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-rw-r--r--src/mesa/state_tracker/st_program.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index a639003dbd..21ad6fef2b 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -325,6 +325,16 @@ st_translate_fragment_program(struct st_context *st,
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
+ case FRAG_ATTRIB_PNTC:
+ /* This is a hack. We really need a new semantic label for
+ * point coord. The draw module needs to know which fragment
+ * shader input is the point coord attribute so that it can set
+ * up the right vertex attribute values.
+ */
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
@@ -349,7 +359,6 @@ st_translate_fragment_program(struct st_context *st,
case FRAG_ATTRIB_TEX5:
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_PNTC:
case FRAG_ATTRIB_VAR0:
default:
/* Actually, let's try and zero-base this just for