diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dos/dmesa.c | 2 | ||||
-rw-r--r-- | src/mesa/main/context.c | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/state.c | 14 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 6 |
5 files changed, 9 insertions, 24 deletions
diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index e45d00f269..ac21e8a15f 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -411,7 +411,7 @@ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx) if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
+ if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
if (ctx->Light.ShadeModel==GL_SMOOTH
&& swrast->_RasterMask==DEPTH_BIT
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ecf78d62e6..e227de976d 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.179 2002/10/04 17:37:45 brianp Exp $ */ +/* $Id: context.c,v 1.180 2002/10/08 23:59:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1306,7 +1306,6 @@ init_attrib_groups( GLcontext *ctx ) /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ - ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */ ctx->Texture._EnabledUnits = 0; for (i=0; i<MAX_TEXTURE_UNITS; i++) init_texture_unit( ctx, i ); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e345c30a4c..772e1970ad 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.93 2002/10/04 19:10:08 brianp Exp $ */ +/* $Id: mtypes.h,v 1.94 2002/10/08 23:59:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -964,12 +964,6 @@ struct gl_texture_attrib { GLuint CurrentUnit; /* Active texture unit */ GLuint _EnabledUnits; /* one bit set for each really-enabled unit */ - /* XXX this field will go away, use _EnabledUnits instead! */ - GLuint _ReallyEnabled; /* enables for all texture units: */ - /* = (Unit[0]._ReallyEnabled << 0) | */ - /* (Unit[1]._ReallyEnabled << 4) | */ - /* (Unit[2]._ReallyEnabled << 8) | etc... */ - GLuint _GenFlags; /* for texgen */ GLuint _TexGenEnabled; GLuint _TexMatEnabled; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index a5c5deafa4..a7414241a0 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.93 2002/10/02 21:44:08 brianp Exp $ */ +/* $Id: state.c,v 1.94 2002/10/08 23:59:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -772,7 +772,6 @@ update_texture_state( GLcontext *ctx ) { GLuint unit; - ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */ ctx->Texture._EnabledUnits = 0; ctx->Texture._GenFlags = 0; ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN; @@ -854,15 +853,8 @@ update_texture_state( GLcontext *ctx ) continue; } - /* Texture._ReallyEnabled records the enable state for all units in - * one word. - */ - { - GLuint flag = texUnit->_ReallyEnabled << (unit * NUM_TEXTURE_TARGETS); - ctx->Texture._ReallyEnabled |= flag; /* XXX obsolete field! */ - if (texUnit->_ReallyEnabled) - ctx->Texture._EnabledUnits |= (1 << unit); - } + if (texUnit->_ReallyEnabled) + ctx->Texture._EnabledUnits |= (1 << unit); if (texUnit->TexGenEnabled) { if (texUnit->TexGenEnabled & S_BIT) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 1f3999f575..1a681f8561 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.36 2002/08/07 00:45:07 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.37 2002/10/08 23:59:34 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -629,7 +629,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, if (ctx->Fog.Enabled) _mesa_span_default_fog(ctx, &span); - if (ctx->Texture._ReallyEnabled) + if (ctx->Texture._EnabledUnits) _mesa_span_default_texcoords(ctx, &span); if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16 @@ -737,7 +737,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, _mesa_span_default_z(ctx, &span); if (ctx->Fog.Enabled) _mesa_span_default_fog(ctx, &span); - if (ctx->Texture._ReallyEnabled) + if (ctx->Texture._EnabledUnits) _mesa_span_default_texcoords(ctx, &span); if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0 |