diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/common/extension_helper.h | 22 | ||||
-rw-r--r-- | src/mesa/glapi/dispatch.h | 24 | ||||
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 29 | ||||
-rw-r--r-- | src/mesa/glapi/glapioffsets.h | 14 | ||||
-rw-r--r-- | src/mesa/glapi/glapitable.h | 10 | ||||
-rw-r--r-- | src/mesa/glapi/glapitemp.h | 32 | ||||
-rw-r--r-- | src/mesa/glapi/glprocs.h | 564 | ||||
-rw-r--r-- | src/mesa/main/enums.c | 1224 | ||||
-rw-r--r-- | src/mesa/main/state.c | 4 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 289 | ||||
-rw-r--r-- | src/mesa/main/stencil.h | 8 | ||||
-rw-r--r-- | src/mesa/sparc/glapi_sparc.S | 4 | ||||
-rw-r--r-- | src/mesa/x86-64/glapi_x86-64.S | 92 | ||||
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 16 |
14 files changed, 1258 insertions, 1074 deletions
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index bf103a3931..726d9900c3 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -3839,6 +3839,13 @@ static const char Binormal3svEXT_names[] = ""; #endif +#if defined(need_GL_ATI_separate_stencil) +static const char StencilOpSeparateATI_names[] = + "iiii\0" /* Parameter signature */ + "glStencilOpSeparateATI\0" + ""; +#endif + #if defined(need_GL_EXT_light_texture) static const char ApplyTextureEXT_names[] = "i\0" /* Parameter signature */ @@ -4179,6 +4186,13 @@ static const char ActiveStencilFaceEXT_names[] = ""; #endif +#if defined(need_GL_ATI_separate_stencil) +static const char StencilFuncSeparateATI_names[] = + "iiii\0" /* Parameter signature */ + "glStencilFuncSeparateATI\0" + ""; +#endif + #if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects) static const char GetShaderSourceARB_names[] = "iipp\0" /* Parameter signature */ @@ -5182,6 +5196,14 @@ static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = }; #endif +#if defined(need_GL_ATI_separate_stencil) +static const struct dri_extension_function GL_ATI_separate_stencil_functions[] = { + { StencilOpSeparateATI_names, StencilOpSeparateATI_remap_index, -1 }, + { StencilFuncSeparateATI_names, StencilFuncSeparateATI_remap_index, -1 }, + { NULL, 0, 0 } +}; +#endif + #if defined(need_GL_EXT_blend_color) static const struct dri_extension_function GL_EXT_blend_color_functions[] = { { BlendColor_names, -1, 336 }, diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index 0ce59f7b99..e46f159f94 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -2365,6 +2365,12 @@ #define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters #define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT) #define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) (*((disp)->StencilFuncSeparateATI)) parameters +#define GET_StencilFuncSeparateATI(disp) ((disp)->StencilFuncSeparateATI) +#define SET_StencilFuncSeparateATI(disp, fn) ((disp)->StencilFuncSeparateATI = fn) +#define CALL_StencilOpSeparateATI(disp, parameters) (*((disp)->StencilOpSeparateATI)) parameters +#define GET_StencilOpSeparateATI(disp) ((disp)->StencilOpSeparateATI) +#define SET_StencilOpSeparateATI(disp, fn) ((disp)->StencilOpSeparateATI = fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters #define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT) #define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn) @@ -2380,7 +2386,7 @@ #else -#define driDispatchRemapTable_size 365 +#define driDispatchRemapTable_size 367 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2744,10 +2750,12 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define RenderbufferStorageEXT_remap_index 358 #define BlitFramebufferEXT_remap_index 359 #define FramebufferTextureLayerEXT_remap_index 360 -#define ProgramEnvParameters4fvEXT_remap_index 361 -#define ProgramLocalParameters4fvEXT_remap_index 362 -#define GetQueryObjecti64vEXT_remap_index 363 -#define GetQueryObjectui64vEXT_remap_index 364 +#define StencilFuncSeparateATI_remap_index 361 +#define StencilOpSeparateATI_remap_index 362 +#define ProgramEnvParameters4fvEXT_remap_index 363 +#define ProgramLocalParameters4fvEXT_remap_index 364 +#define GetQueryObjecti64vEXT_remap_index 365 +#define GetQueryObjectui64vEXT_remap_index 366 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3832,6 +3840,12 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters) #define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]) #define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparateATI_remap_index], parameters) +#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index]) +#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index], fn) +#define CALL_StencilOpSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), driDispatchRemapTable[StencilOpSeparateATI_remap_index], parameters) +#define GET_StencilOpSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilOpSeparateATI_remap_index]) +#define SET_StencilOpSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilOpSeparateATI_remap_index], fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters) #define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]) #define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn) diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 4bd3b2f0fb..e16ffe870f 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -12156,6 +12156,35 @@ </function> </category> +<category name="GL_ATI_separate_stencil"> + <enum name="STENCIL_BACK_FUNC_ATI" count="1" value="0x8800"> + <size name="Get" mode="get"/> + </enum> + <enum name="STENCIL_BACK_FAIL_ATI" count="1" value="0x8801"> + <size name="Get" mode="get"/> + </enum> + <enum name="STENCIL_BACK_PASS_DEPTH_FAIL_ATI" count="1" value="0x8802"> + <size name="Get" mode="get"/> + </enum> + <enum name="STENCIL_BACK_PASS_DEPTH_PASS_ATI" count="1" value="0x8803"> + <size name="Get" mode="get"/> + </enum> + + <function name="StencilOpSeparateATI" offset="assign" static_dispatch="false"> + <param name="face" type="GLenum"/> + <param name="sfail" type="GLenum"/> + <param name="zfail" type="GLenum"/> + <param name="zpass" type="GLenum"/> + </function> + <function name="StencilFuncSeparateATI" offset="assign" static_dispatch="false"> + <param name="frontfunc" type="GLenum"/> + <param name="backfunc" type="GLenum"/> + <param name="ref" type="GLint"/> + <param name="mask" type="GLuint"/> + </function> + +</category> + <category name="GL_EXT_gpu_program_parameters"> <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false"> <param name="target" type="GLenum"/> diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index c207a06ac4..a2db342ffe 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -801,11 +801,13 @@ #define _gloffset_RenderbufferStorageEXT 766 #define _gloffset_BlitFramebufferEXT 767 #define _gloffset_FramebufferTextureLayerEXT 768 -#define _gloffset_ProgramEnvParameters4fvEXT 769 -#define _gloffset_ProgramLocalParameters4fvEXT 770 -#define _gloffset_GetQueryObjecti64vEXT 771 -#define _gloffset_GetQueryObjectui64vEXT 772 -#define _gloffset_FIRST_DYNAMIC 773 +#define _gloffset_StencilFuncSeparateATI 769 +#define _gloffset_StencilOpSeparateATI 770 +#define _gloffset_ProgramEnvParameters4fvEXT 771 +#define _gloffset_ProgramLocalParameters4fvEXT 772 +#define _gloffset_GetQueryObjecti64vEXT 773 +#define _gloffset_GetQueryObjectui64vEXT 774 +#define _gloffset_FIRST_DYNAMIC 775 #else @@ -1170,6 +1172,8 @@ #define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] #define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] +#define _gloffset_StencilOpSeparateATI driDispatchRemapTable[StencilOpSeparateATI_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 1e4c2949e4..148aa96b88 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -810,10 +810,12 @@ struct _glapi_table void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 766 */ void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 771 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 772 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 769 */ + void (GLAPIENTRYP StencilOpSeparateATI)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 770 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 771 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 772 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 773 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 774 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 10af9b3085..cd420fdee5 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -5446,30 +5446,44 @@ KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum at DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +{ + DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparateATI, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6261,6 +6275,8 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_770), TABLE_ENTRY(_dispatch_stub_771), TABLE_ENTRY(_dispatch_stub_772), + TABLE_ENTRY(_dispatch_stub_773), + TABLE_ENTRY(_dispatch_stub_774), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index c461333c51..657b74e578 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -821,6 +821,8 @@ static const char gl_string_table[] = "glRenderbufferStorageEXT\0" "glBlitFramebufferEXT\0" "glFramebufferTextureLayerEXT\0" + "glStencilFuncSeparateATI\0" + "glStencilOpSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" @@ -1148,6 +1150,8 @@ static const char gl_string_table[] = #define gl_dispatch_stub_770 mgl_dispatch_stub_770 #define gl_dispatch_stub_771 mgl_dispatch_stub_771 #define gl_dispatch_stub_772 mgl_dispatch_stub_772 +#define gl_dispatch_stub_773 mgl_dispatch_stub_773 +#define gl_dispatch_stub_774 mgl_dispatch_stub_774 #endif /* USE_MGL_NAMESPACE */ @@ -1198,6 +1202,8 @@ extern void gl_dispatch_stub_769(void); extern void gl_dispatch_stub_770(void); extern void gl_dispatch_stub_771(void); extern void gl_dispatch_stub_772(void); +extern void gl_dispatch_stub_773(void); +extern void gl_dispatch_stub_774(void); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1970,284 +1976,286 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13424, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT), NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13528, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13559, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13583, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13608, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13626, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13643, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13659, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13684, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13704, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13724, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13747, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13770, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13790, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13807, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13824, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13839, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13863, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13882, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13901, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13917, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(13936, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(13959, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13975, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13991, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14018, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14045, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14065, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14103, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14133, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14163, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14193, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14223, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14242, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14265, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14290, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14315, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14342, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14370, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14397, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14454, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14483, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14509, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14540, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14571, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14595, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14618, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14636, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14665, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14694, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14709, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14735, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14761, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14776, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14788, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14808, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14825, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14841, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14860, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14883, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14899, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14921, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(14939, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(14958, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(14976, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(14995, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15013, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15032, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15050, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15069, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15087, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15106, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15124, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15143, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15161, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15180, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15198, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15217, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15235, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15254, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15272, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15291, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15309, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15328, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15346, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15365, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15383, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15402, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15420, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15439, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15457, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15476, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15494, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15513, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15536, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15559, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15582, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15605, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15622, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15645, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15668, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15691, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15717, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15743, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15769, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(15793, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15820, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15846, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(15866, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(15886, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(15906, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(15923, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(15941, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(15958, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(15976, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(15993, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16011, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16028, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16046, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16063, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16081, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16098, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16116, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16133, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16151, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16168, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16186, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16203, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16221, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16240, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16259, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16278, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16357, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(16375, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16392, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16410, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16427, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16445, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(16463, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16480, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16498, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(16517, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(16536, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(16555, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16577, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16590, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16603, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16619, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16635, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16648, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16671, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16691, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16710, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16721, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16733, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16747, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16760, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16776, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16787, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16800, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(16819, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(16839, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(16852, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(16862, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(16878, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(16897, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(16915, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(16936, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(16951, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(16966, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(16980, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(16995, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17007, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17020, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17032, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17045, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17057, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17070, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17082, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17095, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17107, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17120, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17132, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17145, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17157, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17170, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17182, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17195, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17214, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17233, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17252, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17265, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17283, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17304, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17322, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17342, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17356, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17373, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17389, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17408, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17426, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17447, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17469, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17488, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17510, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17533, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17552, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17572, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17591, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17611, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17630, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17650, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17669, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17689, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17708, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17728, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17748, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17769, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17789, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17810, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(17830, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(17851, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(17875, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(17893, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(17913, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(17931, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(17943, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(17956, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(17968, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(17981, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18001, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18025, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18039, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18056, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18071, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18089, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18103, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18120, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18135, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18153, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18167, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18184, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18199, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18217, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18231, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18248, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18263, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18281, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18295, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18312, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18327, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18345, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18359, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18376, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18391, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18409, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18423, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18440, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18455, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18473, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18487, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18504, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18519, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18537, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18554, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18574, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18591, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18617, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18646, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18661, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18679, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18698, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18722, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_StencilFuncSeparateATI), + NAME_FUNC_OFFSET(13524, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_StencilOpSeparateATI), + NAME_FUNC_OFFSET(13547, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13576, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13607, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13631, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13656, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13674, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13691, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13707, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13732, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13752, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(13772, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(13795, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(13818, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(13838, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(13855, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(13872, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(13887, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(13911, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(13930, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(13949, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(13965, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(13984, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(14007, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14023, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14039, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14066, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14093, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14113, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14132, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14151, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14181, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14211, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14241, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14271, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14290, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14313, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14338, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14363, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14390, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14418, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14445, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14473, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14502, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14531, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14557, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14588, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14619, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14643, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14666, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14684, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14713, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14742, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14757, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(14783, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(14809, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(14824, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(14836, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(14856, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(14873, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(14889, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(14908, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(14931, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(14947, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(14969, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(14987, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(15006, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15024, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15043, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15061, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15080, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15098, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15117, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15135, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15154, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15172, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15191, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15209, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15228, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15246, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15265, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15283, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15302, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15320, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15339, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15357, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15376, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15394, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15413, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15431, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15450, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15468, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15487, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15505, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15524, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15542, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15561, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(15584, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(15607, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(15630, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(15653, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(15670, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(15693, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(15716, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(15739, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(15765, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(15791, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(15817, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(15841, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15868, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15894, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(15914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(15934, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(15954, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(15971, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(15989, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(16006, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(16024, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(16041, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16059, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16076, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16094, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16111, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16129, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16146, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16164, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16181, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16199, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(16216, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(16234, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(16251, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(16269, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(16288, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(16307, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(16326, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(16345, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(16365, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(16385, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(16405, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(16423, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16440, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16458, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16475, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16493, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(16511, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16528, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16546, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(16565, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(16584, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(16603, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16625, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16638, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(16651, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(16667, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(16683, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(16696, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(16719, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(16739, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(16758, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(16769, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(16781, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(16795, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(16808, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(16824, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(16835, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(16848, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(16867, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(16887, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(16900, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(16910, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(16926, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(16963, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(16984, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(16999, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(17014, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(17028, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(17043, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17068, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17080, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17093, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17105, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17118, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17130, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17143, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17155, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17168, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17180, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17193, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17205, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17218, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17230, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17243, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17262, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17281, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17300, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17313, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17331, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17352, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17370, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17390, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17404, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17421, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17437, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17456, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17474, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17495, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17517, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17536, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17558, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17581, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17600, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17620, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17639, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(17659, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(17678, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(17698, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(17717, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(17737, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(17756, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(17776, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(17796, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(17817, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(17837, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(17858, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(17878, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(17899, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(17923, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(17941, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(17961, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(17979, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(17991, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(18004, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(18016, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(18029, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18049, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18073, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18087, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18104, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18119, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18137, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18151, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18168, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18183, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18201, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18215, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18232, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18247, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18265, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18279, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18296, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18311, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18329, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18343, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18360, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18375, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18393, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18407, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18424, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18439, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18457, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18471, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18488, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18503, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18521, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18535, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18552, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18567, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18585, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18602, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18622, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18639, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18665, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18694, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18709, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18727, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18746, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18770, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index d5019ae045..6aeb18fa27 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1433,9 +1433,13 @@ LONGSTRING static const char enum_string_table[] = "GL_STENCIL\0" "GL_STENCIL_ATTACHMENT_EXT\0" "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" "GL_STENCIL_BACK_REF\0" "GL_STENCIL_BACK_VALUE_MASK\0" "GL_STENCIL_BACK_WRITEMASK\0" @@ -1783,7 +1787,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1746] = +static const enum_elt all_enums[1750] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -3183,354 +3187,358 @@ static const enum_elt all_enums[1746] = { 29675, 0x00001802 }, /* GL_STENCIL */ { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 30165, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30268, 0x00000C33 }, /* GL_STEREO */ - { 30278, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30346, 0x000088E1 }, /* GL_STREAM_READ */ - { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30397, 0x000084E7 }, /* GL_SUBTRACT */ - { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30425, 0x00002001 }, /* GL_T */ - { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30495, 0x00002A27 }, /* GL_T2F_V3F */ - { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30525, 0x00002A28 }, /* GL_T4F_V4F */ - { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30559, 0x00001702 }, /* GL_TEXTURE */ - { 30570, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30598, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30610, 0x000084CA }, /* GL_TEXTURE10 */ - { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30640, 0x000084CB }, /* GL_TEXTURE11 */ - { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30670, 0x000084CC }, /* GL_TEXTURE12 */ - { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30700, 0x000084CD }, /* GL_TEXTURE13 */ - { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30730, 0x000084CE }, /* GL_TEXTURE14 */ - { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30760, 0x000084CF }, /* GL_TEXTURE15 */ - { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30790, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30820, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30850, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 30880, 0x000084D3 }, /* GL_TEXTURE19 */ - { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 30926, 0x000084C2 }, /* GL_TEXTURE2 */ - { 30938, 0x000084D4 }, /* GL_TEXTURE20 */ - { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 30968, 0x000084D5 }, /* GL_TEXTURE21 */ - { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 30998, 0x000084D6 }, /* GL_TEXTURE22 */ - { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 31028, 0x000084D7 }, /* GL_TEXTURE23 */ - { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 31058, 0x000084D8 }, /* GL_TEXTURE24 */ - { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 31088, 0x000084D9 }, /* GL_TEXTURE25 */ - { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 31118, 0x000084DA }, /* GL_TEXTURE26 */ - { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 31148, 0x000084DB }, /* GL_TEXTURE27 */ - { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31178, 0x000084DC }, /* GL_TEXTURE28 */ - { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31208, 0x000084DD }, /* GL_TEXTURE29 */ - { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31254, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31266, 0x000084DE }, /* GL_TEXTURE30 */ - { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31296, 0x000084DF }, /* GL_TEXTURE31 */ - { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31342, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31370, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31398, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31426, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31454, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31482, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 31586, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 34912, 0x00000004 }, /* GL_TRIANGLES */ - { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 34980, 0x00000001 }, /* GL_TRUE */ - { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35688, 0x00002A20 }, /* GL_V2F */ - { 35695, 0x00002A21 }, /* GL_V3F */ - { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35721, 0x00001F00 }, /* GL_VENDOR */ - { 35731, 0x00001F02 }, /* GL_VERSION */ - { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 37188, 0x00000BA2 }, /* GL_VIEWPORT */ - { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37482, 0x00001506 }, /* GL_XOR */ - { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37508, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37522, 0x00000000 }, /* GL_ZERO */ - { 37530, 0x00000D16 }, /* GL_ZOOM_X */ - { 37540, 0x00000D17 }, /* GL_ZOOM_Y */ + { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30287, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30390, 0x00000C33 }, /* GL_STEREO */ + { 30400, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30468, 0x000088E1 }, /* GL_STREAM_READ */ + { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30519, 0x000084E7 }, /* GL_SUBTRACT */ + { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30547, 0x00002001 }, /* GL_T */ + { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30617, 0x00002A27 }, /* GL_T2F_V3F */ + { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30647, 0x00002A28 }, /* GL_T4F_V4F */ + { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30681, 0x00001702 }, /* GL_TEXTURE */ + { 30692, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30720, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30732, 0x000084CA }, /* GL_TEXTURE10 */ + { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30762, 0x000084CB }, /* GL_TEXTURE11 */ + { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30792, 0x000084CC }, /* GL_TEXTURE12 */ + { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30822, 0x000084CD }, /* GL_TEXTURE13 */ + { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30852, 0x000084CE }, /* GL_TEXTURE14 */ + { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30882, 0x000084CF }, /* GL_TEXTURE15 */ + { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30912, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30942, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30972, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 31002, 0x000084D3 }, /* GL_TEXTURE19 */ + { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 31048, 0x000084C2 }, /* GL_TEXTURE2 */ + { 31060, 0x000084D4 }, /* GL_TEXTURE20 */ + { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 31090, 0x000084D5 }, /* GL_TEXTURE21 */ + { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 31120, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31150, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31180, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31210, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31240, 0x000084DA }, /* GL_TEXTURE26 */ + { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31270, 0x000084DB }, /* GL_TEXTURE27 */ + { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31300, 0x000084DC }, /* GL_TEXTURE28 */ + { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31330, 0x000084DD }, /* GL_TEXTURE29 */ + { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31376, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31388, 0x000084DE }, /* GL_TEXTURE30 */ + { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31418, 0x000084DF }, /* GL_TEXTURE31 */ + { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31464, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31492, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31520, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31548, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31576, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31604, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31708, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 35034, 0x00000004 }, /* GL_TRIANGLES */ + { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 35102, 0x00000001 }, /* GL_TRUE */ + { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35810, 0x00002A20 }, /* GL_V2F */ + { 35817, 0x00002A21 }, /* GL_V3F */ + { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35843, 0x00001F00 }, /* GL_VENDOR */ + { 35853, 0x00001F02 }, /* GL_VERSION */ + { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37310, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37604, 0x00001506 }, /* GL_XOR */ + { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37630, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37644, 0x00000000 }, /* GL_ZERO */ + { 37652, 0x00000D16 }, /* GL_ZOOM_X */ + { 37662, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1284] = @@ -3539,9 +3547,9 @@ static const unsigned reduced_enums[1284] = 645, /* GL_LINES */ 647, /* GL_LINE_LOOP */ 654, /* GL_LINE_STRIP */ - 1637, /* GL_TRIANGLES */ - 1640, /* GL_TRIANGLE_STRIP */ - 1638, /* GL_TRIANGLE_FAN */ + 1641, /* GL_TRIANGLES */ + 1644, /* GL_TRIANGLE_STRIP */ + 1642, /* GL_TRIANGLE_FAN */ 1211, /* GL_QUADS */ 1213, /* GL_QUAD_STRIP */ 1099, /* GL_POLYGON */ @@ -3664,24 +3672,24 @@ static const unsigned reduced_enums[1284] = 321, /* GL_DEPTH_CLEAR_VALUE */ 332, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1418, /* GL_STENCIL_TEST */ - 1406, /* GL_STENCIL_CLEAR_VALUE */ - 1408, /* GL_STENCIL_FUNC */ - 1420, /* GL_STENCIL_VALUE_MASK */ - 1407, /* GL_STENCIL_FAIL */ - 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1416, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1417, /* GL_STENCIL_REF */ - 1421, /* GL_STENCIL_WRITEMASK */ + 1422, /* GL_STENCIL_TEST */ + 1410, /* GL_STENCIL_CLEAR_VALUE */ + 1412, /* GL_STENCIL_FUNC */ + 1424, /* GL_STENCIL_VALUE_MASK */ + 1411, /* GL_STENCIL_FAIL */ + 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1420, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1421, /* GL_STENCIL_REF */ + 1425, /* GL_STENCIL_WRITEMASK */ 791, /* GL_MATRIX_MODE */ 958, /* GL_NORMALIZE */ - 1727, /* GL_VIEWPORT */ + 1731, /* GL_VIEWPORT */ 932, /* GL_MODELVIEW_STACK_DEPTH */ 1191, /* GL_PROJECTION_STACK_DEPTH */ - 1616, /* GL_TEXTURE_STACK_DEPTH */ + 1620, /* GL_TEXTURE_STACK_DEPTH */ 930, /* GL_MODELVIEW_MATRIX */ 1190, /* GL_PROJECTION_MATRIX */ - 1601, /* GL_TEXTURE_MATRIX */ + 1605, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ @@ -3706,17 +3714,17 @@ static const unsigned reduced_enums[1284] = 587, /* GL_INDEX_MODE */ 1287, /* GL_RGBA_MODE */ 353, /* GL_DOUBLEBUFFER */ - 1422, /* GL_STEREO */ + 1426, /* GL_STEREO */ 1246, /* GL_RENDER_MODE */ 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ 1092, /* GL_POINT_SMOOTH_HINT */ 650, /* GL_LINE_SMOOTH_HINT */ 1109, /* GL_POLYGON_SMOOTH_HINT */ 478, /* GL_FOG_HINT */ - 1582, /* GL_TEXTURE_GEN_S */ - 1583, /* GL_TEXTURE_GEN_T */ - 1581, /* GL_TEXTURE_GEN_R */ - 1580, /* GL_TEXTURE_GEN_Q */ + 1586, /* GL_TEXTURE_GEN_S */ + 1587, /* GL_TEXTURE_GEN_T */ + 1585, /* GL_TEXTURE_GEN_R */ + 1584, /* GL_TEXTURE_GEN_Q */ 1056, /* GL_PIXEL_MAP_I_TO_I */ 1062, /* GL_PIXEL_MAP_S_TO_S */ 1058, /* GL_PIXEL_MAP_I_TO_R */ @@ -3737,12 +3745,12 @@ static const unsigned reduced_enums[1284] = 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1649, /* GL_UNPACK_SWAP_BYTES */ - 1644, /* GL_UNPACK_LSB_FIRST */ - 1645, /* GL_UNPACK_ROW_LENGTH */ - 1648, /* GL_UNPACK_SKIP_ROWS */ - 1647, /* GL_UNPACK_SKIP_PIXELS */ - 1642, /* GL_UNPACK_ALIGNMENT */ + 1653, /* GL_UNPACK_SWAP_BYTES */ + 1648, /* GL_UNPACK_LSB_FIRST */ + 1649, /* GL_UNPACK_ROW_LENGTH */ + 1652, /* GL_UNPACK_SKIP_ROWS */ + 1651, /* GL_UNPACK_SKIP_PIXELS */ + 1646, /* GL_UNPACK_ALIGNMENT */ 1031, /* GL_PACK_SWAP_BYTES */ 1026, /* GL_PACK_LSB_FIRST */ 1027, /* GL_PACK_ROW_LENGTH */ @@ -3755,8 +3763,8 @@ static const unsigned reduced_enums[1284] = 588, /* GL_INDEX_OFFSET */ 1235, /* GL_RED_SCALE */ 1233, /* GL_RED_BIAS */ - 1744, /* GL_ZOOM_X */ - 1745, /* GL_ZOOM_Y */ + 1748, /* GL_ZOOM_X */ + 1749, /* GL_ZOOM_Y */ 551, /* GL_GREEN_SCALE */ 549, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ @@ -3777,14 +3785,14 @@ static const unsigned reduced_enums[1284] = 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ 880, /* GL_MAX_VIEWPORT_DIMS */ 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1429, /* GL_SUBPIXEL_BITS */ + 1433, /* GL_SUBPIXEL_BITS */ 584, /* GL_INDEX_BITS */ 1234, /* GL_RED_BITS */ 550, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ 316, /* GL_DEPTH_BITS */ - 1404, /* GL_STENCIL_BITS */ + 1408, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ @@ -3813,18 +3821,18 @@ static const unsigned reduced_enums[1284] = 692, /* GL_MAP1_GRID_SEGMENTS */ 718, /* GL_MAP2_GRID_DOMAIN */ 719, /* GL_MAP2_GRID_SEGMENTS */ - 1506, /* GL_TEXTURE_1D */ - 1508, /* GL_TEXTURE_2D */ + 1510, /* GL_TEXTURE_1D */ + 1512, /* GL_TEXTURE_2D */ 439, /* GL_FEEDBACK_BUFFER_POINTER */ 440, /* GL_FEEDBACK_BUFFER_SIZE */ 441, /* GL_FEEDBACK_BUFFER_TYPE */ 1330, /* GL_SELECTION_BUFFER_POINTER */ 1331, /* GL_SELECTION_BUFFER_SIZE */ - 1619, /* GL_TEXTURE_WIDTH */ - 1587, /* GL_TEXTURE_HEIGHT */ - 1543, /* GL_TEXTURE_COMPONENTS */ - 1527, /* GL_TEXTURE_BORDER_COLOR */ - 1526, /* GL_TEXTURE_BORDER */ + 1623, /* GL_TEXTURE_WIDTH */ + 1591, /* GL_TEXTURE_HEIGHT */ + 1547, /* GL_TEXTURE_COMPONENTS */ + 1531, /* GL_TEXTURE_BORDER_COLOR */ + 1530, /* GL_TEXTURE_BORDER */ 345, /* GL_DONT_CARE */ 437, /* GL_FASTEST */ 954, /* GL_NICEST */ @@ -3841,11 +3849,11 @@ static const unsigned reduced_enums[1284] = 219, /* GL_COMPILE */ 220, /* GL_COMPILE_AND_EXECUTE */ 111, /* GL_BYTE */ - 1650, /* GL_UNSIGNED_BYTE */ + 1654, /* GL_UNSIGNED_BYTE */ 1344, /* GL_SHORT */ - 1659, /* GL_UNSIGNED_SHORT */ + 1663, /* GL_UNSIGNED_SHORT */ 592, /* GL_INT */ - 1653, /* GL_UNSIGNED_INT */ + 1657, /* GL_UNSIGNED_INT */ 444, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ @@ -3857,7 +3865,7 @@ static const unsigned reduced_enums[1284] = 269, /* GL_COPY */ 50, /* GL_AND_INVERTED */ 956, /* GL_NOOP */ - 1740, /* GL_XOR */ + 1744, /* GL_XOR */ 1018, /* GL_OR */ 957, /* GL_NOR */ 427, /* GL_EQUIV */ @@ -3873,12 +3881,12 @@ static const unsigned reduced_enums[1284] = 165, /* GL_COLOR_INDEXES */ 897, /* GL_MODELVIEW */ 1189, /* GL_PROJECTION */ - 1441, /* GL_TEXTURE */ + 1445, /* GL_TEXTURE */ 138, /* GL_COLOR */ 313, /* GL_DEPTH */ 1395, /* GL_STENCIL */ 164, /* GL_COLOR_INDEX */ - 1409, /* GL_STENCIL_INDEX */ + 1413, /* GL_STENCIL_INDEX */ 322, /* GL_DEPTH_COMPONENT */ 1230, /* GL_RED */ 548, /* GL_GREEN */ @@ -3901,23 +3909,23 @@ static const unsigned reduced_enums[1284] = 1248, /* GL_REPLACE */ 575, /* GL_INCR */ 309, /* GL_DECR */ - 1674, /* GL_VENDOR */ + 1678, /* GL_VENDOR */ 1245, /* GL_RENDERER */ - 1675, /* GL_VERSION */ + 1679, /* GL_VERSION */ 431, /* GL_EXTENSIONS */ 1294, /* GL_S */ - 1432, /* GL_T */ + 1436, /* GL_T */ 1220, /* GL_R */ 1209, /* GL_Q */ 933, /* GL_MODULATE */ 308, /* GL_DECAL */ - 1577, /* GL_TEXTURE_ENV_MODE */ - 1576, /* GL_TEXTURE_ENV_COLOR */ - 1575, /* GL_TEXTURE_ENV */ + 1581, /* GL_TEXTURE_ENV_MODE */ + 1580, /* GL_TEXTURE_ENV_COLOR */ + 1579, /* GL_TEXTURE_ENV */ 432, /* GL_EYE_LINEAR */ 980, /* GL_OBJECT_LINEAR */ 1374, /* GL_SPHERE_MAP */ - 1579, /* GL_TEXTURE_GEN_MODE */ + 1583, /* GL_TEXTURE_GEN_MODE */ 982, /* GL_OBJECT_PLANE */ 433, /* GL_EYE_PLANE */ 948, /* GL_NEAREST */ @@ -3926,30 +3934,30 @@ static const unsigned reduced_enums[1284] = 644, /* GL_LINEAR_MIPMAP_NEAREST */ 951, /* GL_NEAREST_MIPMAP_LINEAR */ 643, /* GL_LINEAR_MIPMAP_LINEAR */ - 1600, /* GL_TEXTURE_MAG_FILTER */ - 1608, /* GL_TEXTURE_MIN_FILTER */ - 1621, /* GL_TEXTURE_WRAP_S */ - 1622, /* GL_TEXTURE_WRAP_T */ + 1604, /* GL_TEXTURE_MAG_FILTER */ + 1612, /* GL_TEXTURE_MIN_FILTER */ + 1625, /* GL_TEXTURE_WRAP_S */ + 1626, /* GL_TEXTURE_WRAP_T */ 117, /* GL_CLAMP */ 1247, /* GL_REPEAT */ 1107, /* GL_POLYGON_OFFSET_UNITS */ 1106, /* GL_POLYGON_OFFSET_POINT */ 1105, /* GL_POLYGON_OFFSET_LINE */ 1221, /* GL_R3_G3_B2 */ - 1671, /* GL_V2F */ - 1672, /* GL_V3F */ + 1675, /* GL_V2F */ + 1676, /* GL_V3F */ 114, /* GL_C4UB_V2F */ 115, /* GL_C4UB_V3F */ 112, /* GL_C3F_V3F */ 945, /* GL_N3F_V3F */ 113, /* GL_C4F_N3F_V3F */ - 1437, /* GL_T2F_V3F */ - 1439, /* GL_T4F_V4F */ - 1435, /* GL_T2F_C4UB_V3F */ - 1433, /* GL_T2F_C3F_V3F */ - 1436, /* GL_T2F_N3F_V3F */ - 1434, /* GL_T2F_C4F_N3F_V3F */ - 1438, /* GL_T4F_C4F_N3F_V4F */ + 1441, /* GL_T2F_V3F */ + 1443, /* GL_T4F_V4F */ + 1439, /* GL_T2F_C4UB_V3F */ + 1437, /* GL_T2F_C3F_V3F */ + 1440, /* GL_T2F_N3F_V3F */ + 1438, /* GL_T2F_C4F_N3F_V3F */ + 1442, /* GL_T4F_C4F_N3F_V4F */ 130, /* GL_CLIP_PLANE0 */ 131, /* GL_CLIP_PLANE1 */ 132, /* GL_CLIP_PLANE2 */ @@ -4009,12 +4017,12 @@ static const unsigned reduced_enums[1284] = 882, /* GL_MINMAX */ 884, /* GL_MINMAX_FORMAT */ 886, /* GL_MINMAX_SINK */ - 1440, /* GL_TABLE_TOO_LARGE_EXT */ - 1652, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1657, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1654, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1444, /* GL_TABLE_TOO_LARGE_EXT */ + 1656, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1661, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1658, /* GL_UNSIGNED_INT_10_10_10_2 */ 1104, /* GL_POLYGON_OFFSET_FILL */ 1103, /* GL_POLYGON_OFFSET_FACTOR */ 1102, /* GL_POLYGON_OFFSET_BIAS */ @@ -4052,39 +4060,39 @@ static const unsigned reduced_enums[1284] = 1256, /* GL_RGB10_A2 */ 1274, /* GL_RGBA12 */ 1276, /* GL_RGBA16 */ - 1613, /* GL_TEXTURE_RED_SIZE */ - 1585, /* GL_TEXTURE_GREEN_SIZE */ - 1524, /* GL_TEXTURE_BLUE_SIZE */ - 1511, /* GL_TEXTURE_ALPHA_SIZE */ - 1598, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1589, /* GL_TEXTURE_INTENSITY_SIZE */ + 1617, /* GL_TEXTURE_RED_SIZE */ + 1589, /* GL_TEXTURE_GREEN_SIZE */ + 1528, /* GL_TEXTURE_BLUE_SIZE */ + 1515, /* GL_TEXTURE_ALPHA_SIZE */ + 1602, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1593, /* GL_TEXTURE_INTENSITY_SIZE */ 1249, /* GL_REPLACE_EXT */ 1197, /* GL_PROXY_TEXTURE_1D */ 1200, /* GL_PROXY_TEXTURE_2D */ - 1617, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1610, /* GL_TEXTURE_PRIORITY */ - 1615, /* GL_TEXTURE_RESIDENT */ - 1514, /* GL_TEXTURE_BINDING_1D */ - 1516, /* GL_TEXTURE_BINDING_2D */ - 1518, /* GL_TEXTURE_BINDING_3D */ + 1621, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1614, /* GL_TEXTURE_PRIORITY */ + 1619, /* GL_TEXTURE_RESIDENT */ + 1518, /* GL_TEXTURE_BINDING_1D */ + 1520, /* GL_TEXTURE_BINDING_2D */ + 1522, /* GL_TEXTURE_BINDING_3D */ 1028, /* GL_PACK_SKIP_IMAGES */ 1024, /* GL_PACK_IMAGE_HEIGHT */ - 1646, /* GL_UNPACK_SKIP_IMAGES */ - 1643, /* GL_UNPACK_IMAGE_HEIGHT */ - 1510, /* GL_TEXTURE_3D */ + 1650, /* GL_UNPACK_SKIP_IMAGES */ + 1647, /* GL_UNPACK_IMAGE_HEIGHT */ + 1514, /* GL_TEXTURE_3D */ 1203, /* GL_PROXY_TEXTURE_3D */ - 1572, /* GL_TEXTURE_DEPTH */ - 1620, /* GL_TEXTURE_WRAP_R */ + 1576, /* GL_TEXTURE_DEPTH */ + 1624, /* GL_TEXTURE_WRAP_R */ 794, /* GL_MAX_3D_TEXTURE_SIZE */ - 1676, /* GL_VERTEX_ARRAY */ + 1680, /* GL_VERTEX_ARRAY */ 959, /* GL_NORMAL_ARRAY */ 139, /* GL_COLOR_ARRAY */ 578, /* GL_INDEX_ARRAY */ - 1551, /* GL_TEXTURE_COORD_ARRAY */ + 1555, /* GL_TEXTURE_COORD_ARRAY */ 415, /* GL_EDGE_FLAG_ARRAY */ - 1681, /* GL_VERTEX_ARRAY_SIZE */ - 1683, /* GL_VERTEX_ARRAY_TYPE */ - 1682, /* GL_VERTEX_ARRAY_STRIDE */ + 1685, /* GL_VERTEX_ARRAY_SIZE */ + 1687, /* GL_VERTEX_ARRAY_TYPE */ + 1686, /* GL_VERTEX_ARRAY_STRIDE */ 964, /* GL_NORMAL_ARRAY_TYPE */ 963, /* GL_NORMAL_ARRAY_STRIDE */ 143, /* GL_COLOR_ARRAY_SIZE */ @@ -4092,15 +4100,15 @@ static const unsigned reduced_enums[1284] = 144, /* GL_COLOR_ARRAY_STRIDE */ 583, /* GL_INDEX_ARRAY_TYPE */ 582, /* GL_INDEX_ARRAY_STRIDE */ - 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1680, /* GL_VERTEX_ARRAY_POINTER */ + 1684, /* GL_VERTEX_ARRAY_POINTER */ 962, /* GL_NORMAL_ARRAY_POINTER */ 142, /* GL_COLOR_ARRAY_POINTER */ 581, /* GL_INDEX_ARRAY_POINTER */ - 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */ 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ 938, /* GL_MULTISAMPLE */ 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ @@ -4121,9 +4129,9 @@ static const unsigned reduced_enums[1284] = 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */ 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ @@ -4148,7 +4156,7 @@ static const unsigned reduced_enums[1284] = 72, /* GL_BGRA */ 816, /* GL_MAX_ELEMENTS_VERTICES */ 815, /* GL_MAX_ELEMENTS_INDICES */ - 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */ 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ 1086, /* GL_POINT_SIZE_MIN */ 1082, /* GL_POINT_SIZE_MAX */ @@ -4156,10 +4164,10 @@ static const unsigned reduced_enums[1284] = 1072, /* GL_POINT_DISTANCE_ATTENUATION */ 118, /* GL_CLAMP_TO_BORDER */ 121, /* GL_CLAMP_TO_EDGE */ - 1609, /* GL_TEXTURE_MIN_LOD */ - 1607, /* GL_TEXTURE_MAX_LOD */ - 1513, /* GL_TEXTURE_BASE_LEVEL */ - 1606, /* GL_TEXTURE_MAX_LEVEL */ + 1613, /* GL_TEXTURE_MIN_LOD */ + 1611, /* GL_TEXTURE_MAX_LOD */ + 1517, /* GL_TEXTURE_BASE_LEVEL */ + 1610, /* GL_TEXTURE_MAX_LEVEL */ 572, /* GL_IGNORE_BORDER_HP */ 246, /* GL_CONSTANT_BORDER_HP */ 1250, /* GL_REPLICATE_BORDER_HP */ @@ -4167,51 +4175,51 @@ static const unsigned reduced_enums[1284] = 987, /* GL_OCCLUSION_TEST_HP */ 988, /* GL_OCCLUSION_TEST_RESULT_HP */ 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ 518, /* GL_GENERATE_MIPMAP */ 519, /* GL_GENERATE_MIPMAP_HINT */ 481, /* GL_FOG_OFFSET_SGIX */ 482, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1542, /* GL_TEXTURE_COMPARE_SGIX */ - 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 1546, /* GL_TEXTURE_COMPARE_SGIX */ + 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */ 323, /* GL_DEPTH_COMPONENT16 */ 326, /* GL_DEPTH_COMPONENT24 */ 329, /* GL_DEPTH_COMPONENT32 */ 274, /* GL_CULL_VERTEX_EXT */ 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1737, /* GL_WRAP_BORDER_SUN */ - 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 1741, /* GL_WRAP_BORDER_SUN */ + 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ 1345, /* GL_SINGLE_COLOR */ 1333, /* GL_SEPARATE_SPECULAR_COLOR */ 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1664, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1668, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ 889, /* GL_MIRRORED_REPEAT */ 1289, /* GL_RGB_S3TC */ 1266, /* GL_RGB4_S3TC */ @@ -4244,46 +4252,46 @@ static const unsigned reduced_enums[1284] = 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1442, /* GL_TEXTURE0 */ - 1444, /* GL_TEXTURE1 */ - 1466, /* GL_TEXTURE2 */ - 1488, /* GL_TEXTURE3 */ - 1494, /* GL_TEXTURE4 */ - 1496, /* GL_TEXTURE5 */ - 1498, /* GL_TEXTURE6 */ - 1500, /* GL_TEXTURE7 */ - 1502, /* GL_TEXTURE8 */ - 1504, /* GL_TEXTURE9 */ - 1445, /* GL_TEXTURE10 */ - 1447, /* GL_TEXTURE11 */ - 1449, /* GL_TEXTURE12 */ - 1451, /* GL_TEXTURE13 */ - 1453, /* GL_TEXTURE14 */ - 1455, /* GL_TEXTURE15 */ - 1457, /* GL_TEXTURE16 */ - 1459, /* GL_TEXTURE17 */ - 1461, /* GL_TEXTURE18 */ - 1463, /* GL_TEXTURE19 */ - 1467, /* GL_TEXTURE20 */ - 1469, /* GL_TEXTURE21 */ - 1471, /* GL_TEXTURE22 */ - 1473, /* GL_TEXTURE23 */ - 1475, /* GL_TEXTURE24 */ - 1477, /* GL_TEXTURE25 */ - 1479, /* GL_TEXTURE26 */ - 1481, /* GL_TEXTURE27 */ - 1483, /* GL_TEXTURE28 */ - 1485, /* GL_TEXTURE29 */ - 1489, /* GL_TEXTURE30 */ - 1491, /* GL_TEXTURE31 */ + 1446, /* GL_TEXTURE0 */ + 1448, /* GL_TEXTURE1 */ + 1470, /* GL_TEXTURE2 */ + 1492, /* GL_TEXTURE3 */ + 1498, /* GL_TEXTURE4 */ + 1500, /* GL_TEXTURE5 */ + 1502, /* GL_TEXTURE6 */ + 1504, /* GL_TEXTURE7 */ + 1506, /* GL_TEXTURE8 */ + 1508, /* GL_TEXTURE9 */ + 1449, /* GL_TEXTURE10 */ + 1451, /* GL_TEXTURE11 */ + 1453, /* GL_TEXTURE12 */ + 1455, /* GL_TEXTURE13 */ + 1457, /* GL_TEXTURE14 */ + 1459, /* GL_TEXTURE15 */ + 1461, /* GL_TEXTURE16 */ + 1463, /* GL_TEXTURE17 */ + 1465, /* GL_TEXTURE18 */ + 1467, /* GL_TEXTURE19 */ + 1471, /* GL_TEXTURE20 */ + 1473, /* GL_TEXTURE21 */ + 1475, /* GL_TEXTURE22 */ + 1477, /* GL_TEXTURE23 */ + 1479, /* GL_TEXTURE24 */ + 1481, /* GL_TEXTURE25 */ + 1483, /* GL_TEXTURE26 */ + 1485, /* GL_TEXTURE27 */ + 1487, /* GL_TEXTURE28 */ + 1489, /* GL_TEXTURE29 */ + 1493, /* GL_TEXTURE30 */ + 1495, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 124, /* GL_CLIENT_ACTIVE_TEXTURE */ 867, /* GL_MAX_TEXTURE_UNITS */ - 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1627, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1430, /* GL_SUBTRACT */ + 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1631, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1434, /* GL_SUBTRACT */ 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 222, /* GL_COMPRESSED_ALPHA */ 226, /* GL_COMPRESSED_LUMINANCE */ @@ -4291,18 +4299,18 @@ static const unsigned reduced_enums[1284] = 224, /* GL_COMPRESSED_INTENSITY */ 230, /* GL_COMPRESSED_RGB */ 231, /* GL_COMPRESSED_RGBA */ - 1549, /* GL_TEXTURE_COMPRESSION_HINT */ - 1611, /* GL_TEXTURE_RECTANGLE_ARB */ - 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1553, /* GL_TEXTURE_COMPRESSION_HINT */ + 1615, /* GL_TEXTURE_RECTANGLE_ARB */ + 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ 335, /* GL_DEPTH_STENCIL_NV */ - 1655, /* GL_UNSIGNED_INT_24_8_NV */ + 1659, /* GL_UNSIGNED_INT_24_8_NV */ 863, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1578, /* GL_TEXTURE_FILTER_CONTROL */ - 1593, /* GL_TEXTURE_LOD_BIAS */ + 1582, /* GL_TEXTURE_FILTER_CONTROL */ + 1597, /* GL_TEXTURE_LOD_BIAS */ 207, /* GL_COMBINE4 */ 857, /* GL_MAX_SHININESS_NV */ 858, /* GL_MAX_SPOT_EXPONENT_NV */ @@ -4311,14 +4319,14 @@ static const unsigned reduced_enums[1284] = 909, /* GL_MODELVIEW1_ARB */ 965, /* GL_NORMAL_MAP */ 1236, /* GL_REFLECTION_MAP */ - 1558, /* GL_TEXTURE_CUBE_MAP */ - 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1562, /* GL_TEXTURE_CUBE_MAP */ + 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ @@ -4350,26 +4358,26 @@ static const unsigned reduced_enums[1284] = 1004, /* GL_OPERAND1_ALPHA */ 1010, /* GL_OPERAND2_ALPHA */ 1016, /* GL_OPERAND3_ALPHA_NV */ - 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1741, /* GL_YCBCR_422_APPLE */ - 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1745, /* GL_YCBCR_422_APPLE */ + 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ 1347, /* GL_SLICE_ACCUM_SUN */ 1212, /* GL_QUAD_MESH_SUN */ - 1639, /* GL_TRIANGLE_MESH_SUN */ - 1715, /* GL_VERTEX_PROGRAM_ARB */ - 1726, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1643, /* GL_TRIANGLE_MESH_SUN */ + 1719, /* GL_VERTEX_PROGRAM_ARB */ + 1730, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 301, /* GL_CURRENT_VERTEX_ATTRIB */ 1168, /* GL_PROGRAM_LENGTH_ARB */ 1182, /* GL_PROGRAM_STRING_ARB */ 931, /* GL_MODELVIEW_PROJECTION_NV */ 571, /* GL_IDENTITY_NV */ 616, /* GL_INVERSE_NV */ - 1632, /* GL_TRANSPOSE_NV */ + 1636, /* GL_TRANSPOSE_NV */ 617, /* GL_INVERSE_TRANSPOSE_NV */ 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ @@ -4383,33 +4391,33 @@ static const unsigned reduced_enums[1284] = 783, /* GL_MATRIX7_NV */ 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 283, /* GL_CURRENT_MATRIX_ARB */ - 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */ 1180, /* GL_PROGRAM_PARAMETER_NV */ - 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ 1184, /* GL_PROGRAM_TARGET_NV */ 1181, /* GL_PROGRAM_RESIDENT_NV */ - 1624, /* GL_TRACK_MATRIX_NV */ - 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1628, /* GL_TRACK_MATRIX_NV */ + 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */ 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ 320, /* GL_DEPTH_CLAMP_NV */ - 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ @@ -4442,20 +4450,20 @@ static const unsigned reduced_enums[1284] = 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1544, /* GL_TEXTURE_COMPRESSED */ + 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1548, /* GL_TEXTURE_COMPRESSED */ 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ 879, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1736, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1714, /* GL_VERTEX_BLEND_ARB */ + 1740, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1718, /* GL_VERTEX_BLEND_ARB */ 303, /* GL_CURRENT_WEIGHT_ARB */ - 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1729, /* GL_WEIGHT_ARRAY_ARB */ + 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1733, /* GL_WEIGHT_ARRAY_ARB */ 346, /* GL_DOT3_RGB */ 347, /* GL_DOT3_RGBA */ 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ @@ -4500,17 +4508,17 @@ static const unsigned reduced_enums[1284] = 934, /* GL_MODULATE_ADD_ATI */ 935, /* GL_MODULATE_SIGNED_ADD_ATI */ 936, /* GL_MODULATE_SUBTRACT_ATI */ - 1742, /* GL_YCBCR_MESA */ + 1746, /* GL_YCBCR_MESA */ 1025, /* GL_PACK_INVERT_MESA */ 306, /* GL_DEBUG_OBJECT_MESA */ 307, /* GL_DEBUG_PRINT_MESA */ 305, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ - 1398, /* GL_STENCIL_BACK_FUNC */ + 1399, /* GL_STENCIL_BACK_FUNC */ 1397, /* GL_STENCIL_BACK_FAIL */ - 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ 485, /* GL_FRAGMENT_PROGRAM_ARB */ 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ @@ -4552,10 +4560,10 @@ static const unsigned reduced_enums[1284] = 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1573, /* GL_TEXTURE_DEPTH_SIZE */ + 1577, /* GL_TEXTURE_DEPTH_SIZE */ 339, /* GL_DEPTH_TEXTURE_MODE */ - 1539, /* GL_TEXTURE_COMPARE_MODE */ - 1537, /* GL_TEXTURE_COMPARE_FUNC */ + 1543, /* GL_TEXTURE_COMPARE_MODE */ + 1541, /* GL_TEXTURE_COMPARE_FUNC */ 217, /* GL_COMPARE_R_TO_TEXTURE */ 1093, /* GL_POINT_SPRITE */ 266, /* GL_COORD_REPLACE */ @@ -4565,7 +4573,7 @@ static const unsigned reduced_enums[1284] = 1216, /* GL_QUERY_RESULT */ 1218, /* GL_QUERY_RESULT_AVAILABLE */ 873, /* GL_MAX_VERTEX_ATTRIBS */ - 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ 859, /* GL_MAX_TEXTURE_COORDS */ @@ -4573,23 +4581,23 @@ static const unsigned reduced_enums[1284] = 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ 1165, /* GL_PROGRAM_FORMAT_ARB */ - 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ 317, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ 420, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ @@ -4613,14 +4621,14 @@ static const unsigned reduced_enums[1284] = 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ 1226, /* GL_READ_ONLY */ - 1738, /* GL_WRITE_ONLY */ + 1742, /* GL_WRITE_ONLY */ 1228, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1623, /* GL_TIME_ELAPSED_EXT */ + 1627, /* GL_TIME_ELAPSED_EXT */ 746, /* GL_MATRIX0_ARB */ 758, /* GL_MATRIX1_ARB */ 770, /* GL_MATRIX2_ARB */ @@ -4653,9 +4661,9 @@ static const unsigned reduced_enums[1284] = 769, /* GL_MATRIX29_ARB */ 772, /* GL_MATRIX30_ARB */ 773, /* GL_MATRIX31_ARB */ - 1425, /* GL_STREAM_DRAW */ - 1427, /* GL_STREAM_READ */ - 1423, /* GL_STREAM_COPY */ + 1429, /* GL_STREAM_DRAW */ + 1431, /* GL_STREAM_READ */ + 1427, /* GL_STREAM_COPY */ 1391, /* GL_STATIC_DRAW */ 1393, /* GL_STATIC_READ */ 1389, /* GL_STATIC_COPY */ @@ -4672,12 +4680,12 @@ static const unsigned reduced_enums[1284] = 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ 1304, /* GL_SAMPLES_PASSED */ 486, /* GL_FRAGMENT_SHADER */ - 1724, /* GL_VERTEX_SHADER */ + 1728, /* GL_VERTEX_SHADER */ 1178, /* GL_PROGRAM_OBJECT_ARB */ 1336, /* GL_SHADER_OBJECT_ARB */ 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ @@ -4715,7 +4723,7 @@ static const unsigned reduced_enums[1284] = 312, /* GL_DELETE_STATUS */ 221, /* GL_COMPILE_STATUS */ 659, /* GL_LINK_STATUS */ - 1673, /* GL_VALIDATE_STATUS */ + 1677, /* GL_VALIDATE_STATUS */ 591, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ @@ -4738,12 +4746,12 @@ static const unsigned reduced_enums[1284] = 1038, /* GL_PALETTE8_RGB5_A1_OES */ 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1507, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1511, /* GL_TEXTURE_1D_ARRAY_EXT */ 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1509, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1513, /* GL_TEXTURE_2D_ARRAY_EXT */ 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ 543, /* GL_GL_SRGB */ 544, /* GL_GL_SRGB8 */ 546, /* GL_GL_SRGB_ALPHA */ @@ -4758,10 +4766,10 @@ static const unsigned reduced_enums[1284] = 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ 667, /* GL_LOWER_LEFT */ - 1670, /* GL_UPPER_LEFT */ - 1401, /* GL_STENCIL_BACK_REF */ - 1402, /* GL_STENCIL_BACK_VALUE_MASK */ - 1403, /* GL_STENCIL_BACK_WRITEMASK */ + 1674, /* GL_UPPER_LEFT */ + 1405, /* GL_STENCIL_BACK_REF */ + 1406, /* GL_STENCIL_BACK_VALUE_MASK */ + 1407, /* GL_STENCIL_BACK_WRITEMASK */ 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ 1240, /* GL_RENDERBUFFER_BINDING_EXT */ 1225, /* GL_READ_FRAMEBUFFER_EXT */ @@ -4806,15 +4814,15 @@ static const unsigned reduced_enums[1284] = 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1414, /* GL_STENCIL_INDEX_EXT */ - 1411, /* GL_STENCIL_INDEX1_EXT */ - 1412, /* GL_STENCIL_INDEX4_EXT */ - 1413, /* GL_STENCIL_INDEX8_EXT */ - 1410, /* GL_STENCIL_INDEX16_EXT */ + 1418, /* GL_STENCIL_INDEX_EXT */ + 1415, /* GL_STENCIL_INDEX1_EXT */ + 1416, /* GL_STENCIL_INDEX4_EXT */ + 1417, /* GL_STENCIL_INDEX8_EXT */ + 1414, /* GL_STENCIL_INDEX16_EXT */ 428, /* GL_EVAL_BIT */ 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ 661, /* GL_LIST_BIT */ - 1523, /* GL_TEXTURE_BIT */ + 1527, /* GL_TEXTURE_BIT */ 1319, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ 941, /* GL_MULTISAMPLE_BIT */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2f88ec615a..34f279f1f4 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -818,6 +818,10 @@ _mesa_init_exec_table(struct _glapi_table *exec) #if FEATURE_EXT_framebuffer_object SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); #endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); + SET_StencilOpSeparateATI(exec, _mesa_StencilOpSeparateATI); } diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index ca7f6eaf88..17464310b1 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -53,6 +53,48 @@ #include "mtypes.h" +static GLboolean +validate_stencil_op(GLcontext *ctx, GLenum op) +{ + switch (op) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + return GL_TRUE; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + return GL_TRUE; + } + /* FALL-THROUGH */ + default: + return GL_FALSE; + } +} + + +static GLboolean +validate_stencil_func(GLcontext *ctx, GLenum func) +{ + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Set the clear value for the stencil buffer. * @@ -103,34 +145,15 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (frontfunc) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFuncSeparateATI (0x%04x)", frontfunc ); - return; + if (!validate_stencil_func(ctx, frontfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(frontfunc)"); + return; } - - switch (backfunc) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFuncSeparateATI (0x%04x)", backfunc ); - return; + if (!validate_stencil_func(ctx, backfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(backfunc)"); + return; } ref = CLAMP( ref, 0, stencilMax ); @@ -157,6 +180,61 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui } +void APIENTRY +_mesa_StencilOpSeparateATI(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + GLboolean set = GL_FALSE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!validate_stencil_op(ctx, sfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(sfail)"); + return; + } + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(zfail)"); + return; + } + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(zpass)"); + return; + } + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparateATI(face)"); + return; + } + + if (face != GL_BACK) { + /* set front */ + if (ctx->Stencil.ZFailFunc[0] != zfail || + ctx->Stencil.ZPassFunc[0] != zpass || + ctx->Stencil.FailFunc[0] != sfail){ + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + ctx->Stencil.FailFunc[0] = sfail; + set = GL_TRUE; + } + } + if (face != GL_FRONT) { + /* set back */ + if (ctx->Stencil.ZFailFunc[1] != zfail || + ctx->Stencil.ZPassFunc[1] != zpass || + ctx->Stencil.FailFunc[1] != sfail) { + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[1] = sfail; + set = GL_TRUE; + } + } + if (set && ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); + } +} + + + /** * Set the function and reference value for stencil testing. * @@ -177,19 +255,9 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc (0x%04x)", func ); - return; + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); + return; } ref = CLAMP( ref, 0, stencilMax ); @@ -293,59 +361,17 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); + return; } if (ctx->Extensions.ATI_separate_stencil) { @@ -428,59 +454,17 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) return; } - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(fail)"); - return; + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; } FLUSH_VERTICES(ctx, _NEW_STENCIL); @@ -513,20 +497,9 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); return; } - - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; } ref = CLAMP(ref, 0, stencilMax); diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 0be9810005..15a65dbcac 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -62,6 +62,10 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); extern void GLAPIENTRY _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + +extern void APIENTRY +_mesa_StencilOpSeparateATI(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + extern void GLAPIENTRY _mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 8725c7ee4d..91dc8c1792 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -838,6 +838,8 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */ .globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function .globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function + .globl gl_dispatch_stub_773 ; .type gl_dispatch_stub_773,#function + .globl gl_dispatch_stub_774 ; .type gl_dispatch_stub_774,#function .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function _mesa_sparc_glapi_begin: @@ -1614,6 +1616,8 @@ _mesa_sparc_glapi_begin: GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770) GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771) GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772) + GL_STUB(gl_dispatch_stub_773, _gloffset__dispatch_stub_773) + GL_STUB(gl_dispatch_stub_774, _gloffset__dispatch_stub_774) .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function _mesa_sparc_glapi_end: diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 171e95d1b8..041ced0268 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29220,7 +29220,11 @@ GL_PREFIX(_dispatch_stub_771): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29236,7 +29240,11 @@ GL_PREFIX(_dispatch_stub_771): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29258,7 +29266,11 @@ GL_PREFIX(_dispatch_stub_772): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29274,7 +29286,11 @@ GL_PREFIX(_dispatch_stub_772): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29283,6 +29299,82 @@ GL_PREFIX(_dispatch_stub_772): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_773) + .type GL_PREFIX(_dispatch_stub_773), @function + HIDDEN(GL_PREFIX(_dispatch_stub_773)) +GL_PREFIX(_dispatch_stub_773): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_774) + .type GL_PREFIX(_dispatch_stub_774), @function + HIDDEN(GL_PREFIX(_dispatch_stub_774)) +GL_PREFIX(_dispatch_stub_774): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 8b7204cdb7..0afb054a14 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -948,14 +948,18 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40) HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16) + GL_STUB(_dispatch_stub_769, _gloffset_StencilFuncSeparateATI, _dispatch_stub_769@16) HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) - GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16) + GL_STUB(_dispatch_stub_770, _gloffset_StencilOpSeparateATI, _dispatch_stub_770@16) HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) - GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12) - HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12)) - GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12) - HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12)) + GL_STUB(_dispatch_stub_771, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_771@16) + HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16)) + GL_STUB(_dispatch_stub_772, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_772@16) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@16)) + GL_STUB(_dispatch_stub_773, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_773@12) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@12)) + GL_STUB(_dispatch_stub_774, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_774@12) + HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |