = ctx->FragmentProgram._Current->Base.OutputsWritten; - GLuint output; - for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) { - if ((outputsWritten & (1 << (FRAG_RESULT_DATA0 + output))) - && (fb->_NumColorDrawBuffers[output] > 0)) { - swrast->_ColorOutputsMask |= (1 << output); - swrast->_NumColorOutputs = output + 1; - } - } - } - if (swrast->_ColorOutputsMask == 0x0) { - /* no fragment program, or frag prog didn't write to gl_FragData[] */ - if (fb->_NumColorDrawBuffers[0] > 0) { - swrast->_ColorOutputsMask = 0x1; - swrast->_NumColorOutputs = 1; - } - } -} - - void _swrast_validate_derived( GLcontext *ctx ) { @@ -685,9 +656,6 @@ _swrast_validate_derived( GLcontext *ctx ) _NEW_TEXTURE)) _swrast_update_active_attribs(ctx); - if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS)) - _swrast_update_color_outputs(ctx); - swrast->NewState = 0; swrast->StateChanges = 0; swrast->InvalidateState = _swrast_invalidate_state; @@ -767,6 +735,12 @@ _swrast_ResetLineStipple( GLcontext *ctx ) } void +_swrast_SetFacing(GLcontext *ctx, GLuint facing) +{ + SWRAST_CONTEXT(ctx)->PointLineFacing = facing; +} + +void _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { if (SWRAST_DEBUG) { @@ -869,6 +843,8 @@ _swrast_DestroyContext( GLcontext *ctx ) } FREE( swrast->SpanArrays ); + if (swrast->ZoomedArrays) + FREE( swrast->ZoomedArrays ); FREE( swrast->TexelBuffer ); FREE( swrast ); diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index daa07e1578..a511d1c9a1 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -128,17 +128,14 @@ typedef struct * _swrast_validate_derived(): */ GLbitfield _RasterMask; - GLfloat _BackfaceSign; + GLfloat _BackfaceSign; /** +1 or -1 */ + GLfloat _BackfaceCullSign; /** +1, 0, or -1 */ GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ GLboolean _AnyTextureCombine; GLboolean _FogEnabled; GLboolean _DeferredTexture; GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */ - /** Multiple render targets */ - GLbitfield _ColorOutputsMask; - GLuint _NumColorOutputs; - /** List/array of the fragment attributes to interpolate */ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX]; /** Same info, but as a bitmask */ @@ -156,6 +153,7 @@ typedef struct /* Working values: */ GLuint StippleCounter; /**< Line stipple counter */ + GLuint PointLineFacing; GLbitfield NewState; GLuint StateChanges; GLenum Primitive; /* current primitive being drawn (ala glBegin) */ @@ -208,6 +206,7 @@ typedef struct * on some systems. */ SWspanarrays *SpanArrays; + SWspanarrays *ZoomedArrays; /**< For pixel zooming */ /** * Used to buffer N GL_POINTS, instead of rendering one by one. diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 7385a9942c..fc5990b261 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -26,12 +26,12 @@ #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" -#include "convolve.h" -#include "histogram.h" -#include "image.h" +#include "main/convolve.h" +#include "main/histogram.h" +#include "main/image.h" #include "main/macros.h" #include "main/imports.h" -#include "pixel.h" +#include "main/pixel.h" #include "s_context.h" #include "s_depth.h" @@ -71,13 +71,20 @@ regions_overlap(GLint srcx, GLint srcy, } else { /* add one pixel of slop when zooming, just to be safe */ - if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) { + if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) { + /* src is completely right of dest */ + return GL_FALSE; + } + else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) { + /* src is completely left of dest */ return GL_FALSE; } else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) { + /* src is completely below dest */ return GL_FALSE; } else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) { + /* src is completely above dest */ return GL_FALSE; } else { @@ -823,10 +830,10 @@ fast_copy_pixels(GLcontext *ctx, } if (type == GL_COLOR) { - if (dstFb->_NumColorDrawBuffers[0] != 1) + if (dstFb->_NumColorDrawBuffers != 1) return GL_FALSE; srcRb = srcFb->_ColorReadBuffer; - dstRb = dstFb->_ColorDrawBuffers[0][0]; + dstRb = dstFb->_ColorDrawBuffers[0]; } else if (type == GL_STENCIL) { srcRb = srcFb->_StencilBuffer; diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index a9d3e9d98e..26e23f02d5 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.2.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,7 +27,7 @@ #include "main/context.h" #include "main/macros.h" #include "main/imports.h" -#include "fbobject.h" +#include "main/fbobject.h" #include "s_depth.h" #include "s_context.h" @@ -534,15 +534,15 @@ depth_test_span( GLcontext *ctx, SWspan *span) if (rb->DataType == GL_UNSIGNED_SHORT) { GLushort zbuffer[MAX_WIDTH]; rb->GetRow(ctx, rb, count, x, y, zbuffer); - passed = depth_test_span16(ctx, count, zbuffer, zValues, mask ); - rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL); + passed = depth_test_span16(ctx, count, zbuffer, zValues, mask); + rb->PutRow(ctx, rb, count, x, y, zbuffer, mask); } else { GLuint zbuffer[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); rb->GetRow(ctx, rb, count, x, y, zbuffer); - passed = depth_test_span32(ctx, count, zbuffer, zValues, mask ); - rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL); + passed = depth_test_span32(ctx, count, zbuffer, zValues, mask); + rb->PutRow(ctx, rb, count, x, y, zbuffer, mask); } } @@ -1080,15 +1080,15 @@ depth_test_pixels( GLcontext *ctx, SWspan *span ) if (rb->DataType == GL_UNSIGNED_SHORT) { GLushort zbuffer[MAX_WIDTH]; _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort)); - depth_test_span16(ctx, count, zbuffer, z, mask ); - rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL); + depth_test_span16(ctx, count, zbuffer, z, mask); + rb->PutValues(ctx, rb, count, x, y, zbuffer, mask); } else { GLuint zbuffer[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_INT); _swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint)); - depth_test_span32(ctx, count, zbuffer, z, mask ); - rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL); + depth_test_span32(ctx, count, zbuffer, z, mask); + rb->PutValues(ctx, rb, count, x, y, zbuffer, mask); } } diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h index 484cc73f49..3688625683 100644 --- a/src/mesa/swrast/s_depth.h +++ b/src/mesa/swrast/s_depth.h @@ -27,7 +27,6 @@ #define S_DEPTH_H -#include "main/mtypes.h" #include "s_context.h" diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index d1120d2cee..7af3e3dad1 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -24,17 +24,16 @@ #include "main/glheader.h" -#include "bufferobj.h" +#include "main/bufferobj.h" #include "main/context.h" -#include "convolve.h" -#include "image.h" +#include "main/convolve.h" +#include "main/image.h" #include "main/macros.h" #include "main/imports.h" -#include "pixel.h" -#include "state.h" +#include "main/pixel.h" +#include "main/state.h" #include "s_context.h" -#include "s_drawpix.h" #include "s_span.h" #include "s_stencil.h" #include "s_zoom.h" @@ -53,8 +52,8 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, const GLvoid *pixels) { const GLint imgX = x, imgY = y; - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; - const GLenum rbType = rb->DataType; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + GLenum rbType; SWcontext *swrast = SWRAST_CONTEXT(ctx); SWspan span; GLboolean simpleZoom; @@ -62,6 +61,11 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, struct gl_pixelstore_attrib unpack; GLint destX, destY, drawWidth, drawHeight; /* post clipping */ + if (!rb) + return GL_TRUE; /* no-op */ + + rbType = rb->DataType; + if ((swrast->_RasterMask & ~CLIP_BIT) || ctx->Texture._EnabledCoordUnits || userUnpack->SwapBytes || @@ -608,8 +612,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, IMAGE_POST_CONVOLUTION_SCALE_BIAS); } - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 && - ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT && + if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 && + ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT && ctx->Color.ClampFragmentColor != GL_FALSE) { /* need to clamp colors before applying fragment ops */ transferOps |= IMAGE_CLAMP_BIT; @@ -834,9 +838,11 @@ _swrast_DrawPixels( GLcontext *ctx, if (swrast->NewState) _swrast_validate_derived( ctx ); - pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels); - if (!pixels) - return; + pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels); + if (!pixels) { + RENDER_FINISH(swrast,ctx); + return; + } switch (format) { case GL_STENCIL_INDEX: @@ -873,11 +879,9 @@ _swrast_DrawPixels( GLcontext *ctx, /* don't return yet, clean-up */ } -end: - RENDER_FINISH(swrast,ctx); - _mesa_unmap_drawpix_pbo(ctx, unpack); + _mesa_unmap_drapix_pbo(ctx, unpack); } diff --git a/src/mesa/swrast/s_drawpix.h b/src/mesa/swrast/s_drawpix.h deleted file mode 100644 index 7882a79966..0000000000 --- a/src/mesa/swrast/s_drawpix.h +++ /dev/null @@ -1,36 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef S_DRAWPIXELS_H -#define S_DRAWPIXELS_H - - -#include "main/mtypes.h" -#include "swrast.h" - -/* XXX kill this header? */ - -#endif diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index 31cea8e41f..aa79531277 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -26,7 +26,7 @@ #include "main/colormac.h" #include "main/context.h" #include "main/enums.h" -#include "feedback.h" +#include "main/feedback.h" #include "main/macros.h" #include "s_context.h" diff --git a/src/mesa/swrast/s_feedback.h b/src/mesa/swrast/s_feedback.h index 6484f1dc75..9feab75dbb 100644 --- a/src/mesa/swrast/s_feedback.h +++ b/src/mesa/swrast/s_feedback.h @@ -28,7 +28,6 @@ #define S_FEEDBACK_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h index 2346dd1734..50760d88af 100644 --- a/src/mesa/swrast/s_fog.h +++ b/src/mesa/swrast/s_fog.h @@ -28,7 +28,6 @@ #define S_FOG_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 8eeb40f7c5..525cf9d724 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -44,7 +44,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + if (texObj) + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); /* XXX use a float-valued TextureSample routine here!!! */ swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, @@ -68,20 +69,23 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], { SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel]; - const GLfloat texW = (GLfloat) texImg->WidthScale; - const GLfloat texH = (GLfloat) texImg->HeightScale; + GLfloat lambda; GLchan rgba[4]; - GLfloat lambda - = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ - texdx[1], texdy[1], /* dt/dx, dt/dy */ - texdx[3], texdy[2], /* dq/dx, dq/dy */ - texW, texH, - texcoord[0], texcoord[1], texcoord[3], - 1.0F / texcoord[3]) + lodBias; + if (texObj) { + const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel]; + const GLfloat texW = (GLfloat) texImg->WidthScale; + const GLfloat texH = (GLfloat) texImg->HeightScale; - lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ + texdx[1], texdy[1], /* dt/dx, dt/dy */ + texdx[3], texdy[2], /* dq/dx, dq/dy */ + texW, texH, + texcoord[0], texcoord[1], texcoord[3], + 1.0F / texcoord[3]) + lodBias; + + lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); + } swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); @@ -124,7 +128,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, /* if running a GLSL program (not ARB_fragment_program) */ if (ctx->Shader.CurrentProgram) { /* Store front/back facing value in register FOGC.Y */ - machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing; + machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing; + /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */ } machine->CurElement = col; @@ -171,11 +176,11 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) * Note that colors beyond 0 and 1 will overwrite other * attributes, such as FOGC, TEX0, TEX1, etc. That's OK. */ - GLuint output; - for (output = 0; output < swrast->_NumColorOutputs; output++) { - if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + output))) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0+output][i], - machine->Outputs[FRAG_RESULT_DATA0 + output]); + GLuint buf; + for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { + if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + buf))) { + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], + machine->Outputs[FRAG_RESULT_DATA0 + buf]); } } } diff --git a/src/mesa/swrast/s_imaging.c b/src/mesa/swrast/s_imaging.c index 73aaba1ec9..591857c342 100644 --- a/src/mesa/swrast/s_imaging.c +++ b/src/mesa/swrast/s_imaging.c @@ -27,10 +27,11 @@ * extensions into either swrast or a sister module. */ +#include "main/glheader.h" +#include "main/colortab.h" +#include "main/convolve.h" #include "s_context.h" #include "s_span.h" -#include "colortab.h" -#include "convolve.h" void diff --git a/src/mesa/swrast/s_lines.h b/src/mesa/swrast/s_lines.h index 6c629ca2d4..22979a02b6 100644 --- a/src/mesa/swrast/s_lines.h +++ b/src/mesa/swrast/s_lines.h @@ -27,7 +27,7 @@ #ifndef S_LINES_H #define S_LINES_H -#include "main/mtypes.h" +#include "swrast.h" void _swrast_choose_line( GLcontext *ctx ); diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 1accfc67e2..1abf8d6c7f 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -308,6 +308,9 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) span.interpMask = interpFlags; span.arrayMask = SPAN_XY; + span.facing = swrast->PointLineFacing; + + /* * Draw */ diff --git a/src/mesa/swrast/s_logic.h b/src/mesa/swrast/s_logic.h index 04ef00bb99..ba20cd7b32 100644 --- a/src/mesa/swrast/s_logic.h +++ b/src/mesa/swrast/s_logic.h @@ -27,7 +27,6 @@ #define S_LOGIC_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_masking.h b/src/mesa/swrast/s_masking.h index 688c07c7ae..3260ca34e3 100644 --- a/src/mesa/swrast/s_masking.h +++ b/src/mesa/swrast/s_masking.h @@ -27,7 +27,6 @@ #define S_MASKING_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 9f52da980c..61ff4d0b84 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -27,7 +27,7 @@ #include "main/colormac.h" #include "main/context.h" #include "main/macros.h" -#include "texstate.h" +#include "main/texstate.h" #include "s_context.h" #include "s_feedback.h" #include "s_points.h" @@ -46,6 +46,38 @@ } while(0) + +/** + * Get/compute the point size. + * The size may come from a vertex shader, or computed with attentuation + * or just the glPointSize value. + * Must also clamp to user-defined range and implmentation limits. + */ +static INLINE GLfloat +get_size(const GLcontext *ctx, const SWvertex *vert, GLboolean smoothed) +{ + GLfloat size; + + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + size = vert->pointSize; + } + else { + /* use constant point size */ + size = ctx->Point.Size; + } + /* always clamp to user-specified limits */ + size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize); + /* clamp to implementation limits */ + if (smoothed) + size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); + else + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + + return size; +} + + /** * Draw a point sprite */ @@ -68,23 +100,14 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); span.zStep = 0; - /* compute size */ - if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - /* use vertex's point size */ - /* first, clamp attenuated size to the user-specifed range */ - size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); - } - else { - /* use constant point size */ - size = ctx->Point.Size; - } - /* clamp to non-AA implementation limits */ - size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + size = get_size(ctx, vert, GL_FALSE); /* span init */ INIT_SPAN(span, GL_POINT); span.interpMask = SPAN_Z | SPAN_RGBA; + span.facing = swrast->PointLineFacing; + span.red = ChanToFixed(vert->color[0]); span.green = ChanToFixed(vert->color[1]); span.blue = ChanToFixed(vert->color[2]); @@ -106,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) s = 0.0; dsdx = 1.0 / size; if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { - t0 = 0.0; dtdy = 1.0 / size; + t0 = 0.5 * dtdy; } else { /* GL_UPPER_LEFT */ - t0 = 1.0; dtdy = -1.0 / size; + t0 = 1.0 + 0.5 * dtdy; } ATTRIB_LOOP_BEGIN @@ -186,9 +209,10 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } else { /* even size */ - xmin = (GLint) x - iRadius + 1; + /* 0.501 factor allows conformance to pass */ + xmin = (GLint) (x + 0.501) - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) y - iRadius + 1; + ymin = (GLint) (y + 0.501) - iRadius; ymax = ymin + iSize - 1; } @@ -236,18 +260,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); span.zStep = 0; - /* compute size */ - if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - /* use vertex's point size */ - /* first, clamp attenuated size to the user-specifed range */ - size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); - } - else { - /* use constant point size */ - size = ctx->Point.Size; - } - /* clamp to AA implementation limits */ - size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); + size = get_size(ctx, vert, GL_TRUE); /* alpha attenuation / fade factor */ if (ctx->Multisample._Enabled) { @@ -269,6 +282,8 @@ smooth_point(GLcontext *ctx, const SWvertex *vert) span.interpMask = SPAN_Z | SPAN_RGBA; span.arrayMask = SPAN_COVERAGE | SPAN_MASK; + span.facing = swrast->PointLineFacing; + span.red = ChanToFixed(vert->color[0]); span.green = ChanToFixed(vert->color[1]); span.blue = ChanToFixed(vert->color[2]); @@ -370,22 +385,12 @@ large_point(GLcontext *ctx, const SWvertex *vert) span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); span.zStep = 0; - /* compute size */ - if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - /* use vertex's point size */ - /* first, clamp attenuated size to the user-specifed range */ - size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); - } - else { - /* use constant point size */ - size = ctx->Point.Size; - } - /* clamp to non-AA implementation limits */ - size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + size = get_size(ctx, vert, GL_FALSE); /* span init */ INIT_SPAN(span, GL_POINT); span.arrayMask = SPAN_XY; + span.facing = swrast->PointLineFacing; if (ciMode) { span.interpMask = SPAN_Z | SPAN_INDEX; @@ -435,9 +440,10 @@ large_point(GLcontext *ctx, const SWvertex *vert) } else { /* even size */ - xmin = (GLint) x - iRadius + 1; + /* 0.501 factor allows conformance to pass */ + xmin = (GLint) (x + 0.501) - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) y - iRadius + 1; + ymin = (GLint) (y + 0.501) - iRadius; ymax = ymin + iSize - 1; } @@ -491,16 +497,21 @@ pixel_point(GLcontext *ctx, const SWvertex *vert) /* check if we need to flush */ if (span->end >= MAX_WIDTH || - (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { - if (ciMode) - _swrast_write_index_span(ctx, span); - else - _swrast_write_rgba_span(ctx, span); - span->end = 0; + (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) || + span->facing != swrast->PointLineFacing) { + if (span->end > 0) { + if (ciMode) + _swrast_write_index_span(ctx, span); + else + _swrast_write_rgba_span(ctx, span); + span->end = 0; + } } count = span->end; + span->facing = swrast->PointLineFacing; + /* fragment attributes */ if (ciMode) { span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; diff --git a/src/mesa/swrast/s_points.h b/src/mesa/swrast/s_points.h index 3fda115c0d..9e39c601ef 100644 --- a/src/mesa/swrast/s_points.h +++ b/src/mesa/swrast/s_points.h @@ -27,7 +27,7 @@ #ifndef S_POINTS_H #define S_POINTS_H -#include "main/mtypes.h" +#include "swrast.h" extern void _swrast_choose_point( GLcontext *ctx ); diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 6186f92899..f263045170 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -24,16 +24,16 @@ #include "main/glheader.h" -#include "bufferobj.h" +#include "main/bufferobj.h" #include "main/colormac.h" -#include "convolve.h" +#include "main/convolve.h" #include "main/context.h" -#include "feedback.h" -#include "image.h" +#include "main/feedback.h" +#include "main/image.h" #include "main/macros.h" #include "main/imports.h" -#include "pixel.h" -#include "state.h" +#include "main/pixel.h" +#include "main/state.h" #include "s_context.h" #include "s_depth.h" @@ -129,7 +129,8 @@ read_depth_pixels( GLcontext *ctx, rb->GetRow(ctx, rb, width, x, y, dest); /* convert range from 24-bit to 32-bit */ for (k = 0; k < width; k++) { - dest[k] = (dest[k] << 8) | (dest[k] >> 24); + /* Note: put MSByte of 24-bit value into LSByte */ + dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); } } } @@ -569,13 +570,14 @@ _swrast_ReadPixels( GLcontext *ctx, /* Do all needed clipping here, so that we can forget about it later */ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { /* The ReadPixels region is totally outside the window bounds */ - goto end; + RENDER_FINISH(swrast, ctx); + return; } pixels = _mesa_map_readpix_pbo(ctx, &clippedPacking, pixels); if (!pixels) return; - + switch (format) { case GL_COLOR_INDEX: read_index_pixels(ctx, x, y, width, height, type, pixels, @@ -612,8 +614,6 @@ _swrast_ReadPixels( GLcontext *ctx, /* don't return yet, clean-up */ } - -end: RENDER_FINISH(swrast, ctx); _mesa_unmap_readpix_pbo(ctx, &clippedPacking); diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 457dc4a6ce..214c2a1b6f 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -35,7 +35,7 @@ #include "main/context.h" #include "main/macros.h" #include "main/imports.h" -#include "image.h" +#include "main/image.h" #include "s_atifragshader.h" #include "s_alpha.h" @@ -64,8 +64,11 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; if (ctx->DrawBuffer->Visual.depthBits <= 16) span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); - else - span->z = (GLint) (ctx->Current.RasterPos[2] * depthMax + 0.5F); + else { + GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; + tmpf = MIN2(tmpf, depthMax); + span->z = (GLint)tmpf; + } span->zStep = 0; span->interpMask |= SPAN_Z; } @@ -789,6 +792,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) const SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLbitfield origInterpMask = span->interpMask; const GLbitfield origArrayMask = span->arrayMask; + struct gl_framebuffer *fb = ctx->DrawBuffer; ASSERT(span->end <= MAX_WIDTH); ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || @@ -815,7 +819,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) } /* Depth bounds test */ - if (ctx->Depth.BoundsTest && ctx->DrawBuffer->Visual.depthBits > 0) { + if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { if (!_swrast_depth_bounds_test(ctx, span)) { return; } @@ -827,10 +831,10 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) GLuint i; for (i = 0; i < span->end; i++) { if (span->array->mask[i]) { - assert(span->array->x[i] >= ctx->DrawBuffer->_Xmin); - assert(span->array->x[i] < ctx->DrawBuffer->_Xmax); - assert(span->array->y[i] >= ctx->DrawBuffer->_Ymin); - assert(span->array->y[i] < ctx->DrawBuffer->_Ymax); + assert(span->array->x[i] >= fb->_Xmin); + assert(span->array->x[i] < fb->_Xmax); + assert(span->array->y[i] >= fb->_Ymin); + assert(span->array->y[i] < fb->_Ymax); } } } @@ -873,7 +877,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) #endif /* we have to wait until after occlusion to do this test */ - if (ctx->Color.DrawBuffer == GL_NONE || ctx->Color.IndexMask == 0) { + if (ctx->Color.IndexMask == 0) { /* write no pixels */ span->arrayMask = origArrayMask; return; @@ -909,22 +913,21 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) * Write to renderbuffers */ { - struct gl_framebuffer *fb = ctx->DrawBuffer; - const GLuint output = 0; /* only frag progs can write to other outputs */ - const GLuint numDrawBuffers = fb->_NumColorDrawBuffers[output]; - GLuint indexSave[MAX_WIDTH]; + const GLuint numBuffers = fb->_NumColorDrawBuffers; GLuint buf; - if (numDrawBuffers > 1) { - /* save indexes for second, third renderbuffer writes */ - _mesa_memcpy(indexSave, span->array->index, - span->end * sizeof(indexSave[0])); - } + for (buf = 0; buf < numBuffers; buf++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; + GLuint indexSave[MAX_WIDTH]; - for (buf = 0; buf < fb->_NumColorDrawBuffers[output]; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][buf]; ASSERT(rb->_BaseFormat == GL_COLOR_INDEX); + if (numBuffers > 1) { + /* save indexes for second, third renderbuffer writes */ + _mesa_memcpy(indexSave, span->array->index, + span->end * sizeof(indexSave[0])); + } + if (ctx->Color.IndexLogicOpEnabled) { _swrast_logicop_ci_span(ctx, rb, span); } @@ -999,7 +1002,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) } } - if (buf + 1 < numDrawBuffers) { + if (buf + 1 < numBuffers) { /* restore original span values */ _mesa_memcpy(span->array->index, indexSave, span->end * sizeof(indexSave[0])); @@ -1116,7 +1119,7 @@ clamp_colors(SWspan *span) /** * Convert the span's color arrays to the given type. - * The only way 'output' can be greater than one is when we have a fragment + * The only way 'output' can be greater than zero is when we have a fragment * program that writes to gl_FragData[1] or higher. * \param output which fragment program color output is being processed */ @@ -1180,8 +1183,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { convert_color_type(span, GL_FLOAT, 0); } - if (span->primitive != GL_POINT || ctx->Point.PointSprite) { - /* for points, we populated the arrays already */ + if (span->primitive != GL_POINT || + (span->interpMask & SPAN_RGBA) || + ctx->Point.PointSprite) { + /* for single-pixel points, we populated the arrays already */ interpolate_active_attribs(ctx, span, ~0); } span->array->ChanType = GL_FLOAT; @@ -1246,7 +1251,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) || ctx->ATIFragmentShader._Enabled); const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits; struct gl_framebuffer *fb = ctx->DrawBuffer; - GLuint output; /* printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, @@ -1396,67 +1400,67 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) /* * Write to renderbuffers */ - /* Loop over color outputs (GL_ARB_draw_buffers) written by frag prog */ - for (output = 0; output < swrast->_NumColorOutputs; output++) { - if (swrast->_ColorOutputsMask & (1 << output)) { - const GLuint numDrawBuffers = fb->_NumColorDrawBuffers[output]; - GLchan rgbaSave[MAX_WIDTH][4]; - GLuint buf; - - ASSERT(numDrawBuffers > 0); - - if (fb->_ColorDrawBuffers[output][0]->DataType - != span->array->ChanType || output > 0) { - convert_color_type(span, - fb->_ColorDrawBuffers[output][0]->DataType, - output); - } - - if (numDrawBuffers > 1) { - /* save colors for second, third renderbuffer writes */ - _mesa_memcpy(rgbaSave, span->array->rgba, - 4 * span->end * sizeof(GLchan)); - } - - /* Loop over renderbuffers (i.e. GL_FRONT_AND_BACK) */ - for (buf = 0; buf < numDrawBuffers; buf++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][buf]; - ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); - - if (ctx->Color._LogicOpEnabled) { - _swrast_logicop_rgba_span(ctx, rb, span); - } - else if (ctx->Color.BlendEnabled) { - _swrast_blend_span(ctx, rb, span); - } - - if (colorMask != 0xffffffff) { - _swrast_mask_rgba_span(ctx, rb, span); - } - - if (span->arrayMask & SPAN_XY) { - /* array of pixel coords */ - ASSERT(rb->PutValues); - rb->PutValues(ctx, rb, span->end, - span->array->x, span->array->y, - span->array->rgba, span->array->mask); - } - else { - /* horizontal run of pixels */ - ASSERT(rb->PutRow); - rb->PutRow(ctx, rb, span->end, span->x, span->y, - span->array->rgba, - span->writeAll ? NULL: span->array->mask); - } - - if (buf + 1 < numDrawBuffers) { - /* restore original span values */ - _mesa_memcpy(span->array->rgba, rgbaSave, - 4 * span->end * sizeof(GLchan)); - } - } /* for buf */ - } /* if output is written to */ - } /* for output */ + { + const GLuint numBuffers = fb->_NumColorDrawBuffers; + const GLboolean multiFragOutputs = numBuffers > 1; + GLuint buf; + + for (buf = 0; buf < numBuffers; buf++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; + + /* color[fragOutput] will be written to buffer[buf] */ + + if (rb) { + GLchan rgbaSave[MAX_WIDTH][4]; + const GLuint fragOutput = multiFragOutputs ? buf : 0; + + if (rb->DataType != span->array->ChanType || fragOutput > 0) { + convert_color_type(span, rb->DataType, fragOutput); + } + + if (!multiFragOutputs && numBuffers > 1) { + /* save colors for second, third renderbuffer writes */ + _mesa_memcpy(rgbaSave, span->array->rgba, + 4 * span->end * sizeof(GLchan)); + } + + ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB); + + if (ctx->Color._LogicOpEnabled) { + _swrast_logicop_rgba_span(ctx, rb, span); + } + else if (ctx->Color.BlendEnabled) { + _swrast_blend_span(ctx, rb, span); + } + + if (colorMask != 0xffffffff) { + _swrast_mask_rgba_span(ctx, rb, span); + } + + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + ASSERT(rb->PutValues); + rb->PutValues(ctx, rb, span->end, + span->array->x, span->array->y, + span->array->rgba, span->array->mask); + } + else { + /* horizontal run of pixels */ + ASSERT(rb->PutRow); + rb->PutRow(ctx, rb, span->end, span->x, span->y, + span->array->rgba, + span->writeAll ? NULL: span->array->mask); + } + + if (!multiFragOutputs && numBuffers > 1) { + /* restore original span values */ + _mesa_memcpy(span->array->rgba, rgbaSave, + 4 * span->end * sizeof(GLchan)); + } + + } /* if rb */ + } /* for buf */ + } end: /* restore these values before returning */ diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 6b814fc8fb..c4b47df58f 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -27,7 +27,6 @@ #define S_SPAN_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index cdb7e4669c..c925922463 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -923,6 +923,8 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) ASSERT(rb->DataType == GL_UNSIGNED_BYTE); _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte)); + _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + (void) do_stencil_test(ctx, face, n, stencil, mask); if (ctx->Depth.Test == GL_FALSE) { @@ -930,11 +932,12 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) n, stencil, mask); } else { - _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + GLubyte tmpMask[MAX_WIDTH]; + _mesa_memcpy(tmpMask, mask, n * sizeof(GLubyte)); _swrast_depth_test_span(ctx, span); - compute_pass_fail_masks(n, origMask, mask, passMask, failMask); + compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask); if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face, diff --git a/src/mesa/swrast/s_stencil.h b/src/mesa/swrast/s_stencil.h index 742f8d4c94..cd6cbc57b0 100644 --- a/src/mesa/swrast/s_stencil.h +++ b/src/mesa/swrast/s_stencil.h @@ -27,7 +27,6 @@ #define S_STENCIL_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index b7724f7b20..632d650007 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -26,9 +26,10 @@ #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" +#include "main/image.h" #include "main/imports.h" #include "main/macros.h" -#include "image.h" +#include "main/pixel.h" #include "s_context.h" #include "s_texcombine.h" diff --git a/src/mesa/swrast/s_texcombine.h b/src/mesa/swrast/s_texcombine.h index 20cd2bd8ad..9ed96efb87 100644 --- a/src/mesa/swrast/s_texcombine.h +++ b/src/mesa/swrast/s_texcombine.h @@ -27,7 +27,6 @@ #define S_TEXCOMBINE_H -#include "main/mtypes.h" #include "swrast.h" extern void diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index bb0fc823e7..6b1dfd5d50 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,12 +27,22 @@ #include "main/context.h" #include "main/colormac.h" #include "main/imports.h" -#include "texformat.h" +#include "main/texformat.h" #include "s_context.h" #include "s_texfilter.h" +/* + * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes + * see 1-pixel bands of improperly weighted linear-filtered textures. + * The tests/texwrap.c demo is a good test. + * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. + * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). + */ +#define FRAC(f) ((f) - IFLOOR(f)) + + /** * Constants for integer linear interpolation. */ @@ -213,272 +223,281 @@ lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c, /** - * Compute the remainder of a divided by b, but be careful with - * negative values so that GL_REPEAT mode works right. + * If A is a signed integer, A % B doesn't give the right value for A < 0 + * (in terms of texture repeat). Just casting to unsigned fixes that. */ -static INLINE GLint -repeat_remainder(GLint a, GLint b) -{ - if (a >= 0) - return a % b; - else - return (a + 1) % b + b - 1; -} +#define REMAINDER(A, B) ((unsigned) (A) % (unsigned) (B)) /** * Used to compute texel locations for linear sampling. * Input: * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER - * S = texcoord in [0,1] - * SIZE = width (or height or depth) of texture + * s = texcoord in [0,1] + * size = width (or height or depth) of texture * Output: - * U = texcoord in [0, width] - * I0, I1 = two nearest texel indexes + * i0, i1 = returns two nearest texel indexes + * weight = returns blend factor between texels */ -#define COMPUTE_LINEAR_TEXEL_LOCATIONS(wrapMode, S, U, SIZE, I0, I1) \ -{ \ - switch (wrapMode) { \ - case GL_REPEAT: \ - U = S * SIZE - 0.5F; \ - if (img->_IsPowerOfTwo) { \ - I0 = IFLOOR(U) & (SIZE - 1); \ - I1 = (I0 + 1) & (SIZE - 1); \ - } \ - else { \ - I0 = repeat_remainder(IFLOOR(U), SIZE); \ - I1 = repeat_remainder(I0 + 1, SIZE); \ - } \ - break; \ - case GL_CLAMP_TO_EDGE: \ - if (S <= 0.0F) \ - U = 0.0F; \ - else if (S >= 1.0F) \ - U = (GLfloat) SIZE; \ - else \ - U = S * SIZE; \ - U -= 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - if (I0 < 0) \ - I0 = 0; \ - if (I1 >= (GLint) SIZE) \ - I1 = SIZE - 1; \ - break; \ - case GL_CLAMP_TO_BORDER: \ - { \ - const GLfloat min = -1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - if (S <= min) \ - U = min * SIZE; \ - else if (S >= max) \ - U = max * SIZE; \ - else \ - U = S * SIZE; \ - U -= 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - } \ - break; \ - case GL_MIRRORED_REPEAT: \ - { \ - const GLint flr = IFLOOR(S); \ - if (flr & 1) \ - U = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \ - else \ - U = S - (GLfloat) flr; /* flr is even */ \ - U = (U * SIZE) - 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - if (I0 < 0) \ - I0 = 0; \ - if (I1 >= (GLint) SIZE) \ - I1 = SIZE - 1; \ - } \ - break; \ - case GL_MIRROR_CLAMP_EXT: \ - U = FABSF(S); \ - if (U >= 1.0F) \ - U = (GLfloat) SIZE; \ - else \ - U *= SIZE; \ - U -= 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - break; \ - case GL_MIRROR_CLAMP_TO_EDGE_EXT: \ - U = FABSF(S); \ - if (U >= 1.0F) \ - U = (GLfloat) SIZE; \ - else \ - U *= SIZE; \ - U -= 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - if (I0 < 0) \ - I0 = 0; \ - if (I1 >= (GLint) SIZE) \ - I1 = SIZE - 1; \ - break; \ - case GL_MIRROR_CLAMP_TO_BORDER_EXT: \ - { \ - const GLfloat min = -1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - U = FABSF(S); \ - if (U <= min) \ - U = min * SIZE; \ - else if (U >= max) \ - U = max * SIZE; \ - else \ - U *= SIZE; \ - U -= 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - } \ - break; \ - case GL_CLAMP: \ - if (S <= 0.0F) \ - U = 0.0F; \ - else if (S >= 1.0F) \ - U = (GLfloat) SIZE; \ - else \ - U = S * SIZE; \ - U -= 0.5F; \ - I0 = IFLOOR(U); \ - I1 = I0 + 1; \ - break; \ - default: \ - _mesa_problem(ctx, "Bad wrap mode"); \ - } \ +static INLINE void +linear_texel_locations(GLenum wrapMode, + const struct gl_texture_image *img, + GLint size, GLfloat s, + GLint *i0, GLint *i1, GLfloat *weight) +{ + GLfloat u; + switch (wrapMode) { + case GL_REPEAT: + u = s * size - 0.5F; + if (img->_IsPowerOfTwo) { + *i0 = IFLOOR(u) & (size - 1); + *i1 = (*i0 + 1) & (size - 1); + } + else { + *i0 = REMAINDER(IFLOOR(u), size); + *i1 = REMAINDER(*i0 + 1, size); + } + break; + case GL_CLAMP_TO_EDGE: + if (s <= 0.0F) + u = 0.0F; + else if (s >= 1.0F) + u = (GLfloat) size; + else + u = s * size; + u -= 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + if (*i0 < 0) + *i0 = 0; + if (*i1 >= (GLint) size) + *i1 = size - 1; + break; + case GL_CLAMP_TO_BORDER: + { + const GLfloat min = -1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + if (s <= min) + u = min * size; + else if (s >= max) + u = max * size; + else + u = s * size; + u -= 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + } + break; + case GL_MIRRORED_REPEAT: + { + const GLint flr = IFLOOR(s); + if (flr & 1) + u = 1.0F - (s - (GLfloat) flr); + else + u = s - (GLfloat) flr; + u = (u * size) - 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + if (*i0 < 0) + *i0 = 0; + if (*i1 >= (GLint) size) + *i1 = size - 1; + } + break; + case GL_MIRROR_CLAMP_EXT: + u = FABSF(s); + if (u >= 1.0F) + u = (GLfloat) size; + else + u *= size; + u -= 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + break; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + u = FABSF(s); + if (u >= 1.0F) + u = (GLfloat) size; + else + u *= size; + u -= 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + if (*i0 < 0) + *i0 = 0; + if (*i1 >= (GLint) size) + *i1 = size - 1; + break; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + { + const GLfloat min = -1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + u = FABSF(s); + if (u <= min) + u = min * size; + else if (u >= max) + u = max * size; + else + u *= size; + u -= 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + } + break; + case GL_CLAMP: + if (s <= 0.0F) + u = 0.0F; + else if (s >= 1.0F) + u = (GLfloat) size; + else + u = s * size; + u -= 0.5F; + *i0 = IFLOOR(u); + *i1 = *i0 + 1; + break; + default: + _mesa_problem(NULL, "Bad wrap mode"); + u = 0.0F; + } + *weight = FRAC(u); } /** * Used to compute texel location for nearest sampling. */ -#define COMPUTE_NEAREST_TEXEL_LOCATION(wrapMode, S, SIZE, I) \ -{ \ - switch (wrapMode) { \ - case GL_REPEAT: \ - /* s limited to [0,1) */ \ - /* i limited to [0,size-1] */ \ - I = IFLOOR(S * SIZE); \ - if (img->_IsPowerOfTwo) \ - I &= (SIZE - 1); \ - else \ - I = repeat_remainder(I, SIZE); \ - break; \ - case GL_CLAMP_TO_EDGE: \ - { \ - /* s limited to [min,max] */ \ - /* i limited to [0, size-1] */ \ - const GLfloat min = 1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - if (S < min) \ - I = 0; \ - else if (S > max) \ - I = SIZE - 1; \ - else \ - I = IFLOOR(S * SIZE); \ - } \ - break; \ - case GL_CLAMP_TO_BORDER: \ - { \ - /* s limited to [min,max] */ \ - /* i limited to [-1, size] */ \ - const GLfloat min = -1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - if (S <= min) \ - I = -1; \ - else if (S >= max) \ - I = SIZE; \ - else \ - I = IFLOOR(S * SIZE); \ - } \ - break; \ - case GL_MIRRORED_REPEAT: \ - { \ - const GLfloat min = 1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - const GLint flr = IFLOOR(S); \ - GLfloat u; \ - if (flr & 1) \ - u = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \ - else \ - u = S - (GLfloat) flr; /* flr is even */ \ - if (u < min) \ - I = 0; \ - else if (u > max) \ - I = SIZE - 1; \ - else \ - I = IFLOOR(u * SIZE); \ - } \ - break; \ - case GL_MIRROR_CLAMP_EXT: \ - { \ - /* s limited to [0,1] */ \ - /* i limited to [0,size-1] */ \ - const GLfloat u = FABSF(S); \ - if (u <= 0.0F) \ - I = 0; \ - else if (u >= 1.0F) \ - I = SIZE - 1; \ - else \ - I = IFLOOR(u * SIZE); \ - } \ - break; \ - case GL_MIRROR_CLAMP_TO_EDGE_EXT: \ - { \ - /* s limited to [min,max] */ \ - /* i limited to [0, size-1] */ \ - const GLfloat min = 1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - const GLfloat u = FABSF(S); \ - if (u < min) \ - I = 0; \ - else if (u > max) \ - I = SIZE - 1; \ - else \ - I = IFLOOR(u * SIZE); \ - } \ - break; \ - case GL_MIRROR_CLAMP_TO_BORDER_EXT: \ - { \ - /* s limited to [min,max] */ \ - /* i limited to [0, size-1] */ \ - const GLfloat min = -1.0F / (2.0F * SIZE); \ - const GLfloat max = 1.0F - min; \ - const GLfloat u = FABSF(S); \ - if (u < min) \ - I = -1; \ - else if (u > max) \ - I = SIZE; \ - else \ - I = IFLOOR(u * SIZE); \ - } \ - break; \ - case GL_CLAMP: \ - /* s limited to [0,1] */ \ - /* i limited to [0,size-1] */ \ - if (S <= 0.0F) \ - I = 0; \ - else if (S >= 1.0F) \ - I = SIZE - 1; \ - else \ - I = IFLOOR(S * SIZE); \ - break; \ - default: \ - _mesa_problem(ctx, "Bad wrap mode"); \ - } \ +static INLINE GLint +nearest_texel_location(GLenum wrapMode, + const struct gl_texture_image *img, + GLint size, GLfloat s) +{ + GLint i; + + switch (wrapMode) { + case GL_REPEAT: + /* s limited to [0,1) */ + /* i limited to [0,size-1] */ + i = IFLOOR(s * size); + if (img->_IsPowerOfTwo) + i &= (size - 1); + else + i = REMAINDER(i, size); + return i; + case GL_CLAMP_TO_EDGE: + { + /* s limited to [min,max] */ + /* i limited to [0, size-1] */ + const GLfloat min = 1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + if (s < min) + i = 0; + else if (s > max) + i = size - 1; + else + i = IFLOOR(s * size); + } + return i; + case GL_CLAMP_TO_BORDER: + { + /* s limited to [min,max] */ + /* i limited to [-1, size] */ + const GLfloat min = -1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + if (s <= min) + i = -1; + else if (s >= max) + i = size; + else + i = IFLOOR(s * size); + } + return i; + case GL_MIRRORED_REPEAT: + { + const GLfloat min = 1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + const GLint flr = IFLOOR(s); + GLfloat u; + if (flr & 1) + u = 1.0F - (s - (GLfloat) flr); + else + u = s - (GLfloat) flr; + if (u < min) + i = 0; + else if (u > max) + i = size - 1; + else + i = IFLOOR(u * size); + } + return i; + case GL_MIRROR_CLAMP_EXT: + { + /* s limited to [0,1] */ + /* i limited to [0,size-1] */ + const GLfloat u = FABSF(s); + if (u <= 0.0F) + i = 0; + else if (u >= 1.0F) + i = size - 1; + else + i = IFLOOR(u * size); + } + return i; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + { + /* s limited to [min,max] */ + /* i limited to [0, size-1] */ + const GLfloat min = 1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + const GLfloat u = FABSF(s); + if (u < min) + i = 0; + else if (u > max) + i = size - 1; + else + i = IFLOOR(u * size); + } + return i; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + { + /* s limited to [min,max] */ + /* i limited to [0, size-1] */ + const GLfloat min = -1.0F / (2.0F * size); + const GLfloat max = 1.0F - min; + const GLfloat u = FABSF(s); + if (u < min) + i = -1; + else if (u > max) + i = size; + else + i = IFLOOR(u * size); + } + return i; + case GL_CLAMP: + /* s limited to [0,1] */ + /* i limited to [0,size-1] */ + if (s <= 0.0F) + i = 0; + else if (s >= 1.0F) + i = size - 1; + else + i = IFLOOR(s * size); + return i; + default: + _mesa_problem(NULL, "Bad wrap mode"); + return 0; + } } /* Power of two image sizes only */ -#define COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(S, U, SIZE, I0, I1) \ -{ \ - U = S * SIZE - 0.5F; \ - I0 = IFLOOR(U) & (SIZE - 1); \ - I1 = (I0 + 1) & (SIZE - 1); \ +static INLINE void +linear_repeat_texel_location(GLuint size, GLfloat s, + GLint *i0, GLint *i1, GLfloat *weight) +{ + GLfloat u = s * size - 0.5F; + *i0 = IFLOOR(u) & (size - 1); + *i1 = (*i0 + 1) & (size - 1); + *weight = FRAC(u); } @@ -521,17 +540,6 @@ nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) /* - * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes - * see 1-pixel bands of improperly weighted linear-filtered textures. - * The tests/texwrap.c demo is a good test. - * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0. - * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x). - */ -#define FRAC(f) ((f) - IFLOOR(f)) - - - -/* * Bitflags for texture border color sampling. */ #define I0BIT 1 @@ -543,7 +551,7 @@ nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) -/* +/** * The lambda[] array values are always monotonic. Either the whole span * will be minified, magnified, or split between the two. This function * determines the subranges in [0, n-1] that are to be minified or magnified. @@ -656,10 +664,10 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj, /* 1-D Texture Sampling Functions */ /**********************************************************************/ -/* +/** * Return the texture sample for coordinate (s) using GL_NEAREST filter. */ -static void +static INLINE void sample_1d_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -667,7 +675,7 @@ sample_1d_nearest(GLcontext *ctx, { const GLint width = img->Width2; /* without border, power of two */ GLint i; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); + i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); /* skip over the border, if any */ i += img->Border; if (i < 0 || i >= (GLint) img->Width) { @@ -680,10 +688,10 @@ sample_1d_nearest(GLcontext *ctx, } -/* +/** * Return the texture sample for coordinate (s) using GL_LINEAR filter. */ -static void +static INLINE void sample_1d_linear(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -691,12 +699,11 @@ sample_1d_linear(GLcontext *ctx, { const GLint width = img->Width2; GLint i0, i1; - GLfloat u; GLbitfield useBorderColor = 0x0; GLfloat a; GLchan t0[4], t1[4]; /* texels */ - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); + linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); if (img->Border) { i0 += img->Border; @@ -721,7 +728,6 @@ sample_1d_linear(GLcontext *ctx, img->FetchTexelc(img, i1, 0, 0, t1); } - a = FRAC(u); lerp_rgba(rgba, a, t0, t1); } @@ -781,7 +787,6 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx, } - static void sample_1d_linear_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, @@ -807,7 +812,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx, } - +/** Sample 1D texture, nearest filtering for both min/magnification */ static void sample_nearest_1d( GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -817,13 +822,13 @@ sample_nearest_1d( GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); } } - +/** Sample 1D texture, linear filtering for both min/magnification */ static void sample_linear_1d( GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -833,17 +838,13 @@ sample_linear_1d( GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]); } } -/* - * Given an (s) texture coordinate and lambda (level of detail) value, - * return a texture sample. - * - */ +/** Sample 1D texture, using lambda to choose between min/magnification */ static void sample_lambda_1d( GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -920,7 +921,7 @@ sample_lambda_1d( GLcontext *ctx, /**********************************************************************/ -/* +/** * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. */ static INLINE void @@ -935,8 +936,8 @@ sample_2d_nearest(GLcontext *ctx, GLint i, j; (void) ctx; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); + i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); + j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); /* skip over the border, if any */ i += img->Border; @@ -952,7 +953,6 @@ sample_2d_nearest(GLcontext *ctx, } - /** * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. * New sampling code contributed by Lynn Quam <quam@ai.sri.com>. @@ -968,12 +968,11 @@ sample_2d_linear(GLcontext *ctx, const GLint height = img->Height2; GLint i0, j0, i1, j1; GLbitfield useBorderColor = 0x0; - GLfloat u, v; GLfloat a, b; GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); + linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); if (img->Border) { i0 += img->Border; @@ -1014,13 +1013,11 @@ sample_2d_linear(GLcontext *ctx, img->FetchTexelc(img, i1, j1, 0, t11); } - a = FRAC(u); - b = FRAC(v); lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); } -/* +/** * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. * We don't have to worry about the texture border. */ @@ -1034,8 +1031,7 @@ sample_2d_linear_repeat(GLcontext *ctx, const GLint width = img->Width2; const GLint height = img->Height2; GLint i0, j0, i1, j1; - GLfloat u, v; - GLfloat a, b; + GLfloat wi, wj; GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ (void) ctx; @@ -1043,24 +1039,21 @@ sample_2d_linear_repeat(GLcontext *ctx, ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); + ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); - COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width, i0, i1); - COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[1], v, height, j0, j1); + linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); + linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); img->FetchTexelc(img, i0, j0, 0, t00); img->FetchTexelc(img, i1, j0, 0, t10); img->FetchTexelc(img, i0, j1, 0, t01); img->FetchTexelc(img, i1, j1, 0, t11); - a = FRAC(u); - b = FRAC(v); - lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); + lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); } - static void sample_2d_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, @@ -1075,7 +1068,6 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx, } - static void sample_2d_linear_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, @@ -1091,7 +1083,6 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx, } - static void sample_2d_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, @@ -1117,8 +1108,6 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx, } - -/* Trilinear filtering */ static void sample_2d_linear_mipmap_linear( GLcontext *ctx, const struct gl_texture_object *tObj, @@ -1145,10 +1134,10 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx, static void -sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +sample_2d_linear_mipmap_linear_repeat(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; ASSERT(lambda != NULL); @@ -1163,55 +1152,59 @@ sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx, else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ], + texcoord[i], t0); + sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1], + texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } } +/** Sample 2D texture, nearest filtering for both min/magnification */ static void -sample_nearest_2d( GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +sample_nearest_2d(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); } } - +/** Sample 2D texture, linear filtering for both min/magnification */ static void -sample_linear_2d( GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +sample_linear_2d(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; if (tObj->WrapS == GL_REPEAT && tObj->WrapT == GL_REPEAT && - image->_IsPowerOfTwo) { - for (i=0;i<n;i++) { + image->_IsPowerOfTwo && + image->Border == 0) { + for (i = 0; i < n; i++) { sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); } } else { - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]); } } } -/* +/** * Optimized 2-D texture sampling: * S and T wrap mode == GL_REPEAT * GL_NEAREST min/mag filter @@ -1220,10 +1213,10 @@ sample_linear_2d( GLcontext *ctx, * Format = GL_RGB */ static void -opt_sample_rgb_2d( GLcontext *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +opt_sample_rgb_2d(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; const GLfloat width = (GLfloat) img->Width; @@ -1237,7 +1230,7 @@ opt_sample_rgb_2d( GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->_BaseFormat==GL_RGB); + ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB); ASSERT(img->_IsPowerOfTwo); for (k=0; k<n; k++) { @@ -1252,7 +1245,7 @@ opt_sample_rgb_2d( GLcontext *ctx, } -/* +/** * Optimized 2-D texture sampling: * S and T wrap mode == GL_REPEAT * GL_NEAREST min/mag filter @@ -1261,10 +1254,10 @@ opt_sample_rgb_2d( GLcontext *ctx, * Format = GL_RGBA */ static void -opt_sample_rgba_2d( GLcontext *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +opt_sample_rgba_2d(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; const GLfloat width = (GLfloat) img->Width; @@ -1278,7 +1271,7 @@ opt_sample_rgba_2d( GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->_BaseFormat==GL_RGBA); + ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA); ASSERT(img->_IsPowerOfTwo); for (i = 0; i < n; i++) { @@ -1291,15 +1284,12 @@ opt_sample_rgba_2d( GLcontext *ctx, } -/* - * Given an array of texture coordinate and lambda (level of detail) - * values, return an array of texture sample. - */ +/** Sample 2D texture, using lambda to choose between min/magnification */ static void -sample_lambda_2d( GLcontext *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +sample_lambda_2d(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]) { const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; GLuint minStart, minEnd; /* texels with minification */ @@ -1308,7 +1298,7 @@ sample_lambda_2d( GLcontext *ctx, const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) && (tObj->WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->_BaseFormat != GL_COLOR_INDEX) + && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -1323,16 +1313,10 @@ sample_lambda_2d( GLcontext *ctx, if (repeatNoBorderPOT) { switch (tImg->TexFormat->MesaFormat) { case MESA_FORMAT_RGB: - case MESA_FORMAT_RGB888: - /*case MESA_FORMAT_BGR888:*/ opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; case MESA_FORMAT_RGBA: - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - /*case MESA_FORMAT_ABGR8888:*/ - /*case MESA_FORMAT_BGRA8888:*/ opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; @@ -1386,16 +1370,10 @@ sample_lambda_2d( GLcontext *ctx, if (repeatNoBorderPOT) { switch (tImg->TexFormat->MesaFormat) { case MESA_FORMAT_RGB: - case MESA_FORMAT_RGB888: - /*case MESA_FORMAT_BGR888:*/ opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; case MESA_FORMAT_RGBA: - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - /*case MESA_FORMAT_ABGR8888:*/ - /*case MESA_FORMAT_BGRA8888:*/ opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; @@ -1425,10 +1403,10 @@ sample_lambda_2d( GLcontext *ctx, /* 3-D Texture Sampling Functions */ /**********************************************************************/ -/* +/** * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ -static void +static INLINE void sample_3d_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -1441,9 +1419,9 @@ sample_3d_nearest(GLcontext *ctx, GLint i, j, k; (void) ctx; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, texcoord[2], depth, k); + i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); + j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); + k = nearest_texel_location(tObj->WrapR, img, depth, texcoord[2]); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || @@ -1457,8 +1435,7 @@ sample_3d_nearest(GLcontext *ctx, } - -/* +/** * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. */ static void @@ -1473,14 +1450,13 @@ sample_3d_linear(GLcontext *ctx, const GLint depth = img->Depth2; GLint i0, j0, k0, i1, j1, k1; GLbitfield useBorderColor = 0x0; - GLfloat u, v, w; GLfloat a, b, c; GLchan t000[4], t010[4], t001[4], t011[4]; GLchan t100[4], t110[4], t101[4], t111[4]; - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, texcoord[2], w, depth, k0, k1); + linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(tObj->WrapR, img, depth, texcoord[2], &k0, &k1, &c); if (img->Border) { i0 += img->Border; @@ -1552,14 +1528,10 @@ sample_3d_linear(GLcontext *ctx, } /* trilinear interpolation of samples */ - a = FRAC(u); - b = FRAC(v); - c = FRAC(w); lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111); } - static void sample_3d_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, @@ -1639,6 +1611,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx, } +/** Sample 3D texture, nearest filtering for both min/magnification */ static void sample_nearest_3d(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -1648,37 +1621,34 @@ sample_nearest_3d(GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); } } - +/** Sample 3D texture, linear filtering for both min/magnification */ static void -sample_linear_3d( GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4] ) +sample_linear_3d(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]); } } -/* - * Given an (s,t,r) texture coordinate and lambda (level of detail) value, - * return a texture sample. - */ +/** Sample 3D texture, using lambda to choose between min/magnification */ static void -sample_lambda_3d( GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLchan rgba[][4] ) +sample_lambda_3d(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint minStart, minEnd; /* texels with minification */ GLuint magStart, magEnd; /* texels with magnification */ @@ -1872,8 +1842,19 @@ sample_cube_nearest_mipmap_nearest(GLcontext *ctx, for (i = 0; i < n; i++) { const struct gl_texture_image **images; GLfloat newCoord[4]; - GLint level = nearest_mipmap_level(tObj, lambda[i]); + GLint level; images = choose_cube_face(tObj, texcoord[i], newCoord); + + /* XXX we actually need to recompute lambda here based on the newCoords. + * But we would need the texcoords of adjacent fragments to compute that + * properly, and we don't have those here. + * For now, do an approximation: subtracting 1 from the chosen mipmap + * level seems to work in some test cases. + * The same adjustment is done in the next few functions. + */ + level = nearest_mipmap_level(tObj, lambda[i]); + level = MAX2(level - 1, 0); + sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]); } } @@ -1891,6 +1872,7 @@ sample_cube_linear_mipmap_nearest(GLcontext *ctx, const struct gl_texture_image **images; GLfloat newCoord[4]; GLint level = nearest_mipmap_level(tObj, lambda[i]); + level = MAX2(level - 1, 0); /* see comment above */ images = choose_cube_face(tObj, texcoord[i], newCoord); sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]); } @@ -1909,6 +1891,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_image **images; GLfloat newCoord[4]; GLint level = linear_mipmap_level(tObj, lambda[i]); + level = MAX2(level - 1, 0); /* see comment above */ images = choose_cube_face(tObj, texcoord[i], newCoord); if (level >= tObj->_MaxLevel) { sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], @@ -1937,6 +1920,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, const struct gl_texture_image **images; GLfloat newCoord[4]; GLint level = linear_mipmap_level(tObj, lambda[i]); + level = MAX2(level - 1, 0); /* see comment above */ images = choose_cube_face(tObj, texcoord[i], newCoord); if (level >= tObj->_MaxLevel) { sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], @@ -1953,11 +1937,12 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, } +/** Sample cube texture, using lambda to choose between min/magnification */ static void -sample_lambda_cube( GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLchan rgba[][4]) +sample_lambda_cube(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint minStart, minEnd; /* texels with minification */ GLuint magStart, magEnd; /* texels with magnification */ @@ -2033,50 +2018,56 @@ sample_lambda_cube( GLcontext *ctx, static INLINE GLint clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) { - if (wrapMode == GL_CLAMP) { + switch (wrapMode) { + case GL_CLAMP: return IFLOOR( CLAMP(coord, 0.0F, max - 1) ); - } - else if (wrapMode == GL_CLAMP_TO_EDGE) { + case GL_CLAMP_TO_EDGE: return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) ); - } - else { + case GL_CLAMP_TO_BORDER: return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) ); + default: + _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest"); + return 0; } } -/* +/** * As above, but GL_LINEAR filtering. */ static INLINE void clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, - GLint *i0out, GLint *i1out) + GLint *i0out, GLint *i1out, GLfloat *weight) { GLfloat fcol; GLint i0, i1; - if (wrapMode == GL_CLAMP) { + switch (wrapMode) { + case GL_CLAMP: /* Not exactly what the spec says, but it matches NVIDIA output */ fcol = CLAMP(coord - 0.5F, 0.0, max-1); i0 = IFLOOR(fcol); i1 = i0 + 1; - } - else if (wrapMode == GL_CLAMP_TO_EDGE) { + break; + case GL_CLAMP_TO_EDGE: fcol = CLAMP(coord, 0.5F, max - 0.5F); fcol -= 0.5F; i0 = IFLOOR(fcol); i1 = i0 + 1; if (i1 > max - 1) i1 = max - 1; - } - else { - ASSERT(wrapMode == GL_CLAMP_TO_BORDER); + break; + case GL_CLAMP_TO_BORDER: fcol = CLAMP(coord, -0.5F, max + 0.5F); fcol -= 0.5F; i0 = IFLOOR(fcol); i1 = i0 + 1; + default: + _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear"); + i0 = i1 = 0; } *i0out = i0; *i1out = i1; + *weight = FRAC(fcol); } @@ -2087,10 +2078,8 @@ sample_nearest_rect(GLcontext *ctx, GLchan rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][0]; - const GLfloat width = (GLfloat) img->Width; - const GLfloat height = (GLfloat) img->Height; - const GLint width_minus_1 = img->Width - 1; - const GLint height_minus_1 = img->Height - 1; + const GLint width = img->Width; + const GLint height = img->Height; GLuint i; (void) ctx; @@ -2102,13 +2091,13 @@ sample_nearest_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); + ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width); row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); - if (col < 0 || col > width_minus_1 || row < 0 || row > height_minus_1) + if (col < 0 || col >= width || row < 0 || row >= height) COPY_CHAN4(rgba[i], tObj->_BorderChan); else img->FetchTexelc(img, col, row, 0, rgba[i]); @@ -2123,10 +2112,8 @@ sample_linear_rect(GLcontext *ctx, const GLfloat lambda[], GLchan rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][0]; - const GLfloat width = (GLfloat) img->Width; - const GLfloat height = (GLfloat) img->Height; - const GLint width_minus_1 = img->Width - 1; - const GLint height_minus_1 = img->Height - 1; + const GLint width = img->Width; + const GLint height = img->Height; GLuint i; (void) ctx; @@ -2138,66 +2125,24 @@ sample_linear_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); + ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); - /* XXX lots of opportunity for optimization in this loop */ for (i = 0; i < n; i++) { - GLfloat frow, fcol; GLint i0, j0, i1, j1; GLchan t00[4], t01[4], t10[4], t11[4]; GLfloat a, b; GLbitfield useBorderColor = 0x0; - /* NOTE: we DO NOT use [0, 1] texture coordinates! */ - if (tObj->WrapS == GL_CLAMP) { - /* Not exactly what the spec says, but it matches NVIDIA output */ - fcol = CLAMP(texcoords[i][0] - 0.5F, 0.0, width_minus_1); - i0 = IFLOOR(fcol); - i1 = i0 + 1; - } - else if (tObj->WrapS == GL_CLAMP_TO_EDGE) { - fcol = CLAMP(texcoords[i][0], 0.5F, width - 0.5F); - fcol -= 0.5F; - i0 = IFLOOR(fcol); - i1 = i0 + 1; - if (i1 > width_minus_1) - i1 = width_minus_1; - } - else { - ASSERT(tObj->WrapS == GL_CLAMP_TO_BORDER); - fcol = CLAMP(texcoords[i][0], -0.5F, width + 0.5F); - fcol -= 0.5F; - i0 = IFLOOR(fcol); - i1 = i0 + 1; - } - - if (tObj->WrapT == GL_CLAMP) { - /* Not exactly what the spec says, but it matches NVIDIA output */ - frow = CLAMP(texcoords[i][1] - 0.5F, 0.0, width_minus_1); - j0 = IFLOOR(frow); - j1 = j0 + 1; - } - else if (tObj->WrapT == GL_CLAMP_TO_EDGE) { - frow = CLAMP(texcoords[i][1], 0.5F, height - 0.5F); - frow -= 0.5F; - j0 = IFLOOR(frow); - j1 = j0 + 1; - if (j1 > height_minus_1) - j1 = height_minus_1; - } - else { - ASSERT(tObj->WrapT == GL_CLAMP_TO_BORDER); - frow = CLAMP(texcoords[i][1], -0.5F, height + 0.5F); - frow -= 0.5F; - j0 = IFLOOR(frow); - j1 = j0 + 1; - } + clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width, + &i0, &i1, &a); + clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height, + &j0, &j1, &b); /* compute integer rows/columns */ - if (i0 < 0 || i0 > width_minus_1) useBorderColor |= I0BIT; - if (i1 < 0 || i1 > width_minus_1) useBorderColor |= I1BIT; - if (j0 < 0 || j0 > height_minus_1) useBorderColor |= J0BIT; - if (j1 < 0 || j1 > height_minus_1) useBorderColor |= J1BIT; + if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; + if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; + if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; + if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; /* get four texel samples */ if (useBorderColor & (I0BIT | J0BIT)) @@ -2220,20 +2165,17 @@ sample_linear_rect(GLcontext *ctx, else img->FetchTexelc(img, i1, j1, 0, t11); - /* compute interpolants */ - a = FRAC(fcol); - b = FRAC(frow); - lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); } } +/** Sample Rect texture, using lambda to choose between min/magnification */ static void -sample_lambda_rect( GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLchan rgba[][4]) +sample_lambda_rect(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint minStart, minEnd, magStart, magEnd; @@ -2245,22 +2187,22 @@ sample_lambda_rect( GLcontext *ctx, if (minStart < minEnd) { if (tObj->MinFilter == GL_NEAREST) { - sample_nearest_rect( ctx, tObj, minEnd - minStart, - texcoords + minStart, NULL, rgba + minStart); + sample_nearest_rect(ctx, tObj, minEnd - minStart, + texcoords + minStart, NULL, rgba + minStart); } else { - sample_linear_rect( ctx, tObj, minEnd - minStart, - texcoords + minStart, NULL, rgba + minStart); + sample_linear_rect(ctx, tObj, minEnd - minStart, + texcoords + minStart, NULL, rgba + minStart); } } if (magStart < magEnd) { if (tObj->MagFilter == GL_NEAREST) { - sample_nearest_rect( ctx, tObj, magEnd - magStart, - texcoords + magStart, NULL, rgba + magStart); + sample_nearest_rect(ctx, tObj, magEnd - magStart, + texcoords + magStart, NULL, rgba + magStart); } else { - sample_linear_rect( ctx, tObj, magEnd - magStart, - texcoords + magStart, NULL, rgba + magStart); + sample_linear_rect(ctx, tObj, magEnd - magStart, + texcoords + magStart, NULL, rgba + magStart); } } } @@ -2271,7 +2213,7 @@ sample_lambda_rect( GLcontext *ctx, /* 2D Texture Array Sampling Functions */ /**********************************************************************/ -/* +/** * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ static void @@ -2288,8 +2230,8 @@ sample_2d_array_nearest(GLcontext *ctx, GLint array; (void) ctx; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); + i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); + j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); if (i < 0 || i >= (GLint) img->Width || @@ -2304,8 +2246,7 @@ sample_2d_array_nearest(GLcontext *ctx, } - -/* +/** * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. */ static void @@ -2321,12 +2262,11 @@ sample_2d_array_linear(GLcontext *ctx, GLint i0, j0, i1, j1; GLint array; GLbitfield useBorderColor = 0x0; - GLfloat u, v; GLfloat a, b; GLchan t00[4], t01[4], t10[4], t11[4]; - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); + linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); if (array < 0 || array >= depth) { @@ -2374,19 +2314,16 @@ sample_2d_array_linear(GLcontext *ctx, } /* trilinear interpolation of samples */ - a = FRAC(u); - b = FRAC(v); lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); } } - static void sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLchan rgba[][4] ) + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; for (i = 0; i < n; i++) { @@ -2430,8 +2367,10 @@ sample_2d_array_nearest_mipmap_linear(GLcontext *ctx, else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], + texcoord[i], t0); + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], + texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -2440,9 +2379,9 @@ sample_2d_array_nearest_mipmap_linear(GLcontext *ctx, static void sample_2d_array_linear_mipmap_linear(GLcontext *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLchan rgba[][4]) + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; ASSERT(lambda != NULL); @@ -2455,30 +2394,34 @@ sample_2d_array_linear_mipmap_linear(GLcontext *ctx, else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], + texcoord[i], t0); + sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], + texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } } +/** Sample 2D Array texture, nearest filtering for both min/magnification */ static void sample_nearest_2d_array(GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLchan rgba[][4]) + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); } } +/** Sample 2D Array texture, linear filtering for both min/magnification */ static void sample_linear_2d_array(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -2488,16 +2431,13 @@ sample_linear_2d_array(GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); } } -/* - * Given an (s,t,r) texture coordinate and lambda (level of detail) value, - * return a texture sample. - */ +/** Sample 2D Array texture, using lambda to choose between min/magnification */ static void sample_lambda_2d_array(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -2527,8 +2467,10 @@ sample_lambda_2d_array(GLcontext *ctx, texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); + sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, + texcoords + minStart, + lambda + minStart, + rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: sample_2d_array_linear_mipmap_nearest(ctx, tObj, m, @@ -2537,8 +2479,10 @@ sample_lambda_2d_array(GLcontext *ctx, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, - lambda + minStart, rgba + minStart); + sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, + texcoords + minStart, + lambda + minStart, + rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: sample_2d_array_linear_mipmap_linear(ctx, tObj, m, @@ -2579,7 +2523,7 @@ sample_lambda_2d_array(GLcontext *ctx, /* 1D Texture Array Sampling Functions */ /**********************************************************************/ -/* +/** * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ static void @@ -2595,7 +2539,7 @@ sample_1d_array_nearest(GLcontext *ctx, GLint array; (void) ctx; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); + i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); if (i < 0 || i >= (GLint) img->Width || @@ -2609,8 +2553,7 @@ sample_1d_array_nearest(GLcontext *ctx, } - -/* +/** * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. */ static void @@ -2625,11 +2568,10 @@ sample_1d_array_linear(GLcontext *ctx, GLint i0, i1; GLint array; GLbitfield useBorderColor = 0x0; - GLfloat u; GLfloat a; GLchan t0[4], t1[4]; - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); + linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); if (img->Border) { @@ -2659,17 +2601,15 @@ sample_1d_array_linear(GLcontext *ctx, } /* bilinear interpolation of samples */ - a = FRAC(u); lerp_rgba(rgba, a, t0, t1); } - static void sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLchan rgba[][4] ) + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; for (i = 0; i < n; i++) { @@ -2723,9 +2663,9 @@ sample_1d_array_nearest_mipmap_linear(GLcontext *ctx, static void sample_1d_array_linear_mipmap_linear(GLcontext *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoord[][4], - const GLfloat lambda[], GLchan rgba[][4]) + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) { GLuint i; ASSERT(lambda != NULL); @@ -2746,22 +2686,23 @@ sample_1d_array_linear_mipmap_linear(GLcontext *ctx, } +/** Sample 1D Array texture, nearest filtering for both min/magnification */ static void sample_nearest_1d_array(GLcontext *ctx, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat texcoords[][4], const GLfloat lambda[], - GLchan rgba[][4]) + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); } } - +/** Sample 1D Array texture, linear filtering for both min/magnification */ static void sample_linear_1d_array(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -2771,16 +2712,13 @@ sample_linear_1d_array(GLcontext *ctx, GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; - for (i=0;i<n;i++) { + for (i = 0; i < n; i++) { sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); } } -/* - * Given an (s,t,r) texture coordinate and lambda (level of detail) value, - * return a texture sample. - */ +/** Sample 1D Array texture, using lambda to choose between min/magnification */ static void sample_lambda_1d_array(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, @@ -2856,9 +2794,7 @@ sample_lambda_1d_array(GLcontext *ctx, } - - -/* +/** * Sample a shadow/depth texture. */ static void @@ -2880,8 +2816,8 @@ sample_depth_texture( GLcontext *ctx, (void) lambda; - ASSERT(tObj->Image[0][tObj->BaseLevel]->_BaseFormat == GL_DEPTH_COMPONENT || - tObj->Image[0][tObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || + img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT); ASSERT(tObj->Target == GL_TEXTURE_1D || tObj->Target == GL_TEXTURE_2D || @@ -2908,31 +2844,32 @@ sample_depth_texture( GLcontext *ctx, break; case GL_TEXTURE_1D: - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], - width, col); + col = nearest_texel_location(tObj->WrapS, img, width, + texcoords[i][0]); row = 0; slice = 0; break; case GL_TEXTURE_2D: - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], - width, col); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1], - height, row); + col = nearest_texel_location(tObj->WrapS, img, width, + texcoords[i][0]); + row = nearest_texel_location(tObj->WrapT, img, height, + texcoords[i][1]); slice = 0; break; case GL_TEXTURE_1D_ARRAY_EXT: - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], - width, col); + col = nearest_texel_location(tObj->WrapS, img, width, + texcoords[i][0]); row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); slice = 0; + break; case GL_TEXTURE_2D_ARRAY_EXT: - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], - width, col); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1], - height, row); + col = nearest_texel_location(tObj->WrapS, img, width, + texcoords[i][0]); + row = nearest_texel_location(tObj->WrapT, img, height, + texcoords[i][1]); slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth); break; } @@ -3009,39 +2946,40 @@ sample_depth_texture( GLcontext *ctx, GLfloat depth00, depth01, depth10, depth11; GLint i0, i1, j0, j1; GLint slice; - GLfloat u, v; + GLfloat a, b; GLuint useBorderTexel; switch (tObj->Target) { case GL_TEXTURE_RECTANGLE_ARB: clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], - width, &i0, &i1); + width, &i0, &i1, &a); clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], - height, &j0, &j1); + height, &j0, &j1, &b); slice = 0; break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], - u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1], - v, height,j0, j1); + linear_texel_locations(tObj->WrapS, img, width, + texcoords[i][0], &i0, &i1, &a); + linear_texel_locations(tObj->WrapT, img, height, + texcoords[i][1], &j0, &j1, &b); slice = 0; break; case GL_TEXTURE_1D_ARRAY_EXT: - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], - u, width, i0, i1); + linear_texel_locations(tObj->WrapS, img, width, + texcoords[i][0], &i0, &i1, &a); j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); j1 = j0; slice = 0; + break; case GL_TEXTURE_2D_ARRAY_EXT: - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], - u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1], - v, height,j0, j1); + linear_texel_locations(tObj->WrapS, img, width, + texcoords[i][0], &i0, &i1, &a); + linear_texel_locations(tObj->WrapT, img, height, + texcoords[i][1], &j0, &j1, &b); slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth); break; } @@ -3105,8 +3043,6 @@ sample_depth_texture( GLcontext *ctx, if (0) { /* compute a single weighted depth sample and do one comparison */ - const GLfloat a = FRAC(u + 1.0F); - const GLfloat b = FRAC(v + 1.0F); const GLfloat depthSample = lerp_2d(a, b, depth00, depth10, depth01, depth11); if ((depthSample <= texcoords[i][compare_coord] && function == GL_LEQUAL) || @@ -3177,8 +3113,6 @@ sample_depth_texture( GLcontext *ctx, case GL_NONE: /* ordinary bilinear filtering */ { - const GLfloat a = FRAC(u + 1.0F); - const GLfloat b = FRAC(v + 1.0F); const GLfloat depthSample = lerp_2d(a, b, depth00, depth10, depth01, depth11); CLAMPED_FLOAT_TO_CHAN(result, depthSample); @@ -3249,7 +3183,7 @@ sample_depth_texture2(const GLcontext *ctx, * GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object * isn't a depth texture. */ - if (texImage->_BaseFormat != GL_DEPTH_COMPONENT) { + if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) { _mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture"); return; } @@ -3272,10 +3206,10 @@ sample_depth_texture2(const GLcontext *ctx, GLint col, row, ii, jj, imin, imax, jmin, jmax, samples, count; GLfloat w; GLchan lum; - COMPUTE_NEAREST_TEXEL_LOCATION(texObj->WrapS, texcoords[i][0], - width, col); - COMPUTE_NEAREST_TEXEL_LOCATION(texObj->WrapT, texcoords[i][1], - height, row); + col = nearest_texel_location(texObj->WrapS, img, width, + texcoords[i][0]); + row = nearest_texel_location(texObj->WrapT, img, height, + texcoords[i][1]); imin = col - K; imax = col + K; @@ -3352,7 +3286,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, } else { const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); - const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; + const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat; switch (t->Target) { case GL_TEXTURE_1D: diff --git a/src/mesa/swrast/s_texfilter.h b/src/mesa/swrast/s_texfilter.h index 6267ad17eb..2e265d685c 100644 --- a/src/mesa/swrast/s_texfilter.h +++ b/src/mesa/swrast/s_texfilter.h @@ -27,7 +27,6 @@ #define S_TEXFILTER_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index f5d081d7a3..16b00b9fa1 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -40,13 +40,13 @@ #include "main/imports.h" #include "main/colormac.h" #include "main/context.h" -#include "convolve.h" -#include "image.h" +#include "main/convolve.h" +#include "main/image.h" #include "main/macros.h" -#include "mipmap.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" +#include "main/mipmap.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texstore.h" #include "s_context.h" #include "s_depth.h" @@ -216,9 +216,9 @@ is_depth_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: return GL_TRUE; default: return GL_FALSE; @@ -305,7 +305,7 @@ _swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, texUnit, texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } } @@ -381,7 +381,7 @@ _swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, texUnit, texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } } @@ -450,7 +450,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, texUnit, texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } } @@ -526,7 +526,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, texUnit, texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } } @@ -599,6 +599,6 @@ _swrast_copy_texsubimage3d( GLcontext *ctx, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, texUnit, texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } } diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 00cff6635f..2033ab5529 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -34,7 +34,7 @@ #include "main/colormac.h" #include "main/imports.h" #include "main/macros.h" -#include "texformat.h" +#include "main/texformat.h" #include "s_aatriangle.h" #include "s_context.h" @@ -58,7 +58,7 @@ _swrast_culltriangle( GLcontext *ctx, GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; GLfloat c = ex*fy-ey*fx; - if (c * SWRAST_CONTEXT(ctx)->_BackfaceSign > 0) + if (c * SWRAST_CONTEXT(ctx)->_BackfaceCullSign > 0) return 0; return 1; @@ -130,7 +130,7 @@ _swrast_culltriangle( GLcontext *ctx, #define T_SCALE theight #define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];\ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ @@ -139,8 +139,7 @@ _swrast_culltriangle( GLcontext *ctx, const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ const GLint smask = obj->Image[0][b]->Width - 1; \ const GLint tmask = obj->Image[0][b]->Height - 1; \ - if (!texture) { \ - /* this shouldn't happen */ \ + if (!rb || !texture) { \ return; \ } @@ -182,7 +181,7 @@ _swrast_culltriangle( GLcontext *ctx, #define T_SCALE theight #define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];\ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ @@ -191,8 +190,7 @@ _swrast_culltriangle( GLcontext *ctx, const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ const GLint smask = obj->Image[0][b]->Width - 1; \ const GLint tmask = obj->Image[0][b]->Height - 1; \ - if (!texture) { \ - /* this shouldn't happen */ \ + if (!rb || !texture) { \ return; \ } diff --git a/src/mesa/swrast/s_triangle.h b/src/mesa/swrast/s_triangle.h index c3cadae2d4..b81932c730 100644 --- a/src/mesa/swrast/s_triangle.h +++ b/src/mesa/swrast/s_triangle.h @@ -28,7 +28,6 @@ #define S_TRIANGLES_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index cded4a6c1c..8e3c5b5eeb 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -234,18 +234,18 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, /* compute area, oneOverArea and perform backface culling */ { const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; - /* Do backface culling */ - if (area * bf < 0.0) - return; if (IS_INF_OR_NAN(area) || area == 0.0F) return; - oneOverArea = 1.0F / area; - } + if (area * bf * swrast->_BackfaceCullSign < 0.0) + return; + oneOverArea = 1.0F / area; - span.facing = ctx->_Facing; /* for 2-sided stencil test */ + /* 0 = front, 1 = back */ + span.facing = oneOverArea * bf > 0.0F; + } /* Edge setup. For a triangle strip these could be reused... */ { diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 48b4d1e240..a48eae1925 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -130,8 +130,8 @@ static void zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, const GLvoid *src, GLenum format ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); SWspan zoomed; - SWspanarrays zoomed_arrays; /* this is big! */ GLint x0, x1, y0, y1; GLint zoomedWidth; @@ -140,6 +140,13 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, return; /* totally clipped */ } + if (!swrast->ZoomedArrays) { + /* allocate on demand */ + swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays)); + if (!swrast->ZoomedArrays) + return; + } + zoomedWidth = x1 - x0; ASSERT(zoomedWidth > 0); ASSERT(zoomedWidth <= MAX_WIDTH); @@ -151,14 +158,14 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, INIT_SPAN(zoomed, GL_BITMAP); zoomed.x = x0; zoomed.end = zoomedWidth; - zoomed.array = &zoomed_arrays; - zoomed_arrays.ChanType = span->array->ChanType; - if (zoomed_arrays.ChanType == GL_UNSIGNED_BYTE) - zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba8; - else if (zoomed_arrays.ChanType == GL_UNSIGNED_SHORT) - zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba16; + zoomed.array = swrast->ZoomedArrays; + zoomed.array->ChanType = span->array->ChanType; + if (zoomed.array->ChanType == GL_UNSIGNED_BYTE) + zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8; + else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) + zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16; else - zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.attribs[FRAG_ATTRIB_COL0]; + zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0]; COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]); COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]); diff --git a/src/mesa/swrast/s_zoom.h b/src/mesa/swrast/s_zoom.h index 7701515476..d2815b41a0 100644 --- a/src/mesa/swrast/s_zoom.h +++ b/src/mesa/swrast/s_zoom.h @@ -25,7 +25,6 @@ #ifndef S_ZOOM_H #define S_ZOOM_H -#include "main/mtypes.h" #include "swrast.h" diff --git a/src/mesa/swrast/sources b/src/mesa/swrast/sources deleted file mode 100644 index 9ffd4cca72..0000000000 --- a/src/mesa/swrast/sources +++ /dev/null @@ -1,65 +0,0 @@ -# List of source files in this directory used for X.org xserver build -MESA_SWRAST_SOURCES = \ -s_aaline.c \ -s_aatriangle.c \ -s_accum.c \ -s_alpha.c \ -s_arbshader.c \ -s_atifragshader.c \ -s_bitmap.c \ -s_blend.c \ -s_blit.c \ -s_buffers.c \ -s_context.c \ -s_copypix.c \ -s_depth.c \ -s_drawpix.c \ -s_feedback.c \ -s_fog.c \ -s_imaging.c \ -s_lines.c \ -s_logic.c \ -s_masking.c \ -s_nvfragprog.c \ -s_points.c \ -s_readpix.c \ -s_span.c \ -s_stencil.c \ -s_texcombine.c \ -s_texfilter.c \ -s_texstore.c \ -s_triangle.c \ -s_zoom.c - -MESA_SWRAST_HEADERS = \ -s_aaline.h \ -s_aalinetemp.h \ -s_aatriangle.h \ -s_aatritemp.h \ -s_accum.h \ -s_alpha.h \ -s_arbshader.h \ -s_atifragshader.h \ -s_blend.h \ -s_context.h \ -s_depth.h \ -s_drawpix.h \ -s_feedback.h \ -s_fog.h \ -s_lines.h \ -s_linetemp.h \ -s_logic.h \ -s_masking.h \ -s_nvfragprog.h \ -s_points.h \ -s_pointtemp.h \ -s_span.h \ -s_spantemp.h \ -s_stencil.h \ -s_texcombine.h \ -s_texfilter.h \ -s_triangle.h \ -s_trispan.h \ -s_tritemp.h \ -s_zoom.h \ -swrast.h diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 85a27fd55b..047f7991e6 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -143,6 +143,13 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); extern void _swrast_ResetLineStipple( GLcontext *ctx ); +/** + * Indicates front/back facing for subsequent points/lines when drawing + * unfilled polygons. Needed for two-side stencil. + */ +extern void +_swrast_SetFacing(GLcontext *ctx, GLuint facing); + /* These will always render the correct point/line/triangle for the * current state. * diff --git a/src/mesa/swrast_setup/descrip.mms b/src/mesa/swrast_setup/descrip.mms new file mode 100644 index 0000000000..32ffd80732 --- /dev/null +++ b/src/mesa/swrast_setup/descrip.mms @@ -0,0 +1,42 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [---.include.gl] + define math [-.math] + define tnl [-.tnl] + define vbo [-.vbo] + define swrast [-.swrast] + define array_cache [-.array_cache] + define glapi [-.glapi] + define main [-.main] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = ss_context.c ss_triangle.c + +OBJECTS = ss_context.obj,ss_triangle.obj +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +ss_context.obj : ss_context.c +ss_triangle.obj : ss_triangle.c diff --git a/src/mesa/swrast_setup/sources b/src/mesa/swrast_setup/sources deleted file mode 100644 index dee14b6774..0000000000 --- a/src/mesa/swrast_setup/sources +++ /dev/null @@ -1,10 +0,0 @@ -MESA_SWRAST_SETUP_SOURCES = \ -ss_context.c \ -ss_triangle.c - -MESA_SWRAST_SETUP_HEADERS = \ -ss_context.h \ -ss_triangle.h \ -ss_tritmp.h \ -ss_vb.h \ -swrast_setup.h diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index fd6935e7be..61172f9979 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -28,13 +28,14 @@ #include "main/glheader.h" #include "main/imports.h" #include "main/colormac.h" -#include "ss_context.h" -#include "ss_triangle.h" -#include "swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" +#include "swrast_setup.h" +#include "ss_context.h" +#include "ss_triangle.h" + /* Need to check lighting state and vertex program state to know * if two-sided lighting is in effect. @@ -111,22 +112,25 @@ setup_vertex_format(GLcontext *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); SScontext *swsetup = SWSETUP_CONTEXT(ctx); + GLboolean intColors = !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->RenderMode == GL_RENDER + && CHAN_TYPE == GL_UNSIGNED_BYTE; - if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, + if (intColors != swsetup->intColors || + !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, swsetup->last_index_bitset)) { DECLARE_RENDERINPUTS(index_bitset); struct tnl_attr_map map[_TNL_ATTRIB_MAX]; int i, e = 0; + swsetup->intColors = intColors; + RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { - swsetup->intColors = !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled - && ctx->RenderMode == GL_RENDER - && CHAN_TYPE == GL_UNSIGNED_BYTE; if (swsetup->intColors) EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); else @@ -201,6 +205,9 @@ _swsetup_RenderStart( GLcontext *ctx ) swsetup->NewState = 0; + /* This will change if drawing unfilled tris */ + _swrast_SetFacing(ctx, 0); + _swrast_render_start(ctx); /* Important */ diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 9fef7a52ec..54e24c4c44 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -68,6 +68,8 @@ static void _swsetup_render_line_tri( GLcontext *ctx, return; } + _swrast_SetFacing(ctx, facing); + if (ctx->Light.ShadeModel == GL_FLAT) { COPY_CHAN4(c[0], v0->color); COPY_CHAN4(c[1], v1->color); @@ -127,6 +129,8 @@ static void _swsetup_render_point_tri( GLcontext *ctx, return; } + _swrast_SetFacing(ctx, facing); + if (ctx->Light.ShadeModel == GL_FLAT) { /* save colors/indexes for v0, v1 vertices */ COPY_CHAN4(c[0], v0->color); @@ -290,10 +294,8 @@ void _swsetup_choose_trifuncs( GLcontext *ctx ) ctx->Polygon.OffsetFill) ind |= SS_OFFSET_BIT; - /* Note: gl_FrontFacing lives in fragment input FOGC.Y at this time */ if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) || - (ctx->VertexProgram._Enabled && ctx->VertexProgram.TwoSideEnabled) || - (ctx->FragmentProgram._Current && ctx->FragmentProgram._Current->Base.InputsRead & (1 << FRAG_ATTRIB_FOGC))) + (ctx->VertexProgram._Current && ctx->VertexProgram.TwoSideEnabled)) ind |= SS_TWOSIDE_BIT; /* We piggyback the two-sided stencil front/back determination on the @@ -311,6 +313,4 @@ void _swsetup_choose_trifuncs( GLcontext *ctx ) tnl->Driver.Render.Quad = quad_tab[ind]; tnl->Driver.Render.Line = swsetup_line; tnl->Driver.Render.Points = swsetup_points; - - ctx->_Facing = 0; } diff --git a/src/mesa/swrast_setup/ss_triangle.h b/src/mesa/swrast_setup/ss_triangle.h index 863e744607..007fa2e914 100644 --- a/src/mesa/swrast_setup/ss_triangle.h +++ b/src/mesa/swrast_setup/ss_triangle.h @@ -29,7 +29,6 @@ #ifndef SS_TRIANGLE_H #define SS_TRIANGLE_H -#include "main/mtypes.h" #include "ss_context.h" diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index f6b738d60d..97d2f4a16b 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -49,7 +49,6 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) v[1] = &verts[e1]; v[2] = &verts[e2]; - if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)) { GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0]; @@ -61,7 +60,6 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) { facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; - ctx->_Facing = facing; if (IND & SS_UNFILLED_BIT) mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; @@ -238,14 +236,16 @@ static void TAG(quadfunc)( GLcontext *ctx, GLuint v0, { if (IND & SS_UNFILLED_BIT) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte ef1 = VB->EdgeFlag[v1]; - GLubyte ef3 = VB->EdgeFlag[v3]; - VB->EdgeFlag[v1] = 0; - TAG(triangle)( ctx, v0, v1, v3 ); - VB->EdgeFlag[v1] = ef1; - VB->EdgeFlag[v3] = 0; - TAG(triangle)( ctx, v1, v2, v3 ); - VB->EdgeFlag[v3] = ef3; + if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */ + GLubyte ef1 = VB->EdgeFlag[v1]; + GLubyte ef3 = VB->EdgeFlag[v3]; + VB->EdgeFlag[v1] = 0; + TAG(triangle)( ctx, v0, v1, v3 ); + VB->EdgeFlag[v1] = ef1; + VB->EdgeFlag[v3] = 0; + TAG(triangle)( ctx, v1, v2, v3 ); + VB->EdgeFlag[v3] = ef3; + } } else { TAG(triangle)( ctx, v0, v1, v3 ); TAG(triangle)( ctx, v1, v2, v3 ); diff --git a/src/mesa/tnl/descrip.mms b/src/mesa/tnl/descrip.mms new file mode 100644 index 0000000000..25dd1aecb1 --- /dev/null +++ b/src/mesa/tnl/descrip.mms @@ -0,0 +1,68 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 39 September 2008 + +.first + define gl [---.include.gl] + define math [-.math] + define vbo [-.vbo] + define shader [-.shader] + define swrast [-.swrast] + define array_cache [-.array_cache] + define main [-.main] + define glapi [-.glapi] + define tnl [-.tnl] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = t_context.c t_draw.c \ + t_pipeline.c t_vb_fog.c \ + t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \ + t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \ + t_vertex.c t_rasterpos.c\ + t_vertex_generic.c t_vp_build.c + +OBJECTS = t_context.obj,t_draw.obj,\ + t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\ + t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\ + t_vb_texmat.obj,t_vb_vertex.obj,t_rasterpos.obj,\ + t_vertex.obj,t_vertex_generic.obj,\ + t_vp_build.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +t_context.obj : t_context.c +t_draw.obj : t_draw.c +t_pipeline.obj : t_pipeline.c +t_vb_fog.obj : t_vb_fog.c +t_vb_light.obj : t_vb_light.c +t_vb_normals.obj : t_vb_normals.c +t_vb_points.obj : t_vb_points.c +t_vb_program.obj : t_vb_program.c +t_vb_render.obj : t_vb_render.c +t_vb_texgen.obj : t_vb_texgen.c +t_vb_texmat.obj : t_vb_texmat.c +t_vb_vertex.obj : t_vb_vertex.c +t_vertex.obj : t_vertex.c +t_vertex_generic.obj : t_vertex_generic.c +t_vp_build.obj : t_vp_build.c +t_rasterpos.obj : t_rasterpos.c diff --git a/src/mesa/tnl/sources b/src/mesa/tnl/sources deleted file mode 100644 index a0888be11d..0000000000 --- a/src/mesa/tnl/sources +++ /dev/null @@ -1,34 +0,0 @@ -# List of source files in this directory used for X.org xserver build -MESA_TNL_SOURCES = \ -t_context.c \ -t_pipeline.c \ -t_vb_arbprogram.c \ -t_vb_arbprogram_sse.c \ -t_vb_arbshader.c \ -t_vb_cull.c \ -t_vb_fog.c \ -t_vb_light.c \ -t_vb_normals.c \ -t_vb_points.c \ -t_vb_program.c \ -t_vb_render.c \ -t_vb_texgen.c \ -t_vb_texmat.c \ -t_vb_vertex.c \ -t_vertex.c \ -t_vertex_generic.c \ -t_vertex_sse.c \ -t_vp_build.c - -MESA_TNL_HEADERS = \ -t_array_api.h \ -t_array_import.h \ -t_context.h \ -t_pipeline.h \ -t_vb_arbprogram.h \ -t_vb_cliptmp.h \ -t_vb_lighttmp.h \ -t_vb_rendertmp.h \ -t_vertex.h \ -t_vp_build.h \ -tnl.h diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 0ace5c2d6f..ce37dc0428 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.2 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -104,10 +104,10 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) const struct gl_vertex_program *vp = ctx->VertexProgram._Current; const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (new_state & (_NEW_HINT)) { + if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); - tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) - || !tnl->AllowPixelFog; + tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog) && !fp; } tnl->pipeline.new_state |= new_state; @@ -136,11 +136,19 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX ); } - if (ctx->Fog.Enabled || - ((ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) && - (ctx->FragmentProgram._Current->FogOption != GL_NONE || - (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))) + if (ctx->Fog.Enabled) { + /* fixed-function fog */ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); + } + else if (ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) { + struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + if (fp) { + if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) { + /* fragment program needs fog coord */ + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); + } + } + } if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) @@ -201,8 +209,8 @@ _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->AllowVertexFog = value; - tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) - || !tnl->AllowPixelFog; + tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; } @@ -211,7 +219,7 @@ _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->AllowPixelFog = value; - tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) - || !tnl->AllowPixelFog; + tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; } diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index a1a46f6b82..fd647c1f4a 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,7 +28,7 @@ #include "main/glheader.h" #include "main/context.h" #include "main/imports.h" -#include "state.h" +#include "main/state.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/enums.h" @@ -368,7 +367,7 @@ void _tnl_draw_prims( GLcontext *ctx, _tnl_draw_prims ); return; } - else if (max_index >= max) { + else if (max_index > max) { /* The software TNL pipeline has a fixed amount of storage for * vertices and it is necessary to split incoming drawing commands * if they exceed that limit. diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index 2a0ed8852a..357ef1e24b 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -199,11 +199,11 @@ const struct tnl_pipeline_stage *_tnl_default_pipeline[] = { &_tnl_vertex_transform_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_point_attenuation_stage, &_tnl_vertex_program_stage, + &_tnl_fog_coordinate_stage, &_tnl_render_stage, NULL }; diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 00c0979f3f..f3a7bd49f4 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -41,7 +41,6 @@ struct fog_stage_data { GLvector4f fogcoord; /* has actual storage allocated */ - GLvector4f input; /* points into VB->EyePtr Z values */ }; #define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr) @@ -91,7 +90,8 @@ init_static_data( void ) * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function. * Fog coordinates are distances from the eye (typically between the * near and far clip plane distances). - * Note the fog (eye Z) coords may be negative so we use ABS(z) below. + * Note that fogcoords may be negative, if eye z is source absolute + * value must be taken earlier. * Fog blend factors are in the range [0,1]. */ static void @@ -148,11 +148,11 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) struct fog_stage_data *store = FOG_STAGE_DATA(stage); GLvector4f *input; - if (!ctx->Fog.Enabled || ctx->VertexProgram._Current) - return GL_TRUE; + if (!ctx->Fog.Enabled) + return GL_TRUE; - if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) { + if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && !ctx->VertexProgram._Current) { GLuint i; GLfloat *coord; /* Fog is computed from vertex or fragment Z values */ @@ -169,13 +169,10 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) */ input = &store->fogcoord; - /* NOTE: negate plane here so we get positive fog coords! */ - /* NOTE2: this doesn't always work (tests/fog - all frag depth fog - coords will be negative). */ - plane[0] = -m[2]; - plane[1] = -m[6]; - plane[2] = -m[10]; - plane[3] = -m[14]; + plane[0] = m[2]; + plane[1] = m[6]; + plane[2] = m[10]; + plane[3] = m[14]; /* Full eye coords weren't required, just calculate the * eye Z values. */ @@ -189,12 +186,12 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) NOTE should avoid going through array twice */ coord = input->start; for (i = 0; i < input->count; i++) { - input->data[i][0] = FABSF(*coord); + *coord = FABSF(*coord); STRIDE_F(coord, input->stride); } } else { - /* fog coordinates = eye Z coordinates (use ABS later) */ + /* fog coordinates = eye Z coordinates - need to copy for ABS */ input = &store->fogcoord; if (VB->EyePtr->size < 2) @@ -249,7 +246,6 @@ alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage) return GL_FALSE; _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 ); - _mesa_vector4f_init( &store->input, 0, NULL ); if (!inited) init_static_data(); diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index ebd3412d20..f47f99397c 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -26,10 +26,10 @@ #include "main/glheader.h" #include "main/colormac.h" -#include "light.h" +#include "main/light.h" #include "main/macros.h" #include "main/imports.h" -#include "simple_list.h" +#include "main/simple_list.h" #include "main/mtypes.h" #include "math/m_translate.h" diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index c778f5d248..f99401ca6d 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -41,9 +41,129 @@ #include "swrast/s_context.h" #include "swrast/s_texfilter.h" -#include "tnl.h" -#include "t_context.h" -#include "t_pipeline.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + + + +/*! + * Private storage for the vertex program pipeline stage. + */ +struct vp_stage_data { + /** The results of running the vertex program go into these arrays. */ + GLvector4f results[VERT_RESULT_MAX]; + + GLvector4f ndcCoords; /**< normalized device coords */ + GLubyte *clipmask; /**< clip flags */ + GLubyte ormask, andmask; /**< for clipping */ +}; + + +#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) + + +static void +userclip( GLcontext *ctx, + GLvector4f *clip, + GLubyte *clipmask, + GLubyte *clipormask, + GLubyte *clipandmask ) +{ + GLuint p; + + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLuint nr, i; + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + GLfloat *coord = (GLfloat *)clip->data; + GLuint stride = clip->stride; + GLuint count = clip->count; + + for (nr = 0, i = 0 ; i < count ; i++) { + GLfloat dp = (coord[0] * a + + coord[1] * b + + coord[2] * c + + coord[3] * d); + + if (dp < 0) { + nr++; + clipmask[i] |= CLIP_USER_BIT; + } + + STRIDE_F(coord, stride); + } + + if (nr > 0) { + *clipormask |= CLIP_USER_BIT; + if (nr == count) { + *clipandmask |= CLIP_USER_BIT; + return; + } + } + } + } +} + + +static GLboolean +do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + /* Cliptest and perspective divide. Clip functions must clear + * the clipmask. + */ + store->ormask = 0; + store->andmask = CLIP_FRUSTUM_BITS; + + if (tnl->NeedNdcCoords) { + VB->NdcPtr = + _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, + &store->ndcCoords, + store->clipmask, + &store->ormask, + &store->andmask ); + } + else { + VB->NdcPtr = NULL; + _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, + NULL, + store->clipmask, + &store->ormask, + &store->andmask ); + } + + if (store->andmask) { + /* All vertices are outside the frustum */ + return GL_FALSE; + } + + /* Test userclip planes. This contributes to VB->ClipMask. + */ + /** XXX NEW_SLANG _Enabled ??? */ + if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || + ctx->VertexProgram.Current->IsPositionInvariant)) { + userclip( ctx, + VB->ClipPtr, + store->clipmask, + &store->ormask, + &store->andmask ); + + if (store->andmask) { + return GL_FALSE; + } + } + + VB->ClipAndMask = store->andmask; + VB->ClipOrMask = store->ormask; + VB->ClipMask = store->clipmask; + + return GL_TRUE; +} /** @@ -52,7 +172,6 @@ * real dependencies on the rest of swrast. It should probably be * moved into main/ someday. */ - static void vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]) @@ -85,22 +204,6 @@ _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program) } -/*! - * Private storage for the vertex program pipeline stage. - */ -struct vp_stage_data { - /** The results of running the vertex program go into these arrays. */ - GLvector4f results[VERT_RESULT_MAX]; - - GLvector4f ndcCoords; /**< normalized device coords */ - GLubyte *clipmask; /**< clip flags */ - GLubyte ormask, andmask; /**< for clipping */ -}; - - -#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) - - /** * Initialize virtual machine state prior to executing vertex program. */ @@ -139,96 +242,50 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine) machine->FetchTexelLod = vp_fetch_texel; machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ + + machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits; } /** - * Copy the 16 elements of a matrix into four consecutive program - * registers starting at 'pos'. + * Map the texture images which the vertex program will access (if any). */ static void -load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +map_textures(GLcontext *ctx, const struct gl_vertex_program *vp) { - GLuint i; - for (i = 0; i < 4; i++) { - registers[pos + i][0] = mat[0 + i]; - registers[pos + i][1] = mat[4 + i]; - registers[pos + i][2] = mat[8 + i]; - registers[pos + i][3] = mat[12 + i]; - } -} + GLuint u; + if (!ctx->Driver.MapTexture) + return; -/** - * As above, but transpose the matrix. - */ -static void -load_transpose_matrix(GLfloat registers[][4], GLuint pos, - const GLfloat mat[16]) -{ - MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); + for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { + if (vp->Base.TexturesUsed[u]) { + /* Note: _Current *should* correspond to the target indicated + * in TexturesUsed[u]. + */ + ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current); + } + } } /** - * Load current vertex program's parameter registers with tracked - * matrices (if NV program). This only needs to be done per - * glBegin/glEnd, not per-vertex. + * Unmap the texture images which were used by the vertex program (if any). */ -void -_mesa_load_tracked_matrices(GLcontext *ctx) +static void +unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp) { - GLuint i; + GLuint u; - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - /* point 'mat' at source matrix */ - GLmatrix *mat; - if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { - mat = ctx->ModelviewMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { - mat = ctx->ProjectionMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { - mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { - mat = ctx->ColorMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { - /* XXX verify the combined matrix is up to date */ - mat = &ctx->_ModelProjectMatrix; - } - else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && - ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { - GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; - ASSERT(n < MAX_PROGRAM_MATRICES); - mat = ctx->ProgramMatrixStack[n].Top; - } - else { - /* no matrix is tracked, but we leave the register values as-is */ - assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); - continue; - } + if (!ctx->Driver.MapTexture) + return; - /* load the matrix values into sequential registers */ - if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else { - assert(ctx->VertexProgram.TrackMatrixTransform[i] - == GL_INVERSE_TRANSPOSE_NV); - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { + if (vp->Base.TexturesUsed[u]) { + /* Note: _Current *should* correspond to the target indicated + * in TexturesUsed[u]. + */ + ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current); } } } @@ -259,6 +316,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) _mesa_load_state_parameters(ctx, program->Base.Parameters); } + /* make list of outputs to save some time below */ numOutputs = 0; for (i = 0; i < VERT_RESULT_MAX; i++) { if (program->Base.OutputsWritten & (1 << i)) { @@ -266,6 +324,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } + map_textures(ctx, program); + for (i = 0; i < VB->Count; i++) { GLuint attr; @@ -317,6 +377,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) #endif } + unmap_textures(ctx, program); + /* Fixup fog and point size results if needed */ if (program->IsNVProgram) { if (ctx->Fog.Enabled && @@ -334,12 +396,39 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } - /* Setup the VB pointers so that the next pipeline stages get - * their data from the right place (the program output arrays). - */ - VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; - VB->ClipPtr->size = 4; - VB->ClipPtr->count = VB->Count; + if (program->IsPositionInvariant) { + /* We need the exact same transform as in the fixed function path here + * to guarantee invariance, depending on compiler optimization flags + * results could be different otherwise. + */ + VB->ClipPtr = TransformRaw( &store->results[0], + &ctx->_ModelProjectMatrix, + VB->AttribPtr[0] ); + + /* Drivers expect this to be clean to element 4... + */ + switch (VB->ClipPtr->size) { + case 1: + /* impossible */ + case 2: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); + /* fall-through */ + case 3: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); + /* fall-through */ + case 4: + break; + } + } + else { + /* Setup the VB pointers so that the next pipeline stages get + * their data from the right place (the program output arrays). + */ + VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; + VB->ClipPtr->size = 4; + VB->ClipPtr->count = VB->Count; + } + VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0]; VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0]; VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1]; @@ -365,41 +454,10 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } - /* Cliptest and perspective divide. Clip functions must clear - * the clipmask. - */ - store->ormask = 0; - store->andmask = CLIP_FRUSTUM_BITS; - - if (tnl->NeedNdcCoords) { - VB->NdcPtr = - _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, - &store->ndcCoords, - store->clipmask, - &store->ormask, - &store->andmask ); - } - else { - VB->NdcPtr = NULL; - _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, - NULL, - store->clipmask, - &store->ormask, - &store->andmask ); - } - - if (store->andmask) /* All vertices are outside the frustum */ - return GL_FALSE; - - /* This is where we'd do clip testing against the user-defined - * clipping planes, but they're not supported by vertex programs. + /* Perform NDC and cliptest operations: */ - - VB->ClipOrMask = store->ormask; - VB->ClipMask = store->clipmask; - - return GL_TRUE; + return do_ndc_cliptest(ctx, store); } diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c index c399423b9e..f763522f91 100644 --- a/src/mesa/tnl/t_vertex_generic.c +++ b/src/mesa/tnl/t_vertex_generic.c @@ -29,11 +29,17 @@ #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" +#include "main/simple_list.h" #include "t_context.h" #include "t_vertex.h" -#include "simple_list.h" +#if 0 +#define DEBUG_INSERT printf("%s\n", __FUNCTION__) +#else +#define DEBUG_INSERT +#endif + /* * These functions take the NDC coordinates pointed to by 'in', apply the @@ -45,7 +51,7 @@ static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -57,7 +63,7 @@ static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -69,7 +75,7 @@ static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[14]; @@ -81,7 +87,7 @@ static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[13]; out[2] = vp[14]; @@ -93,7 +99,7 @@ static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -104,7 +110,7 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; out[2] = vp[10] * in[2] + vp[14]; @@ -115,7 +121,7 @@ static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[13]; out[2] = vp[14]; @@ -126,7 +132,7 @@ static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; } @@ -136,7 +142,7 @@ static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLu { GLfloat *out = (GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[13]; } @@ -150,7 +156,7 @@ static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; @@ -161,7 +167,7 @@ static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; @@ -172,7 +178,7 @@ static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = 0; @@ -183,7 +189,7 @@ static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = 0; out[2] = 0; @@ -194,7 +200,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[3]; @@ -203,6 +209,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { (void) a; (void) v; (void) in; + DEBUG_INSERT; _mesa_exit(1); } @@ -210,7 +217,7 @@ static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; @@ -220,7 +227,7 @@ static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; out[2] = 0; @@ -230,7 +237,7 @@ static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = 0; out[2] = 0; @@ -241,7 +248,7 @@ static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = in[1]; } @@ -250,7 +257,7 @@ static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; out[1] = 0; } @@ -259,12 +266,13 @@ static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, { GLfloat *out = (GLfloat *)(v); (void) a; - + DEBUG_INSERT; out[0] = in[0]; } static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; (void) v; (void) in; } @@ -272,6 +280,7 @@ static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); @@ -283,6 +292,7 @@ static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); @@ -294,6 +304,7 @@ static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); @@ -305,6 +316,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G const GLfloat *in ) { GLchan *c = (GLchan *)v; + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); c[1] = 0; @@ -315,6 +327,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -325,6 +338,7 @@ static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -335,6 +349,7 @@ static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -345,6 +360,7 @@ static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); v[1] = 0; @@ -355,6 +371,7 @@ static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -365,6 +382,7 @@ static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -375,6 +393,7 @@ static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -385,6 +404,7 @@ static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); v[1] = 0; @@ -395,6 +415,7 @@ static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -405,6 +426,7 @@ static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -415,6 +437,7 @@ static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -425,6 +448,7 @@ static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); v[2] = 0x00; @@ -435,6 +459,7 @@ static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -445,6 +470,7 @@ static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -455,6 +481,7 @@ static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); @@ -465,6 +492,7 @@ static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); v[2] = 0x00; @@ -475,6 +503,7 @@ static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLu static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -484,6 +513,7 @@ static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -493,6 +523,7 @@ static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); v[1] = 0; @@ -502,6 +533,7 @@ static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -511,6 +543,7 @@ static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); @@ -520,6 +553,7 @@ static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); v[1] = 0; @@ -530,6 +564,7 @@ static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLub static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { + DEBUG_INSERT; (void) a; UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); } @@ -551,6 +586,7 @@ static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou /* Although included for completeness, the position coordinate is * usually handled differently during clipping. */ + DEBUG_INSERT; out[0] = (in[0] - vp[12]) / vp[0]; out[1] = (in[1] - vp[13]) / vp[5]; out[2] = (in[2] - vp[14]) / vp[10]; @@ -562,7 +598,7 @@ static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou { const GLfloat *in = (const GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = (in[0] - vp[12]) / vp[0]; out[1] = (in[1] - vp[13]) / vp[5]; out[2] = (in[2] - vp[14]) / vp[10]; @@ -575,7 +611,7 @@ static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou { const GLfloat *in = (const GLfloat *)v; const GLfloat * const vp = a->vp; - + DEBUG_INSERT; out[0] = (in[0] - vp[12]) / vp[0]; out[1] = (in[1] - vp[13]) / vp[5]; out[2] = 0; diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c index 96def25206..76043bd1b5 100644 --- a/src/mesa/tnl/t_vertex_sse.c +++ b/src/mesa/tnl/t_vertex_sse.c @@ -28,10 +28,10 @@ #include "main/glheader.h" #include "main/context.h" #include "main/colormac.h" +#include "main/simple_list.h" +#include "main/enums.h" #include "t_context.h" #include "t_vertex.h" -#include "simple_list.h" -#include "main/enums.h" #if defined(USE_SSE_ASM) @@ -39,6 +39,12 @@ #include "x86/common_x86_asm.h" +/** + * Number of bytes to allocate for generated SSE functions + */ +#define MAX_SSE_CODE_SIZE 1024 + + #define X 0 #define Y 1 #define Z 2 @@ -619,7 +625,10 @@ static GLboolean build_vertex_emit( struct x86_program *p ) x86_pop(&p->func, countEBP); x86_ret(&p->func); + assert(!vtx->emit); vtx->emit = (tnl_emit_func)x86_get_func(&p->func); + + assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE ); return GL_TRUE; } @@ -644,7 +653,10 @@ void _tnl_generate_sse_emit( GLcontext *ctx ) p.identity = x86_make_reg(file_XMM, 6); p.chan0 = x86_make_reg(file_XMM, 7); - x86_init_func(&p.func); + if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) { + vtx->emit = NULL; + return; + } if (build_vertex_emit(&p)) { _tnl_register_fastpath( vtx, GL_TRUE ); diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index b3b63cd3e4..7be4d95af6 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 2006 Tungsten Graphics All Rights Reserved. + * Copyright (C) 2007 Tungsten Graphics All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index 4bdbed92df..4d628aa9a6 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h index 0bf32ff344..1ae70f4059 100644 --- a/src/mesa/tnl_dd/t_dd_tritmp.h +++ b/src/mesa/tnl_dd/t_dd_tritmp.h @@ -155,10 +155,6 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) { facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; - if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { - ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ - } - if (DO_UNFILLED) { if (facing) { mode = ctx->Polygon.BackMode; @@ -271,7 +267,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) GLfloat bc = b * ic; if ( ac < 0.0f ) ac = -ac; if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; } offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); } @@ -393,7 +389,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) #if DO_QUAD #if DO_FULL_QUAD -static void TAG(quad)( GLcontext *ctx, +static void TAG(quadr)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2, GLuint e3 ) { struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; @@ -421,10 +417,6 @@ static void TAG(quad)( GLcontext *ctx, { facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; - if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { - ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ - } - if (DO_UNFILLED) { if (facing) { mode = ctx->Polygon.BackMode; @@ -547,7 +539,7 @@ static void TAG(quad)( GLcontext *ctx, GLfloat bc = b * ic; if ( ac < 0.0f ) ac = -ac; if ( bc < 0.0f ) bc = -bc; - offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; } offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); } @@ -681,7 +673,7 @@ static void TAG(quad)( GLcontext *ctx, } } #else -static void TAG(quad)( GLcontext *ctx, GLuint e0, +static void TAG(quadr)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2, GLuint e3 ) { if (DO_UNFILLED) { @@ -773,7 +765,7 @@ static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last ) static void TAG(init)( void ) { #if DO_QUAD - TAB[IND].quad = TAG(quad); + TAB[IND].quad = TAG(quadr); #endif #if DO_TRI TAB[IND].triangle = TAG(triangle); diff --git a/src/mesa/vbo/descrip.mms b/src/mesa/vbo/descrip.mms new file mode 100644 index 0000000000..c2a16a04f5 --- /dev/null +++ b/src/mesa/vbo/descrip.mms @@ -0,0 +1,62 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [---.include.gl] + define math [-.math] + define vbo [-.vbo] + define tnl [-.tnl] + define shader [-.shader] + define swrast [-.swrast] + define swrast_setup [-.swrast_setup] + define main [-.main] + define glapi [-.glapi] + +.include [---]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] +LIBDIR = [---.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES =vbo_context.c,vbo_exec.c,vbo_exec_api.c,vbo_exec_array.c,\ + vbo_exec_draw.c,vbo_exec_eval.c,vbo_rebase.c,vbo_save.c,\ + vbo_save_api.c,vbo_save_draw.c,vbo_save_loopback.c,\ + vbo_split.c,vbo_split_copy.c,vbo_split_inplace.c + +OBJECTS =vbo_context.obj,vbo_exec.obj,vbo_exec_api.obj,vbo_exec_array.obj,\ + vbo_exec_draw.obj,vbo_exec_eval.obj,vbo_rebase.obj,vbo_save.obj,\ + vbo_save_api.obj,vbo_save_draw.obj,vbo_save_loopback.obj,\ + vbo_split.obj,vbo_split_copy.obj,vbo_split_inplace.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +vbo_context.obj : vbo_context.c +vbo_exec.obj : vbo_exec.c +vbo_exec_api.obj : vbo_exec_api.c +vbo_exec_array.obj : vbo_exec_array.c +vbo_exec_draw.obj : vbo_exec_draw.c +vbo_exec_eval.obj : vbo_exec_eval.c +vbo_rebase.obj : vbo_rebase.c +vbo_save.obj : vbo_save.c +vbo_save_api.obj : vbo_save_api.c +vbo_save_draw.obj : vbo_save_draw.c +vbo_save_loopback.obj : vbo_save_loopback.c +vbo_split.obj : vbo_split.c +vbo_split_copy.obj : vbo_split_copy.c +vbo_split_inplace.obj : vbo_split_inplace.c diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index b452ac8a38..bbf745b0c6 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -114,6 +114,8 @@ static void init_mat_currval(GLcontext *ctx) struct gl_client_array *arrays = vbo->mat_currval; GLuint i; + ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); + memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); /* Set up a constant (StrideB == 0) array for each current @@ -139,11 +141,7 @@ static void init_mat_currval(GLcontext *ctx) break; } - if (i < MAT_ATTRIB_MAX) - cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; - else - cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; - + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 23f4f8331e..a6ce26ffed 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -708,8 +708,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) &exec->vtx.bufferobj, ctx->Array.NullBufferObj); + ASSERT(!exec->vtx.buffer_map); exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64); - vbo_exec_vtxfmt_init( exec ); /* Hook our functions into the dispatch table. @@ -734,13 +734,13 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) { - GLcontext *ctx = exec->ctx; if (exec->vtx.bufferobj->Name) { - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, exec->vtx.bufferobj); - ctx->Driver.DeleteBuffer(ctx, exec->vtx.bufferobj); - exec->vtx.bufferobj = NULL; + /* using a real VBO for vertex data */ + GLcontext *ctx = exec->ctx; + _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } else { + /* just using malloc'd space for vertex data */ if (exec->vtx.buffer_map) { ALIGN_FREE(exec->vtx.buffer_map); exec->vtx.buffer_map = NULL; diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index ae43857c8a..5bf3d836db 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -249,9 +249,11 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec ) if (ctx->NewState) _mesa_update_state( ctx ); - - ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); - exec->vtx.buffer_map = NULL; + /* if using a real VBO, unmap it before drawing */ + if (exec->vtx.bufferobj->Name) { + ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj); + exec->vtx.buffer_map = NULL; + } vbo_context(ctx)->draw_prims( ctx, exec->vtx.inputs, @@ -261,11 +263,12 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec ) 0, exec->vtx.vert_count - 1); - /* Get new data: - */ - ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); - exec->vtx.buffer_map - = ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); + /* If using a real VBO, get new storage */ + if (exec->vtx.bufferobj->Name) { + ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); + exec->vtx.buffer_map = + ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); + } } } diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index e5c4429350..685cc0fdf6 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -129,6 +129,13 @@ static GLuint attr_size( const struct gl_client_array *array ) */ static GLboolean check_flush( struct copy_context *copy ) { + GLenum mode = copy->dstprim[copy->dstprim_nr].mode; + + if (GL_TRIANGLE_STRIP == mode && + copy->dstelt_nr & 1) { /* see bug9962 */ + return GL_FALSE; + } + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) return GL_TRUE; @@ -458,7 +465,7 @@ static void replay_init( struct copy_context *copy ) dst->StrideB = copy->vertex_size; dst->Ptr = copy->dstbuf + offset; dst->Enabled = GL_TRUE; - dst->Normalized = GL_TRUE; + dst->Normalized = src->Normalized; dst->BufferObj = ctx->Array.NullBufferObj; dst->_MaxElement = copy->dstbuf_size; /* may be less! */ diff --git a/src/mesa/x86-64/Makefile b/src/mesa/x86-64/Makefile index ab58aa6c23..9c3e9d2adf 100644 --- a/src/mesa/x86-64/Makefile +++ b/src/mesa/x86-64/Makefile @@ -19,7 +19,7 @@ INCLUDE_DIRS = \ default: matypes.h clean: - rm -f matypes.h + -rm -f matypes.h # need some special rules here, unfortunately diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index f8337ff93e..cb34061b36 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -73,7 +73,7 @@ _x86_64_get_dispatch: .p2align 4,,15 _x86_64_get_dispatch: - movq _gl_DispatchTSD@GOTPCREL(%rip), %rdi + movq _gl_DispatchTSD(%rip), %rdi jmp pthread_getspecific@PLT #elif defined(THREADS) diff --git a/src/mesa/x86-64/x86-64.c b/src/mesa/x86-64/x86-64.c index 9ec43c841d..96f8da87f0 100644 --- a/src/mesa/x86-64/x86-64.c +++ b/src/mesa/x86-64/x86-64.c @@ -41,7 +41,10 @@ #include "math/m_debug.h" #endif +extern void _mesa_x86_64_cpuid(unsigned int *regs); + DECLARE_XFORM_GROUP( x86_64, 4 ) +DECLARE_XFORM_GROUP( 3dnow, 4 ) #else /* just to silence warning below */ @@ -81,6 +84,7 @@ static void message( const char *msg ) void _mesa_init_all_x86_64_transform_asm(void) { #ifdef USE_X86_64_ASM + unsigned int regs[4]; if ( _mesa_getenv( "MESA_NO_ASM" ) ) { return; @@ -88,24 +92,32 @@ void _mesa_init_all_x86_64_transform_asm(void) message("Initializing x86-64 optimizations\n"); - ASSIGN_XFORM_GROUP( x86_64, 4 ); - /* _mesa_transform_tab[4][MATRIX_GENERAL] = _mesa_x86_64_transform_points4_general; _mesa_transform_tab[4][MATRIX_IDENTITY] = _mesa_x86_64_transform_points4_identity; _mesa_transform_tab[4][MATRIX_3D] = _mesa_x86_64_transform_points4_3d; - _mesa_transform_tab[4][MATRIX_3D_NO_ROT] = - _mesa_x86_64_transform_points4_3d_no_rot; - _mesa_transform_tab[4][MATRIX_PERSPECTIVE] = - _mesa_x86_64_transform_points4_perspective; - _mesa_transform_tab[4][MATRIX_2D_NO_ROT] = - _mesa_x86_64_transform_points4_2d_no_rot; - _mesa_transform_tab[4][MATRIX_2D] = - _mesa_x86_64_transform_points4_2d; - */ + + regs[0] = 0x80000001; + regs[1] = 0x00000000; + regs[2] = 0x00000000; + regs[3] = 0x00000000; + _mesa_x86_64_cpuid(regs); + if (regs[3] & (1U << 31)) { + message("3Dnow! detected\n"); + _mesa_transform_tab[4][MATRIX_3D_NO_ROT] = + _mesa_3dnow_transform_points4_3d_no_rot; + _mesa_transform_tab[4][MATRIX_PERSPECTIVE] = + _mesa_3dnow_transform_points4_perspective; + _mesa_transform_tab[4][MATRIX_2D_NO_ROT] = + _mesa_3dnow_transform_points4_2d_no_rot; + _mesa_transform_tab[4][MATRIX_2D] = + _mesa_3dnow_transform_points4_2d; + + } + #ifdef DEBUG_MATH _math_test_all_transform_functions("x86_64"); diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S index 667ecf6e58..805969127d 100644 --- a/src/mesa/x86-64/xform4.S +++ b/src/mesa/x86-64/xform4.S @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,7 +29,22 @@ .text .align 16 +.globl _mesa_x86_64_cpuid +_mesa_x86_64_cpuid: + pushq %rbx + movl (%rdi), %eax + movl 8(%rdi), %ecx + + cpuid + + movl %ebx, 4(%rdi) + movl %eax, (%rdi) + movl %ecx, 8(%rdi) + movl %edx, 12(%rdi) + popq %rbx + ret +.align 16 .globl _mesa_x86_64_transform_points4_general _mesa_x86_64_transform_points4_general: /* @@ -63,7 +77,7 @@ _mesa_x86_64_transform_points4_general: p4_general_loop: - movaps (%rdx), %xmm8 /* ox | oy | oz | ow */ + movups (%rdx), %xmm8 /* ox | oy | oz | ow */ prefetchw 16(%rdi) pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */ @@ -148,7 +162,7 @@ _mesa_x86_64_transform_points4_3d: p4_3d_loop: - movaps (%rdx), %xmm8 /* ox | oy | oz | ow */ + movups (%rdx), %xmm8 /* ox | oy | oz | ow */ prefetchw 16(%rdi) pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */ @@ -205,8 +219,8 @@ p4_identity_done: .align 16 -.globl _mesa_x86_64_transform_points4_3d_no_rot -_mesa_x86_64_transform_points4_3d_no_rot: +.globl _mesa_3dnow_transform_points4_3d_no_rot +_mesa_3dnow_transform_points4_3d_no_rot: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ @@ -269,8 +283,8 @@ p4_3d_no_rot_done: .align 16 -.globl _mesa_x86_64_transform_points4_perspective -_mesa_x86_64_transform_points4_perspective: +.globl _mesa_3dnow_transform_points4_perspective +_mesa_3dnow_transform_points4_perspective: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ @@ -335,8 +349,8 @@ p4_perspective_done: ret .align 16 -.globl _mesa_x86_64_transform_points4_2d_no_rot -_mesa_x86_64_transform_points4_2d_no_rot: +.globl _mesa_3dnow_transform_points4_2d_no_rot +_mesa_3dnow_transform_points4_2d_no_rot: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ @@ -390,8 +404,8 @@ p4_2d_no_rot_done: .align 16 -.globl _mesa_x86_64_transform_points4_2d -_mesa_x86_64_transform_points4_2d: +.globl _mesa_3dnow_transform_points4_2d +_mesa_3dnow_transform_points4_2d: movl V4F_COUNT(%rdx), %ecx /* count */ movzx V4F_STRIDE(%rdx), %eax /* stride */ diff --git a/src/mesa/x86/Makefile b/src/mesa/x86/Makefile index 09481dc509..aa49a9134a 100644 --- a/src/mesa/x86/Makefile +++ b/src/mesa/x86/Makefile @@ -17,7 +17,7 @@ INCLUDE_DIRS = \ default: gen_matypes matypes.h clean: - rm -f matypes.h gen_matypes + -rm -f matypes.h gen_matypes gen_matypes: gen_matypes.c diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c index dc80d26fa9..5321547935 100644 --- a/src/mesa/x86/common_x86.c +++ b/src/mesa/x86/common_x86.c @@ -48,8 +48,8 @@ #include <machine/cpu.h> #endif -#include "common_x86_asm.h" #include "main/imports.h" +#include "common_x86_asm.h" int _mesa_x86_cpu_features = 0; diff --git a/src/mesa/x86/common_x86_asm.S b/src/mesa/x86/common_x86_asm.S index 09c86b05ba..ea4047a0e1 100644 --- a/src/mesa/x86/common_x86_asm.S +++ b/src/mesa/x86/common_x86_asm.S @@ -39,6 +39,7 @@ * in there will break the build on some platforms. */ +#include "matypes.h" #include "assyntax.h" #include "common_x86_features.h" diff --git a/src/mesa/x86/read_rgba_span_x86.S b/src/mesa/x86/read_rgba_span_x86.S index 3cbcd71996..80144b889c 100644 --- a/src/mesa/x86/read_rgba_span_x86.S +++ b/src/mesa/x86/read_rgba_span_x86.S @@ -33,20 +33,7 @@ .file "read_rgba_span_x86.S" #if !defined(__DJGPP__) && !defined(__MINGW32__) /* this one cries for assyntax.h */ /* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - .section .rodata - .align 16 - .type mask, @object - .size mask, 32 -mask: - .long 0xff00ff00 - .long 0xff00ff00 - .long 0xff00ff00 - .long 0xff00ff00 - .long 0x00ff0000 - .long 0x00ff0000 - .long 0x00ff0000 - .long 0x00ff0000 + * Replaced data segment constants with text-segment instructions. */ #define LOAD_MASK(mvins,m1,m2) \ pushl $0xff00ff00 ;\ @@ -61,8 +48,7 @@ mask: mvins (%esp), m2 ;\ addl $32, %esp - -/* I implemented these as macros because the appear in quite a few places, +/* I implemented these as macros because they appear in several places, * and I've tweaked them a number of times. I got tired of changing every * place they appear. :) */ @@ -99,11 +85,6 @@ _generic_read_RGBA_span_BGRA8888_REV_MMX: #ifdef USE_INNER_EMMS emms #endif -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - movq mask, %mm1 - movq mask+16, %mm2 - */ LOAD_MASK(movq,%mm1,%mm2) movl 8(%esp), %ebx /* source pointer */ @@ -201,11 +182,7 @@ _generic_read_RGBA_span_BGRA8888_REV_SSE: #ifdef USE_INNER_EMMS emms #endif -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - movq mask, %mm1 - movq mask+16, %mm2 - */ + LOAD_MASK(movq,%mm1,%mm2) movl 16(%esp), %ebx /* source pointer */ @@ -364,11 +341,6 @@ _generic_read_RGBA_span_BGRA8888_REV_SSE2: pushl %esi pushl %ebx -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - movdqa mask, %xmm1 - movdqa mask+16, %xmm2 - */ LOAD_MASK(movdqu,%xmm1,%xmm2) movl 12(%esp), %ebx /* source pointer */ @@ -462,7 +434,8 @@ _generic_read_RGBA_span_BGRA8888_REV_SSE2: je .L47 movq (%ebx), %xmm0 - + addl $8, %ebx + movdqa %xmm0, %xmm3 movdqa %xmm0, %xmm4 andps %xmm1, %xmm0 @@ -476,6 +449,7 @@ _generic_read_RGBA_span_BGRA8888_REV_SSE2: orps %xmm3, %xmm0 movq %xmm0, (%ecx) + addl $8, %ecx .L47: testl $1, %edx @@ -491,60 +465,12 @@ _generic_read_RGBA_span_BGRA8888_REV_SSE2: -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - */ -#if 0 - .section .rodata - - .align 16 -mask_565: - .word 0xf800 - .word 0x07e0 - .word 0x001f - .word 0x0000 - -/* Setting SCALE_ADJUST to 5 gives a perfect match with the classic C - * implementation in Mesa. Setting SCALE_ADJUST to 0 is slightly faster but - * at a small cost to accuracy. - */ - -#define SCALE_ADJUST 5 -#if SCALE_ADJUST == 5 -prescale: - .word 0x0001 - .word 0x0010 - .word 0x0200 - .word 0x0000 - -scale: - .word 0x20e8 /* (0x00ff0000 / 0x000007c0) + 1 */ - .word 0x40c5 /* (0x00ff0000 / 0x000003f0) + 1 */ - .word 0x839d /* (0x00ff0000 / 0x000001f0) + 1 */ - .word 0x0000 -#elif SCALE_ADJUST == 0 -prescale: - .word 0x0001 - .word 0x0020 - .word 0x0800 - .word 0x0000 - -scale: - .word 0x0108 /* (0x00ff0000 / 0x0000f800) + 1 */ - .word 0x0104 /* (0x00ff0000 / 0x0000fc00) + 1 */ - .word 0x0108 /* (0x00ff0000 / 0x0000f800) + 1 */ - .word 0x0000 -#else -#error SCALE_ADJUST must either be 5 or 0. -#endif - - -alpha: .long 0x00000000 - .long 0x00ff0000 -#endif - #define MASK_565_L 0x07e0f800 #define MASK_565_H 0x0000001f +/* Setting SCALE_ADJUST to 5 gives a perfect match with the + * classic C implementation in Mesa. Setting SCALE_ADJUST + * to 0 is slightly faster but at a small cost to accuracy. + */ #define SCALE_ADJUST 5 #if SCALE_ADJUST == 5 #define PRESCALE_L 0x00100001 @@ -581,23 +507,17 @@ _generic_read_RGBA_span_RGB565_MMX: movl 8(%esp), %edx /* destination pointer */ movl 12(%esp), %ecx /* number of pixels to copy */ -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - movq mask_565, %mm5 - movq prescale, %mm6 - movq scale, %mm7 - */ - pushl MASK_565_H - pushl MASK_565_L + pushl $MASK_565_H + pushl $MASK_565_L movq (%esp), %mm5 - pushl PRESCALE_H - pushl PRESCALE_L + pushl $PRESCALE_H + pushl $PRESCALE_L movq (%esp), %mm6 - pushl SCALE_H - pushl SCALE_L + pushl $SCALE_H + pushl $SCALE_L movq (%esp), %mm7 - pushl ALPHA_H - pushl ALPHA_L + pushl $ALPHA_H + pushl $ALPHA_L movq (%esp), %mm3 addl $32,%esp @@ -648,11 +568,6 @@ _generic_read_RGBA_span_RGB565_MMX: /* Always set the alpha value to 0xff. */ -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - por alpha, %mm0 - por alpha, %mm2 - */ por %mm3, %mm0 por %mm3, %mm2 @@ -665,8 +580,6 @@ _generic_read_RGBA_span_RGB565_MMX: movq %mm0, (%edx) addl $8, %edx - - pshufw $0xaa, %mm4, %mm0 pshufw $0xff, %mm4, %mm2 @@ -681,11 +594,6 @@ _generic_read_RGBA_span_RGB565_MMX: pmulhuw %mm7, %mm0 pmulhuw %mm7, %mm2 -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - por alpha, %mm0 - por alpha, %mm2 - */ por %mm3, %mm0 por %mm3, %mm2 @@ -724,11 +632,6 @@ _generic_read_RGBA_span_RGB565_MMX: pmulhuw %mm7, %mm0 pmulhuw %mm7, %mm2 -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - por alpha, %mm0 - por alpha, %mm2 - */ por %mm3, %mm0 por %mm3, %mm2 @@ -757,10 +660,6 @@ _generic_read_RGBA_span_RGB565_MMX: #endif pmulhuw %mm7, %mm0 -/* Kevin F. Quinn 2nd July 2006 - * Replace data segment constants with text-segment instructions - por alpha, %mm0 - */ por %mm3, %mm0 packuswb %mm0, %mm0 diff --git a/src/mesa/x86/rtasm/x86sse.c b/src/mesa/x86/rtasm/x86sse.c index 5c4bab7331..5aedf5b04b 100644 --- a/src/mesa/x86/rtasm/x86sse.c +++ b/src/mesa/x86/rtasm/x86sse.c @@ -1162,11 +1162,12 @@ void x86_init_func( struct x86_function *p ) p->csr = p->store; } -void x86_init_func_size( struct x86_function *p, unsigned code_size ) +int x86_init_func_size( struct x86_function *p, unsigned code_size ) { p->size = code_size; p->store = _mesa_exec_malloc(code_size); p->csr = p->store; + return p->store != NULL; } void x86_release_func( struct x86_function *p ) diff --git a/src/mesa/x86/rtasm/x86sse.h b/src/mesa/x86/rtasm/x86sse.h index c2aa416492..f6282f5bd4 100644 --- a/src/mesa/x86/rtasm/x86sse.h +++ b/src/mesa/x86/rtasm/x86sse.h @@ -80,7 +80,7 @@ enum sse_cc { void x86_init_func( struct x86_function *p ); -void x86_init_func_size( struct x86_function *p, unsigned code_size ); +int x86_init_func_size( struct x86_function *p, unsigned code_size ); void x86_release_func( struct x86_function *p ); void (*x86_get_func( struct x86_function *p ))( void ); |