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-rw-r--r--src/mesa/main/mtypes.h3
-rw-r--r--src/mesa/main/nvfragparse.c83
-rw-r--r--src/mesa/main/nvfragprog.h4
-rw-r--r--src/mesa/main/nvprogram.c33
-rw-r--r--src/mesa/swrast/s_nvfragprog.c154
5 files changed, 158 insertions, 119 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a1c8dac03f..75117902e1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.108 2003/03/29 17:01:00 brianp Exp $ */
+/* $Id: mtypes.h,v 1.109 2003/04/05 00:38:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1213,6 +1213,7 @@ struct program_parameter
{
const char *Name;
GLfloat Values[4];
+ GLboolean Constant;
};
diff --git a/src/mesa/main/nvfragparse.c b/src/mesa/main/nvfragparse.c
index 75f4e84db3..03c2060856 100644
--- a/src/mesa/main/nvfragparse.c
+++ b/src/mesa/main/nvfragparse.c
@@ -1,4 +1,4 @@
-/* $Id: nvfragparse.c,v 1.16 2003/04/01 16:17:03 brianp Exp $ */
+/* $Id: nvfragparse.c,v 1.17 2003/04/05 00:38:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -158,9 +158,13 @@ struct parse_state {
};
-static void
+/**
+ * Add a new program parameter (via DEFINE statement)
+ * \return index of the new entry in the parameter list
+ */
+static GLuint
add_parameter(struct parse_state *parseState,
- const char *name, const GLfloat values[4])
+ const char *name, const GLfloat values[4], GLboolean constant)
{
const GLuint n = parseState->numParameters;
@@ -170,6 +174,27 @@ add_parameter(struct parse_state *parseState,
parseState->numParameters = n + 1;
parseState->parameters[n].Name = _mesa_strdup(name);
COPY_4V(parseState->parameters[n].Values, values);
+ parseState->parameters[n].Constant = constant;
+ return n;
+}
+
+
+/**
+ * Add a new unnamed constant to the parameter lists.
+ * \param parseState parsing state
+ * \param values four float values
+ * \return index of the new parameter.
+ */
+static GLuint
+add_unnamed_constant(struct parse_state *parseState, const GLfloat values[4])
+{
+ /* generate a new dummy name */
+ static GLuint n = 0;
+ char name[20];
+ _mesa_sprintf(name, "constant%d", n);
+ n++;
+ /* store it */
+ return add_parameter(parseState, name, values, GL_TRUE);
}
@@ -185,30 +210,15 @@ lookup_parameter(struct parse_state *parseState, const char *name)
}
-static void
-add_constant(struct parse_state *parseState,
- const char *name, const GLfloat values[4])
+static const GLint
+lookup_parameter_index(struct parse_state *parseState, const char *name)
{
- const GLuint n = parseState->numConstants;
-
- parseState->constants = _mesa_realloc(parseState->constants,
- n * sizeof(struct program_parameter),
- (n + 1) * sizeof(struct program_parameter));
- parseState->numConstants = n + 1;
- parseState->constants[n].Name = _mesa_strdup(name);
- COPY_4V(parseState->constants[n].Values, values);
-}
-
-
-static const GLfloat *
-lookup_constant(struct parse_state *parseState, const char *name)
-{
- GLuint i;
- for (i = 0; i < parseState->numConstants; i++) {
- if (_mesa_strcmp(parseState->constants[i].Name, name) == 0)
- return parseState->constants[i].Values;
+ GLint i;
+ for (i = 0; i < parseState->numParameters; i++) {
+ if (_mesa_strcmp(parseState->parameters[i].Name, name) == 0)
+ return i;
}
- return NULL;
+ return -1;
}
@@ -571,7 +581,8 @@ Parse_ScalarConstant(struct parse_state *parseState, GLfloat *number)
const GLfloat *constant;
if (!Parse_Identifier(parseState, ident))
RETURN_ERROR1("Expected an identifier");
- constant = lookup_constant(parseState, (const char *) ident);
+ constant = lookup_parameter(parseState, (const char *) ident);
+ /* XXX Check that it's a constant and not a parameter */
if (!constant) {
RETURN_ERROR1("Undefined symbol");
}
@@ -1106,11 +1117,16 @@ Parse_VectorSrc(struct parse_state *parseState,
RETURN_ERROR;
}
else if (IsLetter(token[0])){
- /* XXX named constant */
GLubyte ident[100];
+ GLint paramIndex;
if (!Parse_Identifier(parseState, ident))
RETURN_ERROR;
- srcReg->Register = 0; /* XXX fix */
+ paramIndex = lookup_parameter_index(parseState, (const char *) ident);
+ if (paramIndex < 0) {
+ RETURN_ERROR2("Undefined constant or parameter: ", ident);
+ }
+ srcReg->IsParameter = GL_TRUE;
+ srcReg->Register = paramIndex;
}
else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+'){
/* XXX literal scalar constant */
@@ -1122,10 +1138,13 @@ Parse_VectorSrc(struct parse_state *parseState,
else if (token[0] == '{'){
/* XXX literal vector constant */
GLfloat values[4];
+ GLuint paramIndex;
(void) Parse_String(parseState, "{");
if (!Parse_VectorConstant(parseState, values))
RETURN_ERROR;
- srcReg->Register = 0; /* XXX fix */
+ paramIndex = add_unnamed_constant(parseState, values);
+ srcReg->IsParameter = GL_TRUE;
+ srcReg->Register = paramIndex;
}
else {
RETURN_ERROR2("Invalid source register name", token);
@@ -1247,7 +1266,7 @@ Parse_InstructionSequence(struct parse_state *parseState,
if (lookup_parameter(parseState, (const char *) id)) {
RETURN_ERROR2(id, "already defined");
}
- add_parameter(parseState, (const char *) id, value);
+ add_parameter(parseState, (const char *) id, value, GL_TRUE);
}
else if (Parse_String(parseState, "DECLARE")) {
GLubyte id[100];
@@ -1266,10 +1285,10 @@ Parse_InstructionSequence(struct parse_state *parseState,
}
if (!Parse_String(parseState, ";"))
RETURN_ERROR1("Expected ;");
- if (lookup_constant(parseState, (const char *) id)) {
+ if (lookup_parameter(parseState, (const char *) id)) {
RETURN_ERROR2(id, "already declared");
}
- add_constant(parseState, (const char *) id, value);
+ add_parameter(parseState, (const char *) id, value, GL_FALSE);
}
else if (Parse_String(parseState, "END")) {
inst->Opcode = FP_OPCODE_END;
diff --git a/src/mesa/main/nvfragprog.h b/src/mesa/main/nvfragprog.h
index 8d1ed13f21..2e9d82975c 100644
--- a/src/mesa/main/nvfragprog.h
+++ b/src/mesa/main/nvfragprog.h
@@ -1,4 +1,4 @@
-/* $Id: nvfragprog.h,v 1.5 2003/03/15 17:33:26 brianp Exp $ */
+/* $Id: nvfragprog.h,v 1.6 2003/04/05 00:38:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -134,8 +134,8 @@ enum fp_opcode {
struct fp_src_register
{
- GLint RegType; /* constant, param, temp or attribute register */
GLint Register; /* or the offset from the address register */
+ GLboolean IsParameter; /* true if register refers to a param or constant */
GLuint Swizzle[4];
GLboolean NegateBase; /* negate before absolute value? */
GLboolean Abs; /* take absolute value? */
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index ef0f4795b8..ae0a9081ed 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -1,4 +1,4 @@
-/* $Id: nvprogram.c,v 1.10 2003/03/29 16:37:08 brianp Exp $ */
+/* $Id: nvprogram.c,v 1.11 2003/04/05 00:38:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1043,7 +1043,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
{
struct program *prog;
struct fragment_program *fragProg;
- GLint reg;
+ GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1059,12 +1059,14 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
}
fragProg = (struct fragment_program *) prog;
- for (reg = 0; reg < fragProg->NumParameters; reg++) {
- if (!_mesa_strcmp(fragProg->Parameters[reg].Name, (const char *) name)) {
- fragProg->Parameters[reg].Values[0] = x;
- fragProg->Parameters[reg].Values[1] = y;
- fragProg->Parameters[reg].Values[2] = z;
- fragProg->Parameters[reg].Values[3] = w;
+ for (i = 0; i < fragProg->NumParameters; i++) {
+ printf("test %d %s\n", i, fragProg->Parameters[i].Name);
+ if (!_mesa_strcmp(fragProg->Parameters[i].Name, (const char *) name)) {
+ ASSERT(!fragProg->Parameters[i].Constant);
+ fragProg->Parameters[i].Values[0] = x;
+ fragProg->Parameters[i].Values[1] = y;
+ fragProg->Parameters[i].Values[2] = z;
+ fragProg->Parameters[i].Values[3] = w;
return;
}
}
@@ -1105,7 +1107,7 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
{
struct program *prog;
struct fragment_program *fragProg;
- GLint reg;
+ GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1121,12 +1123,13 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
}
fragProg = (struct fragment_program *) prog;
- for (reg = 0; reg < fragProg->NumParameters; reg++) {
- if (!_mesa_strcmp(fragProg->Parameters[reg].Name, (const char *) name)) {
- params[0] = fragProg->Parameters[reg].Values[0];
- params[1] = fragProg->Parameters[reg].Values[1];
- params[2] = fragProg->Parameters[reg].Values[2];
- params[3] = fragProg->Parameters[reg].Values[3];
+ for (i = 0; i < fragProg->NumParameters; i++) {
+ if (!_mesa_strcmp(fragProg->Parameters[i].Name, (const char *) name)) {
+ ASSERT(!fragProg->Parameters[i].Constant);
+ params[0] = fragProg->Parameters[i].Values[0];
+ params[1] = fragProg->Parameters[i].Values[1];
+ params[2] = fragProg->Parameters[i].Values[2];
+ params[3] = fragProg->Parameters[i].Values[3];
return;
}
}
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 7d5180381a..b34703b857 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -1,4 +1,4 @@
-/* $Id: s_nvfragprog.c,v 1.12 2003/03/25 02:23:47 brianp Exp $ */
+/* $Id: s_nvfragprog.c,v 1.13 2003/04/05 00:38:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,9 +99,17 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
static void
fetch_vector4( const struct fp_src_register *source,
const struct fp_machine *machine,
+ const struct fragment_program *program,
GLfloat result[4] )
{
- const GLfloat *src = machine->Registers[source->Register];
+ const GLfloat *src;
+
+ if (source->IsParameter) {
+ src = program->Parameters[source->Register].Values;
+ }
+ else {
+ src = machine->Registers[source->Register];
+ }
result[0] = src[source->Swizzle[0]];
result[1] = src[source->Swizzle[1]];
@@ -260,9 +268,17 @@ fetch_vector4_deriv( const struct fp_src_register *source,
static void
fetch_vector1( const struct fp_src_register *source,
const struct fp_machine *machine,
+ const struct fragment_program *program,
GLfloat result[4] )
{
- const GLfloat *src = machine->Registers[source->Register];
+ const GLfloat *src;
+
+ if (source->IsParameter) {
+ src = program->Parameters[source->Register].Values;
+ }
+ else {
+ src = machine->Registers[source->Register];
+ }
result[0] = src[source->Swizzle[0]];
@@ -495,8 +511,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_ADD:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = a[0] + b[0];
result[1] = a[1] + b[1];
result[2] = a[2] + b[2];
@@ -507,7 +523,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_COS:
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = _mesa_cos(a[0]);
store_vector4( inst, machine, result );
}
@@ -527,7 +543,7 @@ execute_program( GLcontext *ctx,
init_machine_deriv(ctx, machine, program, span,
'X', &dMachine);
execute_program(ctx, program, pc, &dMachine, span);
- fetch_vector4( &inst->SrcReg[0], &dMachine, aNext );
+ fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
result[2] = aNext[2] - a[2];
@@ -544,7 +560,7 @@ execute_program( GLcontext *ctx,
init_machine_deriv(ctx, machine, program, span,
'Y', &dMachine);
execute_program(ctx, program, pc, &dMachine, span);
- fetch_vector4( &inst->SrcReg[0], &dMachine, aNext );
+ fetch_vector4( &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
result[2] = aNext[2] - a[2];
@@ -556,8 +572,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_DP3:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] + b[0] + a[1] * b[1] + a[2] * b[2];
store_vector4( inst, machine, result );
@@ -566,8 +582,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_DP4:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] + b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
store_vector4( inst, machine, result );
@@ -576,8 +592,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_DST: /* Distance vector */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = 1.0F;
result[1] = a[1] * b[1];
result[2] = a[2];
@@ -588,7 +604,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_EX2: /* Exponential base 2 */
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] =
(GLfloat) _mesa_pow(2.0, a[0]);
store_vector4( inst, machine, result );
@@ -597,7 +613,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_FLR:
{
GLfloat a[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
result[0] = FLOORF(a[0]);
result[1] = FLOORF(a[1]);
result[2] = FLOORF(a[2]);
@@ -608,7 +624,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_FRC:
{
GLfloat a[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
result[0] = a[0] - FLOORF(a[0]);
result[1] = a[1] - FLOORF(a[1]);
result[2] = a[2] - FLOORF(a[2]);
@@ -630,7 +646,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_LG2: /* log base 2 */
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= LOG2(a[0]);
store_vector4( inst, machine, result );
@@ -639,7 +655,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_LIT:
{
GLfloat a[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
if (a[0] < 0.0F)
a[0] = 0.0F;
if (a[1] < 0.0F)
@@ -654,9 +670,9 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_LRP:
{
GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
- fetch_vector4( &inst->SrcReg[2], machine, c );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
@@ -667,9 +683,9 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MAD:
{
GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
- fetch_vector4( &inst->SrcReg[2], machine, c );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + c[0];
result[1] = a[1] * b[1] + c[1];
result[2] = a[2] * b[2] + c[2];
@@ -680,8 +696,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MAX:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = MAX2(a[0], b[0]);
result[1] = MAX2(a[1], b[1]);
result[2] = MAX2(a[2], b[2]);
@@ -692,8 +708,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MIN:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = MIN2(a[0], b[0]);
result[1] = MIN2(a[1], b[1]);
result[2] = MIN2(a[2], b[2]);
@@ -704,15 +720,15 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_MOV:
{
GLfloat result[4];
- fetch_vector4( &inst->SrcReg[0], machine, result );
+ fetch_vector4( &inst->SrcReg[0], machine, program, result );
store_vector4( inst, machine, result );
}
break;
case FP_OPCODE_MUL:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = a[0] * b[0];
result[1] = a[1] * b[1];
result[2] = a[2] * b[2];
@@ -726,7 +742,7 @@ execute_program( GLcontext *ctx,
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLuint *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= rawBits[0] | (rawBits[1] << 16);
store_vector4( inst, machine, result );
@@ -736,7 +752,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
GLuint usx, usy, *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[0], 0.0F, 1.0F);
usx = IROUND(a[0] * 65535.0F);
@@ -750,7 +766,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
@@ -768,7 +784,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
- fetch_vector4( &inst->SrcReg[0], machine, a );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
a[2] = CLAMP(a[2], 0.0F, 1.0F);
@@ -785,8 +801,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_POW:
{
GLfloat a[4], b[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
- fetch_vector1( &inst->SrcReg[1], machine, b );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
+ fetch_vector1( &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3]
= _mesa_pow(a[0], b[0]);
store_vector4( inst, machine, result );
@@ -795,7 +811,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_RCP:
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= 1.0F / a[0];
store_vector4( inst, machine, result );
@@ -804,8 +820,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_RFL:
{
GLfloat axis[4], dir[4], result[4], tmp[4];
- fetch_vector4( &inst->SrcReg[0], machine, axis );
- fetch_vector4( &inst->SrcReg[1], machine, dir );
+ fetch_vector4( &inst->SrcReg[0], machine, program, axis );
+ fetch_vector4( &inst->SrcReg[1], machine, program, dir );
tmp[3] = axis[0] * axis[0]
+ axis[1] * axis[1]
+ axis[2] * axis[2];
@@ -822,7 +838,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_RSQ: /* 1 / sqrt() */
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
store_vector4( inst, machine, result );
}
@@ -830,8 +846,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SEQ: /* set on equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
@@ -848,8 +864,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SGE: /* set on greater or equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
@@ -860,8 +876,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SGT: /* set on greater */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
@@ -872,7 +888,7 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SIN:
{
GLfloat a[4], result[4];
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = _mesa_sin(a[0]);
store_vector4( inst, machine, result );
}
@@ -880,8 +896,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SLE: /* set on less or equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
@@ -892,8 +908,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SLT: /* set on less */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
@@ -904,8 +920,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SNE: /* set on not equal */
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
@@ -922,8 +938,8 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_SUB:
{
GLfloat a[4], b[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
result[0] = a[0] - b[0];
result[1] = a[1] - b[1];
result[2] = a[2] - b[2];
@@ -935,7 +951,7 @@ execute_program( GLcontext *ctx,
/* Texel lookup */
{
GLfloat texcoord[4], color[4];
- fetch_vector4( &inst->SrcReg[0], machine, texcoord );
+ fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
/* XXX: Undo perspective divide from interpolate_texcoords() */
fetch_texel( ctx, texcoord, inst->TexSrcUnit, color );
store_vector4( inst, machine, color );
@@ -945,9 +961,9 @@ execute_program( GLcontext *ctx,
/* Texture lookup w/ partial derivatives for LOD */
{
GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
- fetch_vector4( &inst->SrcReg[0], machine, texcoord );
- fetch_vector4( &inst->SrcReg[1], machine, dtdx );
- fetch_vector4( &inst->SrcReg[2], machine, dtdy );
+ fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
+ fetch_vector4( &inst->SrcReg[1], machine, program, dtdx );
+ fetch_vector4( &inst->SrcReg[2], machine, program, dtdy );
fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
color );
store_vector4( inst, machine, color );
@@ -957,7 +973,7 @@ execute_program( GLcontext *ctx,
/* Texture lookup w/ perspective divide */
{
GLfloat texcoord[4], color[4];
- fetch_vector4( &inst->SrcReg[0], machine, texcoord );
+ fetch_vector4( &inst->SrcReg[0], machine, program, texcoord );
/* Already did perspective divide in interpolate_texcoords() */
fetch_texel( ctx, texcoord, inst->TexSrcUnit, color );
store_vector4( inst, machine, color );
@@ -969,7 +985,7 @@ execute_program( GLcontext *ctx,
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLuint *rawResult = (GLuint *) result;
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
rawResult[0] = rawBits[0] & 0xffff;
rawResult[1] = (rawBits[0] >> 16) & 0xffff;
rawResult[2] = rawBits[0] & 0xffff;
@@ -981,7 +997,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = (GLfloat) ((rawBits[0] >> 0) & 0xffff) / 65535.0F;
result[1] = (GLfloat) ((rawBits[0] >> 16) & 0xffff) / 65535.0F;
result[2] = result[0];
@@ -993,7 +1009,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
result[0] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
@@ -1005,7 +1021,7 @@ execute_program( GLcontext *ctx,
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( &inst->SrcReg[0], machine, a );
+ fetch_vector1( &inst->SrcReg[0], machine, program, a );
result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
result[0] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
@@ -1016,9 +1032,9 @@ execute_program( GLcontext *ctx,
case FP_OPCODE_X2D: /* 2-D matrix transform */
{
GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( &inst->SrcReg[0], machine, a );
- fetch_vector4( &inst->SrcReg[1], machine, b );
- fetch_vector4( &inst->SrcReg[2], machine, c );
+ fetch_vector4( &inst->SrcReg[0], machine, program, a );
+ fetch_vector4( &inst->SrcReg[1], machine, program, b );
+ fetch_vector4( &inst->SrcReg[2], machine, program, c );
result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
result[2] = a[2] + b[0] * c[0] + b[1] * c[1];